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;------------------------------------------------- ;顔を描画する関数群。製作者 金吉獣料理 ;------------------------------------------------- ;MAIDFACE{X}はARG:0~ARG:{X-1}のX人の顔を横に並べて出力する関数。 ;画像のピクセル数はとりあえず自動的に150*150に近い物が選択される。 ;height属性 ;表示サイズの縦幅をフォントサイズに対する%で指定します。省略すると100です。 ;負の値を指定した場合、画像を縦に反転して表示します。 ;width属性 ;表示サイズの横幅をフォントサイズに対する%で指定します。省略すると0です。 ;0の場合、元画像の縦横比を維持する値になります。 ;負の値を指定した場合、画像を横に反転して表示します。 ;ypos属性 ;表示位置の縦軸位置をフォントサイズに対する%で指定します。省略すると0です。 ;「行の高さ」ではなく「フォントサイズ」が基準であることに注意してください。 ;横軸位置の調整には<shape type='space'>やbuttonのpos属性を利用してください。 ;------------------------------------------------- @PRINT_MAIDFACE, ARG:0, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5 #DIM LCOUNT #DIM MEMO_REDRAW #DIM ACTOR, 6 #DIM NUM_ACTOR #DIMS MEMO_MAIDFACE SIF TFLAG:颜绘スキップ RETURN 0 MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 NUM_ACTOR = 0 VARSET ACTOR FOR LCOUNT, 0, 6 SIF LCOUNT >= 1 && ARG:LCOUNT <= 0 BREAK SIF ARG:LCOUNT >= CHARANUM CONTINUE SIF CFLAG:(ARG:LCOUNT):颜绘 == 0 CONTINUE ACTOR:NUM_ACTOR = ARG:LCOUNT NUM_ACTOR += 1 NEXT VARSET LATESTFACECHARA VARSET LATESTFACEID STR:参照用MAIDFACE文字列 = FOR LCOUNT, 0, 6 SIF ACTOR:LCOUNT <= 0 BREAK SIF ARG:LCOUNT >= CHARANUM CONTINUE ;この中で STR:参照用MAIDFACE文字列 を用いて計算する CALL PRINT_MAIDFACE_SUB, ACTOR:LCOUNT, LCOUNT NEXT TFLAG:MAX_height = 0 STR:颜绘再現文字列 = IF STR:参照用MAIDFACE文字列 != "" STR:颜绘再現文字列 = %STR:参照用MAIDFACE文字列% HTML_PRINT CONVERTSTR(STR:颜绘再現文字列) CALL MULTILINE, TFLAG:MAX_height TFLAG:颜绘表示中 = LINECOUNT ENDIF REDRAW MEMO_REDRAW ;------------------------------------------------- ;STR:参照用MAIDFACE文字列 を用いて颜绘の文字列を受け渡すので、これを呼ぶ前に初期化する事 ;------------------------------------------------- @PRINT_MAIDFACE_SUB, ARG, ARG:1 #DIMS MEMO_MAIDFACE #DIM NUM_MAIDFACE NUM_MAIDFACE = ARG:1 CALL SET_CHANGE_FACE, ARG IF TFLAG:颜绘动画中 MEMO_MAIDFACE = %MAIDFACE_ANIME(ARG, NUM_MAIDFACE)% ELSE MEMO_MAIDFACE = %MAIDFACE(ARG, NUM_MAIDFACE)% ENDIF CALL CREATE_SPRITE_MAIDFACE, ARG, NUM_MAIDFACE, MEMO_MAIDFACE @CREATE_SPRITE_MAIDFACE, ARG, ARG:1, ARGS #DIMS MEMO_MAIDFACE #DIM NUM_MAIDFACE ;スプライトに対応する颜绘文字列 #DIMS STR_SPRITE ;スプライトのサイズや表示場所 #DIMS POS_SPRITE NUM_MAIDFACE = ARG:1 MEMO_MAIDFACE = %ARGS% SIF MEMO_MAIDFACE == "" RETURN 0 STR_SPRITE = %EXTSTR(MEMO_MAIDFACE, "", ",")% POS_SPRITE = %EXTSTR(MEMO_MAIDFACE, ",")% ;この颜绘が既に作られている場合 IF CHECK_CREATED_MAIDFACE(STR_SPRITE) STR:参照用MAIDFACE文字列 += @"颜绘{CHECK_CREATED_MAIDFACE(STR_SPRITE)},%POS_SPRITE%" ;作成した角色とIDをメモ LATESTFACECHARA:NUM_MAIDFACE = ARG LATESTFACEID:NUM_MAIDFACE = CHECK_CREATED_MAIDFACE(STR_SPRITE) ELSE CALL OVERLAY_GCREATE, MAIDEFACEID, STR_SPRITE SIF SPRITECREATED(@"颜绘{MAIDEFACEID}") SPRITEDISPOSE @"颜绘{MAIDEFACEID}" ;スプライト名をつける SPRITECREATE @"颜绘{MAIDEFACEID}", MAIDEFACEID ;STRにこのスプライトに対応する颜绘文字列を記録 STR:MAIDEFACEID = %STR_SPRITE% STR:参照用MAIDFACE文字列 += @"颜绘{MAIDEFACEID},%POS_SPRITE%" ;作成した角色とIDをメモ LATESTFACECHARA:NUM_MAIDFACE = ARG LATESTFACEID:NUM_MAIDFACE = MAIDEFACEID ;MAIDEFACEIDを次のものにする MAIDEFACEID += 1 SIF MAIDEFACEID >= 3500 ;MAIDEFACEIDの保存数を変える場合はここを変える MAIDEFACEID = 3000 ENDIF ;颜绘のGraphicsIDは3000~3499で順番に詰められていく @CHECK_CREATED_MAIDFACE(ARGS) #FUNCTION #DIM LCOUNT FOR LCOUNT, 3000, 3500 SELECTCASE STR:LCOUNT CASE "" RETURNF 0 CASE ARGS SIF STRCOUNT(ARGS, "カスタム") RETURNF 0 RETURNF LCOUNT ENDSELECT NEXT RETURNF 0 ;GETCONFIG("一行の高さ")=19換算でARG行分高さに相当する値を返す @PICSIZE(ARG) #FUNCTION #DIM LCOUNT #DIM VALUE_height #DIM REAL_height VALUE_height = ARG*GETCONFIG("一行の高さ") ;一行の高さ=19の際に、実際にどのぐらいの尺寸になるかの目安 REAL_height = ARG*19 ;まずは基本計算 LOCAL = 100*19*ARG/GETCONFIG("フォントサイズ") LOCAL -= LOCAL%(100*GETCONFIG("一行の高さ")/GETCONFIG("フォントサイズ") ) RETURNF LOCAL ;CONFIG("颜绘サイズ")に応じたPICSIZEを返す @MAIDFACESIZE() #FUNCTION RETURNF PICSIZE(9) ;余白も加味した颜绘サイズの半角文字数 @NUMC_MAIDFACE() #FUNCTION #DIM FSIZE #DIM VALUE FSIZE = MAIDFACESIZE() ;余白はFPOSとの和が100の倍数になるようにする(100 - FSIZE%100がその操作) VALUE = FSIZE + 100 - FSIZE%100 ;値100=全角一文字なので、半角を意味する50で割る。これでVALUEは半角何文字なのかが分かる VALUE /= 50 ;颜绘は横に6つ並べる予定なので、VALUE*6が横幅より著しく短い場合にはその分余白におまけをつける ;SIF NUM("折り返し文字数") - VALUE*6 > 6 ; VALUE += 1 RETURNF VALUE ;------------------------------------------------- ;出してしまった颜绘を消す関数 ;もしも前提が異なる場合は数字を変える事 ;------------------------------------------------- @CLEAR_MAIDFACE CLEARLINE MAIDFACESIZE()/100 VARSET LATESTFACECHARA VARSET LATESTFACEID ;------------------------------------------------- ;角色ARGの顔を描画する関数。ARG:1には何人目の位置かが入っている ;ピクセル数は選べるようにしようと思ったが150*150固定 ;------------------------------------------------- @MAIDFACE(ARG, ARG:1) #FUNCTIONS #DIM LCOUNT #DIM NUM_MAIDFACE #DIM FSIZE #DIM FPOS #DIM MEMO_value #DIMS DYNAMIC MEMO_title #DIMS DYNAMIC BG ;髪 #DIMS DYNAMIC RIBBON #DIMS DYNAMIC HAIR_LENGTH #DIMS DYNAMIC HAIR_LENGTH_ACCE #DIMS DYNAMIC HAIR_BACK #DIMS DYNAMIC HAIR_FRONT #DIMS DYNAMIC HAIR_AHOGE ;髪の横に出てるもの #DIMS DYNAMIC HAIR_SIDE #DIMS DYNAMIC HAIR_SIDE_FRONT #DIMS DYNAMIC HAIR_SIDE_L_BACK #DIMS DYNAMIC HAIR_SIDE_L ;麻花辫 #DIMS DYNAMIC HAIR_PLAIT #DIMS DYNAMIC HAIR_PLAIT_L #DIMS DYNAMIC HAIR_MESH #DIMS DYNAMIC HAIR_INNER #DIMS DYNAMIC HAIR_PLAIT_INNER #DIMS DYNAMIC HAIR_PLAIT_L_INNER ;肌~口 #DIMS DYNAMIC MAIDFACE_SKIN #DIMS DYNAMIC FACE_ACCE #DIMS DYNAMIC FACE_EFFECT #DIMS DYNAMIC SUNTAN #DIMS DYNAMIC MAKEUP #DIMS DYNAMIC HOHO #DIMS DYNAMIC HOKURO #DIMS DYNAMIC CHEEK #DIMS DYNAMIC EAR #DIMS DYNAMIC EAR_BACK #DIMS DYNAMIC ANIMAL_EARS #DIMS DYNAMIC MOUTH #DIMS DYNAMIC FANG ;目 #DIMS DYNAMIC LEYE #DIMS DYNAMIC REYE #DIMS DYNAMIC LEYE_UNDER #DIMS DYNAMIC REYE_UNDER #DIMS DYNAMIC LEYE_OVER #DIMS DYNAMIC REYE_OVER #DIM IS_LEYE_HIGHLIGHT #DIM IS_REYE_HIGHLIGHT #DIMS DYNAMIC LEYE_HIGHLIGHT #DIMS DYNAMIC REYE_HIGHLIGHT #DIMS DYNAMIC LEYE_SIROME #DIMS DYNAMIC REYE_SIROME ;睫毛 #DIMS DYNAMIC LEYE_EYELASH #DIMS DYNAMIC REYE_EYELASH ;服装 #DIMS DYNAMIC CLOBASE #DIMS DYNAMIC KASANEGI #DIMS DYNAMIC FACE_MASK ;角 #DIMS DYNAMIC TUNO_SIDE #DIMS DYNAMIC TUNO #DIMS DYNAMIC TUNO_MID #DIMS DYNAMIC TUNO_BACK ;眼鏡 #DIMS DYNAMIC MEGANE ;眉 #DIMS DYNAMIC MAYU ;其他 #DIMS DYNAMIC BUKKAKE #DIMS DYNAMIC OTHER #DIMS DYNAMIC SWEAT ;帽子や髪飾は"頭の上に乗せてるだけ"or"頭上を覆う"or"フードのように頭部全体を覆う"など複数の段階に分かれる #DIMS DYNAMIC HAIRACCE_SMALL #DIMS DYNAMIC HAIRACCE_ZUN #DIMS DYNAMIC HAIRACCE_LARGE #DIMS DYNAMIC HAIRACCE_HUGE #DIMS DYNAMIC HAIRACCE_HEAD ;最終的に上3つをまとめてこれに置き換える #DIMS DYNAMIC HAIRACCE_FRONT #DIMS DYNAMIC HAIRACCE_OVER #DIMS DYNAMIC EMOTE ;萌え袖判定 #DIM IS_MOESODE #DIMS DYNAMIC EYE_COND ;CSTR:颜绘変化 の記録用(この関数内でのみ変化が起きるが、最後に元に戻すため) #DIMS DYNAMIC MEMO_CSTR SIF CFLAG:ARG:颜绘 == 0 RETURNF "" NUM_MAIDFACE = ARG:1 IS_LEYE_HIGHLIGHT = 0 IS_REYE_HIGHLIGHT = 0 IS_MOESODE = 0 ;一行の高さ19で9行相当にしたい。800だとフォントサイズの8倍なので縦の長さが足りない FSIZE = MAIDFACESIZE() FPOS = NUM_MAIDFACE * NUMC_MAIDFACE()*50 IF COND("颜绘セーブロード中") MEMO_value = CFLAG:ARG:角色用 ELSEIF COND("角色メイク中") MEMO_value = NO:ARG ELSE MEMO_value = CFLAG:ARG:優先順位 ENDIF SIF COND("阴蒂ック指令表示中") == 0 && COND("角色メイク中") == 0 MEMO_value = 0 ;背景 IF COND("颜绘セーブロード中") BG = 0背景黄色枠有+ MEMO_title = [{CFLAG:ARG:角色用, 2}]号的数据 ELSEIF COND("角色メイク中") || COND("お友達紹介イベント中") || COND("颜绘セーブロード中") || COND("颜绘シミュ中") BG = 0背景黄色枠有+ MEMO_title = [%CSTR:ARG:称号%]%NAME:ARG% (%CSTR:ARG:学年%) 特技:%CSTR:ARG:建议% ELSE MEMO_title = [%CSTR:ARG:称号%]%NAME:ARG% (%CSTR:ARG:学年%) 特技:%CSTR:ARG:建议% SIF CFLAG:ARG:躁动难忍 MEMO_title += "(躁动难忍している)" IF DAYEV("圣诞节期間") && PLACE("野外") && COND("归途") BG = 0圣诞节+ ELSEIF DAYEV("圣诞节期間") && COND("约会中") && COND("夕") + COND("夜") BG = 0圣诞节+ ELSEIF COND("登校中") IF DAYEV("夏服期間") BG = 0青空快晴+ ELSE BG = 0青空+ ENDIF ELSEIF PLACE("魔界") BG = 0魔界空+ ELSEIF PLACE("映画館") BG = 0映画館+ ELSEIF PLACE("図書館") || PLACE("書店") BG = 0図書館+ ELSEIF PLACE("喫茶店") IF COND("夜") BG = 0喫茶店夜+ ELSE BG = 0喫茶店昼+ ENDIF ELSEIF PLACE("公園") BG = 0公園_%TEXTS("季節")%_%TEXTS("時間")%+ ELSEIF PLACE("裏路地") IF COND("夜") BG = 0裏路地夜+ ELSE BG = 0裏路地傍晚+ ENDIF ELSEIF PLACE("試着室") BG = 0背景黄色枠有+ ELSEIF PLACE("ロッカールーム") || PLACE("教室") BG = 0部室+ ELSEIF PLACE("海") SELECTCASE NUM_MAIDFACE CASE 0 BG = 0海太陽+ CASEELSE BG = 0海+ ENDSELECT ELSEIF PLACE("部室") SELECTCASE NUM_MAIDFACE CASE 0 SELECTCASE TEXTS("季節") CASE "春" BG = 0部室1+ CASE "夏" BG = 0部室3+ CASE "秋" BG = 0部室1+ CASE "冬" BG = 0部室2+ ENDSELECT CASEELSE BG = 0部室+ ENDSELECT ELSEIF PLACE("情人旅館") IF COND("夜") BG = 0情人旅館夜+ ELSE BG = 0情人旅館傍晚+ ENDIF ELSEIF PLACE("H目的") && PLACE("学園内") BG = 0部室+ ELSEIF COND("夜") SELECTCASE NUM_MAIDFACE CASE 0 BG = 0夜空月+ CASEELSE BG = 0夜空+ ENDSELECT ELSEIF COND("归途") ;雨に降られた IF STRCOUNT(SAVESTR:現在位置, "阵雨") BG = 0雨+ ELSE BG = 0傍晚+ ENDIF ELSE SELECTCASE NUM_MAIDFACE CASE 0 IF DAYEV("夏服期間") BG = 0青空快晴+ ELSE BG = 0青空+ ENDIF CASEELSE IF DAYEV("夏服期間") BG = 0青空快晴+ ELSE BG = 0青空雲+ ENDIF ENDSELECT ENDIF ENDIF IF CSTR:ARG:颜绘変化 == "無人" RETURNF @"%BG%,{FPOS},{FSIZE},{FSIZE},{0},{MEMO_value},%MEMO_title%/" ELSEIF CEVENT("颜绘没有", ARG) LOCALS = 0背景黄色枠有+,{FPOS},{FSIZE},{FSIZE},{0},{MEMO_value},/ RETURNF LOCALS ELSEIF COND("颜绘パネル中", ARG) ;現在存在している角色 IF EXISTCSV_EX(NO:ARG) LOCALS = 颜绘パネル{NO:ARG}+,{FPOS},{FSIZE},{FSIZE},{0},{MEMO_value},%MEMO_title%/ RETURNF LOCALS ENDIF ENDIF MEMO_CSTR = %CSTR:ARG:颜绘変化% ;CSTR:颜绘変化 を調整する IF CSTR:ARG:颜绘変化改髪 != "" VARSET LOCALS SPLIT @"/%CSTR:ARG:颜绘変化%", "/", LOCALS ;颜绘コンディションも見る SIF STRCOUNT(CSTR:ARG:颜绘変化改髪, @"@%CONDS("颜绘コンディション", ARG)%:") && STRCOUNT(CSTR:ARG:颜绘変化, CONDS("颜绘コンディション", ARG) ) == 0 LOCALS:0 = %CONDS("颜绘コンディション", ARG)% CSTR:ARG:颜绘変化 = FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE IF STRCOUNT(CSTR:ARG:颜绘変化改髪, @"@%LOCALS:LCOUNT%:") CSTR:ARG:颜绘変化 += @"%EXTSTR(CSTR:ARG:颜绘変化改髪, @"%LOCALS:LCOUNT%:", "_")%/" ELSE CSTR:ARG:颜绘変化 += @"%LOCALS:LCOUNT%/" ENDIF ENDSELECT NEXT CSTR:ARG:颜绘変化改髪 = ENDIF HAIR_FRONT = 16%CONDS("前髪", ARG)%\[%CONDS("髪色の種類", ARG)%\]+ SELECTCASE CONDS("前髪", ARG) CASE "撩刘海", "編髪", "外八刘海", "外八刘海2", "露额頭", "露额頭2", "分卷发2" SIF TALENT:ARG:動物耳 HAIR_FRONT = 16%CONDS("前髪", ARG)%動物耳\[%CONDS("髪色の種類", ARG)%\]+ CASE "乱髪2" SELECTCASE CONDS("髪長", ARG) CASE "超長" HAIR_FRONT = 16%CONDS("前髪", ARG)%超長\[%CONDS("髪色の種類", ARG)%\]+ CASE "長" HAIR_FRONT = 16%CONDS("前髪", ARG)%長\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "乱髪3" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" HAIR_FRONT = 16%CONDS("前髪", ARG)%長\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "長鬓角", "長鬓角2" HAIR_FRONT += @"16%CONDS("前髪", ARG)%髪飾\[%CONDS("髪色の種類", ARG)%\]+" ENDSELECT SELECTCASE CONDS("髪長", ARG) CASE "短" SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然短\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八短\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪短\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "巻髪" SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "直髪" HAIR_LENGTH = 4直髪巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪巻髪\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "中等長度" SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然中等長度\[%CONDS("髪色の種類", ARG)%\]+ CASE "直髪" HAIR_LENGTH = 4直髪中等長度\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八中等長度\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪中等長度\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "披肩" SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然披肩\[%CONDS("髪色の種類", ARG)%\]+ CASE "直髪" HAIR_LENGTH = 4直髪中等長度\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八中等長度\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪披肩\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "長", "超長" SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然長\[%CONDS("髪色の種類", ARG)%\]+ CASE "直髪" HAIR_LENGTH = 4直髪長\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八長\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪長\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT ENDSELECT SIF COND("種族:史莱姆", ARG) HAIR_LENGTH = 4液状後髪\[%CONDS("髪色の種類", ARG)%\]+ SELECTCASE CONDS("改髪", ARG) CASE "三股辫双马尾" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE_L_BACK = 3左三股辫尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右三股辫尾\[%CONDS("髪色の種類", ARG)%\]+ CASE "おしゃれ三股辫" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_PLAIT_L = 3左おしゃれ三股辫\[%CONDS("髪色の種類", ARG)%\]+ HAIR_PLAIT = 6右おしゃれ三股辫\[%CONDS("髪色の種類", ARG)%\]+ HAIR_PLAIT_L_INNER = 17左おしゃれ三股辫\[%CONDS("渐变颜色", ARG)%\]+ HAIR_PLAIT_INNER = 17右おしゃれ三股辫\[%CONDS("渐变颜色", ARG)%\]+ CASE "長双马尾" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE_L_BACK = 3左長尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右長尾\[%CONDS("髪色の種類", ARG)%\]+ CASE "双马尾" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE_L_BACK = 3左尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右尾\[%CONDS("髪色の種類", ARG)%\]+ CASE "短双马尾" HAIR_SIDE_L_BACK = 3左短尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右短尾\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷双马尾" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE_L_BACK = 3左卷髪\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右卷髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "钻頭双马尾ール" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE_L_BACK = 3左钻頭\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右钻頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "团子頭双马尾" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE_L_BACK = 3左団子頭尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右団子頭尾\[%CONDS("髪色の種類", ARG)%\]+ CASE "細双马尾" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE_L_BACK = 3左細尾\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右細尾\[%CONDS("髪色の種類", ARG)%\]+ ;これだけ他の改髪とは別物レベルに特殊なので要注意 CASE "三股辫编发" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT HAIR_SIDE = 6右三股辫编发\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE_FRONT = 6右三股辫编发前\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE_L_BACK = 3左三股辫编发\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE_L = 3左三股辫编发前\[%CONDS("髪色の種類", ARG)%\]+ CASE "侧边马尾" SELECTCASE CONDS("髪長", ARG) CASE "短", "巻髪" HAIR_SIDE_L_BACK = 3左短尾\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_SIDE_L_BACK = 3左尾\[%CONDS("髪色の種類", ARG)%\]+ SELECTCASE CONDS("後髪", ARG) CASE "自然" HAIR_LENGTH = 4自然巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "直髪" HAIR_LENGTH = 4直髪巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八巻髪\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪巻髪\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT ENDSELECT CASE "马尾辫" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3長马尾辫\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3马尾辫\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "麻花辫" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" HAIR_LENGTH = 4麻花辫長\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4麻花辫披肩\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "麻花辫2" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" HAIR_LENGTH = 4麻花辫2長 CASE "披肩" HAIR_LENGTH = 4麻花辫2披肩 CASEELSE HAIR_LENGTH = 4麻花辫2中等長度 ENDSELECT SELECTCASE CONDS("後髪", ARG) CASE "直髪" HAIR_LENGTH += @"直髪\[%CONDS("髪色の種類", ARG)%\]+" CASEELSE HAIR_LENGTH += @"\[%CONDS("髪色の種類", ARG)%\]+" ENDSELECT CASE "单辫" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3長单辫\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3单辫\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASE "单辫2" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3单辫2\[%CONDS("髪色の種類", ARG)%\]+ CASE "双辫" HAIR_LENGTH = 4双辫\[%CONDS("髪色の種類", ARG)%\]+ CASE "三股辫" HAIR_LENGTH_ACCE = 6三股辫\[%CONDS("髪色の種類", ARG)%\]+ CASE "大三股辫" HAIR_LENGTH = 4大三股辫\[%CONDS("髪色の種類", ARG)%\]+ CASE "団子頭" HAIR_SIDE_L_BACK = 3左団子頭\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6右団子頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "低団子頭" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_BACK = 3低団子頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "编起来" HAIR_BACK = 3编起来\[%CONDS("髪色の種類", ARG)%\]+ HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ CASE "盘頭" HAIR_BACK = 3盘頭\[%CONDS("髪色の種類", ARG)%\]+ HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ CASE "高侧盘頭" HAIR_LENGTH = 4直髪短\[%CONDS("髪色の種類", ARG)%\]+ HAIR_SIDE = 6高侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "侧盘頭" SELECTCASE CONDS("髪長", ARG) CASE "短", "巻髪" HAIR_LENGTH = 4巻髪侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "中等長度", "披肩" SELECTCASE CONDS("後髪", ARG) CASE "卷髪" HAIR_LENGTH = 4卷髪中等長度侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4直髪中等長度侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT CASEELSE SELECTCASE CONDS("後髪", ARG) CASE "直髪" HAIR_LENGTH = 4直髪長侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "卷髪" HAIR_LENGTH = 4卷髪長侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASE "外八" HAIR_LENGTH = 4外八長侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ CASEELSE HAIR_LENGTH = 4自然長侧盘頭\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT ENDSELECT CASE "简易扎发" HAIR_LENGTH = 4简易扎发\[%CONDS("髪色の種類", ARG)%\]+ HAIR_LENGTH_ACCE = 4简易扎发後发发卡\[%CONDS("髪色の種類", ARG)%\]+ CASE "妹妹頭" HAIR_LENGTH = 4妹妹頭\[%CONDS("髪色の種類", ARG)%\]+ ENDSELECT SELECTCASE NONUM(CONDS("呆毛", ARG) ) CASE "呆毛" HAIR_AHOGE = 19%CONDS("呆毛", ARG)%\[%CONDS("髪色の種類", ARG)%\]+ ;色が無いもの CASE "触角" HAIR_AHOGE = 19%CONDS("呆毛", ARG)%+ ENDSELECT SELECTCASE NONUM(CONDS("挑染の種類", ARG) ) CASE "挑染" HAIR_MESH = 17%CONDS("挑染の種類", ARG)%\[%CONDS("挑染の色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("蝴蝶結", ARG) CASE "无蝴蝶結" CASE "頭上蝴蝶結" SELECTCASE CONDS("髪色の種類", ARG) CASE "青" HAIRACCE_SMALL = 15頭上蝴蝶結黄+ CASE "黒", "銀", "緑" HAIRACCE_SMALL = 15頭上蝴蝶結赤+ CASE "赤", "茶", "桃", "桃金" HAIRACCE_SMALL = 15頭上蝴蝶結白+ CASE "金" HAIRACCE_SMALL = 15頭上蝴蝶結青+ CASEELSE HAIRACCE_SMALL = 15頭上蝴蝶結黒+ ENDSELECT CASE "頭後蝴蝶結" SELECTCASE CONDS("髪色の種類", ARG) CASE "赤", "桃", "桃金", "紫" RIBBON = 1%CONDS("蝴蝶結", ARG)%白+ CASE "青", "緑" RIBBON = 1%CONDS("蝴蝶結", ARG)%黄+ CASEELSE RIBBON = 1%CONDS("蝴蝶結", ARG)%赤+ ENDSELECT CASEELSE SELECTCASE CONDS("改髪", ARG) CASE "団子頭", "团子頭双马尾" HAIR_SIDE += @"1%CONDS("蝴蝶結", ARG)%団子頭%CLOCOLOR_MAIDFACE(@"%CONDS("蝴蝶結", ARG)%団子頭", "", ARG)%+" CASE "侧边马尾" IF CONDS("蝴蝶結", ARG) == "单側蝴蝶結" && CONDS("髪長", ARG) == "長" && CONDS("後髪", ARG) == "自然" HAIR_SIDE += "1单側蝴蝶結侧边马尾+" ELSE RIBBON = 1%CONDS("蝴蝶結", ARG)%%CLOCOLOR_MAIDFACE(CONDS("蝴蝶結", ARG), "", ARG)%+ ENDIF CASE "三股辫编发" CASEELSE RIBBON = 1%CONDS("蝴蝶結", ARG)%%CLOCOLOR_MAIDFACE(CONDS("蝴蝶結", ARG), "", ARG)%+ ENDSELECT ENDSELECT SIF CHECK_OTHER("簪子", ARG) RIBBON = 1簪子+ ;顔 MAIDFACE_SKIN = 7肌\[%CONDS("顔の色", ARG)%\]+ ;晒痕 SIF COND("晒痕", ARG) SUNTAN = 7晒痕%CONDS("晒痕トップ", ARG)%\[%CONDS("顔の色晒痕有", ARG)%\]+ ;坊主頭 SELECTCASE CONDS("髪長", ARG) CASE "坊主" HAIR_LENGTH = HAIR_LENGTH_ACCE = HAIR_BACK = HAIR_SIDE = HAIR_SIDE_L = HAIR_SIDE_L_BACK = HAIR_SIDE_FRONT = HAIR_PLAIT = HAIR_PLAIT_L = HAIR_FRONT = HAIR_AHOGE = HAIR_MESH = HAIR_INNER = HAIR_PLAIT_INNER = HAIR_PLAIT_L_INNER = IF COND("晒痕", ARG) SUNTAN += @"7坊主\[晒痕\]+" ELSE MAIDFACE_SKIN += @"7坊主\[%CONDS("顔の色", ARG)%\]+" ENDIF ENDSELECT ;頬化粧 SELECTCASE CONDS("頬化粧", ARG) CASE "脸谱赤" MAKEUP = 8脸谱\[赤\]+ CASE "脸谱青" MAKEUP = 8脸谱\[青\]+ CASE "战妆" MAKEUP = 8战妆\[灰\]+ CASE "光滑" MAKEUP = 8%CONDS("頬化粧", ARG)%+ ENDSELECT ;頬傷や頬創口貼 SIF STRCOUNT(CSTR:ARG:頬, "頬傷左") HOHO += @"8頬傷左\[%CONDS("顔の色", ARG)%\]+" SIF STRCOUNT(CSTR:ARG:頬, "頬傷右") HOHO += @"8頬傷右\[%CONDS("顔の色", ARG)%\]+" SIF STRCOUNT(CSTR:ARG:頬, "頬傷鼻") HOHO += @"8頬傷鼻\[%CONDS("顔の色", ARG)%\]+" SIF STRCOUNT(CSTR:ARG:頬, "頬創口貼左") HOHO += @"8頬創口貼左\[白\]+" SIF STRCOUNT(CSTR:ARG:頬, "頬創口貼右") HOHO += @"8頬創口貼右\[白\]+" SIF STRCOUNT(CSTR:ARG:頬, "頬創口貼鼻") HOHO += @"8頬創口貼鼻\[白\]+" ;口 IF COND("種族:獣人", ARG) FANG = 牙1 ELSEIF COND("種族:吸血鬼", ARG) + COND("種族:竜人", ARG) FANG = 牙2 ENDIF SELECTCASE CONDS("嘴形の種類", ARG) CASE "大口", "ワ", "半開", "ヮ" MOUTH = 9%CONDS("嘴形", ARG)%%FANG%+ CASEELSE MOUTH = 9%CONDS("嘴形", ARG)%+ ENDSELECT ;目 SELECTCASE NONUM(CONDS("左眼形", ARG) ) ;色が関係ない目 CASE "ほんわか", "〇〇", "><", "涙目〇〇", "涙目><", "号泣", "婴儿哭" LEYE = 11%CONDS("左眼形", ARG)%左+ CASE "笑颜" LEYE = 11笑颜%ONLYNUM(CONDS("左眼形", ARG) )%左\[%CONDS("睫毛の色", ARG)%\]+ CASE "眯眯眼", "闭眼" LEYE = 11%NONUM(CONDS("左眼形", ARG) )%%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ CASE "陰" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ CASEELSE LEYE = 11%CONDS("左眼形", ARG)%左\[%CONDS("左瞳色", ARG)%\]+ ENDSELECT SELECTCASE NONUM(CONDS("右眼形", ARG) ) ;色が関係ない目 CASE "ほんわか", "〇〇", "><", "涙目〇〇", "涙目><", "号泣", "婴儿哭" REYE = 11%CONDS("右眼形", ARG)%右+ CASE "笑颜" REYE = 11笑颜%ONLYNUM(CONDS("右眼形", ARG) )%右\[%CONDS("睫毛の色", ARG)%\]+ CASE "眯眯眼", "闭眼" REYE = 11%NONUM(CONDS("右眼形", ARG) )%%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ CASE "陰" SIF CONDS("左眼形", ARG) != "陰" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ CASEELSE REYE = 11%CONDS("右眼形", ARG)%右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("顔効果", ARG) CASE "目陰" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ CASE "脸色苍白" FACE_EFFECT = 22脸色苍白+ ENDSELECT ;高光の有無(実際にどの高光を使うかは後に本決定する) SIF CONDS("左高光", ARG) != "无" IS_LEYE_HIGHLIGHT = 1 SIF CONDS("右高光", ARG) != "无" IS_REYE_HIGHLIGHT = 1 ;眉 MAYU = 18%CONDS("眉形", ARG)%\[%CONDS("眉の色", ARG)%\]+ IF TALENT:ARG:動物耳 ANIMAL_EARS = 12%CONDS("動物耳の形", ARG)%\[%CONDS("髪色の種類", ARG)%\]+ ;内耳があるか判定 SELECTCASE NONUM(CONDS("動物耳の形", ARG) ) CASE "人鱼耳" CASEELSE ANIMAL_EARS += @"12%CONDS("動物耳の形", ARG)%内耳\[%CONDS("髪色の種類", ARG)%\]+" ENDSELECT ENDIF ;頭戴式耳机系 IF CHECK_OTHER("頭戴式耳机", ARG) EAR = 12頭戴式耳机+ EAR_BACK = ELSEIF CHECK_OTHER("机器耳", ARG) EAR = 12机器耳+ EAR_BACK = ELSEIF TALENT:ARG:動物耳 == 0 || CEVENT("四つ耳", ARG) IF TALENT:ARG:精灵耳 EAR = 12%CONDS("普通耳の形", ARG)%\[%CONDS("顔の色晒痕有", ARG)%\]+ EAR_BACK = 12%CONDS("普通耳の形", ARG)%左\[%CONDS("顔の色晒痕有", ARG)%\]+ ELSE ;髪型次第では人类耳は隠れる SELECTCASE CONDS("髪長", ARG) CASE "披肩", "長", "超長" SELECTCASE NONUM(CONDS("前髪", ARG) ) ;短系なので耳を隠さない前髪 CASE "撩刘海", "編髪", "外八刘海", "露额頭", "齐刘海", "不对称", "M字刘海", "後梳", "短刘海", "短前发", "前髪分け" EAR = 12%CONDS("普通耳の形", ARG)%\[%CONDS("顔の色晒痕有", ARG)%\]+ CASEELSE SELECTCASE NONUM(CONDS("改髪", ARG) ) CASE "编起来", "盘頭", "高侧盘頭", "双马尾", "短双马尾", "長双马尾", "卷双马尾", "钻頭双马尾ール", "团子頭双马尾", "細双马尾", "马尾辫", "单辫", "三股辫双马尾", "三股辫编发" EAR = 12%CONDS("普通耳の形", ARG)%\[%CONDS("顔の色晒痕有", ARG)%\]+ ENDSELECT ENDSELECT CASEELSE EAR = 12%CONDS("普通耳の形", ARG)%\[%CONDS("顔の色晒痕有", ARG)%\]+ ENDSELECT EAR_BACK = 12%CONDS("普通耳の形", ARG)%左\[%CONDS("顔の色晒痕有", ARG)%\]+ ENDIF ;耳環判定 IF TALENT:ARG:耳朵穿環 SIF EAR != "" && CEVENT("耳朵穿環:耳環", ARG) EAR += @"12耳環%CONDS("普通耳の形", ARG)%+" SIF EAR != "" && CEVENT("耳朵穿環:夾子耳環右", ARG) + CEVENT("耳朵穿環:夾子耳環", ARG) EAR += @"12イヤーカフ%CONDS("普通耳の形", ARG)%+" SIF EAR_BACK != "" && CEVENT("耳朵穿環:夾子耳環左", ARG) + CEVENT("耳朵穿環:夾子耳環", ARG) EAR_BACK += @"12夾子耳環左%CONDS("普通耳の形", ARG)%+" ENDIF ENDIF ;会話中は吹き出しON SIF TFLAG:交流中 || CFLAG:ARG:交流中 EMOTE = 21对话框兴奋+ ;精神状態で少し変化 SELECTCASE CONDS("颜绘コンディション", ARG) CASE "睡眠" LEYE = 11闭眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11闭眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "へ字", "大口", "ワ", "嘟嘴" MOUTH = 9半開%FANG%+ CASE "ヮ" MOUTH = 9無口系+ CASE "嘲笑", "いー" MOUTH = 9へ字+ CASE "笑顔" MOUTH = 9微笑+ ENDSELECT SIF EXP_GAIN("睡眠姦経験", ARG) CHEEK = 8赤面\[赤面]+ SELECTCASE CONDS("眉形", ARG) CASE "憤怒眉", "憤怒眉短" MAYU = 18通常眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ ENDSELECT EMOTE = 21对话框睡眠+ CASE "刚睡醒" SELECTCASE CONDS("眼形", ARG) CASE "眯眯眼" CASEELSE LEYE = 11斜眼%CONDS("眼形の番号", ARG)%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11斜眼%CONDS("眼形の番号", ARG)%右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("嘴形の種類", ARG) CASE "へ字", "大口", "ワ", "笑顔", "嘟嘴" MOUTH = 9半開%FANG%+ CASE "ヮ" MOUTH = 9無口系+ CASE "微笑", "へ字", "嘲笑", "いー" MOUTH = 9△+ ENDSELECT EMOTE = 21对话框困倦+ ;萌え袖 SIF CHECK_SHIRT("萌え袖", ARG) IS_MOESODE = 1 CASE "心情差" SELECTCASE CONDS("眼形", ARG) CASE "三白眼", "重度三白眼" LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ CASEELSE LEYE = 11斜眼%CONDS("眼形の番号", ARG)%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11斜眼%CONDS("眼形の番号", ARG)%右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("嘴形の種類", ARG) CASE "微笑", "笑顔", "大口", "ワ", "無口系", "ヮ" MOUTH = 9△+ CASE "△", "ω", "嘲笑", "いー" MOUTH = 9無口系+ ENDSELECT CHEEK = ;会話エモートは消す SIF CFLAG:ARG:交流中 == 0 EMOTE = ;EMOTE = 21对话框憤怒+ CASE "憤怒" SELECTCASE CONDS("眼形", ARG) CASE "重度三白眼" LEYE = 11三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11三白眼右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("嘴形の種類", ARG) CASE "ω", "ワ" MOUTH = 9嘟嘴+ CASEELSE MOUTH = 9△+ ENDSELECT SELECTCASE CONDS("眉形", ARG) CASE "麻呂眉" CASEELSE MAYU = 18憤怒眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ ENDSELECT CHEEK = EMOTE = 21对话框憤怒+ CASE "欣喜" IF TALENT:ARG:高贵 + TALENT:ARG:冷静 + TALENT:ARG:清楚 LEYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "大口", "半開" MOUTH = 9ω+ CASE "笑顔" MOUTH = 9ワ%FANG%+ CASE "△", "へ字", "無口系", "嘲笑", "いー", "ヮ" MOUTH = 9微笑+ ENDSELECT ELSE LEYE = 11笑颜%CONDS("笑颜目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11笑颜%CONDS("笑颜目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "半開", "嘲笑" MOUTH = 9ω+ CASE "△", "へ字", "無口系", "ヮ" MOUTH = 9微笑+ ENDSELECT ENDIF CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ IF TALENT:ARG:叛逆 == 0 && (TALENT:ARG:恋慕 || CFLAG:ARG:躁动难忍) && TFLAG:交流中 == 0 && CFLAG:ARG:交流中 == 0 EMOTE = 21对话框爱心+ ;恋慕or淫乱&躁动难忍なら爱心眼に SIF TALENT:ARG:恋慕 + TALENT:ARG:淫乱 && CFLAG:ARG:躁动难忍 && STRCOUNT(CSTR:ARG:颜绘変化, "爱心眼") == 0 CSTR:ARG:颜绘変化 += "/爱心眼" ENDIF CASE "甜言蜜语" IF TALENT:ARG:高贵 + TALENT:ARG:冷静 + TALENT:ARG:清楚 SELECTCASE CONDS("嘴形の種類", ARG) CASE "大口", "半開" MOUTH = 9ω+ CASE "笑顔" MOUTH = 9ワ%FANG%+ CASE "△", "へ字", "無口系", "嘲笑", "いー", "ヮ" MOUTH = 9微笑+ ENDSELECT ELSE SELECTCASE CONDS("嘴形の種類", ARG) CASE "半開", "嘲笑" MOUTH = 9ω+ CASE "△", "へ字", "無口系", "ヮ" MOUTH = 9微笑+ ENDSELECT ENDIF CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ IF TALENT:ARG:叛逆 == 0 && (TALENT:ARG:恋慕 || CFLAG:ARG:心情好 || CFLAG:ARG:躁动难忍) && TFLAG:交流中 == 0 && CFLAG:ARG:交流中 == 0 EMOTE = 21对话框爱心+ ;恋慕or淫乱&躁动难忍なら爱心眼に SIF TALENT:ARG:恋慕 + TALENT:ARG:淫乱 && CFLAG:ARG:躁动难忍 && STRCOUNT(CSTR:ARG:颜绘変化, "爱心眼") == 0 CSTR:ARG:颜绘変化 += "/爱心眼" ENDIF CASE "心情好" SELECTCASE CONDS("眉形", ARG) CASE "困扰眉", "困扰眉短" MAYU = 18斜眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ ENDSELECT IF TALENT:ARG:高贵 + TALENT:ARG:冷静 + TALENT:ARG:清楚 LEYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "大口", "半開" MOUTH = 9ω+ CASE "笑顔" MOUTH = 9ワ%FANG%+ CASE "△", "へ字", "無口系", "ヮ" MOUTH = 9微笑+ ENDSELECT ELSE LEYE = 11笑颜%CONDS("笑颜目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11笑颜%CONDS("笑颜目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "半開" MOUTH = 9ω+ CASE "△", "へ字", "無口系", "ヮ" MOUTH = 9微笑+ ENDSELECT ENDIF SIF TALENT:ARG:冷静 + TALENT:ARG:感情缺乏 == 0 CHEEK = 8红晕\[%CONDS("脸颊カラー", ARG)%\]+ SIF TFLAG:交流中 == 0 && CFLAG:ARG:交流中 == 0 EMOTE = 21对话框開心+ CASE "叛逆" SELECTCASE CONDS("嘴形の種類", ARG) CASE "微笑", "笑顔", "大口", "ω", "ワ" MOUTH = 9へ字+ ENDSELECT MAYU = 18憤怒眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ CHEEK = CASE "躁动难忍" SELECTCASE CONDS("嘴形の種類", ARG) CASE "笑顔" MOUTH = 9△+ ENDSELECT CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ IF TALENT:ARG:叛逆 == 0 && COND("発情中", ARG) SELECTCASE CONDS("眉形", ARG) CASE "麻呂眉" CASEELSE MAYU = 18困扰眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ ENDSELECT MOUTH = 9半開%FANG%+ ;EMOTE = 21对话框爱心+ ENDIF CASE "害羞" SELECTCASE CONDS("眉形", ARG) CASE "麻呂眉", "憤怒眉", "憤怒眉短" CASEELSE MAYU = 18困扰眉%CONDS("眉の長さ", ARG)%\[%CONDS("眉の色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("嘴形の種類", ARG) CASE "嘲笑" MOUTH = 9嘲笑2+ CASE "へ字" MOUTH = 9小口+ ENDSELECT CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ ;萌え袖 SIF CHECK_SHIRT("萌え袖", ARG) IS_MOESODE = 1 CASE "惊嚇" LEYE = 11〇〇左+ REYE = 11〇〇右+ SELECTCASE CONDS("嘴形の種類", ARG) CASE "微笑", "へ字", "笑顔", "大口", "ω", "ワ", "嘲笑", "いー" MOUTH = 9△+ ENDSELECT CHEEK = EMOTE = 21对话框惊讶+ CASE "小悪魔" SELECTCASE CONDS("眼形", ARG) CASE "三白眼" LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT SELECTCASE CONDS("嘴形の種類", ARG) CASE "ω", "嘲笑", "いー" CASEELSE MOUTH = 9微笑+ ENDSELECT CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ ;萌え袖 SIF CHECK_SHIRT("萌え袖", ARG) IS_MOESODE = 1 CASE "闲" EYE_COND = 半目 SELECTCASE CONDS("嘴形の種類", ARG) CASE "微笑", "ω", "猫口", "笑顔", "呀哒", "ワ", "ヮ", "大口", "嘲笑", "ڡ", "会話口", "いー", "ni↘", "流口水", "呀!", "抿嘴", "吐舌" MOUTH = 9無口系+ ENDSELECT ;EMOTE = 21对话框・・・+ CASE "红潮恍惚" SELECTCASE CONDS("眼形", ARG) CASE "三白眼", "重度三白眼" LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ CASEELSE LEYE = 11斜眼%CONDS("眼形の番号", ARG)%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11斜眼%CONDS("眼形の番号", ARG)%右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT MOUTH = 9△+ CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ CASE "目陰" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ LEYE = REYE = CASE "目陰効果" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ CASE "脸色苍白効果" FACE_EFFECT = 22脸色苍白+ CASE "空洞" CHEEK = IS_LEYE_HIGHLIGHT = 0 IS_REYE_HIGHLIGHT = 0 CASE "过电" BG = 0过电+ CASE "王様游戏" MOUTH = 9ワ+ EMOTE = 21对话框兴奋+ CASE "酔酒" CHEEK = 8紅潮2\[%CONDS("脸颊カラー", ARG)%\]+ ENDSELECT ;角は髪とかの色で色が変わる IF CONDS("角の形", ARG) != "" SELECTCASE TALENT:ARG:角 ;横にデンとある領帯プの角 CASE 1 TO 9 TUNO_SIDE = 14角%CONDS("角の形", ARG)%\[%CONDS("角の色", ARG)%\]+ ;耳にかかる感じの角 CASE 10 TO 19 TUNO_BACK = 14角%CONDS("角の形", ARG)%左\[%CONDS("角の色", ARG)%\]+ TUNO_MID = 14角%CONDS("角の形", ARG)%\[%CONDS("角の色", ARG)%\]+ ;額から前向きに延びる角 CASE 20 TO 29 TUNO = 19角%CONDS("角の形", ARG)%\[%CONDS("角の色", ARG)%\]+ ENDSELECT ENDIF SIF CONDS("頭羽の形", ARG) != "" TUNO_SIDE += @"14%CONDS("頭羽の形", ARG)%\[%CONDS("頭羽の色", ARG)%\]+" ;服の下につける IF CHECK_OTHER("铃铛项圈", ARG) FACE_ACCE += @"20铃铛项圈%CLOCOLOR_MAIDFACE("铃铛项圈", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ELSEIF CHECK_OTHER("黒色颈環", ARG) FACE_ACCE += "20黒色颈環+" ENDIF ;これは消すべきか迷う ;SIF CFLAG:ARG:電源BOX ; CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ SELECTCASE CLO("颜绘衣装", ARG) CASE "", "裸体" SIF CFLAG:ARG:睡眠 + CFLAG:ARG:刚睡醒 + TALENT:ARG:不知羞恥 == 0 && ARG != MASTER && COND("颜绘シミュ中") == 0 CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ CASEELSE IF CFLAG:ARG:睡眠 + CFLAG:ARG:刚睡醒 + TALENT:ARG:不知羞恥 == 0 && ARG != MASTER && COND("颜绘シミュ中") == 0 SIF CHECK_CLO("恥ずかしい恰好", ARG) CHEEK = 8紅潮\[%CONDS("脸颊カラー", ARG)%\]+ ENDIF ;衣领颜色するもの IF CHECK_CLO("インナー衣领颜色表示", ARG) SIF CLO("颜绘衣装:内衣と泳装", ARG) != "" CLOBASE += @"13%CLO("颜绘衣装:内衣と泳装", ARG)%+" SIF SHIRT(ARG, "インナー") != "" CLOBASE += @"13%SHIRT(ARG, "インナー")%+" ENDIF CLOBASE += @"13%CLO("颜绘衣装", ARG)%+" ENDSELECT ;怪图案T恤 SIF CHECK_SHIRT("怪图案T恤", ARG) CLOBASE += @"13%CONDS("変Tの文字", ARG)%+" ;休闲褲がメインな装扮 IF CHECK_BOTTOM("工装裤", ARG) KASANEGI += @"13工装裤%CLOCOLOR_MAIDFACE("工装裤", CHECK_CLOCOLOR(CSTR:ARG:下衣), ARG)%+" ;飾品の外套による衣领颜色 ELSEIF CHECK_OTHER("休闲衫", ARG) KASANEGI += @"13休闲衫+" ;外套のみはカバー範囲が大きいので上書き ELSEIF CHECK_OTHER("粗呢外套", ARG) ELSEIF CHECK_OTHER("外套", ARG) IF EQUIP:ARG:服 == 0 || CLOBASE == "" CLOBASE = 13裸外套%CLOCOLOR_MAIDFACE("外套", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG )%+ ELSE CLOBASE = 13外套%CLOCOLOR_MAIDFACE("外套", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG )%+ ENDIF ELSEIF CHECK_OTHER("前開的衬衫", ARG) KASANEGI += @"13前開的衬衫%CLOCOLOR_MAIDFACE("恤", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("前開連帽風衣", ARG) KASANEGI += @"13前開連帽風衣%CLOCOLOR_MAIDFACE("連帽風衣", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("前開无袖連帽風衣", ARG) KASANEGI += @"13前開无袖連帽風衣%CLOCOLOR_MAIDFACE("連帽風衣", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("前開运动衫", ARG) KASANEGI += @"13前開运动衫%CLOCOLOR_MAIDFACE("运动衫", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("露肩夹克", ARG) KASANEGI += @"13露肩夹克%CLOCOLOR_MAIDFACE("露肩夹克", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("前開V领毛衣", ARG) KASANEGI += @"13前開V领毛衣%CLOCOLOR_MAIDFACE("前開V领毛衣", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("褞袍", ARG) KASANEGI += @"13褞袍%CLOCOLOR_MAIDFACE("褞袍", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("工作围裙", ARG) KASANEGI += @"13工作围裙%CLOCOLOR_MAIDFACE("工作围裙", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_OTHER("厨房围裙", ARG) KASANEGI += @"13厨房围裙+" ELSEIF CHECK_OTHER("打工围裙", ARG) KASANEGI += @"13打工围裙+" ELSEIF CHECK_OTHER("圍裙", ARG) KASANEGI += @"13圍裙+" ELSEIF CHECK_OTHER("白金披风", ARG) KASANEGI += @"13白金披风+" ELSEIF CHECK_OTHER("脏披风", ARG) KASANEGI += @"13脏披风+" ENDIF IF CHECK_OTHER("牛铃", ARG) KASANEGI += @"20牛铃%CLOCOLOR_MAIDFACE("牛铃", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ELSEIF CHECK_OTHER("项圈", ARG) && CHECK_OTHER("铃铛项圈", ARG) == 0 KASANEGI += @"20项圈%CLOCOLOR_MAIDFACE("项圈", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ENDIF ;裤吊帯 IF CHECK_CLO("褶边裙吊帯", ARG) KASANEGI += @"13褶边裙吊帯%CLOCOLOR_MAIDFACE("褶边裙吊帯", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ELSEIF CHECK_CLO("裤吊帯", ARG) KASANEGI += @"13裤吊帯%CLOCOLOR_MAIDFACE("裤吊帯", CHECK_CLOCOLOR(OTHER(ARG, "外套") ), ARG)%+" ENDIF IF CHECK_OTHER("蝶形領帯", ARG) SELECTCASE CHECK_CLOCOLOR(OTHER(ARG, "首") ) CASE "黒", "紫", "赤", "青", "白" KASANEGI += @"13蝶形領帯%CHECK_CLOCOLOR(OTHER(ARG, "首") )%+" ;特に色指定が無い場合には衣装の色に合わせる CASEELSE SELECTCASE CHECK_CLOCOLOR(OTHER(ARG, "饰耳") ) CASE "黒", "紫", "赤", "青", "白" KASANEGI += @"13蝶形領帯%CHECK_CLOCOLOR(OTHER(ARG, "饰耳") )%+" CASEELSE SELECTCASE CLO("颜绘衣装の色", ARG) CASE "黒", "紫", "赤", "青", "白" KASANEGI = 13蝶形領帯%CLO("颜绘衣装の色", ARG)%+ CASEELSE KASANEGI = 13蝶形領帯赤+ ENDSELECT ENDSELECT ENDSELECT ENDIF IF CHECK_OTHER("围巾", ARG) && PLACE("野外") + COND("颜绘シミュ中") IF STRCOUNT(OTHER(ARG, "首"), "C") KASANEGI += @"20围巾C%CLOCOLOR_MAIDFACE("围巾", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ELSEIF STRCOUNT(OTHER(ARG, "首"), "B") KASANEGI += @"20围巾B%CLOCOLOR_MAIDFACE("围巾", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ELSE KASANEGI += @"20围巾%CLOCOLOR_MAIDFACE("围巾", CHECK_CLOCOLOR(OTHER(ARG, "首") ), ARG)%+" ENDIF ENDIF IF CHECK_OTHER("顎口罩", ARG) FACE_MASK = 20顎口罩%CLOCOLOR_MAIDFACE("顎口罩", CHECK_CLOCOLOR(OTHER(ARG, "顔") ), ARG)%+ ELSEIF CHECK_OTHER("口罩", ARG) FACE_MASK = 20口罩%CLOCOLOR_MAIDFACE("口罩", CHECK_CLOCOLOR(OTHER(ARG, "顔") ), ARG)%+ ENDIF SELECTCASE CONDS("眼鏡", ARG) CASE "", "无眼鏡" CASE "眼罩黒", "眼罩白" CLOBASE += @"20%CONDS("眼鏡", ARG)%+" CASE "太阳鏡", "瓶底眼鏡", "瓶底胡须眼鏡", "圈圈眼鏡", "圈圈胡须眼鏡" MEGANE = 20%CONDS("眼鏡", ARG)%+ CASEELSE MEGANE = 20%CONDS("眼鏡", ARG)%%CLOCOLOR_MAIDFACE("眼鏡", CHECK_CLOCOLOR(OTHER(ARG, "眼鏡") ), ARG)%+ ENDSELECT ;帽子系。上から順にHUGE,LARGE,SMALL IF CHECK_OTHER("南瓜頭", ARG) HAIRACCE_HEAD = 15南瓜頭 ELSEIF CHECK_OTHER("修女帽", ARG) HAIRACCE_HUGE = 15修女帽+ ELSEIF CHECK_OTHER("頭纱", ARG) HAIRACCE_HUGE = 15頭纱+ ELSEIF CHECK_OTHER("青将校", ARG) HAIRACCE_HEAD = 将校青 ELSEIF CHECK_OTHER("緑将校", ARG) HAIRACCE_HEAD = 将校緑 ELSEIF CHECK_OTHER("黒将校", ARG) HAIRACCE_HEAD = 将校黒 ELSEIF CHECK_OTHER("茶兵士", ARG) HAIRACCE_HEAD = 兵士茶 ELSEIF CHECK_OTHER("緑兵士", ARG) HAIRACCE_HEAD = 兵士緑 ELSEIF CHECK_OTHER( "黒制服", ARG) HAIRACCE_HEAD = 制服黒 ELSEIF CHECK_OTHER("青制服", ARG) HAIRACCE_HEAD = 制服青 ELSEIF CHECK_OTHER("茶制服", ARG) HAIRACCE_HEAD = 制服茶 ;ここからLARGE ELSEIF CHECK_OTHER("白と金の薄紗", ARG) HAIRACCE_LARGE = 15白と金の薄紗+ ELSEIF CHECK_OTHER("魔女の帽子", ARG) HAIRACCE_LARGE = 5魔女の帽子+ ELSEIF CHECK_OTHER("鸭舌帽", ARG) HAIRACCE_LARGE = 5鸭舌帽%CLOCOLOR_MAIDFACE("鸭舌帽", CHECK_CLOCOLOR(OTHER(ARG, "帽子") ), ARG)%+ ELSEIF CHECK_OTHER("草帽", ARG) HAIRACCE_LARGE = 5草帽+ ELSEIF CHECK_OTHER("聖誕帽", ARG) HAIRACCE_LARGE = 5聖誕帽+ ELSEIF CHECK_OTHER("水兵帽", ARG) HAIRACCE_LARGE = 5水兵帽%CLOCOLOR_MAIDFACE("水兵帽", CHECK_CLOCOLOR(OTHER(ARG, "帽子") ), ARG)%+ ELSEIF CHECK_OTHER("贝雷帽", ARG) HAIRACCE_LARGE = 5贝雷帽%CLOCOLOR_MAIDFACE("贝雷帽", CHECK_CLOCOLOR(OTHER(ARG, "帽子") ), ARG)%+ ELSEIF CHECK_OTHER("女仆帽", ARG) HAIRACCE_ZUN = 15女仆帽+ ELSEIF CHECK_OTHER("护士帽", ARG) HAIRACCE_ZUN = 15护士帽+ ELSEIF CHECK_OTHER("胖次帽", ARG) HAIRACCE_ZUN = 5胖次帽%CLOCOLOR_MAIDFACE("胖次帽", CHECK_CLOCOLOR(OTHER(ARG, "帽子") ), ARG)%+ ;ここからSMALL ELSEIF CHECK_OTHER("兔耳", ARG) IF TALENT:ARG:動物耳 == 0 SELECTCASE CHECK_CLOCOLOR(OTHER(ARG, "饰耳") ) CASE "黒", "紫", "赤", "青", "白" HAIRACCE_SMALL = 15兔耳%CHECK_CLOCOLOR(OTHER(ARG, "饰耳") )%+ CASEELSE ;特に色指定が無い場合には衣装の色に合わせる SELECTCASE CLO("颜绘衣装の色", ARG) CASE "黒", "紫", "赤", "青", "白" HAIRACCE_SMALL = 15兔耳%CLO("颜绘衣装の色", ARG)%+ CASEELSE HAIRACCE_SMALL = 15兔耳赤+ ENDSELECT ENDSELECT ENDIF ELSEIF CHECK_OTHER("猫耳", ARG) SIF TALENT:ARG:動物耳 == 0 HAIRACCE_SMALL = 15猫耳%CHECK_CLOCOLOR(OTHER(ARG, "饰耳") )%+ ELSEIF CHECK_OTHER("牛耳", ARG) IF TALENT:ARG:動物耳 == 0 HAIRACCE_SMALL = 15牛耳+ ENDIF ELSEIF CHECK_OTHER("頭冠", ARG) HAIRACCE_SMALL = 15頭冠+ ELSEIF CHECK_OTHER("礼服頭花", ARG) IF CLOCOLOR_MAIDFACE("礼服頭花", CHECK_CLOCOLOR(OTHER(ARG, "帽子") ), ARG) == "黒" HAIRACCE_SMALL = 15礼服頭花黒+ ELSE HAIRACCE_SMALL = 15礼服頭花白+ ENDIF ELSEIF CHECK_OTHER("頭上太阳鏡", ARG) HAIRACCE_SMALL = 15頭上太阳鏡+ ELSEIF CHECK_OTHER("髮箍", ARG) HAIRACCE_SMALL = 15髮箍赤+ ENDIF ;精液 SIF CHECK_STAIN(STAIN:ARG:顔, "精液") BUKKAKE += "22精液右頬+22精液左頬+" SIF CHECK_STAIN(STAIN:ARG:髪, "精液") BUKKAKE += "22精液髪+" SIF CHECK_STAIN(STAIN:ARG:B, "精液") BUKKAKE += "22精液B+" ;汗 SIF COND("浑身是汗", ARG) SWEAT = 8頬汗\[水色\]+ ;颜绘変化有? IF CSTR:ARG:颜绘変化 != "" VARSET LOCALS SPLIT CSTR:ARG:颜绘変化, "/", LOCALS FOR LCOUNT, 0, 10 SELECTCASE NONUM(LOCALS:LCOUNT) ;CASE "" ; BREAK CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LEYE = 11%LOCALS:LCOUNT%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11%LOCALS:LCOUNT%右\[%CONDS("右瞳色", ARG)%\]+ CASE "眯眯眼", "闭眼", "笑颜" LEYE = 11%NONUM(LOCALS:LCOUNT)%%ONLYNUM(LOCALS:LCOUNT)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11%NONUM(LOCALS:LCOUNT)%%ONLYNUM(LOCALS:LCOUNT)%右\[%CONDS("睫毛の色", ARG)%\]+ CASE "ほんわか", "〇〇", "><", "涙目〇〇", "涙目><", "号泣", "婴儿哭" LEYE = 11%LOCALS:LCOUNT%左+ REYE = 11%LOCALS:LCOUNT%右+ CASE "左普通眼", "左吊眼", "左垂眼", "左斜眼", "左水灵眼", "左縦長目", "左三白眼", "左重度三白眼", "左X目" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% LEYE = 11%LOCALS:LCOUNT%左\[%CONDS("左瞳色", ARG)%\]+ CASE "左眯眯眼", "左闭眼", "左笑颜" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% LEYE = 11%NONUM(LOCALS:LCOUNT)%%ONLYNUM(LOCALS:LCOUNT)%左\[%CONDS("睫毛の色", ARG)%\]+ CASE "左ほんわか", "左〇〇", "左><", "左涙目〇〇", "左涙目><", "左号泣", "左婴儿哭" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% LEYE = 11%LOCALS:LCOUNT%左+ CASE "右普通眼", "右吊眼", "右垂眼", "右斜眼", "右水灵眼", "右縦長目", "右三白眼", "右重度三白眼", "右X目" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% REYE = 11%LOCALS:LCOUNT%右\[%CONDS("右瞳色", ARG)%\]+ CASE "右眯眯眼", "右闭眼", "右笑颜" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% REYE = 11%NONUM(LOCALS:LCOUNT)%%ONLYNUM(LOCALS:LCOUNT)%右\[%CONDS("睫毛の色", ARG)%\]+ CASE "右ほんわか", "右〇〇", "右><", "右涙目〇〇", "右涙目><", "右号泣", "右婴儿哭" LOCALS:LCOUNT = %SUBSTRINGU(LOCALS:LCOUNT, 1, -1)% REYE = 11%LOCALS:LCOUNT%右+ CASE "普通眼飘忽", "吊眼飘忽", "垂眼飘忽", "斜眼飘忽", "水灵眼飘忽", "縦長目飘忽", "三白眼飘忽", "重度三白眼飘忽", "X目飘忽" LEYE = 11%LOCALS:LCOUNT%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11%LOCALS:LCOUNT%右\[%CONDS("右瞳色", ARG)%\]+ EYE_COND += "飘忽" CASE "普通眼半目", "吊眼半目", "垂眼半目", "斜眼半目", "水灵眼半目", "縦長目半目", "三白眼半目", "重度三白眼半目", "X目半目" LEYE = 11%LOCALS:LCOUNT%左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11%LOCALS:LCOUNT%右\[%CONDS("右瞳色", ARG)%\]+ EYE_COND += "半目" CASE "半目", "飘忽", "睁開" EYE_COND += @"%LOCALS:LCOUNT%" CASE "目陰効果" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ CASE "脸色苍白効果", "脸色苍白" FACE_EFFECT = 22脸色苍白+ CASE "顔効果无" FACE_EFFECT = CASE "目陰" FACE_EFFECT = 22目陰\[%CONDS("顔の色晒痕有", ARG)%\]+ LEYE = REYE = CASE "爱心眼" SELECTCASE CHECK_TYPE(REYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" REYE_OVER = 11%CONDS("右爱心眼の色", ARG)%爱心%CHECK_TYPE(REYE)%右+ ENDSELECT SELECTCASE CHECK_TYPE(LEYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LEYE_OVER = 11%CONDS("左爱心眼の色", ARG)%爱心%CHECK_TYPE(LEYE)%左+ ENDSELECT ;これは眼形を縦長に强行変える CASE "混乱" REYE_OVER = 11混乱右+ LEYE_OVER = 11混乱左+ LEYE = 11縦長目左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11縦長目右\[%CONDS("右瞳色", ARG)%\]+ CASE "高光有" IS_LEYE_HIGHLIGHT = 1 IS_REYE_HIGHLIGHT = 1 CASE "高光无" IS_LEYE_HIGHLIGHT = 0 IS_REYE_HIGHLIGHT = 0 CASE "左高光有" IS_LEYE_HIGHLIGHT = 1 CASE "左高光无" IS_LEYE_HIGHLIGHT = 0 CASE "右高光有" IS_REYE_HIGHLIGHT = 1 CASE "右高光无" IS_REYE_HIGHLIGHT = 0 CASE "无眼白", "白眼", "黒目" LEYE_SIROME = %LOCALS:LCOUNT% REYE_SIROME = %LOCALS:LCOUNT% ;眉の長さは基本固定 CASE "通常眉", "憤怒眉", "斜眉", "困扰眉", "麻呂眉", "蹙眉", "困惑眉" MAYU = 18%NONUM(LOCALS:LCOUNT)%%CONDS("眉の長さ", ARG)%%ONLYNUM(LOCALS:LCOUNT)%\[%CONDS("眉の色", ARG)%\]+ CASE "通常眉短", "憤怒眉短", "斜眉短", "困扰眉短", "蹙眉短", "困惑眉短" MAYU = 18%LOCALS:LCOUNT%\[%CONDS("眉の色", ARG)%\]+ CASE "大口", "ワ", "半開" MOUTH = 9%LOCALS:LCOUNT%%FANG%+ CASE "微笑", "へ字", "△", "ω", "嘟嘴", "猫口", "笑顔", "ワ", "ヮ", "半開", "大口", "無口系", "嘲笑", "小口", "一文字", "~", "いー", "呀哒", "哈欠大", "哈欠小", "会話口", "ni↘", "栗口", "ڡ", "流口水", "呀!", "抿嘴", "口哨", "吐舌", "小夫", "叉叉", "うにうに", "にんまり" MOUTH = 9%LOCALS:LCOUNT%+ CASE "脸谱赤", MAKEUP = 8脸谱\[赤\]+ CASE "脸谱青" MAKEUP = 8脸谱\[青\]+ CASE "战妆" MAKEUP = 8战妆\[灰\]+ CASE "光滑" MAKEUP = 8%LOCALS:LCOUNT%+ CASE "赤面" CHEEK = 8%LOCALS:LCOUNT%\[%LOCALS:LCOUNT%\]+ CASE "楕円", "红晕", "婴儿红晕", "紅潮" CHEEK = 8%LOCALS:LCOUNT%\[%CONDS("脸颊カラー", ARG)%\]+ CASE "頬傷左", "頬傷鼻", "頬傷右" HOHO += @"8%LOCALS:LCOUNT%\[%CONDS("顔の色", ARG)%\]+" CASE "頬創口貼左", "頬創口貼鼻", "頬創口貼右" HOHO += @"8%LOCALS:LCOUNT%\[白\]+" CASE "血迹" CHEEK = 8血迹+ CASE "精液右頬", "精液左頬", "精液髪", "精液B" BUKKAKE += @"22%LOCALS:LCOUNT%+" CASE "頬汗" SWEAT = 8頬汗\[水色\]+ CASE "无眼鏡" MEGANE = CASE "眼罩黒", "眼罩白", "太阳鏡", "瓶底眼鏡", "瓶底胡须眼鏡", "圈圈眼鏡", "圈圈胡须眼鏡" MEGANE = 20%LOCALS:LCOUNT%+ CASE "眼鏡", "专家眼鏡", "黑框眼鏡", "金丝眼鏡", "玳瑁眼鏡" MEGANE = 20%LOCALS:LCOUNT%黒+ CASE "口罩", "顎口罩" FACE_MASK = 20%LOCALS:LCOUNT%白+ CASE "口罩黒", "顎口罩黒", "口罩白", "顎口罩白" FACE_MASK = 20%LOCALS:LCOUNT%+ CASE "口罩没有" FACE_MASK = ;鞄 CASE "挎包" KASANEGI += @"22%LOCALS:LCOUNT%+" ;小物 CASE "茶", "咖啡", "紅茶", "橘子", "本", "帯洞乳酪", "圆形奶酪", "扇子赤", "扇子富士山", "扇子桜", "扇子白", "菜刀", "帯血菜刀", "啤酒", "短冊", "送禮" OTHER += @"22%LOCALS:LCOUNT%+" CASE "オーフェス", "オーフェス兴奋", "オーフェス汗", "オーフェス爱心", "オーフェス!", "22オーフェス?", "オーフェス!?", "オーフェス電球" OTHER = 22%LOCALS:LCOUNT%+ CASE "頭上橘子" HAIRACCE_SMALL = 22頭上橘子+%HAIRACCE_SMALL% CASE "頭上太阳鏡" SIF CHECK_OTHER("頭上太阳鏡", ARG) == 0 HAIRACCE_SMALL = 15頭上太阳鏡+ ;口に咥えるもの CASE "烟", "沒點燃的煙", "冰", "pocky", "面包", "法棍", "ストロー" MOUTH = 9無口系+ OTHER += @"22%LOCALS:LCOUNT%+" CASE "避孕套" SELECTCASE CONDS("嘴形の種類", ARG) CASE "微笑", "無口系" CASEELSE MOUTH = 9無口系+ ENDSELECT OTHER += @"22%LOCALS:LCOUNT%+" ;手机。22手机画面点灯効果+は少なくとも明るい部屋だと不要だなと CASE "手机", "手机白", "手机黒", "手机粉紅" SELECTCASE NONUM(LOCALS:LCOUNT) CASE "手机白" OTHER += "22手机[白]+" CASE "手机黒" OTHER += "22手机[黒]+" CASEELSE OTHER += "22手机[粉紅]+" ENDSELECT CASE "托下巴", "唇边手", "頬手", "对指", "不可以", "石頭", "剪刀", "布", "石頭右", "剪刀右", "布右" OTHER += @"22手首%LOCALS:LCOUNT%\[%CONDS("手の色", ARG)%\]+" CASE "W剪刀手" OTHER += @"22手首剪刀\[%CONDS("手の色", ARG)%\]+22手首剪刀右\[%CONDS("手の色", ARG)%\]+" CASE "頬杖", "頬杖左" OTHER += @"22手首%LOCALS:LCOUNT%\[%CONDS("前腕から先の色", ARG)%\]+" SIF CONDS("手首から先の色", ARG) != "" && CONDS("前腕から先の色", ARG) == CONDS("顔の色晒痕有", ARG) OTHER += @"22手首手套%LOCALS:LCOUNT%\[%CONDS("手首から先の色", ARG)%\]+" CASE "W頬杖" OTHER += @"22手首頬杖左\[%CONDS("前腕から先の色", ARG)%\]+22手首頬杖\[%CONDS("前腕から先の色", ARG)%\]+" SIF CONDS("手首から先の色", ARG) != "" && CONDS("前腕から先の色", ARG) == CONDS("顔の色晒痕有", ARG) OTHER += @"22手首手套頬杖左\[%CONDS("手首から先の色", ARG)%\]+22手首手套頬杖\[%CONDS("手首から先の色", ARG)%\]+" CASE "胖次花绳", "胖次花绳湿", "胖次花绳变化" OTHER += @"22手首展示内褲手\[%CONDS("手の色", ARG)%\]+" ;あやとり可能な胖次を穿いている? IF CHECK_PANTIES("胖次花绳可能", ARG) IF CONFIG("裆部颜色:白") OTHER += @"22胖次花绳%CLOCOLOR(CSTR:ARG:胖次, "色のみ")%+" IF CHECK_PANTIES("湿的", ARG) || NONUM(LOCALS:LCOUNT) == "胖次花绳湿" OTHER += @"22胖次開洞白湿的+" ELSE OTHER += @"22胖次開洞白+" ENDIF ELSEIF CONFIG("裆部颜色:稍微帯些变化") IF CHECK_PANTIES("湿的", ARG) || NONUM(LOCALS:LCOUNT) == "胖次花绳湿" OTHER += @"22胖次花绳変化湿的%CLOCOLOR(CSTR:ARG:胖次, "色のみ")%+" ELSE OTHER += @"22胖次花绳変化%CLOCOLOR(CSTR:ARG:胖次, "色のみ")%+" ENDIF ;默认 ELSE IF CHECK_PANTIES("湿的", ARG) || NONUM(LOCALS:LCOUNT) == "胖次花绳湿" OTHER += @"22胖次花绳湿%CLOCOLOR(CSTR:ARG:胖次, "色のみ")%+" ELSE OTHER += @"22胖次花绳%CLOCOLOR(CSTR:ARG:胖次, "色のみ")%+" ENDIF ENDIF SIF CHECK_PANTIES("開洞帯污迹的", ARG) OTHER += @"22胖次開洞帯污迹的+" SIF NONUM(LOCALS:LCOUNT) == "胖次花绳变化" OTHER += @"22胖次開洞精液+" ENDIF CASE "扇子" OTHER += "22扇子富士山+" CASE "萌え袖" IS_MOESODE = 1 CASE "对话框憤怒", "对话框汗", "对话框爱心", "对话框兴奋", "对话框惊讶", "对话框睡眠", "对话框困倦", "对话框開心", "对话框・・・", "对话框?", "对话框!", "对话框尷尬", "对话框乱", "对话框電球", "对话框!?", "对话框圆圈", "对话框叉叉", "对话框///" EMOTE = 21%LOCALS:LCOUNT%+ CASE "爱心大量", "对话框爱心大量" EMOTE = 21对话框爱心+21爱心大量+ CASE "圓圈", "对话框圓圈" EMOTE = 21圓圈+ CASE "抖抖" EMOTE = 21%LOCALS:LCOUNT%+%EMOTE% CASE "会話中", "叹气" EMOTE += @"21%LOCALS:LCOUNT%+" CASE "南瓜頭" HAIRACCE_HEAD = 15南瓜頭 ENDSELECT IF STRCOUNT(LOCALS:LCOUNT, "BG=") LOCALS:LCOUNT = %EXTSTR(LOCALS:LCOUNT, "BG=", "")% IF LOCALS:LCOUNT == "无" BG = ELSE BG = %LOCALS:LCOUNT%+ ENDIF ENDIF NEXT ENDIF ;萌え袖 IF OTHER == "" IF IS_MOESODE && CLO("萌え袖可能", ARG) != "" OTHER = 22%CLO("萌え袖可能", ARG)%+ ELSEIF CHECK_SHIRT("啦啦队制服", ARG) OTHER = 22ポンポン+ ENDIF ENDIF ;圓圈中? IF COND("圓圈中") EMOTE = 21圓圈+ BG = 0背景黄色+ ELSEIF PLACE("映画館") EMOTE += "21映画館効果+" ENDIF IF HAIRACCE_HUGE != "" HAIRACCE_OVER = %HAIRACCE_HUGE% ;改髪、蝴蝶結、呆毛、動物耳、角、翼などはおかしなことになるので無くす TUNO = TUNO_SIDE = TUNO_BACK = ANIMAL_EARS = RIBBON = HAIR_BACK = HAIR_AHOGE = HAIR_SIDE = HAIR_SIDE_L = HAIR_SIDE_L_BACK = HAIR_SIDE_FRONT = HAIR_PLAIT = HAIR_PLAIT_L = ELSEIF HAIRACCE_LARGE != "" HAIRACCE_OVER = %HAIRACCE_LARGE% TUNO = TUNO_SIDE = TUNO_BACK = ANIMAL_EARS = RIBBON = HAIR_AHOGE = HAIR_SIDE = HAIR_SIDE_L = HAIR_SIDE_L_BACK = HAIR_SIDE_FRONT = ELSEIF HAIRACCE_ZUN != "" HAIRACCE_FRONT = %HAIRACCE_ZUN% ;TUNO = ;TUNO_SIDE = ;TUNO_BACK = ANIMAL_EARS = RIBBON = ELSEIF HAIRACCE_SMALL != "" HAIRACCE_OVER = %HAIRACCE_SMALL% HAIR_AHOGE = ENDIF ;天使の輪など IF COND("種族:死神", ARG) BG += "2死神の輪+" ELSEIF COND("種族:堕天使", ARG) || COND("種族:アルサバーニ", ARG) BG += "2堕天使の輪+" ELSEIF COND("種族:天使", ARG) BG += "2天使の輪+" ENDIF ;三白眼などはメガネ形状に合わせる IF MEGANE != "" IF STRCOUNT(MEGANE, "眼罩") LEYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ ELSEIF STRCOUNTS(MEGANE, "ブロー", "フルリム", "太阳鏡") SELECTCASE CHECK_TYPE(REYE) CASE "三白眼" IF CHECK_TYPE(LEYE) == "三白眼" LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ ENDIF ENDSELECT ENDIF ENDIF ;眼形に2とかをその都度付けるのがバグの元なので最後に一回だけ見る ;ここで白眼が必要かも判断する SIF LEYE_SIROME == "" LEYE_SIROME = %CONDS("左白瞳色", ARG)% SIF REYE_SIROME == "" REYE_SIROME = %CONDS("右白瞳色", ARG)% IF STRCOUNT(EYE_COND, "睁開") EYE_COND = ELSE IF STRCOUNT(EYE_COND, "飘忽") || (STRCOUNT(CONDS("右眼形", ARG), "飘忽") + STRCOUNT(CONDS("左眼形", ARG), "飘忽") && EYE_COND == "") EYE_COND += "飘忽" EYE_COND = %REPLACE(EYE_COND, "飘忽", "")%飘忽 ENDIF IF STRCOUNT(EYE_COND, "半目") || (STRCOUNT(CONDS("右眼形", ARG), "半目") + STRCOUNT(CONDS("左眼形", ARG), "半目") && EYE_COND == "") EYE_COND += "半目" EYE_COND = %REPLACE(EYE_COND, "半目", "")%半目 ENDIF ENDIF SELECTCASE CHECK_TYPE(REYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" REYE = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG), REYE)%%EYE_COND%右\[%CONDS("右瞳色", ARG)%\]+ SIF REYE_SIROME != "无眼白" && REYE_SIROME != "" REYE_UNDER = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG), REYE)%%EYE_COND%右白眼\[%REYE_SIROME%\]+ REYE_EYELASH = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG), REYE)%%EYE_COND%右睫毛\[%CONDS("睫毛の色", ARG)%\]+ ;睫毛と白眼は飘忽が関係ない REYE_UNDER = %REPLACE(REYE_UNDER, "飘忽", "")% REYE_EYELASH = %REPLACE(REYE_EYELASH, "飘忽", "")% ENDSELECT SELECTCASE CHECK_TYPE(LEYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LEYE = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG), LEYE)%%EYE_COND%左\[%CONDS("左瞳色", ARG)%\]+ SIF LEYE_SIROME != "无眼白" && LEYE_SIROME != "" LEYE_UNDER = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG), LEYE)%%EYE_COND%左白眼\[%LEYE_SIROME%]\+ LEYE_EYELASH = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG), LEYE)%%EYE_COND%左睫毛\[%CONDS("睫毛の色", ARG)%\]+ ;睫毛と白眼は飘忽が関係ない LEYE_UNDER = %REPLACE(LEYE_UNDER, "飘忽", "")% LEYE_EYELASH = %REPLACE(LEYE_EYELASH, "飘忽", "")% ENDSELECT ;目に対応する高光が存在するかの確認 SIF IS_REYE_HIGHLIGHT REYE_HIGHLIGHT = %CHECK_HIGHLIGHT("右", REYE, ARG)% SIF IS_LEYE_HIGHLIGHT LEYE_HIGHLIGHT = %CHECK_HIGHLIGHT("左", LEYE, ARG)% ;単眼か見る IF COND("種族:一目", ARG) ;単眼は全て右目として扱う LEYE = LEYE_UNDER = LEYE_OVER = LEYE_HIGHLIGHT = LEYE_SIROME = LEYE_EYELASH = REYE = %REPLACE(REYE, "11", "11単眼")% REYE_UNDER = %REPLACE(REYE_UNDER, "11", "11単眼")% REYE_OVER = %REPLACE(REYE_OVER, "11", "11単眼")% REYE_HIGHLIGHT = %REPLACE(REYE_HIGHLIGHT, "11", "11単眼")% REYE_SIROME = %REPLACE(REYE_SIROME, "11", "11単眼")% REYE_EYELASH = %REPLACE(REYE_EYELASH, "11", "11単眼")% MAYU = %REPLACE(MAYU, "18", "18単眼")% ENDIF SIF CHECK_OTHER("藤の髪飾", ARG) HAIR_FRONT += "20藤の髪飾+" SIF CHECK_OTHER("橘子の发卡", ARG) HAIRACCE_OVER += "20橘子の发卡+" SIF CHECK_OTHER("花飾り", ARG) HAIRACCE_OVER += "15花飾り+" SIF CHECK_OTHER("狐面", ARG) HAIRACCE_OVER += "5狐面+" SIF CHECK_OTHER("カボチャ面", ARG) HAIRACCE_OVER += "5カボチャ面+" ;南瓜頭は例外中の例外 IF HAIRACCE_HEAD != "" HAIRACCE_OVER = %HAIRACCE_HEAD% ;改髪、蝴蝶結、呆毛、動物耳、角、翼などはおかしなことになるので無くす TUNO = TUNO_SIDE = TUNO_BACK = ANIMAL_EARS = EAR = EAR_BACK = RIBBON = HAIR_LENGTH = HAIR_LENGTH_ACCE = HAIR_BACK = HAIR_SIDE = HAIR_SIDE_L = HAIR_SIDE_L_BACK = HAIR_SIDE_FRONT = HAIR_PLAIT = HAIR_PLAIT_L = HAIR_FRONT = HAIR_AHOGE = HAIR_MESH = HAIR_INNER = HAIR_PLAIT_INNER = HAIR_PLAIT_L_INNER = ENDIF ;痣は目によって要調整 SELECTCASE CONDS("痣", ARG) CASE "", "痣无" CASEELSE SELECTCASE CONDS("痣", ARG) CASE "泪痣左" ;泪痣左は、左目が縦長目,番号が4or6,なら調整版 IF STRCOUNTS(LEYE, "縦長目", "4", "6") HOKURO = 10%CONDS("痣", ARG)%調整+ ELSE HOKURO = 10%CONDS("痣", ARG)%+ ENDIF CASEELSE HOKURO = 10%CONDS("痣", ARG)%+ ENDSELECT ENDSELECT ;渐变颜色が設定されている場合は用意する IF HAIR_LENGTH != "" && CONDS("渐变颜色", ARG) != "" SELECTCASE EXTSTR(HAIR_LENGTH, "4", "\[") ;渐变颜色が無い髪型 CASE "直髪短", "外八短", "液状後髪" CASEELSE HAIR_INNER = 17%EXTSTR(HAIR_LENGTH, "4", "\[")%\[%CONDS("渐变颜色", ARG)%\]+ ENDSELECT ENDIF ;CSTR:颜绘変化 を元に戻す CSTR:ARG:颜绘変化 = %MEMO_CSTR% ;动画ーション用の変数に記録(_BACKは左耳と左双马尾など。画像的には右側のやつ) SAVEFACE_BACK:NUM_MAIDFACE = %BG%%RIBBON%%HAIR_BACK%%HAIR_SIDE_L_BACK%%HAIR_LENGTH%%HAIR_INNER%%HAIR_LENGTH_ACCE%%TUNO_BACK%%EAR_BACK%%HAIR_SIDE_L%%HAIR_PLAIT_L%%HAIR_PLAIT_L_INNER%%MAIDFACE_SKIN%%SUNTAN%%FACE_ACCE%%FACE_EFFECT%%HAIR_SIDE%%HAIR_PLAIT%%HAIR_PLAIT_INNER%%TUNO_MID%%EAR%%MAKEUP%%HOHO%%HOKURO%%CHEEK%%ANIMAL_EARS% SAVEFACE_MOUTH:NUM_MAIDFACE = %MOUTH% SAVEFACE_EYES:NUM_MAIDFACE = %LEYE_UNDER%%REYE_UNDER%%LEYE%%REYE% SAVEFACE_EYES_LIGHT:NUM_MAIDFACE = %LEYE_HIGHLIGHT%%REYE_HIGHLIGHT% SAVEFACE_EYES_OVER:NUM_MAIDFACE = %LEYE_OVER%%REYE_OVER% SAVEFACE_EYES_EYELASH:NUM_MAIDFACE = %LEYE_EYELASH%%REYE_EYELASH% SAVEFACE_FRONT:NUM_MAIDFACE = %CLOBASE%%KASANEGI%%FACE_MASK%%HAIRACCE_FRONT%%TUNO_SIDE%%MEGANE%%SWEAT%%HAIR_FRONT%%HAIR_SIDE_FRONT%%HAIR_MESH% SAVEFACE_MAYU:NUM_MAIDFACE = %MAYU% SAVEFACE_OVER:NUM_MAIDFACE = %HAIRACCE_OVER%%HAIR_AHOGE%%BUKKAKE%%OTHER%%TUNO%%EMOTE%,{FPOS},{FSIZE},{FSIZE},{0},{MEMO_value},%MEMO_title%/ RETURNF @"%SAVEFACE_BACK:NUM_MAIDFACE%%SAVEFACE_MOUTH:NUM_MAIDFACE%%SAVEFACE_EYES:NUM_MAIDFACE%%SAVEFACE_EYES_LIGHT:NUM_MAIDFACE%%SAVEFACE_EYES_OVER:NUM_MAIDFACE%%SAVEFACE_EYES_EYELASH:NUM_MAIDFACE%%SAVEFACE_FRONT:NUM_MAIDFACE%%SAVEFACE_MAYU:NUM_MAIDFACE%%SAVEFACE_OVER:NUM_MAIDFACE%" ;RETURNF @"%SAVEFACE_BACK:NUM_MAIDFACE%%SAVEFACE_MOUTH:NUM_MAIDFACE%%SAVEFACE_FRONT:NUM_MAIDFACE%%SAVEFACE_EYES:NUM_MAIDFACE%%SAVEFACE_EYES_LIGHT:NUM_MAIDFACE%%SAVEFACE_EYES_OVER:NUM_MAIDFACE%%SAVEFACE_EYES_EYELASH:NUM_MAIDFACE%%SAVEFACE_MAYU:NUM_MAIDFACE%%SAVEFACE_OVER:NUM_MAIDFACE%"
yge1988/eraAkumaMaid
ERB/MAIDFACE/MAIDFACE.ERB
erb
unknown
70,870
;------------------------------------------------- ;动画ーションを描画する関数群。金吉獣料理様のMAIDFACE.ERBを改変 ;------------------------------------------------- ;------------------------------------------------- ;角色ARGの动画ーションを描画する関数。ARG:1には何人目の位置かが入っている ;SAVEFACE_BACK:ARGとSAVEFACE_FRONT:ARGは既に@MAIDFACEで設定された値を就这様使う ;表情はSAVEFACE_FACE_(MOUTH, EYES):ARGをベースに変化させる ;------------------------------------------------- @MAIDFACE_ANIME(ARG, ARG:1) #FUNCTIONS #DIM NUM_MAIDFACE #DIM FSIZE #DIM FPOS #DIMS MOUTH #DIMS FANG #DIMS LEYE_UNDER #DIMS REYE_UNDER #DIMS LEYE_OVER #DIMS REYE_OVER #DIMS LEYE_HIGHLIGHT #DIMS REYE_HIGHLIGHT #DIMS LEYE #DIMS REYE #DIMS LEYE_SIROME #DIMS REYE_SIROME ;睫毛 #DIMS LEYE_EYELASH #DIMS REYE_EYELASH #DIMS EYES #DIMS EYE_COND NUM_MAIDFACE = ARG:1 MOUTH = LEYE = REYE = LEYE_UNDER = REYE_UNDER = LEYE_OVER = REYE_OVER = LEYE_HIGHLIGHT = REYE_HIGHLIGHT = LEYE_SIROME = REYE_SIROME = LEYE_EYELASH = REYE_EYELASH = EYES = EYE_COND = SIF CFLAG:ARG:颜绘 == 0 RETURNF "" FSIZE = MAIDFACESIZE() FPOS = NUM_MAIDFACE * NUMC_MAIDFACE()*50 ;口 IF COND("種族:獣人", ARG) FANG = 牙1 ELSEIF COND("種族:吸血鬼", ARG) + COND("種族:竜人", ARG) FANG = 牙2 ENDIF IF CFLAG:ARG:睡眠 SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 40 TO 70 MOUTH = 9半開%FANG%+ CASEELSE MOUTH = 9無口系+ ENDSELECT ELSEIF CFLAG:ARG:刚睡醒 || STATE("困倦", ARG) SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 81 TO 109 MOUTH = 9哈欠大+ CASE 78 TO 80, 110 MOUTH = 9哈欠小+ CASEELSE MOUTH = 9半開%FANG%+ ENDSELECT ENDIF ;目(一番上は瞬きしないもの) ;IF STRCOUNTS(SAVEFACE_EYES:NUM_MAIDFACE, "眯眯眼", "笑颜", "闭眼", "ほんわか", "〇〇", "><", "重度三白眼") IF STRCOUNTS(SAVEFACE_EYES:NUM_MAIDFACE, "眯眯眼", "笑颜", "闭眼", "ほんわか", "〇〇", "><") ELSEIF STRCOUNTS(SAVEFACE_EYES:NUM_MAIDFACE, "三白眼") IF CFLAG:ARG:睡眠 ELSEIF CFLAG:ARG:刚睡醒 || STATE("困倦", ARG) SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 76 TO 110 LEYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ CASEELSE LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT ;まばたき ELSE SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 39, 41 LEYE = 11重度三白眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11重度三白眼右\[%CONDS("右瞳色", ARG)%\]+ CASE 40, 70 LEYE = 11闭眼三白眼左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11闭眼三白眼右\[%CONDS("睫毛の色", ARG)%\]+ ENDSELECT ENDIF ELSE IF CFLAG:ARG:睡眠 ELSEIF CFLAG:ARG:刚睡醒 || STATE("困倦", ARG) SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 76 TO 110 LEYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11眯眯眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ CASEELSE LEYE = 11斜眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11斜眼右\[%CONDS("右瞳色", ARG)%\]+ ENDSELECT ;まばたき ELSE SELECTCASE ANIME_FCOUNT:NUM_MAIDFACE CASE 39, 41 LEYE = 11斜眼左\[%CONDS("左瞳色", ARG)%\]+ REYE = 11斜眼右\[%CONDS("右瞳色", ARG)%\]+ CASE 40, 70 LEYE = 11闭眼%CONDS("閉じた目の対応番号", ARG)%左\[%CONDS("睫毛の色", ARG)%\]+ REYE = 11闭眼%CONDS("閉じた目の対応番号", ARG)%右\[%CONDS("睫毛の色", ARG)%\]+ ;よそ見は保留 ;CASE 55 TO 68, 72 TO 79 ; SELECTCASE CFLAG:ARG:心情差 ; CASE IS > 0 ; LEYE = 11斜眼左\[%CONDS("左瞳色", ARG)%\]よそ見+ ; REYE = 11斜眼右\[%CONDS("右瞳色", ARG)%\]よそ見+ ; CASEELSE ; LEYE = 11%CONDS("左眼形", ARG)%左\[%CONDS("左瞳色", ARG)%\]よそ見+ ; REYE = 11%CONDS("右眼形", ARG)%右\[%CONDS("右瞳色", ARG)%\]よそ見+ ; ENDSELECT ;CASE 69, 71 ; LEYE = 11斜眼左\[%CONDS("左瞳色", ARG)%\]よそ見+ ; REYE = 11斜眼右\[%CONDS("右瞳色", ARG)%\]よそ見+ ENDSELECT ENDIF ENDIF ;眼形に2とかをその都度付けるのがバグの元なので最後に一回だけ見る LEYE_SIROME = %CONDS("左白瞳色", ARG)% REYE_SIROME = %CONDS("右白瞳色", ARG)% SIF STRCOUNT(CONDS("右眼形", ARG), "飘忽") + STRCOUNT(CONDS("左眼形", ARG), "飘忽") EYE_COND += "飘忽" SIF STRCOUNT(CONDS("右眼形", ARG), "半目") + STRCOUNT(CONDS("左眼形", ARG), "半目") EYE_COND += "半目" SELECTCASE CHECK_TYPE(REYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" REYE = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG) )%%EYE_COND%右\[%CONDS("右瞳色", ARG)%\]+ SIF REYE_SIROME != "无眼白" && REYE_SIROME != "" REYE_UNDER = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG), REYE)%%EYE_COND%右白眼\[%REYE_SIROME%\]+ REYE_EYELASH = 11%CHECK_TYPE(REYE)%%CHECK_NUM(CONDS("右眼形", ARG) )%%EYE_COND%右睫毛\[%CONDS("睫毛の色", ARG)%\]+ ;睫毛と白眼は飘忽が関係ない REYE_UNDER = %REPLACE(REYE_UNDER, "飘忽", "")% REYE_EYELASH = %REPLACE(REYE_EYELASH, "飘忽", "")% ENDSELECT SELECTCASE CHECK_TYPE(LEYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LEYE = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG) )%%EYE_COND%左\[%CONDS("左瞳色", ARG)%\]+ SIF LEYE_SIROME != "无眼白" && LEYE_SIROME != "" LEYE_UNDER = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG), LEYE)%%EYE_COND%左白眼\[%LEYE_SIROME%]\+ LEYE_EYELASH = 11%CHECK_TYPE(LEYE)%%CHECK_NUM(CONDS("左眼形", ARG) )%%EYE_COND%左睫毛\[%CONDS("睫毛の色", ARG)%\]+ ;睫毛と白眼は飘忽が関係ない LEYE_UNDER = %REPLACE(LEYE_UNDER, "飘忽", "")% LEYE_EYELASH = %REPLACE(LEYE_EYELASH, "飘忽", "")% ENDSELECT SIF MOUTH == "" MOUTH = %SAVEFACE_MOUTH:NUM_MAIDFACE% EYES = %LEYE_UNDER%%REYE_UNDER%%LEYE%%REYE% IF EYES == "" EYES = %SAVEFACE_EYES:NUM_MAIDFACE%%SAVEFACE_EYES_LIGHT:NUM_MAIDFACE%%SAVEFACE_EYES_OVER:NUM_MAIDFACE%%SAVEFACE_EYES_EYELASH:NUM_MAIDFACE% ELSE ;目の変化有些なら爱心眼や高光にも変化が起きるかも IF SAVEFACE_EYES_LIGHT:NUM_MAIDFACE != "" REYE_HIGHLIGHT = %CHECK_HIGHLIGHT("右", REYE, ARG)% LEYE_HIGHLIGHT = %CHECK_HIGHLIGHT("左", LEYE, ARG)% ENDIF IF STRCOUNT(SAVEFACE_EYES_OVER:NUM_MAIDFACE, "爱心") SELECTCASE CHECK_TYPE(REYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" REYE_OVER = 11%CONDS("右爱心眼の色", ARG)%爱心%CHECK_TYPE(REYE)%右+ ENDSELECT SELECTCASE CHECK_TYPE(LEYE) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LEYE_OVER = 11%CONDS("左爱心眼の色", ARG)%爱心%CHECK_TYPE(LEYE)%左+ ENDSELECT ENDIF EYES += @"%LEYE_HIGHLIGHT%%REYE_HIGHLIGHT%%LEYE_OVER%%REYE_OVER%%LEYE_EYELASH%%REYE_EYELASH%" ENDIF ;単眼の処理 IF COND("種族:一目", ARG) EYES = %REPLACE(EYES, "単眼", "")% EYES = %REPLACE(EYES, "11", "11単眼")% ENDIF LOCALS = %SAVEFACE_BACK:NUM_MAIDFACE%%MOUTH%%EYES%%SAVEFACE_FRONT:NUM_MAIDFACE%%SAVEFACE_MAYU:NUM_MAIDFACE%%SAVEFACE_OVER:NUM_MAIDFACE% RETURNF LOCALS
yge1988/eraAkumaMaid
ERB/MAIDFACE/MAIDFACE_ANIME.ERB
erb
unknown
7,814
;------------------------------------------------- ;ARGを样本にして衣装換装をシミュレートする ;ARGSに文字列が入っている場合には特殊な操作を行う ;------------------------------------------------- @SIMULATE_CLOTHES, ARG, ARGS #DIMS MEMO_PLACE #DIM MEMO_CFLAG #DIM MEMO_CFLAG2 #DIM MEMO_CFLAG3 #DIM MEMO_FLAG #DIMS MEMO_CSTR #DIM CHOICE SIF ARG == 0 && TARGET ARG = TARGET MEMO_PLACE = %SAVESTR:現在位置% SAVESTR:現在位置 = 試着室 MEMO_CFLAG = CFLAG:ARG:掀起裙子 CFLAG:ARG:掀起裙子 = 0 MEMO_CFLAG2 = CFLAG:ARG:電源BOX CFLAG:ARG:電源BOX = 0 MEMO_CSTR = %CSTR:ARG:晒痕% MEMO_CFLAG3 = CFLAG:ARG:晒痕強度 MEMO_FLAG = FLAG:状況判定 ;颜绘シミュ中フラグON SETBIT FLAG:状況判定, 48 PRINTL SELECTCASE ARGS CASE "整理内衣" PRINTFORML %CALLNAME:MASTER%のタンスの引き出しに入れる整理内衣をします。 CALL PRINT_STRL, "なお、所持できる内衣は胸罩&胖次の两件套で_黄色_18種類まで_です。_黄色_(无胸罩&没穿内褲もOK)_" CALL PRINT_STRW, "所持している内衣セットは、_黄色_制服、体操服、便装、外出装を着る際に随机選択で着用_するようになります" CALL SETFLAG, "衣装の記録", MASTER STR:最初の衣装 = %STR:衣装記録% CALL SETFLAG, "内衣以外全脱ぎ", MASTER ;これでSIMULATE_CLOTHES_MAIN中のモードをコントロールする TFLAG:換装过滤器 = 3 CASEELSE CALL PRINT_STRL, "对制服和体操服进行设定的情况下、推荐先_黄色_选择套装搭配再具体进行服装的配置_" PRINTFORML 因此当对应画像中没有衣服时、可能会难以判断选择的服装是否适合。请悉知 ;これでSIMULATE_CLOTHES_MAIN中のモードをコントロールする TFLAG:換装过滤器 = 0 ENDSELECT STR:LASTCHOICE = CALL SIMULATE_CLOTHES_MAIN, ARG, ARGS SELECTCASE ARGS CASE "整理内衣" STR:衣装記録 = %STR:最初の衣装% CALL SETFLAG, "衣装記録からの復元", MASTER ENDSELECT STR:衣装記録 = STR:LASTCHOICE = SAVESTR:現在位置 = %MEMO_PLACE% CFLAG:ARG:掀起裙子 = MEMO_CFLAG CFLAG:ARG:電源BOX = MEMO_CFLAG2 ;CSTR:ARG:晒痕 = %MEMO_CSTR% ;CFLAG:ARG:晒痕強度 = MEMO_CFLAG3 FLAG:状況判定 = MEMO_FLAG ;------------------------------------------------- ;TFLAG:換装过滤器で現在設定しているものの種類を管理する ;0ベース装扮選択, 1個別選択 ;現在選択中の装扮はARGSに記録する ;------------------------------------------------- @SIMULATE_CLOTHES_MAIN, ARG, ARGS #DIM LCOUNT #DIM MEMO_LINECOUNT #DIMS CHOICES #DIMS TYPE_LASTCHOICE #DIMS NAME_LASTCHOICE #DIMS CHANGE_SUBCOLOR #DIMS MENU_SELECT #DIMS TEXT_OFFSELECT, 2 #DIMS TEXT_ENDSELECT #DIMS STR_FACE #DIMS MEMO_MASTERCLO MEMO_LINECOUNT = LINECOUNT SELECTCASE TFLAG:过滤器 CASE 10 MEMO_MASTERCLO = 制服 CASE 11 MEMO_MASTERCLO = 体操服 CASE 12 MEMO_MASTERCLO = 便装 CASE 13 MEMO_MASTERCLO = 外出装 CASE 14 MEMO_MASTERCLO = 泳装 CASEELSE MEMO_MASTERCLO = ENDSELECT MENU_SELECT = SELECTCASE ARGS CASE "整理内衣" MENU_SELECT += @"現在%CALLNAME:ARG%の引き出しに入っている内衣は_黄色_{COND("所持内衣数", ARG)}セット_です" TFLAG:換装过滤器 = 3 CASEELSE MENU_SELECT += @"\@ TFLAG:換装过滤器 == 0 ? 緑_ # \@[0]装扮 _" MENU_SELECT += @"\@ TFLAG:換装过滤器 == 1 ? 緑_ # \@[1]外衣&裙 _" MENU_SELECT += @"\@ TFLAG:換装过滤器 == 2 ? 緑_ # \@[2]下衣&贴身制服 _" MENU_SELECT += @"\@ TFLAG:換装过滤器 == 3 ? 緑_ # \@[3]胖次&胸罩 _" MENU_SELECT += @"\@ TFLAG:換装过滤器 == 4 ? 緑_ # \@[4]手套&襪子&靴 _" MENU_SELECT += @"\@ TFLAG:換装过滤器 == 5 ? 緑_ # \@[5]飾品 _" ENDSELECT PRINTL CALL PRINT_STRL, "黄色_※想要脱掉衣服的时候_水色_可以连续选中现在穿着的衣服_or_水色_按下画像下的 脱衣: 右侧的按钮_黄色_※_" CALL PRINT_STRL, MENU_SELECT VARSET LOCALS SPLIT STR:LASTCHOICE, "_", LOCALS TYPE_LASTCHOICE = %LOCALS:0% NAME_LASTCHOICE = %LOCALS:1% CHANGE_SUBCOLOR = STR_FACE = /%CSTR:ARG:颜绘変化% IF CSTR:ARG:颜绘変化 != "" CALL EMOTION_PLUS, CSTR:ARG:颜绘変化, ARG ;表情変化は不要な気がしてきたのでいったんオミット ;ELSEIF ARG == MASTER && COND("池面", ARG) ; CALL EMOTION_PLUS, @"重置%STR_FACE%", ARG ;ELSEIF CHECK_CLO("裸体", ARG) ; IF TALENT:ARG:不知羞恥 || TALENT:ARG:小悪魔 ; CALL EMOTION_PLUS, @"小悪魔%STR_FACE%", ARG ; ELSEIF TALENT:ARG:害羞 ; CALL EMOTION_PLUS, "害羞/对话框汗2/唇边手", ARG ; ELSE ; CALL EMOTION_PLUS, @"红潮恍惚/对话框・・・%STR_FACE%", ARG ; ENDIF ;ELSEIF TALENT:ARG:恋慕 || TALENT:ARG:淫乱 ; CALL EMOTION_PLUS, @"心情好%STR_FACE%", ARG ;ELSEIF TALENT:ARG:不知羞恥 || TALENT:ARG:小悪魔 ; CALL EMOTION_PLUS, @"小悪魔%STR_FACE%", ARG ;ELSEIF CHECK_CLO("恥ずかしい恰好", ARG) ; IF TALENT:ARG:害羞 ; CALL EMOTION_PLUS, @"害羞%STR_FACE%", ARG ; ELSE ; CALL EMOTION_PLUS, @"重置/紅潮%STR_FACE%", ARG ; ENDIF ELSE CALL EMOTION_PLUS, @"重置%STR_FACE%", ARG ENDIF CALL START_PRINT_LINEUP SELECTCASE TFLAG:換装过滤器 CASE 0 CALL PRINT_STRL, @"%BL(21)%_緑_装扮_:\@ ARGS != "" ? _黄色_%ARGS%_ # \@" CALL SELECTSL, "没有", "装扮_", BL(21) CALL SELECTSL, "西装外衣/水手服/女式衬衫/美式校服/背心/V领毛衣/女教師/校服", "装扮_", BL(21) CALL SELECTSL, "体操服布鲁马/体操服五分褲/体操服紧身短褲/体操服运动衫/工装裤", "装扮_", BL(21) CALL SELECTSL, "Micro比基尼/淚珠泳衣比基尼/比基尼/新死库水/死库水/競泳泳装/衝浪胖次", "装扮_", BL(21) CALL SELECTSL, "兔女郎制服/逆兔女郎/女仆装/執事服/修女服/旗袍/聖誕服/啦啦队制服", "装扮_", BL(21) CALL SELECTSL, "巫女/和服/浴衣/振袖/紋付袴/婚纱礼服/拘束衣", "装扮_", BL(21) CASE 1 CALL PRINT_STRL, @"%BL(21)%_緑_外衣_:\@ EQUIP:ARG:服 ? _黄色_%SHIRT(ARG)%_ # \@" CALL SELECTSL, "西装外衣/水手服/背心/V领毛衣/女式衬衫/无袖女式衬衫/T恤/圆领衬衫", "外衣_", BL(21) CALL SELECTSL, "体操服/运动衫/吊帯背心/連帽風衣/前開的衬衫/校服/紧身長袍/制服", "外衣_", BL(21) CALL SELECTSL, "针织毛衣/无袖高領毛衣/高領毛衣/露肩外衣/哥特式披风", "外衣_", BL(21) ;CALL SELECTSL, "連衣裙/褶边連衣裙/露肩連衣裙/哥特連衣裙/洛丽塔連衣裙", "外衣_", BL(21) CALL SELECTSL, "格子連衣裙/連衣裙/吊帯衫/皮革夹克", "外衣_", BL(21) CALL SELECTSL, "晨衣/睡衣/情趣内衣/哥特蘿莉礼服/夏日礼服/哥特礼服", "外衣_", BL(21) PRINTL IF CHECK_SHIRT("連衣裙", ARG) == 0 CALL PRINT_STRL, @"%BL(21)%_緑_裙_:\@ EQUIP:ARG:裙 ? _黄色_%SKIRT(ARG)%_ # \@" CALL SELECTSL, "百褶裙/格子裙/紧身裙/荷葉邊", "裙_", BL(21) ENDIF CASE 2 CALL PRINT_STRL, @"%BL(21)%_緑_下衣_:\@ EQUIP:ARG:下衣 ? _黄色_%BOTTOM(ARG)%_ # \@" CALL SELECTSL, "布鲁马/紧身短褲/热褲/休闲褲/五分褲/运动衫休闲褲/牛仔褲/工装裤", "下衣_", BL(21) CALL SELECTSL, "開裆皮裤/连褲襪/裤襪/网纹裤襪", "下衣_", BL(21) PRINTL CALL PRINT_STRL, @"%BL(21)%_緑_贴身制服_:\@ EQUIP:ARG:贴身制服 ? _黄色_%BODYS(ARG)%_ # \@" CALL SELECTSL, "新死库水/紧身短褲型死库水/死库水/競泳泳装/彈弓泳衣/兔女郎制服", "贴身制服_", BL(21) CASE 3 CALL PRINT_STRL, @"%BL(21)%_緑_胖次_:\@ EQUIP:ARG:胖次 ? _黄色_%PANTIES(ARG)%_ # \@" CALL SELECTSL, "內褲/三角胖次/透明/褶边の胖次/條紋胖次/蕾丝的胖次/低腰胖次", "胖次_", BL(21) CALL SELECTSL, "高開衩胖次/丁字褲/Micro內褲/四角内褲/開放型開洞胖次", "胖次_", BL(21) CALL SELECTSL, "超低腰胖次/高開衩布鲁马/兜襠布/前貼/C胖次/儿童胖次/襯褲/叶子胖次", "胖次_", BL(21) CALL SELECTSL, "衝浪胖次/比基尼/丁字褲比基尼/Micro比基尼/淚珠泳衣比基尼", "胖次_", BL(21) PRINTL CALL PRINT_STRL, @"%BL(21)%_緑_胸罩_:\@ EQUIP:ARG:胸罩 ? _黄色_%BRA(ARG)%_ # \@" CALL SELECTSL, "满杯胸罩/3/4杯胸罩/半杯胸罩/Micro胸罩/開放型胸罩/拘束衣胸罩", "胸罩_", BL(21) CALL SELECTSL, "比基尼胸罩/猫型胸罩/蕾丝胸罩/吊帯背心/抹胸/褶边吊罩/乳贴", "胸罩_", BL(21) CASE 4 CALL PRINT_STRL, @"%BL(21)%_緑_手套_:\@ EQUIP:ARG:手套 ? _黄色_%GLOVE(ARG)%_ # \@" CALL SELECTSL, "手套/指抜きグローブ/礼服手套/礼服袖套", "手套_", BL(21) PRINTL CALL PRINT_STRL, @"%BL(21)%_緑_短襪_:\@ EQUIP:ARG:襪子 ? _黄色_%SOCKS(ARG)%_ # \@" CALL SELECTSL, "襪子/膝下襪/及膝襪/高筒襪/褶边短襪/短布襪", "襪子_", BL(21) CALL SELECTSL, "吊帯長筒襪/逆兔女郎裤襪", "襪子_", BL(21) PRINTL CALL PRINT_STRL, @"%BL(21)%_緑_靴_:\@ EQUIP:ARG:靴 ? _黄色_%SHOES(ARG)%_ # \@" CALL SELECTSL, "小皮靴/運動鞋/平底鞋/高跟鞋/凉鞋/靴/草履/木屐/革靴", "靴_", BL(21) CASE 5 CALL PRINT_STRL, @"%BL(21)%_緑_飾品_:\@ EQUIP:ARG:飾品 ? _黄色_%REPLACE(REPLACE(CSTR:ARG:飾品, "\/", "&"), "&\$", "")%_ # \@" CALL SELECTSL, "蝶形領帯/围巾/围巾B/围巾C/铃铛项圈/项圈/牛铃/口罩/顎口罩", "饰_", BL(21) CALL SELECTSL, "眼鏡/頭上太阳鏡/太阳鏡/眼罩/頭戴式耳机/机器耳", "饰_", BL(21) CALL SELECTSL, "魔女の帽子/贝雷帽/礼服頭花/女仆帽/草帽/鸭舌帽/水兵帽", "饰_", BL(21) CALL SELECTSL, "修女帽/頭纱/护士帽/聖誕帽/胖次帽", "饰_", BL(21) CALL SELECTSL, "狐面/カボチャ面/兔耳/猫耳/牛耳/髮箍/頭冠/簪子/花飾り", "饰_", BL(21) CALL SELECTSL, "外套/前開运动衫/前開V领毛衣/前開連帽風衣", "饰_", BL(21) CALL SELECTSL, "露肩夹克/裤吊帯/圍裙/褞袍", "饰_", BL(21) ENDSELECT CALL PRINT_LINEUP IF STRCOUNT(CSTR:ARG:颜绘変化, "胖次花绳") CALL PRINT_CUTIN, "胖次花绳", ARG ELSE CALL PRINT_CUTIN, "縮小", ARG ENDIF CALL START_PRINT_LINEUP, "CIP" PRINTL IF CLO_PAT(NAME_LASTCHOICE, TYPE_LASTCHOICE) != "" CALL SELECTSL, CLO_PAT(NAME_LASTCHOICE, TYPE_LASTCHOICE), "類型選択_", @"%BL(21)%_緑_類型変更_:" ELSE ; PRINTL ENDIF IF CUSEABLE(NAME_LASTCHOICE, ARG) != "" CALL SELECTSL, CUSEABLE(NAME_LASTCHOICE, ARG), "", @"%BL(21)%_緑_花纹変更(%NAME_LASTCHOICE%)_:" ELSE PRINTL ENDIF IF NAME_LASTCHOICE == "怪图案T恤" CALL SELECTSL, CUSEABLE("変な柄", ARG), "", @"%BL(21)%_緑_変T文字_:" ELSEIF CUSEABLE(@"正面蝴蝶結%NAME_LASTCHOICE%", ARG) != "" CALL SELECTSL, CUSEABLE(@"正面蝴蝶結%NAME_LASTCHOICE%", ARG), "", @"%BL(21)%_緑_花纹変更(正面蝴蝶結)_:" ELSEIF CUSEABLE(SHIRT(ARG, "種類"), ARG) != "" && (TYPE_LASTCHOICE == "裙" || TYPE_LASTCHOICE == "下衣") && SHIRT(ARG, "種類") != NAME_LASTCHOICE CALL SELECTSL, CUSEABLE(SHIRT(ARG, "種類"), ARG), "外衣色変化_", @"%BL(21)%_緑_花纹変更(%SHIRT(ARG, "種類")%)_:" ELSEIF CUSEABLE(SKIRT(ARG, "種類"), ARG) != "" && TYPE_LASTCHOICE != "裙" && SKIRT(ARG, "種類") != NAME_LASTCHOICE CALL SELECTSL, CUSEABLE(SKIRT(ARG, "種類"), ARG), "裙色変化_", @"%BL(21)%_緑_花纹変更(%SKIRT(ARG, "種類")%)_:" ELSEIF CUSEABLE(BOTTOM(ARG, "種類"), ARG) != "" && TYPE_LASTCHOICE != "下衣" && BOTTOM(ARG, "種類") != NAME_LASTCHOICE CALL SELECTSL, CUSEABLE(BOTTOM(ARG, "種類"), ARG), "下衣色変化_", @"%BL(21)%_緑_花纹変更(%BOTTOM(ARG, "種類")%)_:" ELSEIF CUSEABLE(SOCKS(ARG, "種類"), ARG) != "" && TYPE_LASTCHOICE != "襪子" && SOCKS(ARG, "種類") != NAME_LASTCHOICE CALL SELECTSL, CUSEABLE(SOCKS(ARG, "種類"), ARG), "襪子色変化_", @"%BL(21)%_緑_花纹変更(%SOCKS(ARG, "種類")%)_:" ELSEIF EQUIP:ARG:下衣 + EQUIP:ARG:裙 == 0 && TYPE_LASTCHOICE != "胖次" && PANTIES(ARG, "種類") != NAME_LASTCHOICE && CUSEABLE(PANTIES(ARG, "種類"), ARG) != "" && CHECK_CLO("泳装姿", ARG) == 0 CALL SELECTSL, CUSEABLE(PANTIES(ARG, "種類"), ARG), "胖次色変化_", @"%BL(21)%_緑_花纹変更(%PANTIES(ARG, "種類")%)_:" ELSE PRINTL ENDIF IF TYPE_OTHER(NAME_LASTCHOICE) == "外套" PRINTL ELSEIF CHECK_OTHER("前開运动衫", ARG) CALL SELECTSL, CUSEABLE("前開运动衫", ARG), "外套色変化_", @"%BL(21)%_緑_花纹変更(前開运动衫)_:" ELSEIF CHECK_OTHER("露肩夹克", ARG) CALL SELECTSL, CUSEABLE("露肩夹克", ARG), "外套色変化_", @"%BL(21)%_緑_花纹変更(露肩夹克)_:" ELSEIF CHECK_OTHER("V领毛衣", ARG) CALL SELECTSL, CUSEABLE("前開V领毛衣", ARG), "外套色変化_", @"%BL(21)%_緑_花纹変更(前開V领毛衣)_:" ELSEIF CHECK_OTHER("工作围裙", ARG) CALL SELECTSL, CUSEABLE("工作围裙", ARG), "外套色変化_", @"%BL(21)%_緑_花纹変更(工作围裙)_:" ELSE SIF LINECOUNT - MEMO_LINECOUNT < 17 PRINTL ENDIF CALL PRINT_LINEUP, "CIP" CALL PRINT_CUTIN, "縮小背面", ARG CALL MULTILINE, MAX(23 - (LINECOUNT - MEMO_LINECOUNT), 0) VARSET TEXT_OFFSELECT, "水色_脱衣_:_BUTTON_[全部]" IF EQUIP:ARG:服 TEXT_OFFSELECT += "_BUTTON_[外衣]" ELSE TEXT_OFFSELECT += "_灰色_[外衣]" ENDIF IF EQUIP:ARG:裙 TEXT_OFFSELECT += "_BUTTON_[裙]" ELSE TEXT_OFFSELECT += "_灰色_[裙]" ENDIF IF EQUIP:ARG:下衣 IF CHECK_BOTTOM("网纹裤襪", ARG) TEXT_OFFSELECT += "_BUTTON_[网纹裤襪]" ELSEIF CHECK_BOTTOM("裤襪", ARG) TEXT_OFFSELECT += "_BUTTON_[裤襪等]" ELSEIF CHECK_BOTTOM("连褲襪", ARG) TEXT_OFFSELECT += "_BUTTON_[连褲襪]" ELSE TEXT_OFFSELECT += "_BUTTON_[下衣]" ENDIF ELSE TEXT_OFFSELECT += "_灰色_[下衣]" ENDIF IF EQUIP:ARG:贴身制服 TEXT_OFFSELECT += "_BUTTON_[贴身制服]" ELSE TEXT_OFFSELECT += "_灰色_[贴身制服]" ENDIF IF EQUIP:ARG:胖次 TEXT_OFFSELECT += "_BUTTON_[胖次]" TEXT_OFFSELECT:1 += "_BUTTON_[胖次]" ELSE TEXT_OFFSELECT += "_灰色_[胖次]" TEXT_OFFSELECT:1 += "_灰色_[胖次]" ENDIF IF EQUIP:ARG:胸罩 TEXT_OFFSELECT += "_BUTTON_[胸罩]" TEXT_OFFSELECT:1 += "_BUTTON_[胸罩]" ELSE TEXT_OFFSELECT += "_灰色_[胸罩]" TEXT_OFFSELECT:1 += "_灰色_[胸罩]" ENDIF IF EQUIP:ARG:手套 TEXT_OFFSELECT += "_BUTTON_[手套]" ELSE TEXT_OFFSELECT += "_灰色_[手套]" ENDIF IF EQUIP:ARG:襪子 TEXT_OFFSELECT += "_BUTTON_[襪子]" ELSE TEXT_OFFSELECT += "_灰色_[襪子]" ENDIF IF EQUIP:ARG:靴 TEXT_OFFSELECT += "_BUTTON_[靴]" ELSE TEXT_OFFSELECT += "_灰色_[靴]" ENDIF IF EQUIP:ARG:飾品 TEXT_OFFSELECT += "_BUTTON_[饰]" ELSE TEXT_OFFSELECT += "_灰色_[饰]" ENDIF SIF OTHER(ARG, "首") != "" TEXT_OFFSELECT += "_BUTTON_[首]" SIF OTHER(ARG, "眼鏡") != "" TEXT_OFFSELECT += "_BUTTON_[眼鏡]" SIF OTHER(ARG, "帽子") != "" TEXT_OFFSELECT += "_BUTTON_[帽子]" SIF OTHER(ARG, "饰耳") != "" TEXT_OFFSELECT += "_BUTTON_[饰耳]" SIF OTHER(ARG, "髪飾") != "" TEXT_OFFSELECT += "_BUTTON_[髪飾]" SIF OTHER(ARG, "外套") != "" TEXT_OFFSELECT += "_BUTTON_[外套等]" SIF OTHER(ARG, "耳当て") != "" TEXT_OFFSELECT += "_BUTTON_[耳当て]" SIF OTHER(ARG, "顔") != "" TEXT_OFFSELECT += "_BUTTON_[顔]" IF EQUIP:ARG:胖次 IF CHECK_CLO("胖次下ろし可", ARG) TEXT_OFFSELECT += "_BUTTON_[拉下胖次]" ELSEIF CHECK_PANTIES("下拉半遮", ARG) TEXT_OFFSELECT += "_BUTTON_[整理胖次]" ENDIF ENDIF IF EQUIP:ARG:裙 IF CFLAG:ARG:掀起裙子 == 0 TEXT_OFFSELECT += "_BUTTON_[卷起裙子]" ELSE TEXT_OFFSELECT += "_BUTTON_[放好裙子]" ENDIF ENDIF SELECTCASE ARGS CASE "整理内衣" CALL PRINT_STRL, TEXT_OFFSELECT:1 CASEELSE CALL PRINT_STRL, TEXT_OFFSELECT ENDSELECT PRINTL ;CALL PRINT_LINEUP, "CIP" PRINTFORM 服装詳細: CALL PRINT_DRESSL, ARG, "衣装表示" PRINTL CALL PRINT_STRL, @"只今の格好は _黄色_%CLO_ABOUT(ARG)%_%SHOW_APP_CHANGE(ARG, " with")%です" PRINTL TEXT_ENDSELECT = 这様就好?      SELECTCASE ARGS CASE "整理内衣" TEXT_ENDSELECT += "_BUTTON_[整理終了]" TEXT_ENDSELECT += "_BUTTON_[现在的内衣放入抽屉中]" IF COND("所持内衣数", ARG) TEXT_ENDSELECT += "_BUTTON_[检查抽屉里面(要処分掉的话也在这里)]" ELSE TEXT_ENDSELECT += "_灰色_[检查抽屉里面(现在里面什么都没有)]" ENDIF CASEELSE IF MEMO_MASTERCLO != "" TEXT_ENDSELECT += @"_BUTTON_[%MEMO_MASTERCLO%に設定する]_BUTTON_[取消设定]" ELSE TEXT_ENDSELECT += "_BUTTON_[換装終了]" ENDIF TEXT_ENDSELECT += "_BUTTON_[関数表示]_BUTTON_[衣装保存]_BUTTON_[衣装加载]" SIF STR:最初の衣装 != "" TEXT_ENDSELECT += "_BUTTON_[返回最初的衣装]" TEXT_ENDSELECT += "_BUTTON_[晒痕]_BUTTON_[跳蛋]" ENDSELECT CALL PRINT_STRL, TEXT_ENDSELECT ; [IF_DEBUG] ; PRINTFORML STR:LASTCHOICE = %STR:LASTCHOICE% ; VARSET LOCALS ; SPLIT STR:CIP再現文字列, "/", LOCALS ; FOR LCOUNT, 0, 5 ; SELECTCASE LOCALS:LCOUNT ; CASE "" ; SIF LCOUNT >= 1 ; BREAK ; PRINTL ; CASEELSE ; PRINTFORML %LOCALS:LCOUNT% ; ENDSELECT ; NEXT ; [ENDIF] INPUTS CHOICES = %EXTSTR(RESULTS, "[", "]")% CLEARLINE 1 ;特殊な選択 IF STRCOUNT(CHOICES, "色変化") VARSET LOCALS SPLIT CHOICES, "_", LOCALS CHOICES = %LOCALS:1% CHANGE_SUBCOLOR = %LOCALS% ENDIF SELECTCASE CHOICES ;純粋に数字を見る場合 CASE "0", "1", "2", "3", "4", "5" TFLAG:換装过滤器 = TOINT(CHOICES) CASE "衣装保存" CALL SETFLAG, "衣装の記録", ARG CALL SAVE_CLO, STR:衣装記録, ARG CASE "衣装加载" CALL SETFLAG, "衣装の記録", ARG CALL LOAD_CLO, STR:衣装記録, ARG CASE "返回最初的衣装" STR:衣装記録 = %STR:最初の衣装% CALL SETFLAG, "衣装記録からの復元", ARG CASE "取消设定" TFLAG:过滤器 = 0 ; CSTR:ARG:颜绘変化 = TFLAG:換装过滤器 = 0 RETURN 1 CASE "換装終了", @"%MEMO_MASTERCLO%に設定する" IF ARG == MASTER && MEMO_MASTERCLO != "" CALL SETFLAG, "衣装の記録", MASTER IF SAVESTR:MEMO_MASTERCLO != STR:衣装記録 SAVESTR:MEMO_MASTERCLO = %STR:衣装記録% CALL SETFLAG, "衣装記録からの復元", MASTER PRINTL CALL PRINT_DRESSL, ARG, "衣装表示" PRINTFORMW を%CALLNAME:MASTER%の%MEMO_MASTERCLO%に設定しました。 ENDIF TFLAG:过滤器 = 0 ENDIF ; CSTR:ARG:颜绘変化 = TFLAG:換装过滤器 = 0 RETURN 1 CASE "整理終了" TFLAG:过滤器 = 0 TFLAG:換装过滤器 = 0 RETURN 1 CASE "现在的内衣放入抽屉中" IF COND("所持内衣数", ARG) < 18 CALL SETFLAG, "所持内衣に加える", ARG PRINTL CALL PRINT_UNDERWEARS, ARG PRINTFORMW 放到了抽屉里面。 ELSE PRINTFORMW 抽屉里面塞满了。要处分掉哪个呢。 ENDIF CASE "检查抽屉里面(要処分掉的话也在这里)" CALL CHANGE_DRAWER_UNDERWEAR, ARG CASE "整理胖次", "拉下胖次" CALL SETFLAG, CHOICES, ARG CASE "卷起裙子", "放好裙子" INVERTBIT CFLAG:ARG:掀起裙子, 0 CASE "跳蛋" INVERTBIT CFLAG:ARG:電源BOX, 0 CASE "晒痕" IF COND("晒痕", ARG) CALL SETFLAG, "晒痕重置", ARG TALENT:ARG:常時晒痕 = 0 ELSE CALL SETFLAG, "衣装の記録", ARG CALL SETFLAG, "晒痕", ARG TALENT:ARG:常時晒痕 = 1 ENDIF CASE "ポーズ重置" CSTR:ARG:颜绘変化 = CASE "剪刀手" IF CSTR:ARG:颜绘変化 == "剪刀/" CSTR:ARG:颜绘変化 = ELSE CSTR:ARG:颜绘変化 = 剪刀/ ENDIF CASE "萌え袖" IF CSTR:ARG:颜绘変化 == "萌え袖/" CSTR:ARG:颜绘変化 = ELSE CSTR:ARG:颜绘変化 = 萌え袖/ ENDIF CASE "関数表示" IF CHECK_CLO("全裸", ARG) && EQUIP:ARG:飾品 == 0 PRINTFORMW 现在身上什么都没有穿 ELSE PRINTL PRINTFORML 现在的服装函数为 PRINTL SIF EQUIP:ARG:服 PRINTFORML CALL SET_SHIRT, "%SHIRT(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:服)%" SIF EQUIP:ARG:裙 && CHECK_SHIRT("連衣裙", ARG) == 0 PRINTFORML CALL SET_SKIRT, "%SKIRT(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:裙)%" SIF EQUIP:ARG:贴身制服 PRINTFORML CALL SET_BODYS, "%BODYS(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:贴身制服)%" SIF EQUIP:ARG:下衣 PRINTFORML CALL SET_BOTTOM, "%BOTTOM(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:下衣)%" SIF EQUIP:ARG:胖次 PRINTFORML CALL SET_PANTIES, "%PANTIES(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:胖次)%" SIF EQUIP:ARG:胸罩 PRINTFORML CALL SET_BRA, "%BRA(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:胸罩)%" SIF EQUIP:ARG:手套 PRINTFORML CALL SET_GLOVE, "%GLOVE(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:手套)%" SIF EQUIP:ARG:襪子 PRINTFORML CALL SET_SOCKS, "%SOCKS(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:襪子)%" SIF EQUIP:ARG:靴 PRINTFORML CALL SET_SHOES, "%SHOES(ARG, "種類")%%CHECK_ADDCLO(CSTR:ARG:靴)%" SIF EQUIP:ARG:飾品 PRINTFORML CALL SET_OTHER, "%SUBSTRING(CSTR:ARG:飾品, 0, STRLENS(CSTR:ARG:飾品) - 1)%" PRINTL PRINTFORMW 。往EVENT_KX1_CLOTHES.ERB中进行复制的话就可以立即使用 ENDIF CASE "全部" SELECTCASE ARGS CASE "整理内衣" CALL SET_PANTIES, "", ARG CALL SET_BRA, "", ARG CASEELSE CALL SETFLAG, "衣装全脱ぎ", ARG ENDSELECT CASE "外衣" CALL SET_SHIRT, "", ARG CASE "裙" CALL SET_SKIRT, "", ARG CFLAG:ARG:掀起裙子 = 0 CASE "连褲襪", "下衣", "网纹裤襪", "裤襪等" CALL SET_BOTTOM, "", ARG CASE "贴身制服" CALL SET_BODYS, "", ARG CASE "胖次" CALL SET_PANTIES, "", ARG CASE "胸罩" CALL SET_BRA, "", ARG CASE "手套" CALL SET_GLOVE, "", ARG CASE "襪子" CALL SET_SOCKS, "", ARG CASE "靴" CALL SET_SHOES, "", ARG CASE "首", "眼鏡", "帽子", "饰耳", "髪飾", "外套", "耳当て", "顔" CALL RESET_OTHER, CHOICES, ARG CASE "外套等" CALL RESET_OTHER, "外套", ARG CASE "饰" CALL SET_OTHER, "", ARG ;柄&色 CASE "漢字1", "英字1", "英字2", "AA1" CALL SET_SHIRT, @"怪图案T恤/%CLOCOLOR_MAIDFACE("T恤", CHECK_CLOCOLOR(CSTR:ARG:服), ARG)%/%CHOICES%", ARG CASE "三角黄", "三角黒", "三角青", "三角赤", "三角白", "紐黄", "紐黒", "紐青", "紐赤", "紐白" CSTR:ARG:胖次 = %MERGE_STR(CSTR:ARG:胖次, @"正面蝴蝶結%CHOICES%")% CASE "草莓紋", "小熊紋", "鱼紋", "猫紋", "小鸡紋", "蝴蝶结紋", "水玉模様" CSTR:ARG:胖次 = %MERGE_STR(CSTR:ARG:胖次, CHOICES)% CASE "茶色", "黄色", "橙色", "黒", "紫", "青", "紺色", "薄青色", "真紅", "赤", "薄桃色", "桃色", "白", "純白", "緑色", "薄緑", "灰色", "水色", "豹纹", "奶牛", "虎紋", "柄", "米色", "濃紫", "藤の花", "焦茶色", "紅白", "緑白", "青白", "黄白", "黒白", "水玉粉紅", "水玉黒", "水玉黄色", "水玉水色", "水玉白黒", "水玉白" SELECTCASE CHANGE_SUBCOLOR CASE "外衣色変化" CSTR:ARG:服 = %MERGE_STR(CSTR:ARG:服, CHOICES)% IF CHECK_SHIRT("連衣裙", ARG) CSTR:ARG:裙 = %MERGE_STR(CSTR:ARG:裙, CHOICES)% ELSEIF CHECK_SHIRT("和裤子颜色搭配", ARG) && CHECK_CUSEABLE(BOTTOM(ARG, "種類"), CHOICES, ARG) CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% ENDIF CASE "裙色変化" CSTR:ARG:裙 = %MERGE_STR(CSTR:ARG:裙, CHOICES)% CASE "下衣色変化" CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% CASE "襪子色変化" CSTR:ARG:襪子 = %MERGE_STR(CSTR:ARG:襪子, CHOICES)% CASE "胖次色変化" CSTR:ARG:胖次 = %MERGE_STR(CSTR:ARG:胖次, CHOICES)% SIF EQUIP:ARG:胸罩 && CHECK_CUSEABLE(BRA(ARG, "種類"), CHOICES, ARG) CSTR:ARG:胸罩 = %MERGE_STR(CSTR:ARG:胸罩, CHOICES)% CASE "外套色変化" SELECTCASE CHOICES CASE "赤", "青", "黒", "白" CHOICES += "い" CASEELSE CHOICES += "の" ENDSELECT IF CHECK_OTHER("前開运动衫", ARG) CALL SET_OTHER, @"%CHOICES%前開运动衫", ARG ELSEIF CHECK_OTHER("露肩夹克", ARG) CALL SET_OTHER, @"%CHOICES%露肩夹克", ARG ELSEIF CHECK_OTHER("V领毛衣", ARG) CALL SET_OTHER, @"%CHOICES%前開V领毛衣", ARG ELSEIF CHECK_OTHER("工作围裙", ARG) CALL SET_OTHER, @"%CHOICES%工作围裙", ARG ENDIF CASEELSE SELECTCASE TYPE_LASTCHOICE CASE "装扮" CALL SET_COSTUME, @"%ARGS%/%CHOICES%", ARG IF NAME_LASTCHOICE == SHIRT(ARG, "種類") IF CHECK_SHIRT("連衣裙", ARG) CSTR:ARG:裙 = %MERGE_STR(CSTR:ARG:裙, CHOICES)% ELSEIF CHECK_SHIRT("和裤子颜色搭配", ARG) && CHECK_CUSEABLE(BOTTOM(ARG, "種類"), CHOICES, ARG) CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% ENDIF ENDIF CASE "外衣" CSTR:ARG:服 = %MERGE_STR(CSTR:ARG:服, CHOICES)% IF CHECK_SHIRT("連衣裙", ARG) CSTR:ARG:裙 = %MERGE_STR(CSTR:ARG:裙, CHOICES)% ELSEIF CHECK_SHIRT("和裤子颜色搭配", ARG) && CHECK_CUSEABLE(BOTTOM(ARG, "種類"), CHOICES, ARG) CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% ENDIF CASE "裙" CSTR:ARG:裙 = %MERGE_STR(CSTR:ARG:裙, CHOICES)% CASE "下衣" CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% CASE "连褲襪" CSTR:ARG:下衣 = %MERGE_STR(CSTR:ARG:下衣, CHOICES)% CASE "吊帯内衣" CSTR:ARG:襪子 = %MERGE_STR(CSTR:ARG:襪子, CHOICES)% CASE "贴身制服" CSTR:ARG:贴身制服 = %MERGE_STR(CSTR:ARG:贴身制服, CHOICES)% CASE "胖次" CSTR:ARG:胖次 = %MERGE_STR(CSTR:ARG:胖次, CHOICES)% SIF EQUIP:ARG:胸罩 && CHECK_CUSEABLE(BRA(ARG, "種類"), CHOICES, ARG) CSTR:ARG:胸罩 = %MERGE_STR(CSTR:ARG:胸罩, CHOICES)% CASE "胸罩" CSTR:ARG:胸罩 = %MERGE_STR(CSTR:ARG:胸罩, CHOICES)% SIF EQUIP:ARG:胖次 && CHECK_CUSEABLE(PANTIES(ARG, "種類"), CHOICES, ARG) CSTR:ARG:胖次 = %MERGE_STR(CSTR:ARG:胖次, CHOICES)% CASE "手套" CSTR:ARG:手套 = %MERGE_STR(CSTR:ARG:手套, CHOICES)% CASE "襪子" CSTR:ARG:襪子 = %MERGE_STR(CSTR:ARG:襪子, CHOICES)% CASE "靴" CSTR:ARG:靴 = %MERGE_STR(CSTR:ARG:靴, CHOICES)% CASE "饰" SELECTCASE CHOICES CASE "赤", "青", "黒", "白" CHOICES += "い" CASEELSE CHOICES += "の" ENDSELECT CALL SET_OTHER, @"%CHOICES%%NAME_LASTCHOICE%", ARG ENDSELECT ENDSELECT ;それ以外は種類選択。区分_名称 となっている CASEELSE STR:LASTCHOICE = %CHOICES% VARSET LOCALS SPLIT CHOICES, "_", LOCALS CHOICES = %LOCALS:1% SELECTCASE LOCALS CASE "類型選択" STR:LASTCHOICE = %TYPE_LASTCHOICE%_%CHOICES% SELECTCASE TYPE_LASTCHOICE CASE "装扮" ARGS = %CHOICES% CALL SETFLAG, "内衣以外全脱ぎ", ARG CALL SET_OTHER, "", ARG CALL SET_COSTUME, CHOICES, ARG CASE "外衣" CALL SET_SHIRT, CHOICES, ARG CASE "裙" CALL SET_SKIRT, CHOICES, ARG CASE "下衣" CALL SET_BOTTOM, CHOICES, ARG CASE "贴身制服" CALL SET_BODYS, CHOICES, ARG CASE "胖次" CALL SET_PANTIES, CHOICES, ARG CASE "胸罩" CALL SET_BRA, CHOICES, ARG CASE "手套" CALL SET_GLOVE, CHOICES, ARG CASE "襪子" CALL SET_SOCKS, CHOICES, ARG CASE "靴" CALL SET_SHOES, CHOICES, ARG CASE "饰" CALL SET_OTHER, CHOICES, ARG ENDSELECT CASE "装扮" CALL SETFLAG, "内衣以外全脱ぎ", ARG CALL SET_OTHER, "", ARG IF CHOICES == "没有" ARGS = ELSE ARGS = %CHOICES% CALL SET_COSTUME, CHOICES, ARG ENDIF CASE "外衣" IF ALLSAMES(SHIRT(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_SHIRT, "", ARG ELSE CALL SET_SHIRT, CHOICES, ARG ENDIF CASE "裙" IF ALLSAMES(SKIRT(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_SKIRT, "", ARG ELSE CALL SET_SKIRT, CHOICES, ARG ENDIF CASE "下衣" IF ALLSAMES(BOTTOM(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_BOTTOM, "", ARG ELSE CALL SET_BOTTOM, CHOICES, ARG ENDIF CASE "贴身制服" IF ALLSAMES(BODYS(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_BODYS, "", ARG ELSE CALL SET_BODYS, CHOICES, ARG ENDIF CASE "胖次" IF ALLSAMES(PANTIES(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_PANTIES, "", ARG ELSE CALL SET_PANTIES, CHOICES, ARG ENDIF CASE "胸罩" IF ALLSAMES(BRA(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_BRA, "", ARG ELSE CALL SET_BRA, CHOICES, ARG ENDIF CASE "手套" IF ALLSAMES(GLOVE(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_GLOVE, "", ARG ELSE CALL SET_GLOVE, CHOICES, ARG ENDIF CASE "襪子" IF ALLSAMES(SOCKS(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_SOCKS, "", ARG ELSE CALL SET_SOCKS, CHOICES, ARG ENDIF CASE "靴" IF ALLSAMES(SHOES(ARG, "種類"), CHOICES, NAME_LASTCHOICE) CALL SET_SHOES, "", ARG ELSE CALL SET_SHOES, CHOICES, ARG ENDIF CASE "饰" CALL INVERTSET_OTHER, CHOICES, ARG ENDSELECT SIF CHOICES == "没有" STR:LASTCHOICE = ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;------------------------------------------------- ;SAVE, LOAD共にARGSに記録する衣装の文字列が入っている ;GLOBALS:0~23を使う ;------------------------------------------------- @SAVE_CLO, ARGS, ARG #DIM CHOICE #DIM MEMO_LINECOUNT SIF ARG == 0 && TARGET ARG = TARGET MEMO_LINECOUNT = LINECOUNT LOADGLOBAL PRINTL PRINTFORML 要记录到几号位置呢?点击[DEL]可以进行删除(请注意存档是全游戏存档公用的) CALL SHOW_CLOSAVE, ARG PRINTFORML [100] 返回 [200] 整理编号 [300] \@ GLOBAL:衣装シミュ颜绘表示 ? 文字列 # 颜绘 \@表示に変更 [400] \@ TFLAG:页数 ? 前 # 次 \@一页 CALL INPUT_SELECT, 48, 100, 200, 300, 400 CHOICE = RESULT SELECTCASE CHOICE CASE 400 INVERTBIT TFLAG:页数, 0 SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 300 INVERTBIT GLOBAL:衣装シミュ颜绘表示, 0 SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 200 CALL SORT_CLOSAVE CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 100 CASE 24 TO 48 GLOBALS:(CHOICE-24) = SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASEELSE IF GLOBALS:CHOICE != "" PRINTFORML 覆盖[{CHOICE, 2}]号存档可以吗? CALL PRINT_SELECT, "是/否" IF RESULT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ENDIF STR:衣装記録 = %ARGS% CALL SETFLAG, "衣装記録からの復元", ARG ;あってはならない装備を取下 SIF CHECK_OTHER("黒色颈環", ARG) CALL RESET_OTHER, "黒色颈環", ARG CALL SETFLAG, "衣装の記録", ARG GLOBALS:CHOICE = %STR:衣装記録% ENDSELECT STR:衣装記録 = %ARGS% CALL SETFLAG, "衣装記録からの復元", ARG SAVEGLOBAL RETURN 1 @LOAD_CLO, ARGS, ARG #DIM CHOICE #DIM MEMO_LINECOUNT SIF ARG == 0 && TARGET ARG = TARGET MEMO_LINECOUNT = LINECOUNT LOADGLOBAL PRINTL PRINTFORML 使用几号存档呢?点击[DEL]可以进行删除 CALL SHOW_CLOSAVE, ARG PRINTFORML [100] 返回 [200] 整理编号 [300] \@ GLOBAL:衣装シミュ颜绘表示 ? 文字列 # 颜绘 \@表示に変更 [400] \@ TFLAG:页数 ? 前 # 次 \@一页 CALL INPUT_SELECT, 48, 100, 200, 300, 400 CHOICE = RESULT SELECTCASE CHOICE CASE 400 INVERTBIT TFLAG:页数, 0 SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 300 INVERTBIT GLOBAL:衣装シミュ颜绘表示, 0 SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 200 CALL SORT_CLOSAVE CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 100 STR:衣装記録 = %ARGS% CASE 24 TO 48 GLOBALS:(CHOICE-24) = SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASEELSE IF GLOBALS:CHOICE == "" PRINTFORMW [{CHOICE, 2}]号存档里面什么都没有 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ELSE STR:衣装記録 = %GLOBALS:CHOICE% ENDIF ENDSELECT CALL SETFLAG, "衣装記録からの復元", ARG SAVEGLOBAL RETURN 1 @SHOW_CLOSAVE, ARG #DIM LCOUNT #DIM LCOUNT2 ;阴蒂ック指令表示中ON SETBIT FLAG:メイン画面, 20 ;颜绘セーブロード中ON SETBIT FLAG:状況判定, 51 FOR LCOUNT, TFLAG:页数*12, TFLAG:页数*12 + 12 ADDCOPYCHARA ARG CFLAG:(CHARANUM - 1):角色用 = LCOUNT SELECTCASE GLOBALS:LCOUNT CASE "" CALL SET_CEVENT, "颜绘没有", CHARANUM - 1 CALL SETFLAG, "衣装全脱ぎ", CHARANUM - 1 CASEELSE CALL DEL_CEVENT, "颜绘没有", CHARANUM - 1 STR:衣装記録 = %GLOBALS:LCOUNT% CALL SETFLAG, "衣装記録からの復元", CHARANUM - 1 ENDSELECT IF GLOBAL:衣装シミュ颜绘表示 SELECTCASE LCOUNT CASE 5, 11, 17, 23 CALL PRINT_MAIDFACE, CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 CALL PRINT_CUTIN, "縮小", CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 FOR LCOUNT2, 0, 6 IF CEVENT("颜绘没有", CHARANUM - 6 + LCOUNT2) PRINTFORM %TEXT_LJ(@" [{LCOUNT-5+LCOUNT2, 2}]", NUMC_MAIDFACE() )% ELSE PRINTFORM %TEXT_LJ(@" [{LCOUNT-5+LCOUNT2, 2}]", NUMC_MAIDFACE()-7)% PRINTBUTTON "[DEL]", 24+LCOUNT-5+LCOUNT2 PRINTPLAIN   ENDIF NEXT PRINTL DELCHARA CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 ENDSELECT ELSE SELECTCASE GLOBALS:LCOUNT CASE "" PRINTFORML [{LCOUNT, 2}] ---- CASEELSE PRINTFORM [{LCOUNT, 2}] CALL PRINT_DRESS, CHARANUM - 1, "衣装表示" PRINTBUTTON " [DEL]", 24+LCOUNT PRINTL ENDSELECT DELCHARA CHARANUM - 1 SIF LCOUNT == TFLAG:页数*12 + 12 - 1 || GLOBALS:LCOUNT + GLOBALS:(LCOUNT + 1) != "" CALL BLANKLINE ENDIF NEXT CLEARBIT FLAG:メイン画面, 20 CLEARBIT FLAG:状況判定, 51 @SHOW_CLOSAVE_OLD, ARG #DIM LCOUNT FOR LCOUNT, 0, 20 SELECTCASE GLOBALS:LCOUNT CASE "" PRINTFORML [{LCOUNT, 2}] ---- CASEELSE PRINTFORM [{LCOUNT, 2}] STR:衣装記録 = %GLOBALS:LCOUNT% CALL SETFLAG, "衣装記録からの復元", ARG CALL PRINT_DRESS, ARG, "衣装表示" PRINTBUTTON " [DEL]", 20+LCOUNT PRINTL ENDSELECT SIF LCOUNT == 19 || GLOBALS:LCOUNT + GLOBALS:(LCOUNT + 1) != "" CALL BLANKLINE NEXT @SORT_CLOSAVE #DIM LCOUNT #DIM LCOUNT2 ;24番目は見る必要ないので最初から19番までとする FOR LCOUNT, 0, 23 SELECTCASE GLOBALS:LCOUNT CASE "" FOR LCOUNT2, LCOUNT+1, 24 SELECTCASE GLOBALS:LCOUNT2 CASE "" CASEELSE SWAP GLOBALS:LCOUNT, GLOBALS:LCOUNT2 BREAK ENDSELECT NEXT ENDSELECT NEXT SAVEGLOBAL ;------------------------------------------------- ;引き出しの内衣管理 ;------------------------------------------------- @CHANGE_DRAWER_UNDERWEAR, ARG #DIM CHOICE #DIM MEMO_LINECOUNT #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET MEMO_LINECOUNT = LINECOUNT ;[300]のために呼んでおく LOADGLOBAL ;タンスの中身を出す VARSET LOCALS SPLIT CSTR:ARG:所持内衣, "@", LOCALS PRINTL PRINTFORML 現在%CALLNAME:MASTER%的秘密抽屉里面放入的内衣有 PRINTFORML 选择内衣可以穿上。点击[DEL]的话会删除&点击空的编号会将现在的内衣放入(编号自动整理) CALL SHOW_DRAWER_UNDERWEAR, ARG PRINTFORML [100] 返回 [300] \@ GLOBAL:衣装シミュ颜绘表示 ? 文字列 # 颜绘 \@表示 CALL INPUT_SELECT, 36, 100, 300 CHOICE = RESULT SELECTCASE CHOICE CASE 300 INVERTBIT GLOBAL:衣装シミュ颜绘表示, 0 SAVEGLOBAL CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;[DEL]した場合 CASE 18 TO 35 LOCALS:(CHOICE-18) = CSTR:ARG:所持内衣 = FOR LCOUNT, 0, 18 SELECTCASE LOCALS:LCOUNT CASE "" CASEELSE CSTR:ARG:所持内衣 += @"%LOCALS:LCOUNT%@" ENDSELECT NEXT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 100 CASEELSE ;更衣場合 IF LOCALS:CHOICE != "" STR:換装衣装 = %LOCALS:CHOICE% CALL SETFLAG, "内衣の換装", ARG ;しまう場合 ELSE CALL SETFLAG, "所持内衣に加える", ARG CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ENDSELECT RETURN 1 @SHOW_DRAWER_UNDERWEAR, ARG #DIM LCOUNT #DIM LCOUNT2 ;阴蒂ック指令表示中ON SETBIT FLAG:メイン画面, 20 ;颜绘セーブロード中ON SETBIT FLAG:状況判定, 51 ;タンスの中身を出す VARSET LOCALS SPLIT CSTR:ARG:所持内衣, "@", LOCALS FOR LCOUNT, TFLAG:页数*18, TFLAG:页数*18 + 18 ADDCOPYCHARA ARG CFLAG:(CHARANUM - 1):角色用 = LCOUNT SELECTCASE LOCALS:LCOUNT CASE "" CALL SET_CEVENT, "颜绘没有", CHARANUM - 1 CALL SETFLAG, "衣装全脱ぎ", CHARANUM - 1 CASEELSE CALL DEL_CEVENT, "颜绘没有", CHARANUM - 1 STR:衣装記録 = %LOCALS:LCOUNT% CALL SETFLAG, "衣装記録からの復元", CHARANUM - 1 ENDSELECT IF GLOBAL:衣装シミュ颜绘表示 SELECTCASE LCOUNT CASE 5, 11, 17, 23 CALL PRINT_MAIDFACE, CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 CALL PRINT_CUTIN, "縮小", CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 FOR LCOUNT2, 0, 6 IF CEVENT("颜绘没有", CHARANUM - 6 + LCOUNT2) PRINTFORM %TEXT_LJ(@" [{LCOUNT-5+LCOUNT2, 2}]", NUMC_MAIDFACE() )% ELSE PRINTFORM %TEXT_LJ(@" [{LCOUNT-5+LCOUNT2, 2}]", NUMC_MAIDFACE()-7)% PRINTBUTTON "[DEL]", 18+LCOUNT-5+LCOUNT2 PRINTPLAIN   ENDIF NEXT PRINTL DELCHARA CHARANUM - 6, CHARANUM - 5, CHARANUM - 4, CHARANUM - 3, CHARANUM - 2, CHARANUM - 1 ENDSELECT ELSE SELECTCASE LOCALS:LCOUNT CASE "" PRINTFORML [{LCOUNT, 2}] ---- PRINTL CASEELSE PRINTFORM [{LCOUNT, 2}] CALL PRINT_DRESS, CHARANUM - 1, "衣装表示" PRINTBUTTON " [DEL]", 18+LCOUNT PRINTL ENDSELECT DELCHARA CHARANUM - 1 SIF LCOUNT == TFLAG:页数*18 + 18 - 1 || LOCALS:LCOUNT + LOCALS:(LCOUNT + 1) != "" CALL BLANKLINE ENDIF NEXT CLEARBIT FLAG:メイン画面, 20 CLEARBIT FLAG:状況判定, 51
yge1988/eraAkumaMaid
ERB/MAIDFACE/SIMULATE_CLOTHES.ERB
erb
unknown
38,381
;------------------------------------------------- ;角色ARGの淫紋を選ぶ。ARG == 0 の場合はドッペル你を使ってのシミュレーションモード ;------------------------------------------------- @SIMULATE_INMON, ARG #DIM MEMO_INMON #DIM MEMO_REDRAW MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 ;淫紋設定中フラグON SETBIT FLAG:状況判定, 44 SELECTCASE ARG CASE 0 ADDCHARA 99 ARG = CHARANUM - 1 CALL SET_3SIZE, ARG BASE:ARG:腰圍 = BASE:ARG:身高 * 38 /100 TALENT:ARG:肤色 = 0 MARK:ARG:淫紋 = 2 CALL SIMULATE_INMON_MAIN, ARG CALL DELETE_CHARA, CHARANUM - 1 CASEELSE MEMO_INMON = MARK:ARG:淫紋 SIF MARK:ARG:淫紋 == 0 MARK:ARG:淫紋 = 1 CALL SIMULATE_INMON_MAIN, ARG ;仮想角色で無いなら淫紋を元に戻す SIF COND("仮想角色", ARG) == 0 MARK:ARG:淫紋 = MEMO_INMON ENDSELECT CLEARBIT FLAG:状況判定, 44 REDRAW MEMO_REDRAW @SIMULATE_INMON_MAIN, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIMS CHOICES MEMO_LINECOUNT = LINECOUNT PRINTL CALL PRINT_CUTIN, "腹部", ARG IF COND("仮想角色", ARG) CALL SELECTSL, "普通/褐色肌/色白/青肌/色黒", "肤色:", @"    肤色:%TEXT_LJ(CONDS("肤色", ARG), 13)%" CALL SELECTSL, "普通/苗条/筋肉/豐腴", "肚子周围:", @"   肚子周围:%TEXT_LJ(CONDS("お腹の見た目", ARG), 13)%" CALL SELECTSL, "没有/H型/棒型/十字架型/♂型/♀型/心型", "肚脐環:", @"  肚脐環:%TEXT_LJ(CEVENTS("肚脐環", ARG), 13)%" CALL SELECTSL, "没有/銀色/金色/赤/緑/紫/青", "恥丘穿環:", @"  恥丘穿環:%TEXT_LJ(CEVENTS("恥丘穿環", ARG), 13)%" ENDIF PRINTL CALL SELECTSL, "基本/羽化/改造/開花/寄生", "", @"     形状:%TEXT_LJ(CONDS("淫紋の種類", ARG), 13)%" CALL SELECTSL, "浸食/堕落/隷属/封入/聖翼", "", @"              " PRINTL CALL SELECTSL, "0LV/1LV/2LV/3LV/4LV", "", @"     段階:{MARK:ARG:淫紋}LV     " IF COND("仮想角色", ARG) CALL SELECTSL, "平常/欲求不満/満足", "様子:", @"  淫紋の様子:%TEXT_LJ(CONDS("淫紋の様子", ARG), 13)%" CALL SELECTSL, "平常/妊娠中", "妊娠:", @"  母体の状態:\@ BASE:ARG:受精 ? 妊娠中 # 平常  \@    " ENDIF PRINTL CALL PRINT_STRL, "   这様就好?     _BUTTON_[OK!]" INPUTS CHOICES = %EXTSTR(RESULTS, "[", "]")% CLEARLINE 1 SELECTCASE CHOICES CASE "OK!" SIF CEVENTS("淫紋", ARG) == "" CALL SET_CEVENT, "淫紋:基本", ARG PRINTL RETURN 1 CASE "肤色:普通" TALENT:ARG:肤色 = 0 CASE "肤色:褐色肌" TALENT:ARG:肤色 = 1 CASE "肤色:色白" TALENT:ARG:肤色 = 2 CASE "肤色:青肌" TALENT:ARG:肤色 = 3 CASE "肤色:色黒" TALENT:ARG:肤色 = 4 CASE "肚子周围:普通" TALENT:ARG:筋肉 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("苗条倍数", ARG) + CALCF("豐腴倍数", ARG) ) /200 CASE "肚子周围:苗条" TALENT:ARG:筋肉 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("苗条倍数", ARG) - 1) /100 CASE "肚子周围:筋肉" TALENT:ARG:筋肉 = 1 BASE:ARG:腰圍 = BASE:ARG:身高 * 38 /100 CASE "肚子周围:豐腴" TALENT:ARG:筋肉 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("豐腴倍数", ARG) + 1) /100 ;形状 CASE "基本", "羽化", "改造", "開花", "寄生", "浸食", "堕落", "隷属", "封入", "聖翼" CALL DEL_CEVENT_GROUP, "淫紋", ARG CALL SET_CEVENT, @"淫紋:%CHOICES%", ARG ;段階 CASE "0LV" MARK:ARG:淫紋 = 0 CASE "1LV" MARK:ARG:淫紋 = 1 CASE "2LV" MARK:ARG:淫紋 = 2 CASE "3LV" MARK:ARG:淫紋 = 3 CASE "4LV" MARK:ARG:淫紋 = 4 ;淫紋の様子 CASE "様子:平常" CFLAG:ARG:躁动难忍 = 0 CFLAG:ARG:A已中出 = 0 CFLAG:ARG:V已中出 = 0 CASE "様子:欲求不満" CFLAG:ARG:躁动难忍 = 1 CFLAG:ARG:A已中出 = 0 CFLAG:ARG:V已中出 = 0 CASE "様子:満足" CFLAG:ARG:躁动难忍 = 0 IF TALENT:ARG:男性 || TALENT:ARG:尻穴狂い CFLAG:ARG:A已中出 = 1 ELSE CFLAG:ARG:V已中出 = 1 ENDIF ;妊娠状態 CASE "妊娠:妊娠中" BASE:ARG:受精 = 1 CASE "妊娠:平常" BASE:ARG:受精 = 0 ;肚脐環 CASE "肚脐環:没有" CALL DEL_CEVENT_GROUP, "肚脐環", ARG TALENT:ARG:肚脐環 = 0 CASE "肚脐環:H型", "肚脐環:棒型", "肚脐環:十字架型", "肚脐環:♂型", "肚脐環:♀型", "肚脐環:心型" CALL DEL_CEVENT_GROUP, "肚脐環", ARG CALL SET_CEVENT, CHOICES, ARG TALENT:ARG:肚脐環 = 1 ;恥丘穿環 CASE "恥丘穿環:没有" CALL DEL_CEVENT_GROUP, "恥丘穿環", ARG TALENT:ARG:恥丘穿環 = 0 CASE "恥丘穿環:銀色", "恥丘穿環:金色", "恥丘穿環:赤", "恥丘穿環:緑", "恥丘穿環:紫", "恥丘穿環:青" CALL DEL_CEVENT_GROUP, "恥丘穿環", ARG CALL SET_CEVENT, CHOICES, ARG TALENT:ARG:恥丘穿環 = 1 ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART
yge1988/eraAkumaMaid
ERB/MAIDFACE/SIMULATE_INMON.ERB
erb
unknown
5,099
;------------------------------------------------- ;角色阴蒂画面等で角色ARGの髪色などを変更する(設定がされていない角色対策) ;ARG == 0 の場合はドッペル你を使ってのシミュレーションモード ;------------------------------------------------- @SIMULATE_MAIDFACE, ARG #DIM ACTOR #DIMS MEMO_CLO #DIMS MEMO_SAVESTR #DIM MEMO_TFLAG #DIM LCOUNT STR:颜绘固定 = STR:LASTCHOICE = MEMO_CLO = MEMO_SAVESTR = %SAVESTR:飾品% MEMO_TFLAG = TFLAG:过滤器 TFLAG:过滤器 = 0 ACTOR = 0 ;颜绘シミュ中フラグON SETBIT FLAG:状況判定, 48 SELECTCASE ARG CASE 0 IF TARGET > MASTER && CFLAG:颜绘 PRINTPLAINFORM 要以[{TARGET, 2}]%NAME:TARGET%的顔绘为基准吗? PRINTL IF CFLAG:MASTER:颜绘 CALL PRINT_SELECT, @"是(一部分的表情、是这个角色独有的)/否/%CALLNAME:MASTER%の颜绘をベースにする" ELSE CALL PRINT_SELECT, @"是(一部分的表情、是这个角色独有的)/否" ENDIF SELECTCASE RESULT CASE 0 ADDCOPYCHARA TARGET ACTOR = TARGET CASE 2 ADDCOPYCHARA MASTER ACTOR = MASTER ENDSELECT ENDIF SIF ACTOR == 0 ADDCHARA 99 ARG = CHARANUM - 1 ;CFLAGは重置しておく VARSET CFLAG:ARG:0, 0 CSTR:ARG:颜绘変化 = IF NO:ARG == 99 CALL SET_3SIZE, ARG BASE:ARG:腰圍 = BASE:ARG:身高 * 38 /100 ENDIF CALL VARSET_MAIDFACE, ARG ;仮想角色フラグを立てる CSTR:ARG:CEVENT = VARSET LOCALS SPLIT CSTR:ACTOR:CEVENT, "/", LOCALS FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNTS(LOCALS:LCOUNT, "淫紋", "穿環") CSTR:ARG:CEVENT += @"%LOCALS:LCOUNT%/" ENDSELECT NEXT CALL SET_CEVENT, "仮想角色", ARG CALL SETFLAG, "衣装の記録", ARG STR:最初の衣装 = %STR:衣装記録% CALL SETFLAG, "衣装記録からの復元", ARG ;あってはならない装備を取下 SIF CHECK_OTHER("黒色颈環", ARG) CALL RESET_OTHER, "黒色颈環", ARG STR:衣装記録 = CALL SETFLAG, "最初の颜绘の記録", ARG CFLAG:ARG:颜绘 = 1 CALL SIMULATE_MAIDFACE_MAIN, ARG CALL DELETE_CHARA, CHARANUM - 1 CASEELSE IF COND("髪型変更のお願い中", ARG) CALL SETFLAG, "最初の颜绘の記録", ARG CALL SIMULATE_MAIDFACE_MAIN, ARG ELSE CALL SETFLAG, "最初の颜绘の記録", ARG CFLAG:ARG:颜绘 = 1 CALL SETFLAG, "衣装の記録", ARG MEMO_CLO = %STR:衣装記録% ;あってはならない装備を取下 SIF CHECK_OTHER("黒色颈環", ARG) CALL RESET_OTHER, "黒色颈環", ARG CALL SETFLAG, "衣装の記録", ARG STR:最初の衣装 = %STR:衣装記録% IF ARG == MASTER PRINTFORMW 对于%NAME:MASTER%的颜绘设定、可以使用[10]~对衣服进行设定 PRINTFORMW 即使是没有进行设定也会自动使用默认的衣服套装、想要变更的时候请尽情使用 ENDIF CALL SIMULATE_MAIDFACE_MAIN, ARG STR:衣装記録 = %MEMO_CLO% CALL SETFLAG, "衣装記録からの復元", ARG IF ARG == MASTER && SAVESTR:飾品 != MEMO_SAVESTR PRINTFORML %CALLNAME:MASTER%的眼鏡、要按照现在设定的样子马上进行变更吗? CALL PRINT_SELECT, "是/否" SIF RESULT == 0 CALL SET_OTHER, SAVESTR:飾品, MASTER ENDIF ENDIF ENDSELECT TFLAG:过滤器 = MEMO_TFLAG STR:颜绘固定 = ;颜绘シミュ中フラグOFF CLEARBIT FLAG:状況判定, 48 ;------------------------------------------------- ;TFLAG:过滤器で現在設定しているものの種類を管理する ;0髪, 1表情, 2其他の颜绘, 3衣装 ;------------------------------------------------- @SIMULATE_MAIDFACE_MAIN, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM ORIGINALCOLOR_BUTTOM_VALUE #DIMS CHOICES #DIMS PRINT_TABLE #DIMS SHOW_TABLE #DIMS EXAMPLE_EMOTE #DIMS MEGANE #DIMS MENU_SELECT #DIMS MEMO_MASTERCLO #DIMS MEMO_CFLAGNAME #DIMS VIRTUAL_LOCATION #DIMS INDENT_TEXT #DIMS MEMO_CSTR MEMO_LINECOUNT = LINECOUNT SIF !ORIGINALCOLOR_BUTTOM_VALUE ORIGINALCOLOR_BUTTOM_VALUE = 1 SIF VIRTUAL_LOCATION == "" VIRTUAL_LOCATION = 默认 MEMO_CSTR = %CSTR:ARG:颜绘変化% CALL PRINT_CUTIN, "属性与外表", ARG CALL EMOTEFACE, @"%SUBSTRING(CSTR:ARG:颜绘変化, 0, STRLENS(CSTR:ARG:颜绘変化) - 1)%", ARG CSTR:ARG:颜绘変化 = %MEMO_CSTR% CLEARLINE TFLAG:MAX_height ;颜绘&腹部グラ分のスペース INDENT_TEXT = %BL(2*MAIDFACESIZE()/50 + 3)% IF COND("髪型変更のお願い中", ARG) == 0 CFLAG:ARG:髪型変更のお願い中 = 0 MENU_SELECT = %INDENT_TEXT%_ MENU_SELECT += @"\@ TFLAG:过滤器 == 0 ? 緑_ # \@[0]%TEXT_LJ("髪の設定", 20)%_" MENU_SELECT += @"\@ TFLAG:过滤器 == 1 ? 緑_ # \@[1]%TEXT_LJ("目,眉,口の設定", 20)%_" SIF COND("仮想角色", ARG) || ARG == MASTER MENU_SELECT += @"\@ TFLAG:过滤器 == 2 ? 緑_ # \@[2]%TEXT_LJ("其他の設定", 20)%_" MENU_SELECT += @"L_%INDENT_TEXT%_" IF COND("仮想角色", ARG) || ARG == MASTER MENU_SELECT += @"\@ TFLAG:过滤器 == 3 ? 緑_ # \@[3]%TEXT_LJ("目,眉,口の表情変化", 20)%_" MENU_SELECT += @"\@ TFLAG:过滤器 == 4 ? 緑_ # \@[4]%TEXT_LJ("それ以外の表情変化", 20)%_" ENDIF MENU_SELECT += @"\@ TFLAG:过滤器 == 5 ? 緑_ # \@[5]%TEXT_LJ("服装画像测试", 20)%_" [IF_DEBUG] IF COND("髪型変更のお願い中", ARG) == 0 && COND("角色メイク中") == 0 MENU_SELECT += @"L_%INDENT_TEXT%_" MENU_SELECT += @"\@ TFLAG:过滤器 == 6 ? 緑_ # \@[6]%TEXT_LJ("随机颜色シミュレーター", 20)%_" ENDIF [ENDIF] CALL PRINT_STRL, MENU_SELECT IF ARG == MASTER PRINTL MENU_SELECT = MENU_SELECT += @"NOBUTTON_%INDENT_TEXT%衣装設定:_" MENU_SELECT += @"[10]制服_\@ SAVESTR:制服 != "" ? 緑_済 # 水色_未 \@_ " MENU_SELECT += @"[11]体操服_\@ SAVESTR:体操服 != "" ? 緑_済 # 水色_未 \@_ " MENU_SELECT += @"[12]便装_\@ SAVESTR:便装 != "" ? 緑_済 # 水色_未 \@_ " MENU_SELECT += @"[13]外出装_\@ SAVESTR:外出装 != "" ? 緑_済 # 水色_未 \@_ " MENU_SELECT += @"[14]泳装_\@ SAVESTR:泳装 != "" ? 緑_済 # 水色_未 \@_ " MENU_SELECT += @"[15]内衣_\@ COND("所持内衣数", ARG) ? 緑_済 # 水色_未 \@_ " CALL PRINT_STRL, MENU_SELECT ENDIF PRINTL SELECTCASE TFLAG:过滤器 CASE 0, 1 CALL PRINT_STRL, @"%INDENT_TEXT%_黄色_※[0],[1]连续选择同一个东西的话会变成随机固定※" CALL PRINT_STRL, @"%INDENT_TEXT%例)[巻髪]连续选择两次的话頭发的长度会固定为巻髪" CASE 2 CALL PRINT_STRL, @"%INDENT_TEXT%_黄色_※頬傷和創口貼和精液可以选择多个(再選択的话可以ON/OFF之间切换)※" CASE 3 CALL PRINT_STRL, @"%INDENT_TEXT%_黄色_※这里不会记录为颜绘、只是用于确认反应用的测试※" CALL PRINT_STRL, @"%INDENT_TEXT%_黄色_※点击选中的东西的话会变成消除※" CASE 4 CALL PRINT_STRL, @"%INDENT_TEXT%_黄色_※这里不会记录为颜绘、只是用于确认反应用的测试※" CASE 6 CALL GET_COLOR_MATRIX_ELEMENTS, "髪色の種類", CONDS("髪色の種類", ARG), ARG CFLAG:ARG:髪R = COLOR_MATRIX_ELEMENTS:0:0 CFLAG:ARG:髪G = COLOR_MATRIX_ELEMENTS:0:1 CFLAG:ARG:髪B = COLOR_MATRIX_ELEMENTS:0:2 CFLAG:ARG:髪高光R = COLOR_MATRIX_ELEMENTS:1:0 CFLAG:ARG:髪高光G = COLOR_MATRIX_ELEMENTS:1:1 CFLAG:ARG:髪高光B = COLOR_MATRIX_ELEMENTS:1:2 CFLAG:ARG:髪主線R = COLOR_MATRIX_ELEMENTS:2:0 CFLAG:ARG:髪主線G = COLOR_MATRIX_ELEMENTS:2:1 CFLAG:ARG:髪主線B = COLOR_MATRIX_ELEMENTS:2:2 CSTR:ARG:髪色 = カスタム SELECTCASE CONDS("眼形の番号", ARG) CASE "2", "3", "4", "5", "6" CALL GET_COLOR_MATRIX_ELEMENTS, "瞳色2", CONDS("左瞳色", ARG), ARG CASEELSE CALL GET_COLOR_MATRIX_ELEMENTS, "瞳色", CONDS("左瞳色", ARG), ARG ENDSELECT CFLAG:ARG:目R = COLOR_MATRIX_ELEMENTS:0:0 CFLAG:ARG:目G = COLOR_MATRIX_ELEMENTS:0:1 CFLAG:ARG:目B = COLOR_MATRIX_ELEMENTS:0:2 CFLAG:ARG:目高光R = COLOR_MATRIX_ELEMENTS:1:0 CFLAG:ARG:目高光G = COLOR_MATRIX_ELEMENTS:1:1 CFLAG:ARG:目高光B = COLOR_MATRIX_ELEMENTS:1:2 CSTR:ARG:瞳色 = カスタム ENDSELECT ENDIF CALL MULTILINE, MAX(1 + TFLAG:MAX_height - (LINECOUNT - MEMO_LINECOUNT), 0) SELECTCASE TFLAG:过滤器 CASE 6 CALL SELECTSL, TEXTS("髪色の種類:槞以外"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/髪色/") ? _黄色_ # \@髪色:%TEXT_LJ(@"%CONDS("髪色の種類", ARG)%髪", 18)%", "髪" HTML_PRINT @" %TEXT_LJ("髪のベース", 16)%<shape type='rect' param='300' color='#%TOSTR(CFLAG:ARG:髪R, "X2")%%TOSTR(CFLAG:ARG:髪G, "X2")%%TOSTR(CFLAG:ARG:髪B, "X2")%'>  <button value='随机颜色減算髪ALL'>[ALL-]</button> <button value='随机颜色加算髪ALL'>[ALL+]</button>" PRINTFORM    R: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪R), 3)%]", "随机颜色直接入力髪R" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪R" CALL PRINT_BAR, "枠无赤色ゲージ", CFLAG:ARG:髪R, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪R" PRINTL PRINTFORM    G: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪G), 3)%]", "随机颜色直接入力髪G" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪G" CALL PRINT_BAR, "枠无緑色ゲージ", CFLAG:ARG:髪G, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪G" PRINTL PRINTFORM    B: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪B), 3)%]", "随机颜色直接入力髪B" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪B" CALL PRINT_BAR, "枠无青色ゲージ", CFLAG:ARG:髪B, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪B" PRINTL HTML_PRINT @" %TEXT_LJ("髪の主線", 16)%<shape type='rect' param='300' color='#%TOSTR(CFLAG:ARG:髪主線R, "X2")%%TOSTR(CFLAG:ARG:髪主線G, "X2")%%TOSTR(CFLAG:ARG:髪主線B, "X2")%'>  <button value='随机颜色減算髪主線ALL'>[ALL-]</button> <button value='随机颜色加算髪主線ALL'>[ALL+]</button>" PRINTFORM    R: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪主線R), 3)%]", "随机颜色直接入力髪主線R" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪主線R" CALL PRINT_BAR, "枠无赤色ゲージ", CFLAG:ARG:髪主線R, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪主線R" PRINTL PRINTFORM    G: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪主線G), 3)%]", "随机颜色直接入力髪主線G" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪主線G" CALL PRINT_BAR, "枠无緑色ゲージ", CFLAG:ARG:髪主線G, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪主線G" PRINTL PRINTFORM    B: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪主線B), 3)%]", "随机颜色直接入力髪主線B" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪主線B" CALL PRINT_BAR, "枠无青色ゲージ", CFLAG:ARG:髪主線B, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪主線B" PRINTL HTML_PRINT @" %TEXT_LJ("髪の高光", 16)%<shape type='rect' param='300' color='#%TOSTR(CFLAG:ARG:髪高光R, "X2")%%TOSTR(CFLAG:ARG:髪高光G, "X2")%%TOSTR(CFLAG:ARG:髪高光B, "X2")%'>  <button value='随机颜色減算髪高光ALL'>[ALL-]</button> <button value='随机颜色加算髪高光ALL'>[ALL+]</button>" PRINTFORM    R: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪高光R), 3)%]", "随机颜色直接入力髪高光R" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪高光R" CALL PRINT_BAR, "枠无赤色ゲージ", CFLAG:ARG:髪高光R, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪高光R" PRINTL PRINTFORM    G: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪高光G), 3)%]", "随机颜色直接入力髪高光G" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪高光G" CALL PRINT_BAR, "枠无緑色ゲージ", CFLAG:ARG:髪高光G, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪高光G" PRINTL PRINTFORM    B: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:髪高光B), 3)%]", "随机颜色直接入力髪高光B" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算髪高光B" CALL PRINT_BAR, "枠无青色ゲージ", CFLAG:ARG:髪高光B, 255, 50 PRINTBUTTON "[+]", "随机颜色加算髪高光B" PRINTL PRINTL CALL SELECTSL, TEXTS("瞳色の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/瞳色/") ? _黄色_ # \@瞳色:%TEXT_LJ(CONDS("右瞳色", ARG), 18)%" HTML_PRINT @" %TEXT_LJ("目のベース", 16)%<shape type='rect' param='300' color='#%TOSTR(CFLAG:ARG:目R, "X2")%%TOSTR(CFLAG:ARG:目G, "X2")%%TOSTR(CFLAG:ARG:目B, "X2")%'>  <button value='随机颜色減算目ALL'>[ALL-]</button> <button value='随机颜色加算目ALL'>[ALL+]</button>" PRINTFORM    R: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目R), 3)%]", "随机颜色直接入力目R" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目R" CALL PRINT_BAR, "枠无赤色ゲージ", CFLAG:ARG:目R, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目R" PRINTL PRINTFORM    G: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目G), 3)%]", "随机颜色直接入力目G" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目G" CALL PRINT_BAR, "枠无緑色ゲージ", CFLAG:ARG:目G, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目G" PRINTL PRINTFORM    B: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目B), 3)%]", "随机颜色直接入力目B" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目B" CALL PRINT_BAR, "枠无青色ゲージ", CFLAG:ARG:目B, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目B" PRINTL HTML_PRINT @" %TEXT_LJ("目の高光", 16)%<shape type='rect' param='300' color='#%TOSTR(CFLAG:ARG:目高光R, "X2")%%TOSTR(CFLAG:ARG:目高光G, "X2")%%TOSTR(CFLAG:ARG:目高光B, "X2")%'>  <button value='随机颜色減算目高光ALL'>[ALL-]</button> <button value='随机颜色加算目高光ALL'>[ALL+]</button>" PRINTFORM    R: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目高光R), 3)%]", "随机颜色直接入力目高光R" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目高光R" CALL PRINT_BAR, "枠无赤色ゲージ", CFLAG:ARG:目高光R, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目高光R" PRINTL PRINTFORM    G: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目高光G), 3)%]", "随机颜色直接入力目高光G" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目高光G" CALL PRINT_BAR, "枠无緑色ゲージ", CFLAG:ARG:目高光G, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目高光G" PRINTL PRINTFORM    B: PRINTBUTTON @"[%TEXT_RJ(TOSTR(CFLAG:ARG:目高光B), 3)%]", "随机颜色直接入力目高光B" PRINTFORM %TEXT_LJ("", 13)% PRINTBUTTON "[-]", "随机颜色減算目高光B" CALL PRINT_BAR, "枠无青色ゲージ", CFLAG:ARG:目高光B, 255, 50 PRINTBUTTON "[+]", "随机颜色加算目高光B" PRINTL PRINTL SELECTCASE ORIGINALCOLOR_BUTTOM_VALUE CASE 1 CALL SELECTS, "_黄色/x1/ /x5/ /x10/ /x25/ /x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" CASE 5 CALL SELECTS, "x1/ /_黄色/x5/ /x10/ /x25/ /x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" CASE 10 CALL SELECTS, "x1/ /x5/ /_黄色/x10/ /x25/ /x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" CASE 25 CALL SELECTS, "x1/ /x5/ /x10/ /_黄色/x25/ /x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" CASE 50 CALL SELECTS, "x1/ /x5/ /x10/ /x25/ /_黄色/x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" CASEELSE CALL SELECTS, "x1/ /x5/ /x10/ /x25/ /x50", "随机颜色ボタン倍率", @" ボタン倍率:x%TEXT_LJ(TOSTR(ORIGINALCOLOR_BUTTOM_VALUE), 13)%" ENDSELECT PRINTL CALL SELECTS, REPLACE("默认/夜空/青空/雨空/白/海/部室/喫茶店昼/情人旅館夜/魔界空", VIRTUAL_LOCATION, @"_黄色\/%VIRTUAL_LOCATION%"), "背景の変更", @" 背景:%TEXT_LJ(VIRTUAL_LOCATION, 20)%" PRINTL ;ここは髪型変更モードかで選択できるものが増減する CASE 0 IF COND("髪型変更のお願い中", ARG) == 0 CALL SELECTSL, TEXTS("髪色の種類", ARG), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/髪色/") ? _黄色_ # \@髪色:%TEXT_LJ(@"%CONDS("髪色の種類", ARG)%髪", 18)%", "髪" PRINTL IF COND("種族:史莱姆", ARG) CALL SELECTSL, "長", "", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/髪長/") ? _黄色_ # \@髪長:%TEXT_LJ(CONDS("髪長", ARG), 18)%" ELSE CALL SELECTSL, TEXTS("髪長の種類"), "", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/髪長/") ? _黄色_ # \@髪長:%TEXT_LJ(CONDS("髪長", ARG), 18)%" ENDIF ; PRINTL ENDIF IF COND("種族:史莱姆", ARG) CALL SELECTSL, "卷髪", "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/後髪/") ? _黄色_ # \@後髪:%TEXT_LJ(CONDS("後髪", ARG), 18)%" PRINTL CALL SELECTSL, "液状前髪", "", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/前髪/") ? _黄色_ # \@前髪:%TEXT_LJ(CONDS("前髪", ARG), 18)%" PRINTL CALL SELECTSL, "无特殊髪型/双马尾/短双马尾/卷双马尾/钻頭双马尾ール/細双马尾/三股辫/团子頭双马尾/団子頭/三股辫编发", "", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/改髪/") ? _黄色_ # \@改髪:%TEXT_LJ(CONDS("改髪", ARG), 18)%" PRINTL ELSE CALL SELECTSL, TEXTS("後髪の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/後髪/") ? _黄色_ # \@後髪:%TEXT_LJ(CONDS("後髪", ARG), 18)%" PRINTL CALL SELECTSL, TEXTS("前髪の種類"), "", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/前髪/") ? _黄色_ # \@前髪:%TEXT_LJ(CONDS("前髪", ARG), 18)%" PRINTL CALL SELECTSL, TEXTS("改髪の種類"), "", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/改髪/") ? _黄色_ # \@改髪:%TEXT_LJ(CONDS("改髪", ARG), 18)%" PRINTL ENDIF CALL SELECTSL, TEXTS("呆毛の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/呆毛/") ? _黄色_ # \@呆毛:%TEXT_LJ(CONDS("呆毛", ARG), 18)%" PRINTL CALL SELECTSL, @"%TEXTS("挑染の種類")%\/ \/%TEXTS("挑染の色の種類", ARG)%", "挑染", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/挑染/") ? _黄色_ # \@挑染:%TEXT_LJ(@"%CONDS("挑染の種類と色", ARG)%", 18)%" PRINTL CALL SELECTSL, @"无\/%TEXTS("渐变颜色の色の種類", ARG)%", "渐变颜色", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/渐变颜色/") ? _黄色_ # \@渐变颜色:%TEXT_LJ(@"%CONDS("渐变颜色", ARG)%", 12)%" PRINTL CASE 1, 3 IF TFLAG:过滤器 == 1 CALL SELECTSL, TEXTS("瞳色の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/瞳色/") ? _黄色_ # \@瞳色:%TEXT_LJ(CONDS("右瞳色", ARG), 18)%" SIF COND("種族:一目", ARG) == 0 CALL SELECTSL, TEXTS("瞳色の種類"), "左", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/瞳色/") ? _黄色_ # \@左瞳色:%TEXT_LJ(CONDS("左瞳色", ARG), 18)%" PRINTL ENDIF ;目5是ったんオミット IF COND("種族:一目", ARG) IF TFLAG:过滤器 == 1 CALL SELECTSL, "普通眼/眯眯眼/笑颜/闭眼/〇〇/></涙目〇〇", "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") ? _黄色_ # \@眼形:%TEXT_LJ(CONDS("右眼形", ARG), 18)%" ELSE CALL SELECTSL, "普通眼/眯眯眼/笑颜/闭眼/〇〇/></涙目〇〇", "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") ? _黄色_ # \@眼形:%TEXT_LJ(FACES("眼形の種類", ARG), 18)%" ENDIF ELSE IF TFLAG:过滤器 == 1 CALL SELECTSL, TEXTS("眼形の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") ? _黄色_ # \@眼形:%TEXT_LJ(CONDS("右眼形", ARG), 18)%" ELSE CALL SELECTSL, TEXTS("眼形の種類:変化向け"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") ? _黄色_ # \@眼形:%TEXT_LJ(FACES("眼形の種類", ARG), 18)%" PRINTL CALL SELECTSL, TEXTS("左眼形の種類:変化向け"), "左", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") ? _黄色_ # \@左眼形:%TEXT_LJ(FACES("左眼形の種類", ARG), 18)%" ENDIF ENDIF PRINTL IF TFLAG:过滤器 == 1 CALL SELECTSL, "无/飘忽/半目", "目の変化", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/目の変化") ? _黄色_ # \@目の変化:%TEXT_LJ(CONDS("目の変化", ARG), 18)%" ELSE CALL SELECTSL, "无/飘忽/半目/睁開", "目の変化", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/目の変化") ? _黄色_ # \@目の変化:%TEXT_LJ(FACES("目の変化の種類", ARG), 18)%" ENDIF PRINTL ;黒目の記載追加_2020_06_24_作者I IF TFLAG:过滤器 == 1 CALL SELECTSL, TEXTS("白眼の種類"), "", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/白眼/") ? _黄色_ # \@白眼:%TEXT_LJ(CONDS("右白眼", ARG), 18)%" PRINTL ENDIF CALL SELECTSL, TEXTS("目の光沢の種類"), "高光", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/高光/") ? _黄色_ # \@光沢:%TEXT_LJ(CONDS("右高光", ARG), 18)%" PRINTL CALL SELECTSL, TEXTS("睫毛の色の種類", ARG), "睫毛", @"\@ STRCOUNT(@"/%STR:颜绘固定%", "/睫毛/") ? _黄色_ # \@睫毛色:%TEXT_LJ(@"%CONDS("睫毛の色", ARG)%", 18)%" PRINTL IF COND("種族:一目", ARG) IF TFLAG:过滤器 == 1 CALL SELECTSL, "通常眉/憤怒眉/困扰眉", "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眉形/") ? _黄色_ # \@眉形:%TEXT_LJ(CONDS("眉形", ARG), 18)%" ELSE CALL SELECTSL, "通常眉/憤怒眉/困扰眉", "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眉形/") ? _黄色_ # \@眉形:%TEXT_LJ(FACES("眉形の種類", ARG), 18)%" ENDIF ELSE IF TFLAG:过滤器 == 1 CALL SELECTSL, TEXTS("眉形の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眉形/") ? _黄色_ # \@眉形:%TEXT_LJ(CONDS("眉形", ARG), 18)%" ELSE CALL SELECTSL, TEXTS("長さを無視した眉形の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/眉形/") ? _黄色_ # \@眉形:%TEXT_LJ(FACES("眉形の種類", ARG), 18)%" ENDIF ENDIF PRINTL IF TFLAG:过滤器 == 1 CALL SELECTSL, TEXTS("嘴形の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/嘴形/") ? _黄色_ # \@嘴形:%TEXT_LJ(CONDS("嘴形", ARG), 18)%" ELSE CALL SELECTSL, TEXTS("嘴形の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/嘴形/") ? _黄色_ # \@嘴形:%TEXT_LJ(FACES("嘴形の種類", ARG), 18)%" ENDIF PRINTL CASE 2 IF COND("仮想角色", ARG) CALL SELECTSL, "人类/獣人/兎獣人/妖狐/天使/悪魔/鬼/竜人/淫魔/吸血鬼/魔界人/史莱姆/一目", "", @"  種族:%TEXT_LJ(CONDS("種族", ARG), 18)%" CALL SELECTSL, "人类耳/精灵耳/魔族耳/動物耳/動物耳2/動物耳3/動物耳4/動物耳5/動物耳6/人鱼耳", "", @" 耳の形:%TEXT_LJ(CONDS("耳の形", ARG), 18)%" CALL SELECTSL, "没有/悪魔/悪魔2/悪魔3/悪魔4/魔界人/額短/額長", "角", @"角の形:%TEXT_LJ(CONDS("角の形", ARG), 18)%" CALL SELECTSL, "没有/悪魔", "頭羽", @"頭羽の形:%TEXT_LJ(CONDS("頭羽の形", ARG), 18)%" CALL SELECTSL, "普通/褐色肌/色白/青肌/色黒", "", @" 肤色:%TEXT_LJ(CONDS("肤色", ARG), 18)%" CALL SELECTSL, "普通/苗条/筋肉/豐腴", "肚子周围", @"肚子周围:%TEXT_LJ(CONDS("お腹の見た目", ARG), 18)%" CALL SELECTSL, "没有/競泳泳装/高開衩競泳泳装/死库水/新死库水/比基尼胸罩/褶边比基尼胸罩/Micro比基尼胸罩/吊帯衫", "晒痕上", @"晒痕上:%TEXT_LJ(CONDS("晒痕トップ", ARG), 18)%" CALL SELECTSL, "没有/比基尼/Micro比基尼/丁字褲/淚珠泳衣/衝浪胖次/男式比基尼", "晒痕下", @"晒痕下:%TEXT_LJ(CONDS("晒痕下衣", ARG), 18)%" IF CONFIG("陰毛") SELECTCASE COND("陰毛年齢", ARG) CASE 1 CALL SELECTSL, "白虎/脱毛処理/光滑无毛/剃过留痕/还没長出来", "陰毛の名称:", @"  陰毛:%TEXT_LJ(CONDS("陰毛", ARG), 18)%" CASE 2 CALL SELECTSL, "白虎/脱毛処理/光滑无毛/剃过留痕/还没長出来/保养完毕/小三角形/長方形/心型/自然/随意生長", "陰毛の名称:", @"  陰毛:%TEXT_LJ(CONDS("陰毛の形", ARG), 18)%" CASE 3 CALL SELECTSL, "白虎/脱毛処理/光滑无毛/剃过留痕/还没長出来/保养完毕/小三角形/逆三角形/卵型/四角形/長方形/心型/自然/随意生長", "陰毛の名称:", @"  陰毛:%TEXT_LJ(CONDS("陰毛の形", ARG), 18)%" CASE IS >= 4 CALL SELECTSL, "白虎/脱毛処理/光滑无毛/剃过留痕/無髭/保养完毕/小三角形/逆三角形/卵型/四角形/長方形/心型/自然/随意生長", "陰毛の名称:", @"  陰毛:%TEXT_LJ(CONDS("陰毛の形", ARG), 18)%" ENDSELECT CALL SELECTSL, "1/2/3/4", "陰毛年齢", @"陰毛年齢:%TEXT_LJ(@"{COND("陰毛年齢", ARG)}", 18)%" ENDIF CALL SELECTSL, "没有/基本/羽化/改造/開花/寄生/浸食/堕落/隷属/封入/聖翼", "淫紋:", @"  淫紋:%TEXT_LJ(CONDS("淫紋の種類", ARG), 18)%" CALL SELECTSL, "0/1/2/3/4", "淫紋LV", @" 淫紋LV:%TEXT_LJ(@"{MARK:ARG:淫紋}LV", 18)%" CALL SELECTSL, "没有/耳環/夾子耳環/夾子耳環右/夾子耳環左", "耳朵穿環:", @"耳朵穿環:%TEXT_LJ(CEVENTS("耳朵穿環", ARG), 18)%" CALL SELECTSL, "没有/H型/棒型/十字架型/♂型/♀型/心型", "肚脐環:", @" 肚臍ピ:%TEXT_LJ(CEVENTS("肚脐環", ARG), 18)%" CALL SELECTSL, "没有/銀色/金色/赤/緑/紫/青", "恥丘穿環:", @" 恥丘ピ:%TEXT_LJ(CEVENTS("恥丘穿環", ARG), 18)%" PRINTL ENDIF IF COND("仮想角色", ARG) || ARG == MASTER CALL SELECTSL, "頬化粧没有/脸谱赤/脸谱青/战妆/光滑", "", @" 頬化粧:%TEXT_LJ(CONDS("頬化粧", ARG), 18)%" CALL SELECTSL, "没有/左/鼻/右", "頬傷", @"  頬傷:%TEXT_LJ(CONDS("頬傷", ARG), 18)%" CALL SELECTSL, "没有/左/鼻/右", "頬創口貼", @"頬創口貼:%TEXT_LJ(CONDS("頬創口貼", ARG), 18)%" CALL SELECTSL, TEXTS("痣の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/痣/") ? _黄色_ # \@痣:%TEXT_LJ(CONDS("痣", ARG), 18)%" CALL SELECTSL, TEXTS("蝴蝶結の種類"), "", @" \@ STRCOUNT(@"/%STR:颜绘固定%", "/蝴蝶結/") ? _黄色_ # \@蝴蝶結:%TEXT_LJ(CONDS("蝴蝶結", ARG), 18)%" IF COND("仮想角色", ARG) || ARG == MASTER IF COND("種族:一目", ARG) CALL SELECTSL, "无眼鏡/眼罩白/眼罩黒", "", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼鏡/") ? _黄色_ # \@眼鏡:%TEXT_LJ(CONDS("眼鏡", ARG), 18)%" ELSE CALL SELECTSL, "无眼鏡/眼鏡/专家眼鏡/黑框眼鏡/金丝眼鏡/玳瑁眼鏡/瓶底眼鏡/圈圈眼鏡/瓶底胡须眼鏡/圈圈胡须眼鏡", "", @"  \@ STRCOUNT(@"/%STR:颜绘固定%", "/眼鏡/") ? _黄色_ # \@眼鏡:%TEXT_LJ(CONDS("眼鏡", ARG), 18)%" CALL SELECTSL, "太阳鏡/眼罩白/眼罩黒", "", BL(27) ENDIF ENDIF ENDIF CASE 4 CALL SELECTSL, "状態重置/心情好/甜言蜜语/欣喜/心情差/躁动难忍/空洞/过电", "", @"  状態:%TEXT_LJ(CONDS("颜绘コンディション", ARG), 18)%" IF COND("種族:一目", ARG) CALL SELECTSL, "憤怒/害羞/惊嚇/小悪魔/闲/红潮恍惚/爱心眼", "", BL(27) ELSE CALL SELECTSL, "憤怒/害羞/惊嚇/小悪魔/闲/红潮恍惚/爱心眼/混乱", "", BL(27) ENDIF CALL SELECTSL, "睡眠/刚睡醒/脸色苍白/目陰効果/目陰/酔酒", "", BL(27) PRINTL CALL SELECTSL, "脸颊没有/楕円/红晕/婴儿红晕/紅潮/紅潮2/赤面/赤面2/血迹", "", @" 脸颊:%TEXT_LJ(FACES("脸颊の種類", ARG), 18)%" PRINTL CALL SELECTSL, "没有/憤怒/汗/汗2/汗3/爱心/兴奋/惊讶/睡眠/困倦/開心/・・・", "对话框", @"对话框:%TEXT_LJ(EXTSTR(FACES("对话框の種類", ARG), "对话框"), 18)%" CALL SELECTSL, "?/?2/!/尷尬/乱/電球/!?/////圆圈/叉叉/爱心大量/圓圈", "对话框", BL(27) PRINTL CALL SELECTSL, "小物没有/沒點燃的煙/烟/冰/pocky/面包/法棍", "", @"  小物:%TEXT_LJ(FACES("小物の種類", ARG), 18)%" CALL SELECTSL, "挎包/橘子/帯洞乳酪/圆形奶酪/本/頭上橘子/短冊/送禮", "", BL(27) CALL SELECTSL, "扇子赤/扇子富士山/扇子桜/扇子白/萌え袖/避孕套/帯血菜刀/菜刀/叹气/抖抖", "", BL(27) CALL SELECTSL, "托下巴/唇边手/頬手/石頭/石頭右/剪刀/剪刀右/布/布右/W剪刀手/頬杖/頬杖左/W頬杖", "", BL(27) CALL SELECTSL, "茶/咖啡/紅茶/啤酒/ストロー/手机/手机白/手机黒/手机粉紅", "", BL(27) CALL SELECTSL, "对指/不可以/胖次花绳/胖次花绳湿/胖次花绳变化", "", BL(27) SIF COND("白色死神", ARG) CALL SELECTSL, "オーフェス/オーフェス兴奋/オーフェス汗/オーフェス爱心/オーフェス!/オーフェス?/オーフェス!?/オーフェス電球", "", BL(27) PRINTL CALL SELECTSL, "精液没有/精液左頬/精液髪/精液右頬/精液B", "", @"  精液:%TEXT_LJ(FACES("精液の種類", ARG), 18)%" PRINTL CALL SELECTSL, "汗没有/頬汗", "", @"   汗:%TEXT_LJ(FACES("汗の種類", ARG), 18)%" PRINTL ENDSELECT CALL MULTILINE, MAX(36 - (LINECOUNT - MEMO_LINECOUNT), 0) IF CSTR:ARG:颜绘変化 != "" PRINTFORML  现在的表情是:CALL EMOTION_PLUS, "%SUBSTRING(CSTR:ARG:颜绘変化, 0, STRLENS(CSTR:ARG:颜绘変化) - 1)%" ELSE PRINTL ENDIF IF COND("髪型変更のお願い中", ARG) == 0 CALL PRINT_STRL, @" 这様就好?%BL(13)%_BUTTON_[OK!]_BUTTON_[回到初始状态]_BUTTON_[随机]_BUTTON_[CSTR表示]_BUTTON_[颜绘セーブ]_BUTTON_[颜绘ロード]" ELSE CALL PRINT_STRL, @" 这様就好?%BL(13)%_BUTTON_[OK!]_BUTTON_[回到初始状态]" ENDIF INPUTS CHOICES = %EXTSTR(RESULTS, "[", "]")% CLEARLINE 1 ;純粋に数字を見る場合 SELECTCASE CHOICES CASE "5" CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SIMULATE_CLOTHES, ARG CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE "10", "11", "12", "13", "14" CLEARLINE LINECOUNT - MEMO_LINECOUNT TFLAG:过滤器 = TOINT(CHOICES) SELECTCASE TFLAG:过滤器 CASE 10 MEMO_MASTERCLO = 制服 CASE 11 MEMO_MASTERCLO = 体操服 CASE 12 MEMO_MASTERCLO = 便装 CASE 13 MEMO_MASTERCLO = 外出装 CASE 14 MEMO_MASTERCLO = 泳装 ENDSELECT IF SAVESTR:MEMO_MASTERCLO != "" STR:衣装記録 = %SAVESTR:MEMO_MASTERCLO% CALL SETFLAG, "衣装記録からの復元", MASTER ELSE CALL SET_COORDINATE, MEMO_MASTERCLO, MASTER ENDIF CALL SIMULATE_CLOTHES, MASTER CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE "15" TFLAG:过滤器 = TOINT(CHOICES) CALL SIMULATE_CLOTHES, MASTER, "整理内衣" CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE "6" SIF COND("髪型変更のお願い中", ARG) == 0 && COND("角色メイク中") == 0 TFLAG:过滤器 = TOINT(CHOICES) CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE "0", "1", "2", "3", "4", "5", "6", "10", "11", "12", "13", "14" SIF COND("髪型変更のお願い中", ARG) == 0 TFLAG:过滤器 = TOINT(CHOICES) CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDSELECT IF STRCOUNT(CHOICES, "随机颜色直接入力") MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色直接入力")% PRINTL PRINTFORML %MEMO_CFLAGNAME%の値を入力してください(0~255) CALL INPUT_SELECT, 256 CFLAG:ARG:MEMO_CFLAGNAME = RESULT ELSEIF STRCOUNT(CHOICES, "随机颜色減算") IF STRCOUNT(CHOICES, "ALL") MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色減算", "ALL")%R CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME - ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色減算", "ALL")%G CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME - ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色減算", "ALL")%B CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME - ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) ELSE MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色減算")% CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME - ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) ENDIF ELSEIF STRCOUNT(CHOICES, "随机颜色加算") IF STRCOUNT(CHOICES, "ALL") MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色加算", "ALL")%R CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME + ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色加算", "ALL")%G CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME + ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色加算", "ALL")%B CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME + ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) ELSE MEMO_CFLAGNAME = %EXTSTR(CHOICES, "随机颜色加算")% CFLAG:ARG:MEMO_CFLAGNAME = LIMIT(CFLAG:ARG:MEMO_CFLAGNAME + ORIGINALCOLOR_BUTTOM_VALUE, 0, 255) ENDIF ELSEIF STRCOUNT(CHOICES, "随机颜色ボタン倍率") ORIGINALCOLOR_BUTTOM_VALUE = TOINT(EXTSTR(CHOICES, "随机颜色ボタン倍率x") ) ELSEIF STRCOUNT(CHOICES, "背景の変更") VIRTUAL_LOCATION = %EXTSTR(CHOICES, "背景の変更")% CSTR:ARG:颜绘変化 = %CLEARSTRMATCH(CSTR:ARG:颜绘変化, "BG\=")% SELECTCASE VIRTUAL_LOCATION CASE "默认" CASE "夜空" CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, "BG=0夜空月")% CASE "青空" CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, "BG=0青空")% CASE "雨空" CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, "BG=0雨")% CASE "白" CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, "BG=0背景白色")% CASEELSE CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, @"BG=0%VIRTUAL_LOCATION%")% ENDSELECT ENDIF ;颜绘布ツは分岐が多いので専用処理 IF STRCOUNT(@"\/%TEXTS("髪の種類", ARG)%\/", @"\/%CHOICES%\/") IF CSTR:ARG:髪色 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "髪色")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "髪色")% ENDIF CSTR:ARG:髪色 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("髪長の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:髪長 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "髪長")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "髪長")% ENDIF CSTR:ARG:髪長 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("後髪の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:後髪 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "後髪")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "後髪")% ENDIF CSTR:ARG:後髪 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("前髪の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:前髪 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "前髪")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "前髪")% ENDIF CSTR:ARG:前髪 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("改髪の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:改髪 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "改髪")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "改髪")% ENDIF CSTR:ARG:改髪 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("呆毛の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:呆毛 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "呆毛")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "呆毛")% ENDIF CSTR:ARG:呆毛 = %CHOICES% ELSEIF CHOICES == "挑染无" IF STRCOUNT(CSTR:ARG:挑染, CHOICES) STR:颜绘固定 = %SETSTR(STR:颜绘固定, "挑染")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "挑染")% ENDIF CSTR:ARG:挑染 = 挑染无_%CONDS("挑染の色", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("挑染の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:挑染 == @"%CHOICES%_%CONDS("挑染の色", ARG)%" STR:颜绘固定 = %SETSTR(STR:颜绘固定, "挑染")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "挑染")% ENDIF SELECTCASE CONDS("挑染の色", ARG) CASE "" CSTR:ARG:挑染 = %CHOICES%_黒 CASEELSE CSTR:ARG:挑染 = %CHOICES%_%CONDS("挑染の色", ARG)% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("挑染の色の種類", ARG)%\/", @"\/%CHOICES%\/") IF CSTR:ARG:挑染 == @"%CONDS("挑染の種類", ARG)%_%EXTSTR(CHOICES, "挑染")%" STR:颜绘固定 = %SETSTR(STR:颜绘固定, "挑染")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "挑染")% ENDIF SELECTCASE CONDS("挑染の種類", ARG) CASE "", "挑染无" CSTR:ARG:挑染 = 挑染1_%EXTSTR(CHOICES, "挑染")% CASEELSE CSTR:ARG:挑染 = %CONDS("挑染の種類", ARG)%_%EXTSTR(CHOICES, "挑染")% ENDSELECT ELSEIF CHOICES == "渐变颜色无" IF CSTR:ARG:渐变颜色 == "" STR:颜绘固定 = %SETSTR(STR:颜绘固定, "渐变颜色")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "渐变颜色")% ENDIF CSTR:ARG:渐变颜色 = ELSEIF STRCOUNT(@"\/%TEXTS("渐变颜色の色の種類", ARG)%\/", @"\/%CHOICES%\/") IF CSTR:ARG:渐变颜色 == EXTSTR(CHOICES, "渐变颜色") STR:颜绘固定 = %SETSTR(STR:颜绘固定, "渐变颜色")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "渐变颜色")% ENDIF CSTR:ARG:渐变颜色 = %EXTSTR(CHOICES, "渐变颜色")% ELSEIF STRCOUNT(@"\/%TEXTS("蝴蝶結の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:蝴蝶結 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "蝴蝶結")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "蝴蝶結")% ENDIF CSTR:ARG:蝴蝶結 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("瞳色の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:瞳色 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "瞳色")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "瞳色")% ENDIF CSTR:ARG:瞳色 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("左瞳色の種類")%\/", @"\/%CHOICES%\/") IF CONDS("左瞳色", ARG) == SUBSTRINGU(CHOICES, 1, -1) STR:颜绘固定 = %SETSTR(STR:颜绘固定, "瞳色")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "瞳色")% ENDIF CSTR:ARG:瞳色 = %CONDS("右瞳色", ARG)%_%SUBSTRINGU(CHOICES, 1, -1)% SIF CONDS("左瞳色", ARG) == CONDS("右瞳色", ARG) CSTR:ARG:瞳色 = %CONDS("右瞳色", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("眼形の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("眼形の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左眼形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("眼形の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左眼形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("眼形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ENDIF CASEELSE IF CSTR:ARG:眼形 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "眼形")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "眼形")% ENDIF CALL CHANGE_MAIDFACE, CHOICES, ARG ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("左眼形の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("左眼形の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左眼形の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左眼形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ;意味のない指示は消す SIF FACES("左眼形の種類", ARG) == @"左%FACES("眼形の種類", ARG)%" CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左眼形の種類", ARG)%/", "")% ENDIF CASEELSE IF CONDS("左眼形", ARG) == SUBSTRINGU(CHOICES, 1, -1) STR:颜绘固定 = %SETSTR(STR:颜绘固定, "眼形")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "眼形")% ENDIF CALL CHANGE_MAIDFACE, CHOICES, ARG ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("白眼の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:白眼 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "白眼")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "白眼")% ENDIF CSTR:ARG:白眼 = %CHOICES% ELSEIF STRCOUNT(@"\/%TEXTS("左白眼の種類")%\/", @"\/%CHOICES%\/") IF CONDS("左白眼", ARG) == SUBSTRINGU(CHOICES, 1, -1) STR:颜绘固定 = %SETSTR(STR:颜绘固定, "白眼")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "白眼")% ENDIF CSTR:ARG:白眼 = %CONDS("右白眼", ARG)%_%SUBSTRINGU(CHOICES, 1, -1)% SIF CONDS("左白眼", ARG) == CONDS("右白眼", ARG) CSTR:ARG:白眼 = %CONDS("右白眼", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("目の光沢の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("目の光沢の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("目の光沢の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("目の光沢の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ;意味のない指示は消す SIF STRCOUNT(CSTR:ARG:颜绘変化, "高光有") == 2 || STRCOUNT(CSTR:ARG:颜绘変化, "高光无") == 2 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% ENDIF CASEELSE IF CSTR:ARG:高光 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "高光")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "高光")% ENDIF CSTR:ARG:高光 = %CHOICES% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("左目の光沢の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("左目の光沢の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ;意味のない指示は消す SIF STRCOUNT(CSTR:ARG:颜绘変化, "高光有") == 2 || STRCOUNT(CSTR:ARG:颜绘変化, "高光无") == 2 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("左目の光沢の種類", ARG)%/", "")% ENDIF CASEELSE IF CONDS("左高光", ARG) == SUBSTRINGU(CHOICES, 1, -1) STR:颜绘固定 = %SETSTR(STR:颜绘固定, "高光")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "高光")% ENDIF CSTR:ARG:高光 = %CONDS("右高光", ARG)%_%SUBSTRINGU(CHOICES, 1, -1)% SIF CONDS("左高光", ARG) == CONDS("右高光", ARG) CSTR:ARG:高光 = %CONDS("右高光", ARG)% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("睫毛の色の種類", ARG)%\/", @"\/%CHOICES%\/") IF CSTR:ARG:睫毛の色 == EXTSTR(CHOICES, "睫毛") STR:颜绘固定 = %SETSTR(STR:颜绘固定, "睫毛")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "睫毛")% ENDIF CSTR:ARG:睫毛の色 = %EXTSTR(CHOICES, "睫毛")% ELSEIF STRCOUNT(@"\/%TEXTS("眉形の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("眉形の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("眉形の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("眉形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ENDIF CASEELSE IF CSTR:ARG:眉形 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "眉形")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "眉形")% ENDIF CSTR:ARG:眉形 = %CHOICES% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("嘴形の種類")%\/", @"\/%CHOICES%\/") SELECTCASE TFLAG:过滤器 CASE 3 IF FACES("嘴形の種類", ARG) == CHOICES CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("嘴形の種類", ARG)%/", "")% ELSE CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("嘴形の種類", ARG)%/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ENDIF CASEELSE IF CSTR:ARG:嘴形 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "嘴形")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "嘴形")% ENDIF CSTR:ARG:嘴形 = %CHOICES% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("痣の種類")%\/", @"\/%CHOICES%\/") IF CSTR:ARG:痣 == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "痣")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "痣")% ENDIF CSTR:ARG:痣 = %CHOICES% ENDIF ;分岐が増えすぎたので添え数字は無視する SELECTCASE NONUM(CHOICES) CASE "颜绘セーブ" CALL SETFLAG, "颜绘の記録", ARG CALL SAVE_MAIDFACE, STR:颜绘記録, ARG CASE "颜绘ロード" CALL SETFLAG, "颜绘の記録", ARG CALL LOAD_MAIDFACE, STR:颜绘記録, ARG CASE "状態重置", "睡眠", "甜言蜜语", "心情好", "欣喜", "心情差", "躁动难忍", "刚睡醒", "憤怒", "害羞", "惊嚇", "小悪魔", "闲", "红潮恍惚", "过电", "爱心眼", "目陰", "目陰効果", "脸色苍白", "空洞", "混乱", "酔酒" SELECTCASE CHOICES CASE "状態重置" CSTR:ARG:颜绘変化 = CASE "睡眠", "甜言蜜语", "心情好", "欣喜", "心情差", "躁动难忍", "刚睡醒", "憤怒", "害羞", "惊嚇", "小悪魔", "闲", "红潮恍惚", "过电", "目陰", "目陰効果", "空洞", "脸色苍白", "酔酒" IF STRCOUNT(CSTR:ARG:颜绘変化, "爱心眼") CSTR:ARG:颜绘変化 = %CHOICES%/爱心眼 ELSE CSTR:ARG:颜绘変化 = %CHOICES%/ ENDIF ;爱心眼と混乱は同居しない CASE "混乱" CSTR:ARG:颜绘変化 = %CHOICES%/ CASE "爱心眼" IF STRCOUNT(CSTR:ARG:颜绘変化, "混乱") CSTR:ARG:颜绘変化 = %CHOICES%/ ELSEIF STRCOUNT(CSTR:ARG:颜绘変化, "爱心眼") == 0 CSTR:ARG:颜绘変化 += "爱心眼/" ENDIF ENDSELECT CASE "随机" SIF STRCOUNT(@"/%STR:颜绘固定%", "/髪色/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("髪の種類", ARG) ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/髪長/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("髪長の種類:坊主无") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/前髪/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("前髪の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/後髪/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("後髪の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/改髪/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("改髪の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/呆毛/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("呆毛の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/蝴蝶結/") == 0 CALL CHANGE_MAIDFACE, TEXTR("无蝴蝶結/无蝴蝶結/无蝴蝶結/无蝴蝶結/両側蝴蝶結/单側蝴蝶結/頭後蝴蝶結/頭上蝴蝶結"), ARG IF STRCOUNT(@"/%STR:颜绘固定%", "/挑染/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("挑染の種類") ), ARG SELECTCASE CONDS("挑染の種類", ARG) CASE "", "挑染无" CASEELSE CALL CHANGE_MAIDFACE, TEXTR(TEXTS("挑染の色の種類", ARG) ), ARG ENDSELECT ENDIF IF STRCOUNT(@"/%STR:颜绘固定%", "/渐变颜色/") == 0 IF RAND:3 CALL CHANGE_MAIDFACE, "渐变颜色无", ARG ELSE CALL CHANGE_MAIDFACE, TEXTR(TEXTS("渐变颜色の色の種類", ARG) ), ARG ENDIF ENDIF IF STRCOUNT(@"/%STR:颜绘固定%", "/瞳色/") == 0 CALL CHANGE_MAIDFACE, TEXTR("黒/青/氷水/紫/緑/赤/茶/金/紅/桃/紺/焦茶/深緑/棕/銀"), ARG SIF RAND:10 == 0 CALL CHANGE_MAIDFACE, TEXTR("左黒/左青/左氷水/左紫/左緑/左赤/左茶/左金/左紅/左桃/左白/左紺/左焦茶/左深緑/左棕/左銀"), ARG ENDIF SIF STRCOUNT(@"/%STR:颜绘固定%", "/眼形/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("眼形の種類:随机向け") ), ARG IF STRCOUNT(@"/%STR:颜绘固定%", "/目の変化/") == 0 IF RAND:4 == 0 CALL CHANGE_MAIDFACE, TEXTR("飘忽/半目"), ARG ELSE CALL CHANGE_MAIDFACE, "目の変化无", ARG ENDIF ENDIF SIF STRCOUNT(@"/%STR:颜绘固定%", "/白眼/") == 0 CALL CHANGE_MAIDFACE, TEXTR("无眼白/无眼白/无眼白/无眼白/白眼/白眼/白眼/白眼/黒目"), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/睫毛/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("睫毛の色の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/眉形/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("眉形の種類") ), ARG SIF STRCOUNT(@"/%STR:颜绘固定%", "/嘴形/") == 0 CALL CHANGE_MAIDFACE, TEXTR(TEXTS("嘴形の種類") ), ARG IF STRCOUNT(@"/%STR:颜绘固定%", "/眼鏡/") == 0 IF RAND:3 == 0 CALL SET_OTHER, TEXTR("眼鏡/专家眼鏡/黑框眼鏡/金丝眼鏡/玳瑁眼鏡/太阳鏡"), ARG ELSE CALL RESET_OTHER, "眼鏡", ARG ENDIF ENDIF CALL SETFLAG, "無表情颜绘の記録", ARG CASE "現在的颜绘をベースに変更" CALL SETFLAG, "最初の颜绘の記録", ARG CASE "回到初始状态" CALL SETFLAG, "最初の颜绘からの復元", ARG CSTR:ARG:颜绘変化 = CASE "服装を回到初始状态" STR:衣装記録 = %STR:最初の衣装% CALL SETFLAG, "衣装記録からの復元", ARG CASE "放弃显示顔绘" CFLAG:ARG:颜绘 = 0 RETURN 0 CASE "OK!", "CSTR表示" PRINTL IF COND("髪型変更のお願い中", ARG) RETURN 1 ELSEIF COND("仮想角色", ARG) || NONUM(CHOICES) == "CSTR表示" CALL PRINT_STRL, "この颜绘に対応するCSTRと素質は以下です_黄色_(状態は[状態重置]であると仮定します)" PRINTL SIF TALENT:ARG:肤色 PRINTFORML 素質,肤色,{TALENT:ARG:肤色}, SIF TALENT:ARG:常時晒痕 PRINTFORML 素質,常時晒痕,1, SIF TALENT:ARG:苗条 PRINTFORML 素質,苗条,{TALENT:ARG:苗条}, SIF TALENT:ARG:豐腴 PRINTFORML 素質,豐腴,{TALENT:ARG:豐腴}, SIF TALENT:ARG:筋肉 PRINTFORML 素質,筋肉,{TALENT:ARG:筋肉}, SIF TALENT:ARG:精灵耳 PRINTFORML 素質,精灵耳,{TALENT:ARG:精灵耳}, SIF TALENT:ARG:動物耳 PRINTFORML 素質,動物耳,{TALENT:ARG:動物耳}, SIF TALENT:ARG:尾巴 PRINTFORML 素質,尾巴,{TALENT:ARG:尾巴}, SIF TALENT:ARG:角 PRINTFORML 素質,角,{TALENT:ARG:角}, SIF TALENT:ARG:頭羽 PRINTFORML 素質,頭羽,{TALENT:ARG:頭羽}, SIF TALENT:ARG:耳朵穿環 PRINTFORML 素質,耳朵穿環,{TALENT:ARG:耳朵穿環}, SIF TALENT:ARG:肚脐環 PRINTFORML 素質,肚脐環,{TALENT:ARG:肚脐環}, SIF TALENT:ARG:恥丘穿環 PRINTFORML 素質,恥丘穿環,{TALENT:ARG:恥丘穿環}, SIF MARK:ARG:淫紋 PRINTFORML 刻印,淫紋,{MARK:ARG:淫紋}, SIF CSTR:ARG:晒痕 != "" PRINTFORML CSTR,晒痕,%CSTR:ARG:晒痕%, IF CONFIG("陰毛") SELECTCASE CONDS("陰毛", ARG) CASE "" CASEELSE PRINTFORML CSTR,陰毛的喜好,%CONDS("陰毛", ARG)%, ENDSELECT ENDIF PRINTFORML CSTR,種族,%CSTR:ARG:種族%, FOR LCOUNT, 90, 110 SIF CSTR:ARG:LCOUNT == "" CONTINUE PRINTFORML CSTR,%CSTRNAME:LCOUNT%,%CSTR:ARG:LCOUNT%, NEXT SIF REPLACE(CSTR:ARG:CEVENT, "仮想角色/", "") != "" PRINTFORML CSTR,CEVENT,%REPLACE(CSTR:ARG:CEVENT, "仮想角色/", "")%, IF CHECK_OTHER("眼鏡", ARG) PRINTL PRINTFORML EVENT_KX1_CLOTHES.ERB 内の CASE "飾品"に PRINTFORML CALL SET_OTHER, "%SUBSTRING(CSTR:ARG:飾品, 0, STRLENS(CSTR:ARG:飾品) - 1)%" ENDIF PRINTL PRINTFORML 往CSV(眼鏡等保存有服装数据的ERB)中对应的位置进行复制粘贴的话、角色的颜绘可以变成现在设定的样子。 PRINTFORMW 依次点击窗口画面上的 ファイル→ログを阴蒂ップボードにコピー→向下滚动 可以这样獲得。 IF NONUM(CHOICES) == "CSTR表示" CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ELSEIF COND("角色メイク中", ARG) == 0 PRINTFORMW [%CSTR:ARG:称号%]%NAME:ARG%的顔绘設定完毕。 CALL SETFLAG, "普段の髪型記録", ARG SIF ARG == MASTER SAVESTR:飾品 = %OTHER(ARG, "眼鏡")% ENDIF RETURN 1 CASE "普通" TALENT:ARG:肤色 = 0 CASE "褐色肌" TALENT:ARG:肤色 = 1 CASE "色白" TALENT:ARG:肤色 = 2 CASE "青肌" TALENT:ARG:肤色 = 3 CASE "色黒" TALENT:ARG:肤色 = 4 CASE "肚子周围普通" TALENT:ARG:筋肉 = 0 TALENT:ARG:苗条 = 0 TALENT:ARG:豐腴 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("苗条倍数", ARG) + CALCF("豐腴倍数", ARG) ) /200 CASE "肚子周围苗条" TALENT:ARG:筋肉 = 0 TALENT:ARG:苗条 = 1 TALENT:ARG:豐腴 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("苗条倍数", ARG) - 1) /100 CASE "肚子周围筋肉" TALENT:ARG:筋肉 = 1 TALENT:ARG:苗条 = 0 TALENT:ARG:豐腴 = 0 BASE:ARG:腰圍 = BASE:ARG:身高 * 38 /100 CASE "肚子周围豐腴" TALENT:ARG:筋肉 = 0 TALENT:ARG:苗条 = 0 TALENT:ARG:豐腴 = 1 BASE:ARG:腰圍 = BASE:ARG:身高 * (CALCF("豐腴倍数", ARG) + 1) /100 ;晒痕は 下衣&トップ と記述されている CASE "晒痕上没有" VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS SELECTCASE LOCALS:0 CASE "", "競泳泳装", "高開衩競泳泳装", "死库水", "新死库水" TALENT:ARG:常時晒痕 = 0 CALL SETFLAG, "晒痕重置", ARG CASEELSE CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = %LOCALS:0%& ENDSELECT CASE "晒痕下没有" VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS SELECTCASE LOCALS:1 CASE "", "競泳泳装", "高開衩競泳泳装", "死库水", "新死库水" TALENT:ARG:常時晒痕 = 0 CALL SETFLAG, "晒痕重置", ARG CASEELSE CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = &%LOCALS:1% ENDSELECT CASE "晒痕上競泳泳装", "晒痕上高開衩競泳泳装", "晒痕上死库水", "晒痕上新死库水" TALENT:ARG:常時晒痕 = 1 CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = %EXTSTR(CHOICES, "晒痕上")% CASE "晒痕上比基尼胸罩", "晒痕上褶边比基尼胸罩", "晒痕上Micro比基尼胸罩", "晒痕上吊帯衫" TALENT:ARG:常時晒痕 = 1 VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS SELECTCASE LOCALS:0 CASE "", "競泳泳装", "高開衩競泳泳装", "死库水", "新死库水" CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = &%EXTSTR(CHOICES, "晒痕上")% CASEELSE CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = %LOCALS:0%&%EXTSTR(CHOICES, "晒痕上")% ENDSELECT CASE "晒痕下比基尼", "晒痕下Micro比基尼", "晒痕下丁字褲", "晒痕下淚珠泳衣", "晒痕下衝浪胖次", "晒痕下男式比基尼" TALENT:ARG:常時晒痕 = 1 VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS SELECTCASE LOCALS:1 CASE "", "競泳泳装", "高開衩競泳泳装", "死库水", "新死库水" CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = %EXTSTR(CHOICES, "晒痕下")%& CASEELSE CALL SETFLAG, "晒痕", ARG CSTR:ARG:晒痕 = %EXTSTR(CHOICES, "晒痕下")%&%LOCALS:1% ENDSELECT CASE "晒痕有" TALENT:ARG:常時晒痕 = 1 CALL SETFLAG, "衣装の記録", ARG CALL SETFLAG, "晒痕", ARG CASE "晒痕没有" TALENT:ARG:常時晒痕 = 0 CALL SETFLAG, "晒痕重置", ARG CASE "陰毛の名称:白虎" BASE:ARG:陰毛 = 100 CASE "陰毛の名称:脱毛処理" BASE:ARG:陰毛 = 200 CASE "陰毛の名称:光滑无毛" BASE:ARG:陰毛 = 300 CASE "陰毛の名称:剃过留痕" BASE:ARG:陰毛 = 306 CASE "陰毛の名称:还没長出来", "陰毛の名称:無髭" BASE:ARG:陰毛 = 400 CASE "陰毛の名称:保养完毕" ;陰毛の状態重置 CALL DEL_CEVENT_GROUP, "陰毛の名称", ARG BASE:ARG:陰毛 = 500 CASE "陰毛の名称:小三角形", "陰毛の名称:逆三角形", "陰毛の名称:卵型", "陰毛の名称:四角形", "陰毛の名称:長方形", "陰毛の名称:心型", "陰毛の名称:長方形" ;陰毛の状態重置 CALL DEL_CEVENT_GROUP, "陰毛の名称", ARG BASE:ARG:陰毛 = 500 CALL SET_CEVENT, CHOICES, ARG CASE "陰毛の名称:自然" BASE:ARG:陰毛 = 600 CASE "陰毛の名称:随意生長" BASE:ARG:陰毛 = 700 CASE "陰毛年齢" SELECTCASE CHOICES CASE "陰毛年齢1" TALENT:ARG:陰毛年齢 = 1 SIF BASE:ARG:陰毛 >= 500 BASE:ARG:陰毛 = 400 CASE "陰毛年齢2" TALENT:ARG:陰毛年齢 = 2 CASE "陰毛年齢3" TALENT:ARG:陰毛年齢 = 3 CASE "陰毛年齢4" TALENT:ARG:陰毛年齢 = 4 ENDSELECT CASE "淫紋:没有" CALL DEL_CEVENT_GROUP, "淫紋", ARG MARK:ARG:淫紋 = 0 CASE "淫紋:基本", "淫紋:羽化", "淫紋:改造", "淫紋:開花", "淫紋:寄生", "淫紋:浸食", "淫紋:堕落", "淫紋:隷属", "淫紋:封入", "淫紋:聖翼" CALL DEL_CEVENT_GROUP, "淫紋", ARG CALL SET_CEVENT, CHOICES, ARG SIF MARK:ARG:淫紋 == 0 MARK:ARG:淫紋 = 1 CASE "淫紋LV" SELECTCASE CHOICES CASE "淫紋LV0" MARK:ARG:淫紋 = 0 CASE "淫紋LV1" MARK:ARG:淫紋 = 1 CASE "淫紋LV2" MARK:ARG:淫紋 = 2 CASE "淫紋LV3" MARK:ARG:淫紋 = 3 CASE "淫紋LV4" MARK:ARG:淫紋 = 4 ENDSELECT ;耳朵穿環 CASE "耳朵穿環:没有" CALL DEL_CEVENT_GROUP, "耳朵穿環", ARG TALENT:ARG:耳朵穿環 = 0 CASE "耳朵穿環:耳環", "耳朵穿環:夾子耳環", "耳朵穿環:夾子耳環右", "耳朵穿環:夾子耳環左" CALL DEL_CEVENT_GROUP, "耳朵穿環", ARG CALL SET_CEVENT, CHOICES, ARG TALENT:ARG:耳朵穿環 = 1 ;肚脐環 CASE "肚脐環:没有" CALL DEL_CEVENT_GROUP, "肚脐環", ARG TALENT:ARG:肚脐環 = 0 CASE "肚脐環:H型", "肚脐環:棒型", "肚脐環:十字架型", "肚脐環:♂型", "肚脐環:♀型", "肚脐環:心型" CALL DEL_CEVENT_GROUP, "肚脐環", ARG CALL SET_CEVENT, CHOICES, ARG TALENT:ARG:肚脐環 = 1 ;恥丘穿環 CASE "恥丘穿環:没有" CALL DEL_CEVENT_GROUP, "恥丘穿環", ARG TALENT:ARG:恥丘穿環 = 0 CASE "恥丘穿環:銀色", "恥丘穿環:金色", "恥丘穿環:赤", "恥丘穿環:緑", "恥丘穿環:紫", "恥丘穿環:青" CALL DEL_CEVENT_GROUP, "恥丘穿環", ARG CALL SET_CEVENT, CHOICES, ARG TALENT:ARG:恥丘穿環 = 1 CASE "目の変化无" SELECTCASE TFLAG:过滤器 CASE 3 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "半目/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "飘忽/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "睁開/", "")% CASEELSE IF STRCOUNTS(CSTR:ARG:眼形, "飘忽", "半目") == 0 STR:颜绘固定 = %SETSTR(STR:颜绘固定, "目の変化")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "目の変化")% ENDIF CALL CHANGE_MAIDFACE, CHOICES, ARG ENDSELECT CASE "目の変化飘忽" SELECTCASE TFLAG:过滤器 CASE 3 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "飘忽/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "睁開/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%飘忽/ CASEELSE IF STRCOUNT(CSTR:ARG:眼形, "飘忽") STR:颜绘固定 = %SETSTR(STR:颜绘固定, "目の変化")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "目の変化")% ENDIF CALL CHANGE_MAIDFACE, "飘忽", ARG ENDSELECT CASE "目の変化半目" SELECTCASE TFLAG:过滤器 CASE 3 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "半目/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "睁開/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%半目/ CASEELSE IF STRCOUNT(CSTR:ARG:眼形, "半目") STR:颜绘固定 = %SETSTR(STR:颜绘固定, "目の変化")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "目の変化")% ENDIF CALL CHANGE_MAIDFACE, "半目", ARG ENDSELECT CASE "目の変化睁開" SELECTCASE TFLAG:过滤器 CASE 3 CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "半目/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "飘忽/", "")% CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, "睁開/", "")% CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%睁開/ ENDSELECT CASE "頬化粧没有" CSTR:ARG:頬 = %CLEARSTR(CSTR:ARG:頬, "脸谱赤", "脸谱青", "战妆", "光滑")% CASE "脸谱赤", "脸谱青", "战妆", "光滑" CSTR:ARG:頬 = %CLEARSTR(CSTR:ARG:頬, "脸谱赤", "脸谱青", "战妆", "光滑")% CSTR:ARG:頬 = %SETSTR(CSTR:ARG:頬, CHOICES)% CASE "頬傷没有" CSTR:ARG:頬 = %CLEARSTR(CSTR:ARG:頬, "頬傷左", "頬傷鼻", "頬傷右")% CASE "頬創口貼没有" CSTR:ARG:頬 = %CLEARSTR(CSTR:ARG:頬, "頬創口貼左", "頬創口貼鼻", "頬創口貼右")% CASE "頬傷左", "頬傷鼻", "頬傷右", "頬創口貼左", "頬創口貼鼻", "頬創口貼右" IF STRCOUNT(CSTR:ARG:頬, CHOICES) CSTR:ARG:頬 = %CLEARSTR(CSTR:ARG:頬, CHOICES)% ELSE CSTR:ARG:頬 = %SETSTR(CSTR:ARG:頬, CHOICES)% ENDIF CASE "人类耳" TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 CASE "精灵耳" TALENT:ARG:精灵耳 = 1 TALENT:ARG:動物耳 = 0 CASE "魔族耳" TALENT:ARG:精灵耳 = 2 TALENT:ARG:動物耳 = 0 CASE "動物耳" TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = MAX(TOINT(TOHALF(REPLACE(CHOICES, "動物耳", "") ) ), 1) CASE "人鱼耳" TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 10 CASE "角没有" TALENT:ARG:角 = 0 CASE "角悪魔" TALENT:ARG:動物耳 = 0 TALENT:ARG:角 = MAX(TOINT(TOHALF(REPLACE(CHOICES, "角悪魔", "") ) ), 1) CASE "角魔界人" TALENT:ARG:動物耳 = 0 TALENT:ARG:角 = 10 CASE "角額短" TALENT:ARG:動物耳 = 0 TALENT:ARG:角 = 20 CASE "角額長" TALENT:ARG:動物耳 = 0 TALENT:ARG:角 = 21 CASE "頭羽没有" TALENT:ARG:頭羽 = 0 CASE "頭羽悪魔" TALENT:ARG:頭羽 = 1 CASE "獣人", "兎獣人", "悪魔", "鬼", "竜人", "人类", "妖狐", "天使", "淫魔", "吸血鬼", "魔界人", "史莱姆", "一目" CALL SETFLAG, CHOICES, ARG CASE "无眼鏡" IF OTHER(ARG, "眼鏡") == "" STR:颜绘固定 = %SETSTR(STR:颜绘固定, "眼鏡")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "眼鏡")% ENDIF CALL RESET_OTHER, "眼鏡", ARG CASE "眼鏡", "专家眼鏡", "黑框眼鏡", "金丝眼鏡", "玳瑁眼鏡", "瓶底眼鏡", "圈圈眼鏡", "瓶底胡须眼鏡", "圈圈胡须眼鏡", "太阳鏡", "眼罩白", "眼罩黒" IF OTHER(ARG, "眼鏡") == CHOICES STR:颜绘固定 = %SETSTR(STR:颜绘固定, "眼鏡")% ELSE STR:颜绘固定 = %CLEARSTR(STR:颜绘固定, "眼鏡")% ENDIF CALL SET_OTHER, CHOICES, ARG ;エモプラ関係 CASE "脸颊没有", "赤面", "楕円", "红晕", "婴儿红晕", "紅潮", "血迹" CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("脸颊の種類", ARG)%/", "")% SIF CHOICES != "脸颊没有" CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ CASE "对话框没有", "对话框憤怒", "对话框汗", "对话框爱心", "对话框兴奋", "对话框惊讶", "对话框睡眠", "对话框困倦", "对话框開心", "对话框・・・", "对话框!", "对话框?", "对话框爱心大量", "对话框圓圈", "对话框尷尬", "对话框乱", "对话框電球", "对话框!?", "对话框圆圈", "对话框叉叉", "对话框///" CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("对话框の種類", ARG)%/", "")% SIF CHOICES != "对话框没有" CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ CASE "小物没有", "挎包", "茶", "橘子", "本", "頭上橘子", "頭上太阳鏡", "烟", "沒點燃的煙", "帯洞乳酪", "圆形奶酪", "冰", "pocky", "面包", "法棍", "避孕套", "扇子赤", "扇子富士山", "扇子桜", "扇子白", "萌え袖", "菜刀", "帯血菜刀", "托下巴", "唇边手", "頬手", "石頭", "剪刀", "布", "石頭右", "剪刀右", "布右", "W剪刀手", "頬杖", "頬杖左", "W頬杖", "对指", "不可以", "胖次花绳", "胖次花绳湿", "胖次花绳变化", "叹气", "抖抖", "啤酒", "咖啡", "紅茶", "ストロー", "手机", "手机白", "手机黒", "手机粉紅", "短冊", "送禮", "オーフェス", "オーフェス兴奋", "オーフェス汗", "オーフェス爱心", "オーフェス!", "オーフェス?", "オーフェス!?", "オーフェス電球" CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("小物の種類", ARG)%/", "")% SELECTCASE CHOICES CASE "小物没有" CASE "萌え袖" CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ IF CLO("萌え袖可能", ARG) == "" PRINTL CALL PRINT_STRW, "黄色_萌え袖は、V领毛衣or运动衫or睡衣or露肩夹克着用時に起きます" ENDIF CASEELSE CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ENDSELECT CASE "精液没有" CSTR:ARG:颜绘変化 = %CLEARSTR(CSTR:ARG:颜绘変化, "精液右頬", "精液左頬", "精液髪", "精液B")% CASE "精液右頬", "精液左頬", "精液髪", "精液B" IF STRCOUNT(CSTR:ARG:颜绘変化, CHOICES) CSTR:ARG:颜绘変化 = %CLEARSTR(CSTR:ARG:颜绘変化, CHOICES)% ELSE CSTR:ARG:颜绘変化 = %SETSTR(CSTR:ARG:颜绘変化, CHOICES)% ENDIF CASE "汗没有", "頬汗" CSTR:ARG:颜绘変化 = %REPLACE(CSTR:ARG:颜绘変化, @"%FACES("汗の種類", ARG)%/", "")% SIF CHOICES != "汗没有" CSTR:ARG:颜绘変化 = %CSTR:ARG:颜绘変化%%CHOICES%/ ENDSELECT ;一部改髪が無理な身体的特徴 IF TALENT:ARG:角 && COND("種族:魔界人", ARG) + COND("種族:悪魔", ARG) SELECTCASE CONDS("改髪", ARG) CASE "团子頭双马尾", "団子頭", "高侧盘頭", "三股辫编发" PRINTL PRINTFORMW 現在指定されている髪型改髪が角などの形状的に無理なのでやめます。 CSTR:ARG:改髪 = 无特殊髪型 ENDSELECT ELSEIF COND("種族:淫魔", ARG) || (COND("種族:魔界人", ARG) && TALENT:ARG:翼) SELECTCASE CONDS("改髪", ARG) CASE "团子頭双马尾", "団子頭", "高侧盘頭", "三股辫编发" PRINTL PRINTFORMW 現在指定されている髪型改髪が角などの形状的に無理なのでやめます。 CSTR:ARG:改髪 = 无特殊髪型 ENDSELECT ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART @FACES(ARGS, ARG) #FUNCTIONS #DIM LCOUNT #DIMS MEMOS SIF ARG == 0 && TARGET ARG = TARGET VARSET MEMOS VARSET LOCALS SPLIT TEXTS(ARGS), "/", LOCALS SELECTCASE ARGS ;これだけ特殊 CASE "精液の種類" FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", @"/%LOCALS:LCOUNT%/") MEMOS += @"%EXTSTR(LOCALS:LCOUNT, "精液")%" ENDSELECT NEXT SIF MEMOS != "" RETURNF MEMOS CASEELSE FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", @"/%LOCALS:LCOUNT%/") RETURNF LOCALS:LCOUNT ENDSELECT NEXT ENDSELECT RETURNF "没有" ;------------------------------------------------- ;角色ARGの颜绘を弄るための関数 ;使っても使わなくてもよい ;------------------------------------------------- @CHANGE_MAIDFACE, ARGS, ARG ;眼形が飘忽or半目状態か #DIMS CHANGE_EYE SIF ARG == 0 && TARGET > 0 ARG = TARGET CHANGE_EYE = SELECTCASE ARGS CASE "飘忽", "半目" CHANGE_EYE = %ARGS% CASEELSE IF STRCOUNT(@"/%STR:颜绘固定%", "/目の変化/") IF STRCOUNT(CSTR:ARG:眼形, "飘忽") && STRCOUNT(CSTR:ARG:眼形, "半目") CHANGE_EYE = 飘忽半目 ELSEIF STRCOUNT(CSTR:ARG:眼形, "飘忽") CHANGE_EYE = 飘忽 ELSEIF STRCOUNT(CSTR:ARG:眼形, "半目") CHANGE_EYE = 半目 ENDIF ENDIF ENDSELECT ;颜绘布ツは分岐が多いので専用処理 IF STRCOUNT(@"\/%TEXTS("髪の種類", ARG)%\/", @"\/%ARGS%\/") CSTR:ARG:髪色 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("髪長の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:髪長 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("後髪の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:後髪 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("前髪の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:前髪 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("改髪の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:改髪 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("呆毛の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:呆毛 = %ARGS% ELSEIF ARGS == "挑染无" CSTR:ARG:挑染 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("挑染の種類")%\/", @"\/%ARGS%\/") SELECTCASE CONDS("挑染の色", ARG) CASE "" CSTR:ARG:挑染 = %ARGS%_黒 CASEELSE CSTR:ARG:挑染 = %ARGS%_%CONDS("挑染の色", ARG)% ENDSELECT ELSEIF STRCOUNT(@"\/%TEXTS("挑染の色の種類", ARG)%\/", @"\/%ARGS%\/") SELECTCASE CONDS("挑染の種類", ARG) CASE "", "挑染无" CSTR:ARG:挑染 = 挑染1_%EXTSTR(ARGS, "挑染")% CASEELSE CSTR:ARG:挑染 = %CONDS("挑染の種類", ARG)%_%EXTSTR(ARGS, "挑染")% ENDSELECT ELSEIF ARGS == "渐变颜色无" CSTR:ARG:渐变颜色 = ELSEIF STRCOUNT(@"\/%TEXTS("渐变颜色の色の種類", ARG)%\/", @"\/%ARGS%\/") CSTR:ARG:渐变颜色 = %EXTSTR(ARGS, "渐变颜色")% ELSEIF STRCOUNT(@"\/%TEXTS("蝴蝶結の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:蝴蝶結 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("瞳色の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:瞳色 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("左瞳色の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:瞳色 = %CONDS("右瞳色", ARG)%_%SUBSTRINGU(ARGS, 1, -1)% ELSEIF STRCOUNT(@"\/%TEXTS("右瞳色の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:瞳色 = %SUBSTRINGU(ARGS, 1, -1)%_%CONDS("左瞳色", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("眼形の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:眼形 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("左眼形の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:眼形 = %CONDS("右眼形", ARG)%_%SUBSTRINGU(ARGS, 1, -1)% ELSEIF STRCOUNT(@"\/%TEXTS("右眼形の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:眼形 = %SUBSTRINGU(ARGS, 1, -1)%_%CONDS("左眼形", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("白眼の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:白眼 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("左白眼の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:白眼 = %CONDS("右白眼", ARG)%_%SUBSTRINGU(ARGS, 1, -1)% ELSEIF STRCOUNT(@"\/%TEXTS("右白眼の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:白眼 = %SUBSTRINGU(ARGS, 1, -1)%_%CONDS("左白眼", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("目の光沢の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:高光 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("左目の光沢の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:高光 = %CONDS("右高光", ARG)%_%SUBSTRINGU(ARGS, 1, -1)% SIF CONDS("左高光", ARG) == CONDS("右高光", ARG) CSTR:ARG:高光 = %CONDS("右高光", ARG)% ELSEIF STRCOUNT(@"\/%TEXTS("睫毛の色の種類", ARG)%\/", @"\/%ARGS%\/") CSTR:ARG:睫毛の色 = %EXTSTR(ARGS, "睫毛")% ELSEIF STRCOUNT(@"\/%TEXTS("眉形の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:眉形 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("嘴形の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:嘴形 = %ARGS% ELSEIF STRCOUNT(@"\/%TEXTS("痣の種類")%\/", @"\/%ARGS%\/") CSTR:ARG:痣 = %ARGS% ENDIF SELECTCASE ARGS ;飘忽と半目を取り除く CASE "目の変化无" CSTR:ARG:眼形 = %REPLACE(CSTR:ARG:眼形, "飘忽", "")% CSTR:ARG:眼形 = %REPLACE(CSTR:ARG:眼形, "半目", "")% CASEELSE IF CHANGE_EYE != "" ;最初に半目と飘忽を取り除く CSTR:ARG:眼形 = %REPLACE(CSTR:ARG:眼形, "飘忽", "")% CSTR:ARG:眼形 = %REPLACE(CSTR:ARG:眼形, "半目", "")% VARSET LOCALS SPLIT CSTR:ARG:眼形, "_", LOCALS ;まず右目 SELECTCASE NONUM(CONDS("右眼形", ARG) ) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LOCALS += @"%CHANGE_EYE%" ENDSELECT ;ついで左目 IF LOCALS:1 != "" SELECTCASE NONUM(CONDS("左眼形", ARG) ) CASE "普通眼", "吊眼", "垂眼", "斜眼", "水灵眼", "縦長目", "三白眼", "重度三白眼", "X目" LOCALS = %LOCALS%_%CONDS("左眼形", ARG)%%CHANGE_EYE% ENDSELECT ENDIF CSTR:ARG:眼形 = %LOCALS% ENDIF ENDSELECT ;目のCSTRが左右同じ場合の操作 SIF CONDS("左瞳色", ARG) == CONDS("右瞳色", ARG) CSTR:ARG:瞳色 = %CONDS("右瞳色", ARG)% SIF CONDS("左眼形", ARG) == CONDS("右眼形", ARG) CSTR:ARG:眼形 = %CONDS("右眼形", ARG)% SIF CONDS("左白眼", ARG) == CONDS("右白眼", ARG) CSTR:ARG:白眼 = %CONDS("右白眼", ARG)%
yge1988/eraAkumaMaid
ERB/MAIDFACE/SIMULATE_MAIDFACE.ERB
erb
unknown
74,075
@SAVEGAME_EX, ARG #DIMS SAVEINFO_EX #DIM CHOICE #DIM MEMO_DATANO #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT PRINTL $REDRAW_SAVEDATA REDRAW 0 SIF LASTLOAD_NO >= 0 CALL PRINT_STRL, @"现在正在游玩_黄色_{LASTLOAD_NO, 2}号存档_。" PRINTL 要存到几号位里呢? CALL PRINT_SAVEDATA, ARG, "SAVE" PRINTL [999] 返回 $INPUT_DATANUM INPUT SELECTCASE RESULT CASE 999 ;バージョン格子をON FLAG:VERUP格子 = 1 REDRAW 1 RETURN 1 CASE 201 TO (200 + (NUM_NORMALSAVE()/NUM_SHOWSAVE() ) ) ARG = RESULT - 201 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;PLAYヤーがセーブ可能なのは通常セーブ CASE 0 TO (NUM_NORMALSAVE() - 1) CHOICE = RESULT CHKDATA CHOICE ;元のSAVEGAMEではRESULT == 0のとき以外は確認をとらない IF RESULT == 0 PRINTL 已经有存档在这里了。要覆盖吗? PRINTLC [0] 是 PRINTLC [1] 否 PRINTL $YESNO_INPUT_LOOP INPUT IF RESULT == 1 GOTO REDRAW_SAVEDATA ELSEIF RESULT != 0 CLEARLINE 1 REUSELASTLINE 無効な値です GOTO YESNO_INPUT_LOOP ENDIF ENDIF ;バージョン格子を初期化 FLAG:VERUP格子 = 0 FLAG:ロード時台詞 = 0 REDRAW 1 SAVEINFO_EX = %GETTIMES_CUSTOM()% %SAVEINFO_MESSAGE()% SAVEDATA CHOICE, SAVEINFO_EX LOADGLOBAL GLOBAL:最新SL番号 = CHOICE SAVEGLOBAL FLAG:VERUP格子 = 1 FLAG:ロード時台詞 = 1 RETURN 1 ENDSELECT CLEARLINE 1 ;REUSELASTLINE 無効な値です GOTO INPUT_DATANUM @LOADGAME_EX, ARG #DIM CHOICE #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT PRINTL $REDRAW_SAVEDATA REDRAW 0 SIF LASTLOAD_NO >= 0 CALL PRINT_STRL, @"現在加载的是_黄色_{LASTLOAD_NO, 2}番_的数据哟。" PRINTPLAINFORM 要加载几号存档呢?下面的是最近的存档数据、[{NUM_NORMALSAVE()}]~[{NUM_NORMALSAVE() + NUM_AUTOSAVE() - 1}]是自动存档 PRINTL CALL PRINT_SAVEDATA, ARG, "LOAD" PRINTL [999] 返回 $INPUT_DATANUM INPUT SELECTCASE RESULT CASE 999 REDRAW 1 RETURN 1 CASE 201 TO (201 + (NUM_NORMALSAVE()/NUM_SHOWSAVE() ) + 1) ARG = RESULT - 201 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;ロード可能なのは通常セーブ&オートセーブ CASE 0 TO (NUM_NORMALSAVE() + NUM_AUTOSAVE() - 1) CHOICE = RESULT CHKDATA CHOICE ;RESULT == 0ならロード可能 IF RESULT != 0 PRINTVL CHOICE PRINTL 没有数据 GOTO REDRAW_SAVEDATA ENDIF REDRAW 1 LOADGLOBAL GLOBAL:最新SL番号 = CHOICE SAVEGLOBAL LOADDATA CHOICE RETURN 1 ENDSELECT CLEARLINE 1 ;REUSELASTLINE 無効な値です GOTO INPUT_DATANUM ;1页あたりのセーブデータ表示数を指定する関数。現在は20 @NUM_SHOWSAVE() #FUNCTION RETURNF 20 ;通常セーブ数の数。現在は100 @NUM_NORMALSAVE() #FUNCTION RETURNF 100 ;オートセーブ数の数。現在は20 @NUM_AUTOSAVE() #FUNCTION RETURNF 20 ;------------------------------------------------- ;ARGには現在的表示页、ARGSにはSAVEorLOADが入っている ;------------------------------------------------- @PRINT_SAVEDATA, ARG, ARGS ;通常セーブを表示する CALL PRINT_SAVEDATA_NORMAL, ARG, ARGS PRINTL ;页切り替えタブの表示 CALL PRINT_SAVEDATA_TAB, ARG, ARGS PRINTL ;直近のセーブデータを5個表示する CALL PRINT_SAVEDATA_LATEST, 5 PRINTL ;直近オートセーブを2個表示する CALL PRINT_SAVEDATA_LATESTAUTO, 2 PRINTL RETURN ;------------------------------------------------- ;通常セーブデータの表示 ;------------------------------------------------- @PRINT_SAVEDATA_NORMAL, ARG, ARGS #DIM LCOUNT #DIM LCOUNT2 FOR LCOUNT, 0, NUM_SHOWSAVE() CHKDATA LCOUNT + ARG*NUM_SHOWSAVE() SIF LASTLOAD_NO == LCOUNT + ARG*NUM_SHOWSAVE() SETCOLOR DEF_COLOR("黄色") SELECTCASE LCOUNT + ARG*NUM_SHOWSAVE() CASE IS >= 100 PRINTFORML [{LCOUNT + ARG*NUM_SHOWSAVE(), 2}] %RESULTS% CASEELSE PRINTFORML [{LCOUNT + ARG*NUM_SHOWSAVE(), 2}] %RESULTS% ENDSELECT RESETCOLOR NEXT ;------------------------------------------------- ;直近セーブデータの表示。ARG個だけ表示する ;------------------------------------------------- @PRINT_SAVEDATA_LATEST, ARG #DIM LCOUNT #DIM LCOUNT2 #DIM LCOUNT3 ;対応した番号のセーブデータを記録した時間 #DIM DYNAMIC VALUE_SAVETIME, 100 ;セーブデータを時系列順に並べた際の番号。最新セーブが5番ならNO_SAVEDATA:0 = 5となる #DIM DYNAMIC NO_SAVETIME, 100 ;直近のセーブデータをARG個表示させるために領帯ムスタンプ判定(オートセーブは除くので0~99番だけ見る) FOR LCOUNT, 0, NUM_NORMALSAVE() ;まず記録した時間を見る CHKDATA LCOUNT VALUE_SAVETIME:LCOUNT = REGET_TIME(RESULTS) FOR LCOUNT2, 0, ARG SIF VALUE_SAVETIME:LCOUNT < VALUE_SAVETIME:(NO_SAVETIME:LCOUNT2) CONTINUE FOR LCOUNT3, 1, ARG SIF ARG - LCOUNT3 == LCOUNT2 BREAK NO_SAVETIME:(ARG - LCOUNT3) = NO_SAVETIME:(ARG - LCOUNT3 - 1) NEXT NO_SAVETIME:LCOUNT2 = LCOUNT BREAK NEXT NEXT CALL DRAWLINES, "NOBUTTON_---□ 最近的存档([100]~之后是自动存档) □" SETCOLOR DEF_COLOR("緑") FOR LCOUNT, 0, ARG SIF VALUE_SAVETIME:(NO_SAVETIME:LCOUNT) == 0 BREAK CHKDATA NO_SAVETIME:LCOUNT SIF LASTLOAD_NO == NO_SAVETIME:LCOUNT SETCOLOR DEF_COLOR("黄色") SELECTCASE NO_SAVETIME:LCOUNT CASE IS >= 100 PRINTFORML [{NO_SAVETIME:LCOUNT, 2}] %RESULTS% CASEELSE PRINTFORML [{NO_SAVETIME:LCOUNT, 2}] %RESULTS% ENDSELECT SETCOLOR DEF_COLOR("水色") NEXT RESETCOLOR ;------------------------------------------------- ;最新オートセーブの表示。ARG個だけ表示する ;------------------------------------------------- @PRINT_SAVEDATA_LATESTAUTO, ARG #DIM LCOUNT #DIM LCOUNT2 #DIM LCOUNT3 ;対応した番号のセーブデータを記録した時間 #DIM DYNAMIC VALUE_SAVETIME, 120 ;セーブデータを時系列順に並べた際の番号。最新セーブが5番ならNO_SAVEDATA:0 = 5となる #DIM DYNAMIC NO_SAVETIME, 100 ;直近のオートセーブをARG個表示させるために領帯ムスタンプ判定(通常セーブは除く) VARSET NO_SAVETIME VARSET VALUE_SAVETIME FOR LCOUNT, NUM_NORMALSAVE(), NUM_NORMALSAVE() + NUM_AUTOSAVE() CHKDATA LCOUNT VALUE_SAVETIME:LCOUNT = REGET_TIME(RESULTS) FOR LCOUNT2, 0, ARG SIF VALUE_SAVETIME:LCOUNT < VALUE_SAVETIME:(NO_SAVETIME:LCOUNT2) CONTINUE FOR LCOUNT3, 1, ARG SIF ARG - LCOUNT3 == LCOUNT2 BREAK NO_SAVETIME:(ARG - LCOUNT3) = NO_SAVETIME:(ARG - LCOUNT3 - 1) NEXT NO_SAVETIME:LCOUNT2 = LCOUNT BREAK NEXT NEXT ;CALL DRAWLINES, "---□ オートセーブ □" ;SETCOLOR DEF_COLOR("水色") FOR LCOUNT, 0, ARG SIF VALUE_SAVETIME:(NO_SAVETIME:LCOUNT) == 0 BREAK CHKDATA NO_SAVETIME:LCOUNT PRINTFORML [{NO_SAVETIME:LCOUNT, 2}] %RESULTS% NEXT ;色を変えた場合はコメントアウトを取下 ;RESETCOLOR ;------------------------------------------------- ;页切り替えタブの表示 ;------------------------------------------------- @PRINT_SAVEDATA_TAB, ARG, ARGS #DIM LCOUNT #DIMS TEXT_PAGESELECT TEXT_PAGESELECT = FOR LCOUNT, 0, (NUM_NORMALSAVE()/NUM_SHOWSAVE() ) + 1 ;セーブ画面ではオートセーブは見せない SIF ARGS == "SAVE" && LCOUNT == (NUM_NORMALSAVE()/NUM_SHOWSAVE() ) CONTINUE SELECTCASE LCOUNT CASE ARG TEXT_PAGESELECT += @"_灰色_NOBUTTON_ [×]" CASEELSE TEXT_PAGESELECT += @"[{201+LCOUNT}]" ENDSELECT SELECTCASE LCOUNT CASE (NUM_NORMALSAVE()/NUM_SHOWSAVE() ) TEXT_PAGESELECT += @"オートセーブ表示 " CASEELSE TEXT_PAGESELECT += @"{NUM_SHOWSAVE()*LCOUNT}~{NUM_SHOWSAVE()*(LCOUNT+1)-1} " ENDSELECT SELECTCASE LCOUNT CASE ARG TEXT_PAGESELECT += @"_" ENDSELECT NEXT CALL PRINT_STRL, TEXT_PAGESELECT ;セーブデータの文字列ARGSから記録された年月日時間に対応した数字を返させる ;値が大きいほど新しい @REGET_TIME(ARGS) #FUNCTION #DIM LCOUNT #DIM NUM_ZERO LOCALS = NUM_ZERO = 0 FOR LCOUNT, 0, 100 IF ISNUMERIC(SUBSTRINGU(ARGS, LCOUNT, 1) ) LOCALS += @"%SUBSTRINGU(ARGS, LCOUNT, 1)%" ELSE SELECTCASE SUBSTRINGU(ARGS, LCOUNT, 1) CASE "朝" LOCALS += "0" BREAK CASE "昼" LOCALS += "1" BREAK CASE "夕" LOCALS += "2" BREAK CASE "夜" LOCALS += "3" BREAK CASE " " LOCALS += "0" NUM_ZERO += 1 SIF NUM_ZERO >= 5 BREAK ENDSELECT ENDIF NEXT RETURNF TOINT(LOCALS) @GETTIMES_CUSTOM() #FUNCTIONS #DIMS TIMEINFO ;カスタム時間表示の例 ;年。下二桁のみに簡略化…つまり2桁固定でいい TIMEINFO = {(GETTIME() / 10000000000000) % 100} ;月 LOCAL = (GETTIME() / 100000000000) % 100 TIMEINFO = %TIMEINFO%/\@ LOCAL < 10 ? 0 # \@{LOCAL} ;日 LOCAL = (GETTIME() / 1000000000) % 100 TIMEINFO = %TIMEINFO%/\@ LOCAL < 10 ? 0 # \@{LOCAL} ;時 LOCAL = ((GETTIME() / 10000000) % 100) % 24 TIMEINFO = %TIMEINFO% \@ LOCAL < 10 ? 0 # \@{LOCAL} ;分 LOCAL = (GETTIME() / 100000) % 100 TIMEINFO = %TIMEINFO%:\@ LOCAL < 10 ? 0 # \@{LOCAL} RETURNF TIMEINFO @SAVEINFO_MESSAGE() #FUNCTIONS #DIMS SAVEINFO #DIM LCOUNT #DIM CHOICE SAVEINFO = {DAY, 3}日%TEXTS("季節")%(%TEXTS("曜日")%)%TEXTS("時間")% IF TARGET SAVEINFO += @" %TEXT_LJ(NAME:TARGET, 16)%" IF TALENT:相思相愛 SAVEINFO += "相" ELSEIF TALENT:恋慕 SAVEINFO += "恋" ELSE SAVEINFO += "--" ENDIF IF TALENT:淫乱 SAVEINFO += "淫" ELSE SAVEINFO += "--" ENDIF IF CFLAG:睡眠 SAVEINFO += "眠" ELSE SAVEINFO += "--" ENDIF ENDIF SAVEINFO += @" {CHARANUM-1}人" IF CHARANUM-1 >= 3 SAVEINFO += "(" ;優先順位上位6名を表示する FOR LCOUNT, 1, 8 CHOICE = FINDCHARA(CFLAG:優先順位, LCOUNT, 2) SIF CHOICE <= 0 BREAK SELECTCASE LCOUNT CASE 7 SAVEINFO += ",…" BREAK CASE IS > 1 SAVEINFO += "," ENDSELECT SAVEINFO += @"%CONDS("短縮名", CHOICE)%" NEXT SAVEINFO += ")" ENDIF SAVEINFO = %TEXT_LJ(SAVEINFO, NUM("折り返し文字数") - 5 - 9 - 7 - 7 - 6 - 2)% %VERS_eraAkumaMaid()% SIF FLAG:周回数 SAVEINFO += @" {FLAG:周回数 + 1}周目" RETURNF SAVEINFO @TITLE_LOADGAME ;标题画面のロードでも独自のロード画面を使う場合、@TITLE_LOADGAMEを定義する ;@TITLE_LOADGAMEが定義されていると、標準のロード画面の代わりにTITLE_LOADGAMEが呼ばれる。 CALL LOADGAME_EX RETURN ;RETURNすると标题へ返回。 ;オートセーブの処理を独自に行う場合、@SYSTEM_AUTOSAVEを定義する ;@SYSTEM_AUTOSAVEが定義されていると、標準のオートセーブの代わりにSYSTEM_AUTOSAVEが呼ばれる。 ;(@SYSTEM_AUTOSAVEを定義し什麼也不做でRETURNすればオートセーブを禁止できる。その場合はLOADDATA_EXから99番のデータに関する記述を削除しておくと親切) @SYSTEM_AUTOSAVE #DIM LCOUNT #DIMS SAVEINFO_EX ;対応した番号のセーブデータの、記録された時間 ;NUM_NORMALSAVE() + NUM_AUTOSAVE()と同じ数必要 #DIM VALUE_SAVETIME, 120 ;この番号にオートセーブする。NUM_NORMALSAVE()番に近く、最も古い番号を選ぶ。 #DIM CHOICE VARSET VALUE_SAVETIME ;初期番号は通常セーブ数の番号(例えばこれが100ならオートセーブは100番から割り振られる) CHOICE = NUM_NORMALSAVE() FOR LCOUNT, NUM_NORMALSAVE(), NUM_NORMALSAVE() + NUM_AUTOSAVE() SIF LCOUNT == LASTLOAD_NO CONTINUE CHKDATA LCOUNT VALUE_SAVETIME:LCOUNT = REGET_TIME(RESULTS) SIF VALUE_SAVETIME:LCOUNT < VALUE_SAVETIME:CHOICE CHOICE = LCOUNT NEXT SAVEINFO_EX = %GETTIMES_CUSTOM()% %SAVEINFO_MESSAGE()% SAVEDATA CHOICE, SAVEINFO_EX @EVENTLOAD #PRI
yge1988/eraAkumaMaid
ERB/SAVELOAD.ERB
erb
unknown
11,988
@SHOW_CHARA_ANALYSIS #DIM MEMO_TARGET CALL SHOW_CHARA_LIST_PRE, "分析" CALL SHOW_CHARA_LIST, "分析" $INPUT_LOOP INPUT IF RESULT == 100 RETURN 0 ELSEIF RESULT < MASTER || RESULT >= CHARANUM GOTO INPUT_LOOP ENDIF MEMO_TARGET = TARGET TARGET = RESULT CALL ANALYSIS TARGET = MEMO_TARGET RESTART @ANALYSIS #DIM LCOUNT #DIM MEMO_SOURCE, 30 #DIM MEMO_CUP, 30 #DIM MEMO_PALAM, 30 #DIM MEMO_MOOD MEMO_MOOD = FLAG:情緒 FOR LCOUNT, 0, 30 MEMO_SOURCE:LCOUNT = SOURCE:LCOUNT MEMO_CUP:LCOUNT = CUP:LCOUNT MEMO_PALAM:LCOUNT = PALAM:LCOUNT NEXT CALL ANALYSIS_CALC PRINTFORML ~%CALLNAME:TARGET%の識別結果~ ;------------------------------------------------- ;結果表示 ;------------------------------------------------- CALL SHOW_UP TCVAR:基本実行値 = 0 CALL COM_ORDER, 1 LOCAL = RESULT PRINTFORML 調教実行値補正:\@ LOCAL ? {LOCAL} # 无 \@ CALL ANALYSIS_CALC_SB FLAG:情緒 = MEMO_MOOD FOR LCOUNT, 0, 30 SOURCE:LCOUNT = MEMO_SOURCE:LCOUNT CUP:LCOUNT = MEMO_CUP:LCOUNT PALAM:LCOUNT = MEMO_PALAM:LCOUNT NEXT WAIT ;パワー平衡 @ANALYSIS_CALC_SB, ARG #DIM LCOUNT #DIM MEMO_SELECTCOM #DIM MEMO_BASE VARSET LOCAL MEMO_BASE = BASE:PLAYER:絶頂 MEMO_SELECTCOM = SELECTCOM ;扒成裸体ので、衣装を記録 FOR LCOUNT, 40, 50 LOCAL:LCOUNT = EQUIP:LCOUNT LOCALS:LCOUNT = %CSTR:LCOUNT% NEXT CALL SETFLAG, "扒成裸体", TARGET CALL ANALYSIS_CALC_SB_MAIN, ARG BASE:PLAYER:絶頂 = MEMO_BASE SELECTCOM = MEMO_SELECTCOM ;服装を戻す FOR LCOUNT, 40, 50 EQUIP:LCOUNT = LOCAL:LCOUNT CSTR:LCOUNT = %LOCALS:LCOUNT% NEXT @ANALYSIS_CALC_SB_MAIN, ARG #DIM LCOUNT #DIM VAL_ATK #DIM VAL_DEF #DIM VAL_POW ;PALAMとSOURCEとCUPとTEQUIPとFLAG:情緒を記録 #DIM MEMO_SOURCE, 30 #DIM MEMO_CUP, 30 #DIM MEMO_PALAM, 30 #DIM MEMO_TEQUIP, 100 #DIM MEMO_MOOD MEMO_MOOD = FLAG:情緒 FOR LCOUNT, 0, 30 MEMO_SOURCE:LCOUNT = SOURCE:LCOUNT MEMO_CUP:LCOUNT = CUP:LCOUNT MEMO_PALAM:LCOUNT = PALAM:LCOUNT NEXT FOR LCOUNT, 0, 100 MEMO_TEQUIP:LCOUNT = TEQUIP:LCOUNT NEXT VARSET VAL_ATK VARSET VAL_DEF VARSET VAL_POW ;愛撫から奉仕までを見る FOR LCOUNT, 0, 300 ;CVABM快感系などの指令抜粋 SELECTCASE TRAINNAME:LCOUNT CASE "舐陰", "肛門愛撫", "舐陰莖", "胸愛撫", "接吻", "阴部愛撫", "尿道指挿入" CASE "正常位", "肛門後背位", "磨鏡", "乳頭奸", "尿道正常位" CASE "手淫", "口交", "乳交", "足交", "肛門奉仕", "奉仕舐陰" CASE "正常位奉仕", "A後背位奉仕" CASEELSE CONTINUE ENDSELECT SELECTCOM = LCOUNT TRYCALLFORM COM_ABLE{SELECTCOM} SIF RESULT == 0 CONTINUE VARSET PALAM VARSET SOURCE VARSET CUP VARSET TEQUIP BASE:PLAYER:絶頂 = 0 ;条件はかなり良いもので試算 PALAM:V潤 = 30000 PALAM:A潤 = 30000 PALAM:恭順 = 30000 PALAM:欲情 = 30000 FLAG:情緒 = 160 TRYCALLFORM SOURCE_COM{SELECTCOM}, 100 CALL SAMEN_CHECK_PLAYER CALL CALC_SOURCE ;VAL_DEFが感度の100以下切捨て、VAL_ATKが攻撃力の100以下切捨て VAL_DEF = MAX(VAL_DEF, CUP:快C, CUP:快V, CUP:快A, CUP:快B, CUP:快M) / 100 * 100 VAL_ATK = MAX(VAL_ATK, BASE:PLAYER:絶頂) / 100 * 100 NEXT VARSET TFLAG VARSET PALAM IF ARG ;敏感度 SELECTCASE VAL_DEF ;CASE IS >= 120000 ; SETCOLOR DEF_COLOR("ショッキング粉紅") CASE IS >= 80000 SETCOLOR DEF_COLOR("粉紅") CASE IS >= 40000 SETCOLOR DEF_COLOR("爱心粉紅") CASE IS >= 20000 SETCOLOR DEF_COLOR("黄色") ENDSELECT PRINTFORM {VAL_DEF, 8} RESETCOLOR ;攻撃力 SELECTCASE VAL_ATK ;CASE IS >= MAXBASE:MASTER:絶頂 * 4 ; SETCOLOR DEF_COLOR("ショッキング粉紅") CASE IS >= MAXBASE:MASTER:絶頂 * 3 SETCOLOR DEF_COLOR("粉紅") CASE IS >= MAXBASE:MASTER:絶頂 * 2 SETCOLOR DEF_COLOR("爱心粉紅") CASE IS >= MAXBASE:MASTER:絶頂 SETCOLOR DEF_COLOR("黄色") ENDSELECT PRINTFORM {VAL_ATK, 8} RESETCOLOR ELSE PRINTFORML 敏感度:{VAL_DEF, 7} PRINTFORML 攻撃力:{VAL_ATK, 7} ENDIF ;VAL_POWは優位度。※優位度は、MASTERとTARGETの技量比。50未満ならばMASTERが優勢 ;お互いが弱すぎる時 IF VAL_DEF < 1000 && VAL_ATK < 1000 VAL_POW = 50 ELSE VAL_POW = 100 - (VAL_DEF * 100 / (VAL_DEF + VAL_ATK * 10000 / MAXBASE:PLAYER:絶頂) ) ENDIF SIF ARG == 0 PRINTFORM 手強さ: PRINTFORM {VAL_POW, 3}/100 … SELECTCASE VAL_POW CASE IS <= 20 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM 楽勝 CASE IS <= 40 SETCOLOR DEF_COLOR("黄色") PRINTFORM 優勢 CASE IS <= 60 PRINTFORM 平手 CASE IS <= 80 SETCOLOR DEF_COLOR("水色") PRINTFORM 劣勢 CASEELSE SETCOLOR DEF_COLOR("青") PRINTFORM 無理 ENDSELECT RESETCOLOR PRINTL FLAG:情緒 = MEMO_MOOD FOR LCOUNT, 0, 30 SOURCE:LCOUNT = MEMO_SOURCE:LCOUNT CUP:LCOUNT = MEMO_CUP:LCOUNT PALAM:LCOUNT = MEMO_PALAM:LCOUNT NEXT FOR LCOUNT, 0, 100 TEQUIP:LCOUNT = MEMO_TEQUIP:LCOUNT NEXT @ANALYSIS_CALC #DIM LCOUNT, 2 #DIM MEMO_TARGET MEMO_TARGET = TARGET ;雛形角色で数値の基本値算出 ADDCHARA 99 TARGET = CHARANUM - 1 BASE:精力 = 10 ABL:C感覚 = 1 ABL:V感覚 = 1 ABL:A感覚 = 1 ABL:B感覚 = 1 ABL:M感覚 = 1 TALENT:処女 = 0 TALENT:女性 = 1 VARSET LOCAL CALL ANALYSIS_CALC_MAIN, "技巧補正有些" FOR LCOUNT, 0, 30 LOCAL:LCOUNT = MAX(CUP:LCOUNT, 1) ;PRINTFORML %PALAMNAME:LCOUNT% {LOCAL:LCOUNT} NEXT ;表示されていた角色を白紙に戻す DELCHARA CHARANUM-1 TARGET = MEMO_TARGET CALL ANALYSIS_CALC_MAIN, "技巧補正有些" ;------------------------------------------------- ;結果の計算 ;------------------------------------------------- FOR LCOUNT, 0, 30 SIF PALAMNAME:LCOUNT == "" CONTINUE ;PRINTFORM %PALAMNAME:LCOUNT% {CUP:LCOUNT} CUP:LCOUNT = CUP:LCOUNT * 1000 / LOCAL:LCOUNT ;PRINTFORML →{CUP:LCOUNT} NEXT @ANALYSIS_CALC_MAIN, ARGS #DIM MEMO_PLAYER_ABL SELECTCOM = -1 PREVCOM = -1 ;ARGS == "技巧補正有些"のときのみ機能 MEMO_PLAYER_ABL = ABL:PLAYER:技巧 SELECTCASE ARGS CASE "技巧補正有些" ABL:PLAYER:技巧 = ABL:技巧 ENDSELECT FLAG:情緒 = 160 VARSET PALAM CALL SETFLAG, "調教外潤滑追加", 30000 PALAM:恭順 = 30000 PALAM:欲情 = 30000 VARSET SOURCE, 1000 ;CVABM感覚等はSOURCEの基本値が多いという仕組みなので、ここで代入しておく SOURCE:C快楽 = CALCF("C刺激", 0) SOURCE:V快楽 = CALCF("V刺激", 0) SOURCE:A快楽 = CALCF("A刺激", 0) SOURCE:B快楽 = CALCF("B刺激", 0) SOURCE:M快楽 = CALCF("M刺激", 0) VARSET CUP ;------------------------------------------------- ;ソースの計算 ;------------------------------------------------- CALL CALC_SOURCE FLAG:情緒 = 0 VARSET PALAM ABL:PLAYER:技巧 = MEMO_PLAYER_ABL @SHOW_UP #DIM LCOUNT ;獲得PALAMの倍率表示 FOR LCOUNT, 0, 30 SIF PALAMNAME:LCOUNT == "" CONTINUE SIF CUP:LCOUNT / 100 == 10 CONTINUE SELECTCASE LCOUNT CASE 10 TO 19 SELECTCASE CUP:LCOUNT/1000 CASE IS >= 50 SETCOLOR DEF_COLOR("ショッキング粉紅") CASE IS >= 20 SETCOLOR DEF_COLOR("粉紅") CASE IS >= 10 SETCOLOR DEF_COLOR("爱心粉紅") CASE IS >= 5 SETCOLOR DEF_COLOR("黄色") CASE 0 SETCOLOR DEF_COLOR("青") ENDSELECT CASE 0 TO 4, IS >= 20 SELECTCASE CUP:LCOUNT/1000 CASE IS >= 6 SETCOLOR DEF_COLOR("粉紅") CASE IS >= 4 SETCOLOR DEF_COLOR("爱心粉紅") CASE IS >= 2 SETCOLOR DEF_COLOR("黄色") CASE 0 SETCOLOR DEF_COLOR("青") ENDSELECT CASEELSE SELECTCASE CUP:LCOUNT/1000 CASE IS >= 2 SETCOLOR DEF_COLOR("青") CASE 0 SETCOLOR DEF_COLOR("爱心粉紅") ENDSELECT ENDSELECT PRINTFORML %PALAMNAME:LCOUNT%…%TEXTS("0.001", CUP:LCOUNT)%倍 RESETCOLOR NEXT
yge1988/eraAkumaMaid
ERB/SHOP/ANALYSIS.ERB
erb
unknown
7,981
;----------------------------------------------------------- ;角色の登録番号・名前・体力・其他ステータスの整形表示を行う ;----------------------------------------------------------- @PRINT_NUM_NAME, ARGS, ARG #DIM MEMO #DIM MEMO_TARGET #DIM LCOUNT ;登録番号付き名前表示 SELECTCASE ARGS CASE "顔出し頻度変更" IF CFLAG:ARG:顔出し頻度 CALL PRINT_COLORTEXT, "△", DEF_COLOR("水色") ELSE CALL PRINT_COLORTEXT, "○", DEF_COLOR("黄色") ENDIF CASEELSE SELECTCASE ARG ;ASSI:1は指导者の証 CASE ASSI:1 SELECTCASE ARG CASE TARGET CALL PRINT_COLORTEXT, "@", DEF_COLOR("緑") CASEELSE CALL PRINT_COLORTEXT, "α", DEF_COLOR("緑") ENDSELECT CASE TARGET CALL PRINT_COLORTEXT, "○", DEF_COLOR("黄色") CASEELSE PRINT   ENDSELECT ENDSELECT LOCALS = SELECTCASE ARGS CASE "助手変更" IF (CONFIG("助手への指示") && ABL:ARG:助手 == 0) || COND("助手可能", ARG) == 0 LOCALS = × SETCOLOR DEF_COLOR("灰色") ENDIF CASE "淫紋" SIF COND("淫紋刻印可能", ARG) == 0 LOCALS = × CASE "partner変更" SIF COND("現在不在", ARG) LOCALS = × ENDSELECT SIF LOCALS == "" LOCALS = {ARG, 2} PRINTFORM [%LOCALS%] SELECTCASE ARGS CASE "助手変更" SIF ARG == ASSI SETCOLOR DEF_COLOR("緑") CASEELSE SIF ARG == TARGET SETCOLOR DEF_COLOR("黄色") ENDSELECT PRINTFORM %TEXT_LJ(NAME:ARG, 17)% RESETCOLOR SELECTCASE ARGS CASE "能力表示", "partner変更", "顔出し頻度変更" PRINTPLAINFORM 好感度:{CFLAG:ARG:好感度, 5} 欲求 CALL PRINT_BAR, "欲求ゲージ", BASE:ARG:欲求不満, 100, 5 CASE "叫出来H" PRINTPLAINFORM 好感度:{CFLAG:ARG:好感度, 5} SELECTCASE BASE:ARG:欲求不満 CASE IS >= 100 PRINTFORM 欲求:100\% CASEELSE PRINTFORM 欲求:{BASE:ARG:欲求不満, 2}% ENDSELECT CALL PRINT_BAR, "欲求ゲージ", BASE:ARG:欲求不満, 100, 5 PRINTFORM 精力:{BASE:ARG:精力, 3} CALL PRINT_BAR, "欲求ゲージ", BASE:ARG:精力, MAXBASE:ARG:精力, 5 CASE "体力と精力" ;体力の表示 SIF BASE:ARG:体力 < 0 BASE:ARG:体力 = 0 PRINTPLAINFORM {BASE:ARG:体力, 5}/{MAXBASE:ARG:体力, 5} CALL PRINT_BAR, "減少ゲージ", BASE:ARG:体力, MAXBASE:ARG:体力, 5 PRINTFORM {100*BASE:ARG:体力/MAXBASE:ARG:体力, 3}\% ;精力の表示 SIF BASE:ARG:精力 < 0 BASE:ARG:精力 = 0 PRINTFORM {BASE:ARG:精力, 3}/{MAXBASE:ARG:精力, 3} CALL PRINT_BAR, "減少ゲージ", BASE:ARG:精力, MAXBASE:ARG:精力, 5 PRINTFORM {100*BASE:ARG:精力/MAXBASE:ARG:精力, 3}\% PRINTL RETURN 0 CASE "约会" ;夏は泳装の表示 IF COND("夏", ARG) IF CSTR:ARG:今年の泳装 != "" && COND("今年の泳装選択済", ARG) CALL PRINT_STR, "泳装購入:_爱心粉紅_済" ELSE CALL PRINT_STR, "泳装購入:未" ENDIF ELSE SIF BASE:ARG:体力 < 0 BASE:ARG:体力 = 0 CALL PRINT_BAR, "減少ゲージ", BASE:ARG:体力, MAXBASE:ARG:体力, 5 PRINTFORM {100*BASE:ARG:体力/MAXBASE:ARG:体力, 3}\% ENDIF CASE "3围閲覧" CALL NEW_PRINT_3SIZE, ARG, "一覧表示" RETURN 0 CASE "ABLUP" MEMO_TARGET = TARGET TARGET = ARG FOR LCOUNT, 0, 32 ;性別の問題などで表示されないものを選別 SELECTCASE ABLNAME:LCOUNT CASE "", "P感覚" CONTINUE CASE "V感覚" IF TALENT:男性 PRINTFORM -- CONTINUE ENDIF CASE "V拡張" SIF TALENT:男性 CONTINUE ;VA拡張度を手動で不给場合は不顯示 SIF CONFIG("VA拡張の手動LVUP") == 0 CONTINUE CASE "A拡張" ;VA拡張度を手動で不给場合は不顯示 SIF CONFIG("VA拡張の手動LVUP") == 0 CONTINUE ENDSELECT TRYCALLFORM IS_ABLUP{LCOUNT} IF RESULT && ABL:LCOUNT < 99 SETCOLOR DEF_COLOR("イエロー") PRINTFORM %SUBSTRING(ABLNAME:LCOUNT, 0, 2)% ELSE PRINTFORM -- ENDIF RESETCOLOR NEXT IF COND("素質獲得可能") SETCOLOR DEF_COLOR("イエロー") PRINTFORM 経 ELSE PRINTFORM -- ENDIF RESETCOLOR CALL IS_ABLUP98 IF RESULT SETCOLOR DEF_COLOR("イエロー") PRINTFORM 屈 ELSE PRINTFORM -- ENDIF RESETCOLOR TARGET = MEMO_TARGET PRINTL RETURN 0 CASE "分析" CALL PRINT_BAR, "欲求ゲージ", BASE:ARG:欲求不満, 100, 5 ;好感度が2500以上 SIF CFLAG:ARG:好感度 >= 2500 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM {CFLAG:ARG:好感度, 8} RESETCOLOR SIF COND("ご無沙汰", ARG) SETCOLOR DEF_COLOR("暗黄色") PRINTFORM {COND("調教空白期間", ARG), 4}日 RESETCOLOR SWAP TARGET, ARG CALL ANALYSIS_CALC_SB, 1 SWAP TARGET, ARG RETURN 0 CASE "助手変更" SIF (CONFIG("助手への指示") && ABL:ARG:助手 == 0) || COND("助手可能", ARG) == 0 SETCOLOR DEF_COLOR("灰色") IF CONFIG("助手への指示") CALL ASSI_LIST_INDICATE, ARG ELSE CALL ASSI_LIST_ABL, ARG ENDIF PRINTL RESETCOLOR RETURN 0 CASE "コス確認" CALL PRINT_DRESSL, ARG, "短縮表示" RETURN 0 CASE "避妊措置" CALL PRINT_N, ARG IF CFLAG:ARG;口服避孕薬 SETCOLOR DEF_COLOR("イエロー") PRINTFORM 口服避孕薬服用中   RESETCOLOR ELSEIF TALENT:ARG:避妊の護符 SETCOLOR DEF_COLOR("イエロー") PRINTFORM 避妊の護符   RESETCOLOR ENDIF PRINTFORM \@ TALENT:ARG:処女 ? 処女 # ---- \@ CALL PRINT_E, ARG, ARGS PRINTL RETURN 0 CASE "淫紋" SELECTCASE MARK:ARG:淫紋 CASE 1 TO 4 SETCOLOR DEF_COLOR("爱心粉紅") ;ちょっと目に温柔的ない色かもしれない ;CASE 4 ; SETCOLOR DEF_COLOR("ショッキング粉紅") ENDSELECT IF TALENT:ARG:男性 PRINTFORM ------- ELSE PRINTFORM 淫紋LV{MARK:ARG:淫紋} ENDIF RESETCOLOR PRINTFORM \@ TALENT:ARG:処女 ? 処女 # ---- \@ CASE "調教知識" IF TALENT:ARG:調教知識 PRINTFORML CONDS("調教知識", ARG) ELSE PRINTFORML 没有 ENDIF RETURN 0 CASE "胸圍" IF TALENT:ARG:巨乳 >= 3 PRINT 超乳 ELSEIF TALENT:ARG:巨乳 == 2 PRINT 爆乳 ELSEIF TALENT:ARG:巨乳 PRINT 巨乳 ELSEIF TALENT:ARG:貧乳 PRINT 貧乳 ELSE PRINT 並乳 ENDIF CALL NEW_PRINT_3SIZE, ARG, "一覧表示" RETURN 0 CASE "臀圍" IF TALENT:ARG:巨尻 >= 3 PRINT 超尻 ELSEIF TALENT:ARG:巨尻 == 2 PRINT 爆尻 ELSEIF TALENT:ARG:巨尻 PRINT 巨尻 ELSEIF TALENT:ARG:小尻 PRINT 小尻 ELSE PRINT 並尻 ENDIF CALL NEW_PRINT_3SIZE, ARG, "一覧表示" RETURN 0 CASE "身高" IF TALENT:ARG:高大 PRINT 高大 ELSEIF TALENT:ARG:娇小 PRINT 娇小 ELSE PRINT 平均 ENDIF CALL NEW_PRINT_3SIZE, ARG, "一覧表示" RETURN 0 CASE "肤色" IF TALENT:ARG:肤色 PRINTFORM %TEXT_RJ(CONDS("肤色", ARG), 6)% ELSE PRINTFORM 普通 ENDIF CASE "繰り越し角色" IF CFLAG:ARG:繰り越し角色 CALL PRINT_STR, " _H" ELSE PRINT - ENDIF CALL PRINT_T, ARG PRINTFORM H回数:{EXP:ARG:H回数, 3} 性処理回数:{EXP:ARG:性処理経験, 3} 好感度:{CFLAG:ARG:好感度, 6} PRINTL RETURN 1 CASE "陰毛&腋毛" PRINTFORML 陰毛:%TEXT_LJ(CONDS("陰毛", ARG), 10)% \@ CONFIG("腋毛") ? %TEXTS("腋")%毛:%CONDS("腋毛", ARG)% # \@ RETURN 0 ENDSELECT CALL PRINT_T, ARG CALL PRINT_E, ARG, ARGS CALL PRINT_N, ARG PRINTL ;----------------------------------------------------------- ;角色のステータス表示2 ;----------------------------------------------------------- @PRINT_T, ARG IF TALENT:ARG:女性 PRINTFORM %UNI("女性")% ELSEIF TALENT:ARG:扶她 PRINTFORM %UNI("扶她")% ELSEIF COND("伪娘", ARG) PRINTFORM %UNI("伪娘")% ELSEIF TALENT:ARG:男性 PRINTFORM %UNI("男性")% ENDIF ;恋慕・淫乱の表示 IF TALENT:ARG:相思相愛 PRINT 愛 ELSEIF TALENT:ARG:恋慕 PRINT 恋 ELSE PRINT -- ENDIF IF TALENT:ARG:淫乱 PRINT 淫 ELSE PRINT -- ENDIF ;特化部位の表示 IF TALENT:ARG:淫壷 PRINT 壷 ELSEIF TALENT:ARG:V性向 PRINT V ELSE PRINT -- ENDIF IF TALENT:ARG:尻穴狂い PRINT 尻 ELSEIF TALENT:ARG:A性向 PRINT A ELSE PRINT -- ENDIF IF TALENT:ARG:淫乳 PRINT 乳 ELSEIF TALENT:ARG:B性向 PRINT B ELSE PRINT -- ENDIF IF TALENT:ARG:淫核 PRINT 核 ELSEIF TALENT:ARG:C性向 PRINT C ELSE PRINT -- ENDIF IF TALENT:ARG:蕩唇 PRINT 唇 ELSEIF TALENT:ARG:M性向 PRINT M ELSE PRINT -- ENDIF IF TALENT:ARG:尿道狂 PRINT 尿 ELSE PRINT -- ENDIF IF MARK:ARG:淫紋 PRINT 紋 ELSE PRINT -- ENDIF @PRINT_E, ARG, ARGS PRINT IF COND("性処理中", ARG) SETCOLOR DEF_COLOR("黄色") PRINTBUTTON "性処理", 2000 + ARG ELSE PRINTFORM ------ ENDIF RESETCOLOR SELECTCASE ARGS CASE "叫出来H" CASE "避妊措置" SELECTCASE COND("欲求不満", ARG) CASE IS >= 3 SETCOLOR DEF_COLOR("粉紅") PRINTFORM 欲求不満 CASE 2 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM 欲求不満 CASE 1 SETCOLOR DEF_COLOR("イエロー") PRINTFORM 欲求不満 CASEELSE IF COND("ご無沙汰", ARG) SETCOLOR DEF_COLOR("暗黄色") PRINTFORM ご無沙汰 ELSE PRINTFORM -------- ENDIF ENDSELECT RESETCOLOR CASEELSE IF COND("同居:一直", ARG) PRINTFORM 同居:常時 ELSEIF COND("同居:一周間", ARG) PRINTFORM 同居:{COND("残り同居日数", ARG), 2}日 ELSEIF COND("同居:仅周末", ARG) PRINTFORM 同居:週末 ELSE PRINTFORM --------- ENDIF ENDSELECT @PRINT_N, ARG ;表示ズレ対策(「+危」が黄色版) SETCOLOR SETCOLOR_DUMMY() IF TALENT:ARG:男性 PRINTFORM %TEXT_RJ(CONDS("阴茎尺寸", ARG), 6)% ELSEIF BASE:ARG:育児中 PRINTFORM 子 IF TALENT:ARG:妊娠 == 3 PRINTFORM +産 ELSEIF TALENT:ARG:妊娠 == 2 PRINTFORM +臨 ELSEIF TALENT:ARG:妊娠 PRINTFORM +妊 ;ELSEIF COND("妊娠中", ARG) ; PRINTFORM +潜 ELSEIF COND("受精済", ARG) CALL PRINT_STR, "爱心粉紅_+受" ELSEIF COND("重発情期", ARG) CALL PRINT_STR, "赤_+発" ELSEIF COND("排卵中", ARG) CALL PRINT_STR, "ショッキング粉紅_+危" ELSEIF COND("発情期", ARG) CALL PRINT_STR, "爱心粉紅_+発" ELSEIF COND("着床済", ARG) CALL PRINT_STR, "爱心粉紅_+着" ELSEIF COND("避妊中", ARG) PRINTFORM +避 ELSEIF COND("産卵日", ARG) CALL PRINT_STR, "青_+産卵" ELSEIF COND("保卵期", ARG) CALL PRINT_STR, "緑_+保卵" ELSEIF COND("安全日", ARG) IF TALENT:ARG:生理が重い CALL PRINT_STR, "青_+生理" ELSE PRINTFORM +安 ENDIF ELSEIF COND("危険日", ARG) CALL PRINT_STR, "イエロー_+危" ELSE PRINTFORM 育て ENDIF ELSEIF TALENT:ARG:妊娠 == 3 PRINTFORM 出産日 ELSEIF TALENT:ARG:妊娠 == 2 PRINTFORM 臨月 ELSEIF TALENT:ARG:妊娠 PRINTFORM 妊娠中 ;ELSEIF COND("妊娠中", ARG) ; PRINTFORM 潜伏期 ;ELSEIF COND("種族:人形", ARG) || COND("種族:自动人形", ARG) ; PRINTFORM ×妊娠 ELSEIF COND("着床済", ARG) CALL PRINT_STR, "爱心粉紅_ 着床済" ELSEIF TALENT:ARG:事后避孕药 PRINTFORM 避妊済 ELSEIF COND("受精済", ARG) CALL PRINT_STR, "爱心粉紅_ 受精済" ELSEIF COND("重発情期", ARG) CALL PRINT_STR, "赤_ 重発情日" ELSEIF COND("排卵中", ARG) CALL PRINT_STR, "ショッキング粉紅_ 超危険" ELSEIF COND("発情期", ARG) CALL PRINT_STR, "爱心粉紅_ 発情期" ELSEIF TALENT:ARG:未成熟 PRINTFORM 未成熟 ELSEIF COND("避妊中", ARG) PRINTFORM 避妊中 ELSEIF COND("産卵日", ARG) CALL PRINT_STR, "青_産卵日" ELSEIF COND("保卵期", ARG) CALL PRINT_STR, "緑_保卵期" ELSEIF COND("安全日", ARG) IF TALENT:ARG:生理が重い CALL PRINT_STR, "青_生理中" ELSE PRINTFORM 安全日 ENDIF ELSEIF COND("危険日", ARG) CALL PRINT_STR, "イエロー_ 危険日" ELSE PRINTFORM ------ ENDIF RESETCOLOR ;IF EXP:ARG:H回数 && CFLAG:ARG:前回お相手日 ; SELECTCASE DAY - CFLAG:ARG:前回お相手日 ; CASE 0 ; CALL PRINT_STR, "爱心粉紅_ 本日H済" ; CASE IS > 7 ; CALL PRINT_STR, "青_ ご無沙汰" ; CASEELSE ; PRINT -------- ; ENDSELECT ;ELSE ; PRINT -------- ;ENDIF ;胎内の精液量 IF COND("妊娠可能", ARG) PRINT IF TALENT:ARG:A妊娠体質 IF CFLAG:ARG:A已中出 CALL PRINT_BAR, "爱心粉紅ゲージ",COND("A胎内の精液量", ARG), 100000, 5 ELSE CALL PRINT_BAR, "白色ゲージ",COND("A胎内の精液量", ARG), 100000, 5 ENDIF ELSE IF CFLAG:ARG:V已中出 CALL PRINT_BAR, "爱心粉紅ゲージ",COND("胎内の精液量", ARG), 100000, 5 ELSE CALL PRINT_BAR, "白色ゲージ",COND("胎内の精液量", ARG), 100000, 5 ENDIF ;PRINTFORM {COND("胎内の精液量", ARG)}p IF COND("女性主導生性交", ARG) || COND("合意:危険日生性交", ARG) CALL PRINT_STR, "爱心粉紅_ 生ok" ELSEIF COND("中出し嫌い", ARG) CALL PRINT_STR, "青_ 生NG" ENDIF ENDIF ENDIF ;妊娠デバッグ用表示 IF 0 IF BASE:ARG:育児中 PRINTFORM {GETBITS(BASE:ARG:育児中, 0, 5), 3} IF COND("育児中:育児終了", ARG) PRINT / 0 ELSE PRINT /14 ENDIF ELSE PRINTFORM --/-- ENDIF IF COND("妊娠中", ARG) PRINTFORM {COND("妊娠中:各イベント進行度", ARG), 3} IF COND("妊娠中:分娩", ARG) PRINTFORM / 0 ELSEIF COND("妊娠中:分娩直前", ARG) PRINTFORM / 1 ELSEIF COND("妊娠中:臨月", ARG) PRINTFORM / 3 ELSEIF COND("妊娠中:妊娠発覚済み", ARG) PRINTFORM /11 ELSEIF COND("妊娠中:妊娠発覚直前", ARG) PRINTFORM / 0 ELSE PRINTFORM / 4 ENDIF ELSE PRINTFORM --/-- ENDIF ENDIF
yge1988/eraAkumaMaid
ERB/SHOP/PRINTNAME.ERB
erb
unknown
14,052
;------------------------------------------------- ;角色を羅列する表示はここで一括管理。種類はARGSで区別する。 ;LOCAL:LCOUNTでLOCAL番の角色が条件阴蒂アかどうかを管理する。 ;------------------------------------------------- @SHOW_CHARA_LIST, ARGS #DIM LCOUNT VARSET LOCAL FOR LCOUNT, 1, CHARANUM SELECTCASE ARGS CASE "partner変更", "助手変更", "顔出し頻度変更", "コス確認", "分析" SIF LCOUNT == MASTER CONTINUE CASE "约会" SIF LCOUNT == MASTER CONTINUE SIF COND("约会可能", LCOUNT) == 0 CONTINUE CASE "叫出来H" SIF LCOUNT == MASTER CONTINUE SIF COND("叫出来H可能", LCOUNT) == 0 CONTINUE ENDSELECT LOCAL:LCOUNT = 1 NEXT DRAWLINE FOR LCOUNT, 1, CHARANUM SIF LOCAL:LCOUNT == 0 CONTINUE SELECTCASE ARGS CASE "能力表示" IF LCOUNT == MASTER IF CONFIG("能力表示で3围閲覧") == 0 || TALENT:MASTER:男性 PRINTFORM  [{MASTER, 2}] IF STATE("烂醉", MASTER) SETCOLOR DEF_COLOR("青") ELSEIF STATE("酔酒", MASTER) SETCOLOR DEF_COLOR("爱心粉紅") ENDIF PRINTFORM %TEXT_LJ(NAME:MASTER, 16)% RESETCOLOR ELSE PRINTFORM %BL(22)% ENDIF PRINTFORM [200]\@ CONFIG("能力表示で3围閲覧") ? 体力等表示 # 3size表示 \@ IF CONFIG("能力表示で3围閲覧") == 0 && TALENT:MASTER:男性 == 0 CALL PRINT_N, LCOUNT ELSE PRINTFORM %BL(15)% ENDIF SIF FLAG:周回数 && FLAG:陥落人数 PRINTFORM [999]陥落角色一覧 PRINTL IF CONFIG("能力表示で3围閲覧") == 0 || TALENT:MASTER:男性 DRAWLINE CONTINUE ENDIF ENDIF IF CONFIG("能力表示で3围閲覧") CALL PRINT_NUM_NAME, "3围閲覧", LCOUNT ELSEIF CONFIG("能力表示でABLUP") CALL PRINT_NUM_NAME, "ABLUP", LCOUNT ELSE CALL PRINT_NUM_NAME, "能力表示", LCOUNT ENDIF CASE "partner変更" IF CONFIG("partner変更で分析") CALL PRINT_NUM_NAME, "分析", LCOUNT ELSE CALL PRINT_NUM_NAME, "partner変更", LCOUNT ENDIF CASEELSE CALL PRINT_NUM_NAME, ARGS, LCOUNT ENDSELECT NEXT SIF ARGS != "コス確認" PRINTFORM [100]返回 SELECTCASE ARGS CASE "能力表示", "partner変更", "助手変更", "顔出し頻度変更" IF ARGS == "能力表示" && CONFIG("能力表示でABLUP") == 0 PRINTFORM [101]LVUP ELSE PRINTFORM [101]能力表示 ENDIF IF ARGS != "partner変更" && CHARA_NUM("控え角色") PRINTFORM [102]%TEXTS("対象の名称")%変更 ELSE SETCOLOR DEF_COLOR("灰色") PRINTPLAINFORM [×]%TEXTS("対象の名称")%変更 RESETCOLOR ENDIF IF ARGS != "助手変更" && CHARA_NUM("助手可能") PRINTFORM [103]%TEXTS("助手の名称")%変更 ELSE SETCOLOR DEF_COLOR("灰色") PRINTPLAINFORM [×]%TEXTS("助手の名称")%変更 RESETCOLOR ENDIF IF ARGS != "顔出し頻度変更" PRINTFORM [104]顔出し頻度変更 ELSE SETCOLOR DEF_COLOR("灰色") PRINTPLAINFORM [×]顔出し頻度変更 RESETCOLOR ENDIF ENDSELECT PRINTL @SHOW_CHARA_LIST_PRE, ARGS #DIM LCOUNT PRINTL PRINTFORM 現在的%TEXTS("対象の名称")%是 CALL PRINT_COLORTEXT, CALLNAME:TARGET, DEF_COLOR("黄色") IF ASSI:1 == TARGET PRINTFORM 、%TEXTS("助手の名称")%也 CALL PRINT_COLORTEXT, "兼任中", DEF_COLOR("緑") PRINTFORML 。 ELSEIF ASSI PRINTFORM 、%TEXTS("助手の名称")%是 CALL PRINT_COLORTEXT, CALLNAME:ASSI, DEF_COLOR("緑") PRINTFORML 。 ELSE PRINTFORML 、没有指名%TEXTS("助手の名称")%。 ENDIF SELECTCASE ARGS CASE "能力表示" IF CONFIG("能力表示でABLUP") PRINTL 要上昇誰的能力呢? CALL PRINT_STR, "イエロー_这个颜色_表示的文字、是有上昇可能的能力或刻印的代表字母_L_" ELSE IF CHARA_NUM("性処理中") CALL PRINT_STRL, "要看誰的能力呢?(_黄色_性処理_ ←点一下的话就可以进行状態的変更)" ELSE PRINTL 要看誰的能力呢? ENDIF PRINTL 显示画面的項目(□ 素質 □等)能够点进去、看到特別経験之类的詳細显示 ENDIF CASE "助手変更" IF CONFIG("助手への指示") PRINTL []内数字为能给出指示的数量。 PRINTL 要変更誰的指示? ELSE PRINTFORML 要让誰作为%TEXTS("助手の名称")%?(选择已经被选中的角色的话就会脱离%TEXTS("助手の名称")%状态) PRINTFORML %TEXTS("助手の名称")%的能力(調合等)点进去就能够看到効果的解説 CALL PRINT_STR, "顺便一提、想要变成", TEXTS("助手の名称"), "的话需要_黄色_[信頼LV5]&[技巧LV3]__L" ENDIF DRAWLINE LOCALS = %TEXTS("助手の名称")%无 PRINTFORM  [ 0]%TEXT_LJ(LOCALS, 16)% IF CHARA_NUM("指示可能な助手") PRINTFORM [200]\@ CONFIG("助手への指示") ? 変更画面 # 指示画面 \@ ELSE CLEARBIT FLAG:助手画面, 0 ENDIF PRINTFORM [400]%TEXTS("助手の名称")%の名称の変更 PRINTL CASE "partner変更" IF CONFIG("partner変更で分析") PRINTFORML 要把誰作为%TEXTS("対象の名称")%呢?(强度是100点満点、50点的话就和主人差不多) DRAWLINE PRINTFORM [200]返回通常表示 PRINTPLAINFORM  欲求不満  好感度  放置  敏感度  攻撃力 以主人为基準的强度 ELSE IF CHARA_NUM("性処理中") CALL PRINT_STRL, @"要把誰作为%TEXTS("対象の名称")%呢?(_黄色_性処理_ ←点一下的话就可以进行状態的変更)" ELSE PRINTFORML 要把誰作为%TEXTS("対象の名称")%? ENDIF DRAWLINE PRINTFORM [200]显示欲求不満度、好感度、放置期間、具体的强度等… ENDIF PRINTL CASE "顔出し頻度変更" PRINTL 変更誰在活动室登場的频率?请选择角色、 CALL PRINT_STRL, "拜托请出现吧(默认是这个)……角色番号的左边是_黄色_〇_、" CALL PRINT_STRL, "喜欢来的时候就OK ……角色番号的左边是_水色_△_、" CALL PRINT_STRL, "请切换。_水色_△_的登場頻度会直线下降、但発情期是不会被限制的。" CASE "名前変更" PRINTL 要変更誰的名字? CASE "分析" PRINTL 要分析誰? ENDSELECT ;------------------------------------------------- ;ステータス表示 ;------------------------------------------------- @SHOW_CHARADATA #DIM CHOICE #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT REDRAW 0 CALL SHOW_CHARA_LIST_PRE, "能力表示" CALL SHOW_CHARA_LIST, "能力表示" $INPUT_LOOP INPUT CHOICE = RESULT IF CHOICE == 100 REDRAW 1 RETURN 0 ELSEIF CHOICE == 101 CLEARLINE LINECOUNT - MEMO_LINECOUNT CLEARBIT FLAG:能力画面, 0 INVERTBIT FLAG:能力画面, 1 RESTART ELSEIF CHOICE == 102 && CHARA_NUM("控え角色") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_TARGET RETURN 0 ELSEIF CHOICE == 103 && CHARA_NUM("助手可能") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SELECT_ASSI RETURN 0 ELSEIF CHOICE == 104 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_FOCUS RETURN 0 ELSEIF CHOICE == 200 CLEARLINE LINECOUNT - MEMO_LINECOUNT INVERTBIT FLAG:能力画面, 0 CLEARBIT FLAG:能力画面, 1 RESTART ELSEIF CHOICE == 999 && FLAG:周回数 && FLAG:陥落人数 CALL SHOW_CLEARCHARA RESTART ;性処理の内容変更 ELSEIF CHOICE >= 2002 && CHOICE < 2000 + CHARANUM && COND("性処理中", CHOICE - 2000) CALL CHECK_COM_ABLE, CHOICE - 2000 CALL SETFLAG, "性処理でのPLAY内容", CHOICE - 2000 CLEARLINE LINECOUNT - MEMO_LINECOUNT PRINTFORML 和%CALLNAME:(CHOICE - 2000)%商量学園内PLAY的内容 RESTART ELSEIF CHOICE < MASTER || CHOICE >= CHARANUM GOTO INPUT_LOOP ENDIF IF CONFIG("能力表示でABLUP") CALL ABLUP_CHARA, CHOICE ELSE CALL NEW_PRINT_STATE, CHOICE, "通常" ENDIF RESTART ;------------------------------------------------- ;陥落角色の一覧表示 ;SAVESTR:陥落角色 はCSVCALLNAMEで記録していることに注意 ;------------------------------------------------- @SHOW_CLEARCHARA #DIM LCOUNT #DIM NEXT_LINE CALL PRINT_STRL, "この周で[恋慕]or[淫乱]にした角色は名前が_爱心粉紅_この色_になります" NEXT_LINE = 0 FOR LCOUNT, 1, 101 ;存在する角色なのか判定 SIF EXISTCSV_EX(LCOUNT) == 0 CONTINUE SIF STRCOUNT(@"/%SAVESTR:陥落角色%", @"/%CSVCALLNAME(LCOUNT)%/") == 0 CONTINUE SIF STRCOUNT(@"/%SAVESTR:この周での陥落角色%", @"/%CSVCALLNAME(LCOUNT)%/") SETCOLOR DEF_COLOR("爱心粉紅") PRINTPLAINFORM [{LCOUNT, 3}]%TEXT_LJ(CSVNAME(LCOUNT), 23)% RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%4 == 0 PRINTL NEXT SIF NEXT_LINE%4 PRINTL WAIT ;------------------------------------------------- ;助手選択 ;------------------------------------------------- @SELECT_ASSI #DIM LCOUNT #DIM CHOICE #DIMS CHOICES, 2 #DIM MEMO_LINECOUNT FLAG:能力画面 = 0 MEMO_LINECOUNT = LINECOUNT VARSET CHOICES REDRAW 0 CALL SHOW_CHARA_LIST_PRE, "助手変更" CALL SHOW_CHARA_LIST, "助手変更" $INPUT_LOOP INPUTS SPLIT RESULTS, "/", CHOICES SELECTCASE CHOICES CASE "相性☆" IF TARGET PRINTFORML 和%CALLNAME:TARGET%相性最高! PRINTFORMW (指令的実行値有30点的加成) ENDIF CASE "相性◎" IF TARGET PRINTFORML 和%CALLNAME:TARGET%的相性相当好 PRINTFORMW (指令的実行値有15点的加成) ENDIF CASE "相性○" IF TARGET PRINTFORML 和%CALLNAME:TARGET%的相性比较好 PRINTFORMW (指令的実行値有5点的加成) ENDIF CASE "3P禁止" PRINTFORMW 不会和你以外的人做H的事 CASE "針" PRINTFORMW 針指令的効果上升 CASE "調合" PRINTFORML 媚薬指令的効果上升 PRINTFORMW 以及、可以制作各种薬物 CASE "施虐狂" PRINTFORMW 通俗点讲就是比较擅长SM里的S CASE "鼓舞" PRINTFORML %TEXTS("助手の名称")%可以在旁边応援加油 PRINTFORMW (指令的実行値有10点的加成) CASE "扶她" PRINTFORMW 是扶她 CASE "♂" PRINTFORMW 是男的 ;CASE "禁断的知識" ; PRINTFORML お店で危険な商品を売ってもらえるようになります ; PRINTFORMW また、錬金術と同様に媚薬の効果が強くなります CASE "具現" PRINTFORMW 可以让女性长出阴茎 CASE "愛撫・奉仕知識" PRINTFORML 奉仕或者愛撫的快感增加五成、恐怖或者反感等负面状况減半 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "教育擅長" PRINTFORML 被奉仕時如果比对方的技巧LV要高、对方獲得的経験各+1 PRINTFORML 以及、对象獲得的奉仕快楽経験1.5倍 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "SM知識" PRINTFORML 这个是只有在进行SMPLAY系指令時才会有効果的知識 PRINTFORML 欲情与屈服等增加五成、恐怖和反感等減半 PRINTFORML 以及、对象獲得的嗜虐快楽経験和被虐快楽経験变为1.5倍 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "A調教知識" PRINTFORML 玩弄菊花時的指令会让快A和欲情等增加五成、 PRINTFORML 苦痛和反感等半減 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "性器拡張知識" PRINTFORML 性器被拡張時的苦痛和恐怖等減半、拡張経験的増加量獲得加成 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "道具使" PRINTFORML 使用振动棒等道具系指令時快楽和欲情等增加五成、 PRINTFORML 恐怖和反感等減半 PRINTFORMW 以及、需要让%TEXTS("助手の名称")%本人去調教对方的话才能起作用 CASE "露出知識" PRINTFORML 对象的恥情增加五成、露出経験和羞恥快楽経験的獲得量增加 PRINTFORMW 这个知識、只要%TEXTS("助手の名称")%持有就可以発揮効果 CASE "甜言蜜语" PRINTFORMW 可以说甜言蜜语 CASE "手下留情" PRINTFORMW 可以手下留情 CASEELSE ;指导者能力? IF COMMENT_ADVISER(CHOICES) != "" CALL PRINT_STRW, COMMENT_ADVISER(CHOICES) ;それ以外は数値入力へ変換 ELSE CHOICE = TOINT(CHOICES) IF CHOICE == 100 REDRAW 1 RETURN 0 ELSEIF CHOICE == 101 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SHOW_CHARADATA RETURN 0 ELSEIF CHOICE == 102 && CHARA_NUM("控え角色") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_TARGET RETURN 0 ELSEIF CHOICE == 104 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_FOCUS RETURN 0 ELSEIF CHOICE == 200 && CHARA_NUM("指示可能な助手") INVERTBIT FLAG:助手画面, 0 RESTART ELSEIF CHOICE == 400 PRINTFORML 换句话说就是変更"助手"的职位的名称 PRINTFORML 現在是『%TEXTS("助手の名称")%』、要変更为什么呢? PRINTFORML [ 0] 指导者 PRINTFORML [ 1] 助手 PRINTFORML [ 2] 秘書 PRINTFORML [ 3] 副官 PRINTFORML [ 4] 女仆長 PRINTFORML [ 5] 側近 PRINTFORML [ 6] 参謀 PRINTFORML [99] 直接输入 PRINTFORML [100] 不変更 CALL INPUT_SELECT, 7, 99, 100 SELECTCASE RESULT CASE 100 RESTART CASE 0 LOCALS = 助手の名称:指导者 CASE 1 LOCALS = 助手の名称:助手 CASE 2 LOCALS = 助手の名称:秘書 CASE 3 LOCALS = 助手の名称:副官 CASE 4 LOCALS = 助手の名称:女仆長 CASE 5 LOCALS = 助手の名称:側近 CASE 6 LOCALS = 助手の名称:参謀 CASE 99 CALL PRINT_STR, "黄色_※全角6文字(半角なら12文字)以内で入力してください※_L" PRINTFORML 什么都不输入的话就不会変更。 CALL INPUTS_SELECT, 16 SELECTCASE RESULTS CASE "" RESTART CASEELSE LOCALS = 助手の名称:%RESULTS% ENDSELECT ENDSELECT ;助手の名称フラグ重置 CALL DEL_CEVENT_GROUP, "助手の名称", MASTER CALL SET_CEVENT, LOCALS, MASTER PRINTFORMW 职位名变成『%TEXTS("助手の名称")%』了 RESTART ELSEIF CHOICE == 0 ASSI = 0 ASSI:1 = 0 REDRAW 1 RETURN 0 ELSEIF CHOICE < MASTER || CHOICE >= CHARANUM GOTO INPUT_LOOP ELSEIF CHOICE == ASSI ELSEIF COND("助手可能", CHOICE) == 0 GOTO INPUT_LOOP ELSEIF CONFIG("助手への指示") && ABL:CHOICE:助手 == 0 GOTO INPUT_LOOP ENDIF ;指示変更 IF CONFIG("助手への指示") CALL ASSI_CHANGE_INDICATE, CHOICE ;以下は助手変更 ;指导者を再選択で指导者没有に ELSEIF CHOICE == ASSI:1 CALL SETFLAG, "助手指定", 0 ;それ以外は指定された角色が指导者に ELSE CALL SETFLAG, "助手指定", CHOICE ENDIF ENDIF ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;------------------------------------------------- ;partner選択 ;------------------------------------------------- @CHANGE_TARGET #DIM MEMO_LINECOUNT #DIM CHOICE MEMO_LINECOUNT = LINECOUNT FLAG:能力画面 = 0 REDRAW 0 CALL SHOW_CHARA_LIST_PRE, "partner変更" CALL SHOW_CHARA_LIST, "partner変更" $INPUT_LOOP INPUT CHOICE = RESULT IF CHOICE == 100 REDRAW 1 RETURN 0 ELSEIF CHOICE == 101 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SHOW_CHARADATA RETURN 0 ELSEIF CHOICE == 103 && CHARA_NUM("助手可能") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SELECT_ASSI RETURN 0 ELSEIF CHOICE == 104 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_FOCUS RETURN 0 ELSEIF CHOICE == 200 CLEARLINE LINECOUNT - MEMO_LINECOUNT INVERTBIT FLAG:対象変更画面, 0 RESTART ;性処理の内容変更 ELSEIF CHOICE >= 2002 && CHOICE < 2000 + CHARANUM && COND("性処理中", CHOICE - 2000) CALL CHECK_COM_ABLE, CHOICE - 2000 CALL SETFLAG, "性処理でのPLAY内容", CHOICE - 2000 CLEARLINE LINECOUNT - MEMO_LINECOUNT PRINTFORML 和%CALLNAME:(CHOICE - 2000)%商量学園内PLAY的内容 RESTART ELSEIF CHOICE <= MASTER || CHOICE >= CHARANUM GOTO INPUT_LOOP ENDIF SIF CHOICE && COND("現在不在", CHOICE) == 0 CALL SETFLAG, "対象指定", CHOICE CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;------------------------------------------------- ;顔出し頻度の変更 ;------------------------------------------------- @CHANGE_FOCUS #DIM MEMO_LINECOUNT #DIM CHOICE MEMO_LINECOUNT = LINECOUNT FLAG:能力画面 = 0 REDRAW 0 CALL SHOW_CHARA_LIST_PRE, "顔出し頻度変更" CALL SHOW_CHARA_LIST, "顔出し頻度変更" $INPUT_LOOP INPUT CHOICE = RESULT IF CHOICE == 100 REDRAW 1 RETURN 0 ELSEIF CHOICE == 101 CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SHOW_CHARADATA RETURN 0 ELSEIF CHOICE == 102 && CHARA_NUM("控え角色") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL CHANGE_TARGET RETURN 0 ELSEIF CHOICE == 103 && CHARA_NUM("助手可能") CLEARLINE LINECOUNT - MEMO_LINECOUNT CALL SELECT_ASSI RETURN 0 ELSEIF CHOICE <= MASTER || CHOICE >= CHARANUM GOTO INPUT_LOOP ENDIF INVERTBIT CFLAG:CHOICE:顔出し頻度, 0 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;------------------------------------------------- ;コスチュームの一覧表示 ;------------------------------------------------- @COSPLAY_LIST DRAWLINE PRINTL □ 服装一覧 □--------------------------------------------------------- CALL SHOW_CHARA_LIST, "コス確認" WAIT RETURN 0 @PRINT_MEMBER #DIM LCOUNT #DIMS ACTORS ACTORS = FOR LCOUNT, 2, CHARANUM IF COND("現在不在", LCOUNT) SIF CFLAG:LCOUNT:不在 CONTINUE ;相手が寝ている場合は呼べない SIF CFLAG:睡眠 CONTINUE IF PLACE("自宅") SIF PLACE("居間") == 0 CONTINUE ELSEIF PLACE("部室") == 0 CONTINUE ENDIF ACTORS += "灰色/" ELSE SELECTCASE LCOUNT CASE TARGET ACTORS += "黄色/" CASE ASSI:1 ACTORS += "緑/" ENDSELECT ENDIF ACTORS = %ACTORS%%NAME:LCOUNT%_{1000 + LCOUNT}\/ SIF COND("助手可能", LCOUNT) == 0 CONTINUE ACTORS += "&/" SELECTCASE LCOUNT CASE ASSI:1 ACTORS += "緑/" ENDSELECT ACTORS = %ACTORS%&\/α_{2000 + LCOUNT}\/ NEXT CALL PRINT_LIST, ACTORS PRINTL @PRINT_KURIKOSI #DIM LCOUNT #DIM CHOICE #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT REDRAW 0 PRINTFORML CALL PRINT_STRL, "好感度が2500以上の部員を_イエロー_3人まで_引き継ぐことが出来ます。" CALL PRINT_STRL, "以下から選択してください。選択された角色は、名前の右に _H_ が現れます" FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:好感度 < 2500 CONTINUE CALL PRINT_NUM_NAME, "繰り越し角色", LCOUNT NEXT IF CHARA_NUM("繰り越し角色") PRINTL [100]这様就行 ELSE PRINTL [100]谁都不保留 ENDIF $INPUT_LOOP INPUT CHOICE = RESULT IF CHOICE == 100 REDRAW 1 RETURN 0 ELSEIF CHOICE < MASTER || CHOICE >= CHARANUM GOTO INPUT_LOOP ELSEIF CFLAG:CHOICE:好感度 < 2500 GOTO INPUT_LOOP ELSEIF CFLAG:CHOICE:繰り越し角色 == 0 && CHARA_NUM("繰り越し角色") > 3 GOTO INPUT_LOOP ENDIF INVERTBIT CFLAG:CHOICE:繰り越し角色, 0 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART
yge1988/eraAkumaMaid
ERB/SHOP/PRINT_LIST.ERB
erb
unknown
19,594
@SETFLAG_SHOP #DIM LCOUNT ;季節、年表示のフラグ CALL SETFLAG, "年月日" MONEY = MAX(MONEY, 0) ;TFLAGを重置 VARSET TFLAG ;オープニング終了 FLAG:オープニング = 0 ;助手画面を默认に戻す FLAG:助手画面 = 0 ;能力表示画面の3围表示を初期化 FLAG:能力画面 = 0 ;partner切り替え画面の設定を初期化 FLAG:対象変更画面 = 0 ;調教中等を判定するフラグOFF FLAG:状況判定 = 0 ;立位モードOFF CLEARBIT FLAG:調教过滤器, 10 FLAG:放課後H = 0 ;非表示指令の表示状態を重置 CLEARBIT FLAG:調教过滤器, 21 ;PLAYERをMASTERに戻す(念のため) MASTER = 1 PLAYER = MASTER ;複数角色を使うイベント用の対象フラグ重置 VARSET TARGET, 0, 1, 4 VARSET PLAYER, 0, 1, 4 ;TARGETとASSIが-1となることを禁止 TARGET = MAX(TARGET, 0) ASSI:1 = MAX(ASSI:1, 0) ;調教助手は日常は指导者と同じ ASSI = MAX(ASSI:1, 0) SELECTCOM = -1 ;TARGETをpartnerにする CALL SET_PARTNER, TARGET IF CHARA_NUM("室内の邪魔者") FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:睡眠 && COND("現在存在", LCOUNT) CALL SETFLAG_DAILY, "叫醒", LCOUNT NEXT ENDIF ;0夜に妊婦と過ごした, 3同衾イベント CVARSET CFLAG, GETNUM(CFLAG, "行動") CVARSET EQUIP, GETNUM(EQUIP, "H的奖励") ;イベントフラグを重置 CVARSET TCVAR, GETNUM(TCVAR, "イベント") ;你の居場所を再設定 CSTR:MASTER:現在位置 = %SAVESTR:現在位置% STR:日常イベント名 = STR:日常イベント名2 = STR:PLAY内容 = ;动画ーション用変数の重置 VARSET ANIME_CHARA VARSET ANIME_FCOUNT ;------------------------------------------------- ;幾つかのフラグをここで設定(主に新規角色参入のときに働く) ;------------------------------------------------- CALL CHECK_FLAG_CHARA ;精力のセット CALL SET_COUNTER_BASE ;調教指令実行前のパラメータの記録 CALL SAVE_PALAM_BEFORECOM ;------------------------------------------------- ;SHOP画面 ;------------------------------------------------- @SHOW_SHOP #DIM MEMO_TARGET #DIM MEMO_LINECOUNT ;------------------------------------------------- ;バージョンアップ ;------------------------------------------------- CALL VERUP_eraAkumaMaid, TARGET ;游戏起動時に格子する基本的なVERUP SIF FLAG:VERUP格子 == 0 CALL CHECK_VERUP ;------------------------------------------------- ;ロード時台詞 ;------------------------------------------------- ;CALL KOJO_LOAD, TARGET CALL SHOW_SHOP_MAIN @SHOW_SHOP_MAIN #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT IF SAVESTR:進行中Hイベント != "" CALL EVENT_ACADEMY, SAVESTR:進行中Hイベント SAVESTR:進行中Hイベント = RETURN 1 ENDIF ;------------------------------------------------- ;メイン画面の表示前にフラグの整理 ;------------------------------------------------- CALL SETFLAG_SHOP ;------------------------------------------------- ;メイン画面を表示する ;------------------------------------------------- CALL PRINT_SHOP ;------------------------------------------------- ;毎日のイチャラブイベント ;------------------------------------------------- CALL KOJO_DAILY ;これがONだと@USERSHOPに移動する FLAG:SELECT_USERSHOP = 0 ;@USERSHOP_PREはこの中で呼ばれる IF CONFIG("颜绘动画動作中") CALL FLIRT_AND_ANIMATION ELSE CALL FLIRT ENDIF ;动画ーション用変数の重置 VARSET ANIME_CHARA VARSET ANIME_FCOUNT ;ターンエンドフラグがONでも@USERSHOPに移動する IF TFLAG:ターンエンド ;直前行に選択肢が無いなら共通選択肢を表示 IF STRCOUNT(HTML_GETPRINTEDSTR(0), "\\[[0-9]") == 0 DRAWLINE PRINTL [0] 時間が経過しました(入力or阴蒂ックしてください) ENDIF RETURN 1 ENDIF ;これがONだと@USERSHOPに移動する SIF FLAG:SELECT_USERSHOP RETURN 1 RESTART @REPRINT_SHOP_ANIME TFLAG:颜绘动画中 = 1 CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP CALL PRINT_SHOP CALL KOJO_DAILY TFLAG:颜绘动画中 = 0 ;------------------------------------------------- ;SHOP画面の表示し直し。フラグが表示中に変更された場合などに使う ;------------------------------------------------- @REPRINT_SHOP CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP CALL PRINT_SHOP @REPRINT_SHOP_NAME CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP CALL PRINT_SHOP ;名前とだいたいの服装を表示 CALL PRINT_NAME_ICON ;------------------------------------------------- ;SHOP画面の表示 ;------------------------------------------------- @PRINT_SHOP #DIM LCOUNT #DIM NEXT_LINE #DIM CHOICE ;主にデバッグ用。コメントアウトを外して使う #DIM MEMO_TIME REDRAW 0 ;再描画に備えて記録 TFLAG:LINECOUNT_SHOP = LINECOUNT CALL PRINT_SHOP_TOP ;優先順位上位6名の颜绘を表示する NUM_ANIME = 0 ;你の颜绘出す? IF COND("你の颜绘表示") ANIME_CHARA:0 = MASTER NUM_ANIME = 1 ENDIF FOR LCOUNT, 1, (7 - COND("你の颜绘表示") ) CHOICE = FINDCHARA(CFLAG:優先順位, LCOUNT, 2) SIF COND("颜绘表示中", CHOICE) == 0 || COND("現在不在", CHOICE) CONTINUE ANIME_CHARA:NUM_ANIME = CHOICE NUM_ANIME += 1 NEXT IF NUM_ANIME ;阴蒂ック指令表示中ON SETBIT FLAG:メイン画面, 20 ;時間測定用 ;MEMO_TIME = GETMILLISECOND() SIF CONFIG("主画面颜绘OFF") == 0 CALL PRINT_MAIDFACE, ANIME_CHARA:0, ANIME_CHARA:1, ANIME_CHARA:2, ANIME_CHARA:3, ANIME_CHARA:4, ANIME_CHARA:5 ;時間測定用 ;PRINTFORML 所要時間:{GETMILLISECOND() - MEMO_TIME}, %STR:参照用MAIDFACE文字列% ;MEMO_TIME = GETMILLISECOND() SIF CONFIG("メイン画面CIPOFF") == 0 CALL PRINT_CUTIN, "縮小", ANIME_CHARA:0, ANIME_CHARA:1, ANIME_CHARA:2, ANIME_CHARA:3, ANIME_CHARA:4, ANIME_CHARA:5 ;時間測定用 ;PRINTFORML 所要時間:{GETMILLISECOND() - MEMO_TIME}, %STR:参照用MAIDFACE文字列% SIF CONFIG("主画面颜绘OFF") && CONFIG("メイン画面CIPOFF") PRINTL CLEARBIT FLAG:メイン画面, 20 VARSET LOCALS FOR LCOUNT, 0, 6 SIF ANIME_CHARA:LCOUNT <= 0 BREAK RESETCOLOR IF ANIME_CHARA:LCOUNT == ASSI:1 SETCOLOR DEF_COLOR("緑") ELSEIF CFLAG:(ANIME_CHARA:LCOUNT):行動参加中 SETCOLOR DEF_COLOR("黄色") ENDIF PRINTFORM %TEXT_LJ(@"[{CFLAG:(ANIME_CHARA:LCOUNT):優先順位}]%CALLNAME:(ANIME_CHARA:LCOUNT)%", NUMC_MAIDFACE() )% NEXT PRINTL RESETCOLOR ENDIF DRAWLINE CALL PRINT_SHOP_BOT @PRINT_SHOP_TOP #LOCALSIZE 1000 #DIM LCOUNT #DIM CHOICE #DIMS ITEMS #DIMS GET_PANTU CALL BLANK_DRAWLINE DRAWLINE IF TFLAG:颜绘动画中 && STR:SHOP_TOP != "" VARSET LOCALS SPLIT STR:SHOP_TOP, "&&", LOCALS FOR LCOUNT, 0, 20 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE HTML_PRINT LOCALS:LCOUNT ENDSELECT NEXT RETURN 1 ENDIF ;ここからを記録開始 TFLAG:LINECOUNT_SHOP_TOP = LINECOUNT PRINTFORM %TEXTS("日期表示")% PRINTFORM -%TEXTS("現在位置")%- IF SAVESTR:現在位置 == "部室" SIF SAVESTR:標語 != "" CALL PRINT_STR, @"『_黄色_%SAVESTR:標語%_』" ENDIF IF TEXTS("日期対応イベント") != "" SETCOLOR DEF_COLOR("黄色") PRINTFORM %TEXTS("日期対応イベント")% SIF DAYEV("周考") && TEXTS("日期対応イベント") != "周考" PRINTFORM 周考 ;圣诞节ツリー格子 IF DAYEV("圣诞节期間") && NUM("圣诞节ツリー") SETCOLOR DEF_COLOR("爱心粉紅") FOR LCOUNT, 0, NUM("圣诞节ツリー") PRINTFORM %UNICODE(0xD83C)%%UNICODE(0xDF84)% NEXT ENDIF RESETCOLOR ENDIF PRINTL IF COND("点心有") PRINTFORM 本日の点心:%SAVESTR:点心詳細% SIF SAVESTR:茶 != "" PRINTFORM &%SAVESTR:茶% PRINTL ELSEIF SAVESTR:茶 != "" PRINTFORML 现在的饮料:%SAVESTR:茶% ENDIF ;この時間帯に居る人たちを並べる CALL PRINT_MEMBER CALL PRINT_STR, @"青_[10]_ %NAME:MASTER%" IF TALENT:MASTER:扶她 PRINTPLAINFORM %UNI("扶她")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:MASTER:阴茎, MASTER)%] ELSEIF COND("伪娘", MASTER) PRINTPLAINFORM %UNI("伪娘")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:MASTER:阴茎, MASTER)%] ELSEIF TALENT:MASTER:男性 PRINTPLAINFORM %UNI("男性")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:MASTER:阴茎, MASTER)%] ELSE PRINTPLAINFORM %UNI("女性")% ENDIF SIF TALENT:MASTER:男性 == 0 PRINTPLAINFORM [%CONDS("体型", MASTER)%(%CONDS("罩杯サイズ", MASTER)%)] PRINTPLAIN 魂 CALL PRINT_BAR, "魂ゲージ", BASE:MASTER:魂, MAXBASE:MASTER:魂, 5 PRINTFORM %TEXTS("0.01", BASE:MASTER:魂)% CALL TEXT, "精力", MASTER CALL TEXT, "胎内精液量", MASTER CALL TEXT, "尿意", MASTER CALL TEXT, "学力", MASTER CALL TEXT, "学力評価", MASTER CALL TEXT, "生理周期", MASTER CALL TEXT, "状態", MASTER PRINTL IF CFLAG:MASTER:颜绘 PRINT CALL PRINT_DRESSL, MASTER, "MASTER衣服SHOP表示" ENDIF PRINTFORM 所持金:%MONEY_C(MONEY)% ITEMS = ;消耗品。阴蒂ックで購入可能 FOR LCOUNT, 50, 60 SIF ITEMNAME:LCOUNT == "" CONTINUE ITEMS = %ITEMS%%ITEMNAME:LCOUNT% ×{ITEM:LCOUNT}_{9000 + LCOUNT}/ NEXT SIF TALENT:MASTER:男性 == 0 ITEMS = %ITEMS%口服避孕薬 ×{ITEM:口服避孕薬}_{9061}/ CALL PRINT_LIST, ITEMS ;没収中の胖次はここに並べる FOR LCOUNT, 2, CHARANUM GET_PANTU = SIF CSTR:LCOUNT:没収済胖次 == "" CONTINUE SWAP CSTR:LCOUNT:胖次, CSTR:LCOUNT:没収済胖次 IF COND("胖次ドーピング", LCOUNT) GET_PANTU = 灰色\/%PANTIES(LCOUNT)%(%CALLNAME:LCOUNT%)\/ ELSE GET_PANTU = %PANTIES(LCOUNT)%(%CALLNAME:LCOUNT%)_{4000 + LCOUNT}\/ ENDIF CALL PRINT_LIST, GET_PANTU SWAP CSTR:LCOUNT:胖次, CSTR:LCOUNT:没収済胖次 NEXT PRINTL ;優先順位の整合性をとる CALL CHECK_POSITION ;partnerと指导者を表示する FOR LCOUNT, 1, 7 CHOICE = FINDCHARA(CFLAG:優先順位, LCOUNT, 2) SELECTCASE LCOUNT CASE 1 CASE IS >= 2 SIF COND("助手", CHOICE) == 0 CONTINUE ENDSELECT SIF CHOICE <= 0 BREAK SIF CFLAG:CHOICE:不在 CONTINUE CALL PRINT_STR, @"青_[{10 + LCOUNT}]" IF COND("現在不在", CHOICE) IF PLACE("自宅") SELECTCASE CSTR:CHOICE:現在位置 CASE @"%CSVCALLNAME(NO:CHOICE)%的房間" CALL PRINT_STR, "灰色_(自室)_" CASEELSE CALL PRINT_STR, @"灰色_(%CSTR:CHOICE:現在位置%)_" ENDSELECT ELSE SIF CHOICE != TARGET && CFLAG:睡眠 == 0 PRINTFORM [{LCOUNT}] CALL PRINT_STR, "灰色_(不在)_" ENDIF ELSE IF CFLAG:CHOICE:行動参加中 SETCOLOR DEF_COLOR("黄色") ENDIF ENDIF PRINTFORM %NAME:CHOICE% RESETCOLOR IF TALENT:CHOICE:扶她 PRINTPLAINFORM %UNI("扶她")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:CHOICE:阴茎, CHOICE)%] ELSEIF COND("伪娘", CHOICE) PRINTPLAINFORM %UNI("伪娘")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:CHOICE:阴茎, CHOICE)%] ELSEIF TALENT:CHOICE:男性 PRINTPLAINFORM %UNI("男性")%[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:CHOICE:阴茎, CHOICE)%] ELSE PRINTPLAINFORM %UNI("女性")% ENDIF IF CHOICE == ASSI:1 CALL PRINT_STR, @"NOBUTTON_[_緑_%TEXTS("助手の名称")%_]" CALL TEXT, "指导者能力" ENDIF SIF CFLAG:CHOICE:便当 PRINTFORM %UNI("便当")% IF TALENT:CHOICE:男性 PRINTPLAINFORM [%CONDS("体型", CHOICE)%] ELSE PRINTPLAINFORM [%CONDS("体型", CHOICE)%(%CONDS("罩杯サイズ", CHOICE)%)] ENDIF ;晒痕有些? IF COND("晒痕", CHOICE) PRINTFORM [晒痕] ELSEIF TALENT:CHOICE:肤色 SIF COND("颜绘表示中", CHOICE) == 0 PRINTFORM [%CONDS("肤色", CHOICE)%] ENDIF CALL TEXT, "関係", CHOICE CALL TEXT, "学力評価", CHOICE CALL TEXT, "生理周期", CHOICE CALL TEXT, "状態", CHOICE PRINTL SELECTCASE CFLAG:CHOICE:好感度 CASE IS >= 2500 CALL PRINT_STR, @" 好感度_爱心粉紅_{CFLAG:CHOICE:好感度, 4}_ " CASE IS < 0 CALL PRINT_STR, @" 好感度_青_{CFLAG:CHOICE:好感度, 4}_ " CASEELSE CALL PRINT_STR, @" 好感度{CFLAG:CHOICE:好感度, 4}_ " ENDSELECT PRINTFORM 体力{BASE:CHOICE:体力} PRINTFORM 精力 ;CALL PRINT_BAR, "減少ゲージ", BASE:CHOICE:精力, MAXBASE:CHOICE:精力, 6 ;PRINTFORM {BASE:CHOICE:精力}/{MAXBASE:CHOICE:精力} SELECTCASE BASE:CHOICE:精力*100/MAXBASE:CHOICE:精力 CASE IS >= 90 CALL PRINT_STR, @"緑_%TOSTR(BASE:CHOICE:精力)%_ " CASE IS >= 75 CALL PRINT_STR, @"%TOSTR(BASE:CHOICE:精力)% " CASEELSE CALL PRINT_STR, @"青_%TOSTR(BASE:CHOICE:精力)%_ " ENDSELECT CALL TEXT, "学力", CHOICE PRINTFORM 欲求 CALL PRINT_BAR, "欲求ゲージ", BASE:CHOICE:欲求不満, 100, 6 ;PRINTFORM {BASE:CHOICE:欲求不満}\% PRINT IF TALENT:CHOICE:男性 == 0 CALL TEXT, "胎内精液量", CHOICE IF CFLAG:CHOICE:創口貼装着 PRINTFORM %UNI("創口貼")% ELSE PRINT ENDIF ENDIF CALL TEXT, "母乳", CHOICE CALL TEXT, "尿意", CHOICE PRINTL ;不在でないなら衣装の表示 IF COND("現在不在", CHOICE) == 0 PRINT CALL PRINT_DRESSL, CHOICE, "短縮表示" ENDIF ;指示されているならそれも表示 IF CHOICE == ASSI && ABL:CHOICE:助手 && CFLAG:CHOICE:助手の指示 PRINT 指示: CALL ASSI_LIST_INDICATE, CHOICE PRINTL ENDIF NEXT STR:SHOP_TOP = FOR LCOUNT, 0, LINECOUNT - TFLAG:LINECOUNT_SHOP_TOP STR:SHOP_TOP += @"%HTML_GETPRINTEDSTR(LINECOUNT - TFLAG:LINECOUNT_SHOP_TOP - LCOUNT - 1)%&&" NEXT @PRINT_SHOP_BOT #DIM LCOUNT #DIM NEXT_LINE #DIMS MENU_SHOP IF TFLAG:颜绘动画中 && STR:SHOP_BOT != "" VARSET LOCALS SPLIT STR:SHOP_BOT, "&&", LOCALS FOR LCOUNT, 0, 20 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE HTML_PRINT LOCALS:LCOUNT ENDSELECT NEXT RETURN 1 ENDIF ;ここからを記録開始 TFLAG:LINECOUNT_SHOP_BOT = LINECOUNT ;基本的にはこんな感じ ;[100]床に邀请 [101]邀请去约会 [102]情人旅館に呼び出す [103]能力表示と役割変更 ;------------------------------------------------- ;[200]Talk [201]互动 [202]卖个破绽 [203]检查内褲 ;[204]用手机拍照 [205]拜托処理性欲 ;------------------------------------------------- ;[300]取引する [301]仲間を勧誘する [302]買東西 [303]抜け出して密会 ;[333]セーブ [444]ロード [555]Config [666]写真の閲覧 ;[777]エンディングを迎える [888]季節イベント [999]休憩 VARSET MENU_SHOP SIF TARGET == 0 || CFLAG:睡眠 || COND("约会の予定有") MENU_SHOP += @"灰色/" IF CFLAG:ご褒美権 MENU_SHOP += @"[100]请求奖励/" ELSE MENU_SHOP += @"[100]邀请上%NAMES("床")%/" ENDIF ;只今约会のお時間(周日昼) IF DAYEV("约会領帯ム") IF PLACE("自宅") == 0 MENU_SHOP += @"灰色/[101]和誰一起约会/" ELSEIF COND("约会の予定有") MENU_SHOP += @"爱心粉紅/[101]去约会/" ELSEIF CHARA_NUM("约会可能") MENU_SHOP += @"[101]和誰一起约会/" ELSE MENU_SHOP += @"灰色/[101]和誰一起约会/" ENDIF ;休日の约会に誰かを邀请? ELSE IF CFLAG:睡眠 MENU_SHOP += @"灰色/[101]邀请去约会/" ELSEIF COND("约会可能") && CHARA_NUM("约会的约定") == 0 IF COND("约会お誘い済み") MENU_SHOP += @"[101]接受约会邀请/" ELSE MENU_SHOP += @"[101]邀请去约会/" ENDIF ELSE MENU_SHOP += @"灰色/[101]邀请去约会/" ENDIF ENDIF ;この場にいない人をHに邀请(居間or部室のみ選択可能) IF PLACE("居間") + PLACE("部室") == 0 || FIND_COND("叫出来H可能") == 0 || COND("约会の予定有") MENU_SHOP += @"灰色/[102]把部員叫过来/" ELSEIF PLACE("居間") MENU_SHOP += @"[102]叫到情人酒店来/" ELSEIF PLACE("部室") MENU_SHOP += @"[102]叫到做爱房来/" ENDIF MENU_SHOP += @"[103]能力表示与职责変更/" IF TARGET ;性処理できるか格子 CALL CHECK_COM_ABLE, TARGET ;日常イベントの指令表示 MENU_SHOP += @"DRAWLINE/" ;睡眠状態かどうかで大幅変化 IF CFLAG:睡眠 FOR LCOUNT, 200, 205 SELECTCASE DAILYCOMNAME_SELECT(DAILYCOMNAME(LCOUNT) ) CASE "" CONTINUE CASE "趁睡袭击" STR:選択肢 = TRYCALLFORM DAILY2_SLEEP_K{NO:TARGET}_ADDSELECT SIF STR:選択肢 != "" MENU_SHOP += @"緑/" ENDSELECT MENU_SHOP += @"[{LCOUNT}]%DAILYCOMNAME_SELECT(DAILYCOMNAME(LCOUNT) )%/" NEXT ELSE CALL TEXT_SELECT_DAILY1 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS FOR LCOUNT, 0, 20 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(STR:追加選択肢, @"/%LOCALS:LCOUNT%/") MENU_SHOP += @"緑/" MENU_SHOP += @"[{200 + LCOUNT, 2}]%DAILYCOMNAME_SELECT(LOCALS:LCOUNT)%/" ENDSELECT NEXT MENU_SHOP += @"DRAWLINE/" CALL TEXT_SELECT_DAILY2 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS FOR LCOUNT, 0, 20 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(STR:追加選択肢, @"/%LOCALS:LCOUNT%/") MENU_SHOP += @"緑/" MENU_SHOP += @"[{220 + LCOUNT, 2}]%DAILYCOMNAME_SELECT(LOCALS:LCOUNT)%/" ENDSELECT NEXT MENU_SHOP += @"DRAWLINE/" SIF DAILYCOMNAME_SELECT("卖个破绽") != "卖个破绽" MENU_SHOP += @"緑/" MENU_SHOP += @"[240]%DAILYCOMNAME_SELECT("卖个破绽")%/" SIF DAILYCOMNAME_SELECT(DAILYCOMNAME(5) ) != "用手机拍照" MENU_SHOP += @"緑/" MENU_SHOP += @"[241]%DAILYCOMNAME_SELECT(DAILYCOMNAME(5) )%/" CALL TEXT_SELECT_DAILY4 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS FOR LCOUNT, 0, 20 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(STR:追加選択肢, @"/%LOCALS:LCOUNT%/") MENU_SHOP += @"緑/" MENU_SHOP += @"[{242 + LCOUNT, 2}]%DAILYCOMNAME_SELECT(LOCALS:LCOUNT)%/" ENDSELECT NEXT FOR LCOUNT, 260, 280 SELECTCASE DAILYCOMNAME_SELECT(DAILYCOMNAME(LCOUNT) ) CASE "" CONTINUE ;性処理は合意が無いとダメ CASE "拜托処理性欲", "进行性処理" IF COND("性処理意欲") == 0 MENU_SHOP += @"灰色/" ELSEIF COND("干劲性処理") == 0 && COND("进行性処理") == 0 MENU_SHOP += @"灰色/" ENDIF CASE "帮忙消除性欲" SIF COND("帮忙消除性欲可能") == 0 MENU_SHOP += @"灰色/" ENDSELECT MENU_SHOP += @"[{LCOUNT}]%DAILYCOMNAME_SELECT(DAILYCOMNAME(LCOUNT) )%/" NEXT ;換装のお願い表示 SIF COND("胖次没収実行可能") && COND("合意:胖次交易") MENU_SHOP += @"[280]請求脫下%PANTIES(TARGET, "胖次")%/" SIF CHECK_CLO("裸体") == 0 && COND("合意:全裸化") && CHOSE_DEVENT("变成裸体") == 0 MENU_SHOP += @"[281]請求脫下衣服/" ENDIF ENDIF MENU_SHOP += @"DRAWLINE/" SIF TARGET == 0 || CFLAG:睡眠 MENU_SHOP += @"灰色/" IF TARGET && COND("魂の取引可能") MENU_SHOP += @"[300]做交易(魂%TEXTS("0.01", BASE:MASTER:魂)%)/" ELSE MENU_SHOP += @"[300]拜托了/" ENDIF IF FLAG:勧誘可能 && CHARA_NUM("勧誘可能") && CFLAG:睡眠 == 0 && PLACE("部室") + PLACE("居間") ELSE MENU_SHOP += @"灰色/" ENDIF MENU_SHOP += @"[301]勧誘同伴/" SIF CEVENT("槞彁:バイト探し", MASTER) && !CEVENT("槞彁:就労ビザ取得命令", MASTER) MENU_SHOP += @"太字/黄色/" SIF CFLAG:睡眠 MENU_SHOP += @"灰色/" MENU_SHOP += @"[302]買东西/" IF COND("場所移動可能") == 0 || COND("约会の予定有") MENU_SHOP += @"灰色/" ;槞彁はイベントあるかもなのでお知らせ ELSEIF NO:TARGET == 15 && CEVENT("槞彁:ビザ取得约会のお誘い", MASTER) && !CEVENT("槞彁:ビザ発行不可", MASTER) && TEXTS("曜日") == "日" MENU_SHOP += @"太字/黄色/" ENDIF IF PLACE("部室") IF CHARA_NUM("集合予定") >= 3 MENU_SHOP += @"[303]偷偷密会/" ELSE MENU_SHOP += @"[303]换場所/" ENDIF ELSE IF PLACE("野外") MENU_SHOP += @"[303]返回/" ELSE MENU_SHOP += @"[303]换場所/" ENDIF ENDIF ;SIF BASE:MASTER:尿意 > 3000 ; MENU_SHOP += @"[304]去厕所/" MENU_SHOP += @"改行/[333]SAVE/" MENU_SHOP += @"[444]LOAD/" MENU_SHOP += @"[555]Config/" SIF NUM("写真") == 0 MENU_SHOP += @"灰色/" MENU_SHOP += @"[666]浏览写真/" SIF COND("池面", MASTER) == 0 MENU_SHOP += @"[700]整理内衣/" MENU_SHOP += @"改行/" STR:END标题 = STR:エンディング = STR:ENDカラー = SIF CFLAG:睡眠 == 0 || CFLAG:睡眠時エンディング TRYCALLFORM MENU_SINGLE_ENDING_K{NO:TARGET} SELECTCASE STR:エンディング CASE "" STR:END标题 = CASEELSE ;@MENU_SINGLE_ENDING_K{NO:TARGET}で文字色が決められていない場合 IF STR:ENDカラー == "" SIF COND("未読END選択可能") STR:ENDカラー = 爱心粉紅 ENDIF SIF STR:ENDカラー != "" MENU_SHOP += @"%STR:ENDカラー%/" ENDSELECT SELECTCASE STRLENS(STR:END标题) CASE 0 MENU_SHOP += @"NOBUTTON/NOBUTTON/" CASE IS >= 19 MENU_SHOP += @"[777]%STR:END标题%%BL(48 - STRLENS(@"[777]%STR:END标题%") )%/" CASEELSE MENU_SHOP += @"[777]%STR:END标题%/NOBUTTON/" ENDSELECT ;玛丽酱の中の人桑作の角色固定季節イベント ;女仆が健在である ;IF FINDCHARA(NO, 1) > 0 ; MENU_SHOP += @"[884]お菓子材料店/" ; MENU_SHOP += @"[885]巧克力練成陣/DRAWLINE/" ;ENDIF SELECTCASE TEXTS("季節") CASE "春" FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 10, 39) MENU_SHOP += @"NOBUTTON/" CASE "夏" FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 0, 9) FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 20, 39) IF GETBIT(FLAG:季節イベントフラグ, 10) == 0 && COND("昼") && TEXTS("曜日") == "土" MENU_SHOP += @"[888]部員全員去海边/" ELSEIF GETBIT(FLAG:季節イベントフラグ, 11) == 0 && COND("昼") && TEXTS("曜日") == "土" MENU_SHOP += @"[888]海边事件/" ELSE MENU_SHOP += @"NOBUTTON/" ENDIF CASE "秋" FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 0, 19) FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 30, 39) MENU_SHOP += @"NOBUTTON/" CASE "冬" FLAG:季節イベントフラグ = CLEARBITS(FLAG:季節イベントフラグ, 0, 29) IF GETBIT(FLAG:季節イベントフラグ, 30) == 0 && COND("夜") && TEXTS("日期対応イベント") == "圣诞节" MENU_SHOP += @"[888]圣诞节/" ELSE MENU_SHOP += @"NOBUTTON/" ENDIF CASEELSE MENU_SHOP += @"NOBUTTON/" ENDSELECT MENU_SHOP += @"NOBUTTON/" IF CEVENT("999イベント") MENU_SHOP += @"太字/%CEVENTS("999イベント")%/" ELSEIF CEVENT("999イベント") MENU_SHOP += @"太字/黄色/" ELSEIF COND("约会の予定有") MENU_SHOP += @"灰色/" ENDIF ;休憩 IF PLACE("自宅") SELECTCASE TEXTS("時間") CASE "昼" MENU_SHOP += @"[999]休息到晚上/" CASE "夜" IF PLACE("居間") MENU_SHOP += @"[999]洗个澡然后睡觉/" ELSE MENU_SHOP += @"[999]就寝/" ENDIF CASEELSE MENU_SHOP += @"[999]休息到晚上/" ENDSELECT ELSE SELECTCASE TEXTS("時間") CASE "夜" MENU_SHOP += @"[999]回去睡觉/" CASEELSE MENU_SHOP += @"[999]打发時间/" ENDSELECT ENDIF VARSET LOCALS SPLIT MENU_SHOP, "/", LOCALS NEXT_LINE = 0 ;SHOP画面の表示 FOR LCOUNT, 0, 100 ;まずは色だけ格子 SELECTCASE LOCALS:LCOUNT CASE "灰色", "水色", "爱心粉紅", "青", "緑", "緑色", "黄色" ;すでに指定色になっている場合は色変換を止める IF GETCOLOR() != DEF_COLOR(LOCALS:LCOUNT) SETCOLOR DEF_COLOR(LOCALS:LCOUNT) CONTINUE ENDIF ENDSELECT SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "太字" FONTSTYLE 1 CONTINUE CASE "改行" SIF NEXT_LINE%5 PRINTL NEXT_LINE = 0 CONTINUE CASE "DRAWLINE" IF NEXT_LINE%5 NEXT_LINE = 0 PRINTL ENDIF DRAWLINE CONTINUE ENDSELECT ;太字にした? IF GETBIT(GETSTYLE(), 0) SELECTCASE LOCALS:LCOUNT CASE "NOBUTTON" PRINTPLAINFORM %TEXT_LJ("", 21)% CASEELSE PRINTFORM %TEXT_LJ(LOCALS:LCOUNT, 21)% ENDSELECT ELSE SELECTCASE LOCALS:LCOUNT CASE "NOBUTTON" PRINTPLAINFORM %TEXT_LJ("", 24)% CASEELSE PRINTFORM %TEXT_LJ(LOCALS:LCOUNT, 24)% ENDSELECT ENDIF FONTREGULAR RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%5 == 0 PRINTL NEXT SIF NEXT_LINE%5 PRINTL DRAWLINE STR:SHOP_BOT = FOR LCOUNT, 0, LINECOUNT - TFLAG:LINECOUNT_SHOP_BOT STR:SHOP_BOT += @"%HTML_GETPRINTEDSTR(LINECOUNT - TFLAG:LINECOUNT_SHOP_BOT - LCOUNT - 1)%&&" NEXT ;時間が経過しそうなものを選んだ際にはFLAG:現実時間を再取得する @USERSHOP #DIM LCOUNT #DIM CHOICE #DIM ACTOR #DIM MEMO_TARGET #DIM MEMO_ASSI #DIM MEMO_ITEM #DIM MEMO_DOPING #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 ;起きうるイベントの判定に使う #DIMS EVENT_TABLE ;これがONだとBEGIN TRAINする #DIM GO_BEGIN_TRAIN #DIM GO_BEGIN_TURNEND GO_BEGIN_TRAIN = 0 GO_BEGIN_TURNEND = 0 CHOICE = RESULT ;PRINTFORML CHOICE = {CHOICE} SELECTCASE FLAG:SELECT_USERSHOP ;[999]休憩 CASE 999 SELECTCASE CHOICE CASE 0 ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG IF TARGET && CFLAG:睡眠 == 0 IF RAND:10 == 0 && DAYEV("周日", "游戏内") && COND("昼") && TALENT:恋慕 && EXP:约会経験 PRINTFORMW %CALLNAME:MASTER%和%CALLNAME:TARGET%、在考虑要做什么。 PRINTFORMW 是去买东西呢、和朋友一起去玩呢、还是去教会做弥撒呢…… PRINTFORMW H的话、%CALLNAME:MASTER%和%CALLNAME:TARGET%现在都没有那种心情。 PRINTFORMW 所以呀、决定在家里无所事事地度过。 PRINTFORMW 反正、最近一直过着充满刺激的日子。 PRINTFORMW 偶尔、就这么度过悠闲的一天也不错。 PRINTFORMW 一起坐在沙发上、无所事事的%CALLNAME:MASTER%旁边坐着的%CALLNAME:TARGET% PRINTFORMW 咚咚咚地敲着%CALLNAME:MASTER%的肩、表达想做膝枕的想法。 PRINTFORMW 没有理由拒绝的%CALLNAME:MASTER%、就这样被%CALLNAME:TARGET%放到了膝枕上。 PRINTFORMW 就这样、時間慢慢流逝。 PRINTFORMW 不知不觉中%CALLNAME:MASTER%被撫摸着、梳起了頭发。 PRINTFORMW 彼此都没有说话、空気中十分的安静。 PRINTFORMW 不过、是心情舒畅的安静。 PRINTFORMW 原来、偶尔有这样一天也不错…… ELSE CALL KOJO_DAILYCOM, "休憩" ENDIF ENDIF IF TFLAG:お浴室でH CALL BLANK_DRAWLINE PRINTFORMW ……决定和%TEXTS("間柄の")%%CALLNAME:TARGET%在浴室場H。 GO_BEGIN_TRAIN = 1 ELSEIF TFLAG:床イン CALL BLANK_DRAWLINE PRINTFORMW ……和%TEXTS("間柄の")%%CALLNAME:TARGET%一起睡觉了。 GO_BEGIN_TRAIN = 1 ELSE GO_BEGIN_TURNEND = 1 ENDIF CASE 1 CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT CASE 998 SELECTCASE CHOICE CASE 0 GO_BEGIN_TURNEND = 1 SIF CEVENT("追加選択肢からターンエンド") TFLAG:ターンエンド = 1 CASE 1 CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT ;[100]床に邀请 CASE 100 SELECTCASE CHOICE CASE 0 GO_BEGIN_TRAIN = 1 SIF CEVENT("追加選択肢からH") TFLAG:床イン = 1 IF CFLAG:ご褒美権 CFLAG:ご褒美権 -= 1 EQUIP:H的奖励 = 1 ENDIF CASE 1 CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT ;[101]邀请去约会 CASE 101 ;约会 SELECTCASE CHOICE ;情人旅館に邀请 CASE 0 IF STR:Hする場所 != "" SAVESTR:現在位置 = %STR:Hする場所% ELSEIF TFLAG:文化祭约会 SAVESTR:現在位置 = 人気のない教室 ELSEIF SAVESTR:约会 == "自驾游约会" SAVESTR:現在位置 = 車内 ELSE SAVESTR:現在位置 = 情人旅館 ENDIF TFLAG:床イン = 1 CALL KOJO_DATE, "约会終了" ;返回 CASE 1 CALL KOJO_DATE, "约会終了" IF TFLAG:文化祭约会 PRINTFORML %CALLNAME:MASTER%和%CALLNAME:TARGET%、差不多是该回家的时间了。 PRINTFORMW 两人似乎獲得了很宝贵的快乐回忆…… ELSEIF COND("同居中") PRINTFORMW 结束了约会的%CALLNAME:MASTER%们一边回味着今天的经历、一边靠近着对方的身体踏上了帰路…… ELSE PRINTFORMW %CALLNAME:MASTER%们对今天的约会发表了各自的感想之後、虽然有些依依不舍但还是各自踏上了回家的道路…… ENDIF PRINTL CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT CFLAG:好感度 += 100 PRINTFORML 好感度+100 EXP:MASTER:约会経験 += 1 EXP:约会経験 += 1 PRINTFORMW 约会経験+1(二人とも) ;约会的约定重置 CVARSET CFLAG, GETNUM(CFLAG, "约会的约定") ;フラグが立っているならH! IF TFLAG:床イン || TFLAG:お浴室でH PRINTL IF TFLAG:文化祭约会 PRINTFORMW %TEXTS("間柄の")%%CALLNAME:TARGET%邀请用H来缓解祭典的压力。 ELSEIF SAVESTR:現在位置 == "情人旅館" PRINTFORMW %TEXTS("間柄の")%%CALLNAME:TARGET%邀请去情人旅馆解决约会后的压力。 EXP:情人旅館經驗 += 1 EXP:MASTER:情人旅館經驗 += 1 PRINTFORMW 情人旅館經驗+1(二人とも) ELSE PRINTFORMW %TEXTS("間柄の")%%CALLNAME:TARGET%邀请用H来缓解约会后的压力。 ENDIF CALL MOVE_PLACE, SAVESTR:現在位置, TARGET GO_BEGIN_TRAIN = 1 ELSE GO_BEGIN_TURNEND = 1 ENDIF ;[202]卖个破绽。でのH的邀请とか推倒とかお浴室とか CASE 202 SELECTCASE CHOICE CASE 0 SELECTCASE CSTR:お誘い CASE "邀请一起入浴" STR:日常イベント名 = 一緒にお浴室 CALL BLANK_DRAWLINE PRINTL ……… PRINTL …… PRINTL … PRINTL CALL KOJO_DAILYCOM, "一緒にお浴室" ;フラグが立っているならH! IF TFLAG:床イン || TFLAG:お浴室でH GO_BEGIN_TRAIN = 1 ELSE PRINTFORMW %CALLNAME:MASTER%和%TEXTS("間柄の")%%CALLNAME:TARGET%进了浴室。 GO_BEGIN_TURNEND = 1 ENDIF CASE "推倒" SIF FLAG:叫出来H中 == 0 PRINTFORMW %CALLNAME:MASTER%接受了%TEXTS("間柄の")%%CALLNAME:TARGET%。 GO_BEGIN_TRAIN = 1 CASEELSE SIF FLAG:叫出来H中 == 0 PRINTFORMW %CALLNAME:MASTER%接受了%TEXTS("間柄の")%%CALLNAME:TARGET%的邀请。 GO_BEGIN_TRAIN = 1 ENDSELECT SIF STR:Hする場所 != "" SAVESTR:現在位置 = %STR:Hする場所% CASE 1 ;後半部分を再生 CALL EVENT_DAILY, DAILYNUM("卖个破绽"), "卖个破绽" ;partnerを元の人に戻す TARGET = FINDCHARA(CFLAG:優先順位, 1, 2) CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT ;特殊なイベントで来た場合 CASE 250 SELECTCASE CHOICE CASE 0 GO_BEGIN_TRAIN = 1 CASE 1 CASE 2 IF COND("自発胖次送禮可能") GO_BEGIN_TRAIN = 1 ELSE CLEARLINE 1 INPUT RESTART ENDIF CASEELSE CLEARLINE 1 INPUT RESTART ENDSELECT TFLAG:選択番号 = CHOICE CALL EVENT_ACADEMY, "二人きり:Hに邀请後半" ENDSELECT ;DAILY2_KX_ADDSELECTが前後編仕様な場合 IF CEVENT("追加選択肢からH") MEMO_LINECOUNT = LINECOUNT TRYCALLFORM KOJO_DAILY1_K{NO:TARGET}_ADDSELECT, CEVENTS("追加選択肢からH") SIF LINECOUNT == MEMO_LINECOUNT TRYCALLFORM KOJO_DAILY2_K{NO:TARGET}_ADDSELECT, CEVENTS("追加選択肢からH") CALL DEL_CEVENT_GROUP, "追加選択肢からH" ELSEIF CEVENT("追加選択肢からターンエンド") MEMO_LINECOUNT = LINECOUNT TRYCALLFORM KOJO_DAILY1_K{NO:TARGET}_ADDSELECT, CEVENTS("追加選択肢からターンエンド") SIF LINECOUNT == MEMO_LINECOUNT TRYCALLFORM KOJO_DAILY2_K{NO:TARGET}_ADDSELECT, CEVENTS("追加選択肢からターンエンド") CALL DEL_CEVENT_GROUP, "追加選択肢からターンエンド" ENDIF SIF TFLAG:ターンエンド GO_BEGIN_TURNEND = 1 IF GO_BEGIN_TRAIN TFLAG:指令中止 = 0 ;これからHするぜって場所以外なら、ここで断ったりとか出来るように IF TFLAG:床イン == 0 && TFLAG:お浴室でH == 0 && PLACE("H目的") == 0 TRYCALLFORM PRE_EVENTTRAIN_K{NO:TARGET} ENDIF ;H断った IF TFLAG:指令中止 CFLAG:H断った += 1 RETURN 1 ENDIF SIF TFLAG:お浴室でH EQUIP:お浴室でH = 1 IF CFLAG:ご褒美権 PRINTFORML PRINTFORML ……从%CALLNAME:TARGET%那里得到H的奖励吗? ;獎勵生Hの条件分岐 IF COND("合意:危険日生性交") CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&写真撮影許可、之类的奖励獲得可能" ELSEIF TALENT:恋慕 CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&危険日以外の中出し&写真撮影許可、之类的奖励獲得可能" ELSEIF COND("中出し嫌い") CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&安全日中出解禁&写真撮影許可、之類的奖励獲得可能" ELSE CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&写真撮影許可、之类的奖励獲得可能" ENDIF CALL PRINT_SELECT, "要/还是保留吧" IF RESULT == 0 CFLAG:ご褒美権 -= 1 EQUIP:H的奖励 = 1 ENDIF ENDIF ;他の人の反応があるなら一人だけ出す(喋るのは優先順位が上の人から) IF FLAG:二人きり == 0 PRINTL MEMO_LINECOUNT = LINECOUNT FOR LCOUNT, 1, CHARANUM ACTOR = FINDCHARA(CFLAG:優先順位, LCOUNT, 2) SELECTCASE ACTOR CASE IS <= 0, TARGET, ASSI CONTINUE CASEELSE SIF CFLAG:ACTOR:睡眠 || COND("現在不在", ACTOR) CONTINUE ENDSELECT TFLAG:退出する = 0 ;名前とだいたいの服装を表示 SIF COND("颜绘表示中", ACTOR) == 0 CALL PRINT_NAME_CLO, ACTOR MEMO_LINECOUNT2 = LINECOUNT CALL KOJO_GREETING, "他の人がH開始", ACTOR SIF TFLAG:退出する CFLAG:ACTOR:不在 = 1 SELECTCASE LINECOUNT CASE IS > MEMO_LINECOUNT2 BREAK CASEELSE SIF COND("颜绘表示中", ACTOR) == 0 CLEARLINE 1 ENDSELECT NEXT SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ENDIF ;時間帯を進める場合には交流している部員を選出する CALL SETFLAG, "部員同士の交流:角色選出" REDRAW 1 CALL SETFLAG, "PALAMの記録" ;BEGIN前に颜绘変化を一旦重置 CVARSET CSTR, GETNUM(CSTR, "颜绘変化") BEGIN TRAIN ELSEIF GO_BEGIN_TURNEND ;休憩フラグを立てる FLAG:休憩 = 1 ;時間帯を進める場合には交流している部員を選出する CALL SETFLAG, "部員同士の交流:角色選出" ;TRYCALL EVENT_REST_PRE ;BEGIN前に颜绘変化を一旦重置 CVARSET CSTR, GETNUM(CSTR, "颜绘変化") BEGIN TURNEND ENDIF RETURN 1 @USERSHOP_PRE, ARG #DIM LCOUNT #DIM CHOICE #DIMS CHOICES #DIM MEMO_TARGET #DIM MEMO_ASSI #DIM MEMO_ITEM #DIMS MEMO_DOPING #DIM MEMO_LINECOUNT ;起きうるイベントの判定に使う #DIMS EVENT_TABLE #DIMS NOTES FLAG:SELECT_USERSHOP = 0 CHOICE = ARG SELECTCASE CHOICE ;選択された角色をTARGETに CASE 1002 TO 999+CHARANUM CHOICE = CHOICE - 1000 SIF CFLAG:CHOICE:不在 RETURN 0 SELECTCASE CHOICE CASE TARGET CASEELSE IF COND("現在不在", CHOICE) == 0 CALL SETFLAG, "対象指定", CHOICE ;今居ない角色を阴蒂ックした場合は、可能なら呼び寄せる ELSEIF CFLAG:睡眠 == 0 IF PLACE("自宅") SIF PLACE("居間") == 0 RETURN 0 PRINTFORMW %CALLNAME:MASTER%在房间里喊了%CALLNAME:CHOICE%一声。 IF CFLAG:CHOICE:睡眠 PRINTFORMW ……但是没有反応。是睡着了吗? RETURN 0 ENDIF ELSEIF PLACE("部室") PRINTFORMW %CALLNAME:MASTER%在部室里喊了%CALLNAME:CHOICE%一声。 ELSE RETURN 0 ENDIF CFLAG:CHOICE:呼び出された = 1 ;入室イベント CALL EVENT_ENTER_ROOM CFLAG:CHOICE:呼び出された = 0 CALL SETFLAG, "対象指定", CHOICE ENDIF ENDSELECT ;你の衣服変更 CASE 8000 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:服 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%SHIRT(MASTER)%。 CALL SET_SHIRT, "", MASTER ENDIF CASE 8001 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:贴身制服 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%BODYS(MASTER)%。 CALL SET_BODYS, "", MASTER ENDIF CASE 8002 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:裙 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%SKIRT(MASTER)%。 CALL SET_SKIRT, "", MASTER ENDIF CASE 8003 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:胸罩 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%BRA(MASTER)%。 CALL SET_BRA, "", MASTER ENDIF CASE 8004 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:下衣 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%BOTTOM(MASTER)%。 CALL SET_BOTTOM, "", MASTER ENDIF CASE 8005 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:胖次 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%PANTIES(MASTER)%。 CALL SET_PANTIES, "", MASTER ENDIF CASE 8006 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:襪子 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%SOCKS(MASTER)%。 CALL SET_SOCKS, "", MASTER ENDIF CASE 8007 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:靴 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%SHOES(MASTER)%。 CALL SET_SHOES, "", MASTER ENDIF CASE 8008 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:手套 SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%脱掉了%GLOVE(MASTER)%。 CALL SET_GLOVE, "", MASTER ENDIF CASE 8009 IF CFLAG:MASTER:颜绘 && CSTR:MASTER:脱掉的衣服一览 != "" CALL SET_MEMO_DRESS, "脱掉的衣服一览", MASTER PRINTFORMW %CALLNAME:MASTER%将脱掉的衣服穿上了。 ENDIF CASE 8100 TO 8199 IF CFLAG:MASTER:颜绘 && EQUIP:MASTER:飾品 VARSET LOCALS SPLIT CSTR:MASTER:飾品, "/", LOCALS IF LOCALS:(CHOICE-8100) != "" SIF CSTR:MASTER:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", MASTER CALL RESET_OTHER, LOCALS:(CHOICE-8100), MASTER PRINTFORM %CALLNAME:MASTER%%LOCALS:(CHOICE-8100)%を SELECTCASE TYPE_OTHER(LOCALS:(CHOICE-8100)) CASE "外套" PRINTFORMW 脱掉了。 CASEELSE PRINTFORMW 脱掉了。 ENDSELECT ENDIF ENDIF ;没収済胖次を楽しむ CASE 4002 TO 3999+CHARANUM CHOICE = CHOICE - 4000 SIF CSTR:CHOICE:没収済胖次 == "" || COND("胖次ドーピング", CHOICE) RETURN 0 SWAP CSTR:CHOICE:胖次, CSTR:CHOICE:没収済胖次 EQUIP:CHOICE:胖次 = STRLENS(CSTR:CHOICE:胖次) ;CHICEの胖次で楽しんでいる你に対するTARGETの対応を見るための処理 MEMO_DOPING = %SAVESTR:胖次ドーピング% SAVESTR:胖次ドーピング = %CALLNAME:CHOICE%\/ SIF CFLAG:睡眠 == 0 CALL KOJO_DAILYCOM, "胖次ドーピング:地の文前" IF TFLAG:地の文スキップ == 0 IF CFLAG:CHOICE:睡眠 && COND("現在存在", CHOICE) IF INSERT("挿入") PRINTFORM %CALLNAME:MASTER%緩緩地動着腰、刚才脱下来的%CALLNAME:CHOICE%的 ELSE PRINTFORM %CALLNAME:MASTER%看着%CALLNAME:CHOICE%的寝顔、没収了 ENDIF ;SIF CHECK_PANTIES("開洞帯污迹的", CHOICE) ; PRINTFORM 帯污迹的付き PRINTFORMW 内衣%TEXTR("放在鼻子前做了一次深呼吸/用手摊開来仔细观察/张開后用舌頭舔了舔污渍较深的地方")%。 ELSE PRINTFORM %CALLNAME:MASTER%从口袋里掏出%CALLNAME:CHOICE%的%PANTIES(CHOICE, "略")%、 PRINTFORMW %TEXTR("放在鼻子前做了一次深呼吸/用手摊開来仔细观察/用舌頭舔了舔污渍较深的地方")%。 ENDIF IF CFLAG:睡眠 == 0 PRINTL CALL KOJO_DAILYCOM, "胖次ドーピング", "改行没有" ENDIF ENDIF IF BASE:MASTER:精力 < MAXBASE:MASTER:精力 PRINTFORMW 精力+{MAX(MAXBASE:MASTER:精力/4, 5)}(%CALLNAME:MASTER%) BASE:MASTER:精力 = MIN(BASE:MASTER:精力 + MAX(MAXBASE:MASTER:精力/4, 5), MAXBASE:MASTER:精力) ENDIF SWAP CSTR:CHOICE:胖次, CSTR:CHOICE:没収済胖次 EQUIP:CHOICE:胖次 = STRLENS(CSTR:CHOICE:胖次) SAVESTR:胖次ドーピング += @"%MEMO_DOPING%" ;選択した道具を購入 CASE 9050 TO 9059 IF ITEMNAME:(CHOICE - 9000) != "" && ITEM:(CHOICE - 9000) < 99 && MONEY >= ITEMPRICE:(CHOICE - 9000) PRINTFORMW %ITEMNAME:(CHOICE - 9000)%买下了。所持金-%MONEY_C(ITEMPRICE:(CHOICE - 9000) )% ITEM:(CHOICE - 9000) += 1 MONEY -= ITEMPRICE:(CHOICE - 9000) CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP PRINTFORML %ITEMNAME:(CHOICE - 9000)%买下了。所持金-%MONEY_C(ITEMPRICE:(CHOICE - 9000) )% ENDIF ;口服避孕薬 CASE 9061 IF TALENT:MASTER:男性 == 0 && ITEM:(CHOICE - 9000) < 99 && MONEY >= ITEMPRICE:(CHOICE - 9000) PRINTFORMW %ITEMNAME:(CHOICE - 9000)%买下了。所持金-%MONEY_C(ITEMPRICE:(CHOICE - 9000) )% CFLAG:MASTER:口服避孕薬 = 1 TALENT:MASTER:口服避孕薬派 = 1 ITEM:(CHOICE - 9000) += 1 MONEY -= ITEMPRICE:(CHOICE - 9000) CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP PRINTFORML %ITEMNAME:(CHOICE - 9000)%买下了。所持金-%MONEY_C(ITEMPRICE:(CHOICE - 9000) )% ENDIF ;選択された角色を指导者に CASE 1 SELECTCASE TARGET ;指导者を阴蒂ックしたら指导者を取下 CASE ASSI, ASSI:1 CALL SETFLAG, "助手指定", 0 ;指导者でない人を阴蒂ックしたら、可能ならその人を指导者にする CASEELSE SIF COND("助手可能") CALL SETFLAG, "助手指定", TARGET ENDSELECT CASE 2002 TO 1999+CHARANUM SELECTCASE CHOICE - 2000 ;指导者を阴蒂ックしたら指导者を取下 CASE ASSI, ASSI:1 CALL SETFLAG, "助手指定", 0 ;指导者でない人を阴蒂ックしたら、可能ならその人を指导者にする CASEELSE SIF COND("助手可能", CHOICE - 2000) CALL SETFLAG, "助手指定", CHOICE - 2000 ENDSELECT ;partner変更 CASE 2 TO 6 CHOICE = FINDCHARA(CFLAG:優先順位, CHOICE, 2) ;この時間帯には会えない角色の場合には何もできない SIF CHOICE <= 0 || CFLAG:CHOICE:不在 RETURN 0 IF CHOICE != TARGET && COND("現在不在", CHOICE) == 0 CALL SETFLAG, "対象指定", CHOICE ;自宅&現在位置にその角色が居ない、ならばその人的房間に行く ELSEIF PLACE("自宅") SIF COND("現在不在", CHOICE) CALL MOVE_ROOM, CSTR:CHOICE:現在位置 ;部室&現在位置にその角色が居ない、ならばその人を呼び出す ELSEIF PLACE("部室") IF CFLAG:睡眠 == 0 PRINTFORMW %CALLNAME:MASTER%在部室里喊了%CALLNAME:CHOICE%一声。 CFLAG:CHOICE:呼び出された = 1 ;入室イベント CALL EVENT_ENTER_ROOM CFLAG:CHOICE:呼び出された = 0 CALL SETFLAG, "対象指定", CHOICE ENDIF ENDIF CASE 10 CALL NEW_PRINT_STATE, MASTER, "通常" CASE 11 TO 16 CHOICE = FINDCHARA(CFLAG:優先順位, CHOICE - 10, 2) ;この時間帯には会えない角色の場合には何もできない SIF CHOICE <= 0 || CFLAG:CHOICE:不在 RETURN 0 ;能力表示をする CALL NEW_PRINT_STATE, CHOICE, "通常" CASE 21 TO 26 CHOICE = FINDCHARA(CFLAG:優先順位, CHOICE - 20, 2) ;この時間帯には会えない角色の場合には何もできない SIF CHOICE <= 0 || CFLAG:CHOICE:不在 RETURN 0 SELECTCASE CHOICE ;指导者を阴蒂ックしたら指导者を取下 CASE ASSI, ASSI:1 CALL SETFLAG, "助手指定", 0 ;指导者でない人を阴蒂ックしたら、可能ならその人を指导者にする CASEELSE SIF COND("助手可能", CHOICE) CALL SETFLAG, "助手指定", CHOICE ENDSELECT CASE 31 TO 36 CHOICE = FINDCHARA(CFLAG:優先順位, CHOICE - 30, 2) ;この時間帯には会えない角色の場合には何もできない SIF CHOICE <= 0 || CFLAG:CHOICE:不在 RETURN 0 MEMO_TARGET = TARGET TARGET = CHOICE CALL TEXT_SELECT_DAILY4 IF STRCOUNT(STR:選択肢, "撫摸股間") CALL SETFLAG, "対象指定", CHOICE STR:選択肢 = 撫摸股間 CALL EVENT_DAILY, 4, STR:選択肢 ELSEIF STRCOUNT(STR:選択肢, "股間観察") CALL SETFLAG, "対象指定", CHOICE STR:選択肢 = 股間観察 CALL EVENT_DAILY, 4, STR:選択肢 ELSEIF STRCOUNT(STR:選択肢, "检查内褲") CALL SETFLAG, "対象指定", CHOICE STR:選択肢 = 检查内褲 CALL EVENT_DAILY, 4, STR:選択肢 ELSEIF STRCOUNT(STR:選択肢, "掀起裙子") CALL SETFLAG, "対象指定", CHOICE STR:選択肢 = 掀起裙子 CALL EVENT_DAILY, 4, STR:選択肢 ELSE TARGET = MEMO_TARGET ENDIF ;[999]休憩 CASE 999 IF TARGET && COND("约会の予定有") PRINTFORMW 今日有和%NAMES("约会相手")%约会的约定。 ;この分岐はUSERSHOPに続く ELSE PRINTFORML 時間会向前推進%BL(CONFIG("999インデント補正") )%、没関系吗? PRINTFORML %BL(CONFIG("999インデント補正") )%[0]OK! PRINTFORML %BL(CONFIG("999インデント補正") )%[1]果然还是算了 FLAG:SELECT_USERSHOP = CHOICE RETURN 1 ENDIF ;[100]床に邀请 CASE 100 IF TARGET IF COND("约会の予定有") PRINTFORMW 今日有和%NAMES("约会相手")%约会的约定。 ELSEIF CFLAG:睡眠 PRINTW 对方正在睡觉 ;この分岐はUSERSHOPに続く ELSE IF COND("女性主導生性交") || COND("合意:危険日生性交") NOTES = _爱心粉紅_(生ok)_ ELSEIF COND("中出し嫌い") NOTES = _青_(生NG)_ ELSEIF COND("危険日") NOTES = _黄色_(危険日)_ ELSEIF COND("安全日") NOTES = _爱心粉紅_(安全日)_ ELSE NOTES = ENDIF IF CFLAG:ご褒美権 CALL PRINT_STRL, @"%CALLNAME:TARGET%%NOTES%からH的奖励を貰いますか?" ;獎勵生Hの条件分岐 IF COND("合意:危険日生性交") CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&写真撮影許可、之类的奖励獲得可能" ELSEIF TALENT:恋慕 CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&危険日以外の中出し&写真撮影許可、之类的奖励獲得可能" ELSEIF COND("中出し嫌い") CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&安全日中出解禁&写真撮影許可、之類的奖励獲得可能" ELSE CALL PRINT_STRL, "黄色_※実行値に+15&初期气氛+_HH_HH_HH_黄色_&写真撮影許可、之类的奖励獲得可能" ENDIF ELSEIF FLAG:叫出来H中 IF CFLAG:调戏数 CALL PRINT_STRL, @"そろそろ%CALLNAME:TARGET%%NOTES%とエッチしますか?" ELSE CALL PRINT_STRL, @"さっそく%CALLNAME:TARGET%%NOTES%とエッチしますか?" ENDIF ELSEIF CFLAG:Cosplay中 CALL PRINT_STRL, @"%CLO("現在的格好&の")%%CALLNAME:TARGET%%NOTES%をエッチに誘います。" ELSE CALL PRINT_STRL, @"%TEXTS("間柄の")%%CALLNAME:TARGET%%NOTES%をエッチに誘います。" ENDIF IF ASSI == TARGET CALL PRINT_STRL, @"(現在的%TEXTS("助手の名称")%は_緑_%CALLNAME:ASSI%自身_です)" ELSEIF ASSI && COND("現在存在", ASSI) CALL PRINT_STRL, @"(現在的%TEXTS("助手の名称")%は_緑_%CALLNAME:ASSI%_です)" ELSEIF ASSI CALL PRINT_STRL, @"(現在的%TEXTS("助手の名称")%は_緑_%CALLNAME:ASSI%_(_赤_不在_)です)" ENDIF IF CFLAG:ご褒美権 PRINTFORML [0]要\@ DAYEV("文化祭") ? (如果选择的话文化祭会在H期间内迎来閉幕式) # \@ PRINTFORML [1]まだいいや ELSEIF FLAG:叫出来H中 PRINTFORML [0]要做\@ DAYEV("文化祭") ? (如果选择的话文化祭会在H期间内迎来閉幕式) # \@ PRINTFORML [1]再亲热一会 ELSE PRINTFORML [0]OK!\@ DAYEV("文化祭") ? (如果选择的话文化祭会在H期间内迎来閉幕式) # \@ PRINTFORML [1]果然还是算了 ENDIF FLAG:SELECT_USERSHOP = CHOICE RETURN 1 ENDIF ELSE PRINTW 对方不在 ENDIF ;[101]邀请去约会 CASE 101 ;只今约会のお時間 IF DAYEV("约会領帯ム") SIF PLACE("自宅") == 0 RETURN 0 CALL EVENT_DATE_MAIN ;この分岐はUSERSHOPに続く IF COND("约会中") IF STR:Hする場所 != "" IF SAVESTR:约会 == @"%CALLNAME:TARGET%的家" PRINTFORML [ 0] 在%CALLNAME:TARGET%的房间H ELSE PRINTFORML [ 0] 一起去%STR:Hする場所%吧 ENDIF ELSEIF TFLAG:文化祭约会 PRINTFORML [ 0] 邀请去没有人的教室 ELSEIF SAVESTR:约会 == "自驾游约会" PRINTFORML [ 0] 在車里H ELSE PRINTFORML [ 0] 邀请去情人酒店 ENDIF IF COND("同居中") PRINTFORML [ 1] 一起回家 ELSE PRINTFORML [ 1] 虽然有些不舍、还是结束了约会 ENDIF FLAG:SELECT_USERSHOP = CHOICE RETURN 1 ENDIF ;休日の约会に誰かを邀请? ELSE IF TARGET == 0 PRINTW 对方不在。 ELSEIF CFLAG:睡眠 PRINTW 对方正在睡觉。 ELSE IF CHARA_NUM("约会的约定") PRINTFORMW 已经邀请%NAMES("约会相手")%约会了。 ELSEIF COND("约会可能") CALL KOJO_DATE, "约会に誘われた" IF COND("约会お誘い済み") PRINTFORMW 接受了%CALLNAME:TARGET%提出的约会的邀请。 ELSE PRINTFORMW %CALLNAME:TARGET%接受了约会的邀请。 ENDIF ;便当頼む? CALL SETFLAG, "约会の便当" PRINTFORMW 那么就期待着下一个星期天的昼时吧。 CALL SETFLAG, "约会的约定", TARGET ELSE PRINTFORMW ……虽然很遗憾、但是%CALLNAME:TARGET%没有接受约会的邀请。 CALL PRINT_STRW, "(※想要对方接受邀请的话需要_黄色_[信頼LV3]or[恋慕]or[屈服刻印LV1]_)" ENDIF ENDIF ENDIF ;[102]情人旅館に呼び出す CASE 102 ;この場にいない人をHに邀请(居間or部室のみ選択可能) SIF PLACE("居間") + PLACE("部室") == 0 || FIND_COND("叫出来H可能") == 0 || COND("约会の予定有") RETURN 0 CALL SELECT_CALLGIRL ;能力の表示 CASE 103 CALL SHOW_CHARADATA ;partnerの変更 CASE 104 MEMO_TARGET = TARGET IF CHARA_NUM("控え角色") || TARGET <= 0 CALL CHANGE_TARGET ENDIF ;partnerを変えた&一度は相手をしたことがある SIF TARGET && TARGET != MEMO_TARGET && EXP:H回数 CALL KOJO_GUEST, "調教相手に選ばれた", TARGET ;指导者変更 CASE 105 MEMO_ASSI = ASSI IF CHARA_NUM("助手可能") CALL SELECT_ASSI ELSEIF CHARA_NUM("助手可能") == 0 PRINTFORMW %TEXTS("助手の名称")%不在 ENDIF IF ASSI && ASSI != MEMO_ASSI CALL KOJO_GUEST, "助手に抜擢", ASSI SIF EXP:ASSI:助手経験 == 0 EXP:ASSI:助手経験 += 1 ENDIF CASE 111 INVERTBIT FLAG:自動進行停止, 0 ;动画ーション用変数の重置 VARSET ANIME_CHARA VARSET ANIME_FCOUNT CLEARLINE LINECOUNT - TFLAG:LINECOUNT_SHOP CASE 112 ;Talk等のデイリーイベント CASE 200 TO 289 IF CFLAG:睡眠 SELECTCASE CHOICE CASE 200 TO 204 CALL EVENT_DAILY, DAILYNUM(DAILYCOMNAME(CHOICE) ), DAILYCOMNAME(CHOICE) ENDSELECT ELSE SELECTCASE CHOICE CASE 200 TO 219 CALL TEXT_SELECT_DAILY1 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS SELECTCASE LOCALS:(CHOICE - 200) CASE "" CASEELSE STR:選択肢 = %LOCALS:(CHOICE - 200)% CALL EVENT_DAILY, 1, DAILYCOMNAME(1) ENDSELECT CASE 220 TO 239 CALL TEXT_SELECT_DAILY2 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS SELECTCASE LOCALS:(CHOICE - 220) CASE "" CASE "哺乳", "拭汗", "坐在旁邊", "從後面抱住", "撫摸頭髮", "把手放在大腿上" STR:選択肢 = %LOCALS:(CHOICE - 220)% CALL EVENT_DAILY, 2, LOCALS:(CHOICE - 220) CASEELSE STR:選択肢 = %LOCALS:(CHOICE - 220)% CALL EVENT_DAILY, 2, DAILYCOMNAME(2) ENDSELECT CASE 242 TO 259 CALL TEXT_SELECT_DAILY4 VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS SELECTCASE LOCALS:(CHOICE - 242) CASE "" CASEELSE STR:選択肢 = %LOCALS:(CHOICE - 242)% CALL EVENT_DAILY, 4, STR:選択肢 ENDSELECT CASE 240 TO 279 STR:選択肢 = SELECTCASE DAILYCOMNAME_SELECT(DAILYCOMNAME(CHOICE) ) CASE "" CASE "卖个破绽" SIF CONFIG("partnerの自動変更") && FIND_COND("現在存在") CALL SETFLAG, "対象指定", FIND_COND("現在存在") CALL EVENT_DAILY, DAILYNUM(DAILYCOMNAME(CHOICE) ), DAILYCOMNAME(CHOICE) CASEELSE CALL EVENT_DAILY, DAILYNUM(DAILYCOMNAME(CHOICE) ), DAILYCOMNAME(CHOICE) ENDSELECT ;胖次交易 CASE 280 SIF COND("胖次没収実行可能") == 0 || COND("合意:胖次交易") == 0 RETURN 0 CALL EVENT_WISH_PANTU ;直前行動として記録 SIF STR:日常イベント名 != "" CALL SET_PREV_DAILYCOM ;全裸化 CASE 281 SIF CHECK_CLO("裸体") || COND("合意:全裸化") == 0 || CHOSE_DEVENT("变成裸体") RETURN 0 CALL EVENT_WISH_HADAKA ;直前行動として記録 SIF STR:日常イベント名 != "" CALL SET_PREV_DAILYCOM ENDSELECT ENDIF ;アイコン選択 CASE 290 CALL EVENT_DAILY, DAILYNUM(DAILYCOMNAME(5) ), DAILYCOMNAME(5) CASE 291 IF TARGET && CFLAG:睡眠 == 0 STR:選択肢 = ;上の方がレアイベント SIF COND("ながら胖次穿き替え可能") STR:選択肢 += "ながら胖次穿き替え/ながら胖次穿き替え/ながら胖次穿き替え/ながら胖次穿き替え/ながら胖次穿き替え/" SIF COND("自発展示内褲可能") STR:選択肢 += "展示内褲/展示内褲/展示内褲/" SIF COND("撩起裙子可能") STR:選択肢 += "撩起裙子/" SELECTCASE TEXTR(STR:選択肢) CASE "ながら胖次穿き替え" CALL EVENT_ACADEMY, "ながら胖次穿き替え" ;イベントの記録 CALL SET_PREV_DAILYCOM CASE "展示内褲" STR:選択肢 = 展示内褲 CALL EVENT_DAILY, 3, "卖个破绽" CASE "撩起裙子" STR:選択肢 = 撩起裙子 CALL EVENT_DAILY, 4, DAILYCOMNAME(4) ENDSELECT ENDIF CASE 292 IF PLACE("勉強可能") && COND("勉強可能") STR:選択肢 = 一起学习 CALL EVENT_DAILY, 2, DAILYCOMNAME(2) ENDIF CASE 293 IF TARGET > 0 && CFLAG:茶 == 0 STR:選択肢 = 泡茶 CALL EVENT_DAILY, 2, DAILYCOMNAME(2) ENDIF CASE 298 INVERTBIT FLAG:画像ONOFF, 0 CASE 299 INVERTBIT FLAG:画像ONOFF, 1 ;角色専用アイコン CASE 1150 IF CEVENT("槞彁:機械翻訳OFF", MASTER) CALL KOJO_WISH_K15_ADDSELECT, "機械翻訳ON" ELSE CALL KOJO_WISH_K15_ADDSELECT, "機械翻訳OFF" ENDIF ;取引する CASE 300 IF TARGET && CFLAG:睡眠 == 0 ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG LOCAL = FLAG:現実時間 CALL EVENT_WISH ;取引したら時間経過 IF FLAG:現実時間 != LOCAL ;入室イベント CALL EVENT_ENTER_ROOM ENDIF ENDIF ;角色を増やす CASE 301 IF FLAG:勧誘可能 && CHARA_NUM("勧誘可能") && CFLAG:睡眠 == 0 && PLACE("部室") + PLACE("居間") ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG TFLAG:过滤器 = 202 CALL SHOP_CHARA ENDIF ;買東西 CASE 302 IF CFLAG:睡眠 == 0 MEMO_ITEM = NUM("所持道具") ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG CALL EVENT_SHOP ;购物したら時間経過 IF NUM("所持道具") != MEMO_ITEM CALL SETFLAG_DAILY, "拭汗", MASTER CALL SETFLAG_DAILY, "拭汗" ;入室イベント CALL EVENT_ENTER_ROOM ENDIF ENDIF ;密会する CASE 303 IF COND("约会の予定有") PRINTFORMW 如果要这样做的话、和%NAMES("约会相手")%的约会就会迟到了。 ELSEIF COND("場所移動可能") IF PLACE("野外") CALL MOVE_ROOM, "居間" ELSE TFLAG:指导者同行 = 0 SIF CONFIG("助手同行") && FIND_COND("助手", "現在存在") TFLAG:指导者同行 = 1 ;partneror指导者が反応 IF ASSI && COND("現在存在", ASSI) && RAND:2 CALL KOJO_GREETING, "場所を変える", ASSI ELSEIF TARGET CALL KOJO_GREETING, "場所を変える", TARGET ENDIF CALL MOVE_ROOM ENDIF ENDIF ;廁所 CASE 304 SIF BASE:MASTER:尿意 <= 3000 RETURN 0 PRINTFORMW %CALLNAME:MASTER%去了一下厕所。 BASE:MASTER:尿意 = 0 ;[333]セーブ CASE 333 LOADGLOBAL SELECTCASE GLOBAL:最新SL番号 CASE 0 TO 98 CALL SAVEGAME_EX, GLOBAL:最新SL番号/NUM_SHOWSAVE() CASEELSE CALL SAVEGAME_EX ENDSELECT ;[444]ロード CASE 444 LOADGLOBAL SELECTCASE GLOBAL:最新SL番号 CASE 0 TO 98 CALL LOADGAME_EX, GLOBAL:最新SL番号/NUM_SHOWSAVE() CASEELSE CALL LOADGAME_EX ENDSELECT ;[555]Config CASE 555 CALL SET_CONFIGURE ;[666]写真の閲覧 CASE 666 SIF NUM("写真") CALL VIEW_PHOTO CASE 700 SIF COND("池面", MASTER) == 0 CALL SIMULATE_CLOTHES, MASTER, "整理内衣" ;[777]エンディングを迎える CASE 777 SIF STR:エンディング == "" RETURN 0 CALL SELECT_ENDING ;[888]玛丽酱の中の人桑イベントなど CASE 888 SELECTCASE TEXTS("季節") CASE "夏" IF GETBIT(FLAG:季節イベントフラグ, 10) == 0 && COND("昼") && TEXTS("曜日") == "土" PRINTFORML 这个是、就算没有勧誘过的角色也会登場然后大家一起玩的事件! PRINTFORMW ……真的要看吗? CALL PRINT_SELECT, "看/不看" IF RESULT == 0 TRYCALL EVENT_TEST SETBIT FLAG:季節イベントフラグ, 10 ENDIF ELSEIF GETBIT(FLAG:季節イベントフラグ, 11) == 0 && COND("昼") && TEXTS("曜日") == "土" PRINTFORML 接着上次的、这个也是就算没有勧誘过的角色也会登場然后大家一起玩的事件! PRINTFORMW ……真的要看吗? CALL PRINT_SELECT, "看/不看" IF RESULT == 0 TRYCALL EVENT_TESTNISE SETBIT FLAG:季節イベントフラグ, 11 ENDIF ELSE RETURN 0 ENDIF CASE "冬" IF GETBIT(FLAG:季節イベントフラグ, 30) == 0 && COND("夜") && TEXTS("日期対応イベント") == "圣诞节" PRINTFORML 这个是、就算没有勧誘过的角色也会登場然后大家一起玩的事件! PRINTFORMW ……真的要看吗? CALL PRINT_SELECT, "看/不看" IF RESULT == 0 TRYCALL EVENT_TESTCHRISTMAS SETBIT FLAG:季節イベントフラグ, 30 ENDIF ELSE RETURN 0 ENDIF CASEELSE RETURN 0 ENDSELECT ;イベントテスト CASE 884 SIF FINDCHARA(NO, 1) <= 0 RETURN 0 IF 1 || DAYEV("情人節翌日", "リアル日時") || DAYEV("情人節", "リアル日時") CALL EVENT_TESTVALENTINE1 ELSE IF COND("昼") && TEXTS("曜日") != "日" CALL PRINT_STR, "黄色_- 弗理希艾尔(制服) -_L_" ELSE CALL PRINT_STR, "黄色_- 弗理希艾尔(女仆装) -_L_" ENDIF PRINTFORMW 「请等到情人节、主人様」 ENDIF CASE 885 SIF FINDCHARA(NO, 1) <= 0 RETURN 0 IF 1 || DAYEV("情人節翌日", "リアル日時") || DAYEV("情人節", "リアル日時") CALL EVENT_TESTVALENTINE2 ELSE IF COND("昼") && TEXTS("曜日") != "日" CALL PRINT_STR, "黄色_- 弗理希艾尔(制服) -_L_" ELSE CALL PRINT_STR, "黄色_- 弗理希艾尔(女仆装) -_L_" ENDIF PRINTFORMW 「情人节的時候就会给你用的、主人様」 ENDIF CASE 886 SIF FINDCHARA(NO, 5) <= 0 RETURN 0 IF TEXTS("日期対応イベント") == "新年" && DEVENT("社修繕完了", FINDCHARA(NO, 5)) TRYCALL EVENT_TESTOMIKUJI ELSEIF COND("昼") && TEXTS("曜日") != "日" ;20%で弗理希艾尔 IF RAND:5 == 0 && (FIND_COND("弗理希艾尔", "現在存在") || NO:TARGET == 1) CALL PRINT_MAIDFACE, FINDCHARA(NO, 1) CALL PRINT_STR, @"『%TEXTR("那么、你的/听得见吗…听得见吗……/呼呼呼、有破绽、看招")%_" PRINTFORMW 这里是弗理希艾尔。你现在就在主人様的旁边对吧。不允许翘课。如果无论如何都要翘课的话请带着我一起」 IF NO:TARGET == 1 TRYCALL EVENT_TESTOMIKUJI ENDIF ;80%で六華 ELSE CALL PRINT_MAIDFACE, FINDCHARA(NO, 5) IF RAND:3 == 0 PRINTFORMW 「妾身是六華……用神通力直接传話过来的……如果翘课了的话、主様的妹様会担心的……」 ELSEIF RAND:2 == 0 PRINTFORMW 「妾身是六華…现在直接向您的心里传的话……白天不要翘课了乖乖来上学吧……」 ELSE PRINTFORMW 「白天请好好上学……如果不想被我向実母殿告状的话就老老实实去上课吧……」 ENDIF ENDIF ELSE TRYCALL EVENT_TESTOMIKUJI ENDIF CASE 887 TRYCALL CREATE_CSV, TARGET CASE 123456 TRYCALL TEST_MASSAGE ;[88224646]デバッグ CASE 88224646 SIF TARGET <= 0 TARGET = 1 TRYCALL DEBUG_MODE TARGET = FINDCHARA(CFLAG:優先順位, 1, 2) ;3サイズと身高 FOR LOCAL, 1, CHARANUM CALL CHECK_3SIZE, LOCAL NEXT ENDSELECT RETURN 0
yge1988/eraAkumaMaid
ERB/SHOP/PRINT_SHOP.ERB
erb
unknown
62,863
;PRINT_XXX系指令と置き換えて使う関数 @NEW_PRINT_STATE, ARG, ARGS #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_FLAG #DIM MEMO_REDRAW #DIMS CHOICES MEMO_LINECOUNT = LINECOUNT MEMO_FLAG = FLAG:項目OFF MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 DRAWLINE ;エラー格子 SELECTCASE ARG CASE IS < 0 PRINTW 错误:参照番号为负数 RETURN 0 CASE 0 PRINTW 错误:参照番号为假 RETURN 0 CASE IS > CHARANUM-1 PRINTW 错误:参照番号超过了末端角色的登録番号 RETURN 0 ENDSELECT SELECTCASE ARGS CASE "角色メイク" ;まずは解説を入れる IF COND("基本情報隠蔽", ARG) PRINTFORM ■ ??? ???[???] ■ 体力:{MAXBASE:ARG:体力} 精力:{MAXBASE:ARG:精力}  ELSE PRINTFORM ■ %NAME:ARG% %CSTR:ARG:学年%[%CSTR:ARG:称号%] ■ 体力:{MAXBASE:ARG:体力} 精力:{MAXBASE:ARG:精力}  ENDIF SIF BASE:ARG:学力 PRINTFORM 学力:{BASE:ARG:学力}  PRINTFORML \@ BASE:ARG:魂 ? 魂:%TEXTS("0.01", BASE:ARG:魂)% # \@ CASE "通常", "通常:2", "ABLUP" PRINTFORM ■ %NAME:ARG% ;口上セレクタ表示のテストなど IF ARG != MASTER RESULT = 0 TRYCALLFORM IS_SINGLE_ENDING_K{NO:ARG} SIF RESULT CALL PRINT_STR, "(_爱心粉紅_有個人END_)_ _" ENDIF PRINTFORM %CSTR:ARG:学年% IF COND("同居:仅周末", ARG) PRINT (週末のみ同居中) ELSEIF COND("同居中", ARG) PRINT (同居中) ENDIF PRINTFORM [%CSTR:ARG:称号%] ;指导者とかpartnerとか SELECTCASE ARG CASE MASTER CASE TARGET PRINTFORM (%TEXTS("対象の名称")%) CASE ASSI PRINTFORM (%TEXTS("助手の名称")%) ENDSELECT PRINTFORM EXP:{EXP:ARG:経験値}P ■ IF BASE:ARG:育児中 || TALENT:ARG:妊娠 || COND("着床済", ARG) || TALENT:ARG:事后避孕药 || COND("受精済", ARG) || COND("発情期", ARG) || TALENT:ARG:未成熟 || COND("安全日", ARG) || COND("排卵中", ARG) || COND("危険日", ARG) || COND("避妊中", ARG) PRINT ( IF BASE:ARG:育児中 PRINTFORM 正在养育%CONDS("胎児の父親", ARG)%的孩子 SIF TALENT:ARG:妊娠 || COND("着床済", ARG) || TALENT:ARG:事后避孕药 || COND("受精済", ARG) || COND("発情期", ARG) || TALENT:ARG:未成熟 || COND("安全日", ARG) || COND("排卵中", ARG) || COND("危険日", ARG) || COND("避妊中", ARG) PRINT   ENDIF IF TALENT:ARG:妊娠 PRINTFORM 正怀着%CONDS("精液の優勢", ARG)%的孩子 ;***着床判定追加パッチで追加 ELSEIF COND("着床済", ARG) CALL PRINT_STR, @"爱心粉紅_%CONDS("精液の優勢", ARG)%的受精卵正在着床_HH" ELSEIF TALENT:ARG:事后避孕药 CALL PRINT_STR, "黄色_事后避孕药" ELSEIF COND("受精済", ARG) IF CFLAG:ARG:着床確実 CALL PRINT_STR, @"爱心粉紅_%CONDS("精液の優勢", ARG)%的精子在_ショッキング粉紅_超危険日_爱心粉紅_受精了_HH" ELSE CALL PRINT_STR, @"爱心粉紅_%CONDS("精液の優勢", ARG)%的精子受精了_HH" ENDIF ELSEIF COND("産卵日", ARG) CALL PRINT_STR, "青_産卵日" ELSEIF COND("保卵期", ARG) CALL PRINT_STR, "緑_保卵期" ELSEIF COND("発情期", ARG) CALL PRINT_STR, "爱心粉紅_発情期" ELSEIF TALENT:ARG:未成熟 PRINTFORM 未成熟 ELSEIF COND("避妊中", ARG) IF CFLAG:ARG:口服避孕薬 PRINTFORM 口服避孕薬 ELSE PRINTFORM 避妊の護符 ENDIF ELSEIF COND("安全日", ARG) IF TALENT:ARG:生理が重い CALL PRINT_STR, "青_生理中" ELSE PRINTFORM 安全日 ENDIF ELSEIF COND("重発情期", ARG) CALL PRINT_STR, "赤_重発情日" ELSEIF COND("排卵中", ARG) CALL PRINT_STR, "ショッキング粉紅_超危険日" ELSEIF COND("危険日", ARG) CALL PRINT_STR, "イエロー_危険日" ENDIF RESETCOLOR PRINT ) ENDIF PRINTL ;好感度 SIF ARG != MASTER PRINTFORM 好感度:{CFLAG:ARG:好感度}  ;体力の表示 PRINTFORM 体力:{MAXBASE:ARG:体力}  SIF MAXBASE:ARG:精力 PRINTFORM 精力:{MAXBASE:ARG:精力}  SIF BASE:ARG:学力 PRINTFORM 学力:{BASE:ARG:学力}  IF ARG != MASTER PRINTFORM 收集的魂:%TEXTS("0.01", BASE:ARG:魂)%  ELSEIF BASE:ARG:魂 PRINTFORM 魂:%TEXTS("0.01", BASE:ARG:魂)%  ENDIF SIF TALENT:ARG:男性 == 0 PRINTFORM 胎内精液量:{COND("胎内の精液量", ARG)}pt PRINTL ;最後に相手した日からの経過日数 ;SIF ARG != MASTER && COND("前回H日", ARG) && COND("調教空白期間", ARG) >= 2 ; PRINTFORML 前回H日:{COND("前回H日", ARG)}日 放置期間:{COND("調教空白期間", ARG)}日 ENDSELECT SELECTCASE ARGS CASE "ABLUP" CALL NEW_PRINT_EXP, TARGET SIF EXP:特別経験 CALL NEW_PRINT_EXP50, TARGET CALL NEW_PRINT_JUEL, TARGET CASE "通常" CALL NEW_PRINT_3SIZE, ARG, "個別表示" CALL PRINT_WEAK, ARG CALL NEW_PRINT_EXP, ARG CALL NEW_PRINT_EXP50, ARG CALL NEW_PRINT_ABL, ARG CALL NEW_PRINT_MARK, ARG CALL PRINT_GOUI, ARG CALL NEW_PRINT_TALENT, ARG CALL PRINT_MEMO, ARG IF ARG == MASTER CALL PRINT_MIDASHINAMI, ARG CALL PRINT_RELATION, ARG CALL PRINT_OTHER, ARG CALL SHOW_ITEM_HAVE ENDIF CASE "通常:2" IF ARG == MASTER CALL PRINT_INTRO, ARG CALL PRINT_COS, ARG, ARGS CALL PRINT_EVERYDAY_COS, ARG, ARGS CALL BIRTH_RECORD, "出産記録:書き出し", ARG CALL SHOOT_RANKING, ARG ELSE CALL PRINT_INTRO, ARG CALL PRINT_INDICATE, ARG CALL PRINT_MIDASHINAMI, ARG CALL PRINT_COS, ARG, ARGS CALL PRINT_EVERYDAY_COS, ARG, ARGS CALL PRINT_COLLECT_PANTU, ARG CALL NEW_PRINT_JUEL, ARG CALL PRINT_RELATION, ARG CALL PRINT_TRUANTSEX, ARG CALL BIRTH_RECORD, "出産記録:書き出し", ARG CALL PRINT_OTHER, ARG ENDIF CASE "角色メイク" CALL NEW_PRINT_3SIZE, ARG, "個別表示" ;紹介文を出す CALL PRINT_INTRO, ARG ;SIF COND("颜绘表示中", ARG) == 0 && ARG != MASTER ; CALL PRINT_COS, ARG, ARGS CALL NEW_PRINT_ABL, ARG CALL NEW_PRINT_TALENT, ARG CALL NEW_PRINT_EXP, ARG CALL NEW_PRINT_EXP50, ARG CALL PRINT_RELATION, ARG CALL PRINT_MEMO, ARG ENDSELECT DRAWLINE ;能力表示画面は页制で選択肢が出る SELECTCASE ARGS CASE "通常", "通常:2" IF ARG == MASTER PRINTFORML [ 0]身嗜み、弱点、性癖、名前、穿環、自己紹介文、颜绘の変更 ENDIF PRINTBUTTON "[Enter]関閉", "Enter" IF ARGS == "通常:2" PRINTFORM [ 1]page1 ELSE PRINTFORM [ 2]page2 ENDIF IF ARG != MASTER PRINTFORM [ 4]%CALLNAME:MASTER% ELSE PRINTPLAINFORM [×]%CALLNAME:MASTER% ENDIF IF ARG != TARGET && TARGET > 0 PRINTFORM [ 5]%TEXTS("対象の名称")% ELSE PRINTPLAINFORM [×]%TEXTS("対象の名称")% ENDIF IF ARG != ASSI && ASSI > 0 PRINTFORM [ 6]%TEXTS("助手の名称")% ELSE PRINTPLAINFORM [×]%TEXTS("助手の名称")% ENDIF PRINTFORM [ 7]前 PRINTFORML [ 8]次 INPUTS CHOICES = %RESULTS% SELECTCASE CHOICES CASE "", "Enter" REDRAW MEMO_REDRAW RETURN 0 ;項目ONOFFボタン CASE "搾精排行" INVERTBIT FLAG:項目OFF, 0 CASE "助手的任务指示" INVERTBIT FLAG:項目OFF, 1 CASE "角色介绍" INVERTBIT FLAG:項目OFF, 2 CASE "身嗜み" INVERTBIT FLAG:項目OFF, 3 CASE "服装詳細" INVERTBIT FLAG:項目OFF, 4 CASE "合意" INVERTBIT FLAG:項目OFF, 5 CASE "性癖・弱点" INVERTBIT FLAG:項目OFF, 6 CASE "自室の状態" INVERTBIT FLAG:項目OFF, 7 CASE "属性与外表" INVERTBIT FLAG:項目OFF, 8 CASE "宝珠" INVERTBIT FLAG:項目OFF, 9 CASE "経験" INVERTBIT FLAG:項目OFF, 10 CASE "胖次收藏" INVERTBIT FLAG:項目OFF, 11 CASE "能力" INVERTBIT FLAG:項目OFF, 12 CASE "刻印" INVERTBIT FLAG:項目OFF, 13 CASE "素質" INVERTBIT FLAG:項目OFF, 14 CASE "家族構成" INVERTBIT FLAG:項目OFF, 15 CASE "相性" INVERTBIT FLAG:項目OFF, 16 CASE "性処理" INVERTBIT FLAG:項目OFF, 17 CASE "射精排行" INVERTBIT FLAG:項目OFF, 18 CASE "所持道具一覧" INVERTBIT FLAG:項目OFF, 19 CASE "特記事項" INVERTBIT FLAG:項目OFF, 20 CASE "特別経験" ;(21, 22)が(0, 0)通常簡易表示→(1, 0)詳細表示→(1, 1)項目OFF→(0, 0)…と阴蒂ック毎に変化する IF GETBIT(FLAG:項目OFF, 21) == 0 INVERTBIT FLAG:項目OFF, 21 ELSEIF GETBIT(FLAG:項目OFF, 22) == 0 INVERTBIT FLAG:項目OFF, 22 ELSE INVERTBIT FLAG:項目OFF, 21 INVERTBIT FLAG:項目OFF, 22 ENDIF CASE "平常的装扮" INVERTBIT FLAG:項目OFF, 23 CASE "出産の記録" INVERTBIT FLAG:項目OFF, 24 CASEELSE SELECTCASE CHOICES CASE "0" SIF ARG == MASTER CALL SETCONFIG, "主人の好み" CASE "1" ARGS = 通常 CASE "2" ARGS = 通常:2 CASE "4" ARG = MASTER CASE "5" SIF ARG != TARGET && TARGET > 0 ARG = TARGET CASE "6" SIF ARG != ASSI && ASSI > 0 ARG = ASSI CASE "7" IF ARG == 1 ARG = CHARANUM - 1 ELSE ARG -= 1 ENDIF CASE "8" IF ARG == CHARANUM - 1 ARG = 1 ELSE ARG += 1 ENDIF CASE "9" CASEELSE ;性処理頻度の変更 FOR LCOUNT, 0, NUM("性処理の採用指令数") SELECTCASE NAMES("性処理的类型", LCOUNT) CASE "" BREAK CASE CHOICES CALL CALC, "性処理でのPLAY内容:項目の頻度変更", ARG, LCOUNT ENDSELECT NEXT ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDSELECT ;項目の非表示を変更した時は履歴を消してRESTART IF MEMO_FLAG != FLAG:項目OFF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ENDSELECT REDRAW MEMO_REDRAW RETURN 0 ;能力表示画面での紹介文 @PRINT_INTRO, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT CALL DRAWLINES, "□ 角色介绍 □/角色介绍" SIF CONFIG("項目:角色介绍") RETURN 0 ;角色介绍中フラグON SETBIT FLAG:状況判定, 45 VARSET STR, "", 0, 20 SELECTCASE ARG CASE MASTER IF SAVESTR:自我介绍文 != "" VARSET LOCALS SPLIT SAVESTR:自我介绍文, "#改行", LOCALS FOR LCOUNT, 0, 10 STR:(LCOUNT+1) = %LOCALS:LCOUNT% NEXT ELSE STR:1 = 学園的2年生。白天就在部室里打发休息時间、过着正常上课的生活。 SIF FLAG:オープニング STR:2 = 现在最苦恼的事情是部员就只有自己一个人。 ENDIF CASEELSE CALL EVENT_PROFILE, "紹介文", ARG ENDSELECT FOR LCOUNT, 1, 19 SELECTCASE STR:LCOUNT CASE "" IF STR:(LCOUNT + 1) != "" PRINTL CONTINUE ENDIF BREAK CASEELSE CALL PRINT_STRL, @"%STR:LCOUNT%" ENDSELECT NEXT ;喜欢的东西と讨厌的东西 IF CSTR:ARG:喜欢的东西 != "" VARSET LOCALS SPLIT CSTR:ARG:喜欢的东西, "/", LOCALS PRINTFORM 喜欢的东西: FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE CALL PRINT_STR, LOCALS:LCOUNT SIF LOCALS:(LCOUNT + 1) != "" PRINTFORM 、 ENDSELECT NEXT PRINTL ENDIF IF CSTR:ARG:讨厌的东西 != "" VARSET LOCALS SPLIT CSTR:ARG:讨厌的东西, "/", LOCALS PRINTFORM 讨厌的东西: FOR LCOUNT,0, 10 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE CALL PRINT_STR, LOCALS:LCOUNT SIF LOCALS:(LCOUNT + 1) != "" PRINTFORM 、 ENDSELECT NEXT PRINTL ENDIF VARSET STR, "", 0, 20 ;私室の描写 IF DEVENT("自室訪問", ARG) CALL DRAWLINES, "□ 自室の状態 □/自室の状態" MEMO_LINECOUNT = LINECOUNT CALL EVENT_PROFILE, "自室描写", ARG ;特に描写没有 IF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSEIF CONFIG("項目:自室の状態") CLEARLINE LINECOUNT - MEMO_LINECOUNT ENDIF ENDIF ;角色介绍中フラグOFF CLEARBIT FLAG:状況判定, 45 ;メモとか色々。今後変える可能性が高い @PRINT_MEMO, ARG #DIM LCOUNT #DIMS TYPE_INMON #DIMS ADVISE, 10 ;イベントの日期重複記述を防ぐ #DIMS DAY_EV #DIMS EV_PARTS, 2 VARSET LOCALS ;特筆すべき関係 IF ARG != MASTER SIF CFLAG:ARG:便当 LOCALS = %LOCALS%・[便当制作者] \@ CFLAG:ARG:便当 >= 6 ? 来週 # 次 \@的周五之前、自制便当并一起吃_L_ SIF COND("合意:性処理", ARG) LOCALS = %LOCALS%・[性処理係] 可以随意进行性処理的関係。脖子上有作为证明的_黄色_[黒色颈環]__L_ SIF TALENT:ARG:母親 LOCALS = %LOCALS%・[実母] %CALLNAME:MASTER%的母親。一開始就住在一起_L_ ;你との関係 SIF COND("基本情報隠蔽", ARG) == 0 LOCALS = %LOCALS%%TEXT_RELATION(ARG)%_L_ ENDIF ;仕事や役職など SIF STRCOUNT(CSTR:ARG:仕事, "生徒会") LOCALS = %LOCALS%・[生徒会]%CALLNAME:MASTER%的学校的学生会的成员。一直在为了学校而忙碌地奔走着_L_ ;素質の炮友はbitで種類を管理する ;基本的には炮友契約と同じ。満足させていなくても秘め事を終了できるが、代わりに魂のお値段が割高になっている。 IF COND("性処理契約", ARG) LOCALS = %LOCALS%・[性処理契約] 定下了每次让玩家絶頂就交出0.1魂的约定。H也可以随时结束_L_ ELSEIF COND("炮友契約", ARG) LOCALS = %LOCALS%・[炮友契約] 不能强上。主人公每次絶頂就要交出0.05魂的契约_L_ ENDIF SIF TALENT:ARG:叛逆 LOCALS = %LOCALS%・[叛逆] 不怎么听%CALLNAME:MASTER%的话。想要处好関系的话至少需要_黄色_[好感度200]_or_黄色_[信頼LV2]__L_ SIF TALENT:ARG:吸精体質 LOCALS = %LOCALS%・[吸精体質] 性交時会吸取对方的生気(魂)变成自己的力量_L_ SIF TALENT:ARG:恋慕 && TALENT:ARG:相思相愛 == 0 LOCALS = %LOCALS%爱心粉紅_・[恋慕] 喜欢%CALLNAME:MASTER%_L_ IF MARK:ARG:淫紋 SELECTCASE CONDS("淫紋の種類", ARG) CASE "基本" TYPE_INMON = 心型的 CASEELSE TYPE_INMON = 淫靡的 ENDSELECT IF COND("淫紋贴纸", ARG) LOCALS = %LOCALS%爱心粉紅_・[淫紋贴纸(%CONDS("淫紋の種類", ARG)%領帯プ)] 下腹部贴着%TYPE_INMON%的贴纸_L_ ELSE IF TALENT:ARG:男性 LOCALS = %LOCALS%爱心粉紅_・[淫紋(%CONDS("淫紋の種類", ARG)%領帯プ)] 下腹部有%TYPE_INMON%刻印。非常容易积累欲情_L_ ELSE LOCALS = %LOCALS%爱心粉紅_・[淫紋(%CONDS("淫紋の種類", ARG)%領帯プ)] 下腹部有%TYPE_INMON%刻印。非常容易激发欲情、轻轻触碰就会有V快感発生_L_ ENDIF ENDIF ENDIF ;種族、物凄い特技や特徴 SELECTCASE TALENT:ARG:復活 CASE 0 CASE 100, 200, 300, 400, 500 LOCALS = %LOCALS%・[%TALENT_NAME(GETNUM(TALENT, "復活"), TALENT:MASTER:復活)%] 如果说常人的魂可以換算为_黄色_{1 + TALENT:ARG:復活/100}份_的话&每天可以回復_黄色_{TALENT:ARG:復活/100}份_魂的損傷_L_ CASEELSE LOCALS = %LOCALS%・[%TALENT_NAME(GETNUM(TALENT, "復活"), TALENT:MASTER:復活)%] 如果说常人的魂可以換算为_黄色_%TEXTS("0.1", 10 + TALENT:ARG:復活/10)%個_的话&每天可以回復_黄色_%TEXTS("0.1", TALENT:ARG:復活/10)%_魂的損傷_L_ ENDSELECT SELECTCASE TALENT:ARG:小种马 CASE 1 LOCALS = %LOCALS%・[小种马] 精子力很高、着床率值得夸耀。_L_ CASE IS >= 2 LOCALS = %LOCALS%・[大种马] 精子力非常高、有着極为優秀的着床率。_L_ ENDSELECT IF COND("基本情報隠蔽", ARG) IF COND("種族:悪魔", ARG) LOCALS = %LOCALS%・[???] 悪魔?_L_ ELSE LOCALS = %LOCALS%・[???] 没见过的种族_L_ ENDIF ELSE SIF COND("種族:Sexaroid", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 擅长做爱的自动人形。家务也非常擅长!!_L_ SIF COND("種族:史莱姆", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 噗噜噗噜。身体不定形的果冻状生物。就算是碰到也不会被溶解。大概_L_ SIF COND("種族:竜人", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 有竜的角和尾巴。発情期的時候必需得进行各种各様激烈的行为_L_ SIF COND("種族:死神", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] _聖書の神所創造的初期型天使的一种。管轄部門包含死亡和地獄_L_ SIF COND("種族:天使", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 名字读不出来的侍奉神的使者。基本上大部分情况下是人类的伙伴_L_ SIF COND("種族:精霊", ARG) LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 在自然之力下形成的生物。因为寿命很长以及人的常識无法通用之类的事迹比较出名_L_ IF COND("種族:悪魔", ARG) IF COND("悪魔の取引可能", ARG) LOCALS = %LOCALS%・[悪魔] 用魂来做交易而实现各种各様的欲望。从一開始就可以担任%TEXTS("助手の名称")%_L_ ELSE LOCALS = %LOCALS%・[%CONDS("種族", ARG)%] 因为不是能够实现愿望的悪魔所以并不能进行魂的交易。从一開始就可以担任%TEXTS("助手の名称")%_L_ ENDIF ENDIF SIF COND("種族:魔法使", ARG) LOCALS = %LOCALS%・[魔法使] 一直在探求魔法之路、擅长西洋的各种秘儀_L_ SIF COND("種族:妖术使", ARG) LOCALS = %LOCALS%・[妖术使] 擅长使用妖术。虽然和魔法很像、但其实是不同的东西_L_ SIF COND("種族:式神", ARG) && CONDS("関係", ARG) != "式神" LOCALS = %LOCALS%・[式神] 作为从%CALLNAME:MASTER%那里借来力量的代价、可以作为手足驱使的鬼神。代价是每日0.01魂_L_ SIF COND("種族:妖狐", ARG) LOCALS = %LOCALS%・[妖狐] 狐妖。擅长変化而且喜欢人的形態。擅长用文字来化为力量的術式_L_ SIF COND("種族:驱魔人", ARG) LOCALS = %LOCALS%・[驱魔人] 被称作驱魔人的西洋的聖職者。近年来人材匮乏严重_L_ SIF COND("種族:拉米亚", ARG) LOCALS = %LOCALS%・[拉米亚] 下半身是蛇的妖、喜热恶寒。以吸取人的生気或者血之类的为食_L_ SIF COND("種族:吸血鬼", ARG) LOCALS = %LOCALS%・[吸血鬼] 吸人血的鬼怪。有着超越人知的力量、有着包括陽光在内有很多頭疼的东西_L_ SIF COND("種族:人形", ARG) LOCALS = %LOCALS%・[人形] 觉醒了自我的和人类一様大的人偶。基本上和人类一様、但是无法妊娠_L_ SIF COND("種族:鬼", ARG) LOCALS = %LOCALS%・[鬼] 除了有角以外其他基本和人类相同、个頭大而且很強。大多喜欢酒色_L_ SIF COND("種族:精灵", ARG) LOCALS = %LOCALS%・[精灵] 耳朵和寿命都很長的森林住人。外貌和人类相似但価値観完全不同_L_ IF COND("種族:獣人", ARG) IF COND("種族:猫", ARG) LOCALS = %LOCALS%・[獣人] 有猫的耳朵和尾巴。以及発情期什么的……_L_ ELSEIF COND("種族:狼", ARG) LOCALS = %LOCALS%・[獣人] 有狼的耳朵和尾巴。根据个体情况不同、有的像犬有的像狼……_L_ ELSEIF COND("種族:兎", ARG) LOCALS = %LOCALS%・[獣人] 有着兔子的耳朵和尾巴。性欲很强。_L_ ELSEIF COND("種族:狐", ARG) LOCALS = %LOCALS%・[獣人] 有狐狸的尾巴和耳朵。但是因為太大了有點缺乏協調性_L_ ELSEIF COND("種族:鼠", ARG) LOCALS = %LOCALS%・[獣人] 有鼠的耳朵和尾巴。性欲很強。_L_ ELSE LOCALS = %LOCALS%・[獣人] 有野兽的耳朵和尾巴_L_ ENDIF ENDIF ENDIF ;指导者能力 VARSET ADVISE SPLIT CSTR:ARG:建议, "&", ADVISE FOR LCOUNT, 0, 10 SELECTCASE ADVISE:LCOUNT CASE "" BREAK CASE "没有" CONTINUE CASE "餓狼の相" LOCALS = %LOCALS%・[%ADVISE:LCOUNT%] %COMMENT_ADVISER(ADVISE:LCOUNT)%_ SELECTCASE CFLAG:ARG:食欲 CASE IS >= 150 LOCALS += "(現在は_赤_【極高】_)_L_" CASE IS >= 100 LOCALS += "(現在は_赤_【高】_)_L_" CASE IS >= 50 LOCALS += "(現在は_黄色_【中】_)_L_" CASE IS >= 10 LOCALS += "(現在は【低】)_L_" CASEELSE LOCALS += "(現在は【満腹】)_L_" ENDSELECT CASEELSE SIF COND("基本情報隠蔽", ARG) == 0 LOCALS = %LOCALS%・[%ADVISE:LCOUNT%] %COMMENT_ADVISER(ADVISE:LCOUNT)%_L_ ENDSELECT NEXT ;性格素質 IF COND("素質隠蔽:性格", ARG) == 0 SIF TALENT:ARG:献身 LOCALS = %LOCALS%・[献身] 非常喜欢奉仕。奉仕精神的LVUP需要的珠減半_L_ SIF TALENT:ARG:冷静 LOCALS = %LOCALS%・[冷静] 情緒在没有达到_HH_HH_HH_的时候得到的快感会减少&如果达到要求会獲得BOUNS_L_ SIF TALENT:ARG:好色 LOCALS = %LOCALS%・[好色] 对自己的性欲非常忠诚_L_ SIF TALENT:ARG:受け身 LOCALS = %LOCALS%・[受け身] 被动地接受性行为。不能主动强推他人_L_ ENDIF ;体質素質 IF COND("素質隠蔽:体質", ARG) == 0 IF TALENT:ARG:未成熟 IF TALENT:ARG:男性 ; LOCALS = %LOCALS%・[未成熟] まだ精通していません。射精ができません_L_ ;ELSEIF TALENT:ARG:扶她 ; LOCALS = %LOCALS%・[未成熟] まだ初潮を迎えていません。精通もまだです。受精と射精が発生しません_L_ ELSE LOCALS = %LOCALS%・[未成熟] 还没有迎来初潮、不会妊娠_L_ ENDIF ENDIF SIF TALENT:ARG:縦深菊穴 LOCALS = %LOCALS%・[縦深菊穴] 閉合状態下的肛門褶皱呈縦向線状。減少A使用時的疼痛_L_ IF TALENT:ARG:A妊娠体質 LOCALS = %LOCALS%・[A妊娠体質] 可以通過向尻穴中注入精液懷孕_L_ ELSEIF TALENT:ARG:V妊娠不能 IF TALENT:ARG:男性 ELSEIF COND("種族:人形", ARG) || COND("種族:自动人形", ARG) LOCALS = %LOCALS%・[V妊娠不能] 因为是%CONDS("種族", ARG)%所以不能妊娠_L_ ELSE LOCALS = %LOCALS%・[V妊娠不能] 難以解釋的無法懷孕的身體_L_ ENDIF ELSEIF COND("初期V妊娠不能", ARG) ;人形以外でV妊娠可能は特筆することないので非表記 SIF COND("種族:人形", ARG) || COND("種族:自动人形", ARG) LOCALS = %LOCALS%・[妊娠可能] 即使是%CONDS("種族", ARG)%也可以妊娠_L_ ENDIF ENDIF ;特技素質 IF COND("素質隠蔽:特技", ARG) == 0 SIF TALENT:ARG:豊穣 LOCALS = %LOCALS%・[豊穣] 对着胸部的愛撫or射精会让女性的胸变大。\@ CONFIG("豊穣过滤器") ? # _現在_黄色_OFF \@_L_ ;性行為の熟達度 SELECTCASE (COND("V熟達", ARG) > 0) + (COND("A熟達", ARG) > 0) + (COND("尿道熟達", ARG) > 0) CASE 3 LOCALS = %LOCALS%・[3穴熟達] 且不用说膣和肛門、尿道性交也非常擅長。 IF COND("V熟達", ARG) > MAX(COND("A熟達", ARG), COND("尿道熟達", ARG) ) LOCALS = %LOCALS%非常喜欢V性交_L_ ELSEIF COND("A熟達", ARG) > MAX(COND("V熟達", ARG), COND("尿道熟達", ARG) ) LOCALS = %LOCALS%非常喜欢A性交_L_ ELSEIF COND("尿道熟達", ARG) > MAX(COND("V熟達", ARG), COND("A熟達", ARG) ) LOCALS = %LOCALS%非常喜欢尿道性交_L_ ELSE LOCALS = %LOCALS%_L_ ENDIF CASE 2 IF COND("V熟達", ARG) && COND("A熟達", ARG) LOCALS = %LOCALS%・[2穴熟達] 擅長膣性交与肛門性交。 ELSEIF COND("V熟達", ARG) && COND("尿道熟達", ARG) LOCALS = %LOCALS%・[2穴熟達] 擅長膣性交与尿道性交。 ELSE LOCALS = %LOCALS%・[2穴熟達] 擅長肛門性交与尿道性交。 ENDIF IF COND("V熟達", ARG) > MAX(COND("A熟達", ARG), COND("尿道熟達", ARG) ) LOCALS = %LOCALS%非常喜欢V性交_L_ ELSEIF COND("A熟達", ARG) > MAX(COND("V熟達", ARG), COND("尿道熟達", ARG) ) LOCALS = %LOCALS%非常喜欢A性交_L_ ELSEIF COND("尿道熟達", ARG) > MAX(COND("V熟達", ARG), COND("A熟達", ARG) ) LOCALS = %LOCALS%非常喜欢尿道性交_L_ ELSE LOCALS = %LOCALS%_L_ ENDIF CASE 1 IF COND("V熟達", ARG) SELECTCASE CSTR:ARG:学年 CASE "初等部", "中等部", "1年生" IF ABL:ARG:V拡張 >= 3 LOCALS = %LOCALS%・[V熟達] 尽管只是%CSTR:ARG:学年%、性交経験却已经已经十分豊富了、就算是以大人的巨根为对手也有足够的余裕。_L_ ELSE LOCALS = %LOCALS%・[V熟達] 尽管只是%CSTR:ARG:学年%、性交経験却已经已经十分豊富了。_L_ ENDIF CASE "2年生" SELECTCASE CONDS("陰毛", ARG) CASE "脱毛処理", "光滑无毛", "保养完毕" LOCALS = %LOCALS%・[V熟達] 尽管只是个学園生、但已经非常习惯性交了。他人看不到的地方也十分美丽。_L_ CASEELSE LOCALS = %LOCALS%・[V熟達] 尽管只是个学園生、但已经非常习惯性交了。_L_ ENDSELECT CASEELSE SELECTCASE AGE(ARG) CASE IS >= 4 SELECTCASE CONDS("陰毛", ARG) CASE "脱毛処理" LOCALS = %LOCALS%・[V熟達] 已经十分习惯大人的性交了。陰部已经脱毛了。_L_ CASE "光滑无毛", "保养完毕" LOCALS = %LOCALS%・[V熟達] 已经十分习惯大人的性交了。阴部也扩张到了手都可以插进去的地步。_L_ CASEELSE LOCALS = %LOCALS%・[V熟達] 已经十分习惯大人的性交了。_L_ ENDSELECT CASE 3 SELECTCASE CONDS("陰毛", ARG) CASE "脱毛処理" LOCALS = %LOCALS%・[V熟達] 和外表看上去一样有着豊富的性交経験。陰部已经脱毛了。_L_ CASE "光滑无毛", "保养完毕" LOCALS = %LOCALS%・[V熟達] 和外表看上去一样有着豊富的性交経験。阴部也扩张到了手都可以插进去的地步。_L_ CASEELSE LOCALS = %LOCALS%・[V熟達] 和外表看上去一样有着豊富的性交経験。_L_ ENDSELECT CASE 2 IF ABL:ARG:V拡張 >= 3 LOCALS = %LOCALS%・[V熟達] 外表稚气未脱但性交経験却十分豊富、就算以巨根为对手也可以毫无問題地享受其中。_L_ ELSE LOCALS = %LOCALS%・[V熟達] 外表稚气未脱但性交経験却十分豊富。_L_ ENDIF CASE 1 IF ABL:ARG:V拡張 >= 3 LOCALS = %LOCALS%・[V熟達] 尽管外表十分年幼、却有着豊富的性交経験、就算是以大人的巨根为对手也有足够的余裕。_L_ ELSE LOCALS = %LOCALS%・[V熟達] 尽管外表十分年幼、却有着豊富的性交経験。_L_ ENDIF ENDSELECT ENDSELECT ELSEIF COND("A熟達", ARG) IF TALENT:ARG:処女 LOCALS = %LOCALS%・[A熟達] 因为想要保持処女所以已经习慣了菊穴性交。说起H的话那肯定就是菊穴SEX了!_L_ ELSEIF TALENT:ARG:童貞 LOCALS = %LOCALS%・[A熟達] 因为想要保持童貞所以已经习慣了菊穴性交。说起H的话那肯定就是菊穴SEX了!_L_ ELSE LOCALS = %LOCALS%・[A熟達] 已经习慣了菊穴性交。说起H的话那肯定就是菊穴SEX了!_L_ ENDIF ELSE LOCALS = %LOCALS%・[尿道熟達] 已经习慣了尿道性交。说起H的话那肯定就是尿道SEX了。_L_ ENDIF ENDSELECT ENDIF ;嗜好素質 IF COND("素質隠蔽:嗜好", ARG) == 0 SIF TALENT:ARG:精液嗜好 LOCALS = %LOCALS%・[精液嗜好] 喜歡精液的臭味和苦味。全部喝掉什麼的完全沒有問題_L_ SIF COND("角色メイク中", ARG) && (TALENT:ARG:C性向 || TALENT:ARG:V性向 || TALENT:ARG:A性向 || TALENT:ARG:B性向 || TALENT:ARG:M性向) LOCALS = %LOCALS%・[~性向] 非常喜欢該部位獲得快感。対応的珠的取得+50%。对该部位敏感度本身没有影響_L_ ENDIF SELECTCASE CFLAG:ARG:NTR禁止 CASE 1 LOCALS = %LOCALS%・[NTR禁止] 不能和%CALLNAME:MASTER%以外的人H。_L_ CASE 2 LOCALS = %LOCALS%・[禁止与路人H] 不能和社团成员以外的人H。_L_ ENDSELECT ;正直これが無い事は無い SIF LOCALS == "" RETURN 0 CALL DRAWLINES, "□ 特記事項 □/特記事項" SIF CONFIG("項目:特記事項") RETURN 0 CALL PRINT_STR, LOCALS ;フレーバー素質など角色独自の解説文 TRYCALLFORM EVENT_PROFILE_K{NO:ARG}, "特記事項" ;胖次收藏 @PRINT_COLLECT_PANTU, ARG SIF CALCF("胖次收藏枚数", ARG) == 0 RETURN 0 CALL DRAWLINES, "□ 胖次收藏 □/胖次收藏" SIF CONFIG("項目:胖次收藏") RETURN 0 CALL PRINT_LIST, CSTR:ARG:胖次收藏 PRINTL @SHOW_ITEM_HAVE #DIM NEXT_LINE #DIM LCOUNT #DIMS ITEMS SIF NUM("所持道具") == 0 RETURN 0 CALL DRAWLINES, "□ 所持道具一覧 □/所持道具一覧" SIF CONFIG("項目:所持道具一覧") RETURN 0 ITEMS = ;おもちゃなど FOR LCOUNT, 0, 50 SELECTCASE ITEM:LCOUNT CASE 0 CONTINUE CASE 1 ITEMS = %ITEMS%%ITEMNAME:LCOUNT%/ CASEELSE ITEMS = %ITEMS%%ITEMNAME:LCOUNT% +{ITEM:LCOUNT - 1}/ ENDSELECT NEXT ;消耗品 FOR LCOUNT, 50, 60 SIF ITEM:LCOUNT == 0 CONTINUE ITEMS = %ITEMS%%ITEMNAME:LCOUNT% ×{ITEM:LCOUNT}/ NEXT SIF TALENT:MASTER:男性 == 0 ITEMS = %ITEMS%口服避孕薬 ×{ITEM:口服避孕薬}/ CALL PRINT_LIST, ITEMS PRINTL ;性処理 @PRINT_TRUANTSEX, ARG #DIM LCOUNT #DIM LCOUNT2 SIF CFLAG:ARG:性処理 == 0 RETURN 0 IF COND("性処理中", ARG) CALL DRAWLINES, "□ 性処理 (点击下面的项目可以让频率由×→〇→◎→☆进行变化)□/性処理" ELSE CALL DRAWLINES, "□ 性処理 (現在没有指名)□/性処理" ENDIF SIF CONFIG("項目:性処理") RETURN 0 FOR LCOUNT, 0, NUM("性処理の採用指令数") LOCALS = %NAMES("性処理の採用指令", LCOUNT)% SIF CANSS(LOCALS, ARG) == 0 CONTINUE ;禁止指令 IF STRCOUNT(CSTR:ARG:性処理, @"!%LOCALS%\/") PRINTBUTTON @"× %TEXT_LJ(NAMES("性処理的类型", LCOUNT), 18)%", NAMES("性処理的类型", LCOUNT) ELSE SELECTCASE STRCOUNT(CSTR:ARG:性処理, LOCALS) CASE IS >= 5 PRINTBUTTON @"☆ %TEXT_LJ(NAMES("性処理的类型", LCOUNT), 18)%", NAMES("性処理的类型", LCOUNT) CASE IS >= 3 PRINTBUTTON @"◎ %TEXT_LJ(NAMES("性処理的类型", LCOUNT), 18)%", NAMES("性処理的类型", LCOUNT) CASE IS >= 1 PRINTBUTTON @"〇 %TEXT_LJ(NAMES("性処理的类型", LCOUNT), 18)%", NAMES("性処理的类型", LCOUNT) CASEELSE CONTINUE ENDSELECT ENDIF ;回数表示 VARSET LOCALS SPLIT CSTR:ARG:性処理履歴, "/", LOCALS FOR LCOUNT2, 0, 10 SIF STRCOUNT(LOCALS:LCOUNT2, NAMES("性処理的类型", LCOUNT) ) == 0 CONTINUE PRINT …  SETCOLOR DEF_COLOR("黄色") CALL TEXT, "正の字", TOINT(EXTSTR(LOCALS:LCOUNT2, "×") ) RESETCOLOR BREAK NEXT PRINTL NEXT ;中だし履歴 @SHOOT_RANKING, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM DYNAMIC SPERM_TOTAL, 100 #DIM DYNAMIC SPERM_RANK, 10 #DIM SPERM_RANK_V, 10 #DIM SPERM_RANK_A, 10 #DIM SPERM_RANK_M, 10 #DIM SPERM_RANK_B, 10 #DIM SPERM_RANK_U, 10 VARSET SPERM_RANK_V, -1 VARSET SPERM_RANK_A, -1 VARSET SPERM_RANK_M, -1 VARSET SPERM_RANK_B, -1 VARSET SPERM_RANK_U, -1 ;中出され履歴の有無格子 FOR LCOUNT, 1, CHARANUM SIF CSTR:LCOUNT:被V中出 != "" || CSTR:LCOUNT:被A中出 != "" || CSTR:LCOUNT:精飲 != "" || CSTR:LCOUNT:被乳内中出 != "" || CSTR:LCOUNT:被膀胱中出 != "" BREAK SIF LCOUNT == CHARANUM - 1 RETURN 0 NEXT CALL DRAWLINES, "□ 射精排行 □/射精排行" SIF CONFIG("項目:射精排行") RETURN 0 ;SPERM_TOTAL LCOUNT番の角色の総中搾精量 ;SPERM_RANK SPERM_TOTALのランキング。上位5位まで表示 ;SPERM_RANK_(V, A, M, B, U) 各場所の中出しランキング。上位5位まで記録 FOR LCOUNT, 1, CHARANUM SPERM_TOTAL:LCOUNT += CALCF("膣内精液経験", LCOUNT, ARG) ;順位の変動 SELECTCASE CALCF("膣内精液経験", LCOUNT, ARG) CASE IS > CALCF("膣内精液経験", SPERM_RANK_V:1, ARG) SPERM_RANK_V:5 = SPERM_RANK_V:4 SPERM_RANK_V:4 = SPERM_RANK_V:3 SPERM_RANK_V:3 = SPERM_RANK_V:2 SPERM_RANK_V:2 = SPERM_RANK_V:1 SPERM_RANK_V:1 = LCOUNT CASE IS > CALCF("膣内精液経験", SPERM_RANK_V:2, ARG) SPERM_RANK_V:5 = SPERM_RANK_V:4 SPERM_RANK_V:4 = SPERM_RANK_V:3 SPERM_RANK_V:3 = SPERM_RANK_V:2 SPERM_RANK_V:2 = LCOUNT CASE IS > CALCF("膣内精液経験", SPERM_RANK_V:3, ARG) SPERM_RANK_V:5 = SPERM_RANK_V:4 SPERM_RANK_V:4 = SPERM_RANK_V:3 SPERM_RANK_V:3 = LCOUNT CASE IS > CALCF("膣内精液経験", SPERM_RANK_V:4, ARG) SPERM_RANK_V:5 = SPERM_RANK_V:4 SPERM_RANK_V:4 = LCOUNT CASE IS > CALCF("膣内精液経験", SPERM_RANK_V:5, ARG) SPERM_RANK_V:5 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("肛内精液経験", LCOUNT, ARG) ;順位の変動 SELECTCASE CALCF("肛内精液経験", LCOUNT, ARG) CASE IS > CALCF("肛内精液経験", SPERM_RANK_A:1, ARG) SPERM_RANK_A:5 = SPERM_RANK_A:4 SPERM_RANK_A:4 = SPERM_RANK_A:3 SPERM_RANK_A:3 = SPERM_RANK_A:2 SPERM_RANK_A:2 = SPERM_RANK_A:1 SPERM_RANK_A:1 = LCOUNT CASE IS > CALCF("肛内精液経験", SPERM_RANK_A:2, ARG) SPERM_RANK_A:5 = SPERM_RANK_A:4 SPERM_RANK_A:4 = SPERM_RANK_A:3 SPERM_RANK_A:3 = SPERM_RANK_A:2 SPERM_RANK_A:2 = LCOUNT CASE IS > CALCF("肛内精液経験", SPERM_RANK_A:3, ARG) SPERM_RANK_A:5 = SPERM_RANK_A:4 SPERM_RANK_A:4 = SPERM_RANK_A:3 SPERM_RANK_A:3 = LCOUNT CASE IS > CALCF("肛内精液経験", SPERM_RANK_A:4, ARG) SPERM_RANK_A:5 = SPERM_RANK_A:4 SPERM_RANK_A:4 = LCOUNT CASE IS > CALCF("肛内精液経験", SPERM_RANK_A:5, ARG) SPERM_RANK_A:5 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("精飲経験", LCOUNT, ARG) ;順位の変動 SELECTCASE CALCF("精飲経験", LCOUNT, ARG) CASE IS > CALCF("精飲経験", SPERM_RANK_M:1, ARG) SPERM_RANK_M:5 = SPERM_RANK_M:4 SPERM_RANK_M:4 = SPERM_RANK_M:3 SPERM_RANK_M:3 = SPERM_RANK_M:2 SPERM_RANK_M:2 = SPERM_RANK_M:1 SPERM_RANK_M:1 = LCOUNT CASE IS > CALCF("精飲経験", SPERM_RANK_M:2, ARG) SPERM_RANK_M:5 = SPERM_RANK_M:4 SPERM_RANK_M:4 = SPERM_RANK_M:3 SPERM_RANK_M:3 = SPERM_RANK_M:2 SPERM_RANK_M:2 = LCOUNT CASE IS > CALCF("精飲経験", SPERM_RANK_M:3, ARG) SPERM_RANK_M:5 = SPERM_RANK_M:4 SPERM_RANK_M:4 = SPERM_RANK_M:3 SPERM_RANK_M:3 = LCOUNT CASE IS > CALCF("精飲経験", SPERM_RANK_M:4, ARG) SPERM_RANK_M:5 = SPERM_RANK_M:4 SPERM_RANK_M:4 = LCOUNT CASE IS > CALCF("精飲経験", SPERM_RANK_M:5, ARG) SPERM_RANK_M:5 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("乳内精液経験", LCOUNT, ARG) ;順位の変動 SELECTCASE CALCF("乳内精液経験", LCOUNT, ARG) CASE IS > CALCF("乳内精液経験", SPERM_RANK_B:1, ARG) SPERM_RANK_B:5 = SPERM_RANK_B:4 SPERM_RANK_B:4 = SPERM_RANK_B:3 SPERM_RANK_B:3 = SPERM_RANK_B:2 SPERM_RANK_B:2 = SPERM_RANK_B:1 SPERM_RANK_B:1 = LCOUNT CASE IS > CALCF("乳内精液経験", SPERM_RANK_B:2, ARG) SPERM_RANK_B:5 = SPERM_RANK_B:4 SPERM_RANK_B:4 = SPERM_RANK_B:3 SPERM_RANK_B:3 = SPERM_RANK_B:2 SPERM_RANK_B:2 = LCOUNT CASE IS > CALCF("乳内精液経験", SPERM_RANK_B:3, ARG) SPERM_RANK_B:5 = SPERM_RANK_B:4 SPERM_RANK_B:4 = SPERM_RANK_B:3 SPERM_RANK_B:3 = LCOUNT CASE IS > CALCF("乳内精液経験", SPERM_RANK_B:4, ARG) SPERM_RANK_B:5 = SPERM_RANK_B:4 SPERM_RANK_B:4 = LCOUNT CASE IS > CALCF("乳内精液経験", SPERM_RANK_B:5, ARG) SPERM_RANK_B:5 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("膀胱精液経験", LCOUNT, ARG) ;順位の変動 SELECTCASE CALCF("膀胱精液経験", LCOUNT, ARG) CASE IS > CALCF("膀胱精液経験", SPERM_RANK_U:1, ARG) SPERM_RANK_U:5 = SPERM_RANK_U:4 SPERM_RANK_U:4 = SPERM_RANK_U:3 SPERM_RANK_U:3 = SPERM_RANK_U:2 SPERM_RANK_U:2 = SPERM_RANK_U:1 SPERM_RANK_U:1 = LCOUNT CASE IS > CALCF("膀胱精液経験", SPERM_RANK_U:2, ARG) SPERM_RANK_U:5 = SPERM_RANK_U:4 SPERM_RANK_U:4 = SPERM_RANK_U:3 SPERM_RANK_U:3 = SPERM_RANK_U:2 SPERM_RANK_U:2 = LCOUNT CASE IS > CALCF("膀胱精液経験", SPERM_RANK_U:3, ARG) SPERM_RANK_U:5 = SPERM_RANK_U:4 SPERM_RANK_U:4 = SPERM_RANK_U:3 SPERM_RANK_U:3 = LCOUNT CASE IS > CALCF("膀胱精液経験", SPERM_RANK_U:4, ARG) SPERM_RANK_U:5 = SPERM_RANK_U:4 SPERM_RANK_U:4 = LCOUNT CASE IS > CALCF("膀胱精液経験", SPERM_RANK_U:5, ARG) SPERM_RANK_U:5 = LCOUNT ENDSELECT ;総合順位の変動 SELECTCASE SPERM_TOTAL:LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:1) SPERM_RANK:5 = SPERM_RANK:4 SPERM_RANK:4 = SPERM_RANK:3 SPERM_RANK:3 = SPERM_RANK:2 SPERM_RANK:2 = SPERM_RANK:1 SPERM_RANK:1 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:2) SPERM_RANK:5 = SPERM_RANK:4 SPERM_RANK:4 = SPERM_RANK:3 SPERM_RANK:3 = SPERM_RANK:2 SPERM_RANK:2 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:3) SPERM_RANK:5 = SPERM_RANK:4 SPERM_RANK:4 = SPERM_RANK:3 SPERM_RANK:3 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:4) SPERM_RANK:5 = SPERM_RANK:4 SPERM_RANK:4 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:5) SPERM_RANK:5 = LCOUNT ENDSELECT NEXT ;結果発表 FOR LCOUNT, 1, CHARANUM ;TOP5入りのみ表示 SIF GROUPMATCH(LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3, SPERM_RANK:4, SPERM_RANK:5) == 0 CONTINUE ;自分自己的場合はスキップした方が良いか・・・? IF LCOUNT == ARG PRINTPLAINFORM [{LCOUNT, 2}] %TEXT_LJ("自分自身", 16)% 総合{CALCF("何番目?", LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3, SPERM_RANK:4, SPERM_RANK:5)}位 ELSE PRINTPLAINFORM [{LCOUNT, 2}] %TEXT_LJ(CALLNAME:LCOUNT, 16)% 総合{CALCF("何番目?", LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3, SPERM_RANK:4, SPERM_RANK:5)}位 ENDIF PRINTL IF CALCF("膣内精液経験", LCOUNT, ARG) PRINTFORM  膣内射精:{CALCF("膣内精液経験", LCOUNT, ARG), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_V:1, SPERM_RANK_V:2, SPERM_RANK_V:3, SPERM_RANK_V:4, SPERM_RANK_V:5) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_V:1, SPERM_RANK_V:2, SPERM_RANK_V:3, SPERM_RANK_V:4, SPERM_RANK_V:5)}位 PRINTL ENDIF IF CALCF("肛内精液経験", LCOUNT, ARG) PRINTFORM  肛内射精:{CALCF("肛内精液経験", LCOUNT, ARG), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_A:1, SPERM_RANK_A:2, SPERM_RANK_A:3, SPERM_RANK_A:4, SPERM_RANK_A:5) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_A:1, SPERM_RANK_A:2, SPERM_RANK_A:3, SPERM_RANK_A:4, SPERM_RANK_A:5)}位 PRINTL ENDIF IF CALCF("精飲経験", LCOUNT, ARG) PRINTFORM  口内射精:{CALCF("精飲経験", LCOUNT, ARG), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_M:1, SPERM_RANK_M:2, SPERM_RANK_M:3, SPERM_RANK_M:4, SPERM_RANK_M:5) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_M:1, SPERM_RANK_M:2, SPERM_RANK_M:3, SPERM_RANK_M:4, SPERM_RANK_M:5)}位 PRINTL ENDIF IF CALCF("乳内精液経験", LCOUNT, ARG) PRINTFORM  乳内射精:{CALCF("乳内精液経験", LCOUNT, ARG), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_B:1, SPERM_RANK_B:2, SPERM_RANK_B:3, SPERM_RANK_B:4, SPERM_RANK_B:5) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_B:1, SPERM_RANK_B:2, SPERM_RANK_B:3, SPERM_RANK_B:4, SPERM_RANK_B:5)}位 PRINTL ENDIF IF CALCF("膀胱精液経験", LCOUNT, ARG) PRINTFORM 尿道内射精:{CALCF("膀胱精液経験", LCOUNT, ARG), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_U:1, SPERM_RANK_U:2, SPERM_RANK_U:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_U:1, SPERM_RANK_U:2, SPERM_RANK_U:3)}位 PRINTL ENDIF PRINTFORML ;次の表示があるかを格子 MEMO_LINECOUNT = LINECOUNT NEXT SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ;其他色々な補足の表示 ;とりあえずは中出され履歴と中出し履歴か @PRINT_OTHER, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM DYNAMIC SPERM_TOTAL, 100 #DIM DYNAMIC SPERM_RANK, 10 #DIM SPERM_RANK_V, 10 #DIM SPERM_RANK_A, 10 #DIM SPERM_RANK_M, 10 #DIM SPERM_RANK_B, 10 #DIM SPERM_RANK_U, 10 VARSET SPERM_RANK_V, -1 VARSET SPERM_RANK_A, -1 VARSET SPERM_RANK_M, -1 VARSET SPERM_RANK_B, -1 VARSET SPERM_RANK_U, -1 ;中出され履歴の有無格子 SIF CSTR:ARG:被V中出 == "" && CSTR:ARG:被A中出 == "" && CSTR:ARG:精飲 == "" && CSTR:ARG:被乳内中出 == "" && CSTR:ARG:被膀胱中出 == "" RETURN 0 CALL DRAWLINES, "□ 搾精排行 □/搾精排行" SIF CONFIG("項目:搾精排行") RETURN 0 ;SPERM_TOTAL LCOUNT番の角色の総中出し量 ;SPERM_RANK SPERM_TOTALのランキング。上位3人まで表示 ;SPERM_RANK_(V, A, M, B, U) 各場所の中出しランキング。上位3人まで記録 FOR LCOUNT, 1, CHARANUM SPERM_TOTAL:LCOUNT = CALCF("膣内精液経験", ARG, LCOUNT) ;順位の変動 SELECTCASE CALCF("膣内精液経験", ARG, LCOUNT) CASE IS > CALCF("膣内精液経験", ARG, SPERM_RANK_V:1) SPERM_RANK_V:3 = SPERM_RANK_V:2 SPERM_RANK_V:2 = SPERM_RANK_V:1 SPERM_RANK_V:1 = LCOUNT CASE IS > CALCF("膣内精液経験", ARG, SPERM_RANK_V:2) SPERM_RANK_V:3 = SPERM_RANK_V:2 SPERM_RANK_V:2 = LCOUNT CASE IS > CALCF("膣内精液経験", ARG, SPERM_RANK_V:3) SPERM_RANK_V:3 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("肛内精液経験", ARG, LCOUNT) ;順位の変動 SELECTCASE CALCF("肛内精液経験", ARG, LCOUNT) CASE IS > CALCF("肛内精液経験", ARG, SPERM_RANK_A:1) SPERM_RANK_A:3 = SPERM_RANK_A:2 SPERM_RANK_A:2 = SPERM_RANK_A:1 SPERM_RANK_A:1 = LCOUNT CASE IS > CALCF("肛内精液経験", ARG, SPERM_RANK_A:2) SPERM_RANK_A:3 = SPERM_RANK_A:2 SPERM_RANK_A:2 = LCOUNT CASE IS > CALCF("肛内精液経験", ARG, SPERM_RANK_A:3) SPERM_RANK_A:3 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("精飲経験", ARG, LCOUNT) ;順位の変動 SELECTCASE CALCF("精飲経験", ARG, LCOUNT) CASE IS > CALCF("精飲経験", ARG, SPERM_RANK_M:1) SPERM_RANK_M:3 = SPERM_RANK_M:2 SPERM_RANK_M:2 = SPERM_RANK_M:1 SPERM_RANK_M:1 = LCOUNT CASE IS > CALCF("精飲経験", ARG, SPERM_RANK_M:2) SPERM_RANK_M:3 = SPERM_RANK_M:2 SPERM_RANK_M:2 = LCOUNT CASE IS > CALCF("精飲経験", ARG, SPERM_RANK_M:3) SPERM_RANK_M:3 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("乳内精液経験", ARG, LCOUNT) ;順位の変動 SELECTCASE CALCF("乳内精液経験", ARG, LCOUNT) CASE IS > CALCF("乳内精液経験", ARG, SPERM_RANK_B:1) SPERM_RANK_B:3 = SPERM_RANK_B:2 SPERM_RANK_B:2 = SPERM_RANK_B:1 SPERM_RANK_B:1 = LCOUNT CASE IS > CALCF("乳内精液経験", ARG, SPERM_RANK_B:2) SPERM_RANK_B:3 = SPERM_RANK_B:2 SPERM_RANK_B:2 = LCOUNT CASE IS > CALCF("乳内精液経験", ARG, SPERM_RANK_B:3) SPERM_RANK_B:3 = LCOUNT ENDSELECT SPERM_TOTAL:LCOUNT += CALCF("膀胱精液経験", ARG, LCOUNT) ;順位の変動 SELECTCASE CALCF("膀胱精液経験", ARG, LCOUNT) CASE IS > CALCF("膀胱精液経験", ARG, SPERM_RANK_U:1) SPERM_RANK_U:3 = SPERM_RANK_U:2 SPERM_RANK_U:2 = SPERM_RANK_U:1 SPERM_RANK_U:1 = LCOUNT CASE IS > CALCF("膀胱精液経験", ARG, SPERM_RANK_U:2) SPERM_RANK_U:3 = SPERM_RANK_U:2 SPERM_RANK_U:2 = LCOUNT CASE IS > CALCF("膀胱精液経験", ARG, SPERM_RANK_U:3) SPERM_RANK_U:3 = LCOUNT ENDSELECT ;総合順位の変動 SELECTCASE SPERM_TOTAL:LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:1) SPERM_RANK:3 = SPERM_RANK:2 SPERM_RANK:2 = SPERM_RANK:1 SPERM_RANK:1 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:2) SPERM_RANK:3 = SPERM_RANK:2 SPERM_RANK:2 = LCOUNT CASE IS > SPERM_TOTAL:(SPERM_RANK:3) SPERM_RANK:3 = LCOUNT ENDSELECT NEXT ;結果発表 FOR LCOUNT, 1, CHARANUM ;TOP3入りのみ表示 SIF GROUPMATCH(LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3) == 0 CONTINUE ;自分自己的場合はスキップした方が良いか・・・? IF LCOUNT == ARG PRINTPLAINFORM [{LCOUNT, 2}] %TEXT_LJ("自分自身", 16)% 総合{CALCF("何番目?", LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3)}位 ELSE PRINTPLAINFORM [{LCOUNT, 2}] %TEXT_LJ(CALLNAME:LCOUNT, 16)% 総合{CALCF("何番目?", LCOUNT, SPERM_RANK:1, SPERM_RANK:2, SPERM_RANK:3)}位 ENDIF PRINTL IF CALCF("膣内精液経験", ARG, LCOUNT) PRINTFORM  膣内射精:{CALCF("膣内精液経験", ARG, LCOUNT), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_V:1, SPERM_RANK_V:2, SPERM_RANK_V:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_V:1, SPERM_RANK_V:2, SPERM_RANK_V:3)}位 PRINTL ENDIF IF CALCF("肛内精液経験", ARG, LCOUNT) PRINTFORM  肛内射精:{CALCF("肛内精液経験", ARG, LCOUNT), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_A:1, SPERM_RANK_A:2, SPERM_RANK_A:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_A:1, SPERM_RANK_A:2, SPERM_RANK_A:3)}位 PRINTL ENDIF IF CALCF("精飲経験", ARG, LCOUNT) PRINTFORM  口内射精:{CALCF("精飲経験", ARG, LCOUNT), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_M:1, SPERM_RANK_M:2, SPERM_RANK_M:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_M:1, SPERM_RANK_M:2, SPERM_RANK_M:3)}位 PRINTL ENDIF IF CALCF("乳内精液経験", ARG, LCOUNT) PRINTFORM  乳内射精:{CALCF("乳内精液経験", ARG, LCOUNT), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_B:1, SPERM_RANK_B:2, SPERM_RANK_B:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_B:1, SPERM_RANK_B:2, SPERM_RANK_B:3)}位 PRINTL ENDIF IF CALCF("膀胱精液経験", ARG, LCOUNT) PRINTFORM 尿道内射精:{CALCF("膀胱精液経験", ARG, LCOUNT), 6}ml   SIF GROUPMATCH(LCOUNT, SPERM_RANK_U:1, SPERM_RANK_U:2, SPERM_RANK_U:3) PRINTFORM 第{CALCF("何番目?", LCOUNT, SPERM_RANK_U:1, SPERM_RANK_U:2, SPERM_RANK_U:3)}位 PRINTL ENDIF PRINTFORML ;次の表示があるかを格子 MEMO_LINECOUNT = LINECOUNT NEXT ;以下一般人 IF CALCF("膣内精液経験", ARG, -4) + CALCF("肛内精液経験", ARG, -4) + CALCF("精飲経験", ARG, -4) + CALCF("乳内精液経験", ARG, -4) + CALCF("膀胱精液経験", ARG, -4) PRINTFORML [×] 一般人 SIF CALCF("膣内精液経験", ARG, -4) PRINTFORML  膣内射精:{CALCF("膣内精液経験", ARG, -4), 6}ml  SIF CALCF("肛内精液経験", ARG, -4) PRINTFORML  肛内射精:{CALCF("肛内精液経験", ARG, -4), 6}ml  SIF CALCF("精飲経験", ARG, -4) PRINTFORML  口内射精:{CALCF("精飲経験", ARG, -4), 6}ml  SIF CALCF("乳内精液経験", ARG, -4) PRINTFORML  乳内射精:{CALCF("乳内精液経験", ARG, -4), 6}ml  SIF CALCF("膀胱精液経験", ARG, -4) PRINTFORML 尿道内射精:{CALCF("膀胱精液経験", ARG, -4), 6}ml  PRINTFORML ;次の表示があるかを格子 MEMO_LINECOUNT = LINECOUNT ENDIF SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 @PRINT_INDICATE, ARG SIF ABL:ARG:助手 == 0 || ARG == MASTER RETURN 0 CALL DRAWLINES, @"□ %TEXTS("助手の名称")%的工作指示 □/助手的工作指示" SIF CONFIG("項目:助手的任务指示") RETURN 0 CALL ASSI_LIST_INDICATE, ARG PRINTL ;これは主にMASTERの身嗜みの表記に使う @PRINT_MIDASHINAMI_SHORT, ARG VARSET LOCALS SELECTCASE COND("身嗜み:陰毛", ARG) CASE 3 LOCALS = %LOCALS%[陰毛剃得精光] CASE 5 LOCALS = %LOCALS%[時常修剪陰毛] CASE 7 LOCALS = %LOCALS%[完全不处理陰毛] ENDSELECT SELECTCASE COND("身嗜み:腋毛", ARG) CASE 3 LOCALS = %LOCALS%[%TEXTS("腋")%毛剃得精光] CASE 7 LOCALS = %LOCALS%[完全不处理%TEXTS("腋")%毛] ENDSELECT SELECTCASE COND("身嗜み:V拡張", ARG) CASE 1 LOCALS = %LOCALS%[V振動棒] CASE 2 LOCALS = %LOCALS%[V振動棒(大)] CASE 3 LOCALS = %LOCALS%[V極太振動棒] CASE 4 LOCALS = %LOCALS%[V腕並振動棒] ENDSELECT SELECTCASE COND("身嗜み:A拡張", ARG) CASE 1 LOCALS = %LOCALS%[A塞子] CASE 2 LOCALS = %LOCALS%[A塞子(大)] CASE 3 LOCALS = %LOCALS%[極太A塞子] CASE 4 LOCALS = %LOCALS%[A塞子(特大)] ENDSELECT SELECTCASE COND("身嗜み:A準備", ARG) CASE 1 LOCALS = %LOCALS%[腸内清掃] CASE 2 LOCALS = %LOCALS%[肛門潤滑液] CASE 3 LOCALS = %LOCALS%[腸内清掃][肛門潤滑液] ENDSELECT SELECTCASE COND("身嗜み:P準備", ARG) CASE 1 LOCALS = %LOCALS%阴茎的恥垢保持原様 ENDSELECT SELECTCASE COND("身嗜み:V準備", ARG) CASE 1 LOCALS = %LOCALS%[不洗澡直接上床] ENDSELECT SELECTCASE COND("身嗜み:服装", ARG) CASE 1 LOCALS = %LOCALS%[没穿内褲] ENDSELECT SELECTCASE COND("身嗜み:尿道拡張", ARG) CASE 1 LOCALS = %LOCALS%[尿道塞子] ENDSELECT IF LOCALS == "" PRINTFORM 没有 ELSE PRINTFORM %LOCALS% ENDIF @PRINT_MIDASHINAMI, ARG #DIM LCOUNT #DIMS MEMOS SIF CFLAG:ARG:身嗜み == 0 RETURN 0 IF ARG == MASTER CALL DRAWLINES, "□ 身嗜み □/身嗜み" ELSE CALL DRAWLINES, "□ 身嗜み指示 □/身嗜み" ENDIF SIF CONFIG("項目:身嗜み") RETURN 0 SELECTCASE COND("身嗜み:陰毛", ARG) CASE 3 PRINTFORML ・陰毛一直保持光滑状态 CASE 5 PRINTFORML ・一直整理陰毛 CASE 7 PRINTFORML ・从不剃陰毛 ENDSELECT SELECTCASE COND("身嗜み:腋毛", ARG) CASE 3 PRINTFORML ・%TEXTS("腋")%毛一直保持光滑状态 CASE 7 PRINTFORML 从不剃・%TEXTS("腋")%毛 ENDSELECT IF CFLAG:ARG:常時V振動棒日数 MEMOS = ({CFLAG:ARG:常時V振動棒日数}日目) ELSE MEMOS = ENDIF SELECTCASE COND("身嗜み:V拡張", ARG) CASE 1 PRINTFORML ・膣平常一直振動棒を挿入%MEMOS% CASE 2 PRINTFORML ・膣平常一直大号振動棒を挿入%MEMOS% CASE 3 PRINTFORML ・膣平常一直極太尺寸的振動棒を挿入%MEMOS% CASE IS >= 4 PRINTFORML ・膣平常一直超極太の振動棒を挿入%MEMOS% ENDSELECT IF CFLAG:ARG:常時A肛塞日数 MEMOS = ({CFLAG:ARG:常時A肛塞日数}日目) ELSE MEMOS = ENDIF SELECTCASE COND("身嗜み:A拡張", ARG) CASE 1 PRINTFORM ・从平时開始肛塞を挿入%MEMOS% CASE 2 PRINTFORM ・从平时開始大号肛塞を挿入%MEMOS% CASE 3 PRINTFORM ・从平时開始極太尺寸的肛塞を挿入%MEMOS% CASE IS >= 4 PRINTFORM ・从平时開始超大型の肛塞を挿入%MEMOS% ENDSELECT SELECTCASE COND("身嗜み:A準備", ARG) CASE 1 PRINTFORML ・調教前把腸内清洁干净 CASE 2 PRINTFORML ・在調教前肛門里涂好润滑液 CASE 3 PRINTFORML ・在調教前腸内洗浄&润滑液準備 ENDSELECT SELECTCASE COND("身嗜み:P準備", ARG) CASE 1 PRINTFORML ・阴茎的恥垢保持原様 ENDSELECT SELECTCASE COND("身嗜み:V準備", ARG) CASE 1 PRINTFORML ・調教前不许洗澡 ENDSELECT SELECTCASE COND("身嗜み:服装", ARG) CASE 1 PRINTFORML ・不穿胖次 ENDSELECT IF CFLAG:ARG:常時尿道塞日数 MEMOS = ({CFLAG:ARG:常時尿道塞日数}日目) ELSE MEMOS = ENDIF SELECTCASE COND("身嗜み:尿道拡張", ARG) CASE 1 PRINTFORML ・尿道平常一直手指粗的塞子を挿入%MEMOS% CASE 2 PRINTFORML ・尿道平常一直阴茎尺寸の塞子を挿入%MEMOS% CASE 3 PRINTFORML ・尿道平常一直極太の塞子を挿入%MEMOS% CASE IS >= 4 PRINTFORML ・尿道平常一直不太可能的粗细的塞子を挿入%MEMOS% ENDSELECT SELECTCASE COND("身嗜み:性行為の制限", ARG) CASE 1 PRINTFORML ・只能和%CALLNAME:MASTER%用前の穴进行性行為 CASE 2 PRINTFORML ・只能和%CALLNAME:MASTER%用肛門进行性行為 CASE 3 PRINTFORML ・只能对%CALLNAME:MASTER%用嘴进行奉仕 CASE 4 PRINTFORML ・只能和%CALLNAME:MASTER%接吻 CASE 5 PRINTFORML ・只能和%CALLNAME:MASTER%用阴茎进行性行為 CASE 100 PRINTFORML ・%CALLNAME:ARG%是%CALLNAME:MASTER%的所有物 CASE IS > 0 VARSET LOCALS LOCALS = %LOCALS%\@ COND("身嗜み:V独占", ARG) ? 阴部和 # \@ LOCALS = %LOCALS%\@ COND("身嗜み:A独占", ARG) ? 肛門和 # \@ LOCALS = %LOCALS%\@ COND("身嗜み:口独占", ARG) ? 口腔奉仕和 # \@ LOCALS = %LOCALS%\@ COND("身嗜み:接吻独占", ARG) ? 接吻和 # \@ LOCALS = %LOCALS%\@ COND("身嗜み:P独占", ARG) ? 肉棒和 # \@ PRINTFORML ・只能和%CALLNAME:MASTER%进行%SUBSTRING(LOCALS, 0, STRLENS(LOCALS) - 2)%的行為 ENDSELECT ;SELECTCASE COND("身嗜み:V準備", ARG) ;CASE 1 ; PRINTFORML ・いつも阴部を綺麗にする ;CASE 2 ; PRINTFORML ・調教前に阴部に潤滑液を馴染ませる ;CASE 3 ; PRINTFORML ・いつも阴部綺麗にさせる&潤滑液準備 ;ENDSELECT @PRINT_EVERYDAY_COS, ARG, ARGS #DIM LCOUNT ;換装前の衣装の記録 #DIMS MEMO_CLO, 50 #DIM MEMO_EQUIP, 50 #DIM MEMO_STAIN, 20 SIF ARG == MASTER && CFLAG:MASTER:颜绘 == 0 RETURN 0 CALL DRAWLINES, "□ 平常的装扮 □/平常的装扮" SIF CONFIG("項目:平常的装扮") RETURN 0 ;着ていた服と汚れを記憶する FOR LCOUNT, 40, 50 MEMO_CLO:LCOUNT = %CSTR:ARG:LCOUNT% NEXT FOR LCOUNT, 40, 50 MEMO_EQUIP:LCOUNT = EQUIP:ARG:LCOUNT NEXT FOR LCOUNT, 10, 20 MEMO_STAIN:LCOUNT = STAIN:ARG:LCOUNT NEXT IF COND("部室出現可能", ARG) CALL SET_COORDINATE, "制服", ARG PRINTFORML  制服:%CLO_ABOUT(ARG)% CALL SET_COORDINATE, "体操服", ARG SIF CHECK_CLO("体操服姿", ARG) PRINTFORML 体操服:%CLO_ABOUT(ARG)% CALL SET_COORDINATE, "泳装", ARG SIF CHECK_CLO("泳装姿", ARG) PRINTFORML  泳装:%CLO_ABOUT(ARG)% ELSE CALL SET_COORDINATE, "便装", ARG PRINTFORML 便装:%CLO_ABOUT(ARG)% ENDIF SIF SWIM(CSTR:ARG:今年の泳装) != "" PRINTFORML 今年の泳装:%SWIM(CSTR:ARG:今年の泳装)% ;着ていた服と汚れを戻す FOR LCOUNT, 40, 50 CSTR:ARG:LCOUNT = %MEMO_CLO:LCOUNT% NEXT FOR LCOUNT, 40, 50 EQUIP:ARG:LCOUNT = MEMO_EQUIP:LCOUNT NEXT FOR LCOUNT, 10, 20 STAIN:ARG:LCOUNT = MEMO_STAIN:LCOUNT NEXT @PRINT_COS, ARG, ARGS #DIM LCOUNT ;SIF ARG == MASTER ; RETURN 0 IF EQUIP:ARG:裙 && CHECK_CLO("胖次未確認", ARG) && CHECK_CLO("下衣未確認", ARG) CALL DRAWLINES, "□ 服装詳細(裙下状态現在不明) □/服装詳細" ELSEIF (TALENT:ARG:男性 == 0 || EQUIP:ARG:胸罩) && EQUIP:ARG:服 + EQUIP:ARG:贴身制服 && CHECK_CLO("胸罩未確認", ARG) IF CHECK_CLO("胖次未確認", ARG) CALL DRAWLINES, "□ 服装詳細(内衣情况現在不明) □/服装詳細" ELSE CALL DRAWLINES, "□ 服装詳細(胸罩情况現在不明) □/服装詳細" ENDIF ELSEIF CHECK_CLO("胖次未確認", ARG) CALL DRAWLINES, "□ 服装詳細(胖次情况現在不明) □/服装詳細" ELSE CALL DRAWLINES, "□ 服装詳細 □/服装詳細" ENDIF SIF CONFIG("項目:服装詳細") RETURN 0 IF EQUIP:ARG:服 PRINTFORM E:[%SHIRT(ARG)% SIF CHECK_CLO("谷間露出", ARG) PRINT (谷間露出) PRINTL ] ENDIF SIF EQUIP:ARG:裙 && CHECK_SHIRT("連衣裙", ARG) == 0 PRINTFORML E:[%SKIRT(ARG)%] IF EQUIP:ARG:贴身制服 PRINTFORM E:[%BODYS(ARG)% SIF CHECK_CLO("谷間露出", ARG) PRINT (谷間露出) IF CHECK_BODYS("帯拉链的", ARG) PRINT (帯拉链的付) ELSEIF CHECK_BODYS("VA露出", ARG) PRINT (穴開) ELSEIF CHECK_BODYS("A露出", ARG) PRINT (A穴開) ELSEIF CHECK_BODYS("V露出", ARG) PRINT (V穴開) ENDIF PRINTL ] ENDIF IF EQUIP:ARG:下衣 && CHECK_CLO("下衣未確認", ARG) == 0 PRINTFORM E:[%BOTTOM(ARG)% IF CHECK_BOTTOM("帯拉链的", ARG) PRINT (帯拉链的付) ELSEIF CHECK_BOTTOM("開衩", ARG) PRINT (開衩有些) ELSEIF CHECK_BOTTOM("VA露出", ARG) PRINT (穴開) ELSEIF CHECK_BOTTOM("A露出", ARG) PRINT (A穴開) ELSEIF CHECK_BOTTOM("V露出", ARG) PRINT (V穴開) ENDIF PRINTL ] ENDIF SIF EQUIP:ARG:胸罩 && CHECK_CLO("胸罩未確認", ARG) == 0 PRINTFORML E:[%BRA(ARG)%] IF EQUIP:ARG:胖次 && CHECK_CLO("胖次未確認", ARG) == 0 PRINTFORM E:[%PANTIES(ARG)% IF CHECK_PANTIES("帯拉链的", ARG) PRINT (帯拉链的付) ELSEIF CHECK_PANTIES("VA露出", ARG) PRINT (穴開) ELSEIF CHECK_PANTIES("A露出", ARG) PRINT (A穴開) ELSEIF CHECK_PANTIES("V露出", ARG) PRINT (V穴開) ENDIF PRINTL ] ENDIF SIF EQUIP:ARG:襪子 PRINTFORML E:[%SOCKS(ARG)%] SIF EQUIP:ARG:靴 PRINTFORML E:[%SHOES(ARG)%] SIF EQUIP:ARG:手套 PRINTFORML E:[%GLOVE(ARG)%] IF EQUIP:ARG:飾品 VARSET LOCALS SPLIT CSTR:ARG:飾品, "/", LOCALS FOR LCOUNT, 0, 6 SIF LOCALS:LCOUNT != "" PRINTFORML E:[%LOCALS:LCOUNT%] NEXT ENDIF IF TALENT:ARG:陰蒂環 IF CEVENT("陰蒂環", ARG) CALL PRINT_STRL, @" E:[\@ PENIS(ARG) ? 阴茎 # 阴蒂 \@穿環_黄色_(%CEVENTS("陰蒂環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[\@ PENIS(ARG) ? 阴茎 # 阴蒂 \@穿環]" ENDIF ENDIF IF TALENT:ARG:陰唇環 IF CEVENT("陰唇環", ARG) CALL PRINT_STRL, @" E:[陰唇環_黄色_(%CEVENTS("陰唇環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[陰唇環]" ENDIF ENDIF IF TALENT:ARG:恥丘穿環 IF CEVENT("恥丘穿環", ARG) CALL PRINT_STRL, @" E:[恥丘穿環_黄色_(%CEVENTS("恥丘穿環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[恥丘穿環]" ENDIF ENDIF IF TALENT:ARG:尿道穿環 IF CEVENT("尿道穿環", ARG) CALL PRINT_STRL, @" E:[尿道穿環_黄色_(%CEVENTS("尿道穿環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[尿道穿環]" ENDIF ENDIF IF TALENT:ARG:乳環 IF CEVENT("乳環", ARG) CALL PRINT_STRL, @" E:[乳環_黄色_(%CEVENTS("乳環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[乳環]" ENDIF ENDIF IF TALENT:ARG:肚脐環 IF CEVENT("肚脐環", ARG) CALL PRINT_STRL, @" E:[肚脐環_黄色_(%CEVENTS("肚脐環", ARG)%)_]" ELSE CALL PRINT_STRL, @" E:[肚脐環]" ENDIF ENDIF SIF TEQUIP:ARG:創口貼 || CFLAG:ARG:創口貼装着 PRINTFORML E:[創口貼] ;IF TALENT:ARG:常時V振動棒 ; LOCALS = ; SELECTCASE COND("身嗜み:V拡張", ARG) ; CASE 2 ; LOCALS = (大) ; CASE 3 ; LOCALS = (極太) ; CASE 4 ; LOCALS = (充气領帯プ) ; ENDSELECT ; PRINTFORML E:[振動棒%LOCALS%] ;ENDIF ;IF TALENT:ARG:常時A肛塞 ; LOCALS = ; SELECTCASE COND("身嗜み:A拡張", ARG) ; CASE 2 ; LOCALS = (大) ; CASE 3 ; LOCALS = (極太) ; CASE 4 ; LOCALS = (充气領帯プ) ; ENDSELECT ; PRINTFORML E:[肛塞%LOCALS%] ;ENDIF LOCALS = IF CHECK_CLO("裸体", ARG) LOCALS = 裸体 ELSE IF CHECK_CLO("没穿下衣", ARG) LOCALS = 下半身露出 ELSEIF CHECK_CLO("没穿外衣", ARG) IF TALENT:ARG:男性 LOCALS = 上半身露出 ELSE LOCALS = 胸部露出 ENDIF ;ELSEIF CHECK_CLO("V露出", ARG) && CHECK_CLO("A露出", ARG) && CHECK_CLO("乳頭露出", ARG) ; LOCALS = 大事な場所だけ露出 ELSEIF CHECK_CLO("没穿内褲", ARG) SIF CHECK_CLO("胖次未確認", ARG) == 0 LOCALS = 没穿内褲 ENDIF ENDIF SIF STRLENS(LOCALS) PRINTFORML 備考:%LOCALS% ;3サイズ @NEW_PRINT_3SIZE, ARG, ARGS #DIM LCOUNT #DIM MEMO_LINECOUNT ;改行するかの判定に使う #DIM NEXT_LINE #DIMS MEMOS #DIMS INDENT_TEXT INDENT_TEXT = SELECTCASE ARGS CASE "一覧表示" IF BASE:ARG:身高 == 0 PRINTL RETURN 0 ENDIF IF COND("種族:拉米亚", ARG) PRINTFORM {BASE:ARG:身高 + BASE:ARG:身高の追加要素, 3}cm ELSE PRINTFORM {BASE:ARG:身高, 3}cm ENDIF PRINTFORM {BASE:ARG:胸圍, 3}(%TEXT_RJ(CONDS("罩杯サイズ", ARG), 3)%)-{BASE:ARG:腰圍, 3} IF TALENT:ARG:筋肉 PRINTFORM (筋肉) ELSEIF COND("苗条", ARG) PRINTFORM (苗条) ELSEIF COND("豐腴", ARG) PRINTFORM (ぽちゃ) ELSE PRINTFORM (------) ENDIF PRINTFORM -{BASE:ARG:臀圍, 3} IF TALENT:ARG:男性 PRINTFORM (--) ELSEIF TALENT:ARG:巨尻 >= 3 PRINTFORM (超) ELSEIF TALENT:ARG:巨尻 == 2 PRINTFORM (爆) ELSEIF TALENT:ARG:巨尻 PRINTFORM (巨) ELSEIF TALENT:ARG:小尻 PRINTFORM (小) ELSE PRINTFORM (並) ENDIF ;陰毛の状態 IF CONFIG("陰毛と腋毛") IF BASE:ARG:陰毛 == 0 PRINTFORM ---------- ELSE PRINTFORM %TEXT_RJ(CONDS("陰毛", ARG), 10)% ENDIF ENDIF PRINTFORML %CONDS("体型", ARG)% CASE "個別表示" SIF BASE:ARG:身高 == 0 RETURN 0 CALL SETFLAG, "属性", ARG IF CFLAG:ARG:颜绘 CALL DRAWLINES, @"□ 属性与外表 … 体型:%CONDS("体型", ARG)% %CONDS("髪色", ARG)%%CONDS("髪型", ARG)% □/属性与外表" ELSEIF CFLAG:ARG:髪型変更のお願い中 CALL DRAWLINES, @"□ 属性与外表 … 体型:%CONDS("体型", ARG)% %CONDS("髪型", ARG)% □/属性与外表" ELSE CALL DRAWLINES, @"□ 属性与外表 … 体型:%CONDS("体型", ARG)% □/属性与外表" ENDIF SIF CONFIG("項目:属性与外表") RETURN 0 INDENT_TEXT = IF COND("颜绘表示中", ARG) MEMO_LINECOUNT = LINECOUNT CALL PRINT_CUTIN, "属性与外表", ARG CLEARLINE TFLAG:MAX_height ;颜绘&腹部グラ分のスペース INDENT_TEXT = %BL(2*MAIDFACESIZE()/50 + 3)% ENDIF IF CSTR:ARG:属性 != "" PRINTFORM %INDENT_TEXT%属性: NEXT_LINE = STRLENS(@"%INDENT_TEXT%属性:") VARSET LOCALS SPLIT CSTR:ARG:属性, "/", LOCALS FOR LCOUNT, 0, NUM("属性") SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE SIF COND("素質隠蔽:性格", ARG) && STRCOUNT(NAMES("性格属性"), LOCALS:LCOUNT) CONTINUE SIF COND("素質隠蔽:体質", ARG) && STRCOUNT(NAMES("体質属性"), LOCALS:LCOUNT) CONTINUE ENDSELECT NEXT_LINE += STRLENS(LOCALS:LCOUNT) + 2 IF NEXT_LINE > NUM("折り返し文字数") PRINTL PRINTFORM %INDENT_TEXT%   NEXT_LINE = STRLENS(@"%INDENT_TEXT%属性:") + STRLENS(LOCALS:LCOUNT) + 2 ENDIF MEMOS = %LOCALS:LCOUNT%\/ SIF STRCOUNT(CSTR:MASTER:性癖, MEMOS) SETCOLOR DEF_COLOR("イエロー") PRINTFORM [%LOCALS:LCOUNT%] RESETCOLOR NEXT PRINTL ENDIF ;PRINTFORM 体型:%CONDS("体型", ARG)%  IF COND("種族:拉米亚", ARG) PRINTFORM %INDENT_TEXT%体長:{BASE:ARG:身高 + BASE:ARG:身高の追加要素}cm  ELSE PRINTFORM %INDENT_TEXT%身高:{BASE:ARG:身高}cm  ENDIF PRINTFORM B:{BASE:ARG:胸圍}cm(%CONDS("罩杯サイズ", ARG)%罩杯) PRINTFORM W:{BASE:ARG:腰圍}cm IF TALENT:ARG:筋肉 IF COND("苗条", ARG) PRINTFORM (隐约腹肌) ELSE PRINTFORM (筋肉) ENDIF ELSEIF COND("苗条", ARG) PRINTFORM (細) ELSEIF COND("豐腴", ARG) PRINTFORM (豐腴) ENDIF PRINTFORM H:{BASE:ARG:臀圍}cm ;SIF CONDS("お尻", ARG) != "" ; PRINTFORM (%CONDS("お尻", ARG)%) IF TALENT:ARG:男性 PRINTFORML ELSEIF TALENT:ARG:巨尻 >= 3 PRINTFORML (超) ELSEIF TALENT:ARG:巨尻 == 2 PRINTFORML (爆) ELSEIF TALENT:ARG:巨尻 PRINTFORML (巨) ELSEIF TALENT:ARG:小尻 PRINTFORML (小) ELSE PRINTFORML (並) ENDIF IF CONFIG("陰毛") PRINTFORM %INDENT_TEXT%陰毛:%CONDS("陰毛", ARG)% SIF CONDS("陰毛", ARG) == "保养完毕" && CEVENT("陰毛の名称", ARG) PRINTFORM (%CEVENTS("陰毛の名称", ARG)%) SELECTCASE COND("身嗜み:陰毛", ARG) CASE 3 PRINTFORM ※剃得精光\@ ARG == MASTER ? 主義 # 拜托中 \@ CASE 5 PRINTFORM ※形状修剪得很漂亮\@ ARG == MASTER ? 主義 # 拜托中 \@ CASE 7 PRINTFORM ※完全不剃\@ ARG == MASTER ? 主義 # 拜托中 \@ ENDSELECT PRINTL ENDIF IF CONFIG("腋毛") PRINTFORM %INDENT_TEXT%%TEXTS("腋")%毛:%CONDS("腋毛", ARG)% SELECTCASE COND("身嗜み:腋毛", ARG) CASE 3 PRINTFORM   ※剃得精光\@ ARG == MASTER ? 主義 # 拜托中 \@ CASE 7 PRINTFORM   ※从不剃\@ ARG == MASTER ? 主義 # 拜托中 \@ ENDSELECT PRINTL ENDIF IF MARK:ARG:淫紋 PRINTFORML %INDENT_TEXT%淫紋:%CONDS("淫紋の種類", ARG)%領帯プ LV{MARK:ARG:淫紋}\@ (MARK:ARG:淫紋 == 1) ? (シール) # \@ ENDIF IF COND("身体穿環存在", ARG) PRINTFORM %INDENT_TEXT%装身: NEXT_LINE = STRLENS(@"%INDENT_TEXT%装身:") FOR LCOUNT, 190, 210 SIF TALENT:ARG:LCOUNT == 0 CONTINUE LOCALS = [%TALENT_NAME(LCOUNT, TALENT:ARG:LCOUNT, ARG)%] NEXT_LINE += STRLENS(LOCALS) IF NEXT_LINE > NUM("折り返し文字数") PRINTL PRINTFORM %INDENT_TEXT%   NEXT_LINE = STRLENS(@"%INDENT_TEXT%装身:") + STRLENS(LOCALS) ENDIF PRINTFORM %LOCALS% NEXT PRINTL ENDIF SIF COND("颜绘表示中", ARG) CALL MULTILINE, MAX(1 + TFLAG:MAX_height - (LINECOUNT - MEMO_LINECOUNT), 0) ENDSELECT ;弱点(基本你のみ) @PRINT_WEAK, ARG #DIM LCOUNT ;改行するかの判定に使う #DIM NEXT_LINE SIF ARG != MASTER RETURN 0 SIF CSTR:ARG:性癖 == "" && CSTR:ARG:弱点 == "" RETURN 0 CALL DRAWLINES, "□ 性癖・弱点 □/性癖・弱点" SIF CONFIG("項目:性癖・弱点") RETURN 0 NEXT_LINE = 0 VARSET LOCALS SPLIT CSTR:MASTER:性癖, "/", LOCALS FOR LCOUNT, 0, NUM("属性") SIF LOCALS:LCOUNT == "" BREAK NEXT_LINE += STRLENS(LOCALS:LCOUNT) + 2 IF NEXT_LINE > NUM("折り返し文字数") PRINTL NEXT_LINE = STRLENS(LOCALS:LCOUNT) + 2 ENDIF PRINTFORM [%LOCALS:LCOUNT%] NEXT IF COND("全部弱点", MASTER) NEXT_LINE += STRLENS("[全部弱点]") IF NEXT_LINE > NUM("折り返し文字数") PRINTL NEXT_LINE = STRLENS("[全部弱点]") ENDIF PRINT [全部弱点] ELSE VARSET LOCALS SPLIT CSTR:MASTER:弱点, "/", LOCALS FOR LCOUNT, 0, NUM("弱点") SIF LOCALS:LCOUNT == "" BREAK NEXT_LINE += STRLENS(LOCALS:LCOUNT) + 2 IF NEXT_LINE > NUM("折り返し文字数") PRINTL NEXT_LINE = STRLENS(LOCALS:LCOUNT) + 2 ENDIF PRINTFORM [%LOCALS:LCOUNT%] NEXT ENDIF PRINTL ;宝珠 @NEW_PRINT_JUEL, ARG #DIM LCOUNT ;改行するかの判定に使う #DIM NEXT_LINE ; 0,恭順 1,欲情 2,屈服 3,習得 4,恥情 5,苦痛 6,恐怖 ; 7,反感 10,快C 11,快V 12,快A 13,快B 14,快M 15,快尿 SIF ARG == MASTER RETURN 0 CALL DRAWLINES, "□ 宝珠 □/宝珠" SIF CONFIG("項目:宝珠") RETURN 0 NEXT_LINE = 0 FOR LCOUNT, 0, 16 SIF PALAMNAME:LCOUNT == "" CONTINUE PRINTFORM %PALAMNAME:LCOUNT%:%PALAM_NUM(JUEL:ARG:LCOUNT)% NEXT_LINE += 1 SIF NEXT_LINE%7 == 0 PRINTL NEXT RETURN 0 ;経験 @NEW_PRINT_EXP, ARG #DIM LCOUNT #DIM LCOUNT2 ;改行するかの判定に使う #DIM NEXT_LINE ;PLAYヤーが知る範囲での経験 #DIM EXP_KNOWN ;表示する経験が有るかを判定 #DIM IS_PRINTEXP IS_PRINTEXP = 0 ;画面に表示する経験无なら不顯示・・・は撤回する FOR LCOUNT, 0, 100 ;ここではもともと不顯示素質かを判定 SELECTCASE EXPNAME:LCOUNT CASE "", "助手経験", "経験値", "强制绝顶回数", "H回数", "特別経験", "情人旅館經驗" CONTINUE ENDSELECT SIF EXP:ARG:LCOUNT IS_PRINTEXP = 1 NEXT ;SIF IS_PRINTEXP == 0 ; RETURN 0 IF EXP:ARG:H回数 + EXP:ARG:性処理経験 CALL DRAWLINES, @"□ 経験 … H回数{EXP:ARG:H回数} 性処理回数{EXP:ARG:性処理経験} 情人旅館經驗{EXP:ARG:情人旅館經驗} 経験値{EXP:ARG:経験値}P □/経験" ELSE CALL DRAWLINES, @"□ 経験 □/経験" ENDIF SIF CONFIG("項目:経験") RETURN 0 IF COND("経験隠蔽", ARG) CALL PRINT_MASK, ARG RETURN 1 ENDIF ;表示順の設定 LOCALS = LOCALS += "     V経験/   V性交経験/   V拡張経験/ V拳交経験/" LOCALS += "     A経験/   A性交経験/   A拡張経験/ A拳交経験/" LOCALS += "    結腸経験/  避孕套性交経験/  避孕套挿入経験/   睡眠姦経験/" LOCALS += "   子宮口経験/   子宮姦経験/   腹部变形経験/    絶頂経験/    射精経験/ 前列腺高潮射精経験/" LOCALS += "    精液経験/  膣内精液経験/  肛内精液経験/    精飲経験/" LOCALS += "    自慰経験/   V挿入経験/   A挿入経験/   喉性交経験/ 強制口交嘔吐經驗/" ;[男性]なら40,百合経験のかわりに41,BL経験を表示 IF TALENT:ARG:男性 LOCALS += "    BL経験/    露出経験/    浣腸経験/    SM経験/" ELSE LOCALS += "    百合経験/    露出経験/    浣腸経験/    SM経験/" ENDIF LOCALS += "    撮影経験/  漏尿経験/    聖水経験/    拘束経験/    剃毛経験/" LOCALS += "拘束強制絶頂経験/拘束強制射精経験/" LOCALS += "    飲尿経験/  膣内浴尿経験/  子宮浴尿経験/  温泉浣腸経験/" LOCALS += "    接吻経験/   口交経験/    手淫経験/   足交経験/" LOCALS += "   腰靈活経験/   股コキ経験/  乳交経験/   玩弄A経験/   舐陰経験/" LOCALS += "   足舐め経験/" LOCALS += "   A舐め経験/清洁口交経験/清洁舔阴経験/清洁舔A経験/" LOCALS += "  奉仕快楽経験/  嗜虐快楽経験/  被虐快楽経験/  羞恥快楽経験/" LOCALS += "  処女簒奪経験/  童貞狩猎経験/   V損傷経験/   A損傷経験/" LOCALS += "   B性交経験/   B挿入経験/  乳内精液経験/    噴乳経験/" LOCALS += "  尿道責め経験/    尿道経験/  尿道拡張経験/  尿道性交経験/" LOCALS += "  尿道挿入経験/  膀胱精液経験/    輸尿経験/   孕ませ経験/" LOCALS += "  鼻孔精液経験/" SPLIT LOCALS, "/", LOCALS ;一手間多いが上の表の見やすさのためにあえてめんどい事をやる FOR LCOUNT, 0, 100 FOR LCOUNT2, 0, 7 SIF SUBSTRING(LOCALS:LCOUNT, 0, 2) != " " BREAK LOCALS:LCOUNT = %SUBSTRING(LOCALS:LCOUNT, 2, -1)% NEXT NEXT NEXT_LINE = 0 FOR LCOUNT, 0, 100 LOCAL = GETNUM(EXP, LOCALS:LCOUNT) SIF LOCAL < 0 BREAK ;你が知りうる範囲での経験を算出…仕様変更の可能性大 ;EXP_KNOWN = EXP:ARG:LOCAL - CSVEXP(NO:ARG, LOCAL) EXP_KNOWN = EXP:ARG:LOCAL ;経験を不顯示条件 SELECTCASE LOCALS:LCOUNT ;経験が0でも表示するもの CASE "V経験", "V性交経験" SIF TALENT:ARG:男性 && EXP_KNOWN == 0 CONTINUE CASE "A経験", "A性交経験" CASEELSE SIF EXP_KNOWN == 0 CONTINUE ENDSELECT ;名称が7文字以上の物は最後の"経験"をカットする IF STRLENS(EXPNAME:LOCAL) >= 13 PRINTFORM %TEXT_RJ(SUBSTRING(EXPNAME:LOCAL, 0, STRLENS(EXPNAME:LOCAL) - 4), 12)%: ELSE PRINTFORM %TEXT_RJ(EXPNAME:LOCAL, 12)%: ENDIF ;今回調教で得た経験は色を変えるテスト SIF COND("調教中") && EXP_GAIN(EXPNAME:LOCAL, ARG) SETCOLOR DEF_COLOR("黄色") ;表示は半角5文字+小スペースにする SELECTCASE EXP_KNOWN CASE IS >= 10000000000000 PRINTFORM ∞ CASE IS >= 1000000000000 PRINTFORM {EXP_KNOWN/1000000000}G CASE IS >= 100000000000 PRINTFORM {EXP_KNOWN/1000000000}.{(EXP_KNOWN/100000000)%10}G CASE IS >= 10000000000 PRINTFORM {EXP_KNOWN/1000000000}.{(EXP_KNOWN/10000000)%100}G CASE IS >= 1000000000 PRINTFORM {EXP_KNOWN/1000000}M CASE IS >= 100000000 PRINTFORM {EXP_KNOWN/1000000}.{(EXP_KNOWN/100000)%10}M CASE IS >= 10000000 PRINTFORM {EXP_KNOWN/1000000}.{(EXP_KNOWN/10000)%100}M CASE IS >= 1000000 PRINTFORM {EXP_KNOWN/1000}k CASE IS >= 100000 PRINTFORM {EXP_KNOWN/1000}.{(EXP_KNOWN/100)%10}k CASEELSE PRINTFORM {EXP_KNOWN, 5} ENDSELECT RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%6 == 0 PRINTL NEXT ;最後のループで改行してなかったら改行 SIF NEXT_LINE%6 PRINTL RETURN 0 ;特別経験 @NEW_PRINT_EXP50, ARG #DIM LCOUNT ;改行するかの文字数カウント #DIM MEMO_STR ;特別経験の表示に使う #DIMS EXP_SP ;特別経験の最大文字数。詳細表示を揃えるのに使う #DIM MAXWORDCOUNT #DIMS TEXT_EXP50TITLE #DIMS TEXT_EXP50DAY #DIMS TEXT_EXP50 #DIM ACTOR SIF EXP:ARG:特別経験 == 0 RETURN 0 IF ARG == MASTER || CFLAG:ARG:初期仲間 || CFLAG:ARG:加入日 == 0 CALL DRAWLINES, @"□ 特別経験 □/特別経験" ELSEIF COND("在籍日数", ARG) CALL DRAWLINES, @"□ 特別経験 ({CFLAG:ARG:加入日}日目に入部。在籍{COND("在籍日数", ARG)}日)□/特別経験" ELSE CALL DRAWLINES, @"□ 特別経験 ({CFLAG:ARG:加入日}日目に入部)□/特別経験" ENDIF SIF CONFIG("項目:特別経験") RETURN 0 MEMO_STR = 0 VARSET LOCALS SPLIT CSTR:ARG:特別経験, "/", LOCALS ;整理する CSTR:ARG:特別経験 = \/ FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE ;既にあるなら飛ばす SIF STRCOUNT(CSTR:ARG:特別経験, @"\/%EXTSTR(LOCALS:LCOUNT, "", ":")%:") CONTINUE CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%%LOCALS:LCOUNT%\/ ENDSELECT NEXT SPLIT CSTR:ARG:特別経験, "/", LOCALS IF CONFIG("項目:特別経験詳細") MAXWORDCOUNT = 0 FOR LCOUNT, 0, 60 SELECTCASE STRLENS(EXTSTR(LOCALS:LCOUNT, "", ":") ) CASE IS <= 0 CONTINUE CASE IS > MAXWORDCOUNT MAXWORDCOUNT = STRLENS(EXTSTR(LOCALS:LCOUNT, "", ":") ) ENDSELECT NEXT FOR LCOUNT, 0, 60 SELECTCASE STRLENS(EXTSTR(LOCALS:LCOUNT, "", ":") ) CASE IS <= 0 CONTINUE CASEELSE TEXT_EXP50TITLE = %EXTSTR(LOCALS:LCOUNT, "", ":")% TEXT_EXP50DAY = %EXTSTR(LOCALS:LCOUNT, ":", "日目")%日目 TEXT_EXP50 = %EXTSTR(LOCALS:LCOUNT, "日目 ", "")% SELECTCASE TEXT_EXP50TITLE CASE "処女喪失", "A処女喪失", "尿道処女喪失", "童貞喪失" ACTOR = GET_CHARANUM(TEXT_EXP50) SIF ARG == MASTER && ACTOR >= 2 && TALENT:ACTOR:相思相愛 TEXT_EXP50 = %EXTSTR(TEXT_EXP50, "", CALLNAME:ACTOR)%大好きな%CALLNAME:ACTOR%%EXTSTR(TEXT_EXP50, CALLNAME:ACTOR, "")% ENDSELECT PRINTFORML %TEXT_RJ(TEXT_EXP50TITLE, MAXWORDCOUNT)%%TEXT_EXP50DAY% %TEXT_EXP50% ENDSELECT NEXT ELSE FOR LCOUNT, 0, 60 SIF STRLENS(LOCALS:LCOUNT) == 0 CONTINUE EXP_SP = [%EXTSTR(LOCALS:LCOUNT, "", ":")%] MEMO_STR += STRLENS(EXP_SP) IF MEMO_STR > NUM("折り返し文字数") PRINTL MEMO_STR = STRLENS(EXP_SP) ENDIF PRINTFORM %EXP_SP% NEXT ENDIF SIF MEMO_STR PRINTL RETURN 0 ;--------------------------------------------------------------------- ;能力の表示 ;表示順が能力の番号とは異なるため、NO_ABLでどの能力を表示するかを管理する ;不顯示場合にはNOT_PRINT = 1とする ;--------------------------------------------------------------------- @NEW_PRINT_ABL, ARG #DIM LCOUNT #DIM NUM_SHOWABL #DIM NOT_PRINT #DIM NO_ABL ;改行するかの判定に使う #DIM NEXT_LINE #DIMS TEXT_ABL CALL DRAWLINES, "□ 能力 □/能力" SIF CONFIG("項目:能力") RETURN 0 IF COND("能力隠蔽", ARG) CALL PRINT_MASK_DRAWLINE, ARG RETURN 1 ENDIF TEXT_ABL = ;表示順の設定 IF ARG == MASTER IF TALENT:MASTER:男性 TEXT_ABL += "技巧/舌靈活/指靈活/腰靈活/受虐属性/施虐属性/" SIF EXP:MASTER:A性交経験 TEXT_ABL += "A技術/A拡張/A名器度/" SIF EXP:MASTER:喉性交経験 TEXT_ABL += "喉拡張/喉名器度/" ELSE TEXT_ABL += "技巧/舌靈活/指靈活/腰靈活/魔乳/改行/" TEXT_ABL += "受虐属性/施虐属性/喉拡張/喉名器度/改行/" TEXT_ABL += "V技術/V拡張/V名器度/A技術/A拡張/A名器度" ENDIF ELSE TEXT_ABL += "信頼/欲望/技巧/奉仕精神/露出癖/自慰中毒/" TEXT_ABL += "C感覚/V感覚/A感覚/B感覚/M感覚/尿道感覚/" TEXT_ABL += "精液中毒/受虐属性/施虐属性/舌靈活/指靈活/腰靈活/" TEXT_ABL += "魔乳/喉拡張/喉名器度/尿道拡張/尿道名器度/改行/" TEXT_ABL += "V技術/V拡張/V名器度/A技術/A拡張/A名器度" ENDIF VARSET LOCALS SPLIT TEXT_ABL, "/", LOCALS NEXT_LINE = 0 FOR LCOUNT, 0, 100 ;これがONだと灰色表示 NOT_PRINT = 0 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "改行" PRINTL NEXT_LINE = 0 CONTINUE ENDSELECT NO_ABL = GETNUM(ABL, LOCALS:LCOUNT) SELECTCASE LOCALS:LCOUNT CASE "C感覚" ABL:ARG:P感覚 = MAX(ABL:ARG:C感覚, ABL:ARG:P感覚) ABL:ARG:C感覚 = MAX(ABL:ARG:C感覚, ABL:ARG:P感覚) SIF PENIS(ARG) NO_ABL = GETNUM(ABL, "P感覚") IF TALENT:ARG:淫核 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:C性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CASE "V感覚" IF TALENT:ARG:淫壷 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:V性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF SIF TALENT:ARG:男性 NOT_PRINT = 1 CASE "A感覚" IF TALENT:ARG:尻穴狂い SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:A性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CASE "B感覚" IF TALENT:ARG:淫乳 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:B性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CASE "M感覚" IF TALENT:ARG:蕩唇 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:M性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CASE "尿道感覚" NO_ABL = 15 IF TALENT:ARG:尿道狂 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:尿道性感 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CASE "魔乳", "V技術", "V拡張", "V名器度" SIF TALENT:ARG:男性 NOT_PRINT = 1 ENDSELECT ;口上側による行為の制限をしている? IF CEVENT("尿道調教禁止", ARG) && STRCOUNT(LOCALS:LCOUNT, "尿道") PRINTFORM %BL(12)% ELSEIF NOT_PRINT SETCOLOR DEF_COLOR("灰色") PRINTFORM %TEXT_RJ(ABLNAME:NO_ABL, 10)%:-- CALL PRINT_RANK, 0, 10 ELSE SELECTCASE ABLNAME:NO_ABL ;特殊処理をするABL CASE "V技術" SIF ABL:ARG:V弛緩 NO_ABL = GETNUM(ABL, "V弛緩") PRINTFORM %TEXT_RJ(ABLNAME:NO_ABL, 10)%:{ABL:ARG:NO_ABL, 2} CALL PRINT_RANK, ABL:ARG:NO_ABL, NUM("Sランク", NO_ABL) CASE "A技術" SIF ABL:ARG:A弛緩 NO_ABL = GETNUM(ABL, "A弛緩") PRINTFORM %TEXT_RJ(ABLNAME:NO_ABL, 10)%:{ABL:ARG:NO_ABL, 2} CALL PRINT_RANK, ABL:ARG:NO_ABL, NUM("Sランク", NO_ABL) CASEELSE SELECTCASE ABL:ARG:NO_ABL CASE IS >= 100 PRINTFORM %TEXT_RJ(ABLNAME:NO_ABL, 10)%:{ABL:ARG:NO_ABL} CASEELSE PRINTFORM %TEXT_RJ(ABLNAME:NO_ABL, 10)%:{ABL:ARG:NO_ABL, 2} ENDSELECT CALL PRINT_RANK, ABL:ARG:NO_ABL, NUM("Sランク", NO_ABL) ENDSELECT ENDIF NEXT_LINE += 1 ;改行 SIF NEXT_LINE%6 == 0 PRINTL NEXT ;最後の改行がされてないなら改行 SIF NEXT_LINE%6 PRINTL RETURN 0 ;合意 @PRINT_GOUI, ARG #DIM LCOUNT #DIM NEXT_LINE SIF CSTR:ARG:合意 == "" RETURN 0 CALL DRAWLINES, "□ 合意 □/合意" SIF CONFIG("項目:合意") RETURN 0 NEXT_LINE = 0 ;CSTR:合意の整理と表示 VARSET LOCALS SPLIT CSTR:ARG:合意, "/", LOCALS CSTR:ARG:合意 = FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE ;既にあるなら飛ばす SIF STRCOUNT(@"\/%CSTR:ARG:合意%", @"\/%LOCALS:LCOUNT%\/") CONTINUE NEXT_LINE += STRLENS(LOCALS:LCOUNT) + 2 IF NEXT_LINE > NUM("折り返し文字数") PRINTL NEXT_LINE = STRLENS(LOCALS:LCOUNT) + 2 ENDIF IF CEVENT("合意禁止:全て", ARG) || CEVENT(@"合意禁止:%LOCALS:LCOUNT%", ARG) CALL PRINT_STR, @"\[_消除_%LOCALS:LCOUNT%_\]" ELSE PRINTFORM [%LOCALS:LCOUNT%] ENDIF ;合意を追加する CALL SET_GOUI, LOCALS:LCOUNT, ARG ENDSELECT NEXT PRINTL ;刻印 @NEW_PRINT_MARK, ARG #DIM LCOUNT SELECTCASE ARG CASE MASTER SIF MARK:ARG:淫紋 == 0 RETURN 0 CALL DRAWLINES, "□ 刻印 □/刻印" SIF CONFIG("項目:刻印") RETURN 0 CASEELSE CALL DRAWLINES, "□ 刻印 □/刻印" SIF CONFIG("項目:刻印") RETURN 0 FOR LCOUNT, 0, 8 SIF MARKNAME:LCOUNT == "" CONTINUE PRINTFORM %SUBSTRING(MARKNAME:LCOUNT, 0, 4)%LV{MARK:ARG:LCOUNT} CALL PRINT_BAR, "黄色ゲージ", MARK:ARG:LCOUNT, 3, 3 PRINT NEXT ENDSELECT ;淫紋は全員共通 PRINTFORM 淫紋LV{MARK:ARG:淫紋} CALL PRINT_BAR, "桃色ゲージ", MARK:ARG:淫紋, 4, 3 SIF MARK:ARG:淫紋 PRINTFORM (%CONDS("淫紋の種類", ARG)%类型) PRINTL RETURN 0 ;--------------------------------------------------------------------- ;素質(整頓表示) ;--------------------------------------------------------------------- @NEW_PRINT_TALENT, ARG #DIM LCOUNT #DIM LCOUNT2 ;表示する内容を整えるのに使う #DIM MEMO_STR ;素質の種類番号 #DIM TALENT_TYPE ;素質の種類名 #DIMS TALENT_TYPES ;色変更をさせない #DIM IGNORE_COLOR ;表示する内容 #DIMS PRINT_TALENTS, 10 ;角色メイクの時の固定素質 #DIMS TALENT_FIX ;角色メイクの時の除外素質 #DIMS TALENT_RMV IF ARG != MASTER && COND("角色メイク中", ARG) && STRCOUNTS(CSTR:MASTER:CEVENT, "固定:", "除外:") PRINTFORM □ 素質 □ MEMO_STR = STRLENS("□ 素質 □ ") VARSET LOCALS SPLIT TEXTS("固定可能な素質"), "/", LOCALS IF STRCOUNT(CSTR:MASTER:CEVENT, "固定:") SETCOLOR DEF_COLOR("緑") PRINTFORM 固定: MEMO_STR += 6 FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK TALENT_FIX = 固定:%LOCALS:LCOUNT% SIF CEVENT(TALENT_FIX, MASTER) == 0 CONTINUE PRINTFORM [%LOCALS:LCOUNT%] MEMO_STR += STRLENS(LOCALS:LCOUNT) + 2 NEXT RESETCOLOR ENDIF IF STRCOUNT(CSTR:MASTER:CEVENT, "除外:") SETCOLOR DEF_COLOR("青") SIF STRCOUNT(CSTR:MASTER:CEVENT, "固定:") PRINT PRINTFORM 除外: MEMO_STR += 6 FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK TALENT_RMV = 除外:%LOCALS:LCOUNT% SIF CEVENT(TALENT_RMV, MASTER) == 0 CONTINUE PRINTFORM [%LOCALS:LCOUNT%] MEMO_STR += STRLENS(LOCALS:LCOUNT) + 2 NEXT RESETCOLOR ENDIF FOR LCOUNT, 0, NUM("折り返し文字数") - MEMO_STR PRINTFORM - NEXT PRINTL ELSE CALL DRAWLINES, "□ 素質 □/素質" ENDIF SIF CONFIG("項目:素質") RETURN 0 VARSET PRINT_TALENTS FOR LCOUNT, 0, 300 SELECTCASE TALENT:ARG:LCOUNT CASE 0 ;阴茎だけは唯一の例外 SIF TALENTNAME:LCOUNT != "阴茎" CONTINUE ENDSELECT ;設定されていない素質は弾く SIF STRLENS(TALENTNAME:LCOUNT) == 0 CONTINUE ;色変更をさせないフラグ。基本は0 IGNORE_COLOR = 0 ;表示させない素質 SELECTCASE LCOUNT ;常に表示させない CASE 0, 4, 11, 17, 23, 27, 30, 135, 140 TO 143, 146, 150 TO 159, 215, 216, 220 TO 229 CONTINUE ;男性だと表示させない CASE 8, 15 TO 16, 33 TO 37, 40, 41, 52, 60, 162, 163, 173 SIF TALENT:ARG:男性 CONTINUE ;伪娘だと表示させない CASE 2 SIF TALENT:ARG:伪娘 CONTINUE ;男性以外だと表示させない CASE 3 SIF TALENT:ARG:男性 == 0 CONTINUE ;最初から妊娠可能or本来妊娠できるなら表示させない CASE 6 SIF COND("初期V妊娠不能", ARG) == 0 CONTINUE ;阴茎があると表示させない CASE 51 SIF PENIS(ARG) CONTINUE ;阴茎が無いと表示させない…が具現持ちは例外 CASE 10, 42, 43, 44, 64 SIF PENIS(ARG) == 0 && TALENT:ARG:具現 == 0 CONTINUE ENDSELECT SELECTCASE LCOUNT ;身体 ;ConfigでOFFされうるもの CASE 12 TO 16 SIF CONFIG(TALENTNAME:LCOUNT) == 0 CONTINUE TALENT_TYPE = 0 ;基本は不顯示 CASE GETNUM(TALENT, "性器年齢") SIF CONFIG("性器年齢") == 0 CONTINUE SIF TALENT_NAME(LCOUNT, TALENT:ARG:LCOUNT, ARG) == "性器年齢" CONTINUE TALENT_TYPE = 0 ;表示させないこともある CASE GETNUM(TALENT, "陰毛年齢") SIF CONFIG("陰毛") == 0 CONTINUE SIF TALENT_NAME(LCOUNT, TALENT:ARG:LCOUNT, ARG) == "陰毛年齢" CONTINUE TALENT_TYPE = 0 CASE 0 TO 29, 30 TO 69, 180 TO 189 TALENT_TYPE = 0 ;性格 CASE GETNUM(TALENT, "料理擅長") TALENT_TYPE = 3 CASE 70 TO 119 TALENT_TYPE = 1 ;特技 CASE 120 TO 149 TALENT_TYPE = 3 ;秘術 CASE 230 TO 239 TALENT_TYPE = 3 ;弱点 ;CASE 161, 163, 165, 167, 169, 171 ; TALENT_TYPE = 6 ;喜欢的体位(先頭に表示させる) CASE 179 TALENT_TYPE = 4 ;特にない場合 SIF GETBIT(TALENT:ARG:LCOUNT, 9) CONTINUE ;PRINT_TALENTS:TALENT_TYPE = [%TALENT_NAME(LCOUNT, TALENT:ARG:LCOUNT, ARG)%]/%PRINT_TALENTS:TALENT_TYPE% ;嗜好&避妊方法 CASE 160 TO 179, 210 TO 219 TALENT_TYPE = 4 ;損傷 CASE 68, 69 TALENT_TYPE = 5 ;装身具 CASE 190 TO 209 CONTINUE TALENT_TYPE = 7 ;分類していない素質(これがあるのは望ましくない) CASEELSE TALENT_TYPE = 8 ENDSELECT ;一部のものは、ここでなく属性与外表で表示する SELECTCASE TALENT_TYPE CASE 7 CONTINUE ENDSELECT ;默认と異なる素質は色を変える IF COND("角色メイク中") SELECTCASE LCOUNT ;尾巴とか角とかは色が変わらない例外 CASE 180 TO 187 CASEELSE SIF IGNORE_COLOR == 0 && CSVTALENT(NO:ARG, LCOUNT) != TALENT:ARG:LCOUNT PRINT_TALENTS:TALENT_TYPE = %PRINT_TALENTS:TALENT_TYPE%色変え/ ENDSELECT ELSE SIF IGNORE_COLOR == 0 && COND(@"初期%TALENTNAME:LCOUNT%", ARG) != TALENT:ARG:LCOUNT PRINT_TALENTS:TALENT_TYPE = %PRINT_TALENTS:TALENT_TYPE%色変え/ ENDIF PRINT_TALENTS:TALENT_TYPE = %PRINT_TALENTS:TALENT_TYPE%[%TALENT_NAME(LCOUNT, TALENT:ARG:LCOUNT, ARG)%]/ NEXT ;フレーバー素質が設定してあるならここで加える IF CSTR:ARG:フレーバー素質 != "" VARSET LOCALS SPLIT CSTR:ARG:フレーバー素質, "/", LOCALS FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SELECTCASE EXTSTR(LOCALS:LCOUNT, "_") CASE "身体" TALENT_TYPE = 0 CASE "性格" TALENT_TYPE = 1 CASE "体質" TALENT_TYPE = 2 CASE "特技" TALENT_TYPE = 3 CASE "嗜好" TALENT_TYPE = 4 CASE "損傷" TALENT_TYPE = 5 CASE "弱点" TALENT_TYPE = 6 CASE "装身" TALENT_TYPE = 7 CASEELSE TALENT_TYPE = 9 ENDSELECT PRINT_TALENTS:TALENT_TYPE += @"[%EXTSTR(LOCALS:LCOUNT, "", "_")%]/" ENDSELECT NEXT ENDIF FOR LCOUNT2, 0, 10 SIF PRINT_TALENTS:LCOUNT2 == "" CONTINUE SELECTCASE LCOUNT2 CASE 0 TALENT_TYPES = 身体 CASE 1 TALENT_TYPES = 性格 CASE 2 TALENT_TYPES = 体質 CASE 3 TALENT_TYPES = 特技 CASE 4 TALENT_TYPES = 嗜好 CASE 5 TALENT_TYPES = 損傷 CASE 6 TALENT_TYPES = 弱点 CASE 7 TALENT_TYPES = 装身 CASEELSE TALENT_TYPES = 未分類 ENDSELECT IF COND(@"素質隠蔽:%TALENT_TYPES%", ARG) CALL PRINT_MASK, ARG, @"%TALENT_TYPES%:" CONTINUE ENDIF PRINTFORM %TALENT_TYPES%: MEMO_STR = STRLENS(TALENT_TYPES) + 2 SPLIT PRINT_TALENTS:LCOUNT2, "/", LOCALS FOR LCOUNT, 0, 300 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "色変え" SETCOLOR DEF_COLOR("黄色") CONTINUE ENDSELECT MEMO_STR += STRLENS(LOCALS:LCOUNT) IF MEMO_STR > NUM("折り返し文字数") PRINTL PRINTFORM %BL(STRLENS(TALENT_TYPES) + 2)% MEMO_STR = STRLENS(LOCALS:LCOUNT) + 6 ENDIF PRINTFORM %LOCALS:LCOUNT% RESETCOLOR NEXT PRINTL NEXT RETURN 0 @PRINT_RELATION, ARG #DIM LCOUNT #DIM CHOICE #DIM IS_PRINT ;改行するかの判定に使う #DIM NEXT_LINE VARSET IS_PRINT ;一人でも相性の良かったり悪かったりする相手がいるかを判別 FOR LCOUNT, 1, 100 SIF LCOUNT == ARG CONTINUE SIF LCOUNT >= CHARANUM BREAK SELECTCASE RELATION:ARG:(NO:LCOUNT) CASE 0, 81 TO 119 CONTINUE ENDSELECT IS_PRINT = 1 BREAK NEXT SIF IS_PRINT == 0 RETURN 0 CALL DRAWLINES, "□ 相性 □/相性" SIF CONFIG("項目:相性") RETURN 0 NEXT_LINE = 0 FOR LCOUNT, 1, 100 SIF LCOUNT == ARG CONTINUE SIF LCOUNT >= CHARANUM BREAK CHOICE = NO:LCOUNT SELECTCASE RELATION:ARG:CHOICE CASE 0, 81 TO 119 CONTINUE ENDSELECT PRINTFORM [{LCOUNT,2}]%TEXT_LJ(CALLNAME:LCOUNT, 17)%: SELECTCASE RELATION:ARG:CHOICE CASE IS >= 200 PRINTFORM ☆({RELATION:ARG:CHOICE}) CASE IS >= 150 PRINTFORM ◎({RELATION:ARG:CHOICE}) CASE IS >= 120 PRINTFORM ○({RELATION:ARG:CHOICE}) CASE IS <= 20 PRINTFORM 凶({RELATION:ARG:CHOICE}) CASE IS <= 50 PRINTFORM ×({RELATION:ARG:CHOICE}) CASE IS <= 80 PRINTFORM △({RELATION:ARG:CHOICE}) CASEELSE PRINTFORM --({RELATION:ARG:CHOICE}) ENDSELECT NEXT_LINE += 1 SIF NEXT_LINE%4 == 0 PRINTL NEXT ;最後のループで改行してなかったら改行 SIF NEXT_LINE%4 PRINTL RETURN 0
yge1988/eraAkumaMaid
ERB/SHOP/PRINT_STATE.ERB
erb
unknown
89,891
;------------------------------------------------- ;時間ごとに一度だけ起きるイベントはここで記述 ;------------------------------------------------- @EVENTSHOP #PRI CALL EVENTSHOP_MAIN @EVENTSHOP_MAIN #DIM LCOUNT #DIM LCOUNT2 #DIM MEMO_LINECOUNT #DIM MEMO_TARGET #DIMS MEMOS_PANTU #DIMS MEMOS_BRA #DIMS MEMO_PLACE #DIMS MEMOS, 10 #DIM CHARACOUNT ;自动调戏関連フラグの初期化 FLAG:なんかして欲しい = 0 ;安全危険日判定(誕生日依存でいってみる) CALL SETFLAG, "安全危険日判定" ;早朝のHイベント、朝の打招呼イベント IF COND("朝") ;朝の髪型変更はここ。昼と夜は下の方にある CALL SETFLAG, "TPOによる外見変更" CALL SETFLAG, "要受精確率の更新" ;これは一日に一回だけ FLAG:避孕套取り出し = 0 ;中出しと精飲の重置 CVARSET CFLAG, GETNUM(CFLAG, "V已中出") CVARSET CFLAG, GETNUM(CFLAG, "A已中出") CVARSET CFLAG, GETNUM(CFLAG, "尿道已中出") CVARSET CFLAG, GETNUM(CFLAG, "B已中出") CVARSET CFLAG, GETNUM(CFLAG, "精飲済") ;没収した内衣の重置 CVARSET CSTR, GETNUM(CSTR, "没収済胖次") CVARSET CFLAG, GETNUM(CFLAG, "胖次没収") ;汗の重置は早朝と入浴のみ CVARSET CFLAG, GETNUM(CFLAG, "汗") CVARSET CFLAG, GETNUM(CFLAG, "淋浴済") ;水泳フラグ…塩素消毒フラグの方が近いか? CVARSET CFLAG, GETNUM(CFLAG, "水泳") CVARSET CFLAG, GETNUM(CFLAG, "体育") ;归途で一緒だったフラグ CVARSET CFLAG, GETNUM(CFLAG, "一緒に帰宅") ;送禮も一日一回 CVARSET CFLAG, GETNUM(CFLAG, "送禮渡し済") ;早朝H CALL YOBAI_ASAGAKE DRAWLINE ;打招呼重置 CVARSET CFLAG, GETNUM(CFLAG, "打招呼した") CVARSET CFLAG, GETNUM(CFLAG, "打招呼された") MEMO_TARGET = TARGET ;角色ごとに時間遷移で弄りたい事が有るならここで。時間帯はCOND("朝") FOR LCOUNT, 2 , CHARANUM TARGET = LCOUNT CALL BLANK_DRAWLINE MEMO_LINECOUNT = LINECOUNT TRYCALLFORM TIMEEVENT_K{NO:TARGET} IF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSE CALL BLANK_DRAWLINE ENDIF NEXT TARGET = MEMO_TARGET ;時間を昼に TIME = 1 MEMO_LINECOUNT = LINECOUNT FOR LCOUNT, 2, CHARANUM SIF COND("同居:一周間", LCOUNT) CALL SETFLAG, "同居:日数減らし", LCOUNT NEXT SIF LINECOUNT != MEMO_LINECOUNT DRAWLINE ;朝拘束発生の際はpartnerが拘束相手になる IF COND("朝拘束発生") SIF COND("朝袭相手") == 0 CALL SETFLAG, "対象指定", FIND_COND("朝袭相手") RETURN 1 ELSEIF TO_NUMBER(FLAG:昼の相手) > 0 CALL SETFLAG, "対象指定", TO_NUMBER(FLAG:昼の相手) ENDIF ELSEIF COND("夜") SIF TO_NUMBER(FLAG:夜の相手) > 0 CALL SETFLAG, "対象指定", TO_NUMBER(FLAG:夜の相手) ENDIF ;PALAMとCUPなどの初期化 FOR LCOUNT, 1, CHARANUM VARSET PALAM:LCOUNT:0 VARSET CUP:LCOUNT:0 ;点心の感想フラグの初期化 CALL DEL_DEVENT, "点心の感想", LCOUNT NEXT CALL SHOP_BONUS_ADVISER SAVESTR:胖次ドーピング = CVARSET EQUIP, GETNUM(EQUIP, "H的奖励") CVARSET EQUIP, GETNUM(EQUIP, "お浴室でH") ;干劲重置(脱衣などで使用) CVARSET TCVAR, GETNUM(TCVAR, "干劲") ;標語実践フラグをOFF CVARSET CFLAG, GETNUM(CFLAG, "標語実践") CVARSET CFLAG, GETNUM(CFLAG, "调戏数") ;胖次は謎にする CVARSET CFLAG, GETNUM(CFLAG, "内衣確認済") CVARSET CFLAG, GETNUM(CFLAG, "股間確認済") CVARSET CFLAG, GETNUM(CFLAG, "检查阴部") CVARSET CFLAG, GETNUM(CFLAG, "检查菊穴") CVARSET CFLAG, GETNUM(CFLAG, "掀起裙子") CVARSET CFLAG, GETNUM(CFLAG, "不在") CVARSET CFLAG, GETNUM(CFLAG, "入室までの所要時間") CVARSET CFLAG, GETNUM(CFLAG, "淋浴中") CVARSET CFLAG, GETNUM(CFLAG, "闲を持て余す") CVARSET CFLAG, GETNUM(CFLAG, "電源BOX") CVARSET CFLAG, GETNUM(CFLAG, "POSE结束摄影") CVARSET CFLAG, GETNUM(CFLAG, "躁动难忍") CVARSET CFLAG, GETNUM(CFLAG, "薄着变成了") CVARSET CFLAG, GETNUM(CFLAG, "性処理の格好变成了") CVARSET CFLAG, GETNUM(CFLAG, "Cosplay中") CVARSET CFLAG, GETNUM(CFLAG, "淫紋の様子") CVARSET CFLAG, GETNUM(CFLAG, "陰毛描写") CVARSET CFLAG, GETNUM(CFLAG, "呼び出された") CVARSET CFLAG, GETNUM(CFLAG, "性処理済") CVARSET CFLAG, GETNUM(CFLAG, "性欲解消済") CVARSET CFLAG, GETNUM(CFLAG, "交流中") CVARSET CFLAG, GETNUM(CFLAG, "CIP発生済") CVARSET CFLAG, GETNUM(CFLAG, "オート胖次交易発生済") CVARSET CFLAG, GETNUM(CFLAG, "H断った") CVARSET CFLAG, GETNUM(CFLAG, "坐在旁邊") CVARSET CFLAG, GETNUM(CFLAG, "本日の部活目的") ;一部の感情変化は@EVENTTURNENDでも初期化する CVARSET CFLAG, GETNUM(CFLAG, "甜言蜜语") CVARSET CFLAG, GETNUM(CFLAG, "心情好") CVARSET CFLAG, GETNUM(CFLAG, "心情差") CVARSET CFLAG, GETNUM(CFLAG, "憤怒") CVARSET CFLAG, GETNUM(CFLAG, "害羞") CVARSET CFLAG, GETNUM(CFLAG, "睡眠") CVARSET CFLAG, GETNUM(CFLAG, "闲") CVARSET CFLAG, GETNUM(CFLAG, "湿透") CVARSET CFLAG, GETNUM(CFLAG, "隙有") CVARSET CFLAG, GETNUM(CFLAG, "刚睡醒") CVARSET CFLAG, GETNUM(CFLAG, "廁所済") CVARSET CFLAG, GETNUM(CFLAG, "お色直し") ;お店での買い物履歴は時間ごとに重置 CVARSET CSTR, GETNUM(CSTR, "SHOP_BUY履歴"), "/" CVARSET CSTR, GETNUM(CSTR, "PREV_DAILYCOM") CVARSET CSTR, GETNUM(CSTR, "DAILYCOM履歴") ;移動履歴を重置 CVARSET CSTR, GETNUM(CSTR, "移動履歴") ;脱いだ服は時間ごとに重置 CVARSET CSTR, GETNUM(CSTR, "脱掉的靴") CVARSET CSTR, GETNUM(CSTR, "脱掉的胖次") CVARSET CSTR, GETNUM(CSTR, "脱掉的衣服一览") CVARSET CSTR, GETNUM(CSTR, "しまった内衣") CVARSET CSTR, GETNUM(CSTR, "帰宅時の格好") ;汚れの重置(CSTR:P汚れ も重置もされる) FOR LCOUNT, 1, CHARANUM CALL RESET_STAIN_EX, "老廃物以外全部", LCOUNT NEXT ;日常イベント名を重置 STR:日常イベント名 = SAVESTR:PREV_日常イベント名 = CVARSET CFLAG, GETNUM(CFLAG, "PREV_DAILYCATE") SAVESTR:PREV_直前行動 = SAVESTR:归途のゲスト = SAVESTR:PREV_PHOTO = ;名前で自撮り送信してくるかを判定するので、昼夜に最高で各一回づつ SAVESTR:送信済み自撮り写真 = SAVESTR:送信済み自撮り胖次 = SAVESTR:この時間のPOSE撮影履歴 = FLAG:剩餘時間 = 20 FLAG:対複数 = 0 FLAG:叫出来H中 = 0 FLAG:便当制作者 = 0 ;点心フラグ重置 FLAG:点心当番 = 0 SAVESTR:点心 = SAVESTR:点心詳細 = ;茶フラグ重置 CVARSET CFLAG, GETNUM(CFLAG, "茶") SAVESTR:茶 = ;お昼に見た胖次フラグは次の昼(つまり今)消す SIF COND("昼") CVARSET CSTR, GETNUM(CSTR, "PREV_胖次") ;你が居る初期位置なSAVESTR:現在位置 を決める SELECTCASE TEXTS("曜日") CASE "日" ;IF COND("昼") && FIND_COND("朝袭相手") && CSTR:FIND_COND("朝袭相手"):朝袭 == "朝添い寝" ; SAVESTR:現在位置 = %CALLNAME:MASTER%的房間 ;ELSE SAVESTR:現在位置 = 居間 ;ENDIF CASEELSE IF COND("昼") SAVESTR:現在位置 = 部室 ELSE SAVESTR:現在位置 = 居間 ENDIF ENDSELECT ;時間経過ごとの移動テ接吻トと着替え IF FLAG:オープニング SAVESTR:現在位置 = %CALLNAME:MASTER%的房間 ELSEIF COND("昼") ;昼の髪型変更はここ。朝は上に、夜は下の方にある(家を出入りする領帯ミングで変更するため) CALL SETFLAG, "TPOによる外見変更" MEMO_LINECOUNT = LINECOUNT SELECTCASE TEXTS("日期対応イベント") CASE "", "情人節翌日", "圣诞节前夕", "圣诞节翌日" CASE "换衣季(夏)" CALL PRINT_STRL, "从今日開始换装!" CALL PRINT_STRW, "黄色_(※制服变成了夏季样式、汗湿的时候会变透明能看到胸罩哦)" CASE "换衣季(冬)" CALL PRINT_STRL, "……从今日開始换装。" CALL PRINT_STRW, "黄色_(※制服变成了常规样式、或者是冬季样式)" CASE "即将到来文化祭" IF DAYEV("周一", "游戏内") CALL PRINT_STRL, "本週末的周日日……是_黄色_文化祭_!" CALL PRINT_STRW, "黄色_(※周日日时,目的地会是文化祭现场)" ENDIF CASE "周考" IF DAYEV("周一", "游戏内") CALL PRINT_STRL, "……这週末的周六有_黄色_定期試験_。" CALL PRINT_STRW, "黄色_(※互动指令で一起学习事が出来ます。頑張りましょう)" ENDIF CASE "女仆の日" CALL PRINT_STRW, @"今日是_黄色_%TEXTS("日期対応イベント")%_。_L_大家一定会换上女仆装的……!" CASE "比基尼の日" CALL PRINT_STRW, @"今日是_黄色_%TEXTS("日期対応イベント")%_。_L_大家一定会换上比基尼的……!" CASE "兔女郎の日" CALL PRINT_STRW, @"今日是_黄色_%TEXTS("日期対応イベント")%_。_L_大家一定会换上兔女郎装的……!" CASE "新年" CALL PRINT_STRW, @"今日是_黄色_%TEXTS("日期対応イベント")%_呢。_L_祝贺您新年快乐!_HH" CASEELSE CALL PRINT_STRW, @"今日是_黄色_%TEXTS("日期対応イベント")%_!" ENDSELECT SIF LINECOUNT > MEMO_LINECOUNT DRAWLINE IF COND("日") SIF TEXTS("日期対応イベント") == "" PRINTFORMW 今日休息。睡到中午吧。 ;便装に更衣 FOR LCOUNT, 1, CHARANUM CALL SET_COORDINATE, "便装", LCOUNT ;いつもの格好を設定 CSTR:LCOUNT:いつもの格好 = %CLO_ABOUT(LCOUNT)% ;周日朝のお相手は你の衬衫姿に IF TALENT:MASTER:男性 && COND("朝袭相手", LCOUNT) CALL MEMO_DRESS, "脱掉的衣服一览", LCOUNT CALL SET_COORDINATE, @"%CALLNAME:MASTER%の衬衫", LCOUNT ENDIF NEXT CALL SETFLAG, "你の本日の内衣" ELSE ;制服に更衣 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE CALL SET_COORDINATE, "制服", LCOUNT NEXT CALL SETFLAG, "你の本日の内衣" ;便当の約束してる? FLAG:便当制作者 = COND("便当相手", MASTER) IF FLAG:便当制作者 IF COND("朝一緒", FLAG:便当制作者) PRINTFORML %CALLNAME:MASTER%从%CALLNAME:(FLAG:便当制作者)%的手中接过了便当、向学園出发了。 PRINTFORM …… ELSE PRINTFORM %CALLNAME:MASTER%向学校出发了…… ENDIF ELSE PRINTFORM %CALLNAME:MASTER%向学校出发了…… ENDIF IF DAYEV("試験当日") PRINTFORMW 今天是考试日。 ELSEIF DAYEV("試験返却日") PRINTFORMW 今天是张贴成绩单的日子。 ELSEIF COND("体育") CALL PRINT_STRW, "今日的午休前是_黄色_体育_の授業。" ELSEIF COND("水泳") CALL PRINT_STRW, "今日的午休前是_水色_水泳_の授業。" ELSE PRINTFORMW 今天是正常上课的日子。 ENDIF CALL EVENT_ACADEMY, "登校" IF DAYEV("試験当日") CALL EVENT_ACADEMY, "試験当日" ELSEIF DAYEV("試験返却日") CALL EVENT_ACADEMY, "試験結果発表" ELSEIF COND("体育") ;体操服に更衣 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE ;妊娠していたら見学 SIF COND("妊娠中:妊娠発覚済み", LCOUNT) CONTINUE ;75%で体操服で現れる SIF RAND:4 CALL SET_COORDINATE, "体操服", LCOUNT IF COND("教員", LCOUNT) ;体育教師ではない&体操服姿でもない SIF STRCOUNT(CSTR:LCOUNT:学年, "体育") == 0 && CHECK_CLO("体操服姿", LCOUNT) == 0 CONTINUE ENDIF CFLAG:LCOUNT:体育 = 1 NEXT ELSEIF COND("水泳") ;泳装に更衣 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE ;妊娠していたら見学 SIF COND("妊娠中:妊娠発覚済み", LCOUNT) CONTINUE CALL SET_COORDINATE, "泳装", LCOUNT ;泳装姿でない SIF CHECK_CLO("泳装姿", LCOUNT) == 0 CONTINUE ;泳いだ人は水泳フラグON CFLAG:LCOUNT:水泳 = 1 ;75%で泳装で現れる IF RAND:4 == 0 CALL SET_COORDINATE, "制服", LCOUNT ELSEIF COND("冬") + COND("秋") CALL SET_SHIRT, "运动衫", LCOUNT ENDIF NEXT ENDIF ;いつもの格好を設定 FOR LCOUNT, 1, CHARANUM CSTR:LCOUNT:いつもの格好 = %CLO_ABOUT(LCOUNT)% NEXT ;標語を実践してくれるかなどを判定 CALL FOLLOW_RULES ;晒痕対策をしていないなら晒痕(晒痕標語があるので標語の次) SELECTCASE TEXTS("季節") CASE "春", "夏" FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:水泳 == 0 || CHECK_CLO("泳装姿", LCOUNT) == 0 || COND("晒痕可能", LCOUNT) == 0 CONTINUE CALL SETFLAG, "衣装の記録", LCOUNT SIF SWIM(STR:衣装記録, "晒痕") == "" CONTINUE CALL SETFLAG, "晒痕", LCOUNT NEXT ENDSELECT ;標語を貼りだす CALL POST_RULES ;自撮りを行う CALL PHOTO_SELFY CALL SEND_SELFY CALL EVENT_ACADEMY, "学園での日常" CALL EVENT_ACADEMY, "昼のお仕事" CALL EVENT_ACADEMY, "性処理" CVARSET CFLAG, GETNUM(CFLAG, "性処理済") CVARSET CFLAG, GETNUM(CFLAG, "性欲解消済") ;便当or其他で主に2パターン CALL EVENT_ACADEMY, "お昼ご飯" ;学園のお昼は性処理係の証を付ける CALL SETFLAG, "性処理係の証" ENDIF ELSEIF COND("夜") SELECTCASE TEXTS("曜日") CASE "日" CASEELSE ;制服に更衣 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE CALL SET_COORDINATE, "制服", LCOUNT NEXT ENDSELECT ;便装に更衣 FOR LCOUNT, 1, CHARANUM ;帰宅時の格好を記録 CALL MEMO_DRESS, "帰宅時の格好", LCOUNT CALL SET_COORDINATE, "便装", LCOUNT ;いつもの格好を設定 CSTR:LCOUNT:いつもの格好 = %CLO_ABOUT(LCOUNT)% NEXT ENDIF ;汗の設定 SELECTCASE TEXTS("季節詳細") ;真夏は全員うっすら汗状態が默认 CASE "夏" CVARSET CFLAG, GETNUM(CFLAG, "汗"), 1 FOR LCOUNT, 1, CHARANUM SIF RAND:3 == 0 CFLAG:LCOUNT:汗 += 1 + RAND:3 SIF TALENT:LCOUNT:開朗 && RAND:3 CFLAG:LCOUNT:汗 += RAND:4 SIF TALENT:LCOUNT:粗野 && RAND:3 CFLAG:LCOUNT:汗 += RAND:4 SIF TALENT:LCOUNT:易出汗 CFLAG:LCOUNT:汗 += 3 + RAND:5 NEXT CASE "初夏" FOR LCOUNT, 1, CHARANUM SIF RAND:3 == 0 CFLAG:LCOUNT:汗 += 1 + RAND:2 SIF TALENT:LCOUNT:開朗 && RAND:3 CFLAG:LCOUNT:汗 += RAND:3 SIF TALENT:LCOUNT:粗野 && RAND:3 CFLAG:LCOUNT:汗 += RAND:3 SIF TALENT:LCOUNT:易出汗 CFLAG:LCOUNT:汗 += 2 + RAND:4 NEXT CASEELSE FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:易出汗 == 0 CONTINUE IF COND("冬") && RAND:6 CONTINUE ELSEIF RAND:3 CONTINUE ENDIF CFLAG:LCOUNT:汗 += 1 + RAND:6 NEXT ENDSELECT ;体を動かす講義の直後だと易出汗状態 IF COND("体育") && COND("昼") FOR LCOUNT, 1, CHARANUM ;易出汗にならない条件など IF COND("妊娠中:妊娠発覚済み", LCOUNT) ;教師かつ体育担当ではない&体操服姿でもない ELSEIF COND("教員", LCOUNT) && STRCOUNT(CSTR:LCOUNT:学年, "体育") == 0 && CHECK_CLO("体操服姿", LCOUNT) == 0 ELSE SIF CFLAG:LCOUNT:汗 < 6 CFLAG:LCOUNT:汗 = 6 SIF COND("冬") && RAND:2 CFLAG:LCOUNT:汗 = 3 ;性器に汚れを付ける? IF COND("夏") && CONFIG("夏天的運動汗流浃背") SIF PENIS(LCOUNT) SETBIT BASE:LCOUNT:老廃物, 0 SIF TALENT:LCOUNT:男性 == 0 SETBIT BASE:LCOUNT:老廃物, 1 ENDIF ENDIF ;着替え済みの場合には浑身是汗ではなくす SIF LCOUNT != MASTER && CHECK_CLO("体操服姿", LCOUNT) == 0 CALL SETFLAG_DAILY, "拭汗", LCOUNT NEXT ENDIF ;汗汚れを付ける FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:汗 == 0 CONTINUE ;雪女は汗をかかない SIF COND("種族:雪女", LCOUNT) CFLAG:LCOUNT:汗 = 0 ;夜は浑身是汗状態の人は汗状態にする SIF COND("夜") CFLAG:LCOUNT:汗 = 1 CALL SETFLAG_DAILY, "汗汚れ", LCOUNT NEXT ;入室にかかる時間フラグ設定…目当ての相手がなかなか来ないのは面白くないので基本的には3Tで全員集合させる IF TEXTS("曜日") != "日" ;これは = 1 の時に入室イベントが発生する FOR LCOUNT, 1, CHARANUM IF COND("昼") ;最初からいない人は不在 = 1。場所移動ではぶられた人は = 2となる IF COND("部室出現可能", LCOUNT) ;本日の部活目的の決定 CFLAG:LCOUNT:本日の部活目的 = CALCF("本日の部活目的", LCOUNT) ELSE CFLAG:LCOUNT:不在 = 1 CFLAG:LCOUNT:入室までの所要時間 = 0 CONTINUE ENDIF ENDIF SELECTCASE LCOUNT CASE MASTER CFLAG:LCOUNT:入室までの所要時間 = 2 CASEELSE ;顔出し頻度が低い人 IF CFLAG:LCOUNT:顔出し頻度 && COND("発情中", LCOUNT) == 0 CFLAG:LCOUNT:入室までの所要時間 = 2 + RAND:100 ELSEIF RAND:2 CFLAG:LCOUNT:入室までの所要時間 = 2 ELSEIF RAND:2 CFLAG:LCOUNT:入室までの所要時間 = 3 + RAND:2 ELSE CFLAG:LCOUNT:入室までの所要時間 = 5 + RAND:2 ENDIF ENDSELECT NEXT ;新しく入部する人々はCFLAG:入室までの所要時間の3から一人づつ順々に現れる IF CHARA_NUM("入部前") LOCAL = CHARA_NUM("入部前") CHARACOUNT = 0 FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:入室までの所要時間 == 0 CONTINUE ;加入前の人を3から一人づつ並べる IF CFLAG:LCOUNT:加入日 == 0 CFLAG:LCOUNT:入室までの所要時間 = 3 + CHARACOUNT CHARACOUNT += 1 ;値が3以上の人全員、CHARA_NUM("入部前")だけ後にずらす ELSEIF CFLAG:LCOUNT:入室までの所要時間 >= 3 CFLAG:LCOUNT:入室までの所要時間 += LOCAL ENDIF NEXT ENDIF ENDIF IF COND("夜") || TEXTS("曜日") == "日" ;一部角色は不在。呼び出せば来てくれるかも FOR LCOUNT, 2, CHARANUM ;最初からいない人は不在 = 1。場所移動ではぶられた人は = 2となる IF COND("自宅出現可能", LCOUNT) == 0 CFLAG:LCOUNT:不在 = 1 CFLAG:LCOUNT:入室までの所要時間 = 0 CONTINUE ENDIF CALL SETFLAG_DAILY, "打招呼", LCOUNT NEXT ENDIF ;ここまでで不在者が決定しているので、TARGETが初期対象に出来ない場合は決めなおす SIF COND("初期対象可能") == 0 TARGET = FIND_COND("初期対象可能") MEMO_TARGET = TARGET TARGET = 0 ;寝てたりシャワってたりの判定。これについては例外的に全角色の中から選び、イベント発生角色がpartnerになる ;Cosplayの日は起こさない IF COND("Cosplay日") == 0 ;汗&服姿だとたまに淋浴 IF RAND:4 == 0 TARGET = FIND_COND("淋浴可能") CFLAG:淋浴中 = 1 ;たまに寝てる…条件はまだ決まってないのでテキトー ELSEIF RAND:10 == 0 TARGET = FIND_COND("居睡眠可能") CFLAG:睡眠 = 4 + RAND:4 + RAND:4 ENDIF ENDIF SIF TARGET == 0 TARGET = MEMO_TARGET ;partnerが不在、または居間や部室に現れない場合 SIF COND("初期対象可能") == 0 CALL SETFLAG, "対象指定", FIND_COND("初期対象可能") ;何らかの処理でTARGETが変更されて優先順位が整えられてない場合 SIF CFLAG:優先順位 != 1 CALL SETFLAG, "優先順位", TARGET ;partnerの入室時間はMASTERに合わせる CFLAG:入室までの所要時間 = CFLAG:MASTER:入室までの所要時間 ;各種パラの調整 FOR LCOUNT, 1, CHARANUM CALL SETFLAG, "SHOP画面開始前", LCOUNT NEXT ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG ;自宅での処理 IF PLACE("自宅") ;自宅にいる人が居間に居るのか、それぞれ的房間に居るのか格子 FOR LCOUNT, 2, CHARANUM SELECTCASE LCOUNT CASE TARGET CALL MOVE_PLACE, SAVESTR:現在位置, LCOUNT CASEELSE IF CONDS("自宅の居場所") != "" CALL MOVE_PLACE, CONDS("自宅の居場所"), LCOUNT ELSE IF CSTR:LCOUNT:喜欢的房间 != "" && RAND:4 CALL MOVE_PLACE, TEXTR(CSTR:LCOUNT:喜欢的房间), LCOUNT ELSE CALL MOVE_PLACE, @"%CSVCALLNAME(NO:LCOUNT)%的房間", LCOUNT ENDIF SIF RAND:3 == 0 CALL MOVE_PLACE, SAVESTR:現在位置, LCOUNT ENDIF ;自室にいる場合はたまに睡眠中 SIF RAND:10 == 0 && COND("自室に一人", LCOUNT) CFLAG:LCOUNT:睡眠 = 4 + RAND:4 + RAND:4 ENDSELECT SIF CSTR:LCOUNT:現在位置 == SAVESTR:現在位置 CFLAG:LCOUNT:入室までの所要時間 = 0 SIF CFLAG:LCOUNT:不在 CFLAG:LCOUNT:睡眠 = 0 NEXT ;自室にいる場合には居家服 FOR LCOUNT, 1, CHARANUM SIF COND("居家服着替え可能", LCOUNT) == 0 CONTINUE CALL SET_COORDINATE, "居家服", LCOUNT NEXT ELSEIF PLACE("部室") ;本日の点心は? CALL SETFLAG, "本日の点心" FOR LCOUNT, 2, CHARANUM CALL MOVE_PLACE, "部室", LCOUNT NEXT ENDIF IF COND("昼") ;お昼の特別な衣装 SELECTCASE TEXTS("日期対応イベント") CASE "女仆の日" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE ;男性は伪娘のみ ;SIF TALENT:LCOUNT:男性 && COND("伪娘", LCOUNT) == 0 ; CONTINUE SIF TALENT:LCOUNT:叛逆 || ABL:LCOUNT:信頼 < 3 CONTINUE SIF (ABL:LCOUNT:露出癖 < 3 && TALENT:LCOUNT:不知羞恥 <= 0) && ABL:LCOUNT:奉仕精神 < 5 CONTINUE ;女仆装に更衣 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT ;CFLAG:LCOUNT:Cosplay中 = 1 NEXT CASE "比基尼の日" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE ;男性は伪娘のみ ;SIF TALENT:LCOUNT:男性 && COND("伪娘", LCOUNT) == 0 ; CONTINUE SIF TALENT:LCOUNT:叛逆 || ABL:LCOUNT:信頼 < 3 CONTINUE SIF (ABL:LCOUNT:露出癖 < 3 && TALENT:LCOUNT:不知羞恥 <= 0) && ABL:LCOUNT:奉仕精神 < 5 CONTINUE ;今年の泳装が選んであるならそれに更衣かも IF CSTR:LCOUNT:今年の泳装 != "" && (ABL:LCOUNT:露出癖 >= 5 || TALENT:LCOUNT:不知羞恥) CALL SET_COORDINATE, "今年の泳装", LCOUNT ELSE CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT ENDIF ;CFLAG:LCOUNT:Cosplay中 = 1 NEXT CASE "兔女郎の日" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:夜型 CONTINUE ;男性は伪娘のみ ;SIF TALENT:LCOUNT:男性 && COND("伪娘", LCOUNT) == 0 ; CONTINUE SIF TALENT:LCOUNT:叛逆 || ABL:LCOUNT:信頼 < 3 CONTINUE SIF (ABL:LCOUNT:露出癖 < 3 && TALENT:LCOUNT:不知羞恥 <= 0) && ABL:LCOUNT:奉仕精神 < 5 CONTINUE ;兔に更衣 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT ;CFLAG:LCOUNT:Cosplay中 = 1 NEXT CASE "新年" FOR LCOUNT, 1, CHARANUM SIF LCOUNT == MASTER && COND("池面", LCOUNT) CONTINUE SIF TALENT:LCOUNT:叛逆 CONTINUE ;振袖に更衣 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT NEXT CASE "猫の日", "情人節", "白色情人節" FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:叛逆 CONTINUE ;Cosplayがあるか格子 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT NEXT CASEELSE ;你好みの服装が分かっている場合には着替えてくれるかも FOR LCOUNT, 2, CHARANUM ;確率は低い SIF RAND:10 CONTINUE SIF COND("同伴可能", LCOUNT) CONTINUE SIF COND("自発Cosplay可能", LCOUNT) == 0 CONTINUE ;どれに更衣か VARSET LOCALS SPLIT CSTR:LCOUNT:希望着装履歴, "/", LOCALS ;50%で最近希望された衣装に更衣 IF RAND:2 CALL SET_COORDINATE, EXTSTR(LOCALS:0, "@"), LCOUNT ELSE CALL SET_COORDINATE, EXTSTR(TEXTR(CSTR:LCOUNT:希望着装履歴), "@"), LCOUNT ENDIF CFLAG:LCOUNT:Cosplay中 = 1 NEXT ENDSELECT ;標語で衣装を変えた後にCosplayで上書きした場合の処理 FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:Cosplay中 && CFLAG:LCOUNT:標語実践 == 2 CFLAG:LCOUNT:標語実践 = 0 NEXT ELSE ;夜間の特別な衣装 SELECTCASE TEXTS("日期対応イベント") CASE "七夕" FOR LCOUNT, 1, CHARANUM SIF COND("夜") == 0 CONTINUE ;SIF TALENT:LCOUNT:男性 ; CONTINUE SIF TALENT:LCOUNT:叛逆 || ABL:LCOUNT:信頼 < 3 CONTINUE ;浴衣に更衣 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT NEXT CASE "猫の日", "万圣节", "圣诞节", "情人節", "白色情人節" FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:叛逆 CONTINUE ;Cosplayがあるか格子 CALL SET_COORDINATE, TEXTS("日期対応イベント"), LCOUNT NEXT ENDSELECT ENDIF ;着替えた領帯ミングで自撮りを行う CALL PHOTO_SELFY ;常時V振動棒な人が電源BOXを繋いでいるかの判定 FOR LCOUNT, 2, CHARANUM SIF COND("電源BOX装着可能", LCOUNT) && RAND:3 == 0 CALL SETFLAG, "電源BOX装着", LCOUNT NEXT SELECTCASE TEXTS("曜日") CASE "日" CASEELSE CALL BLANK_DRAWLINE DRAWLINE ;入室イベント CALL EVENT_ENTER_ROOM ;点心イベント CALL EVENT_ACADEMY, "部活の点心" ENDSELECT ;夜の髪型変更はここ。朝と昼は上の方にある SIF COND("夜") CALL SETFLAG, "TPOによる外見変更" ;------------------------------------------------- ;時間ごとに変化するフラグの格子 ;------------------------------------------------- @CHECK_FLAG_CHARA #DIM LCOUNT #DIM NUM_MEMBER ;万が一の路人の消し忘れに対応 SIF FINDCHARA(CFLAG:路人, 1) > 0 CALL DEL_MOB ;現在この場所にいる角色数をカウントし、二人きりかを見る NUM_MEMBER = 1 FLAG:二人きり = 0 CVARSET CSTR, GETNUM(CSTR, "お誘い") FOR LCOUNT, 1, CHARANUM VARSET NOWEX:LCOUNT:0 ;服の移開などを直す CALL RESETFLAG_CLO, LCOUNT, "汚れは就这様" ;自宅だと靴を脱掉設定なら脱がせる CALL SET_SHOES_MEMO, LCOUNT SIF COND("外套脱衣発生", LCOUNT) CALL RESET_OTHER, "外套", LCOUNT CALL VARSET_MAIDFACE, LCOUNT CALL SETFLAG, "学力の設定", LCOUNT CALL SETFLAG, "属性", LCOUNT CALL SETFLAG, "要受精確率の設定", LCOUNT SELECTCASE COND("欲求不満", LCOUNT) CASE IS >= 2 CFLAG:LCOUNT:躁动难忍 = 1 CASE 1 IF COND("発情期", LCOUNT) CFLAG:LCOUNT:躁动难忍 = 1 ELSE CFLAG:LCOUNT:躁动难忍 = 0 ENDIF CASE IS <= 0 CFLAG:LCOUNT:躁动难忍 = 0 ENDSELECT SIF CFLAG:LCOUNT:交流中 CFLAG:LCOUNT:闲 = 0 ;男性なら胎内の精液を消去(バグや性転換後の対策)。 IF TALENT:LCOUNT:男性 BASE:LCOUNT:胎内精子量 = 0 BASE:LCOUNT:胎内精液量 = 0 TALENT:LCOUNT:V妊娠不能 = 1 ;妊娠できない人に生理周期はない SIF COND("妊娠可能", LCOUNT) == 0 BASE:LCOUNT:バイオリズム = 0 ELSE ;妊娠などの理由でバイオリズムを一旦重置されていた人の処理 SIF BASE:LCOUNT:バイオリズム == 0 BASE:LCOUNT:バイオリズム = (ABS(BASE:LCOUNT:誕生日%10 + FLAG:現実時間%10) % 10) + 1 ENDIF ;你是くつかのフラグ(主に衣服絡みの確認用フラグ)が最初からONになっている(自分の胖次とかは流石に知っているだろうと) IF LCOUNT == MASTER CALL SETFLAG_DAILY, "胖次詳細確認", MASTER CALL SETFLAG_DAILY, "胸罩形状確認", MASTER ENDIF SIF COND("現在存在", LCOUNT) == 0 || LCOUNT == MASTER CONTINUE NUM_MEMBER += 1 IF DEVENT("初回台詞", LCOUNT) == 0 CFLAG:LCOUNT:打招呼した = 1 CFLAG:LCOUNT:打招呼された = 1 ENDIF IF SAVESTR:現在位置 == CSTR:LCOUNT:現在位置 CFLAG:LCOUNT:入室までの所要時間 = 0 SIF CMOVE(SAVESTR:現在位置, LCOUNT) == 0 CSTR:LCOUNT:移動履歴 = %SAVESTR:現在位置%\/%CSTR:LCOUNT:移動履歴% ;胖次&胸罩の確認格子 SIF CHECK_CLO("胖次露出", LCOUNT) && CHECK_CLO("胖次未確認", LCOUNT) == 0 CALL SETFLAG_DAILY, "胖次形状確認", LCOUNT SIF (CHECK_CLO("胸罩露出", LCOUNT) || COND("胸罩透け", LCOUNT) ) && CHECK_CLO("胸罩未確認", LCOUNT) == 0 CALL SETFLAG_DAILY, "胸罩形状確認", LCOUNT ;電源BOX格子 SIF CFLAG:LCOUNT:電源BOX && (CFLAG:LCOUNT:掀起裙子 || CHECK_SKIRT("裙", LCOUNT) == 0) CALL SETFLAG, "電源BOX発覚", LCOUNT ENDIF SIF CFLAG:LCOUNT:加入日 == 0 CFLAG:LCOUNT:加入日 = DAY IF CFLAG:LCOUNT:優先順位 == 0 ;優先順位の調整 IF FINDCHARA(CFLAG:優先順位, 1, 2) <= 0 CFLAG:LCOUNT:優先順位 = 1 ELSEIF FINDCHARA(CFLAG:優先順位, 2, 2) <= 0 CFLAG:LCOUNT:優先順位 = 2 ELSEIF FINDCHARA(CFLAG:優先順位, 3, 2) <= 0 CFLAG:LCOUNT:優先順位 = 3 ENDIF ENDIF NEXT SIF NUM_MEMBER == 2 FLAG:二人きり = 1 ;移動場所は今のところ做爱房、体育倉庫、更衣室、保健室 ;ARGSに文字列が入っている場合は、選択肢没有でそこへの移動となる(主に、今居ない人的房間への移動) @MOVE_ROOM, ARGS #DIM LCOUNT #DIM MEMO_TARGET #DIM MEMO_LINECOUNT #DIMS MEMO_PLACE ;起きうるイベントの判定に使う #DIMS EVENT_TABLE #DIMS SELECT_TARGET #DIMS SELECT_ASSI #DIMS SELECT_NOBUTTON #DIMS CHOICES SELECT_TARGET = SELECT_ASSI = SELECT_NOBUTTON = EVENT_TABLE = STR:選択肢 = STR:禁止選択肢 = MEMO_PLACE = %SAVESTR:現在位置% MEMO_LINECOUNT = LINECOUNT ;場所指定无なら選択肢 IF ARGS == "" IF PLACE("自宅") ;partnerがいないor寝ている場合 IF TARGET == 0 || CFLAG:睡眠 SIF PLACE("居間") == 0 EVENT_TABLE += "居間/" SELECT_NOBUTTON = -%CALLNAME:MASTER%一个人移動-_NOBUTTON ELSE IF TFLAG:指导者同行 PRINTFORML -%CALLNAME:TARGET%带着%CALLNAME:ASSI%一起移動- SELECT_NOBUTTON = -只带着%CALLNAME:ASSI%移動-_NOBUTTON ELSE PRINTFORML -和%CALLNAME:TARGET%一起移動- SELECT_NOBUTTON = -%CALLNAME:MASTER%一个人移動-_NOBUTTON ENDIF STR:選択肢 = SIF MONEY >= 700 STR:選択肢 += @"情人旅館(需要%MONEY_C(700)%。有実行値和情绪的加成)\/" STR:選択肢 += "公園/" SIF PLACE("居間") == 0 STR:選択肢 += "居間/" ;MASTER,TARGET,ASSIの3人的房間を上位に表示 SIF PLACE(@"%CSVCALLNAME(NO:MASTER)%的房間") == 0 STR:選択肢 += @"%CSVCALLNAME(NO:MASTER)%的房間/" SIF PLACE(@"%CSVCALLNAME(NO:TARGET)%的房間") == 0 STR:選択肢 += @"%CSVCALLNAME(NO:TARGET)%的房間/" IF PLACE(@"%CSVCALLNAME(NO:ASSI)%的房間") == 0 SIF TFLAG:指导者同行 STR:選択肢 += @"%CSVCALLNAME(NO:ASSI)%的房間/" ENDIF ENDIF ;口上側で選択肢を自由に作ることができる TRYCALLFORM MOVE_K{NO:TARGET}_ADDSELECT ;それ以外の人的房間を下位に表示 FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:不在 CONTINUE SELECTCASE LCOUNT CASE MASTER, TARGET CONTINUE CASEELSE SIF PLACE(@"%CSVCALLNAME(NO:LCOUNT)%的房間") == 0 && CSTR:LCOUNT:現在位置 == @"%CSVCALLNAME(NO:LCOUNT)%的房間" EVENT_TABLE += @"%CSVCALLNAME(NO:LCOUNT)%的房間/" ENDSELECT NEXT SIF EVENT_TABLE != "" STR:選択肢 += @"%SELECT_NOBUTTON%\/%EVENT_TABLE%" ELSEIF PLACE("野外") IF COND("夜") || TEXTS("曜日") == "日" CHOICES = 居間 ELSE CHOICES = 部室 ENDIF ELSE IF TFLAG:指导者同行 PRINTFORML 要把%CALLNAME:TARGET%和%CALLNAME:ASSI%带去哪里? ELSE PRINTFORML 要把%CALLNAME:TARGET%带去哪里? ENDIF STR:選択肢 = 做爱房/体育倉庫/更衣室/保健室/ ;口上側で選択肢を自由に作ることができる TRYCALLFORM MOVE_K{NO:TARGET}_ADDSELECT ENDIF IF ASSI && ASSI != TARGET && COND("現在不在", ASSI) == 0 && CHARA_NUM("集合予定") != 2 IF TFLAG:指导者同行 == 0 SELECT_ASSI = 带着%CALLNAME:ASSI%一起去 ELSE SELECT_ASSI = 不带%CALLNAME:ASSI%一起去 ENDIF STR:選択肢 = %STR:選択肢%%SELECT_ASSI%\/ ENDIF SIF CEVENT("槞彁:ビザ取得约会のお誘い", MASTER) && !CEVENT("槞彁:ビザ発行不可", MASTER) && TEXTS("曜日") == "日" && NO:TARGET == 15 STR:選択肢 += "_太字_斜体_黄色_去申請就业签证_色変更解除_斜体解除_太字解除_\/" STR:選択肢 += "果然还是算了/" VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS CALL PRINT_SELECT_EX, STR:選択肢 CHOICES = %EXTSTR(LOCALS:RESULT, "", "(")% ELSE CHOICES = %ARGS% ENDIF SELECTCASE CHOICES CASE "_太字_斜体_黄色_去申請就业签证_色変更解除_斜体解除_太字解除_" CALL CALL_LIB("入界管理局イベント:移動中") CALL PRINT_SELECT("牵着手/不牵手") SELECTCASE RESULT CASE 0 PRINTFORMW 悄悄地握住了槞彁的手。 PRINTFORMW 手小小的很温暖。 PRINTFORMW 「诶嘿嘿...」 CASE 1 PRINTFORMW %CALLNAME:TARGET%无精打采地往前走。 ENDSELECT CALL CALL_LIB("入界管理局イベント:佐藤田中:選択まで") CALL PRINT_SELECT("拜托了/拒绝") SELECTCASE RESULT CASE 0 CALL SINGLE_ENDING_K15, "HappyEnd" CASE 1 CALL CALL_LIB("入界管理局イベント:佐藤田中:選択後") CALL SET_CEVENT, "槞彁:ビザ発行不可", MASTER CALL SET_CEVENT, "槞彁:Demsolaviya20XX呼び出し可", MASTER CALL D20XX_PlayableWindow ENDSELECT RETURN 0 CASE "果然还是算了" TFLAG:指导者同行 = 0 RETURN 0 CASE SELECT_NOBUTTON CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE SELECT_ASSI INVERTBIT TFLAG:指导者同行, 0 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASEELSE ;ここで颜绘変化を一旦重置 CVARSET CSTR, GETNUM(CSTR, "颜绘変化") MEMO_TARGET = TARGET IF PLACE("野外") STR:日常イベント名 = 外から戻った SAVESTR:現在位置 = %CHOICES% ELSE SAVESTR:現在位置 = %CHOICES% SELECTCASE SAVESTR:現在位置 CASE @"%CSVCALLNAME(NO:MASTER)%的房間" STR:日常イベント名 = 主人公的房間に連れ込まれた CASE "居間" IF CFLAG:睡眠 STR:日常イベント名 = 居間へ ELSE STR:日常イベント名 = 帰還 ENDIF CASEELSE STR:日常イベント名 = 摆脱 ENDSELECT ENDIF FOR LCOUNT, 2, CHARANUM SELECTCASE CFLAG:LCOUNT:不在 CASE 2 SIF STR:日常イベント名 == "外から戻った" CFLAG:LCOUNT:不在 = 0 CONTINUE CASE IS >= 1 CONTINUE ENDSELECT SELECTCASE LCOUNT CASE TARGET ;移動先が自分的房間? SELECTCASE SAVESTR:現在位置 CASE @"%CSVCALLNAME(NO:TARGET)%的房間" STR:日常イベント名 = 自室に招待 CALL SET_DEVENT, "自室訪問" CASE @"%CSVCALLNAME(NO:TARGET)%的家" STR:日常イベント名 = 自宅に招待 CALL SET_DEVENT, "自宅訪問" ;移動先が同行する指导者的房間? CASE @"%CSVCALLNAME(NO:ASSI)%的房間" IF TFLAG:指导者同行 STR:日常イベント名 = 指导者部屋訪問 CALL SET_DEVENT, "自室訪問", ASSI ENDIF CASEELSE IF SAVESTR:現在位置 == CONDS("自室") STR:日常イベント名 = 自室に招待 CALL SET_DEVENT, "自室訪問" ENDIF ENDSELECT CASE ASSI SIF ASSI == TARGET CONTINUE IF TFLAG:指导者同行 == 0 IF PLACE("自宅") ;移動先が自分的房間ならpartnerになる IF SAVESTR:現在位置 == @"%CSVCALLNAME(NO:ASSI)%的房間" CALL SETFLAG, "対象指定", ASSI IF CSTR:ASSI:現在位置 == @"%CSVCALLNAME(NO:ASSI)%的房間" STR:日常イベント名 = 自室に訪問された ELSE STR:日常イベント名 = 自室に招待 ENDIF CALL SET_DEVENT, "自室訪問", ASSI ENDIF ELSEIF COND("現在存在", LCOUNT) CFLAG:LCOUNT:不在 = 2 ELSE CFLAG:LCOUNT:不在 = 1 ENDIF CONTINUE ENDIF CASEELSE IF PLACE("自宅") ;移動先が自分的房間ならpartnerになる IF SAVESTR:現在位置 == @"%CSVCALLNAME(NO:LCOUNT)%的房間" && CSTR:LCOUNT:現在位置 == @"%CSVCALLNAME(NO:LCOUNT)%的房間" CALL SETFLAG, "対象指定", LCOUNT STR:日常イベント名 = 自室に訪問された CALL SET_DEVENT, "自室訪問", LCOUNT ENDIF ELSEIF COND("現在存在", LCOUNT) CFLAG:LCOUNT:不在 = 2 ELSE CFLAG:LCOUNT:不在 = 1 ENDIF ENDSELECT NEXT ;場所を変えた人たちのフラグを弄る CALL SETFLAG_DAILY, "場所を変える", MASTER ;partnerのフラグなど IF CFLAG:睡眠 TARGET = 0 CALL SETFLAG, "対象指定", FIND_COND("現在存在") ELSE CALL SETFLAG_DAILY, "場所を変える", TARGET ENDIF ;同行した指导者のフラグなど SIF TFLAG:指导者同行 CALL SETFLAG_DAILY, "場所を変える", ASSI SELECTCASE STR:日常イベント名 CASE "自宅に招待" CALL BLANK_DRAWLINE IF TFLAG:指导者同行 PRINTFORMW %CALLNAME:MASTER%和%CALLNAME:ASSI%访问了%CALLNAME:TARGET%的家。 ELSE PRINTFORMW %CALLNAME:MASTER%前往了%SAVESTR:現在位置%。 ENDIF ;部屋の描写 MEMO_LINECOUNT = LINECOUNT ; IF STR:日常イベント名 == "指导者の自宅に招待 ; SIF DEVENT("自宅訪問", ASSI) == 0 ; CALL EVENT_PROFILE, "自宅描写", ASSI ; ELSEIF STR:日常イベント名 == "自宅に招待 SIF DEVENT("自室訪問") == 0 CALL EVENT_PROFILE, "自宅描写", TARGET ; ENDIF SIF LINECOUNT > MEMO_LINECOUNT WAIT CASE "自室に招待", "自室に訪問された", "指导者部屋訪問" CALL BLANK_DRAWLINE IF CFLAG:睡眠 SIF CHECK_CLO("CIP発生") CALL PRINT_CUTIN, "見たまま正面", TARGET PRINTFORMW %CALLNAME:MASTER%一进去%SAVESTR:現在位置%就发现、房间的主人%CALLNAME:TARGET%正 IF CHECK_CLO("CIP発生") IF CHECK_CLO("胖次が見える格好") && CHECK_PANTIES("泳装") == 0 IF CHECK_PANTIES("布鲁马") PRINTFORM 体操服姿で ELSE PRINTFORM 只穿着胖次 ENDIF ELSEIF CHECK_CLO("泳装姿") || CHECK_PANTIES("泳装") PRINTFORM 就那樣穿著泳衣 ELSE PRINTFORM 衣冠不整地 ENDIF ENDIF PRINTFORMW 睡眠着。 ELSE PRINTFORMW %CALLNAME:MASTER%前往了%SAVESTR:現在位置%。 ENDIF ;部屋の描写 MEMO_LINECOUNT = LINECOUNT IF STR:日常イベント名 == "指导者部屋訪問" SIF DEVENT("自室訪問", ASSI) == 0 CALL EVENT_PROFILE, "自室描写", ASSI ELSE SIF DEVENT("自室訪問") == 0 CALL EVENT_PROFILE, "自室描写", TARGET ENDIF SIF LINECOUNT > MEMO_LINECOUNT WAIT ;服装の解説 IF COND("居家服に着替えた") && DEVENT("居家服解説") == 0 && STR:日常イベント名 == "自室に訪問された" && CSTR:移動履歴 == @"\/%CSVCALLNAME(NO:TARGET)%的房間\/" MEMO_LINECOUNT = LINECOUNT IF CHECK_CLO("裸体") PRINTFORMW ……一进去第一眼看到的就是%CALLNAME:TARGET%的裸体! PRINTFORMW 看起来%CALLNAME:TARGET%在在自己的房间里什么都不穿主義的 ELSEIF CHECK_CLO("没穿下衣") PRINTFORMW ……令人震惊的是%CALLNAME:TARGET%下半身连内裤都没穿 PRINTFORMW 就算是在自己的房间是不是也有点開放过頭了? ELSEIF CHECK_CLO("没穿外衣") PRINTFORMW ……令人震惊的是%CALLNAME:TARGET%上半身什么都没穿 PRINTFORMW 就算是在自己的房间是不是也有点開放过頭了? ELSEIF CHECK_CLO("内衣姿") PRINTFORMW ……%CALLNAME:TARGET%在自己的房间里装扮非常随意、除了内衣以外全部脱掉了 ELSEIF CHECK_CLO("胖次が見える格好") PRINTFORMW %CALLNAME:TARGET%在自己的房间里装扮非常随意、裙子和裤子都脱掉了、下半身只穿着一条内裤…… ELSEIF CHECK_CLO("胸罩が見える格好") PRINTFORMW %CALLNAME:TARGET%在自己的房间里装扮非常随意、衣服全都脱掉了、只穿着内衣 ENDIF SIF LINECOUNT > MEMO_LINECOUNT CALL SET_DEVENT, "居家服解説", TARGET ENDIF CALL TEXT, "出会いざまの格好所感", TARGET CASE "外から戻った" CALL BLANK_DRAWLINE PRINTFORMW %CALLNAME:MASTER%回到了%SAVESTR:現在位置% CASEELSE ;移動前の場所に居た人の中から代表で一人が台詞 IF FIND_COND("抜け出された") SWAP SAVESTR:現在位置, MEMO_PLACE CALL KOJO_GREETING, "抜け出された", FIND_COND("抜け出された") SWAP SAVESTR:現在位置, MEMO_PLACE ENDIF CALL BLANK_DRAWLINE IF PLACE("自室") PRINTFORMW %CALLNAME:MASTER%邀请%CALLNAME:TARGET%\@ TFLAG:指导者同行 ? 達 # \@去自己的房间。 ELSEIF PLACE("野外") CALL SETFLAG, "TPOによる外見変更" CALL SET_COORDINATE, "外出装", MASTER CALL SET_COORDINATE, "外出装" PRINTFORMW %CALLNAME:MASTER%带着%CALLNAME:TARGET%\@ TFLAG:指导者同行 ? 達 # \@去往了%SAVESTR:現在位置%。 ELSEIF PLACE("情人旅館") CALL SETFLAG, "TPOによる外見変更" CALL SET_COORDINATE, "外出装", MASTER CALL SET_COORDINATE, "外出装" MONEY -= 700 ITEM:潤滑液 += 1 ITEM:避孕套 += 2 PRINTFORMW %CALLNAME:MASTER%说着要不要去%SAVESTR:現在位置%、对着%CALLNAME:TARGET%\@ TFLAG:指导者同行 ? 達 # \@发出了邀请。 PRINTFORML <%CALLNAME:MASTER%獲得了房间里备好的一瓶润滑液、两个避孕套> EXP:情人旅館經驗 += 1 EXP:MASTER:情人旅館經驗 += 1 IF TFLAG:指导者同行 EXP:ASSI:情人旅館經驗 += 1 PRINTFORML 情人旅館經驗+1(三人とも) ELSE PRINTFORML 情人旅館經驗+1(二人とも) ENDIF PRINTFORMW 所持金‐%MONEY_C(700)% ELSEIF PLACE("個室") PRINTFORMW %CALLNAME:MASTER%说着要不要去%SAVESTR:現在位置%、对着%CALLNAME:TARGET%\@ TFLAG:指导者同行 ? 達 # \@发出了邀请。 ELSE PRINTFORMW %CALLNAME:MASTER%回到了%SAVESTR:現在位置% ENDIF ENDSELECT SIF CFLAG:睡眠 == 0 CALL KOJO_DAILYCOM, "場所を変える" ;前回行動フラグを一回重置 CVARSET CSTR, GETNUM(CSTR, "PREV_DAILYCOM") CVARSET CFLAG, GETNUM(CFLAG, "PREV_DAILYCATE") CALL SET_PREV_DAILYCOM SIF PLACE("学園内") CALL TALK_OTHER RETURN 1 ENDSELECT @SELECT_CALLGIRL #DIM LCOUNT #DIM CHOICE #DIMS MEMO_PLACE MEMO_PLACE = %SAVESTR:現在位置% IF PLACE("居間") PRINTFORML 要把誰叫到情人酒店呢?(需要%MONEY_C(700)%。有実行値与气氛的加成奖励) ELSE PRINTFORML 要把誰叫到做爱房来H呢? ENDIF CALL SHOW_CHARA_LIST, "叫出来H" $INPUT_LOOP INPUT CHOICE = RESULT SELECTCASE CHOICE CASE 100 RETURN 0 CASE IS < MASTER, IS >= CHARANUM GOTO INPUT_LOOP CASEELSE SIF COND("叫出来H可能", CHOICE) == 0 GOTO INPUT_LOOP ENDSELECT ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG ;前回行動フラグを一回重置 CVARSET CSTR, GETNUM(CSTR, "PREV_DAILYCOM") CVARSET CFLAG, GETNUM(CFLAG, "PREV_DAILYCATE") FLAG:叫出来H中 = 1 CALL SETFLAG, "対象指定", CHOICE ;廁所に行ってから来ます BASE:尿意 /= 5 ;叫出来Hは胖次を穿き変える SIF CFLAG:不在 CALL RAND_PANTU, TARGET CFLAG:不在 = 0 CFLAG:入室までの所要時間 = 0 IF PLACE("居間") SAVESTR:現在位置 = 情人旅館 ELSE SAVESTR:現在位置 = 做爱房 ENDIF CALL MOVE_PLACE, SAVESTR:現在位置, TARGET ;服装は约会や日常の衣装が良いかも?あとH的内衣とかどうしよ IF PLACE("情人旅館") CALL SET_COORDINATE, "外出装", MASTER CALL SET_COORDINATE, "外出装" ENDIF ;指导者は…いない方が自然か FOR LCOUNT, 2, CHARANUM SIF LCOUNT == TARGET CONTINUE IF COND("現在存在", LCOUNT) CFLAG:LCOUNT:不在 = 2 ELSE CFLAG:LCOUNT:不在 = 1 ENDIF NEXT TFLAG:地の文スキップ = 0 STR:日常イベント名 = H目的で呼び出された CALL KOJO_DAILYCOM, STR:日常イベント名, "改行没有" IF TFLAG:地の文スキップ == 0 ;移動前の場所に居た人の中から代表で一人が台詞 IF PLACE("做爱房") && FIND_COND("抜け出された") SWAP SAVESTR:現在位置, MEMO_PLACE CALL KOJO_GREETING, "抜け出された", FIND_COND("抜け出された") SWAP SAVESTR:現在位置, MEMO_PLACE ENDIF CALL BLANK_DRAWLINE IF PLACE("情人旅館") PRINTFORMW %CALLNAME:MASTER%在%SAVESTR:現在位置%旁边的小巷稍微等了一会、%CLO_ABOUT(TARGET, "姿")%的%CALLNAME:TARGET%出現了。 ;做爱房 ELSE PRINTFORMW %CALLNAME:MASTER%在%SAVESTR:現在位置%稍微等了一会、%CLO("現在的格好&の")%的%CALLNAME:TARGET%一边打招呼一边走过来了。 ENDIF ENDIF CFLAG:打招呼した = 1 ;二人きりイベント CALL EVENT_ACADEMY, "二人きり" IF PLACE("情人旅館") CALL BLANK_DRAWLINE ITEM:潤滑液 += 1 ITEM:避孕套 += 2 PRINTFORML <%CALLNAME:MASTER%獲得了房间里备好的一瓶润滑液、两个避孕套> EXP:情人旅館經驗 += 1 EXP:MASTER:情人旅館經驗 += 1 PRINTFORML 情人旅館經驗+1(二人とも) MONEY -= 700 PRINTFORMW 所持金‐%MONEY_C(700)% ENDIF CALL SET_PREV_DAILYCOM RETURN 1
yge1988/eraAkumaMaid
ERB/SHOP/SHOP.ERB
erb
unknown
46,130
;------------------------------------------------- ;相手を紹介してもらったりします ;------------------------------------------------- @SHOP_CHARA, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_TARGET #DIM CHOICE #DIMS CHOICES #DIM MEMO_BASE, 100 REDRAW 0 ;角色メイク中フラグON SETBIT FLAG:状況判定, 13 ;你の血縁フラグ等を記憶 FOR LCOUNT, 0, 100 MEMO_BASE:LCOUNT = BASE:MASTER:LCOUNT NEXT SIF CONFIG("素質的固定与除外") CALL SETFLAG, "素質的固定与除外の初期化" MEMO_LINECOUNT = LINECOUNT PRINTL CALL SHOP_CHARA_SHOW $INPUT_LOOP IF ISSKIP() == 0 INPUTS CHOICES = %RESULTS% CHOICE = TOINT(CHOICES) ELSE CHOICE = ARG ENDIF SELECTCASE CHOICE CASE 999 RETURN 0 ;[200]中等部以下 [201]1年生 [202]2年生 [203]3年生 [204]教師 [205]其他 CASE 200 TO 206, 210 IF TFLAG:过滤器 == CHOICE TFLAG:过滤器 = 0 ELSE TFLAG:过滤器 = CHOICE ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE 222 INVERTBIT FLAG:颜绘勧誘, 0 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE IS >= 1 SIF COND("勧誘可能角色", CHOICE) == 0 GOTO INPUT_LOOP ;出現条件がある場合は個別に判定 STR:実行条件 = TRYCALLFORM ADDCOND_K{CHOICE}("勧誘") ;ダメだった場合 IF STR:実行条件 != "" CALL PRINT_STRW, STR:実行条件 [IF_DEBUG] PRINTL PRINTFORML デバッグモードの特権で条件を無視して勧誘しますか? CALL PRINT_SELECT, "是/ズルはしない" SIF RESULT == 0 STR:実行条件 = [ENDIF] IF STR:実行条件 != "" CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ENDIF ;紹介してもらえるか判定。その角色が既にいるかで判定する IF FINDCHARA(NO, CHOICE) >= 0 SIF CFLAG:FINDCHARA(NO, CHOICE):初期仲間 == 0 PRINTW 已经勧誘过了呦 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ;それ以外はだいたい文字列 CASEELSE IF COMMENT_ADVISER(CHOICES) != "" CLEARLINE 1 PRINTL PRINTFORML ☆%CHOICES%☆ CALL PRINT_STRW, COMMENT_ADVISER(CHOICES) ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDSELECT MEMO_TARGET = TARGET ;注意書き…を出そうと思ったがいまさらか ;SELECTCASE CSVNAME(CHOICE) ;CASE "生実千裕" ; CALL PRINT_STRW, @"黄色_注意!この角色はグロ描写こそ無いものの、物理的に%CALLNAME:MASTER%を食べます!!" ; PRINTFORMW ……本当に勧誘しますか? ; CALL PRINT_SELECT, "是/否" ; IF RESULT ; CLEARLINE LINECOUNT - MEMO_LINECOUNT ; RESTART ; ENDIF ;ENDSELECT ;角色解説を入れる CALL CHARA_MANUAL, CHOICE ;否を選ぶと再入力 IF RESULT == 0 ;表示されていた角色を白紙に戻す DELCHARA CHARANUM-1 TARGET = MEMO_TARGET ;你のフラグの変化を元に戻す(現在だと血縁のみ) FOR LCOUNT, 0, 100 BASE:MASTER:LCOUNT = MEMO_BASE:LCOUNT NEXT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ;もしも指导者が居ない状態ならば、現在的TARGETを(可能なら)指导者にし、選んだ角色をTARGETにする SIF ASSI == 0 && TARGET && COND("助手可能") ASSI = TARGET TARGET = CHARANUM - 1 ;時間遷移でのフラグ変更を一回呼び出しておく TRYCALLFORM TIMEEVENT_K{NO:TARGET} ;式神などの特例 IF COND("基本情報隠蔽") IF COND("昼") PRINTFORM ★学園中发现的不法侵入者 ELSE PRINTFORM ★在家的外面发现的不法侵入者 ENDIF IF CSTR:関係 == "借住" PRINTFORMW 带回了家里★ ELSE PRINTFORMW 进行了勧誘★ ENDIF ELSEIF COND("種族:自动人形") PRINTFORMW ★买了想要的[%CSTR:称号%]%NAME:TARGET%★ ELSEIF COND("種族:式神") PRINTFORMW ★失去了力量的原鬼神or原妖。现在是学園的%CSTR:学年%。其名为[%CSTR:称号%]%NAME:TARGET%。现在进行了仪式★ ELSEIF CSTR:学年 == "不法侵入" PRINTFORM ★在学園里发现的不法侵入\@ COND("種族:悪魔") ? 悪魔 # 者 \@、 IF CSTR:関係 == "借住" PRINTFORMW 把[%CSTR:称号%]%NAME:TARGET%带回了家★ ELSE PRINTFORMW 勧誘了[%CSTR:称号%]%NAME:TARGET%★ ENDIF ELSE PRINTFORMW ★勧誘了学園的%CSTR:学年%、[%CSTR:称号%]%NAME:TARGET%★ ENDIF ;勧誘直後内で設定されがちな各種フラグの調整 TALENT:常時尿道塞 = COND("身嗜み:尿道拡張") TALENT:常時A肛塞 = COND("身嗜み:A拡張") TALENT:常時V振動棒 = COND("身嗜み:V拡張") FOR LCOUNT, 90, 110 SIF CEVENT(CSTRNAME:LCOUNT) == 0 CONTINUE CALL DEL_CEVENT_GROUP, CSTRNAME:LCOUNT CSTR:(CSTRNAME:LCOUNT) = %CSVCSTR(NO:TARGET, LCOUNT)% NEXT PRINTL MEMO_LINECOUNT = LINECOUNT ;加入後台詞(なくても大丈夫) CALL EVENT_PROFILE, "勧誘直後", TARGET SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 CALL CHECK_GOUI, "汎用", TARGET ;行為の禁止をしている? SIF CEVENT("尿道調教禁止") CALL PRINT_STRW, @"黄色_※注意※ %NAME:TARGET%是禁止尿道調教的角色。無論如何都不會允許" TFLAG:地の文スキップ = 0 MEMO_LINECOUNT = LINECOUNT ;出現条件の出力。特殊な場合以外は書かなくて良いです CALL EVENT_PROFILE, "出現条件", TARGET SIF COND("部室出現可能") && TFLAG:地の文スキップ == 0 && LINECOUNT == MEMO_LINECOUNT CALL PRINT_STRW, @"%NAME:TARGET%和%CALLNAME:MASTER%的関系为_黄色_%CSTR:関係%_。因此、会在(昼)的部室里露露面。" ;颜绘の設定 IF CFLAG:颜绘 == 0 DRAWLINE PRINTFORML %NAME:TARGET%还没有設定頭像。要設定吗? CALL PRINT_SELECT, "設定/不設定" IF RESULT == 0 CALL SIMULATE_MAIDFACE, TARGET ELSE PRINTFORMW 今後想要設定的时候、请在设置中调整。 ENDIF ENDIF IF PLACE("部室") IF COND("部室出現可能") DRAWLINE CALL SETFLAG, "優先順位", TARGET TFLAG:地の文スキップ = 0 MEMO_LINECOUNT = LINECOUNT CALL EVENT_PROFILE, "初訪問" IF TFLAG:地の文スキップ == 0 && LINECOUNT == MEMO_LINECOUNT PRINTFORMW ……总而言之现在%CALLNAME:TARGET%会到部室里来了。 ENDIF ELSE CFLAG:不在 = 1 CFLAG:優先順位 = CHARANUM - 2 TARGET = MEMO_TARGET ENDIF ELSEIF PLACE("自宅") IF COND("自宅出現可能") CALL SETFLAG, "優先順位", TARGET ELSE CFLAG:不在 = 1 CFLAG:優先順位 = CHARANUM - 2 TARGET = MEMO_TARGET ENDIF ENDIF @SHOP_CHARA_SHOW #DIM MEMO_TFLAG DRAWLINE CALL PRINT_STRL, @"勧誘对%CALLNAME:MASTER%的体質有兴趣的对象作为部員。详细情报请查看各个角色的_緑_□ 特記事項 □_" CALL PRINT_STRL, "黄色_(魂的授受的话性交是最簡単的方式、因此如果没有特殊注释的话那么所有人都是作为性伴侣的)" IF CONFIG("颜绘勧誘") ; CALL PRINT_STRL, "緑_※颜绘表示中は動作が重いため、マウスではなく番号直接入力が推奨です。また、全角色表示は禁止します※" ELSE CALL PRINT_STRL, "関于特技的情报可以通过按下名字按钮来进行确认" ENDIF DRAWLINE CALL PRINT_STRL, "爱心粉紅_H_已经写好了个人结局的角色会用特殊颜色标注出来_爱心粉紅_H" DRAWLINE MEMO_TFLAG = TFLAG:过滤器 IF CONFIG("颜绘勧誘") CALL PRINT_SHOP_MAIDFACE ELSE CALL SET_SHOP_CHARA_SHOW, "END格子" ENDIF TFLAG:过滤器 = MEMO_TFLAG DRAWLINE SELECTCASE TFLAG:过滤器 CASE 200 CALL PRINT_STR, "[999]返回 _黄色_[200]中等部以下_ [201]1年 [202]2年 [203]3年 [204]教師 [205]其他 [206]男性" CASE 201 CALL PRINT_STR, "[999]返回 [200]中等部以下 _黄色_[201]1年_ [202]2年 [203]3年 [204]教師 [205]其他 [206]男性" CASE 202 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 _黄色_[202]2年_ [203]3年 [204]教師 [205]其他 [206]男性" CASE 203 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 [202]2年 _黄色_[203]3年_ [204]教師 [205]其他 [206]男性" CASE 204 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 [202]2年 [203]3年 _黄色_[204]教師_ [205]其他 [206]男性" CASE 205 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 [202]2年 [203]3年 [204]教師 _黄色_[205]其他_ [206]男性" CASE 206 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 [202]2年 [203]3年 [204]教師 [205]其他 _黄色_[206]男性" CASE 210 CALL PRINT_STR, "[999]返回 [200]中等部以下 [201]1年 [202]2年 [203]3年 [204]教師 [205]其他 [206]男性" CASEELSE PRINTFORM [999]返回 [200]中等部以下 [201]1年 [202]2年 [203]3年 [204]教師 [205]其他 [206]男性 ENDSELECT IF TFLAG:过滤器 == 210 CALL PRINT_STR, @" _黄色_[210]刷新_" ELSE CALL PRINT_STR, @" [210]刷新" ENDIF CALL PRINT_STR, @" [222]颜绘\@ CONFIG("颜绘勧誘") ? 〇 # - \@" PRINTL ;------------------------------------------------- ;勧誘する角色の一覧表示 ;ARGSに"END格子"って入れるとエンディングが書かれている角色の色が変わる ;------------------------------------------------- @SET_SHOP_CHARA_SHOW, ARGS #DIM LCOUNT #DIM LCOUNT2 ;刷新过滤器 IF TFLAG:过滤器 == 210 CALL PRINT_UPDATE_MAIDFACE RETURN 1 ENDIF PRINTFORML    %TEXT_LJ("名前", 16)% %TEXT_LJ("学年",14)% %TEXT_LJ("称号",22)% 特技 DRAWLINE ;実際に角色を表示 FOR LCOUNT, 1, 200 SIF COND("勧誘画面表示", LCOUNT) == 0 CONTINUE ;その角色が既にいるかで判定 IF FINDCHARA(NO, LCOUNT) >= 0 SETCOLOR DEF_COLOR("灰色") FONTSTYLE 4 ENDIF ;エンディングが書かれているか格子(TRYCALLなのでRESULTに0を代入しておく) IF ARGS == "END格子" RESULT = 0 TRYCALLFORM IS_SINGLE_ENDING_K{LCOUNT} SIF RESULT SETCOLOR DEF_COLOR("爱心粉紅") ENDIF CALL TEXT_SHOP_CHARA_SHOW, LCOUNT RESETCOLOR FONTSTYLE 0 NEXT @TEXT_SHOP_CHARA_SHOW, ARG #DIM LCOUNT ;名前、称号、特技 IF ARG >= 100 PRINTFORM [{ARG}] ELSE PRINTFORM [{ARG, 2}] ENDIF IF STRCOUNT(CSVCSTR(ARG, GETNUM(CSTR, "CEVENT") ), "情報隠蔽") PRINTFORM %TEXT_LJ("???", 16)%  PRINTFORM %TEXT_LJ("???", 14)%  PRINTFORM %TEXT_LJ("???", 22)%  PRINTFORML ??? RETURN 1 ELSE PRINTFORM %TEXT_LJ(CSVNAME(ARG), 16)%  IF CSVTALENT(ARG, GETNUM(TALENT, "処女") ) PRINTFORM %TEXT_LJ(@"%CSVCSTR(ARG, GETNUM(CSTR, "学年") )%(処女)", 14)%  ELSE PRINTFORM %TEXT_LJ(CSVCSTR(ARG, GETNUM(CSTR, "学年") ), 14)%  ENDIF PRINTFORM %TEXT_LJ(CSVCSTR(ARG, GETNUM(CSTR, "称号") ), 22)%  ENDIF VARSET LOCALS SPLIT CSVCSTR(ARG, GETNUM(CSTR, "建议") ), "&", LOCALS FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" SIF LCOUNT == 0 PRINTBUTTON "没有", "没有" BREAK CASEELSE PRINTBUTTON LOCALS:LCOUNT, LOCALS:LCOUNT SIF LOCALS:(LCOUNT + 1) != "" PRINT & ENDSELECT NEXT PRINTL
yge1988/eraAkumaMaid
ERB/SHOP/SHOP_CHARA.ERB
erb
unknown
11,222
;------------------------------------------------- ;道具出現条件 ;------------------------------------------------- @SALEITEM_CHECK, ARG #DIM LCOUNT #DIM NEXT_LINE #DIMS NAME_ITEM CALL SETFLAG, "道具フラグ調整" DRAWLINE IF GETBIT(FLAG:ITEM_SHOP, 0) == 0 PRINTL □ 大人的玩具 □ ELSE CALL PRINT_STR, "□ 大人的玩具 … _黄色_本店会为老顾客售出更加舒服的良品_ □_L_" ENDIF NEXT_LINE = 0 FOR LCOUNT, 0, 30 SIF ITEMNAME:LCOUNT == "" CONTINUE IF ITEMSALES:LCOUNT == 0 SETCOLOR DEF_COLOR("灰色") ELSEIF ITEM:LCOUNT SETCOLOR DEF_COLOR("水色") ENDIF IF ITEM:LCOUNT NAME_ITEM = %ITEMNAME:LCOUNT% +{ITEM:LCOUNT} ELSE NAME_ITEM = %ITEMNAME:LCOUNT% ENDIF PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT), 9)% RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL PRINTL IF GETBIT(FLAG:ITEM_SHOP, 1) == 0 PRINTL □ 調教道具 □ ELSE CALL PRINT_STR, "□ 調教道具 … _黄色_使用高級品的话会在減少不快的情况下更安心的享受PLAY呦_ □_L_" ENDIF NEXT_LINE = 0 FOR LCOUNT, 30, 50 SIF ITEMNAME:LCOUNT == "" CONTINUE IF ITEMSALES:LCOUNT == 0 SETCOLOR DEF_COLOR("灰色") ELSEIF ITEM:LCOUNT SETCOLOR DEF_COLOR("水色") ENDIF IF ITEM:LCOUNT NAME_ITEM = %ITEMNAME:LCOUNT% +{ITEM:LCOUNT} ELSE NAME_ITEM = %ITEMNAME:LCOUNT% ENDIF PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT), 9)% RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL PRINTL PRINTL □ 消耗品 … 以5個为一个套装进行販售 □ NEXT_LINE = 0 FOR LCOUNT, 50, 60 SIF ITEMNAME:LCOUNT == "" CONTINUE IF ITEMSALES:LCOUNT == 0 SETCOLOR DEF_COLOR("灰色") ELSEIF ITEM:LCOUNT SETCOLOR DEF_COLOR("水色") ENDIF NAME_ITEM = %ITEMNAME:LCOUNT%×5 PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT*5), 9)% RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL IF TALENT:MASTER:男性 == 0 && ARG == MASTER PRINTL CALL PRINT_STRL, @"□ 身嗜用品 … _黄色_只有在%CALLNAME:MASTER%不是男性_的时候販売的道具(使用者是%CALLNAME:MASTER%自己) □" NEXT_LINE = 0 FOR LCOUNT, 60, 65 SIF ITEMNAME:LCOUNT == "" CONTINUE IF ITEMSALES:LCOUNT == 0 SETCOLOR DEF_COLOR("灰色") ELSEIF ITEM:LCOUNT SETCOLOR DEF_COLOR("水色") ENDIF SELECTCASE ITEMNAME:LCOUNT CASE "避妊の護符" IF TALENT:MASTER:避妊の護符 NAME_ITEM = 避妊の護符破棄 ELSE NAME_ITEM = %ITEMNAME:LCOUNT% ENDIF PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT), 9)% CASE "口服避孕薬" NAME_ITEM = %ITEMNAME:LCOUNT%×7 PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT*7), 9)% CASEELSE NAME_ITEM = %ITEMNAME:LCOUNT% PRINTFORMLC [{LCOUNT, 2}]%TEXT_LJ(NAME_ITEM, 16)%%TEXT_RJ(MONEY_C(ITEMPRICE:LCOUNT), 9)% ENDSELECT RESETCOLOR NEXT_LINE += 1 SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL ENDIF @EVENT_SHOP ;起きうるイベントの判定に使う #DIMS EVENT_TABLE #DIM CHOICE REDRAW 0 ;買い物中フラグON SETBIT FLAG:状況判定, 21 ;寝てたら連れて行かない IF TARGET == 0 || CFLAG:睡眠 ;すでに同伴して買い物した場合も連れてかない ELSEIF CHOSE_DEVENT("购物") PRINTL PRINTFORMW 刚刚才带%CALLNAME:TARGET%去过、这次就一个人去买吧。 ;それ以外なら連れていける ELSE ;買い物同伴中フラグON(続く選択肢で"否"を選ぶとOFFになる) SETBIT FLAG:状況判定, 22 IF CHECK_CLO("裸体") || CHECK_CLO("泳装姿") || CHECK_CLO("体操服姿") || CHECK_CLO("内衣姿") || CHECK_CLO("胖次が見える格好") IF COND("学園") IF COND("学生") EVENT_TABLE = 是(换成制服)/否/ ELSE EVENT_TABLE = 是(换成学園的衣装)/否/ ENDIF ELSE EVENT_TABLE = 是(换成便服)/否/ ENDIF IF CHECK_CLO("裸体") && TALENT:MASTER:認識阻害 PRINTFORML …她現在穿着不适合外出的装扮、要和%CALLNAME:TARGET%一起去吗? SIF ABL:露出癖 >= 9 EVENT_TABLE += "保持现在的装扮一起去/" ELSEIF CHECK_CLO("泳装姿") PRINTFORML 她現在穿着泳装、要和%CALLNAME:TARGET%一起去吗? SIF ABL:露出癖 >= 3 || TALENT:不知羞恥 EVENT_TABLE += "保持现在的装扮一起去/" ELSEIF CHECK_CLO("体操服姿") PRINTFORML 她現在穿着体操服、要和%CALLNAME:TARGET%一起去吗? EVENT_TABLE += "保持现在的装扮一起去/" ELSEIF CHECK_CLO("内衣姿") PRINTFORML 她現在只穿着内衣、要和%CALLNAME:TARGET%一起去吗? SIF ABL:露出癖 >= 7 EVENT_TABLE += "保持现在的装扮一起去/" ELSEIF CHECK_CLO("胖次が見える格好") PRINTFORML 她現在只穿着%PANTIES(TARGET, "胖次")%、要和%CALLNAME:TARGET%一起去吗? SIF ABL:露出癖 >= 5 EVENT_TABLE += "保持现在的装扮一起去/" ENDIF ;ELSEIF CHECK_CLO("没穿内褲") && COND("胖次形状確認") && (CSVCSTR(NO:TARGET, GETNUM(CSTR, "胖次") ) != "" || CFLAG:胖次没収) ; PRINTFORML 現在は\@ CHECK_SKIRT("迷你") ? 迷你 # \@裙にも関わらず没穿内褲のようですが、%CALLNAME:TARGET%も連れていきますか? ; IF CFLAG:胖次没収 ; EVENT_TABLE = 是/否/穿上没收的胖次一起去/ ; ELSE ; EVENT_TABLE = 是/否/穿着胖次一起去/ ; ENDIF ELSE PRINTFORML 要和%CALLNAME:TARGET%一起去吗? EVENT_TABLE = 是/否/ SIF COND("胖次没収実行可能") && COND("合意:胖次交易") EVENT_TABLE += "没収胖次帯过去/" ;2020/1/31 玛丽酱の中の人加筆  SIF COND("合意:露出PLAY") && ABL:露出癖 >= 7 && EQUIP:胖次 EVENT_TABLE += "只穿内衣帯过去/" SIF COND("合意:露出PLAY") && COND("合意:全裸化") && ABL:露出癖 >= 9 && TALENT:MASTER:認識阻害 EVENT_TABLE += "全裸着帯过去/" ENDIF VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE CHOICE = RESULT SELECTCASE LOCALS:CHOICE CASE "否" CALL KOJO_SHOP, "目送" ;買い物同伴中フラグOFF CLEARBIT FLAG:状況判定, 22 CASE "没収胖次帯过去" PRINTL PRINTFORMW %CALLNAME:MASTER%在外出之際、要求%CALLNAME:TARGET%交出胖次之后再出发。 CALL KOJO_SHOP, "没収胖次出発" PRINTL IF EQUIP:胖次 SIF COND("胖次形状確認") == 0 CALL TEXT_PANTU_CHECK_SHORT CALL SETFLAG, "胖次没収", TARGET ;買い物胖次没収中フラグON SETBIT FLAG:状況判定, 23 ELSE CALL TEXT_PANTU_CHECK, SKIRT(TARGET) ENDIF PRINTL CASE "只穿内衣帯过去" PRINTL PRINTFORMW %CALLNAME:MASTER%在进店之前、要求%CALLNAME:TARGET%脱到只穿内衣。 CALL SETFLAG, "薄着化:内衣姿", TARGET ;買い物内衣姿フラグON SETBIT FLAG:状況判定, 27 CASE "全裸着帯过去" PRINTL PRINTFORMW %CALLNAME:MASTER%在进店之前、要求%CALLNAME:TARGET%脱到全裸。 CALL SETFLAG, "全裸化", TARGET ;買い物全裸フラグON SETBIT FLAG:状況判定, 28 CASE "穿着胖次一起去", "穿上没收的胖次一起去" CALL KOJO_SHOP, "胖次穿かせて出発" IF CFLAG:胖次没収 CALL SETFLAG, "胖次返却", TARGET ;買い物胖次返却中フラグON SETBIT FLAG:状況判定, 24 ELSE CALL SET_COORDINATE, "内衣" ENDIF CASE "保持现在的装扮一起去" CALL KOJO_SHOP, "保持现在的装扮出発" ;"是"はココ。変な格好なら着替えます CASEELSE CALL KOJO_SHOP, "一緒に出発" IF CHECK_CLO("裸体") || CHECK_CLO("泳装姿") || CHECK_CLO("体操服姿") || CHECK_CLO("内衣姿") || CHECK_CLO("胖次が見える格好") IF COND("学園") CALL SET_COORDINATE, "制服" ELSE CALL SET_COORDINATE, "外出装" ENDIF PRINTFORMW %CALLNAME:TARGET%快速地换好衣服、跟着%CALLNAME:MASTER%一起来了。 ENDIF ENDSELECT ENDIF PRINTL IF COND("買い物同伴中") ;同伴して買い物したフラグON CSTR:DAILYCOM履歴 += "@购物/" IF CHECK_CLO("裸体") PRINTFORML 「欢迎!? 光……临……?」 PRINTFORMW 店員被%CALLNAME:TARGET%的様子吓了一跳、什么话都没有说 ELSEIF CHECK_CLO("泳装姿") || CHECK_CLO("体操服姿") PRINTFORML 「欢迎光临ー」 PRINTFORMW 店員瞥了一眼%CALLNAME:TARGET%、什么话都没有说 ELSEIF CHECK_CLO("内衣姿") || CHECK_CLO("胖次が見える格好") PRINTFORML 「欢迎光临ー」 PRINTFORMW 店員瞥了%CALLNAME:TARGET%好几眼、什么话都没有说 ELSEIF CHECK_SKIRT("迷你") PRINTFORML 「欢迎光临ー」 PRINTFORMW 店員靠近穿着迷你裙的%CALLNAME:TARGET%、对着大腿看了好几眼、什么话都没有说 ELSE PRINTFORMW 「欢迎光临ー」 ENDIF ELSE PRINTFORMW 「欢迎光临ー」 ENDIF CALL EVENT_SHOP_BUY, MASTER @EVENT_SHOP_BUY, ARG #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 #DIM EXIST_KOJO #DIM CHOICE #DIM PURCHASE_NUMBER = 1 ;商品選択番号などとのバッティングを防ぐために, 購入数の変更は大号数字を加えて表現する ;9999も何かで使用する可能性を考えてとりあえず10000以降を使用するように設定 ;Standard+-11でMIN/MAXを表現する Standard+-10以内で就这様購入数の変更を表現する #DIM CONST Purchase_Number_Standard = 10011 #DIM CONST Possession_Number_Min = 1 #DIM CONST Possession_Number_Max = 99 MEMO_LINECOUNT = LINECOUNT PRINTL DRAWLINE SELECTCASE ARG CASE MASTER PRINTFORML 購入者为%CALLNAME:ARG% (所持金:%MONEY_C(MONEY)%) CALL PRINT_STRL, "要買哪个呢?已持有1个以上的会变成_水色_这个颜色_" CASE TARGET IF CHECK_CLO("裸体") CALL PRINT_STR, @"購入者为%CALLNAME:TARGET%_爱心粉紅_(裸体)__L" ELSEIF CHECK_CLO("泳装姿") CALL PRINT_STR, @"購入者为%CALLNAME:TARGET%_黄色_(泳装姿)__L" ELSEIF CHECK_CLO("体操服姿") CALL PRINT_STR, @"購入者为%CALLNAME:TARGET%_黄色_(体操服姿)__L" ELSEIF CHECK_CLO("内衣姿") CALL PRINT_STR, @"購入者为%CALLNAME:TARGET%_黄色_(内衣姿)__L" ELSEIF CHECK_CLO("没穿内褲") && COND("胖次形状確認") CALL PRINT_STR, @"購入者为%CALLNAME:TARGET%_黄色_(没穿内褲)__L" ELSE PRINTFORML 購入者为%CALLNAME:TARGET% ENDIF PRINTFORML 要買哪个呢? (所持金:%MONEY_C(MONEY)%) ENDSELECT DRAWLINE CALL PRINT_STRL, "□ 購入個数 … _黄色_最多可以购买指定个数的数量_ □_" PRINTFORM {PURCHASE_NUMBER, 2} 個 PRINT PRINTBUTTON "[ +1]", Purchase_Number_Standard+1 PRINT PRINTBUTTON "[+10]", Purchase_Number_Standard+10 PRINT PRINTBUTTON "[ -1]", Purchase_Number_Standard-1 PRINT PRINTBUTTON "[-10]", Purchase_Number_Standard-10 PRINT PRINTBUTTON "[MIN]", Purchase_Number_Standard-11 PRINT PRINTBUTTON "[MAX]", Purchase_Number_Standard+11 PRINTL CALL SALEITEM_CHECK, ARG PRINTL CALL SHOW_ITEM_HAVE DRAWLINE IF COND("買い物同伴中") && COND("買い物同伴相手が購入") == 0 IF ARG != TARGET PRINTFORML [100]让%CALLNAME:TARGET%来结账(但是、每个時間段只能进行一次!) ELSE PRINTFORML [100]果然还是自己来结账吧 ENDIF ENDIF ;2020/1/31 玛丽酱の中の人加筆  EXIST_KOJO = 0 MEMO_LINECOUNT2 = LINECOUNT TRYCALLFORM KOJO_SHOP_K{NO:TARGET}, "询问有什么想要的东西" SIF LINECOUNT > MEMO_LINECOUNT2 EXIST_KOJO = 1 CLEARLINE LINECOUNT - MEMO_LINECOUNT2 IF EXIST_KOJO && COND("買い物同伴中") && COND("询问有什么想买的东西") == 0 PRINTFORML [101]询问%CALLNAME:TARGET%有没有什么想要的东西(但是、每个時間段只能进行一次!) ENDIF ;何を買ったか、管理するのが面倒なので未実装 ;IF COND("買い物同伴中") && COND("購入物をお試し") == 0 ; PRINTFORML [101]%CALLNAME:TARGET%に買った物を使ってもらう(ただし、各時間帯に1回だけ!) ;ENDIF DRAWLINE IF CEVENT("槞彁:バイト探し", MASTER) && !CEVENT("槞彁:就労ビザ取得命令", MASTER) SIF COND("買い物同伴中") && COND("買い物同伴相手が購入") == 0 CLEARLINE 1;DRAWLINEを削除しますわよ(これ絶対もっといい方法有るでしょ) HTML_PRINT @"<button value='200'><p align='left'><font color = 'Yellow'><b>[200] 听说正在招打工的</b></font></p></button>" DRAWLINE ENDIF PRINTFORML [999] 从店里出去 { CALL INPUT_SELECT, 100, 100, 101, 200, 999, Purchase_Number_Standard+1, Purchase_Number_Standard+10, Purchase_Number_Standard-1, Purchase_Number_Standard-10, Purchase_Number_Standard-11, Purchase_Number_Standard+11 } CHOICE = RESULT SELECTCASE CHOICE CASE 999 IF COND("買い物同伴中") IF CHECK_CLO("裸体") || CHECK_CLO("内衣姿") PRINTFORMW 「非常感谢。欢迎您下次光临」 ELSEIF CHECK_SKIRT("迷你") PRINTFORML 「谢谢惠顾ー」 PRINTFORMW 店員深深鞠着躬目送%CALLNAME:TARGET%离開了。 ELSE PRINTFORMW 「谢谢惠顾ー」 ENDIF ELSE PRINTFORMW 「谢谢惠顾ー」 ENDIF IF COND("買い物同伴中") IF COND("買い物全裸中") PRINTL PRINTFORMW 走出店的%CALLNAME:MASTER%把%CALLNAME:TARGET%穿着的东西还了回去。 CALL SET_MEMO_DRESS, "脱掉的衣服一览", TARGET ELSEIF COND("買い物内衣姿") PRINTL PRINTFORMW 走出店的%CALLNAME:MASTER%把%CALLNAME:TARGET%穿着的东西还了回去。 CALL SET_MEMO_DRESS, "脱掉的衣服一览", TARGET CFLAG:薄着变成了 = 0 ELSEIF COND("買い物胖次没収中") PRINTL PRINTFORMW 从店里出来的%CALLNAME:MASTER%把胖次还给了%CALLNAME:TARGET%。 CALL SETFLAG, "胖次返却", TARGET ENDIF CALL KOJO_SHOP, "购物終了" ;何か購入したなら記録 IF COND("買上品数") > 0 STR:日常イベント名 = 買東西 CALL SET_PREV_DAILYCOM ENDIF ENDIF REDRAW 1 PURCHASE_NUMBER = 1 RETURN 0 CASE 200 IF CEVENT("槞彁:バイト探し", MASTER) && !CEVENT("槞彁:就労ビザ取得命令", MASTER) ;ここに槞彁の就労ビザ発行命令 IF COND("買い物同伴中") && NO:TARGET == 15 ;PRINTFORMW 槞彁同伴時メッセージ IF CEVENT("槞彁:槞彁を連れてきて", MASTER) == 0 ;初手で槞彁を連れて店来了場合 PRINTFORMW 「欢迎光临ー」 PRINTFORMW 「ん?アルバイト欲しくないかだって?」 PRINTFORMW 「そうだねぇ、ちょっとそろそろアルバイトの一人でも雇っても良いかもしれんねぇ」 PRINTFORMW 「じゃあ...って、もう来てるのか、話が早いね」 PRINTL PRINTFORMW 「はは、安心しなよこの子を襲ったりなんて不会」 PRINTFORMW 槞彁は你の後ろに隠れて様子を見ている PRINTFORMW 「おや、お嬢酱悪魔かい?珍しいねぇ、職業悪魔として来たわけじゃないのかい?」 PRINTFORMW 店員はやけに悪魔の事について詳しい... PRINTFORMW 「このお店には色々な人が来るからねぇ、殺人鬼が来ようが創造主が来ようが気にしなくなっちゃったよ。ハハハ」 PRINTFORMW 「ところで...職業悪魔じゃないということは就労ビザは酱と発行してもらってるかい?」 CALL CALL_LIB("アルバイト探しイベント:店員との会話") ELSE ;連れてこいと言われたので連れてきた PRINTFORMW 「お、その子が話に出てたアルバイト希望の子かい?」 PRINTFORMW 「はは、安心しなよこの子を襲ったりなんて不会」 PRINTFORMW 槞彁は你の後ろに隠れて様子を見ている PRINTFORMW 「おや、お嬢酱悪魔かい?珍しいねぇ、職業悪魔として来たわけじゃないのかい?」 PRINTFORMW 店員はやけに悪魔の事について詳しい... PRINTFORMW 「このお店には色々な人が来るからねぇ、殺人鬼が来ようが創造主が来ようが気にしなくなっちゃったよ。ハハハ」 PRINTFORMW 「ところで...職業悪魔じゃないということは就労ビザは酱と発行してもらってるかい?」 CALL CALL_LIB("アルバイト探しイベント:店員との会話") ENDIF CALL SET_CEVENT, "槞彁:就労ビザ取得命令", MASTER ELSEIF CEVENT("槞彁:槞彁を連れてきて", MASTER) PRINTFORMW 「アルバイトの子、楽しみにしてるよ」 ;HTML_PRINT @"<p align='left'><font color = 'Yellow'>%CNAME("槞彁")%を連れてこのお店に来よう...</font></p>" HTML_PRINT @"<p align='left'><font color = 'Yellow'>%NAME:FINDCHARA(NO, 15)%を連れてこのお店に来よう...</font></p>";槞彁を桑付けしたくないのでこちらを使うわよ WAIT ELSE PRINTFORMW 「欢迎光临ー」 PRINTFORMW 「ん?アルバイト欲しくないかだって?」 PRINTFORMW 「そうだねぇ、ちょっとそろそろアルバイトの一人でも雇っても良いかもしれんねぇ」 PRINTFORMW 「じゃあ、今度アルバイト希望の子連れきてよ」 ;HTML_PRINT @"<p align='left'><font color = 'Yellow'>%CNAME("槞彁")%を連れてこのお店に来よう...</font></p>" HTML_PRINT @"<p align='left'><font color = 'Yellow'>%NAME:FINDCHARA(NO, 15)%を連れてこのお店に来よう...</font></p>";槞彁を桑付けしたくないのでこちらを使うわよ WAIT CALL SET_CEVENT, "槞彁:槞彁を連れてきて", MASTER ENDIF ENDIF CASE 101 IF COND("買い物同伴中") && COND("询问有什么想买的东西") == 0 CALL KOJO_SHOP, "询问有什么想要的东西" CLEARLINE 1 WAIT ;partnerに欲しい物を聞けるのは一回だけ ;買い物同伴相手の欲しい物フラグON SETBIT FLAG:状況判定, 29 ENDIF CASE 100 IF COND("買い物同伴中") && COND("買い物同伴相手が購入") == 0 IF ARG != TARGET ARG = TARGET CALL KOJO_SHOP, "会計交代" ELSE ARG = MASTER ENDIF ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT CASE Purchase_Number_Standard-11 PURCHASE_NUMBER = Possession_Number_Min CLEARLINE LINECOUNT - MEMO_LINECOUNT CASE Purchase_Number_Standard+11 PURCHASE_NUMBER = Possession_Number_Max CLEARLINE LINECOUNT - MEMO_LINECOUNT CASE Purchase_Number_Standard-10 TO Purchase_Number_Standard+10 PURCHASE_NUMBER = LIMIT(PURCHASE_NUMBER + CHOICE - Purchase_Number_Standard, 1, Possession_Number_Max) CLEARLINE LINECOUNT - MEMO_LINECOUNT CASEELSE ;売ってない番号を選択したらやり直し IF ITEMSALES:CHOICE == 0 SELECTCASE ITEMNAME:CHOICE CASE "極太振動棒", "腕型振動棒", "馬型振動棒" SIF ITEM:振動棒套装 == 0 PRINTFORMW 只有购买了『振動棒套装』的客人才可以购买大型振动棒。 ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF ;今買った物 STR:購入道具 = %ITEMNAME:CHOICE% IF ARG == TARGET CALL KOJO_SHOP, "商品購入" ;何を買わされたかフラグON CALL SET_SEVENT, ITEMNAME:CHOICE ENDIF CALL CALC_COUNT_BUYABLE(CHOICE, PURCHASE_NUMBER, Possession_Number_Min, Possession_Number_Max) IF RESULT != PURCHASE_NUMBER PURCHASE_NUMBER = RESULT CALL PRINT_STRL, @"黄色_%RESULTS%" ENDIF SELECTCASE CHOICE ;大人のおもちゃ CASE 0 TO 29 ;+値は最初の1個購入時点で+0なので所持数+購入数-1 PRINTFORMW <%ITEMNAME:CHOICE%\@ ITEM:CHOICE + PURCHASE_NUMBER > 1 ? +{ITEM:CHOICE + PURCHASE_NUMBER - 1}#\@を購入しました> IF !ITEM:CHOICE ;補足があるならここで SELECTCASE ITEMNAME:CHOICE CASE "振動棒套装" PRINTFORMW 普通尺寸的、稍微大一点的、双頭振動棒的三个一套的套装。 CASE "拘束具" PRINTFORMW 各種拘束道具、縄、口枷、眼罩的组合套装。 CASE "尿道探针" PRINTFORML □ 補足 □--------------------------------------------------------------------- PRINTFORM 在對尿道進行擴張的時候、如果具有 CALL PRINT_COLORTEXT, "[性器拡張知識]", DEF_COLOR("黄色") PRINTFORM 或 CALL PRINT_COLORTEXT, "[拡張適性]", DEF_COLOR("黄色") PRINTFORML 的话会更容易出現進展。 PRINTFORM 尽管并不是对拡張的容易度有影響的素質、 CALL PRINT_COLORTEXT, "[倒錯的]", DEF_COLOR("黄色") PRINTFORML 有这些的话就可以抑制反感 PRINTFORML PRINTFORML 尿道的快感是、初期的時候疼痛非常强烈而没有快感 PRINTFORML 随着経験的累积、痛苦会減少、习惯被玩弄尿道之后就没问题了 PRINTFORM 积累了因为玩弄尿道而絶頂的経験之后、 CALL PRINT_COLORTEXT, "[尿道性感]", DEF_COLOR("黄色") PRINTFORML 就可以觉醒出来了 CALL PRINT_COLORTEXT, "[尿道性感]", DEF_COLOR("黄色") PRINTFORMW 没有的话就基本上不怎么能变舒服、所以请尽早取得 ENDSELECT ENDIF ITEM:CHOICE += PURCHASE_NUMBER MONEY -= ITEMPRICE:CHOICE * PURCHASE_NUMBER IF GETBIT(FLAG:ITEM_SHOP, 0) == 0 PRINTL PRINTFORMW ……店員从里面拿出了贴着『%ITEMNAME:CHOICE% +{ITEM:CHOICE}』的商品摆在了同一个位置。 PRINTFORMW 看起来、越买就越会出现质量更好的东西的様子(会把不需要的东西替换掉)。 CALL PRINT_STR, "詳细地问了一下、_黄色_+X的玩具大概会增加X成的舒服程度_的様子。_W_" SETBIT FLAG:ITEM_SHOP, 0 ENDIF ;調教道具 CASE 30 TO 49 ;+値は最初の1個購入時点で+0なので所持数+購入数-1 PRINTFORMW <%ITEMNAME:CHOICE%\@ ITEM:CHOICE + PURCHASE_NUMBER > 1 ? +{ITEM:CHOICE + PURCHASE_NUMBER - 1}#\@を購入しました> ITEM:CHOICE += PURCHASE_NUMBER MONEY -= ITEMPRICE:CHOICE * PURCHASE_NUMBER IF GETBIT(FLAG:ITEM_SHOP, 1) == 0 PRINTL PRINTFORMW ……店員从里面拿出了贴着『%ITEMNAME:CHOICE% +{ITEM:CHOICE}』的商品摆在了同一个位置。 PRINTFORMW 看起来、越买就越会出现质量更好的东西的様子(会把不需要的东西替换掉)。 CALL PRINT_STR, "詳细地问了一下、_黄色_+X的調教道具大概会減少X値左右的反感_的様子。_W_" SETBIT FLAG:ITEM_SHOP, 1 ENDIF ;潤滑液など、消耗品 CASE 50 TO 59 PRINTFORMW <购买了%ITEMNAME:CHOICE%{PURCHASE_NUMBER}套件(\@ PURCHASE_NUMBER > 1 ? {PURCHASE_NUMBER*5}個#5個\@)> ITEM:CHOICE += 5 * PURCHASE_NUMBER MONEY -= ITEMPRICE:CHOICE * 5 * PURCHASE_NUMBER ;使用道具、素質道具 CASEELSE CALL USE_ITEM ENDSELECT IF COND("買い物同伴中") ;今買った物を記録 SIF CSTR:SHOP_BUY履歴 == "" CSTR:SHOP_BUY履歴 = / CSTR:SHOP_BUY履歴 = %CSTR:SHOP_BUY履歴%%ITEMNAME:CHOICE%\/ ;角色同伴なら反応あったり SIF ARG != TARGET CALL KOJO_SHOP, "店内待機" ;partnerが買ってくれるのは一回だけ IF ARG == TARGET PRINTL PRINTFORMW 接下来就是%CALLNAME:MASTER%来继续买东西了。 ARG = MASTER ;買い物同伴相手が購入フラグON SETBIT FLAG:状況判定, 25 ENDIF ENDIF PURCHASE_NUMBER = Possession_Number_Min ENDSELECT RESTART ;------------------------------------------------- ;道具購入可能数 ;@RETURN RESULT 道具購入可能数 ; ITEMPRICEが0のときは最小購入数を返す ;@RETURN RESULTS 道具購入可能数が指定より減少した場合にユーザーに表示するエラー文章 ; 指定が通る場合は空文字列を返す ;------------------------------------------------- @CALC_COUNT_BUYABLE, CHOICE, PURCHASE_NUMBER, Possession_Number_Min, Possession_Number_Max #DIM CHOICE #DIM PURCHASE_NUMBER #DIM Possession_Number_Min #DIM Possession_Number_Max #DIM PRICE #DIM LIMIT_BY_MONEY #DIM LIMIT_BY_NUMBER #DIM IS_CONSUMABLE SIF ITEMPRICE:CHOICE == 0 RETURN Possession_Number_Min IS_CONSUMABLE = 50 <= CHOICE && CHOICE <= 59 PURCHASE_NUMBER = LIMIT(PURCHASE_NUMBER, Possession_Number_Min, Possession_Number_Max) ;消耗品(50-59番)は5個組販売 PRICE = IS_CONSUMABLE ? ITEMPRICE:CHOICE*5 # ITEMPRICE:CHOICE LIMIT_BY_MONEY = MONEY/PRICE LIMIT_BY_NUMBER = IS_CONSUMABLE ? (Possession_Number_Max - ITEM:CHOICE)/5 # Possession_Number_Max - ITEM:CHOICE IF PURCHASE_NUMBER == MIN(PURCHASE_NUMBER, LIMIT_BY_MONEY, LIMIT_BY_NUMBER) RESULTS '= "" RETURN PURCHASE_NUMBER ENDIF ;所持金制限と所持数制限が同じ場合は所持数制限のメッセージを優先するほうが分かりやすいか IF LIMIT_BY_MONEY < LIMIT_BY_NUMBER PURCHASE_NUMBER = LIMIT_BY_MONEY RESULTS '= @"因为所持金不足只能购买{PURCHASE_NUMBER}\@ IS_CONSUMABLE ? 套 # 個 \@" ELSE PURCHASE_NUMBER = LIMIT_BY_NUMBER RESULTS '= @"因为所持数制限(最大{Possession_Number_Max}個)只能购买{PURCHASE_NUMBER}\@ IS_CONSUMABLE ? 套 # 個 \@" ENDIF RETURN PURCHASE_NUMBER ;------------------------------------------------- ;道具使用 ;------------------------------------------------- @USE_ITEM, ARGS #DIM LCOUNT #DIM CHOICE, 2 #DIM MEMO, 10 #DIM MEMO_LINECOUNT #DIMS TEXT_AFTERBUY TEXT_AFTERBUY = MEMO_LINECOUNT = LINECOUNT DRAWLINE SELECTCASE STR:購入道具 CASE "避妊の護符" IF TALENT:MASTER:避妊の護符 PRINTFORML 要破坏%CALLNAME:MASTER%身上的避妊の護符吗? ELSE PRINTFORML 要穿上避妊の護符吗? CALL PRINT_STRL, "※有着避妊魔法的T字形的小小的護符。_爱心粉紅_効果永続、穿戴在子宫之中_※" ENDIF CALL PRINT_SELECT, "是/否" SIF RESULT RETURN 0 ;付けている場合には取下 IF TALENT:MASTER:避妊の護符 PRINTFORMW <拽了一下%CALLNAME:MASTER%的子宮口里垂下的绳子、避妊の護符被破壊了> TALENT:MASTER:避妊の護符 = 0 ELSE PRINTFORML <%CALLNAME:MASTER%的子宮戴上了避妊の護符> PRINTFORMW 从子宮口里垂下了一条用来去除護符的柔软的绳子… ;即座に避妊の効果が出る CALL SETFLAG, "妊娠フラグ消去", MASTER TALENT:MASTER:避妊の護符 = 1 ENDIF MONEY -= ITEMPRICE:(STR:購入道具) RETURN 1 CASE "口服避孕薬" PRINTFORMW <口服避孕薬买了7个> CFLAG:MASTER:口服避孕薬 = 1 TALENT:MASTER:口服避孕薬派 = 1 ITEM:(STR:購入道具) += 7 MONEY -= ITEMPRICE:(STR:購入道具)*7 RETURN 1 CASE "事后避孕药" PRINTFORML 要喝事后避孕药吗?(能够防止现在受精了的卵子着床) CALL PRINT_SELECT, "是/否" SELECTCASE RESULT CASE 0 PRINTFORMW %CALLNAME:MASTER%喝下了事后避孕药。 CALL SETFLAG, "事后避孕药", MASTER MONEY -= ITEMPRICE:(STR:購入道具) RETURN 1 CASE 1 RETURN 0 ENDSELECT CASE "脱毛剤" PRINTFORML 要脱陰毛还是%TEXTS("腋")%毛? IF COND("陰毛", MASTER) <= 3 CALL PRINT_STRL, @"灰色_ [×] 陰毛 (現在は:%CONDS("陰毛", MASTER)%)" ELSE PRINTFORML [ 0] 陰毛 (現在は:%CONDS("陰毛", MASTER)%) ENDIF IF COND("腋毛", MASTER) <= 3 CALL PRINT_STRL, @"灰色_ [×] %TEXTS("腋")%毛 (現在は:%CONDS("腋毛", MASTER)%)" ELSE PRINTFORML [ 1] %TEXTS("腋")%毛 (現在は:%CONDS("腋毛", MASTER)%) ENDIF PRINTFORML [100] 果然还是算了 CALL INPUT_SELECT, 2, 100 SELECTCASE RESULT CASE 100 RETURN 0 CASE 0 IF COND("陰毛", MASTER) <= 3 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF BASE:MASTER:陰毛 = 200 TEXT_AFTERBUY = %CALLNAME:MASTER%の陰毛が[%CONDS("陰毛", MASTER)%]变成了! CASE 1 IF COND("腋毛", MASTER) <= 3 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF BASE:MASTER:腋毛 = 200 TEXT_AFTERBUY = %CALLNAME:MASTER%の腋毛が[%CONDS("腋毛", MASTER)%]变成了! ENDSELECT MONEY -= ITEMPRICE:(STR:購入道具) CASE "生毛薬" PRINTFORML 要长陰毛还是%TEXTS("腋")%毛? IF COND("陰毛", MASTER) >= 7 CALL PRINT_STRL, @"灰色_ [×] 陰毛 (現在は:%CONDS("陰毛", MASTER)%)" ELSE PRINTFORML [ 0] 陰毛 (現在は:%CONDS("陰毛", MASTER)%) ENDIF IF COND("腋毛", MASTER) >= 7 CALL PRINT_STRL, @"灰色_ [×] %TEXTS("腋")%毛 (現在は:%CONDS("腋毛", MASTER)%)" ELSE PRINTFORML [ 1] %TEXTS("腋")%毛 (現在は:%CONDS("腋毛", MASTER)%) ENDIF PRINTFORML [100] 果然还是算了 CALL INPUT_SELECT, 2, 100 SELECTCASE RESULT CASE 100 RETURN 0 CASE 0 IF COND("陰毛", MASTER) >= 7 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF BASE:MASTER:陰毛 = BASE:MASTER:陰毛/100*100 + 100 SELECTCASE BASE:MASTER:陰毛 CASE 300 BASE:MASTER:陰毛 += 100 ENDSELECT TEXT_AFTERBUY = %CALLNAME:MASTER%の陰毛が[%CONDS("陰毛", MASTER)%]变成了! CASE 1 IF COND("腋毛", MASTER) >= 7 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF BASE:MASTER:腋毛 = BASE:MASTER:腋毛/100*100 + 100 SELECTCASE BASE:MASTER:腋毛 CASE 300, 500 BASE:MASTER:腋毛 += 100 ENDSELECT TEXT_AFTERBUY = %CALLNAME:MASTER%の腋毛が[%CONDS("腋毛", MASTER)%]变成了! ENDSELECT MONEY -= ITEMPRICE:(STR:購入道具) ENDSELECT PRINTFORMW %TEXT_AFTERBUY% CALL SETFLAG, "道具フラグ調整" IF ITEMSALES:(STR:購入道具) CLEARLINE LINECOUNT - MEMO_LINECOUNT PRINTFORML %TEXT_AFTERBUY% RESTART ENDIF RETURN 1 VARSET LOCAL FOR LCOUNT, 1, CHARANUM LOCAL:LCOUNT = 0 ;登録番号・名前・体力・其他ステータスをまとめて表示 SELECTCASE STR:購入道具 CASE "脱毛剤" SIF COND("陰毛", LCOUNT) <= 2 && COND("腋毛", LCOUNT) <= 2 CONTINUE CALL PRINT_NUM_NAME, "陰毛&腋毛", LCOUNT CASE "生毛薬" SIF (COND("陰毛", LCOUNT) == 0 || COND("陰毛", LCOUNT) >= 7) && (COND("腋毛", LCOUNT) == 0 || COND("腋毛", LCOUNT) >= 7) CONTINUE CALL PRINT_NUM_NAME, "陰毛&腋毛", LCOUNT CASE "避妊の護符" SIF TALENT:LCOUNT:妊娠 || TALENT:LCOUNT:処女 || TALENT:LCOUNT:V妊娠不能 || COND("着床確認", LCOUNT) CONTINUE CALL PRINT_NUM_NAME, "避妊措置", LCOUNT CASEELSE CALL PRINT_NUM_NAME, "能力表示", LCOUNT ENDSELECT LOCAL:LCOUNT = 1 NEXT PRINTL [100]返回 $INPUT_LOOP INPUT IF RESULT == 100 RETURN 0 ELSEIF RESULT < MASTER || RESULT >= CHARANUM GOTO INPUT_LOOP ELSEIF LOCAL:RESULT == 0 GOTO INPUT_LOOP ENDIF ;選択角色をCHOICEに保存 CHOICE = RESULT ;お会計はSELECTCASEの終了後なので、RESTARTさせる場合にはその前に代金を頂くこと SELECTCASE STR:購入道具 ;陰毛を生やす CASE "生毛薬" IF COND("陰毛", CHOICE) == 0 || COND("陰毛", CHOICE) >= 7 RESULT = 1 ELSEIF COND("腋毛", CHOICE) == 0 || COND("腋毛", CHOICE) >= 7 RESULT = 0 ELSE PRINTFORML 要长陰毛还是%TEXTS("腋")%毛? PRINTFORML [ 0] 陰毛 PRINTFORML [ 1] %TEXTS("腋")%毛 CALL INPUT_SELECT, 2 ENDIF IF RESULT == 0 PRINTFORMW <%CALLNAME:CHOICE%的阴部的毛生长了> SELECTCASE COND("陰毛", CHOICE) CASE IS <= 5 BASE:CHOICE:陰毛 = 600 CASE 6 BASE:CHOICE:陰毛 = 700 ENDSELECT ELSE PRINTFORMW <%CALLNAME:CHOICE%的%TEXTS("腋")%毛生长了> BASE:CHOICE:腋毛 = 700 ENDIF SIF COND("種族:人形", CHOICE) PRINTFORMW 然而、因为%CALLNAME:CHOICE%是人偶所以并不能无法生长。 ;陰毛を失くす CASE "脱毛剤" IF COND("陰毛", CHOICE) <= 2 RESULT = 1 ELSEIF COND("腋毛", CHOICE) <= 2 RESULT = 0 ELSE PRINTFORML 要脱陰毛还是%TEXTS("腋")%毛? PRINTFORML [ 0] 陰毛 PRINTFORML [ 1] %TEXTS("腋")%毛 CALL INPUT_SELECT, 2 ENDIF IF RESULT == 0 PRINTFORMW <%CALLNAME:CHOICE%的阴部脱毛了> BASE:CHOICE:陰毛 = 200 ;人形なら、白虎化 SIF COND("種族:人形", CHOICE) BASE:CHOICE:陰毛 = 100 ELSE PRINTFORMW <%CALLNAME:CHOICE%の%TEXTS("腋")%毛脱毛了> BASE:CHOICE:腋毛 = 200 SIF COND("種族:人形", CHOICE) BASE:CHOICE:腋毛 = 100 ENDIF ;避妊の護符 CASE "避妊の護符" ;付けている場合には取下 IF TALENT:CHOICE:避妊の護符 PRINTFORMW <拽了一下%CALLNAME:CHOICE%的子宮口里垂下的绳子、避妊の護符被破壊了> TALENT:CHOICE:避妊の護符 = 0 ELSE PRINTFORML <%CALLNAME:CHOICE%的子宮内装备了避妊の護符> PRINTFORMW 从子宮口里垂下了一条用来去除護符的柔软的绳子… ;即座に避妊の効果が出る CALL SETFLAG, "妊娠フラグ消去", CHOICE TALENT:CHOICE:避妊の護符 = 1 MONEY -= ITEMPRICE:(STR:購入道具) ENDIF SWAP TARGET, CHOICE CALL KOJO_EVENT, "避妊の護符" SWAP TARGET, CHOICE IF MONEY >= ITEMPRICE:(STR:購入道具) RESTART ELSE RETURN 0 ENDIF ENDSELECT ;代金はここで支払う(一部例外有) MONEY -= ITEMPRICE:(STR:購入道具)
yge1988/eraAkumaMaid
ERB/SHOP/SHOP_ITEM.ERB
erb
unknown
33,773
;ARGには作成する角色のNO、ARGSは名前が変更された場合にはそれが入っている @CHARA_MANUAL, ARG, ARGS #DIM MEMO_FLAG MEMO_FLAG = FLAG:項目OFF STR:髪記録 = STR:表情記録 = STR:淫紋記録 = FLAG:項目OFF = 0 CALL CHARA_MANUAL_MAIN, ARG, ARGS FLAG:項目OFF = MEMO_FLAG STR:髪記録 = STR:表情記録 = STR:淫紋記録 = SIF RESULT RETURN 1 RETURN 0 @CHARA_MANUAL_MAIN, ARG, ARGS #DIMS CHOICES #DIM ACTOR TFLAG:システム文スキップ = 1 ;解説、弱点、性格、難易度、助手能力表示 CALL PROFILE, ARG, ARGS TFLAG:システム文スキップ = 0 ACTOR = CHARANUM-1 IF FLAG:オープニング CALL PRINT_STRL, "NOBUTTON_这様可以吗?([ 3]~[ 4]在設定後也会随机属性)" IF ACTOR == MASTER CALL PRINT_STRL, "[ 0]是 _NOBUTTON_[×]否 _[ 2]随机属性 [ 3]素質的操作 [ 4]Config" ELSE CALL PRINT_STRL, @"[ 0]是 _NOBUTTON_[×]否 _[ 2]随机属性 [ 3]素質的操作 [ 4]Config [ 5]\@ CFLAG:ACTOR:颜绘 ? 変更 # 設定 \@颜绘" ENDIF ELSE IF COND("種族:悪魔", ACTOR) && COND("基本情報隠蔽", ACTOR) == 0 PRINTPLAINFORM 这个悪魔可以吗?([ 3]~[ 4]在設定後也会随机属性) ELSEIF CSTR:ACTOR:学年 == "初等部" && COND("基本情報隠蔽", ACTOR) == 0 PRINTPLAINFORM 这孩子可以吗?([ 3]~[ 4]在設定後也会随机属性) ELSE PRINTPLAINFORM 这个人可以吗?([ 3]~[ 4]在設定後也会随机属性) ENDIF PRINTL IF ACTOR == MASTER PRINTFORML [ 0]是 [ 1]否 [ 2]随机属性 [ 3]素質の操作 [ 4]Config ELSE IF MARK:ACTOR:淫紋 PRINTFORML [ 0]是 [ 1]否 [ 2]随机属性 [ 3]素質的操作 [ 4]Config [ 5]\@ CFLAG:ACTOR:颜绘 ? 変更 # 設定 \@颜绘 [ 6]淫紋変更 ELSE PRINTFORML [ 0]是 [ 1]否 [ 2]随机属性 [ 3]素質的固定与除外 [ 4]Config [ 5]\@ CFLAG:ACTOR:颜绘 ? 変更 # 設定 \@颜绘 ENDIF ENDIF ENDIF SIF ISSKIP() RETURN 1 INPUTS CHOICES = %RESULTS% SELECTCASE CHOICES CASE "0" RETURN 1 CASE "1" IF FLAG:オープニング == 0 ;紹介文既読フラグOFF CLEARBIT FLAG:状況判定, 12 RETURN 0 ENDIF CASE "3" CALL FIX_TALENT CASE "4" CALL SET_CONFIGURE, "角色定制関連" CASE "5" IF ACTOR == MASTER ELSE CALL SIMULATE_MAIDFACE, ACTOR CALL SETFLAG, "髪の記録", ACTOR CALL SETFLAG, "表情の記録", ACTOR ENDIF CASE "6" IF MARK:ACTOR:淫紋 PRINTL PRINTFORML ※現段階是LV{MARK:ACTOR:淫紋}、可以通过其他选择来确认淫纹画数增加时的形状※ CALL SIMULATE_INMON, ACTOR STR:淫紋記録 = 淫紋:%CONDS("淫紋の種類", ACTOR)% ENDIF ;項目ONOFFボタン CASE "搾精排行" INVERTBIT FLAG:項目OFF, 0 CASE "助手的任务指示" INVERTBIT FLAG:項目OFF, 1 CASE "角色介绍" INVERTBIT FLAG:項目OFF, 2 CASE "身嗜み" INVERTBIT FLAG:項目OFF, 3 CASE "服装詳細" INVERTBIT FLAG:項目OFF, 4 CASE "合意" INVERTBIT FLAG:項目OFF, 5 CASE "性癖・弱点" INVERTBIT FLAG:項目OFF, 6 CASE "自室の状態" INVERTBIT FLAG:項目OFF, 7 CASE "属性与外表" INVERTBIT FLAG:項目OFF, 8 CASE "宝珠" INVERTBIT FLAG:項目OFF, 9 CASE "経験" INVERTBIT FLAG:項目OFF, 10 CASE "胖次收藏" INVERTBIT FLAG:項目OFF, 11 CASE "能力" INVERTBIT FLAG:項目OFF, 12 CASE "刻印" INVERTBIT FLAG:項目OFF, 13 CASE "素質" INVERTBIT FLAG:項目OFF, 14 CASE "家族構成" INVERTBIT FLAG:項目OFF, 15 CASE "相性" INVERTBIT FLAG:項目OFF, 16 CASE "性処理" INVERTBIT FLAG:項目OFF, 17 CASE "射精排行" INVERTBIT FLAG:項目OFF, 18 CASE "所持道具一覧" INVERTBIT FLAG:項目OFF, 19 CASE "特記事項" INVERTBIT FLAG:項目OFF, 20 CASE "特別経験" ;(21, 22)が(0, 0)通常簡易表示→(1, 0)詳細表示→(1, 1)項目OFF→(0, 0)…と阴蒂ック毎に変化する IF GETBIT(FLAG:項目OFF, 21) == 0 INVERTBIT FLAG:項目OFF, 21 ELSEIF GETBIT(FLAG:項目OFF, 22) == 0 INVERTBIT FLAG:項目OFF, 22 ELSE INVERTBIT FLAG:項目OFF, 21 INVERTBIT FLAG:項目OFF, 22 ENDIF CASE "平常的装扮" INVERTBIT FLAG:項目OFF, 23 CASE "出産の記録" INVERTBIT FLAG:項目OFF, 24 ENDSELECT ;表示されていた角色を白紙に戻す DELCHARA ACTOR CLEARLINE LINECOUNT - TFLAG:LINECOUNT_PROFILE RESTART ;ARGには作成する角色のNO、ARGSは名前が変更されている場合にはそれが入っている @PROFILE, ARG, ARGS #DIM LCOUNT #DIM LCOUNT2 #DIM MEMO_TARGET #DIM MEMO_MASTER ;角色メイクの時の固定素質 #DIMS TALENT_FIX ;角色メイクの時の除外素質 #DIMS TALENT_RMV ADDCHARA ARG REDRAW 0 MEMO_TARGET = TARGET TARGET = CHARANUM-1 SIF CALLNAME:TARGET == "" CALLNAME:TARGET = %NAME:TARGET% ;いくつかの先に固定処理しておいた方が良い素質を処理(経験などに絡むもの) ;性別変化は角色によっては禁止 IF TALENT:性反転 || TALENT:具現 || TALENT:男性 || CSVTALENT(NO:TARGET, GETNUM(TALENT, "扶她") ) ELSE IF CEVENT("固定:扶她", MASTER) TALENT:扶她 = 1 TALENT:男性 = 0 TALENT:女性 = 0 ELSEIF CEVENT("除外:扶她", MASTER) TALENT:扶她 = 0 TALENT:女性 = 1 ENDIF ENDIF IF CEVENT("固定:処女", MASTER) && TALENT:男性 == 0 TALENT:処女 = 1 ELSEIF CEVENT("除外:処女", MASTER) && TALENT:男性 == 0 TALENT:処女 = 0 ENDIF IF CEVENT("固定:童貞", MASTER) && PENIS(TARGET) TALENT:童貞 = 1 ELSEIF CEVENT("除外:童貞", MASTER) && PENIS(TARGET) TALENT:童貞 = 0 ENDIF IF CEVENT("固定:性経験皆無", MASTER) SIF PENIS(TARGET) TALENT:童貞 = 1 SIF TALENT:男性 == 0 TALENT:処女 = 1 ENDIF ;豐腴や苗条 IF CEVENT("固定:苗条", MASTER) TALENT:苗条 = 1 TALENT:豐腴 = 0 TALENT:並腹 = 0 ELSEIF CEVENT("除外:苗条", MASTER) TALENT:苗条 = 0 IF RAND:2 TALENT:豐腴 = 1 TALENT:並腹 = 0 ELSE TALENT:豐腴 = 0 TALENT:並腹 = 1 ENDIF ELSEIF CEVENT("固定:豐腴", MASTER) TALENT:豐腴 = 1 TALENT:苗条 = 0 TALENT:並腹 = 0 ELSEIF CEVENT("除外:豐腴", MASTER) TALENT:豐腴 = 0 IF RAND:2 TALENT:苗条 = 1 TALENT:並腹 = 0 ELSE TALENT:苗条 = 0 TALENT:並腹 = 1 ENDIF ENDIF CALL CHANGE_TALENT, TARGET CALL SETFLAG, "識別番号", TARGET CALL RESET_EXP_GAIN, TARGET CALL GET_EXABL, TARGET CALL GET_EXTALENT, TARGET CALL SET_3SIZE, TARGET CALL SETFLAG, "陰毛と腋毛", TARGET CALL SETFLAG, "乳頭の詳細設定", TARGET CALL SETFLAG, "陰核の詳細設定", TARGET CALL SETFLAG, "阴茎詳細設定", TARGET ;3围系は默认設定後に適用する CALL EVENT_PROFILE, "能力変化", TARGET CALL CHECK_3SIZE, TARGET CALL VARSET_MAIDFACE, TARGET IF COND("角色メイク中") SIF STR:髪記録 != "" CALL SETFLAG, "髪記録からの復元", TARGET SIF STR:表情記録 != "" CALL SETFLAG, "表情記録からの復元", TARGET IF STR:淫紋記録 != "" CALL DEL_CEVENT_GROUP, "淫紋", TARGET CALL SET_CEVENT, STR:淫紋記録, TARGET ENDIF ENDIF SIF STR:髪記録 != "" || STR:表情記録 != "" CFLAG:颜绘 = 1 ;角色メイク時の素質固定or除外を行う VARSET LOCALS SPLIT TEXTS("固定可能な素質"), "/", LOCALS ;身高の固定と除外は先に行う IF CEVENT("固定:高大", MASTER) CALL SETFLAG_3SIZE, "高大化", TARGET ELSEIF CEVENT("除外:高大", MASTER) SIF TALENT:高大 CALL SETFLAG_3SIZE, "普通体型化", TARGET ELSEIF CEVENT("固定:娇小", MASTER) CALL SETFLAG_3SIZE, "娇小化", TARGET ELSEIF CEVENT("除外:娇小", MASTER) SIF TALENT:娇小 CALL SETFLAG_3SIZE, "普通体型化", TARGET ENDIF FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK TALENT_FIX = 固定:%LOCALS:LCOUNT% TALENT_RMV = 除外:%LOCALS:LCOUNT% ;固定素質 IF CEVENT(TALENT_FIX, MASTER) SELECTCASE LOCALS:LCOUNT CASE "筋肉" SIF TALENT:筋肉 CONTINUE TALENT:筋肉 = 1 CASE "乳頭肥大" SIF TALENT:乳頭肥大 CONTINUE TALENT:乳頭肥大 = 1 CASE "陥没乳頭" SIF TALENT:陥没乳頭 CONTINUE TALENT:陥没乳頭 = 1 CASE "巨乳輪" SIF TALENT:巨乳輪 CONTINUE TALENT:巨乳輪 = 1 CASE "陰核肥大" SIF TALENT:陰核肥大 CONTINUE TALENT:陰核肥大 = 1 CASE "陰核包茎" SIF TALENT:陰核包茎 CONTINUE TALENT:陰核包茎 = 1 CASE "短小" SIF PENIS(TARGET) == 0 CONTINUE TALENT:阴茎 = 0 CASE "並根" SIF PENIS(TARGET) == 0 CONTINUE TALENT:阴茎 = 1 CASE "巨根" SIF PENIS(TARGET) == 0 CONTINUE TALENT:阴茎 = 2 CASE "馬根" SIF PENIS(TARGET) == 0 CONTINUE TALENT:阴茎 = 3 CASE "真性包茎" SIF PENIS(TARGET) == 0 CONTINUE TALENT:包茎 = 2 CASE "假性包茎" SIF PENIS(TARGET) == 0 CONTINUE TALENT:包茎 = 1 CASE "露茎" SIF PENIS(TARGET) == 0 CONTINUE TALENT:包茎 = 0 CASE "貧乳" SIF TALENT:男性 CONTINUE CALL SETFLAG_3SIZE, "貧乳化", TARGET CASE "並乳" SIF TALENT:男性 CONTINUE CALL SETFLAG_3SIZE, "並乳化", TARGET CASE "巨乳" SIF TALENT:男性 CONTINUE CALL SETFLAG_3SIZE, "巨乳化", TARGET CASE "爆乳" SIF TALENT:男性 CONTINUE CALL SETFLAG_3SIZE, "爆乳化", TARGET CASE "超乳" SIF TALENT:男性 CONTINUE CALL SETFLAG_3SIZE, "超乳化", TARGET CASE "小尻" CALL SETFLAG_3SIZE, "小尻化" CASE "並尻" CALL SETFLAG_3SIZE, "並尻化" CASE "巨尻" CALL SETFLAG_3SIZE, "巨尻化" CASE "爆尻" CALL SETFLAG_3SIZE, "爆尻化" CASE "超尻" CALL SETFLAG_3SIZE, "超尻化" CASE "褐色肌" TALENT:肤色 = 1 CASE "色白" TALENT:肤色 = 2 CASE "青肌" TALENT:肤色 = 3 CASE "色黒" TALENT:肤色 = 4 CASE "萝莉" TALENT:外見年齢 = 1 CASE "少女" TALENT:外見年齢 = 2 CASE "大姐姐" TALENT:外見年齢 = 3 CASE "大人" TALENT:外見年齢 = 4 CASE "美穴" SIF TALENT:男性 || TALENT:性器年齢 == 1 CONTINUE TALENT:性器年齢 = MAX(TALENT:性器年齢 -1, 1) CASE "色素沉淀(弱)" SIF TALENT:男性 CONTINUE TALENT:性器年齢 = 2 CASE "色素沉淀" SIF TALENT:男性 CONTINUE TALENT:性器年齢 = 3 CASE "色素沉淀(強)" SIF TALENT:男性 CONTINUE TALENT:性器年齢 = 4 CASE "黑木耳" SIF TALENT:男性 CONTINUE TALENT:性器年齢 = 5 ;男性でないなら追加 CASE "母乳体質", "子宮性感" SIF TALENT:男性 == 0 TALENT:(LOCALS:LCOUNT) = 1 ;阴茎が無いなら追加 CASE "絶頂失禁体質" SIF PENIS(TARGET) == 0 TALENT:(LOCALS:LCOUNT) = 1 ;純粋追加 CASE "腸液分泌体質", "嘔吐反射耐性", "拡張適性", "喉性感", "尿道性感", "气味弱点", "発情体質" TALENT:(LOCALS:LCOUNT) = 1 ENDSELECT ;除外素質 ELSEIF CEVENT(TALENT_RMV, MASTER) SELECTCASE LOCALS:LCOUNT CASE "筋肉" TALENT:筋肉 = 0 CASE "乳頭肥大" TALENT:乳頭肥大 = 0 CASE "陥没乳頭" TALENT:陥没乳頭 = 0 CASE "巨乳輪" TALENT:巨乳輪 = 0 CASE "陰核肥大" TALENT:陰核肥大 = 0 CASE "陰核包茎" TALENT:陰核包茎 = 0 CASE "短小" SIF PENIS(TARGET) == 0 || SIZE("阴茎", TARGET) != 0 CONTINUE SELECTCASE RAND:10 CASE 8, 9 TALENT:阴茎 = 3 CASE 6, 7 TALENT:阴茎 = 2 CASEELSE TALENT:阴茎 = 1 ENDSELECT CASE "並根" SIF PENIS(TARGET) == 0 || SIZE("阴茎", TARGET) != 1 CONTINUE SELECTCASE RAND:10 CASE 8, 9 TALENT:阴茎 = 3 CASE 4 TO 7 TALENT:阴茎 = 2 CASEELSE TALENT:阴茎 = 0 ENDSELECT CASE "巨根" SIF PENIS(TARGET) == 0 || SIZE("阴茎", TARGET) != 2 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 TALENT:阴茎 = 3 CASE 3 TO 6 TALENT:阴茎 = 1 CASEELSE TALENT:阴茎 = 0 ENDSELECT CASE "馬根" SIF PENIS(TARGET) == 0 || SIZE("阴茎", TARGET) != 3 CONTINUE SELECTCASE RAND:10 CASE 5 TO 9 TALENT:阴茎 = 2 CASE 1 TO 4 TALENT:阴茎 = 1 CASEELSE TALENT:阴茎 = 0 ENDSELECT CASE "真性包茎" SIF PENIS(TARGET) == 0 || COND("真性包茎") == 0 CONTINUE SIF RAND:3 TALENT:包茎 = 1 CASE "假性包茎" SIF PENIS(TARGET) == 0 || COND("假性包茎") == 0 CONTINUE SIF RAND:3 TALENT:包茎 = 2 CASE "露茎" SIF PENIS(TARGET) == 0 || TALENT:包茎 CONTINUE IF RAND:3 TALENT:包茎 = 1 ELSE TALENT:包茎 = 2 ENDIF CASE "貧乳" SIF TALENT:男性 || TALENT:貧乳 == 0 CONTINUE SELECTCASE RAND:10 CASE 9 CALL SETFLAG_3SIZE, "超乳化", TARGET CASE 8 CALL SETFLAG_3SIZE, "爆乳化", TARGET CASE 7 CALL SETFLAG_3SIZE, "巨乳化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並乳化", TARGET ENDSELECT CASE "並乳" SIF TALENT:男性 || TALENT:貧乳 || TALENT:巨乳 CONTINUE SELECTCASE RAND:10 CASE 8, 9 CALL SETFLAG_3SIZE, "超乳化", TARGET CASE 5 TO 7 CALL SETFLAG_3SIZE, "爆乳化", TARGET CASE 2 TO 4 CALL SETFLAG_3SIZE, "巨乳化", TARGET CASEELSE CALL SETFLAG_3SIZE, "貧乳化", TARGET ENDSELECT CASE "巨乳" SIF TALENT:男性 || TALENT:巨乳 != 1 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "超乳化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "爆乳化", TARGET CASE 0 CALL SETFLAG_3SIZE, "貧乳化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並乳化", TARGET ENDSELECT CASE "爆乳" SIF TALENT:男性 || TALENT:巨乳 != 2 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "超乳化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "巨乳化", TARGET CASE 0 CALL SETFLAG_3SIZE, "貧乳化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並乳化", TARGET ENDSELECT CASE "超乳" SIF TALENT:男性 || TALENT:巨乳 != 3 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "爆乳化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "巨乳化", TARGET CASE 0 CALL SETFLAG_3SIZE, "貧乳化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並乳化", TARGET ENDSELECT CASE "小尻" SIF COND("小尻") == 0 CONTINUE SELECTCASE RAND:10 CASE 9 CALL SETFLAG_3SIZE, "超尻化", TARGET CASE 8 CALL SETFLAG_3SIZE, "爆尻化", TARGET CASE 7 CALL SETFLAG_3SIZE, "巨尻化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並尻化", TARGET ENDSELECT CASE "並尻" SIF COND("小尻") || COND("巨尻") CONTINUE SELECTCASE RAND:10 CASE 8, 9 CALL SETFLAG_3SIZE, "超尻化", TARGET CASE 5 TO 7 CALL SETFLAG_3SIZE, "爆尻化", TARGET CASE 2 TO 4 CALL SETFLAG_3SIZE, "巨尻化", TARGET CASEELSE CALL SETFLAG_3SIZE, "小尻化", TARGET ENDSELECT CASE "巨尻" SIF COND("巨尻") != 1 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "超尻化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "爆尻化", TARGET CASE 0 CALL SETFLAG_3SIZE, "小尻化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並尻化", TARGET ENDSELECT CASE "爆尻" SIF COND("巨尻") != 2 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "超尻化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "巨尻化", TARGET CASE 0 CALL SETFLAG_3SIZE, "小尻化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並尻化", TARGET ENDSELECT CASE "超尻" SIF COND("巨尻") != 3 CONTINUE SELECTCASE RAND:10 CASE 7 TO 9 CALL SETFLAG_3SIZE, "爆尻化", TARGET CASE 4 TO 6 CALL SETFLAG_3SIZE, "巨尻化", TARGET CASE 0 CALL SETFLAG_3SIZE, "小尻化", TARGET CASEELSE CALL SETFLAG_3SIZE, "並尻化", TARGET ENDSELECT CASE "褐色肌" SIF TALENT:肤色 == 1 TALENT:肤色 = 0 CASE "色白" SIF TALENT:肤色 == 2 TALENT:肤色 = 0 CASE "青肌" SIF TALENT:肤色 == 3 TALENT:肤色 = 0 CASE "色黒" SIF TALENT:肤色 == 4 TALENT:肤色 = 0 CASE "萝莉" SIF TALENT:外見年齢 == 1 TALENT:外見年齢 = 3 CASE "少女" SIF TALENT:外見年齢 == 2 TALENT:外見年齢 = 3 CASE "大姐姐" SIF TALENT:外見年齢 == 3 TALENT:外見年齢 = 2 CASE "大人" SIF TALENT:外見年齢 == 4 TALENT:外見年齢 = 3 CASE "美穴" SIF TALENT:男性 CONTINUE TALENT:性器年齢 = MAX(TALENT:性器年齢, TALENT:外見年齢) CASE "色素沉淀(弱)" SIF TALENT:男性 CONTINUE SIF TALENT:性器年齢 == 2 TALENT:性器年齢 = 3 CASE "色素沉淀" SIF TALENT:男性 CONTINUE SIF TALENT:性器年齢 == 3 TALENT:性器年齢 = 4 CASE "色素沉淀(強)" SIF TALENT:男性 CONTINUE SIF TALENT:性器年齢 == 4 TALENT:性器年齢 = 3 CASE "黑木耳" SIF TALENT:男性 CONTINUE SIF TALENT:性器年齢 == 5 TALENT:性器年齢 = 4 ;純粋除外 CASE "腸液分泌体質", "嘔吐反射耐性", "拡張適性", "喉性感", "尿道性感", "气味弱点", "母乳体質", "子宮性感", "絶頂失禁体質", "発情体質" TALENT:(LOCALS:LCOUNT) = 0 ENDSELECT ENDIF NEXT CALL SETFLAG, "性器年齢", TARGET ;角色メイク専用素質の消去 TALENT:苗条 = 0 TALENT:豐腴 = 0 CALL CHECK_FAV_ONANIE, TARGET CALL CHECK_FAV_POSITION, TARGET ;初期仲間? IF CHARANUM == 3 CFLAG:初期仲間 = 1 CFLAG:初期同居 = 1 ENDIF ;夜型や初期同居具合 SIF CFLAG:夜型 CFLAG:初期同居 = 1 SIF CFLAG:初期同居 CALL SETFLAG, "同居:一直", TARGET CALL SETFLAG, "同居解消禁止の自動設定", TARGET ;衣装の設定 CALL SETFLAG, "初期衣装", TARGET ;勧誘時は外套脱がせる CALL RESET_OTHER, "外套", TARGET CALL SET_COUNTER_BASE CALL SETFLAG, "属性", TARGET SIF TALENT:好色 BASE:欲求不満 += RAND:51 ;同居:一直を設定します SIF CFLAG:夜型 CALL SETFLAG, "同居:一直", TARGET ;もしも関係が未定義なら学年依存 SIF CSTR:関係 == "" CSTR:関係 = %CONDS("間柄")% ;名前変更した? IF ARGS != "" NAME:TARGET = %ARGS% CALLNAME:TARGET = %NAME:TARGET% ENDIF IF FLAG:オープニング == 0 && COND("角色メイク中") IF COND("紹介文既読") == 0 CALL VARSET_PROFILE CALL EVENT_PROFILE, "勧誘", TARGET ;紹介文既読フラグON SETBIT FLAG:状況判定, 12 ENDIF ;勧誘イベント内で角色の数値を変更させていた場合 FOR LCOUNT, 0, VARSIZE("CFLAG") SIF CFLAG:0:LCOUNT >= 0 CFLAG:LCOUNT = CFLAG:0:LCOUNT NEXT FOR LCOUNT, 0, VARSIZE("BASE") SIF BASE:0:LCOUNT >= 0 BASE:LCOUNT = BASE:0:LCOUNT NEXT FOR LCOUNT, 0, VARSIZE("TALENT") SIF TALENT:0:LCOUNT >= 0 TALENT:LCOUNT = TALENT:0:LCOUNT NEXT FOR LCOUNT, 0, VARSIZE("ABL") SIF ABL:0:LCOUNT >= 0 ABL:LCOUNT = ABL:0:LCOUNT NEXT FOR LCOUNT, 0, VARSIZE("EXP") SIF EXP:0:LCOUNT >= 0 EXP:LCOUNT = EXP:0:LCOUNT NEXT FOR LCOUNT, 0, VARSIZE("CSTR") SIF CSTR:0:LCOUNT != "-1" CSTR:LCOUNT = %CSTR:0:LCOUNT% NEXT ENDIF ;男、女の判定 SELECTCASE PENIS(TARGET) CASE 0 TALENT:女性 = 1 CASEELSE TALENT:女性 = 0 ENDSELECT ;V妊娠可能かどうかの設定 SIF COND("一般にV妊娠不能") TALENT:V妊娠不能 = 1 ;誕生日の設定 BASE:誕生日 = RAND:120 + 1 ;相性の設定 RELATION:TARGET:(NO:TARGET) = 120 BASE:排泄物 = RAND:4 + RAND:4 MAXBASE:排泄欲 = 10000 BASE:尿意 = LIMIT(500*(RAND:10 + RAND:10) - 3000, 0, 5000) MAXBASE:尿意 = 10000 CALL SETFLAG, "安全危険日判定", TARGET CALL SETFLAG, "学力の設定", TARGET TFLAG:LINECOUNT_PROFILE = LINECOUNT IF COND("角色メイク中") FOR LCOUNT, 90, 110 SIF CEVENT(CSTRNAME:LCOUNT) CSTR:(CSTRNAME:LCOUNT) = %CEVENTS(CSTRNAME:LCOUNT)% NEXT CALL NEW_PRINT_STATE, TARGET, "角色メイク" ENDIF ;初期变量をここで記録 CALL SETFLAG, "初期变量記録", TARGET CALL SETFLAG, "普段の髪型記録", TARGET TARGET = MEMO_TARGET ;主人のCEVENTで固定素質と除外素質を記録する @FIX_TALENT #DIM MEMO_LINECOUNT #DIM LCOUNT #DIM NUM_TALENT #DIM ABL_SAMON #DIM CHOICE #DIMS TALENT_FIX #DIMS TALENT_RMV REDRAW 0 ;固定or除外できる総数 ABL_SAMON = 3 MEMO_LINECOUNT = LINECOUNT PRINTL PRINTFORML 从特定的素質选择最多3個来进固定or除外、可以进行角色定制操作 CALL PRINT_STRL, "注1:除外できないものや同時選択できないものも幾つか有ます。例:[男性]は[扶她]に出来ない 等" CALL PRINT_STRL, "注2:固定した素質は_緑_緑色_、除外した素質は_青_青色_で表示します" CALL PRINT_STRL, "注3:ここで変更したことで口上等で齟齬が出ることが有ます" CALL PRINT_STRL, "那么就从以下的素质里选择吧。選択顺序是从_緑_固定_→_青_除外_→不选择 这様変化的" PRINTL VARSET LOCALS SPLIT TEXTS("固定可能な素質"), "/", LOCALS NUM_TALENT = 0 FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK TALENT_FIX = 固定:%LOCALS:LCOUNT% TALENT_RMV = 除外:%LOCALS:LCOUNT% SIF CEVENT(TALENT_FIX, MASTER) SETCOLOR DEF_COLOR("緑") SIF CEVENT(TALENT_RMV, MASTER) SETCOLOR DEF_COLOR("青") PRINTFORM [{LCOUNT, 2}]%TEXT_LJ(LOCALS:LCOUNT, 14)% RESETCOLOR NUM_TALENT += 1 SIF NUM_TALENT%4 == 0 PRINTL NEXT SIF NUM_TALENT%4 PRINTL PRINTL PRINTFORML [99]重置固定与除外 PRINTFORML [100]这様就好 CALL INPUT_SELECT, NUM_TALENT, 99, 100 CHOICE = RESULT SELECTCASE CHOICE CASE 100 RETURN 1 CASE 99 CALL SETFLAG, "素質的固定与除外の初期化" CASEELSE ;まずは固定or除外or指定无、の判定 TALENT_FIX = 固定:%LOCALS:CHOICE% TALENT_RMV = 除外:%LOCALS:CHOICE% ;固定→除外 IF CEVENT(TALENT_FIX, MASTER) CALL DEL_CEVENT, TALENT_FIX, MASTER SELECTCASE LOCALS:CHOICE ;除外できない要素かどうか CASE "性経験皆無" CASEELSE CALL SET_CEVENT, TALENT_RMV, MASTER ENDSELECT ;除外→指定无 ELSEIF CEVENT(TALENT_RMV, MASTER) CALL DEL_CEVENT, TALENT_RMV, MASTER ;指定无→固定 ELSE ;同居できない素質の固定を消す SELECTCASE LOCALS:CHOICE CASE "処女", "童貞" CALL DEL_CEVENT, "固定:性経験皆無", MASTER CALL DEL_CEVENT, "除外:性経験皆無", MASTER CASE "性経験皆無" CALL DEL_CEVENT, "固定:処女", MASTER CALL DEL_CEVENT, "固定:童貞", MASTER CALL DEL_CEVENT, "除外:処女", MASTER CALL DEL_CEVENT, "除外:童貞", MASTER CASE "扶她", "絶頂失禁体質" CALL DEL_CEVENT, "固定:扶她", MASTER CALL DEL_CEVENT, "固定:絶頂失禁体質", MASTER CALL DEL_CEVENT, "除外:扶她", MASTER CALL DEL_CEVENT, "除外:絶頂失禁体質", MASTER CASE "短小", "並根", "巨根", "馬根" CALL DEL_CEVENT, "固定:短小", MASTER CALL DEL_CEVENT, "固定:並根", MASTER CALL DEL_CEVENT, "固定:巨根", MASTER CALL DEL_CEVENT, "固定:馬根", MASTER CALL DEL_CEVENT, "除外:短小", MASTER CALL DEL_CEVENT, "除外:並根", MASTER CALL DEL_CEVENT, "除外:巨根", MASTER CALL DEL_CEVENT, "除外:馬根", MASTER CASE "真性包茎", "假性包茎", "露茎" CALL DEL_CEVENT, "固定:真性包茎", MASTER CALL DEL_CEVENT, "固定:假性包茎", MASTER CALL DEL_CEVENT, "固定:露茎", MASTER CALL DEL_CEVENT, "除外:真性包茎", MASTER CALL DEL_CEVENT, "除外:假性包茎", MASTER CALL DEL_CEVENT, "除外:露茎", MASTER CASE "高大", "娇小" CALL DEL_CEVENT, "固定:高大", MASTER CALL DEL_CEVENT, "固定:娇小", MASTER CALL DEL_CEVENT, "除外:高大", MASTER CALL DEL_CEVENT, "除外:娇小", MASTER CASE "苗条", "豐腴" CALL DEL_CEVENT, "固定:苗条", MASTER CALL DEL_CEVENT, "固定:豐腴", MASTER CALL DEL_CEVENT, "除外:苗条", MASTER CALL DEL_CEVENT, "除外:豐腴", MASTER CASE "貧乳", "並乳", "巨乳", "爆乳", "超乳" CALL DEL_CEVENT, "固定:貧乳", MASTER CALL DEL_CEVENT, "固定:並乳", MASTER CALL DEL_CEVENT, "固定:巨乳", MASTER CALL DEL_CEVENT, "固定:爆乳", MASTER CALL DEL_CEVENT, "固定:超乳", MASTER CALL DEL_CEVENT, "除外:貧乳", MASTER CALL DEL_CEVENT, "除外:並乳", MASTER CALL DEL_CEVENT, "除外:巨乳", MASTER CALL DEL_CEVENT, "除外:爆乳", MASTER CALL DEL_CEVENT, "除外:超乳", MASTER CASE "小尻", "並尻", "巨尻", "爆尻", "超尻" CALL DEL_CEVENT, "固定:小尻", MASTER CALL DEL_CEVENT, "固定:並尻", MASTER CALL DEL_CEVENT, "固定:巨尻", MASTER CALL DEL_CEVENT, "固定:爆尻", MASTER CALL DEL_CEVENT, "固定:超尻", MASTER CALL DEL_CEVENT, "除外:小尻", MASTER CALL DEL_CEVENT, "除外:並尻", MASTER CALL DEL_CEVENT, "除外:巨尻", MASTER CALL DEL_CEVENT, "除外:爆尻", MASTER CALL DEL_CEVENT, "除外:超尻", MASTER CASE "褐色肌", "色白", "青肌", "色黒" CALL DEL_CEVENT, "固定:褐色肌", MASTER CALL DEL_CEVENT, "固定:色白", MASTER CALL DEL_CEVENT, "固定:青肌", MASTER CALL DEL_CEVENT, "固定:色黒", MASTER CALL DEL_CEVENT, "除外:褐色肌", MASTER CALL DEL_CEVENT, "除外:色白", MASTER CALL DEL_CEVENT, "除外:青肌", MASTER CALL DEL_CEVENT, "除外:色黒", MASTER CASE "萝莉", "少女", "大姐姐", "大人" CALL DEL_CEVENT, "固定:萝莉", MASTER CALL DEL_CEVENT, "固定:少女", MASTER CALL DEL_CEVENT, "固定:大姐姐", MASTER CALL DEL_CEVENT, "固定:大人", MASTER CALL DEL_CEVENT, "除外:萝莉", MASTER CALL DEL_CEVENT, "除外:少女", MASTER CALL DEL_CEVENT, "除外:大姐姐", MASTER CALL DEL_CEVENT, "除外:大人", MASTER CASE "美穴", "色素沉淀(弱)", "色素沉淀", "色素沉淀(強)", "黑木耳" CALL DEL_CEVENT, "固定:美穴", MASTER CALL DEL_CEVENT, "固定:色素沉淀(弱)", MASTER CALL DEL_CEVENT, "固定:色素沉淀", MASTER CALL DEL_CEVENT, "固定:色素沉淀(強)", MASTER CALL DEL_CEVENT, "固定:黑木耳", MASTER CALL DEL_CEVENT, "除外:美穴", MASTER CALL DEL_CEVENT, "除外:色素沉淀(弱)", MASTER CALL DEL_CEVENT, "除外:色素沉淀", MASTER CALL DEL_CEVENT, "除外:色素沉淀(強)", MASTER CALL DEL_CEVENT, "除外:黑木耳", MASTER ENDSELECT ;既に選択可能個数分選択している? IF STRCOUNTS(CSTR:MASTER:CEVENT, "固定:", "除外:") >= ABL_SAMON PRINTFORMW 選择数超过了上限 ;指定无→固定 ELSE CALL SET_CEVENT, TALENT_FIX, MASTER ENDIF ENDIF ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;角色ARGの素質や経験などを適切な値に再設定したり、随机で変化させたりする @CHANGE_TALENT, ARG #DIM LCOUNT ;処女? IF TALENT:処女 == 1 TALENT:出産経験 = 0 EXP:V経験 = 0 EXP:V性交経験 = 0 EXP:腰靈活経験 = 0 EXP:V拡張経験 = 0 BASE:胎児の父親 = 0 ENDIF ;童貞? IF TALENT:童貞 EXP:V挿入経験 = 0 ELSEIF PENIS(TARGET) SIF EXP:V挿入経験 == 0 EXP:V挿入経験 = 1 ENDIF ;種族は? SIF CSTR:種族 == "" CSTR:種族 = 人类 FOR LCOUNT, 0, 100 IF CEVENT("固定:性経験皆無", MASTER) EXP:LCOUNT = 0 ;所持している経験の揺らぎ ELSEIF EXP:LCOUNT EXP:LCOUNT = MAX(MULTIPLY(EXP:LCOUNT, 50 + (RAND:6 + RAND:6)*10), 1) ENDIF NEXT EXP:V経験 = MAX(EXP:V経験, EXP:V性交経験, EXP:V拡張経験) EXP:A経験 = MAX(EXP:A経験, EXP:A性交経験, EXP:A拡張経験) ;以下の随机素質は一時保留 ;拡張適性はレア素質 ;SIF RAND:10 == 0 ; TALENT:拡張適性 = 1 ;わーい母乳が出るぞ!(レア素質) ;SIF TALENT:男性 == 0 && TALENT:貧乳 == 0 && RAND:10 + (TALENT:巨乳 + 1)/2 >= 9 ; TALENT:母乳体質 = 1 ;口交経験豊富だと嘔吐反射耐性が有るかも ;SIF EXP:口交経験 + EXP:喉性交経験 >= MAX(50, RAND:300) ; TALENT:嘔吐反射耐性 = 1 ;喉性感 ;SIF TALENT:M性向*3 + ABL:M感覚 + GET_EXP_LV(EXP:口交経験) + GET_EXP_LV(EXP:喉性交経験) >= RAND:20 ; TALENT:喉性感 = 1 ;子宮性感 ;SIF TALENT:男性 == 0 && TALENT:V性向*3 + ABL:V感覚 + GET_EXP_LV(EXP:V経験) + GET_EXP_LV(EXP:V性交経験) >= RAND:20 ; TALENT:子宮性感 = 1 ;尿道性感 ;SIF TALENT:倒錯的 + RAND:10 >= 9 ; TALENT:尿道性感 = 1 ;气味弱点 ;IF (TALENT:動物耳 > 0)*3 + (TALENT:汚臭敏感 - TALENT:汚臭鈍感)*2 + (ABL:欲望 + 1)/2 + RAND:10 >= 9 ; TALENT:气味弱点 = 1 ; TALENT:汚臭鈍感 = 0 ;ENDIF ;拡張度の上限に応じて拡張度にぶれがある(上限側になりやすい) IF CONFIG("VA拡張の手動LVUP") LOCAL = CALCF("V拡張の上限", TARGET) SIF LOCAL > ABL:V拡張 ABL:V拡張 = LIMIT(RAND:LOCAL + RAND:2 + RAND:2, ABL:V拡張, LOCAL) LOCAL = CALCF("A拡張の上限", TARGET) SIF LOCAL > ABL:A拡張 ABL:A拡張 = LIMIT(RAND:LOCAL + RAND:2 + RAND:2, ABL:A拡張, LOCAL) ELSE ABL:V拡張 = CALCF("V拡張の上限", TARGET) ABL:A拡張 = CALCF("A拡張の上限", TARGET) ENDIF ;精液弱点のも良いですよね IF TALENT:精液弱点 == 0 && ABL:精液中毒 > RAND:5 IF EXP:口交経験 && RANDIF(1, EXP:V性交経験, EXP:A性交経験) TALENT:精液弱点 = 1p0 ELSEIF EXP:V性交経験 && RANDIF(1, EXP:A性交経験) TALENT:精液弱点 = 1p1 ELSEIF EXP:A性交経験 TALENT:精液弱点 = 1p2 ENDIF ENDIF SIF TALENT:大力士 && RAND:3 == 0 TALENT:筋肉 = 1 CALL SETFLAG, "属性", TARGET
yge1988/eraAkumaMaid
ERB/SHOP/SHOP_PROFILE.ERB
erb
unknown
30,757
;------------------------------------------------- ;SHOP.ERBのTINPUT関連の処理を関数化 ;------------------------------------------------- ;------------------------------------------------- ;颜绘の动画のフレーム周りの処理 ;------------------------------------------------- @FLIRT_AND_ANIMATION #DIM LCOUNT #DIM PRANK #DIM PRANK_COUNT PRANK = 0 PRANK_COUNT = 1 ;动画ーションONの場合の自动调戏初期設定 IF CONFIG("自动调戏動作中") SELECTCASE CONFIG("自动调戏") CASE 0 PRANK = 201 CASEELSE IF FLAG:なんかして欲しい SELECTCASE FLAG:なんかして欲しい CASE 3 PRANK = CONFIG("自动调戏")*2 + 1 CASE 2 PRANK = CONFIG("自动调戏")*3 + 1 CASEELSE PRANK = CONFIG("自动调戏")*5 + 1 ENDSELECT ELSEIF STATE("酔酒", MASTER) || STATE("酔酒", TARGET) PRANK = CONFIG("自动调戏")*(RAND:6 + 5) + 1 ELSE PRANK = CONFIG("自动调戏")*10 + 1 ENDIF ENDSELECT ENDIF ;フレーム数カウント初期値 FOR LCOUNT, 0, NUM_ANIME ANIME_FCOUNT:LCOUNT = RAND:20 NEXT CALL FLIRT_AND_ANIMATION_MAIN, PRANK, PRANK_COUNT @FLIRT_AND_ANIMATION_MAIN, PRANK, PRANK_COUNT #DIM LCOUNT #DIM PRANK #DIM PRANK_COUNT #DIM CHOICE SELECTCASE NUM_ANIME CASE IS >= 1 TINPUT 100, 9999, 0, "" ;ここには来ないが念のため CASEELSE INPUT ENDSELECT CHOICE = RESULT SELECTCASE CHOICE CASE 9999 CLEARLINE 1 SELECTCASE PRANK_COUNT CASE PRANK CALL EVENT_FLIRT CASEELSE FOR LCOUNT, 0, NUM_ANIME IF CFLAG:(ANIME_CHARA:LCOUNT):睡眠 SELECTCASE ANIME_FCOUNT:LCOUNT CASE 40, 71 CALL OVERLAY_GCREATE, LATESTFACEID:LCOUNT, @"%EXTSTR(@"%MAIDFACE_ANIME(ANIME_CHARA:LCOUNT, LCOUNT)%", "", ",")%" ENDSELECT ELSEIF CFLAG:(ANIME_CHARA:LCOUNT):刚睡醒 || STATE("困倦", ANIME_CHARA:LCOUNT) SELECTCASE ANIME_FCOUNT:LCOUNT CASE 76, 78, 81, 110, 111 CALL OVERLAY_GCREATE, LATESTFACEID:LCOUNT, @"%EXTSTR(@"%MAIDFACE_ANIME(ANIME_CHARA:LCOUNT, LCOUNT)%", "", ",")%" ENDSELECT ELSE SELECTCASE ANIME_FCOUNT:LCOUNT ;まばたき CASE 39, 40, 41, 42 CALL OVERLAY_GCREATE, LATESTFACEID:LCOUNT, @"%EXTSTR(@"%MAIDFACE_ANIME(ANIME_CHARA:LCOUNT, LCOUNT)%", "", ",")%" ;よそ見は保留 ;CASE 55, 69, 70, 71, 72, 80 ENDSELECT ENDIF NEXT ;フレームカウント処理 FOR LCOUNT, 0, NUM_ANIME IF CFLAG:(ANIME_CHARA:LCOUNT):睡眠 SELECTCASE ANIME_FCOUNT:LCOUNT CASE IS >= 71 ANIME_FCOUNT:LCOUNT = RAND:20 CASEELSE ANIME_FCOUNT:LCOUNT += 1 ENDSELECT ELSEIF CFLAG:(ANIME_CHARA:LCOUNT):刚睡醒 || STATE("困倦", ANIME_CHARA:LCOUNT) SELECTCASE ANIME_FCOUNT:LCOUNT CASE IS >= 111 ANIME_FCOUNT:LCOUNT = RAND:20 CASEELSE ANIME_FCOUNT:LCOUNT += 1 ENDSELECT ELSE SELECTCASE ANIME_FCOUNT:LCOUNT CASE IS >= 80 ANIME_FCOUNT:LCOUNT = RAND:20 CASEELSE ANIME_FCOUNT:LCOUNT += 1 ENDSELECT ENDIF NEXT ;自动调戏しない場合に放置しているとカウントが無限に増加するので1万毎に重置する ;(PRANKの最大値は6001) PRANK_COUNT = PRANK_COUNT%10000 + 1 RESTART ENDSELECT CASE IS >= 0 FLAG:なんかして欲しい = 0 CALL USERSHOP_PRE, CHOICE ENDSELECT ;------------------------------------------------- ;自动调戏のTINPUT関連の処理を関数化 ;------------------------------------------------- @FLIRT #DIM CHOICE IF CONFIG("自动调戏動作中") SELECTCASE CONFIG("自动调戏") CASE 0 TINPUT 20000, 9999, 0, "" CASEELSE IF FLAG:なんかして欲しい SELECTCASE FLAG:なんかして欲しい CASE 3 TINPUT CONFIG("自动调戏")*200, 9999, 0, "" CASE 2 TINPUT CONFIG("自动调戏")*350, 9999, 0, "" CASEELSE TINPUT CONFIG("自动调戏")*500, 9999, 0, "" ENDSELECT ELSEIF STATE("酔酒", MASTER) || STATE("酔酒", TARGET) TINPUT CONFIG("自动调戏")*(RAND:501 + 500), 9999, 0, "" ELSE TINPUT CONFIG("自动调戏")*1000, 9999, 0, "" ENDIF ENDSELECT ELSE INPUT ENDIF CHOICE = RESULT SELECTCASE CHOICE CASE 9999 CLEARLINE 1 SIF CONFIG("自动调戏動作中") CALL EVENT_FLIRT CASE IS >= 0 FLAG:なんかして欲しい = 0 CALL USERSHOP_PRE, CHOICE ENDSELECT ;------------------------------------------------- ;自动调戏関連の処理を関数化 ;------------------------------------------------- @EVENT_FLIRT #DIM MEMO_TARGET #DIM MEMO_LINECOUNT MEMO_TARGET = TARGET MEMO_LINECOUNT = LINECOUNT ;特定行動後の派生イベントなど(partner以外のイベントが起きる事もある) IF RAND:2 SETBIT FLAG:状況判定, 38 CALL EVENT_DAILY_EX, DAILYNUM("卖个破绽"), "卖个破绽" CLEARBIT FLAG:状況判定, 38 ENDIF IF LINECOUNT == MEMO_LINECOUNT PRINTL TARGET = 0 ;発情期や躁动难忍している人優先 SIF RAND:3 == 0 TARGET = FIND_COND("発情期", "現在存在") SIF TARGET == 0 && RAND:3 == 0 TARGET = FIND_COND("躁动难忍", "現在存在") SIF TARGET == 0 TARGET = FIND_COND("現在存在") SETBIT FLAG:状況判定, 39 CALL USERSHOP_PRE, 240 CLEARBIT FLAG:状況判定, 39 ENDIF IF CONFIG("partnerの自動変更") && TARGET != MEMO_TARGET CALL SETFLAG, "対象指定", TARGET ELSEIF FLAG:SELECT_USERSHOP == 0 ;partnerがイベントで居なくなった場合を除いて、partnerを復帰させる SIF COND("現在存在", MEMO_TARGET) TARGET = MEMO_TARGET SIF CONFIG("partnerの自動変更") && FIND_COND("現在存在") CALL SETFLAG, "対象指定", FIND_COND("現在存在") ENDIF FLAG:なんかして欲しい += 1 SIF FLAG:なんかして欲しい >= 4 FLAG:なんかして欲しい = RAND:4 CVARSET CFLAG, GETNUM(CFLAG, "KOJO_DAILY済")
yge1988/eraAkumaMaid
ERB/SHOP/SHOP_TIME.ERB
erb
unknown
5,909
;------------------------------------------------- ;悪魔と取引する ;------------------------------------------------- @EVENT_WISH PRINTL CALL KOJO_WISH, "取引開始" IF COND("魂の取引可能") PRINTFORMW 以一单位魂为代价、和[%CSTR:称号%]%NAME:TARGET%做交易。 ELSEIF COND("天使の取引可能") PRINTFORMW 付出一单位魂、 由[%CSTR:称号%]%NAME:TARGET%来实现愿望。 ELSE PRINTFORMW 拜托[%CSTR:称号%]%NAME:TARGET%。 PRINTFORMW ……根据要求的不同可能会被要求某些支付代价也说不定。 ENDIF SIF COND("調教中") CALL PRINT_STRW, "黄色_※因为是在H的过程所以大部分都是不能選択的※" CALL EVENT_WISH_MAIN CFLAG:刚睡醒 = 0 SIF CFLAG:汗 >= 3 CFLAG:汗 = 2 SIF CFLAG:MASTER:汗 >= 3 CFLAG:MASTER:汗 = 2 @EVENT_WISH_MAIN #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 #DIM CHOICE #DIM ADDCOND_RESULT #DIM LCOUNT ;例外的に不需要魂变成了場合にONになる #DIM NO_SOUL, 101 ;望みの名前。選択肢が存在するかの判定にも使う #DIMS WISHNAME, 101 #DIM NO_WISH #DIM IS_CANCEL ;肉体変化の望みで使用 #DIMS MEMO_BODY ;悪魔用の注釈 #DIMS TEXT_AKUMA ;具現用の注釈 #DIMS TEXT_GUGEN_PLAYER #DIMS TEXT_GUGEN_TARGET ;呼び名の記録 #DIMS MEMO_CNAME #DIMS MEMO_CNAME_KANA #DIMS MEMO_MASTERCALLNAME #DIMS MEMO_NICKNAME ;起きうるイベントの判定に使う #DIMS EVENT_TABLE #DIMS MEMO_STR #DIM TARGET_WISH MEMO_LINECOUNT = LINECOUNT ;取引に関わるTFLAG初期化 TFLAG:取引承諾 = 0 TFLAG:取引価格 = 0 TFLAG:値切った = 0 TFLAG:値上げ交渉 = 0 TFLAG:取引拒否 = 0 PRINTL DRAWLINE IF COND("魂の取引可能") PRINTFORML 想要什么呢?(現在的%CALLNAME:MASTER%の魂:%TEXTS("0.01", BASE:MASTER:魂)%) ELSEIF COND("天使の取引可能") PRINTFORML 想要什么呢?(現在的%CALLNAME:MASTER%の魂:%TEXTS("0.01", BASE:MASTER:魂)%) ELSE PRINTFORML 想要什么呢?(所持金:%MONEY_C(MONEY)%) ENDIF PRINTL TEXT_AKUMA = SIF COND("魂の取引可能") || COND("天使の取引可能") TEXT_AKUMA = \(不需要魂\) TEXT_GUGEN_PLAYER = TEXT_GUGEN_TARGET = SIF PENIS(PLAYER) == 0 && TALENT:PLAYER:具現 TEXT_GUGEN_PLAYER = 用[具現]自己长出的阴茎的大小为 SIF PENIS(TARGET) == 0 TEXT_GUGEN_TARGET = 用[具現]长出的阴茎的大小为 VARSET WISHNAME VARSET NO_SOUL STR:選択肢 = ;性処理など各種指令が実行できるか格子 CALL CHECK_COM_ABLE, TARGET IF TALENT:相思相愛 == 0 STR:選択肢 = %STR:選択肢% [ 0] %TEXT_LJ("成为恋人!", 16)% … 进行愛的告白%TEXT_AKUMA%/ WISHNAME:0 = 愛の告白 ENDIF IF COND("調教中") == 0 IF COND("胖次没収実行可能") == 0 || COND("胖次交易お願い可能") == 0 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:1 = 胖次 ENDIF ;今は死に分岐 IF COND("合意:胖次没収") STR:選択肢 = %STR:選択肢% [ 1] %TEXT_LJ("胖次", 16)% … 没収现在穿着的胖次/ ELSEIF COND("魂の取引可能") || COND("天使の取引可能") IF COND("合意:胖次交易") STR:選択肢 = %STR:選択肢% [ 1] %TEXT_LJ("胖次", 16)% … 獲得现在穿的胖次(已支付魂)/ ELSE STR:選択肢 = %STR:選択肢% [ 1] %TEXT_LJ("胖次", 16)% … 用魂交换现在穿着的胖次/ ENDIF ELSE STR:選択肢 = %STR:選択肢% [ 1] %TEXT_LJ("胖次", 16)% … 用交渉让对方交出现在穿着的胖次/ ENDIF IF COND("同居中") IF COND("部室出現可能") && COND("同居解消可能") WISHNAME:2 = 同居頻度的相談 IF COND("同居:一直") IF CHARA_NUM("同居:一直") >= 2 STR:選択肢 = %STR:選択肢% [ 2] %TEXT_LJ("同居頻度的相談", 16)% … 同居状态(现在一直同居)変更%TEXT_AKUMA%/ ELSE STR:選択肢 = %STR:選択肢%灰色/ [ 2] %TEXT_LJ("同居頻度的相談", 16)% … 同居状态(现在一直同居)変更%TEXT_AKUMA%/ ENDIF ELSEIF COND("同居:一周間") STR:選択肢 = %STR:選択肢% [ 2] %TEXT_LJ("同居頻度的相談", 16)% … 同居状态(剩余同居時间为{COND("残り同居日数")}日)変更%TEXT_AKUMA%/ ELSEIF COND("同居:仅周末") STR:選択肢 = %STR:選択肢% [ 2] %TEXT_LJ("同居頻度的相談", 16)% … 同居状态(仅在周末)変更%TEXT_AKUMA%/ ENDIF ENDIF ELSE WISHNAME:2 = 同居希望 STR:選択肢 = %STR:選択肢% [ 2] %TEXT_LJ("想要同居", 16)% … 选择一个時间、一起在家里生活%TEXT_AKUMA%/ ENDIF IF CHARA_NUM("便当の約束") STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:3 = 做便当 ENDIF STR:選択肢 = %STR:選択肢% [ 3] %TEXT_LJ("做便当", 16)% … 想在午休的時候吃手制便当%TEXT_AKUMA%/ IF TALENT:男性 == 0 && COND("種族:人形") == 0 && TALENT:処女 == 0 WISHNAME:4 = 口服避孕薬 IF CFLAG:口服避孕薬 == 0 STR:選択肢 = %STR:選択肢% [ 4] %TEXT_LJ("服用避孕药", 16)% … 服用避孕药来避妊%TEXT_AKUMA%/ ELSE STR:選択肢 = %STR:選択肢% [ 4] %TEXT_LJ("避孕药服用中断", 16)% … 停止使用避妊薬%TEXT_AKUMA%/ ENDIF ENDIF IF MARK:淫紋 < 4 && TALENT:MASTER:淫紋刻印 ;淫紋時計が0なら彫ることが可能 IF MARK:淫紋時計 == 0 WISHNAME:5 = 淫紋 ELSE STR:選択肢 += "灰色/" ENDIF IF MARK:淫紋 >= 2 IF MARK:淫紋時計 STR:選択肢 = %STR:選択肢% [ 5] %TEXT_LJ("雕绘淫紋", 16)% … 刻まれた紋章の画数を増やし強化します(定着まであと{MARK:淫紋時計}日必要です)/ ELSE STR:選択肢 = %STR:選択肢% [ 5] %TEXT_LJ("雕绘淫紋", 16)% … 增加强化刻绘紋章的画数%TEXT_AKUMA%/ ENDIF ELSE STR:選択肢 = %STR:選択肢% [ 5] %TEXT_LJ("雕绘淫紋", 16)% … 在下腹部刻绘上激起情欲的紋章%TEXT_AKUMA%/ ENDIF ENDIF IF COND("性処理指名中") WISHNAME:6 = 性処理の一時中断 STR:選択肢 = %STR:選択肢% [ 6] %TEXT_LJ("性処理の一時中断", 16)% … 停止用性欲処理目的叫出来%TEXT_AKUMA%/ ELSE WISHNAME:6 = 拜托処理性欲 SIF COND("性処理指令実行可能") == 0 STR:選択肢 = %STR:選択肢%灰色/ STR:選択肢 = %STR:選択肢% [ 6] %TEXT_LJ("拜托処理性欲", 16)% … 在学園的休息時間叫出来、处理自己的性欲%TEXT_AKUMA%/ ENDIF IF COND("尾巴隠蔽中") WISHNAME:7 = 给我看尾巴 STR:選択肢 = %STR:選択肢% [ 7] %TEXT_LJ("给我看尾巴", 16)% … 把平常藏起来的尾巴和耳朵露出来给我看%TEXT_AKUMA%/ ENDIF IF CHECK_CLO("裸体") || COND("全裸化お願い可能") == 0 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:8 = 裸体希望 ENDIF STR:選択肢 = %STR:選択肢% [ 8] %TEXT_LJ("裸体希望", 16)% … 在自己眼前把衣服脱了%TEXT_AKUMA%/ ;***着床判定追加パッチで追加 ;うっかり受精させちゃったり、心配な場合に緊急避妊薬を飲んで貰います。 ;着床判定がONの場合だけ有効です。OFFの場合は何の効果もないので ;避妊不要だったり、もう事后避孕药が効果中だったりする場合は無効 IF COND("避妊不要") || COND("事后避孕药") || TALENT:処女 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:9 = 事后避孕药 ENDIF STR:選択肢 = %STR:選択肢% [ 9] %TEXT_LJ("事后避孕药", 16)% … 緊急避妊薬を飲んで貰います%TEXT_AKUMA%/ ENDIF IF COND("種族:驱魔人") IF COND("調教中") == 0 STR:選択肢 = %STR:選択肢% [10] %TEXT_LJ(MONEY_C(50000), 16)% … 獲得了%MONEY_C(50000)%/ WISHNAME:10 = 想要钱 ENDIF SELECTCASE TALENT:MASTER:大力士 CASE IS < 9 STR:選択肢 = %STR:選択肢% [13] %TEXT_LJ("大力士", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "大力士"), TALENT:MASTER:大力士 + 1)%]。就算被推倒也不用担心了。而且不会变成筋肉人/ WISHNAME:13 = 大力士 ENDSELECT ELSEIF COND("悪魔の取引可能") || COND("天使の取引可能") || COND("魂の取引可能") IF COND("調教中") == 0 STR:選択肢 = %STR:選択肢% [10] %TEXT_LJ(MONEY_C(50000), 16)% … 獲得了%MONEY_C(50000)%/ WISHNAME:10 = 想要钱 ENDIF SELECTCASE TALENT:MASTER:甜言蜜语 CASE IS < 9 STR:選択肢 = %STR:選択肢% [11] %TEXT_LJ("甜言蜜语", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "甜言蜜语"), TALENT:MASTER:甜言蜜语 + 1)%]。哄骗别人的話術/ WISHNAME:11 = 甜言蜜语 ENDSELECT SELECTCASE TALENT:MASTER:謎之魅力 CASE IS < 9 STR:選択肢 = %STR:選択肢% [12] %TEXT_LJ("謎之魅力", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "謎之魅力"), TALENT:MASTER:謎之魅力 + 1)%]。容易被对方喜欢了/ WISHNAME:12 = 謎之魅力 ENDSELECT SELECTCASE TALENT:MASTER:大力士 CASE IS < 9 STR:選択肢 = %STR:選択肢% [13] %TEXT_LJ("大力士", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "大力士"), TALENT:MASTER:大力士 + 1)%]。就算被推倒也不用担心了。而且不会变成筋肉人/ WISHNAME:13 = 大力士 ENDSELECT SELECTCASE TALENT:MASTER:性豪 CASE IS < 9 STR:選択肢 = %STR:選択肢% [14] %TEXT_LJ("性豪", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "性豪"), TALENT:MASTER:性豪 + 1)%]。精力上限UP!/ WISHNAME:14 = 性豪 ENDSELECT IF TALENT:MASTER:豊穣 == 0 STR:選択肢 = %STR:選択肢% [16] %TEXT_LJ("豊穣", 16)% … 獲得[豊穣]。对着胸部射精or尽情揉就会变大了/ WISHNAME:16 = 豊穣 ENDIF IF PENIS(PLAYER) || TALENT:PLAYER:具現 SELECTCASE TALENT:MASTER:射精量強化 CASE IS < 9 STR:選択肢 = %STR:選択肢% [17] %TEXT_LJ("射精量強化", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "射精量強化"), TALENT:MASTER:射精量強化 + 1)%]。射精量大幅上升/ WISHNAME:17 = 射精量強化 ENDSELECT SELECTCASE TALENT:MASTER:業物 CASE IS < 9 STR:選択肢 = %STR:選択肢% [18] %TEXT_LJ("業物", 16)% … 獲得[%TALENT_NAME(GETNUM(TALENT, "業物"), TALENT:MASTER:業物 + 1)%]。变成绝妙的硬度和形状的肉棒、给予的快感UP&疼痛DOWN/ WISHNAME:18 = 業物 ENDSELECT ENDIF IF COND("悪魔の取引可能") || COND("天使の取引可能") IF COND("調教中") == 0 IF TALENT:PLAYER:高大 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:20 = 高大化 ENDIF STR:選択肢 = %STR:選択肢% [20] %TEXT_LJ("身材变大", 16)% … 变成[高大]/ IF TALENT:PLAYER:娇小 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:21 = 娇小化 ENDIF STR:選択肢 = %STR:選択肢% [21] %TEXT_LJ("身材变小", 16)% … 变成[娇小]/ ENDIF IF PENIS(PLAYER) || TALENT:PLAYER:具現 WISHNAME:22 = 巨根化 IF COND("調教中") && INSERT("挿入中", PLAYER) STR:選択肢 = %STR:選択肢%灰色/ WISHNAME:22 = ENDIF SELECTCASE CONDS("基本阴茎尺寸", PLAYER) CASE "規格外" STR:選択肢 = %STR:選択肢%灰色/ [22] %TEXT_LJ("阴茎变大", 16)% … 已经是最大了/ WISHNAME:22 = CASE "腕粗" STR:選択肢 = %STR:選択肢% [22] %TEXT_LJ("阴茎变大", 16)% … %TEXT_GUGEN_PLAYER%变成[規格外]/ CASE "馬根" STR:選択肢 = %STR:選択肢% [22] %TEXT_LJ("阴茎变大", 16)% … %TEXT_GUGEN_PLAYER%变成[腕並]/ CASE "巨根" STR:選択肢 = %STR:選択肢% [22] %TEXT_LJ("阴茎变大", 16)% … %TEXT_GUGEN_PLAYER%变成[馬根]/ CASE "普通" STR:選択肢 = %STR:選択肢% [22] %TEXT_LJ("阴茎变大", 16)% … %TEXT_GUGEN_PLAYER%变成[巨根]/ CASE "短小" STR:選択肢 = %STR:選択肢% [22] %TEXT_LJ("阴茎变大", 16)% … %TEXT_GUGEN_PLAYER%变成[普通]/ ENDSELECT WISHNAME:23 = 短小化 IF COND("調教中") && INSERT("挿入中", PLAYER) STR:選択肢 = %STR:選択肢%灰色/ WISHNAME:23 = ENDIF SELECTCASE CONDS("基本阴茎尺寸", PLAYER) CASE "規格外" STR:選択肢 = %STR:選択肢% [23] %TEXT_LJ("阴茎变小", 16)% … %TEXT_GUGEN_PLAYER%变成[腕並]/ CASE "腕粗" STR:選択肢 = %STR:選択肢% [23] %TEXT_LJ("阴茎变小", 16)% … %TEXT_GUGEN_PLAYER%变成[馬根]/ CASE "馬根" STR:選択肢 = %STR:選択肢% [23] %TEXT_LJ("阴茎变小", 16)% … %TEXT_GUGEN_PLAYER%变成[巨根]/ CASE "巨根" STR:選択肢 = %STR:選択肢% [23] %TEXT_LJ("阴茎变小", 16)% … %TEXT_GUGEN_PLAYER%变成[普通]/ CASE "普通" STR:選択肢 = %STR:選択肢% [23] %TEXT_LJ("阴茎变小", 16)% … %TEXT_GUGEN_PLAYER%变成[短小]/ CASE "短小" STR:選択肢 = %STR:選択肢%灰色/ [23] %TEXT_LJ("阴茎变小", 16)% … 已经是最小了/ WISHNAME:23 = ENDSELECT ENDIF IF TALENT:PLAYER:男性 == 0 && COND("調教中") == 0 WISHNAME:24 = 巨乳化 WISHNAME:25 = 貧乳化 SELECTCASE CONDS("胸部", PLAYER) CASE "超乳" STR:選択肢 = %STR:選択肢%灰色/ [24] %TEXT_LJ("胸部变大", 16)% … 已经是最大了/ WISHNAME:24 = STR:選択肢 = %STR:選択肢% [25] %TEXT_LJ("胸部变小", 16)% … 变成[爆乳]/ CASE "爆乳" STR:選択肢 = %STR:選択肢% [24] %TEXT_LJ("胸部变大", 16)% … 变成[超乳]/ STR:選択肢 = %STR:選択肢% [25] %TEXT_LJ("胸部变小", 16)% … 变成[巨乳]/ CASE "巨乳" STR:選択肢 = %STR:選択肢% [24] %TEXT_LJ("胸部变大", 16)% … 变成[爆乳]/ STR:選択肢 = %STR:選択肢% [25] %TEXT_LJ("胸部变小", 16)% … 变成[並乳]/ CASE "並乳" STR:選択肢 = %STR:選択肢% [24] %TEXT_LJ("胸部变大", 16)% … 变成[巨乳]/ STR:選択肢 = %STR:選択肢% [25] %TEXT_LJ("胸部变小", 16)% … 变成[貧乳]/ CASE "貧乳" STR:選択肢 = %STR:選択肢% [24] %TEXT_LJ("胸部变大", 16)% … 变成[並乳]/ STR:選択肢 = %STR:選択肢%灰色/ [25] %TEXT_LJ("胸部变小", 16)% … 已经是最小了/ WISHNAME:25 = ENDSELECT WISHNAME:26 = 巨尻化 WISHNAME:27 = 小尻化 SELECTCASE CONDS("お尻", PLAYER) CASE "超尻" STR:選択肢 = %STR:選択肢%灰色/ [26] %TEXT_LJ("臀部变大", 16)% … 已经是最大了/ WISHNAME:26 = STR:選択肢 = %STR:選択肢% [27] %TEXT_LJ("臀部变小", 16)% … 变成[爆尻]/ CASE "爆尻" STR:選択肢 = %STR:選択肢% [26] %TEXT_LJ("臀部变大", 16)% … 变成[超尻]/ STR:選択肢 = %STR:選択肢% [27] %TEXT_LJ("臀部变小", 16)% … 变成[巨尻]/ CASE "巨尻" STR:選択肢 = %STR:選択肢% [26] %TEXT_LJ("臀部变大", 16)% … 变成[爆尻]/ STR:選択肢 = %STR:選択肢% [27] %TEXT_LJ("臀部变小", 16)% … 变成[並尻]/ CASE "並尻" STR:選択肢 = %STR:選択肢% [26] %TEXT_LJ("臀部变大", 16)% … 变成[巨尻]/ STR:選択肢 = %STR:選択肢% [27] %TEXT_LJ("臀部变小", 16)% … 变成[小尻]/ CASE "小尻" STR:選択肢 = %STR:選択肢% [26] %TEXT_LJ("臀部变大", 16)% … 变成[並尻]/ STR:選択肢 = %STR:選択肢%灰色/ [27] %TEXT_LJ("臀部变小", 16)% … 已经是最小了/ WISHNAME:27 = ENDSELECT ENDIF IF PENIS(PLAYER) IF TALENT:PLAYER:早漏 WISHNAME:28 = 早漏治療 STR:選択肢 = %STR:選択肢% [28] %TEXT_LJ("早漏治療", 16)% … 失去[早漏]/ ELSEIF TALENT:PLAYER:遅漏 WISHNAME:28 = 遅漏治療 STR:選択肢 = %STR:選択肢% [28] %TEXT_LJ("遅漏治療", 16)% … 失去[遅漏]/ ENDIF ENDIF IF PENIS(PLAYER) WISHNAME:29 = 包茎ONOFF STR:選択肢 = %STR:選択肢% [29] %TEXT_LJ("包茎程度的変更", 16)% … [包茎]变成了り[露茎]变成了り/ ENDIF IF COND("調教中") == 0 IF COND("性転換可能", PLAYER) IF TALENT:PLAYER:女性 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:30 = 女性化 ENDIF IF TALENT:PLAYER:具現 && TALENT:PLAYER:扶她 STR:選択肢 = %STR:選択肢% [30] %TEXT_LJ("女性化", 16)% … 在[具現]的力量下性别向[女性]\@ TRUE_SEX(PLAYER) == "女性" ? 恢复 # 转变 \@%TEXT_AKUMA%/ NO_SOUL:30 = 1 ELSE STR:選択肢 = %STR:選択肢% [30] %TEXT_LJ("女性化", 16)% … 性别向[女性]\@ TRUE_SEX(PLAYER) == "女性" ? 恢复 # 转变 \@/ ENDIF IF TALENT:PLAYER:男性 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:31 = 男性化 ENDIF STR:選択肢 = %STR:選択肢% [31] %TEXT_LJ("男性化", 16)% … 性别向[男性]\@ TRUE_SEX(PLAYER) == "男性" ? 恢复 # 转变 \@/ ENDIF IF TALENT:PLAYER:扶她 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:32 = 扶她化 ENDIF IF TALENT:PLAYER:具現 && TALENT:PLAYER:女性 STR:選択肢 = %STR:選択肢% [32] %TEXT_LJ("扶她化", 16)% … 在[具現]的力量下性别向[扶她]\@ TRUE_SEX(PLAYER) == "扶她" ? 恢复 # 转变 \@%TEXT_AKUMA%/ NO_SOUL:32 = 1 ELSE STR:選択肢 = %STR:選択肢% [32] %TEXT_LJ("扶她化", 16)% … 性别向[扶她]\@ TRUE_SEX(PLAYER) == "扶她" ? 恢复 # 转变 \@/ ENDIF IF COND("悪魔の取引可能") && TALENT:MASTER:淫紋刻印 && MARK:MASTER:淫紋 < 4 ;淫紋時計が0なら彫ることが可能 IF MARK:MASTER:淫紋時計 == 0 WISHNAME:38 = 帮忙雕刻淫纹 ELSE STR:選択肢 += "灰色/" ENDIF IF MARK:MASTER:淫紋 >= 2 IF MARK:MASTER:淫紋時計 STR:選択肢 = %STR:選択肢% [38] %TEXT_LJ("帮忙雕刻淫纹", 16)% … 增加刻印在%CALLNAME:MASTER%身上的紋章的画数(距离固定下来还有{MARK:MASTER:淫紋時計}天)/ ELSE STR:選択肢 = %STR:選択肢% [38] %TEXT_LJ("帮忙雕刻淫纹", 16)% … 增加刻印在%CALLNAME:MASTER%身上的紋章的画数/ ENDIF ELSE STR:選択肢 = %STR:選択肢% [38] %TEXT_LJ("帮忙雕刻淫纹", 16)% … %CALLNAME:MASTER%的下腹部刻绘上了激起情欲的紋章/ ENDIF ENDIF ENDIF ENDIF ENDIF IF TALENT:避妊の護符 STR:選択肢 = %STR:選択肢% [39] %TEXT_LJ("避妊護符の解除", 16)% … 解除[避妊の護符]、现在可以妊娠了/ WISHNAME:39 = 避妊解除 ELSEIF COND("初期避妊の護符") STR:選択肢 = %STR:選択肢% [39] %TEXT_LJ("避妊護符の装着", 16)% … 再次装着[避妊の護符]、进行避妊/ WISHNAME:39 = 避妊の護符 ENDIF IF COND("調教中") == 0 IF PLACE("髪型変更可能") ;髪型を弄るには髪長が巻髪以上必要 SELECTCASE CONDS("髪長") CASE "巻髪", "披肩", "長", "超長" WISHNAME:40 = 改变髪型 STR:選択肢 = %STR:選択肢% [40] %TEXT_LJ("改变髪型", 16)% … 在不会改変髪型的長度的範囲内稍作改变%TEXT_AKUMA%/ CASEELSE STR:選択肢 = %STR:選択肢%灰色/ STR:選択肢 = %STR:選択肢% [40] %TEXT_LJ("改变髪型", 16)% … 在不会改変髪型的長度的範囲内稍作改变(至少要有一定的長度)/ ENDSELECT ELSE STR:選択肢 = %STR:選択肢%灰色/ STR:選択肢 = %STR:選択肢% [40] %TEXT_LJ("改变髪型", 16)% … 在不会改変髪型的長度的範囲内稍作改变(只能在部室或自宅进行)/ ENDIF ;普段连褲襪履かない人に頼むのはなんか違う気がする? WISHNAME:41 = 换上褲襪 STR:選択肢 = %STR:選択肢% [41] %TEXT_LJ("换上褲襪", 16)% … 把裤袜换成%CALLNAME:MASTER%喜欢的款式%TEXT_AKUMA%/ WISHNAME:42 = 拜託身嗜 STR:選択肢 = %STR:選択肢% [42] %TEXT_LJ("拜託身嗜", 16)% … 拜託和H相關的日常嗜好%TEXT_AKUMA%/ IF TALENT:具現 && CEVENT("性別変化のお願い不可") == 0 IF TALENT:女性 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:50 = 女性化して ENDIF STR:選択肢 = %STR:選択肢% [50] %TEXT_LJ("女性化して", 16)% … 向[女性]\@ TRUE_SEX(TARGET) == "女性" ? 恢复 # 转变 \@了%TEXT_AKUMA%/ IF TALENT:扶她 STR:選択肢 = %STR:選択肢%灰色/ ELSE WISHNAME:52 = 扶她化して ENDIF STR:選択肢 = %STR:選択肢% [52] %TEXT_LJ("扶她化して", 16)% … 向[扶她]\@ TRUE_SEX(TARGET) == "扶她" ? 恢复 # 转变 \@了%TEXT_AKUMA%/ ENDIF IF PENIS(TARGET) || (STRCOUNT(CSTR:特別経験, "扶她化") && TALENT:PLAYER:具現 + TALENT:具現) IF BASE:MASTER:魂 > 100 && (COND("悪魔の取引可能") + COND("天使の取引可能") || (ASSI && COND("悪魔の取引可能", ASSI) + COND("天使の取引可能", ASSI) ) ) WISHNAME:53 = 巨根化して SELECTCASE CONDS("基本阴茎尺寸", TARGET) CASE "規格外" STR:選択肢 = %STR:選択肢%灰色/ [53] %TEXT_LJ("巨根化して", 16)% … 已经是最大了/ WISHNAME:53 = CASE "腕粗" STR:選択肢 = %STR:選択肢% [53] %TEXT_LJ("巨根化して", 16)% … %TEXT_GUGEN_TARGET%变成了[規格外]/ CASE "馬根" STR:選択肢 = %STR:選択肢% [53] %TEXT_LJ("巨根化して", 16)% … %TEXT_GUGEN_TARGET%变成了[腕並]/ CASE "巨根" STR:選択肢 = %STR:選択肢% [53] %TEXT_LJ("巨根化して", 16)% … %TEXT_GUGEN_TARGET%变成了[馬根]/ CASE "普通" STR:選択肢 = %STR:選択肢% [53] %TEXT_LJ("巨根化して", 16)% … %TEXT_GUGEN_TARGET%变成了[巨根]/ CASE "短小" STR:選択肢 = %STR:選択肢% [53] %TEXT_LJ("巨根化して", 16)% … %TEXT_GUGEN_TARGET%变成了[普通]/ ENDSELECT WISHNAME:54 = 短小化して SELECTCASE CONDS("基本阴茎尺寸", TARGET) CASE "規格外" STR:選択肢 = %STR:選択肢% [54] %TEXT_LJ("短小化して", 16)% … %TEXT_GUGEN_TARGET%变成了[腕並]/ CASE "腕粗" STR:選択肢 = %STR:選択肢% [54] %TEXT_LJ("短小化して", 16)% … %TEXT_GUGEN_TARGET%变成了[馬根]/ CASE "馬根" STR:選択肢 = %STR:選択肢% [54] %TEXT_LJ("短小化して", 16)% … %TEXT_GUGEN_TARGET%变成了[巨根]/ CASE "巨根" STR:選択肢 = %STR:選択肢% [54] %TEXT_LJ("短小化して", 16)% … %TEXT_GUGEN_TARGET%变成了[普通]/ CASE "普通" STR:選択肢 = %STR:選択肢% [54] %TEXT_LJ("短小化して", 16)% … %TEXT_GUGEN_TARGET%变成了[短小]/ CASE "短小" STR:選択肢 = %STR:選択肢%灰色/ [54] %TEXT_LJ("短小化して", 16)% … 已经是最小了/ WISHNAME:54 = ENDSELECT ELSE STR:選択肢 = %STR:選択肢%灰色/ [53] %TEXT_LJ("巨根化して", 16)% … 需要%TEXTS("対象の名称")%%TEXTS("助手の名称")%的魂的交易可能&%CALLNAME:MASTER%的魂至少为1.01/ STR:選択肢 = %STR:選択肢%灰色/ [54] %TEXT_LJ("短小化して", 16)% … 需要%TEXTS("対象の名称")%%TEXTS("助手の名称")%的魂的交易可能&%CALLNAME:MASTER%的魂至少为1.01/ ENDIF ENDIF ENDIF ;60番台は禁断的知識 IF COND("悪魔の取引可能") || COND("天使の取引可能") || COND("魂の取引可能") IF TALENT:MASTER:淫紋刻印 == 0 WISHNAME:60 = 淫紋刻印 STR:選択肢 = %STR:選択肢% [60] %TEXT_LJ("淫紋刻印", 16)% … 獲得[淫紋刻印]。可以雕绘淫紋了/ ENDIF IF TALENT:MASTER:具現 == 0 WISHNAME:61 = 具現 STR:選択肢 = %STR:選択肢% [61] %TEXT_LJ("具現", 16)% … 獲得[具現]。能够自由地变化阴茎了/ ENDIF IF TALENT:MASTER:認識阻害 == 0 WISHNAME:62 = 認識阻害 STR:選択肢 = %STR:選択肢% [62] %TEXT_LJ("認識阻害", 16)% … 獲得[認識阻害]。能够在他人面前隐藏自己的身份/ ENDIF ENDIF MEMO_STR = %STR:選択肢% ;口上側で選択肢を自由に作ることができる。番号は80番台 TRYCALLFORM WISH_K{NO:TARGET}_ADDSELECT IF COND("調教中") SIF TFLAG:取引可能 == 0 STR:選択肢 = %MEMO_STR% ENDIF IF COND("調教中") == 0 WISHNAME:98 = 爱称変更 IF NICKNAME:TARGET != "" STR:選択肢 = %STR:選択肢% [98] %TEXT_LJ("爱称変更", 16)% … 変更%CALLNAME:TARGET%的爱称、原称呼为%NICKNAME:TARGET%%TEXT_AKUMA%/ ELSE STR:選択肢 = %STR:選択肢% [98] %TEXT_LJ("爱称変更", 16)% … 给%CALLNAME:TARGET%起爱称%TEXT_AKUMA%/ ENDIF WISHNAME:99 = 称呼変更 IF CEVENT("二人称主人") STR:選択肢 = %STR:選択肢% [99] %TEXT_LJ("称呼変更", 16)% … 变更在与%CALLNAME:MASTER%说话时的第二人称、原称呼为%CEVENTS("二人称主人")%%TEXT_AKUMA%/ ELSE STR:選択肢 = %STR:選択肢% [99] %TEXT_LJ("称呼変更", 16)% … 变更在与%CALLNAME:MASTER%说话時对主人公的称呼%TEXT_AKUMA%/ ENDIF ENDIF ;現在的指导者が弗理希艾尔の場合は周回のお願いが出来るかも IF PLAYER == MASTER && COND("弗理希艾尔") IF COND("周回可能") WISHNAME:100 = 进入下周目 STR:選択肢 = %STR:選択肢%[100] %TEXT_LJ("进入下周目", 16)% … 開始新游戏/ ELSE STR:選択肢 = %STR:選択肢%灰色/ IF FLAG:周回数 == 0 STR:選択肢 = %STR:選択肢%[100] %TEXT_LJ("进入下周目", 16)% … 開始新游戏(需要:时间到达第二年以后&弗理希艾尔收集到30以上的魂&陥落人数3人)/ ELSE STR:選択肢 = %STR:選択肢%[100] %TEXT_LJ("进入下周目", 16)% … 開始新游戏(需要:时间到达第二年以后 or 本周回陥落人数3人)/ ENDIF ENDIF ENDIF VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS ;これがONだとWISHNAMEを消す IS_CANCEL = 0 ;取引画面の表示 FOR LCOUNT, 0, 200 SELECTCASE LOCALS:LCOUNT CASE "" BREAK ;灰色の場合は選択不能 CASE "灰色" SETCOLOR DEF_COLOR(LOCALS:LCOUNT) IS_CANCEL = 1 CONTINUE CASE "水色", "爱心粉紅", "青", "緑", "黄色" SETCOLOR DEF_COLOR(LOCALS:LCOUNT) CONTINUE ENDSELECT PRINTFORML %LOCALS:LCOUNT% RESETCOLOR NO_WISH = TOINT_BL(EXTSTR(LOCALS:LCOUNT, "[", "]") ) IF IS_CANCEL WISHNAME:NO_WISH = ELSEIF WISHNAME:NO_WISH == "" WISHNAME:NO_WISH = %EXTSTR_BL(LOCALS:LCOUNT, "] ", " …")% ENDIF IS_CANCEL = 0 NEXT PRINTFORML PRINTFORML [999] \@ COND("魂の取引可能") ? 交易结束 # 返回 \@ CALL INPUT_SELECT, 101, 999 CHOICE = RESULT ;選択肢がない場合 IF CHOICE <= 100 && WISHNAME:CHOICE == "" CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF SELECTCASE CHOICE CASE 80 TO 89 ;口上で作った選択肢を選んだならここで地の文と台詞が出る TRYCALLFORM KOJO_WISH_K{NO:TARGET}_ADDSELECT, WISHNAME:CHOICE CASE 999 PLAYER = MASTER ;何か契約したりしたなら行動の記録 SIF STR:日常イベント名 != "" CALL SET_PREV_DAILYCOM RETURN 0 ;強くてニュー游戏 CASE 100 CALL EMOTION_PLUS, "重置/普通眼", TARGET PRINTFORMW 「主人様。在进行这项交易的时候、虽然会得到很多特典好处但是也有很多失去的东西」 PRINTFORMW 「具体来说的话……」 PRINTL CALL PRINT_STRL, "黄色_※选择跳到下一周目的话会发生以下的事情※" CALL PRINT_STRL, "黄色_1.日期回到第一年第一天、角色初期化&恢复到未勧誘状态" CALL PRINT_STRL, "黄色_2.根据你的角色属性可进行周回限定的操作" CALL PRINT_STRL, "黄色_3.根据周数和[恋慕]or[淫乱]人数得到相应的実行値BOUNS(永続&每周目都会增加)" PRINTL PRINTFORMW 「……真的确定要实行吗?」 CALL PRINT_SELECT, "大丈夫。没问题。/再考虑一下" IF RESULT == 0 PRINTFORMW 「明白了。……请稍微闭上眼睛等待一会」 PRINTFORMW %CALLNAME:TARGET%将%CALLNAME:MASTER%的脸抱在胸前、温柔地抚摸着頭。 PRINTL PRINTL ・・ PRINTL ・・・・ PRINTW ・・・・・・ PRINTL CALL GAME_RENEWAL RETURN 1 ENDIF CASE 0 IF TALENT:相思相愛 == 0 PRINTFORMW %CALLNAME:MASTER%想让%CALLNAME:TARGET%更加的思念自己! PRINTL STR:実行条件 = RESULT = 0 TRYCALLFORM ADDCOND_K{NO:TARGET}("相思相愛") ADDCOND_RESULT = RESULT ;ダメだった場合 IF STR:実行条件 != "" CALL KOJO_WISH, WISHNAME:CHOICE CALL PRINT_STRW, STR:実行条件 ELSEIF TALENT:恋慕 || ADDCOND_RESULT TALENT:相思相愛 = 1 TALENT:MASTER:相思相愛 = 1 CALL KOJO_WISH, WISHNAME:CHOICE CALL RECORD_SP_EXP, TARGET STR:日常イベント名 = %WISHNAME:CHOICE% ;其他合意格子 CALL CHECK_GOUI, "汎用", TARGET ELSE CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW ……似乎没有打动%CALLNAME:TARGET%的心。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STRW, "イエロー_(想变成[相思相愛]的话、需要对方先獲得[恋慕])" ENDIF ENDIF CASE 1 ;イベントとして呼び出せるように関数化 CALL EVENT_WISH_PANTU CASE 2 IF COND("同居可能") == 0 CALL KOJO_WISH, "同居拒否" IF COND("同居中") PRINTFORMW ……%CALLNAME:TARGET%拒绝了変更同居状態。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想変更現状的话、需要对方先拥有[恋慕]or[屈服刻印LV3]or[信頼LV5])_W_" ELSE PRINTFORMW ……%CALLNAME:TARGET%拒绝了同居。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想同居的话、需要对方先拥有[恋慕]or[屈服刻印LV3]or[信頼LV5])_W_" ENDIF ELSEIF COND("同居:一直") && CHARA_NUM("同居:一直") <= 1 PRINTFORMW 重新恢复和%CALLNAME:TARGET%的同居関系……这么想着果然还是不行的様子。 CALL PRINT_STR, "イエロー_(※最低要有至少一人处在一直同居的状态。提议先去寻找其他的同居对象)_W_" ELSE CALL KOJO_WISH, WISHNAME:CHOICE SELECTCASE WISHNAME:CHOICE CASE "同居希望" PRINTFORML %CALLNAME:TARGET%同意了同居……期間该定什么様的? CASE "同居頻度的相談" PRINTFORML 可以恢复和%CALLNAME:TARGET%的同居関係了……要这么做吗? ENDSELECT EVENT_TABLE = 果然还是算了\/ SIF COND("同居中") EVENT_TABLE += "同居解消/" SIF COND("同居:一直") == 0 EVENT_TABLE += "一直!/" SIF COND("同居:一周間") == 0 EVENT_TABLE += "总而言之先1周吧/" SIF COND("同居:仅周末") == 0 EVENT_TABLE += "毎周周六(晚上)到周一(早上)为止" VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE SELECTCASE LOCALS:RESULT CASE "果然还是算了" CASE "同居解消" PRINTFORMW 暂時解除了和%CALLNAME:TARGET%的同居関係。 CALL SETFLAG, "同居解消", TARGET CASE "一直!" PRINTFORMW 在某一方提出中断之前、会一直这么同居下去。 CALL SETFLAG, "同居:一直", TARGET CASE "总而言之先1周吧" PRINTFORMW 从今天開始的一个星期内、%CALLNAME:TARGET%来家里暂住了 CALL SETFLAG, "同居:一周間", TARGET CASE "毎週周六(夜)から周一(朝)まで" PRINTFORMW 仅限周末、%CALLNAME:TARGET%会过来玩了 CALL SETFLAG, "同居:仅周末", TARGET ENDSELECT SELECTCASE WISHNAME:CHOICE CASE "同居希望" ;同居中&個室が必要な関係なら用意する IF FLAG:個室 == 0 && COND("同居中") && COND("要個室") IF FIND_COND("弗理希艾尔") PRINTL PRINTFORMW 関于%CALLNAME:TARGET%的房间的问题、[%CSTR:FIND_COND("弗理希艾尔"):称号%]%NAME:FIND_COND("弗理希艾尔")%会想办法解决的 PRINTFORMW 今後和%CALLNAME:MASTER%一起生活的人会不断增多、收拾房间啊掃除啊什么的得好好准备一下了 ENDIF FLAG:個室 = 1 ENDIF ENDSELECT ENDIF CASE 3 ;すでに誰かに依頼中…もういいなんて言うのは無礼過ぎですよ! IF CHARA_NUM("便当の約束") ;作ってくれない…… ELSEIF COND("便当可能") == 0 CALL KOJO_WISH, "便当拒否" PRINTFORMW ……%CALLNAME:TARGET%不再做便当了。 IF CEVENT("合意禁止:便当") PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STRW, @"イエロー_(※%CALLNAME:TARGET%、不知道为什么不想继续为你做便当了)" ELSEIF COND("部室出現可能") == 0 CALL PRINT_STRW, "イエロー_(※如果部室中的对象有[恋慕]or[屈服刻印LV1]or[奉仕精神LV3]的话可以为你做便当)" ELSE PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STRW, "イエロー_(※想让对方给你做便当的话、需要对方先拥有[恋慕]or[屈服刻印LV1]or[奉仕精神LV3])" ENDIF ;作ってくれる! ELSE CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW %CALLNAME:TARGET%開始为你准备便当了。 CALL SETFLAG, "便当", TARGET PRINTFORMW 经过讨论、决定把便当的時间定为到\@ (CFLAG:便当 > 7) ? 下週 # 本週 \@的周六为止。 CALL CHECK_GOUI, "便当", TARGET ENDIF CASE 4 ;口服避孕薬服用 IF CFLAG:口服避孕薬 == 0 ;讨厌口服避孕薬の人に服用してもらうのは条件有些 IF COND("讨厌口服避孕薬") IF TALENT:恋慕 CFLAG:口服避孕薬 = 1 CALL KOJO_WISH, "口服避孕薬" PRINTFORMW 拜托%CALLNAME:TARGET%用避孕药来避妊了。 ELSE CALL KOJO_WISH, "口服避孕薬服用拒否" PRINTFORMW ……%CALLNAME:TARGET%拒绝服用避孕药。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想让对方服用避孕药来避妊的话、需要对方先拥有[恋慕])_W_" ENDIF ELSE CFLAG:口服避孕薬 = 1 CALL KOJO_WISH, "口服避孕薬" PRINTFORMW 拜托%CALLNAME:TARGET%用避孕药来避妊了。 ENDIF ELSE ;口服避孕薬派の人にやめてもらうのは条件有些 IF COND("口服避孕薬派") IF TALENT:恋慕 CFLAG:口服避孕薬 = 0 CALL KOJO_WISH, "口服避孕薬" PRINTFORMW %CALLNAME:TARGET%中断使用避孕药来避妊了。 ;念のため避妊処理を行って直前までの行為での妊娠の危険性をつぶす CALL SETFLAG, "避妊", TARGET ELSE CALL KOJO_WISH, "口服避孕薬中断拒否" PRINTFORMW ……%CALLNAME:TARGET%拒绝中止服用避孕药。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想让对方放弃避妊的话、需要对方先拥有[恋慕])_W_" ENDIF ELSE CFLAG:口服避孕薬 = 0 CALL KOJO_WISH, "口服避孕薬" PRINTFORMW %CALLNAME:TARGET%中断使用避孕药来避妊了。 ;念のため避妊処理を行って直前までの行為での妊娠の危険性をつぶす CALL SETFLAG, "避妊", TARGET ENDIF ENDIF ;38は你に淫紋を彫る CASE 5, 38 TARGET_WISH = TARGET SIF CHOICE == 38 TARGET_WISH = MASTER STR:実行条件 = RESULT = 0 TRYCALLFORM ADDCOND_K{NO:TARGET_WISH}("淫紋") ADDCOND_RESULT = RESULT ;淫紋刻印OK IF STR:実行条件 == "" && (COND("淫紋刻印可能", TARGET_WISH) == 2 || ADDCOND_RESULT) IF MARK:TARGET_WISH:淫紋 == 0 IF TARGET_WISH == MASTER PRINTFORML 借由%CALLNAME:TARGET%的帮助可以给自己雕刻上淫紋……该怎么做呢? ELSE PRINTFORMW %CALLNAME:TARGET%觉得贴纸的话无所谓、接受了刻印。 PRINTFORML ……那么要怎么做呢? ENDIF CALL PRINT_SELECT, "贴上试用的贴纸(1週后就会失效)/刻入実際的刻印  (注意!一生都不会消失!)/果然还是算了" SELECTCASE RESULT CASE 0 WISHNAME:CHOICE = 淫紋贴纸 CASE 1 WISHNAME:CHOICE = 淫紋 CASEELSE WISHNAME:CHOICE = ENDSELECT ELSE WISHNAME:CHOICE = 淫紋 ENDIF ;シールならどうか? ELSE STR:実行条件 = RESULT = 0 TRYCALLFORM ADDCOND_K{NO:TARGET_WISH}("淫紋贴纸") ADDCOND_RESULT = RESULT ;淫紋贴纸ならOK IF STR:実行条件 == "" && (COND("淫紋刻印可能", TARGET_WISH) || ADDCOND_RESULT) ;刻印の実行条件が特殊な場合にはそれを表示 STR:実行条件 = TRYCALLFORM ADDCOND_K{NO:TARGET_WISH}("淫紋") PRINTFORMW 如果是淫紋贴纸的话%CALLNAME:TARGET_WISH%好像不介意的様子。 IF STR:実行条件 != "" CALL PRINT_STRW, STR:実行条件 ELSEIF TALENT:TARGET_WISH:有男朋友 CALL PRINT_STRW, @"イエロー_(※想让%TALENT_NAME(GETNUM(TALENT, "有男朋友"), TALENT:TARGET_WISH:有男朋友)%接受刻印的话、需要[欲望LV5]+[屈服刻印LV3]+[受虐属性LV3])" ELSE CALL PRINT_STRW, "イエロー_(※想让对方接受刻印的话、需要[淫乱]or[屈服刻印LV3]or[受虐属性LV3])" ENDIF PRINTFORML 要怎么做呢? CALL PRINT_SELECT, "贴纸也OK/还是算了吧" SELECTCASE RESULT CASE 0 WISHNAME:CHOICE = 淫紋贴纸 CASEELSE WISHNAME:CHOICE = ENDSELECT ELSE WISHNAME:CHOICE = 淫紋拒否 ENDIF ENDIF SELECTCASE WISHNAME:CHOICE CASE "淫紋拒否" ;刻印の実行条件が特殊な場合にはそれを表示 STR:実行条件 = IF MARK:TARGET_WISH:淫紋 >= 2 TRYCALLFORM ADDCOND_K{NO:TARGET_WISH}("淫紋") ELSE TRYCALLFORM ADDCOND_K{NO:TARGET_WISH}("淫紋贴纸") ENDIF SIF TARGET_WISH == TARGET CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW ……%CALLNAME:TARGET_WISH%拒绝了淫紋的刻印。 PRINTFORMW 还是先改变%CALLNAME:TARGET_WISH%对你的看法再说吧…… IF STR:実行条件 != "" CALL PRINT_STRW, STR:実行条件 ELSEIF TALENT:TARGET_WISH:有男朋友 IF MARK:TARGET_WISH:淫紋 >= 2 CALL PRINT_STRW, @"イエロー_(※想让%TALENT_NAME(GETNUM(TALENT, "有男朋友"), TALENT:TARGET_WISH:有男朋友)%接受刻印的话、需要[欲望LV5]+[屈服刻印LV3]+[受虐属性LV3])" ELSE CALL PRINT_STRW, @"イエロー_(※想让%TALENT_NAME(GETNUM(TALENT, "有男朋友"), TALENT:TARGET_WISH:有男朋友)%接受刻印的话、需要[欲望LV3]+[屈服刻印LV1])" ENDIF ELSE IF MARK:TARGET_WISH:淫紋 >= 2 CALL PRINT_STRW, "イエロー_(※想让对方接受刻印的话、需要[淫乱]or[屈服刻印LV3]or[受虐属性LV3])" ELSE CALL PRINT_STRW, "イエロー_(※想让对方接受淫紋的话、需要[欲望LV3]or[屈服刻印LV1])" ENDIF ENDIF CASE "淫紋贴纸" MARK:TARGET_WISH:淫紋時計 = 7 MARK:TARGET_WISH:淫紋 = 1 ;貼る前のセリフ SIF TARGET_WISH == TARGET CALL KOJO_WISH, "淫紋贴纸直前" ;どの領帯プかの決定 PRINTFORMW 要给%CALLNAME:TARGET_WISH%刻印哪种淫紋呢?请选择形状 PRINTFORMW 淫紋贴纸相当于LV1的阶段、选择LV2以上时可以确认雕刻的形状 CALL SIMULATE_INMON, TARGET_WISH SELECTCASE CONDS("淫紋の種類", TARGET_WISH) CASE "基本" PRINTFORMW %NAME:TARGET_WISH%的下腹部、贴上了可愛的心形贴纸。 CASEELSE CALL PRINT_STRW, @"%CALLNAME:TARGET_WISH%贴上了_黄色_%CONDS("淫紋の種類", TARGET_WISH)%_类型的贴纸。" ENDSELECT PRINTL SIF TARGET_WISH == TARGET CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW %CALLNAME:TARGET_WISH%贴上的贴纸从现在開始一週間有効。 CASE "淫紋" ;淫紋LVを1つ上げる MARK:TARGET_WISH:淫紋 = MAX(MARK:TARGET_WISH:淫紋 + 1, 2) SIF MARK:TARGET_WISH:淫紋 <= 3 MARK:TARGET_WISH:淫紋時計 = 7 ;彫る前のセリフ SIF TARGET_WISH == TARGET CALL KOJO_WISH, "淫紋直前" SELECTCASE MARK:TARGET_WISH:淫紋 CASE 2 ;どの領帯プを彫るかの決定 PRINTFORMW 要给%CALLNAME:TARGET_WISH%刻印哪种淫紋呢?请选择形状 PRINTFORMW 刚刚雕绘上时是LV2阶段、可以通过其他选择来确认淫纹画数增加时的形状 PRINTFORMW (淫紋贴纸相当于LV1阶段) CALL SIMULATE_INMON, TARGET_WISH SELECTCASE CONDS("淫紋の種類", TARGET_WISH) CASE "基本" IF TALENT:TARGET_WISH:男性 PRINTFORMW %NAME:TARGET_WISH%的下腹部、刻绘上了心形标记的图案。 ELSE PRINTFORMW %NAME:TARGET_WISH%的下腹部、刻绘上了象征子宫的心形标记的图案。 ENDIF CASEELSE CALL PRINT_STRW, @"给%CALLNAME:TARGET_WISH%雕绘上了_黄色_%CONDS("淫紋の種類")%_类型的淫紋。" ENDSELECT CASE 3 MARK:TARGET_WISH:淫紋 -= 1 CALL PRINT_CUTIN, "腹部", TARGET_WISH MARK:TARGET_WISH:淫紋 += 1 CALL ANIME_LEVELUP_INMON, @"CIP淫紋%CONDS("淫紋の種類", TARGET_WISH)%%CONDS("淫紋の色", TARGET_WISH)%%CONDS("淫紋の段階", TARGET_WISH)%", TARGET_WISH IF TALENT:男性 PRINTFORMW 在%NAME:TARGET_WISH%刻绘的淫紋上增加了装飾、効果变得更高了。 ELSE PRINTFORMW %NAME:TARGET_WISH%的下腹部…在子宮对应的位置雕绘的刻印、增加了代表卵管和卵巣的纹様。 ENDIF CASE 4 MARK:TARGET_WISH:淫紋 -= 1 CALL PRINT_CUTIN, "腹部", TARGET_WISH MARK:TARGET_WISH:淫紋 += 1 CALL ANIME_LEVELUP_INMON, @"CIP淫紋%CONDS("淫紋の種類", TARGET_WISH)%%CONDS("淫紋の色", TARGET_WISH)%%CONDS("淫紋の段階", TARGET_WISH)%", TARGET_WISH IF TALENT:男性 PRINTFORMW %NAME:TARGET_WISH%的下腹部的刻印的雕绘的紋様、淫紋已经彻底完成了。 ELSE PRINTFORMW 在%NAME:TARGET_WISH%可以清楚地展现子宮的淫靡的紋章上面、加入了代表子宮頸部的具象的紋様、淫紋已经彻底完成了。 ENDIF ENDSELECT PRINTL SIF TARGET_WISH == TARGET CALL KOJO_WISH, WISHNAME:CHOICE CALL PRINT_STRW, @"爱心粉紅_<%NAME:TARGET_WISH%は淫紋LV{MARK:TARGET_WISH:淫紋}を得た>" ;素質の変化 IF TALENT:TARGET_WISH:不易濕 SIF TALENT:TARGET_WISH:男性 == 0 PRINTFORMW <%NAME:TARGET_WISH%は[%TALENT_NAME(GETNUM(TALENT, "不易濕"), TALENT:TARGET_WISH:不易濕)%]を失った> TALENT:TARGET_WISH:不易濕 = 0 ENDIF IF TALENT:TARGET_WISH:容易濕 == 0 && MARK:TARGET_WISH:淫紋 >= 2 TALENT:TARGET_WISH:容易濕 = 1 SIF TALENT:TARGET_WISH:男性 == 0 PRINTFORMW <%NAME:TARGET_WISH%は[%TALENT_NAME(GETNUM(TALENT, "容易濕"), TALENT:TARGET_WISH:容易濕)%]を得た> ENDIF IF TALENT:TARGET_WISH:子宮性感 == 0 && MARK:TARGET_WISH:淫紋 >= 2 TALENT:TARGET_WISH:子宮性感 = 1 SIF TALENT:TARGET_WISH:男性 == 0 PRINTFORMW <%NAME:TARGET_WISH%獲得了[子宮性感]> ENDIF ;你以外ならいくつかのBOUNS IF TARGET_WISH == TARGET MAXBASE:TARGET_WISH:体力 += 200 BASE:TARGET_WISH:体力 += 200 PRINTFORMW <%NAME:TARGET_WISH%的体力上昇200> MAXBASE:TARGET_WISH:精力 += 5 BASE:TARGET_WISH:精力 += 5 PRINTFORMW <%NAME:TARGET_WISH%的精力上昇5> SELECTCASE MARK:TARGET_WISH:淫紋 CASE 2 CASE 3 TALENT:TARGET_WISH:吸精体質 += 1 PRINTFORMW <%NAME:TARGET_WISH%の吸精体質がLV{TALENT:TARGET_WISH:吸精体質}へと上昇した> CASE 4 SIF TALENT:TARGET_WISH:男性 == 0 PRINTFORMW <%NAME:TARGET_WISH%的子宮口的柔軟性上昇了> ENDSELECT IF TALENT:TARGET_WISH:射精量強化 < 2 && MARK:TARGET_WISH:淫紋 == 4 TALENT:TARGET_WISH:射精量強化 = 2 SIF PENIS(TARGET_WISH) PRINTFORMW <%NAME:TARGET_WISH%は[%TALENT_NAME(GETNUM(TALENT, "射精量強化"), TALENT:TARGET_WISH:射精量強化)%]を得た> ELSEIF TALENT:TARGET_WISH:射精量強化 == 0 && MARK:TARGET_WISH:淫紋 <= 3 TALENT:TARGET_WISH:射精量強化 = 1 SIF PENIS(TARGET_WISH) PRINTFORMW <%NAME:TARGET_WISH%は[%TALENT_NAME(GETNUM(TALENT, "射精量強化"), TALENT:TARGET_WISH:射精量強化)%]を得た> ENDIF ENDIF IF MARK:TARGET_WISH:淫紋 <= 3 PRINTL PRINTFORMW 想要%NAME:TARGET_WISH%习惯这次雕绘的淫紋的话大约需要一周時间。 PRINTFORMW ……想要再增加画数的话、还需要一段時间。 ENDIF ENDSELECT SELECTCASE WISHNAME:CHOICE CASE "淫紋贴纸", "淫紋" SIF CHOICE == 38 STR:日常イベント名 = 帮忙雕刻淫纹 ENDSELECT CALL RECORD_SP_EXP_ALLACTOR CASE 6 ;念のためもう一回格子 CALL CHECK_COM_ABLE, TARGET ;すでに頼んでいる場合には中断 IF COND("性処理指名中") CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW 停止了为了性処理目的而把%CALLNAME:TARGET%叫出来的行为。 ;颈環を取下 CALL RESET_OTHER, "黒色颈環" CFLAG:性処理 = 0 ELSEIF COND("性処理可能") == 0 CALL KOJO_WISH, "性処理拒否" PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… IF COND("性処理指令実行可能") == 0 CALL PRINT_STRW, @"イエロー_(※想要这様的话、需要一定程度的程度的性経験再加上[欲望LV5]or[奉仕精神LV5]or[屈服刻印LV2])" ELSE CALL PRINT_STRW, "イエロー_(※想要对方来进行性処理的话、需要[欲望LV5]or[奉仕精神LV5]or[屈服刻印LV2])" ENDIF ;してくれる! ELSE CALL KOJO_WISH, WISHNAME:CHOICE PRINTFORMW 现在会在休息時間把%CALLNAME:TARGET%叫出来、进行性処理。 ;性処理係の証を送禮 SIF COND("合意:性処理") == 0 CALL PRINT_STRW, @"作为%CALLNAME:MASTER%的性処理者的証明、向%CALLNAME:TARGET%贈送了_黄色_[黒色颈環]_。" CALL CHECK_GOUI, "性処理", TARGET CALL SETFLAG, "性処理係の証" CFLAG:性処理 = 1 ;条件など PRINTFORMW 関于PLAY的内容、需要事先决定好。 CALL SETFLAG, "性処理でのPLAY内容", TARGET ENDIF CASE 7 ;見せてくれる IF COND("给看尾巴可能") || COND("合意:给看尾巴") CALL KOJO_WISH, WISHNAME:CHOICE CALL SETFLAG, "给看尾巴", TARGET CALL CHECK_GOUI, "给看尾巴", TARGET ELSE CALL KOJO_WISH, "给我看尾巴拒否" PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想要对方把尾巴给自己看的话、需要[信頼LV5]or[屈服刻印LV1]or[恋慕])_W_" ENDIF ;裸体希望 CASE 8 ;イベントとして呼び出せるように関数化 CALL EVENT_WISH_HADAKA ;***着床判定追加パッチで追加 ;事后避孕药 CASE 9 ;取引に関わるTFLAG初期化 TFLAG:値切った = 0 TFLAG:値上げ交渉 = 0 TFLAG:取引拒否 = 0 ;基本価格は$1,500 TFLAG:取引価格 = 1500 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "事后避孕药取引" ;もしも口上側で拒否したなら… IF TFLAG:取引拒否 TFLAG:取引承諾 = 0 ELSE TFLAG:取引承諾 = 1 ENDIF IF TFLAG:取引承諾 ;事后避孕药は高価ですし、你へのペナルティも兼ねてただでは飲んでもらえません PRINTFORMW %CALLNAME:TARGET%接受了使用事后避孕药。 PRINTFORMW ……但是、要求%CALLNAME:MASTER%来支付%MONEY_C(TFLAG:取引価格)%。 PRINTFORML 要怎么做?(所持金:%MONEY_C(MONEY)%) EVENT_TABLE = 按照%CALLNAME:TARGET%的要求%MONEY_C(TFLAG:取引価格)%支付\/不支付\/低声恳求 VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE SELECTCASE LOCALS:RESULT CASE @"按照%CALLNAME:TARGET%的要求支付%MONEY_C(TFLAG:取引価格)%" ;お金を払う場合 IF MONEY >= TFLAG:取引価格 ;お金がない ELSE PRINTFORMW ……想要付钱但是没有带够!! ;危ないときは仕方ないので許してくれます。相手も妊娠したいわけではないので IF COND("受精確認") || COND("胎内の精液量") IF TALENT:恋慕 TFLAG:取引承諾 = 0 ELSE TFLAG:取引価格 = MONEY TFLAG:値切った = 1 ENDIF ELSE TFLAG:取引承諾 = 0 ENDIF ENDIF CASE "不支付" TFLAG:取引承諾 = 0 CASE "拝み倒す" PRINTFORMW %CALLNAME:PLAYER%、因为付不起钱所以拼命地拜托%CALLNAME:TARGET%了。 TFLAG:取引価格 = 0 ;恋慕状態なら仕方なく許してくれます SIF TALENT:恋慕 == 0 TFLAG:取引承諾 = 0 ENDSELECT ENDIF PRINTL MEMO_LINECOUNT = LINECOUNT IF TFLAG:取引承諾 CALL KOJO_WISH, "事后避孕药" ;台詞が無い場合には展開に応じた地の文を出す IF LINECOUNT == MEMO_LINECOUNT ;代金をまけてくれた場合 IF TFLAG:値切った PRINTFORMW %CALLNAME:TARGET%像是非常吃惊的様子、不想妊娠的话\@ MONEY ? 所持金全額で # \@就原谅你。 ;代金を払わなくても許してくれた場合 ELSEIF TFLAG:取引価格 == 0 PRINTFORMW %CALLNAME:TARGET%说没有办法、这次就原谅你了。 ELSE ENDIF PRINTL ENDIF IF TFLAG:取引価格 > 0 PRINTFORML 所持金‐%MONEY_C(TFLAG:取引価格)% MONEY -= TFLAG:取引価格 ENDIF CALL SETFLAG, "事后避孕药" PRINTFORMW %CALLNAME:TARGET%服用了事后避孕药。 ELSE CALL KOJO_WISH, "事后避孕药拒否" ;台詞が無い場合には展開に応じた地の文を出す IF LINECOUNT == MEMO_LINECOUNT IF (COND("受精確認") || COND("胎内の精液量") ) && TALENT:恋慕 PRINTFORMW %CALLNAME:TARGET%移開了視線、说这様的话就没有办法、只能不避妊了。 PRINTFORMW 也许是心理作用、好像脸很红的様子…… ;拝み倒して失敗した場合 ELSEIF TFLAG:取引価格 == 0 PRINTFORMW ……%CALLNAME:TARGET%似乎没有原谅你的様子。 ENDIF PRINTL ENDIF ;相手も妊娠したくはないですが、你が無責任な対応をしたので飲んでくれません PRINTFORMW %CALLNAME:TARGET%没有服用事后避孕药。 ENDIF CASE 39 STR:実行条件 = RESULT = 0 TRYCALLFORM ADDCOND_K{NO:TARGET}("避妊の護符の解除") ADDCOND_RESULT = RESULT IF TALENT:避妊の護符 == 0 && COND("初期避妊の護符") CALL KOJO_WISH, "避妊の護符" TALENT:避妊の護符 = 1 PRINTFORMW <%NAME:TARGET%装备了[避妊の護符]> ;特殊条件で解除を拒否した場合 ELSEIF STR:実行条件 != "" CALL KOJO_WISH, "避妊解除拒否" CALL PRINT_STRW, STR:実行条件 ELSEIF TALENT:恋慕 || ADDCOND_RESULT CALL KOJO_WISH, "避妊解除可" TALENT:避妊の護符 = 0 PRINTFORMW <%NAME:TARGET%失去了[避妊の護符]> PRINTFORMW %CALLNAME:TARGET%以自己的意志解除了避妊の護符。 ELSE CALL KOJO_WISH, "避妊解除拒否" PRINTFORMW ……%CALLNAME:TARGET%拒绝了解除避妊結界。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STR, "イエロー_(※想让对方解除避妊的话、需要对方先獲得[恋慕])_W_" ENDIF CASE 40 ;改变髪型くれる IF COND("改变髪型可能") || COND("合意:改变髪型") CALL CHANGE_HAIRSTYLE ELSE CALL KOJO_WISH, "改变髪型拒否" PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… SELECTCASE TRUE_SEX(TARGET) CASE "扶她", "女性" CALL PRINT_STRW, "イエロー_(※想要髪改变髪型的话、需要[信頼LV5]or[屈服刻印LV3]or[恋慕])" CASE "男性" CALL PRINT_STRW, "イエロー_(※想要髪改变髪型的话、需要[信頼LV3]or[屈服刻印LV1]or[恋慕])" ENDSELECT ENDIF CASE 41 ;履き替えてくれる IF COND("希望着装了承") CALL CHANGE_PANST ELSE CALL KOJO_WISH, "连褲襪着替え拒否" PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… CALL PRINT_STRW, "イエロー_(※想换上裤袜的话、需要[信頼LV3]以及[露出癖LV3]or[奉仕精神LV5])" ENDIF CASE 42 IF DITEMTYPE:TARGET:TNUM("身嗜管理") == 0 CALL SHOW_COM_ORDER_COM, TNUM("身嗜管理") CALL BLANKLINE ENDIF IF TCVAR:干劲 > 0 CALL KOJO_WISH, "拜託身嗜" CALL SET_MIDASHINAMI ELSE CALL KOJO_WISH, "拜託身嗜拒否" PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW %CALLNAME:TARGET%が心変わりした後ならあるいは…… ENDIF CASE 50 TO 52 CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE ;partnerのちんこサイズを変更する。ここ来了なら魂 > 100なので魂が足りない場合の警告は考えなくていい CASE 53 ;ちんこサイズの変更受け入れ IF COND("巨根化して可能") CALL KOJO_WISH, WISHNAME:CHOICE ELSE CALL KOJO_WISH, "巨根化して拒否" TFLAG:取引拒否 = 1 ENDIF IF TFLAG:取引拒否 == 0 ;叶えたのは誰? IF COND("悪魔の取引可能") + COND("天使の取引可能") CALL SET_WISH, WISHNAME:CHOICE ELSE CALL SET_WISH, WISHNAME:CHOICE, ASSI ENDIF ELSE PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW 如果和%CALLNAME:TARGET%的関系更好一点的话…… ENDIF CASE 54 ;ちんこサイズの変更受け入れ IF COND("短小化して可能") CALL KOJO_WISH, WISHNAME:CHOICE ELSE CALL KOJO_WISH, "短小化して拒否" TFLAG:取引拒否 = 1 ENDIF IF TFLAG:取引拒否 == 0 ;叶えたのは誰? IF COND("悪魔の取引可能") + COND("天使の取引可能") CALL SET_WISH, WISHNAME:CHOICE ELSE CALL SET_WISH, WISHNAME:CHOICE, ASSI ENDIF ELSE PRINTFORMW ……被%CALLNAME:TARGET%拒绝了。 PRINTFORMW 如果和%CALLNAME:TARGET%的関系更好一点的话…… ENDIF CASE 98 MEMO_NICKNAME = %NICKNAME:TARGET% CALL KOJO_WISH, WISHNAME:CHOICE CALL NICKNAME_CONVERT, TARGET PRINTL ;変更した IF MEMO_NICKNAME != NICKNAME:TARGET CALL KOJO_WISH, "爱称変更完了" ELSE CALL KOJO_WISH, "爱称変更中止" ENDIF IF TFLAG:取引拒否 NICKNAME:TARGET = SIF MEMO_NICKNAME != "" NICKNAME:TARGET = %MEMO_NICKNAME% ENDIF CASE 99 IF CEVENT("二人称主人") MEMO_CNAME = 二人称主人:%CEVENTS("二人称主人")% MEMO_CNAME_KANA = 二人称主人かな:%CEVENTS("二人称主人かな")% ENDIF MEMO_MASTERCALLNAME = %CNAME("主人")% CALL KOJO_WISH, WISHNAME:CHOICE CALL NAME_CONVERT_SP, TARGET PRINTL ;変更した IF MEMO_MASTERCALLNAME != CNAME("主人") CALL KOJO_WISH, "称呼変更完了" ELSE CALL KOJO_WISH, "称呼変更中止" ENDIF IF TFLAG:取引拒否 CALL DEL_CEVENT_GROUP_EX, "二人称主人", TARGET IF MEMO_CNAME != "" CALL SET_CEVENT, MEMO_CNAME, TARGET CALL SET_CEVENT, MEMO_CNAME_KANA, TARGET ENDIF ENDIF ;以下は魂が必要 CASEELSE IF BASE:MASTER:魂 <= 100 && NO_SOUL:CHOICE == 0 CALL KOJO_WISH, "魂が足りない" ELSE SELECTCASE CHOICE CASE 10 CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE ;素質の単純獲得 CASE 16, 60 TO 69 CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE CASE 11 TO 19 CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE IF TALENT:PLAYER:(WISHNAME:CHOICE) == 1 PRINTL PRINTFORMW [%WISHNAME:CHOICE%]最大可以升到LV9。有余裕的時候就慢慢升级吧。 ENDIF ;早漏or遅漏、皮変更 CASE 28, 29 CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE ;肉体変化&性別変化 CASE 20 TO 32 ;元の体型を記憶 MEMO_BODY = %CONDS("体型", PLAYER)% CALL KOJO_WISH, WISHNAME:CHOICE CALL SET_WISH, WISHNAME:CHOICE ;3サイズを格子 CALL CHECK_3SIZE, PLAYER ;体型自体が変わった? IF MEMO_BODY != CONDS("体型", PLAYER) PRINTFORM 随着変化、%NAME:PLAYER%的体型 SETCOLOR DEF_COLOR("黄色") PRINTFORM [%CONDS("体型", PLAYER)%] RESETCOLOR PRINTFORMW 变成了。 ENDIF ENDSELECT ENDIF ENDSELECT ;何か契約したりしたなら行動の記録をして終了 IF STR:日常イベント名 != "" PLAYER = MASTER CALL SET_PREV_DAILYCOM ;現実時間フラグ取得 CALL GET_REALTIMEFORFLAG RETURN 1 ENDIF RESTART ;------------------------------------------------- ;胖次交易 ;------------------------------------------------- @EVENT_WISH_PANTU #DIMS EVENT_TABLE #DIM MEMO_LINECOUNT ;取引に関わるTFLAG初期化 TFLAG:取引承諾 = 0 TFLAG:取引価格 = 0 TFLAG:値切った = 0 TFLAG:値上げ交渉 = 0 TFLAG:取引拒否 = 0 ;胖次交易中フラグON SETBIT FLAG:状況判定, 30 ;没穿内褲or合意獲得なら魂は不要 IF EQUIP:胖次 == 0 CALL KOJO_WISH, "没穿内褲" IF COND("身嗜み:没穿内褲") == 0 && COND("胖次形状確認") == 0 PRINTFORMW ……%CALLNAME:TARGET%没有穿胖次! CALL SETFLAG_DAILY, "胖次形状確認" ENDIF ;魂の取引の場合 ELSEIF COND("魂の取引可能") || COND("天使の取引可能") IF COND("合意:胖次交易") IF CHARA_NUM("室内の邪魔者") == 0 && PLACE("野外") == 0 TFLAG:取引承諾 = 1 ELSE TCVAR:干劲 = 0 ;換装の実行判定 CALL COM_ORDER_COM175 TCVAR:干劲 = RESULT SIF TCVAR:干劲 > 0 TFLAG:取引承諾 = 1 ENDIF PRINTL ;魂の做交易場合は基本的にここは空白。だが何かを条件に断っても良い CALL KOJO_WISH, "胖次交易" SIF TFLAG:取引拒否 TFLAG:取引承諾 = 0 IF TFLAG:取引承諾 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "胖次" ;台詞が無い場合には、胖次を脱いで渡してくる汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL DAILY_MESSAGE, "脱下胖次交了出去" CALL SET_WISH, "胖次" STR:日常イベント名 = 胖次交易 ELSE CALL KOJO_WISH, "胖次拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 ENDIF ELSE ;魂不足 IF BASE:MASTER:魂 <= 100 CALL KOJO_WISH, "魂が足りない" ELSE TFLAG:取引承諾 = 1 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "胖次" ;台詞が無い場合には、胖次を脱いで渡してくる汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL DAILY_MESSAGE, "脱下胖次交了出去" CALL SET_WISH, "胖次" STR:日常イベント名 = 胖次交易 ENDIF ENDIF ELSE IF COND("合意:胖次交易") && CHARA_NUM("室内の邪魔者") == 0 && PLACE("野外") == 0 TFLAG:取引承諾 = 1 ELSE TCVAR:干劲 = 0 ;換装の実行判定 CALL COM_ORDER_COM175 TCVAR:干劲 = RESULT SIF TCVAR:干劲 > 0 TFLAG:取引承諾 = 1 ENDIF PRINTL ;基本価格は$500 TFLAG:取引価格 = 500 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "胖次交易" SIF TFLAG:取引拒否 TFLAG:取引承諾 = 0 IF TFLAG:取引承諾 IF TFLAG:取引価格 ;台詞が無い場合には、お金要求を示唆 SIF LINECOUNT == MEMO_LINECOUNT PRINTFORMW %CALLNAME:TARGET%好像只要能拿到足够买一条新的%PANTIES(TARGET, "略")%的钱的话就可以接受的様子。 PRINTFORML 要怎么做?(所持金:%MONEY_C(MONEY)%) SELECTCASE TFLAG:取引価格 ;割高時 CASE IS > 500 IF MONEY >= 500 EVENT_TABLE = 按照%CALLNAME:TARGET%的要求支付%MONEY_C(TFLAG:取引価格)%\/……如果是%MONEY_C(500)%的话可以付\/不支付\/ ELSE EVENT_TABLE = 按照%CALLNAME:TARGET%的要求支付%MONEY_C(TFLAG:取引価格)%\/不支付\/ ENDIF CASEELSE EVENT_TABLE = 考虑到因为是已经穿过的胖次了等各种因素所以支付%MONEY_C(TFLAG:取引価格)%\/不支付\/ ENDSELECT VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE SELECTCASE LOCALS:RESULT CASE @"按照%CALLNAME:TARGET%的要求支付%MONEY_C(TFLAG:取引価格)%", @"考虑到因为是已经穿过的胖次了等各种因素所以支付%MONEY_C(TFLAG:取引価格)%" IF MONEY < TFLAG:取引価格 PRINTFORMW 想要付钱但是身上的却不够……! TFLAG:取引承諾 = 0 ENDIF CASE @"……如果是%MONEY_C(500)%的话可以付" TFLAG:取引価格 = 500 TFLAG:取引承諾 = 1 TFLAG:値切った = 1 CASE "不支付" TFLAG:取引承諾 = 0 ENDSELECT ENDIF IF TFLAG:取引承諾 ;ここで値切った際にTFLAG:取引承諾 = 0に出来る MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "胖次" IF TFLAG:取引承諾 CALL SET_WISH, "胖次" ;台詞が無い場合には、胖次を脱いで渡してくる汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL DAILY_MESSAGE, "脱下胖次交了出去" STR:日常イベント名 = 胖次交易 ENDIF ELSE CALL KOJO_WISH, "胖次拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 ENDIF ELSEIF TFLAG:取引承諾 == 0 IF TFLAG:取引価格 && TFLAG:値上げ交渉 && MONEY >= TFLAG:取引価格 + TFLAG:値上げ交渉 CALL KOJO_WISH, "胖次拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 PRINTL PRINTFORMW ……再咬咬牙稍微试一试吧?(所持金:%MONEY_C(MONEY)%) EVENT_TABLE = 振作起来试图讲价到%MONEY_C(TFLAG:取引価格 + TFLAG:値上げ交渉)%\/放弃\/ VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE SELECTCASE LOCALS:RESULT CASE @"振作起来试图讲价到%MONEY_C(TFLAG:取引価格 + TFLAG:値上げ交渉)%" TFLAG:取引承諾 = 1 TFLAG:取引価格 += TFLAG:値上げ交渉 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "胖次" ;台詞が無い場合には、胖次を脱いで渡してくる汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL DAILY_MESSAGE, "脱下胖次交了出去" CALL SET_WISH, "胖次" STR:日常イベント名 = 胖次交易 CASE "放弃" ENDSELECT ELSE CALL KOJO_WISH, "胖次拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 ENDIF ENDIF ENDIF ;胖次交易中フラグOFF CLEARBIT FLAG:状況判定, 30 ;------------------------------------------------- ;裸体希望 ;------------------------------------------------- @EVENT_WISH_HADAKA #DIMS EVENT_TABLE #DIM MEMO_LINECOUNT #DIM ACTOR ;淫紋が見えるよう变成了かを格子する #DIM IS_VISIBLE_INMON ;淫紋確認の地の文を出すかの格子に使う IS_VISIBLE_INMON = CHECK_CLO("淫紋露出") ;取引に関わるTFLAG初期化 TFLAG:取引承諾 = 0 TFLAG:取引価格 = 0 TFLAG:値切った = 0 TFLAG:値上げ交渉 = 0 TFLAG:取引拒否 = 0 ;全裸交易中フラグON SETBIT FLAG:状況判定, 32 ;何度も拜托了のはしつこい IF CHOSE_DEVENT("变成裸体") PRINTFORMW 因为拜托裸体好几次了所以好像被讨厌了……这次就算了吧。 ;全裸交易中フラグOFF CLEARBIT FLAG:状況判定, 32 RETURN 0 ELSEIF COND("合意:全裸化") && CHARA_NUM("室内の邪魔者") == 0 && PLACE("個室") TFLAG:取引承諾 = 1 ELSE TCVAR:干劲 = 0 ;換装の実行判定 CALL COM_ORDER_COM175 TCVAR:干劲 = RESULT SIF TCVAR:干劲 > 0 TFLAG:取引承諾 = 1 ENDIF PRINTL MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "全裸交易" SIF TFLAG:取引拒否 TFLAG:取引承諾 = 0 IF TFLAG:取引承諾 ;ここで値切った際にTFLAG:取引承諾 = 0に出来る MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "全裸" ;台詞が無い場合には汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL EVENT_DATUI, "裸体" ELSE IF TFLAG:値上げ交渉 && MONEY >= TFLAG:値上げ交渉 CALL KOJO_WISH, "全裸拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 PRINTL PRINTFORMW ……再咬咬牙稍微试一试吧?(所持金:%MONEY_C(MONEY)%) EVENT_TABLE = 振作起来试图讲价到%MONEY_C(TFLAG:値上げ交渉)%\/放弃\/ VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE SELECTCASE LOCALS:RESULT CASE @"振作起来试图讲价到%MONEY_C(TFLAG:値上げ交渉)%" TFLAG:取引承諾 = 1 TFLAG:取引価格 += TFLAG:値上げ交渉 MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "全裸" ;台詞が無い場合には汎用地の文を出す SIF LINECOUNT == MEMO_LINECOUNT CALL EVENT_DATUI, "裸体" CASE "放弃" ENDSELECT ELSE CALL KOJO_WISH, "全裸拒否" PRINTFORMW 被%CALLNAME:TARGET%拒绝了。 ENDIF ENDIF IF TFLAG:取引承諾 && TFLAG:取引拒否 == 0 MONEY -= TFLAG:取引価格 SIF TFLAG:取引価格 PRINTFORMW 所持金‐%MONEY_C(TFLAG:取引価格)% CALL SETFLAG, "全裸化", TARGET CALL CHECK_GOUI, "全裸化", TARGET ;淫紋イベント SIF IS_VISIBLE_INMON == 0 && MARK:淫紋 >= 2 && CFLAG:淫紋の様子 == 0 && CHECK_CLO("淫紋露出") CALL TEXT, "淫紋の様子:脱衣後" ;誰かひとりの反応を出す IF FIND_COND("現在存在", "起床中") DRAWLINE MEMO_LINECOUNT = LINECOUNT ACTOR = FIND_COND("現在存在", "起床中") CALL KOJO_GREETING, "全裸化への反応", ACTOR IF LINECOUNT == MEMO_LINECOUNT IF COND("合意:全裸化", ACTOR) IF TALENT:ACTOR:不知羞恥 PRINTFORML 「…………」 ELSE CALL PRINT_STRL, "「……_///_」" ENDIF PRINTFORMW 像是炫耀自己的裸体一様的%CALLNAME:TARGET%的姿态、%CALLNAME:ACTOR%想起了自己脱的時候的事情…… ELSEIF DEVENT("全裸化目撃", ACTOR) == 0 PRINTFORML 「……!?」 PRINTFORMW 看着遵照%CALLNAME:MASTER%的要求脱掉了衣服露出了裸体的%CALLNAME:TARGET%、%CALLNAME:ACTOR%简直无法掩饰自己的惊讶…… CALL SET_DEVENT, "全裸化目撃", ACTOR ELSE PRINTFORML 「……」 PRINTFORMW %CALLNAME:ACTOR%用难以言喻的表情看着把%CALLNAME:TARGET%弄得乱七八糟的%CALLNAME:MASTER%…… ENDIF ENDIF ENDIF STR:日常イベント名 = 变成裸体 ENDIF ;全裸交易中フラグOFF CLEARBIT FLAG:状況判定, 32 ;------------------------------------------------- ;髪型を長さを変えない範囲で弄ります ;------------------------------------------------- @CHANGE_HAIRSTYLE #DIM MEMO_ASSI #DIM MEMO_ASSI2 #DIM ASSI_CALLED #DIMS HAIR_TABLE #DIMS MEMO_HAIR #DIMS AFTER_HAIR #DIMS MEMO_HAIRTYPE #DIM MEMO_LINECOUNT MEMO_HAIR = %CONDS("髪型")%\/%CSTR:髪色%\/%CSTR:髪長%\/%CSTR:前髪%\/%CSTR:後髪%\/%CSTR:改髪%\/%CSTR:呆毛%\/%CSTR:蝴蝶結%\/ MEMO_HAIRTYPE = %CONDS("髪型")% ;指导者を記録 MEMO_ASSI = ASSI ;改变髪型にあたり補助役が一人現れる。指导者が現在いるならその人 IF ASSI && ASSI != TARGET && COND("現在存在", ASSI) ;現在指导者が居ないなら誰かが参加してくる ELSE ASSI = FIND_COND("助手可能", "現在存在") ENDIF ;指名お手伝いの判定用 MEMO_ASSI2 = ASSI ASSI_CALLED = 0 CALL KOJO_WISH, "改变髪型" ;お手伝いの指名があった? SIF ASSI && ASSI != MEMO_ASSI2 ASSI_CALLED = ASSI CALL CHECK_GOUI, "改变髪型", TARGET ;結局補助役は居るのか? SELECTCASE ASSI ;補助无 CASE 0 PRINTFORMW 那么開始改变%CALLNAME:TARGET%的髪型。 ;指名された人が補助 CASE ASSI_CALLED PRINTFORMW 那么開始在%CALLNAME:ASSI%的帮助下改变%CALLNAME:TARGET%的髪型。 ;指导者の人が補助 CASE MEMO_ASSI PRINTFORMW 难得有这样的机会、開始在%CALLNAME:ASSI%的帮助下改变%CALLNAME:TARGET%的髪型。 ;野次馬が参加 CASEELSE PRINTFORMW 非常開心地、在路过的%CALLNAME:ASSI%的帮助下改变%CALLNAME:TARGET%的髪型。 ENDSELECT IF CFLAG:颜绘 PRINTFORML 現在%CALLNAME:TARGET%的髪型是%CONDS("髪色")%的%CONDS("髪型")%……要怎么做? ELSEIF CFLAG:髪型変更のお願い中 PRINTFORML 現在的%CALLNAME:TARGET%的髪型是%CONDS("髪型")%……该怎么做呢? ELSE PRINTFORML ……要变成什么样的髪型呢? ENDIF SETBIT FLAG:状況判定, 26 ;颜绘表示がONになっている角色 IF CFLAG:颜绘 CALL SIMULATE_MAIDFACE, TARGET ELSE SELECTCASE CONDS("改髪") CASE "无特殊髪型" HAIR_TABLE = 双马尾/侧边马尾/马尾辫/三股辫/団子頭/ CASE "双马尾" HAIR_TABLE = 无特殊髪型/侧边马尾/马尾辫/三股辫/団子頭/ CASE "侧边马尾" HAIR_TABLE = 无特殊髪型/双马尾/马尾辫/三股辫/団子頭/ CASE "马尾辫" HAIR_TABLE = 无特殊髪型/双马尾/侧边马尾/三股辫/団子頭/ CASE "三股辫" HAIR_TABLE = 无特殊髪型/双马尾/侧边马尾/马尾辫/団子頭/ CASE "団子頭" HAIR_TABLE = 无特殊髪型/双马尾/侧边马尾/马尾辫/三股辫/ ENDSELECT HAIR_TABLE += "果然还是算了/" VARSET LOCALS SPLIT HAIR_TABLE, "/", LOCALS CALL PRINT_SELECT, HAIR_TABLE SIF LOCALS:RESULT != "果然还是算了" CSTR:改髪 = %LOCALS:RESULT% ENDIF AFTER_HAIR = %CSTR:髪色%\/%CSTR:髪長%\/%CSTR:前髪%\/%CSTR:後髪%\/%CSTR:改髪%\/%CSTR:呆毛%\/%CSTR:蝴蝶結%\/ IF MEMO_HAIR != AFTER_HAIR ;期間は2週間 CFLAG:髪型変更のお願い中 = 14 IF MEMO_HAIRTYPE != CONDS("髪型") IF CFLAG:颜绘 CALL PRINT_STRW, @"%CALLNAME:TARGET%变成_黄色_%CONDS("髪色")%的%CONDS("髪型")%_了" ELSE CALL PRINT_STRW, @"%CALLNAME:TARGET%变成_黄色_%CONDS("髪型")%_了" ENDIF ELSE CALL PRINT_STRW, @"%CALLNAME:TARGET%的髪型非常稍微的改了一下" ENDIF CALL PRINT_STRW, @"大概会保持_黄色_2週_左右的样子" PRINTL MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "髪型変更の感想", "改行没有" SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSE PRINTFORMW やっぱりやめました。 ENDIF ;指导者を戻す ASSI = MEMO_ASSI CLEARBIT FLAG:状況判定, 26 ;------------------------------------------------- ;连褲襪を着替えてもらう ;------------------------------------------------- @CHANGE_PANST #DIM CHOICE #DIM MEMO_LINECOUNT #DIMS MEMO_BOTTOM #DIMS COLOR_TABLE #DIMS COLOR_CHOICE MEMO_BOTTOM = %BOTTOM(TARGET)% PRINTFORMW %CALLNAME:TARGET%听从了%CALLNAME:MASTER%的愿望。 SIF CONDS("连褲襪") != "" CALL PRINT_STRW, "黄色_今後穿裤袜的时候、也有高概率维持现在的选择" IF CHECK_BOTTOM("连褲襪") PRINTFORML 現在%CALLNAME:TARGET%穿着的是[%BOTTOM(TARGET)%]……要拜托换成什么呢? ELSEIF EQUIP:下衣 PRINTFORML 現在%CALLNAME:TARGET%正穿着%BOTTOM(TARGET)%所以没法穿裤袜的样子……要怎么办? ELSEIF EQUIP:贴身制服 PRINTFORML 現在%CALLNAME:TARGET%正穿着%BODYS(TARGET)%所以没法穿裤袜的样子……要怎么办? ELSE PRINTFORML 現在%CALLNAME:TARGET%没有穿裤袜……要怎么做? ENDIF PRINTFORML [ 0] 脱掉 PRINTFORML [ 1] 普通的裤袜 PRINTFORML [ 2] 渔网连褲襪 PRINTFORML [ 3] 開放型连褲襪 PRINTFORML [ 4] 果然還是放棄 CALL INPUT_SELECT, 5 CHOICE = RESULT SELECTCASE CHOICE CASE 4 CALL DEL_CEVENT_GROUP, "连褲襪" RETURN 0 CASE 0 CALL DEL_CEVENT_GROUP, "连褲襪" CALL SET_CEVENT, "连褲襪:生足" CALL SETFLAG, "请求换上连褲襪" IF BOTTOM(TARGET) != MEMO_BOTTOM PRINTFORMW %CALLNAME:TARGET%变成光腿了。 ELSE PRINTFORMW 拜托%CALLNAME:TARGET%在今後也尽量不要穿裤袜、保持光腿。 ENDIF CASEELSE PRINTFORML 想要什么颜色的? COLOR_TABLE = 什么颜色都可以/白色/黒色/米色/棕色/粉色 VARSET LOCALS SPLIT COLOR_TABLE, "/", LOCALS CALL PRINT_SELECT, COLOR_TABLE SELECTCASE RESULT CASE 0 COLOR_CHOICE = CASEELSE COLOR_CHOICE = %LOCALS:RESULT% ENDSELECT CALL DEL_CEVENT_GROUP, "连褲襪" SELECTCASE CHOICE CASE 1 CALL SET_CEVENT, @"连褲襪:连褲襪_%COLOR_CHOICE%" CASE 2 CALL SET_CEVENT, @"连褲襪:渔网连褲襪_%COLOR_CHOICE%" CASE 3 CALL SET_CEVENT, @"连褲襪:開放型连褲襪_%COLOR_CHOICE%" ENDSELECT CALL SETFLAG, "请求换上连褲襪" IF BOTTOM(TARGET) != MEMO_BOTTOM PRINTFORMW %CALLNAME:TARGET%穿上了[%BOTTOM(TARGET)%]。 ELSE PRINTFORMW 拜托%CALLNAME:TARGET%在今後要穿裤袜的时候、尽量选择自己拜托的这一款。 ENDIF ENDSELECT PRINTL MEMO_LINECOUNT = LINECOUNT CALL KOJO_WISH, "连褲襪着替え", "改行没有" SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ;------------------------------------------------- ;悪魔との取引。 ;契約内容に伴ったフラグなどの変更もここで同時に行う ;------------------------------------------------- @SET_WISH, ARGS, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM PAY_SOUL #DIM MEMO_TARGET #DIMS CHOICES #DIMS EVENT_TABLE ;日常イベント名を変える際に使う #DIMS EVENTNAME_WISH SIF ARG == 0 && TARGET ARG = TARGET ;基本は100。異なる場合には以下の選択肢内で値を代入する IF COND("魂の取引可能", ARG) || COND("天使の取引可能", ARG) PAY_SOUL = 100 ELSE PAY_SOUL = 0 ENDIF EVENTNAME_WISH = 契約成立 MEMO_LINECOUNT = LINECOUNT SELECTCASE ARGS CASE "胖次" SIF COND("合意:胖次交易", ARG) PAY_SOUL = 0 PRINTFORM %CALLNAME:MASTER% IF PAY_SOUL PRINTFORM 用魂交换 ELSEIF TFLAG:取引価格 PRINTFORM 用%MONEY_C(TFLAG:取引価格)%交换了 ENDIF SELECTCASE PANTIES(ARG, "略") CASE "前貼" PRINTFORMW 獲得了%CALLNAME:ARG%的%PANTIES(ARG)%! CASE "C胖次" PRINTFORMW 獲得了%CALLNAME:ARG%装备着的%PANTIES(ARG)%! CASEELSE PRINTFORMW 獲得了%CALLNAME:ARG%穿着的%PANTIES(ARG)%! ENDSELECT MONEY -= TFLAG:取引価格 SIF TFLAG:取引価格 PRINTFORML 所持金‐%MONEY_C(TFLAG:取引価格)% CALL TEXT, "脱ぎたて胖次の描写", ARG IF NUM("胖次没収数") == 0 PRINTL SETCOLOR DEF_COLOR("イエロー") PRINTFORMW (点击主画面的%CALLNAME:MASTER%的名字下面排着的已取得的内衣的话可以回復精力) RESETCOLOR ENDIF CALL SETFLAG, "胖次没収", ARG CALL CHECK_GOUI, "胖次交易", ARG CASE "想要钱" MONEY += 50000 PRINTFORMW %CALLNAME:MASTER%用魂交换了%MONEY_C(50000)%。 CASE "性豪" TALENT:MASTER:ARGS += 1 CALL SET_COUNTER_BASE BASE:MASTER:精力 += 20 PRINTFORMW %CALLNAME:PLAYER%用魂交换了[%TALENT_NAME(GETNUM(TALENT, ARGS), TALENT:PLAYER:ARGS)%]。 PRINTFORMW 精力の上限+20 CASE "淫紋刻印" PRINTFORMW %CALLNAME:PLAYER%通过用魂交换獲得了[%ARGS%]。 PRINTL CALL PRINT_STRW, "被雕绘了淫紋的对象_黄色_愛液、体力、精力会增加、通过性交獲得的恭順、欲情、屈服也会増大。" CALL PRINT_STRW, "以及、_黄色_欲求不満or受精時的紋章的颜色和形状会发生改变、变成无法隐藏这些事情的身体。" PRINTFORMW 顺便一提、不刻印、只是简单的贴一个贴纸也是可以的……不过効果很弱。 CALL PRINT_STRW, "作对方容易接受这种情况的代价、_黄色_時间缩短到了1週限定_。" TALENT:MASTER:ARGS = 1 IF TALENT:MASTER:禁断的知識 == 0 PRINTL PRINTFORMW %CALLNAME:PLAYER%在獲得了[%ARGS%]的同时、学会了[禁断的知識]。 TALENT:MASTER:禁断的知識 = 1 ENDIF CASE "具現" PRINTFORMW %CALLNAME:PLAYER%通过用魂交换獲得了[%ARGS%]。 PRINTL CALL PRINT_STRW, "使用了这种力量的话、_黄色_男性以外的人也会长出阴茎_的这种事情变成了可能" CALL PRINT_STRW, "不过、変化也只是短時間的……具体的说_黄色_H一次_之后效果就会消失、恢复到原来的状態" TALENT:MASTER:ARGS = 1 IF TALENT:MASTER:禁断的知識 == 0 PRINTL PRINTFORMW %CALLNAME:PLAYER%在獲得了[%ARGS%]的同时、学会了[禁断的知識]。 TALENT:MASTER:禁断的知識 = 1 ENDIF CASE "認識阻害" PRINTFORMW %CALLNAME:PLAYER%通过用魂交换獲得了[%ARGS%]。 PRINTL CALL PRINT_STRW, @"使用了这个力量的话、_黄色_対象就无法准确的认知到%CALLNAME:MASTER%_" CALL PRINT_STRW, "这个效果会也会影响到記録录像以及类似的相関东西、_黄色_就算本人暴露了、也会被误认为相似的别人_的这种程度" CALL PRINT_STRW, "……但并不是100%安全。所以还是注意不要过于兴奋较好" TALENT:MASTER:ARGS = 1 IF TALENT:MASTER:禁断的知識 == 0 PRINTL PRINTFORMW %CALLNAME:PLAYER%在獲得了[%ARGS%]的同时、学会了[禁断的知識]。 TALENT:MASTER:禁断的知識 = 1 ENDIF CASE "甜言蜜语", "謎之魅力", "大力士", "錬金術", "射精量強化", "業物" TALENT:MASTER:ARGS += 1 PRINTFORMW %CALLNAME:PLAYER%用魂交换了[%TALENT_NAME(GETNUM(TALENT, ARGS), TALENT:PLAYER:ARGS)%]。 CASE "豊穣" TALENT:MASTER:ARGS += 1 PRINTFORMW %CALLNAME:PLAYER%用魂交换了[豊穣]。 PRINTL CALL PRINT_STR, "被主人公揉胸部or把精液射在胸部上的女性、_黄色_胸部会变大_一点点!_W" CALL PRINT_STR, "具体的说胸愛撫or胸部射精1回的话就长大_黄色_0.1cm_的程度_L" PRINTFORMW 一定時間段内的成長上限是有限的、所以每日的揉揉工作是很重要的 CALL PRINT_STR, "想要暂時封印的時候、H画面的地方横着的过滤器里的[_黄色_豊穣_]点一下就行了_W" CASE "高大化" IF TALENT:PLAYER:娇小 CALL SETFLAG_3SIZE, "普通体型化", PLAYER ELSE CALL SETFLAG_3SIZE, "高大化", PLAYER ENDIF IF TALENT:PLAYER:高大 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[高大]。 ELSEIF TALENT:PLAYER:娇小 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[娇小]。 ELSE PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了平均的身高。 ENDIF CASE "娇小化" IF TALENT:PLAYER:高大 CALL SETFLAG_3SIZE, "普通体型化", PLAYER ELSE CALL SETFLAG_3SIZE, "娇小化", PLAYER ENDIF IF TALENT:PLAYER:高大 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[高大]。 ELSEIF TALENT:PLAYER:娇小 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[娇小]。 ELSE PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了平均的身高。 ENDIF CASE "巨根化" TALENT:PLAYER:阴茎 += 1 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:PLAYER:阴茎, PLAYER)%]。 ;これは你ではなくpartnerのちんこをでかくする CASE "巨根化して" TALENT:阴茎 += 1 PRINTFORMW %CALLNAME:PLAYER%の魂と引き換えに、%CALLNAME:TARGET%は[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:阴茎, TARGET)%]变成了。 SIF ARG == TARGET EVENTNAME_WISH = 巨根化契約成立 CASE "短小化" TALENT:PLAYER:阴茎 -= 1 PRINTFORMW %CALLNAME:PLAYER%用魂做交易、变成了[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:PLAYER:阴茎, PLAYER)%]。 ;これは你ではなくpartnerのちんこを小さくする CASE "短小化して" TALENT:阴茎 -= 1 PRINTFORMW %CALLNAME:PLAYER%の魂と引き換えに、%CALLNAME:TARGET%は[%TALENT_NAME(GETNUM(TALENT, "阴茎"), TALENT:阴茎, TARGET)%]变成了。 SIF ARG == TARGET EVENTNAME_WISH = 短小化契約成立 CASE "巨乳化" IF TALENT:PLAYER:巨乳 >= 2 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸、变成了不可能的大小的超乳。 CALL SETFLAG_3SIZE, "超乳化", PLAYER ELSEIF TALENT:PLAYER:巨乳 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸、变成了非常夸张的爆乳。 CALL SETFLAG_3SIZE, "爆乳化", PLAYER ELSEIF TALENT:PLAYER:貧乳 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸、变成了没有希少価値的普通大小。 CALL SETFLAG_3SIZE, "並乳化", PLAYER ELSE PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸变成了[巨乳]。 CALL SETFLAG_3SIZE, "巨乳化", PLAYER ENDIF CASE "貧乳化" IF TALENT:PLAYER:巨乳 >= 3 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸变成了[爆乳]。 CALL SETFLAG_3SIZE, "爆乳化", PLAYER ELSEIF TALENT:PLAYER:巨乳 == 2 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸变成了[巨乳]。 CALL SETFLAG_3SIZE, "巨乳化", PLAYER ELSEIF TALENT:PLAYER:巨乳 PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸从巨乳一下子变成了普通大小。 CALL SETFLAG_3SIZE, "並乳化", PLAYER ELSE PRINTFORMW %CALLNAME:PLAYER%的胸部尺寸变成了[貧乳]。 CALL SETFLAG_3SIZE, "貧乳化", PLAYER ENDIF CASE "巨尻化" IF TALENT:PLAYER:巨尻 >= 2 PRINTFORMW %CALLNAME:PLAYER%变成了[超尻]。 CALL SETFLAG_3SIZE, "超尻化", PLAYER ELSEIF TALENT:PLAYER:巨尻 PRINTFORMW %CALLNAME:PLAYER%变成了[爆尻]。 CALL SETFLAG_3SIZE, "爆尻化", PLAYER ELSEIF TALENT:PLAYER:小尻 PRINTFORMW %CALLNAME:PLAYER%的臀部尺寸、变成了没有希少価値的普通大小。 CALL SETFLAG_3SIZE, "並尻化", PLAYER ELSE PRINTFORMW %CALLNAME:PLAYER%变成了[巨尻]。 CALL SETFLAG_3SIZE, "巨尻化", PLAYER ENDIF CASE "小尻化" IF TALENT:PLAYER:巨尻 >= 3 PRINTFORMW %CALLNAME:PLAYER%变成了[爆尻]。 CALL SETFLAG_3SIZE, "爆尻化", PLAYER ELSEIF TALENT:PLAYER:巨尻 == 2 PRINTFORMW %CALLNAME:PLAYER%变成了[巨尻]。 CALL SETFLAG_3SIZE, "巨尻化", PLAYER ELSEIF TALENT:PLAYER:巨尻 PRINTFORMW %CALLNAME:PLAYER%的臀部部尺寸从巨尻一下子变成了普通大小。 CALL SETFLAG_3SIZE, "並尻化", PLAYER ELSE PRINTFORMW %CALLNAME:PLAYER%变成了[小尻]。 CALL SETFLAG_3SIZE, "小尻化", PLAYER ENDIF CASE "早漏治療" TALENT:PLAYER:早漏 = 0 PRINTFORMW %CALLNAME:PLAYER%的[早漏]治好了。 CASE "遅漏治療" TALENT:PLAYER:遅漏 = 0 PRINTFORMW %CALLNAME:PLAYER%的[遅漏]治好了。 CASE "包茎ONOFF" PRINTFORML 現在的你の阴茎は[%CONDS("皮の状態", PLAYER)%]です。该怎么做呢? EVENT_TABLE = SIF TALENT:PLAYER:包茎 EVENT_TABLE += "变成[露茎]/" SIF TALENT:PLAYER:包茎 != 1 EVENT_TABLE += "变成[假性包茎]/" SIF TALENT:PLAYER:包茎 != 2 EVENT_TABLE += "变成[真性包茎]/" EVENT_TABLE += "果然还是算了" VARSET LOCALS SPLIT EVENT_TABLE, "/", LOCALS CALL PRINT_SELECT, EVENT_TABLE CHOICES = %LOCALS:RESULT% SELECTCASE CHOICES CASE "果然还是算了" RETURN 0 CASE "变成[露茎]" TALENT:PLAYER:包茎 = 0 PRINTFORMW %CALLNAME:PLAYER%的陰莖变成了[露茎]。 CASE "变成[假性包茎]" TALENT:PLAYER:包茎 = 1 PRINTFORMW %CALLNAME:PLAYER%的陰莖变成了[假性包茎]。 CASE "变成[真性包茎]" TALENT:PLAYER:包茎 = 2 PRINTFORMW %CALLNAME:PLAYER%的陰莖变成了[真性包茎]。 ENDSELECT CASE "女性化" IF TALENT:PLAYER:扶她 ;具現持ちなら自力で女性化できる SIF TALENT:PLAYER:具現 PAY_SOUL = 0 TALENT:PLAYER:女性 = 1 TALENT:PLAYER:扶她 = 0 ELSE CALL CHANGE_SEX, PLAYER ENDIF PRINTFORMW %CALLNAME:PLAYER%的性别向女性\@ TRUE_SEX(PLAYER) == "女性" ? 恢复了 # 转变了 \@。 CASE "女性化して" PAY_SOUL = 0 IF TALENT:扶她 TALENT:女性 = 1 TALENT:扶她 = 0 ELSE CALL CHANGE_SEX, TARGET ENDIF PRINTFORMW %CALLNAME:TARGET%的性别向女性\@ TRUE_SEX(TARGET) == "女性" ? 恢复了 # 转变了 \@。 CASE "男性化" CALL CHANGE_SEX, PLAYER PRINTFORMW %CALLNAME:PLAYER%的性别向男性\@ TRUE_SEX(PLAYER) == "男性" ? 恢复了 # 转变了 \@。 CASE "男性化して" CALL CHANGE_SEX, TARGET PRINTFORMW %CALLNAME:TARGET%的性别向男性\@ TRUE_SEX(TARGET) == "男性" ? 恢复了 # 转变了 \@。 CASE "扶她化" ;具現持ちなら自力で扶她化できる SIF TALENT:PLAYER:具現 && TALENT:PLAYER:女性 PAY_SOUL = 0 SIF TALENT:PLAYER:男性 CALL CHANGE_SEX, PLAYER TALENT:PLAYER:男性 = 0 TALENT:PLAYER:女性 = 0 TALENT:PLAYER:扶她 = 2 PRINTFORMW %CALLNAME:PLAYER%、变成了扶她。 CASE "扶她化して" PAY_SOUL = 0 SIF TALENT:男性 CALL CHANGE_SEX, TARGET TALENT:男性 = 0 TALENT:女性 = 0 TALENT:扶她 = 2 PRINTFORMW %CALLNAME:TARGET%、变成了扶她。 ENDSELECT ;テ接吻トが出力されたら1行開け SIF LINECOUNT > MEMO_LINECOUNT CALL BLANKLINE CALL RECORD_SP_EXP_ALLACTOR ;魂の支支付が無いならここまで SIF PAY_SOUL == 0 RETURN 1 ;前回指令が変わるかも STR:日常イベント名 = %EVENTNAME_WISH% ;魂のやり取り CALL EXCHANGE_SOUL, "取引", PAY_SOUL, ARG IF ARG != TARGET SWAP ARG, TARGET CALL SET_PREV_DAILYCOM SWAP ARG, TARGET ENDIF ;------------------------------------------------- ;ARGSでの魂のやり取り。你がARG:1へとARGだけ魂を渡す ;------------------------------------------------- @EXCHANGE_SOUL, ARGS, ARG, ARG:1 #DIM MEMO_LINECOUNT #DIM PAY_SOUL #DIM ACTOR SIF PLAYER != MASTER RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET PAY_SOUL = 0 ACTOR = ARG:1 SELECTCASE ARGS CASE "絶頂" SIF TALENT:ACTOR:吸精体質 PAY_SOUL += LIMIT(ARG*ARG/2, 1, TALENT:ACTOR:吸精体質*4) + TALENT:ACTOR:吸精体質 IF COND("性処理契約", ACTOR) PAY_SOUL += 10 * MIN(ARG, 3) ELSEIF COND("炮友契約", ACTOR) PAY_SOUL += 5 * MIN(ARG, 4) ENDIF CASE "取引" PAY_SOUL = ARG ENDSELECT SIF PAY_SOUL <= 0 RETURN 0 SIF BASE:MASTER:魂 < PAY_SOUL PAY_SOUL = BASE:MASTER:魂 BASE:MASTER:魂 -= PAY_SOUL BASE:ACTOR:魂 += PAY_SOUL IF TFLAG:システム文スキップ == 0 SIF COND("調教中") == 0 PRINTFORML 魂-%TEXTS("0.01", PAY_SOUL)%(%CALLNAME:MASTER%) SIF ACTOR != TARGET && COND("調教中") == 0 PRINTFORML 魂+%TEXTS("0.01", PAY_SOUL)%(%CALLNAME:ACTOR%) ENDIF IF BASE:MASTER:魂 <= 0 && COND("調教中") == 0 PRINTL PRINTFORMW %CALLNAME:MASTER%已经到达极限了…… CALL PRINT_STRW, "紅_<復活!>" PRINTFORMW %CALLNAME:MASTER%用尽最后的力量复活了! BASE:MASTER:魂 = 1 ENDIF IF CFLAG:ACTOR:睡眠 == 0 ;大口の取引をしたなら、信頼が3未満なら+1LV IF PAY_SOUL >= 100 && ABL:ACTOR:信頼 < 3 ABL:ACTOR:信頼 += 1 SIF TFLAG:システム文スキップ == 0 CALL PRINT_STRW, @"イエロー_%CALLNAME:ACTOR%的信頼上升了1、变成了{ABL:ACTOR:信頼}LV。" ENDIF ENDIF
yge1988/eraAkumaMaid
ERB/SHOP/SHOP_WISH.ERB
erb
unknown
87,264
;部屋移動時にこんな会話があったりすると楽しそうだよねというたたき台 ;11から加筆しました やぶへび @TALK_OTHER DRAWLINE PRINTFORML ―学園生たちの八卦― PRINTL SELECTCASE RAND:21 CASE 0 PRINTFORML 「――知ってる? 園芸部がある校舎の裏で、下半身丸出しで気絶してる男子生徒がいたらしいよ」 PRINTFORMW 『うわっ、変態……』 CASE 1 PRINTFORML 「あの老师可爱よなー」 PRINTFORML 『誰のことだ?』 PRINTFORML 「ほら、最近入ってきた!」 PRINTFORMW 『……? そんな老师いたっけ……』 CASE 2 PRINTFORML 「……知ってる? この前の事件」 PRINTFORMW 『うん、最近治安悪いよねここ……』 CASE 3 PRINTFORML 「なんだ? そのオカルト雑誌は」 PRINTFORMW 『知らないの!? ものすごい有名な雑誌だよ!? 最近これの記者桑が来てて……』 CASE 4 PRINTFORML 「テストの点数どうだった?」 PRINTFORML 『全っ然。あー、未来が見える目でも有ゃいいのになー』 PRINTFORML 「そりゃまた、なんで」 PRINTFORMW 『だって、それがあればテストの答えが見放題だろ?』 CASE 5 PRINTFORML 「そういえば、この近くに神社があるって知ってる?」 PRINTFORML 『え、知らない。どんなの?』 PRINTFORMW 「私もおばあ酱から聞いたんだけどね、ものすごーく古い神社で……」 CASE 6 PRINTFORML 「――皆大人! 睁開眼睛のです!」 PRINTFORML 「今我々は天使と悪魔の最終戦争に巻き込まれています!」 PRINTFORMW 「彼らを止めるには、この預言書に記された救世主を覚醒させるほか有ません!」 CASE 7 PRINTFORML 「そういやさ、旧校舎ってなんで封鎖されてんだろうな?」 PRINTFORML 『知らないのか!? あそこには人食いの怪物が出て、棲み付いちまったんだよ! 当時の3年生が頑張って戦ったけど、みんな食われちまって……!』 PRINTFORMW 「いや、食われちまったんならなんでうわさになってるんだよ」 CASE 8 PRINTFORML 「……あ、この本返し忘れてた」 PRINTFORML 『マジ!? 早く返さないと!』 PRINTFORML 「だよねー……」 CASE 9 PRINTFORML 「……你のクラスで一番可爱女の子って誰なんだ?」 PRINTFORML 『そりゃあA酱だな。俺っ娘でいじっぱりだぞ?』 PRINTFORML 「あ、そいつは知ってる。あと男だぞ、あいつ」 PRINTFORMW 『……え?』 CASE 10 PRINTFORML 「男と女って、どっちのが気持ちいいんだろうな?」 PRINTFORML 『え、你って実はそうだったのか』 PRINTFORML 「いやちげーよ。ただ気になるだろ? こう、エロ本とか見てるとさ」 PRINTFORMW 『あー、確かに』 CASE 11 PRINTFORML 「社会科の老师かっこいいよねー」 PRINTFORMW 『かわいさの中のかっこよさがいいよねぇ』 CASE 12 PRINTFORML 「うちの学校、女子のレベルたけーよなぁ……」 PRINTFORMW 『わかるわ……』 CASE 13 PRINTFORML 「なんでテストごとに勉強しないといけないんだ……」 PRINTFORMW 『範囲が違うからだろ』 CASE 14 PRINTFORML 「うちの学校の七不思議って七不思議じゃなくて八不思議なのって聞いた?」 PRINTFORMW 『えー?私が聞いたのは十不思議だったよ?』 CASE 15 PRINTFORML 「あの子、――前輩と付き合うんだって……!」 PRINTFORML 『えっ、その前輩にフられてなかった……!?』 PRINTFORMW 「それが一転して……本当、何があったんだろうね……」 CASE 16 PRINTFORML 「あ、猫だ」 PRINTFORML 『え? どこどこ?』 PRINTFORMW 「ほら、そこ」 CASE 17 PRINTFORML 「……なあ、こんなうわさ知ってるか?」 PRINTFORML 『どんなうわさだ?』 PRINTFORML 「夜中、この辺りを散歩してると、吸血鬼に襲われちまうんだ!」 PRINTFORMW 『是是。で、その襲われた犠牲者とやらはどうなっちまったんだ?』 CASE 18 PRINTFORML 「……あれ、今日は彼氏と一緒じゃないんだ」 PRINTFORML 『別れた。濡らしもしないでお尻使いたいとか言うから』 PRINTFORML 「……え? 慣らしたりとか、潤滑液で濡らさないで?」 PRINTFORMW 『うん』 CASE 19 PRINTFORML 「なんで你そんなモテるんだよ! 教えろよ!」 PRINTFORML 『んなこと言われてもなぁ……ま、女の子に喜ばれるような言葉遣いを覚えたらいいんじゃね?』 PRINTFORML 「そんなの覚えられたら苦労しねーんだよ……!」 PRINTFORML 『なら、悪魔とでも取引して拜托了んだな』 PRINTFORMW 「つまりムリってことじゃねーか!」 CASE 20 PRINTFORML 「……なあ、可爱彼女がツンツンしっぱ无なんだけど……」 PRINTFORML 『そりゃあ向こうはそう思ってないからだろ。酱と話したか?』 PRINTFORML 「してない……」 PRINTFORML 『なら酱と話し合うこったな。あきらめずに向こうが喜びそうなことしていれば、心を開いてくれるだろ』 PRINTFORML 「……そうすれば、画面の向こうから出てきてくれるかな?」 PRINTFORMW 『いや、それはムリ』 ENDSELECT
yge1988/eraAkumaMaid
ERB/SHOP/TALK_OTHER.ERB
erb
unknown
5,683
@EVENTTURNEND_FLAG, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT ;2番以降は傍晚無視 SIF ARG >= 2 && COND("夕") RETURN 0 SELECTCASE ARG CASE 1 ;避孕套関連のフラグ初期化 CVARSET CFLAG, GETNUM(CFLAG, "套套内精液") CVARSET CSTR, GETNUM(CSTR, "避孕套履歴") ITEM:套套内精液 = 0 ITEM:用过的避孕套 = 0 ITEM:未飲的避孕套 = 0 ;其他フラグ初期化 CVARSET CFLAG, GETNUM(CFLAG, "情緒補正") ;partnerと指导者を元に戻す IF TARGET && ASSI SIF COND("第一対象") && COND("第一対象") != TARGET SWAP TARGET, ASSI ;partnerが指导者兼任の時の処理 ELSEIF ASSI == 0 && ASSI:1 ASSI = ASSI:1 ENDIF ;TCVARの999番まで初期化 VARSET TCVAR:MASTER:0, 0, 0, 1000 ;状態変化や装備の解除 VARSET TEQUIP:MASTER:0, 0, 0, 100 VARSET EQUIP:MASTER:0, 0, 0, 10 ;ご褒美状態の重置 CVARSET EQUIP, GETNUM(EQUIP, "H的奖励") ;立位モードOFF CLEARBIT FLAG:調教过滤器, 10 FOR LCOUNT, 2, CHARANUM VARSET TCVAR:LCOUNT:0, 0, 0, 1000 VARSET TEQUIP:LCOUNT:0, 0, 0, 100 VARSET EQUIP:LCOUNT:0, 0, 0, 10 ;いちゃついているなら打招呼がまだでもフラグON IF CFLAG:LCOUNT:日常事件回数 CFLAG:LCOUNT:打招呼した = 1 CFLAG:LCOUNT:打招呼された = 1 ENDIF CFLAG:LCOUNT:カ胸罩ンド = RAND:10 CFLAG:LCOUNT:カ胸罩ンド_DAILY = RAND:10 ;2になるのは推倒てきたのを抱きとめてマグロ化させた場合なので0に戻す SIF CFLAG:LCOUNT:マグロ == 2 CFLAG:LCOUNT:マグロ = 0 CALL DEL_CEVENT, "V完全挿入初達成", LCOUNT CALL DEL_CEVENT, "V完全挿入未達成", LCOUNT CALL DEL_CEVENT, "V完全挿入達成文", LCOUNT NEXT ;一時的なCEVENTフラグや、其他のフラグの操作 FOR LCOUNT, 1, CHARANUM CALL DEL_CEVENT_GROUP, "助手で性処理", LCOUNT IF CEVENT("助手設定:下がらせる", LCOUNT) ASSI = LCOUNT ASSI:1 = LCOUNT CALL DEL_CEVENT, "助手設定:下がらせる", LCOUNT ENDIF ;日常イベントフラグ確定 CALL SET_DEVENT2, LCOUNT NEXT FOR LCOUNT, 1, CHARANUM ;調教で得た経験などをここで一段落 CALL RESET_EXP_GAIN, LCOUNT ;特技LVに還元 CALL GET_EXABL2, LCOUNT NEXT ;夜は4でこの処理を行う IF COND("夜") == 0 FOR LCOUNT, 1, CHARANUM ;服装の状態を初期化 CALL RESETFLAG_CLO, LCOUNT ;服装や装備を初期化 CALL EVENT_AFTER_TRAIN_COS, LCOUNT NEXT ;随机胖次 CALL RAND_PANTU_ALL ENDIF CASE 2 FOR LCOUNT, 2, CHARANUM ;欲求不満。イかせたり、相手することで減ります LOCAL = RAND:3 + RAND:3 SIF TALENT:LCOUNT:恋慕 LOCAL += 2 SIF TALENT:LCOUNT:好色 LOCAL += 5 SIF TALENT:LCOUNT:淫乱 LOCAL += 10 SELECTCASE MAX(ABL:LCOUNT:欲望/2, ABL:LCOUNT:精液中毒) CASE IS >= 5 LOCAL += 1 + RAND:7 CASE IS >= 3 LOCAL += 1 + RAND:5 CASE IS >= 1 LOCAL += 1 + RAND:3 ENDSELECT IF MARK:LCOUNT:淫紋 && TALENT:LCOUNT:男性 == 0 SELECTCASE COND("胎内の精液量", LCOUNT) CASE IS <= 20000 LOCAL += MARK:LCOUNT:淫紋 CASE IS <= 50000 LOCAL += (MARK:LCOUNT:淫紋 + 1)/2 CASE IS <= 80000 LOCAL += (MARK:LCOUNT:淫紋 + 1)/4 ENDSELECT ENDIF SIF COND("発情期", LCOUNT) LOCAL += 50 SIF TALENT:LCOUNT:感情缺乏 LOCAL -= 1 SIF COND("種族:人形", LCOUNT) LOCAL -= 2 BASE:LCOUNT:欲求不満 = LIMIT(BASE:LCOUNT:欲求不満 + LOCAL, BASE:LCOUNT:欲求不満, 100) NEXT IF COND("夜") ;日々の身嗜みや陰毛腋毛処理 IF CONFIG("陰毛と腋毛") FOR LCOUNT, 1, CHARANUM CALL CALC, "日々の陰毛&腋毛処理", LCOUNT NEXT ENDIF FOR LCOUNT, 1, CHARANUM ;常時挿入格子 TALENT:LCOUNT:常時V振動棒 = COND("身嗜み:V拡張", LCOUNT) IF TALENT:LCOUNT:常時V振動棒 EXP:LCOUNT:V経験 += 1 SIF EXP:LCOUNT:V経験 < EXP_LV(TALENT:LCOUNT:常時V振動棒 + 3) EXP:LCOUNT:V経験 += EXP_LV(TALENT:LCOUNT:常時V振動棒) / 5 SIF TALENT:LCOUNT:常時V振動棒 >= 2 && EXP:LCOUNT:V拡張経験 < EXP_LV(TALENT:LCOUNT:常時V振動棒 + 2) EXP:LCOUNT:V拡張経験 += MIN(GET_EXP_LV(EXP:LCOUNT:V拡張経験) + TALENT:LCOUNT:常時V振動棒 - 1, TALENT:LCOUNT:常時V振動棒) CALL SETFLAG, "V受け入れ振動棒", TALENT:LCOUNT:常時V振動棒, LCOUNT, LCOUNT CFLAG:LCOUNT:常時V振動棒日数 += 1 ENDIF TALENT:LCOUNT:常時A肛塞 = COND("身嗜み:A拡張", LCOUNT) IF TALENT:LCOUNT:常時A肛塞 EXP:LCOUNT:A経験 += 1 SIF EXP:LCOUNT:A経験 < EXP_LV(TALENT:LCOUNT:常時A肛塞 + 3) EXP:LCOUNT:A経験 += EXP_LV(TALENT:LCOUNT:常時A肛塞) / 5 SIF TALENT:LCOUNT:常時A肛塞 >= 2 && EXP:LCOUNT:A拡張経験 < EXP_LV(TALENT:LCOUNT:常時A肛塞 + 2) EXP:LCOUNT:A拡張経験 += MIN(GET_EXP_LV(EXP:LCOUNT:A拡張経験) + TALENT:LCOUNT:常時A肛塞 - 1, TALENT:LCOUNT:常時A肛塞) CALL SETFLAG, "A受け入れ塞子", TALENT:LCOUNT:常時A肛塞, LCOUNT, LCOUNT CFLAG:LCOUNT:常時A肛塞日数 += 1 ENDIF TALENT:LCOUNT:常時尿道塞 = COND("身嗜み:尿道拡張", LCOUNT) IF TALENT:LCOUNT:常時尿道塞 EXP:LCOUNT:尿道経験 += 1 SIF EXP:LCOUNT:尿道経験 < EXP_LV(TALENT:LCOUNT:常時尿道塞 + 2) EXP:LCOUNT:尿道経験 += EXP_LV(TALENT:LCOUNT:常時尿道塞) / 5 IF TALENT:LCOUNT:常時尿道塞 >= 2 && EXP:LCOUNT:尿道拡張経験 < EXP_LV(TALENT:LCOUNT:常時尿道塞 + 2) SELECTCASE CALCF("尿道径", LCOUNT) CASE IS >= CALCF("尿道拡張の限界", LCOUNT)*6/5 CASE IS >= CALCF("尿道拡張の限界", LCOUNT) SIF RAND:2 CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度", LCOUNT) ) + 1, LCOUNT CASE IS >= CALCF("尿道拡張の壁", LCOUNT) SIF RAND:3 CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度", LCOUNT) ) + 1, LCOUNT CASEELSE CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度", LCOUNT) ) + 1, LCOUNT ENDSELECT ENDIF CFLAG:LCOUNT:常時尿道塞日数 += 1 ENDIF NEXT ;自慰 FOR LCOUNT, 2, CHARANUM ;自慰禁止中だとしない SIF COND("身嗜み:自慰禁止", LCOUNT) CONTINUE SELECTCASE BASE:LCOUNT:欲求不満 CASE IS >= 90 LOCAL = 1 + RAND:(MIN(ABL:LCOUNT:自慰中毒, 5) + 3) CASE IS >= 75 LOCAL = RAND:(MIN(ABL:LCOUNT:自慰中毒, 5) + 2) CASEELSE SIF RAND:(ABL:LCOUNT:自慰中毒 + 1) == 0 CONTINUE LOCAL = RAND:(MIN(ABL:LCOUNT:自慰中毒, 5) + 1)/2 ENDSELECT SIF LOCAL == 0 CONTINUE CALL CHECK_FAV_ONANIE, LCOUNT EXP:LCOUNT:自慰経験 += LOCAL SIF EXP:LCOUNT:射精経験 && PENIS(LCOUNT) && TALENT:LCOUNT:男性 + TALENT:LCOUNT:C性向 + TALENT:LCOUNT:淫核 EXP:LCOUNT:射精経験 += 1 + RAND:LOCAL SELECTCASE TALENT:LCOUNT:喜欢的自慰方式 ;扣穴派 CASE 2 EXP:LCOUNT:V経験 += LOCAL ;插尻派 CASE 3 EXP:LCOUNT:A経験 += LOCAL ;尿道自慰派 CASE 5 EXP:LCOUNT:尿道経験 += LOCAL ENDSELECT ;欲求不満を解消 CALL CALC, "欲求不満解消", LCOUNT, MAX(LOCAL*(LOCAL + 1)*5, 20) NEXT ;勉強。試験が近いかで如実に差が出る FOR LCOUNT, 1, CHARANUM SIF COND("学生", LCOUNT) == 0 CONTINUE SIF TALENT:LCOUNT:笨蛋 && RAND:20 CONTINUE IF TALENT:LCOUNT:真面目 + COND("種族:魔法使", LCOUNT) + COND("種族:妖术使", LCOUNT) && RAND:4 == 0 CFLAG:LCOUNT:勉強時間 += 1 ELSEIF TALENT:LCOUNT:笨蛋 == 0 && RAND:10 == 0 CFLAG:LCOUNT:勉強時間 += 1 ELSEIF DAYEV("周考") SELECTCASE BASE:LCOUNT:体力 CASE IS >= MAXBASE:LCOUNT:体力 SIF RAND:3 == 0 || (DAYEV("試験前日") && TALENT:LCOUNT:笨蛋 == 0) CFLAG:LCOUNT:勉強時間 += 1 CASE IS >= MAXBASE:LCOUNT:体力 * 7 / 10 SIF RAND:5 == 0 || (DAYEV("試験前日") && CFLAG:LCOUNT:勉強時間 == 0 && TALENT:LCOUNT:笨蛋 == 0) CFLAG:LCOUNT:勉強時間 += 1 ENDSELECT ENDIF NEXT ENDIF CASE 3 ;MASTERだけは、夜袭の前に少しだけ回復 CALL CALC, "体力回復", 200, MASTER CALL CALC, "精力回復", MAXBASE:MASTER:精力/10, MASTER ;3サイズと身高 FOR LCOUNT, 1, CHARANUM CALL CHECK_3SIZE, LCOUNT NEXT CASE 4 ;回復は夜袭などのあと FOR LCOUNT, 1, CHARANUM SIF BASE:LCOUNT:体力 == MAXBASE:LCOUNT:体力 CONTINUE ;体力の回復(午後の調教後は夜の休みが入るので回復大きい) CALL CALC, "体力回復", MAXBASE:LCOUNT:体力, LCOUNT NEXT FOR LCOUNT, 1, CHARANUM ;精力の回復(夜の休みは回復大きい) IF COND("夜") || FLAG:休憩 LOCAL = MAXBASE:LCOUNT:精力 ELSE LOCAL = MAX(MAXBASE:LCOUNT:精力/2, 10) ENDIF CALL CALC, "精力回復", LOCAL, LCOUNT NEXT ;排泄物 FOR LCOUNT, 1, CHARANUM IF COND("種族:人形", LCOUNT) BASE:LCOUNT:排泄物 = 0 CONTINUE ENDIF BASE:LCOUNT:排泄物 += 1 ;A塞子している場合にはある程度溜める SIF TALENT:LCOUNT:常時A肛塞 && BASE:LCOUNT:排泄物 <= 4 CONTINUE ;溜圆圈ほどに排泄しやすい(A拡張LV > A技術LVだと溜まりづらい)。最低でも1残る SIF RAND:2 && BASE:LCOUNT:排泄物 > MAX(RAND:10 - MAX(ABL:LCOUNT:A拡張 - ABL:LCOUNT:A技術, 0), 1) BASE:LCOUNT:排泄物 = MAX(BASE:LCOUNT:排泄物/2 - 1 - RAND:(ABL:LCOUNT:A拡張/3 + 2), 1) NEXT ;老廃物(今のところ、VとP的污垢だけ) FOR LCOUNT, 1, CHARANUM IF PENIS(LCOUNT) SETBIT BASE:LCOUNT:老廃物, 0 ;普通は掃除 SIF COND("身嗜み:P掃除", LCOUNT) CLEARBIT BASE:LCOUNT:老廃物, 0 ENDIF IF TALENT:LCOUNT:男性 == 0 SETBIT BASE:LCOUNT:老廃物, 1 ;普通は掃除が… SIF COND("身嗜み:V掃除", LCOUNT) CLEARBIT BASE:LCOUNT:老廃物, 1 ENDIF NEXT ;復活と損傷の回復と日々の晒痕処理(これは夜のみ) CASE 5 SIF COND("夜") == 0 RETURN 0 ;夜以外は1でこの処理を行う FOR LCOUNT, 1, CHARANUM ;服装の状態を初期化 CALL RESETFLAG_CLO, LCOUNT ;服装や装備を初期化 CALL EVENT_AFTER_TRAIN_COS, LCOUNT NEXT ;PALAMとCUPなどの初期化 FOR LCOUNT, 1, CHARANUM VARSET PALAM:LCOUNT:0 VARSET CUP:LCOUNT:0 NEXT ;随机胖次 CALL RAND_PANTU_ALL ;髪型変更のお願い FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:髪型変更のお願い中 == 0 CONTINUE CFLAG:LCOUNT:髪型変更のお願い中 -= 1 SIF CFLAG:LCOUNT:髪型変更のお願い中 == 0 CALL SETFLAG, "普段の髪型復元", LCOUNT NEXT FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:常時晒痕 CONTINUE SELECTCASE CFLAG:LCOUNT:晒痕強度 CASE 0 CSTR:LCOUNT:晒痕 = CASEELSE ;晒痕がひっそりと消える CFLAG:LCOUNT:晒痕強度 = MAX(CFLAG:LCOUNT:晒痕強度 - 1 - RAND:2, 0) SIF CFLAG:LCOUNT:晒痕強度 == 0 CSTR:LCOUNT:晒痕 = ENDSELECT NEXT DRAWLINE SETCOLOR DEF_COLOR("黄色") MEMO_LINECOUNT = LINECOUNT FOR LCOUNT, 1, CHARANUM ;VA損傷の回復 IF TALENT:LCOUNT:V損傷 + TALENT:LCOUNT:A損傷 && BASE:LCOUNT:体力 >= MAXBASE:LCOUNT:体力 LOCAL = 7 SIF FLAG:休憩 || TARGET != LCOUNT LOCAL -= 3 IF TALENT:LCOUNT:V損傷 > 0 && RAND:LOCAL == 0 TALENT:LCOUNT:V損傷 -= 1 IF TALENT:LCOUNT:V損傷 == 0 PRINTFORMW %CALLNAME:LCOUNT%的[V損傷]痊愈了。 ELSE PRINTFORMW %CALLNAME:LCOUNT%的[V損傷]治愈了一些。距离痊愈还有段時间… ENDIF ENDIF IF TALENT:LCOUNT:A損傷 > 0 && RAND:LOCAL == 0 TALENT:LCOUNT:A損傷 -= 1 IF TALENT:LCOUNT:A損傷 == 0 PRINTFORMW %CALLNAME:LCOUNT%的[A損傷]痊愈了。 ELSE PRINTFORMW %CALLNAME:LCOUNT%的[A損傷]治愈了一些。距离痊愈还有段時间… ENDIF ENDIF ENDIF NEXT SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 RESETCOLOR ;魂の傷の回復 IF TALENT:MASTER:復活 DRAWLINE PRINTFORML <%TALENT_NAME(GETNUM(TALENT, "復活"), TALENT:MASTER:復活)%> PRINTFORM %CALLNAME:MASTER%的魂回復了%TEXTS("0.01", TALENT:MASTER:復活)%(%TEXTS("0.01", BASE:MASTER:魂)% BASE:MASTER:魂 += TALENT:MASTER:復活 ;限界を超えて回復した魂はこっそりコインに変換して貯蓄 IF BASE:MASTER:魂 > MAXBASE:MASTER:魂 MONEY:1 += BASE:MASTER:魂 - MAXBASE:MASTER:魂 BASE:MASTER:魂 = MAXBASE:MASTER:魂 ENDIF PRINTFORML → %TEXTS("0.01", BASE:MASTER:魂)%) ENDIF IF TALENT:MASTER:男性 == 0 && COND("妊娠中", MASTER) == 0 && TALENT:MASTER:避妊の護符 == 0 IF ITEM:口服避孕薬 PRINTFORML <口服避孕薬を一錠服用した> ITEM:口服避孕薬 -= 1 CALL DEL_CEVENT, "口服避孕薬終了", MASTER IF ITEM:口服避孕薬 == 0 CALL SET_CEVENT, "口服避孕薬終了", MASTER CALL PRINT_STR, "黄色_※持有的口服避孕薬用完了※" FORCEWAIT ENDIF ELSEIF CEVENT("口服避孕薬終了", MASTER) CFLAG:MASTER:口服避孕薬 = 0 TALENT:MASTER:口服避孕薬派 = 0 CALL DEL_CEVENT, "口服避孕薬終了", MASTER CALL PRINT_STR, "黄色_<口服避孕薬的避妊効果结束了>" FORCEWAIT ENDIF ENDIF ENDSELECT @EVENTTURNEND #PRI #DIM LCOUNT #DIM LCOUNT2 #DIM MEMO_LINECOUNT #DIM MEMO_TARGET #DIM MEMO_SOUL #DIMS MEMO_SEASON ;いくつかの変数を重置 CVARSET CFLAG, GETNUM(CFLAG, "甜言蜜语") CVARSET CFLAG, GETNUM(CFLAG, "心情好") CVARSET CFLAG, GETNUM(CFLAG, "心情差") CVARSET CFLAG, GETNUM(CFLAG, "憤怒") CVARSET CFLAG, GETNUM(CFLAG, "害羞") CVARSET CFLAG, GETNUM(CFLAG, "睡眠") CVARSET CFLAG, GETNUM(CFLAG, "闲") CVARSET CFLAG, GETNUM(CFLAG, "湿透") CVARSET CFLAG, GETNUM(CFLAG, "隙有") CVARSET CFLAG, GETNUM(CFLAG, "刚睡醒") CVARSET CFLAG, GETNUM(CFLAG, "廁所済") FLAG:対複数 = 0 ;この時間に選んだpartnerを記録 IF COND("昼") FLAG:昼の相手 = BASE:識別番号 ELSEIF COND("夜") FLAG:夜の相手 = BASE:識別番号 ENDIF IF EXCHANGE_GATE() == 0 ;ちょっとした接触から軽いエロまで。寝取りとか寝取られは無いよ CALL EVENT_ACADEMY, "部員同士の交流" ELSE ;ここで交流イベントを発生させる CALL EVENT_EXCHANGE ENDIF CVARSET CFLAG, GETNUM(CFLAG, "交流中") ;フラグ変更その1 CALL EVENTTURNEND_FLAG, 1 CVARSET CSTR, GETNUM(CSTR, "DAILYCOM履歴") FLAG:放課後H = 0 IF COND("昼") DRAWLINE SELECTCASE TEXTS("曜日") CASE "日" PRINTFORMW 天黑了。星期日还剩下半天。 CASEELSE CALL EVENT_ACADEMY, "归途" ENDSELECT ;バイト領帯ム! CALL EVENT_ACADEMY, "傍晚のお仕事" ELSEIF COND("夕") ELSEIF COND("夜") ENDIF ;フラグ変更その2 CALL EVENTTURNEND_FLAG, 2 IF COND("夕") == 0 FOR LCOUNT, 1, CHARANUM ;妊娠判定&妊娠イベントカウント処理 CALL EVENT_N1, LCOUNT NEXT ENDIF ;妊娠イベント IF COND("夜") ;妊娠発覚&出産予定報告処理 FOR LCOUNT, 1, CHARANUM SIF BASE:LCOUNT:胎児 + BASE:LCOUNT:育児中 CALL EVENT_N2, LCOUNT NEXT ;其他の妊娠イベント処理 FOR LCOUNT, 1, CHARANUM SIF BASE:LCOUNT:胎児 + BASE:LCOUNT:育児中 CALL EVENT_N3, LCOUNT NEXT ENDIF ;フラグ変更その3 CALL EVENTTURNEND_FLAG, 3 ;日期変更時のイベント呼び出し IF COND("夜") ;一日の終わりに汚れの重置(CSTR:P汚れ も重置もされる) FOR LCOUNT, 1, CHARANUM CALL RESET_STAIN_EX, "老廃物以外全部", LCOUNT ;ついでに実行できる指令も更新しておく CALL CHECK_COM_ABLE, LCOUNT NEXT CALL YOBAI_ASAGAKE ENDIF ;ターンエンドでの指导者能力発動 SIF COND("夕") == 0 CALL EVENTTURNEND_BONUS_ADVISER ;フラグ変更その4 CALL EVENTTURNEND_FLAG, 4 ;休憩フラグ初期化 FLAG:休憩 = 0 ;情緒初期化 FLAG:情緒 = 0 ;情人旅館に行く? IF FLAG:放課後H TARGET = FLAG:放課後H TIME = 3 IF STR:Hする場所 != "" SAVESTR:現在位置 = %STR:Hする場所% ELSE SAVESTR:現在位置 = 情人旅館 ENDIF ;二人きり FOR LCOUNT, 2, CHARANUM SIF LCOUNT == TARGET CONTINUE CFLAG:LCOUNT:不在 = 1 NEXT BEGIN TRAIN ENDIF ;時間経過イベント IF COND("昼") || COND("夕") SAVESTR:現在位置 = 部室 ;傍晚来た場合は本来は昼の領帯ミングで来るのをスキップした形なので時間を昼に TIME = 1 MEMO_TARGET = TARGET ;角色ごとに時間遷移で弄りたい事が有るならここで。時間帯はCOND("昼") FOR LCOUNT, 2 , CHARANUM TARGET = LCOUNT CALL BLANK_DRAWLINE MEMO_LINECOUNT = LINECOUNT TRYCALLFORM TIMEEVENT_K{NO:TARGET} IF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSE CALL BLANK_DRAWLINE ENDIF NEXT TARGET = MEMO_TARGET ;時間を夜に TIME = 2 CALL SYSTEM_ADVICE ELSEIF COND("夜") ;フラグ変更その5 CALL EVENTTURNEND_FLAG, 5 SAVESTR:現在位置 = 居間 CALL SYSTEM_ADVICE MEMO_TARGET = TARGET ;角色ごとに時間遷移で弄りたい事が有るならここで。時間帯はCOND("夜") FOR LCOUNT, 2 , CHARANUM TARGET = LCOUNT CALL BLANK_DRAWLINE MEMO_LINECOUNT = LINECOUNT TRYCALLFORM TIMEEVENT_K{NO:TARGET} IF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSE CALL BLANK_DRAWLINE ENDIF NEXT TARGET = MEMO_TARGET MEMO_SEASON = %TEXTS("季節")% TIME = 0 DAY += 1 CALL SETFLAG, "年月日" ;廁所ハプニング イベントフラグ阴蒂ア CALL EVENTTURNEND_TOILET_HAPPENING ;標語の設定 CALL SET_RULES ;淫紋 SIF FINDCHARA(MARK:淫紋時計, 1) > 0 DRAWLINE FOR LCOUNT, 1, CHARANUM SELECTCASE MARK:LCOUNT:淫紋時計 CASE 0 CASE 1 MARK:LCOUNT:淫紋時計 -= 1 ;シール IF MARK:LCOUNT:淫紋 == 1 MARK:LCOUNT:淫紋 = 0 PRINTFORMW %NAME:LCOUNT%的淫紋失效了。 ELSE PRINTFORMW %NAME:LCOUNT%的淫紋已经定型了。 ENDIF CASEELSE MARK:LCOUNT:淫紋時計 -= 1 ENDSELECT NEXT DRAWLINE ;式神の維持 MEMO_SOUL = BASE:MASTER:魂 FOR LCOUNT, 2, CHARANUM IF COND("種族:式神", LCOUNT) BASE:LCOUNT:魂 += 1 BASE:MASTER:魂 -= 1 ENDIF NEXT IF MEMO_SOUL != BASE:MASTER:魂 PRINTFORMW 为了維持式神、魂减少至%TEXTS("0.01", MEMO_SOUL - BASE:MASTER:魂)%。 DRAWLINE ENDIF IF DAYEV("周一", "游戏内") CVARSET CFLAG, GETNUM(CFLAG, "ご褒美権") ENDIF ;日替わりには色々起きる IF DAYEV("周日", "游戏内") CALL ABLUP_MASTER, "週末" DRAWLINE ;季節の変わり目 IF TEXTS("季節") != MEMO_SEASON PRINTFORMW 1週过去了、终于迎来了周日的早上……从今天開始就是%TEXTS("季節")%了。 ELSE PRINTFORMW 1週过去了、迎来了周日的早上。 ENDIF ;IF TARGET ; ;女仆からお小遣いをもらう ; CALL KOJO_EVENT, "お小遣い" ; PRINTFORMW 財布の紐を握っている%CALLNAME:TARGET%から、%MONEY_C(1000)%のお小遣いをもらいました。 ;ELSE PRINTFORMW 从存款里取出了%MONEY_C(3000)%、这就是本周的交際費了。 ;ENDIF MONEY += 3000 ELSE MEMO_TARGET = TARGET ;お友達紹介イベント中 SETBIT FLAG:状況判定, 46 ;お友達紹介イベント。一日一人のペースでお知らせ(勧誘自体は角色が増えていれば、ここで言われなくても出来ます) FOR LCOUNT, 2, 200 SIF COND("勧誘可能角色", LCOUNT) == 0 CONTINUE SIF STRCOUNT(SAVESTR:角色介绍, CSVNAME(LCOUNT) ) || FINDCHARA(NO, LCOUNT) > 0 CONTINUE IF CONFIG("永久過濾") SELECTCASE CSVCALLNAME(LCOUNT) CASE "阿丽努", "千穂", "恭子" CONTINUE ENDSELECT ENDIF DRAWLINE IF FLAG:勧誘可能 == 0 PRINTFORMW 「啊、对了对了……有一个消息要告诉主人」 ELSE PRINTFORMW 「稍微打扰一下……今天有一个消息要告诉主人」 ENDIF ;一時的に角色として追加する CALL PROFILE, LCOUNT ;ADDCHARA LCOUNT TARGET = CHARANUM-1 PRINTFORM ;名前で分岐 SELECTCASE NAME:TARGET CASE "六華" PRINTFORMW 「学園附近的神社里有一柱、说不定是主人能够驱使的弱小的鬼……不、应该说是神吗?总之那里有一个的様子」 CASE "樱" PRINTFORMW 「学園%CSTR:学年%中的一人、……似乎是一个非常可怜的、得了不治之症的女孩子」 CASE "双葉成美" PRINTFORMW 「学園%CSTR:学年%の中的一人……干脆点说就是主人的班级委員長、好像怀抱着非常深刻的烦恼的様子」 PRINTFORMW 「具体点说的话、似乎是长出了小鸡鸡的様子……据我所知、她应该只是一个普通的女性」 CASE "槞彁" PRINTFORMW 「我想应该对学园没有影响、但是在异世界……在魔界、好像变成了一场可怕的事态」 PRINTFORMW 「我的故乡不是魔界、所以没関系、如果什么都不会发生就好了」 CASE "長谷川焰" PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是寄宿着火の精霊的人的様子」 CASE "リナ・フォーゲル" PRINTFORMW 「学園中似乎马上就要来了一位新任的『絵画』講師」 CASE "此花" PRINTFORMW 「学園附近被发现的其中一人、似乎有着不可思议的传言的样子」 PRINTFORMW 「……具体来说的话、似乎真实年龄和看上去的差距很大」 CASE "茶露帖" PRINTFORMW 「这里有一封说是给主人大人的信」 CASE "HaLL-5c68a32" PRINTFORMW 「最近似乎接到了一个来自●●●運輸的関于大型的家具?的配送的确认电话」 ;あとは種族 CASEELSE IF COND("種族:竜人") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是只龙的様子」 ELSEIF COND("種族:死神") PRINTFORMW 最近有很多梦中见到了一个白色的女孩子的传闻...主人有见过吗?」 ELSEIF COND("種族:天使") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是神的使者的様子」 PRINTFORMW 「……会不会和我関系不好?不、其实并不会」 ELSEIF COND("種族:獣人") IF COND("種族:猫") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是猫娘的様子」 ELSEIF COND("種族:狼") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是人狼的様子」 ELSEIF COND("種族:兎") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是兔人的様子」 ELSEIF COND("種族:狐") PRINTFORMW 「学園%CSTR:学年%の中に一人、好像其实是狐狼的様子」 ELSEIF COND("種族:火鼠") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是被火鼠附身的人的様子」 PRINTFORMW 「……火鼠吗?比较有名应该是竹取物語的那只吧。虽然那只就剩张皮了」 ELSE PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是獣人的様子」 ENDIF ELSEIF COND("種族:精霊") PRINTFORMW 「学園%CSTR:学年%の中的一人……一人? 好像其实是精灵的様子」 ELSEIF COND("種族:妖狐") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是吸取生気的妖的様子」 ELSEIF COND("種族:吸血鬼") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是啜取血液的鬼的様子」 ELSEIF COND("種族:鬼") PRINTFORMW 「学園%CSTR:学年%の中的一人、鬼神……倒不如说其实好像就是个鬼的様子」 ELSEIF COND("種族:人形") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是像人一様的人偶的様子」 ELSEIF COND("種族:拉米亚") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是蛇の魔物的様子」 ELSEIF COND("種族:淫魔") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是梦魔的様子」 ELSEIF COND("種族:驱魔人") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是驱魔人的様子」 ELSEIF COND("種族:悪魔") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像是我的同類……也是一个想要魂的悪魔的様子」 ELSEIF COND("種族:魔法使") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是传说中的魔法使的様子」 ELSEIF COND("種族:妖术使") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是传说中的妖術使的様子」 ELSEIF COND("種族:精灵") PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是精灵的様子」 ELSEIF CSTR:関係 == "社团同伴" || COND("種族:人类") || CSTR:種族 == "" PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是对主人抱有興味的人的様子」 PRINTFORMW 「说不定的话、只是純粋地想来当个部員也有可能」 ELSE PRINTFORMW 「学園%CSTR:学年%の中的一人、好像其实是不为人知的魔物的様子」 ENDIF ENDSELECT PRINTL IF COND("基本情報隠蔽") PRINTFORML ■ ??? ???[???] ■ ELSE PRINTFORML ■ %NAME:TARGET% %CSTR:学年%[%CSTR:称号%] ■ ENDIF SIF COND("休托莉") CALL SET_CEVENT, "正体偽装" CALL PRINT_MAIDFACE, TARGET ;紹介文を出す ;CALL EVENT_PROFILE, "紹介文", TARGET PRINTL ;名前で分岐 SELECTCASE NAME:TARGET CASE "樱" PRINTFORMW 「如果是故事里的情节的话、这様不幸的孩子都是通过帅气的主人公的手来拯救的……你觉得呢?」 CASE "莉雅拉" PRINTFORMW 「如果想去认识一下的话……就用自己的脚去吧。地方你是知道的呦」 CASE "長谷川焰" PRINTFORMW 「虽然说已经有了家庭……不过如果想和她更亲近一些的话、就由我前去联络一下吧」 CASE "纯白死神" PRINTFORMW 「虽然是传闻、但是如果认真去找的话说不定真的能找到哦?这就是所谓的缘分啦」 CASE "茶露帖" PRINTFORMW 「好像是很久以前、照顾过主人大人的样子……从用词来看似乎是有一定的年龄的人了呢?」 CASE "HaLL-5c68a32" PRINTFORMW 「因为限制了检索所以存在信息缺失、需要您亲自去确认一下吗?」 CASEELSE IF COND("種族:竜人") PRINTFORMW 「老实说、如果真的发狂的话、一口气就能把这里烧成一面平原……就算是这様也想去认识的话、就由我前去联络一下吧」 ELSEIF COND("種族:驱魔人") PRINTFORMW 「绝对不要接近危険人物。听明白了吧?!」 ELSE PRINTFORMW 「如果想去结识的话、就由我前去联络一下吧」 ENDIF ENDSELECT SAVESTR:角色介绍 += @"%NAME:TARGET%/" DELCHARA CHARANUM-1 IF FLAG:勧誘可能 == 0 PRINTL CALL PRINT_STRW, "黄色_[301]勧誘同伴_ 可以実行了" PRINTL PRINTFORMW 「只是变成朋友这种目标的话、我觉得很快就可以达成的呦?」 PRINTFORMW 「持有異能之人的宿命之一就是、缺少可以真心交流的对象」 PRINTFORMW 「而且既然是主人的话、肯定会非常高兴的马上関系好起来的♪」 FLAG:勧誘可能 = 1 ENDIF BREAK NEXT TARGET = MEMO_TARGET CLEARBIT FLAG:状況判定, 46 ENDIF DRAWLINE PRINTW 一天结束了・・・ ;画面の色替え CALL FADEOUT, TOSTR(GETBGCOLOR()), 4 TWAIT 100, 1 ;一旦ログを流す CALL MULTILINE, WINDOWROWS() CALL EFFECT_ALLRESET ENDIF BEGIN SHOP ;------------------------------------------------- ;夜袭などの相手を決定して、イベントを管理する ;TARGETがイベント相手、TARGET:1が複数イベント時の登場角色となる ;------------------------------------------------- @YOBAI_ASAGAKE #DIM LCOUNT #DIM MEMO_TARGET ;MASTERしか居ないなら発生しない SIF CHARANUM <= MASTER + 1 RETURN 0 ;MASTER争奪戦 MEMO_TARGET = TARGET VARSET TARGET CALL RESET_PARTNER ;昨夜はお楽しみでしたね IF COND("朝") && COND("一緒に寝た", MASTER) TARGET = COND("一緒に寝た", MASTER) ;CFLAG:一緒に寝た の初期化 CVARSET CFLAG, GETNUM(CFLAG, "一緒に寝た") ;同衾 ELSEIF COND("夜") && COND("同衾イベント", MASTER) TARGET = FIND_COND("同衾イベント") ;夜袭可能か判定 ELSEIF COND("夜") SIF RAND:3 == 0 TARGET = FIND_COND("夜袭可能", "発情期") SIF TARGET == 0 TARGET = FIND_COND("夜袭可能") ELSE SIF RAND:3 == 0 TARGET = FIND_COND("朝袭可能", "発情期") SIF TARGET == 0 TARGET = FIND_COND("朝袭可能") ENDIF ;念のためPLAYERをMASTERに PLAYER = MASTER ;候補が居る IF TARGET VARSET TCVAR, 0, 0, 30 SAVESTR:現在位置 = %CALLNAME:MASTER%的房間 IF COND("夜") CALL EVENT_YOBAI ELSEIF COND("朝") CALL EVENT_NEWDAY ENDIF CALL SETFLAG, "調教外H終了", MASTER ;流石に目に見えるほど的污垢は拭く CALL RESET_STAIN_EX, "P", MASTER FOR LCOUNT, 0, 4 SIF TARGET:LCOUNT == 0 CONTINUE CALL SETFLAG, "調教外H終了", TARGET:LCOUNT CALL RESET_STAIN_EX, "P", TARGET:LCOUNT NEXT ENDIF TFLAG:地の文スキップ = 0 VARSET TARGET TARGET = MEMO_TARGET CALL SET_PARTNER @GAMEOVER DRAWLINE PRINTL ------------------------------------GAMEOVER----------------------------------- DRAWLINE PRINTW 现在不再起動的话、游戏就结束了 QUIT
yge1988/eraAkumaMaid
ERB/SYSTEM.ERB
erb
unknown
30,563
;------------------------------------------------- ;時間の区切りに表示される取るに足らない助言のような何か ;------------------------------------------------- @SYSTEM_ADVICE #DIM LCOUNT #DIMS ITEMS #DIM MEMO_LINECOUNT #DIM MEMO_TARGET DRAWLINE PRINTFORML 桌子上放着一张备忘录…… ;たまに角色関連のテ接吻ト IF RAND:3 == 0 MEMO_TARGET = TARGET TARGET = RAND:(CHARANUM - 2) + 2 MEMO_LINECOUNT = LINECOUNT TRYCALLFORM TIPS_K{NO:TARGET} TARGET = MEMO_TARGET SIF LINECOUNT > MEMO_LINECOUNT RETURN 1 ENDIF SELECTCASE KABURAND(59, MASTER) CASE 58 PRINTFORMW 『挿入指令为蓝色时代表插入的准备不足。再多加点润滑让对方一口气达到绝顶比较好』 CASE 57 PRINTFORMW 『在主界面點擊頭像or輸入角色的數字就可以更改對象』 CASE 56 HTML_PRINT @"<nobr>『在主界面按下<img src='胖次' height = '{PICSIZE(2)}' width = '{PICSIZE(2)}' ypos = '{-PICSIZE(1)/2}'>的話就可以向對方暗示想要胖次的事情』" WAIT CASE 55 HTML_PRINT @"<nobr>『在主界面按下<img src='照相机' height = '{PICSIZE(2)}' width = '{PICSIZE(2)}' ypos = '{-PICSIZE(1)/2}'>的話就可以用手機進行写真撮影』" WAIT CASE 54 PRINTFORMW 『在主界面按下 [1](partnerの名前) 的话、partner将会变更为%TEXTS("助手の名称")%』 CASE 53 PRINTFORMW 『有一种说法、1$換算成現代貨幣価値的话约为10円』 CASE 52 PRINTFORMW 『当関系亲密到一定程度的时候、就可以提出以解消性欲为目的的軽量级H哦』 CASE 51 PRINTFORMW 『想要在立位挿入的状态下使用火车便当位的话、需要[对方娇小]或[自己是大力士]并且[自己不能是短小]』 CASE 50 PRINTFORM 『在H的时候 CALL PRINT_LIST, "立位挿入" PRINTFORMW 这个东西点击一下就可以站立进行挿入行為了哟』 CASE 49 PRINTFORMW 『露出破绽时、会受到对方各种各样的亲近哦』 CASE 48 PRINTFORMW 『给制作点心的人一些夸奖吧』 CASE 47 PRINTFORMW 『想在H的时候快速脱靴的人请用[脱靴]过滤器』 CASE 46 PRINTFORMW 『如果不想成绩赤点的话、请至少学习1次』 CASE 45 PRINTFORMW 『每个时间段只能和1个人一起学习1次』 CASE 44 PRINTFORMW 『主界面的綠色指令是對象的特有指令喲』 CASE 43 PRINTFORMW 『画面右下的[111]pause 可以使頭像表情动画停止哦』 CASE 42 PRINTFORMW 『頭像表示是可以在Config设置选择打開或関闭』 CASE 41 PRINTFORMW 『约会便当的制作请求除了需要[便当]的合意以外、素質[料理擅长]也是必要的』 CASE 40 PRINTFORMW 『在A経験与A感覚比较低的情况下强行进行菊穴性交的话、对方是不会原谅你的』 CASE 39 CALL PRINT_STRW, @"『_緑_甜言蜜语_、_緑_写真撮影_之类名字是_緑_緑色_的指令、代表着進行时不会推進時間』" CASE 38 CALL PRINT_STRW, "『partner的精力会因_黄色_[体力]_和_黄色_[性豪]_以及其他素质、_黄色_[欲望LV]_和_黄色_[淫乱]_以及_黄色_[淫紋]_而上升』" CASE 37 PRINTFORMW 『H的时候想快速脱下裤子之类的人可以使用[脱掉胖次]过滤器』 CASE 36 PRINTFORML 『在主页面并排着的 CALL PRINT_MEMBER CALL PRINT_STRW, "_灰色_灰色的角色_、点击一下就可以叫过来』" CASE 35 CALL PRINT_STRW, "『在_ショッキング粉紅_超危険日_里受精的话、100%確率会着床』" CASE 34 CALL PRINT_STRL, "『淫紋会因为_爱心粉紅_已中出_,_粉紅_欲求不満_,_ショッキング粉紅_超危険日_,_イエロー_危険日_之类的条件而改変颜色』" PRINTFORMW 『懂行的人、可以借此直接看出来淫紋者的当前状态』 CASE 33 CALL PRINT_STRW, "『被刻上_爱心粉紅_淫紋_刻印的人的体力,精力,名器度会上昇』" CASE 32 PRINTFORMW 『A拡張达到LV4的话会打開新世界的大門……也许会吧』 CASE 31 PRINTFORMW 『在上床指令以外的地方也想做H的事情的话、可以摆脱对方来进行自己的性処理』 CASE 30 CALL PRINT_STRW, "『想要和对方约会的话至少需要_黄色_[信頼LV3]or[恋慕]or[屈服刻印LV1]_』" CASE 29 CALL PRINT_STRW, "『妊娠受精了之后还需要进行着床的步骤、在結果最后出来之前还需要数日』" CASE 28 CALL PRINT_STRW, "『_爱心粉紅_[陶酔]_状態的话、可能会原谅那些平常不会同意的行為』" CASE 27 CALL PRINT_STRW, "『現在作为对象的角色的名字是_黄色_ 黄色 _的』" CASE 26 PRINTFORMW 『如果是特別的日子的话、可能也会穿着与平常不一様的衣服也说不定』 CASE 25 PRINTFORM 『SAVE可能数为98個。通过点击画面下面的[201]~[206]可以执行换页』 CASE 24 CALL PRINT_STRW, "『絶頂了的身体的緊張状態会逐渐变成_黄色_[緊張緩和]_→_黄色_[弛緩]_→_爱心粉紅_[陶酔]_、挿入時的痛楚会減弱』" CASE 23 PRINTFORMW 『初夏~秋的時候会穿夏服。流汗的话胸罩就会透出来』 CASE 22 PRINTFORMW 『部員在3人以上的话就能够张贴標語了』 CASE 21 PRINTFORMW 『如果担心在早上H的话会減少精力的话、就去拜托别人去做个便当吧』 CASE 20 PRINTFORMW 『晚上与周日就只有同居对象会出现』 CASE 19 PRINTFORMW 『ABLUP在[103]能力表示与职责変更 那里什么時候都可以用』 CASE 18 PRINTFORMW 『如果对象太过强势的话就不要让对方的技巧LV上升太多比较好』 CASE 17 PRINTFORM 『主画面上部的 ITEMS = FOR LCOUNT, 50, 60 SIF ITEMNAME:LCOUNT == "" CONTINUE ITEMS = %ITEMS%%ITEMNAME:LCOUNT% ×{ITEM:LCOUNT}_{9000 + LCOUNT}/ NEXT CALL PRINT_LIST, ITEMS PRINTFORMW 点击的话就可以补充对应道具了』 CASE 16 PRINTFORMW 『无论怎么打招呼也都不会被讨厌的』 CASE 15 PRINTFORMW 『[極厚避孕套]过滤器调为ON的话阴茎感受的快感就会激減』 CASE 14 PRINTFORMW 『大人的玩具里同一个物品买的越多+的修正就会越强』 CASE 13 PRINTFORMW 『想重置避孕套選択的话可以使用[初始化避孕套交渉]按钮』 CASE 12 PRINTFORMW 『总而言之先喝杯茶吧 (´・ω・)つ茶。之后再进行交流的時候就会増加尿意』 CASE 11 PRINTFORMW 『%CALLNAME:MASTER%的魂会自己不断回復过来的所以请尽管随便用』 CASE 10 PRINTFORMW 『想要乳頭奸的话请去Config里把相関项打開、以及淫乳也是必要的』 CASE 9 PRINTFORMW 『におい、气味、臭い……在Config里可以选择你想看到的词汇』 CASE 8 PRINTFORMW 『乳頭肥大、陥没乳頭、巨乳輪之类的喜欢的话就在Config里ON。讨厌的话就OFF』 CASE 7 PRINTFORMW 『喜欢陰毛与腋毛的话就在Config里ON。讨厌的话就OFF』 CASE 6 PRINTFORMW 『对方穿着什么様的内衣呢、不去看的话肯定是不知道的』 CASE 5 PRINTFORMW 『这个世界里没有反発刻印。但是还是会积攒反感の珠的』 CASE 4 PRINTFORMW 『主画面里的互动不管选不选、选哪个都是可以的』 CASE 3 PRINTFORMW 『已经睡着的人是不会突然睁開眼睛醒过来的』 CASE 2 PRINTFORMW 『H场景的指令的颜色如果是粉红的话就代表它现在是一个特殊指令』 CASE 1 PRINTFORMW 『H场景的指令的颜色如果是青色的话就代表现在経験or潤滑不足』 CASEELSE PRINTFORMW 『H场景的过滤器点一下的话就可以切换ON/OFF了』 ENDSELECT
yge1988/eraAkumaMaid
ERB/SYSTEM_ADVICE.ERB
erb
unknown
7,681
;SHOP画面で88224646でここに来ます @DEBUG_MODE #DIM LCOUNT #DIMS CHOICES #DIMS MEMO_SAVESTR ;DEBUG中フラグON SETBIT FLAG:状況判定, 53 PRINTL IF TARGET ;実行可能指令の確認 CALL CHECK_COM_ABLE, TARGET PRINTFORML 現在的編集対象:%CALLNAME:TARGET% CALL PRINT_MAIDFACE, TARGET CALL START_PRINT_LINEUP PRINTFORM %BL(21)% CALL PRINT_DRESSL, TARGET, "短縮表示" PRINTFORML %BL(21)%[ 0] CFLAG編集 PRINTFORML %BL(21)%[ 1] ABL編集 PRINTFORML %BL(21)%[ 2] EXP編集 PRINTFORML %BL(21)%[ 3] MARK編集 PRINTFORML %BL(21)%[ 4] TALENT編集 PRINTFORML %BL(21)%[ 5] BASE編集 PRINTFORML %BL(21)%[ 6] JUEL編集 PRINTFORML %BL(21)%[ 7] 尿道の拡張度合い変更処理(仮) CALL PRINT_LINEUP CALL PRINT_CUTIN, "縮小", TARGET CALL START_PRINT_LINEUP, "CIP" PRINTFORML %BL(21)% PRINTFORML %BL(21)%[ 8] CSTR確認・編集 PRINTFORML %BL(21)%[ 9] 制服に更衣 PRINTFORML %BL(21)%[10] 体操服に更衣 PRINTFORML %BL(21)%[11] 泳装に更衣 CALL PRINT_LINEUP, "CIP" PRINTFORML [12] 变成内衣姿态 PRINTFORML [13] 便装になる PRINTFORML [14] 居家服になる PRINTFORML [15] 外出装になる PRINTFORML [16] 约会衣装になる PRINTL [17] 穿上自己的内衣 IF EQUIP:胖次 PRINTL [18] NO胖次化 PRINTL [19] 穿上帯污迹的胖次 ELSE CALL PRINT_STRL, "暗灰色_ [×] NO胖次化" CALL PRINT_STRL, "暗灰色_ [×] 穿上帯污迹的胖次" ENDIF IF TARGET != MASTER IF CSTR:今年の泳装 != "" PRINTL [20] 穿上今年的泳衣 ELSE CALL PRINT_STRL, "暗灰色_ [×] 穿上今年的泳衣" ENDIF ENDIF PRINTFORML [21] 脱成裸体 SIF BASE:胎児 == 0 SETCOLOR DEF_COLOR("灰色") PRINTL [30] TARGET的胎児性別反転(当然只有妊婦才有效) RESETCOLOR IF TARGET != MASTER && CFLAG:初期仲間 == 0 IF COND("現在不在") PRINTL [40] 前往还没有勧誘该角色的平行世界(只有当前房间内没有该角色时才能使用) ELSE PRINTL [×] 前往还没有勧誘该角色的平行世界(只有当前房间内没有该角色时才能使用) ENDIF ENDIF PRINTL ENDIF PRINTL [50] FLAG編集 PRINTL [51] 所持金編集 PRINTL [52] ITEM編集 PRINTL [53] 日期変更 PRINTL [54] 試験を受ける IF TARGET > MASTER PRINTL [60] 看朝H事件 PRINTL [61] 看夜H事件 PRINTL [62] 看归宅事件 ENDIF PRINTFORML [70] 発情開關\@ CEVENT("発情スイッチ", MASTER) ? OFF # ON \@ PRINTL [99] TARGET変更 PRINTL [100] 不、再考慮一下吧。 $INPUT_LOOP INPUT SELECTCASE RESULT CASE 100 ;DEBUG中フラグOFF CLEARBIT FLAG:状況判定, 53 RETURN 0 CASE 0 TO 6 SIF TARGET == 0 GOTO INPUT_LOOP CASE 7 SIF TARGET == 0 GOTO INPUT_LOOP CALL DEBUG_U RESTART CASE 8 SIF TARGET == 0 GOTO INPUT_LOOP CALL DEBUG_CSTR RESTART CASE 9 CALL SET_COORDINATE, "制服" RESTART CASE 10 CALL SET_COORDINATE, "体操服" RESTART CASE 11 CALL SET_COORDINATE, "泳装" RESTART CASE 12 CALL SETFLAG, "变成内衣姿态", TARGET RESTART CASE 13 CALL SET_COORDINATE, "便装" RESTART CASE 14 CALL SET_COORDINATE, "居家服" RESTART CASE 15 CALL SET_COORDINATE, "外出装" RESTART CASE 16 CALL SET_COORDINATE, "约会衣装" RESTART CASE 17 CALL SET_COORDINATE, "内衣", TARGET RESTART CASE 18 SIF EQUIP:胖次 CALL SET_PANTIES, "" RESTART CASE 19 SIF EQUIP:胖次 && CHECK_PANTIES("開洞帯污迹的") == 0 CALL SETFLAG, "汚胖次化" RESTART CASE 20 SIF TARGET <= MASTER || CSTR:今年の泳装 == "" GOTO INPUT_LOOP CALL SET_COORDINATE, "今年の泳装" RESTART CASE 21 SIF TARGET <= MASTER GOTO INPUT_LOOP CALL SETFLAG, "扒成裸体", TARGET RESTART CASE 30 IF TARGET <= 0 PRINTFORMW 角色を選んでください ELSEIF BASE:胎児 == 0 PRINTFORMW 妊娠してないようです ELSEIF COND("妊娠中:息子") PRINTFORMW お腹の中の兒童は、『女の子』成为了 CLEARBIT BASE:胎児, 20 ELSE PRINTFORMW お腹の中の兒童は、『男の子』成为了 SETBIT BASE:胎児, 20 ENDIF RESTART CASE 40 SIF TARGET == MASTER || CFLAG:初期仲間 || COND("現在不在") == 0 GOTO INPUT_LOOP PRINTFORMW %NAME:TARGET%を勧誘していない平行世界に移動しました CALL DELETE_CHARA, TARGET TARGET = FINDCHARA(CFLAG:優先順位, 1, 2) RESTART CASE 50, 52 CASE 51 CALL DEBUG_CHANGE_MONEY RESTART CASE 53 CALL DEBUG_CHANGE_DAY RESTART CASE 54 FOR LCOUNT, 1, CHARANUM LOCAL:LCOUNT = BASE:LCOUNT:学力 NEXT CALL EVENT_ACADEMY, "試験当日" DRAWLINE CALL EVENT_ACADEMY, "試験結果発表" RESTART ;看朝H事件 CASE 60 SIF TARGET <= MASTER GOTO INPUT_LOOP STR:選択肢 = 朝接吻/朝足交/朝舐陰/朝逆正常位/朝六九式/朝口交/朝騎乗位/朝A騎乗位/朝乳交/朝の新妻PLAY/朝添い寝/ PRINTFORML 要看哪个事件呢? PRINTFORML (因为会獲得相関经验、因此在阅览之后请不要保存数据、可能会造成错误) VARSET LOCALS STR:選択肢 += "返回" SPLIT STR:選択肢, "/", LOCALS CALL PRINT_SELECT, STR:選択肢 CHOICES = %LOCALS:RESULT% SELECTCASE CHOICES CASE "返回" RESTART CASEELSE CALL RESET_PARTNER CALL EVENT_NEWDAY, CHOICES CALL SET_PARTNER ENDSELECT RESTART ;看夜H事件 CASE 61 SIF TARGET <= MASTER GOTO INPUT_LOOP STR:選択肢 = 夜袭騎乗位/夜袭A騎乗位/添い寝/夜袭接吻/ PRINTFORML 要看哪个事件呢? PRINTFORML (因为会獲得相関经验、因此在阅览之后请不要保存数据、可能会造成错误) VARSET LOCALS STR:選択肢 += "返回" SPLIT STR:選択肢, "/", LOCALS CALL PRINT_SELECT, STR:選択肢 CHOICES = %LOCALS:RESULT% SELECTCASE CHOICES CASE "返回" RESTART CASEELSE CALL RESET_PARTNER CALL EVENT_YOBAI, CHOICES CALL SET_PARTNER ENDSELECT RESTART CASE 62 SIF TARGET <= MASTER GOTO INPUT_LOOP MEMO_SAVESTR = %SAVESTR:現在位置% VARSET LOCALS SPLIT @"直帰/阵雨/神社/泳装屋/%CSTR:MASTER:出現場所%/%CSTR:出現場所%/返回", "/", LOCALS STR:選択肢 = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE SIF STRCOUNT(@"\/%STR:選択肢%\/", @"\/%LOCALS:LCOUNT%\/") CONTINUE STR:選択肢 += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT PRINTFORML 要看哪个事件呢? PRINTFORML (因为会獲得相関经验、因此在阅览之后请不要保存数据、可能会造成错误) VARSET LOCALS SPLIT STR:選択肢, "/", LOCALS CALL PRINT_SELECT, STR:選択肢 CHOICES = %LOCALS:RESULT% SELECTCASE CHOICES CASE "返回" CASEELSE SAVESTR:現在位置 = %CHOICES% SAVESTR:归途の行動 = CALL EVENT_ACADEMY, "归途" DRAWLINE ENDSELECT SAVESTR:現在位置 = %MEMO_SAVESTR% RESTART CASE 70 IF CEVENT("発情スイッチ", MASTER) CALL DEL_CEVENT, "発情スイッチ", MASTER ELSE CALL SET_CEVENT, "発情スイッチ", MASTER CVARSET BASE, GETNUM(BASE, "欲求不満"), 100 PRINTFORML 発情開關ON! PRINTFORMW 全員発情中!! ENDIF RESTART CASE 99 CALL TARGET_CHANGE_DEBUG_MODE RESTART CASEELSE GOTO INPUT_LOOP ENDSELECT CALL DEBUG_FLAG, RESULT ;TARGETの素質変動など SIF TARGET CALL EVENTCHECK_T RESTART @DEBUG_CSTR #DIM LCOUNT ;改行するかの判定に使う #DIM NEXT_LINE #DIM MEMO_LINECOUNT #DIMS CHOICES #DIM CHOICE MEMO_LINECOUNT = LINECOUNT PRINTL NEXT_LINE = 0 FOR LCOUNT, 0, VARSIZE("CSTR") SIF STRLENS(CSTRNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 3}] %TEXT_RJ(CSTRNAME:LCOUNT, 20)% SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL PRINTFORML [999] 返回 PRINTFORML 表示したいCSTRを選択してください CALL INPUT_SELECT, VARSIZE("CSTR"), 999 CHOICE = RESULT SELECTCASE CHOICE CASE 999 RETURN 0 CASEELSE IF CSTRNAME:CHOICE != "" PRINTFORML %CSTR:CHOICE% CALL PRINT_STRL, "編集しない場合には何も入力せずリターンしてください。空文字にしたい場合には[_BUTTON_DEL_]と入力してください(阴蒂ックでも可)" INPUTS CHOICES = %RESULTS% SELECTCASE CHOICES CASE "" CASE "DEL", "del", "DEL", "[DEL]" CSTR:CHOICE = PRINTFORMW 空文字にしました。 CASEELSE CSTR:CHOICE = %CHOICES% ENDSELECT ENDIF ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART @DEBUG_U #DIM MEMO_LINECOUNT PRINTFORML [{TARGET, 2}]%CALLNAME:TARGET%の現在的尿道の太さは{CALCF("尿道径")}mmで、尿道拡張レベルは{ABL:尿道拡張}です MEMO_LINECOUNT = LINECOUNT PRINTFORML 要怎么做呢? PRINTFORML [ 0] +1mm PRINTFORML [ 1] +5mm PRINTFORML [ 2] +10mm PRINTFORML [ 3] -1mm PRINTFORML [ 4] -5mm PRINTFORML [ 5] -10mm PRINTFORML [100] 終了 CALL INPUT_SELECT, 6, 100 SELECTCASE RESULT CASE 100 RETURN 0 CASE 0 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, 1)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, 1)% ENDIF CASE 1 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, 5)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, 5)% ENDIF CASE 2 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, 10)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, 10)% ENDIF CASE 3 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, -1)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, -1)% ENDIF CASE 4 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, -5)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, -5)% ENDIF CASE 5 IF PENIS(TARGET) CSTR:P尿道拡張度 = %ADDNUM_STR(CSTR:P尿道拡張度, -10)% ELSE CSTR:V尿道拡張度 = %ADDNUM_STR(CSTR:V尿道拡張度, -10)% ENDIF ENDSELECT CALL GET_EXABL_U, TARGET CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART @TARGET_CHANGE_DEBUG_MODE X = 1 CALL SHOW_CHARA_LIST, "" PRINTFORML 対象の番号入力({MASTER}~{CHARANUM - 1})。{CHARANUM}以上の値を入力すると前の画面に返回。 $INPUT_LOOP INPUT SIF RESULT < MASTER GOTO INPUT_LOOP SIF RESULT >= CHARANUM RETURN 0 TARGET = RESULT @DEBUG_CHANGE_MONEY PRINTL 所持金をいくらにしますか? $INPUT_LOOP INPUT IF RESULT >= 0 MONEY = RESULT PRINTFORMW 所持金を%MONEY_C(MONEY)%にしました。 ELSE GOTO INPUT_LOOP ENDIF @DEBUG_CHANGE_DAY #DIM LCOUNT #DIM MEMO_DAY #DIMS CHOICES MEMO_DAY = DAY PRINTFORML 日期を入力してください。何も入力しないと変更しません。 PRINTFORML 現在は{DAY}日、%TEXTS("日期表示")%で、一年は{NUM("1年の長さ")}日です。 PRINTFORML 月~日の曜日を入力すると直近のその曜日になります。 PRINTFORML (日期の近いイベント発生日は以下) FOR LCOUNT, 0, NUM("1年の長さ") DAY += 1 CALL SETFLAG, "年月日" LOCALS = %TEXTS("日期対応イベント")% SIF LOCALS == "" CONTINUE SIF DAYEV(LOCALS, "游戏内") == 0 CONTINUE PRINTFORML [{DAY, 3}] %LOCALS% %TEXTS("曜日")%曜 NEXT DAY = MEMO_DAY $INPUT_LOOP INPUTS CHOICES = %RESULTS% SELECTCASE CHOICES CASE "周一", "月" DAY += ABS(1 - (DAY - 1)%7) CASE "周二", "火" DAY += ABS(2 - (DAY - 1)%7) CASE "周三", "水" DAY += ABS(3 - (DAY - 1)%7) CASE "周四", "木" DAY += ABS(4 - (DAY - 1)%7) CASE "周五", "金" DAY += ABS(5 - (DAY - 1)%7) CASE "周六", "土" DAY += ABS(6 - (DAY - 1)%7) CASE "周日", "日" DAY += ABS(7 - (DAY - 1)%7) CASEELSE SELECTCASE TOINT(CHOICES) CASE 0 CALL SETFLAG, "年月日" PRINTFORMW 日期を{DAY}日、%TEXTS("日期表示")%のまま、変更しませんでした。 RETURN 0 CASE IS > 0 DAY = TOINT(CHOICES) CASEELSE GOTO INPUT_LOOP ENDSELECT ENDSELECT CALL SETFLAG, "年月日" PRINTFORMW 日期を{DAY}日、%TEXTS("日期表示")%にしました。 ;未来に飛んだ際には各角色のご無沙汰の数値を新しいDAYに合わせて変わらないようにする IF DAY > MEMO_DAY FOR LCOUNT, 2, CHARANUM CFLAG:LCOUNT:前回H日 += DAY - MEMO_DAY NEXT ENDIF ;ARGに選んだ選択肢番号が入っている @DEBUG_FLAG, ARG #DIM LCOUNT ;改行するかの判定に使う #DIM NEXT_LINE ;変数ごとの最大値 #DIM MAX_VAR ;変更する変数 #DIMS VARS ;変更する変数名 #DIMS VAR_NAME, VARSIZE("CFLAG") ;変更する変数の値 #DIM VAR_VALUE, VARSIZE("CFLAG") ;選んだ番号 #DIM VAR_CHOSE #DIM CHOICE NEXT_LINE = 0 PRINTL SELECTCASE ARG CASE 0 VARS = CFLAG MAX_VAR = VARSIZE("CFLAG") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %CFLAGNAME:LCOUNT% VAR_VALUE:LCOUNT = CFLAG:LCOUNT SIF STRLENS(VAR_NAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 4}]%TEXT_RJ(VAR_NAME:LCOUNT, 18)%:{VAR_VALUE:LCOUNT, 4} SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL CASE 1 VARS = ABL MAX_VAR = VARSIZE("ABL") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %ABLNAME:LCOUNT% VAR_VALUE:LCOUNT = ABL:LCOUNT SELECTCASE LCOUNT CASE IS < 40, IS >= 50 SIF STRLENS(ABLNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 IF ABL:LCOUNT >= 100 PRINTFORM [{LCOUNT, 2}]%TEXT_RJ(ABLNAME:LCOUNT, 10)%:{ABL:LCOUNT} ELSE PRINTFORM [{LCOUNT, 2}]%TEXT_RJ(ABLNAME:LCOUNT, 10)%:{ABL:LCOUNT, 2} ENDIF SIF NEXT_LINE%4 == 0 PRINTL ENDSELECT NEXT SIF NEXT_LINE%4 PRINTL CASE 2 VARS = EXP MAX_VAR = VARSIZE("EXP") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %EXPNAME:LCOUNT% VAR_VALUE:LCOUNT = EXP:LCOUNT SIF STRLENS(EXPNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 2}]%TEXT_RJ(EXPNAME:LCOUNT, 14)%:{EXP:LCOUNT, 4} SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL CASE 3 VARS = MARK MAX_VAR = VARSIZE("MARK") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %MARKNAME:LCOUNT% VAR_VALUE:LCOUNT = MARK:LCOUNT SIF STRLENS(MARKNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 2}]%TEXT_RJ(MARKNAME:LCOUNT, 18)%:LV{MARK:LCOUNT, 2} SIF NEXT_LINE%2 == 0 PRINTL NEXT SIF NEXT_LINE%2 PRINTL CASE 4 VARS = TALENT MAX_VAR = VARSIZE("TALENT") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %TALENTNAME:LCOUNT% VAR_VALUE:LCOUNT = TALENT:LCOUNT SIF STRLENS(TALENTNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 3}]%TEXT_RJ(VAR_NAME:LCOUNT, 16)%:{VAR_VALUE:LCOUNT, 4} SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL CASE 5 VARS = BASE MAX_VAR = VARSIZE("BASE") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %BASENAME:LCOUNT% VAR_VALUE:LCOUNT = BASE:LCOUNT SIF STRLENS(BASENAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 LOCALS = %BL(1)%[{LCOUNT, 3}]%TEXT_RJ(BASENAME:LCOUNT, 14)%:{BASE:LCOUNT, 5} SELECTCASE STRLENS(LOCALS) CASE IS > 27 SELECTCASE NEXT_LINE%3 CASE 0 PRINTL CASE 1 NEXT_LINE += 2 CASE 2 NEXT_LINE += 1 ENDSELECT ENDSELECT PRINTFORM %LOCALS% SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL CASE 6 VARS = JUEL MAX_VAR = VARSIZE("PALAM") - 1 FOR LCOUNT, 0, MAX_VAR + 1 SIF PALAMNAME:LCOUNT == "" CONTINUE VAR_NAME:LCOUNT = %PALAMNAME:LCOUNT%の珠 VAR_VALUE:LCOUNT = JUEL:LCOUNT NEXT_LINE += 1 PRINTFORM [{LCOUNT,3}] %PALAMNAME:LCOUNT%の珠:{JUEL:LCOUNT, 8} SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%3 PRINTL CASE 50 VARS = FLAG MAX_VAR = VARSIZE("FLAG") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %FLAGNAME:LCOUNT% VAR_VALUE:LCOUNT = FLAG:LCOUNT SIF STRLENS(VAR_NAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 4}]%TEXT_RJ(VAR_NAME:LCOUNT, 22)%:{VAR_VALUE:LCOUNT, 17} SIF NEXT_LINE%2 == 0 PRINTL NEXT SIF NEXT_LINE%2 PRINTL CASE 52 VARS = ITEM MAX_VAR = VARSIZE("ITEM") - 1 FOR LCOUNT, 0, MAX_VAR + 1 VAR_NAME:LCOUNT = %ITEMNAME:LCOUNT% VAR_VALUE:LCOUNT = ITEM:LCOUNT SIF STRLENS(ITEMNAME:LCOUNT) == 0 CONTINUE NEXT_LINE += 1 PRINTFORM [{LCOUNT, 3}]%TEXT_RJ(ITEMNAME:LCOUNT, 18)%:{ITEM:LCOUNT, 3}  SIF NEXT_LINE%3 == 0 PRINTL NEXT SIF NEXT_LINE%2 PRINTL ENDSELECT PRINTFORML [99999] 返回 PRINTFORML 変更したい%VARS%を入力してください(最大{MAX_VAR}) SELECTCASE VARS CASE "BASE" PRINTL なお、体力については、最大値も一緒に変更されます ENDSELECT $INPUT_LOOP_1 INPUT CHOICE = RESULT SELECTCASE CHOICE CASE 99999 RETURN 0 CASE IS < 0, IS > MAX_VAR GOTO INPUT_LOOP_1 ENDSELECT VAR_CHOSE = CHOICE SELECTCASE ARG CASE 0 IF VAR_NAME:VAR_CHOSE == "" PRINTFORML CFLAG:{VAR_CHOSE} = {CFLAG:VAR_CHOSE} の変更 ELSE PRINTFORML CFLAG:%VAR_NAME:VAR_CHOSE% = {CFLAG:VAR_CHOSE} の変更 ENDIF PRINTL CFLAGに関しては負の値も入力可能です CASE 50 IF VAR_NAME:VAR_CHOSE == "" PRINTFORML CFLAG:{VAR_CHOSE} = {CFLAG:VAR_CHOSE} の変更 ELSE PRINTFORML %VARS%:%VAR_NAME:VAR_CHOSE% = {VAR_VALUE:VAR_CHOSE} の変更 ENDIF CASEELSE SIF VAR_NAME:VAR_CHOSE == "" GOTO INPUT_LOOP_1 PRINTFORML %VARS%:%VAR_NAME:VAR_CHOSE% = {VAR_VALUE:VAR_CHOSE} の変更 ENDSELECT $INPUT_LOOP_2 INPUT CHOICE = RESULT SELECTCASE CHOICE CASE IS < 0 SIF VARS != "CFLAG" GOTO INPUT_LOOP_2 ENDSELECT SELECTCASE ARG CASE 0 CFLAG:VAR_CHOSE = CHOICE CASE 1 ABL:VAR_CHOSE = CHOICE SELECTCASE VAR_CHOSE CASE GETNUM(ABL, "C感覚") ABL:P感覚 = ABL:C感覚 CASE GETNUM(ABL, "P感覚") ABL:C感覚 = ABL:P感覚 ENDSELECT CASE 2 EXP:VAR_CHOSE = CHOICE CASE 3 MARK:VAR_CHOSE = CHOICE CASE 4 TALENT:VAR_CHOSE = CHOICE CASE 5 BASE:VAR_CHOSE = CHOICE ;体力は最大値も変更 SIF VAR_CHOSE == 0 MAXBASE:VAR_CHOSE = CHOICE CASE 6 JUEL:VAR_CHOSE = CHOICE CASE 50 FLAG:VAR_CHOSE = CHOICE CASE 52 ITEM:VAR_CHOSE = CHOICE ENDSELECT IF VAR_NAME:VAR_CHOSE == "" PRINTFORMW %VARS%:{VAR_CHOSE}を {CHOICE} に変更しました ELSE PRINTFORMW %VARS%:%VAR_NAME:VAR_CHOSE%を {CHOICE} に変更しました ENDIF RESTART
yge1988/eraAkumaMaid
ERB/SYSTEM_DEBUG.ERB
erb
unknown
18,890
@EVENTFIRST #DIM LCOUNT #DIM MEMO_LINECOUNT ;Verを最新にする FLAG:VER_eraAkumaMaid = GAMEBASE_VERSION ;フラグに使う現実時間を取得 CALL GET_REALTIMEFORFLAG ASSI = 0 DAY = 1 TIME = 2 FLAG:オープニング = 1 DELCHARA 0 ;[0]番はドッペル你 ;この人の変数を対応した変数の一時保存用に使いまくるので重要な人です ADDCHARA 99 ;[1]番は你 ADDCHARA 0 MASTER = 1 MONEY = 5000 ;グローバル変数の読み込み LOADGLOBAL $SELECT_MODE REDRAW 0 MEMO_LINECOUNT = LINECOUNT PRINTL ;モード選択 PRINTL ★★選択模式与設定★★ PRINTL PRINTFORML [ 0] NORMAL PRINTFORML [ 1] BILLIONAIRE (所持金100倍。除此之外没有区别) PRINTFORML [10] Config SIF GLOBAL > 0 && FLAG:VER_Config != GLOBAL PRINTFORML [11] Config設定 加载(記録日:{GLOBAL/10000}年{(GLOBAL%10000)/100}月{GLOBAL%100}日) PRINTFORML [100] 返回 $INPUT_LOOP INPUT IF RESULT == 100 REDRAW 1 BEGIN TITLE ELSEIF RESULT == 11 && GLOBAL > 0 CALL LOAD_CONFIGURE CLEARLINE LINECOUNT - MEMO_LINECOUNT GOTO SELECT_MODE ELSEIF RESULT == 10 CALL SET_CONFIGURE CLEARLINE LINECOUNT - MEMO_LINECOUNT GOTO SELECT_MODE ELSEIF RESULT == 1 MONEY *= 100 PRINTW 以BILLIONAIRE模式開始 ELSEIF RESULT == 0 ELSE GOTO INPUT_LOOP ENDIF CALL SETFLAG_OPENING BEGIN SHOP @SETFLAG_OPENING REDRAW 1 FLAG:項目OFF = 0 ;バージョン格子はしたものと扱う FLAG:VERUP格子 = 1 ;角色メイク中フラグON SETBIT FLAG:状況判定, 13 CALL CREATE_MASTER PLAYER = MASTER SAVESTR:現在位置 = %CSVCALLNAME(NO:MASTER)%的房間 CALL EVENT_OPENING ASSI:1 = TARGET ASSI = TARGET CALL SETFLAG, "同居:一直", TARGET @EVENT_OPENING ;オープニングのはじまりはじまり PRINTL DRAWLINE PRINTFORMW 「…………来。……起来。请起来、主人様」 PRINTFORMW 在床上睡觉的%CALLNAME:MASTER%被摇晃着睁開了眼睛、映入眼中的是正看着自己的女仆 PRINTFORMW 带着頭巾、身着整洁的女仆装、还穿着吊带袜……不这个就不太女仆了吧 PRINTFORMW 在眼前站立着的有点焦躁的她…… CALL PRINT_STRW, "黄色_※突然的就開始女仆的角色定制了※" CALL CHARA_MANUAL, 1 DRAWLINE TARGET = 2 CFLAG:優先順位 = 1 PRINTL DRAWLINE PRINTFORMW 「早上好。一直到我叫您起床之前都在熟睡什么的、还真是够散漫呢」 PRINTFORMW 「………………莫非、您忘了吗?」 PRINTL SETCOLOR DEF_COLOR("粉紅") FONTSTYLE 1 PRINTFORMW 「今天可是、%CNAME("二人称")%来袭击还没有醒来的%CNAME("一人称")%的日子呦」 FONTSTYLE 0 RESETCOLOR PRINTL PRINTFORMW 時间稍微的向前回退 DRAWLINE PRINTFORMW 眼前的这个女仆模様的女性其实是……以人的魂为食粮的悪魔! PRINTFORMW 一切的起因、差不多要从在長期休闲马上要结束、新学期就要開始的数日前 PRINTFORMW %CALLNAME:TARGET%用甜言蜜语让%CALLNAME:MASTER%签订了契約这件事開始 PRINTFORMW ……一般来说、现在应该变成了『因为没几天可活了所以干脆就对眼前的女性自由地做各种各様的事情好了』之类的情况 PRINTL PRINTFORMW 一般来说的话。 PRINTL CALL PRINT_STRW, @"然而%CALLNAME:MASTER%、拥有着非常稀少的、可以回復魂的损傷的特殊異能_黄色_[復活]_!" PRINTFORMW 于是注意到这件事的%CALLNAME:TARGET%和%CALLNAME:MASTER%签订了新的契约 PRINTL PRINTFORMW 「如果%CNAME("二人称")%愿意的话……要不要和%CNAME("一人称")%换成長期的魂的交易契约?」 PRINTL ;一番最初の仲間は系统信息役も担う CFLAG:初期仲間 = 1 CALL SETFLAG, "同居解消禁止の自動設定", TARGET ;炮友契約 TALENT:炮友 = 2 ABL:信頼 += 1 CALL PRINT_STRW, @"于是%CALLNAME:MASTER%就和%CALLNAME:TARGET%签订了_黄色_[炮友契約]" CALL CHECK_GOUI, "汎用", TARGET PRINTL PRINTFORMW 就这様、我们之间的関係以一个新的起点開始了 PRINTL PRINTFORMW ……诶?你问什么是魂的交易? PRINTFORML %CALLNAME:TARGET%曾曰道: PRINTFORMW 「%CNAME("二人称")%和%CNAME("一人称")%一起变得舒服起来的時候、以及进行交易仪式的時候就可以交易魂了」 PRINTFORMW 大概是这个意思 ;PRINTFORMW あとは分かるな!? DRAWLINE PRINTFORMW 那么、就请享受和悪魔女仆的快乐故事吧 PRINTFORMW ……要是有余裕的话可以去看看ReadMeの"该同人作独自的Rule等" DRAWLINE ;これはサービスだ! ITEM:避孕套 += 3 ITEM:潤滑液 += 1 @CREATE_MASTER PRINTL CALL RENEWAL_MASTER CALL PRINT_STRL, "请选择性別(♀和Futanari会自動的变成_黄色_[兩面通吃]_)" PRINTL [ 0] ♂ PRINTL [ 1] 伪娘(看上去就像女性一様可愛、行为也非常女性化的少年) PRINTL [ 2] ♀ PRINTL [ 3] 扶她 CALL INPUT_SELECT, 4 SELECTCASE RESULT CASE 0 TALENT:MASTER:高大 = 1 CASE 1 TALENT:MASTER:伪娘 = 1 CASE 2 TALENT:MASTER:男性 = 0 TALENT:MASTER:女性 = 1 TALENT:MASTER:兩面通吃 = 1 CASE 3 TALENT:MASTER:男性 = 0 TALENT:MASTER:扶她 = 1 TALENT:MASTER:兩面通吃 = 1 ENDSELECT IF TALENT:MASTER:伪娘 TALENT:MASTER:外見年齢 = 2 ELSE TALENT:MASTER:外見年齢 = 3 ENDIF ;初期ちんこは並&假性にしておく TALENT:MASTER:阴茎 = 1 TALENT:MASTER:包茎 = 1 ;こいつはサービスだぜ TALENT:MASTER:性豪 = 1 TALENT:MASTER:復活 = MAX(COND("最強復活"), 100) ;MASTERの感度は全て3LV。尿道感覚以外はね ABL:MASTER:C感覚 = 3 ABL:MASTER:V感覚 = 3 ABL:MASTER:A感覚 = 3 ABL:MASTER:B感覚 = 3 ABL:MASTER:M感覚 = 3 ABL:MASTER:技巧 = 2 TFLAG:过滤器 = 0 TFLAG:LINECOUNT記録 = 0 CALL SET_DETAIL, MASTER SIF CONDS("陰毛", MASTER) == "保养完毕" CALL SET_PUBIC_HAIR, MASTER CALL SETCONFIG, "弱点" CALL SETCONFIG, "性癖" ;調教知識の選択 CALL SETFLAG, "調教知識の選択", MASTER CALL CREATE_MASTER_MANUAL SIF RESULT == 1 RESTART ;初期变量をここで記録 CALL SETFLAG, "初期变量記録", MASTER @SET_DETAIL, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 #DIM MEMO_USELINE, 2 #DIM CHOICE #DIM IS_SELECT, 101 MEMO_LINECOUNT = LINECOUNT REDRAW 0 ;色々設定 EXP:ARG:V経験 = MAX(EXP:ARG:V経験, EXP:ARG:V性交経験, EXP:ARG:V拡張経験) IF EXP:ARG:V経験 TALENT:ARG:処女 = 0 ELSEIF TALENT:ARG:男性 == 0 SIF TALENT:ARG:処女 == 0 TALENT:ARG:処女 = 1 ENDIF EXP:ARG:A経験 = MAX(EXP:ARG:A経験, EXP:ARG:A性交経験, EXP:ARG:A拡張経験) IF EXP:ARG:A性交経験 TALENT:ARG:A処女 = 0 ELSE TALENT:ARG:A処女 = 1 ENDIF TALENT:ARG:尿道処女 = 1 IF EXP:ARG:V挿入経験 TALENT:ARG:童貞 = 0 ELSEIF TALENT:ARG:男性 TALENT:ARG:童貞 = 1 ENDIF SIF CONFIG("陰毛") && COND("陰毛", ARG) == 0 CALL SETFLAG, "陰毛と腋毛", ARG CFLAG:ARG:身嗜み = 0 SELECTCASE COND("陰毛", ARG) CASE 3 SETBIT CFLAG:ARG:身嗜み, 1 CASE 5 SETBIT CFLAG:ARG:身嗜み, 2 CASE 7 SETBIT CFLAG:ARG:身嗜み, 3 ENDSELECT SELECTCASE COND("腋毛", ARG) CASE 3 SETBIT CFLAG:ARG:身嗜み, 6 CASE 7 SETBIT CFLAG:ARG:身嗜み, 7 ENDSELECT CALL SETFLAG, "性器年齢", ARG VARSET IS_SELECT PRINTL CALL PRINT_STRL, "请决定素質和経験。每次按下选项相应的值都会增加、表示为_黄色_MAX_时再按下就会变回最小值" CALL PRINT_STRL, "(每按下一次経験的变化顺序为 1→5→20→50、其他的值每次增加1、一部分的素質会变化名字)" SIF COND("池面", ARG) PRINTFORML "身材"是女性视角的、对于男性[高大]应该是最适合的 SIF FLAG:オープニング CALL PRINT_STRL, "顺便_黄色_V挿入経験_、_黄色_阴茎尺寸_、_黄色_包皮_、_黄色_技巧_的重要度比较高" PRINTL MEMO_LINECOUNT2 = LINECOUNT IF TFLAG:过滤器 == 0 || TFLAG:LINECOUNT記録 == 0 ;素質 PRINTFORM [ 0]    身材: IF TALENT:ARG:高大 CALL PRINT_STRL, "高大 _黄色_MAX" ELSEIF TALENT:ARG:娇小 PRINTFORML 娇小 ELSEIF TALENT:ARG:伪娘 CALL PRINT_STRL, "普通 _黄色_MAX" ELSE PRINTFORML 普通 ENDIF IS_SELECT:0 = 1 CALL PRINT_STRL, @" [ 1]    肤色:%CONDS("肤色", ARG)% \@ COND("肤色", ARG) >= 3 ? _黄色_MAX # \@" IS_SELECT:1 = 1 PRINTFORM [ 2]   外見年齢: SELECTCASE AGE(ARG) CASE 1 PRINTFORML 兒童 CASE 2 IF TALENT:ARG:伪娘 CALL PRINT_STRL, "少年 _黄色_MAX" ELSEIF TALENT:ARG:男性 PRINTFORML 少年 ELSE PRINTFORML JK ENDIF CASE 3 IF TALENT:ARG:男性 PRINTFORML 青年 ELSE PRINTFORML JD ENDIF CASE 4 CALL PRINT_STRL, "大人 _黄色_MAX" ENDSELECT IS_SELECT:2 = 1 PRINTFORM [ 3]   智力: IF TALENT:ARG:聰慧 CALL PRINT_STRL, "聰慧 _黄色_MAX" ELSEIF TALENT:ARG:笨蛋 PRINTFORML 笨蛋 ELSE PRINTFORML 普通 ENDIF IS_SELECT:3 = 1 IF TALENT:ARG:男性 == 0 PRINTFORM [ 4]  胸の尺寸: IF TALENT:ARG:巨乳 >= 3 CALL PRINT_STRL, "超乳 _黄色_MAX" ELSEIF TALENT:ARG:巨乳 >= 2 PRINTFORML 爆乳 ELSEIF TALENT:ARG:巨乳 PRINTFORML 巨乳 ELSEIF TALENT:ARG:貧乳 PRINTFORML 貧乳 ELSE PRINTFORML 普通 ENDIF IS_SELECT:4 = 1 ENDIF IF TALENT:ARG:男性 == 0 && CONFIG("乳頭肥大") CALL PRINT_STRL, @" [ 5]   乳頭肥大:{TALENT:ARG:乳頭肥大, 2} \@ TALENT:ARG:乳頭肥大 >= 3 ? _黄色_MAX # \@" IS_SELECT:5 = 1 ENDIF IF TALENT:ARG:男性 == 0 && CONFIG("陥没乳頭") CALL PRINT_STRL, @" [ 6]   陥没乳頭:{TALENT:ARG:陥没乳頭, 2} \@ TALENT:ARG:陥没乳頭 >= 3 ? _黄色_MAX # \@" IS_SELECT:6 = 1 ENDIF IF TALENT:ARG:男性 == 0 && CONFIG("巨乳輪") CALL PRINT_STRL, @" [ 7]    巨乳輪:{TALENT:ARG:巨乳輪, 2} \@ TALENT:ARG:巨乳輪 >= 3 ? _黄色_MAX # \@" IS_SELECT:7 = 1 ENDIF IF PENIS(ARG) == 0 && CONFIG("陰核肥大") CALL PRINT_STRL, @" [ 8]   陰核肥大:{TALENT:ARG:陰核肥大, 2} \@ TALENT:ARG:陰核肥大 >= 3 ? _黄色_MAX # \@" IS_SELECT:8 = 1 ENDIF IF PENIS(ARG) == 0 && CONFIG("陰核包茎") CALL PRINT_STRL, @" [ 9]   陰核包茎:\@ COND("陰核包茎", ARG) ? 包茎 # 露出 \@ \@ TALENT:ARG:陰核包茎 ? _黄色_MAX # \@" IS_SELECT:9 = 1 ENDIF IF PENIS(ARG) PRINTFORM [10] 阴茎尺寸: SELECTCASE TALENT:ARG:阴茎 CASE IS >= 3 CALL PRINT_STRL, "馬根 _黄色_MAX" CASE 2 PRINTFORML 巨根 CASE 1 PRINTFORML 普通 CASE 0 PRINTFORML 短小 ENDSELECT IS_SELECT:10 = 1 PRINTFORM [11]    包皮: IF COND("真性包茎", ARG) CALL PRINT_STRL, "真性包茎 _黄色_MAX" ELSEIF COND("假性包茎", ARG) PRINTFORML 假性包茎 ELSE PRINTFORML 无包皮 ENDIF IS_SELECT:11 = 1 PRINTFORM [12]   我慢強さ: IF TALENT:ARG:遅漏 CALL PRINT_STRL, "遅漏 _黄色_MAX" ELSEIF TALENT:ARG:早漏 PRINTFORML 早漏 ELSE PRINTFORML 普通 ENDIF IS_SELECT:12 = 1 ENDIF PRINTFORM [13]  尻の尺寸: IF TALENT:ARG:巨尻 >= 3 CALL PRINT_STRL, "超尻 _黄色_MAX" ELSEIF TALENT:ARG:巨尻 >= 2 PRINTFORML 爆尻 ELSEIF TALENT:ARG:巨尻 PRINTFORML 巨尻 ELSEIF TALENT:ARG:小尻 PRINTFORML 小尻 ELSE PRINTFORML 普通 ENDIF IS_SELECT:13 = 1 IF TALENT:ARG:男性 == 0 PRINTFORM [14]  湿的やすさ: IF TALENT:ARG:容易濕 CALL PRINT_STRL, "容易濕 _黄色_MAX" ELSEIF TALENT:ARG:不易濕 PRINTFORML 不易濕 ELSE PRINTFORML 普通 ENDIF IS_SELECT:14 = 1 ENDIF IF CONFIG("陰毛") CALL PRINT_STRL, @" [15]     陰毛:%CONDS("陰毛", ARG)% \@ COND("陰毛", ARG) >= 7 ? _黄色_MAX # \@" IS_SELECT:15 = 1 ENDIF IF CONFIG("腋毛") CALL PRINT_STRL, @" [16]     %TEXTS("腋")%毛:%CONDS("腋毛", ARG)% \@ COND("腋毛", ARG) >= 7 ? _黄色_MAX # \@" IS_SELECT:16 = 1 ENDIF IF CONFIG("性器年齢") && TALENT:ARG:男性 == 0 CALL PRINT_STRL, @" [17]   性器年齢:{TALENT:ARG:性器年齢, 2} %TALENT_NAME(GETNUM(TALENT, "性器年齢"), TALENT:ARG:性器年齢)% \@ COND("黑木耳", ARG) ? _黄色_MAX # \@" IS_SELECT:17 = 1 ENDIF ;ABL CALL PRINT_STRL, @" [20]     技巧:{ABL:ARG:技巧, 2} \@ ABL:ARG:技巧 >= 5 ? _黄色_MAX # \@" IS_SELECT:20 = 1 CALL PRINT_STRL, @" [21]   施虐属性:{ABL:ARG:施虐属性, 2} \@ ABL:ARG:施虐属性 >= 5 ? _黄色_MAX # \@" IS_SELECT:21 = 1 CALL PRINT_STRL, @" [22]   受虐属性:{ABL:ARG:受虐属性, 2} \@ ABL:ARG:受虐属性 >= 5 ? _黄色_MAX # \@" IS_SELECT:22 = 1 ;経験 CALL PRINT_STRL, @" [30]    A経験:{EXP:ARG:A経験, 2} \@ EXP:ARG:A経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:30 = 1 CALL PRINT_STRL, @" [31]  A性交経験:\@ TALENT:ARG:A処女 ? A処女 # {EXP:ARG:A性交経験, 2} \@ \@ EXP:ARG:A性交経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:31 = 1 CALL PRINT_STRL, @" [32]  A拡張経験:{EXP:ARG:A拡張経験, 2} \@ EXP:ARG:A拡張経験 >= 20 ? _黄色_MAX # \@" IS_SELECT:32 = 1 IF TALENT:ARG:男性 == 0 CALL PRINT_STRL, @" [35]    V経験:\@ TALENT:ARG:処女 ? 処女 # {EXP:ARG:V経験, 2} \@ \@ EXP:ARG:V経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:35 = 1 CALL PRINT_STRL, @" [36]  V性交経験:{EXP:ARG:V性交経験, 2} \@ EXP:ARG:V性交経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:36 = 1 CALL PRINT_STRL, @" [37]  V拡張経験:{EXP:ARG:V拡張経験, 2} \@ EXP:ARG:V拡張経験 >= 20 ? _黄色_MAX # \@" IS_SELECT:37 = 1 ENDIF IF PENIS(ARG) CALL PRINT_STRL, @" [40]  V挿入経験:\@ EXP:ARG:V挿入経験 ? {EXP:ARG:V挿入経験, 2} # 童貞 \@ \@ EXP:ARG:V挿入経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:40 = 1 CALL PRINT_STRL, @" [41]  A挿入経験:{EXP:ARG:A挿入経験, 2} \@ EXP:ARG:A挿入経験 >= 50 ? _黄色_MAX # \@" IS_SELECT:41 = 1 ENDIF ENDIF ;周回専用 IF TFLAG:过滤器 == 1 || TFLAG:LINECOUNT記録 == 0 CALL PRINT_STRL, @" [60]   謎之魅力:{TALENT:ARG:謎之魅力, 2} \@ TALENT:ARG:謎之魅力 >= COND("最強謎之魅力") ? _黄色_MAX # \@" IS_SELECT:60 = 1 CALL PRINT_STRL, @" [61]   甜言蜜语:{TALENT:ARG:甜言蜜语, 2} \@ TALENT:ARG:甜言蜜语 >= COND("最強甜言蜜语") ? _黄色_MAX # \@" IS_SELECT:61 = 1 CALL PRINT_STRL, @" [62]    大力士:{TALENT:ARG:大力士, 2} \@ TALENT:ARG:大力士 >= COND("最強大力士") ? _黄色_MAX # \@" IS_SELECT:62 = 1 CALL PRINT_STRL, @" [63]     性豪:{TALENT:ARG:性豪, 2} \@ TALENT:ARG:性豪 >= COND("最強性豪") ? _黄色_MAX # \@" IS_SELECT:63 = 1 CALL PRINT_STRL, @" [64]  射精量強化:{TALENT:ARG:射精量強化, 2} \@ TALENT:ARG:射精量強化 >= COND("最強射精量強化") ? _黄色_MAX # \@" IS_SELECT:64 = 1 CALL PRINT_STRL, @" [65]     豊穣:{TALENT:ARG:豊穣, 2} \@ TALENT:ARG:豊穣 >= COND("最強豊穣") ? _黄色_MAX # \@" IS_SELECT:65 = 1 IF PENIS(ARG) CALL PRINT_STRL, @" [66]   小种马:{TALENT:ARG:小种马, 2} \@ TALENT:ARG:小种马 >= COND("最強小种马") ? _黄色_MAX # \@" IS_SELECT:66 = 1 CALL PRINT_STRL, @" [67]     業物:{TALENT:ARG:業物, 2} \@ TALENT:ARG:業物 >= COND("最強業物") ? _黄色_MAX # \@" IS_SELECT:67 = 1 ENDIF CALL PRINT_STRL, @" [70] 天性の舌靈活:{TALENT:ARG:天性の舌靈活, 2} \@ TALENT:ARG:天性の舌靈活 >= 3 ? _黄色_MAX # \@" IS_SELECT:70 = 1 CALL PRINT_STRL, @" [71] 天性の指靈活:{TALENT:ARG:天性の指靈活, 2} \@ TALENT:ARG:天性の指靈活 >= 3 ? _黄色_MAX # \@" IS_SELECT:71 = 1 CALL PRINT_STRL, @" [72] 天性の腰靈活:{TALENT:ARG:天性の腰靈活, 2} \@ TALENT:ARG:天性の腰靈活 >= 3 ? _黄色_MAX # \@" IS_SELECT:72 = 1 CALL PRINT_STRL, @" [73]  天性の魔乳:{TALENT:ARG:天性の魔乳, 2} \@ TALENT:ARG:天性の魔乳 >= 3 ? _黄色_MAX # \@" IS_SELECT:73 = 1 CALL PRINT_STRL, @" [74]    V名器:{TALENT:ARG:V名器, 2} \@ TALENT:ARG:V名器 >= 3 ? _黄色_MAX # \@" IS_SELECT:74 = 1 CALL PRINT_STRL, @" [75]    A名器:{TALENT:ARG:A名器, 2} \@ TALENT:ARG:A名器 >= 3 ? _黄色_MAX # \@" IS_SELECT:75 = 1 CALL PRINT_STRL, @" [76]   尿道名器:{TALENT:ARG:尿道名器, 2} \@ TALENT:ARG:尿道名器 >= 3 ? _黄色_MAX # \@" IS_SELECT:76 = 1 CALL PRINT_STRL, @" [77]    喉名器:{TALENT:ARG:喉名器, 2} \@ TALENT:ARG:喉名器 >= 3 ? _黄色_MAX # \@" IS_SELECT:77 = 1 CALL PRINT_STRL, @" [80]  淫紋刻印:{TALENT:ARG:淫紋刻印, 2} \@ TALENT:ARG:淫紋刻印 >= COND("最強淫紋刻印") ? _黄色_MAX # \@" IS_SELECT:80 = 1 CALL PRINT_STRL, @" [81]     具現:{TALENT:ARG:具現, 2} \@ TALENT:ARG:具現 >= COND("最強具現") ? _黄色_MAX # \@" IS_SELECT:81 = 1 CALL PRINT_STRL, @" [82]   認識阻害:{TALENT:ARG:認識阻害, 2} \@ TALENT:ARG:認識阻害 >= COND("最強認識阻害") ? _黄色_MAX # \@" IS_SELECT:82 = 1 ENDIF ;縦の長さを測る IF TFLAG:LINECOUNT記録 == 0 VARSET MEMO_USELINE FOR LCOUNT, 0, 100 SIF IS_SELECT:LCOUNT == 0 CONTINUE SELECTCASE LCOUNT ;通常角色メイク CASE IS < 60 MEMO_USELINE:0 += 1 ;周回専用 CASEELSE MEMO_USELINE:1 += 1 ENDSELECT NEXT TFLAG:LINECOUNT記録 = MAX(MEMO_USELINE:0, MEMO_USELINE:1) CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF CALL MULTILINE, TFLAG:LINECOUNT記録 - (LINECOUNT - MEMO_LINECOUNT2) IF TFLAG:过滤器 == 0 PRINTFORML [90]A相関经验全部变成0 IS_SELECT:90 = 1 IF TALENT:ARG:男性 PRINTFORML [91]插入相関经验全部变成0 ELSE PRINTFORML [91]V相関经验全部变成0 ENDIF IS_SELECT:91 = 1 ELSE PRINTFORML [96]周目专用奖励全部变成0 IS_SELECT:96 = 1 PRINTFORML [97]周目专用奖励全部变成MAX IS_SELECT:97 = 1 ENDIF IF FLAG:周回数 IF TFLAG:过滤器 == 0 PRINTFORML [98]打開周目专用奖励设定画面 ELSE PRINTFORML [98]返回通常画面 ENDIF IS_SELECT:98 = 1 ENDIF PRINTFORML [99]打開角色制作相関的confige画面 PRINTFORML [100]決定 IS_SELECT:99 = 1 IS_SELECT:100 = 1 $INPUT_LOOP INPUT CHOICE = RESULT IF IS_SELECT:CHOICE == 0 CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF SELECTCASE CHOICE CASE 100 REDRAW 1 RETURN 1 CASE 99 CALL SET_CONFIGURE, "角色定制関連" CASE 98 INVERTBIT TFLAG:过滤器, 0 CASE 97 TALENT:ARG:謎之魅力 = COND("最強謎之魅力") TALENT:ARG:甜言蜜语 = COND("最強甜言蜜语") TALENT:ARG:大力士 = COND("最強大力士") TALENT:ARG:性豪 = COND("最強性豪") TALENT:ARG:禁断的知識 = MIN(COND("最強禁断的知識"), 1) TALENT:ARG:射精量強化 = COND("最強射精量強化") TALENT:ARG:豊穣 = COND("最強豊穣") IF PENIS(ARG) TALENT:ARG:小种马 = COND("最強小种马") TALENT:ARG:業物 = COND("最強業物") ENDIF TALENT:ARG:天性の舌靈活 = 3 TALENT:ARG:天性の指靈活 = 3 TALENT:ARG:天性の腰靈活 = 3 TALENT:ARG:天性の魔乳 = 3 TALENT:ARG:V名器 = 3 TALENT:ARG:A名器 = 3 TALENT:ARG:尿道名器 = 3 TALENT:ARG:喉名器 = 3 TALENT:ARG:淫紋刻印 = COND("最強淫紋刻印") TALENT:ARG:具現 = COND("最強具現") TALENT:ARG:認識阻害 = COND("最強認識阻害") CASE 96 TALENT:ARG:謎之魅力 = 0 TALENT:ARG:甜言蜜语 = 0 TALENT:ARG:大力士 = 0 TALENT:ARG:性豪 = 0 TALENT:ARG:禁断的知識 = 0 TALENT:ARG:射精量強化 = 0 TALENT:ARG:豊穣 = 0 TALENT:ARG:小种马 = 0 TALENT:ARG:業物 = 0 TALENT:ARG:天性の舌靈活 = 0 TALENT:ARG:天性の指靈活 = 0 TALENT:ARG:天性の腰靈活 = 0 TALENT:ARG:天性の魔乳 = 0 TALENT:ARG:V名器 = 0 TALENT:ARG:A名器 = 0 TALENT:ARG:尿道名器 = 0 TALENT:ARG:喉名器 = 0 TALENT:ARG:淫紋刻印 = 0 TALENT:ARG:具現 = 0 TALENT:ARG:認識阻害 = 0 CASE 90 EXP:ARG:A経験 = 0 EXP:ARG:A性交経験 = 0 EXP:ARG:A拡張経験 = 0 CASE 91 IF TALENT:ARG:男性 EXP:ARG:V挿入経験 = 0 EXP:ARG:A挿入経験 = 0 ELSE EXP:ARG:V経験 = 0 EXP:ARG:V性交経験 = 0 EXP:ARG:V拡張経験 = 0 ENDIF CASE 0 IF TALENT:ARG:娇小 TALENT:ARG:娇小 = 0 TALENT:ARG:高大 = 0 ELSEIF TALENT:ARG:高大 || TALENT:ARG:伪娘 TALENT:ARG:娇小 = 1 TALENT:ARG:高大 = 0 ELSE TALENT:ARG:娇小 = 0 TALENT:ARG:高大 = 1 ENDIF CASE 1 TALENT:ARG:肤色 += 1 SIF TALENT:ARG:肤色 >= 4 TALENT:ARG:肤色 = 0 CASE 2 TALENT:ARG:外見年齢 += 1 IF TALENT:ARG:伪娘 SIF TALENT:ARG:外見年齢 >= 3 TALENT:ARG:外見年齢 = 1 ELSEIF TALENT:ARG:外見年齢 >= 5 TALENT:ARG:外見年齢 = 1 ENDIF CASE 3 IF TALENT:ARG:聰慧 TALENT:ARG:聰慧 = 0 TALENT:ARG:笨蛋 = 1 ELSEIF TALENT:ARG:笨蛋 TALENT:ARG:聰慧 = 0 TALENT:ARG:笨蛋 = 0 ELSE TALENT:ARG:聰慧 = 1 TALENT:ARG:笨蛋 = 0 ENDIF CASE 4 IF TALENT:ARG:巨乳 >= 3 TALENT:ARG:貧乳 = 1 TALENT:ARG:巨乳 = 0 ELSEIF TALENT:ARG:貧乳 TALENT:ARG:貧乳 = 0 ELSE TALENT:ARG:巨乳 += 1 ENDIF CASE 5 TALENT:ARG:乳頭肥大 += 1 SIF TALENT:ARG:乳頭肥大 >= 4 TALENT:ARG:乳頭肥大 = 0 CASE 6 TALENT:ARG:陥没乳頭 += 1 SIF TALENT:ARG:陥没乳頭 >= 4 TALENT:ARG:陥没乳頭 = 0 CASE 7 TALENT:ARG:巨乳輪 += 1 SIF TALENT:ARG:巨乳輪 >= 4 TALENT:ARG:巨乳輪 = 0 CASE 8 TALENT:ARG:陰核肥大 += 1 SIF TALENT:ARG:陰核肥大 >= 4 TALENT:ARG:陰核肥大 = 0 CASE 9 TALENT:ARG:陰核包茎 += 1 SIF TALENT:ARG:陰核包茎 >= 2 TALENT:ARG:陰核包茎 = 0 CASE 10 TALENT:ARG:阴茎 += 1 SIF TALENT:ARG:阴茎 >= 4 TALENT:ARG:阴茎 = 0 CASE 11 TALENT:ARG:包茎 += 1 SIF TALENT:ARG:包茎 >= 3 TALENT:ARG:包茎 = 0 CASE 12 IF TALENT:ARG:遅漏 TALENT:ARG:遅漏 = 0 TALENT:ARG:早漏 = 1 ELSEIF TALENT:ARG:早漏 TALENT:ARG:遅漏 = 0 TALENT:ARG:早漏 = 0 ELSE TALENT:ARG:遅漏 = 1 TALENT:ARG:早漏 = 0 ENDIF CASE 13 IF TALENT:ARG:巨尻 >= 3 TALENT:ARG:小尻 = 1 TALENT:ARG:巨尻 = 0 ELSEIF TALENT:ARG:小尻 TALENT:ARG:小尻 = 0 ELSE TALENT:ARG:巨尻 += 1 ENDIF CASE 14 IF TALENT:ARG:容易濕 TALENT:ARG:容易濕 = 0 TALENT:ARG:不易濕 = 1 ELSEIF TALENT:ARG:不易濕 TALENT:ARG:容易濕 = 0 TALENT:ARG:不易濕 = 0 ELSE TALENT:ARG:容易濕 = 1 TALENT:ARG:不易濕 = 0 ENDIF CASE 15 BASE:ARG:陰毛 += 100 SIF BASE:ARG:陰毛 >= 800 BASE:ARG:陰毛 = 100 CASE 16 BASE:ARG:腋毛 += 100 SIF BASE:ARG:腋毛 >= 800 BASE:ARG:腋毛 = 100 CASE 17 IF COND("黑木耳", ARG) TALENT:ARG:性器年齢 = 1 ELSE TALENT:ARG:性器年齢 += 1 ENDIF CASE 20 ABL:ARG:技巧 += 1 SIF ABL:ARG:技巧 >= 6 ABL:ARG:技巧 = 0 CASE 21 ABL:ARG:施虐属性 += 1 SIF ABL:ARG:施虐属性 >= 6 ABL:ARG:施虐属性 = 0 CASE 22 ABL:ARG:受虐属性 += 1 SIF ABL:ARG:受虐属性 >= 6 ABL:ARG:受虐属性 = 0 CASE 30 EXP:ARG:A経験 = EXP_LV(GET_EXP_LV(EXP:ARG:A経験) + 1) SIF EXP:ARG:A経験 > 50 EXP:ARG:A経験 = 0 EXP:ARG:A性交経験 = MIN(EXP:ARG:A性交経験, EXP:ARG:A経験) EXP:ARG:A拡張経験 = MIN(EXP:ARG:A拡張経験, EXP:ARG:A経験) CASE 31 EXP:ARG:A性交経験 = EXP_LV(GET_EXP_LV(EXP:ARG:A性交経験) + 1) SIF EXP:ARG:A性交経験 > 50 EXP:ARG:A性交経験 = 0 CASE 32 EXP:ARG:A拡張経験 = EXP_LV(GET_EXP_LV(EXP:ARG:A拡張経験) + 1) SIF EXP:ARG:A拡張経験 > 20 EXP:ARG:A拡張経験 = 0 CASE 35 EXP:ARG:V経験 = EXP_LV(GET_EXP_LV(EXP:ARG:V経験) + 1) SIF EXP:ARG:V経験 > 50 EXP:ARG:V経験 = 0 EXP:ARG:V性交経験 = MIN(EXP:ARG:V性交経験, EXP:ARG:V経験) EXP:ARG:V拡張経験 = MIN(EXP:ARG:V拡張経験, EXP:ARG:V経験) CASE 36 EXP:ARG:V性交経験 = EXP_LV(GET_EXP_LV(EXP:ARG:V性交経験) + 1) SIF EXP:ARG:V性交経験 > 50 EXP:ARG:V性交経験 = 0 CASE 37 EXP:ARG:V拡張経験 = EXP_LV(GET_EXP_LV(EXP:ARG:V拡張経験) + 1) SIF EXP:ARG:V拡張経験 > 20 EXP:ARG:V拡張経験 = 0 CASE 40 EXP:ARG:V挿入経験 = EXP_LV(GET_EXP_LV(EXP:ARG:V挿入経験) + 1) SIF EXP:ARG:V挿入経験 > 50 EXP:ARG:V挿入経験 = 0 CASE 41 EXP:ARG:A挿入経験 = EXP_LV(GET_EXP_LV(EXP:ARG:A挿入経験) + 1) SIF EXP:ARG:A挿入経験 > 50 EXP:ARG:A挿入経験 = 0 CASE 60 TALENT:ARG:謎之魅力 += 1 SIF TALENT:ARG:謎之魅力 > COND("最強謎之魅力") TALENT:ARG:謎之魅力 = 0 CASE 61 TALENT:ARG:甜言蜜语 += 1 SIF TALENT:ARG:甜言蜜语 > COND("最強甜言蜜语") TALENT:ARG:甜言蜜语 = 0 CASE 62 TALENT:ARG:大力士 += 1 SIF TALENT:ARG:大力士 > COND("最強大力士") TALENT:ARG:大力士 = 0 CASE 63 TALENT:ARG:性豪 += 1 SIF TALENT:ARG:性豪 > COND("最強性豪") TALENT:ARG:性豪 = 0 CASE 64 TALENT:ARG:射精量強化 += 1 SIF TALENT:ARG:射精量強化 > COND("最強射精量強化") TALENT:ARG:射精量強化 = 0 CASE 65 TALENT:ARG:豊穣 += 1 SIF TALENT:ARG:豊穣 > COND("最強豊穣") TALENT:ARG:豊穣 = 0 CASE 66 TALENT:ARG:小种马 += 1 SIF TALENT:ARG:小种马 > COND("最強小种马") TALENT:ARG:小种马 = 0 CASE 67 TALENT:ARG:業物 += 1 SIF TALENT:ARG:業物 > COND("最強業物") TALENT:ARG:業物 = 0 CASE 70 TALENT:ARG:天性の舌靈活 += 1 SIF TALENT:ARG:天性の舌靈活 > 3 TALENT:ARG:天性の舌靈活 = 0 CASE 71 TALENT:ARG:天性の指靈活 += 1 SIF TALENT:ARG:天性の指靈活 > 3 TALENT:ARG:天性の指靈活 = 0 CASE 72 TALENT:ARG:天性の腰靈活 += 1 SIF TALENT:ARG:天性の腰靈活 > 3 TALENT:ARG:天性の腰靈活 = 0 CASE 73 TALENT:ARG:天性の魔乳 += 1 SIF TALENT:ARG:天性の魔乳 > 3 TALENT:ARG:天性の魔乳 = 0 CASE 74 TALENT:ARG:V名器 += 1 SIF TALENT:ARG:V名器 > 3 TALENT:ARG:V名器 = 0 CASE 75 TALENT:ARG:A名器 += 1 SIF TALENT:ARG:A名器 > 3 TALENT:ARG:A名器 = 0 CASE 76 TALENT:ARG:尿道名器 += 1 SIF TALENT:ARG:尿道名器 > 3 TALENT:ARG:尿道名器 = 0 CASE 77 TALENT:ARG:喉名器 += 1 SIF TALENT:ARG:喉名器 > 3 TALENT:ARG:喉名器 = 0 CASE 80 TALENT:ARG:淫紋刻印 += 1 SIF TALENT:ARG:淫紋刻印 > 1 TALENT:ARG:淫紋刻印 = 0 CASE 81 TALENT:ARG:具現 += 1 SIF TALENT:ARG:具現 > 1 TALENT:ARG:具現 = 0 CASE 82 TALENT:ARG:認識阻害 += 1 SIF TALENT:ARG:認識阻害 > 1 TALENT:ARG:認識阻害 = 0 ENDSELECT IF TALENT:ARG:淫紋刻印 + TALENT:ARG:具現 + TALENT:ARG:認識阻害 TALENT:ARG:禁断的知識 = 1 ELSE TALENT:ARG:禁断的知識 = 0 ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;MASTER作成用関数 @CREATE_MASTER_MANUAL #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM CHOICE REDRAW 0 MEMO_LINECOUNT = LINECOUNT PRINTL IF CEVENT("同一性保持", MASTER) == 0 ;MASTERの複製作成(いくつかの素質などを随机変更するので、変更前の角色を保存する) ADDCOPYCHARA MASTER IF FLAG:周回数 == 0 FOR LCOUNT, 0, 4 SELECTCASE RAND:10 + ABL:MASTER:技巧 CASE 0 TO 2 LOCAL = 0 CASE 3 TO 5 LOCAL = 1 CASE 6 TO 8 LOCAL = 2 CASEELSE LOCAL = 3 ENDSELECT SELECTCASE LCOUNT CASE 0 TALENT:MASTER:天性の舌靈活 = LOCAL CASE 1 TALENT:MASTER:天性の指靈活 = LOCAL CASE 2 TALENT:MASTER:天性の腰靈活 = LOCAL CASE 3 SIF TALENT:MASTER:男性 == 0 TALENT:MASTER:天性の魔乳 = LOCAL ENDSELECT NEXT ENDIF FOR LCOUNT, 0, 100 SIF EXP:MASTER:LCOUNT EXP:MASTER:LCOUNT = MAX(MULTIPLY(EXP:MASTER:LCOUNT, 50 + (RAND:6 + RAND:6)*10), 1) NEXT CALL SETFLAG, "識別番号", MASTER CALL RESET_EXP_GAIN, MASTER CALL GET_EXABL, MASTER CALL GET_EXTALENT, MASTER CALL SET_3SIZE, MASTER ;これは設定済みなのでいらない ;CALL SETFLAG, "乳頭の詳細設定", MASTER ;CALL SETFLAG, "陰核の詳細設定", MASTER CALL SETFLAG, "属性", MASTER CALL CHECK_FAV_POSITION, MASTER CALL SET_COUNTER_BASE CALL VARSET_MAIDFACE, MASTER CALL SET_COORDINATE, "内衣", MASTER CALL SET_COORDINATE, "制服", MASTER CALL SET_CEVENT, "同一性保持", MASTER ENDIF CALL NEW_PRINT_STATE, MASTER, "角色メイク" PRINTL PRINTFORML 这様可以了吗?([ 3]在变更完後也会随机属性) PRINTFORML [ 0]确定 [ 1]重新设定 [ 2]重新加载 [ 3]名前変更 [ 4]confige [ 5]颜绘を\@ CFLAG:MASTER:颜绘 ? 変更 # 設定 \@する CALL INPUT_SELECT, 6 CHOICE = RESULT SELECTCASE CHOICE CASE 0, 1 REDRAW 1 CALL DEL_CEVENT, "同一性保持", MASTER DELCHARA CHARANUM-1 RETURN CHOICE CASE 2 CALL DEL_CEVENT, "同一性保持", MASTER ;現在的MASTERの各パラメータを保存されていたものに戻し、変更前角色を消す COPYCHARA CHARANUM-1, MASTER DELCHARA CHARANUM-1 ;[3]~を選択した場合には角色を保つようにする CASE 3 CALL NAME_CONVERT, MASTER ;変更前の保存用角色にも反映させる NAME:(CHARANUM - 1) = %NAME:MASTER% CALLNAME:(CHARANUM - 1) = %CALLNAME:MASTER% NICKNAME:(CHARANUM - 1) = %NICKNAME:MASTER% CASE 4 CALL SET_CONFIGURE, "角色定制関連" CASE 5 CALL SIMULATE_MAIDFACE, MASTER CALL SETFLAG, "髪の記録", MASTER CALL SETFLAG, "表情の記録", MASTER ;変更前の保存用角色にも反映させる CALL SETFLAG, "髪記録からの復元", CHARANUM - 1 CALL SETFLAG, "表情記録からの復元", CHARANUM - 1 CFLAG:(CHARANUM - 1):颜绘 = CFLAG:MASTER:颜绘 CSTR:(CHARANUM - 1):所持内衣 = %CSTR:MASTER:所持内衣% ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART @RENEWAL_MASTER, ARGS #DIM LCOUNT #DIMS MEMO_CSTR, 200 #DIM MEMO_CFLAG VARSET MEMO_CSTR VARSET MEMO_CFLAG ;颜绘関係は全引継ぎ MEMO_CFLAG = CFLAG:MASTER:颜绘 FOR LCOUNT, 0, 90 SELECTCASE CSTRNAME:LCOUNT CASE "弱点", "性癖", "称号", "学年", "所持内衣" MEMO_CSTR:LCOUNT = %CSTR:MASTER:LCOUNT% ENDSELECT NEXT FOR LCOUNT, 90, 110 MEMO_CSTR:LCOUNT = %CSTR:MASTER:LCOUNT% NEXT SELECTCASE ARGS CASE "作り直し" DELCHARA CHARANUM-1 ADDCHARA 0 CASEELSE VARSET TALENT:MASTER:0, 0 VARSET CFLAG:MASTER:0, 0 VARSET ABL:MASTER:0, 0 VARSET EXP:MASTER:0, 0 VARSET MARK:MASTER:0, 0 VARSET JUEL:MASTER:0, 0 VARSET CSTR:MASTER:0, "" ABL:MASTER:技巧 = 0 TALENT:MASTER:男性 = 1 ;妊娠イベントなど、ベースフラグの重置 VARSET BASE:MASTER:0, 0, 20, 60 VARSET TCVAR:MASTER:0 ENDSELECT CFLAG:MASTER:颜绘 = MEMO_CFLAG FOR LCOUNT, 0, 110 CSTR:MASTER:LCOUNT = %MEMO_CSTR:LCOUNT% NEXT ;------------------------------------------------- ;※次の周に移行すると以下が起きます※" ;1.日期が1年目の1日目に戻り、角色も初期化&未勧誘に返回 ;2.你の角色メイクで周回限定の操作が追加される ;3.周回数と、[恋慕]or[淫乱]にした人数に応じた実行値のBOUNSを得る(永続&周回ごとに純増) ;------------------------------------------------- @GAME_RENEWAL #DIM LCOUNT #DIM IS_NewGamePlus DRAWLINE PRINTFORMW 次の周回への移行を開始します。 ; DRAWLINE ; PRINTFORML ……%CALLNAME:MASTER%と弗理希艾尔の能力を保ちますか? ; CALL PRINT_SELECT, "是/重置する" ; SELECTCASE RESULT ; CASE 0 ; IS_NewGamePlus = 1 ; CASEELSE ; IS_NewGamePlus = 0 ; ENDSELECT ;フラグに使う現実時間を取得 CALL GET_REALTIMEFORFLAG DAY = 1 TIME = 2 CALL SETFLAG, "年月日" ;前周の勧誘角色を記録 SAVESTR:前周の勧誘角色 = FOR LCOUNT, 2, CHARANUM SAVESTR:前周の勧誘角色 += @"%CSVCALLNAME(NO:LCOUNT)%/" NEXT ;角色消去 ;IF IS_NewGamePlus ; FOR LCOUNT, 3, CHARANUM ; DELCHARA 3 ; NEXT ;ELSE FOR LCOUNT, 2, CHARANUM DELCHARA 2 NEXT ;ENDIF ;FLAG消去 FLAG:角色介绍 = 0 FLAG:勧誘可能 = 0 FLAG:標語 = 0 FLAG:昼の相手 = 0 FLAG:夜の相手 = 0 FLAG:個室 = 0 FLAG:季節イベントフラグ = 0 FLAG:点心当番 = 0 FLAG:便当制作者 = 0 FLAG:この周での陥落人数 = 0 ;SAVESTR消去 FOR LCOUNT, 0, 100 SELECTCASE LCOUNT ;残すもの CASE 30 TO 39, GETNUM(SAVESTR, "陥落角色"), GETNUM(SAVESTR, "前周の勧誘角色") CASEELSE SAVESTR:LCOUNT = ENDSELECT NEXT SAVESTR:前周まででの陥落角色 = %SAVESTR:陥落角色% VARSET STR VARSET TFLAG TARGET = 1 ;你の最強パラを更新 CALL SETFLAG, "最強パラ記録" CALL RENEWAL_MASTER, "作り直し" FLAG:周回数 += 1 DRAWLINE CALL SETFLAG_OPENING PRINTFORMW 那么请享受第{FLAG:周回数 + 1}周目。 CALL EVENTSHOP_MAIN
yge1988/eraAkumaMaid
ERB/SYSTEM_NEWGAME.ERB
erb
unknown
33,489
@TEST_MASSAGE
yge1988/eraAkumaMaid
ERB/TEST_MASSAGE.ERB
erb
unknown
42
@SYSTEM_TITLE ;@SYSTEM_TITLEが定義されていると、標準の标题画面の代わりにSYSTEM_TITLEが呼ばれる。 ;この領帯ミングでグローバル変数を読んでおけば取りこぼしが無くなる。 ;GLOBALはRESETDATAやLOADDATAによって初期化・上書きされない。 ;必要に応じてコメントアウトを解除すること。 ;LOADGLOBAL ;颜绘パネルの作成 SIF SPRITEGETCOLOR("颜绘パネル1", 0, 0) < 0 CALL MADEFACEPHOTO ;CBG関連の重置 CALL EFFECT_ALLRESET ;标题表示 $TITLE_SELECT ;[IF_NDEBUG] CALL MULTILINE, WINDOWROWS() - 10 HTML_PRINT "<shape type='space' param='3600'><img src='TITLE' height='3600' ypos='-3300'>" ;[ENDIF] DRAWLINE ALIGNMENT CENTER PRINTFORML %GAMEBASE_TITLE% PRINTFORML %VERS_eraAkumaMaid()% PRINTFORML %GAMEBASE_AUTHOR% PRINTFORML (%GAMEBASE_YEAR%) PRINTL PRINTFORML 汉化版仅为学习日语的交流之用,禁止一切盗用、商用行为 PRINTL PRINTFORML %GAMEBASE_INFO% ALIGNMENT LEFT DRAWLINE ;選択肢表示。_Rename.csvで指定した値を読むことはできないのでここで指定する必要がある。 PRINTL [0] 從最初開始 PRINTL [1] 讀档继續 $TITLE_INPUT INPUT IF RESULT == 0 DRAWLINE RESETDATA ;ADDDEFCHARAはeramakerの動作を再現するために存在する専用の関数です ;他の場面ではADDCHARA、ADDSPCHARA等を使うことを勧めます ADDDEFCHARA BEGIN FIRST RETURN ELSEIF RESULT == 1 LOADGLOBAL SELECTCASE GLOBAL:最新SL番号 CASE 0 TO 98 CALL LOADGAME_EX, GLOBAL:最新SL番号/NUM_SHOWSAVE() CASEELSE CALL LOADGAME_EX ENDSELECT GOTO TITLE_SELECT ;LOADGAME_EXでLOADを行わずに回来了場合、もう一度選択しなおす。 ELSE CLEARLINE 1 REUSELASTLINE 無効な値です GOTO TITLE_INPUT ENDIF ;SYSTEM_TITLE中でRETURNすると次に実行する行が無くなり、エラーになる。 ;必ずBEGIN命令かLOADGAMEを行うこと。
yge1988/eraAkumaMaid
ERB/TITLE.ERB
erb
unknown
2,023
@EVENTEND #PRI REDRAW 1 ;二人推倒の時には、きちんと二回ここに来るのに注意 SIF FLAG:助手を調教した == 0 FLAG:助手の調教で終了 = ASSIPLAY ;PLAYERをMASTERに直す SIF PLAYER != MASTER CALL SETFLAG, "調教者交代", 1 ;恋慕を外した時に戻し忘れているなら、ここで復帰 CALL SETFLAG, "助手相手の恋慕外し終了" CALL CHECK_SATISFACTION, TARGET CALL CHECK_SATISFACTION, ASSI CALL SETFLAG, "調教終了", TARGET CALL SETFLAG, "調教終了", MASTER SIF ASSI CALL SETFLAG, "調教終了", ASSI @EVENTEND #LATER ;調教中フラグOFF FLAG:状況判定 = 0 FLAG:助手の調教で終了 = 0 IF FLAG:助手を調教した != 2 CALL BLANKLINE IF EQUIP:H的奖励 PRINTFORML 和%CALLNAME:TARGET%的奖励H結束了。 ELSEIF FLAG:放課後H PRINTFORML 和%CALLNAME:TARGET%的放課後H結束了。 ELSE PRINTFORML 和%CALLNAME:TARGET%的秘事结束了。 ENDIF ;録画したビデオを売却 CALL SELL_VIDEO ;調教後行為の格子 CALL SELF_CHECK ;助手の調教終了時特典 CALL AFTERTRA_BONUS_ADVISER ENDIF CALL EVENT_AFTER_TRAIN BEGIN ABLUP @EVENT_AFTER_TRAIN ;体力の上昇格子 CALL EVENT_GROWTH ;体力と精力が減り過ぎていたら回復させる BASE:精力 = MAX(BASE:精力, MAXBASE:精力/4) BASE:体力 = MAX(BASE:体力, MAXBASE:体力/4) ;H的写真 CALL SHOW_TRAINPHOTO ;何の珠を得られたか CALL JUEL_CHECK ;TFLAG初期化 VARSET TFLAG ;調教経験を増やす EXP:H回数 += 1 ;日期の記録 CFLAG:前回H日 = DAY CFLAG:前回お相手日 = DAY @EVENT_AFTER_TRAIN_COS, ARG #DIM MEMO_TIME #DIM MEMO_DAY #DIMS MEMO_PLACE ;PRINTFORM %SAVESTR:現在位置%, %TEXTS("時間")% → MEMO_TIME = TIME MEMO_DAY = DAY MEMO_PLACE = %SAVESTR:現在位置% CALL SETFLAG, "次の時間帯のTPO" ;PRINTFORML %SAVESTR:現在位置%, %TEXTS("時間")% ;汚れを初期化 CALL RESET_STAIN_EX, "老廃物以外全部", ARG ;便装に着替えてもらう。ここでは次の時間の衣装になる CALL SET_COORDINATE, "内衣", ARG CALL SET_COORDINATE, "便装", ARG TIME = MEMO_TIME DAY = MEMO_DAY SAVESTR:現在位置 = %MEMO_PLACE% @SHOW_TRAINPHOTO #DIM LCOUNT #DIMS PHOTOS, 100 #DIM NUM_PHOTO VARSET PHOTOS NUM_PHOTO = 0 VARSET LOCALS SPLIT SAVESTR:H中の撮影履歴, "/", LOCALS FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK ;partnerが写っているか判別 SIF STRCOUNT(LOCALS:LCOUNT, CALLNAME:TARGET) == 0 CONTINUE PHOTOS:NUM_PHOTO = 『%LOCALS:LCOUNT%』 NUM_PHOTO += 1 NEXT ;一枚も撮っていない場合はここで終わり SIF NUM_PHOTO == 0 RETURN 0 DRAWLINE PRINTFORML 今回撮影的%CALLNAME:TARGET%的H的写真、 FOR LCOUNT, 0, NUM_PHOTO SIF PHOTOS:LCOUNT == "" BREAK PRINTFORML %PHOTOS:LCOUNT% NEXT PRINTFORMW 共{NUM_PHOTO}枚(類似・重複除外)。 @JUEL_CHECK #DIM LCOUNT #DIM BONUS ;指导者能力などでのBOUNS #DIM EX_BONUS, 16 #DIM MEMO_LV #DIM MEMO_TEC #DIM MEMO_LINECOUNT #DIM MEMO_REDRAW #DIM A_JUST #DIM V_JUST #DIM U_JUST DRAWLINE VARSET LOCAL BONUS = 0 VARSET EX_BONUS ;性欲などの充足BOUNS IF COND("性欲大満足") PRINT 性欲大満足 BONUS += MIN(ABL:欲望, 10) + 5 ELSEIF COND("性欲満足") PRINT 性欲満足 BONUS += MIN(ABL:欲望/2, 4) + 1 ENDIF IF COND("精液欲大満足") SIF BONUS PRINT & PRINT 精液欲大満足 BONUS += MIN(ABL:精液中毒*2, 10) + 5 ELSEIF COND("精液欲満足") SIF BONUS PRINT & PRINT 精液欲満足 BONUS += MIN(ABL:精液中毒, 4) + 1 ENDIF IF EX:連続絶頂 >= 3 SIF BONUS PRINT & PRINTFORM 連続絶頂{EX:連続絶頂}COMBO BONUS += LIMIT(EX:連続絶頂 - 2, 1, 5) ENDIF IF BONUS PRINTL BOUNS! PRINTFORML 獲得的珠增加了{BONUS}%(反感の珠减少了{BONUS}%) CALL BLANKLINE ENDIF IF EXP_GAIN("媚薬経験") SETCOLOR DEF_COLOR("イエロー") PRINTL ※因为使用了媚薬、所以獲得的珠的量減少了※ RESETCOLOR CALL BLANKLINE ENDIF ;------------------------------------------------- ;指导者BOUNS ;------------------------------------------------- SIF CADV("天才肌") EX_BONUS:3 = 5 SIF CADV("好奇の視線") EX_BONUS:4 = 5 IF CADV("急成長") && TARGET == ASSI:1 IF COND("性欲大満足") EX_BONUS:3 += 10 ELSEIF COND("性欲満足") EX_BONUS:3 += 5 ENDIF IF COND("精液欲大満足") EX_BONUS:3 += 10 ELSEIF COND("精液欲満足") EX_BONUS:3 += 5 ENDIF ENDIF ;------------------------------------------------- ;反感の珠の打ち消し格子 ;------------------------------------------------- CALL VARSET_DENIAL_CHECK FOR LCOUNT, 0, 16 SELECTCASE PALAMNAME:LCOUNT CASE "" CONTINUE CASE "反感" GOTJUEL:LCOUNT = MULTIPLY(GET_JUEL(LCOUNT), 100 - BONUS) JUEL:0:LCOUNT = JUEL:LCOUNT + GOTJUEL:LCOUNT CASEELSE GOTJUEL:LCOUNT = MULTIPLY(GET_JUEL(LCOUNT), 100 + BONUS + EX_BONUS:LCOUNT) JUEL:0:LCOUNT = JUEL:LCOUNT + GOTJUEL:LCOUNT ENDSELECT NEXT CALL DENIAL_CHECK ;------------------------------------------------- PRINTL 調教の結果: SELECTCASE CFLAG:好感度 - TCVAR:好感度開始前 CASE IS > 0 CALL PRINT_STRW, @"好感度到達{CFLAG:好感度}_爱心粉紅_(+{CFLAG:好感度 - TCVAR:好感度開始前})_。" CASE IS < 0 CALL PRINT_STRW, @"好感度到達{CFLAG:好感度}_青_(-{TCVAR:好感度開始前 - CFLAG:好感度})_。" CASE 0 CALL PRINT_STRW, @"好感度{CFLAG:好感度}沒有變化。" ENDSELECT SELECTCASE BASE:魂 - TCVAR:收集的魂開始前 CASE IS > 0 CALL PRINT_STRW, @"收集的魂到達%TEXTS("0.01", BASE:魂)%_爱心粉紅_(+%TEXTS("0.01", BASE:魂 - TCVAR:收集的魂開始前)%)_。" ENDSELECT CALL BLANKLINE FOR LCOUNT, 0, 16 SIF PALAMNAME:LCOUNT == "" CONTINUE PRINTFORM %PALAMNAME:LCOUNT%の珠:({JUEL:LCOUNT, 10} \@ GOTJUEL:LCOUNT >= 0 ? + # - \@ IF GOTJUEL:LCOUNT > 0 SETCOLOR DEF_COLOR("黄色") ELSEIF GOTJUEL:LCOUNT < 0 SETCOLOR DEF_COLOR("青") ENDIF PRINTFORM {ABS(GOTJUEL:LCOUNT), 10} RESETCOLOR JUEL:LCOUNT += GOTJUEL:LCOUNT PRINTFORML = {JUEL:LCOUNT, 10}\) NEXT PRINTW 獲得了以上的珠。 ;絶頂BOUNSはここで重置 JUEL:快CBOUNS = 0 JUEL:快VBOUNS = 0 JUEL:快ABOUNS = 0 JUEL:快BBOUNS = 0 JUEL:快MBOUNS = 0 JUEL:快尿BOUNS = 0 CALL BLANKLINE MEMO_LINECOUNT = LINECOUNT FOR LCOUNT, 0, 100 SELECTCASE LCOUNT CASE 4 TO 7 CONTINUE ENDSELECT SIF EXPNAME:LCOUNT != "" && EXP_GAIN(EXPNAME:LCOUNT) PRINTFORML %TEXT_RJ(EXPNAME:LCOUNT, 16)%+{EXP_GAIN(EXPNAME:LCOUNT), 3} NEXT IF LINECOUNT > MEMO_LINECOUNT PRINTFORMW 以上的経験\@ EXP_GAIN("経験値") ? 和、経験値{EXP_GAIN("経験値")}P # \@獲得了。 ELSEIF EXP_GAIN("経験値") PRINTFORMW 獲得了経験値{EXP_GAIN("経験値")}P。 ELSE CLEARLINE 1 ENDIF ;精液のやり取り CALL BLANKLINE IF EX:絶対搾精量 && EX:主人への絶対射精量 PRINTFORMW 这次%CALLNAME:TARGET%被%TEXTS("間柄の", MASTER)%%CALLNAME:MASTER%射进了{EX:絶対搾精量}ml精液、并反过来射出了{EX:主人への絶対射精量}ml的精液。 ELSEIF EX:絶対搾精量 PRINTFORM %CALLNAME:TARGET%被%TEXTS("間柄の", MASTER)%%CALLNAME:MASTER%给 IF COND("避孕套搾精量") IF COND("避孕套搾精量") != EX:絶対搾精量 PRINTFORMW 注入了{EX:絶対搾精量 - COND("避孕套搾精量")}ml精液、在避孕套里射出了{COND("避孕套搾精量")}ml精液。 ELSE PRINTFORMW 在避孕套里射出了{COND("避孕套搾精量")}ml精液。 ENDIF ELSE PRINTFORMW 注入了{EX:絶対搾精量}ml精液。 ENDIF ELSEIF EX:主人への絶対射精量 PRINTFORMW %CALLNAME:TARGET%向%TEXTS("間柄の", MASTER)%的%CALLNAME:MASTER%注入了{EX:主人への絶対射精量}ml的精液。 ELSE CLEARLINE 1 ENDIF ;完美契合のアナウンス V_JUST = 0 A_JUST = 0 U_JUST = 0 IF EXP_GAIN("V性交経験") SIF COND("V完美契合") V_JUST = 1 CLEARBIT TALENT:完美契合, 0 CALL CALC, "V履歴:記憶母数", TARGET SIF CHECK("V完美契合", TARGET, MASTER) SETBIT TALENT:完美契合, 0 SIF V_JUST == 0 && COND("V完美契合") CALL PRINT_STRW, @"UH_%CALLNAME:TARGET%獲得了_黄色_[V完美契合]_ _UH" ENDIF IF EXP_GAIN("A性交経験") SIF COND("A完美契合") A_JUST = 1 CLEARBIT TALENT:完美契合, 1 CALL CALC, "A履歴:記憶母数", TARGET SIF CHECK("A完美契合", TARGET, MASTER) SETBIT TALENT:完美契合, 1 SIF A_JUST == 0 && COND("A完美契合") CALL PRINT_STRW, @"UH_%CALLNAME:TARGET%獲得了_黄色_[A完美契合]_ _UH" ENDIF IF EXP_GAIN("尿道性交経験") SIF COND("尿道完美契合") U_JUST = 1 CLEARBIT TALENT:完美契合, 2 CALL CALC, "尿道履歴:記憶母数", TARGET SIF CHECK("尿道完美契合", TARGET, MASTER) SETBIT TALENT:完美契合, 2 SIF U_JUST == 0 && COND("尿道完美契合") CALL PRINT_STRW, @"UH_%CALLNAME:TARGET%獲得了_黄色_[U完美契合]_ _UH" ENDIF ;欲求不満の解消 LOCAL = 0 SELECTCASE BASE:性欲 CASE IS >= MAXBASE:性欲 * 2 LOCAL += 99 CASE IS >= MAXBASE:性欲 LOCAL += 75 CASE IS >= 1 LOCAL += 25 CASEELSE LOCAL += 5 ENDSELECT SELECTCASE BASE:精液欲 CASE IS >= MAXBASE:精液欲 * 2 LOCAL += 75 CASE IS >= MAXBASE:精液欲 LOCAL += 50 CASE IS >= 1 LOCAL += 25 ENDSELECT ;欲望と精液欲を同時に満足させると、欲求不満が大幅に解消される SIF COND("性欲満足") && COND("精液欲満足") LOCAL += 100 ;欲求不満の解消 IF BASE:欲求不満 && COND("性欲満足") + COND("精液欲満足") CALL BLANKLINE MEMO_LINECOUNT = LINECOUNT SETCOLOR DEF_COLOR("黄色") IF COND("性欲満足") && COND("精液欲満足") PRINTFORMW %CALLNAME:TARGET%的欲求不満完全解消了! ELSEIF COND("性欲満足") || COND("精液欲満足") PRINTFORMW %CALLNAME:TARGET%的欲求不満大幅解消了。 ENDIF RESETCOLOR SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ENDIF CALL CALC, "欲求不満解消", TARGET, LOCAL MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 DRAWLINE MEMO_LINECOUNT = LINECOUNT ;VA拡張レベルを自動レベルアップにしているならそれの判定と表示 ;ちなみに開始時のABLはTCVARの800番台で全て記録されている FOR LCOUNT, 0, 32 ;性別の問題などで表示されないものを選別 SELECTCASE ABLNAME:LCOUNT CASE "V拡張" SIF TALENT:男性 CONTINUE ;上限を上回っている場合には戻す ABL:V拡張 = MIN(CALCF("V拡張の上限", TARGET), ABL:V拡張) ;VA拡張度を手動で不给場合は、自動的に最大レベルになる SIF CONFIG("VA拡張の手動LVUP") == 0 ABL:V拡張 = CALCF("V拡張の上限", TARGET) SIF TCVAR:V拡張 >= ABL:V拡張 CONTINUE REDRAW 1 PRINTFORMW %CALLNAME:TARGET%通过积累経験、%ABLNAME:LCOUNT%变成了LV{ABL:V拡張}。 CASE "A拡張" ;上限を上回っている場合には戻す ABL:A拡張 = MIN(CALCF("A拡張の上限", TARGET), ABL:A拡張) ;VA拡張度を手動で不给場合は、自動的に最大レベルになる SIF CONFIG("VA拡張の手動LVUP") == 0 ABL:A拡張 = CALCF("A拡張の上限", TARGET) SIF TCVAR:A拡張 >= ABL:A拡張 CONTINUE REDRAW 1 PRINTFORMW %CALLNAME:TARGET%通过积累経験、%ABLNAME:LCOUNT%变成了LV{ABL:A拡張}。 CASE "喉拡張" SIF TCVAR:喉拡張 >= ABL:喉拡張 CONTINUE REDRAW 1 PRINTFORMW %CALLNAME:TARGET%通过积累経験、%ABLNAME:LCOUNT%变成了LV{ABL:喉拡張}。 CASE "尿道拡張" SIF TCVAR:尿道拡張 >= ABL:尿道拡張 CONTINUE REDRAW 1 PRINTFORMW %CALLNAME:TARGET%通过积累経験、%ABLNAME:LCOUNT%变成了LV{ABL:尿道拡張}。 ENDSELECT NEXT IF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 ELSE DRAWLINE ENDIF ;縦深菊穴の自動取得 IF CONFIG("使い込まれ素質の自動獲得") IF TALENT:縦深菊穴 == 0 IF EXP:A経験 >= 300 + RAND:200 && EXP:A拡張経験 >= 20 + RAND:30 && ABL:A拡張 >= 3 + RAND:3 CALL PRINT_STRW, @"%CALLNAME:TARGET%的尻穴、由于过度的使用变成了_黄色_[縦深菊穴]_。" TALENT:縦深菊穴 = 1 ENDIF ENDIF ENDIF REDRAW MEMO_REDRAW RETURN 0 ;反感の珠の打ち消し処理でドッペル你のパラメーターを判定に用いる @VARSET_DENIAL_CHECK ;JUELの20番までを初期化 VARSET JUEL:0:0, 0, 0, 20 @DENIAL_CHECK #DIM LCOUNT #DIM NO_JUEL ;各珠の減少量 #DIM LOSE_JUEL, 16 ;減らす量 #DIM VALUE_LOSE SIF JUEL:0:反感 == 0 RETURN 0 PRINTL 発生反感の珠抵消其他珠的事件。 VARSET LOSE_JUEL FOR LCOUNT, 0, 100 ;欲情・恭順・屈服の珠が無いなら、恥情・苦痛・恐怖の珠を減らす IF JUEL:0:恭順 + JUEL:0:欲情 + JUEL:0:屈服 IF JUEL:0:恭順 && RANDIF(1, JUEL:0:欲情, JUEL:0:屈服) NO_JUEL = 0 ELSEIF JUEL:0:欲情 && RANDIF(1, JUEL:0:屈服) NO_JUEL = 1 ELSE NO_JUEL = 2 ENDIF ELSEIF JUEL:0:恥情 + JUEL:0:苦痛 + JUEL:0:恐怖 IF JUEL:0:恥情 && RANDIF(1, JUEL:0:苦痛, JUEL:0:恐怖) NO_JUEL = 4 ELSEIF JUEL:0:苦痛 && RANDIF(1, JUEL:0:恐怖) NO_JUEL = 5 ELSE NO_JUEL = 6 ENDIF ELSE BREAK ENDIF VALUE_LOSE = LIMIT(JUEL:0:反感 / 2, 1, JUEL:0:NO_JUEL) LOSE_JUEL:NO_JUEL += VALUE_LOSE JUEL:0:NO_JUEL -= VALUE_LOSE JUEL:0:反感 -= VALUE_LOSE GOTJUEL:NO_JUEL -= VALUE_LOSE GOTJUEL:反感 -= VALUE_LOSE SIF JUEL:0:反感 <= 0 BREAK NEXT ;減少量表示 FOR LCOUNT, 0, 16 SIF LOSE_JUEL:LCOUNT == 0 CONTINUE PRINTFORML %PALAMNAME:LCOUNT%の珠×{LOSE_JUEL:LCOUNT}個減少 NEXT CALL BLANKLINE
yge1988/eraAkumaMaid
ERB/TRAIN/AFTERTRA.ERB
erb
unknown
14,097
;------------------------------------------------- ;カウンター初期設定 ;恍惚確率 TFLAG:恍惚確率 ;弱点効果 TFLAG:恍惚確率の弱点補正 ;推倒確率 TFLAG:推倒確率 ;反撃せず CFLAG:マグロ ;------------------------------------------------- @SET_COUNTER_BASE #DIM LCOUNT ;MASTER以外の精力限界値セット FOR LCOUNT, 2, CHARANUM MAXBASE:LCOUNT:精力 = 3 + MAXBASE:LCOUNT:体力/300 + TALENT:LCOUNT:性豪*20 SELECTCASE ABL:LCOUNT:欲望 CASE IS <= 10 MAXBASE:LCOUNT:精力 += ABL:LCOUNT:欲望*3 CASEELSE MAXBASE:LCOUNT:精力 += 30 + (ABL:LCOUNT:欲望 - 10) ENDSELECT SIF TALENT:LCOUNT:淫乱 MAXBASE:LCOUNT:精力 += 10 SIF MARK:LCOUNT:淫紋 >= 2 MAXBASE:LCOUNT:精力 += (MARK:LCOUNT:淫紋 - 1)*5 NEXT ;MASTERの精力限界値重置(最初期は25) MAXBASE:MASTER:精力 = 10 + TALENT:MASTER:性豪*20 + TALENT:MASTER:復活*15/100 ;精力が0 or上限を越えている場合の処理 FOR LCOUNT, 1, CHARANUM SIF BASE:LCOUNT:精力 == 0 || BASE:LCOUNT:精力 > MAXBASE:LCOUNT:精力 BASE:LCOUNT:精力 = MAXBASE:LCOUNT:精力 NEXT ;你以外の魂は、集めた量なのでここでは設定しない MAXBASE:MASTER:魂 = 100 + TALENT:MASTER:復活 ;設定直後は0なのでMAXBASEに合わせる SIF BASE:MASTER:魂 == 0 BASE:MASTER:魂 = MAXBASE:MASTER:魂 @SET_COUNTER_ABL #DIM LCOUNT ;ジャンルごとに何をやるかとその確率を決定 CALL CALC_COUNTER_ABL, TARGET ;同じ指令を連続で行う確率は低くする FOR LCOUNT, 0, 11 SIF ABL:(LCOUNT + 70) && I:LCOUNT == PREVCOM ABL:(LCOUNT + 70) = MAX(ABL:(LCOUNT + 70)/2, 1) NEXT ;------------------------------------------------- ;挿入している時の口交など、不可能な行動はここで処理 ;------------------------------------------------- ;挿入でイかされた後は、ご奉仕か接吻率が高い IF ( (INSERT("V挿入") || PREVCOM == 65 || PREVCOM == 66 || PREVCOM == 67) && PREVEX("V絶頂") ) || ( (INSERT("A挿入") || PREVCOM == 75) && PREVEX("A絶頂") ) || ( (INSERT("尿道挿入") || PREVCOM == 88) && PREVEX("尿道絶頂") ) ABL:手 /= 4 ABL:口 *= 4 SIF I:2 != 104 ABL:胸 /= 4 ABL:足 /= 4 ;施虐属性あるならお掃除強要 IF ABL:欲望 + ABL:施虐属性 >= ABL:奉仕精神 * 2 && RAND:2 == 0 ABL:面部騎乗 *= 3 ELSE ABL:面部騎乗 /= 5 ENDIF ABL:接吻 *= 2 ABL:玩弄臀部 /= 5 ABL:强奸 /= 5 ABL:素股 /= 4 ABL:道具 = 0 ;挿入の後は挿入or挿入れたままできること ELSEIF INSERT("挿入") && ABL:騎乗位 + ABL:接吻 && RAND:4 ABL:手 = 0 ABL:口 = 0 SIF I:2 != 104 ABL:胸 = 0 ABL:足 = 0 ABL:面部騎乗 = 0 ABL:玩弄臀部 = 0 ABL:强奸 = 0 ABL:素股 = 0 ABL:道具 = 0 ;强奸の後は連続强奸or使った穴に礼物 ELSEIF (PREVCOM == 120 || PREVCOM == 126) && ABL:强奸 && RAND:3 ABL:手 = 0 SIF TALENT:恋慕 == 0 && ABL:奉仕精神 < ABL:施虐属性 ABL:口 = 0 ABL:胸 = 0 ABL:足 = 0 ABL:面部騎乗 = 0 ABL:騎乗位 = 0 ABL:接吻 = 0 SIF PREVCOM != 84 && ABL:奉仕精神 < ABL:施虐属性 ABL:玩弄臀部 = 0 ABL:素股 = 0 ABL:道具 = 0 ;阴茎に奉仕した後は奉仕or挿入率が高い ELSEIF PENIS(PLAYER) && PREVCOM >= 90 && PREVCOM <= 119 && ABL:手 + ABL:口 + ABL:胸 + ABL:玩弄臀部 + ABL:素股 && RAND:4 ABL:足 = 0 ABL:騎乗位 *= 2 ABL:接吻 = 0 ABL:强奸 = 0 ABL:道具 = 0 ;潤滑が少ない時には、面部騎乗や口交率が高く、挿入率が低い ELSEIF MAX(PALAM:V潤, PALAM:A潤, PALAM:PLAYER:P潤) < 500 && ABL:面部騎乗 SIF I:1 == 91 ABL:口 *= 2 ABL:面部騎乗 *= 2 ABL:騎乗位 /= 5 ABL:素股 /= 5 ENDIF SELECTCOM = SET_COUNTERCOM(TARGET) CALL SETFLAG, "狂野摇摆", TARGET @SET_COUNTERCOM(ARG) #FUNCTION #DIM LCOUNT ;確率の母体決定 LOCAL = ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位+ABL:ARG:接吻+ABL:ARG:玩弄臀部+ABL:ARG:强奸+ABL:ARG:素股+ABL:ARG:道具 IF LOCAL == 0 IF ARG == TARGET IF TALENT:男性 ABL:面部騎乗 = 1 RETURNF 9 ELSE ABL:面部騎乗 = 1 RETURNF 1 ENDIF ELSE RETURNF -1 ENDIF ENDIF ;PRINTFORML 確率母体 = {LOCAL} ;FOR LCOUNT, 40, 51 ; PRINTFORML %TEXT_RJ(ABLNAME:LCOUNT, 10)%率 ≒ {ABL:ARG:LCOUNT*100/LOCAL}% ;NEXT LOCAL = 1 + RAND:LOCAL SELECTCASE LOCAL ;手 CASE IS <= ABL:ARG:手 RETURNF I:0 ;口 CASE IS <= ABL:ARG:手+ABL:ARG:口 RETURNF I:1 ;胸 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸 RETURNF I:2 ;足 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足 RETURNF I:3 ;面部騎乗 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗 RETURNF I:4 ;騎乗位 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位 RETURNF I:5 ;接吻 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位+ABL:ARG:接吻 RETURNF I:6 ;お尻 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位+ABL:ARG:接吻+ABL:ARG:玩弄臀部 RETURNF I:7 ;强奸 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位+ABL:ARG:接吻+ABL:ARG:玩弄臀部+ABL:ARG:强奸 RETURNF I:8 ;素股 CASE IS <= ABL:ARG:手+ABL:ARG:口+ABL:ARG:胸+ABL:ARG:足+ABL:ARG:面部騎乗+ABL:ARG:騎乗位+ABL:ARG:接吻+ABL:ARG:玩弄臀部+ABL:ARG:强奸+ABL:ARG:素股 RETURNF I:9 CASEELSE RETURNF I:10 ENDSELECT @CALC_COUNTER_ABL, ARG #DIM LCOUNT #DIM MEMO_TARGET MEMO_TARGET = TARGET TARGET = ARG ;奉仕系の種別では、対応する得意技能の意味が強め VARSET I SELECTCASE MIN(ABL:奉仕精神, 10)/2 - MIN(ABL:欲望, 10)/2 - TEQUIP:媚薬/100 CASE IS > 0 LOCAL:1 = (MIN(ABL:奉仕精神, 10)/2 - MIN(ABL:欲望, 10)/2 - TEQUIP:媚薬/100)*2 CASE IS < 0 LOCAL:2 = (TEQUIP:媚薬/100 + MIN(ABL:欲望, 10)/2 - MIN(ABL:奉仕精神, 10)/2)*2 ENDSELECT ;ABL:手,手 IF COND("調教側") CALL COUNTER_ABL, 0, 5, 7, 8, 141 ELSE CALL COUNTER_ABL, 0, 90, 97, 105 ENDIF IF ABL:手 ABL:手 += TALENT:献身 + LOCAL:1 + ABL:指靈活 SIF COND("手弱点", PLAYER) ABL:手 += 5 ENDIF ;ABL:口,口 IF COND("調教側") CALL COUNTER_ABL, 1, 1 ELSE CALL COUNTER_ABL, 1, 91, 98, 150 ENDIF IF ABL:口 ABL:口 += TALENT:献身 + LOCAL:1 + ABL:舌靈活 SIF COND("口弱点", PLAYER) ABL:口 += 5 ENDIF ;ABL:胸,胸 IF COND("調教側") ELSE CALL COUNTER_ABL, 2, 82, 92, 104 ENDIF IF ABL:胸 ABL:胸 += TALENT:献身 + TALENT:巨乳*3 + LOCAL:1 + ABL:魔乳 SIF COND("胸弱点", PLAYER) ABL:胸 += 5 ENDIF ;ABL:足,足 IF COND("調教側") ELSE IF MAX(ABL:施虐属性, ABL:奉仕精神) + ABL:PLAYER:受虐属性 >= 2 CALL COUNTER_ABL, 3, 95 ELSE ABL:足 = 0 ENDIF ENDIF IF ABL:足 ABL:足 += TALENT:高慢 + LOCAL:1 + MIN(ABL:施虐属性, 5) + ABL:指靈活 SIF COND("脚弱点", PLAYER) ABL:足 += 5 ENDIF ;ABL:面部騎乗,面部騎乗 IF COND("調教側") CALL COUNTER_ABL, 4, 98 ELSE ;聖水イベントは前提条件が厳しくレアなので確率優遇 CALL COM_ABLE144 IF RESULT CALL COUNTER_ABL, 4, 144 ELSEIF ABL:A感覚 >= 3 || TALENT:男性 CALL COUNTER_ABL, 4, 1, 9, 144 ELSE CALL COUNTER_ABL, 4, 1, 144 ENDIF ENDIF IF ABL:面部騎乗 ABL:面部騎乗 += TALENT:好色 + TALENT:淫乱 + LOCAL:2 + ABL:腰靈活 + MIN(ABL:PLAYER:受虐属性, 5)/2 SELECTCASE I:4 CASE 1 ABL:面部騎乗 += TALENT:淫壷 SIF COND("♀弱点", PLAYER) ABL:面部騎乗 += 5 CASE 9 ABL:面部騎乗 += TALENT:尻穴狂い SIF COND("肛門弱点", PLAYER) ABL:面部騎乗 += 5 CASE 144 ;比較的レアイベントなので確率高め ABL:面部騎乗 += ABL:施虐属性*10 SIF TALENT:倒錯的 ABL:面部騎乗 += 50 SELECTCASE BASE:尿意 CASE IS >= 20000 ABL:面部騎乗 += 100 CASE IS >= 15000 ABL:面部騎乗 += 50 ENDSELECT ENDSELECT ENDIF ;ABL:騎乗位,騎乗位 IF COND("調教側") ELSE ;基本はV騎乗位だが、Aと尿道でも出来るかで分岐 IF CHECK("A挿入") && CHECK("尿道挿入") ;淫壷と尻穴狂いの有無で確率にすごい偏りが出る IF TALENT:淫壷 && TALENT:尻穴狂い == 0 && TALENT:尿道狂 == 0 && RAND:10 CALL COUNTER_ABL, 5, 65, 66, 67, 68 ELSEIF TALENT:淫壷 == 0 && TALENT:尻穴狂い && TALENT:尿道狂 == 0 && RAND:10 CALL COUNTER_ABL, 5, 75 ELSEIF TALENT:淫壷 == 0 && TALENT:尻穴狂い == 0 && TALENT:尿道狂 && RAND:10 CALL COUNTER_ABL, 5, 88 ELSE CALL COUNTER_ABL, 5, 65, 66, 67, 68, 75, 88 ENDIF ELSEIF CHECK("尿道挿入") ;淫壷と尿道狂の有無で確率にすごい偏りが出る IF TALENT:淫壷 && TALENT:尿道狂 == 0 && RAND:10 CALL COUNTER_ABL, 5, 65, 66, 67, 68 ELSEIF TALENT:淫壷 == 0 && TALENT:尿道狂 && RAND:10 CALL COUNTER_ABL, 5, 88 ELSE CALL COUNTER_ABL, 5, 65, 66, 67, 68, 88 ENDIF ELSEIF CHECK("A挿入") ;淫壷と尻穴狂いの有無で確率にすごい偏りが出る IF TALENT:淫壷 && TALENT:尻穴狂い == 0 && RAND:10 CALL COUNTER_ABL, 5, 65, 66, 67, 68 ELSEIF TALENT:淫壷 == 0 && TALENT:尻穴狂い && RAND:10 CALL COUNTER_ABL, 5, 75 ELSE CALL COUNTER_ABL, 5, 65, 66, 67, 68, 75 ENDIF ELSE CALL COUNTER_ABL, 5, 65, 66, 67, 68 ENDIF ENDIF IF ABL:騎乗位 ;肛門騎乗位や尿道騎乗位はしてこないかも IF I:5 >= 70 && I:5 <= 79 && TALENT:尻穴狂い == 0 && ABL:A感覚 < 5 CALL COM_ABLE65 IF RESULT SIF COND("発情期") || EXP:A性交経験 < MIN(50, EXP:V性交経験) I:5 = 65 ENDIF ELSEIF I:5 == 88 && TALENT:尿道狂 == 0 CALL COM_ABLE65 IF RESULT SIF COND("発情期") || EXP:尿道性交経験 < MIN(50, EXP:V性交経験) I:5 = 65 ENDIF ENDIF ABL:騎乗位 += TALENT:好色 + TALENT:淫乱 + LOCAL:2 + ABL:腰靈活 SIF MARK:淫紋 && TALENT:男性 == 0 ABL:騎乗位 += (MARK:淫紋 + 1)/2 SELECTCASE I:5 CASE 65 TO 69 SIF TARGET == ASSI I:5 = 65 ABL:騎乗位 += MIN(ABL:V感覚, 10)/2 + TALENT:淫壷 + TALENT:V性向 SIF INSERT("V挿入") ABL:騎乗位 += 5 SIF COND("♀弱点", PLAYER) ABL:騎乗位 += 5 CASE 75 ABL:騎乗位 += MIN(ABL:A感覚, 10)/2 + TALENT:尻穴狂い + TALENT:A性向 SIF INSERT("A挿入") ABL:騎乗位 += 5 SIF COND("肛門弱点", PLAYER) ABL:騎乗位 += 5 CASE 88 ABL:騎乗位 += MIN(ABL:尿道感覚, 10)/2 + TALENT:尿道狂 + TALENT:尿道性感 SIF INSERT("尿道挿入") ABL:騎乗位 += 5 ENDSELECT ENDIF ;ABL:接吻,接吻 IF COND("調教側") CALL COUNTER_ABL, 6, 6 ELSE CALL COUNTER_ABL, 6, 6 ENDIF IF ABL:接吻 ABL:接吻 += TALENT:恋慕 + TALENT:蕩唇 + LOCAL:2 + ABL:舌靈活 SIF COND("接吻弱点", PLAYER) ABL:接吻 += 5 ENDIF ;ABL:玩弄臀部,玩弄臀部 IF COND("調教側") CALL COUNTER_ABL, 7, 2, 142 ELSE CALL COUNTER_ABL, 7, 96 ENDIF IF ABL:玩弄臀部 && EXP:玩弄A経験 >= 20 && EXP:A舐め経験 >= 5 && MAX(MIN(ABL:施虐属性, 5), MIN(ABL:奉仕精神, 10)/2) + ABL:PLAYER:受虐属性 >= 6 ABL:玩弄臀部 += MIN(ABL:施虐属性, 5)/2 + MIN(ABL:PLAYER:受虐属性, 5)/2 + LOCAL:1 ;肛門調教知識 SIF GETBIT(TALENT:調教知識, 3) ABL:玩弄臀部 += 5 ELSE ABL:玩弄臀部 = 0 I:7 = 0 ENDIF ;ABL:强奸,TARGETの阴茎使用or逆強姦 IF COND("調教側") CALL COUNTER_ABL, 8, 60, 61, 64, 65, 71, 75, 83, 88, 140 ELSE IF TEQUIP:PLAYER:拘束 == 0 && CFLAG:前回拘束種類 CALL COUNTER_ABL, 8, 4, 180 ELSE CALL COUNTER_ABL, 8, 4, 120, 126, 180 ENDIF ENDIF IF ABL:强奸 ABL:强奸 += LOCAL:2 + ABL:腰靈活 SIF PENIS(TARGET) ABL:强奸 += MIN(ABL:欲望, 10)/2 ;男性 SIF TALENT:男性 ABL:强奸 += 5 SIF TEQUIP:PLAYER:拘束 == 0 && CFLAG:前回拘束種類 ABL:强奸 += 5 ENDIF ;ABL:素股,素股 IF COND("調教側") ELSE CALL COUNTER_ABL, 9, 80, 93, 94 ENDIF SIF ABL:素股 ABL:素股 += TALENT:献身 + LOCAL:1 + ABL:腰靈活/2 ;ABL:道具 IF COND("調教側") ELSE CALL COUNTER_ABL, 10 ENDIF SIF ABL:道具 ABL:道具 += LOCAL:2 TARGET = MEMO_TARGET @COUNTER_ABL, ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9 #DIM LCOUNT ABL:(70 + ARG) = 0 LOCAL = 1 FOR LCOUNT, 1, 10 TRYCALLFORM COM_ABLE{ARG:LCOUNT} IF RESULT ABL:(70 + ARG) += 1 SIF RAND:LOCAL == 0 || I:ARG == 0 I:ARG = ARG:LCOUNT LOCAL += 1 ENDIF SIF ARG:(LCOUNT + 1) == 0 BREAK NEXT ;------------------------------------------------- ;撃沈していないなら、恍惚格子 ;------------------------------------------------- @COUNTER_SYS_2 ;------------------------------------------------- ;恍惚状態からの復帰判定 ;------------------------------------------------- IF STATE("恍惚", PLAYER) CALL COUNTER_REVIVAL ;恍惚から復帰(恍惚变成了ターンは復活しません) SIF STATE("恍惚", PLAYER) == 0 CALL KOJO_COUNTER, "恍惚から復帰" ELSE CALL COUNTER_FASCINATION ENDIF ;------------------------------------------------- ;脫力状態からの復帰判定 ;------------------------------------------------- IF STATE("脫力", PLAYER) IF TFLAG:脫力回合数 >= 9 PRINTFORMW %CALLNAME:PLAYER%は脫力状態から復帰した! CALL REMOVE_STATE, PLAYER, "脫力" ELSE PRINTFORMW %CALLNAME:PLAYER%は脫力になっている…… TFLAG:脫力回合数 += 1 ENDIF ENDIF ;------------------------------------------------- ;撃沈判定 ;精力0時に助手は行動不可・主人は復活判定 ;------------------------------------------------- CALL COUNTER_DOWN RETURN 0 ;------------------------------------------------- ;被逆推た時の判定と処理 ;ARGが基本の猶予時間で1.5~10秒の範囲 ;------------------------------------------------- @CHECK_OSHITAOSHI, ARG ;ARG msの時間の猶予で推倒の選択肢表示&TEQUIP:推倒等の処理を行う LOCAL = LIMIT(MULTIPLY(ARG, 100 - LIMIT(ABL:欲望 + ABL:技巧 - ABL:PLAYER:技巧, 0, 10)*10), 1500, 10000) PRINTFORML [0]抵抗! PRINTFORML [1]委身于下 IF CONFIG("制限時間") TINPUT LOCAL, 100, 1 ELSE CALL INPUT_SELECT, 2 ENDIF IF RESULT TEQUIP:推倒 = 1 ;挿入中なら騎乗位へ SIF INSERT("挿入") TEQUIP:体位 = CLEARBITS(TEQUIP:体位, 0, 9) + 1p5 ENDIF @COUNTER_FASCINATION #DIM CHOICE ;恍惚、推倒判定 SIF TEQUIP:拘束 || TEQUIP:尿道探针 || COND("3P") RETURN 0 SIF STATE("撃沈", PLAYER) || STATE("恍惚", PLAYER) RETURN 0 ;立位中は無理 SIF INSERT("立位") RETURN 0 ;素質でやってこない SIF TALENT:受け身 RETURN 0 SELECTCASE SELECTCOM CASE 280 RETURN 0 ENDSELECT TFLAG:恍惚確率 = 0 ;恍惚確率を算出する IF TCVAR:PLAYER:絶頂度 || CALCF("弱点突かれ", SELECTCOM) TFLAG:恍惚確率 = TCVAR:PLAYER:絶頂度*3 + (TALENT:謎之魅力 + TALENT:魅力)*2 - MIN(ABL:PLAYER:技巧, 10) ;弱点の処理 TFLAG:恍惚確率の弱点補正 = CALCF("弱点突かれ", SELECTCOM)*2 + CALCF("属性突かれ", TARGET)*2 ;二人推倒 IF TEQUIP:W推倒 TFLAG:恍惚確率 += TALENT:ASSI:謎之魅力 + TALENT:ASSI:魅力 + 2 TFLAG:恍惚確率の弱点補正 += CALCF("弱点突かれ", SELECTCOM:1) + CALCF("属性突かれ", ASSI) ENDIF TFLAG:恍惚確率 += TFLAG:恍惚確率の弱点補正 ;酔酒 SIF STATE("酔酒", PLAYER) TFLAG:恍惚確率 += 10 ;弱点優遇措置 TFLAG:恍惚確率 = LIMIT(TFLAG:恍惚確率, TFLAG:恍惚確率の弱点補正, 100) ;5%未満なら切捨て SIF TFLAG:恍惚確率 < 5 TFLAG:恍惚確率 = 0 ENDIF ;恍惚、推倒判定 IF TFLAG:恍惚確率 > RAND:100 CALL BLANKLINE PRINTFORML %CALLNAME:PLAYER%恍惚了…… ;推倒が可能か格子する CALL COM_ABLE176 IF RESULT IF TEQUIP:PLAYER:理性主義 FONTSTYLE 1 PRINTFORMW 弹簧(原文:パチン)! FONTSTYLE 0 PRINTFORMW 出乎意料之外、%CALLNAME:(ASSI:1)%发出巨大的声音使自己重新恢复理智! ELSE CHOICE = 0 IF CONFIG("恍惚耐性") && BASE:PLAYER:精力 >= 2 IF CONFIG("恍惚耐性") == 2 CHOICE = 1 ELSE CALL PRINT_SELECT, "委身于恍惚感/抵抗!(精力-1)" CHOICE = RESULT ENDIF ENDIF IF CHOICE BASE:PLAYER:精力 -= 1 ; PRINTFORML 精力-1(%CALLNAME:PLAYER%) PRINTFORMW %CALLNAME:PLAYER%竭尽全力找回了自我! ELSE TEQUIP:推倒 = 1 CALL ADD_STATE, PLAYER, "恍惚" ;手下留情中なら、解除 IF TEQUIP:手下留情 TEQUIP:手下留情 = 0 PRINTFORML 主导权被%CALLNAME:TARGET%夺走、%CALLNAME:PLAYER%不能从其手下逃脱…! ENDIF SIF CONFIG("恍惚耐性") == 0 || BASE:PLAYER:精力 < 2 FORCEWAIT SIF COND("疲労") == 0 CALL KOJO_COUNTER, "恍惚" ENDIF ENDIF ELSE PRINTFORML 、%CALLNAME:TARGET%将%CALLNAME:PLAYER%推倒了 ENDIF ENDIF ;以下、推倒状態でないなら推倒判定 SIF TEQUIP:推倒 RETURN 0 ;施虐属性が必要 SIF ABL:施虐属性 == 0 RETURN 0 ;やってこない状態 SIF TEQUIP:拘束 || TEQUIP:眼罩 || TEQUIP:浣腸 || TEQUIP:尿道探针 || STATE("恍惚", PLAYER) || CFLAG:マグロ RETURN 0 ;大怪我 SIF TALENT:V損傷 || TALENT:A損傷 RETURN 0 ;性癖の問題 SIF COND("性別嫌悪") RETURN 0 ;今日は生が無理な時 SIF COND("女性主導生性交") == 0 && COND("A熟達") == 0 RETURN 0 ;推倒が可能か格子する CALL COM_ABLE176 SIF RESULT == 0 RETURN 0 ;体位によっては無理 SELECTCASE CONDS("体位") CASE "正常位", "屈曲位", "後背位" RETURN 0 ENDSELECT TFLAG:推倒確率 = MIN(ABL:欲望*2, 20) + (BASE:欲求不満/5) + (ABL:施虐属性 - ABL:受虐属性)*3 - COND("絶頂", PLAYER)*5 - NOWEX:絶頂数合計*20 SIF TALENT:強気 TFLAG:推倒確率 += 15 SIF TALENT:淫乱 TFLAG:推倒確率 += 10 SIF TALENT:好色 TFLAG:推倒確率 += 5 SIF STATE("酔酒", TARGET) TFLAG:推倒確率 += 30 ;イかされまくっても、推倒てこなくなる SIF BASE:性欲 >= MAXBASE:性欲 TFLAG:推倒確率 -= 20 ;体力による補正(プラス减少補正はここまでで済ませる) TFLAG:推倒確率 = TFLAG:推倒確率*BASE:体力/MAXBASE:体力 ;欲情による補正 SELECTCASE PALAM:欲情 CASE IS < 500 TIMES TFLAG:推倒確率, 0.10 CASE IS < 3000 TIMES TFLAG:推倒確率, 0.30 CASE IS < 10000 TIMES TFLAG:推倒確率, 0.50 CASE IS > 30000 TIMES TFLAG:推倒確率, 1.20 ENDSELECT ;推倒頻度補正 SIF TCVAR:推倒頻度補正 > 0 TFLAG:推倒確率 /= TCVAR:推倒頻度補正 ;推倒確率が0以下の場合は当然押し倒さない TFLAG:推倒確率 = LIMIT(TFLAG:推倒確率, 0, 100) IF TFLAG:推倒確率 > RAND:100 ;推倒頻度減少 TCVAR:推倒頻度補正 += 5 + RAND:6 PRINTFORML %CALLNAME:TARGET%推倒了%CALLNAME:PLAYER%! IF TEQUIP:PLAYER:拘束 PRINTFORMW が%CALLNAME:PLAYER%は拘束されているため抵抗出来ない… TEQUIP:推倒 = 1 ;挿入中なら騎乗位へ SIF INSERT("挿入") TEQUIP:体位 = CLEARBITS(TEQUIP:体位, 0, 9) + 1p5 ELSE CALL CHECK_OSHITAOSHI, (100 - TFLAG:推倒確率 )*30 ENDIF IF TEQUIP:推倒 IF RAND:2 && TALENT:女性 && TALENT:不知羞恥 && (TALENT:強気 || ABL:施虐属性 + ABL:PLAYER:受虐属性 >= 5) && COND("室内") && USE_V(TARGET) CALL BLANKLINE ;PRINTFORML %CALLNAME:TARGET%は飛び上がって%CALLNAME:PLAYER%の顔を太ももで挟み込むと、股間を押し付けて視界を奪いながら床に推倒てきた! VARSET LOCAL IF TEQUIP:六九式 == 0 && PENIS(PLAYER) && COND("指の使用") CALL COM_ABLE99 LOCAL:1 = RESULT ENDIF IF INSERT("合体中") == 0 && PENIS(PLAYER) && COND("V熟達") CALL COM_ABLE65 LOCAL:2 = RESULT ENDIF IF LOCAL:2 && RANDIF(2, LOCAL:1) PRINTFORML %CALLNAME:TARGET%被%CALLNAME:PLAYER%大骂、理所当然地用自己的阴道叼进了阴茎! CALL SET_INSERT, TARGET, PLAYER, 65 ELSEIF LOCAL:1 && RAND:2 PRINTFORM %CALLNAME:TARGET%用手抓住仰望已久的%CALLNAME:PLAYER%的阴茎、 IF RAND:2 PRINTFORML 把脸埋入股间、蹭在了鼻子上! ELSE PRINTFORML 把屁股压在脸上、坐了下来! ENDIF TEQUIP:六九式 = 90 TEQUIP:PLAYER:六九式 = 1 TEQUIP:面部騎乗 = 1 ELSE PRINTFORML %CALLNAME:TARGET%仰面倒下了的、%CALLNAME:PLAYER%用膝盖跨过身体、慢慢地掉下腰用股间堵住鼻子和口! TEQUIP:面部騎乗 = 1 ENDIF ENDIF CALL KOJO_COUNTER, "推倒" PRINTFORMW %CALLNAME:PLAYER%被压倒了……! IF TEQUIP:手下留情 TEQUIP:手下留情 = 0 PRINTFORMW 主导权被%CALLNAME:TARGET%夺走、%CALLNAME:PLAYER%不能从其手下逃脱…! ENDIF ;情緒増加 FLAG:情緒 += 5 ELSE IF TALENT:恋慕 && PLAYER == MASTER PRINTFORMW %CALLNAME:PLAYER%抱住%CALLNAME:TARGET%、在耳边低声私语、让%CALLNAME:TARGET%把自己交给%CALLNAME:PLAYER%吧…… IF CFLAG:マグロ == 0 && MOOD_HEART() >= 3 PRINTFORMW %CALLNAME:TARGET%似乎把自己交给了%CALLNAME:PLAYER%…… ;値が2だとエロ終了時に0に戻される CFLAG:マグロ = 2 ENDIF ELSE IF RAND:2 == 0 PRINTFORMW 可是%CALLNAME:PLAYER%还是轻易地抵抗掉了! ELSE PRINTFORMW 可是%CALLNAME:PLAYER%巧妙地躲開了身体! ENDIF ;情緒減少 FLAG:情緒 -= 5 ENDIF ENDIF CALL BLANKLINE ENDIF ;基本的にはMASTERかASSIかPLAYER:1だけが対象 @COUNTER_DOWN #DIM MEMO_LINECOUNT ;助手は指令を実行できなくなる IF ASSI && STATE("撃沈", ASSI) == 0 IF (ASSIPLAY || (SELECTCOM >= 160 && SELECTCOM <= 169) || TEQUIP:W推倒 || SELECTCOM:1 >= 0 || SELECTCOM:2 >= 0) && (BASE:ASSI:体力 < 500 || BASE:ASSI:精力 <= 0) CALL ASSI_DOWN, ASSI CALL KOJO_COUNTER, "助手が限界" ENDIF ENDIF ;主人 IF BASE:MASTER:精力 <= 0 || BASE:MASTER:魂 <= 0 PRINTFORMW %CALLNAME:MASTER%已经到达极限了…… IF BASE:MASTER:魂 <= 0 CALL PRINT_STR, "紅_<復活!>_W_" PRINTFORMW %CALLNAME:MASTER%用尽最后的力量复活了! BASE:MASTER:魂 = 1 ENDIF PRINTFORMW ★★★★结束床戏★★★★ CALL ADD_STATE, MASTER, "撃沈" CALL BLANKLINE MEMO_LINECOUNT = LINECOUNT CALL KOJO_COUNTER, "強制終了" SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE 1 BEGIN AFTERTRAIN ENDIF RETURN 0 ;助手の撃沈アナウンス。3Pなどだと助手以外でもここに来る @ASSI_DOWN, ARG SIF STATE("撃沈", ARG) || (BASE:ARG:体力 >= 500 && BASE:ARG:精力 > 0) RETURN 0 CALL BLANKLINE SIF ARG == ASSI PRINTFORML ★%TEXTS("助手の名称")%击沉★ PRINTFORMW %CALLNAME:ARG%はもう体力の限界だ。 PRINTFORMW 看来再让%CALLNAME:ARG%参加是不可能的…… CALL ADD_STATE, ARG, "撃沈" CALL SETFLAG, "撃沈", ARG ;一部の指导者能力に影響 SIF ASSI == ASSI:1 CALL RESET_ABL_ADVISER @TARGET_DOWN SIF CALCF("撃沈判定") == 0 RETURN 0 ;現在partnerが指导者(開始時は助手の立場)の場合には助手撃沈として処理をする IF TARGET == ASSI:1 && CHECK_EXCHANGE("partner") CALL SETFLAG, "対象交代" CALL ASSI_DOWN, ASSI CALL KOJO_COUNTER, "助手が限界" RETURN 1 ENDIF IF NOWEX:嘔吐 PRINTFORMW %CALLNAME:TARGET%因為過度疲勞和精神上的苦痛而意気消沈… PRINTFORMW 好像有点过分勉强了…… ELSEIF TEQUIP:推倒 PRINTFORMW %CALLNAME:TARGET%因疲劳过度而喘息着…… PRINTFORMW 好像有点勉强了…… ELSE PRINTFORMW %CALLNAME:TARGET%因疲劳过度而气息奄奄…… PRINTFORMW 好像有点过分勉强了…… IF BASE:体力 <= 0 ;受虐属性有 IF ABL:受虐属性 || ABL:欲望 >= 3 || COND("発情期") PRINTFORMW 可是、在%CALLNAME:TARGET%脸上也能看见欢喜的表情…。 ;それ以外で信頼Lvが1以上なら1下げる。推倒のときは除外 ;ELSEIF ABL:信頼 > 0 && ABL:信頼 < 5 && COND("欲求不満") == 0 ; ABL:信頼 -= 1 ; PRINTFORML %CALLNAME:TARGET%的信赖下降了一点。 ENDIF ENDIF ENDIF CALL ADD_STATE, TARGET, "撃沈" ;BASE:精力 = MAX(BASE:精力, 1) BASE:体力 = MAX(BASE:体力, 1) IF BASE:体力 <= 0 PRINTFORMW ★体力已经到了极限、虽然正在享受中、但还是结束了。★ ELSEIF NOWEX:嘔吐 PRINTFORMW ★H的氛圍全部消失了、虽然正在享受中、但还是结束了。★ ELSE PRINTFORMW ★精力已经到了极限、虽然正在享受中、但还是结束了。★ ENDIF BEGIN AFTERTRAIN @COUNTER_REVIVAL ;復帰判定 SIF STATE("恍惚", PLAYER) == 0 RETURN 0 ;復帰確率を算出して代入(母乳を飲んでいると復帰率減少) LOCAL = 10 + LIMIT(ABL:PLAYER:技巧 - ABL:技巧, -5, 5)*4 - EXP_GAIN("飲乳経験", PLAYER)*5 SIF BASE:PLAYER:精力*2 >= MAXBASE:PLAYER:精力 LOCAL += 10 SIF COND("絶頂", PLAYER) == 0 LOCAL += 5 ;1Tごとに復帰率が5%UP SELECTCASE TFLAG:恍惚回合数 CASE 0 LOCAL = 0 CASEELSE LOCAL += (TFLAG:恍惚回合数 - 1)*5 ENDSELECT ;减少または100%を超えていたら修正 LOCAL = LIMIT(LOCAL, 0, 100) IF LOCAL > RAND:100 PRINTFORML %CALLNAME:PLAYER%清醒过来了! CALL REMOVE_STATE, PLAYER, "恍惚" ;自動で推倒から復帰するのはオミット ;IF LOCAL > RAND:100 && TEQUIP:W推倒 == 0 && STATE("バインド", PLAYER) == 0 ; PRINTFORMW %CALLNAME:PLAYER%は被逆推状態から復帰した! ; TEQUIP:推倒 = 0 ;ENDIF ELSE PRINTFORMW %CALLNAME:PLAYER%恍惚着…… TFLAG:恍惚回合数 += 1 ENDIF
yge1988/eraAkumaMaid
ERB/TRAIN/COUNTER_SYSTEM.ERB
erb
unknown
26,349
;------------------------------------------------------------------------ ;調教終了時の満足度格子 ;------------------------------------------------------------------------ @CHECK_SATISFACTION, ARG SIF ARG <= 0 RETURN 0 CFLAG:ARG:満足度 = 0 ;体力格子 SIF COND("疲労") SETBIT CFLAG:ARG:満足度, 0 ;性欲格子 IF ABL:ARG:欲望 CALL SETFLAG, "性欲ゲージ", ARG SELECTCASE BASE:ARG:性欲 CASE 0 ;大満足 CASE IS >= MAXBASE:ARG:性欲 * 2 SETBIT CFLAG:ARG:満足度, 2 CASE IS >= MAXBASE:ARG:性欲 SETBIT CFLAG:ARG:満足度, 1 ENDSELECT ENDIF ;精液欲格子 IF ABL:ARG:精液中毒 CALL SETFLAG, "精液欲ゲージ", ARG SELECTCASE BASE:ARG:精液欲 CASE 0 ;大満足 CASE IS >= MAXBASE:ARG:精液欲 * 2 SETBIT CFLAG:ARG:満足度, 4 CASE IS >= MAXBASE:ARG:精液欲 SETBIT CFLAG:ARG:満足度, 3 ENDSELECT ENDIF ;レズ中毒格子 ;PLAYER絶頂格子 ;------------------------------------------------------------------------ ;TARGETによる否定判定 ;------------------------------------------------------------------------ @REFUSE_CHECK() #FUNCTION SIF TFLAG:指令中止 || NEXTCOM == 999 RETURNF 1 RETURNF 0 ;------------------------------------------------------------------------ ;口上等で行われた射精ゲージの増加を変数にも影響させる ;------------------------------------------------------------------------ @CHECK_BASEPLAYER2 TCVAR:絶頂増加 = MAX(TCVAR:絶頂増加, BASE:絶頂 - TCVAR:絶頂開始前) TCVAR:MASTER:絶頂増加 = MAX(TCVAR:MASTER:絶頂増加, BASE:MASTER:絶頂 - TCVAR:MASTER:絶頂開始前) SIF ASSI TCVAR:ASSI:絶頂増加 = MAX(TCVAR:ASSI:絶頂増加, BASE:ASSI:絶頂 - TCVAR:ASSI:絶頂開始前) @EVENT_NEXTTIME SIF TARGET <= 0 RETURN 0 SIF EXP:H回数 == 0 RETURN 0 ;[精液弱点]を得るかの格子。ただし通常は精液中毒を上昇させた時に得るのであくまで補助的 IF TALENT:精液弱点 == 0 CALL CALC, "精液弱点", TARGET ;素質を得た IF TALENT:精液弱点 PRINTFORM %CALLNAME:TARGET%在无数次接受精液的过程中、 SELECTCASE TALENT_NAME(GETNUM(TALENT, "精液弱点"), TALENT:精液弱点) CASE "精飲弱点" PRINT 被灌饮精液 CASE "膣内射精弱点" PRINT 被腔内中出 CASE "肛内射精弱点" PRINT 被射在肠子里 CASE "乳内射精弱点" PRINT 被射在胸上 CASE "尿道内射精弱点" PRINT 被侵犯射进尿道里 ENDSELECT PRINTFORMW 身体似乎变得很舒适、感受到了快乐…… PRINTFORM %CALLNAME:TARGET% LOCALS = [%TALENT_NAME(GETNUM(TALENT, "精液弱点"), TALENT:精液弱点)%] CALL PRINT_COLORTEXT, LOCALS, DEF_COLOR("黄色") PRINTFORMW 得到。 ENDIF ;精液弱点箇所の変更判定 ELSE LOCAL = TALENT:精液弱点 CALL CALC, "精液弱点部位の変化", TARGET IF TALENT:精液弱点 != LOCAL PRINTFORM %CALLNAME:TARGET%在无数次接受精液的过程中、 SELECTCASE TALENT_NAME(GETNUM(TALENT, "精液弱点"), TALENT:精液弱点) CASE "精飲弱点" PRINT 被灌饮精液 CASE "膣内射精弱点" PRINT 被腔内中出 CASE "肛内射精弱点" PRINT 被射在肠子里 CASE "乳内射精弱点" PRINT 被射在胸上 CASE "尿道内射精弱点" PRINT 被侵犯射进尿道里 ENDSELECT PRINTFORMW 身体似乎变得很舒适、感受到了快乐…… PRINTFORM %CALLNAME:TARGET% LOCALS = [%TALENT_NAME(GETNUM(TALENT, "精液弱点"), LOCAL)%] CALL PRINT_COLORTEXT, LOCALS, DEF_COLOR("黄色") PRINTFORM 失去、 LOCALS = [%TALENT_NAME(GETNUM(TALENT, "精液弱点"), TALENT:精液弱点)%] CALL PRINT_COLORTEXT, LOCALS, DEF_COLOR("黄色") PRINTFORMW 得到。 ENDIF ENDIF ;------------------------------------------------------------------------ ;調教終了後40%の確率で体力の最大値が上昇 ;ただし増加する値は+30が限度。 ;------------------------------------------------------------------------ @EVENT_GROWTH #DIM MEMO_CUPS #DIM MEMO_TALENT #DIM VALUE_GROWTH ;豊穣 IF TEQUIP:豊穣 MEMO_CUPS = BASE:罩杯 MEMO_TALENT = TALENT:貧乳 + TALENT:巨乳*2 CALL BLANKLINE ;ひとまずはここが限界 IF BASE:胸圍成長 >= 500 PRINTFORML 在%CALLNAME:TARGET%的胸口恶作剧……什么也没有变化。 PRINTFORML 看来、就是拥有%CALLNAME:MASTER%这么大的力量也做不到的様子。 ELSE PRINTFORML 由于被%CALLNAME:MASTER%恶作剧的缘故、%CALLNAME:TARGET%的胸部好像变得丰满了一些。 PRINTFORML 胸围+0.{TEQUIP:豊穣}cm IF (BASE:胸圍成長 + TEQUIP:豊穣)/10 > BASE:胸圍成長/10 BASE:胸圍 += 1 ;胸圍が大きくなったことによる罩杯変化 CALL SETFLAG_3SIZE, "罩杯", TARGET SIF BASE:罩杯 > MEMO_CUPS BASE:罩杯成長 += 1 CALL SETFLAG_3SIZE, "胸圍の素質設定", TARGET IF TALENT:貧乳 + TALENT:巨乳*2 != MEMO_TALENT IF TALENT:巨乳 >= 3 CALL PRINT_STR, @"%CALLNAME:TARGET%变成了_黄色_[超乳]_!_L" ELSEIF TALENT:巨乳 >= 2 CALL PRINT_STR, @"%CALLNAME:TARGET%变成了_黄色_[爆乳]_!_L" ELSEIF TALENT:巨乳 CALL PRINT_STR, @"%CALLNAME:TARGET%变成了_黄色_[巨乳]_!_L" ELSE CALL PRINT_STR, @"%CALLNAME:TARGET%的[貧乳]消失了。_L" ENDIF ENDIF ENDIF BASE:胸圍成長 += TEQUIP:豊穣 ENDIF TEQUIP:豊穣 = 0 WAIT ENDIF ;絶頂&射精回数と强制绝顶回数、精液経験で体力増加 VALUE_GROWTH = EXP_GAIN("絶頂経験") + EXP_GAIN("射精経験") + EXP_GAIN("强制绝顶回数")*2 + EXP_GAIN("精液経験")/3 SIF RAND:5 <= 2 || VALUE_GROWTH <= RAND:20 RETURN 0 SELECTCASE VALUE_GROWTH CASE IS < 5 VALUE_GROWTH = 1 + RAND:5 CASE IS < 20 VALUE_GROWTH = 3 + RAND:10 CASE IS < 50 VALUE_GROWTH = 5 + RAND:15 CASEELSE VALUE_GROWTH = 10 + RAND:20 ENDSELECT SELECTCASE MAXBASE:体力 CASE IS >= CSVBASE(NO:TARGET, GETNUM(BASE, "体力") )*3 VALUE_GROWTH = MAX(VALUE_GROWTH/4, 1) CASE IS >= CSVBASE(NO:TARGET, GETNUM(BASE, "体力") )*2 VALUE_GROWTH = MAX(VALUE_GROWTH/2, 1) ENDSELECT MAXBASE:体力 += VALUE_GROWTH CALL BLANKLINE PRINTFORML 因为激烈的調教、%CALLNAME:TARGET%更多地了解了忍耐的快感。 PRINTFORMW %CALLNAME:TARGET%的体力的最大値上升了{VALUE_GROWTH}。
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT.ERB
erb
unknown
6,488
@RESET_TFLAGS ;NEXTCOMを使用している時には改行を入れる ;なお、NEXTCOMの時には@COM_ABLEを通らないので、実行可能かどうかを判定してから設定すること。 SIF NEXTCOM >= 0 CALL BLANKLINE ;次の調教は空白とする NEXTCOM = -1 ;不要な文字列を初期化 VARSET STR, "", 101, 110 ;助手の選んだ指令重置 SELECTCOM:1 = -1 SELECTCOM:2 = -1 SELECTCOM:3 = -1 ;派生指令などで変更される前のSELECTCOMを保存 SELECTCOM:4 = SELECTCOM ;TFLAG:0~TFLAG:29は指令ごとに重置 VARSET TFLAG, 0, 0, 30 TFLAG:地の文スキップ = 0 ;NOWEX、TCVAR:0~TCVAR:29は毎ターン初期化&假阳具はP汚れ无 CALL SETFLAG, "ターン開始", TARGET CALL SETFLAG, "ターン開始", MASTER SIF ASSI CALL SETFLAG, "ターン開始", ASSI @EVENTCOM #PRI REDRAW 1 CALL RESET_TFLAGS ;指令選択時のTARGETを記録 CALL SET_PARTNER SIF FLAG:調教開始時の対象 != TARGET FLAG:助手を調教した = 1 CALL SETFLAG, "助手相手の恋慕外し開始" ;以下指令ジャンプなど ;酔っ支付 IF PREVCOM != 507 && (TEQUIP:推倒 || (SELECTCOM >= 90 && SELECTCOM <= 119) ) && STATE("酔酒", TARGET) && RAND:3 == 0 SELECTCOM = 507 ;ELSEIF TEQUIP:推倒 == 0 && STATE("酔酒", PLAYER) && RAND:3 == 0 ; SELECTCOM = 506 ;以下はSELECTCOM依存 ELSE SELECTCASE SELECTCOM ;胸愛撫 CASE 5 ;洗面奶 SIF TEQUIP:推倒 SELECTCOM = 104 ;性交系 CASE 60 TO 79, 83 TO 88 ;ひょっとしたら挿入れる前に暴発しちゃうかも IF CHECK_COM("挿入前暴発") CALL SETFLAG, "挿入前暴発フラグ", PLAYER SELECTCOM = 511 ENDIF ;うっかり子宮挿入フラグ。挿入子宮口玩弄を連続実行&V挿入中で無いと発生しない IF CHECK_COM("うっかり子宮挿入") && (RAND:5 == 0 || MARK:淫紋 >= 4 || EX:V絶頂 >= 5) CALL SETFLAG, "うっかり子宮挿入フラグ", TARGET SELECTCOM = 68 ENDIF SELECTCASE SELECTCOM CASE 68 CASEELSE ;騎乗位連続&腰靈活&強気などで狂野摇摆(連続ではしてこない) CALL SETFLAG, "狂野摇摆", TARGET ;前のPLAYが性交系かつ調教者の技巧3以上の場合、挿入刺激G点または挿入子宮口玩弄へ派生 ;V感覚が高く欲情しているほど子宮口へ行きやすい SIF CHECK_COM("两根挿入V中") == 0 && CHECK_COM("二穴挿入") == 0 SELECTCOM = CHECK_COM("刺激挿入部位", SELECTCOM) ENDSELECT ;打屁股 CASE 130 ;SIF TEQUIP:女王様PLAY ; SELECTCOM = 509 CASE 141 TO 143 ;二本フィストフラグ解除 SIF SELECTCOM != PREVCOM CLEARBIT TEQUIP:PLAYER:特殊行動, 1 ;逆剃毛 CASE 145 SIF TEQUIP:推倒 SELECTCOM = 504 ENDSELECT ENDIF ;助手参加(挣扎、顺其自然の時にはそれぞれのCOMF中で決定) IF TEQUIP:W推倒 IF SELECTCOM == 280 || SELECTCOM == 281 SELECTCOM:1 = PREVCOM:1 ELSE CALL SET_SELECTCOM_MULTI, "W推倒" ENDIF ELSE ;六九式判定 CALL SET_PLAY69 ;3Pによる協力指令管理 SIF TARGET:1 && STATE("撃沈", TARGET:1) == 0 && (PREVCOM:1 >= 0 || PREVCOM:2 >= 0) CALL SET_SELECTCOM_MULTI, "3P" ;坏心眼い人は思ったとおりに動いてくれない、とかどうだろう ;ELSEIF TEQUIP:推倒 == 0 && TALENT:坏心眼 && ABL:信頼 + ABL:奉仕精神 <= 5 ; IF SELECTCOM == 91 && NO:TARGET == 12 ; CALL COM_ABLE95 ; IF RESULT == 1 ; SELECTCOM = 95 ; PRINTFORMW 「我に希望用口ですって? ふんっ、你なんか足で十分でしょ」 ; ENDIF ; ENDIF ENDIF ;PLAYERが交代しているならば参加していない人の挿入など解除 IF SELECTCOM:2 == -1 CALL RESET_INSERT, PLAYER:1 ;調教者のものを咥えているので無いなら解除 SIF TEQUIP:深喉 != PLAYER TEQUIP:深喉 = 0 ENDIF ;接吻継続…ここではフラグOFFのみ ;フラグONはCHECK_EX_EQUIPで行う ;挿入中はモード継続してみる IF INSERT("挿入") == 0 SELECTCASE SELECTCOM ;接吻、刺激挿入部位などは値を変更させない。道具とアルカナも変更しないことに CASE 6, 65 TO 68, 230 TO 279, 282, 301, 311, TNUM("甜言蜜语"), TNUM("夸奖"), TNUM("抱上去") ;同じ調教者で連続選択時のみ接吻継続 CASE 0, 2, 5, 7, 8, 10, 15, 16, 60 TO 79, 83 TO 88, 90, 93, 94, 97, 105, 120 TO 129, 130, 176, 280, 281, 283, 286 ;調教者が変わるとダメ SIF COND("前T調教者") != PLAYER TEQUIP:接吻 = 0 ;前のターンの指令次第でダメ SELECTCASE PREVCOM CASE TNUM("接吻") ;連続実行ならOK CASE SELECTCOM CASEELSE SELECTCASE SELECTCOM ;挿入中はモード継続してみる CASE 60 TO 79 CASEELSE SIF PREVPLAY("挿入") == 0 TEQUIP:接吻 = 0 ENDSELECT ENDSELECT CASEELSE TEQUIP:接吻 = 0 ENDSELECT ENDIF ;占有不可な場合 IF TEQUIP:W推倒 || COND("3P") TEQUIP:接吻 = 0 TEQUIP:ASSI:接吻 = 0 ENDIF ;自慰のフラグ消滅判定 ;特定指令の次のターン、ないし特定の状況化じゃないとダメということにしておく SELECTCASE SELECTCOM ;舐陰, 自慰, 舐陰莖, 接吻, 舐肛, 扒開阴道, 扒開菊穴, 肛門奉仕, 洗面奶 CASE 1, 3, 4, 6, 9, 13, 14, 96, 104, 282 CASEELSE IF TEQUIP:面部騎乗 ELSE TEQUIP:PLAYER:自慰 = 0 ENDIF ENDSELECT ;胸愛撫のフラグ消滅判定 SIF SELECTCOM != 5 TEQUIP:胸愛撫 = 0 ;阴部愛撫のフラグ消滅判定 SIF SELECTCOM != 7 TEQUIP:阴部愛撫 = 0 ;足交のフラグ消滅判定 SIF SELECTCOM != 95 TEQUIP:足交 = 0 ;調教指令実行前のパラメータの記録 CALL SAVE_PALAM_BEFORECOM ;------------------------------------------------- ;嗜虐or奉仕快楽経験発生フラグ ;------------------------------------------------- CALL SETFLAG, "快楽経験判定", SELECTCOM @EVENTCOMEND #LATER #DIM LCOUNT ;------------------------------------------------- ;効果終了のお知らせなど、ターンの最後に出力するテ接吻ト ;------------------------------------------------- IF TEQUIP:甜言蜜语 == 1 TEQUIP:甜言蜜语 = 0 CALL BLANKLINE PRINTL 高涨的情緒回到了原状… ENDIF ;视频拍摄中 SIF TEQUIP:攝像機 CALL EQUIP_COM170_EVENTCOMEND ;女王様PLAY中 ;IF TEQUIP:女王様PLAY ; IF TEQUIP:女王様PLAY == 1 && EXP_GAIN("嗜虐快楽経験") >= 30 ; TEQUIP:女王様PLAY = 2 ; ELSEIF TEQUIP:女王様PLAY == 2 && EXP_GAIN("嗜虐快楽経験") >= 100 ; TEQUIP:女王様PLAY = 3 ; ENDIF ;ENDIF ;------------------------------------------------- ;PLAYERのTEQUIPの管理 ;------------------------------------------------- IF SELECTCOM == 106 TEQUIP:PLAYER:振動棒 = 0 ELSEIF SELECTCOM == 107 TEQUIP:PLAYER:肛用振動棒 = 0 ENDIF CALL SETFLAG, "助手相手の恋慕外し終了" ;------------------------------------------------- ;特別経験獲得_5 ;------------------------------------------------- CALL RECORD_SP_EXP_ALLACTOR ;被逆推と起きるイベント IF TEQUIP:推倒 ;マスかき止め!ぱんつは就这様 TEQUIP:PLAYER:自慰 = 0 IF TEQUIP:手下留情 CALL BLANKLINE PRINTFORMW 主导权被%CALLNAME:TARGET%夺走、%CALLNAME:PLAYER%不能从其手下逃脱…! ENDIF TEQUIP:手下留情 = 0 ;3PはW推倒に移行 SIF TEQUIP:推倒 && SELECTCOM:1 >= 90 && SELECTCOM:1 <= 97 CALL SETFLAG, "W推倒" ELSE ;推倒の解除→二人推倒も解除 SIF TARGET:1 && TEQUIP:(TARGET:1):W推倒 CALL SETFLAG, "W推倒解除" ENDIF ;六九式における道具指令等の処理 CALL SET_PLAY69_TURNEND CALL TARGET_DOWN ;衣装的污垢など CALL STAIN_CALC_COSPLAY ;PLAYERが恍惚状態 IF STATE("恍惚", PLAYER) IF TEQUIP:推倒 == 0 ;推倒が可能か格子する CALL COM_ABLE176 SIF RESULT TEQUIP:推倒 = 1 ENDIF ;拘束されてたら押し倒せない IF TEQUIP:拘束 CALL BLANKLINE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%因为被拘束住了、只能等%CALLNAME:PLAYER%慢慢平静下来… ELSE PRINTFORMW %CALLNAME:TARGET%因为被拘束住了、只能等待%CALLNAME:PLAYER%恢复到平常的状态… ENDIF CALL REMOVE_STATE, PLAYER, "恍惚" TEQUIP:推倒 = 0 ;相手が乗り気じゃない ELSEIF TALENT:叛逆 CALL BLANKLINE PRINTFORM ……%CALLNAME:TARGET%似乎不想自己主动做的様子、 IF RAND:2 PRINTFORMW 摇着%CALLNAME:PLAYER%的肩膀直到%CALLNAME:PLAYER%清醒过来为止。 ELSE PRINTFORMW 轻轻拍打着%CALLNAME:PLAYER%的脸頬直到%CALLNAME:PLAYER%清醒过来为止。 ENDIF CALL REMOVE_STATE, PLAYER, "恍惚" TEQUIP:推倒 = 0 ;恍惚状態で相手の好きにさせるなら ELSEIF COND("疲労") == 0 && FLAG:恍惚状態 NEXTCOM = 281 ELSEIF COND("疲労") CALL BLANKLINE PRINTFORM %CALLNAME:TARGET%感觉像是累了的样子、 IF TALENT:恋慕 && PLAYER == MASTER IF RAND:2 IF INSERT("挿入") PRINTFORMW 用骑着的姿势看着%CALLNAME:PLAYER%的脸、等待%CALLNAME:PLAYER%清醒过来… ELSE PRINTFORMW 撫摸着%CALLNAME:PLAYER%的頭髪用膝枕等待着%CALLNAME:PLAYER%清醒过来… ENDIF ELSE PRINTFORMW 就这样抱着等待%CALLNAME:PLAYER%恢复正常… ENDIF ELSEIF RAND:2 PRINTFORMW 摇着%CALLNAME:PLAYER%的肩膀直到%CALLNAME:PLAYER%清醒过来为止… ELSE PRINTFORMW 轻轻拍打着%CALLNAME:PLAYER%的脸頬直到%CALLNAME:PLAYER%清醒过来为止… ENDIF CALL REMOVE_STATE, PLAYER, "恍惚" ENDIF ENDIF IF STATE("脫力", PLAYER) SIF TEQUIP:推倒 == 0 TEQUIP:推倒 = 1 ;相手が疲れている IF COND("疲労") PRINTFORML %CALLNAME:TARGET%似乎想要结束秘事… TRYCALLFORM KOJO_COUNTER_K{NO:TARGET}, "到脱力为止结束的提案" SIF NEXTCOM == 999 BEGIN AFTERTRAIN CALL PRINT_SELECT, "结束/继续" IF RESULT == 0 BEGIN AFTERTRAIN ELSE TRYCALLFORM KOJO_COUNTER_K{NO:TARGET}, "拒绝到脱力为止结束" CALL REMOVE_STATE, PLAYER, "脫力" ENDIF ELSE NEXTCOM = 281 ENDIF ENDIF ;撃沈フラグ操作 FOR LCOUNT, 2, CHARANUM SIF STATE("撃沈", LCOUNT) CALL SETFLAG, "撃沈", LCOUNT NEXT ;------------------------------------------------- ;各種フラグの阴蒂ンナップ ;------------------------------------------------- DRAWLINE CALL SETFLAG, "ターン終了", TARGET CALL SETFLAG, "ターン終了", MASTER IF ASSI CALL SETFLAG, "ターン終了", ASSI ;助手経験 IF TEQUIP:推倒 == 0 && PLAYER != ASSI && RAND:2 EXP:ASSI:助手経験 += 1 SIF TALENT:ASSI:聰慧 && RAND:2 EXP:ASSI:助手経験 += 1 SIF TALENT:ASSI:笨蛋 && RAND:2 EXP:ASSI:助手経験 -= 1 ENDIF ;相性の変動(とりあえずは上昇のみ)。絶頂していなくても上昇します。 IF (NOWEX:絶頂数合計 + NOWEX:射精 + NOWEX:噴乳 + NOWEX:絶頂漏尿 >= RAND:10 && ASSIPLAY) || (COND("絶頂", PLAYER) >= RAND:4 && TEQUIP:W推倒 && TARGET:1 == ASSI) LOCAL = 0 SELECTCASE RELATION:(NO:ASSI) CASE IS >= 200 SIF RAND:12 == 0 LOCAL = 1 CASE IS >= 150 SIF RAND:8 == 0 LOCAL = 1 CASE IS >= 120 SIF RAND:6 == 0 LOCAL = 1 CASEELSE SIF RAND:4 == 0 LOCAL = 1 ENDSELECT IF LOCAL && NO:ASSI != 99 CALL CHANGE_RELATION, 5, TARGET, ASSI ;CALL BLANKLINE ;PRINTFORMW %CALLNAME:TARGET%と%CALLNAME:ASSI%の仲が良くなったようだ… ENDIF ENDIF ENDIF ;------------------------------------------------- ;助手の行動や起こった事を総合して今回の指令行動を記録 ;------------------------------------------------- CALL SETFLAG, "今回指令" ;前回のTARGETが誰か TFLAG:前T対象 = TARGET ;前回の調教者が助手か主人か TFLAG:前T調教者 = PLAYER
yge1988/eraAkumaMaid
ERB/TRAIN/EVENTCOM.ERB
erb
unknown
12,107
;------------------------------------------------- ;多人数PLAYで用いる共通処理はここで行う ;------------------------------------------------- ;------------------------------------------------- ;3Pにおける指令口上の汎用部分 ;------------------------------------------------- @TRAIN_MESSAGE_3P ;同じ指令の組み合わせで連続実行 IF SELECTCOM:2 == PREVCOM:2 && SELECTCOM == PREVCOM IF RAND:3 == 0 PRINTFORMW %CALLNAME:PLAYER%和%CALLNAME:(PLAYER:1)%在%CALLNAME:TARGET%身上尽情地贪图着快乐… RETURN 1 ENDIF SELECTCASE SELECTCOM ;挿入 CASE 60 TO 79, 83 PRINTFORM %CALLNAME:PLAYER%是%CALLNAME:(PLAYER:1)% SELECTCASE PREVCOM:2 CASE 90, 97 PRINTFORM 我的阴茎\@ PREVCOM:2 == 97 ?%CLO("内褲冲")% # 在手 \@下使用着 CASE 91 PRINTFORM 大口大口地吸着那只阴茎 CASE 92 PRINTFORM 像在吃馅饼一样 CASE 96 PRINTFORM 在责备屁股上的屁穴 CASE 98 PRINTFORM 用舌頭品尝着味道 ENDSELECT PRINTFORMW 连续激烈地侵犯了%CALLNAME:TARGET%…… ;強制口交 CASE 140 PRINTFORM %CALLNAME:PLAYER%与%CALLNAME:(PLAYER:1)%对%CALLNAME:TARGET%的腰部的动作合而为一、幅度一致 SELECTCASE PREVCOM:2 CASE 60 TO 69 PRINTFORM 阴道 CASE 70 TO 79 PRINTFORM 肛門 CASE 83 TO 88 PRINTFORM 尿道 CASEELSE IF INSERT("V挿入", TARGET, PLAYER:1) PRINTFORM 阴道 ELSEIF INSERT("A挿入", TARGET, PLAYER:1) PRINTFORM 肛門 ELSEIF INSERT("尿道挿入", TARGET, PLAYER:1) PRINTFORM 尿道 ENDIF ENDSELECT PRINTFORMW 不断侵犯着咽喉…… CASEELSE ;この値は助手側の行動での分岐(PREVCOM:2での分岐と思って問題ない) SELECTCASE CHECK_COM("3P奉仕") ;乳頭奸 CASE 82 SELECTCASE SELECTCOM ;左右乳頭奸 CASE 82 PRINTFORMW %CALLNAME:PLAYER%和%CALLNAME:(PLAYER:1)%、一起做着腰的运动持续侵犯着%CALLNAME:TARGET%左右的乳頭… CASE 90 PRINTFORMW %CALLNAME:TARGET%一边用胸接受%CALLNAME:(PLAYER:1)%的阴茎、一边将%CALLNAME:PLAYER%的阴茎转向自己、一边用手持续撸动着…… CASE 91 PRINTFORMW %CALLNAME:TARGET%的胸口接受了%CALLNAME:(PLAYER:1)%的阴茎、舌頭缠绕在%CALLNAME:PLAYER%的阴茎上…… CASE 97 PRINTFORMW %CALLNAME:TARGET%一边用%CLO("内褲冲")%接受%CALLNAME:(PLAYER:1)%的阴茎、一边用%CLO("内褲冲")%持续处理%CALLNAME:PLAYER%的东西… ENDSELECT CASE 90 SELECTCASE SELECTCOM CASE 82 PRINTFORMW %CALLNAME:PLAYER%持续打着手冲、%CALLNAME:(PLAYER:1)%的阴茎侵犯着%CALLNAME:TARGET%的乳頭…… CASE 90, 97 PRINTFORMW %CALLNAME:TARGET%让%CALLNAME:PLAYER%他们两人的阴茎转向自己的脸、灵巧地用双手不停地搓着… CASEELSE PRINTFORMW %CALLNAME:TARGET%用手玩弄着%CALLNAME:(PLAYER:1)%的阴茎、舌頭缠绕着%CALLNAME:PLAYER%的阴茎…… ENDSELECT CASE 91 SELECTCASE SELECTCOM CASE 82 PRINTFORMW %CALLNAME:PLAYER%不断地侵犯了为%CALLNAME:(PLAYER:1)%的阴茎服务的%CALLNAME:TARGET%的乳頭…… CASE 90 PRINTFORMW %CALLNAME:TARGET%一边粘粘地舔着%CALLNAME:(PLAYER:1)%的阴茎、一边用手将%CALLNAME:PLAYER%的东西转向自己…… CASE 97 PRINTFORMW %CALLNAME:TARGET%一边粘粘地舔着%CALLNAME:(PLAYER:1)%的阴茎、一边用%CLO("内褲冲")%持续处理%CALLNAME:PLAYER%的东西…… CASEELSE PRINTFORMW %CALLNAME:TARGET%急忙地用嘴巴照顾着%CALLNAME:PLAYER%他们两人的阴茎… ENDSELECT CASEELSE PRINTFORM %CALLNAME:TARGET%跨坐在%CALLNAME:(PLAYER:1)%身上、摇着腰、 SELECTCASE SELECTCOM ;現在はこれは死に分岐 CASE 82 PRINTFORMW 用乳腺接受着%CALLNAME:PLAYER%之物… CASE 90 PRINTFORMW 将%CALLNAME:PLAYER%的东西转向自己、继续用手来服侍…… CASE 97 PRINTFORMW 在%CLO("内褲冲")%继续使用%CALLNAME:PLAYER%之物… CASE 91 PRINTFORMW %CALLNAME:PLAYER%的鼻息粗暴地持续喷薄着… CASE 92 PRINTFORMW 用胸口夹住%CALLNAME:PLAYER%的东西继续摩擦… CASE 96 PRINTFORMW 继续用舌頭爬在%CALLNAME:PLAYER%的肛門上... CASE 98 PRINTFORMW 一边舔着%CALLNAME:PLAYER%的爱液、一边用舌頭不断刺激那里…… ENDSELECT ENDSELECT ENDSELECT RETURN 1 ENDIF SELECTCASE SELECTCOM ;性交系や強制口交などPLAYER主導指令 CASE 60 TO 79, 82, 83, 140 PRINTFORM %CALLNAME:PLAYER%是%CALLNAME:(PLAYER:1)% SELECTCASE PREVCOM:2 CASE 60 TO 69 PRINTFORM 在被凶狠地侵犯 CASE 70 TO 79 PRINTFORM 在狠狠地侵犯屁眼 CASE 82 PRINTFORM 在%TEXTR("侵犯着乳頭/用胸部承受着侵犯")% CASE 83 TO 88 PRINTFORM 被严重侵犯尿道 CASE 90, 97 PRINTFORM 的东西。\@ PREVCOM:2 == 97 ?%CLO("内褲冲")% # 在手 \@下使用 CASE 91 PRINTFORM 用嘴吮吸着 CASE 92 PRINTFORM 用胸口摩擦着 CASE 96 PRINTFORM 用舌頭服务于屁穴 CASE 98 PRINTFORM 用舌頭服务着 CASE 140 PRINTFORM 被侵犯到喉咙深处 ENDSELECT PRINTFORM %CALLNAME:TARGET% SELECTCASE SELECTCOM CASE 60 TO 69 PRINTFORM 的%TEXTS("V挿入前")% SELECTCASE PREVCOM CASE 70 TO 79 PRINTFORMW 从肛門抽出了%NAMES("阴茎", PLAYER)%開始侵犯… CASE 83 TO 88 PRINTFORMW 把从尿道抽出的%NAMES("阴茎", PLAYER)%插入侵犯… CASEELSE PRINTFORMW 開始侵犯了…… ENDSELECT CASE 70 TO 79 PRINTFORM 的%TEXTS("肛門")%肛門 SELECTCASE PREVCOM CASE 60 TO 69 PRINTFORMW 用沾满爱液的%NAMES("阴茎", PLAYER)%開始侵犯… CASE 83 TO 88 PRINTFORMW 带着氨气味儿的%NAMES("阴茎", PLAYER)%開始侵犯了… CASEELSE PRINTFORMW 開始侵犯了…… ENDSELECT CASE 82 PRINTFORM 的没有被使用的乳頭。 SELECTCASE PREVCOM CASE 60 TO 69 PRINTFORMW 用沾满爱液的%NAMES("阴茎", PLAYER)%開始侵犯… CASE 70 TO 79 PRINTFORMW 从肛門抽出了%NAMES("阴茎", PLAYER)%開始侵犯… CASE 83 TO 88 PRINTFORMW 用沾满小便的%NAMES("阴茎", PLAYER)%開始侵犯… CASEELSE PRINTFORMW 開始侵犯了…… ENDSELECT CASE 83 PRINTFORMW CASE 140 PRINTFORMW 抓住脑袋、粗暴地以%NAMES("阴茎", PLAYER)%開始侵犯嘴巴…… ENDSELECT CASEELSE PRINTFORM %CALLNAME:TARGET%是%CALLNAME:(PLAYER:1)% SELECTCASE CHECK_COM("3P奉仕") ;乳頭奸 CASE 82 PRINTFORM 虽然是%TEXTR("侵犯着乳頭/用胸部承受着侵犯")%、 CASE 90 PRINTFORM 的东西。\@ PREVCOM:2 == 97 ?%CLO("内褲冲")% # 手 \@边使用 CASE 91 SELECTCASE SELECTCOM CASE 91 PRINTFORM 与此同时、 CASEELSE PRINTFORM 边用嘴边聊天、 ENDSELECT CASEELSE SELECTCASE PREVCOM:2 CASE 60 TO 69 PRINTFORM 用阴道勒紧那东西、缓慢地一边动腰、 CASE 70 TO 79 PRINTFORM 用直肠吞下丁丁、 CASE 83 TO 88 PRINTFORM 一边用尿道紧紧地勒紧丁丁、 CASEELSE IF INSERT("V挿入", TARGET, PLAYER:1) PRINTFORM 用阴道勒紧那东西、缓慢地一边动腰、 ELSEIF INSERT("A挿入", TARGET, PLAYER:1) PRINTFORM 用直肠吞下丁丁、 ELSEIF INSERT("尿道挿入", TARGET, PLAYER:1) PRINTFORM 一边用尿道紧紧地勒紧丁丁、 ENDIF ENDSELECT ENDSELECT SELECTCASE SELECTCOM CASE 90 TO 92, 97 SELECTCASE PREVCOM CASE 60 TO 69 PRINTFORM 刚才还在侵犯自己 CASE 70 TO 79 PRINTFORM 刚从肛門拔出的 CASE 83 TO 88 PRINTFORM 刚刚从小穴里拔出来的 ENDSELECT ENDSELECT PRINTFORM %CALLNAME:PLAYER%の SELECTCASE SELECTCOM CASE 90 PRINTFORM 用余下的阴茎 IF RAND:3 == 0 PRINTW 嗤嗤地開始擦…… ELSEIF RAND:2 PRINTW 開始使用了…… ELSE PRINTW 開始玩弄了…… ENDIF CASE 97 PRINTFORM %CLO("内褲冲")%中的阴茎 IF RAND:3 == 0 PRINTW 開始擦了…… ELSEIF RAND:2 PRINTW 開始使用了…… ELSE PRINTW 開始玩弄…… ENDIF CASE 91 PRINTFORM 把嘴对着阴茎 ;奉仕精神3以上か欲情4以上 IF (ABL:奉仕精神 >= 3 || PALAM:欲情 >= PALAMLV:4) && RAND:2 == 0 PRINTFORMW 開始猛烈地打喷嚏了…… ELSEIF RAND:2 == 0 && ABL:技巧 >= 2 PRINTFORMW 吸了一口气開始说话…… ELSE PRINTFORMW 舔过来了…… ENDIF CASE 92 PRINTFORM 陰莖 IF TALENT:貧乳 PRINTFORM 用小小的胸口拼命地 ELSEIF TALENT:巨乳 PRINTFORM 用丰满的胸怀包围著 ELSE PRINTFORM 夹在胸口 ENDIF PRINTW 擦好了…… CASE 96 PRINTFORM 屁股上的屁穴 IF ABL:奉仕精神 >= 3 && ABL:施虐属性 >= 3 && RAND:2 == 0 PRINTFORMW 用尖锐的舌頭舔到里面…… ELSEIF ABL:奉仕精神 >= 3 PRINTFORMW 用舌頭好好地舔着、開始清洁了…… STAIN:PLAYER:A = SET_STAIN(0, "A") ELSEIF ABL:施虐属性 >= 3 || TEQUIP:推倒 PRINTFORMW 用舌頭责备过来了…… ELSE PRINTFORMW 战战兢兢地舔了过来…… ENDIF CASE 98 PRINTFORM 把那里 IF ABL:奉仕精神 >= 3 && ABL:施虐属性 >= 3 && RAND:2 == 0 PRINTFORMW 用尖锐的舌頭舔着中间的褶皱…… ELSEIF ABL:奉仕精神 >= 3 PRINTFORMW 推開、用舌頭開始舔到各个角落…… STAIN:PLAYER:A = SET_STAIN(0, "A") ELSE PRINTFORMW 舔过来了…… ENDIF ENDSELECT ENDSELECT ;------------------------------------------------- ;3Pにおける射精口上の汎用部分 ;------------------------------------------------- @SAMEN_SHOOT_MESSAGE_3P, ARGS PRINTFORM %CALLNAME:(PLAYER:1)% SELECTCASE SELECTCOM:2 CASE 60 TO 79, 83 TO 88 IF COND("絶頂", PLAYER:1) PRINTFORM 让人全身发麻的中出了 ELSEIF INSERT("騎乗位") PRINTFORM 跨坐着摇着腰 ELSE PRINTFORM 被侵犯… ENDIF CASE 82 IF COND("絶頂", PLAYER:1) PRINTFORM 精液在胸中流出,身体在颤抖 ELSE PRINTFORM 被阴茎侵犯了胸部 ENDIF CASE 90, 97 IF COND("絶頂", PLAYER:1) IF ARGS == "手" PRINTFORM 同时 ELSE PRINTFORM 被骗了 ENDIF ELSE IF ARGS == "手" PRINTFORM 热情地对待两只阴茎 ELSE PRINTFORM 使用阴茎 ENDIF ENDIF CASE 91 IF COND("絶頂", PLAYER:1) IF ARGS == "口" PRINTFORM 同时 ELSE PRINTFORM 精液从嘴里流了出来 ENDIF ELSE IF ARGS == "口" PRINTFORM 阴茎脱口而出 ELSE PRINTFORM 正在吮吸阴茎。 ENDIF ENDIF CASE 92 IF COND("絶頂", PLAYER:1) PRINTFORM 被精液污染了胸部 ELSE PRINTFORM 用胸脯擦亮阴茎 ENDIF CASE 96 IF COND("絶頂", PLAYER:1) PRINTFORM 用屁股享受着快乐 ELSE PRINTFORM 舌頭塞进屁穴里 ENDIF CASE 98 IF COND("絶頂", PLAYER:1) PRINTFORM 达到了绝顶 ELSE PRINTFORM 用舌頭服务着 ENDIF CASE 140 IF COND("絶頂", PLAYER:1) PRINTFORM 被迫直接喝下精液的 ELSE PRINTFORM 嗓子被非常粗暴得侵犯 ENDIF ENDSELECT ;------------------------------------------------- ;3Pにおける補佐役(通常は助手)の指令決定(自由行動は今のところ没有) ;------------------------------------------------- @SET_SELECTCOM_3P SELECTCASE SELECTCOM CASE 82, 90 TO 104, 140 SIF CHECK_COM("W奉仕") SELECTCOM:1 = SELECTCOM SIF CHECK_COM("3P奉仕") SELECTCOM:2 = PREVCOM:2 CASE 60 TO 69 IF CHECK_COM("两根挿入V中") SELECTCOM:2 = 64 ELSEIF CHECK_COM("二穴挿入") SELECTCOM:2 = 74 ELSEIF CHECK_COM("3P奉仕") SELECTCOM:2 = PREVCOM:2 ENDIF CASE 70 TO 79 IF CHECK_COM("两根挿入A中") SELECTCOM:2 = 75 ELSEIF CHECK_COM("二穴挿入") SELECTCOM:2 = 65 ELSEIF CHECK_COM("3P奉仕") SELECTCOM:2 = PREVCOM:2 ENDIF CASE 83 TO 88 SIF CHECK_COM("3P奉仕") SELECTCOM:2 = PREVCOM:2 ENDSELECT ;------------------------------------------------- ;ARGS:1~5で指定された禁止ワードに応じたビットを設定する ;------------------------------------------------- @BIT_FORBIDCOM(ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5) #FUNCTION #DIM LCOUNT LOCAL = 0 FOR LCOUNT, 1, 6 ARGS = %ARGS:LCOUNT% ;補佐役がPLAYヤーの動き(封印中) IF COND("調教側", PLAYER:1) SELECTCASE ARGS ;TARGETに対する指令管理 CASE "T顔" SETBIT LOCAL, 0 CASE "T下半身" SETBIT LOCAL, 1 SETBIT LOCAL, 2 SETBIT LOCAL, 3 SETBIT LOCAL, 4 CASE "T阴茎" SETBIT LOCAL, 2 CASE "T阴部" SETBIT LOCAL, 3 CASE "T肛門" SETBIT LOCAL, 4 CASE "T胸" SETBIT LOCAL, 5 CASE "T指" SETBIT LOCAL, 6 CASE "T前面" SETBIT LOCAL, 7 SETBIT LOCAL, 5 SETBIT LOCAL, 2 CASE "T後面" SETBIT LOCAL, 8 SETBIT LOCAL, 4 ENDSELECT ELSE SELECTCASE ARGS ;PLAYERに対する指令管理 CASE "P顔" SETBIT LOCAL, 20 CASE "P下半身" SETBIT LOCAL, 21 SETBIT LOCAL, 22 SETBIT LOCAL, 23 SETBIT LOCAL, 24 CASE "P阴茎" SETBIT LOCAL, 22 CASE "P阴部" SETBIT LOCAL, 23 CASE "P肛門" SETBIT LOCAL, 24 CASE "P胸" SETBIT LOCAL, 25 CASE "P指" SETBIT LOCAL, 26 CASE "P前面" SETBIT LOCAL, 27 SETBIT LOCAL, 25 SETBIT LOCAL, 22 CASE "P後面" SETBIT LOCAL, 28 SETBIT LOCAL, 24 ;PLAYERに対する奉仕指令 CASE "手交" SETBIT LOCAL, 30 CASE "手交以外" SETBIT LOCAL, 31 SETBIT LOCAL, 32 SETBIT LOCAL, 33 SETBIT LOCAL, 34 SETBIT LOCAL, 35 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "口交" SETBIT LOCAL, 31 CASE "口交以外" SETBIT LOCAL, 30 SETBIT LOCAL, 32 SETBIT LOCAL, 33 SETBIT LOCAL, 34 SETBIT LOCAL, 35 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "乳交" SETBIT LOCAL, 32 CASE "乳交以外" SETBIT LOCAL, 30 SETBIT LOCAL, 31 SETBIT LOCAL, 33 SETBIT LOCAL, 34 SETBIT LOCAL, 35 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "足交" SETBIT LOCAL, 33 CASE "足交以外" SETBIT LOCAL, 30 SETBIT LOCAL, 31 SETBIT LOCAL, 32 SETBIT LOCAL, 34 SETBIT LOCAL, 35 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "素股" SETBIT LOCAL, 34 CASE "素股以外" SETBIT LOCAL, 30 SETBIT LOCAL, 31 SETBIT LOCAL, 32 SETBIT LOCAL, 33 SETBIT LOCAL, 35 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "泡泡浴" SETBIT LOCAL, 35 CASE "泡泡浴以外" SETBIT LOCAL, 30 SETBIT LOCAL, 31 SETBIT LOCAL, 32 SETBIT LOCAL, 33 SETBIT LOCAL, 34 SETBIT LOCAL, 36 SETBIT LOCAL, 39 CASE "内褲冲" SETBIT LOCAL, 36 CASE "内褲冲以外" SETBIT LOCAL, 31 SETBIT LOCAL, 32 SETBIT LOCAL, 33 SETBIT LOCAL, 34 SETBIT LOCAL, 35 SETBIT LOCAL, 39 CASE "性交" SETBIT LOCAL, 39 ENDSELECT ENDIF SIF STRLENS(ARGS:(LCOUNT + 1) ) == 0 RETURNF LOCAL NEXT RETURNF LOCAL ;------------------------------------------------- ;PLAYERでもTARGETでも無いARG(主に助手)に、他の角色が選んだ指令ARG:1に応じた禁止指令を設定する ;------------------------------------------------- @SET_FORBIDCOM, ARG, ARG:1 VARSET LOCAL SELECTCASE ARG:1 ;面部騎乗などPLAYERの口を責める CASE 1 LOCAL = BIT_FORBIDCOM("P顔", "T阴部") CASE 4 LOCAL = BIT_FORBIDCOM("P顔", "T阴茎") CASE 5 LOCAL = BIT_FORBIDCOM("P指", "T胸") CASE 6 LOCAL = BIT_FORBIDCOM("P顔", "T顔") CASE 9 LOCAL = BIT_FORBIDCOM("P顔", "T肛門") ;騎乗位などPLAYERの阴茎を阴部や肛門で責める CASE 60, 62, 63 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T前面") CASE 61 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T後面") CASE 64 LOCAL = BIT_FORBIDCOM("P下半身", "P前面", "T後面") CASE 65 LOCAL = BIT_FORBIDCOM("P下半身", "T阴部") CASE 66 TO 69 IF TEQUIP:推倒 LOCAL = BIT_FORBIDCOM("P下半身", "T阴部") ELSE LOCAL = BIT_FORBIDCOM("P下半身", "T下半身") ENDIF CASE 70, 72, 73 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T前面") CASE 71 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T後面") CASE 74 LOCAL = BIT_FORBIDCOM("P下半身", "P前面", "T後面") CASE 75 LOCAL = BIT_FORBIDCOM("P下半身", "T阴部", "T後面") CASE 76 TO 79 IF TEQUIP:推倒 LOCAL = BIT_FORBIDCOM("P下半身", "T阴部", "T後面") ELSE LOCAL = BIT_FORBIDCOM("P下半身", "T下半身") ENDIF ;磨鏡 CASE 80 LOCAL = BIT_FORBIDCOM("P下半身", "T下半身") ;尿道挿入 CASE 83, 85, 86 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T前面") CASE 84 LOCAL = BIT_FORBIDCOM("P前面", "T下半身", "T後面") CASE 87 LOCAL = BIT_FORBIDCOM("P下半身", "P前面", "T後面") CASE 88 LOCAL = BIT_FORBIDCOM("P下半身", "T阴部", "T後面") ;手交などPLAYERの阴茎を手とかで責める CASE 90 LOCAL = BIT_FORBIDCOM("手交以外", "T指") CASE 91 LOCAL = BIT_FORBIDCOM("口交以外", "T顔") CASE 92 LOCAL = BIT_FORBIDCOM("乳交以外", "T胸") CASE 93, 101 LOCAL = BIT_FORBIDCOM("素股以外", "T下半身") CASE 94 LOCAL = BIT_FORBIDCOM("泡泡浴以外", "T前面") CASE 95 IF PENIS(MASTER) LOCAL = BIT_FORBIDCOM("足交以外", "T下半身") ELSE LOCAL = BIT_FORBIDCOM("足交以外", "T下半身") ENDIF CASE 96 LOCAL = BIT_FORBIDCOM("P肛門", "T顔") CASE 97 LOCAL = BIT_FORBIDCOM("内褲冲以外", "T指") CASE 98 LOCAL = BIT_FORBIDCOM("P阴部", "T顔") CASE 104 LOCAL = BIT_FORBIDCOM("P顔", "T胸", "T前面") ;逆肛交 CASE 125 TO 129 LOCAL = BIT_FORBIDCOM("P下半身", "P後面", "T阴茎", "T前面") ;逆強姦などPLAYERの阴部を責める CASE 120 TO 124 LOCAL = BIT_FORBIDCOM("P下半身", "P前面", "T阴茎", "T前面") CASE 140 LOCAL = BIT_FORBIDCOM("P阴茎", "P前面", "T顔") CASE 141 LOCAL = BIT_FORBIDCOM("P指", "T阴部") CASE 142 LOCAL = BIT_FORBIDCOM("P指", "T肛門") CASE 143 LOCAL = BIT_FORBIDCOM("P指", "P前面", "T下半身") ENDSELECT TCVAR:ARG:指令制限 = LOCAL ;------------------------------------------------- ;ARGS:1~5が実際に禁止されているかを見る ;------------------------------------------------- @FORBIDCOM(ARG, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5) #FUNCTION SIF TCVAR:ARG:指令制限 & BIT_FORBIDCOM(ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5) RETURNF 1 RETURNF 0 ;------------------------------------------------- ;3PやW推倒などでの補佐役(通常は助手)の行動を決定する ;------------------------------------------------- @SET_SELECTCOM_MULTI, ARGS SELECTCASE ARGS CASE "W推倒" CALL SET_SELECTCOM_W CASE "3P" CALL SET_SELECTCOM_3P ENDSELECT ;------------------------------------------------- ;W推倒の時には助手の指令口上とSOURCE等を管理する ;補佐役の取得経験は邪魔だから隠すことにした ;------------------------------------------------- @EQUIP_COM_3P #DIM MEMO_LINECOUNT #DIM ACTOR ACTOR = TARGET:1 VARSET LOCAL ;表示があったかを判定 MEMO_LINECOUNT = LINECOUNT ;最初のターンは何もしてこない IF SELECTCOM:1 == -1 IF PREVCOM:1 >= 0 CALL BLANKLINE PRINTFORMW %CALLNAME:ACTOR%看着%CALLNAME:PLAYER%他们玩的很開心… ENDIF RETURN 0 ;二人して同じことをしているor二穴挿入 ELSEIF SELECTCOM:1 == SELECTCOM || (SELECTCOM == 120 && SELECTCOM:1 == 126) || (SELECTCOM == 126 && SELECTCOM:1 == 120) CALL GET_PALAM_MULTI, 1 ;前回の助手、今回のTARGETとも異なる行動or眺めている ELSEIF SELECTCOM:1 != SELECTCOM && SELECTCOM:1 != PREVCOM:1 CALL BLANKLINE PRINTFORM %CALLNAME:ACTOR%は SELECTCASE SELECTCOM:1 CASE 1 PRINTFORMW 跨过%CALLNAME:PLAYER%的脸把那里压了下来…… SIF INSERT("騎乗位") && COND("性別嫌悪", ACTOR) == 0 && RAND:3 == 0 PRINTFORMW 于是、他開始和眼前摇着腰的%CALLNAME:TARGET%接吻…… CASE 9 PRINTFORMW 跨过%CALLNAME:PLAYER%的脸让其舔了肛門…… SIF INSERT("騎乗位") && COND("性別嫌悪", ACTOR) == 0 && RAND:3 == 0 PRINTFORMW 于是、他開始和眼前摇着腰的%CALLNAME:TARGET%接吻…… CASE 4 PRINTFORMW 用阴茎開始侵犯%CALLNAME:PLAYER%的嘴巴… CASE 6 PRINTFORMW 温柔地亲吻了%CALLNAME:PLAYER%… CASE 60 TO 79, 83 PRINTFORMW 瞄准%CALLNAME:PLAYER%的阴茎坐下了… PRINTFORM 然后、 SELECTCASE SELECTCOM:1 CASE 60 TO 69 PRINTFORM 阴道 CASE 70 TO 79 PRINTFORM 肛門 CASE 83 TO 88 PRINTFORM 尿道 ENDSELECT IF RAND:3 == 0 PRINTFORM 巧妙地蠢动着 ELSEIF RAND:2 == 0 PRINTFORM 紧紧地勒紧 ELSE SELECTCASE SELECTCOM:1 CASE 60 TO 69 PRINTFORM 爱液满满的溢出 CASE 70 TO 79 PRINTFORM 从零開始一边溢出粘液 CASE 83 TO 88 PRINTFORM 从缝隙中溢出来 ENDSELECT ENDIF IF ABL:ACTOR:技巧 >= 3 && RAND:3 == 0 PRINTFORMW 扭起腰来了…… ELSEIF RAND:2 == 0 PRINTFORMW 摇起腰来…… ELSE PRINTFORMW 用大幅度的開始动腰…… ENDIF CASE 90 IF TALENT:ACTOR:恋慕 && RAND:4 == 0 PRINTFORMW 对爱着%CALLNAME:PLAYER%的阴茎、用手来侍奉…… ELSEIF ABL:ACTOR:技巧 >= 3 && ABL:ACTOR:奉仕精神 >= 3 && RAND:3 == 0 PRINTFORMW 把%CALLNAME:PLAYER%的龟頭用手掌扭转过来…… ELSEIF ABL:ACTOR:奉仕精神 >= 3 && RAND:2 == 0 PRINTFORMW 慢慢地服侍了%CALLNAME:PLAYER%的阴茎… ELSEIF ABL:ACTOR:技巧 >= 3 && RAND:2 == 0 PRINTFORMW %CALLNAME:PLAYER%的阴茎被绝妙的力度刺激… ELSE PRINTFORMW 開始用手来侍奉%CALLNAME:PLAYER%的阴茎… ENDIF CASE 91 IF TALENT:ACTOR:恋慕 && RAND:4 == 0 PRINTFORMW 爱着%CALLNAME:PLAYER%的阴茎…用嘴吞下 ELSEIF ABL:ACTOR:技巧 >= 4 && ABL:ACTOR:奉仕精神 >= 3 && RAND:3 == 0 PRINTFORMW 将%CALLNAME:PLAYER%的阴茎叼到喉咙深处、用很大的幅度吞咽着…… ELSEIF ABL:ACTOR:奉仕精神 >= 3 && RAND:2 == 0 PRINTFORMW 把%CALLNAME:PLAYER%的阴茎美味地用嘴品味了… ELSEIF ABL:ACTOR:技巧 >= 3 && RAND:2 == 0 PRINTFORMW %CALLNAME:PLAYER%的阴茎缠绕着舌頭、激烈地吮吸着…… ELSE PRINTFORMW 開始用舌頭舔%CALLNAME:PLAYER%的阴茎… ENDIF CASE 92 IF TALENT:ACTOR:巨乳 PRINTFORM 巨大的 ELSEIF TALENT:ACTOR:貧乳 PRINTFORM 小小的 ENDIF PRINTFORM 胸口的阴茎 IF TALENT:ACTOR:巨乳 PRINTFORMW 一边处理、一边舔着从胸部山谷中露出来的龟頭…… ELSE PRINTFORMW 处理过的…… ENDIF CASE 93 PRINTFORMW 在%CALLNAME:PLAYER%的阴茎上磨蹭着阴部…… CASE 94 PRINTFORMW 在%CALLNAME:PLAYER%身上擦着沾满泡沫的肢体…… CASE 95 PRINTFORM %CALLNAME:PLAYER%の IF TALENT:MASTER:扶她 + TALENT:MASTER:男性 PRINTFORMW 用脚玩弄了阴茎…… ELSE PRINTFORMW 把股间用脚玩弄着…… ENDIF CASE 96 PRINTFORMW 舔了%CALLNAME:PLAYER%的肛門... CASE 97 PRINTFORMW 脱下内裤后、%CALLNAME:PLAYER%的阴茎便開始使用了…… CASE 98 PRINTFORMW 舔了%CALLNAME:PLAYER%的阴部… CASE 101 PRINTFORMW %CALLNAME:PLAYER%把自己的阴茎在尻部上摩擦起来… CASE 104 PRINTFORMW 把%CALLNAME:PLAYER%的脸用胸部压着…… CASE 120 PRINTFORM %CALLNAME:PLAYER%の IF TALENT:MASTER:処女 == 1 PRINTFORM 不识男人滋味的 ELSE PRINTFORM 湿透了 ENDIF IF TALENT:娇小 PRINTFORM 年幼的 ELSE PRINTFORM 阴道を ENDIF IF PENIS(ACTOR) PRINTFORM 阴茎 ELSE PRINTFORM 穿戴式假陰茎 ENDIF PRINTFORMW 中犯下的…… CASE 126 PRINTFORM %CALLNAME:PLAYER%的屁眼 IF PENIS(ACTOR) PRINTFORM 阴茎 ELSE PRINTFORM 穿戴式假陰茎 ENDIF PRINTFORMW 中犯下的…… ;CASE 997 ; PRINTFORMW 絶頂の余韻を味わい的同时、%CALLNAME:PLAYER%たちのPLAYを眺めている… CASE 0 IF SELECTCOM:1 == PREVCOM:1 PRINTFORMW 把身体贴在%CALLNAME:PLAYER%身上… ELSE PRINTFORMW 把身体靠近%CALLNAME:PLAYER%、把手指吮吸着…… ENDIF ENDSELECT ;地の文を記録する処理の追加 SIF LINECOUNT > MEMO_LINECOUNT STR:調教指令の地の文 = %GETPRINTEDSENTENCE(MEMO_LINECOUNT+1)% SIF SELECTCOM:1 >= 0 CALL GET_PALAM_MULTI, 1 ;口上は発言させない ELSE CALL BLANKLINE CALL GET_PALAM_MULTI ENDIF ;何かテ接吻トを表示したならもう一個改行 SIF LINECOUNT > MEMO_LINECOUNT CALL BLANKLINE ;------------------------------------------------- ;3Pの行動による補佐役のPALAM、EXP変化 ;W推倒の場合にはSELECTCOM:1が助手が選択した指令なので、それに応じて計算する ;------------------------------------------------- @GET_PALAM_MULTI, ARG #DIM MEMO_PLAYER #DIM ACTOR ;何もやっていない場合 SIF SELECTCOM:1 == -1 RETURN 0 ;助手のBEGIN ABLUPをONにする SIF TARGET:1 == ASSI FLAG:助手を調教した = 1 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 IF COND("調教側", PLAYER:1) ACTOR = PLAYER:1 MEMO_PLAYER = PLAYER PLAYER = PLAYER:1 CALL SOURCE_CHECK_SIMPLE, SELECTCOM, ARG, 100, 1 PLAYER = MEMO_PLAYER ELSE ACTOR = TARGET:1 SWAP TARGET, TARGET:1 CALL SOURCE_CHECK_SIMPLE, SELECTCOM, ARG, 100, 1 SWAP TARGET, TARGET:1 ENDIF SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 ;PRINTFORML ACTOR = [{ACTOR}]%NAME:ACTOR%, BASE:{ACTOR}:体力 = {BASE:ACTOR:体力}, BASE:{ACTOR}:精力 = {BASE:ACTOR:精力} ;ダウン判定 SIF BASE:ACTOR:体力 < 500 || BASE:ACTOR:精力 <= 0 CALL ASSI_DOWN, ACTOR ;------------------------------------------------- ;テ接吻トを不顯示、簡易指令選択 ;ARGはSELECTCOMを代入し、ARG:1の値でPRINTの出力を決定する。 ;ARG:2は強度でARG:3は行う回数 ;------------------------------------------------- @SOURCE_CHECK_SIMPLE, ARG, ARG:1, ARG:2, ARG:3 #DIM MEMO_SELECTCOM #DIM MEMO_TFLAG MEMO_SELECTCOM = SELECTCOM SELECTCOM = ARG MEMO_TFLAG = TFLAG:システム文スキップ ;システム文スキップフラグON TFLAG:システム文スキップ = 1 TRYCALLFORM SHOW_COM_ORDER_COM, SELECTCOM, 1 TRYCALLFORM FLAG_COM{SELECTCOM}, ARG:2*ARG:3 TRYCALLFORM SOURCE_COM{SELECTCOM}, ARG:2*ARG:3 CALL SETFLAG, "快楽経験判定", SELECTCOM CALL SAMEN_CHECK, ARG:2*ARG:3 CALL CALC_SOURCE, "調教指令" ;挿入解除(NEXTCOM等を考慮) CALL SETFLAG, "体勢戻し" ;振動棒など付けっぱ无道具の格子(主にSOURCE計算。快楽のSOURCEが増えないものは、ここにはなくても良い) CALL EQUIP_1 ;ソースの計算 CALL CALC_SOURCE ;絶頂処理_見込み CALL ORGASM_ADD_A ;口上 SIF ARG:1 CALL KOJO_MESSAGE_COM ;絶頂処理_本番 CALL ORGASM_ADD_A CALL ORGASM_ADD_B ;各種経験の変動 CALL GET_EXP_COM, ARG:3 ;指令による情緒の獲得 CALL MOOD_COM, SELECTCOM ;挿入フラグ獲得 CALL CHECK_INSERT ;ソースの計算 CALL CALC_SOURCE ;被虐快楽経験、奉仕快楽経験等の格子 CALL EXP_GOT_CHECK ;特別経験格子 SIF ARG:1 CALL RECORD_SP_EXP ;体力の減少 CALL CALC, "体力減少" ;特殊な素質などの判定 CALL GET_EXABL2, TARGET SELECTCOM = MEMO_SELECTCOM TFLAG:システム文スキップ = MEMO_TFLAG ;------------------------------------------------- ;3Pにおける絶頂口上の処理 ;------------------------------------------------- @KOJO_MESSAGE_SAMEN_AND_EXTACY_3P ;W推倒などTARGETが二人の時 IF TEQUIP:W推倒 || SELECTCOM:1 >= 0 SIF COND("絶頂", PLAYER) CALL BLANKLINE ;TARGET:1を一時的にTARGETに SWAP TARGET, TARGET:1 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 ;射精部位を、TARGET:1の行動に対応したものに SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ CALL KOJO_MESSAGE_SAMEN_AND_EXTACY SWAP TARGET, TARGET:1 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ ENDIF ;PLAYERが二人の、いわゆる3Pの時 IF COND("3P") && COND("絶頂", PLAYER:1) && COND("絶頂", PLAYER) == 0 CALL SETFLAG, "調教者交代" CALL KOJO_MESSAGE_SAMEN_AND_EXTACY CALL SETFLAG, "調教者交代" ENDIF ;------------------------------------------------- ;挣扎など、指令途中でRETURN 0する指令での発言に適している。 ;------------------------------------------------- @KOJO_MESSAGE_COM_MULTI SIF TEQUIP:W推倒 == 0 RETURN 0 SWAP TARGET, TARGET:1 SWAP PREVCOM, PREVCOM:1 PRINTFORML CALL KOJO_MESSAGE_COM SWAP TARGET, TARGET:1 SWAP PREVCOM, PREVCOM:1
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_3P.ERB
erb
unknown
29,460
;------------------------------------------------- ;3围の関数はそこそこ複雑なので全部ここに置く ;数値についてはゴールデンカノン (胸圍 = 身高*0.54, 腰圍 = 身高*0.38, 臀圍 = 身高*0.54)を参考 ;池面の3sizeは胸圍 = 身高*0.52, 腰圍 = 身高*0.41, 臀圍 = 身高*0.51とする ;------------------------------------------------- ;平常時の3围を記録する関数。 ;変化している場合は再計測が入ってBASEとTALENTが設定し直される。 ;------------------------------------------------- @MEMO_3SIZE, ARG #DIM LCOUNT #DIMS TEXT_3SIZE ;最初に、記録されていた3围を消去する。以下の文字列の要素が記録されるものの種類 TEXT_3SIZE = 身高/胸圍/罩杯/腰圍/臀圍/娇小/高大/貧乳/巨乳/小尻/巨尻 VARSET LOCALS SPLIT TEXT_3SIZE, "/", LOCALS FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE CALL DEL_CEVENT_GROUP, LOCALS:LCOUNT, ARG ENDSELECT NEXT ;BASE群の記録 CALL SET_CEVENT, @"身高:{BASE:ARG:身高}", ARG CALL SET_CEVENT, @"胸圍:{BASE:ARG:胸圍}", ARG CALL SET_CEVENT, @"罩杯:{BASE:ARG:罩杯}", ARG CALL SET_CEVENT, @"腰圍:{BASE:ARG:腰圍}", ARG CALL SET_CEVENT, @"臀圍:{BASE:ARG:臀圍}", ARG ;TALENT群の記録 CALL SET_CEVENT, @"娇小:{TALENT:ARG:娇小}", ARG CALL SET_CEVENT, @"高大:{TALENT:ARG:高大}", ARG CALL SET_CEVENT, @"貧乳:{TALENT:ARG:貧乳}", ARG CALL SET_CEVENT, @"巨乳:{TALENT:ARG:巨乳}", ARG CALL SET_CEVENT, @"小尻:{TALENT:ARG:小尻}", ARG CALL SET_CEVENT, @"巨尻:{TALENT:ARG:巨尻}", ARG ;------------------------------------------------- ;CSVに記述された[娇小],[高大],[貧乳],[巨乳],[小尻],[巨尻],[苗条],[豐腴]のみから身高と3围を算出する関数 ;各角色の初期設定で、一度のみ呼ばれる。 ;------------------------------------------------- @SET_3SIZE, ARG ;身高素質からBASE:身高 を算出する。 ;CALL SETFLAG_3SIZE で身高を弄った場合は関数内で CALL CHECK_BWHされて3围が決定される。 IF TALENT:ARG:高大 == 3 CALL SETFLAG_3SIZE, "高大Ⅲ化", ARG ELSEIF TALENT:ARG:高大 == 2 CALL SETFLAG_3SIZE, "高大Ⅱ化", ARG ELSEIF TALENT:ARG:高大 CALL SETFLAG_3SIZE, "高大化", ARG ELSEIF TALENT:ARG:娇小 == 3 CALL SETFLAG_3SIZE, "娇小Ⅲ化", ARG ELSEIF TALENT:ARG:娇小 == 2 CALL SETFLAG_3SIZE, "娇小Ⅱ化", ARG ELSEIF TALENT:ARG:娇小 CALL SETFLAG_3SIZE, "娇小化", ARG ELSE CALL SETFLAG_3SIZE, "普通体型化", ARG ENDIF ;最後にメモ CALL MEMO_3SIZE, ARG ;------------------------------------------------- ;角色ARGの3围を、BASE:身高と素質の[貧乳],[巨乳], [小尻], [巨尻], [苗条], [豐腴]を元に計測する関数。 ;身高を大きく変更した際に必ず呼ばれる。 ;腰圍を決定したのちに、臀圍と胸圍を素質に応じて決定する。 ;------------------------------------------------- @CHECK_BWH, ARG ;腰圍補正。基準値は380 #DIM DYNAMIC VALUE_WAIST #DIM LCOUNT IF TALENT:ARG:男性 && COND("伪娘", ARG) == 0 VALUE_WAIST = 410 ;少女以下は体のラインがそれほど際立たない ELSEIF TALENT:ARG:娇小 VALUE_WAIST = 400 ELSE SELECTCASE AGE(ARG) ;大人 CASE IS >= 4 VALUE_WAIST = 420 + RAND:6 ;大姐姐 CASE 3 VALUE_WAIST = 410 + RAND:6 CASE 2 VALUE_WAIST = 400 CASEELSE VALUE_WAIST = 410 ENDSELECT ENDIF ;腰靈活による腰のくびれ VALUE_WAIST -= MIN(RAND:(1 + TALENT:ARG:天性の腰靈活*10), 30) ;大力士は腰が細め SIF TALENT:ARG:大力士 VALUE_WAIST -= 10 ;随机変化 VALUE_WAIST = MULTIPLY(VALUE_WAIST, 90 + RAND:26) ;腰圍の計算。誤差は95~120%+α(理想値よりもちょっと太めが平均) BASE:ARG:腰圍 = LIMIT(BASE:ARG:身高*VALUE_WAIST/1000, BASE:ARG:身高*34/100, BASE:ARG:身高*(45 + AGE(ARG))/100) ;[苗条], [豐腴], [並腹]の指定があるならその範囲内に収める IF TALENT:ARG:苗条 FOR LCOUNT, 0, 100 SIF COND("苗条", ARG) BREAK BASE:ARG:腰圍 -= 1 + RAND:3 NEXT ELSEIF TALENT:ARG:豐腴 FOR LCOUNT, 0, 100 SIF COND("豐腴", ARG) BREAK BASE:ARG:腰圍 += 1 + RAND:3 NEXT ELSEIF TALENT:並腹 IF COND("豐腴", ARG) FOR LCOUNT, 0, 100 SIF COND("豐腴", ARG) == 0 BREAK BASE:ARG:腰圍 -= 1 + RAND:3 NEXT ELSEIF COND("苗条", ARG) FOR LCOUNT, 0, 100 SIF COND("苗条", ARG) == 0 BREAK BASE:ARG:腰圍 += 1 + RAND:3 NEXT ENDIF ELSE SIF TALENT:ARG:筋肉 BASE:ARG:腰圍 += BASE:ARG:身高/50 ;大姐姐や大人は豐腴したりする IF AGE(ARG) >= 3 SELECTCASE RAND:20 + (AGE(ARG) == 3) * RAND:10 CASE 0 BASE:ARG:腰圍 += BASE:ARG:身高*5/100 CASE 1, 2 BASE:ARG:腰圍 += BASE:ARG:身高*4/100 CASE 3, 4 BASE:ARG:腰圍 += BASE:ARG:身高*3/100 CASE 5, 6 BASE:ARG:腰圍 += BASE:ARG:身高*2/100 ENDSELECT ENDIF ENDIF ;腰圍を元にBASE:アンダー胸圍 を計算する CALL SETFLAG_3SIZE, "アンダー胸圍", ARG ;[男性],[貧乳],[巨乳]でBASE:胸圍, BASE:罩杯 を計算 IF TALENT:ARG:男性 CALL SETFLAG_3SIZE, "男乳化", ARG ELSEIF TALENT:ARG:巨乳 >= 3 CALL SETFLAG_3SIZE, "超乳化", ARG ELSEIF TALENT:ARG:巨乳 == 2 CALL SETFLAG_3SIZE, "爆乳化", ARG ELSEIF TALENT:ARG:巨乳 == 1 CALL SETFLAG_3SIZE, "巨乳化", ARG ELSEIF TALENT:ARG:貧乳 CALL SETFLAG_3SIZE, "貧乳化", ARG ELSE CALL SETFLAG_3SIZE, "並乳化", ARG ENDIF ;[小尻], [巨尻]でBASE:臀圍 を計算 IF TALENT:ARG:巨尻 >= 3 CALL SETFLAG_3SIZE, "超尻化", ARG ELSEIF TALENT:ARG:巨尻 == 2 CALL SETFLAG_3SIZE, "爆尻化", ARG ELSEIF TALENT:ARG:巨尻 == 1 CALL SETFLAG_3SIZE, "巨尻化", ARG ELSEIF TALENT:ARG:小尻 CALL SETFLAG_3SIZE, "小尻化", ARG ELSE CALL SETFLAG_3SIZE, "並尻化", ARG ENDIF ;------------------------------------------------- ;3サイズの変更に伴う調整を行う。先にBASE変化を見て素質を設定し直し、のちに素質を見てBASEを設定し直す(どちらか片方のみが発生する)。 ;------------------------------------------------- @CHECK_3SIZE, ARG #DIM MEMOBASE_B #DIM MEMOBASE_C #DIM MEMOBASE_W #DIM MEMOBASE_H #DIM DYNAMIC CHANGE_B #DIM DYNAMIC CHANGE_C #DIM DYNAMIC CHANGE_W #DIM DYNAMIC CHANGE_H ;現在的3围をメモ MEMOBASE_B = BASE:ARG:胸圍 MEMOBASE_C = BASE:ARG:罩杯 MEMOBASE_W = BASE:ARG:腰圍 MEMOBASE_H = BASE:ARG:臀圍 ;前回記録した3围と現在値が異なる場合にはTALENTを変更する SIF BASE:ARG:胸圍 != TOINT(CEVENTS("胸圍", ARG) ) CHANGE_B = 1 SIF BASE:ARG:罩杯 != TOINT(CEVENTS("罩杯", ARG) ) CHANGE_C = 1 SIF BASE:ARG:腰圍 != TOINT(CEVENTS("腰圍", ARG) ) CHANGE_W = 1 SIF BASE:ARG:臀圍 != TOINT(CEVENTS("臀圍", ARG) ) CHANGE_H = 1 ;まずは身高絡み IF BASE:ARG:身高 != TOINT(CEVENTS("身高", ARG) ) SIF TFLAG:システム文スキップ == 0 PRINTFORML (重新测量%CALLNAME:ARG%的身高、腰围等) SELECTCASE BASE:ARG:身高 CASE IS <= NUM("娇小Ⅲの上限") TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 3 CASE IS <= NUM("娇小Ⅱの上限") TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 2 CASE IS <= NUM("娇小の上限") TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 1 CASE IS <= NUM("普通の上限") TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 0 CASE IS <= NUM("高大の上限") TALENT:ARG:高大 = 1 TALENT:ARG:娇小 = 0 CASE IS <= NUM("高大Ⅱの上限") TALENT:ARG:高大 = 2 TALENT:ARG:娇小 = 0 CASEELSE TALENT:ARG:高大 = 3 TALENT:ARG:娇小 = 0 ENDSELECT ELSEIF TALENT:ARG:高大 == 3 && TOINT(CEVENTS("高大", ARG) ) != 3 CALL SETFLAG_3SIZE, "高大Ⅲ化", ARG ELSEIF TALENT:ARG:高大 == 2 && TOINT(CEVENTS("高大", ARG) ) != 2 CALL SETFLAG_3SIZE, "高大Ⅱ化", ARG ELSEIF TALENT:ARG:高大 == 1 && TOINT(CEVENTS("高大", ARG) ) != 1 CALL SETFLAG_3SIZE, "高大化", ARG ELSEIF TALENT:ARG:娇小 == 3 && TOINT(CEVENTS("娇小", ARG) ) != 3 CALL SETFLAG_3SIZE, "娇小Ⅲ化", ARG ELSEIF TALENT:ARG:娇小 == 2 && TOINT(CEVENTS("娇小", ARG) ) != 2 CALL SETFLAG_3SIZE, "娇小Ⅱ化", ARG ELSEIF TALENT:ARG:娇小 == 1 && TOINT(CEVENTS("娇小", ARG) ) != 1 CALL SETFLAG_3SIZE, "娇小化", ARG ELSEIF TALENT:ARG:高大 + TALENT:ARG:娇小 == 0 && TOINT(CEVENTS("高大", ARG) ) + TOINT(CEVENTS("娇小", ARG) ) != 0 CALL SETFLAG_3SIZE, "普通体型化", ARG ENDIF ;もしも3围のBASE指定がある場合は、体型変化で3围が変化していたなら戻す SIF CHANGE_B BASE:ARG:胸圍 = MEMOBASE_B SIF CHANGE_C BASE:ARG:罩杯 = MEMOBASE_C SIF CHANGE_W BASE:ARG:腰圍 = MEMOBASE_W SIF CHANGE_H BASE:ARG:臀圍 = MEMOBASE_H ;次に胸圍絡み。罩杯よりも胸圍優先 IF BASE:ARG:胸圍 != TOINT(CEVENTS("胸圍", ARG) ) SIF TFLAG:システム文スキップ == 0 PRINTFORML (%CALLNAME:ARG%の罩杯サイズを測り直します) ;胸圍に合った罩杯を再計算する CALL SETFLAG_3SIZE, "罩杯", ARG CALL SETFLAG_3SIZE, "胸圍の素質設定", ARG ELSEIF BASE:ARG:罩杯 != TOINT(CEVENTS("罩杯", ARG) ) SIF TFLAG:システム文スキップ == 0 PRINTFORML (重新测量%CALLNAME:ARG%的胸圍) ;罩杯数に合わせて胸圍変更 CALL SETFLAG_3SIZE, "胸圍", ARG CALL SETFLAG_3SIZE, "胸圍の素質設定", ARG ELSEIF TALENT:ARG:巨乳 == 3 && TOINT(CEVENTS("巨乳", ARG) ) != 3 CALL SETFLAG_3SIZE, "超乳化", ARG ELSEIF TALENT:ARG:巨乳 == 2 && TOINT(CEVENTS("巨乳", ARG) ) != 2 CALL SETFLAG_3SIZE, "爆乳化", ARG ELSEIF TALENT:ARG:巨乳 == 1 && TOINT(CEVENTS("巨乳", ARG) ) != 1 CALL SETFLAG_3SIZE, "巨乳化", ARG ELSEIF TALENT:ARG:貧乳 == 1 && TOINT(CEVENTS("貧乳", ARG) ) != 1 CALL SETFLAG_3SIZE, "貧乳化", ARG ELSEIF TALENT:ARG:巨乳 + TALENT:ARG:貧乳 == 0 && TOINT(CEVENTS("巨乳", ARG) ) + TOINT(CEVENTS("貧乳", ARG) )!= 0 CALL SETFLAG_3SIZE, "並乳化", ARG ENDIF ;そしてお尻 IF BASE:ARG:臀圍 != TOINT(CEVENTS("臀圍", ARG) ) SIF TFLAG:システム文スキップ == 0 PRINTFORML (%CALLNAME:ARG%の臀圍を測り直します) CALL SETFLAG_3SIZE, "臀圍の素質設定", ARG ELSEIF TALENT:ARG:巨尻 == 3 && TOINT(CEVENTS("巨尻", ARG) ) != 3 CALL SETFLAG_3SIZE, "超尻化", ARG ELSEIF TALENT:ARG:巨尻 == 2 && TOINT(CEVENTS("巨尻", ARG) ) != 2 CALL SETFLAG_3SIZE, "爆尻化", ARG ELSEIF TALENT:ARG:巨尻 == 1 && TOINT(CEVENTS("巨尻", ARG) ) != 1 CALL SETFLAG_3SIZE, "巨尻化", ARG ELSEIF TALENT:ARG:小尻 == 1 && TOINT(CEVENTS("小尻", ARG) ) != 1 CALL SETFLAG_3SIZE, "小尻化", ARG ELSEIF TALENT:ARG:巨尻 + TALENT:ARG:小尻 == 0 && TOINT(CEVENTS("巨尻", ARG) ) + TOINT(CEVENTS("小尻", ARG) )!= 0 CALL SETFLAG_3SIZE, "並尻化", ARG ENDIF ;最後にメモ CALL MEMO_3SIZE, ARG ;------------------------------------------------- ;3围に関するフラグを弄る関数 ;------------------------------------------------- @SETFLAG_3SIZE, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS ;"娇小Ⅲ化"~"高大Ⅲ化"は素質を合わせるために呼ばれるので、もしもBASEが適正範囲内だったら変更しない ;118cm~130cm CASE "娇小Ⅲ化" TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 3 SELECTCASE BASE:ARG:身高 CASE 118 TO 130 CASEELSE BASE:ARG:身高 = 118 + RAND:13 ENDSELECT CALL CHECK_BWH, ARG ;131cm~143cm CASE "娇小Ⅱ化" TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 2 SELECTCASE BASE:ARG:身高 CASE 131 TO 143 CASEELSE BASE:ARG:身高 = 131 + RAND:13 ENDSELECT CALL CHECK_BWH, ARG ;144cm~152cm CASE "娇小化" TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 1 SELECTCASE BASE:ARG:身高 CASE 144 TO 152 CASEELSE BASE:ARG:身高 = 144 + RAND:9 ENDSELECT CALL CHECK_BWH, ARG ;153cm~165cm CASE "普通体型化" TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 0 SELECTCASE BASE:ARG:身高 CASE 153 TO 165 CASEELSE BASE:ARG:身高 = 153 + RAND:13 ENDSELECT CALL CHECK_BWH, ARG ;166cm~182cm CASE "高大化" TALENT:ARG:高大 = 1 TALENT:ARG:娇小 = 0 SELECTCASE BASE:ARG:身高 CASE 166 TO 182 CASEELSE BASE:ARG:身高 = 166 + RAND:17 ENDSELECT CALL CHECK_BWH, ARG ;183cm~199cm CASE "高大Ⅱ化" TALENT:ARG:高大 = 2 TALENT:ARG:娇小 = 0 SELECTCASE BASE:ARG:身高 CASE 183 TO 199 CASEELSE BASE:ARG:身高 = 183 + RAND:17 ENDSELECT CALL CHECK_BWH, ARG ;200cm~220cm CASE "高大Ⅲ化" TALENT:ARG:高大 = 3 TALENT:ARG:娇小 = 0 SELECTCASE BASE:ARG:身高 CASE 200 TO 220 CASEELSE BASE:ARG:身高 = 200 + RAND:21 ENDSELECT CALL CHECK_BWH, ARG ;身高と腰圍と性別により算出 CASE "アンダー胸圍" ;既に設定されている場合は適正範囲内に調整するのみ IF BASE:ARG:アンダー胸圍 BASE:ARG:アンダー胸圍 = LIMIT(BASE:ARG:アンダー胸圍, BASE:ARG:腰圍, BASE:ARG:身高*600/1000) ELSE ;身高*0.432は~20代女性の平均値。男性だとそれよりも太めになる(腰圍未満にはならない) IF COND("伪娘", ARG) BASE:ARG:アンダー胸圍 = MAX(BASE:ARG:身高*450/1000, BASE:ARG:腰圍) ELSEIF TALENT:ARG:男性 BASE:ARG:アンダー胸圍 = MAX(BASE:ARG:身高*480/1000, BASE:ARG:腰圍*120/100) ELSE BASE:ARG:アンダー胸圍 = MAX(BASE:ARG:身高*432/1000, BASE:ARG:腰圍) ENDIF ENDIF ;胸圍とアンダー胸圍により算出 CASE "罩杯" IF TALENT:ARG:乳房 == 0 BASE:ARG:罩杯 = 0 ELSE BASE:ARG:罩杯 = MAX(0, (BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍)/5*2 + (BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍)%5/3 - 1) ENDIF CASE "胸圍" BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) CASE "胸圍の素質設定" IF TALENT:ARG:乳房 == 0 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 0 ELSE SELECTCASE BASE:ARG:罩杯 CASE IS <= NUM("貧乳の上限") TALENT:ARG:貧乳 = 1 TALENT:ARG:巨乳 = 0 CASE IS <= NUM("並乳の上限") TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 0 CASE IS <= NUM("巨乳の上限") TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 1 CASE IS <= NUM("爆乳の上限") TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 2 CASEELSE TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 3 ENDSELECT ENDIF ;"男乳化"~"超乳化"は素質を合わせるために呼ばれるので、もしもBASEが適正範囲内だったら変更しない ;胸のサイズは罩杯依存なので、罩杯を決めたのちにトップ胸圍を決める CASE "男乳化" TALENT:ARG:乳房 = 0 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 0 BASE:ARG:罩杯 = 0 SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE 0 TO BASE:ARG:身高*200/1000 CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) + RAND:6 SIF TALENT:ARG:筋肉 BASE:ARG:胸圍 += 5 + RAND:6 + RAND:6 ENDSELECT CASE "貧乳化" TALENT:ARG:乳房 = 1 TALENT:ARG:貧乳 = 1 TALENT:ARG:巨乳 = 0 ;(1,AAA,5cm)以上(4,B,13cm)未満 SELECTCASE BASE:ARG:罩杯 CASE 1 TO 3 CASEELSE BASE:ARG:罩杯 = 1 + RAND:3 ENDSELECT SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯) ) TO (CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯 + 1) ) - 1) CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) ENDSELECT CASE "並乳化" TALENT:ARG:乳房 = 1 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 0 ;(4,B,13cm)以上(7,E,20cm)未満 SELECTCASE BASE:ARG:罩杯 CASE 4 TO 6 CASEELSE BASE:ARG:罩杯 = 4 + RAND:3 ENDSELECT SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯) ) TO (CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯 + 1) ) - 1) CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) ENDSELECT CASE "巨乳化" TALENT:ARG:乳房 = 1 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 1 ;(7,E,20cm)以上(9~11,G~I,25~30cm)未満 SELECTCASE BASE:ARG:罩杯 CASE 7 TO 8 + CONFIG("巨乳補正") CASEELSE BASE:ARG:罩杯 = 7 + RAND:(CONFIG("巨乳補正") + 2) ENDSELECT SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯) ) TO (CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯 + 1) ) - 1) CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) ENDSELECT CASE "爆乳化" TALENT:ARG:乳房 = 1 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 2 ;(9~11,G~I,25~30cm)以上(15,M,40cm)未満 SELECTCASE BASE:ARG:罩杯 CASE 9 + CONFIG("巨乳補正") TO 14 CASEELSE BASE:ARG:罩杯 = 9 + CONFIG("巨乳補正") + RAND:(6 - CONFIG("巨乳補正") ) ENDSELECT SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯) ) TO (CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯 + 1) ) - 1) CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) ENDSELECT CASE "超乳化" TALENT:ARG:乳房 = 1 TALENT:ARG:貧乳 = 0 TALENT:ARG:巨乳 = 3 ;(15,M,40cm)以上 SELECTCASE BASE:ARG:罩杯 CASE IS >= 15 CASEELSE BASE:ARG:罩杯 = 15 + RAND:6 ENDSELECT SELECTCASE BASE:ARG:胸圍 - BASE:ARG:アンダー胸圍 CASE CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯) ) TO (CUPSIZE(TOSTR_CUP(BASE:ARG:罩杯 + 1) ) - 1) CASEELSE BASE:ARG:胸圍 = BASE:ARG:アンダー胸圍 + RAND_CUP(CONDS("罩杯サイズ", ARG) ) ENDSELECT CASE "臀圍の素質設定" ;身高比で出す。 ;(100*BASE:臀圍/BASE:身高)の値が(50以下, 51~53, 54~56, 57~59, 60以上) = (小尻, 並尻, 巨尻, 爆尻, 超尻) SELECTCASE 100*BASE:ARG:臀圍/BASE:ARG:身高 CASE IS <= 50 TALENT:ARG:小尻 = 1 TALENT:ARG:巨尻 = 0 CASE IS <= 53 TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 0 CASE IS <= 56 TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 1 CASE IS <= 59 TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 2 CASEELSE TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 3 ENDSELECT ;"小尻化"~"超尻化"は素質を合わせるために呼ばれるので、もしもBASEが適正範囲内だったら変更しない CASE "小尻化" TALENT:ARG:小尻 = 1 TALENT:ARG:巨尻 = 0 SELECTCASE BASE:ARG:臀圍 CASE 47*BASE:ARG:身高/100 TO (51*BASE:ARG:身高/100 - 1) CASEELSE BASE:ARG:臀圍 = RAND_HIP("小尻", ARG) ENDSELECT CASE "並尻化" TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 0 SELECTCASE BASE:ARG:臀圍 CASE 51*BASE:ARG:身高/100 TO (54*BASE:ARG:身高/100 - 1) CASEELSE BASE:ARG:臀圍 = RAND_HIP("並尻", ARG) ENDSELECT CASE "巨尻化" TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 1 SELECTCASE BASE:ARG:臀圍 CASE 54*BASE:ARG:身高/100 TO (57*BASE:ARG:身高/100 - 1) CASEELSE BASE:ARG:臀圍 = RAND_HIP("巨尻", ARG) ENDSELECT CASE "爆尻化" TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 2 SELECTCASE BASE:ARG:臀圍 CASE 57*BASE:ARG:身高/100 TO (60*BASE:ARG:身高/100 - 1) CASEELSE BASE:ARG:臀圍 = RAND_HIP("爆尻", ARG) ENDSELECT CASE "超尻化" TALENT:ARG:小尻 = 0 TALENT:ARG:巨尻 = 3 SELECTCASE BASE:ARG:臀圍 CASE IS >= 60*BASE:ARG:身高/100 CASEELSE BASE:ARG:臀圍 = RAND_HIP("超尻", ARG) ENDSELECT CASE "豐腴化" CASE "苗条化" ;それ以外は雑多なやつ CASEELSE ;罩杯サイズ指定 IF STRCOUNT(ARGS, "罩杯") ARGS = %REPLACE(ARGS, "罩杯", "")% BASE:ARG:罩杯 = TOINT_CUP(ARGS) ENDIF ENDSELECT ;------------------------------------------------- ;角色ARGの尻のデカさ区分ARGSに対応した, {BASE:臀圍}を乱数有些で返す関数。 ;(100*BASE:臀圍/BASE:身高)の値が(50以下, 51~53, 54~56, 57~59, 60以上) = (小尻, 並尻, 巨尻, 爆尻, 超尻) ;------------------------------------------------- @RAND_HIP(ARGS, ARG) #FUNCTION #DIM VALUE_HIP SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS ;初期値は(100*BASE:臀圍/BASE:身高)の値で小尻が50以下なのを踏まえて、47になる値とする CASE "小尻" VALUE_HIP = 47*BASE:ARG:身高/100 + RAND:(51*BASE:ARG:身高/100 - 47*BASE:ARG:身高/100) CASE "並尻" VALUE_HIP = 51*BASE:ARG:身高/100 + RAND:(54*BASE:ARG:身高/100 - 51*BASE:ARG:身高/100) CASE "巨尻" VALUE_HIP = 54*BASE:ARG:身高/100 + RAND:(57*BASE:ARG:身高/100 - 54*BASE:ARG:身高/100) CASE "爆尻" VALUE_HIP = 57*BASE:ARG:身高/100 + RAND:(60*BASE:ARG:身高/100 - 57*BASE:ARG:身高/100) ;最大値は(100*BASE:臀圍/BASE:身高)の値で小尻が60以上なのを踏まえて、64になる値とする CASE "超尻" VALUE_HIP = 60*BASE:ARG:身高/100 + RAND:(64*BASE:ARG:身高/100 - 60*BASE:ARG:身高/100) ENDSELECT RETURNF VALUE_HIP ;------------------------------------------------- ;罩杯サイズを表す文字列ARGSに対応した数字を返す ;------------------------------------------------- @TOINT_CUP(ARGS) #FUNCTION #DIM LCOUNT VARSET LOCALS SPLIT "---, AAA, AA, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, ZZ", ", ", LOCALS FOR LCOUNT, 0, 30 SELECTCASE LOCALS:LCOUNT CASE ARGS RETURNF LCOUNT ENDSELECT NEXT RETURNF 0 ;------------------------------------------------- ;罩杯サイズARGに対応した文字列を返す ;------------------------------------------------- @TOSTR_CUP(ARG) #FUNCTIONS SELECTCASE ARG CASE IS <= 0 RETURNF "---" CASE IS >= 29 RETURNF "ZZ" CASEELSE VARSET LOCALS SPLIT "---, AAA, AA, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z", ", ", LOCALS RETURNF LOCALS:ARG ENDSELECT ;------------------------------------------------- ;ARGS罩杯に対応した, {BASE:胸圍 - BASE:アンダー胸圍}を返す関数。 ;ARGSには罩杯サイズに対応した字母表顺序を文字列で入れること。 ;字母表顺序と数字の対応が瞬間的に出てきづらいので敢えて羅列形式にする。 ;------------------------------------------------- @CUPSIZE(ARGS) #FUNCTION #DIM VALUE_CUP ;BASE:罩杯に対応した値を5刻みで添えておく SELECTCASE ARGS CASE "" RETURNF 0 ;0 CASE "---" VALUE_CUP = 1 CASE "AAA" VALUE_CUP = 5 CASE "AA" VALUE_CUP = 8 CASE "A" VALUE_CUP = 10 CASE "B" VALUE_CUP = 13 ;5 CASE "C" VALUE_CUP = 15 CASE "D" VALUE_CUP = 18 CASE "E" VALUE_CUP = 20 CASE "F" VALUE_CUP = 23 CASE "G" VALUE_CUP = 25 ;10 CASE "H" VALUE_CUP = 28 CASE "I" VALUE_CUP = 30 CASE "J" VALUE_CUP = 33 CASE "K" VALUE_CUP = 35 CASE "L" VALUE_CUP = 38 ;15 CASE "M" VALUE_CUP = 40 CASE "N" VALUE_CUP = 43 CASE "O" VALUE_CUP = 45 CASE "P" VALUE_CUP = 48 CASE "Q" VALUE_CUP = 50 ;20 CASE "R" VALUE_CUP = 53 CASE "S" VALUE_CUP = 55 CASE "T" VALUE_CUP = 58 CASE "U" VALUE_CUP = 60 CASE "V" VALUE_CUP = 63 ;25 CASE "W" VALUE_CUP = 65 CASE "X" VALUE_CUP = 68 CASE "Y" VALUE_CUP = 70 CASE "Z" VALUE_CUP = 73 CASEELSE VALUE_CUP = 75 ENDSELECT RETURNF VALUE_CUP ;------------------------------------------------- ;ARGS罩杯に対応した, {BASE:胸圍 - BASE:アンダー胸圍}を乱数有些で返す関数。 ;ARGSには罩杯サイズに対応した字母表顺序を文字列で入れること。 ;字母表顺序と数字の対応が瞬間的に出てきづらいので敢えて羅列形式にする。 ;------------------------------------------------- @RAND_CUP(ARGS) #FUNCTION #DIM VALUE_CUP ;BASE:罩杯に対応した値を5刻みで添えておく SELECTCASE ARGS CASE "" RETURNF 0 ;0 CASE "---" VALUE_CUP = 1 + RAND:4 CASE "AAA" VALUE_CUP = 5 + RAND:3 CASE "AA" VALUE_CUP = 8 + RAND:2 CASE "A" VALUE_CUP = 10 + RAND:3 CASE "B" VALUE_CUP = 13 + RAND:2 ;5 CASE "C" VALUE_CUP = 15 + RAND:3 CASE "D" VALUE_CUP = 18 + RAND:2 CASE "E" VALUE_CUP = 20 + RAND:3 CASE "F" VALUE_CUP = 23 + RAND:2 CASE "G" VALUE_CUP = 25 + RAND:3 ;10 CASE "H" VALUE_CUP = 28 + RAND:2 CASE "I" VALUE_CUP = 30 + RAND:3 CASE "J" VALUE_CUP = 33 + RAND:2 CASE "K" VALUE_CUP = 35 + RAND:3 CASE "L" VALUE_CUP = 38 + RAND:2 ;15 CASE "M" VALUE_CUP = 40 + RAND:3 CASE "N" VALUE_CUP = 43 + RAND:2 CASE "O" VALUE_CUP = 45 + RAND:3 CASE "P" VALUE_CUP = 48 + RAND:2 CASE "Q" VALUE_CUP = 50 + RAND:3 ;20 CASE "R" VALUE_CUP = 53 + RAND:2 CASE "S" VALUE_CUP = 55 + RAND:3 CASE "T" VALUE_CUP = 58 + RAND:2 CASE "U" VALUE_CUP = 60 + RAND:3 CASE "V" VALUE_CUP = 63 + RAND:2 ;25 CASE "W" VALUE_CUP = 65 + RAND:3 CASE "X" VALUE_CUP = 68 + RAND:2 CASE "Y" VALUE_CUP = 70 + RAND:3 CASE "Z" VALUE_CUP = 73 + RAND:2 CASEELSE VALUE_CUP = 75 + RAND:3 ENDSELECT RETURNF VALUE_CUP
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_3SIZE.ERB
erb
unknown
24,696
;------------------------------------------------- ;主に、特殊な技能などの設定関数を置く。 ;------------------------------------------------- @GET_EXABL, ARG #DIM LCOUNT SIF ARG <= 0 RETURN 0 ;P感覚とC感覚は等しい ABL:ARG:P感覚 = MAX(ABL:ARG:C感覚, ABL:ARG:P感覚) ABL:ARG:C感覚 = MAX(ABL:ARG:C感覚, ABL:ARG:P感覚) CALL SETFLAG, "天性の素質の設定", ARG ;具体的なLVの算出 ABL:ARG:舌靈活 = MAX(ABL:ARG:舌靈活, TALENT:ARG:天性の舌靈活 + MAX(GET_EXP_LV((EXP:ARG:口交経験 + EXP:ARG:舐陰経験 + EXP:ARG:接吻経験)/3) - 2, 0) ) ABL:ARG:指靈活 = MAX(ABL:ARG:指靈活, TALENT:ARG:天性の指靈活 + MAX(GET_EXP_LV(EXP:ARG:手淫経験) - 2, 0) ) ABL:ARG:腰靈活 = MAX(ABL:ARG:腰靈活, TALENT:ARG:天性の腰靈活 + MAX(GET_EXP_LV(EXP:ARG:腰靈活経験) - 2, 0) ) ABL:ARG:魔乳 = MAX(ABL:ARG:魔乳, TALENT:ARG:天性の魔乳 + MAX(GET_EXP_LV(EXP:ARG:乳交経験) - 2, 0) ) CALL GET_EXABL2, ARG @GET_EXABL2, ARG SIF ARG <= 0 RETURN 0 CALL SETFLAG, "名器の設定", ARG ;V名器LV(30未満だと緩く、70以上だと名器) CALL GET_EXABL_V, ARG ABL:ARG:V弛緩 = MAX(ABL:ARG:V拡張 - ABL:ARG:V技術, 0) ABL:ARG:V名器度 = ABL_V(ARG) ;A名器LV(30未満だと緩く、70以上だと名器) CALL GET_EXABL_A, ARG ABL:ARG:A弛緩 = MAX(ABL:ARG:A拡張 - ABL:ARG:A技術, 0) ABL:ARG:A名器度 = ABL_A(ARG) ;喉LV(深喉口交や強制口交に関係) CALL GET_EXABL_T, ARG ABL:ARG:喉名器度 = ABL_T(ARG) ;尿道の拡張状況(尿道には名器度は無い…のは過去の話である) CALL GET_EXABL_U, ARG ABL:ARG:尿道名器度 = ABL_U(ARG) ;------------------------------------------------- ;膣のLV取得 ;基本的に。入れるものの尺寸基準値(例:振動棒や阴茎なら1、粗大的振動棒なら2)とペアで使う ;SEXの時の射精ゲージ増加などを見るときは、 基本値(V活用LV)*補正(V拡張LVの過不足) で算出する。 ;V拡張調教の時には、入れるものの尺寸基準値とV拡張LVを比較して疼痛などを決める。 ;基準値+1の値の時がちょうど良い。 ;その際、V活用LVが尺寸基準値以上なら、+1できる。 ;------------------------------------------------- @GET_EXABL_V, ARG #DIM MEMO_EXP, 100 SIF ARG <= 0 RETURN 0 IF TALENT:ARG:男性 || TALENT:ARG:処女 == 1 ABL:ARG:V技術 = 0 ABL:ARG:V拡張 = 0 RETURN 0 ENDIF VARSET MEMO_EXP ;V活用LV ;V経験、V性交経験、V破壊経験、V感覚、V性向、淫壷で判定 ;V拡張LVの方も同時に用いることが多い。 ABL:ARG:V技術 = 1 MEMO_EXP:GETNUM(EXP, "V経験") = EXP:ARG:V経験 - EXP_GAIN("V経験", ARG) MEMO_EXP:GETNUM(EXP, "V性交経験") = EXP:ARG:V性交経験 - EXP_GAIN("V性交経験", ARG) MEMO_EXP:GETNUM(EXP, "V拡張経験") = EXP:ARG:V拡張経験 - EXP_GAIN("V拡張経験", ARG) SELECTCASE MEMO_EXP:GETNUM(EXP, "V経験") CASE IS >= 1000 ABL:ARG:V技術 += 3 CASE IS >= 500 ABL:ARG:V技術 += 2 CASE IS >= 150 ABL:ARG:V技術 += 1 ENDSELECT SELECTCASE MEMO_EXP:GETNUM(EXP, "V性交経験") CASE IS >= 600 ABL:ARG:V技術 += 4 CASE IS >= 300 ABL:ARG:V技術 += 3 CASE IS >= 150 ABL:ARG:V技術 += 2 CASE IS >= 50 ABL:ARG:V技術 += 1 ENDSELECT SELECTCASE MEMO_EXP:GETNUM(EXP, "V拡張経験") CASE IS >= 300 ABL:ARG:V技術 -= 3 CASE IS >= 100 ABL:ARG:V技術 -= 2 CASE IS >= 50 ABL:ARG:V技術 -= 1 ENDSELECT SIF TALENT:ARG:淫壷 ABL:ARG:V技術 += 1 SIF TALENT:ARG:大力士 ABL:ARG:V技術 += 1 SIF TALENT:ARG:V性向 && ABL:ARG:V技術 < 3 ABL:ARG:V技術 += 1 ;損傷したら、即座に疼痛で操れなくなる(拡張適性があるなら怪我が治れば元街道) SIF TALENT:ARG:V損傷 || (EXP:ARG:V損傷経験 && TALENT:ARG:拡張適性 == 0) ABL:ARG:V技術 = MULTIPLY(ABL:ARG:V技術, 100 - MIN(EXP:ARG:V損傷経験 + TALENT:ARG:V損傷, 3)*30) ;阴部に筋弛緩剤 IF GETBIT(TEQUIP:ARG:筋弛緩剤, 2) IF TALENT:ARG:薬毒耐性 ABL:ARG:V技術 /= 2 ELSE ABL:ARG:V技術 = 0 ENDIF ENDIF ;------------------------------------------------- ;V名器度 ;V経験、V性交経験、V拡張経験の平衡で名器度決定。淫壷のBOUNSもここで処理 ;拡張適性があると損傷が発生しているとき以外のペナルティは無視 ;ARGSに"絶対値"を入れると疲れや経験を無視した最高値が出る ;------------------------------------------------- @ABL_V(ARG, ARGS) #FUNCTION #DIM MEMO_EXP, 100 #DIM MULTI_VALUE SIF ARG <= 0 RETURNF 0 SIF TALENT:ARG:男性 RETURNF 0 VARSET MEMO_EXP ;快感の基準はV活用LV LOCAL = 25 + ABL:ARG:V技術*5 + ABL:ARG:V拡張 ;V拡張LVがV技術LVを上回っているとペナルティ発生 SIF ABL:ARG:V拡張 > ABL:ARG:V技術 LOCAL -= (ABL:ARG:V拡張 - ABL:ARG:V技術)*GET_EXP_LV(EXP:ARG:V経験)*2 ;基本V名器度の最低は10 SIF LOCAL < 10 LOCAL = 10 SELECTCASE ARGS CASE "絶対値" MEMO_EXP:GETNUM(EXP, "V経験") = EXP:ARG:V経験 MEMO_EXP:GETNUM(EXP, "V性交経験") = EXP:ARG:V性交経験 MEMO_EXP:GETNUM(EXP, "V拡張経験") = EXP:ARG:V拡張経験 CASEELSE MEMO_EXP:GETNUM(EXP, "V経験") = EXP:ARG:V経験 - EXP_GAIN("V経験", ARG) MEMO_EXP:GETNUM(EXP, "V性交経験") = EXP:ARG:V性交経験 - EXP_GAIN("V性交経験", ARG) MEMO_EXP:GETNUM(EXP, "V拡張経験") = EXP:ARG:V拡張経験 - EXP_GAIN("V拡張経験", ARG) ENDSELECT ;V拡張経験*10がV経験を越えていると、名器度にペナルティ MULTI_VALUE = LIMIT(100 * (100 + MEMO_EXP:GETNUM(EXP, "V経験")*2) / (100 + MEMO_EXP:GETNUM(EXP, "V経験") + MEMO_EXP:GETNUM(EXP, "V拡張経験")*10), 20, 100) ;V性交経験がV経験の25%を超えているとBOUNS発生 MULTI_VALUE = LIMIT(MULTI_VALUE * (100 + MEMO_EXP:GETNUM(EXP, "V経験") + MEMO_EXP:GETNUM(EXP, "V性交経験")*4) / (100 + MEMO_EXP:GETNUM(EXP, "V経験")*2), 20, 200) SIF TALENT:ARG:大力士 MULTI_VALUE += 9 + TALENT:ARG:大力士 SIF TALENT:ARG:淫壷 MULTI_VALUE += 20 ;素質の[V名器]はペナルティの影響を受けない IF MULTI_VALUE > 100 LOCAL = MULTIPLY(LOCAL + TALENT:ARG:V名器*10, MULTI_VALUE) ELSE LOCAL = MULTIPLY(LOCAL, MULTI_VALUE) + TALENT:ARG:V名器*10 ENDIF SIF TALENT:ARG:V損傷 LOCAL /= TALENT:ARG:V損傷 + 1 RETURNF LOCAL ;肛門のLV取得 @GET_EXABL_A, ARG #DIM MEMO_EXP, 100 SIF ARG <= 0 RETURN 0 VARSET MEMO_EXP MEMO_EXP:GETNUM(EXP, "A経験") = EXP:ARG:A経験 - EXP_GAIN("A経験", ARG) MEMO_EXP:GETNUM(EXP, "A性交経験") = EXP:ARG:A性交経験 - EXP_GAIN("A性交経験", ARG) MEMO_EXP:GETNUM(EXP, "A拡張経験") = EXP:ARG:A拡張経験 - EXP_GAIN("A拡張経験", ARG) ABL:ARG:A技術 = 1 SELECTCASE MEMO_EXP:GETNUM(EXP, "A経験") CASE IS >= 1000 ABL:ARG:A技術 += 3 CASE IS >= 500 ABL:ARG:A技術 += 2 CASE IS >= 150 ABL:ARG:A技術 += 1 ENDSELECT SELECTCASE MEMO_EXP:GETNUM(EXP, "A性交経験") CASE IS >= 600 ABL:ARG:A技術 += 4 CASE IS >= 300 ABL:ARG:A技術 += 3 CASE IS >= 150 ABL:ARG:A技術 += 2 CASE IS >= 50 ABL:ARG:A技術 += 1 ENDSELECT SELECTCASE MEMO_EXP:GETNUM(EXP, "A拡張経験") CASE IS >= 300 ABL:ARG:A技術 -= 4 CASE IS >= 100 ABL:ARG:A技術 -= 3 CASE IS >= 50 ABL:ARG:A技術 -= 2 ENDSELECT SIF TALENT:ARG:尻穴狂い ABL:ARG:A技術 += 1 SIF TALENT:ARG:大力士 ABL:ARG:A技術 += 1 SIF TALENT:ARG:A性向 && ABL:ARG:A技術 < 3 ABL:ARG:A技術 += 1 SIF TALENT:ARG:縦深菊穴 ABL:ARG:A技術 -= 1 ;損傷したら、即座に疼痛で操れなくなる(拡張適性があるなら怪我が治れば元街道) SIF TALENT:ARG:A損傷 || (EXP:ARG:A損傷経験 && TALENT:ARG:拡張適性 == 0) ABL:ARG:A技術 = MULTIPLY(ABL:ARG:A技術, 100 - MIN(EXP:ARG:A損傷経験 + TALENT:ARG:A損傷, 3)*30) ;肛門に筋弛緩剤 IF GETBIT(TEQUIP:ARG:筋弛緩剤, 0) IF TALENT:ARG:薬毒耐性 ABL:ARG:A技術 /= 2 ELSE ABL:ARG:A技術 = 0 ENDIF ENDIF ;------------------------------------------------- ;A名器度 ;A経験、A性交経験、A拡張経験の平衡で名器度決定。尻穴狂いのBOUNSもここ ;拡張適性があると損傷が発生しているとき以外のペナルティは無視 ;ARGSに"絶対値"を入れると疲れや経験を無視した最高値が出る ;------------------------------------------------- @ABL_A(ARG, ARGS) #FUNCTION #DIM MEMO_EXP, 100 #DIM MULTI_VALUE SIF ARG <= 0 RETURNF 0 VARSET MEMO_EXP ;快感の基準はA活用LV LOCAL = 30 + ABL:ARG:A技術*5 + ABL:ARG:A拡張 ;A拡張LAがA技術LAを上回っているとペナルティ発生 SIF ABL:ARG:A拡張 > ABL:ARG:A技術 LOCAL -= (ABL:ARG:A拡張 - ABL:ARG:A技術)*GET_EXP_LV(EXP:ARG:A経験)*2 ;基本A名器度の最低は10 SIF LOCAL < 10 LOCAL = 10 SELECTCASE ARGS CASE "絶対値" MEMO_EXP:GETNUM(EXP, "A経験") = EXP:ARG:A経験 MEMO_EXP:GETNUM(EXP, "A性交経験") = EXP:ARG:A性交経験 MEMO_EXP:GETNUM(EXP, "A拡張経験") = EXP:ARG:A拡張経験 CASEELSE MEMO_EXP:GETNUM(EXP, "A経験") = EXP:ARG:A経験 - EXP_GAIN("A経験", ARG) MEMO_EXP:GETNUM(EXP, "A性交経験") = EXP:ARG:A性交経験 - EXP_GAIN("A性交経験", ARG) MEMO_EXP:GETNUM(EXP, "A拡張経験") = EXP:ARG:A拡張経験 - EXP_GAIN("A拡張経験", ARG) ENDSELECT ;A拡張経験*10がA経験を越えていると、名器度にペナルティ MULTI_VALUE = LIMIT(100 * (100 + MEMO_EXP:GETNUM(EXP, "A経験")*2) / (100 + MEMO_EXP:GETNUM(EXP, "A経験") + MEMO_EXP:GETNUM(EXP, "A拡張経験")*10), 20, 100) ;A性交経験がA経験の20%を超えているとBOUNS発生 MULTI_VALUE = LIMIT(MULTI_VALUE * (100 + MEMO_EXP:GETNUM(EXP, "A経験") + MEMO_EXP:GETNUM(EXP, "A性交経験")*5) / (100 + MEMO_EXP:GETNUM(EXP, "A経験")*2), 20, 200) SIF TALENT:ARG:大力士 MULTI_VALUE += 9 + TALENT:ARG:大力士 SIF TALENT:ARG:尻穴狂い MULTI_VALUE += 20 ;素質の[A名器]はペナルティの影響を受けない IF MULTI_VALUE > 100 LOCAL = MULTIPLY(LOCAL + TALENT:ARG:A名器*10, MULTI_VALUE) ELSE LOCAL = MULTIPLY(LOCAL, MULTI_VALUE) + TALENT:ARG:A名器*10 ENDIF SIF TALENT:ARG:A損傷 LOCAL /= TALENT:ARG:A損傷 + 1 RETURNF LOCAL @GET_EXABL_T, ARG ;------------------------------------------------- ;喉を使う時の判定ベース ;咥える物のサイズと比較して判定 ;阴茎の太さがきつい時は奥まで飲み込めないし、余裕も無い ;基準値+1の値の時がちょうど良い。 ;------------------------------------------------- SIF ARG <= 0 RETURN 0 ;喉の拡張LV取得 VARSET LOCAL LOCAL = EXP:ARG:口交経験 - EXP_GAIN("口交経験", ARG) LOCAL += 5 * (EXP:ARG:喉性交経験 - EXP_GAIN("喉性交経験", ARG) ) ;(口交経験など, 喉拡張LV)の対応は、(150, 1)、(300, 2)、(600, 3)、(1000, 4) ABL:ARG:喉拡張 = LIMIT(GET_EXP_LV(LOCAL) - 2, 0, 4) SIF TALENT:ARG:娇小 && ABL:ARG:喉拡張 >= 1 ABL:ARG:喉拡張 -= 1 SIF COND("種族:人形", ARG) || COND("種族:拉米亚", ARG) ABL:ARG:喉拡張 = MAX(ABL:ARG:喉拡張 + 1, 3) SIF ABL:ARG:喉拡張 <= TALENT:ARG:天性の舌靈活 ABL:ARG:喉拡張 += 1 @ABL_T(ARG) #FUNCTION SIF ARG <= 0 RETURNF 0 ;快感の基準は技巧や奉仕 LOCAL = 20 + ABL:ARG:技巧 + ABL:ARG:奉仕精神*2 + TALENT:ARG:喉名器*10 SIF TALENT:ARG:嘔吐反射耐性 LOCAL += 5 SELECTCASE ABL:ARG:喉拡張 CASE 1 LOCAL += 5 CASE 2 LOCAL = MULTIPLY(LOCAL, 120) + 10 CASE 3 LOCAL = MULTIPLY(LOCAL, 150) + 20 CASE IS >= 4 LOCAL = MULTIPLY(LOCAL, 200) + 30 ENDSELECT RETURNF LOCAL @GET_EXABL_U, ARG ;------------------------------------------------- ;おもに尿道の太さ ABL:尿道拡張 の判定をする(これは阴茎尺寸などに即した値) ;V尿道拡張度とP尿道拡張度に相関関係は一切ない ;それらが設定されていないなら、まずはここで初期設定する ;------------------------------------------------- SIF ARG <= 0 RETURN 0 ;V尿道拡張度の初期設定 SIF CSTR:ARG:V尿道拡張度 == "" CSTR:ARG:V尿道拡張度 = %CONDS("V尿道の初期拡張度", ARG)% ;P尿道拡張度の初期設定 SIF CSTR:ARG:P尿道拡張度 == "" CSTR:ARG:P尿道拡張度 = %CONDS("P尿道の初期拡張度", ARG)% ;拡張度 SELECTCASE CALCF("尿道径", ARG) ;ここまでは指挿入も無理 CASE IS < 15 ABL:ARG:尿道拡張 = -2 ;ここまでは阴茎挿入は無理。尿道用の振動棒ならいける CASE 15 TO 20 ABL:ARG:尿道拡張 = -1 ;阴茎挿入可能になります CASE 21 TO 27 ABL:ARG:尿道拡張 = 0 ;以下7mm刻み CASE 28 TO 34 ABL:ARG:尿道拡張 = 1 CASE 35 TO 41 ABL:ARG:尿道拡張 = 2 CASEELSE ABL:ARG:尿道拡張 = (CALCF("尿道径", ARG) - 21)/7 ENDSELECT @ABL_U(ARG) #FUNCTION SIF ARG <= 0 RETURNF 0 ;快感の基準は尿道経験 LOCAL = 10 + GET_EXP_LV(EXP:ARG:尿道経験)*2 + GET_EXP_LV(EXP:ARG:尿道性交経験)*5 + TALENT:ARG:尿道名器*10 SIF TALENT:ARG:尿道性感 LOCAL += 5 SIF TALENT:ARG:尿道狂 LOCAL += 20 SELECTCASE ABL:ARG:尿道拡張 CASE 0 LOCAL += 5 CASE 1 LOCAL = MULTIPLY(LOCAL, 120) + 10 CASE 2 LOCAL = MULTIPLY(LOCAL, 150) + 20 CASE IS >= 3 LOCAL = MULTIPLY(LOCAL, 200) + 30 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;大人ざまな素質の取得や変動の総合管理の場 ;------------------------------------------------- @GET_EXTALENT, ARG #DIM LCOUNT SIF ARG <= 0 RETURN 0 ;罩杯絡み IF TALENT:ARG:男性 == 0 TALENT:ARG:乳房 = 1 ELSE TALENT:ARG:乳房 = 0 ENDIF SIF TALENT:ARG:乳房 == 0 BASE:ARG:罩杯 = 0 IF COND("角色メイク中") IF EXP:ARG:A性交経験 == 0 TALENT:ARG:A処女 = 1 ELSE TALENT:ARG:A処女 = 0 ENDIF IF EXP:ARG:尿道性交経験 == 0 TALENT:ARG:尿道処女 = 1 ELSE TALENT:ARG:尿道処女 = 0 ENDIF ENDIF IF PENIS(ARG) && EXP:ARG:V挿入経験 == 0 TALENT:ARG:童貞 = 1 ELSE TALENT:ARG:童貞 = 0 ENDIF SIF TALENT:ARG:容易濕 TALENT:ARG:不易濕 = 0 ;以下は調教中は再計算を行わない SIF COND("調教中") RETURN 0 TALENT:ARG:性交熟達 = 0 SIF COND("V熟達", ARG) SETBIT TALENT:ARG:性交熟達, 0 SIF COND("A熟達", ARG) SETBIT TALENT:ARG:性交熟達, 1 SIF COND("尿道熟達", ARG) SETBIT TALENT:ARG:性交熟達, 2
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_ABL.ERB
erb
unknown
15,091
;指导者能力ARGSの解説 @COMMENT_ADVISER(ARGS) #FUNCTIONS VARSET LOCALS SELECTCASE ARGS CASE "自動補充" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、可以免费補充消耗品 CASE "魔性の香" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、有情绪和快楽的加成 CASE "精力増大" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、主人公精力+10 CASE "罗曼蒂克" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、初期情绪+_HH_HH CASE "再生" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎回合全員的体力回復50 CASE "调教师" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎单位時間内欲求不満+10% CASE "好奇の視線" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎单位時間内欲求不満+5%&恥情の珠的取得+5% CASE "天才肌" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、習得の珠的取得+5% CASE "淫蕩薬師" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、媚薬の効果+50% CASE "縁結" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、每天早上随机对象的好感度增加 CASE "金運招来Ⅱ" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、每天早上钱包都会变得更重 CASE "金運招来" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、每天早上钱包都会稍微变重_L_ CASE "魂蒐集" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎单位時間内魂回復量+0.1 CASE "包容力" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、軽減同伴的恐怖和反感 CASE "理性主義" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、主人公不会进入恍惚状態 CASE "单人玩家" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、自慰系指令的効果少许上昇 CASE "和和闹闹" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、時間経過下全員的好感度会少许上昇 CASE "无用相談" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、実行値獲得加成&情绪有惩罚 CASE "抑制器" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎单位時間内全員的欲求不満-10% CASE "見習的心情" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、習得の珠的取得+5% CASE "淫精の伝道師" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、H的射精量UP ;淫精の伝道師の類似能力 CASE "催精师" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、H的射精量UP CASE "堕天使の甘言" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、甜言蜜语的成功率UP&继续時間増加 CASE "冷却器" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎单位時間内全員的欲求不満-5% CASE "動画撮影" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、同伴的恥情の上昇量+50%&実行値-5 CASE "媚薬精製" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、不知道为什么会增加媚薬 CASE "天然潤滑液" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、不知道为什么会增加潤滑液 CASE "無能" LOCALS = 什么也没有、什么也做不了、所以是無能。 CASE "努力的前輩" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、同伴的恭順+10% 反感-15% CASE "誘惑" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、同伴的欲情+50%&体力消費増加 CASE "狩猟の美学" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、同伴的欲情+70%&体力消費減少 CASE "痛痛飞走啦" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、减轻同伴的疼痛和恐惧 CASE "小悪魔の轻语" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、甜言蜜语时的感度UP&攻势UP CASE "浄化の火" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、毎回合全員体力回復100、%CALLNAME:MASTER%的精力回復5 CASE "原生主义者" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、脱下衣物的指令更容易实现 CASE "解放感" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、野外的実行値獲得少量BOUNS CASE "欺诈师" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、実行値獲得少量BOUNS CASE "撒娇鬼" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、胸部相関指令実行値獲得少量BOUNS CASE "餓狼の相" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、空腹度在【中】以上时恐怖上昇&情緒会受到惩罚 CASE "急成長" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、根据満足BONUS%TEXTS("助手の名称")%的習得の珠大幅度上升 CASE "縄酔酒" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、拘束中情緒会有BOUNS CASE "解読" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、反感大幅度軽減 CASE "三星大厨" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、%TEXTS("助手の名称")%的弁当効果上升 CASE "受胎呪詛" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、妊娠概率上昇 ※对于有[难以妊娠]的对象无效… CASE "受胎祝福" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、強制排卵 CASE "純陰" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、将会释放陰気降低对象的身体機能 CASE "繁栄の光" LOCALS = 在被选为%TEXTS("助手の名称")%的情况下、孩子的成長速度上昇。这个能力对胎児也有效果 ENDSELECT RETURNF LOCALS @EVENTCHECK_A SIF ASSI <= 0 RETURN 0 ;------------------------------------------------------------------------------------------------- ;技能の成長 ;------------------------------------------------------------------------------------------------- CALL EX_ABLUP, ASSI ;助手のLVUP SELECTCASE ABL:ASSI:助手 CASE 0 SIF EXP:ASSI:助手経験 < 50 RETURN 0 CASE 1 SIF EXP:ASSI:助手経験 < 200 RETURN 0 CASE 2 SIF EXP:ASSI:助手経験 < 500 RETURN 0 CASE 3 SIF EXP:ASSI:助手経験 < 1000 RETURN 0 CASE 4 SIF EXP:ASSI:助手経験 < 2000 RETURN 0 CASEELSE RETURN 0 ENDSELECT ABL:ASSI:助手 += 1 CALL BLANKLINE PRINTFORML %CALLNAME:ASSI%对%TEXTS("助手の名称")%的职责的理解更深了 PRINTFORMW %CALLNAME:ASSI%的%TEXTS("助手の名称")%LV变成了{ABL:ASSI:助手}! ;助手への指示呼び出し CALL ASSI_CHANGE_INDICATE, ASSI ;------------------------------------------------- ;CONDの助手能力限定版 ;ARGSは / 区切りで複数の文字列を指定可能 ;------------------------------------------------- @CADV(ARGS, ARG) #FUNCTION #DIM LCOUNT SIF ARG < 0 RETURNF 0 SIF ARG == 0 && ASSI:1 ARG = ASSI:1 VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" RETURNF 0 ;それ以外はCSTR:建议を見る。添え字の強化を鑑みて同じ文字列を含んでいたら1を返す CASEELSE SIF STRCOUNT(CSTR:ARG:建议, LOCALS:LCOUNT) RETURNF 1 ENDSELECT NEXT RETURNF 0 ;------------------------------------------------- ;指导者の開始時特典 ;------------------------------------------------- @EVENTTRAIN_BONUS_ADVISER SIF ASSI:1 <= 0 RETURN 0 ;指导者能力発動 IF CADV("魔性の香") DRAWLINE PRINTL <魔性の香> PRINTFORMW %CALLNAME:(ASSI:1)%焚烧了有着昂揚作用的散发着複雑气味的香。 FLAG:情緒 += 60 PALAM:欲情 += 5000 CALL TEXT, "情緒変化", 60 PRINTFORML 欲情+5000 IF ASSI PALAM:ASSI:欲情 += 5000 PRINTFORML 欲情+5000(%CALLNAME:ASSI%) ENDIF WAIT ENDIF IF CADV("罗曼蒂克") DRAWLINE PRINTL <罗曼蒂克> PRINTFORMW 周围弥漫着浪漫的气氛… FLAG:情緒 += 60 CALL PRINT_STR, "情緒+ _HH_HH_W" ENDIF IF CADV("精力増大") DRAWLINE PRINTL <精力増大> PRINTFORMW 力量从%CALLNAME:(ASSI:1)%流入了体内、%CALLNAME:MASTER%的精力增强了! MAXBASE:MASTER:精力 += 10 BASE:MASTER:精力 += 10 PRINTFORMW 精力+10(%CALLNAME:MASTER%) ENDIF IF CADV("包容力") DRAWLINE PRINTL <包容力> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%守护在一旁、大幅度抑制了%CALLNAME:TARGET%恐怖与反感上昇的趋势。 ELSE PRINTFORMW %CALLNAME:TARGET%恐怖与反感上昇的趋势被大幅度抑制了。 ENDIF TEQUIP:包容力 = 1 ENDIF IF CADV("理性主義") DRAWLINE PRINTL <理性主義> PRINTFORMW 在%CALLNAME:MASTER%因为一時的快楽忘记了自我的時候、因为%CALLNAME:(ASSI:1)%发出的声音而取回了理性。 TEQUIP:MASTER:理性主義 = 1 ENDIF IF CADV("单人玩家") DRAWLINE PRINTL <单人玩家> IF TARGET != ASSI:1 PRINTFORMW 因为站在一旁的%CALLNAME:(ASSI:1)%、%CALLNAME:TARGET%的自慰系指令的効果上升了少许。 ELSE PRINTFORMW %CALLNAME:TARGET%的自慰系指令的効果上升了少许。 ENDIF TEQUIP:单人玩家 = 1 ENDIF IF CADV("无用相談") DRAWLINE PRINTL <无用相談> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%在雑談混杂了一些商谈。虽然比预想中还有用但是气氛被破壊了! ELSE PRINTFORML %CALLNAME:(ASSI:1)%混进了一些H的雑談。 PRINTFORMW 多少听进去了一些商谈的内容……但是气氛被破壊了! ENDIF TEQUIP:MASTER:无用相談 = 1 ENDIF IF CADV("淫精の伝道師") DRAWLINE PRINTL <淫精の伝道師> PRINTFORML 因为站在一旁的%CALLNAME:(ASSI:1)%、全员射精的射精量都增多了。 SIF PENIS(ASSI:1) PRINTFORML ※%CALLNAME:(ASSI:1)%也不例外※ WAIT TEQUIP:MASTER:淫精の伝道師 = 1 ENDIF IF CADV("催精师") DRAWLINE PRINTL <催精师> PRINTFORML 因为站在一旁的%CALLNAME:(ASSI:1)%、全员射精的射精量都增多了。 SIF PENIS(ASSI:1) PRINTFORML ※%CALLNAME:(ASSI:1)%也不例外※ WAIT TEQUIP:MASTER:淫精の伝道師 = 1 ENDIF IF CADV("堕天使の甘言") DRAWLINE PRINTL <堕天使の甘言> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%的助言、甜言蜜语的成功率UP&継続時間増加了。 ELSE PRINTFORMW 因为%CALLNAME:TARGET%的H、甜言蜜语的成功率上升、継続時間也増加了。 ENDIF TEQUIP:堕天使の甘言 = 1 ENDIF IF CADV("動画撮影") DRAWLINE IF TARGET != ASSI:1 PRINTL <動画撮影> PRINTFORMW 通过让%CALLNAME:(ASSI:1)%辅助拍摄動画撮影、恥情的上昇量+50%且実行値-5。 TEQUIP:動画撮影 = 1 ELSE PRINTL <動画撮影> PRINTFORMW 因为在和%CALLNAME:TARGET%H的时候使用手机进行了自拍、恥情的上昇量+50%且実行値-5。 TEQUIP:動画撮影 = 1 ENDIF ENDIF IF CADV("努力的前輩") DRAWLINE PRINTL <努力的前輩> IF TARGET != ASSI:1 PRINTFORML %CALLNAME:(ASSI:1)%会努力地帮助的。仅此而已。 PRINTFORMW 但是这个姿态解開了%CALLNAME:TARGET%的心、恭順の上昇量+10%、抑制了反感的上昇。 ELSE PRINTFORMW %CALLNAME:TARGET%比平时更努力、恭順の上昇量+10%、抑制了反感的上昇。 ENDIF TEQUIP:努力的前輩 = 1 ENDIF IF CADV("誘惑") DRAWLINE PRINTL <誘惑> IF TARGET != ASSI:1 PRINTFORMW 由于%CALLNAME:(ASSI:1)%醸出的空気、欲情の上昇量+50%&体力の消費増加。 ELSE PRINTFORMW 由于%CALLNAME:TARGET%醸出的空気、欲情の上昇量+50%&体力の消費増加。 ENDIF TEQUIP:誘惑 = 1 ENDIF IF CADV("狩猟の美学") DRAWLINE PRINTL <狩猟の美学> IF TARGET != ASSI:1 PRINTFORMW 由于%CALLNAME:(ASSI:1)%豊富的知識、欲情の上昇量+50%&体力の消費減低。 ELSE PRINTFORMW 由于%CALLNAME:TARGET%豊富的知識、欲情の上昇量+70%&体力の消費減低。 ENDIF TEQUIP:狩猟の美学 = 1 ENDIF IF CADV("痛痛飞走啦") DRAWLINE PRINTL <痛痛飞走啦> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%守护在一旁、大幅度抑制了%CALLNAME:TARGET%疼痛与恐怖上昇的趋势。 ELSE PRINTFORMW %CALLNAME:TARGET%疼痛与恐怖上昇的趋势被大幅度抑制了。 ENDIF TEQUIP:痛痛飞走啦 = 1 ENDIF IF CADV("小悪魔の轻语") DRAWLINE PRINTFORML <小悪魔の轻语> PRINTFORML 由于%CALLNAME:(ASSI:1)%的助力、甜言蜜语比平常更能誘惑对方。 PRINTFORMW 被甜言蜜语発揮効果的对象、感度上升的同时攻势会变得更加激烈。 TEQUIP:MASTER:小悪魔の轻语 = 1 ENDIF IF CADV("解放感") && PLACE("野外") DRAWLINE PRINTL <解放感> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%习惯于露出行为、%CALLNAME:TARGET%的紧张感也得到了缓解。 ELSE PRINTFORMW %CALLNAME:TARGET%像是在一定程度上习惯了露出行为的样子。 ENDIF TEQUIP:解放感 = 1 ENDIF IF CADV("欺诈师") DRAWLINE PRINTL <欺诈师> IF TARGET != ASSI:1 PRINTFORMW 由于%CALLNAME:(ASSI:1)%的帮助、%CALLNAME:TARGET%们变得稍微放松了一些。 ELSE PRINTFORMW 由于%CALLNAME:TARGET%的能力、%CALLNAME:MASTER%们稍微变得放松了一些。 ENDIF TEQUIP:欺诈师 = 1 ENDIF IF CADV("撒娇鬼") DRAWLINE PRINTL <撒娇鬼> IF TARGET != ASSI:1 PRINTFORML 由于%CALLNAME:(ASSI:1)%的存在、调教对象的母性本能被激发、胸部相関的指令的效果獲得少许提升。 ELSE PRINTFORML 由于%CALLNAME:(ASSI:1)%助力、调教对象的母性本能被激发、胸部相関的指令的效果獲得少许提升。 ENDIF SIF COND("池面", MASTER) == 0 && STRCOUNT(CSTR:MASTER:建议, "撒娇鬼") == 0 TEQUIP:MASTER:撒娇鬼 = 1 SIF COND("池面") == 0 && STRCOUNT(CSTR:建议, "撒娇鬼") == 0 TEQUIP:撒娇鬼 = 1 ENDIF IF CADV("餓狼の相") && TARGET != ASSI:1 SELECTCASE CFLAG:(ASSI:1):食欲 CASE IS >= 50 DRAWLINE PRINTL <餓狼の相> SELECTCASE CFLAG:(ASSI:1):食欲 CASE IS >= 150 PRINTFORML %CALLNAME:(ASSI:1)%眯著眼睛看著%CALLNAME:MASTER%們、露出了奇妙的微笑… CASE IS >= 100 PRINTFORML 气息不匀的%CALLNAME:(ASSI:1)%的肚子发出還沒填飽的叫声、死死地盯著%CALLNAME:MASTER%們… CASEELSE PRINTFORML 眯著眼睛微笑著的%CALLNAME:(ASSI:1)%不時發出咕咕的飢餓聲… ENDSELECT PRINTFORMW 情緒不容易上升、%CALLNAME:TARGET%每回合獲得恐怖。 TEQUIP:MASTER:餓狼の相 = 1 ENDSELECT ENDIF SIF CADV("縄酔酒") TEQUIP:MASTER:縄酔酒 = 1 IF CADV("解読") DRAWLINE PRINTL <解読> IF TARGET != ASSI:1 PRINTFORMW 由于%CALLNAME:(ASSI:1)%的帮助、%CALLNAME:TARGET%的心结解開了。 ELSE PRINTFORMW %CALLNAME:TARGET%的心结解開了。 ENDIF TEQUIP:解読 = 1 ENDIF IF CADV("受胎呪詛") DRAWLINE PRINTL <受胎呪詛> IF TARGET != ASSI:1 IF TALENT:难以妊娠 || TALENT:避妊の護符 || TALENT:V妊娠不能 PRINTFORMW 虽然从%CALLNAME:(ASSI:1)%身上不断地溢出%TEXTR("瘴気/妖気")%、但是对%CALLNAME:TARGET%没有任何效果的样子… ELSE PRINTFORMW 因为从%CALLNAME:(ASSI:1)%身上不断地溢出%TEXTR("瘴気/妖気")%、%CALLNAME:TARGET%变得更加容易妊娠了 ENDIF ELSE PRINTFORMW %CALLNAME:TARGET%因为%TEXTR("瘴気/妖気")%、变得更加容易妊娠了 ENDIF CFLAG:要受精確率 = MAX(CFLAG:要受精確率 - 30, 1) ENDIF IF CADV("受胎祝福") DRAWLINE PRINTL <受胎祝福> IF TARGET != ASSI:1 IF TALENT:避妊の護符 || TALENT:V妊娠不能 PRINTFORMW 虽然从%CALLNAME:(ASSI:1)%身上不断地溢出%TEXTR("瘴気/妖気")%、但是对%CALLNAME:TARGET%没有任何效果的样子… ELSE PRINTFORMW 因为从%CALLNAME:(ASSI:1)%身上不断地溢出%TEXTR("仙気/神気")%、%CALLNAME:TARGET%排卵了 ENDIF ELSE PRINTFORMW %CALLNAME:TARGET%因为%TEXTR("仙気/神気")%而排卵了 ENDIF CFLAG:要受精確率 = MAX(CFLAG:要受精確率 - 20, 1) ENDIF IF CADV("純陰") DRAWLINE PRINTL <純陰> IF TARGET != ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%的陰気、%CALLNAME:TARGET%被附加了各种各样的DEBUFF。 CFLAG:要受精確率 = MAX(CFLAG:要受精確率 + 20, 1) FLAG:情緒 -= 40 PALAM:欲情 -= 3000 ELSE PRINTFORMW %CALLNAME:(ASSI:1)%吸收了自己的陰気、肉体暂时变为了最佳状态。 CFLAG:要受精確率 = MAX(CFLAG:要受精確率 - 20, 1) FLAG:情緒 += 40 PALAM:欲情 += 3000 ENDIF ENDIF ;指导者のエッチ中のターンごとのBOUNS @TURN_BONUS_ADVISER #DIM LCOUNT SIF ASSI:1 <= 0 RETURN 0 ;再生 IF CADV("再生") PRINTFORML <再生> FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, TARGET, ASSI BASE:LCOUNT:体力 = MIN(BASE:LCOUNT:体力 + 50, MAXBASE:LCOUNT:体力) ENDSELECT NEXT PRINTFORML 全員回復50体力 ENDIF ;浄化の火 IF CADV("浄化の火") PRINTFORML <浄化の火> FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER BASE:LCOUNT:体力 = MIN(BASE:LCOUNT:体力 + 100, MAXBASE:LCOUNT:体力) BASE:LCOUNT:精力 = MIN(BASE:LCOUNT:精力 + 5, MAXBASE:LCOUNT:精力) CASE TARGET, ASSI BASE:LCOUNT:体力 = MIN(BASE:LCOUNT:体力 + 100, MAXBASE:LCOUNT:体力) ENDSELECT NEXT PRINTFORML 全員体力回復了100、%CALLNAME:MASTER%的精力回復了5。 ENDIF IF CADV("純陰") PRINTFORML <純陰> SELECTCASE LCOUNT CASE MASTER, TARGET BASE:LCOUNT:体力 = MIN(BASE:LCOUNT:体力 - 70, MAXBASE:LCOUNT:体力) CASE ASSI BASE:LCOUNT:体力 = MIN(BASE:LCOUNT:体力 + 70, MAXBASE:LCOUNT:体力) ENDSELECT PRINTFORML 由于漂浮的陰気体力发生了変動。 ENDIF IF TEQUIP:MASTER:餓狼の相 && TARGET != ASSI:1 CALL VARSET_COMF SELECTCASE CFLAG:(ASSI:1):食欲 CASE IS >= 150 PRINTFORML <餓狼の相(空腹度【極高】> SOURCE:0:恐惧 = 500 CASE IS >= 100 PRINTFORML <餓狼の相(空腹度【高】> SOURCE:0:恐惧 = 150 CASE IS >= 50 PRINTFORML <餓狼の相(空腹度【中】> SOURCE:0:恐惧 = 50 ENDSELECT CALL CALC, "調教ソース", 100 ENDIF IF CADV("縄酔酒") PRINTL <縄酔酒> PRINTFORM 被拘束的 IF TARGET != ASSI:1 PRINTFORM %CALLNAME:TARGET% ELSE PRINTFORM %CALLNAME:(ASSI:1)% ENDIF PRINTFORMW 被甜美的空気吸引了…… ENDIF ;指导者の終了時特典 @AFTERTRA_BONUS_ADVISER #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_BONUS SIF ASSI:1 <= 0 RETURN 0 MEMO_BONUS = 0 IF CADV("自動補充") && NUM("消耗品使用数") CALL SETFLAG, "消耗品補充" DRAWLINE PRINTFORML <自動補充> PRINTFORMW 本次使用的消耗品由%CALLNAME:(ASSI:1)%自行補充了。 ENDIF IF CADV("天才肌") DRAWLINE PRINTFORML <天才肌> IF TARGET == ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%的活跃、習得の珠的取得量獲得了5%的加成。 ELSE PRINTFORMW 因为%CALLNAME:(ASSI:1)%的助言、習得の珠的取得量獲得了5%的加成。 ENDIF ENDIF IF CADV("好奇の視線") DRAWLINE PRINTFORML <好奇の視線> IF TARGET == ASSI:1 PRINTFORMW 因为%CALLNAME:(ASSI:1)%的妄想力、恥情の珠的取得量獲得了5%的加成。 ELSE PRINTFORMW 因为%CALLNAME:(ASSI:1)%的態度、恥情の珠的取得量獲得了5%的加成。 ENDIF ENDIF IF CADV("急成長") && COND("満足") && TARGET == ASSI:1 DRAWLINE PRINTFORML <急成長> IF COND("性欲大満足") MEMO_BONUS += 10 ELSEIF COND("性欲満足") MEMO_BONUS += 5 ENDIF IF COND("精液欲大満足") MEMO_BONUS += 10 ELSEIF COND("精液欲満足") MEMO_BONUS += 5 ENDIF PRINTFORMW 由于让%CALLNAME:(ASSI:1)%満足了、習得の珠的取得量獲得了{MEMO_BONUS}%的加成。 ;布セント出力させようと思ったけど今は気分じゃない(無敵構文) ENDIF ;精力増大終了 SIF CADV("精力増大") CALL SET_COUNTER_BASE ;指导者能力の終了 @RESET_ABL_ADVISER CVARSET TEQUIP, GETNUM(TEQUIP, "无用相談") CVARSET TEQUIP, GETNUM(TEQUIP, "单人玩家") CVARSET TEQUIP, GETNUM(TEQUIP, "理性主義") CVARSET TEQUIP, GETNUM(TEQUIP, "包容力") CVARSET TEQUIP, GETNUM(TEQUIP, "淫精の伝道師") CVARSET TEQUIP, GETNUM(TEQUIP, "堕天使の甘言") CVARSET TEQUIP, GETNUM(TEQUIP, "動画撮影") CVARSET TEQUIP, GETNUM(TEQUIP, "努力的前輩") CVARSET TEQUIP, GETNUM(TEQUIP, "誘惑") CVARSET TEQUIP, GETNUM(TEQUIP, "狩猟の美学") CVARSET TEQUIP, GETNUM(TEQUIP, "痛痛飞走啦") CVARSET TEQUIP, GETNUM(TEQUIP, "小悪魔の轻语") CVARSET TEQUIP, GETNUM(TEQUIP, "解放感") CVARSET TEQUIP, GETNUM(TEQUIP, "欺诈师") CVARSET TEQUIP, GETNUM(TEQUIP, "撒娇鬼") CVARSET TEQUIP, GETNUM(TEQUIP, "餓狼の相") CVARSET TEQUIP, GETNUM(TEQUIP, "縄酔酒") CVARSET TEQUIP, GETNUM(TEQUIP, "解読") ;指导者のSHOP画面特典 @SHOP_BONUS_ADVISER #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM ACTOR SIF ASSI:1 <= 0 RETURN 0 MEMO_LINECOUNT = LINECOUNT IF COND("昼") && CADV("縁結") ACTOR = RAND:(CHARANUM - 2) + 2 LOCAL = RAND:10 + 1 CFLAG:ACTOR:好感度 += LOCAL DRAWLINE PRINTFORML <縁結> PRINTFORML 因为%CALLNAME:(ASSI:1)%的神通力、和%CALLNAME:ACTOR%関系变好了。 PRINTFORMW 好感度+{LOCAL}(%CALLNAME:ACTOR%) ENDIF IF COND("昼") && CADV("金運招来") LOCAL = 1 + RAND:100 + RAND:(MAX(CFLAG:(ASSI:1):好感度/100, 1) ) DRAWLINE IF CADV("金運招来Ⅱ") PRINTFORML <金運招来Ⅱ> LOCAL += 1 + RAND:10 ELSE PRINTFORML <金運招来> ENDIF MONEY += LOCAL PRINTFORMW 因为%CALLNAME:(ASSI:1)%的神通力、%CALLNAME:MASTER%的钱包变重了……具体来说有%MONEY_C(LOCAL)%左右。 ENDIF IF COND("夜") && TEXTS("曜日") != "日" && CADV("和和闹闹") DRAWLINE PRINTFORML <和和闹闹> PRINTFORML 因为%CALLNAME:(ASSI:1)%的言動而引发的特殊事件使得部員们的距離縮短了。 PRINTFORMW 全員的好感度+10&関系友好度+1 FOR LCOUNT, 2, CHARANUM CFLAG:LCOUNT:好感度 += 10 NEXT CALL CHANGE_RELATION_ALL, 1 ENDIF IF COND("夜") && CADV("抑制器") DRAWLINE PRINTFORML <抑制器> PRINTFORMW %CALLNAME:(ASSI:1)%吸収了周围的人的性欲……全員的欲求不満度減少10%。 FOR LCOUNT, 2, CHARANUM CALL CALC, "欲求不満解消", LCOUNT, 10 NEXT ENDIF IF CADV("冷却器") DRAWLINE PRINTFORML <冷却器> PRINTFORMW %CALLNAME:(ASSI:1)%調節了温度、提供舒适的空間……全員的欲求不満度減少5%。 FOR LCOUNT, 2, CHARANUM CALL CALC, "欲求不満解消", LCOUNT, 5 NEXT ENDIF IF CADV("调教师") DRAWLINE PRINTFORML <调教师> PRINTFORMW %CALLNAME:(ASSI:1)%周围的人积攒着性的欲求……全員的欲求不満度上昇10%。 FOR LCOUNT, 2, CHARANUM BASE:LCOUNT:欲求不満 = LIMIT(BASE:LCOUNT:欲求不満 + 10, BASE:LCOUNT:欲求不満, 100) NEXT ELSEIF CADV("好奇の視線") DRAWLINE PRINTFORML <好奇の視線> PRINTFORMW %CALLNAME:(ASSI:1)%周围的人积攒着性的欲求……全員的欲求不満度上昇5%。 FOR LCOUNT, 2, CHARANUM BASE:LCOUNT:欲求不満 = LIMIT(BASE:LCOUNT:欲求不満 + 5, BASE:LCOUNT:欲求不満, 100) NEXT ENDIF IF COND("昼") && TEXTS("曜日") != "日" && CADV("媚薬精製") && ITEM:媚薬 < 99 && !RAND:3 DRAWLINE PRINTFORML <媚薬精製> IF CFLAG:ASSI:3900 == 0 GETFONT CHKFONT "MS P哥特" SIF RESULT SETFONT "MS P哥特" PRINTFORML   〓..〓..〓..〓.〓 PRINTFORML  /        \ PRINTFORML |          | PRINTFORML | ――――― | PRINTFORML |│ ・ ω ・ │| PRINTFORML | ――――― | PRINTFORML |          | PRINTFORML |          | PRINTFORML |          | PRINTFORML   ̄ ̄ ̄ ̄ ̄ ̄ ̄ SETFONT RESULTS CALL BLANKLINE PRINTFORML 普通的媚薬旁边摆放着一个奇怪的容器… PRINTFORML 检查了一下里面的东西、果然是媚薬…而且是质量很好的媚薬… CFLAG:ASSI:3900 = 1 ELSE SELECTCASE RAND:3 CASE 0 PRINTFORML 不知不觉间增加了新的媚薬… CASE 1 PRINTFORML 普通潤滑液的旁边、看起来很眼熟的奇怪容器摆放着… CASE 2 GETFONT CHKFONT "MS P哥特" SIF RESULT SETFONT "MS P哥特" PRINTFORML   〓..〓..〓..〓.〓 PRINTFORML  /        \ PRINTFORML |          | PRINTFORML | ――――― | PRINTFORML |│ ・ ω ・ │| PRINTFORML | ――――― | PRINTFORML |          | PRINTFORML |          | PRINTFORML |          | PRINTFORML   ̄ ̄ ̄ ̄ ̄ ̄ ̄ SETFONT RESULTS CALL BLANKLINE PRINTFORML 奇怪的容器摆放着… ENDSELECT ENDIF PRINTFORMW 媚薬数量增加了1。 ITEM:媚薬 += 1 ENDIF IF COND("昼") && TEXTS("曜日") != "日" && CADV("天然潤滑液") && ITEM:潤滑液 < 99 && !RAND:3 DRAWLINE PRINTFORML <天然潤滑液> IF CFLAG:ASSI:4300 == 0 PRINTFORML 为了扔掉而洗干净潤滑液的空容器不知为何又满了… PRINTFORML 检查了一下里面的东西、果然是潤滑液…而且是质量很好的潤滑液… CFLAG:ASSI:4300 = 1 ELSE SELECTCASE RAND:3 CASE 0 PRINTFORML 不知不觉间增加了新的潤滑液… CASE 1 PRINTFORML 本来是空的潤滑液瓶又满了… CASE 2 PRINTFORML 普通潤滑液的旁边、一排看起来很眼熟的运动饮料形状的容器摆放着… ENDSELECT ENDIF PRINTFORMW 潤滑液数量增加了1。 ITEM:潤滑液 += 1 ENDIF SIF LINECOUNT > MEMO_LINECOUNT DRAWLINE ;指导者の時間経過特典 @EVENTTURNEND_BONUS_ADVISER #DIM LCOUNT SIF ASSI:1 <= 0 RETURN 0 IF CADV("魂蒐集") && BASE:MASTER:魂 < MAXBASE:MASTER:魂 DRAWLINE PRINTFORML <魂蒐集> PRINTFORM %CALLNAME:MASTER%的魂回復了0.1(%TEXTS("0.01", BASE:MASTER:魂)% BASE:MASTER:魂 = MIN(BASE:MASTER:魂 + 10, MAXBASE:MASTER:魂) PRINTFORML → %TEXTS("0.01", BASE:MASTER:魂)%) ENDIF ;再生 IF CADV("再生/浄化の火") && CHARA_NUM("V損傷") + CHARA_NUM("A損傷") DRAWLINE IF CADV("浄化の火") PRINTFORML <浄化の火> ELSE PRINTFORML <再生> ENDIF SETCOLOR DEF_COLOR("黄色") FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:V損傷 == 0 && TALENT:LCOUNT:A損傷 == 0 CONTINUE TALENT:LCOUNT:V損傷 = 0 TALENT:LCOUNT:A損傷 = 0 IF LCOUNT == ASSI:1 PRINTFORMW %CALLNAME:(ASSI:1)%治癒了体内的損傷。 ELSE PRINTFORMW %CALLNAME:(ASSI:1)%治療了%CALLNAME:LCOUNT%的損傷。 ENDIF NEXT RESETCOLOR ENDIF ;------------------------------------------------- ;助手への指示の処理 ;優先順位はアルカナ>道具>其他 ;ARGSには 調教開始、調教中、お掃除 などが入る ;------------------------------------------------- @EVENT_ASSI_AUTO, ARGS ;助手調教中や助手が居ないときはダメ SIF ASSI <= 0 || ASSIPLAY RETURN 0 ;W推倒や3Pに参加している場合もやってこない SIF TEQUIP:W推倒 && SELECTCOM:1 >= 0 && TARGET:1 == ASSI RETURN 0 SIF SELECTCOM:2 >= 0 && PLAYER:1 == ASSI RETURN 0 ;指示していないor精力が少ない等 SIF STATE("撃沈", ASSI) || CFLAG:ASSI:助手の指示 == 0 || BASE:ASSI:精力 <= 5 RETURN 0 ;行動済み SIF ARGS != "調教開始" && TFLAG:助手行動済 RETURN 0 LOCAL = TFLAG:地の文分岐 SELECTCASE ARGS CASE "お掃除" CALL BLANKLINE CALL EVENT_ASSI_OSOUJI CASE "調教開始" CALL EVENT_ASSI_ITEM, ARGS CALL EVENT_ASSI_OSOUJI IF TFLAG:助手行動済 CALL KOJO_GUEST, "助手:調教開始前の準備後台詞", ASSI CALL BLANKLINE PRINTFORMW %CALLNAME:ASSI%侧目听着俩人的会話、好像是已经完成了自己的工作… ENDIF CASEELSE CALL EVENT_ASSI_ITEM, ARGS ENDSELECT TFLAG:地の文分岐 = LOCAL @EVENT_ASSI_OSOUJI ;誰々の~が分かるならそれを記述 #DIMS ACTOR_OF VARSET LOCAL ;主人をお掃除 IF GETBIT(CFLAG:ASSI:助手の指示, 40) && TEQUIP:MASTER:避孕套 == 0 IF PLAYER == MASTER && COND("絶頂", PLAYER) && INSERT("挿入") == 0 && PENIS(MASTER) SIF SHOOT("膣内") && CHECK_STAIN(STAIN:MASTER:P, "V") LOCAL = 1 SIF SHOOT("肛門") && CHECK_STAIN(STAIN:MASTER:P, "A") LOCAL = 2 SIF SHOOT("尿道") && CHECK_STAIN(STAIN:MASTER:P, "尿") LOCAL = 3 ENDIF SIF PLAYER == MASTER && CHECK_STAIN(STAIN:MASTER:P, "P恥垢") && COND("真性包茎", MASTER) == 0 LOCAL = 4 ENDIF ;対象をお掃除 IF GETBIT(CFLAG:ASSI:助手の指示, 41) IF COND("絶頂", PLAYER) && INSERT("挿入") == 0 SIF SHOOT("膣内") && STAIN:V != SET_STAIN(0, "V") LOCAL:1 = 1 SIF SHOOT("肛門") && STAIN:A != SET_STAIN(0, "A") LOCAL:1 = 2 IF SHOOT("尿道") IF PENIS(TARGET) SIF STAIN:P != SET_STAIN(0, "P") LOCAL:1 = 3 ELSE SIF STAIN:V != SET_STAIN(0, "V") LOCAL:1 = 3 ENDIF ENDIF ENDIF SIF TALENT:女性 && CHECK_CLO("V露出") && CHECK_STAIN(STAIN:V, "尿") && NOWEX:絶頂漏尿 LOCAL:1 = 4 ENDIF IF LOCAL && RANDIF(1, LOCAL:1) ACTOR_OF = SIF COND("P汚れの相手", MASTER) ACTOR_OF = %CONDS("P汚れの相手", MASTER)%的 SELECTCASE LOCAL CASE 1 PRINTFORM %CALLNAME:ASSI%将刚从%ACTOR_OF%膣内拔出来的%CALLNAME:MASTER%的阴茎 ;汚れの状態で判定 IF CHECK_STAIN(STAIN:MASTER:P, "A") && TALENT:ASSI:汚臭無視 == 0 PRINTFORMW 用热毛巾仔细地擦拭干净了… ELSEIF (ABL:ASSI:奉仕精神 >= 3 || ABL:ASSI:精液中毒 >= 3) && COND("口の使用", ASSI) PRINTFORMW 用嘴含着、仔细地舔干净了…… CALL KOJO_GUEST, "助手:主人に清洁口交", ASSI CALL SETFLAG, "清洁口交", ASSI, MASTER ELSE PRINTFORMW 用清潔布仔细地擦拭干净了… ENDIF CASE 2 PRINTFORM %CALLNAME:ASSI%将刚从%ACTOR_OF%肛門内拔出来的%CALLNAME:MASTER%的阴茎 ;汚れの状態で判定 IF CHECK_STAIN(STAIN:MASTER:P, "A") && TALENT:ASSI:汚臭無視 == 0 PRINTFORMW 用热毛巾仔细地擦拭干净了… ELSEIF (ABL:ASSI:奉仕精神 >= 3 || ABL:ASSI:精液中毒 >= 3) && COND("口の使用", ASSI) PRINTFORMW 用嘴含着、仔细地舔干净了…… CALL KOJO_GUEST, "助手:主人に清洁口交", ASSI CALL SETFLAG, "清洁口交", ASSI, MASTER ELSE PRINTFORMW 用清潔布仔细地擦拭干净了… ENDIF CASE 3 IF PENIS(TARGET) PRINTFORM %CALLNAME:ASSI%把%CALLNAME:TARGET%刚刚拔出了阴茎的%CALLNAME:MASTER%的那个 ELSE PRINTFORM %CALLNAME:ASSI%将刚从%ACTOR_OF%尿道拔出来的%CALLNAME:MASTER%的阴茎 ENDIF ;汚れの状態で判定 IF CHECK_STAIN(STAIN:MASTER:P, "A") && TALENT:ASSI:汚臭無視 == 0 PRINTFORMW 用热毛巾仔细地擦拭干净了… ELSEIF (ABL:ASSI:奉仕精神 >= 3 || ABL:ASSI:精液中毒 >= 3) && COND("口の使用", ASSI) PRINTFORMW 用嘴含着、仔细地舔干净了…… CALL KOJO_GUEST, "助手:主人に清洁口交", ASSI CALL SETFLAG, "清洁口交", ASSI, MASTER ELSE PRINTFORMW 用清潔布仔细地擦拭干净了… ENDIF CASE 4 PRINTFORM %CALLNAME:ASSI%跪在%CALLNAME:MASTER%的股間前、鼻子哼了一声、把阴茎取了出来 ;奉仕精神と献身で判定 IF ABL:ASSI:奉仕精神 + TALENT:ASSI:献身 >= 4 && COND("口の使用", ASSI) PRINTFORMW 把皮卸下来了 PRINTFORMW 然后把积累的恥垢用舌頭精巧地全部舔舐干净、喉咙咕隆一声咽了下去た…… CALL KOJO_GUEST, "助手:主人にP恥垢清洁口交", ASSI CALL SETFLAG, "清洁口交", ASSI, MASTER ELSE PRINTFORMW 用清潔布仔细地擦拭干净了… ENDIF ENDSELECT CALL RESET_STAIN_EX, "P", MASTER ELSEIF LOCAL:1 SELECTCASE LOCAL:1 CASE 1 PRINTFORM %CALLNAME:ASSI%把被侵犯得十分凌乱的%CALLNAME:TARGET%的阴部押開、 IF (TALENT:ASSI:汚臭無視 || ABL:ASSI:奉仕精神 >= 3) && COND("口の使用", ASSI) PRINTFORMW 用舌頭仔细地把汚垢舔舐干净了… CALL KOJO_GUEST, "助手:partnerに清洁舔阴", ASSI CALL SETFLAG, "清洁舔阴", ASSI, TARGET ELSE PRINTFORMW 用热毛巾仔细地擦拭干净了… ENDIF STAIN:V = SET_STAIN(0, "V") CASE 2 PRINTFORM %CALLNAME:ASSI%把被侵犯得合不拢嘴巴的%CALLNAME:TARGET%の尻穴押開、 IF (TALENT:ASSI:汚臭無視 || ABL:ASSI:奉仕精神 >= 7) && COND("口の使用", ASSI) PRINTFORMW 把舌頭伸了进去仔细地舔舐汚垢… CALL KOJO_GUEST, "助手:partnerに清洁舔A", ASSI CALL SETFLAG, "清洁舔A", ASSI, TARGET ELSE PRINTFORMW 用热毛巾仔细地擦拭干净了… ENDIF STAIN:A = SET_STAIN(0, "A") CASE 3 IF PENIS(TARGET) PRINTFORM %CALLNAME:ASSI%把%CALLNAME:TARGET%还大张着龟頭的阴茎 IF (TALENT:ASSI:汚臭無視 || ABL:ASSI:奉仕精神 >= 5) && COND("口の使用", ASSI) PRINTFORMW 含了进去、把汚垢舔舐干净后仔细地用舌頭清理着… CALL KOJO_GUEST, "助手:partnerに清洁口交", ASSI CALL SETFLAG, "清洁口交", ASSI, TARGET ELSE PRINTFORMW 用热毛巾仔细地擦拭干净了… ENDIF STAIN:P = SET_STAIN(0, "P") ELSE PRINTFORM %CALLNAME:ASSI%把因为被侵犯而变得惨不忍睹的%CALLNAME:TARGET%的那里拉開、把尿道彻底的裸露了出来 IF (TALENT:ASSI:汚臭無視 || ABL:ASSI:奉仕精神 >= 5) && COND("口の使用", ASSI) PRINTFORMW 、用舌頭仔细地舔舐着汚垢… CALL KOJO_GUEST, "助手:partnerに清洁舔阴", ASSI CALL SETFLAG, "清洁舔阴", ASSI, TARGET ELSE PRINTFORMW 用热毛巾仔细地擦拭干净了… ENDIF STAIN:V = SET_STAIN(0, "V") ENDIF CASE 4 PRINTFORM %CALLNAME:ASSI%把大開着腿露着尿的%CALLNAME:TARGET%的那里掰開、 IF (TALENT:ASSI:汚臭無視 || ABL:ASSI:奉仕精神 >= 5) && COND("口の使用", ASSI) PRINTFORMW 用舌頭仔细地舔舐了之後啾啾地吮吸着尿道… CALL KOJO_GUEST, "助手:partnerに清洁舔阴", ASSI CALL SETFLAG, "清洁舔阴", ASSI, TARGET ELSE PRINTFORMW 用热毛巾仔细地擦拭干净了… ENDIF STAIN:V = SET_STAIN(0, "V") ENDSELECT ENDIF IF LOCAL + LOCAL:1 CALL BLANKLINE TFLAG:助手行動済 = 1 RETURN 1 ENDIF @EVENT_ASSI_ITEM, ARGS ;行動済み SIF ARGS != "調教開始" && TFLAG:助手行動済 RETURN 0 IF ARGS == "調教開始" && GETBIT(CFLAG:ASSI:助手の指示, 45) PRINTL <衣服を脱がす> CALL SETFLAG, "衣装全脱ぎ", TARGET PRINTFORML %CALLNAME:ASSI%把%CALLNAME:TARGET%剥得一丝不挂! ENDIF ;潤滑液 IF GETBIT(CFLAG:ASSI:助手の指示, 20) && TEQUIP:潤滑液 == 0 && ITEM:潤滑液 && MIN(PALAM:V潤, PALAM:A潤) < 10000 PRINTFORML <\@ ARGS != "調教開始" ? オート # \@潤滑液> CALL SETFLAG, "調教外潤滑追加", 10000 TEQUIP:潤滑液 = 1 ITEM:潤滑液 -= 1 TFLAG:助手行動済 = 1 IF ARGS != "調教開始" PRINTFORML %CALLNAME:ASSI%用润滑液把%CALLNAME:TARGET%涂得黏黏糊糊的… CALL BLANKLINE RETURN 1 ENDIF ENDIF ;撮影(撮影されたことがある相手に対してのみ) IF ARGS == "調教開始" && GETBIT(CFLAG:ASSI:助手の指示, 27) && TEQUIP:攝像機 == 0 && ITEM:撮影機材 && FIRSTCOM(170) PRINTL <视频拍摄開始> TEQUIP:攝像機 = 1 TFLAG:助手行動済 = 1 ENDIF @ASSI_CHANGE_INDICATE, ARG #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT REDRAW 0 CALL BLANKLINE PRINTFORML %NAME:ARG%的能力一共可以胜任{ABL:ARG:助手}個助手的工作。 PRINTFORML 以下的指示要进行哪一个? VARSET LOCALS LOCALS:20 = [20] \@ GETBIT(CFLAG:ARG:助手の指示, 20) ? ○ # - \@ 開始時使用润滑液 LOCALS:21 = [21] \@ GETBIT(CFLAG:ARG:助手の指示, 21) ? ○ # - \@ 開始時使用媚薬 ;LOCALS:22 = [22] \@ GETBIT(CFLAG:ARG:助手の指示, 22) ? ○ # - \@ 適度に利尿剤使用 ;LOCALS:24 = [24] \@ GETBIT(CFLAG:ARG:助手の指示, 24) ? ○ # - \@ 適度に排卵誘発剤使用 SIF ITEM:撮影機材 LOCALS:27 = [27] \@ GETBIT(CFLAG:ARG:助手の指示, 27) ? ○ # - \@ 開始時进行撮影(仅限有撮影経験的对象 IF ABL:ARG:奉仕精神 >= 3 LOCALS:40 = [40] \@ GETBIT(CFLAG:ARG:助手の指示, 40) ? ○ # - \@ 擦拭主人的污迹 LOCALS:41 = [41] \@ GETBIT(CFLAG:ARG:助手の指示, 41) ? ○ # - \@ 擦拭調教对象的污迹 ENDIF LOCALS:45 = [45] \@ GETBIT(CFLAG:ARG:助手の指示, 45) ? ○ # - \@ 開始時让調教对象全裸 ;SIF ABL:ARG:奉仕精神 >= 3 ; LOCALS:50 = [50] \@ GETBIT(CFLAG:ARG:助手の指示, 50) ? ○ # - \@ 御用商人を互动 FOR LOCAL, 0, 100 SIF LOCALS:LOCAL != "" PRINTFORML %LOCALS:LOCAL% NEXT PRINTFORML [100] 这様就好 $INPUT_LOOP INPUT IF RESULT == 100 REDRAW 1 RETURN 0 ELSEIF RESULT >= 0 && RESULT < 100 && LOCALS:RESULT != "" ELSE GOTO INPUT_LOOP ENDIF LOCAL = RESULT INVERTBIT CFLAG:ARG:助手の指示, LOCAL IF NUM_BIT(CFLAG:ARG:助手の指示) > ABL:ARG:助手 PRINTFORMW 给予的指示数超过了能力上限 INVERTBIT CFLAG:ARG:助手の指示, LOCAL ENDIF CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;助手に指示する画面 @ASSI_LIST_INDICATE, ARG IF ABL:ARG:助手 == 0 PRINTFORM 因为%TEXTS("助手の名称")%还是LV0所以无法给予指示 RETURN 0 ENDIF SIF GETBIT(CFLAG:ARG:助手の指示, 20) PRINT [潤滑液] ;SIF GETBIT(CFLAG:ARG:助手の指示, 21) ; PRINT [媚薬] ;SIF GETBIT(CFLAG:ARG:助手の指示, 22) ; PRINT [利尿剤] ;SIF GETBIT(CFLAG:ARG:助手の指示, 24) ; PRINT [排卵誘発剤] SIF GETBIT(CFLAG:ARG:助手の指示, 27) PRINT [撮影] SIF GETBIT(CFLAG:ARG:助手の指示, 40) PRINT [对主人进行清洁] SIF GETBIT(CFLAG:ARG:助手の指示, 41) PRINT [对対象进行清洁] SIF GETBIT(CFLAG:ARG:助手の指示, 45) PRINT [让対象全裸] SIF GETBIT(CFLAG:ARG:助手の指示, 50) PRINT [好好招待] LOCAL:1 = ABL:ARG:助手 - NUM_BIT(CFLAG:ARG:助手の指示) IF LOCAL:1 > 0 FOR LOCAL, 0, LOCAL:1 PRINT [] NEXT ENDIF @ASSI_LIST_ABL, ARG #DIM LCOUNT SIF ARG != MASTER PRINTPLAINFORM 精{BASE:ARG:精力, 2} PRINTPLAINFORM 技{ABL:ARG:技巧, 2} SIF ARG != MASTER PRINTPLAINFORM %SUBSTRING(TEXTS("助手の名称"), 0, 2)%{ABL:ARG:助手} ;相性。効果が微妙なものにはテコ入れorコメントアウト IF TARGET IF ARG != TARGET IF RELATION:(NO:ARG) >= 200 PRINTBUTTON "相性☆ ", "相性☆" ELSEIF RELATION:(NO:ARG) >= 150 PRINTBUTTON "相性◎ ", "相性◎" ELSEIF RELATION:(NO:ARG) >= 120 PRINTBUTTON "相性○ ", "相性○" ENDIF ENDIF ENDIF SIF COND("只和你H", ARG) PRINTBUTTON "3P禁止 ", "3P禁止" SIF TALENT:ARG:錬金術 PRINTBUTTON "調合 ", "調合" ;SIF TALENT:ARG:汚臭無視 ; PRINTBUTTON "汚臭無視 ", "汚臭無視" ;SIF TALENT:ARG:兩面通吃 ; PRINTBUTTON "兩面通吃 ", "兩面通吃" SIF TALENT:ARG:鼓舞 PRINTBUTTON "鼓舞 ", "鼓舞" SIF TALENT:ARG:扶她 PRINTBUTTON "扶她 ", "扶她" SIF TALENT:ARG:男性 PRINTBUTTON "♂ ", "♂" ;SIF TALENT:ARG:禁断的知識 ; PRINTBUTTON "禁断的知識 ", "禁断的知識" SIF TALENT:ARG:具現 PRINTBUTTON "具現 ", "具現" SIF TALENT:ARG:調教知識 PRINTBUTTON @"%CONDS("調教知識", ARG)% ", CONDS("調教知識", ARG) SIF TALENT:ARG:甜言蜜语 PRINTBUTTON "甜言蜜语 ", "甜言蜜语" VARSET LOCALS SPLIT CSTR:ARG:建议, "&", LOCALS FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "没有" CONTINUE CASEELSE PRINTBUTTON @"%LOCALS:LCOUNT% ", LOCALS:LCOUNT ENDSELECT NEXT
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_ASSI.ERB
erb
unknown
40,968
;------------------------------------------------- ;角色ARGの合意を管理する ;合意については全て、口上側で合意禁止設定ができる ;CALL SET_CEVENT, "新規合意禁止" とすることで、新たな合意がされないように出来る。解除する時はCALL DEL_CEVENT, "新規合意禁止" 。 ;CEVENT("合意禁止:全て")とCEVENT("新規合意禁止")の違いは、後者は既にされた合意が普通に機能する点のみ。 ;------------------------------------------------- @CHECK_GOUI, ARGS, ARG #DIM LCOUNT ;汎用合意されたもの全部の羅列 #DIMS DYNAMIC MEMO_GOUI ;今回新たに増えた合意 #DIMS DYNAMIC NEW_GOUI ;新規合意を地の文表示する場合に使う #DIMS DYNAMIC TEXT_NEW_GOUI SIF ARG == 0 && TARGET ARG = TARGET ;新たな合意を停止中ならこの関数は何も行わない SIF CEVENT("新規合意禁止", ARG) RETURN 0 ;合意禁止中の場合も何も行わない SIF CEVENT("合意禁止:全て", ARG) RETURN 0 ;既に合意済みなら飛ばす SIF COND(@"合意:%ARGS%", ARG) RETURN 0 SELECTCASE ARGS ;重要度が高いもの、処理が特殊なもの、同時にフラグも弄るものなどは個別に記述する ;これらはここが呼ばれる前の条件式で、合意禁止などにより弾いてある CASE "性処理" SIF COND("性処理可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%从%CALLNAME:ARG%那獲得了_イエロー_[性処理]_的合意。" CALL PRINT_STRW, @"イエロー_※上午的时候如果%CALLNAME:MASTER%の精力在30&魂在1.01以上、%CALLNAME:ARG%会来帮忙处理性欲※" CALL SET_GOUI, "性処理", ARG CASE "改变髪型" SIF COND("改变髪型可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%从%CALLNAME:ARG%獲得了_イエロー_[改变髪型]_的合意。" CALL SET_GOUI, "改变髪型", ARG CASE "全裸化" SIF COND("全裸化お願い可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%獲得了_イエロー_[全裸化]_的合意。" CALL SET_GOUI, "全裸化", ARG CASE "便当" SIF COND("便当可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%从%CALLNAME:ARG%那獲得了_イエロー_[便当]_的合意。" CALL PRINT_STRW, "イエロー_※中午的时候可以一起吃饭了(双方的精力回復10、好感度+20)※" CALL PRINT_STRW, "イエロー_如果想要对方帮自己做的话可以在主界面的[300]请求or交易界面进行设置。" PRINTFORM 顺便一提做便当的人、主画面里名字的旁边 PRINTFORM %UNI("便当")% PRINTFORMW 会有这种显示 CALL SET_GOUI, "便当", ARG CASE "胖次交易" SIF COND("胖次交易お願い可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%獲得了_イエロー_[胖次交易]_的合意。" CALL SET_GOUI, "胖次交易", ARG CASE "同居" SIF COND("同居可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%从%CALLNAME:ARG%那里獲得了_イエロー_[同居]_的合意。" CALL PRINT_STRW, "イエロー_※同居了的话晚上也会住在一起※" CALL PRINT_STRW, "在主画面[300]的拜托or交易里提案的话就可以解除。" CALL SET_GOUI, "同居", ARG CASE "给看尾巴" SIF COND("给看尾巴可能", ARG) == 0 RETURN 0 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%獲得了%CALLNAME:ARG%的_イエロー_[给看尾巴]_的合意。" CALL PRINT_STRW, @"イエロー_今后可以在部室和自宅让耳朵和尾巴不隐藏起来了" CALL SET_GOUI, "给看尾巴", ARG ;それ以外の全合意から格子する。空文字だと検索時にめんどそうなので"汎用"指定 ;既に合意されている場合or合意禁止されている場合は下で一気に弾く CASEELSE IF ARG == MASTER CSTR:ARG:合意 = RETURN 0 ENDIF IF TALENT:ARG:恋慕 MEMO_GOUI += "接吻/" ELSEIF TALENT:ARG:贞操重视 == 0 && (COND("炮友", ARG) || ABL:ARG:信頼 >= 5 || TALENT:ARG:M性向 || TALENT:ARG:好色) MEMO_GOUI += "接吻/" ENDIF SIF TALENT:ARG:炮友 || ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 2 MEMO_GOUI += "掀起裙子/" SIF ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 3 MEMO_GOUI += "摆POSE/" SIF COND("炮友", ARG) || COND("性処理契約", ARG) || ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 3 || (TALENT:ARG:炮友 && TALENT:ARG:献身) || (COND("V熟達", ARG) && TALENT:ARG:不在乎貞操) MEMO_GOUI += "检查内褲/" SIF COND("炮友", ARG) || ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 4 || (TALENT:ARG:炮友 && TALENT:ARG:献身) MEMO_GOUI += "内衣写真/" SIF ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 5 || (COND("V熟達", ARG) && TALENT:ARG:不在乎貞操) MEMO_GOUI += "检查阴部/" SIF ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 6 MEMO_GOUI += "H的写真/" IF COND("危険日存在", ARG) IF TALENT:ARG:相思相愛 MEMO_GOUI += "危険日生性交/" ELSEIF TALENT:ARG:恋慕 && TALENT:ARG:淫乱 && CONFIG("危険日生性交の合意") MEMO_GOUI += "危険日生性交/" ENDIF ENDIF SIF EXP:ARG:精飲経験 && (ABL:ARG:精液中毒 || TALENT:ARG:精液嗜好 || ABL:ARG:奉仕精神 >= 5) MEMO_GOUI += "精飲/" SIF STRCOUNT(CSTR:ARG:特別経験, "飲尿PLAY完遂") && (TALENT:ARG:汚臭無視 || TALENT:ARG:倒錯的 || TALENT:ARG:感情缺乏 || TALENT:ARG:淫乱 || MARK:ARG:屈服刻印 >= 3) MEMO_GOUI += "飲尿PLAY/" SIF (ABL:ARG:A感覚 >= 3 || (ABL:ARG:A感覚 >= 1 && TALENT:ARG:A性向) ) && ABL:ARG:A拡張 >= 1 && EXP:ARG:A経験 >= 20 MEMO_GOUI += "肛門性交/" IF ABL:ARG:受虐属性 >= 3 || (ABL:ARG:受虐属性 && ABL:ARG:露出癖 >= 5) || TALENT:ARG:淫乱 || TALENT:ARG:倒錯的 IF TALENT:ARG:有男朋友 SIF TALENT:ARG:淫乱 || TALENT:ARG:恋慕 || TALENT:ARG:倒錯的 MEMO_GOUI += "身体穿環/" ELSE MEMO_GOUI += "身体穿環/" ENDIF ENDIF SIF (TALENT:ARG:不知羞恥 || TALENT:ARG:好色 || TALENT:ARG:倒錯的 || TALENT:ARG:感情缺乏 || TALENT:ARG:淫乱 || MARK:ARG:屈服刻印 >= 3) && ABL:ARG:露出癖 >= 5 MEMO_GOUI += "露出PLAY/" SIF TALENT:MASTER:認識阻害 && ABL:ARG:露出癖 + MARK:ARG:屈服刻印 >= 8 MEMO_GOUI += "AV撮影/" SIF COND("叫出来Hの合意可能", ARG) MEMO_GOUI += "叫出来H/" SIF ABL:ARG:信頼 >= 3 || TALENT:ARG:恋慕 MEMO_GOUI += "约会/" ;同居については通常は CASE "同居" で設定する SIF COND("同居可能", ARG) MEMO_GOUI += "同居/" ;角色のCSVに書かれている合意を移す(こうしないと、角色加入直後に~の合意を得たと表示されない) IF COND("角色メイク中") MEMO_GOUI = %CSTR:ARG:合意%%MEMO_GOUI% CSTR:ARG:合意 = ENDIF ;MEMO_GOUIのうち、CSTR:合意 に無い新規の合意を取り出す&CSTR:合意 に新規合意を追加する VARSET LOCALS SPLIT MEMO_GOUI, "/", LOCALS FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE ;既に合意済みなら飛ばす SIF STRCOUNT(@"\/%CSTR:ARG:合意%", @"\/%LOCALS:LCOUNT%\/") CONTINUE ;合意禁止されていても飛ばす SIF CEVENT(@"合意禁止:%LOCALS:LCOUNT%", ARG) CONTINUE NEW_GOUI += @"%LOCALS:LCOUNT%\/" TEXT_NEW_GOUI += @"\[%LOCALS:LCOUNT%\]" ;合意を追加する CALL SET_GOUI, LOCALS:LCOUNT, ARG ENDSELECT NEXT ;今回新たに得た合意を表示する(VERUP格子中はテ接吻トは不顯示) IF TEXT_NEW_GOUI != "" && FLAG:VERUP格子 CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%は%CALLNAME:ARG%から_イエロー_%TEXT_NEW_GOUI%_の合意を得た。" ENDIF ENDSELECT ;------------------------------------------------- ;CSTR:合意 にARGSを追加する。ARGSは / 区切りで複数指定可能。 ;例)ARGS = 同居/检查内褲 ;------------------------------------------------- @SET_GOUI, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE ;合意済みなら追加しない SIF STRCOUNT(@"\/%CSTR:ARG:合意%", @"\/%LOCALS:LCOUNT%\/") CONTINUE CSTR:ARG:合意 += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT ;------------------------------------------------- ;CSTR:合意 からARGSを取り除く ;------------------------------------------------- @DEL_GOUI, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS ;イベントごとに分解する SPLIT CSTR:ARG:合意, "/", LOCALS ;一旦CSTR:合意を初期化 CSTR:ARG:合意 = FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "", ARGS CONTINUE ENDSELECT ;合意を追加する CALL SET_GOUI, LOCALS:LCOUNT, ARG NEXT ;------------------------------------------------- ;角色ARGにARGSの合意を禁止させる。ARGSは / 区切りで複数指定してよい。フラグ自体はCEVENTを用いる。 ;ある合意に対して、対応したCEVENT("合意禁止:~")がONならその合意は無効化される ;また、CALL FORBID_GOUI, "全て" とすることで全部の合意を禁止させることができる ;一括で禁止解除したい場合には CALL FORBID_GOUI, "禁止解除" とすればよい。 ;------------------------------------------------- @FORBID_GOUI, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "全て" CALL SET_CEVENT, "合意禁止:全て", ARG CASE "禁止解除" CALL DEL_CEVENT_GROUP, "合意禁止", ARG CASEELSE VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" CASEELSE CALL SET_CEVENT, @"合意禁止:%LOCALS:LCOUNT%", ARG ENDSELECT NEXT ENDSELECT ;便当の合意を禁止したら便当フラグも初期化 SIF CEVENT("合意禁止:便当", ARG) || CEVENT("合意禁止:全て", ARG) CALL SETFLAG, "便当フラグ終了", ARG ;------------------------------------------------- ;@FORBID_GOUIのシステム解説文付き版 ;------------------------------------------------- @PRINT_FORBID_GOUI, ARGS, ARG #DIM LCOUNT ;禁止した合意を地の文表示する場合に使う #DIMS DYNAMIC TEXT_GOUI SIF ARG == 0 && TARGET ARG = TARGET CALL FORBID_GOUI, ARGS, ARG SELECTCASE ARGS CASE "全て" CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%、失去了从%CALLNAME:ARG%那獲得的_水色_所有合意_。" CASE "禁止解除" CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%、取回了从%CALLNAME:ARG%那獲得的_イエロー_所有合意_。" CASEELSE VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT, 0, 50 SELECTCASE LOCALS:LCOUNT CASE "" CASEELSE TEXT_GOUI += @"\[%LOCALS:LCOUNT%\]" ENDSELECT NEXT CALL BLANKLINE CALL PRINT_STRW, @"%CALLNAME:MASTER%从%CALLNAME:ARG%那得到的_水色_%TEXT_GOUI%_合意被禁止了。" ENDSELECT
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_GOUI.ERB
erb
unknown
10,980
;特殊なギミックなどがないものはここに記述 ;選択肢を内包するなど書くのが困難なものについては、TRAIN_MESSAGE_COM(指令番号)を用いて、呼び出すようにすること。 @TRAIN_MESSAGE_B #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT_KOJO #DIM MEMO_CUP, 20 #DIM MEMO_HP ;------------------------------------------------- ;写真撮影指令で、メモリに余裕がない場合にはアルバム整理画面へ ;------------------------------------------------- IF SELECTCOM == TNUM("写真撮影") && NUM("写真") >= 300 CALL BLANKLINE PRINTFORML 尽管还想再拍、但是已经存不下了。 PRINTFORMW 请删掉不需要的写真閲覧画面。 CALL VIEW_PHOTO IF NUM("写真") >= 300 CALL BLANKLINE PRINTFORMW 由于储存器已经没有多余空间、写真撮影停止了。 TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF ;------------------------------------------------- ;挿入など、体位を表すフラグの管理 ;------------------------------------------------- CALL SETFLAG, "体勢戻し" ;------------------------------------------------- ;CUPの記録 ;------------------------------------------------- FOR LCOUNT, 0, 20 MEMO_CUP:LCOUNT = CUP:LCOUNT NEXT MEMO_HP = DOWNBASE:体力 ;------------------------------------------------- ;ソースの計算(予測値) ;------------------------------------------------- CALL CALC, "調教ソースの試算" ;------------------------------------------------- ;処女格子 ;------------------------------------------------- ;選択肢の表示を格子 MEMO_LINECOUNT = LINECOUNT IF TEQUIP:推倒 == 0 SELECTCASE SELECTCOM CASE 60 TO 69 IF TALENT:処女 == 1 && TEQUIP:推倒 == 0 PRINTFORM %CALLNAME:TARGET%的处女要以 IF PENIS(PLAYER) && (CHECK_STAIN(STAIN:PLAYER:P, "A") || (PREVCOM >= 70 && PREVCOM <= 79) || INSERT("A挿入") ) PRINTFORM 被肛門弄脏的阴茎 ELSE PRINTFORM %TRAINNAME:SELECTCOM% ENDIF PRINTFORML 来夺走吗? ;潤滑不足 ELSEIF CHOSECOMS("V挿入") == 0 && COND("V潤充分") == 0 PRINTFORML %CALLNAME:TARGET%那里好象准备不足,真的要插入吗? ENDIF ;------------------------------------------------- ;A処女の喪失格子 ;------------------------------------------------- CASE 70 TO 79 IF TALENT:A処女 && TEQUIP:推倒 == 0 PRINTFORML %CALLNAME:TARGET%のお尻の処女を奪って良いですか? ;潤滑不足 ELSEIF CHOSECOMS("A挿入") == 0 && COND("A潤充分") == 0 PRINTFORML %CALLNAME:TARGET%的屁穴好像准备不足、可以插入吗? ENDIF ;------------------------------------------------- ;双頭振動棒PLAYでの処女喪失格子 ;------------------------------------------------- CASE 80 IF TEQUIP:推倒 == 0 && TALENT:PLAYER:処女 && CHECK_COM("双頭振動棒PLAY") PRINTFORML 要用双頭振动棒的话%CALLNAME:PLAYER%的处女会丢失 PRINTFORML 即使那样也执行吗? ENDIF CASE 83 TO 88 IF EXP:尿道性交経験 == 0 IF PENIS(TARGET) PRINTFORML 要用%CALLNAME:PLAYER%的阴茎把%CALLNAME:TARGET%的阴茎处女夺走吗? ELSE PRINTFORML 夺取%CALLNAME:TARGET%尿道处女、真的要这样吗? ENDIF ENDIF CASE TNUM("強制口交") ;IF COND("嘔吐確率") ; PRINTFORML 現在正在実行的指令可能會造成%CALLNAME:TARGET%嘔吐 ; PRINTFORML 即使那样也执行吗? ;ENDIF ENDSELECT IF LINECOUNT > MEMO_LINECOUNT CALL PRINT_SELECT, "确认/还是算了吧" SIF RESULT == 1 TFLAG:指令中止 = 1 ENDIF ;------------------------------------------------- ;指令の否定判定 ;------------------------------------------------- SIF REFUSE_CHECK() RETURN 0 ;------------------------------------------------- ;サイズ格子と潤滑格子 ;サイズが大きい場合にはそっち優先 ;------------------------------------------------- VARSET LOCALS SELECTCASE SELECTCOM CASE 60 TO 69 ;大きすぎる IF EXP_GAIN("V性交経験") == 0 && PENIS(PLAYER) && SIZE("阴茎", PLAYER) >= ABL:V拡張 + 3 + (TALENT:拡張適性 > 0) + ( (TALENT:処女 && CALCF("V拡張の上限:処女無視", TARGET) > 0) > 0) LOCALS:0 = %CALLNAME:PLAYER%的家伙太大了、%CALLNAME:TARGET%的小穴可能承受不了这么大的 LOCALS:2 = 真的要插入吗?(※有[V損傷]的可能!※) ENDIF CASE 70 TO 79 IF EXP_GAIN("A性交経験") == 0 && PENIS(PLAYER) && SIZE("阴茎", PLAYER) >= ABL:A拡張 + 3 + (TALENT:拡張適性 > 0) LOCALS:0 = %CALLNAME:PLAYER%的家伙太大了、%CALLNAME:TARGET%的屁穴可能承受不了这么大的 LOCALS:2 = 真的可以插入吗?(※有[A損傷]的可能!※) ENDIF ENDSELECT ;助手の助言 IF ASSI && ASSI != TARGET ;信頼LV減少予定を格子するのは有些か ;IF CALCF("反発刻印獲得", TARGET) ; LOCALS:1 = 「このPLAYは%CALLNAME:TARGET%\@ COND("種族:人形", ASSI) ? 様 # \@には早\@ CALCF("反発刻印獲得", TARGET) >= 2 ? すぎる # い \@かも」 IF CALCF("苦痛刻印獲得", TARGET) LOCALS:1 = 「このPLAYは\@ CALCF("苦痛刻印獲得", TARGET) >= 2 ? 伴随着相当的痛苦 # 有些疼 \@かも」 SELECTCASE SELECTCOM CASE 2, 33 SIF PALAM:A潤 < 10000 LOCALS:1 = 「%CALLNAME:TARGET%\@ COND("種族:人形", ASSI) ? 様 # \@的未成熟的肛門享受着快乐、可以先用口水润滑…」 ;V潤が必要と助言 CASE 60 TO 79 SELECTCASE GET_PALAMLV(PALAM:V潤 + PALAM:PLAYER:P潤) - MAX(SIZE("阴茎", PLAYER) - ABL:V拡張, 0) CASE 1 CASE IS <= 0 ENDSELECT ;A潤が必要と助言 CASE 70 TO 79 SELECTCASE GET_PALAMLV(PALAM:A潤 + PALAM:PLAYER:P潤) - MAX(SIZE("阴茎", PLAYER) - ABL:A拡張, 0) CASE 1 LOCALS:1 = 「%CALLNAME:TARGET%\@ COND("種族:人形", ASSI) ? 様 # \@的未成熟的肛門享受着快乐、可以先用口水或润滑液润滑……」 CASE IS <= 0 LOCALS:1 = 「%CALLNAME:TARGET%\@ COND("種族:人形", ASSI) ? 様 # \@的未成熟的肛門享受着快乐、可以先用口水润滑…」 ENDSELECT ENDSELECT ENDIF IF LOCALS:1 != "" IF LOCALS:0 != "" LOCALS:1 = %CALLNAME:ASSI%も%LOCALS:1%说道。 ELSE LOCALS:1 = %CALLNAME:ASSI%被%LOCALS:1%说道 ENDIF SIF LOCALS:2 == "" LOCALS:2 = …即使那样也要实行吗? ENDIF ENDIF MEMO_LINECOUNT = LINECOUNT FOR LCOUNT, 0, 3 SIF LOCALS:LCOUNT != "" PRINTFORML %LOCALS:LCOUNT% NEXT IF LINECOUNT > MEMO_LINECOUNT CALL PRINT_SELECT, "确认/还是算了吧" SIF RESULT == 1 TFLAG:指令中止 = 1 ENDIF ;------------------------------------------------- ;指令の否定判定 ;------------------------------------------------- SIF REFUSE_CHECK() RETURN 0 ;------------------------------------------------- ;避孕套装着イベント(推倒たら生性交) ;------------------------------------------------- CALL BLANKLINE ;イベントが起きなかったら改行を消す用 MEMO_LINECOUNT = LINECOUNT IF TRAIN_GENRE("V挿入", SELECTCOM) && PENIS(PLAYER) && TEQUIP:PLAYER:避孕套 == 0 && INSERT("V挿入中", PLAYER) == 0 IF TCVAR:V生挿入許可 ;生挿入許可变成了場合に一回だけ来る ELSEIF COND("特別に生挿入許可") ;イベント閲覧フラグON TCVAR:特別に生挿入イベ閲覧済 = 1 PRINTFORM %CALLNAME:TARGET%沉溺在被给予的快楽中、 SIF PREVCOM == TNUM("扒開阴道") PRINTFORM 展示着押開了的発情阴部 PRINTFORMW 像在梦里一样看向了%CALLNAME:PLAYER%…… MEMO_LINECOUNT_KOJO = LINECOUNT CALL KOJO_EVENT, "特別に生挿入許可" IF LINECOUNT == MEMO_LINECOUNT_KOJO CALL PRINT_STRW, "「…………_H_」" PRINTFORMW 理应平时不让不带避孕套的%CALLNAME:TARGET%、这次明显抵抗力很弱……这令%CALLNAME:PLAYER%的腰部都动了起来。 PRINTFORMW ……看起来、尽管本来不行、但是只要让%CALLNAME:PLAYER%觉得舒服的话\@ PREVPLAY("V挿入") ? 继续做 # \@也是可以的。 IF CHOSECOMS("V挿入") == 0 IF COND("危険日") PRINTFORM 今天是%CALLNAME:TARGET%的危険日、 ELSE PRINTFORM 今天%CALLNAME:TARGET%既不是危険日也不是安全日、 ENDIF ENDIF PRINTL 该怎么做呢? IF ITEM:避孕套 CALL PRINT_SELECT, "花言巧语地糊弄着无套挿入/戴套" SIF RESULT CALL SETFLAG, "戴上套套", PLAYER ELSE CALL PRINT_SELECT, "花言巧语地糊弄着无套挿入/因为没有套了所以放弃挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF SIF TEQUIP:PLAYER:避孕套 == 0 CALL PRINT_STRW, @"爱心粉紅_(※从[陶酔]中的%CALLNAME:TARGET%得到了许可、特別允许无套插入了!)" ELSE IF CHOSECOMS("V挿入") == 0 IF COND("危険日") PRINTFORM 今天是%CALLNAME:TARGET%的危険日、 ELSE PRINTFORM 今天%CALLNAME:TARGET%既不是危険日也不是安全日、 ENDIF ENDIF PRINTL 该怎么做呢? IF ITEM:避孕套 CALL PRINT_SELECT, "无套插入/戴上避孕套" SIF RESULT CALL SETFLAG, "戴上套套", PLAYER ELSE CALL PRINT_SELECT, "无套插入/没有避孕套所以不挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF ENDIF IF TEQUIP:PLAYER:避孕套 == 0 CALL SETFLAG, "V生挿入許可" ELSE CALL SETFLAG, "V避孕套挿入許可" ENDIF ELSEIF TCVAR:V避孕套挿入許可 IF ITEM:避孕套 CALL SETFLAG, "戴上套套", PLAYER ;以下は避孕套が切れた場合 ELSEIF COND("再次生插入可能") IF TCVAR:避孕套切れ交渉 PRINTFORMW ……果然还是直接无套插进去吧? CALL PRINT_SELECT, "就这样/放弃" ELSE PRINTFORMW 在挿入前被%CALLNAME:TARGET%阻止了 ……看来在不知道什么时候避孕套用完了的样子。 PRINTFORMW ……但、稍微思考了一下之后%CALLNAME:TARGET%又放松了下来。 PRINTFORMW 看起来、只有一次的话无套插入\@ PREVPLAY("V挿入") ? 继续做 # \@也是可以的 IF COND("危険日") CALL PRINT_SELECT, "花言巧语地糊弄着危険日无套挿入/放弃" ELSE CALL PRINT_SELECT, "花言巧语地糊弄着无套挿入/放弃" ENDIF ENDIF IF RESULT == 0 TCVAR:再次生插入中 = 1 ELSE TFLAG:指令中止 = 1 ENDIF ;再次生插入後 ELSEIF TCVAR:再次生插入終了 PRINTFORMW ……被%CALLNAME:TARGET%在挿入之前制止了。 PRINTFORMW 今天就到这里为止了。 TFLAG:指令中止 = 1 ELSE IF TCVAR:避孕套切れ交渉 == 0 PRINTFORMW ……看来在不知道什么时候避孕套用完了的样子。 ;生挿入も受け入れている IF COND("V妊娠可能") && (COND("女性主導生性交") || COND("合意:危険日生性交") ) CALL KOJO_EVENT, "V避孕套装着" SIF REFUSE_CHECK() RETURN 0 PRINTFORMW %CALLNAME:TARGET%一副戴不戴都无所谓的態度、要无套插入吗? IF COND("避妊不要") CALL PRINT_SELECT, "无套插入/算了吧" ELSEIF COND("危険日") CALL PRINT_SELECT, "危険日无套插入/算了吧" ELSEIF COND("安全日") CALL PRINT_SELECT, "安全日无套插入/算了吧" ELSE CALL PRINT_SELECT, "无套插入/算了吧" ENDIF IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ELSE PRINTL 该怎么做呢? CALL PRINT_SELECT, "无套插入/因为没有套了所以放弃挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF MEMO_LINECOUNT_KOJO = LINECOUNT CALL KOJO_EVENT, "V避孕套装着" ;セリフ無くても避妊したり SIF LINECOUNT == MEMO_LINECOUNT_KOJO CALL SETFLAG, "生挿入可否判定" ENDIF ELSE PRINTFORMW 因为没有避孕套了所以尝試无套挿入。 MEMO_LINECOUNT_KOJO = LINECOUNT CALL KOJO_EVENT, "V避孕套装着" ;セリフ無くても避妊したり SIF LINECOUNT == MEMO_LINECOUNT_KOJO CALL SETFLAG, "生挿入可否判定" ENDIF CALL SETFLAG, "避孕套切れ交渉" SIF REFUSE_CHECK() RETURN 0 SIF TEQUIP:PLAYER:避孕套 == 0 CALL SETFLAG, "V生挿入許可" ENDIF ELSE IF CHOSECOMS("V挿入") == 0 IF COND("V妊娠可能") IF COND("危険日") PRINTFORMW 今天是%CALLNAME:TARGET%的危険日。 ELSEIF COND("着床済") PRINTFORMW %CALLNAME:TARGET%\@ COND("着床確認") == 0 ? (雖然本人並不知道) # \@的子宫已经着床了。 ELSEIF COND("受精済") PRINTFORMW %CALLNAME:TARGET%\@ COND("受精確認") == 0 ? (雖然本人並不知道) # \@的子宫已经被受精了。 ELSEIF COND("安全日") PRINTFORMW 今天是%CALLNAME:TARGET%的安全日。 ELSE PRINTFORMW 今天既不是%CALLNAME:TARGET%的危険日也不是安全日。 ENDIF ELSEIF TALENT:未成熟 PRINTFORMW %CALLNAME:TARGET%的身体是被直接中出也不需要担心妊娠的体质。 ENDIF ENDIF IF ITEM:避孕套 IF TCVAR:獎勵生H PRINTFORMW 今天是奖励H所以也许会特别地允许生性交吗……该怎么做呢? ELSE PRINTFORML 要使用避孕套吗? ENDIF IF TCVAR:獎勵生H CALL PRINT_SELECT, "谨慎起见还是戴上避孕套吧/当然不要戴了" ELSEIF TALENT:未成熟 CALL PRINT_SELECT, "谨慎起见还是戴上避孕套吧/不戴" ELSEIF COND("危険日") && COND("合意:危険日生性交") CALL PRINT_SELECT, "是的/因为无套会更舒服一点所以不戴" ELSE CALL PRINT_SELECT, "是的/不戴" ENDIF ;着ける SIF RESULT == 0 CALL SETFLAG, "戴上套套", PLAYER ELSE IF TCVAR:獎勵生H PRINTFORMW 今天是奖励H所以也许会特别地允许生性交吗……该怎么做呢? ELSE PRINTFORML 已经没有储备的避孕套了、该怎么做呢? ENDIF IF TCVAR:獎勵生H CALL PRINT_SELECT, "当然是不戴直接H/因为没有套了所以放弃挿入" ELSEIF TALENT:未成熟 CALL PRINT_SELECT, "因为不用担心受精所以就直接无套生挿入/以防万一还是放弃挿入了" ELSEIF COND("危険日") && COND("合意:危険日生性交") CALL PRINT_SELECT, "因为对方也同意了所以就直接无套插入/因为没有套了所以放弃挿入" ELSE CALL PRINT_SELECT, "无套插入/因为没有套了所以放弃挿入" ENDIF IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF MEMO_LINECOUNT_KOJO = LINECOUNT CALL KOJO_EVENT, "V避孕套装着" ;セリフ無くても避妊したり SIF LINECOUNT == MEMO_LINECOUNT_KOJO CALL SETFLAG, "生挿入可否判定" SIF REFUSE_CHECK() RETURN 0 IF TEQUIP:PLAYER:避孕套 CALL SETFLAG, "V避孕套挿入許可" ELSE CALL SETFLAG, "V生挿入許可" ENDIF ENDIF ELSEIF TRAIN_GENRE("A挿入", SELECTCOM) && PENIS(PLAYER) && TEQUIP:PLAYER:避孕套 == 0 && INSERT("A挿入中", PLAYER) == 0 ;方針決定済み IF TCVAR:A生挿入許可 ELSEIF TCVAR:A避孕套挿入許可 IF ITEM:避孕套 CALL SETFLAG, "戴上套套", PLAYER ;避孕套が切れた! ELSE IF TCVAR:避孕套切れ交渉 == 0 PRINTFORMW ……看来在不知道什么时候避孕套用完了的样子。 PRINTL 该怎么做呢? CALL PRINT_SELECT, "无套插入/因为没有避孕套所以先停下来" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ELSE PRINTFORMW 因为避孕套用完了所以直接无套插入。 ENDIF CALL KOJO_EVENT, "A避孕套装着" CALL SETFLAG, "避孕套切れ交渉" SIF REFUSE_CHECK() RETURN 0 SIF TEQUIP:PLAYER:避孕套 == 0 CALL SETFLAG, "A生挿入許可" ENDIF ELSE IF ITEM:避孕套 PRINTL 要戴套吗? CALL PRINT_SELECT, "是的/不戴" ;着ける SIF RESULT == 0 CALL SETFLAG, "戴上套套", PLAYER ELSE PRINTL 没有備蓄的避孕套了、要怎么办? CALL PRINT_SELECT, "无套插入/因为没有避孕套了所以放弃肛交" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF CALL KOJO_EVENT, "A避孕套装着" SIF REFUSE_CHECK() RETURN 0 IF TEQUIP:PLAYER:避孕套 CALL SETFLAG, "A避孕套挿入許可" ELSE CALL SETFLAG, "A生挿入許可" ENDIF ENDIF ELSEIF TRAIN_GENRE("V逆挿入", SELECTCOM) && PENIS(TARGET) && TEQUIP:避孕套 == 0 && INSERT("V挿入中") == 0 IF TCVAR:PLAYER:V生挿入許可 ELSEIF TCVAR:PLAYER:V避孕套挿入許可 IF ITEM:避孕套 CALL SETFLAG, "戴上套套", TARGET ;以下は避孕套が切れた場合 ELSE IF TCVAR:PLAYER:避孕套切れ交渉 == 0 PRINTFORMW ……看来在不知道什么时候避孕套用完了的样子。 CALL KOJO_EVENT, "V避孕套装着" SIF REFUSE_CHECK() RETURN 0 PRINTL 该怎么做呢? CALL PRINT_SELECT, "无套插入/因为没有套了所以放弃挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ELSE PRINTFORMW 因为避孕套用完了所以直接无套插入。 CALL KOJO_EVENT, "V避孕套装着" ENDIF CALL SETFLAG, "避孕套切れ交渉", PLAYER SIF REFUSE_CHECK() RETURN 0 SIF TEQUIP:避孕套 == 0 CALL SETFLAG, "V生挿入許可", PLAYER ENDIF ELSE IF CHOSECOMS("V逆挿入") == 0&& COND("V妊娠可能", PLAYER) IF COND("着床済") PRINTFORMW %CALLNAME:PLAYER%的子宫已经被受精了。 ELSEIF COND("受精済", PLAYER) PRINTFORMW %CALLNAME:PLAYER%的子宫已经被受精了。 ELSEIF COND("危険日", PLAYER) PRINTFORMW 今天是%CALLNAME:PLAYER%的危険日。 ELSEIF COND("安全日", PLAYER) PRINTFORMW 今天是%CALLNAME:PLAYER%的安全日。 ELSE PRINTFORMW 今天既不是危険日也不是安全日。 ENDIF ENDIF IF ITEM:避孕套 PRINTFORML 要让%CALLNAME:TARGET%戴避孕套吗? CALL PRINT_SELECT, "是/否" ;着ける SIF RESULT == 0 CALL SETFLAG, "戴上套套", TARGET ELSE PRINTL 没有備蓄的避孕套了、要怎么办? CALL PRINT_SELECT, "无套插入/因为没有套了所以放弃挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF CALL KOJO_EVENT, "V避孕套装着" SIF REFUSE_CHECK() RETURN 0 IF TEQUIP:避孕套 CALL SETFLAG, "V避孕套挿入許可", PLAYER ELSE CALL SETFLAG, "V生挿入許可", PLAYER ENDIF ENDIF ELSEIF TRAIN_GENRE("A逆挿入", SELECTCOM) && PENIS(TARGET) && TEQUIP:避孕套 == 0 && INSERT("A挿入中") == 0 IF TCVAR:PLAYER:A生挿入許可 ELSEIF TCVAR:PLAYER:A避孕套挿入許可 IF ITEM:避孕套 CALL SETFLAG, "戴上套套", TARGET ;以下は避孕套が切れた場合 ELSE IF TCVAR:PLAYER:避孕套切れ交渉 == 0 PRINTFORMW ……看来在不知道什么时候避孕套用完了的样子。 CALL KOJO_EVENT, "A避孕套装着" SIF REFUSE_CHECK() RETURN 0 PRINTL 该怎么做呢? CALL PRINT_SELECT, "无套插入/因为没有套了所以放弃挿入" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ELSE PRINTFORMW 因为避孕套用完了所以直接无套插入。 CALL KOJO_EVENT, "A避孕套装着" ENDIF CALL SETFLAG, "避孕套切れ交渉", PLAYER SIF REFUSE_CHECK() RETURN 0 ;A避孕套过滤器用のフラグ設定 SIF TEQUIP:避孕套 == 0 CALL SETFLAG, "A生挿入許可", PLAYER ENDIF ELSE IF ITEM:避孕套 PRINTL 希望戴避孕套吗? CALL PRINT_SELECT, "是的/不戴" ;着ける SIF RESULT == 0 CALL SETFLAG, "戴上套套", TARGET ELSE PRINTL 没有備蓄的避孕套了、要怎么办? CALL PRINT_SELECT, "无套插入/因为没有避孕套了所以放弃肛交" IF RESULT TFLAG:指令中止 = 1 RETURN 0 ENDIF ENDIF CALL KOJO_EVENT, "A避孕套装着" SIF REFUSE_CHECK() RETURN 0 IF TEQUIP:避孕套 CALL SETFLAG, "A避孕套挿入許可", PLAYER ELSE CALL SETFLAG, "A生挿入許可", PLAYER ENDIF ENDIF ENDIF ;イベントが起きなかったら改行を消す用 SIF MEMO_LINECOUNT == LINECOUNT CLEARLINE 1 ENDIF ;------------------------------------------------- ;指令の否定判定 ;------------------------------------------------- SIF REFUSE_CHECK() RETURN 0 ;------------------------------------------------- ;指令実行直前の口上 ;------------------------------------------------- CALL KOJO_MESSAGE_BEFORE_COM ;------------------------------------------------- ;指令の否定判定 ;------------------------------------------------- SIF REFUSE_CHECK() RETURN 0 ;------------------------------------------------- ;CUPの復元 ;------------------------------------------------- FOR LCOUNT, 0, 20 CUP:LCOUNT = MEMO_CUP:LCOUNT NEXT DOWNBASE:体力 = MEMO_HP ;------------------------------------------------- ;ソースの計算(確定値)&調教時メッセージ ;------------------------------------------------- SELECTCASE SELECTCOM ;例外指令(選択肢が出てくる指令は、ここでなくその指令内部でスキップを行う) CASE TNUM("振動棒"), TNUM("肛用振動棒"), TNUM("肛塞"), TNUM("穿環"), TNUM("尿道探针"), TNUM("尿道振動棒") CASEELSE CALL CALC, "調教ソースの計算" ;地の文を飛ばすフラグを立てている(ターン開始時にOFFになる) SIF TFLAG:地の文スキップ RETURN 0 ENDSELECT ;地の文を取り出す処理を追加 MEMO_LINECOUNT = LINECOUNT CALL TRAIN_MESSAGE_B_TEXT STR:調教指令の地の文 = %GETPRINTEDSENTENCE(MEMO_LINECOUNT+1)% @TRAIN_MESSAGE_B_TEXT #DIM MEMO_LINECOUNT CALL BLANKLINE TRYCALLFORM TRAIN_MESSAGE_COM{SELECTCOM} ;以下の追加地の文はどれかひとつしか表示させない MEMO_LINECOUNT = LINECOUNT ;調教ごとの初回限定の地の文 SELECTCASE SELECTCOM CASE 60 TO 69 CALL TEXT, "追加地の文:V挿入後" CALL TEXT, "追加地の文:腹部变形系" CASE 70 TO 79 CALL TEXT, "追加地の文:A挿入後" CASE 83 TO 88 CALL TEXT, "追加地の文:尿道挿入後" ENDSELECT SIF LINECOUNT > MEMO_LINECOUNT || COND("3P") RETURN 0 ;A感覚LV3+絶頂有+連続肛門性交 IF SELECTCOM >= 70 && SELECTCOM <= 79 && SELECTCOM == PREVCOM && TEQUIP:推倒 == 0 && ABL:A感覚 >= 3 && EX:絶頂数合計 && INSERT("A挿入") && COND("前T調教者") == PLAYER && TALENT:男性 == 0 PRINTFORM %TEXTR("从因激烈抽拔而扭曲的/由于来自肛門的快乐、从/被毫不留情的深入突进着、从")%%CALLNAME:TARGET%的阴部里、 ;今回V中出しされた IF EXP_GAIN("膣内精液経験") PRINTFORM 中出后混杂精液的 ELSEIF TALENT:処女 && RAND:3 == 0 PRINTFORM 不像是処女般的大量 ELSE PRINTFORM %TEXTR("明明没有被碰到却有/汩汩的/羞耻的/粘糊糊的")% ENDIF PRINTFORMW 爱液流了出来…… ;騎乗位の追加テ接吻ト ELSEIF TRAIN_GENRE("騎乗位", SELECTCOM) && (INSERT("挿入") == 0 || COND("前T調教者") != PLAYER) CALL TEXT, "追加地の文:騎乗位" ELSEIF TRAIN_GENRE("騎乗位", SELECTCOM) && TEQUIP:推倒 && INSERT("騎乗位") && (PREVPLAY("騎乗位") || RAND:4 == 0) CALL TEXT, "追加地の文:騎乗位" ;どちらかがそろそろ要去了な状態 ;指令ごとに固有の追加台詞などはここに書く ELSEIF SELECTCOM >= 60 && SELECTCOM <= 89 && PENIS(PLAYER) && COND("要去了") + COND("要去了", PLAYER) CALL TEXT, "追加地の文:騎乗位以外の挿入" ;挿入中の愛撫 ELSEIF RAND:3 == 0 && SELECTCOM >= 0 && SELECTCOM <= 19 && INSERT("挿入") && (COND("要去了") || RAND:5 == 0) ;ある程度の対応した部分の感度が必要 SELECTCASE SELECTCOM CASE 0 SIF MAX(ABL:C感覚, ABL:B感覚, ABL:M感覚) < 3 RETURN 0 CASE 1, 7 SIF ABL:C感覚 < 3 RETURN 0 CASE 8 SIF ABL:V感覚 < 3 RETURN 0 CASE 2, 9 SIF ABL:A感覚 < 3 RETURN 0 CASE 5 SIF ABL:B感覚 < 3 RETURN 0 CASE 6 SIF ABL:M感覚 < 3 RETURN 0 CASE 12 SIF PENIS(TARGET) == 0 && ABL:C感覚 < 3 RETURN 0 CASE 15 SIF TALENT:尿道性感 == 0 RETURN 0 ENDSELECT PRINTFORM %TEXTR("在被挿入的同时愛撫的/被玩弄了敏感場所的/被责弄了舒服的地方的/被突击了弱点的")%%CALLNAME:TARGET% PRINTFORM %TEXTR("因刻骨铭心的而全身颤抖/因瞬间的刺激绷紧了颤抖的身体/肢体瞬间跳了起来")%、 PRINTFORMW %TEXTR("黏膜无意识地来回舔舐/无意识地吸住/一瞬间紧紧地捆住")%%CALLNAME:PLAYER%的东西… CALL SETFLAG, "締め付けフラグ", TARGET ENDIF @TRAIN_MESSAGE_A #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 ;ウェイトの発生判定 MEMO_LINECOUNT = LINECOUNT ;絶頂 IF NOWEX:絶頂数合計 IF COND("性欲解消実行中") && COND("絶頂", PLAYER) && PENIS(PLAYER) && TEQUIP:PLAYER:避孕套 == 0 SELECTCASE NAMES("性処理") CASE "V性交", "A性交", "尿道性交" PRINTFORM 被%CALLNAME:PLAYER%大量的精液注込了的 ENDSELECT ENDIF PRINTFORM %CALLNAME:TARGET% ;浴尿 IF COND("飲尿フラグ") PRINTFORM %CALLNAME:PLAYER%的%TEXTR("品味奥妙者/作为一个小便器的任务的完成者")% ELSEIF COND("子宮内浴尿フラグ") PRINTFORM %TEXTR("子宮/重要的秘所")%%TEXTR("被人当做厕所代替/被小便沐浴着。")% ELSEIF COND("膣内浴尿フラグ") IF RAND:3 == 0 PRINTFORM 子宫口被小便刺激 ELSEIF RAND:2 PRINTFORM 在阴道内被小便冲洗 ELSE PRINTFORM 把%TEXTR("膣/重要的秘所")%变成厕所 ENDIF ELSEIF COND("温泉浣腸フラグ") IF RAND:3 == 0 PRINTFORM 在大肠中尿入小便、 ELSEIF RAND:2 PRINTFORM 因为用来排泄的地方反过来被排泄 ELSE PRINTFORM 肠内的厕所 ENDIF ELSEIF COND("乳内浴尿フラグ") IF RAND:3 == 0 PRINTFORM 用小便刺激乳房内部 ELSEIF RAND:2 PRINTFORM 乳房有小便臭味 ELSE PRINTFORM 乳房变成厕所 ENDIF ELSEIF COND("膀胱内浴尿フラグ") IF RAND:3 == 0 PRINTFORM 尿道反过来小便被冲入 ELSEIF RAND:2 PRINTFORM 因为用来排泄的地方反过来被排泄 ELSE PRINTFORM 膀胱成为厕所 ENDIF ELSEIF NOWEX:尿道絶頂 && SELECTCOM != 3 && (NOWEX:尿道絶頂 == EX:尿道絶頂 || RAND:5 == 0) SELECTCASE SELECTCOM CASE 10 ;尿道挿入中 IF INSERT("尿道挿入", TARGET, PLAYER) IF RAND:3 == 0 PRINTFORM 被当作性处理的工具 ELSEIF RAND:2 PRINTFORM 把阴茎当作%CALLNAME:PLAYER%的斧頭吧 ELSE PRINTFORM 让阴茎从内外心情舒畅 ENDIF ELSE PRINTFORM 阴茎被操纵着 ENDIF CASE 15 PRINTFORM 尿道被手指虐待 CASE 83 TO 88 IF TEQUIP:推倒 IF TALENT:尿道狂 PRINTFORM 从尿道涌出的快乐令%TEXTR("大脑一片空白/垂涎口水流出/疯狂地颤抖腰身")% ELSEIF PENIS(TARGET) PRINTFORM 在阴茎内部侵犯了%CALLNAME:PLAYER% ELSE PRINTFORM 用尿道做爱侵犯了%CALLNAME:PLAYER% ENDIF ELSE IF PENIS(TARGET) PRINTFORM 用激烈的动腰使侵犯阴茎 ELSE PRINTFORM 用激烈的动腰使被侵犯尿道 ENDIF ENDIF CASE 151 PRINTFORM 敏感的粘膜被虐待 CASEELSE PRINTFORM 尿道被欺负 ENDSELECT ;挿入BOUNS SIF INSERT("尿道挿入") && PENIS(PLAYER) BASE:PLAYER:絶頂 += ABL:尿道名器度 * 50 ELSEIF INSERT("挿入") && PENIS(PLAYER) && RAND:3 == 0 IF INSERT("対面座位") && RAND:2 PRINTFORM 紧紧地拥抱%CALLNAME:PLAYER% ELSE IF INSERT("二穴挿入") PRINT 两边的洞 LOCAL = MIN(ABL:V名器度, ABL:A名器度) ELSEIF INSERT("V挿入") PRINT 阴道 LOCAL = ABL:V名器度 ELSEIF INSERT("A挿入") PRINT 屁眼 LOCAL = ABL:A名器度 ELSEIF INSERT("尿道挿入") PRINT 尿道 LOCAL = ABL:尿道名器度 ENDIF IF LOCAL >= 80 && RAND:3 == 0 PRINT 用绝妙的力量 ELSEIF LOCAL >= 60 && RAND:2 PRINT 用强大的力量 ELSEIF LOCAL >= 40 PRINT 突然 ENDIF PRINT 紧固 BASE:PLAYER:絶頂 += LOCAL * 50 ENDIF ELSEIF NOWEX:射精 SELECTCASE SELECTCOM CASE 4 PRINTFORM %CALLNAME:PLAYER%的口\@ NOWEX:射精 >= 2 ? 充分地 # \@射精 CASE 11 PRINTFORM %CALLNAME:PLAYER%的胸\@ NOWEX:射精 >= 2 ? 充分地 # \@射精 CASE 12 PRINTFORM %CALLNAME:PLAYER%的足\@ NOWEX:射精 >= 2 ? 充分地 # \@射精 CASE 37 PRINTFORM 在里面\@ NOWEX:射精 >= 2 ? 充分地 # \@射精 CASEELSE IF INSERT("V挿入", PLAYER, TARGET) PRINTFORM %CALLNAME:PLAYER%的膣内\@ NOWEX:射精 >= 2 ? 大量的 # \@中出 ELSEIF INSERT("A挿入", PLAYER, TARGET) PRINTFORM %CALLNAME:PLAYER%的腸内的精液\@ NOWEX:射精 >= 2 ? 大量的 # \@吐出 ;道端の菠萝包加筆分 ELSEIF NOWEX:V絶頂 PRINTFORM 从阴茎里%TEXTR("流出/灑落")%了\@ NOWEX:射精 >= 2 ? 大量的 # \@精液 ELSEIF NOWEX:A絶頂 PRINTFORM 从阴茎里\@ NOWEX:射精 >= 2 ? 大量的 # \@精液%TEXTR("噗嚕噗嚕/缓缓地/咕嚕咕嚕")%地流下了 ;ここまで ELSE PRINTFORM 从阴茎噴出\@ NOWEX:射精 >= 2 ? 大量的 # \@精液 ENDIF ENDSELECT ELSEIF NOWEX:噴乳 && (NOWEX:噴乳 == EX:噴乳 || RAND:5 == 0) PRINT 从胸前端滴下母乳 ELSEIF TALENT:男性 == 0 ;潮噴き IF COND("潮噴き可能") && RAND:3 == 0 IF TEQUIP:导管 PRINTFORM 从尿道中插入的管道 ELSEIF PENIS(TARGET) PRINTFORM 从那里 ELSE PRINTFORM 从%TEXTR("尿穴口/尿道口/小便的穴")%中 ENDIF PRINTFORM %TEXTR("透明的液体/透明的潮水/熱的飛沫")%. ;尿意ゲージを減らす IF MAX(NOWEX:C絶頂, NOWEX:V絶頂, NOWEX:尿道絶頂) + TALENT:絶頂失禁体質 >= 5 && BASE:尿意 >= 10000 && RAND:3 PRINT 华丽地 BASE:尿意 -= RAND:5000 + 3000 ELSEIF MAX(NOWEX:C絶頂, NOWEX:V絶頂, NOWEX:尿道絶頂) + TALENT:絶頂失禁体質 >= 3 && BASE:尿意 >= 6000 && RAND:3 PRINT 气势磅礴 BASE:尿意 -= RAND:3000 + 2000 ELSEIF RAND:2 PRINT biubiu地 BASE:尿意 -= RAND:2000 + 1000 ELSE PRINT 超级可爱 BASE:尿意 -= RAND:1000 + 500 ENDIF IF RAND:2 PRINTFORM 迸发 ELSE PRINTFORM %TEXTR("噴出/噴射")% ENDIF ELSE IF NOWEX:絶頂数合計 >= 4 && CHECK_ECST(TARGET) >= 3 && RAND:2 PRINT 贯穿全身的快感 ELSEIF NOWEX:絶頂数合計 >= 3 && RAND:2 PRINT 激烈的快感 ELSEIF NOWEX:絶頂数合計 >= 2 && RAND:2 PRINT 过頭了的快感 ELSEIF RAND:2 IF COND("ながら自慰フラグ") || SELECTCOM == 3 PRINT 快感 ELSE PRINT 被给予的快感 ENDIF ENDIF IF RAND:3 == 0 && COND("口の使用") && ORAL_PLAY() == 0 IF RAND:2 IF TALENT:強気 && NOWEX:絶頂数合計 == 1 && VAU_INSERT_PLAY(SELECTCOM) PRINT 咬紧牙関 ELSE PRINT 嘴大開着 ENDIF ELSE PRINT 口角流涎 ENDIF ELSEIF RAND:2 && COND("口の使用") && ORAL_PLAY() == 0 IF NOWEX:絶頂数合計 >= 3 && RAND:3 PRINT 忘我得大声呻吟 ELSEIF NOWEX:絶頂数合計 >= 2 && RAND:3 IF TALENT:害羞 PRINT 用手捂住了快要喊出来的嘴 ELSE PRINT 高声呼喊 ENDIF ELSE IF RAND:2 && TALENT:好色 PRINT 露出恼人的喘息声 ELSEIF TALENT:害羞 || RAND:3 == 0 IF NOWEX:絶頂数合計 >= 2 PRINT 不由得发出娇滴滴的声音 ELSE PRINT 发出低调的喘息声 ENDIF ELSE PRINT 大声呐喊 ENDIF ENDIF ELSE IF RAND:3 == 0 IF ORAL_PLAY() == 0 && RAND:2 PRINT 激烈地摇頭 ELSE PRINTFORM \@ NOWEX:絶頂数合計 <= 2 ? 半途 # \@放心 ENDIF ELSEIF RAND:2 || NOWEX:M絶頂 IF TALENT:強気 && NOWEX:絶頂数合計 == 1 PRINT 皱起眉頭 ELSEIF TALENT:害羞 && RAND:2 PRINT 紧紧地闭上双眼 ELSE PRINT 瞳孔湿润 ENDIF ELSE IF NOWEX:C絶頂 + NOWEX:V絶頂 + NOWEX:A絶頂 + NOWEX:尿道絶頂 && RAND:2 == 0 PRINT 让肚子起伏 ELSE PRINT 把背大大地向后仰 ENDIF ENDIF ENDIF ENDIF ELSE PRINT 把背大大地向后仰 ENDIF PRINT 的同時、 LOCAL = 0 IF TALENT:巨乳 && RAND:3 == 0 IF RAND:3 == 0 PRINT 把有张力的巨乳 ELSEIF RAND:2 PRINT 沉重的胸膛 ELSE PRINT 丰满的胸膛 ENDIF LOCAL = TALENT:巨乳 ELSEIF RAND:2 PRINT 全身 ELSE SIF TALENT:娇小 PRINT 小小的 PRINT 将身体 ENDIF IF LOCAL && RAND:2 IF RAND:2 IF INSERT("騎乗位") PRINT 突然 ELSE PRINT 噗噜噗噜地 ENDIF ELSE PRINT 华丽地 ENDIF ELSEIF RAND:3 == 0 || U PRINT 一点一点地 ELSEIF RAND:2 == 0 PRINT 战战兢兢 ELSE PRINT 抖了一下地 ENDIF IF LOCAL && RAND:2 PRINT 摇晃着 ELSEIF RAND:3 == 0 || U PRINT 颤抖着 ELSEIF RAND:2 == 0 PRINT 令人痙攣 ELSE PRINT 令人跳跃 ENDIF IF RAND:2 PRINTL 達到了絶頂。 ELSE PRINTL 迎来了絶頂。 ENDIF ENDIF SIF COND("性欲解消実行中") && LINECOUNT > MEMO_LINECOUNT WAIT ;ウェイトの発生判定之2 MEMO_LINECOUNT2 = LINECOUNT ;逆強姦で射精 IF INSERT("挿入", PLAYER, TARGET) && NOWEX:射精 PRINTFORM %CALLNAME:PLAYER%的 IF INSERT("V挿入", PLAYER, TARGET) PRINT 肉褶、 ELSEIF INSERT("A挿入", PLAYER, TARGET) PRINT 肛門、 ELSEIF INSERT("尿道挿入", PLAYER, TARGET) PRINT 尿道的孔、 ENDIF SIF ABL:欲望 >= 3 && NOWEX:射精 >= 2 PRINT 让浮现出恍惚的神情的 PRINTFORML %CALLNAME:TARGET%被你榨取了精液…… ;絶頂 ELSEIF NOWEX:絶頂数合計 LOCAL = 0 IF SELECTCOM == 8 && TEQUIP:振動棒 == 0 SIF RAND:(EXP_GAIN("舔指経験")*2 + 1) == 0 LOCAL = 1 ELSEIF INSERT("挿入") SIF RAND:(EXP_GAIN("舔指経験")*3 + 6) == 0 LOCAL = 1 ENDIF ;指ちゅぱ(指挿入or挿入) IF COND("口の使用") && ABL:信頼 >= 3 && TEQUIP:推倒 == 0 && COND("性欲解消実行中") == 0 && LOCAL ;LOCAL == 0 なら口に指を入れる。それ以外なら口元に差し出す。 LOCAL = RAND:3 IF NOWEX:絶頂数合計 >= 4 && RAND:4 == 0 PRINTFORM 沉浸在快感中 ELSEIF NOWEX:絶頂数合計 >= 2 && RAND:3 == 0 PRINTFORM 恍惚 ELSE PRINTFORM %TEXTR("似乎很满足的/一息尚存的")% ENDIF PRINTFORM %CALLNAME:TARGET%的%TEXTR("口中/嘴边")% IF CHECK_STAIN(STAIN:PLAYER:手, "精液") PRINT 被精液涂上 ELSEIF CHECK_STAIN(STAIN:PLAYER:手, "V") PRINT 被爱液弄脏了 ELSEIF STAIN:PLAYER:手 PRINT 被体液弄脏了 ENDIF PRINTFORM %TEXTR("伸開手指/将食指")% IF LOCAL == 0 IF RAND:2 PRINT 含弄 LOCALS = る ELSE PRINT 挤入 LOCALS = む ENDIF ELSE IF RAND:2 PRINT 寄出 LOCALS = す ELSE PRINT 靠近 LOCALS = る ENDIF ENDIF IF LOCAL == 0 && RAND:3 == 0 PRINTFORM %TEXT_CONJ(LOCALS)%挠弄粘膜 ELSEIF STAIN:PLAYER:手 && ABL:奉仕精神 >= 3 PRINTFORM 为了把%TEXT_CONJ(LOCALS)%变干净而\@ COND("目上") ? 请求 # 催促 \@了就、 ELSE PRINTFORM %LOCALS%与 ENDIF IF TALENT:内気 + TALENT:清楚 && RANDIF(2, TALENT:好色, TALENT:開朗, TALENT:害羞, TALENT:献身) PRINT 胆怯、怯懦 ELSEIF TALENT:好色 && RANDIF(2, TALENT:開朗, TALENT:害羞, TALENT:献身) PRINT 好像很開心 ELSEIF TALENT:開朗 && RANDIF(2, TALENT:害羞, TALENT:献身) IF LOCAL == 0 PRINT 突然,一下子 LOCAL = 1 ELSE PRINT 作为回礼 ENDIF ELSEIF TALENT:献身 && RANDIF(2, TALENT:害羞) PRINT 温柔地 ELSEIF TALENT:害羞 && RAND:2 PRINT 害羞地 ELSEIF MARK:屈服刻印 >= 2 && RAND:3 == 0 ;口交経験豊富 IF LOCAL == 0 && ABL:欲望 >= 3 && INSERT("挿入") && EXP:口交経験 >= 50 && PENIS(PLAYER) && RAND:3 PRINT 兴奋的样子 ELSE PRINT 习惯了的样子 ENDIF ELSEIF RAND:2 PRINT 老实地 ELSE IF TALENT:献身 PRINT 温柔地 ELSEIF TALENT:害羞 PRINT 害羞地 ELSE PRINT 无精打采地 ENDIF ENDIF ;指を咥える IF LOCAL PRINT 含在嘴里 IF COND("視力") && RAND:3 == 0 PRINTFORM 把%CALLNAME:PLAYER% IF MARK:屈服刻印 >= 2 PRINT 一边凝视着 ELSE PRINT 一边窥视着 ENDIF ENDIF ENDIF ;対象の口⇔調教者の指的污垢が移動 CALL EQ_STAIN, TARGET, "M", PLAYER, "手" ;お掃除ルート IF STAIN:PLAYER:手 && ABL:奉仕精神 >= 3 IF CHECK_STAIN(STAIN:PLAYER:手, "精液") PRINTL 将附着的精液漂亮地舔去…… EXP:精液経験 += 1 PRINTFORML 精液経験+1 ELSE PRINTL 啪嗒啪嗒地舔着清理了一下…… ENDIF STAIN:PLAYER:手 = 0 ELSE PRINTFORML %TEXTR("甜蜜地品味着/開始吮吸起来/用舌頭舔了起来")%… ENDIF ;指ちゅぱ経験+1 EXP:舔指経験 += 1 ELSEIF NOWEX:絶頂数合計 && (COND("性欲解消実行中") || NOWEX:絶頂数合計 >= 2 || BASE:性欲 >= MAXBASE:性欲) IF COND("性欲解消実行中") && TALENT:絶頂失禁体質 && PENIS(TARGET) == 0 && BASE:尿意 >= MAX(9000 - NOWEX:絶頂数合計*1000, 5000) IF EXP:聖水経験 && SELECTCOM == TNUM("舐陰") && CHECK("口内放尿", MASTER) PRINTFORML 那个瞬间、%CALLNAME:MASTER%…… CALL PRINT_SELECT, "在阴部前主动张開嘴等待/躲避開" SIF RESULT == 0 CALL SETFLAG, "飲尿", PLAYER ENDIF IF COND("飲尿フラグ", PLAYER) PRINTFORM %CALLNAME:TARGET%%TEXTR("露出满足的表情/用快乐淫荡的姿态")%往%CALLNAME:MASTER% PRINTFORM %TEXTR("的口中尽情地排出尿液/的口中滋噜滋噜地释放/张開的嘴中看起来非常舒服地放出尿液")%的同时、 ELSE PRINTFORM %CALLNAME:TARGET%%TEXTR("绝顶中/露出满足的表情/用快乐淫荡的姿态")% PRINTFORM %TEXTR("哗哗地漏出小便/小便失禁/舒服地小便垂流")%的同时、 ENDIF NOWEX:絶頂漏尿 = NOWEX:絶頂数合計 ELSEIF COND("指の使用") && TALENT:男性 == 0 && RAND:3 == 0 PRINTFORM %CALLNAME:TARGET% IF RAND:2 PRINT 张開脸 IF EX:絶頂数合計 >= MAXBASE:性欲 && RAND:2 PRINT 在多重的绝顶 SIF TALENT:接受快感 PRINT 不检点的 ELSE PRINT 用快感 ENDIF IF NOWEX:絶頂数合計 >= 3 && RAND:2 PRINT 心神荡漾、 ELSE PRINT 放松、 ENDIF ELSE IF TALENT:恋慕 && RAND:2 PRINT 是幸福的表情。 ELSEIF NOWEX:絶頂数合計 >= 2 && RAND:2 PRINT 是出神的表情、 ELSE PRINT 是心情舒畅的表情。 ENDIF ENDIF IF COND("口淫中") PRINTFORM 连动舌頭的事也忘记 ELSEIF PENIS(TARGET) && RANDIF(3, TALENT:貧乳 == 0, NOWEX:V絶頂, NOWEX:C絶頂 + NOWEX:尿道絶頂) IF ABL:精液中毒 >= 3 && NOWEX:射精 && COND("口の使用") && INSERT("屈曲位") && RAND:2 PRINT 大张着嘴接受着自己的精液 EXP:精液経験 += 1 STAIN:M = SET_STAIN(STAIN:M, "精液") ELSEIF RAND:2 PRINT 一边玩弄着阴茎 ELSE PRINT 慢慢地一边处理阴茎 ENDIF ELSEIF NOWEX:C絶頂 + NOWEX:V絶頂 + NOWEX:尿道絶頂 && RANDIF(3, TALENT:貧乳 == 0, NOWEX:V絶頂) ;面部騎乗 IF TEQUIP:推倒 && TEQUIP:面部騎乗 IF ABL:施虐属性 >= 3 && RANDIF(3, ABL:自慰中毒 >= 3) IF RAND:2 PRINTFORM 让%CALLNAME:PLAYER%用舌頭一边打扫 ELSE PRINTFORM 让%CALLNAME:PLAYER%用舌頭做后戏 ENDIF ELSEIF ABL:自慰中毒 >= 3 && RAND:3 == 0 PRINTFORM 在%CALLNAME:PLAYER%的脸上擦着舒服的地方 ELSEIF TALENT:好色 && RAND:3 == 0 PRINTFORM 在%CALLNAME:PLAYER%中展现闪耀的那个 ELSEIF RAND:2 PRINTFORM 在%CALLNAME:PLAYER%的脸上大步张開 ELSE PRINTFORM 就这样跨过%CALLNAME:PLAYER%的脸 ENDIF ELSE IF PENIS(TARGET) && RAND:2 PRINTFORM 陰莖 ELSE PRINTFORM 胯股之间 ENDIF IF ABL:自慰中毒 && RAND:2 IF TALENT:好色 + TALENT:淫乱 && RAND:2 PRINT 一边展示着玩弄 ELSE PRINT 一边玩弄 ENDIF ELSE PRINT 一边抚摸 ENDIF ENDIF ELSEIF NOWEX:V絶頂 && RANDIF(3, TALENT:貧乳 == 0) IF RAND:2 && TALENT:恋慕 PRINT 抚摸着子宫附近 ELSE PRINT 抚摸着肚子 ENDIF ELSEIF TALENT:貧乳 == 0 && RAND:3 == 0 PRINT 一边轻柔地揉着胸部 ELSEIF MARK:淫紋 >= 2 && RAND:2 PRINTFORM 撫摸着%TEXTR("刻在下腹部的/被刻在子宮的某处的")%紋章 ELSEIF RAND:2 PRINT 一边咬着手指 ELSE PRINT 抚摸着身体 ENDIF ELSEIF RAND:2 PRINTFORM %CALLNAME:TARGET% IF INSERT("挿入") && COND("脚の使用") && RAND:3 == 0 IF TEQUIP:推倒 PRINTFORM 让%CALLNAME:PLAYER%将身体托付给她、 ELSE PRINTFORM 散漫地開着大步、 ENDIF ELSEIF RAND:2 PRINT 是断断续地一边反复绝顶、 ELSE PRINT 时不时地一边使之跳跃颤抖和身体、 ENDIF ELSE PRINTFORM %CALLNAME:TARGET% IF INSERT("挿入") && RAND:3 == 0 IF COND("脚の使用") && RAND:2 PRINT 缓慢地移动着腰、 ELSEIF TALENT:男性 PRINT 液体从肉褶上滴下、 ELSE PRINT 从肉褶上滴下粘着的液体、像喘息一样地阴唇一边晃动、 ENDIF ELSEIF NOWEX:絶頂数合計 >= 3 && RAND:3 == 0 IF RAND:2 PRINT 是兴奋不已的样子、一边大喘气、 ELSE PRINT 一边喘着粗暴的气息、 ENDIF ELSEIF RAND:2 PRINT 用深呼吸调整呼吸、 ELSE PRINT 一边吐着满足的甜蜜呼吸、 ENDIF ENDIF ;本来は口交希望 IF COND("性欲解消実行中") && STR:PLAY要望 == "口交" PRINTFORM %TEXTR("嘴角感触着/脸頬擦付着")% SELECTCASE NAMES("性処理") CASE "V性交" PRINTFORM %TEXTR("中出性交时的污渍残留着的/性交直後散发着强烈气味的")% CASE "A性交" PRINTFORM %TEXTR("生肛門性交时的污渍残留着的/肛門性交直後散发着强烈味道的")% CASE "尿道性交" PRINTFORM %TEXTR("尿道性交时的污渍残留着的/散发着强烈氨水气味的")% ENDSELECT PRINTFORML 阴茎%TEXTR("用舌頭缠上/吸吮着")%按照%TEXTR("最初的计划/之前预定好那样")%開始%TEXTR("试图用精液潤喉/祈求精液/用口搾取精液")%… ELSEIF RAND:3 == 0 PRINTFORML \@ RAND:2 ? 筋疲力尽地 # 软软地 \@脱力了…… ELSE PRINTFORML \@ RAND:2 ? 快感 # 絶頂 \@的余韻中\@ RAND:2 ? 浸 # 酔 \@在… ENDIF ENDIF ENDIF ;受精確率の変動を表示 CALL CHECK_NINSHIN_ALLACTOR IF COND("性欲解消実行中") SIF LINECOUNT > MEMO_LINECOUNT2 WAIT RETURN 1 ENDIF IF NOWEX:絶頂数合計 + NOWEX:射精 >= RAND:3 + 1 && STATE("バインド:P", PLAYER) PRINTFORML ……由于%CALLNAME:TARGET%的绝顶、阴茎受到的拘束稍微放松了! CALL SETFLAG, "Pバインド弱体フラグ", PLAYER ENDIF ;緊張緩和 IF NOWEX:絶頂数合計 IF TEQUIP:弛緩 == 0 && EX:絶頂数合計 TEQUIP:弛緩 = 1 CALL PRINT_STRL, @"絶頂令%CALLNAME:TARGET%的身体的紧绷的状态得到了缓解、变成了_黄色_[緊張緩和]_状態!" CALL PRINT_STRL, "(这意味着挿入行為造成的痛苦_黄色_弱_減少了)" ELSEIF TEQUIP:弛緩 <= 1 && EX:絶頂数合計 >= 5 TEQUIP:弛緩 = 2 CALL PRINT_STRL, @"多重絶頂令%CALLNAME:TARGET%变成了_黄色_[弛緩]_状態!" CALL PRINT_STRL, "(这意味着挿入行為造成的痛苦_黄色_強_減少了)" ELSEIF TEQUIP:弛緩 <= 2 && EX:絶頂数合計 >= 10 TEQUIP:弛緩 = 3 CALL PRINT_STRL, @"得到预想中快楽令%CALLNAME:TARGET%达成了_爱心粉紅_[陶酔]_状態!" CALL PRINT_STRL, "(这意味着挿入行為造成的痛苦_黄色_极大_減少了、抵抗也_爱心粉紅_减少了_)" ;生挿入許可变成了? IF COND("特別に生挿入許可") IF TCVAR:V避孕套挿入許可 CALL PRINT_STRL, @"也许、可以被允许_黄色_\@ COND("再次生插入実行済") ? 更进一步的 # 这次没让做的 \@无套挿入\@ COND("无崩しでA挿入可") ? 屁穴 # \@吧……?" ELSE CALL PRINT_STRL, @"也许、_黄色_就算无套生挿入\@ COND("无崩しでA挿入可") ? 用屁穴来做 # \@也可以_吧……?" ENDIF ELSEIF COND("无崩しでA挿入可") CALL PRINT_STRL, "也许、_黄色_能做肛交…………?" ENDIF ENDIF ENDIF ;絶頂おもらし…利尿剤が無いと、まず漏尿はしない。絶頂失禁体質があると、しやすくなる。 VARSET LOCAL LOCAL = MAX(RAND:(CALCF("漏尿", TARGET) + 1) - 2, 0) SIF CALCF("漏尿", TARGET) >= 8 LOCAL = CALCF("漏尿", TARGET) SIF LOCAL > 0 CALL BLANKLINE IF LOCAL >= 4 && ABL:欲望 >= 4 && RAND:2 PRINTFORML %CALLNAME:TARGET%一边使身体痉挛一边止住不住\@ EXP_GAIN("膀胱精液経験") ? 混有精液的 # \@尿垂流下来了 PRINTFORML 看来排尿行为本身就是一种快乐…… ;阴部が露出していない ELSEIF LOCAL >= 1 && !CHECK_CLO("V露出") PRINTFORM %CALLNAME:TARGET%的快感之大 ;下衣(布鲁马とか)を是ている+ずらしていない+股間が露出していない IF CHECK_CLO("下衣露出") PRINTFORM 穿著%BOTTOM(TARGET, "略")% ;贴身制服+股間をずらしていない+下衣を脱いでない+股間が露出していない ELSEIF CHECK_CLO("贴身制服露出") PRINTFORM 穿着%BODYS(TARGET, "略")% ;连褲襪+破ってない ELSEIF CHECK_CLO("连褲襪露出") PRINTFORM 穿著%BOTTOM(TARGET, "略")% ;胖次+胖次をずらしていない+胖次を脱いでない+股間が露出していない ELSEIF CHECK_CLO("胖次露出") PRINTFORM 穿著%PANTIES(TARGET, "略")% ENDIF PRINTL 漏出来了 SIF !CHECK_CLO("连褲襪露出") PRINTFORML 从布料边缘溢出\@ EXP_GAIN("膀胱精液経験") ? 混有精液的 # \@尿、从胯股之间開始下面变得厉害的状态…… ELSEIF LOCAL >= 1 && TEQUIP:面部騎乗 && TALENT:男性 == 0 PRINTFORM %CALLNAME:TARGET% IF ABL:施虐属性 >= 5 IF NOWEX:絶頂数合計 >= 2 && RAND:2 PRINT 快乐地颤抖着、 ELSEIF TEQUIP:面部騎乗 == 1 PRINT 一边浮现出嗜虐性的笑容、 ENDIF ELSEIF NOWEX:絶頂数合計 >= 2 && RAND:2 PRINT 过于快乐、 ENDIF IF TEQUIP:面部騎乗 == 1 && ABL:施虐属性 >= 5 PRINTFORM 直接在%CALLNAME:PLAYER%的口中 ELSE PRINTFORM 对着%CALLNAME:PLAYER%的脸坐着的姿势 ENDIF IF ABL:施虐属性 >= 5 PRINTL 開始小便了…… ELSE PRINTL 露出了…… ENDIF ELSEIF LOCAL >= 3 IF NOWEX:絶頂数合計 >= 8 PRINT 痙攣着 ELSEIF NOWEX:絶頂数合計 >= 4 PRINT 筋疲力尽 ENDIF PRINTFORML %CALLNAME:TARGET%的尿道口像喷泉一样喷出了尿…… ELSEIF LOCAL >= 2 IF GETBIT(TEQUIP:拘束, 21) PRINT 脚被拘束的大開的姿势 ELSEIF NOWEX:絶頂数合計 >= 4 PRINT 筋疲力尽 ENDIF IF TALENT:男性 || RAND:2 == 0 || INSERT("後背位") PRINTFORML 从%CALLNAME:TARGET%的尿道口滴下水流、积出了水洼… ELSE PRINTFORML 从%CALLNAME:TARGET%的尿孔中水流汹涌而出、形成了弧线…… ENDIF ELSEIF LOCAL >= 1 IF RAND:3 == 0 PRINTFORML %CALLNAME:TARGET%因过于快乐而失禁了…… ELSEIF RAND:2 PRINTFORML %CALLNAME:TARGET%在绝顶颤抖、无法抑制尿意就失禁了…… ELSE PRINTFORML 或许是绝顶的缘故吧、从因快乐而松弛的小洞里尿液一下子漏出来了…… ENDIF ELSEIF RAND:3 == 0 IF PENIS(TARGET) == 0 && CALCF("漏尿", TARGET) >= 5 && EXP_GAIN("放尿経験") + EXP_GAIN("漏尿経験") == 0 CALL BLANKLINE PRINTFORML %CALLNAME:TARGET%为了忍受什么而使内腿紧张。 PRINTFORML 看来是忍着尿漏了…… ENDIF LOCAL = 0 ENDIF SIF LOCAL CALL EVENT_OMORASHI, LOCAL ;テ接吻トを読むためのウエイト(表示があるときのみ) SIF LINECOUNT > MEMO_LINECOUNT WAIT IF TEQUIP:浣腸 && COND("肛門栓") == 0 ;限界値を越えているかどうか IF COND("排泄:限界") CALL KOJO_EVENT, "无塞浣腸事件" ;肛門がふさがれていれば漏れない IF INSERT("A挿入") == 0 PRINTFORML PRINTFORM %CALLNAME:TARGET% SELECTCASE SELECTCOM CASE 14 PRINTFORM 面向%CALLNAME:PLAYER%推開肛門的姿势的那样、不能忍耐了 CASE 33 PRINTFORM 被拖出堵住屁股洞的东西 CASE 142, 143 PRINTFORM 从屁股的洞里拔出手臂的弹性 CASEELSE IF NOWEX:絶頂数合計 PRINTFORM 无法忍受绝顶的快乐 ELSE IF CUP:快A >= 1000 PRINTFORM 忍受不了肛門的刺激 ELSE PRINTFORM 忍不住便意 ENDIF ENDIF ENDSELECT SELECTCASE BASE:排泄物 CASE 0 ;うんち无 ;混合 IF COND("精液浣腸") && COND("温泉浣腸") && CHECK_STAIN(STAIN:TARGET:A, "P恥垢") PRINTFORM %TEXTR("混着恥垢和尿的鸡尾酒/白浊の漂浮的尿/混着精液的黄金水/精液与尿混合的泥")% ;純粋精液+尿 ELSEIF COND("精液浣腸") && COND("温泉浣腸") PRINTFORM %TEXTR("精液中混着尿的鸡尾酒/白浊の漂浮的尿/他人的尿与精液的混合物")% ;純粋小便浣腸 ELSEIF COND("温泉浣腸") PRINTFORM %TEXTR("被强迫注入的别人的小便/混着粪臭的黄金水/直腸内留下的他人的黄金水")% ;純粋精液+恥垢 ELSEIF COND("精液浣腸") && CHECK_STAIN(STAIN:TARGET:A, "P恥垢") PRINTFORM %TEXTR("精液与恥垢混合的泥/混有精液和恥垢的粪便/精子和恥垢的残渣/肠道里的浑浊的精液、")% ;純粋精液浣腸 ELSEIF COND("精液浣腸") PRINTFORM %TEXTR("混有精液的粪便/腸液混着白濁液的鸡尾酒/腸液混着粪便的精液/滑溜溜的粪便精液")% ELSE PRINTFORM 灌肠液 ENDIF PRINTFORML 打開\@ COND("大量浣腸") ? 盛大的 # 排泄\@了…… ;ここからうんちがまざる CASE IS <= 3 IF COND("精液浣腸") && COND("温泉浣腸") && CHECK_STAIN(STAIN:TARGET:A, "P恥垢") PRINTFORM %TEXTR("恥垢与尿撹拌的精液大便的残渣/尿与精液混着恥垢的汚物/尿混着精液的宿便/精液与尿混在一起的大便")% ;精液+尿 ELSEIF COND("精液浣腸") && COND("温泉浣腸") PRINTFORM %TEXTR("尿与精液溶在一起的軟便/精液与尿和大便的混合物/精液与尿的飛沫压不住的大便")% ;小便浣腸 ELSEIF COND("温泉浣腸") PRINTFORM %TEXTR("他人的小便混合的軟便/粪便和黄金水的鸡尾酒/黄金水混杂的茶色的残渣")% ;精液+恥垢 ELSEIF COND("精液浣腸") && CHECK_STAIN(STAIN:TARGET:A, "P恥垢") PRINTFORM %TEXTR("恥垢混着精液的大便/白色与茶色混合的粪便/精液附着的大便/精液与恥垢混合的茶色残渣")% ;精液浣腸 ELSEIF COND("精液浣腸") PRINTFORM %TEXTR("混杂精液的粘糊糊的大便/白色与茶色的粪便/精液混合的大便/精液与茶色的粪渣/白酱一般的大便")% ELSE PRINTFORM 灌肠液注入后接着大便 ENDIF PRINTFORMW 咔嚓咔嚓\@ COND("大量浣腸") ? 盛大的 # \@開始排出了…… CASE IS <= 5 PRINTFORMW \@ COND("精液浣腸") ? 精液塗抹的 # \@\@ RAND:2 ? 排泄物 # 腸内的汚物 \@を盛大地排泄出来了 PRINTFORMW 也许是因为便秘的原因、最開始很软的东西以很厉害的气势飞了出来之後、\@ RAND:2 ? 看上去很硬的 # 连成一条的 \@像粗巧克力棒一样的污物用了一些时间慢慢地推開肛門出来了… CASEELSE PRINTFORMW 肠内积存了几天的污物\@ COND("精液浣腸") ? 与注入的精液一起 # \@气势汹汹地拉出来了…… ENDSELECT CALL SETFLAG, "排泄" ;排泄した時のSOURCEを加算 CALL SOURCE_COM136, 100 ELSEIF INSERT("A挿入") PRINTFORML 肚子咕噜咕噜地响……%CALLNAME:TARGET%如果没有塞子、马上就会泄漏的。 ENDIF ELSEIF COND("液体浣腸") PRINTFORML SELECTCASE COND("液体浣腸") CASE IS >= 4 IF ABL:受虐属性 >= 5 PRINTFORML %CALLNAME:TARGET%以苦闷和快乐而放松的表情享受着排泄感…… ELSE PRINTFORML %CALLNAME:TARGET%忍受着似乎令人绝望的量的灌肠液…… ENDIF CASE 3 PRINTFORML %CALLNAME:TARGET%是大量的\@ COND("温泉浣腸") ? 小便注入的排泄感 # 灌肠液 \@好像勉强忍住了…… CASE 2 PRINTFORML %CALLNAME:TARGET%拼命忍受着必死的排泄感… CASE 1 IF ABL:受虐属性 >= 5 PRINTFORML %CALLNAME:TARGET%一边忍受着排泄感、一边时不时向你投去不满足的目光…… ELSE PRINTFORML %CALLNAME:TARGET%为了不失禁、忍受着便意…… ENDIF ENDSELECT CALL KOJO_EVENT, "无塞浣腸事件" ENDIF ENDIF @EVENT_OMORASHI, ARG IF ARG >= 2 EXP:漏尿経験 += 2 BASE:尿意 = 0 ELSE EXP:漏尿経験 += 1 BASE:尿意 = MAX(BASE:尿意 - 20000, 0) ENDIF TEQUIP:利尿剤 = 0 ;放尿のソース獲得 CALL SOURCE_COM144, 80 ;絶頂放尿 NOWEX:絶頂漏尿 = ARG EX:絶頂漏尿 += ARG ;尿的污垢発生 IF TALENT:男性 == 0 CALL ADD_STAIN, TARGET, "V", "尿" STAIN:V = SET_STAIN(STAIN:V, "尿") ;聖水PLAY SIF TEQUIP:面部騎乗 STAIN:PLAYER:M = SET_STAIN(STAIN:PLAYER:M, "尿") ENDIF ;------------------------------------------------- ;Luxuriousと恍惚判定 ;ARGSは今のところ"指令"と"精液"がある ;PLAYERかTARGETかどうかで別物だけどここで一括 ;------------------------------------------------- ;事前格子と実行が分かれているのは"指令"のみ ;------------------------------------------------- @CHECK_LUXURIOUS_HIT, ARGS, ARG #DIM LCOUNT #DIM CHOICE SIF ARG == 0 && TARGET ARG = TARGET SIF NOWEX:ARG:Luxurious RETURN 0 TCVAR:ARG:Luxurious = 0 SELECTCASE ARGS CASE "指令" SELECTCASE ARG CASE PLAYER ;今のところPLAYヤーで判定が起きるのは主人だけ SIF PLAYER != MASTER RETURN 0 SIF CALCF("弱点突かれ", SELECTCOM) == 0 RETURN 0 TCVAR:PLAYER:Luxurious = TCVAR:PLAYER:絶頂増加 + CALCF("弱点突かれ", SELECTCOM)*1000 ;母乳を飲んでいると恍惚度合い上昇 TCVAR:PLAYER:Luxurious = MULTIPLY(TCVAR:PLAYER:Luxurious, 100 + EXP_GAIN("飲乳経験", PLAYER)*10) ;性癖合致度 SIF CALCF("属性突かれ", PLAYER) TCVAR:PLAYER:Luxurious += (1000 + TCVAR:PLAYER:Luxurious/5)*CALCF("属性突かれ", PLAYER) ;相思相愛 IF PLAYER == MASTER SIF TALENT:相思相愛 TCVAR:PLAYER:Luxurious += TCVAR:PLAYER:Luxurious*30/100 + 2000 ENDIF SIF TCVAR:PLAYER:Luxurious < 1000 || TCVAR:PLAYER:Luxurious + BASE:PLAYER:絶頂 < MAX(MAXBASE:PLAYER:絶頂/4, 5000) || RAND:3 RETURN 0 SIF NOWEX:嘔吐 || NOWEX:排泄 RETURN 0 NOWEX:PLAYER:Luxurious = 1 CASE TARGET ;弱点等を用意してから設定する(PALAM:連続絶頂COMBO数でも判定) ;まずは弱点を突かれたかで判定 ;GET_PALAMLV(ARG)の値は、順に1:100,2:500,3:3000,4:1万,5:3万,6:6万,7:10万,8:15万,9:25万 ;発生しない指令 SELECTCASE SELECTCOM CASE TNUM("自慰") RETURN 0 ENDSELECT ;快感での汎用判定 SIF TALENT:C性向 || TALENT:淫核 TCVAR:Luxurious = MAX(GET_PALAMLV(CUP:快C), TCVAR:Luxurious) SIF TALENT:V性向 || TALENT:淫壷 TCVAR:Luxurious = MAX(GET_PALAMLV(CUP:快V), TCVAR:Luxurious) SIF TALENT:A性向 || TALENT:尻穴狂い TCVAR:Luxurious = MAX(GET_PALAMLV(CUP:快A), TCVAR:Luxurious) SIF TALENT:B性向 || TALENT:淫乳 TCVAR:Luxurious = MAX(GET_PALAMLV(CUP:快B), TCVAR:Luxurious) SIF TALENT:M性向 || TALENT:蕩唇 TCVAR:Luxurious = MAX(GET_PALAMLV(CUP:快M), TCVAR:Luxurious) SIF TCVAR:Luxurious <= RAND:10 || RAND:3 RETURN 0 NOWEX:Luxurious = 1 ENDSELECT ENDSELECT @LUXURIOUS_HIT, ARGS, ARG #DIM LCOUNT #DIM CHOICE SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "指令" SIF NOWEX:ARG:Luxurious == 0 RETURN 0 EX:ARG:Luxurious += NOWEX:ARG:Luxurious SELECTCASE ARG CASE PLAYER BASE:PLAYER:絶頂 += TCVAR:PLAYER:Luxurious TCVAR:PLAYER:絶頂増加 += TCVAR:PLAYER:Luxurious SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORML <官能一击!(%CALLNAME:PLAYER%)> PRINTFORML %CALLNAME:PLAYER%让%CALLNAME:TARGET%意乱情迷了! RESETCOLOR IF TCVAR:PLAYER:Luxurious >= MAX(MAXBASE:PLAYER:絶頂/3, 5000) && RAND:4 == 0 PRINTFORML %CALLNAME:PLAYER%恍惚了…… ;推倒が可能か格子する CALL COM_ABLE176 IF RESULT IF TEQUIP:PLAYER:理性主義 FONTSTYLE 1 PRINTFORMW 弹簧(原文:パチン)! FONTSTYLE 0 PRINTFORMW 出乎意料之外、%CALLNAME:(ASSI:1)%发出巨大的声音使自己重新恢复理智! ELSE CHOICE = 0 IF CONFIG("恍惚耐性") && BASE:PLAYER:精力 >= 2 IF CONFIG("恍惚耐性") == 2 CHOICE = 1 ELSE CALL PRINT_SELECT, "委身于恍惚感/抵抗!(精力-1)" CHOICE = RESULT ENDIF ENDIF IF CHOICE BASE:PLAYER:精力 -= 1 ; PRINTFORML 精力-1(%CALLNAME:PLAYER%) PRINTFORMW %CALLNAME:PLAYER%竭尽全力找回了自我! ELSE TEQUIP:推倒 = 1 CALL ADD_STATE, PLAYER, "恍惚" ;手下留情中なら、解除 IF TEQUIP:手下留情 TEQUIP:手下留情 = 0 PRINTFORML 主导权被%CALLNAME:TARGET%夺走、%CALLNAME:PLAYER%不能从其手下逃脱…! ENDIF SIF CONFIG("恍惚耐性") == 0 || BASE:PLAYER:精力 < 2 FORCEWAIT SIF COND("疲労") == 0 CALL KOJO_COUNTER, "恍惚" ENDIF ENDIF ELSE PRINTFORML 、%CALLNAME:TARGET%将%CALLNAME:PLAYER%推倒了 ENDIF ENDIF CASE TARGET SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORML <官能一击!> PRINTFORML %CALLNAME:PLAYER%突入了%CALLNAME:TARGET%的弱点! RESETCOLOR ;IF TCVAR:Luxurious*10 + PALAM:連続絶頂COMBO数*5 > RAND:100 && RAND:2 == 0 ; PRINTFORML %CALLNAME:TARGET%は恍惚としている…… ; CALL ADD_STATE, TARGET, "恍惚" ; FORCEWAIT ;ENDIF ENDSELECT CASE "精液" ;绝顶忍耐状態で無いor既に絶頂済み SIF NOWEX:絶頂数合計 || NOWEX:绝顶忍耐 == 0 RETURN 0 ;精液に弱くないなら、ここで終了 SIF TALENT:精液弱点 == 0 RETURN 0 IF SHOOT("口") SIF COND("精飲弱点") == 0 RETURN 0 SIF EXP_GAIN("精飲経験") && RAND:3 RETURN 0 TIMES CUP:快M, 2.00 ELSEIF SHOOT("V中出し") SIF COND("膣内射精弱点") == 0 RETURN 0 SIF EXP_GAIN("膣内精液経験") && RAND:3 RETURN 0 TIMES CUP:快V, 2.00 ELSEIF SHOOT("A中出し") SIF COND("肛内射精弱点") == 0 RETURN 0 SIF EXP_GAIN("肛内精液経験") && RAND:3 RETURN 0 TIMES CUP:快A, 2.00 ELSEIF SHOOT("乳頭奸") SIF COND("乳内射精弱点") == 0 RETURN 0 SIF EXP_GAIN("乳内精液経験") && RAND:3 RETURN 0 TIMES CUP:快B, 2.00 ELSEIF SHOOT("尿道中出し") SIF COND("尿道内射精弱点") == 0 RETURN 0 SIF EXP_GAIN("膀胱精液経験") && RAND:3 RETURN 0 NOWEX:尿道絶頂 = 1 EX:尿道絶頂 += 1 TIMES CUP:V潤, 2.00 TIMES CUP:欲情, 2.00 TIMES CUP:屈服, 2.00 TIMES CUP:恥情, 2.00 ENDIF NOWEX:精液絶頂 = 1 EX:精液絶頂 += 1 NOWEX:Luxurious = 1 EX:Luxurious += 1 NOWEX:绝顶忍耐 = 0 EX:绝顶忍耐 = 0 CALL ORGASM_ADD_A CALL ORGASM_ADD_C SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORML <官能一击!> RESETCOLOR IF SHOOT("口") IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM 被大量灌注了精液 ELSE IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM %TEXTR("大量的/溢出来的/非常多的")% ELSE PRINTFORM %TEXTR("勢頭正旺的/熱呼呼的/濃厚的")% ENDIF IF SELECTCOM == 140 PRINTFORM 精液%TEXTR("从食道冲下去了/被浇在喉咙深处")% ELSE PRINTFORM 精液%TEXTR("在口内射的満満的/从口内流进去了/被浇在喉咙深处")% ENDIF ENDIF PRINTFORM %CALLNAME:TARGET%、 PRINTFORM %TEXTR("过于兴奋了/兴奋不堪了/興奮的过頭了/浑身都在颤抖了/从鼻子里呼出热烈的喘息/无法忍受了")% PRINTFORMW 绝顶了! ELSEIF SHOOT("V中出し") IF BASE:胎内精子量 < 100 && NOWEX:V中出し == EX:V中出し && RAND:2 PRINTFORM 饥渴的子宫被款待了一顿精液 ELSEIF RAND:2 IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM %TEXTR("大量的/溢出来的/非常多的")% ELSE PRINTFORM %TEXTR("勢頭正旺的/熱呼呼的/濃厚的")% ENDIF PRINTFORM 精液%TEXTR("把子宮叩击着/在膣内肆意地流淌着/把弱点沐浴着")% ELSEIF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM 被大量中出了 ELSE PRINTFORM 被做了非常喜欢的阴道内射精 ENDIF PRINTFORM %CALLNAME:TARGET%、 PRINTFORM %TEXTR("过于兴奋了/兴奋不堪了/興奮的过頭了/浑身都在颤抖了/从鼻子里呼出热烈的喘息/无法忍受了")% PRINTFORMW 绝顶了! ELSEIF SHOOT("A中出し") IF RAND:2 IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM %TEXTR("大量的/溢出来的/非常多的")% ELSE PRINTFORM %TEXTR("勢頭正旺的/熱呼呼的/濃厚的")% ENDIF PRINTFORM 精液%TEXTR("把直腸深处叩击着/在肠内肆意地流淌着/把弱点沐浴着")% ELSEIF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM 肛門被大量中出了 ELSE PRINTFORM 被做了最喜欢的肛内射精 ENDIF PRINTFORM %CALLNAME:TARGET%、 PRINTFORM %TEXTR("过于兴奋了/兴奋不堪了/興奮的过頭了/浑身都在颤抖了/从鼻子里呼出热烈的喘息/无法忍受了")% PRINTFORMW 绝顶了! ELSEIF SHOOT("乳頭奸") IF RAND:2 IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM %TEXTR("大量的/溢出来的/非常多的")% ELSE PRINTFORM %TEXTR("勢頭正旺的/熱呼呼的/濃厚的")% ENDIF PRINTFORM %TEXTR("在胸部随意流淌/在乳沟内流入/从弱点注入")%的精液 ELSEIF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM 对着乳房大量地中出了 ELSE PRINTFORM 被做了最喜欢的乳内射精 ENDIF PRINTFORM %CALLNAME:TARGET%、 PRINTFORM %TEXTR("过于兴奋了/兴奋不堪了/興奮的过頭了/浑身都在颤抖了/从鼻子里呼出热烈的喘息/无法忍受了")% PRINTFORMW 绝顶了! ELSEIF SHOOT("尿道中出し") IF RAND:2 IF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM %TEXTR("大量的/溢出来的/非常多的")% ELSE PRINTFORM %TEXTR("勢頭正旺的/熱呼呼的/濃厚的")% ENDIF PRINTFORM %TEXTR("在喜欢的場所随意流淌/从尿尿的小穴流入/从弱点注入")%的精液 ELSEIF COND("絶頂", PLAYER) >= 2 && RAND:2 PRINTFORM 在膀胱里大量地中出了 ELSE PRINTFORM 被做了最喜欢的尿道内射 ENDIF PRINTFORM %CALLNAME:TARGET%、 PRINTFORM %TEXTR("过于兴奋了/兴奋不堪了/興奮的过頭了/浑身都在颤抖了/从鼻子里呼出热烈的喘息/无法忍受了")% PRINTFORMW 绝顶了! ENDIF CALL ORGASM_ADD_TEXT, TARGET ENDSELECT
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_M.ERB
erb
unknown
65,922
;-------------------------------------------------------- ;清洁舔阴 ;-------------------------------------------------------- @OSOUJI_V #DIM LCOUNT #DIM MEMO_EXP, 100 PRINTFORM %CALLNAME:TARGET%將%CALLNAME:PLAYER%壓住、將試圖掩蓋的雙手撥開、將散發著微妙氣味的陰部展開、 IF COND("性別嫌悪") == 0 && RAND:2 == 0 PRINTFORMW 将膣口漂亮地舔舐干净了… ELSE PRINTFORMW 用舌頭仔细地把汚垢舔舐干净了… ENDIF FOR LCOUNT, 0, 100 MEMO_EXP:LCOUNT = EXP:LCOUNT NEXT ;経験や汚れなどの処理は全部ここで行う CALL SETFLAG, "清洁舔阴", TARGET CALL BLANKLINE ;CALL KOJO_EVENT, "清洁舔阴" ;-------------------------------------------------------- ;清洁口交 ;-------------------------------------------------------- @OSOUJI_F #DIM CAN_OSOUJI CALL CHECK_BASEPLAYER2 CAN_OSOUJI = 0 ;口交の実行判定 CALL COM_ORDER_COM91, 1 SIF CAN_OSOUJI <= 0 RETURN 0 LOCAL = (ABL:奉仕精神 * 5) + ABL:技巧 ;肛門汚れ IF CHECK_STAIN(STAIN:PLAYER:P, "A") LOCAL -= 10 ;A感覚 SIF ABL:A感覚 >= 5 LOCAL += 2 SIF ABL:A感覚 >= 9 LOCAL += 5 ;尻穴狂い SIF TALENT:尻穴狂い LOCAL += 10 ;汚臭鈍感 SIF TALENT:汚臭鈍感 LOCAL += 5 ;汚臭敏感 SIF TALENT:汚臭敏感 LOCAL -= 5 ENDIF ;坦率 SIF TALENT:坦率 LOCAL += 5 ;自尊心高い SIF TALENT:高慢 LOCAL -= 10 ;謙虚 SIF TALENT:謙虚 LOCAL += 5 ;献身的 SIF TALENT:献身 LOCAL += 10 ;淫乱 SIF TALENT:淫乱 LOCAL += 5 SIF COND("性別嫌悪") LOCAL -= 5 * COND("性別嫌悪") ;恋慕 SIF TALENT:恋慕 LOCAL += 10 ;挑逗中はこんなことする余裕は有ません SIF (NOWEX:M绝顶前骤停 && CUP:快C) || (NOWEX:C绝顶前骤停 + NOWEX:尿道绝顶前骤停 && CUP:快C) || (NOWEX:V绝顶前骤停 && CUP:快V) || (NOWEX:A绝顶前骤停 && CUP:快A) || (NOWEX:B绝顶前骤停 && CUP:快B) LOCAL -= 20 ;眼罩、縄・拘束、口球、避孕套装着中はしません SIF TEQUIP:PLAYER:避孕套 || TEQUIP:眼罩 || TEQUIP:拘束 || TEQUIP:口枷 || LOCAL < 0 RETURN 0 SIF LOCAL > RAND:100 CALL OSOUJI @OSOUJI #DIM LCOUNT #DIM MEMO_EXP, 100 CALL BLANKLINE ;お掃除前口上 TFLAG:口上分岐 = 0 CALL KOJO_EVENT, "清洁口交" IF RAND:3 == 0 || SHOOT("中出し") == 0 PRINTFORMW %CALLNAME:TARGET%将刚刚射精的%CALLNAME:PLAYER%的阴茎精心舔舐着、将其放入口中仔细地清洁着每一个角落…… ELSEIF RAND:2 == 0 IF INSERT("V挿入") PRINT 从肉缝中抽出的粘稠的阴茎、 ELSEIF INSERT("A挿入") PRINT 从肛門中拔出的粘稠的阴茎、 ELSEIF INSERT("尿道挿入") IF PENIS(TARGET) PRINT 从自己的阴茎中拔出的粘稠的东西、 ELSE PRINT 从尿道中拔出的粘稠的阴茎、 ENDIF ENDIF PRINTFORMW 被%CALLNAME:TARGET%充满愛意地含在口中…… ELSE IF INSERT("V挿入") PRINT 看到从肉缝中抽出的沾满精液的阴茎后、 ELSEIF INSERT("A挿入") PRINT 看到从肛門中拔出的沾满精液的阴茎后、 ELSEIF INSERT("尿道挿入") IF PENIS(TARGET) PRINT 看到自己的阴茎拔出的沾满精液的东西后、 ELSE PRINT 看到从尿道中拔出的沾满精液的阴茎后、 ENDIF ENDIF PRINTFORMW %CALLNAME:TARGET%舔了舔舌頭、将嘴唇靠近了…… ENDIF ;お掃除中口上 TFLAG:口上分岐 = 1 CALL KOJO_EVENT, "清洁口交" IF RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%呸啾呸啾地舔舐着亀頭、用舌尖划进内侧、温柔地吸吮着里面残留的精液。 PRINTFORMW 温柔的快感包裹着下半身、%CALLNAME:TARGET%的口内实在是过分的柔软且温暖了。 PRINTFORMW 从%CALLNAME:PLAYER%的深处、正在以能发出声音的气势重新装填着精液…… ELSEIF RAND:2 == 0 PRINTFORMW 仔细观察着情况的同时小心翼翼地吸吮着阴茎、%CALLNAME:PLAYER%的下半身感受到了甜蜜的麻痹感…… ELSE PRINTFORMW 就像说着【阴茎内哪怕一滴精液都不会留下】一样的可怕真空、持续地翻弄着仍然敏感的%CALLNAME:PLAYER%的阴茎…… ENDIF ;射精ゲージ LOCAL = (ABL:技巧 + (ABL:奉仕精神 + 1)/2 + ABL:舌靈活) * 2000 * (RAND:5 + (ABL:奉仕精神 + 1)/2 + 1) SIF ABL:PLAYER:技巧 LOCAL /= ABL:PLAYER:技巧 SIF COND("口弱点", PLAYER) TIMES LOCAL, 2.00 BASE:PLAYER:絶頂 += LOCAL ;射精ゲージ増加の一時保存 TCVAR:PLAYER:絶頂増加 += LOCAL CALL BLANKLINE ;阴茎を拔出処理 CALL RESET_INSERT, TARGET, PLAYER ;お掃除で射精しなかった IF BASE:PLAYER:絶頂 < MAXBASE:PLAYER:絶頂 ;お掃除で射精しなかった TFLAG:口上分岐 = 2 CALL KOJO_EVENT, "清洁口交" IF RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%一边悄悄地盯着%CALLNAME:PLAYER%、一边小心地动着舌頭。 PRINTFORMW 就像做梦一样、適度的快感包裹住了%CALLNAME:PLAYER%懒洋洋的身体…… ELSE PRINTFORMW 随着%CALLNAME:TARGET%的口慢慢松開、痒痒的又想要更多的感觉顺着身体爬了上来…… ENDIF CALL BLANKLINE ;お掃除で射精しそう? ELSE ;お掃除で射精しそう? TFLAG:口上分岐 = 3 CALL KOJO_EVENT, "清洁口交" IF RAND:3 == 0 PRINTFORMW 本来已经枯萎的阴茎再次鼓胀了起来、腰部颤抖的快感顺着脊柱一跳一跳地往上爬。 ELSEIF RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%的嘴唇、又一次慢慢地向你的阴茎靠近…… ELSE PRINTFORMW %CALLNAME:TARGET%、一脸严肃地再次把阴茎含在口中開始玩弄。 PRINTFORMW 细致地吸吮着刚刚射精过的阴茎、完全没有理会正在被超越极限的强烈快感责弄的%CALLNAME:PLAYER%…… ENDIF CALL BLANKLINE ;射精した TFLAG:口上分岐 = 4 CALL KOJO_EVENT, "清洁口交" IF RAND:3 == 0 PRINTFORMW 被强行榨取的精液流过阴茎的瞬間、比最初次射精还要强的快感使得全身都弹起来了…… ELSEIF RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%猛吸亀頭的瞬間、精液再次爆発了。 PRINTFORMW 能使视野变白的强烈快感彻底地将%CALLNAME:PLAYER%仅存的意识冲走了…… ELSE PRINTFORMW 几次呼吸吹气后、不意间一口气突进到了喉咙深处、使%CALLNAME:PLAYER%一下子跳到了高潮…… ENDIF CALL BLANKLINE CALL BOUHATSU, "清洁口交" ;お掃除で射精後 TFLAG:口上分岐 = 5 CALL KOJO_EVENT, "清洁口交" IF NO:TARGET == 20 PRINTFORMW 面对想要一次性把「邪気」彻底清除于是在尿道中继续吸吮的%CALLNAME:TARGET%、%CALLNAME:PLAYER%连一丝抵抗的力量都没有只能任憑擺佈…… ELSE PRINTFORMW 在喷洒的精液中沐浴着面部的同时、%CALLNAME:TARGET%幸福地笑着…… ENDIF CALL BLANKLINE ;ダウン判定 CALL COUNTER_DOWN ENDIF FOR LCOUNT, 0, 100 MEMO_EXP:LCOUNT = EXP:LCOUNT NEXT ;経験や汚れなどの処理は全部ここで行う CALL SETFLAG, "清洁口交", TARGET CALL BLANKLINE RETURN 1 ;------------------------------------------------- ;※暴発判定 ;------------------------------------------------- @BOUHATSU, ARGS CALL CHECK_BASEPLAYER2 ;精力が既にないなら終了 SIF BASE:PLAYER:精力 < 0 RETURN 0 SIF TALENT:PLAYER:未成熟 RETURN 0 ;絶頂許可 TCVAR:PLAYER:絶頂許可 = 1 ;射精LVの計算 LOCAL = CALCF("絶頂", PLAYER) ;射精してないなら終了 SIF LOCAL == 0 RETURN 0 ;女はMAX3 ;SIF PENIS(PLAYER) == 0 && LOCAL >= 4 ; LOCAL = 3 CALL BLANKLINE ;阴茎有 IF PENIS(PLAYER) ;挿入前に暴発 IF COND("挿入前暴発フラグ", PLAYER) CALL KOJO_EVENT, "挿入前暴発" PRINTFORMW …应该是 PRINTFORMW 太过于興奮的原因、在挿入前%CALLNAME:TARGET%的股間就有精液喷洒了出来… ELSE PRINTFORMW %CALLNAME:PLAYER%忍不住射精了…… ENDIF NOWEX:PLAYER:射精回数 += 1 EX:PLAYER:射精回数 += 1 NOWEX:PLAYER:生射精回数 += 1 EX:PLAYER:生射精回数 += 1 NOWEX:PLAYER:射精 = LOCAL EX:PLAYER:射精 += NOWEX:PLAYER:射精 NOWEX:PLAYER:射精量 = CALCF("射精量", NOWEX:PLAYER:射精, PLAYER) EX:PLAYER:射精量 += NOWEX:PLAYER:射精量 EXP:PLAYER:射精経験 += 1 SIF TEQUIP:PLAYER:拘束 || STATE("バインド", PLAYER) EXP:PLAYER:拘束強制射精経験 += 1 IF BASE:PLAYER:濃厚精液 BASE:PLAYER:濃厚精液 -= MAX(TCVAR:PLAYER:濃厚射精, 1) NOWEX:PLAYER:濃厚射精 = MAX(TCVAR:PLAYER:濃厚射精, 1) EX:PLAYER:濃厚射精 += MAX(TCVAR:PLAYER:濃厚射精, 1) TCVAR:PLAYER:濃厚射精 = 0 ENDIF EXP:精液経験 += LOCAL * 2 PRINTFORML %TEXTS("絶頂", PLAYER)% ;魂のやり取り CALL EXCHANGE_SOUL, "絶頂", NOWEX:PLAYER:射精 ;PLAYERの阴茎に精液汚れを追加 CALL ADD_STAIN, PLAYER, "P", "精液" ;精液を出したところに精液汚れを追加 IF COND("挿入前暴発フラグ", PLAYER) CALL ADD_STAIN, TARGET, "V", "精液" ;口に汚れを追加 ELSEIF SELECTCOM == 91 || SELECTCOM == 99 || SELECTCOM == 140 || ARGS == "清洁口交" CALL EQ_STAIN, TARGET, "M", PLAYER, "P" CALL SETFLAG, "精飲経験", LOCAL ;胸に汚れを追加 ELSEIF SELECTCOM == 81 || SELECTCOM == 92 CALL ADD_STAIN, TARGET, "B", "精液" ;Vに汚れを追加 ELSEIF (SELECTCOM >= 60 && SELECTCOM <= 69) || INSERT("V挿入") CALL SETFLAG, "膣内精液経験", LOCAL ;Aに汚れを追加 ELSEIF (SELECTCOM >= 70 && SELECTCOM <= 79) || INSERT("A挿入") CALL SETFLAG, "肛内精液経験", LOCAL ;VかPに汚れを追加 ELSEIF SELECTCOM == 83 || INSERT("尿道挿入") CALL SETFLAG, "膀胱精液経験", LOCAL ;手に汚れを追加 ELSEIF SELECTCOM == 90 || SELECTCOM == 97 CALL ADD_STAIN, TARGET, "手", "精液" ENDIF ELSE PRINTFORMW %CALLNAME:PLAYER%は堪えきれずイってしまった…… EXP:PLAYER:絶頂経験 += LOCAL SIF TEQUIP:PLAYER:拘束 || STATE("バインド", PLAYER) EXP:PLAYER:拘束強制絶頂経験 += LOCAL IF LOCAL >= 3 PRINTFORM 超絶 ELSEIF LOCAL == 2 PRINTFORM 強 ENDIF PRINTFORML 絶頂 ENDIF ;暴発回数 NOWEX:暴発 = LOCAL EX:暴発 += LOCAL ;强制绝顶回数 EXP:强制绝顶回数 += 1 ;堪えたフラグを初期化 EX:PLAYER:绝顶忍耐 = 0 CALL GET_EXPERIENCE, LOCAL, TARGET IF TEQUIP:W推倒 EXP:(TARGET:1):强制绝顶回数 += 1 CALL GET_EXPERIENCE, LOCAL, TARGET:1 ENDIF ;精力減少 LOCAL:1 = MAX(LOCAL, 1) TCVAR:PLAYER:精力減少 += LOCAL:1 BASE:PLAYER:精力 -= LOCAL:1 ;PRINTFORMW 精力-{LOCAL:1} ;射精ゲージ対応 BASE:PLAYER:絶頂 = MAXBASE:PLAYER:絶頂 * BASE:精力 * 100 * 20 BASE:PLAYER:絶頂 /= 2 * MAXBASE:精力 * LOCAL:1 * 100 BASE:PLAYER:絶頂 = LIMIT(BASE:PLAYER:絶頂, 0, MAXBASE:PLAYER:絶頂 - 1) BASE:PLAYER:快感許容値男性 = BASE:PLAYER:絶頂 CALL BLANKLINE RETURN 1
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_OSOUJI.ERB
erb
unknown
11,145
;------------------------------------------------- ;各種フラグを設定する関数 ;LOCALSは基本的にSPLITのみで使う ;------------------------------------------------- @SETFLAG, ARGS, ARG, ARG:1, ARG:2 #DIM LCOUNT #DIM LCOUNT2 #DIM MEMO_LINECOUNT #DIM MEMO_TARGET #DIMS MEMO_PLACE #DIM ACTOR #DIM NUM_ACTOR #DIM NUM_SELECT #DIM CHOICE #DIM DYNAMIC MEMO, 10 #DIMS DYNAMIC MEMOS, 10 MEMO_LINECOUNT = LINECOUNT VARSET ACTOR SELECTCASE ARGS CASE "ターンエンド" TFLAG:ターンエンド = 1 ;人外角色の基本的な素質を設定する。ココでの数値を変更した場合は併せて下の"给看尾巴"の方も変える事 CASE "獣人" CSTR:ARG:種族 = 獣人 TALENT:ARG:精灵耳 = 0 SIF TALENT:ARG:動物耳 == 0 TALENT:ARG:動物耳 = 1 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "猫獣人" CSTR:ARG:種族 = 獣人_猫 TALENT:ARG:精灵耳 = 0 SELECTCASE TALENT:ARG:動物耳 ;犬猫耳 CASE 1 TO 3 CASEELSE TALENT:ARG:動物耳 = 1 ENDSELECT TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "狼獣人" CSTR:ARG:種族 = 獣人_狼 TALENT:ARG:精灵耳 = 0 SELECTCASE TALENT:ARG:動物耳 ;犬猫耳 CASE 1 TO 3 CASEELSE TALENT:ARG:動物耳 = 1 ENDSELECT TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "狐獣人" CSTR:ARG:種族 = 獣人_狐 TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 4 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "兎獣人" CSTR:ARG:種族 = 獣人_兎 TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 5 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "鼠獣人" CSTR:ARG:種族 = 獣人_鼠 TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 6 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "悪魔" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 1 TALENT:ARG:翼 = 1 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "鬼" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 20 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "竜人" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 1 TALENT:ARG:角 = 21 TALENT:ARG:翼 = 1 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "淫魔" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 1 TALENT:ARG:動物足 = 0 CASE "魔界人" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 2 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 10 TALENT:ARG:翼 = 1 TALENT:ARG:頭羽 = 1 TALENT:ARG:動物足 = 0 CASE "史莱姆" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 ;以下は暫定措置 CSTR:ARG:髪長 = 長 CSTR:ARG:前髪 = 液状前髪 CSTR:ARG:後髪 = 卷髪 CSTR:ARG:改髪 = 无特殊髪型 CASE "一目" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 ;以下は暫定措置 CSTR:ARG:眼形 = 普通眼 CSTR:ARG:眉形 = 通常眉 ;外見が人と変わらない種族 CASE "人类", "妖狐", "吸血鬼", "天使" CSTR:ARG:種族 = %ARGS% TALENT:ARG:精灵耳 = 0 TALENT:ARG:動物耳 = 0 TALENT:ARG:尾巴 = 0 TALENT:ARG:角 = 0 TALENT:ARG:翼 = 0 TALENT:ARG:頭羽 = 0 TALENT:ARG:動物足 = 0 CASE "给看尾巴" CFLAG:ARG:尾巴を出す = 1 IF COND("種族:妖狐", ARG) TALENT:ARG:動物耳 = 4 TALENT:ARG:尾巴 = 1 ELSEIF COND("種族:悪魔", ARG) TALENT:ARG:尾巴 = 1 ELSEIF COND("種族:淫魔", ARG) TALENT:ARG:尾巴 = 1 TALENT:ARG:頭羽 = 1 ENDIF ;STR:衣装記録を使う CASE "晒痕" CSTR:ARG:晒痕 = %SWIM(STR:衣装記録, "晒痕")% CFLAG:ARG:晒痕強度 = CALCF("晒痕強度") CASE "晒痕重置" CSTR:ARG:晒痕 = CFLAG:ARG:晒痕強度 = 0 ;常に晒痕したい人向け CASE "常時晒痕" SIF ARG == 0 && TARGET ARG = TARGET TALENT:ARG:常時晒痕 = 1 CASE "常時晒痕解除" SIF ARG == 0 && TARGET ARG = TARGET TALENT:ARG:常時晒痕 = 0 CASE "初期衣装" SIF ARG == 0 && TARGET ARG = TARGET CALL SET_COORDINATE, "内衣", ARG IF COND("お友達紹介イベント中") IF COND("学生", ARG) || COND("教師", ARG) CALL SET_COORDINATE, "制服", ARG ELSE CALL SET_COORDINATE, "便装", ARG ENDIF ;以下は実際に勧誘した際の表示画面 ELSE ;現在位置が部室 IF PLACE("部室") ;勧誘後すぐに現れる角色は制服 IF COND("部室出現可能", ARG) || CFLAG:ARG:初期仲間 CALL SET_COORDINATE, "制服", ARG ELSE CALL SET_COORDINATE, "便装", ARG ENDIF ;部室以外 ELSE ;勧誘後すぐに現れる角色は便装 IF CFLAG:ARG:初期同居 || CFLAG:ARG:初期仲間 CALL SET_COORDINATE, "便装", ARG ELSE CALL SET_COORDINATE, "制服", ARG ENDIF ENDIF ENDIF CASE "妊娠不能にする" TALENT:ARG:A妊娠体質 = 0 TALENT:ARG:V妊娠不能 = 1 CASE "妊娠可能にする" IF TALENT:ARG:男性 TALENT:ARG:A妊娠体質 = 1 ELSE TALENT:ARG:V妊娠不能 = 0 ENDIF CASE "内衣をしまう" SIF CSTR:しまった内衣 != "" RETURN 0 VARSET LOCALS SPLIT STR:衣装記録, "_", LOCALS SIF LOCALS:0 == "" && LOCALS:1 == "" RETURN 0 CSTR:しまった内衣 = %LOCALS:0%_%LOCALS:1% CASE "しまった内衣を身に着ける" SIF CSTR:しまった内衣 == "" RETURN 0 CALL SET_PANTIES, "しまった内衣" CASE "普段の髪型記録", "髪の記録" SIF ARG == 0 && TARGET > 0 ARG = TARGET LOCALS = %CONDS("髪型", ARG)%\/%CSTR:ARG:髪色%\/%CSTR:ARG:髪長%\/%CSTR:ARG:前髪%\/%CSTR:ARG:後髪%\/%CSTR:ARG:改髪%\/%CSTR:ARG:呆毛%\/%CSTR:ARG:蝴蝶結%\/%CSTR:ARG:挑染%\/%CSTR:ARG:渐变颜色%\/ SELECTCASE ARGS CASE "普段の髪型記録" CSTR:ARG:普段の髪型 = %LOCALS% CASE "髪の記録" STR:髪記録 = %LOCALS% ENDSELECT CASE "普段の髪型復元", "髪記録からの復元" SIF ARG == 0 && TARGET > 0 ARG = TARGET VARSET LOCALS SELECTCASE ARGS CASE "普段の髪型復元" SPLIT CSTR:ARG:普段の髪型, "/", LOCALS CASE "髪記録からの復元" SPLIT STR:髪記録, "/", LOCALS ENDSELECT CSTR:ARG:髪色 = %LOCALS:1% CSTR:ARG:髪長 = %LOCALS:2% CSTR:ARG:前髪 = %LOCALS:3% CSTR:ARG:後髪 = %LOCALS:4% CSTR:ARG:改髪 = %LOCALS:5% CSTR:ARG:呆毛 = %LOCALS:6% CSTR:ARG:蝴蝶結 = %LOCALS:7% CSTR:ARG:挑染 = %LOCALS:8% CSTR:ARG:渐变颜色 = %LOCALS:9% CASE "表情の記録" SIF ARG == 0 && TARGET > 0 ARG = TARGET STR:表情記録 = %CSTR:ARG:瞳色%\/%CSTR:ARG:眼形%\/%CSTR:ARG:白眼%\/%CSTR:ARG:眉形%\/%CSTR:ARG:嘴形%\/%CSTR:ARG:頬%\/%CSTR:ARG:高光%\/%CSTR:ARG:痣%\/%OTHER(ARG, "眼鏡")%\/ CASE "表情記録からの復元" SIF ARG == 0 && TARGET > 0 ARG = TARGET VARSET LOCALS SPLIT STR:表情記録, "/", LOCALS CSTR:ARG:瞳色 = %LOCALS:0% CSTR:ARG:眼形 = %LOCALS:1% CSTR:ARG:白眼 = %LOCALS:2% CSTR:ARG:眉形 = %LOCALS:3% CSTR:ARG:嘴形 = %LOCALS:4% CSTR:ARG:頬 = %LOCALS:5% CSTR:ARG:高光 = %LOCALS:6% CSTR:ARG:痣 = %LOCALS:7% SIF LOCALS:8 != "" CALL SET_OTHER, LOCALS:8, ARG CASE "颜绘の記録", "最初の颜绘の記録", "無表情颜绘の記録" SIF ARG == 0 && TARGET > 0 ARG = TARGET LOCALS = FOR LCOUNT, 90, 110 LOCALS += @"%CSTR:ARG:LCOUNT%\/" NEXT LOCALS += @"%OTHER(ARG, "眼鏡")%\/" LOCALS += @"%TOSTR(TALENT:ARG:肤色)%\/" LOCALS += @"%TOSTR(TALENT:ARG:動物耳)%\/" LOCALS += @"%TOSTR(TALENT:ARG:精灵耳)%\/" LOCALS += @"%TOSTR(TALENT:ARG:角)%\/" LOCALS += @"%CSTR:ARG:種族%\/" LOCALS += @"%TOSTR(TALENT:ARG:常時晒痕)%\/" LOCALS += @"%CSTR:ARG:晒痕%\/" SELECTCASE ARGS CASE "颜绘の記録" STR:颜绘記録 = %LOCALS% CASE "最初の颜绘の記録" STR:最初の颜绘 = %LOCALS% STR:無表情颜绘 = %LOCALS% CASE "無表情颜绘の記録" STR:無表情颜绘 = %LOCALS% ENDSELECT CASE "颜绘記録からの復元", "最初の颜绘からの復元", "無表情颜绘からの復元" SIF ARG == 0 && TARGET > 0 ARG = TARGET VARSET LOCALS SELECTCASE ARGS CASE "颜绘記録からの復元" SPLIT STR:颜绘記録, "/", LOCALS CASE "最初の颜绘からの復元" STR:無表情颜绘 = %STR:最初の颜绘% SPLIT STR:最初の颜绘, "/", LOCALS CASE "無表情颜绘からの復元" SIF STR:無表情颜绘 == "" STR:無表情颜绘 = %STR:最初の颜绘% SPLIT STR:無表情颜绘, "/", LOCALS ENDSELECT FOR LCOUNT, 90, 110 CSTR:ARG:LCOUNT = %LOCALS:(LCOUNT-90)% NEXT SIF LOCALS:20 != "" CALL SET_OTHER, LOCALS:20, ARG IF COND("仮想角色", ARG) TALENT:ARG:肤色 = TOINT(LOCALS:21) TALENT:ARG:動物耳 = TOINT(LOCALS:22) TALENT:ARG:精灵耳 = TOINT(LOCALS:23) TALENT:ARG:角 = TOINT(LOCALS:24) CSTR:ARG:種族 = %LOCALS:25% TALENT:ARG:常時晒痕 = TOINT(LOCALS:26) CSTR:ARG:晒痕 = %LOCALS:27% ENDIF CASE "你の本日の内衣" SIF CHECK_CLO("所持内衣", MASTER) == 0 || COND("池面", MASTER) RETURN 0 MEMO_PLACE = %SAVESTR:現在位置% SAVESTR:現在位置 = 居間 CALL SETFLAG, "衣装の記録", MASTER STR:最初の衣装 = %STR:衣装記録% CALL SETFLAG, "内衣以外全脱ぎ", MASTER ;複数持っているなら何を選んだか出す IF COND("所持内衣数", MASTER) >= 2 SELECTCASE TEXTS("日期対応イベント") ;大号的イベントが無い CASE "", "情人節翌日", "圣诞节前夕", "圣诞节翌日", "即将到来文化祭", "周考" PRINTFORM %TEXTR("今日の/本日の")% CASEELSE PRINTFORM %TEXTR(@"記念すべき本日の/今日はちょっと気合を入れて/今日は%TEXTS("日期対応イベント")%ということで")% ENDSELECT PRINTFORM 内衣は…… IF EQUIP:MASTER:胸罩 || EQUIP:MASTER:胖次 CALL PRINT_UNDERWEARS, MASTER PRINTFORML %TEXTR("にしようと思う/に決定!/で良いかなぁ?")% ELSE PRINTFORML %TEXTR("着けない事にしようと思う!/無くても良いよね?/……ここはひとつ没有で行ってみよう")% ENDIF CALL PRINT_MAIDFACE, MASTER CALL PRINT_CUTIN, "胖次前後", MASTER ENDIF STR:衣装記録 = %STR:最初の衣装% CALL SETFLAG, "衣装記録からの復元", MASTER SAVESTR:現在位置 = %MEMO_PLACE% DRAWLINE CASE "所持内衣に加える" CSTR:ARG:所持内衣 += @"%CSTR:ARG:胖次%_%CSTR:ARG:胸罩%@" CASE "所持内衣に更衣" VARSET LOCALS CSTR:ARG:所持内衣 = %REPLACE(CSTR:ARG:所持内衣, "所持内衣/", "")% SPLIT CSTR:ARG:所持内衣, "@", LOCALS CHOICE = RAND:COND("所持内衣数", ARG) STR:換装衣装 = %LOCALS:CHOICE% ;ここはCASE "内衣の換装" と同じことをしている VARSET LOCALS SPLIT STR:換装衣装, "_", LOCALS CSTR:ARG:胖次 = %LOCALS:0% SIF LOCALS:0 != "" CSTR:ARG:胖次 += "所持内衣/" CSTR:ARG:胸罩 = %LOCALS:1% SIF LOCALS:1 != "" CSTR:ARG:胸罩 += "所持内衣/" EQUIP:ARG:胖次 = STRLENS(CSTR:ARG:胖次) EQUIP:ARG:胸罩 = STRLENS(CSTR:ARG:胸罩) TFLAG:换上了自己的内衣 = 1 CASE "衣装の記録", "今年の泳装の記録" SELECTCASE ARGS CASE "衣装の記録" STR:衣装記録 = %CSTR:ARG:胖次%_%CSTR:ARG:胸罩%_%CSTR:ARG:服%_%CSTR:ARG:裙%_%CSTR:ARG:贴身制服%_%CSTR:ARG:下衣%_%CSTR:ARG:襪子%_%CSTR:ARG:靴%_%CSTR:ARG:手套%_%CSTR:ARG:飾品%_ CASE "今年の泳装の記録" STR:選んだ泳装 = %ADDPALAM_SWIM(@"%CSTR:ARG:胖次%_%CSTR:ARG:胸罩%_%CSTR:ARG:服%_%CSTR:ARG:裙%_%CSTR:ARG:贴身制服%_%CSTR:ARG:下衣%_%CSTR:ARG:襪子%_%CSTR:ARG:靴%_%CSTR:ARG:手套%_%CSTR:ARG:飾品%_%PANTIES(ARG)%%BODYS(ARG)%_")% ENDSELECT CASE "衣装記録からの復元", "今年の泳装の復元", "衣装の換装", "内衣の換装", "胖次の換装" VARSET LOCALS SELECTCASE ARGS CASE "衣装記録からの復元" SPLIT STR:衣装記録, "_", LOCALS CASE "今年の泳装の復元" SPLIT CSTR:ARG:今年の泳装, "_", LOCALS CASE "衣装の換装", "内衣の換装", "胖次の換装" SPLIT STR:換装衣装, "_", LOCALS ENDSELECT SELECTCASE ARGS CASE "胖次の換装" CSTR:ARG:胖次 = %LOCALS:0% CASE "内衣の換装" CSTR:ARG:胖次 = %LOCALS:0% CSTR:ARG:胸罩 = %LOCALS:1% CASEELSE CSTR:ARG:胖次 = %LOCALS:0% CSTR:ARG:胸罩 = %LOCALS:1% CSTR:ARG:服 = %LOCALS:2% CSTR:ARG:裙 = %LOCALS:3% CSTR:ARG:贴身制服 = %LOCALS:4% CSTR:ARG:下衣 = %LOCALS:5% CSTR:ARG:襪子 = %LOCALS:6% CSTR:ARG:靴 = %LOCALS:7% CSTR:ARG:手套 = %LOCALS:8% CSTR:ARG:飾品 = %LOCALS:9% ENDSELECT EQUIP:ARG:胖次 = STRLENS(CSTR:ARG:胖次) EQUIP:ARG:胸罩 = STRLENS(CSTR:ARG:胸罩) EQUIP:ARG:服 = STRLENS(CSTR:ARG:服) EQUIP:ARG:裙 = STRLENS(CSTR:ARG:裙) EQUIP:ARG:贴身制服 = STRLENS(CSTR:ARG:贴身制服) EQUIP:ARG:下衣 = STRLENS(CSTR:ARG:下衣) EQUIP:ARG:襪子 = STRLENS(CSTR:ARG:襪子) EQUIP:ARG:靴 = STRLENS(CSTR:ARG:靴) EQUIP:ARG:手套 = STRLENS(CSTR:ARG:手套) EQUIP:ARG:飾品 = STRLENS(CSTR:ARG:飾品) CASE "強制射精" ;手下留情は終了 TEQUIP:ARG:手下留情 = 0 TCVAR:ARG:絶頂許可 = 1 TCVAR:ARG:強制射精 = 1 BASE:ARG:絶頂 += MAX(MAXBASE:ARG:絶頂, MAXBASE:ARG:快感許容値男性) CASE "本日の点心" FLAG:点心当番 = 0 SAVESTR:点心 = SAVESTR:点心詳細 = ;你が点心を用意した場合 IF SAVESTR:你の点心 != "" FLAG:点心当番 = BASE:MASTER:識別番号 SAVESTR:点心 = %SAVESTR:你の点心% SAVESTR:点心詳細 = %CALLNAME:MASTER%が用意した%TEXTS("点心")% SAVESTR:你の点心 = RETURN 1 ENDIF NUM_ACTOR = 1 FOR LCOUNT, 2, CHARANUM SIF CSTR:LCOUNT:点心 == "" || CFLAG:LCOUNT:夜型 CONTINUE SIF TALENT:LCOUNT:恋慕 + TALENT:LCOUNT:献身 + TALENT:LCOUNT:温柔 + TALENT:LCOUNT:喜歡引人注目 == 0 CONTINUE SIF RAND:NUM_ACTOR CONTINUE FLAG:点心当番 = BASE:LCOUNT:識別番号 SAVESTR:点心 = %TEXTR(CSTR:LCOUNT:点心)% IF COND("亲手自制点心") SAVESTR:点心詳細 = %CALLNAME:LCOUNT%手工制作的%TEXTS("点心")% ELSE SAVESTR:点心詳細 = %CALLNAME:LCOUNT%准备好的%TEXTS("点心")% ENDIF NUM_ACTOR += 1 NEXT CASE "ご褒美獲得" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:H的約定 <= 0 CONTINUE SIF CFLAG:MASTER:試験結果 < CFLAG:LCOUNT:H的約定 CONTINUE CFLAG:LCOUNT:ご褒美権 = 1 NEXT CASE "H的約定:しない" CFLAG:ARG:H的約定 = -1 CASE "H的約定:60点" CFLAG:ARG:H的約定 = 60 CASE "H的約定:80点" CFLAG:ARG:H的約定 = 80 CASE "H的約定:90点" CFLAG:ARG:H的約定 = 90 CASE "学力の設定" SIF COND("学生", ARG) == 0 RETURN 0 IF BASE:ARG:学力 BASE:ARG:学力 = CALCF("推定学力", ARG) RETURN 0 ENDIF ;以下は初期設定。直近の試験結果を仮設定する FOR LCOUNT, 0, 3 CFLAG:ARG:勉強時間 = 0 ;普段どの程度勉強しているか SIF STRCOUNT(CSVCSTR(NO:ARG, GETNUM(CSTR, "種族") ), "魔法使") CFLAG:ARG:勉強時間 += RAND:3 SIF STRCOUNT(CSVCSTR(NO:ARG, GETNUM(CSTR, "種族") ), "妖术使") CFLAG:ARG:勉強時間 += RAND:3 SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "聰慧") ) CFLAG:ARG:勉強時間 += 1 + RAND:3 SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "笨蛋") ) CFLAG:ARG:勉強時間 -= 1 + RAND:3 SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "容易中毒") ) CFLAG:ARG:勉強時間 -= 1 + RAND:5 SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "接受快感") ) CFLAG:ARG:勉強時間 -= RAND:3 SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "真面目") ) CFLAG:ARG:勉強時間 += 1 + RAND:3 SIF CSVABL(NO:ARG, GETNUM(ABL, "自慰中毒") ) CFLAG:ARG:勉強時間 -= RAND:3 ;学年が上の方が勉強時間が多い SELECTCASE CSTR:ARG:学年 CASE "1年生", "初等部", "中等部" CFLAG:ARG:勉強時間 = MAX(CFLAG:ARG:勉強時間 + RAND:3, 0) CASE "2年生" CFLAG:ARG:勉強時間 = MAX(CFLAG:ARG:勉強時間 + 1 + RAND:3, 0) CASE "3年生" CFLAG:ARG:勉強時間 = MAX(CFLAG:ARG:勉強時間 + 1 + RAND:5, 1) ENDSELECT ;試験結果算出で勉強時間が0になってしまうので記録 MEMO = CFLAG:ARG:勉強時間 CALL CALC, "試験結果算出", ARG NEXT ;部活に入るまではちょっとは勉強してます CFLAG:ARG:勉強時間 = MEMO BASE:ARG:学力 = CALCF("推定学力", ARG) CASE "TPOによる外見変更" MEMO_TARGET = TARGET FOR LCOUNT, 2, CHARANUM TARGET = LCOUNT ;髪型変更を戻せるように記録 CALL SETFLAG, "髪の記録", TARGET TRYCALLFORM MAIDFACE_K{NO:TARGET} ;髪型変更中だと髪型変更は元に戻す SIF CFLAG:髪型変更のお願い中 CALL SETFLAG, "髪記録からの復元", TARGET NEXT TARGET = MEMO_TARGET CASE "浴室PLAY" ;このEQUIPを条件にここに来る場合に対応 EQUIP:お浴室でH = 0 ;終了時は修正无 IF TEQUIP:浴室PLAY TEQUIP:浴室PLAY = 0 IF ASSI TEQUIP:ASSI:浴室PLAY = 0 ENDIF RETURN 1 ELSE TEQUIP:浴室PLAY = 1 TEQUIP:出浴 = 1 IF ASSI TEQUIP:ASSI:浴室PLAY = 1 TEQUIP:ASSI:出浴 = 1 ENDIF TEQUIP:MASTER:出浴 = 1 ENDIF CASE "部員同士の交流:角色選出" SIF CHARA_NUM("部員同士の交流可能") < 2 RETURN 0 CVARSET CFLAG, GETNUM(CFLAG, "交流中") ;二人選ぶ CFLAG:FIND_COND("部員同士の交流可能"):交流中 = 1 CFLAG:FIND_COND("部員同士の交流可能"):交流中 = 2 ;他の人達は後で選択可能にしておく FOR LCOUNT, 2, CHARANUM SIF COND("部員同士の交流可能", LCOUNT) CFLAG:LCOUNT:交流中 = 3 NEXT CASE "请求换上连褲襪" SIF ARG <= 0 && TARGET > 0 ARG = TARGET SIF CEVENTS("连褲襪", ARG) == "" RETURN 0 SIF CHECK_BOTTOM("连褲襪", ARG) == 0 || EQUIP:ARG:贴身制服 RETURN 0 VARSET LOCALS SPLIT CEVENTS("连褲襪", ARG), "_", LOCALS CALL SET_BOTTOM, LOCALS, ARG ;色指定があるなら追記 SIF LOCALS:1 != "" CSTR:ARG:下衣 += @"%LOCALS:1%\/" CASE "存在しない素質の整理" FOR LCOUNT, 0, 200 SELECTCASE TALENTNAME:LCOUNT CASE "" CVARSET TALENT, LCOUNT ENDSELECT NEXT ;主に夜袭朝袭で使う CASE "地の文スキップ" CLEARLINE LINECOUNT - TFLAG:LINECOUNT_地の文 TFLAG:地の文スキップ = 1 ;CSTR:P汚れは RESET_STAIN_EX, "P" などで他のP汚れと一緒に取り除かれるが、最後に相手した人物の記録だけは時間ごとの重置領帯ミングまで残り続ける ;VorAor尿or""_識別番号 となる CASE "P汚れ:V", "P汚れ:A", "P汚れ:尿" SELECTCASE ARG CASE IS <= 0 SIF TARGET > 0 ARG = TARGET CASE PLAYER SIF ARG:1 <= 0 && TARGET > 0 ARG:1 = TARGET ENDSELECT SIF ARG:1 <= 0 && PLAYER > 0 ARG:1 = PLAYER ;汚れが付かない場合も相手だけ記録する IF PENIS(ARG:1) == 0 || TEQUIP:(ARG:1):避孕套 CSTR:(ARG:1):P汚れ = %BL()%_%TOSTR(BASE:ARG:識別番号)% ELSE CSTR:(ARG:1):P汚れ = %SUBSTRINGU(ARGS, 4)%_%TOSTR(BASE:ARG:識別番号)% ENDIF CASE "着替えをした" CALL DEL_CEVENT_GROUP, "着替えをした" SELECTCASE STR:変更衣装 CASE "约会衣装" SIF CLO_ABOUT(TARGET) != CSTR:いつもの格好 && CHECK_CLO("学生服姿") == 0 CALL SET_CEVENT, @"着替えをした:%STR:変更衣装%" CASE "居家服", "外出装" SIF CLO_ABOUT(TARGET) != CSTR:いつもの格好 CALL SET_CEVENT, @"着替えをした:%STR:変更衣装%" CASEELSE CALL SET_CEVENT, @"着替えをした:%STR:変更衣装%" ENDSELECT CASE "约会衣装に更衣" SIF ARG <= 0 && TARGET ARG = TARGET ;约会前は胖次を穿き変える CALL RAND_PANTU, ARG CALL SET_COORDINATE, "约会衣装", ARG CASE "性処理係の証" FOR LCOUNT, 2, CHARANUM SIF COND("合意:性処理", LCOUNT) == 0 CONTINUE CALL SET_OTHER, "黒色颈環", LCOUNT NEXT CASE "結腸責め" TEQUIP:ARG:結腸責め = SELECTCOM ;結腸責めフラグON SETBIT TCVAR:ARG:イベント, 61 CASE "约会のお誘い" CFLAG:ARG:约会的约定 = -1 CASE "约会的约定" CFLAG:MASTER:ARGS = BASE:ARG:識別番号 CFLAG:ARG:ARGS = MASTER STR:日常イベント名 = %ARGS% CALL SET_DEVENT, ARGS, ARG SWAP TARGET, ARG CALL SET_PREV_DAILYCOM SWAP TARGET, ARG CASE "约会の便当" ;もう便当を作ってくれる約束済み SIF CEVENT("约会の便当") RETURN 0 ;便当を作ってくれなさそう SIF COND("合意:便当") == 0 && TALENT:料理擅長 == 0 RETURN 0 PRINTFORMW ……要拜托帮忙制作便当吗? CALL PRINT_SELECT, "拜托了!/还是算了" IF RESULT == 0 CALL SET_CEVENT, "约会の便当" CALL KOJO_DATE, "便当を頼まれた" IF CEVENT("约会の便当") PRINTFORMW %CALLNAME:TARGET%会为你准备便当。 ELSE PRINTFORMW 很可惜%CALLNAME:TARGET%似乎不想给你制作便当。 ENDIF CALL BLANKLINE ENDIF CASE "事后避孕药" SIF ARG == 0 && TARGET ARG = TARGET TALENT:ARG:事后避孕药 = 7 ;***着床判定追加パッチで変更 ;避孕套や生挿入に対して女の子が判断する際、COND("V妊娠可能")の代わりにCOND("避妊不要")を参照するように変更 CASE "生挿入可否判定" SIF TCVAR:V生挿入許可 RETURN 0 ;避孕套付けるなって言われる場合 IF TEQUIP:PLAYER:避孕套 SIF TCVAR:V避孕套挿入許可 RETURN 0 IF COND("讨厌避孕套") && (COND("安全日") || COND("避妊不要") || COND("妊娠確率極低") ) PRINTFORML 在插入之前被%CALLNAME:TARGET%阻止了。 PRINTFORMW ……明明不是危险日却使用避孕套是不被允许的。 CALL SETFLAG, "取消避孕套", PLAYER ENDIF ;避孕套使わなくてもOKな状態ではない ELSEIF COND("女性主導生性交") == 0 && COND("合意:危険日生性交") == 0 ;安全日でもダメな相手。避孕套派 IF COND("中出し嫌い") PRINTFORML 在插入之前被%CALLNAME:TARGET%阻止了。 IF COND("避妊中") PRINTFORMW ……就算是在避孕中、好像也不允许生插入。。 ELSEIF COND("安全日") PRINTFORMW ……即使是安全日、好像也不允许生插入。。 ELSE PRINTFORMW ……好像不允许生插入。 ENDIF PRINTFORMW 在%CALLNAME:TARGET%改变心意之后\@ COND("避妊中") == 0 ? 或者在安全日左右 # \@…… CALL PRINT_STRW, "イエロー_(※想要[避孕套派]的人允許生挿入的话、需要对方至少有[恋慕]or[精液中毒LV3])" TFLAG:指令中止 = 1 ELSEIF COND("讨厌避孕套") == 0 && COND("安全日") == 0 && COND("避妊不要") == 0 PRINTFORML 在插入之前被%CALLNAME:TARGET%阻止了。 ;约会の時には少しだけ判定が緩くなる IF COND("约会中") && COND("危険日") == 0 WAIT PRINTFORMW ……出乎意料之外、%CALLNAME:TARGET%放松了抵抗、挺出了腰部。 PRINTFORMW 平时不会允许的%CALLNAME:TARGET%、似乎是对愉快约会的奖励、这一次可以被特殊原谅。 ELSE IF COND("避孕套携帯") && ITEM:避孕套 == 0 && FLAG:避孕套取り出し == 0 && PLACE("鞄持ち歩き中") PRINTFORMW ……好像不能允许在可能发生受精的日子里生插入。 IF TALENT:傲慢 + TALENT:高慢 + TALENT:粗野 PRINTFORMW 批评着%CALLNAME:MASTER%没有做好准备的%CALLNAME:TARGET%拿出自己的包、递出了自己的避孕套。 ELSEIF TALENT:温柔 + TALENT:開朗 + TALENT:高贵 + TALENT:献身 PRINTFORMW 看着没做好准备的%CALLNAME:MASTER%的%CALLNAME:TARGET%%TEXTR("温柔地笑了笑/表现出无可奈何的态度/温柔地提醒了一下")%、从自己的包中掏出避孕套递了出来。 ELSE PRINTFORMW %CALLNAME:TARGET%%TEXTR(@"委婉地责备了没做好准备的%CALLNAME:MASTER%/看着没做好准备的%CALLNAME:MASTER%轻轻地叹了口气")%、从自己的包中掏出避孕套递了出来。 ENDIF ITEM:避孕套 += 1 + RAND:2 + RAND:2 CALL PRINT_STRW, @"黄色_%CALLNAME:PLAYER%得到了{ITEM:避孕套}个避孕套。" FLAG:避孕套取り出し = 1 ELSEIF COND("危険日") && CHOSECOMS("V挿入") PRINTFORMW ……很遗憾、今天真的是很危险的一天、所以就到这里了。 ELSE PRINTFORMW ……好像不能允许在可能发生受精的日子里生插入。 ENDIF TFLAG:指令中止 = 1 ENDIF ENDIF ENDIF ;@TRAIN_GENRE(ARGS, ARG)に基づくジャンル分け CASE "挿入指令禁止", "V挿入指令禁止", "A挿入指令禁止", "尿道挿入指令禁止", "V調教指令禁止", "A調教指令禁止", "P調教指令禁止", "尿道調教指令禁止", "逆挿入指令禁止", "V逆挿入指令禁止", "A逆挿入指令禁止", "道具指令禁止", "ハード調教指令禁止", SIF ARG <= 0 && TARGET ARG = TARGET LOCALS = %EXTSTR(ARGS, "", "指令禁止")% FOR LCOUNT, 0, 300 SIF TRAIN_GENRE(LOCALS, LCOUNT) DITEMTYPE:ARG:LCOUNT = 1 NEXT CASE "挿入指令解禁", "V挿入指令解禁", "A挿入指令解禁", "尿道挿入指令解禁", "V調教指令解禁", "A調教指令解禁", "P調教指令解禁", "尿道調教指令解禁", "逆挿入指令解禁", "V逆挿入指令解禁", "A逆挿入指令解禁", "道具指令解禁", "ハード調教指令解禁", SIF ARG <= 0 && TARGET ARG = TARGET LOCALS = %EXTSTR(ARGS, "", "指令解禁")% FOR LCOUNT, 0, 300 SIF TRAIN_GENRE(LOCALS, LCOUNT) DITEMTYPE:ARG:LCOUNT = 0 NEXT CASE "次の時間帯のTPO" SELECTCASE TIME CASE 0 TIME = 1 CASE 1 TIME = 2 CASEELSE ;現在は朝の時間帯はほぼ無い ;TIME = 0 TIME = 1 DAY += 1 ENDSELECT SELECTCASE TEXTS("曜日") CASE "日" SAVESTR:現在位置 = 居間 CASEELSE IF COND("昼") SAVESTR:現在位置 = 部室 ELSE SAVESTR:現在位置 = 居間 ENDIF ENDSELECT CASE "遭遇地点" IF COND("DEBUG中") SIF SAVESTR:归途の行動 != "" RETURN 0 ELSE SIF SAVESTR:現在位置 != "" RETURN 0 SIF ARG <= 0 && TARGET ARG = TARGET ;これは全角色共通の行き先 MEMOS = 直帰/神社 ;泳装イベント? SELECTCASE TEXTS("季節詳細") CASE "春", "初夏", "夏" SIF COND("今年の泳装選択済", ARG) == 0 MEMOS += "/泳装店" ENDSELECT SAVESTR:現在位置 = %TEXTR(MEMOS, CSTR:MASTER:出現場所, CSTR:ARG:出現場所)% ;阵雨判定 IF FLAG:阵雨判定 == 0 && RAND:7 == 0 SAVESTR:現在位置 = 阵雨 FLAG:阵雨判定 = 1 + RAND:7 + RAND:7 ENDIF ENDIF VARSET LOCALS ;現在場所で何するかを決定。ただし、現在位置に行動が入っている場合には逆に現在位置を逆引きする SELECTCASE SAVESTR:現在位置 CASE "阵雨" LOCALS = 相合傘 CASE "相合傘" LOCALS = %SAVESTR:現在位置% SAVESTR:現在位置 = 阵雨 CASE "神社" LOCALS = 参拜 CASE "便利店" LOCALS = %TEXTR("買食物/站着读书/繞道")% CASE "甜甜圈店", "漢堡店", "洋点心店", "肉店", "日式点心店", "菠萝包店" LOCALS = 買食物 CASE "買食物" LOCALS = %SAVESTR:現在位置% SAVESTR:現在位置 = %TEXTR("便利店/甜甜圈屋/漢堡店/洋点心店/肉店/日式点心店/菠萝包屋")% CASE "超市", "茶叶批发店" LOCALS = 采购 CASE "採購" LOCALS = %SAVESTR:現在位置% SAVESTR:現在位置 = 超市 CASE "书店" LOCALS = %TEXTR("站着读/检查新刊/物色游戏")% CASE "物色游戏" LOCALS = %SAVESTR:現在位置% SAVESTR:現在位置 = %TEXTR("书店/游戏店/二手商店")% CASE "レンタルショップ" LOCALS = %TEXTR("站着读书/检查新刊/物色游戏/物色新作/準新作を物色")% CASE "内衣店", "内衣屋" LOCALS = 選内衣 SIF TALENT:ARG:恋慕 && RAND:3 == 0 LOCALS = 打情骂俏 CASE "情人旅館" LOCALS = 情人旅館前で遭遇 SAVESTR:归途のゲスト = %TEXTR("陌生男人/油腻的中年男人/似乎见过的男学生")% CASE "游戏中心" LOCALS = %TEXTR("クレーン游戏/大頭贴/対戦游戏/玩音游/街机游戏/繞道")% SIF TALENT:ARG:恋慕 && RAND:3 == 0 LOCALS = 打情骂俏 CASE "泳装屋" ;泳装屋を冷やかすだけ LOCALS = 選泳装 CASE "直帰" LOCALS = 直帰 CASEELSE LOCALS = 繞道 ENDSELECT SAVESTR:归途の行動 = %LOCALS% SIF COND("颜绘表示中") CALL PRINT_MAIDFACE, TARGET CASE "素質的固定与除外の初期化" CALL DEL_CEVENT_GROUP, "固定", MASTER CALL DEL_CEVENT_GROUP, "除外", MASTER CASE "年月日" FLAG:日 = (DAY - 1)%NUM("1年の長さ") + 1 FLAG:年 = (DAY + NUM("1年の長さ") - 1)/NUM("1年の長さ") FLAG:季節 = (FLAG:日 - 1)/(NUM("1年の長さ")/4) ;叛逆ではなくなるイベント CASE "叛逆消去" SIF TALENT:ARG:叛逆 == 0 RETURN 0 IF CFLAG:ARG:好感度 >= 200 || ABL:ARG:信頼 >= 2 IF CFLAG:ARG:好感度 >= 200 PRINTFORM 多亏了温柔地接触、%CALLNAME:ARG% PRINTFORMW \@ EXP:ARG:H回数 > 1 ? 似乎和%CALLNAME:MASTER%融洽了…… # 好象放松了肩膀的力量…… \@ ENDIF CALL PRINT_STRW, @"イエロー_%CALLNAME:ARG%不再是【叛逆】了" TALENT:ARG:叛逆 = 0 IF JUEL:ARG:反感 > 0 CALL PRINT_STRW, @"イエロー_%CALLNAME:ARG%反感的珠子减半了" JUEL:ARG:反感 /= 2 ENDIF ENDIF CASE "初期变量記録" LOCALS = / ;まずはBASEの身体特徴の記録 FOR LCOUNT, 20, 40 SELECTCASE BASENAME:LCOUNT CASE "" CONTINUE CASEELSE SIF BASE:ARG:LCOUNT LOCALS += @"%BASENAME:LCOUNT%_{BASE:ARG:LCOUNT}\/" ENDSELECT NEXT ;EXPの記録 FOR LCOUNT, 0, 100 SELECTCASE EXPNAME:LCOUNT CASE "" CONTINUE CASEELSE IF EXP:ARG:H回数 || EXP:ARG:経験値 SIF CSVEXP(NO:ARG, LCOUNT) LOCALS += @"%EXPNAME:LCOUNT%_{CSVEXP(NO:ARG, LCOUNT)}\/" ELSEIF EXP:ARG:LCOUNT LOCALS += @"%EXPNAME:LCOUNT%_{EXP:ARG:LCOUNT}\/" ENDIF ENDSELECT NEXT ;ABLの記録 FOR LCOUNT, 0, 100 SELECTCASE ABLNAME:LCOUNT CASE "" CONTINUE CASEELSE IF EXP:ARG:H回数 || EXP:ARG:経験値 SIF CSVABL(NO:ARG, LCOUNT) LOCALS += @"%ABLNAME:LCOUNT%_{CSVABL(NO:ARG, LCOUNT)}\/" ELSEIF ABL:ARG:LCOUNT LOCALS += @"%ABLNAME:LCOUNT%_{ABL:ARG:LCOUNT}\/" ENDIF ENDSELECT NEXT ;素質の記録 FOR LCOUNT, 0, VARSIZE("TALENT") SELECTCASE TALENTNAME:LCOUNT CASE "" CONTINUE CASEELSE IF EXP:ARG:H回数 || EXP:ARG:経験値 SIF CSVTALENT(NO:ARG, LCOUNT) LOCALS += @"%TALENTNAME:LCOUNT%_{CSVTALENT(NO:ARG, LCOUNT)}\/" ELSEIF TALENT:ARG:LCOUNT LOCALS += @"%TALENTNAME:LCOUNT%_{TALENT:ARG:LCOUNT}\/" ENDIF ENDSELECT NEXT ;最後に刻印の記録 FOR LCOUNT, 0, VARSIZE("MARK") SELECTCASE MARKNAME:LCOUNT CASE "" CONTINUE CASEELSE IF EXP:ARG:H回数 || EXP:ARG:経験値 SIF CSVMARK(NO:ARG, LCOUNT) LOCALS += @"%MARKNAME:LCOUNT%_{CSVMARK(NO:ARG, LCOUNT)}\/" ELSEIF MARK:ARG:LCOUNT LOCALS += @"%MARKNAME:LCOUNT%_{MARK:ARG:LCOUNT}\/" ENDIF ENDSELECT NEXT CSTR:ARG:初期变量 = %LOCALS% ;これは歴代你の記録。初期变量とは記録項目や記録方法が違うことに注意 CASE "最強パラ記録" LOCALS = / ;EXPの記録 FOR LCOUNT, 0, 100 SELECTCASE EXPNAME:LCOUNT ;これは通算の物を記録するので最強パラに合算 CASE "孕ませ経験" LOCALS += @"%EXPNAME:LCOUNT%_{EXP:MASTER:LCOUNT + COND(@"最強%EXPNAME:LCOUNT%")}\/" ENDSELECT NEXT ;素質の記録 FOR LCOUNT, 0, VARSIZE("TALENT") SELECTCASE TALENTNAME:LCOUNT ;これは現在と最強パラ比較で大きい方 CASE "射精量強化", "豊穣", "性豪", "大力士", "謎之魅力", "甜言蜜语", "復活", "小种马", "業物" LOCALS += @"%TALENTNAME:LCOUNT%_{MAX(COND(@"最強%TALENTNAME:LCOUNT%"), TALENT:MASTER:LCOUNT)}\/" ;ONOFFのみ記録するもの(MAX1LV) CASE "禁断的知識", "淫紋刻印", "具現", "認識阻害" LOCALS += @"%TALENTNAME:LCOUNT%_1\/" ENDSELECT NEXT SAVESTR:最強パラ = %LOCALS% CASE "PALAMの記録" FOR LCOUNT, 1, CHARANUM FOR LCOUNT2, 0, 100 ;CFLAG:600~699はPALAMの記録に使う CFLAG:LCOUNT:(600 + LCOUNT2) = PALAM:LCOUNT:LCOUNT2 NEXT NEXT ;ARGの優先順位を1にし、ARGよりも優先順位が高かった人の順位を1づつ下げる CASE "優先順位" ;優先順位が定義されていない角色ならば値を最高に設定する(全角色の順位を下げるため) SIF CFLAG:ARG:優先順位 == 0 CFLAG:ARG:優先順位 = CHARANUM - 2 FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:優先順位 < CFLAG:ARG:優先順位 CFLAG:LCOUNT:優先順位 += 1 NEXT CFLAG:ARG:優先順位 = 1 CALL SET_PARTNER, ARG ;你のいる場所に居るので、現在位置もそれに揃える CALL MOVE_PLACE, SAVESTR:現在位置, ARG CASE "対象指定" TARGET = ARG CALL SETFLAG, "優先順位", TARGET ;ARGを可能ならば指导者にします。COND("助手可能")を使って確認してください ;また、ARG == 0ならば指导者が居ない状態にします ;"現在partnerではない特定角色"が指导者になれるかはFIND_CONDを使って確認するのがいいでしょう ;例)FIND_COND("助手可能", "濡烏の君") != 0 ならば濡烏の君は指导者になれる事が分かります ;例2)FIND_COND("助手可能", "巨乳") != 0 ならば指导者になれる巨乳の角色が最低一人居ることが分かります CASE "助手指定" SIF ARG && COND("助手可能", ARG) == 0 RETURN 0 ASSI = ARG ASSI:1 = ARG CASE "消耗品補充" FOR LCOUNT, 0, 10 ITEM:(LCOUNT + 50) = ITEM:(LCOUNT + 80) NEXT CASE "消耗品所持数" FOR LCOUNT, 0, 10 ITEM:(LCOUNT + 80) = ITEM:(LCOUNT + 50) NEXT CASE "戴上套套" SIF TEQUIP:ARG:避孕套 RETURN 0 TEQUIP:ARG:避孕套 = 1 ITEM:避孕套 -= 1 CASE "取消避孕套" SIF TEQUIP:ARG:避孕套 == 0 RETURN 0 TCVAR:ARG:取消避孕套 = 1 TEQUIP:ARG:避孕套 = 0 ITEM:避孕套 += 1 CASE "避孕套取り外し" ;TEQUIP:ARG:避孕套 の値が挿入していた相手の番号で、ARG:1に代入されている TEQUIP:ARG:避孕套 = 0 ;中に精液が入ってる避孕套は取っておく IF CFLAG:(ARG:1):套套内精液 CSTR:(ARG:1):避孕套履歴 += @"%TOSTR(CFLAG:(ARG:1):套套内精液)%\/" ITEM:套套内精液 += CFLAG:(ARG:1):套套内精液 ITEM:用过的避孕套 += 1 ITEM:未飲的避孕套 += 1 CFLAG:(ARG:1):套套内精液 = 0 ENDIF CASE "V生挿入許可" SIF ARG <= 0 && TARGET > 0 ARG = TARGET IF TCVAR:ARG:再次生插入中 TCVAR:ARG:V避孕套挿入許可 = 1 ELSE TCVAR:ARG:V生挿入許可 = 1 ENDIF CASE "V避孕套挿入許可", "避孕套切れ交渉", "A生挿入許可", "A避孕套挿入許可" SIF ARG <= 0 && TARGET > 0 ARG = TARGET TCVAR:ARG:ARGS = 1 CASE "初始化避孕套交渉" CVARSET TCVAR, GETNUM(TCVAR, "V生挿入許可") CVARSET TCVAR, GETNUM(TCVAR, "V避孕套挿入許可") CVARSET TCVAR, GETNUM(TCVAR, "A生挿入許可") CVARSET TCVAR, GETNUM(TCVAR, "A避孕套挿入許可") CVARSET TCVAR, GETNUM(TCVAR, "避孕套切れ交渉") CASE "同居解消禁止" CALL SET_CEVENT, "同居解消禁止", ARG CASE "同居解消禁止の自動設定" SIF CFLAG:ARG:初期同居 CALL SET_CEVENT, "同居解消禁止", ARG CASE "同居解消" CFLAG:ARG:同居 = 0 CASE "同居:一直" CFLAG:ARG:同居 = 0 SETBIT CFLAG:ARG:同居, 11 SIF COND("同居可能", ARG) && COND("合意:同居", ARG) == 0 CALL SET_GOUI, "同居", ARG CASE "同居:一周間" CFLAG:ARG:同居 = 7 SETBIT CFLAG:ARG:同居, 12 CASE "同居:日数減らし" CFLAG:ARG:同居 -= 1 IF COND("残り同居日数", ARG) == 0 CLEARBIT CFLAG:ARG:同居, 12 SETCOLOR DEF_COLOR("イエロー") PRINTFORMW 约定的一周已经过去了、和%CALLNAME:ARG%的同居関系解除了。 RESETCOLOR ENDIF CASE "同居:仅周末" CFLAG:ARG:同居 = 0 SETBIT CFLAG:ARG:同居, 13 CASE "便当" ;期間は次の周六日まで CFLAG:ARG:便当 = 6 - (DAY - 1)%7 ;短すぎたら延長 SIF CFLAG:ARG:便当 <= 3 CFLAG:ARG:便当 += 6 ;做便当くれる相手を記憶 CFLAG:MASTER:便当 = BASE:ARG:識別番号 CASE "便当フラグ終了" CFLAG:ARG:便当 = 0 CFLAG:MASTER:便当 = 0 CASE "胖次没収" CALL SETFLAG_DAILY, "胖次詳細確認", ARG SIF EQUIP:ARG:胖次 == 0 RETURN 0 CFLAG:ARG:胖次奪われ数 += 1 CFLAG:ARG:胖次没収 = 1 STAIN:ARG:没収済胖次 = STAIN:ARG:胖次 CSTR:ARG:没収済胖次 = %CSTR:ARG:胖次% CALL SET_PANTIES, "", ARG CASE "胖次返却" CFLAG:ARG:胖次没収 = 0 STAIN:ARG:胖次 = STAIN:ARG:没収済胖次 CSTR:ARG:胖次 = %CSTR:ARG:没収済胖次% EQUIP:ARG:胖次 = STRLENS(CSTR:ARG:胖次) CSTR:ARG:没収済胖次 = CASE "内衣を一時的に脱掉" ;とりあえずは足首だけだ CSTR:ARG:脱掉的胖次 = %CSTR:ARG:胖次% CALL SET_PANTIES, "", ARG CASE "一時的に脱いでいた内衣を身に着ける" SIF CSTR:ARG:脱掉的胖次 == "" RETURN 0 CSTR:ARG:胖次 = %CSTR:ARG:脱掉的胖次% CSTR:ARG:脱掉的胖次 = EQUIP:ARG:胖次 = STRLENS(CSTR:ARG:胖次) CASE "全裸化" ;Cosplayは終了 CFLAG:ARG:Cosplay中 = 0 ;既に脱いだ服がある場合には記録を上書きしない SIF CSTR:ARG:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", ARG CALL SETFLAG, "扒成裸体", ARG CASE "薄着化:胖次露出姿" ;既に脱いだ服がある場合には記録を上書きしない SIF CSTR:ARG:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", ARG CALL SETFLAG, "胖次が見える格好になる", ARG CFLAG:ARG:薄着变成了 = 1 CASE "薄着化:内衣姿" ;既に脱いだ服がある場合には記録を上書きしない SIF CSTR:ARG:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", ARG CALL SETFLAG, "变成内衣姿态", ARG CFLAG:ARG:薄着变成了 = 1 CASE "薄着化:外衣脱ぎ" ;既に脱いだ服がある場合には記録を上書きしない SIF CSTR:ARG:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", ARG CALL SET_SHIRT, "", ARG CFLAG:ARG:薄着变成了 = 1 CASE "薄着化:性処理" ;既に脱いだ服がある場合には記録を上書きしない SIF CSTR:ARG:脱掉的衣服一览 == "" CALL MEMO_DRESS, "脱掉的衣服一览", ARG TFLAG:着替えた = 0 SIF CHECK_PANTIES("開洞", ARG) CALL SET_PANTIES, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BOTTOM, "", ARG CALL RESET_OTHER, "外套", ARG SIF TFLAG:着替えた CFLAG:ARG:性処理の格好变成了 = 1 CASE "性処理でのPLAY内容:計算のみ" FOR LCOUNT, 0, NUM("性処理の採用指令数") LOCALS = %NAMES("性処理の採用指令", LCOUNT)% SIF CANSS(LOCALS, ARG) == 0 CONTINUE ;既に設定済みならスルー SIF STRCOUNT(CSTR:ARG:性処理, @"%LOCALS%\/") CONTINUE CSTR:ARG:性処理 += @"%LOCALS%\/" NEXT CASE "性処理でのPLAY内容" CALL BLANKLINE PRINTFORML 現在%CALLNAME:ARG%可以进行的PLAY如下所示。根据経験会陆续解禁其他的行為 PRINTFORML 頭部的标记按照×→〇→◎→☆的顺序、頻度依次升高、×的话只要还有其他的行为能做的话就永远不会执行 ;まず選択肢数 NUM_SELECT = NUM("性処理の採用指令数") FOR LCOUNT, 0, NUM_SELECT LOCALS = %NAMES("性処理の採用指令", LCOUNT)% SIF CANSS(LOCALS, ARG) == 0 CONTINUE PRINTFORM [{LCOUNT, 2}] ;禁止指令 IF STRCOUNT(CSTR:ARG:性処理, @"!%LOCALS%\/") PRINT × ELSE SELECTCASE STRCOUNT(CSTR:ARG:性処理, LOCALS) CASE IS >= 5 PRINT ☆ CASE IS >= 3 PRINT ◎ CASE IS >= 1 PRINT 〇 CASE 0 PRINT 〇 CSTR:ARG:性処理 += @"%LOCALS%\/" ENDSELECT ENDIF PRINTFORML %NAMES("性処理的类型", LCOUNT)% NUM_SELECT += 1 NEXT ;PRINTFORML CSTR:ARG:性処理 = %CSTR:ARG:性処理% PRINTFORML [100] 这様就好 CALL INPUT_SELECT, NUM_SELECT, 100 CHOICE = RESULT SELECTCASE CHOICE CASE 100 SIF COND("性処理中", ARG) == 0 CALL PRINT_STRW, "想要変更内容的時候、在主界面选择_黄色_性処理相談_就可以了" RETURN 0 CASEELSE CALL CALC, "性処理でのPLAY内容:項目の頻度変更", ARG, CHOICE ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART CASE "性処理履歴" IF STRCOUNT(CSTR:ARG:性処理履歴, NAMES("性処理") ) VARSET LOCALS SPLIT CSTR:ARG:性処理履歴, "/", LOCALS CSTR:ARG:性処理履歴 = FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK SELECTCASE STRCOUNT(LOCALS:LCOUNT, NAMES("性処理") ) CASE 0 CSTR:ARG:性処理履歴 += @"%LOCALS:LCOUNT%\/" CASEELSE CSTR:ARG:性処理履歴 += @"%EXTSTR(LOCALS:LCOUNT, "", "×")%×%TOSTR(TOINT(EXTSTR(LOCALS:LCOUNT, "×") ) + 1)%\/" ENDSELECT NEXT ELSE CSTR:ARG:性処理履歴 += @"%NAMES("性処理")%×1\/" ENDIF ;本日の性処理フラグON CFLAG:ARG:性処理済 += 1 CFLAG:ARG:前回お相手日 = DAY ;どこの絶頂かで記録するものを取捨選択。まだ開発中 CASE "絶頂の記録" SIF ARG < 0 RETURN 0 SIF ARG == 0 && TARGET ARG = TARGET ;ARG:1がARG:2のARG(種別)を受け入れた ;"V受け入れ阴茎", 3, TARGET, PLAYER ならTARGETがPLAYERの尺寸3の阴茎を受け入れた場合となる ;関数の書式変更の可能性ある感じだ… CASE "V受け入れ阴茎", "V受け入れ振動棒", "V受け入れフィスト", "V受け入れ塞子" ;ARG:2は减少の値を取り得る SIF ARG < 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF ARG:2 == 0 && PLAYER ARG:2 = PLAYER ;入れた人をMEMOSで記録 SELECTCASE ARG:2 CASE -4 MEMOS = 一般人 CASE IS < 0 RETURN 0 CASEELSE IF BASE:(ARG:2):識別番号 MEMOS = %TOSTR(BASE:(ARG:2):識別番号)% ELSE MEMOS = 一般人 ENDIF ENDSELECT ;受け入れたもの:{尺寸}@入れた人#{日期}*{回数} SELECTCASE ARGS CASE "V受け入れ阴茎" MEMOS = 阴茎:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "V受け入れ振動棒" MEMOS = 振動棒:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "V受け入れフィスト" MEMOS = フィスト:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "V受け入れ塞子" MEMOS = 塞子:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* ENDSELECT VARSET LOCALS ;記録を分解する SPLIT CSTR:(ARG:1):V插入履歴, "/", LOCALS ;MEMOS:9に一旦記録する MEMOS:9 = ;記録は最大80種程度(加算が起きたものは先頭に来る。つまり昔の相手との記録は消える) FOR LCOUNT, 0, 80 SIF LOCALS:LCOUNT == "" BREAK ;今回と同じ相手のものかどうか IF MEMOS != "" && MEMOS == SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(MEMOS) ) ;~*回数 となっているので"回数"部分を抜き出して、1を加算する LOCALS:LCOUNT = %MEMOS%%TOSTR(TOINT(EXTSTR(LOCALS:LCOUNT, "*") ) + 1)% ;MEMOSは加算して用済みなので初期化 MEMOS = ;記録する文字列を再構築 MEMOS:9 = %LOCALS:LCOUNT%/%MEMOS:9% ELSE MEMOS:9 = %MEMOS:9%%LOCALS:LCOUNT%/ ENDIF SIF STRLENS(MEMOS:9) > 1950 BREAK NEXT ;初めての相手ならMEMOSは文字列が入っている SIF MEMOS != "" MEMOS:9 = %MEMOS%1/%MEMOS:9% CSTR:(ARG:1):V插入履歴 = %MEMOS:9% ;確認用 ;PRINTFORML CSTR:V插入履歴 = %CSTR:(ARG:1):V插入履歴% CASE "A受け入れ阴茎", "A受け入れ振動棒", "A受け入れフィスト", "A受け入れ塞子" ;ARG:2は减少の値を取り得る SIF ARG < 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF ARG:2 == 0 && PLAYER ARG:2 = PLAYER ;入れた人をMEMOSで記録 SELECTCASE ARG:2 CASE -4 MEMOS = 一般人 CASE IS < 0 RETURN 0 CASEELSE IF BASE:(ARG:2):識別番号 MEMOS = %TOSTR(BASE:(ARG:2):識別番号)% ELSE MEMOS = 一般人 ENDIF ENDSELECT ;受け入れたもの:{尺寸}@入れた人#{日期}*{回数} SELECTCASE ARGS CASE "A受け入れ阴茎" MEMOS = 阴茎:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "A受け入れ振動棒" MEMOS = 振動棒:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "A受け入れフィスト" MEMOS = フィスト:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "A受け入れ塞子" MEMOS = 塞子:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* ENDSELECT VARSET LOCALS ;記録を分解する SPLIT CSTR:(ARG:1):A插入履歴, "/", LOCALS ;MEMOS:9に一旦記録する MEMOS:9 = ;記録は最大80種程度(加算が起きたものは先頭に来る。つまり昔の相手との記録は消える) FOR LCOUNT, 0, 80 SIF LOCALS:LCOUNT == "" BREAK ;今回と同じ相手のものかどうか IF MEMOS != "" && MEMOS == SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(MEMOS) ) ;~*回数 となっているので"回数"部分を抜き出して、1を加算する LOCALS:LCOUNT = %MEMOS%%TOSTR(TOINT(EXTSTR(LOCALS:LCOUNT, "*") ) + 1)% ;MEMOSは加算して用済みなので初期化 MEMOS = ;記録する文字列を再構築 MEMOS:9 = %LOCALS:LCOUNT%/%MEMOS:9% ELSE MEMOS:9 = %MEMOS:9%%LOCALS:LCOUNT%/ ENDIF SIF STRLENS(MEMOS:9) > 1950 BREAK NEXT ;初めての相手ならMEMOSは文字列が入っている SIF MEMOS != "" MEMOS:9 = %MEMOS%1/%MEMOS:9% CSTR:(ARG:1):A插入履歴 = %MEMOS:9% ;確認用 ;PRINTFORML CSTR:A插入履歴 = %CSTR:(ARG:1):A插入履歴% CASE "尿道受け入れ阴茎", "尿道受け入れ振動棒", "尿道受け入れフィスト", "尿道受け入れ塞子" ;ARG:2は减少の値を取り得る SIF ARG < 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF ARG:2 == 0 && PLAYER ARG:2 = PLAYER ;入れた人をMEMOSで記録 SELECTCASE ARG:2 CASE -4 MEMOS = 一般人 CASE IS < 0 RETURN 0 CASEELSE IF BASE:(ARG:2):識別番号 MEMOS = %TOSTR(BASE:(ARG:2):識別番号)% ELSE MEMOS = 一般人 ENDIF ENDSELECT ;受け入れたもの:{尺寸}@入れた人#{日期}*{回数} SELECTCASE ARGS CASE "尿道受け入れ阴茎" MEMOS = 阴茎:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "尿道受け入れ振動棒" MEMOS = 振動棒:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "尿道受け入れフィスト" MEMOS = フィスト:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* CASE "尿道受け入れ塞子" MEMOS = 塞子:%TOSTR(ARG)%@%MEMOS%#%TOSTR(DAY)%* ENDSELECT VARSET LOCALS ;記録を分解する SPLIT CSTR:(ARG:1):尿道插入履歴, "/", LOCALS ;MEMOS:9に一旦記録する MEMOS:9 = ;記録は最大80種程度(加算が起きたものは先頭に来る。つまり昔の相手との記録は消える) FOR LCOUNT, 0, 80 SIF LOCALS:LCOUNT == "" BREAK ;今回と同じ相手のものかどうか IF MEMOS != "" && MEMOS == SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(MEMOS) ) ;~*回数 となっているので"回数"部分を抜き出して、1を加算する LOCALS:LCOUNT = %MEMOS%%TOSTR(TOINT(EXTSTR(LOCALS:LCOUNT, "*") ) + 1)% ;MEMOSは加算して用済みなので初期化 MEMOS = ;記録する文字列を再構築 MEMOS:9 = %LOCALS:LCOUNT%/%MEMOS:9% ELSE MEMOS:9 = %MEMOS:9%%LOCALS:LCOUNT%/ ENDIF SIF STRLENS(MEMOS:9) > 1950 BREAK NEXT ;初めての相手ならMEMOSは文字列が入っている SIF MEMOS != "" MEMOS:9 = %MEMOS%1/%MEMOS:9% CSTR:(ARG:1):尿道插入履歴 = %MEMOS:9% ;確認用 ;PRINTFORML CSTR:尿道插入履歴 = %CSTR:(ARG:1):尿道插入履歴% ;ARG:1がARG:2にARGの量だけ中出し等された ;避孕套がある場合には、套套内の精液量のみ変更して中だし量の記録部分は飛ばす CASE "膣内精液経験", "肛内精液経験", "精飲経験", "乳内精液経験", "膀胱精液経験", "精液ぶっかけ経験" ;ARG:2は减少の値を取り得る SIF ARG < 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF ARG:2 == 0 && PLAYER ARG:2 = PLAYER ;有得るよう变成了 ;IF ARG:1 == ARG:2 ; PRINTFORM 受攻是同一人物!非常抱歉但是请報告一下错误…… ; FORCEWAIT ;ENDIF ;精液の種別 SELECTCASE ARG:2 CASE -4 MEMOS = 一般人 CASE IS < 0 RETURN 0 CASEELSE IF BASE:(ARG:2):識別番号 MEMOS = %TOSTR(BASE:(ARG:2):識別番号)% ELSE MEMOS = 一般人 ENDIF ENDSELECT ;精液の量(ml)を計算する IF NOWEX:(ARG:2):射精量 == 0 NOWEX:(ARG:2):射精量 = CALCF("射精量", ARG, ARG:2) EX:(ARG:2):射精量 += NOWEX:(ARG:2):射精量 ENDIF ;調教中なら主人に注いだ精液量 ;IF COND("調教中", ARG) IF ARG:2 == MASTER && (ARG:1 == TARGET || ARG:1 == ASSI) EX:(ARG:1):絶対搾精量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):絶対搾精量 += NOWEX:(ARG:2):射精量 ENDIF IF ARG:1 == MASTER && (ARG:2 == TARGET || ARG:2 == ASSI) EX:(ARG:2):主人への絶対射精量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:2):主人への絶対射精量 += NOWEX:(ARG:2):射精量 ENDIF ;ENDIF ;避孕套有些ならここまで IF TEQUIP:(ARG:2):避孕套 CFLAG:(ARG:1):套套内精液 += NOWEX:(ARG:2):射精量 RETURN 1 ENDIF ;PRINTFORML MEMOS = %MEMOS%, ARG = {ARG}, NOWEX:射精量 = {NOWEX:(ARG:2):射精量} VARSET LOCALS SELECTCASE ARGS CASE "膣内精液経験" ;初中出し受け入れフラグON SIF ARG:2 == MASTER && CALCF("膣内精液経験", ARG:1, ARG:2) == 0 SETBIT TCVAR:(ARG:1):イベント2, 3 EXP:(ARG:1):膣内精液経験 += ARG CFLAG:(ARG:1):V已中出 += NOWEX:(ARG:2):射精量 SIF TALENT:(ARG:1):妊娠 BASE:(ARG:1):胎児への栄養 += ARG ;妊娠用判定 CALL CHECK_PREGNANT, ARG:1, ARG, MEMOS ;再次生插入中なら終わりフラグを立てる IF TCVAR:(ARG:1):再次生插入中 TCVAR:(ARG:1):再次生插入終了 = 1 TFLAG:EJECT = 1 ENDIF ;IF COND("調教中") CALL ADD_STAIN, ARG:1, "V", "精液" EX:(ARG:1):V中出し += 1 NOWEX:(ARG:1):V中出し += 1 EX:(ARG:1):V中出し量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):V中出し量 += NOWEX:(ARG:2):射精量 ;V液体追加のソース SIF ARG:1 != MASTER SOURCE:(ARG:1):V液体追加 += ARG * 100 ;ENDIF ;記録を分解する SPLIT CSTR:(ARG:1):被V中出, "/", LOCALS CASE "肛内精液経験" EXP:(ARG:1):肛内精液経験 += ARG CFLAG:(ARG:1):A已中出 += NOWEX:(ARG:2):射精量 CALL CHECK_PREGNANT, ARG:1, ARG, MEMOS, "肛門" ;IF COND("調教中") CALL ADD_STAIN, ARG:1, "A", "精液" EX:(ARG:1):A中出し += 1 NOWEX:(ARG:1):A中出し += 1 EX:(ARG:1):A中出し量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):A中出し量 += NOWEX:(ARG:2):射精量 SIF ARG:1 != MASTER SOURCE:(ARG:1):A液体追加 += ARG * 200 ;ENDIF ;記録を分解する SPLIT CSTR:(ARG:1):被A中出, "/", LOCALS CASE "精飲経験" EXP:(ARG:1):精飲経験 += ARG CFLAG:(ARG:1):精飲済 += NOWEX:(ARG:2):射精量 ;IF COND("調教中") CALL ADD_STAIN, ARG:1, "M", "精液" EX:(ARG:1):口内射精 += 1 NOWEX:(ARG:1):口内射精 += 1 EX:(ARG:1):口内射精量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):口内射精量 += NOWEX:(ARG:2):射精量 ;ENDIF ;記録を分解する SPLIT CSTR:(ARG:1):精飲, "/", LOCALS CASE "乳内精液経験" EXP:(ARG:1):乳内精液経験 += ARG CFLAG:(ARG:1):B已中出 += NOWEX:(ARG:2):射精量 SIF COND("豊穣ON", ARG:2) && TALENT:(ARG:1):男性 == 0 && COND("種族:人形", ARG:1) == 0 TEQUIP:(ARG:1):豊穣 = MIN(TEQUIP:(ARG:1):豊穣 + 2, 5) ;IF COND("調教中") CALL ADD_STAIN, ARG:1, "B", "精液" EX:(ARG:1):乳内射精 += 1 NOWEX:(ARG:1):乳内射精 += 1 EX:(ARG:1):乳内射精量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):乳内射精量 += NOWEX:(ARG:2):射精量 ;ENDIF ;記録を分解する SPLIT CSTR:(ARG:1):被乳内中出, "/", LOCALS CASE "膀胱精液経験" EXP:(ARG:1):膀胱精液経験 += ARG CFLAG:(ARG:1):尿道已中出 += NOWEX:(ARG:2):射精量 ;IF COND("調教中") EX:(ARG:1):尿道内射精 += 1 NOWEX:(ARG:1):尿道内射精 += 1 EX:(ARG:1):尿道内射精量 += NOWEX:(ARG:2):射精量 NOWEX:(ARG:1):尿道内射精量 += NOWEX:(ARG:2):射精量 BASE:(ARG:1):尿意 += ARG * 500 ;ENDIF ;記録を分解する SPLIT CSTR:(ARG:1):被膀胱中出, "/", LOCALS ;まだ没有 CASE "精液ぶっかけ経験" RETURN 1 ENDSELECT MEMOS = %MEMOS%: ;MEMOS:9に一旦記録する MEMOS:9 = ;記録は30人まで(加算が起きたものは先頭に来る。つまり30人越し变成了相手との記録は消える) FOR LCOUNT, 0, 30 SIF LOCALS:LCOUNT == "" BREAK ;今回と同じ相手のものかどうか IF MEMOS != "" && MEMOS == SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(MEMOS) ) ;相手:量 となっているので"量"部分を抜き出して、今回の数値を加算する LOCALS:LCOUNT = %MEMOS%%TOSTR(TOINT(EXTSTR(LOCALS:LCOUNT, ":") ) + NOWEX:(ARG:2):射精量)% ;MEMOSは加算して用済みなので初期化 MEMOS = ;記録する文字列を再構築 MEMOS:9 = %LOCALS:LCOUNT%/%MEMOS:9% ELSE MEMOS:9 = %MEMOS:9%%LOCALS:LCOUNT%/ ENDIF NEXT ;初めての相手ならMEMOSは文字列が入っている SIF MEMOS != "" MEMOS:9 = %MEMOS%%TOSTR(NOWEX:(ARG:2):射精量)%/%MEMOS:9% SELECTCASE ARGS CASE "膣内精液経験" CSTR:(ARG:1):被V中出 = %MEMOS:9% CASE "肛内精液経験" CSTR:(ARG:1):被A中出 = %MEMOS:9% CASE "精飲経験" CSTR:(ARG:1):精飲 = %MEMOS:9% CASE "乳内精液経験" CSTR:(ARG:1):被乳内中出 = %MEMOS:9% CASE "膀胱精液経験" CSTR:(ARG:1):被膀胱中出 = %MEMOS:9% ENDSELECT ;確認用 ;PRINTFORML CSTR:被V中出 = %CSTR:(ARG:1):被V中出% ;PRINTFORML CSTR:被A中出 = %CSTR:(ARG:1):被A中出% ;PRINTFORML CSTR:精飲 = %CSTR:(ARG:1):精飲% ;PRINTFORML CSTR:被乳内中出 = %CSTR:(ARG:1):被乳内中出% ;PRINTFORMW CSTR:被膀胱中出 = %CSTR:(ARG:1):被膀胱中出% CASE "喜欢的体位" SIF ARG < 0 || ARG:1 < 0 RETURN 0 ;CSTR:喜欢的体位を使用する VARSET LOCALS ;それぞれの要素に分解。記録しておける要素数の最大値は90個(CSTRは全角で約1000文字ぐらいまで) SPLIT CSTR:喜欢的体位, "/", LOCALS ;一旦CSTR:喜欢的体位を初期化 CSTR:喜欢的体位 = ;感度が上がるとコロコロ変わるだけになりがちなので、変化する最大値は3とする ARG:1 = LIMIT(RAND:(ARG:1)/2, 1, 3) ;記録された要素を、今回増える分だけ先に消去しておく FOR LCOUNT, 0, 90 - ARG:1 CSTR:喜欢的体位 = %CSTR:喜欢的体位%%LOCALS:LCOUNT%/ NEXT SELECTCASE ARG CASE 65, 75 IF TEQUIP:推倒 FOR LCOUNT, 0, ARG:1 CSTR:喜欢的体位 = 推倒%TRAINNAME:ARG%/%CSTR:喜欢的体位% NEXT ELSE FOR LCOUNT, 0, ARG:1 CSTR:喜欢的体位 = %TRAINNAME:ARG%/%CSTR:喜欢的体位% NEXT ENDIF CASE 88 IF TEQUIP:推倒 FOR LCOUNT, 0, ARG:1 CSTR:喜欢的体位 = 推倒尿道騎乗位/%CSTR:喜欢的体位% NEXT ELSE FOR LCOUNT, 0, ARG:1 CSTR:喜欢的体位 = %TRAINNAME:ARG%/%CSTR:喜欢的体位% NEXT ENDIF CASEELSE FOR LCOUNT, 0, ARG:1 CSTR:喜欢的体位 = %TRAINNAME:ARG%/%CSTR:喜欢的体位% NEXT ENDSELECT CASE "識別番号" SIF BASE:ARG:識別番号 RETURN 0 FOR LCOUNT, 0, 100 LOCAL = GETTIME() ;同じ番号が出ないようにウェイトをつける SIF FINDCHARA(BASE:識別番号, LOCAL) < 0 BREAK TWAIT 1, 1 NEXT BASE:ARG:識別番号 = LOCAL CASE "要受精確率の更新" FOR LCOUNT, 1, CHARANUM CFLAG:LCOUNT:要受精確率 = 1 + RAND:100 NEXT CASE "要受精確率の設定" SIF CFLAG:ARG:要受精確率 == 0 CFLAG:ARG:要受精確率 = 1 + RAND:100 CASE "安全危険日判定" ;主にBASE:バイオリズムで管理する ;0~5bit 周期日数などで使用 ;10bit 安全日(保卵期) ;11bit 危険日(発情期) ;12bit 排卵中(超危険状態(重発情期)) ;13bit 排卵誘発剤使用中 ;14bit 産卵日 ;20bit 発情中 VARSET LOCAL VARSET LOCALS ;ARGに値が入っている場合にはARG番の角色のみ見る(主に新規加入時) FOR LCOUNT, 1, CHARANUM SIF ARG > 0 && LCOUNT != ARG CONTINUE ;妊娠できない人に生理周期はない IF COND("妊娠可能", LCOUNT) == 0 BASE:LCOUNT:バイオリズム = 0 CONTINUE ENDIF ;妊娠などの理由でバイオリズムを一旦重置されていた人の処理 IF BASE:LCOUNT:バイオリズム == 0 BASE:LCOUNT:バイオリズム = (ABS(BASE:LCOUNT:誕生日%10 + FLAG:現実時間%10) % 10) + 1 ;他の人はバイオリズムを1進める(たまに周期が移開る) ELSEIF TIME == 0 SELECTCASE GETBITS(BASE:LCOUNT:バイオリズム, 0, 5) CASE 1 TO 3 BASE:LCOUNT:バイオリズム += 1 CASE 4 TO 9 SIF RAND:7 BASE:LCOUNT:バイオリズム += 1 CASE 10 SIF RAND:7 BASE:LCOUNT:バイオリズム -= 9 ENDSELECT ENDIF ;発情中以外のフラグはここで重置 BASE:LCOUNT:バイオリズム = CLEARBITS(BASE:LCOUNT:バイオリズム, 10, 19) ;妊娠できない人はバイオリズムを動かすだけ ;IF COND("V妊娠可能", LCOUNT) == 0 ; BASE:LCOUNT:バイオリズム = CLEARBITS(BASE:LCOUNT:バイオリズム, 10, 60) ; CONTINUE ;ENDIF IF TALENT:LCOUNT:産卵体質 SELECTCASE GETBITS(BASE:LCOUNT:バイオリズム, 0, 5) ;保卵期(子宮に卵を抱えている状態) CASE 1 SETBIT BASE:LCOUNT:バイオリズム, 10 CASE 2 SETBIT BASE:LCOUNT:バイオリズム, 10 ;産卵日、産卵日は一日だけ CASE 3 SETBIT BASE:LCOUNT:バイオリズム, 10 SETBIT BASE:LCOUNT:バイオリズム, 14 ;危険日開始 CASE 4 SETBIT BASE:LCOUNT:バイオリズム, 11 ;動物耳の人は発情期かも? IF TALENT:LCOUNT:発情体質 SETBIT BASE:LCOUNT:バイオリズム, 20 LOCALS = %LOCALS%[{LCOUNT}]%CALLNAME:LCOUNT%和 ELSEIF TALENT:LCOUNT:動物耳 || COND("種族:獣人", LCOUNT) || COND("種族:竜人", LCOUNT) || COND("種族:妖狐", LCOUNT) SELECTCASE ABS(BASE:LCOUNT:誕生日%40 - DAY%40 + 40) % 40 CASE 20 TO 29 SETBIT BASE:LCOUNT:バイオリズム, 20 LOCALS = %LOCALS%[{LCOUNT}]%CALLNAME:LCOUNT%和 ENDSELECT ENDIF ;危険日中日 CASE 5 SETBIT BASE:LCOUNT:バイオリズム, 11 ;排卵日、またの名を超危険日。産卵体質の場合は卵子の寿命が一日ではない CASE 6 TO 7 SETBIT BASE:LCOUNT:バイオリズム, 11 SETBIT BASE:LCOUNT:バイオリズム, 12 ENDSELECT ELSE SELECTCASE GETBITS(BASE:LCOUNT:バイオリズム, 0, 5) ;危険日開始 CASE 1 SETBIT BASE:LCOUNT:バイオリズム, 11 ;動物耳の人は発情期かも? IF TALENT:LCOUNT:発情体質 SETBIT BASE:LCOUNT:バイオリズム, 20 LOCALS = %LOCALS%[{LCOUNT}]%CALLNAME:LCOUNT%和 ELSEIF TALENT:LCOUNT:動物耳 || COND("種族:獣人", LCOUNT) || COND("種族:竜人", LCOUNT) || COND("種族:妖狐", LCOUNT) SELECTCASE ABS(BASE:LCOUNT:誕生日%40 - DAY%40 + 40) % 40 CASE 20 TO 29 SETBIT BASE:LCOUNT:バイオリズム, 20 LOCALS = %LOCALS%[{LCOUNT}]%CALLNAME:LCOUNT%和 ENDSELECT ENDIF ;危険日中日 CASE 2 SETBIT BASE:LCOUNT:バイオリズム, 11 ;排卵日、またの名を超危険日。卵子の寿命は1日なので危険日はこれにて終了 CASE 3 SETBIT BASE:LCOUNT:バイオリズム, 11 SETBIT BASE:LCOUNT:バイオリズム, 12 ;安全日 CASE 4 TO 7 SETBIT BASE:LCOUNT:バイオリズム, 10 ENDSELECT ENDIF ;発情中フラグONなのに危険日でないなら発情期終了 IF COND("発情期", LCOUNT) && GETBIT(BASE:LCOUNT:バイオリズム, 11) == 0 CLEARBIT BASE:LCOUNT:バイオリズム, 20 LOCALS:1 = %LOCALS:1%[{LCOUNT}]%CALLNAME:LCOUNT%和 ENDIF ;避妊している場合には発情状態とか以外は無視 SIF COND("避妊中", LCOUNT) BASE:LCOUNT:バイオリズム = CLEARBITS(BASE:LCOUNT:バイオリズム, 10, 19) NEXT ;誰かひとりの設定のみをした際には発情期の解説は出さない IF COND("昼") && ARG == 0 IF STRLENS(LOCALS) SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORMW %SUBSTRING(LOCALS, 0, STRLENS(LOCALS) - 2)%进入了発情期! RESETCOLOR ENDIF SIF STRLENS(LOCALS:1) PRINTFORMW %SUBSTRING(LOCALS:1, 0, STRLENS(LOCALS:1) - 2)%的発情期结束了 ENDIF CASE "妊娠フラグ消去" ;すでに着床していると効果がない SIF BASE:ARG:胎児 RETURN 0 CFLAG:ARG:着床確実 = 0 BASE:ARG:受精 = 0 BASE:ARG:受精からの日数 = 0 BASE:ARG:胎内精液量 += BASE:ARG:胎内精子量 BASE:ARG:胎内精子量 = 0 BASE:ARG:精液の優勢 = 0 ;ARGがARG:1のおしっこを飲む CASE "飲尿" IF ARG:1 == 0 SELECTCASE ARG CASE TARGET ARG:1 = PLAYER CASEELSE ARG:1 = TARGET ENDSELECT ENDIF IF PENIS(ARG:1) STAIN:(ARG:1):P = SET_STAIN(STAIN:(ARG:1):P, "尿") ELSE STAIN:(ARG:1):V = SET_STAIN(STAIN:(ARG:1):V, "尿") ENDIF STAIN:ARG:M = SET_STAIN(STAIN:ARG:M, "尿") TEQUIP:(ARG:1):利尿剤 = 0 BASE:(ARG:1):尿意 = 0 NOWEX:(ARG:1):放尿 += 1 SIF SELECTCOM != 144 EX:(ARG:1):放尿 += 1 SIF TALENT:(ARG:1):男性 == 0 EXP:(ARG:1):聖水経験 += 1 EXP:ARG:飲尿経験 += 1 ;飲尿フラグ SETBIT TCVAR:ARG:イベント, 25 ;"尿飲み干しフラグ" SIF CHECK("口内放尿", ARG) SETBIT TCVAR:ARG:イベント2, 2 ;お掃除3種はARGがARG:1をお掃除 CASE "清洁口交", "恥垢清洁口交" IF ARG:1 == 0 SELECTCASE ARG CASE TARGET ARG:1 = PLAYER CASEELSE ARG:1 = TARGET ENDSELECT ENDIF ;清洁口交フラグ SETBIT TCVAR:ARG:イベント, 4 ;A清洁口交フラグ SIF CHECK_STAIN(STAIN:(ARG:1):P, "A") && CONDS("P汚れ", ARG:1) == "A" SETBIT TCVAR:ARG:イベント, 5 ;尿清洁口交フラグ SIF CHECK_STAIN(STAIN:(ARG:1):P, "尿") && CONDS("P汚れ", ARG:1) == "尿" SETBIT TCVAR:ARG:イベント, 44 ;口交経験は他で得ているだろうがBOUNSで更に1追加 EXP:ARG:口交経験 += 1 EXP:ARG:清洁口交経験 += 1 SIF CHECK_STAIN(STAIN:(ARG:1):P, "精液") EXP:ARG:精液経験 += 1 ;ARGの口⇔ARG:1のP的污垢が移動 CALL EQ_STAIN, ARG, "M", ARG:1, "P" ;PRINTFORML ARGS = %ARGS%, CHECK_STAIN(STAIN:(ARG:1):P, "P恥垢") = {CHECK_STAIN(STAIN:(ARG:1):P, "P恥垢")} ;その後ARG:1のP的污垢重置…P恥垢があると挙動が複雑 IF CHECK_STAIN(STAIN:(ARG:1):P, "P恥垢") IF ARGS == "恥垢清洁口交" EXP:ARG:清洁口交経験 += 1 SETBIT TCVAR:ARG:イベント, 46 CALL RESET_STAIN_EX, "P", ARG:1 ELSE CALL RESET_STAIN_EX, "P", ARG:1 STAIN:(ARG:1):P = SET_STAIN(STAIN:(ARG:1):P, "P恥垢") ENDIF ELSE CALL RESET_STAIN_EX, "P", ARG:1 ENDIF ;PRINTFORML ARGS = %ARGS%, CHECK_STAIN(STAIN:(ARG:1):P, "P恥垢") = {CHECK_STAIN(STAIN:(ARG:1):P, "P恥垢")} PALAM:(ARG:1):P潤 += 500 CASE "清洁舔阴" IF ARG:1 == 0 SELECTCASE ARG CASE TARGET ARG:1 = PLAYER CASEELSE ARG:1 = TARGET ENDSELECT ENDIF ;清洁舔阴フラグ SETBIT TCVAR:ARG:イベント, 7 ;精液清洁舔阴フラグ IF PREVEX("V中出し", ARG:1) && PREVPLAY("挿入", ARG:1) && CHECK_STAIN(STAIN:(ARG:1):V, "精液") SETBIT TCVAR:ARG:イベント, 10 ELSEIF PREVEX("尿道内射精", ARG:1) && PREVPLAY("尿道挿入", ARG:1) SETBIT TCVAR:ARG:イベント, 10 ENDIF ;おしっこ清洁舔阴フラグ SIF CHECK_STAIN(STAIN:(ARG:1):V, "尿") && PREVEX("放尿", ARG:1) SETBIT TCVAR:ARG:イベント, 45 ;舐陰経験は他で得ているだろうがBOUNSで更に1追加 EXP:ARG:舐陰経験 += 1 EXP:ARG:清洁舔阴経験 += 1 SIF CHECK_STAIN(STAIN:(ARG:1):V, "精液") EXP:ARG:精液経験 += 1 ;ARGの口⇔ARG:1のV的污垢が移動 CALL EQ_STAIN, ARG, "M", ARG:1, "V" ;PRINTFORML CHECK_STAIN(STAIN:(ARG:1):V, "V恥垢") = {CHECK_STAIN(STAIN:(ARG:1):V, "V恥垢")} ;その後ARG:1のV的污垢重置…V恥垢があると挙動が複雑 IF CHECK_STAIN(STAIN:(ARG:1):V, "V恥垢") IF (ARG == PLAYER && CHECK_COM("恥垢清洁舔阴", 1) ) || (ARG == TARGET && CHECK_COM("恥垢清洁舔阴", 98) ) EXP:ARG:清洁舔阴経験 += 1 ;恥垢清洁舔阴フラグ SETBIT TCVAR:ARG:イベント, 47 CALL RESET_STAIN_EX, "V", ARG:1 ELSE CALL RESET_STAIN_EX, "V", ARG:1 STAIN:(ARG:1):V = SET_STAIN(STAIN:(ARG:1):V, "V恥垢") ENDIF ELSE CALL RESET_STAIN_EX, "V", ARG:1 ENDIF ;PRINTFORML CHECK_STAIN(STAIN:(ARG:1):V, "V恥垢") = {CHECK_STAIN(STAIN:(ARG:1):V, "V恥垢")} CASE "清洁舔A" IF ARG:1 == 0 SELECTCASE ARG CASE TARGET ARG:1 = PLAYER CASEELSE ARG:1 = TARGET ENDSELECT ENDIF ;清洁舔Aフラグ SETBIT TCVAR:ARG:イベント, 43 ;A舐め経験は他で得ているだろうがBOUNSで更に1追加 EXP:ARG:A舐め経験 += 1 EXP:ARG:清洁舔A経験 += 1 SIF CHECK_STAIN(STAIN:(ARG:1):A, "精液") EXP:ARG:精液経験 += 1 ;ARGの口⇔ARG:1のA的污垢が移動 CALL EQ_STAIN, ARG, "M", ARG:1, "A" ;その後ARG:1のA的污垢重置 CALL RESET_STAIN_EX, "A", ARG:1 CASE "喝母乳" SIF ARG:1 == 0 && TARGET ARG:1 = TARGET STAIN:(ARG:1):B = SET_STAIN(STAIN:(ARG:1):B, "母乳") STAIN:ARG:M = SET_STAIN(STAIN:ARG:M, "母乳") CALL EQ_STAIN, ARG, "M", ARG:1, "B" IF CALCF("B発情", ARG:1) BASE:(ARG:1):母乳 = MAX(BASE:(ARG:1):母乳 - 5000, 0) ELSE BASE:(ARG:1):母乳 = MAX(BASE:(ARG:1):母乳 - 2000, 0) ENDIF EXP:(ARG:1):授乳経験 += 1 EXP:ARG:飲乳経験 += 1 CALL SETFLAG, "喝母乳フラグ", ARG ;精力も回復 IF MAXBASE:ARG:精力 > BASE:ARG:精力 LOCAL = 1 + TALENT:(ARG:1):吸精体質 SIF CALCF("B発情", ARG:1) LOCAL += 2 BASE:ARG:精力 = MIN(BASE:ARG:精力 + LOCAL, MAXBASE:ARG:精力) PRINTFORML 精力+{LOCAL} (%CALLNAME:ARG%) ENDIF CASE "同衾イベント" SETBIT CFLAG:行動, 3 SETBIT CFLAG:MASTER:行動, 3 CASE "W推倒" ;調教者が主人でない場合には禁止とする SIF TEQUIP:W推倒 || TARGET:1 <= 0 || PLAYER != MASTER RETURN 0 TEQUIP:推倒 = 1 TEQUIP:(TARGET:1):推倒 = 1 ;W被逆推状態(アクティブな方が1) TEQUIP:W推倒 = 1 TEQUIP:(TARGET:1):W推倒 = 2 ;TARGET:1の前回指令に相当 PREVCOM:1 = -1 ;助手が参加したら撮影は止めちゃう SIF TARGET:1 == ASSI TEQUIP:攝像機 = 0 CASE "W推倒解除" SIF TARGET:1 <= 0 RETURN 0 CVARSET TEQUIP, GETNUM(TEQUIP, "推倒") CVARSET TEQUIP, GETNUM(TEQUIP, "W推倒") SIF INSERT("挿入相手", TARGET:1) == PLAYER CALL RESET_INSERT, TARGET:1, PLAYER SELECTCOM:1 = -1 PREVCOM:1 = -1 CASE "射精&絶頂格子" LOCAL = PLAYER PLAYER = ARG ;手下留情されてる?(自動的に時間経過で解除されるのは今のところ封印) ;TEQUIP:ARG:手下留情 = MAX(TEQUIP:ARG:手下留情 - 1, 0) ;射精を堪えられる快感を算出 BASE:ARG:快感許容値男性 += TCVAR:ARG:絶頂増加 ;手下留情状態 IF COND("手下留情中", ARG) TCVAR:ARG:絶頂度 = 0 ELSEIF COND("射精禁止中", ARG) TCVAR:ARG:絶頂度 = 0 ELSE TCVAR:ARG:絶頂度 = CALCF("絶頂", ARG) SIF BASE:ARG:濃厚精液 && PENIS(ARG) TCVAR:ARG:濃厚射精 = 1 ENDIF SIF COND("絶頂", ARG) == 0 TCVAR:ARG:想要射精的位置 = 0 ;TARGETとTARGET:1(これはW推倒の時)の絶頂フラグ IF COND("絶頂", ARG) TCVAR:ARG:PLAY区分メイン = CALCF("絶頂の原因", TARGET, SELECTCOM) ;二人推倒た時の助手に対する射精フラグ TCVAR:ARG:PLAY区分サブ = CALCF("絶頂の原因", TARGET:1, SELECTCOM:1) ENDIF PLAYER = LOCAL CASE "射精&絶頂イベントフラグ" LOCALS = IF SHOOT("ぶっかけ") IF SHOOT("髪") LOCALS = 絶頂:ぶっかけ髪 ELSEIF SHOOT("顔") LOCALS = 絶頂:ぶっかけ顔 ELSEIF SHOOT("股間") LOCALS = 絶頂:ぶっかけ股間 ELSEIF SHOOT("くぱぁ") LOCALS = 絶頂:ぶっかけくぱぁ ELSEIF SHOOT("お腹") LOCALS = 絶頂:ぶっかけお腹 ELSEIF SHOOT("お尻") LOCALS = 絶頂:ぶっかけお尻 ELSEIF SHOOT("Aくぱぁ") LOCALS = 絶頂:ぶっかけAくぱぁ ELSEIF SHOOT("鼻の穴") LOCALS = 絶頂:ぶっかけ鼻の穴 ELSE LOCALS = 絶頂:ぶっかけ ENDIF ELSEIF SHOOT("脚") LOCALS = 絶頂:脚 ELSEIF SHOOT("素股") LOCALS = 絶頂:素股 ELSEIF SHOOT("口") LOCALS = 絶頂:口 ELSEIF SHOOT("胸") LOCALS = 絶頂:胸 ELSEIF SHOOT("手") LOCALS = 絶頂:手 ELSEIF SHOOT("V中出し") LOCALS = 絶頂:V中出し ELSEIF SHOOT("A中出し") LOCALS = 絶頂:A中出し ELSEIF SHOOT("尿道中出し") LOCALS = 絶頂:尿道中出し ELSEIF SHOOT("乳内中出し") LOCALS = 絶頂:乳内中出し ELSEIF SHOOT("接吻") LOCALS = 絶頂:接吻 ELSEIF SHOOT("面部騎乗") LOCALS = 絶頂:面部騎乗 ELSEIF SHOOT("洗面奶") LOCALS = 絶頂:洗面奶 ELSEIF SHOOT("逆舐陰") LOCALS = 絶頂:逆舐陰 ELSEIF SHOOT("逆強姦") LOCALS = 絶頂:逆強姦 ELSEIF SHOOT("逆肛交") LOCALS = 絶頂:逆肛交 ELSEIF SHOOT("肛門奉仕") LOCALS = 絶頂:肛門奉仕 ELSEIF SHOOT("乳交奉仕") LOCALS = 絶頂:乳交奉仕 ELSEIF SHOOT("逆A振動棒") LOCALS = 絶頂:逆A振動棒 ELSEIF SHOOT("助手") LOCALS = 絶頂:助手 ELSEIF SHOOT("調教者が女性") LOCALS = 絶頂:調教者为女性 ENDIF SIF LOCALS != "" CALL SET_FIRST_EV, LOCALS CASE "快楽経験判定" ;奉仕快楽フラグ SELECTCASE ARG CASE 6, 65, 75, 80, 90 TO 107, 140, 150 TCVAR:奉仕快楽フラグ = 1 CASE 120 TO 129 SIF TEQUIP:推倒 == 0 TCVAR:奉仕快楽フラグ = 1 CASE 138 SIF CHECK_COM("口内放尿") && CHECK("口内放尿") TCVAR:奉仕快楽フラグ = 1 ENDSELECT ;嗜虐快楽フラグ SELECTCASE ARG CASE 95, 176, 177, 180, 280, 287 TCVAR:嗜虐快楽フラグ = 1 CASE 1, 4, 9, 11, 65, 75, 80, 90 TO 107, 120 TO 129, 144, 145, 150 SIF TEQUIP:推倒 TCVAR:嗜虐快楽フラグ = 1 ENDSELECT ;羞恥快楽フラグ SELECTCASE ARG CASE 1, 3, 9, 13, 14, 62, 72, 99, 135, 136, 144, 145, 148, 149, 151, 170, 172, 174 TCVAR:羞恥快楽フラグ = 1 ENDSELECT ;被虐快楽フラグ SELECTCASE ARG ;例外 CASE 139, 146 CASE 12, 30 TO 59, 130 TO 159 TCVAR:被虐快楽フラグ = 1 ENDSELECT CASE "温泉浣腸" SIF TEQUIP:ARG:浣腸 < 3 TEQUIP:ARG:浣腸 = 3 TEQUIP:ARG:温泉浣腸 = 1 CASE "精液浣腸" SIF TEQUIP:ARG:浣腸 == 0 TEQUIP:ARG:浣腸 = 1 TEQUIP:ARG:精液浣腸 = 1 CASE "排泄" ;排泄フラグ IF COND("温泉浣腸") NOWEX:排泄 = COND("液体浣腸") ELSEIF COND("精液浣腸") NOWEX:排泄 = 1 ELSE NOWEX:排泄 = COND("液体浣腸") ENDIF EX:排泄 += NOWEX:排泄 EX:排泄量 += BASE:排泄物 NOWEX:排泄量 += BASE:排泄物 BASE:排泄欲 = 0 CALL KOJO_EVENT, "无塞浣腸事件" IF TFLAG:地の文スキップ == 0 IF COND("肛門栓") PRINTFORM 被拔下肛門栓的%CALLNAME:TARGET% SELECTCASE BASE:排泄物 CASE 0 IF COND("精液浣腸") && COND("液体浣腸") == 0 PRINTFORMW 、被注入其中的精液伴随着%TEXTR("腸内的/难闻的")%气味从肛門里喷了出来。 ELSE PRINTFORMW 、被注入其中的液体伴随着%TEXTR("腸内的/难闻的")%气味从肛門里喷了出来。 ENDIF CASE IS <= 4 PRINTFORMW 、被\@ COND("温泉浣腸") ? 大量小便 # 浣腸液 \@软化的腸内汚物从肛門里喷了出来。 CASE IS <= 6 PRINTFORMW 、腸内积蓄着的大量汚物\@ CHECK_STAIN(STAIN:A, "精液") ? 混合着精液 # \@以惊人的气势从肛門里喷了出来。 CASEELSE PRINTFORMW 由于浣腸的刺激排泄出大量\@ CHECK_STAIN(STAIN:A, "精液") ? 混杂着精液 # \@的軟便、数秒後便夹杂着屁声从肛門挤出一座由硬化的汚物组成的小山。 ENDSELECT ENDIF SELECTCASE MIN(ABL:受虐属性, (ABL:露出癖 + 1)/2) CASE 0 PRINTFORMW %CALLNAME:TARGET%露出苦闷和耻辱的表情…… CASE 1 PRINTFORMW %CALLNAME:TARGET%是\@ PLAYER == MASTER && TALENT:恋慕 ? 所爱之人的 # 人 \@虽然对面前的排泄行为感到羞耻、但还是感到了一点成就感…… CASE 2 PRINTFORMW %CALLNAME:TARGET%虽然很害羞、但表情却很開放…… CASE 3 PRINTFORMW %CALLNAME:TARGET%享受着肛門中穿过る\@ BASE:排泄物 ? 排泄物 # 汚液 \@的感覚、不時发出娇艶的喘息声… CASE 4 PRINTFORMW %CALLNAME:TARGET%虽然出神\@ PLAYER == MASTER && TALENT:恋慕 ? 所爱之人的 # 人 \@享受着前排的耻辱和開放感…… CASE IS >= 5 PRINTFORML %CALLNAME:TARGET%心满意足地感受着排泄感 IF TALENT:男性 || INSERT("V挿入") || RAND:2 PRINTFORMW 其表情散漫地舒缓了快感、充满了从肛門\@ BASE:排泄物 ? 排出汚物 # 垂流汚液 \@的開放感… ELSE PRINTFORMW 其表情在快感上松弛、从肛門\@ BASE:排泄物 ? 排出汚物 # 垂流汚液 \@的同時、从膣口滴滴答答地滴下爱液… ENDIF ENDSELECT ENDIF TEQUIP:肛用振動棒 = 0 TEQUIP:肛塞 = 0 TEQUIP:浣腸 = 0 TEQUIP:精液浣腸 = 0 TEQUIP:温泉浣腸 = 0 PALAM:A潤 /= 2 BASE:排泄物 = 0 SIF BASE:A胎内精液量 BASE:A胎内精液量 /= 2 SIF BASE:A胎内精子量 BASE:A胎内精子量 /= 2 ;妊娠が変化してないかの表示 CALL CHECK_NINSHIN, TARGET ;汚れ重置 STAIN:A = SET_STAIN(0, "A") CASE "強制口交で嘔吐" BASE:嘔吐感 = 0 EX:嘔吐 += 1 NOWEX:嘔吐 += 1 ;体力と情緒への物凄い補正 CALL SOURCE_COM140, 100 CALL CALC_SOURCE CALL BLANKLINE IF COND("射精後嘔吐") PRINTFORM %TEXTR("喉咙深处/舌根/敏感的部分")%被激烈地摩擦的%CALLNAME:TARGET%、在%CALLNAME:PLAYER%的\@ SIZE("阴茎", PLAYER) >= 2 ? 巨根 # 阴茎 \@ PRINTFORM %TEXTR("停止了摩擦喉咙的刺激之后、/下解放努力地调整气息的途中/下逐渐恢复吐息的节奏时")% ELSE PRINTFORM 被%CALLNAME:PLAYER%的\@ SIZE("阴茎", PLAYER) >= 2 ? 巨根 # 阴茎 \@过度刺激%TEXTR("喉咙深处/舌根/敏感部分")%的%CALLNAME:TARGET%、 ENDIF PRINTFORMW %TEXTR("无法忍耐不快感/无法忍耐身体的本能/无法再忍耐")%地吐了出来。 CALL KOJO_EVENTL, "強制口交で嘔吐" IF TFLAG:地の文スキップ == 0 PRINTFORM %CALLNAME:TARGET% ;余力有有 IF COND("嘔吐後余力有") PRINTFORMW 还没来得及擦干净%TEXTR("被呕吐物弄脏的/露出丑态/被弄脏了的")%嘴角、刚刚被蹂躏喉咙深处中又吐出了混杂着欲望的淡淡吐息… PRINTFORMW 看起来还能继续的样子。 ELSE ;献身系 IF TALENT:献身 && TALENT:高慢 + TALENT:強気 + TALENT:傲慢 == 0 PRINTFORM %TEXTR("随着喘息上下起伏着肩膀/为了寻求氧气深深地喘息的同时")% ELSE PRINTFORM %TEXTR("露出了憔悴的表情/随着喘息上下起伏着肩膀/脸色有些发青/为了寻求氧气深深地喘息的同时")% ENDIF IF EXP_GAIN("飲尿経験") || NOWEX:口内射精 || (EXP_GAIN("精飲経験") && RAND:3 == 0) IF EXP_GAIN("飲尿経験") && EXP_GAIN("精飲経験") + NOWEX:口内射精 PRINTFORM 混合着尿和精液的呕吐物 ELSEIF NOWEX:口内射精 PRINTFORM 、刚刚从口中吐出的混合着精液的呕吐物 ELSEIF EXP_GAIN("精飲経験") PRINTFORM 混合着精液的呕吐物 ELSE PRINTFORM 呕吐物中的尿液成分 ENDIF ELSEIF STATE("酔酒", TARGET) PRINTFORM %TEXTR("混合着酒臭的呕吐物/眼前的惨状/在地板上散開的混着酒精的呕吐物")% ELSE PRINTFORM %TEXTR("自己的呕吐物/眼前的惨状/从嘴角垂到地板上的污物//在地板上散開的呕吐物")% ENDIF ;気が很强系 IF TALENT:高慢 + TALENT:強気 + TALENT:傲慢 PRINTFORMW %TEXTR(@"无力地看着/看了一眼、接着给%CALLNAME:PLAYER%送去了锐利的眼神/掺杂着后悔的情绪呆呆地看着")%… ;献身系 ELSEIF TALENT:献身 && RAND:2 PRINTFORMW %TEXTR(@"露出了复杂的表情/看了%CALLNAME:PLAYER%一眼之后、露出了万分抱歉的表情低下頭")%… ;温柔系 ELSEIF TALENT:内気 + TALENT:坦率 + TALENT:開朗 IF TALENT:嘔吐反射耐性 == 0 && TALENT:汚臭鈍感 == 0 && RAND:3 == 0 PRINTFORMW %TEXTR(@"呆呆地看着/凝视着/无言地看着")%… PRINTFORMW 无法抵抗%TEXTR("再度涌上来/因为酸臭味再度引发的/不断地从喉咙深处涌上来的")%的恶心感、在扩散開的污物上再一次吐了出来。 ELSE PRINTFORMW %TEXTR(@"呆呆地看着/凝视了一会之后、用悲伤的眼神看着%CALLNAME:PLAYER%/呆呆地看着、缓缓地開始了清扫的准备")%… ENDIF ELSE PRINTFORMW %TEXTR(@"呆呆地看着/无力地看着呕吐物扩散開")%… ENDIF ENDIF ENDIF EXP:強制口交嘔吐經驗 += 1 IF CALCF("撃沈判定") == 0 PRINTL PRINTFORMW (幸好吐出来的污物并不多、简单地扫除了一下之后就可以继续了) CALL RESET_STAIN_EX, "M", TARGET ENDIF CALL MARK_GOT_CHECK CASE "調教者交代" ;MASTERとASSIを交代する ;本格的に交代したならポジション解消 IF ARG ;前T調教者は重置 TFLAG:前T調教者 = 0 CVARSET TEQUIP, GETNUM(TEQUIP, "面部騎乗") CVARSET TEQUIP, GETNUM(TEQUIP, "六九式") ENDIF ;手下留情は終了 TEQUIP:手下留情 = 0 ;どちらかが助手ならASSIPLAYのスイッチ反転 SIF PLAYER == ASSI || PLAYER:1 == ASSI INVERTBIT ASSIPLAY, 0 ;調教開始時にPLAYER = MASTER、PLAYER:1 = ASSIとなっており、これは不変 SWAP PLAYER, PLAYER:1 SWAP SELECTCOM, SELECTCOM:2 SWAP PREVCOM, PREVCOM:2 ;TARGETとTARGET:1を交換する。TARGET:1が居ないならASSIと交換する CASE "対象交代" ;TARGETとTARGET:1(通常は助手)を交代する。交代したならポジション解消 ;前T対象は重置 TFLAG:前T対象 = 0 ;手下留情は終了 TEQUIP:手下留情 = 0 TEQUIP:(TARGET:1):手下留情 = 0 ;現在TARGET:1が調教者側なら、その役に成り代わるTARGETに役割を譲る SELECTCASE TARGET:1 CASE PLAYER PLAYER = TARGET CASE PLAYER:1 PLAYER:1 = TARGET ENDSELECT ;片方が助手ならば、助手の立場も交換 SELECTCASE ASSI CASE TARGET ASSI = TARGET:1 CASE TARGET:1 ASSI = TARGET ENDSELECT ;W推倒の立場交換 SIF TEQUIP:W推倒 SWAP TEQUIP:W推倒, TEQUIP:(TARGET:1):W推倒 SWAP TARGET, TARGET:1 IF TEQUIP:W推倒 == 0 ;挿入フラグ解除 CVARSET TEQUIP, GETNUM(TEQUIP, "体位") CVARSET TEQUIP, GETNUM(TEQUIP, "V挿入") CVARSET TEQUIP, GETNUM(TEQUIP, "A挿入") ENDIF CVARSET TEQUIP, GETNUM(TEQUIP, "六九式") ;前回実行指令を入れ替え SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 ;3P解消 SWAP SELECTCOM:2, SELECTCOM:3 SWAP PREVCOM:2, PREVCOM:3 CASE "尿道拡張" ;ARGに挿入されるものの尺寸が代入されている ;尿道拡張度の要素によって異なる挙動が起きる SIF CSTR:P尿道拡張度 == "" || CSTR:V尿道拡張度 == "" || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET ;最小の要素以下の太さなら拡張は起きない SIF ARG <= MIN_STR(CONDS("尿道拡張度", ARG:1) ) RETURN 0 ;LOCALは拡張する進行度 IF COND("調教中", ARG:1) SELECTCASE ABL:PLAYER:技巧 CASE IS >= 7 LOCAL = 3 CASE IS >= 4 LOCAL = 2 CASEELSE LOCAL = 1 ENDSELECT ;TALENT:拡張適性や調教知識(性器拡張)があると拡張するのが格段に楽 ;調教知識によるBOUNS SELECTCASE CONDS("調教知識", PLAYER) CASE "性器拡張知識" LOCAL += 4 ENDSELECT ;連続実行 SIF PREVCOM == SELECTCOM LOCAL = LOCAL*3 + 1 ELSE SELECTCASE ABL:(ARG:1):技巧 CASE IS >= 7 LOCAL = 3 CASE IS >= 4 LOCAL = 2 CASEELSE LOCAL = 1 ENDSELECT SELECTCASE CONDS("調教知識", ARG:1) CASE "性器拡張知識" LOCAL += 4 ENDSELECT ENDIF SIF TALENT:(ARG:1):拡張適性 LOCAL += 6 ;尿道拡張の壁にぶつかると拡張する速度が急速に鈍化 SELECTCASE CALCF("尿道径", ARG:1) CASE IS >= CALCF("尿道拡張の限界", ARG:1)*6/5 RETURN 0 CASE IS >= CALCF("尿道拡張の限界", ARG:1) LOCAL /= 3 CASE IS >= CALCF("尿道拡張の壁", ARG:1) LOCAL /= 2 ENDSELECT SIF LOCAL <= 0 LOCAL = 1 VARSET LOCALS ;どっちの尿道か IF PENIS(ARG:1) ;それぞれの要素に分解 SPLIT CSTR:(ARG:1):P尿道拡張度, "/", LOCALS ELSE ;それぞれの要素に分解 SPLIT CSTR:(ARG:1):V尿道拡張度, "/", LOCALS ENDIF FOR LCOUNT2, 0, LOCAL ;LOCALSはLOCALS:0~LOCALS:9まで FOR LCOUNT, 0, 10 ;文字列を数字化して比較 SIF TOINT(LOCALS:LCOUNT) > MIN_STR(CONDS("尿道拡張度", ARG:1) ) CONTINUE SIF ARG <= TOINT(LOCALS:LCOUNT) CONTINUE LOCALS:LCOUNT = {ARG} BREAK NEXT NEXT EXP:(ARG:1):尿道拡張経験 += 1 ;どっちの尿道か IF PENIS(ARG:1) CSTR:(ARG:1):P尿道拡張度 = FOR LCOUNT, 0, 10 CSTR:(ARG:1):P尿道拡張度 = %CSTR:(ARG:1):P尿道拡張度%%LOCALS:LCOUNT%/ NEXT ELSE CSTR:(ARG:1):V尿道拡張度 = FOR LCOUNT, 0, 10 CSTR:(ARG:1):V尿道拡張度 = %CSTR:(ARG:1):V尿道拡張度%%LOCALS:LCOUNT%/ NEXT ENDIF CASE "V拡張", "A拡張" ;ARGに挿入されるものの尺寸、ARG:1に硬さが代入されている VARSET LOCAL ;硬さが3以上だと損傷度+1 SIF ARG:1 > 2 LOCAL += 1 ;拡張適性があれば損傷度-1 SIF TALENT:拡張適性 LOCAL -= 1 ;弛緩してたら損傷度軽減 SIF TEQUIP:弛緩 LOCAL -= TEQUIP:弛緩/2 ;まずは損傷を見る SELECTCASE ARGS CASE "V拡張" LOCAL += ARG - ABL:V拡張 - 2 ;阴茎での処女喪失時の損傷条件の緩和 SIF TALENT:処女 && CALCF("V拡張の上限:処女無視", TARGET) LOCAL -= 1 IF TRAINNAME_EX(SELECTCOM) == "逆振動棒" || CUP:苦痛 < 3000 ELSEIF TALENT:V損傷 < LOCAL SIF EXP:V損傷経験 < LOCAL EXP:V損傷経験 = LOCAL TALENT:V損傷 = LOCAL ;情緒激減 FLAG:情緒 -= 30 * LOCAL ENDIF CASE "A拡張" LOCAL += ARG - ABL:A拡張 - 2 IF TRAINNAME_EX(SELECTCOM) == "逆A振動棒" || CUP:苦痛 < 3000 ELSEIF TALENT:A損傷 < LOCAL SIF EXP:A損傷経験 < LOCAL EXP:A損傷経験 = LOCAL TALENT:A損傷 = LOCAL ;情緒激減 FLAG:情緒 -= 30 * LOCAL ENDIF ENDSELECT ;続いて拡張経験の獲得 SIF ARG < 2 RETURN 0 SELECTCASE ARGS CASE "V拡張" LOCAL:1 = ARG - ABL:V拡張 ;EXP:V拡張経験が0-4なら5, 5-19なら20,…と返す LOCAL:2 = EXP_LV(GET_EXP_LV(EXP:V拡張経験) + 1) LOCALS = V拡張経験 CASE "A拡張" LOCAL:1 = ARG - ABL:A拡張 LOCAL:2 = EXP_LV(GET_EXP_LV(EXP:A拡張経験) + 1) LOCALS = A拡張経験 ENDSELECT ;挿入するものの尺寸-拡張LVを見る。値が大きいほど拡張経験増加量が多い ;なお、(挿入するものの尺寸-拡張LV)が1以下の場合で挿入するものが柔らかい時(硬さが2以下)は拡張経験増加は1まで SELECTCASE LOCAL:1 CASE IS <= -2 IF ARG >= 4 LOCAL = 1 ELSE RETURN 0 ENDIF CASE -1 IF ARG >= 3 LOCAL = 1 ELSE RETURN 0 ENDIF CASE 0 LOCAL = 1 CASE 1 ;四捨五入 LOCAL = (LOCAL:2 + 5)/10 ;挿入するものの硬さ SELECTCASE ARG:1 CASE 1 LOCAL = 1 CASE 2 LOCAL = MIN(LOCAL, 2) ENDSELECT CASE 2 LOCAL = (LOCAL:2 + 1)/3 CASE IS >= 3 LOCAL = LOCAL:2 ENDSELECT ;硬い場合には尺寸がかなり関係する SIF ARG:1 >= 3 LOCAL = MAX(LOCAL, ARG) LOCAL = LIMIT(LOCAL, 1, 20) ;大きく上がるのは一度の調教で一度だけ ;基本的には入れるものの尺寸の絶対値に依存する IF EXP_GAIN(LOCALS) ;尺寸ごとに、2度目以降の上昇時に上げられる拡張経験の最大値が決まっている ;(尺寸, 上限) = (1, 1), (2, 5), (3, 20), …, (n, EXP_LV(n) ) SIF EXP:LOCALS >= MAX(EXP_LV(ARG), 1) && ARG <= 2 RETURN 0 SELECTCASE LOCAL:1 CASE IS <= -1 IF ARG >= 3 && ARG:1 >= 3 LOCAL = 1 ELSE RETURN 0 ENDIF CASE 0, 1 IF ARG:1 >= 3 LOCAL = MAX(LOCAL/2, 1) ELSE LOCAL /= 2 ENDIF CASE IS >= 2 ;挿入するものの硬さ SELECTCASE ARG:1 CASE 1 LOCAL = 1 CASE 2 LOCAL = MIN(LOCAL, 2) ENDSELECT ENDSELECT ;(尺寸のLV, 上限) = (1, 1), (2, 2), (3, 5), (4, 10), (5, 20), …, (n, 5n) SELECTCASE ARG CASE 1 LOCAL = MIN(LOCAL, 1) CASE 2 LOCAL = MIN(LOCAL, 2) CASE 3 LOCAL = MIN(LOCAL, 5) CASE 4 LOCAL = MIN(LOCAL, 10) CASEELSE LOCAL = MIN(LOCAL, ARG*4) ENDSELECT ENDIF ;調教知識による経験獲得のBOUNS SELECTCASE CONDS("調教知識", PLAYER) CASE "性器拡張知識" LOCAL *= 2 ENDSELECT ;拡張経験増加 EXP:LOCALS += LOCAL CASE "P潤変動処理" SIF ARG == 0 && PLAYER > 0 ARG = PLAYER SIF PENIS(ARG) == 0 RETURN 0 ;挿入中の増減量獲得は@COMF60内の@FLAG_INSERTIONで行う ;挿入以外だと3000ぐらいが限度 IF INSERT("挿入中", ARG) == 0 SELECTCASE SELECTCOM ;口交 CASE 91, 99, 140, 150 SIF PALAM:ARG:P潤 < 3000 CUP:ARG:P潤 += (ABL:技巧 + ABL:奉仕精神 + ABL:舌靈活)*100 ;素股系 CASE 93, 94 SIF PALAM:ARG:P潤 < 3000 CUP:ARG:P潤 += PALAM:V潤 / 3 ;助手を犯す CASE 160 CUP:ARG:P潤 += PALAM:ASSI:V潤 / 4 ;助手口交 CASE 162 SIF PALAM:ARG:P潤 < 3000 CUP:ARG:P潤 += (ABL:ASSI:技巧 + ABL:ASSI:奉仕精神 + ABL:ASSI:舌靈活)*100 ;飞机杯 CASE 105 SIF PALAM:ARG:P潤 < 3000 CUP:ARG:P潤 += 1000 CASEELSE IF COND("清洁口交フラグ") SIF PALAM:ARG:P潤 < 3000 CUP:ARG:P潤 += (ABL:技巧 + ABL:奉仕精神 + ABL:舌靈活)*100 ELSEIF CUP:ARG:P潤 == 0 CDOWN:ARG:P潤 += MIN(200, PALAM:ARG:P潤) ENDIF ENDSELECT ENDIF ;このターンのBASE:絶頂増分に応じてカウ布で潤滑追加 CUP:ARG:P潤 += 500 * TCVAR:ARG:絶頂増加 / MAXBASE:ARG:絶頂 IF TALENT:ARG:容易濕 CUP:ARG:P潤 = UP_PALAMLV(CUP:ARG:P潤) ELSEIF TALENT:ARG:不易濕 CUP:ARG:P潤 = DOWN_PALAMLV(CUP:ARG:P潤) ENDIF PALAM:ARG:P潤 = LIMIT(PALAM:ARG:P潤 + CUP:ARG:P潤 - CDOWN:ARG:P潤, 0, 10000) CASE "潤滑追加" SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF TALENT:(ARG:1):男性 == 0 CUP:(ARG:1):V潤 += ARG CUP:(ARG:1):A潤 += ARG SIF PENIS(ARG:1) CUP:(ARG:1):P潤 += ARG CASE "調教外潤滑追加" SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF TALENT:(ARG:1):男性 == 0 PALAM:(ARG:1):V潤 += ARG PALAM:(ARG:1):A潤 += ARG SIF PENIS(ARG:1) PALAM:(ARG:1):P潤 += ARG CASE "電源BOX装着" SETBIT CFLAG:ARG:電源BOX, 0 IF EQUIP:ARG:胖次 && CHECK_PANTIES("開洞", ARG) STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "湿的") ELSEIF EQUIP:ARG:贴身制服 && CHECK_BODYS("開洞", ARG) STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "湿的") ELSEIF EQUIP:ARG:下衣 && CHECK_BOTTOM("開洞", ARG) STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "湿的") ENDIF SIF CHECK_SOCKS("直到大腿", ARG) == 0 && CHECK_OTHER("腿環", ARG) == 0 CALL SET_OTHER, "腿環", ARG CASE "電源BOX発覚" SETBIT CFLAG:ARG:電源BOX, 1 CASE "内衣以外全脱ぎ" CALL SET_SHIRT, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BODYS, "", ARG CALL SET_BOTTOM, "", ARG CALL SET_SOCKS, "", ARG CALL SET_GLOVE, "", ARG CALL SET_SHOES, "", ARG CASE "变成内衣姿态" CALL SET_SHIRT, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BODYS, "", ARG CALL SET_BOTTOM, "", ARG CASE "胖次が見える格好になる" SIF CHECK_SHIRT("連衣裙", ARG) || CHECK_SKIRT("連衣裙", ARG) CALL SET_SHIRT, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BOTTOM, "", ARG CASE "衣装全脱ぎ" CALL SET_PANTIES, "", ARG CALL SET_BRA, "", ARG CALL SET_SHIRT, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BODYS, "", ARG CALL SET_BOTTOM, "", ARG CALL SET_SOCKS, "", ARG CALL SET_GLOVE, "", ARG CALL SET_SHOES, "", ARG CALL SET_OTHER, "", ARG CASE "服以外全脱ぎ" CALL SET_SOCKS, "", ARG CALL SET_GLOVE, "", ARG CALL SET_SHOES, "", ARG CALL SET_OTHER, "", ARG CASE "扒成裸体" CALL SET_PANTIES, "", ARG CALL SET_BRA, "", ARG CALL SET_SHIRT, "", ARG CALL SET_SKIRT, "", ARG CALL SET_BODYS, "", ARG CALL SET_BOTTOM, "", ARG CALL RESET_OTHER, "外套", ARG CASE "胸を半脱る" SWAP TARGET, ARG IF EQUIP:贴身制服 SIF CHECK_BODYS("半脱可") CSTR:贴身制服 += "半脱的/" ENDIF IF EQUIP:服 SIF CHECK_SHIRT("半脱可") CSTR:服 += "半脱的/" ENDIF IF EQUIP:胸罩 SIF CHECK_BRA("半脱可") CSTR:胸罩 += "半脱的/" ENDIF CALL SETFLAG_DAILY, "胸罩形状確認", ARG SWAP TARGET, ARG CASE "下衣を脱がす", "下半身を脱がす" CALL SET_PANTIES, "", ARG CALL SET_BODYS, "", ARG CALL SET_BOTTOM, "", ARG CALL SETFLAG_DAILY, "胖次形状確認", ARG CASE "汚胖次化" CSTR:ARG:胖次 += "開洞帯污迹的/" CASE "随机汚胖次化" ;穿き替えてないor没穿内褲or開洞没有ならここで終わり SIF EQUIP:ARG:胖次 == 0 || TALENT:ARG:男性 || COND("種族:人形", ARG) || CHECK_PANTIES("開洞", ARG) == 0 || CHECK_PANTIES("泳装", ARG) RETURN 0 SIF TALENT:ARG:V妊娠不能 && AGE(ARG) <= 2 RETURN 0 MEMO = 0 IF TALENT:ARG:高贵 || TALENT:ARG:聰慧 || TALENT:ARG:清楚 MEMO = 36 ELSEIF TALENT:ARG:粗野 || TALENT:ARG:笨蛋 || TALENT:ARG:不知羞恥 MEMO = 12 ELSE MEMO = 24 ENDIF SIF TALENT:ARG:自制心 MEMO *= 2 SIF TALENT:ARG:真面目 MEMO *= 2 SIF TALENT:ARG:不易濕 MEMO *= 2 SIF TALENT:ARG:容易濕 MEMO /= 2 SIF TALENT:ARG:易出汗 MEMO /= 2 SIF AGE(ARG) >= 3 MEMO /= 2 SIF COND("夏", ARG) MEMO /= 3 SIF COND("秋", ARG) MEMO /= 2 SIF CHECK_PANTIES("布鲁马", ARG) MEMO /= 2 MEMO = MAX(MEMO, 7) SIF RAND:MEMO == 0 CSTR:ARG:胖次 += "開洞帯污迹的/" CASE "拉下胖次" CSTR:ARG:胖次 += "下拉半遮/" CASE "整理胖次" CSTR:ARG:胖次 = %REPLACE(CSTR:ARG:胖次, "下拉半遮/", "")% CASE "下衣を1枚ずらす" SWAP TARGET, ARG ;贴身制服、ずらしていないか帯拉链的開けてない IF EQUIP:贴身制服 && CHECK_CLO("贴身制服露出") IF CHECK_BODYS("帯拉链的閉") PRINTFORM 拉下%BODYS(TARGET, "略")%股间的拉链 CSTR:贴身制服 += "帯拉链的開/" ELSE IF CHECK_CLO("勒紧的") && RAND:2 == 0 PRINTFORM 勒入股間的 ELSE PRINTFORM %BODYS(TARGET, "略")%的 ENDIF PRINT 拉開股间的布 CSTR:贴身制服 += "移開的/" ENDIF ELSEIF EQUIP:下衣 && CHECK_BOTTOM("帯拉链的閉") PRINTFORM 拉下%BOTTOM(TARGET, "略")%胯间的拉链 CSTR:下衣 += "帯拉链的開/" ;下衣、ずらしていないか穴が無い ELSEIF EQUIP:下衣 && CHECK_CLO("布鲁马露出") CSTR:下衣 += "移開的/" IF EQUIP:胖次 && CHECK_PANTIES("可以移開") PRINTFORM 内衣 CSTR:胖次 += "移開的/" ENDIF PRINTFORM 错開%BOTTOM(TARGET, "略")% ;连褲襪(破ってない) ELSEIF EQUIP:下衣 && CHECK_CLO("连褲襪露出") PRINTFORM 撕破%BOTTOM(TARGET, "略")% CSTR:下衣 += "破開的/" ;胖次、ずらしていないか帯拉链的開けてない ELSEIF EQUIP:胖次 && CHECK_CLO("胖次露出") IF CHECK_PANTIES("帯拉链的閉") PRINTFORM 拉下%PANTIES(TARGET, "略")%的拉链 CSTR:胖次 += "帯拉链的開/" ELSE IF CHECK_PANTIES("T字褲") && (SELECTCOM == 2 || SELECTCOM == 33 || (SELECTCOM >= 70 && SELECTCOM <= 79) ) PRINT 拉開隐藏着菊花的绳子 ELSE PRINTFORM 错開%PANTIES(TARGET, "略")% ENDIF CSTR:胖次 += "移開的/" ENDIF ENDIF SWAP TARGET, ARG CASE "下衣を露出:テ接吻ト有些", "下衣を露出:テ接吻ト没有" SWAP TARGET, ARG VARSET LOCALS IF EQUIP:贴身制服 IF CHECK_BODYS("帯拉链的閉") SIF COND("調教中") CSTR:贴身制服 += "帯拉链的開/" LOCALS = 拉開拉链 ELSEIF CHECK_BODYS("可以移開") && !CHECK_BODYS("帯拉链的開") SIF COND("調教中") CSTR:贴身制服 += "移開的/" ENDIF ENDIF IF EQUIP:下衣 IF CHECK_BOTTOM("帯拉链的閉") SIF COND("調教中") CSTR:下衣 += "帯拉链的開/" LOCALS = 拉開拉链 ELSEIF PENIS(TARGET) && !CHECK_BOTTOM("帯拉链的開") LOCALS = %BOTTOM(TARGET, "略")%を脱がして SIF COND("調教中") CALL SET_BOTTOM, "" ELSEIF CHECK_BOTTOM("可以移開") && !CHECK_BOTTOM("帯拉链的開") SIF COND("調教中") CSTR:下衣 += "移開的/" ELSEIF CHECK_BOTTOM("破ける") SIF COND("調教中") CSTR:下衣 += "破開的/" LOCALS = %BOTTOM(TARGET, "略")%を破いて ENDIF ENDIF IF EQUIP:胖次 IF CHECK_PANTIES("帯拉链的閉") SIF COND("調教中") CSTR:胖次 += "帯拉链的開/" LOCALS = 拉開拉链 ELSEIF (PENIS(TARGET) || CHECK_PANTIES("可以移開") == 0) && !CHECK_PANTIES("帯拉链的開") LOCALS = %PANTIES(TARGET, "略")%を脱がして SIF COND("調教中") CALL SET_PANTIES, "" ELSEIF CHECK_PANTIES("可以移開") && !CHECK_PANTIES("帯拉链的開") SIF COND("調教中") CSTR:胖次 += "移開的/" ENDIF ENDIF IF ARGS == "下衣を露出:テ接吻ト有些" IF LOCALS != "" PRINTFORM %LOCALS% ELSEIF RAND:2 || TALENT:男性 PRINTFORM 让胯股之间露出来 ELSE PRINTFORM 露出對女性來說最重要的部分 ENDIF ENDIF ;"下衣を露出させた"フラグON SIF COND("調教中") SETBIT TCVAR:イベント, 21 SWAP TARGET, ARG CASE "SHOP画面開始前" ;BEGIN TRAINで初期化されるPALAM, TEQUIP, STAIN, SOURCE, EXなどは注意する事 BASE:ARG:母乳 = 0 ;胸の尺寸や淫乳、育児中かで補正 IF TALENT:ARG:母乳体質 BASE:ARG:母乳 = RAND:6000 + RAND:6000 BASE:ARG:母乳 += TALENT:ARG:巨乳 * 3000 SIF TALENT:ARG:淫乳 BASE:ARG:母乳 += 1000 SIF BASE:ARG:育児中 BASE:ARG:母乳 += 3000 ENDIF BASE:ARG:尿意 = LIMIT(500*(RAND:10 + RAND:10 + RAND:10) - 3000, 0, 8000) MAXBASE:ARG:尿意 = 10000 BASE:ARG:嘔吐感 = 0 ;綺麗にする様に指示 IF BASE:ARG:排泄物 && COND("身嗜み:腸洗浄", ARG) EXP:ARG:A経験 += 2 EXP:ARG:浣腸経験 += 1 BASE:ARG:排泄物 = 0 ENDIF MAXBASE:ARG:排泄欲 = 10000 BASE:ARG:排泄欲 = 0 ;阴茎や阴部の掃除をしてないと… SIF COND("P不潔", ARG) STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") SIF COND("V不潔", ARG) STAIN:ARG:V = SET_STAIN(STAIN:ARG:V, "V恥垢") CASE "調教開始前A" ;日常イベントフラグ確定 CALL SET_DEVENT2, ARG VARSET TCVAR:ARG:0, 0, 0, 1000 ;ターン初期化 TCVAR:ARG:回合数 = 0 ;前のターンの挿入などの状態初期化 TCVAR:ARG:PREVPLAY = 0 ;推倒確率の補正を初期化 TCVAR:ARG:推倒頻度補正 = 0 ;好感度の記録 TCVAR:ARG:好感度開始前 = CFLAG:ARG:好感度 TCVAR:ARG:收集的魂開始前 = BASE:ARG:魂 ;獎勵生Hフラグ IF EQUIP:ARG:H的奖励 IF COND("合意:危険日生性交", ARG) || COND("女性主導生性交", ARG) ELSEIF TALENT:ARG:恋慕 SIF COND("危険日", ARG) == 0 TCVAR:ARG:獎勵生H = 1 ELSEIF COND("中出し嫌い", ARG) SIF COND("安全日", ARG) TCVAR:ARG:獎勵生H = 1 ENDIF ENDIF ;創口貼の装着 SIF CFLAG:ARG:創口貼装着 TEQUIP:ARG:創口貼 = 1 ;衣装のお願いしてる? SIF CSTR:ARG:H衣装 != "" CALL SET_MEMO_DRESS, "H衣装", ARG ;胎内に精液がある場合は精液浣腸のフラグをたてる IF CONFIG("精液浣腸") && COND("身嗜み:腸洗浄", ARG) == 0 && COND("A胎内の精液量", ARG) >= 10000 && BASE:ARG:排泄物 TEQUIP:ARG:精液浣腸 = 1 SIF TEQUIP:ARG:浣腸 == 0 TEQUIP:ARG:浣腸 = 1 ENDIF BASE:ARG:嘔吐感 = 0 ;綺麗にする様に指示 SIF COND("身嗜み:腸洗浄", ARG) BASE:ARG:排泄物 = 0 BASE:ARG:絶頂 = 0 BASE:ARG:快感許容値男性 = 0 ;指令拒否フラグ&SELECTCOMの記録重置 FOR LCOUNT, 0, 600 DITEMTYPE:ARG:LCOUNT = 0 NEXT MEMO_TARGET = TARGET TARGET = ARG ;角色ごとの開始前フラグ読み込み TRYCALLFORM SETFLAG_BEFORE_TRAIN_K{NO:TARGET} TARGET = MEMO_TARGET ;PALAM引継ぎ(CFLAG:600~699はPALAMの記録に使う) FOR LCOUNT, 0, 100 PALAM:ARG:LCOUNT = CFLAG:ARG:(600 + LCOUNT) NEXT CASE "H前PALAM調整" IF COND("身嗜み:A潤滑液", ARG) && TEQUIP:ARG:潤滑液 == 0 && (ITEM:潤滑液 || MONEY >= ITEMPRICE:潤滑液) PALAM:ARG:A潤 += 10000 TEQUIP:ARG:潤滑液 = 1 IF ITEM:潤滑液 ITEM:潤滑液 -= 1 ELSE MONEY -= ITEMPRICE:潤滑液 ENDIF ENDIF ;阴茎や阴部の掃除をしてないと… SIF COND("P不潔", ARG) STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") SIF COND("V不潔", ARG) STAIN:ARG:V = SET_STAIN(STAIN:ARG:V, "V恥垢") IF TALENT:ARG:常時V振動棒 PALAM:ARG:快V += RAND:(PALAM_LV(TALENT:ARG:常時V振動棒) ) * MIN(ABL:ARG:V感覚, 5) / 5 ;電源BOXまで使って楽しんでいる場合 SIF COND("電源BOX", ARG) PALAM:ARG:快V += 500 SIF CONFIG("常時挿入自動解除") == 0 SETBIT TEQUIP:ARG:振動棒, TALENT:ARG:常時V振動棒 ENDIF IF TALENT:ARG:常時A肛塞 PALAM:ARG:快A += RAND:(PALAM_LV(TALENT:ARG:常時A肛塞) ) * MIN(ABL:ARG:A感覚, 5) / 5 SIF CONFIG("常時挿入自動解除") == 0 SETBIT TEQUIP:ARG:肛塞, TALENT:ARG:常時A肛塞 ENDIF ;開始時に既に欲情&湿的ている LOCAL = EXP:ARG:絶頂経験 + BASE:ARG:欲求不満*10 + RAND:100 - RAND:100 LOCAL += MIN(ABL:ARG:欲望 * ABL:ARG:欲望, 100) * 5 LOCAL -= TALENT:ARG:叛逆*50 + TALENT:ARG:冷静*30 + TALENT:ARG:否定快感*30 LOCAL += TALENT:ARG:接受快感*30 + TALENT:ARG:好色*50 + TALENT:ARG:淫乱*100 + TALENT:ARG:恋慕*50 LOCAL += TALENT:ARG:常時V振動棒*100 + TALENT:ARG:常時A肛塞*50 SIF COND("電源BOX", ARG) LOCAL += 500 SELECTCASE CFLAG:ARG:好感度 CASE IS >= 2500 LOCAL += 300 CASE IS >= 1500 LOCAL += 200 CASE IS >= 500 LOCAL += 100 ENDSELECT SIF TEQUIP:ARG:媚薬 LOCAL += 30 * TEQUIP:ARG:媚薬 LOCAL = LOCAL * (CFLAG:ARG:好感度 + 1000) / 2000 SELECTCASE LOCAL CASE IS < 3000 ;MAX 6500 CASE IS < 10000 LOCAL = 3000 + (LOCAL - 3000)/2 CASEELSE LOCAL = 6500 + (LOCAL - 6500)/4 ENDSELECT SIF CFLAG:躁动难忍 LOCAL += 1000 PALAM:ARG:欲情 += LIMIT(LOCAL, 0, 30000) ;------------------------------------------------- ;愛液処理(欲情) ;------------------------------------------------- IF TALENT:ARG:男性 == 0 LOCAL = 0 ;欲情の値に応じてV潤増加 SELECTCASE PALAM:ARG:欲情 ;MAX100 CASE IS < 500 LOCAL += PALAM:ARG:欲情 / 5 ;MAX500 CASE IS < 3000 LOCAL += (PALAM:ARG:欲情 - 500) * 4 / 25 + 100 ;MAX3000 CASE IS < 10000 LOCAL += (PALAM:ARG:欲情 - 3000) * 5 / 14 + 500 CASEELSE LOCAL += 3000 ENDSELECT ;情緒に応じてV潤増加 SELECTCASE MOOD_HEART() CASE 2 LOCAL += 100 CASE 3 LOCAL += 500 CASE 4 LOCAL += 1000 CASE 5 LOCAL += 1500 CASE IS >= 6 LOCAL += 3000 ENDSELECT LOCAL += MARK:ARG:淫紋*100 ;振動棒を入れている IF TALENT:ARG:常時V振動棒 LOCAL += 100 ;電源BOXまで使って楽しんでいる場合 SIF COND("電源BOX", ARG) LOCAL += 400 ENDIF ;人形判定 SIF COND("種族:人形", ARG) LOCAL += 500 IF TALENT:ARG:容易濕 LOCAL = UP_PALAMLV(LOCAL) + 100 ELSEIF TALENT:ARG:不易濕 LOCAL = DOWN_PALAMLV(LOCAL) ENDIF PALAM:ARG:V潤 += LIMIT(LOCAL, 0, 6000) ENDIF LOCAL = 0 ;いくつかの条件でA潤追加 IF TALENT:ARG:腸液分泌体質 ;欲情の値に応じてA潤増加 SELECTCASE PALAM:ARG:欲情 CASE IS < 500 ;MAX100 CASE IS < 3000 LOCAL += (PALAM:ARG:欲情 - 500) / 25 ;MAX500 CASE IS < 10000 LOCAL += (PALAM:ARG:欲情 - 3000) * 2 / 35 + 100 CASEELSE LOCAL += 500 ENDSELECT ENDIF ;肛塞を入れているなら SIF TALENT:ARG:常時A肛塞 LOCAL += 100 PALAM:ARG:A潤 += LIMIT(LOCAL, 0, 6000) CASE "調教開始前B" ;開始前の経験を記憶 CALL RESET_EXP_GAIN, ARG ;開始前のABLを記憶 FOR LCOUNT, 0, 100 TCVAR:ARG:(LCOUNT + 800) = ABL:ARG:LCOUNT NEXT ;満足格子を重置 CFLAG:ARG:満足度 = 0 ;避孕套フラグを重置 CFLAG:ARG:套套内精液 = 0 ;以下はMASTERでは設定不要 SIF ARG == MASTER RETURN 0 CALL RESET_CHOSECOM, ARG CALL GET_EXABL, ARG CALL GET_EXTALENT, ARG CALL CHECK_COM_ABLE, ARG CASE "調教開始前C" ;外套は脱がせる SIF CHECK_OTHER("外套", ARG) CALL RESET_OTHER, "外套", ARG ;殆どの指令で明らかになるので最初からONにしちゃう CALL SETFLAG_DAILY, "胖次形状確認", ARG CALL SETFLAG_DAILY, "胸罩形状確認", ARG CFLAG:ARG:股間確認済 = 1 CASE "ターン開始" VARSET NOWEX:ARG:0 VARSET TCVAR:ARG:0, 0, 0, 30 VARSET TCVAR:ARG:0, 0, 120, 140 VARSET CUP:ARG:0 VARSET SOURCE:ARG:0 VARSET DOWNBASE:ARG:0 VARSET UP ;ターン開始時に推倒ていたかを記録 TCVAR:ARG:開始時推倒 = TEQUIP:ARG:推倒 ;EXPの増分表示のために、現在的値を記録 FOR LCOUNT, 0, 100 TCVAR:ARG:(LCOUNT + 700) = EXP:ARG:LCOUNT NEXT SIF PENIS(ARG) == 0 CALL RESET_STAIN_EX, "P", ARG ;特殊なPLAYの初期化 ;狂野摇摆 SIF COND("前T調教者") != PLAYER || COND("前T対象") != TARGET TEQUIP:ARG:特殊行動 = 0 ;二本フィスト SELECTCASE SELECTCOM CASE 141 TO 143 CASEELSE CLEARBIT TEQUIP:ARG:特殊行動, 1 ENDSELECT ;両穴くぱぁ SELECTCASE SELECTCOM CASE 13, 14 CASEELSE CLEARBIT TEQUIP:ARG:特殊行動, 4 ENDSELECT CASE "ターン終了" ;今回の指令で得たUPとNOWEXを保存し、SOURCEの合計値(TCVAR:660~689)を初期化する CALL SET_PREVUP, ARG CALL SET_PREVEX, ARG VARSET TCVAR:ARG:0, 0, 660, 690 CALL SETFLAG, "属性", ARG CALL GET_EXTALENT, ARG CALL GET_EXABL2, ARG SIF PENIS(ARG) == 0 CALL RESET_STAIN_EX, "P", ARG ;ターン追加 SIF ARG == TARGET || ARG == MASTER || SELECTCOM:1 >= 0 || SELECTCOM:2 >= 0 TCVAR:ARG:回合数 += 1 ;推倒確率補正の変動 SIF TCVAR:ARG:推倒頻度補正 > 0 && TEQUIP:ARG:推倒 == 0 TCVAR:ARG:推倒頻度補正 -= 1 ;精液浣腸 IF CONFIG("精液浣腸") && BASE:ARG:排泄物 && COND("精液浣腸", ARG) + NOWEX:ARG:A中出し BASE:ARG:排泄欲 += NOWEX:ARG:A中出し量*100 + NOWEX:ARG:A絶頂*100 + NOWEX:ARG:絶頂数合計*100 ;精液浣腸フラグON TEQUIP:ARG:精液浣腸 = 1 SIF TEQUIP:ARG:浣腸 == 0 TEQUIP:ARG:浣腸 = 1 ENDIF ;嘔吐感 SIF BASE:ARG:嘔吐感 && TEQUIP:ARG:深喉 == 0 && SELECTCOM != TNUM("強制口交") BASE:ARG:嘔吐感 = MAX(BASE:ARG:嘔吐感 - 1 - RAND:2, 0) ;いまのところ、尿道探针は取り除く TEQUIP:ARG:尿道探针 = 0 ;絶頂しているなら、連続絶頂コンボ数を変化させる IF NOWEX:ARG:絶頂数合計 PALAM:ARG:連続絶頂COMBO数 += (NOWEX:ARG:C絶頂 + NOWEX:ARG:尿道絶頂 > 0) + (NOWEX:ARG:V絶頂 > 0) + (NOWEX:ARG:A絶頂 > 0) + (NOWEX:ARG:B絶頂 > 0) + (NOWEX:ARG:M絶頂 > 0) PALAM:ARG:補正値 += NOWEX:ARG:絶頂数合計 EX:ARG:連続絶頂 = MAX(EX:ARG:連続絶頂, PALAM:ARG:連続絶頂COMBO数) ;絶頂しなかった場合コンボ終了 ELSE PALAM:ARG:連続絶頂COMBO数 = 0 PALAM:ARG:補正値 /= 2 ENDIF ;喝套内精液したなら套套内精液を0にする IF COND("喝套内精液フラグ", ARG) ITEM:套套内精液 = 0 FOR LCOUNT, 1, CHARANUM SIF CSTR:LCOUNT:避孕套履歴 != "" CSTR:LCOUNT:避孕套履歴 += "喝套内精液/" NEXT ENDIF ;このターンの挿入等の状態を記録する CALL SET_PREVPLAY, ARG ;イベントフラグはターン開始時と終了時の両方で重置 TCVAR:ARG:イベント = 0 CASE "射精ゲージ" LOCAL = 10000 + LIMIT(ABL:ARG:技巧 - 1, 0, 20)*1000 ;早漏or遅漏 IF TALENT:ARG:早漏 > 0 LOCAL = MAX(LOCAL/(TALENT:ARG:早漏 + 1), 5000) ELSEIF TALENT:ARG:遅漏 LOCAL *= TALENT:ARG:遅漏 + 1 ENDIF ;射精ゲージ決定 MAXBASE:ARG:絶頂 = LOCAL ;射精量の決定基準…だいたい1万orMAXBASE:絶頂。射精ゲージが増えると勿論増えていく。 LOCAL = MAX(MULTIPLY(MAXBASE:ARG:絶頂, 70), 10000) EJAC:ARG = MIN(LOCAL, MAXBASE:ARG:絶頂) ;射精時快感許容値 MAXBASE:ARG:快感許容値男性 = EJAC:ARG * 3 CASE "性欲ゲージ" BASE:ARG:性欲 = EX:ARG:絶頂数合計 + EX:ARG:射精 SELECTCASE ABL:ARG:欲望 CASE 0 MAXBASE:ARG:性欲 = 0 BASE:ARG:性欲 = 0 CASE 1, 2 MAXBASE:ARG:性欲 = MAX(ABL:ARG:欲望, 1) CASE 3, 4 MAXBASE:ARG:性欲 = 3 CASE 5, 6 MAXBASE:ARG:性欲 = 5 CASE 7, 8 MAXBASE:ARG:性欲 = 7 CASE 9, 10 MAXBASE:ARG:性欲 = 9 CASEELSE MAXBASE:ARG:性欲 = 9 + ABL:ARG:欲望/5 ENDSELECT IF MAXBASE:ARG:性欲 SIF TALENT:ARG:好色 MAXBASE:ARG:性欲 += 1 SIF TALENT:ARG:淫乱 MAXBASE:ARG:性欲 += 3 ENDIF MAXBASE:ARG:性欲 += MARK:ARG:淫紋 CASE "精液欲ゲージ" SELECTCASE ABL:ARG:精液中毒 CASE 0 TO 5 MAXBASE:ARG:精液欲 = ABL:ARG:精液中毒*3 CASE 6 TO 10 MAXBASE:ARG:精液欲 = 10 + ABL:ARG:精液中毒 CASEELSE MAXBASE:ARG:精液欲 = 20 + ABL:ARG:精液中毒/5 ENDSELECT SIF ABL:ARG:精液中毒 MAXBASE:ARG:精液欲 += MARK:ARG:淫紋 SIF TALENT:ARG:精液弱点 MAXBASE:ARG:精液欲 += 5 BASE:ARG:精液欲 = EXP_GAIN("精液経験", ARG) IF ABL:ARG:精液中毒 == 0 MAXBASE:ARG:精液欲 = 0 BASE:ARG:精液欲 = 0 ENDIF CASE "体勢戻し" ;時間を経過させない指令なら変化无 SIF NOTTIME_PLAY(SELECTCOM) RETURN 0 ;面部騎乗管理 SELECTCASE SELECTCOM CASE 1, 9, 99, 144, 282 ;奉仕系指令は実行値依存 CASE 90 TO 92, 97, 105 SIF TALENT:男性 || (TCVAR:干劲 < 30 && ABL:欲望 + ABL:施虐属性 < 5) TEQUIP:面部騎乗 = 0 CASE 95 SIF PENIS(PLAYER) == 0 || (TCVAR:干劲 < 30 && ABL:欲望 + ABL:施虐属性 < 5) TEQUIP:面部騎乗 = 0 CASEELSE TEQUIP:面部騎乗 = 0 ENDSELECT SIF TEQUIP:推倒 == 0 TEQUIP:面部騎乗 = 0 ;六九式管理 SIF CHECK_EQUIP_69(SELECTCOM) == 0 CVARSET TEQUIP, GETNUM(TEQUIP, "六九式") ;深喉管理 SELECTCASE SELECTCOM CASE 91, 140, 150 ;フラグとTEQUIPが分かれているのは、射精後などにTEQUIP:深喉が0となっている時でも参照するため SIF TEQUIP:深喉 CALL SETFLAG, "深喉フラグ", TARGET CASE 138 SIF CHECK_COM("口内放尿") && TEQUIP:深喉 CALL SETFLAG, "深喉フラグ", TARGET CASEELSE SELECTCASE TEQUIP:六九式 CASE 91, 150 CASEELSE TEQUIP:深喉 = 0 ENDSELECT ENDSELECT SIF CHECK_COM("結腸責め") == 0 TEQUIP:結腸責め = 0 ;挿入解除判定 CALL CHECK_INSERT, "解除判定" CASE "追加のSOURCE" VARSET LOCAL ;精液中毒による補正 IF PENIS(PLAYER) && ABL:ARG:精液中毒 LOCAL = ABL:ARG:精液中毒 SELECTCASE SELECTCOM CASE 120 TO 129 LOCAL:1 = 50 CASE 6, 90, 93 TO 100 LOCAL:1 = 200 CASE 65, 75 LOCAL:1 = 300 CASE 91, 92, 140 LOCAL:1 = 500 ENDSELECT ENDIF IF LOCAL:1 SELECTCASE LOCAL CASE 1 SOURCE:ARG:充足 += LOCAL:1 TIMES SOURCE:ARG:達成感, 1.50 TIMES SOURCE:ARG:屈従, 1.50 CASE 2 SOURCE:ARG:充足 += LOCAL:1 * 2 TIMES SOURCE:ARG:達成感, 2.00 TIMES SOURCE:ARG:屈従, 2.00 CASE 3 SOURCE:ARG:充足 += LOCAL:1 * 3 TIMES SOURCE:ARG:達成感, 2.50 TIMES SOURCE:ARG:屈従, 2.50 CASE 4 SOURCE:ARG:充足 += LOCAL:1 * 4 TIMES SOURCE:ARG:達成感, 3.00 TIMES SOURCE:ARG:屈従, 3.00 CASE 5 SOURCE:ARG:充足 += LOCAL:1 * 5 TIMES SOURCE:ARG:達成感, 3.50 TIMES SOURCE:ARG:屈従, 3.50 ENDSELECT ENDIF ;特殊な行動 CASE "狂野摇摆" IF CHECK_COM("狂野摇摆", ARG) SETBIT TEQUIP:ARG:特殊行動, 0 ELSE CLEARBIT TEQUIP:ARG:特殊行動, 0 ENDIF CASE "二本フィスト" SETBIT TEQUIP:ARG:特殊行動, 1 CASE "両穴くぱぁ" SETBIT TEQUIP:ARG:特殊行動, 4 CASE "飲尿待機" SETBIT TEQUIP:ARG:特殊行動, 5 CASE "撃沈" BASE:ARG:精力 = 0 ;ASSIPLAY = 0 ;PLAYER = MASTER ;挿入しているなら解除 CALL RESET_INSERT, ARG SIF TEQUIP:ARG:W推倒 CALL SETFLAG, "W推倒解除" TEQUIP:ARG:推倒 = 0 IF PLAYER == ARG && SELECTCOM:2 >= 0 TEQUIP:推倒 = 0 TEQUIP:六九式 = 0 SWAP SELECTCOM, SELECTCOM:2 SWAP PREVCOM, PREVCOM:2 SELECTCOM:2 = -1 ENDIF CASE "助手相手の恋慕外し開始" ;領帯ミングとしては、"調教指令のCOMABLEを格子する時(@SHOW_STATUS)"と、"指令を選んだ時(@EVENTCOM)"に恋慕が外れ、 ;@SHOW_USERCOM表示時、指令の終了時(@EVENTCOMEND)、調教終了時(@EVENTEND)で復帰させます。 SIF ASSIPLAY == 0 RETURN 0 SIF TALENT:相思相愛 CALL SET_CEVENT, "助手調教での素質変化:相思相愛外し" SIF TALENT:恋慕 CALL SET_CEVENT, "助手調教での素質変化:恋慕外し" TALENT:相思相愛 = 0 TALENT:恋慕 = 0 CASE "助手相手の恋慕外し終了" SIF CEVENT("助手調教での素質変化:相思相愛外し") TALENT:相思相愛 = 1 SIF CEVENT("助手調教での素質変化:恋慕外し") TALENT:恋慕 = 1 CALL DEL_CEVENT_GROUP, "助手調教での素質変化" CASE "今回指令" ;------------------------------------------------- ;今回の指令をPREVCOMに記録する ;------------------------------------------------- PREVCOM = SELECTCOM PREVCOM:4 = SELECTCOM:4 ;------------------------------------------------- ;今回選んだ指令をCHOSECOMに記録する ;------------------------------------------------- CALL SET_CHOSECOM, TARGET, SELECTCOM ;六九式の選択指令も選んだこととする SIF TEQUIP:六九式 CALL SET_CHOSECOM, TARGET, TEQUIP:六九式 ;助手も参加している場合には、助手の前回指令&選択した指令も記録 CALL SET_CHOSECOM, TARGET:1, SELECTCOM:1 ;------------------------------------------------- ;今回選んだ指令名をCSTR:SELECTCOM履歴に記録する ;------------------------------------------------- CALL SET_SELECTCOMS, TARGET, STR:今回指令 STR:助手の前回指令 = IF SELECTCOM:1 >= 0 SELECTCASE SELECTCOM:1 CASE TNUM("舐陰") STR:助手の前回指令 = 面部騎乗 CASE TNUM("舐肛") STR:助手の前回指令 = A面部騎乗 CASE 90 TO 119 IF SELECTCOM == SELECTCOM:1 STR:前回指令 = W%TRAINNAME_EX(SELECTCOM:1)% ELSE STR:助手の前回指令 = %TRAINNAME_EX(SELECTCOM:1)% ENDIF CASE TNUM("奉仕舐陰") STR:助手の前回指令 = 舔陰部 CASE TNUM("正常位奉仕") IF SELECTCOM == TNUM("A後背位奉仕") STR:前回指令 = 二穴挿入 ELSE STR:助手の前回指令 = %TRAINNAME_EX(SELECTCOM:1)% ENDIF CASE TNUM("A後背位奉仕") IF SELECTCOM == TNUM("正常位奉仕") STR:前回指令 = 二穴挿入 ELSE STR:助手の前回指令 = %TRAINNAME_EX(SELECTCOM:1)% ENDIF ;助手の行動を記述しない場合 CASE 60 TO 79 IF SELECTCOM >= 60 && SELECTCOM <= 79 STR:前回指令 = 二穴挿入 ELSE STR:助手の前回指令 = %TRAINNAME_EX(SELECTCOM:1)% ENDIF CASEELSE STR:助手の前回指令 = %TRAINNAME_EX(SELECTCOM:1)% ENDSELECT IF STR:助手の前回指令 != "" STR:前回指令 = %STR:前回指令% & %STR:助手の前回指令% CALL SET_SELECTCOMS, ASSI, STR:助手の前回指令 ELSE CALL SET_SELECTCOMS, ASSI, STR:前回指令 ENDIF ELSE CALL SET_SELECTCOMS, ASSI, "助手のお仕事" ENDIF ;絶頂具合の表示 ;同時絶頂 IF STRLENS(STR:同時絶頂) STR:前回指令における絶頂 = [%STR:同時絶頂%] ;こっちは誰か一人しか絶頂していない ELSEIF STRLENS(STR:対象の絶頂) || STRLENS(STR:助手の絶頂) || STRLENS(STR:調教者の絶頂) STR:前回指令における絶頂 = [%STR:対象の絶頂%%STR:助手の絶頂%%STR:調教者の絶頂%] ELSE STR:前回指令における絶頂 = ENDIF ;不要な文字列を初期化 STR:対象の絶頂 = STR:助手の絶頂 = STR:調教者の絶頂 = STR:同時絶頂 = STR:実行条件 = STR:実行値 = CASE "調教終了" BASE:ARG:精力 = MAX(BASE:ARG:精力, 0) IF STATE("具現", ARG) CALL REMOVE_STATE, ARG, "具現" ELSEIF STATE("阴茎陰核化", ARG) CALL REMOVE_STATE, ARG, "阴茎陰核化" ENDIF ;筋弛緩剤の効果消失 IF GETBIT(TEQUIP:ARG:筋弛緩剤, 0) IF TALENT:ARG:薬毒耐性 ABL:ARG:A拡張 -= 1 ELSE ABL:ARG:A拡張 -= 2 ENDIF CLEARBIT TEQUIP:ARG:筋弛緩剤, 0 ENDIF IF GETBIT(TEQUIP:ARG:筋弛緩剤, 2) IF TALENT:ARG:薬毒耐性 ABL:ARG:V拡張 -= 1 ELSE ABL:ARG:V拡張 -= 2 ENDIF CLEARBIT TEQUIP:ARG:筋弛緩剤, 2 ENDIF CALL GET_EXABL, ARG CALL CHECK_FAV_ONANIE, ARG CALL CHECK_FAV_POSITION, ARG ;ここでのフラグは、キチンと認識しているか、がポイント CASE "処女喪失フラグ" SETBIT TCVAR:ARG:イベント, 0 CASE "処女簒奪フラグ" SETBIT TCVAR:ARG:イベント, 1 CASE "童貞喪失フラグ" SETBIT TCVAR:ARG:イベント, 2 CASE "童貞狩猎フラグ" SETBIT TCVAR:ARG:イベント, 3 ;上のほうにある"清洁口交"内でもONになる CASE "清洁口交フラグ" SETBIT TCVAR:ARG:イベント, 4 ;上のほうにある"清洁口交"内でもONになる CASE "A清洁口交フラグ" SETBIT TCVAR:ARG:イベント, 5 CASE "自慰フラグ" SETBIT TCVAR:ARG:イベント, 6 ;上のほうにある"清洁舔阴"内でもONになる CASE "清洁舔阴フラグ" SETBIT TCVAR:ARG:イベント, 7 CASE "子宮責めフラグ" SETBIT TCVAR:ARG:イベント, 8 CASE "A奉仕FLAG" SETBIT TCVAR:ARG:イベント, 9 CASE "精液清洁舔阴フラグ" SETBIT TCVAR:ARG:イベント, 10 ;穿環用にフラグ確保 CASE "陰蒂環フラグ" SETBIT TCVAR:ARG:イベント, 11 CASE "陰唇環フラグ" SETBIT TCVAR:ARG:イベント, 12 CASE "恥丘穿環フラグ" SETBIT TCVAR:ARG:イベント, 13 CASE "乳環フラグ" SETBIT TCVAR:ARG:イベント, 14 CASE "尿道穿環フラグ" SETBIT TCVAR:ARG:イベント, 15 CASE "肚脐環フラグ" SETBIT TCVAR:ARG:イベント, 16 CASE "穿環ONフラグ" SETBIT TCVAR:ARG:イベント, 19 CASE "鎮痛麻酔フラグ" SETBIT TCVAR:ARG:イベント, 20 ;これについては"下衣を露出:テ接吻ト有些", "下衣を露出:テ接吻ト没有"内でも同様のフラグ立てを行う CASE "下衣を露出させた" SETBIT TCVAR:ARG:イベント, 21 CASE "A処女喪失フラグ" SETBIT TCVAR:ARG:イベント, 22 CASE "A処女簒奪フラグ" SETBIT TCVAR:ARG:イベント, 23 CASE "喝母乳フラグ" SETBIT TCVAR:ARG:イベント, 24 ;上のほうにある"飲尿"内でもONになる CASE "飲尿フラグ" SETBIT TCVAR:ARG:イベント, 25 ;"尿飲み干しフラグ" SIF CHECK("口内放尿", ARG) SETBIT TCVAR:ARG:イベント2, 2 CASE "ながら自慰フラグ" SETBIT TCVAR:ARG:イベント, 26 CASE "打屁股性交フラグ" SETBIT TCVAR:ARG:イベント, 27 CASE "マーキングフラグ" SETBIT TCVAR:ARG:イベント, 28 CASE "うっかり子宮挿入フラグ" SETBIT TCVAR:ARG:イベント, 29 CASE "腋舐めフラグ" SETBIT TCVAR:ARG:イベント, 30 CASE "腋見せフラグ" SETBIT TCVAR:ARG:イベント, 31 CASE "膣内浴尿フラグ" SETBIT TCVAR:ARG:イベント, 32 CASE "子宮内浴尿フラグ" SETBIT TCVAR:ARG:イベント, 33 CASE "温泉浣腸フラグ" SETBIT TCVAR:ARG:イベント, 34 CASE "乳内浴尿フラグ" SETBIT TCVAR:ARG:イベント, 35 CASE "深喉フラグ" SETBIT TCVAR:ARG:イベント, 36 CASE "挿入前暴発フラグ" SETBIT TCVAR:ARG:イベント, 37 CASE "具現化ONフラグ" SETBIT TCVAR:ARG:イベント, 38 CASE "阴茎陰核化フラグ" SETBIT TCVAR:ARG:イベント, 39 CASE "尿道性感フラグ" SETBIT TCVAR:ARG:イベント, 40 CASE "膀胱内浴尿フラグ" SETBIT TCVAR:ARG:イベント, 41 CASE "追加接吻フラグ" SETBIT TCVAR:ARG:イベント, 42 ;上のほうにある"清洁舔A"内でもONになる CASE "清洁舔Aフラグ" SETBIT TCVAR:ARG:イベント, 43 ;上のほうにある"清洁口交"内でもONになる CASE "尿清洁口交フラグ" SETBIT TCVAR:ARG:イベント, 44 ;上のほうにある"清洁舔阴"内でもONになる CASE "おしっこ清洁舔阴フラグ" SETBIT TCVAR:ARG:イベント, 45 CASE "恥垢清洁口交フラグ" SETBIT TCVAR:ARG:イベント, 46 ;上のほうにある"清洁舔阴"内でもONになる CASE "恥垢清洁舔阴フラグ" SETBIT TCVAR:ARG:イベント, 47 CASE "足舐めフラグ" SETBIT TCVAR:ARG:イベント, 48 CASE "受精確認フラグ" SETBIT TCVAR:ARG:イベント, 49 CASE "套套内射精フラグ" SETBIT TCVAR:ARG:イベント, 50 CASE "喝套内精液フラグ" SETBIT TCVAR:ARG:イベント, 51 CASE "性転換フラグ" SETBIT TCVAR:ARG:イベント, 52 CASE "締め付けフラグ" SETBIT TCVAR:ARG:イベント, 53 CASE "阴茎接吻フラグ" SETBIT TCVAR:ARG:イベント, 54 CASE "展示肉棒フラグ" SETBIT TCVAR:ARG:イベント, 55 CASE "万謝的亲吻フラグ" SETBIT TCVAR:ARG:イベント, 56 CASE "尿道処女喪失フラグ" SETBIT TCVAR:ARG:イベント, 57 CASE "尿道処女簒奪フラグ" SETBIT TCVAR:ARG:イベント, 58 CASE "口交フラグ" SETBIT TCVAR:ARG:イベント, 59 CASE "舔足奉仕FLAG" SETBIT TCVAR:ARG:イベント, 60 CASE "結腸責めフラグ" SETBIT TCVAR:ARG:イベント, 61 CASE "尿道穿環フラグ" SETBIT TCVAR:ARG:イベント, 62 CASE "自我颜射フラグ" SETBIT TCVAR:ARG:イベント2, 0 CASE "自我口内射精フラグ" SETBIT TCVAR:ARG:イベント2, 1 CASE "尿飲み干しフラグ" SETBIT TCVAR:ARG:イベント2, 2 CASE "初中出し受け入れフラグ" SETBIT TCVAR:ARG:イベント2, 3 CASE "肛門拉珠拔出FLAG" SETBIT TCVAR:ARG:イベント2, 4 CASE "尿道布ル引き抜きフラグ" SETBIT TCVAR:ARG:イベント2, 5 CASE "剃毛フラグ" SETBIT TCVAR:ARG:イベント2, 6 CASE "Pバインド弱体フラグ" SETBIT TCVAR:ARG:イベント2, 7 CASE "子宮挿入フラグ" SETBIT TCVAR:ARG:イベント2, 8 CASE "擦拭フラグ" SETBIT TCVAR:ARG:イベント2, 9 CASE "腹部变形フラグ" SETBIT TCVAR:ARG:イベント2, 10 CASE "子宮口露出フラグ" SETBIT TCVAR:ARG:イベント2, 11 ;------------------------------------------------- ;以下は調教以外 ;------------------------------------------------- CASE "調教外H終了" CALL GET_EXABL2, ARG CALL RESETFLAG_CLO, ARG ;汚れは就这様 ;CALL RESET_STAIN_EX, "老廃物以外全部", ARG VARSET TCVAR:ARG:0, 0, 0, 1000 VARSET TEQUIP:ARG:0, 0, 0, 100 CALL RESET_EXP_GAIN, ARG CALL DEL_CEVENT, "V完全挿入初達成", ARG CASE "属性" ;一度素質などを再格子 CALL GET_EXTALENT, ARG CSTR:ARG:属性 = SELECTCASE TALENT:ARG:有男朋友 CASE 2 CSTR:ARG:属性 += "人妻/" CASE 1 CSTR:ARG:属性 += "有男朋友/" ENDSELECT SIF TALENT:ARG:内気 CSTR:ARG:属性 += "内気/" SIF TALENT:ARG:強気 CSTR:ARG:属性 += "強気/" SIF TALENT:ARG:坦率 CSTR:ARG:属性 += "坦率/" SIF TALENT:ARG:傲慢 CSTR:ARG:属性 += "傲慢/" SIF TALENT:ARG:高慢 CSTR:ARG:属性 += "高慢/" SIF TALENT:ARG:謙虚 CSTR:ARG:属性 += "謙虚/" SIF TALENT:ARG:開朗 CSTR:ARG:属性 += "開朗/" SIF TALENT:ARG:冷静 CSTR:ARG:属性 += "冷静/" SIF TALENT:ARG:温柔 CSTR:ARG:属性 += "温柔/" SIF TALENT:ARG:坏心眼 CSTR:ARG:属性 += "坏心眼/" SIF TALENT:ARG:害羞 CSTR:ARG:属性 += "害羞/" SIF TALENT:ARG:不知羞恥 CSTR:ARG:属性 += "不知羞恥/" SIF TALENT:ARG:高贵 CSTR:ARG:属性 += "高贵/" SIF TALENT:ARG:粗野 CSTR:ARG:属性 += "粗野/" SIF TALENT:ARG:聰慧 CSTR:ARG:属性 += "聰慧/" SIF TALENT:ARG:笨蛋 CSTR:ARG:属性 += "笨蛋/" IF TALENT:ARG:男性 == 0 SELECTCASE AGE(ARG) CASE 1 IF TALENT:ARG:娇小 && TALENT:ARG:萝莉老太婆 CSTR:ARG:属性 += "萝莉老太婆/" ELSE CSTR:ARG:属性 += "萝莉/" ENDIF CASE 2 IF TALENT:ARG:娇小 && TALENT:ARG:萝莉老太婆 CSTR:ARG:属性 += "萝莉老太婆/" ELSE CSTR:ARG:属性 += "少女/" ENDIF CASE 3 CSTR:ARG:属性 += "大姐姐/" CASEELSE CSTR:ARG:属性 += "大人/" ENDSELECT ENDIF SIF COND("伪娘", ARG) CSTR:ARG:属性 += "伪娘/" SIF TALENT:ARG:男性 && AGE(ARG) == 1 CSTR:ARG:属性 += "正太/" IF TALENT:ARG:貧乳 CSTR:ARG:属性 += "貧乳/" ELSEIF TALENT:ARG:巨乳 CSTR:ARG:属性 += "巨乳/" ENDIF SELECTCASE TALENT:ARG:肤色 CASE 1, 4 CSTR:ARG:属性 += "褐色肌/" CASE 2 CSTR:ARG:属性 += "色白/" CASE 3 SIF CEVENT("正体偽装", ARG) == 0 CSTR:ARG:属性 += "青肌/" ENDSELECT SIF ABL:ARG:施虐属性 >= 3 CSTR:ARG:属性 += "施虐狂/" SIF ABL:ARG:受虐属性 >= 3 CSTR:ARG:属性 += "受虐狂/" IF ARG != MASTER && CHECK_CLO("腋露出", ARG) SELECTCASE GETFONT() CASE "しねきゃぷしょん" CSTR:ARG:属性 += "脇/" CASEELSE CSTR:ARG:属性 += "腋/" ENDSELECT ENDIF ;性器穿環 SIF TALENT:ARG:陰蒂環 || TALENT:ARG:陰唇環 || TALENT:ARG:乳環 || TALENT:ARG:尿道穿環 || TALENT:ARG:恥丘穿環 CSTR:ARG:属性 += "性器穿環/" ;乳頭肥大と巨乳輪は保留 SIF COND("陥没乳頭", ARG) && TALENT:ARG:男性 == 0 CSTR:ARG:属性 += "陥没乳頭/" CASE "恋慕", "淫乱" SIF ARG == 0 && TARGET ARG = TARGET ;陥落人数+1。既に恋慕or淫乱だと无 SELECTCASE ARGS CASE "恋慕" IF TALENT:ARG:淫乱 == 0 || COND("初期淫乱", ARG) FLAG:この周での陥落人数 += 1 SAVESTR:この周での陥落角色 += @"%CSVCALLNAME(NO:ARG)%/" ;陥落させたことがない角色? IF STRCOUNT(@"/%SAVESTR:陥落角色%/", @"/%CSVCALLNAME(NO:ARG)%/") == 0 FLAG:陥落人数 += 1 SAVESTR:陥落角色 += @"%CSVCALLNAME(NO:ARG)%/" ENDIF ENDIF CASE "淫乱" IF TALENT:ARG:恋慕 == 0 || COND("初期恋慕", ARG) FLAG:この周での陥落人数 += 1 SAVESTR:この周での陥落角色 += @"%CSVCALLNAME(NO:ARG)%/" ;陥落させたことがない角色? IF STRCOUNT(@"/%SAVESTR:陥落角色%/", @"/%CSVCALLNAME(NO:ARG)%/") == 0 FLAG:陥落人数 += 1 SAVESTR:陥落角色 += @"%CSVCALLNAME(NO:ARG)%/" ENDIF ENDIF ENDSELECT SELECTCASE ARGS CASE "恋慕" PRINTFORMW %CALLNAME:TARGET%看向這邊的眼神很奇怪…… PRINTFORMW %CALLNAME:ARG%似乎对跟%CALLNAME:MASTER%的行为感到喜悦…… SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORMW %CALLNAME:ARG%得到了【恋慕】 TALENT:ARG:恋慕 = 1 IF TALENT:ARG:叛逆 SETCOLOR DEF_COLOR("黄色") PRINTFORMW %CALLNAME:ARG%不再是【叛逆】了 TALENT:ARG:叛逆 = 0 ENDIF SIF TALENT:ARG:淫乱 == 0 CALL SET_CEVENT, "先に恋慕獲得", ARG CASE "淫乱" PRINTFORMW %CALLNAME:TARGET%看向這邊的眼神很奇怪…… PRINTFORMW %CALLNAME:ARG%似乎沉溺在%CALLNAME:MASTER%给予的快乐中…… SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORMW %CALLNAME:ARG%獲得了【淫乱】 TALENT:ARG:淫乱 = 1 SIF TALENT:ARG:恋慕 == 0 CALL SET_CEVENT, "先に淫乱獲得", ARG ENDSELECT RESETCOLOR CASE "小种马" PRINTFORMW %CALLNAME:ARG%獲得了【小种马】的称号 TALENT:ARG:小种马 = 1 CASE "大种马" PRINTFORMW %CALLNAME:ARG%獲得了【大种马】的称号 TALENT:ARG:小种马 = 2 CASE "胸圍測りなおし" FOR LCOUNT, 1, CHARANUM IF TALENT:LCOUNT:巨乳 BASE:LCOUNT:胸圍 = 0 BASE:LCOUNT:罩杯 = 0 ENDIF NEXT CASE "道具フラグ調整" VARSET ITEMSALES FOR LCOUNT, 0, 90 SIF ITEMNAME:LCOUNT == "" || ITEMPRICE:LCOUNT == 0 CONTINUE SELECTCASE LCOUNT ;大号的振動棒は振動棒套装を買ってから CASE 4 TO 6 SIF ITEM:振動棒套装 == 0 CONTINUE ;消耗品は5個セットで買う CASE 50 TO 59 SIF MONEY < ITEMPRICE:LCOUNT*5 CONTINUE SIF ITEM:LCOUNT > 95 CONTINUE CASE 60 TO 64 SIF TALENT:MASTER:男性 CONTINUE SELECTCASE ITEMNAME:LCOUNT CASE "口服避孕薬" SIF MONEY < ITEMPRICE:LCOUNT*7 CONTINUE CASE "事后避孕药" SIF TALENT:MASTER:事后避孕药 >= 7 CONTINUE CASE "生毛薬" SIF CONFIG("陰毛") == 0 CONTINUE SIF COND("陰毛", MASTER) >= 7 && COND("腋毛", MASTER) >= 7 CONTINUE CASE "脱毛剤" SIF CONFIG("陰毛") == 0 CONTINUE SIF COND("陰毛", MASTER) <= 3 && COND("腋毛", MASTER) <= 3 CONTINUE ENDSELECT ENDSELECT SIF MONEY < ITEMPRICE:LCOUNT CONTINUE SIF ITEM:LCOUNT < 99 ITEMSALES:LCOUNT = 1 NEXT CASE "阴茎詳細設定" SIF TALENT:ARG:男性 || TALENT:ARG:扶她 || TALENT:ARG:具現 RETURN 0 ;主人の默认は普通で假性 IF ARG == MASTER TALENT:ARG:阴茎 = 1 TALENT:ARG:包茎 = 1 ELSE SELECTCASE RAND:100 CASE 99 TALENT:ARG:阴茎 = 4 CASE IS >= 95 TALENT:ARG:阴茎 = 3 CASE IS >= 70 TALENT:ARG:阴茎 = 2 CASE IS >= 10 TALENT:ARG:阴茎 = 1 CASEELSE TALENT:ARG:阴茎 = 0 ENDSELECT ;外見年齢が1だと1LV小さい SIF TALENT:ARG:阴茎 > 0 && AGE(ARG) == 1 TALENT:ARG:阴茎 -= 1 SELECTCASE RAND:10 CASE IS <= 2 ;假性 CASE 3 TO 7 TALENT:ARG:包茎 = 1 ;真性 CASEELSE TALENT:ARG:包茎 = 2 ENDSELECT ENDIF CASE "乳頭の詳細設定" IF TALENT:ARG:乳頭肥大 == 0 && TALENT:ARG:陥没乳頭 == 0 ;乳頭の尺寸。基本的にはみんな普通…だけど胸部大きい方がでかくなりやすい SELECTCASE RANDF(11, BASE:ARG:識別番号) + RANDF(11, BASE:ARG:識別番号 + 1) + TALENT:ARG:巨乳 - TALENT:ARG:男性*2 CASE IS >= 20 TALENT:ARG:乳頭肥大 = 2 CASE IS >= 18 TALENT:ARG:乳頭肥大 = 1 CASEELSE TALENT:ARG:乳頭肥大 = 0 ENDSELECT ;陥没乳頭。基本的にはみんな陥没してない…これも巨乳ほどなりやすい。真性だと可哀そうかもしれないな SELECTCASE RANDF(11, BASE:ARG:識別番号 + 2) + RANDF(11, BASE:ARG:識別番号 + 3) + TALENT:ARG:巨乳*2 - TALENT:ARG:男性*3 CASE IS >= 20 ;基本的には要らないが特殊な設定をする際の保険 IF TALENT:ARG:乳環 TALENT:ARG:陥没乳頭 = 1 ELSE TALENT:ARG:陥没乳頭 = 2 ENDIF CASE IS >= 16 TALENT:ARG:陥没乳頭 = 1 CASEELSE TALENT:ARG:陥没乳頭 = 0 ENDSELECT ENDIF SIF TALENT:ARG:巨乳輪 RETURN 0 ;乳輪の尺寸。これまた基本的にはみんな普通…だけど胸部大きい方がでかくなりやすい SELECTCASE RANDF(11, BASE:ARG:識別番号 + 4) + RANDF(11, BASE:ARG:識別番号 + 5) + TALENT:ARG:巨乳*3 - TALENT:ARG:男性*2 CASE IS >= 24 TALENT:ARG:巨乳輪 = 3 CASE IS >= 20 TALENT:ARG:巨乳輪 = 2 CASE IS >= 16 TALENT:ARG:巨乳輪 = 1 CASEELSE TALENT:ARG:巨乳輪 = 0 ENDSELECT CASE "陰核の詳細設定" SIF TALENT:ARG:陰核肥大 || TALENT:ARG:陰核包茎 RETURN 0 ;陰核の尺寸。基本的にはみんな普通…だけど稀に巨阴蒂 SELECTCASE RANDF(11, BASE:ARG:識別番号) + RANDF(11, BASE:ARG:識別番号 + 1) CASE IS >= 20 TALENT:ARG:陰核肥大 = 2 CASE IS >= 18 TALENT:ARG:陰核肥大 = 1 CASEELSE TALENT:ARG:陰核肥大 = 0 ENDSELECT ;陰核包茎。基本的にはみんな假性なので、真性か否か SELECTCASE RANDF(11, BASE:ARG:識別番号 + 2) + RANDF(11, BASE:ARG:識別番号 + 3) CASE IS >= 18 TALENT:ARG:陰核包茎 = 1 CASEELSE TALENT:ARG:陰核包茎 = 0 ENDSELECT CASE "天性の素質の設定" SIF CSTR:ARG:初期变量 != "" || ARG == MASTER RETURN 0 SELECTCASE RAND:100 CASE IS <= 79 TALENT:ARG:天性の舌靈活 = 0 CASE IS <= 89 TALENT:ARG:天性の舌靈活 = 1 CASE IS <= 94 TALENT:ARG:天性の舌靈活 = 2 CASEELSE TALENT:ARG:天性の舌靈活 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の舌靈活") ) > TALENT:ARG:天性の舌靈活 TALENT:ARG:天性の舌靈活 = CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の舌靈活") ) SELECTCASE RAND:100 CASE IS <= 79 TALENT:ARG:天性の指靈活 = 0 CASE IS <= 89 TALENT:ARG:天性の指靈活 = 1 CASE IS <= 94 TALENT:ARG:天性の指靈活 = 2 CASEELSE TALENT:ARG:天性の指靈活 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の指靈活") ) > TALENT:ARG:天性の指靈活 TALENT:ARG:天性の指靈活 = CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の指靈活") ) SELECTCASE RAND:100 CASE IS <= 79 TALENT:ARG:天性の腰靈活 = 0 CASE IS <= 89 TALENT:ARG:天性の腰靈活 = 1 CASE IS <= 94 TALENT:ARG:天性の腰靈活 = 2 CASEELSE TALENT:ARG:天性の腰靈活 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の腰靈活") ) > TALENT:ARG:天性の腰靈活 TALENT:ARG:天性の腰靈活 = CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の腰靈活") ) SELECTCASE RAND:100 CASE IS <= 79 TALENT:ARG:天性の魔乳 = 0 CASE IS <= 89 TALENT:ARG:天性の魔乳 = 1 CASE IS <= 94 TALENT:ARG:天性の魔乳 = 2 CASEELSE TALENT:ARG:天性の魔乳 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の魔乳") ) > TALENT:ARG:天性の魔乳 TALENT:ARG:天性の魔乳 = CSVTALENT(NO:ARG, GETNUM(TALENT, "天性の魔乳") ) CASE "名器の設定" SIF CSTR:ARG:初期变量 != "" RETURN 0 SIF ARG == MASTER && FLAG:周回数 RETURN 0 SELECTCASE RAND:100 CASE IS <= 69 TALENT:ARG:V名器 = 0 CASE IS <= 84 TALENT:ARG:V名器 = 1 CASE IS <= 94 TALENT:ARG:V名器 = 2 CASEELSE TALENT:ARG:V名器 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "V名器") ) > TALENT:ARG:V名器 TALENT:ARG:V名器 = CSVTALENT(NO:ARG, GETNUM(TALENT, "V名器") ) SELECTCASE RAND:100 CASE IS <= 69 TALENT:ARG:A名器 = 0 CASE IS <= 84 TALENT:ARG:A名器 = 1 CASE IS <= 94 TALENT:ARG:A名器 = 2 CASEELSE TALENT:ARG:A名器 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "A名器") ) > TALENT:ARG:A名器 TALENT:ARG:A名器 = CSVTALENT(NO:ARG, GETNUM(TALENT, "A名器") ) SELECTCASE RAND:100 CASE IS <= 69 TALENT:ARG:喉名器 = 0 CASE IS <= 84 TALENT:ARG:喉名器 = 1 CASE IS <= 94 TALENT:ARG:喉名器 = 2 CASEELSE TALENT:ARG:喉名器 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "喉名器") ) > TALENT:ARG:喉名器 TALENT:ARG:喉名器 = CSVTALENT(NO:ARG, GETNUM(TALENT, "喉名器") ) SELECTCASE RAND:100 CASE IS <= 69 TALENT:ARG:尿道名器 = 0 CASE IS <= 84 TALENT:ARG:尿道名器 = 1 CASE IS <= 94 TALENT:ARG:尿道名器 = 2 CASEELSE TALENT:ARG:尿道名器 = 3 ENDSELECT SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "尿道名器") ) > TALENT:ARG:尿道名器 TALENT:ARG:尿道名器 = CSVTALENT(NO:ARG, GETNUM(TALENT, "尿道名器") ) CASE "性器年齢" SIF TALENT:ARG:性器年齢 RETURN 1 TALENT:ARG:性器年齢 = CSVTALENT(NO:ARG, GETNUM(TALENT, "性器年齢") ) IF TALENT:ARG:性器年齢 == 0 TALENT:ARG:性器年齢 = TALENT:ARG:外見年齢 SELECTCASE RAND:100 CASE 99 TALENT:ARG:性器年齢 += 4 CASE IS >= 96 TALENT:ARG:性器年齢 += 3 CASE IS >= 90 TALENT:ARG:性器年齢 += 2 CASE IS >= 70 TALENT:ARG:性器年齢 += 1 CASE IS <= 4 TALENT:ARG:性器年齢 -= 3 CASE IS <= 10 TALENT:ARG:性器年齢 -= 2 CASE IS <= 20 TALENT:ARG:性器年齢 -= 1 ENDSELECT SIF TALENT:ARG:魅力 && RAND:3 == 0 TALENT:ARG:性器年齢 -= 1 ;処女,非大人なら初期黑木耳化は还是算了ことに IF TALENT:ARG:処女 || TALENT:ARG:外見年齢 <= 3 TALENT:ARG:性器年齢 = LIMIT(TALENT:ARG:性器年齢, 1, 4) ELSE TALENT:ARG:性器年齢 = LIMIT(TALENT:ARG:性器年齢, 1, 5) ENDIF ENDIF CASE "陰毛と腋毛" ;陰毛の設定(ConfigONで設定されてないとき) SIF CONFIG("陰毛と腋毛") == 0 RETURN 0 ;Configで生えない設定 IF COND("陰毛の設定", ARG) == 0 BASE:ARG:陰毛 = 100 SIF CONFIG("腋毛") BASE:ARG:腋毛 = 100 RETURN 0 ENDIF ;陰毛の初期設定 IF BASE:ARG:陰毛 == 0 ;男性なら自然 IF TALENT:ARG:男性 && COND("伪娘", ARG) == 0 BASE:ARG:陰毛 = 600 ;人形or5%で白虎 ELSEIF COND("種族:人形", ARG) || RAND:20 == 0 BASE:ARG:陰毛 = 100 ;倒錯的なら、稀に光滑无毛 ELSEIF TALENT:ARG:倒錯的 && RAND:20 == 0 BASE:ARG:陰毛 = 300 ;兒童や娇小 ELSEIF AGE(ARG) == 1 || (TALENT:ARG:娇小 && RAND:3) BASE:ARG:陰毛 = 400 ;小只的ら、高確率で白虎 SIF TALENT:ARG:娇小 && RAND:5 == 0 BASE:ARG:陰毛 = 100 ;保守的なら、お手入れに抵抗があったり ELSEIF TALENT:ARG:保守的 && RAND:10 IF RAND:5 BASE:ARG:陰毛 = 600 ELSE BASE:ARG:陰毛 = 700 ENDIF ;食い込んでいる衣装の時or好色なら、高確率で保养完毕 ELSEIF CHECK_CLO("勒紧的", ARG) BASE:ARG:陰毛 = 500 ELSEIF TALENT:ARG:好色 && RAND:10 BASE:ARG:陰毛 = 500 ELSE BASE:ARG:陰毛 = 600 ENDIF ;白虎でない&本人の好みがある IF BASE:ARG:陰毛 >= 200 SELECTCASE CSTR:ARG:陰毛的喜好 CASE "白虎" BASE:ARG:陰毛 = 100 CASE "脱毛処理" BASE:ARG:陰毛 = 200 CASE "光滑无毛" BASE:ARG:陰毛 = 300 CASE "剃过留痕" BASE:ARG:陰毛 = 306 CASE "还没長出来", "無髭" BASE:ARG:陰毛 = 400 CASE "保养完毕" BASE:ARG:陰毛 = 500 CASE "自然" BASE:ARG:陰毛 = 600 CASE "随意生長" BASE:ARG:陰毛 = 700 ENDSELECT ENDIF ENDIF ;腋毛の初期設定 IF CONFIG("腋毛") && BASE:ARG:腋毛 == 0 ;男性なら処理しない IF TALENT:ARG:男性 && COND("伪娘", ARG) == 0 SELECTCASE AGE(ARG) CASE IS >= 4 BASE:ARG:腋毛 = 700 CASE 3 BASE:ARG:腋毛 = 400 CASEELSE BASE:ARG:腋毛 = 100 ENDSELECT ;陰毛が無いなら腋毛も有ません ELSEIF BASE:ARG:陰毛 == 0 || RAND:20 == 0 BASE:ARG:腋毛 = 100 ;兒童や少女なら、高確率で無毛orつるつる ELSEIF AGE(ARG) <= 2 || (TALENT:ARG:娇小 && RAND:3) SELECTCASE RAND:10 + (AGE(ARG) - 1)*6 CASE IS <= 7 BASE:ARG:腋毛 = 100 CASE 8 BASE:ARG:腋毛 = 400 CASE 9 TO 13 BASE:ARG:腋毛 = 300 CASE IS >= 14 BASE:ARG:腋毛 = 200 ENDSELECT ;保守的なら、お手入れに抵抗があったり ELSEIF TALENT:ARG:保守的 && RAND:10 BASE:ARG:腋毛 = 700 ;だらしない大人 ELSEIF AGE(ARG) >= 4 && RAND:3 == 0 BASE:ARG:腋毛 = 700 ;普通は剃ります ELSE BASE:ARG:腋毛 = 300 ENDIF ;好色or伪娘なら超高確率で腋つるつる IF TALENT:ARG:好色 || COND("伪娘", ARG) SELECTCASE RAND:100 CASE IS <= 90 BASE:ARG:腋毛 = MIN(BASE:ARG:腋毛, 300) CASE 91 TO 98 BASE:ARG:腋毛 = MIN(BASE:ARG:腋毛, 200) ENDSELECT ENDIF ;腋毛が生えてる&本人の好みがある IF BASE:ARG:腋毛 >= 200 SELECTCASE CSTR:ARG:腋毛的喜好 CASE "無毛" BASE:ARG:腋毛 = 100 CASE "脱毛処理" BASE:ARG:腋毛 = 200 CASE "光滑无毛" BASE:ARG:腋毛 = 300 CASE "自然" BASE:ARG:腋毛 = 600 CASE "随意生長" BASE:ARG:腋毛 = 700 ENDSELECT ENDIF ENDIF CASE "陰毛と腋毛の設定初期化" ;BASE:陰毛 重置 CVARSET BASE, GETNUM(BASE, "陰毛") ;BASE:腋毛 重置 CVARSET BASE, GETNUM(BASE, "腋毛") CASE "調教知識の選択" CALL BLANKLINE PRINTFORM 現在%CALLNAME:ARG% IF TALENT:ARG:調教知識 PRINTFORML [%TALENT_NAME(GETNUM(TALENT, "調教知識"), TALENT:ARG:調教知識, ARG)%]附加了 ELSE PRINTFORML 尚未附加知識 ENDIF PRINTFORML 選択哪个知識? PRINTFORML (能够獲得的只有一个。如果已经獲得了的话会被替换) PRINTFORML [ 0] 奉仕・愛撫知識  愛撫或者奉仕行為時発揮効果 PRINTFORML [ 1] 教育擅长     帮助调教对象的技術上升 PRINTFORML [ 2] SMPLAY知識   SMPLAY非常精通 PRINTFORML [ 3] 肛門PLAY知識 肛門使用非常精通 PRINTFORML [ 4] 性器拡張知識   擅长那里和肛門的拡張方法 PRINTFORML [ 5] 大人的玩具学 非常擅长使用道具 PRINTFORML [ 6] 露出PLAY知識   関于让对方展露出羞耻姿态的知識非常豊富 PRINTFORML [100] \@ TALENT:ARG:調教知識 ? 不变更 # 不附加 \@ PRINTFORML [200] 看具体的説明 CALL INPUT_SELECT, 7, 100, 200 LOCAL = RESULT SELECTCASE LOCAL CASE 100 RETURN 0 CASE 200 PRINTFORML ~奉仕・愛撫知識~ PRINTFORML 拥有该知識的人在向对方使用奉仕或者愛撫指令的時候给予的快感增加五成、恐怖或者反感等负面状况減半 PRINTFORML PRINTFORML ~教育擅長~ PRINTFORML 拥有该知識的人在被奉仕的時候、如果比对方的技巧高的话~比方说LV(舐陰的话就是舌靈活)高的话、奉仕者獲得的経験増加1 PRINTFORML (对方在进行口交時如果玩家拥有教育擅长或者舌靈活比对方高的话、对方獲得的口交経験加1) PRINTFORML 以及、对方獲得的奉仕快楽経験变为1.5倍 PRINTFORML PRINTFORML ~SMPLAY知識~ PRINTFORML 使用打屁股之类的SMPLAY系的指令的時候、欲情与屈服等增加五成、恐怖和反感等減半 PRINTFORML 以及、对象獲得的嗜虐快楽経験和被虐快楽経験变为1.5倍 PRINTFORML PRINTFORML ~肛門PLAY知識~ PRINTFORML 在使用玩弄对方的菊花的指令時、快A与欲情等增加五成、苦痛与反感等減半 PRINTFORML PRINTFORML ~性器拡張知識~ PRINTFORML 在向对方的阴部或者菊花里挿入阴茎或者振動棒時、苦痛与恐怖減半、稍微提升拡張経験的増加量 PRINTFORML PRINTFORML ~大人的玩具学~ PRINTFORML 使用振動棒之类的道具指令時、快楽与欲情等增加五成、恐怖和反感等減半 PRINTFORML 但是、对于拘束具之类的特殊道具上面、没有SMPLAY知識的加成那么高 PRINTFORML PRINTFORML ~露出PLAY知識~ PRINTFORML 对方的恥情增加五成、提升露出経験与羞恥快楽経験的獲得量 PRINTFORML 以及、一定程度上的恥情発生時会在一定范围内、欲情与屈服等增加五成、恐怖和反感等減半 WAIT RESTART CASEELSE IF TALENT_NAME(GETNUM(TALENT, "調教知識"), TALENT:ARG:調教知識) == TALENT_NAME(GETNUM(TALENT, "調教知識"), POWER(2, LOCAL) ) PRINTFORMW 没有変更 RETURN 0 ELSE PRINTFORM <%CALLNAME:ARG% SIF TALENT:ARG:調教知識 PRINTFORM 失去了%TALENT_NAME(GETNUM(TALENT, "調教知識"), TALENT:ARG:調教知識, ARG)%、 TALENT:ARG:調教知識 = 0 SETBIT TALENT:ARG:調教知識, LOCAL PRINTFORMW 獲得了%TALENT_NAME(GETNUM(TALENT, "調教知識"), TALENT:ARG:調教知識, ARG)%> ENDIF ENDSELECT CASE "妊娠中:妊娠発覚直前" BASE:ARG:胎児 = CLEARBITS(BASE:ARG:胎児, 0, 10) + 1p6 CASE "妊娠中:妊娠発覚済み" BASE:ARG:胎児 = CLEARBITS(BASE:ARG:胎児, 0, 10) + 1p7 CASE "妊娠中:臨月" BASE:ARG:胎児 = CLEARBITS(BASE:ARG:胎児, 0, 10) + 1p8 CASE "妊娠中:分娩直前" BASE:ARG:胎児 = CLEARBITS(BASE:ARG:胎児, 0, 10) + 1p9 CASE "妊娠中:分娩" BASE:ARG:胎児 = CLEARBITS(BASE:ARG:胎児, 0, 10) + 1p10 CASE "妊娠中:息子" SETBIT BASE:ARG:胎児, 20 CASE "育児中:育児終了" BASE:ARG:育児中 = CLEARBITS(BASE:ARG:育児中, 0, 10) + 1p6 CASE "育児中:息子" SETBIT BASE:ARG:育児中, 20 CASE "育児中:孵化中" SETBIT BASE:ARG:育児中, 19 ;身嗜みの設定 CASE "身嗜み:陰毛光滑无毛" SETBIT CFLAG:ARG:身嗜み, 1 CASE "身嗜み:陰毛お手入れ" SETBIT CFLAG:ARG:身嗜み, 2 CASE "身嗜み:陰毛自然" SETBIT CFLAG:ARG:身嗜み, 3 CASE "身嗜み:腋毛光滑无毛" SETBIT CFLAG:ARG:身嗜み, 6 CASE "身嗜み:腋毛自然" SETBIT CFLAG:ARG:身嗜み, 7 CASE "身嗜み:V拡張1LV" SETBIT CFLAG:ARG:身嗜み, 11 CASE "身嗜み:V拡張2LV" SETBIT CFLAG:ARG:身嗜み, 12 CASE "身嗜み:V拡張3LV" SETBIT CFLAG:ARG:身嗜み, 13 CASE "身嗜み:V拡張4LV" SETBIT CFLAG:ARG:身嗜み, 14 CASE "身嗜み:A拡張1LV" SETBIT CFLAG:ARG:身嗜み, 16 CASE "身嗜み:A拡張2LV" SETBIT CFLAG:ARG:身嗜み, 17 CASE "身嗜み:A拡張3LV" SETBIT CFLAG:ARG:身嗜み, 18 CASE "身嗜み:A拡張4LV" SETBIT CFLAG:ARG:身嗜み, 19 CASE "身嗜み:腸洗浄" SETBIT CFLAG:ARG:身嗜み, 21 CASE "身嗜み:A潤滑液" SETBIT CFLAG:ARG:身嗜み, 22 CASE "身嗜み:P準備" SETBIT CFLAG:ARG:身嗜み, 26 CASE "身嗜み:V準備" SETBIT CFLAG:ARG:身嗜み, 28 CASE "身嗜み:没穿内褲" SETBIT CFLAG:ARG:身嗜み, 31 CASE "身嗜み:尿道拡張1LV" SETBIT CFLAG:ARG:身嗜み, 36 CASE "身嗜み:尿道拡張2LV" SETBIT CFLAG:ARG:身嗜み, 37 CASE "身嗜み:尿道拡張3LV" SETBIT CFLAG:ARG:身嗜み, 38 CASE "身嗜み:尿道拡張4LV" SETBIT CFLAG:ARG:身嗜み, 39 CASE "身嗜み:V独占" SETBIT CFLAG:ARG:身嗜み, 41 CASE "身嗜み:A独占" SETBIT CFLAG:ARG:身嗜み, 42 CASE "身嗜み:口独占" SETBIT CFLAG:ARG:身嗜み, 43 CASE "身嗜み:接吻独占" SETBIT CFLAG:ARG:身嗜み, 44 CASE "身嗜み:P独占" SETBIT CFLAG:ARG:身嗜み, 45 CASE "身嗜み:完全独占" SETBIT CFLAG:ARG:身嗜み, 41 SETBIT CFLAG:ARG:身嗜み, 42 SETBIT CFLAG:ARG:身嗜み, 43 SETBIT CFLAG:ARG:身嗜み, 44 SETBIT CFLAG:ARG:身嗜み, 45 CASE "身嗜み:自慰禁止" SETBIT CFLAG:ARG:身嗜み, 46 ENDSELECT ;------------------------------------------------- ;色々と計算する関数(#FUNCTIONではない) ;------------------------------------------------- @CALC, ARGS, ARG, ARG:1 #DIM LCOUNT #DIM MEMO_INMOU #DIM MEMO_SIZE #DIM MEMO, 100 #DIMS DYNAMIC MEMOS, 10 SELECTCASE ARGS CASE "性処理でのPLAY内容:項目の頻度変更" ;阴蒂ックごとに ×→〇→◎→☆→×→… でローテーション LOCALS = %NAMES("性処理の採用指令", ARG:1)% SIF CANSS(LOCALS, ARG) == 0 RETURN 0 MEMOS = ;禁止指令 IF STRCOUNT(CSTR:ARG:性処理, @"!%LOCALS%\/") MEMOS = %LOCALS%/ ELSE SELECTCASE STRCOUNT(CSTR:ARG:性処理, LOCALS) CASE IS >= 5 MEMOS = !%LOCALS%/ CASE IS >= 3 MEMOS = %LOCALS%/%LOCALS%/%LOCALS%/%LOCALS%/%LOCALS%/ CASE IS >= 1 MEMOS = %LOCALS%/%LOCALS%/%LOCALS%/ ENDSELECT ENDIF ;CSTR:性処理 を組み直す VARSET LOCALS SPLIT CSTR:ARG:性処理, "/", LOCALS CSTR:ARG:性処理 = %MEMOS% FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK SELECTCASE STRCOUNT(LOCALS:LCOUNT, NAMES("性処理の採用指令", ARG:1) ) CASE 0 CSTR:ARG:性処理 += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "試験結果算出" SIF COND("学生", ARG) == 0 RETURN 0 ;試験を受ける前の学力をMAXBASEに保存 MAXBASE:ARG:学力 = BASE:ARG:学力 ;この値が(0, 赤点, 0~29), (1, 下位, 30~44), (2, 並の下, 45~59), (3, 並, 60~79), (4, 優秀, 80~89), (5, 学年上位, 90~) LOCAL = 0 ;素質補正 SIF TALENT:ARG:笨蛋 == 0 LOCAL += 1 SIF TALENT:ARG:聰慧 LOCAL += 1 SELECTCASE CFLAG:ARG:勉強時間 ;勉強しないと低確率で成績悪化 CASE 0 SIF RAND:3 == 0 LOCAL -= 1 ;勉強した場合 CASEELSE ;とりあえず赤点は回避できる SIF LOCAL <= 0 LOCAL += 1 SIF CFLAG:ARG:勉強時間 >= 5 LOCAL += 1 ;勉強すると良くなり得る SIF COND("成績上昇率", ARG) > RAND:100 LOCAL += 1 SIF COND("成績上昇率", ARG) - 100 > RAND:100 LOCAL += 1 ENDSELECT ;過去の試験結果をスライド CFLAG:ARG:前々回試験結果 = CFLAG:ARG:前回試験結果 CFLAG:ARG:前回試験結果 = CFLAG:ARG:試験結果 ;全試験の平均点算出(点数比較でどっちが上かを出すために使うかもしれない) ;60以上なら学年平均点越えという事で SELECTCASE LOCAL CASE IS >= 6 CFLAG:ARG:試験結果 = MIN(95 + RAND:(8 + CFLAG:ARG:勉強時間), 100) CASE 5 CFLAG:ARG:試験結果 = MIN(90 + RAND:(8 + CFLAG:ARG:勉強時間), 100) CASE 4 CFLAG:ARG:試験結果 = MIN(80 + RAND:(8 + CFLAG:ARG:勉強時間), 89) CASE 3 CFLAG:ARG:試験結果 = MIN(60 + RAND:(20 + CFLAG:ARG:勉強時間), 79) CASE 2 CFLAG:ARG:試験結果 = MIN(45 + RAND:(15 + CFLAG:ARG:勉強時間), 59) CASE 1 CFLAG:ARG:試験結果 = MIN(30 + RAND:(15 + CFLAG:ARG:勉強時間), 44) CASEELSE CFLAG:ARG:試験結果 = LIMIT(RAND:10 + RAND:(20 + CFLAG:ARG:勉強時間), 1, 29) ENDSELECT ;勉強時間と予想点は重置 CFLAG:ARG:勉強時間 = 0 CFLAG:ARG:予想点 = 0 BASE:ARG:学力 = CALCF("推定学力", ARG) ;ARGだけ回復する CASE "体力回復" SIF ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET > 0 ARG:1 = TARGET BASE:(ARG:1):体力 = LIMIT(BASE:(ARG:1):体力 + ARG, 0, MAXBASE:(ARG:1):体力) CASE "精力回復" SIF ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET > 0 ARG:1 = TARGET BASE:(ARG:1):精力 = LIMIT(BASE:(ARG:1):精力 + ARG, 0, MAXBASE:(ARG:1):精力) ;濃厚精液の回復処理 SIF PENIS(ARG:1) && BASE:(ARG:1):精力 >= MAXBASE:(ARG:1):精力 BASE:(ARG:1):濃厚精液 = 1 + TALENT:(ARG:1):性豪 CASE "随机選択" IF ARG == 0 LOCAL = 0 LOCAL:1 = 0 ELSEIF RAND:(LOCAL:1) == 0 || ARG:1 LOCAL = ARG ENDIF LOCAL:1 += 1 RETURN LOCAL CASE "好みのPLAY" SOURCE:0:充足 += DOWN_PALAMLV(ARG) + 100 SOURCE:0:不潔 = MAX(DOWN_PALAMLV(SOURCE:0:不潔) - 500, 0) SOURCE:0:逸脱 = MAX(DOWN_PALAMLV(SOURCE:0:逸脱) - 500, 0) SOURCE:0:恐惧 = MAX(DOWN_PALAMLV(SOURCE:0:恐惧) - 500, 0) SOURCE:0:反感追加 = MAX(DOWN_PALAMLV(SOURCE:0:反感追加) - 500, 0) CASE "調教ソース" SIF ARG == 0 ARG = 100 FOR LCOUNT, 0, 22 SOURCE:LCOUNT += SOURCE:0:LCOUNT * ARG / 100 NEXT ;PRINTFORM ARG = {ARG}, DOWNBASE:体力 = {DOWNBASE:体力} → DOWNBASE:体力 += DOWNBASE:0:体力 * ARG / 100 ;PRINTFORML DOWNBASE:体力 = {DOWNBASE:体力} CASE "経験取得" ;ARG:1に2以上の数字が代入されている場合には獲得経験をARG:1倍する ;増加前の経験を記録 FOR LCOUNT, 0, 100 LOCAL:LCOUNT = EXP:LCOUNT MEMO:LCOUNT = EXP:PLAYER:LCOUNT NEXT ;逆調教指令 SELECTCASE ARG CASE 106, 107, 120 TO 129 SWAP TARGET, PLAYER ENDSELECT SELECTCASE ARG CASE 0 IF CHECK_COM("接吻") && TEQUIP:接吻 == 0 EXP:接吻経験 += 1 EXP:PLAYER:接吻経験 += 1 ENDIF EXP:PLAYER:手淫経験 += 1 CASE 1 EXP:PLAYER:舐陰経験 += 1 CASE 2 EXP:A経験 += 1 EXP:PLAYER:手淫経験 += 1 EXP:PLAYER:玩弄A経験 += 1 IF COND("結腸責めフラグ") EXP:A経験 += 1 EXP:結腸経験 += 1 ENDIF CASE 3 EXP:自慰経験 += 1 ;视频拍摄時、室内露出時、野外PLAYでは経験にプラス SIF TEQUIP:室内露出PLAY || TEQUIP:攝像機 || TEQUIP:野外PLAY EXP:自慰経験 += 1 ;媚薬 SIF TEQUIP:媚薬 EXP:自慰経験 += 1 ;絶頂したのなら、経験にBOUNS SIF NOWEX:絶頂数合計 EXP:自慰経験 += 1 SIF STRCOUNT(CHECK_ONANIE(ARG), "V") EXP:V経験 += 1 SIF STRCOUNT(CHECK_ONANIE(ARG), "A") EXP:A経験 += 1 SIF STRCOUNT(CHECK_ONANIE(ARG), "尿") EXP:尿道経験 += 1 CASE 4 EXP:PLAYER:口交経験 += 1 IF TEQUIP:推倒 EXP:PLAYER:喉性交経験 += 1 EXP:腰靈活経験 += 1 ENDIF CASE 5 SIF CHECK_COM("揉胸") || CHECK_COM("乳頭指弄り") EXP:PLAYER:手淫経験 += 1 SIF COND("豊穣ON", PLAYER) && TALENT:男性 == 0 && COND("種族:人形") == 0 TEQUIP:豊穣 = MIN(TEQUIP:豊穣 + 1, 5) CASE 6 EXP:接吻経験 += 1 EXP:PLAYER:接吻経験 += 1 CASE 7 IF PREVCOM == 6 EXP:接吻経験 += 1 EXP:PLAYER:接吻経験 += 1 ENDIF EXP:PLAYER:手淫経験 += 1 CASE 8 EXP:V経験 += 1 EXP:PLAYER:手淫経験 += 1 CASE 9 EXP:A経験 += 1 EXP:PLAYER:玩弄A経験 += 1 EXP:PLAYER:A舐め経験 += 1 CASE 10 EXP:PLAYER:手淫経験 += 1 SIF INSERT("尿道挿入", TARGET, PLAYER) EXP:PLAYER:自慰経験 += 1 CASE 11 EXP:PLAYER:乳交経験 += 1 CASE 12 EXP:PLAYER:足交経験 += 1 CASE 13, 14 EXP:露出経験 += 2 ;视频拍摄、室内露出、野外PLAYは経験等にプラス SIF TEQUIP:攝像機 EXP:露出経験 += 1 SIF TEQUIP:室内露出PLAY || TEQUIP:野外PLAY EXP:露出経験 += 1 SIF COND("両穴くぱぁ") EXP:露出経験 += 2 CASE 15 EXP:尿道経験 += 1 ;指を動かしても大丈夫になるサイズまでは拡張 IF SIZE("指の直径", PLAYER) > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", SIZE("指の直径", PLAYER), TARGET ELSEIF SIZE("指の直径", PLAYER)*4/3 > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度") ) + 1, TARGET ENDIF EXP:PLAYER:尿道責め経験 += 1 CASE 31, 106 EXP:V経験 += 1 IF TEQUIP:振動棒 ;大きいと経験BOUNS SIF SIZE("振動棒", TARGET) >= 3 EXP:V経験 += 1 IF SIZE("振動棒", TARGET) >= MAX(ABL:V拡張 - 1, 2) EXP:V経験 += SIZE("振動棒", TARGET) - ABL:V拡張 + 1 CALL SETFLAG, "V拡張", SIZE("振動棒", TARGET), HARD("振動棒", TARGET) ENDIF IF ARG == 106 CALL SETFLAG, "V受け入れ振動棒", SIZE("振動棒", TARGET), TARGET, -5 ELSE CALL SETFLAG, "V受け入れ振動棒", SIZE("振動棒", TARGET) ENDIF ENDIF CASE 33, 107 EXP:PLAYER:玩弄A経験 += 1 EXP:A経験 += 1 IF TEQUIP:肛用振動棒 IF COND("結腸責めフラグ") EXP:A経験 += 1 EXP:結腸経験 += 1 ENDIF ;大きいと経験BOUNS IF SIZE("A振動棒", TARGET) >= 3 EXP:A経験 += 1 EXP:PLAYER:玩弄A経験 += 1 ENDIF IF SIZE("A振動棒", TARGET) >= MAX(ABL:A拡張 - 1, 2) EXP:A経験 += SIZE("A振動棒", TARGET) - ABL:A拡張 + 1 CALL SETFLAG, "A拡張", SIZE("A振動棒", TARGET), HARD("A振動棒", TARGET) ENDIF IF ARG == 107 CALL SETFLAG, "A受け入れ振動棒", SIZE("A振動棒", TARGET), TARGET, -5 ELSE CALL SETFLAG, "A受け入れ振動棒", SIZE("A振動棒", TARGET) ENDIF ENDIF CASE 60 TO 69, 120 TO 124 EXP:V経験 += 1 IF PENIS(PLAYER) EXP:V性交経験 += 1 EXP:PLAYER:V挿入経験 += 1 ;大きいと経験BOUNS IF SIZE("阴茎", PLAYER) >= 2 EXP:V経験 += 1 EXP:V性交経験 += 1 ENDIF ;避孕套有些? IF TEQUIP:PLAYER:避孕套 EXP:避孕套性交経験 += 1 EXP:PLAYER:避孕套挿入経験 += 1 ENDIF ENDIF IF SIZE("阴茎", PLAYER) >= MAX(ABL:V拡張 + 1, 2) EXP:子宮口経験 += 1 EXP:V経験 += SIZE("阴茎", PLAYER) - ABL:V拡張 CALL SETFLAG, "V拡張", SIZE("阴茎", PLAYER), HARD("阴茎", PLAYER) ENDIF CALL SETFLAG, "V受け入れ阴茎", SIZE("阴茎", PLAYER) SIF COND("腹部变形フラグ") EXP:腹部变形経験 += 1 SELECTCASE ARG CASE 63 IF TALENT:恋慕 && CHECK_COM("接吻") && TEQUIP:接吻 == 0 EXP:接吻経験 += 1 EXP:PLAYER:接吻経験 += 1 ENDIF CASE 65, 122 EXP:腰靈活経験 += 1 CASE 66 EXP:V経験 += 1 SIF PENIS(PLAYER) EXP:V性交経験 += 1 CASE 67 EXP:V経験 += 1 EXP:子宮口経験 += 1 SIF PENIS(PLAYER) EXP:V性交経験 += 1 CASE 68 EXP:子宮口経験 += 2 EXP:子宮姦経験 += 1 ENDSELECT SIF TEQUIP:推倒 == 0 EXP:PLAYER:腰靈活経験 += 1 CASE 70 TO 79, 125 TO 129 EXP:A経験 += 1 EXP:PLAYER:玩弄A経験 += 1 IF PENIS(PLAYER) EXP:A性交経験 += 1 EXP:PLAYER:A挿入経験 += 1 ;大きいと経験BOUNS IF SIZE("阴茎", PLAYER) >= 2 EXP:A経験 += 1 EXP:A性交経験 += 1 EXP:PLAYER:玩弄A経験 += 1 ENDIF ;避孕套有些? IF TEQUIP:PLAYER:避孕套 EXP:避孕套性交経験 += 1 EXP:PLAYER:避孕套挿入経験 += 1 ENDIF ENDIF IF SIZE("阴茎", PLAYER) >= MAX(ABL:A拡張 + 1, 2) EXP:A経験 += SIZE("阴茎", PLAYER) - ABL:A拡張 CALL SETFLAG, "A拡張", SIZE("阴茎", PLAYER), HARD("阴茎", PLAYER) ENDIF CALL SETFLAG, "A受け入れ阴茎", SIZE("阴茎", PLAYER) SELECTCASE ARG CASE 73 IF TALENT:恋慕 && CHECK_COM("接吻") && TEQUIP:接吻 == 0 EXP:接吻経験 += 1 EXP:PLAYER:接吻経験 += 1 ENDIF CASE 75, 127 EXP:腰靈活経験 += 1 ENDSELECT SIF TEQUIP:推倒 == 0 EXP:PLAYER:腰靈活経験 += 1 IF COND("結腸責めフラグ") EXP:A経験 += 1 EXP:結腸経験 += 1 ENDIF CASE 80 EXP:腰靈活経験 += 1 EXP:PLAYER:腰靈活経験 += 1 IF CHECK_COM("双頭振動棒PLAY") EXP:V経験 += 1 IF SIZE("振動棒", TARGET) >= MAX(ABL:V拡張 - 1, 2) EXP:V経験 += SIZE("振動棒", TARGET) - ABL:V拡張 CALL SETFLAG, "V拡張", SIZE("振動棒", TARGET), HARD("振動棒", TARGET) ENDIF SWAP TARGET, PLAYER EXP:V経験 += 1 IF SIZE("振動棒", PLAYER) >= MAX(ABL:V拡張 - 1, 2) EXP:V経験 += SIZE("振動棒", PLAYER) - ABL:V拡張 CALL SETFLAG, "V拡張", SIZE("振動棒", PLAYER), HARD("振動棒", TARGET) ENDIF SWAP TARGET, PLAYER ENDIF CASE 81 EXP:PLAYER:手淫経験 += 1 EXP:PLAYER:腰靈活経験 += 1 CASE 82 EXP:B性交経験 += 1 EXP:PLAYER:B挿入経験 += 1 IF TEQUIP:推倒 EXP:乳交経験 += 1 ELSE EXP:PLAYER:腰靈活経験 += 1 ENDIF CASE 83 TO 88 EXP:尿道経験 += 1 EXP:PLAYER:尿道責め経験 += 1 IF PENIS(PLAYER) EXP:尿道性交経験 += 1 EXP:PLAYER:尿道挿入経験 += 1 ;大きいと経験BOUNS IF SIZE("阴茎", PLAYER) >= 2 EXP:尿道経験 += 1 EXP:尿道性交経験 += 1 EXP:PLAYER:尿道責め経験 += 1 ENDIF ENDIF ;動かしても大丈夫になるサイズまでは拡張 IF SIZE("阴茎の直径", PLAYER) > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", SIZE("阴茎の直径", PLAYER), TARGET ELSEIF SIZE("阴茎の直径", PLAYER)*4/3 > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度") ) + 1, TARGET ENDIF CALL SETFLAG, "尿道受け入れ阴茎", SIZE("阴茎", PLAYER) CASE 92, 104 IF CHECK_COM("乳夾口交", ARG) EXP:口交経験 += 1 ELSEIF CHECK_COM("洗面奶手交", ARG) EXP:手淫経験 += 1 ENDIF EXP:乳交経験 += 1 CASE 90, 97 ;特殊指令 IF CHECK_COM("手交口交", ARG) EXP:口交経験 += 1 ELSEIF CHECK_COM("玩弄A手交", ARG) EXP:玩弄A経験 += 1 EXP:A舐め経験 += 1 EXP:PLAYER:A経験 += 1 ELSEIF CHECK_COM("洗面奶手交", ARG) EXP:乳交経験 += 1 ENDIF EXP:手淫経験 += 1 CASE 91, 208 ;特殊指令 IF CHECK_COM("手交口交", ARG) EXP:手淫経験 += 1 ELSEIF CHECK_COM("乳夾口交", ARG) EXP:乳交経験 += 1 ENDIF EXP:口交経験 += 1 SIF ARG == 208 EXP:口交経験 += 1 SIF TEQUIP:深喉 EXP:喉性交経験 += 1 CASE 93, 101 IF CHECK_COM("展示肉棒") == 0 EXP:腰靈活経験 += 1 EXP:股コキ経験 += 1 ENDIF CASE 95 EXP:足交経験 += 1 CASE 96 SIF CHECK_COM("玩弄A手交", ARG) EXP:手淫経験 += 1 EXP:玩弄A経験 += 1 EXP:A舐め経験 += 1 EXP:PLAYER:A経験 += 1 CASE 98 EXP:舐陰経験 += 1 CASE 99 ;@GET_EXP_COMで特殊な処理をするため、ここには通常は来ない IF PENIS(PLAYER) EXP:口交経験 += 1 ELSE EXP:舐陰経験 += 1 ENDIF IF PENIS(TARGET) EXP:PLAYER:口交経験 += 1 ELSE EXP:PLAYER:舐陰経験 += 1 ENDIF CASE 100 EXP:足舐め経験 += 1 CASE 102 EXP:手淫経験 += 1 CASE 132 SIF TEQUIP:鼻钩 EXP:拘束経験 += 1 CASE 133 SIF TEQUIP:眼罩 EXP:拘束経験 += 2 CASE 134 SIF TEQUIP:拘束 EXP:拘束経験 += 5 CASE 135 SIF TEQUIP:口枷 EXP:拘束経験 += 2 CASE 136 EXP:PLAYER:玩弄A経験 += 5 IF TEQUIP:浣腸 EXP:A経験 += 2 EXP:浣腸経験 += 1 ENDIF CASE 138 EXP:PLAYER:放尿経験 += 1 IF CHECK_COM("口内放尿", ARG) SIF PENIS(PLAYER) == 0 EXP:PLAYER:聖水経験 += 1 EXP:飲尿経験 += 1 ELSEIF CHECK_COM("子宮内放尿", ARG) EXP:子宮浴尿経験 += 1 ELSEIF CHECK_COM("膣内放尿", ARG) EXP:膣内浴尿経験 += 1 ELSEIF CHECK_COM("温泉浣腸", ARG) EXP:浣腸経験 += 1 EXP:温泉浣腸経験 += 1 EXP:PLAYER:玩弄A経験 += 2 ELSEIF CHECK_COM("乳内放尿", ARG) EXP:乳内浴尿経験 += 1 ELSEIF CHECK_COM("膀胱内放尿", ARG) EXP:輸尿経験 += 1 ENDIF CASE 140 EXP:口交経験 += 1 EXP:喉性交経験 += 1 SIF TEQUIP:深喉 EXP:喉性交経験 += 1 EXP:PLAYER:腰靈活経験 += 1 CASE TNUM("拳交") EXP:PLAYER:手淫経験 += 1 EXP:V経験 += 5 IF CHECK_COM("二本フィスト", ARG) MEMO_SIZE = SIZE("二本フィスト", PLAYER) ELSE MEMO_SIZE = SIZE("片手フィスト", PLAYER) ENDIF IF MEMO_SIZE >= ABL:V拡張 - 1 EXP:V経験 += MEMO_SIZE - ABL:V拡張 + 1 CALL SETFLAG, "V拡張", MEMO_SIZE, HARD("フィスト", PLAYER) ENDIF SIF MEMO_SIZE >= 3 EXP:V拳交経験 += 1 CALL SETFLAG, "V受け入れフィスト", MEMO_SIZE CASE TNUM("肛門拳交") EXP:PLAYER:手淫経験 += 1 EXP:PLAYER:玩弄A経験 += 5 EXP:A経験 += 5 IF CHECK_COM("二本フィスト", ARG) MEMO_SIZE = SIZE("二本フィスト", PLAYER) ELSE MEMO_SIZE = SIZE("片手フィスト", PLAYER) ENDIF IF MEMO_SIZE >= ABL:A拡張 - 1 EXP:A経験 += MEMO_SIZE - ABL:A拡張 + 1 CALL SETFLAG, "A拡張", MEMO_SIZE, HARD("フィスト", PLAYER) ENDIF SIF MEMO_SIZE >= 3 EXP:A拳交経験 += 1 CALL SETFLAG, "A受け入れフィスト", MEMO_SIZE IF COND("結腸責めフラグ") EXP:A経験 += 1 EXP:結腸経験 += 1 ENDIF CASE TNUM("両穴拳交") EXP:PLAYER:手淫経験 += 1 EXP:V経験 += 5 MEMO_SIZE = SIZE("Wフィスト", PLAYER) IF MEMO_SIZE >= ABL:V拡張 - 1 EXP:V経験 += MEMO_SIZE - ABL:V拡張 + 1 CALL SETFLAG, "V拡張", MEMO_SIZE, HARD("フィスト", PLAYER) ENDIF SIF MEMO_SIZE >= 3 EXP:V拳交経験 += 1 CALL SETFLAG, "V受け入れフィスト", MEMO_SIZE EXP:PLAYER:玩弄A経験 += 5 EXP:A経験 += 5 IF MEMO_SIZE >= ABL:A拡張 - 1 EXP:A経験 += MEMO_SIZE - ABL:A拡張 + 1 CALL SETFLAG, "A拡張", MEMO_SIZE, HARD("フィスト", PLAYER) ENDIF SIF MEMO_SIZE >= 3 EXP:A拳交経験 += 1 CALL SETFLAG, "A受け入れフィスト", MEMO_SIZE IF COND("結腸責めフラグ") EXP:A経験 += 1 EXP:結腸経験 += 1 ENDIF CASE 144 EXP:放尿経験 += 1 CASE 145 EXP:露出経験 += 2 ;视频拍摄、室内露出、野外PLAYは経験等にプラス SIF TEQUIP:攝像機 EXP:露出経験 += 1 SIF TEQUIP:室内露出PLAY || TEQUIP:野外PLAY EXP:露出経験 += 1 EXP:剃毛経験 += 1 CASE 147 EXP:精飲経験 += 1 + (ITEM:套套内精液 + 4)/5 EXP:精液経験 += 1 + (ITEM:套套内精液 + 4)/5 CASE 149 IF TEQUIP:导管 EXP:尿道経験 += 1 EXP:PLAYER:尿道責め経験 += 1 ENDIF CASE 150 IF TEQUIP:深喉 EXP:口交経験 += 1 EXP:喉性交経験 += 1 ENDIF CASE 151 IF TEQUIP:尿道探针 ;連続実行(尿道拡張の方は、飛んだ後で増加する処理アリ) IF PREVCOM == SELECTCOM EXP:尿道経験 += 1 + (ABL:PLAYER:施虐属性 + 1)/2 EXP:露出経験 += 1 + (ABL:PLAYER:施虐属性 + 1)/2 EXP:PLAYER:尿道責め経験 += 1 + (ABL:PLAYER:施虐属性 + 1)/2 ENDIF EXP:尿道経験 += 1 CALL SETFLAG, "尿道拡張", TEQUIP:尿道探针, TARGET EXP:PLAYER:尿道責め経験 += 1 EXP:露出経験 += 1 SIF TEQUIP:攝像機 EXP:露出経験 += 1 ENDIF CASE 152 EXP:尿道経験 += 1 EXP:PLAYER:尿道責め経験 += 1 IF TEQUIP:尿道振動棒 ;大きいと経験BOUNS IF SIZE("尿道振動棒", TARGET) >= 3 EXP:尿道経験 += 1 EXP:PLAYER:尿道責め経験 += 1 ENDIF ;動かしても大丈夫になるサイズまでは拡張 IF SIZE("尿道振動棒の直径", TARGET) > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", SIZE("尿道振動棒の直径", TARGET), TARGET ELSEIF SIZE("尿道振動棒の直径", TARGET)*4/3 > MIN_STR(CONDS("尿道拡張度") ) CALL SETFLAG, "尿道拡張", MIN_STR(CONDS("尿道拡張度") ) + 1, TARGET ENDIF CALL SETFLAG, "尿道受け入れ振動棒", SIZE("尿道振動棒", TARGET) ENDIF CASE 160 EXP:PLAYER:腰靈活経験 += 1 EXP:ASSI:V経験 += 1 EXP:ASSI:腰靈活経験 += 1 IF PENIS(PLAYER) EXP:PLAYER:V挿入経験 += 1 EXP:ASSI:V性交経験 += 1 ENDIF CALL SETFLAG, "V受け入れ阴茎", SIZE("阴茎", PLAYER), ASSI, PLAYER CASE 161 EXP:腰靈活経験 += 1 EXP:ASSI:V経験 += 1 IF PENIS(TARGET) EXP:V挿入経験 += 1 EXP:ASSI:V性交経験 += 1 ENDIF CALL SETFLAG, "V受け入れ阴茎", SIZE("阴茎", TARGET), ASSI, TARGET CASE 162 EXP:ASSI:口交経験 += 1 CASE 260 CASE 261 SIF TEQUIP:媚薬 EXP:媚薬経験 += MAX(TEQUIP:媚薬/100, 1) SIF TEQUIP:PLAYER:媚薬 EXP:PLAYER:媚薬経験 += MAX(TEQUIP:PLAYER:媚薬/100, 1) CASE 282 EXP:PLAYER:自慰経験 += 1 ENDSELECT ;逆調教指令 SELECTCASE ARG CASE 106, 107, 120 TO 129 SWAP TARGET, PLAYER ENDSELECT ;調教知識による経験獲得のBOUNS IF TEQUIP:推倒 == 0 SELECTCASE CONDS("調教知識", PLAYER) CASE "教育擅長" SIF EXP:口交経験 > LOCAL:22 && (ABL:PLAYER:舌靈活 > ABL:舌靈活 || ABL:PLAYER:技巧 > ABL:技巧) EXP:口交経験 += 1 SIF EXP:手淫経験 > LOCAL:23 && (ABL:PLAYER:指靈活 > ABL:指靈活 || ABL:PLAYER:技巧 > ABL:技巧) EXP:手淫経験 += 1 SIF EXP:足交経験 > LOCAL:24 && (ABL:PLAYER:技巧 > ABL:技巧) EXP:足交経験 += 1 SIF EXP:腰靈活経験 > LOCAL:25 && (ABL:PLAYER:腰靈活 > ABL:腰靈活 || ABL:PLAYER:技巧 > ABL:技巧) EXP:腰靈活経験 += 1 SIF EXP:乳交経験 > LOCAL:26 && (ABL:PLAYER:魔乳 > ABL:魔乳 || ABL:PLAYER:技巧 > ABL:技巧) EXP:乳交経験 += 1 SIF EXP:玩弄A経験 > LOCAL:27 && ABL:PLAYER:技巧 > ABL:技巧 EXP:玩弄A経験 += 1 SIF EXP:舐陰経験 > LOCAL:28 && (ABL:PLAYER:舌靈活 > ABL:舌靈活 || ABL:PLAYER:技巧 > ABL:技巧) EXP:舐陰経験 += 1 SIF EXP:接吻経験 > LOCAL:70 && (ABL:PLAYER:舌靈活 > ABL:舌靈活 || ABL:PLAYER:技巧 > ABL:技巧) EXP:接吻経験 += 1 CASE "露出知識" SIF EXP:露出経験 > LOCAL:34 EXP:露出経験 += 1 SIF EXP:PLAYER:露出経験 > MEMO:34 EXP:PLAYER:露出経験 += 1 ENDSELECT IF ASSI && PLAYER == MASTER SELECTCASE CONDS("調教知識", ASSI) CASE "露出知識" SIF EXP:露出経験 > LOCAL:34 EXP:露出経験 += 1 ENDSELECT ENDIF SELECTCASE CONDS("調教知識") CASE "教育擅長" SIF EXP:PLAYER:口交経験 > MEMO:22 && (ABL:PLAYER:舌靈活 < ABL:舌靈活 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:口交経験 += 1 SIF EXP:PLAYER:手淫経験 > MEMO:23 && (ABL:PLAYER:指靈活 < ABL:指靈活 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:手淫経験 += 1 SIF EXP:PLAYER:足交経験 > MEMO:24 && (ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:足交経験 += 1 SIF EXP:PLAYER:腰靈活経験 > MEMO:25 && (ABL:PLAYER:腰靈活 < ABL:腰靈活 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:腰靈活経験 += 1 SIF EXP:PLAYER:乳交経験 > MEMO:26 && (ABL:PLAYER:魔乳 < ABL:魔乳 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:乳交経験 += 1 SIF EXP:PLAYER:玩弄A経験 > MEMO:27 && ABL:PLAYER:技巧 < ABL:技巧 EXP:PLAYER:玩弄A経験 += 1 SIF EXP:PLAYER:舐陰経験 > MEMO:28 && (ABL:PLAYER:舌靈活 < ABL:舌靈活 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:舐陰経験 += 1 SIF EXP:PLAYER:接吻経験 > MEMO:70 && (ABL:PLAYER:舌靈活 < ABL:舌靈活 || ABL:PLAYER:技巧 < ABL:技巧) EXP:PLAYER:接吻経験 += 1 CASE "露出知識" SIF EXP:露出経験 > LOCAL:34 EXP:露出経験 += 1 SIF EXP:PLAYER:露出経験 > MEMO:34 EXP:PLAYER:露出経験 += 1 ENDSELECT ENDIF ;レズ、BL経験増加 IF TALENT:男性 == 0 && TALENT:PLAYER:男性 == 0 EXP:百合経験 += CALCF("レズ・BL度", ARG) EXP:PLAYER:百合経験 += CALCF("レズ・BL度", ARG) ELSEIF TALENT:男性 && TALENT:PLAYER:男性 EXP:BL経験 += CALCF("レズ・BL度", ARG) EXP:PLAYER:BL経験 += CALCF("レズ・BL度", ARG) ENDIF ;ARG:1に2以上の数字が代入されている場合には獲得経験をARG:1倍する SELECTCASE ARG:1 CASE IS >= 2 FOR LCOUNT, 0, 100 SELECTCASE EXPNAME:LCOUNT ;増えない経験 CASE "V損傷経験", "A損傷経験" CASEELSE EXP:LCOUNT += (EXP:LCOUNT - LOCAL:LCOUNT) * (ARG:1 - 1) EXP:PLAYER:LCOUNT += (EXP:PLAYER:LCOUNT - MEMO:LCOUNT) * (ARG:1 - 1) ENDSELECT NEXT ENDSELECT CASE "体力減少" FOR LCOUNT, 2, CHARANUM SELECTCASE LCOUNT ;CASE TARGET, ASSI ;今はTARGETのみ CASE TARGET ;推倒 SIF TEQUIP:LCOUNT:推倒 TIMES DOWNBASE:LCOUNT:体力, 0.80 ;誘惑&狩猟の美学 SIF TEQUIP:LCOUNT:狩猟の美学 TIMES DOWNBASE:LCOUNT:体力, 0.60 SIF TEQUIP:LCOUNT:誘惑 TIMES DOWNBASE:LCOUNT:体力, 1.30 IF STATE("烂醉", LCOUNT) TIMES DOWNBASE:LCOUNT:体力, 1.50 ELSEIF STATE("酔酒", LCOUNT) TIMES DOWNBASE:LCOUNT:体力, 1.20 ENDIF SIF COND("連続実行") TIMES DOWNBASE:LCOUNT:体力, 1.50 ;損傷している場合には1LVにつき50 DOWNBASE:LCOUNT:体力 += (TALENT:LCOUNT:V損傷 + TALENT:LCOUNT:A損傷)*50 ;BASE:体力 に TCVAR:体力回復 を足し、DOWNBASE:体力 を引く BASE:LCOUNT:体力 = LIMIT(BASE:LCOUNT:体力 + TCVAR:LCOUNT:体力回復 - DOWNBASE:LCOUNT:体力, 0, MAXBASE:LCOUNT:体力) ENDSELECT NEXT CASE "絶頂させた処理" ;--------------------------------------------------------- ;調教におけるPLAYERが絶頂したときの処理 ;対象と調教者を両方指定できるのが望ましいが、PLAYERを相手にしている時固定とする ;ARG:1に日常中かどうかを入れる(調教中でないなら0以外を入力しておく) ;--------------------------------------------------------- VARSET LOCAL ;異なる変数を一時的に交換 IF ARG == TARGET:1 && SELECTCOM:1 >= 0 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ ENDIF ;SOURCEの補正 CALL SETFLAG, "追加のSOURCE", ARG ;PLAYERが射精した IF PENIS(PLAYER) ;飲む>中出し>ぶっかけの順で精液経験が高い IF SHOOT("鼻の穴") LOCAL = 2 EXP:ARG:鼻孔精液経験 += 1 ELSEIF SHOOT("口") LOCAL = 3 CALL SETFLAG, "精飲経験", COND("絶頂", PLAYER), ARG ELSEIF SHOOT("中出し") LOCAL = 2 IF SHOOT("膣内") CALL SETFLAG, "膣内精液経験", COND("絶頂", PLAYER), ARG ELSEIF SHOOT("肛門") CALL SETFLAG, "肛内精液経験", COND("絶頂", PLAYER), ARG ELSEIF SHOOT("尿道") CALL SETFLAG, "膀胱精液経験", COND("絶頂", PLAYER), ARG ENDIF ELSEIF SHOOT("乳内中出し") LOCAL = 2 CALL SETFLAG, "乳内精液経験", COND("絶頂", PLAYER), ARG ELSEIF SHOOT("自分以外に中出し") LOCAL = 0 ;ぶっかけ ELSE LOCAL = 1 CALL SETFLAG, "精液ぶっかけ経験", COND("絶頂", PLAYER), ARG ;V液体追加のソース IF SHOOT("くぱぁ") SOURCE:ARG:V液体追加 += COND("絶頂", PLAYER) * LOCAL * 100 ELSEIF SHOOT("Aくぱぁ") SOURCE:ARG:A液体追加 += COND("絶頂", PLAYER) * LOCAL * 100 ELSEIF SHOOT("股間") SOURCE:ARG:V液体追加 += COND("絶頂", PLAYER) * LOCAL * 50 SOURCE:ARG:A液体追加 += COND("絶頂", PLAYER) * LOCAL * 50 ENDIF ENDIF ;PLAYERの阴茎に精液汚れを追加 CALL ADD_STAIN, PLAYER, "P", "精液" ;避孕套有些なら套套内射精フラグON IF TEQUIP:PLAYER:避孕套 SETBIT TCVAR:PLAYER:イベント, 50 ;避孕套无なら精液関連のいろいろ発生 ELSE IF LOCAL ;精飲絶頂。何ってのはないけどフレーバー的な IF SHOOT("口") && NOWEX:ARG:絶頂数合計 && ABL:ARG:精液中毒 SIF TFLAG:システム文スキップ == 0 CALL PRINTL_COLORTEXT, "精飲絶頂(因为充足地补给了精液而獲得BOUNS)", DEF_COLOR("黄色") SOURCE:ARG:充足 += 3000 ENDIF EXP:ARG:精液経験 += COND("絶頂", PLAYER) * LOCAL + EJAC_BONUS(ARG) ; IF TFLAG:システム文スキップ == 0 ; PRINTFORML 精液経験+{COND("絶頂", PLAYER) * LOCAL}\@ ARG == ASSI ? (%TEXTS("助手の名称")%)# \@ ; SIF EJAC_BONUS(ARG) ; CALL PRINT_STRL, @"黄色_精液経験+{EJAC_BONUS(ARG)}(因为%CONDS("精液弱点", ASSI)%而獲得BOUNS)\@ ARG == ASSI ? _(%TEXTS("助手の名称")%)# \@" ; SIF SHOOT("鼻の穴") ; PRINTFORML 鼻孔精液経験+1\@ ARG == ASSI ? (%TEXTS("助手の名称")%)# \@ ; ENDIF IF TALENT:ARG:吸精体質 ;体力回復はTCVAR:体力回復 で管理する TCVAR:ARG:体力回復 += COND("絶頂", PLAYER) * LOCAL * 5 ; SIF TFLAG:システム文スキップ == 0 ; PRINTFORML 体力+{COND("絶頂", PLAYER) * LOCAL * 5}\@ ARG == ASSI ? (吸精体質:%TEXTS("助手の名称")%)# (吸精体質) \@ ;精力も回復 IF MAXBASE:ARG:精力 - BASE:ARG:精力 > 0 LOCAL:1 = LIMIT(COND("絶頂", PLAYER) * LOCAL / 4, 1, MAXBASE:ARG:精力 - BASE:ARG:精力) BASE:ARG:精力 += LOCAL:1 ;TCVAR:ARG:精力減少 -= LOCAL:1 ; SIF TFLAG:システム文スキップ == 0 ; PRINTFORML 精力+{LOCAL:1}\@ ARG == ASSI ? (吸精体質:%TEXTS("助手の名称")%)# (吸精体質) \@ ENDIF ENDIF ENDIF ;充足のソース IF ABL:ARG:精液中毒 && TEQUIP:PLAYER:避孕套 == 0 SOURCE:ARG:充足 += COND("絶頂", PLAYER) * ABL:ARG:精液中毒 * 100 ;精液弱点 IF SHOOT("口") SIF COND("精飲弱点", ARG) SOURCE:ARG:充足 += 3000 ELSEIF SHOOT("V中出し") SIF COND("膣内射精弱点", ARG) SOURCE:ARG:充足 += 3000 ELSEIF SHOOT("A中出し") SIF COND("肛内射精弱点", ARG) SOURCE:ARG:充足 += 3000 ELSEIF SHOOT("乳頭奸") SIF COND("乳内射精弱点", ARG) SOURCE:ARG:充足 += 3000 ELSEIF SHOOT("尿道中出し") SIF COND("尿道内射精弱点", ARG) SOURCE:ARG:充足 += 3000 ENDIF ENDIF ;精液を出したところに精液汚れを追加 ;口に汚れを追加 IF SHOOT("口") CALL EQ_STAIN, ARG, "M", PLAYER, "P" CALL ADD_STAIN, ARG, "M", "精液" ;胸に汚れを追加 ELSEIF SHOOT("胸") CALL ADD_STAIN, ARG, "B", "精液" SIF COND("豊穣ON", PLAYER) && TALENT:男性 == 0 && COND("種族:人形") == 0 TEQUIP:豊穣 = MIN(TEQUIP:豊穣 + 1, 5) ;Vに汚れを追加 ELSEIF SHOOT("V中出し") || SHOOT("股間") ;内褲冲 IF SELECTCOM == 97 STAIN:V = SET_STAIN(STAIN:V, "精液") ELSE CALL ADD_STAIN, ARG, "V", "精液" ENDIF ;Aに汚れを追加 ELSEIF SHOOT("A中出し") CALL ADD_STAIN, ARG, "A", "精液" ;手や胖次に汚れを追加 ELSEIF SHOOT("手") ;内褲冲 IF SELECTCOM == 97 CALL ADD_STAIN, ARG, "胖次", "精液" ELSE CALL ADD_STAIN, ARG, "手", "精液" ENDIF ELSEIF SHOOT("脚") CALL ADD_STAIN, ARG, "脚", "精液" ELSEIF SHOOT("顔") CALL ADD_STAIN, ARG, "顔", "精液" ELSEIF SHOOT("髪") CALL ADD_STAIN, ARG, "髪", "精液" ENDIF ENDIF ENDIF ;MASTERを强制绝顶回数&経験値獲得 SIF PLAYER == MASTER EXP:ARG:强制绝顶回数 += 1 CALL GET_EXPERIENCE, COND("絶頂", PLAYER), ARG IF ARG == TARGET ;好感度補正 TFLAG:好感度BOUNS += COND("絶頂", PLAYER) + ABL:ARG:精液中毒 ENDIF ;変数を戻す IF ARG == TARGET:1 && SELECTCOM:1 >= 0 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ ENDIF CASE "絶頂した処理" SIF COND("絶頂", ARG) == 0 RETURN 0 ;堪えたフラグを初期化 EX:ARG:绝顶忍耐 = 0 ;精力を減少(相手が吸精体質だと必要量増) LOCAL = COND("絶頂", ARG) + MAX(TALENT:吸精体質 - TALENT:ARG:吸精体質, 0) SIF SELECTCOM:1 >= 0 LOCAL += MAX(TALENT:(TARGET:1):吸精体質 - TALENT:ARG:吸精体質, 0) ;女性は優遇 SIF TALENT:ARG:女性 && LOCAL >= 3 LOCAL = 3 IF PENIS(ARG) NOWEX:ARG:射精回数 += 1 EX:ARG:射精回数 += 1 IF TEQUIP:ARG:避孕套 == 0 NOWEX:ARG:生射精回数 += 1 EX:ARG:生射精回数 += 1 ENDIF NOWEX:ARG:射精 = COND("絶頂", ARG) SIF TEQUIP:MASTER:淫精の伝道師 NOWEX:ARG:射精 += 1 EX:ARG:射精 += NOWEX:ARG:射精 EXP:ARG:射精経験 += 1 SIF TEQUIP:ARG:拘束 EXP:ARG:拘束強制射精経験 += 1 IF BASE:ARG:濃厚精液 BASE:ARG:濃厚精液 -= MAX(TCVAR:ARG:濃厚射精, 1) NOWEX:ARG:濃厚射精 = MAX(TCVAR:ARG:濃厚射精, 1) EX:ARG:濃厚射精 += MAX(TCVAR:ARG:濃厚射精, 1) TCVAR:ARG:濃厚射精 = 0 ENDIF ELSE EXP:ARG:絶頂経験 += COND("絶頂", ARG) SIF TEQUIP:ARG:拘束 EXP:ARG:拘束強制絶頂経験 += COND("絶頂", ARG) NOWEX:ARG:絶頂 = COND("絶頂", ARG) EX:ARG:絶頂 += NOWEX:ARG:絶頂 ENDIF LOCAL = MAX(LOCAL, 1) BASE:ARG:精力 -= LOCAL TCVAR:ARG:精力減少 += LOCAL IF TFLAG:システム文スキップ == 0 VARSET LOCALS IF ARG == MASTER LOCALS = (%CALLNAME:ARG%) ELSEIF ARG == ASSI LOCALS = (%TEXTS("助手の名称")%) ENDIF ;PRINTFORML 精力-{LOCAL}%LOCALS% ;CALL BLANKLINE ENDIF ;魂のやり取り CALL EXCHANGE_SOUL, "絶頂", COND("絶頂", ARG), TARGET ;射精ゲージの調整 BASE:ARG:絶頂 = MAXBASE:ARG:絶頂 * (1 + MAX(BASE:ARG:精力, 1) ) BASE:ARG:絶頂 /= 2 * (1 + MAXBASE:ARG:精力) * COND("絶頂", ARG) ;快感許容値(阴茎)の調整 BASE:ARG:快感許容値男性 = BASE:ARG:絶頂 CASE "同時絶頂" VARSET LOCAL ;LOCAL PLAYERの絶頂, LOCAL:1 PLAYER:1の絶頂, LOCAL:2 TARGETの絶頂, LOCAL:3 TARGET:1の絶頂 LOCAL = COND("絶頂", PLAYER) SIF SELECTCOM:2 >= 0 LOCAL:1 = COND("絶頂", PLAYER:1) LOCAL:2 = MIN(NOWEX:絶頂数合計, 2) SIF SELECTCOM:1 >= 0 LOCAL:3 = MIN(NOWEX:(TARGET:1):絶頂数合計, 2) ;PLAYER側とTARGET側が両方絶頂する事が条件 SIF MAX(LOCAL, LOCAL:1) == 0 || MAX(LOCAL:2, LOCAL:3) == 0 RETURN 0 ;既に同時絶頂となっている場合には繰り返さない SIF NOWEX:PLAYER:同時絶頂 || NOWEX:同時絶頂 RETURN 0 NOWEX:PLAYER:同時絶頂 = LOCAL EX:PLAYER:同時絶頂 += NOWEX:PLAYER:同時絶頂 IF LOCAL:1 NOWEX:(PLAYER:1):同時絶頂 = LOCAL:1 EX:(PLAYER:1):同時絶頂 += NOWEX:(PLAYER:1):同時絶頂 ENDIF NOWEX:同時絶頂 = LOCAL:2 EX:同時絶頂 += NOWEX:同時絶頂 IF LOCAL:3 NOWEX:ASSI:同時絶頂 = LOCAL:3 EX:ASSI:同時絶頂 += NOWEX:ASSI:同時絶頂 ENDIF IF MAX(LOCAL, LOCAL:1) >= 2 && MAX(LOCAL:2, LOCAL:3) >= 2 LOCALS = 同時強絶頂 ELSE LOCALS = 同時絶頂 ENDIF ;PLAYERとTARGETと(PLAYER:1 or TARGET:1)が絶頂した IF LOCAL && LOCAL:2 && (LOCAL:1 || LOCAL:3) LOCALS = %LOCALS%(所有人) ;PLAYERと(TARGET or TARGET:1) ELSEIF LOCAL LOCALS = %LOCALS%(%CALLNAME:PLAYER%&\@ LOCAL:2 ? %CALLNAME:TARGET% # %CALLNAME:(TARGET:1)% \@) ELSEIF LOCAL:1 LOCALS = %LOCALS%(%CALLNAME:(PLAYER:1)%&%CALLNAME:TARGET%) ENDIF SIF TFLAG:システム文スキップ == 0 CALL PRINTL_COLORTEXT, LOCALS, DEF_COLOR("爱心粉紅") STR:同時絶頂 = %LOCALS% CASE "調教ソースの計算" SELECTCASE SELECTCOM CASE 60 IF CHECK_COM("两根挿入V中") CALL SOURCE_COM60, 70 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM60, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL SOURCE_COM60, 120 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM71, 120 SWAP PLAYER, PLAYER:1 ELSE CALL SOURCE_COM60, 100 ENDIF CASE 71 IF CHECK_COM("两根挿入A中") CALL SOURCE_COM71, 70 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM71, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL SOURCE_COM71, 120 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM60, 120 SWAP PLAYER, PLAYER:1 ELSE CALL SOURCE_COM71, 100 ENDIF CASEELSE TRYCALLFORM SOURCE_COM{SELECTCOM}, 100 ENDSELECT ;------------------------------------------------- ;SOURCE計算 ;------------------------------------------------- CALL CALC_SOURCE, "調教指令" CASE "調教ソースの試算" SELECTCASE SELECTCOM CASE 60 IF CHECK_COM("两根挿入V中") CALL SOURCE_COM60, 70 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM60, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL SOURCE_COM60, 120 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM71, 120 SWAP PLAYER, PLAYER:1 ELSE CALL SOURCE_COM60, 100 ENDIF CASE 71 IF CHECK_COM("两根挿入A中") CALL SOURCE_COM71, 70 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM71, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL SOURCE_COM71, 120 SWAP PLAYER, PLAYER:1 CALL SOURCE_COM60, 120 SWAP PLAYER, PLAYER:1 ELSE CALL SOURCE_COM71, 100 ENDIF CASEELSE TRYCALLFORM SOURCE_COM{SELECTCOM}, 100 ENDSELECT ;------------------------------------------------- ;SOURCE計算 ;------------------------------------------------- CALL CALC_SOURCE, "試算" CASE "調教のフラグ取得" SELECTCASE SELECTCOM CASE 60 IF CHECK_COM("两根挿入V中") CALL FLAG_COM60, 70 SWAP PLAYER, PLAYER:1 CALL FLAG_COM60, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL FLAG_COM60, 120 SWAP PLAYER, PLAYER:1 CALL FLAG_COM71, 120 SWAP PLAYER, PLAYER:1 ELSE CALL FLAG_COM60, 100 ENDIF CASE 71 IF CHECK_COM("两根挿入A中") CALL FLAG_COM71, 70 SWAP PLAYER, PLAYER:1 CALL FLAG_COM71, 70 SWAP PLAYER, PLAYER:1 ELSEIF CHECK_COM("二穴挿入") CALL FLAG_COM71, 120 SWAP PLAYER, PLAYER:1 CALL FLAG_COM60, 120 SWAP PLAYER, PLAYER:1 ELSE CALL FLAG_COM71, 100 ENDIF CASEELSE TRYCALLFORM FLAG_COM{SELECTCOM}, 100 ENDSELECT CASE "調教補正値" SIF ARG == PLAYER RETURN 0 ;ARGのTCVARの600~659を初期化 VARSET TCVAR:ARG:0, 0, 600, 660 ;まずはSOURCE補正(下のほうにCUP補正も有) ;快感補正 ;~感覚LVや淫~系の素質によって相手の技巧やLVや情緒での减少修正が無視されます FOR LCOUNT, 0, 6 VARSET LOCAL LOCAL += TALENT:ARG:接受快感*20 LOCAL -= TALENT:ARG:冷静*20 + COND("種族:人形", ARG)*50 + STATE("烂醉", PLAYER)*30 LOCAL -= COND("性別嫌悪", ARG) * 20 ;情緒をみる(低いときの修正は"快感上昇の上限措置"で主に行う) SELECTCASE MOOD_HEART() CASE 0 LOCAL:1 = -40 CASE 1 LOCAL:1 = -20 CASE 2 LOCAL:1 = -10 CASEELSE LOCAL:1 = LIMIT(10* (MOOD_HEART() - 3), 0, 50) ENDSELECT ;淫乱な人は情緒低くても関係无 SIF TALENT:ARG:淫乱 && LOCAL:1 < 0 LOCAL:1 = 0 ;好色な人は情緒が低くてもエンジンかかりやすい SIF TALENT:ARG:好色 && LOCAL:1 < 0 LOCAL:1 /= 2 ;冷静持ちは情緒に弱い SIF TALENT:ARG:冷静 && LOCAL:1 >= 0 LOCAL:1 += 25 ;調教者とのABL:技巧差 SELECTCASE ABL:PLAYER:技巧 - ABL:ARG:技巧 CASE IS > 0 LOCAL:2 = 20 CASE IS < 0 LOCAL:2 = -20 ENDSELECT SELECTCASE LCOUNT CASE 0 ;阴茎は情緒等にあまり左右されない SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && PENIS(ARG) == 0 && TALENT:ARG:淫核 == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && PENIS(ARG) == 0 && ABL:ARG:C感覚 < 5 && TALENT:ARG:C性向 == 0) LOCAL += LOCAL:2 TCVAR:ARG:C快楽 += LOCAL + TALENT:ARG:淫核*20 + TALENT:ARG:C性向*10 CASE 1 SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && TALENT:ARG:淫壷 == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && ABL:ARG:V感覚 < 5 && TALENT:ARG:V性向 == 0) LOCAL += LOCAL:2 TCVAR:ARG:V快楽 += LOCAL + TALENT:ARG:淫壷*20 + TALENT:ARG:V性向*10 + MARK:ARG:淫紋*10 CASE 2 SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && TALENT:ARG:尻穴狂い == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && ABL:ARG:A感覚 < 5 && TALENT:ARG:A性向 == 0) LOCAL += LOCAL:2 TCVAR:ARG:A快楽 += LOCAL + TALENT:ARG:尻穴狂い*20 + TALENT:ARG:A性向*10 CASE 3 SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && TALENT:ARG:淫乳 == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && ABL:ARG:B感覚 < 5 && TALENT:ARG:B性向 == 0) LOCAL += LOCAL:2 TCVAR:ARG:B快楽 += LOCAL + TALENT:ARG:淫乳*20 + TALENT:ARG:B性向*10 CASE 4 SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && TALENT:ARG:蕩唇 == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && ABL:ARG:M感覚 < 5 && TALENT:ARG:M性向 == 0) LOCAL += LOCAL:2 TCVAR:ARG:M快楽 += LOCAL + TALENT:ARG:蕩唇*20 + TALENT:ARG:M性向*10 CASE 5 SIF LOCAL:1 > 0 || (LOCAL:1 < 0 && TALENT:ARG:尿道狂 == 0) LOCAL += LOCAL:1 SIF LOCAL:2 > 0 || (LOCAL:2 < 0 && ABL:ARG:尿道感覚 < 5 && TALENT:ARG:尿道性感 == 0) LOCAL += LOCAL:2 TCVAR:ARG:尿道快楽 += LOCAL + TALENT:ARG:尿道狂*20 + TALENT:ARG:尿道性感*10 ENDSELECT NEXT SIF TALENT:ARG:母乳体質 TCVAR:ARG:B快楽 += 50 SIF COND("発情期", ARG) TCVAR:ARG:V快楽 += 100 ;VA損傷 TCVAR:ARG:V快楽 -= 200 * TALENT:ARG:V損傷 TCVAR:ARG:A快楽 -= 200 * TALENT:ARG:A損傷 ;快感以外 IF COND("種族:人形", ARG) TCVAR:ARG:疼痛 -= 50 TCVAR:ARG:逸脱 -= 50 TCVAR:ARG:反感追加 -= 90 ENDIF SIF TALENT:ARG:害羞 TCVAR:ARG:露出 += 100 SIF TALENT:ARG:不知羞恥 TCVAR:ARG:露出 -= 50 SIF TALENT:ARG:清楚 TCVAR:ARG:露出 += 50 SIF TALENT:ARG:好奇心 TCVAR:ARG:逸脱 -= 30 SIF TALENT:ARG:保守的 TCVAR:ARG:逸脱 += 100 SIF TALENT:ARG:好色 TCVAR:ARG:逸脱 -= 10 SIF TALENT:ARG:淫乱 TCVAR:ARG:逸脱 -= 50 ;重複前提で計算 IF TALENT:ARG:恋慕 && PLAYER == MASTER TCVAR:ARG:情愛 += 20 IF GETBIT(NOWEX:ARG:処女喪失, 1) TCVAR:ARG:情愛 += 100 TCVAR:ARG:疼痛 -= 50 TCVAR:ARG:逸脱 -= 300 TCVAR:ARG:反感追加 -= 300 ENDIF ENDIF ;推倒BOUNS IF TEQUIP:ARG:推倒 TCVAR:ARG:疼痛 -= 50 TCVAR:ARG:恐惧 -= 100 TCVAR:ARG:屈従 -= 100 TCVAR:ARG:逸脱 -= 50 TCVAR:ARG:反感追加 -= 100 ENDIF ;随意生長 IF COND("陰毛", ARG) == 7 && CHECK_CLO("V露出", ARG) TCVAR:ARG:露出 += 30 ;光滑无毛 ELSEIF COND("陰毛", ARG) >= 2 && COND("陰毛", ARG) <= 3 && CHECK_CLO("V露出", ARG) TCVAR:ARG:露出 += 20 ENDIF ;性器穿環 SIF CHECK_CLO("V露出", ARG) TCVAR:ARG:露出 += TALENT:ARG:陰蒂環*20 + TALENT:ARG:陰唇環*10 + TALENT:ARG:恥丘穿環*10 SIF CHECK_CLO("乳頭露出", ARG) TCVAR:ARG:露出 += TALENT:ARG:乳環*10 ;同時絶頂 IF NOWEX:ARG:同時絶頂 TCVAR:ARG:情愛 += NOWEX:ARG:同時絶頂 * 10 TCVAR:ARG:達成感 += NOWEX:ARG:同時絶頂 * 10 TCVAR:ARG:恐惧 -= NOWEX:ARG:同時絶頂 * 20 TCVAR:ARG:反感追加 -= NOWEX:ARG:同時絶頂 * 20 ENDIF ;LOCALの値で情愛,性行動,達成感,充足,V潤,欲情追加,反感追加,恭順追加に一斉補正 VARSET LOCAL ;VA損傷 LOCAL:1 = EXP_GAIN("V損傷経験", ARG) + EXP_GAIN("A損傷経験", ARG) + TALENT:ARG:V損傷 + TALENT:ARG:A損傷 IF LOCAL:1 LOCAL += LOCAL:1 * 50 TCVAR:ARG:恐惧 += LOCAL:1 * 50 TCVAR:ARG:逸脱 += LOCAL:1 * 50 ENDIF SIF COND("疲労", ARG) LOCAL += 50 TCVAR:ARG:情愛 -= LOCAL TCVAR:ARG:性行動 -= LOCAL TCVAR:ARG:達成感 -= LOCAL TCVAR:ARG:充足 -= LOCAL TCVAR:ARG:不潔 -= LOCAL TCVAR:ARG:欲情追加 -= LOCAL IF TALENT:PLAYER:謎之魅力 TCVAR:ARG:情愛 += TALENT:PLAYER:謎之魅力*5 TCVAR:ARG:達成感 += TALENT:PLAYER:謎之魅力*5 TCVAR:ARG:逸脱 -= TALENT:PLAYER:謎之魅力*5 TCVAR:ARG:反感追加 -= TALENT:PLAYER:謎之魅力*5 ENDIF SIF COND("性別嫌悪", ARG) TCVAR:ARG:逸脱 += 20 * COND("性別嫌悪", ARG) TCVAR:ARG:逸脱 -= TEQUIP:ARG:媚薬/5 ;野外など SIF TEQUIP:ARG:室内露出PLAY || TEQUIP:ARG:攝像機 || TEQUIP:ARG:野外PLAY TCVAR:ARG:露出 += 20 ;絶頂補正 IF NOWEX:ARG:絶頂数合計 TCVAR:ARG:露出 -= 20 TCVAR:ARG:逸脱 -= 20 TCVAR:ARG:反感追加 -= 10 ENDIF ;施虐狂受虐狂補正 TCVAR:ARG:逸脱 -= MAX(MIN(ABL:ARG:施虐属性, 5), MIN(ABL:ARG:受虐属性, 5) )*5 ;奉仕PLAYなら奉仕精神で逸脱軽減 IF SERVICE_PLAY() SELECTCASE MIN(ABL:ARG:奉仕精神, 10) CASE 1 TCVAR:ARG:逸脱 -= 5 CASE 2 TO 5 TCVAR:ARG:逸脱 -= 10 CASE 6 TO 9 TCVAR:ARG:逸脱 -= 20 CASE 10 TCVAR:ARG:逸脱 -= 30 ENDSELECT ENDIF ;露出PLAYなら露出癖で逸脱軽減 IF EXPOSURE_PLAY() SELECTCASE MIN(ABL:ARG:露出癖, 10) CASE 1 TCVAR:ARG:逸脱 -= 5 CASE 2 TO 5 TCVAR:ARG:逸脱 -= 10 CASE 6 TO 9 TCVAR:ARG:逸脱 -= 20 CASE 10 TCVAR:ARG:逸脱 -= 30 ENDSELECT ENDIF ;指导者能力によるSOURCE増減 IF TEQUIP:ARG:痛痛飞走啦 TCVAR:ARG:疼痛 -= 35 TCVAR:ARG:恐惧 -= 35 ENDIF ;SOURCEの補正値の最終結果 FOR LCOUNT, 600, 630 ;减少PALAMのソースは、最低値が-99。其他は、-80 SELECTCASE TCVARNAME:LCOUNT CASE "不潔", "恐惧", "逸脱", "反感追加" TCVAR:ARG:LCOUNT = MAX(TCVAR:ARG:LCOUNT, -99) CASEELSE TCVAR:ARG:LCOUNT = MAX(TCVAR:ARG:LCOUNT, -80) ENDSELECT NEXT ;以下はCUP補正 ;阴蒂や菊花の露出具合 SELECTCASE COND("陰毛", ARG) CASE 1 TO 3 TCVAR:ARG:快C += 10 CASE IS >= 6 TCVAR:ARG:快A -= 10 ENDSELECT ;阴蒂や乳頭の露出、勃起具合。穿環優遇。 TCVAR:ARG:快C += CALCF("C発情", ARG)*5 TCVAR:ARG:快B += CALCF("B発情", ARG)*5 SIF TALENT:ARG:男性 TCVAR:ARG:快A += 20 VARSET LOCAL LOCAL -= TEQUIP:ARG:利尿剤*30 LOCAL += TEQUIP:ARG:媚薬 ;------------------------------------------------- ;相性による上下の処理(快楽系) ;------------------------------------------------- SIF RELATION:ARG:(NO:PLAYER) > 0 LOCAL += RELATION:ARG:(NO:PLAYER) - 100 TCVAR:ARG:快C += LOCAL TCVAR:ARG:快V += LOCAL TCVAR:ARG:快A += LOCAL TCVAR:ARG:快B += LOCAL TCVAR:ARG:快M += LOCAL TCVAR:ARG:快尿 += LOCAL IF TALENT:ARG:内気 TCVAR:ARG:恐怖 += 100 TCVAR:ARG:反感 -= 30 ENDIF IF TALENT:ARG:叛逆 TCVAR:ARG:恭順 -= 75 TCVAR:ARG:欲情 -= 50 TCVAR:ARG:反感 += 50 ENDIF IF TALENT:ARG:堅強 TCVAR:ARG:恭順 -= 20 TCVAR:ARG:欲情 -= 25 TCVAR:ARG:恐怖 -= 50 TCVAR:ARG:反感 -= 20 ENDIF IF TALENT:ARG:坦率 TCVAR:ARG:恭順 += 100 TCVAR:ARG:反感 -= 20 ENDIF SIF TALENT:ARG:内気 TCVAR:ARG:反感 -= 50 IF TALENT:ARG:高慢 TCVAR:ARG:屈服 -= 50 TCVAR:ARG:恐怖 -= 40 TCVAR:ARG:反感 += 20 ENDIF IF TALENT:ARG:謙虚 TCVAR:ARG:屈服 += 100 TCVAR:ARG:恐怖 += 50 TCVAR:ARG:反感 -= 20 ENDIF IF TALENT:ARG:強気 TCVAR:ARG:恥情 -= 20 TCVAR:ARG:恐怖 -= 50 ENDIF SIF TALENT:ARG:坏心眼 TCVAR:ARG:恭順 -= 20 SIF TALENT:ARG:冷静 TCVAR:ARG:恐怖 -= 50 IF TALENT:ARG:感情缺乏 TCVAR:ARG:恭順 -= 50 TCVAR:ARG:欲情 -= 50 TCVAR:ARG:屈服 -= 30 TCVAR:ARG:恥情 -= 20 TCVAR:ARG:恐怖 -= 40 TCVAR:ARG:反感 -= 20 ENDIF SIF TALENT:ARG:好奇心 TCVAR:ARG:習得 += 20 SIF TALENT:ARG:保守的 TCVAR:ARG:習得 -= 20 IF TALENT:ARG:容易迷恋 TCVAR:ARG:恭順 += 20 TCVAR:ARG:屈服 += 10 ENDIF IF TALENT:ARG:清楚 TCVAR:ARG:恭順 += 20 TCVAR:ARG:恥情 += 50 ENDIF SIF TALENT:ARG:発情体質 TCVAR:ARG:欲情 += 50 SIF TALENT:ARG:聰慧 TCVAR:ARG:習得 += 50 IF TALENT:ARG:笨蛋 TCVAR:ARG:習得 -= 30 ENDIF IF TALENT:ARG:献身 TCVAR:ARG:屈服 += 30 TCVAR:ARG:習得 += 30 ENDIF SIF TALENT:ARG:接受快感 TCVAR:ARG:欲情 += 50 SIF TALENT:ARG:否定快感 TCVAR:ARG:欲情 -= 50 IF TALENT:ARG:好色 TCVAR:ARG:欲情 += 20 TCVAR:ARG:恥情 -= 20 ENDIF IF TALENT:ARG:接受快感 + TALENT:ARG:好色 && SEXUAL_PLAY() TCVAR:ARG:欲情 += 30 TCVAR:ARG:恐怖 -= 50 TCVAR:ARG:反感 -= 50 ENDIF IF TALENT:ARG:倒錯的 TCVAR:ARG:恐怖 -= 50 TCVAR:ARG:反感 -= 20 IF ABNORMAL_PLAY() TCVAR:ARG:欲情 += 50 TCVAR:ARG:反感 -= 30 ENDIF ENDIF IF TALENT:ARG:恋慕 && PLAYER == MASTER TCVAR:ARG:反感 -= 30 ENDIF LOCAL = STATE("酔酒", ARG) + STATE("烂醉", ARG) ;酔酒 IF LOCAL TCVAR:ARG:恭順 -= LOCAL*20 TCVAR:ARG:欲情 += LOCAL*30 TCVAR:ARG:習得 -= LOCAL*50 TCVAR:ARG:恥情 -= LOCAL*30 TCVAR:ARG:苦痛 -= LOCAL*10 TCVAR:ARG:恐怖 -= LOCAL*10 TCVAR:ARG:反感 -= LOCAL*10 ENDIF IF COND("種族:人形", ARG) TCVAR:ARG:恐怖 -= 80 TCVAR:ARG:反感 -= 80 ENDIF ;奉仕指令の干劲補正 IF TCVAR:ARG:干劲 ;主动やってる行動に対する不満が少ない人 IF TALENT:ARG:開朗 || TALENT:ARG:聰慧 TCVAR:ARG:恐怖 -= 50 + TCVAR:ARG:干劲/2 TCVAR:ARG:反感 -= 50 + TCVAR:ARG:干劲/2 ELSE TCVAR:ARG:恐怖 -= 10 + TCVAR:ARG:干劲/2 TCVAR:ARG:反感 -= 10 + TCVAR:ARG:干劲/2 ENDIF TCVAR:ARG:習得 += MIN(TCVAR:ARG:干劲/2, 30) TCVAR:ARG:恥情 -= TCVAR:ARG:干劲/2 ENDIF IF COND("発情期", ARG) TCVAR:ARG:欲情 += 100 TCVAR:ARG:屈服 -= 50 TCVAR:ARG:習得 -= 100 TCVAR:ARG:恥情 -= 50 TCVAR:ARG:恐怖 -= 20 TCVAR:ARG:反感 -= 20 ENDIF TCVAR:ARG:反感 -= MARK:ARG:苦痛刻印*10 ;推倒 IF TEQUIP:ARG:推倒 TCVAR:ARG:恐怖 -= 100 TCVAR:ARG:反感 -= 200 ENDIF ;六九式BOUNS IF TEQUIP:ARG:六九式 TCVAR:ARG:欲情 += 50 TCVAR:ARG:恥情 += 50 ENDIF ;以下SM系。受虐属性で色々緩和 ;眼罩 IF TEQUIP:ARG:眼罩 || TEQUIP:ARG:鼻钩 TCVAR:ARG:恭順 += MIN(ABL:ARG:受虐属性, 5)*5 - 10 TCVAR:ARG:欲情 += MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:屈服 += 20 TCVAR:ARG:習得 -= 50 TCVAR:ARG:恐怖 += 20 ENDIF ;縄・拘束 IF TEQUIP:ARG:拘束 ;苦痛を伴う SIF GETBIT(TEQUIP:ARG:拘束, 0) TCVAR:ARG:苦痛 += 10 SIF GETBIT(TEQUIP:ARG:拘束, 1) TCVAR:ARG:苦痛 += 20 SIF GETBIT(TEQUIP:ARG:拘束, 2) TCVAR:ARG:苦痛 += 40 ;羞恥を伴う SIF GETBIT(TEQUIP:ARG:拘束, 3) TCVAR:ARG:恥情 += 10 SIF GETBIT(TEQUIP:ARG:拘束, 4) TCVAR:ARG:恥情 += 20 SIF GETBIT(TEQUIP:ARG:拘束, 5) TCVAR:ARG:恥情 += 40 ;恐怖を伴う SIF GETBIT(TEQUIP:ARG:拘束, 6) TCVAR:ARG:恐怖 += 10 SIF GETBIT(TEQUIP:ARG:拘束, 7) TCVAR:ARG:恐怖 += 20 SIF GETBIT(TEQUIP:ARG:拘束, 8) TCVAR:ARG:恐怖 += 40 ;9bit 手が使えない 10bit 足が使えない 11bit 体勢が変えられない LOCAL:1 = 0 SIF GETBIT(TEQUIP:ARG:拘束, 9) LOCAL:1 += 20 SIF GETBIT(TEQUIP:ARG:拘束, 10) LOCAL:1 += 10 SIF GETBIT(TEQUIP:ARG:拘束, 11) LOCAL:1 += 30 TCVAR:ARG:恭順 -= 30 + LOCAL:1/2 - MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:欲情 += MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:屈服 += LOCAL:1 TCVAR:ARG:習得 -= LOCAL:1 TCVAR:ARG:恐怖 += LOCAL:1 ENDIF ;口枷 IF TEQUIP:ARG:口枷 TCVAR:ARG:恭順 -= 20 - MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:欲情 += MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:屈服 += 20 TCVAR:ARG:習得 -= 10 TCVAR:ARG:恐怖 += 10 ENDIF ;浣腸 IF TEQUIP:ARG:浣腸 || SELECTCOM == 136 || NOWEX:ARG:排泄 LOCAL:1 = COND("液体浣腸", ARG)*10 + 10 ;排泄フラグON(このターンに漏らした) IF NOWEX:ARG:排泄 LOCAL:1 = 200 ;栓没有 ELSEIF COND("肛門栓", ARG) == 0 LOCAL:1 += 30 ENDIF TCVAR:ARG:恭順 -= 50 + LOCAL:1 - MIN(ABL:ARG:受虐属性, 5)*5 TCVAR:ARG:屈服 += 50 + LOCAL:1 TCVAR:ARG:習得 -= 50 + LOCAL:1 TCVAR:ARG:恐怖 += 50 + LOCAL:1 ENDIF ;調教者のABL:技巧によって、教え方が擅長くなる SELECTCASE ABL:PLAYER:技巧 - ABL:ARG:技巧 CASE IS >= 5 TCVAR:ARG:習得 += 50 CASE IS >= 3 TCVAR:ARG:習得 += 30 CASE IS >= 1 TCVAR:ARG:習得 += 10 ENDSELECT IF TEQUIP:ARG:媚薬 TCVAR:ARG:恭順 -= TEQUIP:ARG:媚薬 TCVAR:ARG:欲情 += TEQUIP:ARG:媚薬/2 TCVAR:ARG:習得 -= TEQUIP:ARG:媚薬 TCVAR:ARG:苦痛 -= TEQUIP:ARG:媚薬/2 TCVAR:ARG:恐怖 -= TEQUIP:ARG:媚薬 TCVAR:ARG:反感 -= TEQUIP:ARG:媚薬/4 ENDIF IF TEQUIP:ARG:利尿剤 TCVAR:ARG:恭順 -= 20 TCVAR:ARG:欲情 -= 20 TCVAR:ARG:屈服 += 20 TCVAR:ARG:反感 += 50 ENDIF ;野外PLAY…花園、森林、水辺、海はBOUNS有 IF COND("森林", ARG) || COND("花園", ARG) || COND("水辺", ARG) || COND("海", ARG) SIF COND("森林", ARG) TCVAR:ARG:欲情 += 20 SIF COND("花園", ARG) TCVAR:ARG:恭順 += 20 TCVAR:ARG:反感 -= 20 ENDIF ;甜言蜜语 IF TEQUIP:ARG:甜言蜜语 TCVAR:ARG:恭順 += 10 TCVAR:ARG:欲情 += 10 TCVAR:ARG:恐怖 -= 10 TCVAR:ARG:反感 -= 10 ENDIF ;情緒をみる LOCAL = MOOD() / 10 TCVAR:ARG:恭順 += LOCAL TCVAR:ARG:欲情 += LOCAL TCVAR:ARG:恐怖 -= LOCAL TCVAR:ARG:反感 -= LOCAL ;絶頂補正 IF NOWEX:ARG:絶頂数合計 TCVAR:ARG:恐怖 -= 20 TCVAR:ARG:反感 -= 20 ENDIF ;調教道具による反感軽減補正 SELECTCASE TRAINNAME_EX(SELECTCOM) CASE "尿道导管" TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:导管*10) ;CASE "膣鏡" ; TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:膣鏡*10) CASE "眼罩", "拘束", "口枷" TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:拘束具*10) CASE "浣腸" TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:浣腸*10) CASE "穿環" TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:穿環套装*10) CASE "攝像機" TCVAR:ARG:反感 = DIVIDE(TCVAR:ARG:反感, 90 + ITEM:撮影機材*10) ENDSELECT ;指导者能力によるCUP増減 IF TEQUIP:ARG:包容力 TCVAR:ARG:恐怖 -= 50 TCVAR:ARG:反感 -= 50 ELSEIF TEQUIP:ARG:動画撮影 TCVAR:ARG:恥情 += 50 ELSEIF TEQUIP:ARG:努力的前輩 TCVAR:ARG:恭順 += 10 TCVAR:ARG:反感 -= 15 ELSEIF TEQUIP:ARG:誘惑 TCVAR:ARG:欲情 += 50 ELSEIF TEQUIP:ARG:狩猟の美学 TCVAR:ARG:欲情 += 70 ELSEIF TEQUIP:MASTER:小悪魔の轻语 && TEQUIP:ARG:甜言蜜语 TCVAR:ARG:快C += 20 TCVAR:ARG:快V += 20 TCVAR:ARG:快A += 20 TCVAR:ARG:快B += 20 TCVAR:ARG:快M += 20 TCVAR:ARG:快尿 += 20 ELSEIF CADV("撒娇鬼") IF TRAIN_GENRE("胸部", SELECTCOM) IF TEQUIP:PLAYER:撒娇鬼 && TEQUIP:撒娇鬼 == 0 SELECTCASE TRAINNAME_EX(SELECTCOM) CASE "给对方乳交", "胸爱抚奉侍" TCVAR:ARG:恭順 += 20 TCVAR:ARG:欲情 += 20 ENDSELECT ELSEIF TEQUIP:撒娇鬼 TCVAR:ARG:快B += 20 TCVAR:ARG:恭順 += 20 TCVAR:ARG:欲情 += 20 ENDIF ENDIF ENDIF ;------------------------------------------------- ;同じ指令の連続実行による上下の処理 ;------------------------------------------------- ;連続実行の例外 LOCAL = 0 SELECTCASE SELECTCOM CASE 31 SIF TEQUIP:ARG:振動棒 == 0 LOCAL = 1 CASE 33 SIF TEQUIP:ARG:肛用振動棒 == 0 LOCAL = 1 CASE 136 SIF TEQUIP:ARG:浣腸 == 0 LOCAL = 1 CASE 152 SIF TEQUIP:ARG:尿道振動棒 == 0 LOCAL = 1 ENDSELECT ;同じ指令の連続実行 SIF SELECTCOM == PREVCOM && LOCAL == 0 TCVAR:ARG:習得 += 50 ;------------------------------------------------- ;疲労による上下の処理 ;------------------------------------------------- IF COND("疲労", ARG) TCVAR:ARG:恭順 -= 90 TCVAR:ARG:欲情 -= 90 TCVAR:ARG:習得 -= 90 TCVAR:ARG:反感 += 20 ENDIF ;V潤はある程度以上は増えずらい SELECTCASE PALAM:ARG:V潤 CASE IS <= 10000 CASE IS <= 30000 TCVAR:ARG:V潤 -= 100 CASE IS <= 60000 TCVAR:ARG:V潤 -= 200 CASE IS <= 100000 TCVAR:ARG:V潤 -= 400 ENDSELECT SELECTCASE PALAM:ARG:A潤 CASE IS <= 10000 CASE IS <= 30000 TCVAR:ARG:A潤 -= 100 CASE IS <= 60000 TCVAR:ARG:A潤 -= 200 CASE IS <= 100000 TCVAR:ARG:A潤 -= 400 ENDSELECT ;CUPの補正値の最終結果 FOR LCOUNT, 630, 660 SELECTCASE TCVARNAME:LCOUNT CASE "恐怖", "反感" TCVAR:ARG:LCOUNT = MAX(TCVAR:ARG:LCOUNT, -99) CASEELSE TCVAR:ARG:LCOUNT = MAX(TCVAR:ARG:LCOUNT, -80) ENDSELECT NEXT CASE "精液弱点" ;ここは最初に得る時限定の場所なので、既に素質を持っているならば終了。精液中毒も必須 SIF TALENT:ARG:精液弱点 || ABL:ARG:精液中毒 == 0 RETURN 0 ;精液を受け止めた経験が必要 SIF MAX(EXP:ARG:精液経験/10, EXP:ARG:膣内精液経験, EXP:ARG:肛内精液経験, EXP:ARG:精飲経験, EXP:ARG:乳内精液経験*10, EXP:ARG:膀胱精液経験*5) < 20 RETURN 0 SIF ABL:ARG:精液中毒 + TALENT:ARG:倒錯的 + (EXP:ARG:膣内精液経験 + EXP:ARG:肛内精液経験 + EXP:ARG:精飲経験 + EXP:ARG:乳内精液経験*10 + EXP:ARG:膀胱精液経験*5)/100 < 3 RETURN 0 ;以下でどこに射精されるのに弱いかを決める LOCAL:0 = EXP:ARG:精飲経験 * (ABL:ARG:M感覚 + TALENT:ARG:M性向 + TALENT:ARG:蕩唇*2) LOCAL:1 = EXP:ARG:膣内精液経験 * (ABL:ARG:V感覚 + TALENT:ARG:V性向 + TALENT:ARG:淫壷*2) LOCAL:2 = EXP:ARG:肛内精液経験 * (ABL:ARG:A感覚 + TALENT:ARG:A性向 + TALENT:ARG:尻穴狂い*2) ;以下は難易度高いのでサービスとして他よりもなりやすい LOCAL:3 = EXP:ARG:乳内精液経験 * 10 * (ABL:ARG:B感覚 + TALENT:ARG:B性向 + TALENT:ARG:淫乳*2) LOCAL:4 = EXP:ARG:膀胱精液経験 * 5 * TALENT:ARG:尿道性感 ;上のパターンのうち最大の値をセット LOCAL:9 = MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:3, LOCAL:4) ;0bit精飲弱点 1bit膣内射精弱点 2bit肛内射精弱点 3bit乳内射精弱点 4bit尿道内射精弱点 IF LOCAL:0 >= LOCAL:9 TALENT:ARG:精液弱点 = 1p0 ELSEIF LOCAL:1 >= LOCAL:9 TALENT:ARG:精液弱点 = 1p1 ELSEIF LOCAL:2 >= LOCAL:9 TALENT:ARG:精液弱点 = 1p2 ELSEIF LOCAL:3 >= LOCAL:9 TALENT:ARG:精液弱点 = 1p3 ELSEIF LOCAL:4 >= LOCAL:9 TALENT:ARG:精液弱点 = 1p4 ENDIF CASE "精液弱点部位の変化" ;素質を持って無いならば終了 SIF TALENT:ARG:精液弱点 == 0 RETURN 0 ;以下でどこに射精されるのに弱いかを決める ;VA以外の部位はサービスとして他よりもなりやすい LOCAL:0 = EXP:ARG:精飲経験 * 3 * (ABL:ARG:M感覚 + TALENT:ARG:M性向 + TALENT:ARG:蕩唇*2) LOCAL:1 = EXP:ARG:膣内精液経験 * (ABL:ARG:V感覚 + TALENT:ARG:V性向 + TALENT:ARG:淫壷*2 + MARK:ARG:淫紋) LOCAL:2 = EXP:ARG:肛内精液経験 * (ABL:ARG:A感覚 + TALENT:ARG:A性向 + TALENT:ARG:尻穴狂い*2) LOCAL:3 = EXP:ARG:乳内精液経験 * 10 * (ABL:ARG:B感覚 + TALENT:ARG:B性向 + TALENT:ARG:淫乳*2) LOCAL:4 = EXP:ARG:膀胱精液経験 * 5 * TALENT:ARG:尿道性感 ;上のパターンのうち最大の値をセット LOCAL:9 = MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:3, LOCAL:4) ;ここで最大の値が50未満なら変化は起きない SIF LOCAL:9 < 50 RETURN 0 ;0bit精飲弱点 1bit膣内射精弱点 2bit肛内射精弱点 3bit乳内射精弱点 4bit尿道内射精弱点 ;変更する際には1番大きい値が2番目の値よりも500多いか倍なければならないとする IF LOCAL:0 >= LOCAL:9 SIF LOCAL:0 >= MIN(MAX(LOCAL:1, LOCAL:2, LOCAL:3, LOCAL:4)*2, MAX(LOCAL:1, LOCAL:2, LOCAL:3, LOCAL:4) + 500) TALENT:ARG:精液弱点 = 1p0 ELSEIF LOCAL:1 >= LOCAL:9 SIF LOCAL:1 >= MIN(MAX(LOCAL:0, LOCAL:2, LOCAL:3, LOCAL:4)*2, MAX(LOCAL:0, LOCAL:2, LOCAL:3, LOCAL:4) + 500) TALENT:ARG:精液弱点 = 1p1 ELSEIF LOCAL:2 >= LOCAL:9 SIF LOCAL:2 >= MIN(MAX(LOCAL:0, LOCAL:1, LOCAL:3, LOCAL:4)*2, MAX(LOCAL:0, LOCAL:1, LOCAL:3, LOCAL:4) + 500) TALENT:ARG:精液弱点 = 1p2 ELSEIF LOCAL:3 >= LOCAL:9 SIF LOCAL:3 >= MIN(MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:4)*2, MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:4) + 500) TALENT:ARG:精液弱点 = 1p3 ELSEIF LOCAL:4 >= LOCAL:9 SIF LOCAL:4 >= MIN(MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:3)*2, MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:3) + 500) TALENT:ARG:精液弱点 = 1p4 ENDIF CASE "日々の陰毛&腋毛処理" IF COND("陰毛", ARG) >= 2 && COND("種族:人形", ARG) == 0 ;PRINTFORM [{ARG}]%CALLNAME:ARG% 陰毛{BASE:ARG:陰毛} ;日数経過とともに陰毛が伸びます。若いとあんま生えない IF BASE:ARG:陰毛 > 100 && BASE:ARG:陰毛%100 < 90 SELECTCASE COND("陰毛年齢", ARG) CASE 1 BASE:ARG:陰毛 += 1 + RAND:2 CASE 2 BASE:ARG:陰毛 += 1 + RAND:3 CASE 3 BASE:ARG:陰毛 += 2 + RAND:3 CASE 4 BASE:ARG:陰毛 += 4 + RAND:2 ENDSELECT ENDIF LOCAL = BASE:ARG:陰毛%100 SELECTCASE COND("陰毛", ARG) ;脱毛状態→还没長出来 CASE 2 SIF LOCAL >= LIMIT(30 * (COND("陰毛年齢", ARG) - 1), 30, 60) BASE:ARG:陰毛 = 400 ;光滑无毛→还没長出来 CASE 3 SIF LOCAL >= 14 BASE:ARG:陰毛 = 400 ;还没長出来→自然 CASE 4 SIF LOCAL >= 20 + RAND:20 && COND("陰毛年齢", ARG) >= 2 BASE:ARG:陰毛 = 600 ;お手入れ→自然 CASE 5 IF LOCAL >= 30 + RAND:20 BASE:ARG:陰毛 = 600 ;兒童なら、还没長出来になる SIF COND("陰毛年齢", ARG) == 1 BASE:ARG:陰毛 = 400 ENDIF ;大姐姐以上は自然→随意生長 CASE 6 SIF LOCAL >= 40 + RAND:40 && COND("陰毛年齢", ARG) >= 3 BASE:ARG:陰毛 = 700 ENDSELECT MEMO_INMOU = BASE:ARG:陰毛 ;自己お手入れ IF COND("身嗜み:陰毛", ARG) SELECTCASE COND("身嗜み:陰毛", ARG) CASE 3, 5 SIF COND("身嗜み:陰毛", ARG) <= COND("陰毛", ARG) BASE:ARG:陰毛 = COND("身嗜み:陰毛", ARG)*100 ENDSELECT ;剃るなと指示されていない ELSE ;受虐狂ッ気や露出癖が高いと、たま~に光滑无毛にします IF COND("陰毛", ARG) >= 4 && RAND:30 == 0 && MAX(ABL:ARG:露出癖 - 1, ABL:ARG:受虐属性) >= 3 BASE:ARG:陰毛 = 300 ;PRINTFORMW %CALLNAME:ARG%は阴部の毛を光滑无毛に剃ってみたようだ… ;本人の好みがある ELSEIF CSTR:ARG:陰毛的喜好 != "" SELECTCASE CSTR:ARG:陰毛的喜好 CASE "白虎" SIF BASE:ARG:陰毛 >= 200 BASE:ARG:陰毛 = 100 CASE "脱毛処理" SIF BASE:ARG:陰毛 >= 300 BASE:ARG:陰毛 = 200 CASE "光滑无毛", "剃过留痕" SIF BASE:ARG:陰毛 >= 400 BASE:ARG:陰毛 = 300 CASE "还没長出来" SIF BASE:ARG:陰毛 >= 600 BASE:ARG:陰毛 = 400 SIF COND("陰毛年齢", ARG) == 1 && BASE:ARG:陰毛 >= 500 BASE:ARG:陰毛 = 400 CASE "無髭" SIF BASE:ARG:陰毛 >= 600 BASE:ARG:陰毛 = 300 CASE "保养完毕" SIF BASE:ARG:陰毛 >= 600 BASE:ARG:陰毛 = 500 CASE "自然" SIF BASE:ARG:陰毛 >= 700 BASE:ARG:陰毛 = 600 CASE "随意生長" ENDSELECT ;食い込んでいる衣装の時には剃り整えます ELSEIF COND("陰毛", ARG) >= 6 && CHECK_CLO("勒紧的", ARG) BASE:ARG:陰毛 = 500 ;随意生長状態は、ほぼ確実に避けます ELSEIF COND("陰毛", ARG) == 7 && RAND:100 ;害羞+好色でない人は、剃ったと悟られるのが嫌なので、自然になるよう頑張ります IF (TALENT:ARG:保守的 + TALENT:ARG:害羞 && TALENT:ARG:好色 == 0) || RAND:10 BASE:ARG:陰毛 = 600 ELSE BASE:ARG:陰毛 = 500 ;PRINTFORMW %CALLNAME:ARG%は阴部の毛を剃り整えた… ENDIF ;自然は、たま~に剃ります。好色だと、高確率で剃り整えます ELSEIF COND("陰毛", ARG) == 6 && (RAND:100 == 0 || COND("夏") || TALENT:ARG:好色) BASE:ARG:陰毛 = 500 ;PRINTFORMW %CALLNAME:ARG%は阴部の毛を剃り整えた… ENDIF ENDIF SIF BASE:ARG:陰毛 != MEMO_INMOU CFLAG:ARG:剃毛者 = BASE:ARG:識別番号 ;PRINTFORML → 陰毛{BASE:ARG:陰毛} ENDIF ;次いで腋毛の処理 SIF CONFIG("腋毛") == 0 RETURN 0 ;日数経過とともに腋毛が伸びます。若いとあんま生えない SIF BASE:ARG:腋毛 > 100 && BASE:ARG:腋毛%100 < 90 BASE:ARG:腋毛 += 1 + (COND("陰毛年齢", ARG) + RAND:2 - 1)/2 LOCAL = BASE:ARG:腋毛%100 SELECTCASE COND("腋毛", ARG) ;脱毛状態→还没長出来 CASE 2 SIF LOCAL >= 20 BASE:ARG:腋毛 = 400 ;光滑无毛→还没長出来 CASE 3 SIF LOCAL >= 8 BASE:ARG:腋毛 = 400 ;还没長出来→自然 CASE 4 TO 5 SIF LOCAL >= 10 + RAND:10 && COND("陰毛年齢", ARG) >= 2 BASE:ARG:腋毛 = 600 ;自然→随意生長 CASE 6 SIF LOCAL >= 5 + RAND:10 && COND("陰毛年齢", ARG) >= 2 BASE:ARG:腋毛 = 700 ENDSELECT ;自己お手入れ IF COND("身嗜み:腋毛", ARG) SELECTCASE COND("身嗜み:腋毛", ARG) CASE 3 SIF COND("身嗜み:腋毛", ARG) <= COND("腋毛", ARG) BASE:ARG:腋毛 = COND("身嗜み:腋毛", ARG)*100 ENDSELECT ;剃るなと指示されていない ELSE ;腋毛に関しては、皆かなりまめに剃ります…保守的な人以外は! ;本人の好みがある IF CSTR:ARG:腋毛的喜好 != "" SELECTCASE CSTR:ARG:腋毛的喜好 CASE "無毛" SIF BASE:ARG:腋毛 >= 200 BASE:ARG:腋毛 = 100 CASE "脱毛処理" SIF BASE:ARG:腋毛 >= 300 BASE:ARG:腋毛 = 200 CASE "光滑无毛" SIF BASE:ARG:腋毛 >= 400 BASE:ARG:腋毛 = 300 CASE "自然" SIF BASE:ARG:腋毛 >= 700 BASE:ARG:腋毛 = 600 CASE "随意生長" ENDSELECT ;好色or伪娘なら超高確率で腋つるつる ELSEIF TALENT:ARG:好色 || COND("伪娘", ARG) SIF COND("陰毛", ARG) >= 4 && RAND:100 BASE:ARG:腋毛 = 300 ELSEIF TALENT:ARG:保守的 && RAND:100 ELSEIF COND("陰毛", ARG) == 4 SIF RAND:10 == 0 || CHECK_CLO("腋露出", ARG) BASE:ARG:腋毛 = 300 ;随意生長状態は、ほぼ確実に避けます ELSEIF COND("陰毛", ARG) > 4 && RAND:100 BASE:ARG:腋毛 = 300 ENDIF ENDIF CASE "欲求不満解消" BASE:ARG:欲求不満 = LIMIT(BASE:ARG:欲求不満 - ARG:1, 0, 100) ;ARGがV等で受け入れたものに対する形状記憶の母数 CASE "V履歴:記憶母数", "A履歴:記憶母数", "尿道履歴:記憶母数" SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS ;記録を分解する。LOCALS:XX = 受け入れたもの:{尺寸}@入れた人#{日期}*{回数} となる SELECTCASE ARGS CASE "V履歴:記憶母数" SPLIT CSTR:ARG:V插入履歴, "/", LOCALS CASE "A履歴:記憶母数" SPLIT CSTR:ARG:A插入履歴, "/", LOCALS CASE "尿道履歴:記憶母数" SPLIT CSTR:ARG:尿道插入履歴, "/", LOCALS ENDSELECT VARSET LOCAL ;記録は最大80種程度。 FOR LCOUNT, 0, 80 SIF LOCALS:LCOUNT == "" BREAK ;カウントは前日まで ;SIF TOINT(EXTSTR(LOCALS:LCOUNT, "#", "*") ) >= DAY ; CONTINUE ;({尺寸}*2 + 1)*{回数}の和で、日期は関係ない LOCAL += (TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") )*2 + 1)*TOINT(EXTSTR(LOCALS:LCOUNT, "*") ) NEXT BASE:ARG:ARGS = LOCAL ENDSELECT ;------------------------------------------------- ;色々と計算する関数(#FUNCTION) ;ARGは変更しない事。また、CALCF内の別のものを参照することは禁止 ;------------------------------------------------- @CALCF(ARGS, ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5) #FUNCTION #DIM LCOUNT #DIM DYNAMIC MEMO, 10 #DIMS DYNAMIC MEMOS, 10 VARSET LOCAL SELECTCASE ARGS CASE "豐腴倍数" SIF TALENT:ARG:筋肉 RETURNF 48 RETURNF 46 CASE "苗条倍数" SIF TALENT:ARG:筋肉 RETURNF 40 RETURNF 38 ;部活に顔を出した目的です。=1H目的, =2闲つぶし, =3仕方なく, =4你目的, =5指导者 CASE "本日の部活目的" ;ARGに射精LV, ARG:1に射精した人が入っている CASE "射精量" SELECTCASE ARG + TALENT:(ARG:1):射精量強化 CASE IS <= 1 LOCAL = 3 CASE 2 LOCAL = 6 CASE 3 LOCAL = 10 CASE 4 LOCAL = 15 CASEELSE LOCAL = 20 + (ARG + TALENT:(ARG:1):射精量強化 - 5)*20 ENDSELECT LOCAL = MULTIPLY(LOCAL, 100 + RAND:81) RETURNF LOCAL CASE "撃沈判定" ;嘔吐の際には特例で情緒が30未満でも終了 SIF NOWEX:嘔吐 && MOOD() < 30 RETURNF 1 ;partnerの体力が0以下? SIF BASE:体力 <= 0 || BASE:精力 <= 0 RETURNF 1 RETURNF 0 ;partnerが絶頂した場合 CASE "絶頂時精力消費" LOCAL = CHECK_ECST(ARG) LOCAL += MAX(NOWEX:ARG:C絶頂, NOWEX:ARG:V絶頂, NOWEX:ARG:A絶頂, NOWEX:ARG:B絶頂, NOWEX:ARG:M絶頂, NOWEX:ARG:尿道絶頂) SIF LOCAL >= 1 && PALAM:ARG:連続絶頂COMBO数 LOCAL += 1 ;これは互相用技巧差を見る。負けているなら1まで CASE "寸止め可能絶頂数" RETURNF MAX(MIN(ABL:PLAYER:技巧, 10) - MIN(ABL:技巧, 10), 1) CASE "試験の予想点数" SIF ARG == 0 && TARGET ARG = TARGET MEMO = 0 ;素質補正 SIF TALENT:ARG:笨蛋 == 0 MEMO += 100 SIF TALENT:ARG:聰慧 MEMO += 100 ;一回も勉強しないと低確率で成績悪化 IF CFLAG:ARG:勉強時間 == 0 MEMO -= 34 ;勉強した場合 ELSE ;とりあえず赤点は回避できる SIF MEMO <= 0 MEMO += 100 SIF CFLAG:ARG:勉強時間 >= 5 MEMO += 100 SELECTCASE COND("成績上昇率", ARG) CASE IS > 100 MEMO += 100 + MIN(COND("成績上昇率", ARG) - 100, 100) CASEELSE MEMO += COND("成績上昇率", ARG) ENDSELECT ENDIF SELECTCASE MEMO CASE IS >= 600 LOCAL = 100 CASE IS >= 500 LOCAL = 90 + 10*(MEMO - 400)/100 CASE IS >= 400 LOCAL = 80 + 10*(MEMO - 300)/100 CASE IS >= 300 LOCAL = 60 + 20*(MEMO - 200)/100 CASE IS >= 200 LOCAL = 45 + 15*(MEMO - 100)/100 CASE IS >= 100 LOCAL = 30 + 15*(MEMO - 100)/100 CASEELSE LOCAL = 15 + 15*MEMO/100 ENDSELECT RETURNF LOCAL CASE "推定学力" SIF ARG == 0 && TARGET ARG = TARGET RETURNF (MAX(CALCF("試験の予想点数", ARG), CFLAG:ARG:前々回試験結果) + CFLAG:ARG:前回試験結果 + CFLAG:ARG:試験結果)/3 CASE "妊娠判定" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE COND("受精確率", ARG) CASE IS >= 100 RETURNF 1 CASE 1 TO 80 SIF TALENT:ARG:难以妊娠 RETURNF 0 CASE IS <= 0 RETURNF 0 ENDSELECT SIF CFLAG:ARG:要受精確率 <= COND("受精確率", ARG) RETURNF 1 RETURNF 0 ;***種付け強化パッチで追加 ;受精卵の着床しやすさ(=妊娠しやすさ)を示す受精強度を算出します CASE "受精強度算出" ;基本値は父親の精子強度 LOCAL = COND("精子強度", COND("精液の優勢", ARG)) ;母親が発情期 ;発情期には卵子が精子を受け入れやすく、受精強度が上がります IF COND("発情期", ARG) IF COND("種族:獣人", ARG) ;獣人の場合 ;精子強度が2以上ならば精子強度を倍として扱う ;発情期の獣人は、很强オスの精子をとくに歓迎してしまいます。 SIF LOCAL > 1 LOCAL *= 2 ELSE ;獣人以外は精子強度+1 LOCAL += 1 ENDIF ENDIF ;母親の種族による影響 ;特定の種族は精子強度にある程度抵抗 ;(それなり以上に很强オスでなければ雑魚扱い) IF COND("種族:竜人", ARG) || COND("種族:精霊", ARG) SIF LOCAL <= 3 LOCAL = 1 ELSEIF COND("種族:天使", ARG) || COND("種族:悪魔", ARG) || COND("種族:死神", ARG) SIF LOCAL <= 2 LOCAL = 1 ELSEIF COND("種族:淫魔", ARG) ;淫魔はとても妊娠しづらく、かなりの精子強度を無視できます ;代わりに、一定以上の強さのオスに犯されると身体が屈服してしまいます IF LOCAL <= 3 LOCAL = 1 ELSE ;精子強度4以上ならば、精子強度をさらに倍として扱う LOCAL *= 2 ENDIF ENDIF ;最低値は1 RETURNF MAX(1, LOCAL) ;***着床判定追加パッチで追加 ;海の日(FLAG:日 == 22)を頂点とする CASE "晒痕強度" LOCAL = MAX(14 + RAND:8 - ABS(22 - FLAG:日), 5 + RAND:5) CASE "胖次收藏枚数" SIF ARG == 0 && TARGET ARG = TARGET RETURNF MAX(STRCOUNT(CSTR:ARG:胖次收藏, "/") - 1, 0) CASE "射精部位の自動選択" SELECTCASE TCVAR:PLAYER:PLAY区分メイン CASE 1 TO 6, 18 TO 20 SIF GETBIT(FLAG:射精部位の自動選択, TCVAR:PLAYER:PLAY区分メイン) RETURNF 1 CASEELSE SIF CONFIG("其他射精の自動選択") RETURNF 1 ENDSELECT ;今日は同居しているか?を判定 CASE "同居格子" IF COND("同居:一直", ARG) || COND("同居:一周間", ARG) RETURNF 1 ELSEIF COND("同居:仅周末", ARG) SELECTCASE TEXTS("曜日") CASE "土" SIF COND("夜") RETURNF 1 CASE "日" RETURNF 1 CASE "月" SIF COND("朝") RETURNF 1 ENDSELECT ENDIF RETURNF 0 ;ARGがARG:1の阴茎の形を覚えている度合い CASE "V履歴:P記憶", "A履歴:P記憶", "尿道履歴:P記憶" SIF ARG == 0 && TARGET ARG = TARGET SIF ARG:1 == 0 && PLAYER ARG:1 = PLAYER VARSET LOCALS ;記録を分解する。LOCALS:XX = 受け入れたもの:{尺寸}@入れた人#{日期}*{回数} となる SELECTCASE ARGS CASE "V履歴:P記憶" SPLIT CSTR:ARG:V插入履歴, "/", LOCALS CASE "A履歴:P記憶" SPLIT CSTR:ARG:A插入履歴, "/", LOCALS CASE "尿道履歴:P記憶" SPLIT CSTR:ARG:尿道插入履歴, "/", LOCALS ENDSELECT ;入れた人を文字列に直してMEMOSで記録 SELECTCASE ARG:1 CASE -4 MEMOS = @一般人# ;未設定 CASE IS < 0 RETURNF 0 CASEELSE IF BASE:(ARG:1):識別番号 MEMOS = @%TOSTR(BASE:(ARG:1):識別番号)%# ELSE MEMOS = @一般人# ENDIF ENDSELECT ;記録は最大80種程度。 FOR LCOUNT, 0, 80 SIF LOCALS:LCOUNT == "" BREAK ;カウントは前日まで ;SIF TOINT(EXTSTR(LOCALS:LCOUNT, "#", "*") ) >= DAY ; CONTINUE ;ARG:1の阴茎の記録か判別 SIF STRCOUNT(LOCALS:LCOUNT, "阴茎:") == 0 || STRCOUNT(LOCALS:LCOUNT, MEMOS) == 0 CONTINUE ;記録されている阴茎尺寸が現在的阴茎尺寸と異なる場合にはカウントしない SELECTCASE ARG:1 CASE IS > 0 SIF BASE:(ARG:1):識別番号 && SIZE("阴茎", ARG:1) != TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") ) CONTINUE ENDSELECT ;記録されている阴茎尺寸が該当箇所の拡張度に対して大きい場合には完美契合しない SELECTCASE ARGS CASE "V履歴:P記憶" SIF TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") ) > ABL:ARG:V拡張 CONTINUE CASE "A履歴:P記憶" SIF TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") ) > ABL:ARG:A拡張 CONTINUE CASE "尿道履歴:P記憶" SIF TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") ) > ABL:ARG:尿道拡張 CONTINUE ENDSELECT ;({尺寸}*2 + 1)*{回数}の和で、日期は関係ない LOCAL += (TOINT(EXTSTR(LOCALS:LCOUNT, ":", "@") )*2 + 1)*TOINT(EXTSTR(LOCALS:LCOUNT, "*") ) NEXT RETURNF LOCAL ;ARGが前回ARG:1の阴茎を受け入れてからの経過日数 CASE "V履歴:P何日ぶり", "A履歴:P何日ぶり", "尿道履歴:P何日ぶり" SIF ARG == 0 && TARGET ARG = TARGET SIF ARG:1 == 0 && PLAYER ARG:1 = PLAYER VARSET LOCALS ;記録を分解する。LOCALS:XX = 受け入れたもの:{尺寸}@入れた人#{日期}*{回数} となる SELECTCASE ARGS CASE "V履歴:P何日ぶり" SPLIT CSTR:ARG:V插入履歴, "/", LOCALS CASE "A履歴:P何日ぶり" SPLIT CSTR:ARG:A插入履歴, "/", LOCALS CASE "尿道履歴:P何日ぶり" SPLIT CSTR:ARG:尿道插入履歴, "/", LOCALS ENDSELECT ;入れた人を文字列に直してMEMOSで記録 SELECTCASE ARG:1 CASE -4 MEMOS = @一般人# ;未設定 CASE IS < 0 RETURNF 0 CASEELSE IF BASE:(ARG:1):識別番号 MEMOS = @%TOSTR(BASE:(ARG:1):識別番号)%# ELSE MEMOS = @一般人# ENDIF ENDSELECT ;記録は最大80種程度。 FOR LCOUNT, 0, 80 ;受け入れたことが無い場合は-1とする SIF LOCALS:LCOUNT == "" RETURNF -1 ;ARG:1の阴茎の記録か判別 SIF STRCOUNT(LOCALS:LCOUNT, "阴茎:") == 0 || STRCOUNT(LOCALS:LCOUNT, MEMOS) == 0 CONTINUE ;V插入履歴は左から日期順に並ぶようになっているため、最初にヒットしたものが最新の日期となる RETURNF DAY - TOINT(EXTSTR(LOCALS:LCOUNT, "#", "*") ) - 1 NEXT CASE "何番目?" SIF ARG == ARG:1 RETURNF 1 SIF ARG == ARG:2 RETURNF 2 SIF ARG == ARG:3 RETURNF 3 SIF ARG == ARG:4 RETURNF 4 SIF ARG == ARG:5 RETURNF 5 RETURNF 0 ;ARGがARG:1に注がれた量を返す。指定没有ならARG=TARGET、ARG:1=PLAYER CASE "膣内精液経験", "肛内精液経験", "精飲経験", "乳内精液経験", "膀胱精液経験" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET SIF ARG:1 == 0 && PLAYER ARG:1 = PLAYER SELECTCASE ARG:1 CASE -4 MEMOS = 一般人: CASE IS < 0 RETURNF 0 CASEELSE IF BASE:(ARG:1):識別番号 MEMOS = %TOSTR(BASE:(ARG:1):識別番号)%: ELSE MEMOS = 一般人: ENDIF ENDSELECT VARSET LOCALS SELECTCASE ARGS CASE "膣内精液経験" SPLIT CSTR:ARG:被V中出, "/", LOCALS CASE "肛内精液経験" SPLIT CSTR:ARG:被A中出, "/", LOCALS CASE "精飲経験" SPLIT CSTR:ARG:精飲, "/", LOCALS CASE "乳内精液経験" SPLIT CSTR:ARG:被乳内中出, "/", LOCALS CASE "膀胱精液経験" SPLIT CSTR:ARG:被膀胱中出, "/", LOCALS ENDSELECT FOR LCOUNT, 0, 30 SIF LOCALS:LCOUNT == "" BREAK ;対象を尋找 SIF MEMOS != SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(MEMOS) ) CONTINUE ;相手:量 となっているので"量"部分を抜き出して、数に戻す MEMOS:1 = %SUBSTRING(LOCALS:LCOUNT, STRLENS(MEMOS), -1)% LOCAL = TOINT(MEMOS:1) RETURNF LOCAL NEXT RETURNF 0 ;これは疼痛が無い最大径 CASE "尿道径" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;値の平均が基本的な尿道の太さ IF PENIS(ARG) LOCAL = SUM_STR(CSTR:ARG:P尿道拡張度) ELSE LOCAL = SUM_STR(CSTR:ARG:V尿道拡張度) ENDIF ;四捨五入する LOCAL = (LOCAL + 5)/10 RETURNF LOCAL CASE "尿道拡張の壁" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;だいたいP尿道は15mm、V尿道は30mmぐらいが壁 IF PENIS(ARG) LOCAL = (2 + TALENT:ARG:拡張適性) * MIN_STR(CONDS("P尿道の初期拡張度", ARG) ) + SIZE("基本阴茎尺寸", ARG)*3 ELSE LOCAL = (2 + TALENT:ARG:拡張適性) * MIN_STR(CONDS("V尿道の初期拡張度", ARG) ) + BASE:ARG:身高/30 ENDIF RETURNF LOCAL CASE "尿道拡張の限界" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;だいたいP尿道は25mm、V尿道は40mmぐらいが壁 IF PENIS(ARG) LOCAL = (3 + TALENT:ARG:拡張適性*2) * MIN_STR(CONDS("P尿道の初期拡張度", ARG) ) + SIZE("基本阴茎尺寸", ARG)*6 ELSE LOCAL = (3 + TALENT:ARG:拡張適性*2) * MIN_STR(CONDS("V尿道の初期拡張度", ARG) ) + BASE:ARG:身高/15 ENDIF RETURNF LOCAL CASE "レズ・BL度" SELECTCASE ARG CASE 0 TO 29 RETURNF 1 CASE 30 TO 59 RETURNF 1 CASE 60 TO 69 IF TALENT:男性 == 0 && TALENT:PLAYER:男性 == 0 RETURNF 3 ELSE RETURNF 2 ENDIF CASE 70 TO 79 IF TALENT:男性 && TALENT:PLAYER:男性 RETURNF 3 ELSE RETURNF 2 ENDIF CASE 80 TO 89 RETURNF 2 CASE 90 TO 119 RETURNF 1 CASE 120 TO 129 RETURNF 2 ;フィスト CASE 141 TO 143 RETURNF 2 ;SM CASE 130 TO 149 RETURNF 1 CASEELSE RETURNF 1 ENDSELECT CASE "V拡張の上限", "V拡張の上限:処女無視" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET SIF TALENT:ARG:男性 RETURNF 0 ;処女 SIF TALENT:ARG:処女 && ARGS != "V拡張の上限:処女無視" RETURNF 0 ;基本はV拡張経験 SELECTCASE EXP:ARG:V拡張経験 CASE IS >= 200 IF TALENT:ARG:拡張適性 LOCAL = 7 ELSE LOCAL = 6 ENDIF CASE IS >= 150 LOCAL = 6 CASE IS >= 100 LOCAL = 5 CASE IS >= 50 LOCAL = 4 CASE IS >= 20 LOCAL = 3 CASE IS >= 5 LOCAL = 2 CASEELSE LOCAL = 1 ENDSELECT ;V経験で最低値を定める SELECTCASE EXP:ARG:V経験 CASE IS >= 300 SIF LOCAL < 3 LOCAL = 3 CASE IS >= 100 SIF LOCAL < 2 LOCAL = 2 ENDSELECT SELECTCASE EXP:ARG:V性交経験 CASE IS >= 150 SIF LOCAL < 3 LOCAL = 3 CASE IS >= 50 SIF LOCAL < 2 LOCAL = 2 ENDSELECT ;出産経験があるなら、V拡張LVが4未満なら+1 SIF TALENT:ARG:出産経験 && LOCAL < 4 LOCAL += 1 ;淫壷 SIF TALENT:ARG:淫壷 LOCAL += 1 ;損傷したばかりでは膣の容量は増えない SIF EXP:ARG:V損傷経験 - TALENT:ARG:V損傷 > 0 LOCAL += 1 + MIN(2, (EXP:ARG:V損傷経験 - TALENT:ARG:V損傷)/3) ;小只的ら-1 SIF LOCAL >= 2 && TALENT:ARG:娇小 && TALENT:ARG:拡張適性 == 0 LOCAL -= 1 SIF TALENT:ARG:拡張適性 && LOCAL < 3 LOCAL += 1 CASE "A拡張の上限" SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;基本はA拡張経験 SELECTCASE EXP:ARG:A拡張経験 CASE IS >= 200 IF TALENT:ARG:拡張適性 LOCAL = 7 ELSE LOCAL = 6 ENDIF CASE IS >= 150 LOCAL = 6 CASE IS >= 100 LOCAL = 5 CASE IS >= 50 LOCAL = 4 CASE IS >= 20 LOCAL = 3 CASE IS >= 5 LOCAL = 2 CASE IS >= 1 LOCAL = 1 CASEELSE LOCAL = 0 ENDSELECT ;A経験で最低値を定める SELECTCASE EXP:ARG:A経験 CASE IS >= 300 SIF LOCAL < 3 LOCAL = 3 CASE IS >= 100 SIF LOCAL < 2 LOCAL = 2 CASE IS >= 20 SIF LOCAL < 1 LOCAL = 1 ENDSELECT SELECTCASE EXP:ARG:A性交経験 CASE IS >= 150 SIF LOCAL < 3 LOCAL = 3 CASE IS >= 20 SIF LOCAL < 2 LOCAL = 2 ENDSELECT SIF TALENT:ARG:尻穴狂い LOCAL += 1 SIF EXP:ARG:A損傷経験 - TALENT:ARG:A損傷 > 0 LOCAL += 1 + MIN(2, (EXP:ARG:A損傷経験 - TALENT:ARG:A損傷)/3) ;小只的ら拡張が停滞する SIF LOCAL >= 3 && TALENT:ARG:娇小 && TALENT:ARG:拡張適性 == 0 LOCAL -= 1 SIF TALENT:ARG:A性向 && LOCAL < 1 LOCAL += 1 SIF TALENT:ARG:拡張適性 && LOCAL < 3 LOCAL += 1 CASE "尿道刺激" SELECTCASE ABL:尿道感覚 CASE 0 LOCAL = 100 CASE 1 TO 4 LOCAL = ABL:尿道感覚*200 CASE 5 TO 10 LOCAL = 800 + (ABL:尿道感覚 - 4)*100 CASEELSE LOCAL = 1400 + (ABL:尿道感覚 - 10)*10 ENDSELECT SIF TALENT:尿道性感 == 0 LOCAL /= 10 SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;舌や指などで刺激(緩やかな上昇) CASE 1 LOCAL = MULTIPLY(LOCAL, 40 + MIN(ABL:尿道感覚, 10)*5) ;性交や振動棒など(急激な上昇) CASE 2 LOCAL = MULTIPLY(LOCAL, 5 + MIN(ABL:尿道感覚, 10)*15) ;フィストなど上級者向け(極端な上昇) CASE 3 LOCAL = MULTIPLY(LOCAL, MAX(MIN(ABL:尿道感覚, 10)*50 - 200, (MIN(ABL:尿道感覚, 10) + 1)*5) ) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "C刺激" ;上昇曲線としてはへ字型にする。他の部位に比べて快感が強め SELECTCASE ABL:C感覚 CASE 0 LOCAL = 200 ;400~1300 CASE 1 TO 4 LOCAL = ABL:C感覚*300 + 100 ;1600~2600 CASE 5 TO 10 LOCAL = 1400 + (ABL:C感覚 - 4)*200 ;3000~ CASEELSE LOCAL = 3000 + (ABL:C感覚 - 10)*10 ENDSELECT SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;舌や指などで刺激(緩やかな上昇) CASE 1 LOCAL = MULTIPLY(LOCAL, 40 + MIN(ABL:C感覚, 10)*5) ;素股系(刺激は副産物。弱め) CASE 2 LOCAL = MULTIPLY(LOCAL, 30) ;逆性交系(強め) CASE 3 LOCAL = MULTIPLY(LOCAL, 100 + ABL:PLAYER:V名器度) ;逆肛交系(強め) CASE 4 LOCAL = MULTIPLY(LOCAL, 100 + ABL:PLAYER:A名器度) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "V刺激" SELECTCASE ABL:V感覚 CASE 0 LOCAL = 100 CASE 1 TO 4 LOCAL = ABL:V感覚*200 CASE 5 TO 10 LOCAL = 800 + (ABL:V感覚 - 4)*100 CASEELSE LOCAL = 1400 + (ABL:V感覚 - 10)*10 ENDSELECT SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;舌や指などで刺激(緩やかな上昇) CASE 1 LOCAL = MULTIPLY(LOCAL, 40 + MIN(ABL:V感覚, 10)*5) ;性交や振動棒など(急激な上昇) CASE 2 LOCAL = MULTIPLY(LOCAL, 5 + MIN(ABL:V感覚, 10)*15) ;フィストなど上級者向け(極端な上昇) CASE 3 LOCAL = MULTIPLY(LOCAL, MAX(MIN(ABL:V感覚, 10)*50 - 200, (MIN(ABL:V感覚, 10) + 1)*5) ) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "A刺激" SELECTCASE ABL:A感覚 CASE 0 LOCAL = 100 CASE 1 TO 4 LOCAL = ABL:A感覚*200 CASE 5 TO 10 LOCAL = 800 + (ABL:A感覚 - 4)*100 CASEELSE LOCAL = 1400 + (ABL:A感覚 - 10)*10 ENDSELECT SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;舌や指などで刺激(緩やかな上昇。LV10でも90%) CASE 1 LOCAL = MULTIPLY(LOCAL, 40 + MIN(ABL:A感覚, 10)*5) ;性交や振動棒など(急激な上昇。LV7で100%) CASE 2 LOCAL = MULTIPLY(LOCAL, 5 + MIN(ABL:A感覚, 10)*15) ;フィストなど上級者向け(極端な上昇。LV6で100%) CASE 3 LOCAL = MULTIPLY(LOCAL, MAX(MIN(ABL:A感覚, 10)*50 - 200, (MIN(ABL:A感覚, 10) + 1)*5) ) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "B刺激" SELECTCASE ABL:B感覚 CASE 0 LOCAL = 100 CASE 1 TO 4 LOCAL = ABL:B感覚*200 CASE 5 TO 10 LOCAL = 800 + (ABL:B感覚 - 4)*100 CASEELSE LOCAL = 1400 + (ABL:B感覚 - 10)*10 ENDSELECT SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;舌や指などで刺激(緩やかな上昇) CASE 1 LOCAL = MULTIPLY(LOCAL, 40 + MIN(ABL:B感覚, 10)*5) ;乳交など(刺激は副産物。弱め) CASE 2 LOCAL = MULTIPLY(LOCAL, 10) ;性交や振動棒など(急激な上昇) CASE 3 LOCAL = MULTIPLY(LOCAL, 5 + MIN(ABL:B感覚, 10)*15) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "M刺激" SELECTCASE ABL:M感覚 CASE 0 LOCAL = 100 CASE 1 TO 4 LOCAL = ABL:M感覚*200 CASE 5 TO 10 LOCAL = 800 + (ABL:M感覚 - 4)*100 CASEELSE LOCAL = 1400 + (ABL:M感覚 - 10)*10 ENDSELECT SELECTCASE ARG ;道具の使用(基本値) CASE 0 ;接吻(緩やかな上昇) CASE 1 LOCAL = MULTIPLY(LOCAL, 30 + MIN(ABL:M感覚, 10)*5) ;口交など(刺激は副産物。弱め) CASE 2 LOCAL = MULTIPLY(LOCAL, 10) ENDSELECT SIF ARG:1 LOCAL = LOCAL * ARG:1 / 100 CASE "快感上昇の上限措置" ;ARG=補正前の快感、ARG:1=対象部位の感度,ARG:2=敏感 SIF ARG <= 0 RETURNF 0 ;欲情と情緒が両方高くないと得られる快感の上限が下がる ;欲情によるペナルティ SELECTCASE PALAM:欲情 CASE IS < 100 ARG:1 = MAX(ARG:1 - 3, 0) CASE IS < 3000 ARG:1 = MAX(ARG:1 - 2, 0) CASE IS < 10000 ARG:1 = MAX(ARG:1 - 1, 0) ENDSELECT ;情緒による下方補正 SELECTCASE MOOD_HEART() ;爱心没有 CASE 0 ARG:1 = MAX(ARG:1 - 4, 0) ;爱心一個 CASE 1 ARG:1 = MAX(ARG:1 - 3, 0) ;爱心2個 CASE 2 ARG:1 = MAX(ARG:1 - 2, 0) ;爱心3個 CASE 3 ARG:1 = MAX(ARG:1 - 1, 0) ENDSELECT ;媚薬BOUNS SIF TEQUIP:媚薬 ARG:1 += TEQUIP:媚薬/100 ;絶頂補正BOUNS SIF EX:絶頂数合計 ARG:1 += 1 ;快楽LVの帽が E(1~2), D(3~4), C(5~6), B(7~8), A(9~10)なのでそれを区切りとする ;LOCAL:1は得られる快感に補正がかかり始める値(大体PALAM_LVに沿っている) ;LOCAL:2が上限のような役割となっている ;PALAM_LVの値は、順に1:100,2:500,3:3000,4:1万,5:3万,6:6万,7:10万,8:15万,9:25万 SELECTCASE ARG:1 CASE 0 LOCAL:1 = 100 LOCAL:2 = 500 CASE 1 LOCAL:1 = 500 LOCAL:2 = 3000 CASE 2 TO 4 LOCAL:1 = 3000 LOCAL:2 = 6000 CASE 5 TO 8 LOCAL:1 = 6000 LOCAL:2 = 10000 CASE 9, 10 LOCAL:1 = 10000 LOCAL:2 = 20000 CASEELSE LOCAL:1 = 10000 + 1000*(ARG:1 - 10) LOCAL:2 = 20000 + 2000*(ARG:1 - 10) ENDSELECT SELECTCASE ARG CASE IS <= LOCAL:1 LOCAL = ARG CASEELSE ;LOCAL:1を越えた分の快感については補正で減らされる LOCAL = LOCAL:1 + (ARG - LOCAL:1)/5 SIF LOCAL > LOCAL:2 LOCAL = LOCAL:2 + (LOCAL - LOCAL:2)/20 ENDSELECT ;PRINTFORML ARG = {ARG}, ARG:1 = {ARG:1}, LOCAL = {LOCAL}, LOCAL:1 = {LOCAL:1}, LOCAL:2 = {LOCAL:2} RETURNF LOCAL CASE "快楽補正" ;同性補正(扶她は無視) SIF COND("性別嫌悪", PLAYER) ARG = MULTIPLY(ARG, 100 - COND("性別嫌悪", PLAYER) * 30) ;PALAM:欲情をみる ARG = MULTIPLY(ARG, LIMIT(80 + GET_PALAMLV(PALAM:欲情)*10, 90, 120) ) ;ABL:奉仕精神とEXP:奉仕快楽経験をみる LOCAL:1 = MIN(ABL:奉仕精神*10 + GET_EXP_LV(EXP:奉仕快楽経験)*5 + TALENT:献身*30, 100) SELECTCASE SELECTCOM CASE 6, 140 ARG = MULTIPLY(ARG, 100 + LOCAL:1) CASE 65, 75, 90 TO 94, 96 TO 119 SIF TEQUIP:推倒 == 0 ARG = MULTIPLY(ARG, 100 + LOCAL:1/2) ENDSELECT ;ABL:施虐属性とEXP:嗜虐快楽経験をみる LOCAL:1 = MIN(MIN(ABL:施虐属性, 5)*10 + GET_EXP_LV(EXP:嗜虐快楽経験)*5, 100) SELECTCASE SELECTCOM CASE 95, 105 ARG = MULTIPLY(ARG, 100 + LOCAL:1) CASE 1, 9, 96, 120, 126 SIF TEQUIP:推倒 ARG = MULTIPLY(ARG, 100 + LOCAL:1/2) CASEELSE SIF TEQUIP:面部騎乗 ARG = MULTIPLY(ARG, 100 + LOCAL:1/2) ENDSELECT ;ここまでで得た補正が2倍以上の場合には、2のn乗 < 補正倍率 < 2の(n+1)乗 → (n+1)倍 < 補正倍率 < (n+2)倍 となるように。 FOR LCOUNT, 0, 10 LOCAL:2 = 10 - LCOUNT LOCAL:3 = POWER(2, LOCAL:2) IF ARG > LOCAL:3 * 1000 ARG = (LOCAL:2 + 1)*1000 + (ARG - LOCAL:3*1000)/LOCAL:3 BREAK ENDIF NEXT RETURNF ARG CASE "基礎補正" TFLAG:基礎補正 = ARG ;技巧の差などによる補正…PLAYERの技巧は防御に使う際には1.5倍強に換算する LOCAL = LIMIT(5 * (ABL:技巧 + (TEQUIP:推倒 > 0) - (ABL:PLAYER:技巧 + 1)*3/2), -30, 30) ;媚薬 LOCAL += TEQUIP:PLAYER:媚薬 ;最悪でも3割は与える LOCAL = MAX(LOCAL, -70) TFLAG:基礎補正 = MULTIPLY(TFLAG:基礎補正, 100 + LOCAL) ;相思相愛、性癖など ;魅力 SIF TALENT:魅力 TIMES TFLAG:基礎補正, 1.10 ;前のターンに手下留情されている(このターンで手下留情解除の予定) SIF TEQUIP:PLAYER:手下留情 == 1 TIMES TFLAG:基礎補正, 1.50 ;溜まっている SIF BASE:PLAYER:精力 > MAXBASE:PLAYER:精力 && PENIS(PLAYER) TIMES TFLAG:基礎補正, 2.00 IF PLAYER == MASTER IF TALENT:相思相愛 ;3分の一にも達していないならBOUNS SIF TFLAG:基礎補正*3 < MAXBASE:PLAYER:絶頂 TFLAG:基礎補正 += MAXBASE:PLAYER:絶頂 / 5 ELSE SIF TALENT:第一次的对象 TIMES TFLAG:基礎補正, 1.10 ENDIF ;性癖 IF CSTR:MASTER:性癖 != "" ;ヒット数に応じてBOUNS SELECTCASE CALCF("属性突かれ", TARGET) ;5% CASE 1 TFLAG:基礎補正 += (TFLAG:基礎補正*5)/100 ;5% + 1000 CASE 2 TO 4 TFLAG:基礎補正 += (TFLAG:基礎補正*5)/100 + 1000 ;5% + 2000 CASE IS >= 5 TFLAG:基礎補正 += (TFLAG:基礎補正*5)/100 + 2000 ENDSELECT ENDIF ENDIF ;------------------------------------------------- ;ここから下は减少補正 ;------------------------------------------------- ;眼罩されてると、技巧減少 SIF TEQUIP:眼罩 TIMES TFLAG:基礎補正, 0.80 ;利尿剤を使われてると、技巧減少 SIF TEQUIP:利尿剤 TIMES TFLAG:基礎補正, 0.80 ;拘束されてると、技巧減少 SIF TEQUIP:拘束 TIMES TFLAG:基礎補正, 0.80 ;酔酒 IF STATE("烂醉", TARGET) TIMES TFLAG:基礎補正, 0.40 ELSEIF STATE("酔酒", TARGET) TIMES TFLAG:基礎補正, 0.80 ENDIF ;体力が低い SIF BASE:体力 <= 500 TIMES TFLAG:基礎補正, 0.50 RETURNF TFLAG:基礎補正 CASE "実行値による欲情追加" IF TCVAR:奉仕快楽フラグ && TCVAR:嗜虐快楽フラグ LOCAL = 150 * MAX(ABL:奉仕精神, ABL:施虐属性) ;奉仕中心 ELSEIF TCVAR:奉仕快楽フラグ LOCAL = 150 * ABL:奉仕精神 ;嗜虐中心 ELSEIF TCVAR:嗜虐快楽フラグ LOCAL = 150 * ABL:施虐属性 ELSE RETURNF 0 ENDIF ;実行値の量で効果増 LOCAL = MULTIPLY(LOCAL, 100 + TCVAR:干劲) CASE "阴茎好き度" ;おちんちんが好きかどうか。この値が高いと、阴茎にフィットする ;恋慕 SIF PLAYER == MASTER && TALENT:ARG:恋慕 LOCAL += 1 SIF COND("性別嫌悪") RETURNF LOCAL ;接受快感or好色 SIF TALENT:ARG:接受快感 || TALENT:ARG:好色 LOCAL += 1 SIF TALENT:ARG:淫壷 || TALENT:ARG:尻穴狂い LOCAL += 1 SIF ABL:ARG:精液中毒 >= 3 LOCAL += 1 SIF ABL:ARG:奉仕精神 >= 5 LOCAL += 1 SIF TALENT:ARG:献身 LOCAL += 1 SIF COND("陶酔", ARG) LOCAL += 1 CASE "C発情" SIF ARG == 0 && TARGET ARG = TARGET SIF PENIS(ARG) RETURNF 0 ;0通常 1皮の下で勃起 2顔を出す 3ギンギン IF COND("調教中") == 0 SIF CFLAG:ARG:躁动难忍 LOCAL += 1 ELSE SIF PALAM:ARG:欲情 >= 30000 LOCAL += 1 SIF (ABL:ARG:C感覚 >= 5 && PALAM:ARG:欲情 >= 3000) || EX:ARG:C絶頂 LOCAL += 1 SIF EX:ARG:C絶頂 >= 5 LOCAL += 1 ENDIF SIF TALENT:ARG:淫核 && LOCAL < 2 LOCAL += 1 SIF TALENT:ARG:陰蒂環 LOCAL = MAX(LOCAL + 1, 2) SIF COND("陰核肥大", ARG) LOCAL += 1 ;包茎は陰核肥大じゃないと顔を出さない IF COND("陰核包茎", ARG) IF COND("陰核肥大", ARG) LOCAL = MAX(LOCAL - 2, 0) ELSE LOCAL = MIN(LOCAL, 1) ENDIF ENDIF CASE "V発情" SIF ARG == 0 && TARGET ARG = TARGET SIF TALENT:ARG:男性 RETURNF 0 ;0通常 1発情 2ビショビショ 3愛液駄々漏れ SIF TALENT:ARG:淫壷 LOCAL += 1 IF COND("調教中") == 0 SIF CFLAG:ARG:躁动难忍 LOCAL += 1 ELSE ;欲情(媚薬) SIF PALAM:ARG:欲情 >= 10000 || TEQUIP:ARG:媚薬 LOCAL += 1 SIF ABL:ARG:V感覚 >= 3 && PALAM:ARG:欲情 >= 3000 LOCAL += 1 ;絶頂 SIF EX:ARG:V絶頂 || EX:ARG:絶頂数合計 >= 3 LOCAL += 1 SIF EX:ARG:V絶頂 >= 3 || EX:ARG:絶頂数合計 >= 10 LOCAL += 1 ENDIF CASE "B発情" SIF ARG == 0 && TARGET ARG = TARGET ;0陥没 1通常 2しこりかけ 3勃起 4ギンギン SIF COND("真性陥没乳頭", ARG) RETURNF 0 SIF TALENT:ARG:淫乳 LOCAL += 1 IF COND("調教中") == 0 SIF COND("欲求不満", ARG) LOCAL += 1 SIF CFLAG:ARG:躁动难忍 LOCAL += 1 ELSE SIF (ABL:ARG:B感覚 >= 5 && PALAM:ARG:欲情 >= 3000) || PALAM:ARG:欲情 >= 10000 || EX:ARG:B絶頂 LOCAL += 1 SIF PALAM:ARG:欲情 >= 30000 LOCAL += 1 SIF EX:ARG:B絶頂 >= 5 LOCAL += 1 ENDIF IF COND("假性陥没乳頭", ARG) ;授乳経験増加 SIF LOCAL <= 2 && EXP_GAIN("授乳経験", ARG) LOCAL += 1 SIF LOCAL <= 2 RETURNF 0 ELSEIF LOCAL == 0 LOCAL += 1 ENDIF SIF COND("乳頭肥大", ARG) LOCAL += 1 CASE "絶頂" ;射精条件を満たしているか? SELECTCASE BASE:ARG:絶頂 CASE IS < MAXBASE:ARG:絶頂 RETURNF 0 CASE IS < MAXBASE:ARG:絶頂*2 SIF COND("絶頂許可", PLAYER) == 0 && TEQUIP:ARG:逆調教 == 0 RETURNF 0 ENDSELECT ;念のため SIF EJAC:ARG <= 0 EJAC:ARG = 10000 SELECTCASE BASE:ARG:絶頂 CASE IS >= EJAC:ARG*6 LOCAL = MAX(BASE:ARG:絶頂/(EJAC:ARG*3), 3) CASE IS >= EJAC:ARG*4 LOCAL = 3 CASE IS >= EJAC:ARG*2 LOCAL = 2 CASE IS >= EJAC:ARG LOCAL = 1 CASEELSE RETURNF 0 ENDSELECT ;射精量強化(上限突破で射精ランクを強化する) SIF TALENT:ARG:射精量強化 && PENIS(ARG) LOCAL += TALENT:ARG:射精量強化 ;精力次第で最低射精量が増える試み SELECTCASE BASE:ARG:精力 CASE IS >= 200 SIF LOCAL < 3 && PENIS(ARG) LOCAL = 3 CASE IS >= 100 SIF LOCAL < 2 && PENIS(ARG) LOCAL = 2 ENDSELECT SIF TALENT:ARG:一般人 LOCAL = (LOCAL + 2)/3 CASE "絶頂の原因" ;ARGは角色、ARG:1はSELECTCOM SIF ARG < 0 RETURNF 0 ;PLAYERに阴茎がない時の絶頂フラグ(暫定) IF PENIS(PLAYER) == 0 LOCAL = 30 ;調教者V挿入 IF INSERT("V挿入", PLAYER, ARG) LOCAL = 32 ;調教者A挿入 ELSEIF INSERT("A挿入", PLAYER, ARG) LOCAL = 35 ;調教者尿道挿入 ELSEIF INSERT("尿道挿入", PLAYER, ARG) LOCAL = 38 ;自慰 ELSEIF TEQUIP:PLAYER:自慰 LOCAL = 39 ELSE SELECTCASE ARG:1 ;接吻、舐陰、舐肛など、口への刺激 CASE 1, 4, 6, 9, 104 LOCAL = 31 ;舐陰強制や逆強姦など、阴部への刺激 CASE 80, 98, 120 TO 124 LOCAL = 32 ;足交系 CASE 95 LOCAL = 33 ;泡泡浴や身体系 CASE 94 LOCAL = 34 ;逆肛交 CASE 96, 125 TO 129 LOCAL = 35 ;胸への刺激 CASE 11, 102 LOCAL = 36 ;自慰 CASE 282 LOCAL = 39 ENDSELECT ENDIF ELSEIF PENIS(PLAYER) ;不慮の射精の場合は素股(身体)で射精となるようにする LOCAL = 7 ;V挿入 IF INSERT("V挿入", ARG, PLAYER) LOCAL = 3 ;A挿入 ELSEIF INSERT("A挿入", ARG, PLAYER) LOCAL = 4 ;尿道挿入 ELSEIF INSERT("尿道挿入", ARG, PLAYER) LOCAL = 19 ;調教者V挿入 ELSEIF INSERT("V挿入", PLAYER, ARG) LOCAL = 10 ;調教者A挿入 ELSEIF INSERT("A挿入", PLAYER, ARG) LOCAL = 11 ;六九式 ELSEIF TEQUIP:ARG:六九式 SELECTCASE TEQUIP:ARG:六九式 CASE 90, 97, 105 LOCAL = 2 CASE 91, 150 LOCAL = 1 CASE 92 LOCAL = 5 CASE 98 LOCAL = 9 CASEELSE LOCAL = 8 ENDSELECT ;自慰 ELSEIF TEQUIP:PLAYER:自慰 LOCAL = 20 ELSE SELECTCASE ARG:1 CASE 3 SIF CHECK_COM("口交自慰", ARG:1) || CHECK_COM("69自慰", ARG:1) LOCAL = 1 ;口交系 CASE 91, 99, 140, 150 LOCAL = 1 ;手交系 CASE 90, 97, 105 LOCAL = 2 SIF CHECK_COM("玩弄A手交", ARG:1) LOCAL = 15 ;性交 CASE 60 TO 69 LOCAL = 3 ;A性交 CASE 70 TO 79 LOCAL = 4 ;胸系 CASE 81, 92 LOCAL = 5 SIF CHECK_COM("乳夾口交", ARG:1) LOCAL = 1 ;乳頭奸 CASE 82 LOCAL = 18 ;尿道挿入 CASE 83 TO 88 LOCAL = 19 ;足交系 CASE 95 LOCAL = 6 ;素股や身体系 CASE 16, 93, 94, 100 LOCAL = 7 ;接吻、舐陰、舐肛など、口への刺激 CASE 1, 9 LOCAL = 16 SIF TEQUIP:ARG:推倒 LOCAL = 14 CASE 4, 6 LOCAL = 8 ;逆舐陰 CASE 98 LOCAL = 9 ;調教者V挿入 CASE 120 TO 124 LOCAL = 10 ;調教者A挿入 CASE 125 TO 129 LOCAL = 11 ;肛門奉仕 CASE 96 LOCAL = 15 ;洗面奶 CASE 104 LOCAL = 17 SIF CHECK_COM("洗面奶手交", ARG:1) LOCAL = 2 ;自慰 CASE 282 LOCAL = 20 ;胸への刺激 CASE 11, 102 LOCAL = 21 ;逆A振動棒 CASE 107 LOCAL = 22 ENDSELECT ENDIF ENDIF CASE "自由な手" ;手を拘束 SIF GETBIT(TEQUIP:拘束, 20) RETURNF 0 ;自慰に使える手の数 LOCAL = 2 ;ARGでSELECTCOMを管理。ARGに入力が無いなら、SELECTCOMが代入される。 SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE 3 RETURNF LOCAL CASE 13, 14, 90, 92 TO 94, 97 TO 99, 104 TO 107 LOCAL -= 2 CASE 91, 96 IF CHECK_COM("乳夾口交") || CHECK_COM("玩弄A手交") LOCAL -= 2 ELSE LOCAL -= 1 ENDIF ENDSELECT ;挿入中 IF INSERT("挿入") IF INSERT("背面座位") ELSEIF INSERT("後背位") LOCAL -= 2 ELSEIF INSERT("対面座位") || INSERT("狂野摇摆") LOCAL = 0 ELSE LOCAL -= 1 ENDIF ENDIF CASE "漏尿" ;だいたい、値が5以上だと漏尿してしまう ;射精したor絶頂して無いor尿意が無いor男性 SIF NOWEX:ARG:射精 || NOWEX:ARG:絶頂数合計 == 0 || BASE:ARG:尿意 < 5000 || (PENIS(ARG) && TALENT:ARG:扶她 == 0) || COND("尿道使用中", ARG) RETURNF 0 IF BASE:ARG:尿意 < 10000 SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 1) == 0 && ABL:ARG:尿道拡張 < 0 && TALENT:ARG:絶頂失禁体質 == 0 RETURNF 0 ENDIF LOCAL = BASE:ARG:尿意 / 5000 ;Gスポ刺激 IF CHECK_COM("玩弄G点") || SELECTCOM == 66 LOCAL += 1 ;前のターンからしつこく責めている SIF PREVPLAY("玩弄G点") LOCAL += 3 ENDIF SIF COND("疲労", ARG) LOCAL += 1 SIF MAX(EX:ARG:C絶頂, EX:ARG:V絶頂, EX:ARG:A絶頂, EX:ARG:尿道絶頂) >= 20 LOCAL += 1 SIF PALAM:ARG:連続絶頂COMBO数 >= 5 LOCAL += PALAM:ARG:連続絶頂COMBO数 / 5 IF NOWEX:ARG:絶頂数合計 >= 5 LOCAL += 2 ELSEIF NOWEX:ARG:絶頂数合計 >= 3 LOCAL += 1 ENDIF SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 1) LOCAL += 2 ;年齢層補正 SIF AGE(ARG) >= 3 && LOCAL >= 1 LOCAL -= 1 SIF TALENT:ARG:絶頂失禁体質 LOCAL += 3 ;尿道拡張…初期値が-2なのでそれを考慮 IF ABL:ARG:尿道拡張 >= 0 LOCAL += ABL:ARG:尿道拡張 + 1 SIF BASE:ARG:尿意 >= MAXBASE:ARG:尿意 LOCAL += 2 ELSEIF EXP:ARG:尿道拡張経験 >= 20 LOCAL += 1 ENDIF CASE "随机射精" IF RAND:2 == 0 LOCAL = 0 ELSEIF RAND:3 ;口→顔 IF SHOOT("口") LOCAL = 2 ;手か胸→口 ELSEIF SHOOT("手") || SHOOT("胸") LOCAL = 3 ;挿入系→お腹かお尻 ELSEIF SHOOT("膣内") || SHOOT("肛門") IF INSERT("後背位") || INSERT("背面座位") LOCAL = 7 ELSE LOCAL = 6 ENDIF ;→股間 ELSE LOCAL = 5 ENDIF ELSE ;口→髪顔胸股間 IF SHOOT("口") LOCAL = 1 + RAND:2 + 3*RAND:2 ;手or挿入系→髪顔口胸股間 ELSEIF SHOOT("手") || SHOOT("膣内") || SHOOT("肛門") LOCAL = 1 + RAND:5 ;胸→髪顔口股間 ELSEIF SHOOT("胸") LOCAL = LIMIT(1 + RAND:3 + 5*(RAND:4 == 0), 1, 5) ;其他 ELSE LOCAL = LIMIT(1 + RAND:2 + 5*(RAND:3 == 0), 1, 5) ENDIF ENDIF CASE "甜言蜜语成功" SIF ARG == 0 && TARGET ARG = TARGET SIF COND("調教中") == 0 && TALENT:恋慕 RETURNF 100 ;基本成功率は20%。情緒依存で上昇する LOCAL = 20 ;情緒で成功率変化 SIF PLAYER == MASTER LOCAL += MOOD() / 5 ;専用の素質を持ってる? LOCAL += TALENT:PLAYER:甜言蜜语*10 ;二人きりだと確率UP SIF FLAG:二人きり LOCAL += 10 ;成功率Up補正 SIF TALENT:ARG:坦率 LOCAL += 3 SIF TALENT:ARG:高慢 LOCAL += 10 SIF TALENT:ARG:好奇心 LOCAL += 3 SIF TALENT:ARG:開朗 LOCAL += 3 SIF TALENT:ARG:喜歡引人注目 LOCAL += 3 SIF TALENT:ARG:害羞 LOCAL += 3 SIF TALENT:ARG:笨蛋 LOCAL += 3 SIF TALENT:ARG:淫乱 LOCAL += 5 SIF TALENT:ARG:恋慕 LOCAL += 10 SIF TALENT:ARG:相思相愛 LOCAL += 10 ;魔法使は誉められるのが大好き! SIF COND("種族:魔法使", ARG) LOCAL += 10 ;妖术使も誉められるのが大好き? SIF COND("種族:妖术使", ARG) LOCAL += 10 SIF ABL:ARG:信頼 LOCAL += ABL:ARG:信頼 * 3 SIF TEQUIP:ARG:新妻PLAY LOCAL += 5 SELECTCASE TRAINNAME_EX(PREVCOM) ;前回Hがソフト愛撫系 CASE "愛撫", "胸愛撫", "阴部愛撫", "抱上去" LOCAL += 10 ;前回Hが接吻 CASE "接吻" LOCAL += 15 CASEELSE ;前回Hが接吻 SIF TEQUIP:ARG:接吻 LOCAL += 15 ;見つめ合って挿入中 SIF INSERT("正常位", ARG) + INSERT("対面座位", ARG) LOCAL += 15 ENDSELECT ;前回絶頂 LOCAL += PREVEX("絶頂数合計", ARG)*5 ;成功率Down補正 SIF TALENT:ARG:内気 LOCAL -= 8 SIF TALENT:ARG:叛逆 LOCAL -= 10 SIF TALENT:ARG:傲慢 LOCAL -= 10 SIF TALENT:ARG:冷静 LOCAL -= 3 SIF TALENT:ARG:感情缺乏 LOCAL -= 5 SIF TALENT:ARG:保守的 LOCAL -= 3 SIF TALENT:ARG:難以越過的底線 LOCAL -= 8 SIF TALENT:ARG:聰慧 LOCAL -= 3 SIF TALENT:ARG:狂気 LOCAL -= 15 SIF TEQUIP:ARG:振動棒 LOCAL -= 2 SIF TEQUIP:ARG:肛用振動棒 LOCAL -= 3 SIF TEQUIP:ARG:尿道振動棒 LOCAL -= 4 SIF TEQUIP:ARG:媚薬 LOCAL -= 5 SIF TEQUIP:ARG:利尿剤 LOCAL -= 5 SIF TEQUIP:ARG:眼罩 LOCAL -= 1 SIF TEQUIP:ARG:拘束 LOCAL -= 5 SIF TEQUIP:ARG:口枷 LOCAL -= 3 SIF TEQUIP:ARG:浣腸 LOCAL -= 10 SIF TEQUIP:ARG:攝像機 LOCAL -= 3 SIF TALENT:PLAYER:謎之魅力 LOCAL += 10 SIF TEQUIP:ARG:堕天使の甘言 LOCAL += 10 SIF LOCAL >= MAX(RANDF(100), 1) RETURNF LOCAL RETURNF 0 CASE "甜言蜜语" LOCAL = 500 SIF TALENT:内気 TIMES LOCAL, 1.25 SIF TALENT:叛逆 TIMES LOCAL, 1.50 SIF TALENT:堅強 TIMES LOCAL, 2.00 SIF TALENT:傲慢 TIMES LOCAL, 1.50 SIF TALENT:冷静 TIMES LOCAL, 1.25 SIF TALENT:感情缺乏 TIMES LOCAL, 1.50 SIF TALENT:保守的 TIMES LOCAL, 1.25 SIF TALENT:難以越過的底線 TIMES LOCAL, 1.50 SIF TALENT:害羞 TIMES LOCAL, 1.25 SIF TALENT:狂気 TIMES LOCAL, 2.00 CASE "弱点突かれ" SELECTCASE ARG CASE 90, 97 SIF COND("手弱点", PLAYER) LOCAL += 1 CASE 91, 99, 140, 150 SIF COND("口弱点", PLAYER) LOCAL += 1 CASE 5, 81, 92, 94, 104 SIF COND("胸弱点", PLAYER) LOCAL += 1 CASE 95 SIF COND("脚弱点", PLAYER) LOCAL += 1 CASE 1, 13, 60 TO 69 SIF COND("♀弱点", PLAYER) LOCAL += 1 SIF COND("♀弱点", PLAYER) && TEQUIP:推倒 && ARG == 1 LOCAL += 1 SIF COND("接吻弱点", PLAYER) && ARG == 63 LOCAL += 1 CASE 6 SIF COND("接吻弱点", PLAYER) LOCAL += 1 CASE 9, 14, 70 TO 79 SIF COND("肛門弱点", PLAYER) LOCAL += 1 SIF COND("接吻弱点", PLAYER) && ARG == 73 LOCAL += 1 CASE 4, 120 TO 129 SIF COND("♂弱点", PLAYER) LOCAL += 1 ENDSELECT CASE "属性突かれ" SIF CSTR:PLAYER:性癖 == "" RETURNF 0 FOR LCOUNT, 0, NUM("属性") LOCALS:LCOUNT = %NAMES("属性", LCOUNT)%\/ SIF STRCOUNT(CSTR:ARG:属性, LOCALS:LCOUNT) == 0 CONTINUE SIF STRCOUNT(CSTR:PLAYER:性癖, LOCALS:LCOUNT) LOCAL += 1 NEXT CASE "苦痛刻印獲得" SIF TEQUIP:ARG:推倒 || SELECTCOM == 280 RETURNF 0 SELECTCASE CUP:ARG:苦痛 CASE IS >= 30000 SIF MARK:ARG:苦痛刻印 < 3 RETURNF 3 CASE IS >= 10000 SIF MARK:ARG:苦痛刻印 < 2 RETURNF 2 CASE IS >= 3000 SIF MARK:ARG:苦痛刻印 < 1 RETURNF 1 ENDSELECT RETURNF 0 CASE "男性特有の素質" SELECTCASE TALENTNAME:ARG CASE "早漏", "遅漏", "伪娘", "童貞" RETURNF 1 CASEELSE RETURNF 0 ENDSELECT CASE "女性特有の素質" SELECTCASE TALENTNAME:ARG CASE "処女", "V損傷", "淫壷", "V性向", "貧乳", "巨乳", "母乳体質", "妊娠", "陰唇環", "避妊の護符", "常時V振動棒" RETURNF 1 CASEELSE RETURNF 0 ENDSELECT CASE "最愛の相手" SIF TALENT:MASTER:相思相愛 == 0 RETURNF 0 FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:恋慕 == 0 || TALENT:LCOUNT:相思相愛 == 0 CONTINUE SIF LOCAL == 0 || CFLAG:LCOUNT:好感度 > CFLAG:LOCAL:好感度 LOCAL = LCOUNT NEXT ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;体位ARGSが角色ARGの喜欢的体位かを見る ;------------------------------------------------- @FAV_POSITION(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET > 0 ARG = TARGET SELECTCASE ARGS CASE "正常位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 0) CASE "後背位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 1) CASE "屈曲位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 2) CASE "対面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 3) CASE "背面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 4) CASE "奉仕騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 5) CASE "推倒騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 6) CASE "騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 5) + GETBIT(TALENT:ARG:喜欢的体位, 6) CASE "肛門正常位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 10) CASE "肛門後背位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 11) CASE "肛門屈曲位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 12) CASE "肛門対面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 13) CASE "肛門背面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 14) CASE "肛門奉仕騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 15) CASE "推倒肛門騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 16) CASE "肛門騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 15) + GETBIT(TALENT:ARG:喜欢的体位, 16) CASE "磨鏡" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 19) CASE "尿道正常位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 20) CASE "尿道後背位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 21) CASE "尿道屈曲位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 22) CASE "尿道対面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 23) CASE "尿道背面座位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 24) CASE "尿道奉仕騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 25) CASE "推倒尿道騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 26) CASE "尿道騎乗位" RETURNF GETBIT(TALENT:ARG:喜欢的体位, 25) + GETBIT(TALENT:ARG:喜欢的体位, 26) ENDSELECT ;------------------------------------------------- ;角色ARGの喜欢的自慰方式の判定を行う ;------------------------------------------------- @CHECK_FAV_ONANIE, ARG #DIM MEMO_TARGET SIF EXP:ARG:自慰経験 == 0 RETURN 0 MEMO_TARGET = TARGET TARGET = ARG SELECTCASE FAV_ONANIE(TNUM("自慰"), "一番") CASE "C" TALENT:ARG:喜欢的自慰方式 = 1 CASE "V" TALENT:ARG:喜欢的自慰方式 = 2 CASE "A" TALENT:ARG:喜欢的自慰方式 = 3 CASE "B" TALENT:ARG:喜欢的自慰方式 = 4 CASE "尿" TALENT:ARG:喜欢的自慰方式 = 5 ENDSELECT TARGET = MEMO_TARGET ;------------------------------------------------- ;角色ARGの喜欢的体位の判定を行う。LOCALが多いので独立 ;------------------------------------------------- @CHECK_FAV_POSITION, ARG #DIM LCOUNT ;計算前の時点で喜欢的体位だったもののポイント #DIM POINT_PREVFAV_POS ;計算の結果、1番2番に喜欢的体位 #DIM FAV_POS1 #DIM FAV_POS2 POINT_PREVFAV_POS = 0 FAV_POS1 = 0 FAV_POS2 = 0 IF ARG == MASTER TALENT:ARG:喜欢的体位 = 0 RETURN 0 ENDIF ;bitで管理する ;0正常位, 1後背位, 2屈曲位, 3対面座位, 4背面座位, 5奉仕騎乗位, 6推倒騎乗位, 9没什么特别的 ;10~16はA体位, 19磨鏡, 20~26は尿道体位 VARSET LOCAL ;初期設定 IF TALENT:ARG:喜欢的体位 == 0 IF COND("角色メイク中") && CSTR:ARG:喜欢的体位 != "" VARSET LOCALS SPLIT CSTR:ARG:喜欢的体位, "/", LOCALS FOR LCOUNT, 0, 2 SELECTCASE LOCALS:LCOUNT CASE "正常位" SETBIT TALENT:ARG:喜欢的体位, 0 CASE "後背位" SETBIT TALENT:ARG:喜欢的体位, 1 CASE "屈曲位" SETBIT TALENT:ARG:喜欢的体位, 2 CASE "対面座位" SETBIT TALENT:ARG:喜欢的体位, 3 CASE "背面座位" SETBIT TALENT:ARG:喜欢的体位, 4 CASE "騎乗位" SETBIT TALENT:ARG:喜欢的体位, 5 CASE "推倒騎乗位" SETBIT TALENT:ARG:喜欢的体位, 6 CASE "肛門正常位" SETBIT TALENT:ARG:喜欢的体位, 10 CASE "肛門後背位" SETBIT TALENT:ARG:喜欢的体位, 11 CASE "肛門屈曲位" SETBIT TALENT:ARG:喜欢的体位, 12 CASE "肛門対面座位" SETBIT TALENT:ARG:喜欢的体位, 13 CASE "肛門背面座位" SETBIT TALENT:ARG:喜欢的体位, 14 CASE "肛門騎乗位" SETBIT TALENT:ARG:喜欢的体位, 15 CASE "推倒肛門騎乗位" SETBIT TALENT:ARG:喜欢的体位, 16 CASE "磨鏡" SETBIT TALENT:ARG:喜欢的体位, 19 CASE "尿道正常位" SETBIT TALENT:ARG:喜欢的体位, 20 CASE "尿道後背位" SETBIT TALENT:ARG:喜欢的体位, 21 CASE "尿道屈曲位" SETBIT TALENT:ARG:喜欢的体位, 22 CASE "尿道対面座位" SETBIT TALENT:ARG:喜欢的体位, 23 CASE "尿道背面座位" SETBIT TALENT:ARG:喜欢的体位, 24 CASE "尿道騎乗位" SETBIT TALENT:ARG:喜欢的体位, 25 CASE "推倒尿道騎乗位" SETBIT TALENT:ARG:喜欢的体位, 26 ENDSELECT NEXT CSTR:ARG:喜欢的体位 = ELSEIF MAX(EXP:ARG:V性交経験, EXP:ARG:A性交経験, EXP:ARG:腰靈活経験) >= 10 LOCAL:0 = TALENT:ARG:清楚 + TALENT:ARG:坦率 + TALENT:ARG:高贵 LOCAL:1 = TALENT:ARG:好色 + TALENT:ARG:粗野 LOCAL:2 = TALENT:ARG:謙虚 LOCAL:3 = TALENT:ARG:内気 LOCAL:4 = TALENT:ARG:開朗 LOCAL:5 = TALENT:ARG:坏心眼 + TALENT:ARG:献身 LOCAL:6 = TALENT:ARG:好色 + TALENT:ARG:強気 + TALENT:ARG:高慢 LOCAL:9 = TALENT:ARG:冷静 SIF TALENT:ARG:女性 LOCAL:19 = TALENT:ARG:兩面通吃 + TALENT:ARG:討厭男人 LOCAL:90 = MAX(LOCAL:0, LOCAL:1, LOCAL:2, LOCAL:3, LOCAL:4, LOCAL:5) IF LOCAL:9 >= MAX(LOCAL:90, LOCAL:6, LOCAL:19) SETBIT TALENT:ARG:喜欢的体位, 9 RETURN 0 ENDIF SIF ABL:ARG:A感覚 > MAX(ABL:ARG:V感覚, 2) LOCAL:10 = 10 SELECTCASE LOCAL:90 CASE IS < LOCAL:6 CASE LOCAL:0 SETBIT TALENT:ARG:喜欢的体位, 0 + LOCAL:10 CASE LOCAL:1 SETBIT TALENT:ARG:喜欢的体位, 1 + LOCAL:10 CASE LOCAL:2 SETBIT TALENT:ARG:喜欢的体位, 2 + LOCAL:10 CASE LOCAL:3 SETBIT TALENT:ARG:喜欢的体位, 3 + LOCAL:10 CASE LOCAL:4 SETBIT TALENT:ARG:喜欢的体位, 4 + LOCAL:10 CASE LOCAL:5 SETBIT TALENT:ARG:喜欢的体位, 5 + LOCAL:10 ENDSELECT SIF LOCAL:6 >= LOCAL:90 SETBIT TALENT:ARG:喜欢的体位, 6 + LOCAL:10 ELSE SETBIT TALENT:ARG:喜欢的体位, 9 ENDIF ELSE VARSET LOCALS SPLIT CSTR:ARG:喜欢的体位, "/", LOCALS FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "正常位" LOCAL:0 += 1 CASE "後背位" LOCAL:1 += 1 CASE "屈曲位" LOCAL:2 += 1 CASE "対面座位" LOCAL:3 += 1 CASE "背面座位" LOCAL:4 += 1 CASE "騎乗位" LOCAL:5 += 1 CASE "推倒騎乗位" LOCAL:6 += 1 CASE "肛門正常位" LOCAL:10 += 1 CASE "肛門後背位" LOCAL:11 += 1 CASE "肛門屈曲位" LOCAL:12 += 1 CASE "肛門対面座位" LOCAL:13 += 1 CASE "肛門背面座位" LOCAL:14 += 1 CASE "肛門騎乗位" LOCAL:15 += 1 CASE "推倒肛門騎乗位" LOCAL:16 += 1 CASE "磨鏡" LOCAL:19 += 1 CASE "尿道正常位" LOCAL:20 += 1 CASE "尿道後背位" LOCAL:21 += 1 CASE "尿道屈曲位" LOCAL:22 += 1 CASE "尿道対面座位" LOCAL:23 += 1 CASE "尿道背面座位" LOCAL:24 += 1 CASE "尿道騎乗位" LOCAL:25 += 1 CASE "推倒尿道騎乗位" LOCAL:26 += 1 ENDSELECT NEXT ;今までの喜欢的体位のポイントは? FOR LCOUNT, 0, 30 ;PRINTFORML LOCAL:{LCOUNT} = {LOCAL:LCOUNT} SIF GETBIT(TALENT:ARG:喜欢的体位, LCOUNT) == 0 CONTINUE POINT_PREVFAV_POS = MAX(LOCAL:LCOUNT, POINT_PREVFAV_POS) NEXT ;ポイント上位二つを選ぶ。FAV_POS1が1位、FAV_POS2が2位とする FOR LCOUNT, 0, 30 ;2位未満 SIF LOCAL:LCOUNT < LOCAL:FAV_POS2 CONTINUE SELECTCASE LOCAL:LCOUNT CASE IS >= LOCAL:FAV_POS1 FAV_POS2 = FAV_POS1 FAV_POS1 = LCOUNT CASE IS >= LOCAL:FAV_POS2 FAV_POS2 = LCOUNT ENDSELECT NEXT ;PRINTFORML POINT_PREVFAV_POS = {POINT_PREVFAV_POS}, FAV_POS1 = {FAV_POS1}, FAV_POS2 = {FAV_POS2}, ;10以上、今までの喜欢的体位のポイントの最大値を上回っていると喜欢的体位が変化する IF LOCAL:FAV_POS1 - 10 >= POINT_PREVFAV_POS ;(正常位~騎乗位)、推倒騎乗位、(A正常位~A騎乗位)、推倒A騎乗位、貝あわせ の中から上位二つを選ぶ TALENT:ARG:喜欢的体位 = 0 SETBIT TALENT:ARG:喜欢的体位, FAV_POS1 ;基本は1つだけだが、1位と2位の差が3倍以内、かつ、2位のポイントが10以上ならば2位も喜欢的体位となる SIF LOCAL:FAV_POS2*3 >= LOCAL:FAV_POS1 && LOCAL:FAV_POS2 >= 10 SETBIT TALENT:ARG:喜欢的体位, FAV_POS2 ;喜欢的体位が無い場合には5ポイントある体位が暫定一位になる ELSEIF LOCAL:FAV_POS1 >= 5 && POINT_PREVFAV_POS == 0 TALENT:ARG:喜欢的体位 = 0 SETBIT TALENT:ARG:喜欢的体位, FAV_POS1 ENDIF ENDIF ;------------------------------------------------- ;取引や特別経験を特定の書式で書く。基本は 日期*内容/ ;ARGは当人、ARG:1はもしも居るならば関係者 ;------------------------------------------------- @RECORD(ARGS, ARG, ARG:1) #FUNCTIONS #DIM ACTOR ;随意使い分ける #DIMS DETAIL_1 #DIMS DETAIL_2 #DIMS DETAIL_3 #DIMS DETAIL_4 SIF ARG == 0 && TARGET ARG = TARGET ACTOR = ARG:1 VARSET LOCALS DETAIL_1 = DETAIL_2 = DETAIL_3 = DETAIL_4 = SELECTCASE ARGS ;いろいろな経験・出来事 CASE "相思相愛" LOCALS = 接受了一直暗恋着自己的%CALLNAME:ACTOR%的告白、成为恋人了 CASE "意外的妊娠" LOCALS = %CALLNAME:ACTOR%怀上了讨厌的人的孩子 CASE "幸福的妊娠" LOCALS = 与你相互爱恋着的%CALLNAME:ACTOR%怀上了孩子 CASE "妊娠" IF TALENT:ARG:恋慕 && ACTOR == MASTER LOCALS = 满怀着思念的%CALLNAME:ACTOR%怀上了孩子 ELSE LOCALS = %CALLNAME:ACTOR%怀上了孩子 ENDIF CASE "淫紋" IF ARG == MASTER LOCALS = 亲手在下腹部刻印上了无法消除的淫紋 ELSE LOCALS = 借由%CALLNAME:ACTOR%的手、在下腹部刻印上了无法消除的淫紋 ENDIF CASE "生中出し" CASE "処女喪失" ;振動棒で喪失 IF TEQUIP:ARG:振動棒 DETAIL_1 = \@ SIZE("振動棒", ARG) >= 2 ? 極太 # \@振動棒 IF SELECTCOM == 3 LOCALS = 亲手用%DETAIL_1%舍弃了処女 ELSEIF PLAYER == MASTER && TALENT:ARG:恋慕 LOCALS = 用処女穴接受了%CALLNAME:MASTER%的%DETAIL_1%、成为了女人 ELSE LOCALS = 被%CALLNAME:PLAYER%的%DETAIL_1%夺走了処女 ENDIF ;阴茎or假阳具で喪失 ELSEIF INSERT("V挿入", ARG) IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF INSERT("騎乗位", ARG) IF ACTOR == MASTER && TALENT:ARG:恋慕 DETAIL_2 = 、主动跨在%CALLNAME:MASTER%身上 ELSE DETAIL_2 = 、以騎乗位 ENDIF ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 向最喜欢的%CALLNAME:MASTER%的%DETAIL_1%%DETAIL_2%献出了処女 ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%给%DETAIL_2%夺去了処女 ENDIF ENDIF CASE "子宮挿入" IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 用子宮接受了%CALLNAME:MASTER%的%DETAIL_1% ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%侵犯了子宮内部 ENDIF CASE "A処女喪失" IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF INSERT("騎乗位", ARG) IF ACTOR == MASTER && TALENT:ARG:恋慕 DETAIL_2 = 、主动跨在%CALLNAME:MASTER%身上 ELSE DETAIL_2 = 、以騎乗位 ENDIF ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 向最喜欢的%CALLNAME:MASTER%的%DETAIL_1%に%DETAIL_2%献出了菊花処女 ELSEIF ACTOR == MASTER && COND("合意:肛門性交", ARG) LOCALS = 在合意的基础上用尻穴接受了%CALLNAME:MASTER%的%DETAIL_1% ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%%DETAIL_2%夺去了尻処女 ENDIF CASE "結腸処女喪失" SELECTCASE TEQUIP:ARG:結腸責め ;肛用振動棒で喪失 CASE GETNUM(TRAINNAME, "肛門愛撫"), GETNUM(TRAINNAME, "肛用振動棒") DETAIL_1 = \@ SIZE("A振動棒", ARG) >= 2 ? 極太 # \@振動棒 IF SELECTCOM == 3 LOCALS = 亲手用%DETAIL_1%舍弃了処女結腸処女 ELSEIF TALENT:ARG:尻穴狂い || TALENT:ARG:A性向 LOCALS = 接受了%CALLNAME:PLAYER%用%DETAIL_1%进入結腸 ELSE LOCALS = 被%CALLNAME:PLAYER%的%DETAIL_1%强行挿入了結腸 ENDIF CASE GETNUM(TRAINNAME, "肛門拳交") IF TALENT:ARG:尻穴狂い || TALENT:ARG:A性向 LOCALS = 接受了%CALLNAME:PLAYER%的拳頭进入結腸 ELSE LOCALS = 被%CALLNAME:PLAYER%的拳頭强行拧入了結腸 ENDIF ;阴茎or假阳具で喪失 CASEELSE IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF INSERT("騎乗位", ARG) IF ACTOR == MASTER && TALENT:ARG:恋慕 DETAIL_2 = 、主动跨在%CALLNAME:MASTER%身上 ELSE DETAIL_2 = 、以騎乗位 ENDIF ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 向最喜欢的%CALLNAME:MASTER%的%DETAIL_1%%DETAIL_2%献出了S状結腸的第一次 ELSEIF ACTOR == MASTER && COND("合意:肛門性交", ARG) LOCALS = 接受了%CALLNAME:MASTER%的%DETAIL_1%越过直腸进入S状結腸 ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%%DETAIL_2%侵犯了S状結腸 ENDIF ENDSELECT CASE "乳頭奸" IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 接受了%CALLNAME:MASTER%的%DETAIL_1%进入乳頭 ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%侵犯了乳頭 ENDIF CASE "尿道処女喪失" IF PENIS(ACTOR) SELECTCASE SIZE("阴茎", ACTOR) CASE IS >= 2 DETAIL_1 = 巨根 CASE 0 DETAIL_1 = \@ AGE(ACTOR) <= 2 ? 兒童丁丁 # 粗丁丁 \@ CASEELSE DETAIL_1 = 阴茎 ENDSELECT ELSE DETAIL_1 = 假阳具 ENDIF IF INSERT("騎乗位", ARG) IF ACTOR == MASTER && TALENT:ARG:恋慕 DETAIL_2 = 、主动跨在%CALLNAME:MASTER%身上 ELSE DETAIL_2 = 、以騎乗位 ENDIF ENDIF IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 向最喜欢的%CALLNAME:MASTER%的%DETAIL_1%%DETAIL_2%献出了尿道処女 ELSE LOCALS = 被%CALLNAME:ACTOR%的%DETAIL_1%%DETAIL_2%侵犯了尿道 ENDIF ;闲な時にテ接吻ト増量計画 ;CASE "初接吻" ; LOCALS = 初めての接吻の相手は%CALLNAME:ACTOR%です CASE "初吻之前先口交" LOCALS = 無接吻経験也不拘泥给%CALLNAME:ACTOR%的阴茎进行口交 CASE "初吻之前先A奉仕" LOCALS = 無接吻経験也不拘泥舔舐%CALLNAME:ACTOR%的肛門 CASE "初吻之前先舐陰" LOCALS = 無接吻経験也不拘泥给%CALLNAME:ACTOR%进行舐陰 CASE "脱离童贞" IF TALENT:ARG:叛逆 LOCALS = 帮助%CALLNAME:ACTOR%童貞卒業 ELSE LOCALS = 享用了%CALLNAME:ACTOR%的美味童貞 ENDIF CASE "童貞喪失" LOCALS = 被%CALLNAME:ACTOR%童貞卒業 SIF COND("入部初日", ARG) LOCALS = 入部的当天%LOCALS% CASE "第一次的对象" IF TALENT:ARG:叛逆 LOCALS = 帮助%CALLNAME:ACTOR%变成了大人 ELSE LOCALS = 享用了%CALLNAME:ACTOR%的処女 ENDIF CASE "野外全裸" LOCALS = 全裸在街中散步 CASE "性器穿環" IF ACTOR == MASTER && TALENT:ARG:恋慕 LOCALS = 接受了%CALLNAME:MASTER%亲手打上的性器穿環 ELSE LOCALS = 突出的性器被穿環装飾着 ENDIF CASE "排泄" IF TEQUIP:ARG:攝像機 LOCALS = 积存的大便排泄的样子被毫无保留地被记录下来了 ELSEIF TEQUIP:野外PLAY LOCALS = 在路边脱糞了 ELSE LOCALS = 排泄的姿势被展示在%CALLNAME:PLAYER%面前 ENDIF CASE "強制口交で嘔吐" IF TEQUIP:口枷 LOCALS = 因为%CALLNAME:ACTOR%的强制口交导致了呕吐 ELSE LOCALS = 直到呕吐为止一直接受着%CALLNAME:ACTOR%的强制口交 ENDIF CASE "飲尿PLAY完遂" LOCALS = 漂亮地把%CALLNAME:ACTOR%的圣水全部喝干净了 CASE "肛門奉仕" LOCALS = 用舌頭奉仕%CALLNAME:ACTOR%的尻穴 CASE "A清洁口交" ;詳細情報有? IF COND("初A清洁口交", ARG) LOCALS = 用舌頭漂亮地清洁了肛交直後的%CONDS("初A清洁口交", ARG)%の阴茎 ELSE LOCALS = 用舌頭漂亮地清洁了肛交直後的阴茎 ENDIF CASE "二穴挿入" LOCALS = 膣和肛門同時被阴茎插入 CASE "拳交" LOCALS = 性器被%CALLNAME:ACTOR%的拳深入 CASE "扶她化" IF COND("具現化ONフラグ", ARG) && TALENT:ARG:具現 LOCALS = 用自己的具現之力生长出阴茎 ELSE LOCALS = 长出了陰莖 ENDIF CASE "性転換" LOCALS = 逆転了性別 ENDSELECT SAVESTR:22 = %LOCALS% IF STRCOUNT(ARGS, "処女喪失") IF COND("入部初日", ARG) LOCALS = 入部的当天%LOCALS% ELSEIF COND("约会中", ARG) SELECTCASE TEXTS("現在位置") CASE "情人旅館" LOCALS = 约会後在情侣酒店%LOCALS% CASEELSE LOCALS = 趁着约会後的势頭%LOCALS% ENDSELECT ENDIF ENDIF SIF TEQUIP:ARG:攝像機 LOCALS += "(●REC)" ;最後に日期を頭に付ける LOCALS = %TEXT_RJ(TOSTR(DAY), 4)%日目 %LOCALS%\/ RETURNF LOCALS
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_SETFLAG.ERB
erb
unknown
276,444
;--------------------------------------------------------- ;射精処理 ;--------------------------------------------------------- ;3PとW口交は、COMFに直接記述します。 ;助手を犯すって間違って無い? @SAMEN_CHECK, ARG SELECTCASE ARG ;减少の値が入っているときには中止 CASE IS < 0 BASE:PLAYER:絶頂 -= TCVAR:PLAYER:絶頂増加 TCVAR:PLAYER:絶頂増加 = 0 TCVAR:PLAYER:絶頂度 = 0 IF COND("3P") CALL SETFLAG, "調教者交代" BASE:PLAYER:絶頂 -= TCVAR:PLAYER:絶頂増加 TCVAR:PLAYER:絶頂増加 = 0 TCVAR:PLAYER:絶頂度 = 0 CALL SETFLAG, "調教者交代" ENDIF CASEELSE CALL SAMEN_CHECK_PLAYER, ARG IF COND("3P") CALL SETFLAG, "調教者交代" CALL SAMEN_CHECK_PLAYER, ARG CALL SETFLAG, "調教者交代" ENDIF ENDSELECT @SAMEN_CHECK_PLAYER, ARG #DIM ABL_TECHNIC ;------------------------------------------------- ;射精・絶頂ゲージ格子 ;------------------------------------------------- TFLAG:増加量 = 0 TFLAG:倍率補正 = 1000 ;技巧が高すぎる時への対策 SELECTCASE ABL:技巧 - ABL:PLAYER:技巧 CASE IS <= 2 ABL_TECHNIC = 200 CASE IS <= 5 ABL_TECHNIC = (ABL:技巧 - ABL:PLAYER:技巧) * 100 CASE IS <= 10 ABL_TECHNIC = 500 + (ABL:技巧 - ABL:PLAYER:技巧) * 20 CASEELSE ABL_TECHNIC = 600 + (ABL:技巧 - ABL:PLAYER:技巧) * 5 ENDSELECT ;指令に対する基礎快楽を設定する ;面部騎乗などは発生していない場合にはそもそもここの値が0なので、以下の分岐でTEQUIP:推倒などは無視しても問題ない SELECTCASE SELECTCOM ;接吻(深吻は威力減) CASE 6 TFLAG:増加量 = 100 + ABL_TECHNIC*2 CASE 10 SIF INSERT("尿道挿入", TARGET, PLAYER) TFLAG:増加量 = ABL:PLAYER:技巧*100 + ABL_U(TARGET)*50 ;给对方乳交 CASE 11 TFLAG:増加量 = 100 + ABL_TECHNIC*3 ;兜合わせ CASE 16 TFLAG:増加量 = 300 + ABL_TECHNIC*2 ;V挿入 CASE 60 TO 69 TFLAG:増加量 = ABL_TECHNIC + ABL_V(TARGET)*100 ;阴茎を全部受け入れられないと快感低め SELECTCASE SIZE("阴茎", PLAYER) - ABL:V拡張 CASE IS >= 3 TIMES TFLAG:増加量, 0.10 CASE 2 TIMES TFLAG:増加量, 0.30 CASE 1 TIMES TFLAG:増加量, 0.70 ENDSELECT SELECTCASE SELECTCOM CASE 60 TFLAG:増加量 += MIN(ABL:信頼, 10)*100 CASE 61 TFLAG:増加量 += MIN(ABL:受虐属性, 5)*100 CASE 62 TFLAG:増加量 += MIN(ABL:露出癖, 10)*100 CASE 63 TIMES TFLAG:増加量, 0.50 TFLAG:増加量 += 50 + ABL_TECHNIC CASE 64 TIMES TFLAG:増加量, 0.60 CASE 65 ENDSELECT ;挿入失敗 SIF COND("挿入前暴発フラグ", PLAYER) TFLAG:増加量 = 0 ;A挿入 CASE 70 TO 79 TFLAG:増加量 = ABL_TECHNIC + ABL_A(TARGET)*100 SELECTCASE SELECTCOM CASE 60 TFLAG:増加量 += MIN(ABL:信頼, 10)*100 CASE 61 TFLAG:増加量 += MIN(ABL:受虐属性, 5)*100 CASE 62 TFLAG:増加量 += MIN(ABL:露出癖, 10)*100 CASE 63 TIMES TFLAG:増加量, 0.50 TFLAG:増加量 += 50 + ABL_TECHNIC CASE 64 TIMES TFLAG:増加量, 0.60 CASE 65 ENDSELECT ;磨鏡 CASE 80 IF CHECK_COM("双頭振動棒PLAY") TFLAG:増加量 = 500 + ABL_TECHNIC*2 ;締まり対決。値が大きいほど快楽が少なくなる(TARGETに与える快楽は増える) SELECTCASE ABL:V技術 - ABL:V拡張 - (ABL:PLAYER:V技術 - ABL:PLAYER:V拡張) CASE IS >= 3 TIMES TFLAG:増加量, 2.00 CASE 2 TIMES TFLAG:増加量, 1.50 CASE 1 TIMES TFLAG:増加量, 1.20 CASE -1 TIMES TFLAG:増加量, 0.80 CASE -2 TIMES TFLAG:増加量, 0.50 CASE IS <= -3 TIMES TFLAG:増加量, 0.30 ENDSELECT ELSE TFLAG:増加量 = 500 + ABL_TECHNIC*2 ;陰毛の生え具合補正 SIF COND("陰毛", PLAYER) <= 5 && COND("陰毛") >= 5 TIMES TFLAG:増加量, 1.20 ENDIF ;雙乳間抽插 CASE 81 ;罩杯の尺寸で強化 TFLAG:増加量 = 500 + ABL_TECHNIC*2 + BASE:罩杯*100 ;乳頭奸 CASE 82 ;罩杯の尺寸で強化 TFLAG:増加量 = 500 + ABL_TECHNIC*2 + BASE:罩杯*200 ;尿道挿入 CASE 83 TO 88 TFLAG:増加量 = ABL_TECHNIC + ABL_U(TARGET)*100 SELECTCASE SELECTCOM CASE 83 TFLAG:増加量 += MIN(ABL:信頼, 10)*100 CASE 84 TFLAG:増加量 += MIN(ABL:受虐属性, 5)*100 CASE 85 TFLAG:増加量 += MIN(ABL:露出癖, 10)*100 CASE 86 TIMES TFLAG:増加量, 0.50 TFLAG:増加量 += 50 + ABL_TECHNIC CASE 87 TIMES TFLAG:増加量, 0.60 CASE 88 ENDSELECT ;奉仕系 CASE 90 TO 119 TFLAG:増加量 = 500 + ABL_TECHNIC*6 SELECTCASE SELECTCOM CASE 91, 99 TFLAG:増加量 += MIN(ABL:精液中毒, 5)*100 SIF TEQUIP:深喉 TFLAG:増加量 += ABL_T(TARGET)*50 CASE 93 IF CHECK_COM("展示肉棒") TFLAG:増加量 = 0 ELSE TFLAG:増加量 += ABL_TECHNIC ENDIF CASE 95, 96 TFLAG:増加量 += MIN(ABL:施虐属性, 5)*100 ;舔足奉仕では絶頂しない CASE 100 TFLAG:増加量 = 0 ;飞机杯 CASE 105 TFLAG:増加量 /= 2 TFLAG:増加量 += 3000 CASEELSE TFLAG:増加量 += ABL_TECHNIC ENDSELECT ;調教者挿入 CASE 120 TO 129 TFLAG:増加量 = 1000 + ABL_TECHNIC*4 ;強制口交 CASE 140 IF TEQUIP:深喉 TFLAG:増加量 = ABL_T(TARGET)*100 ELSE TFLAG:増加量 = ABL_T(TARGET)*30 ENDIF ;阴茎を全部受け入れられないと快感低め SELECTCASE SIZE("阴茎", PLAYER) - ABL:喉拡張 CASE IS >= 3 TIMES TFLAG:増加量, 0.10 CASE 2 TIMES TFLAG:増加量, 0.30 CASE 1 TIMES TFLAG:増加量, 0.70 ENDSELECT ;深喉 CASE 150 IF TEQUIP:深喉 TFLAG:増加量 = ABL_T(TARGET)*50 ELSE TFLAG:増加量 = ABL_T(TARGET)*10 ENDIF ;阴茎を全部受け入れられないと快感低め SELECTCASE SIZE("阴茎", PLAYER) - ABL:喉拡張 CASE IS >= 3 TIMES TFLAG:増加量, 0.10 CASE 2 TIMES TFLAG:増加量, 0.30 CASE 1 TIMES TFLAG:増加量, 0.70 ENDSELECT ;自慰 CASE 282 TFLAG:増加量 = MAXBASE:PLAYER:絶頂/2 SIF SELECTCOM == PREVCOM TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ;オカズによってBOUNS有 SELECTCASE TEQUIP:PLAYER:自慰 ;舐陰 CASE 1 SIF COND("♀弱点", PLAYER) TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ;自慰 CASE 3 TFLAG:増加量 += MAXBASE:PLAYER:絶頂/4 ;舐陰莖 CASE 4 SIF COND("♂弱点", PLAYER) TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ;舐肛 CASE 9 SIF COND("肛門弱点", PLAYER) TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ;扒開阴道 CASE 13 SIF COND("♀弱点", PLAYER) TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ;扒開菊穴 CASE 14 SIF COND("肛門弱点", PLAYER) TFLAG:増加量 += MAXBASE:PLAYER:絶頂/2 ENDSELECT ;被逆推 CASEELSE IF TEQUIP:推倒 ;舐陰莖 SELECTCASE SELECTCOM CASE 4 TFLAG:増加量 = 10 + ABL_TECHNIC ;面部騎乗 CASE 1 TFLAG:増加量 = 300 + ABL_TECHNIC*4 CASE 9 TFLAG:増加量 = 300 + ABL_TECHNIC*4 ENDSELECT ENDIF ENDSELECT ;調教知識によるBOUNS SELECTCASE CONDS("調教知識") CASE "愛撫・奉仕知識" SIF SERVICE_PLAY() TFLAG:増加量 = MAX(MULTIPLY(TFLAG:増加量, 150), TFLAG:増加量 + 500) CASE "A調教知識" SELECTCASE SELECTCOM CASE 96, 125 TO 129 TFLAG:増加量 = MAX(MULTIPLY(TFLAG:増加量, 150), TFLAG:増加量 + 1000) ENDSELECT CASE "道具使" SELECTCASE SELECTCOM CASE 105 TO 107 TFLAG:増加量 = MAX(MULTIPLY(TFLAG:増加量, 150), TFLAG:増加量 + 1000) ENDSELECT ENDSELECT ;挿入指令 IF INSERT_PLAY(SELECTCOM) ;挿入している人が假阳具使用してる時 IF PENIS(PLAYER) == 0 TFLAG:増加量 = 0 ;戴上套套 ELSEIF TEQUIP:PLAYER:避孕套 IF CONFIG("極厚避孕套") TIMES TFLAG:増加量, 0.25 ELSE TIMES TFLAG:増加量, 0.50 ENDIF ENDIF ENDIF SIF TFLAG:増加量 == 0 RETURN 0 ;TCVAR:PLAYER:絶頂許可でこのターンにPLAYERに射精絶頂するような刺激があったかを調べる。女は接吻でもイく事にしてみる。 ;TCVAR:PLAYER:絶頂許可が0でも、快感が射精絶頂ゲージの最大値の2倍以上あれば耐え切れず射精絶頂する。 ;また、カウンターがあった場合にもTCVAR:PLAYER:絶頂許可はONとなる。 SELECTCASE SELECTCOM CASE 4, 6 SIF TALENT:PLAYER:女性 || TALENT:PLAYER:扶她 TCVAR:PLAYER:絶頂許可 = 1 CASE 10, 16, 60 TO 79, 81 TO 88, 140, 150 SIF PENIS(PLAYER) TCVAR:PLAYER:絶頂許可 = 1 CASE 80, 90 TO 129, 282 TCVAR:PLAYER:絶頂許可 = 1 ;胸奉仕系は扶她でない女性のみ絶頂しやすくしてみる。 CASE 11, 102 SIF TALENT:PLAYER:女性 && TALENT:PLAYER:扶她 == 0 TCVAR:PLAYER:絶頂許可 = 1 ENDSELECT ;PALAM:V潤、PALAM:A潤をみる SELECTCASE SELECTCOM ;例外的に潤滑が関係ないもの CASE 82, 83 TO 88 ;面部騎乗系 CASE 1, 9 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(80 + GET_PALAMLV(PALAM:V潤)*10, 120) ) ;騎乗位系 CASE 65, 75 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(20 + GET_PALAMLV(PALAM:V潤)*30, 120) ) ;V挿入 CASE 60 TO 69 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(60 + GET_PALAMLV(PALAM:V潤)*20, 120) ) ;A挿入 CASE 70 TO 79 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(40 + GET_PALAMLV(PALAM:A潤)*20, 120) ) ;摩擦挿入 CASE 80 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(10 + GET_PALAMLV(PALAM:V潤)*40, 120) ) CASE 16, 81 TO 89, 93, 94, TNUM("尻素股") TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, MIN(10 + GET_PALAMLV(PALAM:PLAYER:P潤)*40, 120) ) ENDSELECT ;主に技能による補正 CALL SAMEN_CHECK_EX ;連続絶頂コンボ数による補正 IF PALAM:補正値 ;奉仕指令は影響很强 SELECTCASE SELECTCOM CASE 6, 90 TO 119, 140 TFLAG:倍率補正 = DIVIDE(TFLAG:倍率補正, 100 + PALAM:補正値*20) CASEELSE TFLAG:倍率補正 = DIVIDE(TFLAG:倍率補正, 100 + PALAM:補正値*5) ENDSELECT ENDIF ;2倍以上の場合には、2のn乗 < 補正倍率 < 2の(n+1)乗 → (n+1)倍 < 補正倍率 < (n+2)倍 ;効果が上がりすぎると上がり幅の減少著しい対数関数的な補正 TFLAG:倍率補正 = CALCF("快楽補正", TFLAG:倍率補正) TFLAG:増加量 = MULTIPLY(TFLAG:増加量, TFLAG:倍率補正/10) ;技巧やお気に入りや弱点など絶対にかかる補正 ;非常に効果が高い TFLAG:増加量 = CALCF("基礎補正", TFLAG:増加量) ;推倒orW推倒or3Pの時の補正 SIF TEQUIP:W推倒 || SELECTCOM:1 >= 0 || COND("3P") TIMES TFLAG:増加量, 0.70 ;かなり強めの減少補正(調教中のみ) IF COND("調教中") SELECTCASE SELECTCOM CASE 1 SIF CHECK_COM("万謝的亲吻", 1) TIMES TFLAG:増加量, 0.10 CASE 6 ;深吻 SIF CHECK_COM("テンダー接吻", 6) TIMES TFLAG:増加量, 0.10 CASE 91 SIF CHECK_COM("清洁口交", 91) TIMES TFLAG:増加量, 0.20 SIF CHECK_COM("阴茎接吻", 91) TIMES TFLAG:増加量, 0.10 CASE 93 SIF CHECK_COM("展示肉棒", 93) TIMES TFLAG:増加量, 0.10 CASE 98 SIF CHECK_COM("清洁舔阴", 98) TIMES TFLAG:増加量, 0.20 CASE 99 SIF CHECK_COM("清洁口交", 91) + CHECK_COM("清洁舔阴", 98) && CHECK_COM("清洁口交", 4) + CHECK_COM("清洁舔阴", 1) TIMES TFLAG:増加量, 0.20 CASEELSE SIF INSERT_PLAY(SELECTCOM) && TEQUIP:手下留情 TIMES TFLAG:増加量, 0.50 ENDSELECT ENDIF ;PLAYヤーが自己やっていない場合にはオミット SELECTCASE SELECTCOM ;自慰 CASE 282 CASEELSE ;媚薬を使われてると、技巧減少 SIF TEQUIP:媚薬 TFLAG:増加量 = DIVIDE(TFLAG:増加量, 100 + TEQUIP:媚薬) ;打屁股性交 SIF COND("打屁股性交フラグ") && COND("打屁股性交フラグ", PLAYER) TIMES TFLAG:増加量, 1.10 ENDSELECT ;呼び出し時の補正 SIF ARG > 0 TFLAG:増加量 = MULTIPLY(TFLAG:増加量, ARG) ;PRINTFORML PLAYヤーの射精ゲージ増加 = {TFLAG:増加量} BASE:PLAYER:絶頂 += TFLAG:増加量 ;射精ゲージ増加の一時保存 TCVAR:PLAYER:絶頂増加 += TFLAG:増加量 ;射精LVの計算 TCVAR:PLAYER:絶頂度 = CALCF("絶頂", PLAYER) ;PRINTFORML PLAYヤーの射精ゲージ = {BASE:PLAYER:絶頂} ;技巧以外のABLの値による射精ゲージ増加補正 @SAMEN_CHECK_EX SELECTCASE SELECTCOM CASE 6 ;ABL:M感覚をみる SELECTCASE ABL:PLAYER:M感覚 CASE 0 TIMES TFLAG:倍率補正, 0.50 CASE 1, 2 TIMES TFLAG:倍率補正, 0.70 CASE 3, 4 TIMES TFLAG:倍率補正, 1.00 CASE 5, 6 TIMES TFLAG:倍率補正, 1.20 CASE 7, 8 TIMES TFLAG:倍率補正, 1.50 CASEELSE TIMES TFLAG:倍率補正, 2.00 ENDSELECT ;敏感具合 IF TALENT:PLAYER:蕩唇 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:PLAYER:M性向 TIMES TFLAG:倍率補正, 1.50 ENDIF ;挿入指令 CASE 60 TO 69 ;挿入中愛撫で締め付け増加 SIF COND("締め付けフラグ") TIMES TFLAG:倍率補正, 1.20 ;絶頂すると、締め付け増加 SIF NOWEX:絶頂数合計 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, 100 + NOWEX:絶頂数合計*20) SIF INSERT("狂野摇摆") TIMES TFLAG:倍率補正, 1.50 ;PLAYERが童貞 SIF EXP:PLAYER:V挿入経験 + EXP:PLAYER:A挿入経験 == 0 TIMES TFLAG:倍率補正, 3.00 ;EXP:V性交経験をみる。経験が多くなると少し上がる IF TALENT:処女 == 1 TIMES TFLAG:倍率補正, 1.50 ELSE TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, 100 + GET_EXP_LV(EXP:V性交経験) ) ENDIF ;阴茎の尺寸との差でBOUNS SELECTCASE ABL:V拡張 - SIZE("阴茎", PLAYER) CASE IS <= 0 TIMES TFLAG:倍率補正, 1.20 CASE IS <= ABL:V技術 LOCAL = LIMIT(150 * BASE:体力 / MAXBASE:体力, 25, 100) TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, LOCAL) CASEELSE LOCAL = LIMIT(120 * BASE:体力 / MAXBASE:体力, 10, 100) TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, LOCAL) ENDSELECT SIF CHECK("V完美契合") TIMES TFLAG:倍率補正, 1.10 CASE 70 TO 79 ;挿入中愛撫で締め付け増加 SIF COND("締め付けフラグ") TIMES TFLAG:倍率補正, 1.20 ;絶頂すると、締め付け増加 SIF NOWEX:絶頂数合計 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, 100 + NOWEX:絶頂数合計*20) SIF INSERT("狂野摇摆") TIMES TFLAG:倍率補正, 1.50 ;PLAYERが童貞 SIF EXP:PLAYER:V挿入経験 + EXP:PLAYER:A挿入経験 == 0 TIMES TFLAG:倍率補正, 3.00 ;EXP:A性交経験をみる。経験が多くなると少し上がる IF TALENT:A処女 TIMES TFLAG:倍率補正, 1.50 ELSE TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, 100 + GET_EXP_LV(EXP:A性交経験) ) ENDIF ;阴茎の尺寸との差でBOUNS SELECTCASE ABL:A拡張 - SIZE("阴茎", PLAYER) CASE IS <= 0 TIMES TFLAG:倍率補正, 1.20 CASE IS <= ABL:A技術 LOCAL = LIMIT(150 * BASE:体力 / MAXBASE:体力, 25, 100) TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, LOCAL) CASEELSE LOCAL = LIMIT(120 * BASE:体力 / MAXBASE:体力, 10, 100) TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, LOCAL) ENDSELECT SIF CHECK("A完美契合") TIMES TFLAG:倍率補正, 1.10 CASE 83 TO 88 ;挿入中愛撫で締め付け増加 SIF COND("締め付けフラグ") TIMES TFLAG:倍率補正, 1.20 ;絶頂すると、締め付け増加 SIF NOWEX:絶頂数合計 TFLAG:倍率補正 = MULTIPLY(TFLAG:倍率補正, 100 + NOWEX:絶頂数合計*20) SIF INSERT("狂野摇摆") TIMES TFLAG:倍率補正, 1.50 ;PLAYERが童貞 SIF EXP:PLAYER:V挿入経験 + EXP:PLAYER:尿道挿入経験 == 0 TIMES TFLAG:倍率補正, 3.00 SIF CHECK("尿道完美契合") TIMES TFLAG:倍率補正, 1.10 ;PLAYERのAを刺激 CASE 96, 107, 109, 110, 125 TO 129 ;ABL:A感覚をみる SELECTCASE ABL:PLAYER:A感覚 CASE 0 TIMES TFLAG:倍率補正, 0.50 CASE 1, 2 TIMES TFLAG:倍率補正, 0.70 CASE 3, 4 TIMES TFLAG:倍率補正, 1.00 CASE 5, 6 TIMES TFLAG:倍率補正, 1.20 CASE 7, 8 TIMES TFLAG:倍率補正, 1.50 CASEELSE TIMES TFLAG:倍率補正, 2.00 ENDSELECT ;PLAYヤーのEXP:A経験をみる SELECTCASE EXP:PLAYER:A経験 CASE IS < 5 TIMES TFLAG:倍率補正, 0.10 CASE IS < 20 TIMES TFLAG:倍率補正, 0.30 CASE IS < 50 TIMES TFLAG:倍率補正, 0.50 CASE IS < 150 TIMES TFLAG:倍率補正, 0.80 ENDSELECT ;敏感具合 IF TALENT:PLAYER:尻穴狂い TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:PLAYER:A性向 TIMES TFLAG:倍率補正, 1.50 ENDIF ;PLAYヤーが男性 SIF TALENT:PLAYER:男性 TIMES TFLAG:倍率補正, 1.50 ;A拡張具合による補正 IF SELECTCOM == 107 LOCAL = SIZE("A振動棒", PLAYER) - ABL:PLAYER:A拡張 ;緩い IF LOCAL <= -2 TIMES TFLAG:倍率補正, 0.80 ;余裕有 ELSEIF LOCAL == -1 TIMES TFLAG:倍率補正, 1.20 ;余裕没有 ELSE TFLAG:倍率補正 /= MAX(LOCAL*2, 1) ENDIF ENDIF ;PLAYERのCを刺激 CASE 95, 98, 99 IF TALENT:PLAYER:男性 == 0 ;ABL:C感覚をみる SELECTCASE ABL:PLAYER:C感覚 CASE 0 TIMES TFLAG:倍率補正, 0.50 CASE 1, 2 TIMES TFLAG:倍率補正, 0.70 CASE 3, 4 TIMES TFLAG:倍率補正, 1.00 CASE 5, 6 TIMES TFLAG:倍率補正, 1.20 CASE 7, 8 TIMES TFLAG:倍率補正, 1.50 CASEELSE TIMES TFLAG:倍率補正, 2.00 ENDSELECT ;敏感具合 IF TALENT:PLAYER:淫核 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:PLAYER:C性向 TIMES TFLAG:倍率補正, 1.50 ENDIF ENDIF ;PLAYERのVを刺激 CASE 106, 108, 110, 120 TO 124 ;ABL:V感覚をみる SELECTCASE ABL:PLAYER:V感覚 CASE 0 TIMES TFLAG:倍率補正, 0.50 CASE 1, 2 TIMES TFLAG:倍率補正, 0.70 CASE 3, 4 TIMES TFLAG:倍率補正, 1.00 CASE 5, 6 TIMES TFLAG:倍率補正, 1.20 CASE 7, 8 TIMES TFLAG:倍率補正, 1.50 CASEELSE TIMES TFLAG:倍率補正, 2.00 ENDSELECT ;PLAYヤーのEXP:V経験をみる SELECTCASE EXP:PLAYER:V経験 CASE IS < 5 TIMES TFLAG:倍率補正, 0.20 CASE IS < 20 TIMES TFLAG:倍率補正, 0.40 CASE IS < 50 TIMES TFLAG:倍率補正, 0.60 CASE IS < 150 TIMES TFLAG:倍率補正, 0.80 ENDSELECT ;敏感具合 IF TALENT:PLAYER:淫壷 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:PLAYER:V性向 TIMES TFLAG:倍率補正, 1.50 ENDIF ;V拡張具合による補正 IF SELECTCOM == 106 LOCAL = SIZE("振動棒", PLAYER) - ABL:PLAYER:V拡張 ;緩い IF LOCAL <= -2 TIMES TFLAG:倍率補正, 0.80 ;余裕有 ELSEIF LOCAL == -1 TIMES TFLAG:倍率補正, 1.20 ;余裕没有 ELSE TFLAG:倍率補正 /= MAX(LOCAL*2, 1) ENDIF ENDIF ;PLAYERのBを刺激 CASE 11, 102 SELECTCASE ABL:PLAYER:B感覚 CASE 0 TIMES TFLAG:倍率補正, 0.50 CASE 1, 2 TIMES TFLAG:倍率補正, 0.70 CASE 3, 4 TIMES TFLAG:倍率補正, 1.00 CASE 5, 6 TIMES TFLAG:倍率補正, 1.20 CASE 7, 8 TIMES TFLAG:倍率補正, 1.50 CASEELSE TIMES TFLAG:倍率補正, 2.00 ENDSELECT ;敏感具合 IF TALENT:PLAYER:淫乳 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:PLAYER:B性向 TIMES TFLAG:倍率補正, 1.50 ENDIF ENDSELECT ;部位特化能力。 SELECTCASE SELECTCOM ;舌を使う指令 CASE 6, 63, 73, 91, 96, 98, 99, 140, 150 ;蕩唇 SIF TALENT:蕩唇 TIMES TFLAG:倍率補正, 1.50 ;ABL:舌靈活をみる TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "舌靈活", TARGET) ;指を使う指令 CASE 90, 97 ;ABL:指靈活 TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "指靈活", TARGET) ;胸を使う指令(例外的に胸を揉んだりするのもOK) CASE 64, 74, 81, 82, 92, 94, 104 ;淫乳 SIF TALENT:淫乳 TIMES TFLAG:倍率補正, 1.50 ;ABL:魔乳 TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "魔乳", TARGET) ;爆乳、巨乳、貧乳 IF TALENT:巨乳 >= 3 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:巨乳 == 2 TIMES TFLAG:倍率補正, 1.50 ELSEIF TALENT:巨乳 TIMES TFLAG:倍率補正, 1.20 ELSEIF TALENT:貧乳 TIMES TFLAG:倍率補正, 0.70 ENDIF ;足を使う指令 CASE 95 ;ABL:指靈活 TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "指靈活", TARGET) ;尻を使う指令 CASE TNUM("尻素股") IF TALENT:巨尻 >= 3 TIMES TFLAG:倍率補正, 2.00 ELSEIF TALENT:巨尻 == 2 TIMES TFLAG:倍率補正, 1.50 ELSEIF TALENT:巨尻 TIMES TFLAG:倍率補正, 1.20 ELSEIF TALENT:小尻 TIMES TFLAG:倍率補正, 0.70 ENDIF ENDSELECT ;腰を使う指令 SELECTCASE SELECTCOM CASE 1, 4, 9, 11, 16, 93, 94, TNUM("尻素股"), 120 TO 129 ;ABL:腰靈活 TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "腰靈活", TARGET) ;騎乗位は性交系の中では腰靈活の影響が很强(腰靈活LVが0だとペナルティ) CASE 65, 75, 88 ;ABL:腰靈活 IF ABL:腰靈活 TFLAG:倍率補正 = SOURCE_EXABL(TFLAG:倍率補正, "腰靈活", TARGET) ELSE TIMES TFLAG:倍率補正, 0.70 ENDIF ;騎乗位以外の性交系はちょい弱め(刺激挿入部位系は腰靈活の影響无) CASE 60 TO 64, 70 TO 74, 83 TO 87 TFLAG:倍率補正 += (SOURCE_EXABL(TFLAG:倍率補正, "腰靈活", TARGET) - TFLAG:倍率補正)/3 ENDSELECT ;アシスタント能力 IF TEQUIP:MASTER:小悪魔の轻语 && TEQUIP:甜言蜜语 TIMES TFLAG:倍率補正, 1.20 ELSEIF TEQUIP:PLAYER:撒娇鬼 ;胸をいじられた場合のみ感度上昇 SELECTCASE TRAINNAME:SELECTCOM CASE "给对方乳交", "胸爱抚奉侍" TIMES TFLAG:倍率補正, 1.20 ENDSELECT ENDIF ;疲労状態だとペナルティ SIF COND("疲労") TFLAG:倍率補正 /= 2 ;------------------------------------------------- ;射精部位の強制変更 ;ここでの変更不可は、射精部位を選ぶ部分のみ影響する ;------------------------------------------------- @SET_SHOOT, ARG, ARGS SELECTCASE ARGS CASE "髪" TCVAR:ARG:想要射精的位置 = 1 CASE "顔" TCVAR:ARG:想要射精的位置 = 2 CASE "口" TCVAR:ARG:想要射精的位置 = 3 CASE "胸" TCVAR:ARG:想要射精的位置 = 4 CASE "股間" TCVAR:ARG:想要射精的位置 = 5 CASE "お腹" TCVAR:ARG:想要射精的位置 = 6 CASE "お尻" TCVAR:ARG:想要射精的位置 = 7 CASE "ぶっかけ" TCVAR:ARG:想要射精的位置 = RAND:7 + 1 CASE "鼻の穴" TCVAR:ARG:想要射精的位置 = 8 CASE "変更不可", "このまま" TCVAR:ARG:想要射精的位置 = 99 ENDSELECT TCVAR:ARG:射精部位の強制変更 = 1 ;------------------------------------------------- ;射精部位 ;PLAYERが默认。省略可能。 ;------------------------------------------------- @SHOOT(ARGS, ARG) #FUNCTION SIF ARG == 0 && PLAYER > 0 ARG = PLAYER SIF ARGS == "こらえた" && NOWEX:ARG:绝顶忍耐 RETURNF 1 SIF COND("絶頂", ARG) == 0 RETURNF 0 SELECTCASE ARGS CASE "髪" SIF TCVAR:ARG:想要射精的位置 == 1 RETURNF 1 CASE "顔" SIF TCVAR:ARG:想要射精的位置 == 2 RETURNF 1 CASE "口" SIF TCVAR:ARG:想要射精的位置 == 3 || (TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 1) RETURNF 1 CASE "胸" SIF TCVAR:ARG:想要射精的位置 == 4 || (TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 5) || (TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 18) RETURNF 1 CASE "股間" SIF TCVAR:ARG:想要射精的位置 == 5 RETURNF 1 CASE "くぱぁ" ;くぱぁ中 IF SELECTCOM == 13 || COND("両穴くぱぁ") || TEQUIP:PLAYER:自慰 == 13 SIF TCVAR:ARG:想要射精的位置 == 5 RETURNF 1 ENDIF CASE "お腹" SIF TCVAR:ARG:想要射精的位置 == 6 RETURNF 1 CASE "お尻" SIF TCVAR:ARG:想要射精的位置 == 7 RETURNF 1 CASE "鼻の穴" SIF TCVAR:ARG:想要射精的位置 == 8 RETURNF 1 CASE "Aくぱぁ" ;Aくぱぁ中 IF SELECTCOM == 14 || COND("両穴くぱぁ") || TEQUIP:PLAYER:自慰 == 14 SIF TCVAR:ARG:想要射精的位置 == 6 || TCVAR:ARG:想要射精的位置 == 7 RETURNF 1 ENDIF CASE "ぶっかけ" SELECTCASE TCVAR:ARG:想要射精的位置 CASE 1, 2, 5, 6, 7, 8 RETURNF 1 ENDSELECT CASE "外" SIF TCVAR:ARG:想要射精的位置 && TCVAR:ARG:想要射精的位置 <= 8 RETURNF 1 CASE "変更不可" SIF TCVAR:ARG:想要射精的位置 == 99 RETURNF 1 CASE "就这様" SIF TCVAR:ARG:想要射精的位置 == 0 RETURNF 1 CASE "口淫" SIF TCVAR:ARG:PLAY区分メイン == 1 RETURNF 1 CASE "手" SIF TCVAR:ARG:PLAY区分メイン == 2 RETURNF 1 CASE "ぱんつ" SIF TCVAR:ARG:PLAY区分メイン == 2 && SELECTCOM == 97 RETURNF 1 CASE "飞机杯" SIF TCVAR:ARG:PLAY区分メイン == 2 && SELECTCOM == 105 RETURNF 1 CASE "中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && (TCVAR:ARG:PLAY区分メイン == 3 || TCVAR:ARG:PLAY区分メイン == 4 || TCVAR:ARG:PLAY区分メイン == 19) RETURNF 1 CASE "自分以外に中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && (TCVAR:ARG:PLAY区分サブ == 3 || TCVAR:ARG:PLAY区分サブ == 4 || TCVAR:ARG:PLAY区分サブ == 19) RETURNF 1 CASE "膣内" SIF TCVAR:ARG:PLAY区分メイン == 3 RETURNF 1 SIF COND("性欲解消実行中") && STR:PLAY内容 == "V性交" && COND("女性主導生性交", ARG) RETURNF 1 CASE "V中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 3 RETURNF 1 CASE "肛門" SIF TCVAR:ARG:PLAY区分メイン == 4 RETURNF 1 CASE "A中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 4 RETURNF 1 SIF COND("性欲解消実行中") && STR:PLAY内容 == "A性交" RETURNF 1 CASE "乳交" SIF TCVAR:ARG:PLAY区分メイン == 5 RETURNF 1 CASE "脚" SIF TCVAR:ARG:PLAY区分メイン == 6 RETURNF 1 CASE "兜合わせ" SIF TCVAR:ARG:PLAY区分メイン == 7 && SELECTCOM == 16 RETURNF 1 CASE "尻素股" SIF TCVAR:ARG:PLAY区分メイン == 7 && SELECTCOM == TNUM("尻素股") RETURNF 1 CASE "素股" SIF TCVAR:ARG:PLAY区分メイン == 7 RETURNF 1 CASE "接吻" SIF TCVAR:ARG:PLAY区分メイン == 8 RETURNF 1 CASE "逆舐陰" SIF TCVAR:ARG:PLAY区分メイン == 9 RETURNF 1 CASE "逆強姦" SIF TCVAR:ARG:PLAY区分メイン == 10 RETURNF 1 CASE "逆肛交" SIF TCVAR:ARG:PLAY区分メイン == 11 RETURNF 1 CASE "面部騎乗" SIF TCVAR:ARG:PLAY区分メイン == 14 RETURNF 1 CASE "肛門奉仕" SIF TCVAR:ARG:PLAY区分メイン == 15 RETURNF 1 CASE "VA舐め" SIF TCVAR:ARG:PLAY区分メイン == 16 RETURNF 1 CASE "洗面奶" SIF TCVAR:ARG:PLAY区分メイン == 17 RETURNF 1 CASE "乳頭奸" SIF TCVAR:ARG:PLAY区分メイン == 18 RETURNF 1 CASE "乳内中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 18 RETURNF 1 CASE "尿道" SIF TCVAR:ARG:PLAY区分メイン == 19 RETURNF 1 CASE "尿道中出し" SIF TCVAR:ARG:想要射精的位置 == 0 && TCVAR:ARG:PLAY区分メイン == 19 RETURNF 1 CASE "自慰" SIF TCVAR:ARG:PLAY区分メイン == 20 RETURNF 1 CASE "乳交奉仕" SIF TCVAR:ARG:PLAY区分メイン == 21 RETURNF 1 CASE "逆A振動棒" SIF TCVAR:ARG:PLAY区分メイン == 22 RETURNF 1 CASE "調教者が女性" SIF TCVAR:ARG:PLAY区分メイン >= 30 && TCVAR:ARG:PLAY区分メイン <= 49 RETURNF 1 CASE "助手" SIF TCVAR:ARG:PLAY区分メイン >= 50 && TCVAR:ARG:PLAY区分メイン <= 59 RETURNF 1 CASE "助手の膣内" SIF TCVAR:ARG:PLAY区分メイン == 50 RETURNF 1 CASE "助手の肛門" SIF TCVAR:ARG:PLAY区分メイン == 51 RETURNF 1 CASE "助手の口" SIF TCVAR:ARG:PLAY区分メイン == 52 RETURNF 1 CASE "強制変更" SIF TCVAR:ARG:射精部位の強制変更 RETURNF 1 CASE "なぶられ中" SELECTCASE TCVAR:ARG:PLAY区分メイン CASE 8 TO 11, 14 TO 17 RETURNF 1 ENDSELECT ENDSELECT RETURNF 0 ;------------------------------------------------- ;助手のPLAYに対する射精部位 ;------------------------------------------------- @SHOOT_A(ARGS, ARG) #FUNCTION SIF ARG == 0 && PLAYER > 0 ARG = PLAYER SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ LOCAL = SHOOT(ARGS, ARG) SWAP TCVAR:PLAYER:PLAY区分メイン, TCVAR:PLAYER:PLAY区分サブ RETURNF LOCAL @SAMEN_AND_EXTACY ;消費道具指令では起こさない SIF ITEM_PLAY() RETURN 0 CALL SETFLAG, "射精&絶頂格子", PLAYER ;3P IF COND("3P") CALL SETFLAG, "調教者交代" CALL SETFLAG, "射精&絶頂格子", PLAYER CALL SETFLAG, "調教者交代" ENDIF ;PLAYERに阴茎があるなら、どこに射精したかor我慢したかのTFLAGをここで設定する。 ;3Pなら変更不可とする(今後変更可能にするかも) IF PENIS(PLAYER) && COND("絶頂", PLAYER) && COND("3P") == 0 && COND("射精禁止中", PLAYER) == 0 ;精液箇所変更可能判定フラグ。基本値は腰靈活。 ;TFLAG:余裕が2以上ならば、余裕有と判定されます。 ;4以上ならば、@SHOOT_CHANGEにおいて「忍住」が選択できる。 ;精力と技巧LVに応じて猶予 TFLAG:余裕 = LIMIT(ABL:PLAYER:技巧, 0, 5) + 4 - 4*BASE:PLAYER:精力/MAXBASE:PLAYER:精力 ;限界突破 SELECTCASE BASE:PLAYER:快感許容値男性 CASE IS >= MAXBASE:PLAYER:快感許容値男性*3 TFLAG:余裕 = 0 CASE IS >= MAXBASE:PLAYER:快感許容値男性 ;精力MAX(-3or-6)、精力が9割以上(-2or-4)、3割以上で分岐(-1or-2) SELECTCASE 100 * BASE:PLAYER:精力 / MAXBASE:PLAYER:精力 CASE IS >= 100 TFLAG:余裕 -= BASE:PLAYER:快感許容値男性 / MAXBASE:PLAYER:快感許容値男性 * 3 CASE IS >= 90 TFLAG:余裕 -= BASE:PLAYER:快感許容値男性 / MAXBASE:PLAYER:快感許容値男性 * 2 CASE IS >= 30 TFLAG:余裕 -= BASE:PLAYER:快感許容値男性 / MAXBASE:PLAYER:快感許容値男性 ENDSELECT CASE IS >= MAXBASE:PLAYER:快感許容値男性/2 TFLAG:余裕 += 2 CASEELSE TFLAG:余裕 += 4 ENDSELECT ;前回こらえた SIF EX:PLAYER:绝顶忍耐 TFLAG:余裕 -= 1 + RAND:5 ;射精部位を選べる指令か? SELECTCASE TCVAR:PLAYER:PLAY区分メイン CASE 1 TO 7 ;余裕がない! SIF TFLAG:余裕 < 2 TFLAG:余裕 = 0 ;自慰 CASE 20 TFLAG:余裕 = 1 CASEELSE TFLAG:余裕 = 0 SIF TEQUIP:PLAYER:自慰 TFLAG:余裕 = 1 ENDSELECT ;射精部位変更を許さない指令はここに記述。今後変更される可能性大。 SELECTCASE SELECTCOM CASE 66, 67, 68, 96, 105, 160 TFLAG:余裕 = 0 ENDSELECT SIF TEQUIP:六九式 || CHECK_COM("洗面奶手交") || CHECK_COM("玩弄A手交") TFLAG:余裕 = 0 ;射精部位変更OFFor恍惚or脫力or口上での射精部位決定 SIF SHOOT("強制変更") || STATE("恍惚", PLAYER) || STATE("脫力", PLAYER) TFLAG:余裕 = 0 ;股間にかけた時には、VA両方に汚れがつくものとする。 ;射精部位変更フラグが立っていて、二人に被逆推て無いなら、ここで変更。 IF TFLAG:余裕 && TEQUIP:W推倒 == 0 && CALCF("射精部位の自動選択") == 0 CALL SHOOT_CHANGE ELSEIF COND("射精部位変更", PLAYER) IF SHOOT("外") ELSEIF SHOOT("変更不可") TCVAR:PLAYER:想要射精的位置 = 0 ENDIF ENDIF ENDIF ;射精or絶頂 IF COND("絶頂", PLAYER) || (COND("3P") && COND("絶頂", PLAYER:1) ) ;射精選択直後~射精の地の文間の口上 CALL KOJO_MESSAGE_AFTERSHOOTCHANGE ;挿入解除など SELECTCASE TCVAR:PLAYER:想要射精的位置 CASE 1 TO 8 CALL RESET_INSERT, TARGET, PLAYER TEQUIP:深喉 = 0 CASEELSE SIF SHOOT("外") CALL RESET_INSERT, TARGET, PLAYER ENDSELECT CALL CALC, "同時絶頂" IF COND("絶頂", PLAYER) SIF STATE("バインド:P", PLAYER) PRINTFORML %CALLNAME:PLAYER%異常高扬的射精欲打破了拘束、開始射精! PRINTFORML %TEXTS("絶頂", PLAYER)% ENDIF SIF COND("3P") && COND("絶頂", PLAYER:1) PRINTFORML %TEXTS("絶頂", PLAYER:1)% ;絶頂した時のテ接吻トを出力します。 IF COND("絶頂", PLAYER) CALL SAMEN_SHOOT_MESSAGE ELSE CALL SETFLAG, "調教者交代" CALL SAMEN_SHOOT_MESSAGE CALL SETFLAG, "調教者交代" ENDIF IF COND("絶頂", PLAYER) CALL CALC, "絶頂させた処理", TARGET ;W推倒 SIF SELECTCOM:1 >= 0 CALL CALC, "絶頂させた処理", TARGET:1 CALL CALC, "絶頂した処理", PLAYER ENDIF IF COND("3P") && COND("絶頂", PLAYER:1) CALL SETFLAG, "調教者交代" CALL CALC, "絶頂させた処理", TARGET CALL CALC, "絶頂した処理", PLAYER CALL SETFLAG, "調教者交代" ENDIF ;受精確率の変動を表示 CALL CHECK_NINSHIN_ALLACTOR ;効果を及ぼすのはメインPLAYヤー一人のみ CALL ENERGY_DRAIN ELSE IF COND("射精禁止中", PLAYER) PRINTFORMW %CALLNAME:PLAYER%堵住了尿道、无法射精! ELSEIF COND("焦躁中", PLAYER) PRINTFORMW %CALLNAME:PLAYER%正挑逗着%CALLNAME:TARGET%\@ SELECTCOM:1 >= 0 ? 们 # \@! ELSEIF EX:PLAYER:绝顶忍耐 ;こらえていない&要去了 ELSEIF EX:PLAYER:绝顶忍耐 == 0 && BASE:PLAYER:絶頂 >= MAXBASE:PLAYER:絶頂*4/5 && TCVAR:PLAYER:絶頂開始前 != BASE:PLAYER:絶頂 PRINTFORMW %CALLNAME:PLAYER%快要到极限了的様子…… ENDIF ENDIF ;嘔吐発生? IF COND("射精後嘔吐") CALL SETFLAG, "強制口交で嘔吐" ;奉仕精神LV2以上、技巧LV2以上で実行値を30以上上回っているなら汚れをなめ取る ELSEIF ABL:奉仕精神 > MAX(1, RAND:5) && ABL:技巧 >= 2 && SHOOT("口") && TCVAR:干劲 >= 30 && STAIN:PLAYER:P != SET_STAIN(0, "P") SIF COND("絶頂", PLAYER) && TFLAG:清洁口交 == 0 && ABL:奉仕精神 > RAND:5 && (COND("P汚れの相手", PLAYER) != TARGET || RAND:3 == 0) TFLAG:清洁口交 = 1 ENDIF @SHOOT_CHANGE #DIM CHOICE #DIM IS_SHOOT_SELECT, 100 #DIM MEMO_LINECOUNT ;射精部位が選択できるかの判定に使う VARSET IS_SHOOT_SELECT IS_SHOOT_SELECT:0 = 1 IS_SHOOT_SELECT:1 = 1 IS_SHOOT_SELECT:2 = 2 SIF SHOOT("口") + SHOOT("脚") + SHOOT("素股") == 0 IS_SHOOT_SELECT:3 = 3 SIF SHOOT("胸") == 0 IS_SHOOT_SELECT:4 = 4 SIF TALENT:男性 == 0 IS_SHOOT_SELECT:5 = 5 SIF INSERT("挿入") || SELECTCOM == 14 || COND("両穴くぱぁ") || TEQUIP:PLAYER:自慰 == 14 IS_SHOOT_SELECT:6 = 6 SIF SHOOT("口") + SHOOT("胸") && TEQUIP:鼻钩 && TEQUIP:推倒 == 0 && ABL:PLAYER:施虐属性 IS_SHOOT_SELECT:7 = 7 SIF COND("忍住", PLAYER) IS_SHOOT_SELECT:99 = 99 SIF TEQUIP:PLAYER:避孕套 && IS_SHOOT_SELECT:99 == 0 RETURN 0 PRINTFORML IF EX:PLAYER:绝顶忍耐 IF TEQUIP:推倒 PRINTFORM 不断的挑逗推动着射精的冲动 ELSE PRINTFORM 尽管刚才勉强忍住了、 ENDIF ENDIF PRINTFORM %CALLNAME:PLAYER%的阴茎 IF BASE:PLAYER:絶頂 >= EJAC:PLAYER * 2 PRINTFORM 膨張膨胀到了极限、 ELSE PRINTFORM 无比得勃起着、 ENDIF PRINTFORMW 已经马上就要射精\@ TEQUIP:推倒 ? 的様子 # 了 \@…… MEMO_LINECOUNT = LINECOUNT ;射精前の口上 IF COND("だいしゅきホールド可能") && RAND:7 == 0 PRINTFORML ;CALL PRINT_STRL, @"爱心粉紅_<強制だいしゅきホールド発生>_爱心粉紅_" CALL PRINT_STRL, @"爱心粉紅_<強制中出し発生>_爱心粉紅_" SELECTCASE RAND:5 CASE 4 PRINTFORML %CALLNAME:TARGET%将%CALLNAME:MASTER%的身体紧紧地抱住、用力地将自己的身体贴了上去压紧…… CASE 3 PRINTFORML 察觉到了%CALLNAME:MASTER%的射精预兆的瞬间、%CALLNAME:TARGET%突然%TEXTR("用力/努力")%将身体缠了上来…… CASE 2 PRINTFORML %CALLNAME:TARGET%一边在耳边充满爱意地呢喃、一边用腿勾住了%CALLNAME:MASTER%、不让阴茎离開…… CASE 1 PRINTFORML 察觉到了射精的予兆的瞬间、%CALLNAME:TARGET%用腿缠了上来…… CASE 0 PRINTFORML 感觉到了%CALLNAME:MASTER%即将绝顶的%CALLNAME:TARGET%、用尽了自己的力气抱了上来用脚缠住…… ENDSELECT PRINTFORMW ……%CALLNAME:MASTER%无法拔出阴茎! MEMO_LINECOUNT = LINECOUNT CALL KOJO_MESSAGE_DAISYUKI CHOICE = 0 SIF LINECOUNT > MEMO_LINECOUNT PRINTL ELSE CALL KOJO_MESSAGE_SHOOT SIF LINECOUNT > MEMO_LINECOUNT PRINTL IF TEQUIP:PLAYER:避孕套 PRINTFORMW \@ TEQUIP:推倒 ? 该怎么办呢 # 该怎么办呢 \@? PRINTFORML [ 0] \@ TEQUIP:推倒 ? 让其射精 # 射精 \@ PRINTFORML [ 1] \@ TEQUIP:推倒 ? 让其再继续忍耐 # 忍耐 \@ CALL INPUT_SELECT, 2 IF RESULT == 0 CHOICE = 0 ELSE CHOICE = 99 ENDIF ELSE PRINTFORMW \@ TEQUIP:推倒 ? 让其在哪里射精 # 要在%CALLNAME:TARGET%的哪里射精 \@? PRINTFORM [ 0] 就这様 IF SHOOT("胸") SELECTCASE SELECTCOM CASE 81 PRINTFORM 在胸部上一边继续侵犯一边 CASE 82 PRINTFORM 在胸部里面 CASEELSE PRINTFORM 在胸\@ TEQUIP:推倒 ? 上 # 部上一边继续侵犯一边 \@ ENDSELECT ELSEIF SHOOT("口") IF TEQUIP:深喉 PRINTFORM 在喉咙的深处 ELSE PRINTFORM 在嘴里 ENDIF ELSEIF SHOOT("手") PRINTFORM \@ SELECTCOM == 97 ? %CLO("内褲冲")%里 # 在手上 \@ ELSEIF SHOOT("膣内") IF COND("子宮挿入フラグ") PRINTFORM 在子宮内 ELSEIF SIZE("阴茎", PLAYER) >= 2 && CHECK_COM("完全挿入可能", INSERT("対応指令") ) PRINTFORM 阴道的深处 ELSE PRINTFORM 在膣内 ENDIF ELSEIF SHOOT("肛門") IF CHECK_COM("結腸責め") PRINTFORM 在S状結腸内 ELSEIF SIZE("阴茎", PLAYER) >= 2 && CHECK_COM("完全挿入可能", INSERT("対応指令") ) PRINTFORM 直腸の奥深くに ELSE PRINTFORM 在腸内 ENDIF ELSEIF SHOOT("脚") PRINTFORM 在脚上 ELSEIF SHOOT("尻素股") PRINTFORM 尻部に ELSEIF SHOOT("素股") PRINTFORM 在身体上 ELSEIF SHOOT("自慰") IF TEQUIP:野外PLAY PRINTFORM 在地面上 ELSE PRINTFORM 在床上 ENDIF ENDIF SIF COND("濃厚射精", PLAYER) PRINT 濃いのを PRINTFORML \@ TEQUIP:推倒 ? 射出来 # 射出来 \@ PRINTFORML [ 1] 髪 PRINTFORML [ 2] 顔 SIF IS_SHOOT_SELECT:3 PRINTFORML [ 3] 口 SIF IS_SHOOT_SELECT:4 PRINTFORML [ 4] 胸 IF IS_SHOOT_SELECT:5 IF SELECTCOM == 13 || COND("両穴くぱぁ") || TEQUIP:PLAYER:自慰 == 13 PRINTFORML [ 5] 自己掰開的阴部 ELSE PRINTFORML [ 5] 股間 ENDIF ENDIF IF IS_SHOOT_SELECT:6 IF SELECTCOM == 14 || COND("両穴くぱぁ") || TEQUIP:PLAYER:自慰 == 14 PRINTFORML [ 6] 自己掰開的菊穴 ELSE PRINTFORML [ 6] \@ INSERT("後背位") + INSERT("背面座位") ? 屁股 # 肚子 \@ ENDIF ENDIF SIF IS_SHOOT_SELECT:7 PRINTFORML [ 7] 広開的鼻穴 SIF IS_SHOOT_SELECT:99 PRINTFORML [99] \@ TEQUIP:推倒 ? 不让其射精 # 忍住 \@ CALL INPUT_SELECT, 3, IS_SHOOT_SELECT:3, IS_SHOOT_SELECT:4, IS_SHOOT_SELECT:5, IS_SHOOT_SELECT:6, IS_SHOOT_SELECT:7, IS_SHOOT_SELECT:90, IS_SHOOT_SELECT:99 CHOICE = RESULT ENDIF ENDIF ;CHOICE == 0なら変化无 SELECTCASE CHOICE CASE 0 TO 5 TCVAR:PLAYER:想要射精的位置 = CHOICE CASE 6 IF INSERT("後背位") || INSERT("背面座位") TCVAR:PLAYER:想要射精的位置 = 7 ELSE TCVAR:PLAYER:想要射精的位置 = 6 ENDIF CASE 7 TCVAR:PLAYER:想要射精的位置 = 8 CASE 90 TCVAR:PLAYER:想要射精的位置 = 90 TCVAR:PLAYER:PLAY区分メイン = 0 CASE 99 IF TEQUIP:推倒 PRINTFORMW %CALLNAME:PLAYER%正在被挑逗着! ELSE PRINTFORMW %CALLNAME:PLAYER%忍住了\@ PENIS(PLAYER) ? 射精 # 绝顶 \@! ENDIF CALL KOJO_COUNTER, "绝顶忍耐" EX:PLAYER:绝顶忍耐 += 1 NOWEX:PLAYER:绝顶忍耐 = 1 TCVAR:PLAYER:PLAY区分メイン = 0 TCVAR:PLAYER:絶頂度 = 0 ENDSELECT ;3Pなど複数人が調教側のときには、相方はPLAYER:1となっている ;ARGに角色番号が代入されている場合にはARGを一時的にTARGETと交換する @SAMEN_SHOOT_MESSAGE, ARG SIF ARG > 0 SWAP ARG, TARGET IF PENIS(PLAYER) == 0 CALL EXTACY_MESSAGE SIF ARG > 0 SWAP ARG, TARGET RETURN 0 ENDIF ;まずは、場所を変える段階のテ接吻ト IF SHOOT("就这様") == 0 && COND("射精部位変更", PLAYER) == 0 IF TEQUIP:推倒 IF SHOOT("口淫") PRINTFORM 在%CALLNAME:PLAYER%快要射精之前%CALLNAME:TARGET%将 SIF COND("深喉フラグ") PRINTFORM 刚刚还直到根部为止全部吞入的 PRINTFORM 阴茎上从嘴里挪開、 ELSEIF SHOOT("手") PRINTFORM %CALLNAME:TARGET%一边撸动着阴茎一边诱导着方向、 ELSEIF SHOOT("膣内") PRINTFORM 在%CALLNAME:PLAYER%即将射精之前%CALLNAME:TARGET%抬起腰放開了体内的阴茎、 ELSEIF SHOOT("肛門") PRINTFORM 在%CALLNAME:PLAYER%即将射精之前%CALLNAME:TARGET%抬起腰放開了体内的阴茎、 ELSEIF SHOOT("乳交") PRINTFORM 在%CALLNAME:PLAYER%即将射精之前%CALLNAME:TARGET%停止了乳交、 ;ELSEIF SHOOT("脚") ; PRINTFORM %CALLNAME:PLAYER%一边用阴茎摩擦着脚一边浮起了腰、 ELSE PRINTFORM 在%CALLNAME:PLAYER%射精之前%CALLNAME:TARGET%改变了自己的姿势、 ENDIF ELSEIF SHOOT("口淫") IF SELECTCOM == 140 PRINTFORM %CALLNAME:PLAYER%将 IF COND("深喉フラグ") && SIZE("阴茎", PLAYER) >= 3 PRINTFORM 食道 ELSE PRINTFORM 口 ENDIF PRINTFORM 中的阴茎拔出、 ELSE PRINTFORM %CALLNAME:PLAYER%让%CALLNAME:TARGET%停止了舔舐、 ENDIF ELSEIF SHOOT("手") PRINTFORM %CALLNAME:PLAYER%一边享受着手交一边调整方向、 ELSEIF SHOOT("膣内") PRINTFORM %CALLNAME:PLAYER%从秘缝中拔出阴茎、 ELSEIF SHOOT("肛門") PRINTFORM %CALLNAME:PLAYER%从肛門中拔出阴茎、 ELSEIF SHOOT("乳交") IF TRAINNAME:SELECTCOM == "雙乳間抽插" PRINTFORM %CALLNAME:PLAYER%挺腰把龟頭从乳房中露出来、 ELSE PRINTFORM %CALLNAME:PLAYER%让%CALLNAME:TARGET%停止了乳交、 ENDIF ;ELSEIF SHOOT("脚") ; PRINTFORM %CALLNAME:PLAYER%一边用阴茎摩擦着脚一边浮起了腰、 ELSEIF SHOOT("自慰") PRINTFORM %CALLNAME:PLAYER%一边撸动着一边调整方向、 ELSE PRINTFORM %CALLNAME:PLAYER%改变自己的姿势、 ENDIF ELSEIF SHOOT("就这様") == 0 && COND("射精部位変更", PLAYER) IF TEQUIP:推倒 PRINTFORM %CALLNAME:TARGET% ENDIF ENDIF ;以下実際にかかった部位を焦点としたテ接吻ト ;ぶっかけは必ず射精部位の変更が起きている IF SHOOT("ぶっかけ") IF SHOOT("髪") ;角 IF TALENT:角 && RAND:2 == 0 IF TEQUIP:推倒 PRINTFORML 让精液浇在了自己的角上 PRINTFORMW 而且、用%TEXTR("光滑的/美丽的")%角摩擦着阴茎、将浓厚的精液涂在上面… ELSE PRINTFORML 浇在了%CALLNAME:TARGET%的角上 PRINTFORMW 而且、用阴茎摩擦着%TEXTR("光滑的/美丽的")%角将浓厚的精液涂抹在上面… ENDIF ;天使の輪 ELSEIF COND("種族:天使") + COND("種族:死神") && (RAND:3 == 0 || COND("絶頂", PLAYER) >= 3) IF TEQUIP:推倒 PRINTFORMW 让精液浇在了自己的光環上 PRINTFORMW 实际上是不可能弄脏的、但是因为这种背德的行为而感觉非常兴奋… ELSE PRINTFORMW 浇在了%CALLNAME:TARGET%的光環上 PRINTFORMW 实际上是不可能弄脏的、但是因为这种背德的行为而感觉非常兴奋… ENDIF ELSE IF TEQUIP:推倒 PRINTFORML 浇在了自己的頭发上 ELSE PRINTFORML 浇在了%CALLNAME:TARGET%的頭发上 ENDIF IF RAND:2 == 0 PRINTFORMW 妖艳秀丽的頭发、与浓厚的精液缠在一起…… ELSE PRINTFORMW 而且、用頭发卷起%TEXTS("气味")%被精液弄脏的阴茎擦拭着… ENDIF ENDIF ELSEIF SHOOT("顔") IF TEQUIP:推倒 PRINTFORM 自己的 ELSE IF SELECTCOM == 140 IF (ABL:PLAYER:施虐属性 >= 3 || ABL:奉仕精神 >= 5) && RAND:3 == 0 PRINTFORM 已经剧烈的强制口交而冒出众多白沫流出口水的 ELSEIF ABL:喉拡張 <= SIZE("阴茎", PLAYER) && RAND:2 IF RAND:2 || EXP:口交経験 >= 150 PRINTFORM 毫不留情的喉 ELSE PRINTFORM 经验不足的喉 ENDIF IF RAND:3 == 0 PRINTFORM 被摩擦着 ELSEIF RAND:2 PRINTFORM 被突刺着 ELSE PRINTFORM 被侵犯着 ENDIF IF RAND:3 == 0 PRINTFORM 润湿了双目的 ELSEIF RAND:2 PRINTFORM 泪目的 ELSE PRINTFORM 快要呕吐了一样的 ENDIF ELSEIF ABL:喉拡張 > SIZE("阴茎", PLAYER) && ABL:受虐属性 >= 3 && RAND:2 PRINTFORM 因为剧烈的PLAY而慌乱地喘息着的 ENDIF ELSEIF TALENT:好奇心 && RAND:2 PRINTFORM 饶有兴致地观察着阴茎的 ENDIF PRINTFORM %CALLNAME:TARGET%的 ENDIF IF RAND:3 && CHECK_OTHER("眼鏡") PRINTFORM 眼鏡 ELSE PRINTFORM 脸上 ENDIF IF COND("絶頂", PLAYER) >= 3 && RAND:3 == 0 PRINTFORMW \@ TEQUIP:推倒 ? 被 # \@没有一丝遗漏地涂上了大量的白浊液… ELSEIF COND("絶頂", PLAYER) >= 2 && RAND:3 == 0 PRINTFORMW \@ TEQUIP:推倒 ? 被 # \@非常有气势地喷上了精液… ELSEIF RAND:2 PRINTFORMW めがけて%TEXTS("精液", PLAYER)%を\@ TEQUIP:推倒 ? ぶっかけさせた # ほとばしらせた \@… ELSE PRINTFORMW \@ TEQUIP:推倒 ? 被 # \@仔细地瞄准之后射精了… ENDIF IF TALENT:淫乱 + TALENT:恋慕 + TEQUIP:媚薬 && RAND:4 PRINTFORM %CALLNAME:TARGET% IF RAND:2 PRINTFORM 将有气势地飞溅出的\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@精液、 IF CHECK_OTHER("眼鏡") && RAND:3 PRINTFORM 像是完全不在意眼镜会被弄脏一样 ELSE PRINTFORM 张着嘴 ENDIF PRINTFORMW 用脸全部接住了… ELSE IF CHECK_OTHER("眼鏡") && RAND:3 PRINTFORM 透过因为被精液弄脏而变得模糊不清的眼镜 ELSEIF COND("絶頂", PLAYER) >= 2 PRINTFORM 精液不断从脸上黏黏糊糊地滴下的同时 ENDIF PRINTFORMW 、用像是非常迷醉的表情看着%CALLNAME:PLAYER%… ENDIF ELSEIF MAX(ABL:信頼/2, ABL:精液中毒) >= 3 PRINTFORM %CALLNAME:TARGET% IF NOWEX:絶頂数合計 && RAND:2 PRINTFORM 因为快感身体不断颤抖的同时、 ELSEIF TALENT:害羞 && RAND:2 PRINTFORM 害羞的同时、 ELSEIF PALAM:欲情 >= 10000 && RAND:3 PRINTFORM 脸颊通红着、 ENDIF IF ABL:精液中毒 >= 5 && RAND:3 == 0 PRINTFORMW 用手指把挂在脸上的%TEXTS("精液", PLAYER)%涂抹開来… ELSEIF ABL:信頼/2 + ABL:精液中毒 >= 7 && RAND:2 == 0 PRINTFORMW 用脸爱惜地摩擦射精完毕后的阴茎… ELSE PRINTFORMW 没有任何躲闪的意思、用脸将%TEXTS("精液", PLAYER)%全部接住… ENDIF ENDIF ELSEIF SHOOT("股間") ;処女(挿入かと思って焦る) ;IF TALENT:処女 ; PRINTFORML 以为%CALLNAME:TARGET%的阴茎要插进来了而全身僵硬着 ; PRINTFORML 但是、发现并不是那样之后、露出了稍微有些安心的表情… ; PRINTFORML ;ENDIF IF TEQUIP:推倒 PRINTFORMW 自分の股間めがけて精液を吐き出させた ELSE IF SHOOT("くぱぁ") IF TALENT:処女 PRINTFORM %TEXTR(@"%CALLNAME:TARGET%用自己的手指向两边掰開而露出来的/向两边按着阴唇而暴露出来的%CALLNAME:TARGET%的/在眼前露出来的%CALLNAME:TARGET%的")%処女膜 ELSE PRINTFORM %TEXTR("圆圆地被撑開的/咕滋地向左右两边张開的/在眼前张得圆圆的")%%CALLNAME:TARGET%的膣口 ENDIF ELSE PRINTFORM %CALLNAME:TARGET%的股間 ENDIF SELECTCASE RANDF(3) CASE 2 PRINTFORM 上对着压好阴茎 CASE 1 PRINTFORM 用阴茎瞄准着 CASEELSE PRINTFORM 用阴茎对准 ENDSELECT PRINTFORMW %TEXTR("、吐出精液/射精/、浇上精液")% ENDIF ;阴部が露出していない IF CHECK_CLO("V露出") == 0 && SELECTCOM != 97 PRINTFORMW %TEXTS("阴部:視覚")%被%TEXTS("精液", PLAYER)%染上了白色… ELSEIF SHOOT("くぱぁ") SELECTCASE RANDF(3) CASE 2 PRINTFORMW 在慢慢停止了射精之后、用龟頭细致地把%TEXTS("精液", PLAYER)%在柔软的粘膜上涂開… CASEELSE PRINTFORMW %CALLNAME:TARGET%露出来的秘密之处、每一个角落都被%CALLNAME:PLAYER%的%TEXTS("精液", PLAYER)%涂满了… ENDSELECT ;阴部が見える ELSE PRINTFORMW %CALLNAME:TARGET%の%TEXTS("割れ目")%%TEXTR("が精液で染められ/が精液で汚され/に精液が絡みつい")%ていく…… ENDIF ELSEIF SHOOT("Aくぱぁ") PRINTFORM 把阴茎在%CALLNAME:TARGET%的%TEXTR("菊門/狭窄的后穴/被拉開的肛門")% SELECTCASE RANDF(3) CASE 2 PRINTFORM 上压住 CASE 1 PRINTFORM 瞄准好 CASEELSE PRINTFORM 顶住 ENDSELECT PRINTFORMW %TEXTR("、吐出精液/射精/、喷出精液")% PRINTFORMW 粘度很高的白浊液、盖住了%CALLNAME:TARGET%的%TEXTR("不干净的穴/那里/菊花")%之后粘稠地挂了下来… ELSEIF SHOOT("お腹") IF TEQUIP:推倒 PRINTFORML 在自己的肚子上让精液射了出来 ELSE PRINTFORML 在%CALLNAME:TARGET%的肚子上吐出精液 ENDIF PRINTFORM 被释放出来的%TEXTS("精液", PLAYER)%、 IF TALENT:肚脐環 && RAND:2 PRINTFORMW 把那里的%TEXTS("肚脐環")%弄脏了… ELSE PRINTFORMW 流进了小小的肚脐里面…… ENDIF ELSEIF SHOOT("お尻") IF TEQUIP:推倒 PRINTFORMW 让%TEXTS("精液", PLAYER)%洒在自己的屁股上… ELSE PRINTFORMW 在%CALLNAME:TARGET%的%TEXTS("お尻:視覚")%上洒满了%TEXTS("精液", PLAYER)%…… ENDIF ELSEIF SHOOT("鼻の穴") PRINTFORM %CALLNAME:TARGET%的%TEXTR("被钩子撑開的鼻穴/豚鼻/大大広開的鼻孔")% SELECTCASE EXP_GAIN("鼻孔精液経験") CASE IS >= 2 PRINTFORMW %TEXTR("用阴茎押住将精液注入了进去/在瞄准好后射精了/瞄准后用精液泼洒了")%… CASE 1 PRINTFORMW %TEXTR("用阴茎押住将精液再次注入了进去/在瞄准好又一次射精了/瞄准后用精液再次泼洒了")%… ;今回初 CASEELSE PRINTFORMW %TEXTR("に阴茎を押し付けて精液を注ぎ込んだ/に狙いを定めて射精した/めがけて精液をぶっかけた")% ;初めて IF FIRST_EV("絶頂:ぶっかけ鼻の穴") == 0 SIF COND("絶頂", PLAYER) >= 2 PRINTFORM 大量的 PRINTFORM 精液流入了%TEXTR("没有预测到的/意想不到的/超出常识的")%場所 PRINTFORM %TEXTR("目瞪口呆/驚愕/身体本能地做出了拒否反応")%的%CALLNAME:TARGET%、%TEXTS("精液", PLAYER)%从鼻孔%TEXTR("流回/滴落/逆流")%的同时 PRINTFORMW %TEXTR("激烈地呛着/忍耐着痛苦/皱起了眉頭")%…… ;鼻の穴に出され慣れて平気变成了 ELSEIF CHECK("鼻射") PRINTFORM %TEXTR("习惯了从鼻穴里出来的/積累了経験的/察觉了%CALLNAME:PLAYER%的意图的")% PRINTFORM %CALLNAME:TARGET%、%TEXTR("不顾毫不留情的击打/用鼻子啜饮着/换做用嘴继续呼吸")%、将 PRINTFORM %TEXTR("又粘又浓稠的白濁液/精液/濃鼻涕一样的液体")% PRINTFORMW %TEXTR("面带興奮地/以涼爽的表情/像无事发生一样")%%TEXTR("下落至喉咙里/品味着/飲下")%… ;つらい ELSE PRINTFORM %TEXTR(@"由于%CALLNAME:PLAYER%毫不留情的击打皱起了眉根的/无法忍耐鼻腔的苦痛对的")% PRINTFORM %CALLNAME:TARGET%、无能为力地将 PRINTFORMW 流入的精液的大半从鼻孔中%TEXTR("喷/逆流/吹")%了出去… ENDIF ENDSELECT ENDIF ;以下は通常の射精区分。 ;素股足交系は射精部位の変更を経る事が無い ELSEIF SHOOT("兜合わせ") ;同時射精 IF NOWEX:射精 > 0 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 非常有气势地喷出的两人的%TEXTS("精液", PLAYER)%、从肚子流过胸部一直到两人相互的脸上为止咕噜咕噜地射着… CASE 1 PRINTFORMW 两人同时射出的精液、滴答滴答地弄脏了两人的肚子和股间… ENDSELECT ELSE SELECTCASE COND("絶頂", PLAYER) CASE IS >= 2 PRINTFORMW 非常有气势地射出的大量精液、直冲%CALLNAME:TARGET%的胸口… CASE 1 PRINTFORMW 射出的%TEXTS("精液", PLAYER)%、滴答滴答地弄脏了两人的肚子和股间… ENDSELECT ENDIF ELSEIF SHOOT("脚") SELECTCASE SELECTCOM:1 CASE 1, 4, 9, 104 PRINTFORM %CALLNAME:MASTER% CALL TEXT, "追加地の文:W推倒中の射精" PRINTFORMW 因为%CALLNAME:TARGET%的足交而\@ COND("絶頂", PLAYER) >= 2 ? 大量的、 # \@射精了… CASEELSE SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 在%CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的脚满是刚刚射出来的大量的%TEXTS("精液", PLAYER)%… CASE 2 PRINTFORMW 在%CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的脚满是刚刚射出来的大量的精液… CASE 1 PRINTFORMW 喷出的%TEXTS("精液", PLAYER)%把%CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的脚弄脏了… ENDSELECT ENDSELECT ELSEIF SHOOT("尻素股") IF SELECTCOM == TNUM("尻素股") && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 两人的屁股上沾满了射出来的大量的%TEXTS("精液", PLAYER)%… CASE 2 PRINTFORMW 两人的屁股上沾满了射出来的大量的精液… CASE 1 PRINTFORMW 射出来的大量的%TEXTS("精液", PLAYER)%弄脏了两人的屁股… ENDSELECT ELSE IF TEQUIP:推倒 PRINTFORMW %CALLNAME:TARGET%让精液撒在了自己的屁股上… ELSE PRINTFORMW %CALLNAME:MASTER%在%CALLNAME:TARGET%的%TEXTS("お尻:視覚")%上洒出了%TEXTS("精液", PLAYER)%…… ENDIF ENDIF ELSEIF SHOOT("素股") IF SELECTCOM == 93 && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 两人的身体上沾满了射出来的大量的%TEXTS("精液", PLAYER)%… CASE 2 PRINTFORMW 两人的身体上沾满了射出来的大量的精液… CASE 1 PRINTFORMW 射出来的大量的%TEXTS("精液", PLAYER)%弄脏了两人的身体… ENDSELECT ELSE SELECTCASE SELECTCOM:1 CASE 1, 4, 9, 104 PRINTFORM %CALLNAME:MASTER% CALL TEXT, "追加地の文:W推倒中の射精" PRINTFORMW 因为%CALLNAME:TARGET%的素股奉仕\@ COND("絶頂", PLAYER) >= 2 ? 大量的、 # \@射精了… CASEELSE SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW %CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的身体满是刚刚射出来的大量的%TEXTS("精液", PLAYER)%… CASE 2 PRINTFORMW %CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的身体满是刚刚射出来的大量的精液… CASE 1 PRINTFORMW 刚刚射出来的%TEXTS("精液", PLAYER)%把%CALLNAME:TARGET%\@ SELECTCOM:1 == 95 ? 和%CALLNAME:(TARGET:1)% # \@的身体弄脏了… ENDSELECT ENDSELECT ENDIF ELSEIF SHOOT("口") IF SHOOT("就这様") == 0 IF TEQUIP:推倒 IF ABL:精液中毒 >= 5 + RAND:5 PRINTFORM 伸出舌頭像是等不及了一样 ELSEIF ABL:精液中毒 >= 3 + RAND:5 PRINTFORM 大大地张開着 ENDIF PRINTFORMW 让欲望在自己的嘴中吐了出来。 ELSE IF ABL:精液中毒 >= 5 + RAND:5 PRINTFORM 在伸出舌頭张大着嘴等待着的 ELSEIF ABL:精液中毒 >= 3 + RAND:5 PRINTFORM 在大大地张開着的 ENDIF PRINTFORMW %CALLNAME:TARGET%的口中吐出了欲望。 ENDIF ;二人推倒 ELSEIF SHOOT_A("なぶられ中") PRINTFORM %CALLNAME:MASTER% CALL TEXT, "追加地の文:W推倒中の射精" PRINTFORMW 对着%CALLNAME:TARGET%的嘴\@ COND("絶頂", PLAYER) >= 2 ? 大量的、 # \@射精了。 ELSEIF CHECK_COM("3P奉仕") PRINTFORM %CALLNAME:PLAYER%\@ SELECTCOM == 140 ? 挺出自己的腰、 # \@ CALL SAMEN_SHOOT_MESSAGE_3P, "口" PRINTFORMW 在%CALLNAME:TARGET%的\@ SELECTCOM == 140 ? 咽喉的深处 # 口中 \@\@ COND("絶頂", PLAYER) >= 2 ? 大量的、 # \@射精了。 ELSEIF SELECTCOM == 140 PRINTFORM %CALLNAME:PLAYER%将%CALLNAME:TARGET%的頭抬起用力地顶出腰部、 IF TEQUIP:深喉 && SIZE("阴茎") >= 2 && RAND:2 PRINTFORMW 直接往食道中灌入了%TEXTS("精液", PLAYER)%。 ELSE PRINTFORMW 在咽喉的深处射精了。 ENDIF ;ダブル口交 ELSEIF SELECTCOM == 91 && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW %CALLNAME:PLAYER%在张着嘴等待着的两人的脸上满满地用白浊液染上了颜色。 CASEELSE PRINTFORMW %CALLNAME:PLAYER%顺从着涌上来的射精感、二在两人的口中吐出了欲望。 ENDSELECT ELSE IF RAND:3 == 0 PRINTFORM %CALLNAME:PLAYER%顺从着涌上来的射精感、 ELSEIF TEQUIP:面部騎乗 PRINTFORM %CALLNAME:PLAYER%的脸%TEXTR("被坐着夺走了自由/被股间摩擦着/被股间压着摩擦")%的同时、 ELSEIF TEQUIP:六九式 CALL TEXT, "追加地の文:69中の射精" ELSE PRINTFORM %CALLNAME:PLAYER%顺从着涌上来的射精感、 ENDIF PRINTFORM %CALLNAME:TARGET%的 IF TEQUIP:深喉 PRINTFORMW %TEXTR("喉咙深处/食道")%吐出了欲望。 ELSE PRINTFORMW 口中吐出了欲望。 ENDIF ENDIF CALL LUXURIOUS_HIT, "精液", TARGET ;ダブル口交 IF SELECTCOM == 91 && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 IF TALENT:淫乱 + TALENT:恋慕 + TALENT:(TARGET:1):淫乱 + TALENT:(TARGET:1):恋慕 >= 2 && RAND:4 PRINTFORM %CALLNAME:TARGET%和%CALLNAME:(TARGET:1)% SIF COND("絶頂", PLAYER) >= 4 PRINTFORM 精液不断从脸上黏黏糊糊地滴下的同时 PRINTFORMW 、用像是非常迷醉的表情看着%CALLNAME:PLAYER%… ELSEIF ABL:信頼/2 + ABL:精液中毒 + ABL:(TARGET:1):信頼/2 + ABL:(TARGET:1):精液中毒 >= 7 PRINTFORM %CALLNAME:TARGET%和%CALLNAME:(TARGET:1)% IF RAND:2 == 0 && ABL:信頼/2 + ABL:精液中毒 >= 7 SIF PALAM:欲情 >= 10000 PRINTFORM 红着脸 PRINTFORMW 把脸贴在阴茎上摩擦… ELSE SIF TALENT:害羞 PRINTFORM 、也许是感觉到害羞了也说不定、 PRINTFORMW 没有扭開脸将精液全部接了下来… ENDIF ENDIF CASEELSE IF ABL:精液中毒 + ABL:(TARGET:1):精液中毒 >= 6 && RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%用嘴交换着%TEXTS("精液", PLAYER)%玩耍着… ELSE PRINTFORMW %CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%用嘴接受了%TEXTS("精液", PLAYER)%… ENDIF ENDSELECT ELSE PRINTFORM %CALLNAME:TARGET% ;挿入から飲ませる IF ABL:奉仕精神 >= 5 && SHOOT("膣内") + SHOOT("肛門") && ABL:奉仕精神/2 + TALENT:恋慕 + TALENT:淫乱 + TALENT:献身 - (TALENT:害羞 + TALENT:汚臭敏感) > 3 IF RAND:3 == 0 LOCALS = %TEXTR("污渍/粘液臭/味道/性交后的臭味")% ELSE IF SHOOT("膣内") LOCALS = %TEXTR("愛液/自己的胎内の/性交后の")% ELSE LOCALS = %TEXTR("腸液/自己的肠内の/刚肛門性交后の")% SIF BASE:排泄物 && BASE:排泄欲 >= MAXBASE:排泄欲 && RAND:4 == 0 LOCALS = %TEXTR("排泄物の","排泄物")% ENDIF SELECTCASE SUBSTRING(LOCALS, STRLENS(LOCALS) - 2, 2) CASE "の" LOCALS = %LOCALS%%TEXTR("味道很大/臭/难闻")% CASEELSE LOCALS = %TEXTR(@"滴滴答答的%TEXTR("自分の","_")%%LOCALS%/涂上了%TEXTR("自分の","_")%%LOCALS%")% ENDSELECT ENDIF IF (TALENT:倒錯的 || ABL:受虐属性) && RAND:2 PRINTFORM 因%LOCALS%%TEXTR("而兴奋地/发情着")% ELSE IF RAND:2 && MAX(ABL:信頼, ABL:欲望, ABL:奉仕精神) >= 5 PRINTFORM 完全不介意%LOCALS%地 ELSE PRINTFORM 不把%LOCALS%当一回事地 ENDIF ;各調教で最初の一回のみ SIF TALENT:恋慕 && EX:口内射精 == 0 PRINTFORM 好像很喜欢一样 ENDIF IF RAND:3 == 0 PRINTFORM 用舌頭缠住%TEXTR("阴茎/龟頭")%、 ELSEIF RAND:2 PRINTFORM 将%TEXTR("阴茎/龟頭")%迎进来、 ELSE PRINTFORM 吸住%TEXTR("阴茎/龟頭")%、 ENDIF ;69自慰 ELSEIF CHECK_COM("69自慰", SELECTCOM) && (ABL:精液中毒 || ABL:奉仕精神 >= 5 || TALENT:精液嗜好) ;きちんと飲めた IF ABL:精液中毒 || ABL:奉仕精神 >= 5 || TALENT:精液嗜好 PRINTFORM 不停地抚弄自己舒服的地方的同时 ELSE PRINTFORM 沉迷于自慰行为之中的同时、 ENDIF ;六九式 ELSEIF TEQUIP:六九式 && (ABL:精液中毒 || ABL:奉仕精神 >= 5 || TALENT:精液嗜好) SELECTCASE TEQUIP:PLAYER:六九式 CASE 0 PRINTFORM 因为对臀部的刺激 CASE 2, 9 PRINTFORM 因为对肛門的刺激 CASE 4 PRINTFORM 因为对阴茎的刺激 CASEELSE SELECTCASE SELECTCOM CASE 13, 14 PRINTFORM 因为羞恥 CASEELSE PRINTFORM 因为对秘部的刺激 ENDSELECT ENDSELECT PRINTFORM 而全身颤抖着的同时、 ELSEIF COND("嘔吐確率") ;吐かずに済みそうなとき IF COND("嘔吐確率") < 50 && NOWEX:嘔吐寸止め == 0 PRINTFORM %TEXTR("忍耐着微弱的恶心感/忍耐着逐渐变强的呕吐感/注意着不到达无法遏制的地步")%的同时、 ELSE PRINTFORM %TEXTR("忍耐着涌上来的呕吐感/快要无法忍耐/努力地忍耐呕吐的生理反射")%的同时、 ENDIF ENDIF IF COND("精飲可能") >= 3 && RAND:2 == 0 IF COND("絶頂", PLAYER) >= 3 && RAND:2 PRINTFORM 把非常厉害的量的%TEXTS("精液", PLAYER)% IF ABL:精液中毒 >= 5 && RAND:3 == 0 PRINTFORM 以超过射精的气势 ELSEIF RAND:2 PRINTFORM 咕噜咕噜地 ELSE PRINTFORM 迷醉地 ENDIF PRINTFORMW 喝干净了… ELSEIF COND("絶頂", PLAYER) == 2 && RAND:2 PRINTFORMW \@ RAND:2 ? 看起来很開心地 # 看起来很好吃地 \@喝完了大量的精液… ELSEIF COND("絶頂", PLAYER) IF RAND:2 PRINTFORMW \@ RAND:2 ? 细细地品味着 # 很清爽地 \@喝完了%TEXTS("精液", PLAYER)%… ELSE PRINTFORMW 喉咙发出声音地喝完了%TEXTS("精液", PLAYER)%… ENDIF ENDIF ELSEIF COND("精飲可能") >= 2 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 IF ABL:精液中毒 >= 3 || TALENT:精液嗜好 IF RAND:2 PRINTFORMW 一边接住黏糊糊的精液发出鼻息一边用喉咙发出声音咽了下去… ELSE PRINTFORMW 喉咙不知道响了多少次、\@ TEQUIP:深喉 ? 被注入到喉咙深处 # 快要从嘴中溢出 \@的%TEXTS("精液", PLAYER)%终于流进了胃里… ENDIF ELSE PRINTFORM 将大量喷出的%TEXTS("精液", PLAYER)% IF RAND:2 PRINTFORMW 努力地喝了下去… ELSE PRINTFORMW 眼角微微带着泪水喝了下去… ENDIF ENDIF CASE 2 PRINTFORMW 咕滋咕滋地颤抖着身体咽下了大量的%TEXTS("精液", PLAYER)%… CASE 1 PRINTFORMW 看起来在为%TEXTS("精液", PLAYER)%能\@ TEQUIP:深喉 ? 从很深的地方射了出来 # 从口中射出 \@而感到高兴… ENDSELECT ELSEIF COND("精飲可能") IF ABL:奉仕精神 >= 5 PRINTFORM 发挥了奉仕精神 ELSE PRINTFORM 遵从着身体的本能 ENDIF PRINTFORMW 用\@ SELECTCOM == TNUM("強制口交") ? 喉咙深处 # 口 \@接受了精液… SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 但是努力地吞咽大量地喷出的%TEXTS("精液", PLAYER)%的同时、还没来得及喝下去的精液从%CALLNAME:TARGET%的口角鼻中溢了出来… CASE 2 IF ABL:精液中毒 == 0 && TALENT:精液嗜好 == 0 PRINTFORMW 因为喉咙中苦涩的%TEXTS("精液", PLAYER)%的味道而皱起眉頭的同时、%CALLNAME:TARGET%为了不让唾液从口中溢出来而拼命地吞咽着… ELSE PRINTFORMW 但好像无法喝完的样子、精液从%CALLNAME:TARGET%的口角溢了出来… ENDIF ENDSELECT ELSE ;人生初の精飲 IF EXP:精飲経験 == 0 PRINTFORM 品味着初次喝到的精液的味道 ;涼しい顔 IF TALENT:冷静 + TALENT:感情缺乏 + TALENT:汚臭鈍感 + TALENT:精液嗜好 PRINTFORMW 表情毫无变化地静静品味着… ;不快感を表情に出す ELSEIF TALENT:強気 + TALENT:坦率 + TALENT:傲慢 + TALENT:粗野 PRINTFORM に%TEXTR("拧起眉頭/皱起脸")%、 IF TALENT:叛逆 PRINTFORMW 反射性地吐了出来… ELSE PRINTFORMW 不知该如何是好… ENDIF ELSE PRINTFORMW 露出微妙的表情…似乎不是很合口味的样子 ENDIF ;今回の初精飲 ELSEIF EXP_GAIN("精飲経験") == 0 PRINTFORM 品尝着%TEXTR("和以往一样的/口中的/非要说的话并不算好的")%精液的味道、 ;涼しい顔 IF TALENT:冷静 + TALENT:感情缺乏 + TALENT:汚臭鈍感 PRINTFORMW %TEXTR("并没有露出什么特别的表情/冷静地品味着/保持着普通的表情咀嚼着")%、花了一段时间后才吞下… ;不快感を表情に出す ELSEIF TALENT:強気 + TALENT:坦率 + TALENT:傲慢 + TALENT:粗野 PRINTFORM %TEXTR("拧起眉毛/皱起脸/露出困扰的表情")%、 IF TALENT:叛逆 PRINTFORMW 并不是吞下而是直接吐了出来… ELSEIF TALENT:汚臭鈍感 == 0 && TALENT:温柔 + TALENT:高贵 + TALENT:倒錯的 == 0 PRINTFORMW 带着歉意吐了出来… ELSE PRINTFORMW 与恶心感苦战着… ENDIF ELSE PRINTFORMW %TEXTR("眼神恍惚/露出微妙的表情/身体出现了一些反抗反应")%、连仅仅是喝下一点点都有点困难的样子… ENDIF ELSE SELECTCASE COND("絶頂", PLAYER) CASE IS >= 2 PRINTFORMW 随着哪怕一点点都无法饮下的精液大量喷射出来、%TEXTR("表现出有些慌乱的样子/看起来稍微有些痛苦/嘴角溢出了一些精液、双眼有些失神了的样子")%… CASE 1 PRINTFORMW 因为口中的精液的味道而露出了微妙的表情… ENDSELECT ENDIF ENDIF ENDIF ELSEIF SHOOT("乳頭奸") PRINTFORM %CALLNAME:PLAYER%将 IF TEQUIP:推倒 PRINTFORMW 一边被%CALLNAME:TARGET%撸动着阴茎、一边在乳房中\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了… ELSEIF CHECK_COM("3P奉仕") ;左右乳頭奸 IF CHECK_COM("左右乳頭奸") PRINTFORM 和%CALLNAME:(PLAYER:1)%协力侵犯着左右乳房的同时、 IF COND("絶頂", PLAYER:1) PRINTFORMW 抓住时机同时往里面注入了精液… ELSE PRINTFORMW 往乳房中注入了\@ COND("絶頂", PLAYER) >= 2 ? 大量的 # \@精液… ENDIF ELSE CALL SAMEN_SHOOT_MESSAGE_3P, "ニプル" PRINTFORMW 在%CALLNAME:TARGET%的乳房中\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了… ENDIF ELSE PRINTFORM 扭动着腰 IF RAND:5 == 0 PRINTFORM 在%TEXTR("乳房/胸/乳頭")%的内部激烈地搅拌的同时、 ELSEIF RAND:4 == 0 PRINTFORM 突刺向%TEXTR("乳房/胸/乳頭")%深处的同时、 ELSEIF RAND:3 == 0 PRINTFORM 深深地突刺进%TEXTR("乳房/胸/乳頭")%的同时、 ELSEIF RAND:2 == 0 PRINTFORM 到深处为止侵犯着%TEXTR("乳房/胸/乳頭")%的同时、 ELSE PRINTFORM 激烈地侵犯着在%TEXTR("乳房/胸/乳頭")%的同时、 ENDIF SIF PALAM:欲情 > PALAM:恭順 && PALAM:欲情 > 10000 && RAND:5 < COND("絶頂", PLAYER) PRINTFORM 顺从了欲望 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORM 恐怖的量的 CASE 2 PRINTFORM 大量的 CASE 1 PRINTFORM 滚烫的 ENDSELECT IF RAND:3 == 0 && COND("絶頂", PLAYER) >= 2 PRINTFORMW 精液流入其中… ELSEIF RAND:2 == 0 PRINTFORMW %TEXTS("精液", PLAYER)%在里面染上了颜色… ELSE PRINTFORMW %TEXTS("精液", PLAYER)%被注入其中… ENDIF ENDIF SIF COND("絶頂", PLAYER) >= 3 PRINTFORMW 从%CALLNAME:TARGET%的乳頭缝隙中漏出来%TEXTS("精液", PLAYER)%、就像是母乳一样垂挂着… CALL LUXURIOUS_HIT, "精液", TARGET ELSEIF SHOOT("尿道") PRINTFORM %CALLNAME:PLAYER%将 IF TEQUIP:推倒 PRINTFORMW 被%CALLNAME:TARGET%用尿道侵犯着、在膀胱中\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了… ELSE PRINTFORM 扭动着腰 IF RAND:4 == 0 && BASE:尿意 >= 10000 && PENIS(TARGET) == 0 PRINTFORM 激烈地搅拌着膀胱内储存的尿液的同时、 ELSEIF RAND:3 == 0 && PENIS(TARGET) == 0 PRINTFORM 刺进膀胱的深处的同时、 ELSEIF RAND:2 == 0 PRINTFORM 侵犯着排尿器官的同时、 ELSE PRINTFORM 激烈地侵犯尿道的同时、 ENDIF SIF PALAM:欲情 > PALAM:恭順 && PALAM:欲情 > 10000 && RAND:5 < COND("絶頂", PLAYER) PRINTFORM 顺从了欲望 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORM 恐怖的量的 CASE 2 PRINTFORM 大量的 CASE 1 PRINTFORM 滚烫的 ENDSELECT IF TEQUIP:PLAYER:避孕套 PRINTFORMW %TEXTS("精液", PLAYER)%被吐入避孕套中… ELSEIF RAND:3 == 0 && COND("絶頂", PLAYER) >= 2 PRINTFORMW 精液流入其中… ELSEIF RAND:2 == 0 PRINTFORMW %TEXTS("精液", PLAYER)%在里面染上了颜色… ELSE PRINTFORMW %TEXTS("精液", PLAYER)%被注入其中… ENDIF ENDIF CALL LUXURIOUS_HIT, "精液", TARGET ELSEIF SHOOT("胸") IF SHOOT("就这様") == 0 IF TEQUIP:推倒 PRINTFORMW 在自己的胸部上倾吐出欲望。 ELSE PRINTFORM 阴茎的先端对准%CALLNAME:TARGET%的 IF RAND:2 && PALAM:欲情 >= 3000 PRINTFORM 附著晶瑩汗滴的胸 ELSEIF TALENT:巨乳 PRINTFORM 豐腴飽滿的胸 ELSEIF TALENT:貧乳 || COND("伪娘") PRINTFORM 单薄的胸 ELSE PRINTFORM 胸 ENDIF PRINTFORMW 、倾吐出欲望。 ENDIF ;二人推倒 ELSEIF SHOOT_A("なぶられ中") PRINTFORM %CALLNAME:MASTER% CALL TEXT, "追加地の文:W推倒中の射精" PRINTFORMW 对着%CALLNAME:TARGET%的胸部\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ELSEIF CHECK_COM("3P奉仕") PRINTFORM %CALLNAME:PLAYER%将 CALL SAMEN_SHOOT_MESSAGE_3P, "胸" PRINTFORMW 在%CALLNAME:TARGET%的胸上\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ;面部騎乗 ELSEIF TEQUIP:面部騎乗 PRINTFORMW %CALLNAME:PLAYER%脸被股间压住摩擦的同时、在%CALLNAME:TARGET%的胸部里去了。 ELSEIF TEQUIP:六九式 CALL TEXT, "追加地の文:69中の射精" PRINTFORMW 在%CALLNAME:TARGET%的胸部上去了。 ELSE SELECTCASE SELECTCOM CASE 81 PRINTFORMW %CALLNAME:PLAYER%用阴茎侵犯着%CALLNAME:TARGET%的乳房的同时\@ COND("絶頂", PLAYER) >= 2 ? 大量的 # \@精液被喷了出来。 CASEELSE PRINTFORMW %CALLNAME:PLAYER%在%CALLNAME:TARGET%的胸部上\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ENDSELECT ENDIF IF SELECTCOM == 92 && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 2 PRINTFORMW 从乳房中露出来的阴茎的前端喷出了大量的精液、将%CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%的脸弄脏了… CASE 1 PRINTFORMW %CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%用胸部的山谷接受了精液… ENDSELECT ELSEIF ABL:信頼 >= 5 && COND("指の使用") && RAND:2 PRINTFORM %CALLNAME:TARGET% IF ABL:欲望 >= 5 && RAND:2 PRINTFORMW 露出恍惚的表情、用%TEXTS("精液", PLAYER)%在整个%TEXTS("胸部")%上%TEXTR("涂抹着/涂画着")%… ELSEIF TALENT:貧乳 == 0 && TALENT:男性 == 0 && RAND:2 PRINTFORMW 双手捧起自己的胸部、为了不让精液漏出来全部用胸部接住了…… ELSE PRINTFORMW 用指尖挑起弄脏了%TEXTS("胸部")%的%TEXTS("精液", PLAYER)%、在%TEXTS("乳頭:描写")%乳頭上開心地涂抹着…… ENDIF ;貧乳 ELSEIF TALENT:貧乳 || COND("伪娘") IF RAND:2 PRINTFORMW %TEXTS("精液", PLAYER)%从少有起伏的胸部上流了下来…… ELSE PRINTFORMW 滚烫的精液在极少有突出的地方的胸部上流了下来…… ENDIF ELSE IF TALENT:巨乳 && RAND:2 PRINTFORMW 玷污了%TEXTS("胸部")%的白浊液在山谷间流动着、形成了一条精液溪流… ELSEIF RAND:2 == 0 PRINTFORMW 喷出的精液在%CALLNAME:TARGET%的胸口中被接住、连\@ TALENT:魅力 ? 漂亮的 # \@脸都被沾上了飞溅的精液… ELSE PRINTFORMW 温热的精液在柔软的白球上流了下来…… ENDIF ENDIF ;手で射精 ELSEIF SHOOT("手") ;二人推倒 IF SHOOT_A("なぶられ中") PRINTFORM %CALLNAME:MASTER% CALL TEXT, "追加地の文:W推倒中の射精" PRINTFORM 被%CALLNAME:TARGET% IF SELECTCOM == 97 PRINTFORM 的%CLO("内褲冲")%摩擦着阴茎而 ELSE PRINTFORM 撸动阴茎的同时 ENDIF PRINTFORMW \@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ELSEIF CHECK_COM("3P奉仕") PRINTFORM %CALLNAME:PLAYER% CALL SAMEN_SHOOT_MESSAGE_3P, "手" PRINTFORM 被%CALLNAME:TARGET% IF SELECTCOM == 97 PRINTFORM 的%CLO("内褲冲")%摩擦着阴茎而 ELSE PRINTFORM 看着的同时 ENDIF PRINTFORMW \@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ;面部騎乗 ELSEIF TEQUIP:面部騎乗 PRINTFORM %CALLNAME:PLAYER%脸被股间压着摩擦的同时、在%CALLNAME:TARGET% IF SELECTCOM == 97 PRINTFORM 的%CLO("内褲冲")%上 ELSE PRINTFORM 撸动的 SIF SELECTCOM == 105 PRINTFORM 飞机杯中 ENDIF PRINTFORMW \@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ELSEIF CHECK_COM("玩弄A手交") PRINTFORMW %CALLNAME:PLAYER%\@ TEQUIP:推倒 ? 被一种扭曲的体位压着# \@被舌頭刺激着肛門的同时、欲望满满地射精了。 ELSEIF CHECK_COM("洗面奶手交") PRINTFORM %CALLNAME:PLAYER%将 IF COND("喝母乳フラグ", PLAYER) IF RAND:2 PRINTFORM 含着%CALLNAME:TARGET%的乳頭品尝着母乳 ELSE PRINTFORM 品尝着%CALLNAME:TARGET%的胸部 ENDIF ELSE PRINTFORM 将脸埋进欧派 ENDIF PRINTFORMW 的同时、欲望满满地射精了。 ;飞机杯冲 ELSEIF SELECTCOM == 105 PRINTFORMW %CALLNAME:PLAYER%被%CALLNAME:TARGET%撸动着的同时、在飞机杯中\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ELSEIF TEQUIP:六九式 CALL TEXT, "追加地の文:69中の射精" PRINTFORMW 欲望满满地\@ COND("絶頂", PLAYER) >= 2 ? 大量 # \@射精了。 ENDIF ;飞机杯冲 IF SELECTCOM == 105 SIF COND("絶頂", PLAYER) >= 2 PRINTFORMW 大量的%TEXTS("精液", PLAYER)%从飞机杯的缝隙中漏出、咕噜咕噜地打起了白色的泡沫… ELSEIF SELECTCOM == 97 && SELECTCOM:1 == SELECTCOM SELECTCASE COND("絶頂", PLAYER) CASE IS >= 2 PRINTFORMW 大量的精液从%CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%的胖次中流出… CASE 1 PRINTFORMW 吐出的%TEXTS("精液", PLAYER)%、从%CALLNAME:TARGET%和%CALLNAME:(TARGET:1)%的胖次中渗透了出来… ENDSELECT ELSEIF SELECTCOM == 97 SIF CHECK_COM("洗面奶手交") PRINTFORM 因为柔软的触感而恍惚了的%CALLNAME:PLAYER%射精了 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 大量の%TEXTS("精液", PLAYER)%が%CLO("内褲冲")%の生地を越え、%CALLNAME:TARGET%を大量の白濁液まみれにした… CASE 2 PRINTFORMW 大量的精液从%CLO("内褲冲")%像果冻一样流出、把%CALLNAME:TARGET%的手都涂满了… CASE 1 PRINTFORMW 大量的%TEXTS("精液", PLAYER)%从%CLO("内褲冲")%像果冻一样流出、把%CALLNAME:TARGET%的手都涂满了… ENDSELECT ELSE SIF ABL:精液中毒 >= 3 PRINTFORM 露出恍惚的表情 SIF SELECTCOM == 90 && SELECTCOM:1 == SELECTCOM PRINTFORM %CALLNAME:(TARGET:1)%和 IF CHECK_COM("洗面奶手交") LOCALS = %CALLNAME:TARGET%的手 ELSEIF CHECK_COM("玩弄A手交") LOCALS = 不用说%CALLNAME:TARGET%的手、连%CALLNAME:PLAYER%的脸都 ELSE LOCALS = %CALLNAME:TARGET%的脸和手 ENDIF SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW %LOCALS%沾满了大量的白浊液… CASE 2 PRINTFORMW %LOCALS%沾上了大量的精液… CASE 1 PRINTFORMW %CALLNAME:TARGET%被%TEXTS("精液", PLAYER)%淋了一身… ENDSELECT ENDIF ;自慰で射精 ELSEIF SHOOT("自慰") PRINTFORMW %CALLNAME:PLAYER%将身体交给已经到达临界的欲望、向空中\@ COND("絶頂", PLAYER) >= 2 ? 大量 # 舒服地 \@射精了。 ;性交で射精 ELSEIF SHOOT("中出し") PRINTFORM %CALLNAME:PLAYER%将 ;、の管理 LOCALS = ;二人推倒 IF SHOOT_A("なぶられ中") CALL TEXT, "追加地の文:W推倒中の射精" LOCALS = 、 ELSEIF CHECK_COM("3P奉仕") CALL SAMEN_SHOOT_MESSAGE_3P, "中出し" PRINTFORM %CALLNAME:TARGET%的 ;洗面奶 ELSEIF SELECTCOM == 104 IF TEQUIP:推倒 IF RAND:2 && NOWEX:絶頂数合計 == 0 PRINTFORM 被用%TEXTS("胸部")%在脸上摩擦着的%CALLNAME:TARGET%的 ELSE PRINTFORM 被用%TEXTS("胸部")%包住了脸的同时、 LOCALS = 、 ENDIF ELSE IF RAND:2 && NOWEX:絶頂数合計 == 0 PRINTFORM 被用%TEXTS("胸部")%在脸上摩擦着的%CALLNAME:TARGET%的 ELSE PRINTFORM 将脸塞进%TEXTS("胸部")%的同时、 LOCALS = 、 ENDIF ENDIF ELSEIF NOWEX:絶頂数合計 && RAND:3 == 0 IF (RAND:2 && SELECTCOM != 67) || TEQUIP:推倒 PRINTFORM %TEXTR("蠢动的/蠕動的")% ELSE PRINTFORM 摇晃着腰的%CALLNAME:TARGET%的 ENDIF ELSEIF TEQUIP:推倒 IF RAND:2 == 0 && COND("指の使用") PRINTFORM 被%CALLNAME:TARGET%紧紧抱住 ELSEIF SHOOT("肛門") && ABL:A拡張 >= SIZE("阴茎", PLAYER) PRINTFORM %TEXTR("腰紧紧地贴在一起/压上自己的体重")% ELSEIF SHOOT("膣内") && ABL:V拡張 >= SIZE("阴茎", PLAYER) PRINTFORM %TEXTR("腰紧紧地贴在一起/压上自己的体重")% ELSE PRINTFORM 压上自己的体重 ENDIF ELSE IF RAND:2 == 0 && COND("指の使用", PLAYER) PRINTFORM 紧紧抱住%CALLNAME:TARGET% ELSE PRINTFORM 腰%TEXTR("紧贴在一起/向前挺出")% ENDIF ENDIF IF COND("子宮挿入フラグ") IF TEQUIP:推倒 PRINTFORM %TEXTR("用子宫深处的肉壁抚摸龟頭/用子宫激烈地侵犯")%的同时 ELSE PRINTFORM %TEXTR("叩击着子宫深处的肉壁/压在子宫深处的肉壁上/激烈地侵犯子宫")%的同时 ENDIF ELSEIF SELECTCOM == 67 IF TEQUIP:推倒 PRINTFORM %TEXTR("子宫往下压/用子宫口摩擦先端/用子宫口吸附在龟頭上")%的同时 ELSE PRINTFORM %TEXTR("压入子宫/用阴茎戳弄子宫口/把龟頭压在子宫口上")%的同时 ENDIF ELSEIF SHOOT("膣内") IF TEQUIP:推倒 IF RAND:5 == 0 && NOWEX:絶頂数合計 == 0 PRINTFORM 用下面的口%TEXTR("激烈地/毫不留情地")%侵犯的同时 ELSEIF RAND:3 == 0 && ABL:V拡張 >= SIZE("阴茎", PLAYER) PRINTFORM 到阴道的最深处为止全部吞入的同时 ELSE PRINTFORM %TEXTR("阴道缠上收缩/膣壁摩擦着")%的同时 ENDIF ELSE IF RAND:2 && SIZE("阴茎", PLAYER) >= 2 PRINTFORM %TEXTR("激烈侵犯膣道/深深侵犯膣道/叩击阴道深处的肉壁/拍打膣的深处")%的同时 ELSE PRINTFORM %TEXTR("突入阴道深处/摩擦着膣壁/激烈搅动着膣内/突刺着阴道深处")%的同时 ENDIF ENDIF ELSEIF SHOOT("肛門") PRINTFORM %TEXTR("直腸/肛門")% IF TEQUIP:推倒 IF RAND:4 == 0 PRINTFORM 给予着强烈刺激的同时 ELSEIF RAND:3 == 0 && ABL:A拡張 >= SIZE("阴茎", PLAYER) PRINTFORM 直至深处地呑込的同时 ELSEIF RAND:2 PRINTFORM 缠上收缩的同时 ELSE PRINTFORM %TEXTR("激烈地/毫不留情地")%侵犯着的同时 ENDIF ELSE IF RAND:2 && SIZE("阴茎", PLAYER) >= 2 PRINTFORM %TEXTR("深处突刺着/深深侵犯")%的同时 ELSE PRINTFORM %TEXTR("直至根部地突入/激烈搅动/激烈侵犯")%的同时 ENDIF ENDIF ENDIF SELECTCASE LOCALS CASE "、" CASEELSE PRINTFORM 、 ENDSELECT VARSET LOCALS SIF RAND:5 < COND("絶頂", PLAYER) LOCALS = \@ TEQUIP:推倒 ? 败给了欲望 # 放任自己的欲望 \@ SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 LOCALS:1 = 恐怖的量的 CASE 2 LOCALS:1 = 大量的 CASE 1 LOCALS:1 = 滚烫的 ENDSELECT IF TEQUIP:PLAYER:避孕套 PRINTFORMW %LOCALS:1%%TEXTS("精液", PLAYER)%吐进了避孕套中… ELSEIF SELECTCOM == 67 && RAND:3 == 0 PRINTFORMW %LOCALS:1%%TEXTS("精液", PLAYER)%\@ TEQUIP:推倒 ? 被挤进了 # 流进了 \@最深处。 ELSEIF EXP_GAIN("膣内精液経験") == 0 && SHOOT("膣内") && COND("危険日") PRINTFORMW %LOCALS:1%精液\@ TEQUIP:推倒 ? 被正处于危险日的子宫榨取着 # %LOCALS%射入正处于危险日的子宫中 \@。 ELSEIF RAND:3 == 0 && TEQUIP:推倒 == 0 PRINTFORMW %LOCALS%%LOCALS:1%%TEXTS("精液", PLAYER)%精液在内部染上了颜色。 ELSEIF RAND:2 PRINTFORMW %LOCALS%\@ TEQUIP:推倒 ? 挤出了 # 放出了 \@%LOCALS:1%精液。 ELSE PRINTFORMW %LOCALS:1%%TEXTS("精液", PLAYER)%\@ TEQUIP:推倒 ? 被榨了出来 # %LOCALS%注射了进去 \@。 ENDIF IF TEQUIP:PLAYER:避孕套 == 0 CALL LUXURIOUS_HIT, "精液", TARGET IF MARK:淫紋 && TALENT:男性 == 0 && SHOOT("膣内") && EXP_GAIN("膣内精液経験") == 0 PRINTL CALL PRINT_CUTIN, "腹部", TARGET CALL PRINT_STRW, @"爱心粉紅_%CALLNAME:TARGET%被刻上的淫纹发出了妖艳的光…" ENDIF IF MARK:淫紋 && TALENT:男性 == 0 && SHOOT("膣内") && EXP_GAIN("膣内精液経験") == 0 PRINTFORMW 感受着%TEXTS("精液", PLAYER)%%TEXTR("流入/注入")%子宫所带来的难以忍受的%TEXTR("疼痛感/愉悦感")%、%CALLNAME:TARGET%无意识地扭起了腰… ELSE IF COND("3P") && PENIS(PLAYER:1) && COND("絶頂", PLAYER:1) && CHECK_COM("两根挿入V中") + CHECK_COM("两根挿入A中") PRINTFORM 两人份的 ELSEIF (SHOOT("膣内") && NOWEX:V絶頂) || (SHOOT("肛門") && NOWEX:A絶頂) SIF NOWEX:精液絶頂 == 0 PRINTFORM 绝顶的同时 ELSEIF SELECTCOM == 3 && TCVAR:干劲 >= 40 PRINTFORM 还在沉迷于不断的自慰中时、 ;今回の初中出し ELSEIF EXP_GAIN("膣内精液経験") + EXP_GAIN("肛内精液経験") == 0 IF PLAYER == MASTER IF TALENT:母親 + TALENT:父親 PRINTFORM 亲\@ TRUE_SEX(PLAYER) == "男性" ? 儿子 # 女儿 \@的 ELSEIF TALENT:姉 + TALENT:兄 PRINTFORM 実の\@ TRUE_SEX(PLAYER) == "男性" ? 弟 # 妹 \@ ELSEIF TALENT:妹 + TALENT:弟 PRINTFORM 亲生\@ TRUE_SEX(PLAYER) == "男性" ? 哥哥 # 姐姐 \@ ELSEIF CONDS("間柄", PLAYER) == "教え子" PRINTFORM 學生的 ELSE PRINTFORM %CALLNAME:PLAYER%の ENDIF ENDIF ENDIF SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORM %TEXTS("精液", PLAYER)%就像要溢出来一样不断地注入的 CASE 2 PRINTFORM 被%TEXTS("精液", PLAYER)%填满了的 CASE 1 PRINTFORM 被%TEXTS("精液", PLAYER)%灌入的 ENDSELECT PRINTFORM %CALLNAME:TARGET%的 IF COND("3P") && PENIS(PLAYER:1) && COND("絶頂", PLAYER:1) && CHECK_COM("二穴挿入") PRINTFORM 两穴 ELSEIF SHOOT("膣内") PRINTFORM 阴道内 ELSE PRINTFORM 腸内 ENDIF IF TALENT:淫壷 + TALENT:尻穴狂い && RAND:2 == 0 PRINTFORM 因贪欲而蠢动着、 ELSEIF RAND:2 == 0 PRINTFORM 细微地抽搐着、 ELSE PRINTFORM 偶尔蠕动着、 ENDIF IF TALENT:淫壷 + TALENT:尻穴狂い && RAND:4 == 0 IF COND("3P") && PENIS(PLAYER:1) && COND("絶頂", PLAYER:1) && CHECK_COM("二穴挿入") ELSEIF SHOOT("膣内") PRINTFORM 阴道口 ELSE PRINTFORM 肛門 ENDIF IF RAND:2 PRINTFORMW 完全不给任何休息的机会不停地榨取着阴茎… ELSE PRINTFORMW 像是要将尿道里面的精液也全部榨取出来一样强烈地挤压着… ENDIF ELSEIF RAND:3 == 0 PRINTFORMW 粘膜即使在射精之后也紧紧地吸附着阴茎… ELSEIF RAND:2 == 0 PRINTFORMW 紧紧地抓着阴茎… ELSE PRINTFORMW 紧紧地缠住了阴茎… ENDIF ENDIF ENDIF ;接吻、舐陰、舐肛など、口や顔への刺激で射精 ELSEIF SHOOT("接吻") || SHOOT("面部騎乗") || SHOOT("洗面奶") ;舐陰 IF SELECTCOM == 1 || TEQUIP:面部騎乗 == 1 IF TEQUIP:推倒 PRINTFORM %CALLNAME:PLAYER%的脸被阴部压住摩擦的同时、 ELSE PRINTFORM %CALLNAME:PLAYER%舔舐着阴部的同时、 ENDIF ;舐陰莖 ELSEIF SELECTCOM == 4 && (SELECTCOM:1 == 120 || SELECTCOM:1 == 126) PRINTFORM %CALLNAME:PLAYER%将喉 IF SELECTCOM:1 == 120 PRINTFORM 和膣 ELSEIF SELECTCOM:1 == 126 PRINTFORM 和肛門 ENDIF PRINTFORM 用阴茎蹂躏着、 ELSEIF SELECTCOM == 4 IF TEQUIP:推倒 PRINTFORM %CALLNAME:PLAYER%被阴茎侵犯着嘴的同时、 ELSE PRINTFORM %CALLNAME:PLAYER%用口奉仕阴茎的同时、 ENDIF ;接吻 ELSEIF SELECTCOM == 6 PRINTFORM %CALLNAME:PLAYER%和%CALLNAME:TARGET% ;SIF ABL:技巧 >= 5 ; PRINTFORM 濃密な PRINTFORM 接吻的同时、 ;舐肛 ELSEIF SELECTCOM == 9 IF TEQUIP:推倒 PRINTFORM %CALLNAME:PLAYER%舔舐着尻穴的同时、 ELSE PRINTFORM %CALLNAME:PLAYER%舔舐着菊花的同时、 ENDIF ;洗面奶 ELSEIF SELECTCOM == 104 PRINTFORM %CALLNAME:PLAYER%将 IF COND("喝母乳フラグ", PLAYER) IF RAND:2 PRINTFORM 含着乳頭品尝母乳的同时、 ELSE PRINTFORM 品尝着浓厚的乳房的味道的同时、 ENDIF ELSEIF TEQUIP:推倒 IF TALENT:巨乳 && RAND:3 == 0 PRINTFORM 被%TOFULL(CONDS("罩杯サイズ") )%杯的%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:巨乳)%压得快要窒息的同时、 ELSEIF RAND:2 PRINTFORM 脸颊被压进胸部的同时、 ELSE PRINTFORM 被用胸部在脸上揉搓的同时、 ENDIF ELSE IF TALENT:巨乳 && RAND:3 == 0 PRINTFORM 享受%TOFULL(CONDS("罩杯サイズ") )%杯的%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:巨乳)%的同时、 ELSEIF RAND:2 PRINTFORM 把脸埋进胸部的同时、 ELSE PRINTFORM 用脸摩擦柔软的胸部的同时、 ENDIF ENDIF SIF CHECK_COM("洗面奶手交") && PREVCOM == 97 PRINTFORM 在%CALLNAME:TARGET%的%CLO("内褲冲")%中 ENDIF IF SELECTCOM:1 == 90 PRINTFORM %CALLNAME:(TARGET:1)%的手中 ELSEIF SELECTCOM:1 == 91 PRINTFORM %CALLNAME:(TARGET:1)%的口中 ELSEIF SELECTCOM:1 == 92 PRINTFORM %CALLNAME:(TARGET:1)%的胸部上 ELSEIF SELECTCOM:1 == 65 PRINTFORM %CALLNAME:(TARGET:1)%的膣穴深处 ELSEIF SELECTCOM:1 == 95 PRINTFORM %CALLNAME:(TARGET:1)%的脚上 ELSEIF SELECTCOM:1 == 97 PRINTFORM %CALLNAME:(TARGET:1)%的胖次里 ELSEIF SELECTCOM:1 == 75 PRINTFORM %CALLNAME:(TARGET:1)%的肛門中 ENDIF SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 气势惊人地持续射精… CASE 2 PRINTFORMW 射出大量的精液… CASE 1 PRINTFORMW 喷出精液… ENDSELECT ;逆肛交、逆強姦で射精 ELSEIF SHOOT("逆強姦") || SHOOT("逆肛交") || SHOOT("肛門奉仕") || SHOOT("逆舐陰") || SHOOT("逆A振動棒") PRINTFORM %CALLNAME:PLAYER%将 ;両穴强奸 IF (SELECTCOM == 126 && SELECTCOM:1 == 120) || (SELECTCOM == 120 && SELECTCOM:1 == 126) PRINTFORM 两边的穴被激烈地侵犯 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 的同时、气势惊人地持续射精了… CASE 2 PRINTFORMW 、射出了大量的精液… CASE 1 PRINTFORMW 、射精了… ENDSELECT ;强奸+強制口交 ELSEIF SELECTCOM:1 == 4 && (SELECTCOM == 120 || SELECTCOM == 126) PRINTFORM 喉 IF SELECTCOM == 120 PRINTFORM 和膣 ELSEIF SELECTCOM == 126 PRINTFORM 和肛門 ENDIF PRINTFORM 被激烈地侵犯 SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 的同时、气势惊人地持续射精了… CASE 2 PRINTFORMW 、射出了大量的精液… CASE 1 PRINTFORMW 、射精了… ENDSELECT ELSE SIF TEQUIP:W推倒 CALL TEXT, "追加地の文:W推倒中の射精" IF CHECK_COM("3P奉仕") IF COND("絶頂", PLAYER:1) PRINTFORM 被%CALLNAME:(PLAYER:1)%中出而不断地抽搐着、 ELSEIF INSERT("騎乗位") PRINTFORM 跨在%CALLNAME:(PLAYER:1)%的腰上被顶着抽插、 ELSE PRINTFORM 被%CALLNAME:(PLAYER:1)%侵犯着、 ENDIF ENDIF SELECTCASE SELECTCOM CASE TNUM("手淫"), TNUM("内褲冲"), TNUM("飞机杯冲") IF INSERT("V挿入", PLAYER, TARGET) PRINTFORM 被%CALLNAME:TARGET%侵犯着 ELSEIF INSERT("A挿入", PLAYER, TARGET) PRINTFORM 被%CALLNAME:TARGET%侵犯着菊穴 ENDIF PRINTFORM 的同时、被抓着阴茎狠狠地欺负了 CASE 96 PRINTFORM 被%CALLNAME:TARGET%的舌頭刺进了菊穴 CASE 98 PRINTFORM 被%CALLNAME:TARGET%舔舐着阴部 CASE 107 PRINTFORM 被%CALLNAME:TARGET%用玩具玩弄着尻穴 CASE 120 TO 124 PRINTFORM 被%CALLNAME:TARGET%激烈地侵犯 CASE 125 TO 129 PRINTFORM 被%CALLNAME:TARGET%激烈地侵犯肛門 CASEELSE IF CHECK_COM("玩弄A手交") PRINTFORM 被%CALLNAME:TARGET%的舌頭刺进了菊穴 ELSEIF INSERT("V挿入", PLAYER, TARGET) PRINTFORM 被%CALLNAME:TARGET%激烈地侵犯 ELSEIF INSERT("A挿入", PLAYER, TARGET) PRINTFORM 被%CALLNAME:TARGET%激烈地侵犯肛門 ENDIF ENDSELECT IF SELECTCOM:1 == 65 PRINTFORM 的同时、在%CALLNAME:(TARGET:1)%的膣穴中 ELSEIF SELECTCOM:1 == 75 PRINTFORM 的同时、在%CALLNAME:(TARGET:1)%的直肠中 ELSEIF SELECTCOM:1 == 83 PRINTFORM 的同时、在%CALLNAME:(TARGET:1)%的膀胱和膣穴中 ELSEIF CHECK_COM("玩弄A手交") PRINTFORM 的同时、阴茎被\@ PREVCOM == 97 ? %CLO("内褲冲")% # 手 \@激烈地撸动着 ELSE PRINTFORM て ENDIF SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 气势惊人地持续射精… CASE 2 PRINTFORMW 射出大量的精液… CASE 1 PRINTFORMW 射精了… ENDSELECT ENDIF ;胸への刺激で射精 ELSEIF SHOOT("乳交奉仕") ;给对方乳交 IF SELECTCOM == 11 PRINTFORM %CALLNAME:PLAYER%将 IF TEQUIP:推倒 PRINTFORM %TEXTS("胸部", PLAYER)%被激烈地侵犯、 ELSE PRINTFORM 不能忍受对胸部的刺激、 ENDIF ;被胸爱抚 ELSEIF SELECTCOM == 102 PRINTFORM %CALLNAME:PLAYER%将 IF TALENT:PLAYER:母乳体質 && RAND:3 == 0 PRINTFORM 不断从乳頭溢出母乳的同时、 ELSEIF (TALENT:PLAYER:貧乳 || TALENT:PLAYER:男性 || TALENT:PLAYER:伪娘) PRINTFORM 乳頭被欺负着、 ELSE PRINTFORM %TEXTS("胸部", PLAYER)%被激烈地责罚着、 ENDIF ENDIF SELECTCASE COND("絶頂", PLAYER) CASE IS >= 3 PRINTFORMW 气势惊人地持续射精… CASE 2 PRINTFORMW 射出大量的精液… CASE 1 PRINTFORMW 喷出精液… ENDSELECT ;助手に射精 ELSEIF SHOOT("助手") PRINTFORM 在%CALLNAME:TARGET%的眼前、在%CALLNAME:ASSI%的 IF SHOOT("助手の膣内") PRINTFORM 阴道的深处 ELSEIF SHOOT("助手の肛門") PRINTFORM 肛門里 ELSEIF SHOOT("助手の口") PRINTFORM 在嘴里 ENDIF PRINTFORMW 吐出了\@ COND("絶頂", PLAYER) >= 2 ? 多到像是要溢出来一样的 # \@精液… SIF ABL:欲望 >= 5 || ABL:精液中毒 >= 3 PRINTFORMW %CALLNAME:TARGET%羡慕地看着%CALLNAME:ASSI%享受的身姿… ENDIF SIF ARG > 0 SWAP ARG, TARGET @EXTACY_MESSAGE #DIM ACTOR ;両穴强奸 IF (SELECTCOM == 120 && SELECTCOM:1 == 126) || (SELECTCOM == 126 && SELECTCOM:1 == 120) PRINTFORMW %CALLNAME:PLAYER%两边的穴被激烈地侵犯着、忍不住去了… ELSEIF TCVAR:PLAYER:PLAY区分メイン == 30 PRINTFORML %CALLNAME:PLAYER%去了… ELSE PRINTFORM %CALLNAME:PLAYER%将 IF COND("3P") IF CHECK_COM("二穴挿入") PRINTFORM 和%CALLNAME:(PLAYER:1)%一起侵犯前后穴的同时、 ELSEIF CHECK_COM("两根挿入V中") PRINTFORM 和%CALLNAME:(PLAYER:1)%同时侵犯膣穴的同时、 ELSEIF CHECK_COM("两根挿入A中") PRINTFORM 和%CALLNAME:(PLAYER:1)%同时侵犯直肠的同时、 ENDIF ELSEIF TCVAR:PLAYER:PLAY区分サブ == 31 PRINTFORM %CALLNAME:(TARGET:1)% ELSEIF TCVAR:PLAYER:PLAY区分メイン == 31 PRINTFORM %CALLNAME:TARGET% ENDIF ;舐陰 IF SELECTCOM == 1 || SELECTCOM:1 == 1 IF TEQUIP:推倒 PRINTFORM 的阴部压住脸的同时、 ELSE PRINTFORM 的阴部进行舔舐的同时、 ENDIF ;舐陰莖 ELSEIF SELECTCOM == 4 || SELECTCOM:1 == 4 IF TEQUIP:推倒 PRINTFORM 的阴茎在口中侵犯的同时、 ELSE PRINTFORM 的阴茎用嘴奉仕的同时、 ENDIF ;接吻 ELSEIF SELECTCOM == 6 || SELECTCOM:1 == 6 PRINTFORM 在接吻的同时、 ;舐肛 ELSEIF SELECTCOM == 9 || SELECTCOM:1 == 9 IF TEQUIP:推倒 PRINTFORM 的菊穴被命令用嘴舔的同时、 ELSE PRINTFORM 的肛門被舔的同时、 ENDIF ;给对方乳交 ELSEIF SELECTCOM == 11 || SELECTCOM:1 == 11 IF TEQUIP:推倒 PRINTFORM %TEXTS("胸部", PLAYER)%被激烈地侵犯、 ELSE PRINTFORM 不能忍受对胸部的刺激、 ENDIF ;被胸爱抚 ELSEIF SELECTCOM == 102 IF TALENT:PLAYER:母乳体質 && RAND:3 == 0 PRINTFORM 不断从乳頭溢出母乳的同时、 ELSEIF (TALENT:PLAYER:貧乳 || TALENT:PLAYER:男性 || TALENT:PLAYER:伪娘) PRINTFORM 乳頭を虐められ ELSE PRINTFORM %TEXTS("胸部", PLAYER)%被激烈地责罚着、 ENDIF ;洗面奶 ELSEIF SELECTCOM == 104 || SELECTCOM:1 == 104 IF TEQUIP:推倒 PRINTFORM 的胸摩擦起脸的同时、 ELSE PRINTFORM 的胸埋入脸的同时、 ENDIF ENDIF IF SELECTCOM:1 == 95 || SELECTCOM:1 == 96 || SELECTCOM:1 == 98 || SELECTCOM:1 == 120 || SELECTCOM:1 == 126 PRINTFORM %CALLNAME:(TARGET:1)% ACTOR = TARGET:1 ELSEIF SELECTCOM == 95 || SELECTCOM == 96 || SELECTCOM == 98 || SELECTCOM == 120 || SELECTCOM == 126 PRINTFORM %CALLNAME:TARGET% ACTOR = TARGET ENDIF IF SELECTCOM == 126 || SELECTCOM:1 == 126 PRINTFORM 被侵犯肛門 ELSEIF SELECTCOM == 120 || SELECTCOM:1 == 120 IF ABL:ACTOR:技巧 >= 4 && STATE("超短", ACTOR) == 0 && RAND:2 == 0 PRINTFORM 被顶撞着子宫 ELSEIF ABL:ACTOR:技巧 >= 4 PRINTFORM 被欺负着G点 ELSE PRINTFORM 滋噗滋噗地被侵犯 ENDIF ELSEIF SELECTCOM == 98 || SELECTCOM:1 == 98 PRINTFORM 被激烈地舔阴 ELSEIF SELECTCOM == 96 || SELECTCOM:1 == 96 PRINTFORM 被舌頭刺穿了肛門 ELSEIF SELECTCOM == 95 || SELECTCOM:1 == 95 IF ABL:ACTOR:施虐属性 >= 3 && RAND:2 == 0 PRINTFORM 被电器按摩着 ELSE PRINTFORM 被踩踏着股间 ENDIF ELSE PRINTFORM 身体颤抖着 ENDIF PRINTFORMW 去了… ENDIF ;------------------------------------------------- ;partnerの射精格子 ;------------------------------------------------- @TARGET_EJAC_CHECK_NOTEXT #DIM MEMO_FLAG MEMO_FLAG = TFLAG:システム文スキップ TFLAG:システム文スキップ = 1 CALL TARGET_EJAC_CHECK TFLAG:システム文スキップ = MEMO_FLAG @TARGET_EJAC_CHECK #DIM ACTOR #DIM CAN_EJECT #DIM MEMO_BASE #DIM CAN_TOKOROTEN SIF PENIS(TARGET) == 0 RETURN 0 MEMO_BASE = BASE:絶頂 CAN_EJECT = 0 CAN_TOKOROTEN = 0 BASE:絶頂 += CUP:快C * MAXBASE:絶頂 / 10000 ;射精ゲージ増加量の記録 TCVAR:絶頂増加 += CUP:快C * MAXBASE:絶頂 / 10000 IF COND("前立腺刺激") BASE:絶頂 += CUP:快A * MAXBASE:絶頂 / 20000 ;射精ゲージ増加量の記録 TCVAR:絶頂増加 += CUP:快A * MAXBASE:絶頂 / 20000 SIF CUP:快C == 0 CAN_TOKOROTEN = 1 ENDIF SIF BASE:絶頂 > MEMO_BASE && BASE:絶頂 >= MAXBASE:絶頂 CAN_EJECT = 1 ;こらえた場合には射精しない IF NOWEX:绝顶忍耐 ELSEIF CAN_EJECT SELECTCASE BASE:絶頂 CASE IS >= EJAC:TARGET * 4 NOWEX:射精 = 3 CASE IS >= EJAC:TARGET * 2 NOWEX:射精 = 2 CASE IS >= EJAC:TARGET NOWEX:射精 = 1 ENDSELECT SIF CUP:快C == 0 && COND("前立腺刺激") && NOWEX:射精 < 2 NOWEX:射精 = 0 ;射精量強化(上限突破で射精ランクを強化する) SIF NOWEX:射精 && TALENT:射精量強化 NOWEX:射精 += 1 ENDIF ;partnerが射精 EX:射精 += NOWEX:射精 ;射精前骤停(手下留情) IF NOWEX:射精 && COND("射精禁止中") ;大量射精前骤停 IF NOWEX:射精 >= 2 SOURCE:欲情追加 += 800 SOURCE:屈従 += 1000 NOWEX:射精前骤停 = 2 ELSEIF NOWEX:射精 SOURCE:欲情追加 += 300 SOURCE:屈従 += 500 NOWEX:射精前骤停 = 1 ENDIF NOWEX:射精 = 0 ELSEIF NOWEX:射精 NOWEX:射精回数 += 1 EX:射精回数 += 1 IF NOWEX:射精量 == 0 NOWEX:射精量 = CALCF("射精量", COND("絶頂"), TARGET) EX:射精量 += NOWEX:射精量 ENDIF IF TEQUIP:避孕套 == 0 NOWEX:生射精回数 += 1 EX:生射精回数 += 1 ENDIF IF CAN_TOKOROTEN NOWEX:前列腺高潮射精 += 1 EX:前列腺高潮射精 += 1 EXP:前列腺高潮射精経験 += 1 ENDIF SELECTCASE EXP:射精経験 CASE IS < EXPLV:1 SOURCE:屈従 += 650 * NOWEX:射精 CASE IS < EXPLV:2 SOURCE:屈従 += 550 * NOWEX:射精 CASE IS < EXPLV:3 SOURCE:屈従 += 450 * NOWEX:射精 CASE IS < EXPLV:4 SOURCE:屈従 += 400 * NOWEX:射精 CASE IS < EXPLV:5 SOURCE:屈従 += 300 * NOWEX:射精 CASEELSE SOURCE:屈従 += 200 * NOWEX:射精 ENDSELECT EXP:射精経験 += 1 SIF TEQUIP:拘束 EXP:拘束強制射精経験 += 1 IF BASE:濃厚精液 BASE:濃厚精液 -= MAX(TCVAR:濃厚射精, 1) NOWEX:濃厚射精 = MAX(TCVAR:濃厚射精, 1) EX:濃厚射精 += MAX(TCVAR:濃厚射精, 1) TCVAR:濃厚射精 = 0 ENDIF BASE:絶頂 = 0 ;精力減少(C絶頂でも減っているはずなのでここでは純粋に射精で減るだけを扱う) LOCAL = MAX(NOWEX:射精, 1) BASE:精力 -= LOCAL TCVAR:精力減少 += LOCAL ;避孕套有些なら套套内射精フラグON IF TEQUIP:避孕套 SETBIT TCVAR:イベント, 50 ;想要射精的位置に精液汚れを付加 ELSEIF INSERT("V挿入中") ACTOR = INSERT("V挿入中") EXP:ACTOR:精液経験 += NOWEX:射精 * 2 CALL SETFLAG, "膣内精液経験", NOWEX:射精, ACTOR, TARGET ELSEIF INSERT("A挿入中") ACTOR = INSERT("A挿入中") EXP:ACTOR:精液経験 += NOWEX:射精 * 2 CALL SETFLAG, "肛内精液経験", NOWEX:射精, ACTOR, TARGET ELSE SELECTCASE SELECTCOM ;口 CASE 4, 11 EXP:PLAYER:精液経験 += NOWEX:射精 * 3 CALL SETFLAG, "精飲経験", NOWEX:射精, PLAYER, TARGET SIF SELECTCOM == 11 CALL ADD_STAIN, PLAYER, "B", "精液" ;手 CASE 10 EXP:PLAYER:精液経験 += NOWEX:射精 CALL ADD_STAIN, PLAYER, "手", "精液" ;脚 CASE 12 EXP:PLAYER:精液経験 += NOWEX:射精 CALL ADD_STAIN, PLAYER, "脚", "精液" ;阴部 CASE 120 TO 124 EXP:PLAYER:精液経験 += NOWEX:射精 * 2 CALL SETFLAG, "膣内精液経験", NOWEX:射精, PLAYER, TARGET ;肛門 CASE 125 TO 129 EXP:PLAYER:精液経験 += NOWEX:射精 * 2 CALL SETFLAG, "肛内精液経験", NOWEX:射精, PLAYER, TARGET ;助手の阴部 CASE 161 EXP:ASSI:精液経験 += NOWEX:射精 * 2 CALL SETFLAG, "膣内精液経験", NOWEX:射精, ASSI, TARGET ENDSELECT ENDIF ;Pに精液汚れ CALL ADD_STAIN, TARGET, "P", "精液" ENDIF CALL TARGET_EJAC_CHECK_TEXT, TARGET @TARGET_EJAC_CHECK_TEXT, ARG #DIM MEMO_EXP, 100 #DIM LCOUNT SIF TFLAG:システム文スキップ RETURN 0 SIF ARG == 0 && TARGET > 0 ARG = TARGET FOR LCOUNT, 0, 100 MEMO_EXP:LCOUNT = EXP:ARG:LCOUNT NEXT CALL BLANKLINE VARSET LOCALS IF NOWEX:ARG:射精前骤停 PRINTFORML %CALLNAME:ARG%\@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@%TEXTS("射精詳細", ARG)% ELSEIF NOWEX:ARG:射精 ;射精前の口上 TRYCALL KOJO_MESSAGE_BEFORE_TARGETSHOOT IF ABL:ARG:精液中毒 && TEQUIP:ARG:避孕套 == 0 && INSERT("屈曲位", ARG) && SELECTCOM == TNUM("给对方手交") PRINTFORML %CALLNAME:ARG%已经到达了极限、马上就要射精了的样子……要将撸动中的阴茎瞄准向自己的脸吗? CALL PRINT_SELECT, "瞄准脸/瞄准口/还是算了" IF RESULT == 0 TCVAR:ARG:想要射精的位置 = 2 CALL SETFLAG, "自我颜射フラグ", ARG ELSEIF RESULT == 1 TCVAR:ARG:想要射精的位置 = 3 CALL SETFLAG, "自我口内射精フラグ", ARG ENDIF ENDIF IF ARG == ASSI STR:助手の絶頂 = %STR:助手の絶頂%(%TEXTS("射精詳細", ARG)%) ELSEIF ARG == TARGET STR:対象の絶頂 = %STR:対象の絶頂%(%TEXTS("射精詳細", ARG)%) ENDIF PRINTFORML %CALLNAME:ARG%%TEXTS("射精詳細", ARG)% ; PRINTFORML 射精経験+{NOWEX:ARG:射精} \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ IF NOWEX:前列腺高潮射精 ; PRINTFORML 前列腺高潮射精経験+1 \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ ELSEIF SHOOT("顔", ARG) CALL SETFLAG, "精液ぶっかけ経験", COND("絶頂", ARG), ARG, ARG CALL ADD_STAIN, ARG, "顔", "精液" EXP:ARG:精液経験 += NOWEX:ARG:射精 ELSEIF SHOOT("口", ARG) CALL SETFLAG, "精飲経験", COND("絶頂", ARG), ARG, ARG CALL ADD_STAIN, ARG, "M", "精液" EXP:ARG:精液経験 += NOWEX:ARG:射精 * 2 ENDIF ; FOR LCOUNT, 0, 100 ; SELECTCASE EXPNAME:LCOUNT ; CASE "精飲経験", "精液経験", "膣内精液経験", "肛内精液経験", "乳内精液経験", "膀胱精液経験", "鼻孔精液経験" ; SIF EXP:ARG:LCOUNT > MEMO_EXP:LCOUNT ; PRINTFORML %EXPNAME:LCOUNT%+{EXP:ARG:LCOUNT - MEMO_EXP:LCOUNT} \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ ; ENDSELECT ; NEXT LOCAL = MAX(NOWEX:ARG:射精, 1) ; PRINTFORML 精力-{LOCAL} ENDIF ;------------------------------------------------- ;partnerの噴乳格子 ;------------------------------------------------- @TARGET_MILK_CHECK SIF TALENT:母乳体質 == 0 RETURN 0 CALL SETFLAG, "射精ゲージ", TARGET ;母乳生産量 LOCAL = RAND:1000 IF CUP:快B <= 10000 LOCAL += CUP:快B * MAXBASE:母乳 / EJAC:TARGET ELSE LOCAL += (10000 + DOWN_PALAMLV(CUP:快B - 10000) ) * MAXBASE:母乳 / EJAC:TARGET ENDIF LOCAL += TALENT:巨乳 * 500 SIF TALENT:淫乳 LOCAL += 500 SIF BASE:育児中 LOCAL += 1000 BASE:母乳 += LOCAL ;母乳ゲージ増加量の記録 TCVAR:母乳増加 += LOCAL IF CUP:快B && NOWEX:B絶頂 && BASE:母乳 >= MAXBASE:母乳 && (NOWEX:B絶頂 >= 2 || BASE:母乳 >= EJAC:TARGET) SELECTCASE BASE:母乳 CASE IS >= 10000 * 4 NOWEX:噴乳 = 3 CASE IS >= 10000 * 2 NOWEX:噴乳 = 2 CASE IS >= 10000 NOWEX:噴乳 = 1 ENDSELECT NOWEX:噴乳 = MIN(NOWEX:噴乳, NOWEX:B絶頂 + 1) ENDIF EX:噴乳 += NOWEX:噴乳 IF NOWEX:噴乳 SOURCE:露出 += 500 * NOWEX:噴乳 EXP:噴乳経験 += 1 ;Bに母乳汚れ CALL ADD_STAIN, TARGET, "B", "乳" IF NOWEX:B絶頂 BASE:母乳 = MAX(BASE:母乳 - NOWEX:噴乳*10000, 0) ELSE BASE:母乳 = MAX(BASE:母乳 - NOWEX:噴乳*5000, 0) ENDIF ENDIF CALL TARGET_MILK_CHECK_TEXT, TARGET @TARGET_MILK_CHECK_TEXT, ARG SIF TFLAG:システム文スキップ RETURN 0 IF NOWEX:ARG:噴乳 IF NOWEX:ARG:噴乳 >= 2 && NOWEX:B絶頂 PRINTFORML %CALLNAME:ARG%的乳頭噴出了大量的母乳 ELSEIF NOWEX:B絶頂 PRINTFORML %CALLNAME:ARG%的乳頭流出了母乳 ELSE PRINTFORML %CALLNAME:ARG%的乳頭滲出了母乳 ENDIF ;PRINTFORML 噴乳経験+{NOWEX:ARG:噴乳} \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ ENDIF
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_SHOOT.ERB
erb
unknown
105,929
;------------------------------------------------- ;各種、特殊なテ接吻トを管理する ;------------------------------------------------- @TEXT, ARGS, ARG #DIM LCOUNT #DIMS TEXT_TABLE #DIMS TEXT_TABLE2 #DIM ACTOR #DIMS PREVACT #DIMS COMMENT_INSERT #DIMS COMMENT_PENIS SELECTCASE ARGS CASE "指导者能力" SIF ASSI:1 == 0 RETURN 0 SIF COND("現在不在", ASSI:1) || CSTR:(ASSI:1):建议 == "" RETURN 0 VARSET LOCALS SPLIT CSTR:(ASSI:1):建议, "&", LOCALS FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE IF STATE("撃沈", ASSI:1) SETCOLOR DEF_COLOR("灰色") ELSE SETCOLOR DEF_COLOR("黄色") ENDIF CALL PRINT_LIST, LOCALS:LCOUNT ENDSELECT NEXT RESETCOLOR CASE "脱ぎたて胖次の描写" SIF ARG == 0 && TARGET ARG = TARGET IF TALENT:ARG:男性 PRINTFORMW 还带着温热的、股間部分和男性器接触的部分有一股淡淡的性臭…… ELSEIF CHECK_PANTIES("開洞", ARG) == 0 PRINTFORMW 因为没有股布的部分所以说不定还能给期待一下残留的香气之类的、眼前的%CALLNAME:ARG%对穿着的事情好像考虑的细致过頭了…… ELSE SELECTCASE PANTIES(ARG, "略") CASE "前貼" PRINTFORMW 还带着温热的、从接触到阴部的部分散发出了独特的%TEXTS("气味")%…… CASE "C胖次" PRINTFORMW 还带着温热的、到让人感觉有些抱歉的程度地付着的股布部分还带着些许的湿気…… CASEELSE IF CHECK_PANTIES("開洞帯污迹的", ARG) PRINTFORMW 看起来似乎%TEXTR("稍微还有点崭新的/不是新品的/穿旧了的")%、%TEXTR("紧贴着阴部的/股布的/容易脏的")%部分上沾着%TEXTR("浅黄的污迹/線状的污渍/比较顽固的污渍/呈线装的分泌物的污迹")%…… ELSEIF CHECK_STAIN(STAIN:ARG:胖次, "湿的") PRINTFORMW 汗淋淋的、触碰阴部的部分在愛液的晕染下散发出强烈的%TEXTS("气味")%…… ELSEIF CHECK_STAIN(STAIN:ARG:胖次, "闷热的") PRINTFORMW 略微温暖的、接触阴部的部分在分泌物和%TEXTS("气味")%的晕染下散发着湿気…… ELSE PRINTFORMW 还带着温热的、阴部接触到的股布的部分还带着些许的湿気…… ENDIF ENDSELECT ENDIF CASE "挿入具合の描写" SELECTCASE SIZE("阴茎", PLAYER) CASE 1 COMMENT_PENIS = %CALLNAME:PLAYER%の阴茎 CASE 2 COMMENT_PENIS = %CALLNAME:PLAYER%の巨根 CASE 3 COMMENT_PENIS = %CALLNAME:PLAYER%の馬根阴茎 CASE 4 COMMENT_PENIS = %CALLNAME:PLAYER%の腕並阴茎 CASE IS >= 5 COMMENT_PENIS = %CALLNAME:PLAYER%の規格外阴茎 ENDSELECT COMMENT_INSERT = IF PENIS(PLAYER) && ( (COND("性処理中") && NAMES("性処理") == "V性交") || INSERT("V挿入", TARGET, PLAYER) ) IF CHECK_COM("完全挿入可能", INSERT("対応指令") ) && SIZE("阴茎", PLAYER) COMMENT_INSERT = %COMMENT_PENIS%を根元まで挿入中 IF COMMENT_INSERT != "" SIF CEVENT("V完全挿入初達成") COMMENT_INSERT += "_黄色_(今回初達成!)_爱心粉紅_" COMMENT_INSERT = 爱心粉紅_<%COMMENT_INSERT%>_ ENDIF ELSE CALL SET_CEVENT, "V完全挿入未達成" ENDIF IF COND("臍下到達") IF COMMENT_INSERT != "" COMMENT_INSERT += @"爱心粉紅_<" ELSE COMMENT_INSERT += @"爱心粉紅_<%COMMENT_PENIS%が" ENDIF IF COND("腹部变形") COMMENT_INSERT += @"臍上侵入><腹部变形>_" ELSEIF COND("臍上侵入") COMMENT_INSERT += @"臍上侵入>_" ELSE COMMENT_INSERT += @"臍下到達>_" ENDIF ENDIF ENDIF IF INSERT("A挿入", TARGET, PLAYER) && CUP:V潤 >= 500 COMMENT_INSERT += @"爱心粉紅_<A刺激により\@ TALENT:処女 ? 処女 # \@膣から愛液漏れ出し中>_" ENDIF SIF COMMENT_INSERT != "" CALL PRINT_STRL, COMMENT_INSERT CASE "隙を見せていると" ;誰かに何かされ中? PREVACT = ACTOR = FIND_COND("直前行動") IF ACTOR SELECTCASE CONDS("直前行動", ACTOR) ;CASE "展示内褲" ; IF EQUIP:ACTOR:胖次 ; PREVACT = %CALLNAME:ACTOR%の胖次を鑑賞していると…… ; ELSE ; PREVACT = %CALLNAME:ACTOR%の股間を眺めていると…… ; ENDIF ;CASE "清洁口交", "口淫", "手淫" ; PREVACT = %CALLNAME:ACTOR%にされるがままにしていると…… ;CASE "膝枕", ; PREVACT = %CALLNAME:ACTOR%に枕にされていると…… ;CASE "膝枕" ; PREVACT = %CALLNAME:ACTOR%に膝枕してもらっていると…… ;CASE "沏茶" ; PREVACT = %CALLNAME:ACTOR%の用意してくれた%SAVESTR:茶%を味わっていると…… ;これは地の文没有 CASE "H的邀请", "推倒" CASE "抚摸", "抱住", "把胸部压了上去", "摩擦股間", "亲脸頬", "接吻" PREVACT = 正和%CALLNAME:ACTOR%亲热的时候…… ENDSELECT ENDIF SELECTCASE STR:日常イベント名 CASE "抚摸", "抱住", "把胸部压了上去", "摩擦股間", "亲脸頬", "接吻" CASEELSE PREVACT = ENDSELECT ;抵抗しないのをいいことに、 SELECTCASE CONDS("直前行動") CASE "抱住", "把胸部压了上去", "摩擦股間", "亲脸頬", "接吻", "口淫", "手淫" PRINTFORM %CALLNAME:MASTER%在%TEXTR("任其摆布/发着呆/窥伺着状况/随便考虑着什么")%的時候…… CASEELSE IF PREVACT != "" PRINTFORM %CALLNAME:MASTER%%PREVACT% ELSE SELECTCASE STR:日常イベント選択名 CASE "观察股间" SELECTCASE CONDS("直前行動") CASE "检查菊穴", "肛門のチラ見せ撮影", "肛門の見せつけ撮影" PRINTFORMW %CALLNAME:MASTER%看到了眼前的光景…… CASE "检查阴部", "阴部のチラ見せ撮影", "阴部の見せつけ撮影" PRINTFORMW %CALLNAME:MASTER%看到了眼前的光景…… CASE "检查内褲", "展示内褲", "检查布鲁马", "股間観察" IF CHECK_CLO("T字褲臀圍") PRINTFORMW %CALLNAME:MASTER%が%CLO("お尻")%が食い込む\@ TALENT:巨尻 ? 大号的 # \@お尻に見入っていると…… ELSE PRINTFORMW %CALLNAME:MASTER%看到了眼前的光景…… ENDIF CASEELSE PRINTFORMW %CALLNAME:MASTER%正%TEXTR("懒散着无所事事/发着呆/窥伺着状况/随便考虑着什么")%的時候…… ENDSELECT CASE "拜托扫除" PRINTFORMW %TEXTR("瘫坐在椅子上的/沉浸在性行為的余韻中的/露出着下半身的")%%CALLNAME:MASTER%轻轻地招手%TEXTR("示意/请求清理/伸出了下体")%…… CASEELSE IF CHARA_NUM("性処理直後") PRINTFORMW %CALLNAME:MASTER%沉浸在性行為的余韻的时候…… ELSEIF COND("自动调戏中") PRINTFORMW %CALLNAME:MASTER%正%TEXTR("看着手机的待机画面/懒散着无所事事/发着呆/窥伺着状况/随便考虑着什么")%的時候…… ELSE PRINTFORM %CALLNAME:MASTER%正%TEXTR("看着手机的待机画面/懒散着无所事事/发着呆/窥伺着状况/非常闲的様子/做着无関紧要的事/读着旁辺的雑誌/随便考虑着什么/枕在自己手腕上休息")%的時候…… ENDIF ENDSELECT ENDIF ENDSELECT CASE "出会いざまの格好所感" SIF CFLAG:ARG:CIP発生済 RETURN 0 SIF COND("CIP発生", ARG) CALL PRINT_CUTIN, "見たまま正面", ARG IF CFLAG:ARG:Cosplay中 CALL PRINT_STRW, @"没想到今天的%CALLNAME:ARG%竟然是_黄色_%CLO_ABOUT(ARG, "姿")%_!" ELSEIF MARK:ARG:淫紋 >= 2 && CFLAG:ARG:淫紋の様子 == 0 && CHECK_CLO("淫紋露出", ARG) CALL TEXT, "淫紋の様子", ARG ELSEIF CFLAG:ARG:CIP発生済 IF CLO_ABOUT(ARG) == CSTR:ARG:いつもの格好 && CHECK_CLO("泳装姿", ARG) + CHECK_PANTIES("布鲁马", ARG) CALL PRINT_STRW, @"今天的%CALLNAME:ARG%是%CLO_ABOUT(ARG, "姿")%" ELSE IF CHECK_CLO("胖次が見える格好", ARG) SIF CHECK_PANTIES("布鲁马") == 0 && CHECK_PANTIES("泳装") == 0 CALL PRINT_STRW, @"……因为穿着非常的不像样、%CALLNAME:ARG%的下半身现在看得一清二楚" SIF EQUIP:ARG:胖次 CALL PRINT_STRW, @"今天%CALLNAME:ARG%穿着的是……%PANTIES(ARG)%的样子" ELSE CALL PRINT_STRW, @"今日的%CALLNAME:ARG%の格好は%CLO_ABOUT(ARG, "姿")%" ENDIF ENDIF ENDIF CASE "ご褒美発生" SIF FINDCHARA(CFLAG:ご褒美権, 1) <= 0 RETURN 0 CALL PRINT_STRW, @"拿到了好成績的%CALLNAME:MASTER%、可以从約好的对象那里拿到_爱心粉紅_H的奖励_了!" CALL PRINT_STRW, "(_黄色_有効期限截止到今週结束为止_。早点去领吧)" CASE "情緒変化", "情緒変化&爱心個数表示" ;情緒変化の値を爱心マークの個数に変換 LOCALS = {ABS(ARG)/30}.{(ABS(ARG)%30)/3} SIF LOCALS == "0.0" LOCALS = 0.1 PRINTFORM 情緒: IF ARG > 0 LOCALS = 粉紅_↑%LOCALS%_HH ELSE LOCALS = 青_↓%LOCALS%_HH ENDIF CALL PRINT_STR, LOCALS IF ARGS == "情緒変化&爱心個数表示" PRINT ( CALL TEXT, "情緒Heart" PRINT ) ENDIF PRINTL CASE "状態" SIF COND("現在不在", ARG) RETURN 1 IF CFLAG:ARG:ご褒美権 CALL PRINT_STR, "[_爱心粉紅_H的奖励_]" ELSEIF COND("H的約定", ARG) CALL PRINT_STR, @"[_爱心粉紅_H的約定({CFLAG:ARG:H的約定}点)_]" ENDIF SIF STATE("困倦", ARG) CALL PRINT_STR, "[_水色_困倦_]" IF STATE("烂醉", ARG) CALL PRINT_STR, "[_青_烂醉_]" ELSEIF STATE("酔酒", ARG) CALL PRINT_STR, "[_爱心粉紅_酔酒_]" ENDIF IF COND("浑身是汗", ARG) CALL PRINT_STR, "[_黄色_浑身是汗_]" ELSEIF COND("易出汗", ARG) CALL PRINT_STR, "[_黄色_汗_]" ENDIF ;椅子に腰かけたりしてる状態での睡眠だから、大体打瞌睡 SELECTCASE CFLAG:ARG:睡眠 CASE IS >= 5 CALL PRINT_STR, @"[_青_熟睡中(睡眠深度{CFLAG:ARG:睡眠 - 1}LV)_]" CASE IS >= 3 CALL PRINT_STR, @"[_水色_打瞌睡(睡眠深度{CFLAG:ARG:睡眠 - 1}LV)_]" CASE 2 CALL PRINT_STR, @"[_イエロー_快要醒了(睡眠深度{CFLAG:ARG:睡眠 - 1}LV)_]" ENDSELECT SIF TEQUIP:ARG:出浴 CALL PRINT_STR, "[出浴]" SIF CFLAG:ARG:躁动难忍 CALL PRINT_STR, "[_粉紅_躁动难忍_]" IF CFLAG:ARG:甜言蜜语 && CFLAG:ARG:心情好 CALL PRINT_STR, "[_爱心粉紅_欣喜_]" ELSEIF CFLAG:ARG:甜言蜜语 CALL PRINT_STR, "[_爱心粉紅_甜言蜜语_]" ELSEIF CFLAG:ARG:心情好 CALL PRINT_STR, "[心情好]" ENDIF SIF CFLAG:ARG:茶 PRINT_IMG "茶2" ;PRINTFORM %UNI("茶")% SIF CFLAG:MASTER:约会的约定 == BASE:ARG:識別番号 CALL PRINT_STR, "[_爱心粉紅_约会_]" SIF COND("電源BOX発覚", ARG) CALL PRINT_STR, "[_黄色_享受中_]" IF INSERT("挿入", ARG) PRINT [ VARSET LOCALS IF INSERT("两根挿入V中", ARG) LOCALS = 两根挿入V中 ELSEIF INSERT("两根挿入A中", ARG) LOCALS = 两根挿入A中 ELSEIF INSERT("二穴挿入", ARG) LOCALS = 二穴挿入 ENDIF IF STRLENS(LOCALS) == 0 SELECTCASE INSERT("挿入相手", ARG) CASE PLAYER CASE ASSI LOCALS:1 = (%TEXTS("助手の名称")%) CASE MASTER LOCALS:1 = (主人) ENDSELECT IF INSERT("A挿入", ARG) LOCALS = A%CONDS("体位", ARG)%%LOCALS:1% ELSEIF INSERT("尿道挿入", ARG) LOCALS = 尿道%CONDS("体位", ARG)%%LOCALS:1% ELSE LOCALS = %CONDS("体位", ARG)%%LOCALS:1% ENDIF ENDIF IF COND("喜欢的体位中", ARG) SETCOLOR DEF_COLOR("爱心粉紅") LOCALS = %LOCALS%☆ ENDIF PRINTFORM %LOCALS% RESETCOLOR PRINT ] ELSEIF INSERT("挿入中", ARG) IF INSERT("A挿入中", ARG) PRINTFORM [A挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ELSEIF INSERT("尿道挿入中", ARG) PRINTFORM [尿道挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ELSE PRINTFORM [V挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ENDIF ENDIF ;これはTARGETの値を見る IF TEQUIP:W推倒 SIF ARG == PLAYER PRINT [W被逆推中] ELSEIF TEQUIP:ARG:六九式 PRINTFORM [\@ TEQUIP:ARG:推倒 ? 推倒 # \@69(%TRAIN_NAME_STANDARD(TEQUIP:ARG:六九式)%)中] ELSEIF TEQUIP:ARG:推倒 PRINT [推倒 IF TEQUIP:PLAYER:拘束 PRINT 拘束 ELSEIF TEQUIP:ARG:面部騎乗 PRINT 神情恍惚的脸颊面騎乗 ENDIF PRINT 中] ENDIF CASE "学力" IF BASE:ARG:学力 == 0 PRINTFORM 学力--(学习-) RETURN 0 ENDIF PRINTFORM 学力 SELECTCASE BASE:ARG:学力 CASE IS >= 80 CALL PRINT_STR, @"緑_%TOSTR(BASE:ARG:学力)%" CASE IS >= 30 CALL PRINT_STR, @"%TOSTR(BASE:ARG:学力)%" CASEELSE CALL PRINT_STR, @"赤_%TOSTR(BASE:ARG:学力)%" ENDSELECT SELECTCASE CFLAG:ARG:勉強時間 CASE IS > 10 CALL PRINT_STR, @"(学习_緑_%TOSTR(CFLAG:ARG:勉強時間)%_) " CASE IS >= 5 CALL PRINT_STR, @"(学习_黄色_%TOSTR(CFLAG:ARG:勉強時間)%_) " CASE IS >= 1 CALL PRINT_STR, @"(学习%TOSTR(CFLAG:ARG:勉強時間)%) " CASEELSE CALL PRINT_STR, @"(学习_青_%TOSTR(CFLAG:ARG:勉強時間)%_) " ENDSELECT SIF ARG != MASTER || CFLAG:ARG:予想点 == 0 RETURN 1 PRINTFORM 预测分 SELECTCASE CFLAG:ARG:予想点 CASE IS >= 80 CALL PRINT_STR, @"緑_%TOSTR(CFLAG:ARG:予想点)%" CASE IS >= 30 CALL PRINT_STR, @"%TOSTR(CFLAG:ARG:予想点)%" CASEELSE CALL PRINT_STR, @"赤_%TOSTR(CFLAG:ARG:予想点)%" ENDSELECT CASE "学力評価" SIF DAYEV("周考") == 0 RETURN 0 IF COND("成績:学年上位", ARG) CALL PRINT_STR, "[_緑_学年上位_]" ELSEIF COND("成績:赤点", ARG) CALL PRINT_STR, "[_赤_上次不及格_]" ENDIF CASE "関係" PRINTPLAINFORM [ SELECTCASE CONDS("関係", ARG) CASE "恋人" CALL PRINT_COLORTEXT, CONDS("関係", ARG), DEF_COLOR("爱心粉紅") ;血縁補足が有るならそれも IF TALENT:ARG:母親 PRINTFORM (実母) ELSEIF TALENT:ARG:父親 PRINTFORM (実父) ELSEIF TALENT:ARG:姉 PRINTFORM (実姉) ELSEIF TALENT:ARG:兄 PRINTFORM (実兄) ELSEIF TALENT:ARG:妹 PRINTFORM (実妹) ELSEIF TALENT:ARG:弟 PRINTFORM (実弟) ENDIF CASEELSE PRINTFORM %CONDS("関係", ARG)% ENDSELECT ;性処理担当 ;SIF COND("性処理中", ARG) ; CALL PRINT_STR, "・_爱心粉紅_性処理係" ;指导者兼任の場合 ;SIF ARG == ASSI:1 ; CALL PRINT_STR, @"・_緑_%TEXTS("助手の名称")%" PRINTFORM ] CASE "称号" SIF CSTR:ARG:称号 == "" RETURN 0 ;~の悪魔とかOLとか PRINTPLAINFORM [%CSTR:ARG:称号%] CASE "正の字" ;正の字フォントがあるなら正の字表記 GETFONT CHKFONT "seinoji" IF RESULT SETFONT "seinoji" FOR LCOUNT, 0, (ARG / 5) PRINTFORM 5 NEXT SIF ARG%5 PRINTFORM {ARG%5} SETFONT RESULTS ELSE PRINTFORM {ARG} ENDIF CASE "性欲" SIF MAXBASE:ARG:性欲 == 0 RETURN 0 PRINT 性欲 IF BASE:ARG:性欲 >= MAXBASE:ARG:性欲 PRINT [ IF BASE:ARG:性欲 >= MAXBASE:ARG:性欲*2 SETCOLOR DEF_COLOR("爱心粉紅") PRINT 大満足! ELSE SETCOLOR DEF_COLOR("イエロー") PRINT 満足! ENDIF RESETCOLOR PRINT ] ELSE CALL PRINT_BAR, "桃色ゲージ", BASE:ARG:性欲, MAXBASE:ARG:性欲, 4 ENDIF PRINTFORM {BASE:ARG:性欲}/{MAXBASE:ARG:性欲} CASE "精力" PRINTFORM 精力 CALL PRINT_BAR, "減少ゲージ", BASE:ARG:精力, MAXBASE:ARG:精力, 6 PRINTFORM {BASE:ARG:精力}/{MAXBASE:ARG:精力} IF PENIS(ARG) SIF BASE:ARG:濃厚精液 CALL PRINT_STR, @"(_黄色_濃厚射精あと{BASE:ARG:濃厚精液}回_)" ENDIF PRINT CASE "精液欲" SIF MAXBASE:ARG:精液欲 == 0 RETURN 0 PRINT 精液欲 IF BASE:ARG:精液欲 >= MAXBASE:ARG:精液欲 PRINT [ IF BASE:ARG:精液欲 >= MAXBASE:ARG:精液欲*2 SETCOLOR DEF_COLOR("爱心粉紅") PRINT 大満足! ELSE SETCOLOR DEF_COLOR("イエロー") PRINT 満足! ENDIF RESETCOLOR PRINT ] ELSE CALL PRINT_BAR, "白色ゲージ", BASE:ARG:精液欲, MAXBASE:ARG:精液欲, 4 ENDIF PRINTFORM {BASE:ARG:精液欲}/{MAXBASE:ARG:精液欲} CASE "胎内精液量" IF TALENT:ARG:A妊娠体質 PRINTFORM A胎内精液量 IF COND("A胎内の精液量", ARG) >= 100000 CALL PRINT_STR, "[_爱心粉紅_いっぱい_]" ELSE CALL PRINT_BAR, "白色ゲージ", COND("A胎内の精液量", ARG), 100000, 4 ENDIF ELSEIF TALENT:ARG:男性 == 0 PRINTFORM 胎内精液量 IF COND("胎内の精液量", ARG) >= 100000 CALL PRINT_STR, "[_爱心粉紅_いっぱい_]" ELSE CALL PRINT_BAR, "白色ゲージ", COND("胎内の精液量", ARG), 100000, 4 ENDIF ENDIF PRINT CASE "母乳" SIF TALENT:ARG:母乳体質 == 0 RETURN 0 PRINT 母乳 IF BASE:ARG:母乳 >= MAXBASE:ARG:母乳 CALL PRINT_STR, "[_爱心粉紅_いっぱい_]" ELSE CALL PRINT_BAR, "白色ゲージ", BASE:ARG:母乳, MAXBASE:ARG:母乳, 4 ENDIF PRINT CASE "尿意" PRINT 尿意 IF BASE:ARG:尿意 >= MAXBASE:ARG:尿意*3/2 PRINT [ SELECTCASE BASE:ARG:尿意 CASE IS >= MAXBASE:ARG:尿意*2 SETCOLOR DEF_COLOR("爱心粉紅") PRINT 限界! CASEELSE SETCOLOR DEF_COLOR("イエロー") PRINT 要漏出来了 ENDSELECT RESETCOLOR PRINT ] ELSE CALL PRINT_BAR, "溜めゲージ", BASE:ARG:尿意, MAXBASE:ARG:尿意, 4 ENDIF PRINT ;PRINTFORM {BASE:ARG:尿意}/{MAXBASE:ARG:尿意} CASE "排泄欲" PRINT 排泄欲 SELECTCASE BASE:ARG:排泄欲 CASE IS >= MAXBASE:ARG:排泄欲*5 CALL PRINT_STR, "[_爱心粉紅_膨腹(大)_]" CASE IS >= MAXBASE:ARG:排泄欲*3 CALL PRINT_STR, "[_爱心粉紅_膨腹(小)_]" CASE IS >= MAXBASE:ARG:排泄欲*2 CALL PRINT_STR, "[_爱心粉紅_限界&腹痛!_]" CASE IS >= MAXBASE:ARG:排泄欲 CALL PRINT_STR, "[_爱心粉紅_限界!_]" CASEELSE CALL PRINT_BAR, "溜めゲージ", BASE:ARG:排泄欲, MAXBASE:ARG:排泄欲, 4 ENDSELECT ;PRINTFORM {BASE:ARG:排泄欲}/{MAXBASE:ARG:排泄欲} CASE "絶頂計算" PRINTFORML DRAWLINE PRINTFORM 絶頂 = {BASE:PLAYER:絶頂, 6} + {ARG, 6} = BASE:PLAYER:絶頂 += ARG PRINTFORML {BASE:PLAYER:絶頂, 6} 絶頂 DRAWLINE CASE "情緒Heart" ;情緒を爱心の数にする LOCAL = MOOD_HEART() ;减少の情緒 IF LOCAL < 0 FOR LCOUNT, 1, 4 IF LOCAL <= -LCOUNT SETCOLOR DEF_COLOR("青") ELSE BREAK ENDIF CALL HEARTMARK NEXT ENDIF ;通常の情緒 FOR LCOUNT, 1, 9 SELECTCASE LCOUNT CASE IS >= 6 IF LOCAL >= LCOUNT SETCOLOR DEF_COLOR("黄色") ELSE BREAK ENDIF CASEELSE IF LOCAL >= LCOUNT SETCOLOR DEF_COLOR("爱心粉紅") ELSE SETCOLOR DEF_COLOR("灰色") ENDIF ENDSELECT CALL HEARTMARK NEXT IF LOCAL >= 8 PRINT CALL HEARTMARK PRINT MAX CALL HEARTMARK ENDIF RESETCOLOR PRINT CASE "生理周期" ;--------------------------------------------------------- ;危険日安全日の表示 ;--------------------------------------------------------- SIF COND("妊娠可能", ARG) == 0 RETURN 0 VARSET LOCALS IF BASE:ARG:育児中 IF TALENT:ARG:妊娠 == 3 LOCALS = 子+産 ELSEIF TALENT:ARG:妊娠 == 2 LOCALS = 子+臨 ELSEIF TALENT:ARG:妊娠 LOCALS = 子+妊 ;ELSEIF COND("妊娠中", ARG) ; LOCALS = 子+潜 ELSEIF COND("受精済", ARG) LOCALS = 子_爱心粉紅_+受 ELSEIF COND("排卵中", ARG) LOCALS = 子_ショッキング粉紅_+危 ELSEIF COND("発情期", ARG) LOCALS = 子_爱心粉紅_+発 ELSEIF COND("着床済", ARG) LOCALS = 子_爱心粉紅_+着 ELSEIF COND("避妊中", ARG) LOCALS = 子+避 ELSEIF COND("安全日", ARG) LOCALS = 子+安 ELSEIF COND("危険日", ARG) LOCALS = 子_イエロー_+危 ELSE LOCALS = 子育て ENDIF ELSEIF TALENT:ARG:妊娠 == 3 LOCALS = 出産日 ELSEIF TALENT:ARG:妊娠 == 2 LOCALS = 臨月 ELSEIF TALENT:ARG:妊娠 IF COND("妊娠後期", ARG) LOCALS = 妊娠後期 ELSEIF COND("妊娠中期", ARG) LOCALS = 妊娠中期 ELSEIF COND("妊娠初期", ARG) LOCALS = 妊娠初期 ELSE LOCALS = 妊娠中 ENDIF ELSEIF COND("着床済", ARG) LOCALS = 爱心粉紅_着床済 ELSEIF TALENT:ARG:事后避孕药 LOCALS = 事后避孕药 ELSEIF COND("受精済", ARG) LOCALS = 爱心粉紅_受精済 ELSEIF COND("重発情期", ARG) LOCALS = 赤_重発情日 ELSEIF COND("排卵中", ARG) LOCALS = ショッキング粉紅_超危険日 ELSEIF COND("発情期", ARG) LOCALS = 爱心粉紅_発情期 ELSEIF TALENT:ARG:未成熟 LOCALS = 未成熟 ;避妊中 ELSEIF COND("避妊中", ARG) IF CFLAG:ARG:口服避孕薬 LOCALS = 口服避孕薬 ELSE LOCALS = 避妊中 ENDIF ;ELSEIF BASE:ARG:胎児 ELSEIF COND("産卵日", ARG) LOCALS = 青_産卵日 ELSEIF COND("保卵期", ARG) LOCALS = 緑_保卵期 ELSEIF COND("安全日", ARG) IF TALENT:ARG:生理が重い LOCALS = 青_生理中 ELSE LOCALS = 安全日 ENDIF ELSEIF COND("危険日", ARG) LOCALS = イエロー_危険日 ENDIF IF (CFLAG:ARG:V已中出 && TALENT:ARG:V妊娠不能 == 0) || (CFLAG:ARG:A已中出 && TALENT:ARG:A妊娠体質) IF LOCALS != "" LOCALS += "_爱心粉紅_(已中出)" ELSE LOCALS = 爱心粉紅_已中出 ENDIF ENDIF SIF LOCALS != "" CALL PRINT_STR, @"NOBUTTON_[_%LOCALS%_]" CASE "追加地の文:腹部变形系" SELECTCASE SIZE("阴茎", PLAYER) CASE 1 COMMENT_PENIS = %CALLNAME:PLAYER%の阴茎 CASE 2 COMMENT_PENIS = %CALLNAME:PLAYER%の巨根 CASE 3 COMMENT_PENIS = %CALLNAME:PLAYER%の馬根阴茎 CASE 4 COMMENT_PENIS = %CALLNAME:PLAYER%の腕並阴茎 CASE IS >= 5 COMMENT_PENIS = %CALLNAME:PLAYER%の規格外阴茎 ENDSELECT IF CHECK_COM("完全挿入可能", INSERT("対応指令") ) && PENIS(PLAYER) && SIZE("阴茎", PLAYER) >= 2 ;V完全挿入が何度か挿入することで可能变成了場合 IF CEVENT("V完全挿入未達成") && CEVENT("V完全挿入達成文") == 0 CALL SET_CEVENT, "V完全挿入達成文" SELECTCASE EXP_GAIN("V経験") CASE IS >= 10 LOCALS = 因为被无数次地使用/ CASEELSE LOCALS = 因为被多次地使用/ ENDSELECT SIF EXP_GAIN("V拳交経験") LOCALS += "连整个拳頭都插进去过/" SELECTCASE EXP_GAIN("V性交経験") CASE IS >= 5 LOCALS += "被重复地插入/" CASEELSE LOCALS += "被侵犯/" ENDSELECT SIF EX:絶頂数合計 LOCALS += "被不停地弄到高潮/" SIF COND("弛緩") LOCALS += "完全直不起腰肢,瘫软着高潮/" PRINTFORM ……%TEXTR(LOCALS)% PRINTFORMW 而%TEXTR("变得柔软/像是融化了一样/瘫软地张開")%的%CALLNAME:TARGET%的膣、将%COMMENT_PENIS%全根%TEXTR("咬住/吞入/用褶皱包裹住")%! ENDIF ENDIF ;今回初めての腹部变形 IF COND("腹部变形") && EXP_GAIN("腹部变形経験") == 0 PRINTFORM 因为%TEXTR("过于巨大/巨大/尺寸过大")%的阴茎%TEXTR("压上来/顶进来/撞进来")%%CALLNAME:TARGET%的腹部%TEXTR("咕哩……地膨胀了起来/肉眼可见地发生了变形/被装的满满的")%、 PRINTFORMW %TEXTR("从外面一眼就知道/一眼就能看出来/能够清楚地感觉到")%%TEXTR("被直接插到了超过肚脐的位置来回侵犯着/连内脏位置都会被插到移位地程度地被来回抽插着/子宫被激烈地撞击着/被毫不留情地一次次冲撞着膣穴的最深处")%的事实…… ENDIF CASE "追加地の文:V挿入後" ;調教ごとに一度だけ SIF CHOSECOMS("V挿入") RETURN 0 SIF TALENT:V損傷 || TALENT:A損傷 || PENIS(PLAYER) == 0 RETURN 0 ;LOCALSは女性器呼称、LOCALS:1は阴茎呼称 LOCALS = ;V拡張度などで分岐 IF ABL:V拡張 >= 4 && RAND:3 == 0 LOCALS = 肉の洞窟 ELSEIF ABL:V拡張 >= 3 && RAND:2 LOCALS = 蜜壷 ELSEIF ABL:V拡張 >= 2 LOCALS = 膣穴 ELSEIF ABL:V拡張 LOCALS = 膣 ELSEIF EXP:V経験 < 50 && EXP:V性交経験 < 20 && ABL:V拡張 < 2 LOCALS = 秘裂 ELSE LOCALS = 淫裂 ENDIF SIF VAGE(TARGET) == 1 && AGE(TARGET) == 1 && ABL:V拡張 && ABL:V拡張 <= 2 && RAND:3 LOCALS = 幼%LOCALS% IF PLAYER == MASTER && ( (CALCF("V履歴:P何日ぶり") >= 3 && RAND:5 == 0) || CALCF("V履歴:P何日ぶり") >= 10) SELECTCASE CALCF("V履歴:P何日ぶり") CASE IS >= 30 LOCALS:1 = 实际上已经被保管了一个多月的%CALLNAME:PLAYER%的 CASE IS >= 21 LOCALS:1 = 时隔三周归来的%CALLNAME:PLAYER%的 CASE IS >= 14 LOCALS:1 = 时隔两周归来的%CALLNAME:PLAYER%的 CASE IS >= 10 LOCALS:1 = 时隔{CALCF("V履歴:P何日ぶり")}天归来的%CALLNAME:PLAYER%的 CASEELSE LOCALS:1 = 时隔{CALCF("V履歴:P何日ぶり")}日归来的%CALLNAME:PLAYER%的 ENDSELECT ELSEIF SIZE("阴茎", PLAYER) >= 2 && RAND:2 LOCALS:1 = %CALLNAME:PLAYER%的%TEXTR("很大/凶悪/大/長大")% IF SIZE("阴茎", PLAYER) >= SIZE("片手フィスト", TARGET) LOCALS:1 = \@ SIZE("阴茎", PLAYER) > SIZE("片手フィスト", TARGET) ? 比自己手臂更大的 # 和自己手臂差不多的 \@ ELSEIF RAND:3 && COND("臍下到達") + COND("臍上侵入") IF COND("臍上侵入") LOCALS:1 = 能入侵到肚脐以上的 ELSE LOCALS:1 = 几乎到达肚脐的 ENDIF ENDIF ELSEIF EXP:V経験 < 50 && EXP:V性交経験 < 20 && ABL:V拡張 < 2 LOCALS:1 = %CALLNAME:PLAYER%的 ELSEIF ABL:V拡張 < SIZE("阴茎", PLAYER) && RAND:2 IF RAND:2 LOCALS:1 = 过大的 ELSE LOCALS:1 = 超过容量的 ENDIF ELSEIF HARD("阴茎", PLAYER) >= 2 && RAND:3 == 0 LOCALS:1 = %CALLNAME:PLAYER%的坚硬的 ELSEIF SELECTCOM == TNUM("騎乗位") || TEQUIP:推倒 LOCALS:1 = %CALLNAME:PLAYER%\@ RAND:2 ? 怒張的 # 已觉醒的 \@ ELSEIF ABL:PLAYER:施虐属性 && SIZE("阴茎", PLAYER) && RAND:3 == 0 LOCALS:1 = \@ (COND("危険日") && TEQUIP:PLAYER:避孕套 == 0) ? 危険日的 # \@子宮不停地受到着撞击 ELSEIF RAND:4 == 0 LOCALS:1 = 慢慢进入的 ELSEIF RAND:3 == 0 LOCALS:1 = \@ RAND:2 ? 向着身体深处 # 摩擦着褶皱 \@前进的 ELSEIF RAND:2 LOCALS:1 = 强而有力的 ELSE LOCALS:1 = 怒張的 ENDIF LOCALS:1 = %LOCALS:1%阴茎 PRINTFORM %CALLNAME:TARGET%的 ;V経験でそもそもの経験度合いを分岐 IF TALENT:処女 == 1 || SIZE("V拡張") + 1 <= SIZE("阴茎", PLAYER) || CHECK("V挿入") == 0 IF TALENT:処女 == 1 IF RAND:2 && TALENT:PLAYER:男性 PRINTFORM 第一次接受男人的 ELSE PRINTFORM 將象徵貞潔的処女膜破られたばかりの ENDIF ELSEIF EXP:V性交経験 < 20 && RAND:2 IF CHECK("A挿入") && EXP:A性交経験 >= 50 PRINTFORM 与肛門相比还不习惯被侵犯的 ELSEIF RAND:2 PRINTFORM 还有些僵硬的 ELSE PRINTFORM 还没有习惯迎接\@ RAND:2 ? 阴茎 # 异物 \@的 ENDIF ELSEIF ABL:V拡張 < 2 IF RAND:2 PRINTFORM \@ AGE(TARGET) >= 2 ? # 和外表一样 \@封闭的 ELSE PRINTFORM \@ ABL:V拡張 == 0 ? 又狭窄又浅的 # 浅浅的 \@ ENDIF ENDIF PRINTFORM %LOCALS%、被%LOCALS:1% IF ABL:V拡張 < SIZE("阴茎", PLAYER) PRINTFORM %TEXTR("用力分開/扩展開/推開/强行伸展着内部的褶皱/挖到深处")% ELSEIF RAND:3 == 0 && ABL:PLAYER:施虐属性 PRINTFORM %TEXTR("欺负到子宫口/推到子宫/侵犯到子宫的入口")% ELSE PRINTFORM %TEXTR("推上深处/搅拌着/推開/伸展着内部的褶皱/挖到深处")% ENDIF IF CUP:苦痛 >= 300 PRINTW 叫苦不迭…… ELSE PRINTFORM 、一边 IF RAND:3 == 0 PRINTW 贪婪地開始寻找快感…… ELSEIF RAND:2 PRINTW 等待中的快感開始绽放…… ELSE PRINTW 随着本能開始接受…… ENDIF ENDIF RETURN 0 ELSE LOCALS:1 = %LOCALS:1% ;阴部に筋弛緩剤 IF GETBIT(TEQUIP:筋弛緩剤, 2) && ABL:V名器度 < 20 PRINTFORM 因为药物而失去了控制 ;常時V振動棒挿入指示 ELSEIF TALENT:常時V振動棒 && RAND:3 == 0 PRINTFORM 平时就開始练习振动了 IF RAND:2 && TALENT:常時V振動棒 >= 3 PRINTFORM 一直扩张着的 ELSE PRINTFORM 已经习惯了 ENDIF ELSEIF ABL:V拡張 >= 4 && RAND:3 == 0 IF EXP:V拳交経験 && RAND:2 IF EXP:V拳交経験 >= 10 && ABL:V名器度 >= 20 PRINTFORM 经过恶毒调教而锻炼出来的 ELSEIF ABL:V拡張 >= 6 && TALENT:高大 PRINTFORM 手臂到肘部\@ RAND:2 ? 取得 # 接受 \@ ELSEIF EXP:V拳交経験 >= 5 PRINTFORM 习惯于拳交 ELSE PRINTFORM 连拳交都经验过 ENDIF ELSE PRINTFORM 重复着扩张 ENDIF IF ABL:V名器度 < 10 PRINTFORM 柔软的 ELSEIF ABL:V名器度 < 30 PRINTFORM 松弛的 ELSEIF EXP:V経験 >= 300 && RAND:2 PRINTFORM 历战的 ELSEIF ABL:V名器度 >= 70 && RAND:2 PRINTFORM 伸缩自如的 ELSEIF EXP:V性交経験 >= 100 && RAND:2 PRINTFORM 经验丰富的 ELSE PRINTFORM 柔软的 ENDIF ELSEIF EXP:V性交経験 >= 50 && (RAND:2 || EX:V絶頂 == 0) ;欲情が低い時の分岐もかねる IF EXP:V経験 >= 300 && (PALAM:欲情 < 3000 || RAND:3 == 0) PRINTFORM 被使用了 ELSEIF TALENT:淫壷 && FIRSTCOMS("V挿入") IF ABL:V拡張 >= 3 && RAND:3 == 0 IF RAND:2 PRINTFORM 松弛柔软了 ELSE PRINTFORM 变得柔软粘稠了 ENDIF ELSEIF RAND:3 == 0 IF EXP:V性交経験 >= 100 && ABL:V拡張 >= 2 PRINTFORM 被侵犯得一塌糊涂 ELSEIF EXP:V性交経験 >= 100 PRINTFORM 被侵犯习惯了 ENDIF PRINTFORM 淫荡的 ELSEIF RAND:3 == 0 PRINTFORM 濡湿了 ELSEIF RAND:2 PRINTFORM 渗出爱液 ELSE PRINTFORM 粘糊糊的 ENDIF ELSEIF PALAM:V潤 >= 3000 && PALAM:欲情 >= 10000 IF PALAM:V潤 >= 10000 IF RAND:2 PRINTFORM 稀稀拉拉地溢出爱液 ELSE PRINTFORM 湿透了 ENDIF ELSEIF RAND:2 PRINTFORM 用爱液沾湿的 ELSE PRINTFORM 垂涎的 ENDIF ELSEIF PALAM:欲情 >= 3000 PRINTFORM 发情了 ENDIF ELSEIF EX:V絶頂 IF EX:V絶頂 >= 5 IF RAND:3 == 0 PRINTFORM 屡次被欺负 ELSEIF RAND:2 PRINTFORM 因快感而战栗 ELSE PRINTFORM 仍在绝顶的余韵 ENDIF ELSEIF PREVEX("V絶頂") IF RAND:2 PRINTFORM 绝顶之后 ELSE PRINTFORM 刚刚被欺负的 ENDIF ELSEIF EX:V絶頂 == 1 && RAND:2 PRINTFORM 一度心情舒畅了 ELSE PRINTFORM 达到了绝顶的 ENDIF ELSEIF ABL:V感覚 >= 2 && EXP:V性交経験 >= 20 && FIRSTCOMS("V挿入") IF RAND:2 PRINTFORM 积累了经验 ELSE PRINTFORM 柔软的 ENDIF ENDIF PRINTFORM %LOCALS%は%LOCALS:1%を IF CHECK_COM("完全挿入可能", SELECTCOM) == 0 IF EXP:V性交経験 < 20 PRINTFORM 想办法 ELSE PRINTFORM 总算 ENDIF ELSE IF ABL:V拡張 == SIZE("阴茎", PLAYER) && CALCF("阴茎好き度", TARGET) IF RAND:2 PRINTFORM 直到根部 ELSE PRINTFORM 牢固地 ENDIF ELSEIF TALENT:淫壷 && RAND:2 PRINTFORM 吸\@ RAND:2 ? 上去 # 进去 \@一样的 ELSEIF RAND:2 IF RAND:2 IF RAND:2 PRINTFORM 仿佛要被拖入其中 ELSE PRINTFORM 滑溜溜 ENDIF PRINTFORM 直到根部 ELSE PRINTFORM 直到根部 IF RAND:2 PRINTFORM 不费吹灰之力 ELSE PRINTFORM 从容不迫 ENDIF ENDIF ELSE PRINTFORM %TEXTR("容易/深邃/从容不迫")% ENDIF ENDIF IF RAND:3 == 0 && ABL:V拡張 > SIZE("阴茎", PLAYER) PRINTFORM 吞下、 ELSEIF RAND:2 || SELECTCOM == TNUM("騎乗位") PRINTFORM 叼进、 ELSE PRINTFORM 接受 ENDIF ENDIF ;抱擁系(温柔性格)、ギュッ系(強気or未熟)、絡みつき&蠕動系(プロ)で分岐 IF TALENT:献身 && RAND:3 IF ABL:奉仕精神 >= 3 && ABL:V名器度 >= 70 && RAND:3 == 0 PRINTFORM 子宫口 IF TALENT:淫壷 && TALENT:子宮性感 && RAND:2 PRINTFORM 一边亲吻着龟頭 ELSEIF RAND:2 PRINTFORM 在前端一边擦着 ELSE PRINTFORM 一边接住龟頭 ENDIF ENDIF IF TALENT:恋慕 && ASSI && CHOSECOMS("V挿入", ASSI) && RAND:2 PRINTFORM 像和%CALLNAME:ASSI%对抗一样热情地 ELSEIF TALENT:淫壷 && RAND:3 == 0 PRINTFORM 用炽热荡漾的媚肉 ELSEIF RAND:3 == 0 PRINTFORM \@ ABL:V名器度 >= 70 ? 绝妙的 # 恰好 \@用力度 ELSEIF RAND:2 PRINTFORM 柔软的 ELSE PRINTFORM 温柔地 ENDIF IF ABL:V名器度 >= 70 && RAND:3 == 0 PRINTW 抚摩过来…… ELSEIF RAND:2 PRINTW 包进来…… ELSE PRINTW 迎进来…… ENDIF ELSEIF TALENT:献身 == 0 && TALENT:強気 && ABL:V名器度 >= 20 && RAND:2 IF ABL:V名器度 >= 50 && RAND:3 == 0 PRINTFORM 缠绕着褶皱 ELSEIF RAND:2 PRINTFORM 紧紧地 ELSE PRINTFORM 更加 ENDIF IF TALENT:恋慕 && ASSI && CHOSECOMS("V挿入", ASSI) && ABL:V名器度 > ABL:ASSI:V名器度 && RAND:2 PRINTFORM 比%CALLNAME:ASSI%更强 ELSEIF ABL:V名器度 >= 70 && RAND:3 == 0 PRINTFORM 握在手中的力量 ELSEIF ABL:V名器度 >= 50 && RAND:2 PRINTFORM 用强大的力量 ELSE PRINTFORM 紧紧地 ENDIF IF RAND:3 == 0 PRINTW 紧握过来…… ELSEIF RAND:2 PRINTW 挤出来…… ELSE PRINTW 勒紧过来…… ENDIF ELSE SIF TALENT:恋慕 && ASSI && CHOSECOMS("V挿入", ASSI) && RAND:2 PRINTFORM 不要输给%CALLNAME:ASSI% IF RAND:2 && ABL:V名器度 >= 50 IF RAND:3 == 0 PRINTFORM \@ ABL:V名器度 >= 70 ? 磨磨蹭蹭 # \@就像咀嚼着一样 ELSEIF RAND:3 == 0 PRINTFORM 像骚动一样 ELSEIF RAND:2 PRINTFORM 活跃 ELSE PRINTFORM 垄沟 ENDIF IF RAND:2 PRINTFORM 一边蠕动 ELSE PRINTFORM 一边蠢蠢欲动 ENDIF ELSE IF TALENT:淫壷 && RAND:3 == 0 IF RAND:2 PRINTFORM 在泥泞中 ELSE PRINTFORM 热 ENDIF PRINTFORM 荡漾的媚肉 ELSEIF ABL:V名器度 >= 50 && RAND:2 IF RAND:3 == 0 PRINTFORM 起伏的褶皱 ELSEIF RAND:2 PRINTFORM 起伏的强烈褶皱 ELSE PRINTFORM 粗糙的肉褶 ENDIF ELSE PRINTFORM 有热量的褶皱 ENDIF IF ABL:V名器度 >= 70 && RAND:3 == 0 PRINTFORM 紧紧地勒紧 ELSEIF ABL:V名器度 >= 40 && RAND:2 PRINTFORM 一边收缩 ELSE PRINTFORM 一边吵闹着 ENDIF ENDIF IF RAND:2 == 0 && ABL:V名器度 >= 50 IF ABL:V感覚 >= 3 && RAND:3 == 0 PRINTFORM 贪婪地 ELSEIF ABL:V名器度 >= 80 && RAND:2 PRINTFORM 没有缝隙 ENDIF PRINTFORMW %TEXTR("吸附着/缠绕着")%来…… ELSEIF RAND:2 PRINTW 刺激起来…… ELSE PRINTW 抚摩过来…… ENDIF ENDIF CASE "追加地の文:A挿入後" ;調教ごとに一度だけ SIF CHOSECOMS("A挿入") RETURN 0 SIF TALENT:A損傷 || TALENT:A損傷 || PENIS(PLAYER) == 0 RETURN 0 ;LOCALSは肛門呼称、LOCALS:1は阴茎呼称 ;A拡張度などで分岐 LOCALS = 肛門 SIF AGE(TARGET) == 1 && ABL:A拡張 && ABL:A拡張 <= 2 && RAND:3 LOCALS = 幼%LOCALS% IF PLAYER == MASTER && ( (CALCF("A履歴:P何日ぶり") >= 3 && RAND:5 == 0) || CALCF("A履歴:P何日ぶり") >= 10) SELECTCASE CALCF("A履歴:P何日ぶり") CASE IS >= 30 LOCALS:1 = 实际上已经被保管了一个多月的%CALLNAME:PLAYER%的 CASE IS >= 21 LOCALS:1 = 时隔三周归来的%CALLNAME:PLAYER%的 CASE IS >= 14 LOCALS:1 = 时隔两周归来的%CALLNAME:PLAYER%的 CASE IS >= 10 LOCALS:1 = 时隔{CALCF("V履歴:P何日ぶり")}天归来的%CALLNAME:PLAYER%的 CASEELSE LOCALS:1 = 时隔{CALCF("V履歴:P何日ぶり")}日归来的%CALLNAME:PLAYER%的 ENDSELECT ELSEIF SIZE("阴茎", PLAYER) >= 2 && RAND:2 LOCALS:1 = %CALLNAME:PLAYER%的%TEXTR("很大/凶悪/大/長大")% IF SIZE("阴茎", PLAYER) >= SIZE("片手フィスト", TARGET) LOCALS:1 = \@ SIZE("阴茎", PLAYER) > SIZE("片手フィスト", TARGET) ? 比自己手臂更大的 # 和自己手臂差不多的 \@ ELSEIF RAND:3 && SIZE("阴茎", PLAYER) >= 2 && ABL:A拡張 >= 2 IF TALENT:娇小 || SIZE("阴茎", PLAYER) >= 3 LOCALS:1 = 入侵到难以置信的深处的 ELSE LOCALS:1 = 直腸深处也能满足到的 ENDIF ENDIF ELSEIF EXP:A経験 < 50 && EXP:A性交経験 < 20 && ABL:A拡張 < 2 && ABL:A感覚 < 2 LOCALS:1 = %CALLNAME:PLAYER%的 ELSEIF ABL:A拡張 < SIZE("阴茎", PLAYER) && RAND:2 IF RAND:2 LOCALS:1 = 过大的 ELSE LOCALS:1 = 超过容量的 ENDIF ELSEIF HARD("阴茎", PLAYER) >= 2 && RAND:3 == 0 LOCALS:1 = %CALLNAME:PLAYER%的坚硬的 ELSEIF SELECTCOM == TNUM("肛門騎乗位") || TEQUIP:推倒 LOCALS:1 = %CALLNAME:PLAYER%\@ RAND:2 ? 怒張的 # 已觉醒的 \@ ELSEIF ABL:PLAYER:施虐属性 && SIZE("阴茎", PLAYER) && RAND:3 == 0 LOCALS:1 = 突入直腸的 ELSEIF RAND:4 == 0 LOCALS:1 = 慢慢进入的 ELSEIF RAND:3 == 0 LOCALS:1 = \@ RAND:2 ? 向着身体深处 # 摩擦着粘膜 \@前进的 ELSEIF RAND:2 LOCALS:1 = 强而有力的 ELSE LOCALS:1 = 怒張的 ENDIF LOCALS:1 = %LOCALS:1%阴茎 PRINTFORM %CALLNAME:TARGET%的 ;A経験でそもそもの経験度合いを分岐 IF TALENT:A処女 || SIZE("A拡張") + 1 <= SIZE("阴茎", PLAYER) || CHECK("A挿入") == 0 IF TALENT:A処女 && EXP:A性交経験 == 0 PRINTFORM 第一次接受阴茎的 ELSEIF EXP:A性交経験 < 20 && RAND:2 IF TALENT:男性 == 0 && CHECK("V挿入") && EXP:V性交経験 >= 50 PRINTFORM 与阴道相比还不习惯被侵犯的 ELSEIF RAND:2 PRINTFORM 还有些僵硬的 ELSE PRINTFORM 还没有习惯迎接\@ RAND:2 ? 阴茎 # 异物 \@的 ENDIF ELSEIF ABL:A拡張 < 2 IF RAND:2 PRINTFORM \@ AGE(TARGET) >= 2 ? 和外表一样 # \@封闭的 ELSE PRINTFORM \@ ABL:A拡張 == 0 ? 又狭窄又浅的 # 浅浅的 \@ ENDIF ENDIF PRINTFORM %LOCALS%、被%LOCALS:1% IF ABL:A拡張 < SIZE("阴茎", PLAYER) IF RAND:4 == 0 PRINTFORM 扩张開 ELSEIF RAND:3 == 0 PRINTFORM 推開 ELSEIF RAND:2 PRINTFORM 强行伸展了内部的褶皱 ELSE PRINTFORM 挖到深处 ENDIF ELSEIF RAND:2 PRINTFORM 推上深处 ELSE PRINTFORM 搅拌着 ENDIF IF CUP:苦痛 >= 300 PRINTW 叫苦不迭…… ELSE PRINTFORM 、一边 IF RAND:3 == 0 PRINTW 贪婪地開始寻找快感…… ELSEIF RAND:2 PRINTW 等待中的快感開始绽放…… ELSE PRINTW 渐渐地開始接受了…… ENDIF ENDIF RETURN 0 ELSE LOCALS:1 = %LOCALS:1% ;肛門に筋弛緩剤 IF GETBIT(TEQUIP:筋弛緩剤, 0) && ABL:A名器度 < 20 PRINTFORM 因为药物而失去了控制 ;常時A肛塞挿入指示 ELSEIF TALENT:常時A肛塞 && RAND:3 == 0 PRINTFORM 从平时開始 IF RAND:2 && TALENT:常時A肛塞 >= 3 PRINTFORM 一直扩张着的 ELSE PRINTFORM 习惯了插入的 ENDIF ELSEIF ABL:A拡張 >= 4 && RAND:3 == 0 IF EXP:A拳交経験 && RAND:2 IF EXP:A拳交経験 >= 10 && ABL:A名器度 >= 20 PRINTFORM 经过恶毒调教而锻炼出来的 ELSEIF ABL:A拡張 >= 6 && TALENT:高大 PRINTFORM 无论到哪里\@ RAND:2 ? 取得 # 接受 \@ ELSEIF EXP:A拳交経験 >= 5 PRINTFORM 习惯于拳交 ELSE PRINTFORM 连拳交都经验过 ENDIF ELSE PRINTFORM 重复着扩张 ENDIF IF ABL:A名器度 < 10 PRINTFORM 哗啦哗啦的 ELSEIF ABL:A名器度 < 20 PRINTFORM 合不上 ELSEIF ABL:A拡張 >= 5 && ABL:A感覚 >= 5 && RAND:2 PRINTFORM 为了让心情变好 ELSEIF EXP:A経験 >= 300 && RAND:2 PRINTFORM 历战的 ELSEIF ABL:A名器度 >= 70 && RAND:2 PRINTFORM 伸缩自如的 ELSEIF EXP:A性交経験 >= 100 && RAND:2 PRINTFORM 经验丰富的 ELSE PRINTFORM 柔软的 ENDIF ELSEIF EXP:A性交経験 >= 50 && (RAND:2 || EX:A絶頂 == 0) ;欲情が低い時の分岐もかねる IF EXP:A経験 >= 300 && (PALAM:欲情 < 3000 || RAND:3 == 0) PRINTFORM 被使用了 ELSEIF TALENT:尻穴狂い && FIRSTCOMS("A挿入") IF ABL:A拡張 >= 3 && RAND:3 == 0 IF RAND:2 PRINTFORM 像要溶化般柔软的 ELSE PRINTFORM 变得十分柔软 ENDIF ELSE IF EXP:A性交経験 >= 100 && ABL:A拡張 >= 2 PRINTFORM 被侵犯得一塌糊涂 ELSEIF EXP:A性交経験 >= 100 PRINTFORM 被侵犯习惯了 ENDIF PRINTFORM 淫荡的 ENDIF ELSEIF PALAM:欲情 >= 10000 IF RAND:2 PRINTFORM 略微张着嘴巴、巴巴地望着 ELSE PRINTFORM 期待落空 ENDIF ELSEIF PALAM:欲情 >= 3000 IF RAND:2 PRINTFORM 兴奋得直打哆嗦 ELSE PRINTFORM 发情时微微出汗 ENDIF ENDIF ELSEIF EX:A絶頂 IF EX:A絶頂 >= 5 IF RAND:3 == 0 PRINTFORM 屡次被欺负 ELSEIF RAND:2 PRINTFORM 因快感而战栗 ELSE PRINTFORM 仍在绝顶的余韵 ENDIF ELSEIF PREVEX("A絶頂") IF RAND:2 PRINTFORM 绝顶之后 ELSE PRINTFORM 刚刚被欺负的 ENDIF ELSEIF EX:A絶頂 == 1 && RAND:2 PRINTFORM 一度心情舒畅了 ELSE PRINTFORM 达到了绝顶的 ENDIF ELSEIF ABL:A感覚 >= 2 && EXP:A性交経験 >= 20 && FIRSTCOMS("A挿入") IF RAND:2 PRINTFORM 沉浸在快感中 ELSE PRINTFORM 柔软的 ENDIF ENDIF PRINTFORM %LOCALS%は%LOCALS:1%を IF CHECK_COM("完全挿入可能", SELECTCOM) == 0 IF EXP:A性交経験 < 20 PRINTFORM 想办法 ELSE PRINTFORM 总算 ENDIF ELSE IF ABL:A拡張 == SIZE("阴茎", PLAYER) && CALCF("阴茎好き度", TARGET) IF RAND:2 PRINTFORM 直到根部 ELSE PRINTFORM 牢固地 ENDIF ELSEIF TALENT:尻穴狂い && RAND:2 PRINTFORM 吸\@ RAND:2 ? 上去 # 进去 \@一样的 ELSEIF ABL:A拡張 > SIZE("阴茎", PLAYER) && RAND:2 IF RAND:2 IF RAND:2 PRINTFORM 仿佛要被拖入其中 ELSE PRINTFORM 滑溜溜 ENDIF PRINTFORM 直到根部 ELSE PRINTFORM 直到根部 IF RAND:2 PRINTFORM 不费吹灰之力 ELSE PRINTFORM 从容不迫 ENDIF ENDIF ELSEIF RAND:2 PRINTFORM 不费吹灰之力 ELSE PRINTFORM 从容不迫 ENDIF ENDIF IF RAND:3 == 0 && ABL:A拡張 > SIZE("阴茎", PLAYER) PRINTFORM 吞下、 ELSEIF RAND:2 || SELECTCOM == TNUM("騎乗位") PRINTFORM 叼进、 ELSE PRINTFORM 接受 ENDIF ENDIF ;抱擁系(温柔性格)、ギュッ系(強気or未熟)、絡みつき&蠕動系(プロ)で分岐 IF TALENT:献身 && RAND:3 IF ABL:奉仕精神 >= 3 && ABL:A名器度 >= 70 && RAND:3 == 0 PRINTFORM 肉厚的入口 IF RAND:2 PRINTFORM 一边蠢蠢地使用 ELSE PRINTFORM 抚摸着肉茎 ENDIF ENDIF IF TALENT:恋慕 && ASSI && CHOSECOMS("A挿入", ASSI) && RAND:2 PRINTFORM 像和%CALLNAME:ASSI%对抗一样热情地 ELSEIF TALENT:尻穴狂い && RAND:3 == 0 PRINTFORM 用柔软的肠道黏膜缠绕 ELSEIF RAND:3 == 0 PRINTFORM \@ ABL:A名器度 >= 70 ? 绝妙的 # 恰好 \@用力度 ELSEIF RAND:2 PRINTFORM 柔软的 ELSE PRINTFORM 温柔地 ENDIF IF ABL:A名器度 >= 70 && RAND:3 == 0 PRINTW 抚摩过来…… ELSEIF RAND:2 PRINTW 包进来…… ELSE PRINTW 迎进来…… ENDIF ELSEIF TALENT:献身 == 0 && TALENT:強気 && ABL:A名器度 >= 20 && RAND:2 IF ABL:A名器度 >= 50 && RAND:3 == 0 PRINTFORM 缠绕着褶皱 ELSEIF RAND:2 PRINTFORM 紧紧地 ELSE PRINTFORM 更加 ENDIF IF TALENT:恋慕 && ASSI && CHOSECOMS("A挿入", ASSI) && ABL:A名器度 > ABL:ASSI:A名器度 && RAND:2 PRINTFORM 比%CALLNAME:ASSI%更强 ELSEIF ABL:A名器度 >= 70 && RAND:3 == 0 PRINTFORM 握在手中的力量 ELSEIF ABL:A名器度 >= 50 && RAND:2 PRINTFORM 用强大的力量 ELSE PRINTFORM 紧紧地 ENDIF IF RAND:3 == 0 PRINTW 紧握过来…… ELSEIF RAND:2 PRINTW 挤出来…… ELSE PRINTW 勒紧过来…… ENDIF ELSE SIF TALENT:恋慕 && ASSI && CHOSECOMS("A挿入", ASSI) && RAND:2 PRINTFORM 不要输给%CALLNAME:ASSI% IF RAND:2 && ABL:A名器度 >= 50 IF RAND:3 == 0 PRINTFORM \@ ABL:A名器度 >= 70 ? 和鼹鼠 # \@就像咀嚼着一样 ELSEIF RAND:3 == 0 PRINTFORM 像骚动一样 ELSEIF RAND:2 PRINTFORM 活跃 ELSE PRINTFORM 垄沟 ENDIF IF RAND:2 PRINTFORM 一边蠕动 ELSE PRINTFORM 一边蠢蠢欲动 ENDIF ELSE IF TALENT:尻穴狂い && RAND:3 == 0 IF RAND:2 PRINTFORM 在泥泞中 ELSE PRINTFORM 热 ENDIF PRINTFORM 用粘着的粘膜 ELSEIF ABL:A名器度 >= 50 && RAND:2 IF RAND:3 == 0 PRINTFORM 肉厚如胶的肛門 ELSEIF RAND:2 PRINTFORM 起伏少的敏感的粘膜 ELSE PRINTFORM 紧绷的肉圈 ENDIF ELSE PRINTFORM 热呼呼的直肠粘膜 ENDIF IF ABL:A名器度 >= 70 && RAND:3 == 0 PRINTFORM 紧紧地勒紧 ELSEIF ABL:A名器度 >= 40 && RAND:2 PRINTFORM 一边收缩 ELSE PRINTFORM 一边吵闹着 ENDIF ENDIF IF RAND:3 == 0 && ABL:A名器度 >= 40 IF ABL:A感覚 >= 3 && RAND:3 == 0 PRINTFORM 贪婪地 ELSEIF ABL:A名器度 >= 50 && RAND:2 PRINTFORM 没有缝隙 ENDIF PRINTW 纠缠不休…… ELSEIF RAND:2 PRINTW 刺激起来…… ELSE PRINTW 抚摩过来…… ENDIF ENDIF CASE "追加地の文:尿道挿入後" ;調教ごとに一度だけ SIF CHOSECOMS("尿道挿入") RETURN 0 ;初めての阴茎受け入れ IF EXP:尿道性交経験 == 0 IF PENIS(TARGET) ;拡張十分 IF MIN_STR(CONDS("尿道拡張度") ) > SIZE("阴茎の直径", PLAYER) PRINTFORMW %CALLNAME:TARGET%的\@ EXP:尿道経験 >= 50 ? 经验丰富 # \@阴茎、被突出的那样到根源接受%CALLNAME:PLAYER%自己… ELSE PRINTFORMW %CALLNAME:TARGET%的阴茎经不起力气冲进来的肉棒、被拉得快要裂開了、发出了悲鸣…… ENDIF ELSE ;拡張十分 IF MIN_STR(CONDS("尿道拡張度") ) > SIZE("阴茎の直径", PLAYER) PRINTFORMW %CALLNAME:TARGET%的\@ EXP:尿道経験 >= 50 ? 经验丰富 # \@尿道会按照被突出的样子接受阴茎… ELSE PRINTFORMW %CALLNAME:TARGET%那里、无法忍受任凭力量冲入的肉棒、发出了悲鸣…… ENDIF ENDIF ;被逆推ているとき(騎乗位) ELSEIF TEQUIP:推倒 IF PENIS(TARGET) ;経験豊富で余裕 IF TALENT:尿道性感 && EXP:尿道性交経験 >= 20 && CHECK("尿道挿入") IF CHOSECOM(SELECTCOM) == 0 IF RAND:2 PRINTFORMW %CALLNAME:TARGET%接受了自己的阴茎作为獲得快感的场所、对推广海绵体的喜悦露出甜美的呼吸…… ELSE PRINTFORMW 完全习惯了这种异常行为的%CALLNAME:TARGET%、表情从容地挺起腰、贪婪地追求着%CALLNAME:PLAYER%自身…… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%兴奋得快要崩溃似的勃起阴茎、用敏感的粘膜享受%CALLNAME:PLAYER%的昂扬… ELSE PRINTFORMW %CALLNAME:TARGET%无意识地使腰前后弯曲、寻求在更深的地方的刺激…… ENDIF ENDIF ;許容できるPLAYだが慣れていない ELSEIF CHECK("尿道PLAY") IF CHOSECOM(SELECTCOM) == 0 PRINTFORMW 虽然疼痛本身并不是那么严重、但是%CALLNAME:TARGET%却因为不习惯的行为翻着白眼移动着腰…… ELSE PRINTFORMW %CALLNAME:TARGET%对推開海绵体使之出入的感觉、还不安的情况… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%还未习惯的伤口、咬紧牙関一边忍耐一边摇着腰…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎已经习惯了行为本身、但是表情好像有点疼…… ENDIF ENDIF ELSE ;経験豊富で余裕 IF TALENT:尿道性感 && EXP:尿道性交経験 >= 20 && CHECK("尿道挿入") IF CHOSECOM(SELECTCOM) == 0 IF RAND:2 PRINTFORMW 将自己的尿道作为性器官认识了的%CALLNAME:TARGET%、对到根源接受阴茎的喜悦露出甜美的叹息… ELSE PRINTFORMW 完全习惯了这种异常行为的%CALLNAME:TARGET%、表情从容地摇起腰、贪婪地追求着%CALLNAME:PLAYER%的阴茎…… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%兴奋地照射着身体、用真正的排泄器官黏膜享受%CALLNAME:PLAYER%的冲入…… ELSE PRINTFORMW %CALLNAME:TARGET%无意识地使之用腰做着、寻求在更深的地方的刺激… ENDIF ENDIF ELSEIF CHECK("尿道PLAY") IF CHOSECOM(SELECTCOM) == 0 PRINTFORMW 虽然疼痛本身并不是那么严重、但是%CALLNAME:TARGET%对于向不习惯的膀胱插入行为时而皱眉頭…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎无法掩饰对使用比其他任何孔都敏感的尿道来使用男性器官的感觉的不安…… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%一边浮起微妙的表情咬死不习惯的疼痛、一边在尿道上继续性行为…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎已经习惯了行为本身、但总觉得脸上浮现出不安的样子…… ENDIF ENDIF ENDIF ELSE IF PENIS(TARGET) ;経験豊富で余裕 IF TALENT:尿道性感 && EXP:尿道性交経験 >= 20 && CHECK("尿道挿入") IF CHOSECOM(SELECTCOM) == 0 IF RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%就像是将原本只通过液体的管子用有弹力的东西拨開侵入的感觉的俘虏…… ELSEIF RAND:2 PRINTFORMW 作为被侵犯自己的阴茎的地方接受了的%CALLNAME:TARGET%、对推广海绵体的喜悦露出甜的叹息… ELSE PRINTFORMW 完全习惯了这种异常行为的%CALLNAME:TARGET%、表情从容地挺出腰、贪婪地追求着%CALLNAME:PLAYER%的责备…… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%兴奋得快要崩溃似的勃起阴茎、用敏感的粘膜享受%CALLNAME:PLAYER%的突入… ELSE PRINTFORMW %CALLNAME:TARGET%无意识地使腰前后弯曲、寻求在更深的地方的刺激…… ENDIF ENDIF ;許容できるPLAYだが慣れていない ELSEIF CHECK("尿道PLAY") IF CHOSECOM(SELECTCOM) == 0 PRINTFORMW 虽然疼痛本身并不是那么严重、但是%CALLNAME:TARGET%对于不习惯的行为却眼珠一片漆黑…… ELSEIF RAND:2 PRINTFORMW %CALLNAME:TARGET%难以测量%CALLNAME:PLAYER%的正气程度、无法形容的表情…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎无法掩饰对推開海绵体而进出的不安…… ENDIF ;大分慣れてきたが痛い ELSEIF EXP:尿道性交経験 >= 20 IF CHOSECOM(SELECTCOM) && TALENT:感情缺乏 == 0 PRINTFORMW %CALLNAME:TARGET%对于反复出现的恐怖行为、似乎隐藏不住胆怯的神色…… ELSEIF RAND:2 PRINTFORMW %CALLNAME:TARGET%咬紧牙関忍受着曾经经历过无数次的不习惯的伤口…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎已经习惯了行为本身、但因为无法忍受尖锐的疼痛而露出苦闷的表情…… ENDIF ;厳しい ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%无意识地拉着腰、承受着被撕裂身体的剧烈的伤痛…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎因为袭击敏感场所的尖锐疼痛而无法动弹…… ENDIF ENDIF ELSE ;経験豊富で余裕 IF TALENT:尿道性感 && EXP:尿道性交経験 >= 20 && CHECK("尿道挿入") IF CHOSECOM(SELECTCOM) == 0 IF RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%就像是将原本只通过液体的管子用有弹力的东西拨開侵入的感觉的俘虏…… ELSEIF RAND:2 PRINTFORMW 作为被侵犯自己的尿道的地方接受了的%CALLNAME:TARGET%、对到(连)根源接受阴茎的喜悦露出甜的叹息… ELSE PRINTFORMW 完全习惯了这种异常行为的%CALLNAME:TARGET%、表情从容地挺出腰、贪婪地追求着%CALLNAME:PLAYER%的责备…… ENDIF ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%兴奋地照射着身体、用真正的排泄器官黏膜享受%CALLNAME:PLAYER%的冲入…… ELSE PRINTFORMW %CALLNAME:TARGET%无意识地使腰前后弯曲、寻求在更深的地方的刺激…… ENDIF ENDIF ELSEIF CHECK("尿道PLAY") IF CHOSECOM(SELECTCOM) == 0 IF RAND:2 PRINTFORMW %CALLNAME:TARGET%难以忍受肉厚的异物无视抵抗而深入侵入、紧闭双眼…… ELSE PRINTFORMW 疼痛本身似乎并不是那么严重、但%CALLNAME:TARGET%却是\@ EXP:尿道性交経験 >= 20 ? 一点也不 # \@对向不习惯的膀胱的插入行为翻着白眼… ENDIF ELSEIF RAND:2 PRINTFORMW %CALLNAME:TARGET%难以测量%CALLNAME:PLAYER%的正气程度、无法形容的表情…… ELSE PRINTFORMW %CALLNAME:TARGET%被比其他任何孔都敏感的尿道出入的感觉、掩饰不住不安…… ENDIF ;大分慣れてきた ELSEIF EXP:尿道性交経験 >= 20 IF CHOSECOM(SELECTCOM) && TALENT:感情缺乏 == 0 PRINTFORMW %CALLNAME:TARGET%对于反复出现的恐怖行为、似乎隐藏不住胆怯的神色…… ELSEIF RAND:2 PRINTFORMW %CALLNAME:TARGET%以微妙的表情接受了多次经历过的不习惯的行为…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎已经习惯了这种行为本身、但不管怎么说、还是一副不愉快的样子勉勉强强地睁開大腿…… ENDIF ;厳しい ELSE IF RAND:2 PRINTFORMW %CALLNAME:TARGET%无意识地拉着腰、看着%CALLNAME:PLAYER%的样子…… ELSE PRINTFORMW %CALLNAME:TARGET%似乎因为被毫不留情的袭击敏感场所而无法做出任何微妙的动作…… ENDIF ENDIF ENDIF ENDIF CASE "追加地の文:騎乗位以外の挿入" SIF ABL:信頼 < 3 && TALENT:恋慕 == 0 && ABL:欲望 < 3 RETURN 0 SELECTCASE SELECTCOM CASE TNUM("正常位") TO 69 SIF CHECK("V挿入") == 0 && COND("性欲解消実行中") == 0 RETURN 0 CASE TNUM("肛門正常位") TO 79 SIF CHECK("A挿入") == 0 && COND("性欲解消実行中") == 0 RETURN 0 CASE TNUM("尿道正常位") TO TNUM("尿道騎乗位") SIF CHECK("尿道挿入") == 0 && COND("性欲解消実行中") == 0 RETURN 0 CASEELSE RETURN 0 ENDSELECT SIF CHECK_COM("立位") RETURN 0 SELECTCASE SELECTCOM CASE TNUM("正常位"), TNUM("尿道正常位") PRINTFORM %CALLNAME:TARGET% IF RAND:2 && COND("指の使用") && CHECK_CLO("腋露出") PRINTFORM 用%TEXTR("梳起頭发的动作/両手放在頭後的动作")%%TEXTR("展示/显露出")%%TEXTS("腋:視覚")%的同时、 IF COND("視力") && RAND:2 PRINTFORMW 带着兴奋的神情凝视着%CALLNAME:PLAYER%…… ELSE PRINTFORMW 气喘吁吁地接受了%CALLNAME:PLAYER%的突入…… ENDIF CALL SETFLAG, "腋見せフラグ", TARGET ELSEIF COND("脚の使用") IF SELECTCOM == TNUM("尿道正常位") && RAND:2 IF RAND:3 == 0 PRINTFORMW 为了将%CALLNAME:PLAYER%的阴茎深入膀胱深处、而使劲地把腰压住…… ELSEIF RAND:2 == 0 PRINTFORM 叉開大腿、 IF SIZE("阴茎", PLAYER) >= 4 PRINTFORM %TEXTR("凶悪的/長大的/極太的")% ELSEIF SIZE("阴茎", PLAYER) >= 3 PRINTFORM 巨大的 ENDIF PRINTFORMW 享受阴茎抽插的乐趣…… ELSE PRINTFORMW 抬起腰、在尿道上积极地将%CALLNAME:PLAYER%的阴茎往深处咽下…… ENDIF ELSEIF RAND:2 && TEQUIP:PLAYER:避孕套 == 0 IF COND("要去了") && RAND:2 PRINTFORMW 气喘吁吁、半无意识地将双脚缠绕在%CALLNAME:PLAYER%的腰间…… ELSE PRINTFORMW %CALLNAME:PLAYER%の腰の後ろに足を回し、股間をぐいぐいと押し出しながら%TEXTR("上目遣いに見つめて/突き込みを楽しんで/貪欲に快感を貪って")%いる… ENDIF ELSE PRINTFORMW 双腿大開伸出腰肢、%TEXTR(@"欣然接受了%CALLNAME:PLAYER%的突入/贪得无厌地享受着快感")%… ENDIF ELSE IF RAND:2 PRINTFORMW 朝向%CALLNAME:PLAYER%伸出腰肢、%TEXTR("欣然地接受了突入/贪得无厌地享受着快感")%… ELSE PRINTFORMW 把身体全部压在%CALLNAME:PLAYER%身上... ENDIF ENDIF CASE TNUM("肛門正常位") PRINTFORM %CALLNAME:TARGET% IF RAND:2 && COND("指の使用") && CHECK_CLO("腋露出") PRINTFORM 用%TEXTR("梳起頭发的动作/両手放在頭後的动作")%%TEXTR("展示/显露出")%%TEXTS("腋:視覚")%的同时、 IF COND("視力") && RAND:2 PRINTFORMW 带着兴奋的神情凝视着%CALLNAME:PLAYER%…… ELSE PRINTFORMW 气喘吁吁地接受了%CALLNAME:PLAYER%的突入…… ENDIF CALL SETFLAG, "腋見せフラグ", TARGET ELSEIF COND("脚の使用") PRINTFORMW M字開脚の体勢で腰を浮かせ、股間を隅々まで%CALLNAME:PLAYER%に見られながらの肛門性交を楽しんでいる… ELSE PRINTFORMW 抬起腰、以容易被侵犯肛門的姿势享受着…… ENDIF CASE TNUM("後背位"), TNUM("肛門後背位"), TNUM("尿道後背位") IF SELECTCOM == TNUM("尿道後背位") && RAND:2 IF RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%は股を締め、尿道で%CALLNAME:PLAYER%の阴茎をきゅうきゅうと締め付けながらお尻を突き出している… CALL SETFLAG, "締め付けフラグ", TARGET ELSEIF COND("要去了") && RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%接近顶峰了吧、只能抬起屁股、难为情地露出呻吟…… ELSE PRINTFORM %CALLNAME:TARGET%对%CALLNAME:PLAYER%说 SIF TALENT:小尻 PRINTFORM %TEXTR("小小的/单薄的")% SIF TALENT:巨尻 PRINTFORM %TEXTR("硕大的/肉感的")% PRINTFORMW 尻肉%TEXTR("来回抚摸/抓揉")%的同时享受着尿道性交带来的快乐… ENDIF ELSE PRINTFORMW %CALLNAME:TARGET%一边苦闷的享受身体的快乐、一边提高屁股享受来自%CALLNAME:PLAYER%的激烈的推挤… ENDIF CASE TNUM("屈曲位"), TNUM("肛門屈曲位"), TNUM("尿道屈曲位") PRINTFORM %CALLNAME:TARGET% IF RAND:2 && COND("指の使用") && CHECK_CLO("腋露出") PRINTFORM 用%TEXTR("梳起頭发的动作/両手放在頭後的动作")%%TEXTR("展示/显露出")%%TEXTS("腋:視覚")%的同时、 IF COND("視力") && RAND:2 PRINTFORMW 带着兴奋的神情凝视着%CALLNAME:PLAYER%…… ELSE PRINTFORMW 气喘吁吁地接受了%CALLNAME:PLAYER%的突入…… ENDIF CALL SETFLAG, "腋見せフラグ", TARGET ELSEIF RAND:2 && ABL:露出癖 >= 3 && MARK:屈服刻印 >= 2 && COND("指の使用") PRINTFORMW 用自己的手臂抱住脚、积极地享受着羞耻的体位…… ELSE IF SELECTCOM == TNUM("肛門屈曲位") PRINTFORM 一边被挖弄肛門、 IF PENIS(TARGET) PRINTFORMW 带着兴奋的神情凝视着%CALLNAME:PLAYER%…… ELSE PRINTFORMW 一边兴奋地凝视着垂涎着的自己的身影…… ENDIF ELSEIF SELECTCOM == TNUM("尿道屈曲位") IF RAND:3 == 0 PRINTFORM 虽然是尿道%TEXTR("被挖開/从缝隙中溢出尿/被咕嘟咕嘟地流出来")%、 IF RAND:3 == 0 && ABL:尿道感覚 >= 5 PRINTFORMW 享受着可以说是异常的尿道性交…… ELSE PRINTFORMW 享受着尿道括约肌扩展的感觉…… ENDIF ELSEIF RAND:2 == 0 && ABL:尿道感覚 >= 5 PRINTFORMW 闭上双脚、享受着%CALLNAME:PLAYER%的阴茎紧绷被给予的快乐感觉…… CALL SETFLAG, "締め付けフラグ", TARGET ELSE PRINTFORMW 不介意每次抽插时带出的尿液、体味着从尿道传来的快感…… ENDIF ELSE SIF COND("危険日") && TEQUIP:PLAYER:避孕套 == 0 PRINTFORM 危険日にも拘らず避孕套没有で PRINTFORMW 一边兴奋地凝视着被玩弄的小穴…… ENDIF ENDIF CASE TNUM("対面座位"), TNUM("肛門対面座位"), TNUM("尿道対面座位") IF COND("指の使用") IF RAND:2 && CHECK_CLO("腋露出") PRINTFORMW 把手转动脖子抱住的%CALLNAME:TARGET%的汗流的%TEXTS("腋")%的%TEXTS("气味")%刺激%CALLNAME:PLAYER%的鼻腔… ELSEIF SELECTCOM == TNUM("尿道対面座位") && RAND:2 == 0 IF RAND:3 == 0 && SIZE("阴茎", PLAYER) >= 3 IF RAND:3 == 0 PRINTFORM %CALLNAME:TARGET%在%CALLNAME:PLAYER%的膝盖上身体向后仰、 PRINTFORM %TEXTR("凶悪的/巨大的/大的")%阴茎的形状浮现的%TEXTR("腹部/小腹")% PRINTFORMW 凝视着%TEXTR("非常轻松的表情/心神荡漾的表情/快楽的呻吟快忍不住的表情")%… ELSEIF RAND:2 == 0 SIF TALENT:娇小 PRINTFORM 小小的身体 PRINTFORM 到膀胱为止咽下了%TEXTR("凶悪的/巨大的/大的")%阴茎的腹部 PRINTFORMW 每次取出都会说明%TEXTR("形成失真一般/膨胀得很残忍")%、尿道性交的激烈…… ELSE IF TALENT:娇小 >= 2 && TALENT:PLAYER:高大 PRINTFORM %CALLNAME:TARGET%因为体格差别而被当成手淫便器一样对待、 PRINTFORMW 虽是%TEXTR("嬌声呻吟/发出歓喜的声音/性感的身体颤抖")%却想用小尿道榨取精子…… ELSE PRINTFORM %CALLNAME:TARGET%是因为膀胱被阴茎压上来膨胀的感觉而上瘾的吗? PRINTFORM %TEXTR("非常轻松的表情/心神荡漾的表情/快楽的呻吟快忍不住的表情")%浮现的%TEXTR("腹部/小腹")% SIF TALENT:娇小 PRINTFORM 小小的 PRINTFORMW 用手抚摩着…… ENDIF ENDIF ELSEIF RAND:3 == 0 PRINTFORMW %CALLNAME:TARGET%享受着在%CALLNAME:PLAYER%上使之弹腰、推上膀胱的暴力性的快乐… ELSEIF RAND:2 == 0 PRINTFORMW 由于%CALLNAME:PLAYER%的腕力和自己的体重对%TEXTR("膀胱/尿道粘膜")%的责备也得到了快乐的身体的%CALLNAME:TARGET%、用口水和眼泪一边弄脏脸一边提高着%TEXTR("嬌声/歓喜的呻吟")%… ELSE PRINTFORMW %CALLNAME:TARGET%对自重被拉伸的膀胱的感觉完全入了迷、每次一刺就痛痛地勒紧%CALLNAME:PLAYER%的阴茎… ENDIF ELSE PRINTFORMW %CALLNAME:TARGET%把手转动在%CALLNAME:PLAYER%的脖子上抱了过来…… ENDIF ENDIF CASE TNUM("背面座位"), TNUM("肛門背面座位"), TNUM("尿道背面座位") IF SELECTCOM == TNUM("背面座位") && SIZE("阴茎", PLAYER) >= 3 && ABL:V拡張 >= 4 && RAND:2 IF SIZE("阴茎", PLAYER) >= 4 && RAND:2 PRINTFORM %CALLNAME:TARGET%的%TEXTR("腹部/小腹")%、每当%CALLNAME:PLAYER%被活塞抽插时、就会伴随着%TEXTR("噗噜/呼噜")%这个迟钝的声音被%TEXTR("强迫/無理")%逼着%TEXTR("変形/膨胀")%… ELSE PRINTFORMW %CALLNAME:TARGET%的%TEXTR("腹部/小腹")%\@ TALENT:娇小 ? 对体格过大 # %CALLNAME:PLAYER%色色的大大的 \@阴茎%TEXTR(@"插入语、然后変形。/形状扭曲、活塞的样子在外面也能看到。")%… ENDIF ELSEIF SELECTCOM == TNUM("尿道背面座位") IF BASE:尿意 >= 10000 && EXP_GAIN("放尿経験") == 0 && EXP_GAIN("膀胱精液経験") >= 5 && RAND:2 == 0 PRINTFORML 从用尿和精液膨胀了的%TEXTR("腹部/小腹/膀胱/下腹部")%取出的每次与液体的摇晃的声音鸣响、 PRINTFORMW %CALLNAME:TARGET%把%TEXTR("嬌声/歓喜的呻吟")%作为快乐的抒发… ELSEIF SIZE("阴茎", PLAYER) >= 3 && RAND:2 == 0 IF RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%的%TEXTR("腹部/小腹")%很大地反过来了上身、浮现出%CALLNAME:PLAYER%的阴茎的形状、说明着接受的东西的%TEXTR("大的程度/長大的程度/凶悪的程度")%… ELSE PRINTFORM 每当%CALLNAME:PLAYER%把阴茎插入尿道时、%TEXTR("腹部/小腹")%就会像发出%TEXTR("噗噜/呼噜")%的声音一样膨胀、 PRINTFORMW %CALLNAME:TARGET%以%TEXTR("非常轻松的表情/心神荡漾的表情/快楽的呻吟快忍不住的表情")%享受着尿道性交… ENDIF ELSE IF RAND:2 == 0 PRINTFORMW %CALLNAME:TARGET%把身体托付给%CALLNAME:PLAYER%、为了展示尿道性交而张開大腿…… ELSE PRINTFORMW %CALLNAME:TARGET%闭上大腿、用尿道紧紧地勒紧%CALLNAME:PLAYER%的阴茎一样地刺激… CALL SETFLAG, "締め付けフラグ", TARGET ENDIF ENDIF ELSE PRINTFORMW %CALLNAME:TARGET%は背を仰け反らせて%CALLNAME:PLAYER%にしなだれかかり、体を密着しながらの性交を楽しんでいる… ENDIF ENDSELECT CASE "追加地の文:騎乗位" ;干劲性処理モードならOK IF COND("干劲性処理") ;淫乱or欲情4LV以上なら追加 ELSE SIF COND("調教中") && PALAM:欲情 < 10000 && TALENT:好色 + TALENT:淫乱 == 0 RETURN 0 SIF ABL:腰靈活 < 3 && EXP:腰靈活経験 < 20 RETURN 0 SELECTCASE SELECTCOM CASE TNUM("正常位") TO 69 SIF ABL:V感覚 < 3 || EXP:V性交経験 < 20 RETURN 0 CASE TNUM("肛門正常位") TO 79 SIF ABL:A感覚 < 3 || EXP:A性交経験 < 20 RETURN 0 CASE TNUM("尿道正常位") TO TNUM("尿道騎乗位") SIF TALENT:尿道性感 == 0 || EXP:尿道性交経験 < 20 RETURN 0 CASEELSE IF INSERT("V挿入") SIF ABL:V感覚 < 3 || EXP:V性交経験 < 20 RETURN 0 ELSEIF INSERT("A挿入") SIF ABL:A感覚 < 3 || EXP:A性交経験 < 20 RETURN 0 ELSEIF INSERT("尿道挿入") SIF TALENT:尿道性感 == 0 || EXP:尿道性交経験 < 20 RETURN 0 ENDIF ENDSELECT ENDIF IF TALENT:好色 + TALENT:淫乱 + TALENT:小悪魔 + TALENT:喜歡引人注目 && (COND("性処理実行中") || TALENT:害羞 == 0 || TEQUIP:媚薬) && RAND:4 PRINTFORM %CALLNAME:TARGET% ;腋ルート IF RAND:3 == 0 && CHECK_CLO("腋露出") PRINTFORM 用%TEXTR("梳起頭发的动作/両手放在頭後的动作")%%TEXTR("展示/显露出")%%TEXTS("腋:視覚")%的同时、 CALL SETFLAG, "腋見せフラグ", TARGET ELSE ;穴見せつけルート IF RAND:2 && PENIS(PLAYER) IF RAND:2 IF SIZE("阴茎", PLAYER) >= 2 && RAND:2 SELECTCASE SIZE("阴茎", PLAYER) CASE 2 PRINTFORM 巨大的 CASE 3 PRINTFORM 极粗的 CASE 4 PRINTFORM 有胳膊那么大 CASEELSE PRINTFORM 超出规格的大小 ENDSELECT ELSEIF SIZE("阴茎", PLAYER) == 0 && RAND:2 PRINTFORM 小小的 ELSE PRINTFORM 湿润的光芒 ENDIF PRINTFORM 阴茎が出入りする様子を ELSEIF INSERT("V挿入") || (SELECTCOM >= TNUM("正常位") && SELECTCOM <= 69) IF EXP_GAIN("膣内精液経験") >= 3 && CHECK_STAIN(STAIN:V, "精液") PRINTFORM 里边的精液冒泡 ELSEIF PALAM:V潤 >= 3000 PRINTFORM 用爱液粘糊的 ELSE PRINTFORM 阴茎が出入りする ENDIF PRINTFORM 結合部を ELSEIF INSERT("A挿入") || (SELECTCOM >= TNUM("肛門正常位") && SELECTCOM <= 79) IF EXP_GAIN("肛内精液経験") >= 3 && CHECK_STAIN(STAIN:A, "精液") && PENIS(PLAYER) PRINTFORM 阴茎一进入精液就冒着泡漏出来了 ELSE PRINTFORM 推得圆乎乎的 ENDIF PRINTFORM 肛門を ELSEIF INSERT("尿道挿入") || (SELECTCOM >= TNUM("尿道正常位") && SELECTCOM <= TNUM("尿道騎乗位")) IF PENIS(PLAYER) && TALENT:尿道狂 && RAND:2 PRINTFORM 阴茎吸得像章鱼嘴一样 ELSE PRINTFORM 推得圆乎乎的 ENDIF PRINTFORM 尿道口を ENDIF ;股間or外性器見せつけルート ELSEIF CHECK_CLO("V露出") + CHECK_CLO("A露出") + COND("性処理実行中") && COND("指の使用") && COND("合意:检查阴部") IF TALENT:男性 == 0 && CHECK_CLO("V露出") + COND("性処理実行中") && RANDIF(1, CHECK_CLO("A露出") + COND("性処理実行中") ) IF COND("脚が無い") == 0 && (COND("陰核肥大") || (COND("陰毛") >= 1 && COND("陰毛") <= 3) || TALENT:陰蒂環 || TALENT:陰唇環) && RAND:2 PRINTFORM %TEXTR("打開双腿/大步地打開/以M字開脚的姿势")% IF COND("陰核肥大") && RANDIF(1, (COND("陰毛") >= 1 && COND("陰毛") <= 3) > 0) PRINTFORM %TEXTR("肥大/大到可以一眼看到/小指尖大小的")%%TEXTR("阴核/阴蒂/肉豆")% IF TALENT:陰蒂環 && RAND:3 PRINTFORM %TEXTR("を貫く/に輝く/を飾る")%穿環を ELSE PRINTFORM を ENDIF ELSE IF COND("陰毛") >= 1 && COND("陰毛") <= 3 SELECTCASE COND("陰毛") CASE 1 PRINTFORM %TEXTR("无毛的/没有长毛痕跡的的美丽/光滑的")%股間 CASE 2 PRINTFORM 被漂亮脱毛的股间 CASE 3 PRINTFORM 光滑地被刮干净的股間 ENDSELECT ELSE PRINTFORM %TEXTR("股間/羞耻的地方/秘密場所")% ENDIF IF TALENT:陰蒂環 + TALENT:陰唇環 && RAND:2 PRINTFORM 将%TEXTR("被附上的/闪耀着光辉的/装饰")%穿環 ELSE PRINTFORM を ENDIF ENDIF ELSE PRINTFORM 将%TEXTS("陰毛:視覚")%阴部用手指押開 ENDIF ELSE PRINTFORM %TEXTR(@"%TEXTS("肛門周辺")%/%TEXTS("肛門:視覚")%/尻穴")%用両手%TEXTR("扒開/広開")% ENDIF ENDIF IF TALENT:害羞 == 0 && FLAG:二人きり == 0 && COND("性処理実行中") && RAND:2 IF CHARA_NUM("室内の邪魔者") == 1 && FIND_COND("現在存在") PRINTFORM 向%CALLNAME:MASTER%和%CALLNAME:FIND_COND("現在存在")%展示的同时、 ELSE PRINTFORM 向%CALLNAME:MASTER%和周围的部員展示的同时、 ENDIF ELSE PRINTFORM 露出来的同时、 ENDIF ENDIF ELSEIF CHECK_OTHER("帽子") && COND("指の使用") && RAND:3 == 0 PRINTFORM %CALLNAME:TARGET%手で%OTHER(TARGET, "帽子")%が落ちないように押さえ的同时、 ELSEIF TALENT:兩面通吃 && (SELECTCOM:1 == 1 || SELECTCOM:1 == 9) && RAND:3 == 0 PRINTFORM %CALLNAME:TARGET%与%CALLNAME:ASSI%的舌頭交织在一起的同时、 ELSEIF TALENT:大力士 && TALENT:娇小 == 0 && RANDIF(1, TALENT:巨乳, TALENT:小悪魔*3 + ABL:施虐属性 >= 3) PRINTFORM %CALLNAME:TARGET% IF RAND:2 PRINTFORM 微微弯曲着带有肌肉的肚子、 ELSE PRINTFORM 几乎没有赘肉\@ RAND:2 ? 让肚子起伏 # 抖着屁股 \@的同时、 ENDIF ;小悪魔or施虐属性Lv3 ELSEIF TALENT:小悪魔*3 + ABL:施虐属性 >= 3 && RANDIF(1, COND("脱掉衣服露出胸部てきた可能") + TALENT:巨乳) PRINTFORM %CALLNAME:TARGET%一边拧着%CALLNAME:PLAYER%的乳頭、 ELSEIF COND("脱掉衣服露出胸部てきた可能") || TALENT:巨乳 IF TALENT:巨乳 == 0 PRINTFORM %CALLNAME:TARGET% CALL EVENT_DATUI, "脱掉衣服露出胸部" PRINTFORM 并、 ELSE IF RAND:3 == 0 && TALENT:巨乳 >= 2 LOCALS = %TEXTR("豊満的胸部夸张地摇晃/看起来很沉重的胸部悠悠地摇晃")%的同时、 ELSEIF TALENT:巨乳 LOCALS = %TEXTR("大大的胸部摇晃着/展示摇曳的胸部/揉着自己的胸")%的同时、 ENDIF IF COND("脱掉衣服露出胸部てきた可能") && RAND:2 CALL EVENT_DATUI, "脱掉衣服露出胸部" PRINTFORM てきた%CALLNAME:TARGET%は、%LOCALS% ELSE PRINTFORM %CALLNAME:TARGET%%LOCALS%、 ENDIF ENDIF ELSE PRINTFORM %CALLNAME:TARGET% ENDIF IF RAND:2 && ABL:腰靈活 >= 3 PRINTFORM 弯腰 ELSE SIF TALENT:妊娠 && RAND:3 == 0 PRINTFORM 肚子大的 PRINTFORM 将身体 ENDIF IF RAND:2 && ABL:腰靈活 >= 3 PRINTFORM %TEXTR("好像很開心/无拘无束地/上下剧烈")% ELSE PRINTFORM %TEXTR("巧妙地/妖艳")% ENDIF PRINTFORM %TEXTR("振动着/游動着/摇晃着")%、 SIF ABL:欲望 >= 3 || TALENT:好色 + TALENT:淫乱 PRINTFORM 积极地 PRINTFORMW 贪图快感…… CASE "狂野摇摆" PRINTFORM %CALLNAME:TARGET% IF COND("指の使用") && RAND:3 == 0 IF RAND:2 PRINTFORM 手扶着四肢爬行的话、 ELSE PRINTFORM 如果背着手用双手脚保持姿势的话、 ENDIF ELSEIF RAND:2 PRINTFORM 双手放在膝盖上保持平衡、 ELSEIF INSERT("V挿入") PRINTFORM 把阴道勒紧、 ELSEIF INSERT("A挿入") PRINTFORM 紧闭肛門、 ELSEIF INSERT("尿道挿入") PRINTFORM 在尿道紧闭的状态下、 ENDIF IF TALENT:恋慕 && RAND:3 == 0 PRINTFORM 凝视着%CALLNAME:PLAYER%的脸 ELSEIF TALENT:大力士 && RAND:2 PRINTFORM 紧绷的肚子一边起伏 ELSEIF TALENT:貧乳 == 0 && TALENT:男性 == 0 && CHECK_CLO("乳頭露出") && RAND:2 IF TALENT:巨乳 && RAND:3 == 0 PRINT 朴素的 ELSEIF TALENT:巨乳 && RAND:2 PRINT 有迫力 ELSEIF RAND:2 PRINT 有张力 ELSE PRINT 形状好 ENDIF IF TALENT:巨乳 && RAND:3 == 0 PRINTFORM %TOFULL(CONDS("罩杯サイズ") )%杯的%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:巨乳)% ELSEIF RAND:2 PRINTFORM 乳房 ELSE PRINTFORM 胸 ENDIF PRINTFORM 一边摇晃 ENDIF IF RAND:4 == 0 IF INSERT("V挿入") PRINTFORMW 開始用淫靡的腰肢使阴道液起泡…! ELSEIF INSERT("A挿入") PRINTFORMW 用直肠的粘膜执拗地擦起了阴茎…! ELSEIF INSERT("尿道挿入") PRINTFORMW 用过于敏感的粘膜执拗地擦起了阴茎…! ENDIF ELSEIF RAND:3 == 0 IF RAND:2 PRINTFORMW 開始做敲腰的凶猛的上下运动…! ELSE PRINTFORMW 用厉害的气势使之弹了腰…! ENDIF ELSEIF RAND:2 IF RAND:2 PRINTFORMW 激烈的上下晃动使阴茎開始一进一出…! ELSE PRINTFORMW 開始无拘无束激烈地动了腰…! ENDIF ELSE PRINTFORMW 8字一样開始摆动屁股…! ENDIF CASE "追加地の文:69中の射精" PRINTFORM %CALLNAME:PLAYER%将 IF CHECK_COM("69自慰", SELECTCOM) IF TALENT:男性 == 0 && TALENT:容易濕 && RAND:3 == 0 PRINTFORM 近距离眺望从阴道口溢出爱液的样子、 ELSEIF TALENT:男性 == 0 && RAND:2 PRINTFORM %TEXTR("根据手指的运动从阴道口渗出爱液/将眼前的那个地方推開")%一边观察、 ELSE PRINTFORM 同时%TEXTR("眺望在能感受到呼吸的距离被进行的淫靡的行为/享受眼前的光景")% ENDIF ELSEIF RAND:3 == 0 PRINTFORM 享受SEX的快乐、 ELSEIF SELECTCOM == 13 || SELECTCOM == 14 PRINTFORM 一边欣赏眼前的情景、 ELSE SELECTCASE TEQUIP:PLAYER:六九式 CASE 4 PRINTFORM 一边舔着阴茎、 CASE 8 PRINTFORM %TEXTR("用手指一边取出阴道内的爱液一边玩/一边用指尖享受阴道内的触感/把手指伸进阴道一边享受反应")%、 CASEELSE PRINTFORM 享受SEX的快乐、 ENDSELECT ENDIF CASE "追加地の文:W推倒中の射精" SIF TEQUIP:W推倒 == 0 || SELECTCOM:1 < 0 RETURN 0 PRINTFORM %CALLNAME:(TARGET:1)% SELECTCASE SELECTCOM:1 CASE 1 IF CHECK_CLO("V露出", TARGET:1) PRINTFORM 的%TEXTS("阴部:感触", TARGET:1)% ELSE PRINTFORM 胯股之间 ENDIF IF SHOOT("中出し") || CHECK_CLO("V露出", TARGET:1) == 0 PRINTFORM 把脸压坐着 ELSEIF RAND:2 PRINTFORM 压開的刺激 ELSE PRINTFORM 脸被黏糊糊的 ENDIF CASE 4 IF SHOOT("中出し") || (ABL:(TARGET:1):施虐属性 > ABL:MASTER:受虐属性 && RAND:2) IF PENIS(TARGET:1) && SIZE("阴茎", TARGET:1) >= 2 && RAND:2 PRINTFORM 的巨根被扭进喉咙深处 ELSEIF ABL:(TARGET:1):施虐属性 >= 3 && RAND:2 PRINTFORM 被紧紧抓住頭激烈的狠狠地口交、 ELSE PRINTFORM 张開嘴\@ ABL:(TARGET:1):施虐属性 ? 激烈地 # \@被侵犯 ENDIF ELSE PRINTFORM 的\@ SIZE("阴茎", TARGET:1) >= 2 ? 巨根 # 阴茎 \@舔阴茎 ENDIF CASE 6 IF PREVCOM:1 == 91 IF CHECK_STAIN(STAIN:(TARGET:1):M, "精液") PRINTFORM 精液用口转移 ELSE PRINTFORM 被亲吻的阴茎的味道 ENDIF ELSEIF SHOOT("中出し") PRINTFORM 和\@ TALENT:(TARGET:1):相思相愛 ? 充满爱情的吻 # 亲吻 \@し ELSE PRINTFORM と IF RAND:2 && TALENT:(TARGET:1):恋慕 + TALENT:(TARGET:1):淫乱 PRINT 在梦中 ELSEIF RAND:2 PRINT 贪婪的样子 ENDIF IF RAND:2 PRINTFORM 缠绕舌頭 ELSE PRINTFORM 交换唾液 ENDIF ENDIF CASE 9 PRINTFORM 的%TEXTS("肛門", TARGET:1)% IF RAND:2 PRINT 屁穴 ELSE PRINT 肛門 ENDIF IF SHOOT("中出し") IF RAND:2 PRINTFORM 被强加 ELSE PRINTFORM 舔舐的 ENDIF ELSE PRINTFORM 用舌頭品味 ENDIF CASE 90, 97 PRINTFORM 阴茎被操纵 CASE 91 PRINTFORM 被口交 CASE 92 PRINTFORM 被%TEXTS("胸部", TARGET:1)%对待 CASE 95 PRINTFORM 用脚来对待。 CASE 98 PRINTFORM 被舔了阴部 CASE 104 IF SHOOT("中出し") PRINTFORM 把脸埋在%TEXTS("胸部", TARGET:1)%里 ELSE PRINTFORM 把脸埋在%TEXTS("胸部", TARGET:1)%里 ENDIF CASE IS >= 0 IF SHOOT_A("逆強姦") PRINTFORM 被…侵犯 ELSEIF SHOOT_A("逆肛交") || SHOOT_A("肛門奉仕") PRINTFORM 被侵犯屁眼 ENDIF ENDSELECT IF SHOOT("中出し") PRINTFORM 保持姿势、 ELSE PRINTFORM 并、 ENDIF CASE "喝母乳" SIF CHECK_COM("喝母乳可能") == 0 RETURN 0 SELECTCASE SELECTCOM CASE 5 SIF CHECK_COM("舔乳頭") == 0 RETURN 0 PRINTFORM 由于这种刺激、母乳渗透到%CALLNAME:PLAYER%的口中、 IF RAND:3 && PENIS(PLAYER) PRINTW 阴茎眼看着恢复活力…… ELSEIF RAND:2 PRINTW 微甜的味道和活力一起溢出…… ELSE PRINTW 思维迟钝如雾…… ENDIF CASE 90, 97, 104 SELECTCASE SELECTCOM CASE 90, 97 SIF CHECK_COM("洗面奶手交") == 0 RETURN 0 ENDSELECT ;母乳を飲む IF TEQUIP:推倒 PRINTFORM %CALLNAME:TARGET%压在嘴边 IF CALCF("B発情") SIF COND("乳頭肥大") PRINTFORM %TEXTR("大的/鼓起来了/勃然大起/肥大了")% ;陥没乳頭 ELSE PRINTFORM 陷没 ENDIF PRINTFORM 乳頭无意识地吸了上去、嘴里充满了甜蜜的母乳 IF RAND:3 && PENIS(PLAYER) PRINTW 阴茎眼看着恢复活力…… ELSE PRINTW 思维迟钝如雾…… ENDIF ELSE IF CHECK_COM("洗面奶手交") PRINT 随着手的动作 ELSE PRINT 一边温柔地改变着形状 ENDIF PRINTFORM 让母乳染出的%CALLNAME:TARGET% IF COND("巨乳輪") && RAND:3 == 0 PRINTFORM 把乳頭连同大的乳轮一起吸上来、 ELSEIF CALCF("B発情") IF COND("乳頭肥大") PRINTFORM %TEXTR("大的/鼓起来了/勃然大起/肥大了")% ELSE PRINTFORM %TEXTR("鼓起来了/勃起了/")% ENDIF PRINTFORM 喂奶%TEXTR("含在嘴里/叼着/一边甜美的咀嚼")%吸上来的话、 ;陥没乳頭 ELSE PRINTFORM %TEXTR("陷落了/半藏/被埋没了")%用力吸起乳頭、 ENDIF PRINTFORMW 微甜的味道和活力一起溢出…… ENDIF ENDSELECT CALL SETFLAG, "喝母乳", PLAYER CASE "淫紋の様子", "淫紋の様子:掀起裙子", "淫紋の様子:脱衣後" SIF ARG == 0 && TARGET > 0 ARG = TARGET CALL PRINT_CUTIN, "腹部", ARG ;導入はシチュに合わせて少し変える SELECTCASE ARGS CASE "淫紋の様子:掀起裙子" IF RAND:3 == 0 PRINTFORM %CLO("掀起裙子", ARG)%%TEXTR("从下面出现了/因为翻脸而暴露了/被隐藏在")% ELSE IF EQUIP:ARG:胖次 PRINTFORM %PANTIES(ARG, "胖次")% ELSE PRINTFORM 胯股之间 ENDIF PRINTFORM %TEXTR("稍微向上移開视线就映入眼帘/一起映入眼帘/边欣赏边拜访")% ENDIF PRINTFORM %CALLNAME:ARG%%TEXTR(@"的淫紋/下腹部雕刻的刻印/刻着的%TEXTS("淫紋:形状描写", ARG)%")% CASE "淫紋の様子:脱衣後" IF COND("妊娠後期", ARG) PRINTFORM 肚子大得睁大了眼睛%TEXTR("一起映入眼帘/边欣赏边拜访")% PRINTFORM %CALLNAME:ARG%%TEXTR(@"的淫紋/下腹部雕刻的刻印/刻着的%TEXTS("淫紋:形状描写", ARG)%")% ELSEIF COND("妊娠中期", ARG) PRINTFORM 肚子大了很多%TEXTR("一起映入眼帘/边欣赏边拜访")% PRINTFORM %CALLNAME:ARG%%TEXTR(@"的淫紋/下腹部雕刻的刻印/刻着的%TEXTS("淫紋:形状描写", ARG)%")% ELSE IF COND("豐腴", ARG) PRINTFORM %TEXTR("有点疏忽大意的/肥胖/如此柔软的")%下腹部 ELSEIF TALENT:ARG:魅力 PRINTFORM %TEXTR("画出美丽的曲线/匀称/不禁想摸")%下腹部 ELSEIF COND("苗条", ARG) PRINTFORM %TEXTR("绷紧了/几乎没有赘肉/肉感的")%下腹部 ELSE PRINTFORM 暴露的下腹部 ENDIF PRINTFORM %TEXTR(@"被刻入的淫纹/的彫成的刻印/的刻上的%TEXTS("淫紋:形状描写", ARG)%")% ENDIF CASEELSE IF CHECK_CLO("泳装姿", ARG) PRINTFORM 穿着泳衣露出来的%TEXTR(@"%CALLNAME:ARG%的淫紋\/下腹部彫上的刻印\/%TEXTS("淫紋:形状描写", ARG)%")% ELSEIF CHECK_CLO("内衣姿", ARG) PRINTFORM 穿着内衣露出来的%TEXTR(@"%CALLNAME:ARG%的淫紋\/下腹部彫上的刻印\/%TEXTS("淫紋:形状描写", ARG)%")% ELSEIF CHECK_CLO("裸体", ARG) PRINTFORM 因没穿衣服而露出来的%TEXTR(@"%CALLNAME:ARG%的淫紋\/下腹部彫上的刻印\/%TEXTS("淫紋:形状描写", ARG)%")% ELSE PRINTFORM 因随意的打扮而露出来的%TEXTR(@"%CALLNAME:ARG%的淫紋\/下腹部彫上的刻印\/%TEXTS("淫紋:形状描写", ARG)%")% ENDIF ENDSELECT IF TALENT:ARG:妊娠 IF CFLAG:ARG:V已中出 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM %TEXTR("中出不久/精液沾满阴道内")%事 ELSEIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 2 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("粉紅") PRINTFORM %TEXTR("性欲不支/闷闷不乐/在胎内随着孩子的成长,需要更进一步的精液")%样子 ELSE PRINTFORM 是配合胎儿的成长、日复一日地变换成大的、 PRINTFORM %TEXTR("身体想要更精液的事/今天还不能把精液放到阴道上很不满")% ENDIF ELSEIF COND("着床済", ARG) IF CFLAG:ARG:V已中出 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM %TEXTR("精子在已着床的子宫内游得很有力/中出不久/精液沾满阴道内")%事 ELSEIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 2 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("粉紅") PRINTFORM %TEXTR("性欲不支/闷闷不乐/尽管在胎内開始生育,但还是想要更进一步的精液.")%样子 ELSE PRINTFORM 似乎是在高兴着床的事似的、闪耀着强烈的光辉、 PRINTFORM %TEXTR("子宫想要更精液的事/今天还不能把精液注入胎内的不满")% ENDIF ELSEIF COND("受精済", ARG) IF CFLAG:ARG:V已中出 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM %TEXTR("子宫内和受精卵一起有力地游泳/中出不久/精液沾满阴道内")%事 ELSEIF TALENT:ARG:男性 && CFLAG:ARG:A已中出 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM %TEXTR("刚从屁股洞里贪图快乐/肛門性交榨取精液不久/直肠内沾满精液")%事 ELSEIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 2 PRINTFORM 神秘的光辉、 SETCOLOR DEF_COLOR("粉紅") PRINTFORM %TEXTR("性欲不支/闷闷不乐/不拘受精还想要更进一步的精液")%样子 ELSE PRINTFORM 变为与平时不同的花样、表示胎内的受精、 PRINTFORM %TEXTR("身体想要更精液的事/今天还不接受精液的不满")% ENDIF ELSE PRINTFORM 神秘的光辉、 IF CFLAG:ARG:V已中出 || (TALENT:ARG:男性 && CFLAG:ARG:A已中出) SETCOLOR DEF_COLOR("爱心粉紅") IF CFLAG:ARG:V已中出 PRINTFORM %TEXTR("子宫里精子正在茁壮地游泳/中出不久/精液沾满阴道内")%事 ELSE PRINTFORM %TEXTR("刚从屁股洞里贪图快乐/肛門性交榨取精液不久/直肠内沾满精液")%事 ENDIF ELSEIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 2 SETCOLOR DEF_COLOR("粉紅") PRINTFORM %TEXTR("性欲不支/闷闷不乐/需要精液")%样子 ELSEIF COND("排卵中", ARG) SETCOLOR DEF_COLOR("ショッキング粉紅") PRINTFORM %TEXTR("子宫排卵准备万端/子宫想要孕育的样子/今天是危险日中的危险日")% ELSEIF COND("危険日", ARG) SETCOLOR DEF_COLOR("イエロー") PRINTFORM %TEXTR("如果现在被中出是怀孕了的状态的事/子宫做好育儿准备的事情/今天是危险日")% ELSE PRINTFORM %TEXTR("身体想要精液的事/今天还没有接受精液")% ENDIF ENDIF RESETCOLOR PRINTFORMW 向%CALLNAME:MASTER%诉说…… CFLAG:ARG:淫紋の様子 = 1 ENDSELECT ;------------------------------------------------- ;@TEXTのなかでも分岐が複雑なものはここ ;------------------------------------------------- @ADD_TEXT, ARGS #DIM ACTOR #DIMS HOLENAME #DIMS TEXT_TABLE HOLENAME = SELECTCASE ARGS CASE "性器から性器へ" ;前ターンに性器挿入状態じゃないとダメ SIF PREVPLAY("挿入中", PLAYER) == 0 RETURN 0 ACTOR = COND("P汚れの相手", PLAYER) ;前ターンにPLAYERがどこに挿入していたか IF PREVPLAY("V挿入中", PLAYER) HOLENAME = %TEXTR("膣穴/膣")% ELSEIF PREVPLAY("A挿入中", PLAYER) HOLENAME = %TEXTR("尻穴/不浄の穴/肛門")% ELSEIF PREVPLAY("尿道挿入中", PLAYER) HOLENAME = %TEXTR("尿穴/尿道")% ENDIF ;このターンで選んだ指令 SELECTCASE SELECTCOM CASE TNUM("騎乗位"), TNUM("肛門騎乗位"), TNUM("尿道騎乗位") PRINTFORM 在%CALLNAME:ACTOR%的%HOLENAME%中充分侵犯过的 CASE TNUM("肛門正常位"), TNUM("肛門後背位") ;前ターンにPLAYERがどこに挿入していたか IF PREVPLAY("V挿入中", PLAYER) IF RAND:3 == 0 PRINTFORM 被%CALLNAME:ACTOR%的\@ RAND:3 ? 愛 # 膣 \@液塗满的 ELSE PRINTFORM 在%CALLNAME:ACTOR%的%HOLENAME%中%TEXTR("充分享受过的/挖掘过的/充分侵犯过的/拔出来的")% ENDIF ELSEIF PREVPLAY("A挿入中", PLAYER) IF RAND:3 == 0 PRINTFORM 被%CALLNAME:ACTOR%的腸液\@ RAND:2 ? 污染了的 # 塗上的 \@ ELSE PRINTFORM 在%CALLNAME:ACTOR%的%HOLENAME%中%TEXTR("充分享受过的/挖掘过的/充分侵犯过的/拔出来的")% ENDIF ELSEIF PREVPLAY("尿道挿入中", PLAYER) IF RAND:3 == 0 PRINTFORM 散發著氨水臭氣的 ELSE PRINTFORM 在%CALLNAME:ACTOR%的%HOLENAME%中%TEXTR("充分享受过的/挖掘过的/充分侵犯过的/拔出来的")% ENDIF ENDIF PRINTFORM %NAMES("阴茎", PLAYER)%、%CALLNAME:TARGET%的 ;其他 CASE TNUM("正常位") TO TNUM("背面座位"), TNUM("肛門屈曲位") TO TNUM("肛門背面座位"), TNUM("尿道正常位") TO TNUM("尿道背面座位") PRINTFORM 从%CALLNAME:ACTOR%的%HOLENAME%里拔出的%NAMES("阴茎", PLAYER)%、 ENDSELECT SELECTCASE SELECTCOM CASE TNUM("正常位") TO 69, TNUM("尿道正常位") TO TNUM("尿道騎乗位") SIF !CHECK_CLO("V露出") CALL SETFLAG, "下衣を露出:テ接吻ト没有", TARGET CASE TNUM("肛門正常位") TO 79 SIF !CHECK_CLO("A露出") CALL SETFLAG, "下衣を露出:テ接吻ト没有", TARGET ENDSELECT CASE "性器から口へ" ;前ターンに性器挿入状態じゃないとダメ SIF PREVPLAY("挿入中", PLAYER) == 0 RETURN 0 ;前のターンに入っていた相手 ACTOR = COND("P汚れの相手", PLAYER) ;前ターンにPLAYERがどこに挿入していたか IF PREVPLAY("V挿入中", PLAYER) HOLENAME = %TEXTR("膣穴/膣")% ELSEIF PREVPLAY("A挿入中", PLAYER) HOLENAME = %TEXTR("尻穴/不浄の穴/肛門")% ELSEIF PREVPLAY("尿道挿入中", PLAYER) HOLENAME = %TEXTR("尿穴/尿道")% ENDIF TEXT_TABLE = ;自分以外的污垢の場合には名前を出す SIF ACTOR != TARGET TEXT_TABLE += @"%CALLNAME:ACTOR%的" ;避孕套挿入していたりで汚れ没有or絶頂も射精も没有 IF COND("P汚れ", PLAYER) == 0 || PREVEX("射精", PLAYER) == 0 TEXT_TABLE += @"%HOLENAME%里刚刚拔出的\/" ELSEIF PREVPLAY("V挿入中", PLAYER) TEXT_TABLE += @"%HOLENAME%里%TEXTR("刚刚拔出不干净的/拔出直後散发着强烈气味的")%\/" ELSEIF PREVPLAY("A挿入中", PLAYER) TEXT_TABLE += @"%HOLENAME%里%TEXTR("刚刚拔出非常脏的/拔出直後散发着难闻气味的/刚刚拔出还冒着热气的")%\/" ELSEIF PREVPLAY("尿道挿入中", PLAYER) TEXT_TABLE += @"%HOLENAME%里%TEXTR("刚刚拔出不干净的/拔出直後发出扑鼻气味的")%\/" ENDIF ;自分以外的污垢の場合にはここの地の文優先 IF ACTOR != TARGET PRINTFORM %TEXTR(TEXT_TABLE)% RETURN 1 ENDIF ;避孕套射精した IF PREVEX("套套内射精", PLAYER) TEXT_TABLE += @"%TEXTR("刚刚在避孕套内射精的/射精直後避孕套味的/沾满精液的")%\/" ;ELSEIF PREVEX("射精", PLAYER) ; TEXT_TABLE += @"%TEXTR("射精したばかりで敏感な/射精直後で硬度を失った/射精の残滓を鈴口から垂らす")%\/" ENDIF ;このターンに選んだ指令限定の物 SELECTCASE SELECTCOM CASE TNUM("口交"), TNUM("深喉") ;自分をイかせた SIF ACTOR == TARGET && PREVEX("絶頂数合計") TEXT_TABLE += @"%TEXTR("刚刚使自己绝顶的/给自己带来快乐的")%\/" ;SIF ACTOR == TARGET && PREVPLAY("生中出しした", PLAYER) && ABL:ACTOR:精液中毒 >= 3 ; TEXT_TABLE += @"自分の%HOLENAME%%TEXTR("を使ってくれた/に中出ししてくれた")%\/" IF PREVPLAY("生中出しした", PLAYER) ;誰的污垢? SELECTCASE ACTOR CASE TARGET TEXT_TABLE += "自己的" CASE IS > 0 TEXT_TABLE += @"%CALLNAME:ACTOR%的" ENDSELECT IF PREVPLAY("V挿入中", PLAYER) IF RAND:3 == 0 IF ACTOR && PREVEX("V絶頂", ACTOR) && EX:ACTOR:V絶頂 >= 5 && RAND:2 TEXT_TABLE += @"沾染上%TEXTR("本気汁/濃稠膣液/粘稠愛液")%的\/" ELSE TEXT_TABLE += "沾染上愛液的/" ENDIF ELSE TEXT_TABLE += @"%TEXTR("刚刚膣内射精的/中出直後被愛液弄脏的/沾染上膣液和精液的")%\/" ENDIF ELSEIF PREVPLAY("A挿入中", PLAYER) IF RAND:3 == 0 TEXT_TABLE += @"%TEXTR("在尻穴中来回摩擦而被污染的/沾染上粘稠腸液的")%\/" ELSE TEXT_TABLE += @"%TEXTR("刚刚直腸内射精的/中出直後被腸液弄脏的/沾染上腸液和精液的")%\/" ENDIF ELSEIF PREVPLAY("尿道挿入中", PLAYER) TEXT_TABLE += @"%TEXTR("刚刚在膀胱内射精的/中出直後被尿液弄脏的/沾染上尿液和精液的")%\/" ENDIF ENDIF CASE TNUM("強制口交") ENDSELECT PRINTFORM %TEXTR(TEXT_TABLE)% ENDSELECT ;------------------------------------------------- ;@TEXTの#FUNCTIONS形式 ;------------------------------------------------- @TEXTS(ARGS, ARG) #FUNCTIONS #DIM LCOUNT #DIMS ADD_TEXT VARSET LOCALS SELECTCASE ARGS CASE "数値変化" ; LOCALS = -50/ /-25/ /-10/ /-5/ /-1/ /1/ /5/ /10/ /25/ /50 LOCALS = 1/-1/ /5/-5/ /10/-10/ /25/-25/ /50/-50/ /100/-100/ CASE "髪色の種類", "髪色の種類:槞以外" LOCALS = 黒/墨/灰/金/銀/赤/青/空/氷水/緑/茶/紫/桃/紅/桃金/白/紺/焦茶/深緑/棕/白金/真紅/栗/亜麻/ SIF ARGS == "髪色の種類:槞以外" RETURNF LOCALS SIF ARG == 0 && TARGET > 0 ARG = TARGET SIF COND("種族:魔界人", ARG) LOCALS += "槞/" [IF_DEBUG] SIF COND("種族:魔界人", ARG) == 0 LOCALS += "槞/" [ENDIF] CASE "挑染の種類" LOCALS = 挑染无/挑染1/挑染2/ ;種類を右に付ける CASE "髪の種類" ADD_TEXT = %EXTSTR(ARGS, "", "の")% SPLIT TEXTS("髪色の種類", ARG), "/", LOCALS LOCALS += @"%ADD_TEXT%\/" FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%LOCALS:LCOUNT%%ADD_TEXT%\/" ENDSELECT NEXT ;種類を左に付ける CASE "挑染の色の種類", "渐变颜色の色の種類" ADD_TEXT = %EXTSTR(ARGS, "", "の")% SPLIT TEXTS("髪色の種類", ARG), "/", LOCALS LOCALS = %ADD_TEXT%%LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%ADD_TEXT%%LOCALS:LCOUNT%\/" ENDSELECT NEXT ;髪色とはちょっとだけ違う CASE "睫毛の色" LOCALS = 黒茶/黒/墨/灰/金/銀/赤/青/空/氷水/緑/茶/紫/桃/紅/桃金/白/紺/焦茶/深緑/棕/白金/真紅/栗/亜麻/ CASE "睫毛の色の種類" ADD_TEXT = 睫毛 SPLIT TEXTS("睫毛の色", ARG), "/", LOCALS LOCALS = %ADD_TEXT%%LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%ADD_TEXT%%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "髪長の種類" LOCALS = 坊主/短/巻髪/中等長度/披肩/長/ CASE "髪長の種類:坊主无" LOCALS = %REPLACE(TEXTS("髪長の種類"), "坊主/", "")% CASE "後髪の種類" LOCALS = 自然/直髪/外八/卷髪/ CASE "前髪の種類" LOCALS += "短前发/齐刘海/撩刘海/半遮眼/自然卷/散发/" LOCALS += "单眼遮盖/双眼遮盖/进气口发型/右斜/中分/前髪尾/後梳/液状前髪/露额頭/露额頭2/分卷发/分卷发2/" LOCALS += "短刘海/短刘海2/短刘海3/M字刘海/M字刘海2/M字刘海3/M字刘海4/M字刘海4長/" LOCALS += "自然刘海/自然刘海2/自然刘海3/自然刘海4/外八刘海/外八刘海2/斜刘海/斜刘海2/不对称/不对称2/" LOCALS += "乱髪/乱髪2/乱髪3/乱髪4/乱髪5/乱髪6/透明刘海/透明刘海2/透明刘海3/前髪分け/前髪分け2/" LOCALS += "長め齐刘海/長め齐刘海2/長鬓角/長鬓角2/交叉前发/交叉前发2/交叉前发3/大半遮盖/大半遮盖2/大半遮盖3/" LOCALS += "編髪/編髪2/" CASE "改髪の種類" LOCALS += "无特殊髪型/妹妹頭/简易扎发/编起来/单辫/单辫2/双辫/" LOCALS += "双马尾/短双马尾/長双马尾/三股辫双马尾/卷双马尾/钻頭双马尾ール/細双马尾/" LOCALS += "马尾辫/侧边马尾/盘頭/侧盘頭/三股辫/大三股辫/おしゃれ三股辫/低団子頭/" ;一部改髪が無理な身体的特徴 SIF ARG == 0 && TARGET > 0 ARG = TARGET IF TALENT:ARG:角 && COND("種族:魔界人", ARG) + COND("種族:悪魔", ARG) ELSEIF COND("種族:淫魔", ARG) || (COND("種族:魔界人", ARG) && TALENT:ARG:翼) ELSE LOCALS += "团子頭双马尾/団子頭/高侧盘頭/三股辫编发/麻花辫/麻花辫2/" ENDIF CASE "呆毛の種類" LOCALS = 无呆毛/呆毛/呆毛2/呆毛3/呆毛4/呆毛5/呆毛6/触角/ CASE "蝴蝶結の種類" LOCALS = 无蝴蝶結/両側蝴蝶結/单側蝴蝶結/頭後蝴蝶結/頭上蝴蝶結 CASE "瞳色の種類" LOCALS = 黒/青/氷水/紫/緑/赤/茶/金/紅/桃/紺/焦茶/深緑/棕/銀 CASE "左瞳色の種類", "右瞳色の種類" ADD_TEXT = %EXTSTR(ARGS, "", "目の")% SPLIT TEXTS("瞳色の種類"), "/", LOCALS LOCALS = %ADD_TEXT%%LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%ADD_TEXT%%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "眼形の種類", "眼形の種類:随机向け", "眼形の種類:変化向け" LOCALS = 普通眼/普通眼2/普通眼3/普通眼4/普通眼5/普通眼6/ LOCALS += "吊眼/吊眼2/吊眼3/吊眼4/吊眼5/吊眼6/" LOCALS += "垂眼/垂眼2/垂眼3/垂眼4/垂眼5/垂眼6/" LOCALS += "斜眼/斜眼2/斜眼3/斜眼4/斜眼5/斜眼6/" LOCALS += "水灵眼/水灵眼2/眯眯眼/眯眯眼2/縦長目/三白眼/重度三白眼/ほんわか/" SELECTCASE ARGS CASE "眼形の種類:随机向け" RETURNF LOCALS ;陰が無い CASE "眼形の種類:変化向け" LOCALS += "笑颜/笑颜2/笑颜3/笑颜4/笑颜5/笑颜6/闭眼/闭眼2/〇〇/></涙目〇〇/涙目></号泣/号泣2/婴儿哭/" CASEELSE LOCALS += "笑颜/笑颜2/笑颜3/笑颜4/笑颜5/笑颜6/闭眼/闭眼2/〇〇/></涙目〇〇/涙目></号泣/号泣2/婴儿哭/陰/" ENDSELECT [IF_DEBUG] LOCALS += "普通眼9/吊眼9/垂眼9/斜眼9/" [ENDIF] CASE "左眼形の種類", "右眼形の種類" ADD_TEXT = %EXTSTR(ARGS, "", "目の")% SPLIT TEXTS("眼形の種類"), "/", LOCALS LOCALS = %ADD_TEXT%%LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%ADD_TEXT%%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "左眼形の種類:変化向け", "右眼形の種類:変化向け" ADD_TEXT = %EXTSTR(ARGS, "", "目の")% SPLIT TEXTS("眼形の種類:変化向け"), "/", LOCALS LOCALS = %ADD_TEXT%%LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE LOCALS += @"%ADD_TEXT%%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "目の変化の種類" LOCALS = 飘忽/半目/睁開/ CASE "白眼の種類" LOCALS = 无眼白/白眼/黒目/ CASE "左白眼の種類" LOCALS = 左无眼白/左白眼/左黒目/ CASE "右白眼の種類" LOCALS = 右无眼白/右白眼/右黒目/ CASE "目の光沢の種類" LOCALS = 高光有/高光无/ CASE "左目の光沢の種類" LOCALS = 左高光有/左高光无/ CASE "眉形の種類" LOCALS = 通常眉/通常眉短/通常眉2/通常眉3/通常眉短2/通常眉短3/憤怒眉/憤怒眉短/斜眉/斜眉短/斜眉2/斜眉短2/困扰眉/困扰眉短/麻呂眉/麻呂眉短/蹙眉/蹙眉短/困惑眉/困惑眉短/ CASE "長さを無視した眉形の種類" SPLIT TEXTS("眉形の種類"), "/", LOCALS LOCALS = %LOCALS%\/ FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASEELSE SIF STRCOUNT(LOCALS:LCOUNT, "短") CONTINUE LOCALS += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT CASE "嘴形の種類" LOCALS = 微笑/微笑2/微笑3/微笑4/微笑5/微笑6/△/△2/ω/ω2/嘟嘴/嘟嘴2/嘟嘴3/嘟嘴4/猫口/猫口2/ LOCALS += "へ字/へ字2/へ字3/へ字4/笑顔/笑顔2/笑顔3/呀哒/呀哒2/呀哒3/ワ/ヮ/ヮ2/ヮ3/半開/半開2/半開3/半開4/" LOCALS += "大口/無口系/無口系2/嘲笑/嘲笑2/嘲笑3/嘲笑4/小口/小口2/小口3/ڡ/ڡ2/ڡ3/会話口/会話口2/会話口3/" LOCALS += "いー/いー2/いー3/ni↘/栗口/栗口2/流口水/一文字/~/哈欠小/哈欠大/呀!/抿嘴/口哨/口哨2/吐舌/吐舌2/小夫/叉叉/" LOCALS += "うにうに/にんまり/にんまり2/" CASE "痣の種類" LOCALS = 痣无/泪痣右/泪痣左/ CASE "脸颊の種類" LOCALS = 光滑/战妆/脸谱赤/脸谱青/赤面/赤面2/楕円/红晕/婴儿红晕/紅潮2/紅潮/血迹/ CASE "对话框の種類" LOCALS = 对话框憤怒/对话框尷尬/对话框乱/对话框電球/对话框!?/对话框汗3/对话框汗2/对话框汗/对话框圓圈/对话框爱心大量/对话框爱心/ LOCALS += "对话框兴奋/对话框惊讶/对话框睡眠/对话框困倦/对话框開心/对话框・・・/对话框?2/对话框?/对话框!/对话框圆圈/对话框叉叉/对话框////" CASE "小物の種類" LOCALS = 挎包/托下巴/頬手/唇边手/石頭右/石頭/剪刀右/剪刀/布右/布/W剪刀手/抖抖/叹气/頭上橘子/頭上太阳鏡/茶/咖啡/紅茶/ストロー/短冊/送禮/ LOCALS += "帯洞乳酪/圆形奶酪/橘子/啤酒/本/沒點燃的煙/烟/冰/pocky/面包/法棍/避孕套/帯血菜刀/菜刀/手机/手机白/手机黒/手机粉紅/" LOCALS += "扇子赤/扇子富士山/扇子桜/扇子白/萌え袖/頬杖/頬杖左/W頬杖/对指/不可以/胖次花绳/胖次花绳湿/胖次花绳变化/" ;死神酱用 LOCALS += "オーフェス/オーフェス兴奋/オーフェス汗/オーフェス爱心/オーフェス!/オーフェス?/オーフェス!?/オーフェス電球/" CASE "精液の種類" LOCALS = 精液左頬/精液右頬/精液髪/精液B/ CASE "汗の種類" LOCALS = 頬汗/ CASE "裆部颜色" SELECTCASE FLAG:裆部颜色 CASE 0 RETURNF "胖次の色と同じ" CASE 1 RETURNF "白" CASE 2 RETURNF "稍微帯些变化" ENDSELECT CASE "前回選択角色" RETURNF EXTSTR(SAVESTR:PREV_直前行動, "(", ")") CASE "最新中出し相手の" SIF ARG == 0 && TARGET > 0 ARG = TARGET IF PREVEX("V中出し", ARG) SIF COND("最新V中出し相手", ARG) LOCALS = %CALLNAME:COND("最新V中出し相手", ARG)% ELSEIF PREVEX("A中出し", ARG) SIF COND("最新A中出し相手", ARG) LOCALS = %CALLNAME:COND("最新A中出し相手", ARG)% ELSEIF PREVEX("尿道内射精", ARG) SIF COND("最新膀胱中出し相手", ARG) LOCALS = %CALLNAME:COND("最新膀胱中出し相手", ARG)% ELSEIF PREVEX("口内射精", ARG) SIF COND("最新精飲相手", ARG) LOCALS = %CALLNAME:COND("最新精飲相手", ARG)% ENDIF ;相手が自分の場合 SELECTCASE LOCALS CASE "" CASE CALLNAME:ARG LOCALS = 自己的 CASEELSE LOCALS += "の" ENDSELECT CASE "電話中の" IF TEQUIP:電話中 IF TALENT:有男朋友 == 2 LOCALS += "和丈夫" ELSEIF TALENT:有男朋友 LOCALS += "和男朋友" ENDIF LOCALS += @"%TEXTR("正在通话/通話中")%" ENDIF CASE "に電話させたまま、" IF TEQUIP:電話中 LOCALS += "に" IF TALENT:有男朋友 == 2 LOCALS += "和丈夫" ELSEIF TALENT:有男朋友 LOCALS += "和男朋友" ENDIF LOCALS += @"%TEXTR("就这样继续通着电话/就这样继续通话")%、" ELSE LOCALS = の ENDIF CASE "電話しながら" IF TEQUIP:電話中 IF TALENT:有男朋友 == 2 LOCALS += "和丈夫" ELSEIF TALENT:有男朋友 LOCALS += "和男朋友" ENDIF LOCALS += @"%TEXTR("一边打电话/一边用电话讲话/一边通话")%" ENDIF CASE "彼氏" IF TALENT:有男朋友 == 2 LOCALS = 旦那 ELSEIF TALENT:有男朋友 LOCALS = 彼氏 ENDIF CASE "行動継続中の" SELECTCASE CONDS("直前行動") CASE "膝枕" LOCALS = 正在侍奉膝枕的 CASE "抱住" LOCALS = 用身体蹭过来的 CASE "口淫" LOCALS = 正在把脸埋在股間舔舐着性器的 CASE "清洁口交" LOCALS = 用嘴进行了掃除的 CASE "进行性処理" LOCALS = 来帮忙进行性欲処理的 CASE "拜托処理性欲" LOCALS = 完成了性処理的 CASE "帮忙消除性欲" LOCALS = 压力消解后懒散様子的 CASE "POSE撮影" LOCALS = 配合进行了写真撮影的 CASE "自撮り送信" LOCALS = 发送了自拍照片以引起注意的 CASE "撩起裙子" LOCALS = 自己掀開展示了裙下风景的 CASE "检查阴部" SIF COND("合意:检查阴部") LOCALS = 取悦般展示着阴部的 CASE "检查菊穴" SIF COND("合意:检查阴部") LOCALS = 取悦般展示着尻穴的 ENDSELECT SIF CONDS("直前行動") == STR:日常イベント名 LOCALS = CASE "点心詳細" RETURNF SAVESTR:点心詳細 CASE "点心" SIF SAVESTR:点心 == "" RETURNF "" SPLIT SAVESTR:点心, "_", LOCALS RETURNF LOCALS CASE "点心当番" ;SIF STRCOUNT(SAVESTR:点心, "亲手自制") == 0 ; RETURNF "" RETURNF CALLNAME:TO_NUMBER(FLAG:点心当番) CASE "試験評価" SELECTCASE ARG CASE IS >= 90 LOCALS = 学年上位 CASE IS >= 80 LOCALS = 成績優秀 CASE IS >= 60 LOCALS = 高于平均分 CASE IS >= 30 LOCALS = 游走在及格线附近 CASEELSE LOCALS = 挂科 ENDSELECT CASE "間柄の" SIF ARG == 0 && TARGET ARG = TARGET ;特殊な間柄の処理 SELECTCASE ARG CASE MASTER IF COND("血縁") && PLAYER == MASTER IF COND("教員") LOCALS = 既是你的亲%CONDS("間柄", PLAYER)%也是你教的学生的 ELSE LOCALS = 是你的亲%CONDS("間柄", PLAYER)% ENDIF ELSE SELECTCASE CONDS("関係") CASE "同班同学" LOCALS = 同学 CASE "交易对象" LOCALS = 作为%CONDS("間柄")%的交易对象的 CASE "主人様" LOCALS = 作为下僕的 CASE "魔法の師匠" LOCALS = 作为弟子的 CASE "借住" LOCALS = 作为家主的 ENDSELECT ENDIF CASEELSE IF COND("血縁", ARG) && PLAYER == MASTER IF COND("教員", ARG) LOCALS = 既是你的亲%CONDS("間柄", ARG)%也是你的老師的 ELSE LOCALS = 你的亲%CONDS("間柄", ARG)% ENDIF ELSEIF COND("種族:驱魔人", ARG) LOCALS = %CONDS("間柄", ARG)%的除魔人的 ELSE SELECTCASE CONDS("関係", ARG) CASE "同班同学" LOCALS = 同学 CASE "Hの師匠" LOCALS = 作为H的師傅的 CASE "魔法の師匠" LOCALS = 既是%CONDS("間柄", ARG)%也是師傅的 CASE "借住" LOCALS = 作为食客的 CASE "炮友" LOCALS = 作为炮友的%CSTR:ARG:称号%的 ENDSELECT ENDIF ENDSELECT SIF LOCALS != "" RETURNF LOCALS SELECTCASE CONDS("間柄", ARG) CASE "下級生", "同級生", "同僚" LOCALS = %CONDS("間柄", ARG)%的 CASEELSE LOCALS = 作为%CONDS("間柄", ARG)%的 ENDSELECT CASE "0.1" LOCALS = {ARG/10}.{ARG%10} CASE "0.01" LOCALS = {ARG/100}.{(ARG%100)/10}{ARG%10} CASE "0.001" LOCALS = {ARG/1000}.{(ARG%1000)/100}{(ARG%100)/10}{ARG%10} CASE "大致的現在位置" IF PLACE("自宅") LOCALS = 自宅 ELSE LOCALS = %SAVESTR:現在位置% ENDIF CASE "現在位置" LOCALS = %SAVESTR:現在位置% ;影響のでかいものを変更させるのは不可にする・・・と思ったけど要望あったし、しょうがないにゃあ CASE "固定可能な素質" LOCALS = 乳頭肥大/陥没乳頭/巨乳輪/陰核肥大/陰核包茎/短小/並根/巨根/馬根/真性包茎/假性包茎/露茎/ LOCALS += "処女/貧乳/並乳/巨乳/爆乳/超乳/小尻/並尻/巨尻/爆尻/超尻/苗条/豐腴/筋肉/娇小/高大/腸液分泌体質/絶頂失禁体質/発情体質/母乳体質/嘔吐反射耐性/拡張適性/扶她/童貞/喉性感/子宮性感/尿道性感/气味弱点/褐色肌/色白/青肌/色黒/萝莉/少女/大姐姐/大人/性経験皆無/" SIF CONFIG("性器年齢") LOCALS += "美穴/色素沉淀(弱)/色素沉淀/色素沉淀(強)/黑木耳/" CASE "対象の名称" LOCALS = partner SIF CEVENT(ARGS, MASTER) LOCALS = %CEVENTS(ARGS, MASTER)% CASE "助手の名称" LOCALS = 指导者 SIF CEVENT(ARGS, MASTER) LOCALS = %CEVENTS(ARGS, MASTER)% CASE "全裸状態" ;何も衣装を身に着けていないとこうなる LOCALS = 0,,0,,0,,0,,0,,0,,0,,0,,0,,0,, CASE "前回指令" LOCALS = %STR:前回指令% CASE "絶頂" IF PENIS(ARG) && NOWEX:ARG:射精量 == 0 NOWEX:ARG:射精量 = CALCF("射精量", COND("絶頂", ARG), ARG) EX:ARG:射精量 += NOWEX:ARG:射精量 ENDIF IF PENIS(ARG) IF COND("濃厚射精", ARG) SELECTCASE BASE:ARG:濃厚精液 - TCVAR:ARG:濃厚射精 CASE IS >= 1 LOCALS = 濃厚射精:{NOWEX:ARG:射精量}ml(濃厚射精还有{BASE:ARG:濃厚精液 - TCVAR:ARG:濃厚射精}回) CASEELSE LOCALS = 濃厚射精:{NOWEX:ARG:射精量}ml(濃厚射精停止) ENDSELECT ELSE LOCALS = 射精:{NOWEX:ARG:射精量}ml ENDIF ELSE LOCALS = 絶頂 ENDIF SIF COND("絶頂", ARG) >= 2 LOCALS = \@ PENIS(ARG) ? 大量 # 強 \@%LOCALS% ;射精による経験などの処理 SELECTCASE COND("絶頂", ARG) CASE IS >= 5 LOCALS = 超々々%LOCALS% CASE 4 LOCALS = 超々%LOCALS% CASE 3 LOCALS = 超%LOCALS% ENDSELECT LOCALS = %LOCALS% \@ ARG == ASSI ? (%TEXTS("助手の名称")%)# \@ CASE "射精詳細" SIF ARG == 0 && TARGET ARG = TARGET IF NOWEX:ARG:射精前骤停 LOCALS = \@ NOWEX:ARG:射精前骤停 >= 2 ? 大量 # \@射精前骤停 ELSEIF NOWEX:ARG:射精 LOCALS = \@ NOWEX:ARG:射精 >= 3 ? 超 # \@\@ NOWEX:ARG:射精 >= 2 ? 大量 # \@\@ NOWEX:ARG:前列腺高潮射精 ? 前列腺高潮射精 # \@ IF SHOOT("顔", ARG) && ARG == TARGET LOCALS += "自我颜射" ELSEIF SHOOT("口", ARG) && ARG == TARGET LOCALS += "自我口内射精" ELSE LOCALS += "射精" ENDIF LOCALS += @":{NOWEX:ARG:射精量}ml" ENDIF ;道端の菠萝包桑作成 CASE "淫紋:形状描写" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE CEVENTS("淫紋", ARG) CASE "改造" SELECTCASE MARK:ARG:淫紋 CASE IS >= 3 LOCALS = 歯車镶嵌的紋章 CASEELSE LOCALS = 不知名無機質的紋章 ENDSELECT CASE "開花" SELECTCASE MARK:ARG:淫紋 CASE 4 LOCALS = 鮮艳花開的紋章 CASE 3 LOCALS = 让人联想到花朵形状的紋章 CASEELSE LOCALS = 心型点缀的紋章 ENDSELECT CASE "浸食" LOCALS = 描绘蜘蛛的紋章 CASE "聖翼" LOCALS = 让人联想到天使之翼的紋章 CASE "堕落" LOCALS = 淫靡地点缀下腹部的紋章 CASE "羽化" LOCALS = 蝴蝶模样的紋章 CASEELSE LOCALS = 心型的紋章 ENDSELECT CASE "Vコンディション" SIF ARG == 0 && TARGET ARG = TARGET ;まずは一時的変化 IF PREVEX("放尿", ARG) LOCALS += "[放尿直後]" ELSEIF TEQUIP:ARG:出浴 LOCALS += "[出浴]" ELSEIF CFLAG:ARG:体育 && COND("昼") && COND("授業直前") == 0 LOCALS += "[体育直後]" ELSEIF CFLAG:ARG:水泳 && COND("昼") && COND("授業直前") == 0 LOCALS += "[塩素臭]" ENDIF SIF CHECK_STAIN(STAIN:ARG:V, "V恥垢") || COND("V不潔", ARG) LOCALS += "[恥垢汚れ]" IF CHECK_STAIN(STAIN:ARG:V, "湿的") LOCALS += "[愛液涎]" ELSEIF CHECK_STAIN(STAIN:ARG:V, "闷热的") LOCALS += "[ムレムレ]" ENDIF IF COND("性処理:生挿入直後", ARG) || PREVEX("V中出し", ARG) LOCALS += "[中出し直後]" ELSE SIF COND("性処理:V挿入直後", ARG) LOCALS += "[使用直後]" SIF CFLAG:ARG:V已中出 LOCALS += "[已中出]" ENDIF ;後に固定値 IF COND("陰毛", ARG) IF CONDS("陰毛", ARG) == "保养完毕" && CEVENT("陰毛の名称", ARG) LOCALS += @"[%CONDS("陰毛", ARG)%(%CEVENTS("陰毛の名称", ARG)%)]" ELSE LOCALS += @"[%CONDS("陰毛", ARG)%]" ENDIF ENDIF SIF TALENT_NAME(GETNUM(TALENT, "性器年齢"), TALENT:ARG:性器年齢, ARG) != "性器年齢" LOCALS += @"[%TALENT_NAME(GETNUM(TALENT, "性器年齢"), TALENT:ARG:性器年齢, ARG)%]" SIF COND("V熟達", ARG) LOCALS += "[V熟達]" IF COND("妊娠中:妊娠発覚済み", ARG) LOCALS += "[妊娠中]" ELSEIF TALENT:ARG:出産経験 LOCALS += "[経産婦]" ELSEIF TALENT:ARG:処女 LOCALS += "[処女]" ENDIF SIF ABL:ARG:V弛緩 LOCALS += "[V弛緩]" SIF TALENT:ARG:陰核肥大 LOCALS += "[陰核肥大]" IF TALENT:ARG:陰蒂環 IF CEVENT("陰蒂環", ARG) LOCALS += @"[\@ PENIS(ARG) ? 阴茎 # 阴蒂 \@穿環(%CEVENTS("陰蒂環", ARG)%)]" ELSE LOCALS += @"[\@ PENIS(ARG) ? 阴茎 # 阴蒂 \@穿環]" ENDIF ENDIF IF TALENT:ARG:陰唇環 IF CEVENT("陰唇環", ARG) LOCALS += @"[陰唇環(%CEVENTS("陰唇環", ARG)%)]" ELSE LOCALS += @"[陰唇環]" ENDIF ENDIF IF TALENT:ARG:尿道穿環 IF CEVENT("尿道穿環", ARG) LOCALS += @"[尿道穿環(%CEVENTS("尿道穿環", ARG)%)]" ELSE LOCALS += @"[尿道穿環]" ENDIF ENDIF IF COND("調教中") SELECTCASE SIZE("振動棒", ARG) CASE 6 LOCALS += "[規格外振動棒]" CASE 5 LOCALS += "[馬型振動棒]" CASE 4 LOCALS += "[腕並振動棒]" CASE 3 LOCALS += "[極太振動棒]" CASE 2 LOCALS += "[振動棒(大)]" CASE 1 LOCALS += "[振動棒]" ENDSELECT SIF TEQUIP:ARG:导管 LOCALS += "[导管]" ELSE SELECTCASE COND("身嗜み:V拡張", ARG) CASE 1 LOCALS += "[V振動棒]" CASE 2 LOCALS += "[V振動棒(大)]" CASE 3 LOCALS += "[V極太振動棒]" CASE 4 LOCALS += "[V腕並振動棒]" ENDSELECT SELECTCASE COND("身嗜み:尿道拡張", ARG) CASE 1 LOCALS += "[尿道塞子]" ENDSELECT ENDIF CASE "Aコンディション" SIF ARG == 0 && TARGET ARG = TARGET ;まずは一時的変化 IF PREVEX("排泄", ARG) LOCALS += "[排泄直後]" ELSEIF TEQUIP:ARG:出浴 LOCALS += "[出浴]" ELSEIF CFLAG:ARG:体育 && COND("昼") && COND("授業直前") == 0 LOCALS += "[体育直後]" ELSEIF CFLAG:ARG:水泳 && COND("昼") && COND("授業直前") == 0 LOCALS += "[塩素臭]" ENDIF IF COND("性処理:生挿入直後", ARG) || PREVEX("A中出し", ARG) LOCALS += "[中出し直後]" ELSE SIF COND("性処理:A挿入直後", ARG) LOCALS += "[使用直後]" SIF CFLAG:ARG:A已中出 LOCALS += "[已中出]" ENDIF ;後に固定値 SIF COND("陰毛", ARG) LOCALS += @"[%CONDS("A陰毛", ARG)%]" SIF COND("A熟達", ARG) LOCALS += "[A熟達]" IF TALENT:ARG:A処女 LOCALS += "[A処女]" ELSEIF TALENT:ARG:縦深菊穴 LOCALS += "[縦深菊穴]" ENDIF SIF ABL:ARG:A弛緩 LOCALS += "[A弛緩]" ; SIF COND("身嗜み:腸洗浄", ARG) ; LOCALS += "[腸内清掃]" ; SIF COND("身嗜み:A潤滑液", ARG) ; LOCALS += "[潤滑液]" IF COND("調教中") SELECTCASE SIZE("A振動棒", ARG) CASE 6 LOCALS += "[A規格外振動棒]" CASE 5 LOCALS += "[A馬型振動棒]" CASE 4 LOCALS += "[A腕並振動棒]" CASE 3 LOCALS += "[A極太振動棒]" CASE 2 LOCALS += "[A振動棒(大)]" CASE 1 LOCALS += "[A振動棒]" ENDSELECT ELSE SELECTCASE COND("身嗜み:A拡張", ARG) CASE 1 LOCALS += "[A塞子]" CASE 2 LOCALS += "[A塞子(大)]" CASE 3 LOCALS += "[極太A塞子]" CASE 4 LOCALS += "[A塞子(特大)]" ENDSELECT ENDIF ;基本的にはARG必須 CASE "精液" SIF ARG == 0 && TARGET ARG = TARGET IF COND("濃厚射精", ARG) SELECTCASE KABURAND(5, ARG) CASE 4 LOCALS = 粘度の高い精液 CASE 3 LOCALS = 果凍状の濃い精液 CASE 2 LOCALS = 拉丝的精液 CASE 1 LOCALS = 高密度の精液 CASEELSE LOCALS = 濃厚的精液 ENDSELECT ELSE LOCALS = 精液 ENDIF ;SIZE("阴茎", ARG) >= 2以上でのみ呼び出される CASE "巨根:視覚" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE SIZE("阴茎", ARG) CASE IS >= 4 LOCALS = %TEXTR("大小超出规格的/轻易超越20cm的/大小極其凶悪的")%巨根 CASE 3 IF RAND:2 LOCALS = %TEXTR("玩笑般大小的/有著過分兇惡的大小的")%阴茎 ELSE LOCALS = %TEXTR("20cm級的/有500mlPET瓶大小的/兒童手腕大小的")%巨根 ENDIF CASE 2 LOCALS = %TEXTR("骄傲的巨根/硬邦邦的巨根/和細PET瓶相比充满余裕的巨根")% ENDSELECT CASE "巨根:主人" SELECTCASE SIZE("阴茎", MASTER) CASE IS >= 4 LOCALS = %TEXTR("硬到翘起来的巨根/規格外的巨根/超越20cm的巨根/凶悪至極的巨根")% CASE 3 LOCALS = %TEXTR("20cm級的巨根/硬到翘起来的巨根/凶悪尺寸的阴茎")% CASE 2 LOCALS = %TEXTR("硬到翘起来的巨根/异常勃起的巨根")% ENDSELECT CASE "阴茎:視覚" SIF ARG == 0 && TARGET ARG = TARGET SIF PENIS(ARG) == 0 RETURNF LOCALS IF PREVEX("射精", ARG) LOCALS = %TEXTR("射精直後白色的液体滴落的/射精直後仍然敏感的/刚刚射精的")% ELSEIF CHECK_STAIN(STAIN:ARG:P, "精液") && RAND:3 == 0 LOCALS = 被精液和先走汁弄得滑溜溜的 ELSEIF ARG == TARGET && PALAM:ARG:欲情 < 500 && TEQUIP:ARG:媚薬 == 0 && INSERT("挿入", ARG) == 0 IF RAND:2 LOCALS = 半勃起状態的 ELSE LOCALS = 没有完全变硬的 ENDIF ;性交系を直前にしていないなら乱数分岐 ELSEIF RAND:2 LOCALS = GinGin勃起的 ELSE IF RAND:2 LOCALS = 耸立的 ELSE LOCALS = 站起的 ENDIF ENDIF IF ARG != MASTER && RAND:3 == 0 SELECTCASE SIZE("阴茎", ARG) CASE IS >= 3 LOCALS = %TEXTR("兒童手腕大小的/尺寸極其凶悪的/玩笑般大小的")% CASE 2 LOCALS = %TEXTR("令人神往般大小的/看起来就很大的/芸術般大小的")% CASE 1 CASEELSE IF RAND:3 == 0 && AGE(ARG) >= 3 LOCALS = 寒酸的 ELSEIF COND("池面", ARG) LOCALS = 小小的 ELSE LOCALS = %TEXTR("可愛的/小小的")% ENDIF ENDSELECT ENDIF CASE "阴茎:尺寸表現付" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE SIZE("阴茎", ARG) CASE IS >= 4 LOCALS = %TEXTR("規格外的/轻易超越20cm的/極其凶悪的")%巨根 CASE 3 IF RAND:2 LOCALS = %TEXTR("玩笑般大小的/凶悪的")%阴茎 ELSE LOCALS = %TEXTR("20cm級的/有500mlPET瓶大小的")%巨根 ENDIF CASE 2 LOCALS = 巨根 CASE 0 IF COND("真性包茎", ARG) LOCALS = 兒童包茎 ELSEIF COND("假性包茎", ARG) LOCALS = 包茎阴茎 ELSE LOCALS = 小小的阴茎 ENDIF CASEELSE LOCALS = 陰莖 ENDSELECT CASE "阴茎:呼び方" SIF ARG == 0 && TARGET ARG = TARGET SIF CONFIG("包茎阴茎的称呼") == 0 RETURNF "阴茎" IF COND("真性包茎",ARG) LOCALS = 真性包茎阴茎 ELSEIF COND("假性包茎",ARG) LOCALS = 包茎阴茎 ELSE LOCALS = 陰莖 ENDIF CASE "阴茎:客観表現" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE SIZE("阴茎", ARG) CASE IS >= 2 LOCALS = 巨根 CASE 0 IF COND("真性包茎", ARG) LOCALS = 兒童包茎 ELSEIF COND("假性包茎", ARG) LOCALS = 包茎阴茎 ELSE LOCALS = 短小阴茎 ENDIF CASEELSE LOCALS = 陰莖 ENDSELECT CASE "阴部:客観表現" SIF ARG == 0 && TARGET ARG = TARGET IF COND("黑木耳", ARG) LOCALS = 黑木耳 ELSEIF COND("萝莉小穴", ARG) LOCALS = 萝莉小穴 ELSE LOCALS = 陰部 ENDIF CASE "割れ目:表現短め" SIF ARG == 0 && TARGET ARG = TARGET IF COND("黑木耳", ARG) SELECTCASE AGE(ARG) CASE IS >= 4 LOCALS = %TEXTR("散发着気味裂隙/大人的阴部/发黑的大陰唇")% CASEELSE LOCALS = %TEXTR("散发着気味裂隙/发黑的大阴唇")% ENDSELECT ELSEIF COND("美穴", ARG) SELECTCASE AGE(ARG) CASE IS >= 3 IF COND("色素沉淀", ARG) || COND("色素沉淀(弱)", ARG) LOCALS = %TEXTR("紧紧地闭合的纵裂/稍微有点黑的阴唇/光滑的阴唇/看起来非常柔软的大阴唇")% ELSE LOCALS = %TEXTR("紧紧地闭合的纵裂/色素の单薄的大陰唇/光滑的阴唇/看起来非常柔软的大阴唇")% ENDIF CASEELSE LOCALS = %TEXTR("紧紧地闭合的纵裂/スベスベの陰唇/看起来非常柔软的大阴唇")% ENDSELECT ELSEIF COND("色素沉淀", ARG) || COND("色素沉淀(強)", ARG) SELECTCASE AGE(ARG) CASE IS >= 4 LOCALS = %TEXTR("散发着気味裂隙/大人的阴部/肉厚的大陰唇")% CASEELSE LOCALS = %TEXTR("散发着気味的裂隙/大人的阴部/肥美的大陰唇")% ENDSELECT ELSEIF COND("萝莉小穴", ARG) LOCALS = %TEXTR("残存幼稚的縦条纹/光滑的大陰唇")% ELSE SELECTCASE AGE(ARG) CASE IS >= 4 LOCALS = %TEXTR("散发着気味裂隙/大人的阴部/肉厚的大陰唇")% CASE 3 LOCALS = %TEXTR("散发着気味的裂隙/大人的阴部/肥美的大陰唇")% CASE 2 LOCALS = %TEXTR("残存着兒童感觉的縦条纹/光滑的陰唇/柔软的大陰唇")% CASEELSE LOCALS = %TEXTR("残存幼稚的縦条纹/光滑的大陰唇")% ENDSELECT ENDIF CASE "割れ目", "割れ目:陰毛描写没有" SIF ARG == 0 && TARGET ARG = TARGET ;割れ目or纵裂描写 IF RAND:2 || CFLAG:ARG:陰毛描写 == 1 IF COND("黑木耳", ARG) SELECTCASE AGE(ARG) CASE IS >= 4 IF TALENT:ARG:陰唇環 && RAND:2 LOCALS = %TEXTR("穿環闪闪发光的含着小阴唇的纵裂/散发着気味裂隙/成熟的大人的蜜裂")% ELSE LOCALS = %TEXTR("粗糙的露出小阴唇的纵裂/散发着気味裂隙/成熟的略微发黑的大人的蜜裂")% ENDIF CASEELSE IF TALENT:ARG:陰唇環 && RAND:2 LOCALS = %TEXTR("穿環闪着光的含着小阴唇的纵裂/散发着気味裂隙/大人的阴部")% ELSE LOCALS = %TEXTR("粗糙的露出小阴唇的纵裂/散发着気味裂隙/稍微有点黑的蜜裂")% ENDIF ENDSELECT ELSEIF COND("美穴", ARG) SELECTCASE AGE(ARG) CASE 2, 3 LOCALS = %TEXTR("残存着兒童感觉的縦条纹/微微露出的肉隙/漂亮地收整了小陰唇的肉隙")% CASEELSE LOCALS = %TEXTR("看起来非常柔软的大阴唇/微微露出的肉隙/漂亮地收整了小陰唇的肉隙")% ENDSELECT ELSEIF COND("色素沉淀", ARG) || COND("色素沉淀(強)", ARG) SELECTCASE AGE(ARG) CASE IS >= 4 IF TALENT:ARG:陰唇環 && RAND:2 LOCALS = %TEXTR("小陰唇上发光的穿環露出来的縦条纹/散发着気味的裂隙/成熟大人的裂隙")% ELSE LOCALS = %TEXTR("小阴唇露出来的縦条纹/散发着気味的裂隙/成熟大人的裂隙")% ENDIF CASEELSE IF TALENT:ARG:陰唇環 LOCALS = %TEXTR("大人的阴部/微微露出的肉隙/穿環付きの小陰唇が覗く割れ目")% ELSE LOCALS = %TEXTR("散发着気味的裂隙/大人的阴部/肥美的大陰唇")% ENDIF ENDSELECT ELSEIF COND("萝莉小穴", ARG) LOCALS = %TEXTR("残存幼稚的縦条纹/恰好合上了的肉隙")% ELSE SELECTCASE AGE(ARG) CASE IS >= 4 IF TALENT:ARG:陰唇環 && RAND:2 LOCALS = %TEXTR("小陰唇上发光的穿環露出来的縦条纹/散发着気味的裂隙/成熟大人的裂隙")% ELSE LOCALS = %TEXTR("小阴唇露出来的縦条纹/散发着気味的裂隙/成熟大人的裂隙")% ENDIF CASE 3 IF TALENT:ARG:陰唇環 LOCALS = %TEXTR("大人的縦条纹/微微露出的肉隙/低頭看见穿環小陰唇的肉隙")% ELSE LOCALS = %TEXTR("散发着気味的裂隙/大人的阴部/肥美的大陰唇")% ENDIF CASE 2 LOCALS = %TEXTR("残存着兒童感觉的縦条纹/微微露出的肉隙/漂亮地收整了小陰唇的肉隙")% CASEELSE LOCALS = %TEXTR("残存幼稚的縦条纹/恰好合上了的肉隙")% ENDSELECT ENDIF SIF CFLAG:ARG:陰毛描写 == 1 CFLAG:ARG:陰毛描写 = 2 ;大陰唇描写 ELSE ;陰毛描写 SIF ARGS != "割れ目:陰毛描写没有" LOCALS = %TEXTS("陰毛:視覚", ARG)% SIF CFLAG:ARG:陰毛描写 LOCALS = IF COND("黑木耳", ARG) LOCALS += @"%TEXTR("黑乎乎的大阴唇/露出下流的褶皱的大阴唇/厚实的大阴唇")%" ELSEIF COND("美穴", ARG) SELECTCASE AGE(ARG) CASE IS >= 3 IF COND("色素沉淀", ARG) || COND("色素沉淀(弱)", ARG) LOCALS += @"%TEXTR("稍微有点黑的阴唇/光滑的阴唇/看起来非常柔软的大阴唇")%" ELSE LOCALS += @"%TEXTR("一点黑色都不带的大阴唇/光滑的大阴唇/看起来非常柔软的大阴唇")%" ENDIF CASEELSE LOCALS += @"%TEXTR("带有一些熟透的女性的颜色的大阴唇/光滑的大阴唇/看起来非常柔软的大阴唇")%" ENDSELECT ELSEIF COND("色素沉淀(強)", ARG) LOCALS += @"%TEXTR("带有黒色的大陰唇/色素沉淀后的大陰唇/肉厚的大陰唇")%" ELSEIF COND("色素沉淀", ARG) LOCALS += @"%TEXTR("稍稍发黑的大陰唇/柔软的大陰唇/肥美的大陰唇")%" ELSEIF COND("萝莉小穴", ARG) LOCALS += @"%TEXTR("稚嫩的大陰唇/光滑的阴唇")%" ELSE SELECTCASE AGE(ARG) CASE IS >= 4 LOCALS += @"%TEXTR("带有黒色的大陰唇/色素沉淀后的陰唇/肉厚的大陰唇")%" CASE 3 LOCALS += @"%TEXTR("稍稍发黑的陰唇/柔软的大陰唇/肥美的大陰唇")%" CASE 2 LOCALS += @"%TEXTR("淡淡染上色的大陰唇/光滑的陰唇/柔软的大陰唇")%" CASEELSE LOCALS += @"%TEXTR("没有肉单薄的陰唇/光滑的大陰唇")%" ENDSELECT ENDIF CFLAG:ARG:陰毛描写 = 1 ENDIF CASE "大陰唇:視覚" SIF ARG == 0 && TARGET ARG = TARGET IF COND("黑木耳", ARG) LOCALS = %TEXTR("黑乎乎的大阴唇/肉厚的大阴唇")% ELSEIF COND("美穴", ARG) SELECTCASE AGE(ARG) CASE IS >= 3 IF COND("色素沉淀", ARG) || COND("色素沉淀(弱)", ARG) LOCALS = %TEXTR("稍微有点黑的阴唇/光滑的阴唇/看起来非常柔软的大阴唇")% ELSE LOCALS = %TEXTR("一点黑色都不带的大阴唇/光滑的大阴唇/看起来非常柔软的大阴唇")% ENDIF CASEELSE LOCALS = %TEXTR("淡淡染上色的大陰唇/光滑的陰唇/柔软的大陰唇")% ENDSELECT ELSEIF COND("色素沉淀(強)", ARG) LOCALS = %TEXTR("发黑的大陰唇/色素沉淀后的大陰唇/肉厚の大陰唇")% ELSEIF COND("色素沉淀", ARG) LOCALS = %TEXTR("略微发黑的大陰唇/看起来非常柔软的大阴唇/肥美的大陰唇")% ELSEIF COND("萝莉小穴", ARG) LOCALS = %TEXTR("稚嫩的大陰唇/光滑的阴唇")% ;それ以外orCONFIG("性器年齢") == 0の時は以下 ELSE SELECTCASE AGE(ARG) CASE IS >= 4 LOCALS = %TEXTR("发黑的大陰唇/色素沉淀后的大陰唇/肉厚の大陰唇")% CASE 3 LOCALS = %TEXTR("略微发黑的大陰唇/看起来非常柔软的大阴唇/肥美的大陰唇")% CASE 2 LOCALS = %TEXTR("淡淡染上色的大陰唇/光滑的陰唇/柔软的大陰唇")% CASEELSE LOCALS = %TEXTR("稚嫩的大陰唇/光滑的阴唇")% ENDSELECT ENDIF CASE "陰毛:視覚" SIF ARG == 0 && TARGET ARG = TARGET ;陰毛描写 SELECTCASE CONDS("陰毛", ARG) CASE "随意生長" LOCALS = %TEXTR("被浓密的阴毛覆盖的/毛茸茸的")% CASE "自然" LOCALS = 陰毛覆盖的 CASE "保养完毕" LOCALS = %TEXTR("陰毛被精心修剪过的/边缘修剪很整齐的陰毛")% CASE "剃过留痕" LOCALS = 有剃过陰毛痕迹的 CASE "無髭", "还没長出来" IF AGE(ARG) >= 3 LOCALS = %TEXTR("陰毛随意生长的/無髭状態的")% ELSE LOCALS = %TEXTR("陰毛丛生的/陰毛以抱歉的程度地生长着的")% ENDIF CASE "光滑无毛" LOCALS = %TEXTR("刮得光溜溜的/陰毛処理得很完美的")% CASE "脱毛処理" LOCALS = %TEXTR("脱毛処理过的/綺麗地脱毛过的")% ENDSELECT CASE "陰毛:表現短め" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE CONDS("陰毛", ARG) CASE "" LOCALS = CASE "自然", "随意生長" LOCALS = 被柔軟的陰毛装饰着的 CASE "保养完毕" LOCALS = 阴毛被修剪的整整齐齐的 CASE "剃过留痕" LOCALS = 帶著點點毛茬痕跡的 CASE "無髭" LOCALS = 無髭状態的 CASE "还没長出来" LOCALS = 淡淡的树丛一样可愛的 CASE "光滑无毛" LOCALS = 剃得十分光滑的 CASE "脱毛処理" LOCALS = 無毛的 ENDSELECT CASE "阴部:視覚", "阴部:感触" SIF ARG == 0 && TARGET ARG = TARGET SWAP ARG, TARGET IF CHECK_CLO("下衣露出") IF CHECK_STAIN(STAIN:下衣, "尿") LOCALS = %TEXTR("带有尿臭的/粘上尿污的")% ELSEIF ARGS == "阴部:感触" && PALAM:V潤 >= 3000 && TALENT:絶頂失禁体質 && !RAND:5 LOCALS = 有点发臊的 ELSEIF ARGS == "阴部:感触" && PALAM:V潤 < 100 && !RAND:4 LOCALS = 干燥的 ELSEIF CHECK_BOTTOM("湿的") && !RAND:3 IF ARGS == "阴部:感触" LOCALS = 温暖潮湿的 ELSE LOCALS = 一圈颜色与周围不同的 ENDIF ELSEIF CHECK_BOTTOM("闷热的") && RAND:2 IF RAND:2 LOCALS = 闷热的 ELSE LOCALS = 汗湿的 ENDIF ENDIF IF ARGS == "阴部:視覚" && LOCALS == "" && CHECK_BOTTOM("布鲁马") == 0 LOCALS = %BOTTOM(TARGET, "略")%的股間 ELSE LOCALS = %LOCALS%%BOTTOM(TARGET, "略")% ENDIF ELSEIF CHECK_CLO("贴身制服露出") IF CHECK_STAIN(STAIN:贴身制服下衣, "尿") LOCALS = %TEXTR("带有尿臭的/粘上尿污的")% ELSEIF ARGS == "阴部:感触" && CHECK_BODYS("泳装") == 0 && PALAM:V潤 >= 1000 && TALENT:絶頂失禁体質 && !RAND:5 LOCALS = 有点发臊的 ELSEIF CHECK_BODYS("勒紧的") && PALAM:欲情 >= 1000 && !RAND:4 LOCALS = 勒紧散发気味的 ELSEIF CHECK_BODYS("湿的") && !RAND:3 IF ARGS == "阴部:感触" LOCALS = 熱气腾腾的 ELSE LOCALS = 一圈颜色与周围不同的 ENDIF ELSEIF CHECK_BODYS("闷热的") && RAND:2 LOCALS = 闷热的 ENDIF IF ARGS == "阴部:視覚" && LOCALS == "" LOCALS = %BODYS(TARGET, "略")%の股間 ELSE LOCALS = %LOCALS%%BODYS(TARGET, "略")% ENDIF ;连褲襪+破ってない ELSEIF CHECK_CLO("连褲襪露出") IF CHECK_STAIN(STAIN:下衣, "尿") LOCALS = %TEXTR("带有尿臭的/粘上尿污的")% ELSEIF ARGS == "阴部:感触" && PALAM:V潤 >= 3000 && TALENT:絶頂失禁体質 && !RAND:5 LOCALS = 有点发臊的 ELSEIF ARGS == "阴部:感触" && PALAM:V潤 < 100 && !RAND:4 LOCALS = 干燥的 ELSEIF CHECK_BOTTOM("湿的") && !RAND:3 IF ARGS == "阴部:感触" LOCALS = 温暖潮湿的 ELSE LOCALS = 染上愛液的 ENDIF ELSEIF CHECK_BOTTOM("闷热的") && RAND:2 IF RAND:2 || ARGS == "阴部:視覚" LOCALS = 闷热的 ELSE LOCALS = 汗湿的 ENDIF ENDIF IF ARGS == "阴部:視覚" && LOCALS == "" LOCALS = %BOTTOM(TARGET, "略")%相隔的股間 ELSE LOCALS = %LOCALS%%BOTTOM(TARGET, "略")% ENDIF ;胖次+胖次をずらしていない+胖次を脱いでない+股間が露出していない ELSEIF CHECK_CLO("胖次露出") && CHECK_CLO("V露出") == 0 IF CHECK_STAIN(STAIN:胖次, "尿") LOCALS = %TEXTR("带有尿臭的/粘上尿污的")% ;高開衩 ELSEIF ARGS == "阴部:視覚" && CHECK_PANTIES("高開衩") && RAND:2 IF COND("陰毛") >= 6 && !RAND:3 LOCALS = 陰毛 SIF COND("陰毛") == 7 LOCALS = %LOCALS%完全 LOCALS = %LOCALS%露出的 ELSEIF RAND:2 IF AGE(TARGET) >= 2 IF TALENT:好色 && RAND:2 LOCALS = 色素沉淀的大陰唇一览无余的 ELSE LOCALS = 勒进柔软的陰唇的 ENDIF ELSE LOCALS = 勒进股間后变細的 ENDIF ELSE LOCALS = 陰部眼看就要露出来的 ENDIF ;透明 ELSEIF ARGS == "阴部:視覚" && CHECK_PANTIES("透明") && RAND:2 LOCALS = 隐约 IF COND("陰毛") >= 4 LOCALS = %LOCALS%露出陰毛的 ELSE LOCALS = %LOCALS%透明的 ENDIF ELSEIF ARGS == "阴部:視覚" && !RAND:4 IF CHECK_PANTIES("褶边") && !RAND:4 LOCALS = 荷叶边下可愛的 ;過激 ELSEIF AGE(TARGET) == 1 && CHECK_PANTIES("H") && !RAND:3 LOCALS = 大人样的 ELSEIF RAND:2 LOCALS = 突出陰影的 ELSE LOCALS = 突出股間突起的 ENDIF ELSEIF ARGS == "阴部:感触" && CHECK_PANTIES("泳装") == 0 && PALAM:V潤 >= 1000 && TALENT:絶頂失禁体質 && !RAND:4 LOCALS = 有点发臊的 ELSEIF CHECK_PANTIES("湿的") && !RAND:3 IF ARGS == "阴部:感触" LOCALS = 熱气腾腾的 ELSE IF RAND:2 LOCALS = 带有显眼污迹的 ELSE LOCALS = 污迹浮在眼前的 ENDIF ENDIF ELSEIF CHECK_PANTIES("闷热的") && RAND:2 IF RAND:2 LOCALS = 闷热的 ELSE LOCALS = 汗湿的 ENDIF ENDIF LOCALS = %LOCALS%%PANTIES(TARGET, "略")% ;股間が露出している ELSEIF ARGS == "阴部:感触" IF PREVPLAY("膣内浴尿") IF RAND:2 LOCALS = 刚刚被作为小便器使用的 ELSE LOCALS = 刚刚被小便注入的 ENDIF ;前回オシッコ ELSEIF PREVEX("放尿") + PREVEX("絶頂漏尿") && RANDIF(1, PREVEX("V中出し"), TALENT:絶頂失禁体質) LOCALS = 刚刚漏尿的 ;前回CV絶頂or中出し ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") + PREVEX("V中出し") && !RAND:3 IF PREVEX("V中出し") && RAND:3 IF EXP_GAIN("膣内精液経験") >= 4 LOCALS = 充分中出过的 ELSE LOCALS = 精液溢出的 ENDIF ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") && RAND:3 IF RAND:2 LOCALS = 快感荡漾的 ELSEIF TEQUIP:推倒 LOCALS = 剛剛迎來高潮的 ELSE LOCALS = 剛剛被強迫推上高潮的 ENDIF ELSE LOCALS = 將因快感而不斷顫抖著的 ENDIF ELSEIF COND("陰毛") && COND("陰毛") <= 3 && (!RAND:3 || PREVCOM == 145) LOCALS = 光滑无毛 SIF PREVCOM == 145 LOCALS = 剛剛被完全剃除毛髮%LOCALS% LOCALS = %LOCALS%的 ELSEIF CALCF("V発情") >= 3 && PREVCOM >= TNUM("正常位") && PREVCOM <= 69 && RANDIF(1, CALCF("V発情"), PALAM:V潤 >= 500, CHECK_STAIN(STAIN:V, "精液"), EX:V絶頂 > 3) IF RAND:2 LOCALS = 淫亂張開的 ELSE LOCALS = 淫靡張合的 ENDIF ELSEIF COND("陰毛") == 7 && RANDIF(2, CALCF("V発情"), PALAM:V潤 >= 500, CHECK_STAIN(STAIN:V, "精液"), EX:V絶頂 > 3) LOCALS = 被厚重的黑色密林深深掩藏的 ELSEIF EX:V絶頂 > 3 && RANDIF(2, CALCF("V発情"), PALAM:V潤 >= 500, CHECK_STAIN(STAIN:V, "精液")) LOCALS = 剛剛不斷迎來高潮的 ELSEIF CHECK_STAIN(STAIN:V, "精液") && RANDIF(2, CALCF("V発情"), PALAM:V潤 >= 500) LOCALS = 被精液弄脏的 ELSEIF PALAM:V潤 >= 500 && RANDIF(2, CALCF("V発情") ) LOCALS = 湿润的 ELSEIF CALCF("V発情") && RAND:2 IF CALCF("V発情") >= 4 && RAND:3 LOCALS = 不斷溢出白濁淫汁的 ELSEIF CALCF("V発情") >= 3 IF RAND:2 LOCALS = 將因快感而不斷顫抖著的 ELSE LOCALS = 渴望的不斷張合著的 ENDIF ELSEIF CALCF("V発情") == 2 LOCALS = 將早已被愛液浸透的 ELSE IF RAND:2 LOCALS = 発情的 ELSE LOCALS = 闷热的 ENDIF ENDIF ENDIF LOCALS = %LOCALS%阴部 ELSE ;処女 IF TALENT:処女 == 1 && ( (SELECTCOM >= TNUM("正常位") && SELECTCOM <= 69) || !RAND:5) LOCALS = 不识男人滋味的 ELSEIF PREVPLAY("膣内浴尿") IF RAND:2 LOCALS = 刚刚被作为小便器使用的 ELSE LOCALS = 刚刚被小便注入的 ENDIF ;前回オシッコ ELSEIF PREVEX("放尿") + PREVEX("絶頂漏尿") && RANDIF(1, PREVEX("V中出し"), TALENT:絶頂失禁体質) LOCALS = 刚刚漏尿的 ;前回CV絶頂or中出し ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") + PREVEX("V中出し") && !RAND:3 IF PREVEX("V中出し") && RAND:3 IF EXP_GAIN("膣内精液経験") >= 4 LOCALS = 充分中出过的 ELSE LOCALS = 精液溢出的 ENDIF ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") && RAND:3 IF RAND:2 LOCALS = 快感荡漾的 ELSEIF TEQUIP:推倒 LOCALS = 剛剛迎來高潮的 ELSE LOCALS = 剛剛被強迫推上高潮的 ENDIF ELSE LOCALS = 將因快感而不斷顫抖著的 ENDIF ELSEIF CALCF("V発情") >= 3 && PREVCOM >= TNUM("正常位") && PREVCOM <= 69 && RANDIF(1, CALCF("V発情"), CHECK_STAIN(STAIN:V, "精液"), EX:V絶頂 > 3, TALENT:陰蒂環 + TALENT:陰唇環) IF RAND:2 LOCALS = 淫亂張開的 ELSE LOCALS = 淫靡張合的 ENDIF ELSEIF COND("陰毛") && (!RAND:3 || PREVCOM == 145) ELSEIF TALENT:陰蒂環 + TALENT:陰唇環 && RANDIF(1, CALCF("V発情"), CHECK_STAIN(STAIN:V, "精液"), EX:V絶頂 > 3) IF RAND:2 LOCALS = 閃爍金屬光澤的穿環装飾著的 ELSE SIF TALENT:陰蒂環 && TALENT:陰唇環 && RAND:2 LOCALS = 好多个 LOCALS = 被%LOCALS%穿環装飾著的 ENDIF ELSEIF EX:V絶頂 > 3 && RANDIF(1, CALCF("V発情"), CHECK_STAIN(STAIN:V, "精液")) LOCALS = 剛剛不斷迎來高潮的 ELSEIF CHECK_STAIN(STAIN:V, "精液") && RANDIF(2, CALCF("V発情") ) LOCALS = 被精液弄脏的 ELSEIF CALCF("V発情") && RAND:2 IF CALCF("V発情") >= 4 && RAND:3 LOCALS = 不斷溢出白濁淫汁的 ELSEIF CALCF("V発情") >= 3 IF RAND:2 LOCALS = 不断流下愛液的 ELSE LOCALS = 渴望的不斷張合著的 ENDIF ELSEIF CALCF("V発情") == 2 IF RAND:2 LOCALS = 將早已被愛液浸透的 ELSE LOCALS = 被愛液濡濕到發光的 ENDIF ELSE LOCALS = 発情的 ENDIF ENDIF ;特に描写无なら陰毛描写 IF LOCALS == "" SELECTCASE COND("陰毛") CASE 1 IF RAND:2 LOCALS = 完全没有长毛的 ELSE LOCALS = 光洁的 ENDIF CASE 2 IF RAND:2 LOCALS = \@ PREVCOM == 145 ? 刚刚剃过 # \@光滑的 ELSE LOCALS = \@ PREVCOM == 145 ? 剛剛 # \@被完全剃除毛髮的 ENDIF CASE 3 IF RAND:3 == 0 LOCALS = \@ PREVCOM == 145 ? 刚刚剃过 # \@光滑的 ELSEIF RAND:2 LOCALS = \@ PREVCOM == 145 ? 剛剛把 # \@阴毛漂亮地整理过的 ELSE LOCALS = \@ PREVCOM == 145 ? 剛剛 # \@被完全剃除毛髮的 ENDIF CASE 4 ;無髭状態 IF CONDS("陰毛") == "無髭" IF RAND:2 LOCALS = 陰毛稀稀拉拉地生長的 ELSE LOCALS = 留有剃痕的 ENDIF ;剃过留痕 ELSEIF CONDS("陰毛") == "剃过留痕" IF RAND:2 LOCALS = 帶著微微毛茬的 ELSE LOCALS = 留有剃痕的 ENDIF ;还没長出来 ELSEIF AGE(TARGET) == 1 IF RAND:2 LOCALS = 生長稀疏胎毛的 ELSE LOCALS = 殘留著孩子氣息的 ENDIF ;还没長出来(大人) ELSE IF RAND:2 && BASE:陰毛%100 >= 5 LOCALS = 陰毛被整齊修剪過的 ELSE LOCALS = 有著薄薄陰毛的 ENDIF ENDIF CASE 5 IF PREVCOM == 145 LOCALS = 刚刚修整过陰毛的 ELSE IF RAND:2 LOCALS = 陰毛を\@ (RAND:3 == 0 && CEVENT("陰毛の名称") ) ? %CEVENTS("陰毛の名称")%に # \@剃り整えられた ELSE LOCALS = 照料周到的 ENDIF ENDIF CASE 6 IF AGE(TARGET) == 1 IF RAND:2 LOCALS = 陰毛稍微生長了的 ELSE LOCALS = 可愛的 ENDIF ELSE LOCALS = 被柔軟的毛髮覆蓋著的 ENDIF CASE 7 IF !RAND:3 && AGE(TARGET) >= 2 IF RAND:2 LOCALS = 被生长到肛門附近的毛发覆盖的 ELSE LOCALS = 被濃密黑林所覆蓋的 ENDIF ELSEIF RAND:2 LOCALS = 生長著茂密毛髮的 ELSE LOCALS = 被厚重的黑色密林深深掩藏的 ENDIF ENDSELECT ENDIF SIF AGE(TARGET) == 1 && !RAND:3 LOCALS = %LOCALS%幼嫩 IF PALAM:欲情 < PALAM_LV(6 - ABL:V拡張) && ABL:V拡張 <= 4 LOCALS = %LOCALS%秘縫 ELSE LOCALS = %LOCALS%阴部 ENDIF ENDIF SWAP ARG, TARGET CASE "陰蒂環" LOCALS = 穿環 SIF RAND:2 && CEVENT("陰蒂環") LOCALS = %CEVENTS("陰蒂環")%的穿環 CASE "陰唇環" LOCALS = 穿環 SIF RAND:2 && CEVENT("陰唇環") LOCALS = %CEVENTS("陰唇環")%的穿環 CASE "乳環" LOCALS = 穿環 SIF RAND:2 && CEVENT("乳環") LOCALS = %CEVENTS("乳環")%的穿環 CASE "肚脐環" LOCALS = 穿環 SIF RAND:2 && CEVENT("肚脐環") LOCALS = %CEVENTS("肚脐環")%的穿環 CASE "气味" SELECTCASE CONFIG("气味の表記変更") CASE 1 LOCALS = 臭い CASE 2 LOCALS = におい CASE 3 LOCALS = ニオイ CASEELSE LOCALS = 气味 ENDSELECT CASE "腋" SELECTCASE GETFONT() CASE "しねきゃぷしょん" LOCALS = 脇 CASEELSE LOCALS = 腋 ENDSELECT CASE "腋:視覚" SIF ARG == 0 && TARGET ARG = TARGET IF (PALAM:ARG:欲情 >= 10000 && RAND:3 == 0) || (PALAM:ARG:欲情 >= 30000 && RAND:2) LOCALS = %TEXTR("汗湿的/発情的")% ELSEIF CHECK_CLO("腋露出", ARG) == 0 SIF (CHECK_STAIN(STAIN:ARG:服, "汗") || PALAM:ARG:欲情 >= 10000) && RAND:3 == 0 LOCALS = 染上汗渍的 ELSEIF CFLAG:ARG:汗 && RAND:3 == 0 IF COND("易出汗", ARG) LOCALS = %TEXTR("汗水滴落的/浮出汗迹的/出了汗的")% ELSE LOCALS = %TEXTR("汗湿的/透出汗迹的")% ENDIF ELSE SELECTCASE COND("腋毛", ARG) ;光滑无毛 CASE 0 TO 3 IF RAND:3 == 0 && COND("腋毛", ARG) == 3 && AGE(ARG) >= 3 LOCALS = %TEXTR("照料周到的/体毛綺麗的/精心剃过艶丽的/洋溢着清潔感十分光滑的")% ELSEIF RAND:3 == 0 && COND("腋毛", ARG) == 2 && AGE(ARG) >= 3 LOCALS = %TEXTR("照料周到的/仔细地进行过脱毛光滑的/洋溢着清潔感十分光滑的")% ELSE IF TALENT:ARG:筋肉 && RAND:3 == 0 LOCALS = %TEXTR("锻炼过有些肉肉的/有肌肉线条的/凹凸有致的")% ELSEIF (TALENT:ARG:魅力 || AGE(ARG) <= 2) && RAND:3 == 0 LOCALS = 没有一点污迹的 ENDIF SIF LOCALS == "" || RAND:3 LOCALS += @"%TEXTR("滑滑的/光滑的/艶丽的/綺麗的")%" ENDIF ;うっすら CASE 4 IF CONDS("腋毛", ARG) == "剃过留痕" LOCALS = %TEXTR("稍微护理不足的/有明顯修剪痕跡的/残留着少量毛的/残留少量毛茬的")% ELSE LOCALS = %TEXTR("隐约有毛的/細而柔軟的胎毛装飾著的")% ENDIF ;いっぱい CASEELSE LOCALS = %TEXTR("被毛覆盖住的/毛色深的/毛髮有着充分密度的")% ENDSELECT ENDIF SELECTCASE GETFONT() CASE "しねきゃぷしょん" LOCALS = %LOCALS%脇 CASEELSE LOCALS = %LOCALS%腋 ENDSELECT SIF COND("腋毛", ARG) <= 3 && CHECK_CLO("腋露出", ARG) && RAND:3 == 0 LOCALS += "的凹窝" CASE "お尻:感触" SIF ARG == 0 && TARGET ARG = TARGET ;尺寸に(あんまり)関係ない形容 SELECTCASE AGE(ARG) CASE 1, 2 LOCALS = %TEXTR("緊繃著的/娇嫩的/像是剝殼雞蛋一樣的")%尻部 CASE 3 IF TALENT:ARG:巨尻 && RAND:3 == 0 LOCALS = 十分豐腴的尻部 ELSE LOCALS = %TEXTR("緊繃著的/柔軟而圓潤的")%尻部 ENDIF CASEELSE IF TALENT:ARG:巨尻 LOCALS = %TEXTR("十分豐腴的/年糕一樣柔軟的")%尻部 ELSE LOCALS = 柔軟的尻部 ENDIF ENDSELECT IF RAND:4 IF TALENT:ARG:巨尻 IF TALENT:ARG:巨尻 >= 3 && RAND:4 LOCALS = %TEXTR("安産型骨盤的/圧倒性大小的/快要撑開的")%巨尻 ELSEIF TALENT:ARG:巨尻 >= 2 LOCALS = %TEXTR("洋溢著重量感的/豐腴的")%%TEXTR("巨尻/尻肉/双丘")% ELSE LOCALS = %TEXTR("巨大的/肥美的/大体积的")%%TEXTR("尻部/尻肉")% ENDIF ELSEIF TALENT:ARG:大力士 SIF TALENT:ARG:小尻 == 0 LOCALS = 紧绷的尻部 ELSEIF TALENT:ARG:小尻 LOCALS = %TEXTR("没有肉单薄的/小小的")%尻部 ENDIF ENDIF SIF LOCALS == "" LOCALS = 尻部 CASE "お尻:視覚" ;ここは基本的に巨尻の独壇場 SIF ARG == 0 && TARGET ARG = TARGET IF TALENT:ARG:巨尻 IF TALENT:ARG:巨尻 >= 3 && RAND:4 LOCALS = %TEXTR("安産型骨盤的/圧倒性大小的/快要撑開的")%巨尻 SIF COND("苗条", ARG) && RAND:3 == 0 LOCALS = 与纤細的腰完全不相称的巨尻 ELSEIF TALENT:ARG:巨尻 >= 2 LOCALS = %TEXTR("洋溢著重量感的/豐腴的")%%TEXTR("巨尻/尻肉/双丘")% SIF COND("苗条", ARG) && RAND:3 == 0 LOCALS = 像是芸術一般与细腰结合的大尻 ELSE LOCALS = %TEXTR("巨大的/肥美的/大体积的/沉重的")%%TEXTR("尻部/尻肉")% SIF COND("苗条", ARG) && RAND:3 == 0 LOCALS = 对比纤细的腰凸显的大尻 ENDIF ELSEIF TALENT:ARG:大力士 LOCALS = 紧绷的尻部 ELSEIF TALENT:ARG:小尻 LOCALS = %TEXTR("没有肉单薄的/小小的/嬌小的")%尻部 ENDIF ;色は微妙… IF TALENT:ARG:肤色 && (LOCALS == "" || RAND:4 == 0) SELECTCASE CONDS("肤色", ARG) CASE "褐色肌", "色黒" LOCALS =%TEXTR("浅黒的/散着油光的小麦色/妖艳的褐色/类似煮蛋质感的")%\@ TALENT:ARG:巨尻 ? 巨尻 # 尻部 \@ CASE "色白" LOCALS = %TEXTR("美丽的白色/类似白瓷的/一尘不染的的白色")%\@ COND("巨尻", ARG) ? 巨尻 # 双丘 \@ CASE "青肌" LOCALS = %TEXTR("妖艶的/美丽的")%青色\@ COND("巨尻", ARG) ? 巨尻 # 双丘 \@ ENDSELECT ENDIF SIF LOCALS == "" LOCALS = 尻部 CASE "阴蒂" SELECTCASE CALCF("C発情") CASE IS >= 3 LOCALS = %TEXTR("肥大的/大的")% CASE 2 LOCALS = %TEXTR("挺立著的/勃起的")% CASE 1 LOCALS = %TEXTR("充血的/漸漸膨脹的")% CASE 0 IF COND("陰毛") >= 6 && RAND:2 LOCALS = 被陰毛遮掩的 ELSEIF TALENT:娇小 LOCALS = 小小的 ENDIF ENDSELECT IF TALENT:陰蒂環 && RAND:2 LOCALS = 被%TEXTS("陰蒂環")%装飾着的 ELSEIF TALENT:C性向 && RAND:3 == 0 LOCALS = 敏感的 ENDIF CASE "肛門" SIF ARG == 0 && TARGET ARG = TARGET ;排泄直後 IF PREVEX("排泄", ARG) LOCALS = 刚刚排出排泄物的 ;直前にA絶頂 ELSEIF PREVEX("A絶頂", ARG) && RAND:3 == 0 LOCALS = 因快感而顫抖的 ;A処女を要際 ELSEIF TALENT:ARG:A処女 && SELECTCOM >= TNUM("肛門正常位") && SELECTCOM <= 79 LOCALS = %TEXTR("没有经历过男人的/不识男人滋味的")% ;今回調教ではまだA経験増加0 ELSEIF EXP_GAIN("A経験", ARG) == 0 IF ABL:ARG:A拡張 >= 2 && (ABL:ARG:A拡張 >= 5 || EXP:ARG:A経験 >= 300) && RANDIF(2, TALENT:ARG:常時A肛塞) IF RAND:2 && TALENT:ARG:男性 == 0 && TALENT:ARG:処女 == 0 && EXP:ARG:A経験 >= MAX(EXP:ARG:V経験*2, 200) && EXP:ARG:A性交経験 >= MAX(EXP:ARG:V性交経験*2, 100) LOCALS = 与%TEXTR("膣/前穴")%相比経験豊富的 ELSE LOCALS = %TEXTR("一眼就能看出是被经常使用的/一眼就能看到内部被使用状况的/周辺颜色因为经常使用而变色的")% ENDIF ELSEIF CHECK_CLO("A露出", ARG) && !CHECK_CLO("V露出", ARG) && RANDIF(1, TALENT:ARG:常時A肛塞) LOCALS = 仅此一处暴露著的 ELSEIF TALENT:ARG:常時A肛塞 IF RAND:2 LOCALS = 由于常時拡張\@ TALENT:ARG:常時A肛塞 >= 3 ? 而松弛的 # 而些许放松的 \@ ELSE LOCALS = \@ TALENT:ARG:常時A肛塞 >= 3 ? 完全松弛的 # 没有閉合的 \@ ENDIF ENDIF ;直前に肛門系調教なら、その描写優先 ELSE ;肛門系調教やA性向やA経験300or150以上にあわせて乱数分岐 SELECTCASE PREVCOM CASE 33, TNUM("肛門正常位") TO 79, 136 TO 138, 142, 143, 202 IF ABL:ARG:A拡張 >= 4 && RAND:3 LOCALS = 妩媚张開\@ PREVEX("A中出し", ARG) ? 内部滴落精液 # \@的 ELSEIF ABL:ARG:A拡張 >= 3 && RAND:3 LOCALS = 綻放開\@ PREVEX("A中出し", ARG) ? 精液慢慢滲出 # 的 \@ ELSEIF ABL:ARG:A拡張 >= 2 || TALENT:ARG:A性向 LOCALS = 来回妖艷抽動\@ PREVEX("A中出し", ARG) ? 缓缓漏出精液的 # 的 \@ ;A中出し直後 ELSEIF PREVEX("A中出し", ARG) LOCALS = 中出过的 ENDIF ENDSELECT IF SELECTCOM != PREVCOM && RAND:2 SELECTCASE PREVCOM CASE 33 SIF TEQUIP:ARG:肛用振動棒 == 0 LOCALS = 刚刚抜出異物的 CASE 136 SIF TEQUIP:ARG:浣腸 == 0 LOCALS = 刚刚排泄的 CASE TNUM("肛門正常位") TO 79 SIF COND("前T調教者") == PLAYER && PENIS(PLAYER) && INSERT("A挿入", ARG) == 0 LOCALS = 刚刚抜出陰莖的 CASE 142, 143 SIF COND("前T調教者") == PLAYER LOCALS = 刚刚抜出拳頭的 ENDSELECT ENDIF ENDIF ;特に描写无なら汎用文 IF LOCALS == "" IF PREVEX("A中出し", ARG) && RAND:2 LOCALS = 刚刚注入精液的 ELSEIF EXP_GAIN("肛内精液経験", ARG) && (RAND:3 == 0 || PREVEX("A中出し", ARG) ) LOCALS = 精液溢出的 ELSEIF PREVEX("絶頂数合計", ARG) && ABL:ARG:A拡張 >= 2 LOCALS = 沉浸在絶頂余韻松弛的 ;要去了 ELSEIF EX:ARG:绝顶忍耐 && RAND:3 == 0 LOCALS = 因临近絶頂的快感而顫抖著的 ELSEIF TALENT:ARG:A性向 && RAND:3 == 0 IF RAND:2 LOCALS = 不斷激烈地痙攣著的 ELSE LOCALS = 来回妖艷抽動著的 ENDIF ELSEIF AGE(ARG) == 1 && COND("池面", ARG) == 0 && RAND:3 == 0 LOCALS = %TEXTR("小小的/可愛い")% ELSEIF RAND:3 == 0 && COND("陰毛", ARG) >= 7 && AGE(ARG) >= 3 IF RAND:2 && AGE(ARG) >= 4 LOCALS = 被濃密黑林所覆蓋的 ELSE LOCALS = 被陰毛装飾著邊緣的 ENDIF ELSEIF RAND:2 IF ABL:ARG:A拡張 >= 4 && EXP:ARG:A経験 >= 150 IF RAND:2 LOCALS = 経験豊富的 ELSE LOCALS = 经常使用的 ENDIF ELSEIF ABL:ARG:A拡張 >= 2 && EXP:ARG:A経験 >= 50 LOCALS = 柔軟的 ELSEIF AGE(ARG) < 3 && COND("池面", ARG) == 0 LOCALS = 可愛的 ENDIF ELSE IF ABL:ARG:A拡張 >= 6 LOCALS = 妩媚张開的 ELSEIF ABL:ARG:A拡張 >= 4 LOCALS = 微妙打開的 ELSEIF ABL:ARG:A拡張 >= 2 LOCALS = 稍微松弛的 ELSE LOCALS = 緊張地收縮著的 ENDIF ENDIF ENDIF ;これは肛塞とケツ毛は無視する CASE "肛門:視覚" SIF ARG == 0 && TARGET ARG = TARGET IF TALENT:ARG:縦深菊穴 LOCALS = %TEXTR("过度拡張使得褶皱舒展了的/玩得太过变成縦割状態的/一眼就能从颜色看出游戏规则的")% ELSEIF ABL:ARG:A拡張 >= 3 && EXP:ARG:A経験 >= 150 IF COND("A熟達", ARG) LOCALS = %TEXTR("习惯性交的/迫不及待的/经常使用的")% ELSEIF EXP:ARG:A性交経験 >= 20 LOCALS = %TEXTR("経験豊富的/经常使用的/熟知性交滋味的")% ELSE LOCALS = %TEXTR("経験豊富的/经常使用的/大大张開的")% ENDIF ENDIF LOCALS += @"%TEXTR("尻穴/肛門")%" ;お尻描写で同時に使いやすいので"尻"は敢えて使わない CASE "肛門周辺" SIF ARG == 0 && TARGET ARG = TARGET IF COND("身嗜み:A拡張", ARG) && COND("調教中", ARG) == 0 SELECTCASE COND("身嗜み:A拡張", ARG) CASE 1 LOCALS = 在肛門里的肛塞 CASE 2 LOCALS = 塞着肛門的肛塞 CASE 3 LOCALS = 正在拡張肛門的極太肛塞 CASE IS >= 4 LOCALS = 正在拡張肛門的特大肛塞 ENDSELECT RETURNF LOCALS ELSEIF TALENT:ARG:縦深菊穴 LOCALS = %TEXTR("累积経験变得肉厚的肛門/肛門内舒展到可怕程度的褶皱/使用到改变周辺颜色程度的肛門")% ELSE LOCALS = %TEXTR("肛門的褶皱/颜色醒目的肛門周辺")% ENDIF ;肛塞以外は33%で陰毛描写 IF RAND:3 == 0 && AGE(ARG) >= 3 SELECTCASE COND("陰毛", ARG) ;もさもさ CASE 7 IF RAND:2 && AGE(ARG) >= 4 LOCALS = 被浓密的阴毛覆盖的肛門 ELSE LOCALS = 被陰毛装飾著邊緣的肛門 ENDIF CASE 6 LOCALS = 被陰毛装飾著邊緣的肛門 ;綺麗に剃り整えられている CASE 5, 3 LOCALS = %TEXTR("被光滑地刮干净的/体毛完美処理过的/漂亮而干净的")%肛門 ;还没長出来 CASE 4 IF RAND:2 && AGE(ARG) >= 4 LOCALS = 陰毛%TEXTR("少许生长的/茬有些注目的")%肛門 ELSE LOCALS = 陰毛%TEXTR("稀疏生长着的/不齐地生长着的")%肛門 ENDIF ;脱毛 CASE 2 LOCALS = %TEXTR("脱毛済的/漂亮地除毛过的/体毛完美打理过的")%肛門 ENDSELECT ENDIF ;まだ書いてない CASE "尿道" SIF ARG == 0 && TARGET ARG = TARGET ;排尿直後 IF PREVEX("放尿", ARG) LOCALS = 刚刚放尿的 ;直前にA絶頂 ELSEIF PREVEX("尿道絶頂", ARG) && RAND:3 == 0 LOCALS = 因快感而顫抖的 ;今回調教ではまだ尿道経験増加0 ELSEIF EXP_GAIN("尿道経験", ARG) == 0 IF ABL:ARG:尿道拡張 >= 2 && (ABL:ARG:尿道拡張 >= 3 || EXP:ARG:尿道経験 >= 300) && RANDIF(2, TALENT:ARG:常時尿道塞) IF RAND:2 && TALENT:ARG:男性 == 0 && TALENT:ARG:処女 == 0 && EXP:ARG:尿道経験 >= MAX(EXP:ARG:V経験*2, 200) && EXP:ARG:尿道性交経験 >= MAX(EXP:ARG:V性交経験*2, 100) && EXP:ARG:尿道経験 >= MAX(EXP:ARG:A経験*2, 200) && EXP:ARG:尿道性交経験 >= MAX(EXP:ARG:A性交経験*2, 100) LOCALS = 与%TEXTR("膣/前穴")%相比経験豊富的 ELSE LOCALS = %TEXTR("一眼就能看出是被经常使用的/一眼就能看到内部被使用状况的")% ENDIF ELSEIF CHECK_CLO("A露出", ARG) && !CHECK_CLO("V露出", ARG) && RANDIF(1, TALENT:ARG:常時尿道塞) LOCALS = 仅此一处暴露著的 ELSEIF TALENT:ARG:常時尿道塞 IF RAND:2 LOCALS = 由于常時拡張\@ TALENT:ARG:常時尿道塞 >= 3 ? 而松弛的 # 而些许放松的 \@ ELSE LOCALS = \@ TALENT:ARG:常時尿道塞 >= 3 ? 完全松弛的 # 没有閉合的 \@ ENDIF ENDIF ;直前に肛門系調教なら、その描写優先 ELSE ;尿道系調教や尿道経験300or150以上にあわせて乱数分岐 SELECTCASE PREVCOM CASE 15, TNUM("尿道正常位") TO TNUM("尿道騎乗位"), 138, 151, 152, 202 IF ABL:ARG:尿道拡張 >= 4 && RAND:3 LOCALS = 妩媚张開\@ PREVEX("尿道中出し", ARG) ? 内部滴落精液 # \@的 ELSEIF ABL:ARG:尿道拡張 >= 3 && RAND:3 LOCALS = 綻放開\@ PREVEX("尿道中出し", ARG) ? 精液慢慢滲出 # 的 \@ ELSEIF ABL:ARG:A拡張 >= 2 || TALENT:ARG:尿道性感 LOCALS = 来回妖艷抽動\@ PREVEX("尿道中出し", ARG) ? 缓缓漏出精液的 # 的 \@ ;尿道中出し直後 ELSEIF PREVEX("尿道中出し", ARG) LOCALS = 中出过的 ENDIF ENDSELECT IF SELECTCOM != PREVCOM && RAND:2 SELECTCASE PREVCOM CASE 152 SIF TEQUIP:ARG:尿道振動棒 == 0 LOCALS = 刚刚抜出異物的 CASE 149 SIF TEQUIP:ARG:浣腸 == 0 LOCALS = 刚刚抜出导管的 CASE TNUM("尿道正常位") TO TNUM("尿道騎乗位") SIF COND("前T調教者") == PLAYER && PENIS(PLAYER) && INSERT("尿道挿入", ARG) == 0 LOCALS = 刚刚抜出陰莖的 CASE 15 SIF COND("前T調教者") == PLAYER LOCALS = 刚刚抜出手指的 ENDSELECT ENDIF ENDIF ;特に描写无なら汎用文 IF LOCALS == "" IF PREVEX("尿道中出し", ARG) && RAND:2 LOCALS = 刚刚注入精液的 ELSEIF EXP_GAIN("膀胱精液経験", ARG) && (RAND:3 == 0 || PREVEX("尿道中出し", ARG) ) LOCALS = 精液溢出的 ELSEIF PREVEX("絶頂数合計", ARG) && ABL:ARG:尿道拡張 >= 2 LOCALS = 沉浸在絶頂余韻松弛的 ;要去了 ELSEIF EX:ARG:绝顶忍耐 && RAND:3 == 0 LOCALS = 因临近絶頂的快感而顫抖著的 ELSEIF TALENT:ARG:尿道性感 && RAND:3 == 0 IF RAND:2 LOCALS = 不斷激烈地痙攣著的 ELSE LOCALS = 来回妖艷抽動著的 ENDIF ELSEIF AGE(ARG) == 1 && COND("池面", ARG) == 0 && RAND:3 == 0 LOCALS = %TEXTR("可愛い/小小的")% ELSEIF RAND:2 IF ABL:ARG:尿道拡張 >= 4 && EXP:ARG:尿道経験 >= 150 IF RAND:2 LOCALS = 経験豊富的 ELSE LOCALS = 经常使用的 ENDIF ELSEIF ABL:ARG:尿道拡張 >= 2 && EXP:ARG:尿道経験 >= 50 LOCALS = 柔軟的 ELSEIF AGE(ARG) < 3 && COND("池面", ARG) == 0 LOCALS = 可愛的 ENDIF ELSE IF ABL:ARG:尿道拡張 >= 5 LOCALS = 妩媚张開的 ELSEIF ABL:ARG:尿道拡張 >= 4 LOCALS = 微妙打開的 ELSEIF ABL:ARG:尿道拡張 >= 2 LOCALS = 稍微松弛的 ELSE LOCALS = 緊張地收縮著的 ENDIF ENDIF ENDIF CASE "胸部", "胸部:描写" SIF ARG == 0 && TARGET ARG = TARGET IF TALENT:ARG:男性 RETURNF "胸" ENDIF IF TALENT:ARG:妊娠 && RAND:3 == 0 IF GETBITS(CFLAG:ARG:妊娠で巨乳化, 0, 1) && RAND:2 LOCALS = 因妊娠而变大的 ELSE LOCALS = 因充滿母乳而鼓脹起來的 ENDIF ELSEIF TALENT:ARG:巨乳 ;爆乳 IF TALENT:ARG:巨乳 >= 2 && RAND:3 == 0 IF RAND:2 LOCALS = 丰满到晃动的 ELSE LOCALS = 擁有沉甸甸重量感的 ENDIF ELSEIF RAND:5 == 0 && SELECTCOM == 5 LOCALS = 比手掌还大的 ELSEIF RAND:4 == 0 LOCALS = 肉感又有张力的 ELSEIF RAND:3 == 0 LOCALS = 像年糕一样柔软的 ELSEIF RAND:2 LOCALS = 富有弾力的 ELSE LOCALS = 丰满到摇摇晃晃的 ENDIF ELSEIF TALENT:ARG:貧乳 IF RAND:4 == 0 LOCALS = 可愛的 ELSEIF RAND:3 == 0 LOCALS = 微微膨胀的 ELSEIF RAND:2 LOCALS = 曲线平滑的 ELSE LOCALS = 幼小的 ENDIF ELSE IF RAND:4 == 0 && SELECTCOM == 5 LOCALS = 手感极佳的 ELSEIF RAND:3 == 0 && SELECTCOM == 5 LOCALS = 具有恰當的彈性的 ELSEIF RAND:2 LOCALS = 有张力的 ELSE LOCALS = 形状优美的 ENDIF ENDIF IF ARGS == "胸部" IF TALENT:ARG:巨乳 && RAND:3 == 0 LOCALS = %LOCALS%%TOFULL(CONDS("罩杯サイズ", ARG) )%罩杯的%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:ARG:巨乳, ARG)% ELSEIF RAND:2 LOCALS = %LOCALS%乳房 ELSE LOCALS = %LOCALS%胸 ENDIF ENDIF CASE "乳頭:描写" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE CALCF("B発情", ARG) CASE IS >= 4 IF RAND:3 == 0 LOCALS = 坚硬地立起来的 ELSEIF RAND:2 LOCALS = 连着乳輪一起高涨的 ELSE LOCALS = 將因快感而鼓脹起來的 ENDIF CASE 3 IF RAND:3 == 0 LOCALS = 立起的 ELSEIF RAND:2 LOCALS = 整体变硬的 ELSE LOCALS = 勃起的 ENDIF CASE 2 IF RAND:3 == 0 LOCALS = 硬起来的 ELSEIF RAND:2 LOCALS = 漸漸勃起的 ELSE LOCALS = 正在充血的 ENDIF CASE 1 IF RAND:2 && COND("乳頭肥大", ARG) LOCALS = 大 ELSEIF RAND:2 LOCALS = 桃色的 ELSE LOCALS = 粉紅的 ENDIF CASEELSE IF RAND:3 == 0 && COND("真性陥没乳頭", ARG) LOCALS = 陷沒在乳肉中的 ELSEIF RAND:3 == 0 LOCALS = 埋藏的 ELSEIF RAND:2 LOCALS = 陥没的 ELSE LOCALS = 陥没状態的 ENDIF ENDSELECT CASE "太股:描写" SIF ARG == 0 && TARGET ARG = TARGET IF TALENT:ARG:大力士 && RAND:3 == 0 LOCALS = 绷紧的 ELSEIF AGE(ARG) >= 3 && TALENT:ARG:大力士 == 0 && RAND:3 == 0 LOCALS = 有肉的 ELSEIF RAND:2 LOCALS = 柔软的 ELSE LOCALS = 光滑的 ENDIF CASE "接吻継続", "接吻継続助詞付き" SIF ARG == 0 && TARGET ARG = TARGET SIF TEQUIP:ARG:接吻 == 0 RETURNF LOCALS IF TEQUIP:ARG:推倒 LOCAL = MIN(LIMIT(TEQUIP:ARG:接吻 - 1, 0, ABL:ARG:舌靈活) + TALENT:ARG:蕩唇, 4) ELSE LOCAL = MIN(LIMIT(TEQUIP:ARG:接吻 - 1, 0, ABL:PLAYER:舌靈活) + TALENT:ARG:蕩唇, 4) ENDIF LOCAL += RAND:3 SELECTCASE LOCAL CASE 6 IF ARGS == "接吻継続助詞付き" LOCALS = 的口腔各个角落来回舔舐的同时 ELSE LOCALS = 口腔各个角落来回舔舐的同时 ENDIF CASE 5 IF ARGS == "接吻継続助詞付き" LOCALS = 濃厚接吻的同时 ELSE LOCALS = 彼此把嘴边弄得黏黏糊糊的同时 ENDIF CASE 4 IF ARGS == "接吻継続助詞付き" LOCALS = 的舌頭缠绕着交换唾液的同时 ELSE LOCALS = 用舌頭缠绕着交换唾液的同时 ENDIF CASE 3 IF ARGS == "接吻継続助詞付き" LOCALS = 的舌頭缠绕着的同时 ELSE LOCALS = 舌頭缠绕着的同时 ENDIF CASE 2 IF ARGS == "接吻継続助詞付き" LOCALS = 的唇亲吻着的同时 ELSE LOCALS = 在熱情地親吻著的同時 ENDIF CASEELSE IF ARGS == "接吻継続助詞付き" LOCALS = 进行接吻的同时 ELSE LOCALS = KISS的同时 ENDIF ENDSELECT CASE "挿入準備脱衣" SIF ARG == 0 && TARGET ARG = TARGET IF CHECK_CLO("泳装姿", ARG) == 0 IF COND("胖次形状確認", ARG) == 0 && EQUIP:ARG:胖次 IF COND("自撮りと同じ胖次", ARG) LOCALS:1 = (是与发来的自拍相同的%PANTIES(ARG)%) ELSE LOCALS:1 = (今天是%PANTIES(ARG)%) ENDIF ;FUNCTION中なので"胖次形状確認"を手打ち CFLAG:ARG:内衣確認済 = SETBITS(CFLAG:ARG:内衣確認済, 0, 2) ENDIF ENDIF SELECTCASE CONDS("体位", ARG) CASE "騎乗位" IF CHECK_CLO("帯拉链的V露出可能", ARG) LOCALS = 将%TEXTR(@"%CLO("股間", ARG)%的拉链拉下/将内衣隱藏的拉鏈拉下而准备好了")% ELSEIF CHECK_CLO("泳装姿", ARG) LOCALS = 错開泳装底部、整理完毕 ELSEIF CHECK_CLO("体操服姿", ARG) && EQUIP:ARG:下衣 ;穴開き胖次 IF EQUIP:ARG:胖次 && CHECK_PANTIES(@"%NAMES("性処理ジャンル")%開洞", ARG) == 0 LOCALS = 放下%BOTTOM(ARG, "略")%后穿着的%PANTIES(ARG)%露了出来 ELSE IF EQUIP:ARG:胖次 LOCALS = 脱掉了%BOTTOM(ARG, "略")%和胖次%LOCALS:1% ELSE LOCALS = 脱掉了%BOTTOM(ARG, "略")% ENDIF IF EQUIP:ARG:靴 LOCALS += @"、腰以下只留下了\@ EQUIP:ARG:襪子 ? %SOCKS(ARG, "略")%和 # \@%SHOES(ARG, "略")%" ELSE LOCALS += "、下半身完全暴露着" ENDIF ENDIF ELSEIF CHECK_SKIRT("裙", ARG) && CHECK_SHIRT("連衣裙", ARG) == 0 && TALENT:ARG:不知羞恥 + TALENT:ARG:小悪魔 && RAND:3 ;穴開き胖次 IF EQUIP:ARG:胖次 && CHECK_PANTIES(@"%NAMES("性処理ジャンル")%開洞", ARG) == 0 LOCALS = 脱掉裙子后里面的%PANTIES(ARG)%露了出来 ELSE LOCALS = 脱下裙子\@ EQUIP:ARG:胖次 ? 和胖次%LOCALS:1% # \@ IF EQUIP:ARG:靴 LOCALS += @"、腰以下只留下了\@ EQUIP:ARG:襪子 ? %SOCKS(ARG, "略")%和 # \@%SHOES(ARG, "略")%" ELSE LOCALS += "、下半身完全暴露着" ENDIF ENDIF ELSEIF EQUIP:ARG:胖次 ;穴開き胖次 IF CHECK_PANTIES(@"%NAMES("性処理ジャンル")%開洞", ARG) == 0 IF COND("胖次形状確認", ARG) SELECTCASE NAMES("性処理ジャンル") CASE "V" LOCALS = %PANTIES(ARG)%洞里的\@ TALENT:ARG:男性 ? 股間 # 阴部 \@露了出来 CASE "A" LOCALS = %PANTIES(ARG)%洞里的尻穴露了出来 CASE "尿" LOCALS = %PANTIES(ARG)%洞里的\@ TALENT:ARG:男性 ? 阴茎 # 排尿口 \@露了出来 ENDSELECT ELSE LOCALS = 表示现在穿着的%PANTIES(ARG, "内衣")%%LOCALS:1%不脱也没问题的 ENDIF ELSEIF (TALENT:ARG:好色 || EXP:ARG:性処理経験 >= 20) && CHECK_PANTIES("男物", ARG) == 0 && RANDIF(1, ABL:ARG:露出癖 >= 5) LOCALS = 将脱下的%PANTIES(ARG, "内衣")%%LOCALS:1%以熟练的动作缠到脚裸上的 ELSEIF ABL:ARG:露出癖 >= 5 LOCALS = 将脱下的%PANTIES(ARG, "内衣")%%LOCALS:1%放在了旁边能看到的位置的 ELSE LOCALS = 脱下了%PANTIES(ARG, "内衣")%%LOCALS:1%的 ENDIF ENDIF ;テ接吻トが無い場合は格好を描写 SIF LOCALS == "" LOCALS = %CLO("現在的格好&の")% CASEELSE IF CHECK_CLO("帯拉链的V露出可能", ARG) LOCALS = 将%CLO("股間", ARG)%的拉链拉下 ELSEIF CHECK_CLO("泳装姿", ARG) IF CHECK_CLO("Micro比基尼姿", ARG) LOCALS = 保持着%TEXTR("煽情的泳装/肉感的泳装/Micro比基尼")%姿 ELSE LOCALS = 穿着泳装 ENDIF ELSEIF CHECK_CLO("体操服姿", ARG) IF CHECK_CLO("V露出", ARG) == 0 SIF ABL:ARG:露出癖 >= 3 && RAND:2 LOCALS = %TEXTR("在眼前/当场")% LOCALS += @"脱掉下半身的体操服%LOCALS:1%" ENDIF ELSEIF EQUIP:ARG:胖次 ;穴開き胖次 IF CHECK_PANTIES(@"%NAMES("性処理ジャンル")%開洞", ARG) == 0 LOCALS = 现在穿着的%PANTIES(ARG, "内衣")%即使不脱也没有问题%LOCALS:1% ELSEIF (TALENT:ARG:好色 || EXP:ARG:性処理経験 >= 20) && TFLAG:进行性処理 == 0 && CHECK_PANTIES("男物", ARG) == 0 && RANDIF(1, ABL:ARG:露出癖 >= 5) LOCALS = 以熟练的动作将脱下的%PANTIES(ARG, "内衣")%%LOCALS:1%缠到脚裸上 ELSEIF ABL:ARG:露出癖 >= 3 && RAND:2 LOCALS = 在你眼前脱下胖次%LOCALS:1% ELSEIF ABL:ARG:露出癖 >= 5 LOCALS = 将脱下的%PANTIES(ARG, "内衣")%%LOCALS:1%放到旁边 ELSE LOCALS = 脱下了%PANTIES(ARG, "内衣")%%LOCALS:1% ENDIF ENDIF ENDSELECT CASE "V挿入前" SIF ARG == 0 && TARGET ARG = TARGET ;綻び具合 IF ABL:V拡張 >= 2 && PALAM:欲情 >= PALAM_LV(6 - ABL:V拡張/2) && RAND:4 LOCAL = 1 ELSE LOCAL = 0 ENDIF ;LOCAL:1は挿入するものの過不足。-2以下で緩い、1以上でキツい。 LOCAL:1 = SIZE("阴茎", PLAYER) - ABL:V拡張 IF LOCAL:1 <= -2 LOCAL:1 = MIN(LOCAL:1 + CALCF("阴茎好き度", TARGET), -1) ELSEIF LOCAL:1 >= 1 LOCAL:1 = MAX(LOCAL:1 - CALCF("阴茎好き度", TARGET), -1) ENDIF IF TALENT:処女 == 1 LOCALS = 不识男人滋味的 ELSEIF LOCAL:1 <= -2 && LOCAL LOCALS = 有些松懈的 ELSEIF TALENT:陰唇環 && LOCAL == 0 && RAND:3 == 0 LOCALS = 被穿環装饰着的 ;前回CV絶頂or中出し ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") + PREVEX("V中出し") && RAND:2 IF PREVEX("V中出し") && RAND:3 IF EXP_GAIN("膣内精液経験") >= 4 LOCALS = 充分中出过的 ELSE LOCALS = 精液溢出的 ENDIF ELSEIF PREVEX("C絶頂") + PREVEX("V絶頂") IF RAND:2 || PREVEX("V絶頂") == 0 LOCALS = 快感荡漾的 ELSEIF TEQUIP:推倒 LOCALS = 剛剛迎來高潮的 ELSE LOCALS = 剛剛被強迫推上高潮的 ENDIF ENDIF ;液体描写 ELSE SELECTCASE PREVCOM CASE 31 LOCALS = 刚刚拔出振動棒的 CASE 141 LOCALS = 刚刚被手腕搅动的 CASEELSE IF EX:V絶頂 > 3 && RAND:3 == 0 IF EX:V絶頂 > 10 LOCALS = 不斷溢出白濁淫汁的 ELSE LOCALS = 剛剛不斷迎來高潮的 ENDIF ELSEIF PALAM:欲情 >= 3000 && PALAM:V潤 >= 30000 && RAND:2 LOCALS = 不断流下愛液的 ELSEIF PALAM:V潤 >= 3000 LOCALS = 充分湿润的 ELSEIF PALAM:V潤 >= 500 LOCALS = 湿润的 ELSE LOCALS = 準備不足的 ENDIF ENDSELECT ENDIF IF LOCAL == 0 IF AGE(TARGET) == 1 LOCALS = %LOCALS%幼嫩秘縫 ELSE LOCALS = %LOCALS%秘裂 ENDIF ELSE LOCALS = %LOCALS%膣 ENDIF CASE "合体中" SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS ;挿入側と犯されてる側を判別 IF INSERT("挿入", PLAYER) LOCALS:9 = 逆転中 SWAP PLAYER, TARGET ENDIF IF INSERT("V挿入") LOCALS:1 = 膣 LOCALS:2 = 膣 LOCALS:3 = 膣穴 LOCAL:1 = ABL:V拡張 LOCAL:2 = PREVEX("V中出し") LOCAL:3 = ABL:V名器度 ELSEIF INSERT("A挿入") LOCALS:1 = 肛門 LOCALS:2 = 腸 LOCALS:3 = 尻穴 LOCAL:1 = ABL:A拡張 LOCAL:2 = PREVEX("A中出し") LOCAL:3 = ABL:A名器度 ELSEIF INSERT("尿道挿入") LOCALS:1 = 尿道 IF PENIS(TARGET) LOCALS:2 = 尿道 LOCALS:3 = 阴茎 ELSE LOCALS:2 = 膀胱 LOCALS:3 = 小便的穴 ENDIF LOCAL:1 = ABL:尿道拡張 LOCAL:2 = PREVEX("尿道内射精") LOCAL:3 = ABL:尿道名器度 ENDIF ;TARGETが主導している IF ARG == TARGET IF INSERT("V挿入") && PREVCOM == 67 && RAND:2 LOCALS = 子宮口与阴茎接触的同时、 ELSEIF INSERT("V挿入") && PREVCOM == 66 && RAND:2 LOCALS = 敏感的部分被阴茎摩擦着、 ELSEIF LOCAL:2 && RAND:3 == 0 LOCALS = \@ RAND:2 ? 陶醉在 # 在享受 \@%LOCALS:1%被中出后的余韻的同时、 ELSEIF RAND:3 == 0 IF (RAND:3 == 0 || COND("脚の使用") == 0) && INSERT("V挿入") LOCALS = 享受着%LOCALS:1%内最重要的地方被侵入的感覚的同时、 ELSE SELECTCASE CONDS("体位", PLAYER) CASE "正常位" LOCALS = 挺着腰品味深深的挿入感的同时、 CASE "後背位" LOCALS = 伸着臀部期待着更激烈的突进的同时、 CASE "騎乗位" IF ABL:施虐属性 >= 3 && RAND:2 LOCALS = 用騎乗位侵犯的同时、 ELSE LOCALS = 腰部按照节奏\@ RAND:2 ? 上下摆动 # 扭动 \@的同时、 ENDIF CASEELSE LOCALS = 享受%LOCALS:1%的满足感的同时、 ENDSELECT ENDIF ELSEIF RAND:2 LOCALS = %LOCALS:1%把阴茎\@ LOCAL:1 > SIZE("阴茎", PLAYER) ? 从根部 # \@吞入、 ELSE IF SIZE("阴茎", PLAYER) > LOCAL:1 && RAND:2 LOCALS = %LOCALS:1%被推開的感覚 ELSEIF SIZE("阴茎", PLAYER) >= LOCAL:1 && RAND:2 LOCALS = %LOCALS:1%被填满的感覚 ELSE LOCALS = 腹中的感触 ENDIF LOCALS = %TEXTR("享受/盡情享受/仔細品味著")%%LOCALS%的同时、 ENDIF ELSE IF INSERT("騎乗位") && RAND:3 == 0 LOCALS = %CALLNAME:TARGET%搖擺著腰肢的同时、 ELSEIF PREVCOM == 67 && RAND:2 LOCALS = 按住壓迫著子宮口的同时、 ELSEIF PREVCOM == 66 && RAND:2 LOCALS = 刺激着G點的同时、 ELSEIF RAND:3 == 0 && LOCAL:2 LOCALS = 在%LOCALS:2%内撹拌著中出的精液的同时、 ELSEIF RAND:4 == 0 && PENIS(PLAYER) IF RAND:2 SELECTCASE CONDS("体位", PLAYER) CASE "正常位", "後背位", "屈曲位", "対面立位", "立后背位" LOCALS = 强有力地晃动腰部将阴茎埋入%LOCALS:2%内的同时、 CASEELSE LOCALS = 强有力地挺动腰部将阴茎埋入%LOCALS:2%内的同时、 ENDSELECT ELSE LOCALS = 将肉棒埋入%LOCALS:1%最深处的同时、 ENDIF ELSEIF RAND:3 == 0 && PENIS(PLAYER) IF RAND:2 LOCALS = 陰莖在%LOCALS:2%内 ELSEIF LOCAL:1 == 0 && SIZE("阴茎", PLAYER) LOCALS = \@ AGE(TARGET) >= 3 ? 难以想象的狭窄的 # 狭窄的 \@%LOCALS:1% ELSEIF LOCAL:1 > MAX(SIZE("阴茎", PLAYER), 2) && LOCAL:3 < 20 LOCALS = \@ AGE(TARGET) <= 2 ? 因拡張而过度松弛的 # 松弛的 \@%LOCALS:1% ELSEIF RAND:2 LOCALS = 絶妙的閉合着的肉穴 ELSE LOCALS = 纠缠在一起的肉穴 ENDIF LOCALS = 品味着%LOCALS%的同时、 ELSEIF RAND:2 IF INSERT("V挿入") && SIZE("阴茎", PLAYER) && RAND:2 LOCALS = 向\@ ABL:V拡張 >= 2 ? 柔软的 # \@膣深处进行突击的同时、 ELSEIF INSERT("A挿入") && RAND:2 LOCALS = 摩擦着光滑的腸壁的同时、 ELSEIF RAND:2 && SIZE("阴茎", PLAYER) >= 2 LOCALS = 撑開%LOCALS:3%的同时、 ELSE LOCALS = 贯穿%LOCALS:3%的同时、 ENDIF ELSE LOCALS = 在激烈地用腰肢頂撞著\@ AGE(TARGET) == 1 ? 幼小身体的深处 # \@的同時、 ENDIF ENDIF SIF LOCALS:9 == "逆転中" SWAP PLAYER, TARGET CASE "69" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE SELECTCOM ;奉仕系 CASE 90 TO 98, 105, 150 IF RAND:3 == 0 IF TALENT:女性 && RAND:2 IF CHECK_CLO("胖次露出") && CHECK_PANTIES("湿的") IF RAND:2 LOCALS = 胖次被涌出的愛液染上的污点被看见这件事 ELSE LOCALS = %CLO("股間")%染上的污点被看见这件事 ENDIF ELSEIF CHECK_CLO("V露出") == 0 LOCALS = 闷热的股間被看见这件事 ELSE LOCALS = 陰部愛液滴垂的様子被看见这件事 ENDIF ELSE LOCALS = 极近距離的性器観察 ENDIF ELSEIF RAND:2 LOCALS = 互相侵犯羞耻部分的PLAY ELSE LOCALS = 下半身襲来的快感 ENDIF IF RAND:3 SELECTCASE TRAINNAME:(TEQUIP:PLAYER:六九式) CASE "愛撫" CASE "舐陰" IF PREVCOM == 13 LOCALS = 陰部所有角落都被看见这件事 ELSEIF RAND:2 IF TALENT:陰蒂環 && RAND:2 LOCALS = 隔着穿環影响到淫核的快感 ELSE LOCALS = 给予淫核的快感 ENDIF ELSE LOCALS = 膣内搅动着的舌頭 ENDIF CASE "肛門愛撫" IF RAND:3 == 0 LOCALS = 施加给原本不是用来挿入的孔的刺激 ELSEIF RAND:2 LOCALS = 腸内痒痒的感覚 ELSE LOCALS = \@ ABL:A拡張 >= 2 ? 从根部 # \@侵入屁穴的\@ TEQUIP:肛用振動棒 ? 振動棒 # 手指 \@ ENDIF CASE "舐陰莖" CASE "阴部愛撫" CASE "指挿入" IF RAND:3 == 0 LOCALS = 演奏着黏性音乐不断进出的\@ TEQUIP:振動棒 ? 振動棒 # 手指 \@ ELSEIF RAND:2 LOCALS = 膣内被\@ TEQUIP:振動棒 ? 振動棒 # 手指 \@摩擦的感覚 ELSE LOCALS = \@ ABL:V拡張 ? 从根部 # \@侵入蜜穴的\@ TEQUIP:振動棒 ? 振動棒 # 手指 \@ ENDIF CASE "尿道指挿入" IF RAND:3 == 0 LOCALS = 侵入\@ PENIS(TARGET) ? 阴茎根部 # 無遠慮的膀胱 \@的\@ TEQUIP:尿道振動棒 ? 振動棒 # 手指 \@ ELSEIF RAND:2 LOCALS = 敏感的粘膜上痒痒的感覚 ELSE LOCALS = 来回玩弄\@ PENIS(TARGET) ? 阴茎内部 # 尿道 \@的感覚 ENDIF CASE "舐肛" IF RAND:3 == 0 LOCALS = 不浄的穴被舔着这件事 ELSEIF RAND:2 LOCALS = 侵入尻穴的舌頭 ELSE LOCALS = 伸展着褶皱的肛門被来回舔舐的羞恥 ENDIF CASE "跳蛋" IF RAND:3 == 0 LOCALS = 正在责备淫核的跳蛋 ELSEIF RAND:2 LOCALS = 跳蛋像瘙痒一样的刺激 ELSE LOCALS = 袭击敏感部分的振動 ENDIF CASE "打屁股" CASEELSE ENDSELECT ENDIF IF RAND:6 == 0 LOCALS = 一边将身体交给%LOCALS%的同时、 ELSEIF RAND:5 == 0 LOCALS = 因%LOCALS%而颤动身体的同时、 ELSEIF RAND:4 == 0 LOCALS = 因%LOCALS%激動不已的同时、 ELSEIF RAND:3 == 0 LOCALS = 因%LOCALS%而身体发热的同时、 ELSEIF RAND:2 LOCALS = 因%LOCALS%而興奮的同时、 ELSE LOCALS = 享受着%LOCALS%的同时、 ENDIF CASEELSE LOCALS = 在眼前毫無防備地暴露着 ENDSELECT CASE "W推倒中" SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE SELECTCOM:1 CASE 1 IF RAND:3 == 0 && CHECK_CLO("V露出", TARGET:1) && PALAM:(TARGET:1):V潤 >= 1000 && PALAM:(TARGET:1):欲情 >= 10000 LOCALS = 舔舐着%CALLNAME:(TARGET:1)%的愛液 ELSEIF ABL:(TARGET:1):自慰中毒 >= 3 && RAND:3 == 0 LOCALS = 的面前、%CALLNAME:(TARGET:1)%開始了自慰 ELSE LOCALS = 的脸被强行贴近%CALLNAME:(TARGET:1)%的阴部 ENDIF CASE 4 LOCALS = 被激烈地侵犯着口腔 CASE 6 LOCALS = 热情地接吻 CASE 9 LOCALS = 被%CALLNAME:(TARGET:1)%舔舐着肛門 CASE TNUM("騎乗位") IF RAND:2 LOCALS = 被%CALLNAME:(TARGET:1)%用騎乗位侵犯着 ELSE LOCALS = 被%CALLNAME:(TARGET:1)%痴迷地侵犯着 ENDIF CASE TNUM("肛門騎乗位") IF RAND:2 LOCALS = 被%CALLNAME:(TARGET:1)%用肛門騎乗位侵犯着 ELSE LOCALS = 用後穴侍奉着%CALLNAME:(TARGET:1)%的阴茎 ENDIF CASE TNUM("尿道騎乗位") IF RAND:2 LOCALS = 被%CALLNAME:(TARGET:1)%用騎乗位侵犯着 ELSE LOCALS = 用尿道含着%CALLNAME:(TARGET:1)%的阴茎 ENDIF CASE 90, 97 LOCALS = 侍奉着%CALLNAME:(TARGET:1)%的阴茎 CASE 91 IF RAND:2 LOCALS = 含住%CALLNAME:(TARGET:1)%的阴茎 ELSE LOCALS = 黏糊糊地纠缠着%CALLNAME:(TARGET:1)%的阴茎 ENDIF CASE 92 IF RAND:2 LOCALS = 给%CALLNAME:(TARGET:1)%进行乳交 ELSE LOCALS = 用胸取悦%CALLNAME:(TARGET:1)% ENDIF CASE 93 LOCALS = 被%CALLNAME:(TARGET:1)%的阴部弄得咯哧咯哧的 CASE 94 LOCALS = %CALLNAME:(TARGET:1)%的全是泡泡的身体 IF TALENT:(TARGET:1):貧乳 || TALENT:(TARGET:1):男性 LOCALS = 被%LOCALS%弄得咯哧咯哧的 ELSE LOCALS = 被%LOCALS%又搓又揉 ENDIF CASE 95 IF PENIS(PLAYER) LOCALS:1 = 阴茎 ELSE LOCALS:1 = 阴部 ENDIF LOCALS = 用脚踏在%CALLNAME:(TARGET:1)%的%LOCALS:1%上 IF RAND:3 == 0 LOCALS = %LOCALS%欺负着 ELSEIF RAND:2 LOCALS = %LOCALS%玩弄着 ELSE LOCALS = %LOCALS%压迫着 ENDIF CASE 96 LOCALS = 舔舐着%CALLNAME:(TARGET:1)%的肛門 CASE 98 LOCALS = 舔舐着%CALLNAME:(TARGET:1)%的阴部 CASE 101 LOCALS = %CALLNAME:(TARGET:1)%のお尻でゴシゴシされて CASE 104 LOCALS = 将%CALLNAME:(TARGET:1)%的脸埋进自己的胸口 CASE 120 TO 124 IF RAND:2 LOCALS = 被%CALLNAME:(TARGET:1)%激烈地侵犯着 ELSE LOCALS = 被%CALLNAME:(TARGET:1)%痴迷地侵犯着 ENDIF CASE 125 TO 129 LOCALS = 被%CALLNAME:(TARGET:1)%侵犯着肛門 CASE 0 LOCALS = 被%CALLNAME:(TARGET:1)%擁抱着 ENDSELECT SELECTCASE SELECTCOM CASE 95 IF PENIS(PLAYER) == 0 LOCALS = %LOCALS%就这么湿了 ELSEIF RAND:3 == 0 LOCALS = %LOCALS%逐渐硬起来 ELSEIF RAND:2 LOCALS = %LOCALS%逐渐勃起 ELSE LOCALS = %LOCALS%逐渐变大 ENDIF CASE 96, 98, 120 TO 129 LOCALS = %LOCALS%いる CASE TNUM("騎乗位"), TNUM("肛門騎乗位"), 90 TO 97 IF RAND:3 == 0 LOCALS = %LOCALS%逐渐硬起来 ELSEIF RAND:2 LOCALS = %LOCALS%逐渐勃起 ELSE LOCALS = %LOCALS%逐渐变大 ENDIF CASEELSE IF RAND:3 == 0 LOCALS = %LOCALS%興奮起来了 ELSEIF RAND:2 LOCALS = %LOCALS%いる ELSE LOCALS = %LOCALS%漏出了喘息声 ENDIF ENDSELECT CASE "夢中" SELECTCASE SAVESTR:夢中 CASE "手机" LOCALS = %TEXTR("操作智能手机/滑动智能手机屏幕")% CASE "游戏" LOCALS = %TEXTR("游戏/操作游戏機")% CASE "読書" LOCALS = %TEXTR("翻書/読書")% CASE "漫画本" LOCALS = %TEXTR("翻書/読漫画")% CASE "勉強" LOCALS = %TEXTR("教科書/参考書/学习")% CASE "SNS" LOCALS = %TEXTR("操作智能手机/SNS的对话")% CASE "WEB配信" LOCALS = %TEXTR("操作智能手机/WEB配信/观看网上的POST")% CASEELSE LOCALS = %SAVESTR:夢中% ENDSELECT CASE "射精部位の表示" SELECTCASE FLAG:ARG CASE 0 LOCALS = 每次都選択 CASE 1 LOCALS = 髪 CASE 2 LOCALS = 顔 CASE 3 LOCALS = 口 CASE 4 LOCALS = 胸 CASE 5 LOCALS = 股間 CASE 6 LOCALS = 在腹部或者屁股上 CASE 20 LOCALS = 就这様射精 CASE 30 LOCALS = 随机 CASE 40 LOCALS = 有余裕的话就選択 ENDSELECT CASE "日期表示" ;------------------------------------------------- ;日期の内、四季と曜日、昼夜を出力 ;------------------------------------------------- LOCALS = {FLAG:年}年{FLAG:日}日 %TEXTS("季節詳細")% %TEXTS("曜日")%曜(%TEXTS("時間")%) ;LOCALS = {FLAG:年}年 %TEXTS("季節")%の{(DAY - 1)%30 + 1} %TEXTS("曜日")%曜(%TEXTS("時間")%) CASE "季節" SELECTCASE FLAG:季節 CASE 0 LOCALS = 春 CASE 1 LOCALS = 夏 CASE 2 LOCALS = 秋 CASE 3 LOCALS = 冬 ENDSELECT CASE "季節詳細" SELECTCASE FLAG:季節 CASE 0 SELECTCASE (FLAG:日 - 1) % (NUM("1年の長さ")/4) CASE IS >= (NUM("1年の長さ")/4)*4/7 LOCALS = 初夏 CASEELSE LOCALS = 春 ENDSELECT CASE 1 SELECTCASE (FLAG:日 - 1) % (NUM("1年の長さ")/4) CASE IS >= (NUM("1年の長さ")/4)*5/7 LOCALS = 初秋 CASEELSE LOCALS = 夏 ENDSELECT CASE 2 SELECTCASE (FLAG:日 - 1) % (NUM("1年の長さ")/4) CASE IS >= (NUM("1年の長さ")/4)*5/7 LOCALS = 晩秋 CASEELSE LOCALS = 秋 ENDSELECT CASE 3 LOCALS = 冬 ENDSELECT CASE "曜日" SELECTCASE (DAY - 1)%7 CASE 0 LOCALS = 日 CASE 1 LOCALS = 月 CASE 2 LOCALS = 火 CASE 3 LOCALS = 水 CASE 4 LOCALS = 木 CASE 5 LOCALS = 金 CASE 6 LOCALS = 土 ENDSELECT CASE "時間" SELECTCASE TIME CASE 0 LOCALS = 朝 CASE 1 IF COND("约会中") LOCALS = 夕 ELSEIF COND("周日") LOCALS = 朝 ELSE LOCALS = 昼 ENDIF CASE 3 LOCALS = 夕 CASEELSE LOCALS = 夜 ENDSELECT CASE "干支:かな" IF DAYEV("ねずみ") LOCALS = ねずみ ELSEIF DAYEV("うし") LOCALS = うし ELSEIF DAYEV("とら") LOCALS = とら ELSEIF DAYEV("うさぎ") LOCALS = うさぎ ELSEIF DAYEV("たつ") LOCALS = たつ ELSEIF DAYEV("へび") LOCALS = へび ELSEIF DAYEV("うま") LOCALS = うま ELSEIF DAYEV("ひつじ") LOCALS = ひつじ ELSEIF DAYEV("さる") LOCALS = さる ELSEIF DAYEV("とり") LOCALS = とり ELSEIF DAYEV("いぬ") LOCALS = いぬ ELSEIF DAYEV("いのしし") LOCALS = いのしし ENDIF CASE "調教パラメータのLV" SELECTCASE ARG CASE 0 TO 9 LOCALS = Lv%TOSTR(ARG)% CASE 10 LOCALS = LvA CASE 11 LOCALS = LvB CASE 12 LOCALS = LvC CASE 13 LOCALS = LvD CASE 14 LOCALS = LvE CASE 15 LOCALS = LvF CASEELSE LOCALS = Max ENDSELECT ;50までということで CASE "ローマ数字" SELECTCASE ARG/10 CASE 0 LOCALS = CASE 1 LOCALS = Ⅹ CASE 2 LOCALS = ⅩⅩ CASE 3 LOCALS = ⅩⅩⅩ CASE 4 LOCALS = ⅩL CASE 5 LOCALS = L ENDSELECT SELECTCASE ARG%10 CASE 9 LOCALS += "Ⅸ" CASE 8 LOCALS += "Ⅷ" CASE 7 LOCALS += "Ⅶ" CASE 6 LOCALS += "Ⅵ" CASE 5 LOCALS += "Ⅴ" CASE 4 LOCALS += "Ⅳ" CASE 3 LOCALS += "Ⅲ" CASE 2 LOCALS += "Ⅱ" CASE 1 LOCALS += "Ⅰ" ENDSELECT CASE "漢数字概数" SELECTCASE ARG CASE 0 LOCALS = 零 RETURNF LOCALS CASE 1 LOCALS = 一 RETURNF LOCALS CASE IS >= 10000 LOCALS = 万 ARG /= 10000 CASE IS >= 1000 LOCALS = 千 ARG /= 1000 CASE IS >= 100 LOCALS = 百 ARG /= 100 CASE IS >= 10 LOCALS = 十 ARG /= 10 ENDSELECT SELECTCASE ARG CASE 9 LOCALS = 九%LOCALS% CASE 8 LOCALS = 八%LOCALS% CASE 7 LOCALS = 七%LOCALS% CASE 6 LOCALS = 六%LOCALS% CASE 5 LOCALS = 五%LOCALS% CASE 4 LOCALS = 四%LOCALS% CASE 3 LOCALS = 三%LOCALS% CASE 2 LOCALS = 二%LOCALS% ENDSELECT CASE "道具解説" SELECTCASE ARG CASE 30 LOCALS = 可以增加潤滑的粘稠液体 CASE 31 LOCALS = 可以增加10,000欲情并提升感度的薬 CASE 32 LOCALS = 让人变得非常想要小便的薬 CASE 35 LOCALS = 促进女性排卵的提高受精確率的薬 CASE 37 LOCALS = 让肌肉变得无力的劇薬。请注意用法用量 ENDSELECT CASE "制服" IF GETBIT(FLAG:401, 0) LOCALS = 侍者服領帯プ ELSEIF GETBIT(FLAG:401, 1) LOCALS = 女仆領帯プ ELSEIF GETBIT(FLAG:401, 2) LOCALS = 巫女風 ELSEIF GETBIT(FLAG:401, 5) LOCALS = 兔女郎制服 ENDIF SIF GETBITS(FLAG:401, 10, 63) LOCALS = %LOCALS%( IF GETBIT(FLAG:401, 10) LOCALS = %LOCALS%露脐装超短裙, ELSEIF GETBIT(FLAG:401, 11) LOCALS = %LOCALS%長, ENDIF SIF GETBIT(FLAG:401, 20) LOCALS = %LOCALS%帯拉链的, SIF GETBIT(FLAG:401, 30) LOCALS = %LOCALS%腿環, SIF GETBITS(FLAG:401, 10, 63) LOCALS = %SUBSTRING(LOCALS, 0, STRLENS(LOCALS) - 1)%) CASE "日期対応イベント" VARSET LOCALS IF DAYEV("新年") LOCALS = 新年 ELSEIF DAYEV("大晦日") LOCALS = 大晦日 ELSEIF DAYEV("情人節") LOCALS = 情人節 ELSEIF DAYEV("情人節翌日") LOCALS = 情人節翌日 ELSEIF DAYEV("猫の日") LOCALS = 猫の日 ELSEIF DAYEV("白色情人節") LOCALS = 白色情人節 ELSEIF DAYEV("女仆の日") LOCALS = 女仆の日 ELSEIF DAYEV("比基尼の日") LOCALS = 比基尼の日 ELSEIF DAYEV("七夕") LOCALS = 七夕 ELSEIF DAYEV("海の日") LOCALS = 海の日 ELSEIF DAYEV("兔女郎の日") LOCALS = 兔女郎の日 ELSEIF DAYEV("万圣节") LOCALS = 万圣节 ELSEIF DAYEV("即将到来文化祭") LOCALS = 即将到来文化祭 ELSEIF DAYEV("文化祭") LOCALS = 文化祭 ELSEIF DAYEV("圣诞节前夕") LOCALS = 圣诞节前夕 ELSEIF DAYEV("圣诞节") LOCALS = 圣诞节 ELSEIF DAYEV("圣诞节翌日") LOCALS = 圣诞节翌日 ;ELSEIF DAYEV("圣诞节期間") ; LOCALS = 圣诞节期間 ELSEIF DAYEV("夏服開始") LOCALS = 换衣季(夏) ELSEIF DAYEV("夏服終了") LOCALS = 换衣季(冬) ELSEIF DAYEV("周考") LOCALS = 周考 ELSE IF DAYEV("新年", "リアル日時") LOCALS = 新年 ELSEIF DAYEV("大晦日", "リアル日時") LOCALS = 大晦日 ELSEIF DAYEV("情人節", "リアル日時") LOCALS = 情人節 ELSEIF DAYEV("情人節翌日", "リアル日時") LOCALS = 情人節翌日 ELSEIF DAYEV("猫の日", "リアル日時") LOCALS = 猫の日 ELSEIF DAYEV("白色情人節", "リアル日時") LOCALS = 白色情人節 ELSEIF DAYEV("女仆の日", "リアル日時") LOCALS = 女仆の日 ELSEIF DAYEV("比基尼の日", "リアル日時") LOCALS = 比基尼の日 ELSEIF DAYEV("七夕", "リアル日時") LOCALS = 七夕 ELSEIF DAYEV("海の日", "リアル日時") LOCALS = 海の日 ELSEIF DAYEV("兔女郎の日", "リアル日時") LOCALS = 兔女郎の日 ELSEIF DAYEV("万圣节", "リアル日時") LOCALS = 万圣节 ELSEIF DAYEV("圣诞节", "リアル日時") LOCALS = 圣诞节 ELSEIF DAYEV("圣诞节翌日", "リアル日時") LOCALS = 圣诞节翌日 ELSE LOCALS = ENDIF ENDIF ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;特殊な名称を管理する ;------------------------------------------------- @NAMES(ARGS, ARG, ARG:1) #FUNCTIONS #DIM LCOUNT ;どっちが年上かで使用 #DIM ELDER #DIM YOUNGER VARSET LOCALS SELECTCASE ARGS CASE "partner" RETURNF CALLNAME:PARTNER() CASE "同伴者" RETURNF SAVESTR:同伴者 CASE "约会相手" RETURNF CALLNAME:TO_NUMBER(CFLAG:MASTER:约会的约定) ;ARGとARG:1の兄弟姉妹や関係 CASE "兄弟" IF ARG == 0 && TARGET ARG = TARGET ARG:1 = MASTER ENDIF VARSET LOCAL ;まず学年を元に、どっちが年上か判定 FOR LCOUNT, 1 , CHARANUM SELECTCASE CSTR:LCOUNT:学年 CASE "初等部" LOCAL:LCOUNT = 1 CASE "中等部" LOCAL:LCOUNT = 2 CASE "1年生" LOCAL:LCOUNT = 3 CASE "2年生" LOCAL:LCOUNT = 4 CASE "3年生" LOCAL:LCOUNT = 5 CASE "研究生" LOCAL:LCOUNT = 6 CASEELSE IF COND("教員", LCOUNT) LOCAL:LCOUNT = 7 ELSE LOCAL:LCOUNT = 99 ENDIF ENDSELECT NEXT ;ARGの方が年上 IF LOCAL:ARG >= LOCAL:(ARG:1) ELDER = ARG YOUNGER = ARG:1 ELSE ELDER = ARG:1 YOUNGER = ARG ENDIF SELECTCASE TRUE_SEX(ELDER) CASE "男性" LOCALS = 兄 CASEELSE LOCALS = 姉 ENDSELECT SELECTCASE TRUE_SEX(YOUNGER) CASE "男性" LOCALS += "弟" CASEELSE LOCALS += "妹" ENDSELECT CASE "対話可能角色一覧" FOR LCOUNT, 2, CHARANUM SIF LCOUNT == ARG CONTINUE SIF COND("対話可能", LCOUNT) LOCALS = %LOCALS%%CSVCALLNAME(NO:LCOUNT)%\/ NEXT CASE "現在存在角色一覧" FOR LCOUNT, 2, CHARANUM SIF LCOUNT == ARG CONTINUE SIF COND("現在存在", LCOUNT) LOCALS = %LOCALS%%CSVCALLNAME(NO:LCOUNT)%\/ NEXT CASE "入部角色一覧" FOR LCOUNT, 2, CHARANUM SIF LCOUNT == ARG CONTINUE LOCALS = %LOCALS%%CSVCALLNAME(NO:LCOUNT)%\/ NEXT ;これは主にV開洞orA開洞の判定に使う CASE "性処理ジャンル" SELECTCASE SELECTCOM CASE 1, 4, TNUM("正常位") TO 69, 120 TO 124 LOCALS = V CASE TNUM("肛門正常位") TO 79, 125 TO 129 LOCALS = A CASE TNUM("尿道正常位") TO TNUM("尿道騎乗位") LOCALS = 尿 CASEELSE LOCALS = 奉仕 ENDSELECT CASE "性処理" SELECTCASE SELECTCOM CASE TNUM("正常位") TO 69 LOCALS = V性交 CASE TNUM("肛門正常位") TO 79 LOCALS = A性交 CASE TNUM("尿道正常位") TO TNUM("尿道騎乗位") LOCALS = 尿道性交 CASE 120 TO 122 LOCALS = V性交する CASE 125 TO 127 LOCALS = A性交する CASE GETNUM(TRAINNAME, "自慰") IF STR:PLAY内容 != "" LOCALS = %STR:PLAY内容% ELSE LOCALS = 見抜き ENDIF CASEELSE SIF SELECTCOM >= 0 LOCALS = %TRAINNAME:SELECTCOM% ENDSELECT ;これは你が相手にして要指令 CASE "性処理の採用指令" SELECTCASE ARG CASE 0 LOCALS = 手淫 CASE 1 LOCALS = 口交 CASE 2 LOCALS = 乳交 CASE 3 LOCALS = 正常位 CASE 4 LOCALS = 肛門後背位 CASE 5 LOCALS = 尿道正常位 CASE 6 LOCALS = 乳頭奸 CASE 7 LOCALS = 奉仕舐陰 CASE 8 LOCALS = 正常位奉仕 ENDSELECT CASE "性処理的类型" SELECTCASE ARG CASE 0 LOCALS = 手淫 CASE 1 LOCALS = 口交 CASE 2 LOCALS = 乳交 CASE 3 LOCALS = V性交 CASE 4 LOCALS = A性交 CASE 5 LOCALS = 尿道性交 CASE 6 LOCALS = 乳頭奸 CASE 7 LOCALS = 奉仕舐陰 CASE 8 LOCALS = V性交して要 ENDSELECT CASE "床" SELECTCASE SAVESTR:現在位置 CASE "体育倉庫" LOCALS = 体操垫 CASE "更衣室" LOCALS = 沙发床 CASE "公園" LOCALS = 草丛 CASE "車内" LOCALS = シート CASEELSE LOCALS = 床 ENDSELECT CASE "ソファ" SELECTCASE SAVESTR:現在位置 CASE "体育倉庫" LOCALS = 跳び箱 CASE "更衣室" LOCALS = 沙发床 CASE "公園" LOCALS = ベンチ CASE "車内" LOCALS = シート CASEELSE LOCALS = ソファ ENDSELECT CASE "サイズ別阴茎名" SIF ARG == 0 ARG = TARGET SELECTCASE SIZE("基本阴茎尺寸", PLAYER) CASE 0 LOCALS = 短小阴茎 CASE 1 LOCALS = 陰莖 CASE 2 LOCALS = 巨根 CASE 3 LOCALS = 馬根阴茎 CASE 4 LOCALS = 腕並阴茎 CASEELSE LOCALS = 規格外の巨根 ENDSELECT CASE "阴茎" SIF ARG == 0 ARG = TARGET IF PENIS(ARG) SIF CONFIG("包茎阴茎的称呼") == 0 RETURNF "阴茎" ;包茎の場合 IF COND("真性包茎",ARG) IF CHECK_STAIN(STAIN:ARG:P, "P恥垢") LOCALS = %TEXTR("还没洗过的鸡鸡/恥垢袋")% ELSEIF CHECK_STAIN(STAIN:ARG:P, "A") LOCALS = %TEXTR("脏污鸡鸡/脏污肉棒")% ELSE LOCALS = %TEXTR("包皮阴茎/包皮过长的阴茎/包茎阴茎")% ENDIF ELSEIF COND("假性包茎",ARG) IF CHECK_STAIN(STAIN:ARG:P, "P恥垢") LOCALS = %TEXTR("还没洗过的鸡鸡/恥垢阴茎/带有乳酪的阴茎")% ELSEIF CHECK_STAIN(STAIN:ARG:P, "A") LOCALS = %TEXTR("脏污鸡鸡/脏污肉棒")% ELSE LOCALS = 包茎阴茎 ENDIF ELSE LOCALS = 陰莖 ENDIF ELSE LOCALS = 陰莖バンド ENDIF CASE "振動棒", "尿道振動棒" SIF ARG == 0 ARG = TARGET SELECTCASE SIZE(ARGS, ARG) CASE IS >= 4 IF RAND:3 == 0 LOCALS = 極其凶悪的 ELSEIF RAND:2 LOCALS = 非常大的 ELSE LOCALS = 不太可能的粗细的 ENDIF CASE 3 IF RAND:3 == 0 LOCALS = 凶悪的 ELSEIF RAND:2 LOCALS = 很大号的 ELSE LOCALS = 極太 ENDIF CASE 2 IF RAND:2 LOCALS = 粗大的 ELSE LOCALS = 大号的 ENDIF CASEELSE LOCALS = ENDSELECT LOCALS = %LOCALS%振動棒 CASE "A振動棒", "肛塞" SIF ARG == 0 ARG = TARGET SELECTCASE SIZE(ARGS, ARG) CASE IS >= 4 IF RAND:3 == 0 LOCALS = 極其凶悪的 ELSEIF RAND:2 LOCALS = 非常大的 ELSE LOCALS = 不太可能的粗细的 ENDIF CASE 3 IF RAND:3 == 0 LOCALS = 凶悪的 ELSEIF RAND:2 LOCALS = 很大号的 ELSE LOCALS = 極太の ENDIF CASE 2 IF RAND:2 LOCALS = 粗大的 ELSE LOCALS = 大号的 ENDIF CASE 0 RETURNF ARGS ENDSELECT SELECTCASE ARGS CASE "A振動棒" LOCALS += "振動棒" CASEELSE LOCALS += "肛塞" ENDSELECT CASE "動物の種類" SELECTCASE ARG CASE 1 LOCALS = 猫 CASE 2 LOCALS = 狼 CASE 3 LOCALS = 狐 CASE 4 LOCALS = 兔 CASE 5 LOCALS = 馬 CASE 6 LOCALS = 悪魔 CASE 7 LOCALS = 蜥蜴 CASE 8 LOCALS = 颊脖龙 CASE 9 LOCALS = 鬼 CASE 12 LOCALS = 天使 CASEELSE LOCALS = ENDSELECT CASE "素質一覧" LOCALS = / FOR LCOUNT, 0, VARSIZE("TALENT") SELECTCASE TALENTNAME:LCOUNT CASE "" CASEELSE LOCALS += @"%TALENTNAME:LCOUNT%\/" ENDSELECT NEXT CASE "体質属性" LOCALS = 萝莉/少女/萝莉老太婆/大姐姐/大人/伪娘/正太/貧乳/巨乳/褐色肌/色白/青肌/脇/腋/性器穿環/陥没乳頭/ CASE "性格属性" LOCALS = 内気/強気/坦率/傲慢/高慢/謙虚/開朗/冷静/温柔/坏心眼/害羞/不知羞恥/高贵/粗野/聰慧/笨蛋/ CASE "属性" ;番号は選択画面以外では関係ない SELECTCASE ARG CASE 0 LOCALS = 内気 CASE 1 LOCALS = 強気 CASE 2 LOCALS = 坦率 CASE 3 LOCALS = 傲慢 CASE 4 LOCALS = 高慢 CASE 5 LOCALS = 謙虚 CASE 6 LOCALS = 開朗 CASE 7 LOCALS = 冷静 CASE 8 LOCALS = 温柔 CASE 9 LOCALS = 坏心眼 CASE 10 LOCALS = 害羞 CASE 11 LOCALS = 不知羞恥 CASE 12 LOCALS = 高贵 CASE 13 LOCALS = 粗野 CASE 14 LOCALS = 聰慧 CASE 15 LOCALS = 笨蛋 CASE 16 LOCALS = 萝莉 CASE 17 LOCALS = 少女 CASE 18 LOCALS = 萝莉老太婆 CASE 19 LOCALS = 大姐姐 CASE 20 LOCALS = 大人 CASE 21 LOCALS = 伪娘 CASE 22 LOCALS = 正太 CASE 23 LOCALS = 貧乳 CASE 24 LOCALS = 巨乳 CASE 25 LOCALS = 褐色肌 CASE 26 LOCALS = 色白 CASE 27 LOCALS = 青肌 CASE 28 LOCALS = 施虐狂 CASE 29 LOCALS = 受虐狂 CASE 30 SELECTCASE GETFONT() CASE "しねきゃぷしょん" LOCALS = 脇 CASEELSE LOCALS = 腋 ENDSELECT CASE 31 LOCALS = 性器穿環 CASE 32 LOCALS = 陥没乳頭 CASE 33 LOCALS = 人妻 CASE 34 LOCALS = 有男朋友 CASEELSE LOCALS = ENDSELECT CASE "弱点" SELECTCASE ARG CASE 0 LOCALS = 手弱点 CASE 1 LOCALS = 口弱点 CASE 2 LOCALS = 胸弱点 CASE 3 LOCALS = 脚弱点 CASE 4 LOCALS = ♀弱点 CASE 5 LOCALS = 接吻弱点 CASE 6 LOCALS = 肛門弱点 CASE 7 LOCALS = ♂弱点 CASE 8 LOCALS = 尿道弱点 CASE 9 LOCALS = 气味弱点 CASEELSE LOCALS = ENDSELECT CASE "兒童の名前" VARSET LOCALS SELECTCASE ARG CASE 0 TO 9 SPLIT "娘、アケビ、カンナ、メイコ、卡艾蒂、サヤカ、ノドカ、サヤ、サラ、ユウ", "、", LOCALS CASE 10 TO 19 SPLIT "ナノハ、カンナ、タ真妃、ミズホ、スズカ、シオリ、アカネ、アズサ、アヤノ、レン", "、", LOCALS CASE 20 TO 29 SPLIT "カスミ、エリカ、ナツメ、キクコ、カスミ、ナツメ、ツキ、シズカ、メイ、ユイ", "、", LOCALS CASE 30 TO 39 SPLIT "ヒナ、ホノカ、アオイ、コハル、サクラ、ミオ、ナナミ、ユウナ、ユヅキ、ミサキ", "、", LOCALS CASE 40 TO 49 SPLIT "アヤカ、ナナ、アヤネ、クルミ、ユミ、アスカ、ヒナノ、マリ、カオルコ、アゲハ", "、", LOCALS CASE 50 TO 59 SPLIT "サキ、サツキ、ヤヨイ、カナコ、ユズ、ハヅキ、ナツキ、タマオ、ミコト、ハルカ", "、", LOCALS CASE 100 TO 109 SPLIT "レイラ、エル、キャサリン、サラ、カーリー、リヨン、サテラ、ミレーヌ、サリー、リリー", "、", LOCALS CASE 110 TO 119 SPLIT "玛丽、イレーヌ、ミミ、ルミナ、エイミー、安娜、ファミィ、ミーティア、グリシーヌ、愛麗絲", "、", LOCALS CASE 120 TO 129 SPLIT "エリカ、アールグレイ、モモ、ルル、ターシャ、ミーシャ、アリア、シャーナ、イブ、エリス", "、", LOCALS CASE 130 TO 139 SPLIT "玛丽、エルザ、メイシア、アリサ、アレクシア、三明治ラ、アイーダ、マリアナ、リサ、シャクティ", "、", LOCALS CASE 140 TO 149 SPLIT "ラクシュミ、ソニア、プルル、布丁、エイダ、アデレード、アデル、アガサ、アイリーン、アレク三明治ラ", "、", LOCALS CASE 150 TO 159 SPLIT "アリシア、アルマ、アマンダ、アメリア、アナ、アンジェラ、アンジェリカ、アンジェリーナ、アニタ、アン", "、", LOCALS CASE 160 TO 169 SPLIT "アナベル、アニー、エイプリル、エーリアル、オードリー、バー蔷薇、ベアトリス、ベッキー、ベティ、ビアンカ", "、", LOCALS CASE 170 TO 179 SPLIT "ブリジット、ブリトニー、カミラ、カーラ、セシリア、セシリー、セレスティア、セリア、シャーロット、チェルシー", "、", LOCALS CASE 180 TO 189 SPLIT "シェリー、シェリル、阴蒂スティーナ、シンディー、クレア、クララ、クラリッサ、クローディア、コニー、コーデリア", "、", LOCALS CASE 190 TO 199 SPLIT "阴蒂スタル、シンディー、シンシア、デイジー、ディアナ、ダイアナ、エディス、アイリーン、イライザ、エリザベス", "、", LOCALS CASE 200 TO 209 SPLIT "エレン、エルマ、エミリア、エミリー、エマ、エミー、エリン、エステル、ユーニス、ユーフェ米娅", "、", LOCALS CASE 210 TO 219 SPLIT "エヴァ、エヴァンジェリン、イヴ、フェリシア、フィオナ、フローラ、フランチェスカ、グ萝莉ア、グ蕾丝、ヘイゼル", "、", LOCALS CASE 220 TO 229 SPLIT "ヘンリエッタ、ハーマイオニー、ヒルダ、イングリッド、ジャスミン、ジーン、ジェシカ、ジェシー、ジョ安娜、ジュディス", "、", LOCALS CASE 230 TO 239 SPLIT "ジュディ、ジュリア、ジュリー、ジュリエット、ジューン、カレン、ケイト、キャサリン、キャシー、ケイティ", "、", LOCALS CASE 240 TO 249 SPLIT "カトリーナ、キティ、ラナ、ラヴィニア、リーラ、レオノーラ、リリアン、リリー、リサ、ローラ", "、", LOCALS CASE 250 TO 259 SPLIT "ロレッタ、ルシール、莉迪亚、リネット、メイベル、マーガレット、マリア、マライア、マリリン、マーサ", "、", LOCALS CASE 260 TO 269 SPLIT "マルティナ、梅莉、マティルダ、メイ、ミッシェル、モニカ、ナタリア、ナタリー、ニーナ、オリヴィア", "、", LOCALS CASE 270 TO 279 SPLIT "オフィーリア、プリシラ、レイチェル、レベッカ、レジーナ、リタ、ルビー、セリーナ、セラフィーナ、シェーラ", "、", LOCALS CASE 280 TO 289 SPLIT "シェリー、ソフィア、ソフィー、シルヴィア、タバサ、テレサ、ティファニー、ティナ、ヴァレリー、ヴィクトリア", "、", LOCALS CASE 290 TO 291 SPLIT "ヴァージニア、ヴィヴィアン", "、", LOCALS ;CASE ; RETURNF "" CASEELSE RETURNF "娘" ENDSELECT RETURNF LOCALS:(ARG%10) CASE "口枷" SELECTCASE TEQUIP:口枷 CASE 1 LOCALS = 口球 CASE 2 LOCALS = 環形口枷 CASEELSE LOCALS = 口枷 ENDSELECT CASEELSE ;それ以外ならARGSを返す RETURNF ARGS ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;頻出のUNICODEを使いやすくする試み ;PRINT_STRにここを参考する場所があるので、増やしたらそっちも増やす事 ;------------------------------------------------- @UNI(ARGS) #FUNCTIONS LOCALS = SELECTCASE ARGS CASE "便当", "ドラゴン", "創口貼", "男性", "女性", "扶她", "伪娘", "H" PRINT_IMG ARGS ;パラレル日本語 CASE "そそ", "つん", "なお", "まふ", "はよ", "ひに", "やよ", "ゐに", "ゐん", "逆あ", "にす", "もむ", "をね", "小ゐ", "亜漢字1", "亜漢字2", "亜漢字3", "亜漢字4" PRINT_IMG ARGS ENDSELECT RETURNF LOCALS
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_T.ERB
erb
unknown
202,996
@TEXT_TURNEND #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM EJECT_FLAG #DIM OSOUJI_FLAG #DIM MEMO_EXP, 100 ;撃沈判定ON SIF STATE("撃沈", PLAYER) RETURN 0 ;処女喪失で射精无。処女喪失の描写について詳しく描きたい場合は@KOJO_MESSAGE_PALAMCNG_K1, ARGSの"処女喪失の分岐が推奨です" IF NOWEX:処女喪失 CALL BLANKLINE PRINTFORMW 从%CALLNAME:TARGET%的秘唇里、作为处女的证明的红色的血垂落下来了… RETURN 0 ENDIF ;3P中 SIF COND("3P") RETURN 0 ;-------------------------------------------------------- ;性交後に拔出 ;-------------------------------------------------------- ;拔出かどうかの判断(10ぐらいなら、ほぼ拔出)。とりあえず、假阳具の時には不拔出ことに。 EJECT_FLAG = 0 ;TFLAG:EJECTがONなら100%拔出 IF TFLAG:EJECT ELSEIF SHOOT("中出し") && COND("絶頂", PLAYER) && INSERT("挿入") ;避孕套使用なら100%拔出。 IF TEQUIP:PLAYER:避孕套 EJECT_FLAG = 100 ELSEIF CONFIG("自動挿入解除OFF") ELSE EJECT_FLAG = NOWEX:同時絶頂 - TALENT:吸精体質*2 SIF TALENT:娇小 EJECT_FLAG += 2 ;イってない SIF NOWEX:絶頂数合計 == 0 EJECT_FLAG -= 10 SIF RAND:(MAXBASE:精液欲 + 1) >= EJECT_FLAG EJECT_FLAG = 0 ;中に出した精液の量 IF SHOOT("膣内") EJECT_FLAG += EXP_GAIN("膣内精液経験") ELSEIF SHOOT("肛門") EJECT_FLAG += EXP_GAIN("肛内精液経験") ;精液浣腸の時には排泄欲ゲージMAXなら拔出 SIF COND("精液浣腸") && BASE:排泄欲 >= MAXBASE:排泄欲 EJECT_FLAG = 100 ELSEIF SHOOT("尿道") EJECT_FLAG += EXP_GAIN("膀胱精液経験") ELSE EJECT_FLAG = 0 ENDIF IF CONFIG("自動挿入解除選択肢") && (EJECT_FLAG >= 100 || (RAND:4 == 0 && EJECT_FLAG > 0) ) CALL BLANKLINE IF TEQUIP:推倒 PRINTL ……可以暂时拔出阴茎吗? CALL PRINT_SELECT, "给/不给" ELSE PRINTL ……拔出阴茎吗? CALL PRINT_SELECT, "拔出/不拔出" ENDIF IF RESULT == 0 EJECT_FLAG = 100 ELSE EJECT_FLAG = 0 ENDIF ENDIF ENDIF ENDIF ;TFLAG:EJECTがONなら100%拔出。精液浣腸の時には排泄欲ゲージMAXなら拔出 IF TFLAG:EJECT || EJECT_FLAG >= 100 || (CONFIG("自動挿入解除選択肢") == 0 && EJECT_FLAG > 0 && RAND:4 == 0) CALL BLANKLINE ;これから起きるイベントの決定 CALL SELECTEVENT_TURNEND CALL KOJO_EVENT, @"%STR:イベント名%:地の文前" IF TFLAG:地の文スキップ == 0 CALL BEFORETEXT_TURNEND CALL BLANKLINE CALL KOJO_EVENT, STR:イベント名 ENDIF ;清洁口交(挿入後) CALL OSOUJI_F CALL RESET_INSERT, TARGET, PLAYER RETURN 0 ENDIF ;清洁口交…毎回だとウザいかな? IF RAND:3 == 0 && TEQUIP:PLAYER:避孕套 == 0 && TEQUIP:深喉 == 0 OSOUJI_FLAG = 0 SIF SHOOT("膣内") && CHECK_STAIN(STAIN:MASTER:P, "V") OSOUJI_FLAG = 1 SIF SHOOT("肛門") && CHECK_STAIN(STAIN:MASTER:P, "A") OSOUJI_FLAG = 2 SIF SHOOT("尿道") && CHECK_STAIN(STAIN:MASTER:P, "尿") OSOUJI_FLAG = 3 IF OSOUJI_FLAG && COND("絶頂", PLAYER) && INSERT("挿入") == 0 && PENIS(PLAYER) CALL OSOUJI_F ELSEIF TFLAG:清洁口交 && PENIS(PLAYER) && STAIN:PLAYER:P != SET_STAIN(0, "P") ;双龙入穴口交はひとまず中止 ;IF SELECTCOM == ; PRINTFORMW %CALLNAME:TARGET%は%CALLNAME:MASTER%と%CALLNAME:ASSI%の阴茎を交互に咥え、汚れを舐め取っていった… ;ELSE SIF ASSI && SELECTCOM:1 == SELECTCOM PRINTFORM %CALLNAME:ASSI%与 PRINTFORM %CALLNAME:TARGET% SIF (ABL:信頼 >= 4 || ABL:精液中毒 >= 2) && COND("絶頂", PLAYER) PRINTFORM 一边吸取剩下的精液、 PRINTW 把阴茎上的污垢舔干净了…… ;ENDIF TFLAG:口上分岐 = 1 CALL KOJO_EVENT, "清洁口交" IF ASSI && SELECTCOM:1 == SELECTCOM SWAP TARGET, ASSI TFLAG:口上分岐 = 1 CALL KOJO_EVENT, "清洁口交" SWAP TARGET, ASSI IF (ABL:信頼 >= 4 || ABL:精液中毒 >= 2) && (ABL:ASSI:信頼 >= 4 || ABL:ASSI:精液中毒 >= 2) PRINTW 两个人似乎仅仅这样还不够、互相舔着嘴里积存的精液…… CALL EQ_STAIN, TARGET, "M", ASSI, "M" ENDIF ENDIF ;助手のためにPLAYERのP汚れを記録 LOCAL = STAIN:PLAYER:P FOR LCOUNT, 0, 100 MEMO_EXP:LCOUNT = EXP:LCOUNT NEXT ;経験や汚れなどの処理は全部ここで行う CALL SETFLAG, "清洁口交", TARGET, MASTER ; FOR LCOUNT, 0, 100 ; SELECTCASE EXP:LCOUNT ; CASE MEMO_EXP:LCOUNT, 0 ; CASEELSE ; PRINTFORML %EXPNAME:LCOUNT%+{EXP:LCOUNT - MEMO_EXP:LCOUNT} ; ENDSELECT ; NEXT ; CALL BLANKLINE IF ASSI && SELECTCOM:1 == SELECTCOM STAIN:PLAYER:P = LOCAL FOR LCOUNT, 0, 100 MEMO_EXP:LCOUNT = EXP:ASSI:LCOUNT NEXT CALL SETFLAG, "清洁口交", ASSI, MASTER ; FOR LCOUNT, 0, 100 ; SELECTCASE EXP:ASSI:LCOUNT ; CASE MEMO_EXP:LCOUNT, 0 ; CASEELSE ; PRINTFORML %EXPNAME:LCOUNT%+{EXP:ASSI:LCOUNT - MEMO_EXP:LCOUNT} (%TEXTS("助手の名称")%) ; ENDSELECT ; NEXT ; CALL BLANKLINE ENDIF RETURN 0 ENDIF ENDIF ;-------------------------------------------------------- ;助手のお仕事としての清洁口交等 ;-------------------------------------------------------- CALL EVENT_ASSI_AUTO, "お掃除" ;-------------------------------------------------------- ;指令テ接吻ト 之2 ;-------------------------------------------------------- CALL TEXT_B ;-------------------------------------------------------- ;自発脱ぎ(体力が限界ならしてこない) ;-------------------------------------------------------- IF BASE:体力 >= 500 CALL EVENT_AUTO_DATUI CALL EVENT_ZURENAOSHI ENDIF IF TEQUIP:W推倒 SWAP TARGET, TARGET:1 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 IF BASE:体力 >= 500 CALL EVENT_AUTO_DATUI CALL EVENT_ZURENAOSHI ENDIF SWAP TARGET, TARGET:1 SWAP SELECTCOM, SELECTCOM:1 SWAP PREVCOM, PREVCOM:1 ENDIF ;STR:イベント名 をここで決定させる @SELECTEVENT_TURNEND TFLAG:地の文分岐 = 0 ;イきまくって無いなら、視線に気づく。そして、サービス。 IF SHOOT("肛門") && COND("精液浣腸") && BASE:排泄欲 >= MAXBASE:排泄欲 ;イっているなら、快感に浸ったり IF NOWEX:絶頂数合計 && ABL:受虐属性 >= 3 STR:イベント名 = 中出し後恍惚 TFLAG:地の文分岐 = 1 ELSE STR:イベント名 = 无塞浣腸事件 TFLAG:地の文分岐 = 1 ENDIF ELSEIF (NOWEX:絶頂数合計 < 12 || PALAM:連続絶頂COMBO数 < 5 || TALENT:好色 || TALENT:淫乱) && COND("疲労") == 0 && COND("指の使用") && COND("液体浣腸") == 0 && RAND:2 IF (TALENT:害羞 && PALAM:欲情*(TALENT:恋慕 + 1) < 30000) || (TALENT:不知羞恥 == 0 && PALAM:欲情*(TALENT:恋慕 + 1) < 10000) IF CFLAG:好感度 * ABL:奉仕精神 >= 4500 && RAND:3 == 0 STR:イベント名 = 中出し後くぱぁ TFLAG:地の文分岐 = 1 ELSEIF CFLAG:好感度 * ABL:奉仕精神 >= 2000 && COND("脚の使用") && RAND:2 == 0 STR:イベント名 = 中出し後くぱぁ TFLAG:地の文分岐 = 2 ELSE STR:イベント名 = 中出し後害羞 TFLAG:地の文分岐 = 1 ENDIF ELSEIF TALENT:淫乱 || (TALENT:不知羞恥 && TALENT:好色 && PALAM:欲情 >= 3000) || (TALENT:恋慕 && PALAM:欲情 >= 10000) IF ABL:精液中毒 > RAND:10 && TEQUIP:PLAYER:避孕套 == 0 STR:イベント名 = 中出し後精液掻き出し TFLAG:地の文分岐 = 1 ELSE STR:イベント名 = 中出し後くぱぁ TFLAG:地の文分岐 = 3 ENDIF ELSE IF ABL:露出癖 == 0 STR:イベント名 = 中出し後害羞 TFLAG:地の文分岐 = 2 ELSE STR:イベント名 = 中出し後くぱぁ TFLAG:地の文分岐 = 4 ENDIF ENDIF ;イっているなら、快感に浸ったり ELSEIF NOWEX:絶頂数合計 STR:イベント名 = 中出し後恍惚 TFLAG:地の文分岐 = 2 ELSE STR:イベント名 = 中出し後挿入解除 TFLAG:地の文分岐 = 1 ENDIF @BEFORETEXT_TURNEND #DIM NOWEX_HOLE #DIM EXP_HOLE #DIM ABL_GAPEHOLE #DIM EXPGAIN_SEMEN #DIMS NAME_HOLE #DIMS HOLE #DIMS CALLNAME_HOLE #DIMS GAPING_HOLE IF SHOOT("膣内") NOWEX_HOLE = NOWEX:V絶頂 EXP_HOLE = EXP:V経験 ABL_GAPEHOLE = ABL:V拡張 EXPGAIN_SEMEN = EXP_GAIN("膣内精液経験") NAME_HOLE = 膣 HOLE = 膣口 CALLNAME_HOLE = 阴部 ELSEIF SHOOT("肛門") NOWEX_HOLE = NOWEX:A絶頂 EXP_HOLE = EXP:A経験 ABL_GAPEHOLE = ABL:A拡張 EXPGAIN_SEMEN = EXP_GAIN("肛内精液経験") NAME_HOLE = 肛門 HOLE = 菊花 CALLNAME_HOLE = 菊門 ELSEIF SHOOT("尿道") NOWEX_HOLE = NOWEX:尿道絶頂 EXP_HOLE = EXP:尿道経験 ABL_GAPEHOLE = ABL:尿道拡張 EXPGAIN_SEMEN = EXP_GAIN("膀胱精液経験") NAME_HOLE = 尿道 HOLE = 排泄口 CALLNAME_HOLE = オシッコの穴 ENDIF IF ABL_GAPEHOLE >= 7 && RAND:5 == 0 GAPING_HOLE = 保持完全张開的 ELSEIF ABL_GAPEHOLE >= 5 && RAND:4 == 0 GAPING_HOLE = 张開口的 ELSEIF ABL_GAPEHOLE >= 3 && RAND:3 == 0 GAPING_HOLE = 尚未完全閉合的 ELSEIF EXPGAIN_SEMEN >= 4 && RAND:3 == 0 GAPING_HOLE = 黏黏糊糊的 ELSEIF EXP_HOLE >= 100 && RAND:3 == 0 GAPING_HOLE = 外翻的 ELSEIF ( (SHOOT("膣内") && EX:V絶頂 >= 3) || (SHOOT("肛門") && EX:A絶頂 >= 3) ) && RAND:3 == 0 GAPING_HOLE = 红腫的 ELSEIF PALAM:欲情 >= 3000 && RAND:3 == 0 GAPING_HOLE = 発情的 ELSEIF ABL_GAPEHOLE >= 2 && RAND:3 == 0 GAPING_HOLE = 松緩的 ELSEIF TALENT:娇小 && RAND:2 == 0 GAPING_HOLE = 幼嫩的 ELSEIF EXP_HOLE <= 50 && RAND:3 == 0 GAPING_HOLE = 可愛的 ELSEIF SHOOT("膣内") && PALAM:V潤 >= 3000 GAPING_HOLE = 粘滑的 ELSE GAPING_HOLE = ENDIF GAPING_HOLE += @"%CALLNAME_HOLE%" IF INSERT("騎乗位") && (TEQUIP:推倒 || ABL:奉仕精神 >= 3) PRINTFORM %CALLNAME:TARGET%が IF NOWEX_HOLE && RAND:3 == 0 PRINTFORM 因快感而颤抖的腰 ELSEIF EXP_HOLE >= 100 && RAND:2 == 0 PRINTFORM 连根部都吞下的腰 ELSE PRINTFORM 手贴在%CALLNAME:PLAYER%的胸膛上 ENDIF IF BASE:PLAYER:絶頂 >= 3000 && RAND:2 == 0 PRINTFORM 势頭良好 ELSE PRINTFORM 慢慢地、慢慢地 ENDIF PRINTFORM 举起来、 ELSE IF COND("絶頂", PLAYER) >= 2 && TEQUIP:PLAYER:避孕套 == 0 && RAND:2 PRINTFORM 灌得满满的 ELSEIF NOWEX:絶頂数合計 && RAND:2 == 0 PRINTFORM 达到顶峰 ELSEIF NOWEX_HOLE > 2 && ABL_GAPEHOLE >= 3 SIF NOWEX:V絶頂 >= 2 || NOWEX:A絶頂 >= 2 PRINTFORM 用快感 PRINTFORM 松弛了 ELSE PRINTFORM 缠绕 ENDIF PRINTFORM 从%NAME_HOLE%中将阴茎 IF BASE:PLAYER:絶頂 >= 3000 && RAND:2 == 0 PRINTFORM 势頭良好 ELSE PRINTFORM 慢慢地、慢慢地 ENDIF PRINTFORM 拔出来 IF RAND:3 == 0 && NOWEX:絶頂数合計 >= 2 && COND("脚の使用") IF INSERT("後背位") PRINTFORM 高高地撅起屁股的姿势 ELSEIF INSERT("屈曲位") && COND("指の使用") && RAND:2 PRINTFORM 由于过于兴奋,双臂抱住了腿,胯股之间完全大開着 ELSEIF INSERT("正常位") || INSERT("屈曲位") PRINTFORM 委身于快感懒散地\@ RAND:2 ? 大腿 # 脚 \@大開着 ENDIF ENDIF PRINTFORM %CALLNAME:TARGET%的 ENDIF IF NOWEX_HOLE >= MAX(2, RAND:5) && EX:絶頂数合計 >= 10 PRINTFORM 荡然无存 ELSEIF TALENT:娇小 && RAND:2 == 0 PRINTFORM 年幼 ELSEIF TALENT:娇小 && ABL_GAPEHOLE <= 1 PRINTFORM 小小的 ENDIF PRINTFORM 从%HOLE%中 IF SHOOT("肛門") && BASE:排泄物 && COND("液体浣腸") + COND("精液浣腸") PRINTFORM 脏东西 IF COND("温泉浣腸") PRINTFORM 和小便 ELSEIF COND("液体浣腸") PRINTFORM 和药液 ENDIF PRINTFORM 混浊不清的 ELSEIF NOWEX:処女喪失 || (EX:処女喪失 && RAND:3 == 0) PRINTFORM 混杂着破瓜的血 ELSEIF EXPGAIN_SEMEN >= 9 && RAND:3 == 0 PRINTFORM 惊人的量 ELSEIF EXPGAIN_SEMEN >= 4 && RAND:3 == 0 PRINTFORM 粘度 ELSEIF NOWEX_HOLE && RAND:3 == 0 PRINTFORM 起泡沫了 ELSEIF TEQUIP:PLAYER:避孕套 PRINTFORM 搅拌好了 ELSE PRINTFORM %TEXTR("ド萝莉と/とろりと/白色")% ENDIF IF TEQUIP:PLAYER:避孕套 IF SHOOT("膣内") PRINTFORM 爱液 ELSE PRINTFORM 粘液 ENDIF ELSE PRINTFORM 精液 ENDIF IF EXPGAIN_SEMEN >= 9 && RAND:3 == 0 PRINTW 逆流而出 ELSEIF EXPGAIN_SEMEN >= 4 && RAND:2 == 0 PRINTFORM 溢出来 ELSEIF EXPGAIN_SEMEN >= 4 PRINTFORM 被推挤出来 ELSE PRINTFORM %TEXTR("滴落/洒出/流出")% ENDIF SELECTCASE STR:イベント名 CASE "中出し後恍惚" PRINTFORMW 。 IF TFLAG:地の文分岐 == 1 PRINTFORM %CALLNAME:TARGET% SIF MAX(NOWEX:C絶頂, NOWEX:V絶頂, NOWEX:A絶頂, NOWEX:B絶頂, NOWEX:M絶頂, NOWEX:尿道絶頂) >= 2 PRINTFORM 剧烈 PRINTFORM 委身于绝顶的余韵中、从松弛的肛門 SIF TEQUIP:PLAYER:避孕套 == 0 && BASE:排泄物 PRINTFORM 继精液之后 SELECTCASE BASE:排泄物 CASE 0 PRINTFORM 大量注入的精液 CASE IS <= 2 PRINTFORM 散发着强烈气味的%TEXTR("排泄物/汚物")% CASE IS <= 4 PRINTFORM 大量的%TEXTR("排泄物/汚物")% CASE IS <= 6 PRINTFORM 有几天的份儿的%TEXTR("排泄物/汚物")% CASEELSE PRINTFORM 像制造一座小山一般的%TEXTR("排泄物/汚物")% ENDSELECT PRINTFORMW 看起来很舒服%TEXTR("地喘息着/的样子")%… ;排泄した時のSOURCEを加算 CALL SETFLAG, "排泄" CALL SOURCE_COM136, 100 CALL CALC_SOURCE CALL MARK_GOT_CHECK ELSE PRINTFORM %CALLNAME:TARGET% SIF MAX(NOWEX:C絶頂, NOWEX:V絶頂, NOWEX:A絶頂, NOWEX:B絶頂, NOWEX:M絶頂, NOWEX:尿道絶頂) >= 2 PRINTFORM 剧烈 PRINTFORM 委身于绝顶的余韵中、 IF NOWEX:絶頂漏尿 && PENIS(TARGET) == 0 PRINTFORM 尿液从放松的股間中%TEXTR("汩汩/哗哗")%流下的同时 ELSEIF COND("脚の使用") == 0 || RAND:2 == 0 || TEQUIP:拘束 ELSE PRINTFORM 懒散地张開双脚 ENDIF PRINTFORMW 看起来很舒服%TEXTR("地喘息着/的样子")%… ENDIF CASE "无塞浣腸事件" PRINTFORMW 。 PRINTFORMW ……然后 IF NOWEX:絶頂数合計 PRINTFORM 难道无法忍受这绝顶的快乐吗? ELSE IF CUP:快A >= 1000 PRINTFORM 难道无法忍受对肛門的刺激吗? ELSE PRINTFORM 是不是忍不住想要大便了? ENDIF ENDIF PRINTFORM %CALLNAME:TARGET% SELECTCASE BASE:排泄物 CASE 0 PRINTFORMW 腸内被大量注入的精液从肛門里黏黏糊糊地漏了出来… CASE IS <= 3 PRINTFORMW \@ TEQUIP:PLAYER:避孕套 == 0 ? 被精液染色 # \@腸内的汚物从肛門排出去了… CASE IS <= 5 PRINTFORMW \@ TEQUIP:PLAYER:避孕套 == 0 ? 涂上精液的 # \@\@ RAND:2 ? 排泄物 # 腸内的汚物 \@被盛大地排泄出去了 PRINTFORMW 也许是因为便秘的原因、最開始很软的东西以很厉害的气势飞了出来之後、\@ RAND:2 ? 看上去很硬的 # 连成一条的 \@像粗巧克力棒一样的污物用了一些时间慢慢地推開肛門出来了… CASEELSE PRINTFORMW 腸内积存了几天的汚物\@ TEQUIP:PLAYER:避孕套 == 0 ? 和精液一起 # \@被气势磅礴地排出了… ENDSELECT ;排泄した時のSOURCEを加算 CALL SETFLAG, "排泄" CALL SOURCE_COM136, 100 CALL CALC_SOURCE CALL MARK_GOT_CHECK CASE "中出し後くぱぁ" PRINTFORMW 。 PRINTFORM %CALLNAME:TARGET%注意到%CALLNAME:PLAYER%的视线、 IF TFLAG:地の文分岐 == 1 PRINTFORM 害羞地笑着、 IF TEQUIP:PLAYER:避孕套 PRINTFORM 刚刚从%CALLNAME:PLAYER%的阴茎中榨出精液 ELSEIF RAND:3 == 0 && EXPGAIN_SEMEN >= 3 PRINTFORM 榨出了一大堆 ELSE PRINTFORM %TEXTR("沾满精液的/刚刚结束中出还滴落着精液的")% ENDIF SIF AGE(TARGET) == 1 && SHOOT("尿道") == 0 PRINTFORM 孩子气、幼稚 PRINTFORMW 为了让%CALLNAME_HOLE%更容易看见而用手指伸展開来… ELSEIF TFLAG:地の文分岐 == 2 PRINTFORM 羞耻地用手遮着脸、 IF RAND:2 PRINTFORMW 张開双腿、露出了耻丘的害羞部分…… ELSE PRINTFORMW \@ TEQUIP:PLAYER:避孕套 ? 因兴奋而 # 溢出精液\@重复着松弛和收紧动作的%HOLE%露了出来… ENDIF ELSEIF TFLAG:地の文分岐 == 3 PRINTFORM 将%GAPING_HOLE%%TEXTR("広開/用手指拨開、")% IF ( (SHOOT("膣内") && TALENT:淫壷) || (SHOOT("肛門") && TALENT:尻穴狂い) || (SHOOT("尿道") && TALENT:尿道狂) ) && RAND:3 == 0 PRINTFORM 贪婪地蠢动 ELSEIF ( (SHOOT("膣内") && ABL:V感覚 >= 3) || (SHOOT("肛門") && ABL:A感覚 >= 3) || (SHOOT("尿道") && TALENT:尿道性感) ) && RAND:3 == 0 PRINTFORM 嘻嘻哈哈 ELSEIF TEQUIP:PLAYER:避孕套 || RAND:3 == 0 PRINTFORM 沉溺于肉欲 ELSE PRINTFORM 沾满精液 ENDIF IF SHOOT("尿道") PRINTFORM 观察情况 ELSEIF ABL_GAPEHOLE >= 3 && RAND:3 == 0 PRINTFORM 肉洞 IF ( (SHOOT("膣内") && TALENT:淫壷) || (SHOOT("肛門") && TALENT:尻穴狂い) ) && RAND:3 == 0 IF SHOOT("膣内") PRINTFORM 深处的子宫口 ELSE PRINTFORM 直到深处 ENDIF ELSE PRINTFORM を ENDIF ELSEIF PALAM:欲情 >= 3000 && RAND:2 == 0 IF SHOOT("膣内") PRINTFORM 阴道内 ELSE PRINTFORM 直肠粘膜 ENDIF ELSE PRINTFORM 观察情况 ENDIF PRINTFORMW 清楚地展示著…… ELSE PRINTFORM 腿再度张開、 IF AGE(TARGET) < 3 || ABL:A拡張 < 2 || SHOOT("肛門") || RAND:3 == 0 PRINTFORM 害羞的部分 ELSEIF SHOOT("尿道") IF PENIS(TARGET) == 0 && CALCF("C発情") >= 3 && RAND:4 == 0 IF TALENT:陰蒂環 && RAND:2 PRINTFORM 显眼的\@ TALENT:淫核 ?自满的#充血了\@淫核勃起状况 ELSE PRINTFORM 由于激烈的兴奋而膨胀的阴蒂 ENDIF ELSEIF TALENT:好色 + TALENT:淫乱 && RAND:3 == 0 PRINTFORM 一边缓慢地溢出尿一边发痒的oshiko的孔 ELSEIF TALENT:尿道性感 && RAND:3 == 0 PRINTFORM 被给予的快感不检点的尿道口 ELSE PRINTFORM %TEXTR("因被侵犯而变得泥泞、一直敞開的粘膜/没有插入什么却合也合不上的孔")% ENDIF ELSE IF PENIS(TARGET) == 0 && CALCF("C発情") >= 3 && RAND:4 == 0 IF TALENT:陰蒂環 && RAND:2 PRINTFORM 显眼的\@ TALENT:淫核 ?自满的#充血了\@淫核勃起状况 ELSE PRINTFORM 由于激烈的兴奋而膨胀的阴蒂 ENDIF ELSEIF TALENT:好色 + TALENT:淫乱 && RAND:3 == 0 PRINTFORM 一边溢出起泡的粘液一边发出光泽 ELSEIF ABL:V感覚 >= 3 && RAND:3 == 0 PRINTFORM 被给予的快感不检点地绽放的那个 ELSE PRINTFORM %TEXTR("被侵犯的阴唇张開的阴部/没有插入什么却合也合不上的阴道口")% ENDIF ENDIF PRINTFORMW 被清楚地展示著… ENDIF CASE "中出し後害羞" PRINTFORMW 。 PRINTFORM %CALLNAME:TARGET%注意到%CALLNAME:PLAYER%的视线、 IF TFLAG:地の文分岐 == 1 PRINTFORMW 慌忙用手遮住了害羞的部分…… ELSE PRINTFORMW 迅速地開始调整自己的姿势 ENDIF CASE "中出し後精液掻き出し" PRINTFORMW 。 PRINTFORM %CALLNAME:TARGET%注意到%CALLNAME:PLAYER%的视线、 IF EXPGAIN_SEMEN >= 9 PRINTFORM 用手接住从%GAPING_HOLE%中溢出的大量精液、 ELSEIF EXPGAIN_SEMEN >= 4 PRINTFORM 用手指挑起从%GAPING_HOLE%中流出来的精液、 ELSE PRINTFORM 把指尖插入%GAPING_HOLE%中抠出精液、 ENDIF IF ABL:精液中毒 >= 5 && RAND:2 == 0 PRINTFORM 浮现出恍惚的笑容 ELSEIF ABL:精液中毒 >= 3 && RAND:2 == 0 PRINTFORM 带着兴奋的神情 ELSE PRINTFORM 看上去很美味一般 ENDIF IF EXPGAIN_SEMEN >= 9 && RAND:2 == 0 PRINTFORM 润喉 ELSEIF EXPGAIN_SEMEN >= 4 PRINTFORM 品尝 ELSE PRINTFORM 舔舐 ENDIF PRINTFORMW 的样子展示着… ;口に精液汚れ CALL ADD_STAIN, TARGET, "M", "精液" CASEELSE PRINTFORMW … ENDSELECT @TEXT_B ;-------------------------------------------------------- ;舐陰莖 ;-------------------------------------------------------- IF SELECTCOM == 4 IF TEQUIP:推倒 IF ABL:施虐属性 >= 5 && STAIN:P != SET_STAIN(0, "P") && RAND:3 PRINTFORMW %CALLNAME:TARGET%把弄脏了的阴茎在%CALLNAME:PLAYER%的口内咯吱咯吱地擦、去除了污秽… STAIN:P = SET_STAIN(0, "P") ;PLAYERが你なら、汚臭無視が必要 ELSEIF NO:PLAYER == 0 && ABL:PLAYER:技巧 + ABL:PLAYER:受虐属性 >= 5 && TALENT:PLAYER:汚臭無視 && STAIN:P != SET_STAIN(0, "V") && RAND:3 PRINTFORM %CALLNAME:PLAYER%呢? IF CHECK_STAIN(STAIN:P, "A") PRINTFORM 被肠液弄脏了 ELSEIF CHECK_STAIN(STAIN:P, "精液") PRINTFORM 沾满精液 ELSEIF CHECK_STAIN(STAIN:P, "V") PRINTFORM 被爱液弄脏了 ENDIF PRINTFORMW 精心打扫%CALLNAME:TARGET%的阴茎、咕噜咕噜地咽了下去…… CALL RESET_STAIN_EX, "P", TARGET STAIN:PLAYER:M = 0 ELSEIF ABL:PLAYER:技巧 + ABL:PLAYER:奉仕精神 + ABL:PLAYER:受虐属性 >= 8 && STAIN:P != 2 && RAND:3 PRINTFORM %CALLNAME:PLAYER%呢? IF CHECK_STAIN(STAIN:P, "A") PRINTFORM 被肠液弄脏了 ELSEIF CHECK_STAIN(STAIN:P, "精液") PRINTFORM 沾满精液 ELSEIF CHECK_STAIN(STAIN:P, "V") PRINTFORM 被爱液弄脏了 ENDIF PRINTFORMW 精心打扫%CALLNAME:TARGET%的阴茎、咕噜咕噜地咽了下去…… STAIN:P = SET_STAIN(0, "V") STAIN:PLAYER:M = 0 ENDIF ENDIF ENDIF ;-------------------------------------------------------- ;指挿入&Gスポット刺激 ;-------------------------------------------------------- IF SELECTCOM == 8 IF NOWEX:V絶頂 && TALENT:害羞 && TEQUIP:口枷 == 0 && EXP_GAIN("舔指経験") == 0 IF TEQUIP:振動棒 PRINTFORMW 在快感融化的%CALLNAME:TARGET%的嘴角用爱液将湿润到根部的阴茎伸出、%CALLNAME:TARGET%害羞地舔了一下…… ;角色の口に阴部的污垢が追加 CALL ADD_STAIN, TARGET, "M", "V" ELSE PRINTFORML 将从阴部拔出的手指伸向嘴角的%CALLNAME:TARGET%、就这么带着快感蕩漾的表情舔了起来… ;角色の口⇔調教者の指的污垢が移動 CALL EQ_STAIN, TARGET, "M", PLAYER, "手" ENDIF EXP:舔指経験 += 1 ENDIF ENDIF ;-------------------------------------------------------- ;舐陰強制or69 ;-------------------------------------------------------- IF SELECTCOM == 98 || (SELECTCOM == 99 && PENIS(PLAYER) == 0) ;阴部をお掃除…奉仕精神、技巧の合計値が8以上で実行値を30以上上回っているなら汚れをなめ取る IF ABL:技巧 + ABL:奉仕精神 >= 8 && TCVAR:干劲 >= 30 && STAIN:PLAYER:V != SET_STAIN(0, "V") CALL OSOUJI_V ENDIF ENDIF ;-------------------------------------------------------- ;尿道探针 ;-------------------------------------------------------- IF SELECTCOM == 151 && TEQUIP:尿道探针 ;オシッコが溜まっているなら排尿 IF BASE:尿意 >= 10000 IF GETBIT(TEQUIP:筋弛緩剤, 1) PRINTFORML 从%CALLNAME:TARGET%的尿道中拔出、从松弛的洞穴中咕噜咕噜地流出尿液…… ELSE PRINTFORML 从%CALLNAME:TARGET%的尿道抽出、为了冲洗杂菌而使之排尿 ENDIF ;放尿のソース獲得 CALL SOURCE_COM144, 80 ;利尿剤の効果は消失 TEQUIP:利尿剤 = 0 ;主动放尿したので、最後まで出し切ります BASE:尿意 = 0 ;放尿 EXP:放尿経験 += 1 ; PRINTL 小便经验+1 NOWEX:放尿 += 1 EX:放尿 += 1 ELSE PRINTFORML %CALLNAME:PLAYER%在用心侵虐着%CALLNAME:TARGET%的尿道后、小心翼翼地拔出了阴茎…… ENDIF TEQUIP:尿道探针 = 0 ENDIF
yge1988/eraAkumaMaid
ERB/TRAIN/EVENT_TURNEND.ERB
erb
unknown
24,226
@EVENTTRAIN #PRI SIF COND("第一対象") == 0 FLAG:状況判定 += TARGET ;調教中のフラグON SETBIT FLAG:状況判定, 10 ;射精フラグ、処女喪失フラグなどを重置 VARSET TFLAG ;調教開始時のTARGETの番号を記録 FLAG:調教開始時の対象 = TARGET ;ASSIを調教したフラグを重置 FLAG:助手を調教した = 0 ;W推倒の変数を重置 VARSET SELECTCOM, -1 VARSET PREVCOM, -1 ;不要な文字列を初期化 VARSET STR, "", 100, 110 STR:ビデオ内容 = STR:ビデオジャンル = STR:青写真 = ;P汚れの重置 CVARSET CSTR, GETNUM(CSTR, "P汚れ") ;SELECTCOM履歴の重置 CVARSET CSTR, GETNUM(CSTR, "SELECTCOM履歴") SAVESTR:H中の撮影履歴 = CVARSET CFLAG, GETNUM(CFLAG, "刚睡醒") ;フラグに使う現実時間を取得 CALL GET_REALTIMEFORFLAG ;調教者は誰か PLAYER = MASTER CALL SET_PARTNER ;複数PLAYの基本的な補佐に助手を設定。変更する時には違う人を設定する事 IF ASSI ;partnerが指导者兼任の場合には能力は残すけど助手は不在扱い IF TARGET == ASSI ASSI = 0 ELSEIF COND("現在不在", ASSI) || COND("约会中") || CSTR:お誘い == "邀请一起入浴" CALL SET_CEVENT, "助手設定:下がらせる", ASSI ASSI = 0 ASSI:1 = 0 ENDIF ENDIF ;3Pの参加者として用いる PLAYER:1 = ASSI TARGET:1 = ASSI SIF EQUIP:H的奖励 FLAG:情緒 += 90 IF EQUIP:お浴室でH CALL SETFLAG, "浴室PLAY" CALL SETFLAG, "衣装全脱ぎ", TARGET ENDIF SELECTCASE CSTR:お誘い CASE "邀请一起入浴" CALL SETFLAG, "浴室PLAY" CALL SETFLAG, "衣装全脱ぎ", TARGET CFLAG:心情好 = 2 CASE "二人きりH的邀请" FLAG:情緒 += 60 CFLAG:心情好 = 2 CASE "H的邀请", "放課後H的邀请" FLAG:情緒 += 30 CFLAG:心情好 = 2 CASE "推倒" ;被逆推状態の付与 TEQUIP:推倒 = 1 FLAG:情緒 += 30 CFLAG:心情好 = 2 ENDSELECT ;圣诞节ツリー格子 SIF DAYEV("圣诞节期間") FLAG:情緒 += NUM("圣诞节ツリー") * 30 ;酔酒による情緒補正 SIF STATE("酔酒", TARGET) FLAG:情緒 += 30 ;SIF STATE("酔酒", MASTER) ; FLAG:情緒 += 45 ;心动不已状態 IF CFLAG:甜言蜜语 FLAG:情緒 += 60 TEQUIP:甜言蜜语 = 5 CFLAG:甜言蜜语 = 0 ENDIF IF ASSI && CFLAG:ASSI:甜言蜜语 TEQUIP:ASSI:甜言蜜语 = 5 CFLAG:ASSI:甜言蜜语 = 0 ENDIF SIF CFLAG:躁动难忍 FLAG:情緒 += 30 ;★追加 SELECTCASE SAVESTR:現在位置 CASE "情人旅館" FLAG:情緒 += 30 CASE "人気のない教室" ;立位でスタート SETBIT FLAG:調教过滤器, 10 CASEELSE ;相手的家 SIF PLACE("partnerの自宅") FLAG:情緒 += 30 ;野外は立位でスタート SIF PLACE("野外") && PLACE("車内") == 0 SETBIT FLAG:調教过滤器, 10 ENDSELECT ;消耗品の所持数記録 CALL SETFLAG, "消耗品所持数" ;開始前の諸設定1(口上前で重置されてそうなもの) CALL SETFLAG, "調教開始前A", TARGET CALL SETFLAG, "調教開始前A", MASTER SIF ASSI CALL SETFLAG, "調教開始前A", ASSI CALL SETFLAG, "H前PALAM調整", MASTER CALL SETFLAG, "H前PALAM調整", TARGET SIF ASSI CALL SETFLAG, "H前PALAM調整", ASSI ;衣装的污垢 CALL STAIN_CALC_COSPLAY ;你はエッチの前に廁所に行く? SIF CONFIG("H前廁所") BASE:MASTER:尿意 = 0 @EVENTTRAIN #LATER ;開始前の諸設定2(前回記録で口上で使えそうなものを重置) CALL SETFLAG, "調教開始前B", TARGET CALL SETFLAG, "調教開始前B", MASTER SIF ASSI CALL SETFLAG, "調教開始前B", ASSI ;指导者能力発動 CALL EVENTTRAIN_BONUS_ADVISER DRAWLINE ;助手が忙しく色々準備 CALL EVENT_ASSI_AUTO, "調教開始" IF CONFIG("脱掉胖次过滤器") && CHECK_CLO("下衣露出") && CHECK_CLO("V露出可") == 0 IF CONFIG("脱掉鞋子过滤器") && EQUIP:靴 && PLACE("野外") == 0 PRINTFORMW %CALLNAME:TARGET%按照%CALLNAME:MASTER%的要求脱去了%BOTTOM(TARGET)%和%SHOES(TARGET)%。 ELSE PRINTFORMW %CALLNAME:TARGET%依照%CALLNAME:MASTER%的要求脱下了%BOTTOM(TARGET)%。 ENDIF ELSEIF CONFIG("脱掉鞋子过滤器") && EQUIP:靴 && PLACE("野外") == 0 PRINTFORMW %CALLNAME:TARGET%按照%CALLNAME:MASTER%的要求脱去了%SHOES(TARGET)%。 ENDIF IF CONFIG("脱掉胖次过滤器") IF CHECK_CLO("下衣露出") && CHECK_CLO("V露出可") == 0 IF COND("胖次形状確認") == 0 SIF CHECK_BOTTOM("连褲襪") CALL SET_BOTTOM, "" IF EQUIP:胖次 == 0 || RAND:2 CALL TEXT_PANTU_CHECK, "下衣" ELSE CALL TEXT_PANTU_CHECK_SHORT ENDIF ENDIF CALL SET_BOTTOM, "" ENDIF SIF ASSI && CHECK_CLO("下衣露出", ASSI) && CHECK_CLO("V露出可", ASSI) == 0 CALL SET_BOTTOM, "", ASSI ENDIF IF CONFIG("脱掉鞋子过滤器") && PLACE("野外") == 0 CALL SET_SHOES, "" SIF ASSI CALL SET_SHOES, "", ASSI ENDIF IF TEQUIP:創口貼 PRINTFORMW ……開始之前要撕掉%CALLNAME:TARGET%的股間的創口貼吗? CALL PRINT_SELECT, "是/就这様放着" IF RESULT == 0 CALLFORM TRAIN_MESSAGE_COM{TNUM("創口貼")} CALLFORM FLAG_COM{TNUM("創口貼")} TEQUIP:創口貼 = 0 CFLAG:創口貼装着 = 0 ELSE CALL PRINT_STRW, "如果想実行扒開阴道 和 V挿入指令类指令的话、请不要忘记_爱心粉紅_撕下創口貼_の。" ENDIF ENDIF ;3P出来るかを表示 IF ASSI == 0 ELSEIF COND("只和你H") && COND("只和你H", ASSI) DRAWLINE CALL PRINT_STRW, @"黄色_※因为%CALLNAME:TARGET%和%CALLNAME:ASSI%只和%CALLNAME:MASTER%做过、所以无法进行交代和3P指令" ELSEIF COND("只和你H", ASSI) DRAWLINE CALL PRINT_STRW, @"黄色_※因为%TEXTS("助手の名称")%の%CALLNAME:ASSI%只和%CALLNAME:MASTER%做过、所以无法进行交代和3P指令" ELSEIF COND("只和你H") DRAWLINE CALL PRINT_STRW, @"黄色_※因为%CALLNAME:TARGET%只和%CALLNAME:MASTER%做过、所以无法进行交代和3P指令" ENDIF CALL SETFLAG, "調教開始前C", TARGET CALL SETFLAG, "調教開始前C", MASTER SIF ASSI CALL SETFLAG, "調教開始前C", ASSI
yge1988/eraAkumaMaid
ERB/TRAIN/EVETRAIN.ERB
erb
unknown
6,266
;≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ ;主にシステムイベントで使う関数 ;≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ ;------------------------------------------------- ;PARTNER関連は "PLAYERとTARGETに加えて、もう1角色が参加するイベント" で追加角色の番号を管理するために使う ;普段の値は CFLAG:優先順位 == 1 の角色となっており(優先順位計算の時に設定)、それ以外の角色が喋る際にPARTNERで優先順位が1の角色を引き合いに出せる ;("TARGET以外の角色が喋った場合"の追加角色としてTARGETを扱うため設定の手間を減らしている) ; ;※TARGET以外の角色の参加が前提に考えられているイベントでの使い方※ ;最初にCALL RESET_PARTNERを行う ;参加者がいた場合はCALL SET_PARTNER, {その角色の番号}でその角色をpartnerにする(続けて行う場合はCALL RESET_SET_PARTNER, {その角色の番号}で1行で書ける) ;その角色が喋ったりする場所の上下でCALL SWAP_PARTNER_TARGETを行ってTARGETとPARTNER()を交換する ;イベント終了時にCALL SET_PARTNERを忘れないように ;------------------------------------------------- @PARTNER() #FUNCTION RETURNF TARGET:9 @SET_PARTNER, ARG IF ARG == 0 && TARGET:8 TARGET:9 = TARGET:8 TARGET:8 = 0 ELSEIF ARG == 0 && TARGET > 0 TARGET:9 = TARGET ELSE TARGET:9 = ARG ENDIF ;複数回やっても問題ない @RESET_PARTNER SIF TARGET:8 == 0 TARGET:8 = TARGET:9 TARGET:9 = 0 ;RESET_PARTNERとSET_PARTNERを続けて行う関数 @RESET_SET_PARTNER, ARG CALL RESET_PARTNER CALL SET_PARTNER, ARG @SWAP_PARTNER_TARGET SWAP TARGET, TARGET:9 ;------------------------------------------------- ;優先順位 = 1かを見る ;------------------------------------------------- @IS_TARGET(ARG) #FUNCTION SIF ARG == 0 && TARGET > 0 ARG = TARGET SIF CFLAG:優先順位 == 1 RETURNF 1 RETURNF 0 ;------------------------------------------------- ;簡単な文字列選択肢を横に並べる関数 ;ARGSに並べる選択肢を "選択肢1/選択肢2/……/選択肢n" で記述し、 ;もしも各選択肢を選んだRESULTSの冒頭に付く文字列があるならばARGS:1に入れる。逆に後に付けたい場合はARGS:3に入れる ;選択肢の左側にテ接吻トを出したい場合はARGS:2に文字列を入れる。 ;例1) V领毛衣 [橙色][灰色][赤]という選択肢を並べ、それぞれを選択すると V领毛衣橙色,V领毛衣灰色,V领毛衣赤とさせたい場合は ; CALL SELECTS, "橙色/灰色/赤", "V领毛衣", " V领毛衣 " ;とすればよい。ARGS:1に何も入れない場合は、選択肢と同じ文字列がRESULTSに返る ;例2) [乱髪][2][3]という選択肢を並べ、それぞれを選択すると 乱髪,乱髪2,乱髪3とさせたい場合は ; CALL SELECTS, "乱髪/2/3", "乱髪" ;------------------------------------------------- @SELECTS, ARGS, ARGS:1, ARGS:2, ARGS:3 #DIM LCOUNT #DIM LCOUNT2 #DIMS MEMO_LASTSELECT #DIM USE_LASTSELECT #DIM MEMO_TEXTCOUNT #DIMS TEXT_REPLACED #DIM NEXT_TEXTLENS ;ARGS:2の長さを記録しておく #DIM MEMO_STRLENS #DIM INITIAL_COLOR INITIAL_COLOR = GETCOLOR() CALL PRINT_STR, ARGS:2 MEMO_TEXTCOUNT = TFLAG:表示文字長 MEMO_STRLENS = MEMO_TEXTCOUNT VARSET LOCALS SPLIT ARGS, "/", LOCALS ;ARGS:1, ARGS:3に文字列が入っている場合にはLOCALSからその文字列を取り除く処理をする IF ARGS:1 != "" FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE LOCALS:LCOUNT = %REPLACE(LOCALS:LCOUNT, ARGS:1, "")% ENDSELECT NEXT ELSEIF ARGS:3 != "" FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE LOCALS:LCOUNT = %REPLACE(LOCALS:LCOUNT, ARGS:3, "")% ENDSELECT NEXT ENDIF USE_LASTSELECT = 0 MEMO_LASTSELECT = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE ;ARGS:1orARGS:3と選択肢が同じ場合には CASE ARGS:1, ARGS:3 IF USE_LASTSELECT PRINT MEMO_TEXTCOUNT += 1 ENDIF PRINTBUTTON @"[%LOCALS:LCOUNT%]", @"%LOCALS:LCOUNT%" MEMO_TEXTCOUNT += STRLENS(LOCALS:LCOUNT) + 2 SETCOLOR INITIAL_COLOR ;空白を入れる場合 CASE " " PRINT MEMO_TEXTCOUNT += 1 CONTINUE ;改行させる場合 CASE " " PRINT MEMO_TEXTCOUNT += 1 CONTINUE CASE "_茶色","_ショッキング粉紅","_粉紅","_爱心粉紅","_赤","_紅","_黄色","_暗黄色","_イエロー","_緑","_青","_水色","_藍色","_暗灰色","_灰色","_明灰色","_白" LOCALS:LCOUNT = %EXTSTR(LOCALS:LCOUNT, "_")% SETCOLOR DEF_COLOR(LOCALS:LCOUNT) CONTINUE CASEELSE ;現在選択肢が直前選択肢を内包している場合 IF MEMO_LASTSELECT != "" && STRCOUNT(LOCALS:LCOUNT, MEMO_LASTSELECT) TEXT_REPLACED = %REPLACE(LOCALS:LCOUNT, MEMO_LASTSELECT, "")% PRINTBUTTON @"[%TEXT_REPLACED%]", @"%ARGS:1%%LOCALS:LCOUNT%%ARGS:3%" USE_LASTSELECT = 1 MEMO_TEXTCOUNT += STRLENS(TEXT_REPLACED) + 2 ;次も内包しているなら改行させない IF STRCOUNT(LOCALS:(LCOUNT + 1), MEMO_LASTSELECT) CONTINUE ELSE PRINT MEMO_TEXTCOUNT += 1 ENDIF ELSE ;SIF MEMO_TEXTCOUNT != MEMO_STRLENS ; PRINT PRINTBUTTON @"[%LOCALS:LCOUNT%]", @"%ARGS:1%%LOCALS:LCOUNT%%ARGS:3%" MEMO_TEXTCOUNT += STRLENS(LOCALS:LCOUNT) + 2 SETCOLOR INITIAL_COLOR ENDIF ENDSELECT SIF LOCALS:(LCOUNT + 1) == "" CONTINUE MEMO_LASTSELECT = %LOCALS:LCOUNT% USE_LASTSELECT = 0 ;次に表示する選択肢の長さを計算 NEXT_TEXTLENS = STRLENS(LOCALS:(LCOUNT + 1) ) + 2 ;同じ選択肢が続く場合 FOR LCOUNT2, 2, 10 SIF STRCOUNT(LOCALS:(LCOUNT + LCOUNT2), LOCALS:(LCOUNT + 1) ) NEXT_TEXTLENS += 4 BREAK NEXT ;改行が近い時は自動改行させる IF NUM("折り返し文字数") - MEMO_TEXTCOUNT <= NEXT_TEXTLENS + 2 PRINTL PRINTFORM %BL(MEMO_STRLENS)% MEMO_TEXTCOUNT = MEMO_STRLENS SETCOLOR INITIAL_COLOR ENDIF NEXT SETCOLOR INITIAL_COLOR TFLAG:表示文字長 = MEMO_TEXTCOUNT ;------------------------------------------------- ;SELECTSの改行付き ;------------------------------------------------- @SELECTSL, ARGS, ARGS:1, ARGS:2, ARGS:3 CALL SELECTS, ARGS, ARGS:1, ARGS:2, ARGS:3 PRINTL ;------------------------------------------------- ;IF文中で"GOTO INPUT_LOOP"を使うとエラーが出るのを回避する。以下は使い方のテンプレ: ; PRINTL [0] ; PRINTL [1] ; CALL INPUT_SELECT, 2 ; IF RESULT == 0 ; ELSEIF RESULT == 1 ; ENDIF ;便利な関数だが、RESULT == 0 && ABL:V感覚 >= 3 みたいな、条件も同時についているものには向かないので注意。 ;また、[100] やめる など、番号を追加したい時には INPUT_SELECT, 2, 100 とすること。 ;------------------------------------------------- @INPUT_SELECT, ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9, ARG:10 INPUT SELECTCASE RESULT CASE IS < 0 CLEARLINE 1 RESTART CASE 0 TO ARG - 1, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9, ARG:10 RETURN RESULT CASEELSE CLEARLINE 1 RESTART ENDSELECT ;------------------------------------------------- ;半角でARG:1文字以上ARG文字以下の文字列入力をさせて、RESULTSでかえす ;------------------------------------------------- @INPUTS_SELECT, ARG, ARG:1 INPUTS SELECTCASE STRLENS(RESULTS) CASE IS < ARG:1 IF STRLENS(RESULTS) == 0 PRINTL 请输入文字 ELSE PRINTFORML %RESULTS%太短了。请在半角{ARG:1}~{ARG}字符以内输入文字。 ENDIF RESTART CASE IS > ARG PRINTFORML %RESULTS%太長了。请在半角{ARG}字符以内输入文字。 RESTART CASEELSE ENDSELECT ;------------------------------------------------- ;@INPUT_SELECTのONEINPUT版 ;ARGには一桁の数字を入れること ;------------------------------------------------- @ONEINPUT_SELECT, ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9, ARG:10 #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT ONEINPUT SELECTCASE RESULT CASE 0 TO ARG - 1, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9, ARG:10 RETURN RESULT ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ;------------------------------------------------- ;簡単な選択肢を1行で記述するための関数。ARGS:1は返回とかやめるなどの選択肢用で自動的に[100]が割り振られる ;例えば、CALL PRINT_SELECT, "是/否", "なんだって?" とすると ; PRINTL [ 0] 是 ; PRINTL [ 1] 否 ; PRINTL [100] なんだって? ; CALL INPUT_SELECT, 2, 100 ;と記述した事に等しい。選択肢の番号を飛ばしたりなどは出来ないので、あくまで単純な選択肢を作りたい場合に向く ;途中で選択肢では無い文字列を入れたい場合には 文字列_NOBUTTON とすればよい ;------------------------------------------------- @PRINT_SELECT, ARGS, ARGS:1 #DIM LCOUNT #DIM NUM_SELECT #DIMS MEMOS, 10 VARSET LOCALS SPLIT ARGS, "/", LOCALS NUM_SELECT = 0 FOR LCOUNT, 0, 99 SIF LOCALS:LCOUNT == "" BREAK VARSET MEMOS SPLIT LOCALS:LCOUNT, "_", MEMOS SELECTCASE MEMOS:1 CASE "NOBUTTON" CALL PRINT_STRL, @"%MEMOS%" CASEELSE PRINTFORM [{LCOUNT, 2}] CALL PRINT_STRL, @"%MEMOS%" ENDSELECT ;選択肢の数 NUM_SELECT += 1 NEXT SELECTCASE ARGS:1 CASE "" CALL INPUT_SELECT, NUM_SELECT CASEELSE PRINTFORML [100] %ARGS:1% CALL INPUT_SELECT, NUM_SELECT, 100 ENDSELECT RETURN RESULT ;------------------------------------------------- ;@PRINT_SELECTのHTML版 ; ※要修正 (ぶっちゃけHTML就这様書いたほうが分かりやすいのでは?:thinking:) ; 文字列データを流用したい場合はちょっとなぁ ; 文字列途中で色々弄るの辞めて、無印と同じく末尾に一括記載でも良さそうだけども... ; いや、意味ないか...多分頭良い人がちょっと捻れば行ける ; (たとえばERH使ってButtonTextを取り出せるようにするとかね) ; ; 私は好きにした、君らも好きにしろ ; ;指令一覧 ;_NOBUTTON:ボタンではなくなります ;_太字 :太字になります ;_太字解除 :太字を解除します ;_斜体 :斜体になります ;_斜体解除 :斜体を解除します ;_下線 :アンダーラインを引きます ;_下線解除 :アンダーラインを解除します ;_取り消し :取り消し線を引きます ;_選択不可 :ボタンを選択不可にします(NOBUTTONと異なり [XX] 押せないボタン みたいな表示が出来ます) ;_黄色:表示色を黄色に変更します ;_赤色:表示色を赤色に変更します ;_灰色:表示色を灰色に変更します ;------------------------------------------------- @PRINT_SELECT_EX, ARGS, ARGS:1 #DIM ButtonCount #DIM TagCount #DIM NumSelect #DIMS Memos, 100 #DIM IsBold #DIM IsItalic #DIM IsUnderLine #DIM IsStrikethrough ;0でボタン 1で選択不可ボタン 2でテ接吻ト #DIM IsTextType #DIMS ButtonText #DIMS OutPutHTML #DIMS NowColor VARSET LOCALS SPLIT ARGS, "/", LOCALS NumSelect = 0 FOR ButtonCount, 0, 99 SIF LOCALS:ButtonCount == "" BREAK ;#region 初期化 IsBold = 0 IsItalic = 0 IsUnderLine = 0 IsStrikethrough = 0 IsTextType = 0 ButtonText = OutPutHTML = NowColor = ;#endregion VARSET Memos SPLIT LOCALS:ButtonCount, "_", Memos FOR TagCount, 0, 100 SELECTCASE Memos:TagCount CASE "太字" OutPutHTML += "<b>" CASE "太字解除" OutPutHTML += "</b>" CASE "斜体" OutPutHTML += "<i>" CASE "斜体解除" OutPutHTML += "</i>" CASE "取り消し" OutPutHTML += "<s>" CASE "取り消し解除" OutPutHTML += "</s>" CASE "下線" OutPutHTML += "<u>" CASE "下線解除" OutPutHTML += "</u>" CASE "黄色" OutPutHTML += "<font color = 'Yellow'>" CASE "赤" OutPutHTML += "<font color = 'Red'>" CASE "灰色" OutPutHTML += "<font color = 'Gray'>" CASE "色変更解除" OutPutHTML += "</font>" CASE "選択不可" IsTextType = 1 CASE "NOBUTTON" IsTextType = 2 CASEELSE OutPutHTML += Memos:TagCount ButtonText += Memos:TagCount ENDSELECT NEXT IF IsTextType == 2 HTML_PRINT @"<nonbutton>%OutPutHTML%</nonbutton>" ELSEIF IsTextType == 1 HTML_PRINT @"<nonbutton>[{ButtonCount,2}]%OutPutHTML%</nonbutton>" ELSE HTML_PRINT @"<button value = '{ButtonCount}'>[{ButtonCount,2}]%OutPutHTML%</button>" ENDIF ;選択肢の数 NumSelect += 1 NEXT SELECTCASE ARGS:1 CASE "" CALL INPUT_SELECT, NumSelect CASEELSE PRINTFORML [99] %ARGS:1% CALL INPUT_SELECT, NumSelect, 99 ENDSELECT ;PRINTFORMW デバッグメッセージ! RESULT = {RESULT} RETURN RESULT ;------------------------------------------------- ;文字列の桁数を合わせる ;RJは右詰、LJは左詰め ;------------------------------------------------- @TEXT_RJ(ARGS, ARG) #FUNCTIONS SELECTCASE STRLENS(ARGS) CASE IS >= ARG RETURNF ARGS CASEELSE LOCALS = %BL(ARG-STRLENS(ARGS) )%%ARGS% ENDSELECT RETURNF LOCALS @TEXT_LJ(ARGS, ARG) #FUNCTIONS SELECTCASE STRLENS(ARGS) CASE IS >= ARG RETURNF ARGS CASEELSE LOCALS = %ARGS%%BL(ARG-STRLENS(ARGS) )% ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;左端にARGSを出力させるDRAWLINE ;ARGSを 文字列A/文字列B としておくと文字列Aを文字列Bを返すスイッチにします ;------------------------------------------------- @DRAWLINES, ARGS #DIM LCOUNT #DIMS BUTTONS VARSET LOCALS SPLIT ARGS, "/", LOCALS BUTTONS = %LOCALS:1% ;PRINT_STRを呼んだ場合には改めてLOCALSの適切な長さが算出される TFLAG:表示文字長 = STRLENS(LOCALS) IF BUTTONS != "" IF TOINT(BUTTONS) != 0 || BUTTONS == "0" PRINTBUTTON LOCALS, TOINT(BUTTONS) ELSE PRINTBUTTON LOCALS, BUTTONS ENDIF ELSE CALL PRINT_STR, @"%LOCALS%" ENDIF FOR LCOUNT, 1, NUM("折り返し文字数") - TFLAG:表示文字長 PRINTFORM - NEXT ;自動改行 PRINTL @DRAWLINES_CENTER, ARGS #DIM LCOUNT FOR LCOUNT, 0, (NUM("折り返し文字数") - STRLENS(ARGS) )/2 PRINTFORM - NEXT PRINTFORM %ARGS% FOR LCOUNT, 0, (NUM("折り返し文字数") - STRLENS(ARGS) )/2 PRINTFORM - NEXT ;自動改行 PRINTL ;------------------------------------------------- ;複数指定のSETBIT、CLEARBIT, INVERTBIT ;ただし、ARG:1~ARG:2までのbit全てと、ARG:3, ARG:4, …の単体のbitに作用する ;そして、0bitを操作できるのはARG:1のみである ;例1)LOCAL = SETBITS(LOCAL, 0, 5, 7)でLOCALの0~5bitと7bitがONになる ;例2)LOCAL = SETBITS(LOCAL, 1, 5, 0)だとLOCALの1~5bitがONになる。0bitは変化しない ;例3)LOCAL = SETBITS(LOCAL, 2)はSETBIT LOCAL, 2 と等しい ;------------------------------------------------- @SETBITS(ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7) #FUNCTION FOR LOCAL, ARG:1, MAX(ARG:1, ARG:2)+1 SETBIT ARG, LOCAL NEXT FOR LOCAL, 3, 8 SIF ARG:LOCAL SETBIT ARG, ARG:LOCAL NEXT RETURNF ARG @CLEARBITS(ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7) #FUNCTION FOR LOCAL, ARG:1, MAX(ARG:1, ARG:2)+1 CLEARBIT ARG, LOCAL NEXT FOR LOCAL, 3, 8 SIF ARG:LOCAL CLEARBIT ARG, ARG:LOCAL NEXT RETURNF ARG @INVERTBITS(ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7) #FUNCTION FOR LOCAL, ARG:1, MAX(ARG:1, ARG:2)+1 INVERTBIT ARG, LOCAL NEXT FOR LOCAL, 3, 8 SIF ARG:LOCAL INVERTBIT ARG, ARG:LOCAL NEXT RETURNF ARG ;------------------------------------------------- ;複数指定のGETBIT ;ただし、ARG:1~ARG:2までのbit全てと、ARG:3, ARG:4, …の単体のbitに作用する ;そして、0bitを参照できるのはARG:1のみである ;例1)GETBITS(LOCAL, 0, 5, 7)でLOCALの0~5bitと7bitの和を返す ;例2)GETBITS(LOCAL, 1, 5, 0)orGETBITS(LOCAL, 1, 5)だとLOCALの1~5bitの和を返す ;具体的にはLOCAL = 2+8+32 ならGETBITS(LOCAL, 2, 4) = 8となる ;実例)GETBITS(LOCAL, 2)は大体GETBIT(LOCAL, 2) と等しい用途に用いることが出来る ;------------------------------------------------- @GETBITS(ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7) #FUNCTION #DIM LCOUNT VARSET LOCAL FOR LCOUNT, ARG:1, MAX(ARG:1, ARG:2)+1 SIF GETBIT(ARG, LCOUNT) LOCAL += POWER(2, LCOUNT) NEXT FOR LCOUNT, 3, 8 SIF ARG:LCOUNT == 0 CONTINUE SIF GETBIT(ARG, ARG:LCOUNT) LOCAL += POWER(2, ARG:LCOUNT) NEXT RETURNF LOCAL ;------------------------------------------------- ;複数指定のSTRCOUNT ;------------------------------------------------- @STRCOUNTS(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9, ARGS:10, ARGS:11, ARGS:12, ARGS:13, ARGS:14) #FUNCTION #DIM LCOUNT #DIM NUM_COUNT NUM_COUNT = 0 FOR LCOUNT, 1, 15 SIF ARGS:LCOUNT == "" BREAK NUM_COUNT += STRCOUNT(ARGS, ARGS:LCOUNT) NEXT RETURNF NUM_COUNT ;------------------------------------------------- ;文字列ARGSの、文字ARGS:2とARGS:3に挟まれた部分に文字列ARGS:1を挿入する。 ;当然だがARGS:2とARGS:3が空文字ではならない。 ;ARGS:2が複数登場する場合はバグります。注意。 ;------------------------------------------------- @INSERT_STR(ARGS, ARGS:1, ARGS:2, ARGS:3) #FUNCTIONS ;左側の文字列 #DIMS LSTR ;右側の文字列 #DIMS RSTR #DIM LCOUNT VARSET LOCALS SPLIT ARGS, ARGS:2, LOCALS ;ARGSにARGS:2が含まれていない場合は什麼也不做 SIF LOCALS:1 == "" RETURNF ARGS LSTR = %LOCALS%%ARGS:2% RSTR = %SUBSTRING(ARGS, STRLENS(LSTR), -1)% SELECTCASE RSTR CASE ARGS:3 CASEELSE VARSET LOCALS SPLIT RSTR, ARGS:3, LOCALS ;RSTRをLOCALS:0を除いて再構築 RSTR = %SUBSTRING(RSTR, STRLENS(LOCALS), -1)% ENDSELECT RETURNF @"%LSTR%%ARGS:1%%RSTR%" ;------------------------------------------------- ;ARGSから、文字ARGS:1とARGS:2に挟まれた部分を抜き出す ;ARGS:1やARGS:2で分割した際に、2分割になるものだけに使うと間違いがないだろう ;複数分割にされる場合には、文字列の中でARGS:1とARGS:2に挟まれた"一番左の文字列"を返す ;ちなみにARGS:2 == "" の場合にはARGS:1の右側だけを返し、 ;ARGS:1 == "" の場合にはARGS:2の左側だけを返す ;------------------------------------------------- @EXTSTR(ARGS, ARGS:1, ARGS:2) #FUNCTIONS #DIM LCOUNT #DIM LCOUNT2 #DIM NOTEND #DIMS TEXT_PART, 100 VARSET TEXT_PART SPLIT ARGS, ARGS:1, TEXT_PART IF TEXT_PART:1 != "" ARGS = %TEXT_PART:1% FOR LCOUNT, 2, 100 SELECTCASE TEXT_PART:LCOUNT CASE "" ;これより先が無いかを判定する NOTEND = 0 FOR LCOUNT2, 0, 100 SIF LCOUNT + LCOUNT2 >= 100 BREAK SELECTCASE TEXT_PART:(LCOUNT + LCOUNT2) CASE "" CASEELSE NOTEND = 1 BREAK ENDSELECT NEXT SIF NOTEND == 0 BREAK ENDSELECT ARGS += @"%ARGS:1%%TEXT_PART:LCOUNT%" NEXT ELSEIF ARGS:2 == "" RETURNF "" ELSE ARGS = %TEXT_PART% ENDIF VARSET TEXT_PART SPLIT ARGS, ARGS:2, TEXT_PART RETURNF TEXT_PART ;------------------------------------------------- ;EXTSTRの空白を無視する版 ;------------------------------------------------- @EXTSTR_BL(ARGS, ARGS:1, ARGS:2) #FUNCTIONS ARGS = %EXTSTR(ARGS, ARGS:1, ARGS:2)% ARGS = %REPLACE(ARGS, " ", "")% ARGS = %REPLACE(ARGS, " ", "")% RETURNF ARGS ;------------------------------------------------- ;SPLIT前提の文字列ARGSを、空要素が無いように文字列ARGS:1で区切り直す ;------------------------------------------------- @RESET_SPLIT(ARGS, ARGS:1) #FUNCTIONS #DIM LCOUNT #DIMS DELIMITER DELIMITER = %ARGS:1% VARSET LOCALS SPLIT ARGS, DELIMITER, LOCALS ARGS = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CASEELSE ;重複は起こさない…ようにしようと思ったが今は敢えて放置 SIF STRCOUNT(@"%DELIMITER%%ARGS%", @"%DELIMITER%%LOCALS:LCOUNT%%DELIMITER%") CONTINUE ARGS += @"%LOCALS:LCOUNT%%DELIMITER%" ENDSELECT NEXT RETURNF ARGS ;------------------------------------------------- ;TOINTの空白を無視する版 ;------------------------------------------------- @TOINT_BL(ARGS) #FUNCTION #DIM LCOUNT VARSET LOCALS SPLIT ARGS, " ", LOCALS ARGS = FOR LCOUNT, 0, 100 ARGS += @"%LOCALS:LCOUNT%" NEXT RETURNF TOINT(ARGS) ;------------------------------------------------- ;文字列ARGSとARGS:1が70%以上一致しているかを返す関数 ;主に類似写真の消去に使う ;------------------------------------------------- @CHECK_HIGHMATCH(ARGS, ARGS:1) #FUNCTION #DIM LCOUNT #DIMS TEXT_LONG #DIMS TEXT_SHORT #DIMS TEXT_CHECK ;文字列が長い方をARGSにする SIF STRLENSU(ARGS) < STRLENSU(ARGS:1) SWAP ARGS, ARGS:1 TEXT_LONG = %ARGS% TEXT_SHORT = %ARGS:1% ;短い方の文字列の長さが、長い方の70%無いなら終わり SIF STRLENSU(TEXT_SHORT) < STRLENSU(TEXT_LONG)*7/10 RETURNF 0 FOR LCOUNT, 0, (STRLENSU(TEXT_LONG)*3/10) + 1 TEXT_CHECK = %SUBSTRINGU(TEXT_SHORT, LCOUNT, STRLENSU(TEXT_LONG)*7/10)% ;検索文字列の書式はC#の正規表現の仕様に準じますとの事なのでESCAPEしておく SIF STRCOUNT(TEXT_LONG, ESCAPE(TEXT_CHECK) ) RETURNF 1 + LCOUNT NEXT RETURNF 0 ;------------------------------------------------- ;優先順位を整列させる関数 ;------------------------------------------------- @CHECK_POSITION #DIM LCOUNT #DIM LCOUNT2 ;現在存在する人 #DIM ACTOR_EXIST, 100 #DIM NUM_EXIST ;現在は居ない人 #DIM ACTOR_ABS, 100 #DIM EMPTY_POSITION, 100 #DIM COUNT_ABS VARSET ACTOR_EXIST NUM_EXIST = 0 VARSET ACTOR_ABS VARSET EMPTY_POSITION, 100 COUNT_ABS = 0 FOR LCOUNT, 2, CHARANUM IF COND("現在存在", LCOUNT) ACTOR_EXIST:(CFLAG:LCOUNT:優先順位) = LCOUNT NUM_EXIST += 1 ;PRINTFORML ACTOR_EXIST:{CFLAG:LCOUNT:優先順位} = {LCOUNT} ELSE ACTOR_ABS:(CFLAG:LCOUNT:優先順位) = LCOUNT ;PRINTFORML ACTOR_ABS:{CFLAG:LCOUNT:優先順位} = {LCOUNT} EMPTY_POSITION:LCOUNT = CFLAG:LCOUNT:優先順位 ENDIF NEXT ;まず居る人たちの優先順位を詰める FOR LCOUNT, 1, CHARANUM ;優先順位がLCOUNTの人が居るかどうか SIF ACTOR_EXIST:LCOUNT == 0 CONTINUE FOR LCOUNT2, 2, CHARANUM SIF CFLAG:(ACTOR_EXIST:LCOUNT):優先順位 <= EMPTY_POSITION:LCOUNT2 CONTINUE SWAP CFLAG:(ACTOR_EXIST:LCOUNT):優先順位, EMPTY_POSITION:LCOUNT2 NEXT NEXT FOR LCOUNT, 1, CHARANUM ;優先順位がLCOUNTの人が居るかどうか SIF ACTOR_ABS:LCOUNT == 0 CONTINUE COUNT_ABS += 1 CFLAG:(ACTOR_ABS:LCOUNT):優先順位 = NUM_EXIST + COUNT_ABS NEXT ;------------------------------------------------- ;識別番号を角色の番号に変換する関数 ;値が0を越えているのに該当角色が居ない場合には-1を返す ;そもそも調教角色を指していない减少の値の場合にはその値を返す ;------------------------------------------------- @TO_NUMBER(ARG) #FUNCTION SELECTCASE ARG CASE IS > 0 LOCAL = FINDCHARA(BASE:識別番号, ARG, 1) CASEELSE LOCAL = ARG ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;ARGS == TOSTR(DAY*10 + TIME) を X年Y日 季節 曜日(昼or夜) に直す ;------------------------------------------------- @TO_DATE(ARGS) #FUNCTIONS #DIM MEMO_FLAGYEAR #DIM MEMO_FLAGSEASON #DIM MEMO_FLAGDAY #DIM MEMO_DAY #DIM MEMO_TIME MEMO_FLAGYEAR = FLAG:年 MEMO_FLAGSEASON = FLAG:季節 MEMO_FLAGDAY = FLAG:日 MEMO_DAY = DAY MEMO_TIME = TIME DAY = TOINT(ARGS)/10 TIME = TOINT(ARGS)%10 ;CALL SETFLAG, "年月日"と同じ操作 FLAG:日 = (DAY - 1)%NUM("1年の長さ") + 1 FLAG:年 = (DAY + NUM("1年の長さ") - 1)/NUM("1年の長さ") FLAG:季節 = (FLAG:日 - 1)/7 LOCALS = %TEXTS("日期表示")% FLAG:年 = MEMO_FLAGYEAR FLAG:季節 = MEMO_FLAGSEASON FLAG:日 = MEMO_FLAGDAY DAY = MEMO_DAY TIME = MEMO_TIME RETURNF LOCALS ;------------------------------------------------- ;/で区切られた要素でなる文字列ARGS中にARGS:1, ARGS:2, …が計何個あるかを返す関数 ;------------------------------------------------- @NUM_STR(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7) #FUNCTION #DIM LCOUNT VARSET LOCALS ;それぞれの要素に分解 SPLIT ARGS, "/", LOCALS LOCAL = 0 ;LOCALSはLOCALS:0~LOCALS:99まで FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" RETURNF LOCAL SELECTCASE LOCALS:LCOUNT CASE ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7 LOCAL += 1 ENDSELECT NEXT RETURNF LOCAL ;------------------------------------------------- ;/で区切られた数字の要素でなる文字列ARGS中の最大の数値を返す関数 ;------------------------------------------------- @MAX_STR(ARGS) #FUNCTION #DIM LCOUNT VARSET LOCALS ;それぞれの要素に分解 SPLIT ARGS, "/", LOCALS ;左端の要素の数値を初期値とする LOCAL = TOINT(LOCALS:0) ;LOCALSはLOCALS:0~LOCALS:99まで FOR LCOUNT, 1, 100 SIF LOCALS:LCOUNT == "" RETURNF LOCAL ;文字列を数字化して比較 SIF TOINT(LOCALS:LCOUNT) > LOCAL LOCAL = TOINT(LOCALS:LCOUNT) NEXT RETURNF LOCAL ;------------------------------------------------- ;/で区切られた数字の要素でなる文字列ARGS中の最小の数値を返す関数 ;------------------------------------------------- @MIN_STR(ARGS) #FUNCTION #DIM LCOUNT VARSET LOCALS ;それぞれの要素に分解 SPLIT ARGS, "/", LOCALS ;左端の要素の数値を初期値とする LOCAL = TOINT(LOCALS:0) ;LOCALSはLOCALS:0~LOCALS:99まで FOR LCOUNT, 1, 100 SIF LOCALS:LCOUNT == "" RETURNF LOCAL ;文字列を数字化して比較 SIF TOINT(LOCALS:LCOUNT) < LOCAL LOCAL = TOINT(LOCALS:LCOUNT) NEXT RETURNF LOCAL ;------------------------------------------------- ;/で区切られた数字の要素でなる文字列ARGS中の数値の総和を返す関数 ;------------------------------------------------- @SUM_STR(ARGS) #FUNCTION #DIM LCOUNT VARSET LOCALS ;それぞれの要素に分解 SPLIT ARGS, "/", LOCALS LOCAL = 0 ;LOCALSはLOCALS:0~LOCALS:99まで FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" RETURNF LOCAL ;文字列を数字化して足していく LOCAL += TOINT(LOCALS:LCOUNT) NEXT RETURNF LOCAL ;------------------------------------------------- ;/で区切られた数字の要素でなる文字列ARGS中の各要素に整数ARGを足す関数 ;数値を減らしたい時にはARGに負の整数を代入する ;------------------------------------------------- @ADDNUM_STR(ARGS, ARG) #FUNCTIONS #DIM LCOUNT VARSET LOCALS ;それぞれの要素に分解 SPLIT ARGS, "/", LOCALS LOCALS = {TOINT(LOCALS) + ARG}/ ;LOCALSはLOCALS:0~LOCALS:99まで FOR LCOUNT, 1, 100 SIF LOCALS:LCOUNT == "" RETURNF LOCALS ;文字列を数字化して足していく LOCALS = %LOCALS%{TOINT(LOCALS:LCOUNT) + ARG}/ NEXT RETURNF LOCALS ;------------------------------------------------- ;ある条件における角色以外の数の判定 ;NUMの内部使用は禁止 ;------------------------------------------------- @NUM(ARGS, ARG) #FUNCTION #DIM LCOUNT LOCAL = 0 SELECTCASE ARGS CASE "性処理の採用指令数" FOR LCOUNT, 0, 20 SELECTCASE NAMES("性処理の採用指令", LCOUNT) CASE "" RETURNF LOCAL CASEELSE LOCAL += 1 ENDSELECT NEXT CASE "1年の長さ" RETURNF 56 CASE "写真" FOR LCOUNT, 70, 100 LOCAL += STRCOUNT(SAVESTR:LCOUNT, "/") NEXT CASE "胖次没収数" FOR LCOUNT, 1, CHARANUM LOCAL += CFLAG:LCOUNT:胖次奪われ数 NEXT CASE "消耗品使用数" FOR LCOUNT, 0, 10 LOCAL += ITEM:(LCOUNT + 80) - ITEM:(LCOUNT + 50) NEXT CASE "折り返し文字数" SELECTCASE GETCONFIG("フォントサイズ") CASE 18 RETURNF 120 CASE 17 RETURNF 121 CASE 16 RETURNF 135 CASE 15 RETURNF 136 CASE 14 RETURNF 155 CASEELSE RETURNF 2*GETCONFIG("ウィンドウ幅")/GETCONFIG("フォントサイズ") - 2 ENDSELECT CASE "目標金額" RETURNF 1000000 CASE "回合数" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = TCVAR:ARG:回合数 CASE "所持衣装" FOR LCOUNT, 80, 100 SIF ITEM:LCOUNT LOCAL += 1 NEXT CASE "総衣装数" FOR LCOUNT, 80, 100 SIF STRLENS(ITEMNAME:LCOUNT ) LOCAL += 1 NEXT CASE "所持道具" FOR LCOUNT, 0, 100 LOCAL += ITEM:LCOUNT NEXT CASE "属性" FOR LCOUNT, 0, 64 SIF STRLENS(NAMES(ARGS, LCOUNT) ) == 0 BREAK LOCAL += 1 NEXT CASE "弱点" FOR LCOUNT, 0, 64 SIF STRLENS(NAMES(ARGS, LCOUNT) ) == 0 BREAK LOCAL += 1 NEXT CASE "Sランク" ;この値以上ならS SELECTCASE ARG CASE 60 TO 68 RETURNF 7 CASE 35 TO 39 RETURNF 3 CASE 20 TO 29, 30 TO 49, 60 TO 69 RETURNF 5 ;~名器 CASE 50 TO 59 RETURNF 80 CASEELSE RETURNF 10 ENDSELECT CASE "宝珠:淫核取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "宝珠:尿道狂取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "宝珠:淫壷取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "宝珠:尻穴狂い取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "宝珠:淫乳取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "宝珠:蕩唇取得" SIF ARG == 0 && TARGET ARG = TARGET LOCAL = 50000 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:尻穴狂い + TALENT:ARG:淫乳 + TALENT:ARG:蕩唇 LOCAL *= 5 CASE "経験値:素質獲得" ;LOCAL = (1 + ABL:素質獲得回数)*200 ;200に固定させることに RETURNF 200 CASE "貧乳の上限" ;AAA~A RETURNF 3 CASE "並乳の上限" ;B~D RETURNF 6 CASE "巨乳の上限" ;ForGorH RETURNF 8 + CONFIG("巨乳補正") CASE "爆乳の上限" ;~L RETURNF 14 ;身高は通常156~168(162±6)、娇小147~155(151±4)、娇小Ⅱ134~146(140±6)、娇小Ⅲ 121~133(127±6) CASE "娇小Ⅲの上限" RETURNF 130 CASE "娇小Ⅱの上限" RETURNF 143 CASE "娇小の上限" RETURNF 152 CASE "普通の上限" RETURNF 165 CASE "高大の上限" RETURNF 182 CASE "高大Ⅱの上限" RETURNF 199 ;日期イベントなど特殊事件 CASE "圣诞节ツリー" FOR LCOUNT, 2, CHARANUM SIF CEVENT("日期:圣诞节ツリー", LCOUNT) LOCAL += 1 NEXT ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;ある条件における角色の人数の判定 ;------------------------------------------------- @CHARA_NUM(ARGS) #FUNCTION #DIM LCOUNT #DIMS MEMOS LOCAL = 0 SELECTCASE ARGS CASE "一起学习", "邀请学习", "勉強" FOR LCOUNT, 2, CHARANUM SIF STRCOUNTS(CSTR:LCOUNT:DAILYCOM履歴, ARGS) LOCAL += 1 NEXT CASE "入部前" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:加入日 == 0 LOCAL += 1 NEXT CASE "约会的约定" SIF CFLAG:MASTER:ARGS RETURNF 1 ;FOR LCOUNT, 2, CHARANUM ; SIF CFLAG:LCOUNT:ARGS > 0 ; LOCAL += 1 ;NEXT CASE "打招呼していない" FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:打招呼された CONTINUE SIF COND("現在存在", LCOUNT) LOCAL += 1 NEXT CASE "行動参加中" FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:ARGS LOCAL += 1 NEXT ;時間がたてば集圆圈総人数 CASE "集合予定" FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:不在 == 0 LOCAL += 1 NEXT ;CHARA_NUM("現在存在") - 1と等しい CASE "室内の邪魔者" LOCAL = -1 FOR LCOUNT, 2, CHARANUM SIF COND("現在存在", LCOUNT) LOCAL += 1 NEXT CASE "性処理合意没有" FOR LCOUNT, 2, CHARANUM SIF COND("合意:性処理", LCOUNT) CONTINUE SIF COND("現在存在", LCOUNT) LOCAL += 1 NEXT CASE "入室打招呼時の室内人数" FOR LCOUNT, 2, CHARANUM SIF COND("入室打招呼中", LCOUNT) CONTINUE SIF COND("現在存在", LCOUNT) LOCAL += 1 NEXT CASE "勧誘可能" FOR LCOUNT, 1, 200 SIF EXISTCSV_EX(LCOUNT) && FINDCHARA(NO, LCOUNT) < 0 LOCAL += 1 NEXT CASE "酔酒" FOR LCOUNT, 1, CHARANUM SIF STATE("酔酒", LCOUNT) LOCAL += 1 NEXT CASE "室内露出観客数" RETURNF TEQUIP:室内露出PLAY CASE "出産間近" FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:妊娠 == 3 LOCAL += 1 NEXT CASE "助手可能", "同伴可能", "同居中", "同居:一直", "出現予定", "便当の約束", "性処理中", "現在存在", "入室打招呼中", "部室出現可能", "归途イベント可能", "要個室", "自撮り可能", "部員同士の交流可能", "朝袭相手", "夜袭相手", "性処理直後", "约会可能" FOR LCOUNT, 2, CHARANUM SIF COND(ARGS, LCOUNT) LOCAL += 1 NEXT CASE "成績:学年上位", "成績:優秀", "成績:赤点", "血縁" FOR LCOUNT, 1, CHARANUM SIF COND(ARGS, LCOUNT) LOCAL += 1 NEXT CASE "吸能" FOR LCOUNT, 1, CHARANUM SIF NOWEX:LCOUNT:ARGS LOCAL += 1 NEXT CASE "指示可能な助手" FOR LCOUNT, 2, CHARANUM SIF ABL:LCOUNT:助手 LOCAL += 1 NEXT CASE "控え角色" LOCAL = CHARANUM - 2 SIF TARGET LOCAL -= 1 CASE "調教経験有" FOR LCOUNT, 2, CHARANUM SIF EXP:LCOUNT:H回数 LOCAL += 1 NEXT CASE "繰り越し角色" FOR LCOUNT, 2, CHARANUM LOCAL += CFLAG:LCOUNT:繰り越し角色 NEXT CASE "陥落済み" FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:淫乱 || TALENT:LCOUNT:恋慕 LOCAL += 1 NEXT CASE "恋慕淫乱" FOR LCOUNT, 2, CHARANUM SIF TALENT:LCOUNT:恋慕 || TALENT:LCOUNT:淫乱 LOCAL += 1 NEXT ;それ以外は素質や属性 CASEELSE MEMOS = %NAMES("素質一覧")% LOCAL = 0 FOR LCOUNT, 2, CHARANUM IF STRCOUNT(@"\/%CSTR:LCOUNT:属性%", @"\/%ARGS%\/") LOCAL += 1 ELSEIF STRCOUNT(MEMOS, @"\/%ARGS%\/") && TALENT:LCOUNT:ARGS LOCAL += 1 ENDIF NEXT ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;文字列ARGSから添え字を消す関数 ;------------------------------------------------- @NONUM(ARGS) #FUNCTIONS REPLACE ARGS, "[0-9]", "" REPLACE RESULTS, "[0-9]", "" RETURNF RESULTS ;------------------------------------------------- ;文字列ARGSから添え字以外を消す関数。添え字が無い場合には全部消える ;------------------------------------------------- @ONLYNUM(ARGS) #FUNCTIONS REPLACE ARGS, "[0-9]", "" REPLACE RESULTS, "[0-9]", "" REPLACE ARGS, RESULTS, "" RETURNF RESULTS ;------------------------------------------------- ;CALLNAMEがARGSな角色の番号を返す関数 ;------------------------------------------------- @CNUM(ARGS) #FUNCTION ;極稀にいるCALLNAMEが変わる角色用 SELECTCASE ARGS CASE "白色死神", "アーリャ" RETURNF MAX(FINDCHARA(CALLNAME, "白色死神"), FINDCHARA(CALLNAME, "アーリャ"), 0) CASEELSE RETURNF MAX(FINDCHARA(CALLNAME, ARGS), 0) ENDSELECT ;------------------------------------------------- ;頻繁に使う条件のまとめ ;LOCALを使う際には慎重に!! ;ARGがARGSを満たすか判定する。ただし、挿入については@INSERTで管理する ;素質については"素質名"を入れると機能し、その素質が無いのを条件とするときには"!素質名"とします ;ARGSが"~可能"の際はARGで角色指定している場合のみ CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) で一律RETURNF 0 出来る ;例)TARGETのCOND("朝袭可能") == 0 にしたいのならばCALL SET_CEVENT, "朝袭禁止" とする ;また、ARGSが"~可能"かつ仲良くなったりで発生するようになるイベントについては CEVENT("派生イベント禁止", ARG) で一律RETURNF 0 出来る ;------------------------------------------------- @COND(ARGS, ARG) #FUNCTION #DIM LCOUNT #DIMS SUB_ARGS SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS ;角色の名前など基本的なものを隠します CASE "基本情報隠蔽" SIF CEVENT("情報開示:基本", ARG) RETURNF 0 SIF CEVENT("情報隠蔽", ARG) || CEVENT("部分情報隠蔽:基本", ARG) RETURNF 1 CASE "素質隠蔽" SIF CEVENT("情報開示:素質", ARG) RETURNF 0 SIF CEVENT("情報開示:性格", ARG) || CEVENT("情報開示:体質", ARG) || CEVENT("情報開示:特技", ARG) RETURNF 0 SIF CEVENT("情報開示:嗜好", ARG) || CEVENT("情報開示:損傷", ARG) || CEVENT("情報開示:弱点", ARG) || CEVENT("情報開示:装身", ARG) RETURNF 0 SIF CEVENT("情報隠蔽", ARG) RETURNF 1 CASE "素質隠蔽:性格", "素質隠蔽:体質", "素質隠蔽:特技", "素質隠蔽:嗜好", "素質隠蔽:損傷", "素質隠蔽:弱点", "素質隠蔽:装身", "素質隠蔽:未分類" SUB_ARGS = %EXTSTR(ARGS, ":")% SIF CEVENT("情報開示:素質", ARG) || CEVENT(@"情報開示:%SUB_ARGS%", ARG) RETURNF 0 SIF CEVENT("情報隠蔽", ARG) || CEVENT(@"部分情報隠蔽:%SUB_ARGS%", ARG) RETURNF 1 CASE "経験隠蔽" SIF CEVENT("情報開示:経験", ARG) RETURNF 0 SIF CEVENT("情報隠蔽", ARG) || CEVENT("部分情報隠蔽:経験", ARG) RETURNF 1 CASE "能力隠蔽" SIF CEVENT("情報開示:能力", ARG) RETURNF 0 SIF CEVENT("情報隠蔽", ARG) || CEVENT("部分情報隠蔽:能力", ARG) RETURNF 1 CASE "仮想角色" ;ドッペル你の時or仮想角色フラグが立っているとき SIF NO:ARG == 99 || CEVENT("仮想角色", ARG) RETURNF 1 CASE "交流中" SIF CFLAG:ARG:お相手 RETURNF 1 CASE "部員間H主導者" SIF CEVENT("部員間交流", ARG) RETURNF 1 CASE "只和你H" SIF CFLAG:ARG:NTR禁止 == 1 RETURNF 1 CASE "部員間H可能" SIF CONFIG("部員間H") == 0 RETURNF 0 ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("只和你H", ARG) RETURNF 0 SIF TALENT:ARG:贞操重视 RETURNF 0 SIF TALENT:ARG:淫乱 RETURNF 1 CASE "路人H可能" SIF CONFIG("路人H") == 0 RETURNF 0 ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:NTR禁止 RETURNF 0 SIF TALENT:ARG:贞操重视 RETURNF 0 SIF TALENT:ARG:淫乱 RETURNF 1 CASE "避孕套搾精量", "套套内精液量", "避孕套使用数", "精液入り避孕套数" VARSET LOCALS SPLIT CSTR:ARG:避孕套履歴, "/", LOCALS LOCAL = 0 FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "喝套内精液" SELECTCASE ARGS CASE "套套内精液量", "精液入り避孕套数" LOCAL = 0 ENDSELECT CASEELSE SELECTCASE ARGS CASE "避孕套使用数", "精液入り避孕套数" LOCAL += 1 CASEELSE LOCAL += TOINT(LOCALS:LCOUNT) ENDSELECT ENDSELECT NEXT RETURNF LOCAL CASE "最新V中出し相手", "最新A中出し相手", "最新膀胱中出し相手", "最新乳内中出し相手", "最新精飲相手" VARSET LOCALS SELECTCASE ARGS CASE "最新V中出し相手" SPLIT CSTR:ARG:被V中出, "/", LOCALS CASE "最新A中出し相手" SPLIT CSTR:ARG:被A中出, "/", LOCALS CASE "最新膀胱中出し相手" SPLIT CSTR:ARG:被膀胱中出, "/", LOCALS CASE "最新乳内中出し相手" SPLIT CSTR:ARG:被乳内中出, "/", LOCALS CASE "最新精飲相手" SPLIT CSTR:ARG:精飲, "/", LOCALS ENDSELECT SPLIT LOCALS, ":", LOCALS RETURNF TO_NUMBER(TOINT(LOCALS)) CASE "緊張緩和" SIF TEQUIP:ARG:弛緩 RETURNF 1 CASE "弛緩" SIF TEQUIP:ARG:弛緩 >= 2 RETURNF 1 CASE "陶酔" SIF TEQUIP:ARG:弛緩 >= 3 RETURNF 1 ;SIMULATE_TRAIN中での純粋増分 CASE "絶頂増分" RETURNF MAX(EXP:ARG:絶頂経験 - TCVAR:ARG:取得絶頂経験, EXP:ARG:射精経験 - TCVAR:ARG:取得射精経験) CASE "射精増分" RETURNF EXP:ARG:射精経験 - TCVAR:ARG:取得射精経験 CASE "今回初射精" SIF NOWEX:ARG:射精 == EX:ARG:射精 RETURNF 1 CASE "絶頂" SIF COND("手下留情中", ARG) RETURNF 0 ;絶頂&射精 SELECTCASE ARG CASE TARGET RETURNF NOWEX:ARG:絶頂数合計 + NOWEX:ARG:射精 CASE PLAYER RETURNF TCVAR:ARG:絶頂度 CASEELSE RETURNF MAX(TCVAR:ARG:絶頂度, NOWEX:ARG:絶頂数合計, NOWEX:ARG:射精) ENDSELECT CASE "濃厚射精" SIF NOWEX:ARG:濃厚射精 || TCVAR:ARG:濃厚射精 RETURNF 1 CASE "精通" SIF PENIS(ARG) == 0 || EXP:ARG:射精経験 == 0 || TALENT:ARG:未成熟 RETURNF 0 SIF NOWEX:ARG:射精 && EXP:ARG:射精経験 == 1 RETURNF 1 CASE "前立腺刺激" SIF PENIS(ARG) == 0 RETURNF 0 SIF INSERT("A挿入", ARG) && SIZE("阴茎", INSERT("A挿入相手") ) >= 2 RETURNF 1 SIF SIZE("A振動棒", ARG) >= 2 RETURNF 1 SIF TEQUIP:ARG:推倒 RETURNF 0 SELECTCASE SELECTCOM CASE TNUM("肛門拳交"), TNUM("両穴拳交") RETURNF 1 ENDSELECT CASE "要去了" SELECTCASE ARG CASE PLAYER ;絶頂ゲージの75%以上 SIF BASE:ARG:絶頂 >= MAXBASE:ARG:絶頂 * 3 / 4 RETURNF 1 CASEELSE SIF EX:ARG:绝顶忍耐 RETURNF 1 ;快感許容値の75%以上 SIF BASE:ARG:快感許容値女性 >= MAXBASE:ARG:快感許容値女性 * 3 / 4 RETURNF 1 ;絶頂ゲージの75%以上 SIF BASE:ARG:絶頂 >= MAXBASE:ARG:絶頂 * 3 / 4 RETURNF 1 ENDSELECT CASE "忍住" SIF TCVAR:ARG:強制射精 RETURNF 0 SIF TFLAG:余裕 >= 4 && NOWEX:ARG:Luxurious == 0 RETURNF 1 CASE "潮噴き可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;女性器があることと、ある程度の尿意が必須 SIF TALENT:ARG:男性 || BASE:ARG:尿意 < 1000 RETURNF 0 ;尿道挿入中は不可 SIF INSERT("尿道挿入", ARG) || TEQUIP:ARG:尿道振動棒 RETURNF 0 ;絶頂失禁体質などがあるなら条件緩和 IF TALENT:ARG:絶頂失禁体質 || TEQUIP:ARG:导管 || ABL:ARG:尿道拡張 >= 0 SIF MAX(NOWEX:ARG:C絶頂 + NOWEX:ARG:尿道絶頂, NOWEX:ARG:V絶頂, NOWEX:ARG:A絶頂, NOWEX:ARG:B絶頂, NOWEX:ARG:M絶頂) < 2 RETURNF 0 SIF MAX(NOWEX:ARG:C絶頂 + NOWEX:ARG:尿道絶頂, NOWEX:ARG:V絶頂) == 0 && MAX(NOWEX:ARG:A絶頂, NOWEX:ARG:B絶頂, NOWEX:ARG:M絶頂) < 3 RETURNF 0 ELSE SIF MAX(NOWEX:ARG:C絶頂 + NOWEX:ARG:尿道絶頂, NOWEX:ARG:V絶頂) < 3 || NOWEX:ARG:絶頂数合計 < 5 RETURNF 0 SIF BASE:ARG:尿意 < 10000 RETURNF 0 ENDIF RETURNF 1 CASE "疲労", "疲労困憊" ;通常バリアントでの気力が無くなった状態に相当 SIF BASE:ARG:体力 < 500 RETURNF 1 CASE "前回絶頂", "前T絶頂" SIF PREVPLAY("絶頂", ARG) RETURNF 1 CASE "炮友" SIF TALENT:ARG:炮友 == 1 RETURNF 1 CASE "炮友契約" SIF TALENT:ARG:炮友 == 2 RETURNF 1 ;基本的には炮友契約と同じ。満足させていなくても秘め事を終了できるが、代わりに魂のお値段が割高になっている。 CASE "性処理契約" SIF TALENT:ARG:炮友 == 3 RETURNF 1 CASE "両穴くぱぁ" SIF GETBIT(TEQUIP:ARG:特殊行動, 4) RETURNF 1 CASE "飲尿待機" SIF GETBIT(TEQUIP:ARG:特殊行動, 5) RETURNF 1 CASE "絶頂許可" RETURNF TCVAR:ARG:絶頂許可 CASE "射精部位変更" RETURNF TCVAR:ARG:射精部位の強制変更 CASE "派生前の選択指令" RETURNF SELECTCOM:4 CASE "派生前の前回選択指令" RETURNF PREVCOM:4 CASE "W推倒主導中" SIF TEQUIP:ARG:W推倒 == 1 RETURNF 1 CASE "W推倒補助中" SIF TEQUIP:ARG:W推倒 == 2 RETURNF 1 CASE "前回口交" SELECTCASE PREVCOM CASE 91, 99, 140, 150 SIF COND("前T調教者", ARG) == PLAYER && PENIS(PLAYER) RETURNF 1 ENDSELECT CASE "主人への恋慕" SIF TALENT:ARG:恋慕 || CEVENT("助手調教での素質変化:恋慕外し", ARG) RETURNF 1 CASE "口の使用" ;口枷 SIF TEQUIP:ARG:口枷 == 1 RETURNF 0 RETURNF 1 CASE "口淫中" SELECTCASE SELECTCOM CASE 6, 91, 99, 140, 150 RETURNF 1 ENDSELECT CASE "視力" ;眼罩 SIF TEQUIP:ARG:眼罩 RETURNF 0 RETURNF 1 CASE "指の使用" SIF GETBIT(TEQUIP:ARG:拘束, 20) || CHECK_GLOVE("指の使用禁止", ARG) RETURNF 0 RETURNF 1 CASE "脚の使用" SIF COND("種族:拉米亚", ARG) || GETBIT(TEQUIP:ARG:拘束, 21) RETURNF 0 RETURNF 1 CASE "脚が無い" SIF COND("種族:拉米亚", ARG) RETURNF 1 CASE "靴の着用" SIF COND("種族:拉米亚", ARG) || GETBIT(TEQUIP:ARG:拘束, 21) RETURNF 0 SIF TALENT:ARG:動物足 RETURNF 0 RETURNF 1 CASE "角ハンドル" ;悪魔の角だと掴み易い SELECTCASE NONUM(CONDS("角の形", ARG) ) CASE "悪魔", "魔界人" RETURNF 1 ENDSELECT ;耳環は身体穿環には含めない CASE "身体穿環存在" SIF TALENT:ARG:陰蒂環 + TALENT:ARG:陰唇環 + TALENT:ARG:乳環 + TALENT:ARG:肚脐環 + TALENT:ARG:尿道穿環 + TALENT:ARG:恥丘穿環 RETURNF 1 CASE "身体穿環数" RETURNF (TALENT:ARG:陰蒂環 > 0) + (TALENT:ARG:陰唇環 > 0) + (TALENT:ARG:乳環 > 0) + (TALENT:ARG:肚脐環 > 0) + (TALENT:ARG:尿道穿環 > 0) + (TALENT:ARG:恥丘穿環 > 0) CASE "身体穿環存在:肚臍以外" SIF TALENT:ARG:陰蒂環 + TALENT:ARG:陰唇環 + TALENT:ARG:乳環 + TALENT:ARG:尿道穿環 + TALENT:ARG:恥丘穿環 RETURNF 1 CASE "豊穣ON" SIF CONFIG("豊穣过滤器") == 0 RETURNF 0 SIF TALENT:ARG:豊穣 RETURNF 1 CASE "V潤充分" RETURNF MAX(GET_PALAMLV(PALAM:ARG:V潤 + PALAM:PLAYER:P潤) - MAX(SIZE("阴茎", PLAYER) - ABL:ARG:V拡張 - (TEQUIP:ARG:弛緩 + 1)/2, 0) - 2, 0) CASE "A潤充分" SIF TALENT:ARG:縦深菊穴 && GET_PALAMLV(PALAM:ARG:A潤) RETURNF 1 RETURNF MAX(GET_PALAMLV(PALAM:ARG:A潤 + PALAM:PLAYER:P潤) - MAX(SIZE("阴茎", PLAYER) - ABL:ARG:A拡張 - (TEQUIP:ARG:弛緩 + 1)/2, 0) - 2, 0) ;扶她は相手の性別に対する嫌悪がない CASE "性別嫌悪" SIF TALENT:ARG:兩面通吃 RETURNF 0 SELECTCASE ARG CASE TARGET LOCAL = PLAYER ;好きなら忌避感0 SIF TALENT:恋慕 RETURNF 0 CASEELSE LOCAL = TARGET ENDSELECT IF TALENT:LOCAL:男性 SIF TALENT:ARG:討厭男人 RETURNF 2 SIF TALENT:ARG:討厭女人 RETURNF 0 SIF TALENT:ARG:男性 && TALENT:ARG:性反転 == 0 RETURNF 1 SIF TALENT:ARG:女性 && TALENT:ARG:性反転 RETURNF 1 ELSEIF TALENT:LOCAL:女性 SIF TALENT:ARG:討厭女人 RETURNF 2 SIF TALENT:ARG:討厭男人 RETURNF 0 SIF TALENT:ARG:女性 && TALENT:ARG:性反転 == 0 RETURNF 1 SIF TALENT:ARG:男性 && TALENT:ARG:性反転 RETURNF 1 ENDIF ;返り値が嘔吐確率 CASE "嘔吐確率" SIF CONFIG("嘔吐発生") == 0 || BASE:ARG:嘔吐感 == 0 RETURNF 0 ;嘔吐反射耐性があるとBASE:嘔吐感が3までは平気。それ以降は10%づつ上昇 IF TALENT:ARG:嘔吐反射耐性 SELECTCASE BASE:ARG:嘔吐感 CASE IS <= 3 RETURNF 0 CASEELSE RETURNF (BASE:ARG:嘔吐感 - 3)*10 ENDSELECT ELSE ;耐性が無いとRAND:(BASE:ARG:嘔吐感 + 1) で起きる RETURNF 100 * BASE:ARG:嘔吐感 / (BASE:ARG:嘔吐感 + 1) ENDIF CASE "想吐" SIF TCVAR:ARG:想吐 RETURNF 1 CASE "嘔吐後余力有" SIF EXP:ARG:強制口交嘔吐經驗 == 0 RETURNF 0 SIF TALENT:ARG:喉性感 == 0 || TALENT:ARG:汚臭無視 == 0 || ABL:ARG:受虐属性 == 0 RETURNF 0 SIF BASE:ARG:体力 < 1000 || BASE:ARG:精力 < 5 || MOOD() < 30 RETURNF 0 SIF COND("欲求不満", ARG) == 0 || COND("満足", ARG) RETURNF 0 RETURNF 1 CASE "射精後嘔吐" SIF NOWEX:ARG:嘔吐寸止め && COND("絶頂", PLAYER) RETURNF 1 CASE "口球" SIF TEQUIP:ARG:口枷 == 1 RETURNF 1 CASE "開口口枷" SIF TEQUIP:ARG:口枷 == 2 RETURNF 1 CASE "假阳具" SIF ITEM:假阳具 == 0 RETURNF 0 RETURNF 1 CASE "双頭振動棒" RETURNF GETBIT(TEQUIP:ARG:振動棒, 10) CASE "肛門拉珠" RETURNF GETBIT(TEQUIP:ARG:肛用振動棒, 11) CASE "長振動棒" RETURNF GETBIT(TEQUIP:ARG:肛用振動棒, 20) CASE "尿道布ル" RETURNF GETBIT(TEQUIP:ARG:尿道振動棒, 11) CASE "肛門栓" SIF TEQUIP:ARG:肛塞 || TEQUIP:ARG:肛用振動棒 RETURNF 1 ;TEQUIP:浣腸は薬剤使用だと>=2となり、精液浣腸時には==1となる ;優先度は温泉>精液>液体なので分岐はこの順にするのが望ましい CASE "液体浣腸" SELECTCASE TEQUIP:ARG:浣腸 CASE IS >= 2 RETURNF TEQUIP:ARG:浣腸 ENDSELECT CASE "大量浣腸" SIF TEQUIP:ARG:浣腸 >= 3 RETURNF 1 CASE "精液浣腸" RETURNF TEQUIP:ARG:精液浣腸 CASE "温泉浣腸" RETURNF TEQUIP:ARG:温泉浣腸 CASE "排泄:危険域" SIF TEQUIP:ARG:浣腸 && BASE:ARG:排泄欲 >= 8000 RETURNF 1 CASE "排泄:限界" SIF BASE:ARG:排泄欲 >= MAXBASE:ARG:排泄欲 RETURNF 1 CASE "尿道履歴" IF PENIS(ARG) RETURNF CFLAG:ARG:P尿道履歴 ELSE RETURNF CFLAG:ARG:V尿道履歴 ENDIF CASE "尿道使用中" IF ARG == TARGET SELECTCASE SELECTCOM ;尿道使用中 CASE 83 TO 88 RETURNF 1 CASEELSE SIF INSERT("尿道挿入", ARG) || TEQUIP:ARG:尿道振動棒 RETURNF 1 ENDSELECT ENDIF CASE "耳環送禮可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF COND("合意:身体穿環", ARG) RETURNF 1 SIF ABL:ARG:信頼 >= 5 || TALENT:ARG:恋慕 || EXP:ARG:约会経験 RETURNF 1 CASE "陰蒂環可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF ARG == MASTER RETURNF 1 SIF COND("合意:身体穿環", ARG) == 0 RETURNF 0 SIF TALENT:ARG:陰蒂環 RETURNF 1 SIF TALENT:ARG:淫核 + TALENT:ARG:淫乱 + TALENT:ARG:倒錯的 RETURNF 1 SIF ABL:ARG:受虐属性 >= 3 RETURNF 1 CASE "陰唇環可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:男性 RETURNF 0 SIF ARG == MASTER RETURNF 1 SIF COND("合意:身体穿環", ARG) == 0 RETURNF 0 SIF TALENT:ARG:陰唇環 RETURNF 1 SIF TALENT:ARG:淫壷 + TALENT:ARG:淫乱 + TALENT:ARG:倒錯的 RETURNF 1 SIF ABL:ARG:受虐属性 >= 2 RETURNF 1 CASE "恥丘穿環可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF ARG == MASTER RETURNF 1 SIF COND("合意:身体穿環", ARG) == 0 RETURNF 0 SIF TALENT:ARG:恥丘穿環 RETURNF 1 SIF TALENT:ARG:淫核 + TALENT:ARG:淫壷 + TALENT:ARG:淫乱 + TALENT:ARG:倒錯的 RETURNF 1 SIF ABL:ARG:受虐属性 >= 1 RETURNF 1 CASE "乳環可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF COND("真性陥没乳頭", ARG) RETURNF 0 SIF ARG == MASTER RETURNF 1 SIF COND("合意:身体穿環", ARG) == 0 RETURNF 0 SIF TALENT:ARG:乳環 RETURNF 1 SIF TALENT:ARG:淫乳 + TALENT:ARG:淫乱 + TALENT:ARG:倒錯的 RETURNF 1 SIF ABL:ARG:受虐属性 >= 1 RETURNF 1 CASE "尿道穿環可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF ARG == MASTER RETURNF 1 SIF COND("合意:身体穿環", ARG) == 0 RETURNF 0 SIF TALENT:ARG:尿道穿環 RETURNF 1 SIF ABL:ARG:尿道拡張 < 0 RETURNF 0 SIF TALENT:ARG:尿道狂 + TALENT:ARG:淫乱 + TALENT:ARG:倒錯的 RETURNF 1 SIF ABL:ARG:受虐属性 >= 4 RETURNF 1 ;ちんこの挿入具合 CASE "臍下到達" SIF SIZE("阴茎", PLAYER) < 2 RETURNF 0 SIF ABL:ARG:V拡張 >= 2 || COND("陶酔", ARG) RETURNF 1 CASE "臍上侵入" SIF SIZE("阴茎", PLAYER) < 3 RETURNF 0 SELECTCASE ABL:ARG:V拡張 CASE IS >= 4 RETURNF 1 CASE 3 ;完全挿入と同じ条件 SIF EXP:ARG:V性交経験 >= 20 && CALCF("阴茎好き度", ARG) >= SIZE("阴茎", PLAYER) RETURNF 1 SIF COND("陶酔", ARG) RETURNF 1 CASE 2 SIF COND("陶酔", ARG) && EXP:ARG:V性交経験 >= 50 && CALCF("阴茎好き度", ARG) >= SIZE("阴茎", PLAYER) RETURNF 1 ENDSELECT ;十分な拡張と阴茎の尺寸が必要 CASE "腹部变形" SIF SIZE("阴茎", PLAYER) < 4 RETURNF 0 SELECTCASE ABL:ARG:V拡張 CASE IS >= 5 RETURNF 1 CASE 4 ;完全挿入と同じ条件 SIF EXP:ARG:V性交経験 >= 20 && CALCF("阴茎好き度", ARG) >= SIZE("阴茎", PLAYER) RETURNF 1 SIF COND("陶酔", ARG) RETURNF 1 CASE 3 SIF COND("陶酔", ARG) && EXP:ARG:V性交経験 >= 50 && CALCF("阴茎好き度", ARG) >= SIZE("阴茎", PLAYER) RETURNF 1 ENDSELECT CASE "焦躁中" SIF TEQUIP:ARG:手下留情 == 0 RETURNF 0 SIF BASE:ARG:絶頂 >= MAXBASE:ARG:絶頂 || BASE:快感許容値男性 >= MAXBASE:快感許容値男性 RETURNF 1 CASE "手下留情中" ;手下留情の影響が及ばない指令 SELECTCASE SELECTCOM CASE TNUM("自慰") RETURNF 0 ENDSELECT SIF TEQUIP:ARG:手下留情 RETURNF 1 CASE "手下留情失敗" SIF NOWEX:PLAYER:Luxurious RETURNF 1 SIF NOWEX:骤停数合計 > CALCF("寸止め可能絶頂数") RETURNF 1 SIF BASE:快感許容値女性 >= MAXBASE:快感許容値女性 && RAND:(NOWEX:骤停数合計 + 3) >= 3 RETURNF 1 SIF MAX(CUP:快C, CUP:快V, CUP:快A, CUP:快B, CUP:快M, CUP:快尿) >= 30000 RETURNF 1 SIF PENIS(TARGET) && BASE:快感許容値男性 >= MAXBASE:快感許容値男性 * 3 RETURNF 1 CASE "射精禁止中" IF ARG == TARGET SIF TEQUIP:ARG:导管 || TEQUIP:ARG:尿道振動棒 RETURNF 1 SIF COND("尿道使用中", ARG) RETURNF 1 ENDIF SIF TEQUIP:ARG:手下留情 RETURNF 1 SIF COND("Pバインド弱体フラグ", ARG) RETURNF 0 SIF BASE:ARG:快感許容値男性 >= MAX(MAXBASE:ARG:快感許容値男性*2, MAXBASE:ARG:絶頂*4) RETURNF 0 SIF STATE("バインド:P", ARG) RETURNF 1 CASE "体位を変えた" SIF PREVPLAY("挿入",ARG) == 0 RETURNF 0 SIF PREVPLAY(CONDS("体位", ARG), ARG) RETURNF 0 RETURNF 1 CASE "喜欢的体位中" SIF GETBIT(TALENT:ARG:喜欢的体位, 9) RETURNF 0 SIF GETBIT(TALENT:ARG:喜欢的体位, 19) && SELECTCOM == 80 RETURNF 1 IF INSERT("V挿入", ARG) IF GETBIT(TALENT:ARG:喜欢的体位, 0) && INSERT("正常位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 1) && INSERT("後背位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 2) && INSERT("屈曲位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 3) && INSERT("対面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 4) && INSERT("背面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 5) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 == 0 RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 6) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 RETURNF 1 ENDIF ENDIF IF INSERT("A挿入", ARG) IF GETBIT(TALENT:ARG:喜欢的体位, 10) && INSERT("正常位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 11) && INSERT("後背位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 12) && INSERT("屈曲位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 13) && INSERT("対面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 14) && INSERT("背面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 15) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 == 0 RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 16) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 RETURNF 1 ENDIF ENDIF IF INSERT("尿道挿入", ARG) IF GETBIT(TALENT:ARG:喜欢的体位, 20) && INSERT("正常位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 21) && INSERT("後背位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 22) && INSERT("屈曲位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 23) && INSERT("対面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 24) && INSERT("背面座位", ARG) RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 25) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 == 0 RETURNF 1 ELSEIF GETBIT(TALENT:ARG:喜欢的体位, 26) && INSERT("騎乗位", ARG) && TEQUIP:ARG:推倒 RETURNF 1 ENDIF ENDIF ;中出し後精液掻き出しイベントで使う。ということでTARGETとPLAYERは固定 CASE "中出され量" IF SHOOT("膣内", PLAYER) RETURNF EXP_GAIN("膣内精液経験", TARGET) ELSEIF SHOOT("肛門", PLAYER) LOCAL = EXP_GAIN("肛内精液経験", TARGET) ELSE RETURNF 0 ENDIF RETURNF LOCAL CASE "3P" SIF SELECTCOM:2 >= 0 RETURNF 1 CASE "助手" SIF ASSI == ARG && TARGET != ARG RETURNF 1 CASE "助手ではない" SIF ASSI != ARG RETURNF 1 CASE "人里" SIF GETBIT(TEQUIP:野外PLAY, 0) || (GETBIT(TFLAG:地の文分岐, 0) && SELECTCOM == 171) RETURNF 1 CASE "森林" SIF GETBIT(TEQUIP:野外PLAY, 1) || (GETBIT(TFLAG:地の文分岐, 1) && SELECTCOM == 171) RETURNF 1 CASE "花園" SIF GETBIT(TEQUIP:野外PLAY, 2) || (GETBIT(TFLAG:地の文分岐, 2) && SELECTCOM == 171) RETURNF 1 CASE "水辺" SIF GETBIT(TEQUIP:野外PLAY, 3) || (GETBIT(TFLAG:地の文分岐, 3) && SELECTCOM == 171) RETURNF 1 CASE "海" SIF GETBIT(TEQUIP:野外PLAY, 4) || (GETBIT(TFLAG:地の文分岐, 4) && SELECTCOM == 171) RETURNF 1 CASE "室内" SIF TEQUIP:ARG:室内露出PLAY + TEQUIP:ARG:野外PLAY + TEQUIP:ARG:浴室PLAY == 0 RETURNF 1 CASE "調教側" ;封印中 RETURNF 0 CASE "露茎" SIF TALENT:ARG:包茎 == 0 RETURNF 1 CASE "假性包茎" SIF TALENT:ARG:包茎 == 1 RETURNF 1 CASE "真性包茎" SIF TALENT:ARG:包茎 == 2 RETURNF 1 CASE "乳頭肥大" SIF CONFIG(ARGS) == 0 RETURNF 0 RETURNF TALENT:ARG:乳頭肥大 CASE "陥没乳頭" SIF CONFIG(ARGS) == 0 RETURNF 0 SIF TALENT:ARG:陥没乳頭 >= 2 RETURNF 2 SIF TALENT:ARG:乳環 RETURNF 0 SIF TALENT:ARG:陥没乳頭 RETURNF 1 CASE "假性陥没乳頭" SIF CONFIG("陥没乳頭") == 0 RETURNF 0 SIF TALENT:ARG:乳環 RETURNF 0 SIF TALENT:ARG:陥没乳頭 RETURNF 1 CASE "真性陥没乳頭" SIF CONFIG("陥没乳頭") == 0 RETURNF 0 SIF TALENT:ARG:陥没乳頭 >= 2 RETURNF 1 CASE "巨乳輪" SIF CONFIG(ARGS) == 0 RETURNF 0 RETURNF TALENT:ARG:巨乳輪 CASE "陰核肥大" SIF CONFIG(ARGS) == 0 RETURNF 0 RETURNF TALENT:ARG:陰核肥大 CASE "陰核包茎" SIF CONFIG(ARGS) == 0 RETURNF 0 ;陰蒂環だと包茎にはならない SIF TALENT:ARG:陰蒂環 RETURNF 0 SIF TALENT:ARG:陰核包茎 RETURNF 1 CASE "陰核露出" SIF TALENT:ARG:陰蒂環 RETURNF 1 RETURNF 0 CASE "陰毛年齢" SIF TALENT:ARG:陰毛年齢 RETURNF TALENT:ARG:陰毛年齢 RETURNF AGE(ARG) ;性器の見栄え詳細 CASE "黑木耳" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 RETURNF 0 SIF TALENT:ARG:性器年齢 >= 5 RETURNF 1 CASE "色素沉淀(強)", "色素沉淀(強)" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 RETURNF 0 SIF TALENT:ARG:性器年齢 == 4 RETURNF 1 CASE "色素沉淀", "色素沉淀" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 RETURNF 0 SIF TALENT:ARG:性器年齢 == 3 RETURNF 1 CASE "色素沉淀(弱)", "色素沉淀(弱)" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 RETURNF 0 SIF TALENT:ARG:性器年齢 == 2 RETURNF 1 CASE "美穴", "美穴" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 || TALENT:ARG:性器年齢 >= 4 RETURNF 0 SIF TALENT:ARG:外見年齢 > TALENT:ARG:性器年齢 || TALENT:ARG:性器年齢 == 1 RETURNF 1 ;美穴が先に判定されるので、TALENT:外見年齢 >= 2なら萝莉小穴にはならない CASE "萝莉小穴", "萝莉小穴" SIF CONFIG("性器年齢") == 0 || TALENT:ARG:男性 RETURNF 0 SIF TALENT:ARG:外見年齢 >= 2 RETURNF 0 SIF TALENT:ARG:性器年齢 == 1 RETURNF 1 CASE "乳頭奸" SIF CONFIG("乳頭奸") == 0 RETURNF 0 SIF TALENT:ARG:巨乳 == 0 RETURNF 0 SIF TALENT:ARG:淫乳 RETURNF 1 CASE "子宮口弛緩度" ;妊婦はNG SIF TALENT:ARG:妊娠 RETURNF 0 ;子宮口に筋弛緩剤 IF GETBIT(TEQUIP:ARG:筋弛緩剤, 3) RETURNF 3 ;直前に子宮に挿入済み ELSEIF EXP_GAIN("子宮姦経験", ARG) || (EXP:ARG:子宮口経験 >= 100 && EXP:ARG:子宮姦経験 >= 10) RETURNF 2 ;淫壷で出産経験有 ELSEIF TALENT:ARG:淫壷 && TALENT:ARG:出産経験 IF EXP:ARG:子宮口経験 >= 50 && EXP:ARG:子宮姦経験 RETURNF 2 ELSEIF EXP:ARG:子宮口経験 >= 50 || (EXP:ARG:子宮口経験 >= 20 && TEQUIP:ARG:弛緩 >= 2) SIF MARK:ARG:淫紋 >= 4 RETURNF 2 RETURNF 1 ENDIF ;淫壷または出産経験有 ELSEIF TALENT:ARG:淫壷 || TALENT:ARG:出産経験 IF EXP:ARG:子宮口経験 >= 100 && (EXP_GAIN("子宮姦経験", ARG) || EXP:ARG:子宮姦経験 >= 5) RETURNF 2 ELSEIF EXP:ARG:子宮口経験 >= 100 || (TALENT:ARG:淫壷 && EXP:ARG:子宮口経験 >= 50 && TEQUIP:ARG:弛緩 >= 2) SIF MARK:ARG:淫紋 >= 4 RETURNF 2 RETURNF 1 ENDIF ENDIF SIF MARK:ARG:淫紋 >= 4 RETURNF 1 CASE "伪娘" SIF TALENT:ARG:男性 && TALENT:ARG:伪娘 && TALENT:ARG:高大 == 0 RETURNF 1 CASE "池面" SIF TALENT:ARG:男性 && TALENT:ARG:伪娘 == 0 RETURNF 1 ;2024/03/02 道端の菠萝包作成 ;胸圍の成長が許されているかどうかの判定 CASE "胸圍成長可" SIF TALENT:ARG:男性 && CFLAG:ARG:TS進行中 == 0 RETURNF 0 RETURNF 1 CASE "精飲可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF COND("合意:精飲", ARG) == 0 RETURNF 0 SIF ABL:ARG:精液中毒 >= 3 && (ABL:ARG:精液中毒 >= 5 || MARK:ARG:屈服刻印 == 3 || ABL:ARG:奉仕精神 >= 5) RETURNF 3 SIF ABL:ARG:精液中毒 && (ABL:ARG:精液中毒 >= 3 || ABL:ARG:奉仕精神 >= 5 || TALENT:ARG:精液嗜好) RETURNF 2 RETURNF 1 ;你を犯す際に避孕套没有でもOK!かを判定します CASE "女性主導生性交" ;方針決定済み SIF TCVAR:ARG:V生挿入許可 || TCVAR:ARG:取消避孕套 RETURNF 1 ;H的奖励中 SIF TCVAR:ARG:獎勵生H RETURNF 1 ;そもそも生性交が嫌い SIF COND("中出し嫌い", ARG) RETURNF 0 ;人妻は厳しい SIF COND("人妻", ARG) && TALENT:ARG:恋慕 == 0 RETURNF 0 ;安全日or避妊不要な状態 SIF COND("安全日", ARG) || COND("避妊不要", ARG) || COND("受精確認", ARG) || COND("着床確認", ARG) RETURNF 1 ;难以妊娠人は危険日以外ならOKだしてくれたり IF TALENT:ARG:难以妊娠 SIF COND("危険日", ARG) == 0 && COND("受精確率", ARG) < 80 RETURNF 1 ENDIF SIF MARK:ARG:淫紋 >= 4 && COND("欲求不満", ARG) >= 3 RETURNF 1 RETURNF 0 ;避孕套派の人は中出しを嫌う CASE "中出し嫌い" SIF ABL:ARG:精液中毒 >= 3 || TALENT:ARG:恋慕 RETURNF 0 SIF COND("避孕套派", ARG) RETURNF 1 ;避孕套切れちゃったけど1回だけなら生で良いですよさせてくれるかの判定。凄い名前だ CASE "再次生插入可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;許可後に一回射精したらおしまい SIF TCVAR:ARG:再次生插入終了 RETURNF 0 SIF ABL:ARG:精液中毒 == 0 RETURNF 0 ;超危険日は厳しい SIF COND("排卵中", ARG) && TALENT:ARG:难以妊娠 == 0 RETURNF 0 SIF COND("危険日", ARG) && TALENT:ARG:难以妊娠 == 0 && ABL:ARG:精液中毒 < 3 RETURNF 0 ;そもそも生挿入OKな状態 SIF COND("女性主導生性交", ARG) || COND("合意:危険日生性交", ARG) || COND("避妊不要", ARG) || COND("讨厌避孕套", ARG) RETURNF 0 ;避孕套使ってないor已中出or中出し嫌いだとアウト SIF COND("避孕套使用数", ARG) == 0 || EXP_GAIN("膣内精液経験", ARG) || COND("中出し嫌い", ARG) RETURNF 0 SIF TALENT:ARG:难以妊娠 && ABL:ARG:奉仕精神 >= 5 RETURNF 1 SIF (TALENT:ARG:温柔 && TALENT:ARG:接受快感) || TALENT:ARG:淫乱 || TALENT:ARG:不在乎貞操 RETURNF 1 SIF CONDS("精液弱点", ARG) == "膣内射精弱点" RETURNF 1 CASE "再次生插入実行済" SIF TCVAR:ARG:再次生插入終了 RETURNF 1 ;本当は駄目だけど生でして良いよイベントの発生フラグ。見た後はTCVAR:特別に生挿入イベ閲覧済 がONになる CASE "特別に生挿入許可" SIF TCVAR:ARG:特別に生挿入イベ閲覧済 RETURNF 0 SIF TALENT:ARG:男性 || TALENT:ARG:贞操重视 RETURNF 0 ;もう生挿入でやってます SIF TCVAR:ARG:V生挿入許可 RETURNF 0 ;陶酔が前提 SIF COND("陶酔", ARG) == 0 RETURNF 0 ;生挿入は嫌い SIF COND("中出し嫌い", ARG) RETURNF 0 ;危険日はやっぱだめです SIF COND("危険日", ARG) RETURNF 0 ;そもそも生挿入OKな状態 SIF COND("女性主導生性交", ARG) || COND("合意:危険日生性交", ARG) || COND("避妊不要", ARG) || COND("讨厌避孕套", ARG) RETURNF 0 RETURNF 1 CASE "だいしゅきホールド可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF INSERT("V正常位", ARG) == 0 && INSERT("V屈曲位", ARG) == 0 RETURNF 0 SIF COND("発情期", ARG) RETURNF 1 ;生挿入は嫌い SIF COND("中出し嫌い", ARG) RETURNF 0 SIF TALENT:ARG:淫乱 || TALENT:ARG:相思相愛 || COND("女性主導生性交", ARG) || COND("合意:危険日生性交", ARG) || COND("特別に生挿入許可", ARG) RETURNF 1 CASE "无崩しでA挿入可" ;そもそも可能な状態 SIF COND("合意:肛門性交", ARG) || TEQUIP:ARG:拘束 RETURNF 0 ;陶酔が前提 SIF COND("陶酔", ARG) == 0 RETURNF 0 ;サイズが厳しい SIF ABL:ARG:A拡張 < SIZE("阴茎", PLAYER) RETURNF 0 ;既にA性交済み SIF CHOSECOMS("A挿入", ARG) RETURNF 0 ;角色側で禁止している SIF CEVENT("合意禁止:肛門性交", ARG) RETURNF 0 RETURNF 1 CASE "性転換可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;妊娠中 SIF TALENT:ARG:妊娠 || BASE:ARG:胎児 RETURNF 0 RETURNF 1 ;避妊方法 CASE "口服避孕薬派" SIF TALENT:ARG:口服避孕薬派 > 0 RETURNF 1 CASE "讨厌口服避孕薬" SIF TALENT:ARG:口服避孕薬派 < 0 RETURNF 1 CASE "避孕套派" SIF TALENT:ARG:避孕套派 > 0 RETURNF 1 CASE "讨厌避孕套" SIF TALENT:ARG:避孕套派 < 0 RETURNF 1 CASE "産卵日" ;産卵体質じゃなかったら産卵日は無い SIF TALENT:ARG:産卵体質 == 0 RETURNF 0 SIF BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 14) RETURNF 1 CASE "保卵期" ;産卵体質じゃなかったら産卵日は無い SIF TALENT:ARG:産卵体質 == 0 RETURNF 0 SIF BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 10) RETURNF 1 CASE "安全日" ;难以妊娠3LVの人は危険日・安全日が無い SIF TALENT:ARG:难以妊娠 == 3 RETURNF 0 SIF COND("妊娠可能", ARG) == 0 RETURNF 0 SIF MARK:ARG:淫紋 && BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 10) RETURNF 1 CASE "危険日存在" ;难以妊娠3LVの人は危険日・安全日が無い SIF TALENT:ARG:难以妊娠 == 3 RETURNF 0 SIF COND("妊娠可能", ARG) == 0 RETURNF 0 RETURNF 1 CASE "危険日" SIF COND("危険日存在", ARG) == 0 RETURNF 0 SIF COND("避妊中", ARG) || TALENT:ARG:妊娠 RETURNF 0 SIF MARK:ARG:淫紋 && BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 11) RETURNF 1 CASE "排卵中", "超危険日" ;妊娠できない身体 SIF COND("妊娠可能", ARG) == 0 RETURNF 0 ;难以妊娠3LVの人は危険日・安全日が無い SIF TALENT:ARG:难以妊娠 == 3 RETURNF 0 SIF MARK:ARG:淫紋 && BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 12) RETURNF 1 CASE "排卵誘発剤使用中" SIF MARK:ARG:淫紋 && BASE:ARG:胎児 RETURNF 0 SIF GETBIT(BASE:ARG:バイオリズム, 13) RETURNF 1 CASE "妊娠確実" SIF GETBIT(BASE:ARG:バイオリズム, 14) RETURNF 1 CASE "発情期" SIF CEVENT("発情スイッチ", MASTER) RETURNF 1 SIF GETBIT(BASE:ARG:バイオリズム, 20) RETURNF 1 CASE "重発情期" SIF CEVENT("発情スイッチ", MASTER) && GETBIT(BASE:ARG:バイオリズム, 12) RETURNF 1 SIF GETBIT(BASE:ARG:バイオリズム, 20) && GETBIT(BASE:ARG:バイオリズム, 12) RETURNF 1 CASE "発情中" SIF CEVENT("発情スイッチ", MASTER) RETURNF 1 SIF COND("発情期", ARG) == 0 RETURNF 0 SIF COND("欲求不満", ARG) || CFLAG:ARG:躁动难忍 RETURNF 1 ;***着床判定追加パッチで追加。済と確認の違いは、本人がはっきりわかっているかどうか CASE "受精済" SIF TALENT:ARG:避妊の護符 || TALENT:ARG:事后避孕药 RETURNF 0 SIF BASE:ARG:受精 RETURNF 1 CASE "受精確認" ;護符、事后避孕药は確実に着床を防ぐので受精は無意味になる SIF TALENT:ARG:避妊の護符 || TALENT:ARG:事后避孕药 RETURNF 0 SIF MARK:ARG:淫紋 && BASE:ARG:受精 RETURNF 1 CASE "着床確認" SIF MARK:ARG:淫紋 && BASE:ARG:胎児 RETURNF 1 CASE "着床済" SIF BASE:ARG:胎児 RETURNF 1 CASE "胎内の精液量" RETURNF BASE:ARG:胎内精子量+BASE:ARG:胎内精液量 CASE "A胎内の精液量" RETURNF BASE:ARG:A胎内精子量 + BASE:ARG:A胎内精液量 CASE "受精確率" ;***着床判定追加パッチで変更 着床判定有効時、受精時には受精確率を0と返すように SIF BASE:ARG:精液の優勢 == 0 || BASE:ARG:受精 > 0 RETURNF 0 ;V妊娠かA妊娠かで分岐 IF TALENT:ARG:A妊娠体質 SIF COND("A妊娠可能", ARG) == 0 || BASE:ARG:A胎内精子量 == 0 RETURNF 0 ELSE SIF COND("V妊娠可能", ARG) == 0 || BASE:ARG:胎内精子量 == 0 RETURNF 0 ENDIF ;だいたい排卵中の日に100ぐらいあれば妊娠するのが目安 IF TALENT:ARG:A妊娠体質 == 0 LOCAL = BASE:ARG:胎内精子量 ELSEIF TALENT:ARG:A妊娠体質 LOCAL = BASE:ARG:A胎内精子量 ENDIF ;妊娠確実 IF GETBIT(BASE:ARG:バイオリズム, 14) RETURNF 100 ;排卵誘発剤使用中 ELSEIF GETBIT(BASE:ARG:バイオリズム, 13) LOCAL *= 15 ;排卵中or発情期 ELSEIF GETBIT(BASE:ARG:バイオリズム, 12) || GETBIT(BASE:ARG:バイオリズム, 20) LOCAL *= 10 ;危険日 ELSEIF GETBIT(BASE:ARG:バイオリズム, 11) LOCAL *= 3 ;安全日 ELSEIF GETBIT(BASE:ARG:バイオリズム, 10) LOCAL /= 10 ENDIF ;难以妊娠LV2 SIF TALENT:ARG:难以妊娠 == 2 LOCAL /= 10 LOCAL = MIN(LOCAL/10, 100) ;受胎祝福による強化 SIF CADV("受胎祝福") RETURNF 100 RETURNF LOCAL ;***着床判定追加パッチで追加 ;精子が相手を孕ませやすくする強度です ;現状、影響するのは着床確率のみです。受精確率は変化しません。 CASE "精子強度" ;男性側に子づくり強化の素質を追加した場合、ここで格子して精子強度を上げるといいでしょう ;***種付け強化パッチで追加 ;基本強度は1 LOCAL = 1 ;孕ませ素質・経験による精子強度BOUNS IF TALENT:ARG:小种马 ;孕ませた回数が10回以上の場合、更に10回ごとにBOUNS LOCAL += MAX(0, (EXP:ARG:孕ませ経験 - 10) / 10) ;素質によるBOUNS IF TALENT:ARG:小种马 >= 2 LOCAL += 3 ELSEIF TALENT:ARG:小种马 LOCAL += 1 ENDIF ENDIF ;受胎祝福による強化 SIF CADV("受胎祝福") LOCAL *= 1000 ;最低値は1 RETURNF MAX(1, LOCAL) ;***着床判定追加パッチで追加 CASE "着床確率" ;護符、事后避孕药は確実に着床を防ぐ SIF TALENT:ARG:避妊の護符 || TALENT:ARG:事后避孕药 RETURNF 0 ;当然だが受精していないと確率は0 SIF BASE:ARG:受精 == 0 RETURNF 0 SIF CFLAG:ARG:着床確実 RETURNF 100 ;基礎着床率は40% LOCAL = 40 ;受精強度の影響。受精強度が很强場合、通常より着床確率が上がります。 LOCAL = LOCAL * MIN(500, 50 + 50 * BASE:ARG:受精) / 100 ;难以妊娠持ちは着床確率が通常の60-10%に低下。素質強度が高いほど低下 IF TALENT:ARG:难以妊娠 LOCAL = LOCAL * MAX(10, 60 - TALENT:ARG:难以妊娠 * 10) / 100 ;容易妊娠持ちは着床確率が通常の150-350%に上昇。素質強度が高いほど上昇 ELSEIF TALENT:ARG:容易妊娠 LOCAL = LOCAL * MIN(350, 100 + TALENT:ARG:容易妊娠 * 50) / 100 ENDIF ;着床確率は最低でも1% RETURNF MAX(1, LOCAL) CASE "一般にV妊娠不能" SIF TALENT:ARG:男性 || TALENT:ARG:未成熟 || COND("種族:人形", ARG) || COND("種族:自动人形", ARG) RETURNF 1 RETURNF 0 ;これは体質として妊娠可能かのみを見る。避妊中だろうと妊娠中だろうと妊娠できる体質なら1が返回のに注意 CASE "妊娠可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:A妊娠体質 RETURNF 1 SIF TALENT:ARG:V妊娠不能 == 0 RETURNF 1 RETURNF 0 ;現在妊娠可能かはA妊娠とV妊娠で分ける CASE "V妊娠可能", "A妊娠可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SELECTCASE ARGS CASE "V妊娠可能" SIF TALENT:ARG:V妊娠不能 RETURNF 0 CASE "A妊娠可能" SIF TALENT:ARG:A妊娠体質 == 0 RETURNF 0 ENDSELECT ;妊娠中or避妊中 SIF TALENT:ARG:妊娠 || BASE:ARG:胎児 RETURNF 0 SIF COND("避妊中", ARG) && COND("避妊中だが妊娠可能", ARG) == 0 RETURNF 0 RETURNF 1 CASE "避妊中" SIF TALENT:ARG:避妊の護符 || CFLAG:ARG:口服避孕薬 RETURNF 1 ;***着床判定追加パッチで追加 ;避妊中ではあるが完全には妊娠を防げない状態 CASE "避妊中だが妊娠可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;口服避孕薬を飲んでいる場合は妊娠不可能 SIF CFLAG:ARG:口服避孕薬 RETURNF 0 ;護符をもっている場合も妊娠不可能 SIF TALENT:ARG:避妊の護符 RETURNF 0 RETURNF 1 ;避妊処置をしなくて良い事が角色に分かっている状態 CASE "避妊不要" SIF COND("妊娠可能", ARG) == 0 RETURNF 1 ;避妊中or妊娠発覚済 SIF COND("避妊中", ARG) || COND("妊娠中:妊娠発覚済み", ARG) RETURNF 1 SIF COND("受精確認", ARG) || COND("着床確認", ARG) RETURNF 1 CASE "妊娠確率極低" ;难以妊娠人は危険日以外なら大体OKだしてくれたり SIF TALENT:ARG:难以妊娠 && COND("危険日", ARG) == 0 && COND("受精確率", ARG) < 40 RETURNF 1 CASE "妊娠中" RETURNF BASE:ARG:胎児 CASE "妊娠中:妊娠発覚直前" RETURNF GETBIT(BASE:ARG:胎児, 6) CASE "妊娠中:妊娠発覚済み" SIF GETBIT(BASE:ARG:胎児, 7) || GETBIT(BASE:ARG:胎児, 8) || GETBIT(BASE:ARG:胎児, 9) RETURNF 1 ;下の 妊娠中:各イベント進行度 が11以上で臨月となる CASE "妊娠中:臨月" RETURNF GETBIT(BASE:ARG:胎児, 8) CASE "妊娠中:分娩直前" RETURNF GETBIT(BASE:ARG:胎児, 9) CASE "妊娠中:分娩" RETURNF GETBIT(BASE:ARG:胎児, 10) CASE "妊娠中:息子" RETURNF GETBIT(BASE:ARG:胎児, 20) CASE "妊娠中:各イベント進行度" RETURNF GETBITS(BASE:ARG:胎児, 0, 5) CASE "妊娠初期" SIF COND("妊娠中:妊娠発覚済み", ARG) == 0 RETURNF 0 SIF GETBITS(BASE:ARG:胎児, 0, 5) <= 4 RETURNF 1 CASE "妊娠中期" SIF COND("妊娠中:妊娠発覚済み", ARG) == 0 RETURNF 0 SELECTCASE GETBITS(BASE:ARG:胎児, 0, 5) CASE 5 TO 8 RETURNF 1 ENDSELECT CASE "妊娠後期" IF COND("妊娠中:臨月", ARG) || COND("妊娠中:分娩直前", ARG) RETURNF 1 ELSEIF COND("妊娠中:妊娠発覚済み", ARG) SIF GETBITS(BASE:ARG:胎児, 0, 5) >= 9 RETURNF 1 ENDIF CASE "妊娠イベント中" ;妊娠確定、臨月、出産、子育て SIF BASE:ARG:胎児 || BASE:ARG:育児中 || TALENT:ARG:妊娠 RETURNF 1 CASE "育児中:兒童が大きくなった" SIF GETBITS(BASE:ARG:育児中, 0, 5) >= 14 RETURNF 1 CASE "育児中:育児終了" RETURNF GETBIT(BASE:ARG:育児中, 6) CASE "育児中:孵化中";つまり今は卵の状態で温めています RETURNF GETBIT(BASE:ARG:育児中, 19) CASE "育児中:孵化";卵が割れて兒童が出てきました SIF GETBITS(BASE:ARG:育児中, 0, 5) >= 6 RETURNF 1 CASE "育児中:息子" RETURNF GETBIT(BASE:ARG:育児中, 20) CASE "哺乳可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CHOSE_DEVENT("哺乳", ARG) >= 3 && BASE:ARG:育児中 RETURNF 0 SIF ABL:ARG:信頼 >= 3 && TALENT:ARG:母乳体質 && BASE:ARG:母乳 >= 3000 RETURNF 1 CASE "兒童に胸部可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CHOSE_DEVENT("兒童に胸部", ARG) RETURNF 0 SIF TALENT:ARG:母乳体質 && BASE:ARG:母乳 >= 3000 && BASE:ARG:育児中 RETURNF 1 CASE "人外度" ;人外度を返す SIF COND("種族:拉米亚", ARG) + COND("種族:人形", ARG) RETURNF 3 CASE "前T調教者" RETURNF TFLAG:前T調教者 CASE "前T対象" RETURNF TFLAG:前T対象 CASE "前Tと同ペア" SIF TFLAG:前T対象 == TARGET && TFLAG:前T調教者 == PLAYER RETURNF 1 CASE "前Tから対象のみ変更" SIF TFLAG:前T対象 != TARGET && TFLAG:前T調教者 == PLAYER RETURNF 1 CASE "前Tから調教者のみ変更" SIF TFLAG:前T対象 == TARGET && TFLAG:前T調教者 != PLAYER RETURNF 1 CASE "連続実行" ;前回指令が違うor調教中で無いなら連続とはみなさない SIF PREVCOM != SELECTCOM || SELECTCOM < 0 || COND("調教中", ARG) == 0 RETURNF 0 ;連続実行の例外 SELECTCASE SELECTCOM CASE 8 SIF CHECK_COM("玩弄G点") RETURNF 0 CASE 31, 106 SIF TEQUIP:振動棒 == 0 RETURNF 0 CASE 33, 107 SIF TEQUIP:肛用振動棒 == 0 RETURNF 0 CASE 152 SIF TEQUIP:尿道振動棒 == 0 RETURNF 0 CASE 60 TO 79 SIF INSERT("狂野摇摆") RETURNF 0 CASE 136, 207 SIF TEQUIP:浣腸 == 0 RETURNF 0 ENDSELECT RETURNF 1 CASE "精飲弱点" RETURNF GETBIT(TALENT:ARG:精液弱点, 0) CASE "膣内射精弱点" RETURNF GETBIT(TALENT:ARG:精液弱点, 1) CASE "肛内射精弱点" RETURNF GETBIT(TALENT:ARG:精液弱点, 2) CASE "乳内射精弱点" RETURNF GETBIT(TALENT:ARG:精液弱点, 3) CASE "尿道内射精弱点" RETURNF GETBIT(TALENT:ARG:精液弱点, 4) CASE "全部弱点" SIF STRCOUNT(CSTR:ARG:弱点, "/") >= NUM("弱点") RETURNF 1 CASE "手弱点", "口弱点", "胸弱点", "脚弱点", "♀弱点", "接吻弱点", "肛門弱点", "♂弱点", "尿道弱点", "气味弱点" RETURNF STRCOUNT(CSTR:ARG:弱点, ARGS) ;調教知識" CASE "愛撫・奉仕知識" RETURNF GETBIT(TALENT:ARG:調教知識, 0) CASE "教育擅長" RETURNF GETBIT(TALENT:ARG:調教知識, 1) CASE "SM知識" RETURNF GETBIT(TALENT:ARG:調教知識, 2) CASE "A調教知識" RETURNF GETBIT(TALENT:ARG:調教知識, 3) CASE "性器拡張知識" RETURNF GETBIT(TALENT:ARG:調教知識, 4) CASE "道具使" RETURNF GETBIT(TALENT:ARG:調教知識, 5) CASE "露出知識" RETURNF GETBIT(TALENT:ARG:調教知識, 6) CASE "朝" SIF TIME == 0 RETURNF 1 CASE "昼" SIF TIME == 1 RETURNF 1 CASE "夜" SIF TIME == 2 RETURNF 1 CASE "夕" SIF TIME == 3 RETURNF 1 CASE "体育" SIF DAYEV("文化祭") || COND("朝") + COND("昼") == 0 RETURNF 0 SIF (DAY - 1)%7 == 2 || (DAY - 1)%7 == 5 RETURNF 1 CASE "水泳" SIF DAYEV("文化祭") || COND("朝") + COND("昼") == 0 RETURNF 0 SIF (DAY - 1)%7 == 3 RETURNF 1 CASE "学園" SIF TEXTS("曜日") == "日" RETURNF 0 SIF TIME == 1 RETURNF 1 CASE "春", "夏", "秋", "冬" SIF TEXTS("季節") == ARGS RETURNF 1 CASE "初夏", "初秋", "晩秋" SIF TEXTS("季節詳細") == ARGS RETURNF 1 CASE "周日", "日" SIF (DAY - 1)%7 == 0 RETURNF 1 CASE "周一", "月" SIF (DAY - 1)%7 == 1 RETURNF 1 CASE "周二", "火" SIF (DAY - 1)%7 == 2 RETURNF 1 CASE "周三", "水" SIF (DAY - 1)%7 == 3 RETURNF 1 CASE "周四", "木" SIF (DAY - 1)%7 == 4 RETURNF 1 CASE "周五", "金" SIF (DAY - 1)%7 == 5 RETURNF 1 CASE "周六", "土" SIF (DAY - 1)%7 == 6 RETURNF 1 ;その日独特の衣装がある日 CASE "Cosplay日" ;SIF DAYEV("新年") || DAYEV("女仆の日") || DAYEV("比基尼の日") || DAYEV("兔女郎の日") ; RETURNF 1 SELECTCASE TEXTS("日期対応イベント") CASE "新年", "猫の日", "女仆の日", "比基尼の日", "七夕", "兔女郎の日", "万圣节", "圣诞节", "情人節", "白色情人節" RETURNF 1 ENDSELECT CASE "調教終了可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CONFIG("指令过滤器") RETURNF 0 SIF COND("性処理契約", TARGET) RETURNF 1 IF TEQUIP:W推倒 && TARGET:1 SIF COND("満足", TARGET) && COND("満足", TARGET:1) RETURNF 1 ENDIF IF TEQUIP:PLAYER:拘束 || TEQUIP:推倒 SIF COND("大満足", TARGET) || COND("疲労") || BASE:精力 == 0 RETURNF 1 ELSE SIF COND("満足", TARGET) || COND("疲労") || BASE:精力 == 0 RETURNF 1 ENDIF RETURNF 0 ;誰をpartnerに選んで調教に入ったか、などで参照できる CASE "第一対象" RETURNF GETBITS(FLAG:状況判定, 0, 9) CASE "調教中" RETURNF GETBIT(FLAG:状況判定, 10) CASE "主導権没有" RETURNF GETBIT(FLAG:状況判定, 11) CASE "紹介文既読" RETURNF GETBIT(FLAG:状況判定, 12) CASE "角色メイク中" RETURNF GETBIT(FLAG:状況判定, 13) CASE "朝拘束発生" RETURNF GETBIT(FLAG:状況判定, 14) CASE "手動ABLUP" RETURNF GETBIT(FLAG:状況判定, 15) CASE "授業中" RETURNF GETBIT(FLAG:状況判定, 16) CASE "休み時間中" SIF GETBIT(FLAG:状況判定, 16) == 0 RETURNF 1 CASE "授業直前" RETURNF GETBIT(FLAG:状況判定, 17) CASE "授業直後" RETURNF GETBIT(FLAG:状況判定, 18) CASE "予鈴" RETURNF GETBIT(FLAG:状況判定, 19) CASE "遅刻" RETURNF GETBIT(FLAG:状況判定, 20) CASE "買い物中" RETURNF GETBIT(FLAG:状況判定, 21) CASE "買い物同伴中" RETURNF GETBIT(FLAG:状況判定, 22) CASE "買い物胖次没収中" RETURNF GETBIT(FLAG:状況判定, 23) CASE "買い物胖次返却中" RETURNF GETBIT(FLAG:状況判定, 24) CASE "買い物同伴相手が購入" RETURNF GETBIT(FLAG:状況判定, 25) CASE "髪型変更のお願い中" RETURNF GETBIT(FLAG:状況判定, 26) CASE "買い物内衣姿" RETURNF GETBIT(FLAG:状況判定, 27) CASE "買い物全裸中" RETURNF GETBIT(FLAG:状況判定, 28) CASE "询问有什么想买的东西" RETURNF GETBIT(FLAG:状況判定, 29) CASE "胖次交易中" RETURNF GETBIT(FLAG:状況判定, 30) CASE "内衣姿取引中" RETURNF GETBIT(FLAG:状況判定, 31) CASE "全裸交易中" RETURNF GETBIT(FLAG:状況判定, 32) CASE "KOJO_DAILY台詞中" RETURNF GETBIT(FLAG:状況判定, 33) CASE "部員同士の交流中" RETURNF GETBIT(FLAG:状況判定, 34) CASE "归途" RETURNF GETBIT(FLAG:状況判定, 35) CASE "性欲解消実行中" RETURNF GETBIT(FLAG:状況判定, 36) CASE "性処理実行中" RETURNF GETBIT(FLAG:状況判定, 37) CASE "オートイベント中" RETURNF GETBIT(FLAG:状況判定, 38) CASE "自动调戏中" RETURNF GETBIT(FLAG:状況判定, 39) CASE "约会中" RETURNF GETBIT(FLAG:状況判定, 40) CASE "自撮り中" RETURNF GETBIT(FLAG:状況判定, 41) CASE "放課後约会中" RETURNF GETBIT(FLAG:状況判定, 42) CASE "夜袭中" RETURNF GETBIT(FLAG:状況判定, 43) CASE "淫紋設定中" RETURNF GETBIT(FLAG:状況判定, 44) CASE "角色介绍中" RETURNF GETBIT(FLAG:状況判定, 45) CASE "お友達紹介イベント中" RETURNF GETBIT(FLAG:状況判定, 46) CASE "登校中" RETURNF GETBIT(FLAG:状況判定, 47) CASE "颜绘シミュ中" RETURNF GETBIT(FLAG:状況判定, 48) CASE "圓圈中" RETURNF GETBIT(FLAG:状況判定, 49) CASE "颜绘パネル中" RETURNF GETBIT(FLAG:状況判定, 50) CASE "颜绘セーブロード中" RETURNF GETBIT(FLAG:状況判定, 51) CASE "胖次花绳中" RETURNF GETBIT(FLAG:状況判定, 52) CASE "DEBUG中" RETURNF GETBIT(FLAG:状況判定, 53) ;FLAG:メイン画面 CASE "CIP縮小中" RETURNF GETBIT(FLAG:メイン画面, 10) CASE "阴蒂ック指令表示中" RETURNF GETBIT(FLAG:メイン画面, 20) CASE "満足" RETURNF GETBIT(CFLAG:ARG:満足度, 1) + GETBIT(CFLAG:ARG:満足度, 2) + GETBIT(CFLAG:ARG:満足度, 3) + GETBIT(CFLAG:ARG:満足度, 4) CASE "大満足" SIF GETBIT(CFLAG:ARG:満足度, 2) && GETBIT(CFLAG:ARG:満足度, 4) RETURNF 1 CASE "体力限界" RETURNF GETBIT(CFLAG:ARG:満足度, 0) CASE "性欲満足" RETURNF GETBIT(CFLAG:ARG:満足度, 1) + GETBIT(CFLAG:ARG:満足度, 2) CASE "性欲大満足" RETURNF GETBIT(CFLAG:ARG:満足度, 2) CASE "精液欲満足" RETURNF GETBIT(CFLAG:ARG:満足度, 3) + GETBIT(CFLAG:ARG:満足度, 4) CASE "精液欲大満足" RETURNF GETBIT(CFLAG:ARG:満足度, 4) CASE "手一杯" RETURNF GETBIT(CFLAG:ARG:行動, 0) CASE "同衾イベント" RETURNF GETBIT(CFLAG:ARG:行動, 3) CASE "一緒に寝た" RETURNF CFLAG:ARG:一緒に寝た CASE "前回H日" RETURNF CFLAG:ARG:前回H日 CASE "調教空白期間" SIF CFLAG:ARG:前回H日 == 0 || DAY - CFLAG:ARG:前回H日 - 1 < 0 RETURNF 0 ;前日に相手にした場合は空白は0になるべきだろう RETURNF DAY - CFLAG:ARG:前回H日 - 1 ;条件を緩く CASE "夜袭可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;Hしてないとしてこない SIF EXP:ARG:H回数 == 0 RETURNF 0 SIF TALENT:ARG:V損傷 || TALENT:ARG:A損傷 RETURNF 0 SIF CALCF("同居格子", ARG) == 0 RETURNF 0 SIF BASE:ARG:欲求不満 < 50 RETURNF 0 SIF TALENT:ARG:恋慕 || TALENT:ARG:淫乱 RETURNF 1 SIF ABL:ARG:信頼 + ABL:ARG:欲望 + MAX(ABL:ARG:V感覚, ABL:ARG:A感覚) + ABL:ARG:奉仕精神 > 10 RETURNF 1 CASE "朝袭可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;Hしてないとしてこない SIF EXP:ARG:H回数 == 0 RETURNF 0 SIF TALENT:ARG:V損傷 || TALENT:ARG:A損傷 RETURNF 0 ;周日朝だけは同居相手のみ SIF TEXTS("曜日") == "日" && CALCF("同居格子", ARG) == 0 RETURNF 0 SIF TALENT:ARG:恋慕 || TALENT:ARG:淫乱 || ABL:ARG:欲望 >= 5 || ABL:ARG:奉仕精神 >= 5 RETURNF 1 SIF TALENT:ARG:炮友 + TALENT:ARG:相思相愛 && ABL:ARG:欲望 >= 3 && ABL:ARG:奉仕精神 >= 3 RETURNF 1 CASE "W朝口交可能" ;まずは部員間HがOKか SIF CONFIG("部員間H") == 0 RETURNF 0 ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;COND("只和你H")と同条件 SIF CFLAG:ARG:NTR禁止 == 1 RETURNF 0 SIF PENIS(MASTER) == 0 || CANTRAIN("口交", ARG) == 0 RETURNF 0 SIF TALENT:ARG:好色 + TALENT:ARG:淫乱 + TALENT:ARG:恋慕 + TALENT:ARG:献身 + TALENT:ARG:小悪魔 == 0 && COND("精飲弱点", ARG) == 0 RETURNF 0 ;経験やABLの要求値 SIF EXP:ARG:口交経験 >= 20 && MAX(ABL:ARG:欲望, ABL:ARG:奉仕精神) >= 3 && (ABL:ARG:精液中毒 >= 1 || ABL:ARG:奉仕精神 >= 5) RETURNF 1 CASE "助手可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 RETURNF CFLAG:ARG:助手可能 + COND("種族:悪魔", ARG) CASE "欲求不満" SELECTCASE BASE:ARG:欲求不満 CASE IS >= 90 RETURNF 3 CASE IS >= 75 RETURNF 2 CASE IS >= 50 RETURNF 1 ENDSELECT CASE "ご無沙汰" SIF EXP:ARG:H回数 == 0 RETURNF 0 SELECTCASE COND("調教空白期間", ARG) CASE IS >= MAX(CHARANUM - 1, 14) RETURNF 1 ENDSELECT CASE "豐腴" SIF 100*BASE:ARG:腰圍/BASE:ARG:身高 >= CALCF("豐腴倍数", ARG) RETURNF 1 CASE "苗条" SIF 100*BASE:ARG:腰圍/BASE:ARG:身高 <= CALCF("苗条倍数", ARG) RETURNF 1 CASE "巨尻" ;巨尻の鑑定については身高比と腰圍比両方を算出し、小さい方を選択する ;身高比では100*臀圍/身高の値で(細い, 普通, 巨尻, 爆尻, 超尻) = (50以下, 51~53, 54~56, 57~59, 60以上) ;腰圍比では100*腰圍/臀圍で(細い, 普通, 大きい, 爆尻, 超尻) = (74以上, 73~70, 69~66, 65~62、61以下) ;身高が0の事は無いが念のため SIF BASE:ARG:身高 == 0 RETURNF 0 ;とりあえず臀圍サイズがS以下だと巨尻の資格没有 SELECTCASE BASE:ARG:臀圍 CASE IS <= 86 SIF TALENT:ARG:娇小 == 0 RETURNF 0 ENDSELECT SELECTCASE 100*BASE:ARG:臀圍/BASE:ARG:身高 ;超尻 CASE IS >= 60 LOCAL = 3 ;爆尻 CASE IS >= 57 LOCAL = 2 ;巨尻 CASE IS >= 54 LOCAL = 1 ;普通 CASE IS >= 51 LOCAL = 0 ;細め CASEELSE RETURNF 0 ENDSELECT SELECTCASE 100 * BASE:ARG:腰圍 / BASE:ARG:臀圍 ;超尻 CASE IS <= 61 RETURNF LIMIT(LOCAL, 1, 3) ;爆尻 CASE IS <= 65 RETURNF LIMIT(LOCAL, 1, 2) ;巨尻 CASE IS <= 69 RETURNF MIN(LOCAL, 1) ;其他 CASEELSE RETURNF 0 ENDSELECT CASE "小尻" ;小尻の鑑定については身高比のみで判定する ;身高比では100*臀圍/身高の値で(細い, 普通, 巨尻, 爆尻) = (50以下, 51~53, 54~56, 57以上) ;身高が0の事は無いが念のため SIF BASE:ARG:身高 == 0 RETURNF 0 SELECTCASE 100*BASE:ARG:臀圍/BASE:ARG:身高 CASE IS <= 50 RETURNF 1 CASEELSE RETURNF 0 ENDSELECT CASE "剃毛可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SELECTCASE CONDS("陰毛", ARG) CASE "白虎", "無毛", "脱毛処理", "光滑无毛" CASEELSE SIF COND("陰毛", ARG) RETURNF 1 ENDSELECT CASE "剃过留痕露出" SELECTCASE CONDS("陰毛", ARG) CASE "保养完毕" SIF BASE:ARG:陰毛%100 >= 10 RETURNF 1 ENDSELECT CASE "还没長出来露出" SELECTCASE CONDS("陰毛", ARG) CASE "保养完毕" SIF BASE:ARG:陰毛%100 >= 20 RETURNF 1 ENDSELECT CASE "陰毛" RETURNF BASE:ARG:陰毛/100 CASE "腋毛" RETURNF BASE:ARG:腋毛/100 CASE "陰毛の設定" IF GETBIT(FLAG:陰毛, 4) RETURNF 0 ELSEIF GETBIT(FLAG:陰毛, 3) SIF AGE(ARG) >= 4 RETURNF 1 ELSEIF GETBIT(FLAG:陰毛, 2) SIF AGE(ARG) >= 3 RETURNF 1 ELSEIF GETBIT(FLAG:陰毛, 1) SIF AGE(ARG) >= 2 RETURNF 1 ELSEIF GETBIT(FLAG:陰毛, 0) RETURNF 1 ENDIF CASE "陰毛と腋毛の状態ほぼ一緒" SELECTCASE COND("陰毛", ARG) CASE COND("腋毛", ARG) RETURNF 1 CASE 1, 3 SELECTCASE COND("腋毛", ARG) CASE 1, 3 RETURNF 1 ENDSELECT CASE IS >= 6 SELECTCASE COND("腋毛", ARG) CASE IS >= 6 RETURNF 1 ENDSELECT ENDSELECT CASE "无胸罩主義" VARSET LOCALS SPLIT CSTR:ARG:喜欢的胸罩, "/", LOCALS LOCAL = 0 FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE "无胸罩" LOCAL = 1 CASEELSE RETURNF 0 ENDSELECT NEXT RETURNF LOCAL CASE "剃毛者" SIF CFLAG:ARG:剃毛者 == 0 RETURNF ARG RETURNF TO_NUMBER(CFLAG:ARG:剃毛者) CASE "自己剃った" SIF CFLAG:ARG:剃毛者 == 0 || TO_NUMBER(CFLAG:ARG:剃毛者) == ARG RETURNF 1 CASE "身嗜み:陰毛" IF GETBIT(CFLAG:ARG:身嗜み, 1) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 2) RETURNF 5 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 3) RETURNF 7 ENDIF CASE "身嗜み:腋毛" IF GETBIT(CFLAG:ARG:身嗜み, 6) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 7) RETURNF 7 ENDIF CASE "身嗜み:V拡張" SIF TALENT:ARG:男性 RETURNF 0 IF GETBIT(CFLAG:ARG:身嗜み, 11) RETURNF 1 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 12) RETURNF 2 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 13) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 14) RETURNF 4 ENDIF CASE "身嗜み:A拡張" IF GETBIT(CFLAG:ARG:身嗜み, 16) RETURNF 1 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 17) RETURNF 2 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 18) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 19) RETURNF 4 ENDIF CASE "身嗜み:A準備" IF GETBIT(CFLAG:ARG:身嗜み, 21) && GETBIT(CFLAG:ARG:身嗜み, 22) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 21) RETURNF 1 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 22) RETURNF 2 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 23) RETURNF 3 ENDIF CASE "身嗜み:腸洗浄" SIF GETBIT(CFLAG:ARG:身嗜み, 21) || GETBIT(CFLAG:ARG:身嗜み, 23) RETURNF 1 CASE "身嗜み:A潤滑液" SIF GETBIT(CFLAG:ARG:身嗜み, 22) || GETBIT(CFLAG:ARG:身嗜み, 23) RETURNF 1 CASE "身嗜み:P準備" SIF PENIS(ARG) == 0 RETURNF 0 IF GETBIT(CFLAG:ARG:身嗜み, 26) RETURNF 1 ENDIF CASE "身嗜み:P掃除" SIF PENIS(ARG) == 0 RETURNF 0 SIF COND("真性包茎", ARG) RETURNF 0 SIF GETBIT(CFLAG:ARG:身嗜み, 26) == 0 RETURNF 1 CASE "P不潔" SIF PENIS(ARG) == 0 RETURNF 0 SIF GETBIT(BASE:ARG:老廃物, 0) RETURNF 1 CASE "身嗜み:V準備" IF GETBIT(CFLAG:ARG:身嗜み, 28) RETURNF 1 ENDIF CASE "身嗜み:V掃除" SIF TALENT:ARG:男性 RETURNF 0 SIF GETBIT(CFLAG:ARG:身嗜み, 28) == 0 RETURNF 1 CASE "V不潔" SIF TALENT:ARG:男性 RETURNF 0 SIF GETBIT(BASE:ARG:老廃物, 1) RETURNF 1 ;服装については、今のところ阴茎があるなら無視 CASE "身嗜み:服装" SIF PENIS(ARG) RETURNF 0 IF GETBIT(CFLAG:ARG:身嗜み, 31) RETURNF 1 ENDIF CASE "身嗜み:没穿内褲" SIF PENIS(ARG) RETURNF 0 SIF GETBIT(CFLAG:ARG:身嗜み, 31) RETURNF 1 CASE "身嗜み:尿道拡張" IF GETBIT(CFLAG:ARG:身嗜み, 36) RETURNF 1 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 37) RETURNF 2 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 38) RETURNF 3 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 39) RETURNF 4 ELSEIF GETBIT(CFLAG:ARG:身嗜み, 40) RETURNF 5 ENDIF CASE "身嗜み:性行為の制限" SELECTCASE GETBITS(CFLAG:ARG:身嗜み, 41, 45) CASE 0 RETURNF 0 ;1p41~1p45と等しいのは一箇所だけ独占している状態の判定に用いる CASE 1p41 RETURNF 1 CASE 1p42 RETURNF 2 CASE 1p43 RETURNF 3 CASE 1p44 RETURNF 4 CASE 1p45 RETURNF 5 CASE 1p41 + 1p42 + 1p43 + 1p44 + 1p45 RETURNF 100 CASEELSE RETURNF 6 ENDSELECT CASE "身嗜み:V独占" SIF TALENT:ARG:男性 RETURNF 0 SIF GETBIT(CFLAG:ARG:身嗜み, 41) RETURNF 1 CASE "身嗜み:A独占" SIF GETBIT(CFLAG:ARG:身嗜み, 42) RETURNF 1 CASE "身嗜み:口独占" SIF GETBIT(CFLAG:ARG:身嗜み, 43) RETURNF 1 CASE "身嗜み:接吻独占" SIF GETBIT(CFLAG:ARG:身嗜み, 44) RETURNF 1 CASE "身嗜み:P独占" ;SIF PENIS(ARG) == 0 ; RETURNF 0 SIF GETBIT(CFLAG:ARG:身嗜み, 45) RETURNF 1 CASE "身嗜み:完全独占" SIF COND("身嗜み:性行為の制限", ARG) == 100 RETURNF 1 ;自慰指令の実行中は無視する CASE "身嗜み:性欲の管理" SELECTCASE GETBITS(CFLAG:ARG:身嗜み, 46, 50) CASE 0 RETURNF 0 ;1p46~1p50と等しいのは一箇所だけ独占している状態の判定に用いる CASE 1p46 RETURNF 1 CASE 1p47 RETURNF 2 CASE 1p48 RETURNF 3 CASE 1p49 RETURNF 4 CASE 1p50 RETURNF 5 CASE 1p46 + 1p47 + 1p48 + 1p49 + 1p50 RETURNF 100 CASEELSE RETURNF 6 ENDSELECT CASE "身嗜み:自慰禁止" SIF GETBIT(CFLAG:ARG:身嗜み, 46) RETURNF 1 CASE "所持内衣数" RETURNF STRCOUNT(CSTR:ARG:所持内衣, "@") CASE "内衣穿き替え領帯ミング" SIF EQUIP:ARG:贴身制服 || CHECK_PANTIES("脱衣不可", ARG) RETURNF 0 SIF COND("夜", ARG) && TALENT:ARG:容易濕 == 0 RETURNF 0 RETURNF 1 CASE "電源BOX装着可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:常時V振動棒 == 0 || ABL:ARG:欲望 < 3 || ABL:ARG:露出癖 < 3 || ABL:ARG:自慰中毒 == 0 RETURNF 0 SIF CHECK_CLO("電源BOX保持可能", ARG) == 0 RETURNF 0 SIF COND("欲求不満", ARG) == 0 && ABL:ARG:自慰中毒 < 3 RETURNF 0 RETURNF 1 CASE "電源BOX" RETURNF GETBIT(CFLAG:ARG:電源BOX, 0) CASE "電源BOX発覚" RETURNF GETBIT(CFLAG:ARG:電源BOX, 1) ;主に日常イベントの台詞分岐で使う CASE "V振動棒引き抜き" SIF TFLAG:V振動棒引き抜き && TALENT:常時V振動棒 RETURNF 1 CASE "A塞子引き抜き" SIF TFLAG:A塞子引き抜き && TALENT:常時A肛塞 RETURNF 1 ;値が引き抜いたものの尺寸になっている CASE "常時拡張:引き抜き発生" SELECTCASE SELECTCOM CASE 60 TO 69 RETURNF TALENT:ARG:常時V振動棒 CASE 70 TO 79 RETURNF TALENT:ARG:常時A肛塞 CASE 83 TO 88 RETURNF TALENT:ARG:常時尿道塞 ENDSELECT CASE "挿入余裕度" SELECTCASE SELECTCOM CASE 60 TO 69 SIF ABL:ARG:V拡張 >= SIZE("阴茎", PLAYER) RETURNF (ABL:ARG:V拡張 - SIZE("阴茎", PLAYER) + 1) CASE 70 TO 79 SIF ABL:ARG:A拡張 >= SIZE("阴茎", PLAYER) RETURNF (ABL:ARG:A拡張 - SIZE("阴茎", PLAYER) + 1) CASE 83 TO 88 SIF ABL:ARG:尿道拡張 >= SIZE("阴茎", PLAYER) RETURNF (ABL:ARG:尿道拡張 - SIZE("阴茎", PLAYER) + 1) ENDSELECT CASE "夜袭相手" SIF CSTR:ARG:夜袭 != "" RETURNF 1 CASE "朝袭相手" SIF CSTR:ARG:朝袭 != "" RETURNF 1 CASE "昼Hの相手" SIF CFLAG:ARG:前回H日 == DAY RETURNF 1 ;時間の変わり目に主人と一緒に入室してくるかの判定 CASE "同伴可能" SIF ARG == 0 RETURNF 0 ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 RETURNF 0 SIF CEVENT("归途イベント禁止", ARG) || CEVENT("同伴禁止", ARG) RETURNF 0 IF COND("昼", ARG) ;昼は朝エッチをした相手 SIF CSTR:ARG:朝袭 != "" RETURNF 1 ELSEIF COND("夜", ARG) ;夜は昼にエッチした相手…つまりCFLAG:前回H日がDAYと同じ SIF CFLAG:ARG:前回H日 == DAY || CFLAG:ARG:一緒に帰宅 RETURNF 1 ENDIF CASE "同伴中" SIF NAMES("同伴者") == "" RETURNF 0 SELECTCASE ARG CASE MASTER SIF CALLNAME:MASTER != NAMES("同伴者") RETURNF 1 CASEELSE SIF CALLNAME:ARG == NAMES("同伴者") RETURNF 1 ENDSELECT CASE "V完美契合" RETURNF GETBIT(TALENT:ARG:完美契合, 0) CASE "A完美契合" RETURNF GETBIT(TALENT:ARG:完美契合, 1) CASE "尿道完美契合" RETURNF GETBIT(TALENT:ARG:完美契合, 2) CASE "V熟達" SIF TALENT:ARG:男性 || TALENT:ARG:処女 || TALENT:ARG:V損傷 RETURNF 0 SIF EXP:ARG:V経験 < 100 || EXP:ARG:V性交経験 < 50 RETURNF 0 IF TALENT:ARG:淫壷 SIF TALENT:ARG:尻穴狂い == 0 RETURNF 5 SIF ABL:ARG:V感覚 > ABL:ARG:A感覚 RETURNF 4 RETURNF 3 ELSEIF TALENT:ARG:V性向 RETURNF 2 ENDIF RETURNF 1 CASE "A熟達" SIF TALENT:ARG:A処女 || TALENT:ARG:A損傷 || ABL:ARG:A拡張 < 2 RETURNF 0 SIF EXP:ARG:A経験 < 100 || EXP:ARG:A性交経験 < 50 RETURNF 0 IF TALENT:ARG:尻穴狂い SIF TALENT:ARG:淫壷 == 0 RETURNF 5 SIF ABL:ARG:A感覚 > ABL:ARG:V感覚 RETURNF 4 RETURNF 3 ELSEIF TALENT:ARG:A性向 RETURNF 2 ENDIF RETURNF 1 CASE "B熟達" SIF EXP:ARG:B性交経験 < 5 RETURNF 0 IF TALENT:ARG:淫乳 RETURNF 3 ELSEIF TALENT:ARG:B性向 RETURNF 2 ENDIF RETURNF 1 CASE "尿道熟達" SIF ABL:ARG:尿道拡張 < 2 || TALENT:ARG:尿道性感 == 0 RETURNF 0 SIF EXP:ARG:尿道経験 < 100 || EXP:ARG:尿道性交経験 < 50 RETURNF 0 IF TALENT:ARG:尿道狂 SIF TALENT:ARG:尻穴狂い == 0 && TALENT:ARG:淫壷 == 0 RETURNF 5 SIF ABL:ARG:尿道感覚 > MAX(ABL:ARG:A感覚, ABL:ARG:V感覚) RETURNF 4 RETURNF 3 ELSEIF TALENT:ARG:尿道性感 RETURNF 2 ENDIF RETURNF 1 CASE "接吻魔" SIF TALENT:ARG:M性向 == 0 && TALENT:ARG:蕩唇 == 0 RETURNF 0 SIF ABL:ARG:信頼 < 3 || ABL:ARG:欲望 < 3 || ABL:ARG:露出癖 < 3 || ABL:ARG:M感覚 < 3 RETURNF 0 SIF COND("合意:接吻", ARG) RETURNF 1 ;CIP淫紋に使う CASE "淫紋おめでた" SIF MARK:ARG:淫紋 == 0 || TALENT:ARG:事后避孕药 RETURNF 0 SIF BASE:ARG:受精 || BASE:ARG:胎児 RETURNF 1 CASE "淫紋贴纸" SIF MARK:ARG:淫紋 == 1 RETURNF 1 CASE "淫紋刻印可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;刻印できない期間中 SIF MARK:ARG:淫紋時計 RETURNF 0 ;とりあえず今のところは4画まで SIF MARK:ARG:淫紋 >= 4 RETURNF 0 ;角色ごとに素質等によらずOKという場合。你の場合もOK SIF CEVENT("淫紋刻印可能", ARG) || ARG == MASTER RETURNF 2 ;有男朋友は厳しい IF TALENT:ARG:有男朋友 ;OK SIF ABL:ARG:欲望 >= 5 && ABL:ARG:受虐属性 >= 3 && MARK:ARG:屈服刻印 >= 3 RETURNF 2 ;シールならOK SIF ABL:ARG:欲望 >= 3 && MARK:ARG:屈服刻印 && MARK:ARG:淫紋 == 0 RETURNF 1 ELSE ;OK SIF TALENT:ARG:淫乱 || ABL:ARG:受虐属性 >= 3 || MARK:ARG:屈服刻印 >= 3 RETURNF 2 ;シールならOK SIF (ABL:ARG:欲望 >= 3 || MARK:ARG:屈服刻印) && MARK:ARG:淫紋 == 0 RETURNF 1 ENDIF CASE "恋慕と淫乱の自動獲得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:恋慕 || TALENT:ARG:淫乱 RETURNF 0 SIF CONFIG("恋慕と淫乱の任意獲得") == 0 RETURNF 1 CASE "恋慕取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:恋慕 RETURNF 0 ;信頼5LV&好感度が2500以上で恋慕 SIF ABL:ARG:信頼 >= 5 && CFLAG:ARG:好感度 >= 2500 RETURNF 1 CASE "淫乱取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:淫乱 RETURNF 0 ;欲望が5以上、自慰中毒or精液中毒のどれかが3以上、今回の絶頂数が10以上で淫乱 SIF ABL:ARG:欲望 >= 5 && MAX(ABL:ARG:自慰中毒, ABL:ARG:精液中毒) >= 3 && EX:ARG:絶頂数合計 >= 10 RETURNF 1 CASE "淫核取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:淫核 RETURNF 0 SIF JUEL:ARG:快C >= NUM("宝珠:淫核取得", ARG) && ABL:ARG:C感覚 >= 4 && EX:ARG:C絶頂 >= 10 RETURNF 1 CASE "淫壷取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:淫壷 RETURNF 0 SIF JUEL:ARG:快V >= NUM("宝珠:淫壷取得", ARG) && ABL:ARG:V感覚 >= 4 && EX:ARG:V絶頂 >= 10 RETURNF 1 CASE "尻穴狂い取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:尻穴狂い RETURNF 0 SIF JUEL:ARG:快A >= NUM("宝珠:尻穴狂い取得", ARG) && ABL:ARG:A感覚 >= 4 && EX:ARG:A絶頂 >= 10 RETURNF 1 CASE "淫乳取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:淫乳 RETURNF 0 SIF JUEL:ARG:快B >= NUM("宝珠:淫乳取得", ARG) && ABL:ARG:B感覚 >= 4 && EX:ARG:B絶頂 >= 10 RETURNF 1 CASE "蕩唇取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:蕩唇 RETURNF 0 SIF JUEL:ARG:快M >= NUM("宝珠:蕩唇取得", ARG) && ABL:ARG:M感覚 >= 4 && EX:ARG:M絶頂 >= 10 RETURNF 1 CASE "尿道狂取得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF TALENT:ARG:尿道狂 RETURNF 0 SIF JUEL:ARG:快尿 >= NUM("宝珠:尿道狂取得", ARG) && ABL:ARG:尿道感覚 >= 4 && EX:ARG:尿道絶頂 >= 10 RETURNF 1 CASE "素質獲得可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF EXP:経験値 < NUM("経験値:素質獲得") RETURNF 0 RETURNF 1 CASE "人妻" SIF TALENT:ARG:有男朋友 == 2 RETURNF 1 CASE "精液の優勢", "胎児の父親" RETURNF TO_NUMBER(BASE:ARG:ARGS) ;主人限定 ;これは你の妹弟兄姉のどれか、という意味です CASE "兄弟" SIF TALENT:ARG:妹 || TALENT:ARG:弟 || TALENT:ARG:姉 || TALENT:ARG:兄 RETURNF 1 CASE "血縁" SIF TALENT:ARG:母親 || TALENT:ARG:父親 RETURNF 1 SIF TALENT:ARG:妹 || TALENT:ARG:弟 || TALENT:ARG:姉 || TALENT:ARG:兄 RETURNF 1 CASE "初吻之前先口交を経験" SIF EXP:ARG:接吻経験 == 0 && EXP:ARG:口交経験 RETURNF 1 ;初口交記録済み IF STRCOUNT(CSTR:ARG:初行為相手, "初口交") ;CSTR:ARG:初行為相手の初口交より左に初接吻が無ければOK SIF STRCOUNT(EXTSTR(CSTR:ARG:初行為相手, "", "初口交"), "初接吻") == 0 RETURNF 1 ;初接吻のみ記録済み ELSEIF STRCOUNT(CSTR:ARG:初行為相手, "初接吻") ;初口交記録がないのに口交経験持ち = 角色作成時で既に口交経験持ち SIF EXP:ARG:口交経験 RETURNF 1 ENDIF ;各種フラグ(特別経験判定などで使う) CASE "処女喪失フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 0) CASE "処女簒奪フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 1) CASE "童貞喪失フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 2) CASE "童貞狩猎フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 3) CASE "清洁口交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 4) CASE "A清洁口交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 5) CASE "自慰フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 6) CASE "清洁舔阴フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 7) CASE "子宮責めフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 8) CASE "A奉仕FLAG" RETURNF GETBIT(TCVAR:ARG:イベント, 9) CASE "精液清洁舔阴フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 10) CASE "陰蒂環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 11) CASE "陰唇環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 12) CASE "恥丘穿環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 13) CASE "乳環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 14) CASE "尿道穿環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 15) CASE "肚脐環フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 16) CASE "穿環ONフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 19) CASE "鎮痛麻酔フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 20) CASE "下衣を露出させた" RETURNF GETBIT(TCVAR:ARG:イベント, 21) CASE "A処女喪失フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 22) CASE "A処女簒奪フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 23) CASE "喝母乳フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 24) CASE "飲尿フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 25) CASE "ながら自慰フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 26) CASE "打屁股性交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 27) CASE "マーキングフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 28) CASE "うっかり子宮挿入フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 29) CASE "腋舐めフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 30) CASE "腋見せフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 31) CASE "膣内浴尿フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 32) CASE "子宮内浴尿フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 33) CASE "温泉浣腸フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 34) CASE "乳内浴尿フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 35) CASE "深喉フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 36) CASE "挿入前暴発フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 37) CASE "具現化ONフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 38) CASE "阴茎陰核化フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 39) CASE "尿道性感フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 40) CASE "膀胱内浴尿フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 41) CASE "追加接吻フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 42) CASE "清洁舔Aフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 43) CASE "尿清洁口交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 44) CASE "おしっこ清洁舔阴フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 45) CASE "恥垢清洁口交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 46) CASE "恥垢清洁舔阴フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 47) CASE "足舐めフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 48) CASE "受精確認フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 49) CASE "套套内射精フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 50) CASE "喝套内精液フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 51) CASE "性転換フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 52) CASE "締め付けフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 53) CASE "阴茎接吻フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 54) CASE "展示肉棒フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 55) CASE "万謝的亲吻フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 56) CASE "尿道処女喪失フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 57) CASE "尿道処女簒奪フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 58) CASE "口交フラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 59) CASE "舔足奉仕FLAG" RETURNF GETBIT(TCVAR:ARG:イベント, 60) CASE "結腸責めフラグ" RETURNF GETBIT(TCVAR:ARG:イベント, 61) CASE "自我颜射フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 0) CASE "自我口内射精フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 1) CASE "尿飲み干しフラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 2) CASE "初中出し受け入れフラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 3) CASE "肛門拉珠拔出FLAG" RETURNF GETBIT(TCVAR:ARG:イベント2, 4) CASE "尿道布ル引き抜きフラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 5) CASE "剃毛フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 6) CASE "Pバインド弱体フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 7) CASE "子宮挿入フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 8) CASE "擦拭フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 9) CASE "腹部变形フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 10) CASE "子宮口露出フラグ" RETURNF GETBIT(TCVAR:ARG:イベント2, 11) ;相性格子 CASE "相性☆" SIF TARGET <= 0 || ARG <= 0 RETURNF 0 SIF MIN(RELATION:ARG:(NO:TARGET), RELATION:(NO:ARG) ) >= 200 RETURNF 1 CASE "相性◎" SIF TARGET <= 0 || ARG <= 0 RETURNF 0 SIF MIN(RELATION:ARG:(NO:TARGET), RELATION:(NO:ARG) ) >= 150 RETURNF 1 ;"漢数字の〇"と"記号の○"は分かりづら過ぎる CASE "相性○", "相性〇" SIF TARGET <= 0 || ARG <= 0 RETURNF 0 SIF MIN(RELATION:ARG:(NO:TARGET), RELATION:(NO:ARG) ) >= 120 RETURNF 1 ;日常イベントでよく使う条件 CASE "约会可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("合意:约会", ARG) RETURNF 1 CASE "约会のお誘い可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;すでに约会相手が決まっていたり、约会にお誘い済みだとしない SIF CFLAG:ARG:约会的约定 < 0 RETURNF 0 SIF CHARA_NUM("约会的约定") RETURNF 0 SIF ABL:ARG:信頼 < 5 && TALENT:ARG:恋慕 == 0 RETURNF 0 SIF TALENT:ARG:恋慕 + TALENT:ARG:開朗 + TALENT:ARG:強気 RETURNF 1 CASE "约会お誘い済み" SIF CFLAG:ARG:约会的约定 < 0 RETURNF 1 CASE "约会的约定" SIF CFLAG:MASTER:ARGS == BASE:ARG:識別番号 RETURNF 1 CASE "约会の予定有" SIF DAYEV("约会領帯ム") == 0 RETURNF 0 SIF CHARA_NUM("约会的约定") == 0 RETURNF 0 RETURNF 1 CASE "今年の泳装選択済" SIF CFLAG:ARG:泳装選び >= FLAG:年 && SWIM(CSTR:ARG:今年の泳装) != "" RETURNF 1 CASE "H的泳装選択可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("合意:露出PLAY", ARG) RETURNF 2 SIF ABL:ARG:露出癖 >= 3 || TALENT:ARG:不知羞恥 RETURNF 1 CASE "選んだ泳装が一緒" SIF SWIM(STR:選んだ泳装, "種類") == SWIM(CSTR:ARG:今年の泳装, "種類") RETURNF 1 CASE "晒痕" ;色白と普通肌以外は晒痕しない SELECTCASE CONDS("肤色", ARG) CASE "青肌", "色黒", "褐色肌" RETURNF 0 ENDSELECT SIF CFLAG:ARG:晒痕強度 || TALENT:ARG:常時晒痕 RETURNF 1 CASE "晒痕可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:晒痕強度 || TALENT:ARG:常時晒痕 RETURNF 0 SIF COND("種族:人形", ARG) || COND("種族:自动人形", ARG) RETURNF 0 ;色白と普通肌以外は晒痕しない SELECTCASE CONDS("肤色", ARG) CASE "青肌", "色黒", "褐色肌" RETURNF 0 ENDSELECT ;標語 SELECTCASE SAVESTR:標語 CASE "晒痕最高" SIF CFLAG:ARG:標語実践 RETURNF 1 CASE "注意晒痕" SIF CFLAG:ARG:標語実践 RETURNF 0 ENDSELECT ;それ以外は素質などで判定 SIF TALENT:ARG:伪娘 RETURNF 0 SIF (TALENT:ARG:高贵 + TALENT:ARG:聰慧 + TALENT:ARG:清楚) - (TALENT:ARG:粗野 + TALENT:ARG:笨蛋 + TALENT:ARG:好色 + TALENT:ARG:喜歡引人注目) >= 0 RETURNF 0 RETURNF 1 CASE "買上品数" RETURNF MAX(STRCOUNT(CSTR:SHOP_BUY履歴, "/") - 1, 0) CASE "巨大振動棒購入" SIF STRCOUNTS(CSTR:SHOP_BUY履歴, "極太", "腕", "馬") RETURNF 1 CASE "H的サプライズ可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:恋慕 || TALENT:ARG:淫乱 || TALENT:ARG:好色 RETURNF 1 SIF MIN(ABL:ARG:欲望, ABL:ARG:奉仕精神, ABL:ARG:露出癖) < 3 && MARK:ARG:屈服刻印 < 3 RETURNF 0 SIF MAX(ABL:ARG:欲望, ABL:ARG:奉仕精神, ABL:ARG:露出癖) >= 5 RETURNF 1 CASE "H最中の取引" RETURNF CFLAG:ARG:H最中の取引 CASE "悪魔の取引可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF STRCOUNT(CSTR:ARG:種族, ARGS) RETURNF 1 SIF STRCOUNT(CSTR:ARG:種族, "取引不能") RETURNF 0 SIF COND("種族:悪魔", ARG) RETURNF 1 CASE "天使の取引可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF STRCOUNT(CSTR:ARG:種族, ARGS) RETURNF 1 SIF STRCOUNT(CSTR:ARG:種族, "取引不能") RETURNF 0 SIF COND("種族:天使", ARG) || COND("種族:死神", ARG) RETURNF 1 CASE "魂の取引可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF STRCOUNT(CSTR:ARG:種族, ARGS) RETURNF 1 SIF STRCOUNT(CSTR:ARG:種族, "取引不能") RETURNF 0 SIF COND("種族:悪魔", ARG) || COND("種族:驱魔人", ARG) RETURNF 1 CASE "目上" SELECTCASE CSTR:ARG:学年 CASE "初等部", "中等部", "1年生", "2年生" RETURNF 0 CASEELSE SIF COND("教員", ARG) RETURNF 0 SIF AGE(ARG) >= 3 RETURNF 0 ENDSELECT RETURNF 1 CASE "学園在籍" SIF COND("学生", ARG) || COND("教師", ARG) RETURNF 1 CASE "学生" SELECTCASE CSTR:ARG:学年 CASE "初等部", "中等部", "1年生", "2年生", "3年生", "研究生" RETURNF 1 ENDSELECT ;教師や司書など、生徒ではない人たち CASE "教員", "教師" SIF STRCOUNTS(CSTR:ARG:学年, "教師", "司書") RETURNF 1 ;CSTR:ARG:学年に対応した数字 CASE "学年" SELECTCASE CSTR:ARG:学年 CASE "初等部" RETURNF 1 CASE "中等部" RETURNF 2 CASE "1年生" RETURNF 3 CASE "2年生" RETURNF 4 CASE "3年生" RETURNF 5 CASE "研究生" RETURNF 6 CASEELSE IF COND("教員", ARG) RETURNF 7 ;学生でも教員でもない ELSE RETURNF 0 ENDIF ENDSELECT CASE "学校食堂勤め" SIF STRCOUNTS(CSTR:ARG:学年, "学校食堂") RETURNF 1 CASE "便当可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CEVENT("合意禁止:便当", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 SIF COND("部室出現可能", ARG) == 0 RETURNF 0 SIF TALENT:ARG:恋慕 || MARK:ARG:屈服刻印 >= 1 || ABL:ARG:奉仕精神 >= 3 RETURNF 1 CASE "便当の約束" SIF CEVENT("合意禁止:便当", ARG) || CEVENT("合意禁止:全て", ARG) RETURNF 0 RETURNF CFLAG:ARG:便当 CASE "便当相手" SELECTCASE TO_NUMBER(CFLAG:MASTER:便当) CASE IS > 0 SIF CEVENT("合意禁止:便当", TO_NUMBER(CFLAG:MASTER:便当) ) || CEVENT("合意禁止:全て", TO_NUMBER(CFLAG:MASTER:便当) ) RETURNF 0 RETURNF TO_NUMBER(CFLAG:MASTER:便当) CASEELSE RETURNF 0 ENDSELECT CASE "お昼ご飯のお誘い可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("部室出現可能", ARG) == 0 RETURNF 0 SIF CEVENT("お昼ご飯のお誘い禁止", ARG) RETURNF 0 SIF TALENT:ARG:恋慕 || MARK:ARG:屈服刻印 >= 1 || ABL:ARG:信頼 >= 3 RETURNF 1 ;同居した際に部屋が必要かどうか CASE "要個室" ;血縁的房間は既にある SIF COND("血縁", ARG) || CFLAG:ARG:初期仲間 RETURNF 0 SIF COND("同居可能", ARG) RETURNF 1 CASE "叫出来Hの合意可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF EXP:ARG:H回数 == 0 RETURNF 0 ;炮友ならOK SIF TALENT:ARG:炮友 RETURNF 1 ;同居や性処理よりは緩い SIF TALENT:ARG:恋慕 || ABL:ARG:信頼 >= 3 || ABL:ARG:欲望 >= 3 || ABL:ARG:奉仕精神 >= 5 || MARK:ARG:屈服刻印 || CFLAG:ARG:初期仲間 RETURNF 1 CASE "叫出来H可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;現在居ない人限定 IF PLACE("居間") SIF CFLAG:ARG:不在 == 0 RETURNF 0 ELSE SIF COND("現在存在", ARG) RETURNF 0 ENDIF SIF PLACE("居間") && MONEY < 700 RETURNF 0 SIF COND("合意:叫出来H", ARG) RETURNF 1 CASE "同居可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CEVENT("合意禁止:同居", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 SIF TALENT:ARG:恋慕 || MARK:ARG:屈服刻印 >= 3 || ABL:ARG:信頼 >= 5 || CFLAG:ARG:初期仲間 RETURNF 1 SIF COND("血縁", ARG) || CFLAG:ARG:初期同居 RETURNF 1 CASE "同居解消可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 RETURNF 1 CASE "同居中" RETURNF GETBITS(CFLAG:ARG:同居, 11, 20) CASE "同居:一直" RETURNF GETBIT(CFLAG:ARG:同居, 11) CASE "同居:一周間" RETURNF GETBIT(CFLAG:ARG:同居, 12) CASE "同居:仅周末" RETURNF GETBIT(CFLAG:ARG:同居, 13) CASE "残り同居日数" RETURNF GETBITS(CFLAG:ARG:同居, 0, 9) CASE "胖次交易お願い可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CEVENT("合意禁止:胖次交易", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 RETURNF 1 CASE "全裸化お願い可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CEVENT("合意禁止:全裸化", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 RETURNF 1 CASE "廁所イベント可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:男性 || COND("起床中", ARG) == 0 || COND("現在存在", ARG) RETURNF 0 SIF CALCF("同居格子", ARG) RETURNF 1 CASE "入部初日" SIF CFLAG:ARG:加入日 == DAY RETURNF 1 CASE "在籍日数" RETURNF (DAY - CFLAG:ARG:加入日) ;前夜は同居判定or朝袭相手 CASE "朝一緒" SIF COND("朝袭相手", ARG) RETURNF 1 SELECTCASE TEXTS("曜日") CASE "日", "月" CASEELSE SIF COND("同居:仅周末", ARG) RETURNF 0 ENDSELECT SIF COND("同居中", ARG) RETURNF 1 CASE "P汚れ" SIF CSTR:ARG:P汚れ == "" RETURNF 0 SPLIT CSTR:ARG:P汚れ, "_", LOCALS SIF LOCALS != "" RETURNF 1 CASE "P汚れの相手" SIF CSTR:ARG:P汚れ == "" RETURNF 0 SPLIT CSTR:ARG:P汚れ, "_", LOCALS RETURNF TO_NUMBER(TOINT(LOCALS:1) ) CASE "H的调戏禁止" SIF CEVENT("H的调戏禁止", ARG) RETURNF 1 CASE "邀请一起入浴可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;信頼してない相手には肌を晒さない SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 5 RETURNF 0 SIF CHOSE_DEVENT("邀请一起入浴", ARG) RETURNF 0 SIF COND("夜", ARG) == 0 RETURNF 0 SIF PLACE("居間") == 0 && PLACE("自室") == 0 && PLACE("partner的房間") == 0 RETURNF 0 ;害羞持ちは肌を晒さない SIF TALENT:ARG:害羞 && TALENT:ARG:恋慕 == 0 RETURNF 0 SIF TALENT:ARG:淫乱 || TALENT:ARG:恋慕 || TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || TALENT:ARG:小悪魔 RETURNF 1 SIF ABL:ARG:露出癖 >= 5 || ABL:ARG:信頼 >= 9 RETURNF 1 ;H的邀请のさらに上位版のようなもの。くぱぁしたりしつつ露骨に邀请 CASE "H的おねだり可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("H的邀请可能", ARG) == 0 RETURNF 0 SIF COND("合意:检查阴部", ARG) == 0 RETURNF 0 SIF TALENT:ARG:害羞 && TALENT:ARG:淫乱 == 0 RETURNF 0 SIF TALENT:ARG:淫乱 || TALENT:ARG:好色 || TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || TALENT:ARG:小悪魔 RETURNF 1 CASE "H的邀请可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 RETURNF 0 SIF CHOSE_DEVENT("H的邀请", ARG) || CHOSE_DEVENT("推倒", ARG) || COND("约会の予定有", ARG) RETURNF 0 SIF TALENT:ARG:炮友 + TALENT:ARG:相思相愛 + TALENT:ARG:接受快感 && (TALENT:ARG:害羞 == 0 || TALENT:ARG:淫乱) RETURNF 1 SIF COND("欲求不満", ARG) >= 2 && EXP:ARG:H回数 >= 5 RETURNF 1 SIF COND("欲求不満", ARG) && EXP:ARG:H回数 >= 5 && STATE("酔酒", ARG) RETURNF 1 CASE "放課後H的邀请" SIF CEVENT("放課後H的邀请禁止", ARG) RETURNF 0 SIF COND("放課後约会中", ARG) RETURNF 1 SIF EXP:ARG:H回数 < 5 || COND("H的邀请可能", ARG) == 0 RETURNF 0 SIF COND("欲求不満", ARG) == 0 RETURNF 0 SIF COND("同居中", ARG) == 0 RETURNF 1 SIF ABL:ARG:精液中毒 >= 5 && CFLAG:ARG:V已中出 + CFLAG:ARG:A已中出 + CFLAG:ARG:尿道已中出 + CFLAG:ARG:B已中出 == 0 RETURNF 1 SIF COND("欲求不満", ARG) >= 2 RETURNF 1 CASE "Hに誘った" SELECTCASE CSTR:ARG:お誘い CASE "H的邀请", "放課後H的邀请" RETURNF 1 ENDSELECT ;避孕套をいざって時のために持ち歩いているかどうか CASE "避孕套携帯" SIF EXP:ARG:H回数 < 5 RETURNF 0 SIF COND("讨厌避孕套", ARG) RETURNF 0 IF TALENT:ARG:扶她 SIF (TALENT:MASTER:処女 || EXP:ARG:避孕套挿入経験 < 5) && (TALENT:ARG:処女 || COND("避妊不要", ARG) || EXP:ARG:避孕套性交経験 < 5 || COND("V熟達", ARG) == 0) RETURNF 0 ELSEIF TALENT:ARG:男性 SIF TALENT:MASTER:処女 || EXP:ARG:避孕套挿入経験 < 5 RETURNF 0 ELSE SIF TALENT:ARG:処女 || COND("避妊不要", ARG) || EXP:ARG:避孕套性交経験 < 5 || COND("V熟達", ARG) == 0 RETURNF 0 ENDIF RETURNF 1 CASE "闲可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) || COND("電源BOX", ARG) RETURNF 0 SIF COND("浑身是汗", ARG) || STATE("酔酒", ARG) RETURNF 0 RETURNF 1 CASE "撫摸頭髮可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 RETURNF 0 SIF ABL:ARG:信頼 >= 5 || MARK:ARG:屈服刻印 >= 1 || TALENT:ARG:未成熟 || TALENT:ARG:恋慕 || COND("血縁", ARG) RETURNF 1 SELECTCASE CONDS("直前行動", ARG) CASE "甜言蜜语" SIF CFLAG:ARG:甜言蜜语 RETURNF 1 CASE "夸奖" SIF CFLAG:ARG:心情好 RETURNF 1 ENDSELECT CASE "坐在旁邊可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 || CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 || ABL:ARG:信頼 < 3 RETURNF 0 ;あまりこういうことやらない素質持ちは欲求不満状態のみ SIF TALENT:ARG:内気 + TALENT:ARG:謙虚 + TALENT:ARG:自制心 + TALENT:ARG:臆病 && COND("欲求不満", ARG) == 0 RETURNF 0 SIF TALENT:ARG:開朗 + TALENT:ARG:小悪魔 + TALENT:ARG:情熱的 + TALENT:ARG:好色 + TALENT:ARG:恋慕 RETURNF 1 CASE "出迎え胖次チラ可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF EQUIP:ARG:胖次 == 0 || EQUIP:ARG:裙 == 0 || CFLAG:ARG:掀起裙子 RETURNF 0 SIF COND("H的サプライズ可能", ARG) == 0 || COND("同伴可能", ARG) || COND("合意:检查内褲", ARG) == 0 || CHECK_CLO("掀起裙子の価値无", ARG) RETURNF 0 RETURNF 1 CASE "A清洁口交可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF PENIS(MASTER) == 0 || CANTRAIN("口交", ARG) == 0 || STRCOUNT(CSTR:ARG:特別経験, "A清洁口交") == 0 RETURNF 0 SIF ABL:ARG:欲望 >= 5 || ABL:ARG:奉仕精神 >= 5 || MARK:ARG:屈服刻印 >= 2 RETURNF 1 ;自発~系はCHARA_NUM("室内の邪魔者")が居ない時に限り行う事とする CASE "自発口交可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF PENIS(MASTER) == 0 || CANTRAIN("口交", ARG) == 0 RETURNF 0 ;[欲望LV5]or[奉仕精神LV5]or[屈服刻印LV2](性処理可能と同じ条件) SIF ABL:ARG:欲望 >= 5 || ABL:ARG:奉仕精神 >= 5 || MARK:ARG:屈服刻印 >= 2 RETURNF 1 CASE "自発清洁口交可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF PENIS(MASTER) == 0 || CANTRAIN("口交", ARG) == 0 || EXP:ARG:清洁口交経験 < 5 || ABL:ARG:精液中毒 == 0 RETURNF 0 ;SIF CHOSE_DEVENT("清洁口交", ARG) ; RETURNF 0 IF CONDS("P汚れ", MASTER) == "A" SIF COND("A清洁口交可能", ARG) == 0 RETURNF 0 ENDIF ;[欲望LV5]or[奉仕精神LV5]or[屈服刻印LV2](性処理可能と同じ条件) SIF ABL:ARG:欲望 >= 5 || ABL:ARG:奉仕精神 >= 5 || MARK:ARG:屈服刻印 >= 2 RETURNF 1 CASE "阴茎接吻可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF PENIS(PLAYER) == 0 || CANTRAIN("口交", ARG) == 0 RETURNF 0 SIF EXP:ARG:口交経験 < 20 || EXP:ARG:清洁口交経験 == 0 RETURNF 0 SIF ABL:ARG:奉仕精神 >= 5 || TALENT:ARG:恋慕 + TALENT:ARG:淫乱 || MARK:ARG:屈服刻印 RETURNF 1 CASE "自発展示内褲可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CHECK_CLO("贴身制服露出", ARG) || CHECK_CLO("泳装姿", ARG) || CHECK_CLO("胖次視認可能", ARG) == 0 RETURNF 0 ;とりあえずは裙必須にする SIF CHECK_SKIRT("裙", ARG) == 0 RETURNF 0 IF ARG == MASTER SIF COND("池面", ARG) == 0 RETURNF 1 ENDIF SIF COND("胖次形状確認", ARG) || CFLAG:ARG:掀起裙子 RETURNF 0 SIF TALENT:ARG:叛逆 || CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 RETURNF 0 SIF COND("合意:掀起裙子", ARG) == 0 || COND("合意:检查内褲", ARG) == 0 RETURNF 0 SIF TALENT:ARG:害羞 == 0 && TALENT:ARG:不知羞恥 + TALENT:ARG:小悪魔 + TALENT:ARG:好色 RETURNF 1 SIF BASE:ARG:欲求不満 >= 50 && MAX(ABL:ARG:欲望, ABL:ARG:奉仕精神, ABL:ARG:露出癖) >= 5 RETURNF 1 CASE "自発胖次送禮可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF EQUIP:ARG:胖次 == 0 || CHECK_PANTIES("脱衣不可", ARG) || CHECK_PANTIES("前貼", ARG) || CHECK_CLO("胖次露出", ARG) == 0 RETURNF 0 SIF COND("合意:胖次交易", ARG) == 0 RETURNF 0 SIF FLAG:二人きり == 0 && COND("合意:露出PLAY", ARG) == 0 RETURNF 0 SIF MAX(ABL:ARG:欲望, ABL:ARG:奉仕精神, ABL:ARG:露出癖) < 5 RETURNF 0 SIF TALENT:ARG:小悪魔 || TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || TALENT:ARG:好色 || TALENT:ARG:淫乱 || TALENT:ARG:恋慕 RETURNF 1 CASE "自発阴部見せ可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("合意:掀起裙子", ARG) == 0 RETURNF 0 SIF COND("合意:检查阴部", ARG) == 0 RETURNF 0 SIF ABL:ARG:欲望 >= 7 || ABL:ARG:奉仕精神 >= 9 || ABL:ARG:露出癖 >= 7 RETURNF 1 CASE "自発全裸可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("合意:全裸化", ARG) == 0 RETURNF 0 CASE "自発Cosplay可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CSTR:ARG:希望着装履歴 == "" RETURNF 0 SIF COND("希望着装了承", ARG) == 0 RETURNF 0 SIF TALENT:ARG:恋慕 || ABL:ARG:奉仕精神 >= 5 || TALENT:ARG:喜歡引人注目 RETURNF 1 CASE "撩起裙子可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 || EQUIP:ARG:裙 == 0 || CFLAG:ARG:掀起裙子 || CHECK_CLO("掀起裙子の価値无", ARG) RETURNF 0 SIF COND("合意:掀起裙子", ARG) == 0 RETURNF 0 SIF ABL:ARG:露出癖 >= 3 || ABL:ARG:奉仕精神 >= 5 RETURNF 1 CASE "外套脱衣発生" SIF TALENT:ARG:体寒 RETURNF 0 SIF PLACE("野外") RETURNF 0 SIF EQUIP:ARG:服 == 0 && COND("合意:全裸化", ARG) == 0 RETURNF 0 SIF CHECK_OTHER("外套", ARG) RETURNF 1 ;理想としては服ごとに判定させたい CASE "希望着装了承" SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 3 RETURNF 0 SIF ABL:ARG:露出癖 < 3 && TALENT:ARG:不知羞恥 == 0 && ABL:ARG:奉仕精神 < 5 RETURNF 0 RETURNF 1 CASE "無自覚腋チラ可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CHOSE_DEVENT("無自覚腋チラ", ARG) RETURNF 0 ;腋が見える格好じゃないとダメ SIF CHECK_CLO("腋露出", ARG) == 0 RETURNF 0 ;信頼してない相手には豐腴しない SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 3 RETURNF 0 ;腋毛をしっかりケアしていない場合は素質が必要 SIF COND("腋毛", ARG) > 3 && TALENT:ARG:不知羞恥 + TALENT:ARG:粗野 + TALENT:ARG:笨蛋 + TALENT:ARG:好色 == 0 RETURNF 0 RETURNF 1 CASE "無自覚腋見せ可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;害羞or臆病な人は信頼がかなり必要 SIF TALENT:ARG:害羞 + TALENT:ARG:臆病 && ABL:ARG:信頼 < 5 RETURNF 0 ;ある程度の、こういうことをする素質が必要 SIF TALENT:ARG:小悪魔 || TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || TALENT:ARG:好色 || TALENT:ARG:淫乱 || ABL:ARG:露出癖 >= 5 RETURNF 1 CASE "脱掉衣服露出胸部てきた可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;二人きりじゃないと条件が必要 IF FLAG:二人きり == 0 && TALENT:ARG:淫乱 == 0 SIF TALENT:ARG:害羞 || TALENT:ARG:内気 || TALENT:ARG:臆病 RETURNF 0 ENDIF SIF EQUIP:ARG:贴身制服 || CHECK_CLO("乳頭露出", ARG) || CHECK_CLO("半脱可", ARG) == 0 RETURNF 0 SIF CHECK_SHIRT("半脱可", ARG) RETURNF 1 SIF EQUIP:ARG:胸罩 && CHECK_BRA("乳頭露出") == 0 RETURNF 1 CASE "ながら胖次穿き替え可能" SIF CHOSE_DEVENT("ながら胖次穿き替え", ARG) RETURNF 0 SIF PLACE("野外") RETURNF 0 SELECTCASE CONDS("直前行動", ARG) CASE "Talk", "夸奖", "甜言蜜语" CASEELSE RETURNF 0 ENDSELECT ;薄着時は脱がない SIF CFLAG:ARG:薄着变成了 RETURNF 0 ;裙と胖次を着用している時のみ SIF EQUIP:ARG:裙 == 0 || CHECK_SKIRT("裙", ARG) == 0 || CHECK_CLO("胖次を脱掉のが難儀", ARG) RETURNF 0 SIF COND("胖次形状確認", ARG) || CHECK_CLO("開洞見せ可能", ARG) == 0 RETURNF 0 SIF CHECK_PANTIES("前貼", ARG) || CHECK_PANTIES("C胖次", ARG) RETURNF 0 ;汗状態で胖次が汗で汚れている時のみ SIF CFLAG:ARG:汗 == 0 || CHECK_STAIN(STAIN:ARG:胖次, "汗") == 0 RETURNF 0 ;自制心持ちはこういうことしない SIF TALENT:ARG:自制心 RETURNF 0 ;臆病な人は淫乱か露出癖が必要 SIF TALENT:ARG:臆病 && TALENT:ARG:淫乱 == 0 && ABL:ARG:露出癖 < 5 RETURNF 0 ;信頼してない相手には肌を晒さない SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 3 RETURNF 0 ;害羞持ちは肌を晒さない SIF TALENT:ARG:害羞 && STATE("酔酒", ARG) == 0 RETURNF 0 ;ある程度の露出癖に加えて、こういうことをする素質が必要 SIF ABL:ARG:露出癖 >= 5 && (TALENT:ARG:小悪魔 || TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操) RETURNF 1 ;それはそれとして淫乱は全てを解決する SIF TALENT:ARG:淫乱 && ABL:ARG:露出癖 >= 10 RETURNF 1 CASE "薄着化可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;Cosplay&薄着時は脱がない SIF CFLAG:ARG:Cosplay中 || CFLAG:ARG:薄着变成了 RETURNF 0 ;冬は起きない SIF COND("冬", ARG) RETURNF 0 ;体が火照っている時のみ SIF COND("易出汗", ARG) + STATE("酔酒", ARG) + CFLAG:ARG:躁动难忍 == 0 RETURNF 0 ;薄着になれるのか? SIF EQUIP:ARG:服 == 0 || CHECK_PANTIES("布鲁马", ARG) || CHECK_BOTTOM("布鲁马", ARG) RETURNF 0 SIF EQUIP:ARG:胸罩 == 0 && TALENT:ARG:男性 == 0 RETURNF 0 ;自制心持ちはこういうことしない SIF TALENT:ARG:自制心 RETURNF 0 ;臆病な人は淫乱か露出癖が必要 SIF TALENT:ARG:臆病 && TALENT:ARG:淫乱 == 0 && ABL:ARG:露出癖 < 5 RETURNF 0 ;信頼してない相手には肌を晒さない SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 3 RETURNF 0 ;害羞持ちは肌を晒さない SIF TALENT:ARG:害羞 && STATE("酔酒", ARG) == 0 RETURNF 0 SIF TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || ABL:ARG:露出癖 >= 5 || CADV("原生主义者", ASSI:1) RETURNF 1 ;これは上の"薄着化可能"が前提 CASE "内衣化可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF EQUIP:ARG:胖次 == 0 RETURNF 0 SIF CHECK_SHIRT("連衣裙", ARG) || CHECK_SKIRT("裙", ARG) || EQUIP:ARG:下衣 RETURNF 1 CASE "性処理後没穿下衣持続可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:性処理の格好变成了 == 0 RETURNF 0 ;自制心持ちはこういうことしない SIF TALENT:ARG:自制心 RETURNF 0 ;臆病な人は淫乱か露出癖が必要 SIF TALENT:ARG:臆病 && TALENT:ARG:淫乱 == 0 && ABL:ARG:露出癖 < 5 RETURNF 0 ;信頼してない相手には肌を晒さない SIF TALENT:ARG:叛逆 || ABL:ARG:信頼 < 3 RETURNF 0 ;害羞持ちは肌を晒さない SIF TALENT:ARG:害羞 && STATE("酔酒", ARG) == 0 RETURNF 0 SIF TALENT:ARG:不知羞恥 || TALENT:ARG:開朗 || TALENT:ARG:不在乎貞操 || ABL:ARG:露出癖 >= 5 || CADV("原生主义者", ASSI:1) RETURNF 1 CASE "全裸状態終了可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CSTR:ARG:脱掉的衣服一览 == "" RETURNF 0 SIF CHECK_CLO("裸体", ARG) == 0 RETURNF 0 RETURNF 1 CASE "薄着状態終了可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:薄着变成了 == 0 RETURNF 0 SIF CSTR:ARG:脱掉的衣服一览 == "" RETURNF 0 ;汗が原因でないなら着ません SIF STATE("酔酒", ARG) || CFLAG:ARG:躁动难忍 RETURNF 0 SIF CFLAG:ARG:汗 >= 2 RETURNF 0 RETURNF 1 CASE "性処理の格好終了可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:性処理の格好变成了 == 0 RETURNF 0 SIF CSTR:ARG:脱掉的衣服一览 == "" RETURNF 0 SIF COND("H的いちゃつき中", ARG) || CFLAG:ARG:PREV_DAILYCATE == 5 RETURNF 0 RETURNF 1 CASE "股間に扇風機可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;夏限定イベント SIF COND("夏", ARG) == 0 RETURNF 0 ;易出汗必須 SIF COND("易出汗", ARG) == 0 RETURNF 0 SIF CHOSE_DEVENT("股間に扇風機", ARG) RETURNF 0 SIF COND("合意:检查内褲", ARG) == 0 RETURNF 0 SIF CHECK_PANTIES("前貼", ARG) || CHECK_PANTIES("C胖次", ARG) RETURNF 0 SIF CHECK_SKIRT("裙") == 0 RETURNF 0 SIF TALENT:ARG:男性 RETURNF 0 ;自制心持ちはこういうことしない SIF TALENT:ARG:自制心 RETURNF 0 ;臆病な人は淫乱か露出癖が必要 SIF TALENT:ARG:臆病 && TALENT:ARG:淫乱 == 0 && ABL:ARG:露出癖 < 5 RETURNF 0 SIF TALENT:ARG:粗野 + TALENT:ARG:開朗 + TALENT:ARG:小悪魔 && (TALENT:ARG:不知羞恥 || ABL:ARG:露出癖 >= 3) RETURNF 1 CASE "推倒騎乗位実行可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CANTRAIN("推倒騎乗位", ARG) || CANTRAIN("推倒肛門騎乗位", ARG) || CANTRAIN("推倒尿道騎乗位", ARG) RETURNF 1 CASE "性欲解消指令実行可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;手交や阴部愛撫や指挿入や乳交は舐陰口交と並行して行う SIF CANSS("舐陰", ARG) || CANSS("舐陰莖", ARG) || CANSS("口交", ARG) RETURNF 1 SIF CANSS("正常位", ARG) || CANSS("肛門後背位", ARG) || CANSS("尿道正常位", ARG) RETURNF 1 SIF CANSS("正常位奉仕", ARG) || CANSS("A正常位奉仕", ARG) RETURNF 1 ;SIF CANSS("六九式", ARG) ; RETURNF 1 CASE "帮忙消除性欲可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;欲望3LVが必要 SIF ABL:ARG:欲望 < 3 || TALENT:ARG:叛逆 || EXP:ARG:H回数 == 0 RETURNF 0 SIF CFLAG:ARG:性欲解消済 RETURNF 0 SIF COND("性欲解消指令実行可能", ARG) == 0 RETURNF 0 IF COND("合意:露出PLAY", ARG) == 0 ;他に人がいるorお外だと普通は嫌がる SIF FLAG:二人きり == 0 || PLACE("野外") RETURNF 0 ENDIF SIF CFLAG:ARG:躁动难忍 || COND("発情期", ARG) || COND("欲求不満", ARG) >= 2 RETURNF 2 SIF TALENT:ARG:接受快感 && TALENT:ARG:不知羞恥 && BASE:ARG:欲求不満 >= 1 RETURNF 1 SIF TALENT:ARG:淫乱 RETURNF 1 CASE "性処理指令実行可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 FOR LCOUNT, 0, 10 SIF CANSS(NAMES("性処理の採用指令", LCOUNT), ARG) RETURNF 1 NEXT CASE "性処理可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;SIF COND("部室出現可能", ARG) == 0 ; RETURNF 0 SIF CEVENT("合意禁止:性処理", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 SIF COND("性処理指令実行可能", ARG) == 0 RETURNF 0 ;[欲望LV5]or[奉仕精神LV5]or[屈服刻印LV2](自発口交可能と同じ条件) SIF ABL:ARG:欲望 >= 5 || ABL:ARG:奉仕精神 >= 5 || MARK:ARG:屈服刻印 >= 2 RETURNF 1 CASE "V性処理可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("性処理可能", ARG) == 0 || COND("女性主導生性交", ARG) == 0 RETURNF 0 SIF CANSS("正常位", ARG) RETURNF 1 RETURNF 0 CASE "A性処理可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("性処理可能", ARG) == 0 RETURNF 0 SIF CANSS("肛門後背位", ARG) RETURNF 1 RETURNF 0 CASE "性処理中" SIF COND("性処理可能", ARG) == 0 RETURNF 0 SIF COND("性処理指名中", ARG) RETURNF 1 CASE "性処理指名中" SIF CFLAG:ARG:性処理 RETURNF 1 ;なにこれ?→你と一緒にシコる要員です。相手は女とする。 ;相手はPARTNER()で参照できる CASE "汁男優可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;まずは部員間HがOKか SIF CONFIG("部員間H") == 0 RETURNF 0 ;COND("只和你H")と同条件 SIF CFLAG:ARG:NTR禁止 == 1 || CFLAG:PARTNER():NTR禁止 == 1 RETURNF 0 ;ちんこが無くては始まらない SIF PENIS(ARG) == 0 || EXP:ARG:射精経験 == 0 RETURNF 0 ;優先順位5位内 SIF CFLAG:ARG:優先順位 > 5 RETURNF 0 ;相性〇相当が必要 SIF MIN(RELATION:ARG:(NO:PARTNER() ), RELATION:PARTNER():(NO:ARG) ) < 120 RETURNF 0 ;立つシチュかどうか SIF TALENT:ARG:討厭女人 RETURNF 0 SIF TALENT:ARG:男性 == 0 && TALENT:ARG:兩面通吃 == 0 RETURNF 0 SIF MAX(ABL:ARG:欲望, ABL:ARG:露出癖) < 5 RETURNF 0 IF TALENT:ARG:淫乱 == 0 ;淫乱でない場合に持っていたら駄目な素質 SIF TALENT:ARG:贞操重视 + TALENT:ARG:否定快感 + TALENT:ARG:自制心 RETURNF 0 SIF TALENT:ARG:害羞 && MIN(ABL:ARG:欲望, ABL:ARG:露出癖) < 5 RETURNF 0 ENDIF SIF CFLAG:ARG:躁动难忍 RETURNF 1 SIF TALENT:ARG:好色 + TALENT:ARG:接受快感 + TALENT:ARG:倒錯的 && COND("欲求不満", ARG) RETURNF 1 CASE "見抜きOK" ;とりあえず女だけ SIF PENIS(ARG) RETURNF 0 SIF COND("性処理意欲", ARG) == 0 RETURNF 0 SIF COND("合意:检查内褲", ARG) == 0 RETURNF 0 ;休闲褲履いている場合はものによってはダメ IF CHECK_CLO("下衣露出", ARG) SIF CHECK_BOTTOM("布鲁马", ARG) + CHECK_BOTTOM("连褲襪", ARG) == 0 RETURNF 0 ENDIF SIF TALENT:ARG:害羞 == 0 && TALENT:ARG:不知羞恥 + TALENT:ARG:小悪魔 + TALENT:ARG:好色 RETURNF 1 SIF ABL:ARG:奉仕精神 >= 5 RETURNF 1 SIF COND("合意:检查阴部", ARG) RETURNF 1 ;仕組み的にここでのARGは性処理に参加していない第三者。実際に性処理をした相手はPARTNER()で参照できる CASE "性処理後のお掃除可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;まずはPARTNER()とARGの二人ともが、エロいことを你以外と出来るか格子 ;COND("只和你H")と同条件 SIF CFLAG:ARG:NTR禁止 == 1 || CFLAG:PARTNER():NTR禁止 == 1 RETURNF 0 ;お掃除の必要な性処理直後か ; SELECTCASE NAMES("性処理") ; CASE "V性交", "A性交", "尿道性交" ; SELECTCASE SAVESTR:PREV_日常イベント名 ; ;今のところは进行性処理のみ。干劲性処理の場合に参加するとなんか水さす感じになるかなって ; CASE "进行性処理" ; CASEELSE ; RETURNF 0 ; ENDSELECT ; CASEELSE ; RETURNF 0 ; ENDSELECT SIF COND("自発清洁口交可能", ARG) == 0 RETURNF 0 SIF PENIS(MASTER) == 0 || CONDS("P汚れ", MASTER) == "" RETURNF 0 SIF CFLAG:ARG:喧嘩中 RETURNF 0 SIF COND("助手", ARG) || ABL:ARG:奉仕精神 >= 5 RETURNF 1 ;性処理して给けど、干劲はないよって状態 CASE "进行性処理" SIF COND("性処理意欲", ARG) != 1 RETURNF 0 SIF CANSS("手淫", ARG) RETURNF 1 SIF CANSS("正常位", ARG) RETURNF 1 SIF CANSS("肛門後背位", ARG) RETURNF 1 SIF CANSS("尿道正常位", ARG) RETURNF 1 ;ここからは女你用 ; SIF CANSS("騎乗位侵犯", ARG) ; RETURNF 1 CASE "干劲性処理" SIF COND("性処理意欲", ARG) != 2 RETURNF 0 SIF CANSS("口交", ARG) || CANSS("乳交", ARG) RETURNF 1 SIF CANSS("正常位", ARG) || CANSS("肛門後背位", ARG) || CANSS("尿道正常位", ARG) || CANSS("乳頭奸", ARG) RETURNF 1 ;1=进行性処理。2=干劲有。 CASE "性処理意欲" IF CFLAG:ARG:性処理済 ;CEVENTによる例外指定 SIF CEVENT("何度でも性処理可能", ARG) == 0 RETURNF 0 ENDIF SIF COND("合意:性処理", ARG) == 0 RETURNF 0 SIF CFLAG:ARG:喧嘩中 RETURNF 0 IF COND("合意:露出PLAY", ARG) == 0 ;他に人がいるorお外だと普通は嫌がる SIF FLAG:二人きり == 0 || PLACE("野外") RETURNF 0 ENDIF ;CEVENTによる性処理指定 SIF CEVENT("性処理意欲:干劲", ARG) RETURNF 2 SIF CEVENT("性処理意欲:ながら", ARG) RETURNF 1 ;进行性処理をしない素質 ;SIF TALENT:ARG:献身 ; RETURNF 2 ;进行性処理をしない場所 SIF PLACE("H目的") RETURNF 2 SIF CFLAG:ARG:躁动难忍 || CFLAG:ARG:心情好 || CFLAG:ARG:甜言蜜语 RETURNF 2 SIF COND("発情期", ARG) || COND("欲求不満", ARG) >= 2 RETURNF 2 SIF EXP:ARG:性処理経験 >= 3 RETURNF 1 CASE "性処理:A挿入直後" SIF STRCOUNTS(CSTR:ARG:PREV_DAILYCOM, "性処理", "性欲解消") == 0 RETURNF 0 SIF STRCOUNTS(CSTR:ARG:DAILYCOM履歴, "A性交性処理", "A性交性欲解消") RETURNF 1 CASE "性処理:V挿入直後" SIF STRCOUNTS(CSTR:ARG:PREV_DAILYCOM, "性処理", "性欲解消") == 0 RETURNF 0 SIF STRCOUNTS(CSTR:ARG:DAILYCOM履歴, "V性交性処理", "V性交性欲解消") RETURNF 1 CASE "性処理:挿入直後" SIF STRCOUNTS(CSTR:ARG:PREV_DAILYCOM, "性処理", "性欲解消") == 0 RETURNF 0 SIF STRCOUNTS(CSTR:ARG:DAILYCOM履歴, "性交性処理", "性交性欲解消") RETURNF 1 CASE "性処理:生挿入直後" SIF STRCOUNT(CSTR:ARG:DAILYCOM履歴, "避孕套射精") RETURNF 0 SIF COND("性処理:挿入直後", ARG) RETURNF 1 CASE "性処理直後" SIF CFLAG:ARG:性処理済 && STRCOUNT(SAVESTR:PREV_日常イベント名, "性処理") && STRCOUNT(CSTR:ARG:PREV_DAILYCOM, "性処理") RETURNF 1 SIF CFLAG:ARG:性欲解消済 && STRCOUNT(SAVESTR:PREV_日常イベント名, "性欲解消") && STRCOUNT(CSTR:ARG:PREV_DAILYCOM, "性欲解消") RETURNF 1 CASE "干劲性処理直後" SIF STRCOUNT(SAVESTR:PREV_日常イベント名, "性処理") == 0 RETURNF 0 SIF STRCOUNT(CSTR:ARG:PREV_DAILYCOM, "拜托処理性欲") == 0 RETURNF 0 SIF CFLAG:ARG:性処理済 RETURNF 1 CASE "他の人の性処理直後" SIF STRCOUNT(SAVESTR:PREV_日常イベント名, "性処理") == 0 RETURNF 0 SIF CFLAG:ARG:性処理済 RETURNF 0 RETURNF 1 CASE "尾巴隠蔽中" SIF CFLAG:ARG:尾巴を出す RETURNF 0 SIF COND("種族:妖狐", ARG) || COND("種族:悪魔", ARG) || COND("種族:淫魔", ARG) RETURNF 1 CASE "给看尾巴可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CEVENT("合意禁止:给看尾巴", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 SIF ABL:ARG:信頼 < 5 && MARK:ARG:屈服刻印 == 0 && TALENT:ARG:恋慕 == 0 RETURNF 0 SIF COND("種族:妖狐", ARG) || COND("種族:悪魔", ARG) || COND("種族:淫魔", ARG) RETURNF 1 CASE "髪型変更可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:髪型変更のお願い中 RETURNF 0 RETURNF 1 CASE "改变髪型可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 RETURNF 0 SIF CEVENT("合意禁止:改变髪型", ARG) || CEVENT("合意禁止:全て", ARG) || CEVENT("新規合意禁止", ARG) RETURNF 0 ;髪は女の命なので、結構敷居高い SELECTCASE TRUE_SEX(ARG) CASE "扶她", "女性" SIF ABL:ARG:信頼 >= 5 || MARK:ARG:屈服刻印 >= 3 || TALENT:ARG:恋慕 RETURNF 1 CASE "男性" SIF ABL:ARG:信頼 >= 3 || MARK:ARG:屈服刻印 || TALENT:ARG:恋慕 RETURNF 1 ENDSELECT ;基本的には巨根までは抵抗が单薄的。腕並以上はちょっと CASE "巨根化して可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 || EXP:ARG:H回数 == 0 RETURNF 0 ;本来のサイズに戻す方向ならOK SIF SIZE("基本阴茎尺寸", ARG) < SIZE("初期阴茎尺寸", ARG) RETURNF 1 ;男性は抵抗薄め SELECTCASE TRUE_SEX(ARG) CASE "扶她", "女性" SIF ABL:ARG:信頼 < 5 && ABL:ARG:欲望 < 5 && MARK:ARG:屈服刻印 < 3 && TALENT:ARG:恋慕 == 0 RETURNF 0 CASE "男性" SIF ABL:ARG:信頼 < 3 && ABL:ARG:欲望 < 3 && MARK:ARG:屈服刻印 == 0 && TALENT:ARG:恋慕 == 0 RETURNF 0 ENDSELECT ;これは大きくなる前のサイズ SELECTCASE SIZE("基本阴茎尺寸", ARG) CASE 0, 1 RETURNF 1 ;本来のサイズにより難易度が変わる CASE IS <= SIZE("初期阴茎尺寸", ARG) RETURNF 1 ;これ以上のでかさは難易度UP CASEELSE SIF ABL:ARG:信頼 >= 5 && ABL:ARG:欲望 >= 5 && (MARK:ARG:屈服刻印 >= 3 || TALENT:ARG:恋慕 || TALENT:ARG:淫乱) RETURNF 1 ENDSELECT CASE "短小化して可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 || EXP:ARG:H回数 == 0 RETURNF 0 ;本来のサイズに戻す方向ならOK SIF SIZE("基本阴茎尺寸", ARG) > SIZE("初期阴茎尺寸", ARG) RETURNF 1 ;男性は抵抗強め SELECTCASE TRUE_SEX(ARG) CASE "扶她", "女性" SIF ABL:ARG:信頼 < 3 && ABL:ARG:欲望 < 3 && MARK:ARG:屈服刻印 == 0 && TALENT:ARG:恋慕 == 0 RETURNF 0 CASE "男性" SIF ABL:ARG:信頼 < 5 && ABL:ARG:欲望 < 5 && MARK:ARG:屈服刻印 < 3 && TALENT:ARG:恋慕 == 0 RETURNF 0 ENDSELECT ;これは小さくなる前のサイズ SELECTCASE SIZE("基本阴茎尺寸", ARG) CASE IS >= 3 RETURNF 1 ;本来のサイズにより難易度が変わる CASE IS >= SIZE("初期阴茎尺寸", ARG) RETURNF 1 ;これ以上の小ささにするのは難易度UP(主に短小化) CASEELSE SIF ABL:ARG:信頼 >= 5 && ABL:ARG:欲望 >= 5 && (MARK:ARG:屈服刻印 >= 3 || TALENT:ARG:恋慕 || TALENT:ARG:淫乱) RETURNF 1 ENDSELECT CASE "昼のお仕事" SIF STRCOUNT(CSTR:ARG:仕事, "_昼") RETURNF 1 SIF CSTR:ARG:仕事 != "" && STRCOUNTS(CSTR:ARG:仕事, "_傍晚", "_夜") == 0 RETURNF 1 CASE "傍晚のお仕事" ;一緒に帰った場合はしない SIF CFLAG:ARG:一緒に帰宅 RETURNF 0 SIF STRCOUNT(CSTR:ARG:仕事, "_傍晚") RETURNF 1 CASE "夜のお仕事" SIF STRCOUNT(CSTR:ARG:仕事, "_夜") RETURNF 1 CASE "打招呼前" SIF CFLAG:ARG:打招呼された == 0 && COND("DAILYCOM回数", ARG) <= 1 RETURNF 1 CASE "入室打招呼中" SIF CFLAG:ARG:入室打招呼中 RETURNF 1 CASE "直前行動" SIF STRCOUNT(SAVESTR:PREV_直前行動, CALLNAME:ARG) RETURNF 1 ;主に日常イベントで時間経過が起きるかの格子に用いる CASE "気付いていない" SIF CFLAG:ARG:睡眠 || STR:日常イベント名 == "用手机拍照" RETURNF 1 CASE "DAILYCOM回数" RETURNF STRCOUNT(CSTR:ARG:DAILYCOM履歴, "/") CASE "行動参加中" RETURNF CFLAG:ARG:行動参加中 CASE "闲を持て余すイベント可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:叛逆 || CFLAG:ARG:睡眠 || CFLAG:ARG:闲を持て余す || CFLAG:ARG:行動参加中 RETURNF 0 SIF COND("現在存在", ARG) == 0 RETURNF 0 SIF COND("DAILYCOM回数", ARG) <= 0 || CSTR:ARG:PREV_DAILYCOM == "" RETURNF 1 CASE "新規入室" SIF CFLAG:ARG:入室までの所要時間 == 1 RETURNF 1 CASE "対話可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:交流中 RETURNF 1 ;部員同士の交流中はCFLAG:交渉中 = 0だとダメ SIF COND("部員同士の交流中", ARG) RETURNF 0 SIF CFLAG:ARG:行動参加中 RETURNF 0 SIF COND("現在存在", ARG) RETURNF 1 CASE "部員同士の交流可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;すでに交流面子に選ばれている SIF CFLAG:ARG:交流中 RETURNF 0 SELECTCASE ARG CASE TARGET SIF COND("現在存在", ARG) RETURNF 0 CASE ASSI SIF COND("現在存在", ARG) && FLAG:休憩 == 0 RETURNF 0 ENDSELECT SIF COND("現在存在", ARG) || COND("出現予定", ARG) RETURNF 1 CASE "現在存在" SIF CFLAG:ARG:不在 RETURNF 0 IF PLACE("自宅") SIF CSTR:ARG:現在位置 == SAVESTR:現在位置 RETURNF 1 ELSEIF COND("约会中", ARG) SIF ARG == TARGET RETURNF 1 ELSE SIF CFLAG:ARG:入室までの所要時間 < 2 RETURNF 1 ENDIF CASE "現在不在" SIF COND("現在存在", ARG) == 0 RETURNF 1 CASE "自室に一人" SIF CFLAG:ARG:不在 RETURNF 0 SIF PLACE("自宅") && CSTR:ARG:現在位置 != SAVESTR:現在位置 && CSTR:ARG:現在位置 == @"%CSVCALLNAME(NO:ARG)%的房間" RETURNF 1 CASE "出現予定" SIF COND("昼", ARG) == 0 RETURNF 0 SIF CFLAG:ARG:入室までの所要時間 >= 1 && CFLAG:ARG:不在 == 0 RETURNF 1 CASE "归途イベント可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF COND("部室出現可能", ARG) RETURNF 1 CASE "部室出現可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CONDS("学園の居場所", ARG) != "" && CONDS("学園の居場所", ARG) != "部室" RETURNF 0 SIF CFLAG:ARG:夜型 == 0 RETURNF 1 CASE "居間出現可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CONDS("自宅の居場所", ARG) != "" && CONDS("自宅の居場所", ARG) != "居間" RETURNF 0 SIF COND("同居中", ARG) RETURNF 1 CASE "初期位置不在" SELECTCASE SAVESTR:現在位置 CASE "居間" SIF CONDS("自宅の居場所", ARG) != "" && CONDS("自宅の居場所", ARG) != SAVESTR:現在位置 RETURNF 1 CASE "部室" SIF CONDS("学園の居場所", ARG) != "" && CONDS("学園の居場所", ARG) != SAVESTR:現在位置 RETURNF 1 ENDSELECT CASE "初期対象可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF ARG == MASTER || CFLAG:ARG:不在 || COND("初期位置不在", ARG) RETURNF 0 RETURNF 1 CASE "一緒に登校可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:夜型 RETURNF 0 SIF COND("朝袭相手", ARG) RETURNF 1 SELECTCASE TEXTS("曜日") CASE "月" CASEELSE SIF COND("同居:仅周末", ARG) RETURNF 0 ENDSELECT SIF COND("同居中", ARG) RETURNF 1 RETURNF 0 CASE "自宅出現可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SELECTCASE TEXTS("曜日") CASE "土", "日" CASEELSE SIF COND("同居:仅周末", ARG) RETURNF 0 ENDSELECT SIF COND("同居中", ARG) RETURNF 1 RETURNF 0 CASE "場所移動可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 IF CFLAG:ARG:睡眠 SIF PLACE("部室") RETURNF 0 RETURNF 1 ELSEIF PLACE("自宅") || PLACE("部室") || PLACE("野外") RETURNF 1 ENDIF RETURNF 0 CASE "抜け出された" SIF CFLAG:ARG:不在 == 2 && CFLAG:ARG:睡眠 == 0 RETURNF 1 CASE "H的いちゃつき中" SELECTCASE CFLAG:ARG:PREV_DAILYCATE ;H的事しかしない指令 CASE 4, 6, 7 RETURNF 1 CASEELSE SELECTCASE CSTR:ARG:PREV_DAILYCOM CASE "打招呼舐陰", "打招呼口交" RETURNF 1 CASE "托一托胸部", "撫摸股間", "给对方剃毛" RETURNF 1 CASE "裙下撮影", "股間撮影", "内褲摄影", "阴部摄影" RETURNF 1 ENDSELECT ENDSELECT CASE "いちゃいちゃ" RETURNF CFLAG:ARG:PREV_DAILYCATE CASE "お誘い" SIF CSTR:ARG:お誘い != "" RETURNF 1 CASE "浑身是汗" SIF CFLAG:ARG:汗 >= 6 RETURNF 1 CASE "易出汗" SIF CFLAG:ARG:汗 >= 2 RETURNF 1 CASE "汗" RETURNF CFLAG:ARG:汗 CASE "胸罩透け" SIF CHECK_SHIRT("透明", ARG) RETURNF 1 SIF CHECK_SHIRT("汗水浸湿的", ARG) == 0 RETURNF 0 SIF CFLAG:ARG:湿透 RETURNF 1 SIF CFLAG:ARG:汗 && CHECK_STAIN(STAIN:ARG:服, "汗") + COND("浑身是汗", ARG) RETURNF 1 CASE "湿透" SIF CFLAG:ARG:湿透 RETURNF 1 CASE "起床中" SIF CFLAG:ARG:睡眠 == 0 RETURNF 1 CASE "熟睡" SIF CFLAG:ARG:睡眠 >= 6 RETURNF 1 CASE "打瞌睡" SIF CFLAG:ARG:睡眠 >= 3 RETURNF 1 CASE "快要醒了" SIF CFLAG:ARG:睡眠 == 2 || CFLAG:ARG:睡眠 == 1 RETURNF 1 CASE "躁动难忍" SIF CFLAG:ARG:躁动难忍 RETURNF 1 CASE "闲" SIF CFLAG:ARG:闲 RETURNF 1 CASE "居睡眠可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:日常事件回数 == 0 || CFLAG:ARG:一緒に帰宅 RETURNF 0 ;Cosplay中は居睡眠しない SIF CFLAG:ARG:Cosplay中 RETURNF 0 SIF COND("初期対象可能", ARG) == 0 RETURNF 0 IF COND("夜", ARG) SIF CHARA_NUM("同居中") >= 2 RETURNF 0 ENDIF RETURNF 1 CASE "H的奖励" SIF CFLAG:ARG:ご褒美権 RETURNF 1 CASE "H的約定可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF ABL:ARG:信頼 < 3 || TALENT:ARG:叛逆 RETURNF 0 SIF DAYEV("周考") == 0 RETURNF 0 SIF CFLAG:ARG:H的約定 RETURNF 0 RETURNF 1 CASE "H的約定" SIF CFLAG:ARG:H的約定 <= 0 RETURNF 0 RETURNF 1 CASE "夸奖可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:心情好 == 0 RETURNF 1 CASE "甜言蜜语可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:甜言蜜语 RETURNF 0 SIF TALENT:ARG:单相思 || TALENT:ARG:恋慕 || TALENT:ARG:相思相愛 || TALENT:MASTER:甜言蜜语 RETURNF 1 CASE "勉強可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;SIF DAYEV("周考") == 0 ; RETURNF 0 SIF CHARA_NUM("一起学习") || CHARA_NUM("勉強") || TALENT:ARG:叛逆 RETURNF 0 SIF CEVENT("一起学习禁止", ARG) RETURNF 0 ;信頼か好感度が必要 SIF ABL:ARG:信頼 < 3 && CFLAG:ARG:好感度 < 500 RETURNF 0 ;SIF COND("学生", ARG) || COND("教員", ARG) RETURNF 1 CASE "成績上昇率" RETURNF CFLAG:ARG:勉強時間*10 CASE "成績:学年上位" SIF CFLAG:ARG:試験結果 >= 90 RETURNF 1 CASE "成績:優秀" SIF CFLAG:ARG:試験結果 >= 80 RETURNF 1 CASE "成績:赤点" SIF COND("学生", ARG) == 0 RETURNF 0 SIF CFLAG:ARG:試験結果 && CFLAG:ARG:試験結果 < 30 RETURNF 1 CASE "淋浴可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:日常事件回数 == 0 || CFLAG:ARG:淋浴済 || CFLAG:ARG:一緒に帰宅 RETURNF 0 ;Cosplay中は淋浴浴びない SIF CFLAG:ARG:Cosplay中 RETURNF 0 SIF COND("初期対象可能", ARG) == 0 RETURNF 0 IF COND("夜", ARG) SIF CHARA_NUM("同居中") >= 2 RETURNF 0 ENDIF SIF CFLAG:ARG:汗 && EQUIP:ARG:服 && EQUIP:ARG:胖次 RETURNF 1 CASE "淋浴:人物判定" IF PLACE("自宅") RETURNF 1 ELSE SIF GETBIT(CFLAG:ARG:淋浴中, 1) RETURNF 1 ENDIF CASE "淋浴:内衣漁り" SIF GETBIT(CFLAG:ARG:淋浴中, 2) RETURNF 1 CASE "淋浴:内衣漁りバレ" SIF GETBIT(CFLAG:ARG:淋浴中, 3) RETURNF 1 CASE "廁所可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;出歩けない格好だと無理 SIF CFLAG:ARG:薄着变成了 || CFLAG:ARG:性処理の格好变成了 RETURNF 0 SIF BASE:ARG:尿意 >= 9000 || (BASE:ARG:尿意 >= 5000 && CFLAG:ARG:行動参加中 == 0) RETURNF 1 CASE "居家服に着替えた" SIF CEVENT("着替えをした:居家服", ARG) RETURNF 1 CASE "便装に着替えた" SIF CEVENT("着替えをした:便装", ARG) RETURNF 1 CASE "约会衣装に着替えた" SIF CEVENT("着替えをした:约会衣装", ARG) RETURNF 1 CASE "外出装に着替えた" SIF CEVENT("着替えをした:外出装", ARG) RETURNF 1 CASE "居家服着替え可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CSTR:ARG:移動履歴 == @"%CSVCALLNAME(NO:ARG)%的房間\/" RETURNF 1 ;主に睡眠姦で汚したりするとONになる CASE "着衣の乱れ" SIF CFLAG:ARG:掀起裙子 || CFLAG:ARG:胖次没収 RETURNF 1 SIF CHECK_STAIN(STAIN:ARG:M, "精液") || CHECK_STAIN(STAIN:ARG:P, "精液") || CHECK_STAIN(STAIN:ARG:V, "精液") || CHECK_STAIN(STAIN:ARG:A, "精液") || CHECK_STAIN(STAIN:ARG:B, "精液") || CHECK_STAIN(STAIN:ARG:A, "精液") RETURNF 1 CASE "性騷擾雑談可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF FLAG:二人きり == 0 && COND("合意:露出PLAY", ARG) == 0 RETURNF 0 SIF TALENT:ARG:炮友 || COND("H的邀请可能", ARG) RETURNF 1 CASE "胖次没収実行可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:胖次没収 || CFLAG:ARG:睡眠 RETURNF 0 ;明らかに胖次を穿いていない格好 SIF EQUIP:ARG:贴身制服 || CHECK_CLO("裸体", ARG) RETURNF 0 IF COND("身嗜み:没穿内褲", ARG) SIF EQUIP:ARG:胖次 && COND("胖次形状確認", ARG) RETURNF 1 ELSE SIF EQUIP:ARG:胖次 || COND("胖次形状確認", ARG) == 0 RETURNF 1 ENDIF CASE "你の胖次に興味有" ;你が池面 SIF TALENT:MASTER:男性 && TALENT:MASTER:伪娘 == 0 RETURNF 0 ;恋慕持ちならOK SIF TALENT:ARG:恋慕 RETURNF 1 SIF TALENT:ARG:扶她 RETURNF 1 IF TALENT:MASTER:男性 || TALENT:MASTER:扶她 SIF TALENT:ARG:討厭男人 RETURNF 0 SIF TALENT:ARG:男性 && TALENT:ARG:性反転 + TALENT:ARG:兩面通吃 RETURNF 1 SIF TALENT:ARG:女性 && TALENT:ARG:兩面通吃 RETURNF 1 ELSE SIF TALENT:ARG:討厭女人 RETURNF 0 SIF TALENT:ARG:男性 RETURNF 1 SIF TALENT:ARG:女性 && TALENT:ARG:性反転 + TALENT:ARG:兩面通吃 RETURNF 1 ENDIF CASE "胖次ドーピング" SIF STRCOUNT(@"\/%SAVESTR:胖次ドーピング%", @"\/%CALLNAME:ARG%\/") RETURNF 1 ;胖次チラなどで僅かに見えた場合 CASE "胖次おぼろげ確認" SIF ARG == MASTER RETURNF 1 RETURNF GETBIT(CFLAG:ARG:内衣確認済, 0) ;胖次の色までは見えた場合 CASE "胖次色確認" SIF ARG == MASTER RETURNF 1 RETURNF GETBIT(CFLAG:ARG:内衣確認済, 1) ;胖次の全貌を見た場合 CASE "胖次形状確認" SIF ARG == MASTER RETURNF 1 RETURNF GETBIT(CFLAG:ARG:内衣確認済, 2) ;检查内褲した場合 CASE "胖次詳細確認" SIF ARG == MASTER RETURNF 1 RETURNF GETBIT(CFLAG:ARG:内衣確認済, 3) ;胸罩の全貌を見た場合 CASE "胸罩形状確認" SIF ARG == MASTER RETURNF 1 RETURNF GETBIT(CFLAG:ARG:内衣確認済, 12) CASE "胖次チラ直後" SIF CSTR:ARG:PREV_DAILYCOM == "露脐装超短裙胖次チラ" RETURNF 1 ;これはあくまで日常シーンでのお浴室上がりの判定 CASE "出浴" SIF CSTR:ARG:PREV_DAILYCOM == "淋浴" || TEQUIP:ARG:出浴 RETURNF 1 CASE "给对方剃毛出現" ;检查阴部の合意が前提 SIF COND("合意:检查阴部", ARG) == 0 || CFLAG:ARG:检查阴部 == 0 RETURNF 0 ;前回检查阴部 SELECTCASE CSTR:ARG:PREV_DAILYCOM CASE "检查阴部", "阴部摄影" CASEELSE RETURNF 0 ENDSELECT SIF EXP:ARG:剃毛経験 == 0 || FIRSTCOM(TNUM("剃毛") ) == 0 RETURNF 0 SELECTCASE CONDS("陰毛", ARG) ;どっちかって言うと半端な状態であることが条件 CASE "剃过留痕", "刺啦刺啦", "無髭" ;常に剃り整えておくようにお願いしている場合はその状態に至る途中なのでスルー SIF COND("身嗜み:陰毛", ARG) == 5 RETURNF 0 CASE "还没長出来" ;外見年齢が1の場合はこれがMAXなので問題ない SIF AGE(ARG) == 1 RETURNF 0 ;常に剃り整えておくようにお願いしている場合はその状態に至る途中なのでスルー SIF COND("身嗜み:陰毛", ARG) == 5 RETURNF 0 CASE "保养完毕" SIF COND("剃过留痕露出", ARG) == 0 RETURNF 0 CASEELSE RETURNF 0 ENDSELECT SIF TALENT:ARG:不知羞恥 || FLAG:二人きり || COND("合意:露出PLAY", ARG) RETURNF 1 CASE "检查菊穴出現" SIF COND("合意:检查阴部", ARG) == 0 RETURNF 0 SIF TALENT:ARG:縦深菊穴 || COND("A熟達", ARG) || COND("性処理:A挿入直後", ARG) RETURNF 1 ;気づかれていたら不可能 CASE "隐秘摄影可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 ;直前に撮影したばかり SIF CFLAG:ARG:PREV_DAILYCATE == 5 RETURNF 0 SIF STRCOUNTS(CSTR:ARG:DAILYCOM履歴, "隐秘摄影失敗", "POSE撮影") RETURNF 0 RETURNF 1 CASE "阴部のチラ見せ撮影可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 RETURNF 0 ;ちんこのある人は肛門チラ見せのみ SIF PENIS(ARG) RETURNF 0 ;この時間帯に既にやってたらやらない SIF CHOSE_DEVENT("阴部のチラ見せ撮影", ARG) || CHOSE_DEVENT("肛門のチラ見せ撮影", ARG) RETURNF 0 SIF COND("身嗜み:V拡張", ARG) == 0 && CHOSE_DEVENT("阴部の見せつけ撮影", ARG) RETURNF 0 SIF COND("合意:内衣写真", ARG) == 0 || COND("合意:检查阴部", ARG) == 0 RETURNF 0 SIF TALENT:ARG:傲慢 + TALENT:ARG:好色 + TALENT:ARG:小悪魔 + TALENT:ARG:淫核 && TALENT:ARG:害羞 == 0 RETURNF 1 SIF TALENT:ARG:淫核 + TALENT:ARG:淫乱 RETURNF 1 SIF ABL:ARG:露出癖 >= 5 && (CFLAG:ARG:心情好 || CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 3) RETURNF 1 CASE "肛門の見せつけ撮影可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 RETURNF 0 SIF COND("自撮り中", ARG) RETURNF 0 ;この時間帯に既にやってたらやらない SIF CHOSE_DEVENT("阴部の見せつけ撮影", ARG) || CHOSE_DEVENT("肛門の見せつけ撮影", ARG) RETURNF 0 SIF COND("合意:检查阴部", ARG) == 0 || ABL:ARG:露出癖 < 5 RETURNF 0 SIF COND("A熟達", ARG) == 0 RETURNF 0 SIF TALENT:ARG:尻穴狂い || COND("身嗜み:A拡張", ARG) RETURNF 1 SIF TALENT:ARG:好色 + TALENT:ARG:小悪魔 && TALENT:ARG:害羞 == 0 RETURNF 1 SIF ABL:ARG:露出癖 >= 7 && (CFLAG:ARG:心情好 || CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 3) RETURNF 1 CASE "阴部の見せつけ撮影可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 RETURNF 0 SIF COND("自撮り中", ARG) RETURNF 0 ;この時間帯に既にやってたらやらない SIF CHOSE_DEVENT("阴部の見せつけ撮影", ARG) || CHOSE_DEVENT("肛門の見せつけ撮影", ARG) RETURNF 0 SIF COND("合意:检查阴部", ARG) == 0 || ABL:ARG:露出癖 < 5 RETURNF 0 SIF TALENT:ARG:男性 RETURNF 0 SIF COND("身嗜み:V拡張", ARG) == 0 && CHOSE_DEVENT("阴部のチラ見せ撮影", ARG) RETURNF 0 SIF TALENT:ARG:淫核 || TALENT:ARG:淫壷 || COND("身嗜み:V拡張", ARG) RETURNF 1 SIF TALENT:ARG:好色 + TALENT:ARG:小悪魔 && TALENT:ARG:害羞 == 0 RETURNF 1 SIF ABL:ARG:露出癖 >= 7 && (CFLAG:ARG:心情好 || CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 3) RETURNF 1 CASE "透け胸罩撮影可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 || CFLAG:ARG:刚睡醒 RETURNF 0 ;各時間帯で一回だけ SIF CHOSE_DEVENT("透け乳頭を隠し撮る", ARG) || CHOSE_DEVENT("透け胸罩を隠し撮る", ARG) RETURNF 0 SIF DEVENT("初回台詞", ARG) == 0 || CSTR:ARG:PREV_DAILYCOM == "甜言蜜语" RETURNF 0 SIF COND("易出汗", ARG) == 0 RETURNF 0 SIF COND("隐秘摄影可能") == 0 RETURNF 0 SIF COND("胸罩透け", ARG) RETURNF 1 CASE "自撮り可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 ;自撮り済み SIF STRCOUNT(SAVESTR:自撮り写真, @"_%CALLNAME:ARG%") RETURNF 0 SIF COND("合意:H的写真", ARG) == 0 RETURNF 0 ;SIF COND("欲求不満", ARG) == 0 ; RETURNF 0 ;少々Hさを要求 SIF EXP:ARG:H回数 >= 3 && ABL:ARG:欲望 >= 3 && ABL:ARG:露出癖 >= 3 RETURNF 1 ;自撮り可能との合わせ技で判定する CASE "胖次自撮り可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF EQUIP:ARG:裙 == 0 || CFLAG:ARG:掀起裙子 || CHECK_CLO("掀起裙子の価値无", ARG) RETURNF 0 SIF EQUIP:ARG:胖次 == 0 || COND("胖次形状確認", ARG) || CHECK_CLO("胖次視認可能", ARG) == 0 RETURNF 0 SIF CHECK_PANTIES("男物", ARG) RETURNF 0 ;開放型開洞系は胖次というよりもその下がメイン SIF CHECK_PANTIES("開洞", ARG) == 0 || CHECK_PANTIES("A開洞", ARG) == 0 RETURNF 0 RETURNF 1 ;自撮り可能との合わせ技で判定する CASE "阴部自撮り可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF TALENT:ARG:男性 RETURNF 0 ;同じ部屋に居ないならOK SIF COND("現在不在", ARG) RETURNF 1 ;同じ部屋にいる場合には检查阴部前かつ裙が必要 SIF EQUIP:ARG:裙 && CFLAG:ARG:检查阴部 == 0 RETURNF 1 CASE "胖次自撮り送信可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SELECTCASE SAVESTR:PREV_日常イベント名 CASE "掀起裙子", "撩起裙子", "裙下撮影" CASEELSE RETURNF 0 ENDSELECT SIF CFLAG:ARG:睡眠 RETURNF 0 SIF COND("現在不在", ARG) RETURNF 0 SIF COND("自撮り送信済み", ARG) RETURNF 0 SIF TALENT:ARG:害羞 && (TALENT:ARG:淫乱 == 0 || BASE:ARG:欲求不満 < 50) RETURNF 0 SIF TALENT:ARG:傲慢 + TALENT:ARG:不知羞恥 + TALENT:ARG:小悪魔 + TALENT:ARG:好色 == 0 && MIN(ABL:ARG:欲望, ABL:ARG:露出癖) < 5 RETURNF 0 SIF CHECK_SELFIE(ARG, "胖次") RETURNF 1 CASE "自撮り送信可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF CFLAG:ARG:睡眠 RETURNF 0 SIF COND("現在不在", ARG) && COND("昼", ARG) RETURNF 0 SIF COND("自撮り送信済み", ARG) RETURNF 0 SIF STRCOUNT(SAVESTR:自撮り写真, @"_%CALLNAME:ARG%") && BASE:ARG:欲求不満 >= 50 RETURNF 1 CASE "自撮り送信済み" SIF STRCOUNT(SAVESTR:送信済み自撮り写真, @"_%CALLNAME:ARG%") RETURNF 1 CASE "自撮りと同じ胖次" VARSET LOCALS SPLIT SAVESTR:送信済み自撮り胖次, "/", LOCALS FOR LCOUNT, 0, 10 SIF LOCALS:LCOUNT == "" BREAK ;ARGの自撮りを尋找 SIF STRCOUNT(LOCALS:LCOUNT, @"_%CALLNAME:ARG%") == 0 CONTINUE ;_の左側が胖次 SIF EXTSTR(LOCALS:LCOUNT, "", "_") != PANTIES(ARG) RETURNF 0 RETURNF 1 NEXT CASE "POSE撮影中脱衣可能" ;"~可能"条件の否定 SIF CEVENT(@"%EXTSTR(ARGS, "", "可能")%禁止", ARG) || CEVENT("派生イベント禁止", ARG) RETURNF 0 SIF MENU_PHOTO_DATUI(ARG) != "" RETURNF 1 CASE "POSE撮影進行度" ;妊娠中は母体にやさしく SIF COND("妊娠中") RETURNF 0 ;心情とか欲求でゆるくなる SELECTCASE CHOSE_DEVENT("POSE撮影", ARG) CASE IS >= 3 SIF CHOSE_DEVENT("POSE撮影", ARG) >= 5 || CFLAG:ARG:心情好 || COND("欲求不満", ARG) || COND("合意:H的写真", ARG) RETURNF 3 RETURNF 2 CASE 2 SIF CFLAG:ARG:心情好 || COND("欲求不満", ARG) RETURNF 2 RETURNF 1 CASE 1 RETURNF 1 CASE 0 RETURNF 0 ENDSELECT CASE "未読END選択可能" VARSET LOCALS SPLIT STR:エンディング, "/", LOCALS FOR LCOUNT, 0, 60 SIF LOCALS:LCOUNT == "" BREAK SIF CEVENT(EXTSTR(LOCALS:LCOUNT, "_"), ARG) CONTINUE RETURNF 1 NEXT CASE "エンディング選択可能" ;目標金額阴蒂アのENDなら日数関係无 SIF MONEY >= NUM("目標金額") RETURNF 1 ;周回でのDAY初期化を止めたので、BADEND条件の日数は90+周回数*30日とする SIF DAY >= 90 + (30 * FLAG:周回数) RETURNF 1 CASE "你の颜绘表示" SIF CONFIG("MASTER颜绘") == 0 RETURNF 0 SIF CFLAG:MASTER:颜绘 RETURNF 1 CASE "颜绘表示中" SIF CFLAG:ARG:颜绘 RETURNF 1 CASE "CIP発生" SIF CFLAG:ARG:CIP発生済 RETURNF 0 SIF CHECK_CLO("CIP発生", ARG) RETURNF 1 CASE "点心有" SIF PLACE("部室") == 0 RETURNF 0 SIF SAVESTR:点心 != "" RETURNF 1 CASE "点心当番" SIF ARG == TO_NUMBER(FLAG:点心当番) RETURNF 1 CASE "点心当番の人" RETURNF TO_NUMBER(FLAG:点心当番) CASE "亲手自制点心" SIF STRCOUNT(SAVESTR:点心, "亲手自制") RETURNF 1 CASE "点心の作り手が料理擅長" SIF STRCOUNT(SAVESTR:点心, "亲手自制") == 0 RETURNF 0 SIF TALENT:TO_NUMBER(FLAG:点心当番):料理擅長 RETURNF 1 ;点心当番&亲手自制点心 CASE "点心を亲手自制した" SIF STRCOUNT(SAVESTR:点心, "亲手自制") == 0 RETURNF 0 SIF ARG == TO_NUMBER(FLAG:点心当番) RETURNF 1 ;文化祭用 CASE "女仆咖啡厅", "執事咖啡厅", "恐怖屋敷", "乐队演奏", "演劇" SIF CEVENT("学園祭:出演済", ARG) RETURNF 0 SIF COND("学園在籍", ARG) RETURNF 1 CASE "烦悩相談室" SIF COND("学園在籍", ARG) == 0 || CEVENT("学園祭:出演済", ARG) RETURNF 0 SIF COND("種族:驱魔人", ARG) || COND("種族:天使", ARG) || COND("種族:死神", ARG) RETURNF 1 CASE "占卜館" SIF COND("学園在籍", ARG) == 0 || CEVENT("学園祭:出演済", ARG) RETURNF 0 SIF COND("種族:魔法使", ARG) RETURNF 1 CASE "西式料理店" SIF COND("学園在籍", ARG) == 0 || CEVENT("学園祭:出演済", ARG) RETURNF 0 SIF TALENT:ARG:料理擅長 RETURNF 1 CASE "PaFuPaFu屋" SIF COND("学園在籍", ARG) == 0 || CEVENT("学園祭:出演済", ARG) RETURNF 0 SIF TALENT:ARG:淫乱 && TALENT:ARG:巨乳 RETURNF 1 ;これと下の勧誘関係はARGにTARGETではなく 角色番号 が入っている CASE "勧誘可能角色" ;存在する角色なのか判定 SIF EXISTCSV_EX(ARG) == 0 RETURNF 0 ;CSVの名前が設定してあるかで勧誘可能かどうか確かめる SELECTCASE CSVNAME(ARG) CASE "", "你", "ドッペル你" RETURNF 0 ENDSELECT RETURNF 1 CASE "勧誘画面表示" SIF COND("勧誘可能角色", ARG) == 0 RETURNF 0 ;その角色が既にいるかで判定 SIF FINDCHARA(NO, ARG) >= 0 RETURNF 0 IF CONFIG("永久過濾") SELECTCASE CSVCALLNAME(ARG) CASE "阿丽努", "千穂", "恭子" RETURNF 0 ENDSELECT ENDIF ;男过滤器 SIF TFLAG:过滤器 == 206 && CSVTALENT(ARG, GETNUM(TALENT, "男性") ) == 0 RETURNF 0 SELECTCASE CSVCSTR(ARG, GETNUM(CSTR, "学年") ) CASE "初等部", "中等部" SELECTCASE TFLAG:过滤器 CASE 201 TO 205 RETURNF 0 ENDSELECT CASE "1年生" SELECTCASE TFLAG:过滤器 CASE 200, 202 TO 205 RETURNF 0 ENDSELECT CASE "2年生" SELECTCASE TFLAG:过滤器 CASE 200 TO 201, 203 TO 205 RETURNF 0 ENDSELECT CASE "3年生" SELECTCASE TFLAG:过滤器 CASE 200 TO 202, 204 TO 205 RETURNF 0 ENDSELECT CASEELSE ;教員 IF STRCOUNTS(CSVCSTR(ARG, GETNUM(CSTR, "学年") ), "教師", "司書") SELECTCASE TFLAG:过滤器 CASE 200 TO 203, 205 RETURNF 0 ENDSELECT ELSE SELECTCASE TFLAG:过滤器 CASE 200 TO 204 RETURNF 0 ENDSELECT ENDIF ENDSELECT RETURNF 1 ;次の周に移るための条件 CASE "周回可能" ;初めての周回は条件が厳しい IF FLAG:周回数 == 0 ;1年目は駄目 SIF FLAG:年 < 2 || FLAG:この周での陥落人数 < 3 RETURNF 0 ;弗理希艾尔の"收集的魂"が30.00以上ないと駄目 SIF FINDCHARA(NO, 1) && BASE:FINDCHARA(NO, 1):魂 < 3000 RETURNF 0 ENDIF ;この周での攻略人数が3人or2年目であることが条件 SIF FLAG:この周での陥落人数 >= 3 || FLAG:年 >= 2 RETURNF 1 ;前の周で陥落済みの角色 CASE "2周目", "二周目", "2周目" SIF STRCOUNT(@"/%SAVESTR:前周まででの陥落角色%", @"/%CSVCALLNAME(NO:ARG)%/") RETURNF 1 ;名前が複数ある例外 CASE "白色死神", "アーリャ" SELECTCASE CALLNAME:ARG CASE "白色死神", "アーリャ" RETURNF 1 ENDSELECT CASEELSE ;空文字列なら無条件で0 IF STRLENS(ARGS) == 0 RETURNF 0 ;性処理履歴の回数 ELSEIF STRCOUNT(ARGS, "性処理回数") ARGS = %EXTSTR(ARGS, ":")%× RETURNF TOINT(EXTSTR(CSTR:ARG:性処理履歴, ARGS, "/") ) ;合意はここで確認 ELSEIF STRCOUNT(ARGS, "合意") ;合意を禁止している場合 SIF CEVENT("合意禁止:全て", ARG) || CEVENT(@"合意禁止:%EXTSTR(ARGS, ":")%", ARG) RETURNF 0 RETURNF STRCOUNT(@"\/%CSTR:ARG:合意%", @"\/%EXTSTR(ARGS, ":")%\/") ;初期变量参照 ELSEIF STRCOUNT(ARGS, "初期") ;特殊な名称が通説の物か? SELECTCASE ARGS CASE "初期爆乳" SIF TOINT(EXTSTR(CSTR:ARG:初期变量, "巨乳_", "/") ) >= 2 RETURNF 1 CASE "初期超乳" SIF TOINT(EXTSTR(CSTR:ARG:初期变量, "巨乳_", "/") ) >= 3 RETURNF 1 CASEELSE SIF STRCOUNT(CSTR:ARG:初期变量, @"\/%SUBSTRING(ARGS, 4)%_") == 0 RETURNF 0 RETURNF TOINT(EXTSTR(CSTR:ARG:初期变量, @"\/%SUBSTRING(ARGS, 4)%_", "/") ) ENDSELECT ;性転換前的素質参照 ELSEIF STRCOUNT(ARGS, "性転換前的素質:") SIF STRCOUNT(CSTR:ARG:性転換前的素質, @"\/%SUBSTRING(ARGS, 16)%_") == 0 RETURNF 0 RETURNF TOINT(EXTSTR(CSTR:ARG:性転換前的素質, @"\/%SUBSTRING(ARGS, 16)%_", "/") ) ;最強パラ参照 ELSEIF STRCOUNT(ARGS, "最強") SIF STRCOUNT(SAVESTR:最強パラ, @"\/%SUBSTRING(ARGS, 4)%_") == 0 RETURNF 0 RETURNF TOINT(EXTSTR(SAVESTR:最強パラ, @"\/%SUBSTRING(ARGS, 4)%_", "/") ) ;初めてフラグ ELSEIF ARGS != "第一次的对象" && STRCOUNT(ARGS, "初") SIF STRCOUNT(CSTR:ARG:初行為相手, ARGS) == 0 RETURNF 0 VARSET LOCALS ;記録を分解する。LOCALS:XX = 行為:人#{日期}@{尺寸}*場所 となる SPLIT CSTR:ARG:初行為相手, "/", LOCALS FOR LCOUNT, 0, 50 SIF LOCALS:LCOUNT == "" BREAK SIF STRCOUNT(LOCALS:LCOUNT, ARGS) == 0 CONTINUE RETURNF (TO_NUMBER(TOINT(EXTSTR(LOCALS:LCOUNT, ":", "#") ) ) ) NEXT ;種族格子 ELSEIF STRCOUNT(ARGS, "種族:") ARGS = %EXTSTR(ARGS, ":")% VARSET LOCALS SPLIT CSTR:ARG:種族, "_", LOCALS FOR LCOUNT, 0, 10 SELECTCASE LOCALS:LCOUNT CASE "" BREAK CASE ARGS RETURNF 1 ENDSELECT NEXT ;変更禁止 ELSEIF STRCOUNT(ARGS, "変更禁止") ;とりあえずはCEVENT(ARGS)がONなら1を返す SIF CEVENT(ARGS, ARG) RETURNF 1 RETURNF 0 ;素質確認その1(素質の否定) ELSEIF SUBSTRING(ARGS, 0, 1) == "!" ARGS = %SUBSTRING(ARGS, 1, STRLENS(ARGS) )% RETURNF !(TALENT:ARG:ARGS) ;素質確認之2 ELSEIF GETNUM(TALENT, ARGS) >= 0 RETURNF TALENT:ARG:ARGS ;それ以外は角色名 ELSE SIF CALLNAME:ARG == ARGS || CSVCALLNAME(NO:ARG) == ARGS RETURNF 1 ENDIF ENDSELECT RETURNF 0 ;------------------------------------------------- ;上のCONDの条件の組み合わせに耐える角色を選出する ;ただし、TARGETは除取下る ;------------------------------------------------- @FIND_COND(ARGS:0, ARGS:1, ARGS:2, ARGS:3) #FUNCTION #DIM LCOUNT ;該当する角色の人数 #DIM NUM_FIND ;条件が空なら0 SIF ARGS:0 == "" && ARGS:1 == "" && ARGS:2 == "" && ARGS:3 == "" RETURNF 0 VARSET LOCAL NUM_FIND = 0 FOR LCOUNT, 2, CHARANUM SIF LCOUNT == TARGET CONTINUE SIF ARGS:0 != "" && COND(ARGS:0, LCOUNT) == 0 CONTINUE SIF ARGS:1 != "" && COND(ARGS:1, LCOUNT) == 0 CONTINUE SIF ARGS:2 != "" && COND(ARGS:2, LCOUNT) == 0 CONTINUE SIF ARGS:3 != "" && COND(ARGS:3, LCOUNT) == 0 CONTINUE NUM_FIND += 1 SIF RAND:NUM_FIND == 0 LOCAL = LCOUNT NEXT RETURNF LOCAL ;------------------------------------------------- ;頻繁に使う条件のまとめ 之2 ;ARGのARGSが何か、文字列で返す ;------------------------------------------------- @CONDS(ARGS, ARG) #FUNCTIONS #DIM LCOUNT #DIMS CHOICES #DIM ACTOR #DIM MEMO #DIMS MEMO_CONDS VARSET LOCALS SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "部員間H条件" SELECTCASE CALLNAME:ARG CASE "槞彁", "棗" ;槞彁酱棗酱は恋慕付くと拒否しそう RETURNF "非[恋慕]" CASE "焰", "静菜" ;焰桑と静菜桑は家庭持ちなので淫乱つくまではスルー RETURNF "[淫乱]" CASE "維吹" ;作者様から建议をいただいたので相思相愛ではエロ突入无 ;ご意見有がとうございます…… RETURNF "非[相思相愛]" CASE "紬希" ;紬希君酱はハッピーエンド時は部員間交流展開絶対なさそう RETURNF "没有到达HAPPY END" CASE "万音" ;覚醒前万音酱はOKしなさそう SIF CEVENT("淫魔覚醒:万音", ARG) == 0 RETURNF "淫魔覚醒完成" CASE "南実" ;りっか桑(南実酱作者桑)の案に従い好感度が一定以上(とりあえず1500で)、诺伊君と南実酱の相性が◎以上、かつ処女でないときにOKとのことだったのでそうする RETURNF "非[処女]&[相性◎]&好感度1500以上" ENDSELECT CASE "自宅の居場所", "学園の居場所" RETURNF CEVENTS(ARGS, ARG) ;ARGの尾巴等がどの尾巴かを返す。基本的には種族対応 CASE "尾巴", "角", "翼", "動物足", "頭羽" SIF TALENT:ARG:ARGS == 0 RETURNF "" IF COND("種族:猫", ARG) LOCALS = 猫 ELSEIF COND("種族:狼", ARG) LOCALS = 狼 ELSEIF COND("種族:狐", ARG) || COND("種族:妖狐", ARG) LOCALS = 狐 ELSEIF COND("種族:兎", ARG) LOCALS = 兎 ELSEIF COND("種族:馬", ARG) LOCALS = 馬 ELSEIF COND("種族:鼠", ARG) LOCALS = 鼠 ELSEIF COND("種族:魔界人", ARG) LOCALS = 魔界人 ELSEIF COND("種族:悪魔", ARG) LOCALS = 悪魔 ELSEIF COND("種族:鬼", ARG) LOCALS = 鬼 ELSEIF COND("種族:竜", ARG) || COND("種族:火精灵", ARG) LOCALS = 竜 ENDIF CASE "動物耳" SIF TALENT:ARG:ARGS == 0 RETURNF "" ;特徴的な物のみ IF COND("種族:猫", ARG) LOCALS = 猫耳 ELSEIF COND("種族:狼", ARG) LOCALS = 狼耳 ELSEIF COND("種族:狐", ARG) || COND("種族:妖狐", ARG) LOCALS = 狐耳 ELSEIF COND("種族:兎", ARG) LOCALS = 兔耳 ELSEIF COND("種族:馬", ARG) LOCALS = 馬耳 ELSEIF COND("種族:鼠", ARG) LOCALS = 鼠耳 ELSE LOCALS = 獣耳 ENDIF CASE "角の形" SIF CEVENT("正体偽装", ARG) RETURNF "" SELECTCASE TALENT:ARG:角 CASE 1 LOCALS = 悪魔 CASE 2 TO 9 LOCALS = 悪魔%TOFULL(TOSTR(TALENT:ARG:角) )% ;10~19は左右分割角 CASE 10 LOCALS = 魔界人 ;20~29は前のみの角 CASE 20 LOCALS = 額短 CASE 21 LOCALS = 額長 ENDSELECT CASE "角の色" SELECTCASE NONUM(CONDS("角の形", ARG) ) CASE "額短" SELECTCASE CONDS("髪色の種類", ARG) CASE "青" RETURNF "茶" CASE "黒", "銀", "緑" RETURNF "桃" CASE "金", "赤", "茶", "桃", "桃金" RETURNF "青" CASEELSE RETURNF "黒" ENDSELECT CASE "額長" SELECTCASE CONDS("髪色の種類", ARG) CASE "青" RETURNF "茶" CASE "黒", "銀", "緑" RETURNF "桃" CASE "金", "赤", "茶", "桃", "桃金" RETURNF "青" CASEELSE RETURNF "黒" ENDSELECT CASEELSE SELECTCASE CONDS("髪色の種類", ARG) CASE "青", "紺" RETURNF "棕" CASE "黒", "焦茶", "槞" RETURNF "赤" CASE "金", "緑" RETURNF "桃" CASEELSE RETURNF "黒" ENDSELECT ENDSELECT CASE "頭羽の形" SIF CEVENT("正体偽装", ARG) RETURNF "" SELECTCASE TALENT:ARG:頭羽 CASE IS > 0 LOCALS = 悪魔羽 ENDSELECT CASE "翼の色", "頭羽の色" SELECTCASE CONDS("髪色の種類", ARG) CASE "青", "紺" RETURNF "茶" CASE "黒", "金", "緑", "焦茶", "槞", "墨" RETURNF "紫" CASEELSE RETURNF "黒" ENDSELECT ;喜欢的体位の指令番号を返す。複数あるなら随机。これはTARGET限定なのに注意 CASE "好きなV性交", "好きなA性交", "好きな尿道性交" MEMO = TEQUIP:推倒 TEQUIP:推倒 = 0 SELECTCASE ARGS CASE "好きなV性交" LOCAL = 60 CASE "好きなA性交" LOCAL = 70 CASE "好きな尿道性交" LOCAL = 83 ENDSELECT FOR LCOUNT, LOCAL, LOCAL+6 SELECTCASE LCOUNT CASE LOCAL+5 IF CHECK_COM("喜欢的体位", LCOUNT) == 0 TEQUIP:推倒 = 1 SIF CHECK_COM("喜欢的体位", LCOUNT) == 0 CONTINUE ENDIF CASEELSE SIF CHECK_COM("喜欢的体位", LCOUNT) == 0 CONTINUE ENDSELECT SIF LOCALS == "" || RAND:2 LOCALS = %TRAINNAME:LCOUNT% NEXT TEQUIP:推倒 = MEMO CASE "仕事名" SPLIT CSTR:ARG:仕事, "_", LOCALS CASE "直前行動" ;你の場合には一番左側の行為 SIF ARG == MASTER RETURNF EXTSTR(SAVESTR:PREV_直前行動, ":", "(") VARSET LOCALS SPLIT SAVESTR:PREV_直前行動, "/", LOCALS CHOICES = FOR LCOUNT, 0, CHARANUM SIF LOCALS:LCOUNT == "" BREAK SIF STRCOUNT(LOCALS:LCOUNT, CALLNAME:ARG) CHOICES = %EXTSTR(LOCALS:LCOUNT, ":", "(")% NEXT RETURNF CHOICES CASE "種族" VARSET LOCALS SPLIT CSTR:ARG:種族, "_", LOCALS RETURNF LOCALS CASE "P汚れの相手" SIF CSTR:ARG:P汚れ == "" RETURNF LOCALS SPLIT CSTR:ARG:P汚れ, "_", LOCALS RETURNF CALLNAME:TO_NUMBER(TOINT(LOCALS:1) ) CASE "P汚れ" SPLIT CSTR:ARG:P汚れ, "_", LOCALS CASE "精液弱点" LOCALS = 精液弱点 SIF COND("精飲弱点", ARG) LOCALS = 精飲弱点 SIF COND("膣内射精弱点", ARG) LOCALS = 膣内射精弱点 SIF COND("肛内射精弱点", ARG) LOCALS = 肛内射精弱点 SIF COND("乳内射精弱点", ARG) LOCALS = 乳内射精弱点 SIF COND("尿道内射精弱点", ARG) LOCALS = 尿道内射精弱点 CASE "背景" IF COND("登校中") IF DAYEV("夏服期間") LOCALS = 0青空快晴 ELSE LOCALS = 0青空 ENDIF ELSEIF PLACE("部室") SELECTCASE ARG:1 CASE 1 SELECTCASE TEXTS("季節") CASE "春" LOCALS = 0部室1 CASE "夏" LOCALS = 0部室3 CASE "秋" LOCALS = 0部室1 CASE "冬" LOCALS = 0部室2 ENDSELECT CASEELSE LOCALS = 0部室 ENDSELECT ELSEIF PLACE("情人旅館") LOCALS = 0背景黄色枠有 ELSEIF PLACE("H目的") && PLACE("学園内") LOCALS = 0部室 ELSEIF COND("夜") SELECTCASE ARG:1 CASE 1 LOCALS = 0夜空月 CASEELSE LOCALS = 0夜空 ENDSELECT ELSEIF COND("归途") ;雨に降られた IF STRCOUNT(SAVESTR:現在位置, "阵雨") LOCALS = 0雨 ELSE LOCALS = 0傍晚 ENDIF ELSE SELECTCASE ARG:1 CASE 1 IF DAYEV("夏服期間") LOCALS = 0青空快晴 ELSE LOCALS = 0青空 ENDIF CASEELSE IF DAYEV("夏服期間") LOCALS = 0青空快晴 ELSE LOCALS = 0青空雲 ENDIF ENDSELECT ENDIF CASE "挑染の種類" VARSET LOCALS SPLIT CSTR:ARG:挑染, "_", LOCALS SELECTCASE LOCALS CASE "" RETURNF "挑染无" CASEELSE RETURNF LOCALS ENDSELECT CASE "挑染の色" VARSET LOCALS SPLIT CSTR:ARG:挑染, "_", LOCALS RETURNF LOCALS:1 CASE "挑染の種類と色" SELECTCASE CONDS("挑染の種類", ARG) CASE "", "挑染无" RETURNF "挑染无" CASEELSE RETURNF @"%CONDS("挑染の種類", ARG)%%CONDS("挑染の色", ARG)%" ENDSELECT CASE "陰毛の色" SELECTCASE CONDS("髪色の種類", ARG) ;とりあえずしっかりできるまでは暫定 CASE "槞" RETURNF "黒" CASEELSE RETURNF CONDS("髪色の種類", ARG) ENDSELECT CASE "髪色" RETURNF CSTR:ARG:髪色 CASE "髪色の種類" LOCALS = %EXTSTR(CSTR:ARG:髪色, "", "髪")% SIF STRCOUNT(@"\/%TEXTS("髪色の種類", ARG)%\/", @"\/%LOCALS%\/") RETURNF LOCALS IF STRCOUNT(LOCALS, "栗") LOCALS = 茶 ELSEIF STRCOUNT(LOCALS, "ネイビー") LOCALS = 青 ELSEIF STRCOUNT(LOCALS, "粉紅") LOCALS = 桃 ELSEIF STRCOUNT(LOCALS, "白金") LOCALS = 白金 ELSEIF STRCOUNT(LOCALS, "金") LOCALS = 金 ELSEIF STRCOUNT(LOCALS, "銀") LOCALS = 銀 ELSEIF STRCOUNT(LOCALS, "赤") LOCALS = 赤 ELSEIF STRCOUNT(LOCALS, "青") LOCALS = 青 ELSEIF STRCOUNT(LOCALS, "緑") LOCALS = 緑 ELSEIF STRCOUNT(LOCALS, "茶") LOCALS = 茶 ELSEIF STRCOUNT(LOCALS, "紫") LOCALS = 紫 ELSEIF STRCOUNT(LOCALS, "桃") LOCALS = 桃 ELSEIF STRCOUNT(LOCALS, "紅") LOCALS = 紅 ELSEIF STRCOUNT(LOCALS, "白") LOCALS = 白 ELSEIF STRCOUNT(LOCALS, "紺") LOCALS = 紺 ELSEIF STRCOUNT(LOCALS, "焦茶") LOCALS = 焦茶 ELSEIF STRCOUNT(LOCALS, "深緑") LOCALS = 深緑 ELSEIF STRCOUNT(LOCALS, "棕") LOCALS = 棕 ELSEIF STRCOUNT(LOCALS, "槞") LOCALS = 槞 ELSEIF STRCOUNT(LOCALS, "カスタム") LOCALS = カスタム ;指定无は黒髪になる ELSE LOCALS = 黒 ENDIF CASE "渐变颜色" RETURNF CSTR:ARG:渐变颜色 CASE "普段の髪型" VARSET LOCALS SPLIT CSTR:ARG:普段の髪型, "/", LOCALS RETURNF LOCALS CASE "髪型の種類", "髪型" STR:髪長 = SELECTCASE ARGS CASE "髪型" STR:髪長 = %CONDS("髪長", ARG)% ENDSELECT ;よくある髪型に分類できるなら改名。改髪→前髪→後髪→長さの順に名前が付く SELECTCASE CONDS("改髪", ARG) CASE "", "无特殊髪型" SELECTCASE NONUM(CONDS("前髪", ARG) ) CASE "長鬓角" LOCALS = 長鬓角 CASE "齐刘海", "露额頭", "单眼遮盖", "双眼遮盖" LOCALS = %NONUM(CONDS("前髪", ARG) )%%STR:髪長% CASEELSE SELECTCASE CONDS("後髪", ARG) CASE "编起来" LOCALS = %CONDS("後髪", ARG)%%STR:髪長% CASE "外八" SELECTCASE NONUM(CONDS("前髪", ARG) ) CASE "外八刘海" SELECTCASE CONDS("髪長", ARG) CASE "長", "超長" LOCALS = 伸出っぱ无 CASEELSE LOCALS = 外卷髪尾 ENDSELECT CASEELSE LOCALS = %CONDS("後髪", ARG)%%STR:髪長% ENDSELECT CASE "直髪", "卷髪" LOCALS = %CONDS("後髪", ARG)%%STR:髪長% CASEELSE LOCALS = %CONDS("髪長", ARG)% ENDSELECT ENDSELECT CASEELSE LOCALS = %NONUM(CONDS("改髪", ARG) )% ENDSELECT STR:髪長 = CASE "髪長" SELECTCASE CSTR:ARG:髪長 ;CASE "" ; RETURNF "不明" ;顎より上 CASE "坊主" RETURNF "坊主" CASE "短" RETURNF "短" ;顎~肩上ぐらい CASE "巻髪", "中短髪" RETURNF "巻髪" ;肩上~鎖骨ぐらい CASE "中等長度" RETURNF "中等長度" ;鎖骨~胸上まで。中長髪=中等長度より長い=披肩の事 CASE "披肩", "中長髪", "马尾辫", "外卷髪尾" RETURNF "披肩" ;披肩より長い CASE "長", "光滑柔顺", "ぼさぼさ長", "長卷髪" RETURNF "長" CASE "超長" RETURNF "超長" ;それ以外は暫定的に決定 CASEELSE IF TALENT:ARG:男性 RETURNF "短" ELSE RETURNF "披肩" ENDIF ENDSELECT CASE "前髪" SELECTCASE CSTR:ARG:前髪 CASE "" RETURNF "自然刘海" CASEELSE RETURNF CSTR:ARG:前髪 ENDSELECT CASE "後髪" SELECTCASE CSTR:ARG:後髪 CASE "" RETURNF "自然" CASEELSE RETURNF CSTR:ARG:後髪 ENDSELECT CASE "改髪" ;夜袭中は改髪解除 SIF COND("夜袭中", ARG) RETURNF "" SELECTCASE CSTR:ARG:改髪 CASE "" RETURNF "无特殊髪型" CASEELSE RETURNF CSTR:ARG:改髪 ENDSELECT CASE "呆毛" SELECTCASE CSTR:ARG:呆毛 CASE "" RETURNF "无呆毛" CASEELSE RETURNF CSTR:ARG:呆毛 ENDSELECT CASE "蝴蝶結" SELECTCASE CSTR:ARG:蝴蝶結 CASE "", "无蝴蝶結" IF CHECK_OTHER("髪飾蝴蝶結", ARG) SELECTCASE CONDS("改髪", ARG) CASE "団子頭", "長双马尾", "双马尾", "短双马尾", "团子頭双马尾", "細双马尾", "三股辫双马尾" RETURNF "両側蝴蝶結" CASEELSE RETURNF "頭後蝴蝶結" ENDSELECT ELSE RETURNF "无蝴蝶結" ENDIF CASEELSE RETURNF CSTR:ARG:蝴蝶結 ENDSELECT CASE "眼鏡" IF CHECK_OTHER("頭上太阳鏡", ARG) RETURNF "无眼鏡" ELSEIF CHECK_OTHER("眼罩", ARG) IF CHECK_CLOCOLOR(OTHER(ARG, "眼鏡") ) == "黒" RETURNF "眼罩黒" ELSE RETURNF "眼罩白" ENDIF ELSEIF CHECK_OTHER("太阳鏡", ARG) RETURNF "太阳鏡" ELSEIF CHECK_OTHER("瓶底胡须眼鏡", ARG) RETURNF "瓶底胡须眼鏡" ELSEIF CHECK_OTHER("瓶底眼鏡", ARG) RETURNF "瓶底眼鏡" ELSEIF CHECK_OTHER("圈圈胡须眼鏡", ARG) RETURNF "圈圈胡须眼鏡" ELSEIF CHECK_OTHER("圈圈眼鏡", ARG) RETURNF "圈圈眼鏡" ELSEIF CHECK_OTHER("金丝眼鏡", ARG) RETURNF "金丝眼鏡" ELSEIF CHECK_OTHER("玳瑁眼鏡", ARG) RETURNF "玳瑁眼鏡" ELSEIF CHECK_OTHER("专家眼鏡", ARG) RETURNF "专家眼鏡" ELSEIF CHECK_OTHER("黑框眼鏡", ARG) RETURNF "黑框眼鏡" ELSEIF CHECK_OTHER("眼鏡", ARG) RETURNF "眼鏡" ELSE RETURNF "无眼鏡" ENDIF CASE "顔効果" SELECTCASE CSTR:ARG:顔効果 CASE "" RETURNF "" CASEELSE RETURNF CSTR:ARG:顔効果 ENDSELECT CASE "右瞳色", "左瞳色" SELECTCASE CSTR:ARG:瞳色 CASE "" ;黒青紫緑赤金 SELECTCASE CONDS("髪色の種類", ARG) CASE "金" LOCALS = 青 CASE "銀" LOCALS = 赤 CASE "緑" LOCALS = 金 CASE "赤" LOCALS = 緑 CASE "茶" LOCALS = 茶 CASE "桃", "桃金" LOCALS = 紫 ;それ以外の指定无は黒になる CASEELSE LOCALS = 黒 ENDSELECT CASEELSE VARSET LOCALS SPLIT CSTR:ARG:瞳色, "_", LOCALS SELECTCASE ARGS CASE "右瞳色" RETURNF LOCALS:0 CASEELSE SELECTCASE LOCALS:1 CASE "" RETURNF LOCALS:0 CASEELSE RETURNF LOCALS:1 ENDSELECT ENDSELECT ENDSELECT CASE "右眼形", "左眼形", "眼形" SELECTCASE CSTR:ARG:眼形 CASE "" IF TALENT:ARG:強気 || (AGE(ARG) >= 3 && TALENT:ARG:冷静) RETURNF "吊眼" ELSEIF TALENT:ARG:温柔 && TALENT:ARG:内気 && TALENT:ARG:堅強 == 0 RETURNF "垂眼" ELSEIF TALENT:ARG:好奇心 && TALENT:ARG:坦率 RETURNF "水灵眼" ELSEIF TALENT:ARG:冷静 && TALENT:ARG:堅強 == 0 RETURNF "斜眼" ELSE RETURNF "普通眼" ENDIF CASEELSE VARSET LOCALS SPLIT CSTR:ARG:眼形, "_", LOCALS SELECTCASE ARGS CASE "右眼形" RETURNF LOCALS:0 CASEELSE SELECTCASE LOCALS:1 CASE "" RETURNF LOCALS:0 CASEELSE RETURNF LOCALS:1 ENDSELECT ENDSELECT ENDSELECT CASE "眼形の番号" FOR LCOUNT, 1, 10 SIF STRCOUNT(CONDS("眼形", ARG), TOFULL(TOSTR(LCOUNT) ) ) RETURNF TOFULL(TOSTR(LCOUNT) ) NEXT SIF STRCOUNT(CONDS("眼形", ARG), "X") RETURNF "9" RETURNF "" ;現在は目の番号は6まで CASE "笑颜目の対応番号" SELECTCASE CONDS("眼形の番号", ARG) CASE "", "1" RETURNF "" CASE "2" RETURNF "2" CASE "3", "4", "5", "6" RETURNF "4" CASEELSE RETURNF "4" ENDSELECT RETURNF "" CASE "閉じた目の対応番号" SELECTCASE CONDS("眼形の番号", ARG) CASE "", "1" RETURNF "" CASE "2", "3", "4", "5", "6" RETURNF "2" CASEELSE RETURNF "2" ENDSELECT RETURNF "" CASE "右白眼", "左白眼", "右白瞳色", "左白瞳色" VARSET LOCALS SPLIT CSTR:ARG:白眼, "_", LOCALS SELECTCASE ARGS CASE "左白眼", "左白瞳色" SELECTCASE LOCALS:1 CASE "" CASEELSE LOCALS = %LOCALS:1% ENDSELECT ENDSELECT SELECTCASE LOCALS CASE "无眼白", "" SELECTCASE ARGS CASE "右白瞳色", "左白瞳色" RETURNF "" CASEELSE RETURNF "无眼白" ENDSELECT CASE "白眼", "有眼白" SELECTCASE ARGS CASE "右白瞳色", "左白瞳色" RETURNF "白" CASEELSE RETURNF "白眼" ENDSELECT CASE "黒目", "黑眼白" IF CEVENT("正体偽装", ARG) SELECTCASE ARGS CASE "右白瞳色", "左白瞳色" RETURNF "白" CASEELSE RETURNF "白眼" ENDSELECT ELSE SELECTCASE ARGS CASE "右白瞳色", "左白瞳色" RETURNF "黒" CASEELSE RETURNF "黒目" ENDSELECT ENDIF ENDSELECT CASE "右爱心眼の色" RETURNF "白" SELECTCASE CONDS("右瞳色", ARG) CASE "焦茶", "赤", "茶", "紅" RETURNF "白" CASEELSE RETURNF "" ENDSELECT CASE "左爱心眼の色" RETURNF "白" SELECTCASE CONDS("左瞳色", ARG) CASE "焦茶", "赤", "茶", "紅" RETURNF "白" CASEELSE RETURNF "" ENDSELECT CASE "目の変化" IF STRCOUNT(CSTR:ARG:眼形, "飘忽") RETURNF "飘忽" ELSEIF STRCOUNT(CSTR:ARG:眼形, "半目") RETURNF "半目" ENDIF RETURNF "无" CASE "右高光", "左高光" VARSET LOCALS ;CSTR:高光 = 左目の高光_右目の高光 となっているのでまず分解し、LOCALSに求める物を入れる SPLIT CSTR:ARG:高光, "_", LOCALS SELECTCASE ARGS CASE "左高光" SELECTCASE LOCALS:1 CASE "" CASEELSE LOCALS = %LOCALS:1% ENDSELECT ENDSELECT SELECTCASE LOCALS CASE "高光无", "无" RETURNF "无" CASE "高光有", "有", "" RETURNF "有" ENDSELECT CASE "眉形" SELECTCASE CSTR:ARG:眉形 CASE "" IF TALENT:ARG:内気 && TALENT:ARG:好奇心 == 0 && TALENT:ARG:堅強 == 0 RETURNF "斜眉" ELSE RETURNF "通常眉" ENDIF CASEELSE RETURNF CSTR:ARG:眉形 ENDSELECT CASE "眉の長さ" IF STRCOUNT(CSTR:ARG:眉形, "短") RETURNF "短" ELSE RETURNF "" ENDIF CASE "眉の色" SELECTCASE CONDS("髪色の種類", ARG) ;暗い色の場合は眉の色を濃くする CASE "墨" RETURNF "墨" CASE "黒", "焦茶", "紺", "深緑" RETURNF "黒" CASE "金", "棕", "赤", "茶", "桃", "紅", "桃金", "真紅", "栗" RETURNF "茶" CASE "紫" RETURNF "紫" CASE "緑" RETURNF "緑" CASE "氷水" RETURNF "氷水" CASE "空" RETURNF "空" CASE "青" RETURNF "青" CASE "銀", "白" RETURNF "灰色" CASE "槞" RETURNF "槞" CASE "亜麻" RETURNF "亜麻" CASE "白金" RETURNF "白金" CASEELSE RETURNF "黒" ENDSELECT CASE "睫毛の色" SIF CSTR:ARG:睫毛の色 != "" RETURNF CSTR:ARG:睫毛の色 RETURNF "黒茶" CASE "嘴形" SELECTCASE CSTR:ARG:嘴形 CASE "" IF TALENT:ARG:開朗 && TALENT:ARG:高贵 == 0 RETURNF "大口" ELSEIF TALENT:ARG:聰慧 + TALENT:ARG:高慢 && TALENT:ARG:強気 + TALENT:ARG:冷静 && TALENT:ARG:坦率 + TALENT:ARG:献身 == 0 RETURNF "△" ELSEIF TALENT:ARG:好奇心 && TALENT:ARG:害羞 == 0 RETURNF "笑顔" ELSE RETURNF "微笑" ENDIF CASEELSE RETURNF CSTR:ARG:嘴形 ENDSELECT ;数字が添えられた派生形は全部同じものとカウントする CASE "嘴形の種類" VARSET LOCALS LOCALS = %TOHALF(CONDS("嘴形", ARG) )% FOR LCOUNT, 0, 10 SPLIT LOCALS, TOSTR(LCOUNT), LOCALS NEXT RETURNF TOFULL(LOCALS) CASE "痣" SELECTCASE CSTR:ARG:痣 CASE "" RETURNF "痣无" CASEELSE RETURNF CSTR:ARG:痣 ENDSELECT CASE "頬化粧" IF STRCOUNT(CSTR:ARG:頬, "光滑") RETURNF "光滑" ELSEIF STRCOUNT(CSTR:ARG:頬, "战妆") RETURNF "战妆" ELSEIF STRCOUNT(CSTR:ARG:頬, "脸谱赤") RETURNF "脸谱赤" ELSEIF STRCOUNT(CSTR:ARG:頬, "脸谱青") RETURNF "脸谱青" ELSE RETURNF "没有" ENDIF CASE "頬傷" SIF STRCOUNT(CSTR:ARG:頬, "頬傷左") LOCALS += "左" SIF STRCOUNT(CSTR:ARG:頬, "頬傷右") LOCALS += "右" IF STRCOUNT(CSTR:ARG:頬, "頬傷鼻") SIF LOCALS != "" LOCALS += "&" LOCALS += "鼻" ENDIF SIF LOCALS == "" RETURNF "没有" CASE "頬創口貼" SIF STRCOUNT(CSTR:ARG:頬, "頬創口貼左") LOCALS += "左" SIF STRCOUNT(CSTR:ARG:頬, "頬創口貼右") LOCALS += "右" IF STRCOUNT(CSTR:ARG:頬, "頬創口貼鼻") SIF LOCALS != "" LOCALS += "&" LOCALS += "鼻" ENDIF SIF LOCALS == "" RETURNF "没有" CASE "動物耳の形" SELECTCASE TALENT:ARG:動物耳 CASE 10 RETURNF "人鱼耳" CASE IS >= 2 RETURNF @"動物耳%TOFULL(TOSTR(TALENT:ARG:動物耳) )%" CASE 1 RETURNF "動物耳" ENDSELECT CASE "普通耳の形" SELECTCASE TALENT:ARG:精灵耳 CASE 1 LOCALS = 精灵耳 CASE 2 LOCALS = 魔族耳 CASEELSE LOCALS = 人类耳 ENDSELECT CASE "耳の形" SELECTCASE TALENT:ARG:動物耳 CASE 10 RETURNF "人鱼耳" CASE IS >= 2 RETURNF @"動物耳%TOFULL(TOSTR(TALENT:ARG:動物耳) )%" CASE 1 RETURNF "動物耳" ENDSELECT SELECTCASE TALENT:ARG:精灵耳 CASE 1 LOCALS = 精灵耳 CASE 2 LOCALS = 魔族耳 CASEELSE LOCALS = 人类耳 ENDSELECT CASE "CIP肤色" RETURNF CONDS("肤色", ARG) CASE "肤色" SIF CEVENT("正体偽装", ARG) RETURNF "普通" SELECTCASE TALENT:ARG:肤色 CASE 1 LOCALS = 褐色肌 CASE 2 LOCALS = 色白 CASE 3 LOCALS = 青肌 CASE 4 LOCALS = 色黒 CASEELSE LOCALS = 普通 ENDSELECT CASE "お腹の見た目" IF COND("豐腴", ARG) LOCALS = 豐腴 ELSEIF TALENT:ARG:筋肉 LOCALS = 筋肉 ELSEIF COND("苗条", ARG) LOCALS = 苗条 ELSE LOCALS = 普通 ENDIF CASE "淫紋の種類" LOCALS = %CEVENTS("淫紋", ARG)% SIF LOCALS == "" LOCALS = 基本 CASE "淫紋の段階" SIF MARK:ARG:淫紋 == 0 RETURNF "" IF COND("淫紋おめでた", ARG) IF COND("淫紋設定中", ARG) && COND("仮想角色", ARG) == 0 LOCALS = {MARK:ARG:淫紋} ELSE LOCALS = おめでた ENDIF ELSE LOCALS = {MARK:ARG:淫紋} ENDIF CASE "淫紋の様子" IF CFLAG:ARG:V已中出 || (TALENT:ARG:男性 + TALENT:ARG:尻穴狂い && CFLAG:ARG:A已中出) RETURNF "満足" ELSEIF CFLAG:ARG:躁动难忍 || COND("欲求不満", ARG) >= 2 RETURNF "欲求不満" ELSE RETURNF "平常" ENDIF ;上の淫紋の様子と分岐条件が一致する CASE "淫紋の色" IF CFLAG:ARG:V已中出 || (TALENT:ARG:男性 + TALENT:ARG:尻穴狂い && CFLAG:ARG:A已中出) RETURNF "粉紅" ELSE RETURNF "黒" ENDIF ;晒痕関連 CASE "晒痕トップ" SIF STRCOUNTS(CSTR:ARG:晒痕, "競泳泳装", "死库水") && STRCOUNT(CSTR:ARG:晒痕, "&") == 0 RETURNF CSTR:ARG:晒痕 VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS RETURNF LOCALS:1 CASE "晒痕下衣" VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS RETURNF LOCALS:0 ;括弧表示なことが多いのでそれも考慮 CASE "晒痕", "(晒痕)" SIF CFLAG:ARG:晒痕強度 == 0 && TALENT:ARG:常時晒痕 == 0 RETURNF "" SELECTCASE CSTR:ARG:晒痕 CASE "", "&" RETURNF "全身" CASEELSE VARSET LOCALS SPLIT CSTR:ARG:晒痕, "&", LOCALS ;基本は下半身の晒痕を見る IF LOCALS != "" CHOICES = %LOCALS% ELSE CHOICES = %LOCALS:1% ENDIF SELECTCASE ARGS CASE "(晒痕)" CHOICES = (%CHOICES%) ENDSELECT RETURNF CHOICES ENDSELECT CASE "顔の色", "顔の色晒痕有" SIF ARGS == "顔の色晒痕有" && COND("晒痕", ARG) RETURNF "晒痕" SIF CEVENT("正体偽装", ARG) RETURNF "普通" SELECTCASE TALENT:ARG:肤色 CASE 1 RETURNF "褐色肌" CASE 2 RETURNF "色白" CASE 3 RETURNF "青肌" CASE 4 RETURNF "色黒" CASEELSE RETURNF "普通" ENDSELECT CASE "手の色" IF EQUIP:ARG:手套 && CHECK_GLOVE("手露出", ARG) == 0 IF CHECK_GLOVE("黒", ARG) RETURNF "黒" ELSE RETURNF "白" ENDIF ENDIF RETURNF CONDS("顔の色晒痕有", ARG) CASE "前腕から先の色" ;前腕全体が手套に包まれている場合 IF EQUIP:ARG:手套 && CHECK_GLOVE("手露出", ARG) == 0 && CHECK_GLOVE("前腕露出", ARG) == 0 IF CHECK_GLOVE("黒", ARG) RETURNF "黒" ELSE RETURNF "白" ENDIF ENDIF RETURNF CONDS("顔の色晒痕有", ARG) CASE "手首から先の色" IF EQUIP:ARG:手套 && CHECK_GLOVE("手露出", ARG) == 0 IF CHECK_GLOVE("黒", ARG) RETURNF "黒" ELSE RETURNF "白" ENDIF ENDIF RETURNF "" CASE "脸颊カラー" SELECTCASE CONDS("顔の色", ARG) CASE "褐色肌", "色黒" RETURNF "赤" CASEELSE SIF COND("晒痕", ARG) RETURNF "赤" RETURNF "桃" ENDSELECT CASE "颜绘コンディション" ;上のものが優先される IF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/重置/") SIF STRCOUNTS(CSTR:ARG:颜绘変化, "甜言蜜语", "心情好", "欣喜", "心情差", "睡眠", "刚睡醒", "憤怒", "躁动难忍", "害羞", "闲") == 0 RETURNF "重置" ENDIF SIF TFLAG:王様游戏 RETURNF "王様游戏" SIF CFLAG:ARG:睡眠 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/睡眠/") RETURNF "睡眠" SIF CFLAG:ARG:刚睡醒 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/刚睡醒/") RETURNF "刚睡醒" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/脸色苍白/") RETURNF "脸色苍白" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/目陰効果/") RETURNF "目陰効果" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/目陰/") RETURNF "目陰" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/空洞/") RETURNF "空洞" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/红潮恍惚/") RETURNF "红潮恍惚" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/惊嚇/") RETURNF "惊嚇" SIF CFLAG:ARG:憤怒 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/憤怒/") RETURNF "憤怒" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/小悪魔/") RETURNF "小悪魔" SIF STATE("酔酒", ARG) || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/酔酒/") RETURNF "酔酒" SIF CFLAG:ARG:害羞 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/害羞/") RETURNF "害羞" SIF (CFLAG:ARG:心情差 && TALENT:ARG:叛逆 == 0) || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/心情差/") RETURNF "心情差" ;甜言蜜语&心情好 状態は心情好 SIF CFLAG:ARG:甜言蜜语 && CFLAG:ARG:心情好 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/欣喜/") RETURNF "欣喜" SIF CFLAG:ARG:甜言蜜语 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/甜言蜜语/") RETURNF "甜言蜜语" SIF CFLAG:ARG:心情好 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/心情好/") RETURNF "心情好" SIF CFLAG:ARG:躁动难忍 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/躁动难忍/") RETURNF "躁动难忍" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/小悪魔/") RETURNF "小悪魔" SIF CFLAG:ARG:闲 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/闲/") RETURNF "闲" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/过电/") RETURNF "过电" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/爱心眼/") RETURNF "爱心眼" SIF STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/混乱/") RETURNF "混乱" SIF TALENT:ARG:叛逆 || STRCOUNT(@"/%CSTR:ARG:颜绘変化%/", "/叛逆/") RETURNF "叛逆" CASE "変Tの文字" IF CHECK_SHIRT("英字1", ARG) LOCALS += "変T英字1" ELSEIF CHECK_SHIRT("英字2", ARG) LOCALS += "変T英字2" ELSEIF CHECK_SHIRT("英字", ARG) ;黑色方はたまにでいいか IF (DAY + NO:ARG)%4 == 0 LOCALS += "変T英字2" ELSE LOCALS += "変T英字1" ENDIF ELSEIF CHECK_SHIRT("AA", ARG) LOCALS += "変TAA1" ELSE LOCALS += "変T漢字1" ENDIF ;文字の色はT恤の色に合わせて自動決定 SELECTCASE CLOCOLOR_MAIDFACE("T恤", CHECK_CLOCOLOR(CSTR:ARG:服), ARG) CASE "黄色", "白", "緑色", "橙色", "桃色" LOCALS += "黒" CASEELSE LOCALS += "白" ENDSELECT RETURNF LOCALS ;あだ名を呼ぶ際にでもどうぞ。ARGSは全角想定です CASE "略称" ARGS = %CALLNAME:ARG% SIF STRLENS(ARGS) <= 6 RETURNF ARGS FOR LCOUNT, 0, 3 SELECTCASE SUBSTRINGU(ARGS, 0, 1) CASE "" BREAK CASE "ァ", "ィ", "ゥ", "ェ", "ォ", "ッ", "ャ", "ュ", "ョ", "ヮ", "ぁ", "ぃ", "ぅ", "ぇ", "ぉ", "っ", "ゃ", "ゅ", "ょ", "ゎ" LOCALS = %LOCALS%%SUBSTRINGU(ARGS, 0, 1)% SIF LCOUNT != 2 LCOUNT -= 1 ;3文字目がーの時は例外的に加える CASE "ー" LOCALS = %LOCALS%%SUBSTRINGU(ARGS, 0, 1)% CASEELSE SIF LCOUNT != 2 LOCALS = %LOCALS%%SUBSTRINGU(ARGS, 0, 1)% ENDSELECT ARGS = %SUBSTRINGU(ARGS, 1)% NEXT CASE "短縮名" ;角色ごとに設定した方が矛盾少なさそう SELECTCASE CALLNAME:ARG CASE "弗理希艾尔" RETURNF "フェリ" CASE "濡烏の君" RETURNF "濡烏" CASE "西西莉亚" RETURNF "ツェツィ" CASE "麦莉爱娜" RETURNF "メリィ" ;名前のままでOK CASEELSE RETURNF CALLNAME:ARG ENDSELECT ;CSTR:ARG:学年に対応した文字列。主にCOND("教員")を満たす角色を教員と返すのが役目 CASE "学年" ;例外文字列 IF COND("教員", ARG) RETURNF "教員" ;学生でも教員でもない ELSE RETURNF CSTR:ARG:学年 ENDIF ;返り値は下級生,上級生,老师,同級生,同僚。など。RELATION次第で親友とかもいいかも CASE "間柄" VARSET LOCAL FOR LCOUNT, 1 , CHARANUM LOCAL:LCOUNT = COND("学年", LCOUNT) NEXT SELECTCASE ARG ;TARGETからみたPLAYER CASE PLAYER IF TALENT:母親 + TALENT:父親 && PLAYER == MASTER LOCALS = \@ TRUE_SEX(MASTER) == "男性" ? 儿子 # 女儿 \@ ELSEIF TALENT:姉 + TALENT:兄 && PLAYER == MASTER LOCALS = \@ TRUE_SEX(MASTER) == "男性" ? 弟 # 妹 \@ ELSEIF TALENT:妹 + TALENT:弟 && PLAYER == MASTER LOCALS = \@ TRUE_SEX(MASTER) == "男性" ? 兄 # 姐 \@ ELSE SELECTCASE LOCAL:TARGET ;借住とかの際の你の立場 CASE 0 SELECTCASE CONDS("関係", TARGET) CASE "女仆" RETURNF "主人様" CASEELSE RETURNF "家主" ENDSELECT CASE 7 SELECTCASE LOCAL:PLAYER CASE 0 RETURNF CSTR:PLAYER:学年 CASE 7 RETURNF "同僚" CASEELSE RETURNF "教的孩子" ENDSELECT CASEELSE SELECTCASE LOCAL:PLAYER CASE 0 RETURNF CSTR:PLAYER:学年 CASE IS >= 6 RETURNF CSTR:PLAYER:学年 CASE IS > LOCAL:TARGET RETURNF "上級生" CASE LOCAL:TARGET RETURNF "同級生" CASEELSE RETURNF "下級生" ENDSELECT ENDSELECT ENDIF ;PLAYERからみたARG CASEELSE IF TALENT:ARG:母親 && PLAYER == MASTER LOCALS = 母親 ELSEIF TALENT:ARG:父親 && PLAYER == MASTER LOCALS = 父親 ELSEIF TALENT:ARG:姉 && PLAYER == MASTER LOCALS = 姉 ELSEIF TALENT:ARG:兄 && PLAYER == MASTER LOCALS = 兄 ELSEIF TALENT:ARG:妹 && PLAYER == MASTER LOCALS = 妹 ELSEIF TALENT:ARG:弟 && PLAYER == MASTER LOCALS = 弟 ELSE SELECTCASE LOCAL:PLAYER CASE 7 SELECTCASE LOCAL:ARG CASE 0 RETURNF CSTR:ARG:学年 CASE 7 RETURNF "同僚" CASEELSE RETURNF "教的孩子" ENDSELECT CASEELSE SELECTCASE LOCAL:ARG CASE 0 RETURNF CSTR:関係 CASE IS >= 6 RETURNF CSTR:ARG:学年 CASE IS > LOCAL:PLAYER RETURNF "上級生" CASE LOCAL:PLAYER RETURNF "同級生" CASEELSE RETURNF "下級生" ENDSELECT ENDSELECT ENDIF ENDSELECT CASE "関係" ;恋人とか炮友とか…まだ試行錯誤中 ;候補:"性のpartner", "性処理係", "肉便器", 悪友、射精管理係、逆の立場で"主人様"とか SELECTCASE ARG CASE MASTER IF TALENT:相思相愛 LOCALS = 恋人 ELSEIF TALENT:母親 + TALENT:父親 LOCALS = 実の\@ TRUE_SEX(ARG) == "男性" ? 儿子 # 女儿 \@ ELSEIF TALENT:姉 + TALENT:兄 LOCALS = \@ TRUE_SEX(ARG) == "男性" ? 弟 # 妹 \@ ELSEIF TALENT:妹 + TALENT:弟 LOCALS = \@ TRUE_SEX(ARG) == "男性" ? 兄 # 姐 \@ ELSE SELECTCASE CSTR:関係 CASE "主人様" LOCALS = 下僕 CASE "女仆" LOCALS = 主人様 CASEELSE LOCALS = 部長 ENDSELECT ENDIF CASEELSE IF TALENT:ARG:相思相愛 LOCALS = 恋人 ELSEIF CSTR:ARG:関係 != "" LOCALS = %CSTR:ARG:関係% ENDIF ENDSELECT CASE "精液の優勢", "胎児の父親" LOCAL = COND(ARGS, ARG) SELECTCASE LOCAL CASE IS > 0 LOCALS = %CALLNAME:LOCAL% CASE -4 LOCALS = 不认识的人 CASEELSE LOCALS = 定義されていない相手(バグです!これを見た人は報告してください) ENDSELECT CASE "尿道拡張度" ;どっちの尿道か IF PENIS(ARG) LOCALS = %CSTR:ARG:P尿道拡張度% ELSE LOCALS = %CSTR:ARG:V尿道拡張度% ENDIF CASE "V尿道の初期拡張度" LOCALS = 10/10/10/10/10/10/10/10/10/10/ SIF COND("種族:人形", ARG) LOCALS = %ADDNUM_STR(LOCALS, 2)% CASE "P尿道の初期拡張度" LOCALS = 5/5/5/5/5/5/5/5/5/5/ SIF COND("種族:人形", ARG) LOCALS = %ADDNUM_STR(LOCALS, 1)% CASE "調教知識" SELECTCASE TALENT:ARG:調教知識 CASE 1p0 LOCALS = 愛撫・奉仕知識 CASE 1p1 LOCALS = 教育擅長 CASE 1p2 LOCALS = SM知識 CASE 1p3 LOCALS = A調教知識 CASE 1p4 LOCALS = 性器拡張知識 CASE 1p5 LOCALS = 道具使 CASE 1p6 LOCALS = 露出知識 ENDSELECT CASE "体型" SIF BASE:ARG:身高 == 0 || BASE:ARG:胸圍 == 0 || BASE:ARG:腰圍 == 0 || BASE:ARG:臀圍 == 0 RETURNF "" ;まずは娇小かどうかで大きく分け、腰圍、臀圍、胸の尺寸で細かく分ける ;腰圍の太さについては100*腰圍/身高の値で(細い, 普通, 粗大的, 肥満) = (38以下, 39~45, 46以上) ;臀圍の尺寸については100*臀圍/身高の値で(細い, 普通, 大きい) = (50以下, 51~53, 54以上) IF TALENT:ARG:男性 && (COND("伪娘", ARG) == 0 || COND("胸圍成長可", ARG) == 0) RETURNF "男性" ELSEIF TALENT:ARG:娇小 && AGE(ARG) >= 2 && TALENT:ARG:巨乳 RETURNF "娇小豐满" ELSEIF TALENT:ARG:娇小 && AGE(ARG) == 1 IF TALENT:ARG:巨乳 RETURNF "萝莉巨乳" ELSEIF TALENT:ARG:巨尻 RETURNF "巨尻萝莉" ELSEIF TALENT:ARG:貧乳 SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) RETURNF "兒童体型" ;腰圍普通以下 CASEELSE IF COND("陰毛", ARG) == 1 RETURNF "光滑飞机场" ELSE RETURNF "飞机场" ENDIF ENDSELECT ELSE SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) RETURNF "兒童体型" ;腰圍普通以下 CASEELSE IF AGE(ARG) >= 2 RETURNF "小小的" ELSE RETURNF "有待発展" ENDIF ENDSELECT ENDIF ELSE SELECTCASE TALENT:ARG:巨尻 ;超尻 CASE IS >= 3 SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) IF TALENT:ARG:巨乳 RETURNF "超豊満" ELSE RETURNF "肉感" ENDIF ;腰圍細い CASE IS <= CALCF("苗条倍数", ARG) IF TALENT:ARG:巨乳 RETURNF "玩偶身材" ELSE RETURNF "高挑超尻" ENDIF ;腰圍普通 CASEELSE IF TALENT:ARG:巨乳 RETURNF "超尻S型" ELSEIF TALENT:ARG:筋肉 RETURNF "筋肉" ELSE RETURNF "超尻" ENDIF ENDSELECT ;爆尻 CASE 2 SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) IF TALENT:ARG:巨乳 RETURNF "豊満" ELSE RETURNF "肉感" ENDIF ;腰圍細い CASE IS <= CALCF("苗条倍数", ARG) IF TALENT:ARG:巨乳 RETURNF "玩偶身材" ELSE RETURNF "苗条爆尻" ENDIF ;腰圍普通 CASEELSE IF TALENT:ARG:巨乳 RETURNF "爆尻S型" ELSEIF TALENT:ARG:筋肉 RETURNF "筋肉" ELSE RETURNF "爆尻" ENDIF ENDSELECT ;巨尻 CASE 1 SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) IF TALENT:ARG:巨乳 RETURNF "豊満" ELSE RETURNF "肉感" ENDIF ;腰圍細い CASE IS <= CALCF("苗条倍数", ARG) IF TALENT:ARG:巨乳 RETURNF @"苗条%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:ARG:巨乳, ARG)%" ELSEIF TALENT:ARG:筋肉 RETURNF "筋肉高挑" ELSE RETURNF "蜂腰肥臀" ENDIF ;腰圍普通 CASEELSE IF TALENT:ARG:巨乳 RETURNF "S型" ELSEIF TALENT:ARG:筋肉 RETURNF "筋肉" ELSE RETURNF "大臀" ENDIF ENDSELECT CASE 0 SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) IF TALENT:ARG:巨乳 RETURNF @"%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:ARG:巨乳, ARG)%" ELSE RETURNF "豐腴" ENDIF ;腰圍細い CASE IS <= CALCF("苗条倍数", ARG) IF TALENT:ARG:巨乳 RETURNF @"苗条%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:ARG:巨乳, ARG)%" ELSEIF TALENT:ARG:筋肉 RETURNF "精瘦健壮" ELSE RETURNF "高挑" ENDIF ;腰圍普通 CASEELSE IF TALENT:ARG:巨乳 RETURNF @"%TALENT_NAME(GETNUM(TALENT, "巨乳"), TALENT:ARG:巨乳, ARG)%" ELSEIF TALENT:ARG:筋肉 RETURNF "筋肉" ELSEIF TALENT:ARG:貧乳 IF TALENT:ARG:高大 RETURNF "高大貧乳" ELSE RETURNF "貧乳" ENDIF ELSEIF TALENT:ARG:高大 RETURNF "高大" ELSE RETURNF "平衡型" ENDIF ENDSELECT ENDSELECT ENDIF CASE "腰圍" SELECTCASE 100*BASE:ARG:腰圍/BASE:ARG:身高 ;腰圍太め CASE IS >= CALCF("豐腴倍数", ARG) LOCALS = 丰满 ;腰圍細い CASE IS <= CALCF("苗条倍数", ARG) LOCALS = 纤细 ;腰圍普通 CASEELSE LOCALS = 普通 ENDSELECT CASE "胸部" IF COND("胸圍成長可", ARG) == 0 LOCALS = 男性 ELSEIF TALENT:ARG:巨乳 >= 3 LOCALS = 超乳 ELSEIF TALENT:ARG:巨乳 == 2 LOCALS = 爆乳 ELSEIF TALENT:ARG:巨乳 LOCALS = 巨乳 ELSEIF TALENT:ARG:貧乳 LOCALS = 貧乳 ELSE LOCALS = 並乳 ENDIF CASE "罩杯サイズ" RETURNF TOSTR_CUP(BASE:ARG:罩杯) CASE "お尻" IF TALENT:ARG:男性 LOCALS = ELSEIF TALENT:ARG:巨尻 >= 3 LOCALS = 超尻 ELSEIF TALENT:ARG:巨尻 == 2 LOCALS = 爆尻 ELSEIF TALENT:ARG:巨尻 LOCALS = 巨尻 ELSEIF TALENT:ARG:小尻 LOCALS = 小尻 ELSE LOCALS = 並尻 ENDIF CASE "臀圍サイズ" SELECTCASE BASE:ARG:臀圍 CASE IS <= 71 LOCALS = XS CASE 72 TO 76 LOCALS = 3S CASE 77 TO 81 LOCALS = SS CASE 82 TO 86 LOCALS = S CASE 87 TO 91 LOCALS = M CASE 92 TO 96 LOCALS = L CASE 97 TO 101 LOCALS = LL CASE 102 TO 106 LOCALS = 3L CASE 107 TO 111 LOCALS = 4L CASE 112 TO 116 LOCALS = 5L CASEELSE LOCALS = XL ENDSELECT CASE "皮の状態" IF COND("露茎", ARG) LOCALS = 露茎 ELSEIF COND("假性包茎", ARG) LOCALS = 假性包茎 ELSEIF COND("真性包茎", ARG) LOCALS = 真性包茎 ENDIF CASE "阴茎尺寸" SELECTCASE SIZE("阴茎", ARG) CASE 0 LOCALS = 短小 CASE 1 LOCALS = 普通 CASE 2 LOCALS = 巨根 CASE 3 LOCALS = 馬根 CASE 4 LOCALS = 腕粗 CASEELSE LOCALS = 規格外 ENDSELECT CASE "基本阴茎尺寸" SELECTCASE SIZE("基本阴茎尺寸", ARG) CASE 0 LOCALS = 短小 CASE 1 LOCALS = 普通 CASE 2 LOCALS = 巨根 CASE 3 LOCALS = 馬根 CASE 4 LOCALS = 腕粗 CASEELSE LOCALS = 規格外 ENDSELECT CASE "体位" IF STRCOUNT(TRAINNAME_EX(SELECTCOM), "正常位") LOCALS = 正常位 ELSEIF STRCOUNT(TRAINNAME_EX(SELECTCOM), "後背位") LOCALS = 後背位 ELSEIF STRCOUNT(TRAINNAME_EX(SELECTCOM), "屈曲位") LOCALS = 屈曲位 ELSEIF STRCOUNT(TRAINNAME_EX(SELECTCOM), "対面座位") LOCALS = 対面座位 ELSEIF STRCOUNT(TRAINNAME_EX(SELECTCOM), "背面座位") LOCALS = 背面座位 ELSEIF STRCOUNT(TRAINNAME_EX(SELECTCOM), "騎乗位") LOCALS = 騎乗位 ELSE SELECTCASE GETBITS(INSERT("挿入", ARG), 0, 9) CASE 1p0 LOCALS = 正常位 CASE 1p1 LOCALS = 後背位 CASE 1p2 LOCALS = 屈曲位 CASE 1p3 LOCALS = 対面座位 CASE 1p4 LOCALS = 背面座位 CASE 1p5 LOCALS = 騎乗位 CASEELSE IF PREVPLAY("正常位", ARG) LOCALS = 正常位 ELSEIF PREVPLAY("後背位", ARG) LOCALS = 後背位 ELSEIF PREVPLAY("屈曲位", ARG) LOCALS = 屈曲位 ELSEIF PREVPLAY("対面座位", ARG) LOCALS = 対面座位 ELSEIF PREVPLAY("背面座位", ARG) LOCALS = 背面座位 ELSEIF PREVPLAY("騎乗位", ARG) LOCALS = 騎乗位 ENDIF ENDSELECT ENDIF IF CFLAG:睡眠 SELECTCASE LOCALS CASE "後背位" LOCALS = 后背位睡姦 CASEELSE LOCALS = 睡眠姦 ENDSELECT ELSEIF CONFIG("立位") SELECTCASE LOCALS CASE "正常位" LOCALS = 対面立位 CASE "後背位" LOCALS = 立后背位 CASE "対面座位" LOCALS = 火车便当位 CASE "背面座位" LOCALS = 背面火车便当位 ENDSELECT ENDIF CASE "身嗜み:陰毛" SELECTCASE COND(ARGS, ARG) CASE 3 LOCALS = 光滑无毛 CASE 5 LOCALS = 保养完毕 CASE 7 LOCALS = 随意生長 ENDSELECT CASE "陰毛の形" SELECTCASE BASE:ARG:陰毛/100 CASE 5 SIF CEVENT("陰毛の名称", ARG) RETURNF CEVENTS("陰毛の名称", ARG) RETURNF CONDS("陰毛", ARG) CASE IS >= 1 RETURNF CONDS("陰毛", ARG) ENDSELECT CASE "陰毛" SELECTCASE BASE:ARG:陰毛/100 CASE 1 LOCALS = 白虎 CASE 2 LOCALS = 脱毛処理 CASE 3 SIF BASE:ARG:陰毛%100 >= 6 RETURNF "剃过留痕" LOCALS = 光滑无毛 CASE 4 IF COND("陰毛年齢", ARG) >= 4 LOCALS = 無髭 ELSE LOCALS = 还没長出来 ENDIF CASE 5 LOCALS = 保养完毕 CASE 6 LOCALS = 自然 CASE 7 LOCALS = 随意生長 ENDSELECT ;保养完毕みだと光滑无毛になります CASE "A陰毛" SELECTCASE BASE:ARG:陰毛/100 CASE 1 LOCALS = 無毛 CASE 2 LOCALS = 脱毛処理 CASE 3 TO 5 LOCALS = 光滑无毛 CASE 6 LOCALS = 自然 CASE 7 LOCALS = 随意生長 ENDSELECT CASE "腋毛" SELECTCASE BASE:ARG:腋毛/100 CASE 1 LOCALS = 無毛 CASE 2 LOCALS = 脱毛処理 CASE 3 SELECTCASE COND("陰毛年齢", ARG) CASE IS >= 4 SIF BASE:ARG:腋毛%100 >= 1 RETURNF "剃过留痕" CASE 3 SIF BASE:ARG:腋毛%100 >= 8 RETURNF "剃过留痕" CASE 2 SIF BASE:ARG:腋毛%100 >= 10 RETURNF "剃过留痕" CASE 1 SIF BASE:ARG:腋毛%100 >= 12 RETURNF "剃过留痕" ENDSELECT LOCALS = 光滑无毛 CASE 4 IF COND("陰毛年齢", ARG) >= 4 LOCALS = 刺啦刺啦 ELSE LOCALS = 还没長出来 ENDIF CASE 5 LOCALS = 保养完毕 CASE 6 LOCALS = 自然 CASE 7 LOCALS = 随意生長 ENDSELECT CASEELSE ;初めてフラグ IF ARGS != "第一次的对象" && STRCOUNT(ARGS, "初") VARSET LOCALS ;記録を分解する。LOCALS:XX = 行為:人#{日期}@{尺寸}*場所 となる SPLIT CSTR:ARG:初行為相手, "/", LOCALS IF STRCOUNT(ARGS, "サイズ") ARGS = %SUBSTRINGU(ARGS, 0, STRLENSU(ARGS) - 3)% FOR LCOUNT, 0, 50 SIF LOCALS:LCOUNT == "" BREAK SIF STRCOUNT(LOCALS:LCOUNT, ARGS) == 0 CONTINUE RETURNF EXTSTR(LOCALS:LCOUNT, "@", "*") NEXT ELSEIF STRCOUNT(ARGS, "場所") ARGS = %SUBSTRINGU(ARGS, 0, STRLENSU(ARGS) - 2)% FOR LCOUNT, 0, 50 SIF LOCALS:LCOUNT == "" BREAK SIF STRCOUNT(LOCALS:LCOUNT, ARGS) == 0 CONTINUE RETURNF EXTSTR(LOCALS:LCOUNT, "*") NEXT ELSE FOR LCOUNT, 0, 50 SIF LOCALS:LCOUNT == "" BREAK SIF STRCOUNT(LOCALS:LCOUNT, ARGS) == 0 CONTINUE RETURNF CALLNAME:TO_NUMBER(TOINT(EXTSTR(LOCALS:LCOUNT, ":", "#") ) ) NEXT ENDIF RETURNF "" ENDIF ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;TALENT:ARG:外見年齢に体形などによる補正を加えたもの ;------------------------------------------------- @AGE(ARG) #FUNCTION LOCAL = TALENT:ARG:外見年齢 IF NO:ARG ;もともとは娇小角色ではない SIF TALENT:ARG:娇小 && CSVTALENT(NO:ARG, GETNUM(TALENT, "娇小") ) == 0 LOCAL -= 1 ENDIF IF COND("伪娘", ARG) LOCAL = LIMIT(LOCAL, 1, 2) ELSE LOCAL = LIMIT(LOCAL, 1, 4) ENDIF RETURNF LOCAL ;性器年齢 @VAGE(ARG) #FUNCTION SIF CONFIG("性器年齢") == 0 RETURNF AGE(ARG) RETURNF TALENT:ARG:性器年齢 @TRUE_SEX(ARG) #FUNCTIONS ;まずはレアケースである"扶她"かの判定 IF COND("初期扶她", ARG) == 1 RETURNF "扶她" ;以下は男性or女性 ELSEIF TALENT:ARG:男性 IF TALENT:ARG:性反転 RETURNF "女性" ELSE RETURNF "男性" ENDIF ELSE IF TALENT:ARG:性反転 RETURNF "男性" ELSE RETURNF "女性" ENDIF ENDIF ;------------------------------------------------- ;全員の関係をARGだけ変動させる ;------------------------------------------------- @CHANGE_RELATION_ALL, ARG #DIM LCOUNT #DIM LCOUNT2 FOR LCOUNT, 2, CHARANUM FOR LCOUNT2, 2, CHARANUM SIF NO:LCOUNT == NO:LCOUNT2 CONTINUE ;RELATIONの初期値は0なので、その場合には100にする SIF RELATION:LCOUNT:(NO:LCOUNT2) == 0 RELATION:LCOUNT:(NO:LCOUNT2) = 100 ;PRINTFORM RELATION:{LCOUNT}:{NO:LCOUNT2} = {RELATION:LCOUNT:(NO:LCOUNT2)} → RELATION:LCOUNT:(NO:LCOUNT2) += ARG ;関係が○→◎→☆になるためには一定以上の値の補正値が必要 ;SELECTCASE RELATION:LCOUNT:(NO:LCOUNT2) ;CASE IS < 120 ; SIF ARG >= 2 || RELATION:LCOUNT:(NO:LCOUNT2) + ARG < 120 ; RELATION:LCOUNT:(NO:LCOUNT2) += ARG ;CASE IS < 150 ; SIF ARG >= 5 || RELATION:LCOUNT:(NO:LCOUNT2) + ARG < 150 ; RELATION:LCOUNT:(NO:LCOUNT2) += ARG ;CASE IS < 200 ; SIF ARG >= 10 || RELATION:LCOUNT:(NO:LCOUNT2) + ARG < 200 ; RELATION:LCOUNT:(NO:LCOUNT2) += ARG ;ENDSELECT ;PRINTFORML {RELATION:LCOUNT:(NO:LCOUNT2)} ;MAXは200 SIF RELATION:LCOUNT:(NO:LCOUNT2) > 200 RELATION:LCOUNT:(NO:LCOUNT2) = 200 NEXT NEXT ;------------------------------------------------- ;ARG:1~ARG:4の角色の相性をARGだけ加算する(ARGが負の値なら減算) ;ちょっとしたイベントなら+1~+2で良いでしょう ;協力して何かを行ったぐらいで+5とか、+10は一大イベントぐらいです ;------------------------------------------------- @CHANGE_RELATION, ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5 #DIM LCOUNT #DIM LCOUNT2 FOR LCOUNT, 1, 6 SIF ARG:LCOUNT <= 0 CONTINUE FOR LCOUNT2, 1, 6 SIF LCOUNT == LCOUNT2 CONTINUE SIF ARG:LCOUNT2 <= 0 CONTINUE ;RELATIONの初期値は0なので、その場合には100にする SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) == 0 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 100 ;PRINTFORM RELATION:{ARG:LCOUNT}:{NO:(ARG:LCOUNT2)} = {RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) )} → RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) += ARG ;関係が○→◎→☆になるためには一定以上の値の補正値が必要 ;SELECTCASE RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) ;CASE IS < 120 ; SIF ARG >= 2 || RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) + ARG < 120 ; RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) += ARG ;CASE IS < 150 ; SIF ARG >= 5 || RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) + ARG < 150 ; RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) += ARG ;CASE IS < 200 ; SIF ARG >= 10 || RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) + ARG < 200 ; RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) += ARG ;ENDSELECT ;PRINTFORML {RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) )} ;MAXは200 SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) > 200 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 200 NEXT NEXT ;------------------------------------------------- ;@CHANGE_RELATIONの数値指定版。 ;ARGSには○、◎、☆が入り、それぞれ相性を120,150,200にする ;------------------------------------------------- @CHANGE_RELATION_MARK, ARGS, ARG, ARG:1, ARG:2, ARG:3 #DIM LCOUNT #DIM LCOUNT2 ;PRINTFORML ARG:0 = {ARG:0}, ARG:1 = {ARG:1}, ARG:2 = {ARG:2}, ARG:3 = {ARG:3} ;PRINTL FOR LCOUNT, 0, 4 SIF ARG:LCOUNT <= 0 CONTINUE FOR LCOUNT2, 0, 4 SIF LCOUNT == LCOUNT2 CONTINUE SIF ARG:LCOUNT2 <= 0 CONTINUE ;RELATIONの初期値は0なので、その場合には100にする SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) == 0 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 100 ;PRINTFORM RELATION:{ARG:LCOUNT}:{NO:(ARG:LCOUNT2)} = {RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) )} → SELECTCASE ARGS CASE "○" SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) < 120 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 120 CASE "◎" SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) < 150 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 150 CASE "☆" SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) < 200 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 200 ENDSELECT ;PRINTFORML {RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) )} ;MAXは200 SIF RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) > 200 RELATION:(ARG:LCOUNT):(NO:(ARG:LCOUNT2) ) = 200 NEXT NEXT ;------------------------------------------------- ;@CEVENTのDAYEV特化版 ;例えばCDAYEV("圣诞节")は"游戏内のその年の圣诞节"or"現実時間のその年の圣诞节"を自動で参照する ;------------------------------------------------- @CDAYEV(ARGS, ARG) #FUNCTION ;現実の年 #DIM RYEAR SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;まずはイベント当日に既に起こしてあるかの判定 IF DAYEV(ARGS) SIF STRCOUNT(CSTR:ARG:CDAYEV, @"@%ARGS%:{FLAG:年}/") RETURNF 1 ELSEIF DAYEV(ARGS, "リアル日時") GETTIME RYEAR = (RESULT / 10000000000000) % 10000 SIF STRCOUNT(CSTR:ARG:CDAYEV, @"@%ARGS%:AD{RYEAR}/") RETURNF 2 ;イベント当日でない場合には、その年(not現実)のイベントを既に起こしたかで判定 ;厳密には年度or発生日からXX日などで判定が良いかもだが、ぶっちゃけ白色情人節しか関係ないだろうという事で気にしない ELSE SIF STRCOUNT(CSTR:ARG:CDAYEV, @"@%ARGS%:{FLAG:年}/") RETURNF 3 ENDIF RETURNF 0 @SET_CDAYEV, ARGS, ARG ;現実の年 #DIM RYEAR SIF ARGS == "" RETURN 0 SIF ARG == 0 && TARGET ARG = TARGET ;経験していないなら追加 ;もしも現実日時の情人節に游戏内でも情人節だった場合には2度同じイベントが起きないように両方ともフラグを埋める IF DAYEV(ARGS) SIF CDAYEV(ARGS, ARG) == 0 && STRCOUNT(CSTR:ARG:CDAYEV, @"@%ARGS%:{FLAG:年}_NOW\/") == 0 CSTR:ARG:CDAYEV += @"@%ARGS%:{FLAG:年}_NOW\/" ENDIF IF DAYEV(ARGS, "リアル日時") GETTIME RYEAR = (RESULT / 10000000000000) % 10000 SIF CDAYEV(ARGS, ARG) == 0 && STRCOUNT(CSTR:ARG:CDAYEV, @"@%ARGS%:AD{RYEAR}_NOW\/") == 0 CSTR:ARG:CDAYEV += @"@%ARGS%:AD{RYEAR}_NOW\/" ENDIF ;------------------------------------------------- ;主に現実の日期を参照するイベント全般の判定をする ;ARGS:1には"リアル日時"、"游戏内"などが代入される ;------------------------------------------------- @DAYEV(ARGS, ARGS:1) #FUNCTION ;現実の年 #DIM RYEAR ;現実の日期時刻 #DIM MONTH_DAY ;現実の日(曜日計算でのみ使用) #DIM RDAY ;現実の時刻 #DIM RTIME ;現実の曜日 #DIM WEEKDAY GETTIME RYEAR = (RESULT / 10000000000000) % 10000 ;現実の日期時刻が02/05の4時ならMONTH_DAY = 20504 MONTH_DAY = (RESULT / 10000000) % 1000000 ;現実の日 RDAY = (RESULT / 1000000000) % 100 ;現実の時間0~23 RTIME = MONTH_DAY%100 ;曜日の算出(1-2月の時は計算式が別) SELECTCASE MONTH_DAY/10000 CASE 1, 2 WEEKDAY = (RYEAR - 1 + (RYEAR - 1)/4 - (RYEAR - 1)/100 + (RYEAR - 1)/400 + (13*(MONTH_DAY/10000 + 12) + 8)/5 + RDAY)%7 CASEELSE WEEKDAY = (RYEAR + RYEAR/4 - RYEAR/100 + RYEAR/400 + (13*MONTH_DAY/10000 + 8)/5 + RDAY)%7 ENDSELECT ;それぞれのイベント日は翌日の深夜まではOKとする SELECTCASE ARGS ;日期イベント CASE "試験返却日" SELECTCASE FLAG:日 CASE 2 ;1年目は没有 SIF FLAG:年 < 2 RETURNF 0 SIF CFLAG:MASTER:試験結果 RETURNF 1 CASE 23, 37 SIF CFLAG:MASTER:試験結果 RETURNF 1 ENDSELECT CASE "試験当日" SELECTCASE FLAG:日 CASE 21, 35, 56 RETURNF 1 ENDSELECT CASE "試験前日" SELECTCASE FLAG:日 CASE 20, 34, 55 RETURNF 1 ENDSELECT CASE "試験間近" SELECTCASE FLAG:日 CASE 18 TO 20, 32 TO 34, 53 TO 55 RETURNF 1 ENDSELECT CASE "周考" SELECTCASE FLAG:日 CASE 16 TO 20, 30 TO 34, 51 TO 55 RETURNF 1 ENDSELECT CASE "即将到来文化祭" SELECTCASE FLAG:日 CASE 23 TO 28 RETURNF 1 ENDSELECT CASE "文化祭" SIF COND("夜") RETURNF 0 SIF FLAG:日 == 29 RETURNF 1 CASE "白色情人節" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 31400 && MONTH_DAY <= 31503 RETURNF 1 CASEELSE ;1年目は没有 SIF FLAG:年 < 2 RETURNF 0 SIF FLAG:日 == 3 RETURNF 1 ENDSELECT CASE "女仆の日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 51000 && MONTH_DAY <= 51103 RETURNF 1 CASEELSE SIF FLAG:日 == 13 RETURNF 1 ENDSELECT CASE "比基尼の日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 70500 && MONTH_DAY <= 70603 RETURNF 1 CASEELSE SIF FLAG:日 == 19 RETURNF 1 ENDSELECT CASE "七夕" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 70700 && MONTH_DAY <= 70703 RETURNF 1 CASEELSE SIF FLAG:日 == 20 RETURNF 1 ENDSELECT CASE "海の日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 71600 && MONTH_DAY <= 71703 RETURNF 1 CASEELSE SIF FLAG:日 == 22 RETURNF 1 ENDSELECT CASE "兔女郎の日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 82300 && MONTH_DAY <= 82403 RETURNF 1 CASEELSE SIF FLAG:日 == 27 RETURNF 1 ENDSELECT CASE "万圣节" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 103100 && MONTH_DAY <= 110103 RETURNF 1 CASEELSE SIF FLAG:日 == 34 RETURNF 1 ENDSELECT CASE "圣诞节前夕" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 121800 && MONTH_DAY <= 121903 RETURNF 1 CASEELSE SIF FLAG:日 >= 41 && FLAG:日 <= 42 RETURNF 1 ENDSELECT CASE "圣诞节" SELECTCASE ARGS:1 CASE "リアル日時" ;サービスで24と25両方OK SIF MONTH_DAY >= 122400 && MONTH_DAY <= 122603 RETURNF 1 CASEELSE SIF FLAG:日 == 43 RETURNF 1 ENDSELECT CASE "圣诞节翌日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 122604 && MONTH_DAY <= 122703 RETURNF 1 CASEELSE SIF FLAG:日 == 44 RETURNF 1 ENDSELECT CASE "圣诞节期間" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 121800 && MONTH_DAY <= 122703 RETURNF 1 CASEELSE SIF FLAG:日 >= 41 && FLAG:日 <= 44 RETURNF 1 ENDSELECT CASE "大晦日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 123100 && MONTH_DAY <= 10103 RETURNF 1 CASEELSE SIF FLAG:日 == 49 RETURNF 1 ENDSELECT CASE "新年" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 10104 && MONTH_DAY <= 10203 RETURNF 1 CASEELSE SIF FLAG:日 == 50 RETURNF 1 ENDSELECT CASE "情人節前日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 21300 && MONTH_DAY <= 21323 RETURNF 1 CASEELSE SIF FLAG:日 == 53 RETURNF 1 ENDSELECT CASE "情人節" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 21400 && MONTH_DAY <= 21503 RETURNF 1 CASEELSE SIF FLAG:日 == 54 RETURNF 1 ENDSELECT CASE "情人節翌日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 21504 && MONTH_DAY <= 21603 RETURNF 1 CASEELSE SIF FLAG:日 == 55 RETURNF 1 ENDSELECT CASE "猫の日" SELECTCASE ARGS:1 CASE "リアル日時" SIF MONTH_DAY >= 22200 && MONTH_DAY <= 22303 RETURNF 1 CASEELSE SIF FLAG:日 == 56 RETURNF 1 ENDSELECT CASE "イースター", "復活祭", "生誕祭" ;両方OKとする ;SELECTCASE ARGS:1 ;CASE "リアル日時" SIF MONTH_DAY >= 40400 && MONTH_DAY <= 40600 RETURNF 1 ;CASEELSE SIF FLAG:日 == 4 RETURNF 1 ;ENDSELECT ;初夏初日 CASE "夏服開始" SIF TEXTS("季節詳細") != "初夏" RETURNF 0 FLAG:日 -= 1 IF TEXTS("季節詳細") != "初夏" FLAG:日 += 1 RETURNF 1 ELSE FLAG:日 += 1 RETURNF 0 ENDIF CASE "夏服期間" SELECTCASE TEXTS("季節詳細") CASE "初夏", "夏", "初秋", "秋" RETURNF 1 ENDSELECT ;晩秋初日 CASE "夏服終了" SIF TEXTS("季節詳細") != "晩秋" RETURNF 0 FLAG:日 -= 1 IF TEXTS("季節詳細") != "晩秋" FLAG:日 += 1 RETURNF 1 ELSE FLAG:日 += 1 RETURNF 0 ENDIF ;時間区分 CASE "约会領帯ム" SIF (DAY - 1)%7 == 0 && TIME == 1 RETURNF 1 CASE "早朝" SIF RTIME >= 4 && RTIME <= 5 RETURNF 1 CASE "朝" SIF RTIME >= 4 && RTIME <= 10 RETURNF 1 CASE "昼" SELECTCASE ARGS:1 CASE "游戏内" SIF TIME == 1 RETURNF 1 CASEELSE SIF RTIME >= 11 && RTIME <= 14 RETURNF 1 ENDSELECT CASE "午后" SIF RTIME == 13 RETURNF 1 CASE "夕" ;SELECTCASE ARGS:1 ;CASE "游戏内" ; SIF COND("夕") ; RETURNF 1 ;CASEELSE SIF RTIME >= 15 && RTIME <= 18 RETURNF 1 ;ENDSELECT CASE "夜" SELECTCASE ARGS:1 CASE "游戏内" SIF TIME == 2 RETURNF 1 CASEELSE SIF RTIME >= 18 && RTIME <= 23 RETURNF 1 ENDSELECT CASE "深夜" SIF RTIME < 23 RTIME += 24 SIF RTIME >= 23 && RTIME <= 27 RETURNF 1 ;季節の詳細 CASE "春" SIF MONTH_DAY >= 30100 && MONTH_DAY <= 53124 RETURNF 1 CASE "初夏" SIF MONTH_DAY >= 51000 && MONTH_DAY <= 60924 RETURNF 1 CASE "夏" SIF MONTH_DAY >= 60100 && MONTH_DAY <= 83124 RETURNF 1 CASE "初秋" SIF MONTH_DAY >= 80800 && MONTH_DAY <= 90624 RETURNF 1 CASE "秋" SIF MONTH_DAY >= 90100 && MONTH_DAY <= 113124 RETURNF 1 CASE "晩秋" SIF MONTH_DAY >= 110100 && MONTH_DAY <= 120924 RETURNF 1 CASE "冬" SIF MONTH_DAY < 120100 RTIME += 120000 SIF MONTH_DAY >= 120100 && MONTH_DAY <= 143124 RETURNF 1 ;曜日判定 CASE "周日" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 0 RETURNF 1 CASEELSE SIF WEEKDAY == 0 RETURNF 1 ENDSELECT CASE "周一" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 1 RETURNF 1 CASEELSE SIF WEEKDAY == 1 RETURNF 1 ENDSELECT CASE "周二" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 2 RETURNF 1 CASEELSE SIF WEEKDAY == 2 RETURNF 1 ENDSELECT CASE "周三" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 3 RETURNF 1 CASEELSE SIF WEEKDAY == 3 RETURNF 1 ENDSELECT CASE "周四" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 4 RETURNF 1 CASEELSE SIF WEEKDAY == 4 RETURNF 1 ENDSELECT CASE "周五" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 5 RETURNF 1 CASEELSE SIF WEEKDAY == 5 RETURNF 1 ENDSELECT CASE "周六" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 6 RETURNF 1 CASEELSE SIF WEEKDAY == 6 RETURNF 1 ENDSELECT CASE "週末" SELECTCASE ARGS:1 CASE "游戏内" SIF (DAY - 1)%7 == 0 || (DAY - 1)%7 == 6 RETURNF 1 CASEELSE SIF WEEKDAY == 0 || WEEKDAY == 6 RETURNF 1 ENDSELECT ;道端の菠萝包加筆分 ;年から十二支を算出する。リアルだけを見る CASE "ねずみ", "子年" ;ねずみ年、あるいは子年 IF RYEAR % 12 == 4 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "うし", "丑年" ;うし年、あるいは丑年 IF RYEAR % 12 == 5 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "とら", "寅年" ;とら年、あるいは寅年 IF RYEAR % 12 == 6 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "うさぎ", "卯年" ;うさぎ年、あるいは卯年 IF RYEAR % 12 == 7 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "たつ", "辰年" ;たつ年、あるいは辰年 IF RYEAR % 12 == 8 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "へび", "巳年" ;へび年、あるいは巳年 IF RYEAR % 12 == 9 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "うま", "午年" ;うま年、あるいは午年 IF RYEAR % 12 == 10 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "ひつじ", "未年" ;ひつじ年、あるいは未年 IF RYEAR % 12 == 11 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "さる", "申年" ;さる年、あるいは申年 IF RYEAR % 12 == 0 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "とり", "酉年" ;とり年、あるいは酉年 IF RYEAR % 12 == 1 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "いぬ", "戌年" ;いぬ年、あるいは戌年 IF RYEAR % 12 == 2 RETURNF 1 ELSE RETURNF 0 ENDIF CASE "いのしし", "亥年" ;いのしし年、あるいは亥年 IF RYEAR % 12 == 3 RETURNF 1 ELSE RETURNF 0 ENDIF ENDSELECT RETURNF 0 ;------------------------------------------------- ;単語1/単語2/…/単語n の書式で書かれたARGS:0~の単語のどれかを等確率で返す ;(ARGSが複数あるのは関数などが突っ込まれることを想定しているため) ;_は何も出力しない選択とする ;------------------------------------------------- @TEXTR(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6) #FUNCTIONS #DIM LCOUNT #DIM NUM_CHOICE #DIMS CHOICES ;まず一つにまとめる ARGS = %ARGS%\/%ARGS:1%\/%ARGS:2%\/%ARGS:3%\/%ARGS:4%\/%ARGS:5%\/%ARGS:6% VARSET CHOICES VARSET LOCALS SPLIT ARGS, "/", LOCALS NUM_CHOICE = 1 FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE SIF RAND:NUM_CHOICE == 0 CHOICES = %LOCALS:LCOUNT% NUM_CHOICE += 1 ENDSELECT NEXT SIF CHOICES == "_" CHOICES = RETURNF CHOICES ;------------------------------------------------- ;文字列ARGSからいくつかの記号や単語などを除外してからSTRLENSを行う関数 ;------------------------------------------------- @STRLENS_EX(ARGS) #FUNCTION #DIM LCOUNT #DIM TEXTLEN TEXTLEN = 0 VARSET LOCALS SPLIT ARGS, "_", LOCALS FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "", "BUTTON", "NOBUTTON", "太字", "斜体", "取り消し", "下線", "-", "L", "W", "NW" CONTINUE CASE "H", "WH", "BH", "BBH", "HH", "WHH", "BHH", "BBHH" TEXTLEN += 2 CASE "///", "/" TEXTLEN += 3 ;一部PRINT_IMGしている物を使えるようにする CASE "U便当", "Uドラゴン", "U創口貼", "U男性", "U女性", "U扶她", "U伪娘", "UH" TEXTLEN += 2 ;パラレル日本語 CASE "Uそそ", "Uつん", "Uなお", "Uまふ", "Uはよ", "Uひに", "Uやよ", "Uゐに", "Uゐん", "U逆あ", "Uにす", "Uもむ", "Uをね", "U小ゐ", "U亜漢字1", "U亜漢字2", "U亜漢字3", "U亜漢字4" TEXTLEN += 2 CASE "UNI" CONTINUE CASE "茶色", "ショッキング粉紅", "粉紅", "爱心粉紅", "赤", "紅", "黄色", "暗黄色", "イエロー", "緑", "青", "水色", "藍色", "暗灰色", "灰色", "明灰色", "白" CONTINUE CASEELSE TEXTLEN += STRLENS(LOCALS:LCOUNT) ENDSELECT NEXT RETURNF TEXTLEN ;------------------------------------------------- ;特殊な書式の文字列ARGSを読める文章に直す ;行や命令は_で区切る事。そしてLOCALSは99までなので手下留情してくれ ;CASEを増やして、そのうち文字列を別作成しないで済むようにしたい ;改行する時とWAITを付けて改行する時は、それぞれ以下のPRINT_STRL, PRINT_STRWを用いると間違いが少なくなるのでおすすめです ;------------------------------------------------- @PRINT_STR, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 #DIM LCOUNT #DIM TEXT_COLOR #DIM INITIAL_COLOR #DIM MEMO_TEXTCOUNT MEMO_TEXTCOUNT = 0 TEXT_COLOR = GETCOLOR() INITIAL_COLOR = GETCOLOR() FOR LCOUNT, 1, 10 SIF ARGS:LCOUNT != "" ARGS = %ARGS%_%ARGS:LCOUNT% NEXT VARSET LOCALS ;文字列を分解する SPLIT ARGS, "_", LOCALS FOR LCOUNT, 0, 100 ;#TEXTC=RGBで始まっているとその色が默认になる IF SUBSTRING(LOCALS:LCOUNT, 0, 7) == "#TEXTC=" LOCALS:LCOUNT = 0x%SUBSTRING(LOCALS:LCOUNT, 7, -1)% IF ISNUMERIC(LOCALS:LCOUNT) TEXT_COLOR = TOINT(LOCALS:LCOUNT) ELSE PRINT エラー! ENDIF SETCOLOR TEXT_COLOR PRINTL CLEARLINE 1 LOCALS:LCOUNT = LCOUNT = 0 ;その場でWAITさせるための処理 ELSEIF LOCALS:LCOUNT == "NW" PRINTW CLEARLINE 1 LOCALS:LCOUNT = LCOUNT = 0 MEMO_TEXTCOUNT = 0 ENDIF ;特殊な操作 SELECTCASE LOCALS:LCOUNT ;CASE "" ; BREAK ;CSVでの喜欢的东西で、你を指定するために使う CASE "CALLNAME:MASTER" PRINTFORM %CALLNAME:MASTER% MEMO_TEXTCOUNT += STRLENS(CALLNAME:MASTER) CONTINUE CASE "BUTTON" ;次の文字をボタンにする LCOUNT += 1 IF NUMBER_BUTTON(LOCALS:LCOUNT) < 0 PRINTBUTTON LOCALS:LCOUNT, LOCALS:LCOUNT ELSE PRINTBUTTON LOCALS:LCOUNT, NUMBER_BUTTON(LOCALS:LCOUNT) ENDIF ;RESETCOLOR SETCOLOR TEXT_COLOR MEMO_TEXTCOUNT += STRLENS(LOCALS:LCOUNT) CONTINUE CASE "NOBUTTON" ;次の文字をボタンにしない LCOUNT += 1 PRINTPLAINFORM %LOCALS:LCOUNT% ;RESETCOLOR SETCOLOR TEXT_COLOR MEMO_TEXTCOUNT += STRLENS(LOCALS:LCOUNT) CONTINUE CASE "太字" ;次の文字を太字 FONTBOLD CONTINUE CASE "斜体" ;次の文字を斜体 FONTITALIC CONTINUE CASE "取り消し" ;次の文字に取り消し線を引く FONTSTYLE 4 CONTINUE CASE "下線" ;次の文字に下線を引く FONTSTYLE 8 CONTINUE CASE "-" ;次の文字に打消し線を引く FONTSTYLE 4 CONTINUE CASE "L" PRINTL MEMO_TEXTCOUNT = 0 CONTINUE CASE "W" PRINTW MEMO_TEXTCOUNT = 0 CONTINUE CASE "NW" PRINTW CLEARLINE 1 LOCALS:LCOUNT = MEMO_TEXTCOUNT = 0 LCOUNT = 0 ;爱心は下の方に記述されている"UH"も有ます(RESOURCESフォルダにある爱心画像を出す) CASE "H" CALL HEARTMARK MEMO_TEXTCOUNT += 2 CONTINUE CASE "WH" CALL WHITE_HEARTMARK MEMO_TEXTCOUNT += 2 CONTINUE CASE "BH" CALL BIG_HEARTMARK MEMO_TEXTCOUNT += 2 CONTINUE CASE "BBH" CALL BIG_BLACK_HEARTMARK MEMO_TEXTCOUNT += 2 CONTINUE CASE "HH" SETCOLOR DEF_COLOR("爱心粉紅") CALL HEARTMARK SETCOLOR TEXT_COLOR ;RESETCOLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "WHH" SETCOLOR DEF_COLOR("爱心粉紅") CALL WHITE_HEARTMARK SETCOLOR TEXT_COLOR ;RESETCOLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "BHH" SETCOLOR DEF_COLOR("爱心粉紅") CALL BIG_HEARTMARK SETCOLOR TEXT_COLOR ;RESETCOLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "BBHH" SETCOLOR DEF_COLOR("爱心粉紅") CALL BIG_BLACK_HEARTMARK SETCOLOR TEXT_COLOR ;RESETCOLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "///", "/" SETCOLOR DEF_COLOR("粉紅") PRINT /// SETCOLOR TEXT_COLOR ;RESETCOLOR MEMO_TEXTCOUNT += 3 CONTINUE ;一部PRINT_IMGしている物を使えるようにする CASE "U便当", "Uドラゴン", "U創口貼", "U男性", "U女性", "U扶她", "U伪娘", "UH" PRINTFORM %UNI(SUBSTRING(LOCALS:LCOUNT, 1, -1))% SETCOLOR TEXT_COLOR MEMO_TEXTCOUNT += 2 CONTINUE ;パラレル日本語 CASE "Uそそ", "Uつん", "Uなお", "Uまふ", "Uはよ", "Uひに", "Uやよ", "Uゐに", "Uゐん", "U逆あ", "Uにす", "Uもむ", "Uをね", "U小ゐ", "U亜漢字1", "U亜漢字2", "U亜漢字3", "U亜漢字4" PRINTFORM %UNI(SUBSTRING(LOCALS:LCOUNT, 1, -1))% SETCOLOR TEXT_COLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "UNI" ;次の文字をPRINT_IMG対応にする LCOUNT += 1 PRINTFORM %UNI(LOCALS:LCOUNT)% SETCOLOR TEXT_COLOR MEMO_TEXTCOUNT += 2 CONTINUE CASE "茶色", "ショッキング粉紅", "粉紅", "爱心粉紅", "赤", "紅", "黄色", "暗黄色", "イエロー", "緑", "青", "水色", "藍色", "暗灰色", "灰色", "明灰色", "白" SETCOLOR DEF_COLOR(LOCALS:LCOUNT) CONTINUE ENDSELECT PRINTFORM %LOCALS:LCOUNT% SETCOLOR TEXT_COLOR ;RESETCOLOR FONTSTYLE 0 MEMO_TEXTCOUNT += STRLENS(LOCALS:LCOUNT) CONTINUE NEXT TFLAG:表示文字長 = MEMO_TEXTCOUNT ;RESETCOLOR SETCOLOR INITIAL_COLOR FONTSTYLE 0 ;------------------------------------------------- ;PRINT_STRの最後の_Lと_Wを関数に織り込んだver ;------------------------------------------------- @PRINT_STRL, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 CALL PRINT_STR, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 PRINTL @PRINT_STRW, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 CALL PRINT_STR, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 WAIT @PRINT_STRFW, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 CALL PRINT_STR, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 FORCEWAIT ;------------------------------------------------- ;単語を/で区切られたARGSを[]で囲いつつ羅列する際に用いる ;小さいフォントを使っているので、横幅が足りないものの表示に向く ;単語_数字の形式で記述された部分は押すと数字を返すボタンになる ;単語1/&/単語2と記述された部分は[単語1 単語2]となる ;ARGS:1 = 拡大表示 の時にはフォントを弄らない ;------------------------------------------------- @PRINT_LIST, ARGS, ARGS:1 #DIM LCOUNT #DIMS MEMOS, 2 ;まさか100以上になるとはな #DIMS SPLIT_STR, 301 VARSET SPLIT_STR SPLIT ARGS, "/", SPLIT_STR FOR LCOUNT, 0, 300 SELECTCASE SPLIT_STR:LCOUNT CASE "" CONTINUE CASE "ショッキング粉紅", "粉紅", "爱心粉紅", "赤", "紅", "黄色", "暗黄色", "イエロー", "緑", "青", "水色", "暗灰色", "灰色", "明灰色", "白" SETCOLOR DEF_COLOR(SPLIT_STR:LCOUNT) CONTINUE CASE "&" CONTINUE CASEELSE SIF LCOUNT == 0 || SPLIT_STR:(LCOUNT - 1) != "&" PRINT [ IF ARGS:1 != "拡大表示" GETFONT CHKFONT "Microsoft Himalaya" SIF RESULT SETFONT "Microsoft Himalaya" ENDIF ;ボタン化させる? VARSET MEMOS SPLIT SPLIT_STR:LCOUNT, "_", MEMOS IF MEMOS:1 != "" IF ISNUMERIC(MEMOS:1) PRINTBUTTON MEMOS, TOINT(MEMOS:1) ELSE PRINTBUTTON MEMOS, MEMOS:1 ENDIF ELSE PRINTFORM %SPLIT_STR:LCOUNT% ENDIF SIF ARGS:1 != "拡大表示" SETFONT RESULTS IF SPLIT_STR:(LCOUNT + 1) == "&" PRINT ELSE PRINT ] ENDIF RESETCOLOR ENDSELECT NEXT RESETCOLOR ;------------------------------------------------- ;ARGSに指定した色ARGをつけて出力する ;------------------------------------------------- @PRINT_COLORTEXT, ARGS, ARG SETCOLOR ARG PRINTFORM %ARGS% RESETCOLOR ;------------------------------------------------- ;PRINT_COLORTEXTの改行版 ;------------------------------------------------- @PRINTL_COLORTEXT, ARGS, ARG SETCOLOR ARG PRINTFORML %ARGS% RESETCOLOR ;------------------------------------------------- ;PRINT_COLORTEXTのウェイト有版 ;------------------------------------------------- @PRINTW_COLORTEXT, ARGS, ARG SETCOLOR ARG PRINTFORMW %ARGS% RESETCOLOR ;ARGに応じた適当な値を返す @NORM(ARG, ARG:1) #FUNCTION SIF ARG:1 <= 0 && TARGET > 0 ARG:1 = TARGET SIF ARG <= 0 ARG = 2 ;ARG:1の識別番号を2乗させるので上限を設ける LOCAL = (POWER((BASE:(ARG:1):識別番号 + ARG)%10000000, 2) / 100) % 1000000000000 RETURNF LOCAL ;------------------------------------------------- ;角色ARGの情報を隠して文字列を出す。ARGSが入力されている場合は文字列の前に付ける ;------------------------------------------------- @PRINT_MASK, ARG, ARGS #DIMS MASKTEXT IF CEVENTS("口罩文言", ARG) != "" MASKTEXT = 【%CEVENTS("口罩文言", ARG)%】 ELSE MASKTEXT = 【无法确认】 ENDIF SIF CEVENT("口罩太字", ARG) MASKTEXT = <b>%MASKTEXT%</b> SIF CEVENT("口罩色", ARG) MASKTEXT = <font color='%CEVENTS("口罩色", ARG)%'>%MASKTEXT%</font> MASKTEXT = %ARGS%%MASKTEXT% HTML_PRINT MASKTEXT @PRINT_MASK_DRAWLINE, ARG, ARGS #DIMS MASKTEXT IF CEVENTS("口罩文言", ARG) != "" MASKTEXT = !%CEVENTS("口罩文言", ARG)%! ELSE MASKTEXT = !无法确认! ENDIF MASKTEXT = <p align='center'>%MASKTEXT%</p> IF CEVENT("口罩太字", ARG) FONTBOLD MASKTEXT = <b>%MASKTEXT%</b> ENDIF IF CEVENT("口罩色", ARG) SETCOLOR DEF_COLOR(CEVENTS("口罩色", ARG) ) MASKTEXT = <font color='%CEVENTS("口罩色", ARG)%'>%MASKTEXT%</font> ENDIF MASKTEXT = %ARGS%%MASKTEXT% CUSTOMDRAWLINE = PRINTL HTML_PRINT MASKTEXT PRINTL CUSTOMDRAWLINE = FONTREGULAR RESETCOLOR ;------------------------------------------------- ;0の場合に真になるRAND ;------------------------------------------------- @RANDR(ARG) #FUNCTION SIF ARG <= 0 RETURNF 0 SIF RAND:ARG == 0 RETURNF 1 RETURNF 0 ;------------------------------------------------- ;条件分岐用のRAND ;ARGには最低分岐数を入れる ;nを正の整数とすると RANDIF(n, TALENT:強気, ABL:欲望 >= 3) は、 ;RAND:(n + LIMIT(TALENT:強気, 0, 1) + (ABL:欲望 >= 3) ) == 0 に等しい ;主に、IF TALENT:高慢 && RANDIF(2, TALENT:強気, ABL:欲望 >= 3) 等のように用いる ;------------------------------------------------- @RANDIF(ARG, ARG:1, ARG:2, ARG:3, ARG:4, ARG:5, ARG:6, ARG:7, ARG:8, ARG:9) #FUNCTION #DIM LCOUNT SIF ARG <= 0 RETURNF 0 LOCAL = ARG FOR LCOUNT, 1, 10 SIF ARG:LCOUNT > 0 LOCAL += 1 NEXT SIF RAND:LOCAL == 0 RETURNF 1 RETURNF 0 ;------------------------------------------------- ;角色ARG:1の識別番号、游戏内の日期、時間帯の格子領帯ミングによって同じ数値を返すRAND:ARG ;------------------------------------------------- @RANDC(ARG, ARG:1) #FUNCTION SIF ARG:1 <= 0 && TARGET > 0 ARG:1 = TARGET SIF ARG <= 0 ARG = 3 LOCAL = (POWER(BASE:(ARG:1):識別番号%1000000000 + (DAY*2 + TIME + ARG)*10, 2) / 100) % 1000000000000 RETURNF LOCAL%ARG ;------------------------------------------------- ;游戏内の日期、時間帯、現実時間の格子領帯ミングによって同じ数値を返すRAND ;FLAG:現実時間 は現実時間に応じて値が変わり、SHOP画面と調教中の1ターンごとに取得します ;ARG:1に一つ確率に影響の出る変数を入れることが出来るので工夫してください ;性質上、随意使うのは非推奨。死に分岐ができるぞ! ;------------------------------------------------- @RANDF(ARG, ARG:1) #FUNCTION SIF ARG <= 1 RETURNF 0 ;ARG:1を10倍して2乗させるので上限を設ける ARG:1 %= 10000000 LOCAL = (POWER(FLAG:現実時間 + (DAY*2 + TIME + ARG:1)*10, 2) / 100) % 1000000000000 RETURNF LOCAL%ARG @GET_REALTIMEFORFLAG #DIM LCOUNT FOR LCOUNT, 1, CHARANUM CFLAG:LCOUNT:カ胸罩ンド_DAILY初期値 = CFLAG:LCOUNT:カ胸罩ンド_DAILY NEXT FLAG:現実時間 = GETMILLISECOND() % 1000000000 RANDOMIZE FLAG:現実時間 @RESET_RANDOMIZE #DIM LCOUNT FOR LCOUNT, 1, CHARANUM CFLAG:LCOUNT:カ胸罩ンド_DAILY = CFLAG:LCOUNT:カ胸罩ンド_DAILY初期値 NEXT RANDOMIZE FLAG:現実時間 ;角色ごとに乱数をずらす FOR LCOUNT, 0, MAX(TARGET, 1) SIF RAND:2 CONTINUE NEXT ;------------------------------------------------- ;地の文調整用 ;------------------------------------------------- @TEXT_CONJ(ARGS) #FUNCTIONS IF ARGS == "す" LOCALS = して ELSEIF ARGS == "む" LOCALS = んで ELSEIF ARGS == "る" LOCALS = て ENDIF RETURNF LOCALS ;------------------------------------------------- ;ARGを(ARG:1 / 100)倍する ;ARG = MULTIPLY(ARG, 150) は TIMES ARG, 1.50 と等しい。 ;ARG:2はARG:1の最大値 ;------------------------------------------------- @MULTIPLY(ARG, ARG:1, ARG:2) #FUNCTION ;0以下の数をかけたときには ARG:1 = 0 とする SELECTCASE ARG:1 CASE IS <= 0 RETURNF 0 CASE IS > ARG:2 SIF ARG:2 > 0 ARG:1 = ARG:2 ENDSELECT RETURNF ARG * ARG:1 / 100 ;------------------------------------------------- ;ARGを(100/ARG:1)倍する ;ARG = DIVIDE(ARG, 150) は TIMES ARG, 0.66 と大体等しく、ARG = ARG * 100 / 150 と等しい ;ARG:2はARG:1の最大値 ;------------------------------------------------- @DIVIDE(ARG, ARG:1, ARG:2) #FUNCTION ;0以下の数では割れない SELECTCASE ARG:1 CASE IS <= 0 RETURNF ARG CASE IS > ARG:2 SIF ARG:2 > 0 ARG:1 = ARG:2 ENDSELECT RETURNF ARG * 100 / ARG:1 ;------------------------------------------------- ;3桁ごとにカンマの入った所持金表示 ;ARG:1には桁を揃える最大値を定めても良い ;------------------------------------------------- @MONEY_C(ARG, ARG:1) #FUNCTIONS VARSET LOCALS FOR LOCAL, 0, 10 LOCALS = {ARG%1000}%LOCALS% IF ARG/1000 SELECTCASE ARG%1000 CASE IS < 10 LOCALS = ,00%LOCALS% CASE IS < 100 LOCALS = ,0%LOCALS% CASEELSE LOCALS = ,%LOCALS% ENDSELECT ARG /= 1000 ELSE BREAK ENDIF NEXT IF ARG:1 FOR LOCAL, 0, 10 LOCALS:1 = {ARG:1%1000}%LOCALS:1% IF ARG:1/1000 SELECTCASE ARG:1%1000 CASE IS < 10 LOCALS:1 = ,00%LOCALS:1% CASE IS < 100 LOCALS:1 = ,0%LOCALS:1% CASEELSE LOCALS:1 = ,%LOCALS:1% ENDSELECT ARG:1 /= 1000 ELSE BREAK ENDIF NEXT LOCALS = %BL(STRLENS(LOCALS:1) - STRLENS(LOCALS))%%LOCALS% ENDIF LOCALS = \$%LOCALS% RETURNF LOCALS ;------------------------------------------------- ;半角スペースの出力 ;------------------------------------------------- @BL(ARG) #FUNCTIONS #DIM LCOUNT LOCALS = SIF ARG <= 0 RETURNF LOCALS FOR LCOUNT, 0, ARG/2 LOCALS += " " NEXT SIF ARG%2 LOCALS += " " RETURNF LOCALS @DRAW(ARGS) #FUNCTIONS #DIM LCOUNT SIF ARGS == "" ARGS = - LOCALS = FOR LCOUNT, 0, NUM("折り返し文字数") LOCALS += @"%ARGS%" NEXT RETURNF LOCALS ;------------------------------------------------- ;色々フラグを考慮したDELCHARA ;角色番号ARGの角色を削除する ;eramakerの命令DELCHARAと異なりTARGETとASSIを保つ ;------------------------------------------------- @DELETE_CHARA, ARG CALL DEL_CHARAFLAG, ARG DELCHARA ARG ;TARGETとASSIの番号調整 IF ARG == TARGET TARGET = 0 ELSEIF ARG < TARGET TARGET -= 1 ENDIF IF ARG == ASSI ASSI = 0 ELSEIF ARG < ASSI ASSI -= 1 ENDIF ;優先順位の整合性をとる CALL CHECK_POSITION ;------------------------------------------------- ;TO_NUMBERを用いて角色ARGを指定しているフラグを消去する ;------------------------------------------------- @DEL_CHARAFLAG, ARG #DIM LCOUNT SIF TO_NUMBER(FLAG:昼の相手) == ARG FLAG:昼の相手 = 0 SIF TO_NUMBER(FLAG:夜の相手) == ARG FLAG:夜の相手 = 0 SIF TO_NUMBER(FLAG:点心当番) == ARG FLAG:点心当番 = 0 SIF TO_NUMBER(CFLAG:MASTER:便当) == ARG CFLAG:MASTER:便当 = 0 SIF TO_NUMBER(CFLAG:MASTER:约会的约定) == ARG CFLAG:MASTER:约会的约定 = 0 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:剃毛者 == ARG CFLAG:LCOUNT:剃毛者 = 0 NEXT ;この角色が写っている写真を消す CALL DEL_CHARA_PHOTO, ARG ;------------------------------------------------- ;色々フラグを考慮した角色番号の交換関数 ;角色番号ARGとARG:1の角色を交換する ;Emueraの命令SWAPCHARAと異なりTARGETとASSIとASSI:1を保つ ;------------------------------------------------- @SWAP_CHARA, ARG, ARG:1 ;並び変えで齟齬が生じるものを記録しておく #DIM MEMO_TARGET #DIM MEMO_ASSI, 2 MEMO_TARGET = BASE:識別番号 SIF ASSI > 0 MEMO_ASSI = BASE:ASSI:識別番号 SIF ASSI:1 > 0 MEMO_ASSI:1 = BASE:(ASSI:1):識別番号 SWAPCHARA ARG, ARG:1 TARGET = TO_NUMBER(MEMO_TARGET) SIF ASSI > 0 ASSI = TO_NUMBER(MEMO_ASSI) SIF ASSI:1 > 0 ASSI:1 = TO_NUMBER(MEMO_ASSI:1) @TALENTNAMES(ARGS, ARG) #FUNCTIONS SIF ARG == 0 && TARGET > 0 ARG = TARGET RETURNF TALENT_NAME(GETNUM(TALENT, ARGS), TALENT:ARG:ARGS, ARG) ;------------------------------------------------- ;数値によって変化する素質を加味したTALENTNAME ;ARGには素質番号、ARG:1にはその値、ARG:2には参照する角色が代入される ;------------------------------------------------- @TALENT_NAME(ARG, ARG:1, ARG:2) #FUNCTIONS #DIM LCOUNT #DIM ACTOR #DIM VALUE #DIM MEMO_VALUE VALUE = ARG:1 ACTOR = ARG:2 VARSET LOCALS LOCALS = %TALENTNAME:ARG% SIF ACTOR == 0 && TARGET > 0 ACTOR = TARGET SELECTCASE TALENTNAME:ARG CASE "処女" SIF VALUE == 2 LOCALS = 処女(再生) CASE "性反転" LOCALS = 元%TRUE_SEX(ACTOR)% CASE "阴茎" SELECTCASE TALENT:ACTOR:阴茎 CASE IS >= 5 LOCALS = 規格外 CASE 4 LOCALS = 腕並 CASE 3 LOCALS = 馬根 CASE 2 LOCALS = 巨根 CASE 1 LOCALS = 普通 CASE 0 LOCALS = 短小 ENDSELECT IF COND("真性包茎", ACTOR) LOCALS = %LOCALS%(真性) ELSEIF COND("假性包茎", ACTOR) LOCALS = %LOCALS%(假性) ELSE LOCALS = %LOCALS%(露茎) ENDIF SIF TALENT:ACTOR:具現 && PENIS(ACTOR) == 0 LOCALS = 具現:%LOCALS% CASE "陰毛年齢" SELECTCASE VALUE CASE IS >= 3 SIF VALUE > AGE(ACTOR) LOCALS = 剛毛 CASE 1, 2 SIF VALUE < AGE(ACTOR) LOCALS = 薄毛 ENDSELECT CASE "外見年齢" SELECTCASE VALUE CASE 1 IF TALENT:ACTOR:男性 LOCALS = 正太 ELSE LOCALS = 萝莉 ENDIF CASE 2 IF TALENT:ACTOR:男性 LOCALS = 少年 ELSEIF TALENT:ACTOR:娇小 && COND("種族:妖狐", ACTOR) LOCALS = 萝莉老太婆 ELSE LOCALS = 少女 ENDIF CASE 3 IF TALENT:ACTOR:男性 LOCALS = 青年 ELSE LOCALS = 大姐姐 ENDIF CASE 4 LOCALS = 大人 ENDSELECT CASE "性器年齢" SIF CONFIG("性器年齢") == 0 || TALENT:ACTOR:男性 RETURNF LOCALS MEMO_VALUE = TALENT:ACTOR:性器年齢 TALENT:ACTOR:性器年齢 = VALUE IF COND("黑木耳", ACTOR) LOCALS = 黑木耳 ELSEIF COND("萝莉小穴", ACTOR) LOCALS = 萝莉小穴 ELSEIF COND("美穴", ACTOR) LOCALS = 美穴 IF COND("色素沉淀(弱)", ACTOR) LOCALS += "(色素沉淀弱)" ELSEIF COND("色素沉淀", ACTOR) LOCALS += "(色素沉淀)" ELSEIF COND("色素沉淀(強)", ACTOR) LOCALS += "(色素沉淀強)" ENDIF ELSEIF COND("色素沉淀(強)", ACTOR) LOCALS = 色素沉淀(強) ELSEIF COND("色素沉淀", ACTOR) LOCALS = 色素沉淀 ELSEIF COND("色素沉淀(弱)", ACTOR) LOCALS = 色素沉淀(弱) ENDIF TALENT:ACTOR:性器年齢 = MEMO_VALUE CASE "妊娠不能" CASE "容易濕" IF TALENT:ACTOR:男性 LOCALS = 前列腺液多 ELSE SIF VALUE >= 2 LOCALS = 非常容易濕 ENDIF CASE "不易濕" IF TALENT:ACTOR:男性 LOCALS = 前列腺液少 ELSE ENDIF CASE "乳頭肥大", "巨乳輪", "陰核肥大" SIF VALUE >= 2 LOCALS += @"LV{VALUE}" CASE "陥没乳頭" IF COND("真性陥没乳頭", ACTOR) LOCALS = 陥没乳頭(真性) ELSEIF COND("假性陥没乳頭", ACTOR) LOCALS = 陥没乳頭(假性) ENDIF CASE "陰核包茎" IF COND("陰核露出", ACTOR) LOCALS = 陰核露出 ELSEIF COND("陰核包茎", ACTOR) LOCALS = 陰核包茎 ENDIF CASE "完美契合" IF GETBIT(VALUE, 0) && GETBIT(VALUE, 1) && GETBIT(VALUE, 2) LOCALS = 全穴%LOCALS% ELSE SIF GETBIT(VALUE, 2) LOCALS = 尿道%LOCALS% SIF GETBIT(VALUE, 1) LOCALS = A%LOCALS% SIF GETBIT(VALUE, 0) LOCALS = V%LOCALS% ENDIF CASE "精液弱点" SELECTCASE VALUE CASE 1p0 LOCALS = 精飲弱点 CASE 1p1 LOCALS = 膣内射精弱点 CASE 1p2 LOCALS = 肛内射精弱点 CASE 1p3 LOCALS = 乳内射精弱点 CASE 1p4 LOCALS = 尿道内射精弱点 ;CASE ; LOCALS = 精液ぶっかけに弱い ENDSELECT CASE "巨乳" SELECTCASE VALUE CASE 2 LOCALS = 爆乳 CASE IS >= 3 LOCALS = 超乳 ENDSELECT CASE "扶她" SIF VALUE == 1 LOCALS = %LOCALS%(天然) CASE "妊娠" SIF VALUE == 2 LOCALS = 臨月 SIF VALUE == 3 LOCALS = 出産間近 CASE "出産経験" LOCALS = 出産経験:{VALUE}人 CASE "巨尻" SELECTCASE VALUE CASE 2 LOCALS = 爆尻 CASE IS >= 3 LOCALS = 超尻 ENDSELECT CASE "C性向" SIF PENIS(ACTOR) LOCALS = P性向 CASE "有男朋友" SELECTCASE VALUE CASE 2 LOCALS = 人妻 ENDSELECT CASE "肤色" SELECTCASE VALUE CASE 1 LOCALS = 褐色肌 CASE 2 LOCALS = 色白 CASE 3 LOCALS = 青肌 CASE 4 LOCALS = 色黒 ENDSELECT ;レベルが有る CASE "娇小", "高大", "难以妊娠", "甜言蜜语", "謎之魅力", "大力士", "性豪", "吸精体質", "射精量強化", "業物", "V名器", "A名器", "喉名器", "尿道名器" SIF VALUE >= 2 LOCALS = %LOCALS%%TEXTS("ローマ数字", VALUE)% CASE "復活" SIF VALUE > 100 LOCALS = %LOCALS%%TEXTS("ローマ数字", VALUE/100)% CASE "錬金術" LOCALS = %LOCALS%%TEXTS("ローマ数字", VALUE)% CASE "調教知識" SELECTCASE VALUE CASE 1p0 LOCALS = 愛撫・奉仕知識 CASE 1p1 LOCALS = 教育擅長 CASE 1p2 LOCALS = SM知識 CASE 1p3 LOCALS = A調教知識 CASE 1p4 LOCALS = 性器拡張知識 CASE 1p5 LOCALS = 道具使 CASE 1p6 LOCALS = 露出知識 ENDSELECT CASE "性交熟達" SELECTCASE VALUE CASE 1p0 + 1p1 + 1p2 LOCALS = 3穴熟達 CASE 1p0 + 1p1, 1p0 + 1p2, 1p1 + 1p2 LOCALS = 2穴熟達 CASE 1p0 LOCALS = V熟達 CASE 1p1 LOCALS = A熟達 CASE 1p2 LOCALS = 尿道熟達 ENDSELECT CASE "口服避孕薬派" SIF VALUE < 0 LOCALS = 讨厌口服避孕薬 CASE "避孕套派" SIF VALUE < 0 LOCALS = 讨厌避孕套 CASE "討厭男人" SELECTCASE VALUE CASE 1 LOCALS = 男性苦手 CASEELSE LOCALS = 討厭男人 ENDSELECT CASE "討厭女人" SELECTCASE VALUE CASE 1 LOCALS = 女性苦手 CASEELSE LOCALS = 討厭女人 ENDSELECT CASE "喜欢的自慰方式" SELECTCASE VALUE CASE 1 IF PENIS(ACTOR) LOCALS = 撸竿派 ELSEIF TALENT:ACTOR:具現 && EXP:ACTOR:射精経験 >= MAX(EXP:ACTOR:絶頂経験*2/3, 1) LOCALS = 撸竿派 ELSE LOCALS = 阴蒂派 ENDIF CASE 2 LOCALS = 扣穴派 CASE 3 LOCALS = 插尻派 CASE 4 LOCALS = 揉胸派 CASE 5 LOCALS = 尿道自慰派 ENDSELECT CASE "喜欢的体位" LOCALS = SIF GETBIT(VALUE, 0) LOCALS += "[正常位]" SIF GETBIT(VALUE, 1) LOCALS += "[後背位]" SIF GETBIT(VALUE, 2) LOCALS += "[屈曲位]" SIF GETBIT(VALUE, 3) LOCALS += "[対面座位]" SIF GETBIT(VALUE, 4) LOCALS += "[背面座位]" SIF GETBIT(VALUE, 5) LOCALS += "[騎乗位]" SIF GETBIT(VALUE, 6) LOCALS += "[推倒騎乗位]" SIF GETBIT(VALUE, 9) LOCALS += "[特に没有]" SIF GETBIT(VALUE, 10) LOCALS += "[A正常位]" SIF GETBIT(VALUE, 11) LOCALS += "[A後背位]" SIF GETBIT(VALUE, 12) LOCALS += "[A屈曲位]" SIF GETBIT(VALUE, 13) LOCALS += "[A対面座位]" SIF GETBIT(VALUE, 14) LOCALS += "[A背面座位]" SIF GETBIT(VALUE, 15) LOCALS += "[A騎乗位]" SIF GETBIT(VALUE, 16) LOCALS += "[推倒A騎乗位]" SIF GETBIT(VALUE, 19) LOCALS += "[磨鏡]" SIF GETBIT(VALUE, 20) LOCALS += "[尿道正常位]" SIF GETBIT(VALUE, 21) LOCALS += "[尿道後背位]" SIF GETBIT(VALUE, 22) LOCALS += "[尿道屈曲位]" SIF GETBIT(VALUE, 23) LOCALS += "[尿道対面座位]" SIF GETBIT(VALUE, 24) LOCALS += "[尿道背面座位]" SIF GETBIT(VALUE, 25) LOCALS += "[尿道騎乗位]" SIF GETBIT(VALUE, 26) LOCALS += "[推倒尿道騎乗位]" LOCALS = %SUBSTRING(LOCALS, 1, STRLENS(LOCALS) - 2)% CASE "動物耳" ;特徴的な物のみ IF COND("種族:猫", ACTOR) LOCALS = 猫耳 ELSEIF COND("種族:狼", ACTOR) LOCALS = 狼耳 ELSEIF COND("種族:狐", ACTOR) || COND("種族:妖狐", ACTOR) LOCALS = 狐耳 ELSEIF COND("種族:兎", ACTOR) LOCALS = 兔耳 ELSEIF COND("種族:馬", ACTOR) LOCALS = 馬耳 ELSEIF COND("種族:鼠", ACTOR) LOCALS = 鼠耳 ENDIF CASE "陰蒂環" SIF PENIS(ACTOR) LOCALS = 陰茎穿環 ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;角色ARGの順番をARG:1に変更します。ARG以外の角色の順番は保つ。 ;------------------------------------------------- @CHANGE_CHARA_NO, ARG, ARG:1 #DIM LCOUNT #DIMS MEMO_TARGET #DIMS MEMO_ASSI ;ポジションが同じなら終わり SIF ARG == ARG:1 RETURN 0 ;ARG,ARG:1の値がおかしくても終わり SIF MIN(ARG, ARG:1) < 0 || MAX(ARG, ARG:1) >= CHARANUM RETURN 0 MEMO_TARGET = %CALLNAME:TARGET% SIF ASSI MEMO_ASSI = %CALLNAME:ASSI% IF ARG > ARG:1 SWAPCHARA ARG, ARG:1 FOR LCOUNT, ARG:1 + 1, ARG SWAPCHARA LCOUNT, LCOUNT+1 NEXT ELSE SWAPCHARA ARG, ARG:1 FOR LCOUNT, ARG, ARG:1 - 1 SWAPCHARA LCOUNT, LCOUNT+1 NEXT ENDIF CALL SETFLAG, "対象指定", FIND_NO(MEMO_TARGET) SIF ASSI CALL SETFLAG, "助手指定", FIND_NO(MEMO_ASSI) ;ARGでONとなっているビットの数 @NUM_BIT(ARG) #FUNCTION #DIM LCOUNT LOCAL = 0 FOR LCOUNT, 0, 64 SIF GETBIT(ARG, LCOUNT) LOCAL += 1 NEXT RETURNF LOCAL ;阴茎の名前 @PENISNAME(ARG) #FUNCTIONS ;持ち主はPLAYER IF TALENT:ARG:扶她 || TALENT:ARG:男性 RESULTS = 阴茎 ELSE RESULTS = 穿戴式假陰茎 ENDIF RETURNF RESULTS ;------------------------------------------------- ;爱心マークの出力…口上テ接吻トには組み込みにくいが、はっきりとした爱心マーク ;------------------------------------------------- ;Lucida Sans Unicode は大きめだが、下の文章をかなり消してしまうんですよねぇ @HEARTMARK GETFONT CHKFONT "Times New Roman" SIF RESULT SETFONT "Times New Roman" PRINTFORM %UNICODE(0x2665)% SETFONT RESULTS ;白抜きの爱心 @WHITE_HEARTMARK GETFONT CHKFONT "Times New Roman" SIF RESULT SETFONT "Times New Roman" PRINTFORM %UNICODE(0x2661)% SETFONT RESULTS ;大号爱心マーク @BIG_HEARTMARK GETFONT CHKFONT "Times New Roman" SIF RESULT SETFONT "Times New Roman" PRINTFORM %UNICODE(0x2764)% SETFONT RESULTS @BIG_BLACK_HEARTMARK GETFONT CHKFONT "メイリオ" SIF RESULT SETFONT "メイリオ" PRINTFORM %UNICODE(0x2764)% SETFONT RESULTS ;------------------------------------------------- ;ダミーカラーの設定 ;SETCOLOR SETCOLOR_DUMMY() と使う ;元の文字と微妙に違う色の文字にすることでGPI+特有の文字のズレを解消する(ただし工夫や力技必須) ;()の中に値1~127を入れるとさらに微妙に別の色として扱えるが、10程度を超えると目に見えて違う色になってくる ;------------------------------------------------- @SETCOLOR_DUMMY(ARG) #FUNCTION ;RESULTの保持 LOCAL = RESULT ;現在的カラーの保持 GETCOLOR LOCAL:1 = RESULT RESETCOLOR ;默认ルトカラーの取得 GETCOLOR IF ARG < 0 || ARG > 127 LOCAL:2 = RESULT ELSEIF RESULT%256 >= 255 - ARG LOCAL:2 = RESULT-(1+ARG) ELSE LOCAL:2 = RESULT+(1+ARG) ENDIF ;カラーの復元 SETCOLOR LOCAL:1 ;RESULTの復元 RESULT = LOCAL RETURNF LOCAL:2 ;------------------------------------------------- ;色の設定 ;------------------------------------------------- @DEF_COLOR(ARGS) #FUNCTION SELECTCASE ARGS CASE "red" RETURNF 0xFF0000 CASE "pink" RETURNF 0xFFC0CB CASE "yellow" RETURNF 0xFFFF00 CASE "茶色" RETURNF 0x90623C CASE "ショッキング粉紅" RETURNF 0xEF0EEF CASE "粉紅" RETURNF 0xEF857C CASE "爱心粉紅" RETURNF 0xFFC0CB CASE "赤" RETURNF 0xEF5445 CASE "紅" RETURNF 0xB815B8 CASE "黄色" RETURNF 0xEFD540 CASE "暗黄色" RETURNF 0xC4C400 CASE "イエロー" RETURNF 0xFFFF00 CASE "緑色", "緑" RETURNF 0x70E02C CASE "青" RETURNF 0x4470EF CASE "藍色" RETURNF 0x165E83 CASE "水色" RETURNF 0xB0CCEF CASE "暗灰色" RETURNF 0x404040 CASE "灰色" RETURNF 0x707070 CASE "明灰色" RETURNF 0x909090 CASE "白" RETURNF 0xE3E3E3 CASEELSE RETURNF 0xE3E3E3 ENDSELECT ;------------------------------------------------- ;BARの色付き等一括版 ;ぱ。桑作のぱにめーしょんを参考にさせていただきました ;ARGSにどのゲージかを指示 ;ARGにバーにする変数、ARG:1に最大値、ARG:2に文字列としての長さ が入る ;------------------------------------------------- @PRINT_BAR, ARGS, ARG, ARG:1, ARG:2 #DIM LCOUNT ;バーの要素の色 #DIM BAR_COLOR ;枠[]を表示するか #DIM IS_BRACKETS = 1 ;バーの背景(右側の余白部分といった方が良いかもしれない)の色 #DIM BG_COLOR ;バーの要素 #DIMS BAR_CHARA ;バーに挿入する文字 #DIMS INS_CHARA SIF ARG < 0 ARG = 0 SIF ARG:1 < 0 ARG:1 = 0 IF STRCOUNT(ARGS, "^枠无") ARGS = %EXTSTR(ARGS, "枠无")% IS_BRACKETS = 0 ENDIF SIF IS_BRACKETS PRINTPLAINFORM [ GETFONT CHKFONT "MS 哥特" SIF RESULT SETFONT "MS 哥特" VARSET BAR_COLOR ;色と記号の設定 SELECTCASE ARGS CASE "PALAM絶頂" BAR_COLOR = DEF_COLOR("ショッキング粉紅") CASE "PALAM" BAR_COLOR = ((DEF_COLOR("白")/65536)/10*(10-MIN(10, GET_PALAMLV(ARG))))*65536 BAR_COLOR += (((DEF_COLOR("白")/256)%256)/10*(10-MIN(10, GET_PALAMLV(ARG))))*256 BAR_COLOR += ((DEF_COLOR("白")%256)/10*(10-MIN(10, GET_PALAMLV(ARG)))) BAR_COLOR += ((DEF_COLOR("粉紅")/65536)/10*MIN(10, GET_PALAMLV(ARG)))*65536 BAR_COLOR += (((DEF_COLOR("粉紅")/256)%256)/10*MIN(10, GET_PALAMLV(ARG)))*256 BAR_COLOR += ((DEF_COLOR("粉紅")%256)/10*MIN(10, GET_PALAMLV(ARG))) CASE "赤色ゲージ" BAR_COLOR = DEF_COLOR("赤") CASE "緑色ゲージ" BAR_COLOR = DEF_COLOR("緑") CASE "青色ゲージ" BAR_COLOR = DEF_COLOR("青") CASE "黄色ゲージ" BAR_COLOR = DEF_COLOR("黄色") CASE "白色ゲージ" BAR_COLOR = DEF_COLOR("白") CASE "爱心粉紅ゲージ" BAR_COLOR = DEF_COLOR("爱心粉紅") CASE "桃色ゲージ" BAR_COLOR = DEF_COLOR("粉紅") CASE "魂ゲージ" SELECTCASE ARG CASE IS >= 101 BAR_COLOR = DEF_COLOR("緑") CASE 1 TO 100 BAR_COLOR = DEF_COLOR("青") CASEELSE BAR_COLOR = DEF_COLOR("灰色") ENDSELECT CASE "減少ゲージ" SELECTCASE ARG * 100 / ARG:1 CASE IS >= 75 BAR_COLOR = DEF_COLOR("緑") CASE IS >= 50 BAR_COLOR = DEF_COLOR("青") CASE IS >= 25 BAR_COLOR = DEF_COLOR("黄色") CASE IS >= 1 BAR_COLOR = DEF_COLOR("紅") CASEELSE BAR_COLOR = DEF_COLOR("灰色") ENDSELECT CASE "溜めゲージ" SELECTCASE ARG * 100 / ARG:1 CASE IS >= 90 BAR_COLOR = DEF_COLOR("粉紅") CASE IS >= 75 BAR_COLOR = DEF_COLOR("黄色") CASEELSE BAR_COLOR = DEF_COLOR("青") ENDSELECT CASE "欲求ゲージ" SELECTCASE ARG * 100 / ARG:1 CASE IS >= 90 BAR_COLOR = DEF_COLOR("ショッキング粉紅") CASE IS >= 75 BAR_COLOR = DEF_COLOR("粉紅") CASE IS >= 50 BAR_COLOR = DEF_COLOR("黄色") CASEELSE BAR_COLOR = DEF_COLOR("青") ENDSELECT ENDSELECT ;バーの色を決定 SETCOLOR BAR_COLOR ;バーの背景色 BG_COLOR = (MAX(30, (BAR_COLOR/65536)/5)*65536 + MAX(30, ((BAR_COLOR/256)%256)/5)*256 + MAX(30, (BAR_COLOR%256)/5) ) ;基本は長方形のブロック□ BAR_CHARA = %UNICODE(0x2587)% ;PALAM形式のバーの最大値の算出 SELECTCASE ARGS CASE "PALAM", "PALAM絶頂" IF GET_PALAMLV(ARG) >= 16 ARG:1 = PALAM_LV(16) ELSE ARG:1 = PALAM_LV(GET_PALAMLV(ARG) + 1) - PALAM_LV(GET_PALAMLV(ARG) ) ARG -= PALAM_LV(GET_PALAMLV(ARG) ) ENDIF ENDSELECT SELECTCASE ARG ;値が0以下 CASE IS <= 0 ;バーの色を背景色に変更 SETCOLOR BG_COLOR PRINTPLAINFORM %BAR_CHARA * ARG:2% ;値が最大値以上 CASE IS >= ARG:1 ;挿入する文字列があるか?MAXとか VARSET INS_CHARA SELECTCASE ARGS CASE "精液濃度ゲージ", "黄色ゲージ", "白色ゲージ", "爱心粉紅ゲージ", "桃色ゲージ", "PALAM" SIF ARG:2 >= 3 INS_CHARA = MAX ENDSELECT FOR LCOUNT, 0, ARG:2 IF INS_CHARA != "" && LCOUNT == ARG:2/2 - STRLENS(INS_CHARA)/2 SETFONT RESULTS PRINTPLAINFORM %INS_CHARA% CHKFONT "MS 哥特" SIF RESULT SETFONT "MS 哥特" LCOUNT += STRLENS(INS_CHARA) - 1 ELSE PRINTPLAINFORM %BAR_CHARA% ENDIF NEXT CASEELSE FOR LCOUNT, 0, ARG:2 SELECTCASE LCOUNT CASE (ARG*ARG:2 + ARG:1 - 1) / ARG:1 ;バーの色を背景色に変更 SETCOLOR BG_COLOR ENDSELECT PRINTPLAINFORM %BAR_CHARA% NEXT ENDSELECT RESETCOLOR SETFONT RESULTS SIF IS_BRACKETS PRINTPLAINFORM ] ;------------------------------------------------- ;ARGに数値、ARG:1に最大値(これ以上だとS)を入れる。ABLの表記に適している。 ;------------------------------------------------- @PRINT_RANK, ARG, ARG:1 SIF ARG < 0 ARG = 0 SIF ARG:1 < 0 ARG:1 = 10 RESETCOLOR PRINTPLAINFORM [ GETFONT CHKFONT "MS 哥特" SIF RESULT SETFONT "MS 哥特" IF ARG == 0 CALL PRINT_COLORTEXT, "-", DEF_COLOR("灰色") ELSE IF ARG:1 < 10 ARG = 1 + ARG*2 ARG:1 *= 2 ENDIF SELECTCASE ARG ;最大値以上 CASE IS >= ARG:1 CALL PRINT_STR, "爱心粉紅_S" ;90% CASE IS >= MAX(ARG:1 * 90 / 100, 5) CALL PRINT_STR, "粉紅_A" ;70% CASE IS >= MAX(ARG:1 * 70 / 100, 4) CALL PRINT_STR, "藍色_B" ;50% CASE IS >= MAX(ARG:1 * 50 / 100, 3) CALL PRINT_STR, "黄色_C" ;30% CASE IS >= MAX(ARG:1 * 30 / 100, 2) CALL PRINT_STR, "水色_D" ;10% CASE IS >= MAX(ARG:1 * 10 / 100, 1) CALL PRINT_STR, "緑_E" ;それ以下 CASEELSE CALL PRINT_COLORTEXT, "-", DEF_COLOR("灰色") ;CALL PRINT_STR, "灰色_-" ENDSELECT ENDIF SETFONT RESULTS PRINTPLAINFORM ] ;------------------------------------------------- ;性転換イベント ;------------------------------------------------- @CHANGE_SEX, ARG #DIM LCOUNT #DIMS MEMOS_TALENT, 2 #DIMS MEMO_CSTR ;まずは性転換後に記録させる素質などをMEMO_CSTRに保存しておく(男性,女性,扶她を記録するので空行列にはならない) LOCALS = / FOR LCOUNT, 0, VARSIZE("TALENT") ;記録させる素質 SELECTCASE TALENTNAME:LCOUNT CASE "処女", "V損傷", "淫壷", "V性向", "貧乳", "巨乳", "母乳体質", "子宮性感" CASE "遅漏", "早漏", "伪娘" CASE "女性", "扶她", "男性", "娇小", "高大", "小尻", "巨尻" CASEELSE CONTINUE ENDSELECT SIF TALENT:ARG:LCOUNT LOCALS += @"%TALENTNAME:LCOUNT%_{TALENT:ARG:LCOUNT}\/" NEXT ;排他素質も記録しておく SIF STRCOUNTS(LOCALS, "娇小", "高大") == 0 LOCALS += "中背_1/" SIF STRCOUNTS(LOCALS, "小尻", "巨尻") == 0 LOCALS += "並尻_1/" SIF TALENT:ARG:男性 == 0 && STRCOUNTS(LOCALS, "貧乳", "巨乳") == 0 LOCALS += "並乳_1/" MEMO_CSTR = %LOCALS% ;男は女に、女or扶她は男に ;バイオリズム重置 BASE:ARG:バイオリズム = 0 ;性反転 INVERTBIT TALENT:ARG:性反転, 0 ;CSTR:性転換前的素質 が既にあるなら元の性別に戻す IF CSTR:ARG:性転換前的素質 != "" ;一部の二者択一な素質は最初に全部0にする TALENT:ARG:女性 = 0 TALENT:ARG:扶她 = 0 TALENT:ARG:男性 = 0 TALENT:ARG:高大 = 0 TALENT:ARG:娇小 = 0 TALENT:ARG:巨尻 = 0 TALENT:ARG:小尻 = 0 TALENT:ARG:巨乳 = 0 TALENT:ARG:貧乳 = 0 VARSET LOCALS SPLIT CSTR:ARG:性転換前的素質, "/", LOCALS ;CSTR:性転換前的素質は/から始圆圈からLOCALS:0は空文字なので飛ばす FOR LCOUNT, 1, 100 SELECTCASE LOCALS:LCOUNT CASE "" BREAK ENDSELECT VARSET MEMOS_TALENT SPLIT LOCALS:LCOUNT, "_", MEMOS_TALENT SELECTCASE MEMOS_TALENT ;二者択一的な素質のうち、実際の素質自体は存在しないもの CASE "中背", "並尻", "並乳" CONTINUE ENDSELECT TALENT:ARG:MEMOS_TALENT = TOINT(MEMOS_TALENT:1) NEXT ;性転換させる ELSE IF TALENT:ARG:男性 TALENT:ARG:男性 = 0 TALENT:ARG:女性 = 1 ;以下は、女性化BOUNS IF ABL:ARG:欲望 >= 3 TALENT:ARG:V性向 = RAND:2 TALENT:ARG:容易濕 = RAND:2 ENDIF ;胸の尺寸 IF RAND:3 == 0 CALL SETFLAG_3SIZE, "貧乳化", ARG SIF RAND:3 == 0 CALL SETFLAG_3SIZE, "娇小化", ARG ELSEIF RAND:2 CALL SETFLAG_3SIZE, "巨乳化", ARG ELSE CALL SETFLAG_3SIZE, "並乳化", ARG ENDIF ;処女はサービス!w IF EXP:ARG:V経験 == 0 TALENT:ARG:処女 = 1 ELSE TALENT:ARG:処女 = 2 ENDIF ELSE TALENT:ARG:女性 = 0 TALENT:ARG:扶她 = 0 TALENT:ARG:男性 = 1 CALL SETFLAG_3SIZE, "男乳化", ARG ENDIF ENDIF ;元の性別に返回際に必要なものを記録しておく CSTR:ARG:性転換前的素質 = %MEMO_CSTR% ;性別特有の有えない素質の消去や妊娠素質の調整 IF TALENT:ARG:男性 FOR LCOUNT, 0, 200 SIF CALCF("女性特有の素質", LCOUNT) TALENT:ARG:LCOUNT = 0 NEXT ELSEIF TALENT:ARG:女性 FOR LCOUNT, 0, 200 SIF CALCF("男性特有の素質", LCOUNT) TALENT:ARG:LCOUNT = 0 NEXT ENDIF TALENT:ARG:A妊娠体質 = 0 IF COND("一般にV妊娠不能", ARG) TALENT:ARG:V妊娠不能 = 1 ELSE SIF CSVTALENT(NO:ARG, GETNUM(TALENT, "V妊娠不能") ) == 0 TALENT:ARG:V妊娠不能 = 0 ENDIF ;童貞判定など CALL GET_EXTALENT, ARG ;続いて胸と尻と身高の調整 CALL CHECK_3SIZE, TARGET CALL CHECK_FAV_ONANIE, ARG CALL CHECK_FAV_POSITION, ARG CALL SETFLAG, "性転換フラグ", ARG CALL RECORD_SP_EXP, ARG @MEMO_CHANGE_SEX(ARG) #FUNCTIONS #DIM LCOUNT LOCALS = / FOR LCOUNT, 0, VARSIZE("TALENT") ;記録させる素質 SELECTCASE TALENTNAME:LCOUNT CASE "処女", "V損傷", "淫壷", "V性向", "貧乳", "巨乳", "母乳体質", "子宮性感" CASE "遅漏", "早漏", "伪娘", "童貞" CASE "女性", "扶她", "男性", "娇小", "高大", "小尻", "巨尻" CASEELSE CONTINUE ENDSELECT SIF TALENT:ARG:LCOUNT LOCALS += @"%TALENTNAME:LCOUNT%_{TALENT:ARG:LCOUNT}\/" NEXT ;排他素質も記録しておく SIF STRCOUNTS(LOCALS, "娇小", "高大") == 0 LOCALS += "中背_1/" SIF STRCOUNTS(LOCALS, "小尻", "巨尻") == 0 LOCALS += "並尻_1/" SIF TALENT:ARG:男性 == 0 && STRCOUNTS(LOCALS, "貧乳", "巨乳") == 0 LOCALS += "並乳_1/" RETURNF LOCALS ;------------------------------------------------- ; メモを作成・表示する関数です ; ARGS:0 : メモの中に表示する文字列 ; : /で区切ることで複数行渡すことが出来ます ; : また、以下の特殊処理を行います ; : ・_T_ タブを挿入します(半角スペース8つ分) ; : 文字の整列にお使い下さい ; : ・_H_ 爱心マークを挿入します ; : フォントの都合上、爱心マークを挿入すると ; : 枠が移開ますのでご注意下さい ; ARGS:1 : メモの色を指定します ; : 内部でDEF_COLORをコールしていますので、 ; : 使用可能な文字列はDEF_COLORを参照して下さい ; : 省略した場合、いくつかの中から随机で選択します ; ARG : 枠のマージンです ; : 指定した数の「半角」スペース分だけ、枠の左側に ; : スペースが設けられます ; : 省略した場合、6(全角スペース3つ分)となります ; Note. ; 渡されたテ接吻トの書かれたメモを作成・表示します ; 枠のサイズはテ接吻トによって自動で変化します ;------------------------------------------------- @PRINT_LETTER, ARGS:0, ARGS:1, ARG #DIM LINE_COUNT #DIM LINE_NUM #DIM LEN #DIM LEN_TMP #DIM CNT #DIMS TMPS, 20 #DIMS COLORS #DIMS WORKS VARSET LOCALS VARSET LOCAL LEN = 0 SPLIT ARGS:0, "/", LOCALS LINE_NUM = RESULT LEN = 0 FOR LINE_COUNT, 0, LINE_NUM ; タブを復帰した場合を想定した上で最大文字列長(半角)を得る VARSET WORKS SPLIT LOCALS:LINE_COUNT, "_", TMPS FOR CNT, 0, RESULT SELECTCASE TMPS:CNT CASE "T" WORKS += " " WHILE (STRLENS(WORKS) % 8 != 0) WORKS += " " WEND CASEELSE WORKS += TMPS:CNT ENDSELECT NEXT SIF STRLENS(WORKS) > LEN LEN = STRLENS(WORKS) NEXT SIF LEN % 2 LEN += 1 ; 描画 ; 色選択 COLORS = %ARGS:1% IF COLORS == "" SELECTCASE RAND:10 CASE 0 COLORS = ショッキング粉紅 CASE 1 COLORS = 粉紅 CASE 2 COLORS = 爱心粉紅 CASE 3 COLORS = 黄色 CASE 4 COLORS = イエロー CASE 5 COLORS = 緑 CASE 6 COLORS = 青 CASE 7 COLORS = 水色 ENDSELECT ENDIF SETCOLOR DEF_COLOR(COLORS) ; 上枠 SIF ARG == 0 ARG = 6 ; ヘッダのスペース FOR CNT, 0, ARG PRINT NEXT ; 枠線(+1 はパディング用、+2 は左右の枠線分) FOR CNT, 0, (LEN / 2) + 1 + 2 IF CNT == 0 PRINT ┏ ELSEIF CNT == ((LEN / 2) + 1 + 2) - 1 PRINTL ┓ ELSE PRINT ━ ENDIF NEXT ; 本分 FOR LINE_COUNT, 0, LINE_NUM ; ヘッダのスペース FOR CNT, 0, ARG PRINT NEXT ; 枠線、文字列 LEN_TMP = 0 PRINT ┃ SPLIT LOCALS:LINE_COUNT, "_", TMPS LOCAL = RESULT FOR CNT, 0, LOCAL SELECTCASE TMPS:CNT CASE "H" CALL HEARTMARK LEN_TMP += 1 CASE "T" PRINT LEN_TMP += 1 WHILE ((LEN_TMP % 8) != 0) PRINT LEN_TMP += 1 WEND CASEELSE PRINTFORM %TMPS:CNT% LEN_TMP += STRLENS(TMPS:CNT) ENDSELECT NEXT ; 後ろ揃え WHILE (LEN_TMP < LEN) PRINT LEN_TMP += 1 WEND PRINTL ┃ NEXT ; 下枠 ; ヘッダのスペース FOR CNT, 0, ARG PRINT NEXT ; 枠線 FOR CNT, 0, (LEN / 2) + 1 + 2 IF CNT == 0 PRINT ┗ ELSEIF CNT == ((LEN / 2) + 1 + 2) - 1 PRINTL ┛ ELSE PRINT ━ ENDIF NEXT RESETCOLOR RETURN 0 ;---------------------------------------------------------------------------------- ;精液弱点場合、精液欲が満たされやすい ;ARG  射精された角色(TARGET or TARGET:1) ;---------------------------------------------------------------------------------- @EJAC_BONUS(ARG) #FUNCTION #DIM SPERM SPERM = 0 SIF COND("精飲弱点", ARG) && (SHOOT("口") || SHOOT("口淫")) SPERM += 1 SIF COND("膣内射精弱点", ARG) && (SHOOT("膣内") || SHOOT("V中出し")) SPERM += 2 SIF COND("肛内射精弱点", ARG) && (SHOOT("肛門") || SHOOT("A中出し")) SPERM += 2 SIF COND("乳内射精弱点", ARG) && (SHOOT("二プルファック") || SHOOT("乳内中出し")) SPERM += 2 SIF COND("尿道内射精弱点", ARG) && SHOOT("尿道中出し") SPERM += 3 RETURNF SPERM ;---------------------------------------------------------------------------------- ;EXISTCSVの特定番号で0を変えさせる版 ;---------------------------------------------------------------------------------- @EXISTCSV_EX(ARG) #FUNCTION SELECTCASE ARG ;你とドッペル你 CASE 0, 99 RETURNF 0 CASEELSE RETURNF EXISTCSV(ARG) ENDSELECT ;---------------------------------------------------------------------------------- ;文字列ARGSに含まれているCALLNAMEから角色の番号を返す関数 ;---------------------------------------------------------------------------------- @GET_CHARANUM(ARGS) #FUNCTION #DIM LCOUNT FOR LCOUNT, 2, CHARANUM SIF STRCOUNT(ARGS, CALLNAME:LCOUNT) RETURNF LCOUNT NEXT RETURNF 0 ;---------------------------------------------------------------------------------- ;"/"区切りで要素指定している文字列ARGSの末尾に %ARGS:1%/…%ARGS:4%/ を追加する関数。ARGS:1~4が既にある場合には無視する ;ARGS = %SETSTR(ARGS, ARGS:1)% のように使う ;---------------------------------------------------------------------------------- @SETSTR(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4) #FUNCTIONS #DIM LCOUNT #DIM IS_IGNORE, 5 VARSET LOCALS SPLIT ARGS, "/", LOCALS VARSET IS_IGNORE ARGS = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASE ARGS:1 IS_IGNORE:1 = 1 CASE ARGS:2 IS_IGNORE:2 = 1 CASE ARGS:3 IS_IGNORE:3 = 1 CASE ARGS:4 IS_IGNORE:4 = 1 ENDSELECT ARGS += @"%LOCALS:LCOUNT%/" NEXT FOR LCOUNT, 1, 5 SIF IS_IGNORE:LCOUNT == 0 && ARGS:LCOUNT != "" ARGS += @"%ARGS:LCOUNT%/" NEXT RETURNF ARGS ;---------------------------------------------------------------------------------- ;SETSTRの文字列消去版 ;---------------------------------------------------------------------------------- @CLEARSTR(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4) #FUNCTIONS #DIM LCOUNT VARSET LOCALS SPLIT ARGS, "/", LOCALS ARGS = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "", ARGS:1, ARGS:2, ARGS:3, ARGS:4 CONTINUE ENDSELECT ARGS += @"%LOCALS:LCOUNT%/" NEXT RETURNF ARGS ;---------------------------------------------------------------------------------- ;SETSTRをSTRCOUNTSで一致させる版 ;---------------------------------------------------------------------------------- @CLEARSTRMATCH(ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4) #FUNCTIONS #DIM LCOUNT VARSET LOCALS SPLIT ARGS, "/", LOCALS ARGS = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE SIF STRCOUNTS(LOCALS:LCOUNT, ARGS:1, ARGS:2, ARGS:3, ARGS:4) CONTINUE ENDSELECT ARGS += @"%LOCALS:LCOUNT%/" NEXT RETURNF ARGS ;---------------------------------------------------------------------------------- ;CALLNAMEがARGSの角色の番号を返す ;---------------------------------------------------------------------------------- @FIND_NO(ARGS) #FUNCTION #DIM LCOUNT ;まずは現在的CALLNAMEを見る SIF FINDCHARA(CALLNAME, ARGS) > 0 RETURNF FINDCHARA(CALLNAME, ARGS) ;次にCSVCALLNAMEを見る FOR LCOUNT, 1, CHARANUM SIF ARGS == CSVCALLNAME(NO:LCOUNT) RETURNF LCOUNT NEXT RETURNF 0 ;------------------------------------------------- ;ARG個改行を挟む ;------------------------------------------------- @MULTILINE, ARG #DIM DYNAMIC LCOUNT SIF ARG <= 0 RETURN 0 FOR LCOUNT, 0, ARG PRINTL NEXT ;------------------------------------------------- ;画面全体で何行表示されるか調べる関数 ;ちょっとでも一番上の行が表示されてるとカウントされるのでほぼ+1に近いかも ;------------------------------------------------- @WINDOWROWS #FUNCTION #DIM DYNAMIC LINE LINE = CLIENTHEIGHT()/GETCONFIG("一行の高さ") SIF CLIENTHEIGHT()%GETCONFIG("一行の高さ") LINE += 1 RETURNF LINE @IS_EMPTY(LINENO) #FUNCTION #DIM DYNAMIC LINENO SIF HTML_TOPLAINTEXT(HTML_GETPRINTEDSTR(LINENO)) == " " RETURNF 1 RETURNF 0 ;------------------------------------------------- ;ARGから表示している文章を取得する ;改行は考慮せず、半角全角空白文字だけの行は無視する ;0から表示すると、とんでもない文字数になるので制限として20行まで ;------------------------------------------------- @GETPRINTEDSENTENCE(ARG) #FUNCTIONS #DIM DYNAMIC LCOUNT #DIM DYNAMIC LSTART #DIMS DYNAMIC PRINTED_STR #DIMS DYNAMIC RETURN_STR LSTART = MIN(LINECOUNT - ARG, 20) SIF LSTART <= -1 RETURNF "" FOR LCOUNT, LSTART, -1, -1 PRINTED_STR = %HTML_TOPLAINTEXT(HTML_GETPRINTEDSTR(LCOUNT))% SELECTCASE PRINTED_STR CASE "", " ", " " CASEELSE RETURN_STR += PRINTED_STR ENDSELECT NEXT RETURNF RETURN_STR
yge1988/eraAkumaMaid
ERB/TRAIN/FUNCTION.ERB
erb
unknown
304,200
;≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ ;主に調教中に使用する関数 ;≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ ;------------------------------------------------- ;一行開ける命令。既に開けてある場合には開けない ;------------------------------------------------- @BLANKLINE SELECTCASE REPLACE(HTML_GETPRINTEDSTR(0), " ", "") ;直前が空行なら1行消す CASE "<palign='left'><nobr></nobr></p>" CLEARLINE 1 ENDSELECT PRINTL ;------------------------------------------------- ;BLANKLINEを考慮したDRAWLINE ;------------------------------------------------- @BLANK_DRAWLINE SELECTCASE REPLACE(REPLACE(HTML_GETPRINTEDSTR(0), " ", ""), "-", "") ;直前が空行 or DRAWLINEなら1行消す CASE "<palign='left'><nobr></nobr></p>" CLEARLINE 1 ENDSELECT DRAWLINE ;------------------------------------------------- ;ARG = TNUM(ARGS) && PREVCOM == TNUM(ARGS:1) または ARG = TNUM(ARGS:1) && PREVCOM == TNUM(ARGS) の時に1を返す ;ARGはだいたいSELECTCOM ;------------------------------------------------- @COMBICOM(ARG, ARGS, ARGS:1) #FUNCTION SELECTCASE ARG CASE TNUM(ARGS) SIF PREVCOM == TNUM(ARGS:1) RETURNF 1 CASE TNUM(ARGS:1) SIF PREVCOM == TNUM(ARGS) RETURNF 1 ENDSELECT RETURNF 0 ;------------------------------------------------- ;ひょっとしたら最も重要かもしれない値である情緒の計算 ;最低が0で最高は240 ;------------------------------------------------- @MOOD() #FUNCTION #DIM VALUE_MOOD ;基本はFLAG:情緒 VALUE_MOOD = FLAG:情緒 ;恭順と欲情で25まで SELECTCASE PALAM:恭順 + PALAM:欲情 CASE IS > 240000 VALUE_MOOD += 25 ;MAX25 CASE IS > 120000 VALUE_MOOD += (PALAM:恭順 + PALAM:欲情 - 120000)/24000 + 20 ;MAX20 CASE IS > 60000 VALUE_MOOD += (PALAM:恭順 + PALAM:欲情 - 60000)/12000 + 15 ;MAX15 CASE IS > 30000 VALUE_MOOD += (PALAM:恭順 + PALAM:欲情 - 30000)/6000 + 10 ;MAX10 CASE IS > 10000 VALUE_MOOD += (PALAM:恭順 + PALAM:欲情 - 10000)/4000 + 5 ;MAX5 CASEELSE VALUE_MOOD += (PALAM:恭順 + PALAM:欲情)/2000 ENDSELECT ;恐怖、反感でキツい减少補正 VALUE_MOOD -= (NOW_PALAM("恐怖") + NOW_PALAM("反感") )/100 IF TARGET > 0 && CFLAG:情緒補正 VALUE_MOOD += CFLAG:情緒補正 VALUE_MOOD = LIMIT(VALUE_MOOD, CFLAG:情緒補正, 240) ELSE VALUE_MOOD = LIMIT(VALUE_MOOD, 0, 240) ENDIF RETURNF VALUE_MOOD ;------------------------------------------------- ;情緒の値を爱心マークの個数に変換(减少の値も取り得る) ;------------------------------------------------- @MOOD_HEART() #FUNCTION SELECTCASE MOOD() ;-1~-30で-1を返すようにする CASE IS < 0 LOCAL = (MOOD() - 29) / 30 CASEELSE LOCAL = MOOD() / 30 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;指令選択による情緒増減の格子 ;ARGには指令番号が代入される(通常はSELECTCOM) ;------------------------------------------------- @MOOD_COM, ARG #DIM ADD_MOOD ADD_MOOD = 0 SELECTCASE ARG CASE TNUM("愛撫"), TNUM("肛門愛撫"), TNUM("胸愛撫"), TNUM("阴部愛撫"), TNUM("指挿入"), TNUM("舐肛") ADD_MOOD += 2 CASE TNUM("舐陰") SIF CHECK_COM("万謝的亲吻", ARG) ADD_MOOD += 10 ADD_MOOD += 3 CASE TNUM("接吻") ;開幕接吻はBOUNS SIF CHECK_COM("テンダー接吻", ARG) ADD_MOOD += 10 ADD_MOOD += 5 ;其他の愛撫 CASE 0 TO 29 ADD_MOOD += 3 ;挿入 CASE 60 TO 89 SIF TRAIN_GENRE("対面座位", ARG) ADD_MOOD += 3 SIF COND("喜欢的体位中") ADD_MOOD += 3 ADD_MOOD += 1 ;奉仕 CASE 90 TO 119 SIF CHECK_COM("阴茎接吻", ARG) ADD_MOOD += 10 SIF CHECK_COM("展示肉棒", ARG) ADD_MOOD += 10 ADD_MOOD += 3 CASE TNUM("抱上去") ;開幕だとBOUNS SIF CHECK_COM("温柔地抱了", ARG) ADD_MOOD += 10 ADD_MOOD += 8 ENDSELECT ;爱心数が少ない時にはBOUNS SELECTCASE MOOD_HEART() CASE 0 TIMES ADD_MOOD, 2.00 CASE 1 TIMES ADD_MOOD, 1.50 CASE 4, 5 TIMES ADD_MOOD, 0.67 CASE IS >= 6 TIMES ADD_MOOD, 0.33 ENDSELECT ;初回選択で無いなら効果は半減 SIF CHOSECOM(ARG) ADD_MOOD /= 2 FLAG:情緒 += ADD_MOOD ;------------------------------------------------- ;GETNUM(TRAINNAME, "口交")が長すぎるのでTNUM("口交")と書けるようにしただけの関数 ;ARGSが空白だったりTRAINNAMEに該当するものが無い文字列の場合には-1が返る ;------------------------------------------------- @TNUM(ARGS) #FUNCTION RETURNF GETNUM(TRAINNAME, ARGS) ;------------------------------------------------- ;主にPLAYが可能かどうかだが、他にも様々な内容のものを判定する ;苦痛なく受け入れられるかの判定にも多用する ;------------------------------------------------- @CHECK(ARGS, ARG, ARG:1) #FUNCTION ;挿入されるものの尺寸 #DIM SIZE_INSERT VARSET LOCAL SIF ARG == 0 && TARGET ARG = TARGET IF ARGS == "実行中の挿入" IF INSERT("V挿入") ARGS = V挿入 ELSEIF INSERT("A挿入") ARGS = A挿入 ELSEIF INSERT("尿道挿入") ARGS = 尿道挿入 ENDIF ENDIF VARSET SIZE_INSERT ;挿入や挿入系は共通部分が多いので上下に分ける SELECTCASE ARGS CASE "指挿入", "振動棒" SIZE_INSERT = MAX(SIZE("振動棒", ARG), 1) CASE "V挿入" SIZE_INSERT = MAX(SIZE("阴茎", PLAYER), 1) ;V性交経験がある程度必要 SIF TALENT:ARG:好色 == 0 && EXP:ARG:V性交経験 < MAX(EXP_LV(2*(SIZE_INSERT - TALENT:ARG:V性向) - TALENT:ARG:好色 - ABL:ARG:V拡張), 1) RETURNF 0 CASE "A指挿入", "A振動棒" SIZE_INSERT = MAX(SIZE("A振動棒", ARG), 1) CASE "A挿入" SIZE_INSERT = MAX(SIZE("阴茎", PLAYER), 1) ;A性交経験がある程度必要 SIF TALENT:ARG:好色 == 0 && EXP:ARG:A性交経験 < MAX(EXP_LV(2*(SIZE_INSERT - TALENT:ARG:A性向) - TALENT:ARG:好色 - ABL:ARG:A拡張), 1) RETURNF 0 CASE "尿道振動棒" SIZE_INSERT = MAX(SIZE("尿道振動棒", ARG), 1) CASE "尿道挿入" SIZE_INSERT = MAX(SIZE("阴茎", PLAYER), 1) ;尿道性交経験がある程度必要 SIF EXP:ARG:尿道性交経験 < MAX(EXP_LV(SIZE_INSERT*2 - ABL:ARG:尿道拡張), 1) RETURNF 0 CASE "フィスト" SELECTCASE SELECTCOM CASE 141 ARGS = V拳交 CASE 142 ARGS = A拳交 CASE 143 ARGS = 両穴拳交 ENDSELECT ENDSELECT ;ARGS変化後格子 SELECTCASE ARGS CASE "V拳交" SIZE_INSERT = SIZE("片手フィスト", PLAYER) CASE "A拳交" SIZE_INSERT = SIZE("片手フィスト", PLAYER) CASE "両穴拳交" SIZE_INSERT = SIZE("Wフィスト", PLAYER) ENDSELECT SELECTCASE ARGS CASE "指挿入", "振動棒", "V挿入", "V拳交" SELECTCASE ARG CASE PLAYER SIF ABL:ARG:V拡張 < SIZE_INSERT RETURNF 0 CASE TARGET SIF CUP:ARG:快V >= 3000 && MAX(CUP:ARG:苦痛, CUP:ARG:恐怖/10, CUP:ARG:反感) < 300 RETURNF 1 ;反感が很强とダメ SIF CUP:ARG:反感 >= 500 RETURNF 0 ;好色でない人はうるさい IF TALENT:ARG:好色 == 0 ;侵入してくるモノを気持ちよく受け入れられるかを判定 SIF MIN(MAX(ABL:ARG:V感覚, ABL:ARG:受虐属性), ABL:ARG:V拡張) < MAX(SIZE_INSERT, 1) RETURNF 0 ;経験がある程度必要 SIF EXP:ARG:V経験 < MAX(EXP_LV(2*(SIZE_INSERT - TALENT:ARG:V性向) - ABL:ARG:V拡張), 1) RETURNF 0 ;V潤がある程度必要 SELECTCASE ARGS CASE "V挿入" SIF PALAM:ARG:V潤 + PALAM:PLAYER:P潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:V拡張 + 2) RETURNF 0 CASEELSE SIF PALAM:ARG:V潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:V拡張 + 2) RETURNF 0 ENDSELECT ENDIF ;疼痛が少ないことが必要 SIF CUP:ARG:苦痛 >= 500 + ABL:ARG:受虐属性*100 RETURNF 0 ENDSELECT RETURNF 1 CASE "A指挿入", "A振動棒", "A挿入", "A拳交" SELECTCASE ARG CASE PLAYER SIF ABL:ARG:A拡張 < SIZE_INSERT RETURNF 0 CASE TARGET SIF CUP:ARG:快A >= 3000 && MAX(CUP:ARG:苦痛, CUP:ARG:恐怖/10, CUP:ARG:反感) < 300 RETURNF 1 ;反感が很强とダメ SIF CUP:ARG:反感 >= 500 RETURNF 0 ;好色でない人はうるさい IF TALENT:ARG:好色 == 0 ;侵入してくるモノを気持ちよく受け入れられるかを判定 SIF MIN(MAX(ABL:ARG:A感覚, ABL:ARG:受虐属性), ABL:ARG:A拡張) < MAX(SIZE_INSERT, 1) RETURNF 0 ;経験がある程度必要 SIF EXP:ARG:A経験 < MAX(EXP_LV(2*(SIZE_INSERT - TALENT:ARG:A性向) - ABL:ARG:A拡張), 1) RETURNF 0 ;A潤がある程度必要 SELECTCASE ARGS CASE "A挿入" SIF PALAM:ARG:A潤 + PALAM:PLAYER:P潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:A拡張 + 2) RETURNF 0 CASEELSE SIF PALAM:ARG:A潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:A拡張 + 2) RETURNF 0 ENDSELECT ENDIF ;疼痛が少ないことが必要 SIF CUP:ARG:苦痛 >= 500 + ABL:ARG:受虐属性*100 RETURNF 0 ENDSELECT RETURNF 1 CASE "尿道挿入", "尿道振動棒" ;快楽が強くて苦痛などが少ないならOK SIF CUP:ARG:快C >= 3000 && MAX(CUP:ARG:苦痛, CUP:ARG:恐怖/10, CUP:ARG:反感) < 300 RETURNF 1 ;反感が很强とダメ SIF CUP:ARG:反感 >= 500 RETURNF 0 ;倒錯的でない人はうるさい IF TALENT:ARG:倒錯的 == 0 ;侵入してくるモノを気持ちよく受け入れられるかを判定 SIF ABL:ARG:尿道拡張 + TALENT:ARG:尿道狂 <= MAX(SIZE_INSERT, 1) RETURNF 0 ENDIF ;疼痛が少ないことが必要 SIF CUP:ARG:苦痛 >= 500 + ABL:ARG:受虐属性*100 RETURNF 0 RETURNF 1 CASE "両穴拳交" SIF MIN(CUP:ARG:快V, CUP:ARG:快A) >= 3000 && MAX(CUP:ARG:苦痛, CUP:ARG:恐怖/10, CUP:ARG:反感) < 300 RETURNF 1 ;反感が很强とダメ SIF CUP:ARG:反感 >= 500 RETURNF 0 SIF MIN(MAX(ABL:ARG:V感覚, ABL:ARG:受虐属性), ABL:ARG:V拡張) < MAX(SIZE_INSERT, 1) RETURNF 0 SIF MIN(MAX(ABL:ARG:A感覚, ABL:ARG:受虐属性), ABL:ARG:A拡張) < MAX(SIZE_INSERT, 1) RETURNF 0 SIF MIN(EXP:ARG:V経験, EXP:ARG:A経験) < EXP_LV(SIZE_INSERT) RETURNF 0 SELECTCASE ARG CASE TARGET ;苦痛が殆どないならOK SIF CUP:ARG:苦痛 < 100 RETURNF 1 ;V潤がある程度必要 SIF PALAM:ARG:V潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:V拡張 + 2) RETURNF 0 ;A潤がある程度必要 SIF PALAM:ARG:A潤 < PALAM_LV(SIZE_INSERT - ABL:ARG:A拡張 + 2) RETURNF 0 ;疼痛が少ないことが必要 SIF CUP:ARG:苦痛 >= 500 + ABL:ARG:受虐属性*100 RETURNF 0 ENDSELECT RETURNF 1 CASE "两根挿入V中" SIF ABL:V拡張 <= SIZE("W阴茎") || ABL:V感覚 < 3 RETURNF 0 RETURNF 1 CASE "两根挿入A中" SIF ABL:A拡張 <= SIZE("W阴茎") || ABL:A感覚 < 3 RETURNF 0 RETURNF 1 CASE "二穴挿入" SIF MIN(ABL:V拡張, ABL:A拡張) < 2 || MIN(ABL:V感覚, ABL:A感覚) < 3 RETURNF 0 RETURNF 1 CASE "尿道PLAY" ;反感が很强とダメ SIF CUP:ARG:反感 >= 500 RETURNF 0 ;苦痛が殆どないならOK SIF CUP:ARG:苦痛 < 100 RETURNF 1 ;疼痛が少ないことが必要 SIF CUP:ARG:苦痛 >= 500 + ABL:ARG:受虐属性*100 RETURNF 0 RETURNF 1 CASE "喉姦" SIF ARG:1 == 0 && PLAYER > 0 ARG:1 = PLAYER ;短小だと届かない SIF SIZE("阴茎", ARG:1) == 0 RETURNF 0 ;喉まで受け入れられるかを判定。 SIF ABL:ARG:喉拡張 <= SIZE("阴茎", ARG:1) RETURNF 0 SIF TALENT:ARG:嘔吐反射耐性 == 0 && EXP:ARG:口交経験 < MIN(EXP_LV(SIZE("阴茎", ARG:1) + 2), 100) RETURNF 0 LOCAL = ABL:ARG:喉拡張 - SIZE("阴茎", ARG:1) + TALENT:ARG:嘔吐反射耐性 + 1 CASE "口内放尿", "膣内放尿", "子宮内放尿", "温泉浣腸", "乳内放尿", "膀胱内放尿" ;你の場合 IF ARG == MASTER SELECTCASE ARGS CASE "口内放尿" SIF EXP:ARG:飲尿経験 == 0 RETURNF 0 CASE "膣内放尿" SIF EXP:ARG:膣内浴尿経験 == 0 RETURNF 0 CASE "子宮内放尿" SIF EXP:ARG:子宮浴尿経験 == 0 RETURNF 0 CASE "温泉浣腸" SIF EXP:ARG:温泉浣腸経験 == 0 RETURNF 0 CASE "乳内放尿" SIF EXP:ARG:乳内浴尿経験 == 0 RETURNF 0 CASE "膀胱内放尿" SIF EXP:ARG:輸尿経験 == 0 RETURNF 0 ENDSELECT RETURNF 1 ELSE SELECTCASE ARGS CASE "口内放尿" SIF COND("合意:飲尿PLAY", ARG) RETURNF 1 SIF EXP:ARG:飲尿経験 < 5 - MAX(ABL:ARG:受虐属性, ABL:ARG:奉仕精神/3, ABL:ARG:欲望/3) RETURNF 0 CASE "膣内放尿" SIF EXP:ARG:膣内浴尿経験 < 5 - MAX(ABL:ARG:受虐属性, ABL:ARG:奉仕精神/3, ABL:ARG:欲望/3) RETURNF 0 CASE "子宮内放尿" SIF EXP:ARG:子宮浴尿経験 < 5 - MAX(ABL:ARG:受虐属性, ABL:ARG:奉仕精神/3, ABL:ARG:欲望/3) RETURNF 0 CASE "温泉浣腸" SIF EXP:ARG:温泉浣腸経験 < 5 - MAX(ABL:ARG:受虐属性, ABL:ARG:奉仕精神/3, ABL:ARG:欲望/3) RETURNF 0 CASE "乳内放尿" SIF EXP:ARG:乳内浴尿経験 < 5 - MAX(ABL:ARG:受虐属性, ABL:ARG:奉仕精神/3, ABL:ARG:欲望/3) RETURNF 0 CASE "膀胱内放尿" SIF EXP:ARG:輸尿経験 < 5 RETURNF 0 ENDSELECT ENDIF SIF MAX(ABL:ARG:欲望, ABL:ARG:奉仕精神) < 5 RETURNF 0 IF COND("調教中", ARG) SIF MAX(CUP:ARG:恐怖, CUP:ARG:反感) >= 300 RETURNF 0 ENDIF SELECTCASE ABL:ARG:受虐属性 CASE 0 RETURNF 0 CASE IS >= 3 SIF TALENT:ARG:倒錯的 + TALENT:ARG:淫乱 + TALENT:ARG:汚臭無視 + TALENT:ARG:汚臭鈍感 RETURNF 1 SIF MARK:ARG:屈服刻印 RETURNF 1 CASEELSE SIF TALENT:ARG:倒錯的 + TALENT:ARG:淫乱 + TALENT:ARG:汚臭無視 + TALENT:ARG:汚臭鈍感 && TALENT:ARG:汚臭敏感 == 0 RETURNF 1 SIF MARK:ARG:屈服刻印 >= 3 RETURNF 1 ENDSELECT CASE "陰毛管理", "腋毛管理" SIF MAX(ABL:ARG:露出癖, ABL:ARG:受虐属性) >= 3 RETURNF 1 CASE "穿環" SIF ABL:ARG:受虐属性 + TALENT:ARG:倒錯的 + TALENT:ARG:好色 + TALENT:ARG:淫乱 >= 3 RETURNF 1 CASE "鼻钩" ;淫乱or受虐属性3LVは必須 SIF TALENT:ARG:淫乱 == 0 && ABL:ARG:受虐属性 < 3 RETURNF 0 SIF TALENT:ARG:倒錯的 + TALENT:ARG:狂気 RETURNF 1 ;魅力or高慢or害羞or自制心持ちは受虐属性が5LVないとノれない SIF TALENT:ARG:魅力 + TALENT:ARG:高慢 + TALENT:ARG:害羞 + TALENT:ARG:自制心 && ABL:ARG:受虐属性 < 5 RETURNF 0 RETURNF 1 ;鼻钩条件阴蒂アは前提 CASE "鼻射" SELECTCASE ABL:ARG:精液中毒 CASE 0 RETURNF 0 CASE IS < 3 SIF EXP:ARG:鼻孔精液経験 - EXP_GAIN("鼻孔精液経験", ARG) < 20 RETURNF 0 CASEELSE SIF EXP:ARG:鼻孔精液経験 - EXP_GAIN("鼻孔精液経験", ARG) < 5 RETURNF 0 ENDSELECT SIF CHECK("鼻钩", ARG) RETURNF 1 ;ARGのVがARG:1の阴茎に完美契合している度合いを判定します CASE "V完美契合" SIF ARG:1 == 0 && PLAYER > 0 ARG:1 = PLAYER SIF ABL:ARG:V技術 < 3 || TALENT:ARG:V損傷 || BASE:ARG:V履歴:記憶母数 < 100 RETURNF 0 LOCAL = CALCF("V履歴:P記憶", ARG, ARG:1) * 100 / BASE:ARG:V履歴:記憶母数 ;50以上で完美契合なので、それ未満は意味が無いので0を返す SIF LOCAL < 50 RETURNF 0 CASE "A完美契合" SIF ARG:1 == 0 && PLAYER > 0 ARG:1 = PLAYER SIF ABL:ARG:A技術 < 3 || TALENT:ARG:A損傷 || BASE:ARG:A履歴:記憶母数 < 100 RETURNF 0 LOCAL = CALCF("A履歴:P記憶", ARG, ARG:1) * 100 / BASE:ARG:A履歴:記憶母数 ;50以上で完美契合なので、それ未満は意味が無いので0を返す SIF LOCAL < 50 RETURNF 0 CASE "尿道完美契合" SIF ARG:1 == 0 && PLAYER > 0 ARG:1 = PLAYER SIF BASE:ARG:尿道履歴:記憶母数 < 100 RETURNF 0 LOCAL = CALCF("尿道履歴:P記憶", ARG, ARG:1) * 100 / BASE:ARG:尿道履歴:記憶母数 ;50以上で完美契合なので、それ未満は意味が無いので0を返す SIF LOCAL < 50 RETURNF 0 ;Vに最後に入れたもののサイズを返す。入っていた振動棒のサイズ判定などに CASE "V最新受け入れサイズ" RETURNF TOINT(EXTSTR(CSTR:ARG:V插入履歴, ":", "@") ) CASE "A最新受け入れサイズ" RETURNF TOINT(EXTSTR(CSTR:ARG:A插入履歴, ":", "@") ) CASE "尿道最新受け入れサイズ" RETURNF TOINT(EXTSTR(CSTR:ARG:尿道插入履歴, ":", "@") ) CASE "助手参加可能" SIF TARGET == ASSI RETURNF 0 SIF ASSI && STATE("撃沈", ASSI) == 0 RETURNF 1 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;指令に対応した装備品の値を返す関数 ;CHECK_TEQUIP(31)ならTEQUIP:振動棒の値を返す ;------------------------------------------------- @CHECK_TEQUIP(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SELECTCASE ARG CASE 31 RETURNF TEQUIP:(ARG:1):振動棒 CASE 33 RETURNF TEQUIP:(ARG:1):肛用振動棒 CASE 133 RETURNF TEQUIP:(ARG:1):眼罩 CASE 134 RETURNF TEQUIP:(ARG:1):拘束 CASE 135 RETURNF TEQUIP:(ARG:1):口枷 CASE 136 RETURNF TEQUIP:(ARG:1):浣腸 CASE 149 RETURNF TEQUIP:(ARG:1):导管 CASE 152 RETURNF TEQUIP:(ARG:1):尿道振動棒 CASE 178 RETURNF TEQUIP:(ARG:1):電話中 CASE 180 RETURNF TEQUIP:(ARG:1):拘束 ENDSELECT RETURNF 0 ;------------------------------------------------- ;TARGETに、今付けたTEQUIPに加えて、ARGS:1~ARGS:4を着けるか聞く関数 ;TEQUIPに対応した名称は@NAMESで管理する。もしも対応したものが無いならTEQUIPNAME。 ;------------------------------------------------- @ADD_TEQUIP, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4 #DIM LCOUNT #DIM NUM_SELECT #DIM MEMO_REDRAW #DIM MEMO_TEQUIP, 5 #DIMS TEXT_CHANGE VARSET MEMO_TEQUIP NUM_SELECT = 0 FOR LCOUNT, 1, 5 SIF ARGS:LCOUNT == "" BREAK MEMO_TEQUIP:LCOUNT = TEQUIP:(ARGS:LCOUNT) ;すでに身に着けている SIF TEQUIP:(ARGS:LCOUNT) CONTINUE NUM_SELECT += 1 NEXT ;すでにフル装備なら終わり SIF NUM_SELECT == 0 RETURN 0 MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 PRINTL PRINTFORML 除了%NAMES(ARGS)%、让%CALLNAME:TARGET%再装备点什么吗? ;選択肢の表示 CALL SHOW_ADD_TEQUIP, ARGS:1, ARGS:2, ARGS:3, ARGS:4 ;何かを新たにつけさせたならそれを表示する TEXT_CHANGE = FOR LCOUNT, 1, 5 SIF ARGS:LCOUNT == "" BREAK SIF MEMO_TEQUIP:LCOUNT != TEQUIP:(ARGS:LCOUNT) TEXT_CHANGE += @"%NAMES(ARGS:LCOUNT)%和" NEXT SIF TEXT_CHANGE != "" PRINTFORMW %CALLNAME:TARGET%装备着%SUBSTRING(TEXT_CHANGE, 0, STRLENS(TEXT_CHANGE) - 2)%。 REDRAW MEMO_REDRAW ;------------------------------------------------- ;@ADD_TEQUIPの実際に何つけるかを選択させる部分 ;選択肢表示の問題があるので、選択終了まではTEQUIPの値は弄らない ;------------------------------------------------- @SHOW_ADD_TEQUIP, ARGS, ARGS:1, ARGS:2, ARGS:3 #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM CHOICE #DIM NUM_SELECT ;これにARGS:0~ARGS:3までの値の変更を記録させる #DIM SELECTED_CHOICE, 4 #DIM IS_ADDTEQUIP ;これを変化させる事で実際に着けることにしたかどうかを判定する VARSET SELECTED_CHOICE $START_SELECT MEMO_LINECOUNT = LINECOUNT IS_ADDTEQUIP = 0 NUM_SELECT = 0 FOR LCOUNT, 0, 4 SIF ARGS:LCOUNT == "" BREAK SELECTCASE TEQUIP:(ARGS:LCOUNT) CASE 0 TEQUIP:(ARGS:LCOUNT) = SELECTED_CHOICE:LCOUNT PRINTFORML [{LCOUNT, 2}] \@ TEQUIP:(ARGS:LCOUNT) ? ○ # -\@ %NAMES(ARGS:LCOUNT)% TEQUIP:(ARGS:LCOUNT) = 0 CASEELSE CALL PRINT_STRL, @"灰色_ [{LCOUNT, 2}] ○ 现在已装备%NAMES(ARGS:LCOUNT)%" ENDSELECT NUM_SELECT += 1 SIF SELECTED_CHOICE:LCOUNT IS_ADDTEQUIP = 1 NEXT ;何かを着けた PRINTFORML [100] \@ IS_ADDTEQUIP ? 这様就好 # 別に着けなくていい \@ CALL INPUT_SELECT, NUM_SELECT, 100 CHOICE = RESULT SELECTCASE CHOICE CASE 100 FOR LCOUNT, 0, 4 SIF ARGS:LCOUNT == "" BREAK SIF TEQUIP:(ARGS:LCOUNT) CONTINUE TEQUIP:(ARGS:LCOUNT) = SELECTED_CHOICE:LCOUNT NEXT RETURN 1 CASEELSE IF TEQUIP:(ARGS:CHOICE) == 0 ;この中ではTEQUIP:(ARGS:CHOICE)の値が実際に変更しているので少々操作する TEQUIP:(ARGS:CHOICE) = SELECTED_CHOICE:CHOICE CALL SHOW_SELECT_TEQUIP, ARGS:CHOICE SELECTED_CHOICE:CHOICE = TEQUIP:(ARGS:CHOICE) TEQUIP:(ARGS:CHOICE) = 0 ENDIF ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT GOTO START_SELECT ;------------------------------------------------- ;TARGETに、今は装備していないTEQUIP:ARGSを選ばせる選択肢を出す関数(bitで名前が変更するような物には対応していない) ;もしもARGSが1種類しかないようならば値を1⇔0にする ;------------------------------------------------- @SHOW_SELECT_TEQUIP, ARGS #DIM LCOUNT #DIMS MEMO_TEQUIPNAME #DIM NUM_SELECT #DIM MEMO_TEQUIP MEMO_TEQUIP = TEQUIP:ARGS ;複数の形態があるかを判定 TEQUIP:ARGS = 1 MEMO_TEQUIPNAME = %NAMES(ARGS)% NUM_SELECT = 1 FOR LCOUNT, 2, 10 TEQUIP:ARGS = LCOUNT SELECTCASE NAMES(ARGS) CASE MEMO_TEQUIPNAME, TEQUIPNAME:GETNUM(TEQUIP, ARGS) SIF LCOUNT >= 2 BREAK CASEELSE NUM_SELECT += 1 ENDSELECT NEXT TEQUIP:ARGS = MEMO_TEQUIP ;この装備品は1種類しかない IF NUM_SELECT == 1 INVERTBIT TEQUIP:ARGS, 0 RETURN 1 ENDIF ;2種類以上ある PRINTFORML 要用哪个标语呢? FOR LCOUNT, 0, NUM_SELECT TEQUIP:ARGS = LCOUNT + 1 PRINTFORML [{LCOUNT, 2}] %NAMES(ARGS)% NEXT TEQUIP:ARGS = MEMO_TEQUIP PRINTFORML [100] \@ TEQUIP:ARGS ? 取下 # 返回\@ CALL INPUT_SELECT, NUM_SELECT, 100 SELECTCASE RESULT CASE 100 TEQUIP:ARGS = 0 RETURN 0 CASEELSE TEQUIP:ARGS = RESULT + 1 ENDSELECT RETURN 1 ;------------------------------------------------- ;ADD_TEQUIPの逆バージョン ;------------------------------------------------- @REMOVE_TEQUIP, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4 #DIM LCOUNT #DIM NUM_SELECT #DIM MEMO_REDRAW #DIM MEMO_TEQUIP, 5 #DIMS TEXT_CHANGE VARSET MEMO_TEQUIP NUM_SELECT = 0 FOR LCOUNT, 1, 5 SIF ARGS:LCOUNT == "" BREAK MEMO_TEQUIP:LCOUNT = TEQUIP:(ARGS:LCOUNT) ;身に着けてない SIF TEQUIP:(ARGS:LCOUNT) == 0 CONTINUE NUM_SELECT += 1 NEXT ;何も身に着けていないなら終わり SIF NUM_SELECT == 0 RETURN 0 MEMO_REDRAW = CURRENTREDRAW() REDRAW 0 PRINTL PRINTFORML 除了%NAMES(ARGS)%、还要从%CALLNAME:TARGET%身上取下什么吗? ;選択肢の表示 CALL SHOW_REMOVE_TEQUIP, ARGS:1, ARGS:2, ARGS:3, ARGS:4 ;何かを新たに外させたならそれを表示する TEXT_CHANGE = FOR LCOUNT, 1, 5 SIF ARGS:LCOUNT == "" BREAK SIF MEMO_TEQUIP:LCOUNT != TEQUIP:(ARGS:LCOUNT) TEXT_CHANGE += @"%NAMES(ARGS:LCOUNT)%和" NEXT SIF TEXT_CHANGE != "" PRINTFORMW %CALLNAME:TARGET%的%SUBSTRING(TEXT_CHANGE, 0, STRLENS(TEXT_CHANGE) - 2)%取下来了。 REDRAW MEMO_REDRAW ;------------------------------------------------- ;@REMOVE_TEQUIPの実際に何つけるかを選択させる部分 ;選択肢表示の問題があるので、選択終了まではTEQUIPの値は弄らない ;------------------------------------------------- @SHOW_REMOVE_TEQUIP, ARGS, ARGS:1, ARGS:2, ARGS:3 #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM CHOICE #DIM NUM_SELECT ;これにARGS:0~ARGS:3までの値の変更を記録させる #DIM SELECTED_CHOICE, 4 #DIM IS_REMOVETEQUIP ;これを変化させる事で実際に取下ことにしたかどうかを判定する VARSET SELECTED_CHOICE $START_SELECT MEMO_LINECOUNT = LINECOUNT IS_REMOVETEQUIP = 0 NUM_SELECT = 0 FOR LCOUNT, 0, 4 SIF ARGS:LCOUNT == "" BREAK SELECTCASE TEQUIP:(ARGS:LCOUNT) CASE 0 CALL PRINT_STRL, @"灰色_ [{LCOUNT, 2}] - %NAMES(ARGS:LCOUNT)%本来就没有任何装备" CASEELSE PRINTFORML [{LCOUNT, 2}] \@ SELECTED_CHOICE:LCOUNT ? ○ # -\@ %NAMES(ARGS:LCOUNT)% ENDSELECT NUM_SELECT += 1 SIF SELECTED_CHOICE:LCOUNT IS_REMOVETEQUIP = 1 NEXT ;何かを着けた PRINTFORML [100] \@ IS_REMOVETEQUIP ? 这様就好 # 不用装备其他的 \@ CALL INPUT_SELECT, NUM_SELECT, 100 CHOICE = RESULT SELECTCASE CHOICE CASE 100 FOR LCOUNT, 0, 4 SIF ARGS:LCOUNT == "" BREAK SIF TEQUIP:(ARGS:LCOUNT) == 0 CONTINUE SIF SELECTED_CHOICE:LCOUNT TEQUIP:(ARGS:LCOUNT) = 0 NEXT RETURN 1 CASEELSE SIF TEQUIP:(ARGS:CHOICE) INVERTBIT SELECTED_CHOICE:CHOICE, 0 ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT GOTO START_SELECT ;------------------------------------------------- ;汚れ関連の関数など ;------------------------------------------------- ;------------------------------------------------- ;汚れを数値でなく名称で参照するための関数 ;ARGに汚れの数値を入れ、ARGS:0~に格子する汚れを代入する ;例)CHECK_STAIN(STAIN:PLAYER:P, "精液", "A") だとPLAYERの阴茎に精液汚れorA汚れがあれば0以外を返す ;------------------------------------------------- @CHECK_STAIN(ARG, ARGS:0, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6) #FUNCTION #DIM LCOUNT VARSET LOCAL FOR LCOUNT, 0, 7 SELECTCASE ARGS:LCOUNT CASE "V" LOCAL = GETBIT(ARG, 0) CASE "P" LOCAL = GETBIT(ARG, 1) CASE "精液", "精" LOCAL = GETBIT(ARG, 2) CASE "A" LOCAL = GETBIT(ARG, 3) CASE "乳" LOCAL = GETBIT(ARG, 4) CASE "尿" LOCAL = GETBIT(ARG, 5) CASE "闷热的", "蒸" LOCAL = GETBIT(ARG, 7) CASE "湿的", "濡" LOCAL = GETBIT(ARG, 8) CASE "破瓜之血", "血" LOCAL = GETBIT(ARG, 10) CASE "汗" LOCAL = GETBIT(ARG, 11) CASE "V恥垢" LOCAL = GETBIT(ARG, 20) CASE "P恥垢" LOCAL = GETBIT(ARG, 21) ENDSELECT SIF LOCAL RETURNF LOCAL NEXT RETURNF LOCAL ;------------------------------------------------- ;汚れを数値でなく名称で参照するための関数 ;角色ARGの部位ARGSに落とせる汚れが付着しているかどうかを格子する。ARGはTARGETの場合には省略可能 ;例)CHECK_ADD_STAIN("V", PLAYER)は<V>汚れ以外のものがあったら0より大きい値を返す ;------------------------------------------------- @CHECK_ADD_STAIN(ARGS, ARG) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;値が0なら汚れは没有 SIF STAIN:ARG:ARGS == 0 RETURNF 0 SELECTCASE ARGS CASE "P" ;真性包茎はP恥垢があるのが通常 IF COND("真性包茎", ARG) IF STAIN:ARG:P == SET_STAIN(0, "P") || STAIN:ARG:P == SET_STAIN(0, "P恥垢") || STAIN:ARG:P == SET_STAIN(0, "P") + SET_STAIN(0, "P恥垢") ELSE RETURNF 1 ENDIF ELSE SIF STAIN:ARG:ARGS != SET_STAIN(0, ARGS) RETURNF 1 ENDIF CASEELSE SIF STAIN:ARG:ARGS != SET_STAIN(0, ARGS) RETURNF 1 ENDSELECT RETURNF 0 ;------------------------------------------------- ;汚れを数値でなく名称でセットする関数 ;例)STAIN:V = SET_STAIN(STAIN:V, "精液") だとTARGETのVに精液汚れを加える ;これはSETBIT STAIN:V, 2 や STAIN:V |= 1p2に等しいが、直感的にわかりやすくするための関数である ;もちろんSTAIN:V = SET_STAIN(STAIN:PLAYER:P, "精液")のようにも使えるが今はあまり推奨しない ;------------------------------------------------- @SET_STAIN(ARG, ARGS) #FUNCTION SELECTCASE ARGS CASE "V" SETBIT ARG, 0 CASE "P" SETBIT ARG, 1 CASE "精液", "精" SETBIT ARG, 2 CASE "A" SETBIT ARG, 3 CASE "母乳", "乳" SETBIT ARG, 4 CASE "尿" SETBIT ARG, 5 CASE "闷热的", "蒸" SETBIT ARG, 7 CASE "湿的", "濡" SETBIT ARG, 8 CASE "破瓜之血", "血" SETBIT ARG, 10 CASE "汗" SETBIT ARG, 11 CASE "V恥垢" SETBIT ARG, 20 CASE "P恥垢" SETBIT ARG, 21 ENDSELECT RETURNF ARG ;------------------------------------------------- ;汚れを重置する默认ルトの関数RESET_STAINの拡張版 ;ARGSには"全部"、"M"、"手"、"P"、"V"、"A"、"B"のどれかが使える ;ARGは対象の角色 ;老廃物については現状だとPとVのみ ;------------------------------------------------- @RESET_STAIN_EX, ARGS, ARG ;P汚れを重置する場合はONになる #DIM IS_RESETSTAIN_P #DIM MEMO_STAIN_P #DIM MEMO_STAIN_V IS_RESETSTAIN_P = 0 VARSET MEMO_STAIN_P VARSET MEMO_STAIN_V SELECTCASE ARGS CASE "整理睡姿" STAIN:ARG:手 = 0 ;阴茎に垢有 IF CHECK_STAIN(STAIN:ARG:P, "P恥垢") STAIN:ARG:P = SET_STAIN(0, "P") ;真性包茎は弄脏的まま IF COND("真性包茎", ARG) STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") ELSE CLEARBIT BASE:ARG:老廃物, 0 ENDIF ELSE STAIN:ARG:P = SET_STAIN(0, "P") CLEARBIT BASE:ARG:老廃物, 0 ENDIF STAIN:ARG:B = 0 STAIN:ARG:顔 = 0 STAIN:ARG:髪 = 0 CASE "老廃物以外全部" ;阴茎や阴部に垢有 SIF CHECK_STAIN(STAIN:ARG:P, "P恥垢") && COND("身嗜み:P掃除", ARG) == 0 MEMO_STAIN_P = 1 SIF CHECK_STAIN(STAIN:ARG:V, "V恥垢") && COND("身嗜み:V掃除", ARG) == 0 MEMO_STAIN_V = 1 RESET_STAIN ARG SIF MEMO_STAIN_P STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") SIF MEMO_STAIN_V STAIN:ARG:V = SET_STAIN(STAIN:ARG:V, "V恥垢") ;挿入時につく汚れも重置 IS_RESETSTAIN_P = 1 CASE "全部" ;阴茎に垢有 IF CHECK_STAIN(STAIN:ARG:P, "P恥垢") RESET_STAIN ARG ;真性包茎は弄脏的まま IF COND("真性包茎", ARG) STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") ELSE CLEARBIT BASE:ARG:老廃物, 0 ENDIF ELSE RESET_STAIN ARG CLEARBIT BASE:ARG:老廃物, 0 ENDIF CLEARBIT BASE:ARG:老廃物, 1 ;挿入時につく汚れも重置 IS_RESETSTAIN_P = 1 CASE "M" STAIN:ARG:M = 0 CASE "手" STAIN:ARG:手 = 0 CASE "P" ;阴茎に垢有 IF CHECK_STAIN(STAIN:ARG:P, "P恥垢") STAIN:ARG:P = SET_STAIN(0, "P") ;真性包茎は弄脏的まま IF COND("真性包茎", ARG) STAIN:ARG:P = SET_STAIN(STAIN:ARG:P, "P恥垢") ELSE CLEARBIT BASE:ARG:老廃物, 0 ENDIF ELSE STAIN:ARG:P = SET_STAIN(0, "P") CLEARBIT BASE:ARG:老廃物, 0 ENDIF ;挿入時につく汚れも重置 IS_RESETSTAIN_P = 1 CASE "V" STAIN:ARG:V = SET_STAIN(0, "V") CLEARBIT BASE:ARG:老廃物, 1 CASE "A" STAIN:ARG:A = SET_STAIN(0, "A") CASE "B" STAIN:ARG:B = 0 CASE "顔" STAIN:ARG:顔 = 0 CASE "髪" STAIN:ARG:髪 = 0 CASE "顔と髪" STAIN:ARG:顔 = 0 STAIN:ARG:髪 = 0 ENDSELECT IF IS_RESETSTAIN_P VARSET LOCALS SPLIT CSTR:ARG:P汚れ, "_", LOCALS IF LOCALS:1 != "" CSTR:ARG:P汚れ = %BL()%_%LOCALS:1% ELSE CSTR:ARG:P汚れ = ENDIF ENDIF ;------------------------------------------------- ;汚れを数値でなく名称でセットする関数之2 ;ARGに対象の角色番号、ARGSに汚れを適用する部位、ARGS:1に汚れを代入して用いる ;これは服の要素を加味して汚れを加える関数だが、加えられる汚れの発生源は外側(服の上から)なのに注意すること ;例)CALL ADD_STAIN, TARGET, "V", "精液" だとTARGETのVに精液汚れを加えるが、 ; もしも胖次などを是ていたらそ的污垢は胖次のほうにつくこととなる。 ;------------------------------------------------- @ADD_STAIN, ARG, ARGS, ARGS:1 IF ARGS == "手" && CHECK_GLOVE("手露出", ARG) == 0 SELECTCASE ARGS:1 CASE "精液", "精" STAIN:ARG:手套 = SET_STAIN(STAIN:ARG:手套, "精液") ENDSELECT ELSEIF ARGS == "胖次" || (ARGS == "V" && CHECK_CLO("V露出", ARG) == 0) || (ARGS == "A" && CHECK_CLO("A露出", ARG) == 0) ;精液or尿汚れなら胖次などにつく IF CHECK_CLO("贴身制服露出", ARG) ARGS = 贴身制服下衣 ELSEIF CHECK_CLO("下衣露出", ARG) ARGS = 下衣 ELSEIF CHECK_CLO("胖次露出", ARG) ARGS = 胖次 ENDIF SELECTCASE ARGS:1 CASE "精液", "精", "尿" STAIN:ARG:ARGS = SET_STAIN(STAIN:ARG:ARGS, ARGS:1) ENDSELECT ELSEIF ARGS == "B" && CHECK_CLO("谷間露出", ARG) == 0 ;精液汚れなら服などにつく IF EQUIP:ARG:服 && CHECK_SHIRT("谷間露出", ARG) == 0 ARGS = 服 ELSEIF EQUIP:ARG:贴身制服 && CHECK_BODYS("谷間露出", ARG) == 0 ARGS = 贴身制服トップ ENDIF SELECTCASE ARGS:1 CASE "精液", "精" STAIN:ARG:ARGS = SET_STAIN(STAIN:ARG:ARGS, "精液") ENDSELECT ELSE STAIN:ARG:ARGS = SET_STAIN(STAIN:ARG:ARGS, ARGS:1) ENDIF ;------------------------------------------------- ;ARGのARGS的污垢と、ARG:1のARGS:1的污垢を同じにする。やってる事は大体 ;STAIN:ARG:ARGS |= STAIN:(ARG:1):(ARGS:1) ;STAIN:(ARG:1):(ARGS:1) |= STAIN:ARG:ARGS ;と一緒。 ;------------------------------------------------- @EQ_STAIN, ARG, ARGS, ARG:1, ARGS:1 STAIN:ARG:ARGS |= STAIN_CALC(ARG, ARGS, ARG:1, ARGS:1) STAIN:(ARG:1):(ARGS:1) |= STAIN_CALC(ARG:1, ARGS:1, ARG, ARGS) ;------------------------------------------------- ;ARGのARGS部分に、ARG:1のARGS:1部分的污垢が実際に移るかどうかを計算する ;------------------------------------------------- @STAIN_CALC(ARG, ARGS, ARG:1, ARGS:1) #FUNCTION ;移る汚れの値 #DIM VALUE_STAIN VARSET VALUE_STAIN ;まずはARGS:1から汚れが移るのかを格子。衣装を着けている場合にはだいたい移らない SELECTCASE ARGS:1 CASE "M" ;口で阴茎をしゃぶっても汚れは移らない事にする SIF ARGS == "P" RETURNF 0 CASE "手" ;手が露出していない IF CHECK_GLOVE("手露出", ARG:1) == 0 ;手套が精液で汚れているならば、部位を"手"から"手套"に変更 IF CHECK_STAIN(STAIN:(ARG:1):手套, "精液") ARGS:1 = 手套 ELSE RETURNF 0 ENDIF ENDIF CASE "V" ;Vが露出していない SIF CHECK_CLO("V露出", ARG:1) == 0 RETURNF 0 CASE "A" ;Aが露出していない SIF CHECK_CLO("A露出", ARG:1) == 0 RETURNF 0 CASE "B" ;胸が露出していない SIF CHECK_CLO("谷間露出", ARG:1) == 0 RETURNF 0 ENDSELECT ;ARG:1のARGS:1部分に"V"汚れがある IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "V") ;V汚れはVorPからしか付かない SELECTCASE ARGS:1 CASE "P" VALUE_STAIN = SET_STAIN(VALUE_STAIN, "V") CASE "V" ;出浴だと綺麗 SIF TEQUIP:(ARG:1):出浴 == 0 VALUE_STAIN = SET_STAIN(VALUE_STAIN, "V") ENDSELECT ENDIF ;ARG:1のARGS:1部分に"P"汚れがある IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "P") ;P汚れはPからしか付かない SELECTCASE ARGS:1 CASE "P" ;出浴だと綺麗 SIF TEQUIP:(ARG:1):出浴 == 0 VALUE_STAIN = SET_STAIN(VALUE_STAIN, "P") ENDSELECT ENDIF ;ARG:1のARGS:1部分に"精液"汚れがある IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "精液") VALUE_STAIN = SET_STAIN(VALUE_STAIN, "精液") ENDIF ;ARG:1のARGS:1部分に"A"汚れがある IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "A") SELECTCASE ARGS CASE "V" ;VにはA汚れのあるPでないと移らない SIF ARGS:1 == "P" VALUE_STAIN = SET_STAIN(VALUE_STAIN, "A") CASEELSE VALUE_STAIN = SET_STAIN(VALUE_STAIN, "A") ENDSELECT ENDIF ;乳汚れは口のみ移る IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "乳") SIF ARGS == "M" VALUE_STAIN = SET_STAIN(VALUE_STAIN, "乳") ENDIF ;尿汚れは口のみ移る IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "尿") SIF ARGS == "M" VALUE_STAIN = SET_STAIN(VALUE_STAIN, "尿") ENDIF ;血液汚れはPと手のみ移る IF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "破瓜之血") SELECTCASE ARGS CASE "手", "P" VALUE_STAIN = SET_STAIN(VALUE_STAIN, "破瓜之血") ENDSELECT ENDIF ;恥垢汚れが移るのはひとまず見送り。今後調整後に起きるようになるかも ;V恥垢 ;SIF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "V恥垢") ; VALUE_STAIN = SET_STAIN(VALUE_STAIN, "V恥垢") ;P恥垢 ;SIF CHECK_STAIN(STAIN:(ARG:1):(ARGS:1), "P恥垢") ; VALUE_STAIN = SET_STAIN(VALUE_STAIN, "P恥垢") ;精液汚れが無い場合にはここまで SIF CHECK_STAIN(VALUE_STAIN, "精液") == 0 RETURNF VALUE_STAIN ;ここから下は汚れが移る筈の場所が服で守られている場合の処理 ;例えばARGS == "B"でCHECK_CLO("谷間露出", ARG) == 0ならば、 ;胸を覆っている"衣服"に精液汚れが付き、本来汚れが付くはずだった"B"には汚れが付かない SELECTCASE ARGS CASE "手" ;手が露出していない IF CHECK_CLO("手露出", ARG) == 0 STAIN:ARG:手套 = SET_STAIN(STAIN:ARG:手套, "精液") VALUE_STAIN = 0 ENDIF CASE "V" ;Vが露出していない IF CHECK_CLO("V露出", ARG) == 0 IF CHECK_CLO("贴身制服露出", ARG) STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "精液") ELSEIF CHECK_CLO("下衣露出", ARG) STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "精液") ELSEIF CHECK_CLO("胖次露出", ARG) STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "精液") ENDIF VALUE_STAIN = 0 ENDIF CASE "A" ;Aが露出していない IF CHECK_CLO("A露出", ARG) == 0 IF CHECK_CLO("贴身制服露出", ARG) STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "精液") ELSEIF CHECK_CLO("下衣露出", ARG) STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "精液") ELSEIF CHECK_CLO("胖次露出", ARG) STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "精液") ENDIF VALUE_STAIN = 0 ENDIF CASE "B" ;胸が露出していない IF CHECK_CLO("谷間露出", ARG) == 0 IF EQUIP:ARG:服 && !CHECK_SHIRT("谷間露出", ARG) STAIN:ARG:服 = SET_STAIN(STAIN:ARG:服, "精液") ELSEIF EQUIP:ARG:贴身制服 && !CHECK_BODYS("谷間露出", ARG) STAIN:ARG:贴身制服トップ = SET_STAIN(STAIN:ARG:贴身制服トップ, "精液") ENDIF VALUE_STAIN = 0 ENDIF CASE "胖次" ;胖次の場合には精液汚れ以外は移らなくさせる IF CHECK_CLO("贴身制服露出", ARG) STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "精液") ELSEIF CHECK_CLO("下衣露出", ARG) STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "精液") ELSEIF CHECK_CLO("胖次露出", ARG) STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "精液") ENDIF VALUE_STAIN = 0 ENDSELECT RETURNF VALUE_STAIN @STAIN_CALC_COSPLAY, ARG SIF ARG == 0 && TARGET > 0 ARG = TARGET SELECTCASE CUP:ARG:V潤 CASE IS >= 10000 LOCAL = 5 CASE IS >= 6000 LOCAL = 4 CASE IS >= 3000 LOCAL = 3 CASE IS >= 1500 LOCAL = 2 CASE IS >= 500 LOCAL = 1 CASEELSE LOCAL = 0 ENDSELECT SELECTCASE PALAM:ARG:V潤 CASE IS >= 30000 SIF LOCAL < 3 LOCAL = 3 CASE IS >= 10000 SIF LOCAL < 2 LOCAL = 2 CASE IS >= 3000 SIF LOCAL < 1 LOCAL = 1 ENDSELECT SIF LOCAL < 2 && CALCF("V発情", ARG) LOCAL += 1 SIF LOCAL < 2 && TALENT:ARG:常時V振動棒 LOCAL += 1 ;胖次の愛液汚れ IF EQUIP:ARG:胖次 && CHECK_PANTIES("V露出", ARG) == 0 IF CHECK_PANTIES("通気性没有", ARG) == 0 SIF LOCAL >= 3 STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "湿的") ENDIF SIF LOCAL >= 1 STAIN:ARG:胖次 = SET_STAIN(STAIN:ARG:胖次, "闷热的") ENDIF ;下衣(直穿き)の愛液汚れ IF EQUIP:ARG:下衣 && CHECK_BOTTOM("V露出", ARG) == 0 ;通気性无(湿的ないけど、闷热的やすい) IF CHECK_BOTTOM("通気性没有", ARG) SIF LOCAL >= 1 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "闷热的") ;直穿き ELSEIF CHECK_CLO("下衣直穿き", ARG) ;休闲褲生地 IF CHECK_BOTTOM("休闲褲", ARG) SIF LOCAL >= 5 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "湿的") SIF LOCAL >= 3 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "闷热的") ELSE SIF LOCAL >= 4 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "湿的") SIF LOCAL >= 2 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "闷热的") ENDIF ;ぱんつ湿的(休闲褲生地と同様の難易度) ELSEIF CHECK_STAIN(STAIN:ARG:胖次, "湿的") SIF LOCAL >= 5 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "湿的") SIF LOCAL >= 3 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "闷热的") ;ぱんつ闷热的 ELSEIF CHECK_STAIN(STAIN:ARG:胖次, "闷热的") SIF LOCAL >= 3 STAIN:ARG:下衣 = SET_STAIN(STAIN:ARG:下衣, "闷热的") ENDIF ENDIF ;贴身制服(下衣)の愛液汚れ IF EQUIP:ARG:贴身制服 && CHECK_BODYS("V露出", ARG) == 0 ;通気性有 IF CHECK_BODYS("通気性没有", ARG) == 0 SIF LOCAL >= 4 STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "湿的") ENDIF SIF LOCAL >= 3 STAIN:ARG:贴身制服下衣 = SET_STAIN(STAIN:ARG:贴身制服下衣, "闷热的") ENDIF ;------------------------------------------------- ;快楽のソースARGをARG:1のABL:ARGSによって補正する ;快感の基礎値を、対応した能力のLV*100だけ追加し、その上で能力1LVにつき3%のBOUNS ;------------------------------------------------- @SOURCE_EXABL(ARG, ARGS, ARG:1) #FUNCTION #DIM ACTOR #DIM ABL_VALUE ACTOR = ARG:1 ABL_VALUE = MIN(ABL:ACTOR:ARGS, 6) ;前回絶頂したら補正値大幅減 IF PREVPLAY("絶頂", ACTOR) LOCAL = MULTIPLY(ARG + 20 * ABL_VALUE, 100 + ABL_VALUE) ELSE LOCAL = MULTIPLY(ARG + 100 * ABL_VALUE, 100 + 3 * ABL_VALUE) ENDIF SIF ABL:ACTOR:ARGS > 6 LOCAL = MULTIPLY(LOCAL, 100 + ABL:ACTOR:ARGS - 6) RETURNF LOCAL ;------------------------------------------------- ;阴茎判定関数@PENIS ; 引数:対象角色の登録番号 ;式中で使用する関数です。阴茎がある場合1を返します ;------------------------------------------------- @PENIS(ARG) #FUNCTION SIF TALENT:ARG:扶她 || TALENT:ARG:男性 RETURNF 1 SIF STATE("具現", ARG) RETURNF 1 RETURNF 0 ;------------------------------------------------- ;膣判定関数 ;------------------------------------------------- @VAGINA(ARG) #FUNCTION SIF TALENT:ARG:扶她 || TALENT:ARG:女性 RETURNF 1 RETURNF 0 ;------------------------------------------------- ;挿入の総合管理。ARGの状態ARGSを判定する ;挿入ならば、VorAどっちかに挿入、V挿入ならVに挿入中、という風に使い分ける ;ARG:1に角色番号を代入することでより細かい状態を調べられる ;例)INSERT("挿入", TARGET)だと"TARGETが挿入されてるか"のみを格子するが、 ;  INSERT("挿入", TARGET, PLAYER)だと"PLAYERがTARGETに挿入しているか"を格子する ;TEQUIP:体位はビットで状態を管理する ;~9bit 体位、10bit V性交、11bit A性交、12bit 尿道性交、20bit 立位 ;------------------------------------------------- @INSERT(ARGS, ARG, ARG:1) #FUNCTION SIF ARG < 0 || ARG:1 < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;特殊処理 SELECTCASE ARGS CASE "対応指令" IF GETBIT(TEQUIP:ARG:体位, 10) ARGS = V対応指令 ELSEIF GETBIT(TEQUIP:ARG:体位, 11) ARGS = A対応指令 ELSEIF GETBIT(TEQUIP:ARG:体位, 12) ARGS = 尿道対応指令 ELSEIF ARG == TARGET SELECTCASE SELECTCOM CASE 60 TO 69, 70 TO 79, 83 TO 88, 120 TO 124, 125 TO 129 RETURNF SELECTCOM CASEELSE RETURNF 0 ENDSELECT ENDIF ENDSELECT SELECTCASE ARGS CASE "挿入" SIF ARG:1 > 0 && TEQUIP:(ARG:1):V挿入 != ARG && TEQUIP:(ARG:1):A挿入 != ARG && TEQUIP:(ARG:1):尿道挿入 != ARG RETURNF 0 RETURNF TEQUIP:ARG:体位 CASE "V挿入" SIF ARG:1 > 0 && TEQUIP:(ARG:1):V挿入 != ARG RETURNF 0 SIF GETBIT(TEQUIP:ARG:体位, 10) RETURNF TEQUIP:ARG:体位 CASE "两根挿入V中" SIF FINDCHARA(TEQUIP:V挿入, ARG) > 0 && FINDCHARA(TEQUIP:V挿入, FINDCHARA(TEQUIP:V挿入, ARG) ) > 0 RETURNF TEQUIP:ARG:体位 CASE "A挿入" SIF ARG:1 > 0 && TEQUIP:(ARG:1):A挿入 != ARG RETURNF 0 SIF GETBIT(TEQUIP:ARG:体位, 11) RETURNF TEQUIP:ARG:体位 CASE "两根挿入A中" SIF FINDCHARA(TEQUIP:A挿入, ARG) > 0 && FINDCHARA(TEQUIP:A挿入, FINDCHARA(TEQUIP:A挿入, ARG) ) > 0 RETURNF TEQUIP:ARG:体位 CASE "尿道挿入" SIF ARG:1 > 0 && TEQUIP:(ARG:1):尿道挿入 != ARG RETURNF 0 SIF GETBIT(TEQUIP:ARG:体位, 12) RETURNF TEQUIP:ARG:体位 CASE "複数挿入" SIF GETBIT(TEQUIP:ARG:体位, 10) && GETBIT(TEQUIP:ARG:体位, 11) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF TEQUIP:ARG:体位 SIF FINDCHARA(TEQUIP:V挿入, ARG) > 0 && FINDCHARA(TEQUIP:V挿入, FINDCHARA(TEQUIP:V挿入, ARG) ) > 0 RETURNF TEQUIP:ARG:体位 SIF FINDCHARA(TEQUIP:A挿入, ARG) > 0 && FINDCHARA(TEQUIP:A挿入, FINDCHARA(TEQUIP:A挿入, ARG) ) > 0 RETURNF TEQUIP:ARG:体位 SIF FINDCHARA(TEQUIP:尿道挿入, ARG) > 0 && FINDCHARA(TEQUIP:尿道挿入, FINDCHARA(TEQUIP:尿道挿入, ARG) ) > 0 RETURNF TEQUIP:ARG:体位 ;同じ穴に二本挿入してる時には正確ではないです CASE "挿入相手" LOCAL = MAX(FINDCHARA(TEQUIP:V挿入, ARG), FINDCHARA(TEQUIP:A挿入, ARG), FINDCHARA(TEQUIP:尿道挿入, ARG), 0) RETURNF LOCAL CASE "V挿入相手" LOCAL = MAX(FINDCHARA(TEQUIP:V挿入, ARG), 0) RETURNF LOCAL CASE "A挿入相手" LOCAL = MAX(FINDCHARA(TEQUIP:A挿入, ARG), 0) RETURNF LOCAL CASE "尿道挿入相手" LOCAL = MAX(FINDCHARA(TEQUIP:尿道挿入, ARG), 0) RETURNF LOCAL CASE "挿入中" RETURNF MAX(TEQUIP:ARG:V挿入, TEQUIP:ARG:A挿入, TEQUIP:ARG:尿道挿入) CASE "V挿入中" RETURNF TEQUIP:ARG:V挿入 CASE "A挿入中" RETURNF TEQUIP:ARG:A挿入 CASE "尿道挿入中" RETURNF TEQUIP:ARG:尿道挿入 ;現時点ではVA両方の場合を指すこととする CASE "二穴挿入" SIF (GETBIT(TEQUIP:ARG:体位, 10) > 0) + (GETBIT(TEQUIP:ARG:体位, 11) > 0) >= 2 RETURNF TEQUIP:ARG:体位 ;ARGとARG:1が合体している状況を調べる ;INSERT("挿入", ARG, ARG:1) || INSERT("挿入", ARG:1, ARG)と同じ CASE "合体中" SIF ARG:1 == 0 ARG:1 = PLAYER IF TEQUIP:(ARG:1):V挿入 == ARG || TEQUIP:(ARG:1):A挿入 == ARG || TEQUIP:(ARG:1):尿道挿入 == ARG RETURNF TEQUIP:ARG:体位 ELSEIF TEQUIP:ARG:V挿入 == ARG:1 || TEQUIP:ARG:A挿入 == ARG:1 || TEQUIP:ARG:尿道挿入 == ARG:1 RETURNF TEQUIP:(ARG:1):体位 ENDIF CASE "立位可能体位" SIF GETBIT(TEQUIP:ARG:体位, 0) || GETBIT(TEQUIP:ARG:体位, 1) || GETBIT(TEQUIP:ARG:体位, 3) || GETBIT(TEQUIP:ARG:体位, 4) RETURNF 1 CASE "立位" SIF GETBIT(TEQUIP:ARG:体位, 20) RETURNF 1 CASE "対面立位" SIF GETBIT(TEQUIP:ARG:体位, 20) && GETBIT(TEQUIP:ARG:体位, 0) RETURNF 1 CASE "立后背位" SIF GETBIT(TEQUIP:ARG:体位, 20) && GETBIT(TEQUIP:ARG:体位, 1) RETURNF 1 CASE "火车便当位" SIF GETBIT(TEQUIP:ARG:体位, 20) && GETBIT(TEQUIP:ARG:体位, 3) RETURNF 1 CASE "背面火车便当位" SIF GETBIT(TEQUIP:ARG:体位, 20) && GETBIT(TEQUIP:ARG:体位, 4) RETURNF 1 CASE "正常位" SIF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 1 CASE "V正常位" SIF GETBIT(TEQUIP:ARG:体位, 0) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A正常位" SIF GETBIT(TEQUIP:ARG:体位, 0) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道正常位" SIF GETBIT(TEQUIP:ARG:体位, 0) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "後背位" SIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 1 CASE "V後背位" SIF GETBIT(TEQUIP:ARG:体位, 1) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A後背位" SIF GETBIT(TEQUIP:ARG:体位, 1) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道後背位" SIF GETBIT(TEQUIP:ARG:体位, 1) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "屈曲位" SIF GETBIT(TEQUIP:ARG:体位, 2) RETURNF 1 CASE "V屈曲位" SIF GETBIT(TEQUIP:ARG:体位, 2) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A屈曲位" SIF GETBIT(TEQUIP:ARG:体位, 2) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道屈曲位" SIF GETBIT(TEQUIP:ARG:体位, 2) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "対面座位" SIF GETBIT(TEQUIP:ARG:体位, 3) RETURNF 1 CASE "V対面座位" SIF GETBIT(TEQUIP:ARG:体位, 3) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A対面座位" SIF GETBIT(TEQUIP:ARG:体位, 3) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道対面座位" SIF GETBIT(TEQUIP:ARG:体位, 3) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "背面座位" SIF GETBIT(TEQUIP:ARG:体位, 4) RETURNF 1 CASE "V背面座位" SIF GETBIT(TEQUIP:ARG:体位, 4) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A背面座位" SIF GETBIT(TEQUIP:ARG:体位, 4) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道背面座位" SIF GETBIT(TEQUIP:ARG:体位, 4) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "騎乗位" SIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 1 CASE "V騎乗位" SIF GETBIT(TEQUIP:ARG:体位, 5) && GETBIT(TEQUIP:ARG:体位, 10) RETURNF 1 CASE "A騎乗位" SIF GETBIT(TEQUIP:ARG:体位, 5) && GETBIT(TEQUIP:ARG:体位, 11) RETURNF 1 CASE "尿道騎乗位" SIF GETBIT(TEQUIP:ARG:体位, 5) && GETBIT(TEQUIP:ARG:体位, 12) RETURNF 1 CASE "V対応指令" IF ARG == TARGET IF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 60 ELSEIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 61 ELSEIF GETBIT(TEQUIP:ARG:体位, 2) RETURNF 62 ELSEIF GETBIT(TEQUIP:ARG:体位, 3) RETURNF 63 ELSEIF GETBIT(TEQUIP:ARG:体位, 4) RETURNF 64 ELSEIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 65 ENDIF ELSE IF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 120 ELSEIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 121 ELSEIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 122 ELSEIF TEQUIP:ARG:体位 RETURNF 120 ENDIF ENDIF CASE "A対応指令" IF ARG == TARGET IF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 70 ELSEIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 71 ELSEIF GETBIT(TEQUIP:ARG:体位, 2) RETURNF 72 ELSEIF GETBIT(TEQUIP:ARG:体位, 3) RETURNF 73 ELSEIF GETBIT(TEQUIP:ARG:体位, 4) RETURNF 74 ELSEIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 75 ENDIF ELSE IF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 125 ELSEIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 126 ELSEIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 127 ELSEIF TEQUIP:ARG:体位 RETURNF 125 ENDIF ENDIF CASE "尿道対応指令" IF GETBIT(TEQUIP:ARG:体位, 0) RETURNF 83 ELSEIF GETBIT(TEQUIP:ARG:体位, 1) RETURNF 84 ELSEIF GETBIT(TEQUIP:ARG:体位, 2) RETURNF 85 ELSEIF GETBIT(TEQUIP:ARG:体位, 3) RETURNF 86 ELSEIF GETBIT(TEQUIP:ARG:体位, 4) RETURNF 87 ELSEIF GETBIT(TEQUIP:ARG:体位, 5) RETURNF 88 ENDIF CASE "狂野摇摆" SIF TEQUIP:ARG:体位 RETURNF GETBIT(TEQUIP:ARG:特殊行動, 0) ENDSELECT RETURNF 0 ;------------------------------------------------- ;ARGとARG:1の挿入&挿入状態を解除させる関数 ;通常はARGとARG:1にTARGETとPLAYERを代入する ;高速化のために@INSERTでできることを別の関数で行う事も有る ;TEQUIP:避孕套については、この関数で挿入が解除された場合に限り取下 ;------------------------------------------------- @RESET_INSERT, ARG, ARG:1 #DIM LCOUNT ;避孕套取り外しの判定に使用(避孕套使用中の場合にはこれが1以上になる) #DIM IS_CONDOM, 100 VARSET IS_CONDOM ;避孕套を取下かどうかの格子 FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 SIF TEQUIP:LCOUNT:避孕套 IS_CONDOM:LCOUNT = MAX(TEQUIP:LCOUNT:V挿入, TEQUIP:LCOUNT:A挿入, TEQUIP:LCOUNT:尿道挿入) ENDSELECT NEXT ;ARGに関するTEQUIP:V挿入とTEQUIP:A挿入を初期化する FOR LOCAL, 0, (ARG > 0) + (ARG:1 > 0) ;IF INSERT("挿入", ARG:LOCAL) || INSERT("挿入相手", ARG:LOCAL) IF TEQUIP:ARG:体位 || MAX(FINDCHARA(TEQUIP:V挿入, ARG:LOCAL), FINDCHARA(TEQUIP:A挿入, ARG:LOCAL), FINDCHARA(TEQUIP:尿道挿入, ARG:LOCAL), 0) ;挿入している相手のフラグを消去 FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 SIF TEQUIP:LCOUNT:V挿入 == ARG:LOCAL TEQUIP:LCOUNT:V挿入 = 0 SIF TEQUIP:LCOUNT:A挿入 == ARG:LOCAL TEQUIP:LCOUNT:A挿入 = 0 SIF TEQUIP:LCOUNT:尿道挿入 == ARG:LOCAL TEQUIP:LCOUNT:尿道挿入 = 0 ENDSELECT NEXT ENDIF TEQUIP:(ARG:LOCAL):V挿入 = 0 TEQUIP:(ARG:LOCAL):A挿入 = 0 TEQUIP:(ARG:LOCAL):尿道挿入 = 0 NEXT FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 ;挿入を解除された全ての角色の避孕套を取下 SIF IS_CONDOM:LCOUNT && MAX(TEQUIP:LCOUNT:V挿入, TEQUIP:LCOUNT:A挿入, TEQUIP:LCOUNT:尿道挿入) == 0 CALL SETFLAG, "避孕套取り外し", LCOUNT, TEQUIP:LCOUNT:避孕套 ;挿入されていない全ての角色のTEQUIP:体位を初期化 SIF MAX(FINDCHARA(TEQUIP:V挿入, LCOUNT), FINDCHARA(TEQUIP:A挿入, LCOUNT), FINDCHARA(TEQUIP:尿道挿入, LCOUNT), 0) CONTINUE TEQUIP:LCOUNT:体位 = 0 ;狂野摇摆初期化 CLEARBIT TEQUIP:LCOUNT:特殊行動, 0 ENDSELECT NEXT ;------------------------------------------------- ;挿入の関数を設定する関数 ;ARGに挿入される側、ARG:1に挿入する側、ARG:2にSELECTCOM ;ARGSに"解除判定"が代入された場合には解除されるかを格子するのみで挿入フラグの発生は無い ;TEQUIP:体位はビットで状態を管理する ;~9bit 体位、10bit V性交、11bit A性交、12bit 尿道性交 ;TEQUIP:避孕套については、この関数で挿入が解除された場合に限り取下 ;------------------------------------------------- @SET_INSERT, ARG, ARG:1, ARG:2, ARGS #DIM LCOUNT #DIM IS_CONDOM, 100 #DIM MEMO_SELECTCOM ;竿役 #DIM ACTOR SIF ARG <= 0 || ARG:1 <= 0 RETURN 0 ACTOR = ARG:1 MEMO_SELECTCOM = SELECTCOM SELECTCOM = ARG:2 VARSET IS_CONDOM ;避孕套を取下かどうかの格子 FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 SIF TEQUIP:LCOUNT:避孕套 IS_CONDOM:LCOUNT = MAX(TEQUIP:LCOUNT:V挿入, TEQUIP:LCOUNT:A挿入, TEQUIP:LCOUNT:尿道挿入) ENDSELECT NEXT VARSET LOCAL SELECTCASE SELECTCOM ;挿入指令 CASE 60 TO 79, 83 TO 88, 120 TO 129 IF ARGS != "解除判定" ;これから挿入する側が挿入されている場合は挿入を解除する SELECTCASE SELECTCOM CASE 60 TO 79, 83 TO 88 SIF INSERT("挿入", ACTOR) CALL RESET_INSERT, ACTOR CASE 120 TO 129 SIF INSERT("挿入", ARG) CALL RESET_INSERT, ARG ENDSELECT ;挿入される側の体位フラグ SELECTCASE SELECTCOM CASE 60, 70, 83 TEQUIP:ARG:体位 = 1p0 CASE 61, 71, 84 TEQUIP:ARG:体位 = 1p1 CASE 62, 72, 85 TEQUIP:ARG:体位 = 1p2 CASE 63, 73, 86 TEQUIP:ARG:体位 = 1p3 CASE 64, 74, 87 TEQUIP:ARG:体位 = 1p4 CASE 65, 75, 88 TEQUIP:ARG:体位 = 1p5 ;子宮挿入 CASE 68 IF TEQUIP:ARG:体位 == 0 IF TEQUIP:ARG:推倒 TEQUIP:ARG:体位 = 1p5 ELSE TEQUIP:ARG:体位 = 1p0 ENDIF ENDIF ;以下は逆挿入 CASE 120, 125 TEQUIP:ACTOR:体位 = 1p0 CASE 121, 126 TEQUIP:ACTOR:体位 = 1p1 CASE 122, 127 TEQUIP:ACTOR:体位 = 1p5 ENDSELECT ;挿入する側がどこに入れたかのフラグ SELECTCASE SELECTCOM CASE 60 TO 69 SETBIT TEQUIP:ARG:体位, 10 TEQUIP:ACTOR:V挿入 = ARG TEQUIP:ACTOR:A挿入 = 0 TEQUIP:ACTOR:尿道挿入 = 0 CASE 70 TO 79 SETBIT TEQUIP:ARG:体位, 11 TEQUIP:ACTOR:V挿入 = 0 TEQUIP:ACTOR:A挿入 = ARG TEQUIP:ACTOR:尿道挿入 = 0 CASE 83 TO 88 SETBIT TEQUIP:ARG:体位, 12 TEQUIP:ACTOR:V挿入 = 0 TEQUIP:ACTOR:A挿入 = 0 TEQUIP:ACTOR:尿道挿入 = ARG ;以下は逆挿入 CASE 120 TO 124 SETBIT TEQUIP:ACTOR:体位, 10 TEQUIP:ARG:V挿入 = ACTOR TEQUIP:ARG:A挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 CASE 125 TO 129 SETBIT TEQUIP:ACTOR:体位, 11 TEQUIP:ARG:V挿入 = 0 TEQUIP:ARG:A挿入 = ACTOR TEQUIP:ARG:尿道挿入 = 0 ENDSELECT ;立位判定 IF CONFIG("立位") SIF INSERT("立位可能体位", ARG) SETBIT TEQUIP:ARG:体位, 20 SIF INSERT("立位可能体位", ACTOR) SETBIT TEQUIP:ACTOR:体位, 20 ENDIF ENDIF ;以下は指令実行時の解除判定。それぞれ逆挿入状態かどうかも格子 CASE TNUM("自慰") SIF INSERT("挿入", ACTOR) || CHECK_COM("挿入自慰") == 0 CALL RESET_INSERT, ARG, ACTOR CASE TNUM("阴部愛撫") SIF INSERT("挿入", ACTOR) || CHECK_COM("擦拭", SELECTCOM) CALL RESET_INSERT, ARG, ACTOR ;指挿入 CASE TNUM("指挿入") TEQUIP:ARG:V挿入 = 0 ;ACTORがARGに挿入している場合には解除 SIF INSERT("V挿入相手", ARG) == ACTOR TEQUIP:ACTOR:V挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 ;尿道指挿入(TARGETが阴茎を挿入している場合には挿入解除) CASE TNUM("尿道指挿入") IF PENIS(ARG) TEQUIP:ARG:V挿入 = 0 TEQUIP:ARG:A挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 ENDIF SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 ;给对方手交(TARGETが誰かを犯している場合には挿入解除) CASE TNUM("给对方手交") TEQUIP:ARG:V挿入 = 0 TEQUIP:ARG:A挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 CASE TNUM("手淫"), TNUM("内褲冲"), TNUM("飞机杯冲") TEQUIP:ACTOR:V挿入 = 0 TEQUIP:ACTOR:A挿入 = 0 TEQUIP:ACTOR:尿道挿入 = 0 CASE 0, 2, 5 TO 7 ;背中側の人には色々できない(逆挿入の時) SIF INSERT("挿入", ACTOR) && INSERT("後背位", ACTOR) + INSERT("背面座位", ACTOR) CALL RESET_INSERT, ARG, ACTOR CASE TNUM("扒開阴道") TEQUIP:ARG:V挿入 = 0 SIF INSERT("V挿入相手", ARG) == ACTOR TEQUIP:ACTOR:V挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 SIF INSERT("挿入", ACTOR) || INSERT("後背位", ARG) || INSERT("対面座位", ARG) || INSERT("背面座位", ARG) CALL RESET_INSERT, ARG, ACTOR CASE TNUM("扒開菊穴") TEQUIP:ARG:尿道挿入 = 0 SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 TEQUIP:ARG:A挿入 = 0 SIF INSERT("A挿入相手", ARG) == ACTOR TEQUIP:ACTOR:A挿入 = 0 SIF INSERT("挿入", ACTOR) || (INSERT("後背位", ARG) == 0 && INSERT("騎乗位", ARG) == 0) CALL RESET_INSERT, ARG, ACTOR ;洗面奶は高大でない場合は、巨乳or巨根でないと挿入解除 CASE TNUM("洗面奶") ;从后面将は駄目 IF INSERT("後背位", ARG) || INSERT("背面座位", ARG) || INSERT("後背位", ACTOR) || INSERT("背面座位", ACTOR) CALL RESET_INSERT, ARG, ACTOR ;騎乗位は相手と同程度の背がないと駄目 ELSEIF INSERT("騎乗位") || INSERT("騎乗位", ACTOR) ;挿入側が高大 IF TALENT:ACTOR:高大 SIF TALENT:ARG:高大 == 0 && TALENT:ARG:巨乳 == 0 && SIZE("阴茎", ACTOR) < 2 CALL RESET_INSERT, ARG, ACTOR ;挿入側が普通身高 ELSEIF TALENT:ACTOR:娇小 == 0 SIF TALENT:ARG:娇小 && TALENT:ARG:巨乳 == 0 && SIZE("阴茎", ACTOR) < 2 CALL RESET_INSERT, ARG, ACTOR ENDIF ENDIF ;放尿は尿道挿入されながらは無理 CASE TNUM("放尿") SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 ;そのグループにおいては稀な挿入継続指令 CASE 30, 130, 138, 139, 170, 174, 176, 177 ;問答無用で阴茎を拔出指令(調教者が別の人ならば、その限りでは有ません) CASE IS < 0, 1, 4, 9, 11, 12, 16, 30 TO 59, 80 TO 119, 130 TO 169, 170 TO 199, 260 TO 279 TEQUIP:ARG:V挿入 = 0 TEQUIP:ARG:A挿入 = 0 TEQUIP:ARG:尿道挿入 = 0 SIF INSERT("V挿入相手", ARG) == ACTOR TEQUIP:ACTOR:V挿入 = 0 SIF INSERT("A挿入相手", ARG) == ACTOR TEQUIP:ACTOR:A挿入 = 0 SIF INSERT("尿道挿入相手", ARG) == ACTOR TEQUIP:ACTOR:尿道挿入 = 0 ENDSELECT FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 IF TEQUIP:LCOUNT:避孕套 ;挿入を解除された全ての角色の避孕套を取下 IF IS_CONDOM:LCOUNT && MAX(TEQUIP:LCOUNT:V挿入, TEQUIP:LCOUNT:A挿入, TEQUIP:LCOUNT:尿道挿入) == 0 CALL SETFLAG, "避孕套取り外し", LCOUNT, TEQUIP:LCOUNT:避孕套 ;挿入中なら相手を記録 ELSE TEQUIP:LCOUNT:避孕套 = MAX(TEQUIP:LCOUNT:V挿入, TEQUIP:LCOUNT:A挿入, TEQUIP:LCOUNT:尿道挿入, 1) ENDIF ENDIF ;挿入している相手がいる IF INSERT("挿入相手", LCOUNT) ;複数挿入の時には体勢が変更される IF INSERT("複数挿入", LCOUNT) SELECTCASE SELECTCOM CASE 60 TO 69 TEQUIP:LCOUNT:体位 = 1p4 CASEELSE TEQUIP:LCOUNT:体位 = 1p5 ENDSELECT ;推倒のときは騎乗位 ELSEIF TEQUIP:LCOUNT:推倒 && INSERT("挿入", LCOUNT) TEQUIP:LCOUNT:体位 = 1p5 ENDIF ;体位変更に伴う挿入フラグ補正 IF INSERT("V挿入相手", LCOUNT) SETBIT TEQUIP:LCOUNT:体位, 10 SIF CHECK_CLO("V露出", LCOUNT) == 0 CALL SETFLAG, "下衣を露出:テ接吻ト没有", LCOUNT ENDIF IF INSERT("A挿入相手", LCOUNT) SETBIT TEQUIP:LCOUNT:体位, 11 SIF CHECK_CLO("A露出", LCOUNT) == 0 CALL SETFLAG, "下衣を露出:テ接吻ト没有", LCOUNT ENDIF IF INSERT("尿道挿入相手", LCOUNT) SETBIT TEQUIP:LCOUNT:体位, 12 SIF CHECK_CLO("V露出", LCOUNT) == 0 CALL SETFLAG, "下衣を露出:テ接吻ト没有", LCOUNT ENDIF ;誰かに挿入中 ELSEIF INSERT("挿入中", LCOUNT) SIF CHECK_CLO("V露出", LCOUNT) == 0 CALL SETFLAG, "下衣を露出:テ接吻ト没有", LCOUNT ;挿入も挿入もしていない ELSE CALL RESET_INSERT, LCOUNT ENDIF ENDSELECT NEXT SELECTCOM = MEMO_SELECTCOM ;------------------------------------------------- ;各角色の挿入フラグを一括管理する ;ARGSに"解除判定"が代入された場合には解除されるかを格子するのみで挿入フラグの発生は無い ;------------------------------------------------- @CHECK_INSERT, ARGS ;時間を経過させない指令なら変化无 SIF NOTTIME_PLAY(SELECTCOM) RETURN 0 ;現在は必ずここの分岐に入る IF COND("調教側") == 0 CALL SET_INSERT, TARGET, PLAYER, SELECTCOM, ARGS SIF SELECTCOM:1 >= 0 CALL SET_INSERT, TARGET:1, PLAYER, SELECTCOM:1, ARGS SIF SELECTCOM:2 >= 0 CALL SET_INSERT, TARGET, PLAYER:1, SELECTCOM:2, ARGS ELSEIF ASSI CALL SET_INSERT, ASSI, TARGET, SELECTCOM:1, ARGS ENDIF ;------------------------------------------------- ;挿入ではない特殊な体位フラグの管理 ;------------------------------------------------- @CHECK_EX_EQUIP ;推倒舐陰orA舐めは面部騎乗フラグON SELECTCASE SELECTCOM CASE 1, 9 SIF TEQUIP:推倒 TEQUIP:面部騎乗 = SELECTCOM ENDSELECT ;接吻継続…ここではフラグONのみ ;フラグOFFはEVENTCOMで行う SELECTCASE SELECTCOM CASE 6, 311 ;連続するほどに消費や効果にBOUNS TEQUIP:接吻 += 1 ENDSELECT ;占有不可な場合 IF TEQUIP:W推倒 || COND("3P") TEQUIP:接吻 = 0 TEQUIP:(TARGET:1):接吻 = 0 TEQUIP:(PLAYER:1):接吻 = 0 TEQUIP:ASSI:接吻 = 0 ENDIF ;------------------------------------------------- ;派生指令などを判定する関数 ;------------------------------------------------- @CHECK_COM(ARGS, ARG) #FUNCTION VARSET LOCAL SELECTCASE ARGS CASE "快楽模索中" SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE TNUM("自慰") RETURNF 1 CASEELSE SIF TEQUIP:推倒 RETURNF 1 ENDSELECT RETURNF 0 ;穴の拡張 >= 阴茎 かを見る CASE "完全挿入可能" SELECTCASE ARG CASE 60 TO 69 SELECTCASE ABL:V拡張 - SIZE("阴茎", PLAYER) CASE IS > 0 RETURNF 1 CASE 0 SIF EXP:V性交経験 >= 20 && CALCF("阴茎好き度", TARGET) >= SIZE("阴茎", PLAYER) RETURNF 1 SIF COND("陶酔") RETURNF 1 CASE -1 SIF COND("陶酔") && EXP:V性交経験 >= 50 && CALCF("阴茎好き度", TARGET) >= SIZE("阴茎", PLAYER) RETURNF 1 ENDSELECT CASE 70 TO 79 SELECTCASE ABL:A拡張 - SIZE("阴茎", PLAYER) CASE IS > 0 RETURNF 1 CASE 0 SIF EXP:A性交経験 >= 20 && CALCF("阴茎好き度", TARGET) >= SIZE("阴茎", PLAYER) RETURNF 1 SIF COND("陶酔") RETURNF 1 CASE -1 SIF COND("陶酔") && EXP:A性交経験 >= 50 && CALCF("阴茎好き度", TARGET) >= SIZE("阴茎", PLAYER) RETURNF 1 ENDSELECT CASE 83 TO 88 SELECTCASE ABL:尿道拡張 - SIZE("阴茎", PLAYER) CASE IS > 0 RETURNF 1 CASE 0 SIF EXP:尿道性交経験 >= 20 && CALCF("阴茎好き度", TARGET) >= SIZE("阴茎", PLAYER) RETURNF 1 SIF COND("陶酔") RETURNF 1 CASE -1 SIF COND("陶酔") && EXP:尿道性交経験 >= 50 && CALCF("阴茎好き度", TARGET) > SIZE("阴茎", PLAYER) RETURNF 1 ENDSELECT CASE 120 TO 124 SELECTCASE ABL:PLAYER:V拡張 CASE IS > SIZE("阴茎", TARGET) RETURNF 1 CASE SIZE("阴茎", TARGET) SIF EXP:PLAYER:V性交経験 >= 20 RETURNF 1 ENDSELECT CASE 125 TO 129 SELECTCASE ABL:PLAYER:A拡張 CASE IS > SIZE("阴茎", TARGET) RETURNF 1 CASE SIZE("阴茎", TARGET) SIF EXP:PLAYER:A性交経験 >= 20 RETURNF 1 ENDSELECT ENDSELECT RETURNF 0 ;その指令が喜欢的体位か判定 CASE "喜欢的体位" SELECTCASE ARG CASE 65, 75 IF TEQUIP:推倒 RETURNF GETBIT(TALENT:喜欢的体位, ARG - 59) ELSE RETURNF GETBIT(TALENT:喜欢的体位, ARG - 60) ENDIF CASE 60 TO 64, 70 TO 74 RETURNF GETBIT(TALENT:喜欢的体位, ARG - 60) CASE 66 TO 69 SIF COND("喜欢的体位中") RETURNF 1 CASE 80 RETURNF GETBIT(TALENT:喜欢的体位, 19) CASE 88 IF TEQUIP:推倒 RETURNF GETBIT(TALENT:喜欢的体位, 26) ELSE RETURNF GETBIT(TALENT:喜欢的体位, 25) ENDIF CASE 83 TO 88 RETURNF GETBIT(TALENT:喜欢的体位, ARG - 63) ENDSELECT CASE "連続実行" SIF PREVCOM == SELECTCOM && COND("前T調教者") == PLAYER RETURNF 1 CASE "潤滑液マッサージ" SIF COND("前T調教者") != PLAYER || TEQUIP:推倒 RETURNF 0 ;ある程度の露出癖を必要にする SIF ABL:露出癖 < 3 RETURNF 0 SELECTCASE ARG CASE TNUM("愛撫") SIF PREVCOM == TNUM("潤滑液") RETURNF 1 ENDSELECT CASE "万謝的亲吻" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 1 RETURNF 0 ;指导者相手には行わない SIF TARGET != COND("第一対象") RETURNF 0 SIF CONDS("関係") != "主人様" && ABL:PLAYER:受虐属性 < 3 RETURNF 0 SIF TALENT:高慢 == 0 && ABL:施虐属性 < 3 RETURNF 0 SIF NUM("回合数") == 0 && COND("調教中") RETURNF 1 CASE "清洁舔阴" SIF ARG == 0 ARG = SELECTCOM SIF CHECK_COM("精液清洁舔阴", ARG) RETURNF 1 SIF CHECK_COM("おしっこ清洁舔阴", ARG) RETURNF 1 SIF CHECK_COM("恥垢清洁舔阴", ARG) RETURNF 1 CASE "精液清洁舔阴" SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE 1 SIF PREVPLAY("精液清洁舔阴", PLAYER) RETURNF 0 SIF COND("精液清洁舔阴フラグ", PLAYER) RETURNF 1 SIF TALENT:男性 RETURNF 0 ;推倒状態等は今のところ无 SIF TEQUIP:推倒 || CHECK_CLO("V露出可") == 0 RETURNF 0 ;性交のお掃除 SIF PREVEX("V中出し") && PREVPLAY("挿入") && CHECK_STAIN(STAIN:V, "精液") RETURNF 1 SIF PREVEX("尿道内射精") && PREVPLAY("尿道挿入") RETURNF 1 CASE 98 SIF PREVPLAY("精液清洁舔阴") RETURNF 0 SIF COND("精液清洁舔阴フラグ") RETURNF 1 SIF TALENT:PLAYER:男性 RETURNF 0 SIF MIN(ABL:技巧, ABL:奉仕精神) < 3 && EQUIP:H的奖励 == 0 RETURNF 0 ;性交のお掃除 SIF PREVEX("V中出し", PLAYER) && PREVPLAY("挿入", PLAYER) && CHECK_STAIN(STAIN:PLAYER:V, "精液") RETURNF 1 ENDSELECT CASE "おしっこ清洁舔阴" SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE 1 SIF PREVPLAY("おしっこ清洁舔阴", PLAYER) RETURNF 0 SIF COND("おしっこ清洁舔阴フラグ", PLAYER) RETURNF 1 SIF TALENT:男性 RETURNF 0 ;推倒状態等は今のところ无 SIF TEQUIP:推倒 || CHECK_CLO("V露出可") == 0 RETURNF 0 SIF (PREVPLAY("膣内浴尿") || (PREVPLAY("放尿") && PENIS(TARGET) == 0) ) && CHECK_STAIN(STAIN:V, "尿") && TEQUIP:导管 == 0 RETURNF 1 CASE 98 SIF PREVPLAY("おしっこ清洁舔阴") RETURNF 0 SIF COND("おしっこ清洁舔阴フラグ") RETURNF 1 SIF TALENT:PLAYER:男性 RETURNF 0 SIF MIN(ABL:技巧, ABL:奉仕精神) < 3 && EQUIP:H的奖励 == 0 RETURNF 0 SIF (PREVPLAY("膣内浴尿", PLAYER) || (PREVPLAY("放尿", PLAYER) && PENIS(PLAYER) == 0) ) && CHECK_STAIN(STAIN:PLAYER:V, "尿") RETURNF 1 ENDSELECT CASE "恥垢清洁舔阴" SIF ARG == 0 ARG = SELECTCOM ;連続実行の時に限り起きる SIF PREVCOM != ARG RETURNF 0 SELECTCASE ARG CASE 1 ;連続しては呼ばれない SIF PREVPLAY("恥垢清洁舔阴", PLAYER) RETURNF 0 SIF COND("恥垢清洁舔阴フラグ", PLAYER) RETURNF 1 SIF TALENT:男性 RETURNF 0 ;推倒状態等は今のところ无 SIF TEQUIP:推倒 || CHECK_CLO("V露出可") == 0 RETURNF 0 ;汚れが必要 SIF CHECK_STAIN(STAIN:V, "V恥垢") == 0 RETURNF 0 ;清洁舔阴よりは難易度高い SIF TALENT:PLAYER:汚臭無視 || TALENT:PLAYER:倒錯的 RETURNF 1 IF PLAYER == MASTER SIF TALENT:相思相愛 || COND("♀弱点", PLAYER) || COND("气味弱点", PLAYER) RETURNF 1 ELSE SIF ABL:PLAYER:奉仕精神 + TALENT:PLAYER:献身 + TALENT:PLAYER:汚臭鈍感 + TALENT:PLAYER:气味弱点 - TALENT:PLAYER:汚臭敏感 >= 5 RETURNF 1 ENDIF CASE 98 SIF PREVPLAY("恥垢清洁舔阴") RETURNF 0 SIF COND("恥垢清洁舔阴フラグ") RETURNF 1 SIF TALENT:PLAYER:男性 RETURNF 0 SIF MIN(ABL:技巧, ABL:奉仕精神) < 3 RETURNF 0 ;汚れが必要 SIF CHECK_STAIN(STAIN:PLAYER:V, "V恥垢") == 0 RETURNF 0 ;清洁舔阴よりは難易度高い SIF PLAYER == MASTER && TALENT:恋慕 RETURNF 1 SIF EQUIP:H的奖励 + ABL:奉仕精神 + TALENT:献身 + TALENT:汚臭鈍感 + TALENT:气味弱点 - TALENT:汚臭敏感 >= 5 || TALENT:倒錯的 || TALENT:汚臭無視 RETURNF 1 ENDSELECT CASE "挿入自慰" SIF INSERT("挿入") == 0 || INSERT("複数挿入") || INSERT("挿入相手") != PLAYER RETURNF 0 ;腕の自由が損なわれない体位 SIF INSERT("正常位") || INSERT("屈曲位") || INSERT("背面座位") || INSERT("騎乗位") RETURNF INSERT("挿入") CASE "口交自慰" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 3 RETURNF 0 ;現在口交できない状態だとしない SIF COND("ながら自慰フラグ") RETURNF 0 SIF COND("前回口交") && ABL:精液中毒 >= 3 && ABL:自慰中毒 RETURNF 1 CASE "69自慰" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 3 RETURNF 0 ;PLAYERに阴茎必須(態勢上の問題) SIF TEQUIP:六九式 && PENIS(PLAYER) RETURNF 1 CASE "飞机杯自慰" ;前回指令が飞机杯 SIF PREVCOM == 37 && ABL:C感覚 >= 3 && ABL:自慰中毒 RETURNF 1 CASE "舔乳頭可能" SIF COND("口の使用", PLAYER) == 0 RETURNF 0 IF INSERT("挿入") IF INSERT("後背位") || INSERT("背面座位") RETURNF 0 ELSEIF TALENT:巨乳 < 3 && INSERT("騎乗位") RETURNF 0 ENDIF ENDIF SIF INSERT("挿入", PLAYER) && (INSERT("後背位", PLAYER) || INSERT("背面座位", PLAYER) || INSERT("騎乗位", PLAYER) ) RETURNF 0 IF TALENT:PLAYER:汚臭鈍感 || TALENT:PLAYER:汚臭無視 ELSEIF PLAYER == MASTER && TALENT:相思相愛 ELSEIF PLAYER == ASSI && ABL:ASSI:信頼 >= 4 ELSE SIF CHECK_STAIN(STAIN:B, "A", "破瓜之血") RETURNF 0 SIF TALENT:PLAYER:男性 && TALENT:PLAYER:兩面通吃 == 0 && CHECK_STAIN(STAIN:B, "P") RETURNF 0 SIF ABL:PLAYER:精液中毒 == 0 && CHECK_STAIN(STAIN:B, "精液") RETURNF 0 ENDIF RETURNF 1 CASE "喝母乳可能" SIF TALENT:母乳体質 == 0 || BASE:母乳 < MAXBASE:母乳*30/100 RETURNF 0 SIF CHECK_COM("舔乳頭可能", ARG) RETURNF 1 ;これがONだと胸愛撫が舔乳頭に変わる CASE "舔乳頭に変化" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF CHECK_COM("舔乳頭可能", ARG) == 0 RETURNF 0 ;手で胸愛撫中 SIF CHECK_COM("胸指愛撫", ARG) RETURNF 1 ;前回指令によっては変更される。例外的に舔乳頭の方が先に来る方が嬉しい指令とかね SELECTCASE PREVCOM CASE 5 ;乳頭を舐めているが、触るのがまだの際には愛撫優先 SIF CHECK_COM("胸指愛撫", ARG) == 0 RETURNF 0 RETURNF 1 CASE 0, 2, 7, 8, 10, 11, 15, 60, 62, 63, 70, 72, 73, 83, 85, 86, 90, 97, 104, 105 RETURNF 1 ENDSELECT ;胸愛撫指令での内容詳細(TEQUIP:胸愛撫 で行為が記録されている) ;0bitで胸を揉む 1bitで乳頭を弄る 2bitで穿環をいじめる 10bitで乳頭を舐める 11bitで胸部を飲む CASE "胸指愛撫" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 0) RETURNF 1 CASE "揉胸" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 0) RETURNF 1 CASE "乳頭弄り" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 1) RETURNF 1 CASE "乳頭指弄り" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 1) && GETBIT(TEQUIP:胸愛撫, 10) == 0 RETURNF 1 CASE "B穿環弄り" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 2) RETURNF 1 CASE "舔乳頭" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 5 RETURNF 0 SIF GETBIT(TEQUIP:胸愛撫, 10) RETURNF 1 CASE "接吻" SIF FIRSTCOM(6) == 0 || TEQUIP:口枷 || TEQUIP:六九式 RETURNF 0 SIF COND("合意:接吻") == 0 RETURNF 0 SIF PLAYER == MASTER && !TALENT:MASTER:汚臭無視 && STAIN:M&(2+4+8) RETURNF 0 RETURNF 1 CASE "テンダー接吻" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 6 RETURNF 0 ;指导者相手には行わない SIF TARGET != COND("第一対象") RETURNF 0 SIF NUM("回合数") == 0 && COND("調教中") RETURNF 1 CASE "温柔地抱了" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 285 RETURNF 0 ;指导者相手には行わない SIF TARGET != COND("第一対象") RETURNF 0 SIF NUM("回合数") == 0 && COND("調教中") RETURNF 1 CASE "陰核愛撫可能" ;扶她には阴蒂が無いという事になってます現在は SIF PENIS(TARGET) RETURNF 0 ;擦拭優先 SIF CHECK_COM("擦拭", ARG) RETURNF 0 RETURNF 1 ;これがONだと阴部愛撫が陰核愛撫に変わる CASE "陰核愛撫に変化" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 7 RETURNF 0 SIF CHECK_COM("陰核愛撫可能", ARG) == 0 RETURNF 0 ;現在陰核愛撫以外の阴部愛撫実行中 SIF CHECK_COM("阴部愛撫", ARG) || CHECK_COM("恥丘愛撫", ARG) RETURNF 1 ;V使用中 SIF TEQUIP:振動棒 || INSERT("V挿入") RETURNF 1 ;陰核露出状態だと優遇 SIF RANDF(2) && CALCF("C発情") >= 2 && CHECK_CLO("V露出") RETURNF 1 ;前回指令によっては変更される。例外的に陰核愛撫の方が先に来る方が嬉しい指令とかね SELECTCASE PREVCOM ;まだ未調整 CASE 7 ; ;乳頭を舐めているが、揉むのがまだの際には愛撫優先 ; SIF CHECK_COM("揉胸", ARG) == 0 ; RETURNF 0 RETURNF 1 ;舐陰、Vくぱぁなど陰核を強調した指令 CASE 0, 1, 13, 30, 32, 34 RETURNF 1 ENDSELECT CASE "擦拭" SIF ARG == 0 ARG = SELECTCOM SIF COND("擦拭フラグ") RETURNF 1 SIF ARG != 7 RETURNF 0 ;放尿後はどうしようか悩む ;SIF PREVEX("放尿") && CHECK_STAIN(STAIN:V, "尿") && CHECK_CLO("V露出") ; RETURNF 1 SIF PREVEX("V中出し") == 0 || CHECK_STAIN(STAIN:V, "精液") == 0 || CHECK_CLO("V露出") == 0 RETURNF 0 RETURNF 1 ;阴部愛撫指令での内容詳細(TEQUIP:阴部愛撫 で行為が記録されている) ;0bit阴部表層 1bit恥丘 2bit阴蒂を弄る 3bit穿環をいじめる CASE "阴部愛撫" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 7 RETURNF 0 SIF GETBIT(TEQUIP:阴部愛撫, 0) RETURNF 1 CASE "恥丘愛撫" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 7 RETURNF 0 SIF GETBIT(TEQUIP:阴部愛撫, 1) RETURNF 1 CASE "陰核愛撫" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 7 RETURNF 0 SIF GETBIT(TEQUIP:阴部愛撫, 2) RETURNF 1 CASE "C穿環弄り" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 7 RETURNF 0 SIF GETBIT(TEQUIP:阴部愛撫, 3) RETURNF 1 ;くぱぁでの地の文分岐 CASE "膣内描写" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 13 RETURNF 0 SELECTCASE TFLAG:地の文分岐 CASE 2, 3 RETURNF 1 ENDSELECT CASE "子宮口描写" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 13 RETURNF 0 SIF COND("子宮口露出フラグ") RETURNF 1 CASE "腸内描写" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 14 RETURNF 0 SELECTCASE TFLAG:地の文分岐 CASE 3 RETURNF 1 ENDSELECT CASE "両穴くぱぁ" ;能力と素質で制限 SIF ABL:露出癖 >= 5 RETURNF 1 SIF ABL:露出癖 + ABL:受虐属性 + TALENT:不知羞恥 + TALENT:淫乱*2 + TALENT:倒錯的 - TALENT:害羞*2 - TALENT:清楚*2 < 5 RETURNF 0 RETURNF 1 CASE "抜かずに続行" SIF ARG == 0 ARG = SELECTCOM SIF COND("前T調教者") != PLAYER RETURNF 0 SELECTCASE ARG CASE 60 TO 69 SIF INSERT("V挿入") RETURNF 1 CASE 70 TO 79 SIF INSERT("A挿入") RETURNF 1 CASE 83 TO 88 SIF INSERT("尿道挿入") RETURNF 1 ENDSELECT CASE "穴を変えて続行" SIF ARG == 0 ARG = SELECTCOM SIF COND("前T調教者") != PLAYER RETURNF 0 SELECTCASE ARG CASE 60 TO 69 SIF INSERT("A挿入") || INSERT("尿道挿入") RETURNF 1 CASE 70 TO 79 SIF INSERT("V挿入") || INSERT("尿道挿入") RETURNF 1 CASE 83 TO 88 SIF INSERT("V挿入") || INSERT("A挿入") RETURNF 1 ENDSELECT CASE "同じ体位で続行" SIF ARG == 0 ARG = SELECTCOM SIF COND("前T調教者") != PLAYER RETURNF 0 SELECTCASE ARG CASE 60, 70, 83 SIF INSERT("正常位") RETURNF 1 CASE 61, 71, 84 SIF INSERT("後背位") RETURNF 1 CASE 62, 72, 85 SIF INSERT("屈曲位") RETURNF 1 CASE 63, 73, 86 SIF INSERT("対面座位") RETURNF 1 CASE 64, 74, 87 SIF INSERT("背面座位") RETURNF 1 CASE 65, 75, 88 SIF INSERT("騎乗位") RETURNF 1 ENDSELECT ;指令ARGが立位になるならON CASE "立位" SIF ARG == 0 ARG = SELECTCOM SIF CONFIG("立位") == 0 RETURNF 0 SIF TRAIN_GENRE("立位挿入可能", ARG) RETURNF 1 CASE "挿入前暴発" ;既に挿入してるor3P中or假阳具なら起きない SIF INSERT("挿入") || COND("3P") || PENIS(PLAYER) == 0 RETURNF 0 ;絶頂ゲージが振りきってないと暴発しない(絶頂ゲージが多いほど暴発率が上がる) SELECTCASE BASE:PLAYER:絶頂 / MAXBASE:PLAYER:絶頂 CASE 0 RETURNF 0 CASEELSE SIF RANDF(1 + (BASE:PLAYER:絶頂 / MAXBASE:PLAYER:絶頂) ) == 0 RETURNF 0 ENDSELECT ;精力に余裕がある状態じゃないと起きない SIF BASE:PLAYER:精力 < MAXBASE:PLAYER:精力*8/10 RETURNF 0 ;今回、既にVA挿入行為を経験済みだと平気(この条件は消す…かも) SIF EXP_GAIN("V挿入経験", PLAYER) || EXP_GAIN("A挿入経験", PLAYER) RETURNF 0 ;騎乗位以外の体位 SELECTCASE SELECTCOM CASE 60 TO 64, 70 TO 74, 83 TO 87 ;慣れてなかったり技巧が低い必要がある SIF TALENT:PLAYER:童貞 || TALENT:PLAYER:早漏 || ABL:PLAYER:技巧 < 2 RETURNF 1 ENDSELECT CASE "玩弄G点" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 8 || ABL:PLAYER:技巧 + ABL:PLAYER:指靈活 < 3 || COND("前T調教者") != PLAYER || PREVCOM != 8 || TEQUIP:振動棒 RETURNF 0 RETURNF 1 CASE "結腸責め" SIF ARG == 0 ARG = SELECTCOM ;3Pだと起きない SIF TEQUIP:W推倒 || SELECTCOM:1 >= 0 RETURNF 0 ;A拡張が4LV必要 SIF ABL:A拡張 < 4 RETURNF 0 ;指令ごとに条件が違う SELECTCASE ARG CASE GETNUM(TRAINNAME, "肛門愛撫"), GETNUM(TRAINNAME, "肛用振動棒") ;A挿入中 SIF INSERT("A挿入") RETURNF 0 SIF COND("結腸責めフラグ") RETURNF 1 SIF COND("長振動棒") RETURNF 1 ;肛門性交 CASE 70 TO 79 ;推倒の際は結腸経験が必要 SIF TEQUIP:推倒 && EXP:結腸経験 == 0 RETURNF 0 ;ある程度以上にでかいちんこのみ SIF SIZE("阴茎", PLAYER) < 3 RETURNF 0 ;無理は禁物 SIF ABL:A拡張 <= SIZE("阴茎", PLAYER) RETURNF 0 SIF COND("前T調教者") != PLAYER RETURNF 0 SIF INSERT("狂野摇摆") RETURNF 0 SIF INSERT("A挿入") == 0 RETURNF 0 SIF COND("結腸責めフラグ") RETURNF 1 ;連続実行じゃないとダメ SIF PREVCOM == ARG RETURNF 1 CASE GETNUM(TRAINNAME, "肛門拳交") ;無理は禁物 SIF ABL:A拡張 <= SIZE("片手フィスト", PLAYER) RETURNF 0 SIF COND("前T調教者") != PLAYER RETURNF 0 SIF COND("結腸責めフラグ") RETURNF 1 ;連続実行じゃないとダメ SIF PREVCOM == ARG RETURNF 1 ;其他 CASEELSE RETURNF 0 ENDSELECT ;ここのARGには角色番号が入っている CASE "狂野摇摆" SIF ARG == 0 ARG = TARGET SIF COND("疲労", ARG) || TEQUIP:ARG:推倒 == 0 || INSERT("騎乗位", ARG) == 0 || COND("脚の使用", ARG) == 0 RETURNF 0 ;連続ではあまりしてこない SIF INSERT("狂野摇摆", ARG) && RAND:4 RETURNF 0 SIF TEQUIP:ARG:W推倒 || SELECTCOM:1 >= 0 || COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 RETURNF 0 ;基本値は欲望 LOCAL = ABL:ARG:欲望 IF INSERT("V挿入", ARG) && SELECTCOM >= 60 && SELECTCOM <= 69 SIF EXP:ARG:V経験 + EXP:ARG:V性交経験*2 + EXP:ARG:腰靈活経験 <= 50 RETURNF 0 IF TALENT:ARG:淫壷 LOCAL += 5 ELSE ;害羞 SIF TALENT:ARG:害羞 LOCAL -= 5 ;清楚 SIF TALENT:ARG:清楚 LOCAL -= 3 ENDIF ELSEIF INSERT("A挿入", ARG) && SELECTCOM >= 70 && SELECTCOM <= 79 SIF EXP:ARG:A経験 + EXP:ARG:A性交経験*2 <= 50 || EXP:ARG:腰靈活経験 <= 20 RETURNF 0 SIF ABL:ARG:A感覚 < 3 LOCAL -= 5 SELECTCASE PALAM:ARG:A潤 + PALAM:PLAYER:P潤 CASE IS < 3000 LOCAL -= 5 CASE IS < 10000 LOCAL -= 2 ENDSELECT IF TALENT:ARG:尻穴狂い LOCAL += 5 ELSE ;害羞 SIF TALENT:ARG:害羞 LOCAL -= 5 ;清楚 SIF TALENT:ARG:清楚 LOCAL -= 3 ENDIF ELSEIF INSERT("尿道挿入", ARG) && SELECTCOM >= 83 && SELECTCOM <= 88 SIF EXP:ARG:尿道経験 + EXP:ARG:尿道性交経験*2 <= 50 || EXP:ARG:腰靈活経験 <= 20 || PENIS(ARG) RETURNF 0 SIF TALENT:ARG:尿道性感 == 0 LOCAL -= 5 IF TALENT:ARG:尿道狂 LOCAL += 5 ELSE ;害羞 SIF TALENT:ARG:害羞 LOCAL -= 5 ;清楚 SIF TALENT:ARG:清楚 LOCAL -= 3 ENDIF ELSE RETURNF 0 ENDIF ;強気 IF TALENT:ARG:強気 LOCAL += 2 ;PLAYERがあまりイってない SIF EXP_GAIN("强制绝顶回数", ARG) < 5 LOCAL += 1 ENDIF ;好色 SIF TALENT:ARG:好色 LOCAL += 1 ;淫乱 SIF TALENT:ARG:淫乱 LOCAL += 2 ;腰靈活 SIF ABL:ARG:腰靈活 || EXP:ARG:腰靈活経験 >= 100 LOCAL += 1 SIF COND("発情期", ARG) LOCAL += 2 SIF LOCAL >= RAND:3 + 3 RETURNF 1 CASE "刺激挿入部位" SIF INSERT("狂野摇摆") || COND("前T調教者") != PLAYER || INSERT("V挿入") == 0 RETURNF ARG SELECTCASE PREVCOM ;連続では起きない CASE 66 TO 69 RETURNF ARG CASE ARG SIF INSERT("V対応指令") != ARG RETURNF ARG CASEELSE RETURNF ARG ENDSELECT ;一時的に封印 SIF COND("3P") || PREVCOM:2 >= 0 RETURNF ARG IF TEQUIP:推倒 SIF ABL:技巧 + ABL:腰靈活 <= 2 || ABL:V感覚 < 3 || EXP:V性交経験 < 20 || EXP:腰靈活経験 < 20 RETURNF ARG ELSE SIF ABL:PLAYER:技巧 + ABL:PLAYER:腰靈活 <= 2 RETURNF ARG ENDIF ;ちんこが小さいとGスポのみ SIF SIZE("阴茎", PLAYER) == 0 RETURNF 66 ;たまにはGスポ選択 SIF RAND:5 == 0 RETURNF 66 ;体位によってどっちになりやすいかがある SELECTCASE ARG CASE 61 LOCAL = 80 CASE 62 LOCAL = 90 CASE 63 LOCAL = 70 CASE 64 LOCAL = 30 CASEELSE LOCAL = 60 ENDSELECT ;V感覚が高く欲情しているほど子宮口へ行きやすい LOCAL += (MIN(GET_PALAMLV(PALAM:欲情), 5) + ABL:V感覚) * RAND:11 ;ハードスキンだと活塞运动しやすい SIF STATE("ハードスキン", PLAYER) LOCAL += 20 ;阴茎が大きめだと子宮口へ行きやすい SIF SIZE("阴茎", PLAYER) > MAX(ABL:V拡張, 1) LOCAL += 10 ;子宮性感が無い相手だとGスポを攻めるのが無難 SIF TALENT:子宮性感 == 0 LOCAL -= 50 ;LOCALの値は0~100 SELECTCASE LOCAL CASE IS >= 100 RETURNF 67 CASEELSE RETURNF 66 ENDSELECT ;意図せず子宮に入ってしまった CASE "うっかり子宮挿入" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 67 || PREVCOM != 67 RETURNF 0 ;子宮口が緩んでいない SIF COND("子宮口弛緩度") == 0 RETURNF 0 SIF COND("前T調教者") != PLAYER || INSERT("V挿入") == 0 || EXP_GAIN("子宮姦経験") RETURNF 0 RETURNF 1 CASE "双頭振動棒PLAY" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 80 RETURNF 0 SIF TALENT:PLAYER:男性 || COND("双頭振動棒") == 0 RETURNF 0 RETURNF 1 CASE "阴茎接吻" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 91 RETURNF 0 SIF COND("阴茎接吻可能") == 0 RETURNF 0 ;指导者相手には行わない SIF TARGET != COND("第一対象") RETURNF 0 SIF NUM("回合数") == 0 && COND("調教中") RETURNF 1 CASE "清洁口交" SIF ARG == 0 ARG = SELECTCOM SIF CHECK_COM("恥垢清洁口交", ARG) RETURNF 1 SELECTCASE ARG CASE 4 SIF COND("清洁口交フラグ", PLAYER) RETURNF 1 SIF PENIS(TARGET) == 0 RETURNF 0 ;推倒状態は今のところ无 SIF TEQUIP:推倒 RETURNF 0 ;尿のお掃除or性交のお掃除 SIF PREVPLAY("放尿") && CHECK_STAIN(STAIN:P, "尿") RETURNF 1 ;避孕套射精ならOK SIF PREVPLAY("套套内射精") RETURNF 1 ;避孕套射精でないならお掃除されていないことが条件 SIF PREVEX("射精") && COND("P汚れ") RETURNF 1 ;PLAYヤーが相手の尿道(阴茎)内に射精した場合 SIF PREVPLAY("尿道挿入") && PREVEX("尿道内射精") RETURNF 1 CASE 91 SIF COND("清洁口交フラグ") RETURNF 1 SIF PENIS(PLAYER) == 0 RETURNF 0 SIF MIN(ABL:技巧, ABL:奉仕精神) < 3 && EQUIP:H的奖励 == 0 RETURNF 0 ;尿のお掃除 SIF PREVPLAY("放尿", PLAYER) && CHECK_STAIN(STAIN:PLAYER:P, "尿") RETURNF 1 ;避孕套射精ならOK SIF PREVPLAY("套套内射精", PLAYER) RETURNF 1 ;避孕套射精でないならお掃除されていないことが条件 SIF PREVEX("射精", PLAYER) && COND("P汚れ", PLAYER) RETURNF 1 ENDSELECT RETURNF LOCAL CASE "恥垢清洁口交" SIF ARG == 0 ARG = SELECTCOM ;連続実行の時に限り起きる SIF PREVCOM != ARG RETURNF 0 SELECTCASE ARG CASE 4 ;連続しては呼ばれない SIF PREVPLAY("恥垢清洁口交", PLAYER) RETURNF 0 SIF COND("恥垢清洁口交フラグ", PLAYER) RETURNF 1 SIF PREVPLAY("清洁口交", PLAYER) == 0 RETURNF 0 SIF PENIS(TARGET) == 0; || COND("真性包茎") RETURNF 0 ;推倒状態は今のところ无 SIF TEQUIP:推倒 RETURNF 0 ;汚れが必要 SIF CHECK_STAIN(STAIN:P, "P恥垢") == 0 RETURNF 0 ;清洁口交よりは難易度高い SIF TALENT:PLAYER:汚臭無視 || TALENT:PLAYER:倒錯的 RETURNF 1 IF PLAYER == MASTER SIF TALENT:相思相愛 RETURNF 1 ELSE SIF ABL:PLAYER:奉仕精神 + TALENT:PLAYER:献身 + TALENT:PLAYER:汚臭鈍感 + TALENT:PLAYER:气味弱点 - TALENT:PLAYER:汚臭敏感 >= 5 RETURNF 1 ENDIF CASE 91 ;連続しては呼ばれない SIF PREVPLAY("恥垢清洁口交") RETURNF 0 SIF COND("恥垢清洁口交フラグ") RETURNF 1 SIF PREVPLAY("清洁口交") == 0 RETURNF 0 SIF PENIS(PLAYER) == 0 || COND("真性包茎", PLAYER) RETURNF 0 SIF MIN(ABL:技巧, ABL:奉仕精神) < 3 RETURNF 0 ;汚れが必要 SIF CHECK_STAIN(STAIN:PLAYER:P, "P恥垢") == 0 RETURNF 0 ;清洁口交よりは難易度高い SIF PLAYER == MASTER && TALENT:恋慕 RETURNF 1 SIF EQUIP:H的奖励 + ABL:奉仕精神 + TALENT:献身 + TALENT:汚臭鈍感 + TALENT:气味弱点 - TALENT:汚臭敏感 >= 5 || TALENT:倒錯的 || TALENT:汚臭無視 RETURNF 1 ENDSELECT CASE "手交しあう" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 || TEQUIP:六九式 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF COMBICOM(ARG, "给对方手交", "手淫") RETURNF ARG ;手交以外で手淫しあう場合全般 CASE "手淫しあう" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 || TEQUIP:六九式 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF COMBICOM(ARG, "阴部愛撫", "手淫") RETURNF ARG CASE "手交口交" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF (ARG == 90 && PREVCOM == 91) || (ARG == 90 && PREVCOM == 140) || (ARG == 91 && PREVCOM == 90) RETURNF ARG CASE "乳夾口交" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF (ARG == 91 && PREVCOM == 81) || (ARG == 91 && PREVCOM == 92) || (ARG == 92 && PREVCOM == 91) RETURNF ARG CASE "玩弄A手交" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 || TEQUIP:六九式 RETURNF 0 SIF ABL:奉仕精神 + TALENT:献身 < 3 && ABL:施虐属性 < 3 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF (ARG == 90 || ARG == 97) && PREVCOM == 96 RETURNF ARG SIF ARG == 96 && (PREVCOM == 97 || PREVCOM == 90) RETURNF ARG CASE "洗面奶手交" SIF !TALENT:巨乳 || COND("前T調教者") != PLAYER || TEQUIP:W推倒 || TEQUIP:六九式 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE 90, 97 SIF PREVCOM == 104 RETURNF ARG SIF PREVCOM == 5 && PREVPLAY("喝母乳", PLAYER) RETURNF ARG CASE 104 SIF PREVCOM == 90 || PREVCOM == 97 RETURNF ARG ENDSELECT CASE "展示肉棒" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 93 RETURNF 0 SIF SIZE("阴茎", PLAYER) < 2 RETURNF 0 ;指导者相手には行わない SIF TARGET != COND("第一対象") RETURNF 0 SIF NUM("回合数") == 0 && COND("調教中") RETURNF 1 CASE "足交:踏みつけ" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 95 RETURNF 0 SIF GETBIT(TEQUIP:足交, 0) RETURNF 1 CASE "足交:股間見せ" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 95 RETURNF 0 SIF GETBIT(TEQUIP:足交, 1) RETURNF 1 CASE "足交:片足交" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 95 RETURNF 0 SIF GETBIT(TEQUIP:足交, 2) == 0 RETURNF 1 CASE "足交:両足交" SIF ARG == 0 ARG = SELECTCOM SIF ARG != 95 RETURNF 0 SIF GETBIT(TEQUIP:足交, 2) RETURNF 1 CASE "互相揉胸" SIF COND("前T調教者") != PLAYER || TEQUIP:W推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF COMBICOM(ARG, "胸愛撫", "胸爱抚奉侍") RETURNF ARG CASE "口内放尿" SIF COND("前T調教者") != PLAYER || TEQUIP:推倒 || COND("口の使用") == 0 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF ARG != 138 RETURNF 0 IF PENIS(PLAYER) ;前回搾り取ってないとダメ SIF PREVEX("絶対搾精量") == 0 RETURNF 0 SIF PREVPLAY("口交") RETURNF 1 ELSE SIF PREVCOM == 98 RETURNF 1 ENDIF CASE "子宮内放尿" SIF COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 || TEQUIP:推倒 || PREVCOM != 68 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM ;挿入中&前回中出し SIF ARG == 138 && INSERT("V挿入") && INSERT("挿入相手") == PLAYER && PREVEX("V中出し") RETURNF 1 CASE "膣内放尿" SIF COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 || TEQUIP:推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM ;挿入中&前回中出し SIF ARG == 138 && INSERT("V挿入") && INSERT("挿入相手") == PLAYER && PREVEX("V中出し") RETURNF 1 CASE "温泉浣腸" SIF COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 || TEQUIP:推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM ;挿入中&前回中出し SIF ARG == 138 && INSERT("A挿入") && INSERT("挿入相手") == PLAYER && PREVEX("A中出し") RETURNF 1 CASE "乳内放尿" SIF COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 || TEQUIP:推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM ;乳頭奸&前回中出し SIF ARG == 138 && PREVCOM == 82 && PREVEX("乳内射精") RETURNF 1 CASE "膀胱内放尿" SIF COND("前T調教者") != PLAYER || PENIS(PLAYER) == 0 || TEQUIP:推倒 RETURNF 0 SIF ARG == 0 ARG = SELECTCOM ;尿道挿入中&前回中出し SIF ARG == 138 && INSERT("尿道挿入") && INSERT("挿入相手") == PLAYER && PREVEX("尿道内射精") RETURNF 1 CASE "強制放尿" SIF TEQUIP:推倒 RETURNF 0 ;浴室以外で信頼3未満 SIF TEQUIP:浴室PLAY == 0 && ABL:信頼 <= 2 RETURNF 1 SIF MAX(ABL:信頼 - 1, ABL:欲望 - 1, ABL:露出癖, ABL:受虐属性) < 3 RETURNF 1 CASE "二本フィスト" SIF ARG == 0 ARG = SELECTCOM SIF ARG >= 141 && ARG <= 142 && GETBIT(TEQUIP:PLAYER:特殊行動, 1) RETURNF 1 ;以下3P協力指令 CASE "两根挿入V中" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF ARG == 60 && INSERT("V挿入", TARGET, PLAYER:1) && ABL:V拡張 >= SIZE("W阴茎") RETURNF 1 CASE "两根挿入A中" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF ARG == 71 && INSERT("A挿入", TARGET, PLAYER:1) && ABL:A拡張 >= SIZE("W阴茎") RETURNF 1 CASE "二穴挿入" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM IF ARG == 60 && INSERT("A挿入", TARGET, PLAYER:1) RETURNF 1 ELSEIF ARG == 71 && INSERT("V挿入", TARGET, PLAYER:1) RETURNF 1 ENDIF CASE "左右乳頭奸" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SIF ARG == 82 && PREVCOM:2 == 82 RETURNF 1 CASE "W奉仕" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG CASE 90 SIF (GROUPMATCH(ARG, SELECTCOM:1, PREVCOM:1) || PREVCOM:1 == 97) && PENIS(PLAYER) RETURNF 1 CASE 91 SIF GROUPMATCH(ARG, SELECTCOM:1, PREVCOM:1) || PREVCOM:1 == 140 RETURNF 1 CASE 92 TO 94, 101, 104 SIF GROUPMATCH(ARG, SELECTCOM:1, PREVCOM:1) RETURNF 1 CASE 95 SIF GROUPMATCH(ARG, SELECTCOM:1, PREVCOM:1) && PENIS(PLAYER) RETURNF 1 CASE 97 SIF GROUPMATCH(ARG, SELECTCOM:1, PREVCOM:1) && CHECK_CLO("内褲冲", TARGET:1) RETURNF 1 ENDSELECT ;广阔意味だと何でもOKっぽいので、あえて奉仕指令限定の方がいいかも CASE "3P奉仕" SIF PLAYER:1 <= 0 || STATE("撃沈", PLAYER:1) RETURNF 0 SIF ARG == 0 ARG = SELECTCOM SELECTCASE ARG ;対面座位はダメ CASE 63, 73, 86 ;挿入系 CASE 60 TO 79, 83 TO 88 ;前回が手交、口交、乳交、肛門奉仕、内褲冲、奉仕舐陰、強制口交のどれかでないと駄目 SIF GROUPMATCH(PREVCOM:2, 90, 91, 92, 96, 97, 98, 140) == 0 RETURNF 0 SELECTCASE PREVCOM:2 CASE 90, 91, 96 TO 98, 140 RETURNF PREVCOM:2 CASE 92 SELECTCASE ARG CASE 64, 65, 74, 75, 87, 88 RETURNF PREVCOM:2 ENDSELECT ENDSELECT ;特殊挿入系。今のところ乳頭奸のみ CASE 82 ;前回が、乳頭奸、手交、口交、内褲冲でないと駄目 SIF GROUPMATCH(PREVCOM:2, 82, 90, 91, 97) == 0 RETURNF 0 RETURNF PREVCOM:2 ;奉仕系。手交、口交、乳交、肛門奉仕、内褲冲、奉仕舐陰、強制口交 CASE 90 TO 92, 96 TO 98, 140 ;挿入されながら奉仕 SIF INSERT("挿入", TARGET, PLAYER:1) RETURNF 1 SELECTCASE ARG ;手交 CASE 90 ;两根手交or口交&手交or乳頭奸&手交 SIF GROUPMATCH(PREVCOM:2, 90, 97) RETURNF 90 SIF GROUPMATCH(PREVCOM:2, 91, 140) RETURNF 91 SIF PREVCOM:2 == 82 RETURNF 82 ;口交 CASE 91 ;双龙入穴口交or口交&手交or乳頭奸&口交 SIF GROUPMATCH(PREVCOM:2, 91, 140) RETURNF 91 SIF GROUPMATCH(PREVCOM:2, 90, 97) RETURNF 90 SIF PREVCOM:2 == 82 RETURNF 82 ;内褲冲 CASE 97 ;两根手交or口交&手交or乳頭奸&内褲冲 SIF PREVCOM:2 == 90 RETURNF 90 SIF GROUPMATCH(PREVCOM:2, 91, 140) RETURNF 91 SIF PREVCOM:2 == 82 RETURNF 82 ENDSELECT ENDSELECT CASE "身嗜み:陰毛" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 1 RETURNF 1 CASE "身嗜み:腋毛" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 2 RETURNF 1 CASE "身嗜み:V拡張" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 3 RETURNF 1 CASE "身嗜み:A拡張" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 4 RETURNF 1 CASE "身嗜み:A準備" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 5 RETURNF 1 CASE "身嗜み:P準備" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 6 RETURNF 1 CASE "身嗜み:V準備" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 7 RETURNF 1 CASE "身嗜み:服装" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 8 RETURNF 1 CASE "身嗜み:尿道拡張" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 9 RETURNF 1 CASE "身嗜み:性行為の制限" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 10 RETURNF 1 CASE "身嗜み:性欲の管理" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 146 && TFLAG:地の文分岐 == 11 RETURNF 1 CASE "換装:服を着替えた" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 1 RETURNF 1 CASE "換装:裸体变成了" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 2 RETURNF 1 CASE "換装:胖次" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 3 RETURNF 1 CASE "換装:下衣" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 4 RETURNF 1 CASE "換装:胸罩" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 5 RETURNF 1 CASE "換装:手套" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 6 RETURNF 1 CASE "換装:襪子" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 7 RETURNF 1 CASE "換装:靴" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 8 RETURNF 1 CASE "換装:飾品" SIF ARG == 0 ARG = SELECTCOM SIF ARG == 175 && TFLAG:地の文分岐 == 9 RETURNF 1 ;甜言蜜语は前回行動などで夸奖に変化 CASE "夸奖" SIF ARG == 0 ARG = SELECTCOM SIF ARG != TNUM("甜言蜜语") RETURNF 0 SIF CHECK_TRAIN283_PRAISE() RETURNF 1 ENDSELECT RETURNF 0 ;------------------------------------------------- ;ARGが-1だと空文字を返すTRAINNAME ;------------------------------------------------- @TRAINNAME_EX(ARG) #FUNCTIONS SIF ARG < 0 RETURNF "" RETURNF TRAINNAME:ARG @PRINT_TRAIN_NAME(ARG) SELECTCASE ARG ;派生専用指令 CASE 507 STR:今回指令 = 酔酒 CASEELSE STR:今回指令 = %TRAIN_NAME(ARG)% PRINTFORML %STR:今回指令% ENDSELECT ;------------------------------------------------- ;変化する要素を加味したTRAINNAME(指令中の表示) ;ここでのARGは選択されている指令(SELECTCOM)である ;------------------------------------------------- @TRAIN_NAME(ARG) #FUNCTIONS #DIMS MEMO_TRAINNAME ;3Pの時 IF CHECK_COM("3P奉仕") && COND("3P") LOCALS = %TRAINNAME_EX(SELECTCOM:2)% & %TRAINNAME_EX(ARG)% SELECTCASE ARG CASE 82 SIF CHECK_COM("左右乳頭奸", ARG) LOCALS = 左右乳頭奸 CASE 90 SIF CHECK_COM("3P奉仕", ARG) == 90 LOCALS = 两根手交 CASE 91 SIF CHECK_COM("3P奉仕", ARG) == 91 LOCALS = 双龙入穴口交 ENDSELECT RETURNF LOCALS ENDIF LOCALS = %TRAIN_NAME_SELECT(ARG)% MEMO_TRAINNAME = %LOCALS% SELECTCASE ARG CASE 0 SIF CHECK_COM("潤滑液マッサージ", ARG) LOCALS = 潤滑液尻愛撫 CASE 1 IF CHECK_COM("万謝的亲吻", ARG) LOCALS = 万謝的亲吻 ELSEIF CHECK_COM("恥垢清洁舔阴", ARG) LOCALS = 恥垢清洁舔阴 ELSEIF CHECK_COM("清洁舔阴", ARG) LOCALS = 清洁舔阴 ELSEIF TEQUIP:推倒 IF CHECK_CLO("布鲁马露出") LOCALS = 布鲁马面部騎乗 ELSE LOCALS = 面部騎乗 ENDIF ENDIF CASE 60 TO 69 IF ARG == 60 IF CHECK_COM("两根挿入V中") LOCALS = 两根挿入V中 ELSEIF CHECK_COM("二穴挿入") LOCALS = 二穴挿入 ENDIF ELSEIF ARG == 65 && INSERT("狂野摇摆") LOCALS = 狂野摇摆 ELSEIF ARG == 66 LOCALS = %TRAINNAME_EX(ARG)% SIF INSERT("騎乗位") LOCALS = 騎乗位玩弄G点 ELSEIF ARG == 67 LOCALS = %TRAINNAME_EX(ARG)% ;屈曲位で連続実行 IF PREVCOM == 67 && INSERT("屈曲位") LOCALS = 播種姿势 ELSEIF PENIS(PLAYER) && STATE("ハードスキン", PLAYER) && TEQUIP:推倒 == 0 LOCALS = 活塞运动 ELSEIF INSERT("騎乗位") LOCALS = 騎乗位玩弄子宮口 ENDIF ENDIF SIF TEQUIP:肛用振動棒 && LOCALS == MEMO_TRAINNAME LOCALS = 疑似二穴%MEMO_TRAINNAME% CASE 70 TO 79 IF ARG == 75 && INSERT("狂野摇摆") LOCALS = A狂野摇摆 ELSEIF ARG == PREVCOM && PENIS(PLAYER) && COND("前T調教者") == PLAYER && STATE("ハードスキン", PLAYER) && INSERT("A挿入") LOCALS = 肛門活塞运动 ELSEIF CHECK_COM("結腸責め", ARG) SIF TEQUIP:推倒 LOCALS = 結腸挿入騎乗位 ENDIF IF ARG == 71 IF CHECK_COM("两根挿入A中") LOCALS = 两根挿入A中 ELSEIF CHECK_COM("二穴挿入") LOCALS = 二穴挿入 ENDIF ENDIF SIF TEQUIP:振動棒 && LOCALS == MEMO_TRAINNAME LOCALS = 疑似二穴%MEMO_TRAINNAME% CASE 83 TO 88 IF ARG == 88 && INSERT("狂野摇摆") LOCALS = 尿道狂野摇摆 ELSEIF ARG == PREVCOM && PENIS(PLAYER) && COND("前T調教者") == PLAYER && STATE("ハードスキン", PLAYER) && INSERT("尿道挿入") LOCALS = 尿道活塞运动 ENDIF CASE 90 IF LOCALS != TRAINNAME_EX(ARG) ELSEIF EQUIP:手套 && !CHECK_GLOVE("指露出") && PENIS(PLAYER) LOCALS = 用手套来冲 ENDIF CASE TNUM("浣腸") IF COND("肛門栓") IF COND("大量浣腸") LOCALS = 大量排泄 ELSEIF COND("液体浣腸") LOCALS = 排泄 ELSE LOCALS = 排出腸内气体 ENDIF ENDIF CASE 152 IF TEQUIP:尿道振動棒 IF COND("尿道布ル") LOCALS = 尿道布ルを拔出 ELSE LOCALS = 拔出尿道振动棒 ENDIF ENDIF CASE 173 IF TEQUIP:新妻PLAY LOCALS = 结束新婚PLAY ELSEIF CHECK_CLO("泳装姿") LOCALS = 新妻PLAY(泳装圍裙) ELSEIF CHECK_CLO("布鲁马露出") LOCALS = 新妻PLAY(布鲁马圍裙) ELSEIF CHECK_CLO("内衣姿") LOCALS = 新妻PLAY(内衣圍裙) ELSEIF CHECK_CLO("裸体") LOCALS = 新妻PLAY(裸体圍裙) ENDIF ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;変化する要素を加味したTRAINNAME(指令選択するときの表示) ;------------------------------------------------- @TRAIN_NAME_SELECT(ARG) #FUNCTIONS #DIMS PLAY_ONANIE LOCALS = %TRAIN_NAME_STANDARD(ARG)% ;特殊な名前 SELECTCASE ARG CASE 0 SIF CHECK_COM("潤滑液マッサージ", ARG) LOCALS = 潤滑液尻愛撫 CASE 1 IF CHECK_COM("恥垢清洁舔阴", ARG) LOCALS = 恥垢清洁舔阴 ELSEIF CHECK_COM("清洁舔阴", ARG) LOCALS = 清洁舔阴 ENDIF SIF TEQUIP:推倒 LOCALS = 面部騎乗 SIF CHECK_COM("万謝的亲吻", ARG) LOCALS = 万謝的亲吻 CASE 2 IF TEQUIP:肛用振動棒 IF CHECK_COM("結腸責め", ARG) LOCALS = 振动棒玩弄A結腸 ELSE LOCALS = 振动棒玩弄A ENDIF ENDIF CASE 3 PLAY_ONANIE = %CHECK_ONANIE(ARG)% IF CHECK_COM("69自慰", ARG) LOCALS = 69自慰 ELSEIF STRCOUNT(PLAY_ONANIE, "飞机杯") LOCALS = 飞机杯%LOCALS% ELSEIF STRCOUNT(PLAY_ONANIE, "三穴振動棒") LOCALS = 三穴振動棒%LOCALS% ELSEIF STRCOUNT(PLAY_ONANIE, "両穴振動棒") LOCALS = 二穴振動棒%LOCALS% ELSEIF STRCOUNT(PLAY_ONANIE, "V振動棒") LOCALS = 振動棒%LOCALS% ELSEIF STRCOUNT(PLAY_ONANIE, "A振動棒") LOCALS = A振動棒%LOCALS% ELSEIF STRCOUNT(PLAY_ONANIE, "尿道振動棒") LOCALS = 尿道振動棒%LOCALS% ENDIF IF CHECK_COM("挿入自慰") IF INSERT("V挿入") LOCALS = %CONDS("体位")%%LOCALS% ELSEIF INSERT("A挿入") LOCALS = A%CONDS("体位")%%LOCALS% ELSEIF INSERT("尿道挿入") LOCALS = 尿道%CONDS("体位")%%LOCALS% ENDIF ENDIF SIF STRLENS(LOCALS) > 14 RETURNF LOCALS IF TEQUIP:攝像機 LOCALS = 公開%LOCALS% ELSEIF TEQUIP:野外PLAY LOCALS = 野外%LOCALS% ENDIF CASE 4 IF CHECK_COM("恥垢清洁口交", ARG) LOCALS = 恥垢清洁口交 ELSEIF CHECK_COM("清洁口交", ARG) LOCALS = 给对方清洁口交 ENDIF CASE 5 IF CHECK_COM("舔乳頭に変化", ARG) IF CHECK_COM("喝母乳可能", ARG) IF CHECK_COM("揉胸", ARG) && CHECK_COM("舔乳頭", ARG) LOCALS = 胸愛撫&喝母乳 ELSE LOCALS = 喝母乳 ENDIF ELSEIF CHECK_COM("揉胸", ARG) && CHECK_COM("舔乳頭", ARG) LOCALS = 胸愛撫&舔乳頭 ELSE LOCALS = 舔乳頭 ENDIF ENDIF CASE 6 SIF CHECK_COM("テンダー接吻", ARG) LOCALS = 深吻 CASE 7 IF CHECK_COM("擦拭", ARG) LOCALS = 擦拭 ELSEIF CHECK_COM("陰核愛撫に変化", ARG) LOCALS = 陰核愛撫 ENDIF CASE 8 IF CHECK_COM("玩弄G点", ARG) LOCALS = 刺激G點 ELSEIF TEQUIP:振動棒 LOCALS = 用振动棒玩弄 ENDIF CASE 9 SIF TEQUIP:推倒 LOCALS = A面部騎乗 CASE 10 IF CHECK_COM("手交しあう", ARG) LOCALS = 手交しあう ELSEIF INSERT("尿道挿入", TARGET, PLAYER) LOCALS = 飞机杯PLAY ENDIF CASE 11 SIF TEQUIP:推倒 LOCALS = 雙乳間抽插 CASE 12 SIF PENIS(TARGET) == 0 LOCALS = 用脚玩弄股間 CASE 13 IF PREVCOM == 13 IF COND("両穴くぱぁ") LOCALS = 両穴観察 ELSE LOCALS = 陰部観察 ENDIF ELSEIF PREVCOM == 14 && CHECK_COM("両穴くぱぁ") LOCALS = 扒開双穴 ENDIF CASE 14 IF PREVCOM == 14 IF COND("両穴くぱぁ") LOCALS = 両穴観察 ELSE LOCALS = 肛門観察 ENDIF ELSEIF PREVCOM == 13 && CHECK_COM("両穴くぱぁ") LOCALS = 扒開双穴 ENDIF CASE 15 SIF TEQUIP:尿道振動棒 LOCALS = 振动棒玩弄尿道 CASE 31 SIF TEQUIP:振動棒 LOCALS = 拔出振動棒 CASE 33 IF COND("肛門拉珠") LOCALS = 拔出肛門拉珠 ELSEIF TEQUIP:肛用振動棒 LOCALS = 拔出A振動棒 ENDIF CASE 34 SIF TEQUIP:肛塞 LOCALS = 肛塞を拔出 CASE 60 TO 79 IF TEQUIP:推倒 == 0 && ARG >= 60 && ARG <= 65 SELECTCASE CHECK_COM("刺激挿入部位", ARG) CASE 66, 67 LOCALS = 刺激挿入部位 ENDSELECT ENDIF IF CHECK_COM("3P奉仕", ARG) LOCALS = %TRAINNAME_EX(ARG)%(3P) ELSEIF (ARG == 60 || ARG == 71) && COND("3P") IF CHECK_COM("两根挿入V中", ARG) LOCALS = 两根挿入V中(3P) ELSEIF CHECK_COM("两根挿入A中", ARG) LOCALS = 两根挿入A中(3P) ELSEIF CHECK_COM("二穴挿入", ARG) LOCALS = 二穴挿入(3P) ENDIF ELSEIF ARG == 67 ;屈曲位で連続実行 SIF PREVCOM == 67 && INSERT("屈曲位") LOCALS = 播種姿势 ELSEIF ARG == 68 ;騎乗位 SIF INSERT("騎乗位") LOCALS = 子宮挿入騎乗位 ELSEIF CHECK_COM("結腸責め", ARG) IF TEQUIP:推倒 ; LOCALS = 結腸挿入騎乗位 ELSE LOCALS = 欺负S状結腸 ENDIF ENDIF CASE 80 SIF CHECK_COM("双頭振動棒PLAY", ARG) LOCALS = 双頭振動棒PLAY CASE 82 IF CHECK_COM("3P奉仕", ARG) IF CHECK_COM("左右乳頭奸", ARG) LOCALS = 左右乳頭奸 ELSE LOCALS = %LOCALS%(3P) ENDIF ELSEIF TEQUIP:推倒 LOCALS = 乳頭奸飞机杯 ENDIF CASE 83 TO 88 SIF CHECK_COM("3P奉仕", ARG) LOCALS = %TRAINNAME_EX(ARG)%(3P) CASE 90 IF CHECK_COM("W奉仕", ARG) LOCALS = W手交 ELSEIF CHECK_COM("3P奉仕", ARG) IF CHECK_COM("3P奉仕", ARG) == 90 LOCALS = 两根手交(3P) ELSE LOCALS = %LOCALS%(3P) ENDIF ELSEIF CHECK_COM("手交しあう", ARG) LOCALS = 手交しあう ELSEIF CHECK_COM("手交口交", ARG) LOCALS = 手交口交 ELSEIF CHECK_COM("玩弄A手交", ARG) LOCALS = 玩弄A手交 ELSEIF CHECK_COM("洗面奶手交", ARG) IF CHECK_COM("喝母乳可能", ARG) LOCALS = 授乳手交 ELSE LOCALS = 洗面奶手交 ENDIF ENDIF CASE 91 IF CHECK_COM("W奉仕", ARG) IF CHECK_COM("清洁口交", ARG) LOCALS = W清洁口交 ELSE LOCALS = W口交 ENDIF ELSEIF CHECK_COM("3P奉仕", ARG) IF CHECK_COM("3P奉仕", ARG) == 91 LOCALS = 双龙入穴口交 ELSE LOCALS = %LOCALS%(3P) ENDIF ELSEIF CHECK_COM("阴茎接吻", ARG) LOCALS = 陰莖接吻 ELSEIF CHECK_COM("手交口交", ARG) LOCALS = 手交口交 ELSEIF CHECK_COM("乳夾口交", ARG) LOCALS = 乳交口交 ELSEIF CHECK_COM("恥垢清洁口交", ARG) LOCALS = 恥垢清洁口交 ELSEIF CHECK_COM("清洁口交", ARG) LOCALS = 清洁口交 ELSEIF TEQUIP:深喉 LOCALS = 深喉口交 ENDIF CASE 92 IF CHECK_COM("W奉仕", ARG) LOCALS = W乳交 ELSEIF CHECK_COM("3P奉仕", ARG) SIF INSERT("挿入", TARGET, PLAYER:1) LOCALS = %LOCALS%(3P) ELSEIF CHECK_COM("乳夾口交", ARG) LOCALS = 乳交口交 ;ELSEIF TEQUIP:浴室PLAY ; LOCALS = 潜望鏡 ENDIF CASE 93 IF CHECK_COM("W奉仕", ARG) LOCALS = W素股 ELSEIF CHECK_COM("展示肉棒", ARG) LOCALS = 展示肉棒 ENDIF CASE 94 SIF CHECK_COM("W奉仕", ARG) LOCALS = W泡泡浴 CASE 95 SIF CHECK_COM("W奉仕", ARG) LOCALS = W足交 CASE 96 IF CHECK_COM("玩弄A手交", ARG) IF PREVCOM == 97 LOCALS = 玩弄A内褲冲 ELSE LOCALS = 玩弄A手交 ENDIF ELSEIF CHECK_COM("3P奉仕", ARG) SIF INSERT("挿入", TARGET, PLAYER:1) LOCALS = %LOCALS%(3P) ELSEIF TEQUIP:推倒 LOCALS = 玩弄肛門 ENDIF CASE 97 IF CHECK_COM("W奉仕", ARG) LOCALS = W内褲冲 ELSEIF CHECK_COM("3P奉仕", ARG) LOCALS = %LOCALS%(3P) ELSEIF CHECK_COM("玩弄A手交", ARG) LOCALS = 玩弄A内褲冲 ELSEIF CHECK_COM("洗面奶手交", ARG) IF CHECK_COM("喝母乳可能", ARG) LOCALS = 授乳内褲冲 ELSE LOCALS = 洗面奶内褲冲 ENDIF ELSEIF CHECK_BOTTOM("布鲁马") LOCALS = 用布鲁马来冲 ELSEIF CHECK_PANTIES("泳装") LOCALS = 用比基尼来冲 ENDIF CASE 98 IF CHECK_COM("3P奉仕", ARG) SIF INSERT("挿入", TARGET, PLAYER:1) LOCALS = %LOCALS%(3P) ELSEIF CHECK_COM("恥垢清洁舔阴", ARG) LOCALS = 恥垢清洁舔阴 ELSEIF CHECK_COM("清洁舔阴", ARG) LOCALS = 清洁舔阴 ELSEIF TEQUIP:推倒 LOCALS = 陰部舐め ENDIF CASE 99 IF TEQUIP:六九式 LOCALS = 六九式終了 ;相互お掃除PLAY ELSEIF CHECK_COM("清洁口交", 91) + CHECK_COM("清洁舔阴", 98) && CHECK_COM("清洁口交", 4) + CHECK_COM("清洁舔阴", 1) LOCALS = 相互69掃除 ENDIF CASE 101 SIF CHECK_COM("W奉仕", ARG) LOCALS = W尻素股 CASE 102 IF CHECK_COM("互相揉胸", ARG) LOCALS = 互相揉胸 ELSEIF TEQUIP:推倒 LOCALS = 被胸爱抚 ENDIF CASE 104 IF CHECK_COM("W奉仕", ARG) LOCALS = W洗面奶 ELSEIF CHECK_COM("洗面奶手交", 104) SIF CHECK_COM("喝母乳可能", ARG) LOCALS = 授乳 IF PREVCOM == 97 LOCALS = %LOCALS%内褲冲 ELSE LOCALS = %LOCALS%手交 ENDIF ELSEIF CHECK_COM("喝母乳可能", ARG) LOCALS = 授乳%LOCALS% ENDIF CASE 120 SIF TEQUIP:推倒 LOCALS = 逆強姦 CASE 126 SIF TEQUIP:推倒 LOCALS = 逆肛交 CASE 132 SIF TEQUIP:鼻钩 LOCALS = 取下鼻钩 CASE 133 SIF TEQUIP:眼罩 LOCALS = 取下眼罩 CASE 134 SIF TEQUIP:拘束 LOCALS = 解開拘束 CASE 135 SIF TEQUIP:口枷 LOCALS = 取下口球 CASE 136 IF COND("肛門栓") IF COND("液体浣腸") LOCALS = 排泄 ELSE LOCALS = 排出腸内气体 ENDIF ELSEIF COND("液体浣腸") LOCALS = 追加灌腸液 ENDIF CASE 138 IF CHECK_COM("口内放尿", ARG) LOCALS = 口内放尿 ELSEIF CHECK_COM("膣内放尿", ARG) LOCALS = 膣内放尿 SIF CHECK_COM("子宮内放尿", ARG) LOCALS = 子宮内放尿 ELSEIF CHECK_COM("温泉浣腸", ARG) LOCALS = 温泉浣腸 ELSEIF CHECK_COM("乳内放尿", ARG) LOCALS = 乳内放尿 ELSEIF CHECK_COM("膀胱内放尿", ARG) LOCALS = 膀胱内放尿 ENDIF CASE 139 IF INSERT("挿入") || INSERT("挿入中") || TEQUIP:拘束 || TEQUIP:眼罩 ELSEIF TEQUIP:浴室PLAY LOCALS = 泡在浴缸里 ENDIF CASE 140 IF TEQUIP:深喉 LOCALS = 強制深喉口交 ELSEIF CHECK_COM("3P奉仕", ARG) SIF INSERT("挿入", TARGET, PLAYER:1) LOCALS = %LOCALS%(3P) ENDIF CASE 142 SIF CHECK_COM("結腸責め", ARG) LOCALS = S状結腸拳交 CASE 144 IF TEQUIP:推倒 LOCALS = 聖水PLAY ELSEIF CHECK_COM("強制放尿", ARG) LOCALS = 強制放尿 ENDIF CASE 145 IF TEQUIP:推倒 LOCALS = 逆剃毛 ELSE LOCALS = 剃毛(%CONDS("陰毛")%) ENDIF CASE 149 SIF TEQUIP:导管 LOCALS = 拔出导管 CASE 150 SIF TEQUIP:深喉 LOCALS = 结束深喉 CASE 152 SIF TEQUIP:尿道振動棒 LOCALS = 拔出尿道振动棒 CASE 170 SIF TEQUIP:攝像機 LOCALS = 结束摄影 CASE 171 SIF TEQUIP:野外PLAY LOCALS = 结束野外PLAY CASE 172 SIF TEQUIP:浴室PLAY LOCALS = 从浴室里出来 CASE 173 SIF TEQUIP:新妻PLAY LOCALS = 结束新婚PLAY CASE 174 SIF TEQUIP:室内露出PLAY LOCALS = 结束露出PLAY CASE 175 IF TEQUIP:推倒 IF EQUIP:胖次 && EQUIP:贴身制服 + EQUIP:下衣 == 0 && CHECK_CLO("胖次露出") LOCALS = 脱掉内衣 ELSE LOCALS = 脱成裸体 ENDIF ELSEIF CHECK_PANTIES("不可移開") SELECTCASE PANTIES(TARGET, "略") CASE "前貼" LOCALS = 前貼を剥がす CASE "貞操帯" LOCALS = 貞操帯を取下 CASEELSE LOCALS = 扒掉对方内衣 ENDSELECT ELSEIF TEQUIP:拘束 || TEQUIP:室内露出PLAY || TEQUIP:野外PLAY IF EQUIP:胖次 && EQUIP:贴身制服 + EQUIP:下衣 == 0 && CHECK_CLO("胖次露出") LOCALS = 扒掉对方内衣 ELSE LOCALS = 扒成裸体 ENDIF ENDIF CASE 178 IF TEQUIP:電話中 == 0 LOCALS = 给%TEXTS("彼氏")%打电话 ELSE LOCALS = 挂断电话 ENDIF CASE 182 SIF TEQUIP:PLAYER:推倒 LOCALS = 结束推倒 CASE 260 CASE 263 SIF TEQUIP:創口貼 LOCALS = 揭下創口貼 CASE 280 SIF TEQUIP:PLAYER:拘束 || STATE("バインド", PLAYER) LOCALS = 挣脱開 ;自慰 CASE 282 SELECTCASE PREVCOM CASE 3 LOCALS = 相互自慰 CASE 1, 4, 9, 13, 14 CASEELSE SIF TEQUIP:PLAYER:自慰 == 3 LOCALS = 相互自慰 ENDSELECT CASE 285 SIF CHECK_COM("温柔地抱了", ARG) LOCALS = 温柔地抱了 ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;おもに推倒など場面変化を考慮した標準のTRAINNAME ;(ここで設定したものに指令名が変わっても、指令の色が変化しない) ;------------------------------------------------- @TRAIN_NAME_STANDARD(ARG) #FUNCTIONS LOCALS = %TRAINNAME_EX(ARG)% SELECTCASE ARG CASE 1 SIF TEQUIP:推倒 LOCALS = 面部騎乗 CASE 9 SIF TEQUIP:推倒 LOCALS = A面部騎乗 CASE 11 SIF TEQUIP:推倒 LOCALS = 雙乳間抽插 CASE 12 SIF PENIS(TARGET) == 0 LOCALS = 用脚玩弄股間 CASE 60 SIF CONFIG("立位") LOCALS = 対面立位 CASE 61 SIF CONFIG("立位") LOCALS = 立后背位 CASE 63 SIF CONFIG("立位") LOCALS = 火车便当位 CASE 64 SIF CONFIG("立位") LOCALS = 背面火车便当位 CASE 70 SIF CONFIG("立位") LOCALS = A対面立位 CASE 71 SIF CONFIG("立位") LOCALS = A立后背位 CASE 73 SIF CONFIG("立位") LOCALS = A火车便当位 CASE 74 SIF CONFIG("立位") LOCALS = A背面火车便当位 CASE 83 SIF CONFIG("立位") LOCALS = 尿道対面立位 CASE 84 SIF CONFIG("立位") LOCALS = 尿道立后背位 CASE 86 SIF CONFIG("立位") LOCALS = 尿道火车便当位 CASE 87 SIF CONFIG("立位") LOCALS = 尿道背面火车便当位 CASE 82 SIF TEQUIP:推倒 LOCALS = 乳頭奸飞机杯 CASE 96 SIF TEQUIP:推倒 LOCALS = 玩弄肛門 CASE 98 SIF TEQUIP:推倒 LOCALS = 陰部舐め CASE 120 SIF TEQUIP:推倒 LOCALS = 逆強姦 CASE 126 SIF TEQUIP:推倒 LOCALS = 逆肛交 CASE 144 SIF TEQUIP:推倒 LOCALS = 聖水PLAY CASE 145 SIF TEQUIP:推倒 LOCALS = 逆剃毛 CASE 175 IF TEQUIP:推倒 IF EQUIP:胖次 && EQUIP:贴身制服 + EQUIP:下衣 == 0 && CHECK_CLO("胖次露出") LOCALS = 脱掉内衣 ELSE LOCALS = 脱成裸体 ENDIF ELSEIF TEQUIP:拘束 && TEQUIP:推倒 == 0 IF EQUIP:胖次 && EQUIP:贴身制服 + EQUIP:下衣 == 0 && CHECK_CLO("胖次露出") LOCALS = 扒掉对方内衣 ELSE LOCALS = 扒成裸体 ENDIF ENDIF CASE 280 SIF TEQUIP:PLAYER:拘束 || STATE("バインド", PLAYER) LOCALS = 挣脱開 CASE 283 SIF CHECK_COM("夸奖", ARG) LOCALS = 夸奖 ENDSELECT RETURNF LOCALS ;------------------------------------------------- ;TARGETにおける指令ARGがPLAYERとしてはどの指令に相当するかを返す ;例)舐陰の逆は奉仕舐陰なのでPREVCOM(TNUM("舐陰") ) = TNUM("奉仕舐陰") ;------------------------------------------------- @REVCOM(ARG) #FUNCTION SELECTCASE ARG CASE TNUM("舐陰"), TNUM("奉仕舐陰") RETURNF TNUM("舐陰") + TNUM("奉仕舐陰") - ARG CASE TNUM("自慰"), TNUM("自慰") RETURNF TNUM("自慰") + TNUM("自慰") - ARG CASE TNUM("舐陰莖"), TNUM("口交") RETURNF TNUM("舐陰莖") + TNUM("口交") - ARG CASE TNUM("胸愛撫"), TNUM("胸爱抚奉侍") RETURNF TNUM("胸愛撫") + TNUM("胸爱抚奉侍") - ARG CASE TNUM("舐肛"), TNUM("肛門奉仕") RETURNF TNUM("舐肛") + TNUM("肛門奉仕") - ARG CASE TNUM("给对方手交"), TNUM("手淫") RETURNF TNUM("给对方手交") + TNUM("手淫") - ARG CASE TNUM("给对方乳交"), TNUM("乳交") RETURNF TNUM("给对方乳交") + TNUM("乳交") - ARG CASE TNUM("给对方足交"), TNUM("足交") RETURNF TNUM("给对方足交") + TNUM("足交") - ARG CASE TNUM("振動棒"), TNUM("逆振動棒") RETURNF TNUM("振動棒") + TNUM("逆振動棒") - ARG CASE TNUM("肛用振動棒"), TNUM("逆A振動棒") RETURNF TNUM("肛用振動棒") + TNUM("逆A振動棒") - ARG CASE TNUM("飛機杯"), TNUM("飞机杯冲") RETURNF TNUM("飛機杯") + TNUM("飞机杯冲") - ARG CASE TNUM("正常位"), TNUM("正常位奉仕") RETURNF TNUM("正常位") + TNUM("正常位奉仕") - ARG CASE TNUM("後背位"), TNUM("後背位奉仕") RETURNF TNUM("後背位") + TNUM("後背位奉仕") - ARG CASE TNUM("騎乗位"), TNUM("騎乗位侵犯") RETURNF TNUM("騎乗位") + TNUM("騎乗位侵犯") - ARG CASE TNUM("肛門正常位"), TNUM("A正常位奉仕") RETURNF TNUM("肛門正常位") + TNUM("A正常位奉仕") - ARG CASE TNUM("肛門後背位"), TNUM("A後背位奉仕") RETURNF TNUM("肛門後背位") + TNUM("A後背位奉仕") - ARG CASE TNUM("肛門騎乗位"), TNUM("A騎乗位侵犯") RETURNF TNUM("肛門騎乗位") + TNUM("A騎乗位侵犯") - ARG ENDSELECT RETURNF ARG ;------------------------------------------------- ;調教のジャンル判定 ;------------------------------------------------- @TRAIN_GENRE(ARGS, ARG) #FUNCTION SIF ARG < 0 RETURNF 0 SELECTCASE ARGS CASE "partner主導" SELECTCASE ARG CASE TNUM("自慰"), 90 TO 119, 120 TO 129 RETURNF 1 ENDSELECT CASE "接吻" SELECTCASE ARG CASE 6 RETURNF 1 ENDSELECT CASE "挿入" SELECTCASE ARG CASE 60 TO 79, 83 TO 88 RETURNF 1 ENDSELECT CASE "V挿入" SELECTCASE ARG CASE 60 TO 69 RETURNF 1 ENDSELECT CASE "A挿入" SELECTCASE ARG CASE 70 TO 79 RETURNF 1 ENDSELECT CASE "尿道挿入" SELECTCASE ARG CASE 83 TO 88 RETURNF 1 ENDSELECT CASE "正常位" SELECTCASE ARG CASE 60, 70, 83 RETURNF 1 ENDSELECT CASE "後背位" SELECTCASE ARG CASE 61, 71, 84 RETURNF 1 ENDSELECT CASE "屈曲位" SELECTCASE ARG CASE 62, 72, 85 RETURNF 1 ENDSELECT CASE "対面座位" SELECTCASE ARG CASE 63, 73, 86 RETURNF 1 ENDSELECT CASE "背面座位" SELECTCASE ARG CASE 64, 74, 87 RETURNF 1 ENDSELECT CASE "騎乗位" SELECTCASE ARG CASE 65, 75, 88 RETURNF 1 ENDSELECT CASE "火车便当位挿入" SELECTCASE ARG CASE 63, 64, 73, 74, 86, 87 RETURNF 1 ENDSELECT CASE "立位挿入可能" SELECTCASE ARG CASE 62, 65, 72, 75, 85, 88 RETURNF 0 CASE 60 TO 79, 83 TO 88 RETURNF 1 ENDSELECT CASE "立位可能" SELECTCASE ARG CASE 62, 65, 72, 75, 85, 88 RETURNF 0 CASEELSE RETURNF 1 ENDSELECT CASE "V調教" SELECTCASE ARG CASE 8, 31, 60 TO 69, 141, 143 RETURNF 1 ENDSELECT CASE "A調教" SELECTCASE ARG CASE 2, 9, 33, 34, 70 TO 79, 136, 142, 143 RETURNF 1 ENDSELECT CASE "P調教" SELECTCASE ARG CASE 4, 10 TO 12, 37, 120 TO 129 RETURNF 1 ENDSELECT CASE "尿道調教" SELECTCASE ARG CASE 15, 83 TO 88, 149, 151, 152 RETURNF 1 ENDSELECT CASE "逆挿入" SELECTCASE ARG CASE 120 TO 129, TNUM("逆振動棒"), TNUM("逆A振動棒") RETURNF 1 ENDSELECT CASE "V逆挿入" SELECTCASE ARG CASE 120 TO 124 RETURNF 1 ENDSELECT CASE "A逆挿入" SELECTCASE ARG CASE 125 TO 129 RETURNF 1 ENDSELECT CASE "道具調教" SELECTCASE ARG CASE 30 TO 59 RETURNF 1 ENDSELECT CASE "ハード調教" SELECTCASE ARG ;例外 CASE 139, 146 CASE 130 TO 159 RETURNF 1 ENDSELECT CASE "胸部" SELECTCASE TRAINNAME:ARG CASE "胸愛撫", "给对方乳交", "雙乳間抽插", "乳頭奸", "乳交", "泡泡浴", "胸爱抚奉侍", "洗面奶" RETURNF 1 ENDSELECT ;派生でいじるもの SIF CHECK_COM("乳夾口交", ARG) RETURNF 1 SIF CHECK_COM("洗面奶手交", ARG) RETURNF 1 SIF CHECK_COM("乳内放尿", ARG) RETURNF 1 ENDSELECT ;------------------------------------------------- ;物の尺寸を判定する関数 ;------------------------------------------------- @SIZE(ARGS, ARG) #FUNCTION #DIM VALUE VARSET LOCAL SELECTCASE ARGS ;弛緩していると深さはともかく受け入れられるサイズ自体は増える CASE "V拡張", "A拡張" SIF ARG == 0 ARG = TARGET VALUE = ABL:ARG:ARGS SIF TEQUIP:ARG:弛緩 VALUE += 1 CASE "尿道探针" SIF ARG == 0 ARG = TARGET RETURNF TEQUIP:ARG:尿道探针 CASE "指の直径" SIF ARG == 0 ARG = TARGET ;薬指の一番粗大的部分の値の平均値を使う ;身高を(50+13x)cmとすると指は(7+x)mmぐらいか ;小只的女性で13mm、高大な女性でも16~17mmぐらい。男性だとそれぞれ+2mm VALUE = MAX(BASE:ARG:身高 - 50, 0)/13 + 7 SIF TALENT:ARG:男性 VALUE += 2 CASE "指" RETURNF 0 CASE "初期阴茎尺寸" SIF ARG == 0 ARG = PLAYER RETURNF COND("初期阴茎", ARG) CASE "基本阴茎尺寸" SIF ARG == 0 ARG = PLAYER RETURNF TALENT:ARG:阴茎 CASE "阴茎の直径" SIF ARG == 0 ARG = PLAYER ;女性は假阳具 IF TALENT:ARG:女性 && STATE("具現", ARG) == 0 VALUE = 7 ELSE VALUE = SIZE("阴茎", ARG)*7 ENDIF RETURNF 21 + VALUE + BASE:ARG:識別番号%7 CASE "阴茎" SIF ARG == 0 ARG = PLAYER ;女性は假阳具 SIF TALENT:ARG:女性 && STATE("具現", ARG) == 0 RETURNF 1 VALUE = SIZE("基本阴茎尺寸", ARG) IF TALENT:ARG:一般人 SELECTCASE RAND:100 CASE IS >= 95 VALUE = 3 CASE IS >= 85 VALUE = 2 CASE IS >= 10 VALUE = 1 CASE 0 VALUE = 0 ENDSELECT ENDIF CASE "W阴茎" IF PLAYER:1 RETURNF 1 + SIZE("阴茎", MASTER) + SIZE("阴茎", PLAYER:1) ELSE RETURNF 1 + SIZE("阴茎", MASTER) ENDIF CASE "振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:振動棒 == 0 RETURNF 0 SELECTCASE GETBITS(TEQUIP:ARG:振動棒, 0, 9) CASE 1p0 VALUE = 0 CASE 1p1 VALUE = 1 CASE 1p2 VALUE = 2 CASE 1p3 VALUE = 3 CASE 1p4 VALUE = 4 CASE 1p5 VALUE = 5 ENDSELECT CASE "A振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:肛用振動棒 == 0 RETURNF 0 SELECTCASE GETBITS(TEQUIP:ARG:肛用振動棒, 0, 9) CASE 1p0 VALUE = 0 CASE 1p1 VALUE = 1 CASE 1p2 VALUE = 2 CASE 1p3 VALUE = 3 CASE 1p4 VALUE = 4 CASE 1p5 VALUE = 5 ENDSELECT CASE "肛塞" SIF ARG == 0 ARG = TARGET RETURNF TEQUIP:ARG:肛塞 CASE "尿道振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:尿道振動棒 == 0 RETURNF 0 SELECTCASE GETBITS(TEQUIP:ARG:尿道振動棒, 0, 9) CASE 1p0 VALUE = -1 CASE 1p1 VALUE = 0 CASE 1p2 VALUE = 1 CASE 1p3 VALUE = 2 CASE 1p4 VALUE = 3 CASE 1p5 VALUE = 4 CASE 1p6 VALUE = 5 ENDSELECT CASE "尿道振動棒の直径" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:尿道振動棒 == 0 RETURNF 0 SELECTCASE GETBITS(TEQUIP:ARG:尿道振動棒, 0, 9) CASE 1p0 RETURNF 18 CASE 1p1 RETURNF 24 CASE 1p2 RETURNF 31 CASE 1p3 RETURNF 38 CASE 1p4 RETURNF 45 CASE 1p5 RETURNF 52 CASE 1p6 RETURNF 59 CASE 1p7 RETURNF 66 ENDSELECT CASE "Wフィスト" SIF ARG == 0 ARG = PLAYER RETURNF SIZE("片手フィスト", ARG) + 1 CASE "片手フィスト", "フィスト" SIF ARG == 0 ARG = PLAYER VALUE = 5 SIF TALENT:ARG:男性 == 0 VALUE -= 1 SIF TALENT:ARG:娇小 || TALENT:ARG:伪娘 VALUE -= 1 CASE "二本フィスト" SIF ARG == 0 ARG = PLAYER VALUE = SIZE("片手フィスト", ARG) RETURNF MAX(VALUE*2 - 1, VALUE + 2) ENDSELECT RETURNF VALUE ;------------------------------------------------- ;物の堅さを判定する関数 ;------------------------------------------------- @HARD(ARGS, ARG) #FUNCTION VARSET LOCAL SELECTCASE ARGS CASE "尿道探针" RETURNF 2 CASE "指" RETURNF 1 CASE "阴茎" SIF ARG == 0 ARG = PLAYER ;假阳具 SIF PENIS(ARG) == 0 RETURNF 3 LOCAL = 1 CASE "振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:振動棒 == 0 RETURNF 0 LOCAL = 3 CASE "A振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:肛用振動棒 == 0 RETURNF 0 IF COND("肛門拉珠", ARG) LOCAL = 1 ELSE SELECTCASE GETBITS(TEQUIP:ARG:肛用振動棒, 0, 9) CASE 1p0 LOCAL = 2 CASEELSE LOCAL = 3 ENDSELECT ENDIF CASE "尿道振動棒" SIF ARG == 0 ARG = TARGET SIF TEQUIP:ARG:尿道振動棒 == 0 RETURNF 0 SELECTCASE GETBITS(TEQUIP:ARG:尿道振動棒, 0, 9) CASE 1p0, 1p1, 1p2 LOCAL = 2 CASEELSE LOCAL = 3 ENDSELECT CASE "フィスト" SIF ARG == 0 ARG = PLAYER LOCAL = 2 ;男性 SIF TALENT:ARG:男性 LOCAL += 1 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;膣を使える(中に入れることが出来る)か判定 ;TEQUIPについては、ARGSで例外を指定できる ;------------------------------------------------- @USE_V(ARG, ARGS) #FUNCTION ;男性 SIF TALENT:ARG:男性 RETURNF 0 ;調教中でないなら以下は加味しない SIF COND("調教中", ARG) == 0 RETURNF 1 ;V露出不可 SIF CHECK_CLO("V露出可", ARG) == 0 RETURNF 0 ;振動棒挿入中はダメ SIF TEQUIP:ARG:振動棒 && ARGS != "振動棒" RETURNF 0 ;創口貼使用中はダメ SIF TEQUIP:ARG:創口貼 || CFLAG:ARG:創口貼装着 RETURNF 0 RETURNF 1 ;------------------------------------------------- ;肛門を使える(中に入れることが出来る)か判定 ;TEQUIPについては、ARGSで例外を指定できる ;------------------------------------------------- @USE_A(ARG, ARGS) #FUNCTION ;調教中でないなら以下は加味しない SIF COND("調教中", ARG) == 0 RETURNF 1 ;A露出不可 SIF CHECK_CLO("A露出可", ARG) == 0 RETURNF 0 ;肛用振動棒挿入中はダメ SIF TEQUIP:ARG:肛用振動棒 && ARGS != "肛用振動棒" RETURNF 0 ;肛塞使用中はダメ SIF TEQUIP:肛塞 && ARGS != "肛塞" RETURNF 0 RETURNF 1 ;------------------------------------------------- ;ARGのARGS状態をEQUIP:ステート変化~9で管理する ;------------------------------------------------- @STATE(ARGS, ARG) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "困倦" RETURNF GETBIT(EQUIP:ARG:ステート変化, 3) CASE "酔酒" RETURNF GETBIT(EQUIP:ARG:ステート変化, 4) CASE "烂醉" RETURNF GETBIT(EQUIP:ARG:ステート変化, 5) CASE "恍惚" RETURNF GETBIT(EQUIP:ARG:ステート変化, 6) CASE "撃沈" RETURNF GETBIT(EQUIP:ARG:ステート変化, 7) CASE "阴茎陰核化" RETURNF GETBIT(EQUIP:ARG:ステート変化, 9) CASE "具現" RETURNF GETBIT(EQUIP:ARG:ステート変化, 10) CASE "脫力" RETURNF GETBIT(EQUIP:ARG:ステート変化, 11) ENDSELECT RETURNF 0 @ADD_STATE, ARG, ARGS SIF ARG < 0 RETURN 0 SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "困倦" SETBIT EQUIP:ARG:ステート変化, 3 CASE "酔酒" SETBIT EQUIP:ARG:ステート変化, 4 CASE "烂醉" SETBIT EQUIP:ARG:ステート変化, 5 CASE "恍惚" SETBIT EQUIP:ARG:ステート変化, 6 TFLAG:恍惚回合数 = 0 CASE "撃沈" SETBIT EQUIP:ARG:ステート変化, 7 CASE "阴茎陰核化" SETBIT EQUIP:ARG:ステート変化, 9 TALENT:ARG:女性 = 1 TALENT:ARG:扶她 = 0 CASE "具現" SETBIT EQUIP:ARG:ステート変化, 10 TALENT:ARG:女性 = 0 TALENT:ARG:扶她 = 2 CASE "脫力" SETBIT EQUIP:ARG:ステート変化, 11 TFLAG:脫力回合数 = 0 CASE "媚薬" TEQUIP:ARG:媚薬 += 100 SIF TALENT:ARG:薬毒耐性 TEQUIP:ARG:媚薬 /= 4 ENDSELECT @REMOVE_STATE, ARG, ARGS SIF ARG < 0 RETURN 0 SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "困倦" CLEARBIT EQUIP:ARG:ステート変化, 3 CASE "酔酒" CLEARBIT EQUIP:ARG:ステート変化, 4 CASE "烂醉" CLEARBIT EQUIP:ARG:ステート変化, 5 CASE "恍惚" CLEARBIT EQUIP:ARG:ステート変化, 6 TFLAG:恍惚回合数 = 0 CASE "撃沈" CLEARBIT EQUIP:ARG:ステート変化, 7 CASE "阴茎陰核化" CLEARBIT EQUIP:ARG:ステート変化, 9 TALENT:ARG:女性 = 0 IF COND("初期扶她", ARG) TALENT:ARG:扶她 = COND("初期扶她", ARG) ELSE TALENT:ARG:扶她 = 2 ENDIF CASE "具現" CLEARBIT EQUIP:ARG:ステート変化, 10 TALENT:ARG:女性 = 1 TALENT:ARG:扶她 = 0 ;汚れも無くす CALL RESET_STAIN_EX, "P", ARG CASE "脫力" CLEARBIT EQUIP:ARG:ステート変化, 11 TFLAG:脫力回合数 = 0 ENDSELECT ;------------------------------------------------- ;PALAM:ARGSにCUP:ARGSを加えた実質的には現在的値 ;------------------------------------------------- @NOW_PALAM(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET LOCAL = CUP:ARG:ARGS + PALAM:ARG:ARGS RETURNF LOCAL ;------------------------------------------------- ;エラーのでないPALAMLV。間違えやすそうな気もする。 ;------------------------------------------------- @PALAM_LV(ARG) #FUNCTION SELECTCASE ARG CASE IS <= 0 RETURNF 0 ;PALAMLVの値は、順に1:100, 2:500, 3:3000, 4:1万, 5:3万, 6:6万, 7:10万, 8:15万, 9:25万 CASE 1 TO 14 LOCAL = PALAMLV:ARG CASE 15 LOCAL = 50000000 CASEELSE LOCAL = 100000000 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;ARGのPALAMLVを返す ;------------------------------------------------- @GET_PALAMLV(ARG) #FUNCTION SELECTCASE ARG CASE IS <= 0 RETURNF 0 CASE IS < 10000000 LOCAL = GETPALAMLV(ARG, 13) CASE IS < 50000000 LOCAL = 14 CASE IS < 100000000 LOCAL = 15 CASEELSE LOCAL = 16 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;ARGの数値をPALAM_LVを用いてARG = PALAM_LV(n) + (PALAM_LV(n+1) - PALAM_LV(n) ) * X で表し、 ;nに (n - ARG:1) を代入した値を返させる。ARG:1を省略したらARG:1は1 ;例)PALAMが3512の際に1段階下げるならば、3512 = PALAM_LV(3) + (PALAM_LV(4) - PALAM_LV(3) ) * 0.073なので、 ;DOWN_PALAMLV(3512, 1) = PALAM_LV(2) + (PALAM_LV(3) - PALAM_LV(2) ) * 0.073 = 682となる ;おもに、素質の影響で得るPALAMを少なくさせたい時に使う ;------------------------------------------------- @DOWN_PALAMLV(ARG, ARG:1) #FUNCTION #DIM LCOUNT #DIM MEMO_PALAMLV #DIM MEMO_DIF, 2 #DIM MEMO_PER ;ARGが100未満なら0 SIF GET_PALAMLV(ARG) <= 0 RETURNF 0 SIF ARG:1 <= 0 ARG:1 = 1 ;ARGのPALAMLVを求める MEMO_PALAMLV = GET_PALAMLV(ARG) MEMO_DIF = PALAM_LV(MEMO_PALAMLV + 1) - PALAM_LV(MEMO_PALAMLV) MEMO_DIF:1 = ARG - PALAM_LV(MEMO_PALAMLV) FOR LCOUNT, 0, 101 SELECTCASE MEMO_DIF * LCOUNT / 100 CASE IS >= MEMO_DIF:1 MEMO_PER = LCOUNT BREAK ENDSELECT NEXT RETURNF PALAM_LV(MEMO_PALAMLV - ARG:1) + (PALAM_LV(MEMO_PALAMLV + 1 - ARG:1) - PALAM_LV(MEMO_PALAMLV - ARG:1) ) * MEMO_PER / 100 ;------------------------------------------------- ;@DOWN_PALAMLV(ARG)の逆方向版 ;------------------------------------------------- @UP_PALAMLV(ARG, ARG:1) #FUNCTION #DIM LCOUNT #DIM MEMO_PALAMLV #DIM MEMO_DIF, 2 #DIM MEMO_PER ;ARGが100未満の時に0を100にするか、マイルドに5倍にしておくか… ;試しに0を100にしてみる ;SIF ARG <= 100 ; RETURNF ARG * 5 SIF ARG:1 <= 0 ARG:1 = 1 ;ARGのPALAMLVを求める MEMO_PALAMLV = GET_PALAMLV(ARG) MEMO_DIF = PALAM_LV(MEMO_PALAMLV + 1) - PALAM_LV(MEMO_PALAMLV) MEMO_DIF:1 = ARG - PALAM_LV(MEMO_PALAMLV) FOR LCOUNT, 0, 101 SELECTCASE MEMO_DIF * LCOUNT / 100 CASE IS >= MEMO_DIF:1 MEMO_PER = LCOUNT BREAK ENDSELECT NEXT RETURNF PALAM_LV(MEMO_PALAMLV + ARG:1) + (PALAM_LV(MEMO_PALAMLV + 1 + ARG:1) - PALAM_LV(MEMO_PALAMLV + ARG:1) ) * MEMO_PER / 100 ;------------------------------------------------- ;最大値指定をしなくていいEXPLVみたいなもの ;EXPLVの初期値, 0/1/5/20/50/100/150/200/300/400/500/600/700/800/900/1000/1200/1400/1600/1800/2000 ;------------------------------------------------- @EXP_LV(ARG) #FUNCTION SELECTCASE ARG CASE IS <= 0 RETURNF 0 CASE 1 RETURNF 1 CASE 2 RETURNF 5 CASE 3 RETURNF 20 CASE 4 RETURNF 50 CASE 5 RETURNF 100 CASE 6 RETURNF 150 CASE 7 RETURNF 200 CASE 8 RETURNF 300 CASE 9 RETURNF 400 CASE 10 RETURNF 500 CASE 11 RETURNF 600 CASE 12 RETURNF 700 CASE 13 RETURNF 800 CASE 14 RETURNF 900 CASE 15 RETURNF 1000 CASEELSE RETURNF 1000 + (ARG - 15)*200 ENDSELECT RETURNF LOCAL @GET_EXP_LV(ARG) #FUNCTION SELECTCASE ARG CASE IS <= 0 RETURNF 0 CASE IS < 5 RETURNF 1 CASE IS < 20 RETURNF 2 CASE IS < 50 RETURNF 3 CASE IS < 100 RETURNF 4 CASE IS < 150 RETURNF 5 CASE IS < 200 RETURNF 6 CASE IS < 300 RETURNF 7 CASE IS < 400 RETURNF 8 CASE IS < 500 RETURNF 9 CASE IS < 600 RETURNF 10 CASE IS < 700 RETURNF 11 CASE IS < 800 RETURNF 12 CASE IS < 900 RETURNF 13 CASE IS < 1000 RETURNF 14 CASEELSE RETURNF (ARG - 1000)/200 + 15 ENDSELECT RETURNF LOCAL ;------------------------------------------------- ;角色ARGがこのターンに得た好感度。减少も取り得る ;------------------------------------------------- @FAV_TGAIN(ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET RETURNF (CFLAG:ARG:好感度 - TCVAR:ARG:ターン開始時好感度) ;------------------------------------------------- ;今回の調教でARGが得たARGS経験 ;@EVENTTURNEND内で初期化される ;------------------------------------------------- @EXP_GAIN(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET LOCAL = EXP:ARG:ARGS - TCVAR:ARG:(GETNUM(EXP, ARGS) + 200) RETURNF LOCAL @RESET_EXP_GAIN, ARG FOR LOCAL, 0, 100 TCVAR:ARG:(LOCAL + 200) = EXP:ARG:LOCAL NEXT @EQ_EXP_GAIN, ARG, ARG:1 TCVAR:(ARG:1):(ARG + 200) = EXP:(ARG:1):ARG ;------------------------------------------------- ;今回のターンでARGが得たARGS経験 ;CALL SETFLAG, "ターン開始", ARG内で初期化される ;------------------------------------------------- @EXP_TGAIN(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET LOCAL = EXP:ARG:ARGS - TCVAR:ARG:(GETNUM(EXP, ARGS) + 700) RETURNF LOCAL ;------------------------------------------------- ;角色ARG:1が得たARGS経験の値ARGを、加算しつつ表示させるための関数。ARGはTARGETならば省略可能 ;例)CALL PRINT_EXP_ADD, "羞恥快楽経験", 10, PLAYERだと、 ;EXP:PLAYER:羞恥快楽経験 += 10 ;PRINTFORML 羞恥快楽経験+{10}(%CALLNAME:PLAYER%) ;に等しい。 ;------------------------------------------------- @PRINTL_EXP_ADD, ARGS, ARG, ARG:1 SIF ARG <= 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET EXP:(ARG:1):ARGS += ARG PRINTFORML %ARGS%+{ARG}\@ ARG:1 != TARGET ? (%CALLNAME:(ARG:1)%) # \@ ;------------------------------------------------- ;PRINTL_EXP_ADDのウェイト有些版 ;------------------------------------------------- @PRINTW_EXP_ADD, ARGS, ARG, ARG:1 SIF ARG <= 0 || ARG:1 < 0 RETURN 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET EXP:(ARG:1):ARGS += ARG PRINTFORMW %ARGS%+{ARG}\@ ARG:1 != TARGET ? (%CALLNAME:(ARG:1)%) # \@ ;------------------------------------------------- ;PREVUPは前回ターンでARGが得たUP:ARGS ;------------------------------------------------- @PREVUP(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET LOCAL = TCVAR:ARG:(GETNUM(PALAM, ARGS) + 40) RETURNF LOCAL @SET_PREVUP, ARG FOR LOCAL, 0, 16 TCVAR:ARG:(40 + LOCAL) = CUP:ARG:LOCAL NEXT ;------------------------------------------------- ;PREVEX(ARGS, ARG)は前回ターンでARGが得たNOWEX:ARGS ;------------------------------------------------- @PREVEX(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET RETURNF TCVAR:ARG:(GETNUM(EX, ARGS) + 900) @SET_PREVEX, ARG FOR LOCAL, 0, 60 TCVAR:ARG:(900 + LOCAL) = NOWEX:ARG:LOCAL NEXT ;------------------------------------------------- ;SEXUAL_PLAYは、好色な角色に補正がかかるPLAY ;ABNORMAL_PLAYは倒錯的な角色に補正がかかるPLAY ;ORAL_PLAYはお口を使ったPLAY ;SERVICE_PLAYは奉仕PLAY ;EXPOSURE_PLAYは露出PLAY ;------------------------------------------------- @SEXUAL_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 0 TO 14, 30 TO 32, 60 TO 129, 260, 261 RETURNF 1 ENDSELECT RETURNF 0 @ABNORMAL_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 2, 9, 14, 33, 70 TO 79, 96, 130 TO 159, 170, 171, 174, 179, 260 TO 279 RETURNF 1 ENDSELECT RETURNF 0 @ORAL_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 6, 91, 96, 98, 99, 140 RETURNF 1 ENDSELECT RETURNF 0 @INSERT_PLAY(ARG) #FUNCTION SELECTCASE ARG CASE 60 TO 79, 81 TO 89, 140, 150 RETURNF 1 ENDSELECT RETURNF 0 @VAU_INSERT_PLAY(ARG) #FUNCTION SELECTCASE ARG CASE 60 TO 79, 83 TO 89 RETURNF 1 ENDSELECT RETURNF 0 @V_INSERT_PLAY(ARG) #FUNCTION SELECTCASE ARG CASE 60 TO 69 RETURNF 1 ENDSELECT RETURNF 0 @A_INSERT_PLAY(ARG) #FUNCTION SELECTCASE ARG CASE 70 TO 79 RETURNF 1 ENDSELECT RETURNF 0 @U_INSERT_PLAY(ARG) #FUNCTION SELECTCASE SELECTCOM CASE 83 TO 88 RETURNF 1 ENDSELECT RETURNF 0 @SERVICE_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 65, 75, 90 TO 119, 120, 121, 125, 126, 138, 140, 150 RETURNF 1 ENDSELECT RETURNF 0 @EXPOSURE_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 13, 14, 136, 144, 145, 170, 171, 174 RETURNF 1 ENDSELECT RETURNF 0 @ITEM_PLAY() #FUNCTION SELECTCASE SELECTCOM CASE 260 TO 279 RETURNF 1 ENDSELECT RETURNF 0 @NOTTIME_PLAY(ARG) #FUNCTION SELECTCASE ARG CASE TNUM("芳香醚") SIF ASSIPLAY RETURNF 1 SIF PLAYER == MASTER && ASSI && STATE("撃沈", ASSI) == 0 RETURNF 1 CASE TNUM("身嗜管理"), TNUM("写真撮影"), TNUM("甜言蜜语") RETURNF 1 ENDSELECT RETURNF 0 ;------------------------------------------------- ;角色ARGが今回H中に選択した指令ARGSを CSTR:SELECTCOM履歴 に100個迄記録する ;------------------------------------------------- @SET_SELECTCOMS, ARG, ARGS #DIM LCOUNT SIF ARG == 0 && TARGET > 0 ARG = TARGET SIF ARGS == "" && STR:今回指令 != "" ARGS = %STR:今回指令% ;倒れていたら記録は没有 SIF STATE("撃沈", ARG) RETURN 0 VARSET LOCALS SPLIT CSTR:ARG:SELECTCOM履歴, "/", LOCALS CSTR:ARG:SELECTCOM履歴 = %ARGS%\/ FOR LCOUNT, 0, 99 SELECTCASE LOCALS:LCOUNT CASE "" CONTINUE CASEELSE CSTR:ARG:SELECTCOM履歴 += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT ;------------------------------------------------- ;指令ARGを角色ARG:1が現在何連続で選んでいるかを返す ;ARGにはSELECTCOMorPREVCOMを代入する事を想定 ;------------------------------------------------- @CONTCOM(ARG, ARG:1) #FUNCTION #DIM LCOUNT #DIM ACTOR #DIM NUM_COUNT #DIMS COMNAME SIF ARG < 0 || ARG:1 < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET > 0 ARG:1 = TARGET COMNAME = %TRAIN_NAME(ARG)% ACTOR = ARG:1 VARSET LOCALS SPLIT CSTR:ACTOR:SELECTCOM履歴, "/", LOCALS NUM_COUNT = 0 FOR LCOUNT, 0, 99 SELECTCASE LOCALS:LCOUNT CASE COMNAME NUM_COUNT += 1 CASEELSE BREAK ENDSELECT NEXT RETURNF NUM_COUNT ;------------------------------------------------- ;FIRSTCOMは今までの調教でARG番の調教指令を選んだかどうか判定できる(Train番号640番まで) ;フラグのセットは@SET_CHOSECOMで行う ;------------------------------------------------- @FIRSTCOM(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF GETBIT(CFLAG:(ARG:1):(710 + ARG/64), ARG%64) RETURNF 1 SIF GETBIT(CFLAG:(ARG:1):(720 + ARG/64), ARG%64) RETURNF 1 RETURNF 0 ;被逆推ていない状態でARG番の指令を選んだかを判定する関数 @FIRSTCOM_NOR(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF GETBIT(CFLAG:(ARG:1):(710 + ARG/64), ARG%64) RETURNF 1 RETURNF 0 ;推倒状態でARG番の指令を選んだかを判定する関数 @FIRSTCOM_REV(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF GETBIT(CFLAG:(ARG:1):(720 + ARG/64), ARG%64) RETURNF 1 RETURNF 0 ;------------------------------------------------- ;CHOSECOMは今回の調教でARG番の調教指令を選んだかどうか判定できる(Train番号640番まで) ;フラグのセットは@SET_CHOSECOMで行う ;------------------------------------------------- @CHOSECOM(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF GETBIT(TCVAR:(ARG:1):(30 + ARG/64), ARG%64) RETURNF 1 RETURNF 0 @CHOSECOM_REV(ARG, ARG:1) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG:1 == 0 && TARGET ARG:1 = TARGET SIF GETBIT(TCVAR:(ARG:1):(70 + ARG/64), ARG%64) RETURNF 1 RETURNF 0 @SET_CHOSECOM, ARG, ARG:1 SIF ARG < 0 RETURN 0 ;基本的にはSELECTCOMだが、W推倒のとき対応 IF ARG:1 >= 0 LOCAL = ARG:1 ;TCVAR:30~39に記録 SETBIT TCVAR:ARG:(30 + LOCAL/64), LOCAL%64 IF TCVAR:ARG:開始時推倒 == 0 ;CFLAG:710~719に@FIRSTCOMの変数もセット SETBIT CFLAG:ARG:(710 + LOCAL/64), LOCAL%64 ELSE ;CFLAG:710~719に@FIRSTCOM_REVの変数もセット SETBIT CFLAG:ARG:(720 + LOCAL/64), LOCAL%64 ;TCVAR:70~79に記録 SETBIT TCVAR:ARG:(70 + LOCAL/64), LOCAL%64 ENDIF ENDIF ;ARGが助手ならば、今回の指令も記録する IF ARG == ASSI PREVCOM:1 = SELECTCOM:1 PREVCOM:2 = SELECTCOM:2 PREVCOM:3 = SELECTCOM:3 ENDIF @RESET_CHOSECOM, ARG VARSET TCVAR:ARG:0, 0, 30, 40 VARSET TCVAR:ARG:0, 0, 140, 150 ;------------------------------------------------- ;FIRSTCOMS(ARGS)は今までに選択した指令群の記録 ;CHOSECOMS(ARGS)は今回選択した指令群の記録 ;ARGSは / で区切ることで複数指定もできる。指令を指定する時にはTRAINNAMEを用いること。 ;------------------------------------------------- @FIRSTCOMS(ARGS, ARG) #FUNCTION #DIM LCOUNT #DIM LCOUNT2 SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT2, 0, 10 SELECTCASE LOCALS:LCOUNT2 CASE "" RETURNF 0 CASE "口" SIF FIRSTCOM(6, ARG) || FIRSTCOM(91, ARG) || FIRSTCOM(96, ARG) || FIRSTCOM(98, ARG) || FIRSTCOM(99, ARG) || FIRSTCOM(140, ARG) || FIRSTCOM(150, ARG) RETURNF 1 CASE "口交" SIF FIRSTCOM(91, ARG) || FIRSTCOM(99, ARG) || FIRSTCOM(140, ARG) || FIRSTCOM(150, ARG) RETURNF 1 CASE "フィスト" SIF FIRSTCOM(141, ARG) || FIRSTCOM(142, ARG) || FIRSTCOM(143, ARG) RETURNF 1 CASE "挿入" ;VorAor尿道挿入を選択済みなら1を返す SIF FIRSTCOM(83, ARG) RETURNF 1 FOR LCOUNT, 60, 80 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "V挿入" ;V挿入を選択済みなら1を返す FOR LCOUNT, 60, 70 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "A挿入" ;A挿入を選択済みなら1を返す FOR LCOUNT, 70, 80 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "尿道挿入" ;尿道挿入を選択済みなら1を返す FOR LCOUNT, 83, 89 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "V逆挿入" FOR LCOUNT, 120, 125 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "A逆挿入" FOR LCOUNT, 125, 130 SIF FIRSTCOM(LCOUNT, ARG) RETURNF 1 NEXT ;以下はTRAINNAME CASEELSE SIF FIRSTCOM(GETNUM(TRAINNAME, LOCALS:LCOUNT2), ARG) RETURNF 1 ENDSELECT NEXT RETURNF 0 @CHOSECOMS(ARGS, ARG) #FUNCTION #DIM LCOUNT #DIM LCOUNT2 SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS SPLIT ARGS, "/", LOCALS FOR LCOUNT2, 0, 10 SELECTCASE LOCALS:LCOUNT2 CASE "" RETURNF 0 CASE "接吻" SIF CHOSECOM(6, ARG) RETURNF 1 CASE "接吻以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 6 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "口" SIF CHOSECOM(6, ARG) || CHOSECOM(91, ARG) || CHOSECOM(96, ARG) || CHOSECOM(98, ARG) || CHOSECOM(99, ARG) || CHOSECOM(140, ARG) || CHOSECOM(150, ARG) RETURNF 1 CASE "口以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 6, 91, 96, 98, 99, 140, 150 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "口交" SIF CHOSECOM(91, ARG) || CHOSECOM(99, ARG) || CHOSECOM(140, ARG) || CHOSECOM(150, ARG) RETURNF 1 CASE "口交以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 91, 99, 140, 150 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "挿入" ;VorAor尿道挿入を選択済みなら1を返す FOR LCOUNT, 60, 80 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT FOR LCOUNT, 83, 89 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 60 TO 79, 83 TO 89 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "V挿入" ;V挿入を選択済みなら1を返す FOR LCOUNT, 60, 70 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "V挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 60 TO 69 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "A挿入" ;A挿入を選択済みなら1を返す FOR LCOUNT, 70, 80 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "A挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 70 TO 79 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "尿道挿入" ;尿道挿入を選択済みなら1を返す FOR LCOUNT, 83, 89 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "尿道挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 83 TO 89 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "V逆挿入" FOR LCOUNT, 120, 125 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "V逆挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 120 TO 124 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "A逆挿入" FOR LCOUNT, 125, 130 SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 NEXT CASE "A逆挿入以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 125 TO 129 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "肛門愛撫以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 2 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT CASE "舐肛以外" FOR LCOUNT, 0, 300 SELECTCASE LCOUNT CASE 9 CASEELSE SIF CHOSECOM(LCOUNT, ARG) RETURNF 1 ENDSELECT NEXT ;以下はTRAINNAME CASEELSE SIF CHOSECOM(GETNUM(TRAINNAME, LOCALS:LCOUNT2), ARG) RETURNF 1 ENDSELECT NEXT RETURNF 0 ;------------------------------------------------- ;FIRST_EVは今までに経験したイベントの記録(システム側で勝手に記録してしまう点がCEVENTとは異なる) ;------------------------------------------------- @FIRST_EV(ARGS, ARG) #FUNCTION SIF ARG == 0 && TARGET ARG = TARGET SIF STRCOUNT(CSTR:ARG:FIRST_EV, ARGS) RETURNF 1 RETURNF 0 @SET_FIRST_EV, ARGS, ARG SIF ARG == 0 && TARGET ARG = TARGET SIF STRCOUNT(CSTR:ARG:FIRST_EV, ARGS) RETURN 0 CSTR:ARG:FIRST_EV = %CSTR:ARG:FIRST_EV%%ARGS%/ ;------------------------------------------------- ;@CEVENTは角色クターごとの各種イベントの記録を参照する関数。経験済みなら1を、未経験なら0を返す ;セットする時には@SET_CEVENTを用い、消去する際には@DEL_CEVENTを使う ;記録にはCSTR:CEVENTを使い、CSTR:CEVENT = イベント1/イベント2/ と"/"を用いて区切る ;特殊なイベント群を作る際には、頭に"イベント名:"とするのを推奨。この記述の時のみ、CEVENT("イベント名") != 0となる ;また、記述と操作の都合により、半角の"/"の使用は禁止 ;------------------------------------------------- @CEVENT(ARGS, ARG) #FUNCTION #DIM LCOUNT #DIMS TEXT_SEARCH, 2 SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET ;既にイベント経験済みかを調べる TEXT_SEARCH = \/%ARGS%\/ TEXT_SEARCH:1 = \/%ARGS%: RETURNF STRCOUNTS(@"\/%CSTR:ARG:CEVENT%", TEXT_SEARCH, TEXT_SEARCH:1) @SET_CEVENT, ARGS, ARG #DIM LCOUNT #DIMS TEXT_SEARCH SIF ARG == 0 && TARGET ARG = TARGET TEXT_SEARCH = \/%ARGS%\/ ;経験済みなら追加せずに終了 SIF STRCOUNT(@"\/%CSTR:ARG:CEVENT%", TEXT_SEARCH) RETURN 1 ;経験していないなら追加 CSTR:ARG:CEVENT = %CSTR:ARG:CEVENT%%ARGS%\/ @DEL_CEVENT, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET VARSET LOCALS ;イベントごとに分解する SPLIT CSTR:ARG:CEVENT, "/", LOCALS ;一旦CSTR:CEVENTを初期化 CSTR:ARG:CEVENT = FOR LCOUNT, 0, 100 SELECTCASE LOCALS:LCOUNT ;消す対称or空文字 CASE "", ARGS CONTINUE CASEELSE CSTR:ARG:CEVENT += @"%LOCALS:LCOUNT%\/" ENDSELECT NEXT ;------------------------------------------------- ;@CEVENTS(ARGS, ARG)は角色ARGが経験したイベント ARGS = イベント名:内容 の"内容"部分を文字列で返す関数 ;当然のことながら複数記録されてるイベント群に使うには適していない ;------------------------------------------------- @CEVENTS(ARGS, ARG) #FUNCTIONS #DIM LCOUNT VARSET LOCALS SIF ARG < 0 RETURNF LOCALS SIF ARG == 0 && TARGET ARG = TARGET ARGS = %ARGS%: ;イベントごとに分解する SPLIT CSTR:ARG:CEVENT, "/", LOCALS FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK ;イベント群ARGSでないならCONTINUE SIF STRCOUNT(LOCALS:LCOUNT, ARGS) == 0 CONTINUE ;イベント名:内容 となっているので"内容"部分を抜き出す LOCALS:LCOUNT = %SUBSTRING(LOCALS:LCOUNT, STRLENS(ARGS), -1)% ;特殊な処理があるならここで IF STRCOUNT(LOCALS:LCOUNT, "NAME_PLAYER") LOCALS:LCOUNT = %NAME:PLAYER%%SUBSTRING(LOCALS:LCOUNT, STRLENS("NAME_PLAYER"), -1)% ELSEIF STRCOUNT(LOCALS:LCOUNT, "NAME_TARGET") LOCALS:LCOUNT = %NAME:TARGET%%SUBSTRING(LOCALS:LCOUNT, STRLENS("NAME_TARGET"), -1)% ELSEIF STRCOUNT(LOCALS:LCOUNT, "NAME_MASTER") LOCALS:LCOUNT = %NAME:MASTER%%SUBSTRING(LOCALS:LCOUNT, STRLENS("NAME_MASTER"), -1)% ELSEIF ASSI && STRCOUNT(LOCALS:LCOUNT, "NAME_ASSI") LOCALS:LCOUNT = %NAME:ASSI%%SUBSTRING(LOCALS:LCOUNT, STRLENS("NAME_ASSI"), -1)% ENDIF RETURNF LOCALS:LCOUNT NEXT LOCALS = RETURNF LOCALS ;------------------------------------------------- ;イベント群ARGSを全て消去するのに使う ;例えば、ARGS = 助手 とすると、"助手:"で始圆圈全てのイベント記録を取り除く ;------------------------------------------------- @DEL_CEVENT_GROUP, ARGS, ARG #DIM LCOUNT #DIMS MEMOS SIF ARG == 0 && TARGET ARG = TARGET ARGS = %ARGS%: VARSET LOCALS ;イベントごとに分解する SPLIT CSTR:ARG:CEVENT, "/", LOCALS ;一旦CSTR:CEVENTを初期化 CSTR:ARG:CEVENT = FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK ;イベント群ARGSならCONTINUEさせて、文字列を組み込まない ;(LOCALS:LCOUNTの先頭からARGSの長さ分だけ抜き出したものがARGSならLOCALS:LCOUNTはイベント群ARGS) SIF SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(ARGS) ) == ARGS CONTINUE ;イベント群ARGSでないなら戻す CSTR:ARG:CEVENT = %CSTR:ARG:CEVENT%%LOCALS:LCOUNT%/ NEXT ;------------------------------------------------- ;@DEL_CEVENT_GROUPのCSTR汎用版 ;CSTR:(ARG:1)に影響する ;------------------------------------------------- @DEL_CSTR_GROUP, ARGS, ARG, ARG:1 #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET ARGS = %ARGS%: VARSET LOCALS ;イベントごとに分解する SPLIT CSTR:ARG:(ARG:1), "/", LOCALS ;一旦CSTR:(ARG:1)を初期化 CSTR:ARG:(ARG:1) = FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK ;イベント群ARGSならCONTINUEさせて、文字列を組み込まない ;(LOCALS:LCOUNTの先頭からARGSの長さ分だけ抜き出したものがARGSならLOCALS:LCOUNTはイベント群ARGS) SIF SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(ARGS) ) == ARGS CONTINUE ;イベント群ARGSでないなら戻す CSTR:ARG:(ARG:1) = %CSTR:ARG:(ARG:1)%%LOCALS:LCOUNT%/ NEXT ;------------------------------------------------- ;@DEL_CEVENT_GROUPの特殊版 ;ARGSに応じて複雑な処理をさせたい場合にはこっち ;------------------------------------------------- @DEL_CEVENT_GROUP_EX, ARGS, ARG #DIM LCOUNT SIF ARG == 0 && TARGET ARG = TARGET ARGS = %ARGS%: VARSET LOCALS ;イベントごとに分解する SPLIT CSTR:ARG:CEVENT, "/", LOCALS ;一旦CSTR:CEVENTを初期化 CSTR:ARG:CEVENT = FOR LCOUNT, 0, 100 SIF LOCALS:LCOUNT == "" BREAK ;イベント群ARGSに応じた種類ならCONTINUEさせて、文字列を組み込まない ;記述が楽だから使ってるけど若干例外が発生する処理です実は。でもまぁ私が見ている限りは問題起きないはず SELECTCASE ARGS CASE "人称全部:" SIF STRCOUNTS(LOCALS:LCOUNT, "一人称:", "一人称かな:", "一人称主人:", "一人称主人かな:", "一人称助手:", "一人称助手かな:") CONTINUE SIF STRCOUNTS(LOCALS:LCOUNT, "二人称:", "二人称かな:", "二人称主人:", "二人称主人かな:", "二人称助手:", "二人称助手かな:") CONTINUE CASE "一人称全部:" SIF STRCOUNTS(LOCALS:LCOUNT, "一人称:", "一人称かな:", "一人称主人:", "一人称主人かな:", "一人称助手:", "一人称助手かな:") CONTINUE CASE "一人称:" SIF STRCOUNTS(LOCALS:LCOUNT, "一人称:", "一人称かな:") CONTINUE CASE "一人称主人:" SIF STRCOUNTS(LOCALS:LCOUNT, "一人称主人:", "一人称主人かな:") CONTINUE CASE "一人称助手:" SIF STRCOUNTS(LOCALS:LCOUNT, "一人称助手:", "一人称助手かな:") CONTINUE CASE "二人称全部:" SIF STRCOUNTS(LOCALS:LCOUNT, "二人称:", "二人称かな:", "二人称主人:", "二人称主人かな:", "二人称助手:", "二人称助手かな:") CONTINUE CASE "二人称:" SIF STRCOUNTS(LOCALS:LCOUNT, "二人称:", "二人称かな:") CONTINUE CASE "二人称主人:" SIF STRCOUNTS(LOCALS:LCOUNT, "二人称主人:", "二人称主人かな:") CONTINUE CASE "二人称助手:" SIF STRCOUNTS(LOCALS:LCOUNT, "二人称助手:", "二人称助手かな:") CONTINUE CASEELSE ;其他の場合には@DEL_CEVENT_GROUPと同じ挙動をする SIF SUBSTRING(LOCALS:LCOUNT, 0, STRLENS(ARGS) ) == ARGS CONTINUE ENDSELECT ;問題ない部分は戻す CSTR:ARG:CEVENT = %CSTR:ARG:CEVENT%%LOCALS:LCOUNT%/ NEXT ;------------------------------------------------- ;PREVPLAYは前のターンの挿入状況など ;------------------------------------------------- @PREVPLAY(ARGS, ARG) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET ARG = TARGET SELECTCASE ARGS CASE "挿入" SIF GETBIT(TCVAR:ARG:PREVPLAY, 0) || GETBIT(TCVAR:ARG:PREVPLAY, 1) || GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "V挿入" SIF GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A挿入" SIF GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道挿入" SIF GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "正常位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 3) RETURNF 1 CASE "V正常位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 3) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A正常位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 3) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道正常位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 3) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "後背位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 4) RETURNF 1 CASE "V後背位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 4) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A後背位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 4) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道後背位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 4) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "屈曲位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 5) RETURNF 1 CASE "V屈曲位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 5) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A屈曲位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 5) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道屈曲位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 5) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "対面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 6) RETURNF 1 CASE "V対面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 6) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A対面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 6) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道対面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 6) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "背面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 7) RETURNF 1 CASE "V背面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 7) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A背面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 7) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道背面座位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 7) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "騎乗位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 8) RETURNF 1 CASE "V騎乗位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 8) && GETBIT(TCVAR:ARG:PREVPLAY, 0) RETURNF 1 CASE "A騎乗位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 8) && GETBIT(TCVAR:ARG:PREVPLAY, 1) RETURNF 1 CASE "尿道騎乗位" SIF GETBIT(TCVAR:ARG:PREVPLAY, 8) && GETBIT(TCVAR:ARG:PREVPLAY, 2) RETURNF 1 CASE "挿入中" SIF GETBIT(TCVAR:ARG:PREVPLAY, 10) || GETBIT(TCVAR:ARG:PREVPLAY, 11) || GETBIT(TCVAR:ARG:PREVPLAY, 12) RETURNF 1 CASE "V挿入中" SIF GETBIT(TCVAR:ARG:PREVPLAY, 10) RETURNF 1 CASE "A挿入中" SIF GETBIT(TCVAR:ARG:PREVPLAY, 11) RETURNF 1 CASE "尿道挿入中" SIF GETBIT(TCVAR:ARG:PREVPLAY, 12) RETURNF 1 CASE "口に挿入中" SIF GETBIT(TCVAR:ARG:PREVPLAY, 13) RETURNF 1 CASE "今回初挿入" SIF GETBIT(TCVAR:ARG:PREVPLAY, 14) RETURNF 1 CASE "玩弄G点" SIF GETBIT(TCVAR:ARG:PREVPLAY, 15) RETURNF 1 CASE "挿入継続" SIF GETBIT(TCVAR:ARG:PREVPLAY, 16) RETURNF 1 CASE "結腸責め" SIF GETBIT(TCVAR:ARG:PREVPLAY, 18) RETURNF 1 CASE "口交" SIF GETBIT(TCVAR:ARG:PREVPLAY, 19) RETURNF 1 CASE "絶頂" SIF GETBIT(TCVAR:ARG:PREVPLAY, 20) RETURNF 1 CASE "放尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 21) RETURNF 1 CASE "喝母乳" SIF GETBIT(TCVAR:ARG:PREVPLAY, 22) RETURNF 1 CASE "套套内射精" SIF GETBIT(TCVAR:ARG:PREVPLAY, 23) RETURNF 1 CASE "中出しした" SIF GETBIT(TCVAR:ARG:PREVPLAY, 24) RETURNF 1 CASE "生中出しした" SIF GETBIT(TCVAR:ARG:PREVPLAY, 23) RETURNF 0 SIF GETBIT(TCVAR:ARG:PREVPLAY, 24) RETURNF 1 CASE "排泄" SIF GETBIT(TCVAR:ARG:PREVPLAY, 25) RETURNF 1 CASE "濃厚射精" SIF GETBIT(TCVAR:ARG:PREVPLAY, 26) RETURNF 1 CASE "飲尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 30) RETURNF 1 CASE "尿飲み干し" SIF GETBIT(TCVAR:ARG:PREVPLAY, 31) RETURNF 1 CASE "膣内浴尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 32) RETURNF 1 CASE "子宮内浴尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 33) RETURNF 1 CASE "温泉浣腸" SIF GETBIT(TCVAR:ARG:PREVPLAY, 34) RETURNF 1 CASE "乳内浴尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 35) RETURNF 1 CASE "膀胱内浴尿" SIF GETBIT(TCVAR:ARG:PREVPLAY, 36) RETURNF 1 CASE "清洁口交" SIF GETBIT(TCVAR:ARG:PREVPLAY, 40) RETURNF 1 CASE "A清洁口交" SIF GETBIT(TCVAR:ARG:PREVPLAY, 41) RETURNF 1 CASE "尿清洁口交" SIF GETBIT(TCVAR:ARG:PREVPLAY, 42) RETURNF 1 CASE "恥垢清洁口交" SIF GETBIT(TCVAR:ARG:PREVPLAY, 43) RETURNF 1 CASE "清洁舔阴" SIF GETBIT(TCVAR:ARG:PREVPLAY, 45) RETURNF 1 CASE "精液清洁舔阴" SIF GETBIT(TCVAR:ARG:PREVPLAY, 46) RETURNF 1 CASE "恥垢清洁舔阴" SIF GETBIT(TCVAR:ARG:PREVPLAY, 47) RETURNF 1 CASE "おしっこ清洁舔阴" SIF GETBIT(TCVAR:ARG:PREVPLAY, 48) RETURNF 1 CASE "清洁舔A" SIF GETBIT(TCVAR:ARG:PREVPLAY, 50) RETURNF 1 CASE "阴茎接吻" SIF GETBIT(TCVAR:ARG:PREVPLAY, 51) RETURNF 1 CASE "展示肉棒" SIF GETBIT(TCVAR:ARG:PREVPLAY, 52) RETURNF 1 CASE "万謝的亲吻" SIF GETBIT(TCVAR:ARG:PREVPLAY, 53) RETURNF 1 CASE "自我颜射" SIF GETBIT(TCVAR:ARG:PREVPLAY, 54) RETURNF 1 CASE "自我口内射精" SIF GETBIT(TCVAR:ARG:PREVPLAY, 55) RETURNF 1 CASE "深喉" SIF GETBIT(TCVAR:ARG:PREVPLAY, 56) RETURNF 1 CASE "穿環" SIF GETBIT(TCVAR:ARG:PREVPLAY, 57) || GETBIT(TCVAR:ARG:PREVPLAY, 58) || GETBIT(TCVAR:ARG:PREVPLAY, 59) || GETBIT(TCVAR:ARG:PREVPLAY, 60) RETURNF 1 CASE "肚脐環" SIF GETBIT(TCVAR:ARG:PREVPLAY, 57) RETURNF 1 CASE "乳環" SIF GETBIT(TCVAR:ARG:PREVPLAY, 58) RETURNF 1 CASE "性器穿環" SIF GETBIT(TCVAR:ARG:PREVPLAY, 59) RETURNF 1 CASE "恥丘穿環" SIF GETBIT(TCVAR:ARG:PREVPLAY, 60) RETURNF 1 ENDSELECT RETURNF 0 @SET_PREVPLAY, ARG #DIM MEMO_TEQUIP MEMO_TEQUIP = TEQUIP:ARG:体位 SIF TEQUIP:ARG:体位 == 0 TEQUIP:ARG:体位 = TCVAR:ARG:体位記錄 LOCAL = 0 IF INSERT("挿入", ARG) ;挿入継続フラグ SETBIT LOCAL, 16 SIF INSERT("V挿入", ARG) SETBIT LOCAL, 0 SIF INSERT("A挿入", ARG) SETBIT LOCAL, 1 SIF INSERT("尿道挿入", ARG) SETBIT LOCAL, 2 SIF INSERT("正常位", ARG) SETBIT LOCAL, 3 SIF INSERT("後背位", ARG) SETBIT LOCAL, 4 SIF INSERT("屈曲位", ARG) SETBIT LOCAL, 5 SIF INSERT("対面座位", ARG) SETBIT LOCAL, 6 SIF INSERT("背面座位", ARG) SETBIT LOCAL, 7 SIF INSERT("騎乗位", ARG) SETBIT LOCAL, 8 ENDIF SIF INSERT("V挿入中", ARG) SETBIT LOCAL, 10 SIF INSERT("A挿入中", ARG) SETBIT LOCAL, 11 SIF INSERT("尿道挿入中", ARG) SETBIT LOCAL, 12 SELECTCASE ARG CASE PLAYER SELECTCASE SELECTCOM CASE 60 TO 69 SETBIT LOCAL, 10 CASE 70 TO 79 SETBIT LOCAL, 11 CASE 83 TO 88 SETBIT LOCAL, 12 CASE 120 TO 124 SETBIT LOCAL, 0 CASE 125 TO 129 SETBIT LOCAL, 1 ENDSELECT SELECTCASE SELECTCOM CASE 120, 125 SETBIT LOCAL, 2 CASE 121, 126 SETBIT LOCAL, 3 CASE 122, 127 SETBIT LOCAL, 8 ENDSELECT CASE TARGET SELECTCASE SELECTCOM CASE 60 TO 69 SETBIT LOCAL, 0 CASE 70 TO 79 SETBIT LOCAL, 1 CASE 83 TO 88 SETBIT LOCAL, 2 CASE 120 TO 124 SETBIT LOCAL, 10 CASE 125 TO 129 SETBIT LOCAL, 11 ENDSELECT SELECTCASE SELECTCOM CASE 60, 70, 83 SETBIT LOCAL, 3 CASE 61, 71, 84 SETBIT LOCAL, 4 CASE 62, 72, 85 SETBIT LOCAL, 5 CASE 63, 73, 86 SETBIT LOCAL, 6 CASE 64, 74, 87 SETBIT LOCAL, 7 CASE 65, 75, 88 SETBIT LOCAL, 8 ENDSELECT ;Gスポ刺激 SIF CHECK_COM("玩弄G点") || SELECTCOM == 66 SETBIT LOCAL, 15 ENDSELECT SIF CHOSECOMS("挿入", ARG) == 0 && GETBITS(LOCAL, 0, 2) SETBIT LOCAL, 14 SIF COND("結腸責めフラグ", ARG) SETBIT LOCAL, 18 SIF COND("口交フラグ", ARG) SETBIT LOCAL, 19 SIF COND("絶頂", ARG) SETBIT LOCAL, 20 SIF NOWEX:ARG:放尿 || NOWEX:ARG:絶頂漏尿 SETBIT LOCAL, 21 SIF COND("喝母乳フラグ", ARG) SETBIT LOCAL, 22 SIF COND("套套内射精フラグ", ARG) SETBIT LOCAL, 23 SIF SHOOT("中出し", ARG) || SHOOT("自分以外に中出し", ARG) SETBIT LOCAL, 24 SIF NOWEX:ARG:排泄 SETBIT LOCAL, 25 SIF COND("濃厚射精", ARG) SETBIT LOCAL, 26 SIF COND("飲尿フラグ", ARG) SETBIT LOCAL, 30 SIF COND("尿飲み干しフラグ", ARG) SETBIT LOCAL, 31 SIF COND("膣内浴尿フラグ", ARG) SETBIT LOCAL, 32 SIF COND("子宮内浴尿フラグ", ARG) SETBIT LOCAL, 33 SIF COND("温泉浣腸フラグ", ARG) SETBIT LOCAL, 34 SIF COND("乳内浴尿フラグ", ARG) SETBIT LOCAL, 35 SIF COND("膀胱内浴尿フラグ", ARG) SETBIT LOCAL, 36 SIF COND("清洁口交フラグ", ARG) SETBIT LOCAL, 40 ;清洁口交フラグも立っているので、A清洁口交を行った場合には40bitもONになる SIF COND("A清洁口交フラグ", ARG) SETBIT LOCAL, 41 SIF COND("尿清洁口交フラグ", ARG) SETBIT LOCAL, 42 SIF COND("恥垢清洁口交フラグ", ARG) SETBIT LOCAL, 43 SIF COND("清洁舔阴フラグ", ARG) SETBIT LOCAL, 45 SIF COND("おしっこ清洁舔阴フラグ", ARG) SETBIT LOCAL, 46 SIF COND("恥垢清洁舔阴フラグ", ARG) SETBIT LOCAL, 47 SIF COND("清洁舔Aフラグ", ARG) SETBIT LOCAL, 50 SIF COND("阴茎接吻フラグ", ARG) SETBIT LOCAL, 51 SIF COND("展示肉棒フラグ", ARG) SETBIT LOCAL, 52 SIF COND("万謝的亲吻フラグ", ARG) SETBIT LOCAL, 53 SIF COND("自我颜射フラグ", ARG) SETBIT LOCAL, 54 SIF COND("自我口内射精フラグ", ARG) SETBIT LOCAL, 55 SIF TEQUIP:ARG:深喉 SETBIT LOCAL, 56 IF COND("穿環ONフラグ", ARG) IF COND("肚脐環フラグ", ARG) SETBIT LOCAL, 57 ELSEIF COND("乳環フラグ", ARG) SETBIT LOCAL, 58 ELSEIF COND("恥丘穿環フラグ", ARG) SETBIT LOCAL, 60 ELSE SETBIT LOCAL, 59 ENDIF ENDIF TCVAR:ARG:PREVPLAY = LOCAL TEQUIP:ARG:体位 = MEMO_TEQUIP @ENERGY_DRAIN #DIM LCOUNT #DIM MEMO_TARGET, 2 #DIM VALUE_ED_PRE #DIM VALUE_ED ;ちんこが無いor既に吸能が発生した場合はここで終わり SIF PENIS(PLAYER) == 0 || CHARA_NUM("吸能") RETURN 0 VALUE_ED_PRE = 0 VARSET MEMO_TARGET MEMO_TARGET:1 = TARGET:1 ;PLAYERがTARGET:1だった場合の処理 SIF PLAYER == TARGET:1 TARGET:1 = 0 ;吸能が発生するか格子 FOR LCOUNT, 2, CHARANUM SELECTCASE LCOUNT CASE PLAYER CONTINUE CASE TARGET CASE TARGET:1 SIF SELECTCOM:1 < 0 || STATE("撃沈", TARGET:1) CONTINUE CASEELSE CONTINUE ENDSELECT SIF TALENT:LCOUNT:吸精体質 == 0 CONTINUE SIF NOWEX:LCOUNT:V中出し + NOWEX:LCOUNT:A中出し + NOWEX:LCOUNT:口内射精 + NOWEX:LCOUNT:乳内射精 + NOWEX:LCOUNT:尿道内射精 == 0 CONTINUE SIF NOWEX:LCOUNT:暴発 == 0 && COND("絶頂", PLAYER) < RAND:4 CONTINUE SIF NOWEX:LCOUNT:暴発 == 0 && RAND:(3 + TALENT:LCOUNT:吸精体質 + TALENT:LCOUNT:恋慕 + TALENT:LCOUNT:淫乱) < 3 CONTINUE VALUE_ED_PRE = TALENT:LCOUNT:吸精体質 SELECTCASE SELECTCOM CASE 65, 75, 88 VALUE_ED_PRE += 1 CASE 60 TO 89, 91, 140, 150 CASEELSE SIF INSERT("挿入", LCOUNT, PLAYER) == 0 && TEQUIP:LCOUNT:六九式 != 91 VALUE_ED_PRE = 0 ENDSELECT NOWEX:LCOUNT:吸能 = MAX(RAND:(VALUE_ED_PRE + 1), NOWEX:LCOUNT:暴発) SIF NOWEX:LCOUNT:吸能 == 0 CONTINUE EX:LCOUNT:吸能 += NOWEX:LCOUNT:吸能 NEXT VARSET LOCALS SELECTCASE CHARA_NUM("吸能") ;吸能が起きないならここまで CASE 0 ;PLAYERがTARGET:1だった場合の後処理 TARGET:1 = MEMO_TARGET:1 RETURN 0 CASE 1 IF NOWEX:吸能 LOCALS = %CALLNAME:TARGET% ELSEIF NOWEX:(TARGET:1):吸能 LOCALS = %CALLNAME:(TARGET:1)% ENDIF CASE 2 LOCALS = 二人 ENDSELECT PRINTL CALL PRINT_STRL, "爱心粉紅_<吸能!>" ;表記の簡略 VALUE_ED = NOWEX:吸能 + NOWEX:(TARGET:1):吸能 PRINTFORML 伴随着%CALLNAME:PLAYER%的阴茎中强烈的快感被%LOCALS%吸走了精力! TCVAR:PLAYER:絶頂度 = MIN(TCVAR:PLAYER:絶頂度 + VALUE_ED, 5) BASE:PLAYER:精力 = MAX(BASE:PLAYER:精力 - VALUE_ED*3, 0) TCVAR:PLAYER:精力減少 += VALUE_ED*3 ;PRINTFORM 精力-{VALUE_ED*3} ;IF PLAYER == MASTER ; PRINTFORM (%CALLNAME:PLAYER%) ;ELSEIF PLAYER == ASSI ; PRINTFORM (%TEXTS("助手の名称")%) ;ENDIF ;PRINTL FOR LCOUNT, 2, CHARANUM SIF NOWEX:LCOUNT:吸能 == 0 CONTINUE EXP:LCOUNT:吸精経験 += 1 PRINTFORML 吸精経験+1\@ LCOUNT != TARGET ? (%CALLNAME:LCOUNT%) # \@ ;体力回復はTCVAR:体力回復 で管理する TCVAR:LCOUNT:体力回復 += NOWEX:LCOUNT:吸能*100 PRINTFORML %CALLNAME:LCOUNT%的体力回復了{NOWEX:LCOUNT:吸能*100}点! BASE:LCOUNT:精力 += NOWEX:LCOUNT:吸能*3 TCVAR:LCOUNT:精力減少 -= NOWEX:LCOUNT:吸能*3 PRINTFORML 而且%CALLNAME:LCOUNT%的精力回復了{NOWEX:LCOUNT:吸能*3}点! ;魂のやり取り SIF NOWEX:LCOUNT:吸能 CALL EXCHANGE_SOUL, "絶頂", NOWEX:LCOUNT:吸能*3, LCOUNT NEXT ;PLAYERがTARGET:1だった場合の後処理 TARGET:1 = MEMO_TARGET:1
yge1988/eraAkumaMaid
ERB/TRAIN/FUNCTION_COM.ERB
erb
unknown
175,287
;------------------------------------------------- ;その名の街道、VARSETする関数を突っ込むファイル ;ドッペル你を用いる時は慎重に ;------------------------------------------------- ;------------------------------------------------- ;@IS_ABLUPの計算でドッペル你のパラメーターを必要値の判定に用いる ;------------------------------------------------- @VARSET_ABLUP ;JUELの20番までを初期化 VARSET JUEL:0:0, 0, 0, 20 ;------------------------------------------------- ;@COMFでのソースの計算でドッペル你のパラメーターを必要値の判定に用いる ;------------------------------------------------- @VARSET_COMF ;SOURCEの29番までを初期化 VARSET SOURCE:0:0, 0, 0, 30 ;DOWNBASEの9番までを初期化 VARSET DOWNBASE:0:0, 0, 0, 10 ;------------------------------------------------- ;@SOURCE_NOTCVABMでのCUPの計算でドッペル你のパラメーターを必要値の判定に用いる ;------------------------------------------------- @VARSET_NOTCVABM ;CUPの29番までを初期化 VARSET CUP:0:0, 0, 0, 30 ;------------------------------------------------- ;@PROFILEでのCALL EVENT_PROFILE, "勧誘"内でのCFLAG,BASE,TALENT,ABL,EXP,CSTRの変更にドッペル你のパラメーターを用いる ;------------------------------------------------- @VARSET_PROFILE VARSET CFLAG:0:0, -1 VARSET BASE:0:0, -1 VARSET TALENT:0:0, -1 VARSET ABL:0:0, -1 VARSET EXP:0:0, -1 VARSET CSTR:0:0, "-1" ;------------------------------------------------- ;角色ARGを初期化する関数。並び(登録番号)などは保つ ;SHOP_CHARA 内のINPUT,INPUTSはISSKIP() がONなら勝手に値を選ぶようにして有ます ;------------------------------------------------- @RESET_CHARA, ARG #DIM MEMO_NO_ARG #DIM MEMO_ARG #DIM MEMO_TARGET MEMO_ARG = ARG MEMO_NO_ARG = NO:ARG SKIPDISP 1 CALL DELETE_CHARA, ARG CALL SHOP_CHARA, MEMO_NO_ARG CALL CHANGE_CHARA_NO, CHARANUM - 1, MEMO_ARG SKIPDISP 0 @VARSET_MAIDFACE, ARG ;髪と表情の各パラについて空文字だった場合には默认値を代入する SIF CSTR:ARG:髪色 == "" CSTR:ARG:髪色 = 黒髪 SIF CSTR:ARG:髪長 == "" CSTR:ARG:髪長 = %CONDS("髪長", ARG)% SIF CSTR:ARG:前髪 == "" CSTR:ARG:前髪 = 自然刘海 SIF CSTR:ARG:後髪 == "" CSTR:ARG:後髪 = 自然 SIF CSTR:ARG:改髪 == "" CSTR:ARG:改髪 = 无特殊髪型 SIF CSTR:ARG:呆毛 == "" CSTR:ARG:呆毛 = 无呆毛 SIF CSTR:ARG:蝴蝶結 == "" CSTR:ARG:蝴蝶結 = 无蝴蝶結 SIF CSTR:ARG:挑染 == "" CSTR:ARG:挑染 = 挑染无 SIF CSTR:ARG:瞳色 == "" CSTR:ARG:瞳色 = %CONDS("右瞳色", ARG)% SIF CSTR:ARG:眼形 == "" CSTR:ARG:眼形 = %CONDS("右眼形", ARG)% SIF CSTR:ARG:白眼 == "" CSTR:ARG:白眼 = %CONDS("右白眼", ARG)% SIF CSTR:ARG:眉形 == "" CSTR:ARG:眉形 = %CONDS("眉形", ARG)% SIF CSTR:ARG:嘴形 == "" CSTR:ARG:嘴形 = %CONDS("嘴形", ARG)% SIF CSTR:ARG:種族 == "" CSTR:ARG:種族 = 人类 SIF ARG != MASTER CFLAG:ARG:颜绘 = 1
yge1988/eraAkumaMaid
ERB/TRAIN/FUNCTION_VARSET.ERB
erb
unknown
3,117
@HPRINT_STRL, ARGS, ARGS:1, ARGS:2, ARGS:3, ARGS:4, ARGS:5, ARGS:6, ARGS:7, ARGS:8, ARGS:9 #DIM LCOUNT #DIM TEXT_COLOR #DIMS PRINT_STR #DIMS END_TAG #DIMS ANNOTATION TEXT_COLOR = GETCOLOR() PRINT_STR = END_TAG = FOR LCOUNT, 1, 10 SIF ARGS:LCOUNT != "" ARGS = %ARGS%_%ARGS:LCOUNT% NEXT VARSET LOCALS ;文字列を分解する SPLIT ARGS, "_", LOCALS FOR LCOUNT, 0, 100 ;#TEXTC=で始まっていると範囲内はその色が默认になる(指定はRGBの6桁) IF SUBSTRING(LOCALS:LCOUNT, 0, 7) == "#TEXTC=" LOCALS:LCOUNT = 0x%SUBSTRING(LOCALS:LCOUNT, 7, -1)% IF ISNUMERIC(LOCALS:LCOUNT) TEXT_COLOR = TOINT(LOCALS:LCOUNT) ELSE PRINT_STR = エラー! ENDIF PRINT_STR = END_TAG = LOCALS:LCOUNT = LCOUNT = 0 ;その場でWAITさせるための処理 ELSEIF LOCALS:LCOUNT == "NW" PRINT_STR = <nobr><font color='#%TOSTR(TEXT_COLOR, "X6")%'>%PRINT_STR%%END_TAG%</font> HTML_PRINT @"%PRINT_STR%" WAIT CLEARLINE 1 PRINT_STR = END_TAG = LOCALS:LCOUNT = LCOUNT = 0 ENDIF ;特殊な操作 SELECTCASE LOCALS:LCOUNT ;CASE "" ; BREAK CASE "BUTTON" ;次の文字をボタンにする LCOUNT += 1 IF STRCOUNT(LOCALS:LCOUNT, "#TITLE=") ANNOTATION = %EXTSTR(LOCALS:LCOUNT, "#TITLE=")% LOCALS:LCOUNT = %EXTSTR(LOCALS:LCOUNT, "", "#TITLE=")% ANNOTATION = %REPLACE(ANNOTATION,"<BR>","&#13;&#10;")% IF NUMBER_BUTTON(LOCALS:LCOUNT) < 0 PRINT_STR = %PRINT_STR%<button value='%LOCALS:LCOUNT%' title='%ANNOTATION%'>%LOCALS:LCOUNT%</button>%END_TAG% ELSE PRINT_STR = %PRINT_STR%<button value='{NUMBER_BUTTON(LOCALS:LCOUNT)}' title='%ANNOTATION%'>%LOCALS:LCOUNT%</button>%END_TAG% ENDIF ELSE IF NUMBER_BUTTON(LOCALS:LCOUNT) < 0 PRINT_STR = %PRINT_STR%<button value='%LOCALS:LCOUNT%'>%LOCALS:LCOUNT%</button>%END_TAG% ELSE PRINT_STR = %PRINT_STR%<button value='{NUMBER_BUTTON(LOCALS:LCOUNT)}'>%LOCALS:LCOUNT%</button>%END_TAG% ENDIF ENDIF END_TAG = CONTINUE CASE "NOBUTTON" ;次の文字をボタンにしない LCOUNT += 1 IF STRCOUNT(LOCALS:LCOUNT, "#TITLE=") ANNOTATION = %EXTSTR(LOCALS:LCOUNT, "#TITLE=")% LOCALS:LCOUNT = %EXTSTR(LOCALS:LCOUNT, "", "#TITLE=")% ANNOTATION = %REPLACE(ANNOTATION,"<BR>","&#13;&#10;")% PRINT_STR = %PRINT_STR%<nonbutton title='%ANNOTATION%'>%LOCALS:LCOUNT%</nonbutton>%END_TAG% ELSE PRINT_STR = %PRINT_STR%<nonbutton>%LOCALS:LCOUNT%</nonbutton>%END_TAG% ENDIF END_TAG = CONTINUE CASE "太字" ;次の文字を太字 PRINT_STR = %PRINT_STR%<b> END_TAG = </b>%END_TAG% CONTINUE CASE "斜体" ;次の文字を斜体 PRINT_STR = %PRINT_STR%<i> END_TAG = </i>%END_TAG% CONTINUE CASE "取り消し" ;次の文字に打消し線を引く PRINT_STR = %PRINT_STR%<s> END_TAG = </s>%END_TAG% CONTINUE CASE "下線" ;次の文字を下線 PRINT_STR = %PRINT_STR%<u> END_TAG = </u>%END_TAG% CONTINUE CASE "-" ;次の文字に打消し線を引く PRINT_STR = %PRINT_STR%<s> END_TAG = </s>%END_TAG% CONTINUE CASE "L" PRINT_STR = <nobr><font color='#%TOSTR(TEXT_COLOR, "X6")%'>%PRINT_STR%%END_TAG%</font> HTML_PRINT @"%PRINT_STR%" PRINT_STR = END_TAG = CONTINUE CASE "W" PRINT_STR = <nobr><font color='#%TOSTR(TEXT_COLOR, "X6")%'>%PRINT_STR%%END_TAG%</font> HTML_PRINT @"%PRINT_STR%" WAIT PRINT_STR = END_TAG = CONTINUE CASE "H" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman'>%UNICODE(0x2665)%</font> ELSE PRINT_STR = %PRINT_STR%%UNICODE(0x2665)% ENDIF CONTINUE CASE "WH" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman'>%UNICODE(0x2661)%</font> ELSE PRINT_STR = %PRINT_STR%%UNICODE(0x2661)% ENDIF CONTINUE CASE "BH" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman'>%UNICODE(0x2764)%</font> ELSE PRINT_STR = %PRINT_STR%%UNICODE(0x2764)% ENDIF CONTINUE CASE "BBH" CHKFONT "メイリオ" IF RESULT PRINT_STR = %PRINT_STR%<font face='メイリオ'>%UNICODE(0x2764)%</font> ELSE PRINT_STR = %PRINT_STR%%UNICODE(0x2764)% ENDIF CONTINUE CASE "HH" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman' color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2665)%</font>%END_TAG% ELSE PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2665)%</font>%END_TAG% ENDIF END_TAG = CONTINUE CASE "WHH" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman' color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2661)%</font> ELSE PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2661)%</font> ENDIF PRINT_STR = %PRINT_STR%%END_TAG% END_TAG = CONTINUE CASE "BHH" CHKFONT "Times New Roman" IF RESULT PRINT_STR = %PRINT_STR%<font face='Times New Roman' color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2764)%</font>%END_TAG% ELSE PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2764)%</font>%END_TAG% ENDIF END_TAG = CONTINUE CASE "BBHH" CHKFONT "メイリオ" IF RESULT PRINT_STR = %PRINT_STR%<font face='メイリオ' color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2764)%</font> ELSE PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%UNICODE(0x2764)%</font> ENDIF PRINT_STR = %PRINT_STR%%END_TAG% END_TAG = CONTINUE CASE "///", "/" PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR("爱心粉紅"), "X6")%'>%HTML_ESCAPE("///")%</font>%END_TAG% END_TAG = CONTINUE ;一部PRINT_IMGしている物を使えるようにする CASE "U便当", "Uドラゴン", "U創口貼", "U男性", "U女性", "U扶她", "U伪娘", "UH" PRINT_STR = %PRINT_STR%<img src='%SUBSTRING(LOCALS:LCOUNT, 1, -1)%'> CONTINUE ;パラレル日本語 CASE "Uそそ", "Uつん", "Uなお", "Uまふ", "Uはよ", "Uひに", "Uやよ", "Uゐに", "Uゐん", "U逆あ", "Uにす", "Uもむ", "Uをね", "U小ゐ", "U亜漢字1", "U亜漢字2", "U亜漢字3", "U亜漢字4" PRINT_STR = %PRINT_STR%<img src='%SUBSTRING(LOCALS:LCOUNT, 1, -1)%'> CONTINUE CASE "UNI" ;次の文字をPRINT_IMG対応にする LCOUNT += 1 PRINT_STR = %PRINT_STR%<img src='%LOCALS:LCOUNT%'> CONTINUE CASE "茶色", "ショッキング粉紅", "粉紅", "爱心粉紅", "赤", "紅", "黄色", "暗黄色", "イエロー", "緑", "青", "水色", "藍色", "暗灰色", "灰色", "明灰色", "白" PRINT_STR = %PRINT_STR%<font color='#%TOSTR(DEF_COLOR(LOCALS:LCOUNT), "X6")%'> END_TAG = </font>%END_TAG% CONTINUE ENDSELECT PRINT_STR = %PRINT_STR%%LOCALS:LCOUNT%%END_TAG% END_TAG = NEXT ;空の時は改行だけはするようにスペースを入れる SIF PRINT_STR == "" PRINT_STR += " " PRINT_STR = <nobr><font color='#%TOSTR(TEXT_COLOR, "X6")%'>%PRINT_STR%</font> HTML_PRINT @"%PRINT_STR%" @NUMBER_BUTTON(ARGS) #FUNCTION #DIMS NUMBER SIF STRFIND(ARGS, "[") < 0 || STRFIND(ARGS, "]") < 0 RETURNF -1 ;[ ]の中の文字を取り出す NUMBER = %EXTSTR_BL(ARGS, "[", "]")% ;数値にできるか調べる SIF ISNUMERIC(NUMBER) == 0 RETURNF -1 RETURNF TOINT(NUMBER)
yge1988/eraAkumaMaid
ERB/TRAIN/HTML_PRINT.ERB
erb
unknown
7,529
@SHOW_STATUS REDRAW 0 ;この値をもとにCLEARLINEを行う TFLAG:LINECOUNT記録 = LINECOUNT DRAWLINE CALL SHOW_STATUS_MAIN CALL SETFLAG, "助手相手の恋慕外し開始" ;@COMORDERで求める実行値の初期化 CVARSET TCVAR, GETNUM(TCVAR, "指令制限") CVARSET TCVAR, GETNUM(TCVAR, "基本実行値") FLAG:COM_ABLEの一括OFF = 1 TFLAG:カウンター中 = 0 @SHOW_STATUS_MAIN #DIM LCOUNT #DIMS SHOW_CONFIG #DIMS ITEMS ;射精ゲージ設定 FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE MASTER, ASSI, PLAYER, PLAYER:1, TARGET, TARGET:1 CALL SETFLAG, "射精ゲージ", LCOUNT ENDSELECT NEXT ;季節、年表示部分 PRINTFORM %TEXTS("日期表示")% IF TEQUIP:浴室PLAY PRINTFORM -浴室- ELSE PRINTFORM -%TEXTS("現在位置")%- ENDIF SIF EQUIP:H的奖励 CALL PRINT_STR, "爱心粉紅_ [H的奖励中]" ;圣诞节ツリー格子 IF DAYEV("圣诞节期間") && NUM("圣诞节ツリー") SETCOLOR DEF_COLOR("爱心粉紅") PRINTFORM %UNICODE(0xD83C)%%UNICODE(0xDF84)% RESETCOLOR ENDIF PRINT 情緒: CALL TEXT, "情緒Heart" ;情緒記録 TFLAG:ターン開始時の情緒 = MOOD() ;全体に効果の出ているものはここに書く ;現在効果を発揮している指导者能力 CALL TEXT, "指导者能力" PRINTL ITEMS = ;消耗品 FOR LCOUNT, 50, 60 SIF ITEMNAME:LCOUNT == "" CONTINUE ITEMS = %ITEMS%%ITEMNAME:LCOUNT% ×{ITEM:LCOUNT}/ NEXT SIF TALENT:MASTER:男性 == 0 ITEMS = %ITEMS%口服避孕薬 ×{ITEM:口服避孕薬}/ ;避孕套 SIF ITEM:用过的避孕套 ITEMS = %ITEMS%用过的避孕套 ×{ITEM:用过的避孕套} CALL PRINT_LIST, ITEMS PRINTL PRINTFORM %NAME:PLAYER% ;危険日 CALL TEXT, "生理周期", PLAYER CALL SHOW_EQUIP, PLAYER PRINTFORM \@ PENIS(PLAYER) ? 射精 # 絶頂 \@(%CALLNAME:PLAYER%) CALL PRINT_BAR, "溜めゲージ", BASE:PLAYER:絶頂, MAXBASE:PLAYER:絶頂, 15 PRINTFORM {BASE:PLAYER:絶頂}/{MAXBASE:PLAYER:絶頂} CALL TEXT, "精力", PLAYER IF PLAYER != MASTER PRINTFORM 收集的魂: ELSE PRINTFORM 魂 CALL PRINT_BAR, "減少ゲージ", BASE:PLAYER:魂, MAXBASE:PLAYER:魂, 6 ENDIF PRINTFORM %TEXTS("0.01", BASE:PLAYER:魂)% CALL TEXT, "尿意", PLAYER PRINTL PRINTL CALL SHOW_STATUS_CHARA, TARGET IF TEQUIP:W推倒 PRINTL CALL SHOW_STATUS_CHARA, TARGET:1 ENDIF ;助手がいて、ダウンしていないなら表示 IF ASSI && STATE("撃沈", ASSI) == 0 && TEQUIP:W推倒 == 0 PRINTL PRINTFORM \@ PENIS(ASSI) ? 射精 # 絶頂 \@(%CALLNAME:ASSI%) CALL PRINT_BAR, "溜めゲージ", BASE:ASSI:絶頂, MAXBASE:ASSI:絶頂, 15 PRINTFORM {BASE:ASSI:絶頂}/{MAXBASE:ASSI:絶頂} PRINT 体力 CALL PRINT_BAR, "減少ゲージ", BASE:ASSI:体力, MAXBASE:ASSI:体力, 16 PRINTFORM {BASE:ASSI:体力}/{MAXBASE:ASSI:体力} CALL TEXT, "精力", ASSI PRINTL ENDIF @SHOW_STATUS_CHARA, ARG #DIMS MEMOS_SEMEN PRINTFORM %NAME:ARG% CALL TEXT, "生理周期", ARG ;これはTARGETの数値を見ればよい IF TEQUIP:W推倒 PRINTFORM 好:{CFLAG:ARG:好感度} ELSE PRINTFORM 好感度:{CFLAG:ARG:好感度} ENDIF ;CALL PRINT_RANK, CFLAG:ARG:好感度, 2500 CALL SHOW_EQUIP, ARG BASE:ARG:体力 = MAX(BASE:ARG:体力, 0) PRINT 体力 CALL PRINT_BAR, "減少ゲージ", BASE:ARG:体力, MAXBASE:ARG:体力, 32 PRINTFORM {BASE:ARG:体力}/{MAXBASE:ARG:体力} CALL TEXT, "精力", ARG PRINTL CALL NEW_PRINT_PALAM, ARG IF PENIS(ARG) PRINTFORM 射精 CALL PRINT_BAR, "溜めゲージ", BASE:ARG:絶頂, MAXBASE:ARG:絶頂, 24 PRINTFORM {BASE:ARG:絶頂}/{MAXBASE:ARG:絶頂} ENDIF IF TALENT:ARG:母乳体質 SIF MAXBASE:ARG:母乳 == 0 MAXBASE:ARG:母乳 = 10000 PRINTFORM 母乳 CALL PRINT_BAR, "溜めゲージ", BASE:ARG:母乳, MAXBASE:ARG:母乳, 24 PRINTFORM {BASE:ARG:母乳}/{MAXBASE:ARG:母乳} ENDIF SIF PENIS(ARG) || TALENT:ARG:母乳体質 PRINTL IF EX:ARG:処女喪失 || EX:ARG:A処女喪失 || EX:ARG:C絶頂 || EX:ARG:尿道絶頂 || EX:ARG:V絶頂 || EX:ARG:A絶頂 || EX:ARG:B絶頂 || EX:ARG:M絶頂 || EX:ARG:射精 || EX:ARG:噴乳 || EX:ARG:吸能 || EX:ARG:嘔吐 PRINT < SIF EX:ARG:処女喪失 CALL PRINT_STR, "爱心粉紅_処女喪失 " SIF EX:ARG:A処女喪失 CALL PRINT_STR, "爱心粉紅_A処女喪失 " SIF EX:ARG:尿道絶頂 PRINTFORM 尿道絶頂:{EX:ARG:尿道絶頂}回 SIF EX:ARG:C絶頂 PRINTFORM C絶頂:{EX:ARG:C絶頂}回 SIF EX:ARG:V絶頂 PRINTFORM V絶頂:{EX:ARG:V絶頂}回 SIF EX:ARG:A絶頂 PRINTFORM A絶頂:{EX:ARG:A絶頂}回 SIF EX:ARG:B絶頂 PRINTFORM B絶頂:{EX:ARG:B絶頂}回 SIF EX:ARG:M絶頂 PRINTFORM M絶頂:{EX:ARG:M絶頂}回 SIF EXP_GAIN("射精経験", ARG) PRINTFORM 射精:{EXP_GAIN("射精経験", ARG)}回 SIF EX:ARG:前列腺高潮射精 PRINTFORM 前列腺高潮射精:{EX:ARG:前列腺高潮射精}回 SIF EXP_GAIN("噴乳経験", ARG) PRINTFORM 噴乳:{EXP_GAIN("噴乳経験", ARG)}回 SIF EX:ARG:吸能 PRINTFORM ED:{EX:ARG:吸能}回 SIF EX:ARG:嘔吐 PRINTFORM 嘔吐:{EX:ARG:嘔吐}回 PRINT > PRINTL ENDIF IF PALAM:ARG:Extacy || EX:ARG:絶対搾精量 IF EX:ARG:絶対搾精量 PRINTFORM 搾精量:{EX:ARG:絶対搾精量}ml MEMOS_SEMEN = SIF EX:ARG:V中出し量 MEMOS_SEMEN += @"膣内{EX:ARG:V中出し量}ml" SIF EX:ARG:A中出し量 MEMOS_SEMEN += @"肛内{EX:ARG:A中出し量}ml" SIF EX:ARG:口内射精量 MEMOS_SEMEN += @"精飲{EX:ARG:口内射精量}ml" SIF EX:ARG:乳内射精量 MEMOS_SEMEN += @"乳内{EX:ARG:乳内射精量}ml" SIF EX:ARG:尿道内射精量 MEMOS_SEMEN += @"膀胱{EX:ARG:尿道内射精量}ml" SIF COND("避孕套搾精量", ARG) MEMOS_SEMEN += @"套套内射精{COND("避孕套搾精量", ARG)}ml" SIF MEMOS_SEMEN != "" PRINTFORM (%MEMOS_SEMEN%) ENDIF ;オバフロ対策 IF PALAM:Extacy >= 10000000000000000 PRINTFORM Extacy:1京OVER! ELSEIF PALAM:Extacy PRINTFORM Extacy:{PALAM:ARG:Extacy} ENDIF SELECTCASE PALAM:ARG:連続絶頂COMBO数 CASE IS >= 100 PRINTFORM … 連続絶頂 {PALAM:ARG:連続絶頂COMBO数}COMBO!!!! CASE IS >= 50 PRINTFORM … 連続絶頂 {PALAM:ARG:連続絶頂COMBO数}COMBO!!! CASE IS >= 20 PRINTFORM … 連続絶頂 {PALAM:ARG:連続絶頂COMBO数}COMBO!! CASE IS >= 10 PRINTFORM … 連続絶頂 {PALAM:ARG:連続絶頂COMBO数}COMBO!! CASE IS >= 2 PRINTFORM … 連続絶頂 {PALAM:ARG:連続絶頂COMBO数}COMBO! ENDSELECT PRINTL ENDIF CALL CHECK_SATISFACTION, ARG CALL TEXT, "性欲", ARG CALL TEXT, "精液欲", ARG CALL TEXT, "胎内精液量", ARG CALL TEXT, "尿意", ARG CALL TEXT, "排泄欲", ARG PRINTL ;ARGの状況の表示 @SHOW_EQUIP, ARG IF TALENT:ARG:男性 PRINTPLAINFORM [%CONDS("体型", ARG)%] ELSE PRINTPLAINFORM [%CONDS("体型", ARG)%(%CONDS("罩杯サイズ", ARG)%)] ENDIF ;晒痕有些? IF COND("晒痕", ARG) PRINTFORM [晒痕] ELSEIF TALENT:ARG:肤色 PRINTFORM [%CONDS("肤色", ARG)%] ENDIF IF STATE("具現", ARG) PRINT [具現] ELSEIF STATE("阴茎陰核化", ARG) PRINT [陰核化] ENDIF IF PENIS(ARG) SELECTCASE SIZE("阴茎", ARG) CASE 0 PRINTFORM [小 CASE 1 PRINTFORM [並 CASE 2 PRINTFORM [巨根 CASE 3 PRINTFORM [像馬一样粗 CASE 4 PRINTFORM [腕粗 CASEELSE PRINTFORM [規格外 ENDSELECT PRINTFORM (尺寸LV{SIZE("阴茎", ARG)})] IF ARG == PLAYER PRINTFORM P潤%TEXTS("調教パラメータのLV", GET_PALAMLV(PALAM:ARG:P潤) )% CALL PRINT_BAR, "PALAM", PALAM:ARG:P潤, 0, 4 ENDIF ELSE IF COND("陰核露出", ARG) PRINTFORM [常時阴蒂露出] ELSEIF CALCF("C発情", ARG) >= 2 CALL PRINT_STR, "爱心粉紅_[陰核露出]" ENDIF ENDIF ;陥没乳頭が勃起 IF COND("陥没乳頭", ARG) IF CALCF("B発情", ARG) CALL PRINT_STR, "爱心粉紅_[乳頭露出]" ELSE PRINTFORM [陥没乳頭] ENDIF ENDIF IF CFLAG:ARG:甜言蜜语 && CFLAG:ARG:心情好 PRINT [欣喜] ELSEIF CFLAG:ARG:甜言蜜语 PRINT [心动不已] ELSEIF CFLAG:ARG:心情好 PRINT [心情好] ENDIF SIF STATE("恍惚", ARG) CALL PRINT_STR, "粉紅_[恍惚]" SIF STATE("脫力", ARG) CALL PRINT_STR, "水色_[脫力]" SIF EX:ARG:绝顶忍耐 CALL PRINT_STR, "爱心粉紅_[要去了]" SIF COND("発情期", ARG) CALL PRINT_STR, "爱心粉紅_[発情中]" IF STATE("烂醉", ARG) CALL PRINT_STR, "[_青_烂醉_]" ELSEIF STATE("酔酒", ARG) CALL PRINT_STR, "[_爱心粉紅_酔酒_]" ENDIF SELECTCASE TEQUIP:ARG:弛緩 CASE 1 CALL PRINT_STR, "黄色_[緊張緩和]" CASE 2 CALL PRINT_STR, "黄色_[弛緩]" CASE 3 CALL PRINT_STR, "爱心粉紅_[陶酔]" ENDSELECT IF ARG != PLAYER SIF COND("V潤充分", ARG) && FIRSTCOMS("V挿入") && CHOSECOMS("V挿入") == 0 CALL PRINT_STR, "爱心粉紅_[V潤充分]" SIF COND("A潤充分", ARG) && FIRSTCOMS("A挿入") && CHOSECOMS("A挿入") == 0 CALL PRINT_STR, "爱心粉紅_[A潤充分]" ENDIF IF INSERT("挿入", ARG) VARSET LOCALS IF INSERT("两根挿入V中", ARG) LOCALS = 两根挿入V中 ELSEIF INSERT("两根挿入A中", ARG) LOCALS = 两根挿入A中 ELSEIF INSERT("二穴挿入", ARG) LOCALS = 二穴挿入 ELSE IF INSERT("A挿入", ARG) LOCALS = A%CONDS("体位", ARG)% ELSEIF INSERT("尿道挿入", ARG) LOCALS = 尿道%CONDS("体位", ARG)% ELSE LOCALS = %CONDS("体位", ARG)% ENDIF SELECTCASE INSERT("挿入相手", ARG) CASE PLAYER CASE ASSI LOCALS += @"(%TEXTS("助手の名称")%)" CASE MASTER LOCALS += @"(主人)" ENDSELECT ENDIF IF COND("喜欢的体位中", ARG) CALL PRINT_STR, @"[_爱心粉紅_%LOCALS%☆_]" ELSE CALL PRINT_STR, @"[_黄色_%LOCALS%_]" ENDIF ELSEIF INSERT("挿入中", ARG) IF INSERT("A挿入中", ARG) PRINTFORM [A挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ELSEIF INSERT("尿道挿入中", ARG) PRINTFORM [尿道挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ELSE PRINTFORM [V挿入中(%CALLNAME:INSERT("挿入中", ARG)%)] ENDIF ENDIF SIF TEQUIP:ARG:手下留情 CALL PRINT_STR, "[_爱心粉紅_焦躁中_]" SIF TEQUIP:ARG:避孕套 PRINT [戴上套套中] ;これはTARGETの値を見る IF TEQUIP:W推倒 SIF ARG == PLAYER PRINT [W被逆推中] ELSEIF TEQUIP:ARG:六九式 PRINTFORM [\@ TEQUIP:ARG:推倒 ? 推倒 # \@69(%TRAIN_NAME_STANDARD(TEQUIP:ARG:六九式)%)中] ELSEIF TEQUIP:ARG:推倒 PRINT [推倒 IF TEQUIP:PLAYER:拘束 PRINT 拘束 ELSEIF TEQUIP:ARG:面部騎乗 PRINT 神情恍惚的脸颊面騎乗 ENDIF PRINT 中] ENDIF SIF TEQUIP:ARG:電話中 PRINT [電話中] SIF COND("指の使用", ARG) == 0 PRINT [腕使用不可] SIF TEQUIP:ARG:接吻 PRINT [一有破绽就接吻] SIF TEQUIP:ARG:攝像機 PRINTFORM [撮影中(残{10 - TEQUIP:ARG:攝像機 + 1}回)] IF TEQUIP:ARG:野外PLAY SIF COND("人里", ARG) PRINT [人里] SIF COND("森林", ARG) PRINT [森林] SIF COND("花園", ARG) PRINT [花園] SIF COND("水辺", ARG) PRINT [水辺] SIF COND("海", ARG) PRINT [海] ENDIF SIF TEQUIP:ARG:室内露出PLAY PRINT [室内露出中] IF TEQUIP:ARG:女王様PLAY IF TALENT:ARG:男性 PRINTFORM [SMPLAY LV{TEQUIP:ARG:女王様PLAY}] ELSE PRINTFORM [女王様PLAY LV{TEQUIP:ARG:女王様PLAY}] ENDIF ENDIF SIF TEQUIP:ARG:浴室PLAY PRINT [浴室] SIF TEQUIP:ARG:新妻PLAY PRINT [新妻] IF TEQUIP:ARG:深喉 == PLAYER PRINT [深喉中] ELSEIF TEQUIP:ARG:深喉 PRINTFORM [深喉中(%CALLNAME:(TEQUIP:ARG:深喉)%)] ENDIF SIF TEQUIP:ARG:甜言蜜语 >= 1 && TEQUIP:ARG:甜言蜜语 <= 8 PRINTFORM [甜言蜜语] SIF TEQUIP:ARG:排卵誘発剤 PRINTFORM [排卵誘発剤] SELECTCASE TEQUIP:ARG:媚薬 CASE IS >= 200 PRINTFORM [媚薬(激)] CASE IS >= 150 PRINTFORM [媚薬(強)] CASE IS > 50 PRINTFORM [媚薬] CASE IS > 0 PRINTFORM [媚薬(弱)] ENDSELECT SIF TEQUIP:ARG:利尿剤 PRINTFORM [利尿剤] IF TEQUIP:ARG:筋弛緩剤 PRINTFORM [筋弛緩剤 SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 0) PRINTFORM (A) SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 1) PRINTFORM (尿道) SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 2) PRINTFORM (V) SIF GETBIT(TEQUIP:ARG:筋弛緩剤, 3) PRINTFORM (子宮口) PRINTFORM ] ENDIF IF TEQUIP:ARG:振動棒 IF COND("双頭振動棒", ARG) PRINTFORM [双頭振動棒] ELSE SELECTCASE SIZE("振動棒", ARG) CASE 6 PRINTFORM [規格外振動棒] CASE 5 PRINTFORM [馬型振動棒] CASE 4 PRINTFORM [腕並振動棒] CASE 3 PRINTFORM [極太振動棒] CASEELSE PRINTFORM [振動棒] ENDSELECT ENDIF ENDIF SIF TEQUIP:ARG:导管 PRINTFORM [导管] IF TEQUIP:ARG:肛用振動棒 IF COND("肛門拉珠", ARG) PRINTFORM [肛門拉珠] ELSE VARSET LOCALS SIF COND("長振動棒", ARG) LOCALS = (結腸挿入中) SELECTCASE SIZE("A振動棒", ARG) CASE 6 PRINTFORM [A規格外振動棒%LOCALS%] CASE 5 PRINTFORM [A馬型振動棒%LOCALS%] CASE 4 PRINTFORM [A腕並振動棒%LOCALS%] CASE 3 PRINTFORM [A極太振動棒%LOCALS%] CASEELSE PRINTFORM [肛用振動棒%LOCALS%] ENDSELECT ENDIF ENDIF IF TEQUIP:ARG:尿道振動棒 IF COND("尿道布ル", ARG) PRINTFORM [尿道布ル] ELSE SELECTCASE SIZE("尿道振動棒", ARG) CASE 6 PRINTFORM [尿道規格外振動棒] CASE 5 PRINTFORM [尿道馬型振動棒] CASE 4 PRINTFORM [尿道腕並振動棒] CASE 3 PRINTFORM [尿道極太振動棒] CASEELSE PRINTFORM [尿道振動棒] ENDSELECT ENDIF ENDIF SIF TEQUIP:ARG:拘束 PRINTFORM [%BINDS(TEQUIP:ARG:拘束)%] SIF COND("嘔吐確率", ARG) CALL PRINT_STR, "青_[嘔吐感]" IF TEQUIP:ARG:浣腸 PRINTFORM [浣腸 SIF COND("精液浣腸", ARG) PRINTFORM (精液) SIF COND("温泉浣腸", ARG) PRINTFORM (尿) PRINTFORM ] ENDIF IF TEQUIP:ARG:肛塞 SELECTCASE SIZE("肛塞", ARG) CASE IS >= 4 PRINTFORM [超大型A塞子] CASE 3 PRINTFORM [極太A塞子] CASE 2 PRINTFORM [肛塞(大)] CASEELSE PRINTFORM [肛塞] ENDSELECT ENDIF IF TEQUIP:ARG:眼罩 || TEQUIP:ARG:鼻钩 IF TEQUIP:ARG:眼罩 && TEQUIP:ARG:鼻钩 PRINTFORM [眼罩&鼻钩] ELSEIF TEQUIP:ARG:眼罩 PRINTFORM [眼罩] ELSEIF TEQUIP:ARG:鼻钩 PRINTFORM [鼻钩] ENDIF ENDIF IF TEQUIP:ARG:口枷 == 1 PRINTFORM [口球] ELSEIF TEQUIP:ARG:口枷 == 2 PRINTFORM [環形口枷] ENDIF SIF TEQUIP:ARG:創口貼 PRINTFORM [創口貼] PRINTL ;換装表示 SIF ARG != PLAYER CALL PRINT_DRESSL, ARG, "短縮表示" @STAIN_INFO #DIM MEMO_LINECOUNT MEMO_LINECOUNT = LINECOUNT REDRAW 0 PRINTL PRINTFORML 以下为各自的污渍状態。 SIF TEQUIP:推倒 == 0 PRINTFORML 如果希望的话、手和口的污渍可以清洁干净。 ;誰かが真性包茎 IF COND("真性包茎") || COND("真性包茎", MASTER) || COND("真性包茎", ASSI) SETCOLOR DEF_COLOR("イエロー") PRINTFORML ※真性包茎的人的P会一直保持<P恥垢>的状态。清洗也洗不掉的 RESETCOLOR ENDIF PRINTFORML (入浴中・出浴状態下可以去除污垢、奉仕調教的実行也会变简单) CALL STAIN_INFO_SHOW, MASTER CALL STAIN_INFO_SHOW, TARGET CALL STAIN_INFO_SHOW, TARGET:1 DRAWLINE IF TEQUIP:推倒 WAIT ELSE PRINTBUTTON "[Enter] 関閉", "Enter" ONEINPUTS SELECTCASE RESULTS CASE "0" STAIN:MASTER:M = 0 CASE "1" STAIN:MASTER:手 = 0 CASE "2" IF CHECK_ADD_STAIN("P", MASTER) CALL RESET_STAIN_EX, "P", MASTER SIF INSERT("挿入中", MASTER) CALL RESET_INSERT, MASTER ENDIF CASE "3" STAIN:M = 0 CASE "4" STAIN:手 = 0 CASE "5" IF CHECK_ADD_STAIN("P", TARGET) CALL RESET_STAIN_EX, "P", TARGET SIF INSERT("挿入中", TARGET) CALL RESET_INSERT, TARGET ENDIF CASE "6" SIF ASSI STAIN:ASSI:M = 0 CASE "7" SIF ASSI STAIN:ASSI:手 = 0 CASE "8" IF ASSI IF CHECK_ADD_STAIN("P", ASSI) CALL RESET_STAIN_EX, "P", ASSI SIF INSERT("挿入中", ASSI) CALL RESET_INSERT, ASSI ENDIF ENDIF CASEELSE REDRAW 1 RETURN 0 ENDSELECT CLEARLINE LINECOUNT - MEMO_LINECOUNT RESTART ENDIF REDRAW 1 @STAIN_INFO_SHOW, ARG #DIM LCOUNT SIF ARG <= 0 RETURN 0 IF TEQUIP:ARG:出浴 ;ここはTARGETの値を見る IF TARGET && TEQUIP:浴室PLAY LOCALS = □ %NAME:ARG%(入浴中)□ ELSE LOCALS = □ %NAME:ARG%(出浴)□ ENDIF ELSE LOCALS = □ %NAME:ARG% □ ENDIF CALL DRAWLINES, LOCALS ;選択肢に使う SELECTCASE ARG CASE MASTER LOCAL = 0 CASE TARGET LOCAL = 3 CASE TARGET:1 LOCAL = 6 ENDSELECT FOR LCOUNT, 0, 7 LOCALS = SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "V") LOCALS += "<V>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "V恥垢") LOCALS += "<V恥垢>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "P") LOCALS += "<P>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "P恥垢") LOCALS += "<P恥垢>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "精液") LOCALS += "<精>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "A") LOCALS += "<A>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "乳") LOCALS += "<乳>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "尿") LOCALS += "<尿>" SIF CHECK_STAIN(STAIN:ARG:LCOUNT, "破瓜之血") LOCALS += "<血>" ;SIF LCOUNT == 4 && (COND("身嗜み:腸洗浄", ARG) || EX:ARG:排泄 >= 2) ; LOCALS += "(洗浄済み)" SELECTCASE LCOUNT CASE 0 PRINTFORM  口:%TEXT_LJ(LOCALS, 32)% SIF TEQUIP:推倒 == 0 && LOCALS != "" PRINTFORM [{LOCAL + LCOUNT}] 让口\@ ARG == MASTER ? 自己清洗 # 被清洗 \@ CASE 1 PRINTFORM  手:%TEXT_LJ(LOCALS, 32)% SIF TEQUIP:推倒 == 0 && LOCALS != "" PRINTFORM [{LOCAL + LCOUNT}] 擦拭手指 CASE 2 SIF PENIS(ARG) == 0 CONTINUE PRINTFORM  P:%TEXT_LJ(LOCALS, 32)% SIF TEQUIP:推倒 == 0 && CHECK_ADD_STAIN("P", ARG) PRINTFORM [{LOCAL + LCOUNT}] 擦拭阴茎 \@ INSERT("挿入中", ARG) ? (解除挿入) # \@ CASE 3 SIF TALENT:ARG:男性 CONTINUE PRINTFORM  V:%TEXT_LJ(LOCALS, 32)% CASE 4 PRINTFORM  A:%TEXT_LJ(LOCALS, 32)% CASE 5 ;SIF TALENT:ARG:男性 ; CONTINUE PRINTFORM  B:%TEXT_LJ(LOCALS, 32)% CASE 6 PRINTFORM  脚:%TEXT_LJ(LOCALS, 32)% ENDSELECT PRINTL NEXT PRINTL
yge1988/eraAkumaMaid
ERB/TRAIN/INFO.ERB
erb
unknown
18,761
;INFOから呼び出す @NEW_PRINT_PALAM, ARG #DIM LCOUNT #DIM NO_PALAM #DIM BAR_SIZE #DIM ROW_SIZE #DIM MEMO ROW_SIZE = 5 BAR_SIZE = 5 FOR LCOUNT, 0, 16 ;10,快C 11,快V 12,快A 13,快B ;14,快M 15,快尿 20,V潤 21,A潤 ; 0,恭順  1,欲情  2,屈服  3,習得 ; 4,恥情  5,苦痛  6,恐怖  7,反感 ;弱点は粉紅に SELECTCASE LCOUNT CASE 0 IF TALENT:ARG:淫核 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:C性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 10 CASE 1 IF TALENT:ARG:淫壷 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:V性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 11 CASE 2 IF TALENT:ARG:尻穴狂い SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:A性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 12 CASE 3 IF TALENT:ARG:淫乳 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:B性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 13 CASE 4 IF TALENT:ARG:蕩唇 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:M性向 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 14 CASE 5 IF TALENT:ARG:尿道狂 SETCOLOR DEF_COLOR("粉紅") ELSEIF TALENT:ARG:尿道性感 SETCOLOR DEF_COLOR("爱心粉紅") ENDIF NO_PALAM = 15 CASE 6 NO_PALAM = 20 CASE 7 NO_PALAM = 21 CASEELSE NO_PALAM = LCOUNT - 8 ENDSELECT PRINTFORM %PALAMNAME:NO_PALAM%%TEXTS("調教パラメータのLV", GET_PALAMLV(PALAM:ARG:NO_PALAM) )% RESETCOLOR SELECTCASE PALAMNAME:NO_PALAM CASE "快C" IF NOWEX:ARG:尿道絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASE "快V" IF NOWEX:ARG:V絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASE "快A" IF NOWEX:ARG:A絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASE "快B" IF NOWEX:ARG:B絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASE "快M" IF NOWEX:ARG:M絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASE "快尿" IF NOWEX:ARG:尿道絶頂 CALL PRINT_BAR, "PALAM絶頂", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDIF CASEELSE CALL PRINT_BAR, "PALAM", PALAM:ARG:NO_PALAM, 0, BAR_SIZE ENDSELECT PRINTFORM %PALAM_NUM(PALAM:ARG:NO_PALAM)%  SIF ( (LCOUNT + 1) % ROW_SIZE) == 0 PRINTL NEXT SIF (LCOUNT + 1) % ROW_SIZE PRINTL @PALAM_NUM(ARG) #FUNCTIONS #DIM LCOUNT ;999999を超えたらkMGTP ;Emueraではペタ程度(64ビット)まで扱えるとのこと VARSET LOCALS FOR LCOUNT, 0, 5 SIF ARG < 100000 BREAK SELECTCASE LCOUNT CASE 0 LOCALS = k CASE 1 LOCALS = M CASE 2 LOCALS = G CASE 3 LOCALS = T CASE 4 LOCALS = P ENDSELECT ARG /= 1000 NEXT ;数値の桁数に応じて間隔を調整 IF STRLENS(LOCALS) LOCALS = {ARG,5}%LOCALS% ELSE LOCALS = {ARG,6} ENDIF RETURNF LOCALS
yge1988/eraAkumaMaid
ERB/TRAIN/PRINT_PALAM.ERB
erb
unknown
3,656
@SELF_CHECK SIF COND("同衾イベント") || COND("同衾イベント", MASTER) RETURN 0 ;放課後Hは時間がない SIF FLAG:放課後H RETURN 0 ;念のため、PLAYERをMASTERに直す PLAYER = MASTER ;MASTERとの絡み SIF ABL:欲望 && BASE:MASTER:魂 >= 100 && RAND:2 CALL SELF_CHECK_PLAY, MASTER ;自慰 SIF ABL:欲望 && ABL:自慰中毒 && RAND:4 == 0 CALL SELF_CHECK_PLAY, TARGET ;助手との絡み IF CONFIG("部員間H") && ASSI && ABL:欲望 && RAND:2 ;PLAYERをASSIにする PLAYER = ASSI CALL SELF_CHECK_PLAY, ASSI ENDIF ;PLAYERをMASTERに直す PLAYER = MASTER @SELF_CHECK_PLAY, ARG ;行為の回数 #DIM NUM_PLAY #DIM PLAY_FISTING ;イベントの決定 CALL PLAY_SELF, ARG SIF STR:イベント名 == "" RETURN 0 ;基本回数は精力依存 NUM_PLAY = LIMIT(BASE:精力/20 + LIMIT(RAND:(BASE:精力/10 + 1), 1, BASE:精力/15), 1, 4) SELECTCASE STR:イベント名 CASE "調教後性交" ;V性向、淫壷によるBOUNS SIF TALENT:V性向 NUM_PLAY += 1 SIF TALENT:淫壷 NUM_PLAY += 1 IF NUM_PLAY > 0 DRAWLINE CALL SIMULATE_TRAIN_FIRST IF PLAYER == MASTER IF BASE:PLAYER:精力 * 2 >= MAXBASE:PLAYER:精力 PRINTFORM %CALLNAME:PLAYER%和%CALLNAME:TARGET%抑制不住尚未冷却的昂奮、 PRINTFORML 汗流浃背地在床上交合着… CALL SIMULATE_TRAIN_COM, 60, NUM_PLAY ELSEIF BASE:PLAYER:精力 * 4 >= MAXBASE:PLAYER:精力 PRINTFORM 興奮尚未冷却的%CALLNAME:TARGET%、 PRINTFORML 推倒了%CALLNAME:PLAYER%貪婪地发泄着自己的欲望… TEQUIP:推倒 = 1 CALL SIMULATE_TRAIN_COM, 65, NUM_PLAY ELSE PRINTFORM 身体被玩弄得燥热的%CALLNAME:TARGET%、 PRINTFORML 骑在疲劳的%CALLNAME:PLAYER%身上超越限界地絞榨着精液… TEQUIP:推倒 = 1 CALL SIMULATE_TRAIN_COM, 65, NUM_PLAY ENDIF CALL KOJO_EVENT, STR:イベント名 PRINTL IF ABL:信頼 + ABL:欲望 + ABL:V感覚 >= 13 && COND("欲求不満") PRINTFORM %CALLNAME:TARGET%用舌頭舔舐清理%CALLNAME:PLAYER%的东西的同时、 PRINTFORMW 恋恋不舍地抬眼仰視著… PRINTFORMW 但%CALLNAME:PLAYER%甩開了视线、离開了房间… CALL SIMULATE_TRAIN_COM, 91, 1 ELSEIF TALENT:相思相愛 && RAND:2 IF TALENT:PLAYER:汚臭無視 && ABL:施虐属性 >= 3 && RAND:5 == 0 PRINTFORMW %CALLNAME:PLAYER%用舌頭漂亮地舔舐清理了看起来满足了的%CALLNAME:TARGET%的阴部、离開了房间… CALL SIMULATE_TRAIN_COM, 1, NUM_PLAY ELSE PRINTFORMW %CALLNAME:PLAYER%干净利落地擦拭干净了看起来满足了的%CALLNAME:TARGET%的身体、离開了房间… ENDIF ELSE PRINTFORMW %CALLNAME:PLAYER%指使满足了的%CALLNAME:TARGET%仔细地清潔了阴茎、离開了房间… CALL SIMULATE_TRAIN_COM, 91, 1 ENDIF ELSE PRINTFORML 調教结束後的%CALLNAME:TARGET%和%CALLNAME:ASSI%、受溢出的欲望驱使、娇嫩的肌肤交缠在一起蠕动着… PRINTFORML 连%CALLNAME:MASTER%的事都被抛之脑后的二人、 PRINTFORM 像吃不饱的野兽一般 IF COND("夜") == 0 PRINTFORM 直到天黑一直 ELSE PRINTFORM 一整晩都 ENDIF PRINTFORML 贪婪地从对方身上索取着快楽… CALL SIMULATE_TRAIN_COM, 61, NUM_PLAY CALL KOJO_EVENT, STR:イベント名 ENDIF ;経験や珠などの獲得量計算 CALL SIMULATE_TRAIN_CALC ;結果発表 CALL SIMULATE_TRAIN_SHOW ;受精確率の変動を確認 CALL CHECK_NINSHIN_ALLACTOR CALL CALC, "欲求不満解消", TARGET, NUM_PLAY*5 ENDIF CASE "調教後A性交" ;A性向、尻穴狂いによるBOUNS SIF TALENT:A性向 NUM_PLAY += 1 SIF TALENT:尻穴狂い NUM_PLAY += 1 IF NUM_PLAY > 0 DRAWLINE CALL SIMULATE_TRAIN_FIRST IF PLAYER == MASTER IF BASE:PLAYER:精力 * 2 >= MAXBASE:PLAYER:精力 PRINTFORML %CALLNAME:PLAYER%と%CALLNAME:TARGET%はまだ冷めやらぬ昂奮を抑えきれず、 PRINTFORML 用尻穴在床上交合了好多次… CALL SIMULATE_TRAIN_COM, 71, NUM_PLAY ELSEIF BASE:PLAYER:精力 * 4 >= MAXBASE:PLAYER:精力 PRINTFORML 肛門疼得无法冷却興奮的%CALLNAME:TARGET%、 PRINTFORML 推倒了%CALLNAME:PLAYER%貪婪地发泄着自己的欲望… TEQUIP:推倒 = 1 CALL SIMULATE_TRAIN_COM, 75, NUM_PLAY ELSE PRINTFORML 火照った身体をもてあましている%CALLNAME:TARGET%は、 PRINTFORML 骑在疲劳的%CALLNAME:PLAYER%身上用肛門絞榨着精液… TEQUIP:推倒 = 1 CALL SIMULATE_TRAIN_COM, 75, NUM_PLAY ENDIF CALL KOJO_EVENT, STR:イベント名 IF ABL:信頼 + ABL:欲望 >= 13 && COND("欲求不満") PRINTL PRINTFORMW %CALLNAME:TARGET%恋恋不舍地拉住了%CALLNAME:MASTER%的袖子 PRINTFORMW 但%CALLNAME:PLAYER%甩開了拉住袖子的手、离開了房间… ENDIF ELSE PRINTFORML 調教结束後的%CALLNAME:TARGET%和%CALLNAME:ASSI%、将躁动的身体贴在了对方的肌肤上… PRINTFORML 受满溢的欲望驱使、此时连%CALLNAME:MASTER%的事都被抛之脑后的二人 PRINTFORM 像吃不饱的野兽一般 IF COND("夜") == 0 PRINTFORM 直到天黑一直 ELSE PRINTFORM 一整晩都 ENDIF PRINTFORML 在贪享着%CALLNAME:TARGET%肛門的快楽… CALL SIMULATE_TRAIN_COM, 71, NUM_PLAY CALL KOJO_EVENT, STR:イベント名 ENDIF ;経験や珠などの獲得量計算 CALL SIMULATE_TRAIN_CALC ;結果発表 CALL SIMULATE_TRAIN_SHOW CALL CALC, "欲求不満解消", TARGET, NUM_PLAY*5 ENDIF CASE "調教後レズPLAY" ;C性向、淫核によるBOUNS SIF TALENT:C性向 NUM_PLAY += 1 SIF TALENT:淫核 NUM_PLAY += 1 IF NUM_PLAY > 0 DRAWLINE CALL SIMULATE_TRAIN_FIRST IF PLAYER == MASTER IF BASE:PLAYER:精力 * 4 >= MAXBASE:PLAYER:精力 PRINTFORML %CALLNAME:PLAYER%と%CALLNAME:TARGET%はまだ冷めやらぬ昂奮を抑えきれず、 PRINTFORML 不知多少次互相安慰着彼此燥热的身体… CALL SIMULATE_TRAIN_COM, 1, RAND:NUM_PLAY + 1 CALL SIMULATE_TRAIN_COM, 98, RAND:NUM_PLAY + 1 ELSE PRINTFORML 興奮冷めやらぬ%CALLNAME:TARGET%は、 SIF BASE:PLAYER:精力 * 2 < MAXBASE:PLAYER:精力 PRINT 疲劳的 PRINTFORML %CALLNAME:PLAYER%推倒贪婪地摩擦搓揉着自己的秘所… CALL SIMULATE_TRAIN_COM, 98, RAND:NUM_PLAY + 1 ENDIF CALL SIMULATE_TRAIN_COM, 80, NUM_PLAY CALL KOJO_EVENT, STR:イベント名 IF ABL:信頼 + ABL:欲望 >= 13 && COND("欲求不満") PRINTL PRINTFORMW %CALLNAME:TARGET%恋恋不舍地拉住了%CALLNAME:MASTER%的袖子 PRINTFORMW 但%CALLNAME:PLAYER%甩開了拉住袖子的手、离開了房间… ENDIF ELSE PRINTFORML 調教结束後的%CALLNAME:TARGET%和%CALLNAME:ASSI%、在情欲的引导下交缠在一起… PRINTFORML 受满溢的欲望驱使、此时连%CALLNAME:MASTER%的事都被抛之脑后的二人 PRINTFORM 像吃不饱的野兽一般 IF COND("夜") == 0 PRINTFORM 直到天黑一直 ELSE PRINTFORM 一整晩都 ENDIF CALL SIMULATE_TRAIN_COM, 1, RAND:NUM_PLAY + 1 CALL SIMULATE_TRAIN_COM, 98, RAND:NUM_PLAY + 1 CALL SIMULATE_TRAIN_COM, 80, NUM_PLAY/2 + 1 IF TALENT:扶她 && TALENT:PLAYER:扶她 PRINTFORML 互相摩擦着秘所、吸吮着阴茎贪享着快楽… CALL SIMULATE_TRAIN_COM, 91, NUM_PLAY/2 + 1 ELSE PRINTFORML 互相摩擦着秘所、贪享着快楽… ENDIF CALL KOJO_EVENT, STR:イベント名 SWAP PLAYER, TARGET CALL SIMULATE_TRAIN_COM, 80, NUM_PLAY/2 + 1 CALL SIMULATE_TRAIN_COM, 91, NUM_PLAY/2 + 1 SWAP PLAYER, TARGET ENDIF ;経験や珠などの獲得量計算 CALL SIMULATE_TRAIN_CALC ;結果発表 CALL SIMULATE_TRAIN_SHOW CALL CALC, "欲求不満解消", TARGET, NUM_PLAY*5 ENDIF CASE "調教後自慰" NUM_PLAY += RAND:(MIN(5, ABL:自慰中毒) + 1) IF NUM_PLAY > 0 DRAWLINE PRINTFORM 將%CALLNAME:PLAYER%离開之後、%CALLNAME:TARGET%将 SIF TALENT:恋慕 PRINTFORML 、想着%CALLNAME:PLAYER%的同时、 ;フィストフラグ PLAY_FISTING = 0 SELECTCASE FAV_ONANIE(SELECTCOM, "一番") CASE "C" IF PENIS(TARGET) PRINT 陰莖上下搓动着 ELSE IF RAND:2 == 0 PRINT 阴蒂 ELSE PRINT 秘所 ENDIF PRINTFORM を自己的指で IF RAND:3 == 0 PRINT 一边揉搓 ELSEIF RAND:2 == 0 PRINT 一边玩弄 ELSE PRINT 一边捏揉 ENDIF ENDIF CASE "V" IF RAND:2 == 0 PRINT 阴部 ELSE PRINT 秘所 ENDIF IF EXP:V拳交経験 >= 5 && TALENT:処女 == 0 && ABL:V拡張 >= 4 && RAND:3 == 0 IF RAND:2 PRINT 用自己的拳搅动着 ELSE PRINT 用自己的拳抽插着 ENDIF PLAY_FISTING = 2 NUM_PLAY = MAX(1, NUM_PLAY/2) ELSEIF RAND:3 == 0 PRINT 用自己的手指玩弄着 ELSEIF RAND:2 == 0 PRINT 用自己的手指拨弄着 ELSE PRINT 用自己的手指抽插着 ENDIF CASE "A" IF RAND:2 == 0 PRINT 肛門 ELSE PRINT 尻穴 ENDIF IF EXP:A拳交経験 >= 5 && ABL:A拡張 >= 4 && RAND:3 == 0 IF RAND:2 PRINT 用自己的拳搅动着 ELSE PRINT 用自己的拳抽插着 ENDIF PLAY_FISTING = 2 NUM_PLAY = MAX(1, NUM_PLAY/2) ELSEIF RAND:3 == 0 PRINT 用自己的手指玩弄着 ELSEIF RAND:2 == 0 PRINT 用自己的手指拨弄着 ELSE PRINT 用自己的手指抽插着 ENDIF ENDSELECT PRINTFORML 自慰了{NUM_PLAY}次。 CALL KOJO_EVENT, STR:イベント名 PRINTFORML 自慰経験+{NUM_PLAY} EXP:自慰経験 += NUM_PLAY PRINTFORML 絶頂経験+{NUM_PLAY} EXP:絶頂経験 += NUM_PLAY IF TALENT:女性 == 0 PRINTFORML 射精経験+{NUM_PLAY} EXP:射精経験 += NUM_PLAY IF BASE:濃厚精液 BASE:濃厚精液 = MAX(BASE:濃厚精液 - NUM_PLAY, 0) NOWEX:濃厚射精 = 1 EX:濃厚射精 += 1 TCVAR:濃厚射精 = 0 ENDIF ENDIF SELECTCASE FAV_ONANIE(SELECTCOM, "一番") CASE "V" PRINTFORML V経験+{NUM_PLAY + PLAY_FISTING*5} EXP:V経験 += NUM_PLAY + PLAY_FISTING*5 IF PLAY_FISTING PRINTFORML V拡張経験+{NUM_PLAY * 2} EXP:V拡張経験 += NUM_PLAY * 2 ENDIF PRINTFORML 快Vの珠+{(NUM_PLAY + PLAY_FISTING*5) * 200} JUEL:快V += (NUM_PLAY + PLAY_FISTING*5) * 200 CASE "A" PRINTFORML A経験+{NUM_PLAY + PLAY_FISTING*5} EXP:A経験 += NUM_PLAY + PLAY_FISTING*5 IF PLAY_FISTING PRINTFORML A拡張経験+{NUM_PLAY * 2} EXP:A拡張経験 += NUM_PLAY * 2 ENDIF PRINTFORML 快Aの珠+{(NUM_PLAY + PLAY_FISTING*5) * 200} JUEL:快A += (NUM_PLAY + PLAY_FISTING*5) * 200 CASEELSE PRINTFORML 快Cの珠+{NUM_PLAY * 500} JUEL:快C += NUM_PLAY * 500 ENDSELECT PRINTFORML 恭順の珠+{NUM_PLAY * 100} JUEL:恭順 += NUM_PLAY * 100 PRINTFORMW 欲情の珠+{(NUM_PLAY + PLAY_FISTING*5) * 250} JUEL:欲情 += (NUM_PLAY + PLAY_FISTING*5) * 250 BASE:体力 = MAX(BASE:体力 - (NUM_PLAY + PLAY_FISTING*5)*50, 1) IF ABL:信頼 + ABL:欲望 + ABL:自慰中毒 >= 10 PRINTFORML 之后%CALLNAME:TARGET%把这件事報告了。 PRINTFORML 恥情の珠+{(NUM_PLAY + PLAY_FISTING*5) * 200} JUEL:恥情 += (NUM_PLAY + PLAY_FISTING*5) * 200 ENDIF SIF ABL:欲望 >= 5 PRINTFORMW 但是无论自慰多少次、%CALLNAME:PLAYER%的欲望始终得不到满足… ENDIF ENDSELECT DRAWLINE @PLAY_SELF, ARG #DIM LCOUNT ;起きうるイベントの判定に使う #DIMS EVENT_TABLE STR:イベント名 = ;恋慕、淫乱による調教後性交渉格子 SIF BASE:PLAYER:精力 == 0 || TALENT:淫乱 + TALENT:恋慕 == 0 RETURN 0 ;体力を使い果たした SIF BASE:体力 < 500 || BASE:精力 <= 0 RETURN 0 ;性欲など満足 SIF COND("満足") RETURN 0 ;助手とのPLAYが発生するか IF ARG == ASSI && ABL:欲望 >= 5 ;どちらかが男だとダメ SIF TALENT:男性 || TALENT:ASSI:男性 RETURN 0 ;二人とも兩面通吃じゃないとダメ SIF TALENT:兩面通吃 == 0 || TALENT:ASSI:兩面通吃 == 0 RETURN 0 ;二人とも百合経験豊富じゃないとダメ SIF EXP:百合経験 < 300 || EXP:ASSI:百合経験 < 300 RETURN 0 ;相性がよいことが条件 SIF RELATION:(NO:ASSI) < 120 || RELATION:ASSI:(NO:TARGET) < 120 RETURN 0 ENDIF VARSET EVENT_TABLE IF ARG == PLAYER ;V性交 CALL COM_ABLE65 SIF RESULT && PENIS(PLAYER) && ABL:V感覚 >= 3 && TALENT:処女 + TALENT:PLAYER:童貞 == 0 && COND("女性主導生性交") EVENT_TABLE += "調教後性交/" ;A性交 CALL COM_ABLE75 SIF RESULT && PENIS(PLAYER) && EXP:PLAYER:A挿入経験 && COND("A熟達") EVENT_TABLE += "調教後A性交/" ;レズPLAY CALL COM_ABLE80 SIF RESULT && COND("性別嫌悪") == 0 EVENT_TABLE += "調教後レズPLAY/" ELSEIF ARG == TARGET ;自慰 SIF ABL:自慰中毒 >= 3 && COND("身嗜み:自慰禁止") == 0 && PLAYER == MASTER EVENT_TABLE += "調教後自慰/" ENDIF STR:イベント名 = %TEXTR(EVENT_TABLE)% RETURN 0
yge1988/eraAkumaMaid
ERB/TRAIN/SELF.ERB
erb
unknown
13,493
;------------------------------------------------------------------------ ;TARGETとPLAYERによる指令の擬似実行。 ;ARGにSELECTCOM、ARG:1に行う予定回数を代入しておく。 ;TCVAR:300~599を記録用に用いる。現在は539まで使用中 ;複数PLAYはとりあえずPLAYER1人&TARGET3人まで ;------------------------------------------------------------------------ @SIMULATE_TRAIN, ARG, ARG:1 #DIM MEMO_TARGET, 3 TRYCALLFORM COM_ABLE{ARG} SIF RESULT == 0 RETURN 0 ;参加しないTARGET:0~を初期化する操作があるので、念のため記憶しておく MEMO_TARGET = TARGET MEMO_TARGET:1 = TARGET:1 MEMO_TARGET:2 = TARGET:2 ;お互相用PALAM、EXP、EX、JUEL、BASEを記録(後で増加分を算出する) CALL SIMULATE_TRAIN_FIRST ;指令の擬似実行 CALL SIMULATE_TRAIN_COM, ARG, ARG:1 ;経験や珠などの獲得量計算 CALL SIMULATE_TRAIN_CALC ;結果発表 CALL SIMULATE_TRAIN_SHOW ;TARGET = MEMO_TARGET ;TARGET:1 = MEMO_TARGET:1 ;TARGET:2 = MEMO_TARGET:2 ;ARGにはPLAYヤー以外の人の人数。例えば3Pする場合にはARGを2にする。1は省略可能 @SIMULATE_TRAIN_FIRST, ARG #DIM LCOUNT SIF ARG <= 1 ARG = 1 PREVCOM = -1 VARSET TARGET, 0, ARG, 9 CALL SIMULATE_TRAIN_FIRST_SET, PLAYER FOR LCOUNT, 0, 9 SIF TARGET:LCOUNT > 0 CALL SIMULATE_TRAIN_FIRST_SET, TARGET:LCOUNT NEXT @SIMULATE_TRAIN_FIRST_SET, ARG #DIM LCOUNT ;TCVAR:300~399はEXP FOR LCOUNT, 0, 100 TCVAR:ARG:(LCOUNT + 300) = EXP:ARG:LCOUNT NEXT ;TCVAR:400~429はJUEL FOR LCOUNT, 0, 30 TCVAR:ARG:(LCOUNT + 400) = JUEL:ARG:LCOUNT NEXT ;TCVAR:430~459はPALAM FOR LCOUNT, 0, 30 TCVAR:ARG:(LCOUNT + 430) = PALAM:ARG:LCOUNT NEXT ;TCVAR:460~519はEX FOR LCOUNT, 0, 60 TCVAR:ARG:(LCOUNT + 460) = EX:ARG:LCOUNT NEXT ;TCVAR:520~539はBASE FOR LCOUNT, 0, 20 TCVAR:ARG:(LCOUNT + 520) = BASE:ARG:LCOUNT NEXT ;V潤、A潤、恭順、欲情のPALAMは少なすぎると支障が出るので底上げ PALAM:ARG:V潤 += 3000 PALAM:ARG:A潤 += 3000 PALAM:ARG:恭順 += 3000 PALAM:ARG:欲情 += 3000 ;絶頂射精ゲージ初期化 CVARSET BASE, GETNUM(BASE, "絶頂") @SIMULATE_TRAIN_CALC #DIM LCOUNT CALL SIMULATE_TRAIN_CALC_SET, PLAYER FOR LCOUNT, 0, 9 SIF TARGET:LCOUNT > 0 CALL SIMULATE_TRAIN_CALC_SET, TARGET:LCOUNT NEXT @SIMULATE_TRAIN_CALC_SET, ARG #DIM LCOUNT ;V潤、A潤、恭順、欲情の底上げ終了 PALAM:ARG:V潤 -= 3000 PALAM:ARG:A潤 -= 3000 PALAM:ARG:恭順 -= 3000 PALAM:ARG:欲情 -= 3000 ;PLAYERがMASTERでないときには一部の経験の増加量を減らす IF ARG == TARGET && PLAYER != MASTER FOR LCOUNT, 0, 100 SELECTCASE EXPNAME:LCOUNT ;増加分を8割減 CASE "奉仕快楽経験", "嗜虐快楽経験" EXP:ARG:LCOUNT = TCVAR:ARG:(LCOUNT + 300) + (EXP:ARG:LCOUNT - TCVAR:ARG:(LCOUNT + 300) )/5 ENDSELECT NEXT ENDIF ;EXP関連の数値は出きった後なので表示の簡略化のため値を増分に書き換える FOR LCOUNT, 0, 100 TCVAR:ARG:(LCOUNT + 300) = EXP:ARG:LCOUNT - TCVAR:ARG:(LCOUNT + 300) NEXT ;以下でJUELの増加分を計算する(まずはPALAM、EX、JUELの増分を出す) FOR LCOUNT, 0, 30 PALAM:ARG:LCOUNT = MAX(PALAM:ARG:LCOUNT - TCVAR:ARG:(LCOUNT + 430), 0) NEXT FOR LCOUNT, 0, 60 EX:ARG:LCOUNT -= TCVAR:ARG:(LCOUNT + 460) NEXT ;JUEL増加量の算出(通常の25%程度) FOR LCOUNT, 0, 16 SIF ARG == MASTER BREAK SELECTCASE PALAMNAME:LCOUNT CASE "", "恐怖", "反感" CONTINUE CASEELSE GOTJUEL:LCOUNT = MULTIPLY(GET_JUEL(LCOUNT, ARG), 25) ;相手がMASTERでないなら獲得量を減らす SELECTCASE PLAYER CASE MASTER CASE ASSI GOTJUEL:LCOUNT /= 2 CASEELSE GOTJUEL:LCOUNT /= 4 ENDSELECT SIF GOTJUEL:LCOUNT < 50 GOTJUEL:LCOUNT = 0 JUEL:ARG:LCOUNT += GOTJUEL:LCOUNT ;数値が出きった後なので表示の簡略化のため値を増分に書き換える TCVAR:ARG:(LCOUNT + 400) = GOTJUEL:LCOUNT ENDSELECT NEXT ;絶頂BOUNSはここで重置 JUEL:ARG:快CBOUNS = 0 JUEL:ARG:快VBOUNS = 0 JUEL:ARG:快ABOUNS = 0 JUEL:ARG:快BBOUNS = 0 JUEL:ARG:快MBOUNS = 0 JUEL:ARG:快尿BOUNS = 0 ;増加したPALAM、EXはJUELに変えたので、元の値に戻す FOR LCOUNT, 0, 30 PALAM:ARG:LCOUNT = TCVAR:ARG:(LCOUNT + 430) NEXT FOR LCOUNT, 0, 60 EX:ARG:LCOUNT = TCVAR:ARG:(LCOUNT + 460) NEXT ;------------------------------------------------------------------------ ;ARGにはTARGET側の表示経験、ARG:1にはPLAYER側の表示経験の番号を入れる ;ただし、PLAYER < 0 も有うるので注意 ;経験名で指定したいところだが、TCVARが番号で記録しているので速度重視で番号で指定する ;------------------------------------------------------------------------ @PRINT_SIMULATE_TRAIN, ARG, ARG:1 #DIM LCOUNT ;PLAYERとTARGETを同時に処理する #DIM ACTOR, 4 #DIM EXP_ADD, 4 ACTOR = TARGET ACTOR:1 = TARGET:1 ACTOR:2 = TARGET:2 ACTOR:3 = PLAYER ;それぞれ参照するものが長すぎるので代入 VARSET EXP_ADD FOR LCOUNT, 0, 3 SIF ACTOR:LCOUNT > 0 EXP_ADD:LCOUNT = TCVAR:(ACTOR:LCOUNT):(ARG + 300) NEXT SIF PLAYER > 0 EXP_ADD:3 = TCVAR:PLAYER:(ARG:1 + 300) SIF EXP_ADD + EXP_ADD:1 + EXP_ADD:2 + EXP_ADD:3 == 0 RETURN 0 SIF TARGET:1 == 0 PRINTFORM       FOR LCOUNT, 0, 4 SIF ACTOR:LCOUNT <= 0 CONTINUE IF EXP_ADD:LCOUNT > 0 ;PLAYERの時には経験の表示が異なる IF LCOUNT == 3 LOCALS = %TEXT_RJ(EXPNAME:(ARG:1), 13)%+{EXP_ADD:LCOUNT, 3} ELSE LOCALS = %TEXT_RJ(EXPNAME:ARG, 13)%+{EXP_ADD:LCOUNT, 3} ENDIF PRINTFORM %TEXT_LJ(LOCALS, 19)% ELSE PRINTFORM %BL(19)% ENDIF NEXT PRINTL ;PLAYERがいない場合も考慮する @SIMULATE_TRAIN_SHOW #DIM LCOUNT #DIM LCOUNT2 ;PLAYERとTARGETを同時に処理する #DIM ACTOR, 4 #DIM JUEL_ADD, 4 ;経験値を得ているかを記録 #DIM IS_EXP_ADD, 4 PRINTL ;PLAYERの精力の減少量を表示 IF PLAYER > 0 && BASE:PLAYER:精力 != TCVAR:PLAYER:BASE_精力 PRINTFORM %CALLNAME:PLAYER%の精力:({TCVAR:PLAYER:BASE_精力}/{MAXBASE:PLAYER:精力}) → ({BASE:PLAYER:精力}/{MAXBASE:PLAYER:精力}) SIF PLAYER > 0 && BASE:PLAYER:魂 != TCVAR:PLAYER:BASE_魂 PRINTFORM  %CALLNAME:PLAYER%の魂:%TEXTS("0.01", TCVAR:PLAYER:BASE_魂)% → %TEXTS("0.01", BASE:PLAYER:魂)% PRINTL ENDIF ACTOR = TARGET ACTOR:1 = TARGET:1 ACTOR:2 = TARGET:2 ACTOR:3 = PLAYER ;経験に変動があった角色を表示するので格子 VARSET IS_EXP_ADD FOR LCOUNT2, 0, 4 SIF ACTOR:LCOUNT2 <= 0 CONTINUE FOR LCOUNT, 0, 100 SIF TCVAR:(ACTOR:LCOUNT2):(LCOUNT + 300) == 0 CONTINUE IS_EXP_ADD:LCOUNT2 = 1 BREAK NEXT NEXT ;誰も経験変動ないなら終わり SIF IS_EXP_ADD:0 + IS_EXP_ADD:1 + IS_EXP_ADD:2 + IS_EXP_ADD:3 == 0 RETURN 0 ;名前出力 SIF ACTOR:1 == 0 PRINTFORM       FOR LCOUNT, 0, 4 SIF ACTOR:LCOUNT <= 0 CONTINUE IF IS_EXP_ADD:LCOUNT LOCALS = [%CALLNAME:(ACTOR:LCOUNT)%] PRINTFORM %TEXT_LJ(TEXT_RJ(LOCALS, 14), 19)% ELSE PRINTFORM %BL(19)% ENDIF NEXT PRINTL ;絶頂経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "絶頂経験"), GETNUM(EXP, "絶頂経験") ;童貞狩猎経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "童貞狩猎経験"), GETNUM(EXP, "童貞狩猎経験") ;精液経験&射精経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "精液経験"), GETNUM(EXP, "射精経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "射精経験"), GETNUM(EXP, "精液経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "膣内精液経験"), GETNUM(EXP, "膣内精液経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "肛内精液経験"), GETNUM(EXP, "肛内精液経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "精飲経験"), GETNUM(EXP, "精飲経験") ;噴乳経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "噴乳経験"), GETNUM(EXP, "噴乳経験") ;VA尿道経験&VA尿道拡張経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "V経験"), GETNUM(EXP, "V経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "V拡張経験"), GETNUM(EXP, "V拡張経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "V拳交経験"), -1 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "A経験"), GETNUM(EXP, "A経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "A拡張経験"), GETNUM(EXP, "A拡張経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "A拳交経験"), -1 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "尿道経験"), GETNUM(EXP, "尿道経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "尿道拡張経験"), GETNUM(EXP, "尿道拡張経験") ;接吻経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "接吻経験"), GETNUM(EXP, "接吻経験") ;性交経験&挿入経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "V性交経験"), GETNUM(EXP, "V挿入経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "避孕套性交経験"), GETNUM(EXP, "避孕套挿入経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "V挿入経験"), GETNUM(EXP, "V性交経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "避孕套挿入経験"), GETNUM(EXP, "避孕套性交経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "A性交経験"), GETNUM(EXP, "A挿入経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "A挿入経験"), GETNUM(EXP, "A性交経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "尿道性交経験"), GETNUM(EXP, "尿道挿入経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "尿道挿入経験"), GETNUM(EXP, "尿道性交経験") ;自慰経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "自慰経験"), GETNUM(EXP, "自慰経験") ;レズ、BL経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "百合経験"), GETNUM(EXP, "百合経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "BL経験"), GETNUM(EXP, "BL経験") ;被虐快楽経験&嗜虐快楽経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "被虐快楽経験"), GETNUM(EXP, "嗜虐快楽経験") CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "嗜虐快楽経験"), GETNUM(EXP, "被虐快楽経験") ;奉仕快楽~舐陰経験 FOR LCOUNT, 21, 29 CALL PRINT_SIMULATE_TRAIN, LCOUNT, LCOUNT NEXT ;喉性交経験 CALL PRINT_SIMULATE_TRAIN, GETNUM(EXP, "喉性交経験"), GETNUM(EXP, "喉性交経験") ;相手が一般人なら珠取得表示は没有 IF PLAYER < 0 || TALENT:PLAYER:一般人 PRINTL RETURN 0 ENDIF ;各種珠GET FOR LCOUNT2, 0, 16 SELECTCASE PALAMNAME:LCOUNT2 CASE "", "恐怖", "反感" CONTINUE ENDSELECT VARSET JUEL_ADD FOR LCOUNT, 0, 4 SIF ACTOR:LCOUNT > 0 JUEL_ADD:LCOUNT = TCVAR:(ACTOR:LCOUNT):(LCOUNT2 + 400) NEXT SIF JUEL_ADD + JUEL_ADD:1 + JUEL_ADD:2 + JUEL_ADD:3 == 0 CONTINUE SIF ACTOR:1 == 0 PRINTFORM       FOR LCOUNT, 0, 4 SIF ACTOR:LCOUNT <= 0 CONTINUE IF JUEL_ADD:LCOUNT LOCALS = %BL(3)% %PALAMNAME:LCOUNT2%の珠+{JUEL_ADD:LCOUNT, 4} PRINTFORM %TEXT_LJ(LOCALS, 19)% ELSE PRINTFORM %BL(19)% ENDIF NEXT PRINTL NEXT PRINTL ;------------------------------------------------- ;指令ARGを(ARG:1)回擬似的に計算する ;------------------------------------------------- @SIMULATE_TRAIN_COM, ARG, ARG:1 #DIM LCOUNT #DIM MEMO_MOOD #DIM MEMO_SELECTCOM #DIM MEMO_BASE0 #DIM MEMO_BASE1 SIF ARG:1 == 0 RETURN 0 IF COND("調教中") TRYCALLFORM COM_ABLE{ARG} SIF RESULT == 0 RETURN 0 ENDIF ;テ接吻ト出力フラグと、情緒を弄る。 MEMO_MOOD = FLAG:情緒 MEMO_SELECTCOM = SELECTCOM ;情緒は爱心の個数にして4個にする FLAG:情緒 = MAX(FLAG:情緒, 120) SIF COND("性欲解消実行中") FLAG:情緒 = MAX(FLAG:情緒, 180) SELECTCOM = ARG ;挿入フラグは解除 CVARSET TEQUIP, GETNUM(TEQUIP, "体位") CVARSET TEQUIP, GETNUM(TEQUIP, "V挿入") CVARSET TEQUIP, GETNUM(TEQUIP, "A挿入") CVARSET TEQUIP, GETNUM(TEQUIP, "尿道挿入") CALL RESET_TFLAGS ;システム文スキップフラグON TFLAG:システム文スキップ = 1 MEMO_BASE0 = BASE:体力 CALL SOURCE_CHECK_SIMPLE, SELECTCOM, 0, 100, ARG:1 ;選択指令と実行値補正(干劲)の確認 ;PRINTFORML TCVAR:干劲 = {TCVAR:干劲}, %TRAINNAME:SELECTCOM% MEMO_BASE1 = BASE:PLAYER:精力 ;PRINTFORML BASE:PLAYER:精力 = {BASE:PLAYER:精力}, BASE:PLAYER:絶頂 = {BASE:PLAYER:絶頂}, COND("絶頂", PLAYER) = {COND("絶頂", PLAYER)} IF COND("絶頂", PLAYER) ;PRINTFORMW COND("絶頂", PLAYER) = {COND("絶頂", PLAYER)} TCVAR:PLAYER:PLAY区分メイン = CALCF("絶頂の原因", TARGET, SELECTCOM) CALL CALC, "絶頂させた処理", TARGET CALL CALC, "絶頂した処理", PLAYER ;精力減少控えめ BASE:PLAYER:精力 = MAX(MEMO_BASE1 - COND("絶頂", PLAYER)*2, 0) ENDIF ;PRINTFORML EJAC = {EJAC:PLAYER}, 技巧 = {ABL:PLAYER:技巧}, TCVAR:1 = {TCVAR:PLAYER:絶頂度} ;体力の減少は少なめにする BASE:体力 = MAX(MEMO_BASE0 - 20*ARG:1, 1) ;体力回復 SIF TALENT:吸精体質 CALL CALC, "体力回復", COND("絶頂", PLAYER) * 10 ;CUPをPALAMに移す FOR LCOUNT, 0, 30 PALAM:LCOUNT = MIN(PALAM_LV(16), PALAM:LCOUNT+CUP:LCOUNT-CDOWN:LCOUNT) NEXT ;体力精力が減りすぎていた時の処理 BASE:体力 = MAX(BASE:体力, 1) BASE:精力 = MAX(BASE:精力, 1) BASE:PLAYER:体力 = MAX(BASE:PLAYER:体力, 1) BASE:PLAYER:精力 = MAX(BASE:PLAYER:精力, 1) FLAG:情緒 = MEMO_MOOD SELECTCOM = MEMO_SELECTCOM ;システム文スキップフラグOFF TFLAG:システム文スキップ = 0 ;------------------------------------------------- ;角色ARGが主要な指令を実行できるかを全部調べる ;------------------------------------------------- @CHECK_COM_ABLE, ARG #DIM LCOUNT #DIM MEMO_TEQUIP30 #DIM MEMO_EQUIP1 #DIM MEMO_EQUIP1_PLAYER #DIM MEMO_TARGET #DIM MEMO_ITEM ;主に日常シーンなどで用いるため、假阳具没有で判定する MEMO_ITEM = ITEM:假阳具 ITEM:假阳具 = 0 MEMO_TARGET = TARGET TARGET = ARG MEMO_TEQUIP30 = TEQUIP:推倒 MEMO_EQUIP1 = EQUIP:ステート変化 MEMO_EQUIP1_PLAYER = EQUIP:PLAYER:ステート変化 SIF PENIS(TARGET) == 0 && TALENT:具現 CALL ADD_STATE, TARGET, "具現" SIF PENIS(PLAYER) == 0 && TALENT:PLAYER:具現 CALL ADD_STATE, PLAYER, "具現" TEQUIP:推倒 = 0 TFLAG:実行値BOUNS = 0 TCVAR:基本実行値 = 0 STR:実行値 = ;V潤、A潤は少なすぎると支障が出るので底上げ PALAM:V潤 += 3000 PALAM:A潤 += 3000 ;初期化 CSTR:実行可能指令 = / FOR LCOUNT, 0, 200 SELECTCASE LCOUNT ;主要指令の選別 CASE 1, 3 TO 6, 9, 10, 13, 14, 60, 61, 65 TO 68, 70, 71, 75, 80 TO 83, 90 TO 99, 104 TO 107, 120 TO 122, 125 TO 127, 140 TO 144, 146, 150 SELECTCASE LCOUNT ;条件が少々厳しい指令 CASE 60 TO 69 ;指令実行済みでないと行わない SIF FIRSTCOMS("V挿入") == 0 CONTINUE SIF TRAINNAME:LCOUNT == "騎乗位" && COND("V熟達") == 0 CONTINUE CASE 70 TO 79 ;指令実行済みでないと行わない SIF FIRSTCOMS("A挿入") == 0 CONTINUE SIF TRAINNAME:LCOUNT == "肛門騎乗位" && COND("A熟達") == 0 CONTINUE CASE 83 TO 88 ;指令実行済みでないと行わない SIF FIRSTCOMS("尿道挿入") == 0 CONTINUE SIF TRAINNAME:LCOUNT == "尿道騎乗位" && COND("尿道熟達") == 0 CONTINUE CASE 120 TO 124 ;指令実行済みでないと行わない SIF FIRSTCOMS("V逆挿入") == 0 CONTINUE CASE 125 TO 129 ;指令実行済みでないと行わない SIF FIRSTCOMS("A逆挿入") == 0 CONTINUE ;指令実行してなくても行えるもの CASE 146 CASEELSE ;指令実行済みでないと行わない SIF FIRSTCOM(LCOUNT) == 0 CONTINUE ENDSELECT RESULT = 0 TRYCALLFORM COM_ABLE{LCOUNT} LOCAL = RESULT ;PRINTFORM {LCOUNT}%TRAINNAME:LCOUNT%, ;CALL SHOW_COM_ORDER_COM, LCOUNT ;PRINTFORML RESULT = {LOCAL} RESULT = LOCAL SIF RESULT CSTR:実行可能指令 = %CSTR:実行可能指令%%TRAINNAME:LCOUNT%/ SELECTCASE LCOUNT ;推倒状態も見る CASE 1, 4, 6, 9, 65, 75, 88, 90 TO 99, 120, 126, 150 TEQUIP:推倒 = 1 RESULT = 0 TRYCALLFORM COM_ABLE{LCOUNT} SIF RESULT CSTR:実行可能指令 = %CSTR:実行可能指令%推倒%TRAINNAME:LCOUNT%/ TEQUIP:推倒 = 0 ENDSELECT ENDSELECT NEXT ;PRINTFORMW %CSTR:実行可能指令% ;底上げ終了 PALAM:V潤 -= 3000 PALAM:A潤 -= 3000 ;具現を元に戻す SIF STATE("具現", TARGET) CALL REMOVE_STATE, TARGET, "具現" SIF STATE("具現", PLAYER) CALL REMOVE_STATE, PLAYER, "具現" EQUIP:ステート変化 = MEMO_EQUIP1 EQUIP:PLAYER:ステート変化 = MEMO_EQUIP1_PLAYER TEQUIP:推倒 = MEMO_TEQUIP30 TARGET = MEMO_TARGET ITEM:假阳具 = MEMO_ITEM ;------------------------------------------------- ;指令ARGSを角色ARGが実行できるかを参照し、実行可能なら1を返す。だめなら0 ;------------------------------------------------- @CANTRAIN(ARGS, ARG) #FUNCTION SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET > 0 ARG = TARGET LOCALS = /%ARGS%/ RETURNF STRCOUNT(CSTR:ARG:実行可能指令, LOCALS) ;------------------------------------------------- ;@CANTRAINの指令群版 ;------------------------------------------------- @CANTRAINS(ARGS, ARG) #FUNCTION #DIM LCOUNT #DIM CHOICE #DIM NUM_CHOICE SIF ARG < 0 RETURNF 0 SIF ARG == 0 && TARGET > 0 ARG = TARGET CHOICE = 0 NUM_CHOICE = 1 SELECTCASE ARGS CASE "V挿入" FOR LCOUNT, 60, 70 SIF CANTRAIN(TRAINNAME:LCOUNT, ARG) == 0 CONTINUE SIF RAND:NUM_CHOICE == 0 CHOICE = LCOUNT NUM_CHOICE += 1 NEXT CASE "A挿入" FOR LCOUNT, 70, 80 SIF CANTRAIN(TRAINNAME:LCOUNT, ARG) == 0 CONTINUE SIF RAND:NUM_CHOICE == 0 CHOICE = LCOUNT NUM_CHOICE += 1 NEXT CASE "尿道挿入" FOR LCOUNT, 83, 89 SIF CANTRAIN(TRAINNAME:LCOUNT, ARG) == 0 CONTINUE SIF RAND:NUM_CHOICE == 0 CHOICE = LCOUNT NUM_CHOICE += 1 NEXT CASE "V逆挿入" FOR LCOUNT, 120, 125 SIF CANTRAIN(TRAINNAME:LCOUNT, ARG) == 0 CONTINUE SIF RAND:NUM_CHOICE == 0 CHOICE = LCOUNT NUM_CHOICE += 1 NEXT CASE "A逆挿入" FOR LCOUNT, 125, 130 SIF CANTRAIN(TRAINNAME:LCOUNT, ARG) == 0 CONTINUE SIF RAND:NUM_CHOICE == 0 CHOICE = LCOUNT NUM_CHOICE += 1 NEXT ENDSELECT RETURNF CHOICE
yge1988/eraAkumaMaid
ERB/TRAIN/SIMULATE_TRAIN.ERB
erb
unknown
18,666
;------------------------------------------------- ;TFLAG:SOURCE_CHECK_SHORT がONだと短縮版となる ;------------------------------------------------- @SOURCE_CHECK #DIM LCOUNT ;------------------------------------------------- ;@FLAG_COM{SELECTCOM}を呼ぶ。二本挿入や二穴挿入の場合は特殊な処理 ;------------------------------------------------- CALL CALC, "調教のフラグ取得" ;------------------------------------------------- ;奉仕快楽、嗜虐快楽、被虐快楽のフラグを立てる ;------------------------------------------------- CALL SETFLAG, "快楽経験判定", SELECTCOM ;------------------------------------------------- ;挿入解除(NEXTCOM等を考慮) ;------------------------------------------------- SIF TFLAG:SOURCE_CHECK_SHORT == 0 CALL SETFLAG, "体勢戻し" ;------------------------------------------------- ;振動棒など付けっぱ无道具の格子(主にSOURCE計算。快楽のSOURCEが増えないものは、ここにはなくても良い) ;------------------------------------------------- CALL EQUIP_1 ;------------------------------------------------- ;SOURCE計算 ;------------------------------------------------- CALL CALC_SOURCE ;------------------------------------------------- ;助手が調教側として参加している3Pの場合のSOURCEやFLAGを得る ;------------------------------------------------- IF COND("3P") && TFLAG:SOURCE_CHECK_SHORT == 0 CALL SETFLAG, "調教者交代" TRYCALLFORM SOURCE_COM{SELECTCOM}, 50 TRYCALLFORM FLAG_COM{SELECTCOM}, 50 CALL CALC_SOURCE CALL SETFLAG, "調教者交代" ENDIF ;------------------------------------------------- ;絶頂処理(見込み) ;------------------------------------------------- CALL ORGASM_ADD_A ;------------------------------------------------- ;刻印取得の格子&指令実行時の口上 ;------------------------------------------------- IF TFLAG:地の文スキップ == 0 CALL MARK_GOT_CHECK CALL KOJO_MESSAGE_COM ELSE CALL KOJO_MESSAGE_COM CALL MARK_GOT_CHECK ENDIF ;------------------------------------------------- ;各種経験の変動 ;------------------------------------------------- CALL GET_EXP_COM ;------------------------------------------------- ;受精確率の変動を表示 ;------------------------------------------------- SIF TFLAG:SOURCE_CHECK_SHORT == 0 CALL CHECK_NINSHIN_ALLACTOR ;------------------------------------------------- ;口上(@KOJO_MESSAGE_COM)による強制終了 ;------------------------------------------------- SIF NEXTCOM == 999 RETURN 0 ;------------------------------------------------- ;指令による情緒の獲得 ;------------------------------------------------- CALL MOOD_COM, SELECTCOM ;------------------------------------------------- ;挿入フラグ等の設定 ;------------------------------------------------- IF TFLAG:SOURCE_CHECK_SHORT == 0 CALL CHECK_INSERT ;面部騎乗フラグなどのON CALL CHECK_EX_EQUIP ENDIF ;------------------------------------------------- ;特別経験獲得_1 ;------------------------------------------------- CALL RECORD_SP_EXP_ALLACTOR ;------------------------------------------------- ;ラグジャラス判定 (EVENT_M.ERBに記述) ;------------------------------------------------- IF TFLAG:SOURCE_CHECK_SHORT == 0 SIF STATE("恍惚", PLAYER) == 0 CALL LUXURIOUS_HIT, "指令", PLAYER ;PLAYERが恍惚になってしまったらTARGETは恍惚にならない SIF STATE("恍惚", PLAYER) == 0 && STATE("恍惚", TARGET) == 0 CALL LUXURIOUS_HIT, "指令", TARGET ENDIF ;------------------------------------------------- ;助手の行動 ;------------------------------------------------- CALL EVENT_ASSI_AUTO, "調教中" ;------------------------------------------------- ;振動棒など付けっぱ无道具の格子(テ接吻トと経験) ;------------------------------------------------- CALL EQUIP_2 ;------------------------------------------------- ;記録していた地の文を削除 ;------------------------------------------------- STR:調教指令の地の文 = ;------------------------------------------------- ;指导者能力発動 ;------------------------------------------------- CALL TURN_BONUS_ADVISER ;------------------------------------------------- ;おもな経験の増加が一段落下ところで技能LV格子 ;------------------------------------------------- CALL GET_EXABL2, TARGET CALL GET_EXABL2, MASTER CALL GET_EXABL2, ASSI ;------------------------------------------------- ;特別経験獲得_2 ;------------------------------------------------- CALL RECORD_SP_EXP_ALLACTOR ;------------------------------------------------- ;絶頂処理、partnerの射精&噴乳格子(扶她・男性) ;------------------------------------------------- ;手下留情している時には止めるか選択させる? CALL ORGASM_ADD_A CALL ORGASM_ADD_B ;------------------------------------------------- ;特別経験獲得_3 ;------------------------------------------------- CALL RECORD_SP_EXP_ALLACTOR ;------------------------------------------------- ;NEW_UPCHECKの直接記述指令対応用 ;------------------------------------------------- FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE PLAYER, PLAYER:1, MASTER, ASSI ;精力が減少している SIF BASE:LCOUNT:精力 < TCVAR:LCOUNT:精力開始前 TCVAR:LCOUNT:精力減少 = TCVAR:LCOUNT:精力開始前 - BASE:LCOUNT:精力 ENDSELECT NEXT ;------------------------------------------------- ;絶頂メッセージの表示 ;------------------------------------------------- CALL TRAIN_MESSAGE_A ;------------------------------------------------- ;パラメータ変動による口上(TARGETの絶頂など) ;------------------------------------------------- CALL KOJO_MESSAGE_PALAMCNG ;口上による強制終了 SIF NEXTCOM == 999 RETURN 0 ;------------------------------------------------- ;助手によるお掃除 ;------------------------------------------------- SIF TFLAG:SOURCE_CHECK_SHORT == 0 CALL EVENT_ASSI_AUTO, "お掃除" ;------------------------------------------------- ;二人推倒てる時の助手の絶頂や射精のテ接吻ト ;------------------------------------------------- IF TEQUIP:W推倒 && TFLAG:SOURCE_CHECK_SHORT == 0 CALL ORGASM_ADD_TEXT, TARGET:1 CALL TARGET_EJAC_CHECK_TEXT, TARGET:1 CALL TARGET_MILK_CHECK_TEXT, TARGET:1 ;射精or絶頂(こらえた時には発生しない) IF NOWEX:(TARGET:1):絶頂数合計 + NOWEX:(TARGET:1):射精 PRINTFORM %CALLNAME:(TARGET:1)%は IF NOWEX:(TARGET:1):射精 SELECTCASE SELECTCOM:1 CASE 121 PRINTFORM 在%CALLNAME:MASTER%的腸内射出了精液 CASE 4 PRINTFORM 在%CALLNAME:MASTER%的口内射精 CASEELSE PRINTFORM 从阴茎中噴出了精液 ENDSELECT ELSE IF NOWEX:(TARGET:1):絶頂数合計 >= 2 && TALENT:(TARGET:1):男性 == 0 && RAND:2 PRINT 从陰唇中很可愛的、biubiu着噴出了透明的液体 ELSE PRINT 把背大大地向后仰 ENDIF ENDIF PRINTW 的同時、全身颤抖着达到了絶頂 CALL BLANKLINE ENDIF ENDIF ;------------------------------------------------- ;射精・絶頂判定 ;------------------------------------------------- CALL SAMEN_AND_EXTACY ;------------------------------------------------- ;SOURCE計算 ;------------------------------------------------- CALL CALC_SOURCE ;------------------------------------------------- ;PLAYERの射精&絶頂をトリガーにした口上 ;------------------------------------------------- CALL KOJO_MESSAGE_SAMEN_AND_EXTACY ;口上による強制終了 SIF NEXTCOM == 999 RETURN 0 ;------------------------------------------------- ;PLAYERの射精&絶頂をトリガーにした口上(3P) ;------------------------------------------------- CALL KOJO_MESSAGE_SAMEN_AND_EXTACY_3P ;口上による強制終了 SIF NEXTCOM == 999 RETURN 0 ;------------------------------------------------- ;partnerの状態(陥没乳頭の勃起など)格子 ;------------------------------------------------- CALL TARGET_FLAG_CHECK ;------------------------------------------------- ;被虐快楽経験、奉仕快楽経験等の格子 ;------------------------------------------------- CALL EXP_GOT_CHECK ;------------------------------------------------- ;主人による調教の経験値 ;------------------------------------------------- CALL MASTER_FLAG_CHECK ;------------------------------------------------- ;刻印取得の格子(@KOJO_MESSAGE_MARKCNG は@MARK_GOT_CHECK 内にある) ;------------------------------------------------- CALL MARK_GOT_CHECK ;口上による強制終了 SIF NEXTCOM == 999 RETURN 0 ;------------------------------------------------- ;特別経験獲得_4 ;------------------------------------------------- CALL RECORD_SP_EXP_ALLACTOR ;------------------------------------------------- ;カウンターによる恍惚・被逆推、撃沈判定 ;------------------------------------------------- SIF TFLAG:SOURCE_CHECK_SHORT == 0 CALL COUNTER_SYS_2 ;------------------------------------------------- ;調教ソースの表示 ;------------------------------------------------- CALL SHOW_SOURCE ;------------------------------------------------- ;数値変動の表示 ;------------------------------------------------- ;同じ指令の連続実行 SIF COND("連続実行") && TFLAG:SOURCE_CHECK_SHORT == 0 PRINTL <连续执行同一命令> ;------------------------------------------------- ;このターンにおける体力の減少や回復の表示 ;------------------------------------------------- ;まずは非参加者の体力の回復 FOR LCOUNT, 2, CHARANUM SIF DOWNBASE:LCOUNT:体力 CONTINUE SELECTCASE LCOUNT CASE TARGET CONTINUE CASE ASSI SIF SELECTCOM:1 < 0 TCVAR:LCOUNT:体力回復 += 10 + RAND:10, CASEELSE BASE:LCOUNT:体力 = LIMIT(BASE:LCOUNT:体力 + 10 + RAND:10, 0, MAXBASE:LCOUNT:体力) ENDSELECT NEXT ;ここではpartnerのみ(3Pの場合には@SOURCE_CHECK_SIMPLE内で指导者の処理を行う) CALL CALC, "体力減少" SIF TALENT:V損傷 || TALENT:A損傷 CALL PRINT_STRL, "黄色_ <体内損傷中>" ;------------------------------------------------- ;テ接吻トの表示 ;------------------------------------------------- CALL TEXT_TURNEND ;------------------------------------------------- ;SOURCE計算 ;------------------------------------------------- CALL CALC_SOURCE ;------------------------------------------------- ;刻印取得の格子 ;------------------------------------------------- CALL MARK_GOT_CHECK ;------------------------------------------------- ;パラメータの上昇&表示(CDOWNもここで) ;------------------------------------------------- CALL NEW_UPCHECK ;------------------------------------------------- ;今回選んだ指令を記録&イベントフラグを重置 ;これは TFLAG:SOURCE_CHECK_SHORT がONの場合に限る(通常は@EVENTCOMEND内でCALL SET_CHOSECOMを含むほか色々を実行する) ;------------------------------------------------- IF TFLAG:SOURCE_CHECK_SHORT CALL SET_SELECTCOMS, TARGET, STR:今回指令 CALL SET_CHOSECOM, TARGET, SELECTCOM CVARSET TCVAR, GETNUM(TCVAR, "イベント") ENDIF ;------------------------------------------------- ;フラグに使う現実時間を取得 ;------------------------------------------------- CALL GET_REALTIMEFORFLAG ;------------------------------------------------- ;TFLAG:SOURCE_CHECK_SHORT がONならここで終わり ;------------------------------------------------- IF TFLAG:SOURCE_CHECK_SHORT WAIT RETURN 1 ENDIF ;------------------------------------------------- ;助手と一緒にW推倒に移行 ;------------------------------------------------- IF RAND:3 == 0 && BASE:体力 >= 1200 && ASSI && STATE("撃沈", ASSI) == 0 && RELATION:ASSI >= 120 && (TALENT:恋慕 == 0 || TALENT:淫乱) && TEQUIP:推倒 && TEQUIP:W推倒 == 0 CALL COM_ABLE177 SIF RESULT NEXTCOM = 177 ENDIF ;------------------------------------------------- ;partnerの体力消費の一括管理。DOWNBASE:0:体力 やTCVAR:体力回復 を変化させる。 ;~使い指令が高いと消費減 ;------------------------------------------------- @SOURCE_DOWNBASE_HP, ARG #DIM DOWNBASE_HP #DIM USE_MOUSE #DIM USE_HAND #DIM USE_WAIST #DIM USE_TITS #DIM USE_STRENGTH USE_MOUSE = 0 USE_HAND = 0 USE_WAIST = 0 USE_TITS = 0 USE_STRENGTH = 0 DOWNBASE_HP = 0 SELECTCASE ARG CASE TNUM("舐陰") SIF CHECK_COM("万謝的亲吻", 1) == 0 DOWNBASE_HP += 50 CASE TNUM("肛門愛撫") IF TEQUIP:肛用振動棒 ELSEIF CHECK("A指挿入") DOWNBASE_HP += 75 ELSE DOWNBASE_HP += 50 ENDIF CASE TNUM("自慰") DOWNBASE_HP += 50 + MIN(ABL:自慰中毒, 5)*10 CASE TNUM("接吻") SIF CHECK_COM("テンダー接吻") == 0 DOWNBASE_HP += 80 USE_MOUSE = 1 CASE TNUM("扒開阴道"), TNUM("扒開菊穴") DOWNBASE_HP += 30 ;愛撫系 CASE 0 TO 29 DOWNBASE_HP += 50 ;道具系 CASE 30 TO 59 DOWNBASE_HP += 100 ;騎乗位は通常に加えてこの分を追加で消費する CASE 65, 75, 88 DOWNBASE_HP += 150 USE_WAIST = 1 USE_STRENGTH = 1 ;挿入 CASE 60 TO 69, 70 TO 79, 83 TO 88 DOWNBASE_HP += 100 USE_WAIST = 1 CASE TNUM("磨鏡") DOWNBASE_HP += 150 USE_WAIST = 1 CASE TNUM("雙乳間抽插") DOWNBASE_HP += 100 USE_TITS = 1 CASE TNUM("乳頭奸") DOWNBASE_HP += 150 CASE TNUM("口交") DOWNBASE_HP += 150 SIF TEQUIP:深喉 && TALENT:嘔吐反射耐性 == 0 DOWNBASE_HP += 50 SIF CHECK_COM("阴茎接吻", 91) DOWNBASE_HP = 0 USE_MOUSE = 1 CASE TNUM("強制口交") IF NOWEX:嘔吐 == 0 DOWNBASE_HP += 200 SIF TALENT:嘔吐反射耐性 == 0 DOWNBASE_HP += 50 SIF TEQUIP:深喉 DOWNBASE_HP += 50 USE_MOUSE = 1 ENDIF CASE TNUM("深喉") DOWNBASE_HP += 50 SIF TALENT:嘔吐反射耐性 == 0 DOWNBASE_HP += 50 USE_MOUSE = 1 CASE TNUM("肛門奉仕"), TNUM("奉仕舐陰") DOWNBASE_HP += 100 USE_MOUSE = 1 CASE TNUM("手淫"), TNUM("内褲冲") DOWNBASE_HP += 100 USE_HAND = 1 CASE TNUM("飞机杯冲"), TNUM("逆振動棒"), TNUM("逆A振動棒") DOWNBASE_HP += 150 USE_HAND = 1 USE_STRENGTH = 1 CASE TNUM("素股") DOWNBASE_HP += 100 USE_WAIST = 1 CASE TNUM("乳交") DOWNBASE_HP += 100 USE_TITS = 1 CASE TNUM("洗面奶") DOWNBASE_HP += 50 USE_TITS = 1 CASE TNUM("泡泡浴") DOWNBASE_HP += 150 USE_WAIST = 1 USE_TITS = 1 ;奉仕系 CASE 90 TO 119 DOWNBASE_HP += 100 ;挿入奉仕系 CASE 120, 121, 125, 126 DOWNBASE_HP += 200 USE_WAIST = 1 USE_STRENGTH = 1 ;騎乗位侵犯 CASE 122, 127 DOWNBASE_HP += 100 ;弱重口指令 CASE TNUM("打屁股"), TNUM("鼻钩"), TNUM("眼罩"), TNUM("口枷"), TNUM("放尿"), TNUM("剃毛"), TNUM("喝套内精液"), TNUM("尿道导管") DOWNBASE_HP += 50 ;中重口指令 CASE TNUM("拘束"), TNUM("让对方浴尿"),TNUM("尿道探针"), TNUM("尿道振動棒") DOWNBASE_HP += 100 CASE TNUM("穿環") DOWNBASE_HP += 500 ;重口指令 CASE 130 TO 159 DOWNBASE_HP += 200 ;逆調教指令 CASE TNUM("被拘束") DOWNBASE_HP += 50 ;挣扎 CASE 280 DOWNBASE_HP += 50 USE_STRENGTH = 1 ;以下は体力回復指令 CASE TNUM("什麼也不做") TCVAR:体力回復 += 10 + RAND:10 ENDSELECT SIF USE_MOUSE DOWNBASE_HP = DIVIDE(DOWNBASE_HP, 110 + ABL:舌靈活*10) SIF USE_HAND DOWNBASE_HP = DIVIDE(DOWNBASE_HP, 110 + ABL:指靈活*10) SIF USE_WAIST DOWNBASE_HP = DIVIDE(DOWNBASE_HP, 110 + ABL:腰靈活*10) SIF USE_TITS DOWNBASE_HP = DIVIDE(DOWNBASE_HP, 110 + ABL:魔乳*10 - TALENT:巨乳*10) SIF USE_STRENGTH DOWNBASE_HP = DIVIDE(DOWNBASE_HP, 150 + TALENT:大力士*50) ;推倒てる場合は疲れが少ない SIF TEQUIP:推倒 TIMES DOWNBASE_HP, 0.66 ;PRINTFORML DOWNBASE_HP = {DOWNBASE_HP}, DOWNBASE:0:体力 = {DOWNBASE:0:体力} DOWNBASE:0:体力 += DOWNBASE_HP ;追加処理及びサブイベント ;------------------------------------------------- ;partnerの状態(陥没乳頭の勃起など)格子 ;------------------------------------------------- @TARGET_FLAG_CHECK #DIM ERECT_B_BEFORE #DIM ERECT_B #DIM ERECT_C_BEFORE #DIM ERECT_C #DIM MEMO_PALAM #DIM MEMO_EXB #DIM MEMO_EXC #DIM MEMO_LINECOUNT ;乳頭の勃起に関係あるのはPALAM:欲情(CUP:欲情はまだPALAMには転化されていない)と ;EX:B絶頂(この関数内ではNOWEXはEXに変換済み)なので、このターンの開始時の乳頭の状況と現在を比較する MEMO_PALAM = PALAM:欲情 MEMO_EXB = EX:B絶頂 MEMO_EXC = EX:C絶頂 PALAM:欲情 += CUP:欲情 ERECT_B = CALCF("B発情") ERECT_C = CALCF("C発情") PALAM:欲情 = MEMO_PALAM EX:B絶頂 -= NOWEX:B絶頂 ERECT_B_BEFORE = CALCF("B発情") EX:C絶頂 -= NOWEX:C絶頂 ERECT_C_BEFORE = CALCF("C発情") MEMO_LINECOUNT = LINECOUNT ;陰核が勃起状態变成了 IF ERECT_C >= 2 && ERECT_C_BEFORE < 2 CALL BLANKLINE CALL PRINT_STR, @"爱心粉紅_%CALLNAME:TARGET%的隠藏起来的\@ COND("陰核肥大") ? 肥大 # \@阴蒂因为性的興奮而勃起露出来了!_W" ENDIF ;陥没乳頭が勃起状態变成了 IF ERECT_B && ERECT_B_BEFORE == 0 SIF LINECOUNT == MEMO_LINECOUNT CALL BLANKLINE ;授乳済み IF EXP_GAIN("授乳経験") CALL PRINT_STR, @"爱心粉紅_%CALLNAME:TARGET%的陥没乳頭、因为性的興奮与授乳的刺激而立起来了!_W" ELSEIF COND("乳頭肥大") CALL PRINT_STR, @"爱心粉紅_%CALLNAME:TARGET%的肥大的陥没乳頭、因为性的興奮而露出来了!_W" ELSE CALL PRINT_STR, @"爱心粉紅_%CALLNAME:TARGET%的陥没乳頭因为性的興奮而露出来了!_W" ENDIF ENDIF PALAM:欲情 = MEMO_PALAM EX:B絶頂 = MEMO_EXB EX:C絶頂 = MEMO_EXC ;------------------------------------------------- ;主人による調教の経験値 ;------------------------------------------------- @MASTER_FLAG_CHECK #DIM MOOD_UP #DIM FAV_UP ;このターンに上昇した情緒を算出 MOOD_UP = MOOD() - TFLAG:ターン開始時の情緒 IF (MOOD_UP < 5 && MOOD_HEART() < 3) || MOOD_UP < 0 IF TALENT:淫乱 + TALENT:好色 && SEXUAL_PLAY() FLAG:情緒 += 10 ELSEIF TALENT:淫乱 + TALENT:倒錯的 && ABNORMAL_PLAY() FLAG:情緒 += 10 ENDIF ENDIF ;情緒の上昇 MOOD_UP = MOOD() - TFLAG:ターン開始時の情緒 SIF TEQUIP:MASTER:无用相談 && MOOD_UP >= 3 MOOD_UP -= 1 IF TEQUIP:MASTER:餓狼の相 && MOOD_UP >= 3 SELECTCASE CFLAG:(ASSI:1):食欲 CASE IS >= 150 MOOD_UP = MOOD_UP / 2 CASE IS >= 100 MOOD_UP = MAX(MOOD_UP - 5, 0) CASE IS >= 50 MOOD_UP -= 2 ENDSELECT ENDIF SIF TEQUIP:MASTER:縄酔酒 && TEQUIP:拘束 MOOD_UP += 1 ;情緒変化有些 SIF MOOD_UP CALL TEXT, "情緒変化", MOOD_UP SIF PLAYER != MASTER RETURN 1 FAV_UP = TFLAG:好感度BOUNS + NOWEX:同時絶頂 SIF NOWEX:絶頂数合計 FAV_UP += 1 ;絶頂箇所に対応する敏感系の素質があるなら、係数UP SIF NOWEX:C絶頂 > 0 && (TALENT:淫核 || TALENT:C性向) FAV_UP += 2 SIF NOWEX:V絶頂 > 0 && (TALENT:淫壷 || TALENT:V性向) FAV_UP += 2 SIF NOWEX:A絶頂 > 0 && (TALENT:尻穴狂い || TALENT:A性向) FAV_UP += 2 SIF NOWEX:B絶頂 > 0 && (TALENT:淫乳 || TALENT:B性向) FAV_UP += 2 SIF NOWEX:M絶頂 > 0 && (TALENT:蕩唇 || TALENT:M性向) FAV_UP += 2 SIF NOWEX:尿道絶頂 > 0 && (TALENT:尿道性感 || TALENT:尿道狂) FAV_UP += 2 ;射精+(倒錯的or男性) SIF NOWEX:射精 > 0 && TALENT:倒錯的 + TALENT:男性 FAV_UP += 2 ;噴乳+倒錯的 SIF NOWEX:噴乳 > 0 && TALENT:倒錯的 FAV_UP += 2 ;漏尿+倒錯的 SIF NOWEX:絶頂漏尿 > 0 && TALENT:倒錯的 FAV_UP += 2 ;幸せな処女喪失をした SIF GETBIT(NOWEX:処女喪失, 1) FAV_UP += 50 ;素質による増加 SIF TALENT:容易迷恋 FAV_UP += 5 ;主人の魅力 SIF TALENT:MASTER:魅力 FAV_UP += 1 ;主人の謎之魅力 SIF TALENT:MASTER:謎之魅力 FAV_UP += 1 ;苦痛刻印によるペナルティ SIF MARK:苦痛刻印 > ABL:受虐属性 && TALENT:倒錯的 == 0 FAV_UP -= MARK:苦痛刻印 - ABL:受虐属性 ;苦痛刻印によるBOUNS SIF MARK:苦痛刻印 == 3 && (ABL:受虐属性 >= 3 || TALENT:倒錯的) FAV_UP += 1 ;反感と不快と恐怖によるペナルティ SIF CUP:恐怖 + CUP:反感 >= 100 FAV_UP -= POWER(2, GET_PALAMLV(CUP:恐怖 + CUP:反感) ) ;恭順によるBOUNS SIF CUP:恭順 >= 500 FAV_UP += GET_PALAMLV(CUP:恭順) ;情緒 SIF MOOD_HEART() >= 3 FAV_UP += 1 IF TEQUIP:媚薬 FAV_UP -= TEQUIP:媚薬/50 ;接受快感、好色、淫乱、倒錯的、受虐狂のどれでもない SIF TALENT:接受快感 + TALENT:好色 + TALENT:淫乱 + TALENT:倒錯的 == 0 FAV_UP -= 2 ;否定快感(否定快感持ちは、累計で-7の修正) SIF TALENT:否定快感 FAV_UP -= 2 ENDIF SIF TEQUIP:利尿剤 && TALENT:倒錯的 == 0 FAV_UP -= 3 ;素質による減少 SIF TALENT:叛逆 && FAV_UP > 0 FAV_UP -= 1 SIF TALENT:冷静 && FAV_UP > 0 FAV_UP -= 1 SIF TALENT:感情缺乏 && FAV_UP > 0 FAV_UP -= 1 ;難以越過的底線(二段階減少) SIF TALENT:難以越過的底線 && FAV_UP > 0 FAV_UP -= 1 SIF TALENT:難以越過的底線 && FAV_UP > 10 FAV_UP -= 2 SIF TALENT:否定快感 && FAV_UP > 0 FAV_UP -= 1 ;好感度の帽 IF FAV_UP > 0 SELECTCASE CFLAG:好感度 CASE IS >= 100000000 FAV_UP /= 64 CASE IS >= 10000000 FAV_UP /= 32 CASE IS >= 1000000 FAV_UP /= 16 CASE IS >= 100000 FAV_UP /= 8 CASE IS >= 10000 FAV_UP /= 4 CASE IS >= 5000 FAV_UP /= 2 ENDSELECT FAV_UP = MAX(FAV_UP, 1) ENDIF SELECTCASE FAV_UP CASE IS >= 200 FAV_UP = 60 + (FAV_UP - 200)/16 ;MAX60 CASE IS >= 100 FAV_UP = 48 + (FAV_UP - 100)/8 ;MAX47 CASE IS >= 50 FAV_UP = 35 + (FAV_UP - 50)/4 ;MAX35 CASE IS >= 20 FAV_UP = 20 + (FAV_UP - 20)/2 ENDSELECT CFLAG:好感度 += FAV_UP ;------------------------------------------------- ;経験取得と表示の管理 ;ARGに2以上の数字が代入されている場合には獲得経験をARG倍する ;ただし、拡張経験など一部のものは経験を積むたびに上昇が鈍るので、2回までは単純にARG倍させたりはしない ;------------------------------------------------- @GET_EXP_COM, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIM MEMO_EXP_TARGET, 100 #DIM MEMO_EXP_PLAYER, 100 #DIM EXP_TARGET_GET, 100 #DIM EXP_PLAYER_GET, 100 #DIM V_SONSHOU, 2 #DIM A_SONSHOU, 2 VARSET EXP_TARGET_GET VARSET EXP_PLAYER_GET FOR LCOUNT, 0, 100 MEMO_EXP_TARGET:LCOUNT = EXP:LCOUNT MEMO_EXP_PLAYER:LCOUNT = EXP:PLAYER:LCOUNT NEXT V_SONSHOU = TALENT:V損傷 A_SONSHOU = TALENT:A損傷 V_SONSHOU:1 = TALENT:PLAYER:V損傷 A_SONSHOU:1 = TALENT:PLAYER:A損傷 ;六九式だけは特殊 IF SELECTCOM == 99 && TEQUIP:六九式 SELECTCOM = TEQUIP:六九式 CALL CALC, "経験取得", SELECTCOM IF ARG >= 2 FOR LCOUNT, 0, ARG-1 SELECTCASE LCOUNT CASE 0 CALL CALC, "経験取得", SELECTCOM CASEELSE CALL CALC, "経験取得", SELECTCOM, ARG - 2 BREAK ENDSELECT NEXT ENDIF SELECTCOM = TEQUIP:PLAYER:六九式 CALL CALC, "経験取得", SELECTCOM IF ARG >= 2 FOR LCOUNT, 0, ARG-1 SELECTCASE LCOUNT CASE 0 CALL CALC, "経験取得", SELECTCOM CASEELSE CALL CALC, "経験取得", SELECTCOM, ARG - 2 BREAK ENDSELECT NEXT ENDIF SELECTCOM = 99 ELSE CALL CALC, "経験取得", SELECTCOM IF ARG >= 2 FOR LCOUNT, 0, ARG-1 SELECTCASE LCOUNT CASE 0 CALL CALC, "経験取得", SELECTCOM CASEELSE CALL CALC, "経験取得", SELECTCOM, ARG - 2 BREAK ENDSELECT NEXT ENDIF ENDIF IF COND("3P") SWAP SELECTCOM, SELECTCOM:2 SWAP PLAYER, PLAYER:1 CALL CALC, "経験取得", SELECTCOM IF ARG >= 2 FOR LCOUNT, 0, ARG-1 SELECTCASE LCOUNT CASE 0 CALL CALC, "経験取得", SELECTCOM CASEELSE CALL CALC, "経験取得", SELECTCOM, ARG - 2 BREAK ENDSELECT NEXT ENDIF SWAP SELECTCOM, SELECTCOM:2 SWAP PLAYER, PLAYER:1 ENDIF ;以下は獲得経験の表示 SIF TFLAG:システム文スキップ RETURN 0 FOR LCOUNT, 0, 100 EXP_TARGET_GET:LCOUNT = EXP:LCOUNT - MEMO_EXP_TARGET:LCOUNT EXP_PLAYER_GET:LCOUNT = EXP:PLAYER:LCOUNT - MEMO_EXP_PLAYER:LCOUNT NEXT ;"経験取得"内では増加していないが、実際には増えている ;表示するべき経験があるならPRINTL ないならここで終わり ; FOR LCOUNT, 0, 100 ; SELECTCASE LCOUNT ; ;不顯示経験 ; CASE 5 TO 7 ; CONTINUE ; CASEELSE ; SELECTCASE EXP_TARGET_GET:LCOUNT + EXP_PLAYER_GET:LCOUNT ; CASE IS > 0 ; BREAK ; ENDSELECT ; ENDSELECT ; NEXT ; CALL BLANKLINE ; FOR LCOUNT, 0, 100 ; SIF EXP_TARGET_GET:LCOUNT == 0 ; CONTINUE ; ; SELECTCASE LCOUNT ; ;不顯示経験 ; CASE 5 TO 7 ; CONTINUE ; ENDSELECT ; ; PRINTFORML %EXPNAME:LCOUNT%+{EXP_TARGET_GET:LCOUNT} ; NEXT ;------------------------------------------------- ;無理な拡張による体内の損傷格子 ;------------------------------------------------- SETCOLOR DEF_COLOR("粉紅") SIF TALENT:V損傷 > V_SONSHOU PRINTFORMW %CALLNAME:TARGET%的膣内因为挿入的东西太大、不堪摧残地壊掉了! SIF TALENT:A損傷 > A_SONSHOU PRINTFORMW %CALLNAME:TARGET%的菊穴因为挿入的东西太大、不堪摧残地壊掉了! RESETCOLOR SIF TALENT:V損傷 > V_SONSHOU || TALENT:A損傷 > A_SONSHOU PRINTFORMW 想要痊愈的话少说数日、多的话可能十天也恢复不过来…… ;FOR LCOUNT, 0, 100 ; SIF EXP_PLAYER_GET:LCOUNT == 0 ; CONTINUE ; PRINTFORML %EXPNAME:LCOUNT%+{EXP_PLAYER_GET:LCOUNT} (%CALLNAME:PLAYER%) ;NEXT SETCOLOR DEF_COLOR("粉紅") SIF TALENT:PLAYER:V損傷 > V_SONSHOU:1 PRINTFORMW %CALLNAME:PLAYER%的膣内因为挿入的东西太大、不堪摧残地壊掉了! SIF TALENT:PLAYER:A損傷 > A_SONSHOU:1 PRINTFORMW %CALLNAME:PLAYER%的肛門因为挿入的东西太大、不堪摧残地壊掉了! RESETCOLOR SIF TALENT:PLAYER:V損傷 > V_SONSHOU:1 || TALENT:PLAYER:A損傷 > A_SONSHOU:1 PRINTFORMW 想要痊愈的话少说数日、多的话可能十天也恢复不过来…… ;------------------------------------------------- ;振動棒など付けっぱ无道具の格子(主にSOURCE計算。快楽のSOURCEが増えないものは、ここにはなくても良い) ;------------------------------------------------- @EQUIP_1 #DIM LCOUNT ;とりあえず調教指令の300番まで FOR LCOUNT, 0, 300 TRYCALLFORM EQUIP_COM{LCOUNT} NEXT ;------------------------------------------------- ;振動棒など付けっぱ无道具の格子(テ接吻トと経験) ;------------------------------------------------- @EQUIP_2 #DIM LCOUNT ;手下留情失敗判定 IF COND("手下留情中") IF COND("手下留情失敗") CALL PRINT_STRL, @"黄色_<%CALLNAME:PLAYER%的手下留情因过于焦躁而失敗了!>" TEQUIP:手下留情 = 0 ELSE PRINTL <手下留情中> ENDIF ENDIF ;とりあえず調教指令の300番まで FOR LCOUNT, 0, 300 TRYCALLFORM EQUIP_COM{LCOUNT}_2 NEXT ;------------------------------------------------- ;絶頂処理 ;絶頂予定などを見る関係上、何度呼びだしてもRANDが等しくなるようにRANDFを使う ;------------------------------------------------- @ORGASM_ADD_A #DIM LCOUNT ;それぞれ対応する絶頂と寸止めの名前が入る #DIMS NAME_EX #DIMS STOP_EX SIF NOWEX:绝顶忍耐 && NOWEX:Luxurious == 0 RETURN 1 NOWEX:绝顶忍耐 = 0 ;快感を受け入れられる量は1万とする FOR LCOUNT, 0, 30 ;絶頂しうるPALAM以外はスキップ SELECTCASE PALAMNAME:LCOUNT CASE "快C" NAME_EX = C絶頂 STOP_EX = C绝顶前骤停 CASE "快V" NAME_EX = V絶頂 STOP_EX = V绝顶前骤停 CASE "快A" NAME_EX = A絶頂 STOP_EX = A绝顶前骤停 CASE "快B" NAME_EX = B絶頂 STOP_EX = B绝顶前骤停 CASE "快M" NAME_EX = M絶頂 STOP_EX = M绝顶前骤停 CASE "快尿" NAME_EX = 尿道絶頂 STOP_EX = 尿道绝顶前骤停 CASEELSE CONTINUE ENDSELECT ;手下留情中 IF COND("手下留情中") SELECTCASE NOW_PALAM(PALAMNAME:LCOUNT) ;寸止め CASE IS >= 20000 NOWEX:STOP_EX = 2 CASE IS >= 10000 NOWEX:STOP_EX = 1 ENDSELECT ;イくのを堪えたor手下留情でゲージが1万超えたままのは、他の絶頂が発生した時に同時に絶頂する。(ここを2回見るのでOK) ELSEIF CUP:LCOUNT || NOWEX:絶頂数合計 || NOWEX:Luxurious SELECTCASE NOW_PALAM(PALAMNAME:LCOUNT) CASE IS >= 100000 NOWEX:NAME_EX = 5 CDOWN:LCOUNT = 100000 CASE IS >= 60000 NOWEX:NAME_EX = 4 CDOWN:LCOUNT = 60000 CASE IS >= 30000 NOWEX:NAME_EX = 3 CDOWN:LCOUNT = 30000 CASE IS >= 20000 NOWEX:NAME_EX = 2 CDOWN:LCOUNT = 20000 CASE IS >= 10000 NOWEX:NAME_EX = 1 CDOWN:LCOUNT = 10000 ENDSELECT ;CDOWNを引いても1万以上ある場合は、1万未満になるように調整する SIF NOW_PALAM(PALAMNAME:LCOUNT) - CDOWN:LCOUNT >= 10000 && NOWEX:NAME_EX CDOWN:LCOUNT = NOW_PALAM(PALAMNAME:LCOUNT) - 10000 + 1000*NOWEX:NAME_EX ;阴茎がある場合はC絶頂したら快Cをゼロにする SELECTCASE PALAMNAME:LCOUNT CASE "快C" SIF CDOWN:LCOUNT && PENIS(TARGET) CDOWN:LCOUNT = NOW_PALAM(PALAMNAME:LCOUNT) ENDSELECT ENDIF SIF NOWEX:NAME_EX NOWEX:STOP_EX = 0 SIF NOWEX:STOP_EX || NOWEX:NAME_EX == 0 CDOWN:LCOUNT = 0 ;SIF CDOWN:LCOUNT ; PRINTFORML LCOUNT = {LCOUNT}, PALAMNAME:{LCOUNT} = %PALAMNAME:LCOUNT%, CDOWN:{LCOUNT} = {CDOWN:LCOUNT} NEXT ;NOWEX:絶頂数合計とNOWEX:骤停数合計を設定 NOWEX:絶頂数合計 = NOWEX:C絶頂 + NOWEX:V絶頂 + NOWEX:A絶頂 + NOWEX:B絶頂 + NOWEX:M絶頂 + NOWEX:尿道絶頂 NOWEX:骤停数合計 = NOWEX:C绝顶前骤停 + NOWEX:V绝顶前骤停 + NOWEX:A绝顶前骤停 + NOWEX:B绝顶前骤停 + NOWEX:M绝顶前骤停 + NOWEX:尿道绝顶前骤停 ;MAXは15万 MAXBASE:快感許容値女性 = MIN(MIN(ABL:欲望, 10)*5000+MIN(ABL:技巧, 10)*5000+(JUEL:欲情+JUEL:快C+JUEL:快V+JUEL:快A+JUEL:快B+JUEL:快M+JUEL:快尿)/200, 150000) ;連続絶頂には很强 SIF PALAM:連続絶頂COMBO数 MAXBASE:快感許容値女性 = MULTIPLY(MAXBASE:快感許容値女性, 100 + PALAM:連続絶頂COMBO数*20 + EX:絶頂数合計*5) ;疲労困憊だとあんまり耐えない SELECTCASE BASE:体力 CASE IS < 100 TIMES MAXBASE:快感許容値女性, 0.50 CASE IS < 500 TIMES MAXBASE:快感許容値女性, 0.75 ENDSELECT BASE:快感許容値女性 = 0 IF CUP:快C BASE:快感許容値女性 += NOW_PALAM("快C") SIF PENIS(TARGET) && NOW_PALAM("快C") >= EJAC:TARGET BASE:快感許容値女性 *= 2 ELSE BASE:快感許容値女性 += NOW_PALAM("快C")/2 ENDIF IF CUP:快V BASE:快感許容値女性 += NOW_PALAM("快V") ELSE BASE:快感許容値女性 += NOW_PALAM("快V")/2 ENDIF IF CUP:快A BASE:快感許容値女性 += NOW_PALAM("快A") ELSE BASE:快感許容値女性 += NOW_PALAM("快A")/2 ENDIF IF CUP:快B BASE:快感許容値女性 += NOW_PALAM("快B") ELSE BASE:快感許容値女性 += NOW_PALAM("快B")/2 ENDIF IF CUP:快尿 BASE:快感許容値女性 += NOW_PALAM("快尿") ELSE BASE:快感許容値女性 += NOW_PALAM("快尿")/2 ENDIF SIF NOWEX:絶頂数合計 == 0 RETURN 0 ;恋慕の人は你の絶頂に合わせてくれます IF TALENT:恋慕 && PLAYER == MASTER && COND("絶頂", PLAYER) >= MAX(2, RANDF(5)+1) && RANDF(3) == 0 EX:绝顶忍耐 = 0 ;Luxuriousの時には忍住ことが出来ない ELSEIF NOWEX:Luxurious || NOWEX:精液絶頂 EX:绝顶忍耐 = 0 ;排泄していたら忍住ことはできない ELSEIF NOWEX:放尿 || NOWEX:排泄 || NOWEX:射精 EX:绝顶忍耐 = 0 ;媚薬使用中は忍住事が出来ない ELSEIF TEQUIP:媚薬 >= 100 EX:绝顶忍耐 = 0 ;前立腺刺激も忍住事が出来ない ELSEIF COND("前立腺刺激") EX:绝顶忍耐 = 0 ;堪える確率は30%~90%&快感が許容量を越えているなら、堪えることが出来ない ELSEIF MAXBASE:快感許容値女性 >= BASE:快感許容値女性 && LIMIT(30*MAXBASE:快感許容値女性/(BASE:快感許容値女性 + 1), 30, 90) > RANDF(100) EX:绝顶忍耐 += 1 NOWEX:绝顶忍耐 = 1 FOR LCOUNT, 0, 6 NOWEX:LCOUNT = 0 NEXT NOWEX:絶頂数合計 = 0 VARSET CDOWN ELSE EX:绝顶忍耐 = 0 ENDIF @CHECK_ECST(ARG) #FUNCTION #DIM LCOUNT ;何重絶頂したかを返す LOCAL = 0 SIF NOWEX:ARG:C絶頂 LOCAL += 1 SIF NOWEX:ARG:V絶頂 LOCAL += 1 SIF NOWEX:ARG:A絶頂 LOCAL += 1 SIF NOWEX:ARG:B絶頂 LOCAL += 1 SIF NOWEX:ARG:M絶頂 LOCAL += 1 SIF NOWEX:ARG:尿道絶頂 LOCAL += 1 RETURNF LOCAL @ORGASM_ADD_TEXT, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT #DIMS TEXT_EX SIF TFLAG:システム文スキップ RETURN 0 MEMO_LINECOUNT = LINECOUNT TEXT_EX = FOR LCOUNT, 0, 6 SIF NOWEX:ARG:LCOUNT + NOWEX:ARG:(LCOUNT + 20) == 0 CONTINUE TEXT_EX = SIF NOWEX:ARG:LCOUNT >= 4 TEXT_EX = 超 SIF NOWEX:ARG:LCOUNT >= 2 || NOWEX:ARG:(LCOUNT + 20) >= 2 TEXT_EX = %TEXT_EX%強 ;今回のターンの絶頂具合の表示で使用する TEXT_EX = %SUBSTRING(EXNAME:LCOUNT, 0, STRLENS(EXNAME:LCOUNT) - 4)%%TEXT_EX%絶頂\@NOWEX:ARG:(LCOUNT + 20) ? 寸止め # \@ PRINTFORML %TEXT_EX% \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ NEXT IF NOWEX:骤停数合計 TEXT_EX = 寸止め ;多重絶頂 ELSEIF CHECK_ECST(ARG) >= 2 SELECTCASE CHECK_ECST(ARG) CASE 5 TEXT_EX = 五 重 絶 頂 SETCOLOR DEF_COLOR("爱心粉紅") CASE 4 TEXT_EX = 四 重 絶 頂 SETCOLOR DEF_COLOR("爱心粉紅") CASEELSE TEXT_EX = SIF NOWEX:ARG:尿道絶頂 TEXT_EX += "尿道&" SIF NOWEX:ARG:C絶頂 TEXT_EX += "C&" SIF NOWEX:ARG:V絶頂 TEXT_EX += "V&" SIF NOWEX:ARG:A絶頂 TEXT_EX += "A&" SIF NOWEX:ARG:B絶頂 TEXT_EX += "B&" SIF NOWEX:ARG:M絶頂 TEXT_EX += "M&" TEXT_EX = %SUBSTRING(TEXT_EX, 0, STRLENS(TEXT_EX) - 2)%絶頂 SETCOLOR DEF_COLOR("黄色") ENDSELECT PRINTFORML %TEXT_EX% \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ (各自獲得了{CHECK_ECST(ARG)}倍的珠) RESETCOLOR ENDIF IF ARG == ASSI STR:助手の絶頂 = %TEXT_EX% ELSE STR:対象の絶頂 = %TEXT_EX% ENDIF ;堪える IF NOWEX:ARG:绝顶忍耐 CALL BLANKLINE IF NOWEX:ARG:射精前骤停 && COND("尿道使用中", ARG) PRINTFORML %CALLNAME:ARG%因为无法射精、只好强撑着身体拼命忍耐… ELSEIF EX:ARG:绝顶忍耐 == 1 && SELECTCOM == 3 PRINTFORML %CALLNAME:ARG%因为追求更高层次的絶頂而自己强行忍耐着… ELSEIF EX:ARG:绝顶忍耐 == 1 && RAND:3 == 0 PRINTFORML %CALLNAME:ARG%忍住了绝顶! ELSE IF EXP_GAIN("强制绝顶回数", ARG) == 0 && EX:ARG:絶頂数合計 == 0 && INSERT("挿入", ARG) && TALENT:ARG:強気 && RAND:3 == 0 PRINTFORML %CALLNAME:ARG%想让%CALLNAME:PLAYER%先去、所以忍耐着快感… ELSEIF INSERT("挿入", ARG) && RANDIF(3, COND("視力", ARG) ) IF INSERT("V挿入", ARG) PRINTFORML %CALLNAME:ARG%的膣内稍微收紧了一下、试图抵抗绝顶… ELSEIF INSERT("A挿入", ARG) PRINTFORML %CALLNAME:ARG%拼命忍耐着从菊穴迸发出的快感… ELSEIF INSERT("尿道挿入", ARG) PRINTFORML %CALLNAME:ARG%拼命忍耐着从身体深部襲来的禁断快楽… ENDIF ELSEIF COND("視力", ARG) && RAND:3 == 0 IF RAND:2 PRINTFORML %CALLNAME:ARG%以欲求不满的表情忍耐着绝顶… ELSE PRINTFORML %CALLNAME:ARG%以湿潤的瞳孔、忍耐着快感… ENDIF ELSEIF ABL:ARG:欲望 >= 3 && RAND:3 == 0 PRINTFORML %CALLNAME:ARG%面泛桃红、勉强在绝顶的极限处忍耐着… ELSEIF RAND:2 PRINTFORML %CALLNAME:ARG%平静自己的呼吸、忍耐着不断涌上来的絶頂浪潮… ELSE PRINTFORML %CALLNAME:ARG%的嘴边流着口水、忍耐着快感… ENDIF ENDIF ELSEIF COND("焦躁中") PRINTFORML %CALLNAME:ARG%因%CALLNAME:PLAYER%而焦躁难忍…! ELSE ;SIF CALCF("絶頂時精力消費", ARG) > 0 ; PRINTFORML 精力-{CALCF("絶頂時精力消費", ARG)} \@ ARG == ASSI ? (%TEXTS("助手の名称")%) # \@ ENDIF ;表示があった場合にはWAITを入れる SIF LINECOUNT > MEMO_LINECOUNT WAIT @ORGASM_ADD_C #DIM LCOUNT IF NOWEX:C絶頂 SOURCE:露出 += 300 * NOWEX:C絶頂 SIF TALENT:C性向 SOURCE:屈従 += 1000 ;磨鏡で絶頂 SIF SELECTCOM == 80 CALL SETFLAG, "喜欢的体位", 80, NOWEX:C絶頂 ENDIF IF NOWEX:V絶頂 SOURCE:露出 += 500 * NOWEX:V絶頂 SOURCE:屈従 += 500 SIF TALENT:V性向 SOURCE:屈従 += 1000 SOURCE:欲情追加 += 500 ;喜欢的体位に影響 IF COND("調教中") IF INSERT("V正常位") CALL SETFLAG, "喜欢的体位", 60, NOWEX:V絶頂 ELSEIF INSERT("V後背位") CALL SETFLAG, "喜欢的体位", 61, NOWEX:V絶頂 ELSEIF INSERT("V屈曲位") CALL SETFLAG, "喜欢的体位", 62, NOWEX:V絶頂 ELSEIF INSERT("V対面座位") CALL SETFLAG, "喜欢的体位", 63, NOWEX:V絶頂 ELSEIF INSERT("V背面座位") CALL SETFLAG, "喜欢的体位", 64, NOWEX:V絶頂 ELSEIF INSERT("V騎乗位") CALL SETFLAG, "喜欢的体位", 65, NOWEX:V絶頂 ENDIF ;ELSE ; SELECTCASE SELECTCOM ; CASE 60 TO 65 ; CALL SETFLAG, "喜欢的体位", SELECTCOM, NOWEX:V絶頂 ; ENDSELECT ENDIF ENDIF IF NOWEX:A絶頂 SOURCE:露出 += 1000 * NOWEX:A絶頂 SOURCE:屈従 += 2000 SIF TALENT:A性向 SOURCE:屈従 += 1000 SOURCE:欲情追加 += 500 IF COND("調教中") IF INSERT("A正常位") CALL SETFLAG, "喜欢的体位", 70, NOWEX:A絶頂 ELSEIF INSERT("A後背位") CALL SETFLAG, "喜欢的体位", 71, NOWEX:A絶頂 ELSEIF INSERT("A屈曲位") CALL SETFLAG, "喜欢的体位", 72, NOWEX:A絶頂 ELSEIF INSERT("A対面座位") CALL SETFLAG, "喜欢的体位", 73, NOWEX:A絶頂 ELSEIF INSERT("A背面座位") CALL SETFLAG, "喜欢的体位", 74, NOWEX:A絶頂 ELSEIF INSERT("A騎乗位") CALL SETFLAG, "喜欢的体位", 75, NOWEX:A絶頂 ENDIF ;ELSE ; SELECTCASE SELECTCOM ; CASE 70 TO 75 ; CALL SETFLAG, "喜欢的体位", SELECTCOM, NOWEX:A絶頂 ; ENDSELECT ENDIF ENDIF IF NOWEX:尿道絶頂 SOURCE:露出 += 1000 * NOWEX:尿道絶頂 SOURCE:屈従 += 2000 SIF TALENT:尿道性感 SOURCE:屈従 += 1000 SOURCE:欲情追加 += 500 IF COND("調教中") IF INSERT("尿道正常位") CALL SETFLAG, "喜欢的体位", 83, NOWEX:尿道絶頂 ELSEIF INSERT("尿道後背位") CALL SETFLAG, "喜欢的体位", 84, NOWEX:尿道絶頂 ELSEIF INSERT("尿道屈曲位") CALL SETFLAG, "喜欢的体位", 85, NOWEX:尿道絶頂 ELSEIF INSERT("尿道対面座位") CALL SETFLAG, "喜欢的体位", 86, NOWEX:尿道絶頂 ELSEIF INSERT("尿道背面座位") CALL SETFLAG, "喜欢的体位", 87, NOWEX:尿道絶頂 ELSEIF INSERT("尿道騎乗位") CALL SETFLAG, "喜欢的体位", 88, NOWEX:尿道絶頂 ENDIF ;ELSE ; SELECTCASE SELECTCOM ; CASE 83 TO 88 ; CALL SETFLAG, "喜欢的体位", SELECTCOM, NOWEX:尿道絶頂 ; ENDSELECT ENDIF ENDIF IF NOWEX:B絶頂 SOURCE:露出 += 300 * NOWEX:B絶頂 SIF TALENT:B性向 SOURCE:屈従 += 1000 ENDIF IF NOWEX:M絶頂 SOURCE:情愛 += 500 * NOWEX:M絶頂 SIF TALENT:M性向 SOURCE:屈従 += 1000 ENDIF ;絶頂した時の基本値 IF NOWEX:絶頂数合計 SOURCE:屈従 += 1000 * CHECK_ECST(TARGET) SOURCE:欲情追加 += 300 * CHECK_ECST(TARGET) SOURCE:恭順追加 += 500 * CHECK_ECST(TARGET) SIF TALENT:男性 == 0 SOURCE:V液体追加 += 500 * NOWEX:絶頂数合計 ENDIF ;多重絶頂した時の珠の処理 IF CHECK_ECST(TARGET) >= 2 ;媚薬を使った場合にはBOUNSを減らす IF TEQUIP:媚薬 LOCAL = (CHECK_ECST(TARGET) - 1) * 100 ELSE LOCAL = (CHECK_ECST(TARGET) - 1) * 1000 ENDIF JUEL:快CBOUNS += NOWEX:C絶頂 * LOCAL JUEL:快VBOUNS += NOWEX:V絶頂 * LOCAL JUEL:快ABOUNS += NOWEX:A絶頂 * LOCAL JUEL:快BBOUNS += NOWEX:B絶頂 * LOCAL JUEL:快MBOUNS += NOWEX:M絶頂 * LOCAL JUEL:快尿BOUNS += NOWEX:尿道絶頂 * LOCAL ENDIF ;絶頂回数を増やす EX:C絶頂 += NOWEX:C絶頂 EX:V絶頂 += NOWEX:V絶頂 EX:A絶頂 += NOWEX:A絶頂 EX:B絶頂 += NOWEX:B絶頂 EX:M絶頂 += NOWEX:M絶頂 EX:尿道絶頂 += NOWEX:尿道絶頂 ;絶頂回数に応じて好感度増加にBOUNS FOR LCOUNT, 0, 6 ;その部位の絶頂5回目 SIF EX:LCOUNT >= 5 && EX:LCOUNT - NOWEX:LCOUNT < 5 TFLAG:好感度BOUNS += 10 ;その部位の絶頂10回目 SIF EX:LCOUNT >= 10 && EX:LCOUNT - NOWEX:LCOUNT < 10 TFLAG:好感度BOUNS += 20 ;その部位の絶頂20回目 SIF EX:LCOUNT >= 20 && EX:LCOUNT - NOWEX:LCOUNT < 20 TFLAG:好感度BOUNS += 30 NEXT ;絶頂経験を増やす EXP:絶頂経験 += NOWEX:絶頂数合計 SIF TEQUIP:拘束 EXP:拘束強制絶頂経験 += NOWEX:絶頂数合計 ;PLAYERは経験値Get CALL GET_EXPERIENCE, NOWEX:絶頂数合計, PLAYER ;絶頂の内訳を記録(まだ開発中) ;CALL SETFLAG, "絶頂の記録" ;精力消費 LOCAL = CALCF("絶頂時精力消費", TARGET) BASE:精力 -= LOCAL TCVAR:精力減少 += LOCAL ;絶頂回数の合計も記録 EX:絶頂数合計 = EX:C絶頂 + EX:V絶頂 + EX:A絶頂 + EX:B絶頂 + EX:M絶頂 + EX:尿道絶頂 ;情緒にBOUNS SIF NOWEX:絶頂数合計 FLAG:情緒 += LIMIT(NOWEX:絶頂数合計/2, 1, 5) @ORGASM_ADD_B ;絶頂した時の処理 CALL ORGASM_ADD_C ;快感総量を増やす PALAM:Extacy += CUP:快C + CUP:快V + CUP:快A + CUP:快B + CUP:快M + CUP:快尿 ;オバフロ対策 SIF PALAM:Extacy >= 10000000000000000 PALAM:Extacy = 10000000000000000 ;男性でないなら、快楽に応じたV潤が発生 IF TALENT:男性 == 0 && CUP:快C+CUP:快V+CUP:快A+CUP:快B+CUP:快M+CUP:快尿 > 0 SELECTCASE CUP:快C+CUP:快V+CUP:快A+CUP:快B+CUP:快M+CUP:快尿 CASE IS >= 10000 LOCAL = 500 CASE IS >= 3000 LOCAL = 200 CASE IS >= 500 LOCAL = 50 CASE IS >= 100 LOCAL = 20 CASEELSE LOCAL = 5 ENDSELECT LOCAL += LIMIT(NOWEX:絶頂数合計*200, 0, 600) ;V潤アップの50%を露出のソースに加える(湿的て恥ずかしい、というやつ) IF TALENT:容易濕 SIF TALENT:容易濕 >= 2 LOCAL += TALENT:容易濕 * 100 SOURCE:V液体追加 += UP_PALAMLV(LOCAL) SOURCE:露出 += UP_PALAMLV(LOCAL) / 2 ELSEIF TALENT:不易濕 SOURCE:V液体追加 += DOWN_PALAMLV(LOCAL) SOURCE:露出 += DOWN_PALAMLV(LOCAL) / 2 ELSE SOURCE:V液体追加 += LOCAL SOURCE:露出 += LOCAL / 2 ENDIF ENDIF CALL ORGASM_ADD_TEXT, TARGET ;絶頂による欲望LVアップ LOCAL = 0 SIF NOWEX:絶頂数合計 LOCAL = 1 SIF NOWEX:V絶頂 LOCAL = 2 SIF NOWEX:A絶頂 LOCAL = 3 SIF NOWEX:C絶頂 + NOWEX:尿道絶頂 >= 4 && NOWEX:A絶頂 >= 4 LOCAL = 3 SIF NOWEX:C絶頂 + NOWEX:尿道絶頂 >= 4 && NOWEX:V絶頂 >= 4 && NOWEX:A絶頂 >= 4 LOCAL = 4 ;冷静があると1下がる SIF TALENT:冷静 && LOCAL LOCAL -= 1 ;多重絶頂等による欲望の上昇や否定快感の消滅 SETCOLOR DEF_COLOR("黄色") IF ABL:欲望 < LOCAL ABL:欲望 = LOCAL PRINTFORML 欲望变成LV{LOCAL}了 ENDIF IF TALENT:否定快感 && NOWEX:絶頂数合計 >= 3 PRINTFORML %CALLNAME:TARGET%失去了[否定快感] TALENT:否定快感 = 0 SIF JUEL:反感 > 0 PRINTL 反感の珠減半了 JUEL:反感 /= 2 ENDIF RESETCOLOR ;尿道性感の獲得…めんどくさい感覚なので尿道弄りながらのC絶頂で良いこととする IF TALENT:尿道性感 == 0 && COND("尿道性感フラグ") && NOWEX:C絶頂 + NOWEX:尿道絶頂 TALENT:尿道性感 = 1 PRINTFORML ……%CALLNAME:TARGET%因为被玩弄尿道而絶頂、打開了新世界的大門 PRINTFORM %CALLNAME:TARGET% CALL PRINT_COLORTEXT, "[尿道性感]", DEF_COLOR("黄色") PRINTFORML 獲得了 FORCEWAIT ENDIF ;------------------------------------------------- ;尿意ゲージの増加 ;1万以上だと漏尿の危険有。と是え、絶頂失禁体質がない場合には利尿剤がないと早々漏らさない ;CV絶頂は溜まり易い。 ;------------------------------------------------- LOCAL = 100 + (NOWEX:C絶頂 + NOWEX:V絶頂 + NOWEX:尿道絶頂)*300 + NOWEX:尿道絶頂*500 + (NOWEX:絶頂数合計 + NOWEX:C绝顶前骤停 + NOWEX:V绝顶前骤停 + NOWEX:尿道绝顶前骤停 + NOWEX:骤停数合計)*100 ;Gスポ刺激 SIF CHECK_COM("玩弄G点") || SELECTCOM == 66 LOCAL += 100 ;膣弄り SIF CUP:快V LOCAL += 100 ;阴蒂弄り SIF CUP:快C LOCAL += 100 ;利尿剤 SIF TEQUIP:利尿剤 LOCAL += 2000 ;尿道弄り SIF COND("尿道性感フラグ") LOCAL += 200 ;放尿済み SIF EXP_GAIN("放尿経験") + EXP_GAIN("漏尿経験") LOCAL /= 5 BASE:尿意 = MIN(BASE:尿意 + MIN(LOCAL, 3000), 45000) ;PLAYERの尿意増加は簡単な感じで IF COND("絶頂", PLAYER) LOCAL = 1000 ELSEIF COND("要去了", PLAYER) LOCAL = 300 ELSE LOCAL = 100 ENDIF ;利尿剤 SIF TEQUIP:PLAYER:利尿剤 LOCAL += 2000 ;放尿済み SIF EXP_GAIN("放尿経験", PLAYER) + EXP_GAIN("漏尿経験", PLAYER) LOCAL /= 5 BASE:PLAYER:尿意 = MIN(BASE:PLAYER:尿意 + MIN(LOCAL, 3000), 20000) CALL TARGET_EJAC_CHECK CALL TARGET_MILK_CHECK ;------------------------------------------------- ;RECORD_SP_EXP_ALLACTORは全部のPLAYER:0~1とTARGET:0~3についてRECORD_SP_EXPを格子する ;------------------------------------------------- @RECORD_SP_EXP_ALLACTOR #DIM LCOUNT FOR LCOUNT, 1, CHARANUM SELECTCASE LCOUNT CASE PLAYER, PLAYER:1, TARGET, TARGET:1, TARGET:2, TARGET:3 CALL RECORD_SP_EXP, LCOUNT ENDSELECT NEXT ;------------------------------------------------- ;特筆すべき経験や出来事の表示&記録。特別経験もここで得る ;特別経験については特殊な判定が必要になるため、CSTR:ARG:特別経験 を使用する ;イベントごとに イベント名:内容 の形式で記録する ;------------------------------------------------- @RECORD_SP_EXP, ARG #DIM LCOUNT #DIM MEMO_LINECOUNT ;この値に等しい特別経験を得る #DIM GAIN_SPEXP, 100 ;特別経験の名前 #DIMS NAME_SPEXP ;特別経験の相手 #DIM ACTOR SIF ARG < 0 RETURN 0 SIF ARG == 0 && TARGET ARG = TARGET ;色は黄色 SETCOLOR DEF_COLOR("イエロー") VARSET GAIN_SPEXP VARSET LOCAL MEMO_LINECOUNT = LINECOUNT ;相思相愛变成了 IF ARG != MASTER && TALENT:ARG:相思相愛 && STRCOUNT(CSTR:ARG:特別経験, "相思相愛") == 0 PRINTFORMW 和%CALLNAME:ARG%相思相愛了! SIF COND("炮友契約", ARG) PRINTFORMW (结束了和%CALLNAME:ARG%的炮友契約) ;契約かどうかによらず炮友関係は解消 TALENT:ARG:炮友 = 0 GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%相思相愛:%RECORD("相思相愛", ARG, MASTER)% ENDIF ;妊娠関連 IF TALENT:ARG:妊娠 == 1 && STRCOUNT(CSTR:ARG:特別経験, "妊娠") == 0 GAIN_SPEXP:ARG += 1 IF TALENT:ARG:叛逆 && COND("精液の優勢", ARG) == MASTER CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%意外的妊娠:%RECORD("意外的妊娠", ARG, COND("精液の優勢", ARG) )% ELSEIF TALENT:ARG:相思相愛 && COND("精液の優勢", ARG) == MASTER CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%幸福的妊娠:%RECORD("幸福的妊娠", ARG, COND("精液の優勢", ARG) )% ELSE CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%妊娠:%RECORD("妊娠", ARG, COND("精液の優勢", ARG) )% ENDIF ENDIF ;淫紋 IF MARK:ARG:淫紋 >= 2 && COND("初期淫紋", ARG) < 2 && STRCOUNT(CSTR:ARG:特別経験, "淫紋") == 0 IF ARG == MASTER IF STR:日常イベント名 == "帮忙雕刻淫纹" GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%淫紋:%RECORD("淫紋", ARG, TARGET)% ENDIF ELSE GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%淫紋:%RECORD("淫紋", ARG, MASTER)% ENDIF ENDIF ;初めて処女喪失 IF TALENT:ARG:処女 == 1 && COND("処女喪失フラグ", ARG) TALENT:ARG:処女 = 0 ;処女喪失 NOWEX:ARG:処女喪失 = 1 ;恋慕状態で主人との性交で処女喪失した IF ARG == TARGET && TALENT:恋慕 && PLAYER == MASTER IF SELECTCOM >= 60 && SELECTCOM <= 69 SETBIT NOWEX:処女喪失, 1 ;情緒大幅アップ FLAG:情緒 += 90 ENDIF ENDIF EX:ARG:処女喪失 = NOWEX:ARG:処女喪失 NAME_SPEXP = 処女喪失 IF TEQUIP:ARG:振動棒 NAME_SPEXP = \@ SIZE("振動棒", ARG) >= 2 ? 極太 # \@以振动棒喪失処女 ELSEIF INSERT("V挿入", ARG) ACTOR = INSERT("V挿入相手", ARG) IF INSERT("騎乗位", ARG) NAME_SPEXP = 以騎乗位喪失処女 ELSEIF PENIS(ACTOR) == 0 NAME_SPEXP = 以假阳具喪失処女 ENDIF ENDIF PRINTFORML <%NAME_SPEXP%> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%%NAME_SPEXP%:%RECORD("処女喪失", ARG, ACTOR)% FOR LCOUNT, 1, CHARANUM SIF COND("処女簒奪フラグ", LCOUNT) == 0 CONTINUE EXP:LCOUNT:処女簒奪経験 += 1 IF ARG == MASTER SETBIT TALENT:LCOUNT:第一次的对象, 1 PRINTFORML %CALLNAME:LCOUNT%成为了%CALLNAME:MASTER%的「第一次的对象」 GAIN_SPEXP:LCOUNT += 1 CSTR:LCOUNT:特別経験 = %CSTR:LCOUNT:特別経験%第一次的对象:%RECORD("第一次的对象", LCOUNT, MASTER)% ENDIF NEXT ;再生処女喪失 ELSEIF TALENT:ARG:処女 == 2 && COND("処女喪失フラグ", ARG) TALENT:ARG:処女 = 0 PRINTL <処女喪失> ;処女喪失 NOWEX:ARG:処女喪失 = 1 ;恋慕状態で主人との性交で処女喪失した IF ARG == TARGET && TALENT:恋慕 && PLAYER == MASTER SIF SELECTCOM >= 60 && SELECTCOM <= 69 SETBIT NOWEX:処女喪失, 1 ENDIF EX:ARG:処女喪失 = NOWEX:ARG:処女喪失 ENDIF ;処女を失った際にV拡張レベルが変動するかも SIF ABL:ARG:V拡張 == 0 && TALENT:ARG:処女 == 0 && COND("処女喪失フラグ", ARG) && CALCF("V拡張の上限", ARG) ABL:ARG:V拡張 = 1 ;初めて中出しを受け入れた ;IF COND("初中出し受け入れフラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "中出し受け入れ") == 0 ; PRINTL <中出し受け入れ> ; GAIN_SPEXP:ARG += 1 ; CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%生中出し:%RECORD("中出し受け入れ", ARG, ACTOR)% ;ENDIF ;肛門性交 IF TALENT:ARG:A処女 && COND("A処女喪失フラグ", ARG) + EXP_GAIN("A性交経験", ARG) ;A処女喪失 NOWEX:ARG:A処女喪失 = 1 EX:ARG:A処女喪失 = NOWEX:ARG:A処女喪失 TALENT:ARG:A処女 = 0 ;肛門性交を先に経験 IF TALENT:ARG:処女 == 1 && EXP:ARG:V性交経験 == 0 NAME_SPEXP = 在喪失処女之前先喪失了A処女 ;肛門性交を先に経験 之2 ELSEIF PENIS(ARG) && TALENT:ARG:童貞 NAME_SPEXP = 在喪失童貞之前先喪失了A処女 ELSE NAME_SPEXP = A処女喪失 ENDIF PRINTFORML <%NAME_SPEXP%> GAIN_SPEXP:ARG += 1 ACTOR = INSERT("A挿入相手", ARG) CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%%NAME_SPEXP%:%RECORD("A処女喪失", ARG, ACTOR)% ENDIF ;結腸処女喪失 IF EXP_GAIN("結腸経験", ARG) && EXP:ARG:結腸経験 == EXP_GAIN("結腸経験", ARG) && STRCOUNT(CSTR:ARG:特別経験, "結腸処女喪失") == 0 NAME_SPEXP = 結腸処女喪失 PRINTFORML <%NAME_SPEXP%> GAIN_SPEXP:ARG += 1 SELECTCASE TEQUIP:ARG:結腸責め CASE GETNUM(TRAINNAME, "肛門愛撫"), GETNUM(TRAINNAME, "肛用振動棒"), GETNUM(TRAINNAME, "肛門拳交") ACTOR = PLAYER ;阴茎or假阳具で喪失 CASEELSE ACTOR = INSERT("A挿入相手", ARG) ENDSELECT CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%%NAME_SPEXP%:%RECORD("結腸処女喪失", ARG, ACTOR)% ENDIF ;童貞喪失 IF TALENT:ARG:童貞 && COND("童貞喪失フラグ", ARG) PRINT <童貞喪失 SELECTCASE ARG CASE MASTER PRINTFORM (%CALLNAME:MASTER%) CASE ASSI PRINTFORM (%TEXTS("助手の名称")%) CASE IS > 0 PRINTFORM (%CALLNAME:ARG%) ENDSELECT PRINTL > TALENT:ARG:童貞 = 0 GAIN_SPEXP:ARG += 1 ACTOR = INSERT("V挿入中", ARG) CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%童貞喪失:%RECORD("童貞喪失", ARG, ACTOR)% FOR LCOUNT, 1, CHARANUM SIF COND("童貞狩猎フラグ", LCOUNT) == 0 CONTINUE EXP:LCOUNT:童貞狩猎経験 += 1 IF ARG == MASTER SETBIT TALENT:LCOUNT:第一次的对象, 0 PRINTFORML %CALLNAME:LCOUNT%成为了%CALLNAME:MASTER%的「第一次的对象」 GAIN_SPEXP:LCOUNT += 1 CSTR:LCOUNT:特別経験 = %CSTR:LCOUNT:特別経験%脱离童贞:%RECORD("脱离童贞", LCOUNT, MASTER)% ENDIF NEXT ENDIF SELECTCASE ARG CASE PLAYER, MASTER ACTOR = TARGET CASE TARGET ACTOR = PLAYER ENDSELECT ;初接吻などの相手記録。行為:人#{日期}@{尺寸}*場所 SIF EXP_GAIN("接吻経験", ARG) && EXP:ARG:接吻経験 == EXP_GAIN("接吻経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初接吻") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初接吻:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF EXP_GAIN("口交経験", ARG) && EXP:ARG:口交経験 == EXP_GAIN("口交経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初口交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初口交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF EXP_GAIN("精飲経験", ARG) && EXP:ARG:精飲経験 == EXP_GAIN("精飲経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初精飲") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初精飲:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF EXP_GAIN("舐陰経験", ARG) && EXP:ARG:舐陰経験 == EXP_GAIN("舐陰経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初舐陰") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初舐陰:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF COND("阴茎接吻フラグ", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初阴茎接吻") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初阴茎接吻:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF COND("清洁口交フラグ", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初清洁口交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初清洁口交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("A舐め経験", ARG) && EXP:ARG:A舐め経験 == EXP_GAIN("A舐め経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初A舐め") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初A舐め:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF COND("A清洁口交フラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "A清洁口交") == 0 && STRCOUNT(CSTR:ARG:初行為相手, "初A清洁口交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初A清洁口交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("V性交経験", ARG) && EXP:ARG:V性交経験 == EXP_GAIN("V性交経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初V性交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初V性交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("A性交経験", ARG) && EXP:ARG:A性交経験 == EXP_GAIN("A性交経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初A性交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初A性交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("B性交経験", ARG) && EXP:ARG:B性交経験 == EXP_GAIN("B性交経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初B性交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初B性交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("尿道性交経験", ARG) && EXP:ARG:尿道性交経験 == EXP_GAIN("尿道性交経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初尿道性交") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初尿道性交:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ ;初めて中出しを受け入れた SIF COND("初中出し受け入れフラグ", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初中出し受け入れ") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初中出し受け入れ:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{SIZE("阴茎", ACTOR)}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("V挿入経験", ARG) && EXP:ARG:V挿入経験 == EXP_GAIN("V挿入経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初V挿入") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初V挿入:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{ABL:ACTOR:V拡張}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("A挿入経験", ARG) && EXP:ARG:A挿入経験 == EXP_GAIN("A挿入経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初A挿入") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初A挿入:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{ABL:ACTOR:A拡張}*%SAVESTR:現在位置%\/ SIF EXP_GAIN("B挿入経験", ARG) && EXP:ARG:B挿入経験 == EXP_GAIN("B挿入経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初B挿入") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初B挿入:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%*%SAVESTR:現在位置%\/ SIF EXP_GAIN("尿道挿入経験", ARG) && EXP:ARG:尿道挿入経験 == EXP_GAIN("尿道挿入経験", ARG) && STRCOUNT(CSTR:ARG:初行為相手, "初尿道挿入") == 0 CSTR:ARG:初行為相手 = %CSTR:ARG:初行為相手%初尿道挿入:%TOSTR(BASE:ACTOR:識別番号)%#%TOSTR(DAY)%@{ABL:ACTOR:尿道拡張}*%SAVESTR:現在位置%\/ ;初めての接吻 ;IF EXP_GAIN("接吻経験", ARG) && EXP:ARG:接吻経験 == EXP_GAIN("接吻経験", ARG) && STRCOUNT(CSTR:ARG:特別経験, "初接吻") == 0 ; PRINTFORML <初めての接吻(%CALLNAME:ARG%)> ; GAIN_SPEXP:ARG += 1 ; CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%初接吻:%RECORD("初接吻", ARG, ACTOR)% ;ENDIF ;初めてのお口を使ったPLAY…PLAYの幅を狭めるっていうか、口交前に接吻経験確認しないとってなるからオミット ;IF EXP:ARG:接吻経験 == 0 && FIRSTCOMS("口", ARG) == 0 && STRCOUNT(CSTR:ARG:特別経験, "接吻より先") == 0 ; IF EXP_GAIN("A舐め経験", ARG) ; PRINTL <初吻之前先A奉仕> ; GAIN_SPEXP:ARG += 1 ; CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%初吻之前先A奉仕:%RECORD("初吻之前先A奉仕", ARG, ACTOR)% ; ELSEIF EXP_GAIN("舐陰経験", ARG) ; PRINTL <初吻之前先舐陰> ; GAIN_SPEXP:ARG += 1 ; CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%初吻之前先舐陰:%RECORD("初吻之前先舐陰", ARG, ACTOR)% ; ELSEIF EXP_GAIN("口交経験", ARG) ; PRINTL <初吻之前先口交> ; GAIN_SPEXP:ARG += 1 ; CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%初吻之前先口交:%RECORD("初吻之前先口交", ARG, ACTOR)% ; ENDIF ;ENDIF ;野外で裸体 IF TEQUIP:野外PLAY && CHECK_CLO("裸体", ARG) && STRCOUNT(CSTR:ARG:特別経験, "野外全裸") == 0 && CLO_ORI(ARG, "服", "贴身制服", "下衣", "胖次") PRINTL <野外全裸> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%野外全裸:%RECORD("野外全裸", ARG, ACTOR)% ENDIF ;性器穿環 IF COND("穿環ONフラグ", ARG) && COND("陰蒂環フラグ", ARG) + COND("陰唇環フラグ", ARG) + COND("乳環フラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "性器穿環") == 0 PRINTL <性器穿環> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%性器穿環:%RECORD("性器穿環", ARG, ACTOR)% ENDIF ;排泄 IF NOWEX:ARG:排泄 && STRCOUNT(CSTR:ARG:特別経験, "排泄") == 0 ;排泄記録 IF TEQUIP:攝像機 NAME_SPEXP = 排泄記録 ELSEIF TEQUIP:野外PLAY NAME_SPEXP = 野外排泄 ELSE NAME_SPEXP = 一边被看着一边排泄 ENDIF PRINTFORML <%NAME_SPEXP%> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%%NAME_SPEXP%:%RECORD("排泄", ARG, ACTOR)% ENDIF IF NOWEX:ARG:嘔吐 && STRCOUNT(CSTR:ARG:特別経験, "強制口交で嘔吐") == 0 PRINTL <強制口交で嘔吐> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%強制口交で嘔吐:%RECORD("強制口交で嘔吐", ARG, ACTOR)% ENDIF IF ARG != MASTER && ACTOR == MASTER && COND("飲尿フラグ", ARG) && COND("尿飲み干しフラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "飲尿PLAY完遂") == 0 PRINTL <飲尿PLAY完遂> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%飲尿PLAY完遂:%RECORD("飲尿PLAY完遂", ARG, ACTOR)% ENDIF ;肛門奉仕 IF COND("A奉仕FLAG", ARG) && STRCOUNT(CSTR:ARG:特別経験, "肛門奉仕") == 0 PRINTL <肛門奉仕> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%肛門奉仕:%RECORD("肛門奉仕", ARG, ACTOR)% ENDIF ;肛門的污垢をお掃除 IF COND("A清洁口交フラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "A清洁口交") == 0 PRINTL <A清洁口交> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%A清洁口交:%RECORD("A清洁口交", ARG, ACTOR)% ENDIF ;初めての2穴責め IF INSERT("二穴挿入", ARG) && STRCOUNT(CSTR:ARG:特別経験, "二穴挿入") == 0 PRINTL <二穴挿入> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%二穴挿入:%RECORD("二穴挿入", ARG, ACTOR)% ENDIF ;拳交 IF EXP_GAIN("V拳交経験", ARG) + EXP_GAIN("A拳交経験", ARG) && STRCOUNT(CSTR:ARG:特別経験, "拳交") == 0 PRINTL <拳交> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%拳交:%RECORD("拳交", ARG, ACTOR)% ENDIF ;扶她(具現も含む) IF TALENT:ARG:扶她 == 2 && CSVTALENT(NO:ARG, GETNUM(TALENT, "扶她") ) == 0 && STRCOUNT(CSTR:ARG:特別経験, "扶她化") == 0 PRINTL <扶她化> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%扶她化:%RECORD("扶她化", ARG, ACTOR)% ENDIF ;性転換 IF COND("性転換フラグ", ARG) && STRCOUNT(CSTR:ARG:特別経験, "性転換") == 0 PRINTL <性転換> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%性転換:%RECORD("性転換", ARG, ACTOR)% ENDIF ;子宮 IF COND("子宮挿入フラグ", ARG) && EXP_GAIN("子宮姦経験", ARG) && STRCOUNT(CSTR:ARG:特別経験, "子宮挿入") == 0 PRINTL <子宮挿入> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%子宮挿入:%RECORD("子宮挿入", ARG, ACTOR)% ENDIF ;乳頭奸 IF EXP_GAIN("B性交経験", ARG) && STRCOUNT(CSTR:ARG:特別経験, "乳頭奸") == 0 PRINTL <乳頭奸> GAIN_SPEXP:ARG += 1 CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%乳頭奸:%RECORD("乳頭奸", ARG, ACTOR)% ENDIF ;尿道処女喪失 IF TALENT:ARG:尿道処女 && COND("尿道処女喪失フラグ", ARG) + EXP_GAIN("尿道性交経験", ARG) TALENT:ARG:尿道処女 = 0 PRINTL <尿道処女喪失> GAIN_SPEXP:ARG += 1 ACTOR = INSERT("尿道挿入相手", ARG) CSTR:ARG:特別経験 = %CSTR:ARG:特別経験%尿道処女喪失:%RECORD("尿道処女喪失", ARG, ACTOR)% ENDIF FOR LCOUNT, 1, CHARANUM SIF GAIN_SPEXP:LCOUNT == 0 CONTINUE PRINTFORML 特別経験+{GAIN_SPEXP:LCOUNT}\@ LCOUNT != TARGET ? (%CALLNAME:LCOUNT%) # \@ EXP:LCOUNT:特別経験 += GAIN_SPEXP:LCOUNT NEXT SIF LINECOUNT > MEMO_LINECOUNT FORCEWAIT RESETCOLOR ;------------------------------------------------- ;調教ソースの表示 ;------------------------------------------------- @SHOW_SOURCE #DIM LCOUNT #DIM IS_SHOW_SOURCE ;[IF_NDEBUG] RETURN 1 ;[ENDIF] IS_SHOW_SOURCE = 0 FOR LCOUNT, 0, 30 SIF TCVAR:(660 + LCOUNT) == 0 CONTINUE PRINTFORM %SOURCENAME:LCOUNT%({TCVAR:(660 + LCOUNT)}) IS_SHOW_SOURCE = 1 NEXT SIF IS_SHOW_SOURCE PRINTL
yge1988/eraAkumaMaid
ERB/TRAIN/SOURCE.ERB
erb
unknown
66,031
;------------------------------------------------- ;時間を進ませない指令の場合の@SOURCE_CHECK ;基本的にはソース変動と刻印&経験取得、セリフのみ ;------------------------------------------------- @SOURCE_CHECK_SHORT TFLAG:SOURCE_CHECK_SHORT = 1 CALL SOURCE_CHECK TFLAG:SOURCE_CHECK_SHORT = 0
yge1988/eraAkumaMaid
ERB/TRAIN/SOURCE_SHORT.ERB
erb
unknown
340
;SOURCEとUPの違いを轻轻地確認。 ;例えば、SOURCE:C快楽はPALAM:快CのみならずPALAM:恭順などが発生する等、”快感を得て望ましいか?”を含んだ要素。 ;CUP:快Cは純粋に快Cのみに影響する。 ;------------------------------------------------- ;SOURCEの計算 ;あらかじめターンの開始と終了時に計算されている補正値TCVAR:600~659を用いて計算する ;1:ここの計算前に獲得していたCUPをUPに退避してCUPを初期化 ;2:SOURCEからCUPを算出してSOURCEを初期化 ;3:UPに退避させていたCUPを2で計算したCUPに追加 ;------------------------------------------------- @CALC_SOURCE, ARGS #DIM LCOUNT ;ARGSには試算と調教指令、其他がある。調教指令だとその調教独自の補正が入ったりする ;------------------------------------------------- ;SOURCEとCUPにかかる補正を再計算 ;------------------------------------------------- CALL CALC, "調教補正値", TARGET IF ARGS != "試算" ;補正を二度かけないように、CUPをUPに移す FOR LCOUNT, 0, 30 UP:LCOUNT = CUP:LCOUNT NEXT ENDIF VARSET CUP ;------------------------------------------------- ;SOURCEに補正を加える ;------------------------------------------------- FOR LCOUNT, 0, 30 SIF SOURCE:LCOUNT <= 0 CONTINUE SELECTCASE SOURCENAME:LCOUNT ;快楽のSOURCEには、補正値に応じたBOUNSを加える CASE "C快楽", "V快楽", "A快楽", "B快楽", "M快楽", "尿道快楽" SELECTCASE TCVAR:(600 + LCOUNT) CASE IS > 0 SOURCE:LCOUNT += TCVAR:(600 + LCOUNT)*10 ENDSELECT ENDSELECT SOURCE:LCOUNT = MULTIPLY(SOURCE:LCOUNT, 100 + TCVAR:(600 + LCOUNT) ) ;素質による補正の最終値がプラスならば、最低上昇値となる。 SIF SOURCE:LCOUNT < TCVAR:(600 + LCOUNT) SOURCE:LCOUNT = TCVAR:(600 + LCOUNT) NEXT ;------------------------------------------------- ;感度OFF指定がある場合は、対応した快楽のSOURCEを0にする ;------------------------------------------------- IF TCVAR:C感度OFF SOURCE:C快楽 = 0 TCVAR:C快楽記録 = 0 ENDIF IF TCVAR:V感度OFF SOURCE:V快楽 = 0 TCVAR:V快楽記録 = 0 ENDIF IF TCVAR:A感度OFF SOURCE:A快楽 = 0 TCVAR:A快楽記録 = 0 ENDIF IF TCVAR:B感度OFF SOURCE:B快楽 = 0 TCVAR:B快楽記録 = 0 ENDIF IF TCVAR:M感度OFF SOURCE:M快楽 = 0 TCVAR:M快楽記録 = 0 ENDIF IF TCVAR:尿感度OFF SOURCE:尿道快楽 = 0 TCVAR:尿道快楽記録 = 0 ENDIF ;------------------------------------------------- ;同じ指令の連続実行による上下の処理(快楽と消費体力は1.5倍) ;------------------------------------------------- IF COND("連続実行") TIMES SOURCE:C快楽, 1.50 TIMES SOURCE:V快楽, 1.50 TIMES SOURCE:A快楽, 1.50 TIMES SOURCE:B快楽, 1.50 TIMES SOURCE:M快楽, 1.50 TIMES SOURCE:尿道快楽, 1.50 ENDIF ;手下留情 IF COND("手下留情中") || TFLAG:进行性処理 TIMES SOURCE:C快楽, 0.50 TIMES SOURCE:V快楽, 0.50 TIMES SOURCE:A快楽, 0.50 TIMES SOURCE:B快楽, 0.50 TIMES SOURCE:M快楽, 0.50 TIMES SOURCE:尿道快楽, 0.50 ENDIF ;------------------------------------------------- ;拘束による身体の感覚の補正 ;------------------------------------------------- IF BIND("縄:手足縛", TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.20 TIMES SOURCE:V快楽 , 1.20 TIMES SOURCE:A快楽 , 1.20 TIMES SOURCE:B快楽 , 0.80 TIMES SOURCE:尿道快楽, 1.20 TIMES SOURCE:疼痛 , 1.20 ELSEIF BIND("縄:亀甲縛り" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 0.80 TIMES SOURCE:V快楽 , 0.80 TIMES SOURCE:A快楽 , 0.80 TIMES SOURCE:B快楽 , 1.20 TIMES SOURCE:尿道快楽, 0.80 TIMES SOURCE:疼痛 , 1.20 ELSEIF BIND("縄:逆海老" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.20 TIMES SOURCE:V快楽 , 1.20 TIMES SOURCE:A快楽 , 1.20 TIMES SOURCE:B快楽 , 1.20 TIMES SOURCE:尿道快楽, 1.20 TIMES SOURCE:疼痛 , 1.50 ELSEIF BIND("縄:足吊" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.20 TIMES SOURCE:V快楽 , 1.20 TIMES SOURCE:A快楽 , 1.20 TIMES SOURCE:B快楽 , 1.20 TIMES SOURCE:尿道快楽, 1.20 TIMES SOURCE:疼痛 , 1.50 ELSEIF BIND("手枷" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.00 TIMES SOURCE:V快楽 , 1.00 TIMES SOURCE:A快楽 , 1.00 TIMES SOURCE:B快楽 , 1.00 TIMES SOURCE:尿道快楽, 1.00 TIMES SOURCE:疼痛 , 1.00 ELSEIF BIND("吊り" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.20 TIMES SOURCE:V快楽 , 1.20 TIMES SOURCE:A快楽 , 1.20 TIMES SOURCE:B快楽 , 1.20 TIMES SOURCE:尿道快楽, 1.20 TIMES SOURCE:疼痛 , 1.20 ELSEIF BIND("M字開脚" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 2.00 TIMES SOURCE:V快楽 , 2.00 TIMES SOURCE:A快楽 , 1.50 TIMES SOURCE:B快楽 , 0.80 TIMES SOURCE:尿道快楽, 1.50 TIMES SOURCE:疼痛 , 1.00 ELSEIF BIND("床" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.50 TIMES SOURCE:V快楽 , 1.50 TIMES SOURCE:A快楽 , 1.50 TIMES SOURCE:B快楽 , 2.00 TIMES SOURCE:尿道快楽, 1.50 TIMES SOURCE:疼痛 , 1.00 ELSEIF BIND("四つん這い" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.50 TIMES SOURCE:V快楽 , 1.50 TIMES SOURCE:A快楽 , 2.00 TIMES SOURCE:B快楽 , 1.00 TIMES SOURCE:尿道快楽, 1.50 TIMES SOURCE:疼痛 , 1.00 ELSEIF BIND("縄" , TEQUIP:拘束) TIMES SOURCE:C快楽 , 1.20 TIMES SOURCE:V快楽 , 1.20 TIMES SOURCE:A快楽 , 1.20 TIMES SOURCE:B快楽 , 1.20 TIMES SOURCE:尿道快楽, 1.00 TIMES SOURCE:疼痛 , 1.20 ENDIF ;------------------------------------------------- ;SOURCEからCUPを算出 ;------------------------------------------------- CALL SOURCE_CVABM CALL SOURCE_NOTCVABM ;------------------------------------------------- ;素質などによるCUPの上下の処理 ;------------------------------------------------- FOR LCOUNT, 0, 30 SIF CUP:LCOUNT <= 0 CONTINUE CUP:LCOUNT = MULTIPLY(CUP:LCOUNT, 100 + TCVAR:(630 + LCOUNT) ) ;减少要素はある程度より低いなら0になる SELECTCASE PALAMNAME:LCOUNT CASE "恐怖", "反感" SIF CUP:LCOUNT < 10 CUP:LCOUNT = 0 ENDSELECT ;素質による補正の最終値がプラスならば、最低上昇値となる。 SIF CUP:LCOUNT > 0 && CUP:LCOUNT < TCVAR:(630 + LCOUNT) CUP:LCOUNT = TCVAR:(630 + LCOUNT) NEXT ;------------------------------------------------- ;感度OFF指定がある場合は、対応した快楽のCUPを0にする ;------------------------------------------------- IF TCVAR:C感度OFF CUP:快C = 0 UP:快C = 0 ENDIF IF TCVAR:V感度OFF CUP:快V = 0 UP:快V = 0 ENDIF IF TCVAR:A感度OFF CUP:快A = 0 UP:快A = 0 ENDIF IF TCVAR:B感度OFF CUP:快B = 0 UP:快B = 0 ENDIF IF TCVAR:M感度OFF CUP:快M = 0 UP:快M = 0 ENDIF IF TCVAR:尿感度OFF CUP:快尿 = 0 UP:快尿 = 0 ENDIF ;調教知識による補正 SELECTCASE CONDS("調教知識", PLAYER) CASE "愛撫・奉仕知識" SELECTCASE ARGS CASE "調教指令", "試算" SELECTCASE SELECTCOM ;PLAYヤーが愛撫 CASE 0 TO 2, 4 TO 12, 15 TIMES CUP:快C, 1.50 TIMES CUP:快V, 1.50 TIMES CUP:快A, 1.50 TIMES CUP:快B, 1.50 TIMES CUP:快M, 1.50 TIMES CUP:快尿, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:恥情, 0.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDSELECT ENDSELECT CASE "教育擅長" SELECTCASE ARGS CASE "調教指令", "試算" IF TEQUIP:推倒 == 0 SELECTCASE SELECTCOM ;相手がPLAYヤーに奉仕 CASE 65, 75, 90 TO 119, 120, 121, 125, 126 TIMES CUP:習得, 1.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDSELECT ENDIF ENDSELECT CASE "SM知識" SELECTCASE ARGS CASE "調教指令", "試算" SELECTCASE SELECTCOM ;SMPLAY CASE 130 TO 159 TIMES CUP:V潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDSELECT ENDSELECT CASE "A調教知識" SELECTCASE ARGS CASE "調教指令", "試算" SELECTCASE SELECTCOM ;PLAYヤーが相手の肛門を弄る CASE 2, 9, 33, 70 TO 79, 136, 142 TIMES CUP:快A, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDSELECT ENDSELECT ;これについては@SOURCE_INSERTION等で増減 CASE "性器拡張知識" CASE "道具使" SELECTCASE ARGS CASE "調教指令", "試算" SELECTCASE SELECTCOM CASE 2, 33 IF TEQUIP:肛用振動棒 TIMES CUP:快A, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDIF CASE 8, 31 IF TEQUIP:振動棒 TIMES CUP:快V, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDIF CASE 30 TO 59 TIMES CUP:快C, 1.50 TIMES CUP:快V, 1.50 TIMES CUP:快A, 1.50 TIMES CUP:快B, 1.50 TIMES CUP:快M, 1.50 TIMES CUP:快尿, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ;尿道 CASE 149, 151 TIMES CUP:快尿, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 CASE 152 IF TEQUIP:尿道振動棒 TIMES CUP:快尿, 1.50 TIMES CUP:V潤, 1.50 TIMES CUP:A潤, 1.50 TIMES CUP:恭順, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:苦痛, 0.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDIF ;SM関連の道具 CASE 131 TO 136, 148 TIMES CUP:V潤, 1.20 TIMES CUP:恭順, 1.20 TIMES CUP:欲情, 1.20 TIMES CUP:屈服, 1.20 TIMES CUP:苦痛, 0.80 TIMES CUP:恐怖, 0.80 TIMES CUP:反感, 0.80 ENDSELECT ENDSELECT ;これについては常時効果を発揮 CASE "露出知識" TIMES CUP:恥情, 1.50 IF CUP:恥情 >= 3000 TIMES CUP:V潤, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDIF ENDSELECT ;助手の調教知識による補正 IF ASSI && PLAYER == MASTER SELECTCASE CONDS("調教知識", ASSI) ;これについては常時効果を発揮 CASE "露出知識" TIMES CUP:恥情, 1.50 IF CUP:恥情 >= 3000 TIMES CUP:V潤, 1.50 TIMES CUP:欲情, 1.50 TIMES CUP:屈服, 1.50 TIMES CUP:恐怖, 0.50 TIMES CUP:反感, 0.50 ENDIF ENDSELECT ENDIF ;------------------------------------------------- ;指令によるLuxurious判定の計算 ;------------------------------------------------- SIF STATE("恍惚", PLAYER) == 0 CALL CHECK_LUXURIOUS_HIT, "指令", PLAYER ;PLAYERが恍惚になってしまったらTARGETは恍惚にならない SIF STATE("恍惚", PLAYER) == 0 && STATE("恍惚", TARGET) == 0 CALL CHECK_LUXURIOUS_HIT, "指令", TARGET ;Luxurious補正 IF NOWEX:Luxurious SIF TALENT:C性向 || TALENT:淫核 TIMES CUP:快C, 2.00 SIF TALENT:V性向 || TALENT:淫壷 TIMES CUP:快V, 2.00 SIF TALENT:A性向 || TALENT:尻穴狂い TIMES CUP:快A, 2.00 SIF TALENT:B性向 || TALENT:淫乳 TIMES CUP:快B, 2.00 SIF TALENT:M性向 || TALENT:蕩唇 TIMES CUP:快M, 2.00 ENDIF ;感度LVによる快感上昇の上限措置 IF CUP:快C ;PRINTFORM 本来のC快感 = {CUP:快C} →  CUP:快C = CALCF("快感上昇の上限措置", CUP:快C, ABL:C感覚 + PENIS(TARGET) + TALENT:淫核 + TALENT:C性向) ;PRINTFORML 修正後のC快感 = {CUP:快C} ENDIF IF CUP:快V ;PRINTFORM 本来のV快感 = {CUP:快V} →  CUP:快V = CALCF("快感上昇の上限措置", CUP:快V, ABL:V感覚 + TALENT:淫壷 + TALENT:V性向) ;PRINTFORML 修正後のV快感 = {CUP:快V} ENDIF IF CUP:快A ;PRINTFORM 本来のA快感 = {CUP:快A} →  CUP:快A = CALCF("快感上昇の上限措置", CUP:快A, ABL:A感覚 + TALENT:尻穴狂い + TALENT:A性向) ;PRINTFORML 修正後のA快感 = {CUP:快A} ENDIF IF CUP:快B ;PRINTFORM 本来のB快感 = {CUP:快B} →  CUP:快B = CALCF("快感上昇の上限措置", CUP:快B, ABL:B感覚 + TALENT:淫乳 + TALENT:B性向) ;PRINTFORML 修正後のB快感 = {CUP:快B} ENDIF IF CUP:快M ;PRINTFORM 本来のM快感 = {CUP:快M} →  CUP:快M = CALCF("快感上昇の上限措置", CUP:快M, ABL:M感覚 + TALENT:蕩唇 + TALENT:M性向) ;PRINTFORML 修正後のM快感 = {CUP:快M} ENDIF IF CUP:快尿 ;PRINTFORM 本来の尿道快感 = {CUP:快尿} →  CUP:快尿 = CALCF("快感上昇の上限措置", CUP:快尿, ABL:尿道感覚 + TALENT:尿道狂 + TALENT:尿道性感) ;PRINTFORML 修正後の尿道快感 = {CUP:快尿} ENDIF ;痛覚による快感補正(ペナルティだが、受虐狂な人にはちょっとだけご褒美) IF CUP:苦痛 >= 100 LOCAL = LIMIT(100 - GET_PALAMLV(CUP:苦痛)*20 + ABL:受虐属性*20, 10, 110) CUP:快C = MULTIPLY(CUP:快C, LOCAL) CUP:快V = MULTIPLY(CUP:快V, LOCAL) CUP:快A = MULTIPLY(CUP:快A, LOCAL) CUP:快B = MULTIPLY(CUP:快B, LOCAL) CUP:快M = MULTIPLY(CUP:快M, LOCAL) CUP:快尿 = MULTIPLY(CUP:快尿, LOCAL) ;体力の消費に影響がでる ;PRINTFORM 苦痛による体力消費 {BASE:体力}, {DOWNBASE:体力}→ DOWNBASE:体力 = MULTIPLY(DOWNBASE:体力, 100 + (GET_PALAMLV(CUP:苦痛) * (GET_PALAMLV(CUP:苦痛) + 1) / 2)*10) ;PRINTFORML {DOWNBASE:体力} ENDIF ;------------------------------------------------- ;愛液処理(欲情と情緒) ;------------------------------------------------- ;欲情の値に応じてV潤増加 IF TALENT:男性 == 0 && CUP:欲情 > 0 && PALAM:V潤 < 30000 ;MAX500 LOCAL = MIN(DOWN_PALAMLV(CUP:欲情, 2), 500) LOCAL += MARK:淫紋*30 IF TALENT:容易濕 SIF TALENT:容易濕 >= 2 LOCAL += TALENT:容易濕 * 50 LOCAL = UP_PALAMLV(LOCAL) ELSEIF TALENT:不易濕 LOCAL = DOWN_PALAMLV(LOCAL) ENDIF CUP:V潤 += LOCAL ENDIF ;腸液分泌体質だと肛門が湿的ます。なんということでしょう SIF TALENT:腸液分泌体質 && CUP:欲情 > 0 && PALAM:A潤 < 10000 CUP:A潤 += DOWN_PALAMLV(CUP:欲情, 1)/2 IF ARGS != "試算" ;------------------------------------------------- ;情緒処理(恭順と欲情) ;------------------------------------------------- SELECTCASE CUP:恭順 + CUP:欲情 CASE IS >= 60000 FLAG:情緒 += 4 + RAND:5 CASE IS >= 30000 FLAG:情緒 += 3 + RAND:4 CASE IS >= 10000 FLAG:情緒 += 2 + RAND:3 CASE IS >= 3000 FLAG:情緒 += 1 + RAND:3 CASE IS >= 500 FLAG:情緒 += 1 + RAND:2 ENDSELECT ;弱点突きの情緒を追加 IF CUP:恐怖 + CUP:反感 < 500 IF CUP:快C && TALENT:淫核 + TALENT:C性向 FLAG:情緒 += 2 ELSEIF CUP:快V && TALENT:淫壷 + TALENT:V性向 FLAG:情緒 += 2 ELSEIF CUP:快A && TALENT:尻穴狂い + TALENT:A性向 FLAG:情緒 += 2 ELSEIF CUP:快B && TALENT:淫乳 + TALENT:B性向 FLAG:情緒 += 2 ELSEIF CUP:快M && TALENT:蕩唇 + TALENT:M性向 FLAG:情緒 += 2 ELSEIF CUP:快尿 && TALENT:尿道狂 + TALENT:尿道性感 FLAG:情緒 += 2 ENDIF ENDIF ;SOURCEをTCVAR:660~689に記録&CUPにUP追加 FOR LCOUNT, 0, 30 TCVAR:(LCOUNT + 660) += SOURCE:LCOUNT CUP:LCOUNT += UP:LCOUNT NEXT ENDIF VARSET SOURCE ;------------------------------------------------- ;快楽のソース ;------------------------------------------------- @SOURCE_CVABM ;CUP:恭順,欲情,屈服にかかる補正 #DIM CUP_ELSE ;部位特化素質がある場合のBOUNS #DIM CUP_SP CUP:快C += SOURCE:C快楽 CUP:快V += SOURCE:V快楽 CUP:快A += SOURCE:A快楽 CUP:快B += SOURCE:B快楽 CUP:快M += SOURCE:M快楽 CUP:快尿 += SOURCE:尿道快楽 ;快楽以外は副次効果なので獲得量を抑える CUP_ELSE = DOWN_PALAMLV(SOURCE:C快楽 + SOURCE:V快楽 + SOURCE:A快楽 + SOURCE:B快楽 + SOURCE:M快楽 + SOURCE:尿道快楽) ;欲望が大きいほど、快楽により得る恭順,欲情,屈服が増える CUP:恭順 += CUP_ELSE * (MIN(ABL:欲望, 10) + 2) * 2 / 150 CUP:欲情 += CUP_ELSE * (MIN(ABL:欲望, 10) + 2) * 2 / 100 CUP:屈服 += CUP_ELSE * (MIN(ABL:欲望, 10) + 10) * 2 / 400 ;部位特化素質がある場合には充足とV潤にBOUNS CUP_SP = GET_PALAMLV(SOURCE:C快楽*TALENT:淫核 + SOURCE:V快楽*TALENT:淫壷 + SOURCE:A快楽*TALENT:尻穴狂い + SOURCE:B快楽*TALENT:淫乳 + SOURCE:M快楽*TALENT:蕩唇 + SOURCE:尿道快楽*TALENT:尿道狂) * 500 ;中毒のソース:CUP:恭順,欲情,屈服に影響 SOURCE:充足 += CUP_SP * (MIN(ABL:欲望, 10) + 2) * 2 / 100 ;阴部があるならV潤も上昇 IF TALENT:男性 == 0 IF TALENT:容易濕 CUP:V潤 += UP_PALAMLV(CUP_SP * (MIN(ABL:欲望, 10) + 2) * 2 / 300) ELSEIF TALENT:不易濕 CUP:V潤 += DOWN_PALAMLV(CUP_SP * (MIN(ABL:欲望, 10) + 2) * 2 / 300) ELSE CUP:V潤 += CUP_SP * (MIN(ABL:欲望, 10) + 2) * 2 / 300 ENDIF ENDIF ;腸液分泌体質があるとCUP:快Aに応じて肛門が湿的ます SIF TALENT:腸液分泌体質 && PALAM:A潤 < 10000 CUP:A潤 += DOWN_PALAMLV(SOURCE:A快楽, 2) ;------------------------------------------------- ;快楽以外のソースの計算 ;------------------------------------------------- @SOURCE_NOTCVABM ;------------------------------------------------- ;情愛のソース ;------------------------------------------------- CALL VARSET_NOTCVABM SELECTCASE ABL:信頼 CASE 0 TO 5 CUP:0:恭順 = MULTIPLY(SOURCE:情愛, 40 + ABL:信頼*10) CASE 6 TO 10 CUP:0:恭順 = MULTIPLY(SOURCE:情愛, 90 + (ABL:信頼 - 5)*5) CASEELSE CUP:0:恭順 = MULTIPLY(SOURCE:情愛, 115 + (ABL:信頼 - 10)*1) ENDSELECT SELECTCASE ABL:欲望 CASE 0 TO 5 CUP:0:欲情 = MULTIPLY(SOURCE:情愛, ABL:欲望*6) CASE 6 TO 10 CUP:0:欲情 = MULTIPLY(SOURCE:情愛, 30 + (ABL:欲望 - 5)*3) CASEELSE CUP:0:欲情 = MULTIPLY(SOURCE:情愛, 45 + (ABL:欲望 - 10)*1) ENDSELECT CUP:恭順 += CUP:0:恭順 CUP:欲情 += CUP:0:欲情 ;------------------------------------------------- ;性行動のソース ;------------------------------------------------- SIF COND("絶頂", PLAYER) && TCVAR:干劲 TIMES SOURCE:性行動, 1.20 CALL VARSET_NOTCVABM SELECTCASE ABL:奉仕精神 CASE 0 TO 5 CUP:0:習得 = MULTIPLY(SOURCE:性行動, 100 + ABL:奉仕精神*10) CASE 6 TO 10 CUP:0:習得 = MULTIPLY(SOURCE:性行動, 150 + (ABL:奉仕精神 - 5)*5) CASEELSE CUP:0:習得 = MULTIPLY(SOURCE:性行動, 175 + (ABL:奉仕精神 - 10) ) ENDSELECT CUP:習得 += CUP:0:習得 ;------------------------------------------------- ;達成感のソース ;------------------------------------------------- CALL VARSET_NOTCVABM SELECTCASE ABL:奉仕精神 CASE 0 TO 5 CUP:0:恭順 = MULTIPLY(SOURCE:達成感, 40 + ABL:奉仕精神*20) CASE 6 TO 10 CUP:0:恭順 = MULTIPLY(SOURCE:達成感, 140 + (ABL:奉仕精神 - 5)*10) CASEELSE CUP:0:恭順 = MULTIPLY(SOURCE:達成感, 190 + (ABL:奉仕精神 - 10)*2) ENDSELECT CUP:恭順 += CUP:0:恭順 ;------------------------------------------------- ;疼痛のソース ;------------------------------------------------- CALL VARSET_NOTCVABM CUP:0:苦痛 = SOURCE:疼痛 SIF TALENT:疼痛無視 TIMES CUP:0:苦痛, 0.10 SELECTCASE ABL:信頼 CASE 0 TO 5 CUP:0:恐怖 = MULTIPLY(SOURCE:疼痛, 80 - ABL:信頼*8) CASE 6 TO 10 CUP:0:恐怖 = MULTIPLY(SOURCE:疼痛, 40 - (ABL:信頼 - 5)*4) CASEELSE CUP:0:恐怖 = MULTIPLY(SOURCE:疼痛, MAX(20 - (ABL:信頼 - 10)*1, 1) ) ENDSELECT SELECTCASE ABL:信頼 + ABL:受虐属性 CASE 0 TO 5 CUP:0:反感 = MULTIPLY(SOURCE:疼痛, 80 - (ABL:信頼 + ABL:受虐属性)*10) CASE 6 TO 10 CUP:0:反感 = MULTIPLY(SOURCE:疼痛, 30 - (ABL:信頼 + ABL:受虐属性 - 5)*5) CASEELSE CUP:0:反感 = MULTIPLY(SOURCE:疼痛, 5 - (ABL:信頼 + ABL:受虐属性 - 10)*1) ENDSELECT SELECTCASE ABL:受虐属性 CASE 0 TO 5 CUP:0:欲情 = MULTIPLY(SOURCE:疼痛, ABL:受虐属性*15) CASE 6 TO 10 CUP:0:欲情 = MULTIPLY(SOURCE:疼痛, 75 + (ABL:受虐属性 - 5)*5) CASEELSE CUP:0:欲情 = MULTIPLY(SOURCE:疼痛, 100 + (ABL:受虐属性 - 10)*2) ENDSELECT ;倒錯的 IF TALENT:倒錯的 TIMES CUP:0:恐怖, 0.50 TIMES CUP:0:反感, 0.50 TIMES CUP:0:欲情, 2.00 ENDIF ;拘束の状態によりソースを変更 IF GETBIT(TEQUIP:拘束, 8) TIMES CUP:0:恐怖, 2.50 ELSEIF GETBIT(TEQUIP:拘束, 7) TIMES CUP:0:恐怖, 2.00 ELSEIF GETBIT(TEQUIP:拘束, 6) TIMES CUP:0:恐怖, 1.50 ENDIF CUP:苦痛 += CUP:0:苦痛 CUP:恐怖 += CUP:0:恐怖 CUP:反感 += CUP:0:反感 ;受虐属性があるとPALAM:欲情も上がる CUP:欲情 += CUP:0:欲情 ;屈服も上がる CUP:屈服 += CUP:0:苦痛 + CUP:0:恐怖/2 + CUP:0:欲情 ;------------------------------------------------- ;充足のソース ;------------------------------------------------- CALL VARSET_NOTCVABM SELECTCASE ABL:欲望 CASE 0 TO 5 CUP:0:恭順 = MULTIPLY(SOURCE:充足, 20 + ABL:欲望*6) CASE 6 TO 10 CUP:0:恭順 = MULTIPLY(SOURCE:充足, 50 + (ABL:欲望 - 5)*4) CASEELSE CUP:0:恭順 = MULTIPLY(SOURCE:充足, 70 + (ABL:欲望 - 10)*1) ENDSELECT SELECTCASE ABL:欲望 CASE 0 TO 5 CUP:0:欲情 = MULTIPLY(SOURCE:充足, 30 + ABL:欲望*6) CASE 6 TO 10 CUP:0:欲情 = MULTIPLY(SOURCE:充足, 60 + (ABL:欲望 - 5)*4) CASEELSE CUP:0:欲情 = MULTIPLY(SOURCE:充足, 80 + (ABL:欲望 - 10)*1) ENDSELECT CUP:恭順 += CUP:0:恭順 CUP:欲情 += CUP:0:欲情 CUP:屈服 += CUP:0:恭順 + CUP:0:欲情 ;------------------------------------------------- ;不潔のソース ;------------------------------------------------- CALL VARSET_NOTCVABM CUP:0:欲情 = SOURCE:不潔 SELECTCASE MAX(ABL:信頼, ABL:欲望) CASE 0 TO 5 CUP:0:反感 = MULTIPLY(SOURCE:不潔, 100 - MAX(ABL:信頼, ABL:欲望)*10) CASE 6 TO 10 CUP:0:反感 = MULTIPLY(SOURCE:不潔, 50 - (MAX(ABL:信頼, ABL:欲望) - 5)*8) CASEELSE CUP:0:反感 = MULTIPLY(SOURCE:不潔, 90 - (MAX(ABL:信頼, ABL:欲望) - 10)*1) ENDSELECT CUP:0:反感 = MULTIPLY(CUP:0:反感, 100 - ABL:受虐属性*10) IF TALENT:汚臭無視 CUP:0:反感 = 0 ELSEIF TALENT:倒錯的 TIMES CUP:0:反感, 0.50 ENDIF ;ある程度反感が低い場合には欲情の香料になる SELECTCASE CUP:0:反感 CASE IS < 100 CUP:0:反感 = 0 CUP:0:欲情 /= 10 CASE IS < 500 CUP:0:欲情 /= 20 CASEELSE CUP:0:欲情 = 0 ENDSELECT CUP:反感 += CUP:0:反感 CUP:欲情 += CUP:0:欲情 ;------------------------------------------------- ;露出のソース ;------------------------------------------------- CALL VARSET_NOTCVABM CUP:0:恥情 = SOURCE:露出 SELECTCASE ABL:露出癖 CASE 0 TO 5 CUP:0:欲情 = MULTIPLY(SOURCE:露出, 5 + ABL:露出癖*11) CASE 6 TO 10 CUP:0:欲情 = MULTIPLY(SOURCE:露出, 60 + (ABL:露出癖 - 5)*6) CASEELSE CUP:0:欲情 = MULTIPLY(SOURCE:露出, 90 + (ABL:露出癖 - 10)*2) ENDSELECT SELECTCASE MAX(ABL:信頼, ABL:欲望) CASE 0 TO 5 CUP:0:反感 = MULTIPLY(SOURCE:露出, 30 - MAX(ABL:信頼, ABL:欲望)*4) CASE 6 TO 10 CUP:0:反感 = MULTIPLY(SOURCE:露出, 10 - (MAX(ABL:信頼, ABL:欲望) - 5)*1) CASEELSE CUP:0:反感 = MULTIPLY(SOURCE:露出, 5 - (MAX(ABL:信頼, ABL:欲望) - 10)*1) ENDSELECT IF TALENT:倒錯的 TIMES CUP:0:欲情, 1.50 TIMES CUP:0:反感, 0.50 ENDIF SIF TALENT:喜歡引人注目 TIMES CUP:0:反感, 0.10 CUP:欲情 += DOWN_PALAMLV(CUP:0:欲情) CUP:恥情 += CUP:0:恥情 CUP:反感 += CUP:0:反感 ;------------------------------------------------- ;屈従のソース ;------------------------------------------------- CALL VARSET_NOTCVABM CUP:0:屈服 = SOURCE:屈従 CUP:屈服 += CUP:0:屈服 ;------------------------------------------------- ;逸脱のソース ;------------------------------------------------- CALL VARSET_NOTCVABM CUP:0:欲情 = SOURCE:逸脱 SELECTCASE MAX(ABL:信頼, ABL:欲望) CASE 0 TO 5 CUP:0:反感 = MULTIPLY(SOURCE:逸脱, 80 - MAX(ABL:信頼, ABL:欲望)*10) CASE 6 TO 10 CUP:0:反感 = MULTIPLY(SOURCE:逸脱, 30 - (MAX(ABL:信頼, ABL:欲望) - 5)*5) CASEELSE CUP:0:反感 = MULTIPLY(SOURCE:逸脱, 5 - (MAX(ABL:信頼, ABL:欲望) - 10)*1) ENDSELECT SIF TALENT:倒錯的 || TALENT:好奇心 TIMES CUP:0:反感, 0.50 SIF ABL:受虐属性 >= 3 TIMES CUP:0:反感, 0.50 IF TALENT:倒錯的 && ABL:受虐属性 >= 3 TIMES CUP:0:欲情, 0.50 ELSEIF TALENT:倒錯的 || ABL:受虐属性 >= 3 TIMES CUP:0:欲情, 0.20 ELSE CUP:0:欲情 = 0 ENDIF CUP:欲情 += CUP:0:欲情 CUP:反感 += CUP:0:反感 ;------------------------------------------------- ;恐惧のソース ;------------------------------------------------- CUP:恐怖 += SOURCE:恐惧 ;------------------------------------------------- ;V液体追加のソース ;------------------------------------------------- CUP:V潤 += SOURCE:V液体追加 ;------------------------------------------------- ;A液体追加のソース ;------------------------------------------------- CUP:A潤 += SOURCE:A液体追加 ;------------------------------------------------- ;P液体追加のソース ;------------------------------------------------- CUP:P潤 += SOURCE:P液体追加 ;------------------------------------------------- ;恭順追加のソース ;------------------------------------------------- CUP:恭順 += SOURCE:恭順追加 ;------------------------------------------------- ;欲情追加のソース ;------------------------------------------------- CUP:欲情 += SOURCE:欲情追加 ;------------------------------------------------- ;反感追加のソース ;------------------------------------------------- CALL VARSET_NOTCVABM SELECTCASE ABL:信頼 CASE 0 TO 5 CUP:0:反感 = MULTIPLY(SOURCE:反感追加, 100 - ABL:信頼*10) CASE 6 TO 10 CUP:0:反感 = MULTIPLY(SOURCE:反感追加, 50 - (ABL:信頼 - 5)*8) CASEELSE CUP:0:反感 = MULTIPLY(SOURCE:反感追加, 10 - (ABL:信頼 - 10)*1) ENDSELECT CUP:反感 += CUP:0:反感 ;------------------------------------------------- ;刻印取得の格子 ;------------------------------------------------- @MARK_GOT_CHECK #DIM MEMO_MARK, 4 MEMO_MARK:0 = MARK:快楽刻印 MEMO_MARK:1 = MARK:苦痛刻印 VARSET LOCALS ;------------------------------------------------- ;快楽刻印 ;------------------------------------------------- SELECTCASE MAX(CUP:快C, CUP:快V, CUP:快A, CUP:快B, CUP:快M, (CUP:快C + CUP:快V + CUP:快A + CUP:快B + CUP:快M)/2) CASE IS >= 30000 SIF MARK:快楽刻印 <= 2 LOCALS = 快楽刻印Lv3取得 MARK:快楽刻印 = 3 CASE IS >= 10000 SIF MARK:快楽刻印 <= 1 MARK:快楽刻印 = 2 CASE IS >= 3000 SIF MARK:快楽刻印 == 0 MARK:快楽刻印 = 1 ENDSELECT IF MARK:快楽刻印 > MEMO_MARK:0 SETCOLOR DEF_COLOR("イエロー") PRINTFORML PRINTFORML 取得快楽刻印LV{MARK:快楽刻印} ;冷静・感情缺乏の場合は快楽刻印による信頼アップは无 IF ABL:信頼 < MARK:快楽刻印 - 1 && TALENT:冷静 == 0 && TALENT:感情缺乏 == 0 ABL:信頼 += 1 PRINTFORML 以及信頼变成LV{ABL:信頼}了 ENDIF RESETCOLOR ENDIF ;------------------------------------------------- ;苦痛刻印(推倒ている時には獲得しない) ;------------------------------------------------- SELECTCASE CALCF("苦痛刻印獲得", TARGET) CASE 1 MARK:苦痛刻印 = 1 CASE 2 MARK:苦痛刻印 = 2 CASE 3 LOCALS = 苦痛刻印Lv3取得 MARK:苦痛刻印 = 3 ENDSELECT IF MARK:苦痛刻印 > MEMO_MARK:1 SETCOLOR DEF_COLOR("イエロー") PRINTFORML PRINTFORML 取得苦痛刻印LV{MARK:苦痛刻印} RESETCOLOR ENDIF SIF MARK:快楽刻印 > MEMO_MARK:0 || MARK:苦痛刻印 > MEMO_MARK:1 FORCEWAIT ;い移開かの刻印の3LVを得た時には喋る SIF LOCALS != "" CALL KOJO_MESSAGE_MARKCNG, LOCALS ;------------------------------------------------- ;奉仕快楽経験、嗜虐快楽経験、羞恥快楽経験、被虐快楽経験の格子 ;LOCALを計算に使い、LOCAL:1~LOCAL:4がそれぞれに対応している ;------------------------------------------------- @EXP_GOT_CHECK SIF TFLAG:进行性処理 RETURN 0 VARSET LOCAL LOCAL = CUP:快C + CUP:快V + CUP:快A + CUP:快B + CUP:快M + CUP:快尿 + CUP:欲情 ;奉仕快楽と嗜虐快楽の基本値 SELECTCASE LOCAL CASE IS >= 30000 LOCAL = 3 CASE IS >= 10000 LOCAL = 2 CASE IS >= 3000 LOCAL = 1 CASEELSE LOCAL = 0 ENDSELECT IF TCVAR:奉仕快楽フラグ LOCAL:1 = LOCAL + TCVAR:奉仕快楽フラグ ;飲尿PLAY SIF COND("飲尿フラグ") LOCAL:1 += 1 ;媚薬 SIF TEQUIP:媚薬 LOCAL:1 -= TEQUIP:媚薬/50 ;射精させたか SIF COND("絶頂", PLAYER) LOCAL:1 += 1 ;二足の草鞋補正 SIF TCVAR:嗜虐快楽フラグ && ABL:奉仕精神 <= ABL:施虐属性 LOCAL:1 -= 1 ENDIF IF TCVAR:嗜虐快楽フラグ ;嗜虐快楽はLOCAL:2 LOCAL:2 = LOCAL + TCVAR:嗜虐快楽フラグ ;媚薬 SIF TEQUIP:媚薬 LOCAL:2 -= TEQUIP:媚薬/50 ;女王様PLAY SIF TEQUIP:女王様PLAY LOCAL:2 += 1 ;射精させたか SIF COND("絶頂", PLAYER) LOCAL:2 += 1 ;二足の草鞋補正 SIF TCVAR:奉仕快楽フラグ && ABL:奉仕精神 >= ABL:施虐属性 LOCAL:2 -= 1 ;挣扎が成功したときは0 SIF SELECTCOM == 280 LOCAL:2 = 0 ENDIF ;PLAYERがMASTERでないと半減 IF PLAYER != MASTER LOCAL:1 /= 2 LOCAL:2 /= 2 ENDIF ;羞恥快楽の格子 LOCAL = CUP:快C + CUP:快V + CUP:快A + CUP:快B + CUP:快M + CUP:快尿 + CUP:欲情 SELECTCASE MIN(LOCAL, CUP:恥情) CASE IS >= 30000 LOCAL:3 = 3 CASE IS >= 10000 LOCAL:3 = 2 CASE IS >= 3000 LOCAL:3 = 1 CASEELSE LOCAL:3 = 0 ENDSELECT LOCAL:3 += TCVAR:羞恥快楽フラグ IF LOCAL:3 ;媚薬 SIF TEQUIP:媚薬 LOCAL:3 -= TEQUIP:媚薬/50 ;射精させたか SIF COND("絶頂", PLAYER) LOCAL:3 += 1 SIF NOWEX:絶頂数合計 LOCAL:3 += 1 ENDIF ;被虐快楽の格子 LOCAL = CUP:快C + CUP:快V + CUP:快A + CUP:快B + CUP:快M + CUP:快尿 + CUP:欲情 SELECTCASE MIN(LOCAL, CUP:苦痛) CASE IS >= 30000 LOCAL:4 = 3 CASE IS >= 10000 LOCAL:4 = 2 CASE IS >= 3000 LOCAL:4 = 1 CASEELSE LOCAL:4 = 0 ENDSELECT LOCAL:4 += TCVAR:被虐快楽フラグ IF LOCAL:4 ;媚薬 SIF TEQUIP:媚薬 LOCAL:4 -= TEQUIP:媚薬/50 ;射精させたか SIF COND("絶頂", PLAYER) LOCAL:4 += 1 SIF NOWEX:絶頂数合計 LOCAL:4 += 1 ENDIF ;調教知識によるBOUNS SELECTCASE CONDS("調教知識", PLAYER) CASE "教育擅長" TIMES LOCAL:1, 2.00 CASE "SM知識" TIMES LOCAL:2, 2.00 TIMES LOCAL:4, 2.00 CASE "道具使" TIMES LOCAL:3, 2.00 TIMES LOCAL:4, 2.00 CASE "露出知識" TIMES LOCAL:3, 2.00 ENDSELECT ;助手の調教知識による補正 IF ASSI && PLAYER == MASTER SELECTCASE CONDS("調教知識", ASSI) ;これについては常時効果を発揮 CASE "露出知識" TIMES LOCAL:3, 2.00 ENDSELECT ENDIF EXP:奉仕快楽経験 += MAX(LOCAL:1, 0) EXP:嗜虐快楽経験 += MAX(LOCAL:2, 0) EXP:羞恥快楽経験 += MAX(LOCAL:3, 0) EXP:被虐快楽経験 += MAX(LOCAL:4, 0) ;情緒BOUNS FLAG:情緒 += (LOCAL:1 + LOCAL:2 + LOCAL:3 + LOCAL:4)/2 ;以下は獲得経験の表示 SIF TFLAG:システム文スキップ RETURN 0 ;以下はとりあえず不顯示ことに RETURN 0 SIF LOCAL:1 + LOCAL:2 + LOCAL:3 + LOCAL:4 > 0 PRINTL SIF LOCAL:1 > 0 PRINTFORML 奉仕快楽経験+{LOCAL:1} SIF LOCAL:2 > 0 PRINTFORML 嗜虐快楽経験+{LOCAL:2} SIF LOCAL:3 > 0 PRINTFORML 羞恥快楽経験+{LOCAL:3} SIF LOCAL:4 > 0 PRINTFORML 被虐快楽経験+{LOCAL:4}
yge1988/eraAkumaMaid
ERB/TRAIN/TRACHECK.ERB
erb
unknown
33,418
;------------------------------------------------- ;調教指令実行前のパラメータの記録 ;TCVAR:100~119を"調教指令実行前の重要パラメータの記録"用として確保してある ;------------------------------------------------- @SAVE_PALAM_BEFORECOM #DIM LCOUNT FOR LCOUNT, 1, CHARANUM TCVAR:LCOUNT:ターン開始時好感度 = CFLAG:LCOUNT:好感度 ;射精or絶頂ゲージの開始値&増加量 TCVAR:LCOUNT:絶頂開始前 = BASE:LCOUNT:絶頂 TCVAR:LCOUNT:絶頂増加 = 0 ;母乳ゲージの開始値&増加量 TCVAR:LCOUNT:母乳開始前 = BASE:LCOUNT:母乳 TCVAR:LCOUNT:母乳増加 = 0 ;魂の開始値 TCVAR:LCOUNT:魂開始前 = BASE:LCOUNT:魂 ;体力の開始値 TCVAR:LCOUNT:体力開始前 = BASE:LCOUNT:体力 TCVAR:LCOUNT:体力回復 = 0 ;精力の開始値&減少量 TCVAR:LCOUNT:精力開始前 = BASE:LCOUNT:精力 TCVAR:LCOUNT:精力減少 = 0 ;受精確率 TCVAR:LCOUNT:受精確率 = COND("受精確率", LCOUNT) NEXT ;------------------------------------------------- ;PALAMの増減を表示させる(P潤は不顯示) ;対応する珠の増加分も表示するように変更 ;ARGにはTARGETかASSIかTARGET:1しか入らない ;------------------------------------------------- @NEW_UPCHECK_PALAM, ARG #DIM LCOUNT ;このターンでの増減を行う前のPALAMの値の記録に使う #DIM PALAM_PRE, 30 SIF ARG == 0 || ARG == MASTER RETURN 0 FOR LCOUNT, 0, 30 PALAM_PRE:LCOUNT = PALAM:ARG:LCOUNT PALAM:ARG:LCOUNT = MIN(PALAM_LV(16), PALAM:ARG:LCOUNT + CUP:ARG:LCOUNT - CDOWN:ARG:LCOUNT) NEXT FOR LCOUNT, 0, 30 SIF CUP:ARG:LCOUNT == 0 && CDOWN:ARG:LCOUNT == 0 CONTINUE PRINTFORM  %TEXT_LJ(PALAMNAME:LCOUNT, 8)% = {PALAM_PRE:LCOUNT, 8} + SELECTCASE GET_PALAMLV(CUP:ARG:LCOUNT) CASE 3 SETCOLOR DEF_COLOR("黄色") CASE IS >= 4 SETCOLOR DEF_COLOR("粉紅") ENDSELECT PRINTFORM {CUP:ARG:LCOUNT, 7} RESETCOLOR PRINTFORM - {CDOWN:ARG:LCOUNT, 7} = {PALAM:ARG:LCOUNT, 8}  ;宝珠を獲得するようならそれを表示 IF GET_JUEL(LCOUNT) PRINTFORM %PALAMNAME:LCOUNT%の珠+ SETCOLOR DEF_COLOR("黄色") PRINTFORM {GET_JUEL(LCOUNT), 5} ENDIF RESETCOLOR PRINTL NEXT ;------------------------------------------------- ;表示を整形したUPCHECK ;------------------------------------------------- @NEW_UPCHECK #DIM LCOUNT #DIM LCOUNT2 #DIM LCOUNT3 #DIM NUM_BASE ;10刻みで你、助手、partner #DIM BASE_PRE, 30 #DIM BASE_AFT, 30 #DIM UP_BASE, 30 #DIM DOWN_BASE, 30 #DIM BASE_MAX, 30 #DIMS NAME_BASE, 30 #DIM MEMO_LINECOUNT #DIM MEMO_LINECOUNT2 #DIM MEMO_LINECOUNT_PRE #DIM IS_PRINTNAME #DIMS NAME_PRINTED #DIM NUM_PRINT #DIM ACTOR #DIM IS_COLORCHANGE ;パラメーターに上下どちらの矢印を出すか #DIM SHOW_UP #DIM SHOW_DOWN #DIM SHOW_UPDOWN #DIM MAX_LENGTH ;PLAYERの阴茎のP潤の処理 CALL SETFLAG, "P潤変動処理", MASTER IF COND("3P") SWAP SELECTCOM, SELECTCOM:2 CALL SETFLAG, "P潤変動処理", PLAYER:1 SWAP SELECTCOM, SELECTCOM:2 ENDIF VARSET BASE_PRE VARSET BASE_AFT VARSET UP_BASE VARSET DOWN_BASE VARSET BASE_MAX VARSET NAME_BASE ;射精or絶頂 BASE_AFT:0 = BASE:MASTER:絶頂 BASE_PRE:0 = TCVAR:MASTER:絶頂開始前 UP_BASE:0 = MAX(TCVAR:MASTER:絶頂増加, 0) DOWN_BASE:0 = BASE_PRE:0 + UP_BASE:0 - BASE_AFT:0 BASE_MAX:0 = MAXBASE:MASTER:絶頂 NAME_BASE:0 = \@ PENIS(MASTER) ? 射精 # 絶頂 \@ ;精力 BASE_AFT:1 = BASE:MASTER:精力 BASE_PRE:1 = TCVAR:MASTER:精力開始前 DOWN_BASE:1 = TCVAR:MASTER:精力減少 ;UP_BASE:1 = MAX(BASE_AFT:1 + UP_BASE:1 - BASE_PRE:1, 0) UP_BASE:1 = MAX(BASE_AFT:1 + DOWN_BASE:1 - BASE_PRE:1, 0) NAME_BASE:1 = 精力 ;魂 BASE_AFT:2 = BASE:MASTER:魂 BASE_PRE:2 = TCVAR:MASTER:魂開始前 DOWN_BASE:2 = BASE_PRE:2 - BASE_AFT:2 UP_BASE:2 = MAX(BASE_AFT:2 - BASE_PRE:2, 0) NAME_BASE:2 = 魂 ;射精or絶頂(助手) IF ASSI ;W推倒以外は基本的に体力表示无 IF TEQUIP:ASSI:W推倒 BASE_AFT:10 = BASE:ASSI:体力 BASE_PRE:10 = TCVAR:ASSI:体力開始前 UP_BASE:10 = TCVAR:ASSI:体力回復 DOWN_BASE:10 = DOWNBASE:ASSI:体力 BASE_MAX:10 = MAXBASE:ASSI:体力 NAME_BASE:10 = 体力 ENDIF BASE_AFT:11 = BASE:ASSI:絶頂 BASE_PRE:11 = TCVAR:ASSI:絶頂開始前 UP_BASE:11 = MAX(TCVAR:ASSI:絶頂増加, 0) DOWN_BASE:11 = BASE_PRE:11 + UP_BASE:11 - BASE_AFT:11 BASE_MAX:11 = MAXBASE:ASSI:絶頂 NAME_BASE:11 = \@ PENIS(ASSI) ? 射精 # 絶頂 \@(助) ;精力(助手) BASE_AFT:12 = BASE:ASSI:精力 BASE_PRE:12 = TCVAR:ASSI:精力開始前 DOWN_BASE:12 = TCVAR:ASSI:精力減少 UP_BASE:12 = MAX(BASE_AFT:12 + DOWN_BASE:12 - BASE_PRE:12, 0) NAME_BASE:12 = 精力(助) ;W推倒以外は基本的に母乳表示无 IF TEQUIP:ASSI:W推倒 && TALENT:ASSI:母乳体質 BASE_AFT:13 = BASE:ASSI:母乳 BASE_PRE:13 = TCVAR:ASSI:母乳開始前 UP_BASE:13 = MAX(TCVAR:ASSI:母乳増加, 0) DOWN_BASE:13 = BASE_PRE:13 + UP_BASE:13 - BASE_AFT:13 BASE_MAX:13 = MAXBASE:ASSI:母乳 NAME_BASE:13 = 母乳 ENDIF ENDIF ;体力(partner) BASE_AFT:20 = BASE:体力 BASE_PRE:20 = TCVAR:体力開始前 UP_BASE:20 = TCVAR:体力回復 DOWN_BASE:20 = DOWNBASE:体力 BASE_MAX:20 = MAXBASE:体力 NAME_BASE:20 = 体力 ;射精(partner) IF PENIS(TARGET) BASE_AFT:21 = BASE:絶頂 BASE_PRE:21 = TCVAR:絶頂開始前 UP_BASE:21 = MAX(TCVAR:絶頂増加, 0) DOWN_BASE:21 = BASE_PRE:21 + UP_BASE:21 - BASE_AFT:21 BASE_MAX:21 = MAXBASE:絶頂 NAME_BASE:21 = 射精 ENDIF ;精力(partner) BASE_AFT:22 = BASE:精力 BASE_PRE:22 = TCVAR:精力開始前 DOWN_BASE:22 = TCVAR:精力減少 UP_BASE:22 = MAX(BASE_AFT:22 + DOWN_BASE:22 - BASE_PRE:22, 0) NAME_BASE:22 = 精力 ;母乳(partner) IF TALENT:母乳体質 BASE_AFT:23 = BASE:母乳 BASE_PRE:23 = TCVAR:母乳開始前 UP_BASE:23 = MAX(TCVAR:母乳増加, 0) DOWN_BASE:23 = BASE_PRE:23 + UP_BASE:23 - BASE_AFT:23 BASE_MAX:23 = MAXBASE:母乳 NAME_BASE:23 = 母乳 ENDIF MAX_LENGTH = 0 FOR LCOUNT, 0, 30 MAX_LENGTH = MAX(MAX_LENGTH, STRLENS(TOSTR(BASE_MAX:LCOUNT) ), STRLENS(TOSTR(BASE_AFT:LCOUNT) ) ) NEXT IS_PRINTNAME = 0 FOR LCOUNT, 0, 3 SELECTCASE LCOUNT CASE 0 ACTOR = MASTER CASE 1 SIF ASSI == 0 CONTINUE ACTOR = ASSI CASE 2 ACTOR = TARGET ENDSELECT MEMO_LINECOUNT_PRE = LINECOUNT CALL BLANKLINE NAME_PRINTED = --- %CALLNAME:ACTOR%%BL(1)% ;名前の横に好感度も出す IF ACTOR != MASTER NAME_PRINTED += @"好感度:{CFLAG:ACTOR:好感度} " SELECTCASE FAV_TGAIN(ACTOR) CASE IS > 0 NAME_PRINTED += @"_粉紅_↑{ABS(FAV_TGAIN(ACTOR) )}_ " CASE IS < 0 NAME_PRINTED += @"_青_↓{ABS(FAV_TGAIN(ACTOR) )}_ " ENDSELECT ENDIF CALL DRAWLINES, NAME_PRINTED SIF ACTOR == TARGET && IS_PRINTNAME == 0 && FAV_TGAIN(ACTOR) == 0 CLEARLINE 1 MEMO_LINECOUNT = LINECOUNT ;BASEの動き FOR LCOUNT2, 0, 10 NUM_BASE = LCOUNT2 + LCOUNT*10 SIF NAME_BASE:NUM_BASE == "" CONTINUE SIF UP_BASE:NUM_BASE == 0 && DOWN_BASE:NUM_BASE == 0 CONTINUE IS_COLORCHANGE = 0 SHOW_UP = 0 SHOW_DOWN = 0 SHOW_UPDOWN = 0 PRINTFORM  %TEXT_LJ(NAME_BASE:NUM_BASE, 8)% = SELECTCASE NAME_BASE:NUM_BASE ;魂は小数点表示する CASE "魂" PRINTFORM %TEXT_RJ(TEXTS("0.01", BASE_PRE:NUM_BASE), 8)% + CASEELSE PRINTFORM {BASE_PRE:NUM_BASE, 8} + ENDSELECT ;射精の時などは色を変える SELECTCASE EXTSTR(NAME_BASE:NUM_BASE, "", "(") CASE "絶頂", "射精", "母乳" SELECTCASE UP_BASE:NUM_BASE CASE IS >= BASE_MAX:NUM_BASE*4/5 SETCOLOR DEF_COLOR("粉紅") IS_COLORCHANGE = 1 CASE IS >= 1 SETCOLOR DEF_COLOR("黄色") IS_COLORCHANGE = 1 ENDSELECT ENDSELECT SELECTCASE NAME_BASE:NUM_BASE ;魂は小数点表示する CASE "魂" PRINTFORM %TEXT_RJ(TEXTS("0.01", UP_BASE:NUM_BASE), 7)% CASEELSE PRINTFORM {UP_BASE:NUM_BASE, 7} ENDSELECT RESETCOLOR PRINTFORM - ;数値が動く際は色を変える SELECTCASE DOWN_BASE:NUM_BASE CASE IS >= BASE_MAX:NUM_BASE*4/5 SIF IS_COLORCHANGE == 0 SETCOLOR DEF_COLOR("粉紅") CASE IS >= 1 SIF IS_COLORCHANGE == 0 SETCOLOR DEF_COLOR("黄色") ENDSELECT SELECTCASE NAME_BASE:NUM_BASE ;魂は小数点表示する CASE "魂" PRINTFORM %TEXT_RJ(TEXTS("0.01", DOWN_BASE:NUM_BASE), 7)% RESETCOLOR PRINTFORM = %TEXT_RJ(TEXTS("0.01", BASE_AFT:NUM_BASE), 8)% %TEXT_RJ(NAME_BASE:NUM_BASE, 8)% CASEELSE PRINTFORM {DOWN_BASE:NUM_BASE, 7} RESETCOLOR PRINTFORM = {BASE_AFT:NUM_BASE, 8} %TEXT_RJ(NAME_BASE:NUM_BASE, 8)% ENDSELECT SELECTCASE EXTSTR(NAME_BASE:NUM_BASE, "", "(") CASE "絶頂" CALL PRINT_BAR, "溜めゲージ", BASE:ACTOR:絶頂, MAXBASE:ACTOR:絶頂, 15 PRINTFORM (%TEXT_RJ(TOSTR(BASE:ACTOR:絶頂), MAX_LENGTH)%/%TEXT_RJ(TOSTR(MAXBASE:ACTOR:絶頂), MAX_LENGTH)%) SHOW_UP = 1 CASE "射精" CALL PRINT_BAR, "溜めゲージ", BASE:ACTOR:絶頂, MAXBASE:ACTOR:絶頂, 15 PRINTFORM (%TEXT_RJ(TOSTR(BASE:ACTOR:絶頂), MAX_LENGTH)%/%TEXT_RJ(TOSTR(MAXBASE:ACTOR:絶頂), MAX_LENGTH)%) SHOW_UP = 1 CASE "精力" CALL PRINT_BAR, "減少ゲージ", BASE:ACTOR:精力, MAXBASE:ACTOR:精力, 15 PRINTFORM (%TEXT_RJ(TOSTR(BASE:ACTOR:精力), MAX_LENGTH)%/%TEXT_RJ(TOSTR(MAXBASE:ACTOR:精力), MAX_LENGTH)%) SHOW_UPDOWN = 1 CASE "魂" CALL PRINT_BAR, "減少ゲージ", BASE:ACTOR:魂, MAXBASE:ACTOR:魂, 15 PRINTFORM (%TEXT_RJ(TEXTS("0.01", BASE:ACTOR:魂), MAX_LENGTH)%/%TEXT_RJ(TEXTS("0.01", MAXBASE:ACTOR:魂), MAX_LENGTH)%) SHOW_UPDOWN = 1 CASE "体力" CALL PRINT_BAR, "減少ゲージ", BASE:ACTOR:体力, MAXBASE:ACTOR:体力, 15 PRINTFORM (%TEXT_RJ(TOSTR(BASE:ACTOR:体力), MAX_LENGTH)%/%TEXT_RJ(TOSTR(MAXBASE:ACTOR:体力), MAX_LENGTH)%) SHOW_UPDOWN = 1 CASE "母乳" CALL PRINT_BAR, "溜めゲージ", BASE:ACTOR:母乳, MAXBASE:ACTOR:母乳, 15 PRINTFORM (%TEXT_RJ(TOSTR(BASE:ACTOR:母乳), MAX_LENGTH)%/%TEXT_RJ(TOSTR(MAXBASE:ACTOR:母乳), MAX_LENGTH)%) SHOW_UP = 1 ENDSELECT IF SHOW_UP && UP_BASE:NUM_BASE > 0 CALL PRINT_STR, @"_粉紅_ ↑{UP_BASE:NUM_BASE}_ " ELSEIF SHOW_DOWN && DOWN_BASE:NUM_BASE > 0 CALL PRINT_STR, @"_青_ ↓{DOWN_BASE:NUM_BASE}_ " ELSEIF SHOW_UPDOWN && UP_BASE:NUM_BASE > DOWN_BASE:NUM_BASE CALL PRINT_STR, @"_粉紅_ ↑{UP_BASE:NUM_BASE - DOWN_BASE:NUM_BASE}_ " ELSEIF SHOW_UPDOWN && DOWN_BASE:NUM_BASE > UP_BASE:NUM_BASE CALL PRINT_STR, @"_青_ ↓{DOWN_BASE:NUM_BASE - UP_BASE:NUM_BASE}_ " ENDIF ;追加の補足 SELECTCASE EXTSTR(NAME_BASE:NUM_BASE, "", "(") CASE "絶頂" CASE "射精" CALL PRINT_STR, @"黄色_ %TEXTS("射精詳細", ACTOR)%" CASE "精力" CASE "魂" CASE "体力" SIF COND("疲労", ACTOR) CALL PRINT_STR, "青_ ★疲労困憊★" SHOW_UPDOWN = 1 CASE "母乳" ENDSELECT PRINTL NEXT SIF LINECOUNT > MEMO_LINECOUNT CALL BLANKLINE ;獲得パラの表示 CALL NEW_UPCHECK_PALAM, ACTOR SIF LINECOUNT > MEMO_LINECOUNT CALL BLANKLINE ;獲得経験の羅列 NUM_PRINT = 0 FOR LCOUNT3, 0, 100 ;ここではもともと不顯示素質かを判定 SELECTCASE EXPNAME:LCOUNT3 CASE "", "助手経験", "経験値", "强制绝顶回数", "H回数", "特別経験", "情人旅館經驗" CONTINUE ENDSELECT SIF EXP_TGAIN(EXPNAME:LCOUNT3, ACTOR) == 0 CONTINUE ;名称が7文字以上の物は最後の"経験"をカットする IF STRLENS(EXPNAME:LCOUNT3) >= 13 PRINTFORM %TEXT_LJ(@" %SUBSTRING(EXPNAME:LCOUNT3, 0, STRLENS(EXPNAME:LCOUNT3) - 4)%+{EXP_TGAIN(EXPNAME:LCOUNT3, ACTOR)}", 17)% ELSE PRINTFORM %TEXT_LJ(@" %EXPNAME:LCOUNT3%+{EXP_TGAIN(EXPNAME:LCOUNT3, ACTOR)}", 17)% ENDIF NUM_PRINT += 1 IF NUM_PRINT == 7 PRINTL NUM_PRINT = 0 ENDIF NEXT SIF NUM_PRINT PRINTL SIF LINECOUNT > MEMO_LINECOUNT CALL BLANKLINE ;表示が無い場合は名前を消す IF LINECOUNT == MEMO_LINECOUNT CLEARLINE LINECOUNT - MEMO_LINECOUNT_PRE ELSE IS_PRINTNAME = 1 ENDIF NEXT CALL BLANKLINE IF BASE:PLAYER:精力 <= 0 && ASSIPLAY && STATE("撃沈", ASSI) PRINTFORMW ★調教者を%CALLNAME:MASTER%に交代しました。★ TEQUIP:推倒 = 0 SIF TARGET:1 == ASSI CALL SETFLAG, "W推倒解除" CALL REMOVE_STATE, ASSI, "恍惚" CALL SETFLAG, "調教者交代", 1 ENDIF
yge1988/eraAkumaMaid
ERB/TRAIN/UPCHECK.ERB
erb
unknown
12,664
@SHOW_USERCOM #DIM LCOUNT #DIM MEMO_LINECOUNT ;存在している調教のみを数えていって何番目か #DIM NUM_TRAIN #DIM NEXT_LINE #DIM NUM_COLUMN #DIMS SHOW_FILTER #DIMS COM_NAMES #DIMS COM_NAMES_HIDDEN REDRAW 0 ;主導権が無いフラグを一時的に消去 CLEARBIT FLAG:状況判定, 11 ;角色独自のお願いを選ばせたい場合の処理 TFLAG:取引可能 = 0 TRYCALLFORM WISH_K{NO:TARGET}_ADDSELECT ;300番台は各種过滤器 ;PRINTFORM 过滤器: VARSET SHOW_FILTER SIF CONFIG("V調教过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "V系_300/" SIF CONFIG("A調教过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "A系_301/" SIF CONFIG("尿道調教过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "尿道_302/" SIF CONFIG("逆挿入过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "逆挿入_303/" SIF CONFIG("準備不足过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "準備不足_304/" SIF CONFIG("道具調教过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "道具_305/" SIF CONFIG("ハード調教过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "重口指令_306/" SIF CONFIG("消耗品过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "消耗品_307/" ;VARSET SHOW_FILTER SIF CONFIG("実行判定过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "実行判定_308/" ;PRINTFORM %BL(17)% ;CALL PRINT_LIST, SHOW_FILTER ;PRINTL SIF CONFIG("極厚避孕套") SHOW_FILTER += "黄色/" SHOW_FILTER += "極厚避孕套_309/" SIF CONFIG("立位") SHOW_FILTER += "黄色/" SHOW_FILTER += "立位挿入_310/" SIF CONFIG("脱掉胖次过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "脱掉胖次_316/" SIF CONFIG("脱掉鞋子过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "脱掉鞋子_315/" IF TALENT:MASTER:豊穣 SIF CONFIG("豊穣过滤器") SHOW_FILTER += "黄色/" SHOW_FILTER += "豊穣_317/" ENDIF SHOW_FILTER += "重置避孕套_350/" SIF TEQUIP:手下留情 SHOW_FILTER += "黄色/" SHOW_FILTER += "手下留情_351/" CALL PRINT_LIST, SHOW_FILTER PRINTL PRINTL IF FLAG:COM_ABLEの一括OFF || CONFIG("指令过滤器") FLAG:COM_ABLEの一括OFF = 0 NUM_TRAIN = -1 NEXT_LINE = 0 NUM_COLUMN = 4 ;直接選択できる指令は499番までだが、現状は300までで十分すぎる FOR LCOUNT, 0, 300 SIF STRLENS(TRAINNAME:LCOUNT) == 0 CONTINUE NUM_TRAIN += 1 IF CONFIG("指令过滤器:全指令表示") == 0 TRYCALLFORM COM_ABLE{LCOUNT} IF RESULT == 0 IF CONFIG("実行判定过滤器") TFLAG:実行値BOUNS = 1000 TRYCALLFORM COM_ABLE{LCOUNT} IF RESULT == 0 TFLAG:実行値BOUNS = 0 CONTINUE ENDIF ELSE CONTINUE ENDIF ENDIF ENDIF RESETCOLOR SIF FIRSTCOM(LCOUNT) == 0 SETCOLOR DEF_COLOR("明灰色") IF CONFIG("指令过滤器") == 0 ;指令表示过滤器 SELECTCASE DITEMTYPE:0:LCOUNT ;禁止設定 CASE 2 CONTINUE ENDSELECT ELSE SELECTCASE TRAINNAME:LCOUNT CASE "~予備~" CONTINUE ENDSELECT ENDIF IF CONFIG("指令过滤器") == 0 ;指令名が通常と違う場合には色を変える(推倒状態での基本指令は色を変えない) SIF TRAIN_NAME_SELECT(LCOUNT) != TRAIN_NAME_STANDARD(LCOUNT) SETCOLOR DEF_COLOR("爱心粉紅") ;PLAYを終わらせられる時には色を変える SELECTCASE LCOUNT ;潤滑不足の際には色を変える CASE 60 TO 69 SIF COND("V潤充分") == 0 SETCOLOR DEF_COLOR("青") CASE 70 TO 79 SIF COND("A潤充分") == 0 SETCOLOR DEF_COLOR("青") CASE 31 SIF TEQUIP:振動棒 SETCOLOR DEF_COLOR("黄色") CASE 33 SIF TEQUIP:肛用振動棒 SETCOLOR DEF_COLOR("黄色") CASE 99 SIF TEQUIP:六九式 SETCOLOR DEF_COLOR("黄色") CASE 132 SIF TEQUIP:鼻钩 SETCOLOR DEF_COLOR("黄色") CASE 133 SIF TEQUIP:眼罩 SETCOLOR DEF_COLOR("黄色") CASE 134 SIF TEQUIP:拘束 SETCOLOR DEF_COLOR("黄色") CASE 135 SIF TEQUIP:口枷 SETCOLOR DEF_COLOR("黄色") CASE 136 SIF COND("肛門栓") SETCOLOR DEF_COLOR("黄色") CASE 149 SIF TEQUIP:导管 SETCOLOR DEF_COLOR("黄色") CASE 152 SIF TEQUIP:尿道振動棒 SETCOLOR DEF_COLOR("黄色") CASE 170 SIF TEQUIP:攝像機 SETCOLOR DEF_COLOR("黄色") CASE 171 SIF TEQUIP:野外PLAY SETCOLOR DEF_COLOR("黄色") CASE 172 SIF TEQUIP:浴室PLAY SETCOLOR DEF_COLOR("黄色") CASE 173 SIF TEQUIP:新妻PLAY SETCOLOR DEF_COLOR("黄色") CASE 174 SIF TEQUIP:室内露出PLAY SETCOLOR DEF_COLOR("黄色") ;消耗品 CASE 260 TO 279 ;色が異なる場合には消耗品过滤器がONでも例外的に表示 SIF CONFIG("消耗品过滤器") && GETCOLOR() != DEF_COLOR("黄色") && GETCOLOR() != DEF_COLOR("爱心粉紅") CONTINUE CASEELSE ;選んでも時間が進まない指令は色を変える SIF NOTTIME_PLAY(LCOUNT) SETCOLOR DEF_COLOR("緑") ENDSELECT ELSE SELECTCASE DITEMTYPE:0:LCOUNT ;通常状態 CASE 0 SELECTCASE LCOUNT CASE 0 TO 9, 60, 61, 65, 71, 75, 80 TO 95, 98, 99, 230 TO 289 SETCOLOR DEF_COLOR("暗黄色") CASEELSE RESETCOLOR ENDSELECT ;禁止設定 CASE 2 SETCOLOR DEF_COLOR("緑") ENDSELECT ENDIF ;実行判定过滤器ON IF TFLAG:実行値BOUNS SETCOLOR DEF_COLOR("水色") TFLAG:実行値BOUNS = 0 ENDIF PRINTFORMC %TRAIN_NAME_SELECT(LCOUNT)%\@ CHECK_COM("喜欢的体位", LCOUNT) ? ☆ # \@[{NUM_TRAIN, 3}] NEXT_LINE += 1 SIF NEXT_LINE % NUM_COLUMN == 0 PRINTL NEXT SIF NEXT_LINE % NUM_COLUMN PRINTL ENDIF RESETCOLOR CALL SETFLAG, "助手相手の恋慕外し終了" ;------------------------------------------------- ;特殊な指令 ;------------------------------------------------- PRINTL ;HARDで被逆推ているなら、主導権が無いフラグをセット ;IF CONFIG("HARD") && TEQUIP:推倒 ; SETBIT FLAG:状況判定, 11 ;ELSE ; CLEARBIT FLAG:状況判定, 11 ;ENDIF NEXT_LINE = 0 VARSET COM_NAMES VARSET COM_NAMES_HIDDEN IF CONFIG("指令过滤器") == 0 PRINTC 能力表示[400] IF TEQUIP:推倒 PRINTC 污渍显示[410] ELSE PRINTC 污渍显示&管理[410] SIF CHECK_CLO("胖次露出") == 0 SETCOLOR DEF_COLOR("灰色") PRINTFORMC 請求脫下%PANTIES(TARGET, "胖次")%[420] RESETCOLOR SIF CHECK_CLO("裸体") SETCOLOR DEF_COLOR("灰色") PRINTFORMC 变成裸体[430] RESETCOLOR ENDIF PRINTL IF COND("魂の取引可能") PRINTFORMC 做交易[440] ELSEIF COND("天使の取引可能") || TFLAG:取引可能 PRINTFORMC 拜托了[440] ELSE SETCOLOR DEF_COLOR("灰色") PRINTFORMC 拜托了[440] ENDIF RESETCOLOR ;助手とできるのは悪魔の取引のみ SIF ASSI == 0 || STATE("撃沈", ASSI) || (COND("悪魔の取引可能", ASSI) == 0 && COND("天使の取引可能", ASSI) == 0) SETCOLOR DEF_COLOR("灰色") PRINTFORMC 和%TEXTS("助手の名称")%做交易[450] RESETCOLOR SIF CHECK_EXCHANGE("調教者") == 0 SETCOLOR DEF_COLOR("灰色") IF PLAYER == MASTER ;PRINTFORMC %CALLNAME:ASSI%⇔你[460] PRINTFORMC 和%TEXTS("助手の名称")%交换[460] ELSE PRINTFORMC 和%CALLNAME:MASTER%交换[460] ENDIF RESETCOLOR SIF CHECK_EXCHANGE("partner") == 0 SETCOLOR DEF_COLOR("灰色") IF PLAYER == MASTER IF TEQUIP:W推倒 PRINTFORMC 交换主導权[470] ELSEIF TEQUIP:推倒 PRINTFORMC 和%TEXTS("助手の名称")%交换[470] ELSEIF ASSI && TARGET == ASSI:1 PRINTFORMC 享受一下%TEXTS("対象の名称")%[470] ELSE PRINTFORMC 享受一下%TEXTS("助手の名称")%[470] ENDIF ELSE PRINTFORMC 逆転立場[470] ENDIF RESETCOLOR PRINTC Config[555] PRINTC 指令过滤器[888] PRINTC PRINTC 结束调教[999] ELSE PRINTC Config[555] PRINTC 指令过滤器終了[888] IF CONFIG("指令过滤器:全指令表示") PRINTC 隐藏无法実行的指令[890] ELSE PRINTC 指令全显示[890] ENDIF ENDIF PRINTL SIF MAX(PREVCOM, PREVCOM:2) >= 0 && CONFIG("指令过滤器") == 0 CALL SHOW_PREVCOM MEMO_LINECOUNT = LINECOUNT ;選んだ指令次第で軽い説明表示。原則1行 SELECTCASE TFLAG:選択番号 CASE 300 SIF CONFIG("V調教过滤器") PRINTFORML V系指令过滤器ON。对方是処女時、使用膣的行為均実行不可 CASE 301 SIF CONFIG("A調教过滤器") PRINTFORML A系指令过滤器ON。使用对方的菊穴的行為均実行不可 CASE 302 SIF CONFIG("尿道調教过滤器") PRINTFORML 尿道指令过滤器ON。使用对方的尿道的行為均実行不可 CASE 303 SIF CONFIG("逆挿入过滤器") PRINTFORML 逆挿入指令过滤器ON。挿入主人公的行為均実行不可 CASE 304 SIF CONFIG("準備不足过滤器") PRINTFORML 準備不足过滤器ON。潤滑不足時挿入行為均実行不可 CASE 305 SIF CONFIG("道具調教过滤器") PRINTFORML 道具指令过滤器ON。使用振动棒等行為均実行不可 CASE 306 SIF CONFIG("ハード調教过滤器") PRINTFORML 硬核系指令过滤器ON。使对方負担过大的行為均実行不可 CASE 307 SIF CONFIG("消耗品过滤器") PRINTFORML 消耗品过滤器ON。隐藏使用润滑液等的指令 CASE 308 SIF CONFIG("実行判定过滤器") CALL PRINT_STR, "実行判定过滤器ON。実行値不足的指令会以_水色_ 水色 _表示、選択的话会显示現在値与要求値_L_" CASE 309 SIF CONFIG("極厚避孕套") PRINTFORML 極厚避孕套过滤器ON。带着極厚避孕套時的挿入行為会使受到的快感激減 CASE 310 SIF CONFIG("立位") PRINTFORML 立位模式ON。性交系命令会变化至立位(所有的插入状态都会被重置) CASE 315 SIF CONFIG("脱掉鞋子过滤器") CALL PRINT_STR, "脱靴过滤器ON。当是ON時、屋内H開始時会脱掉靴子_L_" CASE 316 SIF CONFIG("脱掉胖次过滤器") CALL PRINT_STR, "脱掉胖次过滤器ON。这个ON的時候与H開始的時候会把妨碍阴部露出的衣装脱掉_L_" CASE 317 IF CONFIG("豊穣过滤器") CALL PRINT_STR, "豊穣ON。对着胸部射精or尽情揉就会变大了_L_" ELSE CALL PRINT_STR, "豊穣OFF。胸部停止了无止尽的扩大_L_" ENDIF CASE 350 PRINTFORML 今回的挿入行為中、重置对安全套的选择 CASE 351 IF TEQUIP:手下留情 PRINTFORML %CALLNAME:PLAYER%决定让%CALLNAME:TARGET%先加忍耐(积蓄快感)! ; CALL PRINT_STRL, @"二人の技巧差を考慮すると、_黄色_絶頂数の合計が{CALCF("寸止め可能絶頂数") + 1}になる_までは寸止めする事が出来そうだ" ; CALL PRINT_STRL, "ただし、_黄色_強すぎる快感が与えられた_or_黄色_限界を超えて快感が蓄積された_ら絶頂を許してしまうかもしれない" ELSE PRINTFORML %CALLNAME:PLAYER%停止了对%CALLNAME:TARGET%的手下留情 ENDIF CASE 888 SIF CONFIG("指令过滤器") CALL PRINT_STR, " 選択的指令_緑_禁止_(_暗黄色_这个颜色_的表示无法禁止。必须要表示出来)_L_" CASE 890 IF CONFIG("指令过滤器:全指令表示") PRINTFORML [{TARGET, 2}]%CALLNAME:TARGET%現在无法実行的行為全部显示出来 ELSE PRINTFORML [{TARGET, 2}]%CALLNAME:TARGET%現在能够実行的行為全部表示出来 ENDIF ENDSELECT SIF MEMO_LINECOUNT == LINECOUNT PRINTL @USERCOM #DIM CHOICE #DIM MEMO_LINECOUNT CHOICE = RESULT CLEARBIT FLAG:状況判定, 11 TFLAG:選択番号 = CHOICE ;指令選択 IF CHOICE >= 0 && CHOICE <= 299 IF CONFIG("指令过滤器") == 0 CALL NO_SELECTCOM, CHOICE SIF RESULT == 999 RETURN 0 SELECTCOM = RESULT TRYCALLFORM COM_ABLE{SELECTCOM} IF RESULT == 0 IF CONFIG("実行判定过滤器") TFLAG:実行値BOUNS = 1000 TRYCALLFORM COM_ABLE{SELECTCOM} TFLAG:実行値BOUNS = 0 SIF RESULT == 0 RETURN 0 ELSE RETURN 0 ENDIF ENDIF ;主導権が無いフラグを解除 CLEARBIT FLAG:状況判定, 11 REDRAW 1 DOTRAIN SELECTCOM ELSE CALL NO_SELECTCOM, CHOICE CHOICE = RESULT SELECTCASE CHOICE CASE 999 CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 RETURN 0 ;禁止不可指令 CASE 0 TO 9, 60, 61, 65, 71, 75, 80 TO 95, 98, 99, 230 TO 289 CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 RETURN 0 CASEELSE IF STRLENS(TRAINNAME:CHOICE) == 0 CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 RETURN 0 ENDIF SELECTCASE TRAINNAME:CHOICE CASE "~予備~" CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 RETURN 0 ENDSELECT ENDSELECT ;値が2で禁止 INVERTBIT DITEMTYPE:0:CHOICE, 1 ENDIF ;各種过滤器のONOFF ELSEIF CHOICE >= 300 && CHOICE <= 351 SELECTCASE CHOICE ;立位モード CASE 310 INVERTBIT FLAG:調教过滤器, CHOICE - 300 CALL RESET_INSERT, TARGET, PLAYER CASE 300 TO 310 INVERTBIT FLAG:調教过滤器, CHOICE - 300 ;脱掉鞋子 CASE 315 INVERTBIT FLAG:調教过滤器, CHOICE - 300 SIF GETBIT(FLAG:調教过滤器, 15) && PLACE("野外") == 0 CALL SET_SHOES, "" ;脱掉胖次 CASE 316 INVERTBIT FLAG:調教过滤器, CHOICE - 300 SIF GETBIT(FLAG:調教过滤器, 16) && CHECK_CLO("下衣露出") && CHECK_CLO("V露出可") == 0 CALL SET_BOTTOM, "" CASE 317 SIF TALENT:MASTER:豊穣 INVERTBIT FLAG:調教过滤器, CHOICE - 300 CASE 350 CALL SETFLAG, "初始化避孕套交渉" CASE 351 INVERTBIT TEQUIP:手下留情, 0 ENDSELECT CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 RETURN 1 ;Config[555] ELSEIF CHOICE == 555 CALL SET_CONFIGURE ;指令过滤器へ[888] ELSEIF CHOICE == 888 INVERTBIT FLAG:調教过滤器, 20 ;調教終了[999] ELSEIF CHOICE == 999 IF COND("調教終了可能") REDRAW 1 BEGIN AFTERTRAIN ELSE CALL KOJO_EVENT, "調教終了不可能" IF TEQUIP:PLAYER:拘束 PRINTFORMW %CALLNAME:TARGET%似乎没有将、%CALLNAME:PLAYER%从拘束中解放出来的打算的样子…… ELSEIF TEQUIP:推倒 PRINTFORMW %CALLNAME:TARGET%没有打算放開%CALLNAME:PLAYER%的样子…… ELSE PRINTFORMW %CALLNAME:TARGET%好像没有満足的様子…… ENDIF ENDIF ELSEIF CONFIG("指令过滤器") ;調教指令全显示[890] SIF CHOICE == 890 INVERTBIT FLAG:調教过滤器, 30 ELSE ;能力表示[400] IF CHOICE == 400 CALL NEW_PRINT_STATE, TARGET, "通常" ;污渍显示[410] ELSEIF CHOICE == 410 CALL STAIN_INFO ELSEIF CHOICE == 420 && CHECK_CLO("胖次露出") CALL EVENT_DATUI, "胖次" ELSEIF CHOICE == 430 && CHECK_CLO("裸体") == 0 CALL EVENT_DATUI, "裸体" CALL SETFLAG, "全裸化", TARGET ;取引 ELSEIF CHOICE == 440 IF COND("魂の取引可能") || COND("天使の取引可能") || TFLAG:取引可能 CFLAG:H最中の取引 = TARGET CALL EVENT_WISH CFLAG:H最中の取引 = 0 ELSE CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ELSEIF CHOICE == 450 IF ASSI && STATE("撃沈", ASSI) == 0 && (COND("悪魔の取引可能", ASSI) || COND("天使の取引可能", ASSI)) CFLAG:H最中の取引 = TARGET SWAP TARGET, TARGET:1 CALL EVENT_WISH SWAP TARGET, TARGET:1 CFLAG:H最中の取引 = 0 ELSE CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ELSEIF CHOICE == 460 IF CHECK_EXCHANGE("調教者") CALL SETFLAG, "調教者交代" IF FLAG:助手を調教した == 0 MEMO_LINECOUNT = LINECOUNT CALL KOJO_EVENT, "調教者交代" SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ELSEIF ASSI IF COND("只和你H") || COND("只和你H", ASSI) CALL PRINT_STRW, @"イエロー_更改不能进行因为其中一个的[NTR禁止]開関是ON" ELSEIF TALENT:贞操重视 + TALENT:ASSI:贞操重视 && COND("相性◎", ASSI) == 0 CALL PRINT_STRW, @"イエロー_其中一个持有[贞操重视]的場合需要[相性:◎]才可以进行" ELSEIF COND("相性○", ASSI) == 0 && ABL:信頼 < 5 && COND("助手可能") == 0 CALL PRINT_STRW, @"イエロー_%CALLNAME:TARGET%需要[相性:〇]or[信頼LV5]or[%TEXTS("助手の名称")%可能]" ELSEIF TEQUIP:PLAYER:推倒 || TEQUIP:推倒 || TEQUIP:新妻PLAY || TEQUIP:攝像機 CALL PRINT_STRW, @"イエロー_在[拘束中]、[撮影中]、単独的[推倒中]这几种状态下是不能交替的" ENDIF ELSE CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ;TARGETとTARGET:1(いないならASSI)を交換[470] ELSEIF CHOICE == 470 IF CHECK_EXCHANGE("partner") CALL SETFLAG, "対象交代" IF FLAG:助手を調教した == 0 MEMO_LINECOUNT = LINECOUNT SIF TEQUIP:W推倒 == 0 CALL KOJO_EVENT, "対象交代" SIF LINECOUNT == MEMO_LINECOUNT CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ELSEIF ASSI IF COND("只和你H") || COND("只和你H", ASSI) CALL PRINT_STRW, @"イエロー_更改不能进行因为其中一个的[NTR禁止]開関是ON" ELSEIF COND("助手可能") == 0 CALL PRINT_STRW, @"イエロー_%CALLNAME:TARGET%需要[%TEXTS("助手の名称")%可能]才可进行此操作" ELSEIF (TEQUIP:推倒 && TEQUIP:W推倒 == 0) || TEQUIP:PLAYER:推倒 || TEQUIP:拘束 || TEQUIP:攝像機 CALL PRINT_STRW, @"イエロー_在[拘束中]、[撮影中]、単独的[推倒中]这几种状态下是不能交替的" ENDIF ELSE CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ENDIF ENDIF ENDIF SIF CONFIG("指令过滤器") CLEARLINE LINECOUNT - TFLAG:LINECOUNT記録 ;ARGSには"調教者"or"partner"が入る @CHECK_EXCHANGE(ARGS) #FUNCTION SELECTCASE ARGS ;PLAYERとPLAYER:1を交代させる。(調教開始時にPLAYER = MASTER、PLAYER:1 = ASSIとなっている) CASE "調教者" SIF PLAYER <= 0 || PLAYER:1 <= 0 RETURNF 0 SIF TEQUIP:PLAYER:推倒 || TEQUIP:推倒 || TEQUIP:新妻PLAY || TEQUIP:攝像機 RETURNF 0 SIF COND("只和你H") || COND("只和你H", ASSI) RETURNF 0 ;撃沈していたら交代できない SIF STATE("撃沈", PLAYER) || STATE("撃沈", PLAYER:1) RETURNF 0 ;仲が良くないとダメ SIF COND("相性○", ASSI) == 0 && ABL:信頼 < 5 && COND("助手可能") == 0 RETURNF 0 ;贞操重视持ちは相手を選ぶ SIF TALENT:贞操重视 + TALENT:ASSI:贞操重视 && COND("相性◎", ASSI) == 0 RETURNF 0 RETURNF 1 ;TARGETと(TARGET:1 or ASSI)間でTARGETを交代 CASE "partner" ;推倒中は、W推倒でないと交代できない SIF TEQUIP:推倒 && TEQUIP:W推倒 == 0 RETURNF 0 SIF TEQUIP:PLAYER:推倒 || TEQUIP:拘束 || TEQUIP:攝像機 RETURNF 0 SIF COND("只和你H") || COND("只和你H", ASSI) RETURNF 0 ;TARGET:1が居る(主にW推倒中) IF TARGET:1 SIF BASE:精力 <= 0 || BASE:(TARGET:1):精力 <= 0 RETURNF 0 SIF STATE("撃沈", TARGET:1) RETURNF 0 ;指导者が調教している時 IF PLAYER != MASTER SIF COND("助手可能") == 0 RETURNF 0 ENDIF RETURNF 1 ;助手は居る(交代=助手とpartnerの立場交換) ELSEIF ASSI SIF BASE:精力 <= 0 || COND("助手可能") == 0 RETURNF 0 SIF STATE("撃沈", ASSI) RETURNF 0 RETURNF 1 ENDIF ENDSELECT RETURNF 0 @SHOW_PREVCOM PRINTFORM < 前回指令 : %TEXTS("前回指令")% SIF NUM("回合数") == 0 && PREVCOM:2 >= 0 PRINTFORM \@ PLAYER == MASTER ? (%TEXTS("助手の名称")%) # (主人) \@ CALL PRINT_STR, @"イエロー_%STR:前回指令における絶頂%" PRINTFORML >
yge1988/eraAkumaMaid
ERB/TRAIN/USERCOM.ERB
erb
unknown
20,135
;バージョン違いによるフラグの変換等の処理の記述。 @VERUP_eraAkumaMaid, ARG #DIM LCOUNT #DIM LCOUNT2 #DIMS MEMOS, 10 #DIMS EVENT_TABLE #DIMS CHOICES #DIM MEMO_LINECOUNT #DIM MOB #DIM MOB_A #DIM MOB_B ;現実時間フラグ取得 ;CALL GET_REALTIMEFORFLAG ;角色の更新日時などを取得 CALL GET_UPDATE_ORDER SIF FLAG:VER_eraAkumaMaid >= GAMEBASE_VERSION RETURN 0 CALL PRINT_UPDATE_MAIDFACE ;以下に更新内容を記述 IF FLAG:VER_eraAkumaMaid < 5 IF COND("昼") && TEXTS("曜日") != "日" SAVESTR:現在位置 = 部室 ELSE SAVESTR:現在位置 = 自室 ENDIF FLAG:VER_eraAkumaMaid = 5 ENDIF IF FLAG:VER_eraAkumaMaid < 7 FOR LCOUNT, 2, CHARANUM SIF CSTR:LCOUNT:称号 == "実母" CSTR:LCOUNT:称号 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "称号") )% SIF CFLAG:LCOUNT:初期仲間 || COND("血縁", LCOUNT) CALL SETFLAG, "同居:一直", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 7 ENDIF IF FLAG:VER_eraAkumaMaid < 9 CALL DEL_CEVENT, "固定:貧尻", MASTER CALL DEL_CEVENT, "除外:貧尻", MASTER FLAG:VER_eraAkumaMaid = 9 ENDIF IF FLAG:VER_eraAkumaMaid < 13 FOR LCOUNT, 2, CHARANUM ;麦莉爱娜フラグ修正 IF NO:LCOUNT == 10 TALENT:LCOUNT:炮友 = 3 CSTR:LCOUNT:喜欢的颜色 = 黒 CSTR:LCOUNT:建议 = 包容力 CSTR:LCOUNT:関係 = 保護者 ENDIF NEXT FLAG:VER_eraAkumaMaid = 13 ENDIF IF FLAG:VER_eraAkumaMaid < 14 FOR LCOUNT, 2, CHARANUM ;フラグ修正 IF NO:LCOUNT == 15 CSTR:LCOUNT:建议 = 理性主義 CSTR:LCOUNT:関係 = 借住 ENDIF NEXT FLAG:VER_eraAkumaMaid = 14 ENDIF IF FLAG:VER_eraAkumaMaid < 15 TALENT:MASTER:兩面通吃 = 1 FOR LCOUNT, 2, CHARANUM SIF COND("口服避孕薬派", LCOUNT) CFLAG:LCOUNT:口服避孕薬 = 1 NEXT FLAG:VER_eraAkumaMaid = 15 ENDIF IF FLAG:VER_eraAkumaMaid < 16 FOR LCOUNT, 2, CHARANUM ;フラグ修正 IF NO:LCOUNT == 7 TALENT:LCOUNT:16 = 0 SIF TALENT:LCOUNT:娇小 != 2 CALL SETFLAG_3SIZE, "娇小Ⅱ化", LCOUNT SIF EXP:LCOUNT:A性交経験 == 0 TALENT:LCOUNT:A処女 = 1 ENDIF NEXT FLAG:VER_eraAkumaMaid = 16 ENDIF IF FLAG:VER_eraAkumaMaid < 19 FOR LCOUNT, 1, CHARANUM VARSET PALAM:LCOUNT:0 VARSET CUP:LCOUNT:0 ;フラグ修正 SIF COND("部室出現可能", LCOUNT) == 0 && COND("同居中", LCOUNT) == 0 CALL SETFLAG, "同居:一直", LCOUNT SELECTCASE NO:LCOUNT CASE 7 SIF TALENT:LCOUNT:娇小 != 2 CALL SETFLAG_3SIZE, "娇小Ⅱ化", LCOUNT CASE 15 CFLAG:LCOUNT:夜型 = 1 CASE 17 CALL SET_GOUI, "检查阴部", LCOUNT CFLAG:LCOUNT:夜型 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 19 ENDIF IF FLAG:VER_eraAkumaMaid < 22 FOR LCOUNT, 1, CHARANUM SIF CSTR:LCOUNT:初期变量 == "" CALL SETFLAG, "初期变量記録", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 22 ENDIF IF FLAG:VER_eraAkumaMaid < 24 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 14 SIF TALENT:LCOUNT:男性 == 0 TALENT:LCOUNT:性反転 = 1 CASEELSE SIF CFLAG:LCOUNT:3 TALENT:LCOUNT:性反転 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 24 ENDIF IF FLAG:VER_eraAkumaMaid < 27 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 19 CSTR:LCOUNT:建议 = 淫精の伝道師 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 27 ENDIF IF FLAG:VER_eraAkumaMaid < 31 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 21 TALENT:LCOUNT:動物耳 = 8 TALENT:LCOUNT:尾巴 = 8 CASE 22 TALENT:LCOUNT:動物耳 = 0 TALENT:LCOUNT:尾巴 = 7 TALENT:LCOUNT:角 = 7 TALENT:LCOUNT:翼 = 7 CSTR:LCOUNT:茶 = 烏龍茶/麦茶 ENDSELECT NEXT CALL SETFLAG, "年月日" FLAG:VER_eraAkumaMaid = 31 ENDIF IF FLAG:VER_eraAkumaMaid < 32 FOR LCOUNT, 1, CHARANUM SIF EXP:LCOUNT:A性交経験 == 0 && STRCOUNT(CSTR:LCOUNT:特別経験, "A処女喪失") == 0 TALENT:LCOUNT:A処女 = 1 SIF EXP:LCOUNT:尿道性交経験 == 0 && STRCOUNT(CSTR:LCOUNT:特別経験, "尿道処女喪失") == 0 TALENT:LCOUNT:尿道処女 = 1 NEXT FLAG:VER_eraAkumaMaid = 32 ENDIF IF FLAG:VER_eraAkumaMaid < 34 PRINTL ・discordでJakuran桑に、サロゲートペアで表示していた絵文字をPRINT_IMGで記述するパッチを作ってもらったので組み込みました PRINT  例えば便当は PRINTFORM %UNI("便当")% PRINTL と表示されます PRINTL  有がとうございます PRINTL ・_fixed.configに 描画インターフェース:TEXTRENDERER 追加 PRINTL FLAG:VER_eraAkumaMaid = 34 ENDIF IF FLAG:VER_eraAkumaMaid < 35 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 21 TALENT:LCOUNT:淫乱 = 0 SIF ABL:LCOUNT:欲望 < 3 ABL:LCOUNT:欲望 = 3 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 35 ENDIF IF FLAG:VER_eraAkumaMaid < 37 SIF SAVESTR:現在位置 == "自室" SAVESTR:現在位置 = 居間 FOR LCOUNT, 1, CHARANUM CSTR:LCOUNT:喜欢的房间 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的房间") )% CSTR:LCOUNT:現在位置 = %SAVESTR:現在位置% NEXT FLAG:VER_eraAkumaMaid = 37 ENDIF IF FLAG:VER_eraAkumaMaid < 38 FOR LCOUNT, 1, CHARANUM CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% NEXT FLAG:VER_eraAkumaMaid = 38 ENDIF IF FLAG:VER_eraAkumaMaid < 39 FOR LCOUNT, 1, CHARANUM CALL GET_EXABL, LCOUNT NEXT FLAG:VER_eraAkumaMaid = 39 ENDIF IF FLAG:VER_eraAkumaMaid < 41 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 1 SIF TALENT:LCOUNT:喜欢的体位 == 1p9 TALENT:LCOUNT:喜欢的体位 = 1p5 CASE 2 SIF TALENT:LCOUNT:喜欢的体位 == 1p9 TALENT:LCOUNT:喜欢的体位 = 1p0 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 41 ENDIF IF FLAG:VER_eraAkumaMaid < 48 FOR LCOUNT, 1, CHARANUM CALL SETFLAG, "陰核の詳細設定", LCOUNT ;胖次没収の合意を胖次交易に変更 IF COND("合意:胖次没収", LCOUNT) CALL DEL_GOUI, "胖次没収", LCOUNT CALL SET_GOUI, "胖次交易", LCOUNT ENDIF NEXT CALL SETFLAG, "年月日" FLAG:VER_eraAkumaMaid = 48 ENDIF IF FLAG:VER_eraAkumaMaid < 49 FOR LCOUNT, 1, CHARANUM ;名器の設定変更 TALENT:LCOUNT:V名器 = LIMIT(TALENT:LCOUNT:V名器 - 1, CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "V名器") ), 3) TALENT:LCOUNT:A名器 = LIMIT(TALENT:LCOUNT:A名器 - 1, CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "A名器") ), 3) TALENT:LCOUNT:喉名器 = LIMIT(TALENT:LCOUNT:喉名器 - 1, CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "喉名器") ), 3) TALENT:LCOUNT:尿道名器 = LIMIT(TALENT:LCOUNT:尿道名器 - 1, CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "尿道名器") ), 3) CALL GET_EXABL2, LCOUNT NEXT FLAG:VER_eraAkumaMaid = 49 ENDIF IF FLAG:VER_eraAkumaMaid < 51 ;素質[お気に入り]を無くす CVARSET TALENT, 154 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 18 TALENT:LCOUNT:有男朋友 = 2 ENDSELECT CALL SETFLAG, "属性", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 51 ENDIF IF FLAG:VER_eraAkumaMaid < 53 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 20 SIF GETBIT(TALENT:LCOUNT:喜欢的体位, 9) TALENT:LCOUNT:喜欢的体位 = 1p0 TALENT:LCOUNT:避妊の護符 = 1 CSTR:LCOUNT:茶 = 黒豆茶/麦茶/紅茶 CSTR:LCOUNT:喜欢的东西 = 远古游戏/小説/児童書 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 53 ENDIF IF FLAG:VER_eraAkumaMaid < 58 ;约会的约定フラグのバグフィクス CVARSET CFLAG, GETNUM(CFLAG, "约会的约定") FLAG:VER_eraAkumaMaid = 58 ENDIF IF FLAG:VER_eraAkumaMaid < 61 FOR LCOUNT, 1, CHARANUM FOR LCOUNT2, 40, 46 JUEL:LCOUNT:LCOUNT2 = 0 NEXT NEXT FLAG:VER_eraAkumaMaid = 61 ENDIF IF FLAG:VER_eraAkumaMaid < 63 FOR LCOUNT, 1, CHARANUM SELECTCASE EXP:LCOUNT:孕ませ経験 CASE IS >= 30 TALENT:LCOUNT:小种马 = 2 CASE IS >= 10 TALENT:LCOUNT:小种马 = 1 CASEELSE TALENT:LCOUNT:小种马 = 0 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 63 ENDIF IF FLAG:VER_eraAkumaMaid < 65 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 30 TALENT:LCOUNT:精灵耳 = 1 CSTR:LCOUNT:初期变量 += "精灵耳_1/" ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 65 ENDIF IF FLAG:VER_eraAkumaMaid < 69 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 31 TALENT:LCOUNT:炮友 = 2 BASE:LCOUNT:魂 += EXP:LCOUNT:强制绝顶回数*5 CALL GET_EXTALENT, LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 69 ENDIF IF FLAG:VER_eraAkumaMaid < 70 CVARSET CFLAG, 8 FLAG:VER_eraAkumaMaid = 70 ENDIF IF FLAG:VER_eraAkumaMaid < 75 FOR LCOUNT, 2, CHARANUM SIF CFLAG:LCOUNT:加入日 CONTINUE IF CFLAG:LCOUNT:初期仲間 CFLAG:LCOUNT:加入日 = 1 ELSE CFLAG:LCOUNT:加入日 = 2 ENDIF NEXT FLAG:VER_eraAkumaMaid = 75 ENDIF IF FLAG:VER_eraAkumaMaid < 76 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 2 CSTR:LCOUNT:喜欢的胖次 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的胖次") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 76 ENDIF IF FLAG:VER_eraAkumaMaid < 78 FOR LCOUNT, 2, CHARANUM SIF CSTR:LCOUNT:今年の泳装 == "" CFLAG:LCOUNT:泳装選び = 0 NEXT FLAG:VER_eraAkumaMaid = 78 ENDIF IF FLAG:VER_eraAkumaMaid < 81 BASE:MASTER:欲求不満 = 0 FLAG:VER_eraAkumaMaid = 81 ENDIF IF FLAG:VER_eraAkumaMaid < 82 FOR LCOUNT, 2, CHARANUM SIF COND("危険日存在", LCOUNT) == 0 || TALENT:LCOUNT:相思相愛 == 0 CALL DEL_GOUI, "危険日生性交", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 82 ENDIF IF FLAG:VER_eraAkumaMaid < 86 FOR LCOUNT, 1, CHARANUM ;種族未設定の角色を人类に SIF CSTR:LCOUNT:種族 == "" CSTR:LCOUNT:種族 = 人类 ;素質の魔法使、式神、驱魔人を種族に移行 SIF TALENT:LCOUNT:13 CSTR:LCOUNT:種族 += "_魔法使" TALENT:LCOUNT:13 = 0 SIF TALENT:LCOUNT:16 CSTR:LCOUNT:種族 += "_式神" TALENT:LCOUNT:16 = 0 SIF TALENT:LCOUNT:19 CSTR:LCOUNT:種族 += "_驱魔人" TALENT:LCOUNT:19 = 0 ;避妊方法 SIF GETBIT(TALENT:LCOUNT:176, 0) TALENT:LCOUNT:口服避孕薬派 = 1 SIF GETBIT(TALENT:LCOUNT:176, 1) TALENT:LCOUNT:口服避孕薬派 = -1 SIF GETBIT(TALENT:LCOUNT:176, 2) TALENT:LCOUNT:避孕套派 = 1 SIF GETBIT(TALENT:LCOUNT:176, 3) TALENT:LCOUNT:避孕套派 = -1 TALENT:LCOUNT:176 = 0 ;炮友 SIF GETBIT(TALENT:LCOUNT:炮友, 2) TALENT:LCOUNT:炮友 = 3 ;阴茎 IF GETBIT(TALENT:LCOUNT:24, 12) TALENT:LCOUNT:包茎 = 2 ELSEIF GETBIT(TALENT:LCOUNT:24, 11) TALENT:LCOUNT:包茎 = 1 ENDIF IF GETBIT(TALENT:LCOUNT:24, 5) TALENT:LCOUNT:阴茎 = 5 ELSEIF GETBIT(TALENT:LCOUNT:24, 4) TALENT:LCOUNT:阴茎 = 4 ELSEIF GETBIT(TALENT:LCOUNT:24, 3) TALENT:LCOUNT:阴茎 = 3 ELSEIF GETBIT(TALENT:LCOUNT:24, 2) TALENT:LCOUNT:阴茎 = 2 ELSEIF GETBIT(TALENT:LCOUNT:24, 1) TALENT:LCOUNT:阴茎 = 1 ELSEIF GETBIT(TALENT:LCOUNT:24, 0) TALENT:LCOUNT:阴茎 = 0 ENDIF TALENT:LCOUNT:24 = 0 ;乳頭 IF GETBIT(TALENT:LCOUNT:37, 23) TALENT:LCOUNT:巨乳輪 = 3 ELSEIF GETBIT(TALENT:LCOUNT:37, 22) TALENT:LCOUNT:巨乳輪 = 2 ELSEIF GETBIT(TALENT:LCOUNT:37, 21) TALENT:LCOUNT:巨乳輪 = 1 ELSEIF GETBIT(TALENT:LCOUNT:37, 20) TALENT:LCOUNT:巨乳輪 = 0 ENDIF IF GETBIT(TALENT:LCOUNT:37, 12) TALENT:LCOUNT:陥没乳頭 = 2 ELSEIF GETBIT(TALENT:LCOUNT:37, 11) TALENT:LCOUNT:陥没乳頭 = 1 ENDIF IF GETBIT(TALENT:LCOUNT:37, 3) TALENT:LCOUNT:乳頭肥大 = 3 ELSEIF GETBIT(TALENT:LCOUNT:37, 2) TALENT:LCOUNT:乳頭肥大 = 2 ELSEIF GETBIT(TALENT:LCOUNT:37, 1) TALENT:LCOUNT:乳頭肥大 = 1 ELSEIF GETBIT(TALENT:LCOUNT:37, 0) TALENT:LCOUNT:乳頭肥大 = 0 ENDIF TALENT:LCOUNT:37 = 0 ;陰核 SIF GETBIT(TALENT:LCOUNT:38, 11) TALENT:LCOUNT:陰核包茎 = 1 IF GETBIT(TALENT:LCOUNT:38, 3) TALENT:LCOUNT:陰核肥大 = 3 ELSEIF GETBIT(TALENT:LCOUNT:38, 2) TALENT:LCOUNT:陰核肥大 = 2 ELSEIF GETBIT(TALENT:LCOUNT:38, 1) TALENT:LCOUNT:陰核肥大 = 1 ELSEIF GETBIT(TALENT:LCOUNT:38, 0) TALENT:LCOUNT:陰核肥大 = 0 ENDIF TALENT:LCOUNT:38 = 0 ;少々矛盾あるが初期变量も書き換える VARSET LOCALS SPLIT CSTR:LCOUNT:初期变量, "/", LOCALS CSTR:LCOUNT:初期变量 = / FOR LCOUNT2, 0, 100 IF STRCOUNT(LOCALS:LCOUNT2, "阴茎") CSTR:LCOUNT:初期变量 += @"阴茎_{TALENT:LCOUNT:阴茎}\/包茎_{TALENT:LCOUNT:包茎}\/" ELSEIF STRCOUNT(LOCALS:LCOUNT2, "乳頭") CSTR:LCOUNT:初期变量 += @"乳頭肥大_{TALENT:LCOUNT:乳頭肥大}\/陥没乳頭_{TALENT:LCOUNT:陥没乳頭}\/巨乳輪_{TALENT:LCOUNT:巨乳輪}\/" ELSEIF STRCOUNT(LOCALS:LCOUNT2, "陰核") CSTR:LCOUNT:初期变量 += @"陰核肥大_{TALENT:LCOUNT:陰核肥大}\/陰核包茎_{TALENT:LCOUNT:陰核包茎}\/" ELSEIF LOCALS:LCOUNT2 != "" CSTR:LCOUNT:初期变量 += @"%LOCALS:LCOUNT2%\/" ENDIF NEXT NEXT FLAG:VER_eraAkumaMaid = 86 ENDIF IF FLAG:VER_eraAkumaMaid < 87 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 23 CALL DEL_CEVENT_GROUP, "当日约会", LCOUNT CASE 26 CSTR:LCOUNT:種族 = 人类_魔法使 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 87 ENDIF IF FLAG:VER_eraAkumaMaid < 88 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 1, 11, 12, 18, 20, 21, 22, 27, 30 TALENT:LCOUNT:料理擅長 = 1 CASE 34 TALENT:LCOUNT:料理擅長 = 1 TALENT:LCOUNT:真面目 = 1 ENDSELECT SIF TALENT:LCOUNT:料理擅長 CSTR:LCOUNT:初期变量 += "料理擅長_1/" NEXT FLAG:VER_eraAkumaMaid = 88 ENDIF IF FLAG:VER_eraAkumaMaid < 93 CALL SETFLAG, "要受精確率の設定", MASTER FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 14 TALENT:LCOUNT:精灵耳 = 2 CSTR:LCOUNT:初期变量 += "精灵耳_2/" CASE 37 CSTR:LCOUNT:学年 = 2年生 ENDSELECT CALL SETFLAG, "要受精確率の設定", LCOUNT ;一回重置 CALL VARSET_MAIDFACE, LCOUNT NEXT FLAG:VER_eraAkumaMaid = 93 ENDIF IF FLAG:VER_eraAkumaMaid < 99 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 20 TALENT:LCOUNT:避妊の護符 = 0 TALENT:LCOUNT:口服避孕薬派 = 1 CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% CALL VARSET_MAIDFACE, LCOUNT CASE 31, 34 CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 99 ENDIF IF FLAG:VER_eraAkumaMaid < 102 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 17 CFLAG:LCOUNT:晒痕強度 = 0 CSTR:LCOUNT:晒痕 = CASE 32 NAME:LCOUNT = %CSVNAME(NO:LCOUNT)% CASE 42 TALENT:LCOUNT:外見年齢 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 102 ENDIF IF FLAG:VER_eraAkumaMaid < 103 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 15 TALENT:LCOUNT:精灵耳 = 2, TALENT:LCOUNT:角 = 1 TALENT:LCOUNT:翼 = 1 CALL GET_EXTALENT, LCOUNT CASE 35 TALENT:LCOUNT:外見年齢 = 2 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 103 ENDIF IF FLAG:VER_eraAkumaMaid < 104 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 25 TALENT:LCOUNT:真面目 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 104 ENDIF IF FLAG:VER_eraAkumaMaid < 105 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 15 TALENT:LCOUNT:自制心 = 1 ENDSELECT IF COND("学生", LCOUNT) == 0 BASE:LCOUNT:学力 = 0 CFLAG:LCOUNT:予想点 = 0 ENDIF NEXT FLAG:VER_eraAkumaMaid = 105 ENDIF IF FLAG:VER_eraAkumaMaid < 107 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 35 CSTR:LCOUNT:茶 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "茶") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 107 ENDIF IF FLAG:VER_eraAkumaMaid < 108 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 40 CSTR:LCOUNT:建议 = 催精师 TALENT:LCOUNT:料理擅長 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 108 ENDIF IF FLAG:VER_eraAkumaMaid < 109 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 40 CSTR:LCOUNT:建议 = 催精师 TALENT:LCOUNT:料理擅長 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 109 ENDIF IF FLAG:VER_eraAkumaMaid < 110 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 36 CALL DEL_CEVENT, "肛門性交", LCOUNT SIF ABL:LCOUNT:A感覚 < 3 CALL SET_CEVENT, "合意禁止:肛門性交", LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 110 ENDIF IF FLAG:VER_eraAkumaMaid < 112 VARSET FLAG, 0, 200, 300 FLAG:VER_eraAkumaMaid = 112 ENDIF IF FLAG:VER_eraAkumaMaid < 113 SIF DAY >= 2 FLAG:勧誘可能 = 1 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 23 IF CEVENT("淫紋:受精確認初回/玛丽", LCOUNT) CALL DEL_CEVENT, "淫紋:受精確認初回/玛丽", LCOUNT CALL SET_CEVENT, "淫紋イベント:受精確認初回/玛丽", LCOUNT ENDIF CASE 29 TALENT:LCOUNT:筋肉 = 1 CSTR:LCOUNT:茶 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "茶") )% CASE 44 TALENT:LCOUNT:子宮性感 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 113 ENDIF IF FLAG:VER_eraAkumaMaid < 114 FOR LCOUNT, 2, CHARANUM SIF CSTR:LCOUNT:陰毛的喜好 == "保养完毕み" CSTR:LCOUNT:陰毛的喜好 = 保养完毕 SELECTCASE NO:LCOUNT CASE 30 IF CEVENT("淫紋:受精確認初回/奥丝卡", LCOUNT) CALL DEL_CEVENT, "淫紋:受精確認初回/奥丝卡", LCOUNT CALL SET_CEVENT, "淫紋イベント:受精確認初回", LCOUNT ENDIF ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 114 ENDIF IF FLAG:VER_eraAkumaMaid < 116 FLAG:26 = 0 FLAG:VER_eraAkumaMaid = 116 ENDIF IF FLAG:VER_eraAkumaMaid < 120 FOR LCOUNT, 2, CHARANUM SIF STRCOUNT(CSTR:LCOUNT:特別経験, "第一次的对象") == 0 CONTINUE VARSET LOCALS SPLIT CSTR:LCOUNT:特別経験, "/", LOCALS CSTR:LCOUNT:特別経験 = \/ FOR LCOUNT2, 0, 50 SELECTCASE LOCALS:LCOUNT2 CASE "" CONTINUE CASEELSE IF STRCOUNT(LOCALS:LCOUNT2, "第一次的对象") CSTR:LCOUNT:特別経験 += @"%LOCALS:LCOUNT2%%CALLNAME:MASTER%の処女を美味しく頂いた\/" ELSE CSTR:LCOUNT:特別経験 += @"%LOCALS:LCOUNT2%\/" ENDIF ENDSELECT NEXT NEXT FLAG:VER_eraAkumaMaid = 120 ENDIF IF FLAG:VER_eraAkumaMaid < 121 CLEARBIT FLAG:換装, 0 FLAG:換装 = CLEARBITS(FLAG:換装, 10, 20) FOR LCOUNT, 1, CHARANUM CSTR:LCOUNT:今年の泳装 = %CSTR:LCOUNT:93% ;アプデに伴うデータ移植 SIF CFLAG:LCOUNT:髪型変更のお願い中 && CSTR:LCOUNT:普段の髪型 != "" CSTR:LCOUNT:87 = %CSTR:LCOUNT:普段の髪型% SIF STRCOUNT(CSTR:LCOUNT:87, "髪長") == 0 CSTR:LCOUNT:87 = SIF STRCOUNT(CSTR:LCOUNT:89, "眼形") == 0 CSTR:LCOUNT:89 = CSTR:LCOUNT:髪色 = %EXTSTR(CSTR:LCOUNT:87, "髪色(", ")")% CSTR:LCOUNT:髪長 = %EXTSTR(CSTR:LCOUNT:87, "髪長(", ")")% CSTR:LCOUNT:前髪 = %EXTSTR(CSTR:LCOUNT:87, "前髪(", ")")% CSTR:LCOUNT:後髪 = %EXTSTR(CSTR:LCOUNT:87, "後髪(", ")")% CSTR:LCOUNT:改髪 = %EXTSTR(CSTR:LCOUNT:87, "改髪(", ")")% CSTR:LCOUNT:呆毛 = %EXTSTR(CSTR:LCOUNT:87, "呆毛(", ")")% CSTR:LCOUNT:蝴蝶結 = %EXTSTR(CSTR:LCOUNT:87, "蝴蝶結(", ")")% CSTR:LCOUNT:瞳色 = %EXTSTR(CSTR:LCOUNT:89, "瞳色(", ")")% CSTR:LCOUNT:眼形 = %EXTSTR(CSTR:LCOUNT:89, "眼形(", ")")% IF STRCOUNT(CSTR:LCOUNT:89, "白眼描写") CSTR:LCOUNT:白眼 = %EXTSTR(CSTR:LCOUNT:89, "白眼描写(", ")")% ELSE CSTR:LCOUNT:白眼 = %EXTSTR(CSTR:LCOUNT:89, "白眼(", ")")% ENDIF SIF CSTR:LCOUNT:白眼 == "有" CSTR:LCOUNT:白眼 = 白眼 CSTR:LCOUNT:眉形 = %EXTSTR(CSTR:LCOUNT:89, "眉形(", ")")% CSTR:LCOUNT:嘴形 = %EXTSTR(CSTR:LCOUNT:89, "嘴形(", ")")% CALL RESET_OTHER, "", LCOUNT CSTR:LCOUNT:点心 = %CSTR:LCOUNT:99% CALL DEL_CEVENT_GROUP, "変な柄", LCOUNT ;髪型と表情のCSTRを分散再設定 FOR LCOUNT2, 90, 110 SELECTCASE CSTRNAME:LCOUNT2 CASE "" CSTR:LCOUNT:LCOUNT2 = CASEELSE SIF CSTR:LCOUNT:LCOUNT2 == "" CSTR:LCOUNT:LCOUNT2 = %CSVCSTR(NO:LCOUNT, LCOUNT2)% ENDSELECT NEXT SELECTCASE NO:LCOUNT CASE 22 CSTR:LCOUNT:瞳色 = 青_金 CASE 25 SIF CEVENT("灯服買った", LCOUNT) && FINDCHARA(NO, 35) > 0 CALL SET_CEVENT, "灯服買った", FINDCHARA(NO, 35) CASE 29 CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% CASE 30 CSTR:LCOUNT:白眼 = 黒目 CASE 44 CALL DEL_CEVENT_GROUP, "飾品", LCOUNT ENDSELECT NEXT CVARSET CSTR, GETNUM(CSTR, "普段の髪型") CVARSET CFLAG, GETNUM(CFLAG, "髪型変更のお願い中") CVARSET CSTR, 89 FLAG:VER_eraAkumaMaid = 121 ENDIF IF FLAG:VER_eraAkumaMaid < 124 ;TALENTの番号変更 FOR LCOUNT, 1, CHARANUM TALENT:LCOUNT:避妊の護符 = TALENT:LCOUNT:194 TALENT:LCOUNT:避孕套派 = TALENT:LCOUNT:199 TALENT:LCOUNT:口服避孕薬派 = TALENT:LCOUNT:198 TALENT:LCOUNT:常時尿道塞 = TALENT:LCOUNT:197 TALENT:LCOUNT:常時A肛塞 = TALENT:LCOUNT:196 TALENT:LCOUNT:常時V振動棒 = TALENT:LCOUNT:195 NEXT FLAG:VER_eraAkumaMaid = 124 ENDIF IF FLAG:VER_eraAkumaMaid < 125 FOR LCOUNT, 1, CHARANUM CALL GET_EXTALENT, LCOUNT SELECTCASE NO:LCOUNT CASE 27 FOR LCOUNT2, 90, 110 CSTR:LCOUNT:LCOUNT2 = %CSVCSTR(NO:LCOUNT, LCOUNT2)% NEXT CFLAG:LCOUNT:髪型変更のお願い中 = 0 CALL SETFLAG, "普段の髪型記録", LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 125 ENDIF IF FLAG:VER_eraAkumaMaid < 128 TALENT:MASTER:復活 *= 100 FLAG:VER_eraAkumaMaid = 128 ENDIF IF FLAG:VER_eraAkumaMaid < 129 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 25 TALENT:LCOUNT:甜言蜜语 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 129 ENDIF IF FLAG:VER_eraAkumaMaid < 131 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 22 TALENT:LCOUNT:体寒 = 1 CASE 25 CSTR:LCOUNT:種族 = 堕天使_天使 CASE 44 SIF CSTR:LCOUNT:前髪 == "乱髪" CSTR:LCOUNT:前髪 = 乱髪3 CASE 50 SIF CFLAG:LCOUNT:髪型変更のお願い中 == 0 && CSTR:LCOUNT:前髪 == "斜刘海" CSTR:LCOUNT:前髪 = 透明刘海 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 131 ENDIF IF FLAG:VER_eraAkumaMaid < 132 FOR LCOUNT, 2, CHARANUM CFLAG:LCOUNT:6000 = CFLAG:LCOUNT:6100 SELECTCASE NO:LCOUNT CASE 31 SIF CSTR:LCOUNT:前髪 == "乱髪" CSTR:LCOUNT:前髪 = 乱髪2 SIF CSTR:LCOUNT:後髪 == "自然" CSTR:LCOUNT:後髪 = 卷髪 SIF CSTR:LCOUNT:白眼 == "无眼白" CSTR:LCOUNT:白眼 = 白眼 CASE 34 SIF CSTR:LCOUNT:前髪 == "自然刘海" CSTR:LCOUNT:前髪 = 透明刘海2 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 132 ENDIF IF FLAG:VER_eraAkumaMaid < 133 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 34 TALENT:LCOUNT:容易迷恋 = 0 TALENT:LCOUNT:討厭男人 = 0 TALENT:LCOUNT:兩面通吃 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 133 ENDIF IF FLAG:VER_eraAkumaMaid < 134 FOR LCOUNT, 1, CHARANUM CALL SETFLAG, "性器年齢", LCOUNT SELECTCASE NO:LCOUNT CASE 49 SIF CEVENT("名前のある死神", LCOUNT) CSTR:LCOUNT:ふりがな = あーりゃ CASE 51 SIF CSTR:LCOUNT:後髪 == "自然" CSTR:LCOUNT:後髪 = 卷髪 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 134 ENDIF IF FLAG:VER_eraAkumaMaid < 135 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 35 SIF CSTR:LCOUNT:嘴形 == "微笑" CSTR:LCOUNT:嘴形 = 嘲笑 CSTR:LCOUNT:建议 = 天才肌&欺诈师 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 135 ENDIF IF FLAG:VER_eraAkumaMaid < 138 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 29 TALENT:LCOUNT:体寒 = 1 SIF CSTR:LCOUNT:前髪 == "斜刘海" CSTR:LCOUNT:前髪 = 自然刘海2 SIF CSTR:LCOUNT:後髪 == "自然" CSTR:LCOUNT:後髪 = 卷髪 CASE 34, 35 CSTR:LCOUNT:瞳色 = 焦茶 CSTR:LCOUNT:茶 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "茶") )% CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% CSTR:LCOUNT:喜欢的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的东西") )% CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% CASE 46 CSTR:LCOUNT:建议 = 堕天使の甘言&欺诈师 CASE 48 FOR LCOUNT2, 70, 110 CSTR:LCOUNT:LCOUNT2 = %CSVCSTR(NO:LCOUNT, LCOUNT2)% NEXT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 138 ENDIF IF FLAG:VER_eraAkumaMaid < 139 FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:動物耳 TALENT:LCOUNT:動物耳 = 1 SELECTCASE NO:LCOUNT CASE 29 SIF CSTR:LCOUNT:後髪 == "自然刘海2" CSTR:LCOUNT:前髪 = 自然刘海2 CASE 31 TALENT:LCOUNT:動物耳 = 2 CASE 44 SIF CSTR:LCOUNT:眼形 == "垂眼" CSTR:LCOUNT:眼形 = 垂眼2 CASE 49 SIF CSTR:LCOUNT:眼形 == "普通眼" CSTR:LCOUNT:眼形 = 普通眼2 SIF CSTR:LCOUNT:呆毛 == "呆毛" CSTR:LCOUNT:呆毛 = 呆毛3 SIF CSTR:LCOUNT:髪色 == "銀髪" CSTR:LCOUNT:髪色 = 白髪 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 139 ENDIF IF FLAG:VER_eraAkumaMaid < 141 ABL:MASTER:C感覚 = 3 ABL:MASTER:V感覚 = 3 ABL:MASTER:A感覚 = 3 ABL:MASTER:B感覚 = 3 ABL:MASTER:M感覚 = 3 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 22 SIF CSTR:LCOUNT:髪色 == "青髪" CSTR:LCOUNT:髪色 = 紺髪 SIF CSTR:LCOUNT:眼形 == "水灵眼" CSTR:LCOUNT:眼形 = 普通眼2 CASE 30 SIF CSTR:LCOUNT:眼形 == "吊眼" CSTR:LCOUNT:眼形 = 吊眼2 SIF CSTR:LCOUNT:嘴形 == "微笑" CSTR:LCOUNT:嘴形 = 嘲笑 CASE 34 CSTR:LCOUNT:喜欢的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的东西") )% CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% SIF CSTR:LCOUNT:髪長 == "巻髪" CSTR:LCOUNT:髪長 = 中等長度 SIF CSTR:LCOUNT:前髪 == "透明刘海2" CSTR:LCOUNT:前髪 = M字刘海 CASE 35, 48 CSTR:LCOUNT:喜欢的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的东西") )% CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% CASE 37 SIF CSTR:LCOUNT:眼形 == "垂眼" CSTR:LCOUNT:眼形 = 垂眼2 SIF CSTR:LCOUNT:嘴形 == "笑顔" CSTR:LCOUNT:嘴形 = ワ ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 141 ENDIF IF FLAG:VER_eraAkumaMaid < 143 FOR LCOUNT, 1, CHARANUM SIF CFLAG:LCOUNT:髪型変更のお願い中 == 0 || CSTR:LCOUNT:普段の髪型 == "" CALL SETFLAG, "普段の髪型記録", LCOUNT IF CSTR:LCOUNT:特別経験 == "/" CSTR:LCOUNT:特別経験 = EXP:LCOUNT:特別経験 = 0 ENDIF SELECTCASE NO:LCOUNT CASE 47 CSTR:LCOUNT:関係 = 飼い猫 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 143 ENDIF IF FLAG:VER_eraAkumaMaid < 144 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 48 TALENT:LCOUNT:疼痛無視 = 1 ENDSELECT IF PENIS(LCOUNT) CFLAG:LCOUNT:P尿道履歴 = CFLAG:LCOUNT:V尿道履歴 CFLAG:LCOUNT:V尿道履歴 = 0 ENDIF NEXT FLAG:VER_eraAkumaMaid = 144 ENDIF IF FLAG:VER_eraAkumaMaid < 145 FOR LCOUNT, 1, CHARANUM SIF CSTR:LCOUNT:ふりがな == "" CSTR:LCOUNT:ふりがな = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "ふりがな") )% SELECTCASE NO:LCOUNT CASE 49 CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% CASE 52 CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 145 ENDIF IF FLAG:VER_eraAkumaMaid < 146 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 38 TALENT:LCOUNT:腸液分泌体質 = 1 SIF ABL:LCOUNT:技巧 < 5 ABL:LCOUNT:技巧 = 5 SIF ABL:LCOUNT:自慰中毒 < 2 ABL:LCOUNT:自慰中毒 = 2 CSTR:LCOUNT:髪色 = 紅髪 CSTR:LCOUNT:喜欢的房间 = 居間 ENDSELECT ;陥落人数の集計 SIF TALENT:LCOUNT:淫乱 == 0 && TALENT:LCOUNT:恋慕 == 0 CONTINUE FLAG:この周での陥落人数 += 1 SAVESTR:この周での陥落角色 += @"%CSVCALLNAME(NO:LCOUNT)%/" NEXT FLAG:陥落人数 = FLAG:この周での陥落人数 SAVESTR:陥落角色 = %SAVESTR:この周での陥落角色% FLAG:VER_eraAkumaMaid = 146 ENDIF IF FLAG:VER_eraAkumaMaid < 147 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 49 CSTR:LCOUNT:髪色 = 白髪 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 147 ENDIF IF FLAG:VER_eraAkumaMaid < 148 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 49 CSTR:LCOUNT:髪長 = 超長 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 148 ENDIF IF FLAG:VER_eraAkumaMaid < 150 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 31 IF EXP:LCOUNT:接吻経験 == 0 CALL SET_CEVENT, "合意禁止:接吻", LCOUNT CALL DEL_GOUI, "接吻", LCOUNT ENDIF CASE 57 TALENT:LCOUNT:料理擅長 = 1 CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 150 ENDIF IF FLAG:VER_eraAkumaMaid < 153 SIF TALENT:MASTER:禁断的知識 >= 2 TALENT:MASTER:具現 = 1 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 49 SIF TALENT:恋慕 == 0 CALL SET_CEVENT, "H的调戏禁止", LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 153 ENDIF IF FLAG:VER_eraAkumaMaid < 154 FOR LCOUNT, 2, CHARANUM CSTR:LCOUNT:没収済胖次 = %CSTR:LCOUNT:50% CSTR:LCOUNT:H衣装 = %CSTR:LCOUNT:51% SELECTCASE NO:LCOUNT CASE 15 TALENT:LCOUNT:外見年齢 = 1 TALENT:LCOUNT:保守的 = 1 TALENT:LCOUNT:高贵 = 1 TALENT:LCOUNT:冷静 = 1 TALENT:LCOUNT:謙虚 = 1 TALENT:LCOUNT:温柔 = 1 TALENT:LCOUNT:真面目 = 1 TALENT:LCOUNT:臆病 = 1 TALENT:LCOUNT:受け身 = 1 TALENT:LCOUNT:V妊娠不能 = 1 BASE:LCOUNT:バイオリズム = CLEARBITS(BASE:LCOUNT:バイオリズム, 10, 19) SIF CSTR:LCOUNT:前髪 == "乱髪" CSTR:LCOUNT:前髪 = 乱髪4 CSTR:LCOUNT:髪色 = 槞髪 CSTR:LCOUNT:眼形 = 垂眼2 CASE 20 CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% SIF CSTR:LCOUNT:前髪 == "自然刘海" CSTR:LCOUNT:前髪 = 自然卷 SIF CSTR:LCOUNT:後髪 == "直髪" CSTR:LCOUNT:後髪 = 自然 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 154 ENDIF IF FLAG:VER_eraAkumaMaid < 156 FOR LCOUNT, 2, CHARANUM CALL SETFLAG, "同居解消禁止の自動設定", LCOUNT SELECTCASE NO:LCOUNT CASE 15 TALENT:LCOUNT:难以妊娠 = 1 TALENT:LCOUNT:V妊娠不能 = 0 CSTR:LCOUNT:嘴形 = 微笑4 CFLAG:LCOUNT:マグロ = 1 CASE 34 TALENT:LCOUNT:調教知識 = 1p0 CASE 35 TALENT:LCOUNT:調教知識 = 1p3 CASE 48 TALENT:LCOUNT:調教知識 = 1p6 CASE 53 TALENT:LCOUNT:調教知識 = 1p5 CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 156 ENDIF IF FLAG:VER_eraAkumaMaid < 157 FOR LCOUNT, 2, CHARANUM SELECTCASE NO:LCOUNT CASE 51 CSTR:LCOUNT:建议 = 包容力 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 157 ENDIF IF FLAG:VER_eraAkumaMaid < 159 FOR LCOUNT, 1, CHARANUM ;いったん初期化 TALENT:LCOUNT:V妊娠不能 = 0 ;初期状態でV妊娠不能かを格子 SELECTCASE NO:LCOUNT CASE 0 SIF COND("初期男性", LCOUNT) CSTR:LCOUNT:初期变量 = %SETSTR(CSTR:LCOUNT:初期变量, "V妊娠不能_1")% CASE 15, 33, 44, 47, 49, 25, 35, 46, 55, 57 CSTR:LCOUNT:初期变量 = %SETSTR(CSTR:LCOUNT:初期变量, "V妊娠不能_1")% CASEELSE CSTR:LCOUNT:初期变量 = %CLEARSTR(CSTR:LCOUNT:初期变量, "V妊娠不能_1")% ENDSELECT ;現状でV妊娠不能か格子 IF TALENT:LCOUNT:男性 || TALENT:LCOUNT:未成熟 || COND("種族:人形", LCOUNT) TALENT:LCOUNT:V妊娠不能 = 1 ELSE SELECTCASE NO:LCOUNT ;成熟した女性だけど例外的にV妊娠不能な人々 CASE 47 SIF CEVENT("身体を元に戻した", LCOUNT) == 0 TALENT:LCOUNT:V妊娠不能 = 1 CASE 15, 49 SIF COND("妊娠中", LCOUNT) == 0 TALENT:LCOUNT:V妊娠不能 = 1 ENDSELECT ENDIF ;以前は[妊娠可能]という素質だったがそれを変更する IF TALENT:LCOUNT:6 TALENT:LCOUNT:6 = 0 IF TALENT:LCOUNT:男性 TALENT:LCOUNT:A妊娠体質 = 1 ELSE TALENT:LCOUNT:V妊娠不能 = 0 ENDIF ENDIF NEXT FLAG:VER_eraAkumaMaid = 159 ENDIF IF FLAG:VER_eraAkumaMaid < 160 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 15 CALL SET_CEVENT, "尿道調教禁止", LCOUNT CASE 44 SIF CSTR:LCOUNT:眼形 == "垂眼2" CSTR:LCOUNT:眼形 = 垂眼3 CASE 49 SIF CSTR:LCOUNT:眼形 == "普通眼2" CSTR:LCOUNT:眼形 = 普通眼4 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 160 ENDIF IF FLAG:VER_eraAkumaMaid < 163 FOR LCOUNT, 2, CHARANUM CALL SETFLAG, "同居解消禁止の自動設定", LCOUNT SIF CEVENT("同居解消禁止", LCOUNT) CALL SETFLAG, "同居:一直", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 163 ENDIF IF FLAG:VER_eraAkumaMaid < 164 ;いくつかのフラグの変更 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 22 IF CSTR:LCOUNT:眼形 == "普通眼2" CSTR:LCOUNT:眼形 = 普通眼4 CSTR:LCOUNT:白眼 = 白眼 ENDIF CASE 30 CSTR:LCOUNT:高光 = 高光无 CASE 34 TALENT:LCOUNT:臆病 = 1 CASE 35 SIF TALENT:LCOUNT:男性 TALENT:LCOUNT:包茎 = 1 ENDSELECT IF GETBIT(CFLAG:LCOUNT:身嗜み, 23) SETBIT CFLAG:LCOUNT:身嗜み, 21 SETBIT CFLAG:LCOUNT:身嗜み, 22 CLEARBIT CFLAG:LCOUNT:身嗜み, 23 ENDIF IF CFLAG:LCOUNT:3 LOCALS = / SIF GETBIT(CFLAG:LCOUNT:3, 0) LOCALS += "処女_1/" SIF GETBIT(CFLAG:LCOUNT:3, 1) LOCALS += "処女_2/" SIF GETBIT(CFLAG:LCOUNT:3, 4) LOCALS += "V損傷_1/" SIF GETBIT(CFLAG:LCOUNT:3, 5) LOCALS += "V損傷_2/" SIF GETBIT(CFLAG:LCOUNT:3, 6) LOCALS += "V損傷_3/" SIF GETBIT(CFLAG:LCOUNT:3, 7) LOCALS += "遅漏_1/" SIF GETBIT(CFLAG:LCOUNT:3, 8) LOCALS += "遅漏_2/" SIF GETBIT(CFLAG:LCOUNT:3, 9) LOCALS += "淫壷_1/" SIF GETBIT(CFLAG:LCOUNT:3, 10) LOCALS += "伪娘_1/" IF GETBIT(CFLAG:LCOUNT:3, 11) LOCALS += "高大_1/" ELSEIF GETBIT(CFLAG:LCOUNT:3, 12) LOCALS += "娇小_1/" ELSE LOCALS += "中背_1/" ENDIF SIF GETBIT(CFLAG:LCOUNT:3, 14) LOCALS += "V性向_1/" SIF GETBIT(CFLAG:LCOUNT:3, 15) LOCALS += "貧乳_1/" SIF GETBIT(CFLAG:LCOUNT:3, 16) LOCALS += "巨乳_1/" SIF GETBIT(CFLAG:LCOUNT:3, 17) LOCALS += "巨乳_2/" SIF GETBIT(CFLAG:LCOUNT:3, 18) LOCALS += "女性_1/" SIF GETBIT(CFLAG:LCOUNT:3, 19) LOCALS += "扶她_1/" SIF GETBIT(CFLAG:LCOUNT:3, 20) LOCALS += "扶她_2/" SIF GETBIT(CFLAG:LCOUNT:3, 21) LOCALS += "男性_1/" SIF GETBIT(CFLAG:LCOUNT:3, 22) LOCALS += "母乳体質_1/" SIF GETBIT(CFLAG:LCOUNT:3, 23) LOCALS += "母乳体質_2/" SIF GETBIT(CFLAG:LCOUNT:3, 24) LOCALS += "早漏_1/" SIF GETBIT(CFLAG:LCOUNT:3, 25) LOCALS += "早漏_2/" SIF GETBIT(CFLAG:LCOUNT:3, 26) LOCALS += "童貞_1/" CSTR:LCOUNT:性転換前的素質 = %LOCALS% ENDIF CFLAG:LCOUNT:3 = 0 NEXT FLAG:VER_eraAkumaMaid = 164 ENDIF IF FLAG:VER_eraAkumaMaid < 165 ;いくつかのフラグの変更 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 27 CFLAG:LCOUNT:NTR禁止 = 2 TALENT:LCOUNT:討厭男人 = 1 TALENT:LCOUNT:討厭女人 = 1 TALENT:LCOUNT:温柔 = 1 TALENT:LCOUNT:不在乎貞操 = 0 TALENT:LCOUNT:真面目 = 1 TALENT:LCOUNT:炮友 = 2 CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% CSTR:LCOUNT:茶 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "茶") )% CSTR:LCOUNT:喜欢的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的东西") )% CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% CALL SET_CEVENT, "H的调戏禁止", LCOUNT CASE 56 TALENT:LCOUNT:难以妊娠 = 6 SIF CSTR:LCOUNT:眼形 == "垂眼" CSTR:LCOUNT:眼形 = 垂眼3 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 165 ENDIF IF FLAG:VER_eraAkumaMaid < 166 ;いくつかのフラグの変更 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 31 SIF CSTR:LCOUNT:眼形 == "斜眼" CSTR:LCOUNT:眼形 = 斜眼3 CASE 49 SIF CSTR:LCOUNT:呆毛 == "呆毛" CSTR:LCOUNT:呆毛 = 呆毛3 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 166 ENDIF IF FLAG:VER_eraAkumaMaid < 167 ;いくつかのフラグの変更 FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:禁断的知識 >= 2 TALENT:LCOUNT:具現 = 1 NEXT FLAG:VER_eraAkumaMaid = 167 ENDIF IF FLAG:VER_eraAkumaMaid < 168 ;いくつかのフラグの変更 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 10 CSTR:LCOUNT:称号 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "称号") )% CSTR:LCOUNT:点心 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "点心") )% CSTR:LCOUNT:茶 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "茶") )% FOR LCOUNT2, 90, 110 CSTR:LCOUNT:LCOUNT2 = %CSVCSTR(NO:LCOUNT, LCOUNT2)% NEXT CASE 60 SIF CEVENT("恋慕:地固圆圈", LCOUNT) CALL SET_GOUI, "危険日生性交", LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 168 ENDIF IF FLAG:VER_eraAkumaMaid < 170 FOR LCOUNT, 1, CHARANUM IF COND("種族:淫魔", LCOUNT) TALENT:LCOUNT:精液嗜好 = 1 CSTR:LCOUNT:初期变量 = %SETSTR(CSTR:LCOUNT:初期变量, "精液嗜好_1")% ENDIF NEXT FLAG:VER_eraAkumaMaid = 170 ENDIF IF FLAG:VER_eraAkumaMaid < 172 FOR LCOUNT, 1, CHARANUM CALL CHECK_FAV_ONANIE, LCOUNT NEXT FLAG:VER_eraAkumaMaid = 172 ENDIF IF FLAG:VER_eraAkumaMaid < 174 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 22, 30 TALENT:LCOUNT:V性向 = 1 CASE 48 TALENT:LCOUNT:高慢 = 1 TALENT:LCOUNT:汚臭無視 = 1 TALENT:LCOUNT:疼痛無視 = 0 CASE 53 SIF TALENT:LCOUNT:V名器 == 0 TALENT:LCOUNT:V名器 = 1 CASE 60 TALENT:LCOUNT:嘔吐反射耐性 = 1 CSTR:LCOUNT:建议 = 餓狼の相 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 174 ENDIF IF FLAG:VER_eraAkumaMaid < 175 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 2 CSTR:LCOUNT:瞳色 = 紫 CSTR:LCOUNT:眼形 = 吊眼3 CSTR:LCOUNT:白眼 = 白眼 CSTR:LCOUNT:嘴形 = へ字3 CASE 61 TALENT:LCOUNT:動物耳 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 175 ENDIF IF FLAG:VER_eraAkumaMaid < 177 FLAG:メイン画面 = 0 CVARSET CSTR, GETNUM(CSTR, "今年の泳装") CVARSET CFLAG, GETNUM(CFLAG, "泳装選び") FLAG:VER_eraAkumaMaid = 177 ENDIF IF FLAG:VER_eraAkumaMaid < 178 SAVESTR:制服 = SAVESTR:体操服 = SAVESTR:泳装 = SAVESTR:便装 = SAVESTR:外出装 = CALL SET_COORDINATE, "内衣", MASTER CALL SET_COORDINATE, "制服", MASTER FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 31 CSTR:LCOUNT:嘴形 = へ字2 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 178 ENDIF IF FLAG:VER_eraAkumaMaid < 180 ;旧血縁フラグ初期化 FOR LCOUNT, 53, 59 CVARSET BASE, LCOUNT NEXT FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 6, 42 TALENT:LCOUNT:妹 = 1 CASE 10 TALENT:LCOUNT:母親 = 1 CASE 62 TALENT:LCOUNT:姉 = 1 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 180 ENDIF IF FLAG:VER_eraAkumaMaid < 182 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 1, 6, 10, 20, 24, 42, 47, 62 CFLAG:LCOUNT:初期同居 = 1 CASE 53 CSTR:LCOUNT:学年 = 3年生 CSTR:LCOUNT:関係 = 前輩 ENDSELECT SELECTCASE CSTR:LCOUNT:白眼 CASE "有眼白" CSTR:LCOUNT:白眼 = 白眼 CASE "黑眼白" CSTR:LCOUNT:白眼 = 黒目 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 182 ENDIF IF FLAG:VER_eraAkumaMaid < 184 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 59 TALENT:LCOUNT:具現 = 0 CSTR:LCOUNT:建议 = 欺诈师 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 184 ENDIF IF FLAG:VER_eraAkumaMaid < 188 SAVESTR:内衣の指定色 = FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 56 CSTR:LCOUNT:喜欢的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的东西") )% CSTR:LCOUNT:讨厌的东西 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "讨厌的东西") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 188 ENDIF IF FLAG:VER_eraAkumaMaid < 189 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 42 SIF CSTR:LCOUNT:眼形 == "垂眼" CSTR:LCOUNT:眼形 = 垂眼3 SIF CSTR:LCOUNT:白眼 == "无眼白" CSTR:LCOUNT:白眼 = 白眼 SIF CSTR:LCOUNT:嘴形 == "微笑" CSTR:LCOUNT:嘴形 = 微笑2 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 189 ENDIF IF FLAG:VER_eraAkumaMaid < 190 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 34 CSTR:LCOUNT:建议 = 好奇の視線&縄酔酒 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 190 ENDIF IF FLAG:VER_eraAkumaMaid < 191 FOR LCOUNT, 1, CHARANUM IF GETBIT(CFLAG:LCOUNT:性処理, 62) CFLAG:LCOUNT:性処理 = 1 ELSE CFLAG:LCOUNT:性処理 = 0 ENDIF NEXT FLAG:VER_eraAkumaMaid = 191 ENDIF IF FLAG:VER_eraAkumaMaid < 195 CALL SETFLAG, "性器年齢", MASTER FOR LCOUNT, 1, CHARANUM SIF CSVMARK(NO:LCOUNT, GETNUM(MARK, "淫紋") ) CALL SETFLAG, "初期变量記録", LCOUNT CSTR:LCOUNT:喜欢的胖次 = %REPLACE(CSTR:LCOUNT:喜欢的胖次, "T字褲", "丁字褲")% CSTR:LCOUNT:讨厌的胖次 = %REPLACE(CSTR:LCOUNT:讨厌的胖次, "T字褲", "丁字褲")% CSTR:LCOUNT:喜欢的胖次 = %REPLACE(CSTR:LCOUNT:喜欢的胖次, "繩系胖次", "紐丁字褲")% CSTR:LCOUNT:讨厌的胖次 = %REPLACE(CSTR:LCOUNT:讨厌的胖次, "繩系胖次", "紐丁字褲")% CSTR:LCOUNT:喜欢的胖次 = %REPLACE(CSTR:LCOUNT:喜欢的胖次, "豹纹胖次/", "")% CSTR:LCOUNT:讨厌的胖次 = %REPLACE(CSTR:LCOUNT:讨厌的胖次, "豹纹胖次/", "")% CSTR:LCOUNT:喜欢的胖次 = %REPLACE(CSTR:LCOUNT:喜欢的胖次, "水玉模様の胖次/", "")% CSTR:LCOUNT:讨厌的胖次 = %REPLACE(CSTR:LCOUNT:讨厌的胖次, "水玉模様の胖次/", "")% CSTR:LCOUNT:喜欢的胸罩 = %REPLACE(CSTR:LCOUNT:喜欢的胸罩, "豹纹胸罩/", "")% CSTR:LCOUNT:讨厌的胸罩 = %REPLACE(CSTR:LCOUNT:讨厌的胸罩, "豹纹胸罩/", "")% SELECTCASE TALENT:LCOUNT:性器年齢 CASE 3, 4 TALENT:LCOUNT:性器年齢 -= 1 ENDSELECT SELECTCASE NO:LCOUNT CASE 1 CSTR:LCOUNT:白眼 = 白眼 CASE 22 CSTR:LCOUNT:挑染 = 挑染1_金 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 195 ENDIF IF FLAG:VER_eraAkumaMaid < 196 ;褐色肌的晒痕廃止 FLAG:95 = 0 FOR LCOUNT, 1, CHARANUM ;晒痕是ったん重置 CFLAG:LCOUNT:晒痕強度 = 0 CSTR:LCOUNT:晒痕 = SIF STRCOUNT(CSTR:LCOUNT:普段の髪型, "ツインテ") && STRCOUNT(CSTR:LCOUNT:普段の髪型, "尾") == 0 CSTR:LCOUNT:普段の髪型 = %REPLACE(CSTR:LCOUNT:普段の髪型, "ツインテ", "双马尾")% SIF STRCOUNT(CSTR:LCOUNT:改髪, "ツインテ") && STRCOUNT(CSTR:LCOUNT:改髪, "尾") == 0 CSTR:LCOUNT:改髪 = %REPLACE(CSTR:LCOUNT:改髪, "ツインテ", "双马尾")% CSTR:LCOUNT:普段の髪型 = %REPLACE(CSTR:LCOUNT:普段の髪型, "侧马尾", "侧边马尾")% CSTR:LCOUNT:改髪 = %REPLACE(CSTR:LCOUNT:改髪, "侧马尾", "侧边马尾")% SELECTCASE NO:LCOUNT CASE 31 IF CEVENT("詩燈坊主へ報告", LCOUNT) CALL DEL_CEVENT, "詩燈坊主へ報告", LCOUNT CALL SET_CEVENT, "詩燈坊主へ報告する", LCOUNT ENDIF ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 196 ENDIF IF FLAG:VER_eraAkumaMaid < 197 FOR LCOUNT, 1, CHARANUM CALL DEL_CEVENT_GROUP, "陰毛の形", LCOUNT IF AGE(LCOUNT) == 1 && BASE:LCOUNT:陰毛 >= 500 BASE:LCOUNT:陰毛 = 400 CALL DEL_CEVENT_GROUP, "陰毛の名称", LCOUNT ENDIF ;いくつかの素質の仕様変更 SIF TALENT:LCOUNT:尾巴 TALENT:LCOUNT:尾巴 = 1 SIF TALENT:LCOUNT:翼 TALENT:LCOUNT:翼 = 1 ;目5は一時廃止 CSTR:LCOUNT:眼形 = %REPLACE(CSTR:LCOUNT:眼形, "5", "4")% SELECTCASE NO:LCOUNT CASE 31 CALL SET_CEVENT, "四つ耳", LCOUNT ;角や頭羽 CASE 4, 19, 40, 50, 58 TALENT:LCOUNT:頭羽 = 1 CASE 8 TALENT:LCOUNT:角 = 20 CASE 15 TALENT:LCOUNT:頭羽 = 1 TALENT:LCOUNT:角 = 10 CASE 22 TALENT:LCOUNT:角 = 21 ;髪の毛 CASE 2 CSTR:LCOUNT:前髪 = 短刘海2 CSTR:LCOUNT:普段の髪型 = %REPLACE(CSTR:LCOUNT:普段の髪型, "/短刘海/", "/短刘海2/")% TALENT:LCOUNT:陰毛年齢 = 3 CASE 44 CSTR:LCOUNT:髪色 = 亜麻髪 CASE 61 CSTR:LCOUNT:呆毛 = 呆毛5 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 197 ENDIF IF FLAG:VER_eraAkumaMaid < 198 ;颜绘と特写ONOFFのフラグ廃止 FLAG:76 = 0 FLAG:79 = 0 LOADGLOBAL IF GLOBAL:Config保存の日時 > 0 GLOBAL:76 = 0 GLOBAL:79 = 0 SAVEGLOBAL ENDIF FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:男性 + TALENT:LCOUNT:扶她 && TALENT:LCOUNT:女性 TALENT:LCOUNT:女性 = 0 SIF CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "陰毛年齢") ) TALENT:LCOUNT:陰毛年齢 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "陰毛年齢") ) NEXT FLAG:VER_eraAkumaMaid = 198 ENDIF IF FLAG:VER_eraAkumaMaid < 199 FOR LCOUNT, 1, CHARANUM SIF TALENT:LCOUNT:角 && COND("種族:悪魔", LCOUNT) && COND("種族:魔界人", LCOUNT) == 0 TALENT:LCOUNT:角 = 1 NEXT FLAG:VER_eraAkumaMaid = 199 ENDIF IF FLAG:VER_eraAkumaMaid < 201 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 30 SIF CSTR:LCOUNT:前髪 == "斜刘海" CSTR:LCOUNT:前髪 = 自然刘海2 CASE 41 TALENT:LCOUNT:口服避孕薬派 = -1 CSTR:LCOUNT:髪色 = 墨髪 CSTR:LCOUNT:瞳色 = 紺 CSTR:LCOUNT:眼形 = 吊眼4 CSTR:LCOUNT:嘴形 = 無口系2 CASE 48 CSTR:LCOUNT:渐变颜色 = 墨 CSTR:LCOUNT:嘴形 = 無口系2 CASE 53 CSTR:LCOUNT:渐变颜色 = 亜麻 CASE 63 CFLAG:LCOUNT:夜型 = 1 CSTR:LCOUNT:称号 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "称号") )% CSTR:LCOUNT:建议 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "建议") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 201 ENDIF IF FLAG:VER_eraAkumaMaid < 202 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 77 CSTR:LCOUNT:髪色 = 空髪 ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 202 ENDIF IF FLAG:VER_eraAkumaMaid < 203 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 34, 35, 48, 53, 63 CSTR:LCOUNT:喜欢的颜色 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的颜色") )% CSTR:LCOUNT:嘴形 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "嘴形") )% CASE 59 CALL SET_CEVENT, "性別変化のお願い不可", LCOUNT TALENT:LCOUNT:V妊娠不能 = 1 CASE 77 CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% SIF TALENT:LCOUNT:恋慕 == 0 CALL SET_CEVENT, "放課後H的邀请禁止", LCOUNT ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 203 ENDIF IF FLAG:VER_eraAkumaMaid < 205 FOR LCOUNT, 1, CHARANUM ;禁断的知識回りの整理 ;具現の番号変更 IF TALENT:LCOUNT:136 TALENT:LCOUNT:136 = 0 TALENT:LCOUNT:具現 = 1 ENDIF TALENT:LCOUNT:淫紋刻印 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "淫紋刻印") ) TALENT:LCOUNT:認識阻害 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "認識阻害") ) IF LCOUNT == MASTER SIF TALENT:LCOUNT:禁断的知識 TALENT:LCOUNT:淫紋刻印 = 1 SIF TALENT:LCOUNT:禁断的知識 >= 2 TALENT:LCOUNT:具現 = 1 SIF TALENT:LCOUNT:禁断的知識 >= 3 TALENT:LCOUNT:認識阻害 = 1 TALENT:LCOUNT:禁断的知識 = MIN(TALENT:LCOUNT:禁断的知識, 1) ELSE TALENT:LCOUNT:禁断的知識 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "禁断的知識") ) CSTR:LCOUNT:初期变量 = %CLEARSTR(CSTR:LCOUNT:初期变量, "禁断的知識_1")% CSTR:LCOUNT:初期变量 = %CLEARSTR(CSTR:LCOUNT:初期变量, "禁断的知識_2")% CSTR:LCOUNT:初期变量 = %CLEARSTR(CSTR:LCOUNT:初期变量, "禁断的知識_3")% CSTR:LCOUNT:初期变量 = %SETSTR(CSTR:LCOUNT:初期变量, "禁断的知識_1")% ENDIF ;3围 CALL MEMO_3SIZE, LCOUNT NEXT FLAG:VER_eraAkumaMaid = 205 ENDIF IF FLAG:VER_eraAkumaMaid < 206 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 34 CSTR:LCOUNT:眉形 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "眉形") )% ENDSELECT NEXT FLAG:VER_eraAkumaMaid = 206 ENDIF IF FLAG:VER_eraAkumaMaid < 207 CALL SETFLAG, "素質的固定与除外の初期化" FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 77 TALENT:LCOUNT:謎之魅力 = 3 ENDSELECT SIF TALENT:LCOUNT:陰蒂環 && TALENT:LCOUNT:容易濕 == 0 TALENT:LCOUNT:容易濕 = 1 ;素質の[苗条]と[豐腴]は不顯示だけで常に持っていることに TALENT:LCOUNT:苗条 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "苗条") ) TALENT:LCOUNT:豐腴 = CSVTALENT(NO:LCOUNT, GETNUM(TALENT, "豐腴") ) ;腰圍を元にBASE:アンダー胸圍 を計算する CALL SETFLAG_3SIZE, "アンダー胸圍", LCOUNT ;胸圍の[爆乳]等の基準を少し変更したので補正 CALL SETFLAG_3SIZE, "胸圍の素質設定", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 207 ENDIF IF FLAG:VER_eraAkumaMaid < 208 FOR LCOUNT, 1, CHARANUM SELECTCASE NO:LCOUNT CASE 77 CSTR:LCOUNT:出現場所 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "出現場所") )% CSTR:LCOUNT:陰毛的喜好 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "陰毛的喜好") )% CSTR:LCOUNT:喜欢的颜色 = %CSVCSTR(NO:LCOUNT, GETNUM(CSTR, "喜欢的颜色") )% CSTR:LCOUNT:睫毛の色 = 紺 ENDSELECT ;背心の再設定 IF CHECK_SHIRT("男子背心", LCOUNT) CALL SET_SHIRT, "男子背心", LCOUNT ELSEIF CHECK_SHIRT("背心", LCOUNT) CALL SET_SHIRT, "背心", LCOUNT ENDIF ;初期淫乱角色の攻略不具合 IF TALENT:LCOUNT:恋慕 && COND("初期淫乱", LCOUNT) FLAG:この周での陥落人数 += 1 SAVESTR:この周での陥落角色 += @"%CSVCALLNAME(NO:LCOUNT)%/" ;陥落させたことがない角色? IF STRCOUNT(@"/%SAVESTR:陥落角色%/", @"/%CSVCALLNAME(NO:LCOUNT)%/") == 0 FLAG:陥落人数 += 1 SAVESTR:陥落角色 += @"%CSVCALLNAME(NO:LCOUNT)%/" ENDIF ENDIF ;同意の修正 SIF COND("合意:同居", LCOUNT) == 0 CONTINUE SIF TALENT:LCOUNT:恋慕 || MARK:LCOUNT:屈服刻印 >= 3 || ABL:LCOUNT:信頼 >= 5 || CFLAG:LCOUNT:初期仲間 CONTINUE SIF COND("血縁", LCOUNT) || CFLAG:LCOUNT:初期同居 CONTINUE CALL DEL_GOUI, "同居", LCOUNT NEXT FLAG:VER_eraAkumaMaid = 208 ENDIF IF FLAG:VER_eraAkumaMaid < 211 ;新角色お披露目用関数 ;PRINTL ;PRINTL ・discordでうpされた[自称学校第一玩家]板根藍を組み込みました。有がとうございます ;CALL PRINT_SHOP_MAIDFACE, 71 ;PRINTL PRINTL ・要望あったので素質操作まわり戻しました PRINTL ・メイン画面の指令を以前のものに戻しました PRINTL ・スレの455,456,discordなどで報告されたバグを修正しました。有がとうございます PRINTL FLAG:VER_eraAkumaMaid = 211 ENDIF CALL SETFLAG, "存在しない素質の整理" TARGET = ARG PRINTFORMW Ver%VERS_eraAkumaMaid()%更新完毕 ;VER_eraAkumaMaidをX.ABCD表記にする @VERS_eraAkumaMaid() #FUNCTIONS RETURNF TEXTS("0.001", GAMEBASE_VERSION) @CHECK_VERUP #DIM LCOUNT #DIM LCOUNT2 ;ツールチップの表示時間を10秒にする TOOLTIP_SETDURATION 10000 ;CSVを変更した際などには、ここで本編に反映させる FOR LCOUNT, 1, CHARANUM CFLAG:LCOUNT:NTR禁止 = CSVCFLAG(NO:LCOUNT, GETNUM(CFLAG, "NTR禁止") ) ;CSTRの70~はcsv記述が基本 FOR LCOUNT2, 70, 110 SIF CSTR:LCOUNT:LCOUNT2 == "" CSTR:LCOUNT:LCOUNT2 = %CSVCSTR(NO:LCOUNT, LCOUNT2)% NEXT ;主人はここまで SIF LCOUNT == MASTER CONTINUE ;合意の格子 CALL CHECK_GOUI, "汎用", LCOUNT NEXT FLAG:VERUP格子 = 1 ;------------------------------------------------- ;全角色の番号を更新順に並べて STR:最新更新角色, STR:最新更新日時 を取得する ;------------------------------------------------- @GET_UPDATE_ORDER #DIM LCOUNT #DIM DATE_ORDER, 100 #DIM NO_ORDER, 100 #DIM NUM_UPDATE #DIM CHOICE VARSET DATE_ORDER VARSET NO_ORDER NUM_UPDATE = 0 FOR LCOUNT, 1, 200 SIF COND("勧誘可能角色", LCOUNT) == 0 CONTINUE VARSET RESULT ;RESULTに最新更新日が入る TRYCALLFORM UPDATE_K{LCOUNT} CHOICE = RESULT SIF CHOICE == 0 CONTINUE DATE_ORDER:NUM_UPDATE = CHOICE NO_ORDER:NUM_UPDATE = LCOUNT NUM_UPDATE += 1 NEXT ;更新日時を最新順に変更&角色番号もその順番に変更される(昇順なことに注意) ARRAYMSORT DATE_ORDER, NO_ORDER STR:最新更新角色 = STR:最新更新日時 = FOR LCOUNT, 0, 100 SIF DATE_ORDER:LCOUNT == 0 BREAK STR:最新更新角色 = %TOSTR(NO_ORDER:LCOUNT)%/%STR:最新更新角色% STR:最新更新日時 = %TOSTR(DATE_ORDER:LCOUNT)%/%STR:最新更新日時% NEXT
yge1988/eraAkumaMaid
ERB/VERUP.ERB
erb
unknown
54,054
# eraAkumaMaid ## 遊戲簡介 (待補) ## 遊戲特色 (待補) ## 遊戲版本 - eraAkumaMaid 0.211正式版(24.07.23) V1.27 ## 联系我们 discord:https://discord.gg/xXXGfwddrw telegram:https://t.me/era_games
yge1988/eraAkumaMaid
README.md
Markdown
unknown
227
CIO兔貧乳,CIOバニー貧.png,0,0,300,100 CIO兔並乳,CIOバニー並.png,0,0,300,100 CIO兔巨乳,CIOバニー巨.png,0,0,300,100 CIO兔爆乳,CIOバニー爆.png,0,0,300,100 ;これは暫定処理 CIO兔超乳,CIOバニー爆.png,0,0,300,100 CIO兔男性,CIOバニー貧.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIOバニー/CIOバニー.csv
csv
unknown
303
CIP贴身普通,CIPすじボディ.png,0,0,300,100 CIP贴身褐色肌,CIPすじボディ.png,300,0,300,100 CIP贴身色白,CIPすじボディ.png,600,0,300,100 CIP贴身青肌,CIPすじボディ.png,0,100,300,100 CIP贴身色黒,CIPすじボディ.png,300,100,300,100 CIP贴身晒痕,CIPすじ日焼け.png,0,0,300,100 CIP贴身晒痕死库水,CIPすじ日焼け.png,300,0,300,100 CIP贴身晒痕新死库水,CIPすじ日焼け.png,600,0,300,100 CIP贴身晒痕競泳泳装,CIPすじ日焼け.png,0,100,300,100 CIP贴身晒痕高開衩競泳泳装,CIPすじ日焼け.png,300,100,300,100 CIP贴身晒痕海胖次,CIPすじ日焼け.png,600,100,300,100 CIP贴身晒痕衝浪胖次,CIPすじ日焼け.png,600,100,300,100 CIP贴身晒痕男式比基尼,CIPすじ日焼け.png,0,200,300,100 CIP贴身晒痕比基尼,CIPすじ日焼け.png,0,200,300,100 CIP贴身晒痕丁字褲,CIPすじ日焼け.png,300,200,300,100 CIP贴身晒痕Micro,CIPすじ日焼け.png,600,200,300,100 CIP贴身晒痕Micro比基尼,CIPすじ日焼け.png,600,200,300,100 CIP贴身晒痕淚珠泳衣,CIPすじ日焼け.png,0,300,300,100 CIP贴身創口貼,CIP絆創膏.png,0,0,300,100 CIP贴身前貼白,CIP前貼り白.png,0,0,300,100 CIP贴身前貼黒,CIP前貼り黒.png,0,0,300,100 CIP贴身前貼青,CIP前貼り青.png,0,0,300,100 CIP贴身前貼桃色,CIP前貼り桃.png,0,0,300,100 CIP贴身C胖次黒,CIP前貼り黒.png,0,0,300,100 CIP贴身C胖次青,CIP前貼り青.png,0,0,300,100 CIP贴身C胖次桃色,CIP前貼り桃.png,0,0,300,100 CIP贴身開放型開洞胖次白,CIPオープンクロッチ白.png,0,0,300,100 CIP贴身開放型開洞胖次黒,CIPオープンクロッチ黒.png,0,0,300,100 CIP贴身開放型開洞胖次赤,CIPオープンクロッチ赤.png,0,0,300,100 CIP贴身開放型開洞胖次紫,CIPオープンクロッチ紫.png,0,0,300,100 CIP紧身逆兔女郎裤襪,CIPすじ逆バニータイツ.png,0,0,300,100 CIP贴身恥丘穿環,CIPすじ恥丘ピアス.png,0,0,300,100 CIP贴身恥丘穿環銀色,CIPすじ恥丘ピアス.png,0,0,300,100 CIP贴身恥丘穿環金色,CIPすじ恥丘ピアス.png,300,0,300,100 CIP贴身恥丘穿環赤,CIPすじ恥丘ピアス.png,600,0,300,100 CIP贴身恥丘穿環緑,CIPすじ恥丘ピアス.png,0,100,300,100 CIP贴身恥丘穿環紫,CIPすじ恥丘ピアス.png,300,100,300,100 CIP贴身恥丘穿環青,CIPすじ恥丘ピアス.png,600,100,300,100 ;外見年齢1 CIP贴身陰毛剃过留痕1,CIPすじ陰毛1.png,0,0,300,100 CIP贴身陰毛还没長出来1,CIPすじ陰毛1.png,300,0,300,100 ;外見年齢2 CIP贴身陰毛剃过留痕2,CIPすじ陰毛2.png,0,0,300,100 CIP贴身陰毛还没長出来2,CIPすじ陰毛2.png,300,0,300,100 ;指定无保养完毕は小三角 CIP贴身陰毛保养完毕2,CIPすじ陰毛2.png,0,100,300,100 CIP贴身陰毛小三角形2,CIPすじ陰毛2.png,0,100,300,100 CIP贴身陰毛心型2,CIPすじ陰毛2.png,300,100,300,100 CIP贴身陰毛長方形2,CIPすじ陰毛2.png,600,100,300,100 CIP贴身陰毛自然2,CIPすじ陰毛2.png,0,200,300,100 CIP贴身陰毛随意生長2,CIPすじ陰毛2.png,300,200,300,100 ;外見年齢3~ CIP贴身陰毛剃过留痕,CIPすじ陰毛.png,0,0,300,100 CIP贴身陰毛还没長出来,CIPすじ陰毛.png,300,0,300,100 CIP贴身陰毛無髭,CIPすじ陰毛.png,600,0,300,100 CIP贴身陰毛保养完毕,CIPすじ陰毛.png,0,100,300,100 CIP贴身陰毛小三角形,CIPすじ陰毛.png,300,100,300,100 CIP贴身陰毛逆三角形,CIPすじ陰毛.png,600,100,300,100 CIP贴身陰毛卵型,CIPすじ陰毛.png,0,200,300,100 CIP贴身陰毛四角形,CIPすじ陰毛.png,300,200,300,100 CIP贴身陰毛長方形,CIPすじ陰毛.png,600,200,300,100 CIP贴身陰毛心型,CIPすじ陰毛.png,0,300,300,100 CIP贴身陰毛自然,CIPすじ陰毛.png,300,300,300,100 CIP贴身陰毛随意生長,CIPすじ陰毛.png,600,300,300,100 CIP贴身跳蛋,CIPすじローター.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPすじ/CIPすじ.csv
csv
unknown
4,039
CIP淫紋贴身羽化粉紅1,淫紋すじ羽化.png,0,0,300,100 CIP淫紋贴身羽化粉紅2,淫紋すじ羽化.png,300,0,300,100 CIP淫紋贴身羽化粉紅3,淫紋すじ羽化.png,600,0,300,100 CIP淫紋贴身羽化粉紅4,淫紋すじ羽化.png,900,0,300,100 CIP淫紋贴身羽化粉紅おめでた,淫紋すじ羽化.png,1200,0,300,100 CIP淫紋贴身羽化黒1,淫紋すじ羽化黒.png,0,0,300,100 CIP淫紋贴身羽化黒2,淫紋すじ羽化黒.png,300,0,300,100 CIP淫紋贴身羽化黒3,淫紋すじ羽化黒.png,600,0,300,100 CIP淫紋贴身羽化黒4,淫紋すじ羽化黒.png,900,0,300,100 CIP淫紋贴身羽化黒おめでた,淫紋すじ羽化黒.png,1200,0,300,100 CIP淫紋贴身改造粉紅1,淫紋すじ改造.png,0,0,300,100 CIP淫紋贴身改造粉紅2,淫紋すじ改造.png,300,0,300,100 CIP淫紋贴身改造粉紅3,淫紋すじ改造.png,600,0,300,100 CIP淫紋贴身改造粉紅4,淫紋すじ改造.png,900,0,300,100 CIP淫紋贴身改造粉紅おめでた,淫紋すじ改造.png,1200,0,300,100 CIP淫紋贴身改造黒1,淫紋すじ改造黒.png,0,0,300,100 CIP淫紋贴身改造黒2,淫紋すじ改造黒.png,300,0,300,100 CIP淫紋贴身改造黒3,淫紋すじ改造黒.png,600,0,300,100 CIP淫紋贴身改造黒4,淫紋すじ改造黒.png,900,0,300,100 CIP淫紋贴身改造黒おめでた,淫紋すじ改造黒.png,1200,0,300,100 CIP淫紋贴身開花粉紅1,淫紋すじ開花.png,0,0,300,100 CIP淫紋贴身開花粉紅2,淫紋すじ開花.png,300,0,300,100 CIP淫紋贴身開花粉紅3,淫紋すじ開花.png,600,0,300,100 CIP淫紋贴身開花粉紅4,淫紋すじ開花.png,900,0,300,100 CIP淫紋贴身開花粉紅おめでた,淫紋すじ開花.png,1200,0,300,100 CIP淫紋贴身開花黒1,淫紋すじ開花黒.png,0,0,300,100 CIP淫紋贴身開花黒2,淫紋すじ開花黒.png,300,0,300,100 CIP淫紋贴身開花黒3,淫紋すじ開花黒.png,600,0,300,100 CIP淫紋贴身開花黒4,淫紋すじ開花黒.png,900,0,300,100 CIP淫紋贴身開花黒おめでた,淫紋すじ開花黒.png,1200,0,300,100 CIP淫紋贴身基本粉紅1,淫紋すじ基本.png,0,0,300,100 CIP淫紋贴身基本粉紅2,淫紋すじ基本.png,0,0,300,100 CIP淫紋贴身基本粉紅3,淫紋すじ基本.png,300,0,300,100 CIP淫紋贴身基本粉紅4,淫紋すじ基本.png,900,0,300,100 CIP淫紋贴身基本粉紅おめでた,淫紋すじ基本.png,1200,0,300,100 CIP淫紋贴身基本黒1,淫紋すじ基本黒.png,0,0,300,100 CIP淫紋贴身基本黒2,淫紋すじ基本黒.png,0,0,300,100 CIP淫紋贴身基本黒3,淫紋すじ基本黒.png,300,0,300,100 CIP淫紋贴身基本黒4,淫紋すじ基本黒.png,900,0,300,100 CIP淫紋贴身基本黒おめでた,淫紋すじ基本黒.png,1200,0,300,100 CIP淫紋贴身寄生粉紅1,淫紋すじ寄生.png,0,0,300,100 CIP淫紋贴身寄生粉紅2,淫紋すじ寄生.png,300,0,300,100 CIP淫紋贴身寄生粉紅3,淫紋すじ寄生.png,600,0,300,100 CIP淫紋贴身寄生粉紅4,淫紋すじ寄生.png,900,0,300,100 CIP淫紋贴身寄生粉紅おめでた,淫紋すじ寄生.png,1200,0,300,100 CIP淫紋贴身寄生黒1,淫紋すじ寄生黒.png,0,0,300,100 CIP淫紋贴身寄生黒2,淫紋すじ寄生黒.png,300,0,300,100 CIP淫紋贴身寄生黒3,淫紋すじ寄生黒.png,600,0,300,100 CIP淫紋贴身寄生黒4,淫紋すじ寄生黒.png,900,0,300,100 CIP淫紋贴身寄生黒おめでた,淫紋すじ寄生黒.png,1200,0,300,100 CIP淫紋贴身浸食粉紅1,淫紋すじ浸食.png,0,0,300,100 CIP淫紋贴身浸食粉紅2,淫紋すじ浸食.png,300,0,300,100 CIP淫紋贴身浸食粉紅3,淫紋すじ浸食.png,600,0,300,100 CIP淫紋贴身浸食粉紅4,淫紋すじ浸食.png,900,0,300,100 CIP淫紋贴身浸食粉紅おめでた,淫紋すじ浸食.png,1200,0,300,100 CIP淫紋贴身浸食黒1,淫紋すじ浸食黒.png,0,0,300,100 CIP淫紋贴身浸食黒2,淫紋すじ浸食黒.png,300,0,300,100 CIP淫紋贴身浸食黒3,淫紋すじ浸食黒.png,600,0,300,100 CIP淫紋贴身浸食黒4,淫紋すじ浸食黒.png,900,0,300,100 CIP淫紋贴身浸食黒おめでた,淫紋すじ浸食黒.png,1200,0,300,100 CIP淫紋贴身堕落粉紅1,淫紋すじ堕落.png,0,0,300,100 CIP淫紋贴身堕落粉紅2,淫紋すじ堕落.png,300,0,300,100 CIP淫紋贴身堕落粉紅3,淫紋すじ堕落.png,600,0,300,100 CIP淫紋贴身堕落粉紅4,淫紋すじ堕落.png,900,0,300,100 CIP淫紋贴身堕落粉紅おめでた,淫紋すじ堕落.png,1200,0,300,100 CIP淫紋贴身堕落黒1,淫紋すじ堕落黒.png,0,0,300,100 CIP淫紋贴身堕落黒2,淫紋すじ堕落黒.png,300,0,300,100 CIP淫紋贴身堕落黒3,淫紋すじ堕落黒.png,600,0,300,100 CIP淫紋贴身堕落黒4,淫紋すじ堕落黒.png,900,0,300,100 CIP淫紋贴身堕落黒おめでた,淫紋すじ堕落黒.png,1200,0,300,100 CIP淫紋贴身隷属粉紅1,淫紋すじ隷属.png,0,0,300,100 CIP淫紋贴身隷属粉紅2,淫紋すじ隷属.png,300,0,300,100 CIP淫紋贴身隷属粉紅3,淫紋すじ隷属.png,600,0,300,100 CIP淫紋贴身隷属粉紅4,淫紋すじ隷属.png,900,0,300,100 CIP淫紋贴身隷属粉紅おめでた,淫紋すじ隷属.png,1200,0,300,100 CIP淫紋贴身隷属黒1,淫紋すじ隷属黒.png,0,0,300,100 CIP淫紋贴身隷属黒2,淫紋すじ隷属黒.png,300,0,300,100 CIP淫紋贴身隷属黒3,淫紋すじ隷属黒.png,600,0,300,100 CIP淫紋贴身隷属黒4,淫紋すじ隷属黒.png,900,0,300,100 CIP淫紋贴身隷属黒おめでた,淫紋すじ隷属黒.png,1200,0,300,100 CIP淫紋贴身封入粉紅1,淫紋すじ封入.png,0,0,300,100 CIP淫紋贴身封入粉紅2,淫紋すじ封入.png,300,0,300,100 CIP淫紋贴身封入粉紅3,淫紋すじ封入.png,600,0,300,100 CIP淫紋贴身封入粉紅4,淫紋すじ封入.png,900,0,300,100 CIP淫紋贴身封入粉紅おめでた,淫紋すじ封入.png,1200,0,300,100 CIP淫紋贴身封入黒1,淫紋すじ封入黒.png,0,0,300,100 CIP淫紋贴身封入黒2,淫紋すじ封入黒.png,300,0,300,100 CIP淫紋贴身封入黒3,淫紋すじ封入黒.png,600,0,300,100 CIP淫紋贴身封入黒4,淫紋すじ封入黒.png,900,0,300,100 CIP淫紋贴身封入黒おめでた,淫紋すじ封入黒.png,1200,0,300,100 CIP淫紋贴身聖翼粉紅1,淫紋すじ聖翼.png,0,0,300,100 CIP淫紋贴身聖翼粉紅2,淫紋すじ聖翼.png,300,0,300,100 CIP淫紋贴身聖翼粉紅3,淫紋すじ聖翼.png,600,0,300,100 CIP淫紋贴身聖翼粉紅4,淫紋すじ聖翼.png,900,0,300,100 CIP淫紋贴身聖翼粉紅おめでた,淫紋すじ聖翼.png,1200,0,300,100 CIP淫紋贴身聖翼黒1,淫紋すじ聖翼黒.png,0,0,300,100 CIP淫紋贴身聖翼黒2,淫紋すじ聖翼黒.png,300,0,300,100 CIP淫紋贴身聖翼黒3,淫紋すじ聖翼黒.png,600,0,300,100 CIP淫紋贴身聖翼黒4,淫紋すじ聖翼黒.png,900,0,300,100 CIP淫紋贴身聖翼黒おめでた,淫紋すじ聖翼黒.png,1200,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPすじ/CIPすじ淫紋/CIPすじ淫紋.csv
csv
unknown
6,917
CIP紧身短褲黒,CIPスパッツ.png,0,0,300,100 CIP紧身短褲柄,CIPスパッツ柄.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPスパッツ/CIPスパッツ.csv
csv
unknown
110
CIP淚珠泳衣普通,CIPティアドロップ肌色.png,0,0,300,100 CIP淚珠泳衣褐色肌,CIPティアドロップ褐色.png,0,0,300,100 CIP淚珠泳衣色白,CIPティアドロップ色白.png,0,0,300,100 CIP淚珠泳衣青肌,CIPティアドロップ青肌.png,0,0,300,100 CIP淚珠泳衣色黒,CIPティアドロップ色黒.png,0,0,300,100 CIP淚珠泳衣晒痕,CIPティアドロップ日焼け.png,0,0,300,100 CIP淚珠泳衣白,CIPティアドロップ白.png,0,0,300,100 CIP淚珠泳衣赤,CIPティアドロップ赤.png,0,0,300,100 CIP淚珠泳衣黒,CIPティアドロップ黒.png,0,0,300,100 CIP淚珠泳衣紫,CIPティアドロップ紫.png,0,0,300,100 CIP淚珠泳衣青,CIPティアドロップ青.png,0,0,300,100 CIP淚珠泳衣豹纹,CIPティアドロップ豹柄.png,0,0,300,100 CIP淚珠泳衣前開热褲灰色,CIPティアドロップ用前開きホットパンツ.png,0,0,300,100 CIP淚珠泳衣前開热褲黒,CIPティアドロップ用前開きホットパンツ.png,300,0,300,100 CIP淚珠泳衣前開热褲青,CIPティアドロップ用前開きホットパンツ.png,600,0,300,100 CIP淚珠泳衣前開热褲緑色,CIPティアドロップ用前開きホットパンツ.png,0,100,300,100 CIP淚珠泳衣前開热褲桃色,CIPティアドロップ用前開きホットパンツ.png,300,100,300,100 CIP淚珠泳衣前開热褲白,CIPティアドロップ用前開きホットパンツ.png,600,100,300,100 CIP淚珠泳衣迷你热褲灰色,CIPティアドロップ用ホットパンツミニ.png,0,0,300,100 CIP淚珠泳衣迷你热褲黒,CIPティアドロップ用ホットパンツミニ.png,300,0,300,100 CIP淚珠泳衣迷你热褲青,CIPティアドロップ用ホットパンツミニ.png,600,0,300,100 CIP淚珠泳衣迷你热褲緑色,CIPティアドロップ用ホットパンツミニ.png,0,100,300,100 CIP淚珠泳衣迷你热褲桃色,CIPティアドロップ用ホットパンツミニ.png,300,100,300,100 CIP淚珠泳衣迷你热褲白,CIPティアドロップ用ホットパンツミニ.png,600,100,300,100 CIP淚珠泳衣荷葉邊白,CIPティアドロップ用パレオ.png,0,0,300,100 CIP淚珠泳衣荷葉邊黒,CIPティアドロップ用パレオ.png,300,0,300,100 CIP淚珠泳衣荷葉邊青,CIPティアドロップ用パレオ.png,600,0,300,100 CIP淚珠泳衣荷葉邊桃色,CIPティアドロップ用パレオ.png,0,100,300,100 CIP淚珠泳衣荷葉邊水色,CIPティアドロップ用パレオ.png,300,100,300,100 CIP淚珠泳衣荷葉邊緑色,CIPティアドロップ用パレオ.png,600,100,300,100 CIP淚珠泳衣荷葉邊黄色,CIPティアドロップ用パレオ.png,0,200,300,100 CIP淚珠泳衣花柄荷葉邊桃色,CIPティアドロップ用パレオ.png,300,200,300,100 CIP淚珠泳衣花柄荷葉邊水色,CIPティアドロップ用パレオ.png,600,200,300,100 CIP淚珠泳衣花柄荷葉邊薄緑,CIPティアドロップ用パレオ.png,0,300,300,100 CIP淚珠泳衣花柄荷葉邊青,CIPティアドロップ用パレオ.png,300,300,300,100 CIP淚珠泳衣荷葉邊白縮小,CIPティアドロップ用パレオ.png,0,0,300,100 CIP淚珠泳衣荷葉邊黒縮小,CIPティアドロップ用パレオ.png,300,0,300,100 CIP淚珠泳衣荷葉邊青縮小,CIPティアドロップ用パレオ.png,600,0,300,100 CIP淚珠泳衣荷葉邊桃色縮小,CIPティアドロップ用パレオ.png,0,100,300,100 CIP淚珠泳衣荷葉邊水色縮小,CIPティアドロップ用パレオ.png,300,100,300,100 CIP淚珠泳衣荷葉邊緑色縮小,CIPティアドロップ用パレオ.png,600,100,300,100 CIP淚珠泳衣荷葉邊黄色縮小,CIPティアドロップ用パレオ.png,0,200,300,100 CIP淚珠泳衣花柄荷葉邊桃色縮小,CIPティアドロップ用パレオ.png,300,200,300,100 CIP淚珠泳衣花柄荷葉邊水色縮小,CIPティアドロップ用パレオ.png,600,200,300,100 CIP淚珠泳衣花柄荷葉邊薄緑縮小,CIPティアドロップ用パレオ.png,0,300,300,100 CIP淚珠泳衣花柄荷葉邊青縮小,CIPティアドロップ用パレオ.png,300,300,300,100 ;外見年齢1 CIP淚珠泳衣陰毛剃过留痕1,CIPティアドロップ陰毛1.png,0,0,300,100 CIP淚珠泳衣陰毛还没長出来1,CIPティアドロップ陰毛1.png,300,0,300,100 ;外見年齢2 CIP淚珠泳衣陰毛剃过留痕2,CIPティアドロップ陰毛2.png,0,0,300,100 CIP淚珠泳衣陰毛还没長出来2,CIPティアドロップ陰毛2.png,300,0,300,100 ;指定无保养完毕は小三角 CIP淚珠泳衣陰毛保养完毕2,CIPティアドロップ陰毛2.png,0,100,300,100 CIP淚珠泳衣陰毛小三角形2,CIPティアドロップ陰毛2.png,0,100,300,100 CIP淚珠泳衣陰毛心型2,CIPティアドロップ陰毛2.png,300,100,300,100 CIP淚珠泳衣陰毛長方形2,CIPティアドロップ陰毛2.png,600,100,300,100 CIP淚珠泳衣陰毛自然2,CIPティアドロップ陰毛2.png,0,200,300,100 CIP淚珠泳衣陰毛随意生長2,CIPティアドロップ陰毛2.png,300,200,300,100 ;外見年齢3~ CIP淚珠泳衣陰毛剃过留痕,CIPティアドロップ陰毛.png,0,0,300,100 CIP淚珠泳衣陰毛还没長出来,CIPティアドロップ陰毛.png,300,0,300,100 CIP淚珠泳衣陰毛無髭,CIPティアドロップ陰毛.png,600,0,300,100 CIP淚珠泳衣陰毛保养完毕,CIPティアドロップ陰毛.png,0,100,300,100 CIP淚珠泳衣陰毛小三角形,CIPティアドロップ陰毛.png,300,100,300,100 CIP淚珠泳衣陰毛逆三角形,CIPティアドロップ陰毛.png,600,100,300,100 CIP淚珠泳衣陰毛卵型,CIPティアドロップ陰毛.png,0,200,300,100 CIP淚珠泳衣陰毛四角形,CIPティアドロップ陰毛.png,300,200,300,100 CIP淚珠泳衣陰毛長方形,CIPティアドロップ陰毛.png,600,200,300,100 CIP淚珠泳衣陰毛心型,CIPティアドロップ陰毛.png,0,300,300,100 CIP淚珠泳衣陰毛自然,CIPティアドロップ陰毛.png,300,300,300,100 CIP淚珠泳衣陰毛随意生長,CIPティアドロップ陰毛.png,600,300,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPティアドロップ/CIPティアドロップ.csv
csv
unknown
6,104
CIPMicro普通,CIPマイクロボディ.png,0,0,300,100 CIPMicro褐色肌,CIPマイクロボディ.png,300,0,300,100 CIPMicro色白,CIPマイクロボディ.png,600,0,300,100 CIPMicro青肌,CIPマイクロボディ.png,0,100,300,100 CIPMicro色黒,CIPマイクロボディ.png,300,100,300,100 CIPMicro晒痕,CIPマイクロ日焼け.png,0,0,300,100 CIPMicro晒痕死库水,CIPマイクロ日焼け.png,300,0,300,100 CIPMicro晒痕新死库水,CIPマイクロ日焼け.png,600,0,300,100 CIPMicro晒痕競泳泳装,CIPマイクロ日焼け.png,0,100,300,100 CIPMicro晒痕高開衩競泳泳装,CIPマイクロ日焼け.png,300,100,300,100 CIPMicro晒痕海胖次,CIPマイクロ日焼け.png,600,100,300,100 CIPMicro晒痕衝浪胖次,CIPマイクロ日焼け.png,600,100,300,100 CIPMicro晒痕男式比基尼,CIPマイクロ日焼け.png,0,200,300,100 CIPMicro晒痕比基尼,CIPマイクロ日焼け.png,0,200,300,100 CIPMicro晒痕丁字褲,CIPマイクロ日焼け.png,300,200,300,100 CIPMicro晒痕Micro,CIPマイクロ日焼け.png,600,200,300,100 CIPMicro晒痕Micro比基尼,CIPマイクロ日焼け.png,600,200,300,100 CIPMicro晒痕淚珠泳衣,CIPマイクロ日焼け.png,0,300,300,100 CIPMicro白,CIPマイクロ白.png,0,0,300,100 CIPMicro赤,CIPマイクロ赤.png,0,0,300,100 CIPMicro黒,CIPマイクロ黒.png,0,0,300,100 CIPMicro紫,CIPマイクロ紫.png,0,0,300,100 CIPMicro青,CIPマイクロ青.png,0,0,300,100 CIPMicro豹纹,CIPマイクロ豹柄.png,0,0,300,100 CIPMicro逆兔女郎裤襪,CIPマイクロ逆バニータイツ.png,0,0,300,100 ;外見年齢1 CIPMicro陰毛剃过留痕1,CIPマイクロ陰毛1.png,0,0,300,100 CIPMicro陰毛还没長出来1,CIPマイクロ陰毛1.png,300,0,300,100 ;外見年齢2 CIPMicro陰毛剃过留痕2,CIPマイクロ陰毛2.png,0,0,300,100 CIPMicro陰毛还没長出来2,CIPマイクロ陰毛2.png,300,0,300,100 ;指定无保养完毕は小三角 CIPMicro陰毛保养完毕2,CIPマイクロ陰毛2.png,0,100,300,100 CIPMicro陰毛小三角形2,CIPマイクロ陰毛2.png,0,100,300,100 CIPMicro陰毛心型2,CIPマイクロ陰毛2.png,300,100,300,100 CIPMicro陰毛長方形2,CIPマイクロ陰毛2.png,600,100,300,100 CIPMicro陰毛自然2,CIPマイクロ陰毛2.png,0,200,300,100 CIPMicro陰毛随意生長2,CIPマイクロ陰毛2.png,300,200,300,100 ;外見年齢3~ CIPMicro陰毛剃过留痕,CIPマイクロ陰毛.png,0,0,300,100 CIPMicro陰毛还没長出来,CIPマイクロ陰毛.png,300,0,300,100 CIPMicro陰毛無髭,CIPマイクロ陰毛.png,600,0,300,100 CIPMicro陰毛保养完毕,CIPマイクロ陰毛.png,0,100,300,100 CIPMicro陰毛小三角形,CIPマイクロ陰毛.png,300,100,300,100 CIPMicro陰毛逆三角形,CIPマイクロ陰毛.png,600,100,300,100 CIPMicro陰毛卵型,CIPマイクロ陰毛.png,0,200,300,100 CIPMicro陰毛四角形,CIPマイクロ陰毛.png,300,200,300,100 CIPMicro陰毛長方形,CIPマイクロ陰毛.png,600,200,300,100 CIPMicro陰毛心型,CIPマイクロ陰毛.png,0,300,300,100 CIPMicro陰毛自然,CIPマイクロ陰毛.png,300,300,300,100 CIPMicro陰毛随意生長,CIPマイクロ陰毛.png,600,300,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPマイクロ/CIPマイクロ.csv
csv
unknown
3,231
CIP蕾丝普通,CIPレース肌色.png,0,0,300,100 CIP蕾丝褐色肌,CIPレース褐色.png,0,0,300,100 CIP蕾丝色白,CIPレース色白.png,0,0,300,100 CIP蕾丝青肌,CIPレース青肌.png,0,0,300,100 CIP蕾丝色黒,CIPレース色黒.png,0,0,300,100 CIP蕾丝晒痕,CIPレース日焼け.png,0,0,300,100 CIP蕾丝赤,CIPレース赤.png,0,0,300,100 CIP蕾丝黒,CIPレース黒.png,0,0,300,100 CIP蕾丝紫,CIPレース紫.png,0,0,300,100 CIP蕾丝水色,CIPレース水色.png,0,0,300,100 CIP蕾丝黄色,CIPレース黄.png,0,0,300,100 CIP蕾丝橙色,CIPレース黄.png,0,0,300,100 CIP蕾丝桃色,CIPレース桃.png,0,0,300,100 CIP蕾丝白,CIPレース白.png,0,0,300,100 CIP蕾丝緑色,CIPレース緑.png,0,0,300,100 ;外見年齢1 CIP蕾丝陰毛剃过留痕1,CIPレース陰毛1.png,0,0,300,100 CIP蕾丝陰毛还没長出来1,CIPレース陰毛1.png,300,0,300,100 ;外見年齢2 CIP蕾丝陰毛剃过留痕2,CIPレース陰毛2.png,0,0,300,100 CIP蕾丝陰毛还没長出来2,CIPレース陰毛2.png,300,0,300,100 ;指定无保养完毕は小三角 CIP蕾丝陰毛保养完毕2,CIPレース陰毛2.png,0,100,300,100 CIP蕾丝陰毛小三角形2,CIPレース陰毛2.png,0,100,300,100 CIP蕾丝陰毛心型2,CIPレース陰毛2.png,300,100,300,100 CIP蕾丝陰毛長方形2,CIPレース陰毛2.png,600,100,300,100 CIP蕾丝陰毛自然2,CIPレース陰毛2.png,0,200,300,100 CIP蕾丝陰毛随意生長2,CIPレース陰毛2.png,300,200,300,100 ;外見年齢3~ CIP蕾丝陰毛剃过留痕,CIPレース陰毛.png,0,0,300,100 CIP蕾丝陰毛还没長出来,CIPレース陰毛.png,300,0,300,100 CIP蕾丝陰毛無髭,CIPレース陰毛.png,600,0,300,100 CIP蕾丝陰毛保养完毕,CIPレース陰毛.png,0,100,300,100 CIP蕾丝陰毛小三角形,CIPレース陰毛.png,300,100,300,100 CIP蕾丝陰毛逆三角形,CIPレース陰毛.png,600,100,300,100 CIP蕾丝陰毛卵型,CIPレース陰毛.png,0,200,300,100 CIP蕾丝陰毛四角形,CIPレース陰毛.png,300,200,300,100 CIP蕾丝陰毛長方形,CIPレース陰毛.png,600,200,300,100 CIP蕾丝陰毛心型,CIPレース陰毛.png,0,300,300,100 CIP蕾丝陰毛自然,CIPレース陰毛.png,300,300,300,100 CIP蕾丝陰毛随意生長,CIPレース陰毛.png,600,300,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIPレース/CIPレース.csv
csv
unknown
2,344
CIP儿童胖次普通,CIP女児ショーツ肌色.png,0,0,300,100 CIP儿童胖次褐色肌,CIP女児ショーツ褐色.png,0,0,300,100 CIP儿童胖次色白,CIP女児ショーツ色白.png,0,0,300,100 CIP儿童胖次青肌,CIP女児ショーツ青肌.png,0,0,300,100 CIP儿童胖次色黒,CIP女児ショーツ色黒.png,0,0,300,100 CIP儿童胖次晒痕,CIP女児ショーツ日焼け.png,0,0,300,100 CIP儿童胖次白,CIP女児ショーツ白.png,0,0,300,100 CIP儿童胖次草莓紋,CIP女児ショーツいちご.png,0,0,300,100 CIP儿童胖次小熊紋,CIP女児ショーツくま.png,0,0,300,100 CIP儿童胖次鱼紋,CIP女児ショーツさかな.png,0,0,300,100 CIP儿童胖次猫紋,CIP女児ショーツねこ.png,0,0,300,100 CIP儿童胖次小鸡紋,CIP女児ショーツひよこ.png,0,0,300,100 CIP儿童胖次蝴蝶结紋,CIP女児ショーツりぼん.png,0,0,300,100 CIP儿童胖次水玉模様,CIP女児ショーツ水玉.png,0,0,300,100 CIP儿童胖次緑色,CIP女児ショーツ緑.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP子供パンツ/CIP子供パンツ.csv
csv
unknown
1,042
CIP正面普通,CIP正面ボディ.png,0,0,300,100 CIP正面褐色肌,CIP正面ボディ.png,300,0,300,100 CIP正面色白,CIP正面ボディ.png,600,0,300,100 CIP正面青肌,CIP正面ボディ.png,0,100,300,100 CIP正面色黒,CIP正面ボディ.png,300,100,300,100 CIP正面晒痕,CIP正面日焼け.png,0,0,300,100 CIP正面晒痕死库水,CIP正面日焼け.png,300,0,300,100 CIP正面晒痕新死库水,CIP正面日焼け.png,600,0,300,100 CIP正面晒痕紧身短褲型死库水,CIP正面日焼け.png,900,0,300,100 CIP正面晒痕競泳泳装,CIP正面日焼け.png,0,100,300,100 CIP正面晒痕高開衩競泳泳装,CIP正面日焼け.png,300,100,300,100 CIP正面晒痕布鲁马,CIP正面日焼け.png,600,100,300,100 CIP正面晒痕高開衩布鲁马,CIP正面日焼け.png,900,100,300,100 CIP正面晒痕海胖次,CIP正面日焼け.png,0,200,300,100 CIP正面晒痕衝浪胖次,CIP正面日焼け.png,0,200,300,100 CIP正面晒痕五分褲,CIP正面日焼け.png,300,200,300,100 CIP正面晒痕男式比基尼,CIP正面日焼け.png,0,300,300,100 CIP正面晒痕比基尼,CIP正面日焼け.png,0,300,300,100 CIP正面晒痕丁字褲,CIP正面日焼け.png,300,300,300,100 CIP正面晒痕Micro,CIP正面日焼け.png,600,300,300,100 CIP正面晒痕Micro比基尼,CIP正面日焼け.png,600,300,300,100 CIP正面晒痕淚珠泳衣,CIP正面日焼け.png,900,300,300,100 CIP正面恥丘穿環,CIP正面恥丘ピアス.png,0,0,300,100 CIP正面恥丘穿環銀色,CIP正面恥丘ピアス.png,0,0,300,100 CIP正面恥丘穿環金色,CIP正面恥丘ピアス.png,300,0,300,100 CIP正面恥丘穿環赤,CIP正面恥丘ピアス.png,600,0,300,100 CIP正面恥丘穿環緑,CIP正面恥丘ピアス.png,0,100,300,100 CIP正面恥丘穿環紫,CIP正面恥丘ピアス.png,300,100,300,100 CIP正面恥丘穿環青,CIP正面恥丘ピアス.png,600,100,300,100 ;外見年齢1 CIP正面陰毛剃过留痕1,CIP正面陰毛1.png,0,0,300,100 CIP正面陰毛还没長出来1,CIP正面陰毛1.png,300,0,300,100 ;外見年齢2 CIP正面陰毛剃过留痕2,CIP正面陰毛2.png,0,0,300,100 CIP正面陰毛还没長出来2,CIP正面陰毛2.png,300,0,300,100 ;指定无保养完毕は小三角 CIP正面陰毛保养完毕2,CIP正面陰毛2.png,0,100,300,100 CIP正面陰毛小三角形2,CIP正面陰毛2.png,0,100,300,100 CIP正面陰毛心型2,CIP正面陰毛2.png,300,100,300,100 CIP正面陰毛長方形2,CIP正面陰毛2.png,600,100,300,100 CIP正面陰毛自然2,CIP正面陰毛2.png,0,200,300,100 CIP正面陰毛随意生長2,CIP正面陰毛2.png,300,200,300,100 ;外見年齢3~ CIP正面陰毛剃过留痕,CIP正面陰毛.png,0,0,300,100 CIP正面陰毛还没長出来,CIP正面陰毛.png,300,0,300,100 CIP正面陰毛無髭,CIP正面陰毛.png,600,0,300,100 CIP正面陰毛保养完毕,CIP正面陰毛.png,0,100,300,100 CIP正面陰毛小三角形,CIP正面陰毛.png,300,100,300,100 CIP正面陰毛逆三角形,CIP正面陰毛.png,600,100,300,100 CIP正面陰毛卵型,CIP正面陰毛.png,0,200,300,100 CIP正面陰毛四角形,CIP正面陰毛.png,300,200,300,100 CIP正面陰毛長方形,CIP正面陰毛.png,600,200,300,100 CIP正面陰毛心型,CIP正面陰毛.png,0,300,300,100 CIP正面陰毛自然,CIP正面陰毛.png,300,300,300,100 CIP正面陰毛随意生長,CIP正面陰毛.png,600,300,300,100 CIP正面口罩,CIP正面マスク.png,0,0,300,100 CIP正面口罩外側,CIP正面マスク.png,300,0,300,100 CIP正面口罩股間,CIP正面マスク.png,600,0,300,100 CIP正面口罩縮小,CIP正面マスク.png,0,100,300,100 CIP正面口罩外側縮小,CIP正面マスク.png,300,100,300,100 CIP正面口罩股間縮小,CIP正面マスク.png,600,100,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/CIP正面.csv
csv
unknown
3,796
CIP正面布鲁马紺色,CIP正面ブルマ.png,0,0,300,100 CIP正面布鲁马水色,CIP正面ブルマ.png,300,0,300,100 CIP正面布鲁马赤,CIP正面ブルマ.png,600,0,300,100 CIP正面布鲁马緑色,CIP正面ブルマ.png,0,100,300,100 CIP正面牛仔热褲灰色,CIP正面ダメージホットパンツ.png,0,0,300,100 CIP正面牛仔热褲黒,CIP正面ダメージホットパンツ.png,300,0,300,100 CIP正面牛仔热褲青,CIP正面ダメージホットパンツ.png,600,0,300,100 CIP正面牛仔热褲緑色,CIP正面ダメージホットパンツ.png,0,100,300,100 CIP正面牛仔热褲桃色,CIP正面ダメージホットパンツ.png,300,100,300,100 CIP正面牛仔热褲白,CIP正面ダメージホットパンツ.png,600,100,300,100 CIP正面热褲灰色,CIP正面ホットパンツ.png,0,0,300,100 CIP正面热褲黒,CIP正面ホットパンツ.png,300,0,300,100 CIP正面热褲青,CIP正面ホットパンツ.png,600,0,300,100 CIP正面热褲緑色,CIP正面ホットパンツ.png,0,100,300,100 CIP正面热褲桃色,CIP正面ホットパンツ.png,300,100,300,100 CIP正面热褲白,CIP正面ホットパンツ.png,600,100,300,100 CIP正面前開热褲灰色,CIP正面前開きホットパンツ.png,0,0,300,100 CIP正面前開热褲黒,CIP正面前開きホットパンツ.png,300,0,300,100 CIP正面前開热褲青,CIP正面前開きホットパンツ.png,600,0,300,100 CIP正面前開热褲緑色,CIP正面前開きホットパンツ.png,0,100,300,100 CIP正面前開热褲桃色,CIP正面前開きホットパンツ.png,300,100,300,100 CIP正面前開热褲白,CIP正面前開きホットパンツ.png,600,100,300,100 CIP正面迷你热褲灰色,CIP正面ミニホットパンツ.png,0,0,300,100 CIP正面迷你热褲黒,CIP正面ミニホットパンツ.png,300,0,300,100 CIP正面迷你热褲青,CIP正面ミニホットパンツ.png,600,0,300,100 CIP正面迷你热褲緑色,CIP正面ミニホットパンツ.png,0,100,300,100 CIP正面迷你热褲桃色,CIP正面ミニホットパンツ.png,300,100,300,100 CIP正面迷你热褲白,CIP正面ミニホットパンツ.png,600,100,300,100 CIP正面运动衫休闲褲赤,CIP正面ジャージズボン.png,0,0,300,100 CIP正面运动衫休闲褲青,CIP正面ジャージズボン.png,300,0,300,100 CIP正面运动衫休闲褲緑色,CIP正面ジャージズボン.png,600,0,300,100 CIP正面运动衫休闲褲黒,CIP正面ジャージズボン.png,0,100,300,100 CIP正面五分褲赤,CIP正面ハーフパンツ.png,0,0,300,100 CIP正面五分褲青,CIP正面ハーフパンツ.png,300,0,300,100 CIP正面五分褲緑色,CIP正面ハーフパンツ.png,600,0,300,100 CIP正面五分褲黒,CIP正面ハーフパンツ.png,0,100,300,100 CIP正面五分褲白,CIP正面ハーフパンツ.png,300,100,300,100 CIP正面五分褲灰色,CIP正面ハーフパンツ.png,600,100,300,100 CIP正面五分褲米色,CIP正面ハーフパンツ.png,0,200,300,100 CIP正面五分褲桃色,CIP正面ハーフパンツ.png,300,200,300,100 CIP正面五分褲薄桃色,CIP正面ハーフパンツ.png,600,200,300,100 CIP正面長褲灰色,CIP正面ロングパンツ.png,0,0,300,100 CIP正面長褲黒,CIP正面ロングパンツ.png,300,0,300,100 CIP正面長褲青,CIP正面ロングパンツ.png,600,0,300,100 CIP正面長褲緑色,CIP正面ロングパンツ.png,0,100,300,100 CIP正面長褲桃色,CIP正面ロングパンツ.png,300,100,300,100 CIP正面長褲白,CIP正面ロングパンツ.png,600,100,300,100 CIP正面前開長褲灰色,CIP正面前開きロングパンツ.png,0,0,300,100 CIP正面前開長褲黒,CIP正面前開きロングパンツ.png,300,0,300,100 CIP正面前開長褲青,CIP正面前開きロングパンツ.png,600,0,300,100 CIP正面前開長褲緑色,CIP正面前開きロングパンツ.png,0,100,300,100 CIP正面前開長褲桃色,CIP正面前開きロングパンツ.png,300,100,300,100 CIP正面前開長褲白,CIP正面前開きロングパンツ.png,600,100,300,100 CIP正面男士胖次灰色,CIP正面メンズパンツ.png,0,0,300,100 CIP正面男士胖次黒,CIP正面メンズパンツ.png,300,0,300,100 CIP正面男士胖次青,CIP正面メンズパンツ.png,600,0,300,100 CIP正面男士胖次緑色,CIP正面メンズパンツ.png,0,100,300,100 CIP正面男士胖次桃色,CIP正面メンズパンツ.png,300,100,300,100 CIP正面男士胖次白,CIP正面メンズパンツ.png,600,100,300,100 CIP正面前開男士胖次灰色,CIP正面前開きメンズパンツ.png,0,0,300,100 CIP正面前開男士胖次黒,CIP正面前開きメンズパンツ.png,300,0,300,100 CIP正面前開男士胖次青,CIP正面前開きメンズパンツ.png,600,0,300,100 CIP正面前開男士胖次緑色,CIP正面前開きメンズパンツ.png,0,100,300,100 CIP正面前開男士胖次桃色,CIP正面前開きメンズパンツ.png,300,100,300,100 CIP正面前開男士胖次白,CIP正面前開きメンズパンツ.png,600,100,300,100 CIP正面開裆皮裤黒,CIP正面レザーチャップスズボン.png,0,0,300,100 CIP正面兔女郎制服黒,CIP正面バニー.png,0,0,300,100 CIP正面兔女郎制服紫,CIP正面バニー.png,300,0,300,100 CIP正面兔女郎制服青,CIP正面バニー.png,600,0,300,100 CIP正面兔女郎制服赤,CIP正面バニー.png,0,100,300,100 CIP正面兔女郎制服白,CIP正面バニー.png,300,100,300,100 CIP正面高開衩兔女郎制服黒,CIP正面ハイレグバニー.png,0,0,300,100 CIP正面高開衩兔女郎制服紫,CIP正面ハイレグバニー.png,300,0,300,100 CIP正面高開衩兔女郎制服青,CIP正面ハイレグバニー.png,600,0,300,100 CIP正面高開衩兔女郎制服赤,CIP正面ハイレグバニー.png,0,100,300,100 CIP正面高開衩兔女郎制服白,CIP正面ハイレグバニー.png,300,100,300,100 CIP正面競泳泳装黒,CIP正面競泳.png,0,0,300,100 CIP正面競泳泳装青,CIP正面競泳.png,300,0,300,100 CIP正面競泳泳装赤,CIP正面競泳.png,600,0,300,100 CIP正面競泳泳装緑色,CIP正面競泳.png,0,100,300,100 CIP正面高開衩競泳泳装黒,CIP正面ハイレグ競泳.png,0,0,300,100 CIP正面高開衩競泳泳装青,CIP正面ハイレグ競泳.png,300,0,300,100 CIP正面高開衩競泳泳装赤,CIP正面ハイレグ競泳.png,600,0,300,100 CIP正面高開衩競泳泳装緑色,CIP正面ハイレグ競泳.png,0,100,300,100 CIP正面彈弓泳衣白,CIP正面スリングショット.png,0,0,300,100 CIP正面彈弓泳衣黒,CIP正面スリングショット.png,300,0,300,100 CIP正面彈弓泳衣灰色,CIP正面スリングショット.png,600,0,300,100 CIP正面彈弓泳衣真紅,CIP正面スリングショット.png,0,100,300,100 CIP正面彈弓泳衣赤,CIP正面スリングショット.png,0,100,300,100 CIP正面彈弓泳衣桃色,CIP正面スリングショット.png,300,100,300,100 CIP正面彈弓泳衣紫,CIP正面スリングショット.png,600,100,300,100 CIP正面彈弓泳衣青,CIP正面スリングショット.png,0,200,300,100 CIP正面彈弓泳衣水色,CIP正面スリングショット.png,300,200,300,100 CIP正面彈弓泳衣薄緑,CIP正面スリングショット.png,600,200,300,100 CIP正面彈弓泳衣緑色,CIP正面スリングショット.png,0,300,300,100 CIP正面彈弓泳衣黄色,CIP正面スリングショット.png,300,300,300,100 CIP正面彈弓泳衣豹纹,CIP正面スリングショット.png,600,300,300,100 CIP正面死库水紺色,CIP正面スク水.png,0,0,300,100 CIP正面死库水白,CIP正面スク水.png,300,0,300,100 CIP正面新死库水紺色,CIP正面新スク.png,0,0,300,100 CIP正面紧身短褲型死库水紺色,CIP正面新スク.png,300,0,300,100 CIP正面跳蛋コード,CIP正面ローター.png,0,0,300,100 CIP正面跳蛋BOX,CIP正面ローター.png,300,0,300,100 CIP正面短褲跳蛋コード,CIP正面ショートパンツローター.png,0,0,300,100 CIP正面短褲跳蛋BOX,CIP正面ショートパンツローター.png,300,0,300,100 CIP正面贴身制服跳蛋コード,CIP正面ボディスローター.png,0,0,300,100 CIP正面贴身制服跳蛋BOX,CIP正面ボディスローター.png,300,0,300,100 ;角色独自衣装 CIP正面KANZAKI製プ重置制服,CIP正面KANZAKI製プリセットスーツ.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/その他ボトム/CIP正面その他ボトム.csv
csv
unknown
8,368
CIP正面百褶裙紺色,CIP正面プリーツ.png,0,0,300,100 CIP正面百褶裙黒,CIP正面プリーツ.png,300,0,300,100 CIP正面百褶裙灰色,CIP正面プリーツ.png,600,0,300,100 CIP正面百褶裙白,CIP正面プリーツ.png,0,100,300,100 CIP正面百褶裙赤,CIP正面プリーツ.png,300,100,300,100 CIP正面格子裙赤,CIP正面プリーツ.png,600,100,300,100 CIP正面格子裙灰色,CIP正面プリーツ.png,0,200,300,100 CIP正面格子裙青,CIP正面プリーツ.png,300,200,300,100 CIP正面格子裙黄色,CIP正面プリーツ.png,600,200,300,100 CIP正面百褶裙紺色縮小,CIP正面プリーツ縮小.png,0,0,300,100 CIP正面百褶裙黒縮小,CIP正面プリーツ縮小.png,300,0,300,100 CIP正面百褶裙灰色縮小,CIP正面プリーツ縮小.png,600,0,300,100 CIP正面百褶裙白縮小,CIP正面プリーツ縮小.png,0,100,300,100 CIP正面百褶裙赤縮小,CIP正面プリーツ縮小.png,300,100,300,100 CIP正面格子裙赤縮小,CIP正面プリーツ縮小.png,600,100,300,100 CIP正面格子裙灰色縮小,CIP正面プリーツ縮小.png,0,200,300,100 CIP正面格子裙青縮小,CIP正面プリーツ縮小.png,300,200,300,100 CIP正面格子裙黄色縮小,CIP正面プリーツ縮小.png,600,200,300,100 CIP正面百褶裙紺色捲り,CIP正面プリーツ捲り.png,0,0,300,100 CIP正面百褶裙黒捲り,CIP正面プリーツ捲り.png,300,0,300,100 CIP正面百褶裙灰色捲り,CIP正面プリーツ捲り.png,600,0,300,100 CIP正面百褶裙白捲り,CIP正面プリーツ捲り.png,0,100,300,100 CIP正面百褶裙赤捲り,CIP正面プリーツ捲り.png,300,100,300,100 CIP正面格子裙赤捲り,CIP正面プリーツ捲り.png,600,100,300,100 CIP正面格子裙灰色捲り,CIP正面プリーツ捲り.png,0,200,300,100 CIP正面格子裙青捲り,CIP正面プリーツ捲り.png,300,200,300,100 CIP正面格子裙黄色捲り,CIP正面プリーツ捲り.png,600,200,300,100 CIP正面百褶裙紺色捲り縮小,CIP正面プリーツ捲り縮小.png,0,0,300,100 CIP正面百褶裙黒捲り縮小,CIP正面プリーツ捲り縮小.png,300,0,300,100 CIP正面百褶裙灰色捲り縮小,CIP正面プリーツ捲り縮小.png,600,0,300,100 CIP正面百褶裙白捲り縮小,CIP正面プリーツ捲り縮小.png,0,100,300,100 CIP正面百褶裙赤捲り縮小,CIP正面プリーツ捲り縮小.png,300,100,300,100 CIP正面格子裙赤捲り縮小,CIP正面プリーツ捲り縮小.png,600,100,300,100 CIP正面格子裙灰色捲り縮小,CIP正面プリーツ捲り縮小.png,0,200,300,100 CIP正面格子裙青捲り縮小,CIP正面プリーツ捲り縮小.png,300,200,300,100 CIP正面格子裙黄色捲り縮小,CIP正面プリーツ捲り縮小.png,600,200,300,100 CIP正面百褶裙紺色捲り前面,CIP正面プリーツ捲り前面.png,0,0,300,100 CIP正面百褶裙黒捲り前面,CIP正面プリーツ捲り前面.png,300,0,300,100 CIP正面百褶裙灰色捲り前面,CIP正面プリーツ捲り前面.png,600,0,300,100 CIP正面百褶裙白捲り前面,CIP正面プリーツ捲り前面.png,0,100,300,100 CIP正面百褶裙赤捲り前面,CIP正面プリーツ捲り前面.png,300,100,300,100 CIP正面格子裙赤捲り前面,CIP正面プリーツ捲り前面.png,600,100,300,100 CIP正面格子裙灰色捲り前面,CIP正面プリーツ捲り前面.png,0,200,300,100 CIP正面格子裙青捲り前面,CIP正面プリーツ捲り前面.png,300,200,300,100 CIP正面格子裙黄色捲り前面,CIP正面プリーツ捲り前面.png,600,200,300,100 CIP正面百褶裙紺色捲り前面縮小,CIP正面プリーツ捲り前面.png,0,0,300,100 CIP正面百褶裙黒捲り前面縮小,CIP正面プリーツ捲り前面.png,300,0,300,100 CIP正面百褶裙灰色捲り前面縮小,CIP正面プリーツ捲り前面.png,600,0,300,100 CIP正面百褶裙白捲り前面縮小,CIP正面プリーツ捲り前面.png,0,100,300,100 CIP正面百褶裙赤捲り前面縮小,CIP正面プリーツ捲り前面.png,300,100,300,100 CIP正面格子裙赤捲り前面縮小,CIP正面プリーツ捲り前面.png,600,100,300,100 CIP正面格子裙灰色捲り前面縮小,CIP正面プリーツ捲り前面.png,0,200,300,100 CIP正面格子裙青捲り前面縮小,CIP正面プリーツ捲り前面.png,300,200,300,100 CIP正面格子裙黄色捲り前面縮小,CIP正面プリーツ捲り前面.png,600,200,300,100 CIP正面百褶裙紺色背面,CIP正面プリーツ背面.png,0,0,300,100 CIP正面百褶裙黒背面,CIP正面プリーツ背面.png,300,0,300,100 CIP正面百褶裙灰色背面,CIP正面プリーツ背面.png,600,0,300,100 CIP正面百褶裙白背面,CIP正面プリーツ背面.png,0,100,300,100 CIP正面百褶裙赤背面,CIP正面プリーツ背面.png,300,100,300,100 CIP正面格子裙赤背面,CIP正面プリーツ背面.png,600,100,300,100 CIP正面格子裙灰色背面,CIP正面プリーツ背面.png,0,200,300,100 CIP正面格子裙青背面,CIP正面プリーツ背面.png,300,200,300,100 CIP正面格子裙黄色背面,CIP正面プリーツ背面.png,600,200,300,100 CIP正面迷你百褶裙紺色,CIP正面ミニプリーツ.png,0,0,300,100 CIP正面迷你百褶裙黒,CIP正面ミニプリーツ.png,300,0,300,100 CIP正面迷你百褶裙灰色,CIP正面ミニプリーツ.png,600,0,300,100 CIP正面迷你百褶裙白,CIP正面ミニプリーツ.png,0,100,300,100 CIP正面迷你百褶裙赤,CIP正面ミニプリーツ.png,300,100,300,100 CIP正面迷你格子裙赤,CIP正面ミニプリーツ.png,600,100,300,100 CIP正面迷你格子裙灰色,CIP正面ミニプリーツ.png,0,200,300,100 CIP正面迷你格子裙青,CIP正面ミニプリーツ.png,300,200,300,100 CIP正面迷你格子裙黄色,CIP正面ミニプリーツ.png,600,200,300,100 CIP正面迷你百褶裙紺色縮小,CIP正面ミニプリーツ.png,0,0,300,100 CIP正面迷你百褶裙黒縮小,CIP正面ミニプリーツ.png,300,0,300,100 CIP正面迷你百褶裙灰色縮小,CIP正面ミニプリーツ.png,600,0,300,100 CIP正面迷你百褶裙白縮小,CIP正面ミニプリーツ.png,0,100,300,100 CIP正面迷你百褶裙赤縮小,CIP正面ミニプリーツ.png,300,100,300,100 CIP正面迷你格子裙赤縮小,CIP正面ミニプリーツ.png,600,100,300,100 CIP正面迷你格子裙灰色縮小,CIP正面ミニプリーツ.png,0,200,300,100 CIP正面迷你格子裙青縮小,CIP正面ミニプリーツ.png,300,200,300,100 CIP正面迷你格子裙黄色縮小,CIP正面ミニプリーツ.png,600,200,300,100 CIP正面迷你百褶裙紺色捲り,CIP正面ミニプリーツ捲り.png,0,0,300,100 CIP正面迷你百褶裙黒捲り,CIP正面ミニプリーツ捲り.png,300,0,300,100 CIP正面迷你百褶裙灰色捲り,CIP正面ミニプリーツ捲り.png,600,0,300,100 CIP正面迷你百褶裙白捲り,CIP正面ミニプリーツ捲り.png,0,100,300,100 CIP正面迷你百褶裙赤捲り,CIP正面ミニプリーツ捲り.png,300,100,300,100 CIP正面迷你格子裙赤捲り,CIP正面ミニプリーツ捲り.png,600,100,300,100 CIP正面迷你格子裙灰色捲り,CIP正面ミニプリーツ捲り.png,0,200,300,100 CIP正面迷你格子裙青捲り,CIP正面ミニプリーツ捲り.png,300,200,300,100 CIP正面迷你格子裙黄色捲り,CIP正面ミニプリーツ捲り.png,600,200,300,100 CIP正面迷你百褶裙紺色捲り縮小,CIP正面ミニプリーツ捲り.png,0,0,300,100 CIP正面迷你百褶裙黒捲り縮小,CIP正面ミニプリーツ捲り.png,300,0,300,100 CIP正面迷你百褶裙灰色捲り縮小,CIP正面ミニプリーツ捲り.png,600,0,300,100 CIP正面迷你百褶裙白捲り縮小,CIP正面ミニプリーツ捲り.png,0,100,300,100 CIP正面迷你百褶裙赤捲り縮小,CIP正面ミニプリーツ捲り.png,300,100,300,100 CIP正面迷你格子裙赤捲り縮小,CIP正面ミニプリーツ捲り.png,600,100,300,100 CIP正面迷你格子裙灰色捲り縮小,CIP正面ミニプリーツ捲り.png,0,200,300,100 CIP正面迷你格子裙青捲り縮小,CIP正面ミニプリーツ捲り.png,300,200,300,100 CIP正面迷你格子裙黄色捲り縮小,CIP正面ミニプリーツ捲り.png,600,200,300,100 CIP正面迷你百褶裙紺色背面,CIP正面ミニプリーツ背面.png,0,0,300,100 CIP正面迷你百褶裙黒背面,CIP正面ミニプリーツ背面.png,300,0,300,100 CIP正面迷你百褶裙灰色背面,CIP正面ミニプリーツ背面.png,600,0,300,100 CIP正面迷你百褶裙白背面,CIP正面ミニプリーツ背面.png,0,100,300,100 CIP正面迷你百褶裙赤背面,CIP正面ミニプリーツ背面.png,300,100,300,100 CIP正面迷你格子裙赤背面,CIP正面ミニプリーツ背面.png,600,100,300,100 CIP正面迷你格子裙灰色背面,CIP正面ミニプリーツ背面.png,0,200,300,100 CIP正面迷你格子裙青背面,CIP正面ミニプリーツ背面.png,300,200,300,100 CIP正面迷你格子裙黄色背面,CIP正面ミニプリーツ背面.png,600,200,300,100 CIP正面Micro百褶裙紺色,CIP正面マイクロプリーツ.png,0,0,300,100 CIP正面Micro百褶裙黒,CIP正面マイクロプリーツ.png,300,0,300,100 CIP正面Micro百褶裙灰色,CIP正面マイクロプリーツ.png,600,0,300,100 CIP正面Micro百褶裙白,CIP正面マイクロプリーツ.png,0,100,300,100 CIP正面Micro百褶裙赤,CIP正面マイクロプリーツ.png,300,100,300,100 CIP正面Micro格子裙赤,CIP正面マイクロプリーツ.png,600,100,300,100 CIP正面Micro格子裙灰色,CIP正面マイクロプリーツ.png,0,200,300,100 CIP正面Micro格子裙青,CIP正面マイクロプリーツ.png,300,200,300,100 CIP正面Micro格子裙黄色,CIP正面マイクロプリーツ.png,600,200,300,100 CIP正面Micro百褶裙紺色縮小,CIP正面マイクロプリーツ.png,0,0,300,100 CIP正面Micro百褶裙黒縮小,CIP正面マイクロプリーツ.png,300,0,300,100 CIP正面Micro百褶裙灰色縮小,CIP正面マイクロプリーツ.png,600,0,300,100 CIP正面Micro百褶裙白縮小,CIP正面マイクロプリーツ.png,0,100,300,100 CIP正面Micro百褶裙赤縮小,CIP正面マイクロプリーツ.png,300,100,300,100 CIP正面Micro格子裙赤縮小,CIP正面マイクロプリーツ.png,600,100,300,100 CIP正面Micro格子裙灰色縮小,CIP正面マイクロプリーツ.png,0,200,300,100 CIP正面Micro格子裙青縮小,CIP正面マイクロプリーツ.png,300,200,300,100 CIP正面Micro格子裙黄色縮小,CIP正面マイクロプリーツ.png,600,200,300,100 CIP正面Micro百褶裙紺色捲り,CIP正面マイクロプリーツ捲り.png,0,0,300,100 CIP正面Micro百褶裙黒捲り,CIP正面マイクロプリーツ捲り.png,300,0,300,100 CIP正面Micro百褶裙灰色捲り,CIP正面マイクロプリーツ捲り.png,600,0,300,100 CIP正面Micro百褶裙白捲り,CIP正面マイクロプリーツ捲り.png,0,100,300,100 CIP正面Micro百褶裙赤捲り,CIP正面マイクロプリーツ捲り.png,300,100,300,100 CIP正面Micro格子裙赤捲り,CIP正面マイクロプリーツ捲り.png,600,100,300,100 CIP正面Micro格子裙灰色捲り,CIP正面マイクロプリーツ捲り.png,0,200,300,100 CIP正面Micro格子裙青捲り,CIP正面マイクロプリーツ捲り.png,300,200,300,100 CIP正面Micro格子裙黄色捲り,CIP正面マイクロプリーツ捲り.png,600,200,300,100 CIP正面Micro百褶裙紺色捲り縮小,CIP正面マイクロプリーツ捲り.png,0,0,300,100 CIP正面Micro百褶裙黒捲り縮小,CIP正面マイクロプリーツ捲り.png,300,0,300,100 CIP正面Micro百褶裙灰色捲り縮小,CIP正面マイクロプリーツ捲り.png,600,0,300,100 CIP正面Micro百褶裙白捲り縮小,CIP正面マイクロプリーツ捲り.png,0,100,300,100 CIP正面Micro百褶裙赤捲り縮小,CIP正面マイクロプリーツ捲り.png,300,100,300,100 CIP正面Micro格子裙赤捲り縮小,CIP正面マイクロプリーツ捲り.png,600,100,300,100 CIP正面Micro格子裙灰色捲り縮小,CIP正面マイクロプリーツ捲り.png,0,200,300,100 CIP正面Micro格子裙青捲り縮小,CIP正面マイクロプリーツ捲り.png,300,200,300,100 CIP正面Micro格子裙黄色捲り縮小,CIP正面マイクロプリーツ捲り.png,600,200,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/01.プリーツ/CIP正面プリーツ.csv
csv
unknown
12,171
CIP正面紧身裙黒,CIP正面タイト.png,0,0,300,100 CIP正面紧身裙灰色,CIP正面タイト.png,300,0,300,100 CIP正面紧身裙青,CIP正面タイト.png,600,0,300,100 CIP正面紧身裙赤,CIP正面タイト.png,0,100,300,100 CIP正面紧身裙黒縮小,CIP正面タイト.png,0,0,300,100 CIP正面紧身裙灰色縮小,CIP正面タイト.png,300,0,300,100 CIP正面紧身裙青縮小,CIP正面タイト.png,600,0,300,100 CIP正面紧身裙赤縮小,CIP正面タイト.png,0,100,300,100 CIP正面紧身裙黒捲り,CIP正面タイト捲り.png,0,0,300,100 CIP正面紧身裙灰色捲り,CIP正面タイト捲り.png,300,0,300,100 CIP正面紧身裙青捲り,CIP正面タイト捲り.png,600,0,300,100 CIP正面紧身裙赤捲り,CIP正面タイト捲り.png,0,100,300,100 CIP正面紧身裙黒捲り縮小,CIP正面タイト捲り.png,0,0,300,100 CIP正面紧身裙灰色捲り縮小,CIP正面タイト捲り.png,300,0,300,100 CIP正面紧身裙青捲り縮小,CIP正面タイト捲り.png,600,0,300,100 CIP正面紧身裙赤捲り縮小,CIP正面タイト捲り.png,0,100,300,100 CIP正面紧身裙黒背面,CIP正面タイト背面.png,0,0,300,100 CIP正面紧身裙灰色背面,CIP正面タイト背面.png,300,0,300,100 CIP正面紧身裙青背面,CIP正面タイト背面.png,600,0,300,100 CIP正面紧身裙赤背面,CIP正面タイト背面.png,0,100,300,100 CIP正面迷你紧身裙黒,CIP正面ミニタイト.png,0,0,300,100 CIP正面迷你紧身裙灰色,CIP正面ミニタイト.png,300,0,300,100 CIP正面迷你紧身裙青,CIP正面ミニタイト.png,600,0,300,100 CIP正面迷你紧身裙赤,CIP正面ミニタイト.png,0,100,300,100 CIP正面迷你紧身裙黒縮小,CIP正面ミニタイト.png,0,0,300,100 CIP正面迷你紧身裙灰色縮小,CIP正面ミニタイト.png,300,0,300,100 CIP正面迷你紧身裙青縮小,CIP正面ミニタイト.png,600,0,300,100 CIP正面迷你紧身裙赤縮小,CIP正面ミニタイト.png,0,100,300,100 CIP正面迷你紧身裙黒捲り,CIP正面ミニタイト捲り.png,0,0,300,100 CIP正面迷你紧身裙灰色捲り,CIP正面ミニタイト捲り.png,300,0,300,100 CIP正面迷你紧身裙青捲り,CIP正面ミニタイト捲り.png,600,0,300,100 CIP正面迷你紧身裙赤捲り,CIP正面ミニタイト捲り.png,0,100,300,100 CIP正面迷你紧身裙黒捲り縮小,CIP正面ミニタイト捲り.png,0,0,300,100 CIP正面迷你紧身裙灰色捲り縮小,CIP正面ミニタイト捲り.png,300,0,300,100 CIP正面迷你紧身裙青捲り縮小,CIP正面ミニタイト捲り.png,600,0,300,100 CIP正面迷你紧身裙赤捲り縮小,CIP正面ミニタイト捲り.png,0,100,300,100 CIP正面迷你紧身裙黒背面,CIP正面ミニタイト背面.png,0,0,300,100 CIP正面迷你紧身裙灰色背面,CIP正面ミニタイト背面.png,300,0,300,100 CIP正面迷你紧身裙青背面,CIP正面ミニタイト背面.png,600,0,300,100 CIP正面迷你紧身裙赤背面,CIP正面ミニタイト背面.png,0,100,300,100 CIP正面Micro紧身裙黒,CIP正面マイクロタイト.png,0,0,300,100 CIP正面Micro紧身裙灰色,CIP正面マイクロタイト.png,300,0,300,100 CIP正面Micro紧身裙青,CIP正面マイクロタイト.png,600,0,300,100 CIP正面Micro紧身裙赤,CIP正面マイクロタイト.png,0,100,300,100 CIP正面Micro紧身裙黒縮小,CIP正面マイクロタイト.png,0,0,300,100 CIP正面Micro紧身裙灰色縮小,CIP正面マイクロタイト.png,300,0,300,100 CIP正面Micro紧身裙青縮小,CIP正面マイクロタイト.png,600,0,300,100 CIP正面Micro紧身裙赤縮小,CIP正面マイクロタイト.png,0,100,300,100 CIP正面Micro紧身裙黒捲り,CIP正面マイクロタイト捲り.png,0,0,300,100 CIP正面Micro紧身裙灰色捲り,CIP正面マイクロタイト捲り.png,300,0,300,100 CIP正面Micro紧身裙青捲り,CIP正面マイクロタイト捲り.png,600,0,300,100 CIP正面Micro紧身裙赤捲り,CIP正面マイクロタイト捲り.png,0,100,300,100 CIP正面Micro紧身裙黒捲り縮小,CIP正面マイクロタイト捲り.png,0,0,300,100 CIP正面Micro紧身裙灰色捲り縮小,CIP正面マイクロタイト捲り.png,300,0,300,100 CIP正面Micro紧身裙青捲り縮小,CIP正面マイクロタイト捲り.png,600,0,300,100 CIP正面Micro紧身裙赤捲り縮小,CIP正面マイクロタイト捲り.png,0,100,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/02.タイト/CIP正面タイト.csv
csv
unknown
4,376
;捲り状態は非表示にするので、捲り状態の画像は無くていい CIP正面荷葉邊白,CIP正面パレオ.png,0,0,300,100 CIP正面荷葉邊黒,CIP正面パレオ.png,300,0,300,100 CIP正面荷葉邊青,CIP正面パレオ.png,600,0,300,100 CIP正面荷葉邊桃色,CIP正面パレオ.png,0,100,300,100 CIP正面荷葉邊水色,CIP正面パレオ.png,300,100,300,100 CIP正面荷葉邊緑色,CIP正面パレオ.png,600,100,300,100 CIP正面荷葉邊黄色,CIP正面パレオ.png,0,200,300,100 CIP正面花柄荷葉邊桃色,CIP正面パレオ.png,300,200,300,100 CIP正面花柄荷葉邊水色,CIP正面パレオ.png,600,200,300,100 CIP正面花柄荷葉邊薄緑,CIP正面パレオ.png,0,300,300,100 CIP正面花柄荷葉邊青,CIP正面パレオ.png,300,300,300,100 CIP正面荷葉邊白縮小,CIP正面パレオ.png,0,0,300,100 CIP正面荷葉邊黒縮小,CIP正面パレオ.png,300,0,300,100 CIP正面荷葉邊青縮小,CIP正面パレオ.png,600,0,300,100 CIP正面荷葉邊桃色縮小,CIP正面パレオ.png,0,100,300,100 CIP正面荷葉邊水色縮小,CIP正面パレオ.png,300,100,300,100 CIP正面荷葉邊緑色縮小,CIP正面パレオ.png,600,100,300,100 CIP正面荷葉邊黄色縮小,CIP正面パレオ.png,0,200,300,100 CIP正面花柄荷葉邊桃色縮小,CIP正面パレオ.png,300,200,300,100 CIP正面花柄荷葉邊水色縮小,CIP正面パレオ.png,600,200,300,100 CIP正面花柄荷葉邊薄緑縮小,CIP正面パレオ.png,0,300,300,100 CIP正面花柄荷葉邊青縮小,CIP正面パレオ.png,300,300,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/03.パレオ/CIP正面パレオ.csv
csv
unknown
1,558
CIP正面围裙黒,CIP正面エプロンスカート.png,0,0,300,100 CIP正面围裙青,CIP正面エプロンスカート.png,300,0,300,100 CIP正面围裙赤,CIP正面エプロンスカート.png,600,0,300,100 CIP正面围裙緑色,CIP正面エプロンスカート.png,0,100,300,100 CIP正面围裙紺,CIP正面エプロンスカート.png,300,100,300,100 CIP正面围裙桃色,CIP正面エプロンスカート.png,600,100,300,100 CIP正面围裙水色,CIP正面エプロンスカート.png,0,200,300,100 CIP正面围裙黒縮小,CIP正面エプロンスカート.png,0,0,300,100 CIP正面围裙青縮小,CIP正面エプロンスカート.png,300,0,300,100 CIP正面围裙赤縮小,CIP正面エプロンスカート.png,600,0,300,100 CIP正面围裙緑色縮小,CIP正面エプロンスカート.png,0,100,300,100 CIP正面围裙紺縮小,CIP正面エプロンスカート.png,300,100,300,100 CIP正面围裙桃色縮小,CIP正面エプロンスカート.png,600,100,300,100 CIP正面围裙水色縮小,CIP正面エプロンスカート.png,0,200,300,100 CIP正面围裙黒捲り,CIP正面エプロンスカート捲り.png,0,0,300,100 CIP正面围裙青捲り,CIP正面エプロンスカート捲り.png,300,0,300,100 CIP正面围裙赤捲り,CIP正面エプロンスカート捲り.png,600,0,300,100 CIP正面围裙緑色捲り,CIP正面エプロンスカート捲り.png,0,100,300,100 CIP正面围裙紺捲り,CIP正面エプロンスカート捲り.png,300,100,300,100 CIP正面围裙桃色捲り,CIP正面エプロンスカート捲り.png,600,100,300,100 CIP正面围裙水色捲り,CIP正面エプロンスカート捲り.png,0,200,300,100 CIP正面围裙黒捲り縮小,CIP正面エプロンスカート捲り.png,0,0,300,100 CIP正面围裙青捲り縮小,CIP正面エプロンスカート捲り.png,300,0,300,100 CIP正面围裙赤捲り縮小,CIP正面エプロンスカート捲り.png,600,0,300,100 CIP正面围裙緑色捲り縮小,CIP正面エプロンスカート捲り.png,0,100,300,100 CIP正面围裙紺捲り縮小,CIP正面エプロンスカート捲り.png,300,100,300,100 CIP正面围裙桃色捲り縮小,CIP正面エプロンスカート捲り.png,600,100,300,100 CIP正面围裙水色捲り縮小,CIP正面エプロンスカート捲り.png,0,200,300,100 CIP正面围裙黒背面,CIP正面エプロンスカート背面.png,0,0,300,100 CIP正面围裙青背面,CIP正面エプロンスカート背面.png,300,0,300,100 CIP正面围裙赤背面,CIP正面エプロンスカート背面.png,600,0,300,100 CIP正面围裙緑色背面,CIP正面エプロンスカート背面.png,0,100,300,100 CIP正面围裙紺背面,CIP正面エプロンスカート背面.png,300,100,300,100 CIP正面围裙桃色背面,CIP正面エプロンスカート背面.png,600,100,300,100 CIP正面围裙水色背面,CIP正面エプロンスカート背面.png,0,200,300,100 CIP正面圣诞裙赤,CIP正面サンタスカート.png,0,0,300,100 CIP正面圣诞裙赤縮小,CIP正面サンタスカート.png,0,0,300,100 CIP正面圣诞裙赤捲り,CIP正面サンタスカート.png,300,0,300,100 CIP正面圣诞裙赤捲り縮小,CIP正面サンタスカート.png,300,0,300,100 CIP正面圣诞裙赤背面,CIP正面サンタスカート背面.png,0,0,300,100 CIP正面旗袍黒,CIP正面チャイナドレス.png,0,0,300,100 CIP正面旗袍青,CIP正面チャイナドレス.png,300,0,300,100 CIP正面旗袍赤,CIP正面チャイナドレス.png,600,0,300,100 CIP正面旗袍緑色,CIP正面チャイナドレス.png,900,0,300,100 CIP正面旗袍黒縮小,CIP正面チャイナドレス.png,0,0,300,100 CIP正面旗袍青縮小,CIP正面チャイナドレス.png,300,0,300,100 CIP正面旗袍赤縮小,CIP正面チャイナドレス.png,600,0,300,100 CIP正面旗袍緑色縮小,CIP正面チャイナドレス.png,900,0,300,100 CIP正面旗袍黒捲り,CIP正面チャイナドレス捲り.png,0,0,300,100 CIP正面旗袍青捲り,CIP正面チャイナドレス捲り.png,300,0,300,100 CIP正面旗袍赤捲り,CIP正面チャイナドレス捲り.png,600,0,300,100 CIP正面旗袍緑色捲り,CIP正面チャイナドレス捲り.png,900,0,300,100 CIP正面旗袍黒捲り縮小,CIP正面チャイナドレス捲り.png,0,0,300,100 CIP正面旗袍青捲り縮小,CIP正面チャイナドレス捲り.png,300,0,300,100 CIP正面旗袍赤捲り縮小,CIP正面チャイナドレス捲り.png,600,0,300,100 CIP正面旗袍緑色捲り縮小,CIP正面チャイナドレス捲り.png,900,0,300,100 CIP正面旗袍黒捲り前面,CIP正面チャイナドレス捲り前面.png,0,0,300,100 CIP正面旗袍青捲り前面,CIP正面チャイナドレス捲り前面.png,300,0,300,100 CIP正面旗袍赤捲り前面,CIP正面チャイナドレス捲り前面.png,600,0,300,100 CIP正面旗袍緑色捲り前面,CIP正面チャイナドレス捲り前面.png,900,0,300,100 CIP正面旗袍黒捲り前面縮小,CIP正面チャイナドレス捲り前面縮小.png,0,0,300,100 CIP正面旗袍青捲り前面縮小,CIP正面チャイナドレス捲り前面縮小.png,300,0,300,100 CIP正面旗袍赤捲り前面縮小,CIP正面チャイナドレス捲り前面縮小.png,600,0,300,100 CIP正面旗袍緑色捲り前面縮小,CIP正面チャイナドレス捲り前面縮小.png,900,0,300,100 CIP正面旗袍黒背面,CIP正面チャイナドレス背面.png,0,0,300,100 CIP正面旗袍青背面,CIP正面チャイナドレス背面.png,300,0,300,100 CIP正面旗袍赤背面,CIP正面チャイナドレス背面.png,600,0,300,100 CIP正面旗袍緑色背面,CIP正面チャイナドレス背面.png,900,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/04.コスプレ系/CIP正面コスプレ系.csv
csv
unknown
5,624
CIP正面長連帽風衣灰色,CIP正面ロングパーカー.png,0,0,300,100 CIP正面長連帽風衣青,CIP正面ロングパーカー.png,300,0,300,100 CIP正面長連帽風衣赤,CIP正面ロングパーカー.png,600,0,300,100 CIP正面長連帽風衣白,CIP正面ロングパーカー.png,0,100,300,100 CIP正面红黑色无袖連帽風衣,CIP正面ロングパーカー.png,300,100,300,100 CIP正面長連帽風衣黒,CIP正面ロングパーカー.png,600,100,300,100 CIP正面長連帽風衣桃色,CIP正面ロングパーカー.png,0,200,300,100 CIP正面長連帽風衣米色,CIP正面ロングパーカー.png,300,200,300,100 CIP正面長連帽風衣緑色,CIP正面ロングパーカー.png,600,200,300,100 CIP正面長連帽風衣紺色,CIP正面ロングパーカー.png,0,300,300,100 CIP正面長連帽風衣灰色縮小,CIP正面ロングパーカー.png,0,0,300,100 CIP正面長連帽風衣青縮小,CIP正面ロングパーカー.png,300,0,300,100 CIP正面長連帽風衣赤縮小,CIP正面ロングパーカー.png,600,0,300,100 CIP正面長連帽風衣白縮小,CIP正面ロングパーカー.png,0,100,300,100 CIP正面红黑色无袖連帽風衣縮小,CIP正面ロングパーカー.png,300,100,300,100 CIP正面長連帽風衣黒縮小,CIP正面ロングパーカー.png,600,100,300,100 CIP正面長連帽風衣桃色縮小,CIP正面ロングパーカー.png,0,200,300,100 CIP正面長連帽風衣米色縮小,CIP正面ロングパーカー.png,300,200,300,100 CIP正面長連帽風衣緑色縮小,CIP正面ロングパーカー.png,600,200,300,100 CIP正面長連帽風衣紺色縮小,CIP正面ロングパーカー.png,0,300,300,100 CIP正面長連帽風衣灰色捲り,CIP正面ロングパーカー捲り.png,0,0,300,100 CIP正面長連帽風衣青捲り,CIP正面ロングパーカー捲り.png,300,0,300,100 CIP正面長連帽風衣赤捲り,CIP正面ロングパーカー捲り.png,600,0,300,100 CIP正面長連帽風衣白捲り,CIP正面ロングパーカー捲り.png,0,100,300,100 CIP正面红黑色无袖連帽風衣捲り捲り,CIP正面ロングパーカー捲り.png,300,100,300,100 CIP正面長連帽風衣黒捲り,CIP正面ロングパーカー捲り.png,600,100,300,100 CIP正面長連帽風衣桃色捲り,CIP正面ロングパーカー捲り.png,0,200,300,100 CIP正面長連帽風衣米色捲り,CIP正面ロングパーカー捲り.png,300,200,300,100 CIP正面長連帽風衣緑色捲り,CIP正面ロングパーカー捲り.png,600,200,300,100 CIP正面長連帽風衣紺色捲り,CIP正面ロングパーカー捲り.png,0,300,300,100 CIP正面長連帽風衣灰色捲り縮小,CIP正面ロングパーカー捲り.png,0,0,300,100 CIP正面長連帽風衣青捲り縮小,CIP正面ロングパーカー捲り.png,300,0,300,100 CIP正面長連帽風衣赤捲り縮小,CIP正面ロングパーカー捲り.png,600,0,300,100 CIP正面長連帽風衣白捲り縮小,CIP正面ロングパーカー捲り.png,0,100,300,100 CIP正面红黑色无袖連帽風衣捲り捲り縮小,CIP正面ロングパーカー捲り.png,300,100,300,100 CIP正面長連帽風衣黒捲り縮小,CIP正面ロングパーカー捲り.png,600,100,300,100 CIP正面長連帽風衣桃色捲り縮小,CIP正面ロングパーカー捲り.png,0,200,300,100 CIP正面長連帽風衣米色捲り縮小,CIP正面ロングパーカー捲り.png,300,200,300,100 CIP正面長連帽風衣緑色捲り縮小,CIP正面ロングパーカー捲り.png,600,200,300,100 CIP正面長連帽風衣紺色捲り縮小,CIP正面ロングパーカー捲り.png,0,300,300,100 CIP正面長連帽風衣灰色背面,CIP正面ロングパーカー背面.png,0,0,300,100 CIP正面長連帽風衣青背面,CIP正面ロングパーカー背面.png,300,0,300,100 CIP正面長連帽風衣赤背面,CIP正面ロングパーカー背面.png,600,0,300,100 CIP正面長連帽風衣白背面,CIP正面ロングパーカー背面.png,0,100,300,100 CIP正面红黑色无袖連帽風衣背面背面,CIP正面ロングパーカー背面.png,300,100,300,100 CIP正面長連帽風衣黒背面,CIP正面ロングパーカー背面.png,600,100,300,100 CIP正面長連帽風衣桃色背面,CIP正面ロングパーカー背面.png,300,200,300,100 CIP正面長連帽風衣米色背面,CIP正面ロングパーカー背面.png,600,200,300,100 CIP正面長連帽風衣緑色背面,CIP正面ロングパーカー背面.png,600,200,300,100 CIP正面長連帽風衣紺色背面,CIP正面ロングパーカー背面.png,0,300,300,100 CIP正面宽大的T恤,CIP正面だぼだぼTシャツ.png,300,0,300,100 CIP正面宽大的T恤黄色,CIP正面だぼだぼTシャツ.png,0,0,300,100 CIP正面宽大的T恤白,CIP正面だぼだぼTシャツ.png,300,0,300,100 CIP正面宽大的T恤黒,CIP正面だぼだぼTシャツ.png,600,0,300,100 CIP正面宽大的T恤赤,CIP正面だぼだぼTシャツ.png,0,100,300,100 CIP正面宽大的T恤緑色,CIP正面だぼだぼTシャツ.png,300,100,300,100 CIP正面宽大的T恤青,CIP正面だぼだぼTシャツ.png,600,100,300,100 CIP正面宽大的T恤紫,CIP正面だぼだぼTシャツ.png,0,200,300,100 CIP正面宽大的T恤桃色,CIP正面だぼだぼTシャツ.png,300,200,300,100 CIP正面宽大的T恤橙色,CIP正面だぼだぼTシャツ.png,600,200,300,100 CIP正面宽大的T恤縮小,CIP正面だぼだぼTシャツ.png,300,0,300,100 CIP正面宽大的T恤黄色縮小,CIP正面だぼだぼTシャツ.png,0,0,300,100 CIP正面宽大的T恤白縮小,CIP正面だぼだぼTシャツ.png,300,0,300,100 CIP正面宽大的T恤黒縮小,CIP正面だぼだぼTシャツ.png,600,0,300,100 CIP正面宽大的T恤赤縮小,CIP正面だぼだぼTシャツ.png,0,100,300,100 CIP正面宽大的T恤緑色縮小,CIP正面だぼだぼTシャツ.png,300,100,300,100 CIP正面宽大的T恤青縮小,CIP正面だぼだぼTシャツ.png,600,100,300,100 CIP正面宽大的T恤紫縮小,CIP正面だぼだぼTシャツ.png,0,200,300,100 CIP正面宽大的T恤桃色縮小,CIP正面だぼだぼTシャツ.png,300,200,300,100 CIP正面宽大的T恤橙色縮小,CIP正面だぼだぼTシャツ.png,600,200,300,100 CIP正面宽大的T恤捲り,CIP正面だぼだぼTシャツ捲り.png,300,0,300,100 CIP正面宽大的T恤黄色捲り,CIP正面だぼだぼTシャツ捲り.png,0,0,300,100 CIP正面宽大的T恤白捲り,CIP正面だぼだぼTシャツ捲り.png,300,0,300,100 CIP正面宽大的T恤黒捲り,CIP正面だぼだぼTシャツ捲り.png,600,0,300,100 CIP正面宽大的T恤赤捲り,CIP正面だぼだぼTシャツ捲り.png,0,100,300,100 CIP正面宽大的T恤緑色捲り,CIP正面だぼだぼTシャツ捲り.png,300,100,300,100 CIP正面宽大的T恤青捲り,CIP正面だぼだぼTシャツ捲り.png,600,100,300,100 CIP正面宽大的T恤紫捲り,CIP正面だぼだぼTシャツ捲り.png,0,200,300,100 CIP正面宽大的T恤桃色捲り,CIP正面だぼだぼTシャツ捲り.png,300,200,300,100 CIP正面宽大的T恤橙色捲り,CIP正面だぼだぼTシャツ捲り.png,600,200,300,100 CIP正面宽大的T恤捲り縮小,CIP正面だぼだぼTシャツ捲り.png,300,0,300,100 CIP正面宽大的T恤黄色捲り縮小,CIP正面だぼだぼTシャツ捲り.png,0,0,300,100 CIP正面宽大的T恤白捲り縮小,CIP正面だぼだぼTシャツ捲り.png,300,0,300,100 CIP正面宽大的T恤黒捲り縮小,CIP正面だぼだぼTシャツ捲り.png,600,0,300,100 CIP正面宽大的T恤赤捲り縮小,CIP正面だぼだぼTシャツ捲り.png,0,100,300,100 CIP正面宽大的T恤緑色捲り縮小,CIP正面だぼだぼTシャツ捲り.png,300,100,300,100 CIP正面宽大的T恤青捲り縮小,CIP正面だぼだぼTシャツ捲り.png,600,100,300,100 CIP正面宽大的T恤紫捲り縮小,CIP正面だぼだぼTシャツ捲り.png,0,200,300,100 CIP正面宽大的T恤桃色捲り縮小,CIP正面だぼだぼTシャツ捲り.png,300,200,300,100 CIP正面宽大的T恤橙色捲り縮小,CIP正面だぼだぼTシャツ捲り.png,600,200,300,100 CIP正面连体毛衣白,CIP正面ワンピセーター.png,0,0,300,100 CIP正面连体毛衣紺色,CIP正面ワンピセーター.png,300,0,300,100 CIP正面连体毛衣赤,CIP正面ワンピセーター.png,600,0,300,100 CIP正面连体毛衣緑色,CIP正面ワンピセーター.png,900,0,300,100 CIP正面连体毛衣水色,CIP正面ワンピセーター.png,1200,0,300,100 CIP正面连体毛衣米色,CIP正面ワンピセーター.png,1500,0,300,100 CIP正面连体毛衣灰色,CIP正面ワンピセーター.png,1800,0,300,100 CIP正面连体毛衣茶色,CIP正面ワンピセーター.png,2100,0,300,100 CIP正面连体毛衣黒,CIP正面ワンピセーター.png,2400,0,300,100 CIP正面连体毛衣紫,CIP正面ワンピセーター.png,2700,0,300,100 CIP正面连体毛衣白縮小,CIP正面ワンピセーター.png,0,0,300,100 CIP正面连体毛衣紺色縮小,CIP正面ワンピセーター.png,300,0,300,100 CIP正面连体毛衣赤縮小,CIP正面ワンピセーター.png,600,0,300,100 CIP正面连体毛衣緑色縮小,CIP正面ワンピセーター.png,900,0,300,100 CIP正面连体毛衣水色縮小,CIP正面ワンピセーター.png,1200,0,300,100 CIP正面连体毛衣米色縮小,CIP正面ワンピセーター.png,1500,0,300,100 CIP正面连体毛衣灰色縮小,CIP正面ワンピセーター.png,1800,0,300,100 CIP正面连体毛衣茶色縮小,CIP正面ワンピセーター.png,2100,0,300,100 CIP正面连体毛衣黒縮小,CIP正面ワンピセーター.png,2400,0,300,100 CIP正面连体毛衣紫縮小,CIP正面ワンピセーター.png,2700,0,300,100 CIP正面连体毛衣白捲り,CIP正面ワンピセーター.png,0,100,300,100 CIP正面连体毛衣紺色捲り,CIP正面ワンピセーター.png,300,100,300,100 CIP正面连体毛衣赤捲り,CIP正面ワンピセーター.png,600,100,300,100 CIP正面连体毛衣緑色捲り,CIP正面ワンピセーター.png,900,100,300,100 CIP正面连体毛衣水色捲り,CIP正面ワンピセーター.png,1200,100,300,100 CIP正面连体毛衣米色捲り,CIP正面ワンピセーター.png,1500,100,300,100 CIP正面连体毛衣灰色捲り,CIP正面ワンピセーター.png,1800,100,300,100 CIP正面连体毛衣茶色捲り,CIP正面ワンピセーター.png,2100,100,300,100 CIP正面连体毛衣黒捲り,CIP正面ワンピセーター.png,2400,100,300,100 CIP正面连体毛衣紫捲り,CIP正面ワンピセーター.png,2700,100,300,100 CIP正面连体毛衣白捲り縮小,CIP正面ワンピセーター.png,0,100,300,100 CIP正面连体毛衣紺色捲り縮小,CIP正面ワンピセーター.png,300,100,300,100 CIP正面连体毛衣赤捲り縮小,CIP正面ワンピセーター.png,600,100,300,100 CIP正面连体毛衣緑色捲り縮小,CIP正面ワンピセーター.png,900,100,300,100 CIP正面连体毛衣水色捲り縮小,CIP正面ワンピセーター.png,1200,100,300,100 CIP正面连体毛衣米色捲り縮小,CIP正面ワンピセーター.png,1500,100,300,100 CIP正面连体毛衣灰色捲り縮小,CIP正面ワンピセーター.png,1800,100,300,100 CIP正面连体毛衣茶色捲り縮小,CIP正面ワンピセーター.png,2100,100,300,100 CIP正面连体毛衣黒捲り縮小,CIP正面ワンピセーター.png,2400,100,300,100 CIP正面连体毛衣紫捲り縮小,CIP正面ワンピセーター.png,2700,100,300,100 CIP正面连体毛衣白背面,CIP正面ワンピセーター.png,0,200,300,100 CIP正面连体毛衣紺色背面,CIP正面ワンピセーター.png,300,200,300,100 CIP正面连体毛衣赤背面,CIP正面ワンピセーター.png,600,200,300,100 CIP正面连体毛衣緑色背面,CIP正面ワンピセーター.png,900,200,300,100 CIP正面连体毛衣水色背面,CIP正面ワンピセーター.png,1200,200,300,100 CIP正面连体毛衣米色背面,CIP正面ワンピセーター.png,1500,200,300,100 CIP正面连体毛衣灰色背面,CIP正面ワンピセーター.png,1800,200,300,100 CIP正面连体毛衣茶色背面,CIP正面ワンピセーター.png,2100,200,300,100 CIP正面连体毛衣黒背面,CIP正面ワンピセーター.png,2400,200,300,100 CIP正面连体毛衣紫背面,CIP正面ワンピセーター.png,2700,200,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/05.ワンピ/CIP正面ワンピ.csv
csv
unknown
12,310
CIP正面白色和金色装饰的民族衣装,CIP正面白と金の装飾のされた民族衣装.png,0,0,300,100 CIP正面白色和金色装饰的民族衣装縮小,CIP正面白と金の装飾のされた民族衣装縮小.png,0,0,300,100 CIP正面白色和金色装饰的民族衣装捲り,CIP正面白と金の装飾のされた民族衣装.png,300,0,300,100 CIP正面白色和金色装饰的民族衣装捲り縮小,CIP正面白と金の装飾のされた民族衣装縮小.png,300,0,300,100 CIP正面白色和金色装饰的民族衣装背面,CIP正面白と金の装飾のされた民族衣装.png,0,100,300,100 CIP正面白色和金色装饰的民族衣装夏服,CIP正面白と金の装飾のされた民族衣装.png,600,0,300,100 CIP正面白色和金色装饰的民族衣装夏服縮小,CIP正面白と金の装飾のされた民族衣装縮小.png,600,0,300,100 CIP正面白色和金色装饰的民族衣装夏服捲り,CIP正面白と金の装飾のされた民族衣装.png,900,0,300,100 CIP正面白色和金色装饰的民族衣装夏服捲り縮小,CIP正面白と金の装飾のされた民族衣装縮小.png,900,0,300,100 CIP正面白色和金色装饰的民族衣装夏服背面,CIP正面白と金の装飾のされた民族衣装.png,600,100,300,100 CIP正面弄脏的裙,CIP正面汚れたスカート.png,0,0,300,100 CIP正面弄脏的裙縮小,CIP正面汚れたスカート縮小.png,0,0,300,100 CIP正面弄脏的卷起裙子,CIP正面汚れたスカート.png,300,0,300,100 CIP正面弄脏的卷起裙子縮小,CIP正面汚れたスカート縮小.png,300,0,300,100 CIP正面弄脏的裙背面,CIP正面汚れたスカート背面.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/06.固有スカート/CIP正面固有スカート.csv
csv
unknown
1,681
繝サ蝓コ譛ャ逧・↑菴懊j縺ッ莉・荳九€・ 縲€繧ケ繧ォ繝シ繝郁レ髱「・懆コォ菴難シ懊せ繧ォ繝シ繝域悽菴・謐イ繧峨l縺ヲ縺・k蝣エ蜷医・謐イ繧・・懶シ医≠繧後・荳顔捩・会シ懊せ繧ォ繝シ繝域佐繧雁燕髱「・域佐繧峨l縺ヲ縺・k蝣エ蜷医・縺ソ・・ 繝サ蜷・ヱ繝シ繝・#縺ィ縺ョ蜷咲ァー縺ッ莉・荳九〒邨ア荳€縲ゑシク・ク・ク縺ッ蜿ウ遶ッ縺ォ濶イ縺梧嶌縺九l縺ヲ縺・k縲らクョ蟆冗沿縺ッ荳€蠕九〒譛ォ蟆セ縺ォ"邵ョ蟆・縺ィ莉倥¢繧・ 縲€CIP豁」髱「・ク・ク・ク 縲€CIP豁」髱「・ク・ク・ク閭碁擇 縲€CIP豁」髱「・ク・ク・ク謐イ繧・ 縲€CIP豁」髱「・ク・ク・ク謐イ繧雁燕髱「 繝サ繧ケ繧ォ繝シ繝域悽菴薙・謐イ繧顔憾諷九↑繧画佐繧顔沿繧偵€∫クョ蟆乗凾縺ォ縺ッ邵ョ蟆冗沿繧貞他縺ウ蜃コ縺吶€・ 繝サ繧ケ繧ォ繝シ繝域佐繧雁燕髱「縺ッ邵ョ蟆乗凾縺ォ縺ッ邵ョ蟆冗沿繧貞他縺ウ蜃コ縺吶€・ 繝サCIP豁」髱「・ク・ク・ク, CIP豁」髱「・ク・ク・ク謐イ繧・ CIP豁」髱「・ク・ク・ク謐イ繧雁燕髱「 縺ョ・鍋ィョ縺ォ縺、縺・※縺ッ蟄伜惠縺励※縺・k蝣エ蜷医・邵ョ蟆冗沿繧ゅそ繝・ヨ縺ァ逕ィ諢上☆繧句ソ・ヲ√′縺ゅk縲・ 繝サ繝代・繝・焚縺悟、壹>縺溘a縲∝、ァ縺セ縺九↑繝輔か繝ォ繝€蛻・¢繧定。後≧
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/スカート/ReadMe@スカート.txt
Text
unknown
1,567
CIP正面连褲襪黒,CIP正面パンスト.png,0,0,300,100 CIP正面连褲襪赤,CIP正面パンスト.png,300,0,300,100 CIP正面连褲襪白,CIP正面パンスト.png,600,0,300,100 CIP正面開放型连褲襪黒,CIP正面パンスト.png,0,100,300,100 CIP正面開放型连褲襪赤,CIP正面パンスト.png,300,100,300,100 CIP正面開放型连褲襪白,CIP正面パンスト.png,600,100,300,100 CIP正面裤襪黒,CIP正面タイツ.png,0,0,300,100 CIP正面裤襪赤,CIP正面タイツ.png,300,0,300,100 CIP正面開放型裤襪黒,CIP正面タイツ.png,0,100,300,100 CIP正面開放型裤襪赤,CIP正面タイツ.png,300,100,300,100 CIP正面网纹裤襪黒,CIP正面網タイツ.png,0,0,300,100 CIP正面開放型网纹裤襪黒,CIP正面網タイツ.png,300,0,300,100 CIP正面吊帯内衣純白,CIP正面ガーターベルト.png,0,0,300,100 CIP正面吊帯内衣白,CIP正面ガーターベルト.png,0,0,300,100 CIP正面吊帯内衣黒,CIP正面ガーターベルト.png,300,0,300,100 CIP正面吊帯内衣赤,CIP正面ガーターベルト.png,600,0,300,100 CIP正面吊帯内衣真紅,CIP正面ガーターベルト.png,600,0,300,100 CIP正面吊帯内衣桃色,CIP正面ガーターベルト.png,0,100,300,100 CIP正面吊帯内衣青,CIP正面ガーターベルト.png,300,100,300,100 CIP正面吊帯内衣紺色,CIP正面ガーターベルト.png,300,100,300,100 CIP正面吊帯内衣薄緑,CIP正面ガーターベルト.png,600,100,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/パンスト/CIP正面パンスト.csv
csv
unknown
1,497
CIP正面內褲白,CIP正面ショーツ.png,0,0,300,100 CIP正面內褲黒,CIP正面ショーツ.png,300,0,300,100 CIP正面內褲赤,CIP正面ショーツ.png,600,0,300,100 CIP正面內褲桃色,CIP正面ショーツ.png,0,100,300,100 CIP正面內褲紫,CIP正面ショーツ.png,300,100,300,100 CIP正面內褲水色,CIP正面ショーツ.png,600,100,300,100 CIP正面內褲緑色,CIP正面ショーツ.png,0,200,300,100 CIP正面內褲黄色,CIP正面ショーツ.png,300,200,300,100 CIP正面三角胖次白,CIP正面パンティ.png,0,0,300,100 CIP正面三角胖次黒,CIP正面パンティ.png,300,0,300,100 CIP正面三角胖次赤,CIP正面パンティ.png,600,0,300,100 CIP正面三角胖次桃色,CIP正面パンティ.png,0,100,300,100 CIP正面三角胖次紫,CIP正面パンティ.png,300,100,300,100 CIP正面三角胖次水色,CIP正面パンティ.png,600,100,300,100 CIP正面三角胖次緑色,CIP正面パンティ.png,0,200,300,100 CIP正面三角胖次黄色,CIP正面パンティ.png,300,200,300,100 CIP正面縞胖次黒白,CIP正面縞パン.png,0,0,300,100 CIP正面縞胖次紅白,CIP正面縞パン.png,300,0,300,100 CIP正面縞胖次黄白,CIP正面縞パン.png,600,0,300,100 CIP正面縞胖次青白,CIP正面縞パン.png,0,100,300,100 CIP正面縞胖次緑白,CIP正面縞パン.png,300,100,300,100 CIP正面儿童胖次白,CIP正面子供パンツ.png,0,0,300,100 CIP正面儿童胖次蝴蝶结紋,CIP正面子供パンツ.png,300,0,300,100 CIP正面儿童胖次草莓紋,CIP正面子供パンツ.png,600,0,300,100 CIP正面儿童胖次小鸡紋,CIP正面子供パンツ.png,0,100,300,100 CIP正面儿童胖次小熊紋,CIP正面子供パンツ.png,300,100,300,100 CIP正面儿童胖次水玉模様,CIP正面子供パンツ.png,600,100,300,100 CIP正面儿童胖次鱼紋,CIP正面子供パンツ.png,0,200,300,100 CIP正面儿童胖次緑色,CIP正面子供パンツ.png,300,200,300,100 CIP正面儿童胖次猫紋,CIP正面子供パンツ.png,600,200,300,100 CIP正面蕾丝白,CIP正面レース.png,0,0,300,100 CIP正面蕾丝黒,CIP正面レース.png,300,0,300,100 CIP正面蕾丝赤,CIP正面レース.png,600,0,300,100 CIP正面蕾丝桃色,CIP正面レース.png,0,100,300,100 CIP正面蕾丝紫,CIP正面レース.png,300,100,300,100 CIP正面蕾丝水色,CIP正面レース.png,600,100,300,100 CIP正面蕾丝緑色,CIP正面レース.png,0,200,300,100 CIP正面総蕾丝白,CIP正面総レース.png,0,0,300,100 CIP正面総蕾丝黒,CIP正面総レース.png,300,0,300,100 CIP正面総蕾丝赤,CIP正面総レース.png,600,0,300,100 CIP正面総蕾丝桃色,CIP正面総レース.png,0,100,300,100 CIP正面総蕾丝紫,CIP正面総レース.png,300,100,300,100 CIP正面総蕾丝水色,CIP正面総レース.png,600,100,300,100 CIP正面総蕾丝緑色,CIP正面総レース.png,0,200,300,100 CIP正面透明白,CIP正面シースルー.png,0,0,300,100 CIP正面透明黒,CIP正面シースルー.png,300,0,300,100 CIP正面透明赤,CIP正面シースルー.png,600,0,300,100 CIP正面透明桃色,CIP正面シースルー.png,0,100,300,100 CIP正面透明紫,CIP正面シースルー.png,300,100,300,100 CIP正面透明水色,CIP正面シースルー.png,600,100,300,100 CIP正面透明緑色,CIP正面シースルー.png,0,200,300,100 CIP正面透明黄色,CIP正面シースルー.png,300,200,300,100 CIP正面透明豹纹,CIP正面シースルー.png,300,200,300,100 CIP正面高開衩白,CIP正面ハイレグ.png,0,0,300,100 CIP正面高開衩黒,CIP正面ハイレグ.png,300,0,300,100 CIP正面高開衩赤,CIP正面ハイレグ.png,600,0,300,100 CIP正面高開衩桃色,CIP正面ハイレグ.png,0,100,300,100 CIP正面高開衩紫,CIP正面ハイレグ.png,300,100,300,100 CIP正面高開衩水色,CIP正面ハイレグ.png,600,100,300,100 CIP正面高開衩緑色,CIP正面ハイレグ.png,0,200,300,100 CIP正面高開衩黄色,CIP正面ハイレグ.png,300,200,300,100 CIP正面褶边白,CIP正面フリル.png,0,0,300,100 CIP正面褶边黒,CIP正面フリル.png,300,0,300,100 CIP正面褶边赤,CIP正面フリル.png,600,0,300,100 CIP正面褶边桃色,CIP正面フリル.png,0,100,300,100 CIP正面褶边紫,CIP正面フリル.png,300,100,300,100 CIP正面褶边水色,CIP正面フリル.png,600,100,300,100 CIP正面褶边緑色,CIP正面フリル.png,0,200,300,100 CIP正面褶边黄色,CIP正面フリル.png,300,200,300,100 CIP正面褶边高開衩白,CIP正面フリルハイレグ.png,0,0,300,100 CIP正面褶边高開衩黒,CIP正面フリルハイレグ.png,300,0,300,100 CIP正面褶边高開衩赤,CIP正面フリルハイレグ.png,600,0,300,100 CIP正面褶边高開衩桃色,CIP正面フリルハイレグ.png,0,100,300,100 CIP正面褶边高開衩紫,CIP正面フリルハイレグ.png,300,100,300,100 CIP正面褶边高開衩水色,CIP正面フリルハイレグ.png,600,100,300,100 CIP正面褶边高開衩緑色,CIP正面フリルハイレグ.png,0,200,300,100 CIP正面褶边高開衩黄色,CIP正面フリルハイレグ.png,300,200,300,100 CIP正面Micro內褲白,CIP正面マイクロ.png,0,0,300,100 CIP正面Micro內褲黒,CIP正面マイクロ.png,300,0,300,100 CIP正面Micro內褲豹纹,CIP正面マイクロ.png,300,0,300,100 CIP正面Micro內褲赤,CIP正面マイクロ.png,600,0,300,100 CIP正面Micro內褲紫,CIP正面マイクロ.png,0,100,300,100 CIP正面Micro內褲青,CIP正面マイクロ.png,300,100,300,100 CIP正面低腰內褲白,CIP正面ローライズショーツ.png,0,0,300,100 CIP正面低腰內褲黒,CIP正面ローライズショーツ.png,300,0,300,100 CIP正面低腰內褲赤,CIP正面ローライズショーツ.png,600,0,300,100 CIP正面低腰內褲桃色,CIP正面ローライズショーツ.png,0,100,300,100 CIP正面低腰內褲紫,CIP正面ローライズショーツ.png,300,100,300,100 CIP正面低腰內褲水色,CIP正面ローライズショーツ.png,600,100,300,100 CIP正面低腰內褲緑色,CIP正面ローライズショーツ.png,0,200,300,100 CIP正面低腰內褲黄色,CIP正面ローライズショーツ.png,300,200,300,100 CIP正面低腰胖次白,CIP正面ローライズパンツ.png,0,0,300,100 CIP正面低腰胖次黒,CIP正面ローライズパンツ.png,300,0,300,100 CIP正面低腰胖次赤,CIP正面ローライズパンツ.png,600,0,300,100 CIP正面低腰胖次桃色,CIP正面ローライズパンツ.png,0,100,300,100 CIP正面低腰胖次紫,CIP正面ローライズパンツ.png,300,100,300,100 CIP正面低腰胖次水色,CIP正面ローライズパンツ.png,600,100,300,100 CIP正面低腰胖次緑色,CIP正面ローライズパンツ.png,0,200,300,100 CIP正面低腰胖次黄色,CIP正面ローライズパンツ.png,300,200,300,100 CIP正面超低腰純白,CIP正面ローレグ.png,0,0,300,100 CIP正面超低腰白,CIP正面ローレグ.png,0,0,300,100 CIP正面超低腰黒,CIP正面ローレグ.png,300,0,300,100 CIP正面超低腰真紅,CIP正面ローレグ.png,600,0,300,100 CIP正面超低腰赤,CIP正面ローレグ.png,600,0,300,100 CIP正面超低腰桃色,CIP正面ローレグ.png,0,100,300,100 CIP正面超低腰紫,CIP正面ローレグ.png,300,100,300,100 CIP正面超低腰水色,CIP正面ローレグ.png,600,100,300,100 CIP正面超低腰薄緑,CIP正面ローレグ.png,0,200,300,100 CIP正面超低腰緑色,CIP正面ローレグ.png,0,200,300,100 CIP正面超低腰黄色,CIP正面ローレグ.png,300,200,300,100 CIP正面四角内褲白,CIP正面ボーイレッグ.png,0,0,300,100 CIP正面四角内褲黒,CIP正面ボーイレッグ.png,300,0,300,100 CIP正面四角内褲赤,CIP正面ボーイレッグ.png,600,0,300,100 CIP正面四角内褲桃色,CIP正面ボーイレッグ.png,0,100,300,100 CIP正面四角内褲紫,CIP正面ボーイレッグ.png,300,100,300,100 CIP正面四角内褲水色,CIP正面ボーイレッグ.png,600,100,300,100 CIP正面四角内褲緑色,CIP正面ボーイレッグ.png,0,200,300,100 CIP正面四角内褲黄色,CIP正面ボーイレッグ.png,300,200,300,100 CIP正面四角内褲贴阴内裤白,CIP正面ボーイレッグもっこり.png,0,0,300,100 CIP正面四角内褲贴阴内裤黒,CIP正面ボーイレッグもっこり.png,300,0,300,100 CIP正面四角内褲贴阴内裤赤,CIP正面ボーイレッグもっこり.png,600,0,300,100 CIP正面四角内褲贴阴内裤桃色,CIP正面ボーイレッグもっこり.png,0,100,300,100 CIP正面四角内褲贴阴内裤紫,CIP正面ボーイレッグもっこり.png,300,100,300,100 CIP正面四角内褲贴阴内裤水色,CIP正面ボーイレッグもっこり.png,600,100,300,100 CIP正面四角内褲贴阴内裤緑色,CIP正面ボーイレッグもっこり.png,0,200,300,100 CIP正面四角内褲贴阴内裤黄色,CIP正面ボーイレッグもっこり.png,300,200,300,100 CIP正面胖次下拉半遮純白,CIP正面パンツ下ろしかけ.png,0,0,300,100 CIP正面胖次下拉半遮白,CIP正面パンツ下ろしかけ.png,0,0,300,100 CIP正面胖次下拉半遮黒,CIP正面パンツ下ろしかけ.png,300,0,300,100 CIP正面胖次下拉半遮真紅,CIP正面パンツ下ろしかけ.png,600,0,300,100 CIP正面胖次下拉半遮赤,CIP正面パンツ下ろしかけ.png,600,0,300,100 CIP正面胖次下拉半遮桃色,CIP正面パンツ下ろしかけ.png,0,100,300,100 CIP正面胖次下拉半遮紫,CIP正面パンツ下ろしかけ.png,300,100,300,100 CIP正面胖次下拉半遮水色,CIP正面パンツ下ろしかけ.png,600,100,300,100 CIP正面胖次下拉半遮薄緑,CIP正面パンツ下ろしかけ.png,0,200,300,100 CIP正面胖次下拉半遮緑色,CIP正面パンツ下ろしかけ.png,0,200,300,100 CIP正面胖次下拉半遮黄色,CIP正面パンツ下ろしかけ.png,300,200,300,100 CIP正面兜襠布白,CIP正面褌.png,0,0,300,100 CIP正面兜襠布黒,CIP正面褌.png,300,0,300,100 CIP正面兜襠布赤,CIP正面褌.png,600,0,300,100 CIP正面兜襠布桃色,CIP正面褌.png,900,0,300,100 CIP正面比基尼白,CIP正面ビキニ.png,0,0,300,100 CIP正面比基尼黒,CIP正面ビキニ.png,300,0,300,100 CIP正面比基尼灰色,CIP正面ビキニ.png,600,0,300,100 CIP正面比基尼真紅,CIP正面ビキニ.png,0,100,300,100 CIP正面比基尼赤,CIP正面ビキニ.png,0,100,300,100 CIP正面比基尼桃色,CIP正面ビキニ.png,300,100,300,100 CIP正面比基尼紫,CIP正面ビキニ.png,600,100,300,100 CIP正面比基尼青,CIP正面ビキニ.png,0,200,300,100 CIP正面比基尼水色,CIP正面ビキニ.png,300,200,300,100 CIP正面比基尼薄緑,CIP正面ビキニ.png,600,200,300,100 CIP正面比基尼緑色,CIP正面ビキニ.png,0,300,300,100 CIP正面比基尼黄色,CIP正面ビキニ.png,300,300,300,100 CIP正面比基尼豹纹,CIP正面ビキニ.png,600,300,300,100 CIP正面紐比基尼白,CIP正面ビキニ紐.png,0,0,300,100 CIP正面紐比基尼黒,CIP正面ビキニ紐.png,300,0,300,100 CIP正面紐比基尼灰色,CIP正面ビキニ紐.png,600,0,300,100 CIP正面紐比基尼真紅,CIP正面ビキニ紐.png,0,100,300,100 CIP正面紐比基尼赤,CIP正面ビキニ紐.png,0,100,300,100 CIP正面紐比基尼桃色,CIP正面ビキニ紐.png,300,100,300,100 CIP正面紐比基尼紫,CIP正面ビキニ紐.png,600,100,300,100 CIP正面紐比基尼青,CIP正面ビキニ紐.png,0,200,300,100 CIP正面紐比基尼水色,CIP正面ビキニ紐.png,300,200,300,100 CIP正面紐比基尼薄緑,CIP正面ビキニ紐.png,600,200,300,100 CIP正面紐比基尼緑色,CIP正面ビキニ紐.png,0,300,300,100 CIP正面紐比基尼黄色,CIP正面ビキニ紐.png,300,300,300,100 CIP正面紐比基尼豹纹,CIP正面ビキニ紐.png,600,300,300,100 CIP正面丁字褲白,CIP正面Gストリング.png,0,0,300,100 CIP正面丁字褲黒,CIP正面Gストリング.png,300,0,300,100 CIP正面丁字褲灰色,CIP正面Gストリング.png,600,0,300,100 CIP正面丁字褲真紅,CIP正面Gストリング.png,0,100,300,100 CIP正面丁字褲赤,CIP正面Gストリング.png,0,100,300,100 CIP正面丁字褲桃色,CIP正面Gストリング.png,300,100,300,100 CIP正面丁字褲紫,CIP正面Gストリング.png,600,100,300,100 CIP正面丁字褲青,CIP正面Gストリング.png,0,200,300,100 CIP正面丁字褲水色,CIP正面Gストリング.png,300,200,300,100 CIP正面丁字褲薄緑,CIP正面Gストリング.png,600,200,300,100 CIP正面丁字褲緑色,CIP正面Gストリング.png,0,300,300,100 CIP正面丁字褲黄色,CIP正面Gストリング.png,300,300,300,100 CIP正面丁字褲水玉白,CIP正面Gストリング.png,600,300,300,100 CIP正面丁字褲水玉黒,CIP正面Gストリング.png,0,400,300,100 CIP正面丁字褲水玉粉紅,CIP正面Gストリング.png,300,400,300,100 CIP正面丁字褲水玉水色,CIP正面Gストリング.png,600,400,300,100 CIP正面丁字褲水玉白黒,CIP正面Gストリング.png,0,500,300,100 CIP正面丁字褲水玉黄色,CIP正面Gストリング.png,300,500,300,100 CIP正面丁字褲奶牛,CIP正面Gストリング.png,600,500,300,100 CIP正面丁字褲虎紋,CIP正面Gストリング.png,0,600,300,100 CIP正面丁字褲豹纹,CIP正面Gストリング.png,300,600,300,100 CIP正面紐丁字褲白,CIP正面Gストリング紐.png,0,0,300,100 CIP正面紐丁字褲黒,CIP正面Gストリング紐.png,300,0,300,100 CIP正面紐丁字褲灰色,CIP正面Gストリング紐.png,600,0,300,100 CIP正面紐丁字褲真紅,CIP正面Gストリング紐.png,0,100,300,100 CIP正面紐丁字褲赤,CIP正面Gストリング紐.png,0,100,300,100 CIP正面紐丁字褲桃色,CIP正面Gストリング紐.png,300,100,300,100 CIP正面紐丁字褲紫,CIP正面Gストリング紐.png,600,100,300,100 CIP正面紐丁字褲青,CIP正面Gストリング紐.png,0,200,300,100 CIP正面紐丁字褲水色,CIP正面Gストリング紐.png,300,200,300,100 CIP正面紐丁字褲薄緑,CIP正面Gストリング紐.png,600,200,300,100 CIP正面紐丁字褲緑色,CIP正面Gストリング紐.png,0,300,300,100 CIP正面紐丁字褲黄色,CIP正面Gストリング紐.png,300,300,300,100 CIP正面紐丁字褲水玉白,CIP正面Gストリング紐.png,600,300,300,100 CIP正面紐丁字褲水玉黒,CIP正面Gストリング紐.png,0,400,300,100 CIP正面紐丁字褲水玉粉紅,CIP正面Gストリング紐.png,300,400,300,100 CIP正面紐丁字褲水玉水色,CIP正面Gストリング紐.png,600,400,300,100 CIP正面紐丁字褲水玉白黒,CIP正面Gストリング紐.png,0,500,300,100 CIP正面紐丁字褲水玉黄色,CIP正面Gストリング紐.png,300,500,300,100 CIP正面紐丁字褲奶牛,CIP正面Gストリング紐.png,600,500,300,100 CIP正面紐丁字褲虎紋,CIP正面Gストリング紐.png,0,600,300,100 CIP正面紐丁字褲豹纹,CIP正面Gストリング紐.png,300,600,300,100 CIP正面繩系胖次の紐白,CIP正面紐パンの紐.png,0,0,300,100 CIP正面繩系胖次の紐黒,CIP正面紐パンの紐.png,300,0,300,100 CIP正面繩系胖次の紐灰色,CIP正面紐パンの紐.png,600,0,300,100 CIP正面繩系胖次の紐真紅,CIP正面紐パンの紐.png,0,100,300,100 CIP正面繩系胖次の紐赤,CIP正面紐パンの紐.png,0,100,300,100 CIP正面繩系胖次の紐桃色,CIP正面紐パンの紐.png,300,100,300,100 CIP正面繩系胖次の紐紫,CIP正面紐パンの紐.png,600,100,300,100 CIP正面繩系胖次の紐青,CIP正面紐パンの紐.png,0,200,300,100 CIP正面繩系胖次の紐水色,CIP正面紐パンの紐.png,300,200,300,100 CIP正面繩系胖次の紐薄緑,CIP正面紐パンの紐.png,600,200,300,100 CIP正面繩系胖次の紐緑色,CIP正面紐パンの紐.png,0,300,300,100 CIP正面繩系胖次の紐黄色,CIP正面紐パンの紐.png,300,300,300,100 CIP正面繩系胖次の紐水玉白,CIP正面紐パンの紐.png,600,300,300,100 CIP正面繩系胖次の紐水玉黒,CIP正面紐パンの紐.png,0,400,300,100 CIP正面繩系胖次の紐水玉粉紅,CIP正面紐パンの紐.png,300,400,300,100 CIP正面繩系胖次の紐水玉水色,CIP正面紐パンの紐.png,600,400,300,100 CIP正面繩系胖次の紐水玉白黒,CIP正面紐パンの紐.png,0,500,300,100 CIP正面繩系胖次の紐水玉黄色,CIP正面紐パンの紐.png,300,500,300,100 CIP正面繩系胖次の紐奶牛,CIP正面紐パンの紐.png,600,500,300,100 CIP正面繩系胖次の紐虎紋,CIP正面紐パンの紐.png,0,600,300,100 CIP正面繩系胖次の紐豹纹,CIP正面紐パンの紐.png,300,600,300,100 CIP正面開放型開洞胖次白,CIP正面オープンクロッチ.png,0,0,300,100 CIP正面開放型開洞胖次黒,CIP正面オープンクロッチ.png,300,0,300,100 CIP正面開放型開洞胖次赤,CIP正面オープンクロッチ.png,600,0,300,100 CIP正面開放型開洞胖次紫,CIP正面オープンクロッチ.png,0,100,300,100 CIP正面襯褲白,CIP正面ドロワーズ.png,0,0,300,100 CIP正面襯褲黒,CIP正面ドロワーズ.png,300,0,300,100 CIP正面高開衩布鲁马紺色,CIP正面ハイレグブルマ.png,0,0,300,100 CIP正面高開衩布鲁马水色,CIP正面ハイレグブルマ.png,300,0,300,100 CIP正面高開衩布鲁马赤,CIP正面ハイレグブルマ.png,600,0,300,100 CIP正面高開衩布鲁马緑色,CIP正面ハイレグブルマ.png,900,0,300,100 CIP正面叶子胖次緑色,CIP正面葉っぱパンツ.png,0,0,300,100 CIP正面創口貼,CIP正面前張り.png,300,0,300,100 CIP正面前貼白,CIP正面前張り.png,0,0,300,100 CIP正面前貼黒,CIP正面前張り.png,600,0,300,100 CIP正面前貼青,CIP正面前張り.png,900,0,300,100 CIP正面前貼桃色,CIP正面前張り.png,1200,0,300,100 CIP正面C胖次黒,CIP正面前張り.png,600,0,300,100 CIP正面C胖次青,CIP正面前張り.png,900,0,300,100 CIP正面C胖次桃色,CIP正面前張り.png,1200,0,300,100 ;胖次の蝴蝶結など CIP正面三角胖次蝴蝶結三角黄,CIP正面リボン三角.png,0,0,300,100 CIP正面三角胖次蝴蝶結三角黒,CIP正面リボン三角.png,300,0,300,100 CIP正面三角胖次蝴蝶結三角青,CIP正面リボン三角.png,600,0,300,100 CIP正面三角胖次蝴蝶結三角赤,CIP正面リボン三角.png,900,0,300,100 CIP正面三角胖次蝴蝶結三角白,CIP正面リボン三角.png,1200,0,300,100 CIP正面三角胖次蝴蝶結紐黄,CIP正面リボン紐.png,0,0,300,100 CIP正面三角胖次蝴蝶結紐黒,CIP正面リボン紐.png,300,0,300,100 CIP正面三角胖次蝴蝶結紐青,CIP正面リボン紐.png,600,0,300,100 CIP正面三角胖次蝴蝶結紐赤,CIP正面リボン紐.png,900,0,300,100 CIP正面三角胖次蝴蝶結紐白,CIP正面リボン紐.png,1200,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/パンツ/CIP正面パンツ.csv
csv
unknown
18,908
CIP正面水手白,CIP正面セーラー.png,0,0,300,100 CIP正面水手紺色,CIP正面セーラー.png,300,0,300,100 CIP正面水手青,CIP正面セーラー.png,0,0,300,100 CIP正面水手黒,CIP正面セーラー.png,600,0,300,100 CIP正面水手赤,CIP正面セーラー.png,0,0,300,100 CIP正面水手灰色,CIP正面セーラー.png,0,0,300,100 CIP正面水手白捲り,CIP正面セーラー.png,0,0,300,100 CIP正面水手紺色捲り,CIP正面セーラー.png,300,0,300,100 CIP正面水手青捲り,CIP正面セーラー.png,0,0,300,100 CIP正面水手黒捲り,CIP正面セーラー.png,600,0,300,100 CIP正面水手赤捲り,CIP正面セーラー.png,0,0,300,100 CIP正面水手灰色捲り,CIP正面セーラー.png,0,0,300,100 CIP正面西装外衣灰色,CIP正面ブレザー.png,0,0,300,100 CIP正面西装外衣青,CIP正面ブレザー.png,300,0,300,100 CIP正面西装外衣赤,CIP正面ブレザー.png,600,0,300,100 CIP正面西装外衣茶色,CIP正面ブレザー.png,0,100,300,100 CIP正面西装外衣緑色,CIP正面ブレザー.png,300,100,300,100 CIP正面西装外衣黒,CIP正面ブレザー.png,600,100,300,100 CIP正面西装外衣灰色捲り,CIP正面ブレザー捲り.png,0,0,300,100 CIP正面西装外衣青捲り,CIP正面ブレザー捲り.png,300,0,300,100 CIP正面西装外衣赤捲り,CIP正面ブレザー捲り.png,600,0,300,100 CIP正面西装外衣茶色捲り,CIP正面ブレザー捲り.png,0,100,300,100 CIP正面西装外衣緑色捲り,CIP正面ブレザー捲り.png,300,100,300,100 CIP正面西装外衣黒捲り,CIP正面ブレザー捲り.png,600,100,300,100 CIP正面运动衫赤,CIP正面ジャージ.png,0,0,300,100 CIP正面运动衫青,CIP正面ジャージ.png,300,0,300,100 CIP正面运动衫緑色,CIP正面ジャージ.png,600,0,300,100 CIP正面运动衫黒,CIP正面ジャージ.png,0,100,300,100 CIP正面运动衫赤捲り,CIP正面ジャージ捲り.png,0,0,300,100 CIP正面运动衫青捲り,CIP正面ジャージ捲り.png,300,0,300,100 CIP正面运动衫緑色捲り,CIP正面ジャージ捲り.png,600,0,300,100 CIP正面运动衫黒捲り,CIP正面ジャージ捲り.png,0,100,300,100 CIP正面詰襟运动衫黄色,CIP正面詰襟ジャージ.png,0,0,300,100 CIP正面詰襟运动衫青,CIP正面詰襟ジャージ.png,300,0,300,100 CIP正面詰襟运动衫赤,CIP正面詰襟ジャージ.png,600,0,300,100 CIP正面詰襟运动衫白,CIP正面詰襟ジャージ.png,0,100,300,100 CIP正面詰襟运动衫緑色,CIP正面詰襟ジャージ.png,300,100,300,100 CIP正面詰襟运动衫橙色,CIP正面詰襟ジャージ.png,600,100,300,100 CIP正面詰襟运动衫黄色捲り,CIP正面詰襟ジャージ捲り.png,0,0,300,100 CIP正面詰襟运动衫青捲り,CIP正面詰襟ジャージ捲り.png,300,0,300,100 CIP正面詰襟运动衫赤捲り,CIP正面詰襟ジャージ捲り.png,600,0,300,100 CIP正面詰襟运动衫白捲り,CIP正面詰襟ジャージ捲り.png,0,100,300,100 CIP正面詰襟运动衫緑色捲り,CIP正面詰襟ジャージ捲り.png,300,100,300,100 CIP正面詰襟运动衫橙色捲り,CIP正面詰襟ジャージ捲り.png,600,100,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/01.制服/CIP正面制服.csv
csv
unknown
3,155
CIP正面女式衬衫白,CIP正面ブラウス.png,0,0,300,100 CIP正面女式衬衫白捲り,CIP正面ブラウス.png,300,0,300,100 CIP正面露脐女式衬衫白,CIP正面へそ出しブラウス.png,0,0,300,100 CIP正面露脐女式衬衫白捲り,CIP正面へそ出しブラウス.png,0,0,300,100 CIP正面露脐女式衬衫紫,CIP正面へそ出しブラウス.png,300,0,300,100 CIP正面露脐女式衬衫紫捲り,CIP正面へそ出しブラウス.png,300,0,300,100 CIP正面女式衬衫收裾白,CIP正面セーラー.png,0,0,300,100 CIP正面女式衬衫收裾白捲り,CIP正面セーラー.png,0,0,300,100 CIP正面女式衬衫收裾紫,CIP正面セーラー.png,0,0,300,100 CIP正面女式衬衫收裾紫捲り,CIP正面セーラー.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/02.ブラウス/CIP正面ブラウス.csv
csv
unknown
770
CIP正面T恤,CIP正面Tシャツ.png,300,0,300,100 CIP正面T恤黄色,CIP正面Tシャツ.png,0,0,300,100 CIP正面T恤白,CIP正面Tシャツ.png,300,0,300,100 CIP正面T恤黒,CIP正面Tシャツ.png,600,0,300,100 CIP正面T恤赤,CIP正面Tシャツ.png,0,100,300,100 CIP正面T恤緑色,CIP正面Tシャツ.png,300,100,300,100 CIP正面T恤青,CIP正面Tシャツ.png,600,100,300,100 CIP正面T恤紫,CIP正面Tシャツ.png,0,200,300,100 CIP正面T恤桃色,CIP正面Tシャツ.png,300,200,300,100 CIP正面T恤橙色,CIP正面Tシャツ.png,600,200,300,100 CIP正面T恤捲り,CIP正面Tシャツ捲り.png,300,0,300,100 CIP正面T恤黄色捲り,CIP正面Tシャツ捲り.png,0,0,300,100 CIP正面T恤白捲り,CIP正面Tシャツ捲り.png,300,0,300,100 CIP正面T恤黒捲り,CIP正面Tシャツ捲り.png,600,0,300,100 CIP正面T恤赤捲り,CIP正面Tシャツ捲り.png,0,100,300,100 CIP正面T恤緑色捲り,CIP正面Tシャツ捲り.png,300,100,300,100 CIP正面T恤青捲り,CIP正面Tシャツ捲り.png,600,100,300,100 CIP正面T恤紫捲り,CIP正面Tシャツ捲り.png,0,200,300,100 CIP正面T恤桃色捲り,CIP正面Tシャツ捲り.png,300,200,300,100 CIP正面T恤橙色捲り,CIP正面Tシャツ捲り.png,600,200,300,100 CIP正面体操服,CIP正面体操服.png,0,0,300,100 CIP正面体操服紺色,CIP正面体操服.png,0,0,300,100 CIP正面体操服水色,CIP正面体操服.png,0,0,300,100 CIP正面体操服赤,CIP正面体操服.png,0,0,300,100 CIP正面体操服緑色,CIP正面体操服.png,0,0,300,100 CIP正面体操服捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面体操服紺色捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面体操服水色捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面体操服赤捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面体操服緑色捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服紺色,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服水色,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服赤,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服緑色,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服紺色捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服水色捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服赤捲り,CIP正面へそ出し体操服.png,0,0,300,100 CIP正面露脐体操服緑色捲り,CIP正面へそ出し体操服.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/03.シャツ/CIP正面シャツ.csv
csv
unknown
2,805
CIP正面吊帯背心白,CIP正面タンクトップ&キャミソール.png,0,0,300,100 CIP正面吊帯背心黒,CIP正面タンクトップ&キャミソール.png,300,0,300,100 CIP正面吊帯背心青,CIP正面タンクトップ&キャミソール.png,600,0,300,100 CIP正面吊帯背心緑色,CIP正面タンクトップ&キャミソール.png,900,200,300,100 CIP正面吊帯背心白捲り,CIP正面タンクトップ&キャミソール捲り.png,0,0,300,100 CIP正面吊帯背心黒捲り,CIP正面タンクトップ&キャミソール捲り.png,300,0,300,100 CIP正面吊帯背心青捲り,CIP正面タンクトップ&キャミソール捲り.png,600,0,300,100 CIP正面吊帯背心緑色捲り,CIP正面タンクトップ&キャミソール捲り.png,900,200,300,100 CIP正面吊帯衫白,CIP正面タンクトップ&キャミソール.png,0,0,300,100 CIP正面吊帯衫純白,CIP正面タンクトップ&キャミソール.png,0,0,300,100 CIP正面吊帯衫黒,CIP正面タンクトップ&キャミソール.png,300,0,300,100 CIP正面吊帯衫灰色,CIP正面タンクトップ&キャミソール.png,600,0,300,100 CIP正面吊帯衫真紅,CIP正面タンクトップ&キャミソール.png,900,0,300,100 CIP正面吊帯衫赤,CIP正面タンクトップ&キャミソール.png,900,0,300,100 CIP正面吊帯衫桃色,CIP正面タンクトップ&キャミソール.png,1200,0,300,100 CIP正面吊帯衫紫,CIP正面タンクトップ&キャミソール.png,0,100,300,100 CIP正面吊帯衫青,CIP正面タンクトップ&キャミソール.png,300,100,300,100 CIP正面吊帯衫水色,CIP正面タンクトップ&キャミソール.png,600,100,300,100 CIP正面吊帯衫薄緑,CIP正面タンクトップ&キャミソール.png,900,100,300,100 CIP正面吊帯衫緑色,CIP正面タンクトップ&キャミソール.png,1200,100,300,100 CIP正面吊帯衫黄色,CIP正面タンクトップ&キャミソール.png,0,200,300,100 CIP正面吊帯衫橙色,CIP正面タンクトップ&キャミソール.png,300,200,300,100 CIP正面吊帯衫米色,CIP正面タンクトップ&キャミソール.png,600,200,300,100 CIP正面吊帯衫白捲り,CIP正面タンクトップ&キャミソール捲り.png,0,0,300,100 CIP正面吊帯衫純白捲り,CIP正面タンクトップ&キャミソール捲り.png,0,0,300,100 CIP正面吊帯衫黒捲り,CIP正面タンクトップ&キャミソール捲り.png,300,0,300,100 CIP正面吊帯衫灰色捲り,CIP正面タンクトップ&キャミソール捲り.png,600,0,300,100 CIP正面吊帯衫真紅捲り,CIP正面タンクトップ&キャミソール捲り.png,900,0,300,100 CIP正面吊帯衫赤捲り,CIP正面タンクトップ&キャミソール捲り.png,900,0,300,100 CIP正面吊帯衫桃色捲り,CIP正面タンクトップ&キャミソール捲り.png,1200,0,300,100 CIP正面吊帯衫紫捲り,CIP正面タンクトップ&キャミソール捲り.png,0,100,300,100 CIP正面吊帯衫青捲り,CIP正面タンクトップ&キャミソール捲り.png,300,100,300,100 CIP正面吊帯衫水色捲り,CIP正面タンクトップ&キャミソール捲り.png,600,100,300,100 CIP正面吊帯衫薄緑捲り,CIP正面タンクトップ&キャミソール捲り.png,900,100,300,100 CIP正面吊帯衫緑色捲り,CIP正面タンクトップ&キャミソール捲り.png,1200,100,300,100 CIP正面吊帯衫黄色捲り,CIP正面タンクトップ&キャミソール捲り.png,0,200,300,100 CIP正面吊帯衫橙色捲り,CIP正面タンクトップ&キャミソール捲り.png,300,200,300,100 CIP正面吊帯衫米色捲り,CIP正面タンクトップ&キャミソール捲り.png,600,200,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/04.下着&水着/CIP正面下着&水着.csv
csv
unknown
3,727
CIP正面V领毛衣灰色,CIP正面カーディガン.png,0,0,300,100 CIP正面V领毛衣赤,CIP正面カーディガン.png,300,0,300,100 CIP正面V领毛衣青,CIP正面カーディガン.png,600,0,300,100 CIP正面V领毛衣橙色,CIP正面カーディガン.png,0,100,300,100 CIP正面V领毛衣緑色,CIP正面カーディガン.png,300,100,300,100 CIP正面V领毛衣濃紫,CIP正面カーディガン.png,600,100,300,100 CIP正面V领毛衣桃色,CIP正面カーディガン.png,0,200,300,100 CIP正面V领毛衣白,CIP正面カーディガン.png,300,200,300,100 CIP正面V领毛衣黒,CIP正面カーディガン.png,600,200,300,100 CIP正面V领毛衣灰色捲り,CIP正面カーディガン捲り.png,0,0,300,100 CIP正面V领毛衣赤捲り,CIP正面カーディガン捲り.png,300,0,300,100 CIP正面V领毛衣青捲り,CIP正面カーディガン捲り.png,600,0,300,100 CIP正面V领毛衣橙色捲り,CIP正面カーディガン捲り.png,0,100,300,100 CIP正面V领毛衣緑色捲り,CIP正面カーディガン捲り.png,300,100,300,100 CIP正面V领毛衣濃紫捲り,CIP正面カーディガン捲り.png,600,100,300,100 CIP正面V领毛衣桃色捲り,CIP正面カーディガン捲り.png,0,200,300,100 CIP正面V领毛衣白捲り,CIP正面カーディガン捲り.png,300,200,300,100 CIP正面V领毛衣黒捲り,CIP正面カーディガン捲り.png,600,200,300,100 CIP正面背心灰色,CIP正面ベスト.png,0,0,300,100 CIP正面背心赤,CIP正面ベスト.png,300,0,300,100 CIP正面背心青,CIP正面ベスト.png,600,0,300,100 CIP正面背心橙色,CIP正面ベスト.png,0,100,300,100 CIP正面背心緑色,CIP正面ベスト.png,300,100,300,100 CIP正面背心濃紫,CIP正面ベスト.png,600,100,300,100 CIP正面背心桃色,CIP正面ベスト.png,0,200,300,100 CIP正面背心黒,CIP正面ベスト.png,300,200,300,100 CIP正面背心白,CIP正面ベスト.png,600,200,300,100 CIP正面背心紺色,CIP正面ベスト.png,0,300,300,100 CIP正面背心灰色捲り,CIP正面ベスト捲り.png,0,0,300,100 CIP正面背心赤捲り,CIP正面ベスト捲り.png,300,0,300,100 CIP正面背心青捲り,CIP正面ベスト捲り.png,600,0,300,100 CIP正面背心橙色捲り,CIP正面ベスト捲り.png,0,100,300,100 CIP正面背心緑色捲り,CIP正面ベスト捲り.png,300,100,300,100 CIP正面背心濃紫捲り,CIP正面ベスト捲り.png,600,100,300,100 CIP正面背心桃色捲り,CIP正面ベスト捲り.png,0,200,300,100 CIP正面背心黒捲り,CIP正面ベスト捲り.png,300,200,300,100 CIP正面背心白捲り,CIP正面ベスト捲り.png,600,200,300,100 CIP正面背心紺色捲り,CIP正面ベスト捲り.png,0,300,300,100 CIP正面長毛衣白,CIP正面セーター.png,0,0,300,100 CIP正面長毛衣紺色,CIP正面セーター.png,300,0,300,100 CIP正面長毛衣赤,CIP正面セーター.png,600,0,300,100 CIP正面長毛衣緑色,CIP正面セーター.png,900,0,300,100 CIP正面長毛衣水色,CIP正面セーター.png,1200,0,300,100 CIP正面長毛衣米色,CIP正面セーター.png,1500,0,300,100 CIP正面長毛衣灰色,CIP正面セーター.png,1800,0,300,100 CIP正面長毛衣茶色,CIP正面セーター.png,2100,0,300,100 CIP正面長毛衣黒,CIP正面セーター.png,2400,0,300,100 CIP正面長毛衣紫,CIP正面セーター.png,2700,0,300,100 CIP正面長毛衣白捲り,CIP正面セーター.png,0,100,300,100 CIP正面長毛衣紺色捲り,CIP正面セーター.png,300,100,300,100 CIP正面長毛衣赤捲り,CIP正面セーター.png,600,100,300,100 CIP正面長毛衣緑色捲り,CIP正面セーター.png,900,100,300,100 CIP正面長毛衣水色捲り,CIP正面セーター.png,1200,100,300,100 CIP正面長毛衣米色捲り,CIP正面セーター.png,1500,100,300,100 CIP正面長毛衣灰色捲り,CIP正面セーター.png,1800,100,300,100 CIP正面長毛衣茶色捲り,CIP正面セーター.png,2100,100,300,100 CIP正面長毛衣黒捲り,CIP正面セーター.png,2400,100,300,100 CIP正面長毛衣紫捲り,CIP正面セーター.png,2700,100,300,100 CIP正面縦毛衣白,CIP正面セーター.png,0,100,300,100 CIP正面縦毛衣紺色,CIP正面セーター.png,300,100,300,100 CIP正面縦毛衣赤,CIP正面セーター.png,600,100,300,100 CIP正面縦毛衣緑色,CIP正面セーター.png,900,100,300,100 CIP正面縦毛衣水色,CIP正面セーター.png,1200,100,300,100 CIP正面縦毛衣米色,CIP正面セーター.png,1500,100,300,100 CIP正面縦毛衣灰色,CIP正面セーター.png,1800,100,300,100 CIP正面縦毛衣茶色,CIP正面セーター.png,2100,100,300,100 CIP正面縦毛衣黒,CIP正面セーター.png,2400,100,300,100 CIP正面縦毛衣紫,CIP正面セーター.png,2700,100,300,100 CIP正面縦毛衣白捲り,CIP正面セーター.png,0,100,300,100 CIP正面縦毛衣紺色捲り,CIP正面セーター.png,300,100,300,100 CIP正面縦毛衣赤捲り,CIP正面セーター.png,600,100,300,100 CIP正面縦毛衣緑色捲り,CIP正面セーター.png,900,100,300,100 CIP正面縦毛衣水色捲り,CIP正面セーター.png,1200,100,300,100 CIP正面縦毛衣米色捲り,CIP正面セーター.png,1500,100,300,100 CIP正面縦毛衣灰色捲り,CIP正面セーター.png,1800,100,300,100 CIP正面縦毛衣茶色捲り,CIP正面セーター.png,2100,100,300,100 CIP正面縦毛衣黒捲り,CIP正面セーター.png,2400,100,300,100 CIP正面縦毛衣紫捲り,CIP正面セーター.png,2700,100,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/05.上着/CIP正面上着.csv
csv
unknown
5,440
CIP正面V领毛衣前開灰色,CIP正面カーディガン前開き.png,0,0,300,100 CIP正面V领毛衣前開赤,CIP正面カーディガン前開き.png,300,0,300,100 CIP正面V领毛衣前開青,CIP正面カーディガン前開き.png,600,0,300,100 CIP正面V领毛衣前開橙色,CIP正面カーディガン前開き.png,0,100,300,100 CIP正面V领毛衣前開緑色,CIP正面カーディガン前開き.png,300,100,300,100 CIP正面V领毛衣前開濃紫,CIP正面カーディガン前開き.png,600,100,300,100 CIP正面V领毛衣前開桃色,CIP正面カーディガン前開き.png,0,200,300,100 CIP正面V领毛衣前開白,CIP正面カーディガン前開き.png,300,200,300,100 CIP正面V领毛衣前開黒,CIP正面カーディガン前開き.png,600,200,300,100 CIP正面V领毛衣前開灰色捲り,CIP正面カーディガン前開き捲り.png,0,0,300,100 CIP正面V领毛衣前開赤捲り,CIP正面カーディガン前開き捲り.png,300,0,300,100 CIP正面V领毛衣前開青捲り,CIP正面カーディガン前開き捲り.png,600,0,300,100 CIP正面V领毛衣前開橙色捲り,CIP正面カーディガン前開き捲り.png,0,100,300,100 CIP正面V领毛衣前開緑色捲り,CIP正面カーディガン前開き捲り.png,300,100,300,100 CIP正面V领毛衣前開濃紫捲り,CIP正面カーディガン前開き捲り.png,600,100,300,100 CIP正面V领毛衣前開桃色捲り,CIP正面カーディガン前開き捲り.png,0,200,300,100 CIP正面V领毛衣前開白捲り,CIP正面カーディガン前開き捲り.png,300,200,300,100 CIP正面V领毛衣前開黒捲り,CIP正面カーディガン前開き捲り.png,600,200,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/08.重ね着/CIP正面重ね着.csv
csv
unknown
1,666
繝サ蜷咲ァー縺ッ莉・荳九〒邨ア荳€縲ゑシク・ク・ク縺ッ蜿ウ遶ッ縺ォ濶イ縺梧嶌縺九l縺ヲ縺・k縲・ 縲€CIP豁」髱「・ク・ク・ク 縲€CIP豁」髱「・ク・ク・ク謐イ繧・ 繝サ謐イ繧顔憾諷九↑繧画佐繧顔沿繧貞他縺ウ蜃コ縺吶・縺ァ縲∵佐繧顔憾諷九・蠢・★繧サ繝・ヨ縺ァ逕ィ諢上☆繧句ソ・ヲ√′縺ゅk縲ら┌縺・エ蜷医・陦ィ遉コ縺輔l縺ェ縺・€・
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP正面/上着/ReadMe@上着.txt
Text
unknown
493
;淫紋 CIP淫紋正面粉紅1,CIP淫紋正面ピンク.png,0,0,300,100 CIP淫紋正面粉紅2,CIP淫紋正面ピンク.png,0,0,300,100 CIP淫紋正面粉紅3,CIP淫紋正面ピンク.png,300,0,300,100 CIP淫紋正面粉紅4,CIP淫紋正面ピンク.png,600,0,300,100 CIP淫紋正面粉紅おめでた,CIP淫紋正面ピンク.png,900,0,300,100 CIP淫紋正面黒1,CIP淫紋正面黒.png,0,0,300,100 CIP淫紋正面黒2,CIP淫紋正面黒.png,0,0,300,100 CIP淫紋正面黒3,CIP淫紋正面黒.png,300,0,300,100 CIP淫紋正面黒4,CIP淫紋正面黒.png,600,0,300,100 CIP淫紋正面黒おめでた,CIP淫紋正面黒.png,900,0,300,100 CIP淫紋贴身粉紅1,CIP淫紋すじピンク.png,0,0,300,100 CIP淫紋贴身粉紅2,CIP淫紋すじピンク.png,0,0,300,100 CIP淫紋贴身粉紅3,CIP淫紋すじピンク.png,300,0,300,100 CIP淫紋贴身粉紅4,CIP淫紋すじピンク.png,600,0,300,100 CIP淫紋贴身粉紅おめでた,CIP淫紋すじピンク.png,900,0,300,100 CIP淫紋贴身黒1,CIP淫紋すじ黒.png,0,0,300,100 CIP淫紋贴身黒2,CIP淫紋すじ黒.png,0,0,300,100 CIP淫紋贴身黒3,CIP淫紋すじ黒.png,300,0,300,100 CIP淫紋贴身黒4,CIP淫紋すじ黒.png,600,0,300,100 CIP淫紋贴身黒おめでた,CIP淫紋すじ黒.png,900,0,300,100 CIP淫紋淚珠泳衣粉紅1,CIP淫紋ティアドロップピンク.png,0,0,300,100 CIP淫紋淚珠泳衣粉紅2,CIP淫紋ティアドロップピンク.png,0,0,300,100 CIP淫紋淚珠泳衣粉紅3,CIP淫紋ティアドロップピンク.png,300,0,300,100 CIP淫紋淚珠泳衣粉紅4,CIP淫紋ティアドロップピンク.png,600,0,300,100 CIP淫紋淚珠泳衣粉紅おめでた,CIP淫紋ティアドロップピンク.png,900,0,300,100 CIP淫紋淚珠泳衣黒1,CIP淫紋ティアドロップ黒.png,0,0,300,100 CIP淫紋淚珠泳衣黒2,CIP淫紋ティアドロップ黒.png,0,0,300,100 CIP淫紋淚珠泳衣黒3,CIP淫紋ティアドロップ黒.png,300,0,300,100 CIP淫紋淚珠泳衣黒4,CIP淫紋ティアドロップ黒.png,600,0,300,100 CIP淫紋淚珠泳衣黒おめでた,CIP淫紋ティアドロップ黒.png,900,0,300,100 CIP淫紋Micro粉紅1,CIP淫紋マイクロピンク.png,0,0,300,100 CIP淫紋Micro粉紅2,CIP淫紋マイクロピンク.png,0,0,300,100 CIP淫紋Micro粉紅3,CIP淫紋マイクロピンク.png,300,0,300,100 CIP淫紋Micro粉紅4,CIP淫紋マイクロピンク.png,600,0,300,100 CIP淫紋Micro粉紅おめでた,CIP淫紋マイクロピンク.png,900,0,300,100 CIP淫紋Micro黒1,CIP淫紋マイクロ黒.png,0,0,300,100 CIP淫紋Micro黒2,CIP淫紋マイクロ黒.png,0,0,300,100 CIP淫紋Micro黒3,CIP淫紋マイクロ黒.png,300,0,300,100 CIP淫紋Micro黒4,CIP淫紋マイクロ黒.png,600,0,300,100 CIP淫紋Micro黒おめでた,CIP淫紋マイクロ黒.png,900,0,300,100 CIP淫紋蕾丝粉紅1,CIP淫紋レースピンク.png,0,0,300,100 CIP淫紋蕾丝粉紅2,CIP淫紋レースピンク.png,0,0,300,100 CIP淫紋蕾丝粉紅3,CIP淫紋レースピンク.png,300,0,300,100 CIP淫紋蕾丝粉紅4,CIP淫紋レースピンク.png,600,0,300,100 CIP淫紋蕾丝粉紅おめでた,CIP淫紋レースピンク.png,900,0,300,100 CIP淫紋蕾丝黒1,CIP淫紋レース黒.png,0,0,300,100 CIP淫紋蕾丝黒2,CIP淫紋レース黒.png,0,0,300,100 CIP淫紋蕾丝黒3,CIP淫紋レース黒.png,300,0,300,100 CIP淫紋蕾丝黒4,CIP淫紋レース黒.png,600,0,300,100 CIP淫紋蕾丝黒おめでた,CIP淫紋レース黒.png,900,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP淫紋/CIP淫紋.csv
csv
unknown
3,505
;淫紋 CIP腹普通普通,腹肌色.png,0,0,150,150 CIP腹普通苗条,腹肌色.png,150,0,150,150 CIP腹普通筋肉,腹肌色.png,300,0,150,150 CIP腹普通豐腴,腹肌色.png,450,0,150,150 CIP腹褐色肌普通,腹褐色.png,0,0,150,150 CIP腹褐色肌苗条,腹褐色.png,150,0,150,150 CIP腹褐色肌筋肉,腹褐色.png,300,0,150,150 CIP腹褐色肌豐腴,腹褐色.png,450,0,150,150 CIP腹色白普通,腹色白.png,0,0,150,150 CIP腹色白苗条,腹色白.png,150,0,150,150 CIP腹色白筋肉,腹色白.png,300,0,150,150 CIP腹色白豐腴,腹色白.png,450,0,150,150 CIP腹青肌普通,腹青肌.png,0,0,150,150 CIP腹青肌苗条,腹青肌.png,150,0,150,150 CIP腹青肌筋肉,腹青肌.png,300,0,150,150 CIP腹青肌豐腴,腹青肌.png,450,0,150,150 CIP腹色黒普通,腹色黒.png,0,0,150,150 CIP腹色黒苗条,腹色黒.png,150,0,150,150 CIP腹色黒筋肉,腹色黒.png,300,0,150,150 CIP腹色黒豐腴,腹色黒.png,450,0,150,150 CIP腹晒痕普通,腹日焼け.png,0,0,150,150 CIP腹晒痕苗条,腹日焼け.png,150,0,150,150 CIP腹晒痕筋肉,腹日焼け.png,300,0,150,150 CIP腹晒痕豐腴,腹日焼け.png,450,0,150,150 CIP腹晒痕死库水普通,腹日焼け.png,600,0,150,150 CIP腹晒痕死库水苗条,腹日焼け.png,750,0,150,150 CIP腹晒痕死库水筋肉,腹日焼け.png,900,0,150,150 CIP腹晒痕死库水豐腴,腹日焼け.png,1050,0,150,150 CIP腹晒痕新死库水普通,腹日焼け.png,1200,0,150,150 CIP腹晒痕新死库水苗条,腹日焼け.png,1350,0,150,150 CIP腹晒痕新死库水筋肉,腹日焼け.png,1500,0,150,150 CIP腹晒痕新死库水豐腴,腹日焼け.png,1650,0,150,150 CIP腹晒痕競泳泳装普通,腹日焼け.png,0,150,150,150 CIP腹晒痕競泳泳装苗条,腹日焼け.png,150,150,150,150 CIP腹晒痕競泳泳装筋肉,腹日焼け.png,300,150,150,150 CIP腹晒痕競泳泳装豐腴,腹日焼け.png,450,150,150,150 CIP腹晒痕高開衩競泳泳装普通,腹日焼け.png,600,150,150,150 CIP腹晒痕高開衩競泳泳装苗条,腹日焼け.png,750,150,150,150 CIP腹晒痕高開衩競泳泳装筋肉,腹日焼け.png,900,150,150,150 CIP腹晒痕高開衩競泳泳装豐腴,腹日焼け.png,1050,150,150,150 CIP腹晒痕海胖次普通,腹日焼け.png,1200,150,150,150 CIP腹晒痕海胖次苗条,腹日焼け.png,1350,150,150,150 CIP腹晒痕海胖次筋肉,腹日焼け.png,1500,150,150,150 CIP腹晒痕海胖次豐腴,腹日焼け.png,1650,150,150,150 CIP腹晒痕衝浪胖次普通,腹日焼け.png,1200,150,150,150 CIP腹晒痕衝浪胖次苗条,腹日焼け.png,1350,150,150,150 CIP腹晒痕衝浪胖次筋肉,腹日焼け.png,1500,150,150,150 CIP腹晒痕衝浪胖次豐腴,腹日焼け.png,1650,150,150,150 CIP腹晒痕男式比基尼普通,腹日焼け.png,0,300,150,150 CIP腹晒痕男式比基尼苗条,腹日焼け.png,150,300,150,150 CIP腹晒痕男式比基尼筋肉,腹日焼け.png,300,300,150,150 CIP腹晒痕男式比基尼豐腴,腹日焼け.png,450,300,150,150 CIP腹晒痕比基尼普通,腹日焼け.png,0,300,150,150 CIP腹晒痕比基尼苗条,腹日焼け.png,150,300,150,150 CIP腹晒痕比基尼筋肉,腹日焼け.png,300,300,150,150 CIP腹晒痕比基尼豐腴,腹日焼け.png,450,300,150,150 CIP腹晒痕丁字褲普通,腹日焼け.png,600,300,150,150 CIP腹晒痕丁字褲苗条,腹日焼け.png,750,300,150,150 CIP腹晒痕丁字褲筋肉,腹日焼け.png,900,300,150,150 CIP腹晒痕丁字褲豐腴,腹日焼け.png,1050,300,150,150 CIP腹晒痕Micro普通,腹日焼け.png,1200,300,150,150 CIP腹晒痕Micro苗条,腹日焼け.png,1350,300,150,150 CIP腹晒痕Micro筋肉,腹日焼け.png,1500,300,150,150 CIP腹晒痕Micro豐腴,腹日焼け.png,1650,300,150,150 CIP腹晒痕Micro比基尼普通,腹日焼け.png,1200,300,150,150 CIP腹晒痕Micro比基尼苗条,腹日焼け.png,1350,300,150,150 CIP腹晒痕Micro比基尼筋肉,腹日焼け.png,1500,300,150,150 CIP腹晒痕Micro比基尼豐腴,腹日焼け.png,1650,300,150,150 CIP腹晒痕淚珠泳衣普通,腹日焼け.png,0,450,150,150 CIP腹晒痕淚珠泳衣苗条,腹日焼け.png,150,450,150,150 CIP腹晒痕淚珠泳衣筋肉,腹日焼け.png,300,450,150,150 CIP腹晒痕淚珠泳衣豐腴,腹日焼け.png,450,450,150,150 CIP肚脐環H型,へそピアス.png,0,0,150,150 CIP肚脐環棒型,へそピアス.png,150,0,150,150 CIP肚脐環十字架型,へそピアス.png,300,0,150,150 CIP肚脐環♂型,へそピアス.png,450,0,150,150 CIP肚脐環♀型,へそピアス.png,600,0,150,150 CIP肚脐環心型,へそピアス.png,0,150,150,150 CIP恥丘穿環,恥丘ピアス.png,0,0,150,150 CIP恥丘穿環銀色,恥丘ピアス.png,0,0,150,150 CIP恥丘穿環金色,恥丘ピアス.png,150,0,150,150 CIP恥丘穿環赤,恥丘ピアス.png,300,0,150,150 CIP恥丘穿環緑,恥丘ピアス.png,0,150,150,150 CIP恥丘穿環紫,恥丘ピアス.png,150,150,150,150 CIP恥丘穿環青,恥丘ピアス.png,300,150,150,150 ;外見年齢1 CIP腹陰毛剃过留痕1,CIP腹陰毛1.png,0,0,150,150 CIP腹陰毛还没長出来1,CIP腹陰毛1.png,150,0,150,150 ;外見年齢2 CIP腹陰毛剃过留痕2,CIP腹陰毛2.png,0,0,150,150 CIP腹陰毛还没長出来2,CIP腹陰毛2.png,150,0,150,150 ;指定无保养完毕は小三角 CIP腹陰毛保养完毕2,CIP腹陰毛2.png,0,150,150,150 CIP腹陰毛小三角形2,CIP腹陰毛2.png,0,150,150,150 CIP腹陰毛心型2,CIP腹陰毛2.png,150,150,150,150 CIP腹陰毛長方形2,CIP腹陰毛2.png,300,150,150,150 CIP腹陰毛自然2,CIP腹陰毛2.png,0,300,150,150 CIP腹陰毛随意生長2,CIP腹陰毛2.png,150,300,150,150 ;外見年齢3~ CIP腹陰毛剃过留痕,CIP腹陰毛.png,0,0,150,150 CIP腹陰毛还没長出来,CIP腹陰毛.png,150,0,150,150 CIP腹陰毛無髭,CIP腹陰毛.png,300,0,150,150 CIP腹陰毛保养完毕,CIP腹陰毛.png,0,150,150,150 CIP腹陰毛小三角形,CIP腹陰毛.png,150,150,150,150 CIP腹陰毛逆三角形,CIP腹陰毛.png,300,150,150,150 CIP腹陰毛卵型,CIP腹陰毛.png,0,300,150,150 CIP腹陰毛四角形,CIP腹陰毛.png,150,300,150,150 CIP腹陰毛長方形,CIP腹陰毛.png,300,300,150,150 CIP腹陰毛心型,CIP腹陰毛.png,0,450,150,150 CIP腹陰毛自然,CIP腹陰毛.png,150,450,150,150 CIP腹陰毛随意生長,CIP腹陰毛.png,300,450,150,150 CIP淫紋羽化粉紅1,淫紋羽化1.png,0,0,150,150 CIP淫紋羽化粉紅2,淫紋羽化1.png,150,0,150,150 CIP淫紋羽化粉紅3,淫紋羽化1.png,300,0,150,150 CIP淫紋羽化粉紅4,淫紋羽化1.png,450,0,150,150 CIP淫紋羽化粉紅おめでた,淫紋羽化1.png,600,0,150,150 CIP淫紋羽化黒1,淫紋羽化黒1.png,0,0,150,150 CIP淫紋羽化黒2,淫紋羽化黒1.png,150,0,150,150 CIP淫紋羽化黒3,淫紋羽化黒1.png,300,0,150,150 CIP淫紋羽化黒4,淫紋羽化黒1.png,450,0,150,150 CIP淫紋羽化黒おめでた,淫紋羽化黒1.png,600,0,150,150 CIP淫紋改造粉紅1,淫紋改造1.png,0,0,150,150 CIP淫紋改造粉紅2,淫紋改造1.png,150,0,150,150 CIP淫紋改造粉紅3,淫紋改造1.png,300,0,150,150 CIP淫紋改造粉紅4,淫紋改造1.png,450,0,150,150 CIP淫紋改造粉紅おめでた,淫紋改造1.png,600,0,150,150 CIP淫紋改造黒1,淫紋改造黒1.png,0,0,150,150 CIP淫紋改造黒2,淫紋改造黒1.png,150,0,150,150 CIP淫紋改造黒3,淫紋改造黒1.png,300,0,150,150 CIP淫紋改造黒4,淫紋改造黒1.png,450,0,150,150 CIP淫紋改造黒おめでた,淫紋改造黒1.png,600,0,150,150 CIP淫紋開花粉紅1,淫紋開花1.png,0,0,150,150 CIP淫紋開花粉紅2,淫紋開花1.png,150,0,150,150 CIP淫紋開花粉紅3,淫紋開花1.png,300,0,150,150 CIP淫紋開花粉紅4,淫紋開花1.png,450,0,150,150 CIP淫紋開花粉紅おめでた,淫紋開花1.png,600,0,150,150 CIP淫紋開花黒1,淫紋開花黒1.png,0,0,150,150 CIP淫紋開花黒2,淫紋開花黒1.png,150,0,150,150 CIP淫紋開花黒3,淫紋開花黒1.png,300,0,150,150 CIP淫紋開花黒4,淫紋開花黒1.png,450,0,150,150 CIP淫紋開花黒おめでた,淫紋開花黒1.png,600,0,150,150 CIP淫紋基本粉紅1,淫紋基本1.png,0,0,150,150 CIP淫紋基本粉紅2,淫紋基本1.png,0,0,150,150 CIP淫紋基本粉紅3,淫紋基本1.png,150,0,150,150 CIP淫紋基本粉紅4,淫紋基本1.png,450,0,150,150 CIP淫紋基本粉紅おめでた,淫紋基本1.png,600,0,150,150 CIP淫紋基本黒1,淫紋基本黒1.png,0,0,150,150 CIP淫紋基本黒2,淫紋基本黒1.png,0,0,150,150 CIP淫紋基本黒3,淫紋基本黒1.png,150,0,150,150 CIP淫紋基本黒4,淫紋基本黒1.png,450,0,150,150 CIP淫紋基本黒おめでた,淫紋基本黒1.png,600,0,150,150 CIP淫紋寄生粉紅1,淫紋寄生1.png,0,0,150,150 CIP淫紋寄生粉紅2,淫紋寄生1.png,150,0,150,150 CIP淫紋寄生粉紅3,淫紋寄生1.png,300,0,150,150 CIP淫紋寄生粉紅4,淫紋寄生1.png,450,0,150,150 CIP淫紋寄生粉紅おめでた,淫紋寄生1.png,600,0,150,150 CIP淫紋寄生黒1,淫紋寄生黒1.png,0,0,150,150 CIP淫紋寄生黒2,淫紋寄生黒1.png,150,0,150,150 CIP淫紋寄生黒3,淫紋寄生黒1.png,300,0,150,150 CIP淫紋寄生黒4,淫紋寄生黒1.png,450,0,150,150 CIP淫紋寄生黒おめでた,淫紋寄生黒1.png,600,0,150,150 CIP淫紋浸食粉紅1,淫紋浸食1.png,0,0,150,150 CIP淫紋浸食粉紅2,淫紋浸食1.png,150,0,150,150 CIP淫紋浸食粉紅3,淫紋浸食1.png,300,0,150,150 CIP淫紋浸食粉紅4,淫紋浸食1.png,450,0,150,150 CIP淫紋浸食粉紅おめでた,淫紋浸食1.png,600,0,150,150 CIP淫紋浸食黒1,淫紋浸食黒1.png,0,0,150,150 CIP淫紋浸食黒2,淫紋浸食黒1.png,150,0,150,150 CIP淫紋浸食黒3,淫紋浸食黒1.png,300,0,150,150 CIP淫紋浸食黒4,淫紋浸食黒1.png,450,0,150,150 CIP淫紋浸食黒おめでた,淫紋浸食黒1.png,600,0,150,150 CIP淫紋堕落粉紅1,淫紋堕落1.png,0,0,150,150 CIP淫紋堕落粉紅2,淫紋堕落1.png,150,0,150,150 CIP淫紋堕落粉紅3,淫紋堕落1.png,300,0,150,150 CIP淫紋堕落粉紅4,淫紋堕落1.png,450,0,150,150 CIP淫紋堕落粉紅おめでた,淫紋堕落1.png,600,0,150,150 CIP淫紋堕落黒1,淫紋堕落黒1.png,0,0,150,150 CIP淫紋堕落黒2,淫紋堕落黒1.png,150,0,150,150 CIP淫紋堕落黒3,淫紋堕落黒1.png,300,0,150,150 CIP淫紋堕落黒4,淫紋堕落黒1.png,450,0,150,150 CIP淫紋堕落黒おめでた,淫紋堕落黒1.png,600,0,150,150 CIP淫紋隷属粉紅1,淫紋隷属1.png,0,0,150,150 CIP淫紋隷属粉紅2,淫紋隷属1.png,150,0,150,150 CIP淫紋隷属粉紅3,淫紋隷属1.png,300,0,150,150 CIP淫紋隷属粉紅4,淫紋隷属1.png,450,0,150,150 CIP淫紋隷属粉紅おめでた,淫紋隷属1.png,600,0,150,150 CIP淫紋隷属黒1,淫紋隷属黒1.png,0,0,150,150 CIP淫紋隷属黒2,淫紋隷属黒1.png,150,0,150,150 CIP淫紋隷属黒3,淫紋隷属黒1.png,300,0,150,150 CIP淫紋隷属黒4,淫紋隷属黒1.png,450,0,150,150 CIP淫紋隷属黒おめでた,淫紋隷属黒1.png,600,0,150,150 CIP淫紋封入粉紅1,淫紋封入1.png,0,0,150,150 CIP淫紋封入粉紅2,淫紋封入1.png,150,0,150,150 CIP淫紋封入粉紅3,淫紋封入1.png,300,0,150,150 CIP淫紋封入粉紅4,淫紋封入1.png,450,0,150,150 CIP淫紋封入粉紅おめでた,淫紋封入1.png,600,0,150,150 CIP淫紋封入黒1,淫紋封入黒1.png,0,0,150,150 CIP淫紋封入黒2,淫紋封入黒1.png,150,0,150,150 CIP淫紋封入黒3,淫紋封入黒1.png,300,0,150,150 CIP淫紋封入黒4,淫紋封入黒1.png,450,0,150,150 CIP淫紋封入黒おめでた,淫紋封入黒1.png,600,0,150,150 CIP淫紋聖翼粉紅1,淫紋聖翼1.png,0,0,150,150 CIP淫紋聖翼粉紅2,淫紋聖翼1.png,150,0,150,150 CIP淫紋聖翼粉紅3,淫紋聖翼1.png,300,0,150,150 CIP淫紋聖翼粉紅4,淫紋聖翼1.png,450,0,150,150 CIP淫紋聖翼粉紅おめでた,淫紋聖翼1.png,600,0,150,150 CIP淫紋聖翼黒1,淫紋聖翼黒1.png,0,0,150,150 CIP淫紋聖翼黒2,淫紋聖翼黒1.png,150,0,150,150 CIP淫紋聖翼黒3,淫紋聖翼黒1.png,300,0,150,150 CIP淫紋聖翼黒4,淫紋聖翼黒1.png,450,0,150,150 CIP淫紋聖翼黒おめでた,淫紋聖翼黒1.png,600,0,150,150
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP淫紋詳細/CIP淫紋詳細.csv
csv
unknown
12,209
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yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP淫紋詳細/suzumon.txt
Text
unknown
827
豺ォ邏九・驕ゥ蠖薙↑讒区Φ 豺ォ邏具シ壼渕譛ャ 繧ケ繝ャ縺ォ荳翫£縺ヲ縺上l縺滉ココ縺ョ縺昴・縺セ繧薙∪縲・ 蝓コ譛ャ縺ォ蠢螳溘↑豺ォ邏九€ょ、壼・繝「繝√・繝輔・蟄仙ョョ縺ィ繝上・繝・ 豺ォ邏具シ夐幕闃ア 闃ア繧偵Δ繝√・繝輔↓縺励◆豺ォ邏九€・ 闃ア縺碁幕縺・※縺・¥讒倥・縺ゅ↑縺溘・諤ァ逋悶′髢玖干縺吶k讒倥r陦ィ縺励※縺・k・磯←蠖難シ・ 豺ォ邏具シ壽オク鬟・ 陷倩屁繧偵Δ繝√・繝輔↓縺励◆豺ォ邏九€・ 縺薙・豺ォ邏九r蛻サ縺セ繧後◆閠・・閾ェ霄ォ繧よー励′莉倥°縺ェ縺・・縺ォ・域眠縺溘↑諤ァ逋悶↓・牙キ」鬟溘o繧後※縺・k縺ィ縺・ 豺ォ邏具シ壼戊誠 遐よ凾險医r繝「繝√・繝輔↓縺励◆豺ォ邏九€・ 遐よ凾險医・遐ゅ′關ス縺。繧句コヲ縺ォ蠢・b蝣戊誠縺励※縺・¥縺ィ縺玖ィ€繧上l縺ヲ縺・k豌励′縺吶k 豺ォ邏具シ夐垤螻・ 骭繧偵Δ繝√・繝輔↓縺励◆豺ォ邏九€・ 髫キ螻槭→譛榊セ薙r驥崎ヲ悶@縺滓キォ邏九→縺九◎縺・ィ€縺・─縺・ 豺ォ邏具シ壽隼騾 讖滓「ー繧偵Δ繝√・繝輔↓縺励◆豺ォ邏九€・ 螟ァ莠九↑驛ィ蛻・r螂ス縺榊享謇区隼騾縺輔l縺。繧・≧縺」縺ヲ濶ッ縺・h縺ュ 豺ォ邏具シ壼ッ・函 螳ソ繧頑惠繧偵Δ繝√・繝輔↓縺励◆豺ォ邏・ 蟇・函縺輔l縺溯€・・蟇・函縺励◆繝「繝弱↓蝸懷・ス繧貞、峨∴繧峨l縺ヲ縺励∪縺・→縺九◎繧薙↑繝、繝
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP淫紋詳細/適当備忘録.txt
Text
unknown
1,716
;默认は青白縞胖次 CIP縞胖次普通,CIP縞パン肌色.png,0,0,300,100 CIP縞胖次褐色肌,CIP縞パン褐色.png,0,0,300,100 CIP縞胖次色白,CIP縞パン色白.png,0,0,300,100 CIP縞胖次青肌,CIP縞パン青肌.png,0,0,300,100 CIP縞胖次色黒,CIP縞パン色黒.png,0,0,300,100 CIP縞胖次晒痕,CIP縞パン日焼け.png,0,0,300,100 CIP縞胖次青白,CIP縞パン青と白.png,0,0,300,100 CIP縞胖次紅白,CIP縞パン紅白.png,0,0,300,100 CIP縞胖次緑白,CIP縞パン緑と白.png,0,0,300,100 CIP縞胖次黄白,CIP縞パン黄と白.png,0,0,300,100 CIP縞胖次黒白,CIP縞パン黒と白.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP縞パン/CIP縞パン.csv
csv
unknown
657
CIP背面普通,CIP背面ボディ.png,0,0,300,100 CIP背面褐色肌,CIP背面ボディ.png,300,0,300,100 CIP背面色白,CIP背面ボディ.png,600,0,300,100 CIP背面青肌,CIP背面ボディ.png,0,100,300,100 CIP背面色黒,CIP背面ボディ.png,300,100,300,100 CIP背面晒痕,CIP背面日焼け.png,0,0,300,100 CIP背面晒痕死库水,CIP背面日焼け.png,300,0,300,100 CIP背面晒痕新死库水,CIP背面日焼け.png,600,0,300,100 CIP背面晒痕競泳泳装,CIP背面日焼け.png,0,100,300,100 CIP背面晒痕高開衩競泳泳装,CIP背面日焼け.png,300,100,300,100 CIP背面晒痕海胖次,CIP背面日焼け.png,600,100,300,100 CIP背面晒痕衝浪胖次,CIP背面日焼け.png,600,100,300,100 CIP背面晒痕男式比基尼,CIP背面日焼け.png,0,200,300,100 CIP背面晒痕比基尼,CIP背面日焼け.png,0,200,300,100 CIP背面晒痕丁字褲,CIP背面日焼け.png,300,200,300,100 CIP背面晒痕Micro,CIP背面日焼け.png,600,200,300,100 CIP背面晒痕Micro比基尼,CIP背面日焼け.png,600,200,300,100 CIP背面晒痕淚珠泳衣,CIP背面日焼け.png,0,300,300,100 CIP背面Micro白,CIP背面マイクロ.png,0,0,300,100 CIP背面Micro黒,CIP背面マイクロ.png,300,0,300,100 CIP背面Micro赤,CIP背面マイクロ.png,600,0,300,100 CIP背面Micro紫,CIP背面マイクロ.png,0,100,300,100 CIP背面Micro青,CIP背面マイクロ.png,300,100,300,100 CIP背面Micro豹纹,CIP背面マイクロ.png,600,100,300,100 CIP背面牛仔热褲灰色,CIP背面ダメージホットパンツ.png,0,0,300,100 CIP背面牛仔热褲黒,CIP背面ダメージホットパンツ.png,300,0,300,100 CIP背面牛仔热褲青,CIP背面ダメージホットパンツ.png,600,0,300,100 CIP背面牛仔热褲緑色,CIP背面ダメージホットパンツ.png,0,100,300,100 CIP背面牛仔热褲桃色,CIP背面ダメージホットパンツ.png,300,100,300,100 CIP背面牛仔热褲白,CIP背面ダメージホットパンツ.png,600,100,300,100 CIP背面热褲灰色,CIP背面ホットパンツ.png,0,0,300,100 CIP背面热褲黒,CIP背面ホットパンツ.png,300,0,300,100 CIP背面热褲青,CIP背面ホットパンツ.png,600,0,300,100 CIP背面热褲緑色,CIP背面ホットパンツ.png,0,100,300,100 CIP背面热褲桃色,CIP背面ホットパンツ.png,300,100,300,100 CIP背面热褲白,CIP背面ホットパンツ.png,600,100,300,100 CIP背面長褲灰色,CIP背面ロングパンツ.png,0,0,300,100 CIP背面長褲黒,CIP背面ロングパンツ.png,300,0,300,100 CIP背面長褲青,CIP背面ロングパンツ.png,600,0,300,100 CIP背面長褲緑色,CIP背面ロングパンツ.png,0,100,300,100 CIP背面長褲桃色,CIP背面ロングパンツ.png,300,100,300,100 CIP背面長褲白,CIP背面ロングパンツ.png,600,100,300,100 CIP背面露背针织毛衣白,CIP背面背中開きニットセーター.png,0,0,300,100 CIP背面露背针织毛衣紺色,CIP背面背中開きニットセーター.png,300,0,300,100 CIP背面露背针织毛衣赤,CIP背面背中開きニットセーター.png,600,0,300,100 CIP背面露背针织毛衣緑色,CIP背面背中開きニットセーター.png,900,0,300,100 CIP背面露背针织毛衣水色,CIP背面背中開きニットセーター.png,1200,0,300,100 CIP背面露背针织毛衣米色,CIP背面背中開きニットセーター.png,1500,0,300,100 CIP背面露背针织毛衣灰色,CIP背面背中開きニットセーター.png,1800,0,300,100 CIP背面露背针织毛衣茶色,CIP背面背中開きニットセーター.png,2100,0,300,100 CIP背面露背针织毛衣黒,CIP背面背中開きニットセーター.png,2400,0,300,100 CIP背面露背针织毛衣紫,CIP背面背中開きニットセーター.png,2700,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP背面/CIP背面.csv
csv
unknown
3,781
CIP背面T字褲普通,CIP背面Tバックボディ.png,0,0,300,100 CIP背面T字褲褐色肌,CIP背面Tバックボディ.png,300,0,300,100 CIP背面T字褲色白,CIP背面Tバックボディ.png,600,0,300,100 CIP背面T字褲青肌,CIP背面Tバックボディ.png,0,100,300,100 CIP背面T字褲色黒,CIP背面Tバックボディ.png,300,100,300,100 CIP背面T字褲晒痕,CIP背面Tバック日焼け.png,0,0,300,100 CIP背面T字褲晒痕死库水,CIP背面Tバック日焼け.png,300,0,300,100 CIP背面T字褲晒痕新死库水,CIP背面Tバック日焼け.png,600,0,300,100 CIP背面T字褲晒痕競泳泳装,CIP背面Tバック日焼け.png,0,100,300,100 CIP背面T字褲晒痕高開衩競泳泳装,CIP背面Tバック日焼け.png,300,100,300,100 CIP背面T字褲晒痕海胖次,CIP背面Tバック日焼け.png,600,100,300,100 CIP背面T字褲晒痕衝浪胖次,CIP背面Tバック日焼け.png,600,100,300,100 CIP背面T字褲晒痕男式比基尼,CIP背面Tバック日焼け.png,0,200,300,100 CIP背面T字褲晒痕比基尼,CIP背面Tバック日焼け.png,0,200,300,100 CIP背面T字褲晒痕丁字褲,CIP背面Tバック日焼け.png,300,200,300,100 CIP背面T字褲晒痕Micro,CIP背面Tバック日焼け.png,600,200,300,100 CIP背面T字褲晒痕Micro比基尼,CIP背面Tバック日焼け.png,600,200,300,100 CIP背面T字褲晒痕淚珠泳衣,CIP背面Tバック日焼け.png,0,300,300,100 CIP背面紐T字褲普通,CIP背面紐Tバックボディ.png,0,0,300,100 CIP背面紐T字褲褐色肌,CIP背面紐Tバックボディ.png,300,0,300,100 CIP背面紐T字褲色白,CIP背面紐Tバックボディ.png,600,0,300,100 CIP背面紐T字褲青肌,CIP背面紐Tバックボディ.png,0,100,300,100 CIP背面紐T字褲色黒,CIP背面紐Tバックボディ.png,300,100,300,100 CIP背面紐T字褲晒痕,CIP背面紐Tバック日焼け.png,0,0,300,100 CIP背面紐T字褲晒痕死库水,CIP背面紐Tバック日焼け.png,300,0,300,100 CIP背面紐T字褲晒痕新死库水,CIP背面紐Tバック日焼け.png,600,0,300,100 CIP背面紐T字褲晒痕競泳泳装,CIP背面紐Tバック日焼け.png,0,100,300,100 CIP背面紐T字褲晒痕高開衩競泳泳装,CIP背面紐Tバック日焼け.png,300,100,300,100 CIP背面紐T字褲晒痕海胖次,CIP背面紐Tバック日焼け.png,600,100,300,100 CIP背面紐T字褲晒痕衝浪胖次,CIP背面紐Tバック日焼け.png,600,100,300,100 CIP背面紐T字褲晒痕男式比基尼,CIP背面紐Tバック日焼け.png,0,200,300,100 CIP背面紐T字褲晒痕比基尼,CIP背面紐Tバック日焼け.png,0,200,300,100 CIP背面紐T字褲晒痕丁字褲,CIP背面紐Tバック日焼け.png,300,200,300,100 CIP背面紐T字褲晒痕Micro,CIP背面紐Tバック日焼け.png,600,200,300,100 CIP背面紐T字褲晒痕Micro比基尼,CIP背面紐Tバック日焼け.png,600,200,300,100 CIP背面紐T字褲晒痕淚珠泳衣,CIP背面紐Tバック日焼け.png,0,300,300,100 CIP背面紐T字褲白,CIP背面紐Tバック.png,0,0,300,100 CIP背面紐T字褲黒,CIP背面紐Tバック.png,300,0,300,100 CIP背面紐T字褲灰色,CIP背面紐Tバック.png,600,0,300,100 CIP背面紐T字褲真紅,CIP背面紐Tバック.png,0,100,300,100 CIP背面紐T字褲赤,CIP背面紐Tバック.png,0,100,300,100 CIP背面紐T字褲桃色,CIP背面紐Tバック.png,300,100,300,100 CIP背面紐T字褲紫,CIP背面紐Tバック.png,600,100,300,100 CIP背面紐T字褲青,CIP背面紐Tバック.png,0,200,300,100 CIP背面紐T字褲水色,CIP背面紐Tバック.png,300,200,300,100 CIP背面紐T字褲薄緑,CIP背面紐Tバック.png,600,200,300,100 CIP背面紐T字褲緑色,CIP背面紐Tバック.png,0,300,300,100 CIP背面紐T字褲黄色,CIP背面紐Tバック.png,300,300,300,100 CIP背面紐T字褲水玉白,CIP背面紐Tバック.png,600,300,300,100 CIP背面紐T字褲水玉黒,CIP背面紐Tバック.png,0,400,300,100 CIP背面紐T字褲水玉粉紅,CIP背面紐Tバック.png,300,400,300,100 CIP背面紐T字褲水玉水色,CIP背面紐Tバック.png,600,400,300,100 CIP背面紐T字褲水玉白黒,CIP背面紐Tバック.png,0,500,300,100 CIP背面紐T字褲水玉黄色,CIP背面紐Tバック.png,300,500,300,100 CIP背面紐T字褲奶牛,CIP背面紐Tバック.png,600,500,300,100 CIP背面紐T字褲虎紋,CIP背面紐Tバック.png,0,600,300,100 CIP背面紐T字褲豹纹,CIP背面紐Tバック.png,300,600,300,100 CIP背面T字褲白,CIP背面Tバック.png,0,0,300,100 CIP背面T字褲黒,CIP背面Tバック.png,300,0,300,100 CIP背面T字褲灰色,CIP背面Tバック.png,600,0,300,100 CIP背面T字褲真紅,CIP背面Tバック.png,0,100,300,100 CIP背面T字褲赤,CIP背面Tバック.png,0,100,300,100 CIP背面T字褲桃色,CIP背面Tバック.png,300,100,300,100 CIP背面T字褲紫,CIP背面Tバック.png,600,100,300,100 CIP背面T字褲青,CIP背面Tバック.png,0,200,300,100 CIP背面T字褲水色,CIP背面Tバック.png,300,200,300,100 CIP背面T字褲薄緑,CIP背面Tバック.png,600,200,300,100 CIP背面T字褲緑色,CIP背面Tバック.png,0,300,300,100 CIP背面T字褲黄色,CIP背面Tバック.png,300,300,300,100 CIP背面T字褲水玉白,CIP背面Tバック.png,600,300,300,100 CIP背面T字褲水玉黒,CIP背面Tバック.png,0,400,300,100 CIP背面T字褲水玉粉紅,CIP背面Tバック.png,300,400,300,100 CIP背面T字褲水玉水色,CIP背面Tバック.png,600,400,300,100 CIP背面T字褲水玉白黒,CIP背面Tバック.png,0,500,300,100 CIP背面T字褲水玉黄色,CIP背面Tバック.png,300,500,300,100 CIP背面T字褲奶牛,CIP背面Tバック.png,600,500,300,100 CIP背面T字褲虎紋,CIP背面Tバック.png,0,600,300,100 CIP背面T字褲豹纹,CIP背面Tバック.png,300,600,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CIP背面Tバック/CIP背面Tバック.csv
csv
unknown
6,099
CIP背景粉紅,CIP背景ピンク.png,0,0,300,100 CIP背景粉紅2,CIP背景ピンク2.png,0,0,300,100 CIP背景粉紅3,CIP背景ピンク3.png,0,0,300,100 CIP背景口罩,CIP背景マスク.png,0,0,300,100 CIP受精,CIP受精.png,0,0,300,100 CIP背景没有,CIP背景無し.png,0,0,300,100
yge1988/eraAkumaMaid
RESOURCES/CUTIN/CUTIN.csv
csv
unknown
303
;~~~Demoslaviya20XX~~~ ;UnitIcon Lv1INF,Lv1歩兵.png,0,0,38,38 Lv2INF,Lv2歩兵.png,0,0,38,38 Lv3INF,Lv3歩兵.png,0,0,38,38 Lv4INF,Lv4歩兵.png,0,0,38,38 Lv5INF,Lv5歩兵.png,0,0,38,38 Lv1Tank,Lv1水槽.png,0,0,38,38 Lv2Tank,Lv2水槽.png,0,0,38,38 Lv3Tank,Lv3水槽.png,0,0,38,38 Lv1ATGun,Lv1反水槽.png,0,0,38,38 Lv1Mortar,Lv1すり鉢.png,0,0,38,38 Lv1Helicopter,Lv1銃船.png,0,0,38,38 Lv2Helicopter,Lv2銃船.png,0,0,38,38 Lv1Mortor,Lv1すり鉢.png,0,0,38,38 Lv3AAGun,Lv1反天銃.png,0,0,38,38 Lv1Cavalry,Lv1騎兵.png,0,0,38,38 ;UnitColor Wait,待機.png,0,0,38,38 Moved,行動済.png,0,0,38,38 Friend,友軍.png,0,0,38,38 Enemy,敵.png,0,0,38,38 ;ボタン用 NoneUnit,虚無.png,0,0,38,38 CursorUnit,カーソル中ユニット.png,0,0,38,38 SelectUnit,選択中ユニット.png,0,0,38,38 NoneHex,虚無.png,0,0,64,64 CursorHex,カーソル中へクス.png,0,0,64,64 AttackHex,攻撃可能へクス.png,0,0,64,64 MoveHex,移動可能へクス.png,0,0,64,64 AstarHex,最短経路へクス.png,0,0,64,64 ErrorHex,使用禁止.png,0,0,64,64 ;HexTile Error,使用禁止.png,0,0,64,64 Parairie,草原.png,0,0,64,64 Forest,森.png,0,0,64,64 Sea,海.png,0,0,64,64 Desert,砂地.png,0,0,64,64 Road,道路.png,0,0,64,64 City,都市.png,0,0,64,64 ;其他 Demol,ダエモスラビヤ・デーモール.png,0,0,13,18 将校青,Officer.png,0,0,300,300 将校緑,Officer.png,300,0,300,300 将校黒,Officer.png,600,0,300,300 兵士茶,soldier.png,0,0,300,300 兵士緑,soldier.png,300,0,300,300 制服黒,スーツ.png,0,0,300,300 制服青,スーツ.png,300,0,300,300 制服茶,スーツ.png,600,0,300,300 D20XX_Title,1100x850.png,0,0,1100,850 ModalLock,ModalLock.png,0,0,20,20 13軍服,軍服.png,0,0,300,300
yge1988/eraAkumaMaid
RESOURCES/Demoslaviya20XX/Demoslaviya20XX.csv
csv
unknown
1,792
春、藤の花、追憶,春、藤の花、追憶.png,0,0,1100,1025 春、藤の花、追憶_千紗,春、藤の花、追憶_千紗.png,0,0,1100,1025
yge1988/eraAkumaMaid
RESOURCES/K44イベント用/resource.csv
csv
unknown
153
;背景 0背景白色,0背景白色.png,0,0,300,300 0背景青色,0背景青色.png,0,0,300,300 0背景黄色,0背景黄色.png,0,0,300,300 0背景黄色枠有,0背景黄色枠あり.png,0,0,300,300 0夜空月,0夜空月.png,0,0,300,300 0夜空,0夜空.png,0,0,300,300 0青空,0青空.png,0,0,300,300 0青空快晴,0青空快晴.png,0,0,300,300 0青空雲,0青空雲.png,0,0,300,300 0傍晚,0夕方.png,0,0,300,300 0雨,0雨.png,0,0,300,300 0雪,0雪.png,0,0,300,300 0部室,0部室.png,0,0,300,300 0部室1,0部室1.png,0,0,300,300 0部室2,0部室2.png,0,0,300,300 0部室3,0部室3.png,0,0,300,300 0陰天空,0曇り空.png,0,0,300,300 0魔界空,0魔界空.png,0,0,300,300 0圣诞节,0クリスマス.png,0,0,300,300 0白色夢,0白い夢.png,0,0,300,300 0映画館,0映画館.png,0,0,300,300 0図書館,0図書館.png,0,0,300,300 0喫茶店昼,0喫茶店昼.png,0,0,300,300 0喫茶店夜,0喫茶店夜.png,0,0,300,300 0情人旅館傍晚,0ラブホ夕方.png,0,0,300,300 0情人旅館夜,0ラブホ夜.png,0,0,300,300 0裏路地傍晚,0裏路地夕方.png,0,0,300,300 0裏路地夜,0裏路地夜.png,0,0,300,300 0公園_春_朝,0公園_春_昼.png,0,0,300,300 0公園_春_昼,0公園_春_昼.png,0,0,300,300 0公園_春_夕,0公園_春_夕.png,0,0,300,300 0公園_春_夜,0公園_春_夜.png,0,0,300,300 0公園_夏_朝,0公園_夏_昼.png,0,0,300,300 0公園_夏_昼,0公園_夏_昼.png,0,0,300,300 0公園_夏_夕,0公園_夏_夕.png,0,0,300,300 0公園_夏_夜,0公園_夏_夜.png,0,0,300,300 0公園_秋_朝,0公園_秋_昼.png,0,0,300,300 0公園_秋_昼,0公園_秋_昼.png,0,0,300,300 0公園_秋_夕,0公園_秋_夕.png,0,0,300,300 0公園_秋_夜,0公園_秋_夜.png,0,0,300,300 0公園_冬_朝,0公園_冬_昼.png,0,0,300,300 0公園_冬_昼,0公園_冬_昼.png,0,0,300,300 0公園_冬_夕,0公園_冬_夕.png,0,0,300,300 0公園_冬_夜,0公園_冬_夜.png,0,0,300,300 0海,0海.png,0,0,300,300 0海太陽,0海太陽.png,0,0,300,300 0过电,0電流走る.png,0,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/0背景/MAIDFACE0.csv
csv
unknown
2,058
;10痣 10泪痣右,10ほくろ.png,0,0,300,300 10泪痣左,10ほくろ.png,300,0,300,300 10泪痣右調整,10ほくろ調整.png,0,0,300,300 10泪痣左調整,10ほくろ調整.png,300,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/10ほくろ/MAIDFACE10.csv
csv
unknown
205
;表記順は→半目→左右→睫毛 11普通眼左睫毛,11まつ毛1左.png,0,0,300,300 11吊眼左睫毛,11まつ毛1左.png,300,0,300,300 11垂眼左睫毛,11まつ毛1左.png,600,0,300,300 11斜眼左睫毛,11まつ毛1左.png,900,0,300,300 11水灵眼左睫毛,11まつ毛1左.png,1200,0,300,300 11縦長目左睫毛,11まつ毛1左.png,1500,0,300,300 11三白眼左睫毛,11まつ毛1左.png,1800,0,300,300 11重度三白眼左睫毛,11まつ毛1左.png,1800,300,300,300 11普通眼半目左睫毛,11まつ毛1左.png,0,300,300,300 11吊眼半目左睫毛,11まつ毛1左.png,300,300,300,300 11垂眼半目左睫毛,11まつ毛1左.png,600,300,300,300 11斜眼半目左睫毛,11まつ毛1左.png,900,300,300,300 11水灵眼半目左睫毛,11まつ毛1左.png,1200,300,300,300 11縦長目半目左睫毛,11まつ毛1左.png,1500,300,300,300 11三白眼半目左睫毛,11まつ毛1左.png,1800,300,300,300 11重度三白眼半目左睫毛,11まつ毛1左.png,1800,300,300,300 11普通眼右睫毛,11まつ毛1右.png,0,0,300,300 11吊眼右睫毛,11まつ毛1右.png,300,0,300,300 11垂眼右睫毛,11まつ毛1右.png,600,0,300,300 11斜眼右睫毛,11まつ毛1右.png,900,0,300,300 11水灵眼右睫毛,11まつ毛1右.png,1200,0,300,300 11縦長目右睫毛,11まつ毛1右.png,1500,0,300,300 11三白眼右睫毛,11まつ毛1右.png,1800,0,300,300 11重度三白眼右睫毛,11まつ毛1右.png,1800,300,300,300 11普通眼半目右睫毛,11まつ毛1右.png,0,300,300,300 11吊眼半目右睫毛,11まつ毛1右.png,300,300,300,300 11垂眼半目右睫毛,11まつ毛1右.png,600,300,300,300 11斜眼半目右睫毛,11まつ毛1右.png,900,300,300,300 11水灵眼半目右睫毛,11まつ毛1右.png,1200,300,300,300 11縦長目半目右睫毛,11まつ毛1右.png,1500,300,300,300 11三白眼半目右睫毛,11まつ毛1右.png,1800,300,300,300 11重度三白眼半目右睫毛,11まつ毛1右.png,1800,300,300,300 11普通眼2左睫毛,11まつ毛2左.png,0,0,300,300 11吊眼2左睫毛,11まつ毛2左.png,300,0,300,300 11垂眼2左睫毛,11まつ毛2左.png,600,0,300,300 11斜眼2左睫毛,11まつ毛2左.png,900,0,300,300 11普通眼2半目左睫毛,11まつ毛2左.png,0,300,300,300 11吊眼2半目左睫毛,11まつ毛2左.png,300,300,300,300 11垂眼2半目左睫毛,11まつ毛2左.png,600,300,300,300 11斜眼2半目左睫毛,11まつ毛2左.png,900,300,300,300 11普通眼2右睫毛,11まつ毛2右.png,0,0,300,300 11吊眼2右睫毛,11まつ毛2右.png,300,0,300,300 11垂眼2右睫毛,11まつ毛2右.png,600,0,300,300 11斜眼2右睫毛,11まつ毛2右.png,900,0,300,300 11普通眼2半目右睫毛,11まつ毛2右.png,0,300,300,300 11吊眼2半目右睫毛,11まつ毛2右.png,300,300,300,300 11垂眼2半目右睫毛,11まつ毛2右.png,600,300,300,300 11斜眼2半目右睫毛,11まつ毛2右.png,900,300,300,300 11普通眼3左睫毛,11まつ毛3左.png,0,0,300,300 11吊眼3左睫毛,11まつ毛3左.png,300,0,300,300 11垂眼3左睫毛,11まつ毛3左.png,600,0,300,300 11斜眼3左睫毛,11まつ毛3左.png,900,0,300,300 11普通眼3半目左睫毛,11まつ毛3左.png,0,300,300,300 11吊眼3半目左睫毛,11まつ毛3左.png,300,300,300,300 11垂眼3半目左睫毛,11まつ毛3左.png,600,300,300,300 11斜眼3半目左睫毛,11まつ毛3左.png,900,300,300,300 11普通眼3右睫毛,11まつ毛3右.png,0,0,300,300 11吊眼3右睫毛,11まつ毛3右.png,300,0,300,300 11垂眼3右睫毛,11まつ毛3右.png,600,0,300,300 11斜眼3右睫毛,11まつ毛3右.png,900,0,300,300 11普通眼3半目右睫毛,11まつ毛3右.png,0,300,300,300 11吊眼3半目右睫毛,11まつ毛3右.png,300,300,300,300 11垂眼3半目右睫毛,11まつ毛3右.png,600,300,300,300 11斜眼3半目右睫毛,11まつ毛3右.png,900,300,300,300 11普通眼4左睫毛,11まつ毛4左.png,0,0,300,300 11吊眼4左睫毛,11まつ毛4左.png,300,0,300,300 11垂眼4左睫毛,11まつ毛4左.png,600,0,300,300 11斜眼4左睫毛,11まつ毛4左.png,900,0,300,300 11普通眼4半目左睫毛,11まつ毛4左.png,0,300,300,300 11吊眼4半目左睫毛,11まつ毛4左.png,300,300,300,300 11垂眼4半目左睫毛,11まつ毛4左.png,600,300,300,300 11斜眼4半目左睫毛,11まつ毛4左.png,900,300,300,300 11普通眼4右睫毛,11まつ毛4右.png,0,0,300,300 11吊眼4右睫毛,11まつ毛4右.png,300,0,300,300 11垂眼4右睫毛,11まつ毛4右.png,600,0,300,300 11斜眼4右睫毛,11まつ毛4右.png,900,0,300,300 11普通眼4半目右睫毛,11まつ毛4右.png,0,300,300,300 11吊眼4半目右睫毛,11まつ毛4右.png,300,300,300,300 11垂眼4半目右睫毛,11まつ毛4右.png,600,300,300,300 11斜眼4半目右睫毛,11まつ毛4右.png,900,300,300,300 11単眼普通眼右睫毛,11まつ毛単眼.png,0,0,300,300 11単眼普通眼半目右睫毛,11まつ毛単眼.png,300,0,300,300 11単眼斜眼右睫毛,11まつ毛単眼.png,300,0,300,300 11単眼斜眼半目右睫毛,11まつ毛単眼.png,300,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/まつ毛/MAIDFACE11まつ毛.csv
csv
unknown
5,295
;表記順は飘忽→左右→高光 11普通眼左高光,11ハイライト1左.png,0,0,300,300 11吊眼左高光,11ハイライト1左.png,300,0,300,300 11垂眼左高光,11ハイライト1左.png,600,0,300,300 11斜眼左高光,11ハイライト1左.png,900,0,300,300 11水灵眼左高光,11ハイライト1左.png,1200,0,300,300 11縦長目左高光,11ハイライト1左.png,1500,0,300,300 11三白眼左高光,11ハイライト1左.png,1800,0,300,300 11重度三白眼左高光,11ハイライト1左.png,1800,300,300,300 11普通眼飘忽左高光,11ハイライト1左.png,0,300,300,300 11吊眼飘忽左高光,11ハイライト1左.png,300,300,300,300 11垂眼飘忽左高光,11ハイライト1左.png,600,300,300,300 11斜眼飘忽左高光,11ハイライト1左.png,900,300,300,300 11水灵眼飘忽左高光,11ハイライト1左.png,1200,300,300,300 11縦長目飘忽左高光,11ハイライト1左.png,1500,300,300,300 11三白眼飘忽左高光,11ハイライト1左.png,1800,300,300,300 11重度三白眼飘忽左高光,11ハイライト1左.png,1800,300,300,300 11普通眼右高光,11ハイライト1右.png,0,0,300,300 11吊眼右高光,11ハイライト1右.png,300,0,300,300 11垂眼右高光,11ハイライト1右.png,600,0,300,300 11斜眼右高光,11ハイライト1右.png,900,0,300,300 11水灵眼右高光,11ハイライト1右.png,1200,0,300,300 11縦長目右高光,11ハイライト1右.png,1500,0,300,300 11三白眼右高光,11ハイライト1右.png,1800,0,300,300 11重度三白眼右高光,11ハイライト1右.png,1800,300,300,300 11普通眼飘忽右高光,11ハイライト1右.png,0,300,300,300 11吊眼飘忽右高光,11ハイライト1右.png,300,300,300,300 11垂眼飘忽右高光,11ハイライト1右.png,600,300,300,300 11斜眼飘忽右高光,11ハイライト1右.png,900,300,300,300 11水灵眼飘忽右高光,11ハイライト1右.png,1200,300,300,300 11縦長目飘忽右高光,11ハイライト1右.png,1500,300,300,300 11三白眼飘忽右高光,11ハイライト1右.png,1800,300,300,300 11重度三白眼飘忽右高光,11ハイライト1右.png,1800,300,300,300 11普通眼2左高光,11ハイライト2左.png,0,0,300,300 11吊眼2左高光,11ハイライト2左.png,300,0,300,300 11垂眼2左高光,11ハイライト2左.png,600,0,300,300 11斜眼2左高光,11ハイライト2左.png,900,0,300,300 11普通眼2飘忽左高光,11ハイライト2左.png,0,300,300,300 11吊眼2飘忽左高光,11ハイライト2左.png,300,300,300,300 11垂眼2飘忽左高光,11ハイライト2左.png,600,300,300,300 11斜眼2飘忽左高光,11ハイライト2左.png,900,300,300,300 11普通眼2右高光,11ハイライト2右.png,0,0,300,300 11吊眼2右高光,11ハイライト2右.png,300,0,300,300 11垂眼2右高光,11ハイライト2右.png,600,0,300,300 11斜眼2右高光,11ハイライト2右.png,900,0,300,300 11普通眼2飘忽右高光,11ハイライト2右.png,0,300,300,300 11吊眼2飘忽右高光,11ハイライト2右.png,300,300,300,300 11垂眼2飘忽右高光,11ハイライト2右.png,600,300,300,300 11斜眼2飘忽右高光,11ハイライト2右.png,900,300,300,300 11普通眼3左高光,11ハイライト3左.png,0,0,300,300 11吊眼3左高光,11ハイライト3左.png,300,0,300,300 11垂眼3左高光,11ハイライト3左.png,600,0,300,300 11斜眼3左高光,11ハイライト3左.png,900,0,300,300 11普通眼3飘忽左高光,11ハイライト3左.png,0,300,300,300 11吊眼3飘忽左高光,11ハイライト3左.png,300,300,300,300 11垂眼3飘忽左高光,11ハイライト3左.png,600,300,300,300 11斜眼3飘忽左高光,11ハイライト3左.png,900,300,300,300 11普通眼3右高光,11ハイライト3右.png,0,0,300,300 11吊眼3右高光,11ハイライト3右.png,300,0,300,300 11垂眼3右高光,11ハイライト3右.png,600,0,300,300 11斜眼3右高光,11ハイライト3右.png,900,0,300,300 11普通眼3飘忽右高光,11ハイライト3右.png,0,300,300,300 11吊眼3飘忽右高光,11ハイライト3右.png,300,300,300,300 11垂眼3飘忽右高光,11ハイライト3右.png,600,300,300,300 11斜眼3飘忽右高光,11ハイライト3右.png,900,300,300,300 11普通眼4左高光,11ハイライト4左.png,0,0,300,300 11吊眼4左高光,11ハイライト4左.png,300,0,300,300 11垂眼4左高光,11ハイライト4左.png,600,0,300,300 11斜眼4左高光,11ハイライト4左.png,900,0,300,300 11普通眼4飘忽左高光,11ハイライト4左.png,0,300,300,300 11吊眼4飘忽左高光,11ハイライト4左.png,300,300,300,300 11垂眼4飘忽左高光,11ハイライト4左.png,600,300,300,300 11斜眼4飘忽左高光,11ハイライト4左.png,900,300,300,300 11普通眼4右高光,11ハイライト4右.png,0,0,300,300 11吊眼4右高光,11ハイライト4右.png,300,0,300,300 11垂眼4右高光,11ハイライト4右.png,600,0,300,300 11斜眼4右高光,11ハイライト4右.png,900,0,300,300 11普通眼4飘忽右高光,11ハイライト4右.png,0,300,300,300 11吊眼4飘忽右高光,11ハイライト4右.png,300,300,300,300 11垂眼4飘忽右高光,11ハイライト4右.png,600,300,300,300 11斜眼4飘忽右高光,11ハイライト4右.png,900,300,300,300 11単眼普通眼右高光,11ハイライト単眼.png,0,0,300,300 11単眼普通眼飘忽右高光,11ハイライト単眼.png,300,0,300,300 11単眼斜眼右高光,11ハイライト単眼.png,0,0,300,300 11単眼斜眼飘忽右高光,11ハイライト単眼.png,300,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/ハイライト/MAIDFACE11ハイライト.csv
csv
unknown
5,794
;これは爱心眼同様の他の目に重ねる奴 11混乱左,11ぐるぐる目.png,0,0,300,300 11混乱右,11ぐるぐる目.png,300,0,300,300 11爱心普通眼左,11ハート目左.png,0,0,300,300 11爱心吊眼左,11ハート目左.png,300,0,300,300 11爱心垂眼左,11ハート目左.png,600,0,300,300 11爱心斜眼左,11ハート目左.png,900,0,300,300 11爱心水灵眼左,11ハート目左.png,1200,0,300,300 11爱心縦長目左,11ハート目左.png,1500,0,300,300 11爱心三白眼左,11ハート目左.png,1800,0,300,300 11爱心普通眼右,11ハート目右.png,0,0,300,300 11爱心吊眼右,11ハート目右.png,300,0,300,300 11爱心垂眼右,11ハート目右.png,600,0,300,300 11爱心斜眼右,11ハート目右.png,900,0,300,300 11爱心水灵眼右,11ハート目右.png,1200,0,300,300 11爱心縦長目右,11ハート目右.png,1500,0,300,300 11爱心三白眼右,11ハート目右.png,1800,0,300,300 11白爱心普通眼左,11白ハート目左.png,0,0,300,300 11白爱心吊眼左,11白ハート目左.png,300,0,300,300 11白爱心垂眼左,11白ハート目左.png,600,0,300,300 11白爱心斜眼左,11白ハート目左.png,900,0,300,300 11白爱心水灵眼左,11白ハート目左.png,1200,0,300,300 11白爱心縦長目左,11白ハート目左.png,1500,0,300,300 11白爱心三白眼左,11白ハート目左.png,1800,0,300,300 11白爱心重度三白眼左,11白ハート目左.png,2100,0,300,300 11白爱心普通眼右,11白ハート目右.png,0,0,300,300 11白爱心吊眼右,11白ハート目右.png,300,0,300,300 11白爱心垂眼右,11白ハート目右.png,600,0,300,300 11白爱心斜眼右,11白ハート目右.png,900,0,300,300 11白爱心水灵眼右,11白ハート目右.png,1200,0,300,300 11白爱心縦長目右,11白ハート目右.png,1500,0,300,300 11白爱心三白眼右,11白ハート目右.png,1800,0,300,300 11白爱心重度三白眼右,11白ハート目右.png,2100,0,300,300 11単眼爱心普通眼右,11単眼ハート目赤.png,0,0,300,300 11単眼爱心斜眼右,11単眼ハート目赤.png,0,0,300,300 11単眼白爱心普通眼右,11単眼ハート目白.png,0,0,300,300 11単眼白爱心斜眼右,11単眼ハート目白.png,0,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/ハート目など重ね目/MAIDFACE11ハート目など重ね目.csv
csv
unknown
2,259
;表記順は→半目→左右→白眼 11普通眼左白眼,11白目1左.png,0,0,300,300 11吊眼左白眼,11白目1左.png,300,0,300,300 11垂眼左白眼,11白目1左.png,600,0,300,300 11斜眼左白眼,11白目1左.png,900,0,300,300 11水灵眼左白眼,11白目1左.png,1200,0,300,300 11縦長目左白眼,11白目1左.png,1500,0,300,300 11三白眼左白眼,11白目1左.png,1800,0,300,300 11重度三白眼左白眼,11白目1左.png,1800,300,300,300 11普通眼半目左白眼,11白目1左.png,0,300,300,300 11吊眼半目左白眼,11白目1左.png,300,300,300,300 11垂眼半目左白眼,11白目1左.png,600,300,300,300 11斜眼半目左白眼,11白目1左.png,900,300,300,300 11水灵眼半目左白眼,11白目1左.png,1200,300,300,300 11縦長目半目左白眼,11白目1左.png,1500,300,300,300 11三白眼半目左白眼,11白目1左.png,1800,300,300,300 11重度三白眼半目左白眼,11白目1左.png,1800,300,300,300 11普通眼右白眼,11白目1右.png,0,0,300,300 11吊眼右白眼,11白目1右.png,300,0,300,300 11垂眼右白眼,11白目1右.png,600,0,300,300 11斜眼右白眼,11白目1右.png,900,0,300,300 11水灵眼右白眼,11白目1右.png,1200,0,300,300 11縦長目右白眼,11白目1右.png,1500,0,300,300 11三白眼右白眼,11白目1右.png,1800,0,300,300 11重度三白眼右白眼,11白目1右.png,1800,300,300,300 11普通眼半目右白眼,11白目1右.png,0,300,300,300 11吊眼半目右白眼,11白目1右.png,300,300,300,300 11垂眼半目右白眼,11白目1右.png,600,300,300,300 11斜眼半目右白眼,11白目1右.png,900,300,300,300 11水灵眼半目右白眼,11白目1右.png,1200,300,300,300 11縦長目半目右白眼,11白目1右.png,1500,300,300,300 11三白眼半目右白眼,11白目1右.png,1800,300,300,300 11重度三白眼半目右白眼,11白目1右.png,1800,300,300,300 11普通眼2左白眼,11白目2左.png,0,0,300,300 11吊眼2左白眼,11白目2左.png,300,0,300,300 11垂眼2左白眼,11白目2左.png,600,0,300,300 11斜眼2左白眼,11白目2左.png,900,0,300,300 11普通眼2半目左白眼,11白目2左.png,0,300,300,300 11吊眼2半目左白眼,11白目2左.png,300,300,300,300 11垂眼2半目左白眼,11白目2左.png,600,300,300,300 11斜眼2半目左白眼,11白目2左.png,900,300,300,300 11普通眼2右白眼,11白目2右.png,0,0,300,300 11吊眼2右白眼,11白目2右.png,300,0,300,300 11垂眼2右白眼,11白目2右.png,600,0,300,300 11斜眼2右白眼,11白目2右.png,900,0,300,300 11普通眼2半目右白眼,11白目2右.png,0,300,300,300 11吊眼2半目右白眼,11白目2右.png,300,300,300,300 11垂眼2半目右白眼,11白目2右.png,600,300,300,300 11斜眼2半目右白眼,11白目2右.png,900,300,300,300 11普通眼3左白眼,11白目2左.png,0,0,300,300 11吊眼3左白眼,11白目2左.png,300,0,300,300 11垂眼3左白眼,11白目2左.png,600,0,300,300 11斜眼3左白眼,11白目2左.png,900,0,300,300 11普通眼3半目左白眼,11白目2左.png,0,300,300,300 11吊眼3半目左白眼,11白目2左.png,300,300,300,300 11垂眼3半目左白眼,11白目2左.png,600,300,300,300 11斜眼3半目左白眼,11白目2左.png,900,300,300,300 11普通眼3右白眼,11白目2右.png,0,0,300,300 11吊眼3右白眼,11白目2右.png,300,0,300,300 11垂眼3右白眼,11白目2右.png,600,0,300,300 11斜眼3右白眼,11白目2右.png,900,0,300,300 11普通眼3半目右白眼,11白目2右.png,0,300,300,300 11吊眼3半目右白眼,11白目2右.png,300,300,300,300 11垂眼3半目右白眼,11白目2右.png,600,300,300,300 11斜眼3半目右白眼,11白目2右.png,900,300,300,300 11普通眼4左白眼,11白目2左.png,0,0,300,300 11吊眼4左白眼,11白目2左.png,300,0,300,300 11垂眼4左白眼,11白目2左.png,600,0,300,300 11斜眼4左白眼,11白目2左.png,900,0,300,300 11普通眼4半目左白眼,11白目2左.png,0,300,300,300 11吊眼4半目左白眼,11白目2左.png,300,300,300,300 11垂眼4半目左白眼,11白目2左.png,600,300,300,300 11斜眼4半目左白眼,11白目2左.png,900,300,300,300 11普通眼4右白眼,11白目2右.png,0,0,300,300 11吊眼4右白眼,11白目2右.png,300,0,300,300 11垂眼4右白眼,11白目2右.png,600,0,300,300 11斜眼4右白眼,11白目2右.png,900,0,300,300 11普通眼4半目右白眼,11白目2右.png,0,300,300,300 11吊眼4半目右白眼,11白目2右.png,300,300,300,300 11垂眼4半目右白眼,11白目2右.png,600,300,300,300 11斜眼4半目右白眼,11白目2右.png,900,300,300,300 11単眼普通眼右白眼,11白目単眼.png,0,0,300,300 11単眼普通眼半目右白眼,11白目単眼.png,300,0,300,300 11単眼斜眼右白眼,11白目単眼.png,300,0,300,300 11単眼斜眼半目右白眼,11白目単眼.png,300,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/白目/MAIDFACE11白目.csv
csv
unknown
5,041
;表記順は飘忽→半目→左右 11普通眼左,11目1左.png,0,0,300,300 11吊眼左,11目1左.png,300,0,300,300 11垂眼左,11目1左.png,600,0,300,300 11斜眼左,11目1左.png,900,0,300,300 11水灵眼左,11目1左.png,1200,0,300,300 11縦長目左,11目1左.png,1500,0,300,300 11三白眼左,11目1左.png,1800,0,300,300 11重度三白眼左,11目1左.png,1800,0,300,300 11普通眼飘忽左,11目1左.png,0,300,300,300 11吊眼飘忽左,11目1左.png,300,300,300,300 11垂眼飘忽左,11目1左.png,600,300,300,300 11斜眼飘忽左,11目1左.png,900,300,300,300 11水灵眼飘忽左,11目1左.png,1200,300,300,300 11縦長目飘忽左,11目1左.png,1500,300,300,300 11三白眼飘忽左,11目1左.png,1800,300,300,300 11重度三白眼飘忽左,11目1左.png,1800,300,300,300 11普通眼半目左,11目1左.png,0,0,300,300 11吊眼半目左,11目1左.png,300,0,300,300 11垂眼半目左,11目1左.png,600,0,300,300 11斜眼半目左,11目1左.png,900,0,300,300 11水灵眼半目左,11目1左.png,1200,600,300,300 11縦長目半目左,11目1左.png,1500,0,300,300 11三白眼半目左,11目1左.png,1800,0,300,300 11重度三白眼半目左,11目1左.png,1800,0,300,300 11普通眼飘忽半目左,11目1左.png,0,300,300,300 11吊眼飘忽半目左,11目1左.png,300,300,300,300 11垂眼飘忽半目左,11目1左.png,600,300,300,300 11斜眼飘忽半目左,11目1左.png,900,300,300,300 11水灵眼飘忽半目左,11目1左.png,1200,900,300,300 11縦長目飘忽半目左,11目1左.png,1500,300,300,300 11三白眼飘忽半目左,11目1左.png,1800,300,300,300 11重度三白眼飘忽半目左,11目1左.png,1800,300,300,300 11普通眼右,11目1右.png,0,0,300,300 11吊眼右,11目1右.png,300,0,300,300 11垂眼右,11目1右.png,600,0,300,300 11斜眼右,11目1右.png,900,0,300,300 11水灵眼右,11目1右.png,1200,0,300,300 11縦長目右,11目1右.png,1500,0,300,300 11三白眼右,11目1右.png,1800,0,300,300 11重度三白眼右,11目1右.png,1800,0,300,300 11普通眼飘忽右,11目1右.png,0,300,300,300 11吊眼飘忽右,11目1右.png,300,300,300,300 11垂眼飘忽右,11目1右.png,600,300,300,300 11斜眼飘忽右,11目1右.png,900,300,300,300 11水灵眼飘忽右,11目1右.png,1200,300,300,300 11縦長目飘忽右,11目1右.png,1500,300,300,300 11三白眼飘忽右,11目1右.png,1800,300,300,300 11重度三白眼飘忽右,11目1右.png,1800,300,300,300 11普通眼半目右,11目1右.png,0,0,300,300 11吊眼半目右,11目1右.png,300,0,300,300 11垂眼半目右,11目1右.png,600,0,300,300 11斜眼半目右,11目1右.png,900,0,300,300 11水灵眼半目右,11目1右.png,1200,600,300,300 11縦長目半目右,11目1右.png,1500,0,300,300 11三白眼半目右,11目1右.png,1800,0,300,300 11重度三白眼半目右,11目1右.png,1800,0,300,300 11普通眼飘忽半目右,11目1右.png,0,300,300,300 11吊眼飘忽半目右,11目1右.png,300,300,300,300 11垂眼飘忽半目右,11目1右.png,600,300,300,300 11斜眼飘忽半目右,11目1右.png,900,300,300,300 11水灵眼飘忽半目右,11目1右.png,1200,900,300,300 11縦長目飘忽半目右,11目1右.png,1500,300,300,300 11三白眼飘忽半目右,11目1右.png,1800,300,300,300 11重度三白眼飘忽半目右,11目1右.png,1800,300,300,300 11普通眼2左,11目2左.png,0,0,300,300 11吊眼2左,11目2左.png,300,0,300,300 11垂眼2左,11目2左.png,600,0,300,300 11斜眼2左,11目2左.png,900,0,300,300 11普通眼2飘忽左,11目2左.png,0,300,300,300 11吊眼2飘忽左,11目2左.png,300,300,300,300 11垂眼2飘忽左,11目2左.png,600,300,300,300 11斜眼2飘忽左,11目2左.png,900,300,300,300 11普通眼2半目左,11目2左.png,0,600,300,300 11吊眼2半目左,11目2左.png,300,600,300,300 11垂眼2半目左,11目2左.png,600,600,300,300 11斜眼2半目左,11目2左.png,900,0,300,300 11普通眼2飘忽半目左,11目2左.png,0,900,300,300 11吊眼2飘忽半目左,11目2左.png,300,900,300,300 11垂眼2飘忽半目左,11目2左.png,600,900,300,300 11斜眼2飘忽半目左,11目2左.png,900,300,300,300 11普通眼2右,11目2右.png,0,0,300,300 11吊眼2右,11目2右.png,300,0,300,300 11垂眼2右,11目2右.png,600,0,300,300 11斜眼2右,11目2右.png,900,0,300,300 11普通眼2飘忽右,11目2右.png,0,300,300,300 11吊眼2飘忽右,11目2右.png,300,300,300,300 11垂眼2飘忽右,11目2右.png,600,300,300,300 11斜眼2飘忽右,11目2右.png,900,300,300,300 11普通眼2半目右,11目2右.png,0,600,300,300 11吊眼2半目右,11目2右.png,300,600,300,300 11垂眼2半目右,11目2右.png,600,600,300,300 11斜眼2半目右,11目2右.png,900,0,300,300 11普通眼2飘忽半目右,11目2右.png,0,900,300,300 11吊眼2飘忽半目右,11目2右.png,300,900,300,300 11垂眼2飘忽半目右,11目2右.png,600,900,300,300 11斜眼2飘忽半目右,11目2右.png,900,300,300,300 11普通眼3左,11目3左.png,0,0,300,300 11吊眼3左,11目3左.png,300,0,300,300 11垂眼3左,11目3左.png,600,0,300,300 11斜眼3左,11目3左.png,900,0,300,300 11普通眼3飘忽左,11目3左.png,0,300,300,300 11吊眼3飘忽左,11目3左.png,300,300,300,300 11垂眼3飘忽左,11目3左.png,600,300,300,300 11斜眼3飘忽左,11目3左.png,900,300,300,300 11普通眼3半目左,11目3左.png,0,600,300,300 11吊眼3半目左,11目3左.png,300,600,300,300 11垂眼3半目左,11目3左.png,600,600,300,300 11斜眼3半目左,11目3左.png,900,0,300,300 11普通眼3飘忽半目左,11目3左.png,0,900,300,300 11吊眼3飘忽半目左,11目3左.png,300,900,300,300 11垂眼3飘忽半目左,11目3左.png,600,900,300,300 11斜眼3飘忽半目左,11目3左.png,900,300,300,300 11普通眼3右,11目3右.png,0,0,300,300 11吊眼3右,11目3右.png,300,0,300,300 11垂眼3右,11目3右.png,600,0,300,300 11斜眼3右,11目3右.png,900,0,300,300 11普通眼3飘忽右,11目3右.png,0,300,300,300 11吊眼3飘忽右,11目3右.png,300,300,300,300 11垂眼3飘忽右,11目3右.png,600,300,300,300 11斜眼3飘忽右,11目3右.png,900,300,300,300 11普通眼3半目右,11目3右.png,0,600,300,300 11吊眼3半目右,11目3右.png,300,600,300,300 11垂眼3半目右,11目3右.png,600,600,300,300 11斜眼3半目右,11目3右.png,900,0,300,300 11普通眼3飘忽半目右,11目3右.png,0,900,300,300 11吊眼3飘忽半目右,11目3右.png,300,900,300,300 11垂眼3飘忽半目右,11目3右.png,600,900,300,300 11斜眼3飘忽半目右,11目3右.png,900,300,300,300 11普通眼4左,11目4左.png,0,0,300,300 11吊眼4左,11目4左.png,300,0,300,300 11垂眼4左,11目4左.png,600,0,300,300 11斜眼4左,11目4左.png,900,0,300,300 11普通眼4飘忽左,11目4左.png,0,300,300,300 11吊眼4飘忽左,11目4左.png,300,300,300,300 11垂眼4飘忽左,11目4左.png,600,300,300,300 11斜眼4飘忽左,11目4左.png,900,300,300,300 11普通眼4半目左,11目4左.png,0,600,300,300 11吊眼4半目左,11目4左.png,300,600,300,300 11垂眼4半目左,11目4左.png,600,600,300,300 11斜眼4半目左,11目4左.png,900,0,300,300 11普通眼4飘忽半目左,11目4左.png,0,900,300,300 11吊眼4飘忽半目左,11目4左.png,300,900,300,300 11垂眼4飘忽半目左,11目4左.png,600,900,300,300 11斜眼4飘忽半目左,11目4左.png,900,300,300,300 11普通眼4右,11目4右.png,0,0,300,300 11吊眼4右,11目4右.png,300,0,300,300 11垂眼4右,11目4右.png,600,0,300,300 11斜眼4右,11目4右.png,900,0,300,300 11普通眼4飘忽右,11目4右.png,0,300,300,300 11吊眼4飘忽右,11目4右.png,300,300,300,300 11垂眼4飘忽右,11目4右.png,600,300,300,300 11斜眼4飘忽右,11目4右.png,900,300,300,300 11普通眼4半目右,11目4右.png,0,600,300,300 11吊眼4半目右,11目4右.png,300,600,300,300 11垂眼4半目右,11目4右.png,600,600,300,300 11斜眼4半目右,11目4右.png,900,0,300,300 11普通眼4飘忽半目右,11目4右.png,0,900,300,300 11吊眼4飘忽半目右,11目4右.png,300,900,300,300 11垂眼4飘忽半目右,11目4右.png,600,900,300,300 11斜眼4飘忽半目右,11目4右.png,900,300,300,300 11単眼普通眼右,11単眼.png,0,0,300,300 11単眼普通眼飘忽右,11単眼.png,300,0,300,300 11単眼普通眼半目右,11単眼.png,600,0,300,300 11単眼普通眼飘忽半目右,11単眼.png,900,0,300,300 11単眼斜眼右,11単眼.png,600,0,300,300 11単眼斜眼飘忽右,11単眼.png,900,0,300,300 11単眼斜眼半目右,11単眼.png,600,0,300,300 11単眼斜眼飘忽半目右,11単眼.png,900,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/目本体/MAIDFACE11目本体.csv
csv
unknown
9,024
11ほんわか左,11その他左.png,0,0,300,300 11〇〇左,11その他左.png,300,0,300,300 11><左,11その他左.png,600,0,300,300 11涙目ほんわか左,11その他左.png,0,300,300,300 11涙目〇〇左,11その他左.png,300,300,300,300 11涙目><左,11その他左.png,600,300,300,300 11眯眯眼左,11糸目左.png,0,0,300,300 11眯眯眼2左,11糸目左.png,300,0,300,300 11闭眼左,11瞑り左.png,0,0,300,300 11闭眼三白眼左,11瞑り左.png,0,0,300,300 11闭眼2左,11瞑り左.png,300,0,300,300 11号泣左,11号泣.png,0,0,300,300 11号泣2左,11号泣.png,600,0,300,300 11婴儿哭左,11号泣.png,1200,0,300,300 11笑颜左,11にっこり左.png,0,0,300,300 11笑颜2左,11にっこり左.png,300,0,300,300 11笑颜3左,11にっこり左.png,600,0,300,300 11笑颜4左,11にっこり左.png,900,0,300,300 11笑颜5左,11にっこり左.png,1200,0,300,300 11笑颜6左,11にっこり左.png,1500,0,300,300 11ほんわか右,11その他右.png,0,0,300,300 11〇〇右,11その他右.png,300,0,300,300 11><右,11その他右.png,600,0,300,300 11涙目ほんわか右,11その他右.png,0,300,300,300 11涙目〇〇右,11その他右.png,300,300,300,300 11涙目><右,11その他右.png,600,300,300,300 11眯眯眼右,11糸目右.png,0,0,300,300 11眯眯眼2右,11糸目右.png,300,0,300,300 11闭眼右,11瞑り右.png,0,0,300,300 11闭眼三白眼右,11瞑り右.png,0,0,300,300 11闭眼2右,11瞑り右.png,300,0,300,300 11号泣右,11号泣.png,300,0,300,300 11号泣2右,11号泣.png,900,0,300,300 11婴儿哭右,11号泣.png,1500,0,300,300 11笑颜右,11にっこり右.png,0,0,300,300 11笑颜2右,11にっこり右.png,300,0,300,300 11笑颜3右,11にっこり右.png,600,0,300,300 11笑颜4右,11にっこり右.png,900,0,300,300 11笑颜5右,11にっこり右.png,1200,0,300,300 11笑颜6右,11にっこり右.png,1500,0,300,300 11単眼眯眯眼右,11その他単眼.png,0,0,300,300 11単眼笑颜右,11その他単眼.png,300,0,300,300 11単眼闭眼右,11その他単眼.png,600,0,300,300 11単眼〇〇右,11その他単眼.png,900,0,300,300 11単眼涙目〇〇右,11その他単眼.png,1200,0,300,300 11単眼><右,11その他単眼.png,1500,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/糸目などその他/MAIDFACE11その他.csv
csv
unknown
2,308
;表記順は飘忽→左右→高光 11水灵眼2左高光,11ぱっちり2ハイライト左.png,0,0,300,300 11水灵眼2飘忽左高光,11ぱっちり2ハイライト左.png,300,0,300,300 11水灵眼2右高光,11ぱっちり2ハイライト右.png,0,0,300,300 11水灵眼2飘忽右高光,11ぱっちり2ハイライト右.png,300,0,300,300 11水灵眼2左睫毛,11ぱっちり2まつ毛左.png,0,0,300,300 11水灵眼2半目左睫毛,11ぱっちり2まつ毛左.png,300,0,300,300 11水灵眼2右睫毛,11ぱっちり2まつ毛右.png,0,0,300,300 11水灵眼2半目右睫毛,11ぱっちり2まつ毛右.png,300,0,300,300 11水灵眼2左白眼,11ぱっちり2白目左.png,0,0,300,300 11水灵眼2半目左白眼,11ぱっちり2白目左.png,300,0,300,300 11水灵眼2右白眼,11ぱっちり2白目右.png,0,0,300,300 11水灵眼2半目右白眼,11ぱっちり2白目右.png,300,0,300,300 11水灵眼2左,11ぱっちり2目本体左.png,0,0,300,300 11水灵眼2飘忽左,11ぱっちり2目本体左.png,300,0,300,300 11水灵眼2半目左,11ぱっちり2目本体左.png,600,0,300,300 11水灵眼2飘忽半目左,11ぱっちり2目本体左.png,900,0,300,300 11水灵眼2右,11ぱっちり2目本体右.png,0,0,300,300 11水灵眼2飘忽右,11ぱっちり2目本体右.png,300,0,300,300 11水灵眼2半目右,11ぱっちり2目本体右.png,600,0,300,300 11水灵眼2飘忽半目右,11ぱっちり2目本体右.png,900,0,300,300
yge1988/eraAkumaMaid
RESOURCES/MAIDFACE/11目/追加セット/ぱっちり2/MAIDFACE11ぱっちり2.csv
csv
unknown
1,523