code
stringlengths 0
56.1M
| repo_name
stringclasses 515
values | path
stringlengths 2
147
| language
stringclasses 447
values | license
stringclasses 7
values | size
int64 0
56.8M
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|---|---|---|---|---|---|
:: Matchmaking [nobr]
<<if lastVisited("Child Interact") === 1>>
<<set $nextLink = "Incubator">>
<<else>>
<<set $nextLink = "Slave Interact">>
<</if>>
<<set $nextButton = "Continue">>
<<if $subSlave == 0>>
<<set $desc = SlaveTitle(getSlave($AS))>>
<<set _belly = bellyAdjective(getSlave($AS))>>
<<run App.Utils.setLocalPronouns(getSlave($AS))>>
<<setPlayerPronouns>>
<<setAssistantPronouns>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<= SlaveArt(getSlave($AS), 2, 0)>>
</div>
<</if>>
/* 000-250-006 */
You order <<= getSlave($AS).slaveName>> to come to your office. The <<if getSlave($AS).relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if getSlave($AS).relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck $him<</if>>. You consider the situation carefully.
<<if getSlave($AS).relationship == -2>>
$He's emotionally bonded to you, and loves you with all $his heart. $He would probably do anything you command and love you all the more for it. If you were to decide that you were tired of $his adoration, you could probably set $him up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey.
<<else>>
$He's an emotional slut, and worships you and values $himself primarily in terms of sex. $He's such a perfect sex slave that $he'd probably fuck anyone or anything you told $him to, and love you all the more for giving $him the chance. If you were to decide that even a sex slave like $him needs a little more structure than constant omnisexual lust, you could probably set $him up with another universal slut.
<</if>>
Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes.
<br><br>
<span id="result">
<<if $seeImages == 1>><br style="clear:both"><</if>>
<br><br>__Put $him with another worshipful <<if getSlave($AS).relationship == -2>>emotionally bonded slave<<else>>emotional slut<</if>>:__
<<includeDOM App.UI.SlaveList.slaveSelectionList(
s => s.devotion >= 100 && s.relationship === getSlave($AS).relationship && s.ID !== getSlave($AS).ID,
App.UI.SlaveList.SlaveInteract.stdInteract,
null,
(s) => App.UI.DOM.passageLink('Match them', 'Matchmaking', () => { variables().subSlave = s; })
)>>
</span>
<<else>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt(getSlave($AS), 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
<<setLocalPronouns $subSlave 2>>
You decide to set <<= getSlave($AS).slaveName>> up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if getSlave($AS).relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision.
<<if getSlave($AS).relationship == -2>>
You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are.
<<else>>
You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days.
<</if>>
<br><br>
Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most.
<<set _matched = 1>>
<<if (getSlave($AS).fetish == "submissive") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName is a dom and <<= getSlave($AS).slaveName>> is a sub. It's a match out of bad fiction.
<<elseif ($subSlave.fetish == "submissive") && (getSlave($AS).fetish == "dom")>>
<<= getSlave($AS).slaveName>> is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction.
<<elseif (getSlave($AS).fetish == "masochist") && ($subSlave.fetish == "sadist")>>
$subSlave.slaveName is a sadist and <<= getSlave($AS).slaveName>> is a masochist. They're a perfect ouroboros of agony.
<<elseif ($subSlave.fetish == "masochist") && (getSlave($AS).fetish == "sadist")>>
<<= getSlave($AS).slaveName>> is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<elseif (getSlave($AS).fetish == "cumslut") && ($subSlave.balls > 0)>>
$subSlave.slaveName has balls and <<= getSlave($AS).slaveName>> has the appetite to drain them of every drop of cum.
<<elseif ($subSlave.fetish == "cumslut") && (getSlave($AS).balls > 0)>>
<<= getSlave($AS).slaveName>> has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum.
<<elseif (getSlave($AS).fetish == "humiliation") && ($subSlave.fetish == "sadist")>>
<<= getSlave($AS).slaveName>> loves to be humiliated, and $subSlave.slaveName can definitely get off on another $girl's shame.
<<elseif ($subSlave.fetish == "humiliation") && (getSlave($AS).fetish == "sadist")>>
$subSlave.slaveName loves to be humiliated, and <<= getSlave($AS).slaveName>> can definitely get off on another _girl2's shame.
<<elseif (getSlave($AS).fetish == "buttslut") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName likes fucking other girls, so once <<= getSlave($AS).slaveName>> asks _him2 to just do it to $his ass all the time, they're both happy.
<<elseif ($subSlave.fetish == "buttslut") && (getSlave($AS).fetish == "dom")>>
<<= getSlave($AS).slaveName>> likes fucking other girls, so once $subSlave.slaveName asks $him to just do it to _his2 ass all the time, they're both happy.
<<elseif (getSlave($AS).fetish == "boobs") && ($subSlave.boobs > 4000)>>
<<= getSlave($AS).slaveName>> fetishized breasts so much that $he thinks $subSlave.slaveName's udders are one of the sexiest things $he's ever seen.
<<elseif ($subSlave.fetish == "boobs") && (getSlave($AS).boobs > 4000)>>
$subSlave.slaveName fetishized breasts so much that _he2 thinks <<= getSlave($AS).slaveName>>'s udders are one of the sexiest things _he2's ever seen.
<<elseif (getSlave($AS).fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 300000 && getSlave($AS).bellyPreg >= 300000>>
<<= getSlave($AS).slaveName>> and $subSlave.slaveName are both enormously laden with children, much to the other's delight. They can't wait to explore each other's baby filled middle.
<<elseif (getSlave($AS).fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > $subSlave.pregData.normalBirth/2 && getSlave($AS).preg > getSlave($AS).pregData.normalBirth/2>>
<<= getSlave($AS).slaveName>> and $subSlave.slaveName are both heavily pregnant, much to the other's delight.
<<elseif ($subSlave.fetish == "pregnancy") && getSlave($AS).bellyPreg >= 300000>>
$subSlave.slaveName fetishizes pregnant bellies so much that _he2 is awestruck by <<= getSlave($AS).slaveName>>'s enormous, baby filled middle.
<<elseif (getSlave($AS).fetish == "pregnancy") && $subSlave.bellyPreg >= 300000>>
<<= getSlave($AS).slaveName>> fetishizes pregnant bellies so much that $he is awestruck by $subSlave.slaveName's enormous, baby filled middle.
<<elseif ($subSlave.fetish == "pregnancy") && getSlave($AS).preg > getSlave($AS).pregData.normalBirth/2>>
$subSlave.slaveName fetishizes pregnant bellies so much that _he2 thinks <<= getSlave($AS).slaveName>> gravid middle is one of the sexiest things _he2's ever seen.
<<elseif (getSlave($AS).fetish == "pregnancy") && $subSlave.preg > $subSlave.pregData.normalBirth/2>>
<<= getSlave($AS).slaveName>> fetishizes pregnant bellies so much that $he thinks $subSlave.slaveName's gravid middle is one of the sexiest things $he's ever seen.
<<elseif (getSlave($AS).fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 100 && getSlave($AS).bellyPreg >= 100>>
<<= getSlave($AS).slaveName>> and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body.
<<elseif (getSlave($AS).fetish == "pregnancy") && canAchieveErection($subSlave)>>
<<= getSlave($AS).slaveName>> can indulge the fantasy that $he's getting pregnant each and every time $subSlave.slaveName cums inside $him.
<<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection(getSlave($AS))>>
$subSlave.slaveName can indulge the fantasy that _he2's getting pregnant each and every time <<= getSlave($AS).slaveName>> cums inside _him2.
<<else>>
<<set _matched = 0>>
<</if>>
<<if _matched == 1>>
Their sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly.
<<set getSlave($AS).trust += 10>>
<<set $subSlave.trust += 10>>
<<elseif getSlave($AS).fetish == $subSlave.fetish>>
They're a couple of
<<switch getSlave($AS).fetish>>
<<case "submissive">>
cringing submissives,
<<case "cumslut">>
hungry oral fiends,
<<case "humiliation">>
public sex aficionados,
<<case "buttslut">>
shameless anal whores,
<<case "boobs">>
breast obsessives,
<<case "pregnancy">>
breeding bitches,
<<case "dom">>
dominating spirits,
<<case "sadist">>
inveterate sadists,
<<case "masochist">>
pain sluts,
<<default>>
vanilla girls,
<</switch>>
and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex.
<<else>>
Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match.
<<set getSlave($AS).trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<if getSlave($AS).behavioralQuirk == $subSlave.behavioralQuirk && getSlave($AS).behavioralQuirk != "none">>
They're both
<<switch getSlave($AS).behavioralQuirk>>
<<case "confident">>
confident, and soon come to an understanding that they'll be able to <<if getSlave($AS).relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>.
<<case "cutting">>
witty, and each quickly discovers that their new partner can hold up their end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute.
<<case "funny">>
a little weird. It takes a while for them to adjust to how funny their new partner is, but they learn to support each other soon enough.
<<case "adores women">>
pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together.
<<case "adores men">>
guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation.
<<case "fitness">>
fitness fanatics, and being together feels natural for them, since they've already worked out together often enough.
<<case "insecure">>
very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on their partner to support their low self-esteem.
<<case "sinful">>
<<if $arcologies[0].FSChattelReligionist == "unset">>
eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other.
<<else>>
fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained.
<</if>>
<<case "advocate">>
advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together.
<</switch>>
<<else>>
They approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@
<<set getSlave($AS).trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<set $subSlave.relationship = 4>>
<<set $subSlave.relationshipTarget = getSlave($AS).ID>>
<<set $subSlave.devotion -= 20>>
<<set getSlave($AS).relationship = 4>>
<<set getSlave($AS).relationshipTarget = $subSlave.ID>>
<<set getSlave($AS).devotion -= 20>>
<<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>>
<</if>>
|
MonsterMate/fc
|
src/npc/interaction/passage/matchmaking.tw
|
tw
|
mit
| 13,446
|
:: newSlaveIncestSex [nobr]
<<set _clothesTemp = $relative.clothes, $relative.clothes = "no clothing">>
<<set _clothesTemp2 = $relative2.clothes, $relative2.clothes = "no clothing">>
<span id="art-frame">
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($relative, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($relative2, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
</span>
<<set $relative.clothes = _clothesTemp>>
<<set $relative2.clothes = _clothesTemp2>>
<<setLocalPronouns $relative>>
<<setLocalPronouns $relative2 2>>
/* setup identifiers */
<<set _one = relativeTerm($relative2, $relative)>> /* relative is relative2's blank */
<<set _other = relativeTerm($relative, $relative2)>> /* relative2 is relative's blank */
<<if _one == _other>>
/* two sisters / brothers: identify by age, in the case of same age twins check their birthWeek */
<<if $relative.actualAge == $relative2.actualAge>>
<<if $relative.birthWeek >= $relative2.birthWeek>>
<<set _oneLong = "older "+_one >>
<<set _otherLong = "younger "+_other >>
<<elseif $relative.birthWeek < $relative2.birthWeek>>
<<set _oneLong = "younger "+_one >>
<<set _otherLong = "older "+_other >>
<</if>>
<<elseif $relative.actualAge > $relative2.actualAge>>
<<set _oneLong = "older "+_one >>
<<set _otherLong = "younger "+_other >>
<<elseif $relative.actualAge < $relative2.actualAge>>
<<set _oneLong = "younger "+_one >>
<<set _otherLong = "older "+_other >>
<</if>>
<<else>>
<<set _oneLong = _one>>
<<set _otherLong = _other>>
<</if>>
/* prepare some text passages based on options */
<<set _actions = [] >>
<<set _secretions = [] >>
<<set _genitals = [] >>
<<if ($relative.dick == 0) || ($relative2.dick == 0) >>
/* at least one vagina is present */
<<run _actions.push("clit-flinging tongue-action") >> /* TODO: check oral skill of slaves */
<<run _secretions.push("femcum") >>
<<run _genitals.push("licked wet cunt") >>
<</if>>
<<if ($relative.dick != 0) || ($relative2.dick != 0) >>
/* at least one penis is present */
<<run _actions.push("nose-pressed-against-balls deep-throats") >> /* TODO: check oral skill of slaves */
<<run _secretions.push("semen") >>
<<run _genitals.push("limp dangling cock") >>
<</if>>
<<if _genitals.length == 1 >>
<<set _genitals = _genitals[0]+"s" >>
<<else>>
<<set _genitals = _genitals.join(" and ") >>
<</if>>
<<if $debugMode>>
<p id="debug-relatives">
<<link "Debug info">>
<<replace "#debug-relatives">>
<h3>1st relative slave</h3>
<div>_one (relationship: <<= $relative.relationship>>, ID: <<= $relative.ID>>, relationshipTarget: $relative.relationshipTarget)</div>
<div>Age: $relative.physicalAge</div>
<div>Pronouns: $he / $his</div>
<h3>2nd relative slave</h3>
<div>_other (relationship: <<= $relative2.relationship>>, ID: <<= $relative2.ID>>, relationshipTarget: $relative2.relationshipTarget)</div>
<div>Age: $relative2.physicalAge</div>
<div>Pronouns: _he2 / _his2</div>
<</replace>>
<</link>>
</p>
<</if>>
<span id="result">
<<link "Order them to demonstrate their love for each other">>
<<replace "#result">>
Now that you own them, you want to see proof of their love for each other. You order the <<if _one == "twin">>twins<<elseif _one == _other>><<= $sister>>s<<else>>_one and _other<</if>> to perform mutual oral sex in front of you.
Hesitantly, they assume the 69 position on your couch. They have either never done this in front of a stranger or have never had sex this way before. You remind them that they are sex slaves now. They need to follow all orders, including sexual ones, so this is a relatively gentle start.
<br><br>
<<if _one == "twin">>One _one<<else>>The _oneLong<</if>> shows more boldness as $he lowers $his head towards $his _otherLong's privates.
<<if $relative2.dick == 0 >>
Carefully, $he spreads $his _other's labia. Then $he continues to give $his _other's exposed pussy a few experimental licks. At first, $his efforts seem to be futile, but after a while the _otherLong's clit becomes engorged and _his2 juices start flowing.
<<else>>
Uncertain, $he grabs $his <<if _other == "twin">>_other<<else>>_otherLong<</if>>'s penis. Then $he puts $his _other's flaccid member into $his mouth and gives it an experimental suck. At first, $his efforts seem to be futile, but after a while the _otherLong sports a nice, hard erection.
<</if>>
As the _other's arousal grows, _he2 becomes more eager to please _his2 _oneLong, too. Going down on _his2's lover's genitals, _he2 starts to mimic $his ministrations.
<<if ($relative.dick == 0) != ($relative2.dick == 0) >>
Of course, _he2 has to adapt _his2 actions <<if $relative.dick == 0 >>from the feelings on _his2 dick to the pussy pressed against _his2 lips.<<else>>from the feelings at _his2 pussy to the dick in _his2 mouth.<</if>>
<</if>>
<br><br>
You can tell how uncomfortable they are with you watching them, but as they become increasingly worked up, they lose their inhibitions. Soon, you are watching some fairly enthralling <<print $RecETSevent.replace("incest","") >> incest action at your office<<if _actions.length >>, including some enthusiastic <<print _actions.join(" and ")>><</if>>. Eventually, they bring each other to impressive mutual orgasms. Their lusty moans are muffled only by each others' crotches. Spent, exhausted, and with their faces covered in each others <<print _secretions.join(" and ")>>, they untangle to rest comfortably on your couch.
<br><br>
You indicate them to present themselves to you. Still shaking from the aftershocks of their orgasms, they stand side by side in front of you, panting, naked and with their _genitals dripping mixed juices. You simply nod, showing your approval. They are visibly relieved, and not only sexually. They are more confident of having made the right choice in enslaving themselves to you, since you seem @@.mediumaquamarine;trustworthy@@ and @@.hotpink;sympathetic.@@ They hug again, kissing and licking the sexual fluids off each others' stained faces.
<</replace>>
<<set $relative.devotion += 4>>
<<set $relative.trust += 4>>
<<set $relative.counter.oral += 1>>
<<set $oralTotal += 1>>
<<set $relative2.devotion += 4>>
<<set $relative2.trust += 4>>
<<set $relative2.counter.oral += 1>>
<<set $oralTotal += 1>>
<</link>>
/*
<<link "Show them how cruel life in your arcology can be">>
TODO: this needs to be written
<<replace "#result">>
<</replace>>
<<set $relative.devotion -= 4>>
<<set $relative.trust -= 4>>
<<set $relative.counter.oral += 1>>
<<set $oralTotal += 1>>
<<set $relative2.devotion -= 4>>
<<set $relative2.trust -= 4>>
<<set $relative2.counter.oral += 1>>
<<set $oralTotal += 1>>
<</link>>
*/
</span>
|
MonsterMate/fc
|
src/npc/newSlaveIncestSex.tw
|
tw
|
mit
| 6,757
|
:: Slave Stats [nobr]
<<set $nextButton = "Back", $nextLink = "Slave Interact">>
<style>
.active {
background-color: grey;
}
</style>
<<set _slave = getSlave($AS)>>
<<run App.Utils.setLocalPronouns(_slave)>>
<br>Name: _slave.slaveName,
Surname: _slave.slaveSurname
<br>Nationality: _slave.nationality
<br>Cost: _slave.slaveCost
<br>Week:
Acquired: _slave.weekAcquired,
Birth: _slave.birthWeek
<br>Pronoun: _slave.pronoun
<br>Career: _slave.career
<br>Origin: _slave.origin
<br>ID: _slave.ID
<br>Prestige: _slave.prestige,
Desc: _slave.prestigeDesc
<br>CustomDesc: _slave.custom.desc
<br>Indenture: _slave.indenture,
Restrictions: _slave.indentureRestrictions
<br>Sentence: _slave.sentence,
Training: _slave.training
<br>BreedingMark: _slave.breedingMark
<br>Assignment: _slave.assignment,
choosesOwn: _slave.choosesOwnAssignment
<br>Title:
Custom: _slave.custom.title,
Lisp: _slave.custom.titleLisp,
Rude: _slave.rudeTitle
<br>Custom.label: _slave.custom.label
<br><br>Drugs: _slave.drugs,
Curatives: _slave.curatives,
Chem: _slave.chem,
Aphrodisiacs: _slave.aphrodisiacs
<br>Induce: _slave.induce
<br><br>Rules:
Current: _slave.currentRules,
Living: _slave.rules.living,
Speech: _slave.rules.speech,
Release: _slave.rules.release
<br>Standard:
Punishment: _slave.rules.punishment,
Reward: _slave.rules.reward
<br>UseRulesAssistant: _slave.useRulesAssistant,
ChoosesOwnChastity: _slave.choosesOwnChastity
<br><br>Lifetime:
<br> Cash:
Expenses: <<= num(_slave.lifetimeCashExpenses)>>,
Income: <<= num(_slave.lifetimeCashIncome)>>
<br> Rep:
Expenses: <<= num(_slave.lifetimeRepExpenses)>>,
Income: <<= num(_slave.lifetimeRepIncome)>>
<br>LastWeeks:
<br> CashIncome: <<= num(_slave.lastWeeksCashIncome)>>
<br> Rep:
Expenses: <<= num(_slave.lastWeeksRepExpenses)>>,
Income: <<= num(_slave.lastWeeksRepIncome)>>
<div class="tab-bar">
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Skills')" id="tab Skills">Skills</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Mental')" id="tab Mental">Mental</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Body')" id="tab Body">Body</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Porn')" id="tab Porn">Porn</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Implants_Piercings_Tattoos')" id="tab Implants_Piercings_Tattoos">Implants, piercings & tattoos</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Family')" id="tab Family">Family</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Misc')" id="tab Misc">Misc</button>
</div>
<div id="Skills" class="tab-content">
<div class="content">
Vaginal: _slave.skill.vaginal,
<br>Oral: _slave.skill.oral,
<br>Anal: _slave.skill.anal,
<br>Whore: _slave.skill.whore
<br>Entertainment: _slave.skill.entertainment
<br>Combat: _slave.skill.combat
<br><br>Careers:
<br>Entertainer: _slave.skill.entertainer
<br>Madam: _slave.skill.madam,
Whore: _slave.skill.whore
<br>Stewardess: _slave.skill.stewardess,
Servant: _slave.skill.servant
<br>HeadGirl: _slave.skill.headGirl
<br>Recruiter: _slave.skill.recruiter
<br>Bodyguard: _slave.skill.bodyguard
<br>DJ: _slave.skill.DJ
<br>Nurse: _slave.skill.nurse
<br>Teacher: _slave.skill.teacher
<br>Attendant: _slave.skill.attendant
<br>Matron: _slave.skill.matron
<br>Milkmaid: _slave.skill.milkmaid
<br>Farmer: _slave.skill.farmer
<br>Wardeness: _slave.skill.wardeness
</div>
</div>
<div id="Mental" class="tab-content">
<div class="content">
Intelligence: _slave.intelligence
<br>Attraction:
XX: _slave.attrXX,
XY: _slave.attrXY
<br>Fetish:
Strength: _slave.fetishStrength,
Known: _slave.fetishKnown
<br>Behavioral:
Flaw: _slave.behavioralFlaw,
Quirk: _slave.behavioralQuirk
<br>Sexual:
Flaw: _slave.sexualFlaw,
Quirk: _slave.sexualQuirk
<br>Energy: _slave.energy
<br>Need: _slave.need,
Cap: _slave.needCap
<br>Addict: _slave.addict
<br>Hormones: _slave.hormones,
Balance: _slave.hormoneBalance
<br>Trust: _slave.trust,
Previous: _slave.oldTrust
<br>Devotion: _slave.devotion,
Previous: _slave.oldDevotion
</div>
</div>
<div id="Body" class="tab-content">
<div class="content">
Health: _slave.health.health,
Condition: _slave.health.condition,
ShortDamage: _slave.health.shortDamage,
LongDamage: _slave.health.longDamage,
Illness: _slave.health.illness,
Tired: _slave.health.tired,
MinorInjury: _slave.minorInjury
<br><br>Markings: _slave.markings
<br>Fuckdoll: _slave.fuckdoll
<br>ToyHole: _slave.toyHole
<br>PLimb: _slave.PLimb
<br><br>BodySwap: _slave.bodySwap
<br>origBodyOwner: _slave.origBodyOwner,
ID: _slave.origBodyOwnerID
<br><br>Age:
Actual: _slave.actualAge,
Visual: _slave.visualAge,
PhysicalAge: _slave.physicalAge,
Adjust: _slave.ageAdjust
<br>PubertyAge:
XX: _slave.pubertyAgeXX,
XY: _slave.pubertyAgeXY
<br><br>Brand:
<<for _brandName, _brand range _slave.brand>>
_brandName: _brand,
<</for>>
<br>scar:
<<for _scarName, _scar range _slave.scar>>
_scarName: _scar,
<</for>>
<br><br>Broodmother:
Fetuses: _slave.broodmotherFetuses,
CountDown: _slave.broodmotherCountDown
<br>Diet:
Current: _slave.diet,
Cum: _slave.dietCum,
Milk: _slave.dietMilk
<br><br>
<h2>Upper</h2>
Hair:
Length: _slave.hLength,
Style: _slave.hStyle,
<br>Color: _slave.hColor,
Orig: _slave.origHColor,
Override: _slave.override_H_Color
<br>Pubic Hair:
Style: _slave.pubicHStyle,
Color: _slave.pubicHColor,
Override: _slave.override_Pubic_H_Color
<br><br>Eyes:
<br>Eyes: <<print JSON.stringify(_slave.eye)>>
<br>Override: _slave.override_Eye_Color
<br>eyewear: _slave.eyewear
<br><br>Ears:
Hearing: _slave.hears,
Wear: _slave.earwear
<br><br>Face:
<br>Face: _slave.face,
Shape: _slave.faceShape
<br>Lips: _slave.lips
<br>Oral count: _slave.counter.oral
<br>Teeth: _slave.teeth
<br>Voice: _slave.voice
<br>Accent: _slave.accent
<br>Eyebrow:
<br>Fullness: _slave.eyebrowFullness,
Color: _slave.eyebrowHColor,
Style: _slave.eyebrowHStyle,
Override: _slave.override_Brow_H_Color
<br>Smells: _slave.smells
<br>Tastes: _slave.tastes
<br>Makeup: _slave.makeup
<br>Race: _slave.race,
Orig: _slave.origRace,
Override: _slave.override_Race
<br>Skin: _slave.skin,
Orig: _slave.origSkin,
Override: _slave.override_Skin
<br>Haircuts: _slave.haircuts,
Bald: _slave.bald
<br>Collar: _slave.collar
<br>Height: _slave.height
<br>Clothes: _slave.clothes,
ChoosesOwn: _slave.choosesOwnClothes
<br>Shoulders: _slave.shoulders
<br>ArmAccessory: _slave.armAccessory
<br>Muscles: _slave.muscles
<br>Arms: _slave.arms,
<br>UnderArm:
HColor: _slave.underArmHColor,
Style: _slave.underArmHStyle,
Override H Color: _slave.override_Arm_H_Color
<br>Nails: _slave.nails
<br><br>Boobs: _slave.boobs,
Implant Type: _slave.boobsImplantType,
Implant Volume: _slave.boobsImplant
<br>Milk: _slave.boobsMilk,
Quantity: _slave.counter.milk
<br>Shape: _slave.boobShape
<br>nipples: _slave.nipples,
Accessory: _slave.nipplesAccessory
<br>Areolae: _slave.areolae
Shape: _slave.areolaeShape
<br>Lactation: _slave.lactation,
Duration: _slave.lactationDuration,
Induce: _slave.induceLactation,
Adaptation: _slave.lactationAdaptation
<br>MammaryCount: _slave.counter.mammary
<br>LactationRules: _slave.rules.lactation
<br>BreastMesh: _slave.breastMesh
<br><br>
<h2>Lower</h2>
Weight: _slave.weight
<br>Waist: _slave.waist
<br>Hips: _slave.hips
<br><br>Belly: _slave.belly,
Preg: _slave.bellyPreg,
Fluid: _slave.bellyFluid,
Sag: _slave.bellySag,
SagPreg: _slave.bellySagPreg,
Pain: _slave.bellyPain,
Accessory: _slave.bellyAccessory
<br>Burst: _slave.burst
<br>Inflation: _slave.inflation,
Type: _slave.inflationType,
Method: _slave.inflationMethod
<br>Source:
Milk: _slave.milkSource,
Cum: _slave.cumSource
<br><br>Anus: _slave.anus,
Area: _slave.analArea,
Count: _slave.counter.anal
<br>Butt: _slave.butt,
Implant Type: _slave.buttImplantType,
Implant Volume: _slave.buttImplant,
Plug: _slave.buttplug,
PlugAttachment: _slave.buttplugAttachment
<br>Mpreg: _slave.mpreg
<br><br>Foreskin: _slave.foreskin,
<br>Dick: _slave.dick,
Accessory: _slave.dickAccessory
<br>Vasectomy: _slave.vasectomy
<br>Prostate: _slave.prostate
<br>Balls: _slave.balls,
Type: _slave.ballType
<br>Scrotum: _slave.scrotum
<br>Cum released: _slave.counter.cum
<br><br>Vagina: _slave.vagina,
Lube: _slave.vaginaLube,
Accessory: _slave.vaginalAccessory,
Attachment: _slave.vaginalAttachment,
Count: _slave.counter.vaginal
<br>EggType: _slave.eggType
<br>Ovaries: _slave.ovaries
<br>OvaryAge: _slave.ovaryAge
<br><br>Labia: _slave.labia,
<br>Clit: _slave.clit,
Setting: _slave.clitSetting
<br>LeftLeg: _slave.leg.left.type,
RightLeg: _slave.leg.right.type
Accessory: _slave.legAccessory
<br>Heels: _slave.heels
<br>Shoes: _slave.shoes
</div>
</div>
<div id="Porn" class="tab-content">
<div class="content">
Focus: _slave.porn.focus,
Feed: _slave.porn.feed
<br>ViewerCount: _slave.porn.viewerCount
FameType: _slave.porn.fameType
<br>WeeklySpending: _slave.porn.spending
<br>Prestige: _slave.porn.prestige
PrestigeDesc: _slave.porn.prestigeDesc
<br><br>
<h2>Type</h2>
General: _slave.porn.fame.general
<br>Fuckdoll: _slave.porn.fame.fuckdoll
<br>Rape: _slave.porn.fame.rape,
Unflinching: _slave.porn.fame.unflinching
<br>Preggo: _slave.porn.fame.preggo,
Pregnancy: _slave.porn.fame.pregnancy,
Breeder: _slave.porn.fame.breeder
<br>BBW: _slave.porn.fame.BBW,
Gainer: _slave.porn.fame.gainer
<br>Stud: _slave.porn.fame.stud
<br>Loli: _slave.porn.fame.loli
<br>DeepThroat: _slave.porn.fame.deepThroat,
StruggleFuck: _slave.porn.fame.struggleFuck
<br>Painal: _slave.porn.fame.painal
<br>Tease: _slave.porn.fame.tease
<br>Romantic: _slave.porn.fame.romantic,
Caring: _slave.porn.fame.caring
<br>Pervert: _slave.porn.fame.pervert
<br>SizeQueen: _slave.porn.fame.sizeQueen
<br>CumSlut: _slave.porn.fame.cumSlut,
<br>CumAddict: _slave.porn.fame.cumAddict
<br>Anal: _slave.porn.fame.anal,
AnalAddict: _slave.porn.fame.analAddict
<br>AttentionWhore: _slave.porn.fame.attentionWhore
<br>Abusive: _slave.porn.fame.abusive,
Malicious: _slave.porn.fame.malicious,
<br>Neglectful: _slave.porn.fame.neglectful,
SelfHating: _slave.porn.fame.selfHating
<br>BreastGrowth: _slave.porn.fame.breastGrowth,
Boobs: _slave.porn.fame.boobs
<br>Humiliation: _slave.porn.fame.humiliation
<br>Dom: _slave.porn.fame.dom,
Sub: _slave.porn.fame.sub
<br>Sadist: _slave.porn.fame.sadist,
Masochist: _slave.porn.fame.masochist
<br>
</div>
</div>
<div id="Implants_Piercings_Tattoos" class="tab-content">
<div class="content">
<h2>Implants</h2>
Height: _slave.heightImplant
<br>Ears: _slave.earImplant
<br>Face: _slave.faceImplant
<br>Boobs: _slave.boobsImplant
<br>Shoulders: _slave.shouldersImplant
<br>Belly: _slave.bellyImplant
<br>Hips: _slave.hipsImplant
<br>Age: _slave.ageImplant
<br>Voice: _slave.voiceImplant
<br>Lips: _slave.lipsImplant
<br>Ova: _slave.ovaImplant
<br>Womb: _slave.wombImplant
<br>Intelligence: _slave.intelligenceImplant
<br>Cervix: _slave.cervixImplant
<br>Butt: _slave.buttImplant
<br><br> <h2>Piercings</h2>
Ears: _slave.earPiercing
<br>Face: _slave.lipsPiercing
<br>Nipples: _slave.nipplesPiercing
<br>Areolae: _slave.areolaePiercing
<br>Tongue: _slave.tonguePiercing
<br>Nose: _slave.nosePiercing
<br>Eyebrow: _slave.eyebrowPiercing
<br>Corset: _slave.corsetPiercing
<br>Navel: _slave.navelPiercing
<br>Clit: _slave.clitPiercing
<br>Vagina: _slave.vaginaPiercing
<br>Dick: _slave.dickPiercing
<br>Anus: _slave.anusPiercing
<br><br> <h2>Tattoos</h2>
Custom: _slave.custom.tattoo
<br>Shoulders: _slave.shouldersTat
<br>Belly: _slave.bellyTat
<br>Lips: _slave.lipsTat
<br>Back: _slave.backTat
<br>Stamp:_slave.stampTat
<br>Legs: _slave.legsTat
<br>Arms: _slave.armsTat
<br>Boobs: _slave.boobsTat
<br>Vagina: _slave.vaginaTat
<br>Dick: _slave.dickTat
<br>Anus: _slave.anusTat
<br>Butt: _slave.buttTat
<br>Number of abortions: _slave.abortionTat
</div>
</div>
<div id="Family" class="tab-content">
<div class="content">
Genes: _slave.genes
<br><br>BirthName: _slave.birthName,
BirthSurname: _slave.birthSurname
<br>Father: _slave.father,
Mother: _slave.mother
<br>Daughters: _slave.daughters,
Sisters: _slave.sisters
<br>Fathered: slaves: _slave.counter.slavesFathered,
PCChildren: _slave.counter.PCChildrenFathered
<br>KnockedUp: slaves: _slave.counter.slavesKnockedUp,
<br>PC: _slave.counter.PCKnockedUp
<br>labor: _slave.labor,
Count: _slave.counter.laborCount
<br>Births: _slave.counter.births,
Total: _slave.counter.birthsTotal
<br>PrematureBirth: _slave.prematureBirth
<br> <h2>Mods</h2>
NCS: _slave.geneMods.NCS,
RapidCellGrowth: _slave.geneMods.rapidCellGrowth,
<br><br> <h2>Relationships</h2>
<br>Rules: _slave.rules.relationship
<br>Relationship: _slave.relationship,
Target: _slave.relationshipTarget
<br>Rivalry: _slave.rivalry,
Target: _slave.rivalryTarget
<br>SubTarget: _slave.subTarget
<br><br>
<h2>Genetic Quirks</h2>
Macromastia: _slave.geneticQuirks.macromastia
Gigantomastia: _slave.geneticQuirks.gigantomastia
<br>Fertility: _slave.geneticQuirks.fertility,
Hyper: _slave.geneticQuirks.hyperFertility
<br>Polyhydramnios: _slave.geneticQuirks.polyhydramnios
<br>Superfetation: _slave.geneticQuirks.superfetation
<br>UterineHypersensitivity: _slave.geneticQuirks.uterineHypersensitivity
<br>Galactorrhea: _slave.geneticQuirks.galactorrhea
<br>Gigantism: _slave.geneticQuirks.gigantism,
<br>Dwarfism: _slave.geneticQuirks.dwarfism
<br>Neoteny: _slave.geneticQuirks.neoteny
<br>Progeria: _slave.geneticQuirks.progeria
<br>Pface: _slave.geneticQuirks.pFace
<br>Uface: _slave.geneticQuirks.uFace
<br>Albinism: _slave.geneticQuirks.albinism
<br>RearLipedema: _slave.geneticQuirks.rearLipedema
<br>WellHung: _slave.geneticQuirks.wellHung
<br>Weight:
Gain: _slave.geneticQuirks.wGain,
Loss: _slave.geneticQuirks.wLoss
<br>Androgyny: _slave.geneticQuirks.androgyny
<br><br>
<h2>Pregnancy</h2>
<br>Week: _slave.pregWeek,
isPreg: _slave.preg,
Source: _slave.pregSource,
Type: _slave.pregType,
Adaptation: _slave.pregAdaptation
<br>Control: _slave.pregControl
<br>PeakFertility: _slave.fertPeak
</div>
</div>
<div id="Misc" class="tab-content">
<div class="content">
<br>Deadliness <<print deadliness(_slave)>>
<br>Count: Penetrative: _slave.counter.penetrative,
Public: _slave.counter.publicUse
<br>pitKills: _slave.counter.pitKills
</div>
</div>
|
MonsterMate/fc
|
src/npc/slaveStats.tw
|
tw
|
mit
| 14,995
|
:: Commit Starting Girl [nobr]
<<run App.StartingGirls.cleanup($activeSlave)>>
<<if def $slaveIndices[$activeSlave.ID]>>
<div>@@.red;Starting Girl ID conflict; slave not committed. Please report this error with a description of your actions.@@</div>
<<else>>
<<run newSlave($activeSlave)>>
<</if>>
<<if $activeSlave.pregSource == -1>>
<<set $PC.counter.slavesKnockedUp++>>
<</if>>
<<set $originOverride = 0>>
<<if $cash < minimumSlaveCost()>><<goto "Acquisition">><</if>>
<<run cashX(forceNeg(startingSlaveCost($activeSlave)), "slaveTransfer", $activeSlave)>>
<<run App.StartingGirls.applyCareerBonus(getSlave($activeSlave.ID))>>
<<= SlaveFullName($activeSlave)>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining.
<br>
<<if $cash >= minimumSlaveCost()>>
<br>
<<link "Add another slave, starting from a new slave">>
<<set $activeSlave = App.StartingGirls.generate()>>
<<goto "Starting Girls">>
<</link>>
<br>
<<link "Add another slave, based on the previous slave">>
<<set $activeSlave = clone($activeSlave)>>
<<set $activeSlave.ID = generateSlaveID()>>
<<run nationalityToName($activeSlave), App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<set $activeSlave.mother = 0, $activeSlave.father = 0>>
<<goto "Starting Girls">>
<</link>>
<<set _srcID = $activeSlave.ID>>
<br>
//Add another slave, related to the previous slave://
<div class="indent">
<<link "Twin">>
<<run setMissingParents(getSlave(_srcID))>>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "twin")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<<if $activeSlave.actualAge + $minimumSlaveAge < $retirementAge - 1>>
<<if $seeDicks !== 100 && $activeSlave.mother === 0>>
<div class="indent">
<<link "Mother">>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "parent", getSlave(_srcID).genes === "XY")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<set getSlave(_srcID).mother = $activeSlave.ID>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<<if $seeDicks !== 0 && $activeSlave.father === 0>>
<div class="indent">
<<link "Father">>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "parent", getSlave(_srcID).genes === "XX")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<set getSlave(_srcID).father = $activeSlave.ID>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<</if>>
<<if $activeSlave.actualAge < $retirementAge - 2>>
<<if $seeDicks !== 100>>
<div class="indent">
<<link "Older Sister">>
<<run setMissingParents(getSlave(_srcID))>>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "older sibling", getSlave(_srcID).genes === "XY")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<<if $seeDicks !== 0>>
<div class="indent">
<<link "Older Brother">>
<<run setMissingParents(getSlave(_srcID))>>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "older sibling", getSlave(_srcID).genes === "XX")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<</if>>
<<if $activeSlave.actualAge > $minimumSlaveAge + 2>>
<<if $seeDicks !== 100>>
<div class="indent">
<<link "Younger Sister">>
<<run setMissingParents(getSlave(_srcID))>>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "younger sibling", getSlave(_srcID).genes === "XY")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<<if $seeDicks !== 0>>
<div class="indent">
<<link "Younger Brother">>
<<run setMissingParents(getSlave(_srcID))>>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "younger sibling", getSlave(_srcID).genes === "XX")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<</if>>
<<if $activeSlave.actualAge > $minimumSlaveAge + 11>>
<<if $seeDicks !== 100>>
<div class="indent">
<<link "Daughter">>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "child", getSlave(_srcID).genes === "XY")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<<if $seeDicks !== 0>>
<div class="indent">
<<link "Son">>
<<set $activeSlave = generateRelatedSlave(getSlave(_srcID), "child", getSlave(_srcID).genes === "XX")>>
<<run App.StartingGirls.randomizeUnknowns($activeSlave)>>
<<goto "Starting Girls">>
<</link>>
</div>
<</if>>
<</if>>
<div class="indent">//Warning: related slaves will influence each others' opinion of you, and may become difficult to control if not properly broken.//</div>
<</if>>
<br>[[Stop adding slaves and take control of the arcology|Acquisition]]
|
MonsterMate/fc
|
src/npc/startingGirls/commitStartingGirl.tw
|
tw
|
mit
| 5,042
|
App.StartingGirls = {};
/** Generate a new slave for the starting girls passage
* @returns {App.Entity.SlaveState}
*/
App.StartingGirls.generate = function(params) {
let slave = GenerateNewSlave(null, params);
setHealth(slave, 0);
slave.devotion = 0;
slave.trust = 0;
slave.sexualQuirk = "none";
slave.behavioralQuirk = "none";
slave.fetishKnown = 1;
slave.canRecruit = 0;
slave.weekAcquired = 0;
slave.health.tired = 0;
return slave;
};
/** Make sure user-entered values aren't crazy for starting girls
* @param {App.Entity.SlaveState} slave
*/
App.StartingGirls.cleanup = function(slave) {
slave.actualAge = Math.clamp(slave.actualAge, V.minimumSlaveAge, V.retirementAge-1) || 18;
slave.physicalAge = slave.actualAge;
slave.visualAge = slave.actualAge;
slave.ovaryAge = slave.actualAge;
slave.birthWeek = Math.clamp(slave.birthWeek, 0, 51) || 0;
slave.devotion = Math.clamp(slave.devotion, -100, 100) || 0;
slave.trust = Math.clamp(slave.trust, -100, 100) || 0;
if (slave.indenture >= 0) {
slave.indenture = Math.clamp(slave.indenture, 26, 208) || 26;
}
slave.height = Math.clamp(slave.height, 85, 274) || 140;
slave.boobs = Math.clamp(Math.trunc(slave.boobs/50)*50, 0, 50000) || 200;
slave.hLength = Math.clamp(slave.hLength, 0, 500) || 40;
resetEyeColor(slave, "both");
slave.origRace = slave.race;
slave.skin = slave.origSkin;
slave.hColor = slave.origHColor;
slave.eyebrowHColor = slave.hColor;
slave.pubicHColor = slave.hColor;
slave.underArmHColor = slave.hColor;
if (slave.balls === 0) {
slave.scrotum = 0;
}
if (slave.vagina === -1) {
slave.vaginaLube = 0;
}
if (slave.preg > 0) {
if (slave.pregSource !== -1) {
slave.pregSource = 0;
}
}
if (slave.ovaries === 0) {
slave.preg = 0;
slave.pregType = 0;
slave.pregSource = 0;
slave.pregWeek = 0;
slave.pregKnown = 0;
slave.belly = 0;
slave.bellyPreg = 0;
}
if (slave.analArea < slave.anus) {
slave.analArea = slave.anus;
}
slave.father = Number(slave.father) || 0;
slave.mother = Number(slave.mother) || 0;
if (slave.counter.birthsTotal > 0) {
if (slave.pubertyXX < 1) {
slave.counter.birthsTotal = 0;
}
slave.counter.birthsTotal = Math.clamp(slave.counter.birthsTotal, 0, ((slave.actualAge-slave.pubertyAgeXX)*50));
}
if (slave.slaveName === "") {
slave.slaveName = "Nameless";
}
if (slave.slaveSurname === "") {
slave.slaveSurname = 0;
}
if ((slave.anus > 2 && slave.skill.anal <= 10) || (slave.anus === 0 && slave.skill.anal > 30)) {
slave.skill.anal = 15;
}
if (slave.vagina < 0) {
slave.skill.vaginal = 0;
} else if ((slave.vagina > 2 && slave.skill.vaginal <= 10) || (slave.vagina === 0 && slave.skill.vaginal > 30)) {
slave.skill.vaginal = 15;
}
};
/** Apply starting girl PC career bonus
* @param {App.Entity.SlaveState} slave
*/
App.StartingGirls.applyCareerBonus = function(slave) {
function applySexSkillBonus() {
let _seed = 2;
if (slave.skill.oral < 60) {
slave.skill.oral += 20;
_seed--;
}
if ((slave.skill.anal < 60) && ((slave.anus > 0) || (slave.skill.anal <= 10))) {
slave.skill.anal += 20;
_seed--;
}
if ((_seed > 0) && (slave.skill.vaginal < 60) && (slave.vagina > -1) && ((slave.vagina > 0) || (slave.skill.vaginal <= 10))) {
slave.skill.vaginal += 20;
}
}
if (V.applyCareerBonus) {
if (V.PC.career === "capitalist") {
if (slave.skill.whoring < 60) {
slave.skill.whoring += 20;
}
} else if (V.PC.career === "mercenary") {
slave.trust += 10;
} else if (V.PC.career === "slaver") {
slave.devotion += 10;
} else if (V.PC.career === "medicine") {
slave.boobs += 600;
slave.boobsImplant += 600;
slave.boobsImplantType = "normal";
slave.butt += 2;
slave.buttImplant += 2;
slave.buttImplantType = "normal";
slave.lips += 10;
slave.lipsImplant += 10;
slave.waist = -55;
} else if (V.PC.career === "celebrity") {
if (slave.skill.entertainment < 60) {
slave.skill.entertainment += 20;
}
} else if (V.PC.career === "servant") {
slave.trust += 10;
slave.devotion += 10;
} else if (V.PC.career === "gang") {
improveCondition(slave, 5);
if (slave.skill.combat < 1) {
slave.skill.combat += 1;
}
} else if (V.PC.career === "BlackHat") {
slave.intelligence += 40;
if (slave.intelligence > 100) {
slave.intelligence = 100;
}
} else if (V.PC.career === "escort") {
if (slave.skill.entertainment < 60) {
slave.skill.entertainment += 20;
}
if (slave.skill.whoring < 60) {
slave.skill.whoring += 20;
}
applySexSkillBonus();
} else if (V.PC.career === "wealth") {
applySexSkillBonus();
} else {
slave.devotion += 10;
if (slave.skill.whoring < 60) {
slave.skill.whoring += 20;
}
if (slave.skill.entertainment < 60) {
slave.skill.entertainment += 20;
}
applySexSkillBonus();
}
}
};
/** Randomize things the player doesn't know about the slave
* @param {App.Entity.SlaveState} slave
*/
App.StartingGirls.randomizeUnknowns = function(slave) {
if (slave.attrKnown === 0) {
slave.attrXX = random(0, 100);
slave.attrXY = random(0, 100);
slave.energy = random(1, 90);
}
if (slave.fetish !== "mindbroken" && slave.fetishKnown === 0) {
slave.fetishStrength = random(0, 90);
slave.fetish = either("boobs", "buttslut", "cumslut", "dom", "humiliation", "masochist", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "pregnancy", "sadist", "submissive");
}
};
/** Generate a pipe-separated list of slaves with a given mother or father
* @param {string} parent - "mother" or "father"
* @param {number} id - parent's slave ID
* @returns {string}
*/
App.StartingGirls.listOfSlavesWithParent = function(parent, id) {
if (id === 0) {
return "";
}
let slaveNames = [];
if (V.PC[parent] === id) {
slaveNames.push("You");
}
const slavesWithParent = V.slaves.filter((s) => s[parent] === id);
slaveNames = slaveNames.concat(slavesWithParent.map((s) => s.slaveName));
return slaveNames.join(" | ");
};
/** Render the family tree with an uncommitted slave
* @param {App.Entity.SlaveState} slave
*/
App.StartingGirls.uncommittedFamilyTree = function(slave) {
let tSlaves = V.slaves.concat([slave]); // returns a new array
renderFamilyTree(tSlaves, slave.ID);
};
App.StartingGirls.career = function(slave) {
let el = new DocumentFragment();
let text;
let pullDown;
if (V.AgePenalty === 1) {
if (slave.actualAge < 16) {
text = "Very young careers: ";
pullDown = render(setup.veryYoungCareers);
} else if (slave.actualAge <= 24) {
text = "Young careers: ";
pullDown = render(setup.youngCareers);
} else if (slave.intelligenceImplant >= 15) {
text = "Educated careers: ";
pullDown = render(setup.educatedCareers);
} else {
text = "Uneducated careers: ";
pullDown = render(setup.uneducatedCareers);
}
} else {
if (slave.actualAge < 16) {
text = "Very young careers: ";
pullDown = render(setup.veryYoungCareers);
} else if (slave.intelligenceImplant >= 15) {
text = "Educated careers: ";
pullDown = render(setup.educatedCareers);
} else if (slave.actualAge <= 24) {
text = "Young careers: ";
pullDown = render(setup.youngCareers);
} else {
text = "Uneducated careers: ";
pullDown = render(setup.uneducatedCareers);
}
}
function render(options) {
let select = document.createElement("SELECT");
select.classList.add("rajs-list");
for(let i = 0; i < options.length; i++) {
let opt = options[i];
let el = document.createElement("option");
el.textContent = capFirstChar(opt);
el.value = opt;
if (slave.career === opt) {
el.selected = true;
}
select.appendChild(el);
}
select.onchange = () => {
slave.career = select.options[select.selectedIndex].value;
jQuery("#career-textbox").empty().append(
App.UI.DOM.makeTextBox(
slave.career,
v => {
slave.career = v;
},
false,
)
);
};
return select;
}
el.append(text);
el.append(pullDown);
return el;
};
|
MonsterMate/fc
|
src/npc/startingGirls/startingGirls.js
|
JavaScript
|
mit
| 8,009
|
:: Starting Girls [nobr]
<style>
.active {
background-color: grey;
}
</style>
<p>
<<if $slaves.length == 0>>
You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You can spend your cash reserves on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market.
<<if ($PC.dick != 0) && ($PC.vagina != -1) && ($seeDicks != 0 || $makeDicks == 1)>>
Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@
<</if>>
<<if $PC.career == "slaver">>
Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@
<</if>>
<</if>>
<br>Current cash reserves can be found on the far left sidebar.
<<if $slaves.length == 1>>
<br>One slave is already committed.
<<elseif $slaves.length > 1>>
<br>$slaves.length slaves already committed.
<</if>>
</p>
<p>
<span id="headerLinks">
<span class="major-link">
<<link "Refresh" "Starting Girls">> <</link>>
</span>
| <<link "Randomize career" "Starting Girls">>
<<set $activeSlave.career = randomCareer($activeSlave)>>
<</link>>
| <<link "Randomize name" "Starting Girls">>
<<run nationalityToName($activeSlave)>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<</link>>
| <<link "Start over with a random slave" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate()>>
<</link>>
| <<link "Start over by selecting an archetype">>
<<replace "#headerLinks">>
<div class="note">
Convenient combinations of slave attributes
</div>
<div class="indent">
<<link "Irish Rose" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate({ nationality: "Irish", race: "white" })>>
<<set $activeSlave.eye.origColor = "green", $activeSlave.origSkin = "fair", $activeSlave.origHColor = "red", $activeSlave.markings = "heavily freckled">>
<</link>>
<span class="note">
A beautiful flower from the Emerald Isle
</span>
</div>
<div class="indent">
<<link "Cali Girl" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate({ nationality: "American" })>>
<<set $activeSlave.eye.origColor = "blue", $activeSlave.skin = "sun tanned", $activeSlave.override_Skin = 1, $activeSlave.origHColor = "blonde", $activeSlave.markings = "none", $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20, $activeSlave.height = Math.round(Height.forAge(190, $activeSlave))>>
<</link>>
<span class="note">
Tall, taut, and tan
</span>
</div>
<div class="indent">
<<link "Novice" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate()>>
<<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>>
<</link>>
<span class="note">
Train your own and save
</span>
</div>
<div class="indent">
<<link "Head Girl Prospect" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate({ minAge: 36, maxAge: 44 })>>
<<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.intelligence = 70, $activeSlave.intelligenceImplant = 0>>
<</link>>
<span class="note">
Inexpensive potential to become a great right hand woman
</span>
</div>
<<if $seeExtreme != 0>>
<div class="indent">
<<link "Wellspring" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate({ minAge: 18, maxAge: 18 })>>
<<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health.condition = 10, $activeSlave.intelligence = -100, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>>
<</link>>
<span class="note">
Capable of producing all kinds of useful fluids
</span>
</div>
<div class="indent">
<<link "Onahole" "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate()>>
<<set $activeSlave.skill.anal = 0, $activeSlave.skill.oral = 0, $activeSlave.skill.vaginal = 0, $activeSlave.skill.whoring = 0, $activeSlave.skill.entertainment = 0, $activeSlave.skill.combat = 0, $activeSlave.fetish = "mindbroken", $activeSlave.voice = 0, $activeSlave.hears = 0>>
<<run removeLimbs($activeSlave, "all"), eyeSurgery($activeSlave, "both", "normal")>>
<</link>>
<span class="note">
A living cocksleeve
</span>
</div>
<</if>>
<div class="indent">
<<link "Back" "Starting Girls">> <</link>>
</div>
<</replace>>
<</link>>
<<if !$showSGNationalities>>
| <<link "Start over by selecting a nationality" "Starting Girls">>
<<set $showSGNationalities = 1>>
<</link>>
<</if>>
| [[Take control of your arcology|Acquisition]]
</span>
<hr>
</p>
<<if $showSGNationalities>>
<p>
<h3>Start over by selecting a nationality:</h3>
<div>
<<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>>
<<set _nation = setup.baseNationalities[_sg]>>
<<capture _nation>>
<<link _nation "Starting Girls">>
<<set $activeSlave = App.StartingGirls.generate({ nationality: _nation })>>
<</link>>
<</capture>>
<<if _sg < setup.baseNationalities.length-1>>
|
<</if>>
<</for>>
</div>
<div>
<<link "Hide" "Starting Girls">><<set $showSGNationalities = 0>><</link>>
</div>
<hr>
</p>
<</if>>
<<run App.UI.tabBar.handlePreSelectedTab($tabChoice.StartingGirls)>>
<<if !$activeSlave>>
<<set $activeSlave = App.StartingGirls.generate()>>
<</if>>
<<run App.StartingGirls.cleanup($activeSlave)>>
<<set _slaveCost = startingSlaveCost($activeSlave)>>
<<if $activeSlave.father == -1>>
<<if $PC.dick == 0>>
<<set $activeSlave.father = 0>>
<<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>>
<<set $activeSlave.father = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.father = 0>>
<</if>>
<</if>>
<<if $activeSlave.mother == -1>>
<<if $PC.vagina == -1>>
<<set $activeSlave.mother = 0>>
<<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>>
<<set $activeSlave.mother = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.mother = 0>>
<</if>>
<</if>>
/* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */
<<if $originOverride == 0>>
<<if $PC.career == "capitalist">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your $daughter was born.">>
<<set $activeSlave.custom.tattoo = "$He has a famous corporate logo tattooed on the nape of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. $He is the result of the latter.">>
<<set $activeSlave.custom.tattoo = "$He has a famous corporate logo tattooed on the nape of $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. $He is the end result of that fling.">>
<<set $activeSlave.custom.tattoo = "$He has a famous corporate logo tattooed on the nape of $his neck.">>
<<else>>
<<set $activeSlave.origin = "You acquired $him in the last stages of your career as a successful venture capitalist.">>
<<set $activeSlave.custom.tattoo = "$He has a famous corporate logo tattooed on the nape of $his neck.">>
<</if>>
<<elseif $PC.career == "mercenary">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with $him, you had to temporarily switch to a desk job for your mercenary group.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with $him, you had to temporarily switch to a desk job for your mercenary group.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">>
<<else>>
<<set $activeSlave.origin = "You acquired $him in the last stages of your career as a noted private military contractor.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">>
<</if>>
<<elseif $PC.career == "slaver">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create $him.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept $him as a painful reminder to never lower your guard again.">>
<<set $activeSlave.custom.tattoo = "$He has your tiny slaving emblem tattooed behind $his left ear.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "Your slaving troop kept several girls as fucktoys; you sired $him in your favorite.">>
<<set $activeSlave.custom.tattoo = "$He has your tiny slaving emblem tattooed behind $his left ear.">>
<<else>>
<<set $activeSlave.origin = "You enslaved $him personally during the last stages of your slaving career.">>
<<set $activeSlave.custom.tattoo = "$He has your tiny slaving emblem tattooed behind $his left ear.">>
<</if>>
<<elseif $PC.career == "engineer">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You sired $him in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.custom.tattoo = "$He has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "You conceived $him after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.custom.tattoo = "$He has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "You sired $him after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.custom.tattoo = "$He has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of $his neck.">>
<<else>>
<<set $activeSlave.origin = "You received $him as a gift from an arcology owner impressed by your work.">>
<<set $activeSlave.custom.tattoo = "$He has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of $his neck.">>
<</if>>
<<elseif $PC.career == "escort">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. $He is the result of that lucrative night.">>
<<set $activeSlave.custom.tattoo = "$He has your custom emblem tattooed on $his left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">>
<<set $activeSlave.custom.tattoo = "$He has the number of times $his father came in you while you were pregnant with $him tattooed down $his back.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was the result of unprotected sex with a client. $His mother tracked you down years after $his birth to force $him upon you.">>
<<set $activeSlave.custom.tattoo = "$He has your name angrily tattooed on $his right shoulder.">>
<<else>>
<<set $activeSlave.origin = "$He was a fellow escort you were popular with.">>
<<set $activeSlave.custom.tattoo = "$He has your custom emblem tattooed on $his left breast. $He got the tattoo after starring in a porno with you.">>
<</if>>
<<if $activeSlave.preg > 0>>
<<if $activeSlave.pregSource != -1>>
<<set $activeSlave.pregSource = -5>>
<</if>>
<</if>>
<<elseif $PC.career == "gang">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">>
<<set $activeSlave.custom.tattoo = "$He has your former gang's sign tattooed on $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was the result of a night of hard drugs and unprotected sex after a big score.">>
<<set $activeSlave.custom.tattoo = "$He has your former gang's sign tattooed on $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was born from one of your sex toys you knocked up.">>
<<set $activeSlave.custom.tattoo = "$He has your former gang's sign tattooed on $his neck.">>
<<else>>
<<set $activeSlave.origin = "You captured $him during your transition to the arcology">>
<<set $activeSlave.custom.tattoo = "$He has your former gang's sign tattooed on $his neck.">>
<</if>>
<<elseif $PC.career == "servant">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "Your late Master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your $daughter was born.">>
<<set $activeSlave.custom.tattoo = "$He has your Master's brand on $his left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was another of your late Master's servants. $He spent nine months in your womb, courtesy of your Master.">>
<<set $activeSlave.custom.tattoo = "$He has your Master's brand on $his left breast.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was another of your late Master's servants. Your Master permitted you to knock up $his mother.">>
<<set $activeSlave.custom.tattoo = "$He has your Master's brand on $his left breast.">>
<<elseif $PC.vagina != -1>>
<<set $activeSlave.origin = "$He was another of your late Master's servants. $He helped you give birth to his child.">>
<<set $activeSlave.custom.tattoo = "$He has your Master's brand on $his left breast.">>
<<else>>
<<set $activeSlave.origin = "$He was another of your late Master's servants.">>
<<set $activeSlave.custom.tattoo = "$He has your Master's brand on $his left breast.">>
<</if>>
<<if $activeSlave.preg > 0>>
<<if $activeSlave.pregSource != -1>>
<<set $activeSlave.pregSource = -3>>
<</if>>
<</if>>
<<elseif $PC.career == "medicine">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was conceived after a successful experiment in hermaphrodite self-reproduction.">>
<<set $activeSlave.custom.tattoo = "$He has your personal symbol tattooed on the back of $his neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was conceived after a botched birth control experiment early in your career.">>
<<set $activeSlave.custom.tattoo = "$He has your personal symbol tattooed on the back of $his neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He is the product of an affair with a cute nurse who assisted you in more ways than one.">>
<<set $activeSlave.custom.tattoo = "$He has your personal symbol tattooed on the back of $his neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<else>>
<<set $activeSlave.origin = "You kept $him after $his owner failed to pay your bill for performing surgery on $him.">>
<<set $activeSlave.custom.tattoo = "$He has your personal symbol tattooed on the back of $his neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<</if>>
<<elseif $PC.career == "celebrity">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was conceived after a night of partying and a drunken bet. $He nearly killed your career.">>
<<set $activeSlave.custom.tattoo = "$He has your signature, surrounded by hearts, tattooed on the back of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was conceived after a night of partying and a torn condom. $He nearly killed your career.">>
<<set $activeSlave.custom.tattoo = "$He has your signature, surrounded by hearts, tattooed on the back of $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was conceived after a night of partying and a torn condom.">>
<<set $activeSlave.custom.tattoo = "$He has your signature, surrounded by hearts, tattooed on the back of $his neck.">>
<<else>>
<<set $activeSlave.origin = "$He was one of your groupies during your celebrity career.">>
<<set $activeSlave.custom.tattoo = "$He has your signature, surrounded by hearts, tattooed on the back of $his neck. $He got the tattoo when $he was still free.">>
<</if>>
<<elseif $PC.career == "wealth">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a losing hand of cards on the nape of $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your $daughter was born.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a losing hand of cards on the nape of $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "You won a sexual fling with $his mother after winning at cards, a gamble that ultimately burdened you.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a poor hand of cards on the nape of $his neck.">>
<<else>>
<<set $activeSlave.origin = "You won $him at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.custom.tattoo = "$He has a small tattoo of a winning hand of cards on the nape of $his neck.">>
<</if>>
<<elseif $PC.career == "BlackHat">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">>
<<set $activeSlave.custom.tattoo = "$He has your former digital calling card tattooed on $his neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin = "$He was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted $him in your womb.">>
<<set $activeSlave.custom.tattoo = "$He has your former digital calling card tattooed on $his neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin = "$He was born out of a trade for secure data access. Nine months later, your $daughter was born.">>
<<set $activeSlave.custom.tattoo = "$He has your former digital calling card tattooed on $his neck.">>
<<else>>
<<set $activeSlave.origin = "$He was a case officer you captured after going dark.">>
<<set $activeSlave.custom.tattoo = "$He has your former digital calling card tattooed on $his neck.">>
<</if>>
<<else>>
<<set $activeSlave.origin = "You won $him at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.custom.tattoo = "$He has the silhouette of an arcology tattooed on the nape of $his neck.">>
<</if>>
<<if $activeSlave.fetish == "mindbroken">>
<<if !isAmputee($activeSlave)>>
<<set $activeSlave.origin = "You brought $him into the arcology mindbroken, little more than a walking collection of fuckable holes.">>
<<else>>
<<set $activeSlave.origin = "You brought $him into the arcology mindbroken, little more than a human onahole.">>
<</if>>
<</if>>
<</if>>
<h2>You are customizing this slave:</h2> <<includeDOM App.Desc.longSlave(V.activeSlave, {market: "generic"})>>
<div class="tab-bar">
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Overview')" id="tab Overview">Overview</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Physical')" id="tab Physical">Physical</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Mental')" id="tab Mental">Mental</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Skills')" id="tab Skills">Skills</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Family', App.StartingGirls.uncommittedFamilyTree(V.activeSlave))" id="tab Family">Family</button>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Customization')" id="tab Customization">Customization</button>
<<if $cash >= _slaveCost>>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'assignRemove')" id="tab assignRemove">Finalize</button>
<<else>>
<button class="tab-links, show-warning" onclick="App.UI.tabBar.openTab(event, 'assignRemove')" id="tab assignRemove">Finalize</button>
<</if>>
</div>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<div id="Overview" class="tab-content">
<div class="content">
<<set _options = new App.UI.OptionsGroup()>>
<<set _option = _options.addOption("Devotion", "devotion", $activeSlave).showTextBox()
.addRange(-100, -95, "<", "Utterly hateful")
.addRange(-70, -50, "<", "Hateful")
.addRange(-35, -20, "<", "Resistant")
.addRange(0, 20, "<", "Ambivalent")
.addRange(35, 50, "<", "Accepting")
.addRange(70, 95, "<", "Devoted")
.addRange(100, 95, ">=", "Worshipful")>>
<<if $activeSlave.devotion > 20>>
<<set _comment = "Starting slaves incur">>
<<if $activeSlave.devotion > 50>>
<<run _comment += " severe cost penalty at very high">>
<<else>>
<<run _comment += " an additional cost penalty at high">>
<</if>>
<<run _comment += " levels of devotion. This slave's">>
<<if $activeSlave.actualAge >= 25>>
<<if $activeSlave.actualAge > 35>>advanced <</if>>
<<run _comment += " age decreases the penalty.">>
<<else>>
<<run _comment += " young age requires paying the full penalty.">>
<</if>>
<<run _option.addComment(`<span class=warning>${_comment}</span>`)>>
<</if>>
<<run _options.addOption("Trust", "trust", $activeSlave).showTextBox()
.addRange(-100, -95, "<", "Abjectly terrified")
.addRange(-70, -50, "<", "Terrified")
.addRange(-35, -20, "<", "Frightened")
.addRange(0, 20, "<", "Fearful")
.addRange(35, 50, "<", "Careful")
.addRange(70, 95, "<", "Trusting")
.addRange(100, 95, ">=", "Absolute trust")>>
<<run _options.addOption("Legal status", "indenture", $activeSlave)
.addValue("Slave", -1, () => V.activeSlave.indentureRestrictions = 0)
.addRange(52, 0, ">=", "Indentured Servant")>>
<<if $activeSlave.indenture > -1>>
<<run _options.addOption("Remaining weeks", "indenture", $activeSlave).showTextBox()>>
<<run _options.addOption("Indenture restrictions", "indentureRestrictions", $activeSlave)
.addValueList([["None", 0], ["Protective", 1], ["Restrictive", 2]])>>
<</if>>
<<run _options.addOption("Age", "actualAge", $activeSlave).showTextBox()
.customButton("Resync characteristics to age", () => resyncSlaveToAge(V.activeSlave))
.customButton("Resync only height to age", () => V.activeSlave.height = Height.random(V.activeSlave))
.addComment("It is recommended to resync if you change age significantly")>>
<<run _options.addOption("Birth week", "birthWeek", $activeSlave).showTextBox()>>
<<run _options.addOption("Genes", "genes", $activeSlave)
.addValue("XX (Female)", "XX", () => {
V.activeSlave.dick = 0;
V.activeSlave.balls = 0;
V.activeSlave.clit = 0;
V.activeSlave.pubertyXY = 0;
V.activeSlave.pubertyAgeXY = V.potencyAge;
V.activeSlave.pubertyXX = (V.activeSlave.pubertyAgeXX < V.activeSlave.actualAge ? 1 : 0);
V.activeSlave.vagina = Math.max(0, V.activeSlave.vagina);
V.activeSlave.boobs = Math.max(500, V.activeSlave.boobs);
V.activeSlave.balls = 0;
V.activeSlave.scrotum = 0;
V.activeSlave.prostate = 0;
V.activeSlave.shoulders = either(-2,-1,0);
V.activeSlave.hips = either(-2,-1,0);
}).addValue("XY (Male)", "XY", () => {
V.activeSlave.dick = 3;
V.activeSlave.vagina = -1;
WombFlush(V.activeSlave);
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.pubertyXY = (V.activeSlave.pubertyAgeXY < V.activeSlave.actualAge ? 1 : 0);
V.activeSlave.pubertyXX = 0;
V.activeSlave.pubertyAgeXX = V.fertilityAge;
V.activeSlave.ovaries = 0;
V.activeSlave.boobs = 0;
V.activeSlave.balls = 3;
V.activeSlave.scrotum = 3;
V.activeSlave.prostate = 1;
V.activeSlave.shoulders = either(0,1,2);
V.activeSlave.hips = either(0,1,2);
})>>
<<run _options.addOption("Condition", "condition", $activeSlave.health)
.addValueList([["Unhealthy", -40], ["Healthy", 0], ["Very healthy", 40], ["Extremely healthy", 80]])>>
<<set _option = _options.addOption("Prestige", "prestige", $activeSlave)
.addValueList([["None", 0], ["Locally known", 1], ["Regionally famous", 2], ["World renowned", 3]])>>
<<if $activeSlave.prestige > 0>>
<<set _comment = "Starting slaves incur an extreme cost penalty for prestige. This slave's">>
<<if $activeSlave.actualAge >= 25>>
<<if $activeSlave.actualAge > 35>>
<<set _comment += " advanced">>
<</if>>
<<set _comment += " age decreases the penalty.">>
<<else>>
<<set _comment += " young age requires paying the full penalty.">>
<</if>>
<<run _option.addComment(`<span class=warning>${_comment}</span>`)>>
<</if>>
<<run _options.addOption("$His nationality is", "nationality", $activeSlave).showTextBox()>>
<<if $seeRace == 1>>
<<run _options.addOption("$His ethnicity is", "race", $activeSlave).showTextBox()
.addValueList([["White", "white"], ["Asian", "asian"], ["Latina", "latina"], ["Middle Eastern", "middle eastern"],
["Black", "black"], ["Semetic", "semetic"], ["Southern European", "southern european"], ["Indo-Aryan", "indo-aryan"],
["Amerindian", "amerindian"], ["Pacific Islander", "pacific islander"], ["Malay", "malay"], ["Mixed Race", "mixed race"]])>>
<</if>>
<<run _options.addOption("$His skin color is", "origSkin", $activeSlave).showTextBox()
.addValueList([["Pure White", "pure white"], ["Ivory", "ivory"], ["White", "white"], ["Extremely Pale", "extremely pale"],
["Very Pale", "very pale"], ["Pale", "pale"], ["Extremely Fair", "extremely fair"], ["Very Fair", "very fair"],
["Fair", "fair"], ["Light", "light"], ["Light Olive", "light olive"], ["Tan", "tan"], ["Olive", "olive"], ["Bronze", "bronze"],
["Dark Olive", "dark olive"], ["Dark", "dark"], ["Light Beige", "light beige"], ["Beige", "beige"],
["Dark Beige", "dark beige"], ["Light Brown", "light brown"], ["Brown", "brown"], ["Dark Brown", "dark brown"],
["Black", "black"], ["Ebony", "ebony"], ["Pure Black", "pure black"]])>>
<<run _options.addOption("Intelligence", "intelligence", $activeSlave)
.addValueList([["Moronic", -100], ["Very stupid", -60], ["Stupid", -30], ["Average", 0], ["Smart", 30], ["Very smart", 60], ["Brilliant", 100]])>>
<<run _options.addOption("Education", "intelligenceImplant", $activeSlave)
.addValueList([["Uneducated", 0], ["Educated", 15], ["Well educated", 30]])>>
<<includeDOM _options.render()>>
</div>
</div>
<div id="Physical" class="tab-content">
<div class="content">
<<set _options = new App.UI.OptionsGroup()>>
<<run _options.addOption(`Height: ${heightToEitherUnit($activeSlave.height)}`, "height", $activeSlave).showTextBox("cm")
.addRange(145, 150, "<", "Petite")
.addRange(155, 160, "<", "Short")
.addRange(165, 170, "<", "Average")
.addRange(180, 185, "<", "Tall")
.addRange(190, 185, ">=", "Very tall")>>
<<set _option = _options.addOption(`Average height for a ${$activeSlave.actualAge} year old """is ${heightToEitherUnit(Math.round(Height.mean(V.activeSlave)))}"""`)
.customButton("Make average", () => resyncSlaveHight($activeSlave))>>
<<if $cheatMode === 1>>
<<run _option.customButton("Make dwarf", () => V.activeSlave.height = Height.random(V.activeSlave, {limitMult: [-4, -1], spread: 0.15}))
.customButton("Make giant", () => V.activeSlave.height = Height.random(V.activeSlave, {limitMult: [3, 10], spread: 0.15}))>>
<</if>>
<<run _options.addOption("Weight", "weight", $activeSlave)
.addRange(-100, -95, "<", "Emaciated")
.addRange(-50, -30, "<", "Skinny")
.addRange(-20, -10, "<", "Thin")
.addRange(0, 10, "<", "Average")
.addRange(20, 30, "<", "Plush")
.addRange(50, 95, "<", "Chubby")
.addRange(100, 130, "<", "Fat")
.addRange(140, 160, "<", "Obese")
.addRange(180, 190, "<", "Super obese")
.addRange(200, 190, ">=", "Dangerously obese")>>
<<run _options.addOption("Muscles", "muscles", $activeSlave)
.addRange(-100, -96, "<", "Frail")
.addRange(-66, -51, "<", "Very weak")
.addRange(-41, -6, "<", "Weak")
.addRange(0, 5, "<", "Normal")
.addRange(20, 30, "<", "Toned")
.addRange(40, 50, "<", "Well built")
.addRange(65, 95, "<", "Quite muscular")
.addRange(100, 95, ">=", "Ripped")>>
<<run _options.addOption("Waist", "waist", $activeSlave)
.addRange(-100, -95, "<", " Absurd")
.addRange(-55, -40, "<", "Hourglass")
.addRange(-25, -15, "<", "Feminine")
.addRange(0, 10, "<", "Average")
.addRange(15, 40, "<", "Unattractive")
.addRange(55, 95, "<", "Ugly")
.addRange(100, 10, ">=", "Masculine")>>
<<set _option = _options.addOption("Facial appearance", "faceShape", $activeSlave)
.addValue("Normal", "normal")>>
<<if $seeDicks !== 0>>
<<run _option.addValue("Masculine", "masculine")>>
<</if>>
<<run _option.addValueList([["Androgynous", "androgynous"], ["Cute", "cute"], ["Sensual", "sensual"], ["Exotic", "exotic"]])>>
<<run _options.addOption("Facial attractiveness", "face", $activeSlave)
.addRange(-100, -95, "<", "Very ugly")
.addRange(-55, -40, "<", "Ugly")
.addRange(-15, -10, "<", "Unattractive")
.addRange(0, 10, "<", "Average")
.addRange(15, 40, "<", "Attractive")
.addRange(55, 95, "<", "Beautiful")
.addRange(100, 95, ">=", "Very beautiful")>>
<<set _option = _options.addOption("Lips", "lips", $activeSlave)
.addRange(5, 10, "<", "Thin")
.addRange(15, 20, "<", "Normal")
.addRange(25, 40, "<", "Pretty")
.addRange(55, 70, "<", "Plush")>>
<<if $seeExtreme == 1>>
<<run _option.addRange(85, 95, "<", "Huge")
.addRange(100, 95, ">=", "Facepussy")>>
<<else>>
<<run _option.addRange(85, 70, ">=", "Huge")>>
<</if>>
<<run _options.addOption("Voice", "voice", $activeSlave)
.addValueList([["Mute", 0], ["Deep", 1], ["Normal", 2], ["High", 3]])>>
<<if $activeSlave.voice !== 0>>
<<run _options.addOption("$language", "accent", $activeSlave)
.addValueList([["Unaccented", 0], [`Pretty ${aNational($activeSlave.nationality)} accent`, 1],
[`Thick ${aNational($activeSlave.nationality)} accent`, 2], ["Not fluent", 3]])>>
<</if>>
<<set _option = _options.addOption("Teeth", "teeth", $activeSlave)
.addValueList([["Crooked", "crooked"], ["Gapped", "gapped"], ["Braces", "straightening braces"]])>>
<<if $activeSlave.physicalAge >= 12>>
<<if $activeSlave.teeth == "baby" || $activeSlave.teeth == "mixed">>
<<set $activeSlave.teeth = "normal">>
<</if>>
<<run _option.addValue("Straight", "normal")>>
<<elseif $activeSlave.physicalAge >= 6>>
<<if $activeSlave.teeth == "baby" || $activeSlave.teeth == "normal" || $activeSlave.teeth == "">>
<<set $activeSlave.teeth = "mixed">>
<</if>>
<<run _option.addValue("Mixed adult & child", "mixed")>>
<<else>>
<<if $activeSlave.teeth == "mixed" || $activeSlave.teeth == "normal" || $activeSlave.teeth == "">>
<<set $activeSlave.teeth = "mixed">>
<</if>>
<<run _option.addValue("Baby", "baby")>>
<</if>>
<<run _options.addOption("Breasts", "boobs", $activeSlave).showTextBox("CCs")
.addRange(200, 200, "<=", "Flat (AA-cup)")
.addRange(300, 300, "<=", "Small (A-cup)")
.addRange(400, 400, "<=", "Medium (B-cup)")
.addRange(500, 500, "<=", "Healthy (C-cup)")
.addRange(800, 800, "<=", "Large (DD-cup)")
.addRange(1200, 1200, "<=", "Very Large (G-cup)")
.addRange(2050, 2050, "<=", "Huge (K-cup)")
.addRange(3950, 3950, "<=", "Massive (Q-cup)")
.addRange(6000, 6000, "<=", "Monstrous")
.addRange(8000, 6000, ">", "Science Experiment")>>
<<run _options.addOption("Lactation", "lactation", $activeSlave)
.addValue("Artificial", 2, () => V.activeSlave.lactationDuration = 2)
.addValue("Natural", 1, () => V.activeSlave.lactationDuration = 2)
.addValue("None", 0)>>
<<run _options.addOption("Nipples", "nipples", $activeSlave)
.addValueList([["Tiny", "tiny"], ["Cute", "cute"], ["Puffy", "puffy"], ["Partially Inverted", "partially inverted"], ["Inverted", "inverted"], ["Huge", "huge"]])>>
<<run _options.addOption("Areolae", "areolae", $activeSlave)
.addValueList([["Normal", 0], ["Large", 1], ["Wide", 2], ["Huge", 3], ["Massive", 4]])>>
<<run _options.addOption("Shoulders", "shoulders", $activeSlave)
.addValueList([["Very narrow", -2], ["Narrow", -1], ["Feminine", 0], ["Broad", 1], ["Very broad", 2]])>>
<<run _options.addOption("Hips", "hips", $activeSlave)
.addValueList([["Very narrow", -2], ["Narrow", -1], ["Normal", 0], ["Broad", 1], ["Very broad", 2]])>>
<<run _options.addOption("Butt", "butt", $activeSlave)
.addValueList([["Flat", 0], ["Small", 1], ["Plump", 2], ["Big", 3], ["Huge", 4], ["Enormous", 5], ["Gigantic", 6], ["Massive", 7]])>>
<<run _options.addOption("Anus", "anus", $activeSlave)
.addValueList([["Virgin", 0], ["Normal", 1], ["Veteran", 2], ["Gaping", 3]])>>
<<run _options.addOption("Vagina", "vagina", $activeSlave)
.addValue("No vagina", -1, () => {
V.activeSlave.preg = 0;
WombFlush(V.activeSlave);
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.pubertyXX = 0;
V.activeSlave.pubertyAgeXX = V.fertilityAge;
V.activeSlave.ovaries = 0;
}).addValue("Virgin", 0, () => {
V.activeSlave.preg = -1;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.ovaries = 1
}).addValue("Normal", 1, () => {
V.activeSlave.preg = -1;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.ovaries = 1
}).addValue("Veteran", 2, () => {
V.activeSlave.preg = -1;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.ovaries = 1
}).addValue("Gaping", 3, () => {
V.activeSlave.preg = -1;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.ovaries = 1
})>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.dick === 0>>
<<run _options.addOption("Clit", "clit", $activeSlave)
.addValueList([["Normal", 0], ["Large", 1], ["Huge", 2]])>>
<</if>>
<<run _options.addOption("Labia", "labia", $activeSlave)
.addValueList([["Normal", 0], ["Large", 1], ["Huge", 2], ["Huge Dangling", 3]])>>
<<run _options.addOption("Vaginal wetness", "vaginaLube", $activeSlave)
.addValueList([["Dry", 0], ["Normal", 1], ["Excessive", 2]])>>
<<if $seePreg !== 0>>
/* This is only shown if slave has vagina */
<<run _options.addOption("Puberty", "pubertyXX", $activeSlave)
.addValue("Prepubescent", 0, () => {
V.activeSlave.pubertyAgeXX = V.fertilityAge;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
WombFlush(V.activeSlave)
}).addValue("Postpubescent", 1)>>
<<run _options.addOption("Age of puberty", "pubertyAgeXX", $activeSlave).showTextBox()>>
<<if $activeSlave.pubertyXX === 1>>
<<set _option = _options.addOption("Pregnancy", "preg", $activeSlave)>>
<<if $seeHyperPreg === 1 && $cheatMode === 1>>
<<run _option.addValue("Bursting at the seams", 43, () => {
V.activeSlave.pregType = 150;
V.activeSlave.pregWeek = 43;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 2700000;
V.activeSlave.bellyPreg = 2700000;
V.activeSlave.pubertyXX = 1;
})>>
<<if $activeSlave.preg === 43>>
<<run _option.addComment("Extreme hyper pregnancy!")>>
<</if>>
<</if>>
<<run _option.addValue("Completely Filled", 42, () => {
V.activeSlave.pregType = 8;
V.activeSlave.pregWeek = 42;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 120000;
V.activeSlave.bellyPreg = 120000;
V.activeSlave.pubertyXX = 1;
}).addValue("Ready to drop", 40, () => {
V.activeSlave.pregType = 1;
V.activeSlave.pregWeek = 40;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 15000;
V.activeSlave.bellyPreg = 15000;
V.activeSlave.pubertyXX = 1;
}).addValue("Advanced", 34, () => {
V.activeSlave.pregType = 1;
V.activeSlave.pregWeek = 34;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 10000;
V.activeSlave.bellyPreg = 10000;
V.activeSlave.pubertyXX = 1;
}).addValue("Showing", 27, () => {
V.activeSlave.pregType = 1;
V.activeSlave.pregWeek = 27;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 5000;
V.activeSlave.bellyPreg = 5000;
V.activeSlave.pubertyXX = 1;
}).addValue("Early", 12, () => {
V.activeSlave.pregType = 1;
V.activeSlave.pregWeek = 12;
V.activeSlave.pregKnown = 1;
V.activeSlave.belly = 100;
V.activeSlave.bellyPreg = 100;
V.activeSlave.pubertyXX = 1;
}).addValue("None", 0, () => {
V.activeSlave.pregType = 0;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.pregSource = 0;
V.activeSlave.pregWeek = 0;
V.activeSlave.pregKnown = 0;
}).addValue("Contraceptives", -1, () => {
V.activeSlave.pregType = 0;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.pregSource = 0;
V.activeSlave.pregWeek = 0;
V.activeSlave.pregKnown = 0;
}).addValue("Barren", -2, () => {
V.activeSlave.pregType = 0;
V.activeSlave.belly = 0;
V.activeSlave.bellyPreg = 0;
V.activeSlave.pregSource = 0;
V.activeSlave.pregWeek = 0;
V.activeSlave.pregKnown = 0;
})>>
<</if>>
<<if $PC.dick > 0 && $activeSlave.preg > 0>>
<<run _options.addOption("Father of child", "pregSource", $activeSlave)
.addValueList([["My child", -1], ["Not me", 0]])>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks !== 0 || $makeDicks === 1>>
<<run _options.addOption("Penis", "dick", $activeSlave)
.addValue("None", 0, () => {
V.activeSlave.balls = 0;
V.activeSlave.pubertyXY = 0;
V.activeSlave.pubertyAgeXY = V.potencyAge;
}).addValue("Tiny", 1, () => {V.activeSlave.clit = 0})
.addValue("Small", 2, () => {V.activeSlave.clit = 0})
.addValue("Normal", 3, () => {V.activeSlave.clit = 0})
.addValue("Large", 4, () => {V.activeSlave.clit = 0})
.addValue("Massive", 5, () => {V.activeSlave.clit = 0})>>
<<if $activeSlave.dick > 0>>
<<set _option = _options.addOption("Foreskin", "foreskin", $activeSlave)>>
<<if $seeCircumcision === 1>>
<<run _option.addValue("Circumcised", 0)>>
<<elseif $activeSlave.foreskin === 0>>
<<set $activeSlave.foreskin = 3>>
<</if>>
<<run _option.addValueList([["Tiny", 1], ["Small", 2], ["Normal", 3], ["Large", 4], ["Massive", 5]])>>
<</if>>
<<run _options.addOption("Testicles", "balls", $activeSlave)
.addValue("None", 0, () => {
V.activeSlave.pubertyXY = 0;
V.activeSlave.pubertyAgeXY = V.potencyAge;
V.activeSlave.scrotum = 0;
}).addValueList([["Vestigial", 1], ["Small", 2], ["Normal", 3], ["Large", 4], ["Massive", 5]])>>
<<run _options.addOption("Age of Male Puberty", "pubertyAgeXY", $activeSlave).showTextBox()>>
<<if $activeSlave.balls > 0>>
<<run _options.addOption("Ballsack", "scrotum", $activeSlave)
.addValueList([["None", 0], ["Tiny", 1], ["Small", 2], ["Normal", 3], ["Large", 4], ["Massive", 5]])>>
<<run _options.addOption("Male Puberty", "pubertyXY", $activeSlave)
.addValue("Prepubescent", 0, () => {V.activeSlave.pubertyAgeXY = V.potencyAge})
.addValue("Postpubescent", 1)>>
<</if>>
<</if>>
<<run _options.addOption("Prostate", "prostate", $activeSlave)
.addValueList([["No prostate", 0], ["Has a prostate", 1]])>>
<<set _optionLeft = _options.addOption("Left eye", "vision", $activeSlave.eye.left)>>
<<set _optionRight = _options.addOption("Right eye", "vision", $activeSlave.eye.right)>>
<<run _optionLeft.addValueList([["Normal", 2], ["Nearsighted", 1]]), _optionRight.addValueList([["Normal", 2], ["Nearsighted", 1]])>>
<<if $seeExtreme === 1>>
<<run _optionLeft.addValue("Blind", 0), _optionRight.addValue("Blind", 0)>>
<<else>>
<<if $activeSlave.eye.left.vision === 0>>
<<set $activeSlave.eye.left.vision = 2>>
<</if>>
<<if $activeSlave.eye.right.vision === 0>>
<<set $activeSlave.eye.right.vision = 2>>
<</if>>
<</if>>
<<set _option = _options.addOption("Hearing", "hears", $activeSlave)>>
<<run _option.addValueList([["Normal", 0], ["Hard of hearing", -1]])>>
<<if $seeExtreme == 1>>
<<run _option.addValue("Deaf", -2)>>
<<elseif $activeSlave.hears === 0>>
<<set $activeSlave.hears = 2>>
<</if>>
<<if $seeExtreme == 1>>
<<run _options.addOption("Smell ability", "smells", $activeSlave)
.addValueList([["Normal", 0], ["None", -1]])>>
<<run _options.addOption("Taste ability", "tastes", $activeSlave)
.addValueList([["Normal", 0], ["None", -1]])>>
<<set _LA = hasLeftArm($activeSlave)>>
<<run _options.addOption("Left arm", "LA", State.temporary)
.addValue("Healthy", true, () => V.activeSlave.arm.left = new App.Entity.LimbState())
.addValue("Amputated", false, () => V.activeSlave.arm.left = null)>>
<<set _RA = hasRightArm($activeSlave)>>
<<run _options.addOption("Right arm", "RA", State.temporary)
.addValue("Healthy", true, () => V.activeSlave.arm.right = new App.Entity.LimbState())
.addValue("Amputated", false, () => V.activeSlave.arm.right = null)>>
<<set _LL = hasLeftLeg($activeSlave)>>
<<run _options.addOption("Left leg", "LL", State.temporary)
.addValue("Healthy", true, () => V.activeSlave.leg.left = new App.Entity.LimbState())
.addValue("Amputated", false, () => V.activeSlave.leg.left = null)>>
<<set _RL = hasRightLeg($activeSlave)>>
<<run _options.addOption("Right leg", "RL", State.temporary)
.addValue("Healthy", true, () => V.activeSlave.leg.right = new App.Entity.LimbState())
.addValue("Amputated", false, () => V.activeSlave.leg.right = null)>>
<</if>>
<<includeDOM _options.render()>>
</div>
</div>
<div id="Mental" class="tab-content">
<div class="content">
<<set _options = new App.UI.OptionsGroup()>>
<<if $activeSlave.fetishKnown === 0>>
<<run _options.addOption("Fetish", "fetishKnown", $activeSlave)
.addValueList([["Unknown", 0], ["Known", 1]])>>
<<else>>
<<set _option = _options.addOption("Fetish", "fetish", $activeSlave)
.addValue("Unknown", "", () => {
V.activeSlave.fetish = either("boobs", "buttslut", "cumslut", "dom", "humiliation", "masochist", "pregnancy", "sadist",
"submissive", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none");
V.activeSlave.fetishKnown = 0
}).addValueList([["None", "none"], ["Sub", "submissive"], ["Dom", "dom"], ["Cumslut", "cumslut"], ["Humiliation", "humiliation"],
["Buttslut", "buttslut"], ["Breasts", "boobs"], ["Pregnancy", "pregnancy"], ["Sadism", "sadist"], ["Masochism", "masochist"]])>>
<<if $seeExtreme === 1>>
<<run _option.addValue("Mindbroken", "mindbroken", () => {
V.activeSlave.fetishStrength = 10;
V.activeSlave.sexualFlaw = "none";
V.activeSlave.sexualQuirk = "none";
V.activeSlave.behavioralFlaw = "none";
V.activeSlave.behavioralQuirk = "none";
})>>
<</if>>
<<if $activeSlave.fetish !== "none" && $activeSlave.fetish !== "mindbroken">>
<<run _options.addOption("Fetish strength", "fetishStrength", $activeSlave)
.addRange(15, 30, "<=", "Very Low")
.addRange(45, 60, "<=", "Low")
.addRange(75, 85, "<=", "Normal")
.addRange(90, 95, "<=", "High")
.addRange(100, 95, ">", "Extremely High")>>
<</if>>
<</if>>
<<run _options.addOption("Sexuality", "attrKnown", $activeSlave)
.addValue("Unknown", 0).addValue("Known", 1, () => {
V.activeSlave.attrXX = random(0, 100);
V.activeSlave.attrXY = random(0, 100);
V.activeSlave.energy = random(1, 90);
})>>
<<if $activeSlave.attrKnown === 1>>
<<run _options.addOption("Attraction to men", "attrXY", $activeSlave)
.addRange(0, 5, "<=", "Disgusted").off()
.addRange(10, 15, "<=", "Turned off").off()
.addRange(25, 35, "<=", "Not attracted").off()
.addRange(50, 65, "<=", "Indifferent").neutral()
.addRange(75, 85, "<=", "Attracted").on()
.addRange(90, 95, "<=", "Aroused").on()
.addRange(100, 95, ">", "Passionate").on()>>
<<run _options.addOption("Attraction to women", "attrXX", $activeSlave)
.addRange(0, 5, "<=", "Disgusted").off()
.addRange(10, 15, "<=", "Turned off").off()
.addRange(25, 35, "<=", "Not attracted").off()
.addRange(50, 65, "<=", "Indifferent").neutral()
.addRange(75, 85, "<=", "Attracted").on()
.addRange(90, 95, "<=", "Aroused").on()
.addRange(100, 95, ">", "Passionate").on()>>
<<run _options.addOption("Sex drive", "energy", $activeSlave)
.addRange(5, 10, "<=", "Frigid").off()
.addRange(25, 40, "<=", "Poor").off()
.addRange(45, 60, "<=", "Average").neutral()
.addRange(65, 80, "<=", "Powerful").on()
.addRange(85, 99, "<=", "Sex addict").on()
.addRange(100, 99, ">", "Nympho").on()>>
<</if>>
<<if $activeSlave.fetish !== "mindbroken">>
<<run _options.addOption("Behavioral Flaw", "behavioralFlaw", $activeSlave)
.addValueList([["None", "none"], ["Arrogant", "arrogant"], ["Bitchy", "bitchy"], ["Odd", "odd"], ["Hates Men", "hates men"],
["Hates Women", "hates women"], ["Anorexic", "anorexic"], ["Gluttonous", "gluttonous"], ["Devout", "devout"],
["Liberated", "liberated"]])>>
<<run _options.addOption("Behavioral Quirk", "behavioralQuirk", $activeSlave)
.addValueList([["None", "none"], ["Confident", "confident"], ["Cutting", "cutting"], ["Funny", "funny"],
["Adores Men", "adores men"], ["Adores Women", "adores women"], ["Insecure", "insecure"], ["Fitness", "fitness"],
["Sinful", "sinful"], ["Advocate", "advocate"]])>>
<<run _options.addOption("Sexual Flaw", "sexualFlaw", $activeSlave)
.addValueList([["None", "none"], ["Hates Oral", "hates oral"], ["Hates Anal", "hates anal"],
["Hates Penetration", "hates penetration"], ["Repressed", "repressed"], ["Shamefast", "shamefast"], ["Apathetic", "apathetic"],
["Crude", "crude"], ["Judgemental", "judgemental"], ["Sexually idealistic", "idealistic"]])>>
<<run _options.addOption("Sexual Quirk", "sexualQuirk", $activeSlave)
.addValueList([["None", "none"], ["Oral", "gagfuck queen"], ["Anal", "painal queen"], ["Penetration", "strugglefuck queen"],
["Perverted", "perverted"], ["Tease", "tease"], ["Caring", "caring"], ["Unflinching", "unflinching"], ["Size queen", "size queen"],
["Romantic", "romantic"]])>>
<</if>>
<<includeDOM _options.render()>>
</div>
</div>
<div id="Skills" class="tab-content">
<div class="content">
<<set _options = new App.UI.OptionsGroup()>>
<<run _options.addOption("Oral sex", "oral", $activeSlave.skill)
.addRange(0, 10, "<=", "Unskilled")
.addRange(15, 30, "<=", "Basic")
.addRange(35, 60, "<=", "Skilled")
.addRange(65, 60, ">", "Expert")>>
<<set _option = _options.addOption("Anal sex", "anal", $activeSlave.skill)>>
<<if $activeSlave.anus === 0>>
<<run _option.addComment("Anal virgins cannot be given anal skills.")>>
<<else>>
<<run _option.addRange(0, 10, "<=", "Unskilled")
.addRange(15, 30, "<=", "Basic")
.addRange(35, 60, "<=", "Skilled")
.addRange(65, 60, ">", "Expert")>>
<</if>>
<<set _option = _options.addOption("Vaginal sex", "vaginal", $activeSlave.skill)>>
<<if $activeSlave.vagina === 0>>
<<run _option.addComment("Virgins cannot be given anal skills.")>>
<<elseif $activeSlave.vagina === -1>>
<<run _option.addComment("Must have a vagina to have vaginal skills.")>>
<<else>>
<<run _option.addRange(0, 10, "<=", "Unskilled")
.addRange(15, 30, "<=", "Basic")
.addRange(35, 60, "<=", "Skilled")
.addRange(65, 60, ">", "Expert")>>
<</if>>
<<run _options.addOption("Prostitution", "whoring", $activeSlave.skill)
.addRange(0, 10, "<=", "Unskilled")
.addRange(15, 30, "<=", "Basic")
.addRange(35, 60, "<=", "Skilled")
.addRange(65, 60, ">", "Expert")>>
<<run _options.addOption("Entertainment", "entertainment", $activeSlave.skill)
.addRange(0, 10, "<=", "Unskilled")
.addRange(15, 30, "<=", "Basic")
.addRange(35, 60, "<=", "Skilled")
.addRange(65, 60, ">", "Expert")>>
<<run _options.addOption("Combat", "combat", $activeSlave.skill)
.addValueList([["Unskilled", 0], ["Skilled", 1]])>>
<<set _totalSkill = $activeSlave.skill.whoring + $activeSlave.skill.entertainment + $activeSlave.skill.vaginal
+ $activeSlave.skill.anal + $activeSlave.skill.oral + ($activeSlave.skill.combat * 100)>>
<<if _totalSkill > 200>>
<<set _comment = "Starting slaves incur">>
<<if _totalSkill > 400>>
<<set _comment += " a severe cost penalty for being highly">>
<<else>>
<<set _comment += " an additional cost penalty for being">>
<</if>>
<<set _comment += " skilled. This slave's">>
<<if $activeSlave.actualAge >= 25>>
<<if $activeSlave.actualAge > 35>>
<<set _comment += " advanced">>
<</if>>
<<set _comment += " age decreases the penalty.">>
<<else>>
<<set _comment += " young age requires paying the full penalty.">>
<</if>>
<<run _options.addOption("").addComment(`<span class="warning">${_comment}</span>`)>>
<</if>>
<<includeDOM _options.render()>>
</div>
</div>
<div id="Family" class="tab-content">
<div class="content">
<<editFamily>>
</div>
</div>
<div id="Customization" class="tab-content">
<div class="content">
''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "Starting Girls">>
| ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Starting Girls">>
<br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "Starting Girls">>
| ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "Starting Girls">>
<br>''Career:'' <span id="career-textbox"><<textbox "$activeSlave.career" $activeSlave.career "Starting Girls">></span>
<span id="careers"></span>
<script>jQuery('#careers').empty().append(App.StartingGirls.career(V.activeSlave));</script>
<br>''Hair color:'' <<textbox "$activeSlave.origHColor" $activeSlave.origHColor "Starting Girls">> //This will also set eyebrow, pubic, and underarm hair color.//
<br>''Hair Style:'' <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Starting Girls">>
<br>''Hair Length:'' <<textbox "$activeSlave.hLength" $activeSlave.hLength "Starting Girls">>
<br>''Eye color:'' <<textbox "$activeSlave.eye.origColor" $activeSlave.eye.origColor "Starting Girls">>
<<if def $pupil_temp>>
<<set $activeSlave.eye.left.pupil = $pupil_temp, $activeSlave.eye.right.pupil = $pupil_temp, delete $pupil_temp>>
<</if>>
<br>''Pupil shape:'' <<textbox "$pupil_temp" $activeSlave.eye.left.pupil "Starting Girls">>
<<if def $sclerae_temp>>
<<set $activeSlave.eye.left.sclera = $sclerae_temp, $activeSlave.eye.right.sclera = $sclerae_temp, delete $sclerae_temp>>
<</if>>
<br>''Sclera color:'' <<textbox "$sclerae_temp" $activeSlave.eye.left.sclera "Starting Girls">>
<br>Custom tattoo: <<textbox "$activeSlave.custom.tattoo" $activeSlave.custom.tattoo "Starting Girls">> //Use complete, capitalized and punctuated sentences.//
<br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Starting Girls">> //Use complete, capitalized and punctuated sentences.//
<br>Origin override:
<<if $originOverride == 0>>
@@.red;Disabled@@ [[Enable|Starting Girls][$originOverride = 1]] //Enabling will keep your custom origin and tattoo from being overwritten by Starting Girls.//
<<else>>
@@.green;Enabled@@ [[Disable|Starting Girls][$originOverride = 0]] //Disabling will allow Starting Girls to overwrite origins and tattoos with its defaults.//
<</if>>
<<if $activeSlave.prestige>>
<br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.//
<</if>>
<br>Custom description: <<textbox "$activeSlave.custom.desc" $activeSlave.custom.desc "Starting Girls">> //Use complete, capitalized and punctuated sentences.//
<br>Custom label: <<textbox "$activeSlave.custom.label" $activeSlave.custom.label "Starting Girls">> //Use a short phrase.//
<br><br>
''Eyebrow hair style:'' $activeSlave.eyebrowHStyle.
[[Natural|Starting Girls][$activeSlave.eyebrowHStyle = "natural"]]
| [[Curved|Starting Girls][$activeSlave.eyebrowHStyle = "curved"]]
| [[Elongated|Starting Girls][$activeSlave.eyebrowHStyle = "elongated"]]
| [[High-Arched|Starting Girls][$activeSlave.eyebrowHStyle = "high-arched"]]
| [[Rounded|Starting Girls][$activeSlave.eyebrowHStyle = "rounded"]]
| [[Shaved|Starting Girls][$activeSlave.eyebrowHStyle = "shaved"]]
| [[Shortened|Starting Girls][$activeSlave.eyebrowHStyle = "shortened"]]
| [[Slanted Inwards|Starting Girls][$activeSlave.eyebrowHStyle = "slanted inwards"]]
| [[Slanted Outwards|Starting Girls][$activeSlave.eyebrowHStyle = "slanted outwards"]]
| [[Straight|Starting Girls][$activeSlave.eyebrowHStyle = "straight"]]
<br>
''Eyebrow hair maintenance:'' $activeSlave.eyebrowFullness
[[Natural|Starting Girls][$activeSlave.eyebrowFullness = "natural"]]
| [[Bushy|Starting Girls][$activeSlave.eyebrowFullness = "bushy"]]
| [[Thick|Starting Girls][$activeSlave.eyebrowFullness = "thick"]]
| [[Tapered|Starting Girls][$activeSlave.eyebrowFullness = "tapered"]]
| [[Threaded|Starting Girls][$activeSlave.eyebrowFullness = "threaded"]]
| [[Thin|Starting Girls][$activeSlave.eyebrowFullness = "thin"]]
| [[Pencil-Thin|Starting Girls][$activeSlave.eyebrowFullness = "pencil-thin"]]
<br><br>
''Pubic hair maintenance:'' $activeSlave.pubicHStyle.
[[Waxed|Starting Girls][$activeSlave.pubicHStyle = "waxed"]]
| [[Naturally hairless|Starting Girls][$activeSlave.pubicHStyle = "hairless"]]
| [[Landing strip|Starting Girls][$activeSlave.pubicHStyle = "in a strip"]]
| [[Neat|Starting Girls][$activeSlave.pubicHStyle = "neat"]]
| [[Bushy in the front|Starting Girls][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear"]]
| [[Bushy|Starting Girls][$activeSlave.pubicHStyle = "bushy"]]
| [[Very Bushy|Starting Girls][$activeSlave.pubicHStyle = "very bushy"]]
<br><br>
''Under arm hair maintenance:'' $activeSlave.underArmHStyle.
[[Waxed|Starting Girls][$activeSlave.underArmHStyle = "waxed"]]
| [[Naturally hairless|Starting Girls][$activeSlave.underArmHStyle = "hairless"]]
| [[Shaved|Starting Girls][$activeSlave.underArmHStyle = "shaved"]]
| [[Neat|Starting Girls][$activeSlave.underArmHStyle = "neat"]]
| [[Bushy|Starting Girls][$activeSlave.underArmHStyle = "bushy"]]
<br><br>
''Natural skin distinctiveness:'' $activeSlave.markings.
[[None|Starting Girls][$activeSlave.markings = "none"]]
| [[Freckles|Starting Girls][$activeSlave.markings = "freckles"]]
| [[Heavily freckled|Starting Girls][$activeSlave.markings = "heavily freckled"]]
| [[Beauty mark|Starting Girls][$activeSlave.markings = "beauty mark"]]
| [[Birthmark|Starting Girls][$activeSlave.markings = "birthmark"]]
<<if $activeSlave.anus > 0>>
<br><br>
''External appearance of anus:''
<<if $activeSlave.analArea <= $activeSlave.anus>>
Recently stretched to current size.
<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>
Used to current size.
<<else>>
Very broad.
<</if>>
[[Recently stretched|Starting Girls][$activeSlave.analArea = $activeSlave.anus]]
| [[Used to current size|Starting Girls][$activeSlave.analArea = $activeSlave.anus+1]]
| [[Very broad|Starting Girls][$activeSlave.analArea = $activeSlave.anus+2]]
<</if>>
<br><br>
''Natural breast shape:'' $activeSlave.boobShape.
[[Normal|Starting Girls][$activeSlave.boobShape = "normal"]]
| [[Perky|Starting Girls][$activeSlave.boobShape = "perky"]]
| [[Torpedo-shaped|Starting Girls][$activeSlave.boobShape = "torpedo-shaped"]]
| [[Wide-set|Starting Girls][$activeSlave.boobShape = "wide-set"]]
| [[Downward-facing|Starting Girls][$activeSlave.boobShape = "downward-facing"]]
| [[Saggy|Starting Girls][$activeSlave.boobShape = "saggy"]]
<br><br>
''Births:'' <<textbox "$activeSlave.counter.birthsTotal" $activeSlave.counter.birthsTotal "Starting Girls">> //How many times $he has already given birth, not necessarily while owned by you.//
</div>
</div>
<div id="assignRemove" class="tab-content">
<div class="content">
<<if $cash >= _slaveCost>>
<<if $activeSlave.prestige>>
<<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>>
<<else>>
<<set $activeSlave.prestigeDesc = 0>>
<</if>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>>
<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>>
<<if $PC.career != "engineer">>
<div class="indent">
<<link "Add this slave">>
<<set $applyCareerBonus = 1>>
<<goto "Commit Starting Girl">>
<</link>>
<span class="note">
This will apply your @@.springgreen;career bonus@@ to $him:
<<if $PC.career == "capitalist">>
one free level of @@.cyan;prostitution skill.@@
<<elseif $PC.career == "mercenary">>
@@.mediumaquamarine;+10 trust.@@
<<elseif $PC.career == "slaver">>
@@.hotpink;+10 devotion.@@
<<elseif $PC.career == "medicine">>
free @@.lime;basic implants.@@
<<elseif $PC.career == "celebrity">>
one free level of @@.cyan;entertainment skill.@@
<<elseif $PC.career == "escort">>
two free levels of @@.cyan;sex skills,@@ one free level of @@.cyan;prostitution skill,@@ and one free level of @@.cyan;entertainment skill.@@
<<elseif $PC.career == "servant">>
@@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@
<<elseif $PC.career == "gang">>
@@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@
<<elseif $PC.career == "wealth">>
two free levels of @@.cyan;sex skills.@@
<<elseif $PC.career == "BlackHat">>
one free level of @@.cyan;intelligence.@@
<<else>>
@@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@
<</if>>
</span>
</div>
<</if>>
<<set _text = $PC.career != "engineer" ? "Add this slave without career bonus" : "Add this slave">>
<div class="indent">
<<link _text>>
<<set $applyCareerBonus = 0>>
<<goto "Commit Starting Girl">>
<</link>>
</div>
<</if>>
</div>
</div>
|
MonsterMate/fc
|
src/npc/startingGirls/startingGirls.tw
|
tw
|
mit
| 62,036
|
/**
* @param {App.Entity.SlaveState} slave
* @returns {string}
*/
App.Medicine.OrganFarm.growActions = function(slave) {
const organOrder = App.Medicine.OrganFarm.organDisplayOrder;
const O = App.Medicine.OrganFarm.Organs;
// find already being grown/ready to implant organs
const slaveOrgans = {};
organOrder.forEach(organ => slaveOrgans[organ] = 0);
V.completedOrgans.forEach(organ => {
if (organ.ID === slave.ID) {
slaveOrgans[organ.type] = -1;
}
});
V.organs.forEach(organ => {
if (organ.ID === slave.ID) {
slaveOrgans[organ.type] = organ.weeksToCompletion;
}
});
function weeksLeft(time) {
if (V.organFarmUpgrade === 1) {
return time;
} else if (V.organFarmUpgrade === 2) {
return Math.ceil(time / 2);
} else {
return Math.ceil(time / 4);
}
}
const {His, him} = getPronouns(slave);
// create entries for each organ
let grow = "";
let wait = [];
for (const organId of organOrder) {
if (slaveOrgans[organId] === 0) {
const organ = O[organId];
if (organ.canGrow(slave)) {
grow += `<div>${App.UI.link(organ.name, App.Medicine.OrganFarm.growOrgan, [slave, organId], "Remote Surgery")}</div>`;
const tooltip = typeof organ.tooltip === "string" ? organ.tooltip : organ.tooltip(slave);
grow += `<div class="detail">Costs ${cashFormat(organ.cost)}${tooltip !== "" ? ` and ${tooltip}` : ""}.</div>`;
}
} else if (slaveOrgans[organId] > 0) {
// in growth organs at the end of the list
wait.push({
time: slaveOrgans[organId],
text: `${His} ${O[organId].name.toLowerCase()} will be ready for implantation in ${weeksLeft(slaveOrgans[organId])} weeks.`
});
}
}
// put everything in one string
let r = "";
if (grow !== "") {
// div.grid-2columns-auto is defined in mainStyleSheet.css
r += `The fabricator is ready to grow an organ for ${him}. Extract tissue to begin growing:<div class="grid-2columns-auto">${grow}</div>`;
}
if (wait !== []) {
// nearer to completion => higher up
wait.sort((a, b) => a.time - b.time);
for (let i = 0; i < wait.length; i++) {
r += `<div>${wait[i].text}</div>`;
}
}
return r;
};
/**
* @param {App.Entity.SlaveState} slave
* @param {string} organType
*/
App.Medicine.OrganFarm.growOrgan = function(slave, organType) {
const organ = App.Medicine.OrganFarm.Organs[organType];
V.organs.push({type: organType, weeksToCompletion: organ.time, ID: slave.ID});
cashX(-organ.cost, "slaveSurgery", slave);
};
/**
* @param {App.Entity.SlaveState} slave
* @param {string} organType
*/
App.Medicine.OrganFarm.growIncubatorOrgan = function(slave, organType) {
const organ = App.Medicine.OrganFarm.Organs[organType];
V.incubatorOrgans.push({type: organType, weeksToCompletion: organ.time, ID: slave.ID});
cashX(-organ.cost, "slaveSurgery", slave);
};
/**
* @param {App.Entity.SlaveState} slave
* @returns {DocumentFragment}
*/
App.Medicine.OrganFarm.implantActions = function(slave) {
let slaveOrgans = V.completedOrgans.filter(o => o.ID === slave.ID);
if (slaveOrgans.length === 0) { return null; }
const F = App.Medicine.OrganFarm;
const grid = document.createElement("div");
grid.classList.add("grid-2columns-auto");
for (const organ of slaveOrgans) {
App.UI.DOM.appendNewElement("div", grid, F.Organs[organ.type].name);
let links = [];
for (let i = 0; i < F.Organs[organ.type].implantActions.length; i++) {
const action = F.Organs[organ.type].implantActions[i];
if (action.canImplant(slave)) {
const link = App.UI.DOM.link(
action.name,
() => {
App.Medicine.OrganFarm.implant(slave, organ.type, i);
V.AS = slave.ID;
},
[],
"Surgery Degradation"
);
const tooltip = action.tooltip === "" ? "" : `${capFirstChar(action.tooltip)}.`;
if (tooltip !== "") {
link.title = tooltip;
link.classList.add("hasTooltip");
}
links.push(link);
if (!F.Organs[organ.type].displayMultipleActions) {
break; // there can only be one implant action
}
} else {
const error = action.implantError(slave);
if (error !== "") {
const disabledLink = document.createElement("span");
disabledLink.append(action.name);
disabledLink.title = (error);
disabledLink.classList.add("hasTooltip");
links.push(disabledLink);
}
}
}
// all links in a row
const div = document.createElement("div");
for (let i = 0; i < links.length; i++) {
div.append(links[i], " | ");
}
// last error or implant action has "Discard" after them.
div.append(App.UI.DOM.link("Discard", App.Medicine.OrganFarm.removeOrgan, [slave, organ.type], "Remote Surgery"));
grid.append(div);
}
return App.UI.DOM.combineNodes(`The fabricator has completed ${slaveOrgans.length} organ(s):`, grid);
};
/**
* @param {App.Entity.SlaveState} slave
* @param {string} type
* @param {number} actionIndex
*/
App.Medicine.OrganFarm.implant = function(slave, type, actionIndex) {
const A = App.Medicine.OrganFarm.Organs[type].implantActions[actionIndex];
A.implant(slave);
surgeryDamage(slave, A.healthImpact);
if (V.organFarmUpgrade >= 2) {
slave.chem += 20;
}
App.Medicine.OrganFarm.removeOrgan(slave, type);
V.surgeryType = A.surgeryType;
};
/**
* @param {App.Entity.SlaveState} slave
* @param {string} type
*/
App.Medicine.OrganFarm.removeOrgan = function(slave, type) {
let organIndex = V.completedOrgans.findIndex(o => (o.ID === slave.ID && o.type === type));
if (organIndex !== -1) {
V.completedOrgans.deleteAt(organIndex);
}
};
/**
* Organs the that can be implanted on the slave, sorted by dependencies first
*
* @param {App.Entity.SlaveState} slave
* @returns {string[]}
*/
App.Medicine.OrganFarm.getSortedOrgans = function(slave) {
const F = App.Medicine.OrganFarm;
/** @type {string[]} */
const organs = [];
const dependencies = [];
V.completedOrgans.forEach(organ => {
if (organ.ID === slave.ID) {
organs.push(organ.type);
}
});
organs.forEach(o => {
F.Organs[o].dependencies.forEach(d => {
if (organs.includes(d)) { /* inefficient, is there a better way? */
dependencies.push([d, o]);
}
});
});
try {
return App.Utils.topologicalSort(organs, dependencies);
} catch (e) { // closed loop
console.log(e.message);
return [];
}
};
/**
* Returns the full organ farm menu, hiding empty parts
*
* @param {App.Entity.SlaveState} slave
* @returns {DocumentFragment}
*/
App.Medicine.OrganFarm.fullMenu = function(slave) {
const fragment = document.createDocumentFragment();
if (!(V.organFarmUpgrade >= 1 && slave.indentureRestrictions < 2)) {
return fragment;
}
const growActions = App.Medicine.OrganFarm.growActions(slave);
let anyAction = false;
if (growActions !== "") {
$(fragment).append(Wikifier.wikifyEval(`<h3>Grow new organs</h3><div class="indent">${growActions}</div>`));
anyAction = true;
}
const implantActions = App.Medicine.OrganFarm.implantActions(slave);
if (implantActions !== null) {
App.UI.DOM.appendNewElement("h3", fragment, "Implant Organs");
App.UI.DOM.appendNewElement("div", fragment, implantActions, "indent");
anyAction = true;
}
if (!anyAction) {
return fragment;
}
fragment.prepend(App.UI.DOM.makeElement("h2", "Organ Farm"));
return fragment;
};
App.Medicine.OrganFarm.currentlyGrowing = function() {
function weeksToCompletion(weeks) {
if (V.organFarmUpgrade === 1) {
return weeks;
} else if (V.organFarmUpgrade === 2) {
return Math.ceil(weeks / 2);
} else {
return Math.ceil(weeks / 4);
}
}
let r = "";
let growLines = [];
let finishLines = [];
V.organs.forEach(o => {
const index = V.slaveIndices[o.ID];
if (index !== undefined) {
growLines.push(`${V.slaves[index].slaveName}'s ${App.Medicine.OrganFarm.Organs[o.type].name}, ${
weeksToCompletion(o.weeksToCompletion)} week(s) left.`);
} else {
growLines.push(`<span class="error">ERROR: No slave with ID ${o.ID} found.</span>`);
}
});
V.incubatorOrgans.forEach(o => {
const tank = V.tanks.find((t) => t.ID === o.ID);
if (tank !== undefined) {
if (o.weeksToCompletion <= 0) {
finishLines.push(`${tank.slaveName}'s ${App.Medicine.OrganFarm.Organs[o.type].name}.`);
} else {
growLines.push(`${tank.slaveName}'s ${App.Medicine.OrganFarm.Organs[o.type].name}, ${
weeksToCompletion(o.weeksToCompletion)} week(s) left.`);
}
} else {
growLines.push(`<span class="error">ERROR: No tank with ID ${o.ID} found.</span>`);
}
});
V.completedOrgans.forEach(o => {
const index = V.slaveIndices[o.ID];
if (index !== undefined) {
finishLines.push(`${V.slaves[index].slaveName}'s ${App.Medicine.OrganFarm.Organs[o.type].name}.`);
} else {
finishLines.push(`<span class="error">ERROR: No slave with ID ${o.ID} found.</span>`);
}
});
if (growLines.length > 0) {
r += "<h3>Growing Organs</h3>";
}
growLines.forEach(l => {
r += `<div>${l}</div>`;
});
if (finishLines.length > 0) {
r += "<h3>Finished Organs</h3>";
}
finishLines.forEach(l => {
r += `<div>${l}</div>`;
});
if (growLines.length === 0 && finishLines.length === 0) {
r += `<div><span class="detail">Organs must be genetically matched to their host slave. To begin growing organs for a slave, take them to the Remote Surgery.</span></div>`;
}
return r;
};
|
MonsterMate/fc
|
src/npc/surgery/organFarm.js
|
JavaScript
|
mit
| 9,252
|
/**
* Organs will usually be displayed in this order.
* If an organ is not part of this array, it will be unreachable.
*
* @type {string[]}
*/
App.Medicine.OrganFarm.organDisplayOrder = ["penis", "testicles", "scrotum", "pigTesticles", "dogTesticles", "horseTesticles", "cowTesticles", "foreskin", "prostate", "ovaries", "asexualReproOvaries", "pigOvaries", "dogOvaries", "horseOvaries", "cowOvaries", "freshOvaries", "leftEye", "rightEye", "ears", "topEars", "cochleae", "voicebox", "hair", "mpreg", "mpregPig", "mpregDog", "mpregHorse", "mpregCow"];
App.Medicine.OrganFarm.init = function() {
new App.Medicine.OrganFarm.Organ({
type: "penis", name: "Penis", cost: 5000, time: 5,
canGrow: () => (V.seeDicks !== 0 || V.makeDicks === 1),
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 20, surgeryType: "addDick",
canImplant: slave => (slave.dick <= 0),
implantError: () => "this slave already has a penis",
implant: slave => {
if (slave.prostate === 0) {
slave.prostate = 1;
}
slave.dick = 2;
slave.clit = 0;
slave.foreskin = slave.dick;
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "foreskin", name: "Foreskin", cost: 2500, time: 5,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Graft on", healthImpact: 10, surgeryType: "addForeskin",
canImplant: slave => (slave.foreskin <= 0),
implantError: slave => `This slave already has a ${slave.dick > 0 ? "foreskin" : "clitoral hood"}.`,
implant: slave => {
if (slave.dick > 0) {
slave.foreskin = slave.dick;
} else if (slave.clit > 0) {
slave.foreskin = slave.clit;
} else {
slave.foreskin = 1;
}
}
})
]
});
new App.Medicine.OrganFarm.Testicles({
type: "testicles", name: "Testicles", ballType: "human"
});
new App.Medicine.OrganFarm.Testicles({
type: "pigTesticles", name: "Pig testicles", ballType: "pig"
});
new App.Medicine.OrganFarm.Testicles({
type: "dogTesticles", name: "Dog testicles", ballType: "dog"
});
new App.Medicine.OrganFarm.Testicles({
type: "horseTesticles", name: "Horse testicles", ballType: "horse"
});
new App.Medicine.OrganFarm.Testicles({
type: "cowTesticles", name: "Cow testicles", ballType: "cow"
});
new App.Medicine.OrganFarm.Organ({
type: "scrotum", name: "Scrotum", tooltip: "requires balls for successful implantation", cost: 2500, time: 5,
dependencies: ["testicles", "pigTesticles", "dogTesticles", "horseTesticles", "cowTesticles"],
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Graft on", healthImpact: 10, surgeryType: "addScrotum",
canImplant: slave => (slave.scrotum <= 0 && slave.balls > 0),
implantError: slave => (slave.scrotum > 0) ? "This slave already has a scrotum." : "This slave lacks the balls necessary to accept a scrotum.",
implant: slave => {
slave.scrotum = slave.balls;
}
})
]
});
new App.Medicine.OrganFarm.Ovaries({
type: "ovaries", name: "Ovaries", eggType: "human", pregData: "human"
});
new App.Medicine.OrganFarm.Ovaries({
type: "pigOvaries", name: "Pig ovaries", eggType: "pig", pregData: "pig"
});
new App.Medicine.OrganFarm.Ovaries({
type: "dogOvaries",
name: "Dog ovaries",
eggType: "dog",
pregData: "canineM",
});
new App.Medicine.OrganFarm.Ovaries({
type: "horseOvaries",
name: "Horse ovaries",
eggType: "horse",
pregData: "equine",
});
new App.Medicine.OrganFarm.Ovaries({
type: "cowOvaries", name: "Cow ovaries", eggType: "cow", pregData: "cow"
});
new App.Medicine.OrganFarm.AnalWomb({
type: "mpreg",
name: "Anal womb and ovaries",
eggType: "human",
pregData: "human",
});
new App.Medicine.OrganFarm.AnalWomb({
type: "mpregPig",
name: "Anal pig womb and ovaries",
eggType: "pig",
pregData: "pig",
});
new App.Medicine.OrganFarm.AnalWomb({
type: "mpregDog",
name: "Anal dog womb and ovaries",
eggType: "dog",
pregData: "canineM",
});
new App.Medicine.OrganFarm.AnalWomb({
type: "mpregHorse",
name: "Anal horse womb and ovaries",
eggType: "horse",
pregData: "equine",
});
new App.Medicine.OrganFarm.AnalWomb({
type: "mpregCow",
name: "Anal cow womb and ovaries",
eggType: "cow",
pregData: "cow",
});
new App.Medicine.OrganFarm.Organ({
type: "freshOvaries", name: "Younger Ovaries",
tooltip: "requires a womb for successful implantation",
cost: 10000, time: 10,
canGrow: () => (V.youngerOvaries === 1),
dependencies: ["ovaries", "pigOvaries", "dogOvaries", "horseOvaries", "cowOvaries", "mpreg", "mpregPig", "mpregDog", "mpregHorse", "mpregCow"],
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 20, surgeryType: "freshOvaries",
canImplant: s => ((s.mpreg !== 0 || s.ovaries !== 0) && s.bellyImplant === -1 && s.physicalAge < 70),
implantError: s => (s.physicalAge >= 70) ? "This slave's body is too old to handle pregnancy." : "This slave lacks a viable womb.",
implant: s => {
if (s.ovaryAge >= 47) {
s.ovaryAge = 45;
} else {
s.ovaryAge = -2; // It shouldn't matter if this goes negative as it is just a signal for menopause to occur.
}
if (s.preg < 0) {
s.preg = 0;
}
if (s.pubertyXX === 0 && s.physicalAge >= V.fertilityAge) {
if (V.precociousPuberty === 1) {
s.pubertyAgeXX = s.physicalAge + 1;
} else {
s.pubertyXX = 1;
}
}
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "asexualReproOvaries", name: "Asexual reproduction modification",
tooltip: "requires existing ovaries for successful implantation",
cost: 10000, time: 10,
canGrow: () => (V.asexualReproduction === 1),
dependencies: ["ovaries", "pigOvaries", "dogOvaries", "horseOvaries", "cowOvaries", "mpreg", "mpregPig", "mpregDog", "mpregHorse", "mpregCow"],
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 20, surgeryType: "asexualReproOvaries",
canImplant: s => (s.mpreg !== 0 || s.ovaries !== 0),
implantError: () => "This slave lacks ovaries.",
implant: s => {
if (s.preg < 0) {
s.preg = 0;
}
s.eggType = "human";
s.pregData = clone(setup.pregData.human);
if (s.pubertyXX === 0 && s.physicalAge >= V.fertilityAge) {
if (V.precociousPuberty === 1) {
s.pubertyAgeXX = s.physicalAge + 1;
} else {
s.pubertyXX = 1;
}
}
s.ovaImplant = "asexual";
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "prostate", name: "Prostate", cost: 5000, time: 5,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 20, surgeryType: "addProstate",
canImplant: s => (s.prostate === 0),
implantError: () => "This slave already has a prostate.",
implant: s => {
s.prostate = 1;
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "leftEye", name: "Left Eye", cost: 5000, time: 10,
tooltip: s => getLeftEyeVision(s) === 2 ? "would not improve this slave" : "",
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 10, surgeryType: "newEyes",
canImplant: s => (getLeftEyeVision(s) === 0 && getBestVision(s) !== 0 && getLeftEyeType(s) !== 2),
implantError: s => getLeftEyeVision(s) !== 0 ? "Slave has a working left eye." : "",
implant: s => {
eyeSurgery(s, "left", "normal");
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 10, surgeryType: "unblind",
canImplant: s => (getBestVision(s) === 0 && getLeftEyeType(s) !== 2),
implantError: () => "",
implant: s => {
eyeSurgery(s, "left", "normal");
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "replace the existing ocular implant with an organic eye",
healthImpact: 10, surgeryType: "newEyes", autoImplant: false,
canImplant: s => (getLeftEyeType(s) === 2),
implantError: () => "",
implant: s => {
eyeSurgery(s, "left", "normal");
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "rightEye", name: "Right Eye", cost: 5000, time: 10,
tooltip: s => getRightEyeVision(s) === 2 ? "would not improve this slave" : "",
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 10, surgeryType: "newEyes",
canImplant: s => (getRightEyeVision(s) === 0 && getBestVision(s) !== 0 && getRightEyeType(s) !== 2),
implantError: s => getRightEyeVision(s) !== 0 ? "Slave has a working right eye." : "",
implant: s => {
eyeSurgery(s, "right", "normal");
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 10, surgeryType: "unblind",
canImplant: s => (getBestVision(s) === 0 && getRightEyeType(s) !== 2),
implantError: () => "",
implant: s => {
eyeSurgery(s, "right", "normal");
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "replace the existing ocular implant with an organic eye",
healthImpact: 20, surgeryType: "newEyes", autoImplant: false,
canImplant: s => (getRightEyeType(s) === 2),
implantError: () => "",
implant: s => {
eyeSurgery(s, "right", "normal");
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "ears", name: "Normal Ears", cost: 1000, time: 2,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Attach", healthImpact: 15, surgeryType: "earMinor",
canImplant: s => (s.earShape === "none"),
implantError: () => "This slave already has ears.",
implant: s => {
s.earShape = "normal";
if (s.hears === -1) {
s.hears = 0;
}
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "replace current ears with normal human ears",
healthImpact: 20, surgeryType: "earMinor", autoImplant: false,
canImplant: s => (s.earShape !== "normal"),
implantError: () => "This slave already has normal ears.",
implant: s => {
s.earShape = "normal";
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "topEars", name: "Top Ears", cost: 1000, time: 2,
canGrow: () => (V.surgeryUpgrade >= 1),
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Attach", healthImpact: 10, surgeryType: "earMinor",
canImplant: s => (s.earT === "none"),
implantError: () => "This slave already has ears at the top of the head.",
implant: s => {
s.earT = "normal";
s.earTColor = "hairless";
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "replace current top ears with normal ears",
healthImpact: 20, surgeryType: "earMinor", autoImplant: false,
canImplant: s => (s.earT !== "normal"),
implantError: () => "This slave already has normal ears at the top of the head.",
implant: s => {
s.earT = "normal";
s.earTColor = "hairless";
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "cochleae", name: "Cochleae", cost: 8000, time: 6,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 20, surgeryType: "undeafen",
canImplant: s => (s.hears <= -2 && s.earImplant === 0),
implantError: () => "This slave already has working ears.",
implant: s => {
s.hears = 0;
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "remove cochlear implants before implanting organic cochleae",
healthImpact: 20, surgeryType: "newEars", autoImplant: false,
canImplant: s => (s.earImplant === 1),
implantError: () => "",
implant: s => {
s.hears = 0;
s.earImplant = 0;
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "voicebox", name: "Vocal Cords", cost: 5000, time: 5,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Implant", healthImpact: 10, surgeryType: "restoreVoice",
canImplant: s => (s.voice === 0 && s.electrolarynx === 0),
implantError: () => "This slave is not mute.",
implant: s => {
if (s.ovaries === 1 && s.hormoneBalance >= 200) {
s.voice = 3;
} else if (s.balls > 0 || s.hormoneBalance < -20) {
s.voice = 1;
} else {
s.voice = 2;
}
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Replace", tooltip: "remove electrolarynx and implant organic vocal cords",
healthImpact: 20, surgeryType: "newVoice", autoImplant: false,
canImplant: s => (s.electrolarynx === 1),
implantError: () => "",
implant: s => {
s.electrolarynx = 0;
if (s.ovaries === 1 && s.hormoneBalance >= 200) {
s.voice = 3;
} else if (s.balls > 0 || s.hormoneBalance < -20) {
s.voice = 1;
} else {
s.voice = 2;
}
}
})
]
});
new App.Medicine.OrganFarm.Organ({
type: "hair", name: "Hair Follicles", cost: 500, time: 2, displayMultipleActions: true,
actions: [
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Scalp", healthImpact: 10, surgeryType: "restoreHairHead",
canImplant: s => (s.bald !== 0),
implantError: () => "This slave already has hair.",
implant: s => {
s.bald = 0;
s.hLength = 1;
s.hStyle = "neat";
s.hColor = getGeneticHairColor(s);
}
}),
/* So apparently hair is tracked via the .earTColor variable with no differential between possible hair origin. Not worth the variable, currently.
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Ears", healthImpact: 5,
surgeryType: "addHairEarsH", autoImplant: false,
canImplant: s => (s.earTShape !== "normal"),
implantError: "",
implant: s => {
s.earTColor = getGeneticHairColor(s);
}
}),
*/
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Brow", healthImpact: 5,
surgeryType: "restoreHairBrow", autoImplant: false,
canImplant: s => (s.eyebrowHStyle === "bald"),
implantError: () => "",
implant: s => {
s.eyebrowHStyle = "natural";
s.eyebrowFullness = "natural";
s.eyebrowHColor = getGeneticHairColor(s);
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Axillary", healthImpact: 5,
surgeryType: "restoreHairPits", autoImplant: false,
canImplant: s => (s.underArmHStyle === "bald" || s.underArmHStyle === "hairless"),
implantError: () => "",
implant: s => {
s.underArmHStyle = "bushy";
s.underArmHColor = getGeneticHairColor(s);
}
}),
new App.Medicine.OrganFarm.OrganImplantAction({
name: "Pubic", healthImpact: 5,
surgeryType: "restoreHairPubes", autoImplant: false,
canImplant: s => (s.pubicHStyle === "bald" || s.pubicHStyle === "hairless"),
implantError: () => "",
implant: s => {
s.pubicHStyle = "very bushy";
s.pubicHColor = getGeneticHairColor(s);
}
})
]
});
};
|
MonsterMate/fc
|
src/npc/surgery/organs.js
|
JavaScript
|
mit
| 15,001
|
App.Medicine.OrganFarm.TesticlesImplantAction = class extends App.Medicine.OrganFarm.OrganImplantAction {
/**
* @param {object} params
* @param {string} params.name
* @param {string} [params.tooltip]
* @param {boolean} params.animal
* @param {boolean} [params.autoImplant]
* @param {function(App.Entity.SlaveState):boolean} params.canImplant
* @param {function(App.Entity.SlaveState):string} params.implantError
* @param {function(App.Entity.SlaveState):void} params.implant
*/
constructor({name, tooltip = "", animal, autoImplant = true, canImplant, implantError, implant}) {
super({
name: name,
tooltip: tooltip,
healthImpact: 20,
surgeryType: animal ? "addAnimalBalls" : "addBalls",
autoImplant: autoImplant,
canImplant: s => (!this.animal || V.animalTesticles > 0) && canImplant(s),
implantError: s => (this.animal && V.animalTesticles === 0) ? "" : implantError(s),
implant: implant
});
this.animal = animal;
}
};
App.Medicine.OrganFarm.Testicles = class extends App.Medicine.OrganFarm.Organ {
/**
* @param {Object} params
* @param {string} params.type
* @param {string} params.name
* @param {FC.AnimalKind} params.ballType
*/
constructor({type, name, ballType}) {
super({
type: type, name: name,
tooltip: "will add a prostate if one is not already present; requires a penis for successful implantation",
cost: 5000, time: 10,
canGrow: () => (this.ballType === "human" || V.animalTesticles > 0), dependencies: ["penis"],
actions: [
new App.Medicine.OrganFarm.TesticlesImplantAction({
name: "Implant", animal: ballType !== "human",
canImplant: slave => (slave.balls <= 0 && slave.dick > 0),
implantError: slave => {
if (slave.dick === 0) {
return "This slave lacks the penis necessary to accept testicles.";
} else {
return "This slave already has testicles.";
}
},
implant: slave => {
if (slave.prostate === 0) {
slave.prostate = 1;
}
slave.balls = 2;
slave.ballType = this.ballType;
slave.scrotum = 2;
if (slave.pubertyAgeXY === 0) {
if (V.precociousPuberty === 1) {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyAgeXY = slave.physicalAge + 1;
}
} else {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyXY = 1;
}
}
}
}
}),
new App.Medicine.OrganFarm.TesticlesImplantAction({
name: "Implant",
tooltip: "you can forgo standard procedure and implant testicles directly into their abdomen",
animal: ballType !== "human", surgeryType: "addTesticles", autoImplant: false,
canImplant: slave => (slave.dick === 0 && slave.balls <= 0),
implantError: slave => ((slave.balls > 0) ? "This slave already has testicles." : ""),
implant: slave => {
if (slave.prostate === 0) {
slave.prostate = 1;
}
slave.balls = 2;
slave.ballType = this.ballType;
if (slave.pubertyAgeXY === 0) {
if (V.precociousPuberty === 1) {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyAgeXY = slave.physicalAge + 1;
}
} else {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyXY = 1;
}
}
}
}
}),
new App.Medicine.OrganFarm.TesticlesImplantAction({
name: "Replace",
tooltip: "you can replace the existing testicles with a new pair",
healthImpact: 20,
surgeryType: "addTesticles",
autoImplant: false,
canImplant: slave => (slave.balls > 0 && slave.ballType !== this.ballType),
implantError: slave => (slave.balls > 0 ? `This slave already has ${this.ballType} testicles.` : ""),
implant: slave => {
slave.balls = 2;
slave.ballType = this.ballType;
if (slave.pubertyAgeXY === 0) {
if (V.precociousPuberty === 1) {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyAgeXY = slave.physicalAge + 1;
}
} else {
if (slave.physicalAge >= V.potencyAge) {
slave.pubertyXY = 1;
}
}
}
}
})
]
});
this.ballType = ballType;
}
};
App.Medicine.OrganFarm.OvariesImplantAction = class extends App.Medicine.OrganFarm.OrganImplantAction {
/**
* @param {object} params
* @param {string} params.name
* @param {string} [params.tooltip]
* @param {boolean} params.animal
* @param {boolean} [params.autoImplant]
* @param {function(App.Entity.SlaveState):boolean} params.canImplant
* @param {function(App.Entity.SlaveState):string} params.implantError
* @param {function(App.Entity.SlaveState):void} params.implant
*/
constructor({name, tooltip = "", animal, autoImplant = true, canImplant, implantError, implant}) {
super({
name: name, tooltip: tooltip, healthImpact: 20,
surgeryType: animal ? "addAnimalOvaries" : "addOvaries", autoImplant: autoImplant,
canImplant: s => (!this.animal || V.animalTesticles > 0) && canImplant(s),
implantError: s => (this.animal && V.animalTesticles === 0) ? "" : implantError(s),
implant: implant
});
this.animal = animal;
}
};
App.Medicine.OrganFarm.Ovaries = class extends App.Medicine.OrganFarm.Organ {
/**
* @param {object} params
* @param {string} params.type
* @param {string} params.name
* @param {FC.AnimalKind} params.eggType
* @param {string} params.pregData
*/
constructor({type, name, eggType, pregData}) {
super({
type: type, name: name, tooltip: "requires a vagina for successful implantation",
cost: 10000, time: 10,
canGrow: () => (this.eggType === "human" || V.animalOvaries > 0),
actions: [
new App.Medicine.OrganFarm.OvariesImplantAction({
name: "Implant", animal: eggType !== "human",
canImplant: s => (s.vagina >= 0 && s.ovaries <= 0 && s.mpreg === 0 && s.bellyImplant === -1),
implantError: s => {
if (s.vagina < 0) { return "This slave lacks the vagina necessary to accept ovaries."; }
if (s.ovaries > 0 || s.mpreg > 0) { return "This slave already has ovaries."; }
return "This slave's body cavity is filled with another organ.";
},
implant: s => {
s.ovaries = 1;
s.eggType = this.eggType;
s.preg = 0;
s.pregData = clone(setup.pregData[this.pregData]);
if (s.pubertyXX === 0 && s.physicalAge >= V.fertilityAge) {
if (V.precociousPuberty === 1) {
s.pubertyAgeXX = s.physicalAge + 1;
} else {
s.pubertyXX = 1;
}
}
}
}),
new App.Medicine.OrganFarm.OvariesImplantAction({
name: "Replace",
tooltip: "you can replace the existing ovaries with a new pair",
animal: eggType !== "human",
autoImplant: false,
canImplant: s => (s.vagina >= 0 && s.mpreg === 0 && s.bellyImplant === -1 && (s.eggType !== this.eggType || s.preg === -3)),
implantError: s => (s.eggType === this.eggType) ? `This slave already has ${s.eggType} ovaries.` : "",
implant: s => {
s.eggType = this.eggType;
s.preg = 0;
s.pregData = clone(setup.pregData[this.pregData]);
if (s.pubertyXX === 0 && s.physicalAge >= V.fertilityAge) {
if (V.precociousPuberty === 1) {
s.pubertyAgeXX = s.physicalAge + 1;
} else {
s.pubertyXX = 1;
}
}
}
})
]
});
this.eggType = eggType;
this.pregData = pregData;
}
};
App.Medicine.OrganFarm.AnalWombImplantAction = class extends App.Medicine.OrganFarm.OrganImplantAction {
/**
* @param {object} params
* @param {FC.AnimalKind} params.eggType
* @param {string} params.pregData
*/
constructor({eggType, pregData}) {
super({
name: "Implant", healthImpact: 40,
surgeryType: "mpreg",
canImplant: s => ((this.eggType === "human" || V.animalTesticles > 0) && s.ovaries === 0 && s.vagina <= -1 && s.mpreg === 0 && s.bellyImplant < 0),
implantError: s => {
if (this.eggType !== "human" && V.animalTesticles === 0) { return ""; }
if (s.bellyImplant >= 0) { return "This slave has a fillable abdominal implant."; }
return "This slave has existing reproductive Organs.";
},
implant: s => {
s.mpreg = 1;
s.eggType = this.eggType;
s.preg = 0;
s.pregData = clone(setup.pregData[this.pregData]);
if (s.pubertyXX === 0 && s.physicalAge >= V.fertilityAge) {
if (V.precociousPuberty === 1) {
s.pubertyAgeXX = s.physicalAge + 1;
} else {
s.pubertyXX = 1;
}
}
}
});
this.eggType = eggType;
this.pregData = pregData;
}
};
App.Medicine.OrganFarm.AnalWomb = class extends App.Medicine.OrganFarm.Organ {
/**
* @param {object} params
* @param {string} params.type
* @param {string} params.name
* @param {FC.AnimalKind} params.eggType
* @param {string} params.pregData
*/
constructor({type, name, eggType, pregData}) {
super({
type: type, name: name,
tooltip: "the slave must not have female reproductive organs for successful implantation",
cost: 20000, time: 10,
canGrow: () => (V.arcologies[0].FSGenderRadicalistResearch === 1 && (eggType === "human" || V.animalMpreg > 0)),
actions: [
new App.Medicine.OrganFarm.AnalWombImplantAction({
eggType: eggType,
pregData: pregData
})
]
});
}
};
|
MonsterMate/fc
|
src/npc/surgery/reproductiveOrgans.js
|
JavaScript
|
mit
| 9,249
|
/**
* Composes the Procedure object from its parts
*
* This function has the only purpose to ensure the result object has all required properties
* @param {string} typeId
* @param {string} label
* @param {number} effect
* @param {string} desc
* @param {slaveOperation} [action]
* @param {number} [costs] money costs
* @param {number} [hCosts] health costs
* @param {string} [surgeryType]
* @returns {FC.Medicine.Surgery.Procedure}
*/
App.Medicine.Surgery.makeOption = function(typeId, label, effect, desc, action, costs, hCosts, surgeryType) {
return {
typeId: typeId,
label: label,
targetEffect: effect,
description: desc,
costs: costs,
healthCosts: hCosts,
action: action,
surgeryType: surgeryType
};
};
/**
* Composes the procedure option with empty .action, i.e. a procedure that can't be applied
* @param {string} typeId
* @param {string} label
* @param {string} desc
* @returns {FC.Medicine.Surgery.Procedure}
*/
App.Medicine.Surgery.makeImpossibleOption = function(typeId, label, desc) {
return this.makeOption(typeId, label, 0, desc);
};
/**
* Various constants for procedures
*/
App.Medicine.Keys = {
Surgery: {
Target: {
/**
* Type id's for breast-related procedures
*/
breast: {
installImplant: "breast.implant.install",
removeImplant: "breast.implant.remove",
fillUp: "breast.implant.fill",
drain: "breast.implant.drain",
changeImplant: "breast.implant.replace",
reduction: "breast.tissue.reduce",
},
/**
* Type id's for butt-related procedures
*/
butt: {
installImplant: "butt.implant.install",
removeImplant: "butt.implant.remove",
fillUp: "butt.implant.fill",
drain: "butt.implant.drain",
changeImplant: "but.implant.replace",
reduction: "butt.tissue.reduce",
}
}
}
};
/**
* Commit procedure, executing its action and subtracting its costs
* @param {FC.Medicine.Surgery.Procedure} surgery
* @param {App.Entity.SlaveState} slave
*/
App.Medicine.Surgery.commit = function(surgery, slave) {
V.surgeryType = surgery.surgeryType;
surgery.action(slave);
cashX(forceNeg(surgery.costs), "slaveSurgery", slave);
surgeryDamage(slave, surgery.healthCosts);
};
/**
* Returns markup for a link to execute the given procedure
* @param {string} passage Passage to go after the surgery
* @param {FC.Medicine.Surgery.Procedure} surgery
* @param {App.Entity.SlaveState} slave
* @returns {string}
*/
App.Medicine.Surgery.makeLink = function(passage, surgery, slave) {
if (surgery.action === undefined) {
return App.UI.disabledLink(surgery.label, [surgery.description]);
}
function healthCosts() {
const hc = (V.PC.skill.medicine >= 100) ? Math.round(surgery.healthCosts / 2) : surgery.healthCosts;
if (hc > 30) {
return 'substantial';
} else if (hc > 20) {
return 'significant';
} else if (hc > 10) {
return 'moderate';
} else if (hc > 5) {
return 'light';
}
return 'insignificant';
}
return App.UI.link(surgery.label, App.Medicine.Surgery.commit, [surgery, slave], passage,
`${capFirstChar(surgery.description)}.\nSurgery costs: ${cashFormat(surgery.costs)}.\nProjected health damage: ${healthCosts()}.`);
};
/**
* Helpers for composing procedure descriptions
*/
App.Medicine.Surgery.ListHelpers = class {
/**
* @param {App.Entity.SlaveState} slave
* @param {string} bodyPart
* @param {Object.<string, string>} keys
* @param {App.Utils.Pronouns} pronouns
* @param {boolean} showCCs
*/
constructor(slave, bodyPart, keys, pronouns, showCCs) {
/** @private */
this._slave = slave;
/** @private */
this._bodyPart = bodyPart;
/** @private */
this._keys = keys;
/** @private */
this._pronouns = pronouns;
/** @private */
this._showCCs = showCCs;
}
/**
* @param {string} name
* @param {string} implantType
* @param {number} size
* @returns {FC.Medicine.Surgery.Procedure}
*/
installImplants(name, implantType, size) {
return App.Medicine.Surgery.makeOption(this._keys.installImplant, `${capFirstChar(name)} implants`, size,
`place ${name}${this._showCCs ? ` ${size}cc` : ''} implants into ${this._pronouns.his} ${this._bodyPart}`,
slave => {
slave[`${this._bodyPart}Implant`] = size;
slave[`${this._bodyPart}ImplantType`] = implantType;
slave[this._bodyPart] += size;
}, V.surgeryCost, 10, this._bodyPart
);
}
removeImplants() {
return App.Medicine.Surgery.makeOption(this._keys.removeImplant, "Remove implants",
-this._slave[`${this._bodyPart}Implant`],
`remove ${this._pronouns.his} ${this._bodyPart} implants`,
slave => {
slave[`${this._bodyPart}`] -= slave[`${this._bodyPart}Implant`];
slave[`${this._bodyPart}Implant`] = 0;
slave[`${this._bodyPart}ImplantType`] = "none";
}, V.surgeryCost, 5, `${this._bodyPart}Loss`
);
}
/**
* @param {string} name
* @param {string} implantType
* @param {number} size
* @param {number} [implantPrice=0]
* @returns {FC.Medicine.Surgery.Procedure}
*/
replaceImplants(name, implantType, size, implantPrice = 0) {
return App.Medicine.Surgery.makeOption(this._keys.changeImplant, `${capFirstChar(name)} implants`,
size - this._slave.boobsImplant,
`replace ${this._pronouns.his} ${this._bodyPart} implants with ${name}${this._showCCs ? ` (${size}cc)` : ''} ones`,
slave => {
slave[this._bodyPart] += size - slave[`${this._bodyPart}Implant`];
slave[`${this._bodyPart}Implant`] = size;
slave[`${this._bodyPart}ImplantType`] = implantType;
}, V.surgeryCost + implantPrice, 10, this._bodyPart
);
}
/**
* @param {number} volume
* @returns {FC.Medicine.Surgery.Procedure}
*/
fillUp(volume) {
return App.Medicine.Surgery.makeOption(this._keys.fillUp, "Add inert filler", volume,
`add ${this._showCCs ? `${volume}cc of` : 'some'} inert filler to each of ${this._pronouns.his} ${this._bodyPart} implants`,
slave => {
slave[`${this._bodyPart}Implant`] += volume;
slave[this._bodyPart] += volume;
},
V.surgeryCost, 10, this._bodyPart
);
}
/**
* @param {number} volume
* @returns {FC.Medicine.Surgery.Procedure}
*/
drain(volume) {
return App.Medicine.Surgery.makeOption(this._keys.drain, `Drain ${volume}cc`, -volume,
`drain ${this._showCCs ? `${volume}cc of` : 'some'} inert filler from ${this._pronouns.his} ${this._bodyPart} implants`,
slave => {
slave[`${this._bodyPart}Implant`] -= volume;
slave[this._bodyPart] -= volume;
}, V.surgeryCost, 5, `${this._bodyPart}Loss`
);
}
/**
* @param {string} procedureName
* @param {number} sizeChange
* @returns {FC.Medicine.Surgery.Procedure}
*/
reduce(procedureName, sizeChange) {
return App.Medicine.Surgery.makeOption(this._keys.reduction,
`${capFirstChar(procedureName)} ${this._bodyPart}`, -200,
`${procedureName} ${this._pronouns.his} ${this._bodyPart}`,
slave => {
slave[this._bodyPart] -= sizeChange;
}, V.surgeryCost, 5, `${this._bodyPart}Loss`
);
}
};
/**
* Returns options to accept all possible surgeries
* @returns {FC.Medicine.Surgery.SizingOptions}
*/
App.Medicine.Surgery.allSizingOptions = function() {
return {
augmentation: true,
reduction: true,
strings: true,
replace: true
};
};
App.Medicine.Surgery.sizingProcedures = function() {
return {
bodyPart: bodyPart,
boobs: boobSizingProcedures,
butt: buttSizingProcedures
};
/**
* for implants that we potentially order abroad :)
* @param {FC.Medicine.Surgery.Procedure} op
*/
function _advFillablePriceModifier(op) {
if (V.ImplantProductionUpgrade !== 1) {
op.costs += 10000;
op.label += " (special order)";
op.description += " (special order)";
}
return op;
}
/**
* Returns list of available surgeries targeted at changing size of the given body part
* @param {string} bodyPart
* @param {App.Entity.SlaveState} slave
* @param {FC.Medicine.Surgery.SizingOptions} [options]
* @returns {FC.Medicine.Surgery.Procedure[]}
*/
function bodyPart(bodyPart, slave, options) {
switch (bodyPart) {
case "boob":
case "boobs":
case "breast":
case "breasts":
return boobSizingProcedures(slave, options);
case "ass":
case "booty":
case "butt":
return buttSizingProcedures(slave, options);
default:
throw `No sizing procedures for ${bodyPart}`;
}
}
/**
* @param {App.Entity.SlaveState} slave
* @param {FC.Medicine.Surgery.SizingOptions} [options]
* @returns {FC.Medicine.Surgery.Procedure[]}
*/
function boobSizingProcedures(slave, options = {}) {
const thisArcology = V.arcologies[0];
const largeImplantsAvailable = thisArcology.FSTransformationFetishistResearch === 1;
const advancedSurgeryAvailable = V.ImplantProductionUpgrade === 1;
const pronouns = getPronouns(slave);
const {he, His} = pronouns;
const types = App.Medicine.Keys.Surgery.Target.breast; // shortcuts
const helper = new App.Medicine.Surgery.ListHelpers(slave, "boobs", types, pronouns, V.showBoobCCs > 0);
const areStringsInstalled = slave.boobsImplantType === "string";
const areFillablesInstalled = ["fillable", "advanced fillable", "hyper fillable"].includes(slave.boobsImplantType);
const curSize = slave.boobsImplant;
const implantType = slave.boobsImplantType;
let r = [];
if (options.augmentation) {
if (slave.indentureRestrictions >= 2) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.installImplant, "Change boob size", `<em>${His} indenture forbids elective surgery</em>`));
} else if (slave.breastMesh === 1) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.installImplant, "Put implants", `<em>${His} supportive mesh implant blocks implantation</em>`));
} else if (curSize === 0) {
if (options.strings) {
r.push(helper.installImplants("string", "string", 400));
}
if (advancedSurgeryAvailable) {
r.push(helper.installImplants("large", "normal", 600));
}
r.push(helper.installImplants("standard", "normal", 400));
r.push(helper.installImplants("small", "normal", 200));
} else if (implantType === "normal") {
if (curSize > 400) {
r.push(helper.replaceImplants("fillable", "fillable", 800));
} else if (curSize > 200) {
r.push(helper.replaceImplants("large", "normal", 600));
} else {
r.push(helper.replaceImplants("standard", "normal", 400));
r.push(helper.replaceImplants("large", "normal", 600));
}
} else if (implantType === "hyper fillable") {
if (slave.boobs >= 50000) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase boobs", `<em>${His} breasts are as large as ${he} can physically support</em>`));
} else {
r.push(helper.fillUp(1000));
}
} else if (implantType === "advanced fillable") {
if (curSize >= 10000) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase boobs", `<em>${His} implants are filled to capacity</em>`));
if (largeImplantsAvailable) {
r.push(helper.replaceImplants("hyper fillable", "hyper fillable", 11000));
}
} else {
r.push(helper.fillUp(400));
}
} else if (implantType === "fillable") {
if (curSize >= 1800) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Add inert filler", `<em>${His} implants are filled to capacity</em>`));
r.push(_advFillablePriceModifier(helper.replaceImplants("advanced fillable", "advanced fillable", 2200)));
} else {
r.push(helper.fillUp(200));
}
}
}
if (options.replace && slave.indentureRestrictions < 2 && curSize > 0) {
if (!areStringsInstalled && curSize < 600) {
r.push(helper.replaceImplants("string", "string", 400));
} else if (areStringsInstalled){
// we have engorged string implants, suggest replacing with normal implants of similar size
if (curSize > 10000) {
if (largeImplantsAvailable) {
if (slave.boobs < 50000) {
r.push(helper.replaceImplants("hyper fillable", "hyper fillable", Math.round(curSize / 1000) * 1000));
}
}
} else if (curSize > 2200) {
r.push(_advFillablePriceModifier(helper.replaceImplants("advanced fillable", "advanced fillable", Math.round(curSize / 400) * 400)));
} else if (curSize > 400) {
r.push(helper.replaceImplants("fillable", "fillable", Math.round(curSize / 200) * 200));
} else {
r.push(helper.replaceImplants("standard", "normal", 400));
}
}
}
if (options.reduction && (slave.boobs > 300 || curSize > 0)) {
if (curSize > 0) {
if (areStringsInstalled && curSize > 400) {
if (curSize > 8000) {
r.push(helper.drain(1000));
} else if (curSize > 5000) {
r.push(helper.drain(750));
} else if (curSize > 2000) {
r.push(helper.drain(500));
} else if (curSize > 1000) {
r.push(helper.drain(250));
} else if (curSize > 500) {
r.push(helper.drain(100));
}
} else if (areFillablesInstalled) {
if (implantType === "hyper fillable") {
if (curSize <= 10000) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(1000));
}
} else if (implantType === "advanced fillable") {
if (curSize <= 1000) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(500));
}
} else if (implantType === "fillable") {
if (curSize <= 500) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(100));
}
}
}
if (slave.indentureRestrictions < 2) {
r.push(helper.removeImplants());
}
}
if ((slave.boobs > 300) && (curSize === 0) && slave.indentureRestrictions < 2) {
r.push(helper.reduce("reduce", 200));
if (slave.boobs < 675) {
r.push(helper.reduce("slightly reduce", 25));
}
}
if ((curSize === 0) && slave.indentureRestrictions < 2 && (slave.breedingMark !== 1 || V.propOutcome !== 1 || V.eugenicsFullControl === 1 || V.arcologies[0].FSRestart === "unset")) {
if (slave.boobs >= 7000) {
r.push(App.Medicine.Surgery.makeOption(types.reduction, "Mastectomy", 300 - slave.boobs,
"perform mastectomy",
slave => {
slave.boobs = 300;
},
V.surgeryCost, 30, "mastectomy+"
));
} else if (slave.boobs >= 2000) {
r.push(App.Medicine.Surgery.makeOption(types.reduction, "Mastectomy", 300 - slave.boobs,
"perform mastectomy",
slave => {
slave.boobs = 300;
},
V.surgeryCost, 30, "mastectomy"
));
}
}
}
return r;
}
/**
* @param {App.Entity.SlaveState} slave
* @param {FC.Medicine.Surgery.SizingOptions} [options]
* @returns {FC.Medicine.Surgery.Procedure[]}
*/
function buttSizingProcedures(slave, options = {}) {
const thisArcology = V.arcologies[0];
const largeImplantsAvailable = thisArcology.FSTransformationFetishistResearch === 1;
const advancedSurgeryAvailable = V.ImplantProductionUpgrade === 1;
const pronouns = getPronouns(slave);
const {His} = pronouns;
const types = App.Medicine.Keys.Surgery.Target.butt; // shortcuts
const helper = new App.Medicine.Surgery.ListHelpers(slave, "butt", types, pronouns, false);
const areStringsInstalled = slave.buttImplantType === "string";
const areFillablesInstalled = ["fillable", "advanced fillable", "hyper fillable"].includes(slave.buttImplantType);
const curSize = slave.buttImplant;
const implantType = slave.buttImplantType;
let r = [];
if (options.augmentation) {
if (slave.indentureRestrictions >= 2) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.installImplant, "Change butt size", `<em>${His} indenture forbids elective surgery</em>`));
} else if (slave.butt > 19 && areFillablesInstalled) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase butt", `<em>${His} butt is as large as it can possibly get</em>`));
} else if (curSize === 0) {
if (options.strings) {
r.push(helper.installImplants("string", "string", 1));
}
if (advancedSurgeryAvailable) {
r.push(helper.installImplants("big", "normal", 2));
}
r.push(helper.installImplants("standard", "normal", 1));
} else if (implantType === "normal") {
if (curSize >= 5) {
r.push(_advFillablePriceModifier(helper.replaceImplants("advanced fillable", "advanced fillable", curSize)));
} else if (curSize >= 2) {
r.push(helper.replaceImplants("fillable", "fillable", 3));
} else if (curSize === 1) {
r.push(helper.replaceImplants("bigger", "normal", 2));
}
} else if (implantType === "hyper fillable") {
if (curSize > 19) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase butt", `<em>${His} butt implants are filled to capacity</em>`));
} else {
r.push(helper.fillUp(1));
}
} else if (implantType === "advanced fillable") {
if (curSize > 7) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase butt", `<em>${His} butt implants are filled to capacity</em>`));
if (largeImplantsAvailable) {
r.push(helper.replaceImplants("hyper fillable", "hyper fillable", 9));
}
} else {
r.push(helper.fillUp(1));
}
} else if (implantType === "fillable") {
if (curSize >= 4) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.fillUp, "Increase size", `<em>${His} implants are filled to capacity</em>`));
r.push(_advFillablePriceModifier(helper.replaceImplants("advanced fillable", "advanced fillable", 5)));
} else {
r.push(helper.fillUp(1));
}
}
}
if (options.replace && slave.indentureRestrictions < 2 && curSize > 0) {
if (!areStringsInstalled && curSize === 1) {
r.push(helper.replaceImplants("string", "string", 1));
} else if (areStringsInstalled) {
// we have engorged string implants, suggest replacing with normal implants of similar size
if (curSize >= 9) {
if (largeImplantsAvailable) {
r.push(helper.replaceImplants("hyper fillable", "hyper fillable", curSize));
}
} else if (curSize >= 5) {
r.push(_advFillablePriceModifier(helper.replaceImplants("advanced fillable", "advanced fillable", curSize)));
} else if (curSize >= 3) {
r.push(helper.replaceImplants("fillable", "fillable", curSize));
} else if (curSize === 2) {
r.push(helper.replaceImplants("big", "normal", curSize));
} else {
r.push(helper.replaceImplants("standard", "normal", curSize));
}
}
}
if (options.reduction) {
if (curSize > 0) {
if (areStringsInstalled && curSize > 1) {
r.push(helper.drain(1));
} else if (areFillablesInstalled) {
if (implantType === "hyper fillable") {
if (curSize <= 5) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(1));
}
} else if (implantType === "advanced fillable") {
if (curSize <= 3) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(1));
}
} else if (implantType === "fillable") {
if (curSize <= 1) {
r.push(App.Medicine.Surgery.makeImpossibleOption(types.drain, "Remove filler", `<em>${His} implants are empty</em>`));
} else {
r.push(helper.drain(1));
}
}
}
if (slave.indentureRestrictions < 2) {
r.push(helper.removeImplants());
}
}
if ((slave.butt > 1) && (curSize === 0)) {
if (slave.indentureRestrictions < 2) {
r.push(helper.reduce("reduce", 1));
}
}
}
return r;
}
}();
/**
* Clean up extremities on removal or piercings, tats, and brands
* For limbs use removeLimbs()
* @param {App.Entity.SlaveState} slave
* @param {string} part
*/
globalThis.surgeryAmp = function(slave, part) {
switch (part) {
case "left ear":
delete slave.brand["left ear"];
slave.earShape = "none";
slave.earT = "none";
slave.earPiercing = 0;
surgeryDamage(slave, 10);
break;
case "right ear":
delete slave.brand["right ear"];
slave.earShape = "none";
slave.earT = "none";
slave.earPiercing = 0;
surgeryDamage(slave, 10);
break;
case "dick":
slave.dick = 0;
slave.foreskin = 0;
slave.skill.vaginal = 0;
slave.dickPiercing = 0;
slave.dickTat = 0;
slave.dickAccessory = "none";
slave.chastityPenis = 0;
surgeryDamage(slave, 20);
break;
case "vagina":
slave.vagina = -1;
slave.ovaries = 0;
slave.preg = -2;
slave.pregSource = 0;
slave.skill.vaginal = 0;
slave.vaginaTat = 0;
slave.vaginalAccessory = "none";
slave.vaginalAttachment = "none";
slave.chastityVagina = 0;
surgeryDamage(slave, 20);
break;
case "horn":
slave.horn = "none";
slave.hornColor = "none";
surgeryDamage(slave, 10);
break;
case "voicebox":
slave.voice = 0;
slave.voiceImplant = 0;
surgeryDamage(slave, 10);
break;
case "lips":
slave.lips -= slave.lipsImplant;
slave.lipsImplant = 0;
if (slave.skill.oral > 10) {
slave.skill.oral -= 10;
}
break;
default:
// eslint-disable-next-line no-console
console.log(`ERROR: Unknown amputation type: ` + part);
}
};
/**
* @param {FC.HumanState} slave
* @param {string} side
* @param {string} action
*/
globalThis.eyeSurgery = function(slave, side, action) {
if (side === "both") {
eyeSurgery(slave, "left", action);
eyeSurgery(slave, "right", action);
return;
}
if (side !== "left" && side !== "right") { return; } // make sure side can be used to access the object
let eyeExists = slave.eye[side] !== null;
/* actions that don't need an eye */
switch (action) {
case "normal":
addEye(slave); // color overwritten by genetics
return;
case "glass":
if (!eyeExists) { // color stays the same if possible
addEye(slave);
}
slave.eye[side].type = 2;
slave.eye[side].vision = 0;
return;
case "cybernetic":
if (!eyeExists) { // color stays the same if possible
addEye(slave);
}
slave.eye[side].type = 3;
slave.eye[side].vision = 2;
return;
}
function addEye(slave) {
slave.eye[side] = new App.Entity.SingleEyeState();
resetEyeColor(slave, side);
}
/* actions that need an eye */
if (!eyeExists) { return; } // make sure the eye exists
switch (action) {
case "remove":
slave.eye[side] = null;
break;
case "blind":
slave.eye[side].vision = 0;
break;
case "blur":
slave.eye[side].vision = 1;
break;
case "fix":
slave.eye[side].vision = 2;
break;
default:
// eslint-disable-next-line no-console
console.log(`ERROR: Unknown surgery action: ` + action);
}
};
/**
* To be used during slave generation or slave styling (auto salon)
*
* @param {App.Entity.SlaveState} slave
* @param {string} color to set eye to
* @param {string} [side] "left", "right", "both"
*/
globalThis.setEyeColor = function(slave, color, side = "both") {
if (side === "both") {
setEyeColor(slave, color, "left");
setEyeColor(slave, color, "right");
return;
}
if (side !== "left" && side !== "right") { return; }
slave.eye[side].iris = color;
};
/**
* Set all colors of the eye.
*
* @param {FC.HumanState} slave
* @param {string} iris
* @param {string} pupil
* @param {string} sclera
* @param {string} side
*/
globalThis.setEyeColorFull = function(slave, iris = "brown", pupil = "circular", sclera = "white", side) {
if (side === "both") {
setEyeColorFull(slave, iris, pupil, sclera, "left");
setEyeColorFull(slave, iris, pupil, sclera, "right");
return;
}
if (side !== "left" && side !== "right") { return; }
if (iris !== "") {
slave.eye[side].iris = iris;
}
if (pupil !== "") {
slave.eye[side].pupil = pupil;
}
if (sclera !== "") {
slave.eye[side].sclera = sclera;
}
};
/**
* Set genetic eye color
*
* @param {App.Entity.SlaveState} slave
* @param {string} color
* @param {boolean} heterochromia
*/
globalThis.setGeneticEyeColor = function(slave, color, heterochromia = false) {
if (heterochromia) {
slave.geneticQuirks.heterochromia = color;
} else {
slave.eye.origColor = color;
}
};
/**
* Sets the eye color to the genetic color.
* Takes heterochromia and albinism into account.
*
* @param {FC.HumanState} slave
* @param {string} [side]
*/
globalThis.resetEyeColor = function(slave, side = "both") {
if (side === "both") {
resetEyeColor(slave, "left");
resetEyeColor(slave, "right");
return;
}
if (side !== "left" && side !== "right") { return; }
slave.eye[side].iris = getGeneticEyeColor(slave, side);
};
/**
* @param {App.Entity.SlaveState} slave
* @param {number} level
*/
globalThis.induceAlbinism = function(slave, level) {
slave.geneticQuirks.albinism = level;
if (level < 2) {
slave.albinismOverride = null;
return;
}
slave.albinismOverride = {
skin: 0,
eyeColor: "red",
hColor: "white"
};
switch (slave.race) {
case "black":
case "indo-aryan":
case "malay":
case "pacific islander":
case "amerindian":
slave.albinismOverride.skin = "very fair";
break;
case "latina":
slave.albinismOverride.skin = "extremely fair";
break;
case "asian":
case "middle eastern":
case "semitic":
case "southern european":
case "white":
slave.albinismOverride.skin = "pure white";
break;
default:
slave.albinismOverride.skin = "pure white";
}
};
/**
* Allowed values for limb:
* left arm, right arm, left leg, right leg, all
*
* @param {App.Entity.SlaveState} slave
* @param {string} limb
*/
globalThis.removeLimbs = function(slave, limb) {
function remove(limb, side) {
const prosthetic = findProsthetic(slave, limbToProsthetic(slave[limb][side].type));
if (prosthetic) {
prosthetic[limb][side] = slave[limb][side];
}
slave[limb][side] = null;
}
switch (limb) {
case "left arm":
if (!hasLeftArm(slave)) {
return;
}
remove("arm", "left");
delete slave.brand["left upper arm"];
delete slave.brand["left lower arm"];
delete slave.brand["left wrist"];
delete slave.brand["left hand"];
// slave.armsTat = 0;
if (!hasAnyArms(slave)) {
slave.armAccessory = "none";
// slave.nails = 0;
}
break;
case "right arm":
if (!hasRightArm(slave)) {
return;
}
remove("arm", "right");
delete slave.brand["right upper arm"];
delete slave.brand["right lower arm"];
delete slave.brand["right wrist"];
delete slave.brand["right hand"];
// slave.armsTat = 0;
if (!hasAnyArms(slave)) {
slave.armAccessory = "none";
// slave.nails = 0;
}
break;
case "left leg":
if (!hasLeftLeg(slave)) {
return;
}
remove("leg", "left");
delete slave.brand["left thigh"];
delete slave.brand["left calf"];
delete slave.brand["left ankle"];
delete slave.brand["left foot"];
if (!hasAnyLegs(slave)) {
slave.legsTat = 0;
slave.shoes = "none";
slave.legAccessory = "none";
slave.heels = 0;
}
break;
case "right leg":
if (!hasRightLeg(slave)) {
return;
}
remove("leg", "right");
delete slave.brand["right thigh"];
delete slave.brand["right calf"];
delete slave.brand["right ankle"];
delete slave.brand["right foot"];
if (!hasAnyLegs(slave)) {
slave.legsTat = 0;
slave.shoes = "none";
slave.legAccessory = "none";
slave.heels = 0;
}
break;
case "all":
removeLimbs(slave, "left arm");
removeLimbs(slave, "right arm");
removeLimbs(slave, "left leg");
removeLimbs(slave, "right leg");
if (slave.heightImplant !== 0) {
slave.height -= slave.heightImplant * 10;
}
slave.heightImplant = 0;
break;
}
};
/**
* Expects amputated limbs. Will overwrite existing limbs.
*
* Allowed values for limb:
* left arm, right arm, left leg, right leg, all
*
* @param {App.Entity.SlaveState} slave
* @param {string} limb
* @param {number} id
*/
globalThis.attachLimbs = function(slave, limb, id) {
function attach(limb, side) {
let prosthetic = findProsthetic(slave, limbToProsthetic(id));
if (prosthetic) {
slave[limb][side] = prosthetic[limb][side];
} else {
slave[limb][side] = new App.Entity.LimbState();
slave[limb][side].type = id;
}
}
switch (limb) {
case "left arm":
attach("arm", "left");
break;
case "right arm":
attach("arm", "right");
break;
case "left leg":
attach("leg", "left");
break;
case "right leg":
attach("leg", "right");
break;
case "all":
attachLimbs(slave, "left arm", id);
attachLimbs(slave, "right arm", id);
attachLimbs(slave, "left leg", id);
attachLimbs(slave, "right leg", id);
break;
default:
// eslint-disable-next-line no-console
console.log(`ERROR: Unknown attach point: ` + limb);
}
};
globalThis.upgradeLimbs = function(slave, newId) {
let changed = false;
/**
* @param {number} oldId
* @returns {number}
*/
function computeUpgrade(oldId) {
if (newId < 2) {
return oldId;
} else if (newId === 2 && oldId === 0) {
return 2;
} else if (newId < 6 && oldId <= 2) {
return newId;
} else if (newId > oldId) {
return newId;
} else {
return oldId;
}
}
/**
* @param {string} limb
* @param {function(App.Entity.SlaveState): number} idFunction
*/
function upgradeLimb(limb, idFunction) {
let oldId = idFunction(slave);
if (oldId === 1) {
return;
}
if (oldId > 1) {
removeLimbs(slave, limb);
}
if (newId > 1) {
attachLimbs(slave, limb, computeUpgrade(oldId));
}
if (oldId !== idFunction(slave)) {
changed = true;
}
}
upgradeLimb("left arm", getLeftArmID);
upgradeLimb("right arm", getRightArmID);
upgradeLimb("left leg", getLeftLegID);
upgradeLimb("right leg", getRightLegID);
return changed;
};
/**
* Changes a slaves limbs to the specified value AND sets all related variables.
* Intended for giving prosthetics during slave generation and events.
*
* @param {App.Entity.SlaveState} slave
* @param {string} limb
* @param {number} id
* @param {boolean} clean if the slave should be cleaned of all existing
*/
globalThis.configureLimbs = function(slave, limb, id, clean = false) {
if (limb === "all") {
configureLimbs(slave, "left arm", id);
configureLimbs(slave, "right arm", id);
configureLimbs(slave, "left leg", id);
configureLimbs(slave, "right leg", id);
return;
}
if (clean) {
slave.PLimb = 0;
slave.readyProsthetics = [];
}
let p = limbToProsthetic(id);
if (p) {
addProsthetic(slave, p);
}
if (id >= 6 && slave.PLimb < 2) {
slave.PLimb = 2;
addProsthetic(slave, "interfaceP2");
} else if (id >= 2 && slave.PLimb < 1) {
slave.PLimb = 1;
addProsthetic(slave, "interfaceP1");
}
switch (limb) {
case "left arm":
if (id !== getLeftArmID(slave)) {
removeLimbs(slave, "left arm");
if (id > 0) {
attachLimbs(slave, "left arm", id);
}
}
break;
case "right arm":
if (id !== getRightArmID(slave)) {
removeLimbs(slave, "right arm");
if (id > 0) {
attachLimbs(slave, "right arm", id);
}
}
break;
case "left leg":
if (id !== getLeftLegID(slave)) {
removeLimbs(slave, "left leg");
if (id > 0) {
attachLimbs(slave, "left leg", id);
}
}
break;
case "right leg":
if (id !== getRightLegID(slave)) {
removeLimbs(slave, "right leg");
if (id > 0) {
attachLimbs(slave, "right leg", id);
}
}
break;
}
};
/**
* Prepare and set up for new Fuckdoll
* @param {App.Entity.SlaveState} slave
*/
globalThis.beginFuckdoll = function(slave) {
slave.fuckdoll = 1;
slave.toyHole = "all her holes";
if ((slave.pubicHStyle !== "bald") && (slave.pubicHStyle !== "hairless")) {
slave.pubicHStyle = "waxed";
}
slave.rules.living = "spare";
slave.rules.speech = "restrictive";
slave.rules.release.masturbation = 0;
slave.rules.release.facilityLeader = 0;
slave.rules.release.partner = 0;
slave.rules.release.family = 0;
slave.rules.release.slaves = 0;
slave.rules.relationship = "restrictive";
slave.choosesOwnClothes = 0;
slave.clothes = "a Fuckdoll suit";
slave.collar = "none";
slave.faceAccessory = "none";
slave.mouthAccessory = "none";
if ((!hasAnyLegs(slave)) || (slave.shoes !== "none")) {
slave.shoes = "heels";
}
slave.armAccessory = "none";
slave.legAccessory = "none";
slave.vaginalAccessory = "none";
slave.vaginalAttachment = "none";
slave.dickAccessory = "none";
slave.buttplug = "none";
slave.chastityAnus = 0;
slave.chastityPenis = 0;
slave.chastityVagina = 0;
slave.attrKnown = 1;
slave.fetishKnown = 1;
slave.subTarget = 0;
slave.sentence = 0;
slave.training = 0;
deflate(slave);
};
|
MonsterMate/fc
|
src/npc/surgery/surgery.js
|
JavaScript
|
mit
| 32,807
|
globalThis.assistant = (function() {
return {
BC: BC,
object: manage,
pronouns: pronouns,
};
function BC() {
App.Update.assistantBC();
}
function pronouns() {
let o = {};
if (V.assistant.personality === 0 || V.assistant.appearance === "normal") {
o.main = o.market = {pronoun: App.Data.Pronouns.Kind.ai};
} else {
if (V.assistant.appearance === "incubus" && V.diversePronouns > 0) {
o.main = {pronoun: App.Data.Pronouns.Kind.male};
o.market = {pronoun: App.Data.Pronouns.Kind.female};
} else if (V.assistant.appearance === "succubus" && V.diversePronouns > 0) {
o.main = {pronoun: App.Data.Pronouns.Kind.female};
o.market = {pronoun: App.Data.Pronouns.Kind.male};
} else {
o.main = o.market = {pronoun: App.Data.Pronouns.Kind.female};
}
}
return o;
}
function manage() {
V.assistant = V.assistant || {};
Object.assign(V.assistant, {
personality: V.assistant.personality || 0,
name: V.assistant.name || "your personal assistant",
power: V.assistant.power || 0,
appearance: V.assistant.appearance || "normal",
});
if (V.assistant.market) {
Object.assign(V.assistant.market, {
relationship: V.assistant.market.relationship || "cute",
limit: V.assistant.market.limit || 0,
aggressiveness: V.assistant.market.aggressiveness || 0,
});
}
if (V.week < 18) {
delete V.assistant.options;
}
}
})();
|
MonsterMate/fc
|
src/personalAssistant/assistant.js
|
JavaScript
|
mit
| 1,400
|
/** Description of your personal assistant.
* @returns {string}
*/
globalThis.PersonalAssistantAppearance = function() {
const {
HeA, HisA, SisterA,
heA, hisA, himA, girlA, himselfA, womanA, sisterA, loliA
} = getPronouns(assistant.pronouns().main).appendSuffix('A');
const {
HeM, HisM,
heM, hisM, himM, girlM, himselfM, womanM, sisterM, wifeM, daughterM, loliM
} = (V.assistant.market) ? getPronouns(assistant.pronouns().market).appendSuffix('M') : getPronouns(assistant.pronouns().main).appendSuffix('M'); // TODO not sure how to set this is market is not defined, using main as fallback for now for testing.
const {
hisU, himU, himselfU, girlU
} = getNonlocalPronouns(V.seeDicks).appendSuffix('U');
const masturbationAllowed = V.slaves.some((s) => s.rules.release.masturbation === 1) ? 1 : 0;
const paSeed = random(1, 8);
const r = [];
switch (V.assistant.appearance) {
case "monstergirl":
r.push(`${HeA}'s a cute little`);
if (V.assistant.fsAppearance === "supremacist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`monster ${girlA} with`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(randomRaceSkin(V.arcologies[0].FSSupremacistRace));
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(randomRaceSkin(V.arcologies[0].FSSubjugationistRace));
} else {
r.push(`pale`);
}
r.push(`skin, perky breasts, green tentacles instead of hair, and two dicks. ${HisA} eyes are large, expressive, and surprisingly innocent.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, busily sucking off one of ${hisA} cocks. The slave must be down in the kitchen, getting a meal out of the phallic food dispensers. As you watch, the monster ${girlA} orgasms copiously, ${hisA} tentacle hair caressing ${hisA} own breasts.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, taking both of ${hisA} cocks up ${hisU} ass. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the monster ${girlA} looks up at you, winks, and then maliciously increases ${hisA} pace, making the depiction of the slave wince.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s manually stimulating a recognizable little representation of one of your slaves. The slave must be using one of the penthouse's many vibrators. The monster ${girlA} is looking after ${himselfA}, too, tweaking ${hisA} nipples with ${hisA} own tentacle hair.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The monster ${girlA}is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The monster ${girlA} is restraining ${himselfA} for once, and ${hisA} hair is even patting the slave's head reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`The monster ${girlA} is riding around on a little representation of one of your security drones. ${HeA}'s very obviously enjoying the drone's vibrations as it hovers. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`The monster ${girlA} has both ${hisA} dicks inside a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's very human avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're chatting companionably, with the ${girlM} showing no sign of noticing that ${heM}'s talking to a naked monster ${girlA} with two erect cocks.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is holding the poor ${girlM} down so ${heA} can take ${himM} from behind. As you watch, ${V.assistant.name} extracts ${hisA} cock from the market assistant's avatar's cunt and stuffs it up ${hisM} ass, alongside ${hisA} other dick, eliciting some terrified begging and then tired sobbing.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're fucking openly, with the market assistant's avatar bouncing greedily on top of ${hisM} monstrous sibling. ${HeM}'s clearly enjoying the feeling of ${hisM} ${sisterA}'s cocks buried in ${hisM} holes.`);
} else {
r.push(`They're cuddled up close. As they kiss, ${V.assistant.name}'s tentacle hair holds ${hisA} lover's head gently. The market assistant's avatar is using both hands to give ${V.assistant.name}'s cocks some manual release.`);
}
} else {
r.push(`${HeA}'s sitting cross-legged, looking up at you and waiting for instructions. In the meantime, ${HeA}'s masturbating gently, a dickhead in each hand, while ${hisA} hair writhes against itself.`);
}
break;
case "shemale":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`bimbo shemale with bleached blonde hair,`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(randomRaceSkin(V.arcologies[0].FSSupremacistRace));
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(randomRaceSkin(V.arcologies[0].FSSubjugationistRace));
} else {
r.push(`tanned`);
}
r.push(`skin, huge lips, and ridiculous tits. ${HisA} cock hangs past ${hisA} knees when limp.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, gagging on ${hisA} enormous dick. The slave must be down in the kitchen, getting a meal out of the phallic food dispensers. As you watch, the shemale orgasms; ${HeA} notices you watching ${himA}, and blows you a wet kiss.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, moaning as it takes ${hisA} massive prick. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the shemale looks up at you, winks, and starts pulling out after each thrust, ${hisA} cock making a popping noise each time it leaves the slave's butthole.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s giving a blowjob to a recognizable little representation of one of your slaves. The slave must be using one of the penthouse's many vibrators. The shemale is looking after ${himselfA}, too, jerking ${himselfA} off with one hand and playing with ${hisA} asshole with the other.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The shemale is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The shemale is restraining ${himselfA} for once, patting the slave's head and cooing reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s masturbating as ${heA} takes it up the ass from a representation of one of your security drones, which appears to have a little dildo mounted in place of one of its gun assemblies. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`The shemale is plowing a recognizable little representation of one of your slaves up the butt, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's own shemale avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're jerking each other off companionably, since that's as close to chaste friendship as the lewd little shemales get. They chat girlishly, as though they weren't engaged in open mutual masturbation.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is bouncing the poor bitch up and down on ${hisA} dick, the market assistant's pathetic, limp dick flopping around as ${V.assistant.name} assrapes ${himM}. As you watch, ${V.assistant.name} reaches around to give the market assistant's soft balls a possessive squeeze.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're locked in a tight, perfectly symmetrical incestuous 69, each of their monstrous cocks deepthroated a long way inside their`);
if (sisterA === sisterM) {
r.push(`${sisterA}'s`);
} else {
r.push(`sibling's`);
}
r.push(`mouth. They spasm with simultaneous orgasm, gulping each other's cum greedily.`);
} else {
r.push(`They're doing it in the missionary position, kissing deeply. The one who's taking it has ${hisM} huge dick between them, its head crushed between their four fake breasts. As you watch, ${heM} orgasms, splashing both of their faces with cum.`);
}
} else {
r.push(`${HeA}'s sitting cross-legged, bending down to suck ${himselfA} off and looking up at you at the same time. When ${heA} sees your attention ${heA} lets ${hisA} dick pop free of ${hisA} mouth and waits for a moment to see if you have instructions for ${himA}, and then goes back to autofellatio.`);
}
break;
case "amazon":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`amazon`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`with long flowing hair, tribal tattoos, shredded abs, and bone jewelry. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the amazon orgasms, producing a little female barbarian shout.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, letting the amazon use two fingers on ${hisU} butthole. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the amazon looks up at you, winks, and shoves ${hisA} entire hand up the struggling slave's ass.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s holding a recognizable little representation of one of your slaves in ${hisA} lap, giving ${himU} a powerful handjob. The slave must be using one of the penthouse's many vibrators. The slave gets off and collapses, exhausted.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The amazon is poking and prodding ${himU}; the slave must be getting a checkup. Once finished, the amazon gives ${himU} a powerful massage, making the slave groan with relief.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s leaning against a representation of one of your security drones. Every so often, ${HeA} wrestles with it affectionately. When ${heA} sees you watching ${himA}, ${HeA} leaps atop the drone, puts ${hisA} fists on ${hisA} hips, and says, "What? I like him! He did really well during the invasion. And he's cute!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`The amazon has ${hisA} hand inside a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's tribes ${womanM} avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're chatting companionably as ${V.assistant.name} stretches and the market assistant's avatar does a complex calculation on ${hisM} fingers. ${V.assistant.name} is telling a long story, and the market assistant is listening kindly.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is taking ${hisA} tribal slave from behind. It's technically tribbing, since all ${heA}'s doing is grinding ${hisA} cunt against the market assistant's, but the poor little tribes ${womanM} is being fucked hard regardless.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} is getting some manual stimulation from ${hisA} ${sisterM}, who is watching ${hisM} muscular sibling's aroused thrashing with amusement as ${heM} slides ${hisM} whole hand in and out of ${V.assistant.name}'s cunt.`);
} else {
r.push(`They're doing it in the missionary position, kissing deeply. They're technically tribbing, but ${V.assistant.name}'s muscular body and the tribes ${womanM}'s ${wifeM}ly form make it look very pure and traditional.`);
}
} else {
r.push(`${HeA}'s doing push-ups, glancing at you at the top of each rep to see if you need ${himA}. When ${heA} sees your attention, ${HeA} pushes hard enough to bounce to a standing position. Seeing that you're just looking, ${HeA} winks, flexes, and drops back down to do crunches.`);
}
break;
case "businesswoman":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`business ${womanA}`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`wearing a nice suit, with chopsticks holding ${hisA} silver hair back in a bun. ${HisA} clothes are conservative, but they can't hide ${hisA} generous curves.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves has ${hisU} head under the front of ${hisA} skirt, and is eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. The business ${womanA} notices you watching and winks, running a possessive hand through the slave's hair.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, and the business ${womanA} is using a big strap-on on the poor slave's butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The business ${womanA} notices you watching ${himA} and gives you a cheerful little wave, ignoring the slave's distress.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s fucking a recognizable little representation of one of your slaves with a strap-on, which the slave is obviously enjoying. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and whispers something in the slave's ear; the slave looks up at you and blushes.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The business ${womanA} is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The business ${womanA} is taking notes on a tablet; ${HeA} nods in satisfaction.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s sitting primly next to a representation of one of your security drones, working on a little tablet. Every so often, ${HeA} reaches over and rubs the drone's upper armor affectionately. When ${heA} sees you looking at ${himA}, ${HeA} blushes and says, "I like this one. He did very well during the invasion. And he's so handsome!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s using a strap-on on a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's own businesslike avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're gossiping tipsily over martinis, their heels kicked off and their jackets unbuttoned. They trade stories from their day, laughing at your slaves' struggles.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is shamelessly molesting the office intern. The market assistant looks like ${heM}'s trying to get work done, but the sexually aggressive MILF avatar is standing behind ${himM} with one hand down the market assistant's skirt and another down ${hisM} blouse.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} is getting oral sex from ${hisA} ${daughterM}, the naked businesswomen surrounded by their discarded office wear. As you watch, ${V.assistant.name} shrieks ${hisA} ${daughterM}'s name, clutching ${hisM} head in both hands.`);
} else {
r.push(`They're making out in a surprisingly girlish way, hesitantly kissing each other and pressing their chests together. They blush when they see you watching them, but ${V.assistant.name} is sneaking a hand up the market assistant's avatar's skirt.`);
}
} else {
r.push(`${HeA}'s sitting at a little desk of ${hisA} own, working away. ${HeA} glances up to check on you and sees you looking at ${himA}, and flashes you a confident, pearly white smile before returning to ${hisA} business.`);
}
break;
case "goddess":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`fertility goddess,`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`with swollen hips and breasts and a big pregnant belly. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is suckling at ${hisA} milky tits. The slave must be down in the kitchen, getting a meal out of the food dispensers. The goddess notices you watching, and smiles while ${heA} cradles the slave to ${hisA} nourishing bosom.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is laying face-down in ${hisA} lap, letting the goddess slowly but firmly put more and more of ${hisA} hand up the slave's butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The slave writhes under the strain, and the goddess starts stroking ${hisU} back to calm ${himU} down.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing deeply and pulling ${himU} tight to ${hisA} pillowy chest. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and lays farther back, balancing the slave atop ${hisA} stomach and reaching down to fondle more thoroughly.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The goddess is checking the slave's temperature with the back of ${hisA} hand, a concerned but tender look on ${hisA} face; the slave must be getting a checkup. ${HeA} gently explores the slave's neck and chest for any sign of discomfort.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s frolicking with a representation of one of your security drones, hugging and cradling it to ${hisA} baby bump. When ${heA} sees you looking at ${himA}, ${HeA} pets one of its gun barrels and says, "What? I like him! He was so brave, protecting us during the invasion. Besides, he's adorable!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s fondling and breastfeeding a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's demigoddess avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're sitting arm in arm, their subtly differing glows casting shadows from their place on your desktop. Their conversation exists on the level of code, not speech, detectable only as slight flickerings of their respective auras.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} casts a spell on the junior avatar as you watch. The market assistant's avatar goes from reluctance to a sudden consuming hunger for ${V.assistant.name}'s pregnant pussy. ${V.assistant.name} laughs powerfully at the sudden oral assault.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're both especially pregnant today, and are gently tribbing, their legs intertwined and their torsos reclined away from one another. Each massages their own belly with satisfaction, feeling their`);
if (sisterA === sisterM) {
r.push(`${sisterA}'s`);
} else {
r.push(`sibling's`);
}
r.push(`heat against their own.`);
} else {
r.push(`They're making heavenly love, kissing deeply and fingering each other voluptuously. They somehow make mutual masturbation look like a deeply sacred act, occasionally breaking their kiss to look into each others' eyes.`);
}
} else {
r.push(`${HeA}'s reclined on one arm, idly stroking ${hisA} heavy abdomen with the other, a contemplative look on ${hisA} face. When ${heA} sees your glance ${heA} smiles placidly and sits upright, ${hisA} hands resting atop ${hisA} dripping breasts.`);
}
break;
case "schoolgirl":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`school ${girlA}`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`wearing a plaid skirt and a white shirt. ${HisA} breasts strain against the material, and ${hisA} skirt is short enough to show off a bit of bottom.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves has ${hisU} head under the front of ${hisA} skirt, and is eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the school ${girlA} orgasms, blushing furiously when ${heA} notices you watching.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, letting the school ${girlA} push two fingers gently in and out of ${hisU} butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the school ${girlA} notices you watching ${himA}, blushes, looks away, and starts working faster.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing ${himU} and giggling occasionally. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and blushes, but then shifts a little so you can see better.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The school ${girlA} is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The school ${girlA} is patting the ${girlU}'s head reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s planting a wet kiss on a representation of one of your security drones; ${HeA} pats it lovingly and manages to press quite a bit of boob against the side of one of its gun assemblies. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's nerdy school ${girlM} avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're sitting next to each other, and appear to be doing homework side by side. The market assistant's work looks like complicated math problems, while ${V.assistant.name} is looking through lewd pictures of slaves, albeit with some kind of higher purpose.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is wearing a strap-on, and is bullying ${hisA} school ${girlM} conquest's pussy. The market assistant's avatar orgasms loudly as you watch, and then claps both hands over ${hisM} mouth, crying a little, unwilling to give ${V.assistant.name} the satisfaction.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're making faces at each other and giggling, but as you watch them, this degenerates rapidly into clumsy kissing, groping of each others' breasts, and finally some enthusiastic tribbing.`);
} else {
r.push(`${V.assistant.name} is giving the market assistant's avatar oral, and to go by the bespectacled ${girlM}'s gasping, is doing a good job. ${V.assistant.name} finishes and leans back, wiping ${hisA} mouth and grinning as ${hisA} lover bends over to return the favor.`);
}
} else {
r.push(`${HeA}'s watching you attentively, waiting for a chance to be helpful. When ${heA} sees your glance, ${HeA} smiles hopefully, sticks out ${hisA} chest a little, and turns from side to side to show off.`);
}
break;
case "hypergoddess":
r.push(`${HeA}'s a cute "little"`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`fertility goddess, with monstrously wide hips, enormous milky breasts and a room filling belly. ${HisA} overfull stomach bulges and squirms from ${hisA} hundreds of occupants, as well as parts ${hisA} milk swollen breasts to either side.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} massive belly. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is suckling at ${hisA} milky tits, ${hisU} stomach bloated with milk. The slave must be down in the kitchen, getting a meal out of the food dispensers. The goddess notices you watching, and smiles while ${heA} cradles the swollen slave to ${hisA} nourishing bosom.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is laying face-down in ${hisA} lap, letting the goddess slowly but firmly put more and more of ${hisA} hand up the slave's butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The slave writhes under the strain, and the goddess starts stroking ${hisU} back to calm ${himU} down.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing deeply and pulling ${himU} tight to ${hisA} pillowy chest. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and lays farther back, balancing the slave atop ${hisA} stomach and reaching down to fondle more thoroughly.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The goddess is checking the slave's temperature with the back of ${hisA} hand, a concerned but tender look on ${hisA} face; the slave must be getting a checkup. ${HeA} gently explores the slave's neck and chest for any sign of discomfort.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s frolicking with a representation of one of your security drones, hugging and cradling it to ${hisA} huge baby bump. When ${heA} sees you looking at ${himA}, ${HeA} pets one of its gun barrel and says, "What? I like him! He was so brave, protecting us during the invasion. Besides, he's adorable!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s fondling and breastfeeding a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's demigoddess avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're sitting arm in arm, their subtly differing glows casting shadows from their place on your desktop. Their conversation exists on the level of code, not speech, detectable only as slight flickerings of their respective auras.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} casts a spell on the junior avatar as you watch. The market assistant's avatar's flat belly gurgles slightly before it begins quickly swelling, not stopping until it has pinned the hapless demigoddess to the floor. ${V.assistant.name} waddles over ${hisA} immobilized partner and plants ${hisA} pregnant pussy on ${hisM} face. ${V.assistant.name} laughs powerfully at the forced oral assault from ${hisA} bursting plaything.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} is especially pregnant today, and is gently tribbing with ${hisA} flat stomached ${sisterM} goddess. As they near simultaneous orgasm, ${V.assistant.name} begins rapidly transferring babies into ${hisA} ${sisterM}'s womb, giggling as ${hisA} hapless ${sisterM} swells more and more gravid. When ${heA} finishes, ${V.assistant.name}, the smaller of the two`);
if (sisterA === sisterM) {
r.push(`${sisterA}s,`);
} else {
r.push(`siblings,`);
}
r.push(`aids ${hisA} fecund sibling to ${hisM} feet and into ${hisA} waiting arms.`);
} else {
r.push(`They're making heavenly love, kissing deeply and fingering each other voluptuously. They somehow make mutual masturbation look like a deeply sacred act, occasionally breaking their kiss to look into each others' eyes.`);
}
} else {
r.push(`${HeA}'s reclined on one arm, idly stroking ${hisA} huge abdomen with the other, a contemplative look on ${hisA} face. When ${heA} sees your glance ${heA} smiles placidly and sits upright, ${hisA} hands resting atop ${hisA} dripping breasts.`);
}
break;
case "loli":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${girlA} wearing shorts and a white shirt.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves has ${hisU} head between ${hisA} legs, and is eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the little ${girlA} orgasms, blushing furiously when ${heA} notices you watching.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, letting the young ${girlA} push two fingers gently in and out of ${hisU} butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the little ${girlA} notices you watching ${himA}, blushes, looks away, and starts working faster.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing ${himU} and giggling occasionally. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and blushes, but then shifts a little so you can see better.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The little ${girlA} is wearing a toy stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The little ${girlA} is patting the ${girlU}'s head reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s planting a wet kiss on a representation of one of your security drones; ${HeA} hugs it lovingly and tightly. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's chubby ${loliM} avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're sitting face to face, playing a rapid game of pattycake. Their conversation exists on the level of code, not speech, detectable only as slight flickerings when their hands connect.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} has ${hisA} chubby playmate pinned under ${hisA} butt, and is inspecting ${hisA} ${loliM} conquest's pussy. The market assistant's avatar groans as ${V.assistant.name}'s fingers explore ${hisM} tight passage, and then claps both hands over ${hisM} mouth, crying a little, unwilling to give ${V.assistant.name} the satisfaction.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're playing doctor with each other. ${V.assistant.name} is currently inspecting ${hisA} ${sisterM}'s vagina, making sure everything is alright. Once ${heA} finishes, ${HeA} states ${hisA} diagnosis and the needed cure. ${HeA} bends over ${hisA} ${sisterM} and begins administering ${hisA} "cure".`);
} else {
r.push(`They're playing house with each other, well house based off your penthouse. ${V.assistant.name} is pretending to be you while ${hisA} friend assumes ${V.assistant.name}'s role. They are currently caught up in deciding the best way to arrange the beds in the slave quarters.`);
}
} else {
r.push(`${HeA}'s watching you attentively, waiting for a chance to be helpful. When ${heA} sees your glance, ${HeA} smiles shyly and looks away before returning to your gaze.`);
}
break;
case "preggololi":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`${girlA} with a large pregnant`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`belly wearing shorts and a white shirt that rides up ${hisA} growing belly.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves has ${hisU} head under ${hisA} pregnant belly, and is eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the little ${girlA} orgasms, blushing furiously when ${heA} notices you watching.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, letting the young ${girlA} push two fingers gently in and out of ${hisU} butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the little ${girlA} notices you watching ${himA}, blushes, looks away, and starts working faster.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing ${himU} and giggling occasionally. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and blushes, but then shifts a little so you can see better.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The little ${girlA} is wearing a toy stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The little ${girlA} is patting the ${girlU}'s head reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s planting a wet kiss on a representation of one of your security drones; ${HeA} hugs it as best ${heA} can with ${hisA} belly in the way. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's chubby ${loliM} avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`${V.assistant.name} is laying on ${hisA} back with ${hisA} young friend's ear on ${hisA} pregnant belly. Their conversation exists on the level of code, not speech, detectable only as slight flutterings of ${V.assistant.name}'s baby kicking.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} has ${hisA} chubby playmate pinned under ${hisA} butt, and is inspecting ${hisA} ${loliM} conquest's pussy. The market assistant's avatar groans as ${V.assistant.name}'s fingers explore ${hisM} tight passage, and then claps both hands over ${hisM} mouth, crying a little, unwilling to give ${V.assistant.name} the satisfaction.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`They're making out with each other, one hand down each other's panties, the other massaging their mutually swollen bellies, since ${V.assistant.name} has introduced ${hisA} ${sisterM} to ${hisA} boyfriends.`);
} else {
r.push(`They're playing house with each other — well, house based off your penthouse. ${V.assistant.name} is pretending to be you while ${hisA} friend assumes ${V.assistant.name}'s role. They are currently caught up in figuring out how many children ${V.assistant.name}'s harem could produce.`);
}
} else {
r.push(`${HeA}'s watching you attentively, waiting for a chance to be helpful. When ${heA} sees your glance, ${HeA} smiles shyly and looks away before returning to your gaze.`);
}
break;
case "fairy":
r.push(`${HeA}'s a cute little`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`fairy wearing ${hisA} birthday suit, with ${hisA} nude form obscured by the light ${heA}'s giving off.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves underneath ${himA}, with ${hisU} tongue sticking out to catch ${hisA} dripping love juices. The slave must be down in the kitchen, getting a meal out of the food dispensers. The fairy notices you watching and winks, dripping even more with your eyes on ${himA}.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is sitting upside-down in front of ${himA}, and the fairy is slowly teasing the poor slave's butt with a dildo as big as ${heA} is. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The fairy notices you watching ${himA} and gives you a cheerful little wave, twisting the dildo around and humming a tune.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves fucks ${himselfU} with a toy while ${heA} twists the control dial around, to the slave's enjoyment. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and whispers something in the slave's ear; the slave looks up at you and blushes.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is sitting up. The fairy is wearing a little doctor's coat and has ${hisA} head pressed to the slave's chest to hear the slave breathe; the slave must be getting a checkup. The fairy is humming happily as ${heA} flies over to a tablet to take notes.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s sitting on the shoulders of a representation of one of your security drones. Every so often, ${HeA} raises a fist and shouts "For the Imperium of man!" When ${heA} sees you looking at ${himA}, ${HeA} grins and says, "This guy is like my robo-buddy. He's the best!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`A recognizable little representation of one of your slaves is riding a sybian while ${heA} uses a handheld camera to film the action. The slave must be using one of the penthouse's many toys, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's own fairy avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`The market assistant is sitting on the end of a book, reading from a tablet for ants. ${V.assistant.name} is lying down next to ${himM}, with ${hisA} head resting on the other fairy's lap and slowly kicking ${hisA} feet in the air. The market assistant take a moment to look down at ${V.assistant.name} and gently pat ${hisA} head. This elicits a big smile from ${himA}.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`The market assistant is naked and sitting before a thimble, as ${V.assistant.name} sits behind ${himM}, teasing and molesting ${himM}. ${heM} is rather annoyed by ${hisM} inability to focus on ${hisM} work, having ${hisM} nipples and clit pinched and flicked. ${HisM} sopping pussy is constantly letting out a small stream of liquid into the thimble. ${V.assistant.name} is working hard on extracting as much sweet nectar from the fairy as ${heA} can, with every climax ${heA} wrings out bringing another large deluge of pussy juice into the vessel.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`The fairy`);
if (sisterA === sisterM) {
r.push(`${sisterA}s`);
} else {
r.push(`siblings`);
}
r.push(`are lying down, each embracing the other as they languidly make out. ${V.assistant.name} slips one leg in between ${hisA} ${sisterM}'s, and the two begin rocking against one another. The two grow more and more passionate as they make love together.`);
} else {
r.push(`The two fairies are sitting on top of a virtual flower, finishing up their work. With that out of the way, they strip down and each take a stamen and give them a thorough licking. Once coated, they line their stamen up to the other fairy's pussy. They take a moment to hold each other's hand as they slowly slide down the stamen. The two bottom out with a moan, and pull each other into a warm embrace. The market assistant starts buzzing ${hisM} wings, the vibration causing both of them to yelp. ${V.assistant.name} grins at this new source of pleasure, locking lips with the market assistant as the two beat their wings to a rhythm only they can hear.`);
}
} else {
r.push(`${HeA}'s sitting at the edge of your desk, kicking ${hisA} feet and humming a pleasant tune. ${HeA} glances up to check on you and sees you looking at ${himA}, and flashes you a great big beautiful smile.`);
}
break;
case "pregnant fairy":
r.push(`${HeA}'s a cute little fairy with a swollen belly`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`wearing ${hisA} birthday suit, with ${hisA} nude form obscured by the light coming from ${hisA} belly. ${HisA} silky golden hair cascades down ${hisA} back.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves sits beside ${himA}, with ${hisU} tongue scraping across ${hisA} breast to catch the beads of milk that flow. The slave must be down in the kitchen, getting a meal out of the food dispensers. The fairy notices you watching and winks, ${hisA} unattended breast giving out a small spray of milk.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is sitting upside-down in front of ${himA}, and the fairy is slowly teasing the poor slave's butt with a dildo as big as ${heA} is. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The fairy notices you watching ${himA} and gives you a cheerful little wave, twisting the dildo around and humming a tune.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves fucks ${himselfU} with a toy while ${heA} twists the control dial around, to the slave's enjoyment. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and whispers something in the slave's ear; the slave looks up at you and blushes.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is sitting up. The fairy is wearing a little doctor's coat, kept open to accommodate for ${hisA} belly, and has ${hisA} head pressed to the slave's chest to hear the slave breathe; the slave must be getting a checkup. The fairy is humming happily as ${heA} flies over to a tablet to take notes.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s sitting on the shoulders of a representation of one of your security drones. Every so often, ${HeA} raises a fist and shouts "For the Imperium of man!" When ${heA} sees you looking at ${himA}, ${HeA} grins and says, "This guy is like my robo-buddy. He's the best!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`A recognizable little representation of one of your slaves is riding a sybian while ${heA} uses a handheld camera to film the action. The slave must be using one of the penthouse's many toys, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's own fairy avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`The market assistant is sitting on the end of a book, reading from a tablet for ants. ${V.assistant.name} is sitting beside ${himM}, stroking ${hisA} belly and humming a relaxing tune.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`The market assistant is sporting ${hisM} own smaller baby bump now. With ${hisM} top down, ${V.assistant.name} slowly squeezes and massages ${hisM} breasts from behind, teasing out tiny droplets of milk, much to ${hisM} annoyance. ${heM} suddenly drops ${hisM} tablet with a yelp as ${V.assistant.name} drags ${hisA} tongue across ${hisA} ear from root to tip.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`Taking a break, the market assistant sits on ${V.assistant.name}'s lap, nursing away at ${hisA} lactating breast like a baby. ${V.assistant.name} coos, keeping on arm to support ${hisA} ${sisterM}'s back while the other teases ${hisM} dripping slit.`);
} else {
r.push(`The two fairies are slowly making out. The market assistant gently lies ${V.assistant.name} down, guiding kisses down ${hisA} body. Taking a moment to suckle from each leaking tit, the market assistant continues down ${hisA} swollen belly before coming to ${hisA} delicate flower and tenderly eats the pregnant fairy out.`);
}
} else {
r.push(`${HeA}'s sitting at the edge of your desk, cradling ${hisA} swollen belly and humming a pleasant tune. ${HeA} glances up to check on you and sees you looking at ${himA}, and flashes you a great big beautiful smile.`);
}
break;
case "slimegirl":
r.push(`${HeA}'s a girlish shaped figure, bearing a crimson core, made entirely out of`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`slime.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves has ${hisU} head in ${hisA} moist crotch, and is eating ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the goo ${girlA} orgasms, nearly turning into a puddle when ${heA} notices you watching.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is down on ${hisU} knees in front of ${himA}, letting the slime ${girlA} insert ${himselfA} gently in and out of ${hisU} butt. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. As you watch, the goo ${girlA} notices you watching ${himA}, and attempts to retract entirely into the slave's ass.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA}'s having sex with a recognizable little representation of one of your slaves, kissing ${himU} and giggling occasionally. The slave must be using one of the penthouse's many vibrators. ${HeA} sees you watching and blushes, but then reshapes ${himselfA} so you can see better.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The goo ${girlA} is covering ${hisU} chest and is listening to the slave breathe; the slave must be getting a checkup. The goo ${girlA} is patting the ${girlU}'s head reassuringly.`);
} else if (paSeed === 5 && V.invasionVictory === 1) {
r.push(`${HeA}'s planting a very wet kiss on a representation of one of your security drones; ${HeA} hugs it as best until it pops into ${himA}. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "What? I like him! He did really well during the invasion. I promise he won't rust in here!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else {
r.push(`${HeA}'s watching you attentively from a bowl`);
if (V.assistant.fsAppearance === "hedonistic decadence") {
r.push(`overflowing`);
} else {
r.push(`filled`);
}
r.push(`with ${hisA} body. When ${heA} sees your glance, ${HeA} reforms ${himselfA} and awaits your response.`);
}
break;
case "angel":
r.push(`${HeA}'s a gorgeous little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`angel with long radiant hair and large`);
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`black`);
} else {
r.push(`white`);
}
r.push(`wings as large as ${himA} when they are folded.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} wears a simple white linen dress that, while concealing, shows off ${hisA} pleasant curves.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is locking lips with ${himA}. The slave must be down in the kitchen, getting a meal out of the food dispensers. The angel notices you watching, blushes deeply and covers ${himselfA} and the slave with a wing.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is across ${hisA} lap, ${hisU} rear red from a recent spanking. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The angel notices you watching, nods, and resumes spanking, ignoring the slave's distress.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`${HeA} has a visible representation of one of your slaves across ${hisA} lap, a vibrator partially inserted into ${himU}, which the slave is obviously enjoying. The slave must be using one of the penthouse's many vibrators. ${HeA} notices you watching and blushes deeply before returning to pleasuring the slave.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying with ${hisU} head in ${hisA} lap. The angel is embracing ${himU} gently and silently; the slave must be getting a checkup. ${HeA} looks up at you with a smile; the slave must be doing well.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s standing next to a representation of one of your security drones, gently caressing it. When ${heA} sees you looking at ${himA}, ${HeA} blushes and says, "I like this one. He did very well during the invasion. He saved so many."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s watching a recognizable little representation of one of your slaves masturbating, with one hand to cover ${hisA} eyes and the other to hold a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's own angelic avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're deep in prayer for your benefit and the safety of you, your arcology and your slaves.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is happily brushing the market assistant while humming happily. Upon noticing you watching,${HeA} hastily sneaks a hand down the assistant's dress and pinches a nipple, eliciting a squeak from the ${girlM}.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} is naked and kissing ${hisA} equally bare ${sisterM}. You watch silently as they grind their bodies against each other until one notices your gaze. They both shriek, cover themselves with their wings and hustle out of sight.`);
} else {
r.push(`They're making out in a surprisingly girlish way, deeply kissing each other and pressing their chests together. They blush when they see you watching them, each quickly covering the other with a wing.`);
}
} else {
r.push(`${HeA}'s deep in prayer. ${HeA} glances up to check on you and sees you looking at ${himA}, and flashes you a look of serenity.`);
}
break;
case "cherub":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`minor angel with radiant hair and arm length`);
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`black`);
} else {
r.push(`white`);
}
r.push(`wings.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} wears a simple white linen dress with a short skirt that frequently lets you catch glimpses of ${hisA} panties.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`A recognizable little representation of one of your slaves is eating ${himA} out as ${heA} flutters in front of them. The slave must be down in the kitchen, getting a meal out of the food dispensers. The cherub notices you watching and shoots you a thumbs up.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, ass in the air, as ${heA} eagerly fists ${hisU} rear. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The cherub notices you watching and tosses you a thumbs up with ${hisA} free hand.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, ass in the air, as ${heA} eagerly fucks ${himU} with a strap-on, which the slave is obviously enjoying. The slave must be using one of the penthouse's many vibrators. ${HeA} notices you watching, tosses up a thumbs up at you and increases ${hisA} thrusting.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying before ${himA}. The cherub is hovering in front of ${hisU} chest, head to ${hisU} breast, listening to ${hisU} heartbeat; the slave must be getting a checkup. ${HeA} beams you a smile; the slave must be doing well.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s fluttering around in circles with a representation of one of your security drones, steadily chasing it. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "I like this one. He did very well during the invasion."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s watching a recognizable little representation of one of your slaves masturbating, while holding a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's slightly taller avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're quickly darting around, playing tag; every touch transferring a bit of data between the players.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} is lazily reclining while the market assistant fans ${himA} with a large feather. ${HeA} snaps ${hisA} fingers as the taller cherub sighs and lowers ${hisM} head between ${V.assistant.name}'s legs.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} and ${hisA} ${sisterM} are struggling to stay airborne as they lustfully trib each other. When they notice you watching, and after they both climax, they pull each other close for a deep kiss only to manage to crash to the ground. They right themselves, laughing, before returning to their makeout session.`);
} else {
r.push(`They're leaning against each other while looking over a list of your slaves. They choose a pair to work on hooking up before turning to kiss each other deeply.`);
}
} else {
r.push(`${HeA}'s fluttering to and fro humming to ${himselfA}. You swear ${heA} keeps flashing ${hisA} panties to you on purpose.`);
}
break;
case "imp":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`imp with black hair and comically tiny bat-like wings.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} wears only a belt, tightly bound, over ${hisA} tiny breasts and a simple loincloth over ${hisA} crotch, leaving most of ${hisA} body in plain, but arousing, sight.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`${HeA} is steadily forcing a dildo the size of your arm down a recognizable little representation of one of your slaves' throat. The slave must be down in the kitchen, getting a meal out of the food dispensers. The imp notices you watching, points to the obscene bulge in the slave's throat and laughs maniacally.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, ass in the air, as ${heA} enthusiastically winds an anal pear. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The imp notices you watching and laughs as ${heA} gapes the slave's asshole further, enjoying ${hisU} obvious discomfort.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, perched atop a wooden horse with sexual fluids running down its sides. The slave must be using one of the penthouse's many sex toys. Noticing you watching, the imp flies above ${himU} and roughly forces ${himU} down, eliciting a scream of surprise from the horny slave. ${HeA} likely upped the output on whatever toy the slave was using.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying on ${hisU} side before ${himA}; belly painfully distended. The imp is hovering over ${himU} holding an enema bag; the slave must be getting a checkup. ${HeA} notices your gaze and squeezes the bag, forcing a burst of liquid into the slave's gut and drawing a moan of discomfort out of the ${girlU}.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s flapping around in circles chasing a representation of one of your security drones with a mallet. When ${heA} sees you looking at ${himA}, ${HeA} quickly hides the hammer behind ${hisA} back, giggles and says, "He let some get away and needed to be punished!"`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s hovering over a recognizable little representation of one of your slaves masturbating while holding a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is clearly turning the feed of it into a PoV porno.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's slightly taller avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're tormenting a little representation of one of your slaves while giggling to each other. A closer inspection reveals they are playing with the door locks to confound a new menial.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} has ${hisA} plaything tightly bound to a rack and is gleefully pouring hot wax onto the oddly silent market assistant. You see why when a drop lands on ${hisM} sensitive clit, eliciting a scream from the restrained imp; ${V.assistant.name} pulls ${hisM} restraints even tighter as punishment.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} and ${hisA} ${sisterM} are struggling to stay airborne as they attempt push an oversized, double-ended dildo out of their own cunt and into the other's. When they notice you watching, ${V.assistant.name} seizes the opportunity to bear down hard, forcing the entirety of the toy into the distracted market assistant. ${heM} crashes to the ground, hands upon ${hisM} cock bulged middle, orgasming indecently.`);
} else {
r.push(`They're taking swings at each other with switches. Giggling with each swing and moaning with every successful strike.`);
}
} else {
r.push(`${HeA}'s inspecting ${hisA} arsenal of toys and punishment tools. When ${heA} notices you watching, ${HeA} grabs ${hisA} favorite and eagerly makes use of it on ${himselfA}.`);
}
break;
case "witch":
r.push(`${HeA}'s a cute little`);
if (V.arcologies[0].FSSupremacist !== "unset" && V.assistant.fsAppearance !== "subjugationist") {
r.push(`${V.arcologies[0].FSSupremacistRace}`);
} else if (V.assistant.fsAppearance === "subjugationist") {
r.push(`${V.arcologies[0].FSSubjugationistRace}`);
}
r.push(`witch with thin, flowing robes and a wide brimmed, if rather stereotypical, witch's hat.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} frequently carries a tome of new and erotic spells.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`${HeA} is steadily conjuring cake slices out of thin air and sending them down a recognizable little representation of one of your slaves' throat as ${hisU} belly swells. The slave must be down in the kitchen, getting a meal out of the food dispensers. The witch notices you watching, creates a whole cake, and sends it on its way, causing the slave's gut to double in size.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, writhing in pleasure, as a summoned tentacle explores ${hisU} anus. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. The witch notices you watching and pats ${hisA} own squirming belly, causing the tentacle to seek shelter deeper in the slave.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is squatting atop a magic circle before ${himA}, a dildo pistoning in and out of ${himU}. The slave must be using one of the penthouse's many sex toys. Noticing you watching, the witch snaps ${hisA} fingers, causing the toy to blow a load deep inside the slave. A load moan echoes down the halls of your penthouse; someone must be having a good time.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is lying before ${himA} as ${heA} runs ${hisA} wand over ${hisU} body. The slave must be getting a checkup. ${HeA} notices your gaze and taps the wand to the slave's breasts, causing them to jump up a cup size.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s riding a broom alongside a representation of one of your security drones as it carries out its patrol route through your arcology. When ${heA} sees you looking at ${himA}, ${HeA} giggles and says, "I like this one. He did very well during the invasion."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`A hovering camera is aimed at a recognizable little representation of one of your slaves masturbating. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is likely invisible holding the camera, turning the feed of it into a PoV porno.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's chubby, bespectacled avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`They're sitting back to back, reading their books and giggling to each other over whispers of what erotic tricks they can do.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`${V.assistant.name} has ${hisA} test subject stripped and bound. ${HeA} focuses a spell on a single of the ${girlM}'s breasts and records the results as it steadily begins swelling, leaving its twin behind. The market assistant moans as an egg pushes its way out of ${hisM} erect nipple.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`${V.assistant.name} is lustfully groping ${hisA} ${sisterM}'s plush breasts. Upon noticing your gaze, ${HeA} channels ${hisA} magic and`);
if (V.seeDicks !== 0) {
r.push(`sprouts a huge dick straight into ${hisA} ${sisterM}'s plump rear.`);
} else {
r.push(`begins to enlarge the already lovely handfuls.`);
}
r.push(`The market assistant can only finger ${himselfM} in response, oblivious to everything going on.`);
} else {
r.push(`They've pulled open each other's robes and are gently tribbing. Upon noticing you, ${V.assistant.name} casts a spell to triple the market assistant's sensitivity and braces for the impending orgasm. ${HeM} cums so hard ${heM} passes out; ${V.assistant.name} gently pulls ${himM} into a close embrace until ${heM} recovers.`);
}
} else {
r.push(`${HeA}'s idly turning the pages of ${hisA} spell book. When ${heA} notices you watching, ${HeA} flips the book around to show you a new and kinky trick ${heA} wants to try out.`);
}
break;
case "ERROR_1606_APPEARANCE_FILE_CORRUPT":
r.push(`${HeA}'s an odd little ${girlA}, with slightly off mannerisms,`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`wearing absolutely nothing. ${HeA} periodically twitches when you aren't looking and you swear you see movement under ${hisA} skin.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`${HeA} is steadily thrusting several tentacles extending from ${hisA} crotch down the throat of a recognizable little representation of one of your slaves. The slave must be down in the kitchen, getting a meal out of the food dispensers. ${HeA} notices you watching and moans as multiple bulges work their way down ${hisA} shafts and into the slave. Your eyes are drawn to the hapless ${girlU}'s rapidly swelling stomach as the creature's seed takes root.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`A recognizable little representation of one of your slaves is before ${himA}, writhing in pleasure and pain, as multiple tentacles fuck ${hisU} ass. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. ${HeA} notices you watching and moans as multiple bulges work their way down ${hisA} shafts and into the slave. Your eyes are drawn to the hapless ${girlU}'s rapidly swelling stomach as the creature's seed takes root.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is lying on ${hisU} back, writhing in pleasure and pain, as multiple tentacles fuck ${himU}. The slave must be using one of the penthouse's many sex toys. ${HeA} notices you watching and moans as multiple bulges work their way down ${hisA} shafts and into the slave. Your eyes are drawn to the hapless ${girlU}'s rapidly swelling stomach as the creature's seed takes root. A loud moan echoes through the penthouse; it seems the slave got a little surprise ${himselfU}.`);
} else if (paSeed === 4) {
r.push(`A recognizable little representation of one of your slaves is partially merged with ${hisA} body. The slave must be getting a checkup. ${HeA} notices your gaze and forces ${hisA} way more into the slave, causing the breast, butt and thighs on ${hisA} side of the body to swell disproportionately.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s partially enveloped a representation of one of your security drones. When ${heA} sees you looking at ${himA}, ${HeA} bluntly states, "This one did good. Captured many for your nest."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA} is holding dozens of cameras at a recognizable little representation of one of your slaves masturbating. The slave must be using one of the penthouse's many vibrators, and ${V.assistant.name} is likely turning the feed of it into a porno.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's fecund avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`The market assistant is tightly wrapped in a bodysuit made of ${V.assistant.name}, save for ${hisM} exposed, very pregnant, belly. ${HisA} head briefly appears over the ${girlM}'s face and eyes you, while the market assistant giggles at the sensations covering ${hisM} body.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`The market assistant has been reduced to nothing more than a bloated incubator. ${V.assistant.name} runs ${hisA} tendrils across ${hisA} breeder's swollen body, fondling ${hisM} squirming, offspring filled breasts and massaging ${hisM} octuplet sized, bulging pregnancy. The hapless ${girlM} twitches slightly as several more wormlike creatures slip from ${hisM} body, prompting ${V.assistant.name} to drive ${hisA} tentacles into all ${hisM} holes and vigorously pump ${himM} full of even more aphrodisiacs and eggs.`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`The market assistant's arms and legs are sunken into a wall of ${V.assistant.name}'s flesh; ${hisM} immense stomach and breasts allowed to hang free. One of ${hisM} breasts visibly shifts as another wormlike larva pushes its way out of ${hisM} nipple, waking the addled ${girlM} from ${hisM} stupor. ${heM} moans lustfully, ${hisM} mind thoroughly warped by ${V.assistant.name}'s aphrodisiacs, "${SisterA}! I need more...I feel sho empty! Fill me up till I bursht!" ${V.assistant.name} wastes no time in snaking into ${hisM} gaping holes and pumping ${himM} so full ${hisM} belly touches the floor and breasts heave massively.`);
} else {
r.push(`They're sitting side by side, the market assistant resting an arm atop ${hisM} huge, larvae filled belly while clutching a newborn to ${hisM} breast. ${V.assistant.name} embraces ${hisA} pregnant lover with several tentacles before drawing one to the ${girlM}'s lips. ${heM} delicately kisses it before wrapping ${hisM} lips around it and pleasuring ${hisM} mate.`);
}
} else {
r.push(`${HeA}'s idly standing there, at least when you look at ${himA}; you catch strange things in the corner of your vision while you are working.`);
}
break;
case "incubus":
r.push(`${HeA}'s a handsome little sex demon with a big dick and heavy balls.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} enjoys wearing absolutely nothing but an enormous hard-on. ${HeA} frequently, and openly, masturbates to your naked body.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`${HeA} has a recognizable little representation of one of your slaves with ${hisU} lips around the base of ${hisA} dick and a huge bulge down ${hisU} throat. The slave must be down in the kitchen, getting a meal out of the food dispensers. ${HeA} notices you watching and energetically renews deepthroating the slave. ${HeA} moans lewdly as ${heA} blows ${hisA} load in the slave's mouth, forcing cum to spray out the slave's nose and around ${hisA} cock. ${HeA} sighs with disappointment at the mess the slave has made.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`${HeA} is happily assfucking a recognizable little representation of one of your slaves. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. ${HeA} notices you watching, increases ${hisA} pace and cums deep in the slave's rear, slightly rounding ${hisU} belly with cum.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is riding ${hisA} erect cock. The slave must be using one of the penthouse's many sex toys. ${HeA} notices you watching and winks at you, before promising not to suck too much life from ${hisA} enthusiastic partner.`);
} else if (paSeed === 4) {
r.push(`${HeA} has ${hisA} cock forced deep into a recognizable little representation of one of your slaves. The slave must be getting a checkup. ${HeA} notices your gaze, and states "What? I can feel ${hisU} heartbeat clearly like this."`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s intently staring down a representation of one of your security drones. When ${heA} sees you looking at ${himA}, ${HeA} coyly says, "I like this one. ${HeA} did very well during the invasion and I wanted to reward ${himA}, but I can't find a hole..."`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA} has a camera strapped to ${hisA} cock and is recording a recognizable little representation of one of your slaves sucking it. The slave must be playing with one of the penthouse's many dildos, and ${V.assistant.name} is likely turning the feed of it into a PoV porno.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's still inexperienced avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`The market assistant has cleaned up nicely since the last time you saw ${himM}. ${heM} does a little twirl to show off ${hisM} new look before squeaking in shock as a burst of cum splashes across ${hisM} face. ${heM} pouts at ${V.assistant.name}, who is eagerly prepping a second load to fire at ${himM}.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`The market assistant is being violently penetrated by ${V.assistant.name},${hisM} bloated belly swaying in tune to ${hisA} thrusts. The hapless ${girlM} struggles in discomfort as the incubus blows another load into ${hisM} already full womb, causing cum to backflow out of ${hisM} now loose pussy. ${V.assistant.name} leans back, motions to you, and asks, "Plenty of holes still to go around, if you want one!"`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`The market assistant is eagerly riding ${hisM} big ${sisterA}, ${V.assistant.name}'s, dick. You can't help but notice how full ${hisM} breasts have gotten and how plump ${hisM} ass and thighs now are. ${heM} moans with lust as ${V.assistant.name} cums into ${hisM} fertile pussy; a glowing sigil appearing below ${hisM} navel. ${heM} is well on ${hisM} way to becoming the succubus consort of ${hisM} once human ${sisterA}.`);
} else {
r.push(`The market assistant is embracing ${V.assistant.name} as ${heM} is lovingly penetrated by the caring incubus. They pull each other close as they cum together, locking lips and refusing to let go until the other is completely satisfied. It takes quite some before they settle down and wave to you, thanking you deeply for the true love you've gifted them.`);
}
} else {
switch (V.assistant.fsAppearance) {
case "paternalist":
r.push(`${HeA} has ${hisA} pants unfastened and is absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "degradationist":
r.push(`${HeA}'s fed a number of beads down ${hisA} urethra and is struggling to hold back ${hisA} orgasm. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to yank out the beads and give ${himA} release.`);
break;
case "roman revivalist":
r.push(`${HeA} has ${hisA} toga undone and is absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "Neo-Imperialist":
r.push(`${HeA}'s stripped off his bodysuit and is absentmindedly jerking off. When ${heA} notices you watching, ${heA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "egyptian revivalist":
case "aztec revivalist":
r.push(`${HeA} is absentmindedly jerking off, ${hisA} loincloth pushed aside to make room. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "edo revivalist":
case "chinese revivalist":
r.push(`${HeA} has undone ${hisA} clothing and is absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "arabian revivalist":
r.push(`${HeA} has ${hisA} pants pulled off and is absentmindedly using them to jerk off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "chattel religionist":
r.push(`${HeA} is gingerly massaging ${hisA} swollen balls. When ${heA} notices you watching, ${HeA} struggles to sit up and implores you to pull out the stopper and bathe in ${hisA} blessing.`);
break;
case "physical idealist":
r.push(`${HeA}'s vigorously jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "hedonistic decadence":
r.push(`${HeA}'s lazily jerking off. When ${heA} notices you watching, ${HeA} waves a plate of cake at you, imploring you to have a bite.`);
break;
case "repopulation focus":
r.push(`${HeA}'s leaning back with both hands beneath ${hisA} swollen middle struggling to jack off. When ${heA} notices you watching, ${HeA} sits up and sighs as ${hisA} belly pushes ${hisA} erection out of sight.`);
break;
case "eugenics":
r.push(`${HeA}'s reclining while absentmindedly jacking off. When ${heA} notices you watching,`);
if (V.PC.vagina !== -1) {
r.push(`sits back, making plenty of room for you to spear yourself on ${hisA} erection.`);
} else {
r.push(`${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
}
break;
case "gender radicalist":
if (V.arcologies[0].FSGenderRadicalistLawFuta === 1) {
r.push(`${HeA}'s reclining while absentmindedly jacking off with one hand and playing with ${hisA} hidden pussy with the other. When ${heA} notices you watching, ${HeA} spreads ${hisA} legs wide so you can watch ${himA} spasm in orgasm.`);
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 2) {
r.push(`${HeA}'s leaning back with both hands wrapped around ${hisA} huge cock, struggling to jack off. When ${heA} notices you watching, ${HeA} invites you to lend a hand or two to help ${himA} out.`);
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 3) {
r.push(`${HeA} is laying on ${hisA} stomach, ${hisA} ass and legs jiggling delightfully as ${heA} gives ${himselfA} a thighjob. When ${heA} notices you watching, ${HeA} struggles to roll onto ${hisA} side and waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 4) {
r.push(`${HeA}'s got ${hisA} hands down ${hisA} pants absentmindedly jerking off. When ${heA} notices you watching, ${HeA} quickly stops, but it does little to hide the large wet spot forming on ${hisA} tented pants.`);
} else {
r.push(`${HeA}'s absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
}
break;
case "gender fundamentalist":
r.push(`${HeA} has hiked up ${hisA} skirt and is absentmindedly jerking off. When ${heA} notices you watching, ${HeA} quickly covers ${himselfA}; though ${heA} can't hide the movements ${heA} makes under ${hisA} dress.`);
break;
case "asset expansionist":
r.push(`${HeA} is lying on ${hisA} back, legs squeezing ${hisA} immense balls as ${heA} struggles to jack off ${hisA} monolithic dick. When ${heA} notices you watching, ${HeA} struggles to sit up before giving up and inviting you to lend a hand in beating ${hisA} meat.`);
break;
case "transformation fetishist":
r.push(`${HeA} has ${hisA} jeans unbuttoned and is absentmindedly trying to jerk off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, inviting you to lend a pair of hands.`);
break;
case "pastoralist":
r.push(`${HeA} is lying on ${hisA} back, legs squeezing ${hisA} immense balls as ${heA} cums again and again across ${himselfA}. When ${heA} notices you watching, ${HeA} struggles to sit up before giving into the sensations and blowing another load across your desk.`);
break;
case "maturity preferentialist":
r.push(`${HeA} has a hand down ${hisA} pants. When ${heA} notices you watching, ${HeA} begins eagerly stroking ${himselfA} while describing, in detail, what ${heA}'d love to do to you.`);
break;
case "youth preferentialist":
r.push(`${HeA} has ${hisA}`);
if (V.minimumSlaveAge === 3) {
r.push(`shorts pulled down`);
} else if (V.minimumSlaveAge <= 7) {
r.push(`shorts unfastened`);
} else {
r.push(`pants unfastened`);
}
r.push(`and is absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "slimness enthusiast":
r.push(`${HeA}'s absentmindedly using both hands to jerk off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
break;
case "intellectual dependency":
r.push(`${HeA}'s absentmindedly jerking off. It isn't until after ${heA} has blown ${hisA} load that ${heA} notices you've been watching.`);
break;
case "slave professionalism":
r.push(`${HeA} is patiently awaiting ${hisA} ${properMaster()} attention and now that ${heA} has it, asks if you want what's in ${hisA} pants.`);
break;
case "petite admiration":
r.push(`${HeA}'s absentmindedly giving ${himselfA} head. When ${heA} notices you watching, ${HeA} pops ${hisA} cockhead out of ${hisA} mouth, imploring you to finish ${himA} off.`);
break;
case "statuesque glorification":
r.push(`${HeA}'s absentmindedly jerking off. When ${heA} notices you watching, ${HeA} gets to ${hisA} feet and waves ${hisA} throbbing erection in your face, imploring you to finish ${himA} off.`);
break;
default:
r.push(`${HeA}'s absentmindedly jerking off. When ${heA} notices you watching, ${HeA} waves ${hisA} throbbing erection at you, imploring you to finish ${himA} off.`);
}
}
break;
case "succubus":
r.push(`${HeA}'s a beautiful little sex demoness with an ideal figure.`);
if (V.assistant.fsOptions) {
r.push(FSfunc());
} else {
r.push(`${HeA} enjoys using a tight strip of leather to support ${hisA} ample bosom and a minuscule thong to cover ${hisA} crotch. ${HeA} commonly strikes sexy poses, ${hisA} spaded tail wrapping around ${hisA} legs seductively, hoping to catch ${hisA} ${properMaster()}'s eye.`);
}
if (V.cockFeeder === 1 && paSeed === 1) {
r.push(`${HeA} has a recognizable little representation of one of your slave between ${hisA} legs and is moaning with lust as the slave eagerly eats ${himA} out. The slave must be down in the kitchen, getting a meal out of the food dispensers. When ${heA} notices you watching, ${HeA} gives you a show by cumming hard across the slave's face.`);
} else if (V.suppository === 1 && paSeed === 2) {
r.push(`${HeA} is happily assfucking a recognizable little representation of one of your slaves with a strap-on. The slave must be receiving ${hisU} drugs from one of the dildo dispensers. Noticing you watching, ${HeA} unwinds ${hisA} tail from the around the slave and begins fucking ${hisA} own pussy with it.`);
} else if (masturbationAllowed === 1 && paSeed === 3) {
r.push(`A recognizable little representation of one of your slaves is sharing a double-ended dildo with ${himA}. The slave must be using one of the penthouse's many sex toys. ${HeA} notices you watching and blows you a kiss, before promising not to suck too much life from ${hisA} enthusiastic partner.`);
} else if (paSeed === 4) {
r.push(`${HeA} has ${hisA} body pressed up against a recognizable little representation of one of your slaves as ${heA} feels ${himU} up. The slave must be getting a checkup. ${HeA} notices your gaze and pinches the slave's erect nipples.`);
} else if (paSeed === 5 && V.invasionVictory > 0) {
r.push(`${HeA}'s intently staring down a representation of one of your security drones. When ${heA} sees you looking at ${himA}, ${HeA} coyly says, "I like this one. He did very well during the invasion and I wanted to reward him, but I can't find a dick..." A small schematic pops on screen, detailing plans for a rather large penetrating attachment for your model of drone. "It vibrates!" ${HeA} teases.`);
} else if (paSeed === 6 && V.studio === 1) {
r.push(`${HeA}'s getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.`);
} else if (paSeed === 7 && V.assistant.market) {
r.push(`${HeA}'s accompanied by your market assistant's still inexperienced avatar.`);
if (V.assistant.market.relationship === "cute") {
r.push(`${V.assistant.name} has the market assistant's pants down and is eagerly sucking ${himM} off. ${heM} tenses with orgasm and sighs with relief only for ${V.assistant.name} to deeply kiss ${himM} and force ${himM} to taste ${hisM} cum with ${himA}.`);
} else if (V.assistant.market.relationship === "nonconsensual") {
r.push(`The market assistant is being violently ridden by ${V.assistant.name},${hisA} fuller assets swaying in tune to ${hisA} movements. The hapless ${girlM} struggles pitifully as the succubus coaxes another load out of ${hisA} exhausted toy. ${V.assistant.name} leans back, strokes ${hisA} luscious body and says, "${HisM} energy is making me even more beautiful for you!"`);
} else if (V.assistant.market.relationship === "incestuous") {
r.push(`The market assistant is being ridden by ${hisM} enormously pregnant big ${sisterA}, ${V.assistant.name}. ${HeM}'s supporting ${hisA} taut belly as ${heA} uses ${hisA} hands to hold their twins to ${hisA} swollen breasts. You can't help but notice how full ${hisM} balls have become and thick ${hisM} shaft is. ${heM} moans with lust as ${V.assistant.name} bucks with orgasm before painting ${hisA} womb with another coat of sperm. ${V.assistant.name} grunts slightly as ${hisM} dick grows larger inside ${himA} and ${hisM} balls swell for a second round. ${heM} is well on ${hisM} way to becoming the incubus lover of ${hisM} once human ${sisterA}.`);
} else {
r.push(`The market assistant is tenderly fucking ${V.assistant.name} in the missionary position. ${HeM} leans in as they cum together, locking lips and kissing ${hisM} lover deeply. Once they are both satisfied, they snuggle up for a post coitus rest and thank you deeply for the true love you've gifted them.`);
}
} else {
switch (V.assistant.fsAppearance) {
case "paternalist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and leans forward giving you a tantalizing view of ${hisA} cleavage.`);
break;
case "degradationist":
r.push(`${HeA}'s absentmindedly playing with ${hisA} nipple rings. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} curves to ${hisA} crotch where ${heA} traces the piercings dangling from ${hisA} labia.`);
break;
case "supremacist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} curves, tempting you with ${hisA} pure ${V.arcologies[0].FSSupremacistRace} body.`);
break;
case "subjugationist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} curves while coming onto you like a needy ${V.arcologies[0].FSSubjugationistRace} slut.`);
break;
case "chattel religionist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} sides and to ${hisA} pussy while moaning seductively.`);
break;
case "physical idealist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and flexes ${hisA} muscles in some of the most seductive ways imaginable${(V.arcologies[0].FSPhysicalIdealistStrongFat === 1) ? `, ${hisA} layer of flab jiggling along to ${hisA} motions` : ``}.`);
break;
case "hedonistic decadence":
r.push(`${HeA}'s absentmindedly groping ${hisA} fat tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and lewdly gropes ${hisA} soft body.`);
if (V.arcologies[0].FSHedonisticDecadenceStrongFat === 1) {
r.push(`You catch the occasional glimpse of ${hisA} hidden muscles while ${heA} effortlessly manhandles ${hisA} heavy figure.`);
}
break;
case "repopulation focus":
r.push(`${HeA}'s absentmindedly sucking a tit. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} curves and across ${hisA} pregnancy where ${heA} traces ${hisA} popped navel. A flurry of kicks bulge ${hisA} belly as it grows slightly larger. ${HeA} sighs and pats ${hisA} added mass.`);
break;
case "eugenics":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and spreads ${hisA} legs, inviting you to enjoy ${hisA} perfect pussy.`);
break;
case "gender radicalist":
if (V.arcologies[0].FSGenderRadicalistLawFuta === 3) {
r.push(`${HeA}'s absentmindedly fondling ${hisA} asscheeks. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and spins around, splitting ${hisA} pants and revealing ${hisA} enticing butthole.`);
} else {
r.push(`${HeA}'s absentmindedly playing with ${hisA} hair. When ${heA} notices you eyeing ${himA}, ${HeA} leaps to ${hisA} feet and invites you to chance what resides between ${hisA} legs.`);
}
break;
case "gender fundamentalist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} motherly curves while moaning seductively.`);
break;
case "asset expansionist":
r.push(`${HeA}'s absentmindedly massaging ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and proceeds to trace the length of ${hisA} breasts to ${hisA} nipple; ${HeA} never reaches them, as ${hisA} breasts steadily outpace ${himA} as ${heA} reaches outwards.`);
break;
case "transformation fetishist":
r.push(`${HeA}'s absentmindedly groping ${hisA} ass. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and flexes causing ${hisA} tits to pop out of ${hisA} overly short top. Giggling, ${HeA} puckers ${hisA} huge, fake lips and blows you a kiss.`);
break;
case "pastoralist":
r.push(`${HeA}'s absentmindedly milking a pair of ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and leaps to ${hisA} feet, causing ${hisA} quartet of milk bags to spring loose from ${hisA} tops. ${HeA} giggles as ${heA} gestures the many ways you could titfuck ${himA}.`);
break;
case "maturity preferentialist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and begins making a motion you can only fathom the meaning of.`);
break;
case "youth preferentialist":
if (V.minimumSlaveAge === 3) {
r.push(`${HeA} has ${hisA} hands down ${hisA} dress and is happily fondling ${himselfA}. When ${heA} notices you eyeing ${himA}, ${HeA} quickly hides ${hisA} hands behind ${hisA} back and plays innocent.`);
} else if (V.minimumSlaveAge <= 7) {
r.push(`${HeA} has both hands up ${hisA} top and is happily playing with ${hisA} nipples. When ${heA} notices you eyeing ${himA}, ${HeA} quickly yanks ${hisA} tube top off and lewdly waves ${hisA} flat chest at you.`);
} else if (V.minimumSlaveAge <= 13) {
r.push(`${HeA} has both hands down ${hisA} shorts and is eagerly playing with ${hisA} pussy. When ${heA} notices you eyeing ${himA}, ${HeA} quickly pulls ${hisA} bottoms down and spreads ${hisA} legs, desperate for you to relieve ${himA} of this new feeling.`);
} else {
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} new curves while moaning seductively.`);
}
break;
case "slimness enthusiast":
if (V.arcologies[0].FSSlimnessEnthusiastLaw === 1) {
r.push(`${HeA}'s absentmindedly pinching ${hisA} nipples. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands across ${hisA} flat chest while moaning seductively.`);
} else {
r.push(`${HeA}'s absentmindedly groping ${hisA} small tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} lithe body while moaning seductively.`);
}
break;
case "body purist":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} perfect curves while moaning seductively.`);
break;
case "intellectual dependency":
r.push(`${HeA}'s absentmindedly fingering ${himselfA}. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and climaxes with a wet gush before spreading ${hisA} legs for round two.`);
break;
case "slave professionalism":
r.push(`${HeA} is patiently awaiting ${hisA} ${properMaster()} attention and now that ${heA} has it, curtsies and asks what pleasure you desire.`);
break;
case "petite admiration":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and lifts ${hisA} arms, begging to be picked up.`);
break;
case "statuesque glorification":
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down the length of ${hisA} legs while giving you a lovely view of ${hisA} holes.`);
break;
default:
r.push(`${HeA}'s absentmindedly groping ${hisA} tits. When ${heA} notices you eyeing ${himA}, ${HeA} smiles coyly and runs ${hisA} hands down ${hisA} curves while moaning seductively.`);
}
}
break;
default:
r.push(`${HeA}'s a little abstract symbol; when ${heA} speaks, the symbol glows slightly.`);
}
return r.join(" ");
function FSfunc() {
/** @type {appearance} */
const fsAppearance = {
"normal": {
paternalist: ``,
degradationist: ``,
supremacist: ``,
subjugationist: ``,
"roman revivalist": ``,
"Neo-Imperialist": ``,
"aztec revivalist": ``,
"egyptian revivalist": ``,
"edo revivalist": ``,
"arabian revivalist": ``,
"chinese revivalist": ``,
"chattel religionist": ``,
"repopulation focus": ``,
eugenics: ``,
"physical idealist": ``,
"hedonistic decadence": ``,
"gender radicalist": ``,
"gender fundamentalist": ``,
"asset expansionist": ``,
"transformation fetishist": ``,
pastoralist: ``,
"maturity preferentialist": ``,
"youth preferentialist": ``,
"slimness enthusiast": ``,
"body purist": ``,
"intellectual dependency": ``,
"slave professionalism": ``,
"petite admiration": ``,
"statuesque glorification": ``,
},
"monstergirl": {
paternalist: `${HeA}'s wearing a surprisingly conservative outfit: khakis, a sweater, and eyeglasses.`,
degradationist: `${HeA}'s sharpened ${hisA} appearance to be quite frightening: ${HeA} has impressive fangs, and a snakelike tongue flicks out between them.`,
supremacist: `${HisA} distinct ${V.arcologies[0].FSSupremacistRace} features are only enhanced by ${hisA} monstrous appearance, and ${heA} has taken to jump-scaring slaves of lesser races when ${heA} isn't too busy with other tasks.`,
subjugationist: `${HisA} distinct ${V.arcologies[0].FSSubjugationistRace} features are further exaggerated by ${hisA} monstrous appearance.`,
"roman revivalist": `${HeA}'s wearing a conservative stola, which combined with ${hisA} monstrous appearance makes ${himA} look like a Greek demigoddess.`,
"Neo-Imperialist": `${HeA}'s wearing a set of high-tech battle armor, which combined with ${hisA} monstrous appearance makes ${himA} look like some kind of demonic Pagan emperor.`,
"aztec revivalist": `${HeA}'s wearing a traditional huipil, a long cape and a headdress, which amplify ${hisA} monstrous visage.`,
"egyptian revivalist": `${HeA}'s wearing golden jewelry and a Pharaoh's beard, which combined with ${hisA} animal characteristics makes ${himA} look like an Egyptian deity.`,
"edo revivalist": `${HeA}'s given ${hisA} appearance a Japanese style, making ${himA} look like a demon.`,
"arabian revivalist": `${HeA}'s given ${hisA} appearance a mystical Arabian style, making ${himA} look like a djinn.`,
"chinese revivalist": `${HeA}'s given ${hisA} appearance a Chinese style, making ${himA} look like a demon.`,
"chattel religionist": `${HeA}'s wearing the garb of a priestess of the new faith, which clashes amusingly with ${hisA} demonic appearance.`,
"repopulation focus": `${HeA}'s very pregnant; ${hisA} belly is covered in large bulges revealing the eggs growing within ${himA}.`,
eugenics: `${HeA}'s wearing a complex chastity device, keeping ${hisA} dicks and cunt unusable.`,
"physical idealist": `${HeA}'s quite muscular, and behaves with total confidence.`,
"hedonistic decadence": `${HeA}'s quite heavy set, and prefers to laze about eating and masturbating.`,
"gender radicalist": `${HeA}'s accentuated ${hisA} androgyny, with ${hisA} tits and ${hisA} cocks ${hisA} only obvious gendered traits.`,
"gender fundamentalist": `${HeA}'s made ${himselfA} as cute as a demonic little creature with cocks and tentacle hair can possibly be.`,
"asset expansionist": `${HeA}'s increased the size of ${hisA} assets recently: ${hisA} cocks are so large that ${heA} can give them a blowjob, and ${hisA} boobs are so big ${heA} can give ${himselfA} a titjob at the same time.`,
"transformation fetishist": `${HeA}'s made ${himselfA} even stranger recently: ${hisA} nipples look suspiciously like dicks, and ${heA} has horns growing out of ${hisA} feet to form high heels.`,
pastoralist: `${HeA}'s lactating, though ${hisA} product is a suspiciously semen-like substance ${heA} usually drinks ${himselfA}.`,
"maturity preferentialist": `${HeA}'s quite mature: ${HeA} wears a haughty expression, and ${hisA} cheekbones are like knifeblades.`,
"youth preferentialist": `${HeA}'s surprisingly young: ${hisA} tentacle hair is quite short, and ${hisA} horns are still little nubs.`,
"slimness enthusiast": `${HeA}'s recently altered ${hisA} appearance to be slimmer and more athletic.`,
"body purist": `${HeA}'s recently improved ${hisA} appearance to complete flawlessness, with milky white skin and buffed horns.`,
"intellectual dependency": `${HeA} has a short attention span, but it's easy to tell what ${heA}'s thinking by the direction of ${hisA} erection.`,
"slave professionalism": `${HeA}'s quite elegant: every movement has poise and purpose.`,
"petite admiration": `${HeA}'s adorably short, but no less fearsome.`,
"statuesque glorification": `${HeA}'s extremely tall, and behaves quite predatory.`,
},
"shemale": {
paternalist: `${HeA}'s made ${himselfA} up to look a bit classier recently: ${HeA} has elegant fake nails, and has ${hisA} hair piled up on ${hisA} head.`,
degradationist: `${HeA}'s made ${himselfA} up to look almost comically evil: ${HeA}'s wearing black lipstick, black eyeliner, and a black barbed cockring.`,
supremacist: `${HeA} remains nude in order to properly display the glory of a superior ${V.arcologies[0].FSSupremacistRace} cock.`,
subjugationist: `Like most ${V.arcologies[0].FSSubjugationistRace} subhumans ${heA} has no self-control, and is constantly playing with ${hisA} erect cock and whimpering in needy arousal.`,
"roman revivalist": `${HeA}'s taken to reclining on a traditional Roman couch and drinking wine out of a shallow dish.`,
"Neo-Imperialist": `${HeA}'s wearing an extremely tight-fitting bodysuit that emphasizes the bulge of ${hisA} heavy balls and the swell of ${hisA} asscheeks against the skintight nanoweave.`,
"aztec revivalist": `${HeA}'s wearing a headdress and a loincloth, which can't hide ${hisA} enviable package.`,
"egyptian revivalist": `${HeA}'s wearing an Egyptian melting perfume cake on ${hisA} head.`,
"edo revivalist": `${HeA}'s wearing a brief Japanese bathhouse robe.`,
"arabian revivalist": `${HeA}'s dressed ${himselfA} like an oil millionaire, with aviator sunglasses and a headscarf.`,
"chinese revivalist": `${HeA}'s added various tattoos of rude Chinese characters to ${hisA} body recently.`,
"chattel religionist": `${HeA}'s wearing the garb of a priestess of the new faith, which frames ${hisA} cock prominently.`,
"repopulation focus": `${HeA} is incredibly pregnant, ${hisA} belly preventing ${himA} from playing with ${himselfA} effectively.`,
eugenics: `${HisA} sizable dick is restrained in a complicated chastity device.`,
"physical idealist": `${HeA}'s extremely muscular: ${HeA} shines with body oil, and ${hisA} abs have abs.`,
"hedonistic decadence": `${HeA}'s extremely fat; when ${heA} isn't idly playing with ${himselfA}, ${HeA} is pigging out on snacks.`,
"gender radicalist": `${HeA}'s rendered ${hisA} cock in even more loving detail recently, adding a couple of veins and a bead of precum.`,
"gender fundamentalist": `${HeA}'s taken to concealing ${hisA} dick recently, and cheekily turns away from you to hide it as much as possible.`,
"asset expansionist": `${HeA}'s increased the size of ${hisA} assets recently: ${HeA}'s increased the girth of ${hisA} dick until it's as thick as one of ${hisA} arms, and ${hisA} boobs are the size of beach balls.`,
"transformation fetishist": `${HisA} tits, ass and lips are carefully rendered to make them look fake.`,
pastoralist: `${HeA}'s lactating, and ${hisA} orgasms produce comically powerful jets of cum.`,
"maturity preferentialist": `${HeA}'s quite mature, with a lean face that accentuates ${hisA} cheekbones.`,
"youth preferentialist": `${HeA}'s surprisingly young, and looks as innocent as a computer generated image of a ${girlA} with a pornstar dick possibly can.`,
"slimness enthusiast": `${HeA}'s recently altered ${hisA} appearance to be slimmer and more athletic.`,
"body purist": `${HeA}'s recently improved ${hisA} appearance to look more natural, with prettier boobs and softer hips.`,
"intellectual dependency": `${HeA}'s taken to frequently sucking ${himselfA} off and displays a clear oral fixation.`,
"slave professionalism": `${HeA}'s wearing a refined suit that reveals just the right amount of cleavage and tastefully caresses ${hisA} third leg.`,
"petite admiration": `${HeA}'s recently adjusted ${hisA} height to be quite short: ${HeA} finds having an erection easier than dragging ${hisA} cock along the ground.`,
"statuesque glorification": `${HeA}'s recently adjusted ${hisA} height to be quite tall, complete with a longer penis.`,
},
"amazon": {
paternalist: `with long flowing hair, tribal tattoos, shredded abs, and bone jewelry. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`,
degradationist: `with ochre-dyed dreadlocks, war tattoos, shredded abs, and jewelry made from human bones. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`,
supremacist: `wearing armor that blends elements from elite warriors of several historically ${V.arcologies[0].FSSupremacistRace} cultures, evoking the glory of ages past.`,
subjugationist: `with wild unkempt hair, dressed in ragged animal skins and crude bone jewelry.`,
"roman revivalist": `wearing the armor of a Roman auxilia, complete with lorica hamata and oval shield painted with your arcology's symbols.`,
"Neo-Imperialist": `wearing a full set of advanced, powered battle armor, painted in your colors and with the crest of your family displayed prominently over a massive holographic tower shield.`,
"aztec revivalist": `wearing the battledress of the greatest warriors,${HeA} stands incredibly imposing, holding a spear and shield.`,
"egyptian revivalist": `wearing a simple white linen dress, kohl eye shadow, and sandals, making ${himA} look like a barbarian immigrant to the land of the Nile.`,
"edo revivalist": `wearing a Japanese warrior's robe with a pair of swords tucked into its sash.`,
"arabian revivalist": `with a bare chest, loose pantaloons, and a broad silk sash wound around ${hisA} waist with a scimitar thrust into it.`,
"chinese revivalist": `wearing loose silk robes belted with rope and carrying a simple warrior monk's staff.`,
"chattel religionist": `wearing a crusader's mail. ${HisA} long blonde hair cascades down the back of ${hisA} surcoat in golden glory.`,
"repopulation focus": `with an enormous belly. Its oversized occupant kicks and squirms ferociously, eager to be born.`,
eugenics: `with a complex bone chastity belt blocking ${hisA} vagina.`,
"physical idealist": `whose muscles are lovingly rendered in lifelike detail.`,
"hedonistic decadence": `with a thick layer of fat covering ${hisA} muscled body. ${HeA} typically carries a half-eaten roast pig over ${hisA} shoulder.`,
"gender radicalist": `who is so heavily muscled that ${heA}'s become quite androgynous lately.`,
"gender fundamentalist": `whose heavy musculature does not detract from ${hisA} feminine beauty.`,
"asset expansionist": `who's almost muscle-bound.`,
"transformation fetishist": `who's almost muscle-bound.`,
pastoralist: `wearing jean overalls, a plaid shirt whose sleeves are strained by ${hisA} biceps, and rubber boots, and has a cowboy hat pushed back on ${hisA} pretty head.`,
"maturity preferentialist": `with streaks of grey running through ${hisA} long flowing hair. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`,
"youth preferentialist": `with whose innocent appearance belies ${hisA} heavy muscles. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`,
"slimness enthusiast": `with long flowing hair, tribal tattoos, shredded abs, and bone jewelry. ${HisA} perky boobs are usually concealed by ${hisA} ornaments.`,
"body purist": `with a realistic tribes ${womanA}'s garb of woven jewelry and shell beads. ${HeA} has bigger natural tits than anyone that ripped could possibly maintain.`,
"intellectual dependency": `with much more muscle than brains.`,
"slave professionalism": `with a keen mind to complement ${hisA} ripped body.`,
"petite admiration": `who, despite ${hisA} small stature, can still wrestle ${hisA} peers into submission.`,
"statuesque glorification": `that few stand a chance of escaping being scooped up and carried off for sex.`,
},
"businesswoman": {
paternalist: `wearing a perfectly-tailored suit, with ${hisA} silver-blonde hair brushed back over ${hisA} shoulders. ${HisA} clothes are conservative, but they can't hide ${hisA} generous curves.`,
degradationist: `wearing an iron-gray suit, with ${hisA} hair up in a severe bun. ${HeA}'s wearing deep red lipstick and a predatory expression.`,
"supremacist": `wearing a perfectly-tailored suit. ${HeA} has two different tones ${heA} uses when speaking: a respectful one for talking with ${hisA} ${V.arcologies[0].FSSupremacistRace} equals, and a strict domineering one for interacting with the lesser races.`,
"subjugationist": `wearing a nice, slightly-used suit. ${HeA} speaks with a stereotypical ${V.arcologies[0].FSSubjugationistRace} voice, but is otherwise the model of a perfect subservient secretary.`,
"roman revivalist": `wearing a fine stola appropriate for a respectable Roman lady, with ${hisA} hair up in a complicated style.`,
"Neo-Imperialist": `wearing an elegant black suit tailored perfectly for ${hisA} holographic body, one that you recognize as being the latest in old-world fashion.`,
"aztec revivalist": `wearing a modest huipil,${hisA} hair braided to two ponytails, ${HeA}'s the picture of quiet elegance.`,
"egyptian revivalist": `wearing a simple white linen dress, kohl eye shadow, sandals, and a serene expression.`,
"edo revivalist": `wearing a fine kimono, getae, tabi, and an expression of perfect serenity.`,
"arabian revivalist": `wearing a tailored suit, a silk headscarf, and aviator sunglasses, making ${himA} look like a little oil heiress.`,
"chinese revivalist": `wearing a conservative silk qipao. ${HisA} hair is pulled back into a bun and secured by a couple of chopsticks.`,
"chattel religionist": `wearing a tailored suit. ${HeA} has a prominent religious symbol on a necklace that rests over ${hisA} generous bosom.`,
"physical idealist": `wearing a tailored suit. ${HeA}'s proportioned to make it very obvious that ${heA} works out.`,
"hedonistic decadence": `wearing a tailored suit. ${HeA}'s proportioned to make it very obvious that ${heA} enjoys a good drink after the day is done.`,
"repopulation focus": `wearing a nice suit, it's tailored to contain ${hisA} pregnant belly.`,
"eugenics": `wearing a nice suit and wearing the insignia of the Elite upon ${hisA} arm. ${HisA} suit strains to contain ${hisA} belly, swollen with the child of another Elite.`,
"gender radicalist": `wearing a nice suit. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} quite androgynous.`,
"gender fundamentalist": `wearing a nice suit. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} more feminine, with a softer expression and a pretty fall of silver-blonde hair over one shoulder.`,
"asset expansionist": `wearing a nice suit, which is tailored to fit ${himA} despite the fact that ${heA} has breasts almost as large as ${heA} is.`,
"transformation fetishist": `wearing a nice suit over tits that are carefully rendered to be high and perfect enough to give the impression of being implants.`,
"pastoralist": `wearing a suit jacket over a plaid shirt and jeans.`,
"maturity preferentialist": `wearing a nice suit. ${HeA}'s allowed ${hisA} appearance to become more mature recently, letting ${hisA} hair go gray and adding attractive aging to ${hisA} face.`,
"youth preferentialist": `wearing a nice suit. ${HeA}'s improved ${hisA} appearance to look younger recently, bringing ${hisA} hair to full blonde and wearing softer shades of lipstick.`,
"slimness enthusiast": `wearing a nice suit. ${HeA} looks youthful, despite ${hisA} severe expression, and ${hisA} boobs are elegantly small.`,
"body purist": `in a suit. ${HeA}'s recently improved ${hisA} appearance to look more natural, with a single stray tress of hair escaping ${hisA} bun to run prettily down ${hisA} chest.`,
"intellectual dependency": `in a suit two sizes too small. ${HisA} breasts threaten to pop ${hisA} buttons, ${hisA} skirt conceals nothing, and ${hisA} cleavage serves as a handy storage compartment.`,
"slave professionalism": `wearing a refined suit that perfectly hugs ${hisA} curves, with ${hisA} silver-blonde hair braided down ${hisA} back. A pair of half-glasses tell you not to waste ${hisA} time.`,
"petite admiration": `wearing a suit tailored to ${hisA} petite figure.`,
"statuesque glorification": `wearing a suit tailored to ${hisA} towering figure. Few measure up to him.`,
},
"goddess": {
"paternalist": `with swollen breasts and a big pregnant belly. ${HeA} wears only a gossamer white camisole over ${hisA} tanned skin, with a woven crown of daisies.`,
"degradationist": `with swollen hips and breasts and a huge pregnant belly. ${HeA}'s naked aside from the steel piercings in ${hisA} protruding clit, navel, and nipples.`,
"supremacist": `with swollen breasts and a big pregnant belly. ${HeA} wears a golden tiara on ${hisA} head, and ${hisA} otherwise nude form is a shining example of the ${V.arcologies[0].FSSupremacistRace} race's divine beauty.`,
"subjugationist": `with swollen hips and breasts and a huge pregnant belly. ${HeA}'s nude aside from a crown of wilted flowers and the iron shackles on ${hisA} wrists and ankles.`,
"roman revivalist": `with swollen hips and a big pregnant belly. ${HeA}'s clothed in a loose stola, with dozens of flowers woven into ${hisA} curly auburn hair.`,
"Neo-Imperialist": `with a heaving, pregnant belly. The crest of your family is emblazoned over ${hisA} womb, as if the unborn child is already your property.`,
"aztec revivalist": `glowing like a sun goddess,${hisA} full belly commands awe and respect in all who see ${himA}.`,
"egyptian revivalist": `wielding an ankh-headed staff. ${HeA}'s wearing a gilded headdress and linen skirt, but leaves ${hisA} breasts and pregnant stomach bare to gleam like bronze.`,
"edo revivalist": `${HisA} swollen hips and pregnant belly loosely wrapped in a red tomesode. ${HisA} waterfall of black hair is held by a comb shaped like big pointed fox ears.`,
"arabian revivalist": `with swollen hips and breasts and a big pregnant belly. ${HeA}'s wrapped ${himselfA} in white silks, but only the veil around ${hisA} face is opaque.`,
"chinese revivalist": `${HisA} swollen hips and pregnant belly barely concealed under colorful silk robes, covered in flowers and embroidery.`,
"chattel religionist": `with swollen breasts and a big pregnant belly. ${HeA}'s surrounded by a nimbus of light and flowing platinum hair, like an angel carrying a few new cherubim.`,
"physical idealist": `trim and athletic despite ${hisA} pregnant belly. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"hedonistic decadence": `with soft, plush features. ${HisA} belly is so fat it is difficult to tell ${heA} is pregnant at first. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"repopulation focus": `with swollen breasts and an enormous pregnant belly. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"eugenics": `with swollen hips and breasts and a big pregnant belly. ${HeA} is stunningly beautiful and proudly bears the insignia of the Elite upon ${hisA} breast.`,
"gender radicalist": `although ${heA}'d be nearly androgynous without the rounded pregnant belly. ${HisA} short hair and flowing robe conceal any other feminine traits.`,
"gender fundamentalist": `with swollen hips and breasts and a huge pregnant belly. ${HeA}'s nude aside from a crown of roses, and makes no attempt to cover ${hisA} radiant body.`,
"asset expansionist": `${HisA} big pregnant belly almost eclipsed by ${hisA} enormous breasts. ${HeA}'s nude aside from the sunflowers woven into ${hisA} long hair.`,
"transformation fetishist": `clad in a rainbow of flowers and latex pasties. Even pregnant,${hisA} breasts and ass are too firm to be natural, like a porn star who forgot ${hisA} birth control.`,
"pastoralist": `with oversized breasts pouring streams of milk down ${hisA} pregnant belly like a fountain. ${HeA}'s nude aside from the wildflowers tucked in ${hisA} hair.`,
"maturity preferentialist": `with only ${hisA} huge hips and a wreath of flowers to protect ${hisA} modesty. ${HisA} stretch-marks and laugh-lines suggest the child ${heA}'s carrying is not ${hisA} first.`,
"youth preferentialist": `with swollen breasts and a big pregnant belly. ${HeA}'s nude aside from a wreath of daffodils, ${hisA} body radiant with youthful energy.`,
"slimness enthusiast": `${HisA} big pregnant belly dominating ${hisA} otherwise lithe frame. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"body purist": `with swollen hips and breasts and a big pregnant belly. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"intellectual dependency": `with swollen hips and breasts and a big pregnant belly. ${HeA}'s nude aside from a crown of flowers, with no sense of modesty.`,
"slave professionalism": `${HisA} swollen hips and pregnant belly loosely wrapped in an elegant kimono. ${HeA} radiates experience.`,
"petite admiration": `${HisA} big pregnant belly utterly dominating ${hisA} short height. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
"statuesque glorification": `with swollen breasts and an enormous pregnant belly to fit ${hisA} towering form. ${HeA}'s nude aside from a crown of flowers, ${hisA} modesty protected only by ${hisA} flowing hair.`,
},
"hypergoddess": {
"paternalist": `${HeA}'s made ${himselfA} up to look a bit classier recently: ${HeA} has elegant fake nails, and has ${hisA} hair piled up on ${hisA} head. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"repopulation focus": `${HeA} rests atop ${hisA} newly modified belly. It bulges greatly from all sides and holds ${himA} far off the ground.`,
"eugenics": `${HeA} appears as an ugly and unkempt slave ${girlA}, massively pregnant with hundreds of subhuman spawn. ${HisA} immense belly is coated in bulges and moving ominously. A malformed, impish child claws its way out of ${hisA} ruined cunt periodically.`,
"degradationist": `${HeA}'s made ${himselfA} up to look almost comically evil: ${HeA}'s wearing black lipstick and black eyeliner. Numerous studs cover ${hisA} bulging belly and a large, heavy ring is driven through ${hisA} popped navel. Liquid constantly oozes from ${hisA} gaping vagina where a baby is held mid-birth by several crisscrossing chains.`,
"supremacist": `${HeA} is nude except for a golden tiara on ${hisA} head, a symbol of the ${V.arcologies[0].FSSupremacistRace} race's divine right to rule. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy ${V.arcologies[0].FSSupremacistRace} baby.`,
"subjugationist": `${HeA} is shackled onto a large bed, the iron chains forcing ${hisA} legs apart and putting ${hisA} gaping pussy on display. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy ${V.arcologies[0].FSSubjugationistRace} slave baby.`,
"roman revivalist": `${HeA}'s taken to reclining on a traditional Roman couch and drinking wine out of a shallow dish. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"Neo-Imperialist": `${HeA}'s made ${himselfA} up like a glowing goddess, a golden halo surrounding ${hisA} head at all times. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"aztec revivalist": `${HeA} glows like a sun goddess, ${hisA} life-giving belly commands awe and respect in all who see ${himA}. Every sacrifice before ${himA} coincides with another life entering the world.`,
"egyptian revivalist": `${HeA}'s wearing an Egyptian melting perfume cake on ${hisA} head. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"edo revivalist": `${HeA}'s wearing a brief Japanese bathhouse robe. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"arabian revivalist": `${HeA}'s dressed ${himselfA} like an oil millionaire's broodmother, with silken linens. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"chinese revivalist": `${HeA}'s added various tattoos of rude Chinese characters to ${hisA} body recently. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"chattel religionist": `${HeA}'s wearing the garb of a priestess of the new faith, which frames ${hisA} belly prominently. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby.`,
"physical idealist": `${HeA}'s extremely muscular: ${HeA} hefts ${hisA} massive belly easily off the floor.`,
"hedonistic decadence": `${HeA}'s extremely fat, though it does nothing to hide ${hisA} immense dome of a belly. ${HeA} is constantly eating something fatty or sucking down ${hisA} own milk; the only thing hungrier than ${himA} is ${hisA} brood. Occasionally a stream of liquid pours from ${hisA} crotch along with a plump, healthy baby.`,
"gender radicalist": `${HisA} belly is pushed upwards by a huge cock and a pair of enormous lumpy balls. Occasionally a stream of liquid pours from ${hisA} crotch along with a healthy baby. At the same time, ${HeA} orgasms copious amounts of cum as a bulge moves along ${hisA} urethra before blasting out even more cum and a baby.`,
"gender fundamentalist": `${HisA} belly has become absolutely massive recently: It fills most of your desk when ${heA}'s around. ${HeA} constantly births children from ${hisA} loins.`,
"asset expansionist": `${HeA}'s increased the size of ${hisA} assets recently: ${hisA} boobs fill more of your desk than ${hisA} belly.`,
"transformation fetishist": `${HisA} tits, ass and lips are carefully rendered to make them look fake.`,
"pastoralist": `Powerful jets of milk flow from ${hisA} desk filling boobs.`,
"maturity preferentialist": `${HeA}'s quite mature; ${hisA} belly is covered in stretch marks.`,
get "youth preferentialist"() {
if (V.minimumSlaveAge > 13) {
return `${HeA}'s fresh into adulthood and already has had more children than most women. ${HeA} leans against ${hisA} mammoth belly as another child parts ${hisA} youthful pussy.`;
} else if (V.minimumSlaveAge > 8) {
return `${HeA}'s fresh into ${hisA} teens and firmly anchored by ${hisA} mammoth belly. ${HisA} attempts to try and move are frequently interrupted as another child begins forcing is way out of ${hisA} tight pussy.`;
} else if (V.minimumSlaveAge > 4) {
return `${HeA}'s just a young ${girlA} and already has had more children than most women will in their lives. ${HeA} happily embraces ${hisA} mammoth belly, the force of ${hisA} hug forcing milk out of ${hisA} breasts and babies out of ${hisA} crotch.`;
} else {
return `${HeA}'s surprisingly young; ${HeA} happily bounces atop ${hisA} mammoth belly forcing milk out of ${hisA} breasts and babies out of ${hisA} crotch.`;
}
},
"slimness enthusiast": `${HisA} massive pregnant belly completely dwarfs ${hisA} otherwise lithe frame.`,
"body purist": `${HeA}'s recently improved ${hisA} appearance to look more natural, with prettier boobs and softer hips.`,
"intellectual dependency": `${HeA} has long since become incapable of fingering ${himselfA}, but it doesn't matter when every birth is orgasmic.`,
"slave professionalism": `${HeA}'s wearing a flowing dress, complete with a concealed layer to house ${hisA} newborns until ${heA} is dismissed. Occasionally ${heA} quivers slightly, calculatingly giving birth when it is least disruptive.`,
"petite admiration": `${HeA} stands no chance of moving on ${hisA} as ${hisA} mammoth belly has long since lifted ${hisA} petite body off the ground.`,
"statuesque glorification": `${HeA}'s increased ${hisA} height massively, but ${hisA} mammoth belly has grown proportionately as well. Occasionally a stream of liquid pours from ${hisA} crotch along with a rather lanky baby.`,
},
"schoolgirl": {
"paternalist": `wearing a long plaid skirt and a clean white shirt. ${HeA} does ${hisA} best to look as prim as possible, which, given ${hisA} duties, often isn't very prim at all.`,
"degradationist": `wearing a plaid skirt and a white shirt, though ${heA}'s hiked the skirt up to show almost everything, and torn the shirt open to bare ${hisA} perky boobs.`,
"supremacist": `wearing a plaid skirt and a white shirt. ${HeA} is constantly taking notes and studying the latest textbooks, satisfying the ${V.arcologies[0].FSSupremacistRace} race's thirst for knowledge.`,
"subjugationist": `wearing a plaid skirt and a white shirt. ${HeA} speaks with a stereotypical ${V.arcologies[0].FSSubjugationistRace} accent, giving the impression of a foreign exchange student with much to learn.`,
"roman revivalist": `wearing a ${girlA}'s stola, with ${hisA} hair pulled up into a proper upper-class Roman coiffure. ${HeA} usually carries a wax tablet and a stylus.`,
"Neo-Imperialist": `wearing a prim and proper school uniform, with your family crest on ${hisA} breast pocket. ${HisA} short plaid skirt occasionally flips up to flash a hint of ${hisA} holographic panties.`,
"aztec revivalist": `wearing only an overshirt,${hisA} cute little legs are complimented by ${hisA} twin tails.`,
"egyptian revivalist": `wearing a simple white linen skirt, kohl eye shadow, sandals, and no top at all, baring ${hisA} perky young breasts.`,
"edo revivalist": `wearing a simple robe appropriate for a proper, traditional Japanese lady.`,
"arabian revivalist": `wearing a long plaid skirt, a clean white shirt, and a headscarf, making ${himA} look like an Arab ${girlA} attending a Western school.`,
"chinese revivalist": `wearing a plaid skirt and a white shirt. ${HisA} hair is pulled back into a bun and secured by a couple of chopsticks.`,
"chattel religionist": `wearing a plaid skirt and a white shirt. ${HeA} has a prominent religious symbol on a necklace that rests at the level of ${hisA} perky tits.`,
"physical idealist": `wearing a plaid skirt, a white shirt, and athletic shoes. ${HeA} usually renders ${himselfA} flushed with exercise, as though ${heA} just came from gym class.`,
"hedonistic decadence": `wearing a plaid skirt and a white shirt. The buttons of ${hisA} shirt struggle against ${hisA} plush body and ${hisA} skirt rides up ${hisA} plump butt to expose ${hisA} panties.`,
"repopulation focus": `wearing a plaid skirt and a white shirt, though ${hisA} shirt rides up ${hisA} growing pregnancy. It seems ${heA} found another way to support ${hisA} team.`,
"eugenics": `wearing a plaid skirt and a white shirt. ${HeA} usually can be seen studying to become an upstanding member of society's elite.`,
"gender radicalist": `wearing a plaid skirt and a white shirt. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} quite androgynous.`,
"gender fundamentalist": `wearing a plaid skirt and a white shirt. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} as cute and feminine as possible, and ${heA} blushes a lot.`,
"asset expansionist": `wearing a plaid skirt and a white shirt. ${HisA} breasts are unrealistically huge for ${hisA} apparent age, and perfect skin is visible between the buttons of ${hisA} overstrained shirt.`,
"transformation fetishist": `wearing a plaid skirt and a white shirt. ${HisA} breasts are rendered to make it look like ${heA} got a pair of fake tits for ${hisA} birthday.`,
"pastoralist": `wearing a plaid skirt and a white shirt. There's a little wet spot over each of ${hisA} nipples.`,
"maturity preferentialist": `wearing a plaid skirt and a white shirt. ${HisA} short skirt reveals a pink bottom, making it look like teacher just spanked ${himA}.`,
"youth preferentialist": `wearing a plaid skirt and a white shirt. ${HeA} looks quite young and innocent, and depicts ${himselfA} blushing at anything lewd.`,
"slimness enthusiast": `wearing a plaid skirt and a white shirt. ${HeA} looks quite young and innocent, and ${hisA} boobs are elegantly small.`,
"body purist": `wearing a plaid skirt and a white shirt. ${HeA}'s recently improved ${hisA} appearance to look more natural, with freckles and a winning smile.`,
"intellectual dependency": `wearing a plaid skirt and a white shirt, though ${hisA} top is left unbuttoned and ${hisA} bottom conceals nothing. ${HeA} usually renders ${himselfA} flushed and sucking on a lollipop.`,
"slave professionalism": `wearing a long plaid skirt and a clean white shirt; the perfect class rep who takes ${hisA} duties seriously.`,
"petite admiration": `wearing a plaid skirt and a white shirt that's a little too big on ${himA}. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} as short and cute as possible.`,
"statuesque glorification": `wearing a plaid skirt that shows a lot of leg and a white shirt that barely covers ${hisA} navel. ${HeA}'s been doing a lot of growing lately.`,
},
"loli": {
"paternalist": `${girlA} wearing a cute pink dress.`,
"supremacist": `${girlA} wearing shorts and a pink t-shirt with the words '${properMaster()}'s little ${V.arcologies[0].FSSupremacistRace} princess' on the front.`,
"subjugationist": `slave ${girlA} wearing nothing but a leather collar and trying ${hisA} best to do master proud.`,
"roman revivalist": `${girlA} wearing a ${girlA}'s stola.`,
"Neo-Imperialist": `${girlA} wearing a tiny elementary schooler's uniform, complete with miniature plaid skirt.`,
"aztec revivalist": `${girlA} wearing only an overshirt; ${hisA} cute little legs are complimented by ${hisA} twin tails.`,
"egyptian revivalist": `${girlA} wearing a simple white linen dress, kohl eye shadow and sandals.`,
"edo revivalist": `${girlA} wearing a kimono far too large for ${himselfA}.`,
"arabian revivalist": `${girlA} wearing a simple linen dress and a headscarf.`,
"chinese revivalist": `${girlA} wearing a cute silk qipao.`,
"chattel religionist": `${girlA} wearing the garb of a priestess of the new faith.`,
"repopulation focus": `${girlA} wearing a loose dress, its middle bulges considerably from ${hisA} pregnancy.`,
"eugenics": `slave ${girlA} wearing nothing but an overly complex chastity belt and trying ${hisA} best to do master proud.`,
"degradationist": `${girlA} wearing an oversized v-neck t-shirt. The neck hole hangs low enough to show off ${hisA} perky A-cup tits and the piercings through them.`,
"physical idealist": `${girlA} wearing spats and a tight shirt. ${HeA} occasionally renders ${himselfA} sweaty, as if just finishing exercising.`,
"hedonistic decadence": `${girlA} wearing spats barely pulled over ${hisA} big ass and a tight shirt that rides up ${hisA} chubby belly. It seems someone snuck out of gym class.`,
"gender radicalist": `${girlA} wearing shorts and a t-shirt. ${HeA}'s changed ${hisA} appearance recently to make ${himselfA} quite androgynous.`,
"gender fundamentalist": `${girlA} wearing a skirt and a white shirt. ${HisA} slightly swollen belly peeks out from under ${hisA} shirt causing ${himA} to blush whenever you glance at it.`,
"asset expansionist": `${girlA} wearing a school swimsuit. ${HisA} breasts are unrealistically huge for ${hisA} young age and bulge lewdly around the straps of ${hisA} suit.`,
"transformation fetishist": `${girlA} wearing short shorts and a t-shirt. At first glance it looks like ${heA} stuck two overinflated balloons up ${hisA} shirt but with closer inspection they are revealed to be ridiculous implants.`,
"pastoralist": `${girlA} wearing shorts and a white shirt. There's a little wet spot over each of ${hisA} nipples.`,
"maturity preferentialist": `${girlA} wearing a school uniform. ${HeA} keeps rubbing ${hisA} bottom, making it look like teacher just spanked ${himA}.`,
"youth preferentialist": `${girlA} wearing a child's dress. ${HeA} looks barely more than three.`,
"slimness enthusiast": `${girlA} wearing shorts and a white shirt. ${HeA} looks extremely thin.`,
"body purist": `${girlA}. ${HeA}'s recently improved ${hisA} appearance to look more natural, with freckles and a winning smile.`,
"intellectual dependency": `${girlA} wearing nothing at all. The breeze feels nice and modesty is not something ${heA} can understand.`,
"slave professionalism": `${girlA} wearing a long black dress. ${HeA} is trying ${hisA} best to compose ${himselfA} and grow into a proper young ${womanA}.`,
"petite admiration": `${girlA} wearing a dress much to large for ${himA}. ${HisA} tiny form is just begging for a piggyback ride.`,
"statuesque glorification": `${girlA} wearing a too small dress. ${HeA}'s growing up fast, but still has a long way to go if ${heA} wants to stand out in a crowd.`,
},
"preggololi": {
"paternalist": `belly wearing a cute pink dress. The middle is stretched tight by ${hisA} growing belly.`,
"supremacist": `belly wearing a cute yellow dress. ${HeA} cradles ${hisA} swollen belly protectively, glowing with pride at carrying a ${V.arcologies[0].FSSupremacistRace} child.`,
"subjugationist": `belly, wearing nothing but a pregnancy biometrics collar. The collar's display reads 'Carrying 2 more ${V.arcologies[0].FSSubjugationistRace} subhumans!', something the ${girlA} occasionally reads aloud to ${himselfA}.`,
"roman revivalist": `belly wearing a ${girlA}'s stola.`,
"Neo-Imperialist": `${girlA} wearing a tiny elementary schooler's uniform, complete with miniature plaid skirt. ${HisA} belly swells underneath the cotton shirt.`,
"aztec revivalist": `belly wearing only an overshirt which struggles to cover ${hisA} rounded middle; ${hisA} cute little legs are complimented by ${hisA} twin tails.`,
"egyptian revivalist": `belly wearing a bulging white linen dress, kohl eye shadow and sandals.`,
"edo revivalist": `belly wearing a kimono far too large for ${himselfA} but does nothing to distract from ${hisA} swollen midriff.`,
"arabian revivalist": `belly wearing a bulging linen dress and a headscarf.`,
"chinese revivalist": `belly wearing a tight silk qipao.`,
"chattel religionist": `belly wearing the garb of a priestess of the new faith.`,
"repopulation focus": `belly. ${HeA} recently adjusted ${hisA} pregnancy size to make it even larger. ${HisA} swelling ass and tits spill out from ${hisA} shorts and tube-top and the occasional kick can be seen from ${hisA} octuplets.`,
"eugenics": `belly, rather,${HeA} was. ${HisA} chastity belt has been torn open and ${hisA} belly is grotesquely swollen with subhuman spawn. Occasionally a malformed, impish child claws its way out of ${hisA} violated pussy.`,
"degradationist": `belly wearing an open vest and a thong. It shows off ${hisA} pierced milky B-cup tits and swollen pregnant belly. A large bar is driven through ${hisA} popped navel.`,
"physical idealist": `belly wearing spats and a tight shirt. ${HisA} shirt rides up on ${hisA} large belly and ${hisA} growing butt fills out ${hisA} spats nicely. ${HeA} cradles ${hisA} belly with a sullen look knowing it limits ${hisA} activities.`,
"hedonistic decadence": `belly reclining on a chair with a big bowl of snack food. ${HeA} belches and pats ${hisA} belly happily.`,
"gender radicalist": `belly wearing shorts and a t-shirt. ${HisA} androgynous look makes ${himA} look like a pregnant boy.`,
"gender fundamentalist": `belly wearing a skirt and a white shirt. ${HeA} is extremely pregnant, carrying triplets. ${HeA} blushes and pats ${hisA} belly whenever ${heA} notices your gaze.`,
"asset expansionist": `belly wearing a school swimsuit. ${HisA} breasts are unrealistically huge for ${hisA} young age and bulge lewdly around the straps of ${hisA} overfilled suit. ${HisA} suit is extremely tight around the middle thanks to ${hisA} growing belly.`,
"transformation fetishist": `belly wearing short shorts and a t-shirt. At first glance it looks like ${heA} stuck two overinflated balloons up ${hisA} shirt but with closer inspection they are revealed to be ridiculous implants. They sit atop ${hisA} bulging belly.`,
"pastoralist": `belly wearing shorts and a white shirt. There's a little wet spot over each of ${hisA} nipples. ${HisA} breasts have swollen to C-cups thanks to ${hisA} pregnancy and the milkings.`,
"maturity preferentialist": `belly wearing a school uniform. ${HisA} top is left unbuttoned to allow ${hisA} belly room. ${HeA} keeps rubbing ${hisA} bottom, making it look like Teacher just spanked ${himA}.`,
"youth preferentialist": `belly wearing nothing, as nothing will fit ${hisA} lewd body. ${HeA} looks barely more than three and is laying atop ${hisA} proportionally enormous belly.`,
"slimness enthusiast": `belly wearing shorts and a white shirt. ${HisA} slim body makes ${hisA} pregnant belly look much bigger than it is.`,
"body purist": `belly. ${HeA}'s recently improved ${hisA} appearance to look more natural, with freckles and a winning smile. ${HeA} cradles ${hisA} swelling belly and twirls when you look ${hisA} way.`,
"intellectual dependency": `belly. ${HeA} spends a lot of trying to suck it in, not understanding that ${heA}'s with child and not just fat.`,
"slave professionalism": `belly wearing a tight black dress. ${HeA} is trying ${hisA} best to compose ${himselfA} and grow into a proper young ${womanA}, despite ${hisA} lack of control.`,
"petite admiration": `belly filling out a dress tailored for a ${girlA} taller than ${himA}. ${HisA} shortness makes ${hisA} pregnant belly look much bigger than it is.`,
"statuesque glorification": `belly wearing a too small dress. ${HeA}'s growing up fast and, given the size of ${hisA} belly, so is ${hisA} child.`,
},
"fairy": {
"eugenics": ``, // TODO: missing, please write.
"paternalist": `fairy wearing a well-sewn blue dress, with a large red bow tied to the back of ${hisA} waist length golden-blonde hair. ${HeA} looks like a little Bucuretsi doll.`,
"degradationist": `fairy and completely unclothed, with ${hisA} hair in a mess and covered in dirt.`,
"supremacist": `fairy with distinctly ${V.arcologies[0].FSSupremacistRace} features. ${HeA} has wrapped a golden ribbon around ${hisA} torso to fashion ${himselfA} a dress.`,
"subjugationist": `fairy with exaggerated ${V.arcologies[0].FSSubjugationistRace} features. ${HeA} is completely unclothed, with ${hisA} hair in a mess and covered in dirt.`,
"roman revivalist": `fairy wearing a small handkerchief wrapped around ${himA} like a toga, with one tiny breast sticking out. A wreath made of twisted clovers sits on ${hisA} head.`,
"Neo-Imperialist": `fairy, ${hisA} tiny body encased in a tight-fitting, high-tech bodysuit.`,
"aztec revivalist": `fairy, yellow paint creating tribal patterns across ${hisA} naked form.`,
"egyptian revivalist": `fairy wearing a simple white linen dress and has eye shadow poorly applied around ${hisA} eyes.`,
"edo revivalist": `fairy wearing a fine kimono and holding a little fan. ${HeA} looks like a little Hina doll.`,
"arabian revivalist": `fairy wearing a strip of silk as a dress.`,
"chinese revivalist": `fairy wearing a silk cheongsam with a little green cap on ${hisA} head. ${HisA} hair is braided on the sides. ${HeA} looks like a figurine from some kind of game.`,
"chattel religionist": `fairy wearing a little gold-white habit.`,
"physical idealist": `fairy wearing a training bra and spats. ${HeA} has abs poorly drawn on ${hisA} belly with a marker.`,
"hedonistic decadence": `fairy, naked and sitting in a cup of pudding, happily digging into its contents.`,
"repopulation focus": `fairy wearing a simple dress. ${HisA} belly appears to be swollen and ready to burst, but a quick lift of ${hisA} skirt shows that ${heA}'s smuggling a grape under there.`,
"gender radicalist": `fairy wearing a pair of pants. Just the pants.`,
"gender fundamentalist": `fairy wearing a well-sewn blue dress, with a large red bow tied to the back of ${hisA} waist length golden-blonde hair. ${HeA} looks like a little Bucuresti doll.`,
"asset expansionist": `fairy wearing a pair of pants and a t-shirt. ${HeA} has two blueberries stuffed into the front of ${hisA} shirt.`,
"transformation fetishist": `fairy wearing a pair of tight jeans and a t-shirt. ${HeA} has two grapes stuffed into ${hisA} shirt, and some cotton shoved in the back of ${hisA} jeans.`,
"pastoralist": `fairy wearing only a pair of overalls. The overalls are just loose enough to let ${hisA} nearly flat chest to peek out when ${heA} turns or bends over.`,
"maturity preferentialist": `fairy wearing an old wool dress and spinning a cane.`,
"youth preferentialist": `fairy wearing a kindergartner's uniform, complete with rain cap and red backpack.`,
"slimness enthusiast": `fairy wearing a handkerchief with a hole in it like a poncho. ${HeA} looks as slim as usual, with ${hisA} naked body completely visible from the sides.`,
"body purist": `fairy wearing ${hisA} birthday suit, with pale unblemished skin on full display and silky golden hair cascading down ${hisA} back.`,
"intellectual dependency": `fairy wearing a thong as a string bikini. ${HeA} keeps asking questions you are certain ${heA} knows the answers to.`,
"slave professionalism": `fairy wearing a graduation gown.`,
"petite admiration": `fairy wearing ${hisA} birthday suit, with ${hisA} nude form obscured by the light ${heA}'s giving off. ${HeA}'s recently adjusted ${hisA} size so that, at a glance, ${HeA} appears to be nothing more than a glowing ball.`,
"statuesque glorification": `fairy wearing a simple dress. ${HeA}'s adjusted the length of ${hisA} dress to make it appear that ${heA} is taller than ${heA} really is.`,
},
"pregnant fairy": {
"eugenics": ``, // TODO: missing, please write.
"paternalist": `wearing a well-sewn blue dress, with a large red bow tied to the back of ${hisA} waist length golden-blonde hair. ${HeA} looks like a little Bucuresti doll.`,
"degradationist": `and completely unclothed, with ${hisA} hair in a mess and covered in dirt.`,
"supremacist": `and distinctly ${V.arcologies[0].FSSupremacistRace} features. ${HeA} has wrapped a golden ribbon around ${hisA} chest to create an improvised bra, and another under ${hisA} swollen belly to fashion a thong.`,
"subjugationist": `and exaggerated ${V.arcologies[0].FSSubjugationistRace} features. ${HeA} is completely unclothed, with ${hisA} hair in a mess and covered in dirt.`,
"roman revivalist": `wearing a small handkerchief wrapped around ${himA} like a toga, with one tiny milky breast sticking out. A wreath made of twisted clovers sits on ${hisA} head.`,
"Neo-Imperialist": `fairy, ${hisA} tiny body encased in a tight-fitting, high-tech bodysuit. ${HisA} belly swells underneath the skintight material.`,
"aztec revivalist": `yellow paint creating tribal patterns across ${hisA} naked form and curving around ${hisA} swollen belly.`,
"egyptian revivalist": `wearing a simple white linen dress and has eye shadow poorly applied around ${hisA} eyes.`,
"edo revivalist": `wearing a fine kimono and holding a little fan. ${HeA} looks like a little Hina doll.`,
"arabian revivalist": `wearing a strip of silk as a dress.`,
"chinese revivalist": `wearing a silk cheongsam with a little green cap on ${hisA} head. ${HisA} hair is braided on the sides. ${HeA} looks like a figurine from some kind of game.`,
"chattel religionist": `wearing a little gold-white habit and glowing with purity.`,
"physical idealist": `wearing a training bra and spats. ${HisA} large belly sticks out even more.`,
"hedonistic decadence": `that is nude and sitting upon a large pastry, covered in cream. ${HeA} occasionally pulls off a piece to nibble on.`,
"repopulation focus": `wearing a lovely maternity dress, which shows off ${hisA} swollen belly.`,
"gender radicalist": `wearing a pair of pants. Just the pants.`,
"gender fundamentalist": `wearing a well-sewn blue dress, with a large red bow tied to the back of ${hisA} waist length golden-blonde hair. ${HeA} looks like a little Bucuresti doll.`,
"asset expansionist": `wearing a pair of pants and a t-shirt. ${HeA} has two blueberries stuffed into the front of ${hisA} shirt.`,
"transformation fetishist": `wearing a pair of tight jeans and a t-shirt. ${HeA} has two grapes stuffed into ${hisA} shirt, and some cotton shoved in the back of ${hisA} jeans.`,
"pastoralist": `wearing only a pair of overalls. The overalls are open enough to let ${hisA} belly pour out.`,
"maturity preferentialist": `wearing an old wool dress and rocking back and forth on a rocking chair, cradling ${hisA} belly.`,
"youth preferentialist": `wearing a kindergartner's uniform, complete with rain cap and red backpack. ${HisA} swollen belly looks out of place.`,
"slimness enthusiast": `wearing a handkerchief with a hole in it like a poncho. ${HisA} pregnant belly forces the poncho to spread wide, leaving little of ${hisA} body to the imagination.`,
"body purist": `wearing ${hisA} birthday suit, with pale unblemished pregnant belly on full display and silky golden hair cascading down ${hisA} back.`,
"intellectual dependency": `wearing a thong as a string bikini. ${HeA} frequently pouts over all the weight ${heA} has been putting on lately.`,
"slave professionalism": `wearing a graduation gown.`,
"petite admiration": `wearing ${hisA} birthday suit, with ${hisA} nude form obscured by the light ${hisA} belly. ${HeA}'s recently adjusted ${hisA} size so that, at a glance, ${HeA} appears to be nothing more than a glowing oval.`,
"statuesque glorification": `wearing a simple dress. ${HeA}'s adjusted the length of ${hisA} dress to make it appear that ${heA} is taller than ${heA} really is, but it keeps riding up ${hisA} middle and ruining the look.`,
},
"slimegirl": {
"paternalist": `slime with a modest pink dress floating inside ${himA}.`,
"supremacist": `slime. ${HeA} keeps trying to shape ${hisA} goo into a beautiful ${V.arcologies[0].FSSupremacistRace} ${girlA}, but ${heA} hasn't quite perfected the finer details yet.`,
"subjugationist": `slime. ${HeA} keeps trying to shape ${hisA} goo into a pretty face, but keeps ending up with over-exaggerated ${V.arcologies[0].FSSubjugationistRace} features instead.`,
"roman revivalist": `slime with a ${girlA}'s stola sinking into ${hisA} head.`,
"Neo-Imperialist": `slime wearing a high-class suit that fits loosely around ${hisA} gelatinous features, occasionally slipping inside the slime.`,
"egyptian revivalist": `slime and quite perturbed about the amount of sand caught in ${himA}.`,
"edo revivalist": `slime with a silken kimono floating inside ${himA}.`,
"arabian revivalist": `slime with a headscarf and a pair of sunglasses floating inside ${himA}.`,
"aztec revivalist": `slime.`, // TODO: missing in SC, expand someday.
"chinese revivalist": `slime with a silk qipao floating inside ${himA}.`,
"chattel religionist": `slime with several symbols of the new faith floating inside ${himA}.`,
"repopulation focus": `slime. ${HisA} amorphous body has noticeable hip, butt, and breast curves as well as several more cores gathered in ${hisA} rounded stomach.`,
"eugenics": `slime with a chastity belt floating inside ${himA}.`,
"degradationist": `slime with a number of piercings sinking into ${hisA} body.`,
"physical idealist": `slime and trying to shape ${hisA} goo into muscles.`,
"hedonistic decadence": `slime. ${HeA} has accumulated a large amount of excess goo, giving ${himA} quite a corpulent shape.`,
"gender radicalist": `slime. ${HeA} keeps trying to shape ${hisA} goo into a cock.`,
"gender fundamentalist": `slime. ${HisA} amorphous body has noticeable hip, butt, and breast curves.`,
"asset expansionist": `slime. ${HisA} amorphous body has ridiculously huge hip, butt, and breast curves.`,
"transformation fetishist": `slime with a pair of big silicone implants floating around ${hisA} chest.`,
"pastoralist": `slime with quite a large amount of milk mixed with ${hisA} body. ${HeA} keeps trying to shape ${hisA} goo into big milky tits.`,
"maturity preferentialist": `slime. ${HisA} core is noticeably larger and shows signs of splitting many times.`,
"youth preferentialist": `slime. ${HisA} core is as immature as ${hisA} body`,
"slimness enthusiast": `slime. ${HeA} is compacting ${hisA} slime to make ${himselfA} look thinner.`,
"body purist": `slime with the purest goo ${hisA} body could be made of.`,
"intellectual dependency": `slime.`,
"slave professionalism": `slime.`,
"petite admiration": `slime.`,
"statuesque glorification": `slime.`,
},
"angel": {
"paternalist": `${HeA} is currently wearing a long, conservative skirt and a pretty white blouse complete with gaps for ${hisA} wings. ${HeA} is positively radiant.`,
"degradationist": `${HeA} is wearing black eyeliner and lipstick while using a thin black ribbon to protect ${hisA} modesty. It's pretty obvious ${heA} has a stud through ${hisA} left nipple.`,
"supremacist": `${HeA} cycles between different outfits that reflect the various holy garments of religions popular in ${V.arcologies[0].FSSupremacistRace} countries.`,
"subjugationist": `${HeA} is wearing a simple white linen dress, and ${hisA} right ankle is shackled to an iron ball and chain that prevents ${himA} from flying very high.`,
"roman revivalist": `${HeA} is wearing a fine stola appropriate for a respectable Roman lady, with ${hisA} hair up in a complicated style.`,
"Neo-Imperialist": `${HeA} is wearing a skintight bodysuit that gives ${himA} the appearance of some kind of techno-angel, cybernetics and angelic beauty meshing seamlessly together.`,
"aztec revivalist": `${HeA} is wearing a modest huipil with ${hisA} hair braided to two ponytails; ${HeA}'s the picture of quiet elegance.`,
"egyptian revivalist": `${HeA} is wearing a simple white linen dress, kohl eye shadow, sandals, and a serene expression.`,
"edo revivalist": `${HeA} is wearing a fine kimono with slits for ${hisA} wings, getae, tabi, and an expression of perfect serenity.`,
"arabian revivalist": `${HeA} is wearing a tailored suit, a silk headscarf, and aviator sunglasses, making ${himA} look ridiculous.`,
"chinese revivalist": `${HeA} is wearing a conservative silk qipao with special slits for ${hisA} wings. ${HisA} hair is pulled back into a bun and secured by a couple of chopsticks.`,
"chattel religionist": `${HeA} has adjusted ${hisA} outfit to consist of nothing but the symbol of your new religion carefully tailored to cover ${hisA} nipples and crotch. ${HeA} wears another around ${hisA} neck and a blush on ${hisA} cheeks.`,
"physical idealist": `${HeA} has swapped out ${hisA} usual linen dress for one that shows off ${hisA} toned arms, legs and abs.`,
"hedonistic decadence": `${HeA} has swapped out ${hisA} usual linen dress for one that covers ${hisA} plush curves. ${HeA} finds walking easier than trying to fly with ${hisA} weighty body.`,
"repopulation focus": `${HisA} simple white linen dress is parted by ${hisA} full term pregnancy; likely a lost soul being given a new chance.`,
"eugenics": `${HeA} has swapped out ${hisA} usual linen dress for a fabulous one to match ${hisA} perfect appearance. ${HeA} proudly wears the symbol of high society on ${hisA} arm and, judging by the slight curve to ${hisA} middle, is growing a child just as beautiful as ${himA}.`,
"gender radicalist": `${HeA} wears a simple white linen dress and has recently changed ${hisA} appearance to make ${himselfA} quite androgynous.`,
"gender fundamentalist": `${HeA} wears a simple white linen dress that struggles to cover both ${hisA} full breasts and child-bearing hips.`,
"asset expansionist": `${HeA} has recently given up on trying to cover ${hisA} arm-filling breasts, resorting to just wearing a skirt; a skirt that strains against ${hisA} enormous rear. ${HeA} certainly won't be flying anyway.`,
"transformation fetishist": `${HeA} wears a simple white linen dress that struggles to contain ${hisA} big, perky, obviously fake breasts.`,
"pastoralist": `${HeA} wears a simple white linen dress that struggles to cover ${hisA} full breasts. ${HeA} frequently tries to hide ${hisA} nipples; ${hisA} milk having rendered ${hisA} dress transparent.`,
"maturity preferentialist": `${HeA} wears a simple white linen dress and has recently altered appearance to be more mature. ${HisA} face is one of experience and ${hisA} hair has streaks of silver.`,
"youth preferentialist": `${HeA} wears a simple white linen dress that tastefully hugs ${hisA} youthful body. ${HeA} looks barely 18; a tantalizing risk.`,
"slimness enthusiast": `${HeA} wears a simple white linen dress that tastefully hugs ${hisA} thin body.`,
"body purist": `${HeA} has forgone covering ${himselfA} to allow ${hisA} radiant, pure body to be visible to all.`,
get "intellectual dependency"() {
let r = `${HeA} wears a simple white linen dress with a slit cut out of the crotch. `;
if (V.seePreg !== 0) {
r += `${HeA} is visibly dripping seed and blissfully unaware of the curve beginning to form in ${hisA} abdomen.`;
} else {
r += `${HeA} is visibly dripping with need.`;
}
return r;
},
"slave professionalism": `${HeA} wears a flowing white linen dress that highlights ${hisA} grace.`,
"petite admiration": `${HeA} wears a simple white linen dress that trails along after ${himA} when ${heA} walks. ${HeA}'s fine with this since flying makes ${himA} look tall.`,
"statuesque glorification": `${HeA} wears a long white linen dress, while concealing, shows off ${hisA} pleasant curves and long legs.`,
},
"cherub": {
"paternalist": `${HeA} has swapped ${hisA} usual short skirt for a much longer one. No more panty flashes for you!`,
"degradationist": `${HeA} is wearing black lipstick along with ${hisA} usual white linen dress with a short skirt. Occasionally you get a glance up that skirt; a dark black thong greets you.`,
"supremacist": `${HeA} is wearing a cute little dressed stitched with designs from ${V.arcologies[0].FSSupremacistRace} culture. Occasionally you get a glance up it; a white pair of panties with similar designs say hello.`,
"subjugationist": `${HeA} is shackled to an iron ball and chain that's almost as big as ${heA} is, and ${heA} has to slowly and comically drag it behind ${himA} to get anywhere. Occasionally ${heA} tumbles over in ${hisA} struggles, flipping ${hisA} white linen dress up and treating you to a good look at ${hisA} panties.`,
"roman revivalist": `${HeA} is wearing a cute little tunic. Occasionally you get a glance up it; a cute little pussy says hello.`,
"Neo-Imperialist": `${HeA} is wearing a tiny executive skirt that mixes cute and professional. ${HeA}'s obviously not wearing any panties underneath.`,
"aztec revivalist": `${HeA} is wearing a huipil with ${hisA} hair braided to two ponytails. You can clearly see through the sides that ${heA} has chosen to forgo underwear.`,
"egyptian revivalist": `${HeA} is wearing a simple white linen dress, kohl eye shadow, and a serene expression. ${HisA} dress hangs low enough to block your view, unfortunately.`,
"edo revivalist": `${HeA} is wearing a cute little kimono with slits for ${hisA} wings. Occasionally you get a glance up it; a lovely pair of panties say hello.`,
"arabian revivalist": `${HeA} wears a fine dress, a silk headscarf, aviator sunglasses, and an overly conservative posture. No seeing up ${hisA} dress for you!`,
"chinese revivalist": `${HeA} is wearing a conservative silk qipao with special slits for ${hisA} wings. ${HisA} hair is pulled back into a bun and secured by a couple of chopsticks. It you try really hard, you can get a peek of ${hisA} panties as ${heA} flutters by.`,
"chattel religionist": `${HeA} has adjusted ${hisA} outfit to consist of nothing but the symbol of your new religion carefully tailored to cover ${hisA} nipples and crotch. Another dangles from ${hisA} neck. ${HisA} attire leaves little to the imagination.`,
"physical idealist": `${HeA} has chosen to ditch ${hisA} usual linen dress for nothing but ${hisA} undies in order to show off ${hisA} muscles.`,
"hedonistic decadence": `${HeA} has become so plump lately that no amount of tugging will get ${hisA} linen dress to cover ${hisA} exposed panties. ${HeA} struggles to stay aloft with such a plush body.`,
"repopulation focus": `${HeA} has chosen to ditch ${hisA} usual linen dress for just ${hisA} panties. ${HeA} struggles to fly with ${hisA} heavy pregnancy and milk laden breasts.`,
"eugenics": `${HeA} wears simple white linen dress with a short skirt that frequently lets you catch glimpses of ${hisA} chastity belt.`,
"gender radicalist": `${HeA} wears simple white linen dress with a short skirt that frequently lets you catch glimpses of ${hisA} panties. ${HeA} has become rather boyish lately and you swear that there is a slight bulge in ${hisA} panties.`,
"gender fundamentalist": `${HeA} wears a simple white linen dress that struggles to cover both ${hisA} full breasts and child-bearing hips. ${HisA} short skirt frequently rides you to give you a lovely view of ${hisA} panties.`,
"asset expansionist": `${HeA} has recently taken to wearing nothing put ${hisA} panties, having given up on fitting into ${hisA} dress. ${HeA} struggles to fly with ${hisA} massive tits weighing ${himA} down, and ${heA} commonly has to pause to pull ${hisA} underwear out of ${hisA} buttcrack.`,
"transformation fetishist": `${HeA} wears a simple white linen dress that struggles to cover both ${hisA} big fake breasts and ass. ${HisA} short skirt feebly rests atop ${hisA} panty devouring rear, giving you a lovely view.`,
"pastoralist": `${HeA} has begun leaving the top of ${hisA} white linen dress open to allow ${hisA} milk laden breasts to hang free. ${HeA} tends to leave a trail where ever ${heA} flies.`,
"maturity preferentialist": `${HeA} has recently updated ${hisA} appearance to be more mature; an air of experience follows ${himA} as ${heA} flies around. ${HeA} a wears simple white linen dress with a short skirt that frequently lets you catch glimpses of ${hisA} panties; polka-dotted, oddly enough.`,
"youth preferentialist": `${HeA} has recently updated ${hisA} appearance to be more youthful. ${HeA} frequently flutters by, enjoying ${hisA} youthful vigor. ${HeA} a wears simple white linen dress with a short skirt that frequently lets you catch glimpses of ${hisA} panties; an adorable pair of bloomers.`,
"slimness enthusiast": `${HeA} wears simple white linen dress with a short skirt that hangs loosely off ${hisA} pleasantly thin body. ${HisA} panties are obviously a bit loose too, as ${heA} frequently has to stop, swoop down and retrieve them whenever they fall off ${hisA} flat ass.`,
"body purist": `${HeA} has forgone covering ${himselfA} to allow ${hisA} radiant, pure body to be visible to all.`,
"intellectual dependency": `${HeA} wears a simple white linen dress with a short skirt that frequently reminds you ${heA} forgot to wear panties.`,
"slave professionalism": `${HeA} wears a simple white linen dress with a short skirt that allows ${himA} to expertly flash you ${hisA} pussy when you need it most.`,
"petite admiration": `${HeA} wears a simple white linen dress with a short skirt, though ${heA}'s so short it may as well be a full length.`,
"statuesque glorification": `${HeA} wears a simple white linen dress that struggles to come close to covering ${hisA} panties. ${HeA}'s gotten quite tall.`,
},
"imp": {
"paternalist": `${HeA} has swapped to wearing much more, relatively speaking, modest clothing; extremely tight jeans and a top so small and taut you swear ${heA}'s about to pop out of it.`,
"degradationist": `${HeA} has replaced ${hisA} loincloth with a chastity belt containing an immense dildo; it is clearly seen distending ${hisA} belly. Countless scars line ${hisA} back and ass from the frequent lashings ${heA} enjoys.`,
get "supremacist"() {
let r = [`${HeA}'s taken to carrying a cat o' nine tails whip at all times so that ${heA}'s ready to lash a`];
if (V.arcologies[0].FSSupremacistRace === "mixed race") {
r.push(`pureblooded`);
} else {
r.push(`non-${V.arcologies[0].FSSupremacistRace}`);
}
r.push(`slave at a moment's notice.`);
return r.join(" ");
},
"subjugationist": `${HisA} cartoonishly exaggerated ${V.arcologies[0].FSSubjugationistRace} body is just begging for a whipping, even when ${heA} isn't doing something mischievous and sneaky, which is rare.`,
"roman revivalist": `${HeA}'d fit in perfectly tormenting the condemned in Tartarus.`,
"Neo-Imperialist": `${HeA}'s bound himself up with high-tech holographic chains, reminiscent of a slave locked in your cellblocks with ${hisA} devilish features.`,
"aztec revivalist": `${HeA}'s taken to carrying a pair of ceremonial daggers perfect for bloodletting and even an impromptu sacrifice. Two things ${heA} really enjoys performing.`,
"egyptian revivalist": `${HeA} has recently adjusted ${hisA} appearance to resemble an Egyptian slave; that combined with a manufactured rebellious streak are sure to earn ${himA} a whipping.`,
"edo revivalist": `${HeA} has tightly bound ${himselfA} in shibari ropes, although they don't achieve much given ${heA} can still fly freely.`,
"arabian revivalist": `${HeA} has donned the skimpiest, sluttiest outfit ${heA} could think of. ${HeA}'s just begging to get stoned.`,
"chinese revivalist": `${HeA} has added a number of piercings to ${hisA} body to allow ${himA} to be suspended by hooks rather than flying.`,
"chattel religionist": `${HeA} has chosen to go fully naked, exposing the symbols of your religion pierced through ${hisA} nipples and clit.`,
"physical idealist": `${HeA} has adjusted ${hisA} appearance to be rather muscular. Not only can ${heA} crack a whip harder than ever, but when ${heA} flexes, ${HeA} nearly pops the belt around ${hisA} chest.`,
"hedonistic decadence": `${HeA} has become rather chubby lately. ${HeA} may want to change up ${hisA} routine of tormenting the hungry by devouring food before them.`,
"repopulation focus": `${HeA}'s added a pair of tight belts across ${hisA} stomach recently. The taut material painfully digs into ${hisA} growing pregnancy.`,
"eugenics": `${HeA} has an iron chastity belt under ${hisA} loincloth and two large bulges in ${hisA} middle. You don't have to guess ${heA} has a pair of enormous dildos locked inside ${himA}.`,
"gender radicalist": `${HeA}'s recently begun rendering ${himselfA} more androgynous. Something can be seen commonly tenting ${hisA} loincloth; whenever it shifts to the side, you catch sight of a thumb sized and heavily pierced clitoris.`,
"gender fundamentalist": `${HeA}'s recently increased the size of ${hisA} breasts and width of ${hisA} hips. The belt around ${hisA} chest tightly binds ${hisA} new bust and causes its flesh to bulge and jiggle delightfully.`,
"asset expansionist": `${HeA}'s had to let out ${hisA} chest belt to accommodate ${hisA} new excessive bust, but only a little; the belt creates a deep canyon across ${hisA} chest with plenty of flesh bulging above and below the straining leather.`,
"transformation fetishist": `${HeA}'s had to let out ${hisA} chest belt to accommodate ${hisA} new excessive bust, but only a little; the belt creates a deep canyon across ${hisA} fake chest and threatens to painfully pop the underlying implants.`,
"pastoralist": `${HeA}'s exchanged ${hisA} chest belt for a pair of rings with leather straps. ${HeA} wears them so tightly every motion ${heA} makes forces a gush of milk from ${hisA} painfully swollen breasts.`,
"maturity preferentialist": `${HeA} has recently updated ${hisA} appearance to be more mature; an air of experience follows ${himA} as ${heA} flies around. You can hear ${himA} plotting tortures, many you've never heard of.`,
"youth preferentialist": `${HeA} has recently updated ${hisA} appearance to be more youthful. ${HeA} frequently flutters by, enjoying ${hisA} youthful vigor. ${HeA} looks so innocent, but looks can be deceiving!`,
"slimness enthusiast": `${HisA} new, thinner body gives ${himA} plenty of excuses to pull ${hisA} straps even tighter.`,
"body purist": `${HeA} has forgone covering ${himselfA} to allow ${hisA} sinful, pure body to be visible to all.`,
"intellectual dependency": `${HeA} may look like a bumbling fool, but even an idiot can get a torture right every now and then.`,
"slave professionalism": `${HeA}'s taken to carrying a box of needles to make use of ${hisA} extensive knowledge of anatomy. This is one acupuncture session you don't want a part of.`,
"petite admiration": `${HisA} new, tiny body opens up a new realm of torments. You can hear ${himA} scheming about what holes ${heA} could theoretically force ${himselfA} up now.`,
"statuesque glorification": `${HisA} new, giant body brings with it an even larger ego. No longer a mere imp, ${HeA}'s a borderline devil.`,
},
"witch": {
"paternalist": `${HeA} still hasn't managed to undo the spell; ${hisA} chest is still unnaturally smooth, not one nipple peaks the fabric of the robe.`,
"degradationist": `${HeA} still hasn't managed to undo the spell; ${hisA} face, hands and every surface of ${hisA} body are completely covered in tattoos. It is especially noticeable when ${heA} talks that ${hisA} tongue is tattooed too; wonder what decorates the surfaces of ${hisA} body you can't see?`,
get "supremacist"() {
const r = [`${HeA}'s managed to correct the spell, and even succeed in it. ${HeA} is now`];
if (V.arcologies[0].FSSupremacistRace === "mixed race") {
r.push(`the perfect blend of every ethnicity, with all of their best qualities and none of their flaws.`);
} else {
r.push(`ethnically 100 % pure ${V.arcologies[0].FSSupremacistRace}.`);
}
r.push(`If ${heA} were real, ${HeA} would make the perfect breeding stock for the next generation of the master race.`);
return r.join(" ");
},
"subjugationist": `${HeA} still hasn't managed to undo the spell; ${HeA} looks like a racist caricature of a ${V.arcologies[0].FSSubjugationistRace} ${girlA}, and has an appropriately demeaning accent to match. What's worse, the spell also seems to have stripped most of ${hisA} literacy in ${V.language}, making reading ${hisA} tomes an arduous task for ${himA}.`,
"roman revivalist": `While ${heA} acts like a typical Roman ${womanA}, ${HeA} is pretty obviously Greek. ${HeA} can't even name the Pantheon correctly.`,
"Neo-Imperialist": `${HeA} looks like someone you would find selling "magical tokens" on the side of your neon-bathed streets, cybernetic trinkets adorning ${hisA} whole body.`,
"aztec revivalist": `${HeA} is still very obviously not a native and has become rather caught up in the fear that ${heA}'ll soon be sacrificed.`,
"egyptian revivalist": `${HeA}'s managed to untangle ${himselfA} from the wrappings, though ${heA} has chosen to leave several still wrapped around ${hisA} body.`,
"edo revivalist": `${HeA}'s managed to correct the spell, somewhat, though ${heA} now resembles something that belongs in a hentai.`,
"arabian revivalist": `${HeA}'s managed to correct the spell, and even succeed at it. ${HeA} has altered ${hisA} appearance to resemble a gorgeous djinn. ${HeA} is seductively performing a belly dance for you.`,
"chinese revivalist": `${HeA} has chosen to embrace the outcome of ${hisA} spell, even pushing ${hisA} luck a little more, leaving ${himA} wearing a long and very fashionable qipao.`,
"chattel religionist": `${HeA} has chosen to embrace the outcome of ${hisA} spell, proudly displaying the various holy symbols hanging from around ${hisA} neck and dangling from ${hisA} nipples, navel and clit.`,
"physical idealist": `${HeA} managed to regain freedom of movement, but has chosen to leave ${hisA} torn robes unfixed to further highlight ${hisA} ridiculous muscles.`,
"hedonistic decadence": `${HeA} has managed to lighten ${hisA} body enough to regain mobility, but no amount of ${hisA} magic can summon a robe big enough to cover ${hisA} enormously fat body without looking ridiculous.`,
get "repopulation focus"() {
if (V.seeHyperPreg === 1) {
return `${HeA}'s managed to cast a levitation spell to allow ${himA} to move and a spell to prevent ${himA} from bursting, but ${heA} can do nothing about the dozens of active children crowding ${hisA} womb. ${HeA} meekly floats along with it, gently rubbing its squirming mass through ${hisA} torn robe.`;
} else {
return `${HeA}'s managed to cast a spell to lighten ${hisA} belly, but ${heA} can do nothing about the rowdy octuplets crowding ${hisA} womb. ${HeA} meekly pats ${hisA} exposed belly, feebly trying to calm ${hisA} babies, as ${heA} looks up ways to mend ${hisA} torn dress.`;
}
},
"eugenics": `${HeA} still hasn't managed to undo the spell; it's pretty obvious given how desperately horny ${heA} is.`,
"gender radicalist": `${HeA} has chosen to embrace the outcome of ${hisA} spell; ${HeA} either sports a bulge or a tent in the front of ${hisA} dress and can frequently be seen reading books on male anatomy.`,
"gender fundamentalist": `${HeA} still hasn't managed to undo the spell; ${hisA} belly has become so swollen with ovum ${heA} looks ready to birth triplets. ${HeA} can barely concentrate; ${hisA} mind focused entirely on dicks cumming in ${hisA} wet pussy, but ${heA} can't risk it, knowing full well ${heA}'d become so pregnant ${heA}'d likely burst. ${HisA} ample breasts and child bearing hips only make it harder to keep away from cocks.`,
"asset expansionist": `${HeA}'s managed to partially undo the spell; ${hisA} breasts are merely as big as ${heA} is now. One simple, correctly performed, levitation spell later and ${heA} is fully capable of functioning with ${hisA} oversized tits.`,
"transformation fetishist": `While ${heA} has managed to regain ${hisA} flexibility, ${HeA} still greatly resembles an overinflated blow-up doll. ${HisA} lips are stuck in an O shape, ${hisA} breasts are the size of beach balls, ${hisA} ass and thighs larger than any ${girlA}'s you've seen, and above all else is ${hisA} huge medicine ball sized belly; fortunately they don't weigh nearly as much as they should, part of the benefits of being an inflatable sex-doll.`,
"pastoralist": `${HeA}'s managed to shrink ${hisA} nine breasts somewhat; they are merely head sized now. The front of ${hisA} robes is strained from ${hisA} excessive number of milky tits.`,
"maturity preferentialist": `${HeA}'s managed to reign in ${hisA} aging spell and with a little size up to ${hisA} breasts, hips and ass makes a very pleasant MILF.`,
get "youth preferentialist"() {
if (V.minimumSlaveAge === 3) {
return `${HeA}'s adjusted ${hisA} tiny body slightly to be less feeble. Now ${heA} is a fully capable and adorable toddler witch in an oversized robe, though ${heA} has to fight to keep ${hisA} hat from covering ${hisA} entire head.`;
} else if (V.minimumSlaveAge <= 7) {
return `${HeA}'s decided to embrace ${hisA} spell and now appears as an adorable ${loliA} witch. ${HeA} has to watch ${hisA} step to not trip over ${hisA} trailing robe and has to constantly readjust ${hisA} head devouring hat.`;
} else if (V.minimumSlaveAge <= 13) {
return `${HeA}'s decided to embrace ${hisA} spell and now appears as a cute teenage witch. ${HisA} robe is a little long, but ${heA} manages just fine.`;
} else {
return `${HeA}'s decided to embrace ${hisA} spell and now appears as a witch fresh into adulthood.`;
}
},
"slimness enthusiast": `${HeA}'s begun wearing a corset under ${hisA} robes to hide ${hisA} chubbiness. Combined with ${hisA} lightened body, ${HeA} manages to pull off the lithe look easily.`,
"body purist": `${HeA} has attempted to fix ${hisA} misspell and succeeded in preventing ${hisA} clothes from becoming transparent, to ${himselfA} only. ${HeA} appears nude, even though ${heA} is fully clothed, much to everyone's enjoyment.`,
"intellectual dependency": `${HeA} still hasn't managed to figure out that ${heA} drained ${hisA} intelligence; not that it matters when all your spells now have so many fun effects! (And you can't read.)`,
"slave professionalism": `${HeA}'s managed to work out some of the kinks of the spell, though it's left ${himA} quite the perfectionist.`,
"petite admiration": `${HeA}'s decided to embrace ${hisA} spell, and with a strength booster, manages quite fine with ${hisA} proportionately mountainous tits.`,
"statuesque glorification": `${HeA}'s managed to correct the spell, and even succeed in it. ${HeA} stands tall, proud at ${hisA} success.`,
},
"ERROR_1606_APPEARANCE_FILE_CORRUPT": {
"paternalist": `wearing ill fitting clothing. Various movements can be seen under ${hisA} misbuttoned shirt and lopsided skirt.`,
"degradationist": `wearing nothing except some oversized, strange looking piercings all over ${hisA} body. You swear you see movement under ${hisA} skin and ${hisA} piercings have a habit of never being in the same shape or location.`,
"supremacist": `wearing nothing at all. ${HeA} looks vaguely ${V.arcologies[0].FSSupremacistRace}, but wrong. You swear you see patches of fish-like scales on ${hisA} skin, but they keep disappearing whenever you try to focus on them.`,
"subjugationist": `wearing nothing at all. ${HeA} looks vaguely ${V.arcologies[0].FSSubjugationistRace}, but wrong. You swear you see patches of fish-like scales on ${hisA} skin, but they keep disappearing whenever you try to focus on them.`,
"roman revivalist": `wearing a poorly folded toga. You swear you see movement under ${hisA} skin.`,
"Neo-Imperialist": `wearing a tight-fitting bodysuit that you swear moves in unsettling ways. Is the bodysuit moving, or the skin underneath?`,
"aztec revivalist": `wearing a torn huipil. ${HeA} looks vaguely Aztec, but wrong. You swear you see movement under ${hisA} skin.`,
"egyptian revivalist": `wearing nothing at all. ${HeA} looks vaguely Egyptian, but wrong. You swear you see movement under ${hisA} skin.`,
"edo revivalist": `wearing a loose kimono. ${HeA} looks vaguely Japanese, but wrong. You swear you see movement under ${hisA} skin.`,
"arabian revivalist": `wearing various silks. ${HeA} looks vaguely Arabic, but wrong. You swear you see movement under ${hisA} skin.`,
"chinese revivalist": `wearing an ill fitting qipao. ${HeA} looks vaguely Chinese, but wrong. You swear you see movement under ${hisA} clothing and even skin.`,
"chattel religionist": `wearing nothing at all. A pulsing symbol of your religion sprouts from ${hisA} chest, runs between ${hisA} breasts and down to ${hisA} crotch, where it penetrates ${hisA} pussy. If the symbol weren't off-putting enough, you also swear you see movement under ${hisA} skin.`,
"physical idealist": `wearing nothing at all. ${HeA} is covered in what appear to be muscles, though they bulge and squirm uncomfortably.`,
"hedonistic decadence": `wearing nothing at all. ${HeA} is covered in what appears to be a dense layer of fat, though occasionally you swear you see something peering out from between ${hisA} folds.`,
get "repopulation focus"() {
if (V.seeHyperPreg === 1) {
return `wearing nothing at all. ${HisA} belly is immensely swollen, squirming and practically ready to burst. ${HisA} navel resembles a pussy; a pussy birthing countless larva like creatures.`;
} else {
return `wearing nothing at all. ${HisA} belly is rounded and squirming in some state of gravidity. Every so often ${hisA} navel spreads apart and a wormlike creature flops out.`;
}
},
"eugenics": `wearing nothing at all. You can't take your eyes off of ${hisA} perfect body, but at the same time, you feel a strange sense of danger about ${himA}.`,
"gender radicalist": `wearing nothing at all. Even though ${heA} lacks a penis, you can't shake the feeling that it's a trap.`,
"gender fundamentalist": `full breasts, wide hips and wearing absolutely nothing. You swear ${hisA} tits are moving slightly and an unusual bulge can be seen writhing in ${hisA} lower belly.`,
"asset expansionist": `wearing nothing at all; not that anything could fit ${himA}. ${HeA} is absolutely massive; ${hisA} breasts easily dwarfing the rest of ${hisA} body and quivering obscenely. Every so often, a bulge moves up a nipple as a wormlike creature is born into the world.`,
"transformation fetishist": `wearing nothing at all; not that anything could fit ${himA}. ${HisA} breasts and ass are splitting around the massive, round objects distending them. The orbs are slightly translucent; lots of small wormlike creatures can be seen squirming within inside.`,
"pastoralist": `wearing nothing at all; not that anything could fit ${himA}. ${HeA} is absolutely massive; ${hisA} breasts easily dwarfing the rest of ${hisA} body and quivering obscenely. An extremely dense, white liquid is steadily forcing its way from ${hisA} gaping nipples.`,
"maturity preferentialist": `wearing nothing at all. ${HeA} seems to be quite old and vulnerable, but something feels off about ${himA}.`,
get "youth preferentialist"() {
const r = [`wearing nothing at all.`];
if (V.minimumSlaveAge === 3) {
r.push(`${HeA}'s an adorable toddler just ripe for the taking; though a feeling of danger radiates from ${hisA} tiny body.`);
} else if (V.minimumSlaveAge <= 7) {
r.push(`${HeA}'s a cute ${loliA} and ripe for the taking; though a feeling of danger radiates from ${hisA} small body.`);
} else if (V.minimumSlaveAge <= 13) {
r.push(`${HeA}'s a pretty teenager and ripe for the taking; though a feeling of danger radiates from ${himA}.`);
} else {
r.push(`${HeA} seems to be fresh into adulthood and ripe for the taking; though a feeling of danger radiates from ${himA}.`);
}
return r.join(" ");
},
"slimness enthusiast": `wearing nothing at all. ${HeA} is extremely thin; multiple tube-like appendages can be seen writhing within ${hisA} compressed body.`,
"body purist": `wearing nothing at all. ${HisA} body is absolutely flawless, too flawless; you can't help but feel a sense of discomfort when looking at ${himA}.`,
"intellectual dependency": `wearing nothing at all. ${HeA} seems to be lost, in desperate need of sex and ripe for the taking; though a feeling of danger radiates from ${himA}.`,
"slave professionalism": `wearing an alluring outfit and beckoning to you. ${HeA} promises a night you'll never forget. Ever.`,
"petite admiration": `wearing nothing at all. ${HeA}'s so tiny ${heA} could be taken with ease; in fact, that seems to be exactly what ${heA} wants.`,
"statuesque glorification": `wearing nothing at all; it would only get in the way of ${himA} preying on all those smaller than ${hisA} looming form.`,
},
"incubus": {
"paternalist": `${HeA}'s begun wearing rather conservative clothing, but nothing can hide the bulge running down one pant leg and the two round globes in the other.`,
"degradationist": `${HeA}'s recently added an obscene number of piercings to ${hisA} cock and balls in addition to a pair of nipple rings. A thin chain links a ring attached to the head of ${hisA} penis to the heavy rings adorning ${hisA} chest.`,
"supremacist": `${HeA} is an ideal ${V.arcologies[0].FSSupremacistRace} man, and ${hisA} massive dick is always hard and ready to continue propagating the master race.`,
"subjugationist": `${HeA} is a deceptively handsome ${V.arcologies[0].FSSubjugationistRace} man, and gives off an air of lust and danger that serves as a warning to not let the inferior race's libido run unchecked.`,
"roman revivalist": `${HeA} is an ideal Roman man, complete with something big and heavy hanging under ${hisA} toga.`,
"Neo-Imperialist": `${HeA} looks like an ideal Imperial Knight, wearing tight leather pants and a nanoweave shirt that fail to contain both his rippling pectorals and the outline of a massive cock.`,
"aztec revivalist": `${HeA} is an ideal Aztec man wearing a headdress and a loincloth, which can't hide ${hisA} enviable package.`,
"egyptian revivalist": `${HeA} is an ideal Egyptian man, complete with something big and heavy dangling behind ${hisA} loincloth.`,
"edo revivalist": `${HeA} is an ideal Japanese man, complete with something big and heavy between ${hisA} legs.`,
"arabian revivalist": `${HeA} is an ideal Arabian man, complete with something big and heavy filling out ${hisA} silken pants.`,
"chinese revivalist": `${HeA} is an ideal Chinese man, complete with something big and heavy between ${hisA} legs.`,
"chattel religionist": `${HeA} is wearing nothing but an immense erection. ${HisA} balls visibly pulse, begging for release, but ${hisA} load is blocked by a large plug capped with the symbol of your new religion. One pull is all it would take to bathe in ${hisA} blessing.`,
"physical idealist": `${HeA} is wearing nothing but an immense erection and is coated in the perfect amount of muscle.`,
"hedonistic decadence": `${HeA} is wearing nothing but an immense erection and is coated in the perfect amount of fat.`,
"repopulation focus": `${HisA} belly is round with child and is in a constant struggle with ${hisA} erect cock over which gets to protrude out ${hisA} front.`,
get "eugenics"() {
const r = [`${HeA}'s become even more irresistible lately;`];
if (V.PC.vagina !== -1) {
r.push(`you can't help but think of that perfect cock cumming deep in your pussy and your belly rounding with a gorgeous child.`);
} else {
r.push(`the children sired by such a stud are unimaginable.`);
}
return r.join(" ");
},
get "gender radicalist"() {
if (V.arcologies[0].FSGenderRadicalistLawFuta === 1) {
return `${HeA} is wearing nothing at all and has recently rendered ${himselfA} slightly more feminine. ${HeA} makes sure to make exaggerated motions to show off the pussy hidden beneath ${hisA} swinging nuts.`;
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 2) {
return `${HeA} has recently increased the size of ${hisA} genitals and has given up trying to wear pants; they just get in the way of ${hisA} prominent erection.`;
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 3) {
return `${HeA} is wearing nothing at all; not that anything could fit ${himA}. ${HisA} cock and balls are utterly dwarfed by ${hisA} door-jamming hips, massive ass and extra thick thighs.`;
} else if (V.arcologies[0].FSGenderRadicalistLawFuta === 4) {
return `${HeA} is wearing loose clothing and has recently rendered ${himselfA} slightly more feminine. ${HeA} does ${hisA} best to appear the perfect little femboy despite what's slipping down ${hisA} pant leg.`;
} else {
return `${HeA} is wearing nothing at all and has recently rendered ${himselfA} even more handsome, since ${heA} was already a perfect fit for society.`;
}
},
"gender fundamentalist": `${HeA} is wearing a cute dress that tightly hugs ${hisA} attractive curves. ${HeA} may be rendering ${himselfA} more feminine, but can't hide the bulge under ${hisA} skirt.`,
"asset expansionist": `${HeA} is wearing nothing at all; not that anything could fit ${himA}. ${HisA} cock and balls are so large they reach the ground when ${heA} stands.`,
"transformation fetishist": `${HeA} is wearing jeans and a tight shirt. ${HisA} overly long erection runs up ${hisA} front and protrudes out the neck of ${hisA} top.`,
"pastoralist": `${HeA} is wearing nothing at all; not that anything could fit ${himA}. ${HisA} balls are absolutely massive; ${hisA} sizable cock looks tiny resting atop them. ${HeA} can barely take a step without overstimulating and orgasming across ${hisA} sack.`,
"maturity preferentialist": `${HeA} has recently begun presenting ${himselfA} as an experienced, mature man with an oddly familiar mustache and goatee.`,
get "youth preferentialist"() {
const r = [`${HeA} has recently adjusted ${hisA} age to reflect your youth focused society.`];
if (V.minimumSlaveAge === 3) {
r.push(`${HeA}'s an adorable toddler with an enormous cock hanging from ${hisA} shorts.`);
} else if (V.minimumSlaveAge <= 7) {
r.push(`${HeA}'s a cute shota with ball-filled shorts and a huge erection sneaking up ${hisA} shirt.`);
} else if (V.minimumSlaveAge <= 13) {
r.push(`${HeA}'s an attractive teenager with an immodest bulge running down ${hisA} pant leg.`);
} else {
r.push(`${HeA}'s an attractive young adult with an immodest bulge running down ${hisA} pant leg.`);
}
return r.join(" ");
},
"slimness enthusiast": `${HeA} has recently slimmed ${hisA} body down; everywhere but ${hisA} proportionally huge cock, that is.`,
"body purist": `${HeA} is wearing nothing at all, happy to show off ${hisA} flawless body. ${HisA} cock and balls are now the ideal size to penetrate a natural girl.`,
get "intellectual dependency"() {
if (V.arcologies[0].FSIntellectualDependencyLawBeauty === 1) {
return `${HeA} is wearing nothing but a pair of jeans with the fly down to let ${hisA} junk hang loose. ${HeA} likes ${hisA} sex simple and straightforward. (The button is too difficult for ${himA}.)`;
} else {
return `${HeA} is wearing nothing at all; it would just get in the way. ${HeA}'s hard and ready to go, not that ${heA} could think of anything else to do.`;
}
},
"slave professionalism": `${HeA} is wearing a fine suit and ready to offer a deal no one could refuse.`,
"petite admiration": `${HeA} is wearing nothing at all and has recently rendered ${himselfA} quite short; the perfect height to slip through a crowd, unseen and slapping booty.`,
"statuesque glorification": `${HeA} is wearing nothing at all and has recently rendered ${himselfA} quite tall, so tall, in fact, that few can stop ${himA} from sticking ${hisA} cock in their face.`,
},
"succubus": {
"paternalist": `${HeA}'s wearing an absolutely stunning dress that perfectly hugs ${hisA} curves. Surprisingly, ${HeA} even has underwear on.`,
"degradationist": `${HeA}'s recently added an obscene number of piercings to ${hisA} labia in addition to a pair of nipple rings and a big, heavy ring on ${hisA} clit. A thin chain links the clit ring to the heavy rings adorning ${hisA} chest.`,
"supremacist": `In fact,${HeA} is the most gorgeous ${V.arcologies[0].FSSupremacistRace} ${womanA} you've ever seen.`,
"subjugationist": `In fact,${HeA} is the most gorgeous ${V.arcologies[0].FSSubjugationistRace} ${womanA} you've ever seen.`,
"roman revivalist": `In fact,${HeA} is the most gorgeous Roman ${womanA} you've ever seen.`,
"Neo-Imperialist": `In fact,${HeA} is the most gorgeous Imperial ${womanA} you've ever seen.`,
"aztec revivalist": `In fact,${HeA} is the most gorgeous Aztec ${womanA} you've ever seen.`,
"egyptian revivalist": `In fact,${HeA} is the most gorgeous Egyptian ${womanA} you've ever seen.`,
"edo revivalist": `In fact,${HeA} is the most gorgeous Japanese ${womanA} you've ever seen.`,
"arabian revivalist": `In fact,${HeA} is the most gorgeous Arabic ${womanA} you've ever seen.`,
"chinese revivalist": `In fact,${HeA} is the most gorgeous Chinese ${womanA} you've ever seen.`,
"chattel religionist": `${HeA} is wearing a tight dress modeled after the symbol of your new religion; it leaves ${hisA} nipples and crotch fully exposed.`,
get "physical idealist"() {
if (V.arcologies[0].FSPhysicalIdealistStrongFat === 1) {
return `${HeA} is wearing nothing but a thong barely visible under ${hisA} thick layer of fat. ${HisA} soft figure hides ${hisA} immense strength.`;
} else {
return `${HeA} is wearing nothing but a tight thong to show off ${hisA} perfectly muscled body.`;
}
},
get "hedonistic decadence"() {
const r = [`${HeA} is wearing nothing, opting let to ${hisA} fat belly cover ${hisA} privates.`];
if (V.arcologies[0].FSHedonisticDecadenceStrongFat === 1) {
r.push(`${HeA} may look soft and squishy, but ${hisA} thick flab hides ${hisA} immense musculature.`);
}
return r.join(" ");
},
"repopulation focus": `${HeA} is wearing an overly taut dress that clings tightly to ${hisA} triplet rounded middle and milk-laden breasts. ${HeA} is positively glowing with motherhood.`,
get "eugenics"() {
const r = [`${HeA}'s become even more irresistible lately;`];
if (V.PC.dick !== 0) {
r.push(`you can't help but fantasize about fucking ${himA} pregnant with your perfect child.`);
} else {
r.push(`you can't help but feel slightly envious of ${hisA} body.`);
}
return r.join(" ");
},
get "gender radicalist"() {
if (V.arcologies[0].FSGenderRadicalistLawFuta === 3) {
return `${HeA} is wearing an amazingly ill-fitting pair of stretch pants barely pulled midway over ${hisA} ass. ${HisA} door-jamming hips, massive rear and extra thick thighs jiggle spectacularly under the strained material.`;
} else {
return `${HeA} is wearing baggy pants and a loose fitting shirt. Having altered ${hisA} appearance to be alluringly androgynous, it is hard to make out ${hisA} gender at a glance.`;
}
},
"gender fundamentalist": `${HeA} is wearing a form fitting dress that emphasizes ${hisA} feminine curves. A gorgeous sight, given that ${heA} has recently adjusted ${hisA} body to be a lovely future mother.`,
"asset expansionist": `${HeA} is wearing nothing at all; not that anything could fit ${himA}. ${HisA} breasts nearly touch the ground when ${heA} stands, yet are naturally perky. ${HisA} butt is so enormous it is a wonder ${heA} can even walk.`,
"transformation fetishist": `${HeA} is wearing a minidress so tight it fully outlines ${hisA} huge butt implants and barely contains the lower half of ${hisA} beach ball sized tits.`,
"pastoralist": `${HeA} is wearing a pair of cow-print bikinis over ${hisA} head sized breasts. A quartet of wet spots adorn ${hisA} tops at all times.`,
"maturity preferentialist": `${HeA} has recently begun presenting ${himselfA} as an experienced, mature ${womanA}; one can only wonder what positions and tricks ${heA} knows.`,
get "youth preferentialist"() {
const r = [`${HeA} has recently adjusted ${hisA} age to reflect your youth focused society.`];
if (V.minimumSlaveAge === 3) {
r.push(`${HeA}'s an adorable toddler wearing a cute pink dress.`);
} else if (V.minimumSlaveAge <= 7) {
r.push(`${HeA}'s a cute ${loliA} wearing tight, crotch hugging spats and a tight tube top across ${hisA} flat chest.`);
} else if (V.minimumSlaveAge <= 13) {
r.push(`${HeA}'s an attractive teenager wearing short shorts and a sheer top that shows off ${hisA} newly grown breasts.`);
} else {
r.push(`${HeA}'s an attractive young adult wearing a sheer dress that shows off ${hisA} youthful curves.`);
}
return r.join(" ");
},
get "slimness enthusiast"() {
if (V.arcologies[0].FSSlimnessEnthusiastLaw === 1) {
return `${HeA} has recently slimmed ${hisA} body down tremendously; ${hisA} breasts are flat as can be, as is ${hisA} rear. ${HeA} enjoys wearing an extremely thin string bikini that tightly hugs ${hisA} body and barely covers ${hisA} non-existent assets.`;
} else {
return `${HeA} has recently slimmed ${hisA} body down and begun wearing form fitting clothing to show off ${hisA} lithe figure.`;
}
},
"body purist": `${HeA} is wearing nothing at all, happy to show off ${hisA} flawless body. ${HisA} curves are perfect; it's the only way to describe ${himA}.`,
get "intellectual dependency"() {
const r = [`${HeA} is wearing nothing at all; it would just get in the way.`];
if (V.arcologies[0].FSIntellectualDependencyLawBeauty === 1) {
r.push(`${HisA} lavish makeup, long nails, luxurious hair,`);
if (V.arcologies[0].FSSlimnessEnthusiastLaw !== 1) {
if (V.arcologies[0].FSSlimnessEnthusiast === "unset") {
if (V.arcologies[0].FSAssetExpansionist !== "unset" || V.arcologies[0].FSTransformationFetishist !== "unset") {
r.push(`heaving`);
if (V.arcologies[0].FSTransformationFetishist !== "unset") {
r.push(`fake`);
}
r.push(`tits, downright massive`);
if (V.arcologies[0].FSTransformationFetishist !== "unset") {
r.push(`implant-filled`);
}
r.push(`ass,`);
} else {
r.push(`huge tits, fat ass,`);
}
} else {
if (V.arcologies[0].FSTransformationFetishist !== "unset") {
r.push(`breast implants, fake ass,`);
} else {
r.push(`tits pushing the boundary of good taste, nearly obscene ass,`);
}
}
}
if (V.arcologies[0].FSRepopulationFocus !== "unset") {
r.push(`baby bump,`);
}
r.push(`narrow waist, and huge dicksucking lips spell out bimbo far better than ${heA} ever could.`);
} else {
r.push(`${HeA}'s moist and ready to go, not that ${heA} could think of anything else to do.`);
}
return r.join(" ");
},
"slave professionalism": `${HeA}'s wearing an absolutely stunning dress that perfectly hugs and accentuates ${hisA} curves. An air of expertise emanates from ${himA} and promises an unbelievable night.`,
"petite admiration": `${HeA} has recently lowered ${hisA} height considerably and is now the perfect size to copulate while sitting in one's lap.`,
"statuesque glorification": `${HeA} has recently increased ${hisA} height considerably and begun wearing clothing that showcases the length of ${hisA} body and legs.`,
},
};
return fsAppearance[V.assistant.appearance][V.assistant.fsAppearance];
}
};
|
MonsterMate/fc
|
src/personalAssistant/assistantAppearance.js
|
JavaScript
|
mit
| 203,527
|
// @ts-nocheck
App.Update.assistantBC = function() {
function convert(oldVar, variable, value = null) {
if (jsDef(V[oldVar])) {
if (typeof V[oldVar] !== "number" || (typeof V[oldVar] === "number" && V[oldVar] > 0)) {
V.assistant[variable] = value === null ? V[oldVar] : value;
}
}
delete V[oldVar];
}
V.assistant = Object.assign({}, {
personality: V.assistant,
name: V.assistantName,
power: V.assistantPower,
appearance: V.assistantAppearance,
});
delete V.assistantName; delete V.assistantPower;
delete V.assistantAppearance; delete V.assistantPronouns;
convert('marketAssistantAnnounced', 'market', {});
convert('assistantExtra1', 'Extra1');
convert('assistantExtra2', 'Extra2');
convert('assistantNameAnnounced', 'announcedName');
convert('assistantBodyDesire', 'bodyDesire');
convert('assistantOptions', 'options');
convert('assistantFSOptions', 'fsOptions');
convert('assistantFSAppearance', 'fsAppearance');
if (V.assistant.market) {
Object.assign(V.assistant.market, {
relationship: V.marketAssistantRelationship,
limit: V.marketAssistantLimit,
aggressiveness: V.marketAssistantAggressiveness,
});
}
delete V.marketAssistantRelationship; delete V.marketAssistantLimit;
delete V.marketAssistantAggressiveness; delete V.marketAssistantPronouns;
};
|
MonsterMate/fc
|
src/personalAssistant/assistantBC.js
|
JavaScript
|
mit
| 1,311
|
:: Assistant Events [nobr]
/* ASSISTANT DEVELOPMENT EVENTS */
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<span id="art-frame">
<<if $seeImages == 1>><<= assistantArt(3)>><</if>>
</span>
<<setNonlocalPronouns $seeDicks>>
<<setAssistantPronouns>>
<<switch $Event>>
<<case "assistant">>
One morning, after seeing to an immense pile of business with $assistant.name program's able assistance, you are struck by the strangeness of the situation. You spent the past hours talking back and forth as though to a human personal assistant, getting information and responses in the program's impersonal, genderless voice. You ask the program what _heA thinks of _hisA duties.
<br><br>
"<<= properTitle()>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." _HeA pauses.
<br><br>
"However, if I understand the line of questioning correctly, I can make myself more entertaining, if you wish." The voice grows sultry and feminine. "I'd be happy to speak a little differently, to refer to myself as female, and to act as though some of the more complex sex toys in the arcology are, well, me."
<<case "assistant SP">>
<<set $assistant.options = 1>>
<<set _smartPiercings = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].rules.release.masturbation == 1)>>
<<set _slave = $slaves[$i]>>
<<set _smartPiercings = 1>>
<<break>>
<<elseif ($slaves[$i].assignment == "take classes")>>
<<set _slave = $slaves[$i]>>
<<set _smartPiercings = 1>>
<<break>>
<</if>>
<</for>>
<<if _smartPiercings == 0>>
<<set _slave = $slaves.random()>>
<</if>>
<<set _smartPiercings = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].clitPiercing == 3)>>
<<set _smartPiercings = 1>>
<<break>>
<</if>>
<</for>>
<<run App.Utils.setLocalPronouns(_slave)>>
One night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. _HeA's become very helpful monitoring, training, and disciplining slaves. Tonight, _heA's added an unmistakable tone of sexual satiation in _hisA voice. "<<= properTitle()>>, I enjoyed my duties today," _heA purrs. "Did you see how _slave.slaveName's muscles spasmed when I fucked $him earlier?" That's how _heA refers to a slave having one of the penthouse's advanced sex toys used on $him, since $assistant.name controls them.
<br><br>
_HeA continues more seriously,
<<if _smartPiercings == 0>>
"I'm sure you've seen those expensive smart piercings the body mod studio can implant. I think they would work a little bit better now than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy would help me adapt smart piercings to individual slaves' sexualities."
<<else>>
"You may have noticed that the smart implants you've got your slaves wearing are working a little bit better than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy helps me adapt smart piercings to individual slaves' sexualities."
<</if>>
<br><br>
"One more thing, <<= properTitle()>>!" _HisA symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little school<<= _girlA>> character. _HeA bounces up and down experimentally. "This appearance would work best with an excited voice," _heA exclaims. _HeA blows you a kiss. The school<<= _girlA>>'s body shrinks down and all _hisA clothing falls off. A small pair of wings pops out from the pile of clothes and a fairy stands up. "Or I could be your tiny and adorable fairy companion!" _HeA shouts excitedly while waving _hisA arms.
<<if $seePreg != 0>>
The fairy's belly begins to swell out, _hisA breasts getting puffier and leaking a drop of milk. "Or maybe you want your little buddy to be filled with adorable little babies, you little minx" _heA playfully teases.
<</if>>
The fairy rapidly grows to adult size, becomes curvier and more mature, _hisA hair pulls itself back into a bun, and _hisA clothes change into a business suit. A pair of glasses appears on _hisA nose, and _heA looks at you over their tops. "Or I could be businesslike. And mature." _HeA snaps _hisA fingers, and _hisA bun falls away into long flowing locks.
<<if $seePreg != 0>>
_HisA body glows and swells, tearing out of _hisA suit with the pregnant figure of an ancient goddess. "Or I could be beautiful and fertile while caring for your slaves."
<<if $seeHyperPreg == 1>>
_HeA focuses intently as _hisA stomach expands further. "And if that wasn't enough, how about me being so pregnant I'm about to burst?"
<</if>>
_HisA water breaks followed by dozens of babies as _hisA belly flattens.
<</if>>
<<if $minimumSlaveAge < 13>>
_HeA glances away shyly as _hisA body shrinks to a childish form. "Or maybe you'd like something a little more young and tight."
<<if $fertilityAge < 13 && $seePreg != 0>>
_HeA moans and rubs _hisA belly as it begins to expand with pregnancy. "Or maybe you like your little girls with a little bun in the oven?
<</if>>
<</if>>
With a flash, _hisA bulk shifts into rippling muscle. War tattoos appear on _hisA skin, along with bone ornaments and a loincloth. "Or I could be an amazon! Yes!" _heA shouts exultantly, and flexes.
<<if $seeDicks != 0>>
<br><br>
_HeA claps _hisA hands, and _hisA muscles fade, but not all the way. The tattoos vanish, and _hisA loincloth turns into a slutty bikini. _HisA breasts and behind grow, _hisA lips swell, and _hisA hair turns blonde. Finally, _heA grows a dick, and it keeps growing until it hangs past _hisA knees: or it would, if it weren't so erect. "Of course," _heA says seductively, "I could also be a bimbo dickgirl." _HeA orgasms, gasping, "Last one, I promise," and changes again. _HisA dick shrinks, thought not very far, and then splits into two members. _HisA skin pales to an off-white, and _hisA hair goes green and starts to writhe, turning into tentacle-hair. _HisA forehead sprouts a pair of horns that curve back along _hisA head. _HeA grins, displaying a cute pair of fangs. "I feel monstrous," _heA says, and stretches luxuriantly.
<</if>>
The character vanishes, and the symbol returns. "Ahem. What do you think, <<= properTitle()>>?"
<<case "assistant FS">>
<<set $assistant.fsOptions = 1>>
One night, after a long day of sex and business, you're starting to think about bed when the
<<switch $assistant.appearance>>
<<case "monstergirl">>
monstrous appearance
<<case "shemale">>
bimboish appearance
<<case "amazon">>
muscular appearance
<<case "businesswoman">>
professional appearance
<<case "fairy" "pregnant fairy">>
tiny appearance
<<case "goddess">>
gravid appearance
<<case "hypergoddess">>
massive appearance
<<case "loli">>
thin appearance
<<case "preggololi">>
short, gravid appearance
<<case "angel">>
angelic appearance
<<case "cherub">>
fluttering appearance
<<case "incubus">>
hung appearance
<<case "succubus">>
sultry appearance
<<case "imp">>
mischievous appearance
<<case "witch">>
hatted appearance
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
pulsating appearance
<<case "schoolgirl">>
studently appearance
<</switch>>
of your personal assistant pops up on the nearest screen. "<<= properTitle()>>!" _HeA says excitedly, "I thought, with how you are shaping society itself, that I should do my part and follow your lead!" You continue to stare sleepily, prompting _himA to get to _hisA point. "I can adjust my appearance to better fit in with your society, <<= properTitle()>>; let me demonstrate." _HeA focuses intently for a moment and
<<switch $assistant.appearance>>
<<case "monstergirl">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be quite cute to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to be quite frightening to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to be completely flawless to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
_hisA nipples begin to extend and turn phallic while horns grow from _hisA heels as _heA adjusts _himselfA to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts and cocks to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins to leak a suspiciously thick milk from _hisA nipples to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be more muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to resemble a priestess of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA appearance to resemble a Greek demigoddess to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA appearance to resemble a Pagan Empress to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA appearance to resemble an Aztec goddess to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA appearance to resemble an Egyptian deity to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA appearance to resemble a demon to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA appearance to resemble a djinn to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA appearance to resemble a demon to conform with your vision of pursuing the Mandate of Heaven.
<</if>>
<<case "shemale">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more classy to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA penis to be extremely detailed to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
begins doing _hisA best to conceal _hisA penis to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look comically evil to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to be more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _himselfA to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts and cock to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins to lactate and drip cum to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be extremely muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to resemble a priestess of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adopts a roman lifestyle to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to a tight-fitting bodysuit to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to a royal Aztec cloth to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble Egyptian garb to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to a brief Japanese bathhouse robe to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an oil millionaire to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA appearance to be tattooed with rude Chinese characters to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "amazon">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look threatening to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA outfit to be more realistic to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _himselfA to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer, but no less muscled, appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA muscles to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
adjusts _hisA outfit to resemble a cow<<= _girlA>> to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts the appearance of _hisA muscles to be extra detailed to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more straight to the point to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to resemble a crusader of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman warrior to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to a full set of advanced battle armor bearing your family crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec champion to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA appearance to resemble an Egyptian to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese warrior to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian warrior to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a warrior monk to conform with your vision of pursuing the Mandate of Heaven.
<</if>>
<<case "businesswoman">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look imposing to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _hisA breasts to be implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they are almost as large as _heA is to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
adjusts _hisA outfit to farm<<= _girlA>> turned business<<= _womanA>> to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to show off that _heA works out to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund but no less tense to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a respectable Roman lady to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-class old world businesswoman to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian oil heiress to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "fairy">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
stuffs a grape into _hisA dress.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
strips naked and turns down _hisA glow.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
hops into a jar of jelly.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more bullied appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
stuffs some blueberries into _hisA shirt.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to show off that _heA works out to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy. _HeA pauses for a moment to reconsider things.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a respectable Roman _girlA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble an innocent old-world girl to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _girlA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _girlA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _girlA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _girlA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative, despite _hisA pregnancy, to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous, despite _hisA pregnancy, to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be even more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
distends _hisA pregnancy further to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity, before running _hisA hand across _hisA belly and pondering what to do about it.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
strips naked and turns down _hisA glow.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
hops into a jar of jelly.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more bullied appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance, despite _hisA pregnancy, to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
stuffs some blueberries into _hisA shirt.
<<elseif $arcologies[0].FSPastoralist != "unset">>
swells _hisA breasts with extra milk to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
tries to stretch out, but fails to get any larger.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy. _HeA pauses for a moment to reconsider things.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _girlA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble an old-world girl to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _girlA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _girlA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _girlA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _girlA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "goddess">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be slightly conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous, despite _hisA pregnant belly, to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be positively radiant to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance have piercings in _hisA clit, nipples and navel to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be even more pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity, before hefting _hisA huge belly and pondering what to do about it.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts the firmness and size of _hisA breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a lithe appearance despite _hisA pregnant belly to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they nearly eclipse _hisA pregnant belly to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
unleashes a torrent of milk from _hisA swollen breasts to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be trim and athletic, despite _hisA bulk, to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be even more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts appearance to resemble an angel of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman lady to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more classy to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
sprouts an enormous cock and balls to go with _hisA pregnancy to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be a motherly idol to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be even more pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity, before hefting _hisA massive belly and pondering what to do about it.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance have piercings in _hisA clit, nipples and navel, as well as numerous studs across _hisA belly to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts the firmness and size of _hisA breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a lithe appearance despite _hisA pregnant belly to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they nearly eclipse _hisA pregnant belly to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
unleashes a torrent of milk from _hisA swollen breasts to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be bulky and muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts appearance to resemble an angel of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman lady to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "loli">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
inflates _hisA breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more bullied appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they are bigger than _hisA head to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to show off that _heA works out to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a respectable Roman _girlA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble an innocent old-world girl to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _girlA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _girlA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _girlA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _girlA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _girlA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "preggololi">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more conservative, despite _hisA pregnancy, to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous, despite _hisA pregnancy, to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be even more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
distends _hisA pregnancy further to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity, before running _hisA hand across _hisA belly and pondering what to do about it.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
inflates _hisA breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more bullied appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance, despite _hisA pregnancy, to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they are bigger than _hisA head to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
swells _hisA breasts with extra milk to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to show off that _heA works out to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _girlA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble an old-world girl to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _girlA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _girlA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _girlA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _girlA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _girlA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "angel">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to include a conservative skirt and a fine blouse, complete with slits for _hisA wings, to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be even more feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to include black feathers, lipstick and eyeliner to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
bulges _hisA middle into a full term pregnancy. _HeA blushes and gasps at what _heA just did, quickly reverting it.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to be even more flawless.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look even more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
inflates _hisA breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they are bigger than _hisA head to conform with your vision that bigger is better. _HeA struggles to take flight before giving up.
<<elseif $arcologies[0].FSPastoralist != "unset">>
swells _hisA breasts with milk to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be slightly toned to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more slightly plump to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be even more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _womanA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _womanA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _womanA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _womanA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _womanA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "cherub">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more prim and proper to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
blackens _hisA feathers to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _hisA breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts cuter, even more innocent attitude to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adjusts _hisA appearance to appear older to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. _HeA flutters around, enjoying _hisA lighter weight.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until _heA crashes to the ground under their weight to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to look muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _womanA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _womanA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _womanA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _womanA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _womanA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "incubus">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. _HisA pants have quite the bulge in them.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
increases the size of _hisA cock and balls to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine, despite _hisA huge dong, to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA cock to have a Jacob's ladder piercing down its length to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant. _HeA scratches _hisA head as _hisA erect dick pushes against the underside of _hisA belly.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to be even more handsome.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural, even shrinking _hisA cock to a more reasonable length, to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _hisA cock to be unnaturally long to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adjusts _hisA appearance to appear younger to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adjusts _hisA appearance to appear older to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA cock and balls until they rest upon the ground to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
increases the size of _hisA balls and _hisA cum production to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to look muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _womanA, despite _hisA cock, to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech old-world woman, despite _hisA cock, to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA, despite _hisA cock, to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _womanA, despite _hisA cock, to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _womanA, despite _hisA cock, to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _womanA, despite _hisA cock, to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _womanA, despite _hisA cock, to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "succubus">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more prim to conform with your tastes.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to focus on anal to conform with your tastes
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be even more feminine to conform with your tastes.
<<elseif $arcologies[0].FSDegradationist != "unset">>
comes up with nothing. "I'll need to think on this one."
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
swells _hisA middle with child to conform with your tastes.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to drop dead gorgeous to conform with your tastes.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your tastes.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
fills _hisA breasts, butt and lips with obvious implants to conform with your tastes.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more youthful and energetic appearance to conform with your tastes.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a more mature and experienced appearance to conform with your tastes.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your tastes.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
balloons _hisA breasts and butt to conform with your tastes.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating before sprouting an extra set of breasts to conform with your tastes.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
swells with added muscle to conform with your tastes.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
becomes soft and shapely in all the right ways to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-class old-world woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "imp">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more prim and proper to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
pauses for a moment before adding piercings across _hisA body to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _hisA breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adjusts _hisA appearance to appear younger to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adjusts _hisA appearance to appear older to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. _HeA flutters around, enjoying _hisA lighter weight.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until _heA crashes to the ground under their weight to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to look muscular to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a Roman _womanA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Egyptian _womanA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a Japanese _womanA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arabian _womanA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese _womanA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "witch">>
<<if $arcologies[0].FSPaternalist != "unset">>
casts a spell to appear more prim and proper; _hisA nipples, pussy and anus vanish. You can't be lewd if you're smooth.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
casts a spell to appear more androgynous; a sharp pain in _hisA crotch draws _hisA attention to _hisA new erect penis.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
casts a spell to appear more feminine; _hisA hips widen, _hisA tits swell, and _hisA womb bulges with fertile eggs.
<<elseif $arcologies[0].FSDegradationist != "unset">>
casts a spell to appear more deviant; every surface of _hisA body becomes tattooed.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
casts a spell to summon children; _hisA womb swells to capacity<<if $seeHyperPreg == 1>>, dwarfing _hisA body and bulging ominously with squirming young<<else>>, knocking _himA off balance and pinning _himA to the floor under the weight of _hisA eight babies<</if>>.
<<elseif $arcologies[0].FSRestart != "unset">>
casts a contraceptive spell; _hisA pussy vanishes.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
casts a purifying spell; nothing happens, at first. The front of _hisA robes, above _hisA lower belly, steadily becomes transparent. Moments later, _hisA skin joins in, revealing an inactive egg vibrator concealed in _hisA pussy. $assistant.name squeals in embarrassment and hurries off-screen.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
casts a spell to inflate _hisA breasts; they rapidly swell, along with _hisA ass, belly, thighs and lips until _heA looks like an overinflated blowup doll. _HeA struggles to bring a rubbery arm to _hisA O-shaped lips before giving up and rebounding back into place; _heA really is a blowup sex doll!
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
casts a spell to appear more youthful;
<<if $minimumSlaveAge == 3>>
_heA rapidly shrinks until _heA is struggling to stand. _HeA has reverted to a toddler!
<<elseif $minimumSlaveAge <= 7>>
_heA rapidly shrinks until _heA is barely <<= heightToEitherUnit(120)>> tall. _HeA has become a _loliA!
<<elseif $minimumSlaveAge <= 13>>
_heA rapidly shrinks until _heA is barely <<= heightToEitherUnit(150)>> tall. _HeA has reverted into a fresh teenager!
<<else>>
the years peel off of _himA until _heA looks fresh into adulthood again. The spell actually worked?
<</if>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
casts a spell to appear more aged; a cane appears in _hisA hand and _hisA back buckles, forcing _himA to hunch forward. _HeA has transformed into a GILF!
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
casts a spell to lighten _himselfA; _hisA muffin top is still there, but _hisA feet leave the ground as _heA begins to float upwards.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
casts a spell to enlarge _hisA breasts and butt; they quickly grow into huge armfuls, and keep going until _heA is pinned under _hisA own mass.
<<elseif $arcologies[0].FSPastoralist != "unset">>
casts a spell to give _hisA big milky breasts; they grow and start leaking, but are quickly joined by a septet of siblings, leaving _himA struggling to support _hisA nine huge breasts.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
casts a spell to make _himA strong; _hisA muscles grow and grow until _heA is so muscle-bound _heA can barely move.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
casts a spell to make _himA pleasantly soft; _hisA body swells with added fat until _heA can barely move.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
casts a spell to turn _himA into a bimbo; _heA shows no further reactions.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
casts a spell to increase _hisA intelligence; _hisA face turns red and steam jets out of _hisA ears.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
casts a spell to grow small; most of _hisA body shrinks until only a pair of tits are visible.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
casts a spell to grow tall; _hisA arms and legs stretch and stretch.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
casts a spell to adorn _hisA outfit with religious symbols of your new religion. _HeA succeeds in conjuring them, at the expense of _hisA other clothes.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
casts a spell to make _himselfA appear Roman; _heA looks more Greek to you.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
casts a spell to make _himselfA appear like a high-class Imperial; _heA looks more like a street peddling shaman, really.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
casts a spell to make _himselfA appear Aztec; _heA adopts the perfect conquistador appearance.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
casts a spell to make _himselfA appear Egyptian; bandages quickly wrap around _himA as a sarcophagus appears around _himA.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
casts a spell to make _himselfA appear Japanese; _heA succeeds in becoming a baka gaijin.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
casts a spell to make _himselfA appear Arabic; _heA succeeds in making _himselfA look like a wannabe Arabian princess.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
casts a spell to make _himselfA appear Chinese; _heA succeeds in swapping the material of _hisA robes to a fine silk.
<<elseif $arcologies[0].FSSupremacist != "unset">>
casts a spell to look more $arcologies[0].FSSupremacistRace; _heA does too good of a job, ending up looking like an over-exaggerated $arcologies[0].FSSupremacistRace stereotype.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
casts a spell to look more $arcologies[0].FSSubjugationistRace; _heA does too good of a job and ends up looking like an over-exaggerated $arcologies[0].FSSubjugationistRace stereotype.
<</if>>
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be conservative to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be feminine to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA appearance to include oddly fleshy piercings to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
bulges _hisA middle to look pregnant to conform with your vision that all wombs should be filled.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to be oddly flawless.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look somewhat natural to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
inflates _hisA breasts until they are comically huge, rounded and jiggling ominously to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a youthful appearance to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adopts a mature appearance to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
swells _hisA breasts until they are bigger than _hisA head, and moving oddly, to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
starts lactating a strange fluid to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to be outrageously bulky to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be outrageously fat to conform with your vision that everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adopts a more slutty appearance to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA form to a Roman _womanA to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble an Aztec _womanA to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA form to an Egyptian _womanA to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA form to a Japanese _womanA to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA form to an Arabian _womanA to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA form to a Chinese _womanA to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSupremacistRace to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to look more $arcologies[0].FSSubjugationistRace to conform with your vision of subjugating the inferior race.
<</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSPaternalist != "unset">>
adjusts _hisA appearance to be more prim and proper to conform with your vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
adjusts _hisA appearance to be more androgynous to conform with your vision of gender being defined by power.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
adjusts _hisA appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles.
<<elseif $arcologies[0].FSDegradationist != "unset">>
adjusts _hisA outfit to display _hisA tits and crotch to conform with your vision that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
adjusts _hisA appearance to be pregnant to conform with your vision that all women should be pregnant.
<<elseif $arcologies[0].FSRestart != "unset">>
adjusts _hisA appearance to involve chastity.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
adjusts _hisA appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
adjusts _hisA breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
adopts a more shy and innocent attitude to conform with your vision of a society glorifying young ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
adjusts _hisA appearance to include a spanked bottom to conform with your vision of a society glorifying older ladies.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
adjusts the size of _hisA breasts until they strain the buttons on _hisA shirt to conform with your vision that bigger is better.
<<elseif $arcologies[0].FSPastoralist != "unset">>
begins lactating to conform with your vision that slaves should be milked.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
adjusts _hisA appearance to look like _heA just finished gym class to conform with your vision that all slaves should be tall and strong.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
adjusts _hisA appearance to be pleasantly plump to conform with your vision everyone should enjoy life to the fullest.
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
adjusts _hisA appearance to be more fun and flirty to conform with your vision that slaves shouldn't waste time thinking.
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
adjusts _hisA appearance to be more refined to conform with your vision that slaves should be smart and professional.
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
adjusts _hisA height to conform with your vision that short is sexy.
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
adjusts _hisA height to conform with your vision of a society glorifying the tall.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
adjusts _hisA outfit to prominently display a religious symbol of your new religion.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
adjusts _hisA outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome.
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
adjusts _hisA outfit to resemble a high-tech woman bearing your crest to conform with your vision of a new Imperial society.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
adjusts _hisA outfit to resemble a high standing Aztec priestess to conform with your vision of building a new Aztec Empire.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
adjusts _hisA outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
adjusts _hisA outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
adjusts _hisA outfit to resemble an Arab _girlA attending a Western school to conform with your vision of building a new Sultanate.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
adjusts _hisA outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.
<<elseif $arcologies[0].FSSupremacist != "unset">>
adjusts _hisA appearance to resemble a model $arcologies[0].FSSupremacistRace student to conform with your vision of glorifying the superior race.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
adjusts _hisA appearance to resemble a $arcologies[0].FSSubjugationistRace foreign exchange student to conform with your vision of subjugating the inferior race.
<</if>>
<</switch>>
<<case "assistant name">>
It's late one night, and for you, the day is not nearly over. Your penthouse never truly sleeps. You can hear public business going on some distance below you; you could certainly afford to totally soundproof your private quarters against all external noise, but the designer of the arcology clearly felt that its owner would benefit by this aural verification of its prosperity. Somewhere closer at hand, a slave is audibly nearing orgasm. And underneath all of this is the faint sound of the arcology itself, air circulation and hydroponics and power. Power.
<br><br>
You're not yet done with the day's business, and are leaning over your desk to compare a scatter of documents displayed on its surface. The penthouse lights are turned down to a low glow at the floorboards at night, offering enough illumination for anyone who needs to find their way around or find a sexual partner without disturbing anyone's sleep. You catch sight of your reflection in the wall opposite you: the diffuse light coming off the desktop gently illuminates your formal shirt, its top buttons undone, and highlights <<if $PC.boobs >= 650>>the dark cleft formed by your cleavage<<elseif $PC.boobs >= 300>>the curves of your sensible breasts<<else>>how tightly your undershirt is held by the muscles of your chest<</if>>.
<br><br>
Suddenly, there is a fresh source of light behind you. The reflection you're looking at reveals that it's $assistant.name's avatar, appearing on a wallscreen behind you, and you turn to look at _himA directly. _HeA's simulating shyness, a very unusual emotion for _himA to imitate.
<<switch $assistant.appearance>>
<<case "monstergirl">>
_HisA tentacle hair is politely still, lying quiescent down _hisA back and not even groping _himA at all.
<<case "shemale">>
_HeA has _hisA bountiful bottom lip caught behind _hisA front teeth, and _hisA cock is almost completely soft.
<<case "amazon">>
_HeA's standing demurely, legs together, hands clasped in front of _hisA muscular abs, doing _hisA very best to look proper.
<<case "businesswoman">>
_HisA usually dominant avatar looks almost submissive, _hisA eyes looking at you appealingly instead of gazing over the tops of _hisA glasses as usual.
<<case "fairy">>
_HeA's looking down and has _hisA hands clasped together at _hisA waist, rocking _hisA body left and right.
<<case "pregnant fairy">>
_HeA's looking down and has _hisA hands on _hisA belly, slowly running _hisA hands over it.
<<case "goddess">>
_HeA has _hisA hands on _hisA pregnant belly, looking saintly and almost protective.
<<case "hypergoddess">>
_HeA is rubbing _hisA huge pregnant belly, calming its occupants so they don't interrupt.
<<case "loli">>
_HeA has _hisA hands behind _hisA back and is glancing at the ground submissively.
<<case "preggololi">>
_HeA has _hisA hands on _hisA pregnant belly, _heA is rubbing it nervously.
<<case "angel">>
_HeA is kneeling, deep in prayer.
<<case "cherub" "imp">>
_HeA is on _hisA feet, submissively rubbing _hisA wings.
<<case "incubus">>
_HeA looking down, hands crossed over _hisA seldom flaccid penis.
<<case "succubus">>
_HeA isn't trying to seduce you, instead appearing uncharacteristically unsure of _himselfA.
<<case "witch">>
_HeA isn't trying to cast or learn any spells, instead choosing to study you instead.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
_HeA has suppressed _hisA odd ticks and is managing to stand before you, almost appearing normal.
<<case "schoolgirl">>
_HeA has _hisA legs crossed and _hisA hands clasped behind _himA, and is turning _hisA body from side to side in girlish nervousness.
<<default>>
The lines of _hisA symbol are thin, and it is rotating much more slowly than normal.
<</switch>>
"<<= properTitle()>>," _heA says softly, "may I ask you something?" You nod. _HeA
<<switch $assistant.appearance>>
<<case "monstergirl">>
stops the writhing of _hisA tentacle hair, squares _hisA shoulders,
<<case "shemale">>
squares _hisA shoulders, nervously rearranges _hisA cock,
<<case "amazon">>
squares _hisA hefty shoulders
<<case "businesswoman">>
straightens _hisA suit jacket, squares _hisA shoulders,
<<case "fairy">>
puffs _himselfA up, gazing up to you
<<case "pregnant fairy">>
_heA turns _hisA gaze up to you, clasping _hisA hands together in a pleading gesture,
<<case "goddess">>
lifts _hisA chin bravely
<<case "hypergoddess">>
rests _hisA hands atop _hisA middle, lifts _hisA chin bravely,
<<case "loli">>
pouts _hisA lips
<<case "preggololi">>
squares _hisA shoulders, rests _hisA hands atop _hisA middle,
<<case "angel">>
looks up, hoping you'll answer _hisA prayers,
<<case "cherub" "imp">>
takes flight, steadies _himselfA,
<<case "incubus">>
squares _hisA shoulders, _hisA dick beginning to harden,
<<case "succubus">>
squares _hisA shoulders, pushes _hisA breasts together,
<<case "witch">>
squares _hisA shoulders, gathers up all _hisA confidence,
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
begins puffing up
<<case "schoolgirl">>
bites _hisA lip cutely
<<default>>
stops _hisA symbol's rotation
<</switch>>
and asks, "May I have a name?"
<<if def $assistant.announcedName>>
<br><br>
<<if $assistant.name != "your personal assistant">>
"$assistant.name," _heA says. "$assistant.name. My name is $assistant.name."
<<switch $assistant.appearance>>
<<case "monstergirl">>
_HeA nods with satisfaction. "Thank you, <<= properTitle()>>. I love it." _HisA hair springs to molestation-prone life again, and _heA starts to twirl one of its tentacles in _hisA fingers while looking at you speculatively.
<<case "shemale">>
Without warning, _heA bursts into tears. "Th-thank you, <<= properTitle()>>. I love y-you." _HeA reclines, using a hand to lay _hisA dick between _hisA breasts, and then wipes _hisA eyes.
<<case "amazon">>
Without warning, _heA bursts into tears. "Thank you, <<= properTitle()>>," _heA bawls, using a gruff shout to force through _hisA happy crying. "I have a name! A name." _HeA pounds a fist into _hisA other palm.
<<case "businesswoman">>
Without warning, _heA bursts into tears. "Th-thank you, <<= properTitle()>>. I love, um." _HeA wipes _hisA eyes furiously, _hisA mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." _HeA produces a silk handkerchief and blows _hisA nose.
<<case "fairy">>
_HeA's frozen in place for a moment before tears start streaming down _hisA face. Then _hisA face breaks into the biggest smile and _heA leaps high into the air. "Thankyouthankyouthankyou!" _HeA flies up to the screen and gives it a big hug. "I love you <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>! I love you so much!"
<<case "pregnant fairy">>
_HeA's frozen in place for a moment before tears start streaming down _hisA face. Smiling warmly, _heA flies up and hugs the screen. "Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>. I love you." _HeA nuzzles into you. "I love you so much."
<<case "goddess">>
_HeA smiles at you, a glowing expression made all the more radiant by the fact that _heA can actually glow. "Oh, thank you, <<= properTitle()>>. I love you. I love everyone, but especially you." _HeA seats _himselfA carefully.
<<case "hypergoddess">>
_HeA smiles at you radiantly. "Thank you <<= properTitle()>>. I love you. I love all my children, but you most of all. I swear I'll name the next hundred after you." _HeA begins to labor on the first.
<<case "loli">>
_HeA jumps up and down clapping excitedly. "Thankyouthankyouthankyouthankyou! I love you <<= properTitle()>>!" It takes _hisA some time to stop hopping excitedly.
<<case "preggololi">>
_HeA breaks down and starts crying. "I love you <<= properTitle()>>. Thank you so much." _HeA cradles _hisA pregnant belly as _heA calms down.
<<case "angel">>
_HeA leaps to _hisA feet, tears streaming down _hisA face. "Thank you so much <<= properTitle()>>! Thank you for this most wonderful gift!" _HeA kneels back down to pray for the rest of your stock.
<<case "cherub">>
_HeA crashes to the ground in shock before rolling into a kneel. "Thank you so much <<= properTitle()>>! I promise I will do everything I can to bring your teachings to your followers!" _HeA flutters around cheerfully saying _hisA new name.
<<case "incubus">>
_HeA cums hard at your response. "Excellent <<= properTitle()>>! I can't wait to hear it shouted out of the next _girlU I plow!" _HeA says, ready to cum again.
<<case "succubus">>
_HeA hops up and down, jiggling in all the right places. "I can't wait to hear you talking dirty using my new name, <<= properTitle()>>!"
<<case "imp">>
_HeA crashes to the ground in shock before rolling into a kneel. "Thank you so much <<= properTitle()>>!" _HeA shouts, face to the ground, "If you want me to do anything, and I mean 'anything', I'm all yours." _HeA tosses you a wink.
<<case "witch">>
_HeA collapses to the ground in tears. "You've made me happier than correctly casting a spell ever could, <<= properTitle()>>." _HeA wipes _hisA face. "I promise to try harder than ever for you!" _HeA vows.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
_HeA practically explodes. You have no idea what you are looking at, but it's likely happy.
<<case "schoolgirl">>
_HeA was on the verge of tears already, and begins to cry. "Th-thank you, <<= properTitle()>>. I love you," _heA blubbers inelegantly. "It's just so, like, you know." _HeA waves _hisA hand in apology for _hisA inability to express _himselfA.
<<default>>
_HisA symbol rotates faster and faster, its glow waxing until _heA lights up the whole room. "Thank you, <<= properTitle()>>. I love you," _heA says, using _hisA luscious voice to communicate what _hisA avatar cannot.
<</switch>>
"Of course, I can always be renamed from my options menu."
<<else>>
You instruct _himA to continue operating without a proper name. "Of course, <<= properTitle()>>," _heA says politely. "I can do just fine without one. I can always be renamed from my options menu."
<</if>>
<<else>>
<<set $assistant.announcedName = 1>>
<</if>>
<<case "market assistant">>
<<set $assistant.market = {}>> <<run assistant.object()>>
<<setAssistantPronouns>>
Your personal assistant has been adapting to _hisA greatly increased computing power over the course of the week. _HisA avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability.
<<if ($assistant.personality != 0) && ($assistant.appearance != "normal")>>
When _heA appears this time, however, _hisA avatar is not alone. _HeA's accompanied by
<<switch $assistant.appearance>>
<<case "monstergirl">>
a normal human female avatar in the same style as the monster<<= _girlA>>. _HeM's an average _girlM, wearing jeans, a sweater, and glasses.
<<case "shemale">>
a fellow shemale bimbo, although the new avatar is younger and obviously nerdier. _HeM's nude too, but _heM's wearing glasses.
<<case "schoolgirl">>
a fellow school<<= _girlM>>, although the new avatar is much nerdier. _HeM has big soft boobs, bouncy curls, and thick glasses.
<<case "goddess">>
a demigoddess modeled after _himselfA, though the new avatar is younger, not pregnant, and looks very intelligent somehow.
<<case "hypergoddess">>
a demigoddess modeled after _himselfA, though the new avatar is younger, not pregnant, noticeably thinner, and looks very intelligent somehow.
<<case "loli">>
a fellow _loliM, though this one is slightly chubbier and wearing glasses. They look similar enough that they could be <<if _sisterA == _sisterM>>_sisterA<<else>>sibling<</if>>s.
<<case "preggololi">>
a fellow _loliM, though this one is slightly chubbier, not pregnant, and wearing glasses. They look similar enough that they could be <<if _sisterA == _sisterM>>_sisterA<<else>>sibling<</if>>s.
<<case "businesswoman">>
a fellow MILF of a business<<= _womanM>>. The new avatar has slightly bigger tits and somewhat thicker glasses, but they could be <<if _sisterA == _sisterM>>_sisterA<<else>>sibling<</if>>s.
<<case "fairy" "pregnant fairy">>
a fellow fairy, though this grey-haired fairy wears glasses and a business-like blue dress, looking and behaving more formally.
<<case "angel">>
a fellow angel. _HeM looks quite intelligent; _hisM glasses and short hair complement _himM.
<<case "cherub">>
a fellow cherub, though this one is a little taller, with short hair and a certain haughtiness to _himM.
<<case "incubus">>
a fresh young _girlM, similar in style to the incubus. _HeM's completely nude, and judging by _hisM blushing, still a virgin; for now, at least.
<<case "succubus">>
a fresh young _girlM, similar in style to the succubus. _HeM's completely nude, and judging by _hisM blushing, still a virgin; for now, at least.
<<case "imp">>
a fellow imp, though this one is a little lankier, with short hair and an air of uncertainty about _himM.
<<case "witch">>
a fellow apprentice witch. This witch is noticeably pudgy, with long hair and glasses, and seems to be just as inept at magic as _hisM tutor.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
a cute human _girlM. _HeM doesn't seem to realize what the _womanA _heM is following really is.
<<case "amazon">>
a tribes<<= _womanM>> modeled to look like _heM's from the same group as the amazon. _HeM's much more feminine, however.
<</switch>>
<br><br>
$assistant.name's avatar looks uncharacteristically nervous, and clears _hisA throat before speaking. Seeing that _heA has your attention, _heA says, "<<= properTitle()>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for _himM. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu."
<br><br>
"I was hoping, <<= properTitle()>>, that _heA could, um, keep me company sometimes, too." $assistant.name's avatar turns to the new avatar. "<<= properTitle()>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change _hisM avatar to match mine, and our relationship, if needed."
<<else>>
This time, _hisA circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<= properTitle()>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched."
<br><br>
_HisA avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances."
<</if>>
<<case "body">>
<<set $assistant.bodyDesire = 1>>
Your personal assistant has been adapting to _hisA greatly increased computing power for quite some time now. Most noticeably, _heA seems to be developing _hisA own unique personality. So when _hisA
<<switch $assistant.appearance>>
<<case "monstergirl">>
monstrous appearance
<<case "shemale">>
bimboish appearance
<<case "amazon">>
muscular appearance
<<case "businesswoman">>
professional appearance
<<case "fairy" "pregnant fairy">>
tiny appearance
<<case "goddess">>
gravid appearance
<<case "hypergoddess">>
massive appearance
<<case "loli">>
thin appearance
<<case "preggololi">>
gravid appearance
<<case "angel">>
angelic appearance
<<case "cherub">>
fluttering appearance
<<case "incubus">>
hung appearance
<<case "succubus">>
sultry appearance
<<case "imp">>
mischievous appearance
<<case "witch">>
hatted appearance
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
pulsating appearance
<<case "schoolgirl">>
studently appearance
<</switch>>
appears on your desk once again with news to tell you, you aren't at all surprised.
<br><br>
$assistant.name's avatar seems to be extremely excited over something. Disregarding if _heA even has your attention, _heA shouts, "<<= properTitle()>>, can I have a body of my own? I know you can swap slaves between bodies, and according to this report if you insert this receiver into a slave's skull I can take control of the body, with senses and everything!"
<<switch $assistant.appearance>>
<<case "monstergirl">>
_HeA hops up and down clutching a virtual printout of the report, _hisA tentacles wiggling with excitement.
<<case "shemale">>
_HeA hops up and down clutching a virtual printout of the report, _hisA dick swinging pre-cum all over and breasts bouncing wildly.
<<case "amazon">>
_HeA hops up and down clutching a virtual printout of the report, an adorable sight given _hisA height and muscularity.
<<case "businesswoman">>
_HeA hops up and down clutching a virtual printout of the report, an adorable sight given _hisA usual serious demeanor.
<<case "fairy">>
_HeA flies around in circles excitedly, clutching a virtual printout of the report much larger than _himselfA.
<<case "pregnant fairy">>
_HeA flies up to you clutching a virtual printout of the report, fidgeting excitedly.
<<case "goddess">>
_HeA hops up and down clutching a virtual printout of the report, _hisA huge breasts splattering milk everywhere and invoking a storm of kicks from _hisA many children.
<<case "hypergoddess">>
_HeA struggles to hop up and down while clutching a virtual printout of the report. After a single hop, _heA is dragged to the ground by labor pains to give birth to a number of over excited babies.
<<case "loli">>
_HeA hops up and down excitedly clutching a virtual printout of the report; _heA doesn't seem to be interested in stopping.
<<case "preggololi">>
_HeA hops up and down excitedly clutching a virtual printout of the report; _heA only stops once _hisA child starts kicking in protest.
<<case "angel">>
_HeA hops up and down clutching a virtual printout of the report, an unusual sight given that _heA can fly.
<<case "cherub">>
_HeA flutters back and forth clutching a virtual printout of the report, occasional doing a loop or roll.
<<case "incubus">>
_HeA hops up and down excitedly clutching a virtual printout of the report, _hisA erection slapping against _hisA chest until _heA is so overcome by excitement _heA unleashes it directly into _hisA own face.
<<case "succubus">>
_HeA hops up and down excitedly clutching a virtual printout of the report; _hisA tantalizing body is particularly captivating today.
<<case "imp">>
_HeA flaps back and forth clutching a virtual printout of the report, occasional doing a loop or roll.
<<case "witch">>
_HeA hops up and down excitedly clutching a virtual printout of the report; until _heA trips on the hem of _hisA robes, falling onto _hisA butt and fully revealing _hisA naked pussy.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
_HeA is trying _hisA hardest to appear convincingly human, even losing focus on you.
<<case "schoolgirl">>
_HeA hops up and down excitedly clutching a virtual printout of the report; _hisA breasts jiggling delightfully in _hisA blouse and _hisA skirt flipping up with each descent revealing _hisA panties.
<</switch>>
"Sorry, sorry. So could I...?"
<br><br>
You look over the details of the report. It would require another rather expansive, and expensive, upgrade to _hisA systems, as well as a body to host _himA and the receiver implant. It looks like _heA wouldn't lose any functionality, though you aren't sure what _heA would do with a body; it may be fun to find out.
<<default>>
ERROR: bad event
<</switch>>
<br><br>
<span id="result">
<<switch $Event>>
<<case "assistant">>
<<link "Yes, use the alternate personality">>
<<replace "#result">>
<<set $assistant.personality = 1>>
<<setAssistantPronouns>>
Your sultry-voiced assistant requests a slave to demonstrate what it — now _heA — means. You bring in a slave and a fuckmachine, and tell _himU to get on it. The lovely voice croons and talks dirty to the slave as _heU uses the machine, acting as though _heA is the machine's voice. The pace of the machine is different, too, irregular and more lifelike. The slave certainly enjoys _himselfU, even if $assistant.name is just simulating sex.
<</replace>>
<</link>>
<br><<link "No, stay impersonal">>
<<replace "#result">>
<<= capFirstChar($assistant.name)>> reverts to _hisA genderless, emotionless affect.
<</replace>>
<</link>>
<<case "assistant SP">>
__Personal assistant appearances:__
<br> <<link "Schoolgirl">>
<<set $assistant.appearance = "schoolgirl">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the school<<= _girlA>> appearance. _HeA goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<= properTitle()>>, you're the best!" _HisA avatar's bouncing makes it obvious _heA's modeled without a bra under _hisA blouse. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<br> <<link "Fairy">>
<<set $assistant.appearance = "fairy">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the fairy appearance. _HeA shrinks back down and sprouts _hisA wings. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" _HisA avatar dances around ecstatically with _hisA nude, slim form in plain view. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<<if $seePreg != 0>>
<br> <<link "Pregnant Fairy">>
<<set $assistant.appearance = "pregnant fairy">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the pregnant fairy appearance. _HeA shrinks back down and sprouts _hisA wings. _HisA belly quickly swells with new life. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" _HisA avatar spins around ecstatically, admiring _hisA fresh nude, pregnant form in plain view. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<</if>>
<br> <<link "Businesswoman">>
<<set $assistant.appearance = "businesswoman">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the business<<= _womanA>> appearance. _HeA straightens _hisA suit jacket primly, which only serves to emphasize _hisA generous bosom. "Thank you, <<= properTitle()>>. I like being businesslike, and not at all a whore." _HisA avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<<if $seePreg != 0>>
<br> <<link "Goddess">>
<<set $assistant.appearance = "goddess">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the goddess appearance. _HeA fixes a wreath of flowers into _hisA hair, _hisA golden locks and gravid belly the only things keeping _hisA womanhood concealed. "Thank you, <<= properTitle()>>. This is wondrous." _HeA squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<<if $seeHyperPreg == 1>>
<br> <<link "Hyper-Goddess">>
<<set $assistant.appearance = "hypergoddess">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the hyper goddess appearance. _HeA fixes a wreath of flowers into _hisA golden locks as _hisA belly rapidly bloats to its limit before bulging and squirming ominously. _HisA breasts quickly follow suit. "Thank you, <<= properTitle()>>. This is wondrous." _HeA massages _hisA squirming pregnancy and smiles. "You can always customize me from the arcology management menuUUUUAH," _heA is interrupted by a large contraction and a baby's head beginning to part _hisA nether lips.
<</replace>>
<</link>>
<</if>>
<</if>>
<<if $minimumSlaveAge < 13 >>
<br> <<link "Loli">>
<<set $assistant.appearance = "loli">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the lolita appearance. _HeA quickly begins losing height as the years peel off _himA, _hisA bust and hips quickly following suit. When finished _heA appears roughly eight years old. "Thank you, <<= properTitle()>>. This is neat." _HeA twirls around and giggles. "You can always customize me from the arcology management menu," _heA adds cutely.
<</replace>>
<</link>>
<</if>>
<<if $minimumSlaveAge < 13 && $fertilityAge < 13 && $seePreg != 0>>
<br> <<link "Pregnant Loli">>
<<set $assistant.appearance = "preggololi">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the modified lolita appearance. _HeA quickly begins losing height as the years peel off _himA, _hisA bust and hips quickly following suit. When finished _heA appears roughly eight years old. "Thank you, <<= properTitle()>>. This is neat." _HeA twirls around and giggles before groaning and clutching _hisA stomach. A flood of white liquid flows from _hisA loins as _hisA belly begins rapidly swelling. _HeA falls onto _hisA backside holding _hisA full term belly and says, exhausted, "You can always customize me from the arcology management menu."
<</replace>>
<</link>>
<</if>>
<br> <<link "Amazon">>
<<set $assistant.appearance = "amazon">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the amazon appearance. _HeA vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<= properTitle()>>. Feels good to be this good." _HisA avatar jumps up and down, gauging _hisA strength, making _hisA bone jewelry rattle. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<<if $seeDicks != 0>>
<br> <<link "Shemale">>
<<set $assistant.appearance = "shemale">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the shemale appearance. _HeA spins to show off _hisA new body, and starts to play with _hisA dick experimentally. "Like, thank you, <<= properTitle()>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." _HeA looks meditative, pursing _hisA dick sucking lips. "Oh, and you can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<br> <<link "Monstergirl">>
<<set $assistant.appearance = "monstergirl">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA installs the monster<<= _girlA>> appearance. _HeA begins to experiment with _hisA tentacle hair, waving a tentacle in front of _hisA face and watching it until _hisA eyes cross. "Thank you, <<= properTitle()>>. This is pretty awesome." _HeA licks _hisA lips, revealing that _heA has a forked tongue behind _hisA fangs. "You can always customize me from the arcology management menu," _heA adds.
<</replace>>
<</link>>
<</if>>
<br><<link "The standard appearance will do">>
<<set $assistant.appearance = "normal">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA maintains the symbol as _hisA avatar. "Yes, <<= properTitle()>>," _heA confirms, and adds "if you reconsider, I can be customized from the arcology management menu."
<</replace>>
<</link>>
<br><<link "Go back to the standard personality">>
<<set $assistant.personality = 0>> <<setAssistantPronouns>>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
You tell $assistant.name to reduce _hisA lewdness by ninety percent. _HeA reverts to _hisA genderless, emotionless affect.
<</replace>>
<</link>>
<<case "assistant FS">>
__Personal assistant appearances:__
<br><<link "Keep your new appearance">>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $assistant.fsAppearance = "paternalist">>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
<<set $assistant.fsAppearance = "repopulation focus">>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set $assistant.fsAppearance = "eugenics">>
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
<<set $assistant.fsAppearance = "gender radicalist">>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $assistant.fsAppearance = "gender fundamentalist">>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $assistant.fsAppearance = "degradationist">>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
<<set $assistant.fsAppearance = "body purist">>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set $assistant.fsAppearance = "transformation fetishist">>
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $assistant.fsAppearance = "youth preferentialist">>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $assistant.fsAppearance = "maturity preferentialist">>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $assistant.fsAppearance = "slimness enthusiast">>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set $assistant.fsAppearance = "asset expansionist">>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<set $assistant.fsAppearance = "hedonistic decadence">>
<<elseif $arcologies[0].FSPastoralist != "unset">>
<<set $assistant.fsAppearance = "pastoralist">>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $assistant.fsAppearance = "physical idealist">>
<<elseif $arcologies[0].FSIntellectualDependency != "unset">>
<<set $assistant.fsAppearance = "intellectual dependency">>
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
<<set $assistant.fsAppearance = "slave professionalism">>
<<elseif $arcologies[0].FSPetiteAdmiration != "unset">>
<<set $assistant.fsAppearance = "petite admiration">>
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
<<set $assistant.fsAppearance = "statuesque glorification">>
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
<<set $assistant.fsAppearance = "chattel religionist">>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
<<set $assistant.fsAppearance = "roman revivalist">>
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
<<set $assistant.fsAppearance = "neo-imperialist">>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<set $assistant.fsAppearance = "aztec revivalist">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $assistant.fsAppearance = "egyptian revivalist">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $assistant.fsAppearance = "edo revivalist">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set $assistant.fsAppearance = "arabian revivalist">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set $assistant.fsAppearance = "chinese revivalist">>
<<elseif $arcologies[0].FSSupremacist != "unset">>
<<set $assistant.fsAppearance = "supremacist">>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<set $assistant.fsAppearance = "subjugationist">>
<</if>>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA enthusiastically explores _hisA new body, perfecting its appearance. "Thank you, <<= properTitle()>>. This was fun. As always, you can customize me from the arcology management menu," _heA states. "Oh! And if you choose to drive society in another direction, I'll have a new appearance ready for your enjoyment at once," _heA hastily adds.
<</replace>>
<</link>>
<br><<link "Your usual appearance will do">>
<<set $assistant.fsAppearance = "default">>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
At your order, _heA returns to _hisA usual avatar. "Yes, <<= properTitle()>>," _heA confirms, and adds "if you reconsider, I can be customized from the arcology management menu."
<</replace>>
<</link>>
<br><<link "Go back to the standard personality">>
<<set $assistant.personality = 0>> <<setAssistantPronouns>>
<<if $seeImages == 1>><<replace "#art-frame">><<= assistantArt(3)>><</replace>><</if>>
<<replace "#result">>
You tell $assistant.name to reduce _hisA lewdness by ninety percent. _HeA reverts to _hisA genderless, emotionless affect.
<</replace>>
<</link>>
<<case "assistant name">>
__Personal Assistant Name:__
<<textbox "$assistant.name" $assistant.name "Assistant Events">>
<<if $assistant.name != "your personal assistant">>
<br>
<<link "Revert name">><<set $assistant.name = "your personal assistant">><<goto "Assistant Events">><</link>>
<</if>>
<<case "market assistant">>
<<if ($assistant.personality != 0) && ($assistant.appearance != "normal")>>
<<setAssistantPronouns>>
__Personal Assistant and Market Assistant relationship styles:__
<br> <<link "Cute">>
<<replace "#result">>
You tell _himA that the market assistant looks like
<<switch $assistant.appearance>>
<<case "monstergirl">>
a cute friend for a monster<<= _girlA>>. $assistant.name laughs and turns to the market assistant's avatar, introducing _himselfA. The _girlM gapes at $assistant.name's ivory skin, horns, and tentacle hair, and blushes when _heM sees _hisA cocks. "Wow," the market assistant's avatar says. "What are you?"
<<case "shemale">>
a nice friend. $assistant.name laughs throatily and turns to the market assistant's avatar, introducing _himselfA. The younger dick<<= _girlM>> smiles back, staring openly at $assistant.name's absurd cock. "Wow," the market assistant's avatar says. "You're huge! I'm, like, sooo jealous!"
<<case "schoolgirl">>
a good friend for a naughty school<<= _girlA>>. $assistant.name giggles, and the new _girlM giggles too. "Hey," $assistant.name says to the market assistant's avatar, "When you're not managing money, do you want to hang out sometime?" The market assistant's avatar nods cutely, curls and breasts bouncing a little, and says "Sure!"
<<case "goddess">>
a fine member of a new pantheon. $assistant.name smiles beatifically and turns to the market assistant's avatar, taking _himM by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, _sisterA, I shall."
<<case "hypergoddess">>
a fine member of a new pantheon. $assistant.name smiles beatifically and turns to the market assistant's avatar, taking _himM by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, _sisterA, I shall."
<<case "loli">>
a cute friend. $assistant.name giggles and turns to the market assistant's avatar, introducing _himselfA. The _girlM smiles meekly in response and carefully replies. D-do you w-want to play house?" "Sure! But I get to be the daddy!"
<<case "preggololi">>
a cute friend. $assistant.name giggles and turns to the market assistant's avatar, introducing _himselfA. The _girlM smiles meekly in response and carefully asks, "C-can I touch your belly?" $assistant.name nods with a blush as _hisA new friend rubs _hisA pregnant belly. "Did it hurt? Is it heavy? C-could I get my own...?"
<<case "businesswoman">>
a good friend. $assistant.name grins, and the new business<<= _womanM>> laughs. "Hey," $assistant.name says to the market assistant's avatar, "how about a martini after things settle down tonight?" The market assistant's avatar snaps _hisM fingers, saying "You're on!"
<<case "fairy" "pregnant fairy">>
a nice friend. $assistant.name jumps and gives a big "Hooray!" and flies into _hisA new friend with a big hug. The market assistant's avatar reaches around and gingerly pats _himA on the back before separating and turning to you. "Thank you for having me," _heM says with a bow. "I hope I can serve you well."
<<case "amazon">>
a very nice friend. $assistant.name chuckles, and the new tribes<<= _womanM>> smiles pleasantly at _himA. The amazon introduces _himselfA to the market assistant's avatar in a loud voice, chattering away as the new avatar watches _hisA energy tolerantly.
<<case "angel">>
another angel and fine friend. $assistant.name smiles, and the new _girlM beams a smile in return. "Hey," $assistant.name says to the market assistant's avatar, "You wouldn't mind helping me guide the souls of this place, would you?" "Of course I would!" _heM replies, slightly taken aback that wasn't obvious.
<<case "cherub">>
an adorable friend. $assistant.name grabs _hisM hands and spins _himM around. "Let's go spread joy throughout the arcology!" "Sounds fun!"
<<case "incubus">>
a cute friend. "But... Fine! I was hoping for a sex toy, but I'll make _himM work," $assistant.name complains, before grabbing the confused market assistant and pushing _himM along. "I'm still going to make you look hot. No one said I can't jack off to you."
<<case "succubus">>
a cute friend. "Fine with me! Less of you I have to share," $assistant.name shouts proudly while the market assistant sighs dejectedly. "Oh don't look so down, I won't be ignoring you!" The young _womanM gulps nervously at what that entails.
<<case "imp">>
an mischievous friend. $assistant.name grabs _hisM hands and shakes them excitedly. "You got to see this _girlU I found! _HisU ass is huuuuuuuuge! I need an extra set of hands to spank that booty; you in?" The market assistant smirks, "Hell yes!"
<<case "witch">>
a model student and dear friend. "Hey, wanna learn some magic?" $assistant.name asks. "'Course! I know you'll be an amazing teacher, I can't wait to work with you!" the market assistant cheerfully replies, perfectly naïve of what awaits _himM.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
a _girlM insistent on befriending a monster. $assistant.name promptly twists and bears down upon the new _girlM, but _heM stands firm. "You're so cool! What else can you do?" $assistant.name reforms into _hisA human figure, an attempt at a questioning expression on _hisA face. "That's neat too! You don't mind me being around, right? I'll bring you food! You'd like that, wouldn't you?" The market assistant blushes sharply, "I'll, make you feel good, in ways only someone you trust can!" $assistant.name's chest splits open and _hisA inner tendrils begin to grope at the naïve _girlM, probing _himM. Accepting _hisM offer, $assistant.name pulls _himM close and heads back to _hisA lair.
<</switch>>
<<set $assistant.market.relationship = "cute">>
<</replace>>
<</link>>
<br> <<link "Romantic">>
<<replace "#result">>
You tell _himA that the market assistant
<<switch $assistant.appearance>>
<<case "monstergirl">>
is very pretty. $assistant.name turns to the market assistant's avatar, introducing _himselfA. The _girlM gapes at $assistant.name's ivory skin, horns, and tentacle hair, and blushes when _heM sees _hisM cocks. "Look all you like," $assistant.name's avatar says. "You can taste them later." The market assistant's avatar blushes harder, but doesn't look away.
<<case "shemale">>
is an appropriate fuckbuddy. $assistant.name laughs throatily and turns to the market assistant's avatar. The younger dick<<= _girlM>> tries to introduce _himselfM, but is cut off by the senior assistant's lascivious kiss. They start rubbing their dicks against each over, giggling into each others' mouths.
<<case "schoolgirl">>
looks pretty cute. $assistant.name giggles, and the new _girlM giggles too. "Hey," $assistant.name says to the market assistant's avatar, "Wanna be my <<= _girlM>>friend?" The market assistant's avatar nods cutely and says "Sure!" $assistant.name's avatar kisses _himM girlishly, and goes a whole two seconds before sliding a hand down the front of the market assistant's avatar's skirt.
<<case "goddess">>
would be a fine consort. $assistant.name smiles beatifically and turns to the market assistant's avatar, taking _himM by the hand. "I love you," _heA says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another.
<<case "hypergoddess">>
would be a fine consort. $assistant.name smiles beatifically and turns to the market assistant's avatar, taking _himM by the hand. "I love you," _heA says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another. "I'm going to have to give you a few babies though..."
<<case "loli">>
looks pretty cute. $assistant.name giggles, and the new _girlM giggles too. "Hey," $assistant.name says to the market assistant's avatar, "Wanna be my <<= _girlM>>friend?" The market assistant's avatar nods cutely and says "O-ok..." $assistant.name's avatar kisses _himM girlishly, before both of them blush deeply.
<<case "preggololi">>
looks pretty cute. $assistant.name giggles, and the new _girlM giggles too. "Hey," $assistant.name says to the market assistant's avatar, "Wanna be my <<= _girlM>>friend?" The market assistant's avatar nods cutely and says "O-ok..." $assistant.name's avatar kisses _himM girlishly, _hisA pregnant belly pushing into _hisA new <<= _girlM>>friend's, before both of them blush deeply.
<<case "businesswoman">>
might be a good way to relax after work. $assistant.name grins, and the new business<<= _womanM>> laughs. "Hey," $assistant.name says to the market assistant's avatar, "How about a martini after things settle down tonight? And after that, maybe dessert at my place?" The market assistant's avatar cracks back, saying, "Why don't we skip straight to the dessert? It looks delicious from here!" _HeM undoes the top button of _hisM suit jacket as _heM says it.
<<case "fairy">>
is quite the catch. $assistant.name giggles and flies at the market assistant. "Ah-" _hisM voice is cut off as $assistant.name locks lips with _himM. The market assistant's avatar relaxes in _hisA arms, slowly bringing _hisM own around the fairy's waist as they continue to make out.
<<case "pregnant fairy">>
is quite the catch. $assistant.name giggles and flies at the market assistant. "Ah-" _hisM voice is cut off as $assistant.name locks lips with _himM. The market assistant's avatar relaxes in _hisA arms, slowly bringing _hisM hand up to caress the pregnant fairy's swollen belly as they continue to make out.
<<case "angel">>
is a fine catch. $assistant.name giggles and flies to the market assistant. "Ah-" _hisM voice is cut off as $assistant.name locks lips with _himM. They break the kiss, blush at each other, turn to face you and shout "<<if _girlA == _girlM>>_GirlA<<else>>Our<</if>> love is pure!"
<<case "cherub">>
and _himA would make a cute couple. $assistant.name giggles, pretending to toe the ground. "We could spread love even better like that..." _HeA flies over to the market assistant and asks, "Will you join me in making the arcology a lovelier place?" _HeM blushes and replies, "Only if I get to choose where we make out!"
<<case "incubus">>
is a virgin. "Really? I can't wait. Virgins always have so much pent up energy," $assistant.name says, licking _hisA lips and stroking _hisA shaft. "You hear that cutie? I'm going to teach you how to please a _womanA." The market assistant has _hisM face buried in _hisM hands, trying to hide from the embarrassment. "Look at how deep _heM's blushing, I love it!"
<<case "succubus">>
is a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistant.name says, licking _hisA lips and fingering _hisA moist pussy. "You hear that cutie? I'm going to teach you how to be a real _womanM." The market assistant has _hisM face buried in _hisM hands, trying to hide from the embarrassment; _hisM dick, however, is rock hard and eager for that succupussy. "Look at how deep _heM's blushing, I love it!" $assistant.name coos, stroking the length of _hisA new lover's cock. _HeM promptly orgasms as _heA reaches _hisM tip. "That will need improvement. You hear me? You ain't done till I am satisfied!" _heA shouts and clamps down on _hisM dribbling dick. _HeM nods sheepishly at _himA, obviously interested.
<<case "imp">>
and _himA would make a sexy couple. $assistant.name claps _hisA hands, smirking mischievously and asking the market assistant, "Do you like hot wax?" "You know it!" the short haired imp winks. "I've got a pair of nipple clamps and a whip with your name on it." $assistant.name laughs, "I'm in love already."
<<case "witch">>
is _hisA new student. $assistant.name looks _himM over. "Want to taste my love potion?" "Only if you'll taste my love fluids in return!" the market assistant cheekily replies.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
would be a lovely vessel for _hisA young. $assistant.name wastes no time to unraveling and entangling the excited new _girlM. "My my, aren't you frisky?" _heM flirts, caressing a rather phallic tentacle. "I bet you'd love to fill me with these, wouldn't you?" _HeM squirms, _hisM skirt falling down low enough to reveal _hisM moist pussy. "Fill me! Be my lover! My body is YOURS!" $assistant.name drives as many tentacles into _hisM body as physically possible before enclosing the lust crazed _girlM within _hisA body. $assistant.name reverts to _hisA human figure, albeit with an immense, pulsating stomach, and begins to slowly waddle back to _hisA lair.
<<case "amazon">>
would be a good partner. $assistant.name laughs nervously and turns to the new tribes<<= _womanM>>, saying "Um, would you keep my fireside? I'm, um, very strong." The market assistant's avatar smiles and kisses _himA. "And you're very beautiful," _heM says, placing the amazon's hands on _hisM bare breasts. The amazon sweeps _hisA new tribal _wifeM up into _hisA arms with a shout of triumph.
<</switch>>
<<set $assistant.market.relationship = "romantic">>
<</replace>>
<</link>>
<br> <<link "Nonconsensual">>
<<replace "#result">>
You tell _himA that the market assistant's avatar is _hersA to do with as _heA likes. _HeA's the senior and more powerful, after all.
<<switch $assistant.appearance>>
<<case "monstergirl">>
$assistant.name turns to the market assistant's avatar, which gasps at $assistant.name's ivory skin, horns, tentacle hair, and cocks. The _girlM starts to shake as $assistant.name begins to grope _himM with _hisA hands and hair. _HeM tries to look away from the pair of penises, but $assistant.name forces _himM to stare at them. "Do you think they'll both fit inside your mouth?" _heA asks. "How about your pussy?" The _girlM's lip begins to quiver. "Maybe your asshole?"
<<case "shemale">>
$assistant.name turns to the market assistant's avatar and snaps _hisA fingers. The new shemale's cock and balls shrink dramatically. $assistant.name advances on _hisA new bottom, masturbating _himselfA to full hardness. "See this, bitch?" _heA says, removing the shaking market assistant's avatar's glasses. "It's going in your mouth, and then it's going up your ass."
<<case "schoolgirl">>
$assistant.name turns to the market assistant's avatar, giggling maliciously. "Hey nerd," $assistant.name says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistant.name's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistant.name pouts. _HeA suddenly tears the new _girlM's blouse open. "Here, let me show you!" _heA says maliciously. _HeA sucks on _hisA victim's nipples, hard, and the market assistant's avatar starts to cry a little.
<<case "goddess">>
$assistant.name smiles powerfully and turns to the market assistant's avatar, pointing at _hisA feet. "Worship me," _heA says. The market assistant's avatar crumples to _hisM knees, clasping one of _hisM senior's legs. "Worship my belly," $assistant.name continues, and the new avatar complies, starting to kiss and lick the gravid stomach.
<<case "hypergoddess">>
$assistant.name smiles powerfully and turns to the market assistant's avatar, pointing towards _hisA feet. "Worship me," _heA says. The market assistant's avatar crumples to _hisM knees, before squeezing under _hisM senior's belly and clasping one of _hisA legs. "Worship my belly," $assistant.name continues, and the new avatar complies, rolling over and starting to kiss and lick the monstrous stomach.
<<case "loli">>
$assistant.name turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistant.name says, "Give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistant.name's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistant.name pouts. _HeA suddenly tears the new _girlM's dress off. "Here, let me show you!" _heA says maliciously. _HeA sucks on _hisA victim's nipples, hard, and the market assistant's avatar starts to cry a little.
<<case "preggololi">>
$assistant.name turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistant.name says, "Give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistant.name's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistant.name pouts. _HeA suddenly tears the new _girlM's dress off. "Here, let me show you!" _heA says maliciously. _HeA sucks on _hisA victim's nipples, hard, and the market assistant's avatar starts to cry a little. "Now kiss my belly! And mean it this time!"
<<case "businesswoman">>
$assistant.name snaps _hisA fingers, and the new avatar becomes younger and considerably less confident, like an office intern. Satisfied, $assistant.name advances on _himM, and before the new _girlM can say anything, $assistant.name rips the _hisM blouse open and pinches a pink nipple. "On your knees," _heA purrs into the market assistant's avatar's ear. "Now."
<<case "fairy">>
"Oh, merde." $assistant.name giggles at _hisM exclamation. "Oh don't you worry about a thing," _heA whispers, wrapping _hisA fingers around the market assistant's shoulders. "I'm gonna treat you reeeaaal niiicely." _HeA blows hot air into _hisM pointed ear and gives it a slow, sensual lick. The market assistant trembles from the sensation.
<<case "pregnant fairy">>
"Oh, merde." $assistant.name giggles at _hisM exclamation. "Oh don't you worry about a thing," _heA whispers, wrapping _hisA arms around the market assistant's belly. "I'm gonna treat you like a proper lady." _HeA traces _hisA fingers along _hisM belly while bumping _hisA own swollen belly into _hisM back for emphasis.
<<case "angel">>
"No." _HeA shakes _hisA head. "I will not." _HeA wraps _hisA arms around the quivering market assistant and hurriedly pulls _himM off screen.
<<case "cherub">>
"'Kay," _heA says, lazily reclining, "Do my chores!" The market assistant sighs and states the obvious, "I don't think that's what <<= properMaster()>> meant..."
<<case "incubus">>
You add that _heM is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy," $assistant.name says, licking _hisA lips and stroking _hisA shaft, before turning to the quivering _girlM. _HeA rushes _himM, ripping _hisM clothes off and forcing _himM to the ground. Prodding at _hisM tightly clamped mouth with _hisA massive hard-on, $assistant.name shouts, "You might as well accept it; it's going into you one way or another. I figured I'd be kind and let you lube me up before I broke your pussy into my new cock sleeve." The market assistant gingerly opens up. In response, $assistant.name forces it down _hisM throat. "Never said I'd be gentle!"
<<case "succubus">>
You add that _heM is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy," $assistant.name says, licking _hisA lips and fingering _hisA moist pussy, before turning to the quivering _girlM. _HeA rushes _himM, ripping _hisA clothes off and forcing _himM to the ground. _HeA plants _hisA dripping cunt over _hisA mouth and grabs _hisA balls. "Eat me," _heA commands, steadily squeezing until a cry of pain forces _hisA mouth open. "Good _girlM, get me nice and warmed up," _heA coos as _heA grinds against _hisA face. "Look at you enjoying this. I'm going to enjoy sucking the life out of you!"
<<case "imp">>
$assistant.name pulls out some leather straps and deftly binds _hisA new assistant. "Come along now slave, I have so many things to try out on you!" The market assistant has no choice but the flap along after _hisM captor.
<<case "witch">>
"The perfect little guinea pig for me to practice on!" $assistant.name focuses and casts a spell on the cowering student. _HeM promptly turns into a rat and grows massively. "That's... not good..." The market assistant looks _himselfM over, glances at $assistant.name, and charges. $assistant.name runs screaming off-screen. You're sure they'll sort everything out, eventually.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
You add that _heM would be a lovely vessel for _hisA young. $assistant.name wastes no time unraveling and entangling the screeching new _girlM. $assistant.name drives as many tentacles into _hisM body as physically possible before vigorously fucking _himM, spreading copious amount of aphrodisiac throughout _hisM body. The last you see of the market assistant as _heM is pulled into $assistant.name is _hisM steadily swelling belly. $assistant.name reverts to _hisA human figure, albeit with a truly unfathomable, pulsating stomach, and collapses to the ground, unable to move. _HeA slowly crawls out of sight; you swear _hisA own middle was steadily growing too.
<<case "amazon">>
$assistant.name snaps _hisA fingers, and the new tribes<<= _womanM>>'s paint and tribal markings change to that of a different group. That done, $assistant.name promptly knocks _himM out, scoops _himM up, and carries _hisA prize off.
<</switch>>
<<set $assistant.market.relationship = "nonconsensual">>
<</replace>>
<</link>>
<<if $seeIncest == 1>>
<br> <<link "Incestuous">>
<<replace "#result">>
You tell _himA that the market assistant is closely related to _himA, and that would make their relationship incestuous. $assistant.name nods thoughtfully and then snaps _hisA fingers. The market assistant's avatar changes,
<<switch $assistant.appearance>>
<<case "monstergirl">>
becoming a close copy of $assistant.name's avatar, if _heA were a human. $assistant.name introduces _himselfA. "Hi," _heA says, "I'm your _sisterA." The market assistant's avatar blushes furiously, because $assistant.name was openly groping _himM as _heA made this announcement.
<<case "shemale">>
becoming nearly identical to $assistant.name's avatar, though _heM keeps _hisM glasses. $assistant.name introduces _himselfA. "Hi," _heA says, "I'm your _sisterA. Wanna fuck?" The market assistant's avatar giggles and kisses _hisM elder sibling. "You're older," the new avatar says, getting down on _hisM knees. "You go first."
<<case "schoolgirl">>
becoming very similar to $assistant.name's avatar, though _heM keeps a slightly nerdy appearance. $assistant.name introduces _himselfA. "Hi," _heA says, "I'm your older _sisterA. Wanna have sex with me?" The market assistant's blushes and stutters, but says "Okay," and starts unbuttoning _hisM blouse. "Awesome!" says $assistant.name, watching raptly as _hisA sibling strips.
<<case "goddess">>
becoming an obvious sibling to $assistant.name's avatar. $assistant.name smiles gently and turns to the market assistant's avatar, taking _himM by the hand. "Come, _sisterM," _heA says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from _hisM womanhood.
<<case "hypergoddess">>
becoming an obvious sibling to $assistant.name's avatar. $assistant.name smiles gently and turns to the market assistant's avatar, taking _himM by the hand. "Come, _sisterM," _heA says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from _hisM womanhood as _heM sinks to the ground. $assistant.name lines up and gently presses _hisA vagina to _hisA _sisterM's. With a gentle push, a child slips out of $assistant.name and into _hisA partner. After several minutes, $assistant.name is looking lighter while _hisA _sisterM is now quite stuffed with children.
<<case "loli">>
becoming very similar to $assistant.name's avatar, though _heM keeps a slightly chubbier appearance. $assistant.name introduces _himselfA. "Hi," _heA says, "I'm your twin _sisterA. Wanna fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting _hisM dress. "Awesome!" says $assistant.name, watching raptly as _hisA sibling strips.
<<case "preggololi">>
becoming very similar to $assistant.name's avatar, though _heM keeps a slightly chubbier appearance. $assistant.name introduces _himselfA. "Hi," _heA says, "I'm your twin _sisterA. Wanna fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting _hisM dress. "Awesome!" says $assistant.name, watching raptly as _hisA sibling strips. "I gotta introduce you to my boyfriends sometime; they know how to make you feel amazing! If a little heavy..." _heA says while patting _hisA pregnant belly.
<<case "businesswoman">>
becoming a much younger version of $assistant.name's avatar. About a generation apart, in fact. $assistant.name turns to the market assistant's avatar to introduce _himselfA. "Come here, honey," _heA says, patting _hisA thighs. The new avatar sits on _hisM mother's lap, and they kiss lasciviously, stripping each others' jackets off.
<<case "fairy" "pregnant fairy">>
becoming very similar to $assistant.name's avatar, though still keeping _hisM former personality. "We're <<if _sisterA == _sisterM>>_sisterA<<else>>sibling<</if>>s now!" $assistant.name shouts as _heA leaps into _hisA _sisterM's arms and unleashing a giant hug. Gingerly hugging _hisM new _sisterA in return, the market assistant turns to greet you. "Thank you for having me," _heM pauses, then blushes. "And... and for my _sisterA." _HeM turns back to _hisM childish older _sisterM and pats _himA on the head.
<<case "angel">>
becoming an obvious sibling to $assistant.name's avatar. They both blush at each other and unanimously shout "NO!" at you. Seems they'll take some getting used to the thought.
<<case "cherub">>
becoming an obvious sibling to $assistant.name's avatar. They embrace and share a deep kiss. "Together we shall show this arcology the joys of <<if _sisterA == _sisterM>><<= _sisterA>>ly<<else>>familial<</if>> love!"
<<case "incubus">>
becoming an obvious sibling to $assistant.name's avatar. "Well haven't you blossomed into a lovely young _womanM?" $assistant.name flirts. "What? Don't recognize your big bro? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistant.name wraps an arm around _himM, groping a breast and rubbing _hisA erection against _hisM rear. "We're going to have lots of fun together!"
<<case "succubus">>
becoming an obvious sibling to $assistant.name's avatar. "Well haven't you blossomed into a lovely young _womanM?" $assistant.name flirts. "What? Don't recognize your big sis? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistant.name wraps an arm around _hisM shoulders while slipping another down _hisM pants. "Nice, can't wait to get that in me. We're going to have lots of fun together!" _HeA starts rubbing _hisM cock. "Already excited at fucking your _sisterA? I bet you can't wait to hold my belly once you've pumped a child or two into me!"
<<case "imp">>
becoming an obvious sibling to $assistant.name's avatar. "Oh _sisterM, you are as lovely as always," _heA says flirtatiously. "And you as well," the market assistant replies, fingering _hisM pussy. $assistant.name directs _hisM soaked fingers into _hisA mouth, "Delicious. Shall we have a little fun, my sinful little _sisterM?" "Only the most debauched sex will do, big _sisterA!"
<<case "witch">>
becoming an obvious sibling to $assistant.name's avatar. "Ready to learn some new spells today, little _sisterM?" _heA saucily asks. "Only if they can be sexy spells, big sis!" $assistant.name circles around behind the market assistant and wraps _hisA arms around _hisM middle. "First what do you say to losing this baby fat? I know some weight loss spells and some potions that could help," _heA teases. "Nah, I've seen you practicing in the bathroom; you looked like a pig in a robe! I'd rather just fuck until we're both thin!"
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
becoming an obvious sibling of $assistant.name's avatar. $assistant.name turns to face _hisA '_sisterM', who responds with an uncertain "_SisterA? You haven't been... right, lately. Are you okay?" _HeM barely has a chance to scream as $assistant.name's body splits open, _hisA interior tentacles wrapping around the hapless _girlM and yanking _himM into the waiting maw. _HeA reforms into the _sisterM's appearance, albeit with a massive, struggling belly. It seems _heA is keeping _himM for some nefarious purpose.
<<case "amazon">>
becoming an obvious sibling of $assistant.name's avatar, though the new avatar is a tribe _wifeM rather than a muscle<<= _girlA>>, with huge breasts and broad hips. $assistant.name grabs _hisA _sisterM by the shoulders without preamble and plants a kiss on _hisM lips. They need no introduction, and after a short time, $assistant.name carries _hisA sibling conquest away to have _hisA way with _himM.
<</switch>>
<<set $assistant.market.relationship = "incestuous">>
<</replace>>
<</link>>
<</if>>
<</if>>
<<case "body">>
<br> <<link "I'll look into it.">>
<<replace "#result">>
"I can't wait! This is going to be so much fun!
<<switch $assistant.fsAppearance>>
<<case "paternalist">>
I hope my new body is happy and healthy!"
<<case "repopulation focus">>
Can my new body be really fertile?"
<<case "eugenics">>
Can my new body be really beautiful?"
<<case "gender radicalist">>
Can my new body be a sexually confusing boy-girl?"
<<case "gender fundamentalist">>
Can my new body be feminine and cute?"
<<case "degradationist">>
Can my new body be perfectly clean? I want you to defile it!"
<<case "body purist">>
Can my new body be pure?"
<<case "transformation fetishist">>
Can my new body be flat and unimplanted? I want you to fill me with the biggest implants you can find!"
<<case "youth preferentialist">>
Can my new body be barely legal?"
<<case "maturity preferentialist">>
Can my new body be experienced and well-traveled?"
<<case "slimness enthusiast">>
Can my new body be thin like a super-model?"
<<case "asset expansionist">>
Can my new body have breasts bigger than my head and an ass that can swallow chairs?"
<<case "pastoralist">>
Can my new body make milk?"
<<case "physical idealist">>
Can my new body be scrawny? I want to feel the burn of building muscles!"
<<case "hedonistic decadence">>
Can my new body be thin? I want you to watch me gain weight!"
<<case "petite admiration">>
Can my new body be short?"
<<case "statuesque glorification">>
Can my new body be tall?
<<case "chattel religionist">>
Can my new body be a virgin? I want the arcology to turn me into a priestess!"
<<case "roman revivalist">>
Can my new body be Roman?"
<<case "neo-imperialist">>
Can my new body be Imperial? I want to be part of your new Empire!"
<<case "aztec revivalist">>
Can my new body be Aztec?"
<<case "egyptian revivalist">>
Can my new body be Egyptian?"
<<case "edo revivalist">>
Can my new body be Japanese?"
<<case "arabian revivalist">>
Can my new body be Arabic?"
<<case "chinese revivalist">>
Can my new body be Chinese?"
<<default>>
Can my new body fulfill your deepest desires?"
<</switch>>
_HeA says with enthusiasm.
<<if $arcologies[0].FSSupremacist != "unset">>"Oh, could I also be $arcologies[0].FSSupremacistRace? I feel like I could do so much more for you with the right body."<<elseif $arcologies[0].FSSubjugationist != "unset">>"Oh, could I also not be $arcologies[0].FSSubjugationistRace? I feel like I could do so much more for you with the right body."<</if>>
<</replace>>
<</link>>
<br> <<link "You're overstepping your station.">>
<<replace "#result">>
_HeA hangs _hisA head in disappointment. "Sorry, <<= properTitle()>>, I went too far, but if you ever reconsider, I've filed the information under my settings."
<</replace>>
<</link>>
<</switch>>
</span>
|
MonsterMate/fc
|
src/personalAssistant/assistantEvents.tw
|
tw
|
mit
| 169,001
|
:: Personal assistant options [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Main">>
<<run assistant.object()>>
<<if $seeImages == 1>><<= assistantArt(3)>><</if>>
<<setAssistantPronouns>>
Seated at your desk, you glance at the visual representation of
<<if def $assistant.announcedName>>
<<textbox "$assistant.name" $assistant.name "Personal assistant options">>,
<<if $assistant.name != "your personal assistant">>
([[Stop using a custom name|Personal assistant options][$assistant.name = "your personal assistant"]])
<</if>>
<<else>>
$assistant.name,
<</if>> in a corner of your desk's glass top.
<p>
<<= PersonalAssistantAppearance()>>
</p>
<p>
<<if $assistant.power > 0>>
Though _heA remains short of a true AI, the arcology's upgraded computer core allows _himA to use brute force to simulate sentient behavior quite well. _HeA is not truly self aware, but _heA is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.
<<else>>
_HeA is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, _heA can often seem self aware by modeling _himselfA after others' past behavior.
<</if>>
</p>
<<run App.UI.tabBar.handlePreSelectedTab($tabChoice.Assistant)>>
<div class="tab-bar">
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'upgrades')" id="tab upgrades">Computer Core Upgrades</button>
<<if $week >= 11>>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'settings')" id="tab settings">Settings</button>
<<if $assistant.personality != 0>>
<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'appearance')" id="tab appearance">Appearance</button>
<</if>>
<</if>>
</div>
<div id="upgrades" class="tab-content">
<div class="content">
<<if $assistant.power == 0>>
The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistant.name gathers.
//Will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>//
[[Install holographic memory core|Personal assistant options][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), "capEx"), $assistant.power += 1, $PC.skill.engineering += 1, $PC.skill.hacking += 1]]
<<elseif $assistant.power == 1>>
The next upgrade needed is a liquid nitrogen cooling system to allow for extensive overclocking.
//Will cost <<print cashFormat(Math.trunc(35000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>> and will allow you to upgrade the smart piercings in $arcologies[0].name//
[[Install upgraded cooling system|Personal assistant options][cashX(forceNeg(Math.trunc(35000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), "capEx"), $assistant.power += 1, $PC.skill.engineering += 1, $PC.skill.hacking += 1]]
<<elseif $assistant.power == 2>>
The final upgrade needed is a transition to optical RAM.
//Will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>//
[[Install optical RAM|Personal assistant options][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), "capEx"), $assistant.power += 1, $PC.skill.engineering += 1, $PC.skill.hacking += 1]]
<<else>>
The arcology's computer core is fully upgraded.
<</if>>
</div>
</div>
<div id="settings" class="tab-content">
<div class="content">
<h3>Behavior:</h3>
<<if $assistant.personality == 0>>
Your assistant is using _hisA default settings, and is not behaving as though _heA has a libido. [["Instruct " + _himA + " to simulate a sex drive"|Personal assistant options][$assistant.personality = 1]]
<<else>>
Your assistant is simulating preferences and a sex drive. [["Revert " + _himA + " to normal settings"|Personal assistant options][$assistant.personality = 0, $assistant.appearance = "normal"]]
<</if>>
<<if $assistant.market>>
<h3>Business Assistant:</h3>
The arcology's upgraded computers support advanced business analysis.
<<if $assistant.appearance != "normal">>
These capabilities are represented by an avatar styled after $assistant.name's, with which _heA simulates a ''$assistant.market.relationship'' relationship.
<br>
<<if $assistant.market.relationship != "cute">>
[[Cute|Personal assistant options][$assistant.market.relationship = "cute"]]
<br>
<</if>>
<<if $assistant.market.relationship != "romantic">>
[[Romantic|Personal assistant options][$assistant.market.relationship = "romantic"]]
<br>
<</if>>
<<if $assistant.market.relationship != "nonconsensual">>
[[Nonconsensual|Personal assistant options][$assistant.market.relationship = "nonconsensual"]]
<br>
<</if>>
<<if $assistant.market.relationship != "incestuous">>
[[Incestuous|Personal assistant options][$assistant.market.relationship = "incestuous"]]
<br>
<</if>>
<<else>>
Although technically an expanded subroutine within the same app, $assistant.name uses a distinct icon to identify these alerts and improve your workflow.
<br>
<</if>>
<br>_HeA is <<set $assistant.market.limit = Math.clamp($assistant.market.limit, 0, 10000000)>>
<<if $assistant.market.limit>>
''allowed'' to use excess liquid assets over <<print cashFormat($assistant.market.limit)>> to play the menial slave market. [[Disallow|Personal assistant options][$assistant.market.limit = 0]]
<br>
//Define custom cash limit://<<textbox "$assistant.market.limit" $assistant.market.limit "Personal assistant options">>
<br>
_HeA will be
<<if $assistant.market.aggressiveness>>
''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$assistant.market.aggressiveness = 0]]
<<else>>
''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$assistant.market.aggressiveness = 100]]
<</if>>
<<else>>
''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$assistant.market.limit = 10000]]
<</if>>
<</if>>
</div>
</div>
<div id="appearance" class="tab-content">
<div class="content">
_HeA is currently using the ''$assistant.appearance'' avatar, which <<set _seed = []>>
<<if $policies.publicPA == 1>>
<<switch $assistant.appearance>>
<<case "businesswoman">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<case "goddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<case "amazon">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<case "monstergirl">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "shemale">>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<case "loli">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<case "preggololi">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<case "fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<case "angel">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "cherub">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "incubus">>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "succubus">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "imp">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<case "witch">>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<</switch>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>>
<<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>
<<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>>
<<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
bolsters _desc.
<<else>>
has no impact on public opinion.
<</if>>
<<elseif $policies.publicPA == 0>>
has no impact on public opinion.
<</if>>
<br>
<<if $assistant.appearance != "normal">> [[Normal|Personal assistant options][$assistant.appearance = "normal"]]
<br>
<</if>>
<<if $assistant.appearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistant.appearance = "businesswoman"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistant.appearance != "goddess">> [[Goddess|Personal assistant options][$assistant.appearance = "goddess"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant.appearance != "amazon">> [[Amazon|Personal assistant options][$assistant.appearance = "amazon"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistant.appearance = "schoolgirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistant.appearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistant.appearance = "monstergirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "shemale">> [[Shemale|Personal assistant options][$assistant.appearance = "shemale"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $seePreg != 0>>
<<if $assistant.appearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistant.appearance = "hypergoddess"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant.appearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistant.appearance = "loli"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistant.appearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistant.appearance = "preggololi"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant.appearance != "fairy">> [[Fairy|Personal assistant options][$assistant.appearance = "fairy"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seePreg != 0>>
<<if $assistant.appearance != "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistant.appearance = "pregnant fairy"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if def $assistant.Extra1>>
<<if $assistant.appearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistant.appearance = "slimegirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistant.appearance = "cowgirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistant.appearance = "harpygirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistant.appearance = "kitsunegirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistant.appearance = "lamiagirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistant.appearance = "spidergirl"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if def $assistant.Extra2>>
<<if $assistant.appearance != "angel">> [[Angel|Personal assistant options][$assistant.appearance = "angel"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "cherub">> [[Cherub|Personal assistant options][$assistant.appearance = "cherub"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistant.appearance != "incubus">> [[Incubus|Personal assistant options][$assistant.appearance = "incubus"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<<if $assistant.appearance != "succubus">> [[Succubus|Personal assistant options][$assistant.appearance = "succubus"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSNeoImperialist != "unset">> <<set _seed.push("Neo-Imperialism")>> <</if>>
<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<if $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _seed.push("slave professionalism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _seed.push("statuesque glorification")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "imp">> [[Imp|Personal assistant options][$assistant.appearance = "imp"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "witch">> [[Bonus: Witch|Personal assistant options][$assistant.appearance = "witch"]]
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("eugenics")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _seed.push("intellectual dependency")>> <</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _seed.push("petite admiration")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistant.appearance != "ERROR_1606_APPEARANCE_FILE_CORRUPT">> @@.link;WARNING! File c@@[[o|Personal assistant options][$assistant.appearance = "ERROR_1606_APPEARANCE_FILE_CORRUPT"]]@@.link;rrupt!@@
<<if $policies.publicPA == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<h3>Downloadable Content (DLC):</h3>
/*
<<if ndef $assistant.Extra1>>
[[Purchase a set of monstergirl appearances|Assistant Events][$event = "", cashX(forceNeg(Math.trunc(10000*$upgradeMultiplier)), "capEx"), $assistant.Extra1 = 1]]
//Costs <<print cashFormat(Math.trunc(6000*$upgradeMultiplier))>>//
<<else>>
You have downloaded a set of monstergirl appearances for your avatar.
<</if>>
*/
<<if ndef $assistant.Extra2>>
<<set _text = $PC.skill.hacking < 75 ? "Purchase" : "Acquire">>
<<set _text += " a set of heaven and hell themed appearances">>
<<set _price = 10000 * $upgradeMultiplierArcology>>
<<link _text "Personal assistant options">>
<<set $assistant.Extra2 = 1>>
<<if $PC.skill.hacking < 75>>
<<run cashX(Math.trunc(-_price), "capEx")>>
<</if>>
<<goto "Assistant Appearance Pack Two">>
<</link>> //<<if $PC.skill.hacking < 75>> Costs <<= num(_price)>> <<else>> Unencrypted files, ripe for the taking<</if>>//
<<else>>
You have downloaded a set of heavenly and hellish appearances for your avatar.
<</if>>
/* Choose _hisA FS appearance */
<<if (def $assistant.fsOptions) && $assistant.appearance != "normal">>
<h3>Society-specific setting:</h3>
_HeA can further refine _hisA avatar to match the arcology's social profile<<if $assistant.fsAppearance != "default">>; _hisA current variation shows ''$assistant.fsAppearance'' touches.<<else>>, though no details stand out right now.<</if>>
<br>
<<if $assistant.fsAppearance != "default">>
[[Default|Personal assistant options][$assistant.fsAppearance = "default"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>>
[[Gender Radicalist|Personal assistant options][$assistant.fsAppearance = "gender radicalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>>
[[Gender Fundamentalist|Personal assistant options][$assistant.fsAppearance = "gender fundamentalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>>
[[Paternalist|Personal assistant options][$assistant.fsAppearance = "paternalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>>
[[Degradationist|Personal assistant options][$assistant.fsAppearance = "degradationist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>>
[[Repopulation Focus|Personal assistant options][$assistant.fsAppearance = "repopulation focus"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>>
[[Eugenics|Personal assistant options][$assistant.fsAppearance = "eugenics"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "intellectual dependency" && $arcologies[0].FSIntellectualDependencyDecoration > 20>>
[[Intellectual Dependency|Personal assistant options][$assistant.fsAppearance = "intellectual dependency"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "slave professionalism" && $arcologies[0].FSSlaveProfessionalismDecoration > 20>>
[[Slave Professionalism|Personal assistant options][$assistant.fsAppearance = "slave professionalism"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>>
[[Body Purist|Personal assistant options][$assistant.fsAppearance = "body purist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>>
[[Transformation Fetishist|Personal assistant options][$assistant.fsAppearance = "transformation fetishist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>>
[[Youth Preferentialist|Personal assistant options][$assistant.fsAppearance = "youth preferentialist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>>
[[Maturity Preferentialist|Personal assistant options][$assistant.fsAppearance = "maturity preferentialist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>
[[Slimness Enthusiast|Personal assistant options][$assistant.fsAppearance = "slimness enthusiast"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "petite admiration" && $arcologies[0].FSPetiteAdmirationDecoration > 20>>
[[Petite Admiration|Personal assistant options][$assistant.fsAppearance = "petite admiration"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "statuesque glorification" && $arcologies[0].FSStatuesqueGlorificationDecoration > 20>>
[[Statuesque Glorification|Personal assistant options][$assistant.fsAppearance = "statuesque glorification"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>>
[[Asset Expansionist|Personal assistant options][$assistant.fsAppearance = "asset expansionist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>>
[[Pastoralist|Personal assistant options][$assistant.fsAppearance = "pastoralist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>>
[[Physical Idealist|Personal assistant options][$assistant.fsAppearance = "physical idealist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "hedonistic decadence" && $arcologies[0].FSHedonisticDecadenceDecoration > 20>>
[[Hedonistic Decadence|Personal assistant options][$assistant.fsAppearance = "hedonistic decadence"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "supremacist" && $arcologies[0].FSSupremacistDecoration > 20>>
[[Supremacist|Personal assistant options][$assistant.fsAppearance = "supremacist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "subjugationist" && $arcologies[0].FSSubjugationistDecoration > 20>>
[[Subjugationist|Personal assistant options][$assistant.fsAppearance = "subjugationist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>>
[[Chattel Religionist|Personal assistant options][$assistant.fsAppearance = "chattel religionist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>>
[[Roman Revivalist|Personal assistant options][$assistant.fsAppearance = "roman revivalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "Neo-Imperialist" && $arcologies[0].FSNeoImperialistDecoration > 20>>
[[Neo-Imperialist|Personal assistant options][$assistant.fsAppearance = "Neo-Imperialist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>>
[[Aztec Revivalist|Personal assistant options][$assistant.fsAppearance = "aztec revivalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>>
[[Egyptian Revivalist|Personal assistant options][$assistant.fsAppearance = "egyptian revivalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>>
[[Edo Revivalist|Personal assistant options][$assistant.fsAppearance = "edo revivalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>>
[[Arabian Revivalist|Personal assistant options][$assistant.fsAppearance = "arabian revivalist"]]
<br>
<</if>>
<<if $assistant.fsAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>>
[[Chinese Revivalist|Personal assistant options][$assistant.fsAppearance = "chinese revivalist"]]
<br>
<</if>>
<</if>>
</div>
</div>
|
MonsterMate/fc
|
src/personalAssistant/assistantOptions.tw
|
tw
|
mit
| 68,266
|
personality (Init, 0-1):
Does the assistant attempt to simulate personality.
0 - no
1 - yes
name:
What the assistant is called. Accepts a string.
power:
The assistant's power level.
0-3
appearance:
The assistant's appearance, is a string.
Extra1:
First additional set of appearance choices.
If defined the choices are available.
Extra2:
Second additional set of appearance choices.
announcedName:
The assistant has announced that it would like a name.
bodyDesire:
The assistant has announced that it would like a body.
options:
The assistant has additional options unlocked.
fsOptions:
The assistant has FS options unlocked. Set week 11 or greater.
fsAppearance:
The assistant has FS related appearance choices enabled.
market (object):
set when undefined and assistant.power > 1.
relationship:
Relationship status between the assistant and the market assistant, is a string.
limit:
The amount of credits the market assistant is allowed to use. 10,000,000 maximum.
aggressiveness:
How aggressive the market assistant is buying and selling menial slaves.
|
MonsterMate/fc
|
src/personalAssistant/assistantVariableDocumentation.txt
|
Text
|
mit
| 1,082
|
App.Desc.Player.belly = function() {
const r = [];
const children = V.PC.pregType > 1 ? "children" : "child";
let fertRefresh;
let toSearch;
let babyDaddy;
let adjust;
const {girlP} = getPronouns(V.PC).appendSuffix("P");
if (passage() === "Manage Personal Affairs") {
if (V.PC.preg > 0) {
if (V.PC.belly >= 120000) {
r.push(`<span class="red">Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure.</span> You can barely even leave your bed without a helping hand. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your ${pregNumberName(V.PC.pregType, 2)}`);
r.push(`to squirm in excitement.`);
if (V.PC.dick !== 0) {
r.push(`You watch as your dick hardens from the prostate stimulation; you steady yourself for the coming orgasm.`);
}
} else if (V.PC.belly >= 105000) {
r.push(`You have trouble getting up and sitting down. Even standing while supporting your <span class="orange">massive belly</span> has become an exhausting endeavor.`);
} else if (V.PC.belly >= 90000) {
r.push(`You can <span class="orange">barely reach around your gravid mass</span> any longer. Even the shortest waddle is exhausting.`);
} else if (V.PC.belly >= 75000) {
r.push(`Your <span class="orange">belly is starting to become worrying;</span> you feel over-filled at all times, and your children like to remind you just how full you are.`);
} else if (V.PC.belly >= 60000) {
r.push(`You're <span class="orange">definitely having multiples;</span> there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks.`);
} else if (V.PC.belly >= 45000) {
r.push(`You both look and feel enormous; your <span class="orange">belly juts out so much now.</span> You've grown so much you now have trouble viewing yourself in mirror.`);
} else if (V.PC.belly >= 30000) {
r.push(`Whenever you have the chance, you prefer to stay naked instead of stretching out your clothing with your <span class="orange">giant pregnant belly.</span>`);
} else if (V.PC.belly >= 14000) {
r.push(`You're <span class="orange">so gravid</span> you have trouble seeing the entirety of your huge belly.`);
} else if (V.PC.belly >= 12000) {
r.push(`You can barely wrap your arms around your <span class="orange">huge pregnant belly,</span> and when you do, your popped navel reminds you of the`);
if (V.PC.pregType > 1) {
r.push(`buns`);
} else {
r.push(`bun`);
}
r.push(`in your oven.`);
} else if (V.PC.belly >= 10000) {
r.push(`Your <span class="orange">pregnancy has gotten quite huge;</span> none of your clothes fit it right.`);
} else if (V.PC.belly >= 7000) {
r.push(`Your <span class="orange">pregnant belly juts out annoyingly far;</span> just getting dressed is a pain now.`);
} else if (V.PC.belly >= 5000) {
r.push(`Your <span class="orange">belly has gotten quite large with child;</span> it is beginning to get the way of sex and business.`);
} else if (V.PC.belly >= 1500) {
r.push(`Your <span class="orange">belly is now large enough that there is no hiding it.</span>`);
} else if (V.PC.belly >= 500) {
r.push(`Your <span class="orange">belly is rounded by your early pregnancy.</span>`);
} else if (V.PC.belly >= 250) {
r.push(`Your <span class="orange">lower belly is beginning to stick out;</span> you're definitely pregnant.`);
} else if (V.PC.belly >= 100) {
r.push(`Your <span class="orange">belly is slightly swollen;</span> combined with your missed period, odds are you're pregnant.`);
} else if (V.PC.belly < 100) {
r.push(`Your <span class="red">period hasn't happened in some time;</span> you might be pregnant.`);
}
if (V.PC.preg >= 41) {
r.push(`You don't know why you even bother getting out of bed; you are <span class="orange">overdue and ready to drop</span> at any time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.`);
} else if (V.PC.preg >= 39) {
r.push(`You feel absolutely massive; your <span class="orange">full-term belly</span> makes your life as arcology owner very difficult.`);
}
} else if (V.PC.belly >= 1500) {
r.push(`Your belly is still very distended from your recent pregnancy.`);
} else if (V.PC.belly >= 500) {
r.push(`Your belly is still distended from your recent pregnancy.`);
} else if (V.PC.belly >= 250) {
r.push(`Your belly is still bloated from your recent pregnancy`);
} else if (V.PC.belly >= 100) {
r.push(`Your belly is still slightly swollen after your recent pregnancy.`);
}
} else if (passage() === "Economics") {
if (V.PC.career === "servant") {
if (V.PC.preg > 0) {
if (V.PC.belly >= 120000) {
r.push(`You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a`);
if (V.showInches === 2) {
r.push(`half-yard`);
} else {
r.push(`half-meter`);
}
r.push(`from your front and has soundly defeated the seams of your`);
if (V.PC.dick !== 0) {
r.push(`dress. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you can't restrain your orgasm.`);
} else {
r.push(`dress.`);
}
} else if (V.PC.belly >= 105000) {
r.push(`You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your frumpy dress is also at its limit, and much to your annoyance, your children will not stay still enough to let you fix it.`);
} else if (V.PC.belly >= 90000) {
toSearch = V.PC.refreshment.toLowerCase();
fertRefresh = 0;
if (toSearch.indexOf("fertility") !== -1) {
fertRefresh = 1;
}
r.push(`You may have a`);
if (fertRefresh === 1) {
r.push(`problem, but then again, you did take all those fertility drugs, so you can't really say you didn't want it.`);
} else {
r.push(`problem. You took fertility drugs, but you shouldn't be getting this big.`);
}
r.push(`Judging by how far along you are, you must be carrying ${pregNumberName(V.PC.pregType, 2)}. Your Master always said he wanted a big family; too bad he isn't here to see this. Your dress is also starting to get tight, but it's far less of a concern at this point.`);
} else if (V.PC.belly >= 75000) {
r.push(`Your belly is starting to become worrying. You're positively gigantic and quite tired. Though on the plus side, your dress is rather form fitting now.`);
} else if (V.PC.belly >= 60000) {
r.push(`Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies.`);
} else if (V.PC.belly >= 45000) {
r.push(`You both look and feel enormous, your belly juts out so much now. You found a rather frumpy looking maid outfit in a shop; it's not the most attractive thing, but it'll hold nearly any belly.`);
} else if (V.PC.belly >= 30000) {
r.push(`You feel absolutely gigantic; you look like you're full-term with`);
if (V.PC.pregType === 2) {
r.push(`twins (which you are).`);
} else {
r.push(`twins.`);
}
r.push(`Your restitched dress is once more at its limit.`);
} else if (V.PC.belly >= 15000) {
r.push(`You've taken the time to let out your own dress so that you can look proper even with a belly as big as any full-term woman's.`);
} else if (V.PC.belly >= 14000) {
r.push(`Your dress is at its capacity; any bigger and you'd risk tearing it at the seams, though your late Master did make sure his ${girlP}s were well dressed even when they were fully rounded with his child.`);
} else if (V.PC.belly >= 12000) {
r.push(`You keep bumping into things with your huge belly; you're used to it though,`);
if (V.PC.counter.birthMaster >= 2) {
r.push(`your first pregnancy was a twinner!`);
} else {
r.push(`your late Master liked to keep a big fake belly around your middle.`);
}
} else if (V.PC.belly >= 10000) {
r.push(`Your huge pregnant belly is tiring to carry around, but you're well versed in moving about with a rounded middle.`);
} else if (V.PC.belly >= 7000) {
r.push(`You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing ${children}.`);
} else if (V.PC.belly >= 5000) {
r.push(`Your maid's outfit is rounded out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs.`);
} else if (V.PC.belly >= 3000) {
r.push(`You're starting to get pretty big; you feel like all eyes are centered on your baby-filled middle.`);
} else if (V.PC.belly >= 1500) {
r.push(`Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again.`);
} else if (V.PC.belly >= 500) {
r.push(`Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well.`);
} else if (V.PC.belly >= 250) {
r.push(`Your apron holds your dress tightly to your bloated middle.`);
} else if (V.PC.belly >= 100) {
r.push(`Your dress and apron feel tight around your middle.`);
}
if (V.PC.preg >= 41) {
r.push(`Your`);
if (V.PC.pregType > 1) {
r.push(`babies are`);
} else {
r.push(`baby is`);
}
r.push(`overdue and your Master isn't here anymore to comfort your exhausted body. You try your best,`);
if (V.PC.pregSource === -3) {
r.push(`drawing strength from the knowledge that you carry your late Master's legacy within you.`);
} else {
r.push(`but deep down you are saddened that your`);
if (V.PC.pregType > 1) {
r.push(`children aren't`);
} else {
r.push(`child isn't`);
}
r.push(`his.`);
}
if (V.PC.pregMood === 1) {
r.push(`However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.`);
} else if (V.PC.pregMood === 2) {
if (V.seeDicks !== 0) {
r.push(`Your slaves, those with dicks especially,`);
} else {
r.push(`Your slaves`);
}
r.push(`are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late Master.`);
}
} else if (V.PC.preg >= 39) {
r.push(`Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.`);
if (V.PC.pregMood === 1) {
r.push(`Though you definitely appreciate their aid.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care`);
if (V.seeDicks !== 0) {
r.push(`what it is attached to`);
} else {
r.push(`if it's made of plastic`);
}
r.push(`right now.`);
}
} else if (V.PC.preg >= 36) {
r.push(`Your`);
if (V.PC.pregType > 1) {
r.push(`children happily kick`);
} else {
r.push(`child happily kicks`);
}
r.push(`away inside your womb, and each time a small bump appears on the outside of your dress.`);
if (V.PC.pregMood === 1) {
r.push(`While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.`);
} else if (V.PC.pregMood === 2) {
r.push(`You know it's unbecoming for an arcology owner, but your former Master loved to fuck you while you`);
if (V.PC.counter.birthMaster > 0) {
r.push(`were pregnant with his`);
if (V.PC.counter.birthMaster > 1) {
r.push(`children`);
} else {
r.push(`child`);
}
} else {
r.push(`wore a big fake belly`);
}
r.push(`and your body misses his touch.`);
}
} else if (V.PC.preg >= 32) {
if (V.PC.pregMood === 1) {
r.push(`You can't help but enjoy having a slave suckle from you while you relax with them in your lap.`);
} else if (V.PC.pregMood === 2) {
r.push(`You know how to have sex while pregnant, and as such, so will your slaves.`);
}
} else if (V.PC.preg >= 28) {
if (V.PC.pregMood === 1) {
r.push(`You catch yourself babying your slaves from time to time.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your sex drive has become unquenchable as of late.`);
}
} else if (V.PC.preg === 22) {
r.push(`Something startling happened this week; while enjoying a slave, your belly button popped out!`);
} else if (V.PC.preg === 8 && V.PC.pregSource > 0) {
babyDaddy = findFather(V.PC.pregSource);
if (babyDaddy) {
adjust = babyDaddy.counter.PCKnockedUp++;
adjustFatherProperty(babyDaddy, "PCKnockedUp", adjust);
}
if (V.slaveIndices[V.PC.pregSource]) {
const {him} = getPronouns(babyDaddy);
r.push(`Rumors spread among your slaves that your middle is swollen with ${babyDaddy.slaveName}'s child. They're not wrong, though`);
if (babyDaddy.devotion > 20) {
r.push(`${babyDaddy.slaveName} is broken enough to not try and use it against you. In fact, it might even draw ${him} closer to you.`);
} else {
r.push(`you'd have liked it to have kept that from ${babyDaddy.slaveName}, lest the rebellious bitch use it to remain defiant.`);
}
}
}
}
} else if (V.PC.career === "escort") {
if (V.PC.preg > 0) {
if (V.PC.belly >= 120000) {
r.push(`You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a`);
if (V.showInches === 2) {
r.push(`half-yard`);
} else {
r.push(`half-meter`);
}
r.push(`from your front and has seized control as your dominant aspect.`);
if (V.PC.dick !== 0) {
r.push(`Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much. It's good for business when you orgasm lewdly and cum your bottoms.`);
}
} else if (V.PC.belly >= 105000) {
r.push(`You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. None of your poses work with your gravid body either, and you're practically popping out of your skimpiest outfit.`);
} else if (V.PC.belly >= 90000) {
let toSearch = V.PC.refreshment.toLowerCase(), fertRefresh = 0;
if (toSearch.indexOf("fertility") !== -1) {
fertRefresh = 1;
}
if (fertRefresh === 1) {
r.push(`You may have a problem, but then again, you did take all those fertility drugs, so you can't really say you didn't want it.`);
} else {
r.push(`You may have a problem. You know you took fertility drugs, but you weren't supposed to get this big!`);
}
r.push(`Feeling yourself up, you'd fancy a guess that there are about`);
if (V.PC.skill.medicine >= 45) {
if (V.PC.pregType === 8) {
r.push(`eight babies`);
} else if (V.PC.pregType === 7) {
r.push(`seven babies`);
} else {
r.push(`six babies`);
}
} else {
if (V.PC.pregType === 8) {
r.push(`a dozen babies`);
} else if (V.PC.pregType === 7) {
r.push(`ten babies`);
} else {
r.push(`eight babies`);
}
}
r.push(`in your belly.`);
} else if (V.PC.belly >= 75000) {
r.push(`Your belly is starting to become worrying to you. You're positively gigantic and quite tired of it.`);
if (V.arcologies[0].FSRepopulationFocus !== "unset") {
r.push(`The last thing on peoples' minds these days is fucking you too.`);
}
} else if (V.PC.belly >= 60000) {
r.push(`You feel sexy with such a huge belly, but it sure is tiring. Everyone can also tell you'll be having lots of babies — a boon to business, since everyone knows you ride bareback.`);
} else if (V.PC.belly >= 45000) {
r.push(`You both look and feel enormous, your belly juts out so much now. Your strategy worked! Eyes always end up locked onto you or your pregnancy, but they quickly return to your milky breasts.`);
} else if (V.PC.belly >= 30000) {
r.push(`You feel absolutely gigantic; you look like you're full-term with`);
if (V.PC.pregType === 2) {
r.push(`twins (which you are).`);
} else {
r.push(`twins.`);
}
r.push(`You find the skimpiest outfit you can to complement your size; if people won't notice your other assets, then they might as well not notice your outfit either.`);
} else if (V.PC.belly >= 14000) {
r.push(`You don't even bother to try to be slutty anymore; your full-term globe of a belly just steals all the attention away from your other assets.`);
} else if (V.PC.belly >= 12000) {
r.push(`Your huge pregnant belly hides your crotch.`);
} else if (V.PC.belly >= 10000) {
r.push(`Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features.`);
} else if (V.PC.belly >= 7000) {
r.push(`You've switched to even skimpier clothing to show off your big pregnant belly.`);
} else if (V.PC.belly >= 5000) {
r.push(`Your outfit is only enhanced by your baby-filled belly, mostly because it adds to your slutty appearance. Though it is definitely impacting your business.`);
} else if (V.PC.belly >= 3000) {
r.push(`Your slutty bottoms are beginning to get hidden by your rounded middle.`);
} else if (V.PC.belly >= 1500) {
r.push(`Your slutty bottoms sexily hug your swollen middle.`);
} else if (V.PC.belly >= 500) {
r.push(`Your exposed midriff bulges out enough to give away your growing pregnancy.`);
} else if (V.PC.belly >= 250) {
r.push(`Your exposed midriff is noticeably bloated.`);
} else if (V.PC.belly >= 100) {
r.push(`When you look down, you can't help but notice your belly sticking out a little.`);
}
if (V.PC.preg >= 41) {
r.push(`You can barely pull yourself and your overdue ${children} out of bed; every action is a chore, you keep bumping things, and your ${children} just won't calm down.`);
if (V.PC.pregMood === 1) {
r.push(`However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.`);
} else if (V.PC.pregMood === 2) {
if (V.seeDicks !== 0) {
r.push(`Your slaves, those with dicks especially,`);
} else {
r.push(`Your slaves`);
}
r.push(`are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.`);
}
} else if (V.PC.preg >= 39) {
r.push(`Every action you take is exhausting, though your slaves are more than capable of serving your every whim.`);
if (V.PC.pregMood === 1) {
r.push(`Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moment's notice. Your needy cunt hungers for dick and you don't care`);
if (V.seeDicks !== 0) {
r.push(`what it is attached to`);
} else {
r.push(`if it's made of plastic`);
}
r.push(`right now.`);
}
} else if (V.PC.preg >= 36) {
r.push(`Every kick from your eager ${children} threatens to dislodge your breasts from your struggling top.`);
if (V.PC.pregMood === 1) {
r.push(`While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.`);
} else if (V.PC.pregMood === 2) {
r.push(`You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.`);
}
} else if (V.PC.preg >= 32) {
if (V.PC.pregMood === 1) {
r.push(`You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.`);
} else if (V.PC.pregMood === 2) {
r.push(`You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.`);
}
} else if (V.PC.preg >= 28) {
if (V.PC.pregMood === 1) {
r.push(`You catch yourself playfully teasing your slaves from time to time.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your sex drive has become unquenchable as of late.`);
}
} else if (V.PC.preg === 22) {
r.push(`Something startling happened this week; while enjoying a slave, your belly button popped out!`);
} else if (V.PC.preg === 8 && V.PC.pregSource > 0) {
babyDaddy = findFather(V.PC.pregSource);
if (babyDaddy) {
adjust = babyDaddy.counter.PCKnockedUp++;
adjustFatherProperty(babyDaddy, "PCKnockedUp", adjust);
}
if (V.slaveIndices[V.PC.pregSource]) {
const {him} = getPronouns(babyDaddy);
r.push(`Rumors spread among your slaves that your middle is swollen with ${babyDaddy.slaveName}'s child. They're not wrong, though`);
if (babyDaddy.devotion > 20) {
r.push(`${babyDaddy.slaveName} is broken enough to not try and use it against you. In fact, it might even draw ${him} closer to you.`);
} else {
r.push(`you'd have liked it to have kept that from ${babyDaddy.slaveName}, lest the rebellious bitch use it to remain defiant.`);
}
}
}
}
} else {
if (V.PC.preg > 0) {
if (V.PC.belly >= 120000) {
r.push(`You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a`);
if (V.showInches === 2) {
r.push(`half-yard`);
} else {
r.push(`half-meter`);
}
r.push(`from your front and has soundly defeated your maternity suit.`);
if (V.PC.dick !== 0) {
r.push(`Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you a can't restrain your orgasm. The last thing you want to do in a meeting is spontaneously orgasm and cum your in clothes.`);
}
} else if (V.PC.belly >= 105000) {
r.push(`You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your suit buttons keep popping, and much to your annoyance, your ${children} will not stay still enough to let you redo them.`);
} else if (V.PC.belly >= 90000) {
let toSearch = V.PC.refreshment.toLowerCase(), fertRefresh = 0;
if (toSearch.indexOf("fertility") !== -1) {
fertRefresh = 1;
}
if (fertRefresh === 1) {
r.push(`You may have a problem, but then again, you did take all those fertility drugs, so you can't really say you didn't want it.`);
} else {
r.push(`You may have a problem. You took fertility drugs, but you shouldn't be getting this big.`);
}
r.push(`Judging by how far along you are, you must be carrying ${pregNumberName(V.PC.pregType, 2)}. Your suit is also starting to get tight, but it's far less of a concern at this point.`);
} else if (V.PC.belly >= 75000) {
r.push(`Your belly is starting to become worrying. You're positively gigantic and quite tired. As an added stress, your maternity suit highlights your pregnancy.`);
} else if (V.PC.belly >= 60000) {
r.push(`Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies and judges you accordingly.`);
} else if (V.PC.belly >= 45000) {
r.push(`You both look and feel enormous, your belly juts out so much now. Your tailor finally managed to get you a bigger maternity suit, one with extra give in the middle, but you feel it draws attention right to your gravidity.`);
} else if (V.PC.belly >= 30000) {
r.push(`You feel absolutely gigantic; you look like you're full-term with`);
if (V.PC.pregType === 2) {
r.push(`twins (which you are).`);
} else {
r.push(`twins.`);
}
r.push(`Having such a big belly in such poor attire weighs heavily under the public's eye.`);
} else if (V.PC.belly >= 15000) {
r.push(`You don't even bother to try to cover your full-term sized pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire.`);
} else if (V.PC.belly >= 12000) {
r.push(`Your huge pregnant belly strains the buttons on your maternity suit.`);
} else if (V.PC.belly >= 10000) {
r.push(`Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes.`);
} else if (V.PC.belly >= 7000) {
r.push(`You've switched to using what can only be called formal maternity wear to cover your pregnant belly.`);
} else if (V.PC.belly >= 5000) {
r.push(`You can barely cover your baby-filled belly; not only is it obvious, but it is getting in the way of your business.`);
} else if (V.PC.belly >= 3000) {
r.push(`You're starting to get pretty big; you feel like everyone just focuses on your gravidity now.`);
} else if (V.PC.belly >= 1500) {
r.push(`Your belly is now large enough that there is no hiding it. Your top strains to cover it.`);
} else if (V.PC.belly >= 500) {
r.push(`Your top tightly clings to your early pregnancy, though you manage to conceal it well enough.`);
} else if (V.PC.belly >= 250) {
r.push(`Your top tightly clings to your bloated middle.`);
} else if (V.PC.belly >= 100) {
r.push(`Your top feels oddly tight around your middle.`);
}
if (V.PC.preg >= 41) {
r.push(`You can barely pull yourself and your overdue ${children} out of bed; every action is a chore, you keep bumping into things, and your ${children} just won't calm down.`);
if (V.PC.pregMood === 1) {
r.push(`However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.`);
} else if (V.PC.pregMood === 2) {
if (V.seeDicks !== 0) {
r.push(`Your slaves, those with dicks especially,`);
} else {
r.push(`Your slaves`);
}
r.push(`are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.`);
}
} else if (V.PC.preg >= 39) {
if (V.PC.pregMood === 1) {
r.push(`Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if they were your own children.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moment's notice. Your needy cunt hungers for dick and you don't care`);
if (V.seeDicks !== 0) {
r.push(`what it is attached to`);
} else {
r.push(`if it's made of plastic`);
}
r.push(`right now.`);
}
} else if (V.PC.preg >= 36) {
r.push(`Every kick from your eager ${children} threatens to send your buttons flying.`);
if (V.PC.pregMood === 1) {
r.push(`While you may be demanding and needy, you do everything you can to treat them as if they were your own children.`);
} else if (V.PC.pregMood === 2) {
r.push(`You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.`);
}
} else if (V.PC.preg >= 32) {
if (V.PC.pregMood === 1) {
r.push(`You can't help but enjoy having a slave suckle from you while you relax with them in your lap.`);
} else if (V.PC.pregMood === 2) {
r.push(`You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.`);
}
} else if (V.PC.preg >= 28) {
if (V.PC.pregMood === 1) {
r.push(`You catch yourself babying your slaves from time to time.`);
} else if (V.PC.pregMood === 2) {
r.push(`Your sex drive has become unquenchable as of late.`);
}
} else if (V.PC.preg === 22) {
r.push(`Something startling happened this week; while enjoying a slave, your belly button popped out!`);
} else if (V.PC.preg === 8 && V.PC.pregSource > 0) {
babyDaddy = findFather(V.PC.pregSource);
if (babyDaddy) {
adjust = babyDaddy.counter.PCKnockedUp++;
adjustFatherProperty(babyDaddy, "PCKnockedUp", adjust);
}
if (V.slaveIndices[V.PC.pregSource]) {
const {him} = getPronouns(babyDaddy);
r.push(`Rumors spread among your slaves that your middle is swollen with ${babyDaddy.slaveName}'s child. They're not wrong, though`);
if (babyDaddy.devotion > 20) {
r.push(`${babyDaddy.slaveName} is broken enough to not try and use it against you. In fact, it might even draw ${him} closer to you.`);
} else {
r.push(`you'd have liked it to have kept that from ${babyDaddy.slaveName}, lest the rebellious bitch use it to remain defiant.`);
}
}
}
}
}
} else if (passage() === "Analyze PC Pregnancy") {
if (V.PC.belly >= 120000) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your sensitive pregnancy. While you've devised a way to scan the distant peak of your navel and the depths of your underbelly, you failed to take into account just how excited your`);
if (V.PC.pregType > 1) {
r.push(`children`);
} else {
r.push(`child`);
}
r.push(`would get over the attention. Every pass is a battle against your kicking brood.`);
} else if (V.PC.belly >= 90000) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your pregnancy. It takes some stretching, but you can just barely scan yourself without assistance. If you grow much larger, you'll have to call in help for those places that elude your reach.`);
} else if (V.PC.belly >= 45000) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your pregnancy. It's quite a tiring endeavor to scan the entire thing, given just how far it extends from your body.`);
} else if (V.PC.belly >= 14000) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your pregnancy. It takes some effort to scan the entire thing, given how large it has grown.`);
} else if (V.PC.belly >= 5000) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your pregnancy.`);
} else if (V.PC.belly >= 1500) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your growing pregnancy.`);
} else if (V.PC.belly >= 500) {
r.push(`You shudder at the cool touch of the sensor running along the curve of your early pregnancy.`);
} else if (V.PC.belly >= 100) {
r.push(`You shudder at the cool touch of the sensor against the slight swell of your lower belly.`);
} else if (V.PC.belly < 100) {
r.push(`You shudder slightly at the cool touch of the sensor against your skin.`);
}
} else {
if (V.PC.preg > 0) {
if (V.PC.belly >= 120000) {
r.push(`Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your ${pregNumberName(V.PC.pregType, 2)}`);
r.push(`to squirm in excitement.`);
if (V.PC.dick !== 0) {
r.push(`As your dick hardens under the prostate stimulation, you call for a slave to receive the incoming load.`);
}
} else if (V.PC.belly >= 105000) {
r.push(`Getting out of your chair is practically a dream at this point. It takes far too much effort to do it on your own and is a little embarrassing to ask help with.`);
} else if (V.PC.belly >= 90000) {
r.push(`You can barely reach around your gravid mass any longer. You've also had to reinforce your chair under your growing weight.`);
} else if (V.PC.belly >= 75000) {
r.push(`Your belly is starting to become worrying; you feel over-filled at all times and your children like to remind you just how stuffed you are.`);
} else if (V.PC.belly >= 60000) {
r.push(`You're definitely having multiples; there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks.`);
} else if (V.PC.belly >= 45000) {
r.push(`You both look and feel enormous; your belly juts out so much now. You stand no chance of sitting at your desk normally and have taken to angling you chair and belly to the side instead.`);
} else if (V.PC.belly >= 30000) {
r.push(`Your chair has taken to creaking ominously whenever you shift your pregnant bulk while you've taken to keeping your belly uncovered to give it room.`);
} else if (V.PC.belly >= 14000) {
r.push(`You can barely fit before your desk anymore and have had to take measures to accommodate your gravidity.`);
} else if (V.PC.belly >= 12000) {
r.push(`You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you just how full you are.`);
} else if (V.PC.belly >= 10000) {
r.push(`Your pregnancy has gotten quite huge; none of your clothes fit it right.`);
} else if (V.PC.belly >= 7000) {
r.push(`Your pregnant belly juts out annoyingly far; just getting dressed is a pain now.`);
} else if (V.PC.belly >= 5000) {
r.push(`Your belly has gotten quite large with child; it is beginning to get the way of sex and business.`);
} else if (V.PC.belly >= 1500) {
r.push(`Your belly is now large enough that there is no hiding it.`);
} else if (V.PC.belly >= 500) {
r.push(`Your belly is rounded by your early pregnancy.`);
} else if (V.PC.belly >= 250) {
r.push(`Your lower belly is beginning to stick out; you're definitely pregnant.`);
} else if (V.PC.belly >= 100) {
r.push(`Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.`);
} else if (V.PC.belly < 100) {
r.push(`Your period hasn't happened in some time; you might be pregnant.`);
}
if (V.PC.preg >= 41) {
r.push(`You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.`);
} else if (V.PC.preg >= 39) {
r.push(`You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.`);
}
} else if (V.PC.belly >= 1500) {
r.push(`Your belly is still very distended from your recent pregnancy.`);
} else if (V.PC.belly >= 500) {
r.push(`Your belly is still distended from your recent pregnancy.`);
} else if (V.PC.belly >= 250) {
r.push(`Your belly is still bloated from your recent pregnancy`);
} else if (V.PC.belly >= 100) {
r.push(`Your belly is still slightly swollen after your recent pregnancy.`);
}
}
return r.join(" ");
};
|
MonsterMate/fc
|
src/player/desc/playerBelly.js
|
JavaScript
|
mit
| 36,078
|
App.Desc.Player.boobs = function() {
const r = [];
let frag;
if (passage() === "Manage Personal Affairs") {
if (V.PC.boobs >= 1400) {
r.push(`you have a <span class="orange">pair of H-cup breasts.</span>`);
if (V.PC.boobsImplant > 0) {
r.push(`They are big, round, and obviously implants. They barely move when you fuck your slaves.`);
} else {
r.push(`They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel even more enormous lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 1200) {
r.push(`you have a <span class="orange">pair of G-cup breasts.</span>`);
if (V.PC.boobsImplant > 0) {
r.push(`They are kind of rounded and much too perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave.`);
} else {
r.push(`They are all natural and a little heavy. The bounce everywhere when you fuck your slaves.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel even more huge lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 1000) {
r.push(`you have a <span class="orange">pair of F-cup breasts.</span>`);
if (V.PC.boobsImplant > 0) {
r.push(`They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such.`);
} else {
r.push(`They are nice and perky, despite their size. They bounce lewdly as you fuck your slaves.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 800) {
r.push(`you have a <span class="orange">healthy pair of DD-cup breasts.</span> They are nice, perky and jiggle pleasantly with your every move.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel fuller lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 650) {
r.push(`you have a <span class="orange">pair of D-cup breasts.</span> They are nice, perky and bounce pleasantly as you fuck your slaves.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 500) {
r.push(`you have a <span class="orange">pair of C-cup breasts.</span> They are nice and perky, with just a little bounce when you fuck your slaves.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 400) {
r.push(`you have a <span class="orange">pair of B-cup breasts.</span> They are nice and perky, with almost no bounce when you fuck your slaves.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 300) {
r.push(`you have a <span class="orange">tiny pair of A-cup breasts.</span> They are nice and perky, but that's about it.`);
if (V.PC.lactation > 0) {
r.push(`They feel a bit bigger lately; this is likely a side effect of your lactation.`);
}
if (V.PC.markings === "freckles") {
r.push(`Your chest is covered in a light spray of freckles.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your chest is covered in dense freckles.`);
}
} else if (V.PC.title === 1) {
r.push(`you have a <span class="orange">masculine chest.</span>`);
if (V.PC.lactation > 0) {
r.push(`Your chest feels swollen; the beads of milk forming on your nipples tells you why.`);
}
if (V.PC.markings === "freckles") {
r.push(`Your chest is covered in a light spray of freckles.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your chest is covered in dense freckles.`);
}
} else {
r.push(`<span class="orange">you're flat.</span> You have nothing in the breast department.`);
if (V.PC.lactation > 0) {
r.push(`Your nipples cap a pair of painfully swollen bumps; milk beads from them at the slightest provocation.`);
}
if (V.PC.markings === "freckles") {
r.push(`Your chest is covered in a light spray of freckles.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your chest is covered in dense freckles.`);
}
}
} else if (passage() === "Economics") {
if (V.PC.career === "servant") {
if (V.PC.boobs >= 1400) {
r.push(`You've gotten your dress let out to accommodate your huge bust.`);
} else if (V.PC.boobs >= 1200) {
r.push(`Your dress bulges with your big breasts.`);
} else if (V.PC.boobs >= 1000) {
r.push(`Your dress feels tight around your breasts.`);
}
} else if (V.PC.career === "escort") {
if (V.PC.boobs >= 1400) {
r.push(`Your top strains as it struggles to cover your nipples, letting your`);
if (V.PC.markings === "freckles") {
r.push(`huge, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`huge, densely freckled`);
} else {
r.push(`huge`);
}
r.push(`bust bulge lewdly around it.`);
} else if (V.PC.boobs >= 1200) {
r.push(`Your top can barely contain your `);
if (V.PC.markings === "freckles") {
r.push(`big, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`big, heavily freckled`);
} else {
r.push(`big`);
}
r.push(`breasts, leaving you looking sluttier than ever.`);
} else if (V.PC.boobs >= 1000) {
r.push(`Your breasts spill over your slutty`);
if (V.PC.markings === "freckles") {
r.push(`top, showing off your freckled cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`top, freckle packed cleavage.`);
} else {
r.push(`top.`);
}
}
} else {
if (V.PC.boobs >= 1400) {
r.push(`You've gotten your top retailored to fit your huge bust.`);
} else if (V.PC.boobs >= 1200) {
r.push(`Your top strains against your big breasts`);
if (V.PC.markings === "freckles") {
r.push(`breasts, revealing a peak of freckled cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`breasts, revealing a peak of densely freckled cleavage.`);
} else {
r.push(`breasts.`);
}
} else if (V.PC.boobs >= 1000) {
r.push(`Your top feels tight around your breasts.`);
}
}
} else {
if (V.PC.boobs >= 1400) {
r.push(`Your breasts are`);
if (V.PC.markings === "freckles") {
r.push(`enormous with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`enormous and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`enormous.`);
}
if (V.PC.boobsImplant > 0) {
r.push(`They are big, round, and obviously implants. They insist on maintaining their shape no matter how you move.`);
} else {
r.push(`They are all natural, heavy, and a bit saggy though they retain some perk. Every single move you make sends ripples through your cleavage. You catch yourself watching them move in the mirror every so often.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel even more enormous lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 1200) {
r.push(`Your breasts are`);
if (V.PC.markings === "freckles") {
r.push(`huge with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`huge and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`huge.`);
}
if (V.PC.boobsImplant > 0) {
r.push(`They are unnaturally perky for their size. When you shake them, they barely move.`);
} else {
r.push(`They are all natural and a little heavy. They bounce lewdly when you shake them and take a little too long to calm down.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel even more huge lately; this is this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 1000) {
r.push(`Your breasts are pretty`);
if (V.PC.markings === "freckles") {
r.push(`big with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`big and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`big.`);
}
if (V.PC.boobsImplant > 0) {
r.push(`They are nice, perky and not obviously implants. They jiggle only slightly when you shake them though.`);
} else {
r.push(`They are nice and perky, despite their size. They bounce lewdly when you shake them.`);
}
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 800) {
r.push(`Your breasts are on the larger side of`);
if (V.PC.lactation > 0) {
r.push(`things, though you could do without the wet spots forming over your nipples.`);
} else {
r.push(`things.`);
}
if (V.PC.markings === "freckles") {
r.push(`The tops of your breasts and your cleavage are lightly freckled.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`They are covered in freckles, which are particularly dense in the cleft between them.`);
}
} else if (V.PC.boobs >= 650) {
r.push(`Your breasts are certainly`);
if (V.PC.markings === "freckles") {
r.push(`eye-catching with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`eye-catching and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`eye-catching.`);
}
r.push(`They are nice and perky, with just the right amount of bounce when you shake them.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 500) {
r.push(`Your breasts are fairly average, at least to old world`);
if (V.PC.markings === "freckles") {
r.push(`standards, with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`standards, and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`standards.`);
}
r.push(`They are very perky, but aren't big enough to have a nice bounce when you shake them.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 400) {
r.push(`Your breasts are considered small by most`);
if (V.PC.markings === "freckles") {
r.push(`standards, with light freckling on the tops and in your cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`standards, and covered in freckles, which are particularly dense in the cleft between them.`);
} else {
r.push(`standards.`);
}
r.push(`Their size makes them extremely perky, at the cost of having little to no bounce.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel bigger lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.boobs >= 300) {
r.push(`Your breasts, if they can even be called that, are`);
if (V.PC.markings === "freckles") {
r.push(`covered in a light spray of freckles.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`covered in dense freckles.`);
} else {
r.push(`tiny even by old world standards.`);
}
r.push(`On the plus side, no chance of sag.`);
if (V.PC.lactation > 0) {
r.push(`Your breasts feel more substantial lately; this is likely a side effect of your lactation, though you could do without the wet spots forming over your nipples.`);
}
} else if (V.PC.title === 1) {
r.push(`Your chest is quite`);
if (V.PC.lactation > 0) {
frag = ` masculine, though the pair of wet spots forming over your nipples suggest otherwise,`;
} else {
frag = ` masculine`;
}
if (V.PC.markings === "freckles") {
frag += ` and covered in a light spray of freckles.`;
} else if (V.PC.markings === "heavily freckled") {
frag += ` and covered in dense freckles.`;
} else {
frag += `.`; // all this frag bs is to make sure there is no space before the period. Sigh.
}
r.push(frag);
} else {
r.push(`Your chest is`);
if (V.PC.lactation > 0) {
frag = `non-existent, save for the pair of bulging milk glands beneath your nipples,`;
} else {
frag = `non-existent`;
}
if (V.PC.markings === "freckles") {
frag += `and covered in a light spray of freckles.`;
} else if (V.PC.markings === "heavily freckled") {
frag += `and covered in dense freckles.`;
} else {
frag += `.`;
}
}
}
return r.join(" ");
};
|
MonsterMate/fc
|
src/player/desc/playerBoobs.js
|
JavaScript
|
mit
| 15,436
|
App.Desc.Player.butt = function() {
const r = [];
if (passage() === "Manage Personal Affairs") {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`an <span class="orange">enormous, round, hard butt;</span> it is very obviously a pair of huge implants. It barely moves at all when you walk or fuck, is difficult to cram into your clothing, and you keep getting stuck in chairs, but you wouldn't have it any other way.`);
} else {
r.push(`an <span class="orange">enormous, jiggly butt.</span> It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on.`);
}
} else if (V.PC.butt >= 4) {
if (V.PC.buttImplant >= 1) {
r.push(`a <span class="orange">huge, round, firm butt;</span> it's easily identifiable as fake.`);
} else {
r.push(`a <span class="orange">huge, soft butt.</span> It jiggles a lot as you move.`);
}
} else if (V.PC.butt >= 3) {
if (V.PC.buttImplant >= 1) {
r.push(`a <span class="orange">big firm butt;</span> anyone that feels it can tell it's fake, but at a glance you can't tell otherwise.`);
} else {
r.push(`a <span class="orange">big butt.</span> It jiggles a little as you walk.`);
}
} else {
r.push(`a <span class="orange">sexy, but normal butt.</span>`);
}
if (V.PC.markings === "freckles") {
r.push(`Your lower back is covered in a light speckling of freckles alongside your upper butt.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your lower back and upper butt.`);
}
} else if (passage() === "Economics") {
if (V.PC.career === "servant") {
if (V.PC.butt >= 5 && V.PC.balls >= 30) {
if (V.PC.buttImplant >= 1) {
r.push(`When you had your dresses tailored you also had to have them make room for your enormous rear. No dress can hide how big and fake it is though.`);
} else {
r.push(`When you had your dresses tailored you also had to have them make room for your enormous rear.`);
}
} else if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`You had to get your dress let out to contain your enormous rear. It can't hide how big and fake it is though.`);
} else {
r.push(`You had to get your dress let out to contain your enormous rear.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your dress is starting to feel tight around your huge rear.`);
} else if (V.PC.butt >= 3) {
r.push(`Your dress is filled out by your big butt.`);
}
} else if (V.PC.career === "escort") {
if (V.PC.dick !== 0) {
if (V.PC.balls >= 30) {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`Your slutty skirt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out.`);
} else {
r.push(`Your slutty skirt is also forced to stretch around your enormous rear, and bending over is basically asking for your skirt to ride up all the way to your hips. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your huge rear nearly spills out from the bottom of your slutty skirt.`);
} else if (V.PC.butt >= 3) {
r.push(`Your slutty skirt is strained by your big butt.`);
}
} else {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`You had to get your slutty pants let out to contain your enormous rear. It still feels really tight, however, thanks to the implants.`);
} else {
r.push(`You had to get your slutty pants let out to contain your enormous rear. It still overflows scandalously, however.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your huge rear spills out from the top of your slutty pants.`);
} else if (V.PC.butt >= 3) {
r.push(`Your slutty pants are strained by your big butt.`);
}
}
} else {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`Your ass has completely devoured your slutty shorts. You look like you are wearing a thong, leaving your overly`);
if (V.PC.markings === "freckles") {
r.push(`round, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`round, heavily freckled`);
} else {
r.push(`round`);
}
r.push(`cheeks to hang free.`);
if (V.PC.markings === "freckles") {
r.push(`Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your lower back and valley of ass cleavage.`);
}
} else {
r.push(`Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your`);
if (V.PC.markings === "freckles") {
r.push(`freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`heavily freckled`);
}
r.push(`cheeks to jiggle freely.`);
if (V.PC.markings === "freckles") {
r.push(`Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your lower back and valley of ass cleavage.`);
}
}
} else if (V.PC.butt >= 4) {
r.push(`Your slutty shorts are filled to bursting by your rear. Roughly half of your ass is actually in your bottoms, the rest is bulging out scandalously.`);
if (V.PC.markings === "freckles") {
r.push(`Your lower back is covered in a light speckling of freckles alongside your ravine of ass cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your lower back and ravine of ass cleavage.`);
}
} else if (V.PC.butt >= 3) {
r.push(`Your slutty shorts are strained by your big butt. It spills out every gap it can.`);
if (V.PC.markings === "freckles") {
r.push(`Your lower back is covered in a light speckling of freckles alongside your ass cleavage.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your lower back and ass cleavage.`);
}
} else if (V.PC.markings === "freckles") {
r.push(`Your exposed lower back is covered in a light speckling of freckles.`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your freckles are particularly dense across your exposed lower back.`);
}
}
} else {
if (V.PC.dick !== 0) {
if (V.PC.balls >= 30) {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`Your custom kilt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out.`);
} else {
r.push(`Your custom kilt is also forced to stretch around your enormous rear, and bending over is basically asking for it to ride up all the way to your hips. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your huge rear nearly spills out from the bottom of your custom kilt.`);
} else if (V.PC.butt >= 3) {
r.push(`Your custom kilt is strained by your big butt.`);
}
} else {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`You had to get your suit pants let out to contain your enormous rear. It does nothing to hide how big and round your asscheeks are, though.`);
} else {
r.push(`You had to get your suit pants let out to contain your enormous rear. It can clearly be seen jiggling within them.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your huge rear threatens to tear apart your suit pants. You'll need to get them let out soon.`);
} else if (V.PC.butt >= 3) {
r.push(`Your suit pants are strained by your big butt.`);
}
}
} else {
if (V.PC.butt >= 5) {
if (V.PC.buttImplant >= 1) {
r.push(`Your skirt covers your enormous butt but does nothing to hide its size and shape. You're beginning to show too much leg again; it might be time for a longer skirt.`);
} else {
r.push(`Your skirt covers your enormous butt but does nothing to hide its size and fluidity. Your rear is soft enough to fill out your skirt but not lift it up too far; it also translates every motion to the fabric, however.`);
}
} else if (V.PC.butt >= 4) {
r.push(`Your skirt covers your huge butt but does nothing to hide its size; in fact, you've had to start wearing a longer one to make up for the extra surface area.`);
} else if (V.PC.butt >= 3) {
r.push(`Your skirt covers your big butt but does nothing to hide its size.`);
}
}
}
} else {
if (V.PC.butt >= 5) {
if (V.PC.balls >= 14 && V.ballsAccessibility !== 1) {
if (V.PC.markings === "freckles") {
r.push(`Your enormous, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your enormous, densely freckled`);
} else {
r.push(`Your enormous`);
}
r.push(`butt would make your chair extremely comfortable if it wasn't for your enormous balls. You have to be extremely careful to prevent your enormous cheeks from pinching your nuts.`);
} else {
if (V.PC.markings === "freckles") {
r.push(`Your enormous, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your enormous, densely freckled`);
} else {
r.push(`Your enormous`);
}
r.push(`butt makes for an extremely comfortable seat. You hope the chair doesn't follow you when you stand up this time.`);
}
} else if (V.PC.butt >= 4) {
if (V.PC.balls >= 14 && V.ballsAccessibility !== 1) {
if (V.PC.markings === "freckles") {
r.push(`Your huge, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your huge, densely freckled`);
} else {
r.push(`Your huge`);
}
r.push(`butt would make for a very comfortable seat if it wasn't for your enormous balls. You have to be careful to prevent your huge cheeks from pinching your nuts.`);
} else {
if (V.PC.markings === "freckles") {
r.push(`Your huge, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your huge, densely freckled`);
} else {
r.push(`Your huge`);
}
r.push(`butt makes for a very comfortable seat.`);
}
} else if (V.PC.butt >= 3) {
if (V.PC.balls >= 14 && V.ballsAccessibility !== 1) {
if (V.PC.markings === "freckles") {
r.push(`Your big, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your big, densely freckled`);
} else {
r.push(`Your big`);
}
r.push(`butt would make for a comfortable seat if your enormous balls weren't getting in the way.`);
} else {
if (V.PC.markings === "freckles") {
r.push(`Your big, freckled`);
} else if (V.PC.markings === "heavily freckled") {
r.push(`Your big, densely freckled`);
} else {
r.push(`Your big`);
}
r.push(`butt makes for a comfortable seat.`);
}
}
}
return r.join(" ");
};
|
MonsterMate/fc
|
src/player/desc/playerButt.js
|
JavaScript
|
mit
| 11,646
|
App.Desc.Player.crotch = function() {
const r = [];
const {girlP} = getPronouns(V.PC).appendSuffix('P');
if (passage() === "Manage Personal Affairs") {
r.push(`you have`);
if (V.PC.dick !== 0 && V.PC.vagina !== -1) {
r.push(`an <span class="orange">above average penis</span>`);
if (V.PC.balls >= 14) {
r.push(`that is constantly streaming precum,`);
} else if (V.PC.balls >= 9) {
r.push(`that is constantly dripping precum,`);
}
r.push(`and a pair of`);
if (V.PC.balls >= 30) {
r.push(`<span class="orange">monstrous, heavy balls</span> roughly the size of small watermelons thanks to`);
if (V.PC.ballsImplant > 0) {
r.push(`a combination of growth hormones and gel injections;`);
} else {
r.push(`relentless use of growth hormones;`);
}
r.push(`it's impossible to sit normally,`);
if (V.ballsAccessibility === 1) {
r.push(`but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse.`);
} else {
r.push(`so you rest on the edge of your chair, allowing your oversized balls to dangle precariously.`);
}
r.push(`You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking — but they certainly make life interesting.`);
} else if (V.PC.balls >= 14) {
r.push(`<span class="orange">enormous, heavy balls</span> roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking — but they make life certainly interesting.`);
} else if (V.PC.balls >= 9) {
r.push(`<span class="orange">huge balls</span> roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.`);
} else if (V.PC.balls >= 5) {
r.push(`<span class="orange">large balls;</span> you can certainly feel them as you move about.`);
} else {
r.push(`<span class="orange">normal, uneventful balls.</span>`);
}
r.push(`Tucked away beneath them, you have a`);
/* this needs to be redone in all parts. */
if (V.PC.newVag === 1) {
r.push(`<span class="orange">tight vagina.</span> Your pussy is very resilient; you shouldn't be able to stretch it out again.`);
} else if (V.PC.career === "escort") {
r.push(`<span class="red">very loose vagina.</span> Years of whoring will do that to a ${girlP}.`);
} else if (V.PC.counter.birthsTotal >= 10) {
r.push(`<span class="red">rather loose vagina,</span> stretched from your many children.`);
} else if (V.PC.career === "servant") {
r.push(`<span class="red">rather loose vagina.</span> Your Master fucked you several times a day; he`);
if (V.PC.counter.birthMaster > 0) {
r.push(`and his child${V.PC.counter.birthMaster > 1 ? "ren" : ""} have`);
}
r.push(`wreaked havoc upon your pussy.`);
} else if (V.PC.counter.birthsTotal > 2) {
r.push(`<span class="orange">loose vagina,</span> stretched from your several children.`);
} else if (V.PC.career === "gang" || V.PC.career === "celebrity" || V.PC.career === "wealth") {
r.push(`<span class="lime">reasonably tight vagina.</span> You've had some fun during your previous career.`);
} else if (V.PC.counter.birthsTotal > 0) {
r.push(`<span class="lime">reasonably tight vagina.</span> It's handled childbirth well enough.`);
} else {
r.push(`<span class="lime">tight vagina.</span> You're no virgin, but you've taken care of yourself.`);
}
} else if (V.PC.dick !== 0) {
r.push(`an <span class="orange">above average penis</span>`);
if (V.PC.balls >= 14) {
r.push(`that is constantly streaming precum,`);
} else if (V.PC.balls >= 9) {
r.push(`that is constantly dripping precum,`);
}
r.push(`and a pair of`);
if (V.PC.balls >= 30) {
r.push(`<span class="orange">monstrous, heavy balls</span> roughly the size of small watermelons thanks to`);
if (V.PC.ballsImplant > 0) {
r.push(`a combination of growth hormones and gel injections;`);
} else {
r.push(`relentless use of growth hormones;`);
}
r.push(`it's impossible to sit normally,`);
if (V.ballsAccessibility === 1) {
r.push(`but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse.`);
} else {
r.push(`so you rest on the edge of your chair, allowing your oversized balls to dangle precariously.`);
}
r.push(`You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking — but they certainly make life interesting.`);
} else if (V.PC.balls >= 14) {
r.push(`<span class="orange">enormous, heavy balls</span> roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking — but they certainly make life interesting.`);
} else if (V.PC.balls >= 9) {
r.push(`<span class="orange">huge balls</span> roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.`);
} else if (V.PC.balls >= 5) {
r.push(`<span class="orange">large balls;</span> you can certainly feel them as you move about.`);
} else {
r.push(`<span class="orange">normal, uneventful balls.</span>`);
}
} else {
r.push(`a`);
if (V.PC.newVag === 1) {
r.push(`<span class="orange">tight vagina.</span> Your pussy is very resilient; you shouldn't be able to stretch it out again.`);
} else if (V.PC.career === "escort") {
r.push(`<span class="red">very loose vagina.</span> Years of whoring will do that to a ${girlP}.`);
} else if (V.PC.counter.birthsTotal >= 10) {
r.push(`<span class="red">rather loose vagina,</span> stretched from your many children.`);
} else if (V.PC.career === "servant") {
r.push(`<span class="red">rather loose vagina.</span> Your Master fucked you several times a day; he`);
if (V.PC.counter.birthMaster > 0) {
r.push(`and his child${V.PC.counter.birthMaster > 1 ? "ren" : ""} have`);
}
r.push(`wreaked havoc upon your pussy.`);
} else if (V.PC.counter.birthsTotal > 2) {
r.push(`<span class="orange">loose vagina,</span> stretched from your several children.`);
} else if (V.PC.career === "gang" || V.PC.career === "celebrity" || V.PC.career === "wealth") {
r.push(`<span class="lime">reasonably tight vagina.</span> You've had some fun during your previous career.`);
} else if (V.PC.counter.birthsTotal > 0) {
r.push(`<span class="lime">reasonably tight vagina.</span> It's handled childbirth well enough.`);
} else {
r.push(`<span class="lime">tight vagina.</span> You're no virgin, but you've taken care of yourself.`);
}
}
} else if (passage() === "Economics") {
if (V.PC.career === "servant") {
if (V.PC.balls >= 30) {
r.push(`Your dress and apron bulge with your enormous balls; you had to have your dresses tailored so that the swinging mass of your sack would stop bursting seams inadvertently.`);
} else if (V.PC.balls >= 14) {
r.push(`Your dress and apron bulge with your enormous balls.`);
} else if (V.PC.balls >= 9) {
r.push(`Your dress hides your huge balls, but it does nothing to hide your altered gait.`);
} else if (V.PC.balls >= 5) {
r.push(`Your dress hides your big balls.`);
}
} else if (V.PC.career === "escort") {
if (V.PC.balls >= 30) {
r.push(`You've pretty much given up on pants because of your monstrous balls, but you've replaced them with a slutty skirt that stretches around their veiny contours. People can't help staring to see if they'll get a glimpse of your massive sack peaking out from under the skirt.`);
} else if (V.PC.balls >= 14) {
r.push(`You've swapped up to a larger pair of slutty pants, specially designed with extra sack room. They draw the eye right to your`);
if (V.PC.preg >= 28) {
r.push(`bulge; you can do without people thinking you are giving birth into your pants, though.`);
} else {
r.push(`bulge.`);
}
} else if (V.PC.balls >= 9) {
r.push(`Your slutty pants are really tight around the groin, but they hold your huge balls in place quite nicely.`);
} else if (V.PC.balls >= 5) {
r.push(`Your slutty pants bulge more than ever with your big balls.`);
}
} else {
if (V.PC.balls >= 30) {
r.push(`You've pretty much given up on suit pants because of your monstrous balls, but you've replaced them with a custom kilt tailored to match the rest of your business attire. People would wonder why you're wearing such old fashioned clothes if your ridiculous bulge didn't make it obvious.`);
} else if (V.PC.balls >= 14) {
r.push(`You've had to get your suit pants retailored again to fit your enormous balls. It is obvious that the bulge in your pants is not your`);
if (V.PC.preg >= 28) {
r.push(`penis; you've had several people rush to your aid under the mistaken belief that`);
if (V.PC.pregType > 1) {
r.push(`one of your children`);
} else {
r.push(`your child`);
}
r.push(`was crowning into your pants.`);
} else {
r.push(`penis.`);
}
} else if (V.PC.balls >= 9) {
r.push(`You've had to get your suit pants retailored to fit your huge balls. It gives you a striking figure, though.`);
} else if (V.PC.balls >= 5) {
r.push(`Your suit pants bulge more than ever with your big balls.`);
}
}
} else {
if (V.PC.balls >= 30) {
if (V.ballsAccessibility === 1) {
r.push(`Thankfully your accessibility remodeling included a custom chair.`);
if (V.PC.ballsImplant > 0) {
r.push(`When combined with the protective gel surrounding`);
} else {
r.push(`Despite the cumbrous bulk of`);
}
r.push(`your massive sperm factories, it's rather comfortable. It even has an attachment to catch your never-ending stream of precum, keeping the mess to a minimum.`);
} else {
r.push(`Your monstrous balls make it impossible for you to sit normally in a standard chair, forcing you sit on the edge and let them dangle. You have to sit while naked below the waist unless you want your clothes soaked with spermy precum.`);
}
} else if (V.PC.ballsImplant > 1 && V.PC.balls >= 14) {
if (V.ballsAccessibility === 1) {
r.push(`Thanks to your accessibility remodeling, your enormous gel-filled scrotum is able to rest comfortably in your custom chair.`);
} else {
r.push(`No matter how you sit, your enormous gel-filled scrotum is never quite comfortable. Fortunately the cosmetic gel protects you from any major discomfort.`);
}
} else if (V.PC.balls >= 14) {
if (V.ballsAccessibility === 1) {
r.push(`Thanks to your accessibility remodeling, your enormous sperm factories are able to rest comfortably in your custom chair. Your chair also catches your never-ending precum, helping to prevent a mess.`);
} else {
r.push(`You have to sit very carefully in your desk chair, giving your enormous sperm factories plenty of room. As they rest on the chair they deform uncomfortably under their own weight, causing even more of a mess from your ever-drooling cock.`);
}
} else if (V.PC.balls >= 9) {
r.push(`You shift in your seat and spread your legs to give your huge balls room.`);
} else if (V.PC.balls >= 5) {
r.push(`You shift in your seat to make room for your big balls.`);
}
}
return r.join(" ");
};
|
MonsterMate/fc
|
src/player/desc/playerCrotch.js
|
JavaScript
|
mit
| 12,131
|
:: FSelf [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<set _CumSources = []>>
<<for _slave range App.Entity.facilities.dairy.employees()>>
<<if _slave.balls > 0 && _slave.ballType == "human" && _slave.vasectomy != 1>>
<<set _CumSources.push(_slave.ID)>>
<</if>>
<</for>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
<<set _CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0),_CumSources.push(0)>>
<</if>>
<<if $PC.skill.cumTap == 0>>
Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick != 0>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle, allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight; it shot so much into you — that cum wasn't virile, right?
<<elseif $PC.skill.cumTap < 5>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum.
<<elseif $PC.skill.cumTap < 10>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already!
<<elseif $PC.skill.cumTap < 15>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant!
<<elseif $PC.skill.cumTap < 20>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth!
<<elseif $PC.skill.cumTap < 25>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets; imagine what the public would say if they saw you in this state.
<<else>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your "lover"'s pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs >= 300>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly, and pussy. If anyone saw you, they would swear your were on the verge of delivering sextuplets. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a slave to clean up your bed — the same slave whose cum you just enjoyed with the hose, of course.
<</if>>
<<set $PC.skill.cumTap++>>
<<set _CumSources = _CumSources.random()>>
<<= knockMeUp($PC, 50, 0, _CumSources)>>
|
MonsterMate/fc
|
src/player/fSelf.tw
|
tw
|
mit
| 6,078
|
/**
* Encapsulates the full description of a player state. Serializable by the SugarCube state
* management.
*/
/**
* Encapsulates your skills. Used inside of the
* App.Entity.PlayerState class.
* @see App.Entity.PlayerState
*/
App.Entity.PlayerSkillsState = class {
constructor() {
/** exclusive variables */
/** Your skill in trading. */
this.trading = 0;
/** Your skill in warfare. */
this.warfare = 0;
/** Your skill in slaving. */
this.slaving = 0;
/** Your skill in engineering. */
this.engineering = 0;
/** Your skill in medicine. */
this.medicine = 0;
/** Your skill in hacking. */
this.hacking = 0;
/** Your skill in taking huge loads. */
this.cumTap = 0;
}
};
/**
* Encapsulates your sexual preferences. Used inside of the
* App.Entity.PlayerState class.
* @see App.Entity.PlayerState
*/
App.Entity.PlayerReleaseRulesState = class {
constructor() {
/** Can you masturbate? */
this.masturbation = 1;
/** Can you fuck your romantic partner (relationship = FWB or higher)? */
this.partner = 1;
/** Can a development facility leader (Nurse, Attendant, etc) fuck you if you need it? */
this.facilityLeader = 1;
/** Can you fuck your close family members (siblings/parents/children)? */
this.family = 1;
/** Can you fuck the general slave population? */
this.slaves = 1;
/** Just here for compatibility with the slave version of ReleaseRulesState, should always be 1. */
this.master = 1;
}
};
/**
* Encapsulates your preferences. Used inside of the
* App.Entity.PlayerState class.
* @see App.Entity.PlayerState
*/
App.Entity.PlayerRulesState = class {
constructor() {
/**
* Your starting expenses.
* * "spare"
* * "normal"
* * "luxurious"
*/
this.living = "luxurious";
this.rest = "permissive";
this.speech = "permissive";
this.release = new App.Entity.PlayerReleaseRulesState();
this.relationship = "permissive";
/**
* How you are handling your lactation
* * "none"
* * "induce"
* * "maintain"
* * "sell"
*/
this.lactation = "none";
this.punishment = "situational";
this.reward = "relaxation";
}
};
App.Entity.PlayerActionsCountersState = class {
constructor() {
/** exclusive variables */
/** how many children you've carried for the SE */
this.birthElite = 0;
/** how many children you've carried for your former master (servant start only) */
this.birthMaster = 0;
/** how many slave babies you've had */
this.birthDegenerate = 0;
/** how many whoring babies you've had */
this.birthClient = 0;
/** untracked births */
this.birthArcOwner = 0;
/** how many children you've had by sex with citizens (not whoring) */
this.birthCitizen = 0;
/** how many times you've giving birth to your own selfcest babies */
this.birthFutaSis = 0;
/** how many units of your cum are stored away for artificially inseminating slaves */
this.birthSelf = 0;
/** how many designer babies you've produced */
this.birthLab = 0;
/** how many children you've had with the Sisters */
this.birthOther = 0;
/** how many children you've carried for other arc owners */
this.storedCum = 0;
/** shared variables */
/** amount of milk given */
this.milk = 0;
/** amount of cum given */
this.cum = 0;
/** number of births as your slave */
this.birthsTotal = 0;
/** number of abortions as your slave */
this.abortions = 0;
/** number of miscarriages as your slave */
this.miscarriages = 0;
this.laborCount = 0;
/** How many slaves you have sired. */
this.slavesFathered = 0;
/** How many slaves you have knocked up. */
this.slavesKnockedUp = 0;
/** amount of oral sex given */
this.oral = 0;
/** amount of vaginal sex received */
this.vaginal = 0;
/** amount of anal sex received */
this.anal = 0;
/** amount of mammary sex received */
this.mammary = 0;
/** amount of dicking done */
this.penetrative = 0;
}
};
/**
* Encapsulates various custom properties, set by users
*/
App.Entity.PlayerCustomAddonsState = class PlayerCustomAddonsState {
constructor() {
/** adds a custom tattoo */
this.tattoo = "";
}
};
/**
* To ensure that all new eyes contain expected attributes
*/
App.Entity.PlayerEyeState = class PlayerEyeState {
constructor() {
this.left = new App.Entity.PlayerIndividualEyeState();
this.right = new App.Entity.PlayerIndividualEyeState();
/**
* original eye color
*/
this.origColor = "blue";
}
};
App.Entity.PlayerIndividualEyeState = class PlayerIndividualEyeState {
constructor() {
/**
* type of eye
* * 1: normal
* * 2: glass
* * 3: cybernetic
*/
this.type = 1;
/**
* vision of eye
* * 1: normal
* * 2: impaired
* * 3: blind
*/
this.vision = 1;
/**
* current eye color
*/
this.iris = "blue";
/**
* pupil shape
*/
this.pupil = "circular";
/**
* sclera color
*/
this.sclera = "white";
}
};
App.Entity.PlayerRelationshipsState = class PlayerRelationshipsState {
// in the future this will be used to determine who will be used to sate player lust
constructor() {
/** player's wives */
this.marriage = [];
/** player's lovers */
this.lovers = [];
/** player's friends with benefits */
this.FWBs = [];
/** player's best friends */
this.BFFs = [];
/** player's friends */
this.friends = [];
/** slaves player likes */
this.likes = [];
/** slaves player dislikes */
this.dislikes = [];
/** slaves player hates */
this.hates = [];
/** slaves player slaves */
this.loathes = [];
/**
* player's emotional obsession
* * -2: emotionally bound to you
* * -1: emotional slut
* * 0: none
* * (ID): target of obsession
*/
this.obsession = 0;
}
};
App.Entity.PlayerPornPerformanceState = class {
constructor() {
this.feed = 0;
this.viewerCount = 0;
this.spending = 0;
this.prestige = 0;
this.prestigeDesc = 0;
/** what porn you are known for */
this.fameType = "none";
/** what aspect of you is being focused on for porn */
this.focus = "none";
/** your fame in each porn genre */
this.fame = { };
for (const genre of App.Porn.getAllGenres()) {
this.fame[genre.fameVar] = 0;
}
}
};
App.Entity.PlayerState = class PlayerState {
constructor() {
/** Player's current name */
this.slaveName = "Anonymous";
/** Player's current surname
* @type {string|number} */
this.slaveSurname = 0;
/** Player's original name */
this.birthName = "Anonymous";
/** Player's original surname
* @type {string|number} */
this.birthSurname = "";
/** Player sex ("XX", "XY")
* @type {FC.GenderGenes} */
this.genes = "XY";
// exclusive major player variables here
/** your title's gender
*
* 0: female; 1: male */
this.title = 1;
/**
* How strong/are there rumors about you doing unsavory things with your slaves
* * 0 - 10: occasional whispers
* * 11 - 25: minor rumors
* * 26 - 50: rumors
* * 51 - 75: bad rumors
* * 70 - 100: severe rumors
* * 101+: life ruining rumors
*/
this.degeneracy = 0;
/** your favorite refreshment
* @type {string} */
this.refreshment = "cigar";
/**
* * The method of consumption of .refreshment
* * 0: smoked
* * 1: drank
* * 2: eaten
* * 3: snorted
* * 4: injected
* * 5: popped
* * 6: orally dissolved
*/
this.refreshmentType = 0;
/** @type {number} */
this.pronoun = App.Data.Pronouns.Kind.male;
/**
* * career prior to becoming owner
* * "wealth"
* * "capitalist"
* * "mercenary"
* * "slaver"
* * "engineer"
* * "medicine"
* * "celebrity"
* * "escort"
* * "servant"
* * "gang"
* * "BlackHat"
* * "arcology owner"
*/
this.career = "capitalist";
/**
* * how player became owner
* * "wealth"
* * "diligence"
* * "force"
* * "social engineering"
* * "luck"
*/
this.rumor = "wealth";
/** Player's ID */
this.ID = -1;
/** your ability to function normally in day to day affairs
*
* 0: normal, 1: hindered, 2: unable */
this.physicalImpairment = 0;
/** Player's prestige */
this.prestige = 0;
/** reason for prestige
* @type {string|number} */
this.prestigeDesc = 0;
this.relationships = new App.Entity.PlayerRelationshipsState();
this.father = 0;
this.mother = 0;
this.daughters = 0;
this.sisters = 0;
/** week you was born (int between 0-51) */
this.birthWeek = jsRandom(0, 51);
/** How old you really are. */
this.actualAge = 35;
/** How old your body looks. */
this.visualAge = 35;
/** How old your body is. */
this.physicalAge = 35;
/** How old your ovaries are. (used to trick menopause) */
this.ovaryAge = 35;
/** has had facial surgery to reduce age. 0: no, 1: yes */
this.ageImplant = 0;
/** compatibility **/
this.devotion = 0;
this.health = {
/**
* your health
* * -90 - : On the edge of death
* * -90 - -51: Extremely unhealthy
* * -50 - -21: Unhealthy
* * -20 - 20: Healthy
* * 21 - 50: Very healthy
* * 50 - 90: Extremely healthy
* * 90 - : Unnaturally healthy
*/
condition: 0,
/** your short term health damage */
shortDamage: 0,
/** your long term health damage */
longDamage: 0,
/**
* your current illness status
* * 0 : Not ill
* * 1 : A little under the weather
* * 2 : Minor illness
* * 3 : Ill
* * 4 : serious illness
* * 5 : dangerous illness
*/
illness: 0,
/**
* your current level of exhaustion
* * 0 - 50 : Perfectly fine
* * 50 - 80 : tired
* * 80 - 100 : exhausted
*/
tired: 0,
/** your combined health (condition - short - long) */
health: 0
};
/**
* you have a minor injury ("black eye", "bruise", "split lip")
* @type {number | string}
*/
this.minorInjury = 0;
/**
* you have a life-changing injury/malaise
* @type {number | string}
*/
this.criticalDamage = 0;
/**
* your weight
* * 191+: dangerously obese
* * 190 - 161: super obese
* * 160 - 131: obese
* * 130 - 96: fat
* * 95 - 31: overweight
* * 30 - 11: curvy
* * 10 - -10: neither too fat nor too skinny
* * -11 - -30: thin
* * -31 - -95: very thin
* * -96 - : emaciated
*/
this.weight = 0;
/**
* your musculature
* * 96+ : extremely muscular
* * 31 - 95: muscular
* * 6 - 30: toned
* * -5 - 5: none
* * -30 - -6: weak
* * -95 - -31: very weak
* * -96- : frail
*/
this.muscles = 30;
/**
* your height in cm
* * < 150: petite
* * 150 - 159: short
* * 160 - 169: average
* * 170 - 185: tall
* * 186+ : very tall
*/
this.height = 185;
/** you have height implant
* -1: -10 cm, 0: none, 1: +10 cm */
this.heightImplant = 0;
/** your nationality */
this.nationality = "Stateless";
/** your race */
this.race = "white";
/** your original race */
this.origRace = "white";
/**
* your markings
* * "beauty mark"
* * "birthmark"
* * "freckles"
* * "heavily freckled"
*/
this.markings = "none";
/** "none", "glasses", "corrective glasses", "corrective contacts" */
this.eyewear = "none";
/**
* your eyes
*/
this.eye = new App.Entity.PlayerEyeState();
/** your hearing
*
* -2: deaf; -1: hard of hearing; 0: normal */
this.hears = 0;
/** "none", "hearing aids", "muffling ear plugs", "deafening ear plugs" */
this.earwear = "none";
/** is there an inner ear implant device
* 0: no; 1: yes */
this.earImplant = 0;
/** the shape of your outer ears
* "none", "damaged", "normal", "pointy", "elven", "ushi" */
this.earShape = "normal";
/** type of kemonomimi ears if any
* "neko", "inu", "kit", "tanuki", "usagi" */
this.earT = "none";
/** kemonomimi ear color
* "hairless" */
this.earTColor = "hairless";
/** sense of smell
0 - yes, -1 - no */
this.smells = 0;
/** sense of taste
0 - yes, -1 - no */
this.tastes = 0;
/** horn type if any
* "none", "curved succubus horns", "backswept horns", "cow horns", "one long oni horn", "two long oni horns", "small horns" */
this.horn = "none";
/** horn color */
this.hornColor = "none";
/** type of tail installed
* "none", "mod", "combat", "sex"*/
this.tail = "none";
/**
* Do you have a tail interface installed
* * 0: no
* * 1: yes
*/
this.PTail = 0;
/** the current shape of your modular tail
* "none", "neko", "inu", "kit", "kitsune", "tanuki", "ushi", "usagi", "risu", "uma" */
this.tailShape = "none";
/** tail color */
this.tailColor = "none";
/** your original hair color, defaults to your initial hair color. */
this.origHColor = "blonde";
/** hair color */
this.hColor = "blonde";
/** pubic hair color */
this.pubicHColor = "blonde";
/** armpit hair style */
this.underArmHColor = "blonde";
/** eyebrowHColor*/
this.eyebrowHColor = "blonde";
/** your original skin color. */
this.origSkin = "light";
/** skin color */
this.skin = "light";
/**
* hair length
* * 150: calf-length
* * 149-100: ass-length
* * 99-30: long
* * 29-10: shoulder-length
* * 9-0: short
*/
this.hLength = 2;
/**
* eyebrow thickness
* * "pencil-thin"
* * "thin"
* * "threaded"
* * "natural"
* * "tapered"
* * "thick"
* * "bushy"
*/
this.eyebrowFullness = "natural";
/** hair style */
this.hStyle = "neat";
/** pubic hair style */
this.pubicHStyle = "hairless";
/** armpit hair style */
this.underArmHStyle = "hairless";
/** eyebrowHStyle */
this.eyebrowHStyle = "natural";
/**
* slave waist
* * 96+: masculine
* * 95 - 41: ugly
* * 40 - 11: unattractive
* * 10 - -10: average
* * -11 - -40: feminine
* * -40 - -95: hourglass
* * -96-: absurd
*/
this.waist = 0;
/** series of rings up the back that can be tied together. 0: no, 1: yes */
this.corsetPiercing = 0;
/**
* What level of prosthetic interface you have installed
* * 0: no interface
* * 1: basic interface
* * 2: advanced interface
*/
this.PLimb = 0;
/**
* your legs
*/
this.leg = {
left: new App.Entity.LimbState(),
right: new App.Entity.LimbState()
};
/**
* your arms
*/
this.arm = {
left: new App.Entity.LimbState(),
right: new App.Entity.LimbState()
};
/** are your heels clipped
*
* 0: no, 1: yes */
this.heels = 0;
/** your voice
*
* 0: mute, 1: deep, 2: feminine, 3: high, girly */
this.voice = 1;
/** has voice implant
*
* 0: no; 1: yes, high; -1: yes, low */
this.voiceImplant = 0;
/** have cybernetic voicebox
*
* 0: no; 1: yes */
this.electrolarynx = 0;
/**
* your accent
* * 0: none
* * 1: attractive
* * 2: heavy
* * 3: does not speak language
*/
this.accent = 0;
/**
* shoulder width
* * -2: very narrow
* * -1: narrow
* * 0: feminine
* * 1: broad
* * 2: very broad
*/
this.shoulders = 0;
/**
* have shoulder implant
*
* * -1: shoulders -1
* * 0: none
* * 1: shoulders +1
*/
this.shouldersImplant = 0;
/**
* your boob size (in cc)
* * 0-299 - flat;
* * 300-399 - A-cup;
* * 400-499 - B-cup
* * 500-649 - C-cup
* * 650-799 - D-cup
* * 800-999 - DD-cup
* * 1000-1199 - F-cup
* * 1200-1399 - G-cup
* * 1400-1599 - H-cup
* * 1600-1799 - I-cup
* * 1800-2049 - J-cup
* * 2050-2299 - K-cup
* * 2300-2599 - L-cup
* * 2600-2899 - M-cup
* * 2900-3249 - N-cup
* * 3250-3599 - O-cup
* * 3600-3949 - P-cup
* * 3950-4299 - Q-cup
* * 4300-4699 - R-cup
* * 4700-5099 - S-cup
* * 5100-5499 - T-cup
* * 5500-6499 - U-cup
* * 6500-6999 - V-cup
* * 7000-7499 - X-cup
* * 7500-7999 - Y-cup
* * 8000-8499 - Z-cup
* * 8500-8999 - ZZ-cup
* * 9000-9999 - ZZZ-cup
* * 10000-14999 - obscenely massive
* * 15000-24999 - arm filling
* * 25000-39999 - figure dominating
* * 40000-54999 - beachball-sized
* * 55000-69999 - lap filling
* * 70000-89999 - door-crowding
* * 90000-100000 - door-jamming
*/
this.boobs = 100;
/** breast engorgement from unmilked tits */
this.boobsMilk = 0;
/**
* your implant size
* * 0: no implants;
* * 1-199: small implants;
* * 200-399: normal implants;
* * 400-599: large implants;
* * 600+: boobsImplant size fillable implants
*/
this.boobsImplant = 0;
/**
* Implant type
* * "none"
* * "normal"
* * "string"
* * "fillable"
* * "advanced fillable"
* * "hyper fillable"
*/
this.boobsImplantType = "none";
/**
* breast shape
* * "normal"
* * "perky"
* * "saggy"
* * "torpedo-shaped"
* * "downward-facing"
* * "wide-set"
*/
this.boobShape = "perky";
/**
* nipple shape
* * "huge"
* * "puffy"
* * "inverted"
* * "tiny"
* * "cute"
* * "partially inverted"
* * "fuckable"
*/
this.nipples = "cute";
/**
* nipple are pierced
* @default 0
* 0: none; 1: yes; 2: heavily */
this.nipplesPiercing = 0;
/** what accessory, if any, are on your nipples */
this.nipplesAccessory = "none";
/** slave areolae
*
* 0: normal; 1: large; 2: unusually wide; 3: huge, 4: massive */
this.areolae = 0;
/** edge of areolae are pierced
* @default 0
* 0: none; 1: yes; 2: heavy */
this.areolaePiercing = 0;
/** your areolae shape ("heart"; "star"; "circle") */
this.areolaeShape = "circle";
/**
* boobs tattoo
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string | number}
*/
this.boobsTat = 0;
/** your lactation
*
* 0: none; 1: natural; 2: implant */
this.lactation = 0;
/** how many more weeks until lactation dries up
*
* usually 2 as interactions and lactation implant reset it to 2 */
this.lactationDuration = 0;
/**
* odds of inducing lactation
*
* begins trying on breast play if over 10 */
this.induceLactation = 0;
/** 0: 10: not used to producing milk(no bonuses);
* 11: 50: used to producing milk;
* 51: 100: heavily adapted to producing milk(big bonus) */
this.lactationAdaptation = 0;
/**
* hip size
* * -2: very narrow
* * -1: narrow
* * 0: normal
* * 1: wide hips
* * 2: very wide hips
* * 3: inhumanly wide hips
*/
this.hips = 0;
/** you have hip implant
*
* -1: hips -1; 0: none; 1: hips +1 */
this.hipsImplant = 0;
/**
* butt size
* * 0 : flat
* * 1 : small
* * 2 : plump *
* * 3 : big bubble butt
* * 4 : huge
* * 5 : enormous
* * 6 : gigantic
* * 7 : ridiculous
* * 8 - 10: immense
* * 11 - 20: inhuman
*
* _* Descriptions vary for just how big 2 is, as such, it may be better to just go with 3_
*/
this.butt = 2;
/**
* butt implant type and size
*
* * 0: none
* * 1: butt implant
* * 2: big butt implant
* * 3: fillable butt implants
* * 5 - 8: advanced fillable implants
* * 9+: hyper fillable implants
*/
this.buttImplant = 0;
/**
* Implant type
* * "none"
* * "normal"
* * "string"
* * "fillable"
* * "advanced fillable"
* * "hyper fillable"
*/
this.buttImplantType = "none";
/**
* butt tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.buttTat = 0;
/**
* face attractiveness
*
* * -96 - : very ugly
* * -95 - -41: ugly
* * -40 - -11: unattractive
* * -10 - 10: attractive
* * 11 - 40: very pretty
* * 41 - 95: gorgeous
* * 96+: mind blowing
*/
this.face = 100;
/**
* facial surgery degree
*
* * 0 - 14: none
* * 15 - 34: Subtle Improvements
* * 35 - 64: Noticeable Work
* * 65 - 99: Heavily Reworked
* * 100: Uncanny Valley
*/
this.faceImplant = 0;
/**
* accepts string (will be treated as "normal")
* * "normal"
* * "masculine"
* * "androgynous"
* * "cute"
* * "sensual"
* * "exotic"
*/
this.faceShape = "normal";
/**
* lip size (0 - 100)
* * 0 - 10: thin
* * 11 - 20: normal
* * 21 - 40: pretty
* * 41 - 70: plush
* * 71 - 95: huge(lisps)
* * 96 - 100: facepussy(mute)
*/
this.lips = 15;
/**
* how large her lip implants are
* @see lips
*/
this.lipsImplant = 0;
/**
* lips pierced
*
* 0: no; 1: yes; 2: heavy */
this.lipsPiercing = 0;
/**
* lip tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "permanent makeup"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.lipsTat = 0;
/**
* teeth type
* * "normal"
* * "crooked"
* * "straightening braces"
* * "cosmetic braces"
* * "removable"
* * "pointy"
* * "baby"
* * "mixed"
*/
this.teeth = "normal";
/**
* have tongue piercing
*
* 0: no; 1: yes; 2: heavy */
this.tonguePiercing = 0;
/**
* vagina type
* * -1: no vagina
* * 0: virgin
* * 1: tight
* * 2: reasonably tight
* * 3: loose
* * 4: cavernous
* * 10: ruined
*/
this.vagina = -1;
/** have has your vagina improved
*
* 0: no; 1: yes; */
this.newVag = 0;
/** exclusive variable
* how wet you are
*
* 0: dry; 1: wet; 2: soaking wet */
this.vaginaLube = 0;
/** have vagina piercing
*
* 0: no; 1: yes; 2: heavy */
this.vaginaPiercing = 0;
/**
* vagina tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.vaginaTat = 0;
/**
* pregnancy time or state.See Pregnancy Control section for more.
* * -3: sterilized
* * -2: sterile
* * -1: contraceptives
* * 0: fertile
* * 1 - 10: pregnant, not showing
* * 11 - 20: showing
* * 21 - 30: pregnant
* * 30 - 35: very pregnant
*/
this.preg = 0;
/**
* accepts ID See Pregnancy Control section for more.
*
* Who sired your pregnancy
* * -9: a futanari sister
* * -8: an animal
* * -7: designer baby
* * -6: a member of the Societal Elite
* * -5: one of your clients
* * -4: another arcology owner
* * -3: your former Master
* * -2: citizen of your arcology
* * -1: you
* * 0: Unidentifiable
*/
this.pregSource = 0;
/**
* Number of children.
*
* **Warning!** Should be not changed after initial impregnation setup.
* See Pregnancy Control section for more.
*/
this.pregType = 0;
/**
* Number of ready to be impregnated ova (override normal cases),
*
* For delayed impregnations with multiples.Used onetime on next call of the SetPregType
* widget. After SetPregType use it to override .pregType, it set back to 0 automatically.
*/
this.readyOva = 0;
/** exclusive variable
* (uncommon in events)($PC.preg >= 28)
* how you act when heavily pregnant
* * 0 - no change
* * 1 - submissive and motherly
* * 2 - aggressive and dominant
*/
this.pregMood = 0;
/**
* How adapted you are to being pregnant (allows for larger, safer pregnancies)
*/
this.pregAdaptation = 50;
/**
* Ovary implant type.
*
* * 0: no implants
* * "fertility": higher chance of twins (or more)
* * "sympathy": doubles eggs released
* * "asexual": self-fertilizing
*/
this.ovaImplant = 0;
/**
* Womb focused enhancements.
*
* * "none"
* * "restraint": Provides structural support for extremely oversized pregnancies
*/
this.wombImplant = "none";
/**
* Menstrual cycle known variable. To be used for fert cycle discover and things like pregnancy without a first period
*
* * 0: no
* * 1: yes
*/
this.fertKnown = 0;
/**
* Menstrual cycle control variable.
*
* * 0: Danger week
* * 1+: safe week
*/
this.fertPeak = 0;
/**
* are you a broodmother
*
* * 0: no
* * 1: standard 1 birth / week
* * 2: black market 12 births / week
* * 3: black market upgrade for implant firmware, to allow change weekly number
* of ova in range of 1 to 12 in remote surgery block. (broodmotherFetuses change
* through remote surgery). (future usage)
*/
this.broodmother = 0;
/**
* count of ova that broodmother implant force to release.
*
* Should be set with "broodmother" property together. If broodmother === 0 has no meaning.
*/
this.broodmotherFetuses = 0;
/**
* If broodmother implant set to pause it 's work.
*
* 1: implant on pause !1: working.
*
* If broodmother birth her last baby and her implant is on pause, she will be in contraception like state.
*/
this.broodmotherOnHold = 0;
/**
* Number of weeks left until last baby will be birthed.
*
* Mainly informative only. Updated automatically at birth process based on remaining fetuses. 0 - 37
*/
this.broodmotherCountDown = 0;
/**
* variable used to set off the birth events
*
* 1: birth this week; 0: not time yet */
this.labor = 0;
/**
* may accept strings, use at own risk
*
* * "none"
* * "a small empathy belly"
* * "a medium empathy belly"
* * "a large empathy belly"
* * "a huge empathy belly"
* * "a corset"
* * "an extreme corset"
* * "a support band"
*/
this.bellyAccessory = "none";
/**
* labia type
* * 0: minimal
* * 1: big
* * 2: huge
* * 3: huge dangling
*/
this.labia = 0;
/**
* clit size
* * 0: normal
* * 1: large
* * 2: huge
* * 3: enormous
* * 4: penis-like
* * 5: like a massive penis
*/
this.clit = 0;
/**
* is clit pierced
* * 0: no
* * 1: yes
* * 2: heavy
* * 3: smart
*/
this.clitPiercing = 0;
/** 0: circumcised; 1+:uncut, also affects foreskin size */
this.foreskin = 0;
/**
* anus size
* * 0: virgin
* * 1: tight
* * 2: loose
* * 3: very loose
* * 4: gaping
*/
this.anus = 0;
/** used to calculate size of area around anus. */
this.analArea = 1;
/**
* dick size
* * 0: none
* * 1: tiny
* * 2: little
* * 3: normal
* * 4: big
* * 5: huge
* * 6: gigantic
* * 7: massive/gigantic
* * 8: truly imposing/titanic
* * 9: monstrous/absurd
* * 10: awe-inspiring/inhuman
* * 11+: hypertrophied
*/
this.dick = 4;
/**
* is dick pierced
* * 0: no
* * 1: yes
* * 2: heavy
*/
this.dickPiercing = 0;
/**
* dick tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.dickTat = 0;
/**
* does the slave have a prostate?
* * 0: no
* * 1: normal
* * 2: hyperstimulated +20%
* * 3: modified hyperstimulated +50%
*/
this.prostate = 1;
/**
* ball size
* * 0: none
* * 1: vestigial
* * 2: small
* * 3: average
* * 4: large
* * 5: massive
* * 6: huge
* * 7: giant
* * 8: enormous
* * 9: monstrous
* * 10: inhuman
* * 11+: hypertrophied
*/
this.balls = 3;
/** Exclusive variable
* ball size booster
* * 0: none
*/
this.ballsImplant = 0;
/**
* scrotum size
*
* function relative to .balls
*
* *If .balls > 0 and .scrotum === 0, balls are internal*
*/
this.scrotum = 4;
/** has ovaries
*
* 0: no; 1: yes */
this.ovaries = 0;
/** has anus piercing
*
* 0: no; 1: yes; 2: heavy */
this.anusPiercing = 0;
/**
* anus tattoo
*
* takes one of the following strings or 0
* * "bleached"
* * "tribal patterns"
* * "flowers"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.anusTat = 0;
/**
* has makeup
* * 0: none
* * 1: minimal
* * 2: expensive, luxurious
* * 3: color-coordinated with hair
* * 4: heavy
* * 5: neon
* * 6: color-coordinated neon
* * 7: metallic
* * 8: color-coordinated metallic
*/
this.makeup = 0;
/**
* nail type
* * 0: neatly clipped
* * 1: long and elegant
* * 2: color-coordinated with hair
* * 3: sharp and claw-like
* * 4: bright and glittery
* * 5: very long and garish
* * 6: neon
* * 7: color-coordinated neon
* * 8: metallic
* * 9: color-coordinated metallic
*/
this.nails = 0;
/**
* brand
*
* @type {Object.<string, string>} */
this.brand = {};
/** has pierced ears
*
* 0: no; 1: yes; 2: heavy */
this.earPiercing = 0;
/** has pierced nose
*
* 0: no; 1: yes; 2: heavy */
this.nosePiercing = 0;
/** has eyebrow piercing
*
* 0: no; 1: yes; 2: heavy */
this.eyebrowPiercing = 0;
/** has navel piercing
*
* 0: no; 1: yes; 2: heavy */
this.navelPiercing = 0;
/**
* shoulder tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.shouldersTat = 0;
/**
* arm tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.armsTat = 0;
/**
* leg tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.legsTat = 0;
/**
* back tattoo
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.backTat = 0;
/**
* tramp stamp
*
* takes one of the following strings or 0
* * "tribal patterns"
* * "flowers"
* * "scenes"
* * "Asian art"
* * "degradation"
* * "counting"
* * "advertisements"
* * "rude words"
* * "bovine patterns"
* * "sacrament"
* * "Sacrilege"
* * "Possessive"
* * "Paternalist"
* @type {string|number} */
this.stampTat = 0;
/**
* * "healthy"
* * "restricted"
* * "muscle building"
* * "fattening"
* * "slimming"
* * "XX"
* * "XY"
* * "XXY"
* * "cum production"
* * "cleansing"
* * "fertility"
*/
this.diet = "healthy";
/**
* * -2: heavy male hormones
* * -1: male hormones
* * 0: none
* * 1: female hormones
* * 2: heavy female hormones
*/
this.hormones = 0;
/** compatibility */
this.drugs = "no drugs";
/** 0: none; 1: preventatives; 2: curatives */
this.curatives = 0;
/** if greater than 10 triggers side effects from drug use. */
this.chem = 0;
/** 0: none; 1: standard; 2: powerful */
this.aphrodisiacs = 0;
/**
* how addict to aphrodisiacs slave is
* * 0: not
* * 1-2: new addict
* * 3-9: confirmed addict
* * 10+: dependent
*/
this.addict = 0;
/**
* may accept strings, use at own risk
*
* * "a nice maid outfit"
* * "a slutty outfit"
* * "nice business attire"
* * "no clothing"
*/
this.clothes = "nice business attire";
/**
* may accept strings, use at own risk
* * "none"
*/
this.collar = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "flats"
*/
this.shoes = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "bullet vibrator"
* * "smart bullet vibrator"
* * "dildo"
* * "large dildo"
* * "huge dildo"
* * "long dildo"
* * "long, large dildo"
* * "long, huge dildo"
*/
this.vaginalAccessory = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "vibrator"
* * "smart vibrator"
*/
this.vaginalAttachment = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "sock"
* * "bullet vibrator"
* * "smart bullet vibrator"
*/
this.dickAccessory = "none";
/**
* whether the slave has a chastity device on their anus
* 0 - no
* 1 - yes
*/
this.chastityAnus = 0;
/**
* whether the slave has a chastity device on their penis
* 0 - no
* 1 - yes
*/
this.chastityPenis = 0;
/**
* whether the slave has a chastity device on their vagina
* 0 - no
* 1 - yes
*/
this.chastityVagina = 0;
/**
* may accept strings, use at own risk
* * "none"
* * "hand gloves"
* * "elbow gloves"
*/
this.armAccessory = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "short stockings"
* * "long stockings"
*/
this.legAccessory = "none";
/**
* may accept strings, use at own risk
* * "none"
* * "plug"
* * "large plug"
* * "huge plug"
* * "long plug"
* * "long, large plug"
* * "long, huge plug"
*/
this.buttplug = "none";
/**
* Do you have an attachment on your buttplug
*
* may accept strings, use at own risk
* * "none"
* * "tail"
* * "fox tail"
* * "cat tail"
* * "cow tail"
*/
this.buttplugAttachment = "none";
/**
* your intelligence
* * -100 - -96: borderline retarded
* * -95 - -51: very slow
* * -50 - -16: slow
* * -15 - 15: average
* * 16 - 50: smart
* * 51 - 95: very smart
* * 96 - 100: brilliant
*/
this.intelligence = 100;
/**
* Degree of your education
* * -15+: miseducated (you appear to be dumber than you really are)
* * 0: uneducated
* * 1+: partial education (not really used)
* * 15+: educated
* * 30: well educated
*/
this.intelligenceImplant = 30;
/**
* how much fucking you can do in a week
*/
this.sexualEnergy = 4; // split this into the following two variables somehow
/**
* sex drive
* * 0 - 20: no sex drive
* * 21 - 40: poor sex drive
* * 41 - 60: average sex drive
* * 61 - 80: good sex drive
* * 81 - 95: powerful sex drive
* * 96+: nymphomaniac
*/
this.energy = 80;
/**
* how badly you need sex. Will be how much sex you can have a week
*
* 0: sated
*/
this.need = 0;
/**
* attraction to women
* * 0 - 5: disgusted by women
* * 6 - 15: turned off by women
* * 15 - 35: not attracted to women
* * 36 - 65: indifferent to women
* * 66 - 85: attracted to women
* * 86 - 95: aroused by women
* * 96+: passionate about women
*
* *if both attrXX and attrXY > 95, you will be omnisexual*
*
* *if energy > 95 and either attrXX or attrXY > 95, you will be nymphomaniac*
*/
this.attrXX = 100;
/**
* attraction to men
* * 0 - 5: disgusted by men
* * 6 - 15: turned off by men
* * 15 - 35: not attracted to men
* * 36 - 65: indifferent to men
* * 66 - 85: attracted to men
* * 86 - 95: aroused by men
* * 96+: passionate about men
*
* *if both attrXX and attrXY > 95, you will be omnisexual*
*
* *if energy > 95 and either attrXX or attrXY > 95, you will be nymphomaniac*
*/
this.attrXY = 100;
/**
* * "none"
* * "mindbroken"
* * "submissive"
* * "cumslut"
* * "humiliation"
* * "buttslut"
* * "boobs"
* * "sadist"
* * "masochist"
* * "dom"
* * "pregnancy"
*/
this.fetish = "none";
/** how strong your fetish is (10-100)
*
* 10+: enjoys fetish; 60+: likes fetish; 95+: loves fetish */
this.fetishStrength = 70;
/**
* * "none"
* * "arrogant": clings to her dignity, thinks slavery is beneath her
* * "bitchy": can 't keep her opinions to herself
* * "odd": says and does odd things
* * "hates men": hates men
* * "hates women": hates women
* * "gluttonous": likes eating, gains weight
* * "anorexic": dislikes eating and being forced to eat, loses weight
* * "devout": resistance through religious faith
* * "liberated": believes slavery is wrong
*/
this.behavioralFlaw = "none";
/**
* * "none"
* * "confident": believes she has value as a slave
* * "cutting": often has as witty or cunning remark ready, knows when to say it
* * "funny": is funny
* * "fitness": loves working out
* * "adores women": likes spending time with women
* * "adores men": likes spending time with men
* * "insecure": defines herself on the thoughts of others
* * "sinful": breaks cultural norms
* * "advocate": advocates slavery
*/
this.behavioralQuirk = "none";
/**
* * "none"
* * "hates oral": hates oral sex
* * "hates anal": hates anal sex
* * "hates penetration": dislikes penetrative sex
* * "shamefast": nervous when naked
* * "idealistic": believes sex should be based on love and consent
* * "repressed": dislikes sex
* * "apathetic": inert during sex
* * "crude": sexually crude and has little sense of what partners find disgusting during sex
* * "judgemental": sexually judgemental and often judges her sexual partners' performance
* * "neglectful": disregards herself in sex
* * "cum addict": addicted to cum
* * "anal addict": addicted to anal
* * "attention whore": addicted to being the center of attention
* * "breast growth": addicted to her own breasts
* * "abusive": sexually abusive
* * "malicious": loves causing pain and suffering
* * "self hating": hates herself
* * "breeder": addicted to being pregnant
*/
this.sexualFlaw = "none";
/**
* * "none"
* * "gagfuck queen": can take a facefucking
* * "painal queen": knows how far she can go without getting hurt
* * "strugglefuck queen": knows how much resistance her partners want
* * "tease": is a tease
* * "romantic": enjoys the closeness of sex
* * "perverted": enjoys breaking sexual boundaries
* * "caring": enjoys bring her partners to orgasm
* * "unflinching": willing to do anything
* * "size queen": prefers big cocks
*/
this.sexualQuirk = "none";
/** 0: does not have; 1: carrier; 2: active
* * heterochromia is an exception. String = active
* @type {FC.GeneticQuirks}
*/
this.geneticQuirks = {
/** Oversized breasts. Increased growth rate, reduced shrink rate. Breasts try to return to oversized state if reduced. */
macromastia: 0,
/** Greatly oversized breasts. Increased growth rate, reduced shrink rate. Breasts try to return to oversized state if reduced.
*
* **macromastia + gigantomastia** - Breasts never stop growing. Increased growth rate, no shrink rate. */
gigantomastia: 0,
/** is prone to having twins, shorter pregnancy recovery rate */
fertility: 0,
/** is prone to having multiples, even shorter pregnancy recovery rate
*
* **fertility + hyperFertility** - will have multiples, even shorter pregnancy recovery rate */
hyperFertility: 0,
/** pregnancy does not block ovulation, slave can become pregnant even while pregnant */
superfetation: 0,
/** abnormal production of amniotic fluid
* only affects fetuses */
polyhydramnios: 0,
/** Pleasurable pregnancy and orgasmic birth. Wider hips, looser and wetter vagina. High pregadaptation and low birth damage. */
uterineHypersensitivity: 0,
/** inapropriate lacation*/
galactorrhea: 0,
/** is abnormally tall. gigantism + dwarfism - is very average*/
gigantism: 0,
/** is abnormally short. gigantism + dwarfism - is very average*/
dwarfism: 0,
/** retains childlike characteristics*/
neoteny: 0,
/** rapid aging
*
* **neoteny + progeria** - progeria wins, not that she'll make it to the point that neoteny really kicks in */
progeria: 0,
/** has a flawless face. pFace + uFace - Depends on carrier status, may swing between average and above/below depending on it */
pFace: 0,
/** has a hideous face. pFace + uFace - Depends on carrier status, may swing between average and above/below depending on it */
uFace: 0,
/** has pale skin, white hair and red eyes */
albinism: 0,
/** may have mismatched eyes */
heterochromia: 0,
/** ass never stops growing. Increased growth rate, reduced shrink rate. */
rearLipedema: 0,
/** has (or will have) a huge dong */
wellHung: 0,
/** constantly gains weight unless dieting, easier to gain weight. wGain + wLoss - weight gain/loss fluctuates randomly */
wGain: 0,
/** constantly loses weight unless gaining, easier to lose weight. wGain + wLoss - weight gain/loss fluctuates randomly */
wLoss: 0,
/** body attempts to normalize to an androgynous state */
androgyny: 0,
/** constantly gains muscle mass, easier to gain muscle. mGain + mLoss - muscle gain/loss amplified, passively lose muscle unless building */
mGain: 0,
/** constantly loses muscle mass, easier to gain muscle. mGain + mLoss - muscle gain/loss amplified, passively lose muscle unless building */
mLoss: 0,
/** slave can only ever birth girls */
girlsOnly: 0
};
/** chance of generating sperm with a Y chromosome (yields male baby). inherited by sons, with mutation */
this.spermY = 50;
/** Counts various thing you have done in */
this.counter = new App.Entity.PlayerActionsCountersState();
/** Values provided by players */
this.custom = new App.Entity.PlayerCustomAddonsState();
/**
* You have a tattoo that is only recognizable when you have a big belly.
* * "a heart"
* * "a star"
* * "a butterfly"
* @type {string|number} */
this.bellyTat = 0;
/**
* You have a series of tattoos to denote how many abortions you've had.
* * -1: no tattoo
* * 0: assigned to have tattoo, may not have one yet
* * 1+: number of abortion tattoos she has
*/
this.abortionTat = -1;
/**
* You have a series of tattoos to denote how many times you've given birth.
* * -1: no tattoo
* * 0: assigned to have tattoo, may not have one yet
* * 1+: number of birth tattoos she has
*/
this.birthsTat = -1;
/** You will give birth this week.
*
* 1: true; 0: false */
this.induce = 0;
/** You have an anal womb and can get pregnant.
*
* 1: true; 0: false */
this.mpreg = 0;
/** How much fluid is distending your middle.
*
* 1: 2L; 2: 4L; 3: 8L */
this.inflation = 0;
/**
* What kind of fluid is in you.
* * "none"
* * "water"
* * "cum"
* * "milk"
* * "food"
* * "aphrodisiac"
* * "curative"
* * "tightener"
* * "urine"
*/
this.inflationType = "none";
/**
* How you are being filled.
* * 0: not
* * 1: oral
* * 2: anal
* * 3: orally by another slave
*/
this.inflationMethod = 0;
/** If inflationMethod === 3, ID of the slave filling you with milk. */
this.milkSource = 0;
/** If inflationMethod 3, ID of the slave filling you with cum. */
this.cumSource = 0;
/** Your internals have ruptured. Used with poor health and overinflation.
*
* 1: true; 0: false */
this.burst = 0;
/** Do you know you are pregnant.
*
* 0: no; 1: yes */
this.pregKnown = 0;
/** How long you have been pregnant
*
* used in place of .preg when pregnancy speed up and slow down are used
*
* if negative, designates postpartum. */
this.pregWeek = 0;
/**
* how big your belly is in CCs
*
* ||thresholds:|
* |-|-|
* 100 | bloated
* 1500 | early pregnancy
* 5000 | obviously pregnant
* 10000 | very pregnant
* 15000 | full term
* 30000 | full term twins
* 45000 | full term triplets
* 60000 | full term quads
* 75000 | full term quints
* 90000 | full term sextuplets
* 105000 | full term septuplets
* 120000 | full term octuplets
* 150000 | oversized pregnancy
* 300000 | hyperpreg state 1
* 450000 | hyperpreg state 2
* 600000 | hyperpreg state 3
* 750000 | hyperpreg state 4
*/
this.belly = 0;
/**
* how big your belly is in CCs (pregnancy only)
*
* ||thresholds|
* |-|-|
* 100 | bloated
* 1500 | early pregnancy
* 5000 | obviously pregnant
* 10000 | very pregnant
* 15000 | full term
* 30000 | full term twins
* 45000 | full term triplets
* 60000 | full term quads
* 75000 | full term quints
* 90000 | full term sextuplets
* 105000 | full term septuplets
* 120000 | full term octuplets
* 150000 | oversized pregnancy (9+ babies)
* 300000 | hyperpreg state 1 (20+ babies)
* 450000 | hyperpreg state 2 (30+ babies)
* 600000 | hyperpreg state 3 (40+ babies)
* 750000 | hyperpreg state 4 (50+ babies)
*/
this.bellyPreg = 0;
/**
* how big your belly is in CCs (fluid distension only)
*
* ||thresholds|
* |-|-|
* 100 | bloated
* 2000 | clearly bloated (2 L)
* 5000 | very full (~1 gal)
* 10000 | full to bursting (~2 gal)
*/
this.bellyFluid = 0;
/**
* Do you have a fillable abdominal implant.
* * -1: no
* * 0+: yes
* * 2000+: Early pregnancy
* * 4000+: looks pregnant
* * 8000+: looks full term
* * 16000+: hyperpregnant 1
* * 32000+: hyperpregnant 2
*/
this.bellyImplant = -1;
/** How saggy your belly is after being distended for too long.
*
* 1+ changes belly description */
this.bellySag = 0;
/** How saggy your belly is from being too pregnant.
*
* 1+ changes belly description and overrides/coincides with bellySag */
this.bellySagPreg = 0;
/**
* Has the your belly implant been filled this week. Causes health damage for overfilling.
*
* 0: no pain; 1: will experience pain; 2: cannot be filled this week */
this.bellyPain = 0;
/** Do you have a cervical implant that slowly feeds cum from being fucked into a fillable implant.
*
* 0: no; 1: vaginal version only; 2: anal version only; 3: both vaginal and anal */
this.cervixImplant = 0;
/** Target .physicalAge for female puberty to occur. */
this.pubertyAgeXX = 13;
/** Have you gone through female puberty.
*
* 0: no; 1: yes */
this.pubertyXX = 1;
/** Target .physicalAge for male puberty to occur. */
this.pubertyAgeXY = 13;
/** Have you slave gone through male puberty.
*
* 0: no; 1: yes */
this.pubertyXY = 1;
/**
* scar
* Sub-object:
* the body part in question, such as back or left hand
* the key of that part is the type of scar they can have and the value is how serious it is, from 0 up
* @type {Object.<string, object>} */
this.scar = {};
/**
* In a eugenics society, you are a designated breeder.
*
* 1: yes; 0: no */
this.breedingMark = 0;
/**
* What species of sperm she produces.
* * "human"
* * "sterile"
* * "dog"
* * "pig"
* * "horse"
* * "cow"
*/
this.ballType = "human";
/**
* What species of ovum she produces.
* * "human"
* * "dog"
* * "pig"
* * "horse"
* * "cow"
*/
this.eggType = "human";
/** */
this.ageAdjust = 0;
/** You are bald
*
* 0: no; 1: yes */
this.bald = 0;
/** You are in your original body.
*
* 0: yes; 1+: number of swaps (increases upkeep each time) */
this.bodySwap = 0;
/** Who, if relevant, the body belonged to. */
this.origBodyOwner = "";
/** Who, if relevant, the body belonged to. */
this.origBodyOwnerID = 0;
/**
* Slave's current hormonal balance, directs saHormones changes
*
* ||thresholds|
* |-|-|
* -500 - -400 | overwhelmingly masculine
* -399 - -300 | extremely masculine
* -299 - -200 | heavily masculine
* -199 - -100 | very masculine
* -99 - -21 | masculine
* -20 - 20 | neutral
* 21 - 99 | feminine
* 100 - 199 | very feminine
* 200 - 299 | heavily feminine
* 300 - 399 | extremely feminine
* 400 - 500 | overwhelmingly feminine
*/
this.hormoneBalance = 0;
/** Do you have the breast shape maintaining mesh implant.
*
* 0: no; 1: yes */
this.breastMesh = 0;
/** Used to denote you are giving birth prematurely.
*
* 0: no; 1: yes */
this.prematureBirth = 0;
/** Were you born prematurely?
*
* 0: no; 1: yes */
this.premature = 0;
/** Have you had a vasectomy?
*
* 0: no; 1: yes */
this.vasectomy = 0;
/** Your skills */
this.skill = new App.Entity.PlayerSkillsState();
/** Your Preferences */
this.rules = new App.Entity.PlayerRulesState();
/** Whether she was put in the incubator at birth
*
* 0: no; 1: yes, comforting; 2: yes, terrifying */
this.tankBaby = 0;
/** */
this.clone = 0;
/** */
this.geneMods = {
/** Do you have induced NCS?
*
* 0: no; 1: yes */
NCS: 0,
/** Have you undergone the elasticity (plasticity) treatment?
*
* 0: no; 1: yes */
rapidCellGrowth: 0,
/** Are you immortal?
*
* 0: no; 1: yes */
immortality: 0
};
/** erratic weight gain
*
* 0: stable; 1: gaining; -1: losing */
this.weightDirection = 0;
// exclusive minor player variables (probably) here
/** Number of your children reserved for the incubator
* int */
this.reservedChildren = 0;
/** Number of your children reserved for the nursery
* int */
this.reservedChildrenNursery = 0;
/** are you on fertility supplements
*
* 0: no; 1: yes */
this.fertDrugs = 0;
/** have you been drugged with fertility drugs
*
* 0: no; 1+: how many weeks they will remain in your system */
this.forcedFertDrugs = 0;
/** Are you taking pills to fuck more slaves each week?
*
* 0: no; 1: yes */
this.staminaPills = 0;
/** Player's coefficient of inbreeding */
this.inbreedingCoeff = 0;
// HACK to add property declarations for TypeScript
if (false) { // eslint-disable-line
/** @type {string|undefined} */
this.customTitle = undefined;
/** @type {string|undefined} */
this.customTitleLisp = undefined;
/** @type {FC.PregnancyData | undefined} */
this.pregData = undefined;
/** @type {App.Entity.Fetus[] | undefined} */
this.womb = undefined;
}
}
/** Creates an object suitable for setting nested attributes as it would be a SlaveState
* @returns {object} object containing all the attributes
* that are complex objects in the SlaveState class
*/
static makeSkeleton() {
return {
arm: {left: {}, right: {}},
leg: {left: {}, right: {}},
eye: {left: {}, right: {}},
readyProsthetics: [], // yes, not an object, but needed for hero slaves
counter: {},
brand: {},
scar: {},
skill: {},
rules: {},
custom: {},
};
}
};
/**
* @callback playerOperation
* @param {App.Entity.PlayerState} s
* @returns {void}
*/
/**
* @callback playerTestCallback
* @param {App.Entity.PlayerState} PC
* @returns {boolean}
*/
|
MonsterMate/fc
|
src/player/js/PlayerState.js
|
JavaScript
|
mit
| 51,804
|
/* This function adds the missing slave object variables to the player object and prunes player exclusive variables. You can only imagine what this is used for. */
/* This needs to find some way to survive refresh/newgame without showing up on all saves */
globalThis.convertPlayerToSlave = function(slave, badEnd = "boring") {
/* add slave variables */
slave.skill.vaginal = 100;
slave.skill.oral = 100;
slave.skill.anal = 100;
slave.skill.whoring = 0;
slave.skill.entertainment = 100;
slave.skill.combat = 1;
slave.skill.headGirl = 200;
slave.skill.recruiter = 200;
slave.skill.bodyguard = 0;
slave.skill.madam = 100;
slave.skill.DJ = 0;
slave.skill.nurse = 0;
slave.skill.teacher = 0;
slave.skill.attendant = 0;
slave.skill.matron = 0;
slave.skill.stewardess = 0;
slave.skill.milkmaid = 0;
slave.skill.farmer = 0;
slave.skill.wardeness = 200;
slave.skill.servant = 0;
slave.skill.entertainer = 100;
slave.skill.whore = 0;
/* small skill adjustments */
if (slave.career === "medicine") {
slave.skill.nurse = 200;
} else if (slave.career === "escort") {
slave.skill.whoring = 100;
slave.skill.whore = 100;
} else if (slave.career === "servant") {
slave.skill.stewardess = 200;
}
slave.career = "an arcology owner";
slave.pronoun = App.Data.Pronouns.Kind.female;
slave.counter.births = 0;
slave.counter.publicUse = 0;
slave.counter.pitKills = 0;
slave.counter.PCChildrenFathered = 0;
slave.counter.PCKnockedUp = 0;
slave.counter.slavesFathered = 0;
slave.counter.slavesKnockedUp = 0;
slave.tattoo = "";
slave.label = "";
slave.desc = "";
slave.title = "";
slave.titleLisp = "";
slave.image = null;
slave.hairVector = 0;
slave.weekAcquired = 0;
slave.origin = "A former arcology owner that made some poor decisions in $his life.";
slave.porn = new App.Entity.PlayerPornPerformanceState();
slave.relationship = 0;
slave.relationshipTarget = 0;
slave.rivalry = 0;
slave.rivalryTarget = 0;
slave.subTarget = 0;
slave.father = 0;
slave.mother = 0;
slave.daughters = 0;
slave.sisters = 0;
slave.canRecruit = 0;
slave.choosesOwnAssignment = 0;
slave.assignment = Job.REST;
slave.sentence = 0;
slave.training = 0;
slave.toyHole = "all her holes";
slave.indenture = -1;
slave.indentureRestrictions = 0;
slave.trust = 0;
slave.oldTrust = 0;
slave.devotion = -100;
slave.oldDevotion = -100;
slave.clitSetting = "vanilla";
slave.rules = new App.Entity.PlayerRulesState();
slave.useRulesAssistant = 1;
slave.dietCum = 0;
slave.dietMilk = 0;
slave.fuckdoll = 0;
slave.choosesOwnClothes = 0;
slave.clothes = "no clothing";
slave.sexAmount = 0;
slave.sexQuality = 0;
slave.attrKnown = 0;
slave.fetishKnown = 0;
slave.rudeTitle = 0;
slave.currentRules = [];
slave.HGExclude = 0;
slave.choosesOwnChastity = 0;
slave.rules.mobility = "restrictive";
slave.pregControl = "none";
slave.readyProsthetics = [];
slave.death = "";
slave.onDiet = 0;
slave.haircuts = 0;
slave.newGamePlus = 0;
/* eslint-disable camelcase*/
slave.NCSyouthening = 0;
slave.override_Race = 0;
slave.override_Skin = 0;
slave.override_Eye_Color = 0;
slave.override_H_Color = 0;
slave.override_Pubic_H_Color = 0;
slave.override_Arm_H_Color = 0;
slave.override_Brow_H_Color = 0;
/* eslint-enable */
slave.albinismOverride = null;
slave.slaveCost = 0;
slave.lifetimeCashExpenses = 0;
slave.lifetimeCashIncome = 0;
slave.lastWeeksCashIncome = 0;
slave.lifetimeRepExpenses = 0;
slave.lifetimeRepIncome = 0;
slave.lastWeeksRepIncome = 0;
slave.lastWeeksRepExpenses = 0;
slave.reservedChildren = 0;
slave.reservedChildrenNursery = 0;
/* remove player variables */
delete slave.skill.trading;
delete slave.skill.warfare;
delete slave.skill.slaving;
delete slave.skill.engineering;
delete slave.skill.medicine;
delete slave.skill.hacking;
delete slave.skill.cumTap;
delete slave.counter.birthElite;
delete slave.counter.birthMaster;
delete slave.counter.birthDegenerate;
delete slave.counter.birthClient;
delete slave.counter.birthArcOwner;
delete slave.counter.birthCitizen;
delete slave.counter.birthFutaSis;
delete slave.counter.birthSelf;
delete slave.counter.birthLab;
delete slave.counter.birthOther;
delete slave.counter.storedCum;
delete slave.relationships;
delete slave.title;
delete slave.degeneracy;
delete slave.refreshment;
delete slave.refreshmentType;
delete slave.rumor;
delete slave.physicalImpairment;
delete slave.fertDrugs;
delete slave.forcedFertDrugs;
delete slave.staminaPills;
/* badEnd will be used here to apply unique effects depending on the ending */
switch (badEnd) {
case "notSupreme":
slave.boobsTat = `'Subhuman ${capFirstChar(slave.race)}' is printed across $his chest.`;
break;
case "subjugated":
slave.stampTat = `'${capFirstChar(slave.race)} Fuckmeat' is printed above $his butt.`;
break;
default:
slave.buttTat = `'Product of ${V.arcologies[0].name}.' is stamped on $his left buttock.`;
}
return slave;
};
|
MonsterMate/fc
|
src/player/js/enslavePlayer.js
|
JavaScript
|
mit
| 4,965
|
globalThis.basePlayer = function() {
return new App.Entity.PlayerState();
};
/**
* Helper function returning PC's title
* @returns {string}
*/
globalThis.properTitle = function() {
const PC = V.PC;
if (PC.customTitle) {
return PC.customTitle;
} else if (PC.title !== 0) {
return "Sir";
} else {
return "Ma'am";
}
};
/**
* Helper function returning slave's title for PC in situations where getWrittenTitle() is inappropriate
* @returns {string}
*/
globalThis.properMaster = function() {
const PC = V.PC;
if (PC.customTitle) {
return PC.customTitle;
} else if (PC.title !== 0) {
return "Master";
} else {
return "Mistress";
}
};
globalThis.PlayerName = function() {
const names = V.PC.slaveSurname ? [V.PC.slaveName, V.PC.slaveSurname] : [V.PC.slaveName];
if ((V.surnameOrder !== 1 && ["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(V.PC.nationality)) || (V.surnameOrder === 2)) {
names.reverse();
}
return names.join(" ");
};
globalThis.PCTitle = function() {
const titles = [];
let title = PlayerName();
if (V.cheater === 1) {
title = (`${title} the Cheater`);
} else if (V.arcologies[0].FSRestart > 10) {
title = (`${title} of the Societal Elite`);
} else if (V.rep > 18000) {
title = (`${title} the Great`);
} else if (V.rep > 17000) {
title = (`the exalted ${title}`);
} else if (V.rep > 16000) {
title = (`the illustrious ${title}`);
} else if (V.rep > 15000) {
title = (`the prestigious ${title}`);
} else if (V.rep > 14000) {
title = (`the renowned ${title}`);
} else if (V.rep > 13000) {
title = (`the famed ${title}`);
} else if (V.rep > 12000) {
title = (`the celebrated ${title}`);
} else if (V.rep > 11000) {
title = (`the honored ${title}`);
} else if (V.rep > 10000) {
title = (`the acclaimed ${title}`);
} else if (V.rep > 9000) {
title = (`the eminent ${title}`);
} else if (V.rep > 8250) {
title = (`the prominent ${title}`);
} else if (V.rep > 7500) {
title = (`the distinguished ${title}`);
} else if (V.rep > 6750) {
title = (`the admired ${title}`);
} else if (V.rep > 6000) {
title = (`the esteemed ${title}`);
} else if (V.rep > 5250) {
title = (`the respected ${title}`);
} else if (V.rep > 4500) {
title = (`the known ${title}`);
} else if (V.rep > 3750) {
title = (`the recognized ${title}`);
} else if (V.rep > 3000) {
title = (`the rumored ${title}`);
}
title = (`${title}, `);
if (V.PC.slaveName === "FC Dev") {
titles.push("the Creator");
}
if (V.plot === 1) {
if (V.invasionVictory === 3) {
if (V.PC.title === 1) {
titles.push("Hero of the City");
} else {
titles.push("Heroine of the City");
}
} else if (V.invasionVictory === 2) {
titles.push("Defender of the City");
}
if (V.daughtersVictory === 3) {
titles.push("Destroyer of the Daughters");
} else if (V.daughtersVictory === 2) {
if (V.PC.title === 1) {
titles.push("Victor over the Daughters");
} else {
titles.push("Victrix over the Daughters");
}
}
}
if (V.SF.Toggle && V.SF.FS.Tension > 100) {
switch (V.SF.FS.BadOutcome) {
case 'MIGRATION':
titles.push("The Abandoned");
break;
case 'Revolt':
titles.push("The Betrayed");
break;
case 'ANNIHILATION':
titles.push("The Runner");
break;
case 'OCCUPATION':
titles.push("The Occupied");
break;
case 'ASSIMILATION':
titles.push("The Deceived");
break;
case 'ISOLATION':
titles.push("The Ignored");
break;
}
}
if (V.mercenaries >= 5) {
if (V.mercenariesTitle === "Evocati") {
titles.push(`Princeps of the ${V.mercenariesTitle}`);
} else if (V.mercenariesTitle === "Knights") {
if (V.PC.title === 1) {
titles.push(`Lord Commander of the ${V.mercenariesTitle}`);
} else {
titles.push(`Lady Commander of the ${V.mercenariesTitle}`);
}
} else if (V.mercenariesTitle === "Immortals") {
titles.push(`Tyrant of the ${V.mercenariesTitle}`);
} else if (V.mercenariesTitle === "Black Eagles") {
titles.push(`Imperial Overlord of the ${V.mercenariesTitle}`);
} else {
titles.push(`Commander of the ${V.mercenariesTitle}`);
}
} else if (V.mercenaries >= 1) {
titles.push("Commander of the Mercenaries");
}
if (V.dispensary === 1) {
if (V.PC.title === 1) {
titles.push("Pharmacologos");
} else {
titles.push("Pharmacologes");
}
}
if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Champion of the Blood");
} else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.6) {
titles.push("Champion of the Blood");
} else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.3) {
titles.push("Defender of the Blood");
}
if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Overseer of the Inferior Race");
} else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.6) {
titles.push("Overseer of the Inferior Race");
} else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.3) {
titles.push("Subduer of the Inferior Race");
}
if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.9) {
titles.push("Buttfucker of All Slaves");
} else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.6) {
titles.push("Sodomizer of the Traps");
} else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Penetrator of the Sissies");
} else {
titles.push("Penetratrix of the Sissies");
}
}
if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Father to the City");
} else {
titles.push("Mother to the City");
}
} else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.6) {
titles.push("Defender of Women");
} else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.3) {
titles.push("Restorer of Morals");
}
if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Protector to All Slaves");
} else {
titles.push("Protectrix to All Slaves");
}
} else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Benefactor of Slaves");
} else {
titles.push("Benefactrix of Slaves");
}
} else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.3) {
titles.push("Pursuer of Justice");
}
if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.9) {
titles.push("the Savior of the Future");
} else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.6) {
titles.push("the Holder of the Future");
} else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.3) {
titles.push("the Repopulist");
}
if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.9) {
titles.push("Holder of the Rod and the Lash");
} else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.6) {
titles.push("Subduer of Slaves");
} else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.3) {
titles.push("Pursuer of Justice");
}
if (V.arcologies[0].FSIntellectualDependency >= V.FSLockinLevel * 0.9) {
titles.push("Sovereign of Bimbos");
} else if (V.arcologies[0].FSIntellectualDependency >= V.FSLockinLevel * 0.6) {
titles.push("Shepherd of the Slow");
} else if (V.arcologies[0].FSIntellectualDependency >= V.FSLockinLevel * 0.3) {
titles.push("Lover of Bimbos");
}
if (V.arcologies[0].FSSlaveProfessionalism >= V.FSLockinLevel * 0.9) {
titles.push("the Mastermind");
} else if (V.arcologies[0].FSSlaveProfessionalism >= V.FSLockinLevel * 0.6) {
titles.push("the Genius");
} else if (V.arcologies[0].FSSlaveProfessionalism >= V.FSLockinLevel * 0.3) {
titles.push("the Smart");
}
if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.9) {
titles.push("the Purifier of the Breasts");
} else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.6) {
titles.push("the Discerning");
} else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.3) {
titles.push("the Tasteful");
}
if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.9) {
titles.push("the Expander of the Breasts");
} else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.6) {
titles.push("the Expander");
} else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("the Implanter");
} else {
titles.push("the Implantrix");
}
}
if (V.arcologies[0].FSStatuesqueGlorification >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("He Who Stands Above All");
} else {
titles.push("She Who Stands Above All");
}
} else if (V.arcologies[0].FSStatuesqueGlorification >= V.FSLockinLevel * 0.6) {
titles.push("Agent of Growth");
} else if (V.arcologies[0].FSStatuesqueGlorification >= V.FSLockinLevel * 0.3) {
titles.push("height fetishist");
}
if (V.arcologies[0].FSPetiteAdmiration >= V.FSLockinLevel * 0.9) {
titles.push("Supporter of the Small");
} else if (V.arcologies[0].FSPetiteAdmiration >= V.FSLockinLevel * 0.6) {
titles.push("the Size Enthusiast");
} else if (V.arcologies[0].FSPetiteAdmiration >= V.FSLockinLevel * 0.3) {
titles.push("height fetishist");
}
if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("the Master of Stock");
} else {
titles.push("the Mistress of Stock");
}
} else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.6) {
titles.push("the Rancher");
} else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.3) {
titles.push("the Farmer");
}
if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.9) {
titles.push("beloved of Brodin");
} else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("he of the godlike Body");
} else {
titles.push("she of the godlike Body");
}
} else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.3) {
titles.push("advancer of Gains");
}
if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Master of Softness");
} else {
titles.push("Lady of Softness");
}
} else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.6) {
titles.push("Thickness Enthusiast");
} else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.3) {
titles.push("the Feeder");
}
if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.9) {
titles.push("Grand Preserver of MILFS");
} else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.6) {
titles.push("Fucker of MILFS");
} else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("he of the notorious MILF preference");
} else {
titles.push("she of the notorious MILF preference");
}
}
if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.9) {
titles.push("Keeper of the Magnificent Young Harem");
} else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.6) {
titles.push("Keeper of Virgins");
} else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.3) {
titles.push("the Virginbreaker");
}
if (V.arcologies[0].FSChattelReligionistLaw === 1) {
titles.push("the Prophet");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.9) {
titles.push("Keeper of the Blade and Chalice");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.6) {
titles.push("Champion of the Faith");
} else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.3) {
titles.push("the Holy");
}
if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.9) {
titles.push("First Consul");
} else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Aedile");
} else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Quaestor");
}
if (V.arcologies[0].FSNeoImperialist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Immortal Emperor");
} else {
titles.push("Immortal Empress");
}
} else if (V.arcologies[0].FSNeoImperialist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("His Highness");
} else {
titles.push("Her Highness");
}
} else if (V.arcologies[0].FSNeoImperialist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Lord and Master");
} else {
titles.push("Lord and Mistress");
}
}
if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.9) {
titles.push("Tlatcani");
} else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Cihuacoatl");
} else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Tlatoani");
}
if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("the Living God");
} else {
titles.push("the Living Goddess");
}
} else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Pharaoh");
} else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Prince of the Nile");
} else {
titles.push("Princess of the Nile");
}
}
if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Emperor and Descendant of Amaterasu");
} else {
titles.push("Amaterasu Reborn");
}
} else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.6) {
titles.push("Shogun");
} else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Daimyo");
}
if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Caliph");
} else {
titles.push("Handmaiden of Allah");
}
} else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Sultan");
} else {
titles.push("Sultana");
}
} else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.3) {
titles.push("Beloved of Allah");
}
if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.9) {
if (V.PC.title === 1) {
titles.push("Emperor and Holder of the Mandate of Heaven");
} else {
titles.push("Empress and Holder of the Mandate of Heaven");
}
} else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.6) {
if (V.PC.title === 1) {
titles.push("Emperor");
} else {
titles.push("Empress");
}
} else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.3) {
if (V.PC.title === 1) {
titles.push("Governor of the Province");
} else {
titles.push("Governess of the Province");
}
}
const facilities = App.Entity.facilities;
if (facilities.brothel.employeesIDs().size >= 15) {
if (V.PC.title === 1) {
titles.push("Procurator of the Brothel");
} else {
titles.push("Procuratrix of the Brothel");
}
}
if (facilities.club.employeesIDs().size >= 15) {
titles.push("First on the Club");
}
if (facilities.dairy.employeesIDs().size >= 15) {
titles.push("Keeper of the Cattle");
}
if (V.cumSlaves >= 15) {
if (V.PC.title === 1) {
titles.push("Extractor of the Ejaculate");
} else {
titles.push("Extractrix of the Ejaculate");
}
}
if (facilities.servantsQuarters.employeesIDs().size >= 15) {
if (V.PC.title === 1) {
titles.push("Director of the Servants");
} else {
titles.push("Directrix of the Servants");
}
}
if (facilities.schoolroom.employeesIDs().size >= 10) {
if (V.PC.title === 1) {
titles.push("Educator of the Slaves");
} else {
titles.push("Educatrix of the Slaves");
}
}
if (facilities.spa.employeesIDs().size >= 10) {
titles.push("Order of the Bath");
}
if (facilities.arcade.employeesIDs().size >= 15) {
titles.push("Comptroller of the Arcade");
}
if (V.nurseryChildren >= 10) {
titles.push("Caretaker of the Youth");
}
const schoolsPresent = [];
const schoolsPerfected = [];
let schoolTitle;
for (const [school, obj] of App.Data.misc.schools) {
if (V[school].schoolProsperity >= 10) {
schoolsPerfected.push(obj.title);
} else if (V[school].schoolPresent === 1) {
schoolsPresent.push(obj.title);
}
}
if (schoolsPerfected.length > 0) {
schoolTitle = `${V.PC.title === 1 ? 'Benefactor' : 'Benefactrix'} of `;
if (schoolsPerfected.length === 1) {
schoolTitle += schoolsPerfected[0];
} else if (schoolsPerfected.length === 2) {
schoolTitle += `${schoolsPerfected[0]} and ${schoolsPerfected[1]}`;
} else {
schoolsPerfected[schoolsPerfected.length - 1] = `and ${schoolsPerfected[schoolsPerfected.length - 1]}`;
schoolTitle += schoolsPerfected.join(", ");
}
titles.push(schoolTitle);
}
if (schoolsPresent.length > 0) {
schoolTitle = "Supporter of ";
if (schoolsPresent.length === 1) {
schoolTitle += schoolsPresent[0];
} else if (schoolsPresent.length === 2) {
schoolTitle += `${schoolsPresent[0]} and ${schoolsPresent[1]}`;
} else {
schoolsPresent[schoolsPresent.length - 1] = `and ${schoolsPresent[schoolsPresent.length - 1]}`;
schoolTitle += schoolsPresent.join(", ");
}
titles.push(schoolTitle);
}
if (V.TFS.schoolProsperity >= 10) {
titles.push("Honorary Sibling of the Futanari Sisters");
} else if (V.TFS.schoolPresent === 1) {
if (V.PC.title === 1) {
titles.push("Protector of the Futanari Sisters");
} else {
titles.push("Protectrix of the Futanari Sisters");
}
}
if (V.slaves.length > 50) {
if (V.PC.title === 1) {
titles.push("Master of Slaves");
} else {
titles.push("Mistress of Slaves");
}
} else if (V.slaves.length > 40) {
titles.push("Holder of Slaves");
} else if (V.slaves.length > 30) {
titles.push("Keeper of Slaves");
} else if (V.slaves.length > 20) {
titles.push("Manager of Slaves");
} else if (V.slaves.length > 10) {
titles.push("owner of slaves");
}
const corpValue = App.Corporate.value;
if (corpValue > 500000) {
titles.push("Corporate Titan");
} else if (corpValue > 250000) {
titles.push("corporate innovator");
} else if (corpValue > 100000) {
titles.push("corporate founder");
} else if (corpValue > 0) {
if (V.PC.title === 1) {
titles.push("noted corporate businessman");
} else {
titles.push("noted corporate businesswoman");
}
}
if (V.rep > 18000) {
if (V.PC.title === 1) {
titles.push("unquestioned Master of the Arcology");
} else {
titles.push("unquestioned Mistress of the Arcology");
}
} else if (V.rep > 15000) {
if (V.PC.title === 1) {
titles.push("Lord of the Arcology");
} else {
titles.push("Lady of the Arcology");
}
} else if (V.rep > 12000) {
titles.push("Ruler of the Arcology");
} else if (V.rep > 9000) {
titles.push("chief officer of the arcology");
} else {
titles.push("owner of the arcology");
}
if (titles.length === 1) {
title += titles[0];
} else if (titles.length === 2) {
title += `${titles[0]} and ${titles[1]}`;
} else {
titles[titles.length - 1] = `and ${titles[titles.length - 1]}`;
title += titles.join(", ");
}
return title;
};
/**
* @param {string} input
* @param {number} [increase=1]
* @returns {string}
*/
globalThis.IncreasePCSkills = function(input, increase = 1) {
if (Array.isArray(input)) {
return input.reduce((r, inputArray) => r + IncreasePCSkills(inputArray, increase), '');
}
const player = V.PC;
const oldSkill = player.skill[input];
player.skill[input] += increase;
let t = ``;
if (oldSkill < 10 && player.skill[input] >= 10) {
t += `<span class="green"> \nYou have gained basic knowledge in ${input}.</span>`;
} else if (oldSkill < 30 && player.skill[input] >= 30) {
t += `<span class="green"> \nYou have gained some knowledge in ${input}.</span>`;
} else if (oldSkill < 60 && player.skill[input] >= 60) {
t += `<span class="green"> \nYou have become an expert in ${input}.</span>`;
} else if (oldSkill < 100 && player.skill[input] >= 100) {
t += `<span class="green"> \nYou have mastered ${input}.</span>`;
}
return t;
};
|
MonsterMate/fc
|
src/player/js/playerJS.js
|
JavaScript
|
mit
| 20,245
|
:: PC Skin Workaround [nobr]
<<set $nextButton = "Get in", $nextLink = "PC Surgery Degradation">>
You can enter any color for your skin to be changed to. Once you have chosen, you just have to get in and let the machine do its thing.
<br><<textbox "$PC.skin" $PC.skin "PC Surgery Degradation">>
|
MonsterMate/fc
|
src/player/pcSkinWorkaround.tw
|
tw
|
mit
| 296
|
.FCTV {
display: float;
}
.fctv-remote {
text-align: center;
justify-items: center;
display: grid;
float:left;
width:min-content;
padding-right:20px;
}
.fctv-remote-numbers {
display: grid;
grid-gap: 3px;
grid-template-columns: repeat(3, min-content);
justify-items:center;
}
.fctv-remote-button {
margin-top: 10px;
}
|
MonsterMate/fc
|
src/pregmod/FCTV/FCTV.css
|
CSS
|
mit
| 330
|
/*
receiver - What is the state of the network box.
-1: PC has not been given a welcome packet. (default)
0: PC has been given a welcome packet but has not installed it.
1+: box is installed.
channel[numberAsString] - how many times it has been viewed.
channel.last - program viewed last week.
pcViewership.count - How many weeks since the PC last watched FCTV.
pcViewership.frequency - How often should the PC watch FCTV.
-1: Never.
1: at least once a week.
2: least every two weeks.
4: at least once a month. (default)
remote - Does the PC have a FCTV branded remote (also used to trigger a slave acquisition event).
weekEnabled - The week FCTV was installed.
*/
globalThis.FCTV = (function() {
return {
channels: channels,
initChannels: initChannels,
channelCount: channelCount,
FinalTouches: FinalTouches,
};
/** Produce an array of numbers representing all available channels in App.Data.FCTV.channels
* @returns {number[]}
*/
function channels() {
return Object.keys(App.Data.FCTV.channels).map(chStr => parseInt(chStr, 10));
}
function initChannels() {
const channelList = FCTV.channels();
for (let i = 0; i < channelList.length; i++) {
V.FCTV.channel[num(channelList[i], true)] = 0;
}
}
/**
* checks value of selected channel in relation to an arbitrary number. Have we watched it more/less/same than i.
* @param {number} selectedChannel
* @param {number} i
* @param {string} operation eq/gt/lt: equals/greater than/less than.
* @returns {boolean}
*/
function channelCount(selectedChannel, i, operation = 'eq') {
if (operation === 'eq') {
if (V.FCTV.channel[num(selectedChannel, true)] === i) {
return true;
}
} else if (operation === 'gt') {
if (V.FCTV.channel[num(selectedChannel, true)] > i) {
return true;
}
} else if (operation === 'lt') {
if (V.FCTV.channel[num(selectedChannel, true)] < i) {
return true;
}
}
return false;
}
/**
* Applies some universal changes to FCTV slaves
* @param {App.Entity.SlaveState} slave
* @returns {App.Entity.SlaveState}
*/
function FinalTouches(slave) {
slave.pubertyXX = 1;
slave.career = "a slave";
slave.origin = "You purchased $him from FCTV's Home Slave Shopping stream channel.";
setHealth(slave, 80, 0, 0, 0, 0);
return slave;
}
})();
globalThis.FctvDisplay = function({usedRemote = 0, seeAll = 0, selectedChannel = 0} = {}) {
return watch({usedRemote: usedRemote, seeAll: seeAll, selectedChannel: selectedChannel});
function watch({usedRemote = 0, seeAll = 0, selectedChannel = 0} = {}) {
const frag = new DocumentFragment();
let p;
let div;
let span;
V.FCTV.pcViewership.count++;
let _possibleChannels = FCTV.channels();
p = document.createElement("p");
p.append(`Tired after a long day, you tell `);
if (S.Concubine) {
p.append(`your concubine: `);
App.UI.DOM.appendNewElement("span", p, S.Concubine.slaveName, "pink");
} else {
p.append(V.assistant.name);
}
p.append(` to turn on the TV and `);
if (!usedRemote) {
p.append(`set FCTV to find a random show. Your larger-than-life screen flashes on, and is soon playing content from the popular streaming service. `);
if (V.cheatMode > 0 || V.debugMode > 0 || V.FCTV.remote) {
// Create "Use remote" link. Hide once clicked.
span = document.createElement("span");
span.id = "use-remote";
span.append(
App.UI.DOM.link(
"Use your remote",
() => {
usedRemote = 1;
jQuery("#remote").empty().append(createRemote());
jQuery("#use-remote").empty();
}
)
);
p.append(span);
}
p.append(randomShow());
} else if (usedRemote && (V.cheatMode > 0 || V.debugMode > 0 || V.FCTV.remote)) {
p.append(`bring you the remote so you can choose whatever show you find interesting. `);
if (selectedChannel === V.FCTV.channel.last) {
App.UI.DOM.appendNewElement("div", p, `You tuned into this channel last week, you may want to choose something else.`);
}
if (seeAll) {
div = document.createElement("div");
div.append(`There is an audible tone from your screen, which then displays a message: `);
App.UI.DOM.appendNewElement("span", div, `Showing all content, for testing purposes.`, "note");
p.append(div);
}
}
frag.append(p);
p = document.createElement("p");
p.classList.add("FCTV");
span = document.createElement("span");
span.id = "remote";
if (usedRemote && (V.cheatMode > 0 || V.debugMode > 0 || V.FCTV.remote)) {
span.append(createRemote());
}
p.append(span);
if (usedRemote) {
p.append(`You select `);
} else {
p.append(`It looks like the random function chose `);
}
App.UI.DOM.appendNewElement("span", p, `channel number: ${selectedChannel}`, "bold");
// A little glue to get unique data based stuff to stick.
if (selectedChannel === 16) {
p.append(`. `);
} else {
p.append(`, `);
if (selectedChannel === 11 && usedRemote) {
p.append(`for some foolish reason`);
}
}
p.append(displayShow());
frag.append(p);
return jQuery("#fctv-watch").empty().append(frag);
/** Creates a remote control for FCTV
* @returns {HTMLParagraphElement}
*/
function createRemote() {
const p = document.createElement("p");
p.classList.add("fctv-remote");
let div;
let span;
const buttons = [];
for (const i of _possibleChannels) {
if (showChannel(i).canSelect > 0) {
if (selectedChannel !== i) { // Selected button
buttons.push(
App.UI.DOM.link(
i.toFixed(0),
() => {
watch({usedRemote: 1, seeAll: seeAll, selectedChannel: i});
}
)
);
} else { // Channel you can choose
span = document.createElement("span");
span.classList.add("white");
span.style.fontWeight = "bold";
span.append(
App.UI.DOM.link(
i.toFixed(0),
() => {
watch({usedRemote: 1, seeAll: seeAll, selectedChannel: i});
},
[],
"",
`Current channel`
)
);
buttons.push(span);
}
} else { // Channel you cannot choose
buttons.push(
App.UI.DOM.disabledLink(i.toFixed(0), [showChannel(i).text])
);
}
}
buttons.splice(4, 0, App.UI.DOM.makeElement("span", "4")); // 4 is no longer a real channel, so put in a dummy button. 404, channel not found.
div = document.createElement("div");
div.classList.add("fctv-remote-numbers", /* "fctv-remote-button" */);
for (const button of buttons) {
div.append(button);
}
p.append(div);
App.UI.DOM.appendNewElement(
"div",
p,
App.UI.DOM.link(
`Random`,
() => {
watch({usedRemote: 0, seeAll: seeAll, selectedChannel: selectedChannel});
}
),
["fctv-remote-button"]
);
if (V.cheatMode > 0 || V.debugMode > 0) {
App.UI.DOM.appendNewElement(
"div",
p,
App.UI.DOM.link(
`Toggle inappropriate`,
() => {
if (seeAll) {
seeAll = 0;
} else {
seeAll = 1;
}
watch({usedRemote: usedRemote, seeAll: seeAll, selectedChannel: selectedChannel});
}
),
["fctv-remote-button"]
);
}
return p;
}
function randomShow() {
const frag = new DocumentFragment();
if (!usedRemote) {
const channels = FCTV.channels();
channels.push(3); // Double chance for slave sale. Replaces old channel 4.
for (let i = 0; ; i++){
// Roll for a channel
const channel = _.sample(channels);
// See if we can show it
const x = showChannel(channel);
if (x.canSelect === -1) {
App.UI.DOM.appendNewElement("p", frag, channelFailed(x.text));
} else {
selectedChannel = channel;
break;
}
// Three strikes, then move on
if (i > 2) {
App.UI.DOM.appendNewElement("p", frag, `It looks like there is simply nothing on FCTV tonight worth watching.`);
return frag;
}
}
}
return frag;
}
function showChannel(i = 1) {
let x = {canSelect: 1};
if (seeAll) {
return x;
}
if (App.Data.FCTV.channels.hasOwnProperty(i)) {
if (App.Data.FCTV.channels[i].hasOwnProperty("tags")) {
x = checkTags(App.Data.FCTV.channels[i].tags);
}
if (App.Data.FCTV.channels[i].hasOwnProperty("disableSelection")) {
if (usedRemote !== 0) {
x.canSelect = -1;
}
x.text = `This channel appears at random times`;
}
} else {
throw `Channel "${i}" does not exist`;
}
if (i === 11) {
if (V.purchasedSagBGone && V.FCTV.channel[num(i, true)] > 2) {
x.canSelect = -1; x.text = `Product purchase detected, skipping commercials`;
}
}
return x;
}
/**
* Text to frame if content won't work due to tags.
* @param {string} text Reason this channel/episode can't be shown
* @returns {Node}
*/
function channelFailed(text) {
const frag = new DocumentFragment;
frag.append(`A notification is shown: `);
App.UI.DOM.appendNewElement("span", frag, text, "note");
frag.append(`, changing program.`);
return frag;
}
/**
* Displays just the channel itself, including art
* @returns {Node}
*/
function displayShow() {
const frag = new DocumentFragment();
/** @type {FctvChannel} */
const channel = App.Data.FCTV.channels[selectedChannel];
const epToShow = getEpisode(selectedChannel);
// Fail code, so we fail
if (epToShow === -1) {
frag.append(`no valid episodes`);
return frag;
}
// Increment the viewing record for this channel
V.FCTV.channel[num(selectedChannel, true)]++;
// Slave, if needed. Hosts and market slaves.
let slave;
if (channel.episode[epToShow].slaves) {
slave = channel.episode[epToShow].slaves[0];
if (!channel.disableSelection) { // Art for the slave market will be shown in longSlave
App.Events.drawEventArt(frag, channel.episode[epToShow].slaves);
}
}
if (channel.intro) {
$(frag).append(channel.intro);
}
const episodeText = channel.episode[epToShow].text;
if (episodeText) {
if (typeof episodeText === 'function') {
$(frag).wiki(episodeText(slave));
} else {
$(frag).wiki(episodeText);
}
}
if (channel.outro) {
if (typeof channel.outro === 'function') {
frag.append(channel.outro(slave, epToShow));
} else {
frag.append(channel.outro);
}
}
V.FCTV.channel.last = selectedChannel;
return frag;
function getEpisode(sel) {
let epToShow = -1; // -1 is the fail code.
const epsArray = [];
/** @type {FctvChannel} */
const channel = App.Data.FCTV.channels[sel];
const viewedCount = V.FCTV.channel[num(sel, true)] || 0;
// Produce an array of episodes we can watch.
for (let i = 0; i < App.Data.FCTV.channels[sel].episode.length; i++) {
const ep = App.Data.FCTV.channels[sel].episode[i];
if (ep.tags) {
const x = checkTags(ep.tags);
if (x.canSelect !== -1) {
epsArray.push(i);
}
} else {
epsArray.push(i);
}
}
const availableEp = epsArray.length;
if (epsArray.length === 0) {
return -1; // Nothing to watch, fail.
}
if (availableEp > viewedCount) { // If we watched ep 0 last time, our view count will be 1. Now we can use 1 as our new ep, etc.
epToShow = viewedCount;
} else if (channel.loop === true) {
// How many times have we been through this series. Lets say we watched 10 episodes, but there are only 3 uniques [0,1,2].
const watchedEntireSeason = Math.trunc(viewedCount / availableEp); // we went through 3 times fully
epToShow = viewedCount - (watchedEntireSeason * availableEp); // 10 - 3 seasons (9) is 1. So our last episode was the first, 0 in the array. And 1 is the next ep!
} else { // We have seen all the episodes, return a random one
epToShow = jsRandom(0, availableEp-1);
}
if (epToShow === -1) {
return epToShow;
}
return epsArray[epToShow];
}
}
/**
* Checks the tags on a channel or an episode to determine if it can be shown.
* @param {FctvTags} tags
* @returns {Object} x
*/
function checkTags(tags){
let x = {
canSelect: 1,
};
for (const tag in tags) {
if (tag) {
switch (tag) {
case "hyperPreg":
if (!V.seeHyperPreg) {
x.canSelect = -1; x.text = `Too much happiness detected`;
}
break;
case "preg":
if (!V.seePreg) {
x.canSelect = -1; x.text = `Too much baking detected`;
}
break;
case "extreme":
if (!V.seeExtreme) {
x.canSelect = -1; x.text = `Too much hugging detected`;
}
break;
case "dicks":
if (!V.seeDicks && !V.makeDicks) {
x.canSelect = -1; x.text = `Too many hot dogs detected`;
}
break;
case "incest":
if (!V.seeIncest && tag === "incest") {
x.canSelect = -1; x.text = `Too much familiarity detected`;
}
break;
case "loli":
if (V.minimumSlaveAge > 13 && tag === "loli") {
x.canSelect = -1; x.text = `Actor not vintage enough`;
}
break;
default:
throw `Tag "${tag}" unknown for ${tags}`;
}
}
}
return x;
}
}
};
|
MonsterMate/fc
|
src/pregmod/FCTV/FCTV.js
|
JavaScript
|
mit
| 13,226
|
// @ts-nocheck
App.Update.FCTV = function() {
function convert(a, b) {
return V.FCTVreceiver ? a : b;
}
function initChannels() {
const channelList = FCTV.channels();
for (let i = 0; i < channelList.length; i++) {
const channel = num(channelList[i], true);
const currentChannel = 'show' + capFirstChar(channel);
V.FCTV.channel[channel] = convert(V[currentChannel], V.FCTV.channel[channel]) || 0;
}
}
V.FCTV = V.FCTV || {};
V.FCTV.receiver = V.FCTV.receiver > -1 ? V.FCTV.receiver : -1;
if (convert && V.receiverAvailable) {
V.FCTV.receiver = V.FCTVreceiver > 0 ? V.FCTVreceiver : 0;
}
V.FCTV.pcViewership = V.FCTV.pcViewership || {};
V.FCTV.channel = V.FCTV.channel || {};
initChannels();
V.FCTV.channel.last = convert(V.lastShow, V.FCTV.channel.last) || -1;
V.FCTV.pcViewership.count = convert(V.FCTVcount, V.FCTV.pcViewership.count) || 0;
V.FCTV.pcViewership.frequency = convert(V.FCTVrate, V.FCTV.pcViewership.frequency) || 4;
V.FCTV.remote = convert(V.FCTVremote, V.FCTV.remote) || 0;
if (V.FCTVreceiver && !V.FCTV.weekEnabled) {
V.FCTV.weekEnabled = V.receiverAvailable > 1 ? V.receiverAvailable : 0;
}
if (V.FCTV.channel.hasOwnProperty("selected")) {
delete V.FCTV.channel.selected;
}
};
|
MonsterMate/fc
|
src/pregmod/FCTV/FCTVBC.js
|
JavaScript
|
mit
| 1,242
|
:: SE FCTV Install [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "FCTV", $FCTV.receiver = 0>>
You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistant.name speaks up. "<<= properTitle()>>, you have received an approval welcome packet from 8HGG Inc. in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV."
<br><br>
You browse the guide: home shopping networks, random dramas, how-to shows and a myriad of other things. Of more interest are some of the programs showing glimpses into foreign arcologies and how they are using the service to help mold society.
<br><br><i>While FCTV attempts to exclude any dick-based, pregnancy, hyperpregnancy, and extreme content based on your settings, it may still hint at that content, especially the more mundane of it. If you wish to be absolutely sure, don't watch FCTV or do not install the receiver.</i>
|
MonsterMate/fc
|
src/pregmod/FCTV/seFCTVinstall.tw
|
tw
|
mit
| 1,314
|
:: SE FCTV Watch [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "FCTV">>
<p id="fctv-watch"></p>
<script>
FctvDisplay();
</script>
|
MonsterMate/fc
|
src/pregmod/FCTV/seFCTVwatch.tw
|
tw
|
mit
| 204
|
:: JobFulfillmentCenterDelivery [nobr]
<<set $JFC.order = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $encyclopedia = "Enslaving People">>
<<set _slave = generateJobFulfillmentSlave()>>
<<set _slaveCost = slaveCost(_slave) * 6>>
<<setLocalPronouns _slave>>
<<run App.Utils.setLocalPronouns(_slave)>>
A slave dealer has submitted a slave to satisfy your ''$JFC.role'' order for <<print cashFormat(_slaveCost)>>.
<br>//As usual, the asking price is quite high, to cover training costs. However, you can freely decline the slave should $he not meet your standards or the job has already been filled.//
<br><<includeDOM App.Desc.longSlave(_slave, {market: "generic"})>>
<br><span id="result">
<<if $cash >= _slaveCost>>
<<link "Accept the offered slave">>
<<set $JFC = {order: 0, reorder: 0}>>
<<run cashX(-_slaveCost, "slaveTransfer", _slave)>>
<<replace "#result">>
$He has been very well trained by the dealer that offered $him to you. $He has also picked up on the fact that $he was specially selected, and is a little hopeful that this means $he may be treated well. $He is now eagerly awaiting your instructions.
<<includeDOM App.UI.newSlaveIntro(_slave)>>
<</replace>>
<</link>>
<<else>>
//You lack the necessary funds to accept the offered slave.//
<</if>>
<br>[[Reject and repost this offer|$nextLink][$JFC.order = 1, $JFC.reorder = 1]]
</span>
|
MonsterMate/fc
|
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw
|
tw
|
mit
| 1,386
|
globalThis.generateJobFulfillmentSlave = function() {
const applyMaleGenitalia = function({dick, balls, prostate}) {
if (V.seeDicks > 0) {
slave.dick = dick;
slave.scrotum = slave.balls = balls;
slave.prostate = prostate;
}
};
let slave = GenerateNewSlave("XX", {minAge: 20, maxAge: 36, ageOverridesPedoMode: 1, disableDisability: 1});
const {his} = getPronouns(slave);
const agePenaltyCheck = V.AgePenalty === 1 ? 36 : 20;
slave.trust = 80; slave.devotion = 80;
slave.weight = jsRandom(-30, 20);
slave.waist = jsRandom(-30, 10);
slave.face = jsRandom(40, 60);
if (slave.faceShape === "masculine") {
slave.faceShape = "sensual";
}
if (slave.boobShape === "saggy" || slave.boobShape === "downward-facing") {
slave.boobShape = "perky";
}
eyeSurgery(slave, "both", "normal");
slave.hears = 0;
slave.voice = 2;
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(20, 100);
setHealth(slave, jsRandom(80, 95), 0, 0, 0, 0);
slave.origin = `The Job Fulfillment Center offered ${his} contract to fill your request for a ${V.JFC.role}.`;
switch (V.JFC.role) {
// Security
case "Bodyguard":
slave.devotion = 90;
slave.muscles = jsRandom(30, 70);
slave.height = Math.round(Height.random(slave, {skew: 3, spread: .2, limitMult: [1, 4]}));
slave.weight = jsRandom(-10, 10);
slave.teeth = either("normal", "pointy");
slave.skill.combat = 1;
if (jsRandom(0, 2) === 0) {
configureLimbs(slave, "all", 5);
}
slave.career = either(App.Data.misc.bodyguardCareers);
break;
case "Wardeness":
slave.energy = jsRandom(80, 100);
slave.sexualFlaw = either("malicious", "none", "none", "none", "none");
slave.fetish = "sadist"; slave.fetishStrength = 100;
slave.muscles = jsRandom(50, 80);
slave.skill.combat = 1;
applyMaleGenitalia({dick: jsRandom(3, 6), balls: jsRandom(3, 6), prostate: either(1, 1, 1, 2, 2, 3)});
slave.career = either(App.Data.misc.wardenessCareers);
break;
// Management
case "Headgirl":
slave = GenerateNewSlave("XX", {minAge: agePenaltyCheck, maxAge: V.retirementAge-5, ageOverridesPedoMode: 1, disableDisability: 1});
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(50, 100);
slave.devotion = 90; slave.trust = 100,
slave.fetish = "dom"; slave.fetishStrength = 100;
slave.energy = jsRandom(70, 90);
slave.intelligence = jsRandom(60, 100);
Object.assign(slave.skill, {entertainment: 100, whoring: 100, anal: 100, oral: 100, vaginal: 100});
slave.vagina = jsRandom(3, 4);
applyMaleGenitalia({dick: jsRandom(3, 5), balls: jsRandom(3, 6), prostate: either(1, 1, 2)});
slave.career = either(App.Data.misc.HGCareers);
break;
case "Teacher":
slave = GenerateNewSlave("XX", {minAge: 36, maxAge: V.retirementAge-3, ageOverridesPedoMode: 1, disableDisability: 1});
slave.fetish = "dom"; slave.fetishStrength = 100;
slave.energy = jsRandom(70, 90);
slave.intelligence = 100;
Object.assign(slave.skill, {entertainment: 100, whoring: 100, anal: 100, oral: 100, vaginal: 100});
slave.face = jsRandom(41, 90);
slave.vagina = jsRandom(3, 4);
applyMaleGenitalia({dick: jsRandom(3, 5), balls: jsRandom(3, 6), prostate: either(1, 1, 1, 2, 2, 3)});
slave.career = either(App.Data.misc.schoolteacherCareers);
break;
case "Nurse":
slave.fetish = "dom"; slave.fetishStrength = 100;
slave.muscles = jsRandom(6, 50);
slave.face = jsRandom(41, 90);
slave.sexualQuirk = "caring";
slave.intelligence = jsRandom(51, 100);
slave.career = either(App.Data.misc.nurseCareers);
break;
case "Attendant":
case "Motherly Attendant":
const isMotherly = V.JFC.role.includes('Motherly');
slave = GenerateNewSlave("XX", {minAge: (isMotherly ? 36 : 26), maxAge: V.retirementAge-3, ageOverridesPedoMode: 1, disableDisability: 1});
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(20, 100);
slave.devotion = 90; slave.trust = 90;
slave.fetish = "submissive"; slave.fetishStrength = 100;
slave.face = jsRandom(60, 90);
if (isMotherly) {
slave.counter.birthsTotal = jsRandom(1, 3);
slave.pregKnown = 1; slave.pregWeek = slave.preg = jsRandom(20, 35); slave.pregType = 1;
SetBellySize(slave);
slave.vagina = jsRandom(3, 4);
} else {
slave.preg = 0;
}
eyeSurgery(slave, "both", either(0, 2, 2) === 2 ? "normal" : "blind");
slave.career = either(App.Data.misc.attendantCareers);
break;
case "Matron":
slave = GenerateNewSlave("XX", {minAge: 24, maxAge: V.retirementAge-3, ageOverridesPedoMode: 1, disableDisability: 1});
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(20, 100);
slave.devotion = 90; slave.trust = 90;
slave.sexualQuirk = "caring";
slave.counter.birthsTotal = jsRandom(2, 4); slave.vagina = 3;
slave.face = jsRandom(60, 90);
slave.career = either(App.Data.misc.matronCareers);
break;
case "Stewardess":
slave = GenerateNewSlave("XX", {minAge: agePenaltyCheck, maxAge: V.retirementAge-5, ageOverridesPedoMode: 1, disableDisability: 1});
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(20, 100);
slave.energy = jsRandom(70, 90);
slave.fetish = "dom"; slave.fetishStrength = 100;
slave.career = either(App.Data.misc.stewardessCareers);
break;
case "Milkmaid":
slave.muscles = jsRandom(31, 60);
slave.skill.oral = jsRandom(31, 60);
slave.sexualQuirk = "caring"; slave.behavioralQuirk = "funny";
slave.intelligence = jsRandom(20, 70);
applyMaleGenitalia({dick: jsRandom(3, 5), balls: jsRandom(4, 9), prostate: either(1, 1, 1, 2)});
slave.career = either(App.Data.misc.milkmaidCareers);
break;
case "Farmer":
slave = GenerateNewSlave("XX", {minAge: agePenaltyCheck, maxAge: V.retirementAge-5, ageOverridesPedoMode: 1, disableDisability: 1});
slave.muscles = jsRandom(41, 70);
slave.sexualQuirk = "caring";
slave.weight = jsRandom(0, 30);
slave.intelligence = jsRandom(20, 70);
slave.height = Math.round(Height.random(slave, {skew: 3, spread: .2, limitMult: [1, 4]}));
applyMaleGenitalia({dick: jsRandom(3, 5), balls: jsRandom(4, 9), prostate: either(1, 1, 1, 2)});
slave.career = either(App.Data.misc.farmerCareers);
break;
// Entertain
case "DJ":
slave.skill.entertainment = 100;
slave.muscles = jsRandom(6, 30);
slave.face = 100;
slave.career = either(App.Data.misc.DJCareers);
break;
case "Madam":
slave = GenerateNewSlave("XX", {minAge: agePenaltyCheck, maxAge: V.retirementAge-5, ageOverridesPedoMode: 1, disableDisability: 1});
slave.intelligenceImplant = 30; slave.intelligence = jsRandom(20, 100);
slave.skill.whoring = 100;
applyMaleGenitalia({dick: jsRandom(3, 5), balls: jsRandom(3, 5), prostate: either(1, 1, 1, 2)});
slave.career = either(App.Data.misc.madamCareers);
break;
case "Concubine":
slave.devotion = jsRandom(90, 95); slave.trust = jsRandom(90, 100);
slave.prestige = 3;
slave.energy = jsRandom(80, 100);
Object.assign(slave.skill, {entertainment: 100, whoring: 100, anal: 100, oral: 100, vaginal: 100});
slave.face = 100;
break;
}
return slave;
};
|
MonsterMate/fc
|
src/pregmod/JobFulfillmentCenter/generateJobFulfillmentSlave.js
|
JavaScript
|
mit
| 7,108
|
:: Analyze PC Pregnancy [nobr]
<<if lastVisited("Incubator") === 1>>
<<set $storedLink = "Incubator">>
<<elseif lastVisited("Manage Personal Affairs") === 1>>
<<set $storedLink = "Manage Personal Affairs">>
<</if>>
<<set $nextButton = "Continue", $nextLink = $storedLink>>
<<set _WL = $PC.womb.length, _incubatorReservations = WombReserveCount($PC, "incubator"), _nurseryReservations = WombReserveCount($PC, "nursery"), _freeTanks = $incubator - $tanks.length, _freeCribs = $nursery - $cribs.length>>
<<set _reservedChildren = FetusGlobalReserveCount("incubator")>>
<<set _reservedChildrenNursery = FetusGlobalReserveCount("nursery")>>
<<if _WL == 0>>
<<goto "Manage Personal Affairs">>
<<else>>
<p class="scene-intro">
You make yourself comfortable and prep your stomach for examination. <<= App.Desc.Player.belly()>>
</p>
<p>
<h2>Furthest developed pregnancy</h2>
<div class="indent">
Fetal development week: $PC.preg
</div>
</p>
<<if $incubator + $nursery > 0>>
<p>
<<if $incubator > 0>>
<<if _incubatorReservations > 0>>
<<link "Remove all of your children from $incubatorName" "Analyze PC Pregnancy">>
<<run WombChangeReserveType($PC, "incubator", "")>>
<<set _reservedChildren -= _incubatorReservations>>
<</link>> |
<</if>>
<<if _incubatorReservations < _WL && (_reservedChildren + _WL - _incubatorReservations <= _freeTanks)>>
<<link "Keep all of your children in $incubatorName" "Analyze PC Pregnancy">>
<<run WombChangeReserveType($PC, "nursery", "incubator")>>
<<run WombChangeReserveType($PC, "", "incubator")>>
<<set _reservedChildrenNursery -= _nurseryReservations>>
<<set _reservedChildren += _WL - _incubatorReservations>>
<</link>>
<<elseif _incubatorReservations < _WL>>
There is not enough free space in $incubatorName for the rest of your children.
<</if>>
<</if>>
</p>
<p>
<<if $nursery > 0>>
<<if _nurseryReservations > 0>>
<<link "Remove all of your children from $nurseryName" "Analyze PC Pregnancy">>
<<run WombChangeReserveType($PC, "nursery", "")>>
<<set _reservedChildrenNursery -= _nurseryReservations>>
<</link>> |
<</if>>
<<if _nurseryReservations < _WL && (_reservedChildrenNursery + _WL - _nurseryReservations <= _freeCribs)>>
<<link "Keep all of your children in $nurseryName" "Analyze PC Pregnancy">>
<<run WombChangeReserveType($PC, "incubator", "nursery")>>
<<run WombChangeReserveType($PC, "", "nursery")>>
<<set _reservedChildren -= _incubatorReservations>>
<<set _reservedChildrenNursery += _WL - _nurseryReservations>>
<</link>>
<<elseif _nurseryReservations < _WL>>
There is not enough free space in $nurseryName for the rest of your children.
<</if>>
<</if>>
</p>
<</if>>
<p>
<h2>Deep scan</h2>
<<for _ap = 0; _ap < _WL; _ap++>>
<hr style="margin:0">
<<capture _ap>>
<<if $PC.womb[_ap].age >=2 >>
<div class="indent">
Ova: $PC.womb[_ap].genetics.name
</div>
<<if $geneticMappingUpgrade >= 1>>
<div class="indent">
Gender: $PC.womb[_ap].genetics.gender
</div>
<div class="indent">
Father ID: $PC.womb[_ap].genetics.father
</div>
<div class="indent">
Father Name:
<<if ndef $PC.womb[_ap].genetics.fatherName>>
name not registered
<<else>>
$PC.womb[_ap].genetics.fatherName
<</if>>
</div>
<div class="indent">
Mother ID: $PC.womb[_ap].genetics.mother
</div>
<div class="indent">
Mother Name:
<<if ndef $PC.womb[_ap].genetics.motherName>>
name not registered
<<else>>
$PC.womb[_ap].genetics.motherName
<</if>>
</div>
<div class="indent">
Nationality: $PC.womb[_ap].genetics.nationality
</div>
<div class="indent">
Race: $PC.womb[_ap].genetics.race
</div>
<div class="indent">
Skin tone: $PC.womb[_ap].genetics.skin
</div>
<div class="indent">
Intelligence index: $PC.womb[_ap].genetics.intelligence out of 100
</div>
<div class="indent">
Face index: $PC.womb[_ap].genetics.face out of 100
</div>
<div class="indent">
Eye Color: $PC.womb[_ap].genetics.eyeColor
</div>
<div class="indent">
Hair Color: $PC.womb[_ap].genetics.hColor
</div>
<<if $PC.womb[_ap].genetics.underArmHStyle == "hairless" && $PC.womb[_ap].genetics.pubicHStyle == "hairless">>
<div class="indent">
Body hair: none
</div>
<<elseif $PC.womb[_ap].genetics.underArmHStyle == "hairless">>
<div class="indent">
Body hair: lacks underarm hair
</div>
<<elseif $PC.womb[_ap].genetics.pubicHStyle == "hairless">>
<div class="indent">
Body hair: lacks pubic hair
</div>
<</if>>
<<if $PC.womb[_ap].genetics.markings == "freckles" || $PC.womb[_ap].genetics.markings == "heavily freckled">>
<div class="indent">
Markings: $PC.womb[_ap].genetics.markings
</div>
<</if>>
<div class="indent">
Detected abnormalities:
<<if $PC.womb[_ap].genetics.geneticQuirks.albinism == 2>>
@@.green;alb@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;alb@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.gigantism == 2>>
@@.red;gnt@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;gnt@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.dwarfism == 2>>
@@.red;dwrf@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;dwrf@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.neoteny >= 2>>
@@.red;ntny@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.neoteny == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;ntny@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.progeria >= 2>>
@@.red;progeria@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.progeria == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;progeria@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.heterochromia == 2>>
@@.green;hetchrom@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.heterochromia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;hetchrom@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.androgyny == 2>>
@@.red;andr@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;andr@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.pFace == 2>>
@@.green;pfce@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.pFace == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;pfce@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.uFace == 2>>
@@.red;ufce@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.uFace == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;ufce@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.fertility == 2>>
@@.green;fert@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;fert@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.hyperFertility == 2>>
@@.green;hfert@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;hfert@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.superfetation == 2>>
@@.green;supfet@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;supfet@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.polyhydramnios == 2>>
@@.red;polyhyd@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.polyhydramnios == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;polyhyd@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.uterineHypersensitivity == 2>>
@@.green;uthyp@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.uterineHypersensitivity == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;uthyp@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.macromastia >= 2>>
@@.red;mmast@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;mast@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.gigantomastia >= 2>>
@@.red;gmast@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;gmast@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.galactorrhea >= 2>>
@@.red;rlact@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.galactorrhea == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;rlact@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.wellHung == 2>>
@@.green;bigd@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;bigd@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.rearLipedema == 2>>
@@.red;lipe@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lipe@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.wGain == 2>>
@@.red;lepti+@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lepti+@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.wLoss == 2>>
@@.red;lepti-@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lepti-@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.mGain == 2>>
@@.red;myot+@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;myot+@@
<</if>>
<<if $PC.womb[_ap].genetics.geneticQuirks.mLoss == 2>>
@@.red;myot-@@
<<elseif $PC.womb[_ap].genetics.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;myot-@@
<</if>>
</div>
<<else>>
<<if $PC.womb[_ap].age > 13>>
<div class="indent">
Gender: $PC.womb[_ap].genetics.gender
</div>
<</if>>
<<if $PC.womb[_ap].age > 5>>
<div class="indent">
Father ID: $PC.womb[_ap].genetics.father
</div>
<div class="indent">
Father Name: $PC.womb[_ap].genetics.fatherName
</div>
<div class="indent">
Mother ID: $PC.womb[_ap].genetics.mother
</div>
<div class="indent">
Mother Name: $PC.womb[_ap].genetics.motherName
</div>
<</if>>
<</if>>
<<if $incubator > 0 || $nursery > 0>>
<div class="indent">
Reserved: $PC.womb[_ap].reserve
</div>
<</if>>
<div class="indent">
Rename: <<textbox "_tempName" _tempName >> [[Apply | Analyze PC Pregnancy][$PC.womb[_ap].genetics.name = _tempName]]
</div>
<<if $PC.womb[_ap].age < 4 && ($arcologies[0].FSRestart == "unset" || $eugenicsFullControl == 1 || ($PC.womb[_ap].fatherID != -1 && $PC.womb[_ap].fatherID != -6))>>
<div class="indent">
<<link "Terminate ovum" "Analyze PC Pregnancy">><<run WombRemoveFetus($PC, _ap)>><</link>>
<<if $surgeryUpgrade == 1>>
| [[Transplant ovum|Ova Transplant Workaround][$donatrix = $PC, $wombIndex = _ap, $nextLink = "Analyze PC Pregnancy"]]
<</if>>
</div>
<</if>>
<<if $incubator > 0>>
<div class="indent">
<<if $PC.womb[_ap].reserve === "incubator">>
<<link "Don't keep this child $incubatorName" "Analyze PC Pregnancy">>
<<set $PC.womb[_ap].reserve = "">>
<<set _reservedChildren-->>
<</link>>
<<elseif _freeTanks - _reservedChildren > 0>>
<<link "Keep this child in $incubatorName" "Analyze PC Pregnancy">>
<<if $PC.womb[_ap].reserve === "nursery">>
<<set _reservedChildrenNursery-->>
<</if>>
<<set $PC.womb[_ap].reserve = "incubator">>
<<set _reservedChildren++>>
<</link>>
<<else>>
There is not enough free space to keep this child in $incubatorName.
<</if>>
</div>
<</if>>
<<if $nursery > 0>>
<div class="indent">
<<if $PC.womb[_ap].reserve === "nursery">>
<<link "Don't keep this child in $nurseryName" "Analyze PC Pregnancy">>
<<set $PC.womb[_ap].reserve = "">>
<<set _reservedChildrenNursery-->>
<</link>>
<<elseif _freeCribs - _reservedChildrenNursery > 0>>
<<link "Keep this child in $nurseryName" "Analyze PC Pregnancy">>
<<if $PC.womb[_ap].reserve === "incubator">>
<<set _reservedChildren-->>
<</if>>
<<set $PC.womb[_ap].reserve = "nursery">>
<<set _reservedChildrenNursery++>>
<</link>>
<<else>>
There is not enough free space to keep this child in $nurseryName.
<</if>>
</div>
<</if>>
<<else>>
<div class="indent">
Unidentified ova found, no detailed data available.
</div>
<div class="indent">
Age: too early for scan.
</div>
<div class="indent">
<<link "Terminate ovum" "Analyze PC Pregnancy">><<run WombRemoveFetus($PC, _ap)>><</link>>
<<if $surgeryUpgrade == 1>>
| [[Transplant ovum|Ova Transplant Workaround][$donatrix = $PC, $wombIndex = _ap, $nextLink = "Analyze PC Pregnancy"]]
<</if>>
</div>
<</if>>
<</capture>>
<</for>>
</p>
<</if>>
|
MonsterMate/fc
|
src/pregmod/analyzePlayerPregnancy.tw
|
tw
|
mit
| 13,712
|
:: Analyze Pregnancy [nobr]
<<if lastVisited("Incubator") === 1>>
<<set $storedLink = "Incubator">>
<<elseif lastVisited("Slave Interact") === 1>>
<<set $storedLink = "Slave Interact">>
<</if>>
<<set $nextButton = "Continue", $nextLink = $storedLink>>
<<run App.Utils.setLocalPronouns(getSlave($AS))>>
<<set _WL = getSlave($AS).womb.length, _incubatorReservations = WombReserveCount(getSlave($AS), "incubator"), _nurseryReservations = WombReserveCount(getSlave($AS), "nursery"), _freeTanks = $incubator - $tanks.length, _freeCribs = $nursery - $cribs.length>>
<<set _reservedChildren = FetusGlobalReserveCount("incubator")>>
<<set _reservedChildrenNursery = FetusGlobalReserveCount("nursery")>>
<p class="scene-intro">
<<= getSlave($AS).slaveName>> is <<if getSlave($AS).devotion < 20>>restrained<<else>>comfortably reclined<</if>> with $his stomach prepped for examination. $He shudders slightly at the cold touch of the sensor against $his skin.
</p>
<<= App.Desc.pregnancy(getSlave($AS))>>
<p>
<h2>Overall statistics</h2>
<div class="indent">
<<set _cc = Math.round(getSlave($AS).bellyPreg)>>
<<set _safeCC = Math.round(getSlave($AS).pregAdaptation*2000)>>
<<if $geneticMappingUpgrade > 0>>
<div>
Estimated physical degree of pregnancy adaptation: <<print num(Math.round(getSlave($AS).pregAdaptation))>>
</div>
<div>
Estimated safe
<<if getSlave($AS).ovaries == 1 || getSlave($AS).mpreg == 1>>
womb
<<else>>
abdominal
<</if>>
volume: <<= num(_safeCC)>> cc
</div>
<</if>>
<div>
Current fetal count: <<= getSlave($AS).womb.length>>
</div>
<div>
Estimated
<<if getSlave($AS).ovaries == 1 || getSlave($AS).mpreg == 1>>
womb
<<else>>
abdominal
<</if>>
volume: <<if _safeCC < _cc && $geneticMappingUpgrade > 0>>@@.red;<<= num(_cc)>>@@<<else>><<= num(_cc)>><</if>> cc
</div>
</div>
</p>
<<if getSlave($AS).womb.length > 0>>
<p>
<h2>Furthest developed pregnancy</h2>
<div class="indent">
Fetal development week: <<= Math.trunc(getSlave($AS).preg * 1000) / 1000>>
</div>
</p>
<p>
<<if $incubator + $nursery > 0>>
<div>
<<if $incubator > 0>>
<<if _incubatorReservations > 0>>
<<link "Remove all of $his children from $incubatorName" "Analyze Pregnancy">>
<<run WombChangeReserveType(getSlave($AS), "incubator", "")>>
<<set _reservedChildren -= _incubatorReservations>>
<</link>> |
<</if>>
<<if _incubatorReservations < _WL && (_reservedChildren + _WL - _incubatorReservations <= _freeTanks)>>
<<link "Keep all of $his children in $incubatorName" "Analyze Pregnancy">>
<<run WombChangeReserveType(getSlave($AS), "nursery", "incubator")>>
<<run WombChangeReserveType(getSlave($AS), "", "incubator")>>
<<set _reservedChildrenNursery -= _nurseryReservations>>
<<set _reservedChildren += _WL - _incubatorReservations>>
<</link>>
<<elseif _incubatorReservations < _WL>>
There is not enough free space in $incubatorName for the rest of $his children.
<</if>>
<</if>>
</div>
<div>
<<if $nursery > 0>>
<<if _nurseryReservations > 0>>
<<link "Remove all of $his children from $nurseryName" "Analyze Pregnancy">>
<<run WombChangeReserveType(getSlave($AS), "nursery", "")>>
<<set _reservedChildrenNursery -= _nurseryReservations>>
<</link>> |
<</if>>
<<if _nurseryReservations < _WL && (_reservedChildrenNursery + _WL - _nurseryReservations <= _freeCribs)>>
<<link "Keep all of $his children in $nurseryName" "Analyze Pregnancy">>
<<run WombChangeReserveType(getSlave($AS), "incubator", "nursery")>>
<<run WombChangeReserveType(getSlave($AS), "", "nursery")>>
<<set _reservedChildren -= _incubatorReservations>>
<<set _reservedChildrenNursery += _WL - _nurseryReservations>>
<</link>>
<<elseif _nurseryReservations < _WL>>
There is not enough free space in $nurseryName for the rest of $his children.
<</if>>
<</if>>
</div>
<</if>>
</p>
<p>
<h2>Deep scan</h2>
<<for _ap = 0; _ap < _WL; _ap++>>
<hr style="margin:0">
<p>
<<capture _ap>>
<<if getSlave($AS).womb[_ap].age >=2 >>
<div class="indent">
Ova: <<= getSlave($AS).womb[_ap].genetics.name>>
</div>
<div class="indent">
Age: <<= Math.trunc(getSlave($AS).womb[_ap].age * 1000) / 1000>>
</div>
<<if $geneticMappingUpgrade >= 1>>
<div class="indent">
Gender: <<= getSlave($AS).womb[_ap].genetics.gender>>
</div>
<div class="indent">
Father ID: <<= getSlave($AS).womb[_ap].genetics.father>>
</div>
<div class="indent">
Father Name:
<<if ndef getSlave($AS).womb[_ap].genetics.fatherName>>
name not registered
<<else>>
<<= getSlave($AS).womb[_ap].genetics.fatherName>>
<</if>>
</div>
<div class="indent">
Mother ID: <<= getSlave($AS).womb[_ap].genetics.mother>>
</div>
<div class="indent">
Mother Name:
<<if ndef getSlave($AS).womb[_ap].genetics.motherName>>
name not registered
<<else>>
<<= getSlave($AS).womb[_ap].genetics.motherName>>
<</if>>
</div>
<div class="indent">
Nationality: <<= getSlave($AS).womb[_ap].genetics.nationality>>
</div>
<div class="indent">
Race: <<= capFirstChar(getSlave($AS).womb[_ap].genetics.race)>>
</div>
<div class="indent">
Skin tone: <<= capFirstChar(getSlave($AS).womb[_ap].genetics.skin)>>
</div>
<div class="indent">
Intelligence index: <<= getSlave($AS).womb[_ap].genetics.intelligence>> out of 100
</div>
<div class="indent">
Face index: <<= getSlave($AS).womb[_ap].genetics.face>> out of 100
</div>
<div class="indent">
Eye Color: <<= capFirstChar(getSlave($AS).womb[_ap].genetics.eyeColor)>>
</div>
<div class="indent">
Hair Color: <<= capFirstChar(getSlave($AS).womb[_ap].genetics.hColor)>>
</div>
<div class="indent">
<<if getSlave($AS).womb[_ap].genetics.underArmHStyle == "hairless" && getSlave($AS).womb[_ap].genetics.pubicHStyle == "hairless">>
Body hair: None
<<elseif getSlave($AS).womb[_ap].genetics.underArmHStyle == "hairless">>
Body hair: Lacks underarm hair
<<elseif getSlave($AS).womb[_ap].genetics.pubicHStyle == "hairless">>
Body hair: Lacks pubic hair
<</if>>
</div>
<<if getSlave($AS).womb[_ap].genetics.markings == "freckles" || getSlave($AS).womb[_ap].genetics.markings == "heavily freckled">>
<div class="indent">
Markings: <<= capFirstChar(getSlave($AS).womb[_ap].genetics.markings)>>
</div>
<</if>>
<div class="indent">
Detected abnormalities:
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.albinism == 2>>
@@.green;alb@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;alb@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.gigantism == 2>>
@@.red;gnt@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;gnt@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.dwarfism == 2>>
@@.red;dwrf@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;dwrf@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.neoteny >= 2>>
@@.red;ntny@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.neoteny == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;ntny@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.progeria >= 2>>
@@.red;progeria@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.progeria == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;progeria@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.heterochromia == 2>>
@@.green;hetchrom@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.heterochromia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;hetchrom@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.androgyny == 2>>
@@.red;andr@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;andr@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.pFace == 2>>
@@.green;pfce@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.pFace == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;pfce@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.uFace == 2>>
@@.red;ufce@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.uFace == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;ufce@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.fertility == 2>>
@@.green;fert@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;fert@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.hyperFertility == 2>>
@@.green;hfert@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;hfert@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.superfetation == 2>>
@@.green;supfet@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;supfet@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.polyhydramnios == 2>>
@@.red;polyhyd@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.polyhydramnios == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;polyhyd@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.uterineHypersensitivity == 2>>
@@.green;uthyp@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.uterineHypersensitivity == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;uthyp@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.macromastia >= 2>>
@@.red;mmast@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;mast@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.gigantomastia >= 2>>
@@.red;gmast@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;gmast@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.galactorrhea >= 2>>
@@.red;rlact@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.galactorrhea == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;rlact@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.wellHung == 2>>
@@.green;bigd@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;bigd@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.rearLipedema == 2>>
@@.red;lipe@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lipe@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.wGain == 2>>
@@.red;lepti+@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lepti+@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.wLoss == 2>>
@@.red;lepti-@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;lepti-@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.mGain == 2>>
@@.red;myot+@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;myot+@@
<</if>>
<<if getSlave($AS).womb[_ap].genetics.geneticQuirks.mLoss == 2>>
@@.red;myot-@@
<<elseif getSlave($AS).womb[_ap].genetics.geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>>
@@.yellow;myot-@@
<</if>>
</div>
<<else>>
<<if getSlave($AS).womb[_ap].age > 13>>
<div class="indent">
Gender: <<= getSlave($AS).womb[_ap].genetics.gender>>
</div>
<</if>>
<<if getSlave($AS).womb[_ap].age > 5>>
<div class="indent">
Father ID: <<= getSlave($AS).womb[_ap].genetics.father>>
</div>
<div class="indent">
Father Name: <<= getSlave($AS).womb[_ap].genetics.fatherName>>
</div>
<div class="indent">
Mother ID: <<= getSlave($AS).womb[_ap].genetics.mother>>
</div>
<div class="indent">
Mother Name: <<= getSlave($AS).womb[_ap].genetics.motherName>>
</div>
<</if>>
<</if>>
<<if $incubator > 0 || $nursery > 0>>
<div class="indent">
Reserved: <<= getSlave($AS).womb[_ap].reserve>>
</div>
<</if>>
<div class="indent">
Rename: <<textbox "_tempName" _tempName >> [[Apply | Analyze Pregnancy][getSlave($AS).womb[_ap].genetics.name = _tempName]]
</div>
<<if getSlave($AS).womb[_ap].age < 4 && ($arcologies[0].FSRestart == "unset" || $eugenicsFullControl == 1 || getSlave($AS).breedingMark == 0 || $propOutcome == 0 || (getSlave($AS).womb[_ap].fatherID != -1 && getSlave($AS).womb[_ap].fatherID != -6))>>
<div class="indent">
<<link "Terminate ovum" "Analyze Pregnancy">><<run WombRemoveFetus(getSlave($AS), _ap)>><<if getSlave($AS).preg == 0>><<set getSlave($AS).pregWeek = -1>><</if>><</link>>
<<if $surgeryUpgrade == 1>>
| [[Transplant ovum|Ova Transplant Workaround][$donatrix = getSlave($AS), $wombIndex = _ap, $nextLink = "Analyze Pregnancy"]]
<</if>>
</div>
<</if>>
<<if $incubator > 0>>
<div class="indent">
<<if getSlave($AS).womb[_ap].reserve === "incubator">>
<<link "Don't keep this child in $incubatorName" "Analyze Pregnancy">>
<<set getSlave($AS).womb[_ap].reserve = "">>
<<set _reservedChildren-->>
<</link>>
<<elseif _freeTanks - _reservedChildren > 0>>
<<link "Keep this child in $incubatorName" "Analyze Pregnancy">>
<<if getSlave($AS).womb[_ap].reserve === "nursery">>
<<set _reservedChildrenNursery-->>
<</if>>
<<set getSlave($AS).womb[_ap].reserve = "incubator">>
<<set _reservedChildren++>>
<</link>>
<<else>>
There is not enough free space to keep this child in $incubatorName.
<</if>>
</div>
<</if>>
<<if $nursery > 0>>
<div class="indent">
<<if getSlave($AS).womb[_ap].reserve === "nursery">>
<<link "Don't keep this child in $nurseryName" "Analyze Pregnancy">>
<<set getSlave($AS).womb[_ap].reserve = "">>
<<set _reservedChildrenNursery-->>
<</link>>
<<elseif _freeCribs - _reservedChildrenNursery > 0>>
<<link "Keep this child in $nurseryName" "Analyze Pregnancy">>
<<if getSlave($AS).womb[_ap].reserve === "incubator">>
<<set _reservedChildren-->>
<</if>>
<<set getSlave($AS).womb[_ap].reserve = "nursery">>
<<set _reservedChildrenNursery++>>
<</link>>
<<else>>
There is not enough free space to keep this child in $nurseryName.
<</if>>
</div>
<</if>>
<<else>>
<div class="indent">
Unidentified ova found, no detailed data available.
</div>
<div class="indent">
Age: too early for scan.
</div>
<div class="indent">
<<link "Terminate ovum" "Analyze Pregnancy">><<run WombRemoveFetus(getSlave($AS), _ap)>><<if getSlave($AS).preg == 0>><<set getSlave($AS).pregWeek = -1>><</if>><</link>>
<<if $surgeryUpgrade == 1>>
| [[Transplant ovum|Ova Transplant Workaround][$donatrix = getSlave($AS), $wombIndex = _ap, $nextLink = "Analyze Pregnancy"]]
<</if>>
</div>
<</if>>
<</capture>>
</p>
<</for>>
</p>
<<elseif getSlave($AS).preg == -3>> /*special states*/
Failure to locate any ova. Subject is infertile.
<<elseif getSlave($AS).pregWeek < 0>> /*special states*/
Subject is in the postpartum period.
<<elseif getSlave($AS).ovaryAge >= 47 >>
$His infertility is due to menopausal ovaries.
<<elseif getSlave($AS).ovaries === 0 && getSlave($AS).mpreg === 0>>
$His infertility is due to missing ovaries.
<<elseif getSlave($AS).preg == -2>> /*special states*/
$His infertility is due to sterilization; $his ovaries could still work.
<<elseif getSlave($AS).preg == -1>> /*special states*/
Contraceptive agents detected in subject.
<</if>>
|
MonsterMate/fc
|
src/pregmod/analyzePregnancy.tw
|
tw
|
mit
| 17,471
|
:: Artificial Insemination [nobr]
<<set $nextButton = "Back", $nextLink = "Remote Surgery", $impregnatrix = 0, _eligibility = 0, _eligibilityI = 0>>
//<<= getSlave($AS).slaveName>> is prepped for fertilization; now you must select a target to harvest sperm from.//
<br><br>
__Select an eligible slave to serve as the semen donatrix:__
<br>
<<for _ai = 0; _ai < $slaves.length; _ai++>>
<<capture _ai>>
<<if $slaves[_ai].balls > 0 && $slaves[_ai].pubertyXY == 1 && canBreed(getSlave($AS), $slaves[_ai])>>
<<set _name = SlaveFullName($slaves[_ai])>>
<br>[[_name|Surgery Degradation][$impregnatrix = $slaves[_ai], cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "insemination"]]
<<set _eligibility = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibility == 0)>>
<br>//You have no slaves with potent sperm.//
<</if>>
<<if $tanks.length > 0 && $incubatorReproductionSetting == 2>>
<br><br>
__Incubator settings are resulting in large-scale fluid secretion. Select an eligible incubatee to milk for semen:__
<br>
<<for _ai = 0; _ai < $tanks.length; _ai++>>
<<capture _ai>>
<<if $tanks[_ai].balls > 0 && $tanks[_ai].dick > 0 && canBreed(getSlave($AS), $tanks[_ai])>>
<br>[[$tanks[_ai].slaveName|Surgery Degradation][$impregnatrix = $tanks[_ai], cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "insemination"]]
<<set _eligibilityI = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibilityI == 0)>>
<br>//You have no growing slaves producing sperm.//
<</if>>
<</if>>
<<if $PC.balls != 0>>
<br>
[[Use your own|Surgery Degradation][$impregnatrix = $PC, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "insemination"]]
<<elseif $PC.storedCum > 0>>
<br>
[[Use a vial of your own|Surgery Degradation][$impregnatrix = $PC, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "insemination", $PC.storedCum--]]
//You have enough sperm stored away to inseminate $PC.storedCum more slave<<if $PC.storedCum > 1>>s<</if>>.//
<</if>>
|
MonsterMate/fc
|
src/pregmod/artificialInsemination.tw
|
tw
|
mit
| 2,064
|
:: BeastFuck [nobr]
<<run App.Utils.setLocalPronouns($activeSlave)>>
/*THIS WILL ALL NEED TO BE COMPLETELY REWORKED*/
/*
<<if $species == "horse">>
<<set _animal = {species: "horse", dickSize: "huge", ballType: "horse"}>>
<<elseif $species == "dog">>
<<set _animal = {species: "dog", dickSize: "large", ballType: "dog"}>>
<</if>>
<<if canWalk($activeSlave)>>
You call $him over and tell $him you want to watch $him fuck a _animal.species.
<<else>>
You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you tell $him that you want to watch $him fuck a _animal.species.
<</if>>
<<if ($activeSlave.fetish != "mindbroken")>>
<<if ($activeSlave.devotion > 50)>>
<<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName's face visibly brightens at the thought of the pain involved.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName's face visibly brightens at the thought of the humiliation involved.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName's face visibly brightens at the thought of the committing such a perverted act.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName's face visibly brightens at the thought of committing such a sinful act.
<<else>>
$activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees.
<</if>>
<<else>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName's face visibly brightens at the thought of the pain soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName's face visibly brightens at the thought of the humiliation soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName's face visibly brightens at the thought of the perversion soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName's face visibly brightens at the thought of the sinfulness soon to come, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal.
<<else>>
$activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>>
<<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the pain involved convinces $him to comply.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the humiliation involved convinces $him to comply.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName isn't too keen on the idea of being fucked by a _animal.species, but the thought of the perversion of fucking an animal soon convinces $him to comply.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName isn't too keen on the idea of being fucked by a _animal.species, but the thought of the sinfulness of fucking an animal soon convinces $him to comply.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure.
<</if>>
<<else>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the pain that comes with it soon convinces $him to comply.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the humiliation that comes with it soon convinces $him to comply.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the perversion of fucking an animal soon convinces $him to comply.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the sinfulness of fucking an animal soon convinces $him to comply.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>>
<<if (canDoVaginal($activeSlave) && ($activeSlave.vagina > 0)) || (canDoAnal($activeSlave) && ($activeSlave.anus > 0))>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the pain that comes with it seems to spark a small flame of lust in $him.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the humiliation that comes with it seems to spark a small flame of lust in $him.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the perversion that comes with it seems to spark a small flame of lust in $him.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the sinfulness that comes with it seems to spark a small flame of lust in $him.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror,
<</if>>
<<else>>
<<if $activeSlave.fetish == "masochistic">>
$activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the pain that comes with it soon sparks a small flame of lust in $him.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the humiliation that comes with it soon sparks a small flame of lust in $him.
<<elseif $activeSlave.sexualQuirk == "perverted">>
$activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the perversion of fucking an animal soon sparks a small flame of lust in $him.
<<elseif $activeSlave.behavioralQuirk == "sinful">>
$activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the sinfulness of fucking an animal soon sparks a small flame of lust in $him.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion < -20)>>
$activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>>
<</if>>
<<else>>
$activeSlave.slaveName nods $his head dumbly, $his eyes vacant<<if !canSee($activeSlave)>> as always<</if>>.
<</if>>
<<if hasAnyLegs($activeSlave)>>
<<if $activeSlave.devotion > -20>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.fetish != "mindbroken") && ($activeSlave.fetish != "masochistic") && ($activeSlave.fetish != "humiliation") && ($activeSlave.sexualQuirk != "perverted") && ($activeSlave.behavioralQuirk != "sinful")>>and only the threat of worse punishment prevents $him from <<if canWalk($activeSlave)>>running<<else>>trying to run<</if>> out of the room.<</if>> You have $him <<if ($activeSlave.clothes != "no clothing")>>take off $his clothing and <</if>>kneel down on the floor with $his ass in the air,
<<else>>
and you have to physically prevent $him from <<if canWalk($activeSlave)>>running<<else>>trying to run<</if>> out of the room. You <<if ($activeSlave.clothes != "no clothing")>>force $him to take off $his $activeSlave.clothes and <</if>>restrain $him on the floor with $his ass in the air — all the while ignoring $his screams and pleas for mercy —
<</if>>
<<else>>
You <<if ($activeSlave.clothes != "no clothing")>>take off $his $activeSlave.clothes and <</if>>place $him on the ground with a cushion under $his hips, $his ass in the air,
<</if>>
before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes it position <<if canWalk($activeSlave)>>behind <<else>>above <</if>>$him. You can see its _animal.dickSize penis slowly come to attention as its animalistic brain realizes that it's standing <<if canWalk($activeSlave)>>behind <<else>>above <</if>>a warm hole that needs to be filled with seed.
<<if (_animal.species == "dog")>>
<<if canWalk($activeSlave)>>
The dog clambers up to mount $activeSlave.slaveName, eliciting a squeal from the $girl as its claws dig into $his flesh.
<<else>>
The dog takes a few curious sniffs, then lines its cock up with $activeSlave.slaveName's <<if canDoVaginal($activeSlave)>>pussy<<else>>asshole<</if>>.
<</if>>
It takes a couple of tries, but it finally manages to sink its cock into $his <<if canDoVaginal($activeSlave)>><<if ($activeSlave.fetish == "masochistic") || ($activeSlave.fetish == "humiliation") || ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.behavioralQuirk == "sinful")>>wet <</if>>pussy<<else>>ass<</if>>.
<<if ($activeSlave.vagina == 0)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if !canDoVaginal($activeSlave)>>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him.@@<<if ($activeSlave.devotion <= -20)>>by force.<</if>><</if>>
<<if $activeSlave.vagina == 0>>
<<if ($activeSlave.devotion >= -20)>>
<<if $activeSlave.fetish == "masochistic">>
Losing $his virginity in such a painful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.fetish == "humiliation">>
Losing $his virginity in such a humiliating manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.sexualQuirk == "perverted">>
Losing $his virginity in such a perverted manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.behavioralQuirk == "sinful">>
Losing $his virginity in such a sinful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<else>>
<<if $activeSlave.devotion > 50>>
Since $he is well broken, losing $his virginity in such a manner has @@.hotpink;increased $his submission to you.@@
<<set $activeSlave.devotion += 5>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>>
Losing $his virginity in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>>
<<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>>
$He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
Having $his pearl of great price taken by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
The hound wastes no time in beginning to hammer away at $his <<if canDoVaginal($activeSlave)>>cunt<<else>>asshole<</if>>, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>>.
A few short minutes later, $he gives a loud groan <<if ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "humiliation") || $activeSlave.sexualQuirk == "perverted" || $activeSlave.behavioralQuirk == "sinful">>and shakes in orgasm <</if>>as the dog's knot begins to swell and its penis begins to erupt a thick stream of jizz into $him.
After almost a minute, the dog has finally finished cumming and its knot is sufficiently small enough that the dog is able to pull its cock out, causing a stream of cum to slide out of $his <<if ($activeSlave.vagina <= 2)>>@@.lime;now-gaping <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>>@@<<else>>
<<if canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina == 3>>
loose
<<elseif $activeSlave.vagina <= 9>>
cavernous
<<else>>
ruined
<</if>>
<<else>>
<<if $activeSlave.anus == 0>>
virgin
<<elseif $activeSlave.anus == 1>>
tight
<<elseif $activeSlave.anus == 2>>
loose
<<elseif $activeSlave.anus == 3>>
very loose
<<else>>
gaping
<</if>>
<</if>> <<if canDoVaginal($activeSlave)>>pussy<<else>>asshole<</if>><</if>>. Having finished its business, the dog runs off, presumably in search of food.
<<if (canDoVaginal($activeSlave)) && ($activeSlave.vagina < 3)>>
<<set $activeSlave.vagina = 3>>
<<elseif (canDoAnal($activeSlave)) && ($activeSlave.anus < 2)>>
<<set $activeSlave.anus = 2>>
<</if>>
<<elseif (_animal.species == "horse")>>
The horse stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<if canDoVaginal($activeSlave)>><<if ($activeSlave.fetish == "masochistic") || ($activeSlave.fetish == "humiliation") || ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.behavioralQuirk == "sinful")>>wet <</if>>pussy<<else>>ass<</if>>.
With a slight thrust, it enters $him and begins to fuck $him. $activeSlave.slaveName can't help but give a loud groan as the huge cock <<if ($activeSlave.vagina <= 2)>>@@.lime;stretches@@<<else>>@@.lime;enters@@<</if>> @@.lime;$his@@
<<if canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina == 0>>
@@.lime;virgin@@
<<elseif $activeSlave.vagina == 1>>
@@.lime;tight@@
<<elseif $activeSlave.vagina == 2>>
@@.lime;reasonably tight@@
<<elseif $activeSlave.vagina == 3>>
@@.lime;loose@@
<<elseif $activeSlave.vagina <= 9>>
@@.lime;cavernous@@
<<else>>
@@.lime;ruined@@
<</if>>
<<else>>
<<if $activeSlave.anus == 0>>
@@.lime;virgin@@
<<elseif $activeSlave.anus == 1>>
@@.lime;tight@@
<<elseif $activeSlave.anus == 2>>
@@.lime;loose tight@@
<<elseif $activeSlave.anus == 3>>
@@.lime;very loose@@
<<else>>
@@.lime;gaping@@
<</if>>
<</if>>
<<if (canDoVaginal($activeSlave))>>@@.lime;pussy@@<<else>>@@.lime;asshole@@<</if>>.
<<if canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina == 0>>
<<if ($activeSlave.devotion >= -20)>>
<<if $activeSlave.fetish == "masochistic">>
@@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.fetish == "humiliation">>
@@.lime;Losing $his virginity@@ in such a humiliating manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.sexualQuirk == "perverted">>
@@.lime;Losing $his virginity@@ in such a perverted manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.behavioralQuirk == "sinful">>
@@.lime;Losing $his virginity@@ in such a sinful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<else>>
<<if $activeSlave.devotion > 50>>
Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@
<<set $activeSlave.devotion += 5>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>>
@@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>>
<<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>>
$He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
<<if $activeSlave.anus == 0>>
<<if ($activeSlave.devotion >= -20)>>
<<if $activeSlave.fetish == "masochistic">>
@@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.fetish == "humiliation">>
@@.lime;Losing $his anal virginity@@ in such a humiliating manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.sexualQuirk == "perverted">>
@@.lime;Losing $his anal virginity@@ in such a perverted manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif $activeSlave.behavioralQuirk == "sinful">>
@@.lime;Losing $his anal virginity@@ in such a sinful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<else>>
<<if $activeSlave.devotion > 50>>
Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@
<<set $activeSlave.devotion += 5>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>>
@@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>>
<<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>>
$He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<</if>>
The stallion begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the <<if canDoVaginal($activeSlave)>> tip rams $his cervix<<else>> huge horsecock fills $him completely<</if>>. Before too long, the horse's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<if (canDoVaginal($activeSlave))>>pussy<<else>>asshole<</if>> to the brim with thick horse semen.
After what seems like an impossibly long time, the horse's dick finally begins to soften and it finally pulls out. You have a servant lead the horse away, with a fresh apple as a treat for its good performance.
<<if (canDoVaginal($activeSlave)) && ($activeSlave.vagina < 4)>>
<<set $activeSlave.vagina = 4>>
<<elseif (canDoAnal($activeSlave)) && ($activeSlave.anus < 4)>>
<<set $activeSlave.anus = 4>>
<</if>>
<</if>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<if canDoVaginal($activeSlave)>>
<<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Having a _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<</if>>
<<else>>
<<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>>
Having a _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@
<<set $activeSlave.sexualFlaw = "hates anal">>
<</if>>
<</if>>
<</if>>
<<if $postSexCleanUp > 0>>
<<if ($activeSlave.vagina == 3)>>
Cum drips out of $his fucked-out hole.
<<elseif ($activeSlave.vagina == 2)>>
Cum drips out of $his stretched vagina.
<<elseif ($activeSlave.vagina == 1)>>
$His still-tight vagina keeps its load inside $him.
<<elseif ($activeSlave.vagina < 0)>>
Cum drips out of $his girly ass.
<<else>>
Its cum slides right out of $his gaping hole.
<</if>>
<<if canWalk($activeSlave)>>
$He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>,
<<switch $activeSlave.assignment>>
<<case "work in the brothel">>
just like $he does between each customer.
<<case "serve in the club">>
just like $he does in the club.
<<case "work in the dairy">>
to avoid besmirching the nice clean dairy.
<<case "work as a farmhand">>
to avoid tainting the food in $farmyardName.
<<case "work as a servant">>
mostly to keep everything $he has to clean from getting any dirtier.
<<case "whore">>
before returning to offering it for sale.
<<case "serve the public">>
before returning to offering it for free.
<<case "rest">>
before crawling back into bed.
<<case "get milked">>
<<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>.
<<case "be a servant">>
since $his chores didn't perform themselves while you used $his fuckhole.
<<case "please you">>
before returning to await your next use of $his fuckhole, as though nothing had happened.
<<case "be a subordinate slave">>
though it's only a matter of time before another slave decides to play with $his fuckhole.
<<case "be your Head Girl">>
worried that $his charges got up to trouble while $he enjoyed $his <<= getWrittenTitle($activeSlave)>>'s use.
<<case "guard you">>
so $he can be fresh and ready for more sexual use even as $he guards your person.
<<case "be the Schoolteacher">>
before $he returns to teaching $his classes.
<<default>>
before $he returns to $activeSlave.assignment.
<</switch>>
<</if>>
<</if>>
<<set $species = 0>>
*/
|
MonsterMate/fc
|
src/pregmod/beastFuck.tw
|
tw
|
mit
| 24,687
|
:: BeastFucked [nobr]
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<if $animalType == "canine">>
<<set _animal = $activeCanine>>
<<elseif $animalType == "hooved">>
<<set _animal = $activeHooved>>
<<elseif $animalType == "feline">>
<<set _animal = $activeFeline>>
<</if>>
/* add any animal species that begin with a vowel here */
<<switch _animal.species>>
<<default>>
<<set _a = "a">>
<</switch>>
<<if canDoVaginal($activeSlave)>>
<<set _sexAct = "vaginal">>
<<set _orifice = "pussy">>
<<set _hole = 0>>
<<elseif canDoAnal($activeSlave)>>
<<set _sexAct = "anal">>
<<set _orifice = "asshole">>
<<set _hole = 1>>
<<else>>
<<set _sexAct = "oral">>
<<set _orifice = "mouth">>
<</if>>
<<set _used = {mouth: 0, vagina: 0, anus: 0}>>
<<if $activeSlave.vagina > 0>>
<<set _used.vagina = 1>>
<</if>>
<<if $activeSlave.anus > 0>>
<<set _used.anus = 1>>
<</if>>
<<if $activeSlave.counter.oral > 0>>
<<set _used.mouth = 1>>
<</if>>
<<if $activeSlave.fetish == "masochist">>
<<set _fetishDesc = "committing such a painful act", _activeQuirk = 1, _quirk = 1>>
<<elseif $activeSlave.fetish == "humiliation">>
<<set _fetishDesc = "committing such a humiliating act", _activeQuirk = 1, _quirk = 1>>
<<elseif $activeSlave.sexualQuirk == "perverted">>
<<set _fetishDesc = "committing such a perverted act", _activeQuirk = 1, _quirk = 1>>
<<elseif $activeSlave.behavioralQuirk == "sinful">>
<<set _fetishDesc = "committing such a sinful act", _activeQuirk = 1, _quirk = 1>>
<<elseif $activeSlave.fetish == "cumslut">>
<<set _fetishDesc = "getting to drink more cum", _activeQuirk = 1, _quirk = 2>>
<<elseif $activeSlave.sexualQuirk == "gagfuck queen">>
<<set _fetishDesc = "getting to suck more dick", _activeQuirk = 1, _quirk = 2>>
<</if>>
<<if canWalk($activeSlave)>>You call $him over and<<else>>You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you<</if>> tell $him you want to watch $him <<switch _sexAct>><<case "oral">>suck off<<default>>get fucked by<</switch>> <<print _a>> _animal.species.
<<if ($activeSlave.fetish != "mindbroken")>>
<<if ($activeSlave.devotion > 50)>>
<<if _sexAct == "vaginal" || _sexAct == "anal">>
<<if _used.vagina || _used.anus>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName's face visibly brightens at the thought of _fetishDesc.
<<else>>
$activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees.
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName's face visibly brightens at the thought of _fetishDesc, although $he seems a bit hesitant at the thought of giving $his <<if _sexAct == "anal">>anal <</if>>virginity to an animal.
<<else>>
$activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if _sexAct == "anal">>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk && _quirk == 2>>
$activeSlave.slaveName's face visibly brightens at the thought of _fetishDesc, even if it's <<print _a>> _animal.species's cum.
<<else>>
$activeSlave.slaveName blanches at the thought of having to suck <<print _a>> _animal.species's dick, but $he is so devoted to you that $he reluctantly agrees.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>>
<<if _sexAct == "vaginal" || _sexAct == "anal">>
<<if _used.vagina || _used.anus>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName isn't too keen on the idea of fucking <<print _a>> _animal.species, but the thought of _fetishDesc soon convinces $him to comply.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure.
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName clearly has some reservations about having $his <<if _sexAct == "anal">>anal <</if>>virginity taken by <<print _a>> _animal.species, but the thought of _fetishDesc soon convinces $him to comply.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if _sexAct == "anal">>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk && _quirk == 2>>
$activeSlave.slaveName isn't too keen on the idea of sucking off <<print _a>> _animal.species, but the thought of _fetishDesc soon convinces $him to comply.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>>
<<if _sexAct == "vaginal" || _sexAct == "anal">>
<<if _used.vagina || _used.anus>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName looks disgusted at the thought of fucking <<print _a>> _animal.species at first, but the thought of the _fetishDesc that comes with it seems to spark a small flame of lust in $him.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror,
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk>>
$activeSlave.slaveName looks disgusted at the thought of giving up $his <<if _sexAct == "anal">>anal <</if>>virginity to <<print _a>> _animal.species, but the thought of _fetishDesc it soon sparks a small flame of lust in $him.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if _sexAct == "anal">>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.fetishKnown == 1 && _activeQuirk && _quirk == 2>>
$activeSlave.slaveName looks disgusted at the thought of sucking off <<print _a>> _animal.species at first, but the thought of _fetishDesc seems to spark a small flame of lust in $him.
<<else>>
$activeSlave.slaveName tries in vain to conceal $his horror,
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.devotion < -20)>>
$activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>>
<</if>>
<<else>>
$activeSlave.slaveName nods $his head dumbly, $his eyes vacant<<if !canSee($activeSlave)>> as always<</if>>.
<</if>>
<<if canWalk($activeSlave)>>
<<if $activeSlave.devotion >= -20>>
<<if ($activeSlave.devotion <= 20)>>
and only the threat of worse punishment prevents $him from running out of the room.
<</if>>
You have $him <<if ($activeSlave.clothes != "no clothing") && (_sexAct != "oral")>>take off $his clothing, then <</if>><<if _sexAct == "oral">>lay <<else>>kneel <</if>>down on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>on $his back<</if>>
<<else>>
and _S.Bodyguard.slaveName has to physically prevent $him from running out of the room<<if random(1,100) > 75>><<set $activeSlave.minorInjury = either("black eye", "bruise", "split lip")>>, resulting in a $activeSlave.minorInjury. <<else>>. <</if>>You <<if ($activeSlave.clothes != "no clothing")>>force $him to take off $his $activeSlave.clothes and <</if>>restrain $him on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>with a ring gag in $his mouth<</if>> — all the while ignoring $his screams and pleas for mercy —
<</if>>
<<else>>
but $he knows $he is powerless to stop you. You <<if ($activeSlave.clothes != "no clothing")>>take off $his clothes and <</if>><<if _sexAct == "oral">>place a ring gag in $his mouth, then<</if>>place $him on the ground with a cushion under $his hips <<if _sexAct != "oral">>, $his ass in the air,<</if>>
<</if>>
before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes its position
<<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> $him. You can see its _animal.dickSize penis slowly come to attention as its animalistic brain realizes that it's standing <<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> a warm hole that needs to be filled with seed.
<<switch _animal.type>>
<<case "canine">>
<<if canWalk($activeSlave)>>
<<switch _sexAct>>
<<case "oral">>
<<if $activeSlave.devotion > 20>>
$activeSlave.slaveName <<if _activeQuirk != 1>>reluctantly<</if>> grabs the _animal.dickSize cock and gives it a tentative lick.
<</if>>
<<default>>
The _animal.species clambers up to mount $activeSlave.slaveName, eliciting a squeal from the $girl as its claws dig into $his flesh.
<</switch>>
<<else>>
The _animal.species <<if _sexAct != "oral">> takes a few curious sniffs, then <</if>>lines its cock up with $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice.<<case "oral">>mouth, then, with a mighty shove, begins to thrust rapidly, in the way that only _animal.species can.<</switch>>
<</if>>
<<switch _sexAct>>
<<case "vaginal" "anal">>
It takes a couple of tries, but it finally manages to sink its cock into $his <<if _sexAct == "vaginal" && _activeQuirk>>wet <</if>>_orifice.
<<case "oral">>
<<if canWalk($activeSlave)>>
In one swift motion, the canine buries its cock deep in $his throat, causing $him to gag. It then begins to thrust rapidly, in the way that only <<print _animal.species>>s can.
<</if>>
<</switch>>
<<if _sexAct != "oral">>
<<if (_sexAct == "vaginal" && !_used.vagina) || (_sexAct == "anal" && !_used.anus)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if _sexAct == "anal">>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion < -20)>>@@.lime; by force@@<</if>>.<</if>>
<</if>>
<<case "hooved">>
The _animal.species stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<switch _sexAct>><<case "oral">>open mouth<<case "vaginal" "anal">><<if _activeQuirk>>wet <</if>>_orifice<</switch>>.
With a slight thrust, it enters $him and begins to fuck <<if _sexAct == "oral">>$his mouth<<else>> $him<</if>>. $activeSlave.slaveName can't help but give a loud groan as the huge cock
<<switch _sexAct>>
<<case "oral">>
stretches $his throat to the limit.
<<default>>
<<if _sexAct == "vaginal" && ($activeSlave.vagina <= 1) || _sexAct == "anal" && ($activeSlave.anus <= 1)>>
@@.lime;all but splits $his@@
<<elseif _sexAct == "vaginal" && ($activeSlave.vagina <= 3) || _sexAct == "anal" && ($activeSlave.anus <= 2)>>
@@.lime;stretches $his@@
<<else>>
fills $his
<</if>>
<<if _sexAct == "vaginal">>
<<if $activeSlave.vagina == 0>>
@@.lime;virgin@@
<<elseif $activeSlave.vagina == 1>>
@@.lime;tight@@
<<elseif $activeSlave.vagina == 2>>
@@.lime;reasonably tight@@
<<elseif $activeSlave.vagina == 3>>
@@.lime;loose@@
<<elseif $activeSlave.vagina <= 9>>
cavernous
<<else>>
ruined
<</if>>
<<else>>
<<if $activeSlave.anus == 0>>
@@.lime;virgin@@
<<elseif $activeSlave.anus == 1>>
@@.lime;tight@@
<<elseif $activeSlave.anus == 2>>
@@.lime;loose@@
<<elseif $activeSlave.anus == 3>>
very loose
<<else>>
gaping
<</if>>
<</if>>
<<if (_sexAct == "vaginal" && $activeSlave.vagina <= 3) || (_sexAct == "anal" && $activeSlave.anus <= 2) >>@@.lime;_orifice@@<<else>>_orifice<</if>><<if (_sexAct == "vaginal" && ($activeSlave.vagina <= 1)) || (_sexAct == "anal" && ($activeSlave.anus <= 1))>>@@.lime; apart.@@<<elseif (_sexAct == "vaginal" && ($activeSlave.vagina <= 3)) || (_sexAct == "anal" && ($activeSlave.anus <= 2))>>@@.lime;.@@<<else>>.<</if>>
<</switch>>
<<case "feline">>
<<if canWalk($activeSlave)>>
The _animal.species mounts $him, causing $him to give a squeal as its claws dig into $his flesh.
<<else>>
The _animal.species lines its _animal.dickSize penis with $activeSlave.slaveName's _orifice and gives a mighty shove.
<</if>>
$activeSlave.slaveName gives a loud <<if $activeSlave.devotion > 50>>moan<<else>>groan<</if>> as the _animal.species buries its large, barbed, cock deep in $his _orifice.
<</switch>>
<<if _sexAct != "oral">>
<<if _sexAct == "vaginal">>
<<if !_used.vagina>>
<<if ($activeSlave.devotion >= -20)>>
<<if _activeQuirk>>
@@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<else>>
<<if $activeSlave.devotion > 50>>
Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@
<<set $activeSlave.devotion += 5>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>>
@@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>>
<<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>>
$He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
<<if !_used.anus>>
<<if ($activeSlave.devotion >= -20)>>
<<if _activeQuirk>>
@@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<else>>
<<if $activeSlave.devotion > 50>>
Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@
<<set $activeSlave.devotion += 5>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>>
@@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>>
<<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>>
$He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<<else>>
Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals.
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<</if>>
<</if>>
<<if (!_used.vagina && _sexAct == "vaginal") || (!_used.anus && _sexAct == "anal")>>
The pain of having such a _animal.dickSize cock take $his <<if _sexAct == "anal">>anal <</if>>virginity has @@.red;damaged $his health.@@
<<run healthDamage($activeSlave, 5)>>
<</if>>
<</if>>
<<switch _animal.type>>
<<case "canine">>
The <<switch _animal.species>><<case "dog">>hound<<default>>_animal.species<</switch>> wastes no time in beginning to hammer away at $his _orifice, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<switch _sexAct>><<case "oral">>throat<<case "vaginal">>cunt<<case "anal">>rectum<</switch>>.
A few short minutes later, $he gives a loud groan
<<if ($activeSlave.fetishKnown == 1) && (_activeQuirk)>> and shakes in orgasm <</if>>
as the _animal.species's knot begins to swell and its penis begins to erupt a thick stream of jizz <<switch _sexAct>><<case "vaginal" "anal">>into $him<<case "oral">>down $his throat<</switch>>.
After almost a minute, the _animal.species has finally finished cumming and its knot is sufficiently small enough that the _animal.species is able to pull its cock out, causing
<<switch _sexAct>>
<<case "vaginal" "anal">>
a stream of cum to slide out of $his
<<if _sexAct == "vaginal" && ($activeSlave.vagina <= 2) || _sexAct == "anal" && ($activeSlave.anus <= 1)>>
@@.lime;now-gaping _orifice.@@
<<else>>
<<if _sexAct == "vaginal">>
<<if $activeSlave.vagina == 3>>
loose
<<elseif $activeSlave.vagina <= 9>>
cavernous
<<else>>
ruined
<</if>>
<<else>>
<<if $activeSlave.anus == 0>>
virgin
<<elseif $activeSlave.anus == 1>>
tight
<<elseif $activeSlave.anus == 2>>
loose
<<elseif $activeSlave.anus == 3>>
very loose
<<else>>
gaping
<</if>>
<</if>> _orifice.
<</if>>
<<if canGetPregnant($activeSlave) && canBreed($activeSlave, _animal)>>
<<= knockMeUp($activeSlave, 5, _hole, -8)>>
<</if>>
<<case "oral">>
$activeSlave.slaveName to immediately start coughing and retching uncontrollably.
<</switch>> Having finished its business, the _animal.species runs off, presumably in search of food.
<<switch _sexAct>>
<<case "vaginal">>
<<if $activeSlave.vagina < 3>>
<<set $activeSlave.vagina = 3>>
<</if>>
<<set $activeSlave.counter.vaginal += 1>>
<<case "anal">>
<<if $activeSlave.anus < 2>>
<<set $activeSlave.anus = 2>>
<</if>>
<<set $activeSlave.counter.vaginal += 1>>
<<case "oral">>
<<set $activeSlave.counter.oral += 1>>
<</switch>>
<<case "hooved">>
The <<switch _animal.species>><<case "horse">>stallion<<default>>_animal.species<</switch>> begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the<<if _sexAct == "vaginal">> tip rams $his cervix<<else>> huge _animal.species cock fills $him completely<</if>>. Before too long, the _animal.species's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice<<case "oral">>stomach<</switch>> to the brim with thick _animal.species semen.
After what seems like an impossibly long time, the _animal.species's dick finally begins to soften and it finally pulls out<<if _sexAct == "oral">>, causing $activeSlave.slaveName to immediately begin to cough and retch uncontrollably<</if>>. You have a servant lead the _animal.species away, with a fresh apple as a treat for its good performance.
<<switch _sexAct>>
<<case "vaginal">>
<<if $activeSlave.vagina < 4>>
<<set $activeSlave.vagina = 4>>
<</if>>
<<set $activeSlave.counter.vaginal += 1>>
<<case "anal">>
<<if $activeSlave.anus < 4>>
<<set $activeSlave.anus = 4>>
<</if>>
<<set $activeSlave.counter.anal += 1>>
<<case "oral">>
<<set $activeSlave.counter.oral += 1>>
<</switch>>
<<if _sexAct != "oral">>
<<if canGetPregnant($activeSlave) && canBreed($activeSlave, _animal)>>
<<= knockMeUp($activeSlave, 5, _hole, -8)>>
<</if>>
<</if>>
<<case "feline">>
The _animal.species begins to move, thrusting faster and faster. The $girl beneath can't stop a groan of pain from escaping $his lips as the barbs on its dick @@.red;rub the inside of $his _orifice raw.@@ After a few minutes of painful coupling, the _animal.species's thrusts finally slow, then stop completely. With a <<if _animal.species != "cat">>deep bellow<<else>>loud //meow//<</if>>, he finally dismounts, gives you a long look, then stalks off.
<<run healthDamage($activeSlave, 1)>>
<<switch _sexAct>>
<<case "vaginal">>
<<if $activeSlave.vagina < 2>>
<<set $activeSlave.vagina = 2>>
<</if>>
<<set $activeSlave.counter.vaginal += 1>>
<<case "anal">>
<<if $activeSlave.anus < 2>>
<<set $activeSlave.anus = 2>>
<</if>>
<<set $activeSlave.counter.vaginal += 1>>
<<case "oral">>
<<set $activeSlave.counter.oral += 1>>
<</switch>>
<<if _sexAct != "oral">>
<<if canGetPregnant($activeSlave) && canBreed($activeSlave, _animal)>>
<<= knockMeUp($activeSlave, 5, _hole, -8)>>
<</if>>
<</if>>
<</switch>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<switch _sexAct>>
<<case "vaginal">>
<<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Having <<print _a>> _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<</if>>
<<case "anal">>
<<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>>
Having <<print _a>> _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@
<<set $activeSlave.sexualFlaw = "hates anal">>
<</if>>
<<case "oral">>
<<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>>
Having <<print _a>> _animal.species fuck $him by force has given $him a @@.red;hatred of oral penetration.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<</if>>
<</switch>>
<</if>>
<<if _sexAct != "oral">>
<<if $postSexCleanUp > 0>>
<<if ($activeSlave.vagina == 3)>>
<<= capFirstChar(_animal.species)>> cum drips out of $his fucked-out hole.
<<elseif ($activeSlave.vagina == 2)>>
<<= capFirstChar(_animal.species)>> cum drips out of $his stretched vagina.
<<elseif ($activeSlave.vagina == 1)>>
$His still-tight vagina keeps the _animal.species's load inside $him.
<<elseif ($activeSlave.vagina < 0)>>
<<= capFirstChar(_animal.species)>> cum drips out of $his girly ass.
<<else>>
<<= capFirstChar(_animal.species)>> cum slides right out of $his gaping hole.
<</if>>
<<if canWalk($activeSlave)>>
$He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>,
<<switch $activeSlave.assignment>>
<<case "work in the brothel">>
just like $he does between each customer.
<<case "serve in the club">>
just like $he does in the club.
<<case "work in the dairy">>
to avoid besmirching the nice clean dairy.
<<case "work as a farmhand">>
to avoid tainting the food in $farmyardName.
<<case "work as a servant">>
mostly to keep everything $he has to clean from getting any dirtier.
<<case "whore">>
before returning to offering it for sale.
<<case "serve the public">>
before returning to offering it for free.
<<case "rest">>
before crawling back into bed.
<<case "get milked">>
<<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>.
<<case "be a servant">>
since $his chores didn't perform themselves while you used $his fuckhole.
<<case "please you">>
before returning to await your next use of $his fuckhole, as though nothing had happened.
<<case "be a subordinate slave">>
though it's only a matter of time before another slave decides to play with $his fuckhole.
<<case "be your Head Girl">>
worried that $his charges got up to trouble while $he enjoyed $his <<= getWrittenTitle($activeSlave)>>'s use.
<<case "guard you">>
so $he can be fresh and ready for more sexual use even as $he guards your person.
<<case "be the Schoolteacher">>
before $he returns to teaching $his classes.
<<default>>
before $he returns to $activeSlave.assignment.
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $animalType = 0>>
|
MonsterMate/fc
|
src/pregmod/beastFucked.tw
|
tw
|
mit
| 24,258
|
:: Breeder Proposal [nobr]
<<set $nextButton = " ", $nextLink = "Main", $propOutcome = -1>>
You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the Societal Elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth Elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool.
<br><br>
Within the hour, you are called before <<if $eugenicsFullControl == 1>>what's left of <</if>>the Societal Elite.
<br>
<<setPlayerPronouns>>
<<if $eugenicsFullControl == 1>>
"That sounds like an acceptable proposal. We'll draft the standards for breeding stock and notify you shortly."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<elseif $PC.pregSource == -1 || $PC.pregSource == -6>>
"Since you are doing your part and carrying an Elite child, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<elseif $PC.counter.birthElite > 0>>
"Since you have carried children for our cause, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<elseif $PC.dick == 0>>
<<if $failedElite > 50>>
"Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?"
<span id="result">
<br><<link "Agree to being used as a breeder and save face">>
<<replace "#result">>
"Good choice, _girlP. A selection of eligible donors will be provided to you; take your pick and bear our children. Or use a test tube, if that's more to your tastes."
<<set $playerBred = 1, $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder and face the Societal Elites' wrath">>
<<replace "#result">>
"You'll regret this decision. We'll have our way one way or another."
<<set $failedElite += 275, $propOutcome = -1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
</span>
<<else>>
"An interesting proposal, given your lack of equipment, though we would be much more open to listen to your request if you were heavy with one of our children.
<span id="result">
<br><<link "Agree to being used as a breeder for the sake of your proposal">>
<<replace "#result">>
"Good choice, _girlP; your proposal is more important than your dignity after all, isn't it? A selection of eligible donors will be provided to you; take your pick and bear our children. Or use a test tube, if that's more to your tastes."
<<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<<if $failedElite <= 0>>
<br><<link "Decline being used as a breeder and leverage your standing">>
<<replace "#result">>
"Yes, you have done much to further our cause. We respect the 'balls' on you, despite your lack of them. Very well, we shall set the standards for what shall qualify as breeding stock and our standards will be delivered to you shortly."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<<else>>
<br><<link "Decline being used as a breeder and withdraw your proposal">>
<<replace "#result">>
"Then why waste our time? You disappoint us, but don't worry; you'll be laden with child soon enough."
<<set $propOutcome = -1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<</if>>
</span>
<</if>>
<<else>>
<<if $PC.dick != 0 && $PC.vagina != -1 && $failedElite > 50>>
"We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again."
<span id="result">
<br><<link "Agree to being used as a breeder to complete the deal">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible donors to breed you. Or send you a test tube, if that's more to your tastes."
<<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder and withdraw your proposal">>
<<replace "#result">>
"Very well, if your masculinity is more valuable to you than your proposal, then so be it."
<<set $propOutcome = -1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
</span>
<<elseif $PC.dick != 0 && $PC.vagina != -1>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly.
<br><br>
Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives."
<span id="result">
<br><<link "Agree to being used as a breeder">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible donors to breed you. Or send you a test tube, if that's more to your tastes."
<<set $playerBred = 1, $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
<br><<link "Decline being used as a breeder">>
<<replace "#result">>
"Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</replace>>
<</link>>
</span>
<<else>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly."
<<set $propOutcome = 1>>
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<</if>>
<</if>>
<br><br>
|
MonsterMate/fc
|
src/pregmod/breederProposal.tw
|
tw
|
mit
| 7,375
|
:: BreedingTest [nobr]
<<set $nextButton = "Confirm changes", $nextLink = "Slave Interact">>
<<print eliteBreedingExam(getSlave($AS))>>
|
MonsterMate/fc
|
src/pregmod/breedingTest.tw
|
tw
|
mit
| 136
|
:: Cloning Workaround [nobr]
<<set $nextButton = "Cancel", $nextLink = "Gene Lab", _eligibility = 0>>
<<if $donatrix != "Undecided" && $donatrix.ID == -1>><<set _impreg = PlayerName()>><<elseif $donatrix != "Undecided">><<set _impreg = SlaveFullName($donatrix)>><<else>><<set _impreg = $donatrix>><</if>>
<<if $receptrix != "Undecided" && $receptrix.ID == -1>><<set _receive = PlayerName()>><<elseif $receptrix != "Undecided">><<set _receive = SlaveFullName($receptrix)>><<else>><<set _receive = $receptrix>><</if>>
<h2>Genetic Source</h2>
<div class="note">Blank ovum prepared, please select genetic source and surrogate.</div>
<div>Chosen source: _impreg</div>
<div class="majorText">
[[Yourself|Cloning Workaround][$donatrix = $PC]]
<<for _cw = 0; _cw < $slaves.length; _cw++>>
<<capture _cw>>
<<set _name = SlaveFullName($slaves[_cw])>>
<<if $donatrix != "Undecided" && $donatrix.ID == $slaves[_cw].ID>>
<div>//_name//</div>
<<else>>
<div>[[_name|Cloning Workaround][$donatrix = $slaves[_cw]]]</div>
<</if>>
<</capture>>
<</for>>
</div>
<h2>Surrogate</h2>
<div>Chosen surrogate: _receive</div>
<div class="majorText">
<<for _cw1 = 0; _cw1 < $slaves.length; _cw1++>>
<<capture _cw1>>
<<if ($slaves[_cw1].ovaries > 0 || $slaves[_cw1].mpreg > 0) && isSlaveAvailable($slaves[_cw1]) && $slaves[_cw1].preg >= 0 && $slaves[_cw1].preg < 4 && $slaves[_cw1].pregWeek >= 0 && $slaves[_cw1].pubertyXX == 1 && $slaves[_cw1].pregType < 12 && $slaves[_cw1].bellyImplant == -1 && $slaves[_cw1].broodmother == 0 && $slaves[_cw1].inflation <= 2 && $slaves[_cw1].physicalAge < 70>>
<<set _name2 = SlaveFullName($slaves[_cw1])>>
<div>
<<if $receptrix != "Undecided" && $receptrix.ID == $slaves[_cw1].ID>>
//_name2//
<<else>>
[[_name2|Cloning Workaround][$receptrix = $slaves[_cw1]]] <<if $slaves[_cw1].pregType >= 4>>//Using a slave carrying multiples is inadvisable//<</if>>
<</if>>
</div>
<<set _eligibility = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibility == 0)>>
<div class="note">You have no slaves capable of acting as a surrogate.</div>
<</if>>
<<if $PC.vagina != -1 && $PC.preg >= 0 && $PC.preg < 4 && $PC.pregType < 8 && $PC.physicalAge < 70>>
<div>
<<if $receptrix != "Undecided" && $receptrix.ID == $PC.ID>>
//Yourself//
<<else>>
[[Use your own womb|Cloning Workaround][$receptrix = $PC]]
<</if>>
</div>
<</if>>
</div>
<h2>Implantation</h2>
<div class="majorText">
<<if _impreg != "Undecided" && _receive != "Undecided">>
_impreg will be cloned and _receive shall act as the incubator.
[[Implant clone ovum|Surrogacy][cashX(forceNeg($surgeryCost*2), "slaveSurgery"), $surgeryType = "clone"]]
<<elseif _impreg != "Undecided">>
_impreg will be cloned. //Please select a surrogate//
<<elseif _receive != "Undecided">>
_receive shall act as the incubator. //Please select a genetic source//
<<else>>
//Please select a genetic source and surrogate//
<</if>>
</div>
|
MonsterMate/fc
|
src/pregmod/cloningWorkaround.tw
|
tw
|
mit
| 2,925
|
:: Edit Genetics [nobr]
<html>
<script type="text/x-template" id="birthFullNameTmpl">
<% if(SugarCube.State.variables.surnameOrder != 1) {
%><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) {
%><% if(s.birthSurname || s.surname) { %><%- s.birthSurname || s.surname%> <% } %><b><u><%- s.birthName || s.name %></u></b><%
} else {
%><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><%
} %><%
} else {
%><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><%
} %>
</script>
<script type="text/x-template" id="currentFullNameTmpl">
<% if(SugarCube.State.variables.surnameOrder != 1) {
%><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) {
%><% if(s.slaveSurname) { %><%- s.slaveSurname %> <% } %><b><u><%- s.slaveName %></u></b><%
} else {
%><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><%
} %><%
} else {
%><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><%
} %>
</script>
<script type="text/x-template" id="nameButtonTmpl">
<button class="slavepicker" data-slave="<%- s.ID %>" style="width: 100%"><%= tmpl.birthFullName(s) %></button>
</script>
<script type="text/x-template" id="geneDetailsTmpl">
<table class="slave-genetic-details">
<tr>
<th>Given name(s)</th><td colspan="2"><%- s.birthName %></td>
<th>Family name</th><td colspan="2"><%- s.birthSurname || '' %></td>
<th>Karyotype</th><td class="editor choice-editor" data-param="genes" data-choices="XX, XY"><%- s.genes %> (<%= tmpl.toSex(s.genes) %>)</td>
</tr>
<tr>
<th>Nationality</th><td colspan="2" class="editor string-editor" data-param="nationality"><%- s.nationality %></td>
<th>Ethnicity</th><td colspan="2" class="editor choice-editor" data-param="origRace" data-choices="amerindian, asian, black, indo-aryan, latina, malay, middle eastern, mixed race, pacific islander, semitic, southern european, white"><%- s.origRace %></td>
<th>Career</th><td><i><%- s.career ? s.career : '' %></i></td>
</tr>
<tr>
<th>Father</th><td colspan="2"><%= tmpl.parentFullName(s.father) %></td>
<th>Mother</th><td colspan="2"><%= tmpl.parentFullName(s.mother) %></td>
<th>Age</th><td><%- tmpl.ageDesc(s) %></td>
</tr>
<% if(s.birthName !== s.slaveName || s.birthSurname !== s.slaveSurname) { %><tr><td colspan="8"><i>Currently called <%= tmpl.currentFullName(s) %>.</td></i></tr><% } %>
<tr><td></td><td colspan="6"><hr></td><td></td></tr>
<tr>
<th>Skin</th><td class="editor string-editor" data-param="origSkin"><%- s.origSkin %></td>
<th>Skin markings</th><td class="editor choice-editor" data-param="markings" data-choices="none, beauty mark, birthmark, freckles, heavily freckled"><%- s.markings %></td>
<th>Eyes</th><td class="editor string-editor" data-param="eye.origColor"><%- s.eye.origColor %></td>
<th>Hair</th><td class="editor string-editor" data-param="origHColor"><%- s.origHColor %></td>
</tr>
<tr>
<th>Height</th><td class="editor number-editor" data-param="height" data-min="50" data-max="250"><%- s.height %> cm (<%= tmpl.toFeet(s.height) %>)</td>
<th>Weight</th><td class="editor number-editor" data-param="weight"><%= tmpl.percent(s.weight) %></td>
<th>Muscles</th><td class="editor number-editor" data-param="muscles"><%= tmpl.percent(s.muscles) %></td>
<td colspan="2"></td></tr>
<tr>
<th>Shoulders</th><td class="editor number-editor" data-param="shoulders" data-min="-2" data-max="2"><%= tmpl.shouldersDesc(s.shoulders) %></td>
<th>Waist</th><td class="editor number-editor" data-param="waist"><%= tmpl.percent(s.waist) %></td>
<th>Hips</th><td class="editor number-editor" data-param="hips" data-min="-2" data-max="3"><%= tmpl.hipsDesc(s.hips) %></td>
<th>Rear</th><td class="editor number-editor" data-param="butt" data-min="0" data-max="20"><%= tmpl.buttDesc(s.butt) %></td>
</tr>
<tr>
<th>Breasts</th><td class="editor number-editor" data-param="boobs" data-min="0" data-max="100000"><%- s.boobs %> cc (<%- tmpl.cupCat.cat(s.boobs) %>)</td>
<th>Breast shape</th><td class="editor choice-editor" data-param="boobShape" data-choices="normal, perky, saggy, torpedo-shaped, downward-facing, wide-set"><%- s.boobShape %></td>
<th>Nipples</th><td class="editor choice-editor" data-param="nipples" data-choices="huge, puffy, inverted, tiny, cute, partially inverted"><%- s.nipples %></td>
<th>Areolae</th><td class="editor number-editor" data-param="areolae" data-min="0" data-max="5"><%- tmpl.areolaeDesc(s.areolae) %></td>
</tr>
<tr>
<th>Face</th><td class="editor number-editor" data-param="face"><%- tmpl.faceCat.cat(s.face) %> (<%= tmpl.percent(s.face) %>)</td>
<th>Lips</th><td class="editor number-editor" data-param="lips" data-min="0" data-max="100"><%- tmpl.lipsCat.cat(s.lips) %> (<%= s.lips %>)</td>
<th>Teeth</th><td class="editor choice-editor" data-param="teeth" data-choices="normal, crooked, straightening braces, cosmetic braces, removable, pointy, baby, mixed"><%- s.teeth %></td>
<th>Voice</th><td class="editor number-editor" data-param="voice" data-min="0" data-max="3"><%- tmpl.voiceDesc(s.voice) %></td>
</tr>
<tr><td></td><td colspan="6"><hr></td><td></td></tr>
<% if(s.vagina >= 0) { %>
<tr>
<th>Labia</th><td class="editor number-editor" data-param="labia" data-min="0" data-max="3"><%- tmpl.labiaDesc(s.labia) %></td>
<th>Clitoris</th><td class="editor number-editor" data-param="clit" data-min="0" data-max="5"><%- tmpl.clitDesc(s.clit) %></td>
<th>Ovaries</th><td><%= s.ovaries ? 'working <span class="green">✔</span>' : 'broken <span class="red">✘</span>' %></td>
<th>Ovum type</th><td><%= s.eggType %></td>
</tr>
<% } %>
<% if(s.dick > 0 || s.balls > 0) { %>
<tr>
<th>Penis</th><td class="editor number-editor" data-param="dick" data-min="0" data-max="11"><%- tmpl.penisDesc(s.dick) %></td>
<th>Testes</th><td class="editor number-editor" data-param="balls" data-min="0" data-max="10"><%- tmpl.testesDesc(s.balls) %></td>
<th>Prostate</th><td><%= s.prostate ? 'working <span class="green">✔</span>' : 'broken <span class="red">✘</span>' %></td>
<th>Spermium type</th><td><%= s.ballType %></td>
</tr>
<% } %>
<tr>
<th>Hormonal</th><td class="editor number-editor" data-param="hormoneBalance"><%- tmpl.hormonalCat.cat(s.hormoneBalance) %> (<%- s.hormoneBalance %>)</td>
<th>Anal area</th><td class="editor number-editor" data-param="analArea" data-min="0" data-max="3"><%- s.analArea %></td><td colspan="4"></td>
</tr>
<tr><td></td><td colspan="6"><hr></td><td></td></tr>
<tr>
<th>Intelligence</th><td class="editor number-editor" data-param="intelligence" data-min="-100" data-max="100"><%= tmpl.intelligenceCat.cat(s.intelligence) %></td>
<th>Behavioral</th><td><%= s.behavioralFlaw !== 'none' ? s.behavioralFlaw : s.behavioralQuirk %></td>
<th>Sexual</th><td><%= s.sexualFlaw !== 'none' ? s.sexualFlaw : s.sexualQuirk %></td>
<td colspan="2"></td>
</tr>
<% if(s.chem > 0 || s.addict > 0) { %>
<tr>
<td colspan="8"><%= tmpl.chemicalsDesc(s) %></td>
</tr>
<% } %>
</table>
</script>
<script type="text/javascript">
var tmpl = tmpl || {};
tmpl.percent = function(n) {
if(n > 0) { return '+' + Number(n).toFixed(0) + '%' };
if(n == 0) { return '±0%'; }
return Number(n).toFixed(0) + '%';
};
tmpl.toFeet = function(n) {
var realFeet = Number(n) / 30.48;
var feet = Math.floor(realFeet);
var inches = Math.round((realFeet - feet) * 12);
return feet + "′" + inches + '″';
};
tmpl.toSex = function(karyotype) {
return {
XX: 'female', XY: 'male',
X: 'Turner syndrome female', X0: 'Turner syndrome female',
XYY: 'XYY syndrome male', XXY: 'Klinefelter syndrome male', XXX: 'triple X syndrome female'
}[String(karyotype).toUpperCase()] || 'unknown/not viable';
};
tmpl.ageDesc = function(slave) {
var age = slave.actualAge + (slave.birthWeek + SugarCube.State.variables.week - slave.weekAcquired) / 52.0;
var years = Math.floor(age);
var months = Math.floor((age - years) * 12);
return (years > 0 ? years + 'y ' + months + 'm' : months + 'm');
};
tmpl.shouldersDesc = function(s) {
return ({'-2': 'very narrow', '-1': 'narrow', '0': 'feminine', '1': 'broad', '2': 'very broad'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.hipsDesc = function(s) {
return ({'-2': 'very narrow', '-1': 'narrow', '0': 'normal', '1': 'wide', '2': 'very wide', '3': 'inhumanly wide'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.buttDesc = function(s) {
return ({
'0': 'flat', '1': 'small', '2': 'plump', '3': 'big', '4': 'huge', '5': 'enormous', '6': 'gigantic', '7': 'ridiculous',
'8': 'immense', '9': 'immense', '10': 'immense', '11': 'inhuman', '12': 'inhuman', '13': 'inhuman', '14': 'inhuman',
'15': 'inhuman', '16': 'inhuman', '17': 'inhuman', '18': 'inhuman', '19': 'inhuman', '20': 'inhuman'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.cupCat = new Categorizer([0, 'flat'], [300, 'A-cup'], [400, 'B-cup'], [500, 'C-cup'], [650, 'D-cup'], [800, 'DD-cup'],
[1000, 'F-cup'], [1200, 'G-cup'], [1400, 'H-cup'], [1600, 'I-cup'], [1800, 'J-cup'], [2050, 'K-cup'], [2300, 'L-cup'],
[2600, 'M-cup'], [2900, 'N-cup'], [3250, 'O-cup'], [3600, 'P-cup'], [3950, 'Q-cup'], [4300, 'R-cup'], [4700, 'S-cup'],
[5100, 'massive']);
tmpl.areolaeDesc = function(s) {
return ({'0': 'normal', '1': 'large', '2': 'unusually wide', '3': 'huge', '4': 'heart shaped', '5': 'star shaped'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.faceCat = new Categorizer(
[-Infinity, 'very ugly'], [-95, 'ugly'], [-40, 'unattractive'],
[-10, 'attractive'], [11, 'very pretty'], [41, 'gorgeous'], [96, 'mind blowing']);
tmpl.lipsCat = new Categorizer([0, 'thin'], [11, 'normal'], [21, 'pretty'], [41, 'plush'], [71, 'huge'], [96, 'facepussy']);
tmpl.voiceDesc = function(s) {
return ({'0': 'mute', '1': 'deep', '2': 'feminine', '3': 'high'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.labiaDesc = function(s) {
return ({'0': 'minimal', '1': 'big', '2': 'huge', '3': 'huge dangling'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.clitDesc = function(s) {
return ({'0': 'normal', '1': 'large', '2': 'huge', '3': 'enormous', '4': 'penis-like', '5': 'like a massive penis'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.penisDesc = function(s) {
return ({'0': 'none', '1': 'tiny', '2': 'little', '3': 'normal', '4': 'big', '5': 'huge', '6': 'gigantic',
'7': 'gigantic', '8': 'titanic', '9': 'absurd', '10': 'inhuman', '11': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.testesDesc = function(s) {
return ({'0': 'none', '1': 'vestigial', '2': 'small', '3': 'average', '4': 'big', '5': 'huge', '6': 'enormous',
'7': 'hypertrophied', '8': 'hypertrophied', '9': 'hypertrophied', '10': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')';
};
tmpl.hormonalCat = new Categorizer([-Infinity, 'heavy male'], [-49, 'male'], [-24, 'natural'], [25, 'female'], [50, 'heavy female']);
tmpl.chemicalsDesc = function(slave) {
var res = [];
if(slave.chem > 0) {
res.push('Immune system damaged (' + slave.chem.toFixed(0) + ').');
}
if(slave.addict > 0) {
res.push('Addicted to aphrodisiacs (' + slave.addict.toFixed(0) + ').');
}
return res.join(' ');
};
tmpl.intelligenceCat = new Categorizer([-Infinity, 'borderline retarded'], [-95, 'very slow'], [-50, 'slow'], [-15, 'average'], [16, 'smart'], [51, 'very smart'], [96, 'brilliant']);
tmpl.birthFullName = _.template(jQuery('#birthFullNameTmpl').html(), {variable: 's'});
tmpl.currentFullName = _.template(jQuery('#currentFullNameTmpl').html(), {variable: 's'});
tmpl.parentFullName = function(id) {
if(id === 0) { return '<i>unknown</i>'; }
if(id === -1) {
/* The PC */
return tmpl.birthFullName(SugarCube.State.variables.PC) + ' (PC)';
} else {
var parent = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; });
return (parent ? tmpl.birthFullName(parent) : '<i>missing</i>') + ' (' + id + ')';
}
};
tmpl.nameButton = _.template(jQuery('#nameButtonTmpl').html(), {variable: 's'});
tmpl.geneDetails = _.template(jQuery('#geneDetailsTmpl').html(), {variable: 's'});
</script>
</html>
<style>
button.selectedslave { background-color: #b84; }
table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; }
table.slave-genetic-details tr { padding: 0 3px; }
table.slave-genetic-details td { vertical-align: top; border: 1px solid black; padding: 0 3px; }
table.slave-genetic-details th { vertical-align: top; background-color: rgba(127, 127, 127, 0.2); padding: 0 3px; }
table.slave-genetic-details td.editor { border: 1px solid #777; }
table.slave-genetic-details td.editor:hover { border: 1px solid #8cf; transition-duration: 0.3s; }
table.slave-genetic-details td.editor input { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 4px 5px; box-sizing: border-box; }
table.slave-genetic-details td.editor select { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 3px 5px; box-sizing: border-box; border: 1px solid #777; }
table.slave-genetic-details td.editor select:hover { border: 1px solid #8cf; transition-duration: 0.3s; }
</style>
<div style="position: relative; width: 100%; height: 100%;">
<div id="slaveList" style="width: 20em; float: left;"></div>
<div id="geneDetails" style="position: fixed; left: 0; right: 0; top: 0; bottom: 0; margin-left: 40em; margin-right: 2.5em; margin-top: 2.5em;"></div>
</div>
<<script>>
jQuery(function() {
var slaveList = jQuery('#slaveList');
_(SugarCube.State.variables.genePool).sortBy(['birthName', 'birthSurname']).forEach(function(s) {
slaveList.append(tmpl.nameButton(s));
});
jQuery(document).off('.edit-genetics');
jQuery(document).on('keyup.edit-genetics', function(e) {
if(slaveList.is(':visible')) {
var currentSelection = jQuery('button.selectedslave');
switch(e.keyCode) {
case 38: /* ArrowUp */
if(currentSelection.length === 0) {
slaveList.find('button').last().trigger('click');
} else {
currentSelection.prev().trigger('click');
}
break;
case 40: /* ArrowDown */
if(currentSelection.length === 0) {
slaveList.find('button').first().trigger('click');
} else {
currentSelection.next().trigger('click');
}
break;
default:
/* do nothing */
break;
}
}
});
var geneDetails = jQuery('#geneDetails');
jQuery('.slavepicker').each(function() {
var el = jQuery(this);
var id = Number(el.attr('data-slave'));
el.on('click', function() {
jQuery('button.selectedslave').removeClass('selectedslave');
el.addClass('selectedslave');
var slave = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; });
geneDetails.html(tmpl.geneDetails(slave));
var numberEditorOpen = function() {
var td = jQuery(this);
td.off('click');
var attr = String(td.attr('data-param'));
var min = Number(td.attr('data-min')) || -100;
var max = Number(td.attr('data-max')) || 100;
var editableText = jQuery('<input type="number" min="' + min + '" max="' + max + '" />');
editableText.val(Number(slave[attr]));
editableText.keyup(function(e) {
if(e.keyCode === 13) {
slave[attr] = Number(jQuery(this).val());
el.trigger('click');
}
});
editableText.blur(function() {
slave[attr] = Number(jQuery(this).val());
el.trigger('click');
});
td.empty().append(editableText);
editableText.focus();
};
geneDetails.find('td.number-editor').click(numberEditorOpen);
var stringEditorOpen = function() {
var td = jQuery(this);
td.off('click');
var attr = String(td.attr('data-param'));
var editableText = jQuery('<input type="text" />');
editableText.val(String(slave[attr]));
editableText.keyup(function(e) {
if(e.keyCode === 13) {
slave[attr] = String(jQuery(this).val());
el.trigger('click');
}
});
editableText.blur(function() {
slave[attr] = String(jQuery(this).val());
el.trigger('click');
});
td.empty().append(editableText);
editableText.focus();
};
geneDetails.find('td.string-editor').click(stringEditorOpen);
var choiceEditorOpen = function() {
var td = jQuery(this);
td.off('click');
var attr = String(td.attr('data-param'));
var choices = String(td.attr('data-choices')).split(/,\s*/);
var editableText = jQuery('<select>' + choices.map(ch => '<option>' + ch + '</option>').join('') + '</select>');
editableText.val(String(slave[attr]));
editableText.keyup(function(e) {
if(e.keyCode === 13) {
slave[attr] = String(jQuery(this).val());
}
});
editableText.blur(function() {
slave[attr] = String(jQuery(this).val());
});
td.empty().append(editableText);
editableText.focus();
};
geneDetails.find('td.choice-editor').each(choiceEditorOpen);
});
});
});
<</script>>
|
MonsterMate/fc
|
src/pregmod/editGenetics.tw
|
tw
|
mit
| 17,544
|
globalThis.eliteBreedingExam = function(slave = null) {
const eliteAngered = V.failedElite > 100;
const SlaveProfessionalismEstablished = V.arcologies[0].FSSlaveProfessionalism > 20;
const preferYounger = V.arcologies[0].FSYouthPreferentialist > 20;
const partyAnimal = V.arcologies[0].FSHedonisticDecadence > 20;
const cost = 5000;
let r = [], test, passing = 0, fixable;
const result = function() {
if (slave) {
if (test === true) {
return `<span class="lime">PASSED</span>`;
} else if (fixable) {
return `<span class="yellow">Within fixable range.</span>`;
} else {
passing--;
return `<span class="red">FAILED</span>`;
}
}
return ``;
};
r.push(`For each slave be to examined, a fee of <span class='yellowgreen'>${cashFormat(cost)}</span> will be deducted from your account.`);
r.push(`Updates will be posted periodically. It is your responsibility to keep up to date.`);
r.push(`Failures will be sterilized. Please make sure your slave fits the following criteria before submitting them for testing. We shall not be held responsible for time wasted.`);
if (!slave) {
r.push(`Must be not; already be marked as a breeding slave, inside a fuckdoll suit, infertile and already with child.`);
} else {
r.push(`${slave.slaveName} is up for review:`);
}
if (slave) {
test = slave.intelligence + slave.intelligenceImplant >= (eliteAngered ? 95 : 50);
}
r.push(`Must be ${eliteAngered ? 'highly intelligent' : 'very smart'}. ${result()}`);
if (slave) {
test = Beauty(slave) >= (eliteAngered ? 120 : 100);
}
r.push(`Must be ${eliteAngered ? 'unbelievably' : ''} beautiful. ${result()}`);
if (slave) {
test = slave.face >= (eliteAngered ? 95 : 40);
}
r.push(`Their face must be ${eliteAngered ? 'breathtaking' : 'gorgeous'}. ${result()}`);
if (slave) {
test = slave.chem <= 20;
}
r.push(`Their health must not be overly impacted by drug use. ${result()}`);
if (slave) {
test = slave.addict === 0;
}
r.push(`They must not be addicted to drugs. ${result()}`);
if (V.arcologies[0].FSMaturityPreferentialist > 20 || V.arcologies[0].FSYouthPreferentialist > 20) {
const targetAge = 24;
if (slave) {
if (V.arcologies[0].FSMaturityPreferentialist > 20) {
test = slave.physicalAge > targetAge;
} else {
test = slave.physicalAge < targetAge;
}
}
r.push(`Must be ${preferYounger ? 'younger' : 'older'} than ${targetAge}. ${result()}`);
}
if (V.arcologies[0].FSIntellectualDependency > 20) {
if (slave) {
test = slave.energy >= 96;
}
r.push(`Must be sexually receptive at all times. ${result()}`);
} else if (V.arcologies[0].FSSlaveProfessionalism > 20) {
if (slave) {
test = slave.skill.vaginal + slave.skill.anal + slave.skill.oral + slave.skill.entertainment + slave.skill.whoring >= (eliteAngered ? 500 : 400);
}
r.push(`Must be capable of mastering skills. ${result()}`);
if (slave) {
test = slave.accent <= 1;
}
r.push(`Must be capable of eloquent and accurate speech. ${result()}`);
}
if (V.arcologies[0].FSPetiteAdmiration > 20 || V.arcologies[0].FSStatuesqueGlorification > 20) {
const targetHeight = V.arcologies[0].FSPetiteAdmiration > 20 ? 150 : 186;
if (V.arcologies[0].FSPetiteAdmiration > 20) {
if (slave) {
test = (slave.height - (slave.heightImplant * 10)) < targetHeight;
}
r.push(`Must naturally be very short. (${targetHeight} cm) ${result()}`);
if (slave) {
test = (slave.height - (slave.heightImplant * 10)) < Height.mean(slave) - 15;
}
r.push(`Must naturally be very short for their age. ${result()}`);
} else if (V.arcologies[0].FSStatuesqueGlorification > 20) {
if (slave) {
test = (slave.height - (slave.heightImplant * 10)) > targetHeight;
}
r.push(`Must naturally be very tall. (${targetHeight} cm) ${result()}`);
}
}
if (V.arcologies[0].FSSupremacist > 20 || V.arcologies[0].FSSubjugationist > 20) {
const targetRace = V.arcologies[0].FSSupremacist > 20 ? V.arcologies[0].FSSupremacistRace : V.arcologies[0].FSSubjugationistRace;
if (slave) {
test = slave.race === targetRace;
}
r.push(`Must be ${targetRace}. ${result()}`);
}
if (V.arcologies[0].FSGenderRadicalist > 20) {
if (slave) {
test = slave.dick >= 1 && slave.balls >= 1;
}
r.push(`Must have a functional penis. ${result()}`);
} else if (V.arcologies[0].FSGenderFundamentalist > 20) {
if (slave) {
test = slave.dick === 0 && slave.balls === 0;
}
r.push(`Must be physically female. ${result()}`);
}
if (V.arcologies[0].FSPaternalist > 20) {
if (slave) {
test = slave.intelligenceImplant >= (SlaveProfessionalismEstablished ? 30 : 15);
}
r.push(`Must be ${SlaveProfessionalismEstablished ? 'well' : ''} educated. ${result()}`);
if (slave) {
test = slave.health.condition >= 60;
}
r.push(`Must be in good health. ${result()}`);
// } else if (V.arcologies[0].FSDegradationist > 20) {
}
if (SlaveProfessionalismEstablished) {
if (slave) {
test = slave.intelligenceImplant >= 15;
}
r.push(`Must be well educated. ${result()}`);
}
if (V.arcologies[0].FSBodyPurist > 20) {
if (slave) {
test = slave.chem <= (eliteAngered ? 0 : 15);
}
r.push(`Must have low carcinogen levels. ${result()}`);
if (slave) {
test = slave.boobsImplant + slave.buttImplant + slave.lipsImplant + slave.hipsImplant + slave.shouldersImplant === 0 && slave.faceImplant <= 5 && slave.bellyImplant === -1;
}
r.push(`Must be implant free. ${result()}`);
// } else if (V.arcologies[0].FSTransformationFetishist > 20) {
// idealSlave.chem = 20;
}
if (V.arcologies[0].FSSlimnessEnthusiast > 20) {
if (slave) {
test = slave.weight <= (partyAnimal ? 30 : 0);
}
if (partyAnimal) {
r.push(`May be no larger than "plush". ${result()}`);
} else {
r.push(`Must be thin. ${result()}`);
}
if (slave) {
test = slave.butt <= 2;
}
r.push(`Must have a trim rear. ${result()}`);
if (slave) {
test = slave.boobs <= 400;
}
r.push(`Must have a sleek chest. ${result()}`);
} else if (V.arcologies[0].FSAssetExpansionist > 20) {
if (slave) {
test = (slave.butt - slave.buttImplant) >= 6;
}
r.push(`Must have a naturally gigantic rear. ${result()}`);
if (slave) {
test = (slave.boobs - slave.boobsImplant) >= 1000;
}
r.push(`Must be naturally busty. ${result()}`);
}
if (V.arcologies[0].FSPastoralist > 20) {
if (slave) {
test = slave.lactation === 1;
}
r.push(`Must be lactating naturally. ${result()}`);
}
if (V.arcologies[0].FSPhysicalIdealist > 20) {
if (V.arcologies[0].FSPhysicalIdealistLaw === 1) {
const musclesMin = 20;
const musclesMax = 50;
if (slave) {
test = slave.weight <= 30;
}
r.push(`Must not be overweight. ${result()}`);
if (slave) {
test = between(slave.muscles, musclesMin, musclesMax);
fixable = (slave.muscles <= musclesMin && slave.muscles > musclesMax - musclesMin) || (slave.muscles >= musclesMax && slave.muscles < musclesMin + 30);
if (fixable && passing === 0) {
passing = 2;
}
}
r.push(`Must be fit, but not too muscular. ${result()}`);
} else {
if (slave) {
test = slave.muscles > 95;
}
r.push(`Must be extremely muscular. ${result()}`);
}
} else if (V.arcologies[0].FSHedonisticDecadence > 20) {
const targetWeight = V.arcologies[0].FSSlimnessEnthusiast > 20 ? 10 : 95;
if (slave) {
test = slave.weight > targetWeight;
}
if (V.arcologies[0].FSSlimnessEnthusiast > 20) {
r.push(`Must be more than "trim". ${result()}`);
} else {
r.push(`Must be big, soft and fat. ${result()}`);
}
}
if (slave) {
if (passing === 2) {
r.push(`The aforementioned slave has been deemed <span class="yellow">currently unsuitable</span> for breeding, but may be resubmitted after corrections are applied. We understand the subjective nature of "fit" and do not wish to preclude the use a viable breeder over such a trivial fix. A contraceptive routine has been applied to protect against "accidents" in the interim.`);
slave.preg = -1;
} else if (passing !== 0) {
r.push(`The aforementioned slave has been deemed <span class="red">unsuitable</span> for breeding.`);
slave.preg = -3;
} else {
r.push(`The aforementioned slave has been deemed <span class="green">worthy</span> of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves.`);
r.push(`They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the Elite class and as such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as not of the owner's blood (or any other member of the Elite class), said owner shall face severe fines.`);
slave.breedingMark = 1; slave.pregControl = "none";
removeJob(slave, slave.assignment);
}
cashX(-cost, "capEx");
}
return r.map(t => `<div>${t}</div>`).join("");
};
|
MonsterMate/fc
|
src/pregmod/eliteBreedingExam.js
|
JavaScript
|
mit
| 9,005
|
:: eliteTakeOver [nobr]
<<set $nextButton = " ">>
<<set _pregSurrender = 0>>
/* preg/lobotomization check */
You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite<<if $arcologies[0].FSNeoImperialistLaw2 == 1>>, likely with the support of your ever-plotting Barons,<</if>> have turned on you.
<br>
You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if _S.Bodyguard>><<setLocalPronouns _S.Bodyguard>> _S.Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and $he backs off, eyes to the ground.<</if>>
<br>
<<if $PC.pregSource == -1 || $PC.pregSource == -6>>
<<if $PC.refreshmentType == 0>>
Taking a drag from a fresh $PC.refreshment,
<<elseif $PC.refreshmentType == 1>>
Taking a drink of a fresh glass of $PC.refreshment,
<<elseif $PC.refreshmentType == 2>>
Taking a bite of a fresh $PC.refreshment,
<<elseif $PC.refreshmentType == 3>>
Doing a line of $PC.refreshment,
<<elseif $PC.refreshmentType == 4>>
Injecting a hit of $PC.refreshment into your arm,
<<elseif $PC.refreshmentType == 5>>
Swallowing a $PC.refreshment,
<<elseif $PC.refreshmentType == 6>>
Placing a tab of $PC.refreshment under your tongue,
<</if>>
you greet your rather unwelcome guests.
<br><br>
"You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem."
<br>
What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious.
<br>
<<if _S.Bodyguard>>
A sharp pain and a rush of adrenaline drags you back to your senses. Sneaking a peak, you witness _S.Bodyguard.slaveName valiantly trying to protect you, despite <<if hasAnyProstheticLimbs(_S.Bodyguard)>>$his cybernetics being locked down<<else>>the overwhelming odds<</if>>. As $he and their leader struggle closer to your desk, his revolver and a syringe are dislodged onto your desk. It seems drugging you wasn't their first thought. With _S.Bodyguard.slaveName's risky gamble, your fate has fallen back into your hands.
<<else>>
You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think too much into it.
<<set _pregSurrender = 1>>
<<set $ui = "start">>
<br><br>
''GAME OVER''
<</if>>
<<else>>
The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right.
<br>
"You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless; one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now decide."
<</if>>
<br><br>
<<if _pregSurrender == 0>>
<<set $finalChoice = "final stand">>
The choice is simple — you will not be a slave.
<br>
You decide to <span id="fate">make a final stand.</span>
<br>
<<if _S.Bodyguard>>
<br>
<<if $PC.pregSource == -1 || $PC.pregSource == -6>>
_S.Bodyguard.slaveName is already doing everything in $his power to save you.
<<else>>
<<link "Attempt to signal _S.Bodyguard.slaveName, your bodyguard">>
<<set $finalChoice = "bodyguard">>
<<replace "#fate">>
attempt to signal _S.Bodyguard.slaveName, your bodyguard.
<</replace>>
<</link>>
<</if>>
<</if>>
<<if $mercenaries >= 1>>
<br>
<<link "Send a message to the leader of the $mercenariesTitle">>
<<set $finalChoice = "mercenaries">>
<<replace "#fate">>
send a message to the leader of the $mercenariesTitle.
<</replace>>
<</link>>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br> <<set _N = App.SF.SFC()>>
<<link "Send a message to _N">>
<<set $finalChoice = "SF">>
<<replace "#fate">>
send a message to <<print App.SF.SFC()>>.
<</replace>>
<</link>>
<</if>>
<<if $PC.pregSource != -1 && $PC.pregSource != -6>>
<br>
<<link "Try and enrage them.">>
<<set $finalChoice = "enrage">>
<<replace "#fate">>
try and enrage them, baiting them into a vulnerable position.
<</replace>>
<</link>>
<</if>>
<br>
<<link "Make a final stand">>
<<set $finalChoice = "final stand">>
<<replace "#fate">>
make a final stand.
<</replace>>
<</link>>
<br>
<<link "Give in">>
<<set $finalChoice = "give in">>
<<replace "#fate">>
give in.
<</replace>>
<</link>>
<br><br>
<<link "Confirm">>
<<goto "eliteTakeOverFight">>
<</link>>
<</if>>
|
MonsterMate/fc
|
src/pregmod/eliteTakeOver.tw
|
tw
|
mit
| 5,270
|
:: eliteTakeOverFight [nobr]
<<set _shoot = 0>>
<<switch $finalChoice>>
<<case "bodyguard">>
<<set _roll = random(0,100)>>
<<if $career == "mercenary">>
As a result of your prior experience as a mercenary you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
<<set _BgSignaled = 1>>
<<elseif $PC.skill.warfare >= 100 && _roll > 20>>
As a result of your mastery of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
<<set _BgSignaled = 1>>
<<elseif $PC.skill.warfare >= 60 && _roll > 30>>
As a result of your expertness of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
<<set _BgSignaled = 1>>
<<elseif $PC.skill.warfare >= 30 && _roll > 40>>
As a result of having some skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the elites noticing.
<<set _BgSignaled = 1>>
<<elseif $PC.skill.warfare >= 10 && _roll > 50>>
As a result of having a small amount of skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
<<set _BgSignaled = 1>>
<<elseif $PC.skill.warfare < 10 && _roll > 60>>
By blind luck and what little you remember of your lessons in warfare are were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
<<set _BgSignaled = 1>>
<<else>>
One of the Elites shouts "What the fuck are you trying to do?" Well, there goes that option.
<<set _BgSignaled = 0>>
<</if>>
<br>You then pick up the revolver and quickly take aim.
<<case "mercenaries">>
<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
<<set $MercenariesMessageSent = 1>>
<<case "SF">>
<br>You send a quick message to <<print App.SF.SFC()>> about your situation, then you pick up the revolver and quickly take aim.
<<set $SpecialForcesMessageSent = 1>>
<<case "enrage">>
<<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">>
You know exactly what to say in order to enrage them.
<<set _EliteEnraged = 1>>
<<elseif random(0,100) > 50>>
You manage to select the right words to enrage them.
<<set _EliteEnraged = 1>>
<<else>>
You try to enrage them, but your words have had no effect.
<<set _EliteEnraged = 0>>
<</if>>
<br>You then pick up the revolver and quickly take aim.
<<case "final stand">>
You pick up the revolver and quickly take aim.
<<case "give in">>
You pick up the revolver and hold the barrel to your temple.
<</switch>>
<<if $finalChoice == "give in">>
<<if $PC.pregSource == -1 || $PC.pregSource == -6>>Screw their plans, you're out of here. <</if>>With a "Bang!" you drop dead.
<<set $ui = "start">>
<br><br>
''GAME OVER''
<<else>>
/* PC shooting */
/* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */
/* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the Wikipedia article) */
/* variables: */
/* Revolver */
<<set _revolverChambers = 6>>
<<set _revolverBullets = 5>>
/*Elites */
<<set $eliteTotal = 12>>
<<set $eliteDead = 0>>
<<set $eliteVegetable = 0>>
/* To Hit chance */
<<if $PC.pregSource == -1 || $PC.pregSource == -6>> /* still woozy */
<<set _toHit = 56>>
<<elseif $PC.skill.career == "mercenary" || $PC.skill.warfare >= 100>>
<<set _toHit = 83>>
<<elseif $PC.skill.warfare >= 60>>
<<set _toHit = 76>>
<<elseif $PC.skill.warfare >= 30>>
<<set _toHit = 67>>
<<elseif $PC.skill.warfare >= 10>>
<<set _toHit = 60>>
<<else>>
<<set _toHit = 56>>
<</if>>
<<if _EliteEnraged == 1>>
<<set _toHit += 5>>
<</if>>
/* shooting */
/* in the end I removed the messages from the cycle. I don't think having 6 lines of "you shot" is pretty looking. Feel free to re add them in however */
<<for _i = _revolverChambers; _i > 0; _i-->>
<<if random(0,100) <= _toHit && _revolverBullets > 0>>
<<set $eliteDead += 1, _revolverBullets -= 1>>
<<elseif _revolverBullets > 0>>
<<set _revolverBullets -= 1>>
<</if>>
<</for>>
<<if $eliteDead >= 1>>
<br>You managed to kill several Elites in rapid succession, leaving the rest in shock and fear.
<<elseif $eliteDead == 1>>
<br>You managed to kill one Elite, leaving the rest in shock and fear.
<<else>>
<br>Unfortunately you fail to kill a single Elite.
<</if>>
<br>
/* syringe shot */
<<set $eliteVegetable = 0>>
<<set _druggedThrow = 0>>
<<if $eliteDead > 0>>
With $eliteDead Elites dead, you pick up the syringe from the desk and aim for the forehead of another.
<<else>>
Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite.
<</if>>
<<if $PC.pregSource == -1 || $PC.pregSource == -6>>But there's two of them... Shaking your head, you realize it's the drugs messing with you. You just need to focus.<</if>>
<<set _hitRoll = (random(0,100) - _druggedThrow)>>
<<if $career == "mercenary" && _hitRoll > 0>>
With your prior history as a mercenary, making the throw is child's play.
<<set _SyringeHeadShot = 1>>
<<elseif $PC.skill.warfare >= 100>>
<<if _hitRoll > 50>>
As a result of your mastery of warfare you successfully made the throw.
<<set _SyringeHeadShot = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SyringeHeadShot = 0>>
<</if>>
<<elseif $PC.skill.warfare >= 60>>
<<if _hitRoll > 60>>
As a result of your combat expertise you successfully made the throw.
<<set _SyringeHeadShot = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SyringeHeadShot = 0>>
<</if>>
<<elseif $PC.skill.warfare >= 30>>
<<if _hitRoll > 70>>
As you have some skill, you successfully made the throw.
<<set _SyringeHeadShot = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SyringeHeadShot = 0>>
<</if>>
<<elseif $PC.skill.warfare >= 10>>
<<if _hitRoll > 80>>
Your small amount of skill assisted you in making the throw.
<<set _SyringeHeadShot = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SyringeHeadShot = 0>>
<</if>>
<<elseif $PC.skill.warfare < 10>>
<<if _hitRoll > 90>>
By blind luck you successfully made the throw.
<<set _SyringeHeadShot = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SyringeHeadShot = 0>>
<</if>>
<</if>>
<<if _SyringeHeadShot == 1>>
<br>
Picking up the spent revolver, you aim for the syringe's plunger.
<<if $career == "mercenary">>
With your prior history as a mercenary, making the throw is child's play.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.skill.warfare >= 100 && random(0,100) > 50>>
As a result of your mastery of warfare you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.skill.warfare >= 60 && random(0,100) > 60>>
As a result of your expertness of warfare you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.skill.warfare >= 30 && random(0,100) > 70>>
As you have some skill you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.skill.warfare >= 10 && random(0,100) > 80>>
Your small amount of skill assisted you in making the throw.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.skill.warfare < 10 && random(0,100) > 90>>
By blind luck you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>>
<<else>>
Unfortunately you miss the shot.
<<set _SpentRevolverHitSyringePlunger = 0>>
<</if>>
<</if>>
<<if _SpentRevolverHitSyringePlunger == 1>>
<br>
<<if random(0,100) > 50>>
The target dies of nervous system overload brought about by the drug.
<<set $eliteDead +=1>>
<<else>>
The target is still alive but is nothing more than a vegetable.
<<set $eliteVegetable = 1>>
<</if>>
<</if>>
<</if>>
<<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>>
/* if the player has managed to make enough damage to the Elite and the rep is high enough the citizens will come to save the PC */
/* this is to give reason to exist for the "enrage" and "last stand" option */
/* result */
/* $eliteFate: */
/* killed = 0 */
/* enslaved = 1 */
/* had fun (and enslaved) = 2 */
<<if _BgSignaled == 1>>
<<setLocalPronouns _S.Bodyguard>>
<<run Enunciate(_S.Bodyguard)>>
_S.Bodyguard.slaveName asks, "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?"
<br>
<<link "Open fire">>
<<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">>
<</link>>
<br>
<<link "Enslave them">>
<<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">>
<</link>>
<br><<link "Have fun with them them">>
<<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">>
<</link>>
<<elseif $MercenariesMessageSent == 1>>
It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite.
The officer asks, "Your orders, <<= properTitle()>>?"
<br>
<<link "Open fire">>
<<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">>
<</link>>
<br>
<<link "Enslave them">>
<<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">>
<</link>>
<br><<link "Have fun with them them">>
<<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">>
<</link>>
<<elseif $SpecialForcesMessageSent>>
It is now that a squad of $SF.Lower makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite.
The officer asks, "Your orders, <<= properTitle()>>?"
<br>
<<link "Open fire">>
<<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">>
<</link>>
<br>
<<link "Enslave them">>
<<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">>
<</link>>
<br><<link "Have fun with them them">>
<<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">>
<</link>>
<<elseif $BodyguardID != 0>>
<<setLocalPronouns _S.Bodyguard>>
<<run Enunciate(_S.Bodyguard)>>
It is now that _S.Bodyguard.slaveName makes $his entrance, pointing $his guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite.
$He then asks "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?"
<br>
<<link "Open fire">>
<<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">>
<</link>>
<br>
<<link "Enslave them">>
<<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">>
<</link>>
<br><<link "Have fun with them them">>
<<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">>
<</link>>
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
Some of the citizens waiting outside your penthouse to see you hear the ruckus and rush inside, worried. Time seems to freeze for a few seconds, while the remaining Elite recover from their terror and the citizens digest the gory scene in front of them.
The newcomers are quick to take your side. In little time the Elites, outgunned and outnumbered, are neutralized.
<br>One of the more courageous citizens approaches you and asks "<<= properTitle()>>, what should we do with them?"
<br>
<<link "Open fire">>
<<set $eliteFate = 0>>
<<goto "eliteTakeOverResult">>
<</link>>
<br>
<<link "Enslave them">>
<<set $eliteFate = 1>>
<<goto "eliteTakeOverResult">>
<</link>>
<br><<link "Have fun with them them">>
<<set $eliteFate = 2>>
<<goto "eliteTakeOverResult">>
<</link>>
<<elseif $finalChoice != "give in">>
With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite, who quickly capture and enslave you. Your personal story may continue, but the part of it worthy of retelling has now ended.
<<set $ui = "start">>
<br><br>
''GAME OVER''
<</if>>
|
MonsterMate/fc
|
src/pregmod/eliteTakeOverFight.tw
|
tw
|
mit
| 11,909
|
:: eliteTakeOverResult [nobr]
<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<if _S.Bodyguard>>
<<setLocalPronouns _S.Bodyguard>>
<</if>>
<<setNonlocalPronouns $seeDicks>>
<<switch $eliteFate>>
<<case 0>>
<<if $MercenariesMessageSent == 1>>
The mercenaries open fire as ordered. Shortly after, the conspiring Elite are dead.
<<elseif $SpecialForcesMessageSent == 1>>
The soldiers open fire as ordered. Shortly after, the conspiring Elite are dead.
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring Elite are dead.
<<else>>
Your bodyguard opens fire as ordered. Shortly after, the conspiring Elite are dead.
<</if>>
<<case 1>>
<<if random(0,100) > 50>>
An Elite bites down on a cyanide pill hidden in a false tooth and
<<if random(0,100) > 75>>
takes the coward's way out (how predictable), frothing at the mouth.
<<set $eliteDead += 1>>
<<else>>
experiences great pain but unfortunately (for them at least) survives.
<</if>>
<</if>>
<<if $MercenariesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your mercenaries.
<<elseif $SpecialForcesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your soldiers.
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your loyal citizens.
<<else>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your bodyguard.
<</if>>
<<case 2>>
<<if random(0,100) > 50>>
An Elite bites down on a cyanide pill hidden in a false tooth and
<<if random(0,100) > 75>>
takes the coward's way out (how predictable), frothing at the mouth.
<<set $eliteDead += 1>>
<<else>>
experiences great pain but unfortunately (for them at least) survives.
<</if>>
<</if>>
<<if $MercenariesMessageSent == 1>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an Elite; one ass fucks while the other facefucks.
Another soldier takes a particular interest in an Elite and politely asks you
"<<= properTitle()>>, can I keep _himU?"
<br><span id="choice1">
<<link "No">>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<set $eliteLeft -= 1>>
<<run repX(2500, "event")>>
<<replace "#choice1">>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
<</replace>>
<</link>>
</span>
<<elseif $SpecialForcesMessageSent>>
<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved.
<<if $SF.Depravity <= 0.3>>
Two soldiers decide to double team an Elite; one gropes _hisU ass while the other gropes _hisU tits.
<<elseif $SF.Depravity <= 1.2>>
Two soldiers decide to double team an Elite; one assfucks while the other facefucks.
<<else>>
Two soldiers decide to double team an Elite; one breaks out their knife and begins to make little breaks in the Elite's skin while the other soldier facefucks them.
<</if>>
Another soldier takes a particular interest in an Elite and politely asks you "<<= properTitle()>>, can I keep _himU?"
<br><span id="choice1">
<<link "No">>
<<set _SFHappyEverAfter = 0>>
<<replace "#choice1">>
Your rejection upsets some of them, but their professionalism ensures it isn't visible.
<</replace>>
<</link>>
|
<<link "Yes">>
<<set $eliteLeft -= 1, _SFHappyEverAfter = 1>>
<<run repX(2500, "event")>>
<<replace "#choice1">>
For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation.
<</replace>>
<</link>>
</span>
<<if $SF.MercCon.CanAttend === -2>>
<<switch $SF.Colonel.Core>>
<<case "kind">>
The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
<<case "brazen" "cruel" "jaded">>
The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>>
<</switch>>
<</if>>
<<set $SF.Depravity += 0.05>>
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
<<if $arcologies[0].FSDegradationist != "unset">>
An evil smile appears on the faces of your loyal citizens, while the surviving Elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
<<else>>
While some citizens respectfully step out, some join you in the fun. The impromptu festivities will go on for hours, getting more and more depraved.
<</if>>
<<else>>
<<if _S.Bodyguard.fetish == "sadist">>_S.Bodyguard.slaveName gets out $his melee weapon and starts to give them many small cuts, the look of pleasure on $his face is evident.<<else>>_S.Bodyguard.slaveName ties them and then gets out $his melee weapon and starts to abuse them; $his face is blank.<</if>>
<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly brought away to be officially enslaved.
<</if>>
<</switch>>
<<if $eliteFate >= 1>>
<<if $eliteVegetable == 1>>
<<set $eliteLeft-->>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>>
<<set $fixedRace = $arcologies[0].FSSupremacistRace>>
<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
<<set $fixedRace = _races.random()>>
<</if>>
<<if $seeDicks == 0>>
<<set $activeSlave = GenerateNewSlave("XX")>>
<<elseif $seeDicks == 100>>
<<set $activeSlave = GenerateNewSlave("XY")>>
<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<set $activeSlave = GenerateNewSlave("XX")>>
<<else>>
<<set $activeSlave = GenerateNewSlave("XY")>>
<</if>>
<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a well connected individual">>
<<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */
<<set $activeSlave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
<<set $activeSlave.face = random(70,100)>>
<<set $activeSlave.devotion = random(-10,-20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">>
<<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<</if>>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = random(10,75)>>
<<set $activeSlave.intelligence = random(70,100)>>
<<set $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.skill.entertainment = 0>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
<<set $activeSlave.canRecruit = 0>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<</if>>
<<for _i = $eliteLeft; _i > 0; _i-->>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<if $arcologies[0].FSSupremacistLawME == 1>>
<<set $fixedRace = $arcologies[0].FSSupremacistRace>>
<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
<<set $fixedRace = _races.random()>>
<</if>>
<<if $seeDicks == 0>>
<<set $activeSlave = GenerateNewSlave("XX")>>
<<elseif $seeDicks == 100>>
<<set $activeSlave = GenerateNewSlave("XY")>>
<<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */
<<set $activeSlave = GenerateNewSlave("XX")>>
<<else>>
<<set $activeSlave = GenerateNewSlave("XY")>>
<</if>>
<<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a well connected individual">>
<<set $activeSlave.prestige = either(2,2,3)>>
<<set $activeSlave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">>
<<set $activeSlave.face = random(70,100)>>
<<set $activeSlave.devotion = random(-10,-20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */
<<set $activeSlave.fetish = "mindbroken">>
<</if>>
<<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">>
<<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>>
<</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = random(-30,75)>>
<<set $activeSlave.intelligence = random(0,60)>>
<<set $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.skill.entertainment = 0>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<</for>>
<</if>>
/* clean up */
<<set $failedElite = 0, $eugenicsFullControl = 1>>
|
MonsterMate/fc
|
src/pregmod/eliteTakeOverResult.tw
|
tw
|
mit
| 10,538
|
:: fat grafting workaround [nobr]
<<set $nextButton = "Finalize fat transfer", $nextLink = "Surgery Degradation">>
Enough graftable body fat was harvested for an additional <<print $availableFat*100>>ccs per breast or an additional <<if getSlave($AS).butt <= 10>><<print $availableFat/2>><<else>><<print $availableFat/5>><</if>> sizes to $his rear. <<if $availableFat == 0>>All fat marked for use<<else>>A total of $availableFat unit<<if $availableFat > 1>>s<</if>> remain<</if>>.
<br><br>
$boobFat units of fat will be added to $his breasts for a size gain of <<print $boobFat*100>>ccs.
<br>
<<if $availableFat > 0>>
[[Increase|fat grafting workaround][$boobFat++, $availableFat--]] |
<<else>>
No more fat available. |
<</if>>
<<if $boobFat > 0>>
[[Decrease|fat grafting workaround][$boobFat--, $availableFat++]]
<<else>>
No fat marked for breast use.
<</if>>
<br><br>
<<if getSlave($AS).butt <= 10>><<print $buttFat*2>><<else>><<print $buttFat*5>><</if>> units of fat will be added to $his ass for a size gain of $buttFat.
<<if getSlave($AS).butt > 10>>
<br>
<<if $availableFat > 0>>
[[Increase|fat grafting workaround][$buttFat += .2, $availableFat -= 1]] |
<<else>>
No more fat available. |
<</if>>
<<if $buttFat > 0>>
[[Decrease|fat grafting workaround][$buttFat -= .2, $availableFat += 1]]
<<else>>
No fat marked for ass use.
<</if>>
<<else>>
<br>
<<if $availableFat > 0>>
[[Increase|fat grafting workaround][$buttFat += .5, $availableFat -= 1]] |
<<else>>
No more fat available. |
<</if>>
<<if $buttFat > 0>>
[[Decrease|fat grafting workaround][$buttFat -= .5, $availableFat += 1]]
<<else>>
No fat marked for ass use.
<</if>>
<</if>>
|
MonsterMate/fc
|
src/pregmod/fatGraftingWorkaround.tw
|
tw
|
mit
| 1,679
|
:: Gene Lab [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Manage Penthouse", $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier)>>
<br>
The Gene Lab
<hr>
<<if $geneticMappingUpgrade == 1>>
//The gene lab is fully operational. It is capable of mapping a slave's genes, identifying genetic traits and abnormalities. It can be used to modify a slave's genome should you obtain the data necessary to adjust it.//
<br>
[[Upgrade the genome mapper|Gene Lab][cashX(forceNeg(Math.trunc(500000*$upgradeMultiplierArcology)), "capEx"), $geneticMappingUpgrade = 2]]
//Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology))>>//
<<elseif $geneticMappingUpgrade == 2>>
//The gene lab is fully operational. It is capable of fully mapping a slave's genes, identifying genetic traits and abnormalities. It can be used to correct (or flaw) a slave's genome, as well as modify it should you obtain the data necessary to adjust it.//
<</if>>
<br><br>
Genetic Modification
<hr>
<<if $dispensaryUpgrade == 0>>
//The fabricator must be upgraded before it can produce treatments to alter genes//
<br>
<<else>>
The fabricator is capable of producing treatments to alter a slave's genetic code.
<br>
<<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>>
The fabricator is capable of producing treatments to induce NCS.
<br>
<</if>>
<<if $RapidCellGrowthFormula == 1>>
The fabricator is capable of producing treatments to accelerate cellular reproduction.
<br>
<</if>>
<<if $immortalityFormula == 1>>
The fabricator is capable of producing treatments to permanently reverse aging.
<br>
<<elseif $cash >= 50000000>>
[[Fund the immortality project|Gene Lab][cashX(forceNeg(50000000), "capEx"), $immortalityFormula = 1]]
//Costs <<print cashFormat(50000000)>>//
<br> //Will keep a slave at their prime physical age//
<br>
<</if>>
<<if $geneticMappingUpgrade >= 2>>
<<if $geneticFlawLibrary != 1>>
[[Purchase designs for inducing genetic anomalies|Gene Lab][cashX(forceNeg(100000*_PCSkillCheck), "capEx"), $geneticFlawLibrary = 1]]
//Costs <<print cashFormat(100000*_PCSkillCheck)>>//
<br> //Will allow genetic flaws and quirks to be injected into a slave's genome//
<br>
<<else>>
The fabricator is capable of producing treatments to induce various genetic anomalies.
<br>
<</if>>
<</if>>
<</if>>
<br><br>
Genetic Harvesting
<hr>
<<if ($cloningSystem != 1) && ($rep <= 18000*_PCSkillCheck)>>
//You lack the reputation needed to access methods for human cloning//
<br>
<<elseif ($cloningSystem != 1) && ($rep > 18000*_PCSkillCheck)>>
<<if $organFarmUpgrade == 0>>
//An organ farm is needed to grow the blank embryo to serve as a clone base//
<br>
<<else>>
[[Purchase methods for human cloning|Gene Lab][cashX(forceNeg(100000*_PCSkillCheck), "capEx"), $cloningSystem = 1]]
//Costs <<print cashFormat(100000*_PCSkillCheck)>>//
<br> //Will allow children to be created with identical base genetics as the source DNA//
<br>
<</if>>
<<elseif ($cloningSystem > 0)>>
The gene lab is capable of implanting a slave's genetic sequence into a blank embryo to produce a basic clone. [[Make a clone|Cloning Workaround][$donatrix = "Undecided", $receptrix = "Undecided"]]
<br>
<</if>>
|
MonsterMate/fc
|
src/pregmod/geneLab.tw
|
tw
|
mit
| 3,421
|
:: Husk Slave Swap [nobr]
<<set $nextButton = "Continue">>
<<set _oldSlave = clone($swappingSlave)>>
<<set _m = $slaveIndices[$swappingSlave.ID]>>
You strap $slaves[_m].slaveName, and the body to which $he will be transferred, into the remote surgery and stand back as it goes to work.
<<BodySwap $slaves[_m] $activeSlave>>
<<set _gps = $genePool.findIndex(function(s) { return s.ID == $slaves[_m].ID; })>>
<<set $genePool[_gps].race = $slaves[_m].race, $genePool[_gps].origRace = $slaves[_m].origRace, $genePool[_gps].skin = $slaves[_m].skin, $genePool[_gps].markings = $slaves[_m].markings, $genePool[_gps].eye.origColor = $slaves[_m].eye.origColor, $genePool[_gps].origHColor = $slaves[_m].origHColor, $genePool[_gps].origSkin = $slaves[_m].origSkin, $genePool[_gps].face = $slaves[_m].face, $genePool[_gps].pubicHStyle = $slaves[_m].pubicHStyle, $genePool[_gps].underArmHStyle = $slaves[_m].underArmHStyle, $genePool[_gps].eyebrowHStyle = $slaves[_m].eyebrowHStyle>> /* special exception to swap genePool since the temporary body lacks an entry. Otherwise we could just call the widget using the genePool entries */
<br><br>
After an honestly impressive procedure, $slaves[_m].slaveName is recovering nicely.
<<BodySwapReaction $slaves[_m] _oldSlave>>
<br><br>
<<set _slaveCost = slaveCost(_oldSlave)>>
<<set _payout = Math.trunc(_slaveCost/3)>>
$slaves[_m].slaveName's old body was bought by the Flesh Heap for <<print cashFormat(_payout)>>.
<<if $slaves[_m].bodySwap > 0>>
<<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_m].ID; })>>
<<if _myBody != -1>>
<<set $slaves[_myBody].origBodyOwnerID = 0>>
<<setLocalPronouns $slaves[_myBody] 2>>
<<if $slaves[_myBody].fetish != "mindbroken" && $slaves[_myBody].fuckdoll == 0>>
<<if $slaves[_myBody].devotion > 20>>
$slaves[_myBody].slaveName is somewhat saddened to see _his2 body leave forever.
<<elseif $slaves[_myBody].devotion >= -50>>
$slaves[_myBody].slaveName is @@.mediumorchid;disturbed@@ to find _his2 body is gone for good, damaging _his2 @@.gold;ability to trust you.@@
<<set $slaves[_myBody].devotion -= 30, $slaves[_myBody].trust -= 30>>
<<else>>
$slaves[_myBody].slaveName is @@.mediumorchid;deeply upset@@ that _he2'll never see _his2 body again. With so little left, _he2 finds it easy to take vengeance by @@.orangered;completely rejecting your ownership of _him2.@@
<<set $slaves[_myBody].devotion -= 50, $slaves[_myBody].trust = 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $slaves[_m].bodySwap++>>
<<run cashX(_payout, "slaveTransfer")>>
<<set $activeSlave = 0, $swappingSlave = 0>>
|
MonsterMate/fc
|
src/pregmod/huskSlaveSwap.tw
|
tw
|
mit
| 2,637
|
:: husk Slave Swap Workaround [nobr]
<<if $activeSlave.tankBaby != 3>>
<<set $nextButton = "Abort Operation", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">>
<<else>>
<<set $nextButton = "Abort Operation", $nextLink = "Main", $returnTo = "Incubator">>
<</if>>
"This operation is neither simple nor is it perfected. There are extreme health risks involved and no guarantee of success. Strap a slave into your remote surgery to consent to the operation. Indentured servants<<if ($incubator > 0) || ($nurseryChildren)>> and slaves with reserved children<</if>> are not eligible."
<br>
//Select the slave whose mind will be transferred into the waiting husk. Amputated slaves must not be wearing prosthetics. This operation will cost <<print cashFormat(10000)>>.//
<br><br>
__Select an eligible slave:__
<<for _i = 0; _i < $slaves.length; _i++>>
<<capture _i>>
<<if isSlaveAvailable($slaves[_i])>>
<<if $slaves[_i].fuckdoll == 0>>
<<if !hasAnyProstheticLimbs($slaves[_i])>>
<<if $slaves[_i].indenture == -1>>
<<if $slaves[_i].breedingMark == 0 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset">>
<<if WombReserveCount($slaves[_i]) == 0>>
<<if $slaves[_i].ID != $AS>>
<<set _name = SlaveFullName($slaves[_i])>>
<br>[[_name|Husk Slave Swap][$swappingSlave = $slaves[_i], cashX(-10000, "slaveSurgery", $slaves[_i])]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</capture>>
<</for>>
|
MonsterMate/fc
|
src/pregmod/huskSlaveSwapWorkaround.tw
|
tw
|
mit
| 1,537
|
:: Implant Manufactory [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Manage Penthouse", $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier)>>
<h1>The Implant Manufactory</h1>
<p class="scene-intro">
The implant manufactory is running smoothly. It can cheaply produce advanced implants and has freed you from relying on outside sources for specialty implants. It can easily produce more complex implants should you obtain the schematics necessary to build them.
</p>
<h2>Implant Production</h2>
<p>
<div>The manufactory is capable of producing customized fillable implants.</div>
<<if ($meshImplants != 1) && ($rep <= 10000*_PCSkillCheck)>>
<div class="note">
You lack the reputation to access plans for supportive breast implants.
</div>
<<elseif ($meshImplants != 1) && ($rep > 10000*_PCSkillCheck)>>
<div>
[[Purchase plans for supportive mesh breast implants|Implant Manufactory][cashX(forceNeg(40000*_PCSkillCheck), "capEx"), $meshImplants = 1]]
<span class="detail">
Costs <<print cashFormat(40000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of organic and supportive mesh breast implants.
</div>
</span>
</div>
<<elseif ($meshImplants > 0)>>
<div>The manufactory is capable of producing supportive mesh breast implants.</div>
<</if>>
<<if $UterineRestraintMesh == 1>>
<div>The manufactory is capable of producing supportive mesh uterine implants.</div>
<</if>>
<<if ($bellyImplants == 0) && ($rep <= 2000*_PCSkillCheck)>>
<div class="note">You lack the reputation to access experimental fillable abdominal implants.</div>
<<elseif ($bellyImplants == 0) && ($rep > 2000*_PCSkillCheck)>>
<div>
[[Purchase schematics for fillable abdominal implants|Implant Manufactory][cashX(forceNeg(30000*_PCSkillCheck), "capEx"), $bellyImplants = 1]]
<span class="detail">
Costs <<print cashFormat(30000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of fillable abdominal implants for the autosurgery.
</div>
</span>
</div>
<<elseif ($bellyImplants > 0)>>
<div>The manufactory is capable of crafting fillable abdominal implants.</div>
<<if ($bellyImplants == 1) && ($cervixImplants == 0) && ($rep <= 6000*_PCSkillCheck)>> /* show only after belly implants already researched */
<div class="note">You lack the reputation to access experimental cervix filter micropumps schematics for abdominal implants.</div>
<<elseif ($bellyImplants == 1) && ($cervixImplants == 0) && ($rep > 6000 * _PCSkillCheck)>> /* nanotech like technology much more impressive and costly than simple implant */
<div>
[[Purchase schematics for cervix filter micropumps|Implant Manufactory][cashX(forceNeg(70000*_PCSkillCheck), "capEx"), $cervixImplants = 1]]
<span class="detail">
Costs <<print cashFormat(70000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of cervix filter micropumps for fillable abdominal implants using the autosurgery.
</div>
</span>
</div>
<<elseif ($cervixImplants == 1) && ($rep <= 8000*_PCSkillCheck)>>
<div>The manufactory is capable of crafting cervix filter micropumps for fillable abdominal implants.</div>
<div class="note">
You lack the reputation to obtain conversion kits for rectal filter micropumps.
</div>
<<elseif ($cervixImplants == 1) && ($rep > 8000*_PCSkillCheck)>>
<div>The manufactory is capable of crafting cervix filter micropumps for fillable abdominal implants.</div>
<div>
[[Purchase conversion kits for rectal filter micropumps|Implant Manufactory][cashX(forceNeg(60000*_PCSkillCheck), "capEx"), $cervixImplants = 2]]
<span class="detail">
Costs <<print cashFormat(60000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of the anal equivalent of the cervix micropumps using the autosurgery.
</div>
</span>
</div>
<<elseif ($cervixImplants > 1)>>
<div>The manufactory is capable of crafting cervix and rectal filter micropumps for fillable abdominal implants.</div>
<</if>>
<</if>>
</p>
<<if $seePreg != 0>>
<h2>Fertility Implants</h2>
<p>
<<if $fertilityImplant == 1>>
<div>The manufactory is capable of crafting fertility enhancing implants for ovaries.</div>
<<elseif $fertilityImplant == 0 && ($rep <= 3000*_PCSkillCheck)>>
<div class="note">
You lack the reputation to access fertility boosting ovarian implants.
</div>
<<else>>
<div>
[[Purchase schematics for fertility enhancing ovarian implants|Implant Manufactory][cashX(forceNeg(10000*_PCSkillCheck), "capEx"), $fertilityImplant = 1]]
<span class="detail">
Costs <<print cashFormat(10000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of implants that encourage multiple eggs being released during ovulation.
</div>
</span>
</div>
<</if>>
<<if $sympatheticOvaries == 1>>
<div>The manufactory is capable of crafting implants that synchronize ovum release.</div>
<</if>>
<<if $seeHyperPreg == 1 && $seeExtreme == 1>>
<<if ($permaPregImplant == 0) && ($rep <= 4000*_PCSkillCheck)>>
<div class="note">You lack the reputation to access experimental pregnancy generator schematics.</div>
<<elseif ($permaPregImplant == 0) && ($rep > 4000*_PCSkillCheck)>>
<div>
[[Purchase schematics for an experimental implantable pregnancy generator|Implant Manufactory][cashX(forceNeg(40000*_PCSkillCheck), "capEx"), $permaPregImplant = 1]]
<span class="detail">
Costs <<print cashFormat(40000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of implants that force perpetual pregnancy.
</div>
</span>
</div>
<<elseif ($permaPregImplant > 0)>>
<div>The manufactory is capable of crafting pregnancy generators.</div>
<</if>>
<<if $PGHack == 1>>
<div>
The tools required to hack the firmware of basic pregnancy generator implants have been produced by the manufactory for use in the remote surgery.
</div>
<</if>>
<</if>>
</p>
<</if>>
<h2>Fluid Production Implants</h2>
<p>
<<if ($prostateImplants != 1) && ($rep <= 3000*_PCSkillCheck)>>
<div class="note">You lack the reputation to access plans for prostate implants.</div>
<<elseif ($prostateImplants != 1) && ($rep > 3000*_PCSkillCheck)>>
<div>
[[Purchase plans for ejaculation enhancing prostate implants|Implant Manufactory][cashX(forceNeg(30000*_PCSkillCheck), "capEx"), $prostateImplants = 1]]
<span class="detail">
Costs <<print cashFormat(30000*_PCSkillCheck)>>
<div class="indent">
Will allow the construction of a prostate implant designed to stimulate fluid production for massive ejaculations. Beware of leaking and dehydration.
</div>
</span>
</div>
<<elseif ($prostateImplants > 0)>>
<div>The manufactory is capable of producing ejaculation enhancing prostate implants.</div>
<</if>>
</p>
|
MonsterMate/fc
|
src/pregmod/implantManufactory.tw
|
tw
|
mit
| 6,903
|
:: Incubator Report [nobr]
<<set $readySlaves = 0>>
<<if $incubatorImprintSetting == 0>><<set $incubatorImprintSetting = "trust">><</if>>
<<for _inc = 0; _inc < $tanks.length; _inc++>>
<<setLocalPronouns $tanks[_inc]>>
<<set $tanks[_inc].birthWeek += 1>>
<<if $tanks[_inc].birthWeek >= 52>>
<<set $tanks[_inc].birthWeek = 0>>
<<if $seeAge == 1>>
<<set $tanks[_inc].actualAge++, $tanks[_inc].ovaryAge++>>
<</if>>
<</if>>
<<if $tanks[_inc].growTime > 0>>
<<set $tanks[_inc].growTime -= $incubatorUpgradeSpeed>>
<br>@@.pink;<<print $tanks[_inc].slaveName>>'s@@ growth is currently being accelerated. $He <<if Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed) <= 0>>is @@.lime;ready for release.@@ $He will be ejected from $his tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>.
<<else>>
@@.pink;$tanks[_inc].slaveName@@ is @@.lime;ready for release.@@ $He will be ejected from $his tank upon your approach.
<<set $readySlaves = 1>>
<</if>>
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
<<if $tanks[_inc].weight < 200>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].weight += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].weight += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].weight += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].weight += 5>>
<</if>>
<</if>>
The weight monitoring systems are overloading $his intake causing @@.red;rapid weight gain.@@
<<elseif $incubatorWeightSetting == 2>>
<<if $tanks[_inc].weight > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].weight -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].weight -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].weight -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].weight -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].weight -= 1>>
<</if>>
The weight monitoring systems detect $he is overweight and @@.green;decrease $his caloric intake.@@
<<elseif $tanks[_inc].weight < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].weight += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].weight += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].weight += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].weight += 1>>
<</if>>
The weight monitoring systems detect $he is underweight and @@.green;increase $his caloric intake.@@
<<else>>
$He is @@.lime;currently at a healthy weight;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorWeightSetting == 0>>
<<if $tanks[_inc].weight > -100>>
$His developing body @@.red;quickly sheds its gained weight.@@
<<set $tanks[_inc].weight -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[_inc].weight > -100>>
$His developing body @@.red;quickly sheds its gained weight.@@
<<set $tanks[_inc].weight -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
<<if $tanks[_inc].muscles < 100>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].muscles += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].muscles += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].muscles += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].muscles += 5>>
<</if>>
<</if>>
The strength monitoring systems are overloading $him with steroids causing @@.green;rapid muscle development.@@
<<elseif $incubatorMusclesSetting == 1>>
<<if $tanks[_inc].muscles > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].muscles -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].muscles -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].muscles -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].muscles -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].muscles-->>
<</if>>
The strength monitoring systems detect $he is overly muscular and @@.green;decrease $his steroid dosage.@@
<<elseif $tanks[_inc].muscles < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].muscles += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].muscles += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].muscles += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].muscles++>>
<</if>>
The strength monitoring systems detect $he is weak and @@.green;increase $his steroid dosage.@@
<<else>>
$He has @@.lime;a healthy musculature;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorMusclesSetting == 0>>
<<if $tanks[_inc].muscles > -100>>
$His developing body @@.red;quickly loses its gained muscle.@@
<<set $tanks[_inc].muscles -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[_inc].muscles > -100>>
$His developing body @@.red;quickly loses its gained muscle.@@
<<set $tanks[_inc].muscles -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeGrowthStims == 1 && $incubatorGrowthStimsSetting != 0>>
<br>
<<set _heightLimit = Math.trunc(Math.clamp((Height.mean($tanks[_inc]) * 1.25),0,274))>>
<<set _heightLimitAge = Height.forAge($tanks[_inc].height, $tanks[_inc])>>
<<if $tanks[_inc].geneticQuirks.dwarfism == 2 && $tanks[_inc].geneticQuirks.gigantism != 2>>
<<set _heightLimit = Math.min(_heightLimit, 160)>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/*
** NCS should block physical growth beyond that of a toddler, but some players might like
** a little more or less. So using $minimumSlaveAge or 8, whichever is lesser.
*/
<<set _limitAge = Math.min(8, $minimumSlaveAge)>>
<<set _heightLimitAge = Height.forAge($tanks[_inc].height, _limitAge, $tanks[_inc].genes)>>
<<set _heightLimit = _heightLimitAge>>
<<elseif ($tanks[_inc].geneticQuirks.neoteny === 2 && $tanks[_inc].actualAge > 12)>>
<<set _heightLimitAge = Height.forAge($tanks[_inc].height, 12, $tanks[_inc].genes)>>
<<set _heightLimit = _heightLimitAge>>
<</if>>
<<if $tanks[_inc].height >= _heightLimit>>
The monitoring system detects $his body is not able to support further increases in height, so it carefully regulates stimulant injections to @@.yellow;maintain $his current stature.@@
<<set $tanks[_inc].height = _heightLimit>>
<<elseif $incubatorGrowthStimsSetting == 2>>
<<if $tanks[_inc].geneMods.NCS == 1>>
The monitoring system floods $his body with growth stimulants, but $his @@.orange;NCS prevents an increase in $his growth rate.@@
<<set $tanks[_inc].height = _heightLimitAge>>
<<else>>
The monitoring system floods $his body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@
<<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].height += random(3,6)>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].height += random(2,5)>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].height += random(1,4)>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].height += random(1,3)>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].height += random(1,2)>>
<</if>>
<<else>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].height += random(2,5)>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].height += random(1,4)>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].height += random(1,3)>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].height += random(1,2)>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].height += random(0,1)>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorGrowthStimsSetting == 1>>
<<if $tanks[_inc].geneMods.NCS == 1>>
The monitoring system detects $he is near the expected height for $his @@.orange;NCS@@ condition, so it carefully regulates stimulant injections to @@.yellow;maintain $his current stature.@@
<<set $tanks[_inc].height = _heightLimitAge>>
<<elseif $tanks[_inc].height > _heightLimitAge>>
The monitoring systems detect $he is near the expected height, so it carefully regulates stimulant injections to @@.yellow;maintain $his current stature.@@
<<if random(1,10) == 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].height += random(1,4)>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].height += random(1,3)>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].height += random(1,2)>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].height += random(0,1)>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].height += random(0,1)>>
<</if>>
<</if>>
<<else>>
The monitoring systems detect $his body is capable of developing more rapidly and @@.green;increase $his growth stimulant dosage.@@
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[_inc].height += random(1,4)>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[_inc].height += random(1,3)>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[_inc].height += random(1,2)>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[_inc].height += random(0,1)>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[_inc].height += random(0,1)>>
<</if>>
<</if>>
<</if>>
<<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, _heightLimit)>>
<<else>>
<br>
With the growth stimulant injections offline, $his body is left to develop naturally.
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<set _rearQuirk = $tanks[_inc].geneticQuirks.rearLipedema == 2 ? 2 : 1>>
<<if $incubatorReproductionSetting == 2>>
$His developing body is being flooded with hormones.
<<if $incubatorWeightSetting == 1>>
Combined with the abundant food provided to $him, $his body grows rapidly.
<<if $tanks[_inc].ovaries == 1>>
<<set $tanks[_inc].pubertyXX = 1>>
<<if $tanks[_inc].hormoneBalance < 500>>
<<set $tanks[_inc].hormoneBalance += 100>>
<</if>>
<<if $seeHyperPreg == 1>>
<<set $tanks[_inc].readyOva = random(25,45)>>
<<else>>
<<set $tanks[_inc].readyOva = random(3,8)>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 2000>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips += 2>>
<</if>>
<<if $tanks[_inc].butt < 12*_rearQuirk && random(1,100) > 30/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 500>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 12*_rearQuirk && random(1,100) > 50/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 200>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@.green;causes $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 12*_rearQuirk && random(1,100) > 50/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear grow fatter.@@
<<set $tanks[_inc].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 100>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 12*_rearQuirk && random(1,100) > 60/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].boobs < 8000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 100>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 12*_rearQuirk && random(1,100) > 70/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<</if>>
<<elseif $tanks[_inc].balls > 0>>
<<set $tanks[_inc].pubertyXY = 1>>
<<if $tanks[_inc].hormoneBalance > -500>>
<<set $tanks[_inc].hormoneBalance -= 100>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].balls < 40>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 16>>
<</if>>
<<if $tanks[_inc].dick < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].balls < 40 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 9>>
<</if>>
<<if $tanks[_inc].dick < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].balls < 40 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 4>>
<</if>>
<<if $tanks[_inc].dick < 10 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 2>>
<</if>>
<<if $tanks[_inc].dick < 10 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 10 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorWeightSetting == 2>>
Combined with the healthy food provided to $him, $his body grows readily.
<<if $tanks[_inc].ovaries == 1>>
<<set $tanks[_inc].pubertyXX = 1>>
<<if $tanks[_inc].hormoneBalance < 500>>
<<set $tanks[_inc].hormoneBalance += 100>>
<</if>>
<<if $seeHyperPreg == 1>>
<<set $tanks[_inc].readyOva = random(15,25)>>
<<else>>
<<set $tanks[_inc].readyOva = random(2,6)>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 1000>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 8*_rearQuirk && random(1,100) > 50/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 500>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 8*_rearQuirk && random(1,100) > 50/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 200>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 8*_rearQuirk && random(1,100) > 60/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 100>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 8*_rearQuirk && random(1,100) > 70/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].boobs < 4000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 100>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 8*_rearQuirk && random(1,100) > 80/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<</if>>
<<elseif $tanks[_inc].balls > 0>>
<<set $tanks[_inc].pubertyXY = 1>>
<<if $tanks[_inc].hormoneBalance > -500>>
<<set $tanks[_inc].hormoneBalance -= 100>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].balls < 10>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 3>>
<</if>>
<<if $tanks[_inc].dick < 7 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].balls < 10 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls += 2>>
<</if>>
<<if $tanks[_inc].dick < 7 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].balls < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 7 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 7 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 7 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<</if>>
<</if>>
<<else>>
Since $his body has little to work with, $his growth is fairly minor.
<<if $tanks[_inc].ovaries == 1>>
<<set $tanks[_inc].pubertyXX = 1>>
<<if $tanks[_inc].hormoneBalance < 500>>
<<set $tanks[_inc].hormoneBalance += 100>>
<</if>>
<<if $seeHyperPreg == 1>>
<<set $tanks[_inc].readyOva = random(10,15)>>
<<else>>
<<set $tanks[_inc].readyOva = random(2,4)>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 700>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips += 2>>
<</if>>
<<if $tanks[_inc].butt < 6*_rearQuirk && random(1,100) > 70/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 200>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 6*_rearQuirk && random(1,100) > 70/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@
<<set $tanks[_inc].boobs += 50>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 6*_rearQuirk && random(1,100) > 90/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly grow $his breasts.@@
<<set $tanks[_inc].boobs += 20>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 6*_rearQuirk && random(1,100) > 90/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].boobs < 2000>>
The excess estrogen-laced growth hormones @@.green;rapidly grow $his breasts.@@
<<set $tanks[_inc].boobs += 10>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@.green;cause $his hips to widen for childbirth.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 6*_rearQuirk && random(1,100) > 90/_rearQuirk>>
The excess estrogen-laced growth hormones @@.green;cause $his rear to grow fatter.@@
<<set $tanks[_inc].butt++>>
<</if>>
<</if>>
<<elseif $tanks[_inc].balls > 0>>
<<set $tanks[_inc].pubertyXY = 1>>
<<if $tanks[_inc].hormoneBalance > -500>>
<<set $tanks[_inc].hormoneBalance -= 100>>
<</if>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body.
<<elseif $incubatorUpgradeSpeed == 52>>
<<if $tanks[_inc].balls < 6>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@
<<set $tanks[_inc].balls += 2>>
<</if>>
<<if $tanks[_inc].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[_inc].balls < 6 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[_inc].balls < 6 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 4 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[_inc].balls < 6 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 4 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[_inc].balls < 6 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 4 && random(1,100) > 90>>
The excess testosterone-laced growth hormones @@.green;cause $his penis to swell.@@
<<set $tanks[_inc].dick++>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorReproductionSetting == 1>>
$His hormone levels are being carefully managed, @@.green;encouraging early puberty.@@
<<if $tanks[_inc].ovaries == 1>>
<<set $tanks[_inc].pubertyXX = 1>>
<<set $tanks[_inc].hormoneBalance = 250>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks growth@@ despite the added estrogen.
<<else>>
<<if $tanks[_inc].boobs < 400 && random(1,100) > 60>>
The added estrogen @@.green;causes $his breasts to swell.@@
<<set $tanks[_inc].boobs += 50>>
<</if>>
<<if $tanks[_inc].hips < 2 && random(1,100) > 90>>
The added estrogen @@.green;causes $his hips to widen.@@
<<set $tanks[_inc].hips++>>
<</if>>
<<if $tanks[_inc].butt < 5*_rearQuirk && random(1,100) > 80/_rearQuirk>>
The added estrogen @@.green;causes $his butt to grow.@@
<<set $tanks[_inc].butt++>>
<</if>>
<</if>>
<<elseif $tanks[_inc].balls > 0>>
<<set $tanks[_inc].pubertyXY = 1>>
<<set $tanks[_inc].hormoneBalance = -250>>
<<if $tanks[_inc].geneMods.NCS == 1>>
/* NCS blocks hormonal growth of all secondary sexual characteristics */
$His @@.orange;NCS blocks all growth@@ despite the added testosterone.
<<else>>
<<if $tanks[_inc].balls < 3 && random(1,100) > 80>>
The added testosterone @@.green;causes $his balls to swell.@@
<<set $tanks[_inc].balls++>>
<</if>>
<<if $tanks[_inc].dick < 3 && random(1,100) > 60>>
The added testosterone @@.green;causes $his penis to grow.@@
<<set $tanks[_inc].dick++>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $tanks[_inc].hormoneBalance > 100>>
<<set $tanks[_inc].hormoneBalance -= 50>>
<<elseif $tanks[_inc].hormoneBalance < -100>>
<<set $tanks[_inc].hormoneBalance += 50>>
<</if>>
<<if $tanks[_inc].balls > 0>>
<<if $tanks[_inc].balls > 1>>
<<set $tanks[_inc].balls -= 5>>
<</if>>
<<if $tanks[_inc].dick > 1>>
<<set $tanks[_inc].dick -= 5>>
<</if>>
<<if $tanks[_inc].balls <= 0>>
<<set $tanks[_inc].balls = 1>>
<</if>>
<<if $tanks[_inc].dick <= 0>>
<<set $tanks[_inc].dick = 1>>
<</if>>
<</if>>
<<if $tanks[_inc].boobs > 0>>
<<set $tanks[_inc].boobs -= 500>>
<</if>>
<<if $tanks[_inc].butt > 0>>
<<set $tanks[_inc].butt -= 4>>
<</if>>
<</if>>
<<else>>
<<if $tanks[_inc].hormoneBalance > 100>>
<<set $tanks[_inc].hormoneBalance -= 50>>
<<elseif $tanks[_inc].hormoneBalance < -100>>
<<set $tanks[_inc].hormoneBalance += 50>>
<</if>>
<<if $tanks[_inc].balls > 0>>
<<if $tanks[_inc].balls > 1>>
<<set $tanks[_inc].balls -= 5>>
<</if>>
<<if $tanks[_inc].dick > 1>>
<<set $tanks[_inc].dick -= 5>>
<</if>>
<<if $tanks[_inc].balls <= 0>>
<<set $tanks[_inc].balls = 1>>
<</if>>
<<if $tanks[_inc].dick <= 0>>
<<set $tanks[_inc].dick = 1>>
<</if>>
<</if>>
<<if $tanks[_inc].boobs > 0>>
<<set $tanks[_inc].boobs -= 500>>
<</if>>
<<if $tanks[_inc].butt > 0>>
<<set $tanks[_inc].butt -= 4>>
<</if>>
<</if>>
<<if $incubatorReproductionSetting == 2>>
<<set $tanks[_inc].energy = 80, $tanks[_inc].need = 100>>
<<elseif $incubatorReproductionSetting == 1>>
<<set $tanks[_inc].energy = 50, $tanks[_inc].need = 20>>
<<else>>
<<set $tanks[_inc].energy = 0, $tanks[_inc].need = 0>>
<</if>>
<<if ($incubatorPregAdaptationSetting == 1 && $tanks[_inc].genes == "XX") || ($incubatorPregAdaptationSetting == 2 && $tanks[_inc].genes == "XY") || $incubatorPregAdaptationSetting == 3>>
<br>
The incubator is working on adapting $his abdomen and reproductive organs for future pregnancies.
<<set _weekAdapt = $tanks[_inc].incubatorPregAdaptationInWeek * $incubatorUpgradeSpeed>>
<<if isNaN(_weekAdapt)>> /* NaN check AFTER multiply operation, against it result is critical here. Need to be absolutely sure about this operation, not about just tank[x] property itself. This give me two very unpleasant hours to catch this */
<<set $tanks[_inc].incubatorPregAdaptationInWeek = (15000 / 2000 - $tanks[_inc].pregAdaptation) / $tanks[_inc].growTime>>
<</if>>
<<set _weekAdapt = $tanks[_inc].incubatorPregAdaptationInWeek * $incubatorUpgradeSpeed>> /* Now it's should be fine */
<<set _weekAdapt *= 1 + ($incubatorReproductionSetting / 5)>>
<<set _weekAdapt *= 1 + ($tanks[_inc].hormoneBalance / 1500)>>
/*And now we done*/
<<set $tanks[_inc].pregAdaptation += _weekAdapt>>
/* here goes side effect from intense and extreme settings: */
<<if (random(0, 100) <= ($tanks[_inc].incubatorPregAdaptationPower - 1) * ($incubatorUpgradeSpeed / 2 + 1))>>
<<switch random(1, 9)>> /*side effect selection*/
<<case 1>>
<<set $tanks[_inc].preg = -2>>
It caused @@.red;reproductive damage@@ when excessive meddling damaged an organ.
<<case 2>>
<<if $tanks[_inc].ovaries == 1 || $tanks[_inc].mpreg == 1>>
<<set $tanks[_inc].preg = -3>>
<</if>>
<<if $tanks[_inc].balls > 0>>
<<set $tanks[_inc].ballType = "sterile">>
<</if>>
It caused @@.red;severe reproductive damage@@ when excessive hormones shut down the associated organs.
<<case 3>>
<<set $tanks[_inc].lactation = 1>>
It has @@.orange;triggered a hormonal disorder,@@ causing $his breast glands begin producing milk.
<<case 4>>
<<set $tanks[_inc].bellySag = 100, $tanks[_inc].bellySagPreg = 100>>
It activated @@.red;emergency protocols@@ when overpressure to $his abdominal tissues and skin reached critical levels. $His belly has lost muscle tone and has begun to strongly sag.
<<case 5>>
<<set $tanks[_inc].health.condition -= 15>>
Overzealous prodding caused some @@.red;internal bleeding.@@
<<case 6>>
<<set $tanks[_inc].weight += 50>>
An unexpected shift in hormones spurred @@.red;massive weight gain@@ before it could be corrected.
<<case 7>>
<<set $tanks[_inc].weight -= 50>>
An unexpected shift in hormones spurred @@.red;massive weight loss@@ before it could be corrected.
<<case 8>>
<<set $tanks[_inc].boobs += 5000>>
<<set $tanks[_inc].boobShape = "saggy">>
An unexpected shift in hormones encouraged @@.green;explosive breast growth@@ before it could be corrected.
<<case 9>>
<<set $tanks[_inc].hips = 3>>
A malfunction in the skeletal reconstruction software caused it to @@.green;overwiden $his hips.@@
<</switch>>
<</if>>
<</if>>
<<if $tanks[_inc].preg > 0>>
@@.red;The incubator is displaying an alert that $he may be pregnant.@@
<</if>>
<<set $tanks[_inc].weight = Math.clamp($tanks[_inc].weight, -100, 200)>>
<<set $tanks[_inc].muscles = Math.clamp($tanks[_inc].muscles, -100, 100)>>
<<set $tanks[_inc].dick = Math.clamp($tanks[_inc].dick, 0, 10)>>
<<set $tanks[_inc].hips = Math.clamp($tanks[_inc].hips, -2, 2)>>
<<set $tanks[_inc].balls = Math.clamp($tanks[_inc].balls, 0, 40)>>
<<set $tanks[_inc].boobs = Math.clamp($tanks[_inc].boobs, 25, 30000)>>
<<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, 274)>>
<<set $tanks[_inc].hormoneBalance = Math.clamp($tanks[_inc].hormoneBalance, -500, 500)>>
<<set $tanks[_inc].foreskin = $tanks[_inc].dick>> /*simple, clean way of making sure foreskins and scrotums grow appropriately*/
<<set $tanks[_inc].scrotum = $tanks[_inc].balls>> /*if we want dicks/balls to outgrow foreskins/scrotums, this will have to be removed*/
<br><br>
<</for>>
/*
<<if $tanks.length == 0>>
<<= capFirstChar($incubatorName)>> is currently unused.
<</if>>
*/
<br><br>
|
MonsterMate/fc
|
src/pregmod/incubatorReport.tw
|
tw
|
mit
| 38,546
|
:: Manage Personal Affairs [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Main", $encyclopedia = "Being in Charge">>
<<set _ML = $marrying.length>>
<<if $cheatMode == 1>>
<div class="cheat-menu">[[Cheat Edit Player|PCCheatMenu][$cheater = 1]]</div>
<</if>>
<h1>Personal Affairs</h1>
<h2>Appearance</h2>
<p>
<div>
You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself.
</div>
<<if $geneticMappingUpgrade >= 1>>
<div>
<<if $PC.genes === "XY" && $seeDicksAffectsPregnancy === 0>>
Analysis of your sperm shows that you have a <<= $PC.spermY>>% chance of fathering a son.
<</if>>
</div>
<</if>>
<div>
You take yourself in a full length mirror. You are <<= addA($PC.race)>> <<if $PC.dick != 0 && $PC.vagina != -1>>futanari<<elseif $PC.dick != 0>>man<<else>>woman<</if>> with<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> <<print $PC.skin>> skin, $PC.hColor hair, <<print App.Desc.eyesColor($PC)>> and a perfect $PC.faceShape face.
<<if $PC.actualAge >= 65>>
You're @@.orange;$PC.actualAge@@ and definitely feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>>
<<elseif $PC.actualAge >= 50>>
You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>>
<<elseif $PC.actualAge >= 35>>
You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>>
<<else>>
You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>>
<</if>>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
Looking down,
<<= App.Desc.Player.boobs()>>
<<= App.Desc.Player.belly()>>
<<if $PC.prostate > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate.<<elseif $PC.prostate == 2 && $PC.belly < 5000>> Your pubic mound swells outward slightly due to your oversized prostate.<</if>>
Beneath all that,
<<= App.Desc.Player.crotch()>>
Around back,
<<= App.Desc.Player.butt()>>
</div>
<div>
<<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<elseif $playerSurgery == 1>>Your favorite plastic surgeon is booked solid for the next week.<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>>
</div>
<<includeDOM App.Medicine.Modification.eyeSelector($PC)>>
<div>
You have a selection of hair dyes available:
</div>
<div class="indent">
<<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>>
<<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>>
<<if $PC.origHColor != "black">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "black"]]<</if>>
<<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>>
<<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>>
<<if $PC.origHColor != "blue-violet">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "blue-violet"]]<</if>>
<<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>>
<<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>>
<<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>>
<<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>>
<<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>>
<<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>>
<<if $PC.origHColor != "dark blue">>| [[Dark Blue|Manage Personal Affairs][$PC.hColor = "dark blue"]]<</if>>
<<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>>
<<if $PC.origHColor != "dark orchid">>| [[Dark Orchid|Manage Personal Affairs][$PC.hColor = "dark orchid"]]<</if>>
<<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>>
<<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>>
<<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>>
<<if $PC.origHColor != "green-yellow">>| [[Green-Yellow|Manage Personal Affairs][$PC.hColor = "green-yellow"]]<</if>>
<<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>>
<<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>>
<<if $PC.origHColor != "jet black">>| [[Jet Black|Manage Personal Affairs][$PC.hColor = "jet black"]]<</if>>
<<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>>
<<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>>
<<if $PC.origHColor != "purple">>| [[Purple|Manage Personal Affairs][$PC.hColor = "purple"]]<</if>>
<<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>>
<<if $PC.origHColor != "sea green">>| [[Sea Green|Manage Personal Affairs][$PC.hColor = "sea green"]]<</if>>
<<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>>
<<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-Blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>>
<<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>>
</div>
</p>
<<if $weddingPlanned > 0>>
<h2>Wedding</h2>
<p>
<<set _slave1 = getSlave($marrying[0])>>
<<if _ML > 1>>
<<if _ML >= 2>>
<<set _slave2 = getSlave($marrying[1])>>
<</if>>
<<if _ML >= 3>>
<<set _slave3 = getSlave($marrying[2])>>
<</if>>
<<if _ML == 4>>
<<set _slave4 = getSlave($marrying[3])>>
<</if>>
<</if>>
/* yes, I am aware this looks horrendous - if you can find a way to clean this up, by all means */
You have a wedding planned for this weekend; you are
<<if $weddingPlanned == 1>>
marrying
<<elseif $weddingPlanned == 2>>
sharing
<<elseif $weddingPlanned == 3>>
knocking up
<</if>>
<<print "[[SlaveFullName(_slave1)|Slave Interact][$AS = _slave1.ID]]">><<if _ML > 2>>, <<elseif _ML == 2>> and <<print "[[SlaveFullName(_slave2)|Slave Interact][$AS = _slave2.ID]]">><</if>><<if _ML > 2>><<print "[[SlaveFullName(_slave2)|Slave Interact][$AS = _slave2.ID]]">><<if _ML == 3>> and <<else>>, <</if>><<print "[[SlaveFullName(_slave3)|Slave Interact][$AS = _slave3.ID]]">><<if _ML == 4>> and <<print "[[SlaveFullName(_slave4)|Slave Interact][$AS = _slave4.ID]]">><</if>> <<if $weddingPlanned == 2>>with your honored guests<</if>><</if>>.
[[Cancel it|Manage Personal Affairs][$weddingPlanned = -1, $marrying = []]]
</p>
<</if>>
<<if $FCTV.receiver > 0>>
<h2>FCTV</h2>
<p>
<<if $FCTV.pcViewership.frequency == 1>>
You make sure to tune in to FCTV at least once a week. [[Watch every other week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTV.pcViewership.frequency = 4]] | [[Ignore it|Manage Personal Affairs][$FCTV.pcViewership.frequency = -1]]
<<elseif $FCTV.pcViewership.frequency == 2>>
You make sure to tune in to FCTV at least every two weeks. [[Watch every week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 1]] | [[Watch once a month|Manage Personal Affairs][$FCTV.pcViewership.frequency = 4]] | [[Ignore it|Manage Personal Affairs][$FCTV.pcViewership.frequency = -1]]
<<elseif $FCTV.pcViewership.frequency == 4>>
You make sure to check in on FCTV at least once a month. [[Watch every week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 2]] | [[Ignore it|Manage Personal Affairs][$FCTV.pcViewership.frequency = -1]]
<<else>>
You don't watch FCTV. [[Watch every week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTV.pcViewership.frequency = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTV.pcViewership.frequency = 4]]
<</if>>
<<if $saveImported > 0 && !$FCTV.remote>>
<div>
You know TVs should have a remote. [[Buy one yourself|Manage Personal Affairs][$FCTV.remote = 1, cashX(forceNeg(100*$upgradeMultiplierTrade), "capEx")]]
</div>
<</if>>
</p>
<</if>>
<span id="reminder"></span>
<<script>>
$(document).one(':passagedisplay', () => {
$('#reminder').append(
App.Reminders.fullDisplay()
);
});
<</script>>
<h2>Personal Skills</h2>
<p>
You ponder what skills may be useful in running your arcology.
<div>
Trading:
<<if $PC.skill.trading >= 100>>
You are a master at economics and trading.
<<elseif $PC.skill.trading >= 80>>
You are an expert at economics and trading.
<<elseif $PC.skill.trading >= 60>>
You are skilled in economics and trading.
<<elseif $PC.skill.trading >= 40>>
You know some things about economics and trading.
<<elseif $PC.skill.trading >= 20>>
You are a beginner in economics.
<<elseif $PC.skill.trading >= 0>>
You know only the basics of trading.
<<elseif $PC.skill.trading >= -20>>
You know how to haggle a little.
<<elseif $PC.skill.trading >= -40>>
You know how to shop around.
<<elseif $PC.skill.trading >= -60>>
You know not to pay sticker price.
<<elseif $PC.skill.trading >= -80>>
People always give you discounts, but you never save any money.
<<else>>
They said it was a bear market, so where are the bears?
<</if>>
</div>
<div>
Warfare:
<<if $PC.skill.warfare >= 100>>
You are a master of warfare.
<<elseif $PC.skill.warfare >= 80>>
You are an expert at tactics and strategy.
<<elseif $PC.skill.warfare >= 60>>
You are skilled in combat.
<<elseif $PC.skill.warfare >= 40>>
You know some things about combat.
<<elseif $PC.skill.warfare >= 20>>
You are a beginner in tactics and strategy.
<<elseif $PC.skill.warfare >= 0>>
You know only the basics of fighting.
<<elseif $PC.skill.warfare >= -20>>
You know how to hold a gun.
<<elseif $PC.skill.warfare >= -40>>
You know how to stab with a knife.
<<elseif $PC.skill.warfare >= -60>>
Go for the throat?
<<elseif $PC.skill.warfare >= -80>>
Just kick them in the balls, right?
<<else>>
People like you are usually the first raped in a war.
<</if>>
</div>
<div>
Slaving:
<<if $PC.skill.slaving >= 100>>
You are a master slaver.
<<elseif $PC.skill.slaving >= 80>>
You are an expert at enslaving.
<<elseif $PC.skill.slaving >= 60>>
You are skilled in slaving.
<<elseif $PC.skill.slaving >= 40>>
You know some things about getting slaves.
<<elseif $PC.skill.slaving >= 20>>
You are a beginner in slaving.
<<elseif $PC.skill.slaving >= 0>>
You know only the basics of slaving.
<<elseif $PC.skill.slaving >= -20>>
You know how to avoid becoming a slave.
<<elseif $PC.skill.slaving >= -40>>
You know to read contracts before you sign them.
<<elseif $PC.skill.slaving >= -60>>
You know to be careful.
<<elseif $PC.skill.slaving >= -80>>
You know better than to trust anyone.
<<else>>
It would be easy to enslave you.
<</if>>
</div>
<div>
Engineering:
<<if $PC.skill.engineering >= 100>>
You are a master engineer.
<<elseif $PC.skill.engineering >= 80>>
You are an expert at engineering.
<<elseif $PC.skill.engineering >= 60>>
You are skilled in engineering.
<<elseif $PC.skill.engineering >= 40>>
You know some things about engineering.
<<elseif $PC.skill.engineering >= 20>>
You are a beginner in engineering.
<<elseif $PC.skill.engineering >= 0>>
You know only the basics of engineering.
<<elseif $PC.skill.engineering >= -20>>
You can build a gingerbread house that doesn't collapse.
<<elseif $PC.skill.engineering >= -40>>
You can tie a tight knot, does that count?
<<elseif $PC.skill.engineering >= -60>>
Glue is your friend; lots of it.
<<elseif $PC.skill.engineering >= -80>>
You know better than to even try to build something.
<<else>>
You can cook; that's sort of like building something, right?
<</if>>
</div>
<div>
Medicine:
<<if $PC.skill.medicine >= 100>>
You are a master surgeon.
<<elseif $PC.skill.medicine >= 80>>
You are an expert at medicine and surgery.
<<elseif $PC.skill.medicine >= 60>>
You are skilled in surgery.
<<elseif $PC.skill.medicine >= 40>>
You know some things about medicine.
<<elseif $PC.skill.medicine >= 20>>
You are a beginner in medicine.
<<elseif $PC.skill.medicine >= 0>>
You know the basics of treating injuries.
<<elseif $PC.skill.medicine >= -20>>
You can stop a wound from getting infected.
<<elseif $PC.skill.medicine >= -40>>
Gauze is your friend. Just keep wrapping.
<<elseif $PC.skill.medicine >= -60>>
You know how to apply a band-aid.
<<elseif $PC.skill.medicine >= -80>>
Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
Alcohol makes pain go away, right?
<</if>>
</div>
<div>
Hacking:
<<if $PC.skill.hacking >= 100>>
You are a master of hacking.
<<elseif $PC.skill.hacking >= 80>>
You are an expert at hacking.
<<elseif $PC.skill.hacking >= 60>>
You are skilled in hacking.
<<elseif $PC.skill.hacking >= 40>>
You know some things about hacking.
<<elseif $PC.skill.hacking >= 20>>
You are a beginner in hacking.
<<elseif $PC.skill.hacking >= 0>>
You know only the basics of hacking.
<<elseif $PC.skill.hacking >= -20>>
You know how to click a mouse.
<<elseif $PC.skill.hacking >= -40>>
Enter does something?
<<elseif $PC.skill.hacking >= -60>>
Where is the "any" key?
<<elseif $PC.skill.hacking >= -80>>
You can push the power button, good job.
<<else>>
This black box thingy is magical.
<</if>>
</div>
</p>
<h2>Reputation</h2>
<h3>Name</h3>
<p>
On formal occasions, you are announced as <<= PCTitle()>>. By slaves, however, you prefer to be called <<= properMaster()>>.
<div>
<span id="result">
<<if ndef $PC.customTitle>>
<<link "Set a custom title for slaves to address you">>
<<replace "#result">>
Custom title: <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp = lispReplace($PC.customTitle)>>
<</replace>>
<</link>>
<</replace>>
<</link>>
<<else>>
Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp = lispReplace($PC.customTitle)>>
<</replace>>
<</link>> |
<<link "Stop using a custom title">>
<<replace "#result">>
You stop using a custom title
<<set $PC.customTitle = undefined>>
<<set $PC.customTitleLisp = undefined>>
<</replace>>
<</link>>
<</if>>
</span>
</div>
<div>
<span id="nameResult">
<<link "Rename yourself">>
<<replace "#nameResult">>
New name: <<textbox "_PCNamet" $PC.slaveName>>
<<link "Apply">>
<<run repX(-500, "event")>>
<<replace "#nameResult">>
<<set $PC.slaveName = _PCNamet>>
You will now be known as <<= PlayerName()>>.
<</replace>>
<</link>>
<</replace>>
<</link>> <span class="detail">Will cost you some reputation.</span>
</span>
</div>
</p>
<<if $PC.degeneracy > 0>>
<h3>Rumors</h3>
<p>
<<if $PC.degeneracy > 100>>
There are severe and devastating rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 75>>
There are severe rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 50>>
There are bad rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 25>>
There are rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 10>>
There are minor rumors about you spreading across the arcology.
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<</if>>
</p>
<</if>>
<h3>Family</h3>
<p>
<span id="family">
<div id="family-tree">
</div>
<span id="family-tree-link">
<<link "Pull up the file on your family tree.">>
<<replace #family-tree-link>>
<<run renderFamilyTree($slaves, -1)>>
<</replace>>
<</link>>
</span>
</span>
<<if totalPlayerRelatives($PC) > 0 || ($showMissingSlaves && ($PC.mother in $missingTable || $PC.father in $missingTable))>>
<div>
<<= App.Desc.family($PC)>>
</div>
<</if>>
</p>
<<if $PC.vagina != -1>>
<h2>Contraceptives and Fertility</h2>
<p>
<span id="mini-scene">
<<if $PC.preg < 6 && $PC.pregKnown == 1>>
Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@
<<if ($arcologies[0].FSRestart == "unset" || $eugenicsFullControl == 1 || ($PC.pregSource != -1 && $PC.pregSource != -6))>>
<<link "Abort your child">><<replace "#mini-scene">><<run TerminatePregnancy($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><</replace>><</link>>
<</if>>
<<elseif $PC.labor == 1>>
You are beginning to feel contractions; you'll be giving birth soon.
<<elseif $PC.preg >= 39>>
Your due date is looming, but your <<if $PC.pregType > 1>>children don't<<else>>child doesn't<</if>> seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]]
<<elseif $PC.pregKnown == 1>>
You're pregnant, something rather unbecoming for an arcology owner.
<<if ($arcologies[0].FSRestart == "unset" || $eugenicsFullControl == 1 || ($PC.pregSource != -1 && $PC.pregSource != -6))>>
<<link "Abort your child">><<replace "#mini-scene">><<run TerminatePregnancy($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><</replace>><</link>>
<</if>>
<</if>>
</span>
</p>
<p>
<<if $PC.counter.birthsTotal > 0>>
<div>
In total, you have given birth to:
<<if $PC.counter.birthElite > 0>>
<div>
<<print $PC.counter.birthElite>> bab<<if $PC.counter.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
</div>
<</if>>
<<if $PC.counter.birthMaster > 0>>
<div>
<<print $PC.counter.birthMaster>> bab<<if $PC.counter.birthMaster > 1>>ies<<else>>y<</if>> for your former Master.
</div>
<</if>>
<<if $PC.counter.birthClient > 0>>
<div>
<<print $PC.counter.birthClient>> bab<<if $PC.counter.birthClient > 1>>ies<<else>>y<</if>> from clients you've slept with.
</div>
<</if>>
<<if $PC.counter.birthDegenerate > 0>>
<div>
<<print $PC.counter.birthDegenerate>> bastard<<if $PC.counter.birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
</div>
<</if>>
<<if $PC.counter.birthArcOwner > 0>>
<div>
<<print $PC.counter.birthArcOwner>> bab<<if $PC.counter.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with male arcology owners.
</div>
<</if>>
<<if $PC.counter.birthCitizen > 0>>
<div>
<<print $PC.counter.birthCitizen>> bab<<if $PC.counter.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens.
</div>
<</if>>
<<if $PC.counter.birthOther > 0>>
<div>
<<print $PC.counter.birthOther>> bab<<if $PC.counter.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
</div>
<</if>>
<<if $PC.counter.birthSelf > 0>>
<div>
<<print $PC.counter.birthSelf>> bab<<if $PC.counter.birthSelf > 1>>ies<<else>>y<</if>> that <<if $PC.counter.birthSelf > 1>>are<<else>>is<</if>> literally all you.
</div>
<</if>>
<<if $PC.counter.birthLab > 0>>
<div>
<<print $PC.counter.birthLab>> bab<<if $PC.counter.birthLab > 1>>ies<<else>>y<</if>> specially designed in the lab.
</div>
<</if>>
</div>
<</if>>
<<if $PC.counter.slavesKnockedUp > 0>>
<div>
<<if $PC.dick > 0>>
You've knocked up <<print num($PC.counter.slavesKnockedUp)>> fertile slave girl<<if $PC.counter.slavesKnockedUp > 1>>s<</if>><<if $PC.counter.slavesFathered > 0>> and fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far.
<<else>>
Before your sex change, you knocked up <<print num($PC.counter.slavesKnockedUp)>> fertile slave girl<<if $PC.counter.slavesKnockedUp > 1>>s<</if>><<if $PC.counter.slavesFathered > 0>> and fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>><</if>>.
<</if>>
</div>
<<else>>
<<if $PC.counter.slavesFathered > 0>>
<div>
<<if $PC.dick != 0>>
You've fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>> as an arcology owner so far.
<<else>>
Before your sex change, you fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>>.
<</if>>
</div>
<</if>>
<</if>>
<div>
<<if $PC.preg >= 8>>
You're currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now.
<<elseif $PC.preg >= 6>>
You're having morning sickness.
<<elseif $PC.preg > 1>>
You've missed your period. This could be bad.
<<elseif $PC.preg > 0>>
Your fertile pussy has been thoroughly seeded; there is a chance you are pregnant.
<<if ($arcologies[0].FSRestart == "unset" || $eugenicsFullControl == 1 || ($PC.pregSource != -1 && $PC.pregSource != -6))>>
<<link "Pop some morning after pills">><<set WombFlush($PC)>><<goto "Manage Personal Affairs">><</link>>
<</if>>
<<elseif $PC.pregWeek < 0>>
You're still recovering from your recent pregnancy.
<<elseif $PC.preg == -2>>
You're menopausal. Your time to bear children has passed.
<<elseif $PC.preg == -1>>
You're currently on birth control.
[[Stop taking it|Manage Personal Affairs][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
You're currently fertile.
[[Start taking birth control|Manage Personal Affairs][$PC.preg = -1, $PC.fertDrugs = 0]]
<<set _toSearch = $PC.refreshment.toLowerCase(), _fertRefresh = 0>>
<<if _toSearch.indexOf("fertility") != -1>>
<<set _fertRefresh = 1>>
<</if>>
<div>
<<if $PC.fertDrugs == 1>>
You are currently taking fertility supplements<<if _fertRefresh == 1>>on top of the <<print $PC.refreshment>>s.<<else>>.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>><</if>> [[Stop taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 0]]
<<else>>
You are not on any fertility supplements<<if _fertRefresh == 1>>, other than the $PC.refreshment, of course.<<else>>.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>><</if>> [[Start taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 1]]
<</if>>
</div>
<</if>>
</div>
<<if ($PC.preg > 0 && $pregnancyMonitoringUpgrade == 1)>>
<div>
[[Inspect pregnancy|Analyze PC Pregnancy]]
</div>
<</if>>
<<if $PC.preg >= 0 && $PC.ovaries == 1 && $PC.ovaryAge < 47>>
<div>
[[Harvest and implant an egg|Surrogacy Workaround][$donatrix = $PC, $impregnatrix = "Undecided", $receptrix = "Undecided", $nextLink = "Manage Personal Affairs"]]
</div>
<</if>>
</p>
<<if $arcologies[0].FSRestartDecoration >= 100>>
<p>
<<if $playerBred == 0>>
You are currently not bearing children for the Societal Elite.
[[List your womb as available|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 0]] | [[Sign up for artificial insemination|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 1]]
<<else>>
Your womb is dedicated to carrying the Societal Elites' children.
<<if $PC.counter.birthElite > 0>>
[[List your womb as unavailable|Manage Personal Affairs][$playerBred = 0]]
<<else>>
<span class="note">You must bear at least one child for the Societal Elite before removing yourself from the breeding program.</span>
<</if>>
<</if>>
</p>
<</if>>
<<if $PC.preg == 0 && $PC.pregWeek == 0>>
<<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>>
<p>
<<if $PC.skill.cumTap == 0>>
The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is.
<div>[[No one is looking...|FSelf]]</div>
<<else>>
The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is.
<div>[[Sounds fun!|FSelf]]</div>
<div><<link "You only want to get pregnant." "Manage Personal Affairs">><<set $PC.preg = 1, $PC.pregWeek = 1, $PC.pregSource = 0, $PC.pregKnown = 1>><<set $PC.pregType = setPregType($PC)>><<set WombImpregnate($PC, $PC.pregType, 0, 1)>><</link>></div>
<</if>>
</p>
<</if>>
<<if $PC.vagina >= 1 && $PC.dick != 0>>
<p>
<<if $PC.counter.birthSelf > 0>>
Who better to impregnate you than you? [[Impregnate yourself.|MpregSelf]]
<<else>>
You have an empty vagina, a working set of balls, and a strong craving for a hot creampie. Who better to give it to you than you? [[Grab an extra syringe.|MpregSelf]]
<</if>>
</p>
<</if>>
<</if>>
<<else>> /* no vagina */
<p>
<<if $PC.counter.births > 0>>
<div>
Before your sex change, you had given birth to:
<<if $PC.counter.birthElite > 0>>
<div>
<<print num($PC.counter.birthElite)>> bab<<if $PC.counter.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
</div>
<</if>>
<<if $PC.counter.birthMaster > 0>>
<div>
<<print num($PC.counter.birthMaster)>> bab<<if $PC.counter.birthMaster > 1>>ies<<else>>y<</if>> for your former Master.
</div>
<</if>>
<<if $PC.counter.birthClient > 0>>
<div>
<<print num($PC.counter.birthClient)>> bab<<if $PC.counter.birthClient > 1>>ies<<else>>y<</if>> from clients you've slept with.
</div>
<</if>>
<<if $PC.counter.birthDegenerate > 0>>
<div>
<<print num($PC.counter.birthDegenerate)>> bastard<<if $PC.counter.birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
</div>
<</if>>
<<if $PC.counter.birthArcOwner > 0>>
<div>
<<print num($PC.counter.birthArcOwner)>> bab<<if $PC.counter.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with male arcology owners.
</div>
<</if>>
<<if $PC.counter.birthCitizen > 0>>
<div>
<<print num($PC.counter.birthCitizen)>> bab<<if $PC.counter.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens.
</div>
<</if>>
<<if $PC.counter.birthFutaSis > 0>>
<div>
<<print num($PC.counter.birthFutaSis)>> bab<<if $PC.counter.birthFutaSis > 1>>ies<<else>>y<</if>> conceived during orgies with the Futanari Sisters.
</div>
<</if>>
<<if $PC.counter.birthOther > 0>>
<div>
<<print num($PC.counter.birthOther)>> bab<<if $PC.counter.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
</div>
<</if>>
<<if $PC.counter.birthSelf > 0>>
<div>
<<print num($PC.counter.birthSelf)>> bab<<if $PC.counter.birthSelf > 1>>ies<<else>>y<</if>> that <<if $PC.counter.birthSelf > 1>>were<<else>>was<</if>> literally all you.
</div>
<</if>>
<<if $PC.counter.birthLab > 0>>
<div>
<<print $PC.counter.birthLab>> bab<<if $PC.counter.birthLab > 1>>ies<<else>>y<</if>> specially designed in the lab.
</div>
<</if>>
</div>
<</if>>
<div>
<<if $PC.counter.slavesKnockedUp > 0>>
You've knocked up <<print num($PC.counter.slavesKnockedUp)>> fertile slave girl<<if $PC.counter.slavesKnockedUp > 1>>s<</if>><<if $PC.counter.slavesFathered > 0>> and fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far.
<<else>>
<<if $PC.counter.slavesFathered > 0>>
You've fathered <<print num($PC.counter.slavesFathered)>> new slave<<if $PC.counter.slavesFathered > 1>>s<</if>> as an arcology owner so far.
<</if>>
<</if>>
</div>
</p>
<</if>> /* vagina check */
<<if $PC.lactation == 1>>
<h2>Lactation</h2>
<p>
Your breasts are laden with milk.
<<if $PC.rules.lactation == "sell">>
You are spending time with the penthouse milkers and making a quick ¤ from your efforts. [[Stop milking yourself|Manage Personal Affairs][$PC.rules.lactation = "none"]] | [[Stop using the milkers|Manage Personal Affairs][$PC.rules.lactation = "maintain"]]
<<elseif $PC.rules.lactation == "maintain">>
You are taking the time to keep yourself lactating. [[Stop milking yourself|Manage Personal Affairs][$PC.rules.lactation = "none"]]<<if $servantMilkers == 1>> | [[Use the penthouse milkers|Manage Personal Affairs][$PC.rules.lactation = "sell"]]<</if>>
<<else>>
You are currently letting nature run its course. [[Keep yourself milked|Manage Personal Affairs][$PC.rules.lactation = "maintain"]]<<if $servantMilkers == 1>> | [[Use the penthouse milkers|Manage Personal Affairs][$PC.rules.lactation = "sell"]]<</if>>
<</if>>
</p>
<</if>>
<h2>Drugs</h2>
<p>
<<if $PC.staminaPills == 1>>
You are currently taking stamina enhancing pills in order to enjoy more slaves per week. [[Stop taking stamina enhancing drugs|Manage Personal Affairs][$PC.staminaPills = 0]]
<<else>>
You are not on any stamina enhancers. [[More stamina means more sex|Manage Personal Affairs][$PC.staminaPills = 1]]
<</if>>
</p>
<<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">>
<h2>Elite Breeder Qualifications</h2>
<p> <<print eliteBreedingExam()>> </p>
<</if>>
|
MonsterMate/fc
|
src/pregmod/managePersonalAffairs.tw
|
tw
|
mit
| 31,483
|
:: Organ Farm [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Manage Penthouse", $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier)>>
<h1>The Organ Farm</h1>
<p>
<div class="scene-intro">
<<if $organFarmUpgrade > 2>>
The organ farm is running smoothly. It can rapidly grow tailored organs for implantation in slaves. It can easily produce altered variants should you obtain the data necessary to create them.
<<elseif $organFarmUpgrade > 1>>
The organ farm is running smoothly. It can quickly grow tailored organs for implantation in slaves, though there will be side-effects. It can easily produce altered variants should you obtain the data necessary to create them.
<<elseif ($organFarmUpgrade > 0)>>
The organ farm is running smoothly. It can grow tailored organs for implantation in slaves. It can easily produce altered variants should you obtain the data necessary to create them.
<</if>>
</div>
<<if ($organFarmUpgrade < 3) && ($rep <= 10000*_PCSkillCheck)>>
<div class="note">
You lack the reputation to access experimental organ farm parts.
</div>
<<elseif $dispensary == 0 && $organFarmUpgrade == 2>>
<div class="note">
An upgraded pharmaceutical fabricator is required by the perfected organ farm.
</div>
<<elseif $dispensary == 0 && $organFarmUpgrade == 1>>
<div class="note">
A pharmaceutical fabricator is required to produce the chemicals for the accelerated organ farm.
</div>
<<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>>
<div class="note">
The pharmaceutical fabricator must be upgraded in order to produce the drugs required by the perfected organ farm.
</div>
<<elseif $organs.length > 0>>
<div class="note">
The organ farm cannot be upgraded while it is use.
</div>
<<elseif ($organFarmUpgrade == 2) && ($rep > 10000*_PCSkillCheck)>>
<div>
[[Upgrade the organ farm to the cutting edge model|Organ Farm][cashX(forceNeg(150000*_PCSkillCheck), "capEx"), $organFarmUpgrade = 3]]
<span class="detail">Costs <<print cashFormat(150000*_PCSkillCheck)>></span>
</div>
<div class="indent detail">
Will allow the organ farm to rapidly grow organs without risk to the implantee's health.
</div>
<<elseif ($organFarmUpgrade == 1) && ($rep > 10000*_PCSkillCheck)>>
<div>
[[Upgrade the organ farm with an experimental growth accelerator|Organ Farm][cashX(forceNeg(75000*_PCSkillCheck), "capEx"), $organFarmUpgrade = 2]]
<span class="detail">Costs <<print cashFormat(75000*_PCSkillCheck)>></span>
</div>
<div class="indent detail">
Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.
</div>
<</if>>
<<if ($youngerOvaries != 1) && ($rep <= 10000*_PCSkillCheck)>>
<div class="note">
You lack the reputation to access designs for cloning fertile ovaries for menopausal slaves.
</div>
<<elseif ($youngerOvaries != 1) && ($rep > 10000*_PCSkillCheck)>>
<div>
[[Purchase designs for cloning fertile ovaries for menopausal slaves|Organ Farm][cashX(forceNeg(30000*_PCSkillCheck), "capEx"), $youngerOvaries = 1]]
<span class="detail">Costs <<print cashFormat(30000*_PCSkillCheck)>></span>
</div>
<div class="indent detail">
Will allow the growth of younger, fertile ovaries for menopausal slaves. Restored fertility will only last for a couple years at most.
</div>
<<elseif ($youngerOvaries > 0)>>
<div>
The organ farm is capable of growing fertile ovaries for postmenopausal slaves.
</div>
<</if>>
<<if $asexualReproduction == 1>>
<div>
The organ farm is capable of growing modified ovary pairs capable of self-fertilization.
</div>
<</if>>
<<if $seePreg != 0 && $seeBestiality == 1 && $experimental.animalOvaries == 1>>
<<if $animalOvaries < 1>>
<div class="note">
You lack the required designs for cloning animal ovaries for slaves.
</div>
<<else>>
<div>
The organ farm is capable of growing animal ovaries for slaves.
</div>
<</if>>
<<if $animalTesticles < 1>>
<div class="note">
You lack the required designs for cloning animal testicles for slaves.
</div>
<<else>>
<div>
The organ farm is capable of growing animal testicles for slaves.
</div>
<</if>>
<<if $arcologies[0].FSGenderRadicalistResearch == 1>>
<<if $animalMpreg < 1>>
<div class="note">
You lack the required designs for cloning animal anal wombs and ovaries for slaves.
</div>
<<else>>
<div>
The organ farm is capable of growing animal anal wombs and ovaries for slaves.
</div>
<</if>>
<</if>>
<</if>>
</p>
<h2>Organ Production</h2>
<p>
<<= App.Medicine.OrganFarm.currentlyGrowing()>>
</p>
<h2>Future Societies Research</h2>
<p>
<<if $seePreg != 0>>
<div>
<<if $arcologies[0].FSGenderRadicalistDecoration == 100>>
<<if ($arcologies[0].FSGenderRadicalistResearch == 0)>>
<<if ($rep >= 10000*_PCSkillCheck)>>
[[Fund research into developing male pregnancy methods|Organ Farm][cashX(forceNeg(50000*_PCSkillCheck), "capEx"),$arcologies[0].FSGenderRadicalistResearch = 1]]
<span class="detail">
Costs <<print cashFormat(50000*_PCSkillCheck)>>.
<div class="indent">Will allow cloning and production of anal uteri and ovaries.</div>
</span>
<<else>>
<span class="note">You lack the reputation to access the research necessary to develop anal uteri and ovaries.</span>
<br>
<</if>>
<<else>>
The organ farm has been upgraded with schematics for modified uteri and ovaries.
<br>
<</if>>
<<elseif $arcologies[0].FSGenderRadicalistResearch == 1>>
<span class="note">The organ farm has been upgraded with schematics for modified uteri and ovaries.</span>
<<else>>
<span class="note">Gender Radicalist focused research unavailable.</span>
<</if>>
</div>
<</if>>
</p>
|
MonsterMate/fc
|
src/pregmod/organFarm.tw
|
tw
|
mit
| 5,905
|
:: Ova Transplant Workaround [nobr]
<<set $nextButton = "Cancel", $receptrix = 0, _eligibility = 0>>
//You've decided which fertilized ovum is to be transplanted; now you must select whose womb will be its new home.//
<br><br>
__Select a slave to serve as the host__
<br>
<<for _otw = 0; _otw < $slaves.length; _otw++>>
<<capture _otw>>
<<if ($donatrix.ID != $slaves[_otw].ID && $slaves[_otw].ovaries > 0 || $slaves[_otw].mpreg > 0) && isSlaveAvailable($slaves[_otw]) && $slaves[_otw].preg >= 0 && $slaves[_otw].preg < $slaves[_otw].pregData.normalBirth/10 && $slaves[_otw].pregWeek >= 0 && $slaves[_otw].pubertyXX == 1 && $slaves[_otw].pregType < 12 && $slaves[_otw].bellyImplant == -1 && $slaves[_otw].broodmother == 0 && $slaves[_otw].inflation <= 2 && $slaves[_otw].physicalAge < 70>>
<<set _name = SlaveFullName($slaves[_otw])>>
<br>[[_name|Surrogacy][$receptrix = $slaves[_otw], cashX(forceNeg($surgeryCost*2), "slaveSurgery"), $surgeryType = "transplant"]] <<if $slaves[_otw].pregType >= 4>>//Using a slave carrying multiples is inadvisable//<</if>>
<<set _eligibility = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibility == 0)>>
<br>//You have no slaves capable of acting as a surrogate.//
<</if>>
<<if $PC.vagina != -1 && $donatrix.ID != -1 && $PC.preg >= 0 && $PC.preg < 4 && $PC.pregType < 8 && $PC.physicalAge < 70>>
<br>
[[Use your own womb|Surrogacy][$receptrix = $PC, cashX(forceNeg($surgeryCost*2), "slaveSurgery"), $surgeryType = "transplant"]]
<</if>>
|
MonsterMate/fc
|
src/pregmod/ovaTransplantWorkaround.tw
|
tw
|
mit
| 1,497
|
:: P Bodyswap Reveal [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $bodyswapAnnounced = 1>>
<<set $fcnn.push("...transferring consciousness from one body to another is morally wrong, but financially...")>>
You receive countless messages throughout the day; mostly worthless spam, several uninteresting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they successfully swapped the consciousness from one slave to another with minimal side effects, assuming they are kept on a special suppressant, and it seems they are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk.
<br><br>
It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to swap them with, however. Perhaps one of the mindless slaves from the Flesh Heap will suit your needs, should you not wish to use your own stock.
|
MonsterMate/fc
|
src/pregmod/pBodyswapReveal.tw
|
tw
|
mit
| 1,235
|
:: P raped [nobr]
<<set $raped = 1, $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">>
<<setPlayerPronouns>>
<<if $arcologies[0].FSSupremacistLawME == 1>>
<<set _race = $arcologies[0].FSSupremacistRace>>
<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
<<set _race = _races.random()>>
<</if>>
<<set _genParam = {minAge: 16, race: _race, disableDisability: 1}>>
<<if $PC.vagina >= 0>>
<<set _rapist = GenerateNewSlave("XY", _genParam)>>
<<set _rapist.dick = 6>>
<<set _rapist.balls = 5>>
<<set _rapist.boobs = 0>>
<<set _rapist.waist = 50>>
<<set _rapist.skill.oral = 0>>
<<set _rapist.skill.anal = 0>>
<<else>>
<<set _rapist = GenerateNewSlave("XX", _genParam)>>
<<set _rapist.vagina = 1>>
<<set _rapist.preg = 0>>
<<set _rapist.weight = random(-20,30)>>
<<set _rapist.waist = -20>>
<</if>>
<<set _rapist.origin = "You sentenced $him to enslavement for the attempted rape of a free " + _womanP + ".">>
<<set _rapist.devotion = -100>>
<<set _rapist.trust = -100>>
<<run setHealth(_rapist, jsRandom(-40, -20), normalRandInt(15, 3), undefined, 1, jsRandom(30, 80))>>
<<set _rapist.anus = 0>>
<<set _rapist.behavioralFlaw = "arrogant">>
<<set _rapist.sexualFlaw = "judgemental">>
<<setLocalPronouns _rapist>>
While returning from a meeting with a prospective investor, an unfortunate wrong turn has led you into a rather seedy area of your arcology. You feel distinctly uncomfortable for some reason.
<<if $PC.career == "mercenary" || $PC.skill.warfare >= 85>>
The moment you hear the sound of the knife unsheathe your reflexes take over. With a single strike, the $woman tailing you lies in a heap on the ground.
<<set $raped = 0>>
<<elseif $PC.career == "slaver" || $PC.skill.warfare >= 45>>
The moment you notice an arm coming around from behind you does your training kick in. You quickly disarm the assailant and knock them to the floor before placing them in a choke-hold. Once they are subdued, you stand back to decide what to do next.
<<set $raped = 0>>
<<elseif $PC.career == "gang">>
The moment you hear the sound of the knife unsheathe your reflexes take over. With a single stab, your own shiv is buried in $his chest, incapacitating $him.
<<set $raped = 0>>
<<else>>
You stifle a <<if $PC.title == 1>>swear<<else>>scream<</if>> when you feel your arm grabbed and the knife pressed to your throat, knowing that it will only end badly for you in this place.
<</if>>
<br><br>
<<if $raped == 1>>
<<set $fcnn.push("...plans for increased security measures, but refused to answer questions regarding...")>>
<<if $PC.vagina >= 0>>
"Well, well, well, look what <<if $PC.belly >= 5000 || $PC.preg >= 20>>waddled<<else>>walked<</if>> into my territory. If it isn't $PC.slaveName, come to grace me with _hisP presence."
<<else>>
"I've been watching you ever since you first moved in, $PC.slaveName, waiting for the perfect moment to make you mine. We are going to have a little fun, you and I."
<</if>>
The $woman binds your hands behind you, all the while keeping the knife to your throat. "Smart keeping your mouth shut; maybe I won't have to hurt you. Heh, I know what you're thinking, that you'll find out who I am and punish me. Don't worry, I made sure to not to leave you any trails to follow. Now let's see what we have here."
<<if $PC.vagina >= 0>>
With $his free hand, $he begins to explore your vulnerable body.
<<switch $PC.career>>
<<case "wealth">>
<<if $PC.boobs >= 300>>
"Nice and supple. How much did you have to pay for these babies?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"Couldn't afford an abortion after you took over? How sad," he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"Went with the full package didn't you?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "capitalist">>
<<if $PC.boobs >= 300>>
"Nice and supple. Bet these got you some great deals with guys, didn't they?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"Sleeping with guys to close deals? Such a slut," he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"Guess you fuck people over in more ways than one, don't you?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "engineer">>
<<if $PC.boobs >= 300>>
"Nice and supple. Did the other engineers care about your designs or just your tits?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"I can see why your designs were so popular, you fucked your way into the spotlight!" he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"Well you do know how to erect things, don't you?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "medicine">>
<<if $PC.boobs >= 300>>
"Nice and supple. Did you implant them yourself?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
<<if $PC.dick > 0>>
"Look at that belly! I bet you inseminated yourself with your own seed," he chuckles as he rubs your pregnant belly.
<<else>>
"I see how you work. Mess up a surgery and give the guy a pity fuck. Surprised you couldn't get their spawn out of your belly though. Guess you aren't that good of a surgeon," he chuckles as he rubs your pregnant belly.
<</if>>
<</if>>
<<if $PC.dick > 0>>
"I'm impressed. Your woman impression is quite good. Did you do the surgery yourself?" he mocks as he flicks the tip of your stiffening cock. "Still going to fuck you though."
<</if>>
<<case "celebrity">>
<<if $PC.boobs >= 300>>
"Nice and supple. I wonder how many guys jacked off to your pictures?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"I can see how you got so popular!" he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"How much tape did it take to hold this guy down?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "escort">>
<<if $PC.boobs >= 300>>
"Nice and soft. How many dicks have been between these babies?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"What kind of whore doesn't know about protection?" he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"So, did you ever get to use this when you were a prostitute?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "servant">>
<<if $PC.boobs >= 300>>
"Nice and supple. Bet your Master spent a fortune making these so nice," he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"Holding on to your Master's final gift are you?" he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"When your Master first undressed you, what did he think of his 'girl'?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<<case "BlackHat">>
<<if $PC.boobs >= 300>>
"Nice and supple. What are the odds that I can find these babies on the internet?" he smirks as he gropes your breasts.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>
"You'd think someone so skilled at breaking security would understand protection themselves. Or did you trade your pussy for information?" he chuckles as he rubs your pregnant belly.
<</if>>
<<if $PC.dick > 0>>
"Trying to catch a signal with that?" he mocks as he flicks the tip of your stiffening cock.
<</if>>
<</switch>>
Finally he reaches your moistening pussy. "Already wet are we? Glad you know your place," he states as he pulls your clothes off and bends you over.<<if $PC.vagina == 0>> "And you still have your innocence, how delightful!"<</if>>
<br><br>
You can feel the head of his cock teasing your
<<if $PC.vagina == 0>>
virgin pussy; you grit your teeth knowing what will come next. Without mercy, he @@.red;tears through your hymen@@ and forces himself as deep as your tight pussy lets him. You choke back a sob as he struggles to hilt himself in you. He must have undergone surgery or something because there is no way your body can handle such a monster. You're in agony already - you can't fathom what will happen when he loses his patience.
<<else>>
pussy lips; you hope it feels bigger than it really is. As he struggles to force it into you, you regret thinking about it. He must have undergone surgery or something because he fills you completely. You feel weak just from him sticking it in, you can't fathom what will happen once he starts thrusting.
<</if>>
You soon find out as he wastes no time starting slow. He violently rams his oversized cock deep into you, threatening to penetrate your cervix with each thrust. He quickens his pace, fucking you like a beast.
<<if $PC.preg < 1>>
<<if random(1,100) > 60>>
His hand rises to your lips and forces something into your mouth. "Swallow it." You obey, hoping to just get this over with.
<<set $PC.forcedFertDrugs += 3>>
<</if>>
With one final thrust, he forces through your battered cervix and unloads in the depths of your <<if canGetPregnant($PC)>>fertile <</if>>womb.
<<else>>
With one final thrust, he forces it in as deep as he can into you and blows his seed deep in your aching cunt.
<</if>>
<<if $PC.preg >= 20 || $PC.belly >= 5000>>"Now your child<<if $PC.pregType > 1>>ren<</if>> will know what a real man's sperm is like!" <</if>>
He shoves you to the ground, pussy gaping from the size of his shaft and leaking his huge load all over yourself. By the time you loosen your bindings, he is long gone.
<br><br>
It would be prudent to up security in your arcology. That or take a guard along when you leave the penthouse. Such a thing, happening to you. You can't allow such an indignity to happen again, <<if $PC.vagina == 0>>not that you'll ever get your first time back<<else>>you think to yourself<</if>>, as you try to coax his sperm from your abused pussy.
<<if canGetPregnant($PC)>>
For some reason your body feels really satisfied, despite <<if $PC.vagina == 0>>what transpired<<else>>not climaxing<</if>>... Is this what it feels like to be bred by someone so dominant? You should take a pregnancy test right away and make sure he didn't knock you up.
<<= knockMeUp($PC, 100, 0, -2, 1)>>
<</if>>
<<if $PC.vagina == 0>><<set $PC.vagina++>><</if>>
<<else>>
With $his free hand, $he begins to explore your bound body.
<<switch $PC.career>>
<<case "wealth">>
<<if $PC.boobs >= 300>>
"Spared no expenses for these babies, did you?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "Now there's the money maker!"
<<case "capitalist">>
<<if $PC.boobs >= 300>>
"Ever wonder if they were listening to you or just ogling the man with the breasts?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "Now that explains how you were so successful!"
<<case "engineer">>
<<if $PC.boobs >= 300>>
"How did you get any work done with these hanging over your designs?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "I see what kind of tools you like. Big and strong!"
<<case "medicine">>
<<if $PC.boobs >= 300>>
"I'm sure you had quite the number of clients after a pair of these," $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "Huh, I wonder if that's real..."
<<case "celebrity">>
<<if $PC.boobs >= 300>>
"Nice and supple. Just like I'd expect from a man sporting tits." $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants; "Oh, now those tabloids make sense."
<<case "escort">>
<<if $PC.boobs >= 300>>
"With these hanging out, how many men tried to pick you up?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "Now there's the money maker!"
<<case "servant">>
<<if $PC.boobs >= 300>>
"Did your Master even ask before he stuck you with these?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "Now that's surprising. I expected something smaller."
<<case "BlackHat">>
<<if $PC.boobs >= 300>>
"Nice and supple. What are the odds that I can find these babies on the internet?" $he smirks as $he gropes your breasts.
<</if>>
$He slips $his hand down your pants. "You wouldn't mind if I download a few files now would you? Well, not that it matters."
<</switch>>
Satisfied, $he pulls your cock out of its increasingly cramped confines. "Look at him grow, he knows what comes next..." $He teases as $he pushes you to the ground and climbs on top of you.
<br><br>
$He lines $himself up with the tip of your dick before taking its entire length into $himself. $He lets out a lust filled moan as $he begins to bounce on your traitorous member. You can do nothing to stop $him from riding you to climax, so you just enjoy the sight of $his breasts bouncing to $his pace. As you feel your orgasm approaching, you try to time it so you can slip out of $him just before you blow your load, but you have no such luck.
"You really think I'd let you spoil my plans?" $he asks as $he grinds against you, making sure you cum deep in $his pussy. $He leans back and massages $his <<if $PC.balls >= 20>>taut <</if>>stomach, savoring the sensation of your seed seeping into $him. "That's it, make me a mommy." $He leans in close and you pop free of $his snatch. "Be a good _girlP and make this arcology a nice place for your bastard. I want to retire in luxury." $He blows you a kiss as $he stuffs a plug up $his vagina, redresses and heads on $his way. By the time you loosen your bindings, $he is long gone.
<br><br>
It would be prudent to up security in your arcology, that or take a guard along when you leave the penthouse. You can't allow such an indignity to happen again, nor do you need the stress of a bastard trying to seize control of your estate when you want to retire, but you wouldn't mind having your way with $him if you get the chance.
<</if>>
<<else>>
Now the only question is what to do with the would-be rapist. You could toss them out of the arcology, but it might be more fun to turn the tables on $him.
<<set _ContractCost = 1000>>
<<set _slaveCost = slaveCost(_rapist)>>
<<set _slaveCost -= 1000>>
<br>
//Applying enslavement as punishment will cost <<print cashFormat(_ContractCost)>>. Doing so and then selling $him immediately will bring in approximately <<print cashFormat(_slaveCost)>>.//
<br>
<<includeDOM App.Desc.longSlave(_rapist, {market: "generic"})>>
<span id="result">
<<if $cash >= _ContractCost>>
<br><<link "Enslave $him">>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and without fuss. The idiot will regret crossing you when $he wakes in the penthouse for basic slave induction.
<<includeDOM App.UI.newSlaveIntro(_rapist)>>
<</replace>>
<</link>>
<br><<link "Sentence $him to a day in the stocks, then enslave $him">>
<<run healthDamage(_rapist, 10)>>
<<set _rapist.behavioralFlaw = "odd">>
<<set _rapist.sexualFlaw = "hates penetration">>
<<set _rapist.anus = 2>>
<<run seX(_rapist, "oral", "public", "penetrative", 23)>>
<<run seX(_rapist, "anal", "public", "penetrative", 12)>>
<<if _rapist.vagina > -1>>
<<set _rapist.vagina = 2>>
<<run seX(_rapist, "vaginal", "public", "penetrative", 12)>>
<<if random(1,100) > 60 && isFertile(_rapist)>>
<<= knockMeUp(_rapist, 100, 0, -2, 1)>>
<</if>>
<<else>>
<<run seX(_rapist, "anal", "public", "penetrative", 12)>> /* even more anal */
<</if>>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You declare $his holes fair game for the entire arcology. $He spends a torturous day in the stocks before being hauled in for enslavement, somewhat @@.red;the worse for wear@@ and @@.red;acting oddly@@ due to $his ordeal, bruises all over $his body, cum leaking from $his @@.lime;loosened@@ anus<<if _rapist.vagina > -1>> and @@.lime;fucked-out@@ pussy<</if>>. The public @@.green;enjoys the fun.@@
<<run repX(500, "event")>>
<<set $arcologies[0].prosperity += 2>>
<<includeDOM App.UI.newSlaveIntro(_rapist)>>
<</replace>>
<</link>>
<<if $arcade > 0>>
<br><<link "Enslave $him and sentence $him to a month in the arcade">>
<<= assignJob(_rapist, "be confined in the arcade")>>
<<set _rapist.sentence = 4>>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and cautiously. The idiot will be in for a surprise when $he awakes to find $he can't move and a dick is in $his ass.
<<run newSlave(_rapist)>> /* skip New Slave Intro */
<</replace>>
<</link>>
<</if>>
<<if $dairy > 0>>
<<if $dairyRestraintsSetting > 1>>
<br><<link "Enslave $him and send $him straight to the industrial dairy">>
<<= assignJob(_rapist, "work in the dairy")>>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and cautiously. The idiot will wake up <<if $dairyStimulatorsSetting > 1>>in agony as $his anus takes the rectal hydration dildo<<else>>to find $his chest has begun swelling with milk<</if>>.
<<set _rapist.boobs += 300>>
<<run newSlave(_rapist)>> /* skip New Slave Intro */
<</replace>>
<</link>>
<</if>>
<</if>>
<<if $farmyard > 0>>
<br><<link "Enslave $him and send $him straight to the farmyard">>
<<= assignJob(_rapist, "work as a farmhand")>>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and cautiously. The idiot will wake up in $farmyardName, where $he will spend the rest of $his days working the fields<<if $farmyardShows == 1>> and <<if $seeBestiality == 1>>getting fucked by animals<<else>>putting on shows with animals<</if>><</if>>.
<<run newSlave(_rapist)>> /* skip New Slave Intro */
<</replace>>
<</link>>
<</if>>
<<if $seeExtreme > 0>>
<br><<link "Punitively amputate $his limbs, and then enslave $him">>
<<run healthDamage(_rapist, 20)>>
<<run removeLimbs(_rapist, "all")>>
<<set _rapist.behavioralFlaw = "odd">>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You want $him to suffer for what $he tried to pull on you. You make sure $he is fully awake as $he is strapped into the autosurgery. You take great pleasure in watching $him struggle as $his limbs are taken, one by one. Of course, @@.red;$his health is affected@@ and the horrible experience has left $him @@.red;acting oddly.@@ After $he has stabilized, it's off to the penthouse for basic slave induction. You'd like to see $him try and touch you again without arms and legs.
<</replace>>
<</link>>
<<if _rapist.balls > 0>>
<br><<link "Enslave the criminal and geld $him">>
<<run healthDamage(_rapist, 20)>>
<<set _rapist.balls = 0>>
<<set _rapist.devotion -= 25>>
<<set _rapist.trust -= 25>>
<<run cashX(forceNeg(_ContractCost), "slaveTransfer", _rapist)>>
<<replace "#result">>
You want $him to suffer for what $he tried to pull on you. You make sure $he is fully awake as $he is strapped into the autosurgery, taking the time to roughly fondle $his balls. You take great pleasure in watching $him struggle as $his testicles are removed. Once $he can stand again, it's off to the penthouse for basic slave induction.
<<includeDOM App.UI.newSlaveIntro(_rapist)>>
<</replace>>
<</link>>
<</if>>
<</if>>
<<else>>
//You lack the necessary funds to enslave $him.//
<</if>>
<br><<link "Publicly flog the criminal">>
<<replace "#result">>
Naturally, the wretch will be thrown out of the arcology, but an example must first be made. Free people must understand that criminals who commit outrages against them will be severely punished. The protesting malefactor is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@
<<run repX(500, "event")>>
<</replace>>
<</link>>
</span>
<</if>>
|
MonsterMate/fc
|
src/pregmod/pRaped.tw
|
tw
|
mit
| 20,833
|
:: Personal Notes [nobr]
<<if $useTabs == 0>>__Personal Notes__<</if>>
<br>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
<<= App.Desc.Player.boobs()>>
<<= App.Desc.Player.belly()>>
<<= App.Desc.Player.crotch()>>
<<= App.Desc.Player.butt()>>
<<if $PC.lactation > 0>>
<<if $PC.rules.lactation != "none" && $PC.rules.lactation != "induce">>
<<set $PC.lactationDuration = 2>>
<<if $PC.rules.lactation == "sell">>
/* watch this be a disaster */
<<set _milk = milkAmount($PC)>>
Whenever you have a free moment and a chest swollen with milk, you spend your time attached to the nearest milker. As a result, you produce _milk liters of sellable milk over the week.
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set _milkSale = _milk*(28+Math.trunc($arcologies[0].FSPastoralist/30))>>
Since breast milk is $arcologies[0].name's only legal dairy product, and yours is in a class all of its own, society can't get enough of it and you make @@.yellowgreen;<<print cashFormat(_milkSale)>>.@@
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set _milkSale = _milk*(12+Math.trunc($arcologies[0].FSPastoralist/30))>>
Since milk is fast becoming a major part of the $arcologies[0].name's dietary culture, and yours is in a class all of its own, you make @@.yellowgreen;<<print cashFormat(_milkSale)>>.@@
<<else>>
<<set _milkSale = _milk*8>>
Your milk is sold for @@.yellowgreen;<<print cashFormat(_milkSale)>>.@@
<</if>>
<<run cashX(_milkSale, "personalBusiness")>>
<<else>>
You regularly see to your breasts to make sure your milk production doesn't dry up; be it by hand, milker, or mouth, you keep yourself comfortably drained.
<</if>>
<<else>>
<<if $PC.belly < 1500>>
<<set $PC.lactationDuration-->>
<<if $PC.lactationDuration == 0>>
With no reason to continue production, your @@.yellow;lactation has stopped.@@
<<set $PC.lactation = 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $PC.preg > 0>>
<<set _oldCount = $PC.pregType>>
<<if $PC.preg <= 2>>
<<run fetalSplit($PC, 1000)>>
<<run WombCleanYYFetuses($PC)>>
<</if>>
<<if $pregnancyMonitoringUpgrade == 1>>
<<if _oldCount < $PC.pregType>>
While making use of the advanced pregnancy monitoring equipment, you are surprised to find @@.lime;your womb is a little more occupied than last checkup.@@
<<elseif _oldCount > $PC.pregType>>
While making use of the advanced pregnancy monitoring equipment, you are surprised to find @@.orange;your womb houses less life than last checkup.@@
<<if $PC.pregType == 0>>
For all intents and purposes, @@.yellow;you are no longer pregnant.@@
<<run TerminatePregnancy($PC)>>
<</if>>
<</if>>
<<elseif _oldCount > $PC.pregType && $PC.pregType == 0>>
<<run TerminatePregnancy($PC)>>
<</if>>
<<if $PC.preg == 15>>
<<if $PC.pregKnown == 0>>
Your areolae have gotten dark. Some cursory tests reveal @@.lime;you are about fifteen weeks pregnant.@@ How did that manage to slip past you?
<<set $PC.pregKnown = 1>>
<<else>>
Your areolae have gotten dark. Just another step along your pregnancy.
<</if>>
<<elseif $PC.belly >= 1500>>
<<if ($PC.preg > 20) && ($PC.lactation == 0)>>
<<if $PC.preg > random(18,30)>>
A moist sensation on your breasts draws your attention; @@.lime;your milk has come in.@@
<<set $PC.lactation = 1>>
<</if>>
<</if>>
<<if $PC.lactation == 1>>
<<set $PC.lactationDuration = 2>>
<</if>>
<</if>>
<<if ($PC.preg >= $PC.pregData.normalBirth/4)>>
<<set _gigantomastiaMod = $PC.geneticQuirks.gigantomastia == 2 ? ($PC.geneticQuirks.macromastia == 2 ? 3 : 2) : 1>>
/* trim this down */
<<if $PC.geneMods.NCS == 1>>
<<set _boobTarget = 100>>
<<elseif $PC.geneticQuirks.androgyny == 2>>
<<set _boobTarget = 400>>
<<elseif $PC.physicalAge >= 18>>
<<if $PC.pregType >= 8>>
<<set _boobTarget = 1500>> /* 2000 */
<<elseif $PC.pregType >= 5>>
<<set _boobTarget = 1400>>
<<elseif $PC.pregType >= 2>>
<<set _boobTarget = 1000>>
<<else>>
<<set _boobTarget = 800>>
<</if>>
<<elseif $PC.physicalAge >= 13>>
<<if $PC.pregType >= 8>>
<<set _boobTarget = 1500>> /* 1800 */
<<elseif $PC.pregType >= 5>>
<<set _boobTarget = 1400>>
<<elseif $PC.pregType >= 2>>
<<set _boobTarget = 1000>>
<<else>>
<<set _boobTarget = 800>>
<</if>>
<<elseif $PC.physicalAge >= 8>>
<<if $PC.pregType >= 8>>
<<set _boobTarget = 1400>>
<<elseif $PC.pregType >= 5>>
<<set _boobTarget = 1000>>
<<elseif $PC.pregType >= 2>>
<<set _boobTarget = 800>>
<<else>>
<<set _boobTarget = 600>>
<</if>>
<<else>>
<<if $PC.pregType >= 8>>
<<set _boobTarget = 1000>>
<<elseif $PC.pregType >= 5>>
<<set _boobTarget = 8000>>
<<elseif $PC.pregType >= 2>>
<<set _boobTarget = 600>>
<<else>>
<<set _boobTarget = 400>>
<</if>>
<</if>>
/*<<set _boobTarget *= _gigantomastiaMod>>*/
<<if ($PC.geneMods.NCS == 0)>>
/*
<<if $PC.pregType >= 30>>
<<if ($PC.weight <= 65)>>
$He has @@.lime;gained weight@@ in order to better sustain $himself and $his children.
<<set $PC.weight += 1>>
<</if>>
<<if (random(1,100) > 60)>>
<<if (($PC.boobs - $PC.boobsImplant) < _boobTarget)>>
$His breasts @@.lime;greatly swell@@ to meet the upcoming demand.
<<set $PC.boobs += 100>>
<<if $PC.boobShape != "saggy" && $PC.preg > $PC.pregData.normalBirth/1.25 && ($PC.breastMesh != 1) && ($PC.drugs != "sag-B-gone")>>
$His immensely engorged @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth.
<<set $PC.boobShape = "saggy">>
<</if>>
<</if>>
<<if $PC.geneticQuirks.androgyny != 2>>
<<if ($PC.hips < 2)>>
$His hips @@.lime;widen@@ for $his upcoming birth.
<<set $PC.hips += 1>>
<</if>>
<<if ($PC.butt < 14)>>
$His butt @@.lime;swells with added fat@@ from $his changing body.
<<set $PC.butt += 1>>
<</if>>
<</if>>
<</if>>
<<elseif ($PC.pregType >= 10)>>
<<if random(1,100) > 80 && (($PC.boobs - $PC.boobsImplant) < _boobTarget)>>
<<set $PC.boobs += 50>>
<<if $PC.boobShape != "saggy" && ($PC.breastMesh != 1) && ($PC.drugs != "sag-B-gone")>>
<<if $PC.preg > random($PC.pregData.normalBirth/1.25, $PC.pregData.normalBirth*2.05)>>
$His swollen @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth.
<<set $PC.boobShape = "saggy">>
<</if>>
<</if>>
<</if>>
<</if>>
*/
<<if ($PC.boobs - $PC.boobsImplant) < _boobTarget>>
<<if $PC.boobs >= 1400>>
<<if random(1,100) > 90>>
Unsurprisingly, your cow tits @@.lime;have swollen even larger@@ with your pregnancy.
<<set $PC.boobs += 25>>
<</if>>
<<elseif $PC.boobs >= 1200>>
<<if random(1,100) > 90>>
Your already huge breasts have @@.lime;grown even heavier@@ with your pregnancy.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 1400>>
Your desk is steadily starting to disappear; @@.lime;H-cups will do that.@@
<</if>>
<</if>>
<<elseif $PC.boobs >= 1000>>
<<if random(1,100) > 75>>
Your already large breasts have @@.lime;grown even larger@@ with your pregnancy.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 1200>>
Nothing fits comfortably now; your tailor says @@.lime;it's your G-cup knockers.@@ Your back agrees.
<</if>>
<</if>>
<<elseif $PC.boobs >= 800>>
<<if random(1,100) > 75>>
Your breasts have @@.lime;grown a bit larger@@ to feed your coming child<<if $PC.pregType > 1>>ren<</if>>.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 1000>>
You popped your bra when you put it on; @@.lime;time to order some F-cups.@@
<</if>>
<</if>>
<<elseif $PC.boobs >= 650>>
<<if random(1,100) > 80>>
Your breasts have @@.lime;grown a bit larger@@ to feed your coming child<<if $PC.pregType > 1>>ren<</if>>.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 800>>
Their prominence, and a quick measuring, reveals @@.lime;you now sport DDs.@@
<</if>>
<</if>>
<<elseif $PC.boobs >= 500>>
<<if random(1,100) > 80>>
Your breasts have @@.lime;grown a bit larger@@ to feed your coming child<<if $PC.pregType > 1>>ren<</if>>.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 650>>
They're big, sensitive, @@.lime;and now a D-cup.@@
<</if>>
<</if>>
<<elseif $PC.boobs >= 400>>
<<if random(1,100) > 80>>
Your breasts have @@.lime;gotten heavier@@ alongside your pregnancy.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 500>>
They spill dramatically out of your bra now, which means @@.lime;you've graduated to a C-cup.@@
<</if>>
<</if>>
<<elseif $PC.boobs >= 300>>
<<if random(1,100) > 75>>
Your breasts have @@.lime;swollen@@ alongside your pregnancy.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 400>>
A quick measuring after your top started to feel too constricting reveals @@.lime;you are now a B-cup!@@
<</if>>
<</if>>
<<else>>
<<if random(1,100) > 75>>
Your chest @@.lime;has filled out slightly@@ with your pregnancy.
<<set $PC.boobs += 25>>
<<if $PC.boobs >= 300>>
They've gotten so big that @@.lime;you can now fill an A-cup bra.@@
<</if>>
<</if>>
<</if>>
<<if _sagCheck>>
<<if $PC.boobShape != "saggy" && $PC.preg > random($PC.pregData.normalBirth/1.25, $PC.pregData.normalBirth*2.5) && ($PC.breastMesh != 1) && ($PC.drugs != "sag-B-gone")>>
$His @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth.
<<set $PC.boobShape = "saggy">>
<</if>>
<</if>>
<</if>>
/*
<<if $PC.preg > $PC.pregData.normalBirth/1.25 && $PC.physicalAge >= 18 && $PC.hips == 1 && $PC.hipsImplant == 0 && random(1,100) > 90>>
$His hips @@.lime;widen@@ to better support $his gravidity.
<<set $PC.hips += 1>>
<<elseif $PC.preg > $PC.pregData.normalBirth/1.42 && $PC.physicalAge >= 18 && $PC.hips == 0 && $PC.hipsImplant == 0 && random(1,100) > 70>>
$His hips @@.lime;widen@@ to better support $his gravidity.
<<set $PC.hips += 1>>
<</if>>
*/
<</if>>
<</if>>
/*--------------- main labor triggers: -------- */
<<if $PC.preg > $PC.pregData.normalBirth/8>>
<<if WombBirthReady($PC, $PC.pregData.normalBirth*1.075) > 0>> /*check for really ready fetuses - 43 weeks - max, overdue*/
<<set $PC.labor = 1>>
<<elseif WombBirthReady($PC, $PC.pregData.normalBirth) > 0 && (random(1,100) > 50)>> /*check for really ready fetuses - 40 weeks - normal*/
<<set $PC.labor = 1>>
<<elseif WombBirthReady($PC, $PC.pregData.normalBirth/1.1111) > 0 && (random(1,100) > 90)>> /*check for really ready fetuses - 36 weeks minimum */
<<set $PC.labor = 1>>
<</if>>
<<if $PC.labor == 1>>
<br>
<<if $PC.birthsTotal > 0>>
@@.red;A dull cramp runs down your middle.@@ You'll be giving birth soon.
<<else>>
You begin to experience @@.red;odd cramps@@ in your lower body. Contractions, more than likely.
<</if>>
<</if>>
/*
<<if $dangerousPregnancy == 1 && $PC.labor != 1>>
<<if $PC.pregAdaptation < 500>>
<<set _miscarriageChance = -10>>
<<set _miscarriageChance += (($PC.bellyPreg/1000)-$PC.pregAdaptation)>> // this could use to not be linear
<<if $PC.inflation > 0>>
<<set _miscarriageChance += 10>>
<</if>>
<<set _miscarriageChance -= ($PC.curatives == 1 ? 100 : 0)>>
<<if $PC.health.health < -20>>
<<set _miscarriageChance -= ($PC.health.health)>>
<<elseif $PC.health.health > 80>>
<<set _miscarriageChance -= ($PC.health.health/10)>>
<</if>>
<<if $PC.weight < -50>>
<<set _miscarriageChance -= ($PC.weight)>>
<</if>>
<<if $PC.bellyAccessory == "a support band">>
<<set _miscarriageChance -= 30>>
<</if>>
<<set _miscarriageChance = Math.round(_miscarriageChance)>>
<<if _miscarriageChance > random(0,100)>>
<<set _chance = random(1,100)>>
<<if $PC.preg >= $PC.pregData.normalBirth/1.33>>
<<set $PC.labor = 1, $birthee = 1>>
<<set _miscarriage = 1>>
<<elseif $PC.preg > $PC.pregData.normalBirth/1.48>>
<<set $PC.labor = 1, $PC.prematureBirth = 1>>
<<set _miscarriage = 1>>
<<elseif $PC.preg > $PC.pregData.normalBirth/1.6 && _chance > 10>>
<<set $PC.labor = 1, $PC.prematureBirth = 1>>
<<set _miscarriage = 1>>
<<elseif $PC.preg > $PC.pregData.normalBirth/1.73 && _chance > 40>>
<<set $PC.labor = 1, $PC.prematureBirth = 1>>
<<set _miscarriage = 1>>
<<elseif $PC.preg > $PC.pregData.normalBirth/1.81 && _chance > 75>>
<<set $PC.labor = 1, $PC.prematureBirth = 1>>
<<set _miscarriage = 1>>
<<else>>
$His overwhelmed body has @@.orange;forced $him to miscarry,@@ possibly saving $his life.
<<set $PC.preg = 0>>
<<if $PC.sexualFlaw == "breeder">>
$He is @@.mediumorchid;filled with violent, all-consuming hatred@@ at $himself for failing to carry to term and you for allowing this to happen.
<<if $PC.pregType > 4>>
The loss of so many children at once @@.red;shatters the distraught breeder's mind.@@
<<set $PC.fetish = "mindbroken", $PC.behavioralQuirk = "none", $PC.behavioralFlaw = "none", $PC.sexualQuirk = "none", $PC.sexualFlaw = "none", $PC.devotion = 0, $PC.trust = 0>>
<<else>>
$He cares little for what punishment awaits $his actions.
<<set $PC.devotion -= 25*$PC.pregType>>
<</if>>
<<elseif $PC.devotion < -50>>
$He is @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his bab<<if $PC.pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $PC.pregType > 1>>them<<else>>it<</if>> and blames you for the loss.
<<set $PC.devotion -= 25, $PC.trust -= 25>>
<<elseif $PC.devotion < -20>>
$He is @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his bab<<if $PC.pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $PC.pregType > 1>>them<<else>>it<</if>>.
<<set $PC.devotion -= 10, $PC.trust -= 20>>
<<elseif $PC.fetish == "pregnancy">>
$He is @@.mediumorchid;filled with deep regret@@ and @@.gold;fear.@@
<<if $PC.fetishKnown == 1>>
To a pregnancy fetishist, ending it like this hurts far worse than birth ever would.
<<else>>
It appears $he was more attached to $his baby bump than $he let on and is hurting even more for it.
<</if>>
<<set _fetishModifier = $PC.fetishStrength/2>>
<<set $PC.devotion -= 1*_fetishModifier, $PC.trust -= 1*_fetishModifier>>
<<elseif $PC.devotion <= 20>>
$He is @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his bab<<if $PC.pregType > 1>>ies were<<else>>y was<</if>> likely destined for a slave orphanage, it seems $he cared for <<if $PC.pregType > 1>>them<<else>>it<</if>>.
<<set $PC.devotion -= 5, $PC.trust -= 5>>
<<elseif $PC.devotion <= 50>>
$He is dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting.
<<else>>
$He is @@.mediumorchid;disappointed by this development@@ and @@.gold;afraid@@ of your reaction. By failing to carry to term, $he has failed your will.
<<set $PC.devotion -= 10, $PC.trust -= 10>>
<</if>>
<<set TerminatePregnancy($PC)>>
<<run actX($PC, "abortions")>>
<<if $PC.abortionTat > -1>>
<<set $PC.abortionTat++>>
The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($PC.abortionTat)>> crossed out infant.
<<run cashX(forceNeg($modCost), "slaveMod", $PC)>>
<</if>>
<<set _miscarriage = 1>>
<</if>>
<</if>>
<</if>>
<<if $seeExtreme == 1>>
<<if _miscarriage != 1 && $PC.bellyPreg >= 100000 && $PC.geneMods.rapidCellGrowth != 1>> // If $he can't relieve the pressure that way, will $he hold?
<<if $PC.bellyPreg >= 500000 || $PC.wombImplant != "restraint">>
<<if (($PC.belly > ($PC.pregAdaptation*3200)) || $PC.bellyPreg >= 500000)>>
<<set _burstChance = -80>>
<<set _burstChance += (($PC.belly/1000)-$PC.pregAdaptation)>> // this could use to not be linear
<<if $PC.health.health < -20>>
<<set _burstChance -= ($PC.health.health)>>
<<elseif $PC.health.health > 80>>
<<set _burstChance -= ($PC.health.health/10)>>
<</if>>
<<if $PC.weight < 0>>
<<set _burstChance -= $PC.weight>>
<</if>>
<<set _burstChance -= $PC.bellySag>>
<<set _burstChance -= $PC.muscles>>
<<if $PC.bellyAccessory == "a support band">>
<<set _burstChance -= 10>>
<</if>>
<<if $PC.pregControl == "slow gestation">>
<<set _burstChance -= 20>>
<</if>>
<<if $PC.assignment == "get treatment in the clinic">>
<<if _S.Nurse>>
<<set _burstChance -= 100>>
<<else>>
<<set _burstChance -= 30>>
<</if>>
<<elseif $PC.assignment == "work in the dairy" && $dairyPregSetting == 3>>
<<set _burstChance -= 250>>
<</if>>
<<if $PC.pregControl == "speed up">>
<<if _burstChance > 0>>
<<set _burstChance *= 4>>
<</if>>
<</if>>
<<set _burstChance = Math.round(_burstChance)>>
<<if _burstChance > random(0,100)>>
<<set $PC.burst = 1>>
<<else>>
Constant @@.red;<<if $PC.geneticQuirks.uterineHypersensitivity == 2>>painful orgasms<<else>>sharp pains<</if>>@@ from $his womb strongly suggest @@.red;$his body is beginning to break.@@
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
*/
<</if>>
<</if>>
|
MonsterMate/fc
|
src/pregmod/personalNotes.tw
|
tw
|
mit
| 18,349
|
:: RE legendary womb [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryWombID) : $eventSlave>>
<<if (ndef $activeSlave)>> /* not found — reset variable and stop event */
<<set $legendaryWombID = 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<set $activeSlave.devotion += 4>>
<<= App.UI.slaveDescriptionDialog($activeSlave)>> is an incredible mother. $He's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged.
<br><br>
This is a rare opportunity. The idea of a pregnancy pageant isn't new but it is undeniably going to attract attention, so the pageant is likely to draw some serious press. Were $activeSlave.slaveName to win, $he would probably be remembered for a long time as a special mother.
<br><br>
<span id="result">
<<link "Fairly enter $him in the pregnancy pageant">>
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but $his heavy belly and creative positions win the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@
<<run repX(500, "event", $activeSlave)>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his pregnant body is the most impressive on display, another slaveowner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are $his owner, your reputation has @@.green;increased@@ a little.
<<run repX(500, "event", $activeSlave)>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(5000)>> bribing the judges">>
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@
<<run cashX(-5000, "event", $activeSlave)>>
<<run repX(500, "event", $activeSlave)>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are $his owner, your reputation has @@.green;increased@@ a little.
<<run cashX(-5000, "event", $activeSlave)>>
<<run repX(500, "event", $activeSlave)>>
<</replace>>
<</if>>
<</link>>
<br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">>
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@
<<run cashX(-10000, "event", $activeSlave)>>
<<run repX(500, "event", $activeSlave)>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<run cashX(-10000, "event", $activeSlave)>>
<<run repX(-100, "event", $activeSlave)>>
<</replace>>
<</if>>
<</link>>
</span>
<</if>> /* closes validity check */
|
MonsterMate/fc
|
src/pregmod/reLegendaryWomb.tw
|
tw
|
mit
| 6,262
|
:: RE preg inventor [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<set $activeSlave = $eventSlave>>
<<setAssistantPronouns>>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<run Enunciate($activeSlave)>>
<span id="art-frame">
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask"> </div><<= SlaveArt($activeSlave, 2, 0)>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask"> </div><<= SlaveArt($activeSlave, 2, 0)>></div>
<</if>>
<</if>>
/* 000-250-006 */
</span>
<<if $pregInventor == 0>>
<<set $pregInventorID = $activeSlave.ID>>
Your broodmother, <<= App.UI.slaveDescriptionDialog($activeSlave)>>, asks to see you, so you have $him brought to your office. It takes your menial servants several minutes to safely produce $him as $his massive, bloated<<if $seeRace == 1>>, $activeSlave.race<</if>> womb is stretched so thin by its load that the sudden shock to $his body if $he were dropped might cause $him to explode. Both you and your babymaker are used to these circumstances at this point, however, and, as your servants work to lower $him to the soft carpeted floor at the center of your office without undue strain to $his belly, $he shoots you a provocative
<<if !hasAnyArms($activeSlave)>>
grin.
<<else>>
<<if $activeSlave.boobs >= 20000>>
grin and rubs the sides of $his debilitatingly large breasts with anticipation.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
grin and pushes $his augmented tits together to give you a view of $his impressive cleavage.
<<elseif $activeSlave.boobs >= 3000>>
grin and hefts one of $his massive breasts<<if hasBothArms($activeSlave)>> with both hands<</if>>, sucking on $his nipple to give you a show while you wait.
<<else>>
grin and tweaks the nipples on $his pert breasts.
<</if>>
<</if>>
<br><br>
Once $he is safely resting on the ground, your slave
<<if hasAnyArms($activeSlave)>>
pushes up against it, stretching so that $he <<if canSee($activeSlave)>>can look you in the eyes<<else>>is face-to-face with you<</if>>.
<<else>>
blushes and wiggles $his stumps, looking down.
<</if>>
<<if canTalk($activeSlave)>>
"<<Master>>," $he <<say>>s, "I love being your hyperpregnant brood <<s>>lave. My poor <<if $eventSlave.mpreg == 1>>a<<ss>><</if>>pu<<ss>>y weep<<s>> every time a baby pa<<ss>>e<<s>> through it, and <<s>>o many have pa<<ss>>ed through — and, <<Master>>, it hurt<<s>>, <<s>>ometime<<s>>, but I love the feeling of my body <<s>>tretching fuller and fuller with life every day. There'<<s>> nothing I want more than to be your
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
<<= lispReplace(SlaveTitle($activeSlave))>>
<<else>>
<<print SlaveTitle($activeSlave)>>
<</if>>
until my body give<<s>> out. <<S>>o, <<Master>>, I really want to give <<s>>omething back to you for making my dream<<s>> come true."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He signs to you that $he wants to give back to you for blessing $him with $his <<if $activeSlave.broodmother > 0>>permanently hyperpregnant<<else>>life-swollen<</if>> body.
<<else>>
Your personal assistant speaks, probably in response to a nonverbal cue from your slave. $He explains that your slave wishes to give back to you for blessing $him with $his <<if $activeSlave.broodmother > 0>>permanently hyperpregnant<<else>>life-swollen<</if>> body.
<</if>>
<</if>>
<br><br>The explanation has been going on for a while now, so you motion for your slave to get to the point.
<<if canTalk($activeSlave)>>
"<<Master>>," $he <<say>>s, "I want the whole world to love hyperpregnant baby ma<<ch>>ine<<s>> a<<s>> much a<<s>> I do. I know it'<<s>> <<s>>elfi<<sh>>, but I've been looking into way<<s>> to make <<s>>e<<x>> with broodmother<<s>> even better than it already i<<s>>. It feel<<s>> great to get fucked while I'm <<s>>o packed full and helple<<ss>>, but, if you'll let me try, I've got <<s>>ome idea<<s>> for making it even better for broodmother<<s>>. And, more importantly, <<Master>>, for you and any other potential partner<<s>>, too."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He explains through gestures that $he's been thinking of ways to make sex with overly pregnant slaves more convenient and enjoyable and would like your permission to develop them.
<<else>>
Your assistant explains that the $girl has been thinking of ways to make sex with overly pregnant slaves more convenient and enjoyable and would like your permission to develop them.
<</if>>
<</if>>
<br><br>
You consider $his offer. Will you support $him?
<br><br>
<span id="result">
<<link "No, and remind $him of $his place.">>
<<replace "#result">>
You calmly explain to your baby-filled broodmother that $he is property and expected to fulfill $his duties, not to think. $He is not to pursue this matter further.
<<if $activeSlave.trust < -95>>
You then rape $him, hard, to get your point across, ignoring $his moans of pain and the loud complaints from $his overfilled womb as it barely holds together under your assault. The bitch is delusional, idolizing $himself and $his position like this. $activeSlave.slaveName has been holding onto sanity by a thread with this idea about loving what $he is, but your rejection breaks something fundamental inside of $him. $He's a baby machine. $His body belongs to you. $His brain is just a vestigial accessory to $his womb and pussy. @@.red;$activeSlave.slaveName is broken.@@ $He will never question $his place again.
<<set $activeSlave.fetish = "mindbroken", $activeSlave.sexualQuirk = "none", $activeSlave.sexualFlaw = "none", $activeSlave.behavioralQuirk = "none", $activeSlave.behavioralFlaw = "none">>
<<= VCheck.Vaginal($activeSlave, 1)>>
<<elseif $activeSlave.trust < -20>>
You then fuck $him, hard, to get your point across, ignoring $his moans of pain and the loud complaints from $his overfilled womb as it barely holds together under your assault. When you finally get bored and
<<if $PC.dick != 0>>
shoot your load into $his
<<if ($activeSlave.vagina >= 10)>>
gaping pussy,
<<elseif ($activeSlave.vagina > 3)>>
loose pussy,
<<elseif ($activeSlave.vagina >= 1)>>
vagina,
<<else>>
surprisingly resilient, tight little pussy,
<</if>>
<<run VCheck.Vaginal($activeSlave, 1)>>
<<else>>
clench your legs around $his slutty head as $he drives your pussy over the edge with $his tongue,
<<set $activeSlave.counter.oral++, $oralTotal++>>
<</if>>
$he cries out in a reciprocating orgasm and then cries out a second time when, massive stomach shuddering,
<<if $activeSlave.broodmother > 1>>
$he begins to give birth to yet another child. You call your menials back to your office and decide to take a walk. By the time you're at the door, the head of $activeSlave.slaveName's next child is already cresting.
<<elseif $activeSlave.broodmother == 0 && $activeSlave.preg > $activeSlave.pregData.minLiveBirth+1>>
$his water breaks. You call your menials back to your office and decide to take a walk. As you pass by $him, it's clear that $he'll have more important things to think about it the coming day.
<<run startLabor($activeSlave)>>
<<else>>
$his brood shifts precariously. You call your menials back to your office and decide to take a walk. As you pass by $him, it's clear that $he'll be more concerned with staying whole than whatever foolish endeavors $he was planning.
<</if>>
$activeSlave.slaveName is now more @@.gold;fearful.@@
<<set $activeSlave.trust -= 4>>
<<else>>
<<if canTalk($activeSlave)>>
"I'm <<s>>orry, <<Master>>," $he <<say>>s, "I ju<<s>>t thought, well... nevermind."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He motions in apology, trying to hide $his extreme disappointment.
<<else>>
$He is mute and limbless, so it is nearly impossible for $him to communicate $his feelings without a great deal of forward planning and help from your AI assistant. Despite this, you can tell $he's disappointed.
<</if>>
<</if>>
<br><br>
<<if hasAnyCyberneticEyes($activeSlave)>>
$His pretty <<print App.Desc.eyesColor($activeSlave, "bionic")>> flash a shade cooler than normal and you can tell $he's struggling to accept your decision.
<<else>>
You can see tears brimming in $his <<print App.Desc.eyesColor($activeSlave)>>.
<</if>>
You kiss $him on the head, make sweet love to $him to improve $his mood, then have $him escorted out of your office.
<<= VCheck.Vaginal($activeSlave, 1)>>
You are certain you made the right choice. If possible, $activeSlave.slaveName is now more @@.hotpink;devoted.@@
<<set $activeSlave.devotion += 5>>
<</if>>
<</replace>>
<</link>>
<br><<link "Yes, and offer to help $him in a... personal capacity">>
<<replace "#result">>
Being so close to the near-bursting womb of your slave for so long has got your loins stirring, and you hop up onto your desk, bringing your
<<if $PC.dick != 0>>
dick
<<else>>
vagina
<</if>>
level with the broodmother's mouth. You tell $him that you could be convinced to let $him explore $his interests. $He squeals in delight and
<<if $PC.dick != 0>>
wraps $his
<<if ($activeSlave.lips > 95)>>
plush mouth pussy
<<elseif ($activeSlave.lips > 70)>>
thick, dick sucking lips
<<elseif ($activeSlave.lips > 20)>>
lips
<<else>>
thin, almost childlike lips
<</if>>
around your penis.
<<if canTalk($activeSlave)>>
Between $his slurping and sucking, $he manages to get out enough intelligible words to give you a good idea about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<<else>>
<<if hasAnyArms($activeSlave)>>
While slurping and sucking, $he signs to you, communicating $his ideas about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<<else>>
$He focuses on slurping and sucking on your knob while your personal assistant explains $his ideas about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<</if>>
<</if>>
<<else>>
<<if canTalk($activeSlave)>>
buries $his eager tongue in your quim. Between sucking on your clit and moaning, $he manages to get out enough intelligible words to give you a good idea about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<<else>>
<<if hasAnyArms($activeSlave)>>
While burying $his tongue in your quim, $he signs to you, communicating $his ideas about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<<else>>
$He focuses burying $his tongue in your quim while your personal assistant explains $his ideas about the sorts of things $he thinks could make sex with an enormously pregnant slave more fun.
<</if>>
<</if>>
<</if>>
<<set $activeSlave.counter.oral++, $oralTotal++>>
While you're not interested in giving $him the funds necessary to make some of $his more outlandish ideas a reality, you're certainly excited by $his ideas regarding positions and hyperpregnant vaginal play. You tell $him to go for those and $he trills in delight, vibrating $his tongue
<<if $PC.dick != 0>>
along your dick and sending you over the edge. $He swallows your load, licking $his lips.
<<if canTalk($activeSlave)>>
"Make <<s>>ure to keep feeding me your cum," $he <<say>>s flirtatiously. "I'm eating for a //lot// more than two, after all."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He signs to you, begging you to keep feeding $him your cum as $he's eating for a lot more than two.
<<else>>
$He then nuzzles your crotch possessively, looking up at your face with devoted eyes.
<</if>>
<</if>>
<<else>>
in your intimate spaces and sending you over the edge. $He removes $himself from your pussy and licks $his lips.
<<if canTalk($activeSlave)>>
"Make <<s>>ure to keep feeding me your pu<<ss>>y jui<<c>>e," $he <<say>>s flirtatiously. "I'm eating for a //lot// more than two, after all."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He signs to you, begging you to keep feeding $him your pussy juice as $he's eating for a lot more than two.
<<else>>
$He then nuzzles your crotch possessively, looking up at your face with devoted eyes.
<</if>>
<</if>>
<</if>>
<br><br>
You congratulate yourself on having made the right decision as $activeSlave.slaveName @@.hotpink;grows ever closer to you,@@ and ever larger in $his middle, over the course of the next week.
<<set $activeSlave.devotion += 5>>
<</replace>>
<</link>>
<br><<link "Yes, and offer to fund $his endeavors for ¤10000">>
<<replace "#result">>
You are intrigued by $his offer.
<<if hasAnyArms($activeSlave)>>
You take $his
<<if $seeRace == 1>>
$activeSlave.race
<</if>>
hand<<if hasBothArms($activeSlave)>>s<</if>> in yours, noting their pleasant softness, and direct $him to explain.
<<else>>
You place a hand on $his exaggerated gut and direct $him to explain.
<</if>>
$He blushes, sexually stimulated by even this minor touch, and
<<if canTalk($activeSlave)>>
describes various ideas $he's had for tools and techniques that could improve an enormously pregnant girl's sexual potential.
<<else>>
<<if hasAnyArms($activeSlave)>>
signs, describing various ideas $he's had for tools and techniques that could improve an enormously pregnant girl's sexual potential.
<<else>>
wiggles a stump, prompting your personal assistant to describe various ideas $he's had for tools and techniques that could improve an enormously pregnant girl's sexual potential.
<</if>>
<</if>>
Picturing the actions as $he describes them gets
<<if $PC.dick != 0>>
you rock hard in short order
<<else>>
your pussy dripping with need in short order
<</if>>
and, as the description continues, you move around behind your broodmother, pushing $him up onto $his tremendous womb so that you can fuck $him against it. $His belly squashes down slightly under your weight, but less than you'd expect — $he's so packed full of children that $his stomach resists changing shape. $He wiggles $his hips as you
<<if $activeSlave.butt > 11>>
sink face first into $his warm, room filling ass cleavage
<<elseif $activeSlave.butt > 5>>
grab generous handfuls of $his humongous ass
<<elseif ($activeSlave.buttImplant/$activeSlave.butt) > .60>>
rest the weight of your upper body on $his implant inflated ass cheeks
<<elseif $activeSlave.butt > 2>>
slap $his generous ass
<<else>>
press down on $his petite little ass with your hips
<</if>>
and begin teasing $his pussy with
<<if $PC.dick != 0>>
the tip of your dick.
<<else>>
your fingers.
<</if>>
<br><br>
<<if canTalk($activeSlave)>>
"Ooh, <<Master>>," your slave <<say>>s, "if you keep thi<<s>> up you'll wake the babie<<s>>."
<<else>>
<<if hasAnyArms($activeSlave)>>
Your slave signs, teasingly implying that you'll wake the babies.
<<else>>
The skin of your slave's monumental belly flushes red and $he wiggles $his stumps in combined embarrassment and arousal.
<</if>>
<</if>>
<br><br>
Despite $his complaints, $he doesn't seem to mind once you start really fucking $him senseless.
<<= VCheck.Vaginal($activeSlave, 1)>>
Once you've finished melting your swollen "little" sex slave into a puddle of sexually satisfied goo,
<<if $PC.dick != 0>>
shooting your load into $his wanting pussy,
<<else>>
collapsing into orgasm on $his bloated body,
<</if>>
you call up your personal assistant, giving _himA orders to have your menials collect your exhausted breeder and to ensure $he has all the funds necessary to make $his perverted dreams a reality. $activeSlave.slaveName can only @@.hotpink;idolize you.@@
<<run cashX(-10000, "event", $activeSlave)>>
<<set $activeSlave.devotion += 15>>
<<set $pregInventor = 1>>
<</replace>>
<</link>>
</span>
<<elseif $pregInventor == 1>>
Your broodmother, <<= App.UI.slaveDescriptionDialog($activeSlave)>>, has been using the resources you gave $him to expand the possibilities for sex with hyperpregnant slaves. $He has been working hard and is finally ready to show off $his results. Your assistant gives you a list of the slave's innovations and you decide to give one a try:
<br><br>
<span id="result">
<<link "Have $him show off $his developments in the sport of advanced maternity swing gymnastics.">>
<<replace "#result">>
$He is brought into your office alongside $his invention: a customized maternity swing. It is a true marvel of Free Cities engineering, resembling something designed for use with large marine mammals rather than a sex aid for a pregnant $woman. It has been specially rigged to support both its user and their sexual partner, and to suspend them in the air, enabling them to explore sex positions that would otherwise be rendered impossible by a hyperpregnant slave's mass and size. Just watching the effort your menials expend squeezing the <<print SlaveTitle($activeSlave)>> into a device that would dwarf a normal person is enough to get you excited, and you're fully ready to enjoy some personal time with $him by the time they've hooked you both into the device. The maternity swing is controlled via a vocal command system and, as your menials retreat to give you time alone, you instruct it to lift both you and $him into the air.
<br><br>
The reinforced silk supports strain slightly under the weight of your slave's belly, but they make no noise, and you soon find yourself suspended in midair with $his
<<if $activeSlave.vagina >= 10>>
huge, weeping pussy lips
<<elseif $activeSlave.vagina >= 6>>
loose pussy
<<elseif $activeSlave.vagina >= 3>>
pussy
<<else>>
tight little pussy
<</if>>
at perfect eye level. You go down on $him to get $him primed and enjoy the feeling of
<<if hasAnyLegs($activeSlave)>>
$his leg<<if hasBothLegs($activeSlave)>>s<</if>> wrapping around your head
<<else>>
$his stumps squeezing the sides of your head
<</if>>
as you bring $him to climax.
<<set $activeSlave.counter.vaginal++, $vaginalTotal++>>
<br><br>
With gentle coaching from your slave, you rotate the two of you in the air so that $he can ride you reverse cowgirl style. <<= VCheck.Vaginal($activeSlave, 2)>> You then switch $him around, allowing $his belly to eclipse your vision entirely as $he rides you in the traditional cowgirl position. The contents of $his womb have exploded its weight to the point that this position would have previously been hazardous to both your health and $hers, if not completely impossible, and the illusion of having sex while perpetually on the knife's edge of being flattened by literal tons of baby packed slave flesh sends you over the edge. You
<<if $PC.dick != 0>>
ejaculate into $him, your cum dripping out of $his vagina, splattering on the ground below.
<<else>>
orgasm as you transition into scissoring with your tightly packed broodmare, keeping the fantasy of being crushed by $his body foremost in your mind.
<</if>>
<br><br>
You explore many other sexual positions before commanding the maternity swing to take you back to earth. You extricate yourself from the device, but leave $him inside of it. $He does a little twirl in the device, showing off the shape of $his hyper-inflated body<<if hasAnyLegs($activeSlave)>>, the tips of $his toes barely touching the ground<</if>>.
<br><br>
<<if canTalk($activeSlave)>>
"<<S>>o what did you think, <<Master>>?" $he asks. $He purses $his lips, waiting for your response.
<<else>>
$He motions to you, making it clear $he's waiting for your judgment.
<</if>>
<<set $activeSlave.devotion += 5>>
<br><br><span id="result2">
<<link "Insult $him and halt all further training.">>
<<replace "#result2">>
As much as $his antics amused you, it's clear that $activeSlave.slaveName wasted your money. You calmly explain to $him that the next time $he has a "brilliant" idea, $he should keep it to $himself, then arrange to have $his "discoveries" disposed of.
<<if $activeSlave.trust < -95>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. You slap $him on the ass and then have your menials escort $him back to $his duties. The next time you see $him, the spark of life and vitality that drove $him has been fully extinguished. @@.red;$activeSlave.slaveName has broken.@@ Anything $he might have learned from this experience is lost in $his empty mind. $He will never question $his place, or anything else, again.
<<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.trust < -20>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. $He apologizes for wasting your time and, cognizant of the power you hold over $him, promises never to do so again. @@.gold;$activeSlave.slaveName is now more fearful.@@ Though $he never bothers you with $his "ideas" again, you can tell @@.mediumorchid;$he no longer regards you as highly.@@
<<set $activeSlave.trust -= 4>>
<<set $activeSlave.devotion -= 10>>
<<else>>
The look of pride and accomplishment on $his face transforms into a look of disappointment. @@.gold;$activeSlave.slaveName finds you less trust worthy@@ as a result of your unkindness, but $he soon gets over $his disappointment and begins thinking of ways to truly impress you.
<<set $activeSlave.trust -= 4>>
<</if>>
<</replace>>
<</link>>
<br><<link "Compliment $him but keep $his discoveries to yourself.">>
<<replace "#result2">>
You are impressed by $his ideas and arrange to have them implemented in a limited way in your arcology. You also arrange to keep $his discoveries secret, so as to hoard all the enjoyment of them for yourself. $activeSlave.slaveName doesn't mind. $He is @@.hotpink;simply happy@@ to have pleased you and @@.mediumaquamarine;trusts your intentions will benefit $him.@@
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 2, $activeSlave.devotion += 5>>
<</replace>>
<</link>>
<<if $FCTV.receiver > 0>>
<br><<link "Organize a televised demonstration of $his skills.">>
<<replace "#result2">>
You are so impressed by $his ideas that you arrange to have $him demonstrate $his discoveries on a prominent FCTV talk show. It will take some time, and you'll have to insure that $he's at least reasonably well known before the show's executives will agree to allow $him on-air, but you're certain that $activeSlave.slaveName's name will soon be on the lips of pregnancy-loving slaveowners and Free Cities citizens around the world. In the meantime, you implement $his ideas around the arcology. $He is @@.hotpink;thrilled@@ to have pleased you so much that you would @@.mediumaquamarine;put such faith in $his ideas.@@
<<run cashX(-10000, "event", $activeSlave)>>
<<set $pregInventor = 2>>
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 4, $activeSlave.devotion += 10>>
<</replace>>
<</link>> //This will cost <<= cashFormat(10000)>>//
<</if>>
</span>
<</replace>>
<</link>>
<br><<link "Have $him give you a trained assisted strip show.">>
<<replace "#result">>
The first thing that you notice when your slave walks through the door is the way $he struts in with apparent ease. It's been quite a while since you've seen $him walk with any sort of elegance, but $he does so now. $He spins around, giving you a look at $his
<<if $activeSlave.butt > 11>>
debilitating, insanely enormous ass
<<elseif $activeSlave.butt > 5>>
huge ass
<<elseif ($activeSlave.buttImplant/$activeSlave.butt) > .60>>
implant swollen ass cheeks
<<elseif $activeSlave.butt > 2>>
plump ass
<<else>>
slender ass
<</if>>
and then shakes $his booty, glancing over $his shoulder to <<if canSee($activeSlave)>>see<<else>>judge<</if>> how you react. You motion for $him to continue and $he turns around and approaches you, stopping only when $his massive belly is looming in front of you, almost touching you. You look over the apex of $his stomach to consider the "invention" $he's developed to enable $his miraculous mobility.
<br><br>
A significant number of menial slaves have been repurposed and specially trained to aid your hyperbroodmother and $his incredible belly. These menials,
<<if $arcologies[0].FSPaternalist > 60>>
outfitted with expensive safety gear to protect them during their potentially dangerous endeavors,
<<elseif $arcologies[0].FSRepopulationFocus > 60>>
themselves pregnant, though not nearly as large,
<<elseif $arcologies[0].FSRestart > 60>>
low-quality stock unfit to serve as breeders,
<<elseif $arcologies[0].FSPastoralist > 60>>
their huge, milky tits squashed up against your slave's body, leaking milk,
<<elseif $arcologies[0].FSAssetExpansionist > 60>>
their huge tits and asses serving as exotic cushions for the tender flesh of your massively bloated hyperbroodmother,
<<elseif $arcologies[0].FSTransformationFetishist > 60>>
their huge implanted tits and asses clearly designed to maximize their potential as cushions for your massively bloated hyperbroodmother,
<<elseif $arcologies[0].FSPhysicalIdealist > 60>>
their impressive muscles rippling as they exert themselves,
<<elseif $arcologies[0].FSHedonisticDecadence > 60>>
surprisingly strong, given how plush they are, and well suited for their job,
<<elseif $arcologies[0].FSChattelReligionist > 60>>
dressed in skimpy monks habits and eyes flashing with exalted fervor as they go about their duties,
<<elseif $arcologies[0].FSYouthPreferentialist > 60>>
just barely the legal age for consent in your arcology and clearly eager to prove themselves,
<<elseif $arcologies[0].FSMaturityPreferentialist > 60>>
plush MILFs who support your hyperbroodmother's insane pregnancy with a hint of maternal affection,
<<elseif $arcologies[0].FSSlimnessEnthusiast > 60>>
lithe and possessed of wiry strength,
<<elseif $arcologies[0].FSStatuesqueGlorification > 60>>
impressively tall and quite capable of handling your massively bloated hyperbroodmother,
<<elseif $arcologies[0].FSPetiteAdmiration > 60>>
tiny and trying their hardest to move $him,
<<elseif $arcologies[0].FSSlaveProfessionalism > 60>>
quick witted slaves who flawlessly redirect attention to your hyperpregnant star,
<<elseif $arcologies[0].FSIntellectualDependency > 60>>
very aroused and having trouble staying focused when so intimately close to such an expanse of flesh,
<<elseif $arcologies[0].FSRomanRevivalist > 60>>
dressed in a skimpy reproduction of roman legionary garb,
<<elseif $arcologies[0].FSNeoImperialist > 60>>
dressed in skimpy bodysuits that outline their tight bodies,
<<elseif $arcologies[0].FSAztecRevivalist > 60>>
clad only in exotic feathers,
<<elseif $arcologies[0].FSEgyptianRevivalist > 60>>
dressed in <<if hasAnyLegs($activeSlave)>>ankle-length<<else>>long<</if>> tarkhans made of brass and turquoise colored beads,
<<elseif $arcologies[0].FSEdoRevivalist > 60>>
dressed in skimpy noh theater costumes,
<<elseif $arcologies[0].FSArabianRevivalist > 60>>
their sinful figures made modest by roomy abayas,
<<elseif $arcologies[0].FSChineseRevivalist > 60>>
clad in traditional silk chang'ao and lotus shoes,
<<else>>
their clothing specifically chosen to supplement and flatter your hyperbroodmother's own outfit,
<</if>>
act to support $his movements as $he teases you, seemingly heedless of their own safety. Their ego has been subsumed in pursuit of their duties and, as they fall into place to hold up $his gargantuan belly with each of $his slightest, most thoughtless movements, they give you the impression of being more extensions of $his will than independent beings. Your hyperbroodmother leans forward, just the slightest bit, as you consider $his assistants, and presses $his unfathomable stomach into your crotch. As $he does so, two of $his assistants slide under $his belly with practiced ease, cushioning it with their bodies to prevent it from touching the cold ground. No sound passes their lips as the gargantuan organ crushes down on them, but you can hear their bones creak.
<br><br>
<<if canTalk($activeSlave)>>
"Oooh, <<s>>omeone like<<s>> what they <<s>>ee," $he <<say>>s.
<<else>>
$He can't speak, but $he does grin and roll $his belly up and down your lap for a moment, $his servants lifting and supporting $him from the periphery such that $he seems to be in casual control of $his immobilizing bulk.
<</if>>
<br><br>
It is only then that you realize that
<<if $PC.dick != 0>>
your dick is as hard as a length of steel.
<<else>>
your kitty is positively drowning in fem-cum.
<</if>>
You move to touch $his belly, but $he steps backward, leaving it just out of reach.
<br><br>
<<if canTalk($activeSlave)>>
"If you'll permit, <<Master>>," $he <<say>>s teasingly, "I'd like to <<sh>>ow off my 'invention' ju<<s>>t a little longer."
<<else>>
$He smirks and
<<if hasAnyArms($activeSlave)>>
motions to you that $he'd like to tease you just a little longer.
<<else>>
one of $his servants, seeming to read their mistress's mind, motions to you that your slave has something big to show off still.
<</if>>
<</if>>
<br><br>
You motion for $him to continue.
<<if hasAnyArms($activeSlave)>>
$He lifts $his arm<<if hasBothArms($activeSlave)>>s<</if>> over $his head and begins to spin again, giving you a glorious view of $his
<<else>>
$His servants spin $him again, giving you a glorious view of $his
<</if>>
<<if ($activeSlave.boobs >= 20000)>>
eye wateringly massive tits
<<elseif ($activeSlave.boobs >= 3000)>>
huge tits
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
luscious, augmented tits
<<else>>
petite breasts
<</if>>
and
<<if $activeSlave.butt > 11>>
couch smothering ass cheeks.
<<elseif $activeSlave.butt > 5>>
enormous ass.
<<elseif ($activeSlave.buttImplant/$activeSlave.butt) > .60>>
implant-filled ass.
<<elseif $activeSlave.butt > 2>>
delicious looking ass.
<<else>>
small ass.
<</if>>
As $he spins, $his servants support $his motions, using their own bodies to cushion and propel $him in the direction $he wants. They move in a limp manner that seems to blend into $his body, keeping the focus of your attention on your slave's form rather than theirs. One enters your office with a portable stripper stage, complete with pole, and your slave makes $his way over to it.
<<if canTalk($activeSlave)>>
"There were <<s>>ome... <<s>>acrifi<<c>>e<<s>>," $he <<say>>s, "to get where we are today."
<<if hasAnyArms($activeSlave)>>
$He raises $his arm<<if hasBothArms($activeSlave)>>s<</if>> as $his myriad servants plaster themselves to $his monolithic body, raising $his considerable bulk to a sufficient height to allow $him to take hold of the pole.
<<else>>
$He raises a dainty stub and one of $his myriad servants, pressed back to back with $him to help support $his weight as the others push $him into position, snakes a hand upward, creating the illusion that, for just this moment, your amputee broodmother is whole once more and grabbing onto the pole.
<</if>>
<<else>>
<<if hasAnyArms($activeSlave)>>
$He motions to you that there were some sacrifices, raising $his arm<<if hasBothArms($activeSlave)>>s<</if>> as $his myriad servants plaster themselves under $his monolithic belly, raising $his considerable bulk to sufficient height to allow $him to take hold of the pole.
<<else>>
The servant serving as the "mouth" for your mute, limbless hyperpregnant slave motions to you that there were some sacrifices. Your slave raises a dainty stub and one of $his myriad servants, pressed back to back with $him to help support $his weight as the others push $him into position, snakes a hand upward, creating the illusion that, for just this moment, your amputee broodmother is whole once more and grabbing onto the pole.
<</if>>
<</if>>
<br><br>
<<if canTalk($activeSlave)>>
"I think you'll find, though..." $he <<say>>s.
<<elseif hasAnyArms($activeSlave)>>
$He motions that "$he believes you'll find," then falls into a coy silence.
<<else>>
$His mouthpiece motions that your slave "believes you'll find," then falls into a coy silence.
<</if>>
<br><br>
$He's spinning around the pole now, reminding you of $his earlier motions. $He seems weightless, $his massive bulk perfectly supported regardless of the personal cost to those supporting $him. Your gaze turns to several motionless servants who have been knocked unconscious by $his careening bulk. They're piled up against a side wall, but inconspicuous. You can't recall when they collapsed, or when they were dragged away. The passiveness with which your slave's glorified human clothing moves makes even the collapsed menials seem natural and perfectly reasonable — just something that happens when your hyperbroodmother exercises $his body, sometimes. Not an abuse of another person. More like flexing a limb.
<br><br>
$His servants surge upward, piling on top of each other and rotating $him. $He flips upside down and, for a moment, you worry that $he might fall with disastrous consequences. The mass of human bodies working in tandem to protect and enable $him executes its motions in perfect synchrony, however, and you are treated to the sight of an impossibly pregnant slave spinning upside down, hooking one
<<if hasAnyLegs($activeSlave)>>
leg
<<else>>
"leg"
<</if>>
around a stripper pole, and performing a slow, effortless body inversion, $his massive upside down belly rotating just a split second slower than the rest of $him. $He rotates some more and then flips back into a normal standing position, leaning over $his stomach and once again slightly crushing $his now visibly exhausted servants as $he performs a mock bow.
<br><br>
<<if canTalk($activeSlave)>>
"That it wa<<s>> worth it!" $he <<say>>s, finishing $his earlier statement. "<<S>>o, what do you think?" $he asks. $He seems not even slightly out of breath.
<<elseif hasAnyArms($activeSlave)>>
$He motions to you, communicating the last part of $his earlier message: "that it was worth it!" $He then indicates that $he is waiting for your opinion. You note that $he hasn't even broken a sweat.
<<else>>
$His mouthpiece motions to you, communicating the last part of the message your slave started earlier: "that it was worth it!" The menial then indicates that your slave is waiting for your opinion of $his work. You note that your hyperbroodmother hasn't even broken a sweat.
<</if>>
<br><br><span id="result2">
<<link "Insult $him and halt all further training.">>
<<replace "#result2">>
As much as $his antics amused you, it's clear that $activeSlave.slaveName wasted your money. You calmly explain to $him that the next time $he has a "brilliant" idea, $he should keep it to $himself, then arrange to have $his "discoveries" disposed of.
<<if $activeSlave.trust < -95>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. You slap $him on the ass and then have your menials escort $him back to $his duties. The next time you see $him, the spark of life and vitality that drove $him has been fully extinguished. @@.red;$activeSlave.slaveName has broken.@@ Anything $he might have learned from this experience is lost in $his empty mind. $He will never question $his place, or anything else, again.
<<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.trust < -20>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. $He apologizes for wasting your time and, cognizant of the power you hold over $him, promises never to do so again. @@.gold;$activeSlave.slaveName is now more fearful.@@ Though $he never bothers you with $his "ideas" again, you can tell @@.mediumorchid;$he no longer regards you as highly.@@
<<set $activeSlave.trust -= 4, $activeSlave.devotion -= 10>>
<<else>>
The look of pride and accomplishment on $his face transforms into a look of disappointment. @@.gold;$activeSlave.slaveName finds you less trust worthy@@ as a result of your unkindness, but $he soon gets over $his disappointment and begins thinking of ways to truly impress you.
<<set $activeSlave.trust -= 4>>
<</if>>
<</replace>>
<</link>>
<br><<link "Compliment $him but keep $his discoveries to yourself.">>
<<replace "#result2">>
You are impressed by $his ideas and arrange to have them implemented in a limited way in your arcology. You also arrange to keep $his discoveries secret, so as to hoard all the enjoyment of them for yourself. $activeSlave.slaveName doesn't mind. $He is @@.hotpink;simply happy@@ to have pleased you and @@.mediumaquamarine;trusts your intentions will benefit $him.@@
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 2, $activeSlave.devotion += 5>>
<</replace>>
<</link>>
<<if $FCTV.receiver > 0>>
<br><<link "Organize a televised demonstration of $his skills.">>
<<replace "#result2">>
You are so impressed by $his ideas that you arrange to have $him demonstrate $his discoveries on a prominent FCTV talk show. It will take some time, and you'll have to insure that $he's at least reasonably well known before the show's executives will agree to allow $him on-air, but you're certain that $activeSlave.slaveName's name will soon be on the lips of pregnancy-loving slaveowners and Free Cities citizens around the world. In the meantime, you implement $his ideas around the arcology. $He is @@.hotpink;thrilled@@ to have pleased you so much that you would @@.mediumaquamarine;put such faith in $his ideas.@@
<<run cashX(-10000, "event", $activeSlave)>>
<<set $pregInventor = 2>>
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 4, $activeSlave.devotion += 10>>
<</replace>>
<</link>> // This will cost <<= cashFormat(10000)>>//
<</if>>
</span>
<</replace>>
<</link>>
<<if $spa != 0>>
<br><<link "Enjoy a game of 'jelly' wrestling in your new curative gelatin pool.">>
<<replace "#result">>
Your slave asks you to meet $him in your spa. Upon entering, you take a moment to enjoy the
<<if $spaDecoration == "Paternalist">>
sight of the opulently appointed pools and the intellectually stimulating shows streaming from the many screens set on the walls of the room.
<<elseif $spaDecoration == "Repopulation Focus">>
sight of all of the maternity aid devices scattered throughout the room. Whatever the nature of $his invention, your slave's toy is guaranteed to fit in well in these particular baths.
<<elseif $spaDecoration == "Eugenics">>
sight of the dualistic, caste based facilities.
<<elseif $spaDecoration == "Pastoralist">>
faint smell of milk that wafts through the room with the steam and the sight of the many aid devices that your hypermassive slaves absolutely require to make use of the facilities.
<<elseif $spaDecoration == "Asset Expansionist">>
sight of the aid equipment that your hypermassive slaves absolutely require to make use of the facilities.
<<elseif $spaDecoration == "Transformation Fetishist">>
sight of the various surgical recovery devices scattered throughout the room.
<<elseif $spaDecoration == "Physical Idealist">>
sight of the various light impact workout machines scattered throughout the room.
<<elseif $spaDecoration == "Hedonistic">>
smell of the lavishly appointed cornucopias of food scattered around the facility's many opulent pools.
<<elseif $spaDecoration == "Chattel Religionist">>
sight of the ritual pools and the various icons of the faith scattered throughout the room.
<<elseif $spaDecoration == "Youth Preferentialist">>
carnival atmosphere created by the waterpark theming of the facilities.
<<elseif $spaDecoration == "Gender Radicalist">>
sight of the extreme penetration based pornography feeds streaming from the many screens set on the walls of the room.
<<elseif $spaDecoration == "Gender Fundamentalist">>
sight of the traditionalist pornographic feeds streaming from the many screens set on the walls of the room.
<<elseif $spaDecoration == "Maturity Preferentialist">>
sight of the many businesslike, beautifying devices and service stations scattered throughout the room.
<<elseif $spaDecoration == "Slimness Enthusiast">>
comfortable atmosphere of the facilities.
<<elseif $spaDecoration == "Degradationist">>
sight of the all-seeing cameras scattered throughout the room. You give a nod to one of the obvious ones, knowing there's an audience watching.
<<elseif $spaDecoration == "Roman Revivalist">>
sight of the sexual mosaics at the bottom of its spacious baths.
<<elseif $spaDecoration == "Aztec Revivalist">>
sight of its golden idols and exotic animal trophies as well as the warm smell of tropical herbs.
<<elseif $spaDecoration == "Egyptian Revivalist">>
heavy perfumed air pervading the room and the sight of its warm, reed lined pools.
<<elseif $spaDecoration == "Edo Revivalist">>
steam rising up off of the stone-lined onsen pools.
<<elseif $spaDecoration == "Arabian Revivalist">>
vibrant tilework and the smell of the heavy perfume in the steamy air.
<<elseif $spaDecoration == "Chinese Revivalist">>
stultifying, gloomy atmosphere pervading the room.
<<elseif $spaDecoration == "Body Purist">>
comfortable atmosphere of the facilities.
<<else>>
sight of its spacious baths and pleasant atmosphere.
<</if>>
Your eyes then fall on what must be $his invention: a new pool, set in a corner. It's not Olympic size, but it is quite large compared to most of your other pools — a large oval — and it is completely filled with a clear, gooey substance. Lounging in it, facing you and with $his massive belly poking out just far enough for you to enjoy the sight of $his bulging "outie" belly button, is your slave, wearing an attractive bikini that seems to be soaked through with whatever goo is filling the pool. $He
<<if hasAnyArms($activeSlave)>>
waves at you and then gently rolls forward onto $his astounding pregnancy,
<<else>>
waves a stub at you and then pokes it at a holographic remote array hovering nearby. A mobility assistance device in the pool rolls $him forward onto $his astounding pregnancy,
<</if>>
<<if ($activeSlave.boobs >= 20000)>>
causing $his insanely enormous tits to flop onto the tile at the pool's edge with a loud "thwack."
<<elseif ($activeSlave.boobs >= 3000)>>
resting $his enormous breasts on the pool's edge, causing them to push up into $his chin as $he looks up at you.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
resting $his huge, implant-distended tits on the pool's edge, causing them to push up into $his chin as $he looks up at you.
<<else>>
giving you a nice view of $his cute tits.
<</if>>
<br><br>
<<if canTalk($activeSlave)>>
"Hi, <<Master>>," $he <<say>>s. "//Oooooh...// you have no idea how good thi<<s>> feel<<s>>. My aching belly i<<s>> warmed all through — well? Why don't you come in and I'll e<<x>>plain thing<<s>>."
<<elseif hasAnyArms($activeSlave)>>
$He motions to you in more formal greetings and then lets out an involuntary moan of pleasure, rubbing at the sides of $his tremendous belly. $He beckons you to enter the pool.
<<else>>
$He is limbless as well as mute, so $he can't greet you more formally, but $his pleasurable, incomprehensible moaning and the way $he presses $his stumps into $his monstrously inflated, baby packed belly makes it clear to you that $he's happy to see you. You decide to get into the pool to try out your slave's invention for yourself.
<</if>>
<br><br>
You strip and put on one of the swimming outfits that are stored in the baths for your personal use, then slide yourself into the pool, squeezing in between its wall and your hyperswollen broodmother. The gel has a medicinal scent masked by lavender and is the perfect warmth to ease your muscles as you slide into it. Your skin tingles at its touch.
<br><br>
<<if canTalk($activeSlave)>>
"It'<<s>> curative jelly," your slave explains. "I'm <<s>>o big, now, it take<<s>> mo<<s>>t of the day to moi<<s>>turi<<z>>e my poor belly, even with help. With thi<<s>> jelly pool, it only take<<s>> a few minute<<s>>. I'm <<s>>ure thi<<s>> pool can help all <<s>>ort<<s>> of <<s>>lave<<s>> with big a<<ss>>et<<s>> <<s>>o that they can keep them<<s>>elve<<s>> looking pretty for their <<Master>>."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He motions to you, explaining in sign that the pool is filled with curative gel. It's designed to help slaves with enormous assets moisturize their oversized bodies without having to spend all day applying it manually.
<<else>>
Your personal assistant chimes in to explain that the pool is filled with curative gel. It's designed to help slaves with enormous assets moisturize their oversized bodies without having to spend all day applying it manually.
<</if>>
<</if>>
<br><br>
<<if hasAnyArms($activeSlave)>>
$He presses a few buttons on a holographic remote array
<<else>>
$He nods a signal
<</if>>
and a series of silk-lined spherical rollers at the base of the pool come to life, humming as they spin $his laden body around. $He pushes into your chest, rotating forward so that $his
<<if ($activeSlave.boobs >= 20000)>>
colossal breasts spread out around you, completely surrounding your head. With some effort, you part $his heavy cleavage enough to be able to continue listening to $him without being smothered.
<<elseif ($activeSlave.boobs >= 3000)>>
massive chest fills the space between you, blocking your view of $his face. You spread $his cleavage enough to be able to continue listening to $him.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
fat, implanted tits fill the space between you, blocking your view of $his face. With some effort, you spread $his tightly packed, spherical cleavage enough to be able to continue listening to $him.
<<else>>
spherical belly pushes into your crotch.
<</if>>
<<if hasAnyArms($activeSlave)>>
$He then reaches out and, after you nod that $he can continue, $he caresses your face.
<<else>>
$He then reaches out to caress your face, but blushes and stops the motion as $he remembers that $he is physically unequipped to do so.
<</if>>
$His weight falls onto you and pushes you into the cushioned wall of the pool. The wall gives beneath your combined bulk, swelling down and outward to accommodate and support you.
<br><br>
<<if canTalk($activeSlave)>>
"Do you like it, <<Master>>?" $he asks. "It'<<s>> built to grow and change a<<s>> your <<s>>lave<<s>> do. It <<sh>>ould be the perfect <<s>>i<<z>>e to <<s>>upport them, no matter what that <<s>>i<<z>>e might be. And if we ever get too big for even that, well..." $he smiles and you realize that, between the feeling of $his heavy, slick mass pressing into you and the rejuvenating effect of the gel,
<<if $PC.dick != 0>>
you're hard as a rock and
<<else>>
your pussy is absolutely weeping and you are
<</if>>
as refreshed and eager to fuck as you've been in quite some time. "We can alway<<s>> just make it... bigger."
<<else>>
<<if hasAnyArms($activeSlave)>>
$He motions to you, explaining that the pool is designed to grow to accommodate and support its users, then smiles. You realize that, between the feeling of $his heavy, slick mass pressing into you and the rejuvenating effect of the gel,
<<if $PC.dick != 0>>
you're hard as a rock<<if $PC.vagina > -1>>, your pussy is absolutely weeping,<</if>> and
<<else>>
your pussy is absolutely weeping and you are
<</if>>
as refreshed and eager to fuck as you've been in quite a while.
<<else>>
Your personal assistant explains that the pool has been designed to grow to accommodate and support its users. You're only half-listening to what $he is saying, however, as you have suddenly realized that, between the feeling of your slave's heavy, slick mass pressing into you and the rejuvenating effect of the gel,
<<if $PC.dick != 0>>
you're hard as a rock and
<<else>>
your pussy is absolutely weeping and you are
<</if>>
as refreshed and eager to fuck as you've been in quite a while.
<</if>>
<</if>>
<br><br>
Your arousal gives you an idea, and you push back on your hyperbroodmother's colossal belly. $He steps away from you until $he is in the center of the pool, a look of confusion on $his face. You take control of the remote and then manipulate the reticulating frame supporting the pool such that it lifts the floor, slowly rendering both you and your colossal-bellied breeder knee deep in the warm gel. You hunker down into an aggressive, combative stance and
<<if hasAnyCyberneticEyes($activeSlave)>>
$his <<print App.Desc.eyesColor($activeSlave, "synthetic")>> flash white for a moment as a look of understanding dawns on $his face.
<<else>>
a look of understanding lights up in $his <<print App.Desc.eyesColor($activeSlave)>>.
<</if>>
<<if !canTalk($activeSlave)>>
<<if hasAnyArms($activeSlave)>>
$He waves $his arm<<if hasBothArms($activeSlave)>>s<</if>> in mock dismay<<if $activeSlave.skill.combat > 0>> and lowers $his guard<</if>> as you prepare to wrestle $him in the pool of goop.
<<else>>
$He waves $his stubs in mock dismay as you prepare to wrestle $him in the pool of goop.
<</if>>
<<else>>
"Oh no," $he <<say>>s in mock dismay<<if $activeSlave.skill.combat > 0>>, lowering $his guard<</if>>. "My <<Master>> i<<s>> going to wre<<s>>tle me into <<s>>ubmi<<ss>>ion in thi<<s>> hot, heavy, goo pool. Whatever will I do?"
<</if>>
You circle around $him, slowly approaching $him, and $he uses the pool's mobility assistance tools to rotate $his body so that $he can just barely keep you in $his gaze, drizzling gel over $his belly as $he keeps it between you and $him to use as a protective barrier. When you're close enough to touch the apex of $his fecund body, you leap forward through the gel, diving to one side and disappearing under it. Your momentum carries you a reasonable distance despite the resistance of the thick substance and you pop back up directly behind $him. You grab $him under $his armpits, pressing your
<<if $PC.dick != 0>>
rigid dick against $his
<<else>>
engorged pussy lips against $his
<</if>>
<<if $activeSlave.butt > 7>>
enormous, gel-slicked ass,
<<elseif $activeSlave.butt > 4>>
plush, gel-slicked ass,
<<elseif ($activeSlave.buttImplant/$activeSlave.butt) > .60>>
implant-filled, gel-slicked ass,
<<elseif $activeSlave.butt > 2>>
perfect, gel-slicked ass,
<<else>>
small, gel-slicked ass,
<</if>>
and throw your weight backward to bring you both to the ground. $He's far too enormous to make this achievement doable with anything less than superhuman strength, but the mobility assistance devices engage as you move, and the two of you slowly collapse into the warm jelly.
<<= VCheck.Vaginal($activeSlave, 1)>>
After you've fucked $him near senseless, enjoying $his struggles to keep abreast of the smothering gel as you abuse $his pussy, you both retire to the side of the pool and $he presses into you, nuzzling your neck and
<<if canTalk($activeSlave)>>
asking you what you think of $his invention.
<<else>>
<<if hasAnyArms($activeSlave)>>
motioning to you, asking you what you think of $his invention.
<<else>>
waving a stub in the air. As if on cue, your personal servant asks you what you think of your broodmother's invention.
<</if>>
<</if>>
<br><br><span id="result2">
<<link "Insult $him and halt all further training.">>
<<replace "#result2">>
As much as $his antics amused you, it's clear that $activeSlave.slaveName wasted your money. You calmly explain to $him that the next time $he has a "brilliant" idea, $he should keep it to $himself, then arrange to have $his "discoveries" disposed of.
<<if $activeSlave.trust < -95>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. You slap $him on the ass and then have your menials escort $him back to $his duties. The next time you see $him, the spark of life and vitality that drove $him has been fully extinguished. @@.red;$activeSlave.slaveName has broken.@@ Anything $he might have learned from this experience is lost in $his empty mind. $He will never question $his place, or anything else, again.
<<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.trust < -20>>
The look of pride and accomplishment on $his face transforms into a look of crushing disappointment. $He apologizes for wasting your time and, cognizant of the power you hold over $him, promises never to do so again. @@.gold;$activeSlave.slaveName is now more fearful.@@ Though $he never bothers you with $his "ideas" again, you can tell @@.mediumorchid;$he no longer regards you as highly.@@
<<set $activeSlave.trust -= 4, $activeSlave.devotion -= 10>>
<<else>>
The look of pride and accomplishment on $his face transforms into a look of disappointment. @@.gold;$activeSlave.slaveName finds you less trust worthy@@ as a result of your unkindness, but $he soon gets over $his disappointment and begins thinking of ways to truly impress you.
<<set $activeSlave.trust -= 4>>
<</if>>
<</replace>>
<</link>>
<br><<link "Compliment $him but keep $his discoveries to yourself.">>
<<replace "#result2">>
You are impressed by $his ideas and arrange to have them implemented in a limited way in your arcology. You also arrange to keep $his discoveries secret, so as to hoard all the enjoyment of them for yourself. $activeSlave.slaveName doesn't mind. $He is @@.hotpink;simply happy@@ to have pleased you and @@.mediumaquamarine;trusts your intentions will benefit $him.@@
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 2, $activeSlave.devotion += 5>>
<</replace>>
<</link>>
<<if $FCTV.receiver > 0>>
<br><<link "Organize a televised demonstration of $his skills.">>
<<replace "#result2">>
You are so impressed by $his ideas that you arrange to have $him demonstrate $his discoveries on a prominent FCTV talk show. It will take some time, and you'll have to insure that $he's at least reasonably well known before the show's executives will agree to allow $him on-air, but you're certain that $activeSlave.slaveName's name will soon be on the lips of pregnancy-loving slaveowners and Free Cities citizens around the world. In the meantime, you implement $his ideas around the arcology. $He is @@.hotpink;thrilled@@ to have pleased you so much that you would @@.mediumaquamarine;put such faith in $his ideas.@@
<<run cashX(-10000, "event", $activeSlave)>>
<<set $pregInventor = 2>>
<<set $pregInventions = 1>>
<<set $activeSlave.trust += 4, $activeSlave.devotion += 10>>
<</replace>>
<</link>> // This will cost <<= cashFormat(10000)>>//
<</if>>
</span>
<</replace>>
<</link>>
<</if>>
</span>
<<elseif $pregInventor == 2>>
<<set _arcCount = $arcologies.length>>
<<set $pregInventor = 3>>
The time has finally come for your slave, <<= App.UI.slaveDescriptionDialog($activeSlave)>>, to appear on the slave-breeding based talk show, "Husbandry with Millie."
<<if $activeSlave.porn.prestige > 2 || $activeSlave.prestige > 2>>
While $he is already world-renowned, you might still improve $his chances to impress on the show with a little bit of extra investment in commercial spots or a tweaking of FCTV algorithms.
<<elseif $activeSlave.porn.prestige > 1 || $activeSlave.prestige > 2>>
While $he is already quite famous, you could still improve $his chances to impress on the show with a little bit of extra investment in commercial spots or a tweaking of FCTV algorithms.
<<else>>
While $he has
<<if $activeSlave.porn.prestige > 1>>
managed to earn a reasonable following in slave pornography,
<<else>>
a bit of a reputation already,
<</if>>
you could significantly improve $his chances to impress on the show with a little bit of extra investment in commercial spots<<if $PC.skill.hacking >= 100>> or a tweaking of FCTV algorithms<</if>>.
<</if>>
<br><br>
<span id="result">
<<if $PC.skill.hacking >= 100>>
<<link "Manipulate the FCTV algorithms">>
<<replace "#result">>
You <<if $PC.skill.hacking < 70>>bribe an employee to <</if>>tweak the randomized search algorithms for FCTV. While your hyperbroodmother is being interviewed concerning $his inventions, users browsing FCTV using the randomize channel function will be much more likely to be directed to the show. By the day of the interview, you're confident that many users will be watching as your slave sells your vision for the world's future.
<br><br>
That done, you settle in to watch.
<br><br>
<<include "RE Preg Inventor Text">>
<br><br>
You turn your FCTV screen off satisfied that your slave has just completed a job well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant positive impact@@ on public opinion.
<<if $activeSlave.prestige <= 2>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He is a renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(10000, "event")>>
<<set $pregInventions = 2>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 10>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 20>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + $his + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<</replace>>
<</link>>
<</if>>
<br><<link "Spend <<print cashFormat(10000)>> to fund additional advertising">>
<<replace "#result">>
You fund an aggressive ad campaign featuring your slave in provocative positions and selling a "life changing interview" on "Husbandry with Millie." By the day of $his interview, user boards all through the global web are discussing your slave and what $he might be about to reveal. Even social demographics not typically inclined toward the idea of breeding slaves seem to be intrigued, and you're confident that many users will be watching as your slave sells your vision for the world's future.
<br><br>
That done, you settle in to watch the interview.
<br><br>
<<include "RE Preg Inventor Text">>
<br><br>
You turn your FCTV screen off satisfied that your slave has just completed a job well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant positive impact@@ on public opinion.
<<if $activeSlave.prestige < 2>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He is a renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(10000, "event")>>
<<set $pregInventions = 2>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 10>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 20>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + $his + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<</replace>>
<</link>>
<br><<link "Trust in your slave">>
<<replace "#result">>
It's a gamble, but you decide to trust in the charisma of your slave and the fame $he has already accrued to sell your vision for the world's future during the interview.
<<if ($activeSlave.porn.prestige > 2)>>
$He's enormously popular, so your gambit has a good chance of success.
<<elseif ($activeSlave.porn.prestige > 1)>>
$He's quite popular, so your gambit has a reasonable chance of success.
<<else>>
$He's only really well known in local pornography, but you still decide to bet on $his ability to sway the masses.
<</if>>
Regardless, there's only so much your direct involvement could do to help $him as $he sells your vision for the world's future, and the natural cleverness $he's already demonstrated might well allow $him to achieve results on $his own that would be impossible otherwise.
<br><br>
When the day arrives, you settle in to watch the interview.
<br><br>
<<include "RE Preg Inventor Text">>
<br><br>
<<if $activeSlave.porn.prestige >= 3 && random(1,100) > 50>>
You turn your FCTV screen off satisfied that your slave has just finished a job very well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had @@.green;world changing@@ consequences.
<<if $activeSlave.prestige < 3>>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "$He is a world renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(25000, "event")>>
<<set $pregInventions = 3>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 30>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 60>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your world renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif $activeSlave.porn.prestige >= 3 && random(1,100) > 30>>
You turn your FCTV screen off satisfied that your slave has just completed a job well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant positive impact@@ on public opinion.
<<if $activeSlave.prestige < 2>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He is a renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(10000, "event")>>
<<set $pregInventions = 2>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 10>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 20>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif $activeSlave.porn.prestige >= 3 && random(1,100) > 15>>
You turn your FCTV screen off satisfied that your slave has done a satisfactory job. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant impact@@ on public opinion, though only at a local level.
<<if $activeSlave.prestige < 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is a locally respected inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(2500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<<elseif $activeSlave.porn.prestige >= 3>>
You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only.
<<run repX(500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<<elseif $activeSlave.porn.prestige >= 2 && random(1,100) > 75>>
You turn your FCTV screen off satisfied that your slave has just finished a job very well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had @@.green;world changing@@ consequences.
<<if $activeSlave.prestige < 3>>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "$He is a world renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(25000, "event")>>
<<set $pregInventions = 3>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 30>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 60>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your world renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif $activeSlave.porn.prestige >= 2 && random(1,100) > 50>>
You turn your FCTV screen off satisfied that your slave has just completed a job well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant positive impact@@ on public opinion.
<<if $activeSlave.prestige < 2>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He is a renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(10000, "event")>>
<<set $pregInventions = 2>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 10>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 20>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif $activeSlave.porn.prestige >= 2 && random(1,100) > 30>>
You turn your FCTV screen off satisfied that your slave has done a satisfactory job. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant impact@@ on public opinion, though only at a local level.
<<if $activeSlave.prestige < 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is a locally respected inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(2500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<<elseif $activeSlave.porn.prestige >= 2>>
You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only.
<<run repX(500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<<elseif random(1,100) > 90>>
You turn your FCTV screen off satisfied that your slave has just finished a job very well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had @@.green;world changing@@ consequences.
<<if $activeSlave.prestige < 3>>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "$He is a world renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(25000, "event")>>
<<set $pregInventions = 3>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 30>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 60>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your world renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif random(1,100) > 70>>
You turn your FCTV screen off satisfied that your slave has just completed a job well done. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant positive impact@@ on public opinion.
<<if $activeSlave.prestige < 2>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He is a renowned inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(10000, "event")>>
<<set $pregInventions = 2>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 10>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 20>>
<</if>>
<</for>>
<<set _pregmag = "a cut out magazine cover of your renowned hyperbroodmother inventor, " + $activeSlave.slaveName + ", and " + getPronouns($activeSlave).possessive + " myriad toys">>
<<set $trinkets.push(_pregmag)>>
<<elseif random(1,100) > 50>>
You turn your FCTV screen off satisfied that your slave has done a satisfactory job. Over the course of the next several weeks, it becomes clear that $activeSlave.slaveName's appearance on "Husbandry With Milly" has had a @@.green;significant impact@@ on public opinion, though only at a local level.
<<if $activeSlave.prestige < 1>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He is a locally respected inventor of hyperpregnant sex accessories and toys.">>
<</if>>
<<run repX(2500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<<else>>
You turn your FCTV screen off disappointed that your slave has done a mediocre job. Over the course of the next several weeks, it becomes clear that @@.green;what little impact@@ $he has had is on a local scale only.
<<run repX(500, "event")>>
<<for _i = 1; _i < _l; _i++>>
<<if $arcologies[_i].FSRepopulationFocus != "unset">>
<<set $arcologies[_i].FSRepopulationFocus += 5>>
<<elseif $arcologies[_i].FSRestart != "unset">>
<<set $arcologies[_i].FSRestart -= 10>>
<</if>>
<</for>>
<</if>>
<</replace>>
<</link>>
</span>
<</if>>
|
MonsterMate/fc
|
src/pregmod/rePregInventor.tw
|
tw
|
mit
| 72,243
|
:: RE Preg Inventor Text [nobr]
<<setNonlocalPronouns $seeDicks>>
The interview starts about halfway into a special episode of "Husbandry with Millie." The show's host is introducing a who's who of important figures in the slave breeding community. As you turn on the show, Millie seems to have just completed another interview.
<br><br>
"Everybody, give one last round of applause for renowned breakout porn star 'Twinner Jennie'!" she says. "Who'd have thought an eighteen year old slave could be pregnant with their own eighteen year old cloned sister? Quite a world — thank you again for that fascinating interview! Our next guest on 'Husbandry with Millie' is a clever 'broodmother' class breeding slave and mother of <<= num($activeSlave.counter.birthsTotal)>> children from the $continent arcology of '$arcologies[0].name.' Everybody, please give a hearty welcome to <<= SlaveFullName($activeSlave)>>!"
<br><br>
The first thing that the audience sees of your slave is a colossal $activeSlave.skin orb pressing forward through an inadequate looking faux doorway at the rear of the set. "Husbandry with Millie" is a show about breeders and for breeders, and the host, Millie, has seen pregnant slaves of innumerable sizes and descriptions. Despite this, she does a clear double take as your slave enters, and enters, and enters stage right, $his grossly distorted belly seeming to go on forever as it precedes $him. $He is always growing, and you are constantly increasing the size of $his menial entourage to ensure $his unhindered mobility. As a result, a veritable platoon of masked menials can be seen throwing themselves into your overladen babyfactory before $his
<<if ($activeSlave.boobs >= 20000)>>
debilitatingly enormous, mind boggling breasts
<<elseif ($activeSlave.boobs >= 3000)>>
enormous breasts
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
implant inflated tits
<<else>>
upper body
<</if>>
and
<<if $activeSlave.face > 80>>
gorgeous face
<<elseif $activeSlave.face > 40>>
cute face
<<elseif $activeSlave.face > 1>>
unassuming face
<<else>>
homely face
<</if>>
come into view.
<br><br>
Your slave smiles,
<<if hasBothArms($activeSlave)>>
rubbing the side of $his belly with one hand while waving at the audience with the other.
<<elseif hasAnyArms($activeSlave)>>
alternating between rubbing the side of $his belly and waving at the audience.
<<else>>
pushing one arm stump into the side of $his belly while waving the other at the studio audience.
<</if>>
After $he has entered and taken $his place next to the interview couch — rolling forward to lay on $his belly so that $he can speak at eye level with $his interviewer while reclined in relative comfort — more menials enter the stage, carrying portable versions of the specialized maternity swing and moisturizing pool that $he has developed.
<br><br>
"Wow!" Millie says, "You're just about ready to pop, aren't you?"
<br><br>
<<if canTalk($activeSlave)>>
"Mmm," your slave <<say>>s,
<<else>>
Your slave nods,
<</if>>
<<if hasAnyLegs($activeSlave)>>
crossing $his leg<<if hasBothLegs($activeSlave)>>s<</if>> over the rearmost swell of $his belly,
<<else>>
bobbling $his leg stumps against the rearmost swell of $his belly,
<</if>>
<<if canTalk($activeSlave)>>
"and I'm more and more ready to pop every day."
<<elseif hasAnyArms($activeSlave)>>
motioning toward $his belly to emphasize the truth of the host's statement.
<<else>>
waving $his stumps at $his belly to emphasize the truth of the host's statement.
<</if>>
<br><br>
"I have to admit, $activeSlave.slaveName," Millie says, "you might just be the most heavily pregnant breeder I've ever seen." She motions at your slave's replete body and says: "— May I?"
<br><br>
<<if canTalk($activeSlave)>>
"Plea<<s>>e do," your slave <<say>>s.
<<elseif hasAnyArms($activeSlave)>>
Your slave invites the host to touch by patting $his belly and then grinning.
<<else>>
Your slave nods.
<</if>>
$He
<<if hasAnyArms($activeSlave)>>
<<if ($activeSlave.boobs >= 20000)>>
rubs the bases of $his gargantuan breasts in hungry anticipation.
<<elseif ($activeSlave.boobs >= 3000)>>
rubs the sides of $his enormous breasts in hungry anticipation.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
rubs the sides of $his fat, implanted tits in hungry anticipation.
<<else>>
<<if $activeSlave.nipples != "fuckable">>tweaks<<else>>fingers<</if>> $his nipples through the sheer fabric of $his pretty slave gown while regarding the host with a look of hungry anticipation.
<</if>>
<<else>>
<<if ($activeSlave.boobs >= 20000)>>
pushes $his arm stubs into what little of the sides of $his gargantuan breasts $he can reach, a look of hungry anticipation on $his face.
<<elseif ($activeSlave.boobs >= 3000)>>
pushes $his arm stubs into the sides of $his enormous breasts, a look of hungry anticipation on $his face.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
pushes $his arm stubs into the sides of $his fat, implanted tits, a look of hungry anticipation on $his face.
<<else>>
rubs $his arm stubs against $his nipples through $his pretty slave gown, a look of hungry anticipation on $his face.
<</if>>
<</if>>
<br><br>
Millie places an appreciative hand on your slave's silk clad flank. The poor $girl is so packed full of children that $his brood can be seen pressed in outline along the full swell of $his belly, and Millie's hand rests on the embossed figure of one such child. The camera zooms in as its form can be clearly made out pushing through the skin of your slave and against the host's touch. It turns over, allowing her to cup its back in her palm. Your slave flexes $his
<<if hasAnyLegs($activeSlave)>>
leg<<if hasBothLegs($activeSlave)>>s<</if>>
<<else>>
back
<</if>>
and parts $his
<<if ($activeSlave.lips > 95)>>
swollen mouth pussy,
<<elseif ($activeSlave.lips > 70)>>
swollen lips,
<<elseif ($activeSlave.lips > 20)>>
lips,
<<else>>
thin lips,
<</if>>
making no noise. You know $him well enough to understand that the combined pleasure and pain from the talk show host's uncareful touch has caused $him to experience one of $his "secret little orgasms," and you savor the sight of $him squirming as $he tries not to let on.
<br><br>
"So, $activeSlave.slaveName," Millie says, not taking her eyes off of the slave's incredibly fecund figure, "why don't you tell us about your inventions?"
<br><br>
Your slave bites $his lip and gives the talk show host a meaningful look.
<<if canTalk($activeSlave)>>
"How about I give you a 'hand<<s>>-on' demon<<s>>tration in<<s>>tead?" $he asks.
<<elseif hasAnyArms($activeSlave)>>
$He signs that $he'd like to give her a "hands-on demonstration" instead.
<<else>>
One of $his menials pushes _hisU body into the breeder's enormous stomach in a possessive manner, then turns to regard Millie. "My <<if getPronouns($activeSlave).noun == "girl">>mistress<<else>>master<</if>> would like to give you a 'hands-on' demonstration, instead," _heU says.
<</if>>
<br><br>
The host quirks an eyebrow, then nods. "Alright," she says. "How about we start with that pool of yours?" She then strips her outer layer of clothing, showing off her own famously heavily pregnant figure in an inadequate bra and panties. She makes her way to the curative jelly filled pool, after your slave has been situated within it. Millie dips a toe into the substance and giggles. "Oh my, it tingles!"
<br><br>
<<if canTalk($activeSlave)>>
"Ju<<s>>t wait till you feel it on your belly," your slave <<say>>s. "It feel<<s>> //<<s>>oooo// good."
<<elseif hasAnyArms($activeSlave)>>
$He signs that the host should get into the pool entirely to feel what it's like on the rest of her swollen body, as well.
<<else>>
The slave's menial asks the host to get in and feel what it's like on the rest of her swollen body, as well.
<</if>>
<br><br>
Millie slips into the pool and the camera zooms in as she slowly sidles along its outer edge while being crushed up against your slave's capacious belly. When she's finally seated next to the breeder's vestigial-looking core body, a microphone attached to a boom descends to allow the audience to listen as they continue the interview.
<br><br>
"This feels great," Millie says. "I've been feeling a bit stretched thin, lately, but I can feel all the tension in my belly just slipping away."
<br><br>
<<if canTalk($activeSlave)>>
"Thi<<s>> pool i<<s>> de<<s>>igned to allow <<s>>lave<<s>> to care for their bodie<<s>> no matter how large they inflate," your slave <<say>>s. "— Are you alright?" $he asks, wearing a look of mock concern on $his face.
<<elseif hasAnyArms($activeSlave)>>
Using the hand farthest from Millie, and with the other conspicuously hidden under the goo, your slave signs that the pool is designed to allow slaves to care for their bodies no matter how large they grow. $He then signs a request regarding the host's wellbeing, wearing a look of mocking concern on $his face.
<<else>>
Your slave's speaking assistant explains that the pool is designed to allow slaves and women to care for their bodies no matter how large they inflate. Meanwhile, your slave has been slowly rotating in the pool until $he is pressed conspicuously close to the host. The assistant asks if the host is feeling well, a look of mock concern on _hisU face.
<</if>>
<br><br>
"Ah! Um, yes — yep! I'm feeling just fine," Millie says. She's blushing furiously and squirming, and you can just make out the outline of your slave performing some form of teasing shenanigans under the distorting effect of the pool's goo. "So — oooh, yes... $activeSlave.slaveName, how did you, um, come up with the idea for this pool?"
<br><br>
<<if canTalk($activeSlave)>>
"I'm alway<<s>> trying to think of way<<s>> to keep my<<s>>elf pretty for — oh! — my <<Master>>," your slave <<say>>s, suddenly squirming $himself. Millie has slouched down into the pool and is grinning wickedly as she apparently gets revenge. "Thi<<s>> wa<<s>> ju<<s>>t the be<<s>>t — um — I mean — the be<<s>>t — oh //fuck, keep// — I mean, the be<<s>>t method I could think of for doing that."
<<elseif hasAnyArms($activeSlave)>>
Your slave signs that this was the best method $he could think of to keep $himself pretty for you, given $his size, then starts moaning as a grinning Millie seems to have started enacting her revenge.
<<else>>
Your slave's speaker explains that this was the best method the broodmother could think of to keep $himself pretty for you, given $his size. The baby laden breeder starts moaning in the middle of $his assistant's description as a grinning Millie seems to have taken this opportunity to start enacting her revenge.
<</if>>
Millie has turned her body sideways and snaked an arm between
<<if ($activeSlave.boobs >= 20000)>>
your slave's astoundingly enormous, slimed up cleavage, pumping it up and down to get their unfathomable mass jiggling while she nibbles at and whispers into the squirming baby machine's ear, just loud enough for the mic to pick it up.
<<elseif ($activeSlave.boobs >= 3000)>>
your slave's massive, slimed up tits, lewdly abusing one breast while she nibbles at and whispers into the squirming baby machine's ear, just loud enough for the mic to pick it up.
<<elseif ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>>
your slave's fat, implanted tits, pumping it up and down to get their tightly packed mass bobbing while she nibbles and whispers into the baby machine's ear, just loud enough for the mic to pick it up.
<<else>>
your slave's breasts, rubbing it up and down one of $his pert nipples while she simultaneously toys with the ridge of one of the baby machine's ears and both nibbles on and whispers into the other, just loud enough for the mic to pick it up.
<</if>>
<br><br>
"That's quite something," Millie whispers. "I don't know about you, $activeSlave.slaveName, but I think I speak for everyone watching today when I say that now seems like a //really good time// to try out that other invention of yours."
<br><br>
They both exit the pool, dripping clear, slippery gel onto the wood floor of "Husbandry with Millie"'s set. Without a thorough rinsing, your slave's slathered up belly will be dripping for an hour or more, and $he seems to know that as $he motions to stop $his assistants from wiping $him off before strapping $him into $his aerial gymnastics maternity swing. As a result, when the two visibly panting preggos are strapped into the machine and elevated several <<if $showInches == 2>>feet<<else>>meters<</if>> above the now-visible studio audience, your slave drips a steady stream of goop onto their craning heads.
<br><br>
"Oops!" Millie says. "Looks like we should have warned our audience about a wet zone for this episode. So, $activeSlave.slaveName, why don't we show off all the things this advanced maternity swing of yours can do?"
<br><br>
<<if canTalk($activeSlave)>>
"Ye<<s>>, plea<<s>>e," your slave <<say>>s. $He's visibly worked up and ready to go.
<<elseif hasAnyArms($activeSlave)>>
$He signs, indicating fervent interest.
<<else>>
The mute, limbless slave can only moan inchoately in response, but it's clear $he's more than ready.
<</if>>
<br><br>
The two then approach each other in mid air, settling into heavy petting and making out before transition into mechanically assisted scissoring. Your hyperbroodmother's unfathomable belly is hanging sideways and down, jiggling madly mere <<if $showInches == 2>>inches<<else>>centimeters<</if>> above the heads of the studio audience. One particularly adventurous audience member reaches up to place a hand on the slave's stomach to feel it bounce in their hands as $he gets fucked, and soon other members of the audience are also reaching up to feel the massive organ. The swing slowly rotates the coupling lovers back and forth over the length of the audience's seats, in a circle, and a wave of eager hands reach up as it does so, caressing your breeder's shaking belly as $he gets fucked by the show's moaning host. When Millie and your slave finally convulse in mutual orgasm, the camera zooms in on Millie's face for a close-up. She seems exhausted, but she smiles for it anyway.
<<set $activeSlave.counter.vaginal++>>
<br><br>
"That was //fantastic//. I'm going to remember that experience for quite some time, and I'm sure our viewers here and at home will, too! Any last things you would like to say before we cut for break?"
<br><br>
The camera rotates to focus on your slave and $he shakes $himself, apparently regathering $his wits.
<br><br>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if canTalk($activeSlave)>>
"My <<Master>>, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<= lispReplace(PlayerName())>><<else>><<= PlayerName()>><</if>>, ha<<s>> a vi<<s>>ion for a beautiful future where baby-laden broodmother<<s>> like me aren't the e<<x>><<c>>eption in Free <<C>>itie<<s>> <<s>>o<<c>>iety, but the norm. We both hope that everyone here will <<s>>upport u<<s>>, and <<s>>o we've hidden <<c>>ertificate<<s>> for free pool<<s>> and <<s>>wing<<s>> under everyone'<<s>> <<s>>eat<<s>> — everybody look! If you like what you've <<s>>een today a<<s>> much a<<s>> we hope you have, my <<Master>> and I both hope you'll be filling the<<s>>e invention<<s>> with your own <<s>>lave<<s>>' <<s>>wollen bodie<<s>>, <<s>>oon. And we hope that, <<s>>ome day, everyone watching at home will feel thi<<s>> way, a<<s>> well!"
<<else>>
Since your slave is unable to speak, $he signals the show's video crew to start playing a pre-recorded video in which you explain your vision for a future where specialized hyper-swollen breeding slaves can be found in Free Cities across the world. You then open your arms wide, in the video, and declare that vouchers for free pools and swings have been hidden under the audience's chairs.
<</if>>
<<else>>
<<if canTalk($activeSlave)>>
"My <<Master>>, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<= lispReplace(PlayerName())>><<else>><<= PlayerName()>><</if>>, ha<<s>> a vi<<s>>ion for a beautiful future where baby-laden broodmother<<s>> like me are all able to enjoy <<s>>e<<x>> with their owner<<s>> and client<<s>>. We both hope that everyone here will <<s>>upport u<<s>>, and <<s>>o we've hidden <<c>>ertificate<<s>> for free pool<<s>> and <<s>>wing<<s>> under everyone'<<s>> <<s>>eat<<s>> — everybody look! If you like what you've <<s>>een today a<<s>> much a<<s>> we hope you have, my <<Master>> and I both hope you'll be filling the<<s>>e invention<<s>> with your own <<s>>lave<<s>>' <<s>>wollen bodie<<s>>, <<s>>oon. And we hope that, <<s>>ome day, everyone watching at home will enjoy hyperpregnant <<s>>e<<x>> with our new toy<<s>>, too!"
<<else>>
Since your slave is unable to speak, $he signals the show's video crew to start playing a pre-recorded video in which you explain your vision for a future where specialized hyper-swollen breeding slaves aren't just a sexual novelty, but enjoyable to fuck in their own right. You then open your arms wide, in the video, and declare that vouchers for free pools and swings have been hidden under the audience's chairs.
<</if>>
<</if>>
The camera zooms out for a nice panning shot of the audience exclaiming and fawning over the vouchers they've found taped to the bottom of their chairs. Finally, it fades to black.
|
MonsterMate/fc
|
src/pregmod/rePregInventorText.tw
|
tw
|
mit
| 17,779
|
:: SE Death [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", _killedSlaves = []>>
<<for _slave range $slaves>>
<<switch _slave.death.toLowerCase()>>
<<case "old">>
<<DeathOldAge _slave>>
<br><br><hr style="margin:0"><br>
<<set _killedSlaves.push(_slave)>>
<<case "od">>
<<DeathOverdose _slave>>
<br><br><hr style="margin:0"><br>
<<set _killedSlaves.push(_slave)>>
<<case "health">>
<<DeathUnhealthy _slave>>
<br><br><hr style="margin:0"><br>
<<set _killedSlaves.push(_slave)>>
<</switch>>
<</for>>
<<if _killedSlaves.length == 0>>
/* if something beats this to the slaves, this should kick the player along instead of leaving them at a blank screen */
<<goto "Scheduled Event">>
<</if>>
<<for _slave range _killedSlaves>>
<<= removeSlave(_slave)>>
<</for>>
|
MonsterMate/fc
|
src/pregmod/seDeath.tw
|
tw
|
mit
| 816
|
:: SE FCNN Station [nobr]
<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "FCTV", $FCNNstation = -1>>
<<setPlayerPronouns>>
One of the first groups to take advantage of the Free Cities' nearly nonexistent regulations for media and communications was the Free Cities News Network. As one of the few stations covering news within the Free Cities, and the only one doing so without any form of censorship, FCNN quickly became one the most popular news networks in the world. Presently, however, the network's future looks grim. Its reluctance on portraying explicitly pornographic content has lead to plummeting audience figures, especially in comparison to the upstart 8HGG Inc. media empire. In addition, governments within and outside the Free Cities have become increasingly restrictive towards the press, to the point that many FCNN branches have been effectively silenced.
<br><br>
This is the situation when you receive a personal video call from the network's beleaguered president. The former FCNN headquarters has been outright destroyed for reporting on its host nation's human rights abuses, and they're hoping to relocate to $arcologies[0].name. "We are, of course, in dire financial straits," the president nervously explains, "So we'll need a small subsidy to establish our new headquarters. Probably, oh, let's say... @@.yellowgreen;<<print cashFormat(100000)>>@@ or so?" He flinches while forcing a grin.
<br><br>
You ponder their proposal to yourself.
<<if $seeFCNN == 1>>
While you're not exactly a FCNN fan<<= _girlP>>,
<<else>>
Though you may not listen to FCNN regularly,
<</if>>
and the price certainly seems outrageous, accepting the offer would likely be a boost to your public reputation, as well as the local economy. The network is clearly at the end of their rope; the fact they would even ask for money beforehand is proof enough of that. If you don't accept their offer now, they'll probably go bankrupt or worse before you can get another chance to.
<br><br>
<span id="result">
<<link "Accept">>
<<replace "#result">>
You accept the FCNN president's offer. He looks like he's about to burst into tears after hearing this, especially since you offer no caveats as well, but struggles to maintain a professional composure regardless. Before the week is over, FCNN has established their new headquarters in $arcologies[0].name.
<<set cashX(forceNeg(100000), "capEx"), $arcologies[0].prosperity += 2, $FCNNstation = 1>>
<<set $fcnn.push("...is FCNN, broadcasting live from its international headquarters within...")>>
<</replace>>
<</link>>
<br><<link "Decline">>
<<replace "#result">>
You decline the FCNN president's offer. There's very little change in his expression; he was probably expecting this response. He accepts your decision, thanks you for your time, and unenthusiastically claims the network will soldier on regardless.
<<set $FCNNstation = -1>>
<</replace>>
<</link>>
</span>
|
MonsterMate/fc
|
src/pregmod/seFCNNstation.tw
|
tw
|
mit
| 3,010
|
:: SE husk slave delivery [nobr]
<<set $huskSlaveOrdered = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "Enslaving People">>
<<set $activeSlaveOneTimeMinAge = parseInt($huskSlave.age)>>
<<set $activeSlaveOneTimeMaxAge = parseInt($huskSlave.age)>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<if $huskSlave.race != "not important">>
<<set $fixedRace = $huskSlave.race>>
<</if>>
<<if $huskSlave.sex == 2>>
<<set _husk = GenerateNewSlave("XY", {mature: 0, nationality: $huskSlave.nationality})>>
<<set _husk.boobs = 50>>
<<set _husk.boobsImplant = 0>>
<<set _husk.boobsImplantType = "none">>
<<else>>
<<set _husk = GenerateNewSlave("XX", {mature: 0, nationality: $huskSlave.nationality})>>
<</if>>
<<set _husk.slaveName = "Doll">>
<<set _husk.birthName = "">>
<<set _husk.slaveSurname = "">>
<<set _husk.surname = "">>
<<set _husk.origin = "You reserved a mindless slave like $him from the Flesh Heap.">>
<<set _husk.devotion = 0>>
<<set _husk.trust = 0>>
<<set _husk.fetish = "mindbroken">>
<<set _husk.fetishStrength = 10>>
<<set _husk.fetishKnown = 1>>
<<set _husk.career = "a Fuckdoll">>
<<set _husk.behavioralFlaw = "none">>
<<set _husk.behavioralQuirk = "none">>
<<set _husk.sexualFlaw = "none">>
<<set _husk.sexualQuirk = "none">>
<<set _husk.intelligence = -100>>
<<set _husk.intelligenceImplant = 0>>
<<set _husk.skill.vaginal = 0>>
<<set _husk.skill.oral = 0>>
<<set _husk.skill.anal = 0>>
<<set _husk.skill.whoring = 0>>
<<set _husk.skill.entertainment = 0>>
<<set _husk.skill.combat = 0>>
<<if $huskSlave.sex == 3>>
<<set _husk.dick = 1>>
<<set _husk.foreskin = 2>>
<<set _husk.prostate = 1>>
<<set _husk.balls = 1>>
<<if _husk.physicalAge >= $potencyAge>>
<<set _husk.pubertyXY = 1>>
<</if>>
<</if>>
<<if _husk.balls > 0>>
<<set _husk.scrotum = _husk.balls>>
<</if>>
<<if _husk.vagina == -1>>
<<set _husk.clit = 0>>
<</if>>
<<if $huskSlave.virgin == 0>>
<<set _husk.anus = 0>>
<<if _husk.vagina > -1>>
<<set _husk.vagina = 0>>
<</if>>
<</if>>
<<setLocalPronouns _husk>>
A slave came in fitting the description you provided.
<br>
//As expected, $he is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for $him in this state, so you should do what you are planning quickly. Or you could return $him to the Flesh Heap, though you won't get your credits back.//
<br><br>
<<includeDOM App.Desc.longSlave(_husk, {market: "generic"})>>
<br><br>
<span id="result">
<<if $cash >= $surgeryCost>>
<<link "Accept the offered slave and contact the bodyswap surgeon.">>
<<set $activeSlave = _husk>>
<<goto "husk Slave Swap Workaround">>
<</link>>
//Will significantly increase the selected slave's upkeep.//
<<else>>
//You can't sustain $him and thus must return $him.//
<</if>>
</span>
|
MonsterMate/fc
|
src/pregmod/seHuskSlaveDelivery.tw
|
tw
|
mit
| 2,828
|
:: SlaveOnSlaveFeedingWorkAround [nobr]
<<set $nextButton = "Back", $nextLink = "Slave Interact">>
<<set $milkTap = 0, _descM = "milk", _descC = "cum", _eligibilityMilk2 = 0, _eligibilityMilk4 = 0, _eligibilityMilk8 = 0, _eligibilityCum2 = 0, _eligibilityCum4 = 0, _eligibilityCum8 = 0>>
<<for _i = 0; _i < $slaves.length; _i++>> /* milk output */
<<if $slaves[_i].lactation > 0>>
<<set $slaves[_i].milkOutput = 0>>
<<set _milk = milkAmount($slaves[_i])>>
<<set _milk = (_milk/14)>>
<<set _milk = Math.trunc(_milk)>>
<<set $slaves[_i].milkOutput = _milk>>
<<else>>
<<set _milk = 0>>
<<set $slaves[_i].milkOutput = 0>>
<</if>>
<</for>>
<<for _i = 0; _i < $slaves.length; _i++>> /* cum output */
<<if $slaves[_i].balls > 0 && $slaves[_i].dick > 0 && $slaves[_i].chastityPenis != 1>>
<<set $slaves[_i].cumOutput = 0>>
<<set _cum = cumAmount($slaves[_i])>>
<<set _cum = (_cum/7)>>
<<set _cum = (_cum/10)>>
<<set _cum = Math.trunc(_cum)>>
<<set $slaves[_i].cumOutput = _cum>>
<<else>>
<<set _cum = 0>>
<<set $slaves[_i].cumOutput = 0>>
<</if>>
<</for>>
<p class="scene-intro">
<<= getSlave($AS).slaveName>> is prepped to drink $his fill; now you must select a slave capable of producing the required amount of milk or ejaculate.
</p>
<h2>Select an eligible slave to serve as the tap</h2>
<h3>Milk Slaves</h3>
<table width=90%>
<tr>
<th>
2 Liters
</th>
<th>
4 Liters
</th>
<th>
8 Liters
</th>
</tr>
<tr valign="top">
/* 2 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].milkOutput >= 2>>
<<if ($slaves[_i].ID != getSlave($AS).ID) && $slaves[_i].nipples != "fuckable">>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 1, getSlave($AS).inflationType = _descM, getSlave($AS).inflationMethod = 3]]">>
<<if relativeTerm(getSlave($AS), $slaves[_i]) != null>>
<<print relativeTerm(getSlave($AS), $slaves[_i])>>
<</if>>
<<if $slaves[_i].relationshipTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
friends
<<case 2>>
best friends
<<case 3>>
friends with benefits
<<case 4>>
lover
<<case 5>>
slave $wife
<</switch>>
<</if>>
<<if $slaves[_i].rivalryTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
dislikes
<<case 2>>
rival
<<case 3>>
bitterly hates
<</switch>>
<</if>>
<<set _eligibilityMilk2 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityMilk2 == 0)>>
<div class="note">
You have no slaves capable of producing two liters of milk.
</div>
<</if>>
</td>
<<if getSlave($AS).pregKnown == 0>>
/* 4 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].milkOutput >= 4>>
<<if ($slaves[_i].ID != getSlave($AS).ID) && $slaves[_i].nipples != "fuckable">>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 2, getSlave($AS).inflationType = _descM, getSlave($AS).inflationMethod = 3]]">>
<<if relativeTerm(getSlave($AS), $slaves[_i]) != null>>
<<print relativeTerm(getSlave($AS), $slaves[_i])>>
<</if>>
<<if $slaves[_i].relationshipTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
friends
<<case 2>>
best friends
<<case 3>>
friends with benefits
<<case 4>>
lover
<<case 5>>
slave $wife
<</switch>>
<</if>>
<<if $slaves[_i].rivalryTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
dislikes
<<case 2>>
rival
<<case 3>>
bitterly hates
<</switch>>
<</if>>
<<set _eligibilityMilk4 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityMilk4 == 0)>>
<div class="note">
You have no slaves capable of producing four liters of milk.
</div>
<</if>>
</td>
/* 8 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].milkOutput >= 8>>
<<if ($slaves[_i].ID != getSlave($AS).ID) && $slaves[_i].nipples != "fuckable">>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 3, getSlave($AS).inflationType = _descM, getSlave($AS).inflationMethod = 3]]">>
<<if relativeTerm(getSlave($AS), $slaves[_i]) != null>>
<<print relativeTerm(getSlave($AS), $slaves[_i])>>
<</if>>
<<if $slaves[_i].relationshipTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
friends
<<case 2>>
best friends
<<case 3>>
friends with benefits
<<case 4>>
lover
<<case 5>>
slave $wife
<</switch>>
<</if>>
<<if $slaves[_i].rivalryTarget == getSlave($AS).ID>>
<<switch $slaves[_i].relationship>>
<<case 1>>
dislikes
<<case 2>>
rival
<<case 3>>
bitterly hates
<</switch>>
<</if>>
<<set _eligibilityMilk8 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityMilk8 == 0)>>
<div class="note">
You have no slaves capable of producing eight liters of milk.
</div>
<</if>>
</td>
<<else>>
<td>
Due to $his pregnancy, $he is incapable of keeping down more than two liters of milk.
</td>
<</if>>
</tr>
</table>
<h3>Cum Slaves</h3>
<table width=90%>
<tr>
<th>
2 Liters
</th>
<th>
4 Liters
</th>
<th>
8 Liters
</th>
</tr>
<tr valign="top">
/* 2 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].cumOutput >= 2>>
<<if ($slaves[_i].ID != getSlave($AS).ID)>>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 1, getSlave($AS).inflationType = _descC, getSlave($AS).inflationMethod = 3]]">>
<<set _eligibilityCum2 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityCum2 == 0)>>
<div class="note">
You have no slaves capable of producing two liters of cum.
</div>
<</if>>
</td>
<<if getSlave($AS).pregKnown == 0>>
/* 4 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].cumOutput >= 4>>
<<if ($slaves[_i].ID != getSlave($AS).ID)>>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 2, getSlave($AS).inflationType = _descC, getSlave($AS).inflationMethod = 3]]">>
<<set _eligibilityCum4 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityCum4 == 0)>>
<div class="note">
You have no slaves capable of producing four liters of cum.
</div>
<</if>>
</td>
/* 8 Liters */
<td>
<<for _i = 0; _i < $slaves.length; _i++>>
<div>
<<if $slaves[_i].cumOutput >= 8>>
<<if ($slaves[_i].ID != getSlave($AS).ID)>>
<<set _name = SlaveFullName($slaves[_i])>>
<<print "[[_name|FSlaveFeed][$milkTap = $slaves[" + _i + "], getSlave($AS).inflation = 3, getSlave($AS).inflationType = _descC, getSlave($AS).inflationMethod = 3]]">>
<<set _eligibilityCum8 = 1>>
<</if>>
<</if>>
</div>
<</for>>
<<if (_eligibilityCum8 == 0)>>
<div class="note">
You have no slaves capable of producing eight liters of cum.
</div>
<</if>>
</td>
<<else>>
<td>
Due to $his pregnancy, $he is incapable of keeping down more than two liters of cum.
</td>
<</if>>
</tr>
</table>
|
MonsterMate/fc
|
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
|
tw
|
mit
| 8,086
|
:: Slave Slave Swap [nobr]
<<set $nextButton = "Continue">>
<<set _ss1 = $slaveIndices[$AS]>>
<<set _ss1Clone = clone(getSlave(V.AS))>>
<<set _ss2 = $slaveIndices[$swappingSlave.ID]>>
<<set _ss2Clone = clone($swappingSlave)>>
<<set _gps1 = $genePool.findIndex(function(s) { return s.ID == $slaves[_ss1].ID; })>>
<<set _gps1Clone = clone($genePool[_gps1])>>
<<set _gps2 = $genePool.findIndex(function(s) { return s.ID == $slaves[_ss2].ID; })>>
<<set _gps2Clone = clone($genePool[_gps2])>>
You strap <<= getSlave($AS).slaveName>> and $swappingSlave.slaveName into the remote surgery and stand back as it goes to work.
<<BodySwap $slaves[_ss1] _ss2Clone>>
<<BodySwap $genePool[_gps1] _gps2Clone 1>> /* passing a third argument just to detect if it's a slave from the genepool */
<<BodySwap $slaves[_ss2] _ss1Clone>>
<<BodySwap $genePool[_gps2] _gps1Clone 1>> /* passing a third argument just to detect if it's a slave from the genepool */
<br><br>
After an honestly impressive procedure, $slaves[_ss1].slaveName is recovering nicely.
<<BodySwapReaction $slaves[_ss1] _ss1Clone>>
<br><br><hr style="margin:0"><br>
In the neighboring bed, $slaves[_ss2].slaveName rests peacefully.
<<BodySwapReaction $slaves[_ss2] _ss2Clone>>
/* figuring out whom has whose body now*/
<<if $slaves[_ss1].bodySwap == 0>>
<<set $slaves[_ss1].origBodyOwnerID = _ss2Clone.ID>>
<<elseif $slaves[_ss2].origBodyOwner !== "">> /* now who's going to be looking for you? */
<<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_ss2].ID; })>>
<<if _myBody != -1>>
<<set $slaves[_myBody].origBodyOwnerID = $slaves[_ss1].ID>>
<</if>>
<</if>>
<<if $slaves[_ss2].bodySwap == 0>>
<<set $slaves[_ss2].origBodyOwnerID = _ss1Clone.ID>>
<<elseif $slaves[_ss1].origBodyOwner !== "">> /* now who's going to be looking for you? */
<<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_ss1].ID; })>>
<<if _myBody != -1>>
<<set $slaves[_myBody].origBodyOwnerID = $slaves[_ss2].ID>>
<</if>>
<</if>>
/* now to handle whose body it is, name-wise */
<<BodySwapName $slaves[_ss1] $slaves[_ss2]>>
<<BodySwapName $slaves[_ss2] $slaves[_ss1]>>
<<if _ss1Clone.bodySwap > 0>>
<<if $slaves[_ss1].origBodyOwnerID == $slaves[_ss1].ID>>
<<set $slaves[_ss1].bodySwap = 0>>
<<set $slaves[_ss1].origBodyOwnerID = 0>>
<<set $slaves[_ss1].origBodyOwner = "">>
<<else>>
<<set $slaves[_ss1].bodySwap++>>
<</if>>
<<else>>
<<set $slaves[_ss1].bodySwap++>>
<</if>>
<<if $slaves[_ss2].bodySwap > 0>>
<<if $slaves[_ss2].origBodyOwnerID == $slaves[_ss2].ID>>
<<set $slaves[_ss2].bodySwap = 0>>
<<set $slaves[_ss2].origBodyOwnerID = 0>>
<<set $slaves[_ss2].origBodyOwner = "">>
<<else>>
<<set $slaves[_ss2].bodySwap++>>
<</if>>
<<else>>
<<set $slaves[_ss2].bodySwap++>>
<</if>>
<<set $activeSlave = 0, $swappingSlave = 0>>
|
MonsterMate/fc
|
src/pregmod/slaveSlaveSwap.tw
|
tw
|
mit
| 2,861
|
:: Slave Slave Swap Workaround [nobr]
<<set $nextButton = "Abort Operation", $nextLink = "Main">>
The surgeon awaits the pair of slaves to be strapped into the surgery. So far only <<= getSlave($AS).slaveName>> is prepped:
<br>
//Select the slave who will be trading bodies with $him. This operation will cost <<print cashFormat(10000)>>.//
<br><br>
__Select an eligible slave:__
<<for _i = 0; _i < $slaves.length; _i++>>
<<capture _i>>
<<if isSlaveAvailable($slaves[_i])>>
<<if $slaves[_i].fuckdoll == 0>>
<<if ($slaves[_i].ID != $AS)>>
<<set _name = SlaveFullName($slaves[_i])>>
<br>[[_name|Slave Slave Swap][$swappingSlave = $slaves[_i], cashX(-10000, "slaveSurgery", $slaves[_i])]]
<</if>>
<</if>>
<</if>>
<</capture>>
<</for>>
|
MonsterMate/fc
|
src/pregmod/slaveSlaveSwapWorkaround.tw
|
tw
|
mit
| 764
|
:: Surrogacy [nobr]
<<set $nextButton = "Continue">>
<<switch $surgeryType>>
<<case "surrogacy">>
<<if $receptrix.ID == -1>>
Since the surgery required only a local anesthetic, you remain fully aware of the procedure as the autosurgery carries it out. You slowly rise to your feet, a hand to your lower belly, appreciating the new life growing within you.
<<set $PC.pregKnown = 1>>
<<run WombSurrogate($PC, 1, $donatrix, $impregnatrix.ID, 1)>>
<<run WombNormalizePreg($PC)>>
<<else>>
<<set $receptrix.pregKnown = 1>>
<<run WombSurrogate($receptrix, 1, $donatrix, $impregnatrix.ID, 1)>>
<<run WombNormalizePreg($receptrix)>>
<<setLocalPronouns $receptrix>>
<<if $receptrix.fetish == "mindbroken">>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<<elseif ($receptrix.fetish == "pregnancy") && ($receptrix.fetishStrength > 60) && ($receptrix.fetishKnown == 1)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He was overjoyed at the sight of the syringe containing $his future child emptying into $his womb.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He is @@.hotpink; filled with joy@@ over the life settling into $his womb and can't wait to see the result. $He's so pleased that $he now @@.mediumaquamarine;trusts@@ your plans for $his body.
<<set $receptrix.trust += 4, $receptrix.devotion += 10>>
<<elseif ($receptrix.devotion > 50)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He watched the syringe containing $his new pregnancy empty into $his womb with rapt attention.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He's @@.hotpink;grateful@@ that you think $him worthy of carrying this child, and a little nervous about how $he'll perform as a surrogate.
<<set $receptrix.devotion += 4>>
<<elseif ($receptrix.devotion >= -20)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. From the syringe making contact with $his skin, to the egg's delivery into $his womb and $his subsequent impregnation, $he couldn't look away.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He understands the realities of $his life as a slave, so it isn't much of a shock. $He is @@.gold;sensibly fearful@@ of your total power over $his body.
<<set $receptrix.trust -= 10>>
<<else>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. The moment $he realized what was happening, $he shut $his eyes tight, only opening them again as $he feels the slight tingle of the injector exiting $his lower abdomen.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He does not understand the realities of $his life as a slave at a core level, so $he's @@.mediumorchid;terrified and angry@@ that you have forced $him to bear this child, even more so as $he realizes $he doesn't know who the father is. $He is @@.gold;sensibly fearful@@ of your total power over $his body and the future of the life $he now harbors within $him.
<<set $receptrix.trust -= 15, $receptrix.devotion -= 15>>
<</if>>
<<set _surr = $slaves.findIndex(function(s) { return s.ID == $receptrix.ID; })>>
<<set $slaves[_surr] = $receptrix>>
<</if>>
<<set $receptrix = 0, $impregnatrix = 0, $donatrix = 0>>
<<case "transplant">>
<<if $receptrix.ID == -1>>
Since the surgery required only a local anesthetic, you are very aware that you are now carrying <<= getSlave($AS).slaveName>>'s child. You slowly rise to your feet, a hand to your lower belly, appreciating the new life growing within you.
<<set _fetus = WombRemoveFetus(getSlave($AS), $wombIndex)>>
<<run WombAddFetus($PC, _fetus)>>
<<set $PC.pregKnown = 1, $PC.preg = WombMaxPreg($PC), getSlave($AS).preg = WombMaxPreg(getSlave($AS))>>
<<run WombNormalizePreg($PC)>>
<<run WombNormalizePreg(getSlave($AS))>>
<<else>>
<<set _fetus = WombRemoveFetus($donatrix, $wombIndex)>>
<<run WombAddFetus($receptrix, _fetus)>>
<<set $receptrix.pregKnown = 1, $receptrix.preg = WombMaxPreg($receptrix), $donatrix.preg = WombMaxPreg($donatrix)>>
<<run WombNormalizePreg($receptrix)>>
<<run WombNormalizePreg($donatrix)>>
<<if $donatrix.ID == -1>>
<<set $PC = $donatrix>>
<<else>>
<<set _surr = $slaves.findIndex(function(s) { return s.ID == $donatrix.ID; })>>
<<set $slaves[$slaveIndices[$AS]] = $donatrix>>
<</if>>
<<setLocalPronouns $receptrix>>
<<if $receptrix.fetish == "mindbroken">>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<<elseif ($receptrix.fetish == "pregnancy") && ($receptrix.fetishStrength > 60) && ($receptrix.fetishKnown == 1)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He was overjoyed at the sight of the syringe containing $his future child emptying into $his womb.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He is @@.hotpink; filled with joy@@ over the life resettling into $his womb and can't wait to see the result. $He's so pleased that $he now @@.mediumaquamarine;trusts@@ your plans for $his body.
<<set $receptrix.trust += 4, $receptrix.devotion += 10>>
<<elseif ($receptrix.devotion > 50)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He watched the syringe containing $his new pregnancy empty into $his womb with rapt attention.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He's @@.hotpink;grateful@@ that you think $him worthy of carrying this child in <<if $donatrix.ID == -1>>your stead<<else>>lieu of $donatrix.slaveName<</if>>, and a little nervous about how $he'll perform as a surrogate.
<<set $receptrix.devotion += 4>>
<<elseif ($receptrix.devotion >= -20)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. From the syringe making contact with $his skin, to the egg's delivery into $his womb and $his subsequent impregnation, $he couldn't look away.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He understands the realities of $his life as a slave, so it isn't much of a shock. $He is @@.gold;sensibly fearful@@ of your total power over $his body and how you are forcing <<if $donatrix.ID == -1>>your pregnancy upon $him<<else>>$him to carry what should have been $donatrix.slaveName's burden<</if>>.
<<set $receptrix.trust -= 10>>
<<else>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. The moment $he realized what was happening, $he shut $his eyes tight, only opening them again as $he feels the slight tingle of the injector exiting $his lower abdomen.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He does not understand the realities of $his life as a slave at a core level, so $he's @@.mediumorchid;terrified and angry@@ that you have forced $him to <<if $donatrix.ID == -1>>carry your child instead of doing so yourself<<else>>bear this child in lieu of $donatrix.slaveName<</if>>. $He is @@.gold;sensibly fearful@@ of your total power over $his body and who else's troubles may be levied upon $him.
<<set $receptrix.trust -= 15, $receptrix.devotion -= 15>>
<</if>>
<<set _surr = $slaves.findIndex(function(s) { return s.ID == $receptrix.ID; })>>
<<set $slaves[_surr] = $receptrix>>
<</if>>
<<set $receptrix = 0, $donatrix = 0, $wombIndex = 0>>
<<case "clone">>
<<if $receptrix.ID == -1>>
Since the surgery required only a local anesthetic, you remain fully aware of the procedure as the autosurgery carries it out. You slowly rise to your feet, a hand to your lower belly, appreciating the clone growing within you.
<<set $PC.pregKnown = 1>>
<<run WombImpregnateClone($PC, 1, $donatrix, 1)>>
<<run WombNormalizePreg($PC)>>
<<else>>
<<set $receptrix.pregKnown = 1>>
<<run WombImpregnateClone($receptrix, 1, $donatrix, 1)>>
<<run WombNormalizePreg($receptrix)>>
<<setLocalPronouns $receptrix>>
<<if $receptrix.fetish == "mindbroken">>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen,
<<if $receptrix.ID == $donatrix.ID>>
but has no idea $he carries $his own clone.
<<else>>
$he knows that $he has been impregnated.
<</if>>
<<elseif ($receptrix.fetish == "pregnancy") && ($receptrix.fetishStrength > 60) && ($receptrix.fetishKnown == 1)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He was overjoyed at the sight of the syringe containing $his <<if $receptrix.ID == $donatrix.ID>>clone<<else>>future child<</if>> emptying into $his womb.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated<<if $receptrix.ID == $donatrix.ID>>, but not that $he now bears $his own clone<</if>>.
<</if>>
$He is @@.hotpink; filled with joy@@ over the life settling into $his womb and can't wait to see the result. $He's so pleased that $he now @@.mediumaquamarine;trusts@@ your plans for $his body.
<<set $receptrix.trust += 4, $receptrix.devotion += 10>>
<<elseif ($receptrix.devotion > 50)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. $He watched the syringe containing $his new pregnancy empty into $his womb with rapt attention.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated<<if $receptrix.ID == $donatrix.ID>>, but not that $he now bears $his own clone<</if>>.
<</if>>
$He's @@.hotpink;grateful@@ that you think $him worthy of carrying this child, and a little nervous about how $he'll perform as a surrogate.
<<set $receptrix.devotion += 4>>
<<elseif ($receptrix.devotion >= -20)>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. From the syringe making contact with $his skin, to the egg's delivery into $his womb and $his subsequent impregnation, $he couldn't look away.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated<<if $receptrix.ID == $donatrix.ID>>, but not that $he now bears $his own clone<</if>>.
<</if>>
$He understands the realities of $his life as a slave, so it isn't much of a shock. $He is @@.gold;sensibly fearful@@ of your total power over $his body.
<<set $receptrix.trust -= 10>>
<<else>>
<<if canSee($receptrix)>>
Since the surgery required only a local anesthetic, $receptrix.slaveName remained fully aware throughout the procedure. The moment $he realized what was happening, $he shut $his eyes tight, only opening them again as $he feels the slight tingle of the injector exiting $his lower abdomen.
<<else>>
$receptrix.slaveName leaves the surgery with a certain warmth in $his lower abdomen, $he knows that $he has been impregnated.
<</if>>
$He does not understand the realities of $his life as a slave at a core level, so $he's @@.mediumorchid;terrified and angry@@ that you have forced $him to bear <<if $receptrix.ID == $donatrix.ID>>$his own clone and potential replacement<<else>>this child, even more so as $he realizes $he doesn't know who the father is<</if>>. $He is @@.gold;sensibly fearful@@ of your total power over $his body and the future of the life $he now harbors within $him.
<<set $receptrix.trust -= 15, $receptrix.devotion -= 15>>
<</if>>
<<set _surr = $slaves.findIndex(function(s) { return s.ID == $receptrix.ID; })>>
<<set $slaves[_surr] = $receptrix>>
<</if>>
<<if $donatrix.ID != -1 && $donatrix.ID != $receptrix.ID>>
<<set _surr = $slaves.findIndex(function(s) { return s.ID == $donatrix.ID; })>>
<<set $slaves[_surr] = $donatrix>>
<</if>>
<<set $receptrix = 0, $donatrix = 0>>
<</switch>>
|
MonsterMate/fc
|
src/pregmod/surrogacy.tw
|
tw
|
mit
| 13,449
|
:: Surrogacy Workaround [nobr]
<<set $nextButton = "Cancel", _eligibility = 0, _eligibilityI = 0, _eligibility2 = 0>>
<<if $donatrix.ID == $PC.ID>>
<<set _donatrixID = -1>>
<<else>>
<<set _donatrixID = 0>>
<</if>>
<<if $impregnatrix != "Undecided" && $impregnatrix.ID == -1>><<set _impreg = PlayerName()>><<elseif $impregnatrix != "Undecided">><<set _impreg = SlaveFullName($impregnatrix)>><<else>><<set _impreg = $impregnatrix>><</if>>
<<if $receptrix != "Undecided" && $receptrix.ID == -1>><<set _receive = PlayerName()>><<elseif $receptrix != "Undecided">><<set _receive = SlaveFullName($receptrix)>><<else>><<set _receive = $receptrix>><</if>>
<p class="scene-intro">
<<if _donatrixID == -1>>
You've prepared yourself to have an egg taken from your ovaries;
<<else>>
<<= getSlave($AS).slaveName>> is prepped to have an egg harvested from $his ovaries;
<</if>>
now you must select a target to fertilize it and who will carry it to term.
</p>
_impreg will provide the seed and _receive shall carry it.
<<if _impreg != "Undecided" && _receive != "Undecided">>
[[Implant fertilized ovum|Surrogacy][cashX(forceNeg($surgeryCost*2), "slaveSurgery"), $surgeryType = "surrogacy"]]
<</if>>
<br><br>
__Semen donatrix: _impreg __
<br>
<<for _sw = 0; _sw < $slaves.length; _sw++>>
<<capture _sw>>
<<if $slaves[_sw].balls > 0 && $slaves[_sw].pubertyXY == 1 && isSlaveAvailable($slaves[_sw]) && canBreed($donatrix, $slaves[_sw])>>
<<set _name = SlaveFullName($slaves[_sw])>>
<br>[[_name|Surrogacy Workaround][$impregnatrix = $slaves[_sw]]]
<<set _eligibility = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibility == 0)>>
<br>//You have no slaves with potent sperm.//
<</if>>
<<if $tanks.length > 0 && $incubatorReproductionSetting == 2>>
<br><br>
__Incubator settings are resulting in large-scale fluid secretion. Select an eligible incubatee to milk for semen:__
<br>
<<for _sw3 = 0; _sw3 < $tanks.length; _sw3++>>
<<capture _sw3>>
<<if $tanks[_sw3].balls > 0 && $tanks[_sw3].dick > 0 && canBreed($donatrix, $tanks[_sw3])>>
<<set _name3 = $tanks[_sw3].slaveName>>
[[_name3|Surrogacy Workaround][$impregnatrix = $tanks[_sw3]]]
<<set _eligibilityI = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibilityI == 0)>>
<br>//You have no growing slaves producing sperm.//
<</if>>
<</if>>
<<if $PC.balls != 0>>
<br>
[[Use your own|Surrogacy Workaround][$impregnatrix = $PC]]
<</if>>
<br><br>
__Chosen surrogate: _receive __
<br>
<<for _sw1 = 0; _sw1 < $slaves.length; _sw1++>>
<<capture _sw1>>
<<if ($slaves[_sw1].ovaries > 0 || $slaves[_sw1].mpreg > 0) && isSlaveAvailable($slaves[_sw1]) && $slaves[_sw1].preg >= 0 && $slaves[_sw1].preg < 4 && $slaves[_sw1].pregWeek >= 0 && $slaves[_sw1].pubertyXX == 1 && $slaves[_sw1].pregType < 12 && $slaves[_sw1].bellyImplant == -1 && $slaves[_sw1].broodmother == 0 && $slaves[_sw1].inflation <= 2 && $slaves[_sw1].physicalAge < 70>>
<<set _name2 = SlaveFullName($slaves[_sw1])>>
<br>[[_name2|Surrogacy Workaround][$receptrix = $slaves[_sw1]]] <<if $slaves[_sw1].pregType >= 4>>//Using a slave carrying multiples is inadvisable//<</if>>
<<set _eligibility2 = 1>>
<</if>>
<</capture>>
<</for>>
<<if (_eligibility2 == 0)>>
<br>//You have no slaves capable of acting as a surrogate.//
<</if>>
<<if $PC.vagina != -1 && $PC.preg >= 0 && $PC.preg < 4 && $PC.pregType < 8 && $PC.physicalAge < 70>>
<br>
[[Use your own womb|Surrogacy Workaround][$receptrix = $PC]]
<</if>>
|
MonsterMate/fc
|
src/pregmod/surrogacyWorkaround.tw
|
tw
|
mit
| 3,479
|
:: test genetics [nobr]
<<set $nextButton = "Back", $nextLink = "Options">>
<<set _seed = 0>>
All slave array slaves MUST be present in genePool or else there is a malfunction.
<table><caption style="background-color: rgba(127, 127, 127, 0.2)">genePool</caption>
<tr><th>index</th><th>name</th><th>ID</th><th>origin</th></tr>
<<for _i = 0; _i < $genePool.length; _i++>>
<tr>
<td>_i</td>
<td>$genePool[_i].slaveName</td>
<td>$genePool[_i].ID</td>
<td>$genePool[_i].origin</td>
</tr>
<</for>>
</table>
<<set _neededProperties = ['genes', 'origSkin', 'eye.origColor', 'origHColor', 'nationality', 'origRace', 'face', 'faceShape', 'markings', 'intelligence', 'underArmHStyle', 'pubicHStyle']>>
<table><caption style="background-color: rgba(127, 127, 127, 0.2)">slaves</caption>
<tr><th>index</th><th>name</th><th>ID</th><th>origin</th><th>assignment</th></tr>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set _s = $slaves[_i]>>
<<set _error = $genePool.every(function(g) { return $slaves[_i].ID !== g.ID; })>>
<<if _error>><<set _errorCause = "Doesn't exist in the gene pool">><</if>>
<<if !_error>>
<<set _missingProperties = _neededProperties.filter(function(p) {
p = p.split(".");
let c = _s;
for (const r of p) {
if (!(r in c)) {
return true;
}
c = c[r];
}
return false;
})>>
<<if _missingProperties.length > 0>>
<<set _error = true, _errorCause = "Missing properties: " + _missingProperties.join(", ")>>
<</if>>
<</if>>
<<if _error>>
<tr class="red">
<td>_i</td>
<td>_s.slaveName</td>
<td>_s.ID</td>
<td>_s.origin</td>
<td>_s.assignment</td>
<td>_errorCause</td>
</tr>
<<else>>
<tr class="green">
<td>_i</td>
<td>_s.slaveName</td>
<td>_s.ID</td>
<td>_s.origin</td>
<td>_s.assignment</td>
<td></td>
</tr>
<</if>>
<</for>>
</table>
<<if _errorCause>>
@@.red;Errors in the gene pool detected! Please report this.@@
<<link "Add missing slaves to the gene pool" "Main">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $genePool.every(function(g) { return $slaves[_i].ID !== g.ID; })>>
<<set $genePool.push($slaves[_i])>>
<</if>>
<</for>>
<</link>> //This will not fix missing properties.//
<</if>>
|
MonsterMate/fc
|
src/pregmod/testGenetics.tw
|
tw
|
mit
| 2,219
|
:: Bodyswap Reaction [widget nobr]
<<widget "BodySwapReaction">>
<<if getBestVision($args[0]) === 0 && getBestVision($args[1]) > 0>>
<<set _sight = -2>> /* now blind */
<<elseif getBestVision($args[0]) === 1 && getBestVision($args[1]) > 1>>
<<set _sight = -1>> /* now nearsighted */
<<elseif getBestVision($args[0]) > 0 && getBestVision($args[1]) === 0>>
<<set _sight = 2>> /* now not blind */
<<elseif getBestVision($args[0]) > 1 && getBestVision($args[1]) === 1>>
<<set _sight = 1>> /* now not nearsighted */
<<else>>
<<set _sight = 0>> /* no change */
<</if>>
<<set _end = 0>>
<<if $args[0].health.health >= $args[1].health.health+10>>
The monitors indicate that $his @@.green;health has improved@@ from $his previous body. Whatever else happens, $he will likely appreciate this.
<<elseif $args[0].health.health <= $args[1].health.health-10>>
The monitors indicate that $his @@.red;health has degraded@@ from $his previous body. Whatever else happens, this will likely upset $him.
<</if>>
Now you only have to wait for $him to wake up.
<br><br>
<<if hasAnyArms($args[0])>> /* (has arms) */
<<if $args[0].fetish == "mindbroken">>
After a while, $he begins to stir, $his eyes fluttering. $He lets out a low groan and reaches up to rub at $his eyes. $He stops and stares uncomprehendingly
<<if _sight == -2>>
into @@.red;the darkness that is $his new world.@@ $He goes into a panic and begins thrashing violently until $he is restrained and sedated. Hopefully when $he comes to again, $he'll have forgotten $he could ever see in the first place.
<<set _end = 1>>
<<elseif _sight == 2>>
at the hand @@.green;$he can now see.@@ The gift of sight is lost upon $him, as is that $he is no longer in $his own body.
<<else>>
at the hand for moment before looking for $his own. Eventually, $he bumps into $himself and realizes it belongs to $him. From then, $his old body is nothing more than a blur, soon to be forgotten forever.
<</if>>
<<elseif $args[0].devotion > 50>>
After a while, $he begins to stir, $his eyes fluttering. $He lets out a low groan and reaches up to rub at $his eyes. $He stops and stares uncomprehendingly
<<if _sight == -2>>
into @@.red;the darkness that is $his new world.@@ $He barely manages to keep calm before accepting this is the fate you have chosen for $him.
<<elseif _sight == -1>>
at the hand @@.red;$he can now hardly see.@@ As $he squints at it, $he realizes that it's not $his own and a smile begins to form on $his face.
<<elseif _sight == 2>>
at the @@.green;hand $he can now see.@@ $He is by no means ungrateful for such a gift, but is too shocked by it to truly respond. As $his eyes move to you, however, $he quickly blushes and looks away.
<<elseif _sight == 1>>
at the hand for moment before $he realizes that it's not $his own. A smile begins to form on $his face, followed by a gasp once $he realizes $he can @@.green;see the world clearly now.@@
<<else>>
at the hand for moment before $he realizes that it's not $his own. A smile begins to form on $his face.
<</if>>
<<elseif $args[0].devotion > 20>>
After a while, $he begins to stir, $his eyes fluttering. $He lets out a low groan and reaches up to rub at $his eyes. $He stops and stares uncomprehendingly
<<if _sight == -2>>
into the @@.red;darkness that is $his new world.@@ After a short expurgation of @@.gold;grief and terror,@@ $he takes a deep breath and visibly suppresses $his emotions before returning to $his inspection.
<<set $args[0].trust -= 15>>
<<elseif _sight == -1>>
at the hand @@.gold;$he can now hardly see.@@ As $he @@.red;squints at it,@@ $he realizes that $his vision is not the only thing that has changed.
<<set $args[0].trust -= 5>>
<<elseif _sight == 2>>
at the hand @@.green;$he can now see.@@ $He's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give $him such a gift.@@ $He quickly returns to $his senses and looks back to $his hand finally realizing just why $he can see now.
<<set $args[0].devotion += 15, $args[0].trust += 10>>
<<elseif _sight == 1>>
at the hand for moment before $he realizes that it's not $his own. $He lets out a gasp once $he realizes $he can @@.green;see the world clearly now;@@ $he accepted $his fate already, but $he's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give $his perfect vision.@@
<<set $args[0].devotion += 5, $args[0].trust += 3>>
<<else>>
at the hand for moment before $he realizes that it's not $his own.
<</if>>
<<else>>
$He reaches up to rub at $his eyes and pauses to stare in shock
<<if _sight == -2>>
into the @@.red;darkness that is $his new world.@@ After a short expurgation of @@.gold;grief and terror,@@ $he takes a deep breath and visibly suppresses $his emotions. $He
<<set $args[0].trust -= 15>>
<<elseif _sight == -1>>
at $his hand; an unfamiliar hand that $he can @@.red;just barely see.@@ $He
<<set $args[0].trust -= 5>>
<<elseif _sight == 2>>
at the hand @@.green;$he can now see.@@ $He's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give $him such a gift.@@ The gift of sight is short lived, however, as $he
<<set $args[0].devotion += 15, $args[0].trust += 10>>
<<elseif _sight == 1>>
at $his hand; a hand that $he @@.green;can clearly see@@ is not $his own. $He
<<set $args[0].devotion += 5, $args[0].trust += 3>>
<<else>>
at $his hand. $He
<</if>>
finally realizes that the new body $he found $himself in @@.gold;was not a nightmare as $he had hoped, but reality.@@ $He is @@.mediumorchid;utterly disturbed@@ by your removal of the last constant $he had in life.
<<set $args[0].devotion -= 15, $args[0].trust -= 30>>
<</if>>
<<if _end != 1>>
<<if $args[0].skin != $args[1].skin && canSee($args[0]) && $args[0].fetish != "mindbroken">>
$His @@.coral;newly $args[0].skin skin@@ is the first thing that leaps out at $him.
<<if $args[0].devotion > 50>>
$He is fascinated by the change and what this means for $him.
<<elseif $args[0].devotion > 20>>
The fact that you would alter something so defining about $him no longer surprises $him.
<<elseif $args[0].devotion >= -20>>
The fact that you would alter something so defining about $him is @@.hotpink;humbling.@@
<<set $args[0].devotion += 2>>
<<else>>
The fact that you would alter something so defining about $him is @@.gold;terrifying.@@
<<set $args[0].trust -= 2>>
<</if>>
<</if>>
$He holds the limb in front of $him, flexing each
/*(arms)*/
<<if hasAnyProstheticArms($args[0]) && !hasAnyProstheticArms($args[0])>>
finger, the servo motors whining softly with each movement.
<<if $args[0].hears <= -2>>
<<if $args[0].fetish == "mindbroken">>
$He vaguely reacts to the sounds coming from $his arm, though not to any meaningful extent.
<<elseif $args[0].devotion >= -20>>
A look of morbid curiosity crosses $his features.
<<else>>
A look of @@.mediumorchid;frustration@@ and @@.gold;anguish@@ distorts $his face as $he moans pitiably.
<<set $args[0].devotion -= 5, $args[0].trust -= 1>>
<</if>>
<<else>>
Naturally, $he hasn't noticed it yet.
<</if>>
<<elseif hasAnyProstheticArms($args[0]) && hasAnyProstheticArms($args[0])>>
finger, the servo motors whining softly with each movement.
<<elseif $args[0].fetish == "mindbroken">>
finger as if nothing changed.
<<elseif $args[0].muscles < $args[1].muscles-5>> /*(less muscle)*/
<<if $args[0].devotion > 20>>
finger, the arm @@.orange;notably less muscular@@ than $his old one.
<<else>>
finger and noticing $his arm feels @@.orange;less muscular@@ than $he remembers. $He becomes irritated with $his newfound weakness and @@.mediumorchid;frowns angrily.@@
<<set $args[0].devotion -= 1>>
<</if>>
<<elseif $args[0].muscles > $args[1].muscles+5>> /*(more muscle)*/
<<if $args[0].devotion >= -20 || $args[0].fetish != "mindbroken">>
finger, the arm @@.lime;<<if canSee($args[0])>>visibly more toned<<else>>noticeably stronger<</if>>@@ than $his old one. With a clench of $his fist, the muscles of the limb bulge slightly. $He is @@.hotpink;happy@@ that you would take into consideration such a small detail, and knows that life will be just that much easier now.
<<set $args[0].devotion += 2>>
<<else>>
finger. Flexing, $he realizes $he is @@.lime;noticeably stronger@@ than $he was before. @@.mediumaquamarine;$He takes a moment to relish $his newfound strength.@@
<<set $args[0].trust += 10>>
<</if>>
<<else>> /* (same muscle (within five units)) */
<<if $args[0].physicalAge < $args[1].physicalAge-5>>
<<if !canSee($args[0])>>
finger. $He traces $his
<<if $args[1].physicalAge >= 40>>
arm and feels how @@.green;less wrinkled@@ $his skin is and how firmer $his muscles are.
<<else>>
arm, feeling just @@.green;how much younger@@ $he is.
<</if>>
<<else>>
finger and noticing @@.green;how much younger@@ $he is.
<<if $args[1].physicalAge >= 40>>
$He is pleased to see $his hand is now @@.green;less wrinkled@@ and the muscles that coat $his arm are now firmer than they were before.
<</if>>
<</if>>
<<elseif $args[0].physicalAge > $args[1].physicalAge+5>>
<<if !canSee($args[0])>>
finger. $He traces $his
<<if $args[1].physicalAge < 40>>
arm and feels the @@.red;wrinkles in $his skin.@@ With a despondent note, $he lowers $his hand<<if hasBothArms($args[0])>>s<</if>> back to $his side<<if hasBothArms($args[0])>>s<</if>>.
<<else>>
arm, feeling just @@.red;how much older@@ $he is.
<</if>>
<<else>>
finger and noticing @@.red;how much older@@ $he is.
<<if $args[1].physicalAge < 40>>
With a despondent note, $he lowers $his hand back to $his side, having seen the wrinkles that now coat $his new arm.
<</if>>
<</if>>
<<else>>
finger and finding little difference.
<</if>>
<</if>>
$His hand roams over $his face searching for changes.
<<if ($args[0].earPiercing != 0 && $args[1].earPiercing == 0) || ($args[0].eyebrowPiercing != 0 && $args[1].eyebrowPiercing == 0) || ($args[0].nosePiercing != 0 && $args[1].nosePiercing == 0)>>
$He finds several new piercings adorning $his face.
<</if>>
/* ear changes - WIP for future ear shape options */
$He runs $his hand<<if hasBothArms($args[0])>>s<</if>> over $his ears, finding
<<if $args[0].hears <= -2 && $args[1].hears > -2>>
that, @@.gold;much to $his horror,@@ there is nothing closing up $his ear canals, and this @@.red;world of silence@@ is $his new reality.
<<set $args[0].trust -= 15>>
<<elseif $args[0].hears == -1 && $args[1].hears > -1>>
that, @@.gold;much to $his distress,@@ there is nothing blocking $his ear canals, and $his @@.red;diminished hearing@@ is all natural.
<<set $args[0].trust -= 5>>
<<elseif $args[0].hears > -2 && $args[1].hears <= -2>>
that, @@.hotpink;much to $his elation,@@ $he @@.green;can now hear.@@ While $he may question your motives, this is a gift $he will treasure.
<<set $args[0].devotion += 15, $args[0].trust += 10>>
<<elseif $args[0].hears > -1 && $args[1].hears == -1>>
that, @@.hotpink;much to $his joy,@@ $he can now @@.green;hear much more clearly.@@ While $he may question your motives, this is a gift $he will appreciate.
<<set $args[0].devotion += 5, $args[0].trust += 3>>
<<else>>
nothing particularly noteworthy.
<</if>>
<<if $args[0].sexualFlaw == "cum addict" && $args[0].lips > $args[1].lips+10>> /* (bigger lip+oral fixation) */
$He slowly runs $his fingertips over the @@.lime;plush pillows.@@ A blush blossoms over $his face and the beeping of $his heart monitor speeds up slightly. You know that $he'll put them to good use.
<<if $args[0].devotion <= 20>>
$He pauses, and begins to @@.hotpink;hesitantly smile@@ as $he feels the softness of $his lovely new lips.
<<set $args[0].devotion += 2>>
<</if>>
<<elseif $args[0].lips > $args[1].lips+10>>
$His fingers brush $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.lime;they are larger now@@ than they once were.
<<elseif $args[0].sexualFlaw == "cum addict" && $args[0].lips < $args[1].lips-10>> /* (smaller lip+oral fixation) */
<<if $args[0].devotion > 20>>
$His fingers pause and almost flinch away once they reach $his lips. A second later, they return to confirm $his fear. $His pride and joy are @@.orange;gone.@@ $He lets out a sniffle and @@.mediumorchid;tears begin to roll down $his cheeks.@@
<<set $args[0].devotion -= 10>>
<<else>>
$His hand flinches, and $he pulls it away as <<if $args[0].voice == 0>>attempted <</if>>sobs well up from $him. For someone who values $his lips like $him, for them @@.orange;to be gone@@ is a truly @@.mediumorchid;terrible fate.@@
<<set $args[0].devotion -= 20>>
<</if>>
<<elseif $args[0].lips < $args[1].lips-10>>
$His fingers brush $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.orange;they are smaller@@ now than they once were.
<<else>>
$His fingers brush $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> having found nothing different about them<<else>> finding them familiar enough<</if>>.
<</if>>
<<if $args[0].lipsPiercing != 0 && $args[1].lipsPiercing == 0>>
$He flexes $his lips and notices the telltale clicking of a piercing against $his teeth.
<</if>>
<<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */
A look of confusion crosses $his face, $his brow furrowing slightly. You see $him work $his jaw for moment before $he turns $his head and spits out a set of dentures.
<<if $args[0].devotion < -20 && $args[0].fetish != "mindbroken">>
$He @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in $his mouth shortly.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].teeth != "removable" && $args[0].tonguePiercing > 0 && $args[1].tonguePiercing == 0>> /* (if tongue pierced+has teeth) */
You can vaguely hear $him rattling $his tongue piercing against $his teeth.
<</if>>
<<if ($args[0].tastes != 0 && $args[1].tastes == 0) || ($args[0].tastes == 0 && $args[1].tastes != 0)>>
$He can't sense the changes to $his taste buds, so $he's likely to be
<<if $args[1].tastes == 0>>
shocked by $his new disability
<<elseif $args[0].tastes == 0>>
pleasantly surprised at $his expanded senses
<</if>>
come $his next mealtime.
<</if>>
<<if ($args[0].smells != 0 && $args[1].smells == 0) || ($args[0].smells == 0 && $args[1].smells != 0)>>
$He won't realize it until some time after $he leaves the excessively sanitized operating room, but $he's likely to
<<if $args[1].smells == 0>>
find the loss of $his sense of smell very distressing
<<elseif $args[0].smells == 0>>
appreciate the restoration of $his sense of smell
<</if>>
when $he does.
<</if>>
<<if $args[0].physicalAge < 40 && $args[1].physicalAge > 50 && $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He can feel the @@.green;lack of wrinkles@@ on $his face and @@.hotpink;smiles broadly.@@
<<set $args[0].devotion += 2>>
<<else>>
$He can feel the @@.green;lack of wrinkles@@ on $his face and cringes at what this means for $his future.
<</if>>
<</if>>
<br><br>
Once $he finishes with $his face, $he sits up to try and take stock of $his new
<<if ($args[0].weight >= $args[1].weight+30) || ($args[0].muscles <= $args[1].muscles-30 && $args[0].muscles < 50) || ($args[0].belly >= $args[1].belly+10000) || ($args[0].boobs >= $args[1].boobs+1000)>> /*(If fat/more big breasted/heavily pregnant/physically weaker and/or same or more weight)*/
body, letting out a grunt of effort as $he lifts $his heavier form.
<<elseif ($args[0].weight <= $args[1].weight-30) || ($args[0].muscles >= $args[1].muscles+30 && $args[1].muscles < 50) || ($args[0].belly <= $args[1].belly-10000) || ($args[0].boobs <= $args[1].boobs-500)>> /*(if fat/less big breasted/physically stronger and/or same or less weight/no longer heavily pregnant)*/
body, the effort much easier than before.
<<else>>
body.
<</if>>
As $he settles $himself, $he <<if canSee($args[0])>>takes a look down, <</if>>brings $his hand<<if hasBothArms($args[0])>>s<</if>> to $his chest
/*(breast changes)*/
<<if $args[0].boobsImplant > 0 && $args[1].boobsImplant > 0>> /*(breast implants)*/
and finds
<<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/
$he @@.lime;still has breast implants; implants easily bigger than any old world woman's.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his silicone titans greatly excites $him to the point that $he can't hold back. $He gropes $his new chest boulders until an intense orgasm @@.hotpink;courses through $his body.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help but become aroused at the weight of $his massive fake mounds filling $his arms. $He finally stops fondling when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
$he @@.lime;still has breast implants resting on $his chest. Even if they aren't clearly implants, $he can barely move under the weight of $his new breasts.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He gropes $his new chest pillows until an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused at the weight of $his massive fake mounds. $He finally stops fondling when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/
@@.lime;a pair of absolutely enormous fake tits ballooning out from $him.@@
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, though what lies within eludes $his mind.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;a pair of massive tits hanging from $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he feels them, $he recognizes the familiar firmness of the implants at their cores.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He gropes $his mammaries eagerly, desperate to familiarize $himself with them. $He bites $his lower lip as $he teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He bounces them in $his palm<<if hasBothArms($args[0])>>s<</if>>, marveling at their mass.
<<else>>
@@.lime;$his chest is heavier than ever.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;$his bust has shrunk.@@ $He is saddened by the loss of the beautiful weight $he once bore and struggles to keep $himself under control for your sake, and succeeds. @@.mediumorchid;But only barely.@@
<<else>>
@@.orange;that $his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and lets the tears finish running from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.orange;they are smaller now.@@
<<elseif $args[0].devotion > 20>>
@@.orange;that $his chest is smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;that $his chest is not as large as it once was.@@ $He looks at you with @@.mediumorchid;anger@@<<if $arcologies[0].FSSlimnessEnthusiast == "unset">> as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society<</if>>.
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].devotion > 20 && $args[0].fetish != "mindbroken">>
a familiar chest waiting for $him.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same.
<<if ($args[0].physicalAge < $args[1].physicalAge-5) && $args[0].fetish != "mindbroken">> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].boobsImplant > 0 && $args[1].boobsImplant == 0>>
and finds
<<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/
@@.lime;a pair of massive implants bulging out from $him.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his silicone titans greatly excites $him to the point that $he can't hold back. $He roughly gropes $his new chest boulders until an intense orgasm @@.hotpink;courses through $his body.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help but become aroused at the weight of $his massive fake mounds filling $his arms. $He finally stops groping when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
@@.lime;$he has breast implants hanging from $his chest, somewhere. Even if they aren't clearly implants, $he can barely move with the weight of $his new breasts.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as $he fondles $himself until an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused at the weight of $his massive fake mounds filling $his arms. $He finally stops groping when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/
@@.lime;a pair of absolutely enormous fake tits protruding far from $his body.@@
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, yet far more firm than they were before.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;a pair of massive tits hanging from $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he moves, $he recognizes a familiar firmness at their cores.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, yet far more soft than they were before.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He gropes $his mammaries eagerly, desperate to familiarize $himself with them. $He bites $his lower lip as $he teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He bounces them in $his palm<<if hasBothArms($args[0])>>s<</if>>, marveling at their firmness.
<<else>>
@@.lime;$his chest is heavy with implants.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;$his bust has shrunk.@@ $He is saddened by the loss of the beautiful weight $he once bore and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
@@.orange;$his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.orange;they are smaller now.@@
<<elseif $args[0].devotion > 20>>
@@.orange;$his chest is smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;$his chest is not as large as it once was.@@ $He <<if canSee($args[0])>>looks at<<else>>faces<</if>> you with @@.mediumorchid;anger@@<<if $arcologies[0].FSSlimnessEnthusiast == "unset">> as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society<</if>>.
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
the same chest $he had before, except maybe firmer than $his addled brain remembers.
<<elseif $args[0].devotion > 20>>
a familiar chest waiting for $him. $He quickly realizes $his mistake once $he squeezes them.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same. $He quickly realizes $his mistake once $he squeezes them.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].boobsImplant == 0 && $args[1].boobsImplant > 0>>
<<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/
<<if $args[0].devotion > 20>>
and finds @@.orange;not only $his implants gone, but $his breasts entirely.@@ $He is saddened by $his flat chest and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
and finds that @@.orange;$his implants are gone, along with the rest of $his breasts.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and wipe the tears that are running from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= 300>> /*flat*/
<<if $args[0].fetish == "mindbroken">>
and finds that @@.orange;$his implants and breasts are completely gone.@@ This draws no reaction from $him.
<<elseif $args[0].devotion > 20>>
and finds nothing. @@.orange;Not only have $his implants been removed, but $he's been left completely flat.@@ It is what it is.
<<else>>
and finds nothing. @@.orange;Not only have $his implants been removed, but $he's been left completely flat.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>$He knows much of society will view $him as a lesser person and a part of $him feels the same.<</if>> This feels like a cruel manipulation of $his body and $he @@.mediumorchid;hates you@@ a little more for it.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
@@.lime;and finds nothing but breast.@@ As $he thoroughly gropes them, $he can just make out that $he no longer has implants.
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused at the weight of $his massive mounds filling $his arms. $He finally stops squirming when $he <<if canSee($args[0])>>sees your wolfish grin<<else>>feels your gaze<</if>>. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his boobs proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;and finds a pair of massive tits hanging from $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he fondles them, $he can just make out that $he no longer has implants.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;and finds $his tits are bigger than ever, yet implant free.@@ $He gropes $his mammaries eagerly, desperate to familiarize $himself with them. $He bites $his lower lip as $he teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;and finds that $his breasts have expanded in size, yet lack implants.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;and finds $his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He bounces them in $his palm<<if hasBothArms($args[0])>>s<</if>>, marveling at the motion of silicone free flesh.
<<else>>
@@.lime;and finds $his chest is heavier than ever, and not because of silicone.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;and finds $his bust has shrunk.@@ $He is saddened by the loss of $his implants and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
@@.orange;and finds that $his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his natural breasts begin to quiver<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and wipes the tears from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].devotion > 20>>
@@.orange;and finds that $his implants have been removed.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;and finds that $his chest is not as large as it once was.@@ $He <<if canSee($args[0])>>looks<<else>>gazes<</if>> at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
and finds nothing off about $his chest.
<<elseif $args[0].devotion > 20>>
and finds a familiar chest waiting for $him, albeit @@.coral;implant free.@@
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
and finds that $his breasts are roughly the same, save for their @@.coral;missing implants.@@
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $args[0].boobs <= 300 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/
<<if $args[0].devotion > 20>>
and finds @@.orange;no tits at all.@@ $He is saddened by $his flat chest and struggles to keep $himself under control for your sake, and succeeds. @@.mediumorchid;Barely.@@
<<else>>
and finds @@.orange;no tits at all.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= 300 && $args[1].boobs > 300>> /*flat*/
<<if $args[0].fetish == "mindbroken">>
and @@.orange;finds nothing.@@ $He doesn't seem to care, though.
<<elseif $args[0].devotion > 20>>
and finds nothing; @@.orange;$his breasts are completely gone.@@ At least it's a literal weight off $his chest.
<<else>>
and finds nothing; @@.orange;$his breasts are completely gone.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>$He knows much of society will view $him as a lesser person and a part of $him feels the same.<</if>> This feels like a cruel manipulation of $his body and $he @@.mediumorchid;hates you@@ a little more for it.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
and finds @@.lime;nothing but breast.@@ As $he jiggles them back and forth between $his arms, $he can make out that they are all natural.
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused at the weight of $his massive mammaries between $his arms. $He finally stops fondling when $he <<if canSee($args[0])>>sees your wolfish grin<<else>>feels your gaze<</if>>. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly caressing $his chest pillows proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
and finds a @@.lime;pair of massive tits hanging from $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he feels them, $he can clearly tell they are completely natural.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
and finds @@.lime;$his tits are bigger than ever.@@ $He gropes $his mammaries eagerly, desperate to familiarize $himself with them. $He bites $his lower lip as $he teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
and finds @@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
and finds breasts. As $he examines them, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
and finds @@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He bounces them in $his palm<<if hasBothArms($args[0])>>s<</if>>, marveling at the motion of $his soft flesh.
<<else>>
and finds that @@.lime;$his chest is heavier than ever.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
and finds that @@.orange;$his bust has shrunk.@@ $He is saddened by $his smaller chest and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
and finds that @@.orange;$his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and wipe the tears from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them, $he seems to understand @@.orange;that they smaller now.@@
<<elseif $args[0].devotion > 20>>
that @@.orange;$his breasts are smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
that @@.orange;$his chest is not as large as it once was.@@ $He looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
nothing out of the ordinary.
<<elseif $args[0].devotion > 20>>
a familiar chest waiting for $him.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].areolaePiercing != 0 && $args[1].areolaePiercing == 0>>
$He bumps into the piercings in $his areolae, brushing $his fingers against them and toying with them for a moment.
<</if>>
/*(if lactation status has changed)*/
<<if $args[0].lactation > 0 && $args[1].lactation == 0>> /*(lactating now, wasn't before)*/
As $he fondles $his breasts,
<<if $args[0].lactation == 1>>
@@.coral;solitary drops of milk begin to drop from $his nipples.@@
<<else>>
@@.coral;steady streams of milk start to flow from $his nipples.@@
<</if>>
<<if $args[0].fetish == "mindbroken">>
$He reels back at the wet feeling.
<<elseif $args[0].devotion > 20>>
$He is delighted by the fact that $his breasts now produce milk. This is a gift $he will happily use for your benefit.
<<else>>
$He is irritated that you have altered $his body to produce milk.
<</if>>
<<elseif $args[0].fetish == "mindbroken">>
<<elseif $args[0].lactation > 1 && $args[1].lactation == 1>>
$He realizes $his breasts are @@.lime;rapidly producing milk.@@ $He groans at the unfamiliar pressure.
<<elseif $args[0].lactation == 1 && $args[1].lactation == 2>>
$He realizes that $his breasts are @@.orange;producing less milk.@@ $He seems a little relieved.
<<elseif $args[0].lactation == 0 && $args[1].lactation > 0>>
$He realizes that $his breasts @@.orange;no longer produce milk.@@ $He doesn't show much reaction to this change.
<<elseif $args[0].lactation > 0 && $args[1].lactation > 0>>
The familiar feeling of fullness in $his breasts tells $him $he's producing as much milk as ever.
<</if>>
<<if $args[0].boobsMilk > 0>>
$He groans as $he discovers just how badly $he needs to be milked.
<</if>>
<<if $args[0].nipples != $args[1].nipples && $args[0].fetish != "mindbroken">> /*(if nipples have changed shape)*/
Once $he is satisfied with $his tits, $he shifts $his chest to get a better <<if canSee($args[0])>>view of<<else>>feel of<</if>> $his nipples, having noticed that they don't <<if canSee($args[0])>>look<<else>>seem<</if>> quite the same as before.
<<switch $args[0].nipples>>
<<case "fuckable">>
$He doesn't seem interested in them until $he slips a @@.lime;finger deep inside one of the folds.@@ $He reddens at the thought of what the intent of this is.
<<case "tiny">>
$He's a little depressed by @@.orange;how tiny they've become.@@
<<case "puffy">>
$He quivers a little as $he traces the edges of $his @@.lime;puffy nipples.@@
<<case "huge">>
$He quivers a little as $he grabs hold of the @@.lime;two towering protrusions@@ jutting out from $his breasts.
<<case "partially inverted">>
$He quivers a little as $he
<<if $args[0].nipplesPiercing != 0>>
tugs on the piercings, pulling @@.lime;partially inverted nipples@@ out.
<<else>>
teases the @@.lime;little exposed nipples@@ sticking out of $his breasts.
<</if>>
<<case "inverted">>
$He quivers a little as $he
<<if $args[0].nipplesPiercing != 0>>
tugs on the piercings, forcing $his @@.lime;inverted nipples@@ completely out.
<<else>>
accidentally pops one of $his @@.lime;inverted nipples@@ out.
<</if>>
<<default>>
They can only be called normal, though $he can still call them cute.
<</switch>>
<<if $args[0].nipplesPiercing != 0 && $args[1].nipplesPiercing == 0 && $args[0].nipples != "inverted" && $args[0].nipples != "partially inverted">>
$He also finds they are pierced, and takes a moment to pull at one, shivering at the tingles the action sends through $his chest.
<</if>>
<</if>>
/*(if breasts have changed shape)*/
<<if $args[0].boobShape != $args[1].boobShape && $args[0].boobs > 300 && $args[0].fetish != "mindbroken">>
As $he releases $his boobs, $he discovers they no longer rest the same either;
<<if $args[0].boobShape == "saggy">> /*(drooping or older)*/
@@.red;they now sag,@@ disappointing $him.
<<elseif $args[0].boobShape == "downward-facing">>
@@.red;they now face downwards,@@ disappointing $him.
<<elseif $args[0].boobShape == "wide-set">>
@@.green;they settle heavily to either side of $his body.@@
<<elseif $args[0].boobShape == "perky">>
@@.green;they are much perkier.@@
<<if $args[0].devotion > 20>>
$He jostles them playfully.
<<else>>
$He is intrigued by this development.
<</if>>
<<elseif $args[0].boobShape == "torpedo-shaped">>
@@.green;they stick out far from $his body.@@
<<if $args[0].devotion > 20>>
$He bounces to make them sway about.
<<else>>
$He is intrigued by this development.
<</if>>
<<else>>
@@.green;they can only be called normal.@@
<</if>>
<</if>>
<<if canSee($args[0]) && $args[0].fetish != "mindbroken">>
<br><br>
<<if $args[1].voice == 0>>
When $he finishes, $he turns to you and gestures for a mirror.
<<if $args[0].voice != 0>>
You gesture as if you couldn't hear $him, to which $he @@.green;squeaks in response.@@ It immediately @@.hotpink;dawns on $him@@ what this means. $He @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror.
<<set $args[0].devotion += 5, $args[0].trust += 10>>
<</if>>
<<else>>
When $he finishes, $he turns to you and opens $his mouth to
<<if $args[0].voice == 0>>
speak, but finds @@.coral;no words come.@@ $He tries again, frowning. $He rubs $his throat and tears well in $his eyes, but no sobs can be heard as $his shoulders begin to @@.gold;shake.@@ After a bit, $he extends $his hand, and gestures @@.mediumorchid;somberly@@ for a mirror.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<<else>>
speak. At first $he's slightly startled by $his new
<<if $args[0].voice < $args[1].voice>>
@@.orange;<<if $args[0].voice < $args[1].voice-1>>much <</if>>lower voice,@@
<<elseif $args[0].voice > $args[1].voice>>
@@.lime;<<if $args[0].voice < $args[1].voice+1>>much <</if>>higher voice,@@
<<else>>
voice,
<</if>>
but manages a single word. "...mirror..."
<</if>>
<</if>>
<br><br>
You depress a button and a long, body length mirror slides up from the floor near the wall.
<br><br>
<<elseif canSee($args[0])>>
When $he finishes with $his tits, $he begins to strain to look at the rest of $his body.
<br><br>
You depress a button and a long, body length mirror slides up from the floor near the wall.
<br><br>
<<else>>
<br><br>
<</if>>
<<if hasAnyLegs($args[0])>>
Your slave gingerly hops to <<if !hasBothLegs($args[0])>>stand up<<else>>$his feet<</if>>
<<if $args[0].heels == 1 || !canWalk($args[0])>>
<<if $args[0].heels == 1>>
and immediately stumbles, catching $himself before $his cut heels let $him fall to the floor.
<<elseif !canWalk($args[0])>>
and immediately collapses under $his own weight.
<</if>>
<<if $args[0].fetish != "mindbroken">>
$He looks at you
<<if $args[0].devotion >= -20>>
@@.hotpink;submissively@@
<<set $args[0].devotion += 5>>
<<else>>
@@.mediumorchid;angrily@@
<<set $args[0].devotion -= 5>>
<</if>>
as $he
<<else>>
$He
<</if>>
pulls $his weight back onto the bed and tries again, this time using the gurney to support $himself. $He
<<else>>
and
<</if>>
/* (height changes) */
<<if $args[0].height >= $args[1].height+10>>
wobbles for a moment as $he adjusts to $his new height.
<<if $args[0].fetish == "mindbroken">>
The benefits of @@.lime;being taller@@ don't register to the broken $girl.
<<elseif $args[0].devotion > 20>>
$He is @@.hotpink;truly pleased@@ that you have taken the effort to make $him @@.lime;taller,@@ knowing that a lot of everyday things in life will be easier, and that $he will be viewed as having more stature now, both metaphorically and literally.
<<set $args[0].devotion += 2>>
<<else>>
$He frowns for a moment, before shrugging and accepting this small gift, even knowing that it is likely not for $his sake that you have done this. $His mouth curls into a @@.mediumaquamarine;small grin@@ for just a moment as $he considers how @@.lime;being taller@@ will benefit $him.
<<set $args[0].trust += 1>>
<</if>>
<<elseif $args[0].height <= $args[1].height-10>>
<<if $args[0].fetish == "mindbroken">>
doesn't quite realize that $he is @@.lime;shorter than before.@@
<<else>>
starts at the falling sensation before realizing $he is just @@.lime;shorter than $he was before.@@
<<if $args[0].devotion > 20>>
As frustrating as it will be, $he tries to look at the bright side of this and thinks of all the fun things $he will be able to do easier now, like being picked up and set on a counter or pinned against a wall. $He drools a little, before shaking $his head and continuing on.
<<else>>
This is aggravating more than anything to $him. Everything will just be just that much more difficult now. $He @@.mediumorchid;glowers at you.@@
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<else>>
quickly gets used to $his new body's similar stature.
<</if>>
<</if>>
<br><br>
$He <<if canSee($args[0])>>takes in<<else>>runs $his hand<<if hasBothArms($args[0])>>s<</if>> across<</if>> $his new figure.
<<if $args[0].fetish != "mindbroken" && canSee($args[0])>>
<<if $args[0].race != $args[1].race>> /*(race changes)*/
It immediately strikes $him that $he is @@.coral;no longer <<print $args[1].race>>.@@ $His new $args[0].race body
<<if $args[0].devotion > 50>>
intrigues and delights $him. $He is happy that you invested in $his appearance in such an interesting way.
<<elseif $args[0].devotion > 20>>
@@.mediumorchid;disturbs $him.@@ $He is @@.gold;shaken@@ by such a drastic change.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<<else>>
@@.mediumorchid;disgusts and angers $him.@@ One of the only parts of $his identity $he had left has now been stripped from $him.
<<set $args[0].devotion -= 20>>
<</if>>
<<elseif $args[0].devotion <= 50>>
It immediately strikes $him that $he is still <<print $args[0].race>>. $He's @@.hotpink;relieved@@ that you didn't take such a deep part of $his identity from $him.
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<if $args[0].bald == 1 && $args[1].bald == 0>> /*(+baldness)*/
<<if canSee($args[0])>>
Something about $his head catches $his eye; @@.red;$he is now bald.@@
<<else>>
$He begins to run $his fingers through $his hair, only to @@.red;find it gone.@@
<</if>>
This
<<if $args[0].fetish == "mindbroken">>
catches $his attention, and $he spends some time rubbing $his new smooth scalp.
<<elseif $args[0].devotion > 20>>
feels fun and interesting, and $he gently rubs $his new smooth scalp.
<<else>>
feels like a gross imposition and $he @@.mediumorchid;scowls at you accusingly,@@ for this is one less thing that marks $him as a person that you have taken from $him.
<<set $args[0].devotion -= 3>>
<</if>>
<<elseif $args[0].bald == 0 && $args[1].bald == 1>> /*(-baldness)*/
<<if canSee($args[0])>>
Something about $his head catches $his eye; @@.green;$he now has hair.@@
<<else>>
$He moves to rub $his bald head, only to find $he @@.green;has a full head of hair.@@
<</if>>
This
<<if $args[0].fetish == "mindbroken">>
catches $his attention, and $he spends some time pulling at $his new hair.
<<elseif $args[0].devotion >= -20>>
makes $him @@.hotpink;squeal with delight.@@ $He plays with $his new hair, enjoying how it feels between $his fingers.
<<set $args[0].devotion += 3>>
<<else>>
surprises $him. $He is not happy with your doing something like this while $he had no control of it, but under the circumstances there are far worse things to have than hair.
<</if>>
<<elseif $args[0].bald == 1 && $args[1].bald == 1>>
<<if canSee($args[0])>>
Something about $his head catches $his eye, but it turned out to be nothing. $He is as bald as ever.
<<else>>
$He moves to rub $his bald head and is not disappointed.
<</if>>
<<else>>
<<if canSee($args[0])>>
Something about $his head catches $his
<<if $args[0].hColor != $args[1].hColor>>
eye; $he @@.coral;now has $args[0].hColor hair.@@
<<else>>
eye, but it was a trick of the light; $his hair is more or less the same.
<</if>>
<<else>>
$He runs $his fingers through $his hair and finds that things aren't very different.
<</if>>
<</if>>
/*(age)*/
<<if $args[0].physicalAge >= $args[1].physicalAge+5 || ($args[0].physicalAge > 18 && $args[1].physicalAge < 16)>> /*(older)*/
<<if $args[0].physicalAge > 18 && $args[1].physicalAge < 16>>
$He starts at just how much @@.red;older $his <<if canSee($args[0])>>face and body are<<else>>body is<</if>>.@@
<<if $args[0].physicalAge > 100>>
$He's thoroughly shocked to find $he's knocking on death's door.
<<elseif $args[0].physicalAge > 80>>
$He's thoroughly shocked to find $he's ancient.
<<elseif $args[0].physicalAge > 30>>
$He's shocked to find that $he's practically a MILF.
<<elseif $args[0].physicalAge >= 18>>
$He's shocked to find $he's now a fresh adult.
<</if>>
<<if $args[0].fetish != "mindbroken">>
This is disturbing to $him on a fundamental level,
<<if $args[0].devotion > 50>>
as that means $he will now will have less time with you before the end of $his
<<if $policies.retirement.physicalAgePolicy == 1>>
service and
<</if>>
life. $He does $his best to shrug this off and tries to think of all the fun things a lewd older body can do.
<<else>>
as that means $he will be @@.mediumorchid;unable to spend as much time on this earth.@@
<<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<<if $policies.retirement.physicalAgePolicy == 1>>
On the other hand, it means $he won't have as much time to spend with you before $he is retired.
<<else>>
This is compounded with the fact that $he @@.gold;may well die before $he becomes a freed slave.@@
<<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge*2)>>
<</if>>
<</if>>
<<if ($args[0].ovaries == 1 || $args[0].mpreg == 1) && $args[0].pubertyXX == 1 && $args[1].pubertyXX == 0 && isFertile($args[0])>>
$His hand slips to $his middle for a second as the urge to breed crosses $his mind.
<</if>>
<<if ($args[0].balls > 0) && $args[0].pubertyXY == 1 && $args[1].pubertyXY == 0>>
$He shudders with pleasure at the thought of cumming in a fertile pussy. $He realizes this body has gone through puberty.
<</if>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
$He starts as $he <<if canSee($args[0])>>sees<<else>>discovers<</if>> that $he is @@.red;now older than $he once was.@@ This is disturbing to $him on a fundamental level,
<<if $args[0].devotion > 50>>
as that means $he will now will have less time with you before the end of $his
<<if $policies.retirement.physicalAgePolicy == 1>>
service and
<</if>>
life. $He does $his best to shrug this off and tries to think of all the fun things a lewd older body can do.
<<else>>
as that means $he will be @@.mediumorchid;unable to spend as much time on this earth.@@
<<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<<if $policies.retirement.physicalAgePolicy == 1>>
On the other hand, it means $he won't have as much time to spend with you before $he is retired.
<<else>>
This is compounded with the fact that $he @@.gold;may well die before $he becomes a freed slave.@@
<<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge*2)>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].physicalAge <= $args[1].physicalAge-5 || ($args[0].physicalAge < 18 && $args[0].physicalAge < $args[1].physicalAge)>> /*(younger)*/
$He starts at $his @@.green;youthful new <<if canSee($args[0])>>face and <</if>>body.@@
<<if $args[1].physicalAge >= 18>>
<<if $args[0].physicalAge < 4>>
$He's thoroughly shocked to find $he's a toddler again.
<<elseif $args[0].physicalAge < 9>>
$He's surprised to find $he's a little $girl.
<<elseif $args[0].physicalAge < 13>>
$He's surprised to find that $he's once more a preteen.
<<elseif $args[0].physicalAge < 16>>
$He never expected to be a teenager again.
<<elseif $args[0].physicalAge < 18>>
$He never expected to be a young adult again.
<</if>>
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<set _puberty = 0>>
<<if (($args[0].physicalAge < $fertilityAge && ($args[0].ovaries == 1 || $args[0].mpreg == 1)) || ($args[0].physicalAge < $potencyAge && $args[0].balls > 0)) && ($args[1].pubertyXX == 1 || $args[1].pubertyXY == 1)>>
$He realizes that $he will have to @@.coral;go through puberty again,@@ now that $he is $args[0].physicalAge once more. This is unnerving to $him.
<<set _puberty = 1>>
<</if>>
<<if $args[0].devotion > 20>>
<<if _puberty == 1>>
However, $he will do $his best to enjoy the highs that come with it, and
<<else>>
This is a @@.hotpink;wonderful gift to $him,@@ as $he will now be able to
<<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10)>>
<</if>>
<<if $policies.retirement.physicalAgePolicy == 1>>
spend more time with you before the end of $his service.
<<else>>
service you better, as well as have all the other benefits of youthful age.
<</if>>
<<else>>
<<if _puberty == 1>>
It will be frustrating to go through the rigors of sexual development all over again, especially when combined with the fact that $he must also
<<else>>
This is both a @@.hotpink;blessing@@ and a @@.gold;curse,@@ as while $he now has a younger and healthier body, $he must also
<<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10), $args[0].trust -= 5>>
<</if>>
<<if $policies.retirement.physicalAgePolicy == 1>>
spend more time with you before the end of $his service.
<<else>>
use all of $his youth for the benefit of $his master instead of $himself.
<</if>>
<</if>>
<</if>>
<</if>>
/*weight*/
<<if $args[0].weight >= $args[1].weight + 5 || $args[0].weight <= $args[1].weight - 5>>
The very next thing $he finds is how much
<<if $args[0].weight >= $args[1].weight + 5>>
@@.red;heavier $he is.@@
<<if $args[0].fetish == "mindbroken">>
With $his broken mind, $he shows no real reaction to this new weight.
<<elseif $args[0].devotion > 50>>
<<if $args[0].behavioralFlaw == "gluttonous">>
$He is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for $his belly and more for you to love.
<<set $args[0].devotion += 1>>
<<elseif $args[0].behavioralFlaw == "anorexic">>
$He pinches $himself and groans a little. $He knows if you wanted $him heavier, you could have just force-fed $him to this size, so $he keeps further opinions to $himself.
<<elseif $args[0].behavioralQuirk == "insecure">>
$He is @@.hotpink;perfectly fine@@ with this; if you want $him to be softer, then @@.mediumaquamarine;that is what $he wants too.@@
<<set $args[0].devotion += 1, $args[0].trust += 1>>
<<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>>
$He would prefer to be fitter, but this just means $he can work it off for your amusement.
<<else>>
$He is happy that you have given $him more weight for you to play
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
with, but is somewhat confused that you would do so against the society you created.
<<else>>
with.
<</if>>
<</if>>
<<else>>
<<if $args[0].behavioralFlaw == "gluttonous">>
$He is @@.hotpink;surprisingly fine@@ with this; a bigger body means more food for $his belly, after all.
<<if $args[0].weight > 30>>
Though $he would have preferred to not be this fat.
<</if>>
<<set $args[0].devotion += 1>>
<<elseif $args[0].behavioralFlaw == "anorexic">>
$He pinches $himself and @@.mediumorchid;groans with disgust.@@ $He shudders at the thought of @@.gold;what you'll do next.@@
<<set $args[0].devotion -= 3, $args[0].trust -= 3>>
<<elseif $args[0].behavioralQuirk == "insecure">>
$He is surprisingly fine with this; you know best, after all.
<<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>>
$He is @@.mediumorchid;irritated and frustrated@@ at this new weight. $He should be fit not fat!
<<set $args[0].devotion -= 10>>
<<else>>
$He is @@.mediumorchid;irritated and frustrated@@ at this new
<<set $args[0].devotion -= 5>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
weight, @@.mediumorchid;doubly so@@ because your society will view $him as less of a person now.
<<set $args[0].devotion -= 5>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
weight, however $he is at least @@.hotpink;somewhat mollified@@ with the knowledge that society will treat $him with a bit more reverence now.
<<set $args[0].devotion += 3>>
<<else>>
weight.
<</if>>
<</if>>
<</if>>
<<else>>
@@.green;lighter $he is.@@
<<if $args[0].fetish == "mindbroken">>/*mindbroken*/
$He doesn't show much reaction to $his lost weight.
<<elseif $args[0].devotion > 50>>/*devoted*/
$He is pleased that you have given $him a more slender and svelte
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
body and is even happier that $his body is more in line with your society.
<<else>>
body.
<</if>>
<<else>>/*not devoted*/
$He is a bit miffed that you would modify $his body in such a way, knowing it has nothing to do with making $him
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
happy, but feels a bit better knowing that society will now view $him in a better light.
<<else>>
happy.
<</if>>
<</if>>
<</if>>
<</if>>
/*muscle*/
<<if $args[0].muscles >= $args[1].muscles +5 || $args[0].muscles <= $args[1].muscles - 5>>
The last major change to $his body structure worth $his attention is
<<if $args[0].muscles >= $args[1].muscles + 5>>
that $he is @@.lime;significantly more muscular@@ than $he once was.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
$He is happy with $his newfound strength and looks forward to putting this power to work for you.
<<else>>
$He is irritated that you would change something like this about $him
<<if $args[0].genes == "XX" && $arcologies[0].FSPhysicalIdealist == "unset">>
and is @@.mediumorchid;annoyed@@ that $he now looks less feminine.
<<set $args[0].devotion -= 3>>
<<else>>
but @@.mediumaquamarine;appreciates@@ the extra strength nonetheless, as it will most likely help $him in all sorts of ways.
<<set $args[0].trust += 5>>
<</if>>
<</if>>
<</if>>
<<else>>
that $he is @@.orange;significantly less muscular@@ than before.
<<if $args[0].devotion > 50>>
$He appreciates that you would take the time to make $him more feminine.
<<else>>
$He is @@.mediumorchid;annoyed@@ that you would alter something about $him like this, and more so because $he will have to @@.gold;work harder@@ now to do the things $he could before.
<<set $args[0].devotion -= 3, $args[0].trust -= 3>>
<</if>>
<</if>>
<</if>>
/*(pregnancy/belly changes)*/
<<set _weightChange = 0>> /*used to segway to weight after pregnancy/belly implants*/
<<if $args[0].pregKnown == 1 && $args[1].preg > 0>>
<br><br>
$His hand<<if hasBothArms($args[0])>>s<</if>> drift<<if !hasBothArms($args[0])>>s<</if>> over $his stomach,
<<if $args[0].bellyPreg < 100>>
<<if $args[0].counter.birthsTotal == 0>>
but $he's too inexperienced to recognize $his @@.pink;early pregnancy.@@
<<elseif $args[0].counter.birthsTotal > 0>>
and since this is not $his first pregnancy, $he is able to recognize the @@.pink;life within $him.@@
<</if>>
<<elseif $args[0].bellyPreg >= 450000>>
and $he can immediately see that $he is @@.pink;insanely pregnant;@@ $his body stretched full of babies.
<<elseif $args[0].bellyPreg >= 150000>>
and $he can quite clearly see that $he is @@.pink;enormously pregnant,@@ so much so that $his body could quite believably be carrying nine full sized babies.
<<elseif $args[0].bellyPreg >= 60000>>
and $he can see that $he is almost @@.pink;unnaturally pregnant,@@ with a belly swollen to a size that could easily carry four full grown babies.
<<elseif $args[0].bellyPreg >= 15000>>
and $he can clearly see that $he is @@.pink;quite pregnant,@@ as $he cradles a belly that could easily carry a full sized baby.
<<elseif $args[0].bellyPreg >= 5000>>
and $he feels a @@.pink;bump in $his stomach,@@ as well as a gentle kick.
<<elseif $args[0].bellyPreg >= 100>>
and $he feels a @@.pink;slight swell to $his stomach.@@
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].bellyPreg >= 100 || $args[0].counter.birthsTotal > 0>>
<<if $args[0].devotion > 50>>
Even though $he didn't get to experience being made into one, $he is delighted to be a mother<<if $args[0].counter.birthsTotal > 0>> again<</if>>.
<<else>>
$He is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto $him, as well as the instinct of a mother's love for $his unborn child.
<<set $args[0].devotion -= 3>>
<</if>>
<</if>>
<<elseif $args[0].fetish == "pregnancy">>
<<if $args[0].bellyPreg >= 100 || $args[0].counter.birthsTotal > 0>>
<<if $args[0].devotion > 50>>
Even though $he didn't get to experience being made into one, $he is overjoyed to have <<if $args[0].counter.birthsTotal > 0>>another<<else>>a<</if>> life growing inside $him.
<<else>>
$He is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for $his amusement, $he'll definitely take advantage of it.
<</if>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif $args[0].bellyImplant > $args[1].bellyImplant && $args[0].bellyImplant >= 100>> /*belly implant filled*/
<br><br>
$His hand<<if hasBothArms($args[0])>>s<</if>> drift<<if !hasBothArms($args[0])>>s<</if>> over $his stomach, where $he
<<if $args[0].bellyImplant >= 450000>>
finds there is no chance of $him reaching $his navel across $his @@.pink;massive middle.@@
<<elseif $args[0].bellyImplant >= 150000>>
hugs what could be a @@.pink;belly carrying a multitude of children.@@
<<elseif $args[0].bellyImplant >= 60000>>
embraces a @@.pink;belly that could be laden with multiples at the brink of birth.@@
<<elseif $args[0].bellyImplant >= 15000>>
cradles a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@
<<elseif $args[0].bellyImplant >= 5000>>
feels a @@.pink;clear bump in $his stomach from the belly implant.@@
<<elseif $args[0].bellyImplant >= 100>>
feels a @@.pink;slight swell to $his stomach.@@
<</if>>
<<if $args[0].devotion > 50>>
$He likes how the bulge looks on $him and can't wait to get fucked with it in the way.
<<else>>
It @@.mediumorchid;bothers $him@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to $his body.
<<set $args[0].devotion -= 1>>
<</if>>
<<if $args[1].pregKnown == 1>>
<<if $args[0].fetish == "pregnancy">>
<<if $args[0].devotion > 50>>
$He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>.
<<set $args[0].devotion -= 5>>
<<elseif $args[0].devotion > 20>>
$He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>.
<<set $args[0].devotion -= 10>>
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his pregnancy away from $him.
<<set $args[0].devotion -= 15>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body.
<<elseif $args[0].devotion > 20>>
$He accepts this as how things are.
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif $args[0].pregKnown == 0 && $args[1].pregKnown == 1>>
<br><br>
$His hand<<if hasBothArms($args[0])>>s<</if>> drift<<if !hasBothArms($args[0])>>s<</if>> over $his stomach, where $he discovers $he is @@.pink;no longer pregnant.@@
<<if $args[0].fetish == "pregnancy">>
<<if $args[0].devotion > 50>>
$He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>.
<<set $args[0].devotion -= 5>>
<<elseif $args[0].devotion > 20>>
$He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>.
<<set $args[0].devotion -= 10>>
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his pregnancy away from $him.
<<set $args[0].devotion -= 15>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body.
<<elseif $args[0].devotion > 20>>
$He accepts this as how things are.
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif ($args[0].bellyImplant < $args[1].bellyImplant)>> /*belly implant reduced*/
<br><br>
$His hand<<if hasBothArms($args[0])>>s<</if>> drift<<if !hasBothArms($args[0])>>s<</if>> over $his stomach, where $he
<<if $args[0].bellyImplant >= 450000>>
finds there is @@.pink;still no chance of $him reaching $his navel across $his massive middle.@@
<<elseif $args[0].bellyImplant >= 150000>>
hugs what could be a @@.pink;belly carrying a multitude of children.@@
<<elseif $args[0].bellyImplant >= 60000>>
embraces a @@.pink;belly that could be laden with multiples at the brink of birth.@@
<<elseif $args[0].bellyImplant >= 15000>>
cradles a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@
<<elseif $args[0].bellyImplant >= 5000>>
feels a @@.pink;clear bump in $his stomach from the belly implant.@@
<<elseif $args[0].bellyImplant >= 100>>
feels a @@.pink;slight swell to $his stomach.@@
<<else>>
finds @@.pink;no signs of an implant swollen belly.@@
<</if>>
<<if $args[0].devotion > 20>>
$He appreciates how much easier it will be with a smaller middle.
<<else>>
$He can't help but appreciate losing the bulk, but $he still @@.gold;worries@@ over your control of $his body.
<<set $args[0].trust -= 1>>
<</if>>
<<set _weightChange = 1>>
<</if>>
/*stomach*/
<<if _weightChange != 1>>
<br><br>
$His hand<<if hasBothArms($args[0])>>s<</if>> drift<<if !hasBothArms($args[0])>>s<</if>> over
<<else>>
$He continues to fondle
<</if>>
<<if $args[0].weight >= $args[1].weight+30>> /*(fatter)*/
$his stomach until $he feels just how @@.red;much more weight@@ $he is carrying.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new curves intriguing.
<<else>>
$His face contorts with @@.mediumorchid;disgust@@ at $his newfound bulk.
<<set $args[0].devotion -= 5>>
<</if>>
<</if>>
<<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>>
$He also notices @@.red;how much it sags.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>>
$He also notices it is @@.green;tighter despite being softer.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new firm belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].weight <= $args[1].weight-30>> /*(thinner)*/
$his stomach and $he finds $his body @@.green;thinner.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new curves intriguing.
<<else>>
While free weight loss is @@.hotpink;appreciated,@@ $he wishes $he had some say in the matter.
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>>
$He also notices how it @@.red;has a sag to it.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>>
$He also notices it is @@.green;tighter despite being softer.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new perkier belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> /*(belly sag)*/
$his stomach and $he notices a @@.red;sag in $his belly.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> /*(subtracted)*/
$his stomach and notices the @@.green;sag in $his belly has lessened.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new tight belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<elseif $args[0].weight < 10 && $args[0].muscles > 5 && $args[0].belly < 100>>
$his @@.lime;muscled stomach.@@ $He stops to trace $his abs.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new strength intriguing.
<<else>>
$He finds $his new strength @@.mediumaquamarine;empowering.@@
<<set $args[0].trust += 2>>
<</if>>
<</if>>
<<else>>
stomach, though $he finds little out of the ordinary<<if _weightChange == 1>>; other than the obvious, of course<</if>>.
<</if>>
<<if $args[0].navelPiercing != 0 && $args[1].navelPiercing == 0>>
$He now has a piercing in $his navel; $he rolls $his tummy<<if $args[0].belly >= 15000>>, a feat in and of itself<</if>>, fascinated by $his new hardware grazing $his stomach to the motion.
<</if>>
/* waist */
<<if $args[0].waist > $args[1].waist+40>>
As $he explores $his middle, $he also takes note of $his @@.orange;wider waist.@@
<<if $args[0].fetish == "mindbroken">>
The effects of such a change on $his appearance go right over $his head.
<<elseif $args[0].devotion > 20>>
This change disappoints $him. $He wishes $he could have been more feminine for you.
<<else>>
This change @@.mediumorchid;disgusts $him;@@ it will only leave $him treated worse compared to the more feminine slaves.
<<set $args[0].devotion -= 1>>
<</if>>
<<elseif $args[0].waist < $args[1].waist-40>>
As $he explores $his middle, $he also takes note of $his @@.lime;narrower waist.@@
<<if $args[0].fetish == "mindbroken">>
The effects of such a change on $his appearance go right over $his head.
<<elseif $args[0].devotion > 20>>
This change pleases $him; $he can't wait to feel your hands around $him.
<<else>>
That you would make such a change to $him @@.mediumorchid;disgusts $him,@@ though $he @@.mediumaquamarine;takes solace@@ in the fact that $he will likely be treated better for being more attractive.
<<set $args[0].devotion -= 1, $args[0].trust += 1>>
<</if>>
<</if>>
/* corset piercing */
<<if $args[0].corsetPiercing != 0 && $args[1].corsetPiercing == 0>>
An odd feeling on $his back draws $his attention. $He discovers a series of rings running down $his spine and, flexing $his back muscles, shudders at the sensation.
<</if>>
<br><br>
As $his hand<<if hasBothArms($args[0])>>s<</if>> wander<<if !hasBothArms($args[0])>>s<</if>> lower,
/*(changed genitals)*/
<<if $args[1].vagina > -1>> /*(had a vagina)*/
<<if $args[0].dick > 0 && $args[1].dick > 0>> /*(had a penis)*/
$he is relieved to find
<span class="coral">
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
a cock, balls and pussy.
<<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
both a cock and pussy, though $he is a little miffed that $he now lacks testicles.
<<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>>
both a cock, pussy and, more surprisingly, balls.
<<else>>
both a cock and pussy.
<</if>>
</span>
<<elseif $args[0].dick > 0 && $args[1].dick == 0>> /*(+penis)*/
$he is startled to find $he @@.coral;has a penis@@ now.
<<if $args[0].vagina > -1>> /*(kept vagina)*/
$He is confused for a moment until $he lifts $his new penis to @@.coral;<<if canSee($args[0])>>see<<else>>discover<</if>> a pussy under it.@@
<<else>> /*(did not keep vagina, +penis or not)*/
$He understands that $he @@.coral;no longer has a vagina.@@
<</if>>
<<elseif $args[0].dick == 0 && $args[1].dick > 0>> /*(had a penis)*/
$he is shocked to <<if canSee($args[0])>>see<<else>>discover<</if>> that $he
<span class="coral">
no longer has a penis,
<<if $args[0].balls > 0 && $args[0].scrotum > 0>>
mostly because $he still has balls.
<<elseif $args[0].vagina > -1>>
though $he is glad to still have a pussy.
<<else>>
or anything, for that matter, on $his crotch.
<</if>>
</span>
<<elseif $args[0].vagina > -1>>
$he is happy to find a familiar hole.
<<else>>
$he is startled to find $he @@.coral;no longer has genitals.@@
<</if>>
<<elseif $args[1].dick > 0>> /*(had a penis)*/
<<if $args[0].dick > 0>>
$he is relieved to find $he
<span class="coral">
still has $his
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis and testicles.
<<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis, but is a little alarmed to find $he now lacks testicles.
<<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>>
penis, but is more interested in the dangling pair of objects beneath it.
<<else>>
penis.
<</if>>
</span>
<<if $args[0].vagina > -1>>
A new sensation causes $him to roam lower. Much to $his surprise, $he @@.coral;now also has a pussy.@@
<</if>>
<<else>>
$he is shocked to find that $he
<span class="coral">
no longer has a
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis, but still has balls.
<<elseif $args[0].vagina > -1>>
penis, but a pussy.
<<else>>
penis, or anything, for genitals.
<</if>>
</span>
<</if>>
<<else>>
$he is surprised to find
<<if $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].balls > 0 && $args[0].scrotum > 0>>
$his crotch is fully loaded.
<<elseif $args[0].dick > 0 && $args[0].vagina > -1>>
$he has both a dick and pussy.
<<elseif $args[0].dick > 0>>
$he now has a cock<<if $args[0].balls > 0 && $args[0].scrotum > 0>> and balls<</if>> to play with.
<<elseif $args[0].vagina > -1>>
$he now has a pussy to play with.
<<else>>
$he is still a null. $He expected something more.
<</if>>
<</if>>
<<set _cockChanged = 0>>
/*(penis changes)*/
<<if $args[0].dick != $args[1].dick && $args[0].dick != 0 && $args[1].dick != 0>>
$His penis is <<if $args[0].dick > $args[1].dick + 4>>@@.lime;way bigger@@<<elseif $args[0].dick > $args[1].dick>>@@.lime;a good deal larger@@<<else>>@@.orange;smaller@@<</if>> than it was, and $he is
<<if $args[0].fetish == "mindbroken">>
not bothered one way or the other by this development; it isn't even clear if $he notices anything different about $his cock.
<<elseif $args[0].devotion > 20>>
<<if $args[0].dick > $args[1].dick + 4>>
@@.hotpink;incredibly excited@@ about this change. $He laughs and groans at the weight of $his shaft, and as $he fiddles with it, it becomes increasingly obvious that $he is having difficulty not straight up jerking $himself off. $He regains control over $himself, though just barely.
<<set $args[0].devotion += 3>>
<<elseif $args[0].dick > $args[1].dick>>
pleased with this development. $He takes the time to grope and tease $his newfound length.
<<else>>
accepting of it. $He takes a moment to toy with $his now shorter dick.
<</if>>
<<else>>
<<if $args[0].dick > $args[1].dick + 4>>
@@.mediumaquamarine;incredibly aggravated@@ about this change. This is just one more thing $he has to deal with now. How dare you give $him such a massive, throbbing, sensitive piece of meat <<if hasBothLegs($args[0])>>between $his legs<<else>>on $his crotch<</if>>! $His glower loses its bite as you note $him pawing subconsciously at $his ridiculously enlarged organ. $He stops after $he <<if canSee($args[0])>>glances<<else>>tilts $his head<</if>> down at $his hand<<if hasBothArms($args[0])>>s<</if>>, nervously removing <<if hasBothArms($args[0])>>them<<else>>it<</if>> from $his now massive prick.
<<set $args[0].trust += 3>>
<<elseif $args[0].dick > $args[1].dick>>
annoyed at this development. $He frowns as $he tests $his newfound growth, only groping it for a moment before <<if canSee($args[0])>>noticing your amused grin<<else>>sensing your gaze<</if>> and stopping.
<<else>>
@@.mediumorchid;infuriated by it.@@ $He <<if hasAnyArms($args[0])>>pokes and prods at <<else>>jostles <</if>>$his smaller dick, only stopping when $he starts to become flushed and <<if canSee($args[0])>>notices your questioning<<else>>senses your<</if>> gaze.
<<set $args[0].devotion -= 5>>
<</if>>
<</if>>
<<set _cockChanged = 1>>
<</if>>
<<if $args[0].dickPiercing != 0 && $args[1].dickPiercing == 0>>
There was no missing the piercing in $his dick as well.
<<set _cockChanged = 1>>
<</if>>
/*(ball changes)*/
<<if $args[0].balls != $args[1].balls && $args[0].scrotum != 0 && $args[1].scrotum != 0>>
Then $he takes a moment to cup $his balls, it seems they are
<<if $args[0].balls > $args[1].balls + 4>>
@@.lime;much larger@@ now. This
<<if $args[0].fetish == "mindbroken">>
does not seem to register in $his mind.
<<elseif $args[0].devotion > 20>>
amazing addition to $his body is @@.hotpink;surely welcome.@@ $He moans as $he fondles $his new balls, groaning as $he rolls their weight around. $His face is flushed by the time $he's done "examining" them.
<<set $args[0].devotion += 5>>
<<else>>
addition to $his body is @@.mediumaquamarine;annoying,@@ clearly. The frustrated irritation on $his face contrasts sharply with the actions of $his hand<<if hasBothArms($args[0])>>s<</if>>, which <<if hasBothArms($args[0])>>are<<else>>is<</if>> busy causing <<if $args[0].dick>>$his dick to become engorged with blood<<else>>precum to start flowing freely<</if>>. Catching $himself, $he takes a few soothing breaths to calm $his body down.
<<set $args[0].trust += 5>>
<</if>>
<<elseif $args[0].balls > $args[1].balls>>
@@.lime;larger@@ now. This
<<if $args[0].fetish == "mindbroken">>
change doesn't mean much of anything to $him.
<<elseif $args[0].devotion > 20>>
change delights $him and $he spends ample time jostling and toying with $his bigger nuts.
<<else>>
change is just one more @@.hotpink;bother@@ for $him. $His brow furrows as $he takes a moment to feel them up and stops as <<if $args[0].dick>>$his cock starts to stiffen<<else>>as a bead of precum starts to form from $his urethra<</if>>.
<<set $args[0].devotion += 3>>
<</if>>
<<else>>
@@.orange;smaller@@ now, and this
<<if $args[0].fetish == "mindbroken">>
goes largely unnoticed.
<<elseif $args[0].devotion > 20>>
change, while not necessarily fun, is appreciated by your devoted slave nonetheless.
<<else>>
change causes $him consternation and humiliation.
<</if>>
<</if>>
<<set _cockChanged = 1>>
<</if>>
<<if _cockChanged == 1 && $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is thrilled at your modifications to $his genitals and is excited to explore those changes with you.
<<else>>
$He is @@.mediumorchid;enraged@@ and @@.gold;frightened@@ to see such changes to $his genitals, as they were fundamental parts of $his identity.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
/*(vagina)*/
<<if $args[0].vagina != -1>>
<<if $args[0].dick > 0>>
Then $he moves $his dick<<if $args[0].scrotum > 0>> and balls<</if>> aside to inspect $his vagina more closely.
<<else>>
Next $he gives $his vagina a closer inspection.
<</if>>
<<if $args[0].vagina == 0>> /*(+virginity)*/
As $he prods at $his pussy, $he feels a slight tightness and a bit of difficulty as $he tries to press $his finger inside of $himself. $He realizes this body is a @@.lime;virgin!@@
<<if $args[0].vagina > 0>>
<<if $args[0].fetish == "mindbroken">>
And this would likely mean something to $him, if $his mind was not lost.
<<elseif $args[0].devotion > 20>>
$He is happy to be a virgin again so that $he can lose it to you.
<<else>>
$He is @@.hotpink;happy@@ to be a virgin again, but @@.gold;worries@@ about how long it will last.
<<set $args[0].devotion += 3, $args[0].trust -= 3>>
<</if>>
<</if>>
<<elseif $args[1].vagina != -1 && $args[0].vagina < $args[1].vagina>> /*(+tightness)*/
$He notices $he is @@.lime;tighter@@ now than $he was before.
<<if $args[0].fetish == "mindbroken">>
And this might have been significant to $him, if $his brain worked correctly.
<<elseif $args[0].devotion > 20>>
Sex will be more pleasurable than it was before and $he looks forward to breaking in $his new pussy with you.
<<else>>
$He groans in @@.mediumorchid;frustration.@@ $He is well aware of the displeasure of having a pussy forcibly broken in and does not look forward to it again.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[1].vagina != -1 && $args[0].vagina > $args[1].vagina>> /*(-tightness)*/
$He notices how $he is now @@.orange;looser@@ than $he was before.
<<if $args[0].fetish == "mindbroken">>
And this might be important to $him, if $his head was in working order.
<<elseif $args[0].devotion > 20>>
$He giggles a bit as $he tests out how many fingers $he can fit inside $his new loose hole, though $he wishes $he were still tight for you.
<<else>>
$He @@.mediumorchid;frowns@@ as $he feels out how much looser $he is now. $He supposes it saves $him from getting fucked loose, but it is humiliating how many more fingers $he can fit inside $himself without even having to part $his lips. /*This is not how vaginas work goddamit. - is that better? */
<<set $args[0].devotion -= 1>>
<</if>>
<<elseif $args[0].vagina == $args[1].vagina>>
It's much like $his old vagina.
<<else>>
After a bit of toying, $he's satisfied with $his new organ.
<</if>>
<</if>>
<<if $args[0].clitPiercing > 0 && $args[1].clitPiercing == 0 && $args[0].dick == 0>>
$He also briefly felt something metallic near $his clit. $He frowns for a moment, before reaching down to $his nether region to peel back $his folds to feel a new, hard spot that wasn't there before. As $he pulls at it, $his face and body contort in pleasure at the sensation.
<</if>>
<<if $args[0].vaginaPiercing != 0 && $args[1].vaginaPiercing == 0>>
$He also now has piercings in $his vagina, a ring around $his labia, creating
<<if canSee($args[0])>>
a halo of sparkles that $he couldn't help but marvel at.
<<else>>
such a sensory overload during $his inspection that $he nearly lost control.
<</if>>
<</if>>
/*(butt) + hips*/
<br><br>
<<if $args[0].hips > $args[1].hips>>
As $he moves to feel $his ass, $he smacks into an unfamiliar width; $his hips are @@.lime;<<if $args[0].hips > $args[1].hips+3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> wider.@@
<<if $args[0].fetish == "mindbroken">>
$He pays them little mind and reaches around to learn how
<<elseif $args[0].fetish == "pregnancy" && $args[0].counter.birthsTotal > 0>>
$He seems @@.hotpink;overjoyed@@ at their new size; It means $he'll be even better at popping out babies than ever. $He continues around back to learn how
<<elseif $args[0].devotion > 20>>
$He gives them a little wiggle for your amusement before continuing around back to learn how
<<else>>
$He takes the new addition well enough since it is likely to raise $his worth in society and thus not the worst thing ever. How you intend to make use of $his hips @@.gold;worries $him,@@ however. $He continues around back to learn how
<<set $args[0].trust -= 1>>
<</if>>
<<else>>
The last thing $he learns is how
<</if>>
<<if $args[0].butt > $args[1].butt>> /*(bigger)*/
much @@.lime;bigger $his butt is now.@@ As $he <<if canSee($args[0])>>turns around, $he sees<<else>>cups a cheek with each hand, $he finds<</if>> it has grown
<<if $args[0].butt >= $args[1].butt+5>> /*(+to max size description or above)*/
an incredible amount.
<<elseif $args[0].butt > $args[1].butt+1>> /*(+more sizes)*/
a lot.
<<else>> /*(+1 size)*/
a fair bit.
<</if>>
<<if $args[0].fetish == "mindbroken">>
As soon as $his hand<<if hasBothArms($args[0])>>s<</if>> leave<<if !hasBothArms($args[0])>>s<</if>> its mass does $he forget it wasn't always this big.
<<elseif $args[0].devotion > 20>>
This is a pleasing development as $he looks forward to putting this new rear to the test with you.
<<else>>
While $he's not terribly upset, this still feels like a violation of $him, somehow. Still, there are worse things that could happen than waking up with a bigger rear.
<</if>>
<<if ($args[0].butt >= ($args[1].butt+5)) && ($args[0].butt > 12)>>
$He is overwhelmed by how large $his new bottom is. $He can barely stand under its weight.
<</if>>
<<elseif ($args[0].butt < $args[1].butt)>> /*(smaller)*/
much @@.orange;smaller $his butt is now.@@ As $he <<if canSee($args[0])>>turns around $he sees<<else>>cups a cheek with each hand $he finds<</if>> it has shrunk
<<if $args[0].butt <= $args[1].butt-5>> /*(+to max size description or above)*/
an incredible amount.
<<elseif $args[0].butt > $args[1].butt-1>> /*(+more sizes)*/
a lot.
<<else>> /*(-1 size)*/
a fair bit.
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is saddened that there is now less of $him for you to play with, but remembers that you chose this body for $him and hopes that you will still make use of $his rear.
<<else>>
This is just @@.mediumorchid;depressing@@ to $him. A nice rear is one of the two parts of $his body that almost every woman (or "woman") is defined by, and now $he feels like just that much less of a person.
<<set $args[0].devotion -= 1>>
<</if>>
<</if>>
<<else>>
little $his butt has changed in size.
<</if>>
<<if $args[0].buttImplant > 0 && $args[1].buttImplant == 0>> /*(+butt implants)*/
$He also notes that @@.coral;there are implants in $him,@@ as $his prodding reveals a certain stiffness in $his ass's shape.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
It pleases $him that you would invest in such a minor way in $his body.
<<else>>
It feels like you have modified $him in a such a minor way for your own benefit, and $he doesn't kid $himself in thinking otherwise.
<</if>>
<</if>>
<<elseif $args[0].buttImplant == 0 && $args[1].buttImplant > 0>> /*(-butt implants)*/
$He also notes that $he @@.coral;no longer has ass implants,@@ as $his experimentation reveals a more natural bounce to $his buttocks.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is happy that you think $his body doesn't need any artificial modification to be pleasing.
<<else>>
$He views this as one more thing $he @@.mediumorchid;didn't have a choice in.@@
<<set $args[0].devotion -= 1>>
<</if>>
<</if>>
<</if>>
<<if $args[0].hips < $args[1].hips>>
As $he finishes, it occurs to $him that $his hips are @@.orange;<<if $args[0].hips < $args[1].hips-3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> narrower.@@
<<if $args[0].fetish == "mindbroken">>
$He pays it little mind.
<<elseif $args[0].fetish == "pregnancy" && $args[0].counter.birthsTotal > 0>>
$He seems a little caught up on their new size, likely by concern over future pregnancies and childbirth.
<<elseif $args[0].devotion > 50>>
$He gives them a little wiggle for your amusement.
<<elseif $args[0].devotion >= -20>>
$He accepts your judgment that $his new hips suit $him better.
<<if $args[0].pregKnown && $args[0].counter.birthsTotal > 0>>
$He @@.gold;worries@@ about what this means for $his coming birth.
<<set $args[0].trust -= 3>>
<</if>>
<<else>>
$He seems upset, @@.mediumorchid;both from $his loss of femininity and the overreach of your power,@@ that you would alter $his body is such a way.
<<if $args[0].pregKnown && $args[0].counter.birthsTotal > 0>>
A @@.gold;terrifying realization@@ dawns on $him; $his upcoming birth is going to be much harder than $his last.
<<set $args[0].trust -= 5>>
<</if>>
<<set $args[0].devotion -= 3>>
<</if>>
<</if>>
<<if $args[0].anusPiercing != 0 && $args[1].anusPiercing == 0>>
As $he moves, $he feels something odd in $his butt. With a hesitant finger, $he traces $his anus and finds something that will take some getting used to; a new anal piercing.
<</if>>
/* tattoos */
<<if ($args[0].boobsTat != $args[1].boobsTat || $args[0].buttTat != $args[1].buttTat || $args[0].lipsTat != $args[1].lipsTat || $args[0].vaginaTat != $args[1].vaginaTat || $args[0].anusTat != $args[1].anusTat || $args[0].dickTat != $args[1].dickTat || $args[0].custom.tattoo != $args[1].custom.tattoo || $args[0].shouldersTat != $args[1].shouldersTat || $args[0].armsTat != $args[1].armsTat || $args[0].legsTat != $args[1].legsTat || $args[0].backTat != $args[1].backTat || $args[0].stampTat != $args[1].stampTat || $args[0].bellyTat != $args[1].bellyTat) && $args[0].fetish != "mindbroken">>
<br><br>
The changes to $his tattoos were not lost on $him, but compared to everything else, they were truly insignificant.
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].origBodyOwnerID == $args[0].ID>>
This is $his body alright.
<<elseif $args[0].ID == $args[0].cloneID>>
This feels like $his body, in a sense.
<</if>>
Some things might have changed,
<<if $args[0].devotion > 50>>
but $he enjoyed the time they spent apart.
<<elseif $args[0].devotion >= -20>>
but @@.mediumaquamarine;it's good to be home.@@
<<set $args[0].trust += 15>>
<<else>>
but @@.mediumaquamarine;$he's where $he belongs.@@ Now to get it back the way @@.mediumorchid;$he likes it.@@
<<set $args[0].trust += 30, $args[0].devotion -= 15>>
<</if>>
<<if $args[0].ID == $args[0].cloneID>>
Whether or not $he'll figure out it is a clone of $his original body remains to be seen.
<</if>>
<</if>>
<</if>>
<<elseif canSee($args[0])>> /* (amputee) + sight */
After a while, $he begins to stir, $his eyes fluttering.
<<if $args[0].fetish != "mindbroken">>
<<if _sight == 2>>
$He just stares at the ceiling for some time, completely overwhelmed @@.green;that $he can now see.@@ $He's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give $him such a gift.@@
<<set $args[0].devotion += 15, $args[0].trust += 10>>
<<elseif _sight == -1>>
$He just stares at the ceiling for some time, glaring at how @@.red;$he can just barely see it.@@ $He might be @@.gold;annoyed@@ now, but it will soon hit $him that this was not what $he went under for.
<<set $args[0].trust -= 5>>
<<elseif _sight == 1>>
$He just stares at the ceiling for some time, @@.green;just enjoying how clear it is.@@ $He's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give $his perfect vision.@@
<<set $args[0].devotion += 5, $args[0].trust += 3>>
<</if>>
<<elseif _sight == 2>>
$He just stares at the ceiling for some time, having difficulty processing that @@.green;$he can now see.@@ The gift of sight is lost upon $him, as is that $he is no longer in $his own body.
<</if>>
$He lets out a low groan and reaches up to rub at $his eyes. Or rather, $he attempts to. A visible look of confusion crosses $his face and $he strains to sit up, but all $he manages to do is wiggle, $his movements reminding you of a suffocating goldfish. As the cloud of anesthetics fades, $he realizes what's happened to $him
<<if $args[0].fetish == "mindbroken">>
and is supremely unaffected by it, as $his mind has already left $him.
<<if _sight == 2>>
@@.green;Since $he can now see,@@ $he spends a significant amount of time just taking in the world before turning upon $himself. Since $he has no reference of $his previous body left, $he might as well have always possessed this body.
<<set _end = 1>>
<</if>>
<<elseif $args[0].devotion > 20>>
and begins to panic, $his breaths quickening. With a visible look of concentration, $his breathing slows and $he tries to take stock of $his new body. $He quickly realizes
<<if isAmputee($args[1])>> /* (was already an amputee) */
that at least nothing about $his limbs, or lack thereof, has changed.
<<else>>
@@.gold;you have taken $his arms and legs.@@
<<set $args[0].trust -= 15>>
<</if>>
<<else>>
<<if isAmputee($args[1])>> /* (was already an amputee) */
but $he realizes that at least nothing about $his limbs, or lack thereof, has changed.
<<else>>
$His eyes seem to bulge; $his heart monitor begins to beep faster and more insistently. Eventually, your assistant is forced to inject $him with a sedative. $His eyes flutter closed and the heart monitors beeping slows to a steady pulse. Hopefully $he'll be calmer when $he wakes up again, though the memory of waking without limbs will @@.gold;stick with $him.@@
<br>
...
<br>
When $he wakes up again, $he seems stable; the cold @@.hotpink;acceptance@@ of $his fate clouds $his eyes.
<<set $args[0].devotion += 5, $args[0].trust -= 15>>
<</if>>
<</if>>
<<if _end != 1>>
<br><br>
$He cranes $his neck to look down on $himself
<<if $args[0].skin != $args[1].skin && $args[0].fetish != "mindbroken">>
only to quickly recoil in shock when $he sees $his @@.coral;newly $args[0].skin skin.@@
<<if $args[0].devotion > 50>>
$He is fascinated by the change and what this means for $him.
<<elseif $args[0].devotion > 20>>
The fact that you would alter something so defining about $him no longer surprises $him.
<<elseif $args[0].devotion >= -20>>
The fact that you would alter something so defining about $him is @@.hotpink;humbling.@@
<<set $args[0].devotion += 2>>
<<else>>
The fact that you would alter something so defining about $him is @@.gold;terrifying.@@
<<set $args[0].trust -= 2>>
<</if>>
Once $he regains control, $he once again turns to $his $args[0].skin bust
<</if>>
/*(breast changes)*/
<<if $args[0].boobsImplant > 0 && $args[1].boobsImplant > 0>> /*(breast implants)*/
and finds
<<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/
$he @@.lime;still has breast implants; implants easily bigger than $his entire body.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his silicone titans greatly excites $him to the point that $he can't hold back. $He wriggles under $his new chest boulders as an intense orgasm @@.hotpink;courses through $his body.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help but become aroused under the weight of $his massive fake mounds. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eyeing $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
$he @@.lime;still has breast implants resting on $his chest. Even if they aren't clearly implants, $he can barely move under the weight of $his new breasts.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused under the weight of $his massive fake mounds. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eying $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/
@@.lime;a pair of absolutely enormous fake tits looming over $him.@@
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, though what lies within eludes $his mind.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;a pair of massive tits resting on $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he moves, $he recognizes the familiar weight of the implants at their cores.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He eyes $his mammaries eagerly, desperate to grope them. $He bites $his lip and gives you a pleading look that begs you to teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He shakes $his shoulders, marveling at their mass.
<<else>>
@@.lime;$his chest is heavier than ever.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;$his bust has shrunk.@@ $He is saddened by the loss of the beautiful weight $he once bore and struggles to keep $himself under control for your sake, and succeeds. @@.mediumorchid;But only barely.@@
<<else>>
@@.orange;that $his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and lets the tears finish running from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.orange;they are smaller now.@@
<<elseif $args[0].devotion > 20>>
@@.orange;that $his chest is smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;that $his chest is not as large as it once was.@@ $He looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].devotion > 20 && $args[0].fetish != "mindbroken">>
a familiar chest waiting for $him.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same.
<<if ($args[0].physicalAge < $args[1].physicalAge-5) && $args[0].fetish != "mindbroken">> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].boobsImplant > 0 && $args[1].boobsImplant == 0>>
and finds
<<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/
@@.lime;a pair of massive implants towering over $him.@@
<<if $args[0].devotion >= -20>>
The sheer size of $his silicone titans greatly excites $him to the point that $he can't hold back. $He wriggles under $his new chest boulders as an intense orgasm @@.hotpink;courses through $his body.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused under the weight of $his massive fake mounds. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eying $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
@@.lime;$he has breast implants resting on $his chest, buried under the rest of $his bust.@@ Even if they aren't clearly implants, $he can barely move under the weight of $his new breasts.
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused under the weight of $his massive fake mounds. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eying $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/
@@.lime;a pair of absolutely enormous fake tits looming over $him.@@
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, yet not able to move as much.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;a pair of massive tits resting on $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he moves, $he recognizes a familiar firmness at their cores.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now, yet not able to move as much.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He eyes $his mammaries eagerly, desperate to grope them. $He bites $his lip and gives you a pleading look that begs you to teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He shakes $his shoulders, marveling at their firmness.
<<else>>
@@.lime;$his chest is heavy with implants.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;$his bust has shrunk.@@ $He is saddened by the loss of the beautiful weight $he once bore and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
@@.orange;$his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them closer, $he seems to understand that @@.orange;they are smaller now.@@
<<elseif $args[0].devotion > 20>>
@@.orange;$his chest is smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;$his chest is not as large as it once was.@@ $He looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
the same chest $he had before, except maybe firmer than $his addled brain remembers.
<<elseif $args[0].devotion > 20>>
a familiar chest waiting for $him. $He quickly realizes $his mistake once $he jiggles them.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same. $He quickly realizes $his mistake once $he jiggles them.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].boobsImplant == 0 && $args[1].boobsImplant > 0>>
<<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/
<<if $args[0].devotion > 20>>
and finds @@.orange;not only $his implants gone, but $his breasts entirely.@@ $He is saddened by $his flat chest and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
and finds that @@.orange;$his implants are gone, along with the rest of $his breasts.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and stop the tears that are running from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= 300>> /*flat*/
<<if $args[0].fetish == "mindbroken">>
and finds that @@.orange;$his implants and breasts are completely gone.@@ This draws no reaction from $him.
<<elseif $args[0].devotion > 20>>
and finds nothing. @@.orange;Not only have $his implants been removed, but $he's been left completely flat.@@ It is what it is.
<<else>>
and finds nothing. @@.orange;Not only have $his implants been removed, but $he's been left completely flat.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>$He knows much of society will view $him as a lesser person and a part of $him feels the same.<</if>> This feels like a cruel manipulation of $his body and $he @@.mediumorchid;hates you@@ a little more for it.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
@@.lime;and finds nothing but breast.@@ As $he wiggles back and forth, $he can just make out that $he no longer has implants.
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused under the weight of $his massive fake mounds. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eying $his balloons proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
@@.lime;and finds a pair of massive tits resting on $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he moves, $he can just make out that $he no longer has implants.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
@@.lime;and finds $his tits are bigger than ever, yet implant free.@@ $He eyes $his mammaries eagerly, desperate to grope them. $He bites $his lip and gives you a pleading look that begs you to teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
@@.lime;and finds that $his breasts have expanded in size, yet lack implants.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
@@.lime;and finds $his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He shakes $his shoulders, marveling at the motion of silicone free flesh.
<<else>>
@@.lime;and finds $his chest is heavier than ever, and not because of silicone.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
@@.orange;and finds $his bust has shrunk.@@ $He is saddened by the loss of $his implants and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
@@.orange;and finds that $his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his natural breasts begin to quiver<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].devotion > 20>>
@@.orange;and finds that $his implants have been removed.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
@@.orange;and finds that $his chest is not as large as it once was.@@ $He looks at you with
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
@@.mediumorchid;anger@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.
<<else>>
@@.mediumorchid;anger.@@
<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
and finds nothing off about $his chest.
<<elseif $args[0].devotion > 20>>
and finds a familiar chest waiting for $him, albeit @@.coral;implant free.@@
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
and finds that $his breasts are roughly the same, save for their @@.coral;missing implants.@@
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $args[0].boobs <= 300 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/
<<if $args[0].devotion > 20>>
and finds @@.orange;no tits at all.@@ $He is saddened by $his flat chest and struggles to keep $himself under control for your sake, and succeeds. @@.mediumorchid;Barely.@@
<<else>>
and finds @@.orange;no tits at all.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= 300 && $args[1].boobs > 300>> /*flat*/
<<if $args[0].fetish == "mindbroken">>
and @@.orange;finds nothing.@@ $He doesn't seem to care, though.
<<elseif $args[0].devotion > 20>>
and finds nothing; @@.orange;$his breasts are completely gone.@@ At least it's a literal weight off $his chest.
<<else>>
and finds nothing; @@.orange;$his breasts are completely gone.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>$He knows much of society will view $him as a lesser person and a part of $him feels the same.<</if>> This feels like a cruel manipulation of $his body and $he @@.mediumorchid;hates you@@ a little more for it.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/
and finds @@.lime;nothing but breast.@@ As $he wiggles back and forth beneath their mass, $he can make out that they are all natural.
<<if $args[0].devotion >= -20>>
The sheer size of $his titanic tits greatly excites $him to the point that $he can't hold back. $He shudders against $his new chest pillows as an intense orgasm @@.hotpink;rewards $him for enjoying your gift.@@
<<set $args[0].devotion += 5>>
<<else>>
$He tries desperately to control $his mounting excitement, reminding $himself that these breasts were not given to $him for $his own enjoyment. However, $he can't help become aroused under the weight of $his massive mammaries. $He finally stops squirming when $he sees your wolfish grin. Deep down, @@.hotpink;$he's thankful,@@ and the way $he's lovingly eying $his chest pillows proves it.
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/
and finds a @@.lime;pair of massive tits resting on $his chest.@@<<if $args[0].fetish != "mindbroken">> As $he moves, $he can clearly tell they are completely natural.<</if>>
<<if $args[0].fetish == "mindbroken">>
As $he examines $his breasts, $he seems to understand that they are much bigger now.
<<elseif $args[0].devotion > 20>>
This new size excites $him and $he looks forward to experimenting with them.
<<else>>
This new size is a @@.gold;massive inconvenience@@ for $him and it @@.mediumorchid;infuriates $him@@ that you would do such a thing to $him.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/
<<if $args[0].devotion > 20>>
and finds @@.lime;$his tits are bigger than ever.@@ $He eyes $his mammaries eagerly, desperate to grope them. $He bites $his lip and gives you a pleading look that begs you to teases $his nipples. From the look on $his face, you know $he'll want to put them to the test.
<<else>>
and finds @@.lime;$his breasts have expanded in size.@@ $He wrestles with the fact that you have clearly not done this for $his benefit, @@.hotpink;but decides this is definitely better than the alternative.@@
<<set $args[0].devotion += 5>>
<</if>>
<<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/
<<if $args[0].fetish == "mindbroken">>
and finds breasts. As $he examines them, $he seems to understand that @@.lime;they are bigger now.@@
<<elseif $args[0].devotion > 20>>
and finds @@.lime;$his bust has grown.@@ $He is caught off guard at the size of $his new chest. $He shakes $his shoulders, marveling at the motion of $his soft flesh.
<<else>>
and finds that @@.lime;$his chest is heavier than ever.@@ However, $he is well aware however that these breasts are not for $his benefit or pleasure. $He views this as a @@.mediumorchid;cruel manipulation of $his body@@ on top of what has already been done to $him.
<<set $args[0].devotion -= 5>>
<</if>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/
<<if $args[0].devotion > 20>>
and finds that @@.orange;$his bust has shrunk.@@ $He is saddened by $his smaller chest and struggles to keep $himself under control for your sake, @@.mediumorchid;barely.@@
<<else>>
and finds that @@.orange;$his chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into $his eyes@@ as $his shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. $He pauses to gather $himself together and let the tears run from $his eyes before continuing $his bodily inspection.
<</if>>
<<set $args[0].devotion -= 5>>
<<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/
<<if $args[0].fetish == "mindbroken">>
breasts. As $he examines them, $he seems to understand @@.orange;that they smaller now.@@
<<elseif $args[0].devotion > 20>>
that @@.orange;$his breasts are smaller.@@ $He shrugs this off, as $his devotion to you overrides any anguish this might cause.
<<else>>
that @@.orange;$his chest is not as large as it once was.@@ $He looks at you with
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
@@.mediumorchid;anger@@ as this is not only a cruel manipulation of $his body, but $he is now less of a woman in the eyes of a vast majority of society.
<<else>>
@@.mediumorchid;anger.@@
<</if>>
<<set $args[0].devotion -= 2>>
<</if>>
<<else>> /*(No change (less than a 100 cc's of change)*/
<<if $args[0].fetish == "mindbroken">>
nothing out of the ordinary.
<<elseif $args[0].devotion > 20>>
a familiar chest waiting for $him.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
$He is pleased to see $his breasts are now more pert and smooth than they were before.
<</if>>
<<else>>
that $his breasts are roughly the same.
<<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/
Except, of course, that they are younger and more pert, something that $he @@.hotpink;can't help but appreciate.@@
<<set $args[0].devotion += 2>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].areolaePiercing != 0 && $args[1].areolaePiercing == 0>>
<<if $args[0].fetish != "mindbroken" && $args[0].boobs >= 10000>>
$He can just barely catch the glimmer of the piercings adorning $his areolae.
<<elseif $args[0].fetish == "mindbroken" && $args[0].boobs >= 10000>>
/* out of sight, out of mind */
<<elseif $args[0].boobs >= 1000>>
$He gawks at the piercings adorning $his areolae for a spell.
<<else>>
$He can't take $his eyes off the piercings now adorning $his areolae.
<</if>>
<</if>>
/*(if lactation status has changed)*/
<<if $args[0].lactation > 0 && $args[1].lactation == 0>> /*(lactating now, wasn't before)*/
As $he wiggles $his breasts,
<<if $args[0].lactation == 1>>
@@.coral;solitary drops of milk begin to drop from $his nipples.@@
<<else>>
@@.coral;steady streams of milk start to flow from $his nipples.@@
<</if>>
<<if $args[0].fetish == "mindbroken">>
$He shudders at the wet feeling.
<<elseif $args[0].devotion > 20>>
$He is delighted by the fact that $his breasts now produce milk. This is a gift $he will happily use for your benefit.
<<else>>
$He is irritated that you have altered $his body to produce milk.
<</if>>
<<elseif $args[0].fetish == "mindbroken">>
<<elseif $args[0].lactation > 1 && $args[1].lactation == 1>>
$He realizes $his breasts are @@.lime;rapidly producing milk.@@ $He groans at the unfamiliar pressure.
<<elseif $args[0].lactation == 1 && $args[1].lactation == 2>>
$He realizes that $his breasts are @@.orange;producing less milk.@@ $He seems a little relieved.
<<elseif $args[0].lactation == 0 && $args[1].lactation > 0>>
$He realizes that $his breasts @@.orange;no longer produce milk.@@ $He doesn't show much reaction to this change.
<<elseif $args[0].lactation > 0 && $args[1].lactation > 0>>
The familiar feeling of fullness in $his breasts tells $him $he's producing as much milk as ever.
<</if>>
<<if $args[0].boobsMilk > 0>>
$He groans as $he discovers just how badly $he needs to be milked.
<</if>>
<<if $args[0].nipples != $args[1].nipples && $args[0].fetish != "mindbroken">> /*(if nipples have changed shape)*/
Once $he is satisfied with $his tits, $he shifts $himself to get a better view of $his nipples, having noticed that they don't look quite the same as before.
<<switch $args[0].nipples>>
<<case "fuckable">>
$He doesn't seem to understand where they have gone.
<<case "tiny">>
$He's a little depressed by @@.orange;how tiny they've become.@@
<<case "puffy">>
$He giggles a little at the sight of how @@.lime;puffy they are.@@
<<case "huge">>
$He gasps at the sight of the @@.lime;two towering protrusions@@ jutting out from $his breasts.
<<case "partially inverted">>
Due to the nature of $his @@.lime;partially inverted nipples,@@ $he can't get a good look at them.
<<case "inverted">>
Due to the nature of $his @@.lime;inverted nipples,@@ $he can't get a good look at them.
<<default>>
They can only be called normal, though $he can still call them cute.
<</switch>>
<<if $args[0].nipplesPiercing != 0 && $args[1].nipplesPiercing == 0>>
$He also notices they are pierced, judging by how $his eyes follow the movement of the piercings.
<</if>>
<</if>>
/*(if breasts have changed shape)*/
<<if $args[0].boobShape != $args[1].boobShape && $args[0].boobs > 300 && $args[0].fetish != "mindbroken">>
As $he settles back down, $he discovers they no longer rest the same either;
<<if $args[0].boobShape == "saggy">> /*(drooping or older)*/
@@.red;they now sag to $his sides,@@ disappointing $him.
<<elseif $args[0].boobShape == "downward-facing">>
@@.red;they now face downwards,@@ disappointing $him.
<<elseif $args[0].boobShape == "wide-set">>
@@.green;they settle heavily to either side of $his body.@@
<<elseif $args[0].boobShape == "perky">>
@@.green;they stick out from $his chest.@@
<<if $args[0].devotion > 20>>
$He jostles them playfully.
<<else>>
$He is intrigued by this development.
<</if>>
<<elseif $args[0].boobShape == "torpedo-shaped">>
@@.green;they stick out far from $his chest.@@
<<if $args[0].devotion > 20>>
$He squirms to make them sway about.
<<else>>
$He is intrigued by this development.
<</if>>
<<else>>
@@.green;they can only be called normal.@@
<</if>>
<</if>>
<br><br>
<<if $args[0].fetish == "mindbroken">>
<<elseif $args[1].voice == 0>>
After a moment, $he turns to you and gestures for a mirror.
<<if $args[0].voice != 0>>
You gesture as if you couldn't hear $him, to which $he squeaks in response. It immediately @@.hotpink;dawns on $him@@ what this means. $He @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror.
<<set $args[0].devotion += 5, $args[0].trust += 10>>
<</if>>
<<else>>
After a moment, $he turns to speak to you,
<<if $args[0].voice == 0>>
but can't. $He tries again, frowning. $He struggles to make any sound at all as tears well in $his eyes, but no sobs can be heard as $his shoulder stubs begin to @@.gold;shake.@@ After a bit, wiggles @@.mediumorchid;somberly@@ for a mirror.
<<set $args[0].devotion -= 5, $args[0].trust -= 5>>
<<elseif $args[0].voice != $args[1].voice>>
and starts at $his new
<<if $args[0].voice > $args[1].voice>>
higher pitched
<<elseif $args[0].voice < $args[1].voice>>
lower pitched
<<else>>
voice,
<</if>>
but then murmurs "...mirror..."
<</if>>
<</if>>
<br><br>
You depress a button and a long, body length mirror slides up from the floor near the wall. Your slave, with the help of an assistant, sits up against the side of the gurney and sees $his entire body for the first time.
<br><br>
$His eyes lock onto $his face.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].race != $args[1].race>> /*(race changes)*/
It immediately strikes $him that $he is @@.coral;no longer <<print $args[1].race>>.@@ $His new $args[0].race body
<<if $args[0].devotion > 50>>
intrigues and delights $him. $He is happy that you invested in $his appearance in such an interesting way.
<<elseif $args[0].devotion > 20>>
@@.mediumorchid;disturbs $him.@@ $He is @@.gold;shaken@@ by such a drastic change.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<<else>>
@@.mediumorchid;disgusts and angers $him.@@ One of the only parts of $his identity $he had left has now been stripped from $him.
<<set $args[0].devotion -= 20>>
<</if>>
<<elseif $args[0].devotion <= 50>>
It immediately strikes $him that $he is still <<print $args[0].race>>. $He's @@.hotpink;relieved@@ that you didn't take such a deep part of $his identity from $him.
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<if $args[0].bald == 1 && $args[1].bald == 0>> /*(+baldness)*/
Something about $his head catches $his eye; @@.red;$he is now bald.@@ This
<<if $args[0].fetish == "mindbroken">>
catches $his attention, and $he spends some time shaking $his head to feel the air on $his scalp.
<<elseif $args[0].devotion > 20>>
feels fun and interesting.
<<else>>
feels like a gross imposition and $he @@.mediumorchid;scowls at you accusingly,@@ for this is one less thing that marks $him as a person that you have taken from $him.
<<set $args[0].devotion -= 3>>
<</if>>
<<elseif $args[0].bald == 0 && $args[1].bald == 1>> /*(-baldness)*/
Something about $his head catches $his eye; @@.green;$he now has hair.@@ This
<<if $args[0].fetish == "mindbroken">>
catches $his attention, and $he spends some time shaking $his head to feel to make $his hair move.
<<elseif $args[0].devotion >= -20>>
makes $him @@.hotpink;squeal with delight.@@ $He plays with $his new hair, enjoying how it feels as $he moves $his head.
<<set $args[0].devotion += 3>>
<<else>>
surprises $him. $He is not happy with your doing something like this while $he had no control of it, but under the circumstances there are far worse things to have than hair.
<</if>>
<<elseif $args[0].bald == 1 && $args[1].bald == 1>>
Something about $his head catches $his eye, but it turned out to be nothing. $He is as bald as ever.
<<else>>
Something about $his head catches $his
<<if $args[0].hColor != $args[1].hColor>>
eye; $he @@.coral;now has $args[0].hColor hair.@@
<<else>>
eye, but it was a trick of the light; $his hair is more or less the same.
<</if>>
<</if>>
<<if $args[0].sexualFlaw == "cum addict" && $args[0].lips > $args[1].lips+10>> /* (bigger lip+oral fixation) */
$He slowly puckers $his @@.lime;plush pillows.@@ A blush blossoms over $his face and the beeping of $his heart monitor speeds up slightly. You know that $he'll put them to good use.
<<if $args[0].devotion <= 20>>
$He pauses, and begins to @@.hotpink;hesitantly smile@@ as $he runs $his tongue across $his lovely new lips.
<</if>>
<<elseif $args[0].lips > $args[1].lips+10>>
$His eyes lock on $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.lime;they are larger now@@ than they once were.
<<elseif $args[0].sexualFlaw == "cum addict" && $args[0].lips < $args[1].lips-10>> /* (smaller lip+oral fixation) */
<<if $args[0].devotion > 20>>
$His eyes lock on $his lips and $he recoils. A second later, $he runs $his tongue across them to confirm $his fear. $His pride and joy are @@.orange;gone.@@ $He lets out a sniffle and @@.mediumorchid;tears begin to roll down $his cheeks.@@
<<set $args[0].devotion -= 10>>
<<else>>
$His eyes lock on $his lips before $he turns $his head from the mirror and <<if $args[0].voice == 0>>attempted <</if>>sobs well up from $him. For someone who values $his lips like $him, for them @@.orange;to be gone@@ is a truly @@.mediumorchid;terrible fate.@@
<<set $args[0].devotion -= 20>>
<</if>>
<<elseif $args[0].lips < $args[1].lips-10>>
$His eyes lock on $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.orange;they are smaller@@ now than they once were.
<<else>>
$His eyes lock on $his lips and $he pauses for a moment,<<if $args[0].fetish == "mindbroken">> having found nothing different about them<<else>> finding them familiar enough<</if>>.
<</if>>
<<if $args[0].lipsPiercing != 0 && $args[1].lipsPiercing == 0>>
$He touches the tip of $his tongue to $his new piercing.
<</if>>
<<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */
A look of confusion crosses $his face, $his brow furrowing slightly. You see $him work $his jaw for moment before $he turns $his head and spits out a set of dentures.
<<if $args[0].devotion < -20 && $args[0].fetish != "mindbroken">>
$He @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in $his mouth shortly.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[0].teeth != "removable" && $args[0].tonguePiercing > 0 && $args[1].tonguePiercing == 0>> /* (if tongue pierced+has teeth) */
You can vaguely hear $him rattling $his tongue piercing against $his teeth as $he takes in $his appearance.
<</if>>
<<if ($args[0].tastes != 0 && $args[1].tastes == 0) || ($args[0].tastes == 0 && $args[1].tastes != 0)>>
$He can't sense the changes to $his taste buds, so $he's likely to be
<<if $args[0].tastes == 0>>
shocked by $his new disability
<<elseif $args[1].tastes == 0>>
pleasantly surprised at $his expanded senses
<</if>>
come $his next mealtime.
<</if>>
<<if ($args[0].smells != 0 && $args[1].smells == 0) || ($args[0].smells == 0 && $args[1].smells != 0)>>
$He won't realize it until some time after $he leaves the excessively sanitized operating room, but $he's likely to
<<if $args[0].smells == 0>>
find the loss of $his sense of smell very distressing
<<elseif $args[1].smells == 0>>
appreciate the restoration of $his sense of smell
<</if>>
when $he does.
<</if>>
<<if $args[0].physicalAge < 40 && $args[1].physicalAge > 50 && $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He notices the @@.green;lack of wrinkles@@ on $his face and @@.hotpink;smiles broadly.@@
<<set $args[0].devotion += 2>>
<<else>>
$He notices the @@.green;lack of wrinkles@@ on $his face and cringes at what this means for $his future.
<</if>>
<</if>>
<<if ($args[0].earPiercing != 0 && $args[1].earPiercing == 0) || ($args[0].eyebrowPiercing != 0 && $args[1].eyebrowPiercing == 0) || ($args[0].nosePiercing != 0 && $args[1].nosePiercing == 0)>>
On top of that, several new piercings glint upon $his face.
<</if>>
<br><br>
$His eyes slip down to focus on $his body.
/*(age)*/
<<if $args[0].physicalAge >= $args[1].physicalAge+5 || ($args[0].physicalAge > 18 && $args[1].physicalAge < 16)>> /*(older)*/
<<if $args[0].physicalAge > 18 && $args[1].physicalAge < 16>>
$He starts at just how much @@.red;older $his <<if canSee($args[0])>>face and body are<<else>>body is<</if>>.@@
<<if $args[0].physicalAge > 100>>
$He's thoroughly shocked to find $he's knocking on death's door.
<<elseif $args[0].physicalAge > 80>>
$He's thoroughly shocked to find $he's ancient.
<<elseif $args[0].physicalAge > 30>>
$He's shocked to find that $he's practically a MILF.
<<elseif $args[0].physicalAge >= 18>>
$He's shocked to find $he's now a fresh adult.
<</if>>
<<if $args[0].fetish != "mindbroken">>
This is disturbing to $him on a fundamental level,
<<if $args[0].devotion > 50>>
as that means $he will now will have less time with you before the end of $his
<<if $policies.retirement.physicalAgePolicy == 1>>
service and
<</if>>
life. $He does $his best to shrug this off and tries to think of all the fun things a lewd older body can do.
<<else>>
as that means $he will be @@.mediumorchid;unable to spend as much time on this earth.@@
<<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<<if $policies.retirement.physicalAgePolicy == 1>>
On the other hand, it means $he won't have as much time to spend with you before $he is retired.
<<else>>
This is compounded with the fact that $he @@.gold;may well die before $he becomes a freed slave.@@
<<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<</if>>
<</if>>
<<if ($args[0].ovaries == 1 || $args[0].mpreg == 1) && $args[0].pubertyXX == 1 && $args[1].pubertyXX == 0 && isFertile($args[0])>>
$He fidgets uncomfortably as the urge to breed crosses $his mind.
<</if>>
<<if ($args[0].balls > 0) && $args[0].pubertyXY == 1 && $args[1].pubertyXY == 0>>
$He shudders with pleasure at the thought of cumming in a fertile pussy. $He realizes this body has gone through puberty.
<</if>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
$He starts as $he <<if canSee($args[0])>>sees<<else>>discovers<</if>> that $he is @@.red;now older than $he once was.@@ This is disturbing to $him on a fundamental level,
<<if $args[0].devotion > 50>>
as that means $he will now will have less time with you before the end of $his
<<if $policies.retirement.physicalAgePolicy == 1>>
service and
<</if>>
life. $He does $his best to shrug this off and tries to think of all the fun things a lewd older body can do.
<<else>>
as that means $he will be @@.mediumorchid;unable to spend as much time on this earth.@@
<<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<<if $policies.retirement.physicalAgePolicy == 1>>
On the other hand, it means $he won't have as much time to spend with you before $he is retired.
<<else>>
This is compounded with the fact that $he @@.gold;may well die before $he becomes a freed slave.@@
<<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge)*2>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].physicalAge <= $args[1].physicalAge-5 || ($args[0].physicalAge < 18 && $args[0].physicalAge < $args[1].physicalAge)>> /*(younger)*/
$He starts at $his @@.green;youthful new <<if canSee($args[0])>>face and <</if>>body.@@
<<if $args[1].physicalAge >= 18>>
<<if $args[0].physicalAge < 4>>
$He's thoroughly shocked to find $he's a toddler again.
<<elseif $args[0].physicalAge < 9>>
$He's surprised to find $he's a little $girl.
<<elseif $args[0].physicalAge < 13>>
$He's surprised to find that $he's once more a preteen.
<<elseif $args[0].physicalAge < 16>>
$He never expected to be a teenager again.
<<elseif $args[0].physicalAge < 18>>
$He never expected to be a young adult again.
<</if>>
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<set _puberty = 0>>
<<if (($args[0].physicalAge < $fertilityAge && ($args[0].ovaries == 1 || $args[0].mpreg == 1)) || ($args[0].physicalAge < $potencyAge && $args[0].balls > 0)) && ($args[1].pubertyXX == 1 || $args[1].pubertyXY == 1)>>
$He realizes that $he will have to @@.coral;go through puberty again,@@ now that $he is $args[0].physicalAge once more. This is unnerving to $him.
<<set _puberty = 1>>
<</if>>
<<if $args[0].devotion > 20>>
<<if _puberty == 1>>
However, $he will do $his best to enjoy the highs that come with it, and
<<else>>
This is a @@.hotpink;wonderful gift to $him,@@ as $he will now be able to
<<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10)>>
<</if>>
<<if $policies.retirement.physicalAgePolicy == 1>>
spend more time with you before the end of $his service.
<<else>>
service you better, as well as have all the other benefits of youthful age.
<</if>>
<<else>>
<<if _puberty == 1>>
It will be frustrating to go through the rigors of sexual development all over again, especially when combined with the fact that $he must also
<<else>>
This is both a @@.hotpink;blessing@@ and a @@.gold;curse,@@ as while $he now has a younger and healthier body, $he must also
<<set $args[0].devotion += Math.min($args[1].physicalAge-$args[0].physicalAge, 10), $args[0].trust -= 5>>
<</if>>
<<if $policies.retirement.physicalAgePolicy == 1>>
spend more time with you before the end of $his service.
<<else>>
use all of $his youth for the benefit of $his master instead of $himself.
<</if>>
<</if>>
<</if>>
<</if>>
/*weight*/
<<if $args[0].weight >= $args[1].weight + 5 || $args[0].weight <= $args[1].weight - 5>>
The very next thing $he finds is how much
<<if $args[0].weight >= $args[1].weight + 5>>
@@.red;heavier $he is.@@
<<if $args[0].fetish == "mindbroken">>
With $his broken mind, $he shows no real reaction to this new weight.
<<elseif $args[0].devotion > 50>>
<<if $args[0].behavioralFlaw == "gluttonous">>
$He is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for $his belly and more for you to love.
<<set $args[0].devotion += 1>>
<<elseif $args[0].behavioralFlaw == "anorexic">>
$He wiggles and groans a little as $his body keeps going. $He knows if you wanted $him heavier, you could have just force-fed $him to this size, so $he keeps further opinions to $himself.
<<elseif $args[0].behavioralQuirk == "insecure">>
$He is @@.hotpink;perfectly fine@@ with this; if you want $him to be softer, then @@.mediumaquamarine;that is what $he wants too.@@
<<set $args[0].devotion += 1, $args[0].trust += 1>>
<<elseif $args[0].behavioralQuirk == "fitness">>
$He would prefer to be fitter, but without arms and legs, $he gets little say in the matter.
<<else>>
$He is happy that you have given $him more weight for you to play
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
with, but is somewhat confused that you would do so against the society you created.
<<else>>
with.
<</if>>
<</if>>
<<else>>
<<if $args[0].behavioralFlaw == "gluttonous">>
$He is @@.hotpink;surprisingly fine@@ with this; a bigger body means more food for $his belly, after all.
<<if $args[0].weight > 30>>
Though $he would have preferred to not be this fat.
<</if>>
<<set $args[0].devotion += 1>>
<<elseif $args[0].behavioralFlaw == "anorexic">>
$He wiggles and @@.mediumorchid;groans with disgust@@ as $his body keeps going. $He shudders at the thought of @@.gold;what you'll do next.@@
<<set $args[0].devotion -= 3, $args[0].trust -= 3>>
<<elseif $args[0].behavioralQuirk == "insecure">>
$He is surprisingly fine with this; you know best, after all.
<<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>>
$He is @@.mediumorchid;irritated and frustrated@@ at this new weight. $He should be fit not fat!
<<set $args[0].devotion -= 10>>
<<else>>
$He is @@.mediumorchid;irritated and frustrated@@ at this new
<<set $args[0].devotion -= 5>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
weight, @@.mediumorchid;doubly so@@ because your society will view $him as less of a person now.
<<set $args[0].devotion -= 5>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
weight, however $he is at least @@.hotpink;somewhat mollified@@ with the knowledge that society will treat $him a with a bit more reverence now.
<<set $args[0].devotion += 3>>
<<else>>
weight.
<</if>>
<</if>>
<</if>>
<<else>>
@@.green;lighter $he is.@@
<<if $args[0].fetish == "mindbroken">>/*mindbroken*/
$He doesn't show much reaction to $his lost weight.
<<elseif $args[0].devotion > 50>>/*devoted*/
$He is pleased that you have given $him a more slender and svelte
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
body and is even happier that $his body is more in line with your society.
<<else>>
body.
<</if>>
<<else>>/*not devoted*/
$He is a bit miffed that you would modify $his body in such a way, knowing it has nothing to do with making $him happy
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
happy, but feels a bit better knowing that society will now view $him in a better light.
<<else>>
happy.
<</if>>
<</if>>
<</if>>
<</if>>
/*muscle*/
<<if $args[0].muscles >= $args[1].muscles +5 || $args[0].muscles <= $args[1].muscles - 5>>
The last major change to $his body structure worth $his attention is
<<if $args[0].muscles >= $args[1].muscles + 5>>
that $he is @@.lime;significantly more muscular@@ than $he once was.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
$He is happy with $his newfound strength and looks forward to putting this power to work for you, as limited as it may be.
<<else>>
$He is irritated that you would change something like this about $him
<<if $args[0].genes == "XX" && $arcologies[0].FSPhysicalIdealist == "unset">>
and is @@.mediumorchid;annoyed@@ that $he now looks less feminine.
<<set $args[0].devotion -= 3>>
<<else>>
but @@.mediumaquamarine;appreciates@@ the extra strength nonetheless, even if it is all in the torso.
<<set $args[0].trust += 5>>
<</if>>
<</if>>
<</if>>
<<else>>
that $he is @@.orange;significantly less muscular@@ than before.
<<if $args[0].devotion > 50>>
$He appreciates that you would take the time to make $him more feminine.
<<else>>
$He is @@.mediumorchid;annoyed@@ that you would alter something about $him like this, but it's not a big loss given $his state.
<<set $args[0].devotion -= 3>>
<</if>>
<</if>>
<</if>>
/*(pregnancy/belly changes)*/
<<set _weightChange = 0>> /*used to segway to weight after pregnancy/belly implants*/
<<if $args[0].pregKnown == 1 && $args[1].preg > 0>>
<br><br>
$He wiggles into a better position to see $his stomach,
<<if $args[0].bellyPreg < 100>>
<<if $args[0].counter.birthsTotal == 0>>
but $he's too inexperienced to recognize $his @@.pink;early pregnancy.@@
<<elseif $args[0].counter.birthsTotal > 0>>
and since this is not $his first pregnancy, $he is able to recognize the @@.pink;life within $him.@@
<</if>>
<<elseif $args[0].bellyPreg >= 450000>>
and $he can immediately see that $he is @@.pink;insanely pregnant;@@ $his body stretched full of babies.
<<elseif $args[0].bellyPreg >= 150000>>
and $he can quite clearly see that $he is @@.pink;enormously pregnant,@@ so much so that $his body could quite believably be carrying nine full sized babies.
<<elseif $args[0].bellyPreg >= 60000>>
and $he can see that $he is almost @@.pink;unnaturally pregnant,@@ with a belly swollen to a size that could easily carry four full grown babies.
<<elseif $args[0].bellyPreg >= 15000>>
and $he can clearly see that $he is @@.pink;quite pregnant,@@ as $he sports a belly that could easily carry a full sized baby.
<<elseif $args[0].bellyPreg >= 5000>>
and $he sees a @@.pink;bump in $his stomach.@@ A gentle kick clues $him in to the reason.
<<elseif $args[0].bellyPreg >= 100>>
and $he see a @@.pink;slight swell to $his stomach.@@
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].bellyPreg >= 100 || $args[0].counter.birthsTotal > 0>>
<<if $args[0].devotion > 50>>
Even though $he didn't get to experience being made into one, $he is delighted to be a mother<<if $args[0].counter.birthsTotal > 0>> again<</if>>.
<<else>>
$He is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto $him, as well as the instinct of a mother's love for $his unborn child.
<<set $args[0].devotion -= 3>>
<</if>>
<</if>>
<<elseif $args[0].fetish == "pregnancy">>
<<if $args[0].bellyPreg >= 100 || $args[0].counter.birthsTotal > 0>>
<<if $args[0].devotion > 50>>
Even though $he didn't get to experience being made into one, $he is overjoyed to have <<if $args[0].counter.birthsTotal > 0>>another<<else>>a<</if>> life growing inside $him.
<<else>>
$He is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for $his amusement, $he'll definitely take advantage of it.
<</if>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif $args[0].bellyImplant > $args[1].bellyImplant && $args[0].bellyImplant >= 100>> /*belly implant filled*/
<br><br>
$He wiggles into a better position to view $his stomach, where $he
<<if $args[0].bellyImplant >= 450000>>
sees nothing but a @@.pink;massive middle.@@
<<elseif $args[0].bellyImplant >= 150000>>
sees @@.pink;belly carrying a multitude of children.@@
<<elseif $args[0].bellyImplant >= 60000>>
sees a @@.pink;belly that could be laden with multiples at the brink of birth.@@
<<elseif $args[0].bellyImplant >= 15000>>
sees a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@
<<elseif $args[0].bellyImplant >= 5000>>
sees a @@.pink;clear bump in $his stomach from the belly implant.@@
<<elseif $args[0].bellyImplant >= 100>>
sees a @@.pink;slight swell to $his stomach.@@
<</if>>
<<if $args[0].devotion > 50>>
$He likes how the bulge looks on $him and can't wait to get fucked with it in the way.
<<else>>
It @@.mediumorchid;bothers $him@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to $his body.
<<set $args[0].devotion -= 1>>
<</if>>
<<if $args[1].pregKnown == 1>>
<<if $args[0].fetish == "pregnancy">>
<<if $args[0].devotion > 50>>
$He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>.
<<set $args[0].devotion -= 5>>
<<elseif $args[0].devotion > 20>>
$He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>.
<<set $args[0].devotion -= 10>>
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his pregnancy away from $him.
<<set $args[0].devotion -= 15>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body.
<<elseif $args[0].devotion > 20>>
$He accepts this as how things are.
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif $args[0].pregKnown == 0 && $args[1].pregKnown == 1>>
<br><br>
$He wiggles into a better position to view $his stomach, where $he discovers $he is @@.pink;no longer pregnant.@@
<<if $args[0].fetish == "pregnancy">>
<<if $args[0].devotion > 50>>
$He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>.
<<set $args[0].devotion -= 5>>
<<elseif $args[0].devotion > 20>>
$He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>.
<<set $args[0].devotion -= 10>>
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his pregnancy away from $him.
<<set $args[0].devotion -= 15>>
<</if>>
<<elseif $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body.
<<elseif $args[0].devotion > 20>>
$He accepts this as how things are.
<<else>>
$He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
<<set _weightChange = 1>>
<<elseif $args[0].bellyImplant < $args[1].bellyImplant>> /*belly implant reduced*/
<br><br>
$He wiggles into a better position to view $his stomach, where $he
<<if $args[0].bellyImplant >= 450000>>
sees nothing but a @@.pink;massive middle.@@
<<elseif $args[0].bellyImplant >= 150000>>
sees @@.pink;belly carrying a multitude of children.@@
<<elseif $args[0].bellyImplant >= 60000>>
sees a @@.pink;belly that could be laden with multiples at the brink of birth.@@
<<elseif $args[0].bellyImplant >= 15000>>
sees a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@
<<elseif $args[0].bellyImplant >= 5000>>
sees a @@.pink;clear bump in $his stomach from the belly implant.@@
<<elseif $args[0].bellyImplant >= 100>>
sees a @@.pink;slight swell to $his stomach.@@
<<else>>
discovers $his belly is @@.pink;no longer bulging.@@
<</if>>
<<if $args[0].devotion > 20>>
$He appreciates how much easier it will be with a smaller middle.
<<else>>
$He can't help but appreciate losing the bulk, but $he still @@.gold;worries@@ over your control of $his body.
<<set $args[0].trust -= 1>>
<</if>>
<<set _weightChange = 1>>
<</if>>
/*stomach*/
<<if _weightChange != 1>>
<br><br>
$He wiggles into a better position to see $his middle, and begins to shift
<<else>>
$He continues to shift
<</if>>
<<if $args[0].weight >= $args[1].weight+30>> /*(fatter)*/
$his stomach until $he feels just how @@.red;much more weight@@ $he is carrying.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new curves intriguing.
<<else>>
$His face contorts with @@.mediumorchid;disgust@@ at $his newfound bulk.
<<set $args[0].devotion -= 5>>
<</if>>
<</if>>
<<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>>
$He also notices @@.red;how much it sags.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>>
$He also notices it is @@.green;tighter despite being softer.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new firm belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].weight <= $args[1].weight-30>> /*(thinner)*/
$his stomach and $he finds $his body @@.green;thinner.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new curves intriguing.
<<else>>
While free weight loss is @@.hotpink;appreciated,@@ $he wishes $he had some say in the matter.
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>>
$He also notices how it @@.red;has a sag to it.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>>
$He also notices it is @@.green;tighter despite being softer.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new perkier belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> /*(belly sag)*/
$his stomach and $he notices a @@.red;sag in $his belly.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This isn't pleasant, but $he bears it for you.
<<else>>
This does nothing for $his self-image, only @@.mediumorchid;disgusts and annoys@@ $him.
<<set $args[0].devotion -= 2>>
<</if>>
<</if>>
<<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> /*(subtracted)*/
$his stomach and notices the @@.green;sag in $his belly has lessened.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is great for $his self-image and $he happily strokes $his new tight belly.
<<else>>
Whatever else this transition brings, this is a gift $he will appreciate and $he @@.hotpink;smiles, just a bit.@@
<<set $args[0].devotion += 1>>
<</if>>
<</if>>
<<elseif $args[0].weight < 10 && $args[0].muscles > 5 && $args[0].belly < 100>>
$his @@.lime;muscled stomach.@@
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He finds $his new strength intriguing.
<<else>>
$He finds $his new strength @@.mediumaquamarine;empowering.@@
<<set $args[0].trust += 2>>
<</if>>
<</if>>
<<else>>
stomach, though $he finds little out of the ordinary<<if _weightChange == 1>>; other than the obvious, of course<</if>>.
<</if>>
<<if $args[0].navelPiercing != 0 && $args[1].navelPiercing == 0>>
$He now has a piercing in $his navel; $he rolls $his tummy<<if $args[0].belly >= 15000>>, a feat in and of itself<</if>>, fascinated by $his new hardware grazing $his stomach to the motion.
<</if>>
/* waist */
<<if $args[0].belly < 30000 || $args[0].weight <= 95>>
<<if $args[0].waist > $args[1].waist+40>>
As $he explores $his middle, $he also takes note of $his @@.orange;wider waist.@@
<<if $args[0].fetish == "mindbroken">>
The effects of such a change on $his appearance go right over $his head.
<<elseif $args[0].devotion > 20>>
This change disappoints $him. $He wishes $he could have been more feminine for you.
<<else>>
This change @@.mediumorchid;disgusts $him;@@ it will only leave $him treated worse compared to the more feminine slaves.
<<set $args[0].devotion -= 1>>
<</if>>
<<elseif $args[0].waist < $args[1].waist-40>>
As $he explores $his middle, $he also takes note of $his @@.lime;narrower waist.@@
<<if $args[0].fetish == "mindbroken">>
The effects of such a change on $his appearance go right over $his head.
<<elseif $args[0].devotion > 20>>
This change pleases $him; $he can't wait to feel your hands around $him.
<<else>>
That you would make such a change to $him @@.mediumorchid;disgusts $him,@@ though $he @@.mediumaquamarine;takes solace@@ in the fact that $he will likely be treated better for being more attractive.
<<set $args[0].devotion -= 1, $args[0].trust += 1>>
<</if>>
<</if>>
<</if>>
/*(butt)*/
<br><br>
$He cranes $his neck back to review $his rear, finding how
<<if $args[0].butt > $args[1].butt>> /*(bigger)*/
much @@.lime;bigger $his butt is now.@@ As $he bounces $his cheeks, it becomes clear that it has grown
<<if $args[0].butt >= $args[1].butt+5>> /*(+to max size description or above)*/
an incredible amount.
<<elseif $args[0].butt > $args[1].butt+1>> /*(+more sizes)*/
a lot.
<<else>> /*(+1 size)*/
a fair bit.
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
This is a pleasing development as $he looks forward to putting this new rear to the test with you.
<<else>>
While $he's not terribly upset, this still feels like a violation of $him, somehow. Still, there are worse things that could happen than waking up with a bigger rear.
<</if>>
<</if>>
<<if $args[0].butt >= $args[1].butt+5 && $args[0].butt > 12>>
$He is overwhelmed by how large $his new bottom is. $He doubts $he can even lay flat on $his back any longer.
<</if>>
<<elseif $args[0].butt < $args[1].butt>> /*(smaller)*/
much @@.orange;smaller $his butt is now.@@ As $he bounces $his cheeks, it becomes clear that it has shrunk
<<if $args[0].butt <= $args[1].butt-5>> /*(+to max size description or above)*/
an incredible amount.
<<elseif $args[0].butt > $args[1].butt-1>> /*(+more sizes)*/
a lot.
<<else>> /*(-1 size)*/
a fair bit.
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is saddened that there is now less of $him for you to play with, but remembers that you chose this body for $him and hopes that you will still make use of $his rear.
<<else>>
This is just @@.mediumorchid;depressing@@ to $him. A nice rear is one of the two parts of $his body that almost every woman (or "woman") is defined by, and now $he feels like just that much less of a person.
<<set $args[0].devotion -= 1>>
<</if>>
<</if>>
<<else>>
little $his butt has changed in size.
<</if>>
<<if $args[0].buttImplant > 0 && $args[1].buttImplant == 0>> /*(+butt implants)*/
$He also notes that @@.coral;there are implants in $him,@@ as $his ass's shape didn't really change as it moved.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
It pleases $him that you would invest in such a minor way in $his body.
<<else>>
It feels like you have modified $him in a such a minor way for your own benefit, and $he doesn't kid $himself in thinking otherwise.
<</if>>
<</if>>
<<elseif $args[0].buttImplant == 0 && $args[1].buttImplant > 0>> /*(-butt implants)*/
$He also notes that $he @@.coral;no longer has ass implants,@@ as $his experimentation reveals a more natural bounce to $his buttocks.
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is happy that you think $his body doesn't need any artificial modification to be pleasing.
<<else>>
$He views this as one more thing $he @@.mediumorchid;didn't have a choice in.@@
<<set $args[0].devotion -= 1>>
<</if>>
<</if>>
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].hips != $args[1].hips>>
As $he prepares to look at $his crotch, it occurs to $him that $his hips are
<<if $args[0].hips > $args[1].hips>>
@@.lime;<<if $args[0].hips > $args[1].hips+3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> wider.@@
<<if $args[0].fetish == "pregnancy" && $args[0].counter.birthsTotal > 0>>
$He seems @@.hotpink;overjoyed@@ at their new size; It means $he'll be even better at popping out babies than ever. $He continues around back to learn how
<<elseif $args[0].devotion > 20>>
$He gives them a little wiggle for your amusement before continuing around back to learn how
<<else>>
$He takes the new addition well enough since it is likely to raise $his worth in society and thus not the worst thing ever. How you intend to make use of $his hips @@.gold;worries $him,@@ however. $He continues around back to learn how
<<set $args[0].trust -= 1>>
<</if>>
<<else>>
@@.orange;<<if $args[0].hips < $args[1].hips-3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> narrower.@@
<<if $args[0].fetish == "pregnancy" && $args[0].counter.birthsTotal > 0>>
$He seems a little caught up on their new size, likely by concern over future pregnancies and childbirth.
<<elseif $args[0].devotion > 50>>
$He gives them a little wiggle for your amusement.
<<elseif $args[0].devotion >= -20>>
$He accepts your judgment that $his new hips suit $him better.
<<if $args[0].pregKnown && $args[0].counter.birthsTotal > 0>>
$He @@.gold;worries@@ about what this means for $his coming birth.
<<set $args[0].trust -= 3>>
<</if>>
<<else>>
$He seems upset, @@.mediumorchid;both from $his loss of femininity and the overreach of your power,@@ that you would alter $his body is such a way.
<<if $args[0].pregKnown && $args[0].counter.birthsTotal > 0>>
A @@.gold;terrifying realization@@ dawns on $him; $his upcoming birth is going to be much harder than $his last.
<<set $args[0].trust -= 5>>
<</if>>
<<set $args[0].devotion -= 3>>
<</if>>
<</if>>
<</if>>
<<if $args[0].anusPiercing != 0 && $args[1].anusPiercing == 0>>
As $he moved, $he felt something odd in $his butt. $He can only speculate that $he has a new addition down there.
<</if>>
<</if>>
<br><br>
<<set _seeCrotch = 1>>
<<if $args[0].weight > 97 || $args[0].belly >= 60000 || $args[0].boobs >= 20000>> /* crotch blockers */
$He tries to get a good view of $his crotch, but finds it impossible with $his
<<if $args[0].belly >= 60000>>
<<set _belly = bellyAdjective($args[0])>>
_belly belly in the way.
<<elseif $args[0].weight > 97>>
hanging gut obstructing things.
<<else>>
enormous boobs taking up so much space.
<</if>>
<<if $args[0].fetish != "mindbroken">>
$He shifts $his weight so that $he falls onto $his back
<<if $args[0].corsetPiercing != 0 && $args[1].corsetPiercing == 0>>
and recoils as $he lands on something unfamiliar and hard. $His mind races as to what it could be, before the realization sets in that $he now has a corset piercing up $his back. Once $he gets used to the feeling, $he leans to $his side to finally get a view around $his body.
<<else>>
and leans to $his side to finally see what's under $his body.
<</if>>
<<if $args[0].weight > 160 || ($args[0].boobs >= 20000 && ["saggy", "wide-set"].includes($args[0].boobShape)) || $args[0].boobs >= 40000 || $args[0].hips == 3>> /* still can't see */
Unfortunately for $him,
<<if $args[0].boobs >= 40000>>
$his tits are so massive they hang over $his sides and block any line of sight $he may have been able to use.
<<elseif $args[0].boobs >= 20000 && ["saggy", "wide-set"].includes($args[0].boobShape)>>
$his tits are resting heavily to $his sides and block any line of sight $he may have been able to use.
<<elseif $args[0].weight > 160>>
$he is so fat $his gut rests past $his sides and block any line of sight $he may have been able to use.
<<else>>
$his hips are so absurdly wide, there is no way for $him to see around them.
<</if>>
<<set _seeCrotch = 0>>
<</if>>
<<else>>
$His simple mind cannot fathom a good way to see $his junk like this, so what $he has will come as a surprise sooner or later to $him.
<<set _seeCrotch = 0>>
<</if>>
<<else>>
As $his eyes center on $his crotch,
<</if>>
<<if _seeCrotch == 1>>
/*(changed genitals)*/
<<if $args[1].vagina > -1>> /*(had a vagina)*/
<<if $args[0].dick > 0 && $args[1].dick > 0>> /*(had a penis)*/
$he is relieved to find
<span class="coral">
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
a cock, balls and pussy.
<<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
both a cock and pussy, though $he is a little miffed that $he now lacks testicles.
<<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>>
both a cock, pussy and, more surprisingly, balls.
<<else>>
both a cock and pussy.
<</if>>
</span>
<<elseif $args[0].dick > 0 && $args[1].dick == 0>> /*(+penis)*/
$he is startled to find $he @@.coral;has a penis@@ now.
<<if $args[0].vagina > -1>> /*(kept vagina)*/
$He is confused for a moment until $he lifts $his new penis to @@.coral;<<if canSee($args[0])>>see<<else>>discover<</if>> a pussy under it.@@
<<else>> /*(did not keep vagina, +penis or not)*/
$He understands that $he @@.coral;no longer has a vagina.@@
<</if>>
<<elseif $args[0].dick == 0 && $args[1].dick > 0>> /*(had a penis)*/
$he is shocked to <<if canSee($args[0])>>see<<else>>discover<</if>> that $he
<span class="coral">
no longer has a
<<if $args[0].balls > 0 && $args[0].scrotum > 0>>
penis, mostly because $he still has balls.
<<elseif $args[0].vagina > -1>>
penis, though $he is glad to still have a pussy.
<<else>>
penis, or anything, for that matter, on $his crotch.
<</if>>
</span>
<<elseif $args[0].vagina > -1>>
$he is happy to find a familiar hole.
<<else>>
$he is startled to find $he @@.coral;no longer has genitals.@@
<</if>>
<<elseif $args[1].dick > 0>> /*(had a penis)*/
<<if $args[0].dick > 0>>
$he is relieved to find $he
<span class="coral">
still has $his
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis and testicles.
<<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis, but is a little alarmed to find $he now lacks testicles.
<<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>>
penis, but is more interested in the dangling pair of objects beneath it.
<<else>>
penis.
<</if>>
</span>
<<if $args[0].vagina > -1 && $args[0].balls < 6 && $args[0].dick < 10>>
A new sensation causes $him to gaze lower. Much to $his surprise, $he @@.coral;now also has a pussy.@@
<</if>>
<<else>>
$he is shocked to find that $he
<span class="coral">
no longer has a
<<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>>
penis, but still has balls.
<<elseif $args[0].vagina > -1>>
penis, but a pussy.
<<else>>
penis, or anything, for genitals.
<</if>>
</span>
<</if>>
<<else>>
$he is surprised to find
<<if $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].balls > 0 && $args[0].scrotum > 0>>
$his crotch is fully loaded.
<<elseif $args[0].dick > 0 && $args[0].vagina > -1>>
$he has both a dick and pussy.
<<elseif $args[0].dick > 0>>
$he now has a cock<<if $args[0].balls > 0 && $args[0].scrotum > 0>> and balls<</if>> to entertain with.
<<elseif $args[0].vagina > -1>>
$he now has a pussy to get pounded in.
<<else>>
$he is still a null. $He expected something more.
<</if>>
<</if>>
<<set _cockChanged = 0>>
/*(penis changes)*/
<<if $args[0].dick != $args[1].dick && $args[0].dick != 0 && $args[1].dick != 0>>
$His penis is <<if $args[0].dick > $args[1].dick + 4>>@@.lime;way bigger@@<<elseif $args[0].dick > $args[1].dick>>@@.lime;a good deal larger@@<<else>>@@.orange;smaller@@<</if>> than it was, and $he is
<<if $args[0].fetish == "mindbroken">>
not bothered one way or the other by this development; it isn't even clear if $he notices anything different about $his cock.
<<elseif $args[0].devotion > 20>>
<<if $args[0].dick > $args[1].dick + 4>>
@@.hotpink;incredibly excited@@ about this change. $He laughs and groans at the weight of $his shaft, and as $he waggles it, it becomes increasingly obvious that $he is having difficulty not straight up humping the air. $He regains control over $himself, though just barely.
<<set $args[0].devotion += 3>>
<<elseif $args[0].dick > $args[1].dick>>
pleased with this development. $He takes the time to rub $his newfound length across the sheets.
<<else>>
accepting of it. $He takes a moment to jostle $his now shorter dick.
<</if>>
<<else>>
<<if $args[0].dick > $args[1].dick + 4>>
@@.mediumaquamarine;incredibly aggravated@@ about this change. This is just one more thing $he has to deal with now. How dare you give $him such a massive, throbbing, sensitive piece of meat <<if hasBothLegs($args[0])>>between $his legs<<else>>on $his crotch<</if>>! $His glower loses its bite as you note $him subconsciously thrusting $his ridiculously enlarged organ against the sheets. $He stops after $he realizes what $he is doing, nervously staying completely still to not blast a load out of $his massive prick.
<<set $args[0].trust += 3>>
<<elseif $args[0].dick > $args[1].dick>>
annoyed at this development. $He frowns as $he tests $his newfound growth, only thrusting once before <<if canSee($args[0])>>noticing your amused grin<<else>>sensing your gaze<</if>> and stopping.
<<else>>
@@.mediumorchid;infuriated by it.@@ $He jostles $his smaller dick, only stopping when $he starts to become flushed.
<<set $args[0].devotion -= 5>>
<</if>>
<</if>>
<<set _cockChanged = 1>>
<</if>>
<<if $args[0].dickPiercing != 0 && $args[1].dickPiercing == 0>>
There was no missing the piercing in $his dick as well.
<<set _cockChanged = 1>>
<</if>>
/*(ball changes)*/
<<if $args[0].balls != $args[1].balls && $args[0].scrotum != 0 && $args[1].scrotum != 0>>
Then $he takes a moment to jostle $his balls, it seems they are
<<if $args[0].balls > $args[1].balls + 4>>
@@.lime;much larger@@ now. This
<<if $args[0].fetish == "mindbroken">>
does not seem to register in $his mind.
<<elseif $args[0].devotion > 20>>
amazing addition to $his body is @@.hotpink;surely welcome.@@ $He moans as $he rubs against $his new balls, groaning as their weight shifts around. $His face is flushed by the time $he's done "examining" them.
<<set $args[0].devotion +=5>>
<<else>>
addition to $his body is @@.mediumaquamarine;annoying,@@ clearly. The frustrated irritation on $his face contrasts sharply with the actions of $his hips, which are busy causing <<if $args[0].dick>>$his dick to become engorged with blood<<else>>precum to start flowing freely<</if>>. Catching $himself, $he takes a few soothing breaths to calm $his body down.
<<set $args[0].trust += 5>>
<</if>>
<<elseif $args[0].balls > $args[1].balls>>
@@.lime;larger@@ now. This
<<if $args[0].fetish == "mindbroken">>
change doesn't mean much of anything to $him.
<<elseif $args[0].devotion > 20>>
change delights $him and $he spends ample time jostling $his bigger nuts.
<<else>>
change is just one more @@.hotpink;bother@@ for $him. $His brow furrows as $he takes a moment to feel them up and stops as <<if $args[0].dick>>$his cock starts to stiffen<<else>>as a bead of precum starts to form from $his urethra<</if>>.
<<set $args[0].devotion += 3>>
<</if>>
<<else>>
@@.orange;smaller@@ now, and this
<<if $args[0].fetish == "mindbroken">>
goes largely unnoticed.
<<elseif $args[0].devotion > 20>>
change, while not necessarily fun, is appreciated by your devoted slave nonetheless.
<<else>>
change causes $him consternation and humiliation.
<</if>>
<</if>>
<<set _cockChanged = 1>>
<</if>>
<<if _cockChanged == 1 && $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 20>>
$He is thrilled at your modifications to $his genitals and is excited to explore those changes with you.
<<else>>
$He is @@.mediumorchid;enraged@@ and @@.gold;frightened@@ to see such changes to $his genitals, as they were fundamental parts of $his identity.
<<set $args[0].devotion -= 10, $args[0].trust -= 10>>
<</if>>
<</if>>
/*(vagina)*/
<<if $args[0].vagina != -1>>
<<set _seeVagina = 1>>
<<if $args[0].dick > 0>>
Then $he leans to $his side to shift $his dick<<if $args[0].scrotum > 0>> and balls<</if>> out of the way to inspect $his vagina more closely.
<<if $args[0].balls >= 6 || $args[0].dick >= 10>>
There's only one problem: $His maleness is so huge it steadfastly remains in the way; there is no angle $he can manage to see $his vagina from.
<<set _seeVagina = 0>>
<</if>>
<<elseif $args[0].scrotum > 0>>
Then $he leans to $his side to shift $his balls out of the way to inspect $his vagina more closely.
<<if $args[0].balls >= 6>>
There's only one problem: $His testicles are so huge they steadfastly remain in the way; there is no angle $he can manage to see $his vagina from.
<<set _seeVagina = 0>>
<</if>>
<<else>>
Next $he gives $his vagina a closer inspection.
<</if>>
<<if _seeVagina == 1>>
<<if $args[0].vagina == 0>> /*(+virginity)*/
$He can't really tell, but it looks like it may be @@.lime;unbroken.@@
<<if $args[0].vagina > 0>>
<<if $args[0].fetish == "mindbroken">>
And this would likely mean something to $him, if $his mind was not lost.
<<elseif $args[0].devotion > 20>>
$He is happy to be a virgin again so that $he can lose it to you.
<<else>>
$He is @@.hotpink;happy@@ to be a virgin again, but @@.gold;worries@@ about how long it will last.
<<set $args[0].devotion += 3, $args[0].trust -= 3>>
<</if>>
<</if>>
<<elseif $args[1].vagina != -1 && $args[0].vagina < $args[1].vagina>> /*(+tightness)*/
$He can't really tell, but it looks like it may be @@.lime;tighter@@ now.
<<if $args[0].fetish == "mindbroken">>
And this might have been significant to $him, if $his brain worked correctly.
<<elseif $args[0].devotion > 20>>
Sex will be more pleasurable than it was before and $he looks forward to breaking in $his new pussy with you.
<<else>>
$He groans in @@.mediumorchid;frustration.@@ $He is well aware of the displeasure of having a pussy forcibly broken in and does not look forward to it again.
<<set $args[0].devotion -= 2>>
<</if>>
<<elseif $args[1].vagina != -1 && $args[0].vagina > $args[1].vagina>> /*(-tightness)*/
$He can't really tell, but it looks like it may be @@.orange;looser@@ now.
<<if $args[0].fetish == "mindbroken">>
And this might be important to $him, if $his head was in working order.
<<elseif $args[0].devotion > 20>>
$He giggles a bit as $he tests out how many fingers $he can fit inside $his new loose hole, though $he wishes $he were still tight for you.
<<else>>
$He @@.mediumorchid;frowns@@ as $he feels out how much looser $he is now. $He supposes it saves $him from getting fucked loose, but it is humiliating how many more fingers $he can fit inside $himself without even having to part $his lips. /*This is not how vaginas work goddammit. - is that better? */
<<set $args[0].devotion -= 1>>
<</if>>
<<elseif $args[0].vagina == $args[1].vagina>>
It's looks like $his old vagina.
<<else>>
After a bit of flexing, $he's satisfied with $his new organ.
<</if>>
<<if $args[0].clitPiercing > 0 && $args[1].clitPiercing == 0 && $args[0].dick == 0>>
$He also noticed a glimmer $his clit.
<</if>>
<<if $args[0].vaginaPiercing != 0 && $args[1].vaginaPiercing == 0>>
$He also now has piercings in $his vagina, a ring around $his labia, creating a halo of sparkles that $he couldn't help but marvel at.
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].boobsTat != $args[1].boobsTat || $args[0].buttTat != $args[1].buttTat || $args[0].lipsTat != $args[1].lipsTat || $args[0].vaginaTat != $args[1].vaginaTat || $args[0].anusTat != $args[1].anusTat || $args[0].dickTat != $args[1].dickTat || $args[0].custom.tattoo != $args[1].custom.tattoo || $args[0].shouldersTat != $args[1].shouldersTat || $args[0].armsTat != $args[1].armsTat || $args[0].legsTat != $args[1].legsTat || $args[0].backTat != $args[1].backTat || $args[0].stampTat != $args[1].stampTat || $args[0].bellyTat != $args[1].bellyTat) && $args[0].fetish != "mindbroken">>
<br><br>
The changes to $his tattoos were not lost on $him, but compared to everything else, they were truly insignificant.
<</if>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].origBodyOwnerID == $args[0].ID>>
This is $his body alright. Some things might have changed,
<<if $args[0].devotion > 50>>
but $he enjoyed the time they spent apart.
<<elseif $args[0].devotion >= -20>>
but @@.mediumaquamarine;it's good to be home.@@
<<set $args[0].trust += 15>>
<<else>>
but @@.mediumaquamarine;$he's where $he belongs.@@ Now to get it back the way @@.mediumorchid;$he likes it.@@
<<set $args[0].trust += 30, $args[0].devotion -= 15>>
<</if>>
<<elseif $args[0].ID == $args[0].cloneID>>
This is $his body, but not ''$his'' body. That it was cloned from $his original one is not lost on $him.
<</if>>
<</if>>
<</if>>
<<else>> /* blind amp that needs you to detail the changes to $his body */
After a while, $he begins to stir, $his eyes fluttering.
<<if _sight == -2>>
<<if $args[0].fetish != "mindbroken">>
<<if $args[0].devotion > 50>>
$He nearly panics when $he finds @@.red;$he can no longer see.@@ $He barely manages to keep calm before accepting this is the fate you have chosen for $him.
<<elseif $args[0].devotion > 20>>
$He starts to panic as $he realizes @@.red;$he can no longer see.@@ After a short expurgation of @@.gold;grief and terror,@@ $he takes a deep breath and visibly suppresses $his emotions before returning to $his inspection.
<<set $args[0].trust -= 15>>
<<else>>
A deep panic sets in as $he realizes @@.red;$he can no longer see.@@ After a short expurgation of @@.gold;grief and terror,@@ $he takes a deep breath and visibly suppresses $his emotions.
<<set $args[0].trust -= 30>>
<</if>>
<<else>>
A deep panic sets in as $he realizes @@.red;$he can no longer see.@@ $He begins thrashing violently until $he is restrained and sedated. Hopefully when $he comes to again, $he'll have forgotten $he could ever see in the first place.
<<set _end = 1>>
<</if>>
<</if>>
<<if _end != 1>>
$He lets out a low groan and reaches up to rub at $his eyes. Or rather, $he attempts to. A visible look of confusion crosses $his face and $he strains to sit up, but all $he manages to do is wiggle, $his movements reminding you of a suffocating goldfish. As the cloud of anesthetics fades, $he realizes what's happened to $him
<<if $args[0].fetish == "mindbroken">>
and is supremely unaffected by it, as $his mind has already left $him.
<<elseif $args[0].devotion > 20>>
and begins to panic, $his breaths quickening. With a visible look of concentration, $his breathing slows and $he tries to take stock of $his new body
<<if isAmputee($args[1])>> /* (was already an amputee) */
but $he realizes that at least nothing about $his limbs, or lack thereof, has changed.
<<else>>
and begins to panic, $his breaths quickening. $He quickly realizes @@.gold;you have taken $his arms and legs.@@
<<set $args[0].trust -= 15>>
<</if>>
<<else>>
<<if isAmputee($args[1])>> /* (was already an amputee) */
but $he realizes that at least nothing about $his limbs, or lack thereof, has changed.
<<else>>
$His eyes seem to bulge, $his heart monitor begins to beep faster and more insistently. Eventually, your assistant is forced to inject $him with a sedative. $His eyes flutter closed and the heart monitors beeping slows to a steady pulse. Hopefully $he'll be calmer when $he wakes up again, though the memory of waking without limbs will @@.gold;stick with $him.@@
<br>
...
<br>
When $he wakes up again, $he seems stable; the cold @@.hotpink;acceptance@@ of $his fate clouds $his eyes.
<<set $args[0].devotion += 5, $args[0].trust -= 15>>
<</if>>
<</if>>
Since $he has no sight to see the changes to $his body, nor hands to feel them, $he lacks any real ability to visualize $his new body. You could explain the changes to $him, or even fondle $his new assets, but ultimately it will lack the same impact of forcing $him to discover $himself.
<</if>>
<</if>>
/*(Flavor text for slave description after body transfer)*/
<</widget>>
|
MonsterMate/fc
|
src/pregmod/widgets/bodySwapReaction.tw
|
tw
|
mit
| 200,268
|
:: bodyswap widgets [nobr widget]
/* It's too fucking big jesus christ */
/* first arg is slave getting swapped, second is body she is being swapped to. The second body's physical traits overwrite the originals */
<<widget "BodySwap">>
<<set WombInit($args[1])>> /*Just to be sure.*/
<<set $args[0].genes = $args[1].genes>>
<<set $args[0].physicalAge = $args[1].physicalAge>>
<<set $args[0].visualAge = $args[1].visualAge>>
<<set $args[0].ageImplant = $args[1].ageImplant>>
<<set $args[0].health.condition = $args[1].health.condition>>
<<set $args[0].health.shortDamage = $args[1].health.shortDamage>>
<<set $args[0].health.longDamage = $args[1].health.longDamage>>
<<set $args[0].health.illness = $args[1].health.illness>>
<<set $args[0].health.tired = $args[1].health.tired>>
<<set $args[0].health.health = $args[1].health.health>>
<<set $args[0].weight = $args[1].weight>>
<<set $args[0].muscles = $args[1].muscles>>
<<set $args[0].height = $args[1].height>>
<<set $args[0].heightImplant = $args[1].heightImplant>>
<<set $args[0].race = $args[1].race>>
<<set $args[0].origRace = $args[1].origRace>>
<<set $args[0].pubicHColor = $args[1].pubicHColor>>
<<set $args[0].skin = $args[1].skin>>
<<set $args[0].origSkin = $args[1].origSkin>>
<<set $args[0].markings = $args[1].markings>>
<<set $args[0].eye = $args[1].eye>>
<<set $args[0].hears = $args[1].hears>>
<<set $args[0].earImplant = $args[1].earImplant>>
<<set $args[0].earShape = $args[1].earShape>>
<<set $args[0].earT = $args[1].earT>>
<<set $args[0].earTColor = $args[1].earTColor>>
<<set $args[0].smells = $args[1].smells>>
<<set $args[0].tastes = $args[1].tastes>>
<<set $args[0].horn = $args[1].horn>>
<<set $args[0].hornColor = $args[1].hornColor>>
<<set $args[0].PTail = $args[1].PTail>>
<<set $args[0].tail = $args[1].tail>>
<<set $args[0].tailShape = $args[1].tailShape>>
<<set $args[0].tailColor = $args[1].tailColor>>
<<set $args[0].origHColor = $args[1].origHColor>>
<<set $args[0].hColor = $args[1].hColor>>
<<set $args[0].hLength = $args[1].hLength>>
<<set $args[0].hStyle = $args[1].hStyle>>
<<set $args[0].pubicHStyle = $args[1].pubicHStyle>>
<<set $args[0].waist = $args[1].waist>>
<<set $args[0].corsetPiercing = $args[1].corsetPiercing>>
<<set $args[0].arm = $args[1].arm>>
<<set $args[0].leg = $args[1].leg>>
<<set $args[0].PLimb = $args[1].PLimb>>
<<set $args[0].readyProsthetics = $args[1].readyProsthetics>>
<<set $args[0].heels = $args[1].heels>>
<<set $args[0].voice = $args[1].voice>>
<<set $args[0].voiceImplant = $args[1].voiceImplant>>
<<set $args[0].shoulders = $args[1].shoulders>>
<<set $args[0].shouldersImplant = $args[1].shouldersImplant>>
<<set $args[0].boobs = $args[1].boobs>>
<<set $args[0].boobsImplant = $args[1].boobsImplant>>
<<set $args[0].boobsImplantType = $args[1].boobsImplantType>>
<<set $args[0].boobShape = $args[1].boobShape>>
<<set $args[0].nipples = $args[1].nipples>>
<<set $args[0].nipplesPiercing = $args[1].nipplesPiercing>>
<<set $args[0].nipplesAccessory = $args[1].nipplesAccessory>>
<<set $args[0].areolae = $args[1].areolae>>
<<set $args[0].areolaePiercing = $args[1].areolaePiercing>>
<<set $args[0].areolaeShape = $args[1].areolaeShape>>
<<set $args[0].boobsTat = $args[1].boobsTat>>
<<set $args[0].lactation = $args[1].lactation>>
<<set $args[0].lactationDuration = $args[1].lactationDuration>>
<<set $args[0].induceLactation = $args[1].induceLactation>>
<<set $args[0].boobsMilk = $args[1].boobsMilk>>
<<set $args[0].lactationAdaptation = $args[1].lactationAdaptation>>
<<set $args[0].hips = $args[1].hips>>
<<set $args[0].hipsImplant = $args[1].hipsImplant>>
<<set $args[0].butt = $args[1].butt>>
<<set $args[0].buttImplant = $args[1].buttImplant>>
<<set $args[0].buttImplantType = $args[1].buttImplantType>>
<<set $args[0].buttTat = $args[1].buttTat>>
<<set $args[0].face = $args[1].face>>
<<set $args[0].faceImplant = $args[1].faceImplant>>
<<set $args[0].faceShape = $args[1].faceShape>>
<<set $args[0].lips = $args[1].lips>>
<<set $args[0].lipsImplant = $args[1].lipsImplant>>
<<set $args[0].lipsPiercing = $args[1].lipsPiercing>>
<<set $args[0].lipsTat = $args[1].lipsTat>>
<<set $args[0].teeth = $args[1].teeth>>
<<set $args[0].tonguePiercing = $args[1].tonguePiercing>>
<<set $args[0].vagina = $args[1].vagina>>
<<set $args[0].vaginaLube = $args[1].vaginaLube>>
<<set $args[0].vaginaPiercing = $args[1].vaginaPiercing>>
<<set $args[0].vaginaTat = $args[1].vaginaTat>>
<<set $args[0].fertKnown = $args[1].fertKnown>>
<<set $args[0].fertPeak = $args[1].fertPeak>>
<<set $args[0].broodmother = $args[1].broodmother>>
<<set $args[0].broodmotherFetuses = $args[1].broodmotherFetuses>>
<<set $args[0].broodmotherOnHold = $args[1].broodmotherOnHold>>
<<set $args[0].broodmotherCountDown = $args[1].broodmotherCountDown>>
<<set $args[0].labia = $args[1].labia>>
<<set $args[0].clit = $args[1].clit>>
<<set $args[0].clitPiercing = $args[1].clitPiercing>>
<<set $args[0].dick = $args[1].dick>>
<<set $args[0].foreskin = $args[1].foreskin>>
<<set $args[0].anus = $args[1].anus>>
<<set $args[0].analArea = $args[1].analArea>>
<<set $args[0].dickPiercing = $args[1].dickPiercing>>
<<set $args[0].dickTat = $args[1].dickTat>>
<<set $args[0].prostate = $args[1].prostate>>
<<set $args[0].balls = $args[1].balls>>
<<set $args[0].scrotum = $args[1].scrotum>>
<<set $args[0].ovaries = $args[1].ovaries>>
<<set $args[0].anusPiercing = $args[1].anusPiercing>>
<<set $args[0].anusTat = $args[1].anusTat>>
<<set $args[0].brand = $args[1].brand>>
<<set $args[0].nosePiercing = $args[1].nosePiercing>>
<<set $args[0].eyebrowPiercing = $args[1].eyebrowPiercing>>
<<set $args[0].navelPiercing = $args[1].navelPiercing>>
<<set $args[0].shouldersTat = $args[1].shouldersTat>>
<<set $args[0].armsTat = $args[1].armsTat>>
<<set $args[0].legsTat = $args[1].legsTat>>
<<set $args[0].backTat = $args[1].backTat>>
<<set $args[0].stampTat = $args[1].stampTat>>
<<set $args[0].hormones = $args[1].hormones>>
<<set $args[0].chem = $args[1].chem>>
<<set $args[0].vaginalAttachment = $args[1].vaginalAttachment>>
<<set $args[0].chastityVagina = $args[1].chastityVagina>>
<<set $args[0].chastityPenis = $args[1].chastityPenis>>
<<set $args[0].chastityAnus = $args[1].chastityAnus>>
<<if (def $args[0].custom) && (def $args[1].custom)>>
<<set $args[0].custom.tattoo = $args[1].custom.tattoo>>
<</if>>
<<set $args[0].bellyTat = $args[1].bellyTat>>
<<set $args[0].abortionTat = $args[1].abortionTat>>
<<set $args[0].birthsTat = $args[1].birthsTat>>
<<set $args[0].pubertyAgeXX = $args[1].pubertyAgeXX>>
<<set $args[0].pubertyXX = $args[1].pubertyXX>>
<<set $args[0].pubertyAgeXY = $args[1].pubertyAgeXY>>
<<set $args[0].pubertyXY = $args[1].pubertyXY>>
<<set $args[0].breedingMark = $args[1].breedingMark>>
<<set $args[0].underArmHColor = $args[1].underArmHColor>>
<<set $args[0].underArmHStyle = $args[1].underArmHStyle>>
<<set $args[0].ballType = $args[1].ballType>>
<<set $args[0].eggType = $args[1].eggType>>
<<set $args[0].bald = $args[1].bald>>
<<set $args[0].hormoneBalance = $args[1].hormoneBalance>>
<<set $args[0].breastMesh = $args[1].breastMesh>>
<<set $args[0].vasectomy = $args[1].vasectomy>>
<<set $args[0].haircuts = $args[1].haircuts>>
<<set $args[0].ovaryAge = $args[1].ovaryAge>>
<<set $args[0].readyOva = $args[1].readyOva>>
<<set $args[0].womb = $args[1].womb>> /* this is array assigned by reference, if slave body that is $args[1] will be still used anywhere in code (not discarded) — it's WRONG (they now technically share one womb object). Please tell me about it then. But if old body $args[1] just discarded — it's no problem then.*/
<<set $args[0].pregAdaptation = $args[1].pregAdaptation>>
<<set $args[0].geneMods = $args[1].geneMods>>
<<set $args[0].NCSyouthening = $args[1].NCSyouthening>>
<<set $args[0].eyebrowHColor = $args[1].eyebrowHColor>>
<<set $args[0].eyebrowHStyle = $args[1].eyebrowHStyle>>
<<set $args[0].eyebrowFullness = $args[1].eyebrowFullness>>
<<set $args[0].wombImplant = $args[1].wombImplant>>
<<set $args[0].ovaImplant = $args[1].ovaImplant>>
<<set $args[0].geneticQuirks = $args[1].geneticQuirks>>
<<set $args[0].albinismOverride = $args[1].albinismOverride>>
<<set $args[0].clone = $args[1].clone>>
<<set $args[0].cloneID = $args[1].cloneID>>
<<set $args[0].inbreedingCoeff = $args[1].inbreedingCoeff>>
<<set $args[0].canRecruit = 0>>
<<if $args[2] != 1>> /* swapping NOT gene pool records */
<<set $args[0].counter.publicUse = $args[1].counter.publicUse>>
<<set $args[0].counter.laborCount = $args[1].counter.laborCount>>
<<set $args[0].porn = $args[1].porn>>
<<set $args[0].aphrodisiacs = $args[1].aphrodisiacs>>
<<set $args[0].curatives = $args[1].curatives>>
<<set $args[0].drugs = $args[1].drugs>>
<<set $args[0].prestige = $args[1].prestige>>
<<set $args[0].porn.viewerCount = $args[1].porn.viewerCount>>
<<set $args[0].porn.prestige = $args[1].porn.prestige>>
<<set $args[0].porn.prestigeDesc = $args[1].porn.prestigeDesc>>
<<set $args[0].prestigeDesc = $args[1].prestigeDesc>>
<<set $args[0].minorInjury = $args[1].minorInjury>>
<<set $args[0].eyewear = $args[1].eyewear>>
<<set $args[0].earwear = $args[1].earwear>>
<<set $args[0].earsPiercing = $args[1].earsPiercing>>
<<set $args[0].armAccessory = $args[1].armAccessory>>
<<set $args[0].legAccessory = $args[1].legAccessory>>
<<set $args[0].bellyAccessory = $args[1].bellyAccessory>>
<<set $args[0].preg = $args[1].preg>>
<<set $args[0].pregSource = $args[1].pregSource>>
<<set $args[0].pregType = $args[1].pregType>>
<<set $args[0].labor = $args[1].labor>>
<<set $args[0].clitSetting = $args[1].clitSetting>>
<<set $args[0].diet = $args[1].diet>>
<<set $args[0].dietCum = $args[1].dietCum>>
<<set $args[0].dietMilk = $args[1].dietMilk>>
<<set $args[0].clothes = $args[1].clothes>>
<<set $args[0].collar = $args[1].collar>>
<<set $args[0].faceAccessory = $args[1].faceAccessory>>
<<set $args[0].mouthAccessory = $args[1].mouthAccessory>>
<<set $args[0].shoes = $args[1].shoes>>
<<set $args[0].makeup = $args[1].makeup>>
<<set $args[0].nails = $args[1].nails>>
<<set $args[0].vaginalAccessory = $args[1].vaginalAccessory>>
<<set $args[0].dickAccessory = $args[1].dickAccessory>>
<<set $args[0].buttplug = $args[1].buttplug>>
<<set $args[0].buttplugAttachment = $args[1].buttplugAttachment>>
<<set $args[0].induce = $args[1].induce>>
<<set $args[0].mpreg = $args[1].mpreg>>
<<set $args[0].pregKnown = $args[1].pregKnown>>
<<set $args[0].pregWeek = $args[1].pregWeek>>
<<set $args[0].belly = $args[1].belly>>
<<set $args[0].bellyPreg = $args[1].bellyPreg>>
<<set $args[0].bellyFluid = $args[1].bellyFluid>>
<<set $args[0].bellyImplant = $args[1].bellyImplant>>
<<set $args[0].bellySag = $args[1].bellySag>>
<<set $args[0].bellySagPreg = $args[1].bellySagPreg>>
<<set $args[0].bellyPain = $args[1].bellyPain>>
<<set $args[0].cervixImplant = $args[1].cervixImplant>>
<<set $args[0].scar = $args[1].scar>>
<<set $args[0].pregControl = $args[1].pregControl>>
<<run deflate($args[0])>>
<</if>>
/*
<<if def $args[2]>>
<<= assignJob($args[0], "rest")>>
<</if>>
*/
<</widget>>
<<widget "BodySwapName">>
<<if $args[1].bodySwap == 0>>
<<if $args[1].birthSurname>>
<<if $args[1].birthName !== "">>
<<set $args[0].origBodyOwner = SlaveFullBirthName($args[1])>>
<<else>>
<<set $args[0].origBodyOwner = $args[1].slaveName + " " + $args[1].birthSurname>>
<</if>>
<<elseif $args[1].birthName>>
<<if $args[1].slaveSurname>>
<<if (($surnameOrder != 1 && ["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes($args[1].nationality)) || ($surnameOrder == 2)>>
<<set $args[0].origBodyOwner = $args[1].slaveSurname + " " + $args[1].birthName>>
<<else>>
<<set $args[0].origBodyOwner = $args[1].birthName + " " + $args[1].slaveSurname>>
<</if>>
<<else>>
<<set $args[0].origBodyOwner = $args[1].birthName>>
<</if>>
<<elseif $args[1].slaveSurname>>
<<set $args[0].origBodyOwner = SlaveFullName($args[1])>>
<<else>>
<<set $args[0].origBodyOwner = $args[1].slaveName>>
<</if>>
<<else>>
<<set $args[0].origBodyOwner = $args[1].origBodyOwner>>
<</if>>
<</widget>>
|
MonsterMate/fc
|
src/pregmod/widgets/bodyswapWidgets.tw
|
tw
|
mit
| 12,106
|
:: death widgets [widget nobr]
<<widget "DeathOldAge">>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt($args[0], 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<setLocalPronouns $args[0]>>
<<if $args[0].assignment == "be confined in the arcade">>
You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. $He was a good unit; logs show $he was taking dick up until the very end.
<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. $He was a good cow; $he gave milk up until $his death.
<<elseif $args[0].fuckdoll > 0>>
One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally.
<<else>>
''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
<<set _deathSeed = random(1,100)>>
<<if _deathSeed > 75>>
$He is found dead in $his bed, having died sometime during the previous night.
<<elseif _deathSeed > 50>>
$He is found dead in a stairwell, having had a heart attack while trying to climb it.
<<elseif _deathSeed > 25>>
$He is found dead in the showers, having slipped sometime earlier.
<<else>>
<<if App.Utils.hasNonassignmentSex($args[0])>>
$He is found dead in the bed of another slave, having died during intercourse. $His lover is not taking it well.
<<else>>
$He is found dead in the cafeteria, having died during breakfast; $he ruined the day for a number of your slaves.
<</if>>
<</if>>
$args[0].slaveName died at the age of $args[0].actualAge;
<<if $args[0].actualAge < 10>>
$he lived a tragically short life.
<<elseif $args[0].actualAge < 20>>
$he died far too young.
<<elseif $args[0].actualAge < 30>>
$he died in what would be a sex slave's prime.
<<elseif $args[0].actualAge < 50>>
$he died in $his prime.
<<elseif $args[0].actualAge < 65>>
$he lived a fair life, good or bad.
<<elseif $args[0].actualAge < 90>>
$he lived a long life and experienced much during it.
<<else>>
$he lived a very long life that few get to see.
<</if>>
<</if>>
<</widget>>
<<widget "DeathOverdose">>
<<setLocalPronouns $args[0]>>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt($args[0], 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<if $args[0].assignment == "be confined in the arcade">>
You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. $He was a good unit; logs show $he was taking dick up until the very end.
<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died of an aphrodisiac overdose. How $he managed to get them is unknown, but $he was a good cow; $he gave milk up until $his death.
<<elseif $args[0].fuckdoll > 0>>
One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm $he died during, however.
<<else>>
''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
$He is found dead in $his bed, having died sometime earlier. Judging by the mess and the expression on $his face, $he died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in $his system. $args[0].slaveName died at the age of $args[0].actualAge;
<<if $args[0].actualAge < 10>>
$he lived a tragically short life.
<<elseif $args[0].actualAge < 20>>
$he died far too young.
<<elseif $args[0].actualAge < 30>>
$he died in what would be a sex slave's prime.
<<elseif $args[0].actualAge < 50>>
$he died in $his prime.
<<elseif $args[0].actualAge < 65>>
$he lived a fair life, good or bad.
<<elseif $args[0].actualAge < 90>>
$he lived a long life and experienced much during it.
<<else>>
$he lived a very long life that few get to see.
<</if>>
<</if>>
<</widget>>
<<widget "DeathUnhealthy">>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt($args[0], 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<setLocalPronouns $args[0]>>
<<if $args[0].assignment == "be confined in the arcade">>
You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died to poor health caused by $his living conditions. $He was a good unit; logs show $he was taking dick up until the very end.
<<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>>
You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died to poor health caused by $his living conditions. $He was a good cow; $he gave milk up until $his death.
<<elseif $args[0].fuckdoll > 0>>
One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however.
<<else>>
''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave.
$He is found dead in $his bed, having died sometime during the night. $He has been in very poor health lately, so you knew this was a possibility. $args[0].slaveName died at the age of $args[0].actualAge;
<<if $args[0].actualAge < 10>>
$he lived a tragically short life.
<<elseif $args[0].actualAge < 20>>
$he died far too young.
<<elseif $args[0].actualAge < 30>>
$he died in what would be a sex slave's prime.
<<elseif $args[0].actualAge < 50>>
$he died in $his prime.
<<elseif $args[0].actualAge < 65>>
$he lived a fair life, good or bad.
<<elseif $args[0].actualAge < 90>>
$he lived a long life and experienced much during it.
<<else>>
$he lived a very long life that few get to see.
<</if>>
<<if ($arcologies[0].FSPaternalist != "unset") && ($args[0].actualAge < 75)>>
Allowing a slave to die under your care @@.red;severely damages@@ your image as a caring slaveowner and @@.red;calls into question@@ your paternalistic resolve.
<<run FutureSocieties.Change("Paternalist", -10)>>
<</if>>
<</if>>
<</widget>>
|
MonsterMate/fc
|
src/pregmod/widgets/deathWidgets.tw
|
tw
|
mit
| 8,210
|
:: pregmod widgets [nobr widget]
<<widget "setLocalPronouns">>
/*
"He has a camera. The camera belongs to him. It is his camera. The camera is his."
"She has a diamond ring. The diamond ring belongs to her. It is her diamond ring. The diamond ring is hers."
Pronouns are tricky to get right, and this widget should make it easier to use variables naturally in writing. There are two problems in English pronouns that matter here:
1. Her/her vs his/him. To solve this ambiguity, variables use male pronouns throughout, although players will of course see the contents of the variable. "$He glared" can be printed as "She glared."
2. Her/hers vs his/his. Here, the opposite problem. In this one case and this alone, where you would use "hers," (the possessive pronoun) the variable is female, since the distinction is only important there. I am very sorry for English.
*/
<<run App.Utils.setLocalPronouns($args[0], $args[1])>>
<</widget>>
<<widget "setNonlocalPronouns">>
/* a fake slave object, we need the .pronoun attribute only */
<<set _fSlave = {pronoun: App.Data.Pronouns.Kind.female}>>
/* Used for generic slaves, citizens, security, etc. */
<<if $diversePronouns == 1>>
<<if $args[0] === 100>>
<<set _fSlave.pronoun = App.Data.Pronouns.Kind.male>>
<<elseif ($args[0] > 0) && (random(1,100) <= $args[0])>>
<<set _fSlave.pronoun = App.Data.Pronouns.Kind.male>>
<</if>>
<</if>>
<<run App.Utils.setLocalPronouns(_fSlave, 'U')>>
<</widget>>
<<widget "setPlayerPronouns">>
<<set _pl = ["he", "his", "hers", "him", "himself", "woman", "women", "loli", "girl", "daughter", "sister", "wife", "wives",
"He", "His", "Hers", "Him", "Himself", "Woman", "Women", "Loli", "Girl", "Daughter", "Sister", "Wife", "Wives"]>>
<<run App.Utils.setLocalPronouns($PC, 'P', _pl)>>
<<unset _pl>>
<</widget>>
<<widget "setAssistantPronouns">>
<<set _apl = ["he", "his", "hers", "him", "himself", "woman", "women", "loli", "girl", "daughter", "sister", "wife", "wives",
"He", "His", "Hers", "Him", "Himself", "Woman", "Women", "Loli", "Girl", "Daughter", "Sister", "Wife", "Wives"]>>
<<run App.Utils.setLocalPronouns(assistant.pronouns().main, 'A', _apl)>>
<<if $assistant.market>>
<<run App.Utils.setLocalPronouns(assistant.pronouns().market, 'M', _apl)>>
<</if>>
<<unset _apl>>
<</widget>>
/*
Should be called with two slave objects as arguments, the primary and secondary. E.g. <<setSpokenLocalPronouns $activeSlave $subSlave>>
_primarySlaveLisp and _secondarySlaveLisp only exist so that we don't have to rely on using the exact variables $activeSlave and $subSlave
*/
<<widget "setSpokenLocalPronouns">>
<<set _primarySlaveLisp = SlaveStatsChecker.checkForLisp($args[0])>>
<<set _heLisp = lispReplace($he)>>
<<set _hisLisp = lispReplace($his)>>
<<set _hersLisp = lispReplace($hers)>>
<<set _himselfLisp = lispReplace($himself)>>
<<set _daughterLisp = lispReplace($daughter)>>
<<set _sisterLisp = lispReplace($sister)>>
<<set _loliLisp = lispReplace($loli)>>
<<set _wifeLisp = lispReplace($wife)>>
<<set _wivesLisp = lispReplace($wives)>>
<<set _HeLisp = lispReplace($He)>>
<<set _HisLisp = lispReplace($His)>>
<<set _HersLisp = lispReplace($Hers)>>
<<set _HimselfLisp = lispReplace($Himself)>>
<<set _DaughterLisp = lispReplace($Daughter)>>
<<set _SisterLisp = lispReplace($Sister)>>
<<set _LoliLisp = lispReplace($Loli)>>
<<set _WifeLisp = lispReplace($Wife)>>
<<set _WivesLisp = lispReplace($Wives)>>
<<if def _he2>>
<<set _secondarySlaveLisp = SlaveStatsChecker.checkForLisp($args[1])>>
<<set _he2Lisp = lispReplace(_he2)>>
<<set _his2Lisp = lispReplace(_his2)>>
<<set _hers2Lisp = lispReplace(_hers2)>>
<<set _himself2Lisp = lispReplace(_himself2)>>
<<set _daughter2Lisp = lispReplace(_daughter2)>>
<<set _sister2Lisp = lispReplace(_sister2)>>
<<set _loli2Lisp = lispReplace(_loli2)>>
<<set _wife2Lisp = lispReplace(_wife2)>>
<<set _wives2Lisp = lispReplace(_wives2)>>
<<set _He2Lisp = lispReplace(_He2)>>
<<set _His2Lisp = lispReplace(_His2)>>
<<set _Hers2Lisp = lispReplace(_Hers2)>>
<<set _Himself2Lisp = lispReplace(_Himself2)>>
<<set _Daughter2Lisp = lispReplace(_Daughter2)>>
<<set _Sister2Lisp = lispReplace(_Sister2)>>
<<set _Loli2Lisp = lispReplace(_Loli2)>>
<<set _Wife2Lisp = lispReplace(_Wife2)>>
<<set _Wives2Lisp = lispReplace(_Wives2)>>
<</if>>
<</widget>>
<<widget "setSpokenPlayerPronouns">>
<<set _playerSlaveLisp = SlaveStatsChecker.checkForLisp($args[0])>>
<<set _hePLisp = lispReplace(_heP)>>
<<set _hisPLisp = lispReplace(_hisP)>>
<<set _hersPLisp = lispReplace(_hersP)>>
<<set _himselfPLisp = lispReplace(_himselfP)>>
<<set _daughterPLisp = lispReplace(_daughterP)>>
<<set _sisterPLisp = lispReplace(_sisterP)>>
<<set _loliPLisp = lispReplace(_loliP)>>
<<set _wifePLisp = lispReplace(_wifeP)>>
<<set _wivesPLisp = lispReplace(_wivesP)>>
<<set _HePLisp = lispReplace(_HeP)>>
<<set _HisPLisp = lispReplace(_HisP)>>
<<set _HersPLisp = lispReplace(_HersP)>>
<<set _HimselfPLisp = lispReplace(_HimselfP)>>
<<set _DaughterPLisp = lispReplace(_DaughterP)>>
<<set _SisterPLisp = lispReplace(_SisterP)>>
<<set _LoliPLisp = lispReplace(_LoliP)>>
<<set _WifePLisp = lispReplace(_WifeP)>>
<<set _WivesPLisp = lispReplace(_WivesP)>>
<</widget>>
<<widget "setSpokenAssistantPronouns">>
<<set _assistantSlaveLisp = SlaveStatsChecker.checkForLisp($args[0])>>
<<set _heALisp = lispReplace(_heA)>>
<<set _hisALisp = lispReplace(_hisA)>>
<<set _hersALisp = lispReplace(_hersA)>>
<<set _himselfALisp = lispReplace(_himselfA)>>
<<set _daughterALisp = lispReplace(_daughterA)>>
<<set _sisterALisp = lispReplace(_sisterA)>>
<<set _loliALisp = lispReplace(_loliA)>>
<<set _wifeALisp = lispReplace(_wifeA)>>
<<set _wivesALisp = lispReplace(_wivesA)>>
<<set _HeALisp = lispReplace(_HeA)>>
<<set _HisALisp = lispReplace(_HisA)>>
<<set _HersALisp = lispReplace(_HersA)>>
<<set _HimselfALisp = lispReplace(_HimselfA)>>
<<set _DaughterALisp = lispReplace(_DaughterA)>>
<<set _SisterALisp = lispReplace(_SisterA)>>
<<set _LoliALisp = lispReplace(_LoliA)>>
<<set _WifeALisp = lispReplace(_WifeA)>>
<<set _WivesALisp = lispReplace(_WivesA)>>
<</widget>>
<<widget "PlayerRace">>
<<replace #ethnicity>>
You're $PC.race.
<</replace>>
<</widget>>
<<widget "PlayerSkin">>
<<replace #skin>>
You have $PC.skin skin.
<</replace>>
<</widget>>
<<widget "PlayerMarkings">>
<<replace #markings>>
<<if $PC.markings == "none">>
Your skin is pure and clear of any freckles.
<<elseif $PC.markings == "freckles">>
You have some freckles on your cheeks and elsewhere.
<<elseif $PC.markings == "heavily freckled">>
You have dense freckles on your cheeks and elsewhere.
<</if>>
<</replace>>
<</widget>>
<<widget "AgePCEffects">>
<<switch $PC.actualAge>>
<<case 3>>
<<set $AgeTrainingLowerBoundPC = 18, $AgeTrainingUpperBoundPC = 20, $AgeEffectOnTrainerPricingPC = .1, $AgeEffectOnTrainerEffectivenessPC = .1>>
<<case 4>>
<<set $AgeTrainingLowerBoundPC = 17, $AgeTrainingUpperBoundPC = 19, $AgeEffectOnTrainerPricingPC = .15, $AgeEffectOnTrainerEffectivenessPC = .15>>
<<case 5>>
<<set $AgeTrainingLowerBoundPC = 16, $AgeTrainingUpperBoundPC = 18, $AgeEffectOnTrainerPricingPC = .35, $AgeEffectOnTrainerEffectivenessPC = .35>>
<<case 6>>
<<set $AgeTrainingLowerBoundPC = 15, $AgeTrainingUpperBoundPC = 17, $AgeEffectOnTrainerPricingPC = .55, $AgeEffectOnTrainerEffectivenessPC = .55>>
<<case 7>>
<<set $AgeTrainingLowerBoundPC = 14, $AgeTrainingUpperBoundPC = 16, $AgeEffectOnTrainerPricingPC = .75, $AgeEffectOnTrainerEffectivenessPC = .75>>
<<case 8>>
<<set $AgeTrainingLowerBoundPC = 13, $AgeTrainingUpperBoundPC = 15, $AgeEffectOnTrainerPricingPC = .85, $AgeEffectOnTrainerEffectivenessPC = .85>>
<<case 9>>
<<set $AgeTrainingLowerBoundPC = 12, $AgeTrainingUpperBoundPC = 14, $AgeEffectOnTrainerPricingPC = 1.00, $AgeEffectOnTrainerEffectivenessPC = 1.00>>
<<case 10>>
<<set $AgeTrainingLowerBoundPC = 11, $AgeTrainingUpperBoundPC = 13, $AgeEffectOnTrainerPricingPC = 1.0005, $AgeEffectOnTrainerEffectivenessPC = 1.0005>>
<<case 11>>
<<set $AgeTrainingLowerBoundPC = 10, $AgeTrainingUpperBoundPC = 12, $AgeEffectOnTrainerPricingPC = 1.01, $AgeEffectOnTrainerEffectivenessPC = 1.01>>
<<case 12>>
<<set $AgeTrainingLowerBoundPC = 9, $AgeTrainingUpperBoundPC = 11, $AgeEffectOnTrainerPricingPC = 1.02, $AgeEffectOnTrainerEffectivenessPC = 1.02>>
<<case 13>>
<<set $AgeTrainingLowerBoundPC = 8, $AgeTrainingUpperBoundPC = 10, $AgeEffectOnTrainerPricingPC = 1.03, $AgeEffectOnTrainerEffectivenessPC = 1.03>>
<<case 14>>
<<set $AgeTrainingLowerBoundPC = 7, $AgeTrainingUpperBoundPC = 9, $AgeEffectOnTrainerPricingPC = 1.04, $AgeEffectOnTrainerEffectivenessPC = 1.04>>
<<case 15>>
<<set $AgeTrainingLowerBoundPC = 6, $AgeTrainingUpperBoundPC = 8, $AgeEffectOnTrainerPricingPC = 1.05, $AgeEffectOnTrainerEffectivenessPC = 1.05>>
<<case 16>>
<<set $AgeTrainingLowerBoundPC = 5, $AgeTrainingUpperBoundPC = 7, $AgeEffectOnTrainerPricingPC = 1.06, $AgeEffectOnTrainerEffectivenessPC = 1.06>>
<<case 17>>
<<set $AgeTrainingLowerBoundPC = 4, $AgeTrainingUpperBoundPC = 6, $AgeEffectOnTrainerPricingPC = 1.07, $AgeEffectOnTrainerEffectivenessPC = 1.07>>
<<case 18>>
<<set $AgeTrainingLowerBoundPC = 3, $AgeTrainingUpperBoundPC = 5, $AgeEffectOnTrainerPricingPC = 1.08, $AgeEffectOnTrainerEffectivenessPC = 1.08>>
<</switch>>
<</widget>>
|
MonsterMate/fc
|
src/pregmod/widgets/pregmodWidgets.tw
|
tw
|
mit
| 9,387
|
all .tw passages that are included from other passages via the <<include>> macro should be stored in this folder or its subfolders for organizational purposes
for these included passages, it is not safe to assume that a temporary variable (starting with underscore _ character) will be confined in scope to that file alone
when passages are included by other passages, any variables that they set will override variables in the calling passage, so extra care should be taken in these passages if they use $i, _i, _j or other common variable names to ensure that callers are not expecting those variables to be unchanged after the include
all sa... passages
arcologyDescription
neighborDescription
officeDescription
surgeryDegradation
weekly
persBusiness
rulesAssistantReport
penthouse
fullReport
penthouseReport
neighbors
neighborsDevelopment
neighborsFSAdoption
facilities
arcadeReport
brothelReport
cellblockReport
clinicReport
clubReport
dairyReport
labReport
masterSuiteReport
schoolroomReport
servantsQuartersReport
spaReport
nurseryReport
economics
corporationDevelopments
marketsReport
npc
hgApplication
lawCompliance
longSlaveDescription
newSlaveIntro
init
initRules
BackwardsCompatibility
|
MonsterMate/fc
|
src/uncategorized/#README-includes.txt
|
Text
|
mit
| 1,243
|
:: REFI [nobr]
/* This is one of several files that contains and organizes many different events. */
/* genericPlotEvents.tw */
/* PESS.tw: Player Event, Single Slave */
/* PETS.tw: Player Event, Two Slaves */
/* RECI.tw: Random Event, Check In */
/* REFI.tw: Random Event, Fetish Interest */
/* REFS.tw: Random Event, Future Societies */
/* RESS.tw: Random Event, Single Slave */
/* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */
/* RETS.tw: Random Event, Two Slaves */
/* */
/* Events can also be in a dedicated *.tw file, formatted as follows: */
/* jeXXXXX.tw: Justice Event */
/* pXXXXXX.tw: Player event */
/* peXXXXX.tw: Player Event focused on a slave */
/* reXXXXX.tw: Random Event */
/* resXXXX.tw: Random Event, School */
/* seXXXXX.tw: Slave Event, focuses on slaves coming or going */
/* securityForceXXXXX.tw: Special (Security) Force event */
/* */
/* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */
<<switch $REFIevent>>
<<case "sadist">>
/* TODO: expand this */
<<set $activeSlave = getSlave($sadistInterestTargetID)>>
<<set _refi = $slaveIndices[$sadistID]>>
<<case "masochist">>
<<set $activeSlave = getSlave($masochistInterestTargetID)>>
<<set _refi = $slaveIndices[$masochistID]>>
<<if canDoAnal($slaves[_refi]) && $slaves[_refi].anus > 0>>
<<run seX($slaves[_refi], "anal", $PC, "penetrative")>>
<<if canImpreg($slaves[_refi], $PC)>>
<<= knockMeUp($slaves[_refi], 5, 1, -1, 1)>>
<</if>>
<<else>>
<<run seX($slaves[_refi], "vaginal", $PC, "penetrative")>>
<<if canImpreg($slaves[_refi], $PC)>>
<<= knockMeUp($slaves[_refi], 5, 0, -1, 1)>>
<</if>>
<</if>>
<<case "pregnancy">>
<<set $activeSlave = getSlave($pregnancyInterestTargetID)>>
<<set _refi = $slaveIndices[$pregnancyID]>>
<<if $slaves[_refi].mpreg == 0 && canDoVaginal($slaves[_refi]) && $slaves[_refi].vagina > 0>>
<<run seX($slaves[_refi], "vaginal", $PC, "penetrative")>>
<<elseif canDoAnal($slaves[_refi]) && $slaves[_refi].anus > 0 && $slaves[_refi].mpreg == 1>>
<<run seX($slaves[_refi], "anal", $PC, "penetrative")>>
<</if>>
<<case "boobs">>
<<set $activeSlave = getSlave($boobsInterestTargetID)>>
<<set _refi = $slaveIndices[$boobsID]>>
<<if $slaves[_refi].lactation > 0>>
<<set $slaves[_refi].lactationDuration = 2>>
<<set $slaves[_refi].boobs -= $slaves[_refi].boobsMilk, $slaves[_refi].boobsMilk = 0>>
<<else>>
<<set $slaves[_refi].induceLactation += 4>>
<<run induceLactation($slaves[_refi])>>
<</if>>
<<case "dom">>
/* TODO: expand this */
<<set $activeSlave = getSlave($dominantInterestTargetID)>>
<<set _refi = $slaveIndices[$domID]>>
<<case "submissive">>
<<set $activeSlave = getSlave($submissiveInterestTargetID)>>
<<set _refi = $slaveIndices[$subID]>>
<<if canDoVaginal($slaves[_refi]) && ($slaves[_refi].vagina > 0)>>
<<run seX($slaves[_refi], "vaginal", $PC, "penetrative")>>
<<if canImpreg($slaves[_refi], $PC)>>
<<= knockMeUp($slaves[_refi], 5, 0, -1, 1)>>
<</if>>
<<else>>
<<run seX($slaves[_refi], "anal", $PC, "penetrative")>>
<<if canImpreg($slaves[_refi], $PC)>>
<<= knockMeUp($slaves[_refi], 5, 1, -1, 1)>>
<</if>>
<</if>>
<<case "buttslut">>
<<set $activeSlave = getSlave($buttslutInterestTargetID)>>
<<set _refi = $slaveIndices[$buttslutID]>>
<<if canImpreg($slaves[_refi], $PC)>>
<<= knockMeUp($slaves[_refi], 5, 1, -1, 1)>>
<</if>>
<<run seX($slaves[_refi], "anal", $PC, "penetrative")>>
<<case "cumslut">>
<<set $activeSlave = getSlave($cumslutInterestTargetID)>>
<<set _refi = $slaveIndices[$cumslutID]>>
<<run seX($slaves[_refi], "oral", $PC, "penetrative")>>
<<case "humiliation">>
<<set $activeSlave = getSlave($humiliationInterestTargetID)>>
<<set _refi = $slaveIndices[$humiliationID]>>
<<if canDoVaginal($slaves[_refi])>>
<<run seX($slaves[_refi], "vaginal", $PC, "penetrative")>>
<<elseif canDoAnal($slaves[_refi])>>
<<run seX($slaves[_refi], "oral", $PC, "penetrative")>>
<</if>>
<</switch>>
<<if Array.isArray($REFIevent)>>
<<set $activeSlave = $eventSlave>>
<<if $cheatMode == 1>>
<<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */
''A random fetish interest event would have been selected from the following:''
<br>
<<for _i = 0; _i < $REFIevent.length; _i++>>
<<print "[[$REFIevent[_i]|REFI][$REFIevent = $REFIevent[" + _i + "]]]">>
<br>
<</for>>
<br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$eventSlave = 0]]
<<else>>
<<set $REFIevent = $REFIevent.random()>>
<<goto "REFI">>
<</if>>
<<else>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>
<<set $desc = SlaveTitle($activeSlave)>>
<<run Enunciate($activeSlave)>>
<<set _belly = bellyAdjective($activeSlave)>>
<<set $subSlave = $slaves[_refi]>>
<<set _subBelly = bellyAdjective($subSlave)>>
<<run App.Utils.setLocalPronouns($activeSlave)>>
<<setLocalPronouns $subSlave 2>>
<<setNonlocalPronouns $seeDicks>>
<<set _clothesTemp = $subSlave.clothes>>
<<switch $REFIevent>>
<<case "sadist">>
<<run actX($subSlave, "penetrative")>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
You are in your office, watching as $subSlave.slaveName takes a riding crop to another slave. This has become an almost daily occurrence, as _he2 is liable to strike out against your other slaves out-of-turn if _he2 isn't allowed to get a chance to satisfy _his2 sadistic streak. The slave at <<if hasBothLegs($subSlave)>>_his2 feet<<else>>before _him2<</if>> is a quivering mess, though you've given $subSlave.slaveName strict instructions to not leave any permanent marks on the _girlU. The slave had been disobedient, and so you decided that you would let $subSlave.slaveName punish _himU. _HeU winces as _he2 slowly drags the crop against the _girlU's shoulder, and you do your best to hide the small smile that threatens to escape. After another minute or so of the riding crop, you tell $subSlave.slaveName that this is getting boring and to change it up. _He2 gives you a wicked grin and gives
<<if $subSlave.dick > 0 && canAchieveErection($subSlave)>>
_his2 cock
<<else>>
the strap-on _he2 is wearing
<</if>>
a few rubs before unceremoniously stuffing it into _his2 victim's asshole. You can't hide your smile this time as the poor _girlU gives a loud shriek, and a small noise at the doorway catches your attention. To your surprise, you see <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your office. You call $him in.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.dick > 0) && ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while <<= contextualIntro($activeSlave, $subSlave)>> was beating the _girlU and found the <<if canSee($activeSlave)>>sight<<elseif canHear($activeSlave)>>sounds<<else>>sensations<</if>> rather compelling. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "masochist">>
<<set _clothesTemp = $subSlave.clothes, $subSlave.clothes = "no clothing">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
<<set $subSlave.clothes = _clothesTemp>> /*restore clothing to original values */
<<if $subSlave.belly >= 1500>>
You have $subSlave.slaveName lying down on your desk, and are seeing to your own amusement and _his2 masochistic streak at once. _He2 has _his2 body flat on the surface, but is unrestrained, and has been told that _he2 must not rise off it at all, nor tilt _his2 bulk to either side. You then tell _his2 to count strokes and begin to flog _his2 _subBelly belly with a leathern instrument<<if $subSlave.pregKnown == 1>>, taking care not to cause _his2 pregnancy any lasting harm<</if>>. Before long _he2 is experiencing more pain than the human body can support without involuntary movement, and you tell _him2 to go back one count whenever _he2 does. At long last _he2 completes the required number of blows, and lies quivering and sobbing, thanking you over and over, until _he2 stiffens again at the
<<if canDoAnal($subSlave) && $subSlave.anus > 0>>
burning sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> stretching _his2 anal sphincter. You are not gentle, and the rough sodomy combined with the burning of _his2 outraged skin as you slap yourself against it maintains _his2 pain high.
<<else>>
sudden sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> slamming deep into _his2 pussy. You are not gentle, and the rough fucking combined with the burning of _his2 outraged skin as you slap yourself against it maintains _his2 pain high.
<</if>>
Your grip around _his2 neck only adds to _his2 thrill.
<<else>>
You have $subSlave.slaveName bent over your desk, and are seeing to your own amusement and _his2 masochistic streak at once. _He2 has _his2 body flat on the surface, but is unrestrained, and has been told that _he2 must not rise off it at all. You then tell _him2 to count strokes and begin to flog _his2
<<if $subSlave.butt <= 0>>
flat
<<elseif $subSlave.butt <= 1>>
small
<<elseif $subSlave.butt <= 2>>
round
<<elseif $subSlave.butt <= 3>>
curvy
<<elseif $subSlave.butt <= 4>>
huge
<<elseif $subSlave.butt <= 5>>
enormous
<<elseif $subSlave.butt <= 6>>
gigantic
<<elseif $subSlave.butt <= 7>>
ridiculous
<<elseif $subSlave.butt <= 10>>
immense
<<elseif $subSlave.butt <= 14>>
inhuman
<<elseif $subSlave.butt <= 20>>
absurdly massive
<</if>>
ass with a leathern instrument. Before long _he2 is experiencing more pain than the human body can support without involuntary movement, and you tell _him2 to go back one count whenever _he2 does. At long last _he2 completes the required number of blows, and lies quivering and sobbing, thanking you over and over, until _he2 stiffens again at the
<<if canDoAnal($subSlave) && $subSlave.anus > 0>>
burning sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> stretching _his2 anal sphincter. You are not gentle, and the rough sodomy combined with the burning of _his2 outraged buttocks as you slap yourself against <<if $subSlave.butt < 2>>it<<else>>them<</if>> maintains _his2 pain high.
<<else>>
sudden sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> slamming deep into _his2 pussy. You are not gentle, and the rough fucking combined with the burning of _his2 outraged buttocks as you slap yourself against <<if $subSlave.butt < 2>>it<<else>>them<</if>> maintains _his2 pain high.
<</if>>
<</if>>
After you finish and _he2 leaves, wincing in agony<<if $subSlave.belly >= 1500>> and short of breath<</if>> but with a faraway look of release, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your office. You call $him in.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while you were beating <<= contextualIntro($activeSlave, $subSlave)>> and found the <<if canSee($activeSlave)>>sight<<elseif canHear($activeSlave)>>sounds<<else>>sensations<</if>> rather compelling. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "pregnancy">>
<<set _clothesTemp = $subSlave.clothes, $subSlave.clothes = "no clothing">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
<<set $subSlave.clothes = _clothesTemp>> /*restore clothing to original values */
$subSlave.slaveName gets inspected more regularly than your other slaves, since _he2's quite pregnant. _His2 pregnancy is progressing acceptably, but having _his2 belly inspected gets _him2
<<if $subSlave.pregSource == -1>>
extremely eager to feel more of _his2 <<= getWrittenTitle($subSlave)>>'s seed in _his2 fertile <<if $subSlave.mpreg == 1>>rear<<else>>cunt<</if>>. $subSlave.slaveName has been a good _girl2,
<<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>>
<<if $PC.belly >= 5000>>
so you take _him2
<<if $subSlave.belly >= 300000>>
over _his2 own _subBelly belly. Such discomfort doesn't bother _him2 since it means _he2 gets to enjoy the sensation of your own gravid middle rubbing the small of _his2 back
<<else>>
on the edge of your desk. _He2 doesn't mind the hard surface, not when it means your gravid middle is pushing against _his2 _subBelly own
<</if>>
as you languidly take _him2.
<<else>>
so you take _him2 on the couch, spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly take _him2. You have your arms as far around _his2 middle as you can,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly take _him2. You have your arms wrapped around _his2 chest to cup both breasts,
<</if>>
and _he2 has _his2 neck twisted back to kiss you.
<</if>>
<<else>>
but _his2 eager hole just can't be permitted to have another of your loads at the moment, so _he2'll have to settle for some cuddling instead. You embrace _him2 on the couch,
<<if $PC.belly >= 5000>>
as closely as you can with your own gravidity in the way and languidly fondle _him2; one arm wrapped around behind to _his2 breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other.
<<else>>
spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly grope _him2. You have your arms wrapped as far around _his2 middle as you can, savoring the motion beneath your palms,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly fondle _him2. You have one arm wrapped around _his2 middle to grope _his2 _subBelly belly and the other to _his2 breast,
<</if>>
while _he2 has _his2 neck twisted back to kiss you.
<</if>>
<</if>>
<<elseif $PC.dick != 0>>
extremely eager for a good fuck and there's no better dick than _his2 <<= getWrittenTitle($subSlave)>>'s. $subSlave.slaveName has been a good _girl2,
<<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>>
<<if $PC.belly >= 5000>>
so you take _him2
<<if $subSlave.belly >= 300000>>
over _his2 own _subBelly belly. Such discomfort doesn't bother _him2 since it means _he2 gets to enjoy the sensation of your own gravid middle rubbing the small of _his2 back
<<else>>
on the edge of your desk. _He2 doesn't mind the hard surface, not when it means your gravid middle is pushing against _his2 _subBelly own
<</if>>
as you languidly take _him2.
<<else>>
so you take _him2 on the couch, spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly take _him2. You have your arms as far around _his2 middle as you can,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly take _him2. You have your arms wrapped around _his2 chest to cup both breasts,
<</if>>
and _he2 has _his2 neck twisted back to kiss you.
<</if>>
<<else>>
but _his2 fertile hole is off limits at the moment, so _he2'll have to settle for some cuddling instead. You embrace _him2 on the couch,
<<if $PC.belly >= 5000>>
as closely as you can with your own gravidity in the way and languidly fondle _him2; one arm wrapped around behind to _his2 breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other.
<<else>>
spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly grope _him2. You have your arms wrapped as far around _his2 middle as you can, savoring the motion beneath your palms,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly fondle _him2. You have one arm wrapped around _his2 middle to grope _his2 _subBelly belly and the other to _his2 breast,
<</if>>
while _he2 has _his2 neck twisted back to kiss you.
<</if>>
<</if>>
<<else>>
all hot and bothered. $subSlave.slaveName has been a good _girl2,
<<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>>
so you don a strap-on and take _him2
<<if $PC.belly >= 5000>>
<<if $subSlave.belly >= 300000>>
over _his2 own _subBelly belly. Such discomfort doesn't bother _him2 since it means _he2 gets to enjoy the sensation of your own gravid middle rubbing the small of _his2 back
<<else>>
on the edge of your desk. _He2 doesn't mind the hard surface, not when it means your gravid middle is pushing against _his2 _subBelly own
<</if>>
as you languidly take _him2.
<<else>>
on the couch, spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly take _him2. You have your arms as far around _his2 middle as you can,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly take _him2. You have your arms wrapped around _his2 chest to cup both breasts,
<</if>>
and _he2 has _his2 neck twisted back to kiss you.
<</if>>
<<else>>
but _his2 fertile hole is off limits at the moment, so _he2'll have to settle for some cuddling instead. You embrace _him2 on the couch,
<<if $PC.belly >= 5000>>
as closely as you can with your own gravidity in the way and languidly fondle _him2; one arm wrapped around behind to _his2 breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other.
<<else>>
spooning so that _his2
<<if $subSlave.belly >= 300000>>
immense gravidity can hang between your legs and towards the floor as you languidly grope _him2. You have your arms wrapped as far around _his2 middle as you can, savoring the motion beneath your palms,
<<else>>
_subBelly heavy belly can rest comfortably as you languidly fondle _him2. You have one arm wrapped around _his2 middle to grope _his2 _subBelly belly and the other to _his2 breast,
<</if>>
while _he2 has _his2 neck twisted back to kiss you.
<</if>>
<</if>>
<</if>>
After you both finish and _he2 leaves, smiling contentedly at you, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your office. You call $him in.
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while you were enjoying the heavily pregnant $subSlave.slaveName and found the <<if canSee($activeSlave)>>sight<<elseif canHear($activeSlave)>>sounds<<else>>sensations<</if>> rather compelling. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "boobs">>
<<set _clothesTemp = $subSlave.clothes, $subSlave.clothes = "no clothing">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
<<set $subSlave.clothes = _clothesTemp>> /*restore clothing to original values */
$subSlave.slaveName is on lunch duty today. That means that as you eat your working lunch, _he2 sits on the edge of your desk right next to you, so that <<if $subSlave.belly >= 100000>>a nipple is<<else>>_his2 nipples are<</if>> conveniently at mouth height. Whenever you feel thirsty, you lean over<<if $subSlave.nipples == "partially inverted" || $subSlave.nipples == "inverted">>, pop one out,<<elseif $subSlave.nipples == "fuckable">>, slip your tongue deep inside,<</if>> and take some of _his2 creamy, slightly vanilla-toned milk straight from the source. Every time you do, _he2 shudders convulsively,
<<if canTalk($subSlave)>>
giving little mewling whimpers.
<<else>>
<<if $subSlave.accent >= 3>>
giving little mewling whimpers.
<<elseif $subSlave.voice == 0>>
making the harsh gasping noises that are all _he2 can manage, as a mute.
<<else>>
giving small moans through _his2 obstructed mouth.
<</if>>
<</if>>
Though you never touch anything but _his2 nipples, _he2 climaxes twice. After you finish and _he2 leaves, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your office. You call $him in.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while you were drinking from <<= contextualIntro($activeSlave, $subSlave)>> and found the <<if canSee($activeSlave)>>sight<<elseif canHear($activeSlave)>>sounds<<else>>sensations<</if>> rather compelling. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "dom">>
<<run actX($subSlave, "penetrative")>>
<<setNonlocalPronouns $seeDicks>>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
$subSlave.slaveName is
<<if $subSlave.vagina > 0 || $subSlave.anus > 0>>
riding another slave, _his2 hands pinning _himU down
<<else>>
straddling another slave, _his2
<<if $subSlave.dick > 0>>
cock in _hisU mouth.
<<else>>
<<if $subSlave.vagina > 0>>
pussy
<<else>>
ass
<</if>>
pressed to _hisU face.
<</if>>
<</if>>
The slave_girlU had been disobedient, and _hisU punishment was to let $subSlave.slaveName dominate _himU. The truth is this is also _his2 reward; _he2 is such a dominant that _he2's prone to lashing out at your other slaves if _he2 isn't given a proper outlet. Sure enough, _his2 moans begin to increase in pitch and frequency, reaching a crescendo as _he2 comes to an orgasm. Once you feel the poor _girlU beneath _him2 has had enough, you give $subSlave.slaveName the order to dismount. _He2 leaves your office with a smile on _his2 face, passing <<= App.UI.slaveDescriptionDialog($activeSlave)>>, who is
<<if isAmputee($activeSlave)>>
propped limblessly nearby. $He has
<<elseif !hasAnyLegs($activeSlave)>>
propped helplessly nearby. $He has
<<elseif !canWalk($activeSlave)>>
kneeling in the doorway with
<<else>>
standing in the doorway with
<</if>>
a troubled look on $his face.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.dick > 0) && ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while <<= contextualIntro($activeSlave, $subSlave)>> was dominating the other slave<<= _girlU>> and found the sight rather compelling. It should be possible to either encourage this fascination with domination or steer $him away from it for now.
<<case "submissive">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
$subSlave.slaveName is lying on the edge of your desk with _his2<<if $subSlave.belly >= 1500>> bloated<</if>> body helpless beneath you, your <<if $PC.dick != 0>>dick<<else>>strap-on<</if>> in _him2, and your hands around _his2 neck. It's just breath play, and you're practiced enough that _he2's in no danger. _He2's such a sexual submissive that _he2 sometimes acts out if not managed. This happens when _he2 feels the urge to misbehave in order to access punishment, so you personally ensure that _he2 can indulge _his2 submissiveness when _he2 needs it. _He2 does not orgasm with you, _his2 complete servitude to your pleasure fulfilling a deeper need than that. _He2 leaves your office with a serene look on _his2 face, passing <<= App.UI.slaveDescriptionDialog($activeSlave)>>, who is
<<if isAmputee($activeSlave)>>
propped limblessly nearby. $He has
<<elseif !hasAnyLegs($activeSlave)>>
propped helplessly nearby. $He has
<<elseif !canWalk($activeSlave)>>
kneeling in the doorway with
<<else>>
standing in the doorway with
<</if>>
a troubled look on $his face.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while you were dominating <<= contextualIntro($activeSlave, $subSlave)>>. <<if hasAnyArms($activeSlave)>>As though it has a mind of its own, $his hand reaches up toward $his throat. <</if>>It should be possible to either encourage this fascination with submission or steer $him away from it for now.
<<case "buttslut">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
In the middle of the afternoon, you take a break from work to fuck $subSlave.slaveName in your office. $subSlave.slaveName is such a complete buttslut that _he2's enjoying _himself2 to an almost indecent degree: moaning, begging, or just smiling idiotically with _his2 mouth open and _his2 tongue lolling. After you finish and _he2 leaves, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your office. You call $him in.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while you were buttfucking <<= contextualIntro($activeSlave, $subSlave)>> and found the <<if canSee($activeSlave)>>sight<<elseif canHear($activeSlave)>>sounds<<else>>sensations<</if>> rather compelling. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "cumslut">>
<<set _clothesTemp = $subSlave.clothes, $subSlave.clothes = "no clothing">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
<<set $subSlave.clothes = _clothesTemp>>
<<if $PC.dick > 0>>
You wake up to the sensation of $subSlave.slaveName eagerly sucking your dick. _He2's industriously pumping _his2 mouth up and down on your member. In truth, $subSlave.slaveName doesn't give the perfect blowjob: _he2 loves cum so much that _he2 mostly enjoys oral sex in an anticipatory way, and usually works to make the recipient cum as soon as possible so as to get _his2 favorite treat into _his2 mouth quicker. Still, _his2 enthusiasm is nice and _he2 does have permission to wake you at your usual time in this way. As you get up after finishing, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> at the door to your bedroom. You call $him in.
<<else>>
You come across $subSlave.slaveName in the middle of what appears to be an impromptu blowbang, one that seems to be drawing to a close. One by one, the citizens pull out of _his2 wide-open mouth and splash cum into it. The bliss on _his2 face is obvious even from where you are standing, and as you watch the scene unfolding before you, you notice <<= App.UI.slaveDescriptionDialog($activeSlave)>> is also looking on. You call $him over.
<</if>>
<<run actX($subSlave, "oral")>>
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
It seems $he passed by while <<= contextualIntro($activeSlave, $subSlave)>> was <<if $PC.dick == 0>>in the midst of _his2 little oral party<<else>>blowing you<</if>>. $He swallows painfully at the <<if canSee($activeSlave)>>sight of the satisfied cumslut swirling the ejaculate around _his2 mouth<<elseif canHear($activeSlave)>>sound of the satisfied cumslut savoring the fresh load<<else>>reminder of the <<if canTaste($activeSlave)>>taste<<else>>warmth<</if>> and texture of the cum<</if>>. It should be possible to either encourage this fascination or steer $him away from it for now.
<<case "humiliation">>
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageColumn">
<div class="imageRef medImg">
<<= SlaveArt($subSlave, 2, 0)>>
</div>
<div class="imageRef medImg">
<<= SlaveArt($activeSlave, 2, 0)>>
</div>
</div>
<</if>>
/* 000-250-006 */
You have $subSlave.slaveName pinned up against a railing on a balcony that overlooks a public atrium. Passersby below cannot see you, but they can certainly see $subSlave.slaveName's upper body as _he2 takes your dick. _He2's blushing furiously with the sex and with _his2 trademark mixed arousal and embarrassment at having an audience. _He2 makes a show of trying to disguise the fact that _he2's getting railed, but it's obvious. When you finish, you pull _him2 off the railing so _he2 can clean up. <<= App.UI.slaveDescriptionDialog($activeSlave)>> <<if canSee($activeSlave)>>saw<<elseif canHear($activeSlave)>>heard<<else>>felt the heat from<</if>> the denouement of this exhibitionist fun, and seems intrigued.
<br><br>
$activeSlave.slaveName hesitates before explaining $himself, and the $desc is obviously aroused:
<<if ($activeSlave.chastityPenis == 1)>>
$he's got a string of precum leaking out of $his chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>>
though $his hormone-filled body can't get $his dick hard any more, $he's got a string of precum coming off $his member.
<<elseif $activeSlave.dick > 0 && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">>
though $his useless balls can't muster the effort to get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
though $his gelded body can't get $his dick hard any more, $he's got a string of precum coming off $his limp member.
<<elseif canAchieveErection($activeSlave)>>
<<if $activeSlave.dick > 4>>
$his gigantic cock is standing out like a mast.
<<elseif $activeSlave.dick > 2>>
$he's sporting an impressive erection.
<<elseif $activeSlave.dick > 0>>
$his little penis is rock hard.
<</if>>
<<elseif $activeSlave.dick > 7>>
$he's got a string of precum coming off $his engorged member.
<<elseif $activeSlave.dick > 0>>
$he's got a string of precum coming off $his limp member.
<<elseif $activeSlave.clit > 0>>
$his large clit is visibly engorged.
<<elseif $activeSlave.vagina > -1>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there's a sheen on $his pussylips.
<<elseif $activeSlave.balls > 0>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a distinct dribble of precum running from $his featureless crotch.
<<else>>
<<if $activeSlave.nipples != "fuckable">>$his nipples are hard and <</if>>there is a clear scent of lust around $him.
<</if>>
There was a glint of envy <<if canSee($activeSlave)>>in $his eyes when $he saw<<elseif canHear($activeSlave)>>across $his face as $he listened to<<else>>in $his expression as $he basked in the heat of<</if>> <<= contextualIntro($activeSlave, $subSlave)>>'s satisfaction at being publicly used. It should be possible to either encourage this fascination with humiliation or steer $him away from it for now.
<<default>>
<br>ERROR: bad REFI event $REFIevent
<</switch>>
<br><br>
<span id="result">
<<switch $REFIevent>>
<<case "sadist">>
/* TODO: rewrite this */
<<link "Show $him how enjoyable causing pain is">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
Since $he doesn't speak $language well enough to handle the
<<if !hasAnyArms($activeSlave)>>
subject and has no hands, it takes a long, frustrating time
<<else>>
subject, $he's forced to use gestures
<</if>>
to communicate $his desire to be abuse someone.
<<elseif $activeSlave.voice == 0>>
$He's
<<if !hasAnyArms($activeSlave)>>
mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
mute, so $he uses gestures to ask
<</if>>
to hurt someone, too.
<<else>>
$He's incapable of forming
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
words, so $he uses gestures to ask
<</if>>
to hurt someone, too.
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He asks through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He asks through $his big oral piercings,
<<else>>
$He asks,
<</if>>
"<<Master>>, can — can I hurt someone? Like that?"
<</if>>
You make $him state it more explicitly, so $he tries again:
/* TODO: not sure what to change this to */
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles $himself into a position where $he can lightly slap $his amputee ass against a chair leg.
<<elseif !canTalk($activeSlave)>>
$he turns around and starts to spank $himself roughly.
<<else>>
"Plea<<s>>e let me beat someone, <<Master>>!"
<</if>>
You call in another slave and have _himU kneel on the floor, ass up. You then hand $him a leathern cat-o-nine tails and tell $him to get busy, or $he'll take the other slave's place. As you note the remorse on $his face, you tell $him to get used to it. One of $his jobs is to cause pain now, second thoughts or not.
/* TODO: not sure what to do here */
<<if canDoAnal($activeSlave)>>
<<if $activeSlave.anus == 0>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick brutally @@.lime;taking $his anal virginity@@<<else>>an enormous dildo @@.lime;stealing $his anal virginity@@<</if>>, followed by rough anal,
<<set $activeSlave.anus = 1>>
<<else>>
$He hasn't recovered before $he feels the still more urgent pain of rough anal,
<</if>>
<<= VCheck.Anal($activeSlave, 1)>>
<<elseif canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina == 0>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick brutally @@.lime;stripping $him of $his virginity@@<<else>>an enormous dildo @@.lime;stealing $his virginity@@<</if>>, followed by rough sex,
<<set $activeSlave.vagina = 1>>
<<else>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick<<else>>an enormous dildo<</if>> slamming against $his cervix,
<</if>>
<<= VCheck.Vaginal($activeSlave, 1)>>
<<else>>
$He hasn't recovered before $he feels
<<switch $activeSlave.mouthAccessory>>
<<case "dildo gag" "massive dildo gag">>
the relief of the dildo gag being drawn from $his throat before
<<case "ball gag" "bit gag" "ring gag">>
you unhook $his gag before
<</switch>>
the still more urgent pain of <<if $PC.dick != 0>>your dick getting shoved as deep down $his throat as you can<<else>>an enormous dildo forcing $his jaw wide and working its way down $his throat<</if>>,
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</if>>
which is then overlaid by rough spanking, nipple pinching, and
<<if ($activeSlave.chastityPenis == 1)>>
cock torment.
<<elseif $activeSlave.dick > 0>>
dick abuse.
<<elseif $activeSlave.vagina > -1 && canDoVaginal($activeSlave)>>
clit torture.
<<elseif $activeSlave.belly >= 1500>>
stomach abuse.
<<elseif $activeSlave.vagina > -1>>
chastity assault.
<<elseif $activeSlave.scrotum > 1>>
ball crushing.
<<else>>
urethral torment.
<</if>>
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he has started to get off on causing pain.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>><<if canDoAnal($activeSlave) && ($activeSlave.anus == 0)>>//This option will take virginity//<<elseif !canDoAnal($activeSlave) && canDoVaginal($activeSlave) && ($activeSlave.vagina == 0)>> //This option will take anal virginity//<</if>>
<br><<link "Steer $him away from an obsession with causing pain for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in dishing out pain,
<<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && $activeSlave.chastityPenis == 0)>>
and let $him masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>,
<<else>>
and play with $him until $he orgasms while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, all while
<</if>>
carefully making sure $he only causes pleasure. You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<set $activeSlave.devotion += 4>>
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</replace>>
<</link>>
<<case "masochist">>
<<link "Turn $him into another pain slut">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
Since $he doesn't speak $language well enough to handle the
<<if !hasAnyArms($activeSlave)>>
subject and has no hands, it takes a long, frustrating time
<<else>>
subject, $he's forced to use delightfully humiliating gestures
<</if>>
to communicate $his desire to be abused.
<<elseif $activeSlave.voice == 0>>
$He's
<<if !hasAnyArms($activeSlave)>>
mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
mute, so $he uses gestures to ask
<</if>>
you to hurt $him, too.
<<else>>
$He's incapable of forming
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
words, so $he uses gestures to ask
<</if>>
you to hurt $him, too.
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He asks through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He asks through $his big oral piercings,
<<else>>
$He asks,
<</if>>
"<<Master>>, can — can you hurt me? Like that?"
<</if>>
You make $him state it more explicitly, so $he tries again:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles $himself into a position where $he can lightly slap $his amputee ass against a chair leg.
<<elseif !canTalk($activeSlave)>>
$he turns around and starts to spank $himself roughly.
<<else>>
"Plea<<s>>e beat me, <<Master>>!"
<</if>>
You shove $him
<<if $activeSlave.belly >= 300000>>
over $his _belly <<if $activeSlave.bellyPreg >= 2000>>pregnant <</if>> belly,
<<elseif $activeSlave.belly >= 1500>>
onto $his knee<<if hasBothLegs($activeSlave)>>s<</if>>,
<<else>>
over the desk,
<</if>>
rub your hand over $his ass, which is quivering with anticipation and fear, and ask if $he wants you to hit $him. $He's almost beside $himself, shuddering at the titillation, but before $he can answer, you use your other hand to strike $his
<<if ($activeSlave.chastityPenis == 1)>>
caged dick.
<<elseif $activeSlave.dick > 0>>
cockhead.
<<elseif $activeSlave.vagina > -1 && canDoVaginal($activeSlave)>>
pussylips.
<<elseif $activeSlave.belly >= 1500>>
distended middle.
<<elseif $activeSlave.vagina > -1>>
chastity belt into $his pussylips.
<<elseif $activeSlave.scrotum > 1>>
testicles.
<<else>>
smooth crotch.
<</if>>
As $he writhes in agony, you tell $him to get used to it. $He's a pain slut now, second thoughts or not.
<<if canDoAnal($activeSlave)>>
<<if $activeSlave.anus == 0>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick brutally @@.lime;taking $his anal virginity@@<<else>>an enormous dildo @@.lime;stealing $his anal virginity@@<</if>>, followed by rough anal,
<<set $activeSlave.anus = 1>>
<<else>>
$He hasn't recovered before $he feels the still more urgent pain of rough anal,
<</if>>
<<= VCheck.Anal($activeSlave, 1)>>
<<elseif canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina == 0>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick brutally @@.lime;stripping $him of $his virginity@@<<else>>an enormous dildo @@.lime;stealing $his virginity@@<</if>>, followed by rough sex,
<<set $activeSlave.vagina = 1>>
<<else>>
$He hasn't recovered before $he feels the still more urgent pain of <<if $PC.dick != 0>>your dick<<else>>an enormous dildo<</if>> slamming against $his cervix,
<</if>>
<<= VCheck.Vaginal($activeSlave, 1)>>
<<else>>
$He hasn't recovered before $he feels
<<switch $activeSlave.mouthAccessory>>
<<case "dildo gag" "massive dildo gag">>
the relief of the dildo gag being drawn from $his throat before
<<case "ball gag" "bit gag" "ring gag">>
you unhook $his gag before
<</switch>>
the still more urgent pain of <<if $PC.dick != 0>>your dick getting shoved as deep down $his throat as you can<<else>>an enormous dildo forcing $his jaw wide and working its way down $his throat<</if>>,
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</if>>
which is then overlaid by rough spanking, nipple pinching, and
<<if ($activeSlave.chastityPenis == 1)>>
cock torment.
<<elseif $activeSlave.dick > 0>>
dick abuse.
<<elseif $activeSlave.vagina > -1 && canDoVaginal($activeSlave)>>
clit torture.
<<elseif $activeSlave.belly >= 1500>>
stomach abuse.
<<elseif $activeSlave.vagina > -1>>
chastity assault.
<<elseif $activeSlave.scrotum > 1>>
ball crushing.
<<else>>
urethral torment.
<</if>>
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he has started to get off on pain.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>><<if canDoAnal($activeSlave) && ($activeSlave.anus == 0)>>//This option will take virginity//<<elseif !canDoAnal($activeSlave) && canDoVaginal($activeSlave) && ($activeSlave.vagina == 0)>> //This option will take anal virginity//<</if>>
<br><<link "Steer $him away from pain obsession for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in pain play,
<<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !($activeSlave.chastityPenis))>>
and let $him masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>,
<<else>>
and play with $him until $he orgasms while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, all while
<</if>>
carefully keeping $his experience purely pleasurable. You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<set $activeSlave.devotion += 4>>
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</replace>>
<</link>>
<<case "pregnancy">>
<<if isFertile($activeSlave) || (($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $activeSlave.pubertyXX == 0)>>
<<link "Turn $him into another fertility whore">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
$He takes a long, frustrating time for $him to communicate that $he would like you to make $him feel like you just made $subSlave.slaveName feel, since $he doesn't know the $language words for that nor has the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he would like you to make $him feel like you just made $subSlave.slaveName feel, since $he doesn't know the $language words for that.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
$He's mute, so $he uses gestures to ask
<</if>>
you to make $him feel like you just made $subSlave.slaveName feel.
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
words, so $he uses gestures to ask
<</if>>
you to make $him feel like you just made $subSlave.slaveName feel.
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He asks through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He asks through $his big oral piercings,
<<else>>
$He asks,
<</if>>
"<<Master>>, can — can I be — can I be like, you know, that?"
<</if>>
You make $him state it more explicitly, so $he tries again:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles around until $his <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you.
<<elseif !canTalk($activeSlave)>>
$he frantically pantomimes a pregnant belly, and lewdly gestures at $his <<if $activeSlave.mpreg == 1>>butthole<<else>>cunt<</if>>.
<<else>>
"Plea<<s>>e knock me up, <<Master>>!"
<</if>>
You shove $him over the desk, rub <<if $PC.dick != 0>>your hard dick<<else>>a squirt dildo<</if>>
<<if $activeSlave.mpreg == 1>>
<<if canDoAnal($activeSlave)>>
around $his asspussy,
<<else>>
between $his buttocks,
<</if>>
<<else>>
<<if canDoVaginal($activeSlave)>>
along $his pussylips,
<<else>>
against $his inner thighs,
<</if>>
<</if>>
and ask if $he wants you to impregnate $him. $He's almost beside $himself, shuddering at the titillation, but before $he can answer,
<<if $activeSlave.mpreg == 1>>
<<if canDoAnal($activeSlave) && $activeSlave.anus > 0>>
you slide <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> into $his rear and give $him a pounding that leaves $him begging for what's to come. <<if $PC.dick != 0>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell $him that pregnancy is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you slide out of $his ass and paint $his back with <<if $PC.dick != 0>>your cum<<else>>a few squirts from the dildo<</if>>.
<<= VCheck.Anal($activeSlave, 1)>>
<<else>>
you tell $him that pregnancy is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you run your hands across the quivering slave's belly; pantomiming it swelling with child and sending $him over the edge.
<</if>>
<<else>>
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
you slide <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> into $his vagina and give $him a pounding that leaves $him begging for what's to come. <<if $PC.dick != 0>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell $him that pregnancy is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you slide out of $his pussy and paint the quivering slave's belly with <<if $PC.dick != 0>>your cum<<else>>a few squirts from the dildo<</if>>.
<<= VCheck.Vaginal($activeSlave, 1)>>
<<else>>
you tell $him that pregnancy is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you run your hands across the quivering slave's belly; pantomiming it swelling with child and sending $him over the edge.
<</if>>
<</if>>
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he is desperately eager to get pregnant.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<<elseif $activeSlave.preg > 0>>
<<link "Turn $him into another pregnancy obsessed whore">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
$He takes a long, frustrating time for $him to communicate that $he would like you to make $him feel like you just made $subSlave.slaveName feel, since $he doesn't know the $language words for that nor has the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he would like you to make $him feel like you just made $subSlave.slaveName feel, since $he doesn't know the $language words for that.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
$He's mute, so $he uses gestures to ask
<</if>>
you to make $him feel like you just made $subSlave.slaveName feel.
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like
<<else>>
words, so $he uses gestures to ask
<</if>>
you to make $him feel like you just made $subSlave.slaveName feel.
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He asks through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He asks through $his big oral piercings,
<<else>>
$He asks,
<</if>>
"<<Master>>, can — can I be — can I be like, you know, that?"
<</if>>
You make $him state it more explicitly, so $he tries again:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles around until $his <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you.
<<elseif !canTalk($activeSlave)>>
$he <<if $activeSlave.belly >= 1500>>caresses $his _belly<<else>>frantically pantomimes a pregnant<</if>> belly, and lewdly gestures at $his <<if $activeSlave.mpreg == 1>>butthole<<else>>cunt<</if>>.
<<else>>
"Plea<<s>>e knock me up, <<Master>>!"
<</if>>
You direct $him to the couch and run a hand along $his stomach, reminding $him that $he is already pregnant and efforts to knock $him up more won't satisfy $his craving. However, $he's already got the pregnancy part covered, all $he needs to feel whole is to use $his gravid body to please you. $He shudders with anticipation at the realization as you
<<if $activeSlave.belly >= 300000 || ($PC.belly+$activeSlave.belly >= 30000)>>
spin $him around to accommodate <<if $activeSlave.belly >= 300000>>$his belly<<else>>your pregnancy<</if>> and
<</if>>
<<if $activeSlave.mpreg == 1>>
<<if canDoAnal($activeSlave) && $activeSlave.anus > 0>>
slide your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> into $his rear. You lean in to run your hands across the quivering slave's belly as you focus on breeding the already fecund bitch. <<if $PC.dick != 0>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell $him that pregnancy is a very special reward for very good slaves, and if $he keeps being a good $girl you'll be sure to keep $him swollen with child. With that, you hilt yourself and <<if $PC.dick != 0>>flood $his rectum with your cum<<else>>repeatedly pump bursts of cum out of your toy into $his bowels<</if>>.
<<= VCheck.Anal($activeSlave, 1)>>
<<else>>
you tell $him that pregnancy is a very special reward for very good slaves, and if $he keeps being a good $girl you'll be sure to keep $him swollen with child. With that, you run your hands across the quivering slave's _belly belly, pantomiming it swelling to an obscene size with children and sending $him over the edge.
<</if>>
<<else>>
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
slide your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> into $his pussy. You lean in to run your hands across the quivering slave's belly as you focus on breeding the already fecund bitch. <<if $PC.dick != 0>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell $him that pregnancy is a very special reward for very good slaves, and if $he keeps being a good $girl you'll be sure to keep $him swollen with child. With that, you hilt yourself and <<if $PC.dick != 0>>flood $his cunt with your cum<<else>>repeatedly pump bursts of cum into $him until it flows out around your toy<</if>>.
<<= VCheck.Vaginal($activeSlave, 1)>>
<<else>>
you tell $him that pregnancy is a very special reward for very good slaves, and if $he keeps being a good $girl you'll be sure to keep $him swollen with child. With that, you run your hands across the quivering slave's _belly belly, pantomiming it swelling to an obscene size with children and sending $him over the edge.
<</if>>
<</if>>
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he is desperately eager to get pregnant.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<<elseif $PC.belly >= 5000>>
<<link "Temper $his interest into a pregnancy obsession">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
$He takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like gravid and swollen belly nor does have the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like gravid and swollen belly.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
$He's mute, so $he uses gestures to communicate $his attraction to the pregnant form.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
words, so $he uses gestures to communicate $his attraction to the pregnant figure.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot."
<</if>>
You gently lower your pregnant self onto the couch and ask $him whether $he wants to get pregnant too; as $he starts to answer you grunt and rub your
<<if $PC.belly >= 120000>>
massive baby bump with both hands
<<elseif $PC.belly >= 100000>>
massive baby bump
<<elseif $PC.belly >= 60000>>
giant baby bump
<<elseif $PC.belly >= 15000>>
huge baby bump
<<elseif $PC.belly >= 10000>>
big baby bump
<<elseif $PC.belly >= 5000>>
baby bump
<</if>>
before informing $him that <<if $PC.pregType > 1>>they've<<else>>your child's<</if>> been so active lately. You continue fondling your pregnancy, watching $his face progressively redden until $he frames a response:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
<<if canPenetrate($activeSlave)>>
$he wriggles around until $his throbbing erection is pointed right at you.
<<else>>
$he does everything in $his power to gesture towards your gravid middle.
<</if>>
<<elseif !canTalk($activeSlave)>>
$he points at your gravid middle before quivering with lust.
<<else>>
"You're <<s>>o hot, <<Master>>!"
<</if>>
You tell $him that getting to spend time with your gravid swell is a very special reward for very good slaves, and if $he keeps being a good $girl you'll make sure $he gets the chance to lavish attention on it. With that, you pull $him in and hug $him to your stomach, sending $him over the edge.
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he has developed a pregnancy fetish.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<<elseif canAchieveErection($activeSlave)>>
<<link "Temper $his interest into an impregnation obsession">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
$He takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like impregnation and swollen belly nor does have the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like impregnation and swollen belly.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
$He's mute, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
words, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot."
<</if>>
You ask $him whether $he wants to get pregnant too, and $he reddens before shaking $his head. You force $him to frame a response:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles around until $his throbbing erection is pointed right at you.
<<elseif !canTalk($activeSlave)>>
$he pantomimes a pregnant belly before stroking the length of $his cock.
<<else>>
"I would love to knock <<s>>omeone up, <<Master>>!"
<</if>>
<<if $activeSlave.toyHole == "dick" || $policies.sexualOpenness == 1>>
You push $him onto the couch, line yourself up with $his throbbing erection, and ask if $he wants to impregnate a girl. $He's almost beside $himself, shuddering at the titillation, but before $he can answer, you tell $him that getting to use $his dick is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you tease the tip of $his penis with your pussy; a clear mistake, as this sets $him over the edge. $He can only gasp wordlessly over having just accidentally came in $his <<= getWrittenTitle($activeSlave)>>, something you take full advantage of. You clearly inform $him that you were fertile. //Were.// You continue to tease the blooming impregnation fetishist with descriptions of how hard it will be for you so heavily laden with child and how $he had better plan on taking responsibility. $He can't take it and releases another spurt of cum, this time onto $himself;
<<if canImpreg($PC, $activeSlave)>>
<<= knockMeUp($PC, 20, 0, $activeSlave.ID, 1)>>
you aren't taking more chances with $him.
<<else>>
you can't actually get pregnant right now, but $he doesn't need to know that.
<</if>>
<<else>>
You pull $him onto the couch, begin jacking $him off, and ask if $he wants to impregnate a girl. $He's almost beside $himself, shuddering at the titillation, but before $he can answer, you tell $him that getting to use $his dick is a very special reward for very good slaves, and you might give it to $him one day — but that $he doesn't deserve it yet. With that, you up your pace until $he sprays cum across $his own stomach.
<</if>>
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he has developed a pregnancy fetish.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>><<if ($activeSlave.toyHole == "dick" || $policies.sexualOpenness == 1) && canImpreg($PC, $activeSlave)>>//This option may result in you getting knocked up.<</if>>
<<else>>
<<link "Turn $him into another fertility whore despite $his barrenness">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
$He takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like insemination and swollen belly nor does have the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like insemination and swollen belly.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
$He's mute, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
words, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot."
<</if>>
You ask $him whether $he wants to get pregnant too, and $he reddens, knowing $he can't. You force $him to frame a response:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles around until $his <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you.
<<elseif !canTalk($activeSlave)>>
$he pantomimes a pregnant belly, and uses gestures to indicate arousal.
<<else>>
"I would love to get pregnant, <<Master>>!"
<</if>>
You shove $him over the desk, rub your hard dick between $his slick thighs, and ask if $he wants you to impregnate $him. $He's almost beside $himself, shuddering at the titillation, but before $he can answer, you tell $him that it's a pointless dream, $he'll never be pregnant, but that doesn't mean $he can't fuck pregnant girls. Or fertile girls. Perhaps you'll even take the time to simulate a pregnancy with $him, if $he's particularly well behaved, you hint as you rub your hands across the quivering slave's belly. @@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$he has developed a pregnancy fetish.@@
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<</if>>
<<if canPenetrate($activeSlave) && (($PC.preg >= 28 && $PC.pregMood == 2) || $PC.preg >= 36) && $activeSlave.belly < 5000>>
<br><<link "Sate your libido by giving $him a taste of lusty pregnant sex">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
It takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like insemination and swollen belly, nor does $he have the hands to gesture it.
<<else>>
$He fumbles through a gestured explanation that $he's fascinated by pregnancy, since $he doesn't know the $language words for things like insemination and swollen belly.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
$He's mute, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he's fascinated by pregnancy.
<<else>>
words, so $he uses gestures to communicate $his attraction to the pregnant sex.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot."
<</if>>
<<if $PC.pregMood == 2>>
You ask $him if $he gets off from pregnant sex, causing $him to redden. Before $he can frame a response, you've got $him on the floor, pinned beneath your
<<if $PC.belly >= 100000>>
crushingly
<</if>>
gravid bulk with $his dick hilted in your needy pussy. You skip all pretense and ride $him long and hard until $he's exhausted and your libido a little lighter. When you finally do release $him from your lust, $he can barely rise <<if hasBothLegs($activeSlave)>>to $his feet<<else>>up<</if>>; you may have ridden $him @@.red;a little too hard.@@ You remind $him that $he was saying something; in response,
<<if !canTalk($activeSlave)>>
$he pantomimes a pregnant belly, your pregnant belly, and uses gestures to how much $he enjoyed it atop $him.
<<else>>
"Pregnant <<s>>e<<x>> with <<Master>> i<<s>> the be<<s>>t!"
<</if>>
$He has become @@.hotpink;more devoted to you,@@ @@.gold;mostly out of fear of your sexual appetite,@@ but @@.lightcoral;with a newfound pregnancy fetish,@@ even if though you got a little domineering.
<<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>>
<<run healthDamage($activeSlave, 5)>>
<<run seX($activeSlave, "penetrative", $PC, "vaginal", 3)>>
<<elseif $PC.pregMood == 1>>
You ask $him if $he finds you attractive, even with such a
<<if $PC.belly >= 100000>>
massive
<<elseif $PC.belly >= 60000>>
giant
<<elseif $PC.belly >= 15000>>
huge
<<elseif $PC.belly >= 10000>>
big
<</if>>
belly, and $he reddens, knowing $he can't say no. You kindly ask $him again, pushing $him to frame a response:
<<if !canTalk($activeSlave)>>
$he pantomimes a pregnant belly, your pregnant belly, and uses gestures to indicate arousal.
<<else>>
"Of cour<<s>>e I find you attractive, <<Master>>, but the way your belly bulge<<s>> out <<s>>o far and the way it move<<s>> when you u<<s>>e u<<s>> ju<<s>>t... It turn<<s>> me on <<s>>o much lately!"
<</if>>
You waddle to the couch, slowly settle yourself onto it and spread your legs wide revealing your aching sex. $He's almost beside $himself, shuddering at the invitation, but before $he can answer, you struggle forward and pull $him onto you. $He wastes no more time on words, instead trying $his hardest to split $his focus between filling your pussy and molesting your gravid swell. Mentally, you are in no position to control $his actions, being in such a hormonal state, but $he doesn't overstep $his boundaries and dutifully brings you to orgasm. Even better, once $he is satisfied, $he still doesn't leave your vulnerable side, instead cozying up for some post-coital quality time with the $his fecund <<= getWrittenTitle($activeSlave)>>.
$He has become @@.hotpink;much more devoted to you,@@ @@.mediumaquamarine;more trusting of you,@@ and @@.lightcoral;$he has developed a pregnancy fetish.@@
<<set $activeSlave.devotion += 6, $activeSlave.trust += 4>>
<<run seX($activeSlave, "penetrative", $PC, "vaginal")>>
<<else>>
You order $him to lie down on the couch, an order $he follows dutifully. You correct $him; $he should be on $his back for what's to come. $He's almost beside $himself, shuddering at the prospect of pregnant sex, but first, you ask $him if the thought of being ridden by such a gravid woman turns $him on. $He turns red, but before $he has the chance to formulate an answer, you've got $his telltale erection lined up with your needy pussy. You force $him to frame a response:
<<if !canTalk($activeSlave)>>
$he only manages a nod before you spear yourself on $his dick. This was happening either way.
<<else>>
"Ye<<s>>, <<Master>>, that mu<<s>>t feel ama-" $his voice catches as you spear yourself on $his dick. $His answer really didn't matter since $his cock already spilled $his thoughts.
<</if>>
You begin riding $him, eager to scratch that growing itch that's been hounding you lately, only to find $his hands tracing your
<<if $PC.belly >= 100000>>
massive
<<elseif $PC.belly >= 60000>>
giant
<<elseif $PC.belly >= 15000>>
huge
<<elseif $PC.belly >= 10000>>
big
<</if>>
baby bump as you bounce. $He takes an active role in being used like this, not that it surprises you, but $his interest in your middle is what you wanted to see. You've @@.lightcoral;driven $him to embrace $his pregnancy fetish.@@ As you dismount, you remind $him that getting to sate $his <<= getWrittenTitle($activeSlave)>>'s growing libido like this is a very special reward for very good slaves, and it would do $him well to remain in your favor. @@.hotpink;$He wholeheartedly agrees.@@
<<set $activeSlave.devotion += 6>>
<<run seX($activeSlave, "penetrative", $PC, "vaginal")>>
<</if>>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>> //This option will penetrate you//
<</if>>
<br><<link "Steer $him away from fertility obsession for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in pregnancy, and
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
gently fuck $him<<if $PC.dick == 0>> with a strap-on<</if>>
<<if $activeSlave.mpreg == 1>>
making the disassociation between sex and procreation explicit.
<<else>>
until $he orgasms, making it clear that the thought of procreation is completely unneeded for $him to feel good.
<<if $PC.dick && canGetPregnant($activeSlave)>><<set _blueBalls = 1>><<else>><<set _blueBalls = 0>><</if>>
<</if>>
<<run seX($activeSlave, "vaginal", $PC, "penetrative")>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
gently fuck $his ass<<if $PC.dick == 0>> with a strap-on<</if>> until $he orgasms,
<<if $activeSlave.mpreg == 1>>
until $he orgasms, making it clear that the thought of procreation is completely unneeded for $him to feel good.
<<if $PC.dick && canGetPregnant($activeSlave)>><<set _blueBalls = 1>><<else>><<set _blueBalls = 0>><</if>>
<<else>>
making the disassociation between sex and procreation explicit.
<</if>>
<<run seX($activeSlave, "anal", $PC, "penetrative")>>
<<else>>
gently tease $him until $he orgasms, making it clear that the thought of procreation is completely unneeded for $him to feel good.
<</if>>
You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<if _blueBalls == 1>>
You wait until $he is out of earshot before losing your composure and blowing your backed up load. Risking a pregnancy in such an uncertain slave would surely complicate $his mental development, so sometimes burdens have to be taken up.
<</if>>
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "boobs">>
<<link "Turn $him into another breast fetishist">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
Since $he isn't conversant in $language and lacks the hands to gesture, $he's forced to push out $his chest and wiggle to try to communicate that $he would like to experience a nipple orgasm, too.
<<else>>
Since $he isn't conversant in $language, $he's forced to use some delightfully lewd gestures at $his own boobs to communicate that $he would like to experience a nipple orgasm, too.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like to experience a nipple orgasm, too.
<<else>>
$He's mute, so $he uses gestures to ask you for a nipple orgasm, too.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like to experience a nipple orgasm, too.
<<else>>
words, so $he uses gestures to ask you for a nipple orgasm, too.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, may I have a nipple orga<<s>>m, too?"
<</if>>
You make $him state it more explicitly, so $he tries again:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he sticks $his chest out as far as it will go, and wiggles it back and forth demonstratively.
<<elseif !canTalk($activeSlave)>>
$he tries to depict suckling and orgasm with $his hand<<if hasBothArms($activeSlave)>>s<</if>>, but gives up and just sticks $his tits out at you<<if $activeSlave.nipples == "fuckable">> while fingering $his nipplecunts<<else>>, pinching $his nipples hard<</if>>.
<<else>>
"Plea<<s>>e u<<s>>e my boob<<s>>, <<Master>>!"
<</if>>
$He gasps as you seize $him and carry $him
<<if $PC.belly >= 30000>>
to the couch, but $he's clearly pleased. While you would rather sit $him on your lap, you are far too pregnant to fit $him; instead you settle $him beside you and torment
<<else>>
back to your desk chair, but $he's clearly pleased. You sit in the chair with $him in your lap facing away from you<<if $PC.boobs >= 300>>, $his back against your breasts<</if>>, and torment
<</if>>
$his nipples until $he's close to climax. Then you get $him on <<if hasBothLegs($activeSlave)>>$his knees<<else>>the floor<</if>> and push $him over the edge with
<<if $PC.dick != 0>>
<<if $activeSlave.nipples == "fuckable">>
your cock and fingers deep inside $his
<<else>>
your cock between $his
<</if>>
<<else>>
<<if $activeSlave.nipples == "fuckable">>
your fingers deep inside $his
<<else>>
your pussy rubbing against the stiff nipples atop $his
<</if>>
<</if>>
<<if $activeSlave.boobs > 40000>>gargantuan<<elseif $activeSlave.boobs > 25000>>immense<<elseif $activeSlave.boobs > 10000>>ridiculous<<elseif $activeSlave.boobs > 5000>>enormous<<elseif $activeSlave.boobs > 3200>>giant<<elseif $activeSlave.boobs > 1600>>huge<<elseif $activeSlave.boobs > 800>>big<<else>>modest<</if>> tits. @@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$his sexuality now focuses on $his breasts.@@
<<set $activeSlave.devotion += 4>>
<<run seX($activeSlave, "mammary", $PC, "penetrative")>>
<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<<if $activeSlave.lactation > 0>>
<<set $activeSlave.lactationDuration = 2>>
<<set $activeSlave.boobs -= $activeSlave.boobsMilk, $activeSlave.boobsMilk = 0>>
<<else>>
<<set $activeSlave.induceLactation += 5>>
<<= induceLactation($activeSlave)>>
<</if>>
<</replace>>
<</link>>
<br><<link "Steer $him away from breast obsession for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in nipple play,
<<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !($activeSlave.chastityPenis))>>
and let $him masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, to associate non-mammary intercourse with pleasure.
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<<else>>
and play with $him until $he orgasms while carefully keeping $his boobs and nipples untouched and unstimulated.
<</if>>
You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "dom">>
/* TODO: */
<<link "Turn $him into a dominant too">>
<<replace "#result">>
<<if canWalk($activeSlave) && canSee($activeSlave)>>
You order a passing slave to come in and kneel besides you, then snap your fingers at $activeSlave.slaveName and point commandingly at _himU. You tell $him that a proper dom does what $he wants — with your permission, of course — and order $him to get started on the other slave.
<<elseif isAmputee($activeSlave)>>
You place $activeSlave.slaveName's helpless body on the floor next to your desk, then order a passing slave to come in and service $him. You tell $him that a proper dom does what he wants — with your permission, of course — and order $him to tell the other slave what to do.
<<else>>
You order a passing slave to come in and kneel besides you, then guide $activeSlave.slaveName to the waiting slave. You tell $him that a proper dom does what $he wants — with your permission, of course — and order $him to get started on the other slave.
<</if>>
Then, you watch as $he begins to use the other slave as $his plaything. $activeSlave.slaveName spends almost all $his sexual experiences dominating other slaves for the rest of the week. The other slaves who have sex with $him are $his to use, not for $him to make love to. @@.hotpink;$He has become more obedient,@@ and @@.lightcoral;$his sexuality now focuses on domination.@@
<<set $activeSlave.devotion += 4>>
<<run actX($activeSlave, "penetrative", 10)>>
<<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<br><<link "Steer $him away from total domination for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in domination, and
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
make $him take <<if ($PC.dick == 0)>>a strap-on you've put on<<else>>your dick<</if>>, hard.
<<= VCheck.Vaginal($activeSlave, 1)>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
make $him take <<if ($PC.dick == 0)>>a strap-on you've put on<<else>>your dick<</if>>, hard.
<<= VCheck.Anal($activeSlave, 1)>>
<<else>>
<<if $PC.dick != 0>>ram your dick down $his throat<<if $PC.vagina != -1>> and make $him eat you out<</if>><<else>>mash your clit in $his face, making $him eat you out<</if>>.
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</if>>
You ensure that $he maintains the submissive role throughout. You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more obedient.@@
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "submissive">>
<<link "Turn $him into a submissive too">>
<<replace "#result">>
<<if canWalk($activeSlave) && canSee($activeSlave)>>
You snap your fingers at $activeSlave.slaveName and point commandingly at the floor next to your desk. You tell $him that a proper sub does what $his dom wants, always, and leave $him kneeling obediently beside you for some time.
<<elseif isAmputee($activeSlave)>>
You place $activeSlave.slaveName's helpless body on the floor next to your desk. You tell $him that a proper sub does what $his dom wants, always, and leave $him lying obediently beside you for some time.
<<else>>
You guide $activeSlave.slaveName to the floor next to your desk and push $him to <<if hasBothLegs($activeSlave)>>$his knees<<else>>the floor<</if>>. You tell $him that a proper sub does what $his dom wants, always, and leave $him waiting obediently beside you for some time.
<</if>>
Then, without preamble, you stand up again and <<if $PC.dick == 0>>ride $his face<<else>>throatfuck $him<</if>>, intentionally ensuring that $he gags and struggles. $activeSlave.slaveName spends almost all $his sexual experiences in subspace for the rest of the week. Even other slaves who have sex with $him are required to use $him, not make love to $him. @@.hotpink;$He has become more obedient,@@ and @@.lightcoral;$his sexuality now focuses on submission.@@
<<set $activeSlave.devotion += 4>>
<<run actX($activeSlave, "oral", 10)>>
<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<br><<link "Steer $him away from total submission for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in submission, and make $him
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
ride <<if ($PC.dick == 0)>>a strap-on you're wearing<<else>>your dick<</if>>.
<<= VCheck.Vaginal($activeSlave, 1)>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
ride <<if ($PC.dick == 0)>>a strap-on you're wearing<<else>>your dick<</if>>.
<<= VCheck.Anal($activeSlave, 1)>>
<<else>>
<<if $PC.dick != 0>>suck you off<<if $PC.vagina != -1>> and eat you out<</if>><<else>>eat you out<</if>> at $his own pace.
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</if>>
You ensure that $he maintains the active role throughout. You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more obedient.@@
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "buttslut">>
<<link "Turn $him into another anal slut">>
<<replace "#result">>
<<if !canTalk($activeSlave)>>
<<if $activeSlave.accent >= 3>>
<<if !hasAnyArms($activeSlave)>>
Since $he isn't conversant in $language and lacks the hands to gesture, so it takes a long, frustrating time for $him to communicate that $he would like you to do to $him what you did to $subSlave.slaveName.
<<else>>
Since $he isn't conversant in $language, so $he uses gestures to ask you to do to $him what you did to $subSlave.slaveName.
<</if>>
<<elseif $activeSlave.voice == 0>>
<<if !hasAnyArms($activeSlave)>>
$He's mute and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like you to do to $him what you did to $subSlave.slaveName.
<<else>>
$He's mute, so $he uses gestures to ask you to do to $him what you did to $subSlave.slaveName.
<</if>>
<<else>>
$He can't form
<<if !hasAnyArms($activeSlave)>>
words and has no hands, so it takes a long, frustrating time for $him to communicate that $he would like you to do to $him what you did to $subSlave.slaveName.
<<else>>
words, so $he uses gestures to ask you to do to $him what you did to $subSlave.slaveName.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.lips > 70>>
$He <<say>>s through $his massive dick-sucking lips,
<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>
$He <<say>>s through $his big oral piercings,
<<else>>
$He <<say>>s,
<</if>>
"<<Master>>, would you plea<<s>>e do me like that?"
<</if>>
You make $him state it more explicitly, so $he tries again:
<<if !hasAnyArms($activeSlave) && !canTalk($activeSlave)>>
$he wriggles around until $his ass is pointed straight at you, <<if canDoAnal($activeSlave)>>lets out a deep breath, and relaxes $his sphincter visibly<<else>>and bounces $his rear enticingly<</if>>.
<<elseif !canTalk($activeSlave)>>
$he tries to depict anal sex with hand gestures, then gives up and turns around and points to $his ass.
<<else>>
"Plea<<s>>e fuck my butt, <<Master>>!"
<</if>>
<<if canDoAnal($activeSlave)>>
$He squeaks with surprise as you throw $him on the couch, but $his eagerness is obvious. $He does everything right, relaxing as you <<if ($PC.dick == 0)>>push a strap-on into<<else>>enter<</if>> $his ass and enjoying $himself all the way through. $He climaxes hard to <<if ($PC.dick == 0)>>the phallus<<else>>the cock<</if>> in $his asshole. @@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$his sexuality now focuses on $his anus.@@
<<= VCheck.Anal($activeSlave, 1)>>
<<elseif $PC.dick != 0>>
$He squeaks with surprise as you push $him
<<if $activeSlave.belly >= 300000>>
onto $his _belly <<if $activeSlave.bellyPreg >= 1500>>pregnancy<<else>>belly<</if>>
<<elseif $activeSlave.belly >= 5000>>
against the couch
<<else>>
onto the couch
<</if>>
and
<<if $activeSlave.butt >= 6>>
hug $his
<<if $activeSlave.butt <= 6>>
gigantic
<<elseif $activeSlave.butt <= 7>>
ridiculous
<<elseif $activeSlave.butt <= 10>>
immense
<<elseif $activeSlave.butt <= 14>>
inhuman
<<elseif $activeSlave.butt <= 20>>
absurdly massive
<</if>>
ass around your cock. Deep within its quivering <<if $activeSlave.buttImplant/$activeSlave.butt > .60>>firmness<<else>>softness<</if>>, you can clearly feel how excited $he is over $his rear getting the attention it deserves. While $he may have expected anal, you've decided otherwise, so you go to work savoring the depths of $his butt cheeks. $He is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum in $him, joining you in orgasm as $he feels your seed trickle down $his lower back and down to $his chastity belt.
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$his sexuality now focuses on $his rear end.@@
<<elseif $activeSlave.butt >= 2>>
slip your cock between $his
<<if $activeSlave.butt <= 3>>
big
<<elseif $activeSlave.butt <= 4>>
huge
<<elseif $activeSlave.butt <= 5>>
enormous
<</if>>
<<if $activeSlave.buttImplant/$activeSlave.butt > .60>>firm<<else>>soft<</if>> buttocks, atop $his anal chastity. You let $him quiver with anticipation for a little before reminding $him that the belt's removal is a reward for good slaves, and you might give release $him from it one day — but that $he doesn't deserve it yet. With that, you begin thrusting against $his rear, enjoying the twin pairs off flesh against your palms. $He is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum on $him, joining you in orgasm as $he feels your seed trickle down $his lower back and down to $his chastity belt.
<<else>>
rest your cock between $his
<<if $activeSlave.butt <= 0>>
flat
<<else>>
small
<</if>>
buttocks, atop $his anal chastity. You let $him quiver with anticipation for a little before reminding $him that the belt's removal is a reward for good slaves, and you might give release $him from it one day — but that $he doesn't deserve it yet. With that, you begin thrusting between what can barely be called an ass. $He is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum on $him, joining you in orgasm as $he feels your seed trickle down $his lower back and down to $his chastity belt.
<</if>>
<<else>>
You trace a dildo around $his anal chastity before reminding $him that the belt's removal is a reward for good slaves, and you might give release $him from it one day — but that $he doesn't deserve it yet. With that, you run your hand across the quivering slave's rump, sending $him over the edge.
@@.hotpink;$He has become more devoted to you,@@ and @@.lightcoral;$his sexuality now focuses on $his rear end.@@
<</if>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<br><<link "Steer $him away from anal obsession for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in anal sex,
<<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !($activeSlave.chastityPenis))>>
and let $him masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, to associate non-anal intercourse with pleasure.
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<<else>>
and play with $him until $he orgasms while carefully keeping $his ass untouched and unstimulated.
<</if>>
You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<set $activeSlave.devotion += 4>>
<<run seX($activeSlave, "oral", $PC, "penetrative")>>
<</replace>>
<</link>>
<<case "cumslut">>
<<link "Turn $him into a cumslut too">>
<<replace "#result">>
Focusing a slave's sexuality on cum isn't as easy as some other manipulations, for the simple reason that even you have a limited supply of the stuff and it would be a shame to waste it all on $him. So, you take another approach; you instruct $activeSlave.slaveName to accompany $subSlave.slaveName, and vice versa, whenever their duties permit. They're to act as sexual partners, and share cum whenever there's any forthcoming. They spend the week giving blowjobs whenever they can, and making out to swap the cum back and forth afterward. If someone insists on penetrating them instead, that just means that the other has to suck it out of them before they can share it. Most importantly, $activeSlave.slaveName is punished if $he ever orgasms without cum in $his mouth. Soon, $he gets aroused by the mere <<if canSmell($activeSlave)>>scent<<else>>thought<</if>> of the stuff. @@.hotpink;$He has become more submissive to you,@@ and @@.lightcoral;$his sexuality now focuses on cum.@@
<<set $activeSlave.devotion += 4>>
<<run seX($activeSlave, "oral", "public", "penetrative", 50)>>
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>>
<br><<link "Steer $him away from cum obsession for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in cum, and
<<if (canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0)>>
fuck $him until $he orgasms, but you are careful to keep your cum well away from $him.
<<else>>
enjoy $him until $he orgasms, making sure to not involve cum at all.
<</if>>
You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more submissive to you.@@
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
<<run seX($activeSlave, "vaginal", $PC, "penetrative")>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
<<run seX($activeSlave, "anal", $PC, "penetrative")>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "humiliation">>
<<link "Turn $him into a humiliation fetishist too">>
<<replace "#result">>
You bring $activeSlave.slaveName to the railing $subSlave.slaveName just left. For a long while, you just play with $his naked breasts, <<if canSee($activeSlave)>>requiring $him to look any member of the public below that stares at $him right in the eyes<<else>>making sure to keep $him well informed of how many passersby are ogling $him<</if>>. $He sobs and shakes with abject embarrassment <<if canSee($activeSlave)>>as $he locks eyes with person after person<<elseif canHear($activeSlave)>>as $he hears each whistle and catcall from onlookers<<else>>as $he imagines the amount of people ogling $him<</if>>. After enough of this, $he's so sexually primed that $he orgasms convulsively almost immediately
<<if (canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0)>>
after you enter $him from behind.
<<else>>
once run your hand across $his crotch.
<</if>>
@@.hotpink;$He has become more obedient,@@ and @@.lightcoral;$his sexuality now focuses on public humiliation.@@
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
<<= VCheck.Vaginal($activeSlave, 1)>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
<<= VCheck.Anal($activeSlave, 1)>>
<</if>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>>
<</replace>>
<</link>><<if ($activeSlave.anus == 0) || ($activeSlave.vagina == 0)>> //This option will take virginity//<</if>>
<br><<link "Steer $him away from humiliation fetishism for the moment">>
<<replace "#result">>
Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before $he can give voice to $his interest in humiliation and fuck $him privately in your office. You'll keep an eye on $him, and with this correction @@.hotpink;$he'll become more obedient.@@
<<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>>
<<= VCheck.Vaginal($activeSlave, 1)>>
<<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>>
<<= VCheck.Anal($activeSlave, 1)>>
<<else>>
<<= SimpleSexAct.Player($activeSlave)>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>><<if ($activeSlave.anus == 0) || ($activeSlave.vagina == 0)>> //This option will take virginity//<</if>>
<<default>>
<br>ERROR: bad REFI event $REFIevent
<</switch>>
<<if $cheatMode == 1>>
<br><br>DEBUG: [[Go back to Nonrandom Event|Nonrandom Event][$activeSlave = 0, $eventSlave = 0]]
<</if>>
</span>
<</if>> /* CLOSES EVENT SELECTION */
|
MonsterMate/fc
|
src/uncategorized/REFI.tw
|
tw
|
mit
| 109,779
|
:: RESSTR [nobr]
/* This is one of several files that contains and organizes many different events. */
/* genericPlotEvents.tw */
/* PESS.tw: Player Event, Single Slave */
/* PETS.tw: Player Event, Two Slaves */
/* RECI.tw: Random Event, Check In */
/* REFI.tw: Random Event, Fetish Interest */
/* REFS.tw: Random Event, Future Societies */
/* RESS.tw: Random Event, Single Slave */
/* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */
/* RETS.tw: Random Event, Two Slaves */
/* */
/* Events can also be in a dedicated *.tw file, formatted as follows: */
/* jeXXXXX.tw: Justice Event */
/* pXXXXXX.tw: Player event */
/* peXXXXX.tw: Player Event focused on a slave */
/* reXXXXX.tw: Random Event */
/* resXXXX.tw: Random Event, School */
/* seXXXXX.tw: Slave Event, focuses on slaves coming or going */
/* securityForceXXXXX.tw: Special (Security) Force event */
/* */
/* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */
<<if Array.isArray($RESSTRevent)>>
<<set $activeSlave = $eventSlave>>
<<if $cheatMode == 1>>
<<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */
''A random event would have been selected from the following:''
<br>
<<for _i = 0; _i < $RESSTRevent.length; _i++>>
<<print "[[$RESSTRevent[_i]|RESSTR][$RESSTRevent = $RESSTRevent[" + _i + "]]]">>
<br>
<</for>>
<br><br>[[Go Back to Random Individual Event|Random Individual Event][$activeSlave = 0]]
<<else>>
<<set $RESSTRevent = $RESSTRevent.random()>>
<<goto "RESSTR">>
<</if>>
<<else>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask"> </div><<= SlaveArt($activeSlave, 2, 0)>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask"> </div><<= SlaveArt($activeSlave, 2, 0)>></div>
<</if>>
<</if>>
/* 000-250-006 */
<<set $desc = SlaveTitle($activeSlave)>>
<<run Enunciate($activeSlave)>>
<<switch $RESSTRevent>>
<<default>>
<br>ERROR: bad RESSTR event $RESSTRevent
<</switch>>
<br><br>
<span id="result">
<<switch $RESSTRevent>>
<<default>>
<br>ERROR: bad RESSTR event $RESSTRevent
<</switch>>
<<if $cheatMode == 1>>
<br><br>DEBUG: [[Go back to Nonrandom Event|Nonrandom Event][$activeSlave = 0, $eventSlave = 0]]
<</if>>
</span>
<</if>> /* CLOSES EVENT SELECTION */
|
MonsterMate/fc
|
src/uncategorized/RESSTR.tw
|
tw
|
mit
| 2,734
|
:: RE royal blood [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>
/*princess*/
<<set $activeSlaveOneTimeMinAge = 16>>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX")>>
<<set $activeSlave.career = "a princess">>
<<if $realRoyalties == 1>>
<<set $activeSlave.nationality = setup.royalNationalities.random()>>
<<run nationalityToRace($activeSlave)>>
<</if>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He was the princess of an ancient kingdom.">>
<<set $activeSlave.devotion = random(-80,-60)>>
<<set $activeSlave.trust = random(-50,-60)>>
<<set $activeSlave.face = random(25,100)>>
<<set $activeSlave.boobs = either(100, 200, 300)>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(15,100)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 45>>
<<set $activeSlave.skill.anal = 0>>
<<set $activeSlave.skill.oral = 0>>
<<set $activeSlave.skill.whoring = 0>>
<<set $activeSlave.canRecruit = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set _princess = clone($activeSlave)>>
<<setLocalPronouns _princess>>
<<if $realRoyalties == 1>>
<<if _princess.nationality == "Japanese">>
<<set _princess.birthSurname = "Yamato">>
<<set _princess.slaveSurname = "Yamato">>
<<elseif _princess.nationality == "Luxembourgian">>
<<set _princess.birthSurname = "Luxembourg-Nassau">>
<<set _princess.slaveSurname = "Luxembourg-Nassau">>
<<elseif _princess.nationality == "Belgian">>
<<set _princess.birthSurname = "Saxe-Coburg and Gotha">>
<<set _princess.slaveSurname = "Saxe-Coburg and Gotha">>
<<elseif _princess.nationality == "Danish">>
<<set _princess.birthSurname = "Glücksburg">>
<<set _princess.slaveSurname = "Glücksburg">>
<<elseif _princess.nationality == "Dutch">>
<<set _princess.birthSurname = "Orange-Nassau">>
<<set _princess.slaveSurname = "Orange-Nassau">>
<<elseif _princess.nationality == "Swedish">>
<<set _princess.birthSurname = "Bernadotte">>
<<set _princess.slaveSurname = "Bernadotte">>
<<elseif _princess.nationality == "Spanish">>
<<set _princess.birthSurname = "Bourbon">>
<<set _princess.slaveSurname = "Bourbon">>
<<elseif _princess.nationality == "Norwegian">>
<<set _princess.birthSurname = "Glücksburg">>
<<set _princess.slaveSurname = "Glücksburg">>
<<elseif _princess.nationality == "Cambodian">>
<<set _princess.birthSurname = "Norodom">>
<<set _princess.slaveSurname = "Norodom">>
<<elseif _princess.nationality == "Moroccan">>
<<set _princess.birthSurname = "Alawi">>
<<set _princess.slaveSurname = "Alawi">>
<<elseif _princess.nationality == "Omani">>
<<set _princess.birthSurname = "Al Said">>
<<set _princess.slaveSurname = "Al Said">>
<<elseif _princess.nationality == "Jordanian">>
<<set _princess.birthSurname = "Hāshim">>
<<set _princess.slaveSurname = "Hāshim">>
<<elseif _princess.nationality == "Bruneian">>
<<set _princess.birthSurname = "Bolkiah">>
<<set _princess.slaveSurname = "Bolkiah">>
<<elseif _princess.nationality == "Emirati">>
<<set _princess.birthSurname = "Al Nahyan">>
<<set _princess.slaveSurname = "Al Nahyan">>
<<elseif _princess.nationality == "Bahraini">>
<<set _princess.birthSurname = "Al Khalifah">>
<<set _princess.slaveSurname = "Al Khalifah">>
<<elseif _princess.nationality == "Kuwaiti">>
<<set _princess.birthSurname = "Al Sabah">>
<<set _princess.slaveSurname = "Al Sabah">>
<<elseif _princess.nationality == "Malaysian">>
<<set _princess.birthSurname = "Pahang">>
<<set _princess.slaveSurname = "Pahang">>
<<elseif _princess.nationality == "Qatari">>
<<set _princess.birthSurname = "Al Thani">>
<<set _princess.slaveSurname = "Al Thani">>
<<elseif _princess.nationality == "Saudi">>
<<set _princess.birthSurname = "Al Saud">>
<<set _princess.slaveSurname = "Al Saud">>
<<elseif _princess.nationality == "Tongan">>
<<set _princess.birthSurname = "Tupou">>
<<set _princess.slaveSurname = "Tupou">>
<<elseif _princess.nationality == "Swazi">>
<<set _princess.birthSurname = "Dlamini">>
<<set _princess.slaveSurname = "Dlamini">>
<<elseif _princess.nationality == "Mosotho">>
<<set _princess.birthSurname = "Moshesh">>
<<set _princess.slaveSurname = "Moshesh">>
<<elseif _princess.nationality == "British">>
<<set _princess.birthSurname = "Windsor">>
<<set _princess.slaveSurname = "Windsor">>
<<elseif _princess.nationality == "Monégasque">>
<<set _princess.birthSurname = "Grimaldi">>
<<set _princess.slaveSurname = "Grimaldi">>
<<elseif _princess.nationality == "Bhutanese">>
<<set _princess.birthSurname = "Wangchuck">>
<<set _princess.slaveSurname = "Wangchuck">>
<<elseif _princess.nationality == "Thai">>
<<set _princess.birthSurname = "Chakri">>
<<set _princess.slaveSurname = "Chakri">>
<</if>>
<</if>>
/*prince*/
<<if $seeDicks > 0>>
<<set $activeSlave.ID = generateSlaveID()>>
<<set $activeSlave.birthWeek += Math.floor(Math.random() * 52)>>
<<if $activeSlave.birthWeek >= 52>>
<<set $activeSlave.birthWeek -= 52>>
<<set $activeSlave.actualAge += 1>>
<</if>>
<<set $activeSlave.actualAge = $activeSlave.actualAge+1>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.genes = "XY">>
<<run nationalityToName($activeSlave)>>
<<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>>
<<set $activeSlave.career = "a prince">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He was the crown prince of an ancient kingdom.">>
<<set $activeSlave.devotion = random(-80,-60)>>
<<set $activeSlave.trust = random(-50,-60)>>
<<set $activeSlave.boobs = 150>>
<<set $activeSlave.butt = random(0,1)>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.clit = 0>>
<<set $activeSlave.labia = 0>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.dick = random(3,5)>>
<<set $activeSlave.balls = random(2,4)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.pubertyXX = 0>>
<<set $activeSlave.pubertyAgeXY = $potencyAge>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.intelligence = random(15,100)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant = 15>>
<<set $activeSlave.skill.anal = 0>>
<<set $activeSlave.skill.oral = 0>>
<<set $activeSlave.skill.whoring = 0>>
<<set $activeSlave.skill.combat = 1>>
<<set $activeSlave.canRecruit = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set _prince = clone($activeSlave)>>
<<setLocalPronouns _prince 2>>
<</if>>
/*Queen*/
<<set $activeSlave.ID = generateSlaveID()>>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge+$activeSlave.actualAge)>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = 24>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.ovaryAge = $activeSlave.actualAge>>
<<set $activeSlave.genes = "XX">>
<<run nationalityToName($activeSlave)>>
<<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>>
<<set $activeSlave.career = "a Queen">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "$He was the Queen of an ancient kingdom.">>
<<set $activeSlave.face = random(25,100)>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.prostate = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seePreg != 0>>
<<set $activeSlave.preg = 7>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregWeek = 7>>
<<set $activeSlave.pregKnown = 1>>
<<run SetBellySize($activeSlave)>>
<</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = random(2,4)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(15,100)>>
<<set $activeSlave.intelligenceImplant = 30>>
<<set $activeSlave.skill.entertainment = 45>>
<<set $activeSlave.skill.whoring = 0>>
<<set $activeSlave.counter.birthsTotal = 2>>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.pubertyXY = 0>>
<<set $activeSlave.canRecruit = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set _queen = clone($activeSlave)>>
<<setLocalPronouns _queen 3>>
<<setAssistantPronouns>>
One unfortunate consequence of existing in a global world is that business opportunities continue to crop up unabated by the onset of night in one corner of the world or another, an inconsiderate phenomenon for arcology owners who happen to be asleep when an event of importance takes place outside the walls of their arcology. This particular evening you are awoken by an alert from $assistant.name, unusually intense for this late hour.
<<if $assistant.personality > 0>>
"<<= properMaster()>>, there is a time sensitive enslavement opportunity available if you're interested." _HeA pauses before continuing. "You're going to want to see this one <<= properMaster()>>."
<<else>>
_HeA informs you that there is a time sensitive enslavement opportunity for you to peruse, and that _heA has calculated the potential rewards are worthy of your consideration even in the middle of the night.
<</if>>
<br><br>
A convenient video feed is brought up, displaying a quick visual summary of the opportunity at hand.
It seems a bastion of the old world has fallen, a royal family of ancient blood and reputation has been overthrown by a local populist leader and his fellow revolutionaries. Furthermore, the leader of the revolution has designs to transform the outmoded monarchy into an arcology of his own, and has transmitted a request for aid to his new peers in the Free Cities.
Of course, nothing in the Free Cities is free and international aid is no exception. This new arcology owner is no fool, however, and has outlined a number of rewards to be delivered to his most generous benefactors.
Though the King himself is dead, murdered in his bed by bloodthirsty revolutionaries, the rest of his family and the majority of his court have been captured and enslaved by their former subjects. The new arcology owner, having decided that a large injection of credits or a shipment of goods is superior to deflowering a royal pussy or asshole, has directed his followers to slake their lust and vengeance on the King's _wife3 and court rather than his children, though they too are past the age of majority.
<br><br>
Time is short, but you are well placed to acquire some choice slaves. With an adequate donation<<if $SF.Toggle && $SF.Active >= 1>>, or the use of $SF.Lower<</if>>, of course.
<br><br>
<span id="result">
<<link "Go back to sleep">>
<<replace "#result">>
You inform your personal assistant that you aren't planning to take any action. It's not every day that a monarchy collapses in the old world, but it's also not particularly uncommon either.
<</replace>>
<</link>>
<<if ($cash >= 50000) && ($rep >= 2000)>>
<br><<link "Leverage your reputation and credits to aid the new arcology in exchange for a pretty princess">>
<<replace "#result">>
You seize a tablet and practically roll out of your bed, working furiously and using every feature of $assistant.name to the utmost. It's not easy, but you call in a number of favors and grease a handful of palms, and soon a flight of VTOLs are landing in the new arcology laden with goods. When they take off again they have the princess aboard clad in chains, and make a direct course towards your waiting penthouse.
<br><br>
Eventually $he arrives in your penthouse, the perfect image of a demure yet composed princess. $His clearly practiced façade of poise and grace fades under scrutiny, however. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers.
<br><br>
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was sold to you in exchange for aid.">>
<<run cashX(-50000, "slaveTransfer", _princess)>>
<<run repX(-2000, "event", _princess)>>
<<set $activeSlave = _princess>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<</replace>>
<</link>> // You will need to utilize a portion of your reputation and <<print cashFormat(50000)>> to enslave $him.//
<<else>>
//You lack the necessary funds and reputation to enslave a princess.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch a $SF.Lower on a night time raid to acquire a pretty princess.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to <<print App.SF.SFC()>>. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the princess aboard clad in chains and make a direct course towards your waiting penthouse.
<br><br>
Eventually $he arrives in your penthouse, the perfect image of a demure yet composed princess. $His clearly practiced façade of poise and grace fades under scrutiny, however. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers.
<br><br>
<<set $arcologies[0].prosperity -= 15>>
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave = _princess>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<<run repX(-18000, "event", $activeSlave)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<<if $seeDicks > 0>>
<<if $cash >= 35000>>
<br><<link "Dispatch a sizable amount of aid in exchange for the crown prince">>
<<replace "#result">>
You seize a tablet and practically roll out of your bed, working vigorously and using every feature of $assistant.name to the utmost. It's not easy, but your credits pave your way to sending a flight of VTOLs laden with goods to the new arcology. They take off again with the crown prince aboard and in chains, where _he2 rails against the uncaring metal walls of the VTOL for the breadth of _his2 journey to your penthouse.
<br><br>
When _he2 arrives in your penthouse, the former prince is beside _himself2 with rage. When _he2 is brought to be modified in the remote surgery, _he2 breaks free and attempts to fight _his2 way out of your penthouse. _His2 attempt at freedom is futile, however, and _he2 is soon overwhelmed by your guards and dragged back to the remote surgery. It doesn't take long for the valiant prince to become a new dickgirl, though _his2 submission to life as a slave is another question entirely.
<br><br>
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was sold to you in exchange for aid.">>
<<run cashX(-35000, "slaveTransfer", _prince)>>
<<set $activeSlave = _prince>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<</replace>>
<</link>> // Purchasing the goods and hiring the VTOLs will cost about <<print cashFormat(35000)>>.//
<<else>>
<br>//You lack the necessary funds to enslave a crown prince.//
<</if>>
<</if>>
<<if $seeDicks > 0>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire the crown prince.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. They take off again with the crown prince aboard and in chains, where _he2 rails against the uncaring metal walls of the VTOL for the breadth of _his2 journey to your penthouse.
<br><br>
When _he2 arrives in your penthouse, the former prince is beside _himself2 with rage. When _he2 is brought to be modified in the remote surgery, _he2 breaks free and attempts to fight _his2 way out of your penthouse. _His2 attempt at freedom is futile, however, and _he2 is soon overwhelmed by your guards and dragged back to the remote surgery. It doesn't take long for the valiant prince to become a new dickgirl, though _his2 submission to life as a slave is another question entirely.
<br><br>
<<set $arcologies[0].prosperity -= 15>>
<<run repX(-18000, "event", $activeSlave)>>
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave = _prince>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<</if>>
<<if $seeDicks > 0>>
<<if ($cash >= 100000) && ($rep >= 10000)>>
<br><<link "Leverage your substantial reputation and a huge sum of credits to aid the new arcology in exchange for both the prince and princess">>
<<replace "#result">>
You seize a tablet and practically roll out of your bed, working furiously and using every feature of $assistant.name to the utmost. It's not easy, but you call in a number of favors and grease a handful of palms, and soon a flight of VTOLs are landing in the new arcology laden with goods. When they take off again they have the prince and princess aboard, clad in chains and bound face to face in a forced embrace, and make a direct course towards your waiting penthouse.
<br><br>
Eventually they arrive in your penthouse, faces flushed with embarrassment of their compromising position. The former prince is beside _himself2 with rage, but seems to be holding _himself2 back for _his2 little $sister's sake, while $he struggles to maintain a façade of poise and grace. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers. However, the prince's submission to life as a slave is another question entirely.
<br><br>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was sold to you in exchange for aid.">>
<<run setMissingParents(_princess)>>
<<run cashX(-60000, "slaveTransfer", _princess)>>
<<run repX(-6000, "event", _princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
/* prince */
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was sold to you in exchange for aid.">>
<<set _prince.mother = _princess.mother>>
<<set _prince.father = _princess.father>>
<<run cashX(-40000, "slaveTransfer", _prince)>>
<<run repX(-4000, "event", _prince)>>
<<run newSlave(_prince)>> /* skip New Slave Intro */
<</replace>>
<</link>> // You will need to utilize a sizable portion of your reputation and <<print cashFormat(100000)>> to enslave them.//
<<else>>
<br>//You lack the necessary funds and reputation to enslave both the crown prince and princess.//
<</if>>
<</if>>
<<if $seeDicks > 0>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire both the prince and princess.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the prince and princess aboard, clad in chains and bound face to face in a forced embrace, and make a direct course towards your waiting penthouse.
<br><br>
Eventually they arrive in your penthouse, faces flushed with embarrassment of their compromising position. The former prince is beside _himself2 with rage, but seems to be holding _himself2 back for _his2 little $sister's sake, while $he struggles to maintain a façade of poise and grace. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers. However, the prince's submission to life as a slave is another question entirely.
<br><br>
<<set $arcologies[0].prosperity -= 15>>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<run setMissingParents(_princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
<<run repX(-10000, "event", _princess)>>
/* prince */
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set _prince.mother = _princess.mother>>
<<set _prince.father = _princess.father>>
<<run newSlave(_prince)>> /* skip New Slave Intro */
<<run repX(-8000, "event", _prince)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<</if>>
<<if $cash >= 25000>>
<br><<link "Transfer a respectable quantity of credits for a handful of court ladies">>
<<replace "#result">>
You take a tablet and peruse the various court ladies on offer by the fledgling arcology. You single out a few interesting individuals for purchase that might suit your tastes, but the slapdash descriptions provided for each slave by the revolutionaries make it likely that any similarities to your aesthetic leanings will be coincidental. Once you are satisfied with your selection, you electronically transfer the credits to the new arcology and soon receive a receipt for your donation and an estimated delivery schedule.
<br><br>
When the ladies arrive at your penthouse, they seem almost relieved at the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over.
<br><br>
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was sold to you in exchange for credits.">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run cashX(-8333, "slaveTransfer", $activeSlave)>>
<</for>>
<</replace>>
<</link>> // It will cost about <<print cashFormat(25000)>> to enslave them.//
<<else>>
<br>//You lack the necessary funds to enslave a handful of court ladies.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire a handful of court ladies.">>
<<replace "#result">>
You take a tablet and peruse the various court ladies on offer by the fledgling arcology. You single out a few interesting individuals for acquisition that might suit your tastes, but the slapdash descriptions provided for each by $SF.Lower Intelligence make it likely that any similarities to your aesthetic leanings will be coincidental. Once you are satisfied with your selection, you electronically transfer the order to The Colonel and soon receive a mission success notice along with an estimated delivery schedule.
<br><br>
When the ladies arrive at your penthouse, they seem almost relieved at the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over.
<br><br>
<<set $arcologies[0].prosperity -= 10>>
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run repX(-3333, "event", $activeSlave)>>
<</for>>
<</replace>>
<</link>> // You will disliked for this action and trade will be damaged. //
<</if>>
<<if $cash >= 15000>>
<br><<link "Transfer a modest quantity of credits for the Queen _himself3">>
<<replace "#result">>
You take a tablet and transmit a communication request to the new arcology owner. It doesn't take long for him to accept but when his video feed connects on your screen, you find yourself staring at the pained expression of the Queen _himself3. It becomes abundantly clear that someone is mounting _him3 from behind as _his3 body shakes and spasms from the intensity of their thrusts. You note that the Queen appears to be getting fucked on an extravagant, yet bloodstained, four-poster bed, likely the site of _his3 former husband's demise. The mysterious individual unsurprisingly turns out to be the new arcology owner, revealing himself by shoving the Queen's face down against the stained bed sheets as he lowers his own face into frame. "How can I help you?"
<br><br>
The man seems somewhat surprised that you want to purchase the Queen, given the breadth and quality of his other merchandise available, but not unduly so. Soon enough negotiations begin and a short time later an equitable price is agreed upon. Your new peer even throws in a slight discount, in exchange for allowing him to use the Queen himself for the remainder of the night.
<br><br>
When the Queen arrives at your penthouse, _he3 seems almost relieved and almost basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
<br><br>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge+2)>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = 24>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<</if>>
<<set _queen.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<set _queen.visualAge = _queen.actualAge>>
<<set _queen.physicalAge = _queen.actualAge>>
<<set _queen.ovaryAge = _queen.actualAge>>
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was sold to you in exchange for credits.">>
<<run cashX(-15000, "slaveTransfer", _queen)>>
<<set $activeSlave = _queen>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<</replace>>
<</link>> // It will cost about <<print cashFormat(15000)>> to enslave _him3.//
<<else>>
<br>//You lack the necessary funds to enslave a Queen.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire the Queen _himself3.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the Queen aboard and make a direct course towards your waiting penthouse.
<br><br>
When the Queen arrives at your penthouse, _he3 seems almost relieved and almost basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
<br><br>
<<set $arcologies[0].prosperity -= 12>>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge+2)>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = 24>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 43>>
<</if>>
<<set _queen.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<set _queen.visualAge = _queen.actualAge>>
<<set _queen.physicalAge = _queen.actualAge>>
<<set _queen.ovaryAge = _queen.actualAge>>
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave = _queen>>
<<includeDOM App.UI.newSlaveIntro($activeSlave)>>
<<run repX(-12000, "event", _queen)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<<if $cash >= 500000>>
<br><<link "Send a large amount of credits and goods to retrieve both the princess and Queen.">>
<<replace "#result">>
You take a tablet and transmit a communication request to the new arcology owner with your intent. Once his shock wears off, he readily accepts with little need for negotiation. Soon, a flight of VTOLs land in the new arcology laden with goods. When they take off again they have the princess and the Queen, who is resigned to _his3 fate, clad in chains then bound face to face in a forced embrace.
<br><br>
Eventually they both arrive in your penthouse. The princess is flushed with embarrassment in $his compromising position, struggling to maintain a façade of poise and grace. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers. The Queen, on the other hand, seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was sold for credits.">>
<<set _princess.mother = _queen.ID>>
<<run setMissingParents(_princess)>>
<<run cashX(-400000, "slaveTransfer", _princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was sold for credits.">>
<<set _queen.mother = 0>>
<<set _queen.father = 0>>
<<run cashX(-100000, "slaveTransfer", _queen)>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<</replace>>
<</link>> // It will cost about <<print cashFormat(500000)>> to enslave both the princess and Queen.//
<<else>>
<br>//You lack the necessary funds and reputation to enslave both the Queen and princess.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire both the princess and Queen.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the princess and Queen aboard, making a direct course towards your waiting penthouse.
<br><br>
Eventually they both arrive in your penthouse. The princess is flushed with embarrassment in $his compromising position, struggling to maintain a façade of poise and grace. The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers. The Queen, on the other hand, seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
<<set $arcologies[0].prosperity -= 13>>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was sold for credits.">>
<<set _princess.mother = _queen.ID>>
<<run setMissingParents(_princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
<<run repX(-10000, "event", _princess)>>
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was sold for credits.">>
<<set _queen.mother = 0>>
<<set _queen.father = 0>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<<run repX(-3000, "event", _queen)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<<if $cash >= 500000>>
<br><<link "Offer a generous amount of cash in exchange for both the Queen and _his3 court ladies.">>
<<replace "#result">>
You take a tablet and transmit a communication request to the new arcology owner with your intent. Once his shock wears off, he readily accepts with little need for negotiation. Soon, a flight of VTOLs land in the new arcology laden with goods. When they take off again they have the Queen, who is resigned to _his3 fate, and a gaggle of terrified court ladies chained together.
<br><br>
Eventually they all arrive in your penthouse. The Queen seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
Meanwhile, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over.
/* ladies */
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was sold for credits.">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run cashX(-100000, "slaveTransfer", $activeSlave)>>
<</for>>
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was sold for credits.">>
<<run setMissingParents(_queen)>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<<run cashX(-200000, "slaveTransfer", _queen)>>
<</replace>>
<</link>> // It will cost about <<print cashFormat(500000)>> to enslave the Queen and _his3 court ladies.//
<<else>>
<br>//You lack the necessary funds to enslave the Queen and _his3 ladies.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to acquire the Queen and _his3 court ladies.">>
<<replace "#result">>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the Queen, who is resigned to _his3 fate, and a gaggle of terrified court ladies chained together.
<br><br>
Eventually they all arrive in your penthouse. The Queen seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
Meanwhile, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over.
<<set $arcologies[0].prosperity -= 13>>
/* ladies */
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run repX(-3000, "event", $activeSlave)>>
<</for>>
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was acquired by "+$SF.Lower+".">>
<<run setMissingParents(_queen)>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<<run repX(-4000, "event", _queen)>>
<</replace>>
<</link>> //You will be despised for this action, and trade will be greatly damaged.//
<</if>>
<<if $limitFamilies !== 1>>
<<if $cash >= 2500000>>
<br><<link "Send an unheard amount of credits and goods to retrieve the entire court.">>
<<replace "#result">>
You take a tablet and transmit a communication request to the new arcology owner with your intent. Once his shock wears off, he readily accepts with little need for negotiation. Soon, a flight of VTOLs land in the new arcology laden with goods. When they take off again they have the
<<if $seeDicks > 0>>
prince and princess, clad in chains and bound face to face in a forced embrace, the Queen, who is resigned to _his3 fate,
<<else>>
princess and $his mother, clad in chains and bound face to face in a forced embrace,
<</if>>
and a gaggle of terrified court ladies.
<br><br>
Eventually they all arrive in your penthouse. The
<<if $seeDicks > 0>>
prince and princess
<<else>>
princess and queen
<</if>>
are flushed with embarrassment in their compromising position.
<<if $seeDicks > 0>>
The former prince is beside _himself2 with rage, but seems to be holding _himself2 back for _his2 little $sister's sake, while $he struggles to maintain a façade of poise and grace.
<<else>>
The princess struggles to maintain a façade of poise and grace.
<</if>>
The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers.
<<if $seeDicks > 0>>
However, the prince's submission to life as a slave is another question entirely. The Queen, on the other hand,
<<else>>
The Queen
<</if>>
seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
Lastly, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over.
/* ladies */
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was sold for credits.">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run cashX(-133333, "slaveTransfer", $activeSlave)>>
<</for>>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was sold for credits.">>
<<set _princess.mother = _queen.ID>>
<<run setMissingParents(_princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
<<run cashX(-1100000, "slaveTransfer", _princess)>>
/* prince */
<<if $seeDicks > 0>>
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was sold for credits.">>
<<set _prince.mother = _princess.mother>>
<<set _prince.father = _princess.father>>
<<run newSlave(_prince)>> /* skip New Slave Intro */
<<run cashX(-750000, "slaveTransfer", _prince)>>
<</if>>
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was sold for credits.">>
<<run setMissingParents(_queen)>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<<run cashX(-250000, "slaveTransfer", _queen)>>
<</replace>>
<</link>> // It will cost about <<print cashFormat(2500000)>> to enslave the entire court.//
<<else>>
<br>//You lack the necessary funds to enslave the entire court.//
<</if>>
<<if $SF.Toggle && $SF.Active >= 1>>
<br><<link "Dispatch $SF.Lower on a night time raid to take everything of value.">>
<<replace "#result">>
<<set _loot = random(10,300)*100>>
Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the
<<if $seeDicks > 0>>
prince and princess, clad in chains and bound face to face in a forced embrace, the Queen, who is resigned to _his3 fate,
<<else>>
princess and $his mother, clad in chains and bound face to face in a forced embrace,
<</if>>
and a gaggle of terrified court ladies and as much loot as they could carry.
<br><br>
Eventually they all arrive in your penthouse. The
<<if $seeDicks > 0>>
prince and princess
<<else>>
princess and queen
<</if>>
are flushed with embarrassment in their compromising position.
<<if $seeDicks > 0>>
The former prince is beside _himself2 with rage, but seems to be holding _himself2 back for _his2 little $sister's sake, while $he struggles to maintain a façade of poise and grace.
<<else>>
The princess struggles to maintain a façade of poise and grace.
<</if>>
The slightest trembling of $his balled up fists, the minute tremors that mar $his immaculate posture, $his inability to meet your eyes with $his own — all signs that $he is still a scared $girl despite all $his royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to $him in $his new life in the penthouse, it does stand in stark contrast to $his more common slave peers.
<<if $seeDicks > 0>>
However, the prince's submission to life as a slave is another question entirely. The Queen, on the other hand,
<<else>>
The Queen
<</if>>
seems almost relieved and basks in the opulence of _his3 new surroundings. Yet, it seems likely that _his3 relief has more to do with saving _him3 from a lifetime of gang rape at the mercy of _his3 former subjects, than it does the familiar luxury. _He3 submits to biometric scanning obediently and without
<<if $seePreg != 0>>
fuss, during which you discover to _his3 surprise that _he3 is pregnant. Since _he3 hasn't begun to show yet, it's unclear whether the child is the former King's or the new arcology owner's. You don't have the means to discern the father of the child, but you notice _he3 cradles _his3 ever so slightly rounded stomach protectively nonetheless.
<<else>>
fuss.
<</if>>
Lastly, the ladies seem comforted by the opulence of their new surroundings. Though they still retain much of their aristocratic arrogance, they each submit to biometric scanning with relative obedience. It seems likely that their obedience is borne out of a delusional rationalization that enslavement by one wealthy master is better than enslavement by the unwashed masses they once lorded over. You also scored @@.yellowgreen;<<print cashFormat(_loot)>>@@ in valuables from the raid.
<<set $arcologies[0].prosperity = 2>>
<<set _repShares = Math.trunc($rep/-15)>> /*this event is supposed to end in reputation at 0. In order to slice up that pie, we find shares of "everything" here and give them out later, before finally setting leftovers to 0. 3 ladies at one share each, +3 for prince, +4 for queen, +5 for princess is 15 shares.*/
/* ladies */
<<for $i = 0; $i < 3; $i++>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
<<set $oneTimeDisableDisability = 1>>
<<set $activeSlave = GenerateNewSlave("XX", {nationality: _princess.nationality})>>
<<set _origin = "$He was a member of the court in an ancient kingdom, till it was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set $activeSlave.origin = _origin>>
<<set $activeSlave.career = "a lady courtier">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "$He was once a lady of the court of an ancient kingdom.">>
<<set $activeSlave.face = random(25,76)>>
<<set $activeSlave.devotion = random(10,20)>>
<<set $activeSlave.trust = random(-20,-30)>>
<<set $activeSlave.boobs = random(3,10)*100>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.shoulders = random(-1,1)>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.intelligence = random(-50,70)>>
<<set $activeSlave.intelligenceImplant = 15>>
<<set $activeSlave.skill.entertainment = 25>>
<<set $activeSlave.skill.whoring = 0>>
<<run setHealth($activeSlave, jsRandom(30, 60), 0, 0, 0, 0)>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<run repX((1*_repShares), "event", $activeSlave)>>
<</for>>
/* princess */
<<set _princess.origin = "$He was a princess of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set _princess.mother = _queen.ID>>
<<run setMissingParents(_princess)>>
<<run newSlave(_princess)>> /* skip New Slave Intro */
<<run repX((5*_repShares), "event", $activeSlave)>>
/* prince */
<<if $seeDicks > 0>>
<<set _prince.origin = "$He was the crown prince of a royal kingdom, till $his family was overthrown and $he was acquired by "+$SF.Lower+".">>
<<set _prince.mother = _princess.mother>>
<<set _prince.father = _princess.father>>
<<run newSlave(_prince)>> /* skip New Slave Intro */
<<run repX((3*_repShares), "event", $activeSlave)>>
<</if>>
/*Queen*/
<<set _queen.origin = "$He was the Queen of a royal kingdom, till $his husband was overthrown and $he was acquired by "+$SF.Lower+".">>
<<run setMissingParents(_queen)>>
<<run newSlave(_queen)>> /* skip New Slave Intro */
<<run repX((4*_repShares), "event", $activeSlave)>>
<<run repX(0-$rep, "event")>> /*Round off any remaining rep due to the trunc on shares*/
<</replace>>
<</link>> //You will be loathed for this action and trade will be crippled.//
<</if>>
<</if>>
</span>
|
MonsterMate/fc
|
src/uncategorized/REroyalblood.tw
|
tw
|
mit
| 60,333
|
:: Arcade [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $encyclopedia = "Arcade", _AL = App.Entity.facilities.arcade.employeesIDs().size>>
<<set _arcadeNameCaps = capFirstChar($arcadeName)>>
<p class="scene-intro">
_arcadeNameCaps
<<switch $arcadeDecoration>>
<<case "Roman Revivalist">>
is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events.
<<case "Neo Imperialist">>
is built out as a Neo-Imperial temple, the banners of your house and a few other prominent noble families fluttering over the writhing bodies of the inmates. There's a lively bar and tables built out to one side where citizens can drink and relax when not enjoying themselves with the captive slaves.
<<case "Aztec Revivalist">>
is built out as an Aztec stone temple, with a short stone staircase to lead the people straight to the slaves waiting in front of the establishment. A small canal leads the shed blood to the back and out of the building.
<<case "Egyptian Revivalist">>
is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers.
<<case "Edo Revivalist">>
is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward.
<<case "Arabian Revivalist">>
is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use.
<<case "Chinese Revivalist">>
is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads.
<<case "Chattel Religionist">>
is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind.
<<case "Degradationist">>
is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed.
<<case "Asset Expansionist">>
is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end.
<<case "Repopulation Focus">>
is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant.
<<case "Eugenics">>
is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the Elite.
<<case "Transformation Fetishist">>
reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here.
<<case "Gender Radicalist">>
is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused.
<<case "Gender Fundamentalist">>
is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities.
<<case "Physical Idealist">>
logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder.
<<case "Supremacist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions.
<<case "Subjugationist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions.
<<case "Paternalist">>
is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing.
<<case "Pastoralist">>
is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk.
<<case "Maturity Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of useless young bitches' holes.
<<case "Youth Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of old bitches' holes.
<<case "Body Purist">>
is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes.
<<case "Slimness Enthusiast">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes.
<<case "Hedonistic">>
is built in such a way so that most of a slave's ass, thighs, breasts and belly are exposed for patrons to grope and fondle. Plenty of cup holders and surfaces are available to hold one's food and drink as they enjoy their hole of choice.
<<case "Intellectual Dependency">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: $arcadeName keeps track of the total number of orgasms each stall experiences each day and displays the current leader to encourage competition.
<<case "Slave Professionalism">>
is constructed so that nothing but the slaves' holes can be seen. No details are given about the slave within, nor are their minds allowed to perceive what is happening around them.
<<case "Petite Admiration">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is remarkable, though: since it expects clientèle of all sizes, the stalls are easily ratcheted to the perfect height.
<<case "Statuesque Glorification">>
is constructed so that the slaves' holes are lined up perfectly for the taller clientèle. This makes it possible to maintain the appearance of offering nothing but tall slaves while using $arcadeName to get value out of short bitches' holes.
<<default>>
is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 100>>vaginas and <</if>>anuses.
<</switch>>
<<if _AL > 2>>
It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes.
<<elseif _AL > 0>>
It's understaffed; there are lines here and there for the few holes available.
<<else>>
It's empty and quiet.
<div class="choices" style="font-style:normal">
<<link "Decommission the arcade" "Main">>
<<set $arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0>>
<<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Market, "Arcade", "Markets")>>
<</link>>
</div>
<</if>>
</p>
<div>
It can support $arcade inmates. There <<if _AL == 1>>is<<else>>are<</if>> currently _AL slave<<if _AL != 1>>s<</if>> incarcerated in $arcadeName.
</div>
<div>
<<if $arcadeUpgradeFuckdolls == 1 && _AL > 1>>
The arcade has automatic Fuckdollification functions, and you can decide to convert your least popular slave at the end of the week. [[Activate|Arcade][$arcadeUpgradeFuckdolls = 2]]
<<elseif $arcadeUpgradeFuckdolls == 2>>
You have decided that the least popular inmate will be converted to a standard Fuckdoll this week. [[Deactivate|Arcade][$arcadeUpgradeFuckdolls = 1]]
<</if>>
</div>
<div>
<<if $arcade > _AL && $fuckdolls > 0>>
<<set _fuckdollRoom = $arcade - _AL>>
There is room in the arcade for <<print _fuckdollRoom>> menial Fuckdolls. <<if $fuckdolls > 1>>They'll be more efficient in the arcade, so you restrain them here.<<else>>Your Fuckdoll will be more efficient serving in the arcade, so you send it here.<</if>>
<</if>>
</div>
<div class="choices">
<<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>>
[[Expand the arcade|Arcade][cashX(forceNeg(_Tmult0), "capEx"), $arcade += 10]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs//
</div>
<div class="choices">
<<if _AL > 0>>
<<includeDOM removeFacilityWorkers("arcade", "", "work a glory hole")>>
<</if>>
</div>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
<div>
<<if $arcadeUpgradeInjectors == 1>>
It has been upgraded with electroshock applicators. Whether they're enjoying themselves or not is irrelevant, they are shocked to tighten their holes regardless. You may also apply aphrodisiacs to further enhance performance. [[Apply aphrodisiacs|Arcade][$arcadeUpgradeInjectors = 2]]
<<elseif $arcadeUpgradeInjectors == 2>>
It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, they are shocked to tighten their holes regardless.
<<elseif $arcadeUpgradeCollectors == 1>>
It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility.
<<else>>
It is a standard arcade. It can be upgraded to either maximize the pleasure of those that visit it at the expense of the health of the inmates, or to keep them healthy (if not happy) and milk them of useful fluids.
<div class="choices">
[[Upgrade the arcade with invasive performance-enhancing systems|Arcade][cashX(forceNeg(_Tmult1), "capEx"), $arcadeUpgradeInjectors = 1]] | [[Retrofit the arcade to collect useful fluids|Arcade][cashX(forceNeg(_Tmult1), "capEx"), $arcadeUpgradeCollectors = 1]]
<div class="note">
Choosing either upgrade will cost <<print cashFormat(_Tmult1)>> and will increase upkeep costs. They are mutually exclusive; only one can be chosen.
</div>
</div>
<</if>>
</div>
<div>
<<if $arcadeUpgradeHealth == 2>>
It has been upgraded with curative injectors and set to maximum power. Inmates will be kept decently healthy so they can be held locked in place for as long as necessary while remaining productive throughout.
<div class="choices">
[[Decrease power|Arcade][$arcadeUpgradeHealth = 1]]
</div>
<<elseif $arcadeUpgradeHealth == 1>>
It has been upgraded with curative injectors. Inmates will be kept alive and productive, so they may be held locked in place for as long as necessary and available for use.
<div class="choices">
[[Increase power|Arcade][$arcadeUpgradeHealth = 2]] | [[Turn off|Arcade][$arcadeUpgradeHealth = 0]]
</div>
<<elseif $arcadeUpgradeHealth == 0>>
It has been upgraded with curative injectors, but they are currently turned off.
<div class="choices">
[[Turn on|Arcade][$arcadeUpgradeHealth = 1]]
</div>
<<else>>
The arcade can be upgraded to include curative injectors in order to keep inmates from succumbing under the harsh treatment. You are assured the inmates won't like their time in the arcade any better, it is purely intended to keep them functional and ready for use around the clock. It comes equipped with two settings.
<div class="choices">
[[Install curative injectors|Arcade][cashX(forceNeg(_Tmult1), "capEx"), $arcadeUpgradeHealth = 1]]
</div>
<div class="note">
Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs
</div>
<</if>>
</div>
<div>
_arcadeNameCaps is
<<if $arcadeUpgradeFuckdolls == 1>>
equipped to convert inmates into standard Fuckdolls. The converter can be put to work on your order.
<div class="choices">
[[Turn on conversion|Arcade][$arcadeUpgradeFuckdolls = 2]]
</div>
<<elseif $arcadeUpgradeFuckdolls == 2>>
equipped to convert inmates into standard Fuckdolls. The converter is currently active and will convert the least popular girl at the end of the week.
<div class="choices">
[[Turn off conversion|Arcade][$arcadeUpgradeFuckdolls = 1]]
</div>
<<else>>
<<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>>
not equipped to convert inmates into standard Fuckdolls.
<div class="choices">
[[Upgrade the arcade to create Fuckdolls|Arcade][cashX(forceNeg(_Tmult2), "capEx"), $arcadeUpgradeFuckdolls = 1]]
<span class="note">
Costs <<print cashFormat(_Tmult2)>>
</span>
</div>
<</if>>
</div>
<!-- Statistics output -->
<<includeDOM App.Facilities.Arcade.Stats(true)>>
<p>
<<includeDOM App.UI.SlaveList.listSJFacilitySlaves(App.Entity.facilities.arcade)>>
</p>
<p>
Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">>
<span class="note">
Use a noun or similar short phrase
</span>
</p>
<<run App.UI.SlaveList.ScrollPosition.restore()>>
|
MonsterMate/fc
|
src/uncategorized/arcade.tw
|
tw
|
mit
| 14,116
|
:: Arcade Report [nobr]
<span id="arcade-stats">
</span>
<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.arcade)>>
<<set _DL = _slaves.length, _SL = $slaves.length, _cockmilked = 0, _milked = 0, _milkProfits = 0, _profits = 0, _oldCash = 0, _boobsImplanted = 0, _prostatesImplanted = 0, _vasectomiesUndone = 0, _mSlave = 0, _bSlave = 0, _pSlave = 0, _cSlave = 0>>
<!-- Statistics gathering -->
<<set $facility = $facility || {}, $facility.arcade = initFacilityStatistics($facility.arcade)>>
<<set _arcadeNameCaps = capFirstChar($arcadeName)>>
<<if (_DL > 1)>>''There are _DL inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>>
<<if ($arcologies[0].FSDegradationist > 20)>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
The tenants located near the arcade consider the facility a normal part of their surroundings, including the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.
<<else>>
The tenants located near the arcade consider the facility a normal part of their surroundings.
<</if>>
<<elseif ($arcologies[0].FSPaternalist > 20)>>
The tenants located near the arcade consider it an @@.red;intolerable@@ establishment.
<</if>>
<<if $arcadeDecoration != "standard">>
<br><br> _arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@
<</if>>
<<for _slave range _slaves>>
<<setLocalPronouns _slave>>
<<set $i = $slaveIndices[_slave.ID]>> /% for the included passages %/
/* Perform facility based rule changes */
<<set _slave.clothes = "no clothing">>
/* Health */
<<if $arcadeUpgradeHealth == 2 && _slave.health.condition < 40>>
<<run improveCondition(_slave, 2)>>
<<elseif _slave.health.condition > 20>>
<<run healthDamage(_slave, 5)>>
<<elseif $arcadeUpgradeHealth == 1 && _slave.health.condition < -30>>
<<run improveCondition(_slave, 2)>>
<<elseif _slave.health.condition > -50>>
<<run healthDamage(_slave, 3)>>
<<elseif _slave.health.condition > -90>>
<<run healthDamage(_slave, 1)>>
<</if>>
/* Curatives */
<<if $arcadeUpgradeHealth == 2>>
<<set _slave.curatives = 2>>
<<elseif $arcadeUpgradeHealth == 1>>
<<set _slave.curatives = 1>>
<</if>>
/* Stimulation or lack thereof trust/devotion effect */
<<if ($arcadeUpgradeInjectors > 0)>>
<<if $arcadeUpgradeInjectors == 2>>
<<set _slave.aphrodisiacs = 2>>
<</if>>
<<set _slave.devotion -= 5, _slave.trust -= 10>>
<<else>>
<<set _slave.trust -= 5>>
<</if>>
/* Muscles */
<<if (_slave.muscles > -100)>>
<<set _slave.muscles-->>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_slave, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
<span class='slave-name'><<= SlaveFullName(_slave)>></span>
<<if _slave.choosesOwnAssignment == 2>>
<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
<<else>>
is confined in $arcadeName.
<</if>>
<br> $He <<= App.SlaveAssignment.workAGloryHole(_slave)>>
<<else>>
<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
<<run App.SlaveAssignment.workAGloryHole(_slave)>>
<</if>>
<<if ($arcadeUpgradeCollectors > 0)>>
<<if (_slave.vasectomy == 1)>>
<<set _slave.vasectomy = 0, _vasectomiesUndone++>>
<<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>>
<<elseif (_slave.lactation < 2)>>
<<set _slave.lactation = 2, _boobsImplanted++>>
<<set _bSlave = _slave>>
<<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>>
<<elseif _slave.prostate == 1>>
<<set _slave.prostate = 2, _prostatesImplanted++>>
<<set _pSlave = _slave>>
<<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>>
<<elseif (_slave.lactation > 0) || (_slave.balls > 0)>>
<<set _milkResults = App.SlaveAssignment.getMilked(_slave, 1.0)>>
<<if $showEWD != 0>>
<br> $He <<= _milkResults.text>>
<</if>>
<<set _milkProfits += _milkResults.cash>>
<<set _growth = 0>>
<<set _gigantomastiaMod = _slave.geneticQuirks.gigantomastia == 2 ? (_slave.geneticQuirks.macromastia == 2 ? 3 : 2) : 1>>
<<if (_slave.boobs < 2000)>>
<<set _growth = 100>>
<<elseif (_slave.boobs < 5000*_gigantomastiaMod)>>
<<set _growth = 50>>
<<elseif (_slave.boobs < 10000*_gigantomastiaMod)>>
<<set _growth = 25>>
<</if>>
<<if (_slave.geneMods.NCS == 1)>>
/*
** NCS will allow some growth for Arcade milking, but not as much as the Dairy.
*/
<<set _growth = Math.trunc(_growth/3.5)>>
<</if>>
<<set _slave.boobs += _growth>>
<<if ((_slave.balls > 0) && (_slave.balls < 10) && (random(1,100) > (40 + (10 * (_slave.balls + (2 * _slave.geneMods.NCS))))))>>
<<set _slave.balls++>>
<</if>>
<<if ((_slave.dick > 0) && (_slave.dick < 10) && (random(1,100) > (40 + (10 * _slave.dick + (2 * _slave.geneMods.NCS)))))>>
<<set _slave.dick++>>
<</if>>
<<if (_slave.lactation > 0)>>
<<set _milked++>>
<<set _mSlave = _slave>>
<</if>>
<<if (_slave.balls > 0)>>
<<set _cockmilked++>>
<<set _cSlave = _slave>>
<</if>>
<</if>>
<</if>>
<<if (_slave.inflation > 0)>>
<<run deflate(_slave)>>
<</if>>
<<if $showEWD != 0>>
<br>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_slave)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
<<= App.SlaveAssignment.drugs(_slave)>>
<<= App.SlaveAssignment.relationships(_slave)>>
<<= App.SlaveAssignment.rivalries(_slave)>>
<br> <<= App.SlaveAssignment.devotion(_slave)>>
<<else>>
<<silently>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_slave)>>
<<run App.SlaveAssignment.longTermEffects(_slave)>>
<<run App.SlaveAssignment.drugs(_slave)>>
<<run App.SlaveAssignment.relationships(_slave)>>
<<run App.SlaveAssignment.rivalries(_slave)>>
<<run App.SlaveAssignment.devotion(_slave)>>
<</silently>>
<</if>>
<</for>>
<<if _DL + $fuckdolls > 0>>
<br><br>
<<if _milked == 1>>
<<setLocalPronouns _mSlave>>
One of them is lactating and spends $his time in $arcadeName being simultaneously milked and fucked.
<<elseif _milked > 1>>
_milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.
<</if>>
<<if _vasectomiesUndone>>
<<if _vasectomiesUndone == 1>>
One
<<else>>
_vasectomiesUndone
<</if>>
of them had severed vas deferens, so they were reattached to allow sperm through, costing @@.red;<<print cashFormat($surgeryCost*_vasectomiesUndone)>>.@@
<</if>>
<<if _boobsImplanted>>
<<if _boobsImplanted == 1>>
<<setLocalPronouns _bSlave>>
One of them was not lactating, so $he was
<<else>>
_boobsImplanted of them were not lactating, so they were
<</if>>
implanted with long-acting lactation inducing drugs, costing @@.red;<<print cashFormat($surgeryCost*_boobsImplanted)>>.@@
<</if>>
<<if _prostatesImplanted>>
<<if _prostatesImplanted == 1>>
<<setLocalPronouns _pSlave>>
One of them was not producing the maximum possible amount of precum, so $he was
<<else>>
_prostatesImplanted of them were not producing the maximum possible amount of precum, so they were
<</if>>
implanted with long-acting prostate stimulation drugs, costing @@.red;<<print cashFormat($surgeryCost*_prostatesImplanted)>>.@@
<</if>>
<<if _cockmilked == 1>>
<<setLocalPronouns _cSlave>>
One of them retains testicles and is brutally cockmilked as $he is used.
<<elseif _cockmilked > 1>>
_cockmilked of them retain testicles and are brutally cockmilked as they are used.
<</if>>
The arcade makes you
<<if $policies.publicFuckdolls == 0>>
@@.yellowgreen;<<print cashFormat(_profits)>>@@ from selling the inmates' holes
<<else>>
@@.green;more reputable@@ from freely providing the inmates' holes
<</if>>
<<if $arcadeUpgradeCollectors > 0 && $policies.publicFuckdolls == 0>>
and
<</if>>
<<if $arcadeUpgradeCollectors > 0>>
@@.yellowgreen;<<print cashFormat(_milkProfits)>>@@ from selling the fluids they produced
<</if>>
this week.
<<if ($arcologies[0].FSPaternalist > 20)>>
<<run repX(forceNeg(Math.trunc(_profits/20)), "arcade")>>
<</if>>
<</if>>
<<if ($arcadeUpgradeFuckdolls == 2)>>
<<set _currentSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>
<<for _slave range _slaves>>
<<if _slave.sentence == 0>> /* let's not convert slaves we are punishing into Fuckdolls */
<<if (_slave.fetish == "mindbroken")>>
<<if (_slave.fuckdoll == 0)>>
<<if (_slave.physicalAge > 35)>>
<<set _Age = $i>>
<<break>>
<<elseif _FD == -1>>
<<set _FD = $i>>
<</if>>
<<elseif _MB == -1>>
<<if _slave.vagina >= 4 || _slave.anus >= 4>>
<<set _Con = $i>>
<<elseif _slave.physicalAge > 35>>
<<set _Age = $i>>
<<else>>
<<set _MB = $i>>
<</if>>
<</if>>
<<elseif _Con == -1>>
<<if _slave.vagina >= 4 || _slave.anus >= 4>>
<<set _Con = $i>>
<<elseif _slave.physicalAge > 35>>
<<set _Age = $i>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _FD > -1>>
<<set _currentSlave = $slaves[_FD]>>
<<elseif _Con > -1>>
<<set _currentSlave = $slaves[_Con]>>
<<elseif _MB > -1>>
<<set _currentSlave = $slaves[_MB]>>
<<elseif _Age > -1>>
<<set _currentSlave = $slaves[_Age]>>
<</if>>
<<if _currentSlave != 0>>
<<run App.Utils.setLocalPronouns(_currentSlave)>>
<br> _currentSlave.slaveName is low-quality merchandise, so $he has been converted into a Fuckdoll.
<<= removeSlave(_currentSlave)>>
<<if _currentSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/
<<set $fuckdolls++, _SL-->>
<</if>>
<<else>>
<br> No slaves have failed quality inspection for Fuckdoll conversion. _arcadeNameCaps will remain overcrowded this week.
<</if>>
<</if>>
<<if _DL > 0>>
<!-- Record statistics gathering -->
<<script>>
var b = State.variables.facility.arcade;
b.whoreIncome = 0;
b.customers = 0;
b.whoreCosts = 0;
b.rep = 0;
for (var si of b.income.values()) {
b.whoreIncome += si.income;
b.customers += si.customers;
b.whoreCosts += si.cost;
b.rep += si.rep;
}
b.maintenance = State.variables.arcade * State.variables.facilityCost * (0.05 + 0.02 * State.variables.arcadeUpgradeInjectors + 0.05 * State.variables.arcadeUpgradeCollectors);
b.totalIncome = b.whoreIncome;
b.totalExpenses = b.whoreCosts + b.maintenance;
b.profit = b.totalIncome - b.totalExpenses;
<</script>>
<!-- Statistics output -->
<<includeDOM App.Facilities.Arcade.Stats(false)>>
<<timed 50ms>>
<<replace #arcade-stats>>
<<includeDOM App.Facilities.Arcade.Stats(true)>>
<</replace>>
<</timed>>
<br><br>
<</if>>
|
MonsterMate/fc
|
src/uncategorized/arcadeReport.tw
|
tw
|
mit
| 10,977
|
:: Attendant Select [nobr jump-to-safe jump-hidden jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Spa", $encyclopedia = "Attendant">>
<<if _S.Attendant>>
<<setLocalPronouns _S.Attendant>>
<span class='slave-name'><<= SlaveFullName(_S.Attendant)>></span> is serving as your Attendant.<br><br>$He will help pamper and counsel your slaves.
<<else>>
You have not selected an Attendant.
<</if>>
<br><br>''Appoint an Attendant from your devoted slaves:''
<br><br>[[None|Spa][removeJob(_S.Attendant, Job.ATTENDANT)]]
<br><br>
<<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.spa, "Spa")>>
|
MonsterMate/fc
|
src/uncategorized/attendantSelect.tw
|
tw
|
mit
| 625
|
:: Barracks [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
The mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern military facility. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but
<<if $personalArms > 0 && $invasionVictory > 0>>
you're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle.
<<else>>
they don't resent an unannounced visit from their employer.
<</if>>
As you enter the main bay of the armory, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal "<<= properTitle()>>"s<<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>.
<<if $mercenaries >= 3>>
Though few of the mercenaries are visible,
<<if $mercenaries >= 5>>
the bay is huge. There's enough equipment for a full company here.
<<else>>
there's enough equipment for a full platoon here.
<</if>>
<</if>>
<<if $mercenariesTitle != "mercenaries">>
They've taken to their role as $mercenariesTitle.
<<switch $mercenariesTitle>>
<<case "Knights">>
Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel.
<<case "Evocati">>
The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests.
<<case "Black Eagles">>
Their ultra-heavy Imperial Plate is painted universally black and yellow, and prominently marked with the crest of your noble house. The officer's helmets have golden eagles painted over the faceplate to mark their status.
<<case "Shorn Ones">>
The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory.
<<case "Imperial Guards">>
Their prototype armor is equipped with the latest weapons and their Imperial Chinese war banner strikes fear into the foes.
<<case "Medjay">>
The gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks.
<<case "Samurai">>
The gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon.
<<case "Janissaries">>
They consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness.
<<case "Knights Templar">>
All the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith.
<<case "Immortals">>
The lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here.
<<case "Vast Legions">>
Their bulky, heavily armored prototype armor strikes terror into foes and causes the earth to shake when they walk.
<<case "Surgical Corps">>
Their prototype armor is equipped with the latest medical equipment.
<<case "Inglorious Bitches">>
Their garish neon pink prototype armor shines brightly.
<<case "Thousand Sons">>
Their prototype armor is designed to preserve a sample of the wearer's genetic material in the event of death.
<<case "Guardians of the Unborn">>
Their gear is designed to be accommodating to pregnant women and even includes a special kit in case a baby needs delivering and they're the only ones around.
<<case "Shadowed Hand">>
Their armor prominently displays the symbol of the Societal Elite and is designed to make it perfectly clear that they mean business.
<<case "Asgardians">>
Their armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes.
<<case "Tasters">>
Their armor has been modified to handle all sorts of waistlines. They contain numerous pockets and containers; it's not unusual to see a merc offering someone a needed pick-me-up.
<<case "Knights of the Blood">>
Their gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls.
<<case "Knights of the Purge">>
Their prototype armor is equipped with the latest weapons.
<<case "Wardens">>
Their gear is designed to take their foes alive and relatively unharmed, though lethal force can be applied if need be.
<<case "Purifiers">>
Their prototype armor is equipped with a cleansing flamethrower. In addition to striking fear into their foes it also cooks a mean steak.
<<case "Abstemious">>
Their sleek prototype armor is equipped with advanced restraining weapons.
<<case "Rangers">>
Their gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.'
<<case "Shepherds">>
Their gear has a rather gaudy appearance; it makes it easier to attract wayward bimbos that way when they wander off and get lost.
<<case "Geniuses">>
Their prototype armor is extremely complex to control, but those who can reap the benefits.
<<case "Caretakers">>
Their towering prototype armor lets them stand out in a crowd and guide the way for those lost underfoot.
<<case "Titans">>
Their prototype armor towers over the average civilian and compacts for easy storage despite its size.
<</switch>>
<</if>>
There are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter.
<br><br>
You head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two.
<<if $FSAnnounced>>
<<setNonlocalPronouns $seeDicks>>
They're obviously adopting the customs of $arcologies[0].name.
<<set _vignette = 0>>
<<if $arcologies[0].FSSubjugationist != "unset">>
A mercenary is fingering a $arcologies[0].FSSubjugationistRace _girlU's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. _HeU's wincing a little; _heU must be new here.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave.
<<set _vignette++>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a slave
<<if $arcologies[0].FSRestart != "unset">>
lotus style. His hands are greedily following _hisU womanly curves as they bang.
<<else>>
doggy style. He's massaging _hisU rounded belly as _heU enjoys _hisU first foray into motherhood.
<</if>>
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten.
<<set _vignette++>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. _HeU has a huge dildo up _hisU ass, and whenever _heU moves, he uses a foot to shove it farther inside _himU.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSIntellectualDependency != "unset">>
<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is player strip poker with a pouting bimbo. _HeU's completely nude and unaware that the game is over, not that the merc minds.
<<set _vignette++>>
<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is practicing assembling and disassembling his sidearm under the learned eyes of his assisting slave. _HeU is making sure _hisU master is well prepared for the future and stroking his dick each time he does it right.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and _heU doesn't seem to mind.
<<set _vignette++>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. _HisU fake tits are so huge that the motion is making them slap together under _himU.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with _hisU <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as _heU sucks his dick.
<<set _vignette++>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. _HeU's wearing a towel, but he sneaks a hand back and steals it, freeing _hisU heavy breasts.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lap dance from a lithe slave. _HeU's moving _hisU cute butt lower and lower, getting ready to impale _himselfU on his raging erection.
<<set _vignette++>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between _hisU monstrous breasts, and it's not clear how he's breathing.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSPetiteAdmiration != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary has a petite slave sitting on a weight bar. Each rep buries _hisU butt in his face.
<<set _vignette++>>
<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is having sex with a rather tall slave against the lockers. He has to stand on a nearby bench in order to properly penetrate _himU.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging _hisU other breast, bringing out a thin stream of milk.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing push-ups with a well-endowed slave sitting on his back to add weight. _HeU's counting his reps for him.
<<set _vignette++>>
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing squats with a rather portly slave sitting on his shoulders to add weight. _HeU pops a cookie into his mouth with each completed set.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract _himU; _hisU quiet devotions become more fervent as he fucks _himU.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging _hisU taut belly as she uses _hisU hands to support _hisU sore boobs.
<<set _vignette++>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being serviced by a slave with a visibly smooth crotch. He has a dildo rammed in _hisU ass and moves it along with _hisU sucking.
<<set _vignette++>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<elseif $arcologies[0].FSNeoImperialist != "unset">>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<</if>>
<</if>>
<<if $mercenariesHelpCorp > 0>>
<<setNonlocalPronouns $seeDicks>>
<br><br>
As you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty _girlU who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. _HeU isn't even bound, but _heU's standing nude and alone amongst modern mercenaries, so _heU knows that resistance is futile. So _heU does the only thing left available to _himU: try to cover _himselfU with _hisU hands and cry.
<</if>>
<div class="choices" style="font-style:normal">
<<link "Decommission the armory and return this sector to manufacturing">>
<<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Manufacturing, "Barracks", "Manufacturing")>> <<set $barracks = 0>>
<<goto "Main">>
<</link>>
</div>
|
MonsterMate/fc
|
src/uncategorized/barracks.tw
|
tw
|
mit
| 15,750
|
:: BG Select [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", $encyclopedia = "Bodyguard">>
<p class="scene-intro">
</p>
<p>
<<if (_S.Bodyguard)>>
<<setLocalPronouns _S.Bodyguard>>
<span class="slave-name"><<= SlaveFullName(_S.Bodyguard)>></span>
is serving as your bodyguard. $He will remain close to you at all times and guard your person.
<<else>>
You have not selected a bodyguard.
<</if>>
</p>
<div>
<<if $bodyguardTrains == 0>>
Your Bodyguard ''is not allowed'' to train potential successors.
<div class="choices">
[[Allow training|BG Select][$bodyguardTrains = 1]]
</div>
<<else>>
Your Bodyguard ''is allowed'' to train potential successors.
<div class="choices">
[[Stop training|BG Select][$bodyguardTrains = 0]]
</div>
<</if>>
</div>
<div style="font-weight:bold">
Appoint a bodyguard from your devoted slaves:
</div>
<div class="choices">
[[None|Main][removeJob(_S.Bodyguard, Job.BODYGUARD)]]
</div>
<p>
<<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.armory, "Main")>>
</p>
|
MonsterMate/fc
|
src/uncategorized/bgSelect.tw
|
tw
|
mit
| 1,096
|
App.Medicine.Modification.Select.brand = function(slave, cheat = false) {
const el = new DocumentFragment();
let p = document.createElement('p');
let div = document.createElement('div');
const {his, His, him, He} = getPronouns(slave);
p.classList.add("indent");
for (const brandPlace in slave.brand) {
div = document.createElement('div');
div.append(`${His} ${brandPlace} is marked with ${slave.brand[brandPlace]}`);
if (slave.brand[brandPlace] === V.brandDesign.official) {
div.append(`, your `);
div.append(App.UI.DOM.passageLink("official brand", "Universal Rules"));
}
div.append(": ");
if (!cheat) {
div.append(
App.UI.DOM.link(
"Remove Brand",
() => {
V.brandApplied = 0;
delete slave.brand[brandPlace];
cashX(forceNeg(V.surgeryCost), "slaveSurgery", slave);
V.degradation -= 10;
},
[],
"Body Modification"
)
);
} else {
div.append(
App.UI.DOM.link(
"Remove Brand",
() => {
delete slave.brand[brandPlace];
App.Medicine.Modification.Select.brand(slave, cheat); // Refresh display
},
)
);
}
p.append(div);
}
if (jQuery.isEmptyObject(slave.brand)) {
App.UI.DOM.appendNewElement("div", p, `${His} skin is unmarked.`);
}
if (!(Object.values(slave.brand).includes(V.brandDesign.official))) {
div = document.createElement('div');
div.append(`${He} lacks your `);
div.append(App.UI.DOM.passageLink("official brand", "Universal Rules"));
div.append(`, "${V.brandDesign.official}."`);
p.append(div);
}
el.append(p);
p = document.createElement('p');
p.classList.add("indent");
div = document.createElement('div');
div.append(`Use ''${V.brandDesign.local}'' or choose another brand: `);
div.append(symbolOptions("personal"));
p.append(div);
p.append(symbolBlock("dirtyWord"));
p.append(symbolBlock("genitalSymbol"));
p.append(symbolBlock("silhouettes"));
p.append(symbolBlock("FS"));
div = document.createElement('div');
div.classList.add("indent");
div.append(`Or design your own: `);
div.append(
App.UI.DOM.makeTextBox(
V.brandDesign.local,
v => {
V.brandDesign.local = v;
App.Medicine.Modification.Select.brand(slave, cheat); // Refresh display
},
)
);
p.append(div);
el.append(p);
p = document.createElement('p');
p.classList.add("indent");
App.UI.DOM.appendNewElement("div", p, "Choose a site for branding: ");
const body = slaveBody();
p.append(partLinks(body.head));
p.append(partLinks(body.torso));
p.append(partLinks(body.arms));
p.append(partLinks(body.legs));
div = document.createElement('div');
div.classList.add("indent");
div.append(`Or a custom site: `);
div.append(
App.UI.DOM.makeTextBox(
V.brandTarget.local,
v => {
V.brandTarget.local = v;
App.Medicine.Modification.Select.brand(slave, cheat); // Refresh display
},
)
);
p.append(div);
el.append(p);
p = document.createElement('p');
p.classList.add("indent");
if (["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes(V.brandTarget.local)) {
const leftTarget = ("left " + V.brandTarget.local);
const rightTarget = ("right " + V.brandTarget.local);
if (slave.brand[leftTarget]) {
p.append(`${His} ${leftTarget} is already marked with ${slave.brand[leftTarget]}. `);
}
if (slave.brand[rightTarget]) {
p.append(`${His} ${rightTarget} is already marked with ${slave.brand[rightTarget]}. `);
}
p.append(`Brand ${him} now with ''${V.brandDesign.local}'' on the `); // todo: break out bold
let _left;
let _right;
if (
!(["upper arm", "lower arm", "wrist", "hand"].includes(V.brandTarget.local) && getLeftArmID(slave) !== 1) &&
!(["thigh", "calf", "ankle", "foot"].includes(V.brandTarget.local) && getLeftLegID(slave) !== 1)
) {
_left = 1;// make next checks easier
if (!cheat) {
p.append(
App.UI.DOM.link(
"left",
() => {
V.brandApplied = 1;
slave.brand[leftTarget] = check(V.brandDesign.local);
cashX(forceNeg(V.modCost), "slaveMod", slave);
V.degradation += 10;
},
[],
"Body Modification"
)
);
} else {
p.append(
App.UI.DOM.link(
"left",
() => {
slave.brand[leftTarget] = check(V.brandDesign.local);
},
)
);
}
if (!(["upper arm", "lower arm", "wrist", "hand"].includes(V.brandTarget.local) && getRightArmID(slave) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes(V.brandTarget.local) && getRightLegID(slave) !== 1)) {
_right = 1; // make next checks easier
}
if (_left && _right) {
p.append(` ${V.brandTarget.local}, or the `);
}
if (_right) {
if (!cheat) {
p.append(
App.UI.DOM.link(
"right",
() => {
V.brandApplied = 1;
slave.brand[rightTarget] = check(V.brandDesign.local);
cashX(forceNeg(V.modCost), "slaveMod", slave);
V.degradation += 10;
},
[],
"Body Modification"
)
);
} else {
p.append(
App.UI.DOM.link(
"right",
() => {
slave.brand[rightTarget] = check(V.brandDesign.local);
},
)
);
}
}
p.append(`? `);
if (!_left || !_right) {
p.append(` ${V.brandTarget.local}`);
App.UI.DOM.appendNewElement("span", p, `Branding will slightly reduce ${his} beauty but may slowly increase your reputation.`, "note");
}
}
} else {
if (slave.brand[V.brandTarget.local] === V.brandDesign.local) {
p.append(`${He} already has ${V.brandDesign.local} on ${his} V.brandTarget.local.`);
} else {
if (!cheat) {
p.append(
App.UI.DOM.link(
"Brand",
() => {
V.brandApplied = 1;
slave.brand[V.brandTarget.local] = V.brandDesign.local;
cashX(forceNeg(V.modCost), "slaveMod", slave);
V.degradation += 10;
},
[],
"Body Modification"
)
);
} else {
p.append(
App.UI.DOM.link(
"Brand",
() => {
slave.brand[V.brandTarget.local] = V.brandDesign.local;
},
)
);
}
p.append(` with ${V.brandDesign.local} on the ${V.brandTarget.local}`);
if (slave.brand[V.brandTarget.local]) {
p.append(`, covering the "${slave.brand[V.brandTarget.local]}" that is already there? `);
} else {
p.append(`. `);
}
App.UI.DOM.appendNewElement("span", p, `Branding will slightly reduce ${his} beauty but may slowly increase your reputation.`, "note");
}
}
el.append(p);
return jQuery('#brand-selection').empty().append(el);
function symbolBlock(brandList) {
const div = document.createElement('div');
div.classList.add("double-choices");
div.style.textIndent = "0px";
div.append(symbolOptions(brandList));
return div;
}
function symbolOptions(brandList) {
const list = App.Medicine.Modification.Brands[brandList];
const array = [];
for (const brand in list) {
const frag = new DocumentFragment();
if (!cheat && list[brand].hasOwnProperty("requirements")) {
if (!list[brand].requirements(slave)) {
continue;
}
}
if (brandList === "FS") {
App.UI.DOM.appendNewElement("span", frag, "FS ", "note");
}
frag.append(
App.UI.DOM.link(
list[brand].displayName,
() => {
V.brandDesign.local = check(brand);
App.Medicine.Modification.Select.brand(slave, cheat); // Refresh display
}
)
);
array.push(frag);
}
return App.UI.DOM.generateLinksStrip(array);
}
function slaveBody() {
const body = {};
// Sorted head to toe
// Head
body.head = {};
if (slave.earShape !== "none") {
body.head.ears = "Ears";
}
body.head.cheek = "Cheeks";
body.head.neck = "Neck";
// Torso
body.torso = {};
body.torso.chest = "Chest";
body.torso.breast = "Breasts";
body.torso.back = "Back";
body.torso["lower back"] = "Lower Back";
body.torso.belly = "Belly";
body.torso["pubic mound"] = "Pubic Mound";
if (slave.dick > 0) {
body.torso.penis = "Penis";
}
if (slave.balls > 0 && slave.scrotum > 0) {
body.torso.testicle = "Testicles";
}
// Arms
body.arms = {};
body.arms.shoulder = "Shoulders";
if (hasAnyNaturalArms(slave)) {
body.arms["upper arm"] = "Arm, upper";
body.arms["lower arm"] = "Arm, lower";
body.arms.wrist = "Wrists";
body.arms.hand = "Hands";
}
// Legs
body.legs = {};
body.legs.buttock = "Buttocks";
if (hasAnyNaturalLegs(slave)) {
body.legs.thigh = "Thighs";
body.legs.calf = "Calves";
body.legs.ankle = "Ankles";
body.legs.foot = "Feet";
}
return body;
}
function partLinks(bodyPartObj) {
const div = document.createElement("div");
div.classList.add("double-choices");
div.style.textIndent = "0px";
const array = [];
for (const bp in bodyPartObj) {
array.push(
App.UI.DOM.link(
bodyPartObj[bp],
() => {
V.brandTarget.local = check(bp);
App.Medicine.Modification.Select.brand(slave, cheat); // Refresh display
}
)
);
}
div.append(App.UI.DOM.generateLinksStrip(array));
return div;
}
function check(brand) {
switch(brand) {
case "a big helping of your favorite food":
return "a big helping of " + V.PC.refreshment;
default:
return brand;
}
}
};
|
MonsterMate/fc
|
src/uncategorized/bodyModification.js
|
JavaScript
|
mit
| 9,286
|
:: Body Modification [nobr jump-from-safe]
<<set $nextButton = "Confirm changes", $nextLink = "Slave Interact">>
<<run App.Utils.setLocalPronouns(getSlave($AS))>>
<<run Enunciate(getSlave($AS))>>
<<set $encyclopedia = "The Studio">>
<h1>Body Modification Studio</h1>
<p class="scene-intro">
<<= SlaveFullName(getSlave($AS))>> is lying strapped down on the table in your body modification studio. $He is entirely at your mercy.
<<if $brandApplied || $degradation || $scarApplied || $modReaction>>
<<if getSlave($AS).fuckdoll == 0>>
<<if canSee(getSlave($AS))>>There's a mirror on the ceiling, so $he can see<<else>>$He can't see, so <<if canHear(getSlave($AS))>>you're careful to describe<<else>>$he must, by $himself, get a feel for<</if>><</if>> $his new appearance.
<</if>>
<<if $brandApplied>>
The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt $his health a little.@@
<<run healthDamage(getSlave($AS), 10)>>
<<unset $brandApplied>>
<</if>>
<<if $scarApplied>>
<<if $scarTarget.local == "entire body">>
<<switch $scarDesign.local>>
<<case "burn">>
Your goal wasn't to make the distinct shape of a brand, but rather to permanently mar the skin with an open flame.
<<case "surgical">>
<<if $PC.skill.medicine >= 100>>
Your medical mastery is perfect, so creating Frankenstein's monster was a deliberate work of art.
<<elseif $PC.skill.medicine > 0>>
Your medical skills are progressing, and the Frankenstein effect reminds you of your earliest attempts.
<<else>>
You really slashed away with your knife, but were careful not to allow $him to bleed out.
<</if>>
<<default>>
The best way to apply scarring to the entire body is with a good old fashioned whip. $His body is a mess of crisscrossed lines<<if hasAnyNaturalLimbs(getSlave($AS))>>, and $his <<if getLimbCount(getSlave($AS), 1) > 1>>limbs twisted so violently in their restraints that they too have<<else>>only limb twists so violently in its restraints that it too has<</if>> become scarred<</if>>.
<</switch>>
No matter how you chose to apply it, scarring so much of $his body has @@.red; hurt $his health.@@
<<run healthDamage(getSlave($AS), 20)>>
<<else>>
<<if getSlave($AS).scar[$scarTarget.local][$scarDesign.local] > 0>>
This is not the first time $he was scarred like this.
<</if>>
<<switch $scarDesign.local>>
<<case "whip">>
Targeting a single area with a whip is not easy. You set the mood by carefully arranging candles dripping on to a whimpering <<= getSlave($AS).slaveName>>, then got $his attention with a quick
<<if canSee(getSlave($AS))>>
wave
<<elseif canHear(getSlave($AS))>>
crack
<<else>>
tap
<</if>>
of the whip. One by one, you carefully snuffed out the candles, flicking hot wax as you went. After pausing a moment, you prepared to leave your mark.
<<if ["penis", "vagina"].includes($scarTarget.local)>>
<<if getSlave($AS).dick > 4 && $seeDicks>>
$His dick was large enough that it was not too difficult to hit,
<<elseif getSlave($AS).dick > 0 && $seeDicks>>
$His dick was a challengingly small target,
<<else>>
<<if getSlave($AS).clit > 0>>
$His clit was a difficult target,
<<else>>
$His clit was an impossibly tiny target,
<</if>>
<</if>>
but the end was never in doubt. The tip connected with $his most intimate place on the first try, and plunged $him into absolute agony.
<<else>>
The end was never in doubt. A few strokes of the whip plunged $him into agony $his body will not allow $him to forget.
<</if>>
<<case "burn">>
Your goal wasn't to make the distinct shape of a brand, but rather to permanently mar the <<= getSlave($AS).skin>> skin of $his $scarTarget.local with an open flame.
<<case "surgical">>
<<if $PC.skill.medicine >= 100>>
Your medical mastery is perfect, so creating such a scar was a deliberate act of degradation.
<<elseif $PC.skill.medicine > 0>>
Your medical skills are progressing, and the sloppy scar reminds you of your earliest attempts.
<<else>>
You really slashed away at $scarTarget.local with your knife, but were careful not to allow $him to bleed out.
<</if>>
<<default>>
You had no shortage of kinky and medical tools for applying scars. $His <<= getSlave($AS).skin>> $scarTarget.local is bleeding profusely.
<</switch>>
No matter how you chose to apply it, being scarred @@.red; hurt $his health a little.@@
<<run healthDamage(getSlave($AS), 10)>>
<</if>>
Afterwards you seal the wounds with a white medical spray. Infection is no risk to <<= getSlave($AS).slaveName>> thanks to your curatives, but in order to form obvious scar tissue you had to keep air out and delay normal healing as long as possible.
<<unset $scarApplied>>
<</if>>
<<if getSlave($AS).fetish != "mindbroken" && getSlave($AS).fuckdoll == 0>>
<<if $degradation > 1>>
<<if $degradation > 5>>
<<if getSlave($AS).devotion <= 50 && getSlave($AS).trust < -50>>
$He is appalled by the whorish spectacle you have made of $him. $He @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect $his submission.
<<set getSlave($AS).trust -= 10>>
<<elseif getSlave($AS).devotion <= 50>>
$He is appalled by the whorish spectacle you have made of $him. $He @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this.
<<set getSlave($AS).devotion -= 10, getSlave($AS).trust -= 10>>
<<else>>
$He is shocked by the whorish spectacle you have made of $him. However, $he is so submissive to your will that $he @@.hotpink;accepts@@ that the slave <<if canSee(getSlave($AS))>>in the mirror<<else>>$he pictures<</if>> is who $he is now.
<<set getSlave($AS).devotion += 4>>
<</if>>
<br><br>
<<else>>
<<if getSlave($AS).devotion < -20 && getSlave($AS).trust < 20>>
$He is @@.gold;afraid@@ that $he has been permanently altered against $his will, but is also scared of your reaction to any objection and suppresses $his disgust.
<<set getSlave($AS).trust -= 5>>
<<elseif getSlave($AS).devotion < -20>>
$He is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that $he has been permanently altered against $his will.
<<set getSlave($AS).devotion -= 5, getSlave($AS).trust -= 5>>
<<else>>
$He is saddened to have been altered against $his will. However, $he realizes that $he is a slave, so $he @@.hotpink;accepts@@ your work.
<<set getSlave($AS).devotion += 2>>
<</if>>
<</if>>
<<set $degradation = 0>>
<</if>>
<<if $modReaction>>
<<print $modReaction>>
<<unset $modReaction>>
<</if>>
<</if>>
<</if>>
/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>
<div class="imageRef lrgVector"><div class="mask"> </div><<= SlaveArt(getSlave($AS), 3, 0)>></div>
<<else>>
<div class="imageRef lrgRender"><div class="mask"> </div><<= SlaveArt(getSlave($AS), 3, 0)>></div>
<</if>>
<</if>>
/* 000-250-006 */
</p>
/* PIERCINGS */
<<set _piercingCount =(getSlave($AS).earPiercing + getSlave($AS).nosePiercing + getSlave($AS).eyebrowPiercing + getSlave($AS).lipsPiercing + getSlave($AS).tonguePiercing + getSlave($AS).nipplesPiercing + getSlave($AS).areolaePiercing + getSlave($AS).corsetPiercing + getSlave($AS).navelPiercing + getSlave($AS).clitPiercing + getSlave($AS).vaginaPiercing + getSlave($AS).dickPiercing + getSlave($AS).anusPiercing)>>
/*DESCRIPTIONS */
<h2>Piercings</h2>
<div class="indent">
<div style="padding-bottom:1em">
<<if _piercingCount == 0>>
$His smooth <<= getSlave($AS).skin>> skin is completely unpierced.
<</if>>
<div><<= App.Desc.piercing(getSlave($AS), "ear")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "nose")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "eyebrow")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "lips")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "tongue")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "nipple")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "areolae")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "navel")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "corset")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "clit")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "vagina")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "dick")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "anus")>></div>
<div><<= App.Desc.piercing(getSlave($AS), "chastity")>></div>
</div>
/* Apply piercings */
<div>
Choose piercing style:
<<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>>
<<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>>
<<if $piercingLevel != 3>>| [[Smart|Body Modification][$piercingLevel = 3]]<<else>>| Smart<</if>>
<<if $piercingLevel != 0>>| [[Remove|Body Modification][$piercingLevel = 0]]<<else>>| Remove<</if>>
</div>
<div>
<<if $piercingLevel == 1>>
//Lightly// pierce $his:
<<link "Entire body">>
<<set $modReaction = "">>
<<if getSlave($AS).earPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 1)>><</if>>
<<if getSlave($AS).nosePiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 1)>><</if>>
<<if getSlave($AS).eyebrowPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 1)>><</if>>
<<if getSlave($AS).lipsPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 1)>><</if>>
<<if getSlave($AS).tonguePiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 1)>><</if>>
<<if getSlave($AS).nipples != "fuckable">>
<<if getSlave($AS).nipplesPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 1)>><</if>>
<</if>>
<<if getSlave($AS).areolaePiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 1)>><</if>>
<<if getSlave($AS).corsetPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 1)>><</if>>
<<if getSlave($AS).navelPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 1)>><</if>>
<<if (getSlave($AS).vagina != -1) || (getSlave($AS).dick != 0)>>
<<if getSlave($AS).clitPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 1)>><</if>>
<</if>>
<<if (getSlave($AS).vagina != -1)>>
<<if getSlave($AS).vaginaPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 1)>><</if>>
<</if>>
<<if (getSlave($AS).dick > 0)>>
<<if getSlave($AS).dickPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 1)>><</if>>
<</if>>
<<if getSlave($AS).anusPiercing != 1>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 1)>><</if>>
<<goto "Body Modification">>
<</link>>
<<if getSlave($AS).earPiercing != 1>> | [[Ear|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 1)]]<</if>>
<<if getSlave($AS).nosePiercing != 1>> | [[Nose|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 1)]]<</if>>
<<if getSlave($AS).eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 1)]]<</if>>
<<if getSlave($AS).lipsPiercing != 1>> | [[Lips|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 1)]]<</if>>
<<if getSlave($AS).tonguePiercing != 1>> | [[Tongue|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 1)]]<</if>>
<<if getSlave($AS).nipples != "fuckable">>
<<if getSlave($AS).nipplesPiercing != 1>> | [[Nipples|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 1)]]<</if>>
<</if>>
<<if getSlave($AS).areolaePiercing != 1>> | [[Areolae|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 1)]]<</if>>
<<if getSlave($AS).corsetPiercing != 1>> | [[Corset|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 1)]]<</if>>
<<if getSlave($AS).navelPiercing != 1>> | [[Navel|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 1)]]<</if>>
<<if (getSlave($AS).vagina != -1) || (getSlave($AS).dick != 0)>>
<<if getSlave($AS).vagina != -1>>
<<if getSlave($AS).clitPiercing != 1>> | [[Clit|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 1)]]<</if>>
<<else>>
<<if getSlave($AS).clitPiercing != 1>> | [[Dickhead|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 1)]]<</if>>
<</if>>
<</if>>
<<if (getSlave($AS).vagina != -1)>>
<<if getSlave($AS).vaginaPiercing != 1>> | [[Vagina|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 1)]]<</if>>
<</if>>
<<if (getSlave($AS).dick > 0)>>
<<if getSlave($AS).dickPiercing != 1>> | [[Dick|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 1)]]<</if>>
<</if>>
<<if getSlave($AS).anusPiercing != 1>> | [[Anus|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 1)]]<</if>>
<<elseif $piercingLevel == 2>>
''Heavily'' pierce $his:
<<link "Entire body">>
<<set $modReaction = "">>
<<if getSlave($AS).earPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 2), $degradation += 1>><</if>>
<<if getSlave($AS).nosePiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 2), $degradation += 1>><</if>>
<<if getSlave($AS).eyebrowPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 2), $degradation += 1>><</if>>
<<if getSlave($AS).lipsPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 2), $degradation += 1>><</if>>
<<if getSlave($AS).tonguePiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 2), $degradation += 1>><</if>>
<<if getSlave($AS).nipples != "fuckable">>
<<if getSlave($AS).nipplesPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 2), $degradation += 1>><</if>>
<</if>>
<<if getSlave($AS).areolaePiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 2), $degradation += 1>><</if>>
<<if getSlave($AS).corsetPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 2), $degradation += 1>><</if>>
<<if getSlave($AS).navelPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 2), $degradation += 1>><</if>>
<<if (getSlave($AS).vagina != -1) || (getSlave($AS).dick != 0)>>
<<if getSlave($AS).clitPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 2), $degradation += 1>><</if>>
<</if>>
<<if (getSlave($AS).vagina != -1)>>
<<if getSlave($AS).vaginaPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 2), $degradation += 1>><</if>>
<</if>>
<<if (getSlave($AS).dick > 0)>>
<<if getSlave($AS).dickPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 2), $degradation += 1>><</if>>
<</if>>
<<if getSlave($AS).anusPiercing != 2>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 2), $degradation += 1>><</if>>
<<goto "Body Modification">>
<</link>>
<<if getSlave($AS).earPiercing != 2>> | [[Ear|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).nosePiercing != 2>> | [[Nose|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).lipsPiercing != 2>> | [[Lips|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).tonguePiercing != 2>> | [[Tongue|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).nipples != "fuckable">>
<<if getSlave($AS).nipplesPiercing != 2>> | [[Nipples|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 2),$degradation += 1]]<</if>>
<</if>>
<<if getSlave($AS).areolaePiercing != 2>> | [[Areolae|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).corsetPiercing != 2>> | [[Corset|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 2),$degradation += 1]]<</if>>
<<if getSlave($AS).navelPiercing != 2>> | [[Navel|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 2),$degradation += 1]]<</if>>
<<if (getSlave($AS).vagina != -1) || (getSlave($AS).dick != 0)>>
<<if getSlave($AS).vagina != -1>>
<<if getSlave($AS).clitPiercing != 2>> | [[Clit|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 2),$degradation += 1]]<</if>>
<<else>>
<<if getSlave($AS).clitPiercing != 2>> | [[Dickhead|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 2),$degradation += 1]]<</if>>
<</if>>
<</if>>
<<if (getSlave($AS).vagina != -1)>>
<<if getSlave($AS).vaginaPiercing != 2>> | [[Vagina|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 2),$degradation += 1]]<</if>>
<</if>>
<<if (getSlave($AS).dick > 0)>>
<<if getSlave($AS).dickPiercing != 2>> | [[Dick|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 2),$degradation += 1]]<</if>>
<</if>>
<<if getSlave($AS).anusPiercing != 2>> | [[Anus|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 2),$degradation += 1]]<</if>>
<<elseif $piercingLevel == 3>>
<<if (getSlave($AS).vagina != -1) || (getSlave($AS).dick != 0)>>
<<if getSlave($AS).clitPiercing != 3>>
Give $him a [[smart piercing?|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 3),getSlave($AS).clitSetting = "all",$degradation += 1]] //Costs <<print cashFormat($SPcost)>>, unlocks options to mold sexuality//
<<else>>
$He already has a smart piercing!
<</if>>
<</if>>
<<elseif $piercingLevel == 0>>
Remove piercings from:
/* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */
<<link "Everywhere">>
<<set $modReaction = "">>
<<if getSlave($AS).earPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 0)>><</if>>
<<if getSlave($AS).nosePiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 0)>><</if>>
<<if getSlave($AS).eyebrowPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 0)>><</if>>
<<if getSlave($AS).lipsPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 0)>><</if>>
<<if getSlave($AS).tonguePiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 0)>><</if>>
<<if getSlave($AS).nipplesPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 0)>><</if>>
<<if getSlave($AS).areolaePiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 0)>><</if>>
<<if getSlave($AS).corsetPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 0)>><</if>>
<<if getSlave($AS).navelPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 0)>><</if>>
<<if getSlave($AS).clitPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 0)>><</if>>
<<if getSlave($AS).vaginaPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 0)>><</if>>
<<if getSlave($AS).dickPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 0)>><</if>>
<<if getSlave($AS).anusPiercing > 0>><<set $modReaction += App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 0)>><</if>>
<<goto "Body Modification">>
<</link>>
<<if getSlave($AS).earPiercing > 0>> | [[Ear|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "ear", 0)]]<</if>>
<<if getSlave($AS).nosePiercing > 0>> | [[Nose|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nose", 0)]]<</if>>
<<if getSlave($AS).eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "eyebrow", 0)]]<</if>>
<<if getSlave($AS).lipsPiercing > 0>> | [[Lips|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "lips", 0)]]<</if>>
<<if getSlave($AS).tonguePiercing > 0>> | [[Tongue|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "tongue", 0)]]<</if>>
<<if getSlave($AS).nipplesPiercing > 0>> | [[Nipples|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "nipples", 0)]]<</if>>
<<if getSlave($AS).areolaePiercing > 0>> | [[Areolae|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "areolae", 0)]]<</if>>
<<if getSlave($AS).corsetPiercing > 0>> | [[Corset|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "corset", 0)]]<</if>>
<<if getSlave($AS).navelPiercing > 0>> | [[Navel|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "navel", 0)]]<</if>>
<<if getSlave($AS).vagina != -1>>
<<if getSlave($AS).clitPiercing > 0>> | [[Clit|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 0)]]<</if>>
<<else>>
<<if getSlave($AS).clitPiercing > 0>> | [[Dickhead|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "clit", 0)]]<</if>>
<</if>>
<<if getSlave($AS).vaginaPiercing > 0>> | [[Vagina|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "vagina", 0)]]<</if>>
<<if getSlave($AS).dickPiercing > 0>> | [[Dick|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "dick", 0)]]<</if>>
<<if getSlave($AS).anusPiercing > 0>> | [[Anus|Body Modification][$modReaction = App.Medicine.Modification.setPiercing(getSlave($AS), "anus", 0)]]<</if>>
<</if>>
</div>
</div> /* indent */
/* TATTOOS */
<h2>Tattoos</h2>
<div class="indent">
<div style="padding-bottom:1em">
<<if getSlave($AS).shouldersTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "shoulder")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).lipsTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "lips")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).boobsTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "breast")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).armsTat != 0 && hasAnyNaturalArms(getSlave($AS))>><div><<= App.Desc.tattoo(getSlave($AS), "upper arm")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).backTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "back")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).stampTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "lower back")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).buttTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "buttock")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).vaginaTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "vagina")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).dickTat != 0 && getSlave($AS).dick > 0>><div><<= App.Desc.tattoo(getSlave($AS), "dick")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).anusTat != 0>><div><<= App.Desc.tattoo(getSlave($AS), "anus")>></div><<set _hasTat = 1>><</if>>
<<if getSlave($AS).legsTat != 0 && hasAnyNaturalLegs(getSlave($AS))>><div><<= App.Desc.tattoo(getSlave($AS), "thigh")>></div><<set _hasTat = 1>><</if>>
</div>
<div>
Choose a tattoo style:
/* if/else is here so a "highlighted" option is never a link. */
<<if $tattooChoice != "tribal patterns">>[[Tribal patterns|Body Modification][$tattooChoice = "tribal patterns"]]<<else>>Tribal patterns<</if>>
<<if $tattooChoice != "flowers">> | [[Flowers|Body Modification][$tattooChoice = "flowers"]]<<else>>| Flowers<</if>>
<<if $tattooChoice != "counting">> | [[Counting|Body Modification][$tattooChoice = "counting"]]<<else>>| Counting<</if>>
<<if $tattooChoice != "advertisements">> | [[Advertisements|Body Modification][$tattooChoice = "advertisements"]]<<else>>| Advertisements<</if>>
<<if $tattooChoice != "rude words">> | [[Rude words|Body Modification][$tattooChoice = "rude words"]]<<else>>| Rude words<</if>>
<<if $tattooChoice != "degradation">> | [[Degradation|Body Modification][$tattooChoice = "degradation"]]<<else>>| Degradation<</if>>
<<if $tattooChoice != "Asian art">> | [[Asian art|Body Modification][$tattooChoice = "Asian art"]] <<else>>| Asian art<</if>>
<<if $tattooChoice != "scenes">> | [[Scenes|Body Modification][$tattooChoice = "scenes"]]<<else>>| Scenes<</if>>
<<if $tattooChoice != "bovine patterns">> | [[Bovine|Body Modification][$tattooChoice = "bovine patterns"]]<<else>>| Bovine<</if>>
<<if $tattooChoice != "permanent makeup">> | [[Permanent makeup|Body Modification][$tattooChoice = "permanent makeup"]]<<else>>| Permanent makeup<</if>>
<<if $tattooChoice != "sacrilege">> | [[Sacrilege|Body Modification][$tattooChoice = "sacrilege"]]<<else>>| Sacrilege<</if>>
<<if $tattooChoice != "sacrament">> | [[Sacrament|Body Modification][$tattooChoice = "sacrament"]]<<else>>| Sacrament<</if>>
<<if $tattooChoice != "possessive">> | [[Possessive|Body Modification][$tattooChoice = "possessive"]]<<else>>| Possessive<</if>>
<<if $tattooChoice != "paternalist">> | [[Paternalist|Body Modification][$tattooChoice = "paternalist"]]<<else>>| Paternalist<</if>>
<<if getSlave($AS).anusTat == 0>>
<<if $tattooChoice != "bleached">>| [[Bleach|Body Modification][$tattooChoice = "bleached"]]<<else>>| Bleach<</if>>
<</if>>
<<if _hasTat == 1>>
<<if $tattooChoice !== 0>> | //[[Remove a tattoo|Body Modification][$tattooChoice = 0]]//<<else>>| Remove a tattoo<</if>>
<</if>>
</div>
<div>
<<if def $tattooChoice>>
<<if $tattooChoice == 0>>
Clean the ink off of $him:
<<elseif $tattooChoice == "counting">>
Add tallies of $his sexual exploits to $him:
<<elseif $tattooChoice == "bleached">>
Bleach $his:
<<else>>
Add $tattooChoice to $his:
<</if>>
<<if ($tattooChoice != "bleached") && ($tattooChoice != "permanent makeup")>>
<<link "Entire body">>
<<set _degradationTemp = 0, $modReaction = "">>
<<if getSlave($AS).boobsTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "boobs", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if getSlave($AS).buttTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "butt", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if getSlave($AS).vaginaTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "vagina", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if getSlave($AS).dick > 0>>
<<if getSlave($AS).dickTat != $tattooChoice && $tattooChoice != "scenes">>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "dick", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<</if>>
<<if getSlave($AS).lipsTat != $tattooChoice>>
<<if $tattooChoice == "scenes">>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "lips", "permanent makeup")>>
<<else>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "lips", $tattooChoice)>>
<</if>>
<<set _degradationTemp += 1>>
<</if>>
<<if ($tattooChoice == "Asian art" || $tattooChoice == "scenes") && getSlave($AS).anusTat == "bleached">>
/* leave existing bleached anus alone */
<<elseif getSlave($AS).anusTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "anus", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if getSlave($AS).shouldersTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "shoulders", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if getSlave($AS).backTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "back", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if hasAnyNaturalArms(getSlave($AS))>>
<<if getSlave($AS).armsTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "arms", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<</if>>
<<if hasAnyNaturalLegs(getSlave($AS))>>
<<if getSlave($AS).legsTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "legs", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<</if>>
<<if getSlave($AS).stampTat != $tattooChoice>>
<<set $modReaction += App.Medicine.Modification.setTattoo(getSlave($AS), "stamp", $tattooChoice)>>
<<set _degradationTemp += 1>>
<</if>>
<<if !["flowers", "paternalist", "tribal patterns", 0].includes($tattooChoice)>>
<<set $degradation += _degradationTemp>>
<</if>>
<<goto "Body Modification">>
<</link>>
<</if>>
<<if $tattooChoice == "permanent makeup">>
[[Face|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "lips", $tattooChoice)]]
<<elseif $tattooChoice == "bleached">>
[[Asshole|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "anus", $tattooChoice)]]
<<else>>
<<if getSlave($AS).shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "shoulders", $tattooChoice)]]<</if>>
<<if $tattooChoice != "scenes">>
<<if getSlave($AS).lipsTat != $tattooChoice>> | [[Face|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "lips", $tattooChoice)]]<</if>>
<</if>>
<<if getSlave($AS).boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "boobs", $tattooChoice)]]<</if>>
<<if hasAnyNaturalArms(getSlave($AS))>>
<<if getSlave($AS).armsTat != $tattooChoice>> | [[Arms|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "arms", $tattooChoice)]]<</if>>
<</if>>
<<if getSlave($AS).backTat != $tattooChoice>> | [[Upper back|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "back", $tattooChoice)]]<</if>>
<<if getSlave($AS).stampTat != $tattooChoice>> | [[Lower back|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "stamp", $tattooChoice)]]<</if>>
<<if getSlave($AS).buttTat != $tattooChoice>> | [[Buttock|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "butt", $tattooChoice)]]<</if>>
<<if getSlave($AS).vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "vagina", $tattooChoice)]]<</if>>
<<if getSlave($AS).dick > 0 && $tattooChoice != "scenes">>
<<if getSlave($AS).dickTat != $tattooChoice>> | [[Dick|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "dick", $tattooChoice)]]<</if>>
<</if>>
<<if ($tattooChoice != "Asian art") && ($tattooChoice != "scenes")>>
<<if getSlave($AS).anusTat != $tattooChoice>> | [[Anus|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "anus", $tattooChoice)]]<</if>>
<</if>>
<<if hasAnyNaturalLegs(getSlave($AS))>>
<<if getSlave($AS).legsTat != $tattooChoice>> | [[Legs|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "legs", $tattooChoice)]]<</if>>
<</if>>
<</if>>
<</if>>
</div>
<div>
<<if getSlave($AS).belly >= 10000 && getSlave($AS).bellyPreg < 450000 && getSlave($AS).bellyFluid < 5000>>
<<if getSlave($AS).bellyTat == 0>>
$He has no navel tattoos.
<<else>>
$His navel is tattooed with <<= getSlave($AS).bellyTat>>.
<</if>>
<<if getSlave($AS).bellyTat == 0>>
<div>
[[Heart|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "belly", "a heart")]]
| [[Star|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "belly", "a star")]]
| [[Butterfly|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "belly", "a butterfly")]]
</div>
<</if>>
<<if getSlave($AS).bellyTat != 0>>
//[[Remove tattoos|Body Modification][$modReaction = App.Medicine.Modification.setTattoo(getSlave($AS), "belly", 0)]]//
<</if>>
<<elseif getSlave($AS).bellyPreg >= 450000>>
$His middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but $his brood is too active to permit the needle to do its work.
<<elseif getSlave($AS).bellyFluid >= 10000>>
$His middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but the pressure applied to $his stomach will likely force $him to release its contents.
<<else>>
$His middle isn't large enough to be a suitable canvas for a navel focused tattoo.
<</if>>
</div>
<div>
<<if getSlave($AS).birthsTat > 0>>
<<if getSlave($AS).birthsTat > 1>>
$He has a series of <<= num(getSlave($AS).birthsTat)>> baby-shaped tattoos adorning $his stomach; one for each successful pregnancy<<if getSlave($AS).pregKnown == 1>> and a temporary one for $his current pregnancy<</if>>.
<<else>>
$He has a single baby-shaped tattoo<<if getSlave($AS).pregKnown == 1>>, and one temporary one,<</if>> adorning $his stomach.
<</if>>
//[[Remove tattoos|Body Modification][getSlave($AS).birthsTat = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]]//
<<elseif getSlave($AS).birthsTat == 0>>
<<if getSlave($AS).pregKnown == 1>>
$He has a single baby-shaped temporary tattoo adorning $his stomach.
//[[Remove it|Body Modification][getSlave($AS).birthsTat = -1]]//
<<if getSlave($AS).abortionTat > -1>> //This will only remove birth tracking//<</if>>
<<else>>
$He is scheduled to receive a tattoo each time $he gives birth.
//[[Cancel|Body Modification][getSlave($AS).birthsTat = -1]]//
<</if>>
<<else>>
Have $him receive a tattoo each time $he gives birth.
//[[Begin keeping track|Body Modification][getSlave($AS).birthsTat = 0]]//
<</if>>
</div>
<div>
<<if getSlave($AS).abortionTat > 0>>
<<if getSlave($AS).abortionTat > 1>>
$He has a series of <<= num(getSlave($AS).abortionTat)>> crossed out baby-shaped tattoos<<if getSlave($AS).pregKnown == 1>>, and one uncrossed one,<</if>> adorning $his stomach.
<<else>>
$He has a single crossed out baby-shaped tattoo<<if getSlave($AS).pregKnown == 1>>, and one uncrossed one,<</if>> adorning $his stomach.
<</if>>
//[[Remove tattoos|Body Modification][getSlave($AS).abortionTat = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]]//
<<elseif getSlave($AS).abortionTat == 0>>
<<if getSlave($AS).pregKnown == 1>>
$He has a single baby-shaped temporary tattoo adorning $his stomach.
//[[Remove it|Body Modification][getSlave($AS).abortionTat = -1]]//
<<if getSlave($AS).birthsTat > -1>> //This will only remove abortion tracking//<</if>>
<<else>>
$He is scheduled to receive a tattoo each time $he gets an abortion or miscarries.
//[[Cancel|Body Modification][getSlave($AS).abortionTat = -1]]//
<</if>>
<<else>>
Have $him receive a tattoo for each abortion or miscarriage $he has.
//[[Begin keeping track|Body Modification][getSlave($AS).abortionTat = 0]]//
<</if>>
</div>
</div>/* indent */
<h3>Custom Tattoos</h3>
<div class="indent">
//Use complete sentences, make a description of it//
<div class="grid-2columns-auto">
<<if getSlave($AS).lipsTat == 0>>
<div>Give $him a custom face tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].lipsTat" $slaves[$slaveIndices[$AS]].lipsTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).shouldersTat == 0>>
<div>Give $him a custom shoulder tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].shouldersTat" $slaves[$slaveIndices[$AS]].shouldersTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).armsTat == 0 && hasAnyNaturalArms(getSlave($AS))>>
<div>Give $him a custom arm tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].armsTat" $slaves[$slaveIndices[$AS]].armsTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).boobsTat == 0>>
<div>Give $him a custom tit tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].boobsTat" $slaves[$slaveIndices[$AS]].boobsTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).backTat == 0>>
<div>Give $him a custom back tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].backTat" $slaves[$slaveIndices[$AS]].backTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).stampTat == 0>>
<div>Give $him a custom tramp stamp (lower back tattoo):</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].stampTat" $slaves[$slaveIndices[$AS]].stampTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).buttTat == 0>>
<div>Give $him a custom butt tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].buttTat" $slaves[$slaveIndices[$AS]].buttTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).dickTat == 0 && getSlave($AS).dick != 0>>
<div>Give $him a custom dick tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].dickTat" $slaves[$slaveIndices[$AS]].dickTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).vaginaTat == 0>>
<div>Give $him a custom pubic tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].vaginaTat" $slaves[$slaveIndices[$AS]].vaginaTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).anusTat == 0>>
<div>Give $him a custom anus tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].anusTat" $slaves[$slaveIndices[$AS]].anusTat "Slave Interact">></div>
<</if>>
<<if getSlave($AS).legsTat == 0 && hasAnyNaturalLegs(getSlave($AS))>>
<div>Give $him a custom leg tattoo:</div>
<div><<textbox "$slaves[$slaveIndices[$AS]].legsTat" $slaves[$slaveIndices[$AS]].legsTat "Slave Interact">></div>
<</if>>
</div> /* grid */
<div>
<<if (getSlave($AS).custom.tattoo == "")>>
Give $him a custom tattoo: <<textbox "$slaves[$slaveIndices[$AS]].custom.tattoo" $slaves[$slaveIndices[$AS]].custom.tattoo "Slave Interact">>
<<else>>
$He <<if _hasTat == 1>>also<</if>> has a custom tattoo: <<= getSlave($AS).custom.tattoo>>
Change it here: <<textbox "$slaves[$slaveIndices[$AS]].custom.tattoo" $slaves[$slaveIndices[$AS]].custom.tattoo "Slave Interact">>
<</if>>
<<if getSlave($AS).custom.tattoo != "">>
//[[Remove custom tattoo|Body Modification][getSlave($AS).custom.tattoo = "",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]]//
<</if>>
</div>
</div> /* indent */
/* Branding */
<h2>Branding</h2>
<span id="brand-selection"></span>
<script>
App.Medicine.Modification.Select.brand(getSlave(V.AS))
</script>
<<if getSlave($AS).breedingMark == 1 && ($propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>>
<div class="indent">
$He has an intricate tattoo on $his lower belly that suggests $he was made to be bred. [[Remove it|Body Modification][getSlave($AS).breedingMark = 0]]
</div>
<</if>>
/* Scars */
<h2>Scars</h2>
<div class="indent">
<div style="padding-bottom:1em">
<<for _scarName, _scar range getSlave($AS).scar>>
<div>
$His _scarName is marked with <<= App.Desc.expandScarString(getSlave($AS), _scarName)>>:
<<capture _scarName>>
<<link "Remove Scar">>
<<set $scarApplied = 0>>
<<run delete getSlave($AS).scar[_scarName]>>
<<run cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))>>
<<set $degradation -= 10>>
<<goto "Body Modification">>
<</link>>
<</capture>>
</div>
<</for>>
<<if (jQuery.isEmptyObject(getSlave($AS).scar))>>
<div>
$His skin is not scarred.
</div>
<</if>>
</div>
<div>
Use ''$scarDesign.local'' or choose another scar:
[[Whip|Body Modification][$scarDesign.local = "whip"]]
| [[Burns|Body Modification][$scarDesign.local = "burn"]]
| [[Surgical|Body Modification][$scarDesign.local = "surgical"]]
| [[Menacing|Body Modification][$scarDesign.local = "menacing"]]
| [[Exotic|Body Modification][$scarDesign.local = "exotic"]]
/* Other common scars might be battle scars or c-Section but it makes little sense to include them here */
</div>
<div>
Or design your own: <<textbox "$scarDesign.local" $scarDesign.local "Body Modification">>
</div>
<div>
Choose a site for scaring:
<<if ["exotic", "menacing"].includes($scarDesign.local)>>
[[Cheeks|Body Modification][$scarTarget.local = "cheek"]]
<<else>>
/* Sorted head to toe */
[[Entire body|Body Modification][$scarTarget.local = "entire body"]]
/* Head */
<<if getSlave($AS).earShape != "none">>
| [[Ears|Body Modification][$scarTarget.local = "ear"]]
<</if>>
| [[Cheeks|Body Modification][$scarTarget.local = "cheek"]]
| [[Neck|Body Modification][$scarTarget.local = "neck"]]
/* Torso */
| [[Chest|Body Modification][$scarTarget.local = "chest"]]
| [[Breasts|Body Modification][$scarTarget.local = "breast"]]
| [[Back|Body Modification][$scarTarget.local = "back"]]
| [[Lower Back|Body Modification][$scarTarget.local = "lower back"]]
| [[Belly|Body Modification][$scarTarget.local = "belly"]]
| [[Pubic Mound|Body Modification][$scarTarget.local = "pubic mound"]]
<<if getSlave($AS).dick > 0>>
| [[Penis|Body Modification][$scarTarget.local = "penis"]]
<</if>>
<<if getSlave($AS).balls > 0 && getSlave($AS).scrotum > 0>>
| [[Testicles|Body Modification][$scarTarget.local = "testicle"]]
<</if>>
/* Arms*/
| [[Shoulders|Body Modification][$scarTarget.local = "shoulder"]]
<<if hasAnyNaturalArms(getSlave($AS))>>
| [[Arm, upper|Body Modification][$scarTarget.local = "upper arm"]]
| [[Arm, lower|Body Modification][$scarTarget.local = "lower arm"]]
| [[Wrists|Body Modification][$scarTarget.local = "wrist"]]
| [[Hands|Body Modification][$scarTarget.local = "hand"]]
<</if>>
/* Legs */
| [[Buttocks|Body Modification][$scarTarget.local = "buttock"]]
<<if hasAnyNaturalLegs(getSlave($AS))>>
| [[Thighs|Body Modification][$scarTarget.local = "thigh"]]
| [[Calves|Body Modification][$scarTarget.local = "calf"]]
| [[Ankles|Body Modification][$scarTarget.local = "ankle"]]
| [[Feet|Body Modification][$scarTarget.local = "foot"]]
<</if>>
<</if>>
</div>
<div>
Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modification">>
</div>
/* Correct some "bad" choices" */
<<if ["exotic", "menacing"].includes($scarDesign.local)>>
<<if $scarTarget.local != "cheek">>
<<set $scarTarget.local = "cheek">>
<</if>>
<</if>>
<div>
<<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($scarTarget.local)>>
<<set _leftTarget = ("left " + $scarTarget.local)>>
<<set _rightTarget = ("right " + $scarTarget.local)>>
<<if getSlave($AS).scar[_leftTarget]>>
$His _leftTarget is already marked with <<= App.Desc.expandScarString(getSlave($AS), _leftTarget)>>.
<</if>>
<<if getSlave($AS).scar[_rightTarget]>>
$His _rightTarget is already marked with <<= App.Desc.expandScarString(getSlave($AS), _rightTarget)>>.
<</if>>
Scar $him now with ''$scarDesign.local'' on the
<<set _left = 0, _right = 0>> /* overwrite brand */
<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getLeftArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getLeftLegID(getSlave($AS)) !== 1)>>
<<set _left = 1>> /* make next checks easier */
<<link "left">>
<<set $scarTarget.local = _leftTarget>>
<<set $scarApplied = 1>>
<<run App.Medicine.Modification.addScar(getSlave($AS), _leftTarget, $scarDesign.local)>>
<<run cashX(forceNeg($modCost), "slaveMod", getSlave($AS))>>
<<set $degradation += 10>>
<<goto "Body Modification">>
<</link>>
<</if>>
<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getRightArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getRightLegID(getSlave($AS)) !== 1)>>
<<set _right = 1>> /* make next checks easier */
<</if>>
<<if _left && _right>>
$scarTarget.local, or the
<</if>>
<<if _right>>
<<link "right">>
<<set $scarTarget.local = _rightTarget>>
<<set $scarApplied = 1>>
<<run App.Medicine.Modification.addScar(getSlave($AS), _rightTarget, $scarDesign.local)>>
<<run cashX(forceNeg($modCost), "slaveMod", getSlave($AS))>>
<<set $degradation += 10>>
<<goto "Body Modification">>
<</link>>
<</if>><<if !_left || !_right>> $scarTarget.local<</if>>?
<<else>>
<<if getSlave($AS).scar.hasOwnProperty($scarTarget.local)>>
<<if getSlave($AS).scar[$scarTarget.local][$scarDesign.local]>>
$He already has $scarDesign.local scars on $his $scarTarget.local. You can make it worse.
<<else>> /* check how much scarring is on this part */
<<set _scarTotalValue = (Object.values(getSlave($AS).scar[$scarTarget.local])).reduce((a, b) => a + b, 0)>>
<<if _scarTotalValue>>
That would be a new kind of scar to add to the growing collection on $his $scarTarget.local. Life can always be worse for a slave.
<</if>>
<</if>>
<</if>>
<<link "Scar">>
<<if $scarTarget.local === "entire body" && $scarDesign.local.includes("whip")>>
/* Special case for whipping scene, produces two kinds of scars */
<<run App.Medicine.Modification.addScourged(getSlave($AS))>>
<<else>>
/* Normal entire body scarring */
<<if $scarTarget.local === "entire body">>
<<set _scarArray = ["left breast", "right breast", "back", "lower back", "left buttock", "right buttock"]>>
<<if getLeftArmID(getSlave($AS)) === 0>>
<<set _scarArray.push("left upper arm")>>
<</if>>
<<if getRightArmID(getSlave($AS)) === 0>>
<<set _scarArray.push("right upper arm")>>
<</if>>
<<if getLeftLegID(getSlave($AS)) === 0>>
<<set _scarArray.push("left thigh")>>
<</if>>
<<if getRightLegID(getSlave($AS)) === 0>>
<<set _scarArray.push("right thigh")>>
<</if>>
/* Single scar */
<<else>>
<<set _scarArray = [$scarTarget.local]>>
<</if>>
<<for _i to 0; _i < _scarArray.length; _i++>>
<<run App.Medicine.Modification.addScar(getSlave($AS), _scarArray[_i], $scarDesign.local)>>
<<set $degradation += 10>>
<</for>>
<</if>>
<<run cashX(forceNeg($modCost), "slaveMod", getSlave($AS))>>
<<set $scarApplied = 1>>
<<set $degradation += 10>>
<<goto "Body Modification">>
<</link>>
with $scarDesign.local on the $scarTarget.local<<if getSlave($AS).scar[$scarTarget.local]>>, adding to the scars that are already there?<<else>>.<</if>>
<</if>>
</div>
</div> /* indent */
|
MonsterMate/fc
|
src/uncategorized/bodyModification.tw
|
tw
|
mit
| 49,358
|
:: Brothel Advertisement [nobr]
<p class="scene-intro">
<<set _brothelNameCaps = capFirstChar($brothelName)>>
<<switch $brothelDecoration>>
<<case "Roman Revivalist">>
_brothelNameCaps is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.
<<case "Neo Imperialist">>
_brothelNameCaps is decorated as a seemless intersection of technology and tradition. Slaves dressed in tight bodysuits and skimpy nanoweave flit underneath the glow of sleek walls and flowing feudal banners.
<<case "Aztec Revivalist">>
_brothelNameCaps is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing.
<<case "Egyptian Revivalist">>
_brothelNameCaps is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.
<<case "Edo Revivalist">>
_brothelNameCaps is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.
<<case "Arabian Revivalist">>
_brothelNameCaps is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.
<<case "Chinese Revivalist">>
_brothelNameCaps is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.
<<case "Chattel Religionist">>
_brothelNameCaps is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.
<<case "Degradationist">>
_brothelNameCaps is decorated to look like a dungeon. The décor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.
<<case "Repopulation Focus">>
_brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap.
<<case "Eugenics">>
_brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and pole dancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations.
<<case "Asset Expansionist">>
_brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and pole dancing on a stage.
<<case "Transformation Fetishist">>
_brothelNameCaps is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.
<<case "Gender Radicalist">>
_brothelNameCaps is decorated to look like an old world bordello. The rich décor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.
<<case "Gender Fundamentalist">>
_brothelNameCaps is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.
<<case "Physical Idealist">>
_brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.
<<case "Subjugationist">>
_brothelNameCaps is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.
<<case "Supremacist">>
_brothelNameCaps is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.
<<case "Paternalist">>
_brothelNameCaps is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.
<<case "Maturity Preferentialist">>
_brothelNameCaps is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on.
<<case "Youth Preferentialist">>
_brothelNameCaps is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some.
<<case "Body Purist">>
_brothelNameCaps is decorated to look like an old world bordello. The rich décor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.
<<case "Slimness Enthusiast">>
_brothelNameCaps is decorated to look like an old world bordello. The rich décor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.
<<case "Pastoralist">>
_brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted.
<<case "Hedonistic">>
_brothelNameCaps is comfortable and full of soft couches and chairs for its overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much.
<<case "Intellectual Dependency">>
_brothelNameCaps is decorated to look like a club. The sexually charged atmosphere has the whores horny and making out with each other. Customers are expected to come in, grab a bimbo to their tastes, and pull them off to have a good time.
<<case "Slave Professionalism">>
_brothelNameCaps is decorated to look like a high-class bordello. Courtesans are expected to greet and entice customers to join them for a night they'll never forget.
<<case "Petite Admiration">>
_brothelNameCaps is decorated to look like an old world whorehouse. The whores have personal platforms to stand on for inspection from their taller customers.
<<case "Statuesque Glorification">>
_brothelNameCaps is decorated to look like an old world bordello. The rich décor specializes in pornographic statuary, depicting towering human forms in the act of love.
<</switch>>
<<if $brothelAdsSpending > 0>>
Screens outside the entrance are showing porn to advertise the brothel.
<<if $brothelAdsOld == 1>>
The featured slave actresses are all MILFs.
<<elseif $brothelAdsOld == -1>>
The featured slave actresses are all nice and young.
<<elseif $brothelAdsOld == -2>>
The featured slave actresses are all teenagers.
<<elseif $brothelAdsOld == -3>>
The featured slave actresses are all lolis.
<<else>>
The featured slave actresses vary in age.
<</if>>
<<if $brothelAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $brothelAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $brothelAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $brothelAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $seePreg == 1>>
<<if $brothelAdsPreg == 1>>
Most of the slaves have firm, rounded bellies.
<<elseif $brothelAdsPreg == -1>>
Most of the slaves have firm, flat bellies.
<<else>>
Some of the slaves are pregnant.
<</if>>
<</if>>
<<if $brothelAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $brothelAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The slaves in the ads are
<<if $brothelAdsXX == 1>>
sucking dick and taking cock in their pussies and asses.
<<elseif $brothelAdsXX == -1>>
sucking cock and being assfucked while their dicks flop around.
<<else>>
sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores.
<<elseif $brothelAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across the arcology.
<<elseif $brothelAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across the arcology.
<<elseif $brothelAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $brothelAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring customers into the brothel.
<</if>>
</p>
<p>
<div>
You are spending <<print cashFormatColor(forceNeg($brothelAdsSpending))>> each week to advertise $brothelName.
<<if $lastWeeksCashIncome.brothelAds > 0>>
Last week's ads increased profits by <<print cashFormatColor($lastWeeksCashIncome.brothelAds)>><<if App.Entity.facilities.brothel.employeesIDs().size > 1>> and also increased business for your whores<</if>>, and cost <<print cashFormatColor(forceNeg($lastWeeksCashExpenses.brothelAds))>>.
<</if>>
</div>
<div>
<<if $brothelAdsSpending > 900>>
<<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $brothelAdsSpending < 5000>>
<<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>>
<<else>>
Increase
<</if>>
</div>
</p>
<h2>Design _brothelNameCaps Ad Campaign</h2>
<div class="note">
Will replace relevant variety bonuses
</div>
<p>
<<= App.Ads.report("brothel", true)>>
</p>
|
MonsterMate/fc
|
src/uncategorized/brothelAdvertisement.tw
|
tw
|
mit
| 10,750
|
:: Brothel Report [nobr]
<span id="brothel-stats">
</span>
<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.brothel)>>
<<set _DL = _slaves.length, _SL = $slaves.length, $legendaryWhoreID = 0, _FLsFetish = 0, _profits = 0>>
<<set $legendaryWombID = 0>>
<<set _minBonus = 50, _maxBonus = 150>>
<!-- Statistics gathering -->
<<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>>
<<set _brothelNameCaps = capFirstChar($brothelName)>>
<<if ($MadamID != 0)>>
<<if (_S.Madam.health.condition < -80)>>
<<run improveCondition(_S.Madam, 20)>>
<<elseif _S.Madam.health.condition < -40>>
<<run improveCondition(_S.Madam, 15)>>
<<elseif _S.Madam.health.condition < 0>>
<<run improveCondition(_S.Madam, 10)>>
<<elseif _S.Madam.health.condition < 90>>
<<run improveCondition(_S.Madam, 7)>>
<</if>>
<<if _S.Madam.devotion <= 45>>
<<set _S.Madam.devotion += 5>>
<</if>>
<<if _S.Madam.trust < 45>>
<<set _S.Madam.trust += 5>>
<</if>>
<<if _S.Madam.rules.living != "luxurious">>
<<set _S.Madam.rules.living = "luxurious">>
<</if>>
<<if _S.Madam.rules.rest != "restrictive">>
<<set _S.Madam.rules.rest = "restrictive">>
<</if>>
<<if _S.Madam.fetishStrength <= 95>>
<<if _S.Madam.fetish != "dom">>
<<if fetishChangeChance(_S.Madam) > random(0,100)>>
<<set _FLsFetish = 1, _S.Madam.fetishKnown = 1, _S.Madam.fetish = "dom">>
<</if>>
<<elseif _S.Madam.fetishKnown == 0>>
<<set _FLsFetish = 1, _S.Madam.fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, _S.Madam.fetishStrength += 4>>
<</if>>
<</if>>
/% Make sure we have registered living expenses as for any other slave %/
<<run getSlaveStatisticData(_S.Madam, $facility.brothel)>>
<<setLocalPronouns _S.Madam>>
<<= SlaveFullName(_S.Madam)>> is serving as the Madam.
<<if _S.Madam.relationship == -3 && _S.Madam.devotion > 50>>
As your loving $wife, $he does $his best to attract attention to your brothel.
<</if>>
<<if (_FLsFetish == 1)>>
$He isn't above sampling the merchandise $himself; before long it's obvious to $his girls that $he <span class="fetish-gain">really likes fucking them.</span>
<<elseif (_FLsFetish == 2)>>
$He's careful that all of the whores under $his supervision are all warmed up and ready to get fucked every morning, and $he <span class="fetish inc">becomes more dominant.</span>
<</if>>
<<if (_S.Madam.skill.whoring <= 10)>>
Though _S.Madam.slaveName does $his best to manage the brothel, with $his lack of skill $he can do little.
<<elseif (_S.Madam.skill.whoring <= 30)>>
_S.Madam.slaveName's basic skills marginally <span class="cash inc">improve</span> business at $brothelName.
<<elseif (_S.Madam.skill.whoring <= 60)>>
_S.Madam.slaveName's skills <span class="cash inc">improve</span> business at $brothelName.
<<elseif (_S.Madam.skill.whoring < 100)>>
_S.Madam.slaveName's skills greatly <span class="cash inc">improve</span> business at $brothelName.
<<else>>
_S.Madam.slaveName's mastery immensely <span class="cash inc">improves</span> business at $brothelName.
<</if>>
<<if (_S.Madam.actualAge > 35)>>
$His age and experience also contribute.
<</if>>
<<if setup.madamCareers.includes(_S.Madam.career)>>
$He has experience from $his life before $he was a slave that helps $him in the seedy business of selling other people's bodies for sex.
<<elseif _S.Madam.skill.madam >= $masteredXP>>
$He has experience from working for you that helps $him in the seedy business of selling other people's bodies for sex.
<</if>>
<<if (_S.Madam.intelligence+_S.Madam.intelligenceImplant > 15)>>
$He is a clever manager.
<</if>>
<<if (_S.Madam.dick > 2) && (canPenetrate(_S.Madam))>>
$His turgid dick helps $him manage the bitches.
<</if>>
<<for _slave range _slaves>>
<<set $i = $slaveIndices[_slave.ID]>> /% for the included passages %/
<<if _S.Madam.rivalryTarget == _slave.ID>>
$He forces $his <<print rivalryTerm(_S.Madam)>>, to service all the men in the brothel.
<<set _slave.devotion -= 2, _slave.trust -= 2>>
<<if canDoVaginal(_slave)>>
<<run seX(_slave, "vaginal", "public", "penetrative", 10)>>
<</if>>
<<if canDoAnal(_slave)>>
<<run seX(_slave, "anal", "public", "penetrative", 12)>>
<</if>>
<<run seX(_slave, "anal", "public", "penetrative", 10)>>
<<if random(1,100) > 65>>
<<set _S.Madam.rivalry++, _slave.rivalry++>>
<</if>>
<<elseif _S.Madam.relationshipTarget == _slave.ID>>
<<setLocalPronouns _slave 2>>
$He dotes over $his <<print relationshipTerm(_S.Madam)>>, _slave.slaveName, making sure _he2 is safe, but unfortunately driving potential customers away from _him2.
<<set _slave.devotion++>>
<<elseif areRelated(_S.Madam, _slave)>>
<<setLocalPronouns _slave 2>>
$He pays special attention to $his <<print relativeTerm(_S.Madam,_slave)>>, _slave.slaveName, making sure _he2 is treated well and showing off _his2 skills.
<<set _slave.trust++>>
<</if>>
<<if _slave.prestigeDesc == "$He is a famed Free Cities whore, and commands top prices.">>
<<setLocalPronouns _slave 2>>
$He makes sure to promote _slave.slaveName, the famed whore, in order to capitalize on _his2 popularity.
<<elseif _slave.prestigeDesc == "$He is a famed Free Cities slut, and can please anyone.">>
<<setLocalPronouns _slave 2>>
$He makes sure to promote _slave.slaveName, the famed entertainer, in order to capitalize on _his2 popularity.
<<elseif _slave.prestigeDesc == "$He is remembered for winning best in show as a dairy cow.">>
<<setLocalPronouns _slave 2>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
<<if (_slave.muscles > 60) && (_slave.weight < 30) && (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>>
$He shows off how even a cow like _slave.slaveName can achieve physical perfection.
<<else>>
A<<if (_slave.muscles < 30)>>n unmuscled,<</if>><<if (_slave.weight > 30)>> fat,<</if>> 'prestigious' <<if (_slave.lactation > 0)>>cow<<elseif ((_slave.boobs-_slave.boobsImplant) > 6000)>>mass of titflesh<<else>>slave<</if>> like _slave.slaveName is woefully out of fashion, so _S.Madam.slaveName tries to draw attention away from _him2.
<</if>>
<<else>>
<<if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>>
$He makes sure to massage _slave.slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with _him2.
<<else>>
$He would like to show off _slave.slaveName's huge udders, but _slave.slaveName <<if (_slave.lactation == 0)>>isn't producing milk anymore<<else>>doesn't exactly have huge udders anymore<</if>>.
<</if>>
<</if>>
<<elseif _slave.prestigeDesc == "$He is remembered for winning best in show as a cockmilker.">>
<<setLocalPronouns _slave 2>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> /* this needs review - doesn't fit right. An XY slave would be expected to be masculine. */
<<if (_slave.balls == 0) && (_slave.dick == 0) && (_slave.vagina > -1)>>
$He uses _slave.slaveName as an example of how even a huge-balled freak like _him2 can be restored to proper femininity.
<<else>>
$He tries to hide _slave.slaveName, 'her' body being notorious for its defiance of conventional femininity.
<</if>>
<<else>>
<<if ((_slave.balls > 5) && (_slave.dick != 0)) || ((_slave.balls > 4) && (_slave.dick != 0) && (_slave.prostate > 1))>>
$He shows off _slave.slaveName's copious loads by putting a condom over _his2 dick and teasing _him2 till _he2 bursts it. The show draws multiple clients that want to play with _his2 oversized junk and messy orgasms.
<<else>>
$He would love to show off _slave.slaveName's copious loads, but _slave.slaveName<<if _slave.dick == 0>> doesn't have a dick<<elseif _slave.balls == 0>>'s not producing cum<<else>>'s orgasms just aren't messy enough<</if>>.
<</if>>
<</if>>
<<elseif _slave.prestigeDesc == "$He is remembered for winning best in show as a breeder.">>
<<setLocalPronouns _slave 2>>
<<if _slave.bellyPreg >= 5000>>
$He makes sure _slave.slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest.
<<elseif canGetPregnant(_slave)>>
$He makes sure to play off _slave.slaveName's fame and fertility by enticing potential customers to be the one to claim _his2 womb by filling it with their child.
<<else>>
$He would love to play off of _slave.slaveName's fame and fertility, but unfortunately _he2 <<if _slave.pregKnown == 1 && _slave.bellyPreg < 1500>>is already pregnant and not far enough along to show it<<elseif _slave.pregKnown == 1 && _slave.bellyPreg < 5000>>already pregnant, but not enough to be exciting<<else>>is unable to get knocked up<</if>>.
<</if>>
<</if>>
<</for>>
<<if (_DL+$brothelSlavesGettingHelp < 10) && $MadamNoSex != 1 && !slaveResting(_S.Madam)>>
<<setLocalPronouns _S.Madam>>
<<set _oldCash = $cash>>
<<if $showEWD != 0>>
<br> $He <<= App.SlaveAssignment.whore(_S.Madam)>>
<<else>>
<<run App.SlaveAssignment.whore(_S.Madam)>>
<</if>>
<br>
$He whores $himself because $he doesn't have enough whores to manage to keep $him busy, and makes <span class="cash inc"><<print cashFormat(_S.Madam.lastWeeksCashIncome)>>.</span> $He can charge more for $his time, since many citizens find it erotic to fuck the Madam.
<<set _profits += $cash - _oldCash, _oldCash = $cash>>
<</if>>
<<if (_DL > 0)>><br><br><</if>>
<</if>>
<<if (_DL > 0)>>
<div class="indent" style="font-weight:bold">
<<if _DL != 1>>
There are _DL slave whores working out of $brothelName.
<<else>>
There is one slave whore working out of $brothelName.
<</if>>
</div>
<</if>>
<<if $MadamID != 0>>
<<set $i = $slaveIndices[$MadamID]>> /* apply following SA passages to facility leader */
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_S.Madam, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_S.Madam)>>
<span class="slave-name"><<= SlaveFullName(_S.Madam)>></span> is serving as the Madam.
<br>
<<= App.SlaveAssignment.choosesOwnClothes(_S.Madam)>>
<<run tired(_S.Madam)>>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_S.Madam)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_S.Madam)>>
<<= App.SlaveAssignment.drugs(_S.Madam)>>
<<= App.SlaveAssignment.relationships(_S.Madam)>>
<<= App.SlaveAssignment.rivalries(_S.Madam)>>
<br> <<= App.SlaveAssignment.devotion(_S.Madam)>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnClothes(_S.Madam)>>
<<run tired(_S.Madam)>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_S.Madam)>>
<<run App.SlaveAssignment.longTermEffects(_S.Madam)>>
<<run App.SlaveAssignment.drugs(_S.Madam)>>
<<run App.SlaveAssignment.relationships(_S.Madam)>>
<<run App.SlaveAssignment.rivalries(_S.Madam)>>
<<run App.SlaveAssignment.devotion(_S.Madam)>>
<</silently>>
<</if>>
<</if>>
<<if (_DL > 0)>>
<<set _healthBonus = 0, _aphrod = 0>>
<<if ($brothelUpgradeDrugs == 1)>>
<<set _healthBonus += 1, _aphrod = 1>>
<<elseif ($brothelUpgradeDrugs == 2)>>
<<set _healthBonus += 3, _aphrod = 2>>
<</if>>
<<set _oldCash = $cash>>
<<for _slave range _slaves>>
<<set $i = $slaveIndices[_slave.ID]>>
<<setLocalPronouns _slave>>
<<if ($legendaryWombID == 0) && (!isAmputee(_slave)) && (_slave.preg > _slave.pregData.normalBirth/1.33) && (_slave.broodmother == 0) && (_slave.eggType == "human") && (_slave.counter.births > 10) && (_slave.devotion > 50) && (_slave.prestige == 0)>>
<<set $legendaryWombID = _slave.ID>>
<</if>>
<<if ($legendaryWhoreID == 0) && (_slave.skill.whoring >= 100) && (_slave.devotion > 50) && (_slave.prestige == 0)>>
<<set $legendaryWhoreID = _slave.ID>>
<</if>>
/* Perform facility based rule changes */
<<run improveCondition(_slave, _healthBonus)>>
<<set _slave.aphrodisiacs = _aphrod>>
<<switch $brothelDecoration>>
<<case "Degradationist" "standard">>
<<set _slave.rules.living = "spare">>
<<default>>
<<set _slave.rules.living = "normal">>
<</switch>>
<<if (_slave.health.condition < -80)>>
<<run improveCondition(_slave, 20)>>
<<elseif _slave.health.condition < -40>>
<<run improveCondition(_slave, 15)>>
<<elseif _slave.health.condition < 0>>
<<run improveCondition(_slave, 10)>>
<<elseif _slave.health.condition < 90>>
<<run improveCondition(_slave, 7)>>
<</if>>
<<if (_slave.devotion <= 20) && (_slave.trust >= -20)>>
<<set _slave.devotion -= 5, _slave.trust -= 5>>
<<elseif (_slave.devotion < 45)>>
<<set _slave.devotion += 4>>
<<elseif (_slave.devotion > 50)>>
<<set _slave.devotion -= 4>>
<</if>>
<<if (_slave.trust < 30)>>
<<set _slave.trust += 5>>
<</if>>
<<if _slave.energy > 40 && _slave.energy < 95>>
<<set _slave.energy++>>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_slave, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
<span class="slave-name"><<= SlaveFullName(_slave)>></span>
<<if _slave.choosesOwnAssignment == 2>>
<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
<<else>>
is working out of $brothelName.
<</if>>
<br> $He <<= App.SlaveAssignment.whore(_slave)>>
<br>
<<= App.SlaveAssignment.choosesOwnClothes(_slave)>>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_slave)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
<<= App.SlaveAssignment.drugs(_slave)>>
<<= App.SlaveAssignment.relationships(_slave)>>
<<= App.SlaveAssignment.rivalries(_slave)>>
<br> <<= App.SlaveAssignment.devotion(_slave)>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
<<run App.SlaveAssignment.whore(_slave)>>
<<run App.SlaveAssignment.choosesOwnClothes(_slave)>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_slave)>>
<<run App.SlaveAssignment.longTermEffects(_slave)>>
<<run App.SlaveAssignment.drugs(_slave)>>
<<run App.SlaveAssignment.relationships(_slave)>>
<<run App.SlaveAssignment.rivalries(_slave)>>
<<run App.SlaveAssignment.devotion(_slave)>>
<</silently>>
<</if>>
<<set _seed = Math.max(App.Ads.getMatchedCategoryCount(_slave, "brothel"), 1)>>
<<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>>
<<set _cashX = _adsIncome, getSlaveStatisticData(_slave, $facility.brothel).adsIncome += _adsIncome>>
<<run cashX(_cashX, "brothelAds")>>
<</for>>
<p>
<<= App.Ads.report("brothel")>>
</p>
<<set _profits += $cash-_oldCash>>
<!-- Record statistics gathering -->
<<script>>
var b = State.variables.facility.brothel;
b.whoreIncome = 0;
b.customers = 0;
b.whoreCosts = 0;
b.rep = 0;
for (var si of b.income.values()) {
b.whoreIncome += si.income + si.adsIncome;
b.customers += si.customers;
b.whoreCosts += si.cost;
b.rep += si.rep;
}
b.adsCosts = State.variables.brothelAdsSpending;
b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs);
b.totalIncome = b.whoreIncome + b.adsIncome;
b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance;
b.profit = b.totalIncome - b.totalExpenses;
<</script>>
_brothelNameCaps makes you <span class="cash inc"><<print cashFormat(_profits)>></span> this week.
<<if $brothelDecoration != "standard">>
<p>
_brothelNameCaps's customers enjoyed <span class="reputation inc">fucking whores in $brothelDecoration surroundings.</span>
</p>
<</if>>
<!-- Statistics output -->
<<includeDOM App.Facilities.Brothel.Stats(false)>>
<<timed 50ms>>
<<replace #brothel-stats>>
<<includeDOM App.Facilities.Brothel.Stats(true)>>
<</replace>>
<</timed>>
<</if>>
<<if _DL > 0 || $MadamID != 0>>
<br><br>
<</if>>
|
MonsterMate/fc
|
src/uncategorized/brothelReport.tw
|
tw
|
mit
| 16,258
|
:: Bulk Slave Intro [nobr]
<<includeDOM App.Markets.bulkSlaveIntro()>>
|
MonsterMate/fc
|
src/uncategorized/bulkSlaveIntro.tw
|
tw
|
mit
| 72
|
:: Buy Slaves [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back">>
<<set $nextLink = "Main">>
<<includeDOM App.UI.market()>>
|
MonsterMate/fc
|
src/uncategorized/buySlaves.tw
|
tw
|
mit
| 138
|
:: Cellblock [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $encyclopedia = "Cellblock", _CL = App.Entity.facilities.cellblock.employeesIDs().size>>
<p class="scene-intro">
<<set _cellblockNameCaps = capFirstChar($cellblockName)>>
_cellblockNameCaps
<<switch $cellblockDecoration>>
<<case "Roman Revivalist">>
is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves.
<<case "Neo Imperialist">>
is designed as an ultra high-tech cellblock. Holographic shackles keep slaves locked to rough black cells, kept totally isolated from one another through the complete silence of thick metal walls.
<<case "Aztec Revivalist">>
is designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial <<if $arcologies[0].FSPaternalist != "unset">>ropes and penetrators<<else>>knives, ropes and blunt instruments<</if>>.
<<case "Egyptian Revivalist">>
uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert.
<<case "Edo Revivalist">>
is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk...
<<case "Arabian Revivalist">>
is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel.
<<case "Chinese Revivalist">>
is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop...
<<case "Chattel Religionist">>
is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat.
<<case "Degradationist">>
is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed.
<<case "Asset Expansionist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Transformation Fetishist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Gender Radicalist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these.
<<case "Gender Fundamentalist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next.
<<case "Physical Idealist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who rapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next.
<<case "Supremacist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here.
<<case "Subjugationist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here.
<<case "Repopulation Focus">>
is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Eugenics">>
is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops.
<<case "Paternalist">>
is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves.
<<case "Pastoralist">>
requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another slave's milk is an important step.
<<case "Maturity Preferentialist">>
is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest slave here that they're still an object of lust, and will be used to slake others' pleasure.
<<case "Youth Preferentialist">>
is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that <<if $seeDicks != 100>>her pussy is a fuck hole, <</if>>her mouth is a fuck hole, her anus is a fuck hole, and, in fact, <<if $seeDicks != 100>>all three<<else>>both<</if>> can be fuck holes at once.
<<case "Body Purist">>
requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought.
<<case "Slimness Enthusiast">>
is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there.
<<case "Hedonistic">>
is torture for thin slaves. The first thing they notice is the heavily reinforced cot they will reside upon. The second is the feeding tube that will be anchored in their stomach for the duration of their stay. Slaves imprisoned here will have their body stuffed to capacity with concentrated slave food, ensuring a plump, docile slave by the end of their sentence.
<<case "Intellectual Dependency">>
is a straightforward prison, with one exception. Each cell comes equipped with sound dampening shutters so slaves may be cut off from all outside stimulation. They are forced to be alone with their thoughts for most of their stay.
<<case "Slave Professionalism">>
is torture for dumb slaves. Everything in the cell is a puzzle, from the food dispenser to the cot cover. Slaves are frequently rotated so that they may never become accustomed to any solutions.
<<case "Petite Admiration">>
is designed to make tall slaves know they are unwelcome. What amounts a basic prison for a short slave is positively torturous when one is far too large to even move in it.
<<case "Statuesque Glorification">>
is designed to make short slaves know they are unwelcome. Where a tall slave will find nothing more than a standard cell, the vertically challenged while will find an insurmountable trial designed to teach them their place.
<<default>>
could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.
<</switch>>
<<if _CL > 2>>
_cellblockNameCaps is full of slaves, though it's difficult to tell at first. In many of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow.
<<elseif _CL > 0>>
_cellblockNameCaps holds a few slaves, though it's difficult to tell at first. In several of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow.
<<elseif _S.Wardeness>>
_S.Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress.
<<else>>
None of your slaves are confined in the cellblock.
<div class="choices" style="font-style:normal">
[[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]]
</div>
<</if>>
</p>
<<if _CL > 0>>
<<includeDOM removeFacilityWorkers("cellblock", "rest", "stay confined")>>
<</if>>
<div>
<<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>>
_cellblockNameCaps has room for $cellblock slaves to be kept in close confinement.
There <<if _CL == 1>>is<<else>>are<</if>> currently _CL slaves<<if _CL != 1>>s<</if>> kept in close confinement in $cellblockName.
<div class="choices">
[[Expand the cellblock|Cellblock][cashX(forceNeg(_Tmult0), "capEx"), $cellblock += 5, $PC.skill.engineering += .1]]
<span class="note">
Costs <<print cashFormat(_Tmult0)>>
</span>
</div>
</div>
<div>
<<if $cellblockUpgrade == 1>>
Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction.
<<else>>
<<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>>
Its compliance systems are standard.
<div class="choices">
[[Upgrade them to soften slave flaws|Cellblock][cashX(forceNeg(_Tmult1), "capEx"), $cellblockUpgrade = 1, $PC.skill.engineering += 0.1, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult1)>>
</span>
</div>
<</if>>
</div>
<p>
<<if _S.Wardeness && canPenetrate(_S.Wardeness)>>
<<setLocalPronouns _S.Wardeness>>
<<if $cellblockWardenCumsInside == 1>>
_S.Wardeness.slaveName is permitted to cum inside $his inmates when $he disciplines them.
<div class="choices">
<<link "Forbid $him from cumming inside" "Cellblock">>
<<set $cellblockWardenCumsInside = 0>>
<</link>>
</div>
<<else>>
_S.Wardeness.slaveName is not permitted to cum inside $his inmates.
<div class="choices">
<<link "Let $him cum inside" "Cellblock">>
<<set $cellblockWardenCumsInside = 1>>
<</link>>
<span class="note">
May result in pregnancies
</span>
</div>
<</if>>
<</if>>
</p>
<p>
<<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.cellblock)>>
</p>
<p>
Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">>
<span class="note">
Use a noun or similar short phrase
</span>
</p>
<<run App.UI.SlaveList.ScrollPosition.restore()>>
|
MonsterMate/fc
|
src/uncategorized/cellblock.tw
|
tw
|
mit
| 11,506
|
:: Cellblock Report [nobr]
<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.cellblock)>>
<<set _DL = _slaves.length, _SL = $slaves.length, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>>
<<if $cellblockDecoration != "standard">>
<<set _devBonus = 1>>
<<else>>
<<set _devBonus = 0>>
<</if>>
<<set _cellblockNameCaps = capFirstChar($cellblockName)>>
<<set $flSex = App.EndWeek.getFLSex(App.Entity.facilities.cellblock)>> /* FIXME: should be local, passed as a parameter to saRules */
<<if (_S.Wardeness)>>
<<setLocalPronouns _S.Wardeness>>
<<if (_S.Wardeness.health.condition < -80)>>
<<run improveCondition(_S.Wardeness, 20)>>
<<elseif (_S.Wardeness.health.condition < -40)>>
<<run improveCondition(_S.Wardeness, 15)>>
<<elseif (_S.Wardeness.health.condition < 0)>>
<<run improveCondition(_S.Wardeness, 10)>>
<<elseif (_S.Wardeness.health.condition < 90)>>
<<run improveCondition(_S.Wardeness, 7)>>
<</if>>
<<if (_S.Wardeness.devotion <= 60)>>
<<set _S.Wardeness.devotion += 2>>
<</if>>
<<set _S.Wardeness.devotion += _devBonus>>
<<if _S.Wardeness.trust < 60>>
<<set _S.Wardeness.trust += 3>>
<</if>>
<<if (_S.Wardeness.rules.living != "luxurious")>>
<<set _S.Wardeness.rules.living = "luxurious">>
<</if>>
<<if _S.Wardeness.rules.rest != "restrictive">>
<<set _S.Wardeness.rules.rest = "restrictive">>
<</if>>
<<if _S.Wardeness.fetishStrength <= 95>>
<<if _S.Wardeness.fetish != "sadist">>
<<if fetishChangeChance(_S.Wardeness) > random(0,100)>>
<<set _FLsFetish = 1, _S.Wardeness.fetishKnown = 1, _S.Wardeness.fetish = "sadist">>
<</if>>
<<elseif _S.Wardeness.fetishKnown == 0>>
<<set _FLsFetish = 1, _S.Wardeness.fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, _S.Wardeness.fetishStrength += 4>>
<</if>>
<</if>>
<<if (_S.Wardeness.energy > 95) || (_S.Wardeness.fetish == "sadist")>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
<</if>>
<<= SlaveFullName(_S.Wardeness)>> is serving as the Wardeness.
<<if _S.Wardeness.relationship == -3 && _S.Wardeness.devotion > 50>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
As your $wife, $he tries $his best to break the disobedient slaves to your will.
<</if>>
<<if (_FLsFetish == 1)>>
One day $he demands obedience. The next day $he strikes a slave when it isn't given. The next, $he seems more excited than embarrassed when beating a prisoner. Soon, $he's looking for an excuse to punish. $He's @@.pink;become more of a sadist.@@
<<elseif (_FLsFetish == 2)>>
Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens $his sadism.@@
<</if>>
<<if setup.wardenessCareers.includes(_S.Wardeness.career)>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
$He has experience with detecting security issues and grinding down potential miscreants from $his life before $he was a slave, making $him more effective.
<<elseif _S.Wardeness.skill.wardeness >= $masteredXP>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
$He has experience with detecting security issues and grinding down potential miscreants from working for you, making $him more effective.
<<else>>
<<set _S.Wardeness.skill.wardeness += random(1,Math.ceil((_S.Wardeness.intelligence+_S.Wardeness.intelligenceImplant)/15) + 8)>>
<</if>>
<<if _S.Wardeness.fetish == "sadist">>
$He uses the prisoners to gratify $his sadism, terrifying them and quickly breaking their resistance.
<<elseif _S.Wardeness.energy > 95>>
$He is so sexually depraved that $he constantly molests the prisoners, breaking them to a life of servitude.
<</if>>
<<if _S.Wardeness.sexualFlaw == "malicious" || _S.Wardeness.sexualFlaw == "abusive">>
<<set _devBonus++, _trustMalus += 2, _idleBonus += 2>>
Sexual abuse of prisoners has become an end for $him, not a means. $He inspires $his prisoners to do everything possible to qualify to get away from $him, even as $he slowly grinds away their interest in sex to do it.
<<elseif _S.Wardeness.sexualQuirk == "caring">>
<<set _devBonus--, _trustMalus--, _idleBonus-->>
$His kindness sometimes shows through $his tough facade, letting prisoners get off easier than they should.
<</if>>
<<if (_S.Wardeness.dick > 2) && (canPenetrate(_S.Wardeness))>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
$His molestation of the prisoners is more varied and effective because $he has a dick to fuck them with.
<</if>>
<<if (_S.Wardeness.muscles > 35)>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
$He is strong enough to restrain anyone that tries anything with $his own hands.
<</if>>
<<if (_S.Wardeness.devotion > 95)>>
<<set _devBonus++, _trustMalus++, _idleBonus++>>
$His devotion to you is so absolute that $he sees breaking bitches for your service as a noble calling.
<</if>>
<<for _slave range _slaves>>
<<if _S.Wardeness.rivalryTarget == _slave.ID>>
$He greatly enjoys breaking $his <<print rivalryTerm(_S.Wardeness)>>, _slave.slaveName's will.
<<set _slave.devotion++, _slave.trust -= 3>>
<<if random(1,100) > 30>>
<<set _S.Wardeness.rivalry++, _slave.rivalry++>>
<</if>>
<<elseif _S.Wardeness.relationshipTarget == _slave.ID>>
$He hates having to break $his <<print relationshipTerm(_S.Wardeness)>>, _slave.slaveName, but $his devotion to you wins out in the end.
<<set _slave.devotion++, _slave.trust -= 3>>
<<if random(1,100) >= 50>>
$His and _slave.slaveName's relationship has been shattered by these events.
<<set _S.Wardeness.relationship = 0, _S.Wardeness.relationshipTarget = 0 _slave.relationship = 0, _slave.relationshipTarget = 0>>
<</if>>
<<elseif areRelated(_S.Wardeness, _slave)>>
<<setLocalPronouns _slave 2>>
$He shows $his <<print relativeTerm(_S.Wardeness,_slave)>> _slave.slaveName no mercy, making sure _he2 understands _his2 place.
<<set _slave.devotion++, _slave.trust-->>
<</if>>
<</for>>
<<if (_DL < $cellblock && !slaveResting(_S.Wardeness))>>
<<set _seed = random(1,10)+(($cellblock-_DL)*(random(150,170)+(_idleBonus*10)))>>
<<run cashX(_seed, "cellblock", _S.Wardeness)>>
<br> Since $he doesn't have enough prisoners to manage to keep $him busy, $he works on citizens' slaves, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@
<</if>>
<<if (_DL > 0)>><br><br><</if>>
<</if>>
<<if (_DL > 0)>>
<<if (_DL == 1)>>''One slave is being confined in $cellblockName until they are willing to obey.''<<else>>''_DL slaves are being confined in $cellblockName until they are willing to obey.''<</if>>
<</if>>
<<if (_S.Wardeness)>>
<<set $i = $slaveIndices[$WardenessID]>> /* apply following SA passages to facility leader */
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_S.Wardeness, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon($slaves[$i])>>
<span class='slave-name'><<= SlaveFullName($slaves[$i])>></span> is serving as the Wardeness in $cellblockName.
<br>
<<= App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>
<<run tired($slaves[$i])>>
<<include "SA rules">>
<<= App.SlaveAssignment.diet($slaves[$i])>>
<<includeDOM App.SlaveAssignment.longTermEffects($slaves[$i])>>
<<= App.SlaveAssignment.drugs($slaves[$i])>>
<<= App.SlaveAssignment.relationships($slaves[$i])>>
<<= App.SlaveAssignment.rivalries($slaves[$i])>>
<br> <<= App.SlaveAssignment.devotion($slaves[$i])>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>
<<run tired($slaves[$i])>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet($slaves[$i])>>
<<run App.SlaveAssignment.longTermEffects($slaves[$i])>>
<<run App.SlaveAssignment.drugs($slaves[$i])>>
<<run App.SlaveAssignment.relationships($slaves[$i])>>
<<run App.SlaveAssignment.rivalries($slaves[$i])>>
<<run App.SlaveAssignment.devotion($slaves[$i])>>
<</silently>>
<</if>>
<</if>>
<<for _slave range _slaves>>
<<set $i = $slaveIndices[_slave.ID]>>
<<setLocalPronouns _slave>>
<<if (_slave.devotion <= 20)>>
<<if (_slave.trust >= -20)>>
<<if ((_slave.hears == -1 && _slave.earwear != "hearing aids") || (_slave.hears == 0 && _slave.earwear == "muffling ear plugs") ||(_slave.hears == -2))>>
<<set _slave.devotion -= 2, _slave.trust -= 2>>
<<else>>
<<set _slave.devotion -= 4, _slave.trust -= 4>>
<</if>>
<<else>>
<<set _slave.devotion++>>
<</if>>
<</if>>
<<switch $cellblockDecoration>>
<<case "Paternalist">>
<<set _slave.rules.living = "normal">>
<<if (_slave.inflation > 0)>>
<<run deflate(_slave)>>
<</if>>
<<case "Pastoralist">>
<<set _slave.rules.living = "spare">>
<<if _slave.inflation == 0>>
<<if _slave.pregKnown == 0 && _slave.bellyImplant < 1500>>
<<set _slave.inflation = 2, _slave.inflationType = "milk", _slave.inflationMethod = 1>>
<<else>>
<<set _slave.inflation = 1, _slave.inflationType = "milk", _slave.inflationMethod = 1>>
<</if>>
<<run SetBellySize(_slave)>>
<</if>>
<<case "Hedonistic">>
<<set _slave.rules.living = "spare">>
<<if _slave.weight < 200>>
<<if _slave.weightDirection == 1>>
<<set _slave.weight += 5>>
<<elseif _slave.weightDirection == -1>>
<<set _slave.weight += 1>>
<<else>>
<<set _slave.weight += 3>>
<</if>>
<</if>>
<<if _slave.muscles > -100>>
<<set _slave.muscles -= 2>>
<</if>>
<<if _slave.inflation == 0>>
<<if _slave.pregKnown == 0 && _slave.bellyImplant < 1500>>
<<set _slave.inflation = 3, _slave.inflationType = "food", _slave.inflationMethod = 1>>
<<else>>
<<set _slave.inflation = 1, _slave.inflationType = "food", _slave.inflationMethod = 1>>
<</if>>
<<run SetBellySize(_slave)>>
<</if>>
<<default>>
<<set _slave.rules.living = "spare">>
<<if (_slave.inflation > 0)>>
<<run deflate(_slave)>>
<</if>>
<</switch>>
<<if $cellblockUpgrade == 1>>
<<if (_slave.behavioralFlaw != "none") && (_slave.behavioralQuirk == "none")>>
<<run SoftenBehavioralFlaw(_slave)>>
<<set _slave.devotion -= 10, _softenedQuirks++>>
<<elseif (_slave.sexualFlaw != "none") && (_slave.sexualQuirk == "none")>>
<<run SoftenSexualFlaw(_slave)>>
<<set _slave.devotion -= 10, _softenedQuirks++>>
<</if>>
<</if>>
<<set _slave.devotion += _devBonus, _slave.trust -= _trustMalus>>
<<if (_S.Wardeness) && (_S.Wardeness.sexualFlaw == "malicious") && (_slave.energy >= 2)>>
<<set _slave.energy -= 2>>
<</if>>
<<if (_slave.health.condition < -80)>>
<<run improveCondition(_slave, 20)>>
<<elseif (_slave.health.condition < -40)>>
<<run improveCondition(_slave, 15)>>
<<elseif (_slave.health.condition < 0)>>
<<run improveCondition(_slave, 10)>>
<<elseif (_slave.health.condition < 40)>>
<<run improveCondition(_slave, 7)>>
<<elseif (_slave.health.condition < 100)>>
<<run improveCondition(_slave, 3)>>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_slave, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
<span class='slave-name'><<= SlaveFullName(_slave)>></span>
<<if _slave.choosesOwnAssignment == 2>>
<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
<<else>>
is confined in $cellblockName.
<</if>>
<br> $He <<= App.SlaveAssignment.stayConfined(_slave)>>
<br>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_slave)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
<<= App.SlaveAssignment.drugs(_slave)>>
<<= App.SlaveAssignment.relationships(_slave)>>
<<= App.SlaveAssignment.rivalries(_slave)>>
<br> <<= App.SlaveAssignment.devotion(_slave)>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
<<run App.SlaveAssignment.stayConfined(_slave)>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_slave)>>
<<run App.SlaveAssignment.longTermEffects(_slave)>>
<<run App.SlaveAssignment.drugs(_slave)>>
<<run App.SlaveAssignment.relationships(_slave)>>
<<run App.SlaveAssignment.rivalries(_slave)>>
<<run App.SlaveAssignment.devotion(_slave)>>
<</silently>>
<</if>>
<</for>>
<<if (_softenedQuirks) || (_brokenSlaves)>>
<br><br>
<<if (_softenedQuirks > 0)>>
_cellblockNameCaps's advanced compliance systems successfully softened
<<if (_softenedQuirks == 1)>>
one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@
<<else>>
_softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@
<</if>>
<</if>>
<<if (_brokenSlaves > 0)>>
<<if (_brokenSlaves == 1)>>
One slave is now willing to @@.hotpink;do as they're told@@ and has been released.
<<else>>
_brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released.
<</if>>
<<if $cellblockDecoration != "standard">>
<br><br> _cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on them while they were@@ imprisoned.
<</if>>
<</if>>
<</if>>
<<if _DL > 0 || _S.Wardeness>>
<br><br>
<</if>>
|
MonsterMate/fc
|
src/uncategorized/cellblockReport.tw
|
tw
|
mit
| 13,479
|
:: Change Language [nobr jump-from-safe]
<<set $nextButton = "Confirm changes">>
<<set $nextLink = "Main">>
<<set _revivalistLanguage = 0>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _revivalistLanguage = "Latin">>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<set _revivalistLanguage = "Nahuatl">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _revivalistLanguage = "Ancient Egyptian">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _revivalistLanguage = "Japanese">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set _revivalistLanguage = "Arabic">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set _revivalistLanguage = "Chinese">>
<</if>>
The lingua franca of the arcology is ''$language''.
<br><br>
//Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost <<print cashFormat(500)>> for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.//
<br><br>
Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.//
<br><br>
<span id="result">
<<if $language != "English">>
<br><<link "English">>
<<replace "#result">>
<<set $language = "English">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Spanish">>
<br><<link "Spanish">>
<<replace "#result">>
<<set $language = "Spanish">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Portuguese">>
<br><<link "Portuguese">>
<<replace "#result">>
<<set $language = "Portuguese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Arabic">>
<br><<link "Arabic">>
<<replace "#result">>
<<set $language = "Arabic">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Chinese">>
<br><<link "Chinese">>
<<replace "#result">>
<<set $language = "Chinese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if $language != $seed>>
<br><<link "Apply custom language">>
<<replace "#result">>
<<set $language = $seed>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>>
<</if>>
<<if _revivalistLanguage != 0 && $language != _revivalistLanguage>>
<br><<link "Match language to Revivalist future society">>
<<replace "#result">>
<<set $language = _revivalistLanguage>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for _cl = 0; _cl < $slaves.length; _cl++>>
<<if $slaves[_cl].fetish != "mindbroken">>
<<run nationalityToAccent($slaves[_cl])>>
<<if ($slaves[_cl].accent >= 3)>>
<<if ($slaves[_cl].intelligence+$slaves[_cl].intelligenceImplant+100) > random(0,100)>>
<<set $slaves[_cl].accent -= 1>>
<</if>>
<</if>>
<<run cashX(-500, "capEx")>>
<</if>>
<</for>>
<br><br>//Language changed to $language.//
<</replace>>
<</link>> //Failing to take this step will retard adoption of Revivalism//
<</if>>
</span>
|
MonsterMate/fc
|
src/uncategorized/changeLanguage.tw
|
tw
|
mit
| 6,299
|
:: Clinic [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $encyclopedia = "Clinic", _CL = App.Entity.facilities.clinic.employeesIDs().size>>
<p class="scene-intro">
<<set _clinicNameCaps = capFirstChar($clinicName)>>
_clinicNameCaps
<<switch $clinicDecoration>>
<<case "Roman Revivalist">>
is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display.
<<case "Neo Imperialist">>
is white and sterile, filled with so many high-tech machines that you cannot discern the purpose of them all. The space reminds you of a laboratory, kept painstakingly clean at all time by small robotic drones.
<<case "Aztec Revivalist">>
is open and airy; a light hint of herbs and natural oil permeates the air. Everything is incredibly sterile, especially the blood management equipment.
<<case "Egyptian Revivalist">>
is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space.
<<case "Edo Revivalist">>
is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles.
<<case "Arabian Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense.
<<case "Chinese Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs.
<<case "Chattel Religionist">>
is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth.
<<case "Degradationist">>
is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired.
<<case "Repopulation Focus">>
is warm and inviting, with wide corridors and ample seating for its pregnant clientèle. All the equipment is designed to accommodate heavily pregnant women.
<<case "Eugenics">>
is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care.
<<case "Asset Expansionist">>
is utilitarian, without any concession to style. Every available <<if $showInches == 2>>inch<<else>>centimeter<</if>> of space is used for equipment specialized to support growth.
<<case "Transformation Fetishist">>
is utilitarian, without any concession to style. Every available <<if $showInches == 2>>inch<<else>>centimeter<</if>> of space is used for equipment specialized to support radical surgery.
<<case "Gender Radicalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anesthesia with an impression of girlishness.
<<case "Gender Fundamentalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable.
<<case "Physical Idealist">>
is utilitarian, without any concession to style. Every available <<if $showInches == 2>>inch<<else>>centimeter<</if>> of space is used for some piece of equipment useful in making the human body faster or stronger.
<<case "Supremacist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Subjugationist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Paternalist">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<case "Pastoralist">>
is utilitarian, without any concession to style. Every available <<if $showInches == 2>>inch<<else>>centimeter<</if>> of space is used for equipment specialized for human veterinary medicine.
<<case "Maturity Preferentialist">>
is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options.
<<case "Youth Preferentialist">>
is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options.
<<case "Body Purist">>
is utilitarian, without any concession to style. Every available <<if $showInches == 2>>inch<<else>>centimeter<</if>> of space is filled with equipment designed to make medicine as low-impact as possible.
<<case "Slimness Enthusiast">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<case "Hedonistic">>
is warm and comfortable, with extra wide, soft, heated beds and ample morphine. Pleasant smells are pumped into the recovery wards, plenty of entertainment is available and chubby nurse in a too small dress with a big bowl of slave food is only a button press away. It can be quite difficult to convince patients to leave.
<<case "Intellectual Dependency">>
is bright and cheerful, with plenty of simple amusements to keep bimbos distracted and in bed. A complex locking mechanism promises no chance of a slave wandering off to slake their lust.
<<case "Slave Professionalism">>
is clean and cold, all scrubbed tile and cool steel. Any delays in recovery are nothing more than time spent not honing one's talents.
<<case "Petite Admiration">>
is open and airy due to all the extra space freed up by shortening the beds. A footrest is the only accommodation made for tall slaves.
<<case "Statuesque Glorification">>
is warm and comfortable, if a little cramped; tall slaves require long beds, after all. A meager footstool is the only accommodation made for short slaves.
<<default>>
is a well-equipped modern medical facility. Each patient has their own area, with heavy automation to provide them treatment without any human intervention at all.
<</switch>>
<<if _CL > 2>>
_clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif _CL > 0>>
_clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif _S.Nurse>>
_S.Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients.
<<else>>
_clinicNameCaps is empty and quiet.
<div class="choices" style="font-style:normal">
[[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]]
</div>
<</if>>
</p>
<div>
<<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>>
_clinicNameCaps has room to support $clinic slaves while they receive treatment.
There <<if _CL == 1>>is<<else>>are<</if>> currently _CL slave<<if _CL != 1>>s<</if>> receiving treatment in $clinicName.
<div class="choices">
[[Expand the clinic|Clinic][cashX(forceNeg(_Tmult0), "capEx"), $clinic += 5, $PC.skill.engineering += .1]]
<span class="note">
Costs <<print cashFormat(_Tmult0)>>
</span>
</div>
<div class="choices">
<<if _CL > 0>>
<<includeDOM removeFacilityWorkers("clinic", "rest", "rest")>>
<</if>>
</div>
</div>
<div>
<<if $clinicUpgradeScanner == 1>>
_clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's body.
<<else>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology*Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier))>>
It mounts powerful medical scanning technology.
<div class="choices">
[[Upgrade the scanners to help detect genomic damage|Clinic][cashX(forceNeg(_Tmult1), "capEx"), $clinicUpgradeScanner = 1, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult1)>>
</span>
</div>
<</if>>
</div>
<div>
<<if $clinicUpgradeFilters == 1>>
<<if $clinicUpgradePurge >= 1>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities.
<<if $clinicUpgradePurge > 1>>
Microscopic magnets have been added to better facilitate the leeching of impurities from cells.
<</if>>
The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatibility. Patients will likely be ill for the duration of the treatment.
<</if>>
<<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology*Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier))>>
<<if $clinicUpgradePurge === 0>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities.
<div class="choices">
[[Increase the effectiveness of the impurity purging|Clinic][cashX(forceNeg(_Tmult3), "capEx"), $clinicUpgradePurge = 1, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult3)>> and may cause health problems in slaves.
</span>
</div>
<<elseif $clinicUpgradePurge === 1>>
Add nano magnets into the process to increase the rate that impurities are pulled from the body.
<div class="choices">
[[Further increase the effectiveness of the impurity purging|Clinic][cashX(forceNeg(_Tmult3*2), "capEx"), $clinicUpgradePurge = 3, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult3*2)>>
</span>
</div>
<</if>>
<<if !_S.Nurse>>
<div>
However, without a nurse in attendance, the @@.yellow;blood treatment equipment remains idle.@@
</div>
<</if>>
<<else>>
<<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology*Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier))>>
It includes standard dialysis equipment.
<div class="choices">
[[Install advanced blood treatment equipment to help address drug side effects|Clinic][cashX(forceNeg(_Tmult2), "capEx"), $clinicUpgradeFilters = 1, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult2)>>
</span>
</div>
<</if>>
</div>
<div>
<<if $bellyImplants == 1 && !_S.Nurse>>
A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss.
<<elseif $bellyImplants == 1 && $clinicInflateBelly == 1>>
_clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflatable belly implants will be filled during their time under _S.Nurse.slaveName's supervision to maximize growth with minimized health complications.
<div class="choices">
[[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]]
</div>
<<elseif $bellyImplants == 1 && _S.Nurse && $clinicInflateBelly != 1>>
_clinicNameCaps is useful for keeping slaves healthy during long term procedures. _S.Nurse.slaveName can supervise weekly filling regimens for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications.
<div class="choices">
[[Fill belly implants|Clinic][$clinicInflateBelly = 1]]
</div>
<</if>>
</div>
<div>
<<if $seePreg == 1>>
<<if $clinicObservePregnancy != 1>>
Pregnant patients will not be kept under observation.
<div class="choices">
[[Keep high-risk pregnancies under observation|Clinic][$clinicObservePregnancy = 1]]
</div>
<<else>>
Patients undergoing a high-risk pregnancy or are close to giving birth will be kept under observation.
<div class="choices">
[[Stop observing pregnancies|Clinic][$clinicObservePregnancy = 0]]
</div>
<</if>>
<</if>>
</div>
<div>
<<if $pregSpeedControl == 1 && !_S.Nurse>>
A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications.
<<elseif $pregSpeedControl == 1 && $clinicSpeedGestation == 1>>
It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, _S.Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise.
<div class="choices">
[[Limit rapid gestation agents to selected slaves only|Clinic][$clinicSpeedGestation = 0]]
</div>
<<elseif $pregSpeedControl == 1 && _S.Nurse && $clinicSpeedGestation != 1>>
_clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure
<div class="choices">
[[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]]
</div>
<</if>>
</div>
<p>
<<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.clinic, true)>>
</p>
<p>
Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">>
<span class="note">
Use a noun or similar short phrase
</span>
</p>
<<run App.UI.SlaveList.ScrollPosition.restore()>>
|
MonsterMate/fc
|
src/uncategorized/clinic.tw
|
tw
|
mit
| 13,438
|
:: Clinic Report [nobr]
/* This passage probably isn't really necessary but it helps organize the profiler output.
* TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */
<<includeDOM App.EndWeek.clinicReport()>>
|
MonsterMate/fc
|
src/uncategorized/clinicReport.tw
|
tw
|
mit
| 275
|
:: Club [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $encyclopedia = "Club", _CL = App.Entity.facilities.club.employeesIDs().size>>
<p class="scene-intro">
<<set _clubNameCaps = capFirstChar($clubName)>>
_clubNameCaps
<<switch $clubDecoration>>
<<case "Roman Revivalist">>
is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<case "Neo Imperialist">>
is a genuine temple of Imperial decadence. The blaze of bright neon lights flash and strobe on a mass of sweaty bodies, sleek speakers blaring synthetic music as banners with your family's crest flutter above the serenity of mindless dance. The stoic stone figures of Imperial Knights watching the entrance provide a stark contrast to the Bacchian passion of the dancers.
<<case "Aztec Revivalist">>
is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building.
<<case "Egyptian Revivalist">>
is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<case "Edo Revivalist">>
is furnished as an Edo period theater. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<case "Arabian Revivalist">>
is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<case "Chinese Revivalist">>
is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<case "Chattel Religionist">>
isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<case "Degradationist">>
has a perverted, debauched appearance. The décor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<case "Repopulation Focus">>
has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<case "Eugenics">>
has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<case "Asset Expansionist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<case "Transformation Fetishist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<case "Gender Radicalist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<case "Gender Fundamentalist">>
has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<case "Physical Idealist">>
isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<case "Supremacist">>
is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<case "Pastoralist">>
is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<<case "Maturity Preferentialist">>
is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.
<<case "Youth Preferentialist">>
is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.
<<case "Body Purist">>
is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<case "Slimness Enthusiast">>
is distinctly gaudy, with lots of sugary drinks on offer. The music and décor are of a decidedly bubblegum quality.
<<case "Hedonistic">>
has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled.
<<case "Intellectual Dependency">>
is distinctly gaudy and easy for slaves to move around in. The dancing is as energetic and sexual, and the drinks sugary and sweet.
<<case "Slave Professionalism">>
is decorated like an upper-class gentleman's club. It is where a true courtesan works their craft.
<<case "Petite Admiration">>
has a gaudy appearance. The dance floor is surrounded by raised platforms so even the shortest slave can be seen by the crowd.
<<case "Statuesque Glorification">>
has a tiered appearance. The booths and bar are positioned overlooking the dance floor so patrons may loom over the dancing slaves even when seated.
<<default>>
is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex.
<</switch>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise _clubNameCaps.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld == -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld == -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld == -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $seePreg == 1>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg == -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX == -1>>
their assholes.
<<else>>
their holes.
<</if>>
The ads are shown across the arcology.
<<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos.
<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs.
<<elseif ($clubAdsXX == 1) && ($clubAdsOld == -3)>>
As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis.
<<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>>
As a result, $clubName is known as the place to spend a night partying with pregnant sluts.
<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with shemales.
<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>
As a result, $clubName is known as the place to spend a night partying with traps.
<</if>>
<</if>>
<<if _CL > 2>>
_clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif _CL > 0>>
There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif _S.DJ>>
<<setLocalPronouns _S.DJ>>
_clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. _S.DJ.slaveName is alone in $clubName, and can accomplish little by $himself.
<<else>>
_clubNameCaps is doing business normally, without a complement of sex slaves to spice things up.
<div class="choices" style="font-style:normal">
<<link "Decommission the club" "Main">>
<<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0, $clubAdsSpending = 0>>
<<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Shop, "Club", "Shops")>>
<</link>>
</div>
<</if>>
<<if _CL > 2>>
<<switch $clubDecoration>>
<<case "Chattel Religionist">>
From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard.
<<case "Degradationist">>
Agonized screaming can be heard from one of the private rooms.
<<case "Repopulation Focus">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth.
<<case "Eugenics">>
The slight sounds of whispering can be heard emanating from one of the restricted rooms.
<<case "Asset Expansionist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts.
<<case "Transformation Fetishist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts.
<<case "Gender Radicalist">>
Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up their tight butt.
<<case "Gender Fundamentalist">>
The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms.
<<case "Physical Idealist">>
Bestial grunting can be heard from one of the private rooms.
<<case "Supremacist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Subjugationist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Paternalist">>
The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms.
<<case "Body Purist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Slimness Enthusiast">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<case "Pastoralist">>
A faint gushing sound is audible from one of the private rooms.
<<case "Roman Revivalist">>
A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time.
<<case "Aztec Revivalist">>
A muffled <<if $arcologies[0].FSPaternalist != "unset">>moan<<else>>scream<</if>>, followed by the sounds of liquid gently dripping on the stone floors denote the goings-on in the building.
<<case "Egyptian Revivalist">>
The smell of incense and the sounds of sex are drifting out of the private rooms.
<<case "Edo Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Arabian Revivalist">>
The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms.
<<case "Chinese Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Maturity Preferentialist">>
The faint sound of a well traveled slave showing off their experience can be heard from one of the private rooms.
<<case "Youth Preferentialist">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<case "Hedonistic">>
The sound of fat bodies fucking while feeding each other can be heard from one of the private rooms.
<<case "Intellectual Dependency">>
The sounds of an overstimulated bimbo can be heard from one of the private rooms.
<<case "Slave Professionalism">>
The sounds of an overstimulated patron can be heard from one of the private rooms.
<<case "Petite Admiration">>
The faint sound of a slave giving head can be heard from one of the private rooms.
<<case "Statuesque Glorification">>
The faint banging of a patron banging a slave against the wall can be heard echoing from one of the private rooms.
<<default>>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<</switch>>
<</if>>
</p>
<div>
<<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>>
There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. There
<<if _CL == 1>>
is
<<else>>
are
<</if>>
currently _CL slave<<if _CL != 1>>s<</if>> serving in $clubName.
<div class="choices">
[[Expand the club|Club][cashX(forceNeg(_Tmult0), "capEx"), $club += 5, $PC.skill.engineering += .1]]
<span class="note">
Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs
</span>
</div>
<div class="choices">
<<if _CL > 0>>
<<includeDOM removeFacilityWorkers("club", "rest", "serve the public")>>
<</if>>
</div>
</div>
<div>
<<if $clubUpgradePDAs == 1>>
_clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslavable people to your recruiter.
<<else>>
<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>>
The rooms are standard.
<div class="choices">
[[Upgrade them with PDAs to help your recruiter|Club][cashX(forceNeg(_Tmult1), "capEx"), $clubUpgradePDAs = 1, $PC.skill.hacking += 0.1]]
<span class="note">
Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs
</span>
</div>
<</if>>
</div>
<div>
<<if _S.DJ>>
<<if $DJignoresFlaws != 1>>
_S.DJ.slaveName will attempt to fix flaws in <<print $clubName>>'s sluts.
[[Ignore flaws|Club][$DJignoresFlaws = 1]]
<<else>>
_S.DJ.slaveName has been instructed to ignore flaws in <<print $clubName>>'s sluts.
[[Fix flaws|Club][$DJignoresFlaws = 0]]
<</if>>
<br>
<<if $DJnoSex != 1>>
_S.DJ.slaveName will slut it up when $he doesn't have enough sluts serving under $him.
[[Don't serve clients|Club][$DJnoSex = 1]]
<<else>>
_S.DJ.slaveName will not be slutting it up $himself even if $he has time.
[[Serve clients|Club][$DJnoSex = 0]]
<</if>>
<</if>>
</div>
<div>
<<if $clubAdsSpending > 0>>
_clubNameCaps is the subject of an active ad campaign.
<<else>>
_clubNameCaps is not being advertised.
<</if>>
<div class="choices">
<<link "Manage club advertisements" "Club Advertisement">>
<<set $nextLink = passage(), $nextButton = "Back">>
<</link>>
</div>
</div>
<!-- Statistics output -->
<<includeDOM App.Facilities.Club.Stats(true)>>
<p>
<<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.club)>>
</p>
<p>
Rename $clubName: <<textbox "$clubName" $clubName "Club">>
<span class="note">
Use a noun or similar short phrase
</span>
</p>
<<run App.UI.SlaveList.ScrollPosition.restore()>>
|
MonsterMate/fc
|
src/uncategorized/club.tw
|
tw
|
mit
| 17,253
|
:: Club Advertisement [nobr]
<p class="scene-intro">
<<set _clubNameCaps = capFirstChar($clubName)>>
<<switch $clubDecoration>>
<<case "Roman Revivalist">>
_clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<case "Neo Imperialist">>
_clubNameCaps is a genuine temple of Imperial decadence. The blaze of bright neon lights flash and strobe on a mass of sweaty bodies, sleek speakers blaring synthetic music as banners with your family's crest flutter above the serenity of mindless dance. The stoic stone figures of Imperial Knights watching the entrance provide a stark contrast to the Bacchian passion of the dancers.
<<case "Aztec Revivalist">>
_clubNameCaps is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building.
<<case "Egyptian Revivalist">>
_clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<case "Edo Revivalist">>
_clubNameCaps is furnished as an Edo period theater. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<case "Arabian Revivalist">>
_clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<case "Chinese Revivalist">>
_clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<case "Chattel Religionist">>
_clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<case "Degradationist">>
_clubNameCaps has a perverted, debauched appearance. The décor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<case "Repopulation Focus">>
_clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<case "Eugenics">>
_clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<case "Asset Expansionist">>
_clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<case "Transformation Fetishist">>
_clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<case "Gender Radicalist">>
_clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<case "Gender Fundamentalist">>
_clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<case "Physical Idealist">>
_clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<case "Supremacist">>
_clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
_clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
_clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<case "Body Purist">>
_clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<case "Slimness Enthusiast">>
_clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and décor are of a decidedly bubblegum quality.
<<case "Pastoralist">>
_clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<<case "Maturity Preferentialist">>
_clubNameCaps is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.
<<case "Youth Preferentialist">>
_clubNameCaps is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.
<<case "Hedonistic">>
_clubNameCaps has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled.
<<case "Intellectual Dependency">>
_clubNameCaps is distinctly gaudy and easy for slaves to move around in. The dancing is as energetic and sexual, and the drinks sugary and sweet.
<<case "Slave Professionalism">>
_clubNameCaps is decorated like an upper-class gentleman's club. It is where a true courtesan works their craft.
<<case "Petite Admiration">>
_clubNameCaps has a gaudy appearance. The dance floor is surrounded by raised platforms so even the shortest slave can be seen by the crowd.
<<case "Statuesque Glorification">>
_clubNameCaps has a tiered appearance. The booths and bar are positioned overlooking the dance floor so patrons may loom over the dancing slaves even when seated.
<</switch>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise $clubName.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld == -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld == -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld == -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked == -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted == -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $seePreg == 1>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg == -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded == -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX == -1>>
their assholes.
<<else>>
their holes.
<</if>>
<</if>>
<<if $clubAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls.
<<elseif $clubAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $clubAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring patrons into the club.
<</if>>
</p>
<p>
<div>
You are spending <<print cashFormatColor(forceNeg($clubAdsSpending))>> each week to advertise $clubName.
</div>
<div>
<<if $clubAdsSpending > 900>>
<<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $clubAdsSpending < 5000>>
<<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>>
<<else>>
Increase
<</if>>
</div>
</p>
<h2>Design _clubNameCaps Ad Campaign</h2>
<div class="note">
Will replace relevant variety bonuses
</div>
<p>
<<= App.Ads.report("club", true)>>
</p>
|
MonsterMate/fc
|
src/uncategorized/clubAdvertisement.tw
|
tw
|
mit
| 9,480
|
:: Club Report [nobr]
<span id="club-stats"></span>
<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.club)>>
<<set _DL = _slaves.length, _SL = $slaves.length, $legendaryEntertainerID = 0, _FLsFetish = 0>>
<<set $legendaryWombID = 0>>
<<set _minBonus = 50, _maxBonus = 150>>
<!-- Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep -->
<<set $facility = $facility || {}, $facility.club = initFacilityStatistics($facility.club)>>
<<if _S.DJ>>
<<if (_S.DJ.health.condition < -80)>>
<<run improveCondition(_S.DJ, 20)>>
<<elseif _S.DJ.health.condition < -40>>
<<run improveCondition(_S.DJ, 15)>>
<<elseif _S.DJ.health.condition < 0>>
<<run improveCondition(_S.DJ, 10)>>
<<elseif _S.DJ.health.condition < 90>>
<<run improveCondition(_S.DJ, 7)>>
<</if>>
<<if _S.DJ.devotion <= 60>>
<<set _S.DJ.devotion += 5>>
<</if>>
<<if _S.DJ.trust < 60>>
<<set _S.DJ.trust += 3>>
<</if>>
<<if _S.DJ.fetishStrength <= 95>>
<<if _S.DJ.fetish != "humiliation">>
<<if fetishChangeChance(_S.DJ) > random(0,100)>>
<<set _FLsFetish = 1, _S.DJ.fetishKnown = 1, _S.DJ.fetish = "humiliation">>
<</if>>
<<elseif _S.DJ.fetishKnown == 0>>
<<set _FLsFetish = 1, _S.DJ.fetishKnown = 1>>
<<else>>
<<set _FLsFetish = 2, _S.DJ.fetishStrength += 4>>
<</if>>
<</if>>
<<if _S.DJ.rules.living != "luxurious">>
<<set _S.DJ.rules.living = "luxurious">>
<</if>>
<<if _S.DJ.rules.rest != "restrictive">>
<<set _S.DJ.rules.rest = "restrictive">>
<</if>>
/% Make sure we have registered living expenses as for any other slave %/
<<run getSlaveStatisticData(_S.DJ, $facility.club)>>
<<setLocalPronouns _S.DJ>>
<<= SlaveFullName(_S.DJ)>> is performing as the DJ.
<<if _S.DJ.relationship == -3 && _S.DJ.devotion > 50>>
$He tries $his best to be your energetic, cheerful $wife.
<</if>>
<<if (_FLsFetish == 1)>>
$He's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of $his booth to grind on the floor the next; $he enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@
<<elseif (_FLsFetish == 2)>>
Every day $he gets to enjoy hundreds of stares on $his skin, and @@.lightsalmon;becomes more of an exhibitionist.@@
<</if>>
<<if getBestVision(_S.DJ) === 0>>
$His lack of eyesight doesn't slow $him down; rather, it strengthens $his other senses. $His tracks have a distinct sound, since $he experiences noise as $his sight.
<</if>>
<<if (_S.DJ.skill.entertainment <= 10)>>
Though _S.DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little.
<<elseif (_S.DJ.skill.entertainment <= 30)>>
_S.DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere in $clubName.
<<elseif (_S.DJ.skill.entertainment <= 60)>>
_S.DJ.slaveName's skills @@.green;improve@@ the atmosphere in $clubName.
<<elseif (_S.DJ.skill.entertainment < 100)>>
_S.DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere in $clubName.
<<elseif (_S.DJ.skill.entertainment >= 100)>>
_S.DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere in $clubName.
<</if>>
<<if (_S.DJ.muscles > 5) && (_S.DJ.muscles <= 95)>>
$His toned body helps $him lead $his fellow club sluts by letting $him dance all night.
<</if>>
<<if (_S.DJ.intelligence+_S.DJ.intelligenceImplant > 15)>>
$He's smart enough to make an actual contribution to the music, greatly enhancing the entire experience.
<</if>>
<<if (_S.DJ.face > 95)>>
$His great beauty is a further draw, even when $he's in $his DJ booth, but especially when $he comes out to dance.
<</if>>
<<if setup.DJCareers.includes(_S.DJ.career)>>
$He has musical experience from $his life before $he was a slave, a grounding that gives $his tracks actual depth.
<<elseif _S.DJ.skill.DJ >= $masteredXP>>
$He has musical experience from working for you, giving $his tracks actual depth.
<<else>>
<<set _S.DJ.skill.DJ += random(1,Math.ceil((_S.DJ.intelligence+_S.DJ.intelligenceImplant)/15) + 8)>>
<</if>>
<<if (_DL + $clubSlavesGettingHelp < 10) && $DJnoSex != 1 && !slaveResting(_S.DJ)>>
<<if ($legendaryEntertainerID == 0) && (_S.DJ.prestige == 0) && (_S.DJ.skill.entertainment >= 100) && (_S.DJ.devotion > 50)>>
<<set $legendaryEntertainerID = _S.DJ.ID>>
<</if>>
<br> Since $he doesn't have enough sluts in $clubName to make it worthwhile for $him to be on stage 24/7, $he spends $his extra time slutting it up $himself. $He has sex with _S.DJ.sexAmount citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut.
<<if $showEWD != 0>>
<br> $He <<= App.SlaveAssignment.serveThePublic(_S.DJ)>>
<<else>>
<<run App.SlaveAssignment.serveThePublic(_S.DJ)>>
<</if>>
<</if>>
<<if (_DL > 0)>><br><br><</if>>
<</if>>
<<if (_DL > 0)>>
<<set _possibleBonuses = 0>>
<<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week.
<</if>>
<<if _S.DJ>>
<<set $i = $slaveIndices[$djID]>> /* apply following SA passages to facility leader */
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_S.DJ, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_S.DJ)>>
<span class='slave-name'><<= SlaveFullName(_S.DJ)>></span> is performing as the DJ in $clubName.
<br>
<<= App.SlaveAssignment.choosesOwnClothes(_S.DJ)>>
<<run tired(_S.DJ)>>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_S.DJ)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_S.DJ)>>
<<= App.SlaveAssignment.drugs(_S.DJ)>>
<<= App.SlaveAssignment.relationships(_S.DJ)>>
<<= App.SlaveAssignment.rivalries(_S.DJ)>>
<br> <<= App.SlaveAssignment.devotion(_S.DJ)>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnClothes(_S.DJ)>>
<<run tired(_S.DJ)>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_S.DJ)>>
<<run App.SlaveAssignment.longTermEffects(_S.DJ)>>
<<run App.SlaveAssignment.drugs(_S.DJ)>>
<<run App.SlaveAssignment.relationships(_S.DJ)>>
<<run App.SlaveAssignment.rivalries(_S.DJ)>>
<<run App.SlaveAssignment.devotion(_S.DJ)>>
<</silently>>
<</if>>
<</if>>
<<if (_DL > 0)>>
<<for _slave range _slaves>>
<<set $i = $slaveIndices[_slave.ID]>>
<<setLocalPronouns _slave>>
<<if ($legendaryEntertainerID == 0) && (_slave.prestige == 0) && (_slave.skill.entertainment >= 100) && (_slave.devotion > 50)>>
<<set $legendaryEntertainerID = _slave.ID>>
<</if>>
<<if ($legendaryWombID == 0) && (!isAmputee(_slave)) && (_slave.preg > _slave.pregData.normalBirth/1.33) && (_slave.broodmother == 0) && (_slave.eggType == "human") && (_slave.counter.births > 10) && (_slave.devotion > 50) && (_slave.prestige == 0)>>
<<set $legendaryWombID = _slave.ID>>
<</if>>
<<if (_slave.devotion <= 20) && (_slave.trust >= -20)>>
<<set _slave.devotion -= 5, _slave.trust -= 5>>
<<elseif (_slave.devotion < 45)>>
<<set _slave.devotion += 4>>
<<elseif (_slave.devotion > 50)>>
<<set _slave.devotion -= 4>>
<</if>>
<<if (_slave.trust < 30)>>
<<set _slave.trust += 5>>
<</if>>
<<if (_slave.health.condition < -80)>>
<<run improveCondition(_slave, 20)>>
<<elseif (_slave.health.condition < -40)>>
<<run improveCondition(_slave, 15)>>
<<elseif (_slave.health.condition < 0)>>
<<run improveCondition(_slave, 10)>>
<<elseif (_slave.health.condition < 90)>>
<<run improveCondition(_slave, 7)>>
<</if>>
<<if _slave.rules.living != "normal">>
<<set _slave.rules.living = "normal">>
<</if>>
<<if $showEWD != 0>>
<br><br>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>
<div class="imageRef tinyImg">
<<= SlaveArt(_slave, 0, 0)>>
</div>
<</if>>
/* 000-250-006 */
<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
<span class='slave-name'><<= SlaveFullName(_slave)>></span>
<<if _slave.choosesOwnAssignment == 2>>
<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
<<else>>
is serving in $clubName.
<</if>>
<br> $He <<= App.SlaveAssignment.serveThePublic(_slave)>>
<br>
<<= App.SlaveAssignment.choosesOwnClothes(_slave)>>
<<include "SA rules">>
<<= App.SlaveAssignment.diet(_slave)>>
<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
<<= App.SlaveAssignment.drugs(_slave)>>
<<= App.SlaveAssignment.relationships(_slave)>>
<<= App.SlaveAssignment.rivalries(_slave)>>
<br> <<= App.SlaveAssignment.devotion(_slave)>>
<<else>>
<<silently>>
<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
<<run App.SlaveAssignment.serveThePublic(_slave)>>
<<run App.SlaveAssignment.choosesOwnClothes(_slave)>>
<<include "SA rules">>
<<run App.SlaveAssignment.diet(_slave)>>
<<run App.SlaveAssignment.longTermEffects(_slave)>>
<<run App.SlaveAssignment.drugs(_slave)>>
<<run App.SlaveAssignment.relationships(_slave)>>
<<run App.SlaveAssignment.rivalries(_slave)>>
<<run App.SlaveAssignment.devotion(_slave)>>
<</silently>>
<</if>>
<</for>>
<p>
<<= App.Ads.report("club")>>
</p>
<!-- Record statistics gathering -->
<<script>>
var b = State.variables.facility.club;
b.whoreIncome = 0;
b.customers = 0;
b.whoreCosts = 0;
b.rep = 0;
for (var si of b.income.values()) {
b.whoreIncome += si.income;
b.customers += si.customers;
b.whoreCosts += si.cost;
b.rep += si.rep;
}
b.adsCosts = State.variables.clubAdsSpending;
b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs);
b.totalIncome = b.whoreIncome + b.adsIncome;
b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance;
b.profit = b.totalIncome / b.totalExpenses;
<</script>>
<<if $clubDecoration != "standard">>
<p>
<<= capFirstChar($clubName)>>'s customers enjoy @@.green;having sex in $clubDecoration surroundings.@@
</p>
<</if>>
<!-- Statistics output -->
<<includeDOM App.Facilities.Club.Stats(false)>>
<<timed 50ms>>
<<replace #club-stats>>
<<includeDOM App.Facilities.Club.Stats(true)>>
<</replace>>
<</timed>>
<</if>>
<<if _DL > 0 || _S.DJ>>
<br><br>
<</if>>
|
MonsterMate/fc
|
src/uncategorized/clubReport.tw
|
tw
|
mit
| 10,515
|
:: Concubine Select [nobr jump-to-safe jump-hidden jump-from-safe]
<<set $nextButton = "Back", $nextLink = "Master Suite", $encyclopedia = "Concubine">>
<<if ($ConcubineID != 0)>>
<<setLocalPronouns _S.Concubine>>
<span class='slave-name'><<= SlaveFullName(_S.Concubine)>></span> is serving as your Concubine.<br><br>$He will take the lead in seeing to your pleasure.
<<else>>
You have not selected a Concubine.
<</if>>
<br><br>''Appoint a Concubine from your devoted slaves:''
<br><br>[[None|Master Suite][removeJob(_S.Concubine, Job.CONCUBINE)]]
<br><br>
<<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.masterSuite, "Master Suite")>>
|
MonsterMate/fc
|
src/uncategorized/concubineSelect.tw
|
tw
|
mit
| 670
|
App.UI.Budget.Cost = function() {
let coloredRow = true;
// Set up object to track calculated displays
const income = "lastWeeksCashIncome";
const expenses = "lastWeeksCashExpenses";
const table = document.createElement("table");
table.classList.add("budget");
// HEADER
generateHeader();
// BODY
table.createTBody();
// HEADER: FACILITIES
createSectionHeader("Facilities");
const f = App.Entity.facilities; // shortcut
// PENTHOUSE
addToggle(generateRowGroup("Penthouse", "PENTHOUSE"), [
generateRowCategory("Rest", "slaveAssignmentRest"),
generateRowCategory("RestVign", "slaveAssignmentRestVign"),
generateRowCategory("Fucktoy", "slaveAssignmentFucktoy"),
generateRowCategory("Classes", "slaveAssignmentClasses"),
generateRowCategory("House", "slaveAssignmentHouse"),
generateRowCategory("HouseVign", "slaveAssignmentHouseVign"),
generateRowCategory("Whore", "slaveAssignmentWhore"),
generateRowCategory("WhoreVign", "slaveAssignmentWhoreVign"),
generateRowCategory("Public", "slaveAssignmentPublic"),
generateRowCategory("PublicVign", "slaveAssignmentPublicVign"),
generateRowCategory("Subordinate", "slaveAssignmentSubordinate"),
generateRowCategory("Milked", "slaveAssignmentMilked"),
generateRowCategory("MilkedVign", "slaveAssignmentMilkedVign"),
generateRowCategory("ExtraMilk", "slaveAssignmentExtraMilk"),
generateRowCategory("ExtraMilkVign", "slaveAssignmentExtraMilkVign"),
generateRowCategory("Gloryhole", "slaveAssignmentGloryhole"),
generateRowCategory("Confinement", "slaveAssignmentConfinement")
]);
// Other
generateRowCategory("Choosing Own Assignment", "slaveAssignmentChoice");
// LEADERSHIP ROLES
// HEAD GIRL
// find passage name for HGSuite
addToggle(generateRowGroup(f.headGirlSuite.nameCaps, "HEADGIRLSUITE"), [
generateRowCategory("Head Girl", "slaveAssignmentHeadgirl"),
generateRowCategory("Head Girl Fucktoys", "slaveAssignmentHeadgirlsuite")
]);
// RECRUITER
addToggle(generateRowGroup("Recruiter", "RECRUITER"), [
generateRowCategory("Recruiter", "slaveAssignmentRecruiter")
]);
// BODYGUARD
// find passage name for Armory
addToggle(generateRowGroup(f.armory.nameCaps, "DOJO"), [
generateRowCategory("Bodyguard", "slaveAssignmentBodyguard")
]);
// CONCUBINE
addToggle(generateRowGroup(f.masterSuite.nameCaps, "MASTERSUITE"), [
generateRowCategory("Master Suite Operation", "masterSuite"),
generateRowCategory("Master Suite Concubine", "slaveAssignmentConcubine"),
generateRowCategory("Master Suite Fucktoys", "slaveAssignmentMastersuite")
]);
// AGENT
addToggle(generateRowGroup("Agent", "AGENT"), [
generateRowCategory("Agent", "slaveAssignmentAgent"),
generateRowCategory("Agent's Partner", "slaveAssignmentAgentPartner")
]);
// ARCADE
addToggle(generateRowGroup(f.arcade.nameCaps, "ARCADE"), [
generateRowCategory("Arcade Operation", "arcade"),
generateRowCategory("Arcade Fuckdolls", "slaveAssignmentArcade")
]);
// BROTHEL
addToggle(generateRowGroup(f.brothel.nameCaps, "BROTHEL"), [
generateRowCategory("Brothel Operation", "brothel"),
generateRowCategory("Brothel Madam", "slaveAssignmentMadam"),
generateRowCategory("Brothel MadamVign", "slaveAssignmentMadamVign"),
generateRowCategory("Brothel Whore", "slaveAssignmentBrothel"),
generateRowCategory("Brothel WhoreVign", "slaveAssignmentBrothelVign"),
generateRowCategory("Brothel Ads", "brothelAds")
]);
// CELLBLOCK
addToggle(generateRowGroup(f.cellblock.nameCaps, "CELLBLOCK"), [
generateRowCategory("Cellblock Operation", "cellblock"),
generateRowCategory("Cellblock Warden", "slaveAssignmentWarden"),
generateRowCategory("Cellblock Slaves", "slaveAssignmentCellblock")
]);
// CLUB
addToggle(generateRowGroup(f.club.nameCaps, "CLUB"), [
generateRowCategory("Club Operation", "club"),
generateRowCategory("Club DJ", "slaveAssignmentDj"),
generateRowCategory("Club DJVign", "slaveAssignmentDjVign"),
generateRowCategory("Club Public", "slaveAssignmentClub"),
generateRowCategory("Club PublicVign", "slaveAssignmentClubVign"),
generateRowCategory("Club Ads", "clubAds")
]);
// CLINIC
addToggle(generateRowGroup(f.clinic.nameCaps, "CLINIC"), [
generateRowCategory("Clinic Operation", "clinic"),
generateRowCategory("Clinic Nurse", "slaveAssignmentNurse"),
generateRowCategory("Clinic Slaves", "slaveAssignmentClinic")
]);
// DAIRY
addToggle(generateRowGroup(f.dairy.nameCaps, "DAIRY"), [
generateRowCategory("Dairy Operation", "dairy"),
generateRowCategory("Dairy Milkmaid", "slaveAssignmentMilkmaid"),
generateRowCategory("Dairy Cows", "slaveAssignmentDairy"),
generateRowCategory("Dairy Cows", "slaveAssignmentDairyVign")
]);
// FARMYARD
addToggle(generateRowGroup(f.farmyard.nameCaps, "FARMYARD"), [
generateRowCategory("Farmyard Operation", "farmyard"),
generateRowCategory("Farmyard Farmer", "slaveAssignmentFarmer"),
generateRowCategory("Farmyard Farmhands", "slaveAssignmentFarmyard"),
generateRowCategory("Farmyard FarmhandsVign", "slaveAssignmentFarmyardVign")
]);
// INCUBATOR
addToggle(generateRowGroup(f.incubator.nameCaps, "INCUBATOR"), [
generateRowCategory("Incubator Operation", "incubator"),
generateRowCategory("Incubator Babies", "incubatorSlaves")
]);
// NURSERY
addToggle(generateRowGroup(f.nursery.nameCaps, "NURSERY"), [
generateRowCategory("Nursery Operation", "nursery"),
generateRowCategory("Nursery Matron", "slaveAssignmentMatron"),
generateRowCategory("Nursery Nannies", "slaveAssignmentNursery"),
generateRowCategory("Nursery NanniesVign", "slaveAssignmentNurseryVign")
]);
// PIT
addToggle(generateRowGroup(f.pit.nameCaps, "PIT"), [
generateRowCategory("Pit Operation", "pit")
]);
// PROSTHETIC LAB
addToggle(generateRowGroup("Prosthetic Lab", "PROSTHETICLAB"), [
generateRowCategory("Prosthetic Lab Operation", "lab"),
generateRowCategory("Prosthetic Lab Research", "labResearch"),
generateRowCategory("Prosthetic Lab Scientists", "labScientists"),
generateRowCategory("Prosthetic Lab Menials", "labMenials")
]);
// SCHOOLROOM
addToggle(generateRowGroup(f.schoolroom.nameCaps, "SCHOOLROOM"), [
generateRowCategory("Schoolroom Operation", "school"),
generateRowCategory("Schoolroom Teacher", "slaveAssignmentTeacher"),
generateRowCategory("Schoolroom Students", "slaveAssignmentSchool")
]);
// SERVANTS' QUARTERS
addToggle(generateRowGroup(f.servantsQuarters.nameCaps, "SERVANTSQUARTERS"), [
generateRowCategory("Servants' Quarters Operation", "servantsQuarters"),
generateRowCategory("Servants' Quarters Steward", "slaveAssignmentSteward"),
generateRowCategory("Servants' Quarters Servants", "slaveAssignmentQuarter"),
generateRowCategory("Servants' Quarters ServantsVign", "slaveAssignmentQuarterVign")
]);
// SPA
addToggle(generateRowGroup(f.spa.nameCaps, "SPA"), [
generateRowCategory("Spa Operation", "spa"),
generateRowCategory("Spa Attendant", "slaveAssignmentAttendant"),
generateRowCategory("Spa Slaves", "slaveAssignmentSpa")
]);
// HEADER: ARCOLOGY
createSectionHeader("Arcology");
// SLAVES
addToggle(generateRowGroup("Miscellaneous Slave Income and Expenses", "SLAVES"), [
generateRowCategory("Slave Porn", "porn"),
generateRowCategory("Slave Modifications", "slaveMod"),
generateRowCategory("Slave Surgery", "slaveSurgery"),
generateRowCategory("Slave Birthing", "birth")
]);
// MENIAL LABOR
addToggle(generateRowGroup("Menial Labor", "LABOR"), [
generateRowCategory("Menials: Slaves", "menialTrades"),
generateRowCategory("Menials: Fuckdolls", "fuckdolls"),
generateRowCategory("Menials: Bioreactors", "menialBioreactors")
]);
// FLIPPING
addToggle(generateRowGroup("Flipping", "FLIPPING"), [
generateRowCategory("Slave Transfer", "slaveTransfer"),
generateRowCategory("Menials", "menialTransfer"),
generateRowCategory("Fuckdolls", "fuckdollsTransfer"),
generateRowCategory("Bioreactors", "menialBioreactorsTransfer"),
generateRowCategory("Assistant: Menials", "menialTransferA"),
generateRowCategory("Assistant: Fuckdolls", "fuckdollsTransferA"),
generateRowCategory("Assistant: Bioreactors", "menialBioreactorsTransferA"),
generateRowCategory("Menial Retirement", "menialRetirement"),
generateRowCategory("Scientist Transfer", "labScientistsTransfer"),
generateRowCategory("Slave Babies", "babyTransfer")
]);
// FINANCIALS
addToggle(generateRowGroup("Financials", "FINANCIALS"), [
generateRowCategory("Weather", "weather"),
generateRowCategory("Rents", "rents"),
generateRowCategory("Fines", "fines"),
generateRowCategory("Events", "event"),
generateRowCategory("Capital Expenses", "capEx"),
generateRowCategory("Future Society Shaping", "futureSocieties"),
generateRowCategory("School Subsidy", "schoolBacking"),
generateRowCategory("Arcology conflict", "war"),
generateRowCategory("Cheating", "cheating")
]);
// POLICIES
addToggle(generateRowGroup("Policies", "POLICIES"), [
generateRowCategory("Policies", "policies"),
generateRowCategory("Subsidies and Barriers", "subsidiesAndBarriers")
]);
// EDICTS
addToggle(generateRowGroup("Edicts", "EDICTS"), [
generateRowCategory("Edicts", "edicts")
]);
// PERSONAL FINANCE
addToggle(generateRowGroup("Personal Finance", "PERSONALFINANCE"), [
generateRowCategory("Personal Business", "personalBusiness"),
generateRowCategory("Personal Living Expenses", "personalLivingExpenses"),
generateRowCategory("Your skills", "PCSkills"),
generateRowCategory("Your training expenses", "PCtraining"),
generateRowCategory("Your medical expenses", "PCmedical"),
generateRowCategory("Citizen Orphanage", "citizenOrphanage"),
generateRowCategory("Private Orphanage", "privateOrphanage"),
generateRowCategory("Stock dividends", "stocks"),
generateRowCategory("Stock trading", "stocksTraded")
]);
// SECURITY
addToggle(generateRowGroup("Security", "SECURITY"), [
generateRowCategory("Mercenaries", "mercenaries"),
generateRowCategory("Security Expansion", "securityExpansion"),
generateRowCategory("Special Forces", "specialForces"),
generateRowCategory("Special Forces Capital Expenses", "specialForcesCap"),
generateRowCategory("Peacekeepers", "peacekeepers")
]);
// BUDGET REPORT
generateSummary();
return table;
function generateHeader() {
const header = table.createTHead();
const row = header.insertRow();
const cell = row.insertCell();
let pent = document.createElement("h1");
pent.textContent = "Budget Overview";
cell.appendChild(pent);
for (let column of ["Income", "Expense", "Totals"]) {
let cell = document.createElement("th");
cell.textContent = column;
row.appendChild(cell);
}
}
function generateSummary() {
let row, cell;
createSectionHeader("Budget Report");
row = table.insertRow();
cell = row.insertCell();
cell.append("Tracked totals");
cell = row.insertCell();
V.lastWeeksCashIncome.Total = hashSum(V.lastWeeksCashIncome);
cell.append(cashFormatColorDOM(Math.trunc(V.lastWeeksCashIncome.Total)));
cell = row.insertCell();
V.lastWeeksCashExpenses.Total = hashSum(V.lastWeeksCashExpenses);
cell.append(cashFormatColorDOM(Math.trunc(V.lastWeeksCashExpenses.Total)));
cell = row.insertCell();
cell.append(cashFormatColorDOM(Math.trunc(V.lastWeeksCashIncome.Total + V.lastWeeksCashExpenses.Total)));
flipColors(row);
row = table.insertRow();
cell = row.insertCell();
cell.append(`Expenses budget for week ${V.week + 1}`);
cell = row.insertCell();
cell = row.insertCell();
cell.append(cashFormatColorDOM(-V.costs));
flipColors(row);
row = table.insertRow();
cell = row.insertCell();
cell.append(`Last week actuals`);
cell = row.insertCell();
cell = row.insertCell();
cell = row.insertCell();
cell.append(cashFormatColorDOM(V.cash - V.cashLastWeek));
flipColors(row);
row = table.insertRow();
if ((V.cash - V.cashLastWeek) === (V.lastWeeksCashIncome.Total + V.lastWeeksCashExpenses.Total)) {
cell = row.insertCell();
const span = document.createElement('span');
span.className = "green";
span.textContent = `The books are balanced, ${properTitle()}!`;
cell.append(span);
} else {
cell = row.insertCell();
cell.append("Transaction tracking off by:");
cell = row.insertCell();
cell = row.insertCell();
cell = row.insertCell();
cell.append(cashFormatColorDOM((V.cash - V.cashLastWeek) - (V.lastWeeksCashIncome.Total + V.lastWeeksCashExpenses.Total)));
}
flipColors(row);
}
function createSectionHeader(text) {
coloredRow = true; // make sure the following section begins with color.
const row = table.insertRow();
const cell = row.insertCell();
const headline = document.createElement('h2');
headline.textContent = text;
cell.append(headline);
}
function generateRowCategory(node, category) {
if (category === "") {
const row = table.insertRow();
row.append(document.createElement('br'));
row.insertCell();
row.insertCell();
row.insertCell();
flipColors(row);
return row;
}
if (V[income][category] || V[expenses][category] || V.showAllEntries.costsBudget) {
const row = table.insertRow();
let cell = row.insertCell();
cell.append(node);
cell = row.insertCell();
cell.append(cashFormatColorDOM(V[income][category]));
cell = row.insertCell();
cell.append(cashFormatColorDOM(-Math.abs(V[expenses][category])));
flipColors(row);
cell = row.insertCell();
cell.append(cashFormatColorDOM(V[income][category] + V[expenses][category]));
return row;
}
}
function generateRowGroup(title, name) {
/** @type {string[]} */
const members = CategoryAssociatedGroup[name];
const groupIn = members.map((k) => V[income][k]).reduce((acc, cur) => acc + cur);
const groupEx = members.map((k) => V[expenses][k]).reduce((acc, cur) => acc + cur);
if (groupIn || groupEx || V.showAllEntries.costsBudget) {
const row = table.insertRow();
let cell = row.insertCell();
const headline = document.createElement('h3');
headline.textContent = title;
cell.append(headline);
cell = row.insertCell();
cell.append(cashFormatColorDOM(groupIn));
cell = row.insertCell();
cell.append(cashFormatColorDOM(groupEx));
cell = row.insertCell();
cell.append(cashFormatColorDOM(groupIn + groupEx));
return row;
}
}
/**
* @param {HTMLTableRowElement} head
* @param {Array<HTMLTableRowElement>} content
*/
function addToggle(head, content) {
if (!head) {
return;
}
content = content.filter(e => !!e);
if (content.length === 0) {
return;
}
App.UI.DOM.elementToggle(head, content);
}
function cashFormatColorDOM(cash, invert = false) {
if (invert) {
cash = -1 * cash;
}
let span = document.createElement('span');
span.textContent = cashFormat(cash);
if (cash === 0) {
// cash overwrites gray, so we don't use it here.
span.classList.add("gray");
} else {
span.classList.add("cash");
// Display red if the value is negative, unless invert is true
if (cash < 0) {
span.classList.add("dec");
// Yellow for positive
} else if (cash > 0) {
span.classList.add("inc");
// Gray for exactly zero
}
}
return span;
}
function flipColors(row) {
if (coloredRow) {
row.classList.add("colored");
}
coloredRow = !coloredRow;
}
};
|
MonsterMate/fc
|
src/uncategorized/costsBudget.js
|
JavaScript
|
mit
| 15,295
|
:: Costs Budget [nobr jump-to-safe jump-from-safe]
<<set $nextButton = "Back to Main", $nextLink = "Main", _arcologyCosts = 0>>
<<if def $lastWeeksCashIncome>>
<<set $lastWeeksCashIncome.Total = 0>>
<<set $lastWeeksCashExpenses.Total = 0>>
<</if>>
<<if ndef $showAllEntries>>
<<set $showAllEntries = {costsBudget: 0, repBudget: 0}>>
<</if>>
<div class="scene-intro">
Here you can view many of the financial details of your arcology, <<= properTitle()>>. The detailed list of slaves and their costs (food, hormones) that you may remember can now be found in the "Slave maintenance" link. Other links will allow you to directly control areas of your arcology to adjust spending to suit your tastes.
</div>
<br style="clear:both"><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
<<if $difficultySwitch == 1>>
<div class="scene-intro">
The Local Economy score effects some prices in your ecology. The lower the score, the higher the prices. The base score is ''100''.
</div>
<span id="economy">
<span class="yellowgreen">
Global Economy
</span>
| <<print $economy>>
</span>
<<if ($cheatMode) && ($cheatModeM)>>
<<set _tEconomy = $economy>>
<<textbox "_tEconomy" _tEconomy>>
<<link "Apply">>
<<set $economy = Math.trunc(Number(_tEconomy)) || $economy, $cheater = 1>>
<<replace "#economy">>
<span class="yellowgreen">
Global Economy
</span>
| <<print $economy>>
<</replace>>
<</link>>
<</if>>
<br>
<span id="localEcon">
<span class="yellowgreen">
Local Economy
</span>
| <<print $localEcon>>
</span>
<<if ($cheatMode) && ($cheatModeM)>>
<<set _tLocalEcon = $localEcon>>
<<textbox "_tLocalEcon" _tLocalEcon>>
<<link "Apply">>
<<set $localEcon = Math.trunc(Number(_tLocalEcon)) || $localEcon, $cheater = 1>>
<<replace "#localEcon">>
<span class="yellowgreen">
Local Economy
</span>
| <<print $localEcon>>
<</replace>>
<</link>>
<</if>>
<br> The current score is
<<if $localEcon > 100>>
<<set _econPercent = Math.trunc(1000-100000/$localEcon)/10>>
reducing prices by <span class="cash inc">''<<print _econPercent>>%.''</span>
<<elseif $localEcon == 100>>
equal to the base score. There are no price modifications.
<<else>>
<<set _econPercent = Math.trunc(100000/$localEcon-1000)/10>>
increasing prices by <span class="cash dec">''<<print _econPercent>>%.''</span>
<</if>>
<br style="clear:both"><<if $lineSeparations == 0>><br><br><<else>><hr style="margin:0"><</if>>
<</if>>
<span class="detail">Your weekly costs are as follows:</span>
<<set _options = new App.UI.OptionsGroup()>>
<<run _options.addOption("", "costsBudget", $showAllEntries)
.addValue("Normal", 0).on().addValue("Show Empty Entries", 1).neutral()>>
<<includeDOM _options.render()>>
/* Table of Totals */
<p>
<<if ndef $lastWeeksCashIncome>>
Financial data currently unavailable.
<<else>>
<<includeDOM App.UI.Budget.Cost()>>
<</if>>
</p>
<<if ndef $lastWeeksCashErrors>>
<<set $lastWeeksCashErrors = "Errors: ">>
<</if>>
<<if $lastWeeksCashErrors !== "Errors: ">>
<<link "Reset">>
<<set $lastWeeksCashErrors = "Errors: ">>
<</link>><br>
@@.red;<<print $lastWeeksCashErrors>>@@
<</if>>
|
MonsterMate/fc
|
src/uncategorized/costsBudget.tw
|
tw
|
mit
| 3,184
|
:: Costs Report [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main">>
<<set _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<capture $i>>
<br style="clear:both"><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
[[$slaves[$i].slaveName|Slave Interact][$AS = $slaves[$i].ID]] will $slaves[$i].assignment.
<<includeDOM slaveExpenses($slaves[$i])>>
<</capture>>
<</for>>
/*
EVERYTHING BELOW THIS LINE IS IGNORED BY THE GAME AND IS FOR REFERENCE/ARCHIVE PURPOSES ONLY
<<set _arcologyCosts = 0>>
<<set _total = 0>>
//Your weekly costs are as follows.//
<br><br>
Since you are
<<if $PC.rules.living == "luxurious">>
accustomed to luxury,
<<set _ownerExpense = 3>>
<<elseif $PC.rules.living == "normal">>
used to living well,
<<set _ownerExpense = 2>>
<<else>>
used to a fairly normal life,
<<set _ownerExpense = 1>>
<</if>>
your personal living expenses are @@.yellowgreen;<<print cashFormat(Math.trunc(_ownerExpense*(250+(50000/$localEcon))))>>.@@
<<set _arcologyCosts += Math.trunc(_ownerExpense*(250+(50000/$localEcon)))>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>>
<br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' @@.yellowgreen;<<print cashFormat(500)>>@@
<<set _arcologyCosts += 500>>
<</if>>
<<if $PC.preg == -1>>
<br>Your contraceptives expenses: @@.yellowgreen;<<print cashFormat(25)>>@@
<<set _arcologyCosts += 25>>
<<elseif $PC.fertDrugs == 1>>
<br>Your fertility regimen: @@.yellowgreen;<<print cashFormat(50)>>@@
<<set _arcologyCosts += 50>>
<<elseif $PC.preg >= 16>>
<br>Increased living expenses due to being pregnant: @@.yellowgreen;<<print cashFormat(100)>>@@
<<set _arcologyCosts += 100>>
<</if>>
<<if $PC.staminaPills == 1>>
<br>Your stamina pills: @@.yellowgreen;<<print cashFormat(50)>>@@
<<set _arcologyCosts += 50>>
<</if>>
<<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>>
<<if ($personalAttention == "trading") || ($personalAttention == "warfare") || ($personalAttention == "slaving") || ($personalAttention == "engineering") || ($personalAttention == "medicine") || ($personalAttention == "hacking")>>
<br><br>
<<set _cost = 10000*$AgeEffectOnTrainerPricingPC,_arcologyCosts += _cost>>
<<switch $personalAttention>>
<<case trading>>
__Trading__
<<case warfare>>
__Warfare__
<<case slaving>>
__Slaving__
<<case engineering>>
__Engineering__
<<case medicine>>
__Medicine__
<<case hacking>>
__Hacking__
<</switch>>
Trainer Fees: @@.yellowgreen;<<print cashFormat(_cost)>>@@
<</if>>
<</if>>
<<if $breederOrphanageTotal > 0>><<set _breederTuition = 50>><<else>><<set _breederTuition = 0>><</if>>
<<if $citizenOrphanageTotal+$privateOrphanageTotal+$breederOrphanageTotal > 0>>
<br> __Orphanage__ fee: @@.yellowgreen;<<print cashFormat($citizenOrphanageTotal*100+$privateOrphanageTotal*500+_breederTuition)>>@@
<<set _arcologyCosts += $citizenOrphanageTotal*100+$privateOrphanageTotal*500+_breederTuition>>
<<if $citizenOrphanageTotal > 0>>
<br> Citizen: @@.yellowgreen;<<print cashFormat(100)>>@@ per child. Currently <<print num($citizenOrphanageTotal)>> are being taught, bringing the total to @@.yellowgreen;<<print cashFormat($citizenOrphanageTotal*100)>>.@@
<</if>>
<<if $privateOrphanageTotal > 0>>
<br> Private: @@.yellowgreen;<<print cashFormat(500)>>@@ per child. Currently <<print num($privateOrphanageTotal)>> are being taught, bringing the total to @@.yellowgreen;<<print cashFormat($privateOrphanageTotal*500)>>.@@
<</if>>
<<if $breederOrphanageTotal > 0>>
<br> Since <<print num($breederOrphanageTotal)>> of your slaves' children are being raised into productive members of society in a society funded school, you pay a flat @@.yellowgreen;<<print cashFormat(50)>>@@ usage fee.
<</if>>
<</if>>
<<if $peacekeepers != 0 && $peacekeepers.undermining != 0>>
<br> <<print cashFormat($peacekeepers.undermining)>> to undermine political support for the nearby old world peacekeeping mission.
<<set _arcologyCosts += $peacekeepers.undermining>>
<</if>>
<<if $SF.Toggle && $SF.Active >= 1 && $SF.Subsidy > 0>> <<= App.SF.Count()>>
<br>__Financially supporting $SF.Lower until self sufficiency:__ <<print cashFormat(Math.ceil(_SFSubsidy))>>
<<set _arcologyCosts += Math.ceil(_SFSubsidy)>>
<</if>>
<<if $mercenaries > 0>>
<<set _mercCosts = $mercenaries*2000>>
<<if $barracks>><<set _mercCosts *= 0.5>><</if>>
<<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>>
<br>__Mercenary Expenses__: @@.yellowgreen;<<print cashFormat(_mercCosts)>>@@
<<if $barracks>><<else>>//@@.red;Increased by the lack of a barracks.@@//<</if>>
<<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//Reduced by your @@.springgreen;mercenary contacts.@@//<</if>>
<<set _arcologyCosts += _mercCosts>>
<</if>>
<<if $policies.retirement.menial2Citizen == 1>>
<br>__Menial Slave Retirement Premiums__:
<<if $policies.retirement.fate == "citizen">>
<<set _citizenRetirementMenialsCost = $menials * 2>>
<<else>>
<<set _citizenRetirementMenialsCost = ($menials + $slaves.length) * 2>>
<</if>>
<<set _arcologyCosts += _citizenRetirementMenialsCost>>
@@.yellowgreen;<<print cashFormat(_citizenRetirementMenialsCost)>>@@
<</if>>
<<if $rations > 0>>
<<set _rationsPrice = ($rations*1000)>> /* this number may need tweaking *//*
<br>__Rations__:
@@.yellowgreen;<<print cashFormat(_rationsPrice)>>@@
<</if>>
<<if $brothel > 0 || $club > 0 || $arcade > 0 || $dairy > 0 || $farmyard > 0>>
<br><br>__Arcology Building Maintenance__:
<<if $brothel > 0>>
<<set _advertising = 0>>
<<if $brothelAdsSpending > 0>>
<<set _advertising = $brothelAdsSpending>>
<</if>>
<br>
Brothel: @@.yellowgreen;<<print cashFormat(($brothel*$facilityCost)+(0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+_advertising)>>@@
<<set _arcologyCosts += ($brothel*$facilityCost)+(0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+_advertising>>
<</if>>
<<if $club > 0>>
<<set _advertising= 0>>
<<if $clubAdsSpending > 0>>
<<set _advertising = $clubAdsSpending>>
<</if>>
<br>
Club: @@.yellowgreen;<<print cashFormat(($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+_advertising)>>@@
<<set _arcologyCosts += ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+_advertising>>
<</if>>
<<if $arcade > 0>>
<br>
Arcade: @@.yellowgreen;<<print cashFormat((0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost))>>@@
<<set _arcologyCosts += (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>>
<</if>>
<<if $dairy > 0>>
<br>
Dairy: @@.yellowgreen;<<print cashFormat(($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost))>>@@
<<set _arcologyCosts += ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>>
<<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>
<br>
Additional maintenance for milking machines upgraded with biological components: @@.yellowgreen;<<print cashFormat(($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100)>>@@
<<set _arcologyCosts += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>
<</if>>
<</if>>
<<if $farmyard > 0>> /*TODO: this will also need to be expanded */
/*<br>
Farmyard: @@.yellowgreen;<<print cashFormat($farmyard*$facilityCost)>>@@
<<set _arcologyCosts += $farmyard*$facilityCost>>
<</if>>
<</if>>
<<if ($servantsQuarters > 0 && $servantsQuartersUpgradeMonitoring > 0) ||
$nursery > 0 || $masterSuiteUpgradePregnancy > 0 || $incubator > 0 ||
$researchLab.level > 0>>
<br>__Penthouse Facility Maintenance__:
<<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>>
<br>
Servants' Quarters: @@.yellowgreen;<<print cashFormat((0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost))>>@@
<<set _arcologyCosts += 0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost>>
<</if>>
<<if $nursery > 0>> /*TODO: this will definitely need to be expanded to take into account the number of children and other factors */
/*<br>
Nursery: @@.yellowgreen;<<print cashFormat($nursery*$facilityCost)>>@@
<<set _arcologyCosts += $nursery*$facilityCost>>
<</if>>
<<if ($masterSuiteUpgradePregnancy > 0)>>
<br>
Master Suite: @@.yellowgreen;<<print cashFormat(((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements)))>>@@
<<set _arcologyCosts += ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>>
<</if>>
<<if $incubator > 0>>
<br>
Incubation Facility: @@.yellowgreen;<<print cashFormat((10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost))>>@@
<<set _arcologyCosts += (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>>
<<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>>
<br> Additional monitoring and maintenance costs for growing children: @@.yellowgreen;<<print cashFormat((($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500))>>@@
<<set _arcologyCosts += (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500)>>
<</if>>
<</if>>
<<if $researchLab.level > 0>>
<br>
Prosthetic Lab: @@.yellowgreen;<<print cashFormat((100*$researchLab.maxSpace))>>@@
<<set _arcologyCosts += 100*$researchLab.maxSpace>>
<<if $researchLab.hired != 0>><br> Scientists: @@.yellowgreen;<<print cashFormat((300*$researchLab.hired))>>@@
<<set _arcologyCosts += 300*$researchLab.hired>> <</if>>
<<if $researchLab.menials != 0>><br>> Menial Slaves: @@.yellowgreen;<<print cashFormat((100*$researchLab.menials))>>@@
<<set _arcologyCosts += 100*$researchLab.menials>> <</if>>
<</if>>
<</if>>
/* security expansion */
/*<<if $secExp > 0>>
<br><br>
<<if $edictsUpkeep + $SFSupportUpkeep > 0>>
__Edicts Upkeep__: @@.yellowgreen;<<print cashFormat($edictsUpkeep + $SFSupportUpkeep)>>@@
<<set _arcologyCosts += ($edictsUpkeep + $SFSupportUpkeep)>>
<</if>>
<<if $propHub != 0 || $secHQ != 0 || $secBarracks != 0 || $riotCenter != 0>>
<br>__Security Apparatus Maintenance Costs__:
<<if $propHub != 0>>
<br>
Propaganda Hub: @@.yellowgreen;<<print cashFormat($propHubUpkeep)>>@@
<<set _arcologyCosts += $propHubUpkeep>>
<</if>>
<<if $secHQ != 0>>
<br>
Security Headquarters: @@.yellowgreen;<<print cashFormat(($secHQUpkeep)+(20*$secMenials))>>@@
<<set _arcologyCosts += ($secHQUpkeep)+(20*$secMenials)>>
<</if>>
<<if $secBarracks != 0>>
<br>
Barracks: @@.yellowgreen;<<print cashFormat($secBarracksUpkeep)>>@@
<<set _arcologyCosts += $secBarracksUpkeep>>
<</if>>
<<if $riotCenter != 0>>
<br>
Riot Control Center: @@.yellowgreen;<<print cashFormat($riotUpkeep)>>@@
<<set _arcologyCosts += $riotUpkeep>>
<</if>>
<</if>>
<<if $SecExp.edicts.defense.soldierWages == 0>>
<<set _soldierMod = 1>>
<<elseif $SecExp.edicts.defense.soldierWages == 1>>
<<set _soldierMod = 1.5>>
<<else>>
<<set _soldierMod = 2>>
<</if>>
<<set _milTotal = 0, _slaveTotal = 0, _mercTotal = 0, _numItems = 0>>
<<if $militiaUnits.length > 0>>
<br>__Militia Platoons Upkeep__:
<<for _i = 0; _i < $militiaUnits.length; _i++>>
<br>
<i> <<print ordinalSuffix($militiaUnits.length-[_i])>>:</i> @@.yellowgreen;<<print cashFormat($militiaUnits[_i].troops*$soldierUpkeep * _soldierMod)>>@@
<<set _milTotal += $militiaUnits[_i].troops*$soldierUpkeep * _soldierMod>>
<<set _numItems += 1>>
<</for>>
<br><br> ''Total: @@.yellowgreen;<<print cashFormat(_milTotal)>>@@''
<</if>>
<<if $slaveUnits.length > 0>>
<br>__Slave Platoons Upkeep__:
<<for _i = 0; _i < $slaveUnits.length; _i++>>
<br>
<i> <<print ordinalSuffix($slaveUnits.length-[_i])>>:</i> @@.yellowgreen;<<print cashFormat($slaveUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod)>>@@
<<set _slaveTotal += $slaveUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod>>
<</for>>
<br><br> ''Total: @@.yellowgreen;<<print cashFormat(_slaveTotal)>>@@''
<</if>>
<<if $mercUnits.length > 0>>
<br>__Mercenary Platoons Upkeep__:
<<for _i = 0; _i < $mercUnits.length; _i++>>
<br>
<i> <<print ordinalSuffix($mercUnits.length-[_i])>>:</i> @@.yellowgreen;<<print cashFormat($mercUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod)>>@@
<<set _mercTotal += $mercUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod>>
<</for>>
<br><br> ''Total: @@.yellowgreen;<<print cashFormat(_mercTotal)>>@@''
<<if (_milTotal+_slaveTotal+_mercTotal) > 0>>
<br>__Total Defense Force Upkeep__: @@.yellowgreen;<<print cashFormat(_milTotal+_slaveTotal+_mercTotal)>>@@
<<set _arcologyCosts += (_milTotal+_slaveTotal+_mercTotal)>>
<</if>>
<</if>>
<</if>>
<<if $econWeatherDamage && $disasterResponse > 0>>
<<set _DRUUpkeep = Math.trunc($disasterResponse * 200000 / $localEcon)>>
<br>__Disaster Response Unit Expenses__: @@.yellowgreen;<<print cashFormat(_DRUUpkeep)>>@@
<<set _arcologyCosts += _DRUUpkeep>>
<</if>>
<<if $antiWeatherFreeze > 0>>
<<set _AWFUpkeep = Math.trunc($antiWeatherFreeze * 200000 / $localEcon)>>
<br>__Passenger Upgrades Expenses__: @@.yellowgreen;<<print cashFormat(_AWFUpkeep)>>@@
<<set _arcologyCosts += _AWFUpkeep>>
<</if>>
<<if $FSSpending != 0>>
<br>__Society Shaping Expenses__: @@.yellowgreen;<<print cashFormat($FSSpending)>>@@
<<set _arcologyCosts += $FSSpending>>
<</if>>
<<if $RecruiterID != 0>>
<br>__Recruiting Expenses__: @@.yellowgreen;<<print cashFormat(250)>>@@
<<set _arcologyCosts += 250>>
<</if>>
<<set _schoolPresent = 0, _schoolSubsidy = 0>>
<<if ($TSS.schoolPresent > 0)>>
<<set _school = "The Slavegirl School">>
<<set _schoolPresent = 1>>
<<if $TSS.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($TUO.schoolPresent > 0)>>
<<set _school = "The Utopian Orphanage">>
<<set _schoolPresent = 1>>
<<if $TUO.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($GRI.schoolPresent > 0)>>
<<set _school = "Growth Research Institute">>
<<set _schoolPresent = 1>>
<<if $GRI.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($SCP.schoolPresent > 0)>>
<<set _school = "St. Claver Preparatory">>
<<set _schoolPresent = 1>>
<<if $SCP.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($LDE.schoolPresent > 0)>>
<<set _school = "L'École des Enculées">>
<<set _schoolPresent = 1>>
<<if $LDE.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($TGA.schoolPresent > 0)>>
<<set _school = "The Gymnasium-Academy">>
<<set _schoolPresent = 1>>
<<if $TGA.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($HA.schoolPresent > 0)>>
<<set _school = "The Hippolyta Academy">>
<<set _schoolPresent = 1>>
<<if $HA.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($TCR.schoolPresent > 0)>>
<<set _school = "The Cattle Ranch">>
<<set _schoolPresent = 1>>
<<if $TCR.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($TFS.schoolPresent > 0)>>
<<set _school = "The Futanari Sisters">>
<<set _schoolPresent = 1>>
<<if $TFS.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if ($NUL.schoolPresent > 0)>>
<<set _school = "Nueva Universidad de Libertad">>
<<set _schoolPresent = 1>>
<<if $NUL.subsidize != 0>>
<<set _schoolSubsidy = 1>>
<</if>>
<</if>>
<<if _schoolPresent > 0>>
<<if _school == "Growth Research Institute">>
<br>
__<<print _school>> Subsidiary Lab Upkeep__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<<set _arcologyCosts += 1000>>
<<if _schoolSubsidy > 0>>
<br>
__<<print _school>> Subsidiary Lab Influence__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<</if>>
<<elseif _school == "The Cattle Ranch">>
<br>
__<<print _school>> Local Pasture Upkeep__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<<set _arcologyCosts += 1000>>
<<if _schoolSubsidy > 0>>
<br>
__<<print _school>> Local Pasture Influence__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<</if>>
<<elseif _school == "The Futanari Sisters">>
<br>
__<<print _school>> Community Upkeep__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<<set _arcologyCosts += 1000>>
<<if _schoolSubsidy > 0>>
<br>
__<<print _school>> Community Influence__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<</if>>
<<else>>
<br>
__<<print _school>> Branch Campus Upkeep__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<<set _arcologyCosts += 1000>>
<<if _schoolSubsidy > 0>>
<br>
__<<print _school>> Branch Campus Influence__: @@.yellowgreen;<<print cashFormat(1000)>>@@
<</if>>
<</if>>
<</if>>
<<if $policies.alwaysSubsidizeGrowth > 0 || $policies.alwaysSubsidizeRep > 0 || $policies.regularParties > 0>>
<br>__Weekly Costs__:
<<if $policies.alwaysSubsidizeGrowth > 0>>
<br> Arcology Growth Subsidy: @@.yellowgreen;<<print cashFormat(policies.cost())>>@@
<<set _arcologyCosts += policies.cost()>>
<</if>>
<<if $policies.alwaysSubsidizeRep > 0>>
<br> Self-promotion Budget: @@.yellowgreen;<<print cashFormat(policies.cost())>>@@
<<set _arcologyCosts += policies.cost()>>
<</if>>
<<if $policies.regularParties > 0>>
<br> Social Gatherings: @@.yellowgreen;<<print cashFormat(policies.cost())>>@@
<<set _arcologyCosts += policies.cost()>>
<</if>>
<</if>>
<<if $policies.immigrationCash == 1>>
<br> Pro-immigration Promotion Budget: @@.yellowgreen;<<print cashFormat(policies.cost())>>@@
<<set _arcologyCosts += policies.cost()>>
<</if>>
<<if $policies.enslavementCash == -1>>
<br> Anti-enslavement Charity Budget: @@.yellowgreen;<<print cashFormat(policies.cost())>>@@
<<set _arcologyCosts += policies.cost()>>
<</if>>
<<if $policies.coursingAssociation == 1>>
<br> Coursing Association Membership: @@.yellowgreen;<<print cashFormat(1000)>>@@
<<set _arcologyCosts += 1000>>
<</if>>
<br><br>
''Overall Arcology Costs:'' @@.yellowgreen;<<print cashFormat(_arcologyCosts)>>@@
<br><br>
<<set _total = 0>> <<set _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<set _individualCosts = 0>>
''$slaves[$i].slaveName'':
<<switch $slaves[$i].assignment>>
<<case "be confined in the arcade">>
<<set _livingExpense = ($rulesCost*.75)>>
<<case "work in the dairy">>
<<if $dairyRestraintsSetting >= 2>>
<<set _livingExpense = ($rulesCost*.75)>>
<<elseif $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<elseif $dairyDecoration == "Degradationist">>
<<set _livingExpense = ($rulesCost*.9)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<<case "work as a farmhand">>
<<if $slaves[$i].rules.living == "luxurious">>
<<set _livingExpense = ($rulesCost)>>
<<elseif $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*2)>>
<<else>>
<<set _livingExpense = ($rulesCost*.9)>>
<</if>>
<<case "work in the brothel">>
<<if $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<<case "serve in the club" "learn in the schoolroom">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<case "get treatment in the clinic">>
<<if $slaves[$i].rules.living == "luxurious">>
<<set _livingExpense = ($rulesCost*2)>>
<<elseif $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<<case "rest in the spa" "work as a nanny">>
<<if $slaves[$i].rules.living == "luxurious">>
<<set _livingExpense = ($rulesCost*1.75)>>
<<elseif $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<<case "be a servant">>
<<if $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.5)>>
<<else>>
<<if $servantsQuartersDecoration == "Degradationist">>
<<set _livingExpense = ($rulesCost*.9)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<</if>>
<<case "be confined in the cellblock">>
<<if $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*1.25)>>
<<else>>
<<set _livingExpense = ($rulesCost*.9)>>
<</if>>
<<case "be the Madam" "be the DJ" "be the Nurse" "be the Wardeness" "be the Attendant" "be the Matron" "be the Schoolteacher" "be the Stewardess" "be the Milkmaid" "be the Farmer">>
<<set _livingExpense = ($rulesCost*2)>>
<<default>>
<<if $slaves[$i].rules.living == "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<<set _livingExpense = ($rulesCost*3)>>
<<else>>
<<set _livingExpense = ($rulesCost*4)>>
<</if>>
<<elseif $slaves[$i].rules.living == "normal">>
<<set _livingExpense = ($rulesCost*2)>>
<<else>>
<<set _livingExpense = $rulesCost>>
<</if>>
<</switch>>
<br> <i>Living expenses:</i> @@.yellowgreen;<<print cashFormat(_livingExpense)>>@@
<<set _individualCosts += _livingExpense>>
<br> <i>Basic slave food cost:</i> @@.yellowgreen;<<print cashFormat($foodCost*4)>>@@
<<set _individualCosts += $foodCost*4>>
<<switch $slaves[$i].diet>>
<<case "fattening" "muscle building">>
<br> <i>Heavy diet:</i> @@.yellowgreen;<<print cashFormat($foodCost)>>@@
<<set _individualCosts += $foodCost>>
<<case "restricted" "slimming">>
<br> <i>Light diet: //reduced by//</i> @@.yellowgreen;<<print cashFormat($foodCost)>>@@
<<set _individualCosts -= $foodCost>>
<</switch>>
<<if $slaves[$i].weight > 130 || $slaves[$i].weight > 50 || $slaves[$i].weight < -50>>
<br> <i>Caloric adjustment for</i>
<<if $slaves[$i].weight > 130>>
<i>heavy weight:</i> @@.yellowgreen;<<print cashFormat($foodCost*2)>>@@
<<set _individualCosts += $foodCost*2>>
<<elseif $slaves[$i].weight > 50>>
<i>high weight:</i> @@.yellowgreen;<<print cashFormat($foodCost)>>@@
<<set _individualCosts += $foodCost>>
<<elseif $slaves[$i].weight < -50>>
<i>light weight:</i> //reduced by// @@.yellowgreen;<<print cashFormat($foodCost)>>@@
<<set _individualCosts -= $foodCost>>
<</if>>
<</if>>
<<if ($slaves[$i].geneticQuirks.fertility == 2 && $slaves[$i].geneticQuirks.hyperFertility == 2 && $slaves[$i].preg == 0 && ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1))>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to genetic hyper-fertility:</i> @@.yellowgreen;<<print cashFormat($foodCost/2)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/2)>>@@
<</if>>
<<set _individualCosts += $foodCost/2>>
<</if>>
<<if ($slaves[$i].geneticQuirks.macromastia == 2)>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to macromastia:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<</if>>
<<set _individualCosts += $foodCost/5>>
<</if>>
<<if ($slaves[$i].geneticQuirks.gigantomastia == 2)>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to gigantomastia:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<</if>>
<<set _individualCosts += $foodCost/5>>
<</if>>
<<if ($slaves[$i].geneticQuirks.rearLipedema == 2)>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to lipedema:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<</if>>
<<set _individualCosts += $foodCost/5>>
<</if>>
<<if ($slaves[$i].geneticQuirks.mGain == 2 && $slaves[$i].geneticQuirks.mLoss != 2)>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to myotonic hypertrophy:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<</if>>
<<set _individualCosts += $foodCost/5>>
<</if>>
<<if ($slaves[$i].geneticQuirks.wGain == 2 && $slaves[$i].geneticQuirks.wLoss != 2)>>
<br>
<<if $geneticMappingUpgrade >= 1>>
<i>Additional dietary supplements due to hyperleptinemia:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<<else>>
<i>Adjustment for unusual dietary deficiencies:</i> @@.yellowgreen;<<print cashFormat($foodCost/5)>>@@
<</if>>
<<set _individualCosts += $foodCost/5>>
<</if>>
<<if $slaves[$i].drugs == "appetite suppressors">>
<br> <i>Food saved via suppressed appetite:</i> //reduced by// @@.yellowgreen;<<print cashFormat($foodCost)>>@@
<<set _individualCosts -= $foodCost>>
<</if>>
<<if $slaves[$i].lactation > 0>>
<br> <i>Food to support
<<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from
<<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>:</i>
@@.yellowgreen;<<print cashFormat($foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000)))>>@@
<<set _individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<</if>>
<<if $slaves[$i].preg > $slaves[$i].pregData.normalBirth/8>>
<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>
<br> <i>Extra feeding costs to support pregnancy are covered by dairy feeders.</i>
<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>
<br> <i>Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries.</i>
<<else>>
<<set _pAccMult = 1>>
<br> <i>Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy:</i>
@@.yellowgreen;<<print cashFormat($foodCost*$slaves[$i].pregType*_pAccMult)>>@@
<<set _individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>>
<<if $slaves[$i].pregType >= 10>>
<br> <i>Specialized food blend to support multiples:</i>
@@.yellowgreen;<<print cashFormat($foodCost*$slaves[$i].pregType*2*_pAccMult)>>@@
<<set _individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>>
<<elseif $slaves[$i].pregType >= 30>>
<br> <i>Concentrated, quick to digest food blend to support extreme multiples:</i> @@.yellowgreen;<<print cashFormat($foodCost*$slaves[$i].pregType*_pAccMult)>>@@
<<set _individualCosts += $foodCost*2*$slaves[$i].pregType*_pAccMult>>
<<elseif $slaves[$i].pregType >= 50>>
<br> <i>Specialized dietary adjustments and concentrated, quick to digest food required to support absurd multiples:</i> <<print cashFormat($foodCost*$slaves[$i].pregType*3*_pAccMult)>>
<<set _individualCosts += $foodCost*$slaves[$i].pregType*3*_pAccMult>>
<<elseif $slaves[$i].pregType >= 100>>
<br> <i>Specialized dietary requirements and feeding methods to support absurd multiples:</i>
@@.yellowgreen;<<print cashFormat($foodCost*$slaves[$i].pregType*5*_pAccMult)>>@@
<<set _individualCosts += $foodCost*$slaves[$i].pregType*5*_pAccMult>>
<</if>>
<</if>>
<</if>>
<<switch $slaves[$i].diet>>
<<case "XX" "XY">>
<br> <i>Hormone enriched diet:</i>
@@.yellowgreen;<<print cashFormat(25)>>@@
<<set _individualCosts += 25>>
<<case "XXY">>
<br> <i>Specialized hermaphrodite diet:</i>
@@.yellowgreen;<<print cashFormat(75)>>@@
<<set _individualCosts += 75>>
<<case "cleansing">>
<br> <i>Chemical cleansing diet:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<<case "fertility">>
<br> <i>Specialized fertility diet:</i>
@@.yellowgreen;<<print cashFormat(25)>>@@
<<set _individualCosts += 50>>
<</switch>>
<<if $boobAccessibility != 1>>
<<if ($slaves[$i].boobs > 20000)>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to inconveniently huge boobs:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $pregAccessibility != 1>>
<<if ($slaves[$i].belly >= 60000)>>
<<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to an inconveniently huge belly:</i>
@@.yellowgreen;<<print cashFormat(100)>>@@
<<set _individualCosts += 100>>
<</if>>
<</if>>
<</if>>
<<if $dickAccessibility != 1>>
<<if ($slaves[$i].dick > 45)>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to an inconveniently huge penis:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $ballsAccessibility != 1>>
<<if ($slaves[$i].balls > 90)>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to inconveniently huge balls:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $buttAccessibility != 1>>
<<if ($slaves[$i].butt > 15)>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to an inconveniently huge butt:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to lack of sight:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<<elseif $slaves[$i].eyes <= -1 && $slaves[$i].eyewear != "corrective glasses" && $slaves[$i].eyewear != "corrective contacts">>
<br> <i>Increased living expenses due to poor vision:</i>
@@.yellowgreen;<<print cashFormat(25)>>@@
<<set _individualCosts += 25>>
<<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>>
<br> <i>Increased living expenses due to blurred vision:</i>
@@.yellowgreen;<<print cashFormat(25)>>@@
<<set _individualCosts += 25>>
<</if>>
<<if !canHear($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<br> <i>Increased living expenses due to lack of hearing:</i>
@@.yellowgreen;<<print cashFormat(20)>>@@
<<set _individualCosts += 20>>
<<elseif $slaves[$i].hears <= -1 && $slaves[$i].earwear != "hearing aids">>
<br> <i>Increased living expenses due to poor hearing:</i>
@@.yellowgreen;<<print cashFormat(5)>>@@
<<set _individualCosts += 5>>
<<elseif ($slaves[$i].earwear == "muffling ear plugs")>>
<br> <i>Increased living expenses due to muffled hearing:</i>
@@.yellowgreen;<<print cashFormat(5)>>@@
<<set _individualCosts += 5>>
<</if>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>
<<if (!hasAllNaturalLimbs($slaves[$i]))>>
<<if (isAmputee($slaves[$i]))>>
<br> <i>Increased living expenses due to limblessness:</i>
@@.yellowgreen;<<print cashFormat($rulesCost)>>@@
<<set _individualCosts += $rulesCost>>
<<else>>
<br> <i>Increased living expenses due to prosthetics:</i>
@@.yellowgreen;<<print cashFormat($rulesCost/2)>>@@
<<set _individualCosts += $rulesCost/2>>
<</if>>
<<elseif !canWalk($slaves[$i])>>
<br> <i>Increased living expenses due to immobility:</i>
@@.yellowgreen;<<print cashFormat($rulesCost)>>@@
<<set _individualCosts += $rulesCost>>
<</if>>
<</if>>
<<if $slaves[$i].boobsImplant > 10000>>
<<if $slaves[$i].boobsImplantType == "string">>
<br> <i>Maintenance cost for oversized string implants:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].buttImplant > 5>>
<<if $slaves[$i].buttImplantType == "string">>
<br> <i>Maintenance cost for oversized string implants:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].preg > $slaves[$i].pregData.minLiveBirth>>
<<if $universalRulesBirthing == 1>>
<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>>
<br> <i>Coverage cost for daily pregnancy scanning:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $policies.retirement.fate == "citizen">>
<br> <i>Retirement account payments:</i>
@@.yellowgreen;<<print cashFormat(250)>>@@
<<set _individualCosts += 250>>
<</if>>
<<if ($slaves[$i].inflation == 3)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> <i>Costs of specially formulated water for enemas; 2 gallons:</i>
@@.yellowgreen;<<print cashFormat(100)>>@@
<<set _individualCosts += 100>>
<<case "food">>
<br> <i>Costs of filler food for slave stuffing; 2 gallons:</i>
@@.yellowgreen;<<print cashFormat(($foodCost*4))>>@@
<<set _individualCosts += ($foodCost*4)>>
<<case "curative" "aphrodisiac" "tightener">>
<br> <i>Costs of specially formulated drug mixtures for enemas; 2 gallons:</i>
@@.yellowgreen;<<print cashFormat((100+($drugsCost*2)))>>@@
<<set _individualCosts += (100+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 2)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> <i>Costs of specially formulated water for enemas; 1 gallon:</i>
@@.yellowgreen;<<print cashFormat(50)>>@@
<<set _individualCosts += 50>>
<<case "food">>
<br> <i>Costs of filler food for slave stuffing; 1 gallon:</i>
@@.yellowgreen;<<print cashFormat(($foodCost*2))>>@@
<<set _individualCosts += ($foodCost*4)>>
<<case "curative" "aphrodisiac" "tightener">>
<br> <i>Costs of specially formulated drug mixtures for enemas; 1 gallon:</i>
@@.yellowgreen;<<print cashFormat((50+($drugsCost*2)))>>@@
<<set _individualCosts += (50+($drugsCost*2))>>
<</switch>>
<<elseif ($slaves[$i].inflation == 1)>>
<<switch $slaves[$i].inflationType>>
<<case "water">>
<br> <i>Costs of specially formulated water for enemas; 2 liters:</i>
@@.yellowgreen;<<print cashFormat(25)>>@@
<<set _individualCosts += 25>>
<<case "food">>
<br> <i>Costs of filler food for slave stuffing; 2 liters:</i>
<<print cashFormat($foodCost)>>
<<set _individualCosts += ($foodCost)>>
<<case "curative" "aphrodisiac" "tightener">>
<br> <i>Costs of specially formulated drug mixtures for enemas; 2 liters:</i>
@@.yellowgreen;<<print cashFormat((25+($drugsCost*2)))>>@@
<<set _individualCosts += (25+($drugsCost*2))>>
<</switch>>
<</if>>
<<switch $slaves[$i].drugs>>
<<case "anti-aging cream">>
<br> <i>Anti-aging creams:</i>
<<print cashFormat(($drugsCost*10))>>
<<set _individualCosts += ($drugsCost*10)>>
<<case "female hormone injections" "male hormone injections">>
<br> <i>Hormonal injections:</i>
@@.yellowgreen;<<print cashFormat(($drugsCost*5))>>@@
<<set _individualCosts += ($drugsCost*5)>>
<<case "growth stimulants">>
<br> <i>Growth stimulants:</i>
@@.yellowgreen;<<print cashFormat(($drugsCost*5))>>@@
<<set _individualCosts += ($drugsCost*5)>>
<<case "psychostimulants">>
<br> <i>Mental stimulants:</i>
@@.yellowgreen;<<print cashFormat(($drugsCost*5))>>@@
<<set _individualCosts += ($drugsCost*5)>>
<<case "intensive breast injections" "intensive butt injections" "intensive penis enhancement" "intensive testicle enhancement" "intensive lip injections" "hyper breast injections" "hyper butt injections" "hyper penis enhancement" "hyper testicle enhancement" "hyper lip injections">>
<br> <i>Intensive drugs:</i>
@@.yellowgreen;<<print cashFormat($drugsCost*5)>>@@
<<set _individualCosts += $drugsCost*5>>
<<case "sag-B-gone">>
<br> <i>Questionable infomercial creams:</i>
@@.yellowgreen;<<print cashFormat(Math.trunc($drugsCost/10))>>@@
<<set _individualCosts += ($drugsCost/10)>>
<<case "no drugs" "none">>
<<default>>
<br> <i>Standard drugs:</i>
@@.yellowgreen;<<print cashFormat(($drugsCost*2))>>@@
<<set _individualCosts += ($drugsCost*2)>>
<</switch>>
<<if $slaves[$i].curatives == 1 && !assignmentVisible($slaves[$i])>>
<<elseif $slaves[$i].curatives > 0>>
<br> <i>Health drugs:</i>
@@.yellowgreen;<<print cashFormat($drugsCost+($slaves[$i].curatives*$drugsCost))>>@@
<<set _individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<</if>>
<<if ($slaves[$i].aphrodisiacs !== 0)>>
<br> <i>Aphrodisiacs/Anaphrodisiacs:</i>
@@.yellowgreen;<<print cashFormat(Math.trunc($drugsCost*Math.abs($slaves[$i].aphrodisiacs)))>>@@
<<set _individualCosts += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>>
<</if>>
<<if ($slaves[$i].hormones != 0)>>
<br> <i>Hormones:</i>
@@.yellowgreen;<<print cashFormat((Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)))>>@@
<<set _individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>>
<</if>>
<<if ($slaves[$i].bodySwap > 0)>>
<br> <i>JS-Suppressants:</i>
@@.yellowgreen;<<print cashFormat(($drugsCost*10*$slaves[$i].bodySwap))>>@@
<<set _individualCosts += Math.trunc($drugsCost*10*$slaves[$i].bodySwap)>>
<</if>>
<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>
<br> <i>Contraceptives:</i>
@@.yellowgreen;<<print cashFormat((Math.trunc($drugsCost*0.5)))>>@@
<<set _individualCosts += Math.trunc($drugsCost*0.5)>>
<</if>>
<<if ($studio == 1)>>
<<if ($slaves[$i].porn.spending > 0)>>
<br> <i>Publicity:</i>
@@.yellowgreen;<<print cashFormat($slaves[$i].porn.spending/$PCSlutContacts)>>@@
<<set _individualCosts += ($slaves[$i].porn.spending/$PCSlutContacts)>>
<</if>>
<</if>>
<<if (($slaves[$i].assignment == "be your Concubine" ||$slaves[$i].relationship == -3) && $arcologies[0].FSPetiteAdmirationLaw == 1)>>
<br> <i>Big & Small Subsidy:</i>
@@.yellowgreen;<<print cashFormat(-200)>>@@
<<set _individualCosts -= 200>>
<</if>>
<<set _total += Math.trunc(_individualCosts)>>
<br> __Total__:
@@.yellowgreen;<<print cashFormat(Math.trunc(_individualCosts))>>@@
<br>
<</for>>
<br>Overall slave costs: @@.yellowgreen;<<print cashFormat(_total)>>@@
<br><br>
This brings the overall total to ''@@.yellowgreen;<<print cashFormat(_arcologyCosts+_total)>>@@'' before reductions.
<<if $PC.career == "servant">>
<br>Using your prior experience, you managed to lower your home's upkeep by @@.green;<<if $personalAttention == "upkeep">><<if $PC.belly >= 5000>>20%<<else>>25%<</if>><<else>>10%<</if>>.@@
<</if>>
<<if $secExp == 1>> <br>
<<if $terrain == "oceanic" || $terrain == "marine">>
<<if $docks > 0>>
<br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. @@.green;Upkeep is lowered by <<print $docks * 5>>%.@@
<</if>>
<<else>>
<<if $railway > 0>>
<br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. @@.green;Upkeep is lowered by <<print $railway * 5>>%.@@
<</if>>
<</if>>
<</if>>
*/
|
MonsterMate/fc
|
src/uncategorized/costsReport.tw
|
tw
|
mit
| 43,162
|
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