code
stringlengths
0
56.1M
repo_name
stringclasses
515 values
path
stringlengths
2
147
language
stringclasses
447 values
license
stringclasses
7 values
size
int64
0
56.8M
:: RE slave marriage [nobr] <<set $nextButton = "Continue", $nextLink = "Next Week">> <<set _groomSlave = $eventSlave>> <<run Enunciate(_groomSlave)>> <<setLocalPronouns _groomSlave>> <<set _brideSlave = getSlave(_groomSlave.relationshipTarget)>> <<setLocalPronouns _brideSlave 2>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_groomSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt(_brideSlave, 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog(_groomSlave)>> and <<= App.UI.slaveDescriptionDialog(_brideSlave)>> come into your office <<if hasAnyArms(_groomSlave) && hasAnyArms(_brideSlave)>>holding hands<<else>>doing their best to stay close to one another despite their physical limitations<</if>>. _brideSlave.slaveName looks at _groomSlave.slaveName expectantly, but _he2's terribly nervous and makes several false starts before beginning. Finally _groomSlave.slaveName musters $his courage and <<if !canTalk(_groomSlave)>>asks you with simple gestures to grant the two of them a slave marriage.<<else>>asks with $his voice cracking, "<<Master>>, would you plea<<s>>e grant u<<s>> a <<s>>lave marriage?"<</if>> <br><br> <span id="result"> <<link "Of course">> <<replace "#result">> You inquire as to whether they understand the Free Cities slave marriage ceremony, and they nod, not trusting themselves to do anything more. You give them a few minutes to get dressed in special outfits you make available. When they come back, they're wearing lacy lingerie designed to resemble old world wedding dresses, but without concealing anything. <br><br> <<if (_groomSlave.vagina == 0)>> _groomSlave.slaveName is a virgin, so $he's wearing white <<elseif (_groomSlave.pregKnown == 1)>> _groomSlave.slaveName is pregnant, so $he's wearing light pink <<elseif (_groomSlave.vagina < 0)>> _groomSlave.slaveName is a sissy slave, so $he's wearing light blue <<else>> _groomSlave.slaveName is an experienced sex slave, so $he's wearing light pink <</if>> against $his _groomSlave.skin skin. <<if (_groomSlave.chastityPenis)>> $He has a little bow on $his chastity cage. <<elseif canAchieveErection(_groomSlave)>> The <<if canSee(_groomSlave)>>sight of _brideSlave.slaveName<<else>>anticipation<</if>> has $him stiffly erect, and $he's wearing a little bow around $his cockhead. <<elseif (_groomSlave.dick > 0)>> $He's impotent, but $he's wearing a little bow around $his useless cockhead. <<elseif (_groomSlave.clit > 0)>> $His prominent clit is engorged, and $he's wearing a tiny bow on it. <<else>> $He's wearing a demure little bow just over $his pussy. <</if>> <<if (_groomSlave.anus > 1)>> $His lacy panties are designed to spread $his buttocks a little and display $his big butthole. <<elseif (_groomSlave.anus == 0)>> $His lacy panties cover $his virgin anus, for once. <</if>> <<if (_groomSlave.boobs > 1000)>> The bra makes no attempt to cover or even support $his huge breasts, simply letting them through holes in the lace to jut proudly out. <<elseif (_groomSlave.boobs > 500)>> The bra supports and presents $his big breasts, leaving $his stiffening nipples bare. <<else>> The bra supports and presents $his breasts, giving $him more cleavage than $he usually displays. <</if>> <<if _groomSlave.belly >= 1500>> $His <<if _groomSlave.preg > 0>> growing pregnancy <<else>> rounded middle <</if>> prominently bulges from the gap between $his lingerie. <</if>> <br><br> <<if (_brideSlave.vagina == 0)>> _brideSlave.slaveName is a virgin, so _he2's wearing white <<elseif (_brideSlave.pregKnown == 1)>> _brideSlave.slaveName is pregnant, so _he2's wearing light pink <<elseif (_brideSlave.vagina < 0)>> _brideSlave.slaveName is a sissy slave, so _he2's wearing light blue <<else>> _brideSlave.slaveName is an experienced sex slave, so _he2's wearing light pink <</if>> against _his2 _brideSlave.skin skin. <<if (_brideSlave.chastityPenis)>> _He2 has a little bow on _his2 chastity cage. <<elseif canAchieveErection(_brideSlave)>> The <<if canSee(_brideSlave)>>sight of _groomSlave.slaveName<<else>>anticipation<</if>> has _him2 stiffly erect, and _he2's wearing a little bow around _his2 cockhead. <<elseif (_brideSlave.dick > 0)>> $He's impotent, but _he2's wearing a little bow around _his2 useless cockhead. <<elseif (_brideSlave.clit > 0)>> _His2 prominent clit is engorged, and _he2's wearing a tiny bow on it. <<else>> _He2's wearing a demure little bow just over _his2 pussy. <</if>> <<if (_brideSlave.anus > 1)>> _His2 lacy panties are designed to spread _his2 buttocks a little and display _his2 big butthole. <<elseif (_brideSlave.anus == 0)>> _His2 lacy panties cover _his2 virgin anus, for once. <</if>> <<if (_brideSlave.boobs > 1000)>> The bra makes no attempt to cover or even support _his2 huge breasts, simply letting them through holes in the lace to jut proudly out. <<elseif (_brideSlave.boobs > 500)>> The bra supports and presents _his2 big breasts, leaving _his2 stiffening nipples bare. <<else>> The bra supports and presents _his2 breasts, giving _him2 more cleavage than _he2 usually displays. <</if>> <<if _brideSlave.belly >= 1500>> _His2 <<if _brideSlave.preg > 0>> growing pregnancy <<else>> rounded middle <</if>> prominently bulges from the gap between _his2 lingerie. <</if>> <br><br>The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other their ring, and they kiss. You pronounce them slave spouses, and offer them the couch for their honeymoon; they @@.mediumaquamarine;thank you profusely@@ through their building tears. It's always touching to see <<if _groomSlave.bellyPreg >= 5000 && _brideSlave.bellyPreg >= 5000>>two pregnant slaves <<if hasAnyArms(_brideSlave) && hasAnyArms(_groomSlave)>>fingering<<else>>fucking<</if>> each other<<else>>a 69<</if>> in which both participants are @@.hotpink;softly crying with happiness.@@ <<if _groomSlave.pregSource == _brideSlave.ID && _brideSlave.pregSource == _groomSlave.ID>> When _groomSlave.slaveName and _brideSlave.slaveName tire, they rest, shoulder to shoulder, with a hand upon each other's bulging belly. Gently, they caress their growing pregnancies, knowing that they carry the other's love child. <<elseif _brideSlave.pregSource == _groomSlave.ID>> When they tire, _groomSlave.slaveName rests $his head upon _brideSlave.slaveName's lap and gently kisses $his lover's belly, knowing the child of their love is growing within. <<elseif _groomSlave.pregSource == _brideSlave.ID>> When they tire, _brideSlave.slaveName rests _his2 head upon _groomSlave.slaveName's lap and gently kisses _his2 lover's belly, knowing the child of their love is growing within. <</if>> <<set _groomSlave.devotion += 4>> <<set _brideSlave.devotion += 4>> <<set _groomSlave.trust += 4>> <<set _brideSlave.trust += 4>> <<set _groomSlave.counter.oral += 1>> <<set _brideSlave.counter.oral += 1>> <<set _groomSlave.relationship = 5>> <<set _brideSlave.relationship = 5>> <<set $oralTotal += 2>> <<set $slaves[$slaveIndices[_brideSlave.ID]] = _brideSlave>> <<set $slaves[$slaveIndices[_groomSlave.ID]] = _groomSlave>> <</replace>> <</link>> <br><<link "No">> <<replace "#result">> You decline gently, telling them that their relationship is acceptable to you as it is. They are disappointed, but not surprised, and accept your will without a murmur. They leave as they entered, holding hands. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/reSlaveMarriage.tw
tw
mit
7,856
:: Recruiter Select [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back to Main", $nextLink = "Main", $encyclopedia = "Recruiter">> <<if ($RecruiterID != 0)>> <<setLocalPronouns _S.Recruiter>> <span class='slave-name'><<= SlaveFullName(_S.Recruiter)>></span> is <<if $recruiterTarget != "other arcologies">> recruiting girls. <<else>> acting as a sexual <<if $arcologies[0].influenceTarget == -1>> Ambassador. @@.red;Since you have not selected another arcology to influence, $he has no target for Ambassadorial duties. Select an influence target to apply $his talents.@@ <<else>> Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <<else>> You do not have a recruiter working at present. <</if>> <br><br>Your recruiter will <<if $recruiterTarget != "other arcologies">>target ''$recruiterTarget.''<<else>>spread your arcology's culture to neighboring arcologies.<</if>> __Assign a different focus:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Desperate whores|Recruiter Select][$recruiterTarget = "desperate whores"]] //Likely to be skilled but unhealthy// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Young migrants|Recruiter Select][$recruiterTarget = "young migrants"]] //Young and inexperienced but unhealthy// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Recent divorcees|Recruiter Select][$recruiterTarget = "recent divorcees"]] //Will be mature// <<if ($seeDicks != 100) && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Expectant mothers|Recruiter Select][$recruiterTarget = "expectant mothers"]] //Will be pregnant, and likely unhealthy// <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Dissolute sissies|Recruiter Select][$recruiterTarget = "dissolute sissies"]] //Will be born male and have some experience// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Reassignment candidates|Recruiter Select][$recruiterTarget = "reassignment candidates"]] //Will be born male// <</if>> <<if $arcologies.length > 1>> <<if $FSAnnounced>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Other arcologies' cultures|Recruiter Select][$oldRecruiterTarget = $recruiterTarget, $recruiterTarget = "other arcologies"]] //Will appoint the Recruiter to be a sexual Ambassador// <</if>> <</if>> <br><br>Target only individuals that can pass eugenics SMR. <<if $recruiterEugenics < 1>>[[Target|Recruiter Select][$recruiterEugenics = 1]] <<else>>[[Stop targeting|Recruiter Select][$recruiterEugenics = 0]] <</if>> <br>&nbsp;//This option will increase time it takes to recruit depending on how many eugenics SMR are active.// /* sum for "facilities & leadership" */ <<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>> <<if $HGSuite>><<set _idleTarget++>><</if>> <<if $dojo>><<set _idleTarget++>><</if>> <<if $brothel>><<set _idleTarget++>><</if>> <<if $club>><<set _idleTarget++>><</if>> <<if $dairy && ($dairyRestraintsSetting < 2)>><<set _idleTarget++>><</if>> <<if $farmyard>><<set _idleTarget++>><</if>> <<if $servantsQuarters>><<set _idleTarget++>><</if>> <<if $masterSuite>><<set _idleTarget++>><</if>> <<if $schoolroom>><<set _idleTarget++>><</if>> <<if $spa>><<set _idleTarget++>><</if>> <<if $nursery>><<set _idleTarget++>><</if>> <<if $clinic>><<set _idleTarget++>><</if>> <<if $cellblock>><<set _idleTarget++>><</if>> <br><br>Suspend active recruiting and focus on publicity when: <span id="idleRule"><<switch $recruiterIdleRule>><<case "number">>''$recruiterIdleNumber sex slaves owned''<<case "facility">>''match facility expansion'', currently <<if _idleTarget >= 20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><<default>>''always recruit''<</switch>></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Always recruit">><<set $recruiterIdleRule = "always">><<replace "#idleRule">>''always recruit''<</replace>><</link>> | <<link "Facilities & leadership">><<set $recruiterIdleRule = "facility">><<replace "#idleRule">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><</replace>><</link>> | <<link "Set to this many slaves:">><<set $recruiterIdleRule = "number", $recruiterIdleNumber = Math.max(Math.trunc(Number($seed) || 20), 20)>><<replace "#idleRule">>''$recruiterIdleNumber sex slaves owned''<</replace>><<replace "#numberBox">><<textbox "$seed" $recruiterIdleNumber>><</replace>><</link>> <span id="numberBox"><<textbox "$seed" $recruiterIdleNumber>></span> /* use of $seed in conjunction with link prevents NaN error */ <br>&nbsp; //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)// <br><br>''Appoint a recruiter from among your devoted slaves:'' <br>[[None|Main][removeJob(_S.Recruiter, "recruit girls")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.penthouse, "Main")>>
MonsterMate/fc
src/uncategorized/recruiterSelect.tw
tw
mit
4,941
:: REM merger [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set _slaveCompany = App.Corporate.divisionList .filter(div => div.founded && div.hasMergers) .map (div => div.mergerChoices.map((merger, index) => ({merger, index, division:div}))) .flat ()>> <<set _maxCompanies = Math.trunc(Math.log2(App.Corporate.divisionList.filter(div => div.founded).length)) + 1>> <<set _numCompanies = random(1, _maxCompanies)>> <<set _companies = []>> <<for _index = 0; _index < _numCompanies; ++_index>> <<run _companies.push(_slaveCompany.pluck())>> <</for>> <<set _assistant = $assistant.market ? "your market assistant" : $assistant.name>> <p><<= capFirstChar(_assistant)>> constantly combs business records, tax receipts and the media for leads on opportunities for your corporation to take advantage of. Small businesses go under all the time, and with a large amount of cash on hand, your corporation can afford to step in and acquire them. This week, _assistant has found <<= numberWithPlural(_numCompanies, "troubled organization") >> you could easily fold into your corporation.</p> <<if _companies.length == 1>> <<set _company = _companies[0]>> <div class="majorText">This week you come across <<= _company.merger.text.trouble >></div> <<else>> <<for _index, _company range _companies>> <div class="majorText">The <<= ordinalSuffixWords(_index + 1)>> is <<= _company.merger.text.trouble >></div> <</for>> <</if>> <div id="result"> <<for _company range _companies>> <<capture _company>> <div> <<set _absorbName = "Absorb the " + _company.merger.name>> <<link _absorbName>> <<replace "#result">> You quickly acquire the <<= _company.merger.name>><<= _company.merger.text.acquire >> <<set _devCount = _company.merger.result.development, _slaveCount = _company.merger.result.slaves>> <<if _devCount != null>> <<set _company.division.developmentCount += _devCount>> <</if>> <<if _slaveCount != null>> <<set _company.division.activeSlaves += _slaveCount>> <</if>> <<set _cost = (_company.merger.cost || 50) * 1000 >> <<if _devCount != null && _slaveCount != null>> <<set App.Corporate.chargeAsset(_cost / 2, "development")>> <<set App.Corporate.chargeAsset(_cost / 2, "slaves")>> <<elseif _devCount != null>> <<set App.Corporate.chargeAsset(_cost, "development")>> <<elseif _slaveCount != null>> <<set App.Corporate.chargeAsset(_cost, "slaves")>> <<else>> @@.red;ERROR! No changes to the corporation are made!@@ <</if>> <</replace>> <</link>> </div> <</capture>> <</for>> </div>
MonsterMate/fc
src/uncategorized/remMerger.tw
tw
mit
2,638
:: Remote Surgery [nobr jump-from-safe] <style> .active { background-color: grey; } </style> <<set $nextButton = "Confirm changes", $nextLink = "Slave Interact">> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<run updateHealth(getSlave($AS))>> <<set $surgeryType = 0, $encyclopedia = "The Remote Surgery">> <<set _belly = bellyAdjective(getSlave($AS))>> /* get all prosthetics that are ready for this slave */ <<if $adjustProstheticsCompleted > 0>> <<set $adjustProsthetics = $adjustProsthetics.filter(function(p) { if (p.workLeft <= 0 && p.slaveID == $AS) { addProsthetic(getSlave($AS), p.id); $adjustProstheticsCompleted--; return false; } return true; })>> <</if>> <<run App.UI.tabBar.handlePreSelectedTab($tabChoice.RemoteSurgery)>> <h1>The Remote Surgery</h1> <div style="padding-bottom:2em"> <span class="note"> <<= getSlave($AS).slaveName>> is lying strapped down on the table in your <<if $surgeryUpgrade == 1>> heavily upgraded and customized <</if>> remote surgery. The surgical equipment reads <<if getSlave($AS).health.health < -20>> <span class="red"> SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED. </span> <<elseif getSlave($AS).health.health <= 20>> <span class="yellow"> SLAVE HEALTHY, SURGERY SAFE. </span> <<else>> <span class="green"> SLAVE HEALTHY, SURGERY ENCOURAGED. </span> <</if>> <<if $PC.skill.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing. <</if>> </span> </div> <div> <<if getSlave($AS).indentureRestrictions >= 1>> <span class="yellow">This slave is subject to a restrictive indenture which forbids many invasive surgeries.</span> <</if>> </div> <div class="tab-bar"> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'hair-face')" id="tab hair-face">Hair and Face</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'upper')" id="tab upper">Upper</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'lower')" id="tab lower">Lower</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'race')" id="tab race">Race</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'structural')" id="tab structural">Structural</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'extreme-surgery')" id="tab extreme-surgery">Extreme Surgery</button> </div> <div id="hair-face" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <h3>Hair:</h3> /*Main Hair*/ <div> <<set _pubertyAge = Math.min(getSlave($AS).pubertyAgeXX, getSlave($AS).pubertyAgeXY)>> <<if getSlave($AS).bald == 0 && getSlave($AS).hStyle != "bald">> $He naturally grows <<= getSlave($AS).origHColor>> hair from $his head. <div class="choices"> <<if getSlave($AS).indentureRestrictions > 1>> <span class="note">$His indenture forbids elective surgery</span> <<else>> [["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),getSlave($AS).bald = 1,$surgeryType = "hair removal"]] <</if>> </div> <<else>> $He is no longer capable of growing hair on $his head. <</if>> </div> /*Eyebrows*/ <div> <<if (getSlave($AS).eyebrowHStyle != "bald")>> $He has <<= getSlave($AS).origHColor>> eyebrows. <div class="choices"> <<if getSlave($AS).indentureRestrictions > 1>> <span class="note">$His indenture forbids elective surgery</span> <<else>> [["Surgically remove " + $his + " ability to grow eyebrows"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "eyebrow removal"]] <</if>> </div> <<else>> $He is no longer capable of growing eyebrow hair. <</if>> </div> /*Armpit hair*/ <div> <<if (getSlave($AS).underArmHStyle != "bald" && getSlave($AS).underArmHStyle != "hairless") || (getSlave($AS).pubicHStyle != "bald" && getSlave($AS).pubicHStyle != "hairless")>> $He <<if getSlave($AS).physicalAge >= _pubertyAge>> naturally grows <<elseif getSlave($AS).physicalAge >= _pubertyAge-1>> is beginning to grow <<else>> will someday grow <</if>> <<= getSlave($AS).origHColor>> body hair. <div class="choices"> <<if getSlave($AS).indentureRestrictions > 1>> <span class="note">$His indenture forbids elective surgery</span> <<else>> [["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "body hair removal"]] <</if>> </div> <<else>> $His <<= getSlave($AS).skin>> skin is silky smooth and hair free from $his neck to $his <<if !hasAnyLegs(getSlave($AS))>> hips. <<else>> toes. <</if>> <</if>> </div> <h3>Face:</h3> <div> $His <<= getSlave($AS).faceShape>> face is <<if getSlave($AS).face < -95>> very ugly. <<elseif getSlave($AS).face < -40>> ugly. <<elseif getSlave($AS).face < -10>> unattractive. <<elseif (getSlave($AS).face <= 10)>> quite average. <<elseif (getSlave($AS).face <= 40)>> attractive. <<elseif (getSlave($AS).face <= 95)>> beautiful. <<elseif (getSlave($AS).face > 95)>> very beautiful. <</if>> <<if getSlave($AS).faceImplant == 0>> It is entirely natural. <<elseif getSlave($AS).faceImplant > 5>> It has seen some work. <<elseif getSlave($AS).faceImplant > 30>> It has been totally reworked. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<elseif getSlave($AS).faceImplant > 95>> <span class="note">$His face cannot sustain further cosmetic surgery</span> <<else>> <<set _artificiality = 25-(5*Math.trunc($PC.skill.medicine/50))-(5*$surgeryUpgrade)>> <<if getSlave($AS).faceShape != "normal">> [[Make conventionally feminine|Surgery Degradation][getSlave($AS).faceShape = "normal",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <</if>> <<if getSlave($AS).faceShape == "masculine">> [[Soften to androgynous|Surgery Degradation][getSlave($AS).faceShape = "androgynous",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <<else>> <<if getSlave($AS).faceShape != "cute">> [[Cute|Surgery Degradation][getSlave($AS).faceShape = "cute",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <</if>> <<if getSlave($AS).faceShape != "exotic">> [[Exotic|Surgery Degradation][getSlave($AS).faceShape = "exotic",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <</if>> <<if getSlave($AS).faceShape != "sensual">> [[Sensual|Surgery Degradation][getSlave($AS).faceShape = "sensual",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <</if>> <<if getSlave($AS).faceShape != "androgynous">> [[Androgynous|Surgery Degradation][getSlave($AS).faceShape = "androgynous",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <<else>> [[Masculine|Surgery Degradation][getSlave($AS).faceShape = "masculine",getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] | <</if>> <</if>> [[Just improve attractiveness|Surgery Degradation][getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "face"]] <span class="note"> Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural. <<if $PC.skill.medicine >= 100 && $surgeryUpgrade>> Your surgical skills and the advanced surgical suite will minimize this effect as much as possible. <<elseif $PC.skill.medicine >= 100>> Your surgical skills will reduce this effect. <<elseif $surgeryUpgrade>> The advanced surgical suite will reduce this effect. <</if>> <<if getSlave($AS).faceImplant+_artificiality > 95>> <span class="yellow"><<if getSlave($AS).faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will create a severe uncanny valley effect.</span> <<elseif getSlave($AS).faceImplant+_artificiality > 60 && getSlave($AS).faceImplant <= 60>> <span class="yellow"><<if getSlave($AS).faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will be extremely obvious.</span> <<elseif getSlave($AS).faceImplant+_artificiality > 30 && getSlave($AS).faceImplant <= 30>> <span class="yellow"><<if getSlave($AS).faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will eliminate a natural appearance.</span> <<elseif getSlave($AS).faceImplant+_artificiality > 10 && getSlave($AS).faceImplant <= 10>> <span class="yellow"><<if getSlave($AS).faceImplant != 0>>Further f<<else>>F<</if>>acial surgery will disturb a perfectly natural appearance.</span> <<else>> A single facial surgery is not projected to significantly impact artificiality. <</if>> </span> <</if>> </div> </div> <div> <<if getSlave($AS).indentureRestrictions < 2 && getSlave($AS).faceImplant <= 95>> <<if (getSlave($AS).ageImplant > 1)>> $He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth. <<elseif (getSlave($AS).ageImplant > 0)>> $He's had a face lift and other minor cosmetic procedures to make $him look younger. <<elseif (getSlave($AS).physicalAge >= 25) && (getSlave($AS).visualAge >= 25)>> $He's old enough that a face lift and other minor cosmetic procedures could make $him look younger. <div class="choices"> [[Age lift|Surgery Degradation][applyAgeImplant(getSlave($AS)),getSlave($AS).faceImplant = Math.clamp(getSlave($AS).faceImplant+_artificiality,0,100),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "age"]] </div> <</if>> <</if>> </div> /*Eyes*/ <div> $He has <<print App.Desc.eyesType(getSlave($AS))>><<if hasAnyEyes(getSlave($AS))>>, they are <<print App.Desc.eyesVision(getSlave($AS))>><</if>>. <div class="choices"> /* eye blur and fix */ <<if hasAnyEyes(getSlave($AS))>> /* Blur eyes*/ <<if getSlave($AS).indentureRestrictions > 1>> <span class="note">$His indenture forbids elective surgery</span> <<else>> <div> <<set _n = 0>> <<if getLeftEyeVision(getSlave($AS)) === 2 && getLeftEyeType(getSlave($AS)) === 1>> <<set _n++>> [[Blur left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeBlur"]] <</if>> <<if getRightEyeVision(getSlave($AS)) === 2 && getRightEyeType(getSlave($AS)) === 1>> <<if _n > 0>> | <</if>> <<set _n++>> [[Blur right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeBlur"]] <</if>> <<if _n === 2>> | [[Blur both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "blur"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eyeBlur"]] <</if>> </div> <</if>> /* Fix eyes */ <<set _n = 0>> <div> <<if getLeftEyeVision(getSlave($AS)) === 1 && getLeftEyeType(getSlave($AS)) === 1>> <<set _n++>> [[Fix left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeFix"]] <</if>> <<if getRightEyeVision(getSlave($AS)) === 1 && getRightEyeType(getSlave($AS)) === 1>> <<set _n++>> | [[Fix right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "eyeFix"]] <</if>> <<if _n === 2>> | [[Fix both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "fix"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "eyeFix"]] <</if>> </div> <</if>> <<if ($seeExtreme == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> /* blind */ <div> <<set _n = 0>> <<if getLeftEyeVision(getSlave($AS)) > 0 && getLeftEyeType(getSlave($AS)) === 1>> <<set _n++>> [[Blind left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]] <</if>> <<if getRightEyeVision(getSlave($AS)) > 0 && getRightEyeType(getSlave($AS)) === 1>> <<set _n++>> | [[Blind right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "blind"]] <</if>> <<if _n === 2>> | [[Blind both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "blind"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "blind"]] <</if>> </div> /* remove */ <div> <<set _n = 0>> <<if hasLeftEye(getSlave($AS))>> <<set _n++>> [[Remove left eye|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "remove eyes"]] <</if>> <<if hasRightEye(getSlave($AS))>> <<set _n++>> | [[Remove right eye|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "remove eyes"]] <</if>> <<if _n === 2>> | [[Remove both eyes|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "remove"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "remove eyes"]] <</if>> </div> /* implant */ <<if isProstheticAvailable(getSlave($AS), "ocular")>> <div> <<set _n = 0>> <<if !hasLeftEye(getSlave($AS))>> <<set _n++>> [[Give left eye ocular implant|Surgery Degradation][eyeSurgery(getSlave($AS), "left", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "ocular implant"]] <</if>> <<if !hasRightEye(getSlave($AS))>> <<set _n++>> | [[Give right eye ocular implant|Surgery Degradation][eyeSurgery(getSlave($AS), "right", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "ocular implant"]] <</if>> <<if _n === 2>> | [[Give ocular implants|Surgery Degradation][eyeSurgery(getSlave($AS), "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "ocular implant"]] <</if>> </div> <</if>> <</if>> <</if>> </div> </div> /*Regular Ears*/ <div> $He has <<if getSlave($AS).earShape == "normal">> normal ears. <<elseif getSlave($AS).earShape == "damaged">> damaged ears. | [[Repair|Surgery Degradation][getSlave($AS).earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earRestore"]] <<elseif getSlave($AS).earShape == "pointy">> small elfin ears. <<elseif getSlave($AS).earShape == "elven">> long elf ears. <<elseif getSlave($AS).earShape == "ushi">> floppy cow ears. <<elseif getSlave($AS).earShape == "none">> no ears. <<else>> bugged ears. You done goofed. <span class="note">Report This</span> <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<else>> <<if getSlave($AS).earShape != "normal" && getSlave($AS).earShape != "none">> [[Restore to normal|Surgery Degradation][getSlave($AS).earShape = "normal", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earRestore"]] <</if>> <<if getSlave($AS).earShape != "normal" && getSlave($AS).earShape !== "none" && $seeExtreme == 1 && getSlave($AS).indentureRestrictions < 1>> | <</if>> <<if getSlave($AS).earShape != "none" && $seeExtreme == 1 && getSlave($AS).indentureRestrictions < 1>> [[Remove them|Surgery Degradation][surgeryAmp(getSlave($AS), "left ear"), surgeryAmp(getSlave($AS), "right ear"), $surgeryType = "earGone", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <</if>> <<if getSlave($AS).earShape == "none">> <<if getSlave($AS).hears != -2 && getSlave($AS).earImplant != 1>> <<set getSlave($AS).hears = -1>> <</if>> <<else>> <<if getSlave($AS).earShape != "pointy">> | [[Reshape into small elfin ears|Surgery Degradation][getSlave($AS).earShape = "pointy", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMinor"]] <</if>> <<if $surgeryUpgrade == 1>> <<if getSlave($AS).earShape != "elven">> | [[Reshape into long elf ears|Surgery Degradation][getSlave($AS).earShape = "elven", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<if getSlave($AS).earShape != "ushi">> | [[Reshape into bovine ears|Surgery Degradation][getSlave($AS).earShape = "ushi", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <</if>> <</if>> <</if>> </div> </div> /*Top Ears*/ <div> <<if getSlave($AS).earT != "none">> $He has <<if getSlave($AS).earT == "none">> <<if getSlave($AS).earShape != "none">>only one set of ears<<else>>no secondary ears<</if>>. <<elseif getSlave($AS).earT == "normal">> <<if getSlave($AS).earShape != "none">>a second pair of ears grafted to $his head<<else>>a pair of ears grafted to the top of $his head<</if>>. <<elseif getSlave($AS).earT == "neko">> a pair of cat ears adorning $his head. <<elseif getSlave($AS).earT == "inu">> a pair of dog ears adorning $his head. <<elseif getSlave($AS).earT == "kit">> a pair of fox ears adorning $his head. <<elseif getSlave($AS).earT == "tanuki">> a pair of tanuki ears adorning $his head. <<elseif getSlave($AS).earT == "usagi">> a pair of rabbit ears adorning $his head. <<else>> You done goofed. <span class="note">Report This</span> <</if>> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<else>> <<if getSlave($AS).earT != "none" && $seeExtreme == 1 && getSlave($AS).indentureRestrictions < 1>> [[Remove them|Surgery Degradation][getSlave($AS).earT = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "earGone"]] <</if>> <<if getSlave($AS).earT == "normal">> <<if getSlave($AS).earT != "neko">> | [[Reshape into cat Ears|Surgery Degradation][getSlave($AS).earT = "neko", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<if getSlave($AS).earT != "inu">> | [[Reshape into dog Ears|Surgery Degradation][getSlave($AS).earT = "inu", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<if getSlave($AS).earT != "kit">> | [[Reshape into fox Ears|Surgery Degradation][getSlave($AS).earT = "kit", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<if getSlave($AS).earT != "tanuki">> | [[Reshape into tanuki Ears|Surgery Degradation][getSlave($AS).earT = "tanuki", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<if getSlave($AS).earT != "usagi">> | [[Reshape into rabbit Ears|Surgery Degradation][getSlave($AS).earT = "usagi", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMajor"]] <</if>> <<else>> <<if getSlave($AS).earTColor == "hairless">> They are completely bald. [[Implant hair mimicking fibers|Surgery Degradation][getSlave($AS).earTColor = getSlave($AS).hColor, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMinor"]] <<else>> They are covered by a multitude of implanted <<= getSlave($AS).earTColor>> fibers mimicking hair. [[Remove them|Surgery Degradation][getSlave($AS).earTColor = "hairless", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMinor"]] <</if>> <</if>> <</if>> <</if>> </div> /*Hearing*/ <div> <<if getSlave($AS).earImplant == 1>> $He has cochlear implants. <<elseif (getSlave($AS).hears <= -2)>> $He is deaf. <<else>> $He has working <<if getSlave($AS).hears == -1>> inner ears, but is hearing impaired<<if getSlave($AS).earShape == "none">>, likely due to missing the outer structure<</if>>. <<else>> ears and good hearing. <</if>> <</if>> </div> <div class="choices"> <<if getSlave($AS).earImplant !== 1>> <<if getSlave($AS).hears == -1>> <<if (getSlave($AS).earImplant != 1) && getSlave($AS).earShape != "none">> [[Correct hearing|Surgery Degradation][getSlave($AS).hears = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earFix"]] <</if>> <<elseif getSlave($AS).hears == 0>> <<if ($seeExtreme == 1) && (getSlave($AS).earImplant != 1) && getSlave($AS).indentureRestrictions < 1>> [[Muffle hearing|Surgery Degradation][getSlave($AS).hears = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "earMuffle"]] <</if>> <</if>> <</if>> <<if ($seeExtreme == 1) && getSlave($AS).indentureRestrictions < 1>> <<if getSlave($AS).earImplant == 0>> <<if (getSlave($AS).hears > -2)>> | [[Deafen|Surgery Degradation][getSlave($AS).hears = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "deafen"]] <</if>> <<if isProstheticAvailable(getSlave($AS), "cochlear")>> | [["Give " + $him + " cochlear implants"|Surgery Degradation][getSlave($AS).earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "cochlear implant"]] <</if>> <</if>> <</if>> </div> /*Horns*/ <div> $He has <<if getSlave($AS).horn == "none">> no horns. <<else>> <<= getSlave($AS).horn>>. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note"> $His indenture forbids elective surgery </span> <<elseif getSlave($AS).horn == "none">> Give $him: <<if getSlave($AS).horn != "curved succubus horns">> [[Succubus horns|Surgery Degradation][getSlave($AS).horn = "curved succubus horns", getSlave($AS).hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<if getSlave($AS).horn != "backswept horns">> | [[Backswept horns|Surgery Degradation][getSlave($AS).horn = "backswept horns", getSlave($AS).hornColor = "jet black", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<if getSlave($AS).horn != "cow horns">> | [[Bovine horns|Surgery Degradation][getSlave($AS).horn = "cow horns", getSlave($AS).hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<if getSlave($AS).horn != "one long oni horn">> | [[One oni horn|Surgery Degradation][getSlave($AS).horn = "one long oni horn", getSlave($AS).hornColor = getSlave($AS).skin, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<if getSlave($AS).horn != "two long oni horns">> | [[Two oni horns|Surgery Degradation][getSlave($AS).horn = "two long oni horns", getSlave($AS).hornColor = getSlave($AS).skin, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<if getSlave($AS).horn != "small horns">> | [[Small horns|Surgery Degradation][getSlave($AS).horn = "small horns", getSlave($AS).hornColor = "ivory", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "horn"]] <</if>> <<elseif getSlave($AS).horn != "one long oni horn">> [[Remove them|Surgery Degradation][surgeryAmp(getSlave($AS), "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <<else>> [[Remove it|Surgery Degradation][surgeryAmp(getSlave($AS), "horn"), $surgeryType = "hornGone", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <</if>> </div> </div> /*Lips*/ <div> $He has <<if getSlave($AS).lips <= 10>> thin, unattractive lips. <<elseif getSlave($AS).lips <= 20>> normal lips. <<elseif getSlave($AS).lips <= 40>> full, attractive lips. <<elseif getSlave($AS).lips <= 70>> plump, beestung lips. <<elseif getSlave($AS).lips <= 95>> huge, obviously augmented lips. <<else>> a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock. <</if>> <<if getSlave($AS).lipsImplant == 0>> <<elseif getSlave($AS).lipsImplant <= 10>> $He has moderate lip implants. <<elseif getSlave($AS).lipsImplant <= 20>> $He has large lip implants. <<else>> $He has enormous lip implants. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<elseif (getSlave($AS).lips <= 75) || ((getSlave($AS).lips <= 95) && ($seeExtreme == 1))>> <<if getSlave($AS).lipsImplant > 0>> [[Replace with the next size up|Surgery Degradation][getSlave($AS).lipsImplant += 20,getSlave($AS).lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> <<else>> [[Lip implants|Surgery Degradation][getSlave($AS).lipsImplant = 20,getSlave($AS).lips += 20,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "lips"]] <span class="note">This will reduce $his oral skills</span> <</if>> <</if>> <<if getSlave($AS).lipsImplant != 0>> <<if getSlave($AS).indentureRestrictions < 2>> | [[Remove lip implants|Surgery Degradation][surgeryAmp(getSlave($AS), "lips"), $surgeryType = "lips", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <</if>> <</if>> <<if (getSlave($AS).lips >= 10) && (getSlave($AS).lipsImplant == 0)>> <<if getSlave($AS).indentureRestrictions < 2>> | [[Reduce lips|Surgery Degradation][getSlave($AS).lips -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "lips"]] <</if>> <</if>> </div> </div> /*Teeth*/ <div> <<switch getSlave($AS).teeth>> <<case "crooked">> $He has crooked teeth. <div class="choices"> [[Apply braces|Surgery Degradation][getSlave($AS).teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] <</if>> </div> <<case "gapped">> $He has a noticeable gap in $his front teeth. <div class="choices"> [[Apply braces|Surgery Degradation][getSlave($AS).teeth = "straightening braces",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] <</if>> </div> <<case "straightening braces">> $His crooked teeth are in braces. <div class="choices"> [[Remove braces|Remote Surgery][getSlave($AS).teeth = "crooked",$surgeryType = "removeBraces"]] <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "sharp"]] <</if>> </div> <<case "cosmetic braces">> $He has braces on $his straight teeth. <div class="choices"> [[Remove braces|Remote Surgery][getSlave($AS).teeth = "normal"]] <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "sharp"]] <</if>> </div> <<case "removable">> $He has prosthetic teeth that can be removed for extreme oral sex. <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<case "pointy">> $His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator. <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<case "fangs">> $His upper canines have been replaced with sturdy, realistic implants that can only be described as vampiric. <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Remove a fang|Surgery Degradation][getSlave($AS).teeth = "fang",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fang"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<case "fang">> A single one of $his upper canines has been replaced with a sturdy, realistic implant shaped like a fang. <<if (getSlave($AS).lips <= 50)>> It is occasionally visible over $his lower lip. <</if>> <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Add another fang|Surgery Degradation][getSlave($AS).teeth = "fangs",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fangs"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<case "baby">> $He has baby teeth. <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<case "mixed">> $He has a mix of baby and normal teeth. <div class="choices"> <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][getSlave($AS).teeth = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "oral"]] <</if>> </div> <<default>> $He has normal, healthy teeth. <div class="choices"> [[Unnecessary braces|Surgery Degradation][getSlave($AS).teeth = "cosmetic braces",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType = "braces"]] <<if ($seeExtreme == 1) && (getSlave($AS).indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][getSlave($AS).teeth = "removable",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][getSlave($AS).teeth = "pointy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "sharp"]] | [[Replace them with fangs|Surgery Degradation][getSlave($AS).teeth = "fangs",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fangs"]] | [[Add a fang|Surgery Degradation][getSlave($AS).teeth = "fang",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "fang"]] | <</if>> </div> <</switch>> </div> /*Voice*/ <div> <<if getSlave($AS).electrolarynx == 1>> $He has an artificial larynx. <<else>> <<if getSlave($AS).voice == 0>> $He is mute. <<elseif getSlave($AS).voice == 1>> $He has a deep voice. <<elseif getSlave($AS).voice == 2>> $He has a feminine voice. <<elseif getSlave($AS).voice == 3>> $He has a high, girly voice. <</if>> <<if getSlave($AS).voiceImplant >= 1>> $He has had surgery on $his voice box to raise $his voice. <<elseif getSlave($AS).voiceImplant <= -1>> $He has had surgery on $his voice box to lower $his voice. <</if>> <</if>> <<if (getSlave($AS).indentureRestrictions < 1) && (getSlave($AS).electrolarynx != 1)>> <div class="choices"> <<if getSlave($AS).voice != 0>> <<if getSlave($AS).voice < 3>> [[Perform surgery to raise voice|Surgery Degradation][getSlave($AS).voice += 1, getSlave($AS).voiceImplant += 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "voice"]] <</if>> <<if getSlave($AS).voice == 2>> | <</if>> <<if getSlave($AS).voice > 1>> [[Perform surgery to lower voice|Surgery Degradation][getSlave($AS).voice -= 1, getSlave($AS).voiceImplant -= 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "voice2"]] <</if>> <<if $seeExtreme == 1>> | [[Remove vocal cords|Surgery Degradation][surgeryAmp(getSlave($AS), "voicebox"), $surgeryType = "mute", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <</if>> <<elseif isProstheticAvailable(getSlave($AS), "electrolarynx")>> [["Give " + $him + " an electrolarynx"|Surgery Degradation][getSlave($AS).electrolarynx = 1, getSlave($AS).voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "electrolarynx"]] <</if>> </div> <</if>> </div> /*Smell*/ <div> <<if getSlave($AS).smells == 0 && getSlave($AS).tastes == 0>> $He has a working chemosensory system. <<elseif getSlave($AS).smells == 0>> $He has a working olfactory system and an impaired gustatory system. <<elseif getSlave($AS).tastes == 0>> $He has a working gustatory system and an impaired olfactory system. <<else>> $He has an impaired chemosensory system. <</if>> <<if getSlave($AS).indentureRestrictions < 1>> <div class="choices"> <<if (getSlave($AS).smells == 0) && ($seeExtreme == 1)>> [[Remove sense of smell|Surgery Degradation][getSlave($AS).smells = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "desmell"]] <<elseif getSlave($AS).smells == -1>> | [[Repair sense of smell|Surgery Degradation][getSlave($AS).smells = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "resmell"]] <</if>> <<if (getSlave($AS).tastes == 0) && ($seeExtreme == 1)>> | [[Remove sense of taste|Surgery Degradation][getSlave($AS).tastes = -1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "detaste"]] <<elseif getSlave($AS).tastes == -1>> | [[Repair sense of taste|Surgery Degradation][getSlave($AS).tastes = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "retaste"]] <</if>> </div> <</if>> </div> /*Scars*/ <div> <<if getSlave($AS).scar["left cheek"]>> $He has <<= App.Desc.expandScarString(getSlave($AS), "left cheek")>> on $his left cheek. <div class="choices"> [[Remove all scars there|Surgery Degradation][delete getSlave($AS).scar["left cheek"], cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "scarRemov"]] </div> <<else>> $His face is unscarred. <div class="choices"> <<if getSlave($AS).indentureRestrictions > 1>> <span class="note">$His indenture forbids elective surgery</span> <<else>> [[Give a menacing scar|Surgery Degradation][App.Medicine.Modification.addScar(getSlave($AS), "left cheek", "menacing"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "scarFear"]] | [[Give an exotic scar|Surgery Degradation][App.Medicine.Modification.addScar(getSlave($AS), "left cheek", "exotic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "scarExo"]] <</if>> </div> <</if>> </div> </div> </div> <div id="upper" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ /*Generic boob desc*/ <h3>Chest:</h3> <div> $His <<if getSlave($AS).boobs < 300>><<print either("androgynous", "flat")>> chest is barely there. <<elseif getSlave($AS).boobs < 400>><<print either("pointy", "tiny")>>, <<print getSlave($AS).boobs>>cc chest only fill A-cups. <<elseif getSlave($AS).boobs < 8500>> <<if $showBoobCCs == 1>> <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, would fill %ACUP.", getSlave($AS).boobs)>> <<else>> <<print App.Desc.boobBits.format("%ADJ %NOUN, would fill %ACUP.", getSlave($AS).boobs)>> <</if>> <<else>> <<print App.Desc.boobBits.format("%ADJ %NOUN, %VOLUME CCs, ", getSlave($AS).boobs)>> fill out an enormous custom bra; $his tits dominate $his entire frame. <</if>> </div> /*Boob implants*/ <div> $He has <<if ["fillable", "advanced fillable", "hyper fillable"].includes(getSlave($AS).boobsImplantType)>> <<if getSlave($AS).boobsImplantType == "hyper fillable">> <<if getSlave($AS).boobsImplant < 20000>> underfilled, <<else>> enormous, <</if>> <<elseif getSlave($AS).boobsImplantType == "advanced fillable">> <<if getSlave($AS).boobsImplant <= 1000>> deflated, <<elseif getSlave($AS).boobsImplant < 2200>> underfilled, <<elseif getSlave($AS).boobsImplant > 10000>> massively overfilled, <<else>> massive, <</if>> <<else>> <<if getSlave($AS).boobsImplant <= 500>> deflated, <<elseif getSlave($AS).boobsImplant < 800>> underfilled, <<elseif getSlave($AS).boobsImplant > 1800>> massively overfilled, <<elseif getSlave($AS).boobsImplant > 1000>> massive, <<elseif getSlave($AS).boobsImplant >= 800>> giant, <</if>> <</if>> <<print getSlave($AS).boobsImplant>>cc <<= getSlave($AS).boobsImplantType>> breast implants. <<elseif getSlave($AS).boobsImplantType != "none">> <<if getSlave($AS).boobsImplant > 1000>> massive, <<print getSlave($AS).boobsImplant>>cc <<elseif getSlave($AS).boobsImplant > 800>> giant, <<print getSlave($AS).boobsImplant>>cc <<elseif getSlave($AS).boobsImplant > 600>> huge, <<print getSlave($AS).boobsImplant>>cc <<elseif getSlave($AS).boobsImplant > 400>> large, <<print getSlave($AS).boobsImplant>>cc <<elseif getSlave($AS).boobsImplant > 200>> moderate, <<print getSlave($AS).boobsImplant>>cc <<elseif getSlave($AS).boobsImplant > 0>> small, <<print getSlave($AS).boobsImplant>>cc <</if>> <<if getSlave($AS).boobsImplantType != "normal">> <<= getSlave($AS).boobsImplantType>> <</if>> breast implants. <<if getSlave($AS).boobsImplant > 8000 && getSlave($AS).boobsImplantType == "string">> <span class="yellow">Large string based implants are a risk to a slave's health.</span> <</if>> <<else>> no implants. <</if>> <div class="choices"> <<set _surgeries = App.Medicine.Surgery.sizingProcedures.boobs(getSlave($AS), App.Medicine.Surgery.allSizingOptions())>> <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, getSlave($AS)))>> <<= _surgeryLinks.join('&thinsp;|&thinsp;')>> </div> </div> <div> <<if getSlave($AS).boobsImplant != 0>> The shape of $his breasts is determined by $his implants. <<else>> <<if getSlave($AS).boobs <= 250>> $He's so flat-chested that $his breasts don't have much shape. <<else>> <<switch getSlave($AS).boobShape>> <<case "perky">> They're perky, with nipples that point slightly upwards. <<case "downward-facing">> They're not attractively shaped; $his nipples pointing downward. <<case "torpedo-shaped">> They're torpedo-shaped, projecting some way from $his chest. <<case "wide-set">> They're wide-set, with nipples pointing away from $his sternum. <<case "saggy">> They're not attractively shaped, with $his nipples pointing down. <<default>> They're nicely rounded and rest naturally. <</switch>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture does not allow breast restructuring</span> <<elseif getSlave($AS).breastMesh == 1>> <span class="note">$His supportive mesh implant prevents reconstruction</span> <<else>> <<if (getSlave($AS).boobShape == "saggy") || (getSlave($AS).boobShape == "downward-facing")>> [[Breast lift|Surgery Degradation][getSlave($AS).boobShape = "normal", surgeryDamage(getSlave($AS),20),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "breastLift"]]<<if getSlave($AS).preg > getSlave($AS).pregData.normalBirth/1.42 || (getSlave($AS).boobs >= 5000 && getSlave($AS).boobs < 8000)>> <span class="note">$His current state may result in $his breasts becoming saggy again</span><</if>> <<else>> <<if (getSlave($AS).boobShape == "normal")>> [[Reshape them to be perkier|Surgery Degradation][getSlave($AS).boobShape = "perky",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "breastReconstruction"]] | [[Make them torpedo-shaped|Surgery Degradation][getSlave($AS).boobShape = "torpedo-shaped",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "breastReconstruction"]] <<else>> [[Reshape them to be more normal|Surgery Degradation][getSlave($AS).boobShape = "normal",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "breastReconstruction"]] <</if>> <<if (getSlave($AS).boobShape != "saggy") && (getSlave($AS).boobShape != "downward-facing") && (getSlave($AS).boobs >= 2000) && (getSlave($AS).boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][getSlave($AS).breastMesh = 1,cashX(forceNeg($surgeryCost*(getSlave($AS).boobs/100)), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS),10),$surgeryType = "breastShapePreservation"]] <</if>> <</if>> <</if>> </div> <</if>> <</if>> </div> /* Nipples*/ <div> <<if $surgeryUpgrade == 1>> $He has <<= getSlave($AS).nipples>> nipples. <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<elseif getSlave($AS).indentureRestrictions == 1>> <span class="note">$His indenture forbids extreme body modification</span> <<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */ <<if getSlave($AS).nipples == "fuckable">> [[Restore their shape and function|Surgery Degradation][getSlave($AS).nipples = "huge",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <<else>> <<if getSlave($AS).boobs-getSlave($AS).boobsMilk < 500>> <span class="note">$His breasts are too small to support reshaping $his nipples to be penetratable</span> <<elseif getSlave($AS).boobs-getSlave($AS).boobsImplant-getSlave($AS).boobsMilk < 500>> <span class="note">$His implants are too large to support reshaping $his nipples to be penetratable</span> <<elseif getSlave($AS).nipples != "huge">> <span class="note">$His nipples are too small to be made fuckable</span> <<else>> [[Reshape them to support being penetrated|Surgery Degradation][getSlave($AS).nipples = "fuckable",getSlave($AS).nipplesPiercing = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "nippleCunts"]]<<if getSlave($AS).nipplesPiercing > 0>> <span class="note">Will remove piercings.</span><</if>> <</if>> <</if>> <</if>> </div> <</if>> </div> /*Areolae*/ <div> <<if getSlave($AS).areolae == 0>> $His areolae are small <<if getSlave($AS).areolaeShape != "circle">> and have been surgically altered to be <<= getSlave($AS).areolaeShape>>-shaped. <<else>> and fairly normal. <</if>> <<elseif getSlave($AS).areolae == 1>> $His areolae are large <<if getSlave($AS).areolaeShape != "circle">> and have been surgically altered to be <<= getSlave($AS).areolaeShape>>-shaped. <<else>> but still fairly normal. <</if>> <<elseif getSlave($AS).areolae > 1>> $He has <<if getSlave($AS).areolae == 2>> wide <<elseif getSlave($AS).areolae == 3>> huge <<elseif getSlave($AS).areolae == 4>> massive <</if>> areolae<<if getSlave($AS).areolaeShape != "circle">>, which have been surgically altered to be <<= getSlave($AS).areolaeShape>>-shaped<</if>>. <</if>> <<if getSlave($AS).indentureRestrictions < 2>> <<if getSlave($AS).areolaeShape != "circle">> $His <<= getSlave($AS).areolaeShape>>-shaped areolae can be normalized or reshaped: <div class="choices"> [[Normal|Surgery Degradation][getSlave($AS).areolaeShape = "circle",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <<if getSlave($AS).areolaeShape != "heart">> | [[Heart-shaped|Surgery Degradation][getSlave($AS).areolaeShape = "heart",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <</if>> <<if getSlave($AS).areolaeShape != "star">> | [[Star-shaped|Surgery Degradation][getSlave($AS).areolaeShape = "star",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] | <</if>> </div> <</if>> <<if (getSlave($AS).areolae > 0) && (getSlave($AS).areolaeShape == "circle")>> They are big enough that they could be reshaped into a pattern. Graft skin to make $his areolae: <</if>> <div class="choices"> <<if (getSlave($AS).areolae > 0) && (getSlave($AS).areolaeShape == "circle")>> [[Heart-shaped|Surgery Degradation][getSlave($AS).areolaeShape = "heart",getSlave($AS).areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] | [[Star-shaped|Surgery Degradation][getSlave($AS).areolaeShape = "star",getSlave($AS).areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <</if>> <<if getSlave($AS).areolae > 0>> | [[Reduce areolae|Surgery Degradation][getSlave($AS).areolae -= 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <</if>> <<if getSlave($AS).areolae > 0>>|<</if>> <<if getSlave($AS).areolae < 4>> [[Enlarge areolae|Surgery Degradation][getSlave($AS).areolae += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "areolae"]] <</if>> </div> <</if>> </div> /*Lactation*/ <div> <<if getSlave($AS).lactation == 0>> $He is not lactating. <<elseif getSlave($AS).lactation == 2>> $He is implanted with slow-release pro-lactation drugs. <<else>> $He is lactating naturally. <</if>> <div class="choices"> <<if getSlave($AS).lactation < 2>> <<if getSlave($AS).indentureRestrictions < 2>> [[Implant slow-release pro-lactation drugs|Surgery Degradation][getSlave($AS).lactationDuration = 2, getSlave($AS).induceLactation = 0, getSlave($AS).boobs -= getSlave($AS).boobsMilk, getSlave($AS).boobsMilk = 0, getSlave($AS).rules.lactation = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "lactation"]] <span class="note">This may increase $his natural breast size</span> <</if>> <</if>> <<if getSlave($AS).lactation > 1>> | [[Remove lactation implant|Surgery Degradation][getSlave($AS).lactation = 0, getSlave($AS).lactationDuration = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "endlac"]] <</if>> </div> </div> <h3>Midrif:</h3> /*Fat*/ <div> <<if getSlave($AS).indentureRestrictions >= 2 && getSlave($AS).weight > 30>> <span class="note">$His indenture forbids elective surgery</span> <<elseif getSlave($AS).weight > 30>> <<if getSlave($AS).weight > 190>> $He is extremely fat. [[Major liposuction|Surgery Degradation][surgeryDamage(getSlave($AS),40), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "liposuction"]] <<elseif getSlave($AS).weight > 130>> $He is fat. [[Heavy liposuction|Surgery Degradation][surgeryDamage(getSlave($AS),20), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "liposuction"]] <<elseif getSlave($AS).weight > 30>> $He is overweight. [[Liposuction|Surgery Degradation][surgeryDamage(getSlave($AS),10), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "liposuction"]] <</if>> <<if $surgeryUpgrade == 1>> | [[Fat grafting|fat grafting workaround][surgeryDamage(getSlave($AS),40), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))*2, $availableFat = Math.round(getSlave($AS).weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]] <</if>> <</if>> </div> /*Also fat*/ <div> $He has <<if getSlave($AS).waist > 95>>a masculine <<elseif getSlave($AS).waist > 40>>an ugly <<elseif getSlave($AS).waist > 10>>an unattractive <<elseif getSlave($AS).waist >= -10>>an average <<elseif getSlave($AS).waist >= -40>>a feminine <<elseif getSlave($AS).waist >= -95>>an hourglass <<else>>an absurd <</if>> waist. <<if getSlave($AS).waist >= -75>> <<if getSlave($AS).indentureRestrictions < 2>> [[Liposuction|Surgery Degradation][getSlave($AS).waist -= 20,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "lipo"]] <</if>> <</if>> <<if (getSlave($AS).waist >= -95) && (getSlave($AS).waist < -75) && ($seeExtreme == 1)>> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> [["Remove ribs to severely narrow " + $his + " waist"|Surgery Degradation][getSlave($AS).waist = -100,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "ribs"]] <</if>> <</if>> </div> /*Belly*/ <div> $He's <<if getSlave($AS).pregKnown > 0>> pregnant. <<elseif getSlave($AS).womb.length == 0 && getSlave($AS).broodmother > 0>> got a dormant broodmother implant in $his womb. <<elseif getSlave($AS).preg > 0>> showing unusual discomfort as $his stomach is inspected. A quick test reveals that <span class="lime">$he is pregnant.</span> <<set getSlave($AS).pregKnown = 1>> <<elseif getSlave($AS).bellyImplant > 0>> got a <<print getSlave($AS).bellyImplant>>cc implant filled implant located in $his abdomen. <<if getSlave($AS).cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <<elseif getSlave($AS).cervixImplant == 2>> $He also has micropump filter installed in $his rectum feeding into the implant. <<elseif getSlave($AS).cervixImplant == 3>> $He also has micropump filter installed in both $his holes feeding into the implant. <</if>> <<elseif getSlave($AS).bellyFluid >= 1500>> got a <<print getSlave($AS).inflationType>>-filled implant located in $his abdomen. <<if getSlave($AS).cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <<elseif getSlave($AS).cervixImplant == 2>> $He also has micropump filter installed in $his rectum feeding into the implant. <<elseif getSlave($AS).cervixImplant == 3>> $He also has micropump filter installed in both $his holes feeding into the implant. <</if>> <<elseif getSlave($AS).bellyImplant == 0>> got an empty fillable implant located in $his abdomen. <<if getSlave($AS).cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <<elseif getSlave($AS).cervixImplant == 2>> $He also has micropump filter installed in $his rectum feeding into the implant. <<elseif getSlave($AS).cervixImplant == 3>> $He also has micropump filter installed in both $his holes feeding into the implant. <</if>> <<else>> got a normal stomach. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions >= 2>> <span class="note">$His indenture forbids elective surgery</span> <<elseif getSlave($AS).breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset">> <span class="note">You are forbidden from affecting $his fertility</span> <<elseif getSlave($AS).preg > 0 || getSlave($AS).inflation > 0 || getSlave($AS).broodmother > 0>> <span class="note">$He is unable to support an abdominal implant at this time</span> <<elseif getSlave($AS).bellyImplant >= 750000>> <span class="note">$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing</span> <<elseif getSlave($AS).bellyImplant >= 600000>> <span class="note">$His abdominal implant is greatly beyond its maximum limit</span> <<elseif getSlave($AS).bellyImplant >= 450000>> <span class="note">$His abdominal implant is over-filled</span> <<elseif getSlave($AS).bellyImplant >= 400000>> <span class="note">$His abdominal implant is at its capacity</span> <<elseif getSlave($AS).bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>> <span class="note">$His abdominal implant is at its capacity</span> <<elseif getSlave($AS).bellyImplant == -1 && (getSlave($AS).ovaries == 1 || getSlave($AS).mpreg == 1) && $bellyImplants == 1>> [[Implant fillable abdominal implant|Surgery Degradation][getSlave($AS).bellyImplant = 0,getSlave($AS).preg = -2, getSlave($AS).bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "bellyIn"]] <<elseif getSlave($AS).bellyImplant == -1 && $bellyImplants == 1>> [[Implant a fillable abdominal implant|Surgery Degradation][getSlave($AS).bellyImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), getSlave($AS).bellyPain += 2, surgeryDamage(getSlave($AS),50), $surgeryType = "bellyInMale"]] <<elseif getSlave($AS).bellyPain == 2>> <span class="note">$His body cannot handle more filler this week</span> <<elseif getSlave($AS).bellyImplant > -1 && getSlave($AS).bellyPain == 0>> [[Add inert filler|Surgery Degradation][getSlave($AS).bellyImplant += 200, getSlave($AS).bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "bellyUp"]] | [[Add a considerable amount of inert filler|Surgery Degradation][getSlave($AS).bellyImplant += 500, getSlave($AS).bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "bellyUp"]] <<elseif getSlave($AS).bellyImplant > -1 && getSlave($AS).bellyPain == 1>> [[Add more inert filler|Surgery Degradation][getSlave($AS).bellyImplant += 200, getSlave($AS).bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),30),$surgeryType = "bellyUp"]] | [[Add a considerable amount of inert filler|Surgery Degradation][getSlave($AS).bellyImplant += 500, getSlave($AS).bellyPain += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "bellyUp"]]<<if getSlave($AS).health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> <</if>> <<if getSlave($AS).bellyImplant > -1>> | [[Drain implant|Surgery Degradation][getSlave($AS).bellyImplant -= 200,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "bellyDown"]] <<if getSlave($AS).bellyImplant >= 500>> | [[Greatly drain implant|Surgery Degradation][getSlave($AS).bellyImplant -= 500, surgeryDamage(getSlave($AS),5),cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "bellyDown"]] <</if>> <<if getSlave($AS).indentureRestrictions < 2>> | [[Remove implant|Surgery Degradation][getSlave($AS).bellyImplant = -1, getSlave($AS).cervixImplant = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "bellyOut"]] <<if getSlave($AS).cervixImplant != 1 && getSlave($AS).cervixImplant != 3 && $cervixImplants >= 1 && getSlave($AS).vagina > -1>> /* slave should have vagina */ <div> [[Install cervix micropump filter|Surgery Degradation][getSlave($AS).cervixImplant = (getSlave($AS).cervixImplant==0?1:3), surgeryDamage(getSlave($AS), 5), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "cervixPump"]] <span class="note">Will allow $his belly implant to slowly swell as people cum in $his vagina</span> </div> <</if>> <<if getSlave($AS).cervixImplant != 2 && getSlave($AS).cervixImplant != 3 && $cervixImplants == 2>> <div> [[Install rectal micropump filter|Surgery Degradation][getSlave($AS).cervixImplant = (getSlave($AS).cervixImplant==0?2:3), surgeryDamage(getSlave($AS), 20), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "cervixPumpA"]] <span class="note">Will allow $his belly implant to slowly swell as people cum in $his anus</span> </div> <</if>> <</if>> <</if>> </div> </div> /* Uterine Implants */ <div> <<if getSlave($AS).wombImplant == "none" && ($UterineRestraintMesh == 1) && (getSlave($AS).ovaries == 1 || getSlave($AS).mpreg == 1)>> $He has a normal uterus<<if getSlave($AS).mpreg == 1>>, though slightly repositioned<</if>>. <<if getSlave($AS).indentureRestrictions >= 1>> <span class="note">$His indenture forbids invasive elective surgery</span> <<elseif getSlave($AS).bellyImplant > 0 || getSlave($AS).preg > 0>> <span class="note">$His womb is currently in use and unsafe to operate on</span> <<else>> <<if $surgeryUpgrade == 1>> <<if $UterineRestraintMesh == 1>> [[Install reinforcing organic mesh|Surgery Degradation][getSlave($AS).wombImplant = "restraint", surgeryDamage(getSlave($AS),25), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "womb"]] <</if>> <</if>> <</if>> <<elseif getSlave($AS).wombImplant == "restraint">> $He has a mesh reinforced uterus. <<if getSlave($AS).indentureRestrictions >= 1>> <span class="note">$His indenture forbids invasive elective surgery</span> <<elseif getSlave($AS).bellyImplant > 0 || getSlave($AS).preg > 0>> <span class="note">$His womb is currently in use and unsafe to operate on</span> <<else>> [[Remove organic mesh|Surgery Degradation][getSlave($AS).wombImplant = "none", surgeryDamage(getSlave($AS),50), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "womb"]]<<if getSlave($AS).health.health < 0>><span class="note red">This may cause severe health issues</span><</if>> <</if>> <</if>> </div> /*Belly sag*/ <div> <<if getSlave($AS).bellySagPreg > 0>> <<if getSlave($AS).belly >= 1500>> $He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on. <<else>> $He has a sagging midriff, ruined from excessive pregnancy. [[Tummy tuck|Surgery Degradation][getSlave($AS).bellySag = 0,getSlave($AS).bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "tummyTuck"]] <</if>> <<elseif getSlave($AS).bellySag > 0>> <<if getSlave($AS).belly >= 1500>> $He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on. <<else>> $He has a sagging midriff, ruined from excessive distention. [[Tummy tuck|Surgery Degradation][getSlave($AS).bellySag = 0,getSlave($AS).bellySagPreg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "tummyTuck"]] <</if>> <</if>> </div> /*Csec*/ <div> <<if (getSlave($AS).scar.hasOwnProperty("belly") && getSlave($AS).scar.belly.hasOwnProperty("c-section"))>> <<if getSlave($AS).scar.belly["c-section"] > 0>> $He has an unsightly c-section scar. <<link "Remove Caesarean scar">> <<run App.Medicine.Modification.removeScar(getSlave($AS), "belly", "c-section")>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 10)>> <<set $surgeryType = "bellyscar">> <<goto "Surgery Degradation">> <</link>> <</if>> <</if>> </div> </div> </div> <div id="lower" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <h3>Butt:</h3> <div> $He's got a <<if getSlave($AS).butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass. <<elseif getSlave($AS).butt <= 2>><<print either("rounded, small", "small but rounded", "small, sleek")>> rear end. <<elseif getSlave($AS).butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derrière. <<elseif getSlave($AS).butt <= 4>><<print either("big bubble", "curvy and enticing", "juicy and large")>> butt. <<elseif getSlave($AS).butt <= 5>><<print either("huge", "juicy and huge", "massive and undeniable")>> rear end. <<elseif !hasBothLegs(getSlave($AS))>>ridiculous ass. It's so big it would jiggle as $he walked — if $he could walk. <<else>>ridiculous ass. It's so big it jiggles as $he walks. <</if>> <<if getSlave($AS).buttImplant > 0>> $He has <<if getSlave($AS).buttImplantType == "string">> <<if getSlave($AS).buttImplant > 2>> massively engorged <</if>> <<elseif getSlave($AS).buttImplantType == "normal">> <<if getSlave($AS).buttImplant == 1>> moderate <<elseif getSlave($AS).buttImplant == 2>> enormous <<else>> absurd <</if>> <<elseif getSlave($AS).buttImplantType == "hyper fillable">> <<if getSlave($AS).buttImplant > 19>> overfilled <<elseif getSlave($AS).buttImplant < 9>> underfilled <<elseif getSlave($AS).buttImplant <= 5>> deflated <<else>> absurd <</if>> <<elseif getSlave($AS).buttImplantType == "advanced fillable">> <<if getSlave($AS).buttImplant > 8>> overfilled <<elseif getSlave($AS).buttImplant < 5>> underfilled <<elseif getSlave($AS).buttImplant <= 3>> deflated <<else>> massive <</if>> <<elseif getSlave($AS).buttImplantType == "fillable">> <<if getSlave($AS).buttImplant > 4>> overfilled <<elseif getSlave($AS).buttImplant < 3>> underfilled <<elseif getSlave($AS).buttImplant == 1>> deflated <<else>> massive <</if>> <</if>> <<if getSlave($AS).buttImplantType != "normal">> <<= getSlave($AS).buttImplantType>> <</if>> butt implants. <<if getSlave($AS).buttImplant > 3 && getSlave($AS).buttImplantType == "string">> <span class="yellow">Large string based implants are a risk to a slave's health.</span> <</if>> <</if>> <div class="choices"> <<set _surgeries = App.Medicine.Surgery.sizingProcedures.butt(getSlave($AS), App.Medicine.Surgery.allSizingOptions())>> <<set _surgeryLinks = _surgeries.map(s => App.Medicine.Surgery.makeLink("Surgery Degradation", s, getSlave($AS)))>> <<= _surgeryLinks.join('&thinsp;|&thinsp;')>> </div> </div> /*Asshole*/ <div> $He has <<if getSlave($AS).anus == 0>> a virgin asshole. <<elseif getSlave($AS).anus == 1>> a tight asshole. <<elseif getSlave($AS).anus == 2>> a loose asshole. <<elseif getSlave($AS).anus == 3>> a very loose asshole. <<else>> a permanently gaping asshole. <</if>> </div> /*Pucker up*/ <div> <<if (getSlave($AS).anus > 3)>> $His anal sphincter could benefit from surgical repair. <div class="choices"> [[Repair asshole|Surgery Degradation][getSlave($AS).anus = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> </div> <<elseif ($surgeryUpgrade == 1) && (getSlave($AS).indentureRestrictions < 2)>> <<if (getSlave($AS).anus > 1)>> $His anal sphincter could benefit from microsurgical rejuvenation. <div class="choices"> [[Tighten asshole|Surgery Degradation][getSlave($AS).anus = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> </div> <<elseif (getSlave($AS).anus > 0)>> $His butthole is fairly narrow, but could be tightened to virgin status. <div class="choices"> [[Restore anal virginity|Surgery Degradation][getSlave($AS).anus = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "anus"]] <span class="note">This will reduce $his anal skills</span> </div> <</if>> <</if>> </div> <h3>Sex:</h3> /*Female sex*/ <div> <<if getSlave($AS).vagina > -1>> <<if getSlave($AS).labia == 0>> $He has minimal pussylips. <<elseif getSlave($AS).labia == 1>> $He has pretty, noticeable pussylips. <<elseif getSlave($AS).labia == 2>> $He has large pussylips. <<elseif getSlave($AS).labia > 2>> $He has extremely large pussylips. <</if>> <<if getSlave($AS).labia > 0>> <<if getSlave($AS).indentureRestrictions < 2>> [[Apply labiaplasty|Surgery Degradation][getSlave($AS).labia = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "labiaplasty"]] <</if>> <</if>> <<if (getSlave($AS).labia < 3) && ($surgeryUpgrade == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> <<if getSlave($AS).labia > 0>> | <</if>> [[Increase labia|Surgery Degradation][getSlave($AS).labia += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "labiaplasty"]] <</if>> <</if>> <div> <<if getSlave($AS).dick == 0>> $He has <<if getSlave($AS).clit == 0>> a small clit<<if ($seeCircumcision == 1) && getSlave($AS).foreskin > 0>> with a hood<</if>>. <<elseif getSlave($AS).clit == 1>> a big clit<<if ($seeCircumcision == 1) && getSlave($AS).foreskin > 0>> with a hood<</if>>. <<elseif getSlave($AS).clit == 2>> a huge clit<<if ($seeCircumcision == 1) && getSlave($AS).foreskin > 0>> with a hood<</if>>. <<elseif getSlave($AS).clit > 2>> an enormous clit<<if ($seeCircumcision == 1) && getSlave($AS).foreskin > 0>> with a hood<</if>>. <</if>> <<if getSlave($AS).clit > 0>> <<if getSlave($AS).indentureRestrictions < 2>> [[Apply clitoral reduction|Surgery Degradation][getSlave($AS).clit = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "clitoral reduction"]] <</if>> <</if>> <<if (getSlave($AS).clit < 3) && ($surgeryUpgrade == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> <<if getSlave($AS).clit > 0>> | <</if>> [[Increase clit|Surgery Degradation][getSlave($AS).clit += 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "clitoral enlargement"]] <</if>> <</if>> <<if (getSlave($AS).foreskin > 0) && getSlave($AS).clit > 0>> <<if $seeCircumcision == 1>> <<if getSlave($AS).indentureRestrictions < 2>> | [[Remove clitoral hood|Surgery Degradation][getSlave($AS).foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "circumcision"]] <</if>> <</if>> <</if>> <</if>> </div> <</if>> </div> /* TODO: add a check for slave's eggType */ /*Fertility*/ <div> <<if (getSlave($AS).preg > -2) && (getSlave($AS).preg < 1) && (getSlave($AS).ovaries != 0 || getSlave($AS).mpreg != 0) && (getSlave($AS).pubertyXX == 0)>> $He has not had $his first period. <<elseif (getSlave($AS).preg > -2) && (getSlave($AS).preg < 1) && (getSlave($AS).ovaries != 0 || getSlave($AS).mpreg != 0)>> $He has a working womb. <<elseif (getSlave($AS).preg <= -2) && (getSlave($AS).ovaries != 0 || getSlave($AS).mpreg != 0)>> $He has a sterile womb. <</if>> <<if isFertile(getSlave($AS)) && getSlave($AS).preg == 0>> [[Artificially inseminate|Artificial Insemination]] | <</if>> <<if (getSlave($AS).preg > -2) && (getSlave($AS).preg < 1) && (getSlave($AS).ovaries != 0 || getSlave($AS).mpreg != 0)>> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> [[Sterilize|Surgery Degradation][getSlave($AS).preg = -2,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ster"]] <</if>> <<elseif (getSlave($AS).preg < 1) && (getSlave($AS).ovaries != 0 || getSlave($AS).mpreg != 0) && (getSlave($AS).preg != -3)>> [[Restore fertility|Surgery Degradation][getSlave($AS).preg = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "fert"]] <</if>> <<if (getSlave($AS).ovaries == 1 || getSlave($AS).mpreg == 1)>> <div> <<if (getSlave($AS).pubertyXX == 0)>> $He has <<if (getSlave($AS).eggType != "human")>> <<print (getSlave($AS).eggType)>> <</if>> ovaries but has not had $his first period. <<else>> $He has working <<if (getSlave($AS).eggType != "human")>> <<print (getSlave($AS).eggType)>> <</if>> ovaries<<if getSlave($AS).mpreg>> and a womb attached to $his rectum<</if>>. <</if>> </div> <div> <<if getSlave($AS).indentureRestrictions > 0>> <span class="note">$His indenture forbids invasive elective surgery</span> <<else>> <<if getSlave($AS).ovaImplant != 0>> <<switch getSlave($AS).ovaImplant>> <<case "fertility">> They have fertility implants attached to them. [[Remove implants|Surgery Degradation][getSlave($AS).ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ovaImplant removed"]] <<case "sympathy">> They are linked via implants and ovulate in concert. [[Remove implants|Surgery Degradation][getSlave($AS).ovaImplant = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ovaImplant removed"]] <<case "asexual">> One has been replaced with a sperm producing analog for self-fertilization. <</switch>> <<else>> <<if $fertilityImplant == 1>> [[Install fertility implants|Surgery Degradation][getSlave($AS).ovaImplant = "fertility",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ovaImplant added"]] <</if>> <<if $fertilityImplant || $sympatheticOvaries>> <br> <</if>> <<if $sympatheticOvaries == 1>> [[Install sympathetic ovulation implants|Surgery Degradation][getSlave($AS).ovaImplant = "sympathy",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ovaImplant added"]] <</if>> <</if>> <</if>> </div> <div> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<if getSlave($AS).ovaries == 1>> <<if getSlave($AS).preg > 0>> $His ovaries and womb cannot be removed while $he is pregnant. <<else>> [[Oophorectomy|Surgery Degradation][getSlave($AS).ovaries = 0,getSlave($AS).ovaImplant = 0,getSlave($AS).wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "ster"]] <</if>> <</if>> <<if getSlave($AS).mpreg == 1>> <<if getSlave($AS).preg > 0>> $His anal womb cannot be removed while $he is pregnant. <<else>> [[Remove anal reproductive organs|Surgery Degradation][getSlave($AS).mpreg = 0,getSlave($AS).ovaImplant = 0, getSlave($AS).wombImplant = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),30),$surgeryType = "mpreg removed"]] <</if>> <</if>> <</if>> </div> <<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>> <div> <<if getSlave($AS).assignment == "work in the dairy" && $dairyPregSetting > 0>> $His womb is already rented out for the production of calves. <<elseif getSlave($AS).broodmother > 0>> $He has been made into a <<if getSlave($AS).broodmother > 1>>hyper-<</if>>broodmother. <<if getSlave($AS).womb.length == 0 >> <div class="choices"> [[Remove the pregnancy generator|Surgery Degradation][getSlave($AS).preg = 0,getSlave($AS).pregWeek = -1,getSlave($AS).pregSource = 0,getSlave($AS).pregKnown = 0,getSlave($AS).pregType = 0,getSlave($AS).broodmother = 0,getSlave($AS).broodmotherFetuses = 0,getSlave($AS).broodmotherOnHold = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),getSlave($AS).pregControl = "none",surgeryDamage(getSlave($AS),10),$surgeryType = "pregRemove"]] </div> <<else>> $He is pregnant right now, so $his broodmother implant can't be safely extracted. <div class="choices"> <<if getSlave($AS).broodmother == 1 && getSlave($AS).broodmotherFetuses == 1 && $PGHack == 1>> /*hack can be applied only one time, for type 1 broodmothers, and only if implant already present*/ [[Hack the pregnancy generator|Surgery Degradation][cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),getSlave($AS).pregControl = "none",surgeryDamage(getSlave($AS),1),$surgeryType = "preg1hack"]] <span class="note">This will trick the generator ova release logic, forcing it to release more than one ova each week. This is an untested override and can cause severe health problems.</span> <<elseif getSlave($AS).broodmother == 1 && getSlave($AS).broodmotherFetuses > 1>> The implant firmware has already been adjusted. <</if>> </div> <</if>> <<elseif getSlave($AS).indentureRestrictions > 0 || (getSlave($AS).breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1 && $arcologies[0].FSRestart != "unset")>> <span class="note">$He is protected from extreme surgery</span> <<elseif isFertile(getSlave($AS)) && getSlave($AS).ovaryAge <= 46>> $He could be made into a broodmother. <div class="choices"> [[Implant a pregnancy generator|Surgery Degradation][getSlave($AS).preg = 1,getSlave($AS).pregWeek = 1,getSlave($AS).pregKnown = 1,getSlave($AS).pregType = 1,getSlave($AS).broodmother = 1,getSlave($AS).broodmotherFetuses = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),getSlave($AS).pregControl = "none",surgeryDamage(getSlave($AS),10),$surgeryType = "preg"]] <span class="note">This will have severe effects on $his health and mind</span> </div> <<else>> $His body cannot support being a broodmother. <</if>> </div> <</if>> <</if>> </div> /*Sex description*/ <div> <<if (getSlave($AS).dick == 0) && (getSlave($AS).vagina == -1)>> $He is a null, possessing neither penis nor vagina. <<elseif (getSlave($AS).dick != 0)>> $He has <<if ($seeCircumcision == 1)>> <<if (getSlave($AS).foreskin == 0)>> a circumcised <<elseif (getSlave($AS).foreskin >= 1)>> an uncircumcised <</if>> <<else>> a <</if>> <<if (getSlave($AS).vagina == -1)>> penis. <<elseif (getSlave($AS).ovaries != 0)>> penis and a <<elseif (getSlave($AS).vagina != -1)>> penis and a<<if getSlave($AS).genes == "XY">>n artificial<</if>> <</if>> <<elseif (getSlave($AS).dick == 0)>> $He has a <</if>> <<if getSlave($AS).vagina > -1>> <<if getSlave($AS).vagina == 0>> virgin pussy. <<elseif getSlave($AS).vagina == 1>> tight pussy. <<elseif getSlave($AS).vagina == 2>> used pussy. <<elseif getSlave($AS).vagina == 3>> loose pussy. <<elseif getSlave($AS).vagina == 10>> ruined cunt. <<else>> gaping cunt. <</if>> <</if>> <<if (getSlave($AS).dick != 0) && ((getSlave($AS).ovaries != 0) || (getSlave($AS).vagina != -1))>> It's possible to remove either and leave $him sexually functional. <</if>> <div class="choices"> <<if getSlave($AS).vagina > -1>> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> [[Remove pussy|Surgery Degradation][surgeryAmp(getSlave($AS), "vagina"), $surgeryType = "vaginaRemoval", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <<if getSlave($AS).ovaries == 1>> <span class="note"> This will remove $his ovaries as well </span> <</if>> <</if>> <</if>> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<if (getSlave($AS).vagina == -1) && (getSlave($AS).dick != 0)>> | [[Convert genitalia to female|Surgery Degradation][getSlave($AS).dick = 0,getSlave($AS).dickAccessory = "none",getSlave($AS).chastityPenis = 0,getSlave($AS).dickTat = 0,getSlave($AS).foreskin = 0,getSlave($AS).scrotum = 0,getSlave($AS).balls = 0,getSlave($AS).ballType = "human",getSlave($AS).vasectomy = 0,getSlave($AS).vagina = 0,getSlave($AS).preg = -2,getSlave($AS).skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), $surgeryType = "mtf"]] <</if>> <<if (getSlave($AS).vagina == -1) && (getSlave($AS).dick == 0) && ($surgeryUpgrade == 1)>> | [[Create a vagina|Surgery Degradation][getSlave($AS).vagina = 0,getSlave($AS).skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), $surgeryType = "ntf"]] <</if>> <<if (getSlave($AS).dick > 0) && ($seeExtreme == 1)>> | [[Remove penis|Surgery Degradation][surgeryAmp(getSlave($AS), "dick"), $surgeryType = "chop", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))]] <</if>> <<if (getSlave($AS).foreskin > 0) && getSlave($AS).dick > 0>> <<if getSlave($AS).indentureRestrictions < 2>> <<if $seeCircumcision == 1>> | [[Remove foreskin|Surgery Degradation][getSlave($AS).foreskin = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "circumcision"]] <</if>> <<if getSlave($AS).foreskin - getSlave($AS).dick > 0>> | [[Remove excess foreskin|Surgery Degradation][getSlave($AS).foreskin = getSlave($AS).dick,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "foreskinTuck"]] <</if>> <</if>> <</if>> <</if>> <<if (getSlave($AS).dick != 0) && (getSlave($AS).vagina == -1) && ($surgeryUpgrade == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> | [[Create surgical hermaphrodite|Surgery Degradation][getSlave($AS).vagina = 0,getSlave($AS).skill.vaginal = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), $surgeryType = "herm"]] <</if>> <</if>> </div> </div> /*Extra sex surgery*/ <div> <<if (getSlave($AS).vagina > 3)>> $His vagina could benefit from surgical repair. <div class="choices"> [[Repair pussy|Surgery Degradation][getSlave($AS).vagina = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> </div> <<elseif ($surgeryUpgrade == 1) && (getSlave($AS).indentureRestrictions < 2)>> <<if (getSlave($AS).vagina > 1)>> $His vaginal muscles could benefit from microsurgical rejuvenation. <div class="choices"> [[Tighten pussy|Surgery Degradation][getSlave($AS).vagina = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> </div> <<elseif (getSlave($AS).vagina > 0)>> $His pussy is as tight as a virgin's, and $his hymen could be restored. <div class="choices"> [[Restore virginity|Surgery Degradation][getSlave($AS).vagina = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "vagina"]] <span class="note">This will reduce $his vaginal skills</span> </div> <</if>> <</if>> </div> <<if (getSlave($AS).balls > 0)>> <div> <<if (getSlave($AS).balls == 1)>> $His testicles are vestigial, but $he has balls. Technically. They are <<elseif (getSlave($AS).balls > 1)>> $He has testicles <</if>> <<if (getSlave($AS).scrotum > 0)>> located in $his scrotum. <<else>> <<if (getSlave($AS).genes == "XY")>> relocated inside $his abdomen, and $his scrotum has been removed. <<else>> implanted inside $his abdomen. <</if>> <</if>> <div class="choices"> <<if (getSlave($AS).scrotum > 0)>> <<if getSlave($AS).indentureRestrictions < 2>> <<if getSlave($AS).scrotum - getSlave($AS).balls > 0>> [[Remove excess scrotal skin|Surgery Degradation][getSlave($AS).scrotum = getSlave($AS).balls,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "scrotalTuck"]] <<if getSlave($AS).indentureRestrictions < 1>> | <</if>> <</if>> <</if>> <<if getSlave($AS).indentureRestrictions < 1>> [[Move them inside abdomen and remove scrotum|Surgery Degradation][getSlave($AS).scrotum = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "relocate"]] <span class="note">This will have a negative impact on cum production</span> <</if>> <</if>> <<if ($seeExtreme == 1)>> | [[Geld|Surgery Degradation][getSlave($AS).balls = 0,getSlave($AS).ballType = "human",getSlave($AS).scrotum = 0,getSlave($AS).vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), $surgeryType = "geld"]] <</if>> <<if getSlave($AS).ballType != "sterile">> | [[Chemically castrate|Surgery Degradation][getSlave($AS).ballType = "sterile",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), $surgeryType = "chem castrate"]] <</if>> </div> </div> <div> <<if (getSlave($AS).vasectomy == 1)>> $He has had a vasectomy and shoots blanks when $he cums<<if getSlave($AS).pubertyXY == 0 || getSlave($AS).ballType == "sterile">>, or would, if $he were potent<</if>>. <div class="choices"> [[Reverse vasectomy|Surgery Degradation][getSlave($AS).vasectomy = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "vasectomy undo"]] </div> <<else>> <<if getSlave($AS).ballType == "sterile">> $He has non-functional testicles. <<if getSlave($AS).indentureRestrictions < 1>> <div class="choices"> [[Clamp vas deferens|Surgery Degradation][getSlave($AS).vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "vasectomy"]] </div> <</if>> <<else>> $He has working testicles<<if getSlave($AS).pubertyXY == 0>>, though $he isn't potent<</if>>. <<if getSlave($AS).indentureRestrictions < 1>> <div class="choices"> [[Clamp vas deferens to cull potency|Surgery Degradation][getSlave($AS).vasectomy = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "vasectomy"]] </div> <</if>> <</if>> <</if>> </div> <</if>> /*Prostate*/ <div> <<if getSlave($AS).prostate>> $He has a <<if getSlave($AS).prostate > 2>> hyperactive, ejaculation enhancing <<elseif getSlave($AS).prostate > 1>> hyperactive <<else>> normal <</if>> prostate. <div class="choices"> <<if getSlave($AS).prostate >= 2 && $prostateImplants == 1>> <<if getSlave($AS).prostate < 3>> <<if getSlave($AS).indentureRestrictions < 2>> [[Implant prostate with an ejaculation boosting implant|Surgery Degradation][getSlave($AS).prostate = 3,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "ejaculation"]] <span class="note">This will thin $his ejaculate but greatly increase its quantity</span> <</if>> <</if>> <<if getSlave($AS).prostate == 3>> | [[Remove ejaculation implant|Surgery Degradation][getSlave($AS).prostate = 2,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "endejac"]] <<elseif getSlave($AS).prostate == 2>> | [[Remove drug implant|Surgery Degradation][getSlave($AS).prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType="endprecum"]] <</if>> <<else>> <<if getSlave($AS).prostate > 1>> [[Remove drug implant|Surgery Degradation][getSlave($AS).prostate=1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),$surgeryType="endprecum"]] <</if>> <<if getSlave($AS).prostate < 2>> <<if getSlave($AS).indentureRestrictions < 2>> | [[Implant slow-release productivity drugs|Surgery Degradation][getSlave($AS).prostate=2,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)),surgeryDamage(getSlave($AS), 10),$surgeryType="precum"]] <span class="note">This may cause some leaking</span> <</if>> <</if>> <</if>> <<if ($seeExtreme == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> | [[Remove prostate|Surgery Degradation][getSlave($AS).prostate = 0,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), $surgeryType = "prostate"]] <</if>> <</if>> </div> <</if>> </div> </div> </div> <div id="race" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ /*Race*/ <div> <<if getSlave($AS).indentureRestrictions < 1>> $He is <<= getSlave($AS).race>><<if getSlave($AS).race != getSlave($AS).origRace>>, but was originally <<= getSlave($AS).origRace>><</if>>. Surgically alter $him to look more: <div class="choices"> <<if getSlave($AS).race != "white">> [[White|Surgery Degradation][getSlave($AS).race = "white", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "latina">> [[Latina|Surgery Degradation][getSlave($AS).race = "latina", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "black">> [[Black|Surgery Degradation][getSlave($AS).race = "black", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "asian">> [[Asian|Surgery Degradation][getSlave($AS).race = "asian", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "middle eastern">> [[Middle Eastern|Surgery Degradation][getSlave($AS).race = "middle eastern", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "indo-aryan">> [[Indo-Aryan|Surgery Degradation][getSlave($AS).race = "indo-aryan", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "pacific islander">> [[Pacific Islander|Surgery Degradation][getSlave($AS).race = "pacific islander", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "malay">> [[Malay|Surgery Degradation][getSlave($AS).race = "malay", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "amerindian">> [[Amerindian|Surgery Degradation][getSlave($AS).race = "amerindian", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "southern european">> [[Southern European|Surgery Degradation][getSlave($AS).race = "southern european", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "semitic">> [[Semitic|Surgery Degradation][getSlave($AS).race = "semitic", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] | <</if>> <<if getSlave($AS).race != "mixed race">> [[Mixed Race|Surgery Degradation][getSlave($AS).race = "mixed race", getSlave($AS).skin = randomRaceSkin(getSlave($AS).race), getSlave($AS).hColor = randomRaceHair(getSlave($AS).race), setEyeColor(getSlave($AS), randomRaceEye(getSlave($AS).race)), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "race"]] <</if>> </div> <<else>> <div class="note choices">$His indenture forbids elective surgery</div> <</if>> </div> </div> </div> <div id="structural" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ /*Shoulder bones*/ <div> <<if getSlave($AS).indentureRestrictions < 1>> <<if (getSlave($AS).shoulders < -1)>> $He has very narrow shoulders. <<elseif (getSlave($AS).shoulders < 0)>> $He has narrow shoulders. <<elseif (getSlave($AS).shoulders < 1)>> $He has average shoulders. <<elseif (getSlave($AS).shoulders < 2)>> $He has broad shoulders. <<elseif (getSlave($AS).shoulders == 2)>> $He has very broad shoulders. <</if>> <<if (getSlave($AS).shouldersImplant == 0)>> $He has a natural shoulder structure. <<elseif (getSlave($AS).shouldersImplant > 3)>> $His shoulders have been completely rebuilt to be massively wider. <<elseif (getSlave($AS).shouldersImplant > 2)>> $His shoulders have been heavily restructured to broaden them. <<elseif (getSlave($AS).shouldersImplant > 1)>> $His shoulders have been repeatedly restructured to broaden them. <<elseif (getSlave($AS).shouldersImplant > 0)>> $His shoulders have been restructured to broaden them. <<elseif (getSlave($AS).shouldersImplant < -3)>> $His shoulders have been completely rebuilt to be massively narrower. <<elseif (getSlave($AS).shouldersImplant < -2)>> $His shoulders have been heavily restructured to narrow them. <<elseif (getSlave($AS).shouldersImplant < -1)>> $His shoulders have been repeatedly restructured to narrow them. <<elseif (getSlave($AS).shouldersImplant < 0)>> $His shoulders have been restructured to narrow them. <</if>> <div class="choices"> <<if (getSlave($AS).shouldersImplant == 0)>> <<if getSlave($AS).shoulders > -2 && getSlave($AS).shoulders < 2>> [[Restructure shoulders more broadly|Surgery Degradation][getSlave($AS).shouldersImplant++,getSlave($AS).shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][getSlave($AS).shouldersImplant--,getSlave($AS).shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <<elseif getSlave($AS).shoulders <= -1>> [[Restructure shoulders more broadly|Surgery Degradation][getSlave($AS).shouldersImplant++,getSlave($AS).shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <<elseif getSlave($AS).shoulders >= 2>> [[Restructure shoulders more narrowly|Surgery Degradation][getSlave($AS).shouldersImplant--,getSlave($AS).shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <</if>> <<elseif $surgeryUpgrade == 1>> <<if getSlave($AS).shoulders > -2 && getSlave($AS).shoulders < 2>> [[Advanced shoulder broadening surgery|Surgery Degradation][getSlave($AS).shouldersImplant++,getSlave($AS).shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][getSlave($AS).shouldersImplant--,getSlave($AS).shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <<elseif getSlave($AS).shoulders <= -1>> [[Advanced shoulder broadening surgery|Surgery Degradation][getSlave($AS).shouldersImplant++,getSlave($AS).shoulders++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <<elseif getSlave($AS).shoulders >= 2>> [[Advanced shoulder narrowing surgery|Surgery Degradation][getSlave($AS).shouldersImplant--,getSlave($AS).shoulders--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "shoulders"]] <</if>> <</if>> </div> <</if>> </div> /*Hip bones*/ <div> <<if getSlave($AS).indentureRestrictions < 1>> <<if (getSlave($AS).hips < -1)>> $He has very narrow hips. <<elseif (getSlave($AS).hips < 0)>> $He has narrow hips. <<elseif (getSlave($AS).hips < 1)>> $He has average hips. <<elseif (getSlave($AS).hips < 2)>> $He has broad hips. <<elseif (getSlave($AS).hips < 3)>> $He has very broad hips. <<elseif (getSlave($AS).hips == 3)>> $He has doorway-jamming hips. <</if>> <<if (getSlave($AS).hipsImplant == 0)>> They have not been altered. <<elseif (getSlave($AS).hipsImplant > 3)>> $His pelvis has been completely rebuilt to be massively wider. <<elseif (getSlave($AS).hipsImplant > 2)>> $His pelvis has been heavily broadened. <<elseif (getSlave($AS).hipsImplant > 1)>> $His pelvis has been repeatedly broadened. <<elseif (getSlave($AS).hipsImplant > 0)>> $His pelvis has been broadened. <<elseif (getSlave($AS).hipsImplant < -3)>> $His pelvis has been completely rebuilt to be massively narrower. <<elseif (getSlave($AS).hipsImplant < -2)>> $His pelvis has heavily narrowed. <<elseif (getSlave($AS).hipsImplant < -1)>> $His pelvis has been repeatedly narrowed. <<elseif (getSlave($AS).hipsImplant < 0)>> $His pelvis has been narrowed. <</if>> <div class="choices"> <<if (getSlave($AS).hipsImplant == 0)>> <<if getSlave($AS).hips > -2 && getSlave($AS).hips < 3 && $surgeryUpgrade == 1>> [[Broaden pelvis|Surgery Degradation][getSlave($AS).hipsImplant++,getSlave($AS).hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][getSlave($AS).hipsImplant--,getSlave($AS).hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <<elseif getSlave($AS).hips > -2 && getSlave($AS).hips < 2>> [[Broaden pelvis|Surgery Degradation][getSlave($AS).hipsImplant++,getSlave($AS).hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][getSlave($AS).hipsImplant--,getSlave($AS).hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <<elseif getSlave($AS).hips <= -1>> [[Broaden pelvis|Surgery Degradation][getSlave($AS).hipsImplant++,getSlave($AS).hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <<elseif getSlave($AS).hips >= 2>> [[Narrow pelvis|Surgery Degradation][getSlave($AS).hipsImplant--,getSlave($AS).hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <</if>> <<elseif $surgeryUpgrade == 1>> <<if getSlave($AS).hips > -2 && getSlave($AS).hips < 3>> [[Advanced pelvis broadening|Surgery Degradation][getSlave($AS).hipsImplant++,getSlave($AS).hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][getSlave($AS).hipsImplant--,getSlave($AS).hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <<elseif getSlave($AS).hips <= -1>> [[Advanced pelvis broadening|Surgery Degradation][getSlave($AS).hipsImplant++,getSlave($AS).hips++,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <<elseif getSlave($AS).hips >= 3>> [[Advanced pelvis narrowing|Surgery Degradation][getSlave($AS).hipsImplant--,getSlave($AS).hips--,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "hips"]] <</if>> <</if>> </div> <</if>> </div> /*Tweak height*/ <<if hasAllNaturalLimbs(getSlave($AS))>> <div> <<if (getSlave($AS).heightImplant == 0)>> $He has normal femurs and humeri. <<elseif (getSlave($AS).heightImplant > 0)>> $His femurs, humeri, and other major bones have been <<if getSlave($AS).heightImplant >= 1>>considerably <</if>>lengthened. <<elseif (getSlave($AS).heightImplant < 0)>> $His femurs, humeri, and other major bones have been <<if getSlave($AS).heightImplant <= -1>>considerably <</if>>shortened. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions < 1>> <<if (getSlave($AS).heightImplant == 0)>> [[Lengthen major bones|Surgery Degradation][getSlave($AS).heightImplant += 1,getSlave($AS).height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][getSlave($AS).heightImplant -= 1,getSlave($AS).height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] <<elseif getSlave($AS).heightImplant >= 1>> <<if (getSlave($AS).height < (Height.mean(getSlave($AS))+15)) && $surgeryUpgrade == 1>> [[Advanced height gain surgery|Surgery Degradation][getSlave($AS).heightImplant += 1,getSlave($AS).height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] | <</if>> <<if getSlave($AS).heightImplant == 1>> [[Reverse existing height surgery|Surgery Degradation][getSlave($AS).heightImplant -= 1,getSlave($AS).height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] <<elseif $surgeryUpgrade == 1>> [[Revert a stage of existing height surgery|Surgery Degradation][getSlave($AS).heightImplant -= 1,getSlave($AS).height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] <</if>> <<elseif getSlave($AS).heightImplant <= -1>> <<if (getSlave($AS).height >= (Height.mean(getSlave($AS))-15)) && $surgeryUpgrade == 1>> [[Advanced height reduction surgery|Surgery Degradation][getSlave($AS).heightImplant -= 1,getSlave($AS).height -= 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] | <</if>> <<if getSlave($AS).heightImplant == -1>> [[Reverse existing height surgery|Surgery Degradation][getSlave($AS).heightImplant += 1,getSlave($AS).height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] <<elseif $surgeryUpgrade == 1>> [[Revert a stage of existing height surgery|Surgery Degradation][getSlave($AS).heightImplant += 1,getSlave($AS).height += 10,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40),$surgeryType = "height"]] <</if>> <</if>> <</if>> </div> </div> <div> <<if (getSlave($AS).heels == 0) && hasAnyNaturalLegs(getSlave($AS))>> $He has healthy calves. <<elseif (getSlave($AS).heels == 1) && hasAnyNaturalLegs(getSlave($AS))>> $His calves have been altered so that $he cannot walk in anything but very high heels. <</if>> <div class="choices"> <<if (getSlave($AS).heels == 0) && hasAnyNaturalLegs(getSlave($AS)) && ($seeExtreme == 1)>> <<if getSlave($AS).indentureRestrictions < 1>> [[Shorten tendons|Surgery Degradation][getSlave($AS).heels = 1,getSlave($AS).shoes = "heels",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "heels"]] <span class="note">Prevents $him from walking in anything but very high heels</span> <</if>> <</if>> <<if (getSlave($AS).heels == 1)>> [[Replace tendons|Surgery Degradation][getSlave($AS).heels = 0,getSlave($AS).shoes = "none",cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10),$surgeryType = "heelsRestoration"]] <</if>> </div> </div> <</if>> /* PROSTHETICS */ <h3>Prosthetics</h3> <<= App.Desc.limbs(getSlave($AS))>> <<if isAmputee(getSlave($AS))>> <<if getSlave($AS).PLimb == 1>> $He has been implanted with a basic PLimb interface. <<elseif getSlave($AS).PLimb == 2>> $He has been implanted with an advanced PLimb interface. <</if>> <</if>> <<if $seeExtreme === 1 && getSlave($AS).indentureRestrictions < 1 && hasAnyNaturalLimbs(getSlave($AS))>> <style> .container { display: grid; grid-template-columns: max-content 100px 100px; } </style> <<set _LA = 0, _RA = 0, _LL = 0, _RL = 0>> <div class="container"> <<if getLeftArmID(getSlave($AS)) === 1>> <div>Left arm:</div> <div><label><<radiobutton "_LA" 0 checked>> Leave </label></div> <div><label><<radiobutton "_LA" 1>> Amputate </label></div> <</if>> <<if getRightArmID(getSlave($AS)) === 1>> <div>Right arm:</div> <div><label><<radiobutton "_RA" 0 checked>> Leave </label></div> <div><label><<radiobutton "_RA" 1>> Amputate </label></div> <</if>> <<if getLeftLegID(getSlave($AS)) === 1>> <div>Left leg:</div> <div><label><<radiobutton "_LL" 0 checked>> Leave </label></div> <div><label><<radiobutton "_LL" 1>> Amputate </label></div> <</if>> <<if getRightLegID(getSlave($AS)) === 1>> <div>Right leg:</div> <div><label><<radiobutton "_RL" 0 checked>> Leave </label></div> <div><label><<radiobutton "_RL" 1>> Amputate </label></div> <</if>> </div> <div> <<link "Amputate limb(s)">> <<set _atleastOne = 0>> /* temporary story variable */ <<set $oldLimbs = App.Desc.limbChange().currentLimbs(getSlave($AS))>> <<if _LA === 1>> <<run removeLimbs(getSlave($AS), "left arm")>> <<set _atleastOne++>> <</if>> <<if _RA === 1>> <<run removeLimbs(getSlave($AS), "right arm")>> <<set _atleastOne++>> <</if>> <<if _LL === 1>> <<run removeLimbs(getSlave($AS), "left leg")>> <<set _atleastOne++>> <</if>> <<if _RL === 1>> <<run removeLimbs(getSlave($AS), "right leg")>> <<set _atleastOne++>> <</if>> <<if _atleastOne>> <<run surgeryDamage(getSlave($AS),_atleastOne * 10), cashX(-$surgeryCost, "slaveSurgery", getSlave($AS))>> <<if !hasAnyArms(getSlave($AS))>> <<set getSlave($AS).rules.release.masturbation = 0>> <</if>> <<set $surgeryType = "amp">> <<goto "Surgery Degradation">> <<else>> <<unset $oldLimbs>> <</if>> <</link>> <span class="note">This will greatly restrict $him.</span> </div> <</if>> /* extreme toggle */ <div> <<if !hasAllNaturalLimbs(getSlave($AS)) && getSlave($AS).PLimb == 0>> <<if isProstheticAvailable(getSlave($AS), "interfaceP1")>> [[Install basic prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs(getSlave($AS)), getSlave($AS).PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "PLimb interface"]] <</if>> <<if isProstheticAvailable(getSlave($AS), "interfaceP2")>> | [[Install advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs(getSlave($AS)), getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20), $surgeryType = "PLimb interface"]] <</if>> <<elseif getSlave($AS).PLimb == 1 && isProstheticAvailable(getSlave($AS), "interfaceP2")>> [[Upgrade to advanced prosthetic interface|Surgery Degradation][$oldLimbs = App.Desc.limbChange().currentLimbs(getSlave($AS)), getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),5), $surgeryType = "PLimb interface"]] <</if>> </div> <div> <<if getSlave($AS).PTail == 1>> $He has a neural interface allowing attachment of tails. <<elseif isProstheticAvailable(getSlave($AS), "interfaceTail")>> $He lacks a neural interface allowing attachment of tails. [[Implant interface|Surgery Degradation][getSlave($AS).PTail = 1, getSlave($AS).tail = "none", getSlave($AS).tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),10), $surgeryType = "tailInterface"]] <<else>> $He lacks a neural interface allowing attachment of tails and you have none ready for $him. <</if>> </div> <<includeDOM App.Medicine.OrganFarm.fullMenu(getSlave($AS))>> <<if $geneticMappingUpgrade >= 1>> <h3>Retro-virus treatments:</h3> <<if (getSlave($AS).indentureRestrictions >= 1)>> <div> <span class="note">Modification at a genetic level clearly violates $his indenture contract</span> </div> <<elseif getSlave($AS).health.health < 0>> <div> <span class="note">$He's too unhealthy to undergo gene therapy</span> </div> <<else>> <div> <<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>> <<if getSlave($AS).geneMods.NCS == 0>> [[Induced NCS treatment|Surgery Degradation][getSlave($AS).geneMods.NCS = 1,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),80), getSlave($AS).chem += 40,$surgeryType = "retrograde virus injection NCS"]] <span class="note">This will induce <span class="orange">NCS</span> in $his genetic code</span> <<else>> <span class="note">$He already has Induced <span class="orange">NCS</span></span> <</if>> <</if>> </div> <div> <<if $RapidCellGrowthFormula == 1>> <<if getSlave($AS).geneMods.rapidCellGrowth == 0>> [[Increased elasticity treatment|Surgery Degradation][getSlave($AS).geneMods.rapidCellGrowth = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "elasticity treatment"]] <span class="note">This will alter $his genetic code to encourage $his body to stretch</span> <<else>> <span class="note">$He already has received the plasticity increasing elasticity treatment</span> <</if>> <</if>> </div> <div> <<if $immortalityFormula == 1>> <<if getSlave($AS).geneMods.immortality == 0>> [[Immortality|Surgery Degradation][getSlave($AS).geneMods.immortality = 1,cashX(forceNeg($surgeryCost * 4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 1000, $surgeryType = "immortality treatment"]] <span class="note">This will alter $his genetic code to reverse and prevent aging, effectively thwarting the rigors of old age</span> <<else>> <span class="note">$He is already immortal</span> <</if>> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.albinism == 2>> [[Albinism prevention treatment|Surgery Degradation][induceAlbinism(getSlave($AS), 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 40), getSlave($AS).chem += 100, $surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.albinism == 1 && $geneticMappingUpgrade >= 2>> [[Albinism activation treatment|Surgery Degradation][induceAlbinism(getSlave($AS), 2), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 40), getSlave($AS).chem += 100, $surgeryType = "gene treatment"]] <span class="note">Will not have an active effect</span> | [[Albinism carrier corrective treatment|Surgery Degradation][induceAlbinism(getSlave($AS), 0), cashX(forceNeg($surgeryCost * 4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced albinism treatment|Surgery Degradation][induceAlbinism(getSlave($AS), 2), cashX(forceNeg($surgeryCost * 10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">albinism</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.androgyny == 2>> [[Androgyny correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.androgyny == 1 && $geneticMappingUpgrade >= 2>> [[Androgyny activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Androgyny carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.androgyny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced androgyny treatment|Surgery Degradation][getSlave($AS).geneticQuirks.androgyny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">natural androgyny</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.dwarfism == 2>> [[Dwarfism correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.dwarfism == 1 && $geneticMappingUpgrade >= 2>> [[Dwarfism activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Dwarfism carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.dwarfism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced dwarfism treatment|Surgery Degradation][getSlave($AS).geneticQuirks.dwarfism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">dwarfism</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.gigantism == 2>> [[Gigantism correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.gigantism == 1 && $geneticMappingUpgrade >= 2>> [[Gigantism activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Gigantism carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantism = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced gigantism treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantism = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantism</span> in $his genetic code</span> <</if>> </div> <<if $seeAge == 1>> <div> <<if getSlave($AS).geneticQuirks.neoteny >= 2>> [[Neoteny correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.neoteny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.neoteny == 1 && $geneticMappingUpgrade >= 2>> [[Neoteny activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.neoteny = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Neoteny carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.neoteny = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.neoteny == 0 && $geneticFlawLibrary == 1>> [[Induced neotenic treatment|Surgery Degradation][getSlave($AS).geneticQuirks.neoteny = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">neoteny</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.progeria >= 2>> [[Progeria correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.progeria = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.progeria == 1 && $geneticMappingUpgrade >= 2>> [[Progeria activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.progeria = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Progeria carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.progeria = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <span class="note">Activating <span class="orange">progeria</span> will <span class="orange">drastically shorten $his life-span</span></span> <<elseif getSlave($AS).geneticQuirks.progeria == 0 && $geneticFlawLibrary == 1>> [[Induced progeria treatment|Surgery Degradation][getSlave($AS).geneticQuirks.progeria = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">progeria</span> in $his genetic code and <span class="orange">drastically shorten $his life-span</span></span> <</if>> </div> <</if>> <div> <<if getSlave($AS).geneticQuirks.pFace == 2>> [[Prevent passing of perfect faces|Surgery Degradation][getSlave($AS).geneticQuirks.pFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.uFace == 2>> [[Prevent passing of hideous faces|Surgery Degradation][getSlave($AS).geneticQuirks.uFace = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.hyperFertility == 2>> [[Correct genetic hyper fertility|Surgery Degradation][getSlave($AS).geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.hyperFertility == 1 && $geneticMappingUpgrade >= 2>> [[Hyper fertility activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Hyper fertility carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.hyperFertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced hyper fertility treatment|Surgery Degradation][getSlave($AS).geneticQuirks.hyperFertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">inhumanly high fertility</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.fertility == 2>> [[Correct heightened fertility|Surgery Degradation][getSlave($AS).geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.fertility == 1 && $geneticMappingUpgrade >= 2>> [[Heightened fertility activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Heightened fertility carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.fertility = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced heightened fertility treatment|Surgery Degradation][getSlave($AS).geneticQuirks.fertility = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">heightened fertility</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.superfetation == 2>> [[Correct ova release during pregnancy|Surgery Degradation][getSlave($AS).geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.superfetation == 1 && $geneticMappingUpgrade >= 2>> [[Superfetation activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Superfetation carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.superfetation = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced superfetation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.superfetation = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">superfetation</span> in $his genetic code</span> <</if>> </div> <<if $dangerousPregnancy == 1>> <div> <<if getSlave($AS).geneticQuirks.polyhydramnios == 2>> [[Prevent passing of polyhydramnios|Surgery Degradation][getSlave($AS).geneticQuirks.polyhydramnios = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.polyhydramnios == 1 && $geneticMappingUpgrade >= 2>> [[Encourage passing of polyhydramnios|Surgery Degradation][getSlave($AS).geneticQuirks.polyhydramnios = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Prevent passing of polyhydramnios|Surgery Degradation][getSlave($AS).geneticQuirks.polyhydramnios = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced polyhydramnios treatment|Surgery Degradation][getSlave($AS).geneticQuirks.polyhydramnios = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">polyhydramnios</span> in $his genetic code</span> <</if>> </div> <</if>> <div> <<if getSlave($AS).geneticQuirks.uterineHypersensitivity == 2>> [[Correct uterine hypersensitivity|Surgery Degradation][getSlave($AS).geneticQuirks.uterineHypersensitivity = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.uterineHypersensitivity == 1 && $geneticMappingUpgrade >= 2>> [[Uterine hypersensitivity activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.uterineHypersensitivity = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Uterine hypersensitivity carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.uterineHypersensitivity = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced uterine hypersensitivity treatment|Surgery Degradation][getSlave($AS).geneticQuirks.uterineHypersensitivity = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">uterine hypersensitivity</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.gigantomastia >= 2>> [[Correct gigantomastia|Surgery Degradation][getSlave($AS).geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.gigantomastia == 1 && $geneticMappingUpgrade >= 2>> [[Gigantomastia activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Gigantomastia carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantomastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.gigantomastia == 0 && $geneticFlawLibrary == 1>> [[Induced gigantomastia treatment|Surgery Degradation][getSlave($AS).geneticQuirks.gigantomastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">gigantomastia</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.macromastia >= 2>> [[Correct macromastia|Surgery Degradation][getSlave($AS).geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.macromastia == 1 && $geneticMappingUpgrade >= 2>> [[Macromastia activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Macromastia carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.macromastia = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.macromastia == 0 && $geneticFlawLibrary == 1>> [[Induced macromastia treatment|Surgery Degradation][getSlave($AS).geneticQuirks.macromastia = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">macromastia</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.galactorrhea >= 2>> [[Galactorrhea correction treatment|Surgery Degradation][getSlave($AS).geneticQuirks.galactorrhea = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.galactorrhea == 1 && $geneticMappingUpgrade >= 2>> [[Galactorrhea activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.galactorrhea = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Galactorrhea carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.galactorrhea = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.galactorrhea == 0 && $geneticFlawLibrary == 1>> [[Induced galactorrhea treatment|Surgery Degradation][getSlave($AS).geneticQuirks.galactorrhea = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">inappropriate lactation</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.rearLipedema == 2>> [[Correct lipedema|Surgery Degradation][getSlave($AS).geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.rearLipedema == 1 && $geneticMappingUpgrade >= 2>> [[Lipedema activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Lipedema carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.rearLipedema = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced lipedema treatment|Surgery Degradation][getSlave($AS).geneticQuirks.rearLipedema = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">lipedema</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.wellHung == 2>> [[Correct genetic predisposition for large genitals|Surgery Degradation][getSlave($AS).geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.wellHung == 1 && $geneticMappingUpgrade >= 2>> [[Enhanced penile development activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Enhanced penile development carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wellHung = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced penile development treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wellHung = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">penile development</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.wGain == 2>> [[Correct hyperleptinemia|Surgery Degradation][getSlave($AS).geneticQuirks.wGain = 0, getSlave($AS).weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.wGain == 1 && $geneticMappingUpgrade >= 2>> [[Hyperleptinemia activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wGain = 2, getSlave($AS).weightDirection = 1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Hyperleptinemia carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wGain = 0, getSlave($AS).weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced hyperleptinemia treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wGain = 2, getSlave($AS).weightDirection = 1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hyperleptinemia</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.wLoss == 2>> [[Correct hypoleptinemia|Surgery Degradation][getSlave($AS).geneticQuirks.wLoss = 0, getSlave($AS).weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.wLoss == 1 && $geneticMappingUpgrade >= 2>> [[Hypoleptinemia activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wLoss = 2, getSlave($AS).weightDirection = -1, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Hypoleptinemia carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wLoss = 0, getSlave($AS).weightDirection = 0, cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced hypoleptinemia treatment|Surgery Degradation][getSlave($AS).geneticQuirks.wLoss = 2, getSlave($AS).weightDirection = -1, cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">hypoleptinemia</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.mGain == 2>> [[Correct myotonic hypertrophy|Surgery Degradation][getSlave($AS).geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.mGain == 1 && $geneticMappingUpgrade >= 2>> [[Myotonic hypertrophy activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Myotonic hypertrophy carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mGain = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced myotonic hypertrophy treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mGain = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic hypertrophy</span> in $his genetic code</span> <</if>> </div> <div> <<if getSlave($AS).geneticQuirks.mLoss == 2>> [[Correct myotonic dystrophy|Surgery Degradation][getSlave($AS).geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif getSlave($AS).geneticQuirks.mLoss == 1 && $geneticMappingUpgrade >= 2>> [[Myotonic dystrophy activation treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] | [[Myotonic dystrophy carrier corrective treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mLoss = 0,cashX(forceNeg($surgeryCost*4), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 100,$surgeryType = "gene treatment"]] <<elseif $geneticFlawLibrary == 1>> [[Induced myotonic dystrophy treatment|Surgery Degradation][getSlave($AS).geneticQuirks.mLoss = 2,cashX(forceNeg($surgeryCost*10), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),40), getSlave($AS).chem += 40,$surgeryType = "gene treatment"]] <span class="note">This will induce <span class="orange">myotonic dystrophy</span> in $his genetic code</span> <</if>> </div> <</if>> <</if>> </div> </div> <div id="extreme-surgery" class="tab-content"> <div class="content"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> /* 000-250-006 */ /*Fuckdoll*/ <div> <<if $seeExtreme == 1>> <<if getSlave($AS).fuckdoll == 0>> $He is a normal sex slave, not a living sex toy. <div class="choices"> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> [[Encase in a Fuckdoll suit|Surgery Degradation][beginFuckdoll(getSlave($AS)), $surgeryType = "fuckdoll"]] <span class="note">This will greatly restrict $him</span> <</if>> </div> <<else>> $He is encased in a Fuckdoll suit. <div class="choices"> [["Extract " + $him|Surgery Degradation][getSlave($AS).fuckdoll = 0, getSlave($AS).clothes = "no clothing", getSlave($AS).shoes = "none", $surgeryType = "fuckdollExtraction"]] </div> <</if>> <</if>> </div> /*Scorch mind*/ <div> <<if ($seeExtreme == 1)>> <<if getSlave($AS).fetish != "mindbroken">> $He is mentally competent. <<elseif getSlave($AS).fetish == "mindbroken">> $His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse. <</if>> <div class="choices"> <<if getSlave($AS).indentureRestrictions < 1 && (getSlave($AS).breedingMark != 1 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<if getSlave($AS).fetish != "mindbroken">> [[Chemically lobotomize|Surgery Degradation][getSlave($AS).fetish = "mindbroken",getSlave($AS).fetishKnown = 1,cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS),20),$surgeryType = "mindbreak"]] <span class="note">Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.</span> <</if>> <</if>> </div> <</if>> </div> /*Bodyswap*/ <div> <<if $bodyswapAnnounced == 1 && getSlave($AS).indenture < 0>> <<if getSlave($AS).bodySwap == 0>> $He is in $his native body. <<elseif getSlave($AS).origBodyOwner != "">> $He currently occupies <<print getSlave($AS).origBodyOwner>>'s body. <<else>> $He is no longer in $his native body. <</if>> <div class="choices"> <<if getSlave($AS).indenture == -1>> [["Swap " + $his + " body with another of your stock"|Slave Slave Swap Workaround]] <<else>> <span class="note">Indentured servants must remain in their own bodies.</span> <</if>> </div> <<elseif $cheatMode == 1>> <div class="choices"> [[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]] </div> <</if>> </div> </div> </div>
MonsterMate/fc
src/uncategorized/remoteSurgery.tw
tw
mit
154,394
:: Rep Budget [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back to Main", $nextLink = "Main", _arcologyCosts = 0>> <<set $lastWeeksRepIncome.Total = 0>> <<set $lastWeeksRepExpenses.Total = 0>> <<set $lastWeeksRepIncome.Total = hashSum($lastWeeksRepIncome)>> <<set $lastWeeksRepExpenses.Total = hashSum($lastWeeksRepExpenses)>> <<if ndef $showAllEntries>> <<set $showAllEntries = {costsBudget: 0, repBudget: 0}>> <</if>> <br> //Reputation is a difficult thing to quantify, <<= properTitle()>>. Here you see an overview of topics that interest people in the arcology, and in turn, reflect on your own reputation. The more symbols you see in a category, the more impact that category is having on your reputation lately.// <br style="clear:both"><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <br> //Your weekly reputation changes are as follows:// <<set _options = new App.UI.OptionsGroup()>> <<run _options.addOption("", "repBudget", $showAllEntries) .addValue("Normal", 0).on().addValue("Show Empty Entries", 1).neutral()>> <<includeDOM _options.render()>> /* Table of Totals */ <<if ndef $lastWeeksRepIncome>> Financial data currently unavailable. <<else>> <style> table.finances { /*table-layout: fixed;*/ text-align: right; border-collapse: separate; border-spacing: 5px; border-style: hidden; empty-cells: hide; width: 75%; } </style> <table class="finances" border="1"> <tr> <th><h2>Penthouse</h2></th> <th>Income</th> <th>Expense</th> <th>Totals</th> </tr> <<print budgetLine("fucktoy", "Fucktoys")>> <<print budgetLine("publicServant", "Public servants")>> <<print budgetLine("gloryhole", "Free glory holes")>> <<print budgetLine("concubine", "Concubine")>> <<print budgetLine("headGirl", "Head girl")>> <<print budgetLine("bodyguard", "Bodyguard")>> <<print budgetLine("recruiter", "Recruiter")>> <tr> <h2>Structures</h2> /* TODO: using h2s doesn't fit in with the rest of the game */ </tr> <<set _L = App.Utils.countFacilityWorkers(["arcade", "brothel", "club", "servantsQuarters", "spa", "farmyard"])>> <<print budgetLine("arcade", "<<if $arcade>>[[capFirstChar($arcadeName)|Arcade][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($arcadeName)>><</if>> (_L.arcade slaves)")>> <<print budgetLine("gloryholeArcade", "Free arcade")>> <<print budgetLine("brothel", "<<if $brothel>>[[capFirstChar($brothelName)|Brothel][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($brothelName)>><</if>> (_L.brothel slaves)")>> <<print budgetLine("club", "<<if $club>>[[capFirstChar($clubName)|Club][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($clubName)>><</if>> (_L.club slaves)")>> <<print budgetLine("publicServantClub", "Club servants")>> <<print budgetLine("clubAds", "<<if $club>>[[Club ads|Club Advertisement][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($clubName)>><</if>>")>> <<if $club > 0>> <br> <</if>> <<print budgetLine("pit", "<<if $pit>>[[capFirstChar($pit.name)|Pit][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]] ($pit.fighterIDs.length slaves)<<else>>The Pit<</if>>")>> <<print budgetLine("servantsQuarters", "<<if $servantsQuarters>>[[Servants' Quarters][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>>Servants' Quarters<</if>> (_L.servantsQuarters slaves)")>> <<print budgetLine("spa", "<<if $spa>>[[capFirstChar($spaName)|Spa][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>><<= capFirstChar($spaName)>><</if>> (_L.spa slaves)")>> <<print budgetLine("shows", "<<if $farmyard>>[[capFirstChar($farmyardName)|Farmyard][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]<<else>>The Farmyard<</if>> (_L.farmyard slaves)")>> <<print budgetLine("architecture", "[[Architecture|Manage Arcology][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]")>> <tr> <h2>Slaves</h2> </tr> <<print budgetLine("slavesViewOfPC", "Slave trust and devotion")>> <<print budgetLine("prestigiousSlave", "Prestigious slaves")>> <<print budgetLine("porn", "Porn")>> <<print budgetLine("slaveTransfer", "Selling/buying major slaves")>> <<print budgetLine("babyTransfer", "Slave surgery")>> <<print budgetLine("birth", "Birth")>> <<print budgetLine("retirement", "Slave retirement")>> <<print budgetLine("vignette", "Vignettes")>> <<print budgetLine("fuckdolls", "Free Fuckdolls")>> <tr> <h2>Policies</h2> </tr> <<print budgetLine("capEx", "Capital expenses")>> <<print budgetLine("edicts", "<<if $secExpEnabled > 0>>[[Edicts|edicts]]<<else>>Edicts<</if>>")>> <<print budgetLine("policies", "[[Policies|Policies][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]")>> <<print budgetLine("subsidiesAndBarriers", "Subsidies and Barriers")>> <<print budgetLine("futureSocieties", "[[Society shaping|Future Society][$nextButton = \"Back to Budget\", $nextLink = \"Rep Budget\"]]")>> <<print budgetLine("food", "Food")>> <tr> <h2>Forces</h2> </tr> <<print budgetLine("specialForces", "Special forces")>> <<print budgetLine("securityExpansion", "securityExpansion")>> <<print budgetLine("peacekeepers", "Peacekeepers")>> <<print budgetLine("war", "Conflict")>> <tr> <h2>Finance</h2> </tr> <<print budgetLine("personalBusiness", "Personal business")>> <<print budgetLine("PCappearance", "Your appearance")>> <<print budgetLine("PCactions", "Your actions")>> <<print budgetLine("PCRelationships", "Your skills")>> <<print budgetLine("SlaveRelationships", "Slave relationships")>> <<print budgetLine("event", "Events")>> <br> <<print budgetLine("multiplier", "Reputation decay")>> <<print budgetLine("overflow", "Some of your reputation gains are no doubt \"wasted,\" since it's impossible to be more well known.")>> <<print budgetLine("cheating", "You cheated")>> <tr><td></td></tr> <tr> <td>Tracked totals</td> <td> <<print repFormat(Math.trunc($lastWeeksRepIncome.Total))>> </td> <td> <<print repFormat(Math.trunc($lastWeeksRepExpenses.Total))>> </td> <td> <<print repFormat(Math.trunc($lastWeeksRepIncome.Total + $lastWeeksRepExpenses.Total))>> </td> </tr> <tr><td></td></tr> <tr> <td>Last week actuals</td> <td></td> <td></td> <td><<if ($rep-$repLastWeek) > 0>> <<print repFormat($rep-$repLastWeek)>> <<else>> @@.red;<<print repFormat($rep-$repLastWeek)>>@@ <</if>></td> </tr> <<if ($rep-$repLastWeek) == $lastWeeksRepIncome.Total + $lastWeeksRepExpenses.Total>> <tr> @@.green;The books are balanced, <<= properTitle()>>!@@ </tr> <<else>> <tr> <td>Transaction tracking off by:</td> <td></td> <td></td> <td> <<print repFormat(Math.trunc(($rep-$repLastWeek) - ($lastWeeksRepIncome.Total + $lastWeeksRepExpenses.Total)))>> </td> </tr> <</if>> </table> <br> <</if>> <<if ndef $lastWeeksRepErrors>> <<set $lastWeeksRepErrors = "Errors: ">> <</if>> <<if $lastWeeksRepErrors !== "Errors: ">> <<link "Reset">> <<set $lastWeeksRepErrors = "Errors: ">> <</link>><br> @@.red;<<print $lastWeeksRepErrors>>@@ <</if>>
MonsterMate/fc
src/uncategorized/repBudget.tw
tw
mit
7,238
:: Reputation [nobr] <<if $useTabs == 0>><br>__Reputation__<</if>> <br> On formal occasions, you are announced as <<= PCTitle()>>. <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionistCreed == 1>> $arcologies[0].name keeps the creed of the $nicaea.name. The faithful <<if $nicaea.achievement == "slaves">> <<if $slaves.length > 50>> @@.green;strongly approve@@ of the large <<run FutureSocieties.Change("ChattelReligionist", 5)>> <<elseif $slaves.length > 20>> @@.green;approve@@ of the good <<run FutureSocieties.Change("ChattelReligionist", 2)>> <<else>> are not impressed by the <</if>> number of people you're giving the honor of sexual servitude. <<elseif $nicaea.achievement == "devotion">> <<if $averageDevotion > 80>> @@.green;strongly approve@@ of the worshipfulness <<run FutureSocieties.Change("ChattelReligionist", 5)>> <<elseif $averageDevotion > 50>> @@.green;approve@@ of the devotion <<run FutureSocieties.Change("ChattelReligionist", 2)>> <<else>> are not impressed by the devotion <</if>> of your slaves. <<else>> <<if $averageTrust > 50>> @@.green;strongly approve@@ of the great trust your slaves place in you. <<run FutureSocieties.Change("ChattelReligionist", 5)>> <<elseif $averageTrust > 20>> @@.green;approve@@ of the trust your slaves place in you. <<run FutureSocieties.Change("ChattelReligionist", 2)>> <<else>> are not impressed by the fear many of your slaves feel towards you. <</if>> <</if>> <</if>> <</if>> <<set _repDecay = 0.05, _enduringRep = $enduringRep>> <<if $arcologies.FSChattelReligionistLaw == 1>> <<set _enduringRep = Math.min(_enduringRep + 2000, 12000)>> <</if>> <<if $arcologies.FSRestartDecoration == 100>> <<set _enduringRep = Math.min(_enduringRep + 2000, 13000)>> /* that 13000 is not a typo, it allows for some stacking of FSRestart and FSChattel */ <</if>> <<if $rep > _enduringRep>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay-0.0125))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay-0.0125))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay+0.0125))>> <<else>> Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay))>> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay+0.0125))>> <<elseif $PC.actualAge >= 50>> You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay+0.0125))>> <<elseif $PC.actualAge < 35>> You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay))>> <<else>> Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay+0.0125))>> <</if>> <<else>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay-0.0125))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay-0.0125))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, your reputation degrades fairly quickly. <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay+0.0125))>> <<else>> <<set _repLoss = Math.trunc(($rep-_enduringRep)*(_repDecay))>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<if _repLoss > 100>> <<set _repLoss -= 100, $PC.degeneracy = 0>> <<else>> <<set _repLoss = 0, $PC.degeneracy = 0>> <</if>> Since you are the Prophet, your reputation degrades less. <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if _repLoss > 100>> <<set _repLoss -= 100, $PC.degeneracy = 0>> <<else>> <<set _repLoss = 100, $PC.degeneracy = 0>> <</if>> Since you are an established member of the Societal Elite, your public reputation degrades less. <</if>> <<if _enduringRep > 8000>> However, you have been a figure of renown for so long that much of your reputation has become permanent. <<elseif _enduringRep > 5000>> However, you have been a figure of repute for enough time that part of your reputation has become permanent. <<elseif _enduringRep > 2000>> However, you have been a figure of regard for long enough that some of your reputation has become permanent. <</if>> <<if _repLoss > 500 * (1 - (5 - $baseDifficulty) / 10)>> <<set _repLoss = 500 * (1 - (5 - $baseDifficulty) / 10)>> <<elseif _repLoss < 0>> <<set _repLoss = 0>> <</if>> <<set $enduringRep += Math.trunc(1 + Math.pow((10000 - $enduringRep) / 5770, 2) * _repLoss * 0.1)>> <<else>> <<if $arcologies[0].FSChattelReligionistLaw == 1 || $arcologies[0].FSRestartDecoration == 100>> <<set $PC.degeneracy = 0>> <</if>> <<set _repLoss = 0>> <<if _enduringRep > 8000>> You have been a figure of renown for so long that your reputation does not decay past its present level. <<elseif _enduringRep > 5000>> You have been a figure of repute for enough time that your reputation does not decay past its present level. <<elseif _enduringRep > 2000>> You have been a figure of regard for long enough that your reputation does not decay past its present level. <</if>> <</if>> /*play games with overflow. Gains are calculated (and then sadly rounded) on previous pages but losses are calculated here, after the overflow happened. Let's borrow from the past.*/ <<if $lastWeeksRepExpenses.overflow < 0>> <<set $rep += Math.abs($lastWeeksRepExpenses.overflow)>> <<set $lastWeeksRepExpenses.overflow = 0>> <</if>> <<run repX(forceNeg(_repLoss), "multiplier")>> <<if ($weatherAwareness == 0) && ($weatherCladding == 2)>> The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this. <<run repX(10, "architecture")>> <<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>> The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about. <<run repX(-100, "architecture")>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> As a member of the Societal Elite, your appearance has no bearing on your reputation. <<else>> <<if ($PC.dick == 0) && ($PC.boobs >= 300) && $PC.title == 0>> <<if $rep > 18000>> Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 40>> Society accepts you as an arcology owner, since it has become open-minded about power and gender. <<if $arcologies[0].FSGenderRadicalist > 50>> Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <</if>> <<else>> Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 10>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility. <<run FutureSocieties.Change("GenderFundamentalist", -5)>> <</if>> <</if>> <<elseif ($PC.boobs >= 300) || $PC.title == 0>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <</if>> <<else>> Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<run repX(forceNeg(Math.min(($rep*0.025), 250)), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility. <<run FutureSocieties.Change("GenderFundamentalist", -5)>> <</if>> <</if>> <<elseif ($PC.dick == 0) || ($PC.vagina != -1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your strangeness, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<run FutureSocieties.Change("GenderRadicalist", 5)>> <</if>> <<else>> Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@ <<run repX(forceNeg(Math.min(($rep*0.025), 250)), "PCappearance")>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility. <<run FutureSocieties.Change("GenderFundamentalist", -5)>> <</if>> <</if>> <</if>> <</if>> /* height block here */ <<if $arcologies[0].FSChattelReligionistLaw == 1 || $arcologies[0].FSRestartDecoration == 100>> /* already handled above */ <<elseif $arcologies[0].FSIntellectualDependency != "unset">> <<if $PC.intelligence+$PC.intelligenceImplant < -10>> <<if $rep > 18000>> You've somehow built such a reputation for yourself that your lack of a brain is no longer a societal concern. <<else>> <<run repX(forceNeg(Math.min(($rep*0.025), 100)), "PCappearance")>> Society @@.red;is uncomfortable@@ with just how slow you are. While they may find your mannerisms cute, it is not befitting of a leader. <</if>> <</if>> <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> <<if $PC.intelligence+$PC.intelligenceImplant < 100>> <<if $rep > 18000>> You've built such a reputation for yourself that you not being a genius is no longer a societal concern. <<else>> <<run repX(forceNeg(Math.min(($rep*0.05), 750)), "PCappearance")>> Society @@.red;strongly despises@@ being led by someone so easily outsmarted by even the slave population. <<run FutureSocieties.Change("SlaveProfessionalism", -10)>> <</if>> <</if>> <<elseif $PC.intelligence+$PC.intelligenceImplant <= 10>> <<if $rep > 18000>> You've managed to build such a reputation for yourself that your lack of intelligence is no longer a societal concern. <<else>> <<run repX(forceNeg(Math.min(($rep*0.05), 750)), "PCappearance")>> Society @@.red;is uncomfortable@@ being led by someone not smart. Your lack of intelligence brings your every action under scrutiny. <</if>> <<elseif $PC.intelligence+$PC.intelligenceImplant <= 50>> <<if $rep > 12000>> You've built such a reputation for yourself that your lack of intelligence is no longer a societal concern. <<else>> <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCappearance")>> Society @@.red;is uncomfortable@@ being led by someone not very smart. Your lack of intelligence brings your every action under scrutiny. <</if>> <</if>> <<if $policies.sexualOpenness == 1>> <<if $arcologies[0].FSChattelReligionistLaw == 1 || $arcologies[0].FSRestartDecoration == 100>> /* already handled above */ <<else>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $rep > 18000>> You are so well regarded that society has acquiesced that getting penetrated is not a sure sign of femininity. <<else>> Society views getting fucked as sign of femininity and is @@.red;strongly against your sexual preferences.@@ <<run FutureSocieties.Change("GenderRadicalist", -1)>> <<run repX(-1000, "PCactions")>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $PC.vagina != -1 && $PC.title == 0>> <<if $rep > 10000>> Society has grown accustomed to your efforts enough to not care that you enjoy slave dick. In fact, it even @@.green;strengthens@@ traditional gender roles, even though you insist on breaking them. <<run FutureSocieties.Change("GenderFundamentalist", 1)>> <<else>> Society wonders if you would be happier in a whore house getting fucked all day instead of trying to lead an arcology. Your efforts @@.red;strongly support@@ the idea that women should not be in positions of responsibility. <<run FutureSocieties.Change("GenderFundamentalist", -3)>> <<run repX(-1000, "PCactions")>> <</if>> <<else>> <<if $rep > 15000>> You are so well liked that society has accepted that you enjoy taking everything a slave has to offer. <<else>> Society finds your penchant for taking slave dick @@.red;very distasteful@@ for a slaveowner. <<run repX(-500, "PCactions")>> <</if>> <</if>> <</if>> <</if>> <<if $secExpEnabled > 0>> <<if $SecExp.smilingMan.progress === 20>> The grim statue of the Smiling Man outside your arcology @@.green;reminds the world of who managed to eliminate such a threat.@@ <<run repX(100, "architecture")>> <</if>> <<if $SecExp.edicts.weaponsLaw == 3>> The absence of any kind of restriction on weaponry within your arcology is @@.green;welcomed by your citizens@@ as sign of your respect for the ideals the Free Cities stand for. <<run repX(20, "edicts")>> <</if>> <</if>> <<if $SF.Toggle && $SF.Active >= 1 && $SF.UC.Assign > 0>> <br>Assigning a <<if $SF.UC.Assign === 1>>small<<else>>large<</if>> portion of $SF.Lower to @@.green;undercover work, slightly boosts your reputation.@@ <<if $SF.UC.Assign === 1>> <<set _value = $SF.ArmySize * 0.05>> <<else>> <<set _value = $SF.ArmySize * 0.25>> <</if>> <<run repX(_value, "specialForces")>> <br> <<elseif $SF.FS.BadOutcome === "ISOLATION">> <br>Your citizens are @@.red;very displeased@@ that you are hosting a legion of heavily armed squatters in your basement. <<run repX(forceNeg($SF.ArmySize + App.SF.upgrades.total()), "specialForces")>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($PC.race == $arcologies[0].FSSupremacistRace)>> Since you are a member of the $PC.race race, society @@.green;strongly approves@@ of your ownership of the arcology. <<run FutureSocieties.Change("Supremacist", 5)>> <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<if ($PC.race == $arcologies[0].FSSubjugationistRace)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race. <<else>> Society @@.red;loathes;@@ being lead by an inferior $PC.race, believing that any other race would make a far better leader than you. <<run repX(forceNeg(200*($arcologies[0].FSSubjugationist/$FSLockinLevel)), "PCappearance")>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $PC.boobs >= 1400>> Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant > 0>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image. <<run repX(10, "PCappearance")>> <</if>> <<if $PC.butt >= 5>> Society loves big butts and you are no exception; your <<if $PC.buttImplant > 0>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image. <<run repX(10, "PCappearance")>> <</if>> <<if $PC.balls >= 9>> Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<run repX((5*$PC.ballsImplant), "PCappearance")>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $PC.boobs >= 1000>> Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant > 0>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image. <<run repX(forceNeg(($PC.boobs/100)*3), "PCappearance")>> <</if>> <<if $PC.butt >= 5>> Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant > 0>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image. <<run repX(forceNeg(10*$PC.butt), "PCappearance")>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $PC.boobsImplant > 0>> Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image. <<run repX(($PC.boobsImplant/5), "PCappearance")>> <</if>> <<if $PC.buttImplant > 0>> Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image. <<run repX((7*$PC.buttImplant), "PCappearance")>> <</if>> <<if $PC.ballsImplant > 0>> Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<run repX((5*($PC.ballsImplant)), "PCappearance")>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobs >= 1000 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<run repX(($PC.boobs/50), "PCappearance")>> <</if>> <<if $PC.balls >= 5>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. <<run repX((15*$PC.balls), "PCappearance")>> <</if>> <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $PC.boobsImplant != 0>> Society finds fake breasts repulsive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image. <<run repX(forceNeg($PC.boobsImplant/10), "PCappearance")>> <</if>> <<if $PC.buttImplant > 0>> Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image. <<run repX(forceNeg(10*$PC.buttImplant), "PCappearance")>> <</if>> <<if $PC.ballsImplant > 0>> Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image. <<run repX(forceNeg(10*$PC.ballsImplant), "PCappearance")>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && $PC.boobs >= 1000 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<run repX(($PC.boobs/50), "PCappearance")>> <</if>> <<elseif ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobs >= 1000 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<run repX(($PC.boobs/50), "PCappearance")>> <</if>> <<if $PC.balls >= 5>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. <<run repX((5*($PC.balls)), "PCappearance")>> <</if>> <</if>> <<if (($PC.belly >= 1500) || ($PC.career == "escort" && $PC.belly >= 500)) && $PC.preg > 0>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $PC.pregSource != -1 && $PC.pregSource != -6>> Most prominent female owners avoid being penetrated on <<if $policies.sexualOpenness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, a huge <<else>> principle; your fecund figure exposes not only your willingness to be penetrated, but your <</if>> breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal. <<run repX(-500, "PCactions")>> <<if $eugenicsFullControl != 1>> <<set $failedElite += 100>> <</if>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics, society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society. <<run repX(200, "PCappearance")>> <<set $failedElite -= 10>> <</if>> <<else>> <<if $PC.pregSource != -1 && $PC.pregSource != -6>> Most prominent female owners avoid being penetrated on <<if $policies.sexualOpenness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, a huge <<else>> principle; your fecund figure exposes not only your willingness to be penetrated, but your <</if>> breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment. <<run repX(-500, "PCactions")>> <<if $eugenicsFullControl != 1>> <<set $failedElite += 50>> <</if>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics, society views you as a bearer of modernity and @@.green;commends@@ your contributions to society. <<run repX(200, "PCappearance")>> <<set $failedElite -= 5>> <</if>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus >= 60>> Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is disappointed in your <<if $policies.sexualOpenness == 1>> suspected slave baby. <<else>> penetration. <</if>> <<run repX(10, "PCappearance")>> <<else>> Most prominent female owners avoid being penetrated on <<if $policies.sexualOpenness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, <<else>> principle; your fecund figure exposes your willingness to be penetrated, <</if>> making it @@.red;harder for you to maintain your reputation.@@ <<run repX(-200, "PCactions")>> <</if>> <</if>> <<if $PC.career == "escort" && $rep < 16000>> Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either. <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCactions")>> <<elseif $PC.career == "escort">> Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave. <</if>> <<if $PC.career == "servant" && $rep < 12000>> Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was. <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCactions")>> <<elseif $PC.career == "servant">> Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant. <</if>> <<if $PC.career == "gang" && $rep < 15000>> Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been. <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCactions")>> <<elseif $PC.career == "BlackHat" && $rep < 15000>> Society @@.red;dislikes@@ being run by someone so capable of dredging up secrets, especially when they used to do it for the highest bidder. <<run repX(forceNeg(Math.min(($rep*0.05), 500)), "PCactions")>> <<elseif $PC.career == "gang" || $PC.career == "BlackHat">> Your reputation is strong enough that society has come to accept your background as part of your image. <</if>> <<if $PCSlutContacts == 2>> You are actively starring in pornographic videos. While they are rather exclusive, @@.red;some still leak out to the public,@@ harming your image. <<run repX(-50, "PCactions")>> <<if canGetPregnant($PC)>> That's not all that leaks out of you, considering all your shoots are rubber free. <<= knockMeUp($PC, 20, 0, -5, 1)>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $mercenaries > 0>> Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome. <<run FutureSocieties.Change("RomanRevivalist", $mercenaries)>> <</if>> <<if ($slaves.length > 20) && ($cash > 50000)>> Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>. <<run FutureSocieties.Change("RomanRevivalist", 5)>> <</if>> <<if $language != "Latin">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("RomanRevivalist", -2)>> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $PC.visualAge >= 35>> Society @@.green;approves@@ of your advancing age, which advances the ancient Aztec ideal of an experienced leader of the people. <<run FutureSocieties.Change("AztecRevivalist", 1)>> <</if>> <<if $HeadGirlID == 0>> Society @@.red;disapproves@@ of you not having a Head Girl as an advisor and assistant. <<run FutureSocieties.Change("AztecRevivalist", -2)>> <<else>> Society @@.green;approves@@ of your reliance on a Head Girl as an advisor and assistant. <<run FutureSocieties.Change("AztecRevivalist", 2)>> <</if>> <<if $PC.skill.warfare < 0>> Society @@.red;greatly disapproves@@ of your feebleness in the arts of war. <<run FutureSocieties.Change("AztecRevivalist", -4)>> <<elseif $PC.skill.warfare < 50>> Society @@.red;disapproves@@ of you not being properly trained in the arts of war. <<run FutureSocieties.Change("AztecRevivalist", -2)>> <<else>> Society @@.green;approves@@ of having a leader that is trained in the arts of war. <<run FutureSocieties.Change("AztecRevivalist", 2)>> <</if>> <<if $language != "Nahuatl">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the revived Nahuatl @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("AztecRevivalist", -3)>> <</if>> <<elseif $arcologies[0].FSNeoImperialist != "unset">> <<if $mercenaries > 0>> Society @@.green;approves@@ of your strong militarism and elite mercenaries, as your tradition of Imperial conquest glorifies military success above all else. <<run FutureSocieties.Change("NeoImperialist", $mercenaries)>> <</if>> <<if ($slaves.length > 20) && ($cash > 50000)>> Society @@.green;strongly approves@@ of your great wealth and prosperity, as is only fitting for an <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>proper Imperial noble<<else>>graceful Imperial noble<</if>>. <<run FutureSocieties.Change("NeoImperialist", 5)>> <</if>> <<if ($cash < 1000)>> Society @@.red;disapproves@@ of your poverty; it is viewed as completely unbeffiting for an Imperial ruler to have so little cash on hand, and indicative of weakness in your rule. <<run FutureSocieties.Change("NeoImperialist", -2)>> <</if>> <<if $PC.skill.warfare < 0>> Society @@.red;greatly disapproves@@ of your weakness in combat. The core duty of any Imperial noble is to fight, and your failure to understand the art of war is an unacceptable weakness. <<run FutureSocieties.Change("NeoImperialist", -4)>> <<elseif $PC.skill.warfare < 50>> Society @@.red;disapproves@@ of you lacking training in the art of warfare, as fighting is a core duty of any Imperial noble. <<run FutureSocieties.Change("NeoImperialist", -2)>> <<else>> Society @@.green;approves@@ of having a leader who is a capable warrior. Your strength in battle is seen proof of your indisputable right to rule. <<run FutureSocieties.Change("NeoImperialist", 2)>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _racialVarieties = new Set($slaves.map((s) => s.race))>> <<if _racialVarieties.size > 4>> Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery. <<run FutureSocieties.Change("EgyptianRevivalist", 5)>> <</if>> <<if $language != "Ancient Egyptian">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("EgyptianRevivalist", -2)>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _threshold = Math.trunc($rep/2000)>> <<if $publicServants <= _threshold>> Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation. <<run FutureSocieties.Change("EdoRevivalist", -2)>> <<else>> Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation. <<run FutureSocieties.Change("EdoRevivalist", 2)>> <</if>> <<if $language != "Japanese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("EdoRevivalist", -2)>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $fuckSlaves < $rep/3500>> Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation. <<run FutureSocieties.Change("ArabianRevivalist", -2)>> <<else>> Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation. <<run FutureSocieties.Change("ArabianRevivalist", 2)>> <</if>> <<if $language != "Arabic">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("ArabianRevivalist", -2)>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $HeadGirlID == 0>> Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires, <<run FutureSocieties.Change("ChineseRevivalist", -2)>> <<else>> Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires, <<run FutureSocieties.Change("ChineseRevivalist", 2)>> <</if>> <<if $RecruiterID == 0>> @@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom, <<run FutureSocieties.Change("ChineseRevivalist", -2)>> <<else>> @@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom, <<run FutureSocieties.Change("ChineseRevivalist", 2)>> <</if>> <<if $BodyguardID === 0>> and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace. <<run FutureSocieties.Change("ChineseRevivalist", -2)>> <<else>> and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace. <<run FutureSocieties.Change("ChineseRevivalist", 2)>> <</if>> <<if $language != "Chinese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project. <<run FutureSocieties.Change("ChineseRevivalist", -2)>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if policies.countEugenicsSMRs() > 0>> Society @@.red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society. <<set _noEugenics = -1 * policies.countEugenicsSMRs()>> <<run FutureSocieties.Change("RepopulationFocus", _noEugenics)>> <</if>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<if policies.countEugenicsSMRs() > 0>> Society @@.red;disapproves@@ of your policies forcefully sterilizing slaves, especially when they snuff out the life growing within them. <<set _noEugenics = -1 * policies.countEugenicsSMRs()>> <<run FutureSocieties.Change("Paternalist", _noEugenics)>> <</if>> <<elseif ($arcologies[0].FSRestart != "unset") && $arcologies[0].FSPaternalist == "unset">> <<if policies.countEugenicsSMRs() > 0 && $arcologies[0].FSRestartSMR != 1>> Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics. <<set _yesEugenics = policies.countEugenicsSMRs()>> <<run FutureSocieties.Change("Eugenics", _yesEugenics)>> <<set $failedElite -= (1 * policies.countEugenicsSMRs())>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $failedElite -= (2 * policies.countEugenicsSMRs())>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>> The number of children you've brought into the world @@.green;pleases@@ your citizens. <<if $birthsTotal < 1000>> <<run repX($birthsTotal, "PCactions")>> <<else>> <<run repX(1000, "PCactions")>> <</if>> <</if>> <<if $shelterAbuse > 5>> <<if $arcologies[0].FSPaternalist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity. <<run FutureSocieties.Change("Paternalist", -2)>> <<elseif $arcologies[0].FSDegradationist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots. <<run FutureSocieties.Change("Degradationist", 2)>> <</if>> <</if>> <<if $TCR.schoolPresent == 1>> <<if $arcologies[0].FSRestart != "unset">> Your Eugenics focused society @@.red;disagrees@@ with the local branch of The Cattle Ranch's views on slave breeding. Until society sees them as nothing more than mindless cattle and not human, they are in conflict with current reproduction standards. <<run FutureSocieties.Change("Eugenics", -1)>> <<elseif $arcologies[0].FSPaternalist != "unset">> While they can't stop what happens to slaves outside of your arcology, they can @@.red;disapprove and protest@@ you allowing a branch of the mentally and physically abusive Cattle Ranch to be established in your arcology. <<run FutureSocieties.Change("Paternalist", -2)>> <</if>> <</if>> <<if $policies.cash4Babies == 1>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@.green;approves@@ of your poor treatment of slave infants. <<run repX(5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel), "babyTransfer")>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $eugenicsFullControl != 1>> The Societal Elite @@.red;strongly disapproves@@ of your creating an economic incentive for the lower classes to breed and sell infants, holding back acceptance of your new society. <<set $failedElite += 5>> <<else>> Society @@.red;strongly disapproves@@ of your creating an economic incentive for the lower classes to breed and sell infants, holding back acceptance of your new society. <</if>> <<set $arcologies[0].FSRestart -= $FSSingleSlaveRep>> <<run repX(forceNeg((5*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel))+($rep/40)), "babyTransfer")>> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@.red;greatly despises@@ your poor treatment of slave infants. <<run repX(forceNeg((25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)), "babyTransfer")>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society. <<set $arcologies[0].FSRepopulationFocus -= $FSSingleSlaveRep>> <<run repX(forceNeg((5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)), "babyTransfer")>> <<else>> Your citizens @@.red;disapprove@@ of your poor treatment of slave children. <<run repX(forceNeg($rep/20), "babyTransfer")>> <</if>> <</if>> <<if $policies.mixedMarriage == 1>> Your citizens <<if $arcologies[0].FSPaternalist >= 80>> are so paternalistic that they @@.green;approve@@ of <<run FutureSocieties.Change("Paternalist", 2)>> <<elseif $arcologies[0].FSPaternalist >= 40>> are paternalistic enough to tolerate <<else>> @@.red;disapprove@@ of <<run repX(-50, "PCactions")>> <</if>> your support for marriage between citizens and slaves. <</if>> <<if $citizenOrphanageTotal > 0>> <<if $arcologies[0].FSPaternalist != "unset">> The public @@.green;approves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens. <<run FutureSocieties.Change("Paternalist", $citizenOrphanageTotal)>> <<if $privateOrphanageTotal > 0>> Raising <<print num($privateOrphanageTotal)>> of your slaves' children privately is considered even more @@.green;impressive.@@ <<set _care = $privateOrphanageTotal*2>> <<run FutureSocieties.Change("Paternalist", _care)>> <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> The public @@.red;disapproves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens. <<set _care = -$citizenOrphanageTotal>> <<run FutureSocieties.Change("Degradationist", _care)>> <<if $privateOrphanageTotal > 0>>Fortunately your raising slaves' children privately is not publicly known.<</if>> <</if>> <<elseif $privateOrphanageTotal > 0>> <<if $arcologies[0].FSPaternalist != "unset">> Raising <<print num($privateOrphanageTotal)>> of your slaves' children privately is considered extremely @@.green;impressive.@@ <<set _care = $privateOrphanageTotal*2>> <<run FutureSocieties.Change("Paternalist", _care)>> <<elseif $arcologies[0].FSDegradationist != "unset">> Fortunately your raising slaves' children privately is not publicly known. <</if>> <</if>> <<if $breederOrphanageTotal > 0 && $arcologies[0].FSRepopulationFocus != "unset">> The public @@.green;approves@@ of the way you've dedicated <<print num($breederOrphanageTotal)>> of your slaves' children to be raised into future breeders. <<set _futureBreeders = Math.round((($breederOrphanageTotal/100)+1))>> <<run FutureSocieties.Change("RepopulationFocus", _futureBreeders)>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach. <<run repX(50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel), "policies")>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do. <<run repX(-100, "policies")>> <<set $failedElite -= 1>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> The burgeoning prosperity brought on by new business through your policies @@.green;builds your reputation,@@ since nearly every citizen has something available to satisfy their cravings. <<run repX(100, "policies")>> <</if>> <<if $arcologies[0].FSIntellectualDependencyLaw == 1>> The protections you have in place to protect invalids @@.green;adds to your reputation,@@ since every citizen will eventually find themselves benefitting from it. <<run repX(100, "policies")>> <</if>> <<if $policies.SMR.frigiditySMR == 1>> Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. <<run repX(-250, "policies")>> <</if>> <<if $PC.degeneracy > 0>> <<if $PC.degeneracy > 100>> There are @@.red;severe and devastating rumors@@ about you spreading across the arcology. <<run repX(forceNeg(100*$PC.degeneracy), "PCactions")>> <<set $enduringRep = 0>> <<elseif $PC.degeneracy > 75>> There are @@.red;severe rumors@@ about you spreading across the arcology. <<run repX(forceNeg(20*$PC.degeneracy), "PCactions")>> <<elseif $PC.degeneracy > 50>> There are @@.red;bad rumors@@ about you spreading across the arcology. <<run repX(forceNeg(10*$PC.degeneracy), "PCactions")>> <<elseif $PC.degeneracy > 25>> There are @@.red;rumors@@ about you spreading across the arcology. <<run repX(forceNeg(5*$PC.degeneracy), "PCactions")>> <<elseif $PC.degeneracy > 10>> There are @@.red;minor rumors@@ about you spreading across the arcology. <<run repX(forceNeg(2*$PC.degeneracy), "PCactions")>> <<else>> The occasional rumor about you can be heard throughout the arcology. <<run repX(forceNeg(1*$PC.degeneracy), "PCactions")>> <</if>> <</if>> <<if $FCNNstation == 1>> Playing host to the Free Cities News Network brings @@.green;approval@@ from those who still consider freedom of the press a virtue. <<run repX(500, "policies")>> <</if>> <<if $secExpEnabled > 0 && $SecExp.buildings.propHub && $SecExp.buildings.propHub.upgrades.fakeNews > 0>> The authenticity department produces and distributes copious amounts of plausible enough news and reports, @@.green;increasing your reputation.@@ <<run repX(10 * $SecExp.buildings.propHub.upgrades.fakeNews, "policies")>> <</if>> <br> <<set _repGain = hashSum($lastWeeksRepIncome), _repLoss = hashSum($lastWeeksRepIncome)>> <<if _repGain > _repLoss>> @@.green;Your reputation increased this week.@@ <<elseif _repGain < _repLoss>> @@.red;Your reputation decreased this week.@@ <</if>> <<if isNaN($rep)>> <br>@@.red;Error: rep is outside accepted range, please report this issue@@ <</if>> <<if $rep > 20000>> Your reputation is capped. <<elseif $rep-$enduringRep > 7500>> Your base rate of reputation decay is very high. <<elseif $rep-$enduringRep > 5000>> Your base rate of reputation decay is high. <<elseif $rep-$enduringRep > 2500>> Your base rate of reputation decay is moderate. <<elseif $rep-$enduringRep > 0>> Your base rate of reputation decay is low. <</if>> <<if $enduringRep >= 10000>> Your legend is perfected, reducing reputation decay to its lowest possible level. <<set $enduringRep = 10000>> <</if>> <<if $policies.alwaysSubsidizeRep == 1>> <<if $rep <= 19900>> <<run repX(100, "policies")>> Reputation subsidized as planned. <<if $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> <</if>> <<elseif $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> Rumors quelled as planned. <<else>> <<run cashX(1000, "policies")>> Reputation subsidy reclaimed this week since your reputation is capped. <</if>> <</if>> <<if $failedElite > 1>> <<set $failedElite -= 1>> <</if>> <<if $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $eugenicsFullControl != 1>> <<if $failedElite > 300>> The Societal Elite @@.red;are plotting your demise.@@ <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing about your failures.@@ It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you.@@ Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you.@@ You may want to consider your actions more. <<elseif $failedElite > 100>> The Societal Elite @@.red;seem to dislike you.@@ <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you.@@ <<elseif $failedElite > 0>> The Societal Elite @@.red;question some of your actions.@@ <<else>> The Societal Elite hold you in high regards. <</if>> <<else>> The Societal Elite can think what they want, they know better than to try and cross you again. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $eugenicsFullControl != 1>> <<if $failedElite > 300>> The Societal Elite @@.red;have departed from your arcology in disgust.@@ <<run FutureSocieties.remove("FSRestart")>> <<run repX(forceNeg(10000), "event")>> <<set $eliteFail = random(30,100), $eliteFailTimer = 15>> <<if $eliteFail > $topClass - 20>> <<set $eliteFail = $topClass - 20>> <</if>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(20,40)>> <</if>> <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing leaving.@@ It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you.@@ Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you.@@ You may want to consider your actions more. <<elseif $failedElite > 100>> The Societal Elite @@.red;seem to dislike you.@@ <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you.@@ <<elseif $failedElite > 0>> The Societal Elite @@.red;question some of your actions.@@ <<else>> The Societal Elite hold you in warm regards. <</if>> <<else>> The Societal Elite can think what they want, they know better than to try and cross you again. <</if>> <</if>>
MonsterMate/fc
src/uncategorized/reputation.tw
tw
mit
49,131
:: RES Failure [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> <<set $RESFailure = App.Utils.schoolFailure()>> <<run repX(-200, "event")>> <<set $arcologies[0].prosperity -= 2>> <<set $slavesToAdd = 5>> <<if $RESFailure == "TSS">> <<set $TSS.schoolPresent = 0>> <<set $TSS.subsidy = 0>> <<set $TSS.schoolProsperity = 0>> <<set $TSS.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a slave">> <<set $activeSlave.butt = either(1, 2, 2, 3)>> <<set $activeSlave.boobs = either(200, 300, 300, 400)>> <<if $TSS.schoolUpgrade == 1>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of the Slavegirl School after $he was retrained as a slave $girl.">> <<set $activeSlave.butt += 1>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.actualAge = random(36,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<else>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of the Slavegirl School right after $his majority.">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = random(-50,95)>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <<run setHealth($activeSlave, jsRandom(50, 60), 0, 0, 0)>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.chem = 20>> <<if $TSS.schoolUpgrade == 0>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 15>> <<else>> <<set $activeSlave.skill.vaginal = 15>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.skill.entertainment = 15>> <</if>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.custom.tattoo = "$He has the simple logo of the corporation that operates the Slavegirl School tattooed on $his left cheek.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TUO">> <<set $TUO.schoolPresent = 0>> <<set $TUO.subsidy = 0>> <<set $TUO.schoolProsperity = 0>> <<set $TUO.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = $fertilityAge>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave()>> <<set $activeSlave.origin = "$He was given to you by a failed branch of The Utopian Orphanage right after $his graduation.">> <<set $activeSlave.career = "a slave">> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.devotion = random(50,75)>> <<set $activeSlave.trust = random(50,75)>> <<if $TUO.schoolUpgrade == 1>> <<set $activeSlave.face = random(30,100)>> <<set $activeSlave.intelligence = random(55,100)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.accent = 1>> <<set $activeSlave.skill.entertainment = 75>> <<set $activeSlave.skill.combat = 1>> <<else>> <<set $activeSlave.face = random(10,65)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.intelligence = random(35,75)>> <<set $activeSlave.accent = either(0,1)>> <<set $activeSlave.skill.entertainment = 45>> <<set $activeSlave.skill.combat = 0>> <</if>> <<if $TUO.schoolUpgrade == 2>> <<set $activeSlave.skill.vaginal = 15>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.energy = random(40,95)>> <<else>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.energy = random(15,65)>> <</if>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.weight = random(-17,17)>> <<set $activeSlave.muscles = random(0,20)>> <<set $activeSlave.lips = random(10,40)>> <<set $activeSlave.lipsImplant = 0>> <<set $activeSlave.boobs = 50>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.buttImplant = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.anus = 0>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TCR">> <<set $TCR.schoolPresent = 0>> <<set $TCR.subsidy = 0>> <<set $TCR.schoolProsperity = 0>> <<set $TCR.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $activeSlaveOneTimeMinAge = $fertilityAge+6>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.slaveName = setup.cowSlaveNames.random()>> <<set $activeSlave.slaveSurname = 0>> <<set $activeSlave.career = "a dairy cow">> <<set $activeSlave.butt = either(5, 6, 6, 7, 7, 8, 9)>> <<set $activeSlave.boobs = 30000>> <<set $activeSlave.lactation = 1>> <<set $activeSlave.lactationDuration = 2>> <<set $activeSlave.lactationAdaptation = 100>> <<set $activeSlave.origin = "$He is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 5>> <<set $activeSlave.vaginaLube = 2>> <<set $activeSlave.intelligence = either(-100, -100, -100, -96, -80, -70, -50)>> <<set $activeSlave.devotion = 100>> <<set $activeSlave.trust = 100>> <<run setHealth($activeSlave, jsRandom(50, 60), 0, 0, 0)>> <<set $activeSlave.preg = random(30,39)>> <<set $activeSlave.pregType = random(3,6)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.bellySag = 10>> <<set $activeSlave.bellySagPreg = 10>> <<set $activeSlave.hips = either(2, 2, 2, 2, 3)>> <<set $activeSlave.counter.birthsTotal = random(10,15)>> <<set $activeSlave.geneticQuirks.hyperFertility = 2>> <<set $activeSlave.weight = random(60,160)>> <<set $activeSlave.muscles = random(60,80)>> <<set $activeSlave.chem = 10>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.heels = 1>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.sexualQuirk = either("none")>> <<set $activeSlave.behavioralQuirk = either("none")>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.collar = "leather with cowbell">> <<set $activeSlave.brand["right thigh"] = "the logo of the Cattle Ranch">> <<set $activeSlave.boobsTat = "bovine patterns">> <<set $activeSlave.buttTat = "bovine patterns">> <<set $activeSlave.vaginaTat = "bovine patterns">> <<set $activeSlave.lipsTat = "bovine patterns">> <<set $activeSlave.anusTat = "bovine patterns">> <<set $activeSlave.shouldersTat = "bovine patterns">> <<set $activeSlave.backTat = "bovine patterns">> <<set $activeSlave.armsTat = "bovine patterns">> <<set $activeSlave.legsTat = "bovine patterns">> <<set $activeSlave.stampTat = "bovine patterns">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "GRI">> <<set $GRI.schoolPresent = 0>> <<set $GRI.subsidy = 0>> <<set $GRI.schoolProsperity = 0>> <<set $GRI.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.origin = "$He was given to you by a failed subsidiary lab of the Growth Research Institute right after $his use as a test subject ended.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.devotion = random(-15,-5)>> <<set $activeSlave.trust = random(-25,-45)>> <<set $activeSlave.chem = 100>> <<if $GRI.schoolUpgrade == 1>> <<run setHealth($activeSlave, 200, 0, 0, 0)>> <<else>> <<run setHealth($activeSlave, jsRandom(-70, 100), 0)>> <</if>> <<set $activeSlave.height = random(150,190)>> <<set $activeSlave.butt = random(4,10)>> <<if $GRI.schoolUpgrade == 2>> <<set $activeSlave.boobs = 200*random(15,30)>> <<set $activeSlave.lactation = 2>> <<set $activeSlave.lactationDuration = 2>> <<else>> <<set $activeSlave.boobs = 200*random(4,20)>> <</if>> <<set $activeSlave.nipples = either("huge", "inverted")>> <<set $activeSlave.areolae = either(0, 1, 2, 3, 4)>> <<set $activeSlave.clit = either(0, 1, 2, 3)>> <<set $activeSlave.lips = random(5,85)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.behavioralFlaw = either("odd")>> <<set $activeSlave.hStyle = "shaved">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.custom.tattoo = "$He has a barcode that identified $him when $he was a test subject at the Growth Research Institute tattooed on $his left cheek.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "SCP">> <<set $SCP.schoolPresent = 0>> <<set $SCP.subsidy = 0>> <<set $SCP.schoolProsperity = 0>> <<set $SCP.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of St. Claver Preparatory after $he served as a plastic surgeon's passing final exam.">> <<set $activeSlave.chem = 20>> <<set $activeSlave.career = "a slave">> <<if $SCP.schoolUpgrade == 1>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.intelligence = -70>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = random(-50,50)>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<run setHealth($activeSlave, 100, 0, 0, 0)>> <<set $activeSlave.heightImplant = 1>> <<set $activeSlave.height += 10>> <<set $activeSlave.buttImplant = (4-$activeSlave.butt)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.boobsImplant = (2000-$activeSlave.boobs)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplantType = "fillable">> <<set $activeSlave.nipples = "tiny">> <<set $activeSlave.areolae = 0>> <<set $activeSlave.clit = 0>> <<set $activeSlave.lipsImplant = (75-$activeSlave.lips)>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <<set $activeSlave.faceImplant = 35>> <<set $activeSlave.face = random(35,80)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = -20>> <<if $SCP.schoolUpgrade == 2>> <<set $activeSlave.skill.vaginal = 15>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.skill.entertainment = 15>> <<else>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <</if>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.hColor = "blonde">> <<set $activeSlave.pubicHColor = "blonde">> <<set $activeSlave.underArmHColor = "blonde">> <<set $activeSlave.race = "white">> <<set $activeSlave.skin = "sun tanned">> <<set $activeSlave.override_H_Color = 1>> <<set $activeSlave.override_Arm_H_Color = 1>> <<set $activeSlave.override_Pubic_H_Color = 1>> <<set $activeSlave.override_Race = 1>> <<set $activeSlave.override_Skin = 1>> <<set $activeSlave.custom.tattoo = "$He has the coat of arms of St. Claver Preparatory tattooed on $his left cheek.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "LDE">> <<set $LDE.schoolPresent = 0>> <<set $LDE.subsidy = 0>> <<set $LDE.schoolProsperity = 0>> <<set $LDE.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of the innovative École des Enculées right after $his graduation.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.chem = 100>> <<if $LDE.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(60,70)>> <<set $activeSlave.trust = random(55,60)>> <</if>> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.muscles = 0>> <<if random(1,100) > 75>> <<set $activeSlave.geneticQuirks.rearLipedema = 2>> <<set $activeSlave.butt = random(6,16)>> <<else>> <<set $activeSlave.butt = random(4,5)>> <</if>> <<set $activeSlave.face = random(20,60)>> <<set $activeSlave.boobs = either(500,650,800)>> <<set $activeSlave.waist = -15>> <<set $activeSlave.lips = 35>> <<if $LDE.schoolUpgrade == 2>> <<set $activeSlave.balls = either(3,4)>> <<set $activeSlave.dick = either(3,4)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<else>> <<set $activeSlave.dick = either(1,1,1,2)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.balls = either(1,1,1,2)>> <</if>> <<set $activeSlave.anus = 2>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = random(0,20)>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 100>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.skill.entertainment = 15>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = either("none", "odd")>> <<set $activeSlave.fetishStrength = either(1, 2)>> <<set $activeSlave.fetish = "buttslut">> <<set $activeSlave.fetishKnown = 1>><<set $activeSlave.attrKnown = 1>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.hLength = 100>> <<set $activeSlave.custom.tattoo = "$He has the buttock-shaped symbol of the École des Enculées that created $his tattooed on $his left cheek.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "NUL">> <<set $NUL.schoolPresent = 0>> <<set $NUL.subsidy = 0>> <<set $NUL.schoolProsperity = 0>> <<set $NUL.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 24>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave()>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of Nueva Universidad de Libertad right after $his graduation.">> <<set $activeSlave.career = "a slave">> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.devotion = random(60,75)>> <<set $activeSlave.trust = random(60,75)>> <<set $activeSlave.intelligenceImplant = 30>> <<if $NUL.schoolUpgrade == 1>> <<set $activeSlave.intelligence = random(50, 70)>> <<set $activeSlave.skill.whoring = random(70, 80)>> <<set $activeSlave.skill.entertainment = random(70, 80)>> <<else>> <<set $activeSlave.intelligence = random(20, 50)>> <<set $activeSlave.skill.whoring = random(40, 50)>> <<set $activeSlave.skill.entertainment = random(40, 50)>> <</if>> <<if $NUL.schoolUpgrade == 2>> <<set $activeSlave.skill.anal = random(60, 80)>> <<set $activeSlave.skill.oral = random(70, 90)>> <<set $activeSlave.anus = random(1, 3)>> <<else>> <<set $activeSlave.skill.anal = random(10, 30)>> <<set $activeSlave.skill.oral = random(20, 40)>> <<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>> <</if>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.face = random(15,55)>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.boobs = 50>> <<set $activeSlave.butt = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.dick = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.eyebrowHStyle = "bald">> <<set $activeSlave.underArmHStyle = "bald">> <<set $activeSlave.pubicHStyle = "bald">> <<set $activeSlave.hStyle = "bald">> <<set $activeSlave.custom.tattoo = "$He has the abstract symbol of Nueva Universidad de Libertad tattooed on $his left shoulder.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TGA">> <<set $TGA.schoolPresent = 0>> <<set $TGA.subsidy = 0>> <<set $TGA.schoolProsperity = 0>> <<set $TGA.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of the intense Gymnasium-Academy right after $his majority.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = random(-50,95)>> <<set $activeSlave.chem = 20>> <<if $TGA.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<run setHealth($activeSlave, 100, 0, 0, 0)>> <<set $activeSlave.muscles = either(20, 50, 50)>> <<set $activeSlave.butt = either(2, 2, 3)>> <<set $activeSlave.boobs = either(100, 200)>> <<set $activeSlave.dick = random(3,5)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.balls = random(3,5)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <<if $TGA.schoolUpgrade == 2>> <<set $activeSlave.skill.combat = 1>> <<else>> <<set $activeSlave.skill.combat = 0>> <</if>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = either("apathetic", "none")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "none", "odd")>> <<set $activeSlave.hStyle = "short">> <<set $activeSlave.hLength = 2>> <<set $activeSlave.brand["left cheek"] = "the baroque crest of the Gymnasium-Academy that trained $him">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "HA">> <<set $HA.schoolPresent = 0>> <<set $HA.subsidy = 0>> <<set $HA.schoolProsperity = 0>> <<set $HA.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.origin = "$He was given to you by a failed branch campus of the Hippolyta Academy right after $his majority.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = random(0,95)>> <<set $activeSlave.chem = 20>> <<if $HA.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<set $activeSlave.faceShape = either("cute", "normal")>> <<set $activeSlave.face = either(20,20,35,35,35,50,75,100)>> <<set $activeSlave.lips = either(0,10,25)>> <<set $activeSlave.weight = -10>> <<run setHealth($activeSlave, jsRandom(80, 100), 0, 0, 0)>> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.hips = 0>> <<set $activeSlave.vagina = random(0,1)>> <<set $activeSlave.anus = random(0,1)>> <<set $activeSlave.butt = random(2,4)>> <<set $activeSlave.boobs = (random(30,60) * 10)>> <<set $activeSlave.preg = 0>> <<run SetBellySize($activeSlave)>> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.muscles = random(40,60)>> <<set _minHeight = random(170,180)>> <<set $activeSlave.height = Math.trunc(Math.clamp(Height.random($activeSlave, {limitMult: [2, 15], spread: .1}),_minHeight, 274))>> <<set $activeSlave.waist = -15>> <<set $activeSlave.shoulders = 0>> <<set $activeSlave.skill.vaginal = 10>> <<set $activeSlave.skill.oral = 10>> <<set $activeSlave.skill.anal = 10>> <<set $activeSlave.skill.whoring = 10>> <<set $activeSlave.skill.entertainment = either(10,10,30)>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.sexualFlaw = either("apathetic", "judgemental", "none", "none")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "none")>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.hStyle = either("braided", "bun", "neat", "ponytail", "tails")>> <<set $activeSlave.hLength = random(5,50)>> <<set $activeSlave.custom.tattoo = "$He has the sword and eagle symbol of the Hippolyta Academy tattooed on $his left shoulder.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TFS">> <<set $TFS.schoolPresent = 0>> <<set $TFS.subsidy = 0>> <<set $TFS.schoolProsperity = 0>> <<set $TFS.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd-1; $i++>> <<set _slaveGenRange = random(1,4)>> <<set $oneTimeDisableDisability = 1>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<set $activeSlave = GenerateNewSlave()>> <<else>> <<set $activeSlave = GenerateNewSlave("XY")>> <</if>> <<set $activeSlave.origin = "$He was a Futanari Sister until you engineered $his early enslavement.">> <<set $activeSlave.career = "a Futanari Sister">> <<set $activeSlave.faceShape = either("exotic", "sensual")>> <<if _slaveGenRange == 1>> <<set $activeSlave.intelligence = random(-50,-20)>> <<set $activeSlave.chem = 150>> <<set $activeSlave.butt = either(5,6)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.face = either(35,35,35,75,100)>> <<set $activeSlave.boobs = 100*random(12,20)>> <<set $activeSlave.dick = random(2,3)>> <<if $activeSlave.foreskin > 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(8,9), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(8,9), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(2,3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.actualAge = random(25,29)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.anus = 2>> <<set $activeSlave.fetish = "submissive">> <<elseif _slaveGenRange == 2>> <<set $activeSlave.intelligence = random(-15,15)>> <<set $activeSlave.chem = 200>> <<set $activeSlave.butt = either(6,7)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,35,75,75,100)>> <<set $activeSlave.boobs = 100*random(20,32)>> <<set $activeSlave.dick = random(3,4)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(9,10), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(9,10), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(3,4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.weight = 20>> <<set $activeSlave.actualAge = random(30,34)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.anus = 2>> <<set $activeSlave.fetish = either("buttslut", "cumslut")>> <<elseif _slaveGenRange == 3>> <<set $activeSlave.intelligence = random(16,50)>> <<set $activeSlave.chem = 250>> <<set $activeSlave.butt = either(7,8)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,75,75,100,100)>> <<set $activeSlave.boobs = 100*random(32,42)>> <<set $activeSlave.dick = random(4,5)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(6,7), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(6,7), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(4,5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 20>> <<set $activeSlave.actualAge = random(35,39)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = either("buttslut", "cumslut")>> <<else>> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.chem = 300>> <<set $activeSlave.butt = either(8,9)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,75,100,100,100)>> <<set $activeSlave.boobs = 100*random(44,60)>> <<set $activeSlave.dick = random(5,6)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.geneticQuirks.wellHung = 2>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(7,8), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(7,8), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(5,6)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 50>> <<set $activeSlave.actualAge = random(40,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = "dom">> <</if>> <<set $activeSlave.preg = -3>> <<if $TFS.farmUpgrade != 0>> <<set $activeSlave.ovaries = 1>> <<if $TFS.farmUpgrade >= 2>> <<set $activeSlave.preg = random(1,41)>> <<if $TFS.farmUpgrade == 3>> <<set $activeSlave.pregType = random(10,30)>> <<set $activeSlave.pregAdaptation = 300>> <<else>> <<set $activeSlave.pregType = 1>> <</if>> <<set $activeSlave.pregSource = -9>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<if $TFS.schoolUpgrade == 2>> <<set $activeSlave.energy = 100>> <<else>> <<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>> <</if>> <<set $activeSlave.devotion = random(30,35)>> <<set $activeSlave.trust = random(-15,-5)>> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.waist = -15>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.shoulders = 1>> <</if>> <<set $activeSlave.skill.vaginal = 100>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.anal = 100>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.skill.entertainment = 100>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<if $TFS.schoolUpgrade == 1>> <<set $activeSlave.sexualQuirk = "caring">> <</if>> <<set $activeSlave.sexualFlaw = either("hates women", "none")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "none")>> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 0>> <<set $activeSlave.attrKnown = 0>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 150>> <<set $activeSlave.custom.tattoo = "$He has a simple pink heart tattooed on $his right temple.">> <<set $REFutaSisterCheckinIDs.push($activeSlave.ID)>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</for>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<set $activeSlave.origin = "$He was the leader of your arcology's Futanari Sisters until you engineered $his community's failure and enslavement.">> <<set $activeSlave.career = "a Futanari Sister">> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.chem = 300>> <<set $activeSlave.butt = either(8,9)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = 100>> <<set $activeSlave.boobs = 100*random(44,60)>> <<set $activeSlave.dick = random(5,6)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<set $activeSlave.balls = 10, $activeSlave.scrotum = $activeSlave.balls>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = 10>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(5,6)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 50>> <<set $activeSlave.actualAge = random(40,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = "dom">> <<set $activeSlave.preg = -3>> <<if $TFS.farmUpgrade != 0>> <<set $activeSlave.ovaries = 1>> <<if $TFS.farmUpgrade >= 2>> <<set $activeSlave.preg = random(1,41)>> <<if $TFS.farmUpgrade == 3>> <<set $activeSlave.pregType = random(20,40)>> <<set $activeSlave.pregAdaptation = 500>> <<else>> <<set $activeSlave.pregType = 1>> <</if>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<if $TFS.schoolUpgrade == 2>> <<set $activeSlave.energy = 100>> <<else>> <<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>> <</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = random(10,15)>> <<run setHealth($activeSlave, jsRandom(60, 80), 0, 0, 0)>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.waist = -15>> <<set $activeSlave.shoulders = 1>> <<set $activeSlave.skill.vaginal = 100>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.anal = 100>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.skill.entertainment = 100>> <<set $activeSlave.skill.combat = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<if $TFS.schoolUpgrade == 1>> <<set $activeSlave.sexualQuirk = "caring">> <</if>> <<set $activeSlave.sexualFlaw = either("hates women", "none")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "none")>> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 0>> <<set $activeSlave.attrKnown = 0>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 150>> <<set $activeSlave.custom.tattoo = "$He has a simple pink heart tattooed on $his right temple.">> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<else>> Error: school "$RESFailure" not found. <</if>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<if $RESFailure == "NUL">> <<set _he = they>> <<else>> <<set _he = he>> <</if>> <<if $RESFailure == "TFS">> The senior Sister of the community of Futanari Sisters in your arcology appears at your penthouse, as you've been expecting since their second missed rent payment. This is quite the occasion, since they never leave their little nest. $He's delightfully nude, and it occurs to you that the Sisters probably do not own clothing at all. $He has obviously been crying; puffy eyes and a sniffling nose mar $his gorgeous face. $He must have caused quite the sensation as $he made $his way here, in tears, gigantic tits and huge cock bouncing around. To your surprise, $he flings $himself at your feet, $his dick making a painful-sounding slap against the floor and $his breasts squashing out to either side of $him. <p> "Please," $he cries to your feet. "Please take us as slaves. We're indebted, and we'll all be enslaved. You're our friend, you'll treat us better than anyone." Then $he whispers, "Please, <<if $PC.slaveSurname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.slaveSurname>>,<<else>><<print $PC.slaveName>>,<</if>> don't make me beg." You tell the prostrate futa you accept. $His mood does not improve: $he scrabbles around to face away from you, plush body jiggling submissively, and raises $his buttocks to spread $his pussy and anus for you. "Thank you," $he weeps. "Now please rape me, <<Master>>. I deserve it. My mismanagement stole my Sisters' years of idyll from them. Please, rape me." </p> <<else>> <p> You receive a personal call from a senior representative of <<print App.Data.misc.schools.get($RESFailure).title>> as you've been expecting since their second missed rent payment. "I apologize," _he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange — the business climate seemed excellent, and other corporations are doing well." <<if $RESFailure == "NUL">> They sigh <<else>> He sighs <</if>> "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our <<print App.Data.misc.schools.get($RESFailure).branchName>> down immediately. In fact, it should be shut down within the hour. <<if $RESFailure == "TCR">> However, we lack the funds to remove some of our finest cattle and since we still owe you a little... We'd like to you to have them; we'll even have them delivered to your penthouse with the last of our credits." <<else>> I regret to add," _he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. <<if $RESFailure == "GRI">> The lab we're closing has five solid test subjects. <<else>> The branch campus we're closing has five recent graduates. <</if>> We'd like to transfer them to you in lieu of payment." <<if $RESFailure == "NUL">> They hurriedly end the call. <<else>> He hurriedly ends the call. <</if>> <</if>> </p> <</if>> <p> The failure of a prominent organization within your arcology has @@.red;affected your reputation@@ and @@.red;your arcology's prosperity@@ slightly, but you've come out a long way ahead. You've acquired excellent slaves for a pitiful fraction of their fair price. </p> <span id="result"> <<if $RESFailure == "TFS">> <<link "Rape $him">> <<replace "#result">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].origin == "$He was the leader of your arcology's Futanari Sisters until you engineered $his community's failure and enslavement.")>> <<set $activeSlave.devotion += 10>> <<set $activeSlave.counter.anal += 1>> <<set $activeSlave.counter.vaginal += 1>> <<set $analTotal += 1>> <<set $vaginalTotal += 1>> <</if>> <</for>> You <<if $PC.dick != 0>>whip out your dick<<else>>pull on a strap-on, the one you use for disobedient slaves,<</if>> and kneel down behind the sobbing futa matron. When $he feels it touching $his pussylips, $he whispers "Thank you, <<Master>>," through $his tears. $He's very, very sexually experienced, so it's harder to make $him feel it than it would be for a $girl with tighter holes. But you're an expert. You calibrate your pounding to pull just barely too far out, so that $he feels you ramming mercilessly into $him with each stroke, and so that the slightest mistake from $him sends <<if $PC.dick != 0>>your cock<<else>>the phallus<</if>> right up the other hole. Despite $his anguish and the brutal fuck, or perhaps because of them, $he slowly manages to get hard, and orgasms painfully when you do. $He @@.hotpink;can't seem to stop thanking you,@@ but is quiet when you tell $him to be. <</replace>> <</link>> <br> <</if>> <<link "Sell your prizes immediately">> <<replace "#result">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $RESFailure == "TSS">> <<if ($slaves[$i].origin == "$He was given to you by a failed branch campus of the Slavegirl School right after $his majority.") || ($slaves[$i].origin == "$He was given to you by a failed branch campus of the Slavegirl School after $he was retrained as a slave $girl.")>> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "GRI">> <<if $slaves[$i].origin == "$He was given to you by a failed subsidiary lab of the Growth Research Institute right after $his use as a test subject ended.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "SCP">> <<if $slaves[$i].origin == "$He was given to you by a failed branch campus of St. Claver Preparatory after $he served as a plastic surgeon's passing final exam.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "LDE">> <<if $slaves[$i].origin == "$He was given to you by a failed branch campus of the innovative École des Enculées right after $his graduation.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "TGA">> <<if $slaves[$i].origin == "$He was given to you by a failed branch campus of the intense Gymnasium-Academy right after $his majority.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "HA">> <<if $slaves[$i].origin == "$He was given to you by a failed branch campus of the Hippolyta Academy right after $his majority.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "TCR">> <<if $slaves[$i].origin == "$He is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "NUL">> <<if $slaves[$i].origin == "$He was given to you by a failed branch campus of Nueva Universidad de Libertad right after $his graduation.">> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <<else>> <<if ($slaves[$i].origin == "$He was the leader of your arcology's Futanari Sisters until you engineered $his community's failure and enslavement.") || ($slaves[$i].origin == "$He was a Futanari Sister until you engineered $his early enslavement.")>> <<set _slaveCost = slaveCost($slaves[$i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave($slaves[$i])>> <<set $i -= 1>> <</if>> <</if>> <</for>> Prizes sold. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/resFailure.tw
tw
mit
45,896
:: RES Move [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set $RESMove = $RESMove.random()>> <<setAssistantPronouns>> <<if $PC.slaveSurname>> <<if $PC.title>> <<set _playerName = "Mr. " + $PC.slaveName>> <<else>> <<set _playerName = "Ms. " + $PC.slaveName>> <</if>> <<else>> <<set _playerName = $PC.slaveName>> <</if>> <<if $RESMove == "TSS">> You receive a personal call from a senior representative of The Slavegirl School. "_playerName," he says without preamble, "The Slavegirl School would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "TUO">> You receive a personal call from a senior representative of The Utopian Orphanage. "_playerName," she says without preamble, "The Utopian Orphanage would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "GRI">> You receive a personal call from a senior representative of the Growth Research Institute. "_playerName," he says without preamble, "GRI would like to open a subsidiary lab in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "SCP">> You receive a personal call from a senior representative of St. Claver Prep. "_playerName," he says without preamble, "St. Claver's would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "LDE">> You receive a personal call from a senior representative of L'École des Enculées. "_playerName," he says without preamble, "The École would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "TGA">> You receive a personal call from a senior representative of the Gymnasium-Academy. "_playerName," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "HA">> You receive a personal call from a senior representative of the Hippolyta Academy. "_playerName," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "TCR">> You receive a personal call from a senior representative of the Cattle Ranch. "_playerName," he says without preamble, "The Ranch would like to open a pasture in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "NUL">> You receive a personal call from a senior representative of Nueva Universidad de Libertad. "<<if $PC.slaveSurname>>Mx. <<print $PC.slaveSurname>><<else>><<print $PC.slaveName>><</if>>," they say without preamble, "Nueva Universidad de Libertad would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, they urge you to consider the offer, wish you a pleasant day, and end the call. <<else>> You receive a personal call from a senior Futanari Sister — not the one you helped win the power struggle over futa balls. "_playerName," she says with the odd confidence all elder Sisters share, "our numbers are growing, <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> and we are very eager to become closer to you. Normally, we would ask for lowered rent in return for the benefits we bring an arcology, but for you, we are unwilling to ask even that. We shall charge others more for their purchase of Sisters instead. Please, will you have us?" She bats her eyes at you, looking very willing to be had. <<else>> and you have shown yourself to be our friend. Would you accept one of our communities in $arcologies[0].name? We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." <</if>> <br><br> You inquire about the Sister you helped, and she smiles. "She reached the age at which even the best Sister must serve us by being sold as a slave. Don't worry, though; I hear she is very happy. <<if random(1,3) == 1>>A powerful man from the old world bought her, and they're engaged. I believe he means to free her.<<elseif random(1,2) == 1>>A powerful woman from the old world bought her, and they're engaged. I believe she means to free her.<<else>>Though she's a slave, she's become something of a celebrity in the old world. I believe her porn is quite popular there.<</if>>" <</if>> <br><br> <<= capFirstChar($assistant.name)>> performed a business analysis of the proposal during the call, <<if $assistant.personality == 0>> its symbol slowly rotating on your desk. It presents its conclusions, <<else>> <<switch $assistant.appearance>> <<case "monstergirl">> _hisA monster<<= _girlA>> avatar rather cutely using _hisA fingers, the tips of _hisA tentacle hair, and _hisA dickheads to count: <<case "shemale">> _hisA shemale avatar ditzily using _hisA fingers to keep count: <<case "amazon">> _hisA amazon avatar using a bone abacus to do sums while counting out loud gruffly: <<case "businesswoman">> _hisA business<<= _womanA>> avatar projecting maturely sexy confidence as _heA runs the numbers: <<case "fairy">> _hisA fairy avatar conjures a bunch of colored lights to keep count: <<case "pregnant fairy">> _hisA pregnant fairy avatar conjures a bunch of colored lights to keep count: <<case "goddess">> _hisA goddess avatar keeping count by picking the petals off flowers in _hisA hair: <<case "hypergoddess">> _hisA goddess avatar keeping count based off the number of contractions running through _hisA huge belly: <<case "loli">> _hisA _loliA avatar carefully counts the numbers off on _hisA fingers: <<case "preggololi">> _hisA pregnant _loliA avatar carefully counts the numbers off on _hisA fingers before losing count to _hisA baby kicking and starting over: <<case "angel">> _hisA angel avatar carefully using the feathers on _hisA wing to keep count: <<case "cherub">> _hisA cherub avatar lands to better concentrate on counting: <<case "incubus">> _hisA incubus avatar counts along to each stroke of _hisA penis: <<case "succubus">> _hisA succubus avatar dons a pair of glasses, short skirt and cleavage showing blouse to look the part while counting: <<case "imp">> _hisA imp avatar lands to better concentrate on counting: <<case "witch">> _hisA witch avatar uses its chalk to keep a tally: <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _hisA avatar sprouts an additional clit to keep count: <<case "schoolgirl">> _hisA school<<= _girlA>> avatar doing sums on a little blackboard: <<default>> _hisA symbol slowly rotating on your desk: <</switch>> _HeA presents _hisA conclusions: <</if>> as you suspected, <<if ($RESMove == "TFS") && ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> your futanari status means there are no potential downsides. Just having them present would probably be good for the arcology's prosperity. <<else>> you'd run a loss on the rent, even bargaining them up as far as they'd be likely to go. On the other hand, just having them present would probably be good for the arcology's prosperity. <</if>> <<if $assistant.personality == 1>> <<if ($RESMove == "TSS") || ($RESMove == "SCP")>> "Just think of <<switch $assistant.appearance>> <<case "monstergirl">> all those virgin schoolgirl holes," _heA concludes, _hisA avatar starting to masturbate. <<case "shemale">> all those fresh schoolgirls, all innocent, and..." _heA trails off, _hisA avatar starting to masturbate. <<case "amazon">> all those nice girls," _hisA avatar blushes. <<case "businesswoman">> all that potential," _hisA avatar says, looking aroused at the possibilities. <<case "fairy" "pregnant fairy">> all of the delicious, wonderful virginal love juices!" _hisA avatar squeaks, quivering with delight while dripping with love juices of _hisA own. <<case "goddess">> all those virgin bodies to share..." _hisA avatar murmurs, rubbing a hand over _hisA belly. <<case "hypergoddess">> all those virgin bodies to share... I hope we can fill them with children..." _hisA avatar murmurs, rubbing a hand over _hisA massive belly. <<case "loli">> all those new girls!" _hisA avatar exclaims. <<case "preggololi">> all those fresh girls!" _hisA avatar exclaims with a grin. <<case "angel">> all those pure, innocent girls! You'll keep them safe won't you?" _hisA avatar says pleadingly. <<case "cherub">> all those pure girls!" _hisA avatar exclaims with a worried tone. <<case "incubus">> all those holes for the taking," _hisA avatar says, licking _hisA lips. <<case "succubus">> all those pure, innocent girls. I can't wait to unleash their inner slut!" _hisA avatar says excitedly. <<case "imp">> all those pure, innocent girls. I can't wait to see them fall!" _hisA avatar says excitedly. <<case "witch">> all those pure, innocent girls. I promise I won't turn them into monsters!" _hisA avatar says, bowing its head. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> all those fresh, young schoolgirls," _hisA avatar says, grinning unnaturally wide, splitting its middle and unfolding dozens of tentacles. "I can't wait to stuff them full of young." <<case "schoolgirl">> all those cute schoolgirls like me!" _hisA avatar trills. <<default>> all those nice girls," _heA says. <</switch>> <<elseif $RESMove == "GRI" || $RESMove == "TCR">> "Just think of <<switch $assistant.appearance>> <<case "monstergirl">> the tits, and the asses, and the lips," _heA concludes, _hisA avatar starting to masturbate. <<case "shemale">> those big butts. <<if $RESMove == "TCR">> It must feel lovely sinking into such a thing while pounding an asshole..." <<else>> It's so rare for girls to have such big butts and be anal virgins..." <</if>> _heA trails off, _hisA avatar starting to masturbate. <<case "amazon">> all those meaty girls," _hisA avatar blushes. <<case "businesswoman">> all that milking potential," _hisA avatar says, looking aroused at the possibilities. <<case "fairy">> all that sweet, tasty milk!" _hisA avatar squeaks, licking _hisA lips and dripping with arousal. <<case "pregnant fairy">> all that sweet, tasty mama milk!" _hisA avatar squeaks, licking _hisA lips and dripping with arousal. <<case "goddess" "hypergoddess">> all those luscious, heavy tits," _hisA avatar says, hefting one of _hisA own. <<case "loli">> those tits!" _hisA avatar says while cupping _hisA flat chest. <<case "preggololi">> those tits!" _hisA avatar says while cupping _hisA barely there chest. <<case "angel">> those lovely breasts," _hisA avatar says, blushing red. "I wouldn't be able to fly with them..." <<case "cherub">> those huge tits!" _hisA avatar exclaims. "Could you imagine trying to fly with those?" <<case "incubus">> those amazing breasts; I can't wait to wrap them around my dick!" _heA exclaims, _hisA hard-on twitching with anticipation. <<case "succubus">> those saggy tits and fat asses, then compare them to MINE." _HeA states, pushing out _hisA perfectly perky M-cup bust before twirling around to show off _hisA enormous, toned ass. <<case "imp">> those heavy tits," _hisA avatar says, "I just want to tease them all day long!" <<case "witch">> all that flesh," _hisA avatar mutters. "Last time I tried to get curves like that I ended up so big I couldn't see over my breasts, let alone move..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> the breasts, the asses, the milk, the flesh," _hisA avatar states while swelling considerably and sprouting several oversized extra boobs. <<case "schoolgirl">> those titties!" _hisA avatar trills. <<default>> those ridiculous assets," _heA says. <</switch>> <<elseif $RESMove == "LDE" || $RESMove == "NUL">> "Just think of <<switch $assistant.appearance>> <<case "monstergirl">> their soft anuses. I could fit both of my dicks in one of them," _heA concludes, _hisA avatar starting to masturbate. <<case "shemale">> those soft young butthole sluts..." _heA trails off, _hisA avatar starting to masturbate. <<case "amazon">> their soft — I mean their submissive — you know, how they take..." _hisA avatar trails off, blushing. <<case "businesswoman">> all that whoring potential," _hisA avatar says, looking aroused at the possibilities. <<case "fairy">> all those soft, squeezable butts!" _hisA avatar squeaks, shaking to and fro while _heA hugs _himselfA. <<case "pregnant fairy">> all those soft, squeezable butts and lovely birthing hips!" _hisA avatar squeaks, shaking to and fro while _heA hugs _hisA swollen belly. <<case "goddess">> those servile little cuties!" _hisA avatar exclaims, practically giggling. <<case "hypergoddess">> those servile little cuties! They could really use some cute little bellies!" _hisA avatar exclaims, practically giggling. <<case "loli" "preggololi">> those fat butts!" _hisA avatar exclaims cheerfully. <<case "angel">> your soul! Pussies are for sex, not buttholes!" _heA shouts, bright red with embarrassment at what _heA is saying. <<case "cherub">> all those big butts!" _hisA avatar says while clutching _hisA own. "Would I look cute with a bigger rear?" <<case "incubus">> those amazing assholes; I bet they know just how to squeeze as you fuck 'em!" _heA exclaims, _hisA hard-on twitching with anticipation. <<case "succubus">> my ass instead," _heA says, shaking _hisA own giant ass and tight butthole at you. <<case "imp">> those bouncing asses," _hisA avatar says. "I just want to spank them all day long..." <<case "witch">> all that assflesh," _hisA avatar mutters. "So many panties ruined by that spell..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> ass pussies," _hisA avatar states, sprouting a large dick-like appendage from its crotch. "Perfect for filling with young." <<case "schoolgirl">> those soft little bitches!" _hisA avatar trills. <<default>> those bottoms," _heA says. <</switch>> <<elseif $RESMove == "TGA" || $RESMove == "HA">> "Just think of <<switch $assistant.appearance>> <<case "monstergirl">> their sweaty bodies," _heA concludes, _hisA avatar starting to masturbate. <<case "shemale">> those muscly bodies, all sweaty and..." _heA trails off, _hisA avatar starting to masturbate. <<case "amazon">> how they can fight!" _heA concludes, more loudly than is really necessary. <<case "businesswoman">> all that bodyguard potential," _hisA avatar says, looking aroused at the possibilities. <<case "fairy" "pregnant fairy">> those big, strong, sweaty, sexy bodies!" _hisA avatar squeaks, looking beet red and breathing heavily. <<case "goddess" "hypergoddess">> all those hard, strong, rippling..." _heA trails off, too breathless to be specific. <<case "loli" "preggololi">> those muscles!" _heA exclaims. <<case "angel">> those lovely muscles," _heA mutters. "I'd feel so safe with them around me..." <<case "cherub">> sweaty muscles!" _hisA avatar says. "I wonder if I could fly faster with them?" <<case "incubus">> their strength; think of the sexual positions!" _heA exclaims, _hisA hard-on twitching with anticipation. <<case "succubus">> their stamina," _heA says, licking _hisA lips. "You could fuck all night long without a single break!" <<case "imp">> that strength," _hisA avatar smirks. "You could spank a girl red, easily." <<case "witch">> how tall they are," _hisA avatar mutters. "I tried a muscle growth spell once... Ended up sixteen feet tall without any muscles; couldn't even stand under my weight." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> that grip," _hisA avatar states. "It would be effortless to pin a girl with that." <<case "schoolgirl">> those cute bitches!" _hisA avatar trills. <<default>> how well trained they always are," _heA says. <</switch>> <<else>> <<switch $assistant.appearance>> <<case "monstergirl">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "I have never wanted to have a real body more." <<case "shemale">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "They almost make me want a pussy, too." <<case "amazon">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "I like them." <<case "businesswoman">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "I wonder if I could code an avatar version of one of them. As my own assistant, of course." <<case "fairy" "pregnant fairy">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "If only I could get a taste myself." <<case "goddess" "hypergoddess">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "They truly have the best of both worlds." <<case "loli" "preggololi">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "I wish I'll look like that when I grow up..." <<case "angel">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "They are unnatural, be careful around them." <<case "cherub">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "They are curious; I wonder what it would be like to have a body like that." <<case "incubus">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "I bet they'd squeal with every thrust of a dick against their prostate." <<case "succubus">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "Be careful around them, I might get jealous!" <<case "imp">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "There are so many places you could torment on someone with both sexes." <<case "witch">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "If you aren't careful with magic you can end up like that... Not that I have before!" _heA shouts, turning red. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<= capFirstChar($assistant.name)>> pauses, _hisA hips and crotch splitting open to allow a massive phallic object to sag to the ground, "We are similar." <<case "schoolgirl">> <<= capFirstChar($assistant.name)>> pauses and then says seriously, "They kind of make me want a cock." <<default>> "Just think of how unique they are," _heA says. <</switch>> <</if>> <</if>> <br><br> Your assistant is a powerful analytic tool, but _heA lacks the capacity for true creativity. _HeA did not mention the long term. It would be possible to support the <<if ($RESMove == "TSS") || ($RESMove == "SCP") || ($RESMove == "LDE") || ($RESMove == "TGA") || ($RESMove == "HA") || ($RESMove == "NUL")>> school's <<elseif $RESMove == "TUO">> orphanage's <<elseif $RESMove == "GRI">> lab's <<elseif $RESMove == "TCR">> farm's <<else>> Sisters' <</if>> presence in the arcology, reaping all sorts of benefits. Alternatively, you might be able to undermine them covertly, picking up assets lost in the fallout of a local failure. <br><br> <span id="result"> <<link "Accept the offer">> <<replace "#result">> You call them back and accept the offer. They forward their specifications for an appropriate space and the modifications it needs to host them, along with their thanks. <<if $RESMove == "TSS">> <<set $TSS.schoolPresent = 1>> <<elseif $RESMove == "TUO">> <<set $TUO.schoolPresent = 1>> <<elseif $RESMove == "GRI">> <<set $GRI.schoolPresent = 1>> <<elseif $RESMove == "SCP">> <<set $SCP.schoolPresent = 1>> <<elseif $RESMove == "LDE">> <<set $LDE.schoolPresent = 1>> <<elseif $RESMove == "TGA">> <<set $TGA.schoolPresent = 1>> <<elseif $RESMove == "HA">> <<set $HA.schoolPresent = 1>> <<elseif $RESMove == "TCR">> <<set $TCR.schoolPresent = 1>> <<elseif $RESMove == "NUL">> <<set $NUL.schoolPresent = 1>> <<else>> <<set $TFS.schoolPresent = 1>> <</if>> <</replace>> <</link>> <<if ($RESMove == "TFS") && ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>><<else>>//This will add minor upkeep costs//<</if>> <br><<link "Politely decline">> <<replace "#result">> You call them back and politely communicate that your terms for rental of space in the arcology are not subject to special modification, even for trusted partners. This explanation is graciously accepted. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/resMove.tw
tw
mit
22,479
:: RES Sale [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set $RESSale = $RESSale.random()>> /* generate sales slave for images and pronouns */ <<if $RESSale == "TSS">> <<set $TSS.schoolSale = 1>> <<set _marketResult = generateMarketSlave("TSS")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<set _salesSlave.clothes = "a schoolgirl outfit">> <<elseif $RESSale == "TUO">> <<set $TUO.schoolSale = 1>> <<set _marketResult = generateMarketSlave("TUO")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<set _salesSlave.clothes = "nice business attire">> <<elseif $RESSale == "GRI">> <<set $GRI.schoolSale = 1>> <<set _marketResult = generateMarketSlave("GRI")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<set _salesSlave.clothes = "a slave gown">> <<elseif $RESSale == "SCP">> <<set $SCP.schoolSale = 1>> <<set _marketResult = generateMarketSlave("SCP")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<set _salesSlave.clothes = "a string bikini">> <<elseif $RESSale == "LDE">> <<set $LDE.schoolSale = 1>> <<set _marketResult = generateMarketSlave("LDE")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<elseif $RESSale == "TGA">> <<set $TGA.schoolSale = 1>> <<set _marketResult = generateMarketSlave("TGA")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<elseif $RESSale == "TCR">> <<set $TCR.schoolSale = 1>> <<set _marketResult = generateMarketSlave("TCR")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<elseif $RESSale == "HA">> <<set $HA.schoolSale = 1>> <<set _marketResult = generateMarketSlave("HA")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<set _salesSlave.clothes = "a nice maid outfit">> <<elseif $RESSale == "NUL">> <<set $NUL.schoolSale = 1>> <<set _marketResult = generateMarketSlave("NUL")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <<else>> <<set $TFS.schoolSale = 1>> <<set _marketResult = generateMarketSlave("TFS")>> <<set _salesSlave = _marketResult.slave>> <<print _marketResult.text>> <</if>> <<run App.Utils.setLocalPronouns(_salesSlave)>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<set _salesSlave.trust = 100>> <<set _salesSlave.devotion = 100>> <div class="imageColumn"> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(_salesSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(_salesSlave, 2, 0)>></div> <</if>> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ </span> You receive a personal call from <<if $RESSale == "TSS">> The Slavegirl School, a rising slave training organization known for its reliably unremarkable products, offered at a competitive price. <<elseif $RESSale == "TUO">> The Utopian Orphanage, a school that educates intelligent slaves until they reach their majority. <<elseif $RESSale == "GRI">> The Growth Research Institute, a drug development group breaking new ground on human experimentation. <<elseif $RESSale == "SCP">> St. Claver Preparatory, an unusual combination of slave school and implant surgery training institution. <<elseif $RESSale == "LDE">> L'École des Enculées, an innovative slave school making new and interesting developments in sodomy. <<elseif $RESSale == "TGA">> The Gymnasium-Academy, an intense slave school with a reputation for producing fit bitches with combat skills and stiff dicks. <<elseif $RESSale == "TCR">> The Cattle Ranch, a pastoralist based slave school built around breeding the perfect cowgirl. <<elseif $RESSale == "HA">> The Hippolyta Academy, a famous slave school known to produce highly skilled battle maids. <<elseif $RESSale == "NUL">> Nueva Universidad de Libertad, a unique slave school promoting androgyny to the point of surgical modification. <<else>> the Futanari Sisters, an enigmatic group of transformation enthusiasts that sells beautiful hermaphrodites. <</if>> <<if $RESSale == "TCR">> It's from a farmhand, not leadership, and they are offering a cow for sale. Before you can hang up on him and reprimand $assistant.name for allowing this Free Cities version of telemarketing to get through to you, the man hurriedly says, "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, $he's half off!" <br><br> You pause for a moment, and he plunges on: "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first cow purchase from us this week is half price.@@ And, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>, this milky beauty is up for grabs. Keep $him by your desk for fresh squeezed milk, knock on wood and $he'll suck you right off, grab $him by the hips and $he'll take anything in $his rear; $he's plenty of fun! Come on down and get yourself a young, affectionate little cow<<= $girl>>!" <<else>> It's from a piece of merchandise, not leadership, and $he's offering $himself for sale. Before you can hang up on $him and reprimand $assistant.name for allowing this Free Cities version of telemarketing to get through to you, the slave hurriedly says, "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'm half off!" <br><br> You pause for a moment, and $he plunges on: "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first slave purchase from us this week is half price.@@ And, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>, I'm one of the slaves for sale. <<if $RESSale == "TSS">> I've got the very best skills I could learn as a virgin. I'm healthy, obedient, and educated. And I'm fresh, and willing, and really eager." $He rips $his white school<<= $girl>> blouse open to show off a fresh pair of tits, and shakes them for you. "I would love to be your sex slave, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, doing $his very best to sound appealing, like $he's been trained. <<elseif $RESSale == "TUO">> I'm smart and cute. I'm well educated and obedient, I will serve you well." $He blushes and maintains eye contact as he continues. "I'm unexperienced when it comes to sexual matters, I hope you will treat me well." $He bows to you and finished. "I would love to be your slave, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, doing $his very best to sound appealing, like $he's been taught. <<elseif $RESSale == "GRI">> I've, uh, been trained to obey." $His eyes flick to one side, like $he's reading $his cues. "And, um, I have really big boobs." $He's wearing a bathrobe, and $he suddenly jerks it open to reveal a bigger pair of breasts than anyone that age could possibly have grown $himself. "I would love to be your sex slave, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, doing $his very best to sound appealing. No doubt $he'd prefer not to be part of any more testing. <<elseif $RESSale == "SCP">> I'm ready to be the perfect bimbo slave, and the young surgeon who did my implants was very skilled." $He's wearing a bikini, and $he pulls it down to flash you, revealing that $his tits resist gravity almost perfectly. They're gorgeous, but quite fake. "I would love to be your sex slave, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, doing $his very best to sound appealing, like $he's been trained. <<elseif $RESSale == "LDE">> I've been trained to need cock up my ass." $He's nude, and spins around to point $his ass at the camera. $He begins to wink $his big butthole, $his tiny, soft cock dangling limply below it. $He cranes $his head around to continue. "I can come from nothing but buttsex," $he says proudly. "I would love to be your anal slut, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, sounding very eager to begin. <<elseif $RESSale == "TGA">> My tutelage has been long and hard, and I'm very eager to begin my life as a slave." $He's nude, and stands up to reveal $his hard-on. $He spins for the camera, showing $himself off. "I can help protect you, too: I'm proficient in unarmed combat, and I have weapons training. I would love to be your bitch, or your bodyguard, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, doing $his very best to sound appealing, like $he's been told. <<elseif $RESSale == "HA">> I am ready to serve you in any way you deem fit and do everything I can to protect your life." $He's wearing a delicate maid uniform, beautifully contrasting $his powerful physique and towering stature. "The academy has given me the opportunity to learn many valuable skills and I look forward put them at your service." <<elseif $RESSale == "NUL">> My education is complete, and I am ready to unveil the perfection of my form to the world." Naturally, $he's totally nude, yet you still are unable to even guess what sort of equipment $he was born with. "It is my duty and my honor to share myself in eternal servitude, in all manners and mechanisms," $he says in an unnervingly upbeat monotone. <<else>> The time has come for me to serve my Sisters by leaving my community and becoming a slave. Our sex skills are unparalleled," $he says proudly. $He's nude, and reclines luxuriantly for the camera, showing $his remarkable body off in all its gorgeous strangeness. $His boobs are huge, $his dick is hard, $his pussy is wet, and $his ass is relaxed. "I love to fuck, <<if $PC.title != 0>>sir<<else>>ma'am<</if>>," $he says, and you believe $him. <<if ($PC.dick != 0) && ($PC.vagina != -1)>> <br><br> <<if ($PC.boobs >= 300)>> "I would also adore serving someone like you," $he adds sincerely, $his emphasis making it quite clear the Sisters have heard rumors about your hermaphroditism. "We can't offer any further discount, but I promise I'd worship you with all my heart." $He bats $his eyes at you. "And my other parts, too!" <<else>> $His eyes flick downward momentarily, and $he looks nervous, swallowing before continuing. "Please let me be your slave," $he almost begs. "Serving another futa would, oh," and $he pauses, shivering a little. Recollecting $himself, $he goes on, "Wonderful. Serving you would be a dream come true." <</if>> <</if>> <</if>> <</if>> /* closes Cattle Ranch exception */ <br><br> <<setAssistantPronouns>> <<= capFirstChar($assistant.name)>>'s $assistant.appearance avatar appears on the screen next to the video call. <<if $assistant.personality == 0>> "I have stored the confirmation code, <<= properMaster()>>," it notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you." <<else>> <<if ($RESSale == "TSS") || ($RESSale == "SCP")>> "And I would love to <<switch $assistant.appearance>> <<case "monstergirl">> break both $his virgin holes at once," the monster<<= _girlA>> exclaims, and shakes _hisA dicks for emphasis. <<case "shemale">> wreck $his virgin asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> fist $his virgin cunt," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> sell $his fresh pussy to the highest bidder," the business<<= _womanA>> exclaims. <<case "fairy">> play with $his clit and lap up those sweet virgin juices!" the fairy exclaims, licking _hisA lips. <<case "pregnant fairy">> play with $his clit and lap up those sweet motherly juices!" the fairy exclaims, licking _hisA lips. <<case "goddess">> teach $him all about being a real $woman," the goddess exclaims, rubbing _hisA belly in anticipation. <<case "hypergoddess">> teach $him all about being a real $woman," the goddess exclaims, rubbing _hisA massive belly in anticipation. <<case "loli">> play with $him!" the little _girlA exclaims happily while jumping up and down. <<case "preggololi">> play with $him!" the little _girlA exclaims happily while caressing _hisA belly. <<case "angel">> keep $him safe and craft the perfect future slavewife for someone," the angel says, crossing _hisA arms under _hisA chest. <<case "cherub">> pretty $him up for $his first love!" the cherub says, clasping _hisA hands together and fluttering back and forth. <<case "incubus">> brutally stretch both those holes until $he is a slave to my dick," the incubus says, stroking _hisA cock to erection. <<case "succubus">> shape $him into the perfect $girl for <<= properMaster()>>," the succubus says, licking _hisA lips with anticipation. "I'll make a real sex demon out of $him!" <<case "imp">> tease $him until $he is begging to have $his virginity taken," the imp says, rubbing _hisA hands together with anticipation. <<case "witch">> play with $his body," the witch says. "Test my spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> break both $his virgin holes at once," the avatar exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill $him with young until $he is a bloated hive." <<case "schoolgirl">> make out with $him. $He's cute!" the school<<= _girlA>> exclaims. <<default>> fuck $his virgin holes," _heA says. <</switch>> <<elseif $RESSale == "GRI" || $RESSale == "TCR">> "And I would love to <<switch $assistant.appearance>> <<case "monstergirl">> get my tentacles on those tits," the monster<<= _girlA>> exclaims. <<case "shemale">> fuck those titties," the shemale exclaims, and starts to jack off. <<case "amazon">> put $him out to pasture," the amazon exclaims, indicating the skin of milk on _hisA belt. <<case "businesswoman">> put that cow in the dairy," the business<<= _womanA>> exclaims. <<case "fairy">> bounce on those nipples until they fill me with milk!" the fairy exclaims, rubbing _hisA belly. <<case "pregnant fairy">> bounce on those nipples until my babies are fed!" the fairy exclaims, rubbing _hisA swollen belly. <<case "goddess" "hypergoddess">> taste those bountiful breasts," the goddess exclaims, licking _hisA lips. <<case "loli">> play with $his tits!" the little _girlA exclaims happily while jumping up and down. <<case "preggololi">> play with $his tits!" the little _girlA exclaims happily while caressing _hisA belly. <<case "angel">> feed all the hungry with those motherly breasts," the angel says, blushing at the thought. <<case "cherub">> have a pair just like them!" the cherub says, clasping _hisA hands to _hisA breasts. <<case "incubus">> wrap them around my shaft and blow a load right into $his face," the incubus says, stroking _hisA cock to erection. <<case "succubus">> teach $him the perfect way to tease <<= properMaster()>> with those boobs," _heA says, swelling _hisA own tits and pressing them against the screen. <<case "imp">> tease $him until $he cums to the slightest touch of $his nipples," the imp says, rubbing _hisA hands together with anticipation. <<case "witch">> play with their breasts," the witch says. "Test my lactation and breast growth spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> penetrate those nipples," the avatar exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill $him with young until they pin $him to the floor. Then $his defenseless holes will be filled too." <<case "schoolgirl">> suck on those titties!" the school<<= _girlA>> exclaims. <<default>> make those breasts bounce," _heA says. <</switch>> <<elseif $RESSale == "LDE" || $RESSale == "NUL">> "And I would love to <<switch $assistant.appearance>> <<case "monstergirl">> shove both my cocks up there," the monster<<= _girlA>> exclaims. <<case "shemale">> fuck that butt even bigger," the shemale exclaims, and starts to jack off. <<case "amazon">> fist that butthole," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> see how many customers that asshole can bear," the business<<= _womanA>> exclaims. <<case "fairy">> use that butt as a pillow!" the fairy exclaims. <<case "pregnant fairy">> see if I can impregnate $his butt!" the fairy exclaims. <<case "goddess" "hypergoddess">> see just how obedient $he really is," the goddess exclaims, flexing a hand for emphasis. <<case "loli">> play with $his big butt!" the little _girlA exclaims happily while jumping up and down. <<case "preggololi">> play with $his big butt!" the little _girlA exclaims happily while caressing _hisA belly. <<case "angel">> have an ass like that..." the angel trails off, a finger to _hisA lips as _heA fantasizes. <<case "cherub">> take a seat on that ass," the cherub sighs. "Flying all the time gets tiring." <<case "incubus">> wrap that ass around my shaft and blow a load across $his back," the incubus says, stroking _hisA cock to erection. <<case "succubus">> teach $him the perfect way to tease <<= properMaster()>> with that ass," _heA says, swelling _hisA own behind, pressing it against the screen and winking _hisA butthole tantalizingly at you. <<case "imp">> spank that ass till it's big and red then take a nap on it," the imp says, rubbing _hisA hands together with anticipation and yawning. <<case "witch">> play with $his ass," the witch says. "Test my butt growth spells on someone else for once. Last time I was hobbling around with a pair of tits as a rear for a week..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> split $his asshole," the avatar exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill $his ass with larva until $his belly reaches the floor, swell $his bottom with aphrodisiacs, and watch $him birth until $he breaks." <<case "schoolgirl">> lick $his big soft behind," the school<<= _girlA>> exclaims, and sticks out _hisA tongue. <<default>> fuck that ass," _heA says. <</switch>> <<elseif $RESSale == "TGA">> "And I would love to <<switch $assistant.appearance>> <<case "monstergirl">> shove both my cocks up $his virgin anus," the monster<<= _girlA>> exclaims. <<case "shemale">> fuck that virgin asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> finger fuck $his virgin ass," the amazon exclaims, and helpfully raises the fingers in question. <<case "businesswoman">> sell $his anal virginity to the highest bidder," the business<<= _womanA>> exclaims. <<case "fairy">> give the dick a great big hug and suckle out all the precum!" the fairy exclaims, rubbing _hisA legs together. <<case "pregnant fairy">> play meet the baby! ...Well, maybe just with you, <<if ($PC.title == 0)>>Big Sis<<else>>Big Bro<</if>>," the fairy exclaims, rubbing _hisA legs together. <<case "goddess" "hypergoddess">> see $him put that dick to work," the goddess exclaims, one sultry finger at _hisA lips. <<case "loli">> play with $his dick!" the little _girlA exclaims happily while jumping up and down. <<case "preggololi">> get that dick in me!" the little _girlA exclaims happily while caressing _hisA belly and licking _hisA lips. <<case "angel">> wrap that penis up in a nice bow for $his wife to untie," the angel says, blushing and swaying side to side. <<case "cherub">> know how long $he could go for," the cherub says. "$He could probably fuck all night long!" <<case "incubus">> plow $his ass and watch $him ejaculate against $his will," the incubus says, stroking _hisA cock to erection. <<case "succubus">> teach $him the perfect way to tease <<= properMaster()>> with that cock," _heA says, _hisA clit steadily enlarging until it's the size of _hisA leg. _HeA hefts it to _hisA mouth and enthusiastically tongues _hisA urethra. <<case "imp">> ride that cock until I'm too heavy to fly," the imp says, rubbing _hisA belly and spreading _hisA legs. <<case "witch">> play with that dick," the witch says. "Test my cock growth and cum amplification spells on someone else for once. Last time I sprouted a cock bigger than me and my belly steadily swelled with cum until I jacked off. I got so tired I couldn't do it anymore and nearly burst like a cum balloon..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> fuck $his cock," the avatar exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Squirm down to $his balls and pump them full of larva and watch $him birth them until $he breaks." <<case "schoolgirl">> suck that dick," the school<<= _girlA>> exclaims, and sticks out _hisA tongue. <<default>> train that body," _heA says. <</switch>> <<elseif $RESSale == "HA">> "And I would love to <<switch $assistant.appearance>> <<case "monstergirl">> break both $his holes at once," the monster<<= _girlA>> exclaims, and shakes _hisA dicks for emphasis. <<case "shemale">> wreck $his amazonian asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> fist $his cunt," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> sell $his fresh pussy to the highest bidder," the business<<= _womanA>> exclaims. <<case "fairy">> play with $his clit and lap up those sweet juices!" the fairy exclaims, licking _hisA lips. <<case "pregnant fairy">> play with $his clit and lap up those sweet juices!" the fairy exclaims, licking _hisA lips. <<case "goddess">> teach $him all about being a real $woman," the goddess exclaims, rubbing _hisA belly in anticipation. <<case "hypergoddess">> teach $him all about being a real $woman," the goddess exclaims, rubbing _hisA massive belly in anticipation. <<case "loli">> play with $him!" the little _girlA exclaims happily while jumping up and down. <<case "preggololi">> play with $him!" the little _girlA exclaims happily while caressing _hisA belly. <<case "angel">> keep $him safe and craft the perfect future slavewife for someone," the angel says, crossing _hisA arms under _hisA chest. <<case "cherub">> pretty $him up for $his first love!" the cherub says, clasping _hisA hands together and fluttering back and forth. <<case "incubus">> brutally stretch both those holes until $he is a slave to my dick," the incubus says, stroking _hisA cock to erection. <<case "succubus">> shape $him into the perfect $girl for <<= properMaster()>>," the succubus says, licking _hisA lips with anticipation. "I'll make a real sex demon out of $him!" <<case "imp">> tease $him until $he is begging to have $his virginity taken," the imp says, rubbing _hisA hands together with anticipation. <<case "witch">> play with $his body," the witch says. "Test my spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> break both $his virgin holes at once," the avatar exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill $him with young until $he is a bloated hive." <<case "schoolgirl">> make out with $him. $He's cute!" the school<<= _girlA>> exclaims. <<default>> fuck $his amazonian holes," _heA says. <</switch>> <<else>> <<switch $assistant.appearance>> <<case "monstergirl">> "And I love to fuck futas!" _heA shouts, dicks painfully erect. <<case "shemale">> "And I love to fuck futas!" _heA shouts, cock painfully erect. <<case "amazon">> "And I love to fuck futas!" _heA howls, and then adds more quietly, "A-and get fucked by futas." <<case "businesswoman">> "And I love to fuck futas!" _heA exclaims, and then blushes furiously. <<case "fairy" "pregnant fairy">> "And I love to fuck futas!" _heA exclaims, flying circles around you. <<case "goddess" "hypergoddess">> "And I love to fuck futas!" _heA exclaims, awestruck with anticipation. <<case "cherub" "loli">> "And I love to fuck futas!" _heA exclaims, then blushes beet red when _heA realizes what _heA said. <<case "preggololi">> "And I love to fuck futas!" _heA exclaims, rubbing _hisA bulging belly with anticipation. <<case "angel">> "Keep it away from me! It is an aberration!" _heA shouts, before flying off screen in a huff. <<case "incubus">> "And I love to fuck futas!" _heA exclaims, _hisA erect dick throbbing with anticipation. <<case "succubus">> "And I love to get fucked by futas!" _heA exclaims, <<if $PC.dick != 0 && $PC.vagina != -1>>blowing you a kiss<<else>>_hisA pussy already wet with anticipation<</if>>. <<case "imp">> "And I love to get fucked by futas till I'm too heavy to fly," _heA exclaims, rubbing _hisA belly and spreading _hisA legs. <<case "witch">> "And I love to fuck futas!" _heA exclaims, readying a spell to make them last longer. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "And I love to fuck futas!" _heA exclaims, _hisA chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "So many holes to force young into! I can't wait to turn $him into a bulging, squirming, bursting nursery!" <<case "schoolgirl">> "And I love to fuck futas!" _heA exclaims, bouncing with excitement. <<default>> "And I love to fuck futas!" _heA exclaims. <</switch>> <</if>> "Ahem. I have stored the confirmation code, <<= properMaster()>>," _heA notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you." <</if>>
MonsterMate/fc
src/uncategorized/resSale.tw
tw
mit
25,787
:: RIE Eligibility Check <<silently>> <<set $eventSlave = 0, $eligibleSlaves = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if assignmentVisible($slaves[$i]) || $slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your Concubine" || $slaves[$i].assignment == "work as a servant">> <<if $slaves[$i].fuckdoll == 0>> <<set $eligibleSlaves.push($slaves[$i].ID)>> <</if>> <</if>> <</for>> <<if $hostageRescued == 1>> <<goto "P hostage acquisition">> <<elseif $eligibleSlaves.length == 0>> <<goto "Next Week">> <<else>> <<goto "Random Individual Event">> <</if>> <</silently>>
MonsterMate/fc
src/uncategorized/rieEligibilityCheck.tw
tw
mit
626
:: Rules Assistant [nobr jump-to-safe jump-from-safe] <<run html5passage(rulesAssistantOptions)>>
MonsterMate/fc
src/uncategorized/rulesAssistant.tw
tw
mit
99
:: Rules Assistant Summary [nobr] <<set $nextButton = "Back", $nextLink = "Rules Assistant", $returnTo = "Rules Assistant">> <div class="scroll" style="height:90vh"> <i>Here you can see an overview of all of your rules at the same time. <br>Rules further to the right will always take priority, but some rules may not apply to all slaves.</i> <style> table.finances { text-align: left; border-collapse: separate; border-spacing: 5px; border-style: hidden; empty-cells: hide; } </style> <table class= "finances" border= "1"> <<print RASummaryCell()>> </table> </div>
MonsterMate/fc
src/uncategorized/rulesAssistantSummary.tw
tw
mit
580
:: SA live with HG [nobr] <<set _oralUse = 0, _analUse = 0, _vaginalUse = 0, _mammaryUse = 0, _penetrativeUse = 0>> <<if $seeImages && $seeReportImages>> <div class="imageRef medImg"> <<= SlaveArt($slaves[$i], 2, 0)>> </div> <</if>> <<setLocalPronouns $slaves[$i]>> <<setLocalPronouns _S.HeadGirl 2>> /* run this up here so that it affects things better */ <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $HGTastes = 1>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $HGTastes = 4>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $HGTastes = 1>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $HGTastes = 3>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $HGTastes = 3>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $HGTastes = 3>> <<else>> <<set $HGTastes = 2>> <</if>> <<set _diet = $slaves[$i].diet>> <<if ($arcologies[0].FSRepopulationFocusPregPolicy == 1 || ($arcologies[0].FSRestart == "unset" && _S.HeadGirl.fetish == "pregnancy")) && canImpreg($slaves[$i], _S.HeadGirl) && ($dietFertility == 1)>> <<if $slaves[$i].diet != "fertility">> <<set $slaves[$i].diet = "fertility">> <</if>> <<elseif ($slaves[$i].weight < 100 && $arcologies[0].FSHedonisticDecadence >= 20) || ($slaves[$i].weight < -10)>> <<if $slaves[$i].diet != "fattening">> <<set $slaves[$i].diet = "fattening">> <</if>> <<elseif $slaves[$i].weight > 30 && $arcologies[0].FSHedonisticDecadence == "unset">> <<if $slaves[$i].diet != "restricted">> <<set $slaves[$i].diet = "restricted">> <</if>> <<elseif (($slaves[$i].muscles <= 95 && (($arcologies[0].FSPhysicalIdealist > 0 && $arcologies[0].FSPhysicalIdealistLaw == 0) || ((_S.HeadGirl.fetish == "submissive" || _S.HeadGirl.fetish == "masochist") && _S.HeadGirl.fetishKnown == 1))) || ($slaves[$i].muscles <= 45 && ($arcologies[0].FSPhysicalIdealist > 0 && $arcologies[0].FSPhysicalIdealistLaw == 1)) || $slaves[$i].muscles <= 5) && !isAmputee($slaves[$i])>> <<if $slaves[$i].diet != "muscle building">> <<set $slaves[$i].diet = "muscle building">> <</if>> <<elseif $slaves[$i].balls > 0 && _S.HeadGirl.fetish == "cumslut" && _S.HeadGirl.fetishKnown == 1 && $cumProDiet == 1>> <<if $slaves[$i].diet != "cum production">> <<set $slaves[$i].diet = "cum production">> <</if>> <<else>> <<if $slaves[$i].diet != "healthy">> <<set $slaves[$i].diet = "healthy">> <</if>> <</if>> <<set _hormones = $slaves[$i].hormones>> <<if $HGSuiteHormones != 0 && $slaves[$i].hormones != 2>> <<set $slaves[$i].hormones = 2>> <</if>> <<if $HGSuiteDrugs != 0>> <<if ($slaves[$i].health.condition < 60)>> <<set $slaves[$i].curatives = 2>> <</if>> <<if ($slaves[$i].lips <= 20)>> <<set $slaves[$i].drugs = "lip injections">> <<elseif $arcologies[0].FSSlaveProfessionalismResearch == 1 && $HGSuiteEquality != 0 && canImproveIntelligence($slaves[$i])>> <<set $slaves[$i].drugs = "psychostimulants">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 18>> <<set $slaves[$i].drugs = "hyper butt injections">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 8>> <<set $slaves[$i].drugs = "butt injections">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "cumslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].balls < 100 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> <<set $slaves[$i].drugs = "hyper testicle enhancement">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "cumslut") && $slaves[$i].balls < 10 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> <<set $slaves[$i].drugs = "testicle enhancement">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "masochist" || _S.HeadGirl.fetish == "submissive") && canImproveHeight($slaves[$i])>> <<set $slaves[$i].drugs = "growth stimulants">> <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "boobs") && ($slaves[$i].boobs < 8000)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set $slaves[$i].drugs = "hyper breast injections">> <<else>> <<set $slaves[$i].drugs = "breast injections">> <</if>> <<elseif canImpreg($slaves[$i], _S.HeadGirl) && $arcologies[0].FSRestart == "unset" && ($HGTastes == 4 || _S.HeadGirl.fetish == "pregnancy" || $arcologies[0].FSRepopulationFocusPregPolicy == 1)>> <<set $slaves[$i].drugs = "fertility drugs">> <<elseif $HGTastes > 1>> <<if ($slaves[$i].lips <= 70)>> <<set $slaves[$i].drugs = "lip injections">> <<elseif ($slaves[$i].boobs > (125*Math.pow($slaves[$i].butt, 2)))>> <<set $slaves[$i].drugs = "butt injections">> <<else>> <<set $slaves[$i].drugs = "breast injections">> <</if>> <<else>> <<set $slaves[$i].drugs = "no drugs">> <</if>> <<if ($slaves[$i].health.condition < 100)>> <<set $slaves[$i].curatives = 2>> <</if>> <</if>> <<if $slaves[$i].rules.living != "luxurious">> <<set $slaves[$i].rules.living = "luxurious">> <</if>> <<if $slaves[$i].devotion > 20>> <<if App.EndWeek.saVars.HGSlaveSuccess>> looks after your Head Girl <<= SlaveFullName(_S.HeadGirl)>> domestically and sexually, freeing _him2 to devote more of _his2 time to looking after your other slaves. <<else>> does $his best to look after your Head Girl <<= SlaveFullName(_S.HeadGirl)>> domestically and sexually, but doesn't free up much of _his2 time this week. <</if>> <<elseif $slaves[$i].trust < -20>> <<if App.EndWeek.saVars.HGSlaveSuccess>> obeys Head Girl <<= SlaveFullName(_S.HeadGirl)>> domestically and sexually, freeing _him2 to devote more of _his2 time to looking after your other slaves. <<else>> tries to look after your Head Girl <<= SlaveFullName(_S.HeadGirl)>> domestically and sexually, but doesn't free up much of _his2 time this week. <</if>> <<else>> <<if App.EndWeek.saVars.HGSlaveSuccess>> resists Head Girl <<= SlaveFullName(_S.HeadGirl)>>'s domestic and sexual use, but still frees _him2 to devote more of _his2 time to looking after your other slaves. <<else>> resists Head Girl <<= SlaveFullName(_S.HeadGirl)>>'s domestic and sexual use, and doesn't free up much of _his2 time this week. <</if>> <</if>> <<if (_S.HeadGirl.fetish == "sadist") && (_S.HeadGirl.fetishStrength > 60) && (_S.HeadGirl.fetishKnown == 1)>> Since _S.HeadGirl.slaveName is a sadist, poor $slaves[$i].slaveName lives a life of fear and pain. <<if ($slaves[$i].energy > 95)>> Though it's hard, $he manages to find @@.hotpink;sexual satisfaction@@ being a pain slave. <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].fetish == "masochist")>> <<if $slaves[$i].fetishKnown == 1>> <<if ($slaves[$i].fetishStrength > 95)>> $He finds deep @@.hotpink;sexual satisfaction@@ being a pain slave. <<set $slaves[$i].devotion += 4>> <<else>> This forces $him to find solace in @@.lightcoral;deeper masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<else>> Oddly enough, $he seems to find it enjoyable; @@.lightcoral;$he's a natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <</if>> <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < -20)>> This rapidly fills $him with @@.mediumorchid;hatred@@ and @@.mediumorchid;fear.@@ <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].devotion > 20)>> This fills $him with @@.mediumorchid;bitterness@@ and @@.mediumorchid;fear.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<elseif ($slaves[$i].devotion < -20)>> <<if ($slaves[$i].trust >= -20)>> Since $he is not yet obedient, _S.HeadGirl.slaveName @@.gold;punishes@@ $him constantly, training $him to be a decent assistant or suffer pain. <<set $slaves[$i].trust -= 5>> <<else>> Since $he isn't suitably broken into slavery yet, _S.HeadGirl.slaveName trains $him to be @@.hotpink;obedient@@ or suffer pain. <<set $slaves[$i].devotion += 5>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> Since $he is not yet well trained, _S.HeadGirl.slaveName instructs $him, @@.hotpink;training@@ $him to be a proper assistant. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion <= 50)>> Since $he is not yet a devoted slave, _S.HeadGirl.slaveName works with $him, @@.hotpink;training@@ $him to be a good assistant. <<set $slaves[$i].devotion += 2>> <<else>> Since $he is a devoted assistant, _S.HeadGirl.slaveName @@.hotpink;praises@@ and encourages $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if (_S.HeadGirl.rivalry != 0) && (_S.HeadGirl.rivalryTarget == $slaves[$i].ID)>> _S.HeadGirl.slaveName @@.lightgreen;resolves the rivalry@@ between _him2 and $slaves[$i].slaveName, mostly by the expedient of punishing $slaves[$i].slaveName savagely whenever $he gives any trouble. <<set _S.HeadGirl.rivalry = 0, _S.HeadGirl.rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <<elseif (_S.HeadGirl.relationship == 0)>> <<if areRelated($slaves[$i], _S.HeadGirl)>> _S.HeadGirl.slaveName <<if _S.HeadGirl.devotion > 95>> is so inured to the perversities of slavery that _he2 @@.hotpink;enjoys@@ the prospect of sexual service from _his2 <<set _S.HeadGirl.devotion += 1>> <<elseif _S.HeadGirl.devotion > 60>> is so devoted to you that _he2 accepts the prospect of sexual service from _his2 <<else>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexual service from _his2 <<set _S.HeadGirl.devotion -= 2>> <</if>> <<print relativeTerm(_S.HeadGirl, $slaves[$i])>>. $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> is so inured to the perversities of slavery that $he @@.hotpink;enjoys@@ the prospect of sexually servicing $his <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].devotion > 60>> is so devoted to you that $he accepts the prospect of sexually servicing $his <<elseif $slaves[$i].devotion > 40>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexually servicing $his <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].devotion > 20>> is @@.mediumorchid;disturbed@@ by the prospect of sexually servicing $his <<set $slaves[$i].devotion -= 4>> <<elseif $slaves[$i].devotion >= -20>> is @@.mediumorchid;strongly disturbed@@ by the prospect of sexually servicing $his <<set $slaves[$i].devotion -= 5>> <<else>> is @@.mediumorchid;revolted@@ by the prospect of sexually servicing $his <<set $slaves[$i].devotion -= 10>> <</if>> <<print relativeTerm($slaves[$i], _S.HeadGirl)>>. <</if>> <<if ($slaves[$i].relationship == 0) && ($slaves[$i].devotion > 20)>> $slaves[$i].slaveName sees _S.HeadGirl.slaveName constantly, and does $his best to @@.lightgreen;become _his2 friend.@@ <<set _S.HeadGirl.relationship = 1, _S.HeadGirl.relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 1, $slaves[$i].relationshipTarget = $HeadGirlID>> <<elseif ($slaves[$i].relationship == -2) && ($slaves[$i].devotion > 20) && ($slaves[$i].devotion > 50)>> $slaves[$i].slaveName sees _S.HeadGirl.slaveName so much more than $he sees you and begins to warm up to _him2 instead of you, @@.lightgreen;becoming _his2 friend.@@ <<set _S.HeadGirl.relationship = 1, _S.HeadGirl.relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 1, $slaves[$i].relationshipTarget = $HeadGirlID>> <<elseif ($slaves[$i].relationship != 5) && ($slaves[$i].relationship > 0) && ($slaves[$i].relationshipTarget != $HeadGirlID)>> <<set _j = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].relationshipTarget; })>> $slaves[$i].slaveName, as _S.HeadGirl.slaveName's bitch, knows $slaves[_j].slaveName cannot compete with the Head Girl, and so their relationship fades. <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0, $slaves[_j].relationship = 0, $slaves[_j].relationshipTarget = 0>> <</if>> <<else>> <<if (_S.HeadGirl.relationshipTarget == $slaves[$i].ID)>> <<set $slaves[$i].trust += 1, _S.HeadGirl.trust += 1>> <<if $slaves[$i].relationship <= 2>> Since _S.HeadGirl.slaveName and $slaves[$i].slaveName are already friends, they're @@.mediumaquamarine;thankful@@ to you for allowing it. After a few nights of offering each other sexual comfort, they consider themselves @@.lightgreen;friends with benefits.@@ <<set _S.HeadGirl.relationship = 3, _S.HeadGirl.relationshipTarget = $slaves[$i].ID>> <<set $slaves[$i].relationship = 3, $slaves[$i].relationshipTarget = $HeadGirlID>> <<elseif $slaves[$i].relationship <= 3>> Since _S.HeadGirl.slaveName and $slaves[$i].slaveName are already lovers, they both @@.hotpink;enjoy@@ living together and are @@.mediumaquamarine;thankful@@ to you for allowing it. After living together for a few days, they draw closer emotionally, too, and consider themselves @@.lightgreen;lovers.@@ <<set _S.HeadGirl.relationship = 4, _S.HeadGirl.relationshipTarget = $slaves[$i].ID>> <<set $slaves[$i].relationship = 4, $slaves[$i].relationshipTarget = $HeadGirlID>> <<elseif $slaves[$i].relationship <= 4>> <<if (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetishStrength <= 60) && (_S.HeadGirl.fetish == "sadist") && ($slaves[$i].fetish != "masochist")>> Since their relationship is very abusive, only _S.HeadGirl.slaveName @@.hotpink;enjoys@@ living together with $slaves[$i].slaveName. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<else>> Since _S.HeadGirl.slaveName and $slaves[$i].slaveName are lovers, they @@.hotpink;enjoy@@ living together. <</if>> <<else>> Since _S.HeadGirl.slaveName and $slaves[$i].slaveName are <<if $wife == _wife2>>slave $wives<<else>>married<</if>>, they @@.hotpink;enjoy@@ living together. <</if>> <</if>> <</if>> <<set _skillIncrease = 10>> <<if ($slaves[$i].skill.oral <= 30)>> _S.HeadGirl.slaveName wants to come home to a talented tongue, so _he2 trains $slaves[$i].slaveName's oral skills. <<= slaveSkillIncrease('oral', $slaves[$i], _skillIncrease)>> <<elseif ($slaves[$i].vagina > 0) && ($slaves[$i].skill.vaginal <= 30)>> _S.HeadGirl.slaveName wants _his2 personal sex slave to be as skilled with $his pussy as possible, so _he2 trains $slaves[$i].slaveName's vaginal skills. <<= slaveSkillIncrease('vaginal', $slaves[$i], _skillIncrease)>> <<elseif ($slaves[$i].anus > 0) && ($slaves[$i].skill.anal <= 30)>> _S.HeadGirl.slaveName wants _his2 personal sex slave to be a skillful backdoor whore, so _he2 trains $slaves[$i].slaveName's anal skills. <<= slaveSkillIncrease('anal', $slaves[$i], _skillIncrease)>> <<elseif ($slaves[$i].skill.entertainment <= 10)>> _S.HeadGirl.slaveName wants to be kept amused in _his2 occasional free time, so _he2 trains $slaves[$i].slaveName's entertainment skills. <<= slaveSkillIncrease('entertainment', $slaves[$i], _skillIncrease)>> <<elseif ($slaves[$i].sexualFlaw != "none")>> _S.HeadGirl.slaveName is annoyed by $slaves[$i].slaveName's sexual flaws, so _he2 @@.green;trains@@ $him out of them. <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw != "none")>> _S.HeadGirl.slaveName is irritated by $slaves[$i].slaveName's flaws, so _he2 @@.green;trains@@ $him out of them. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<if canPenetrate(_S.HeadGirl)>> <<if canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina == 0)>> _S.HeadGirl.slaveName @@.hotpink;loves@@ @@.lime;taking@@ $slaves[$i].slaveName's virginity, and spends much of the week ogling _his2 conquest complacently. <<set $slaves[$i].vagina = 1, _S.HeadGirl.devotion += 4>> <<elseif ($slaves[$i].vagina == 1)>> <<if (_S.HeadGirl.dick > 4) && (_S.HeadGirl.energy > 95)>> _S.HeadGirl.slaveName has such a ferocious sex drive and such a big dick that _his2 constant pounding of $slaves[$i].slaveName @@.lime;loosens@@ the poor $girl's pussy. <<set $slaves[$i].vagina += 1>> <<elseif (_S.HeadGirl.dick > 5)>> Serving _S.HeadGirl.slaveName's monster cock @@.lime;loosens@@ $slaves[$i].slaveName's pussy. <<set $slaves[$i].vagina += 1>> <</if>> <<elseif ($slaves[$i].vagina == 2)>> <<if (_S.HeadGirl.dick > 5) && (_S.HeadGirl.energy > 95)>> _S.HeadGirl.slaveName has such a ferocious sex drive and such a monster cock that _his2 constant pounding of $slaves[$i].slaveName @@.lime;loosens@@ the poor $girl's pussy. <<set $slaves[$i].vagina += 1>> <</if>> <<elseif ($slaves[$i].vagina == 3)>> <<if (_S.HeadGirl.dick > 5) && (_S.HeadGirl.energy > 95) && random(1,100) > 80>> _S.HeadGirl.slaveName has such a ferocious sex drive and such a monster cock that _his2 constant pounding of $slaves[$i].slaveName's loose pussy inevitably leaves it @@.lime;gaping.@@ <<set $slaves[$i].vagina += 1>> <</if>> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus == 0)>> _S.HeadGirl.slaveName @@.hotpink;relishes@@ @@.lime;taking@@ $slaves[$i].slaveName's anal virginity, and spends much of the week groping _his2 conquest's rear end possessively. <<set $slaves[$i].anus = 1, _S.HeadGirl.devotion += 4>> <<elseif ($slaves[$i].anus == 1)>> <<if (_S.HeadGirl.dick > 4) && (_S.HeadGirl.energy > 95)>> _S.HeadGirl.slaveName uses $slaves[$i].slaveName's anus to vent _his2 sexual addiction. Constant assrape from such a huge dick @@.lime;loosens@@ $his sphincter. <<set $slaves[$i].anus += 1>> <<elseif (_S.HeadGirl.dick > 5)>> Taking _S.HeadGirl.slaveName's monster cock up the butt @@.lime;loosens@@ $slaves[$i].slaveName's anal sphincter. <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].anus == 2)>> <<if (_S.HeadGirl.dick > 5) && (_S.HeadGirl.energy > 95)>> _S.HeadGirl.slaveName uses $slaves[$i].slaveName's anus to vent _his2 sexual addiction. Constant assrape from the Head Girl's monster cock @@.lime;loosens@@ $his sphincter. <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].anus == 3)>> <<if (_S.HeadGirl.dick > 5) && (_S.HeadGirl.energy > 95) && random(1,100) > 80>> _S.HeadGirl.slaveName uses $slaves[$i].slaveName's loose anus to vent _his2 sexual addiction. Constant assrape from the Head Girl's monster cock eventually leaves it @@.lime;gaping.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if (_S.HeadGirl.fetish == "pregnancy") && canImpreg($slaves[$i], _S.HeadGirl)>> <<if $arcologies[0].FSRestart == "unset">> _S.HeadGirl.slaveName promptly @@.lime;impregnates@@ <<if _S.HeadGirl.fetishKnown == 1>> $slaves[$i].slaveName, to your Head Girl's considerable @@.hotpink;satisfaction.@@ $slaves[$i].slaveName spent the week regularly getting held down and ejaculated into anytime $his superior had cum to spare. <<set _S.HeadGirl.devotion += 4>> <<else>> $slaves[$i].slaveName. _His2 eagerness completely exposes _his2 hidden @@.lightcoral;pregnancy kink.@@ <<set _S.HeadGirl.fetishKnown = 1>> <</if>> <<= knockMeUp($slaves[$i], 100, 2, $HeadGirlID, 1)>> <<if (_S.HeadGirl.fetishStrength > 70) && canImpreg(_S.HeadGirl, $slaves[$i])>> Unsurprisingly, _his2 gives in to _his2 own cravings and also takes $slaves[$i].slaveName's loads until _he2 @@.lime;gets pregnant@@ too. <<= knockMeUp(_S.HeadGirl, 100, 2, $slaves[$i].ID, 1)>> <</if>> <<elseif _S.HeadGirl.fetishKnown == 1>> _S.HeadGirl.slaveName knows better than to even consider knocking up $slaves[$i].slaveName. <</if>> <<elseif (_S.HeadGirl.fetish == "pregnancy") && canImpreg(_S.HeadGirl, $slaves[$i])>> <<if $arcologies[0].FSRestart == "unset" && (_S.HeadGirl.fetishStrength > 70)>> _S.HeadGirl.slaveName promptly @@.lime;knocks _himself2 up@@ with $slaves[$i].slaveName's <<if _S.HeadGirl.fetishKnown == 1>> seed, to your Head Girl's considerable @@.hotpink;satisfaction.@@ <<set _S.HeadGirl.devotion += 4>> <<else>> seed. _His2 @@.hotpink;pride@@ over _his2 new pregnancy and eagerness to get pregnant completely exposes _his2 hidden, and powerful, @@.lightcoral;pregnancy fetish.@@ <<set _S.HeadGirl.fetishKnown = 1, _S.HeadGirl.devotion += 4>> <</if>> <<= knockMeUp(_S.HeadGirl, 100, 2, $slaves[$i].ID, 1)>> <<elseif _S.HeadGirl.fetishKnown == 1>> _S.HeadGirl.slaveName knows better than to even consider getting knocked up by $slaves[$i].slaveName. <</if>> <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1 && canImpreg($slaves[$i], _S.HeadGirl)>> _S.HeadGirl.slaveName wastes no time in chasing the current trend and hurries to @@.lime;impregnate@@ $slaves[$i].slaveName. <<= knockMeUp($slaves[$i], 100, 2, $HeadGirlID, 1)>> <<elseif $slaves[$i].pregKnown == 1>> <<if $slaves[$i].breedingMark == 1>> Since $slaves[$i].slaveName is marked as a breeding slave, _S.HeadGirl.slaveName feels it is _his2 duty to keep $his pregnancy safe. <<elseif $slaves[$i].pregSource == -1>> Since $slaves[$i].slaveName is bearing your child<<if $slaves[$i].pregType > 1>>ren<</if>>, _S.HeadGirl.slaveName feels _he2 has been tasked with keeping $his pregnancy safe. <<elseif _S.HeadGirl.fetish == "pregnancy">> _S.HeadGirl.slaveName <<if _S.HeadGirl.fetishKnown == 1>> <<if $slaves[$i].bellyPreg > 500>> enjoys the swell of $slaves[$i].slaveName's baby bump, giving _him2 plenty of reason to keep $his pregnancy. <<else>> keeps $slaves[$i].slaveName pregnant so that _he2 may savor $his growth. <</if>> <<else>> pays an unusual amount of attention to $slaves[$i].slaveName's pregnancy. <</if>> <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 0 && $arcologies[0].FSRepopulationFocus == "unset" && $HGSuiteDrugs == 1>> <<if $slaves[$i].preg > $slaves[$i].pregData.normalBirth-2 && $slaves[$i].preg > $slaves[$i].pregData.minLiveBirth && $slaves[$i].broodmother === 0 && !isInLabor($slaves[$i])>> _S.HeadGirl.slaveName has no interest in a slut stuffed full of unwanted spawn, so _he2 promptly doses slaves[$i].slaveName with labor inducing agents to get $him back in fucking shape. <<run induce($slaves[$i])>> <<run startLabor($slaves[$i])>> <<else>> _S.HeadGirl.slaveName promptly aborts the child growing in $slaves[$i].slaveName since _he2 prefers _his2 <<= $girl>>s not harboring someone else's child or loaded down with _his2 own unwanted spawn. <<run TerminatePregnancy($slaves[$i])>> <<run actX($slaves[$i], "abortions")>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > 50)>> <<if (($slaves[$i].fetishStrength <= 95) || ($slaves[$i].fetishKnown == 0)) && (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetishStrength > 60) && ($slaves[$i].fetish != _S.HeadGirl.fetish) && ($slaves[$i].fetish != "mindbroken")>> <<if (_S.HeadGirl.fetish == "submissive")>> $slaves[$i].slaveName slowly gets used to _S.HeadGirl.slaveName's need to be sexually dominated, and begins to @@.pink;enjoy being a top@@ within the confines of the suite. <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "dom")>> <<if ($slaves[$i].fetish != "submissive") || ($slaves[$i].fetish == 0)>> $slaves[$i].slaveName slowly gets used to being tied up and fucked regularly, and accepts that it's how _S.HeadGirl.slaveName's sexual attraction to $him expresses itself. $He begins to @@.pink;enjoy being a sub,@@ especially for _S.HeadGirl.slaveName. <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif (_S.HeadGirl.fetish == "boobs")>> _S.HeadGirl.slaveName lavishes so much attention on $slaves[$i].slaveName's boobs that $slaves[$i].slaveName really starts to @@.pink;fetishize tits@@ too. <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "pregnancy")>> $slaves[$i].slaveName and _S.HeadGirl.slaveName spend so much time talking about pregnancy and fertility that $slaves[$i].slaveName really starts to @@.pink;fetishize pregnancy@@ too. <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "cumslut")>> $slaves[$i].slaveName participates in enough of _S.HeadGirl.slaveName's cum games that $he can't help but @@.pink;enjoy oral sex@@ $himself. <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "humiliation")>> $slaves[$i].slaveName has so much public sex with _S.HeadGirl.slaveName that $he really starts to @@.pink;enjoy humiliation@@ $himself. <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "buttslut")>> <<if canDoAnal($slaves[$i])>> $slaves[$i].slaveName takes _S.HeadGirl.slaveName's <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on and dildos<</if>> up $his poor anus so often that $he starts to @@.pink;enjoy buttsex@@ $himself. <<else>> _S.HeadGirl.slaveName lavishes so much attention on $slaves[$i].slaveName's butt, since _he2 can't use it, that $slaves[$i].slaveName really starts to @@.pink;fetishize rears@@ too. <</if>> <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif (_S.HeadGirl.fetish == "masochist")>> <<if ($slaves[$i].fetish != "submissive") || ($slaves[$i].fetish == 0)>> $slaves[$i].slaveName is initially shocked to be asked to cause _S.HeadGirl.slaveName pain, but $he slowly begins to understand the honestly sexual nature of the arrangement. $He starts to @@.pink;enjoy causing pain,@@ since _S.HeadGirl.slaveName is clearly enjoying it so much. <<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<else>> $slaves[$i].slaveName often takes _S.HeadGirl.slaveName's <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on<</if>> in the missionary position, after some light foreplay and before bed; $he honestly enjoys the respectful lovemaking, and begins to @@.pink;enjoy vanilla sex@@ $himself. <<set $slaves[$i].fetish = "none", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<if (_S.HeadGirl.attrKnown == 1)>> <<if (_S.HeadGirl.attrXX > 85) && ($slaves[$i].attrXX > 65) && ($slaves[$i].attrXX <= 85)>> $slaves[$i].slaveName and _S.HeadGirl.slaveName spend so much time giggling over which of your other slaves they think is prettiest (typically followed by giggling sex) that $slaves[$i].slaveName really starts to @@.green;fetishize girls@@ too. <<set $slaves[$i].attrXX += 2, $slaves[$i].attrKnown = 1>> <</if>> <<if (_S.HeadGirl.attrXY > 85) && ($slaves[$i].attrXY > 65) && ($slaves[$i].attrXY <= 85)>> $slaves[$i].slaveName and _S.HeadGirl.slaveName have so much fun debating which male citizens and slave dickgirls are cutest (typically followed by <<if canDoAnal($slaves[$i]) || canDoVaginal($slaves[$i])>>_S.HeadGirl.slaveName banging _his2 girltoy <<if canPenetrate(_S.HeadGirl)>>with a strap-on<<else>>senseless<</if>><<else>>giggling sex<</if>>) that $slaves[$i].slaveName really starts to @@.green;fetishize boys@@ too. <<set $slaves[$i].attrXY += 2, $slaves[$i].attrKnown = 1>> <</if>> <<if (_S.HeadGirl.energy > 95) && ($slaves[$i].energy <= 95)>> $slaves[$i].slaveName has so much fun sex with _S.HeadGirl.slaveName that @@.green;$his sex drive is slowly enhanced.@@ <<set $slaves[$i].energy += 2>> <</if>> <</if>> <</if>> <<if (_S.HeadGirl.fetishKnown == 1)>> <<if (_S.HeadGirl.energy > 95)>> $slaves[$i].slaveName spends a lot of time getting fucked in whichever hole or cranny _S.HeadGirl.slaveName decides to shove _his2 <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on<</if>> into next. <<set _oralUse += 5>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 5>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 5>> <<else>> <<set _oralUse += 5>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 5>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 5>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse += 5>> <</if>> <<set _S.HeadGirl.counter.penetrative += 15, $penetrativeTotal += 15>> <<elseif (_S.HeadGirl.fetish == "submissive")>> _S.HeadGirl.slaveName walks a fine line with $slaves[$i].slaveName. They work out a sexual life in which _S.HeadGirl.slaveName is in charge, but $slaves[$i].slaveName takes the sexual lead: $slaves[$i].slaveName serves $his superior by taking _him2 firmly. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<elseif (_S.HeadGirl.fetish == "dom")>> $slaves[$i].slaveName serves _S.HeadGirl.slaveName as _his2 sexual and moral inferior, taking the Head Girl's <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on<</if>> in all $his holes. Though it isn't necessary with such an obedient partner, $slaves[$i].slaveName is often tied up for use. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<elseif (_S.HeadGirl.fetish == "humiliation")>> _S.HeadGirl.slaveName is such an exhibitionist that $slaves[$i].slaveName finds $himself taking _S.HeadGirl.slaveName's <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on<</if>> in public quite often. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<elseif (_S.HeadGirl.fetish == "boobs")>> _S.HeadGirl.slaveName is such a boob fetishist that $slaves[$i].slaveName sometimes wonders whether _S.HeadGirl.slaveName thinks there are four clits in the suite: the four nipples between the two of them. <<set _oralUse += 4>> <<set _mammaryUse += 6>> <<set _S.HeadGirl.counter.mammary += 10, $mammaryTotal += 10>> <<elseif (_S.HeadGirl.fetish == "buttslut")>> _S.HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName; _he2 indulges _his2 <<if canDoAnal($slaves[$i])>>anal addiction by constantly buttfucking $slaves[$i].slaveName<<else>>ass obsession by constantly molesting and using $slaves[$i].slaveName's buttcheeks as a sex toy<</if>> while wearing a vibrating plug _himself2. <<if canDoAnal($slaves[$i])>> <<set _analUse += 10>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 10, 1, $HeadGirlID)>> <</if>> <</if>> <<elseif (_S.HeadGirl.fetish == "cumslut")>> _S.HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName; _he2 indulges _his2 oral fixation with constant oral sex. _He2 certainly applies _his2 mouth to $slaves[$i].slaveName when _he2 gets the chance, but $slaves[$i].slaveName does most of the sucking. <<set _oralUse += 20>> <<set _S.HeadGirl.counter.oral += 10, $oralTotal += 10>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<elseif (_S.HeadGirl.fetish == "masochist")>> _S.HeadGirl.slaveName carefully structures _his2 sexual games with $slaves[$i].slaveName to gratify _his2 deep need to be physically hurt during sex without damaging _his2 leadership. Usually, $slaves[$i].slaveName tortures _S.HeadGirl.slaveName until _he2's quite sated, and then takes a rough <<if canDoAnal($slaves[$i])>>buttfuck<<else>>facefucking<</if>> from the aroused _S.HeadGirl.slaveName's <<if canPenetrate(_S.HeadGirl)>>dick<<else>>strap-on<</if>> to restore their relative positions. <<if canDoAnal($slaves[$i])>> <<set _analUse += 10>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 10, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse += 10>> <</if>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <<elseif (_S.HeadGirl.attrXX > 65)>> _S.HeadGirl.slaveName expects $slaves[$i].slaveName to be girlish sexually, and $slaves[$i].slaveName spends a lot of time <<if hasBothLegs($slaves[$i])>>on $his knees<<else>>servicing _him2<</if>>. <<set _oralUse += 6>> <<if canDoAnal($slaves[$i])>> <<set _analUse++>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse++>> <<else>> <<set _oralUse++>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse++>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse++>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 1, $HeadGirlID)>> <</if>> <<else>> <<set _oralUse++>> <</if>> <<set _S.HeadGirl.counter.penetrative += 8, $penetrativeTotal += 8>> <<else>> _S.HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName, mostly getting oral<<if canPenetrate(_S.HeadGirl) && (canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i]))>> and fucking $him in the missionary position<<elseif $slaves[$i] >= 300>> and molesting $his breasts<</if>>. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 300>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirlID)>> <</if>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], _S.HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirlID)>> <</if>> <<elseif $slaves[$i] >= 300>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<set _S.HeadGirl.counter.penetrative += 10, $penetrativeTotal += 10>> <</if>> <</if>> <<set $slaves[$i].counter.oral += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].counter.anal += _analUse, $analTotal += _analUse>> <<set $slaves[$i].counter.vaginal += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].counter.mammary += _mammaryUse, $mammaryTotal += _mammaryUse>> <<set $slaves[$i].counter.penetrative += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<set _cervixPump = 0>> <<if $slaves[$i].cervixImplant == 1 || $slaves[$i].cervixImplant == 3>> <<set _cervixPump += 20*_vaginalUse>> <</if>> <<if $slaves[$i].cervixImplant == 2 || $slaves[$i].cervixImplant == 3>> <<set _cervixPump += 20*_analUse>> <</if>> <<if $slaves[$i].need>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "masochist" "submissive">> <<if _analUse+_vaginalUse > 0>> Being someone's submissive toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "dom" "sadist">> <<if _penetrativeUse > 0>> Getting to be on top is precious, and it really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "cumslut">> <<if _oralUse > 0>> Being someone's oral toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "buttslut">> <<if _analUse > 0>> Having $his butthole serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "pregnancy">> <<if _vaginalUse > 0 && $slaves[$i].mpreg == 0>> Having $his pussy serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <<elseif _analUse > 0 && $slaves[$i].mpreg == 1>> Having $his asspussy serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "humiliation">> Having all the other slaves see $him in such a humiliating role really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</switch>> <</if>> <</if>> <<set $slaves[$i].need -= ((_vaginalUse+_penetrativeUse+_analUse)*5)>> <<set _S.HeadGirl.need = 0>> <<if _cervixPump > 0>> $slaves[$i].slaveName notices $his @@.lime;belly swell@@ after <<if $slaves[$i].cervixImplant == 1>> vaginal <<elseif $slaves[$i].cervixImplant == 2>> anal <</if>> sex throughout the week. <<set $slaves[$i].bellyImplant += _cervixPump>> <</if>> <<if $slaves[$i].health.tired > 60>> _S.HeadGirl.slaveName sees $he is becoming exhausted and gives $him lighter duties so $he doesn't break. <</if>> <<run tired($slaves[$i])>> <<if (_S.HeadGirl.fetishKnown == 1)>> <<if (_S.HeadGirl.energy > 95)>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName naked so _he2 doesn't have to waste any time tearing $his clothes off. <<set $slaves[$i].clothes = "no clothing">> <<elseif $slaves[$i].devotion <= 20>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName in a torturous habit since $he still clings to $his dignity and remains defiant. <<set $slaves[$i].clothes = "a penitent nuns habit">> <<elseif (_S.HeadGirl.fetish == "submissive")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up in slutty power clothing, since _he2's attracted to competence. <<set $slaves[$i].clothes = "slutty business attire">> <<elseif (_S.HeadGirl.fetish == "masochist")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName <<if isItemAccessible.entry("battledress", "clothing")>> in battledress, since _he2 likes the fantasy of being raped by a soldier $girl. <<set $slaves[$i].clothes = "battledress">> <<else>> in a scalemail bikini, since _he2 likes the fantasy of being raped by a horny barbarian. <<set $slaves[$i].clothes = "a scalemail bikini">> <</if>> <<elseif (_S.HeadGirl.fetish == "dom")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up as a school<<= $girl>> <<if $slaves[$i].physicalAge > 16>> to infantilize _his2 sub. <<else>> to highlight _his2 authority over _his2 young sub. <</if>> <<set $slaves[$i].clothes = "a schoolgirl outfit">> <<elseif (_S.HeadGirl.fetish == "boobs")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName wearing a string bikini, since _he2 likes seeing those tits. <<set $slaves[$i].clothes = "a string bikini">> <<elseif (_S.HeadGirl.fetish == "cumslut")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName in restrictive latex, because _he2 likes how it draws attention to $his mouth. <<set $slaves[$i].clothes = "restrictive latex">> <<elseif (_S.HeadGirl.fetish == "humiliation")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName in humiliating bondage gear, because _he2 likes to see others blush, too. <<set $slaves[$i].clothes = "uncomfortable straps">> <<elseif (_S.HeadGirl.fetish == "sadist")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName in humiliating bondage gear, because it can easily be tightened to cause considerable anguish. <<set $slaves[$i].clothes = "uncomfortable straps">> <<elseif (_S.HeadGirl.fetish == "buttslut")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName wearing nothing but slutty bangles, since _he2 likes dressing $him up but wants that butt bare. <<set $slaves[$i].clothes = "slutty jewelry">> <<elseif (_S.HeadGirl.fetish == "pregnancy" && isItemAccessible.entry("a huge empathy belly", "bellyAccessory", $slaves[$i]) == true)>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName wearing an empathy belly, since _he2 likes _his2 <<= $girl>>s with a bun in the oven. <<set $slaves[$i].bellyAccessory = "a large empathy belly">> <<elseif (_S.HeadGirl.fetish == "pregnancy") && ($slaves[$i].preg > 0) && ($slaves[$i].pregSource == $HeadGirlID)>> _S.HeadGirl.slaveName keeps the pregnant $slaves[$i].slaveName dressed as a slutty maid, since _he2 wants $him to look motherly yet fuckable while _he2 fantasizes about fucking $him pregnant again. <<set $slaves[$i].clothes = "a slutty maid outfit">> <<elseif (_S.HeadGirl.fetish == "pregnancy")>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since _he2 wants $him to look motherly yet fuckable while _he2 fantasizes about putting a bun in $his oven. <<set $slaves[$i].clothes = "a slutty maid outfit">> <<elseif (_S.HeadGirl.attrXX > 85)>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName wearing nice lingerie, since girls and girliness turn _him2 on. <<set $slaves[$i].clothes = "attractive lingerie">> <<elseif (_S.HeadGirl.attrXY > 85) && ($slaves[$i].dick > 0)>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName wearing slutty netting with a hole for $his dick to stick through, since _he2 likes it bare. <<set $slaves[$i].clothes = "clubslut netting">> <<else>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since _he2 likes seeing $his body as $he looks after their suite. <<set $slaves[$i].clothes = "a slutty maid outfit">> <</if>> <<else>> _S.HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since _he2 likes seeing $his body as $he looks after their suite. <<set $slaves[$i].clothes = "a slutty maid outfit">> <</if>> <<set $slaves[$i].devotion += 1>> <<if _S.HeadGirl.energy > 95>> <<if _S.HeadGirl.bald != 1&& _S.HeadGirl.hLength > 0>> <<if $slaves[$i].bald != 1>> <<if !hasHColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hColor != _S.HeadGirl.hColor)>> _S.HeadGirl.slaveName dyes $slaves[$i].slaveName's hair _S.HeadGirl.hColor, just like _his2 own, since with nymphomania comes narcissism. <<set $slaves[$i].hColor = _S.HeadGirl.hColor>> <</if>> <</if>> <<if !hasHStyleRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hStyle != _S.HeadGirl.hStyle)>> _S.HeadGirl.slaveName styles $slaves[$i].slaveName's hair just like _his2 own, since with nymphomania comes narcissism. <<set $slaves[$i].hStyle = _S.HeadGirl.hStyle>> <<set $slaves[$i].hLength = _S.HeadGirl.hLength>> <</if>> <</if>> <<else>> <<if !hasHColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hColor != _S.HeadGirl.hColor)>> _S.HeadGirl.slaveName changes $slaves[$i].slaveName's wig to _S.HeadGirl.hColor, just like _his2 own hair, since with nymphomania comes narcissism. <<set $slaves[$i].hColor = _S.HeadGirl.hColor>> <</if>> <</if>> <<if !hasHStyleRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hStyle != _S.HeadGirl.hStyle)>> _S.HeadGirl.slaveName changes $slaves[$i].slaveName's wig style to look just like _his2 own hair, since with nymphomania comes narcissism. <<set $slaves[$i].hStyle = _S.HeadGirl.hStyle>> <<set $slaves[$i].hLength = _S.HeadGirl.hLength>> <</if>> <</if>> <</if>> <</if>> <<if !hasEyeColorRule($slaves[$i], $defaultRules)>> /* HG wants sub slave to have same eye color as her */ /* make sure the sub slave has both eyes, missing ones are replaced with glass */ <<if !hasLeftEye($slaves[$i])>> <<run eyeSurgery($slaves[$i], "left", "glass")>> <</if>> <<if !hasRightEye($slaves[$i])>> <<run eyeSurgery($slaves[$i]), "right", "glass">> <</if>> /* get eye colors, HG can be expected to have at least one working eye due to job requirements */ <<set _left = hasLeftEye(_S.HeadGirl) ? getLeftEyeColor(_S.HeadGirl) : getRightEyeColor(_S.HeadGirl)>> <<set _right = hasRightEye(_S.HeadGirl) ? getRightEyeColor(_S.HeadGirl) : _left>> /* make sure the slave has the same eye color as the HG */ <<if getLeftEyeColor($slaves[$i]) !== _left>> <<run setEyeColor($slaves[$i], _left, "left")>> _S.HeadGirl.slaveName <<if getLeftEyeType($slaves[$i] === 3)>> changes <<else>> gives <</if>> $slaves[$i].slaveName _left <<if getLeftEyeType($slaves[$i]) === 3>> eye lenses <<elseif getLeftEyeType($slaves[$i]) === 2>> glass eyes <<else>> contact lenses <</if>>, to match _his2 own left eye, since with nymphomania comes narcissism. <</if>> <<if getRightEyeColor($slaves[$i]) !== _right>> <<run setEyeColor($slaves[$i], _right, "right")>> _S.HeadGirl.slaveName <<if getRightEyeType($slaves[$i] === 3)>> changes <<else>> gives <</if>> $slaves[$i].slaveName _right <<if getLeftRightType($slaves[$i]) === 3>> eye lenses <<elseif getLeftRightType($slaves[$i]) === 2>> glass eyes <<else>> contact lenses <</if>>, to match _his2 own right eye, since with nymphomania comes narcissism. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocusPregPolicy == 1 || ($arcologies[0].FSRestart == "unset" && _S.HeadGirl.fetish == "pregnancy")) && canImpreg($slaves[$i], _S.HeadGirl) && ($dietFertility == 1)>> _S.HeadGirl.slaveName thinks $slaves[$i].slaveName could do with a bigger bump <<if $arcologies[0].FSRepopulationFocusPregPolicy>>since pregnant <<= $girl>>s are all the rage in your arcology <</if>> <<if _diet != "fertility">> and assigns $him a diet to promote ovulation. <<else>> and keeps $him on $his fertility diet. <</if>> <<elseif ($slaves[$i].weight < 100 && $arcologies[0].FSHedonisticDecadence >= 20) || ($slaves[$i].weight < -10)>> _S.HeadGirl.slaveName thinks $slaves[$i].slaveName could use a little extra weight <<if $arcologies[0].FSHedonisticDecadence >= 20>>since plump <<= $girl>>s are all the rage in your arcology <</if>> <<if _diet != "fattening">> and assigns $him a diet to fatten $him up. <<else>> and keeps $him on $his fattening diet. <</if>> <<elseif $slaves[$i].weight > 30 && $arcologies[0].FSHedonisticDecadence == "unset">> _S.HeadGirl.slaveName thinks $slaves[$i].slaveName is a little too porky <<if _diet != "restricted">> and puts $him on a diet. <<else>> and keeps $him on $his diet. <</if>> <<elseif ( ($slaves[$i].muscles <= 95 && ( ($arcologies[0].FSPhysicalIdealist > 0 && $arcologies[0].FSPhysicalIdealistLaw == 0) || ( (_S.HeadGirl.fetish == "submissive" || _S.HeadGirl.fetish == "masochist") && _S.HeadGirl.fetishKnown == 1) ) ) || ($slaves[$i].muscles <= 45 && ( $arcologies[0].FSPhysicalIdealist > 0 && $arcologies[0].FSPhysicalIdealistLaw == 1) ) || $slaves[$i].muscles <= 5 && ( !isAmputee($slaves[$i]) ) )>> _S.HeadGirl.slaveName thinks $slaves[$i].slaveName <<if _S.HeadGirl.fetish == "submissive">> could use bigger muscles to better dominate _him2 with in bed <<elseif _S.HeadGirl.fetish == "masochist">> could use bigger muscles to better spank _him2 <<elseif $arcologies[0].FSPhysicalIdealist > 0>> could use bigger muscles to support your societal goals <<else>> could use a bit of muscle <</if>> <<if _diet != "muscle building">> and makes $him work out hard. <<else>> and keeps $him working out. <</if>> <<elseif $slaves[$i].balls > 0 && _S.HeadGirl.fetish == "cumslut" && _S.HeadGirl.fetishKnown == 1 && $cumProDiet == 1>> _S.HeadGirl.slaveName loves cum, so _he2 <<if _diet != "cum production">> puts <<else>> keeps <</if>> $slaves[$i].slaveName on a diet designed to make $him cum harder and stronger. <<else>> _S.HeadGirl.slaveName thinks $slaves[$i].slaveName is fine as is <<if _diet != "healthy">> and puts $him on a normal diet. <<else>> and keeps $him on $his healthy diet. <</if>> <</if>> <<if $HGSuiteHormones != 0 && _hormones != 2>> _S.HeadGirl.slaveName puts $slaves[$i].slaveName on intensive female hormones, since _he2 expects $him to act as the submissive, feminine partner. <</if>> <<if $HGSuiteDrugs != 0>> <<if ($slaves[$i].health.condition < 60)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName curatives, since _he2 wants a shiningly healthy living partner. <</if>> <<if ($slaves[$i].lips <= 20)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName lip injections, since _he2 wants to get oral from plump, luscious lips. <<elseif $arcologies[0].FSSlaveProfessionalismResearch == 1 && $HGSuiteEquality != 0 && canImproveIntelligence($slaves[$i])>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName psychostimulants, since $him being smarter will benefit them both when $he is in charge. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 18>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName hyper ass injections, since _he2 never once thought it possible to fuck an ass as big as _he2 is. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 8>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName ass injections, since _he2 likes comfortable padding as _he2 fucks a butt. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "cumslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].balls < 100 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName hyper testicle injections, since _he2 wants to swim in a river of cum. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "cumslut") && $slaves[$i].balls < 10 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName testicle injections, since _he2 wants $slaves[$i].slaveName shooting bigger loads. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "masochist" || _S.HeadGirl.fetish == "submissive") && canImproveHeight($slaves[$i])>> _S.HeadGirl.slaveName has a subconscious need to be hurt by the biggest, strongest $girl possible, so $he gives $slaves[$i].slaveName injections of growth stimulants to make $him grow taller. <<elseif (_S.HeadGirl.fetishKnown == 1) && (_S.HeadGirl.fetish == "boobs") && ($slaves[$i].boobs < 8000)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName <<if $arcologies[0].FSAssetExpansionistResearch == 1>>hyper <</if>> tit injections, since as far as _he2's concerned there's no such thing as too much boob. <<elseif ($HGTastes == 4 || _S.HeadGirl.fetish == "pregnancy") && canImpreg($slaves[$i], _S.HeadGirl) && $arcologies[0].FSRestart == "unset">> _S.HeadGirl.slaveName gives $slaves[$i].slaveName fertility enhancers, since _he2 wants to see $slaves[$i].slaveName heavy with child. <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1 && canImpreg($slaves[$i], _S.HeadGirl)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName fertility enhancers, since pregnancy is popular and _he2 wants $slaves[$i].slaveName to look hot. <<elseif $HGTastes > 1>> <<if ($slaves[$i].lips <= 70)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName lip injections, since _he2 thinks $slaves[$i].slaveName should have lips so big $he can barely speak. <<elseif ($slaves[$i].boobs > (125*Math.pow($slaves[$i].butt, 2)))>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName ass injections, since _he2 loves curves and thinks $slaves[$i].slaveName's butt needs the most work. <<else>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName boob injections, since _he2 loves curves and thinks $slaves[$i].slaveName's tits need the most work. <</if>> <</if>> <<else>> <<if ($slaves[$i].health.condition < 100)>> _S.HeadGirl.slaveName gives $slaves[$i].slaveName curatives, since _his2 assistant could be healthier. <</if>> <</if>> <<if $HGSuiteSurgery != 0>> <<if $arcologies[0].FSBodyPurist == "unset">> _S.HeadGirl.slaveName sends $assistant.name notes on what surgical modifications _he2 wants for $slaves[$i].slaveName. <<= rulesAutosurgery($slaves[$i])>> <</if>> <<if _S.HeadGirl.fetishKnown == 1>> <<if (_S.HeadGirl.fetish == "sadist") && (_S.HeadGirl.fetishStrength > 95) && ($seeExtreme == 1) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].health.condition > 40)>> <<if hasAnyNaturalLimbs($slaves[$i]) && ($slaves[$i].devotion < -20)>> _S.HeadGirl.slaveName decides to extract the ultimate in sadistic pleasure from $slaves[$i].slaveName, and directs the autosurgery to @@.red;amputate $his <<if hasAnyArms($slaves[$i])>>arm<<if hasBothArms($slaves[$i])>>s<</if>> <<if hasAnyLegs($slaves[$i])>>and<</if>><</if>><<if hasAnyLegs($slaves[$i])>> leg<<if hasBothLegs($slaves[$i])>>s<</if>><</if>>.@@ _He2 carefully describes the entire process to the sobbing slave @@.gold;in minute detail@@ before allowing $him to be sedated. <<set $slaves[$i].devotion -= 20, $slaves[$i].trust -= 20>> <<run removeLimbs($slaves[$i], "all"), surgeryDamage($slaves[$i], 40)>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].devotion <= 50)>> _S.HeadGirl.slaveName decides to have some once-only sadistic pleasure, and carefully straps $slaves[$i].slaveName into the surgery until $he's completely immobile. _S.HeadGirl.slaveName situates <<if canSee($slaves[$i])>>a mirror so the terrified $girl can see $his own crotch<<else>>$him so that the terrified $girl can sense what part of $his body is being manipulated even through the anesthetics<</if>>, gets behind $him, and carefully sodomizes $him during the entire process of @@.red;castration.@@ $slaves[$i].slaveName is anesthetized down there and can't feel the brutal anal rape, but $his abuser orgasms repeatedly to $him @@.gold;weeping at the <<if canSee($slaves[$i])>>sight<<else>>muted sensation<</if>> of being gelded and raped at once.@@ <<set $slaves[$i].devotion -= 20, $slaves[$i].trust -= 20, $slaves[$i].balls = 0>> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <</if>> <<if ($slaves[$i].devotion < -90) && ($slaves[$i].fetish != "mindbroken")>> _S.HeadGirl.slaveName tires of $slaves[$i].slaveName's protests that _S.HeadGirl.slaveName is a monster for hurting $him this way and $his complaints that $he deserves better. _S.HeadGirl.slaveName decides that it'll be just as much fun and a lot less trouble to mistreat $slaves[$i].slaveName once $he's mindbroken, and sends $him in for @@.red;chemical lobotomization.@@ <<set $slaves[$i].fetish = "mindbroken">> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <<elseif (_S.HeadGirl.fetish == "dom") && (_S.HeadGirl.fetishStrength > 60) && ($seeExtreme == 1) && ($slaves[$i].fetish != "mindbroken") && ($slaves[$i].devotion <= 50)>> <<if ($slaves[$i].health.condition > 40)>> <<if ($slaves[$i].heels == 0) && hasAnyNaturalLegs($slaves[$i])>> _S.HeadGirl.slaveName is not satisfied with $slaves[$i].slaveName's submissiveness, and directs the autosurgery to @@.red;clip $his Achilles tendons.@@ Once the slave is recovered from surgery, _S.HeadGirl.slaveName removes all shoes from the suite, too, so $slaves[$i].slaveName is forced to crawl like a good little bitch. $slaves[$i].slaveName is @@.gold;angry@@ and @@.gold;frightened.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].heels = 1, $slaves[$i].shoes = "none">> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <<if ($slaves[$i].balls > 0)>> _S.HeadGirl.slaveName decides that it's counterproductive for $slaves[$i].slaveName to be able to get hard, and sends $him in to have $his @@.red;balls removed.@@ $slaves[$i].slaveName is horrified, but _S.HeadGirl.slaveName uses $his anus with such persistence and mercilessness that the poor gelding doesn't have much time to mourn. $slaves[$i].slaveName is badly @@.gold;frightened@@ by $his new role as nothing but a recipient of anal. <<set $slaves[$i].trust -= 10, $slaves[$i].balls = 0>> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <</if>> <<elseif _S.HeadGirl.energy > 95>> <<if ($slaves[$i].health.condition > 40) && ($slaves[$i].heels == 0) && hasAnyNaturalLegs($slaves[$i]) && ($slaves[$i].devotion <= 50) && ($slaves[$i].fetish != "mindbroken")>> _S.HeadGirl.slaveName wants a good little bimbo who sticks $his butt out all the time, and directs the autosurgery to @@.red;clip $slaves[$i].slaveName's Achilles tendons.@@ Once the slave is recovered from surgery, _S.HeadGirl.slaveName presents $slaves[$i].slaveName with a new pair of extra-tall heels to totter around in like a good little slut. $slaves[$i].slaveName is @@.gold;angry@@ and @@.gold;frightened.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5, $slaves[$i].heels = 1, $slaves[$i].shoes = "heels">> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <<elseif _S.HeadGirl.fetish == "masochist">> <<if ($slaves[$i].health.condition > 40) && ($slaves[$i].heightImplant == 0) && ($slaves[$i].height < 185) && hasAllLimbs($slaves[$i])>> _S.HeadGirl.slaveName has a subconscious need to be hurt by the biggest, strongest $girl possible, and directs the autosurgery to extend $slaves[$i].slaveName's arm and leg bones to make $him a little @@.lime;taller.@@ <<set $slaves[$i].heightImplant = 1, $slaves[$i].height += 10>> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <<elseif _S.HeadGirl.fetish == "submissive">> <<if ($slaves[$i].health.condition > 40) && ($slaves[$i].heightImplant == 0) && ($slaves[$i].height < 185) && hasAllLimbs($slaves[$i])>> _S.HeadGirl.slaveName wants to be topped by the biggest, strongest $girl possible, and directs the autosurgery to extend $slaves[$i].slaveName's arm and leg bones to make $him a little @@.lime;taller.@@ <<set $slaves[$i].heightImplant = 1, $slaves[$i].height += 10>> <<run surgeryDamage($slaves[$i], 20)>> <</if>> <</if>> <</if>> <</if>> <<if $HGSuiteEquality != 0>> <<if $slaves[$i].devotion > 50>> _S.HeadGirl.slaveName and $slaves[$i].slaveName @@.hotpink;really appreciate@@ the equal, alternating Head Girl system, and @@.yellow;switch places at the end of the week.@@ <<set _S.HeadGirl.devotion += 1, $slaves[$i].devotion += 1>> <<else>> $slaves[$i].slaveName is not a decent Head Girl candidate, so _S.HeadGirl.slaveName keeps the position for now. <</if>> <<else>> <<set _hgEnjoyment = $HGSuiteSurgery + $HGSuiteDrugs + $HGSuiteHormones>> <<if _hgEnjoyment > 2>> Your Head Girl @@.hotpink;really enjoys@@ being given total freedom to customize _his2 very own bitch. <<set _S.HeadGirl.devotion += 2>> <<elseif _hgEnjoyment == 2>> Your Head Girl @@.hotpink;enjoys@@ being given freedom to customize _his2 very own $girl. <<set _S.HeadGirl.devotion += 1>> <<elseif _hgEnjoyment == 1>> Your Head Girl @@.hotpink;appreciates@@ being given some freedom to customize _his2 own servant. <<set _S.HeadGirl.devotion += 1>> <</if>> <</if>> <<if (_S.HeadGirl.relationshipTarget == $slaves[$i].ID)>> <<set (_S.HeadGirl.relationship = $slaves[$i].relationship)>> <</if>> <<if $showEWD == 0>> <<silently>> /*<<run App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>*/ <<include "SA rules">> <<run App.SlaveAssignment.diet($slaves[$i])>> <<run App.SlaveAssignment.longTermEffects($slaves[$i])>> <<run App.SlaveAssignment.drugs($slaves[$i])>> <<run App.SlaveAssignment.relationships($slaves[$i])>> <<run App.SlaveAssignment.rivalries($slaves[$i])>> <<run App.SlaveAssignment.devotion($slaves[$i])>> <</silently>> <<else>> /*<<= App.SlaveAssignment.choosesOwnClothes($slaves[$i])>>*/ <<include "SA rules">> <<= App.SlaveAssignment.diet($slaves[$i])>> <<includeDOM App.SlaveAssignment.longTermEffects($slaves[$i])>> <<= App.SlaveAssignment.drugs($slaves[$i])>> <<= App.SlaveAssignment.relationships($slaves[$i])>> <<= App.SlaveAssignment.rivalries($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion($slaves[$i])>> <</if>> <<unset $HGTastes>>
MonsterMate/fc
src/uncategorized/saLiveWithHG.tw
tw
mit
61,809
:: SA rules [nobr] <<set _L = App.Utils.countFacilityWorkers()>> <<set _release = $slaves[$i].rules.release>> <<if $slaves[$i].fuckdoll == 0>> $He <<if $slaves[$i].fetish == "mindbroken">> is mentally broken so none of the rules have any impact. <<else>> <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $he gets a choice. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $he gets a choice. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to being a fuckhole.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> wasn't a popular enough hole to sate $his arousal, leaving $him @@.gold;uncomfortably horny@@ despite $his conditions. <<set $slaves[$i].trust -= 3>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $his body gets used. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<case "be the Madam">> <<set $slaves[$i].need -= (App.Entity.facilities.brothel.employeesIDs().size*10)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in $brothelName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It also helps to offset the tiring nature of $his position. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he manages clients, analyzing $his tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> Whenever $he finds a free moment from $his duties, $he takes the time to thoroughly milk $his breasts to keep $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "work in the brothel">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $his clients care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $his clients care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> The spare living conditions of $brothelName @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> The open, yet comfortable, conditions of $brothelName @@.hotpink;get $him used@@ to the routine of slavery. <<set $slaves[$i].devotion += 1>> <<default>> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it didn't reek of sex and shame after all the customers $he serviced in it. <</switch>> <<else>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $brothelName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $brothelName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <<else>> $He's used to spare living conditions, so $he's not bothered by $brothelName's. <</if>> <<case "Chattel Religionist">> The open, yet comfortable, conditions of $brothelName's slave quarters are quite refreshing after a day of public sex, even if $he has to share it with all the other whores. <<default>> $He likes $his little room in $brothelName, even if <<if canSmell($slaves[$i])>>it smells of sex<<else>>it's filled with the heat of sex<</if>> after fucking in it all day. <</switch>> <</if>> <<if $slaves[$i].rules.living == "luxurious">> They provide @@.green;satisfying rest@@ every time $he drifts off to sleep. <<elseif $slaves[$i].rules.living == "spare">> <<if $slaves[$i].devotion > 20 && $slaves[$i].trust <= 10>> They don't provide much rest, however. <<else>> They provide meager rest, if anything. <</if>> <<else>> They provide <<if $slaves[$i].devotion > 20>> @@.green;adequate rest@@ for a $girl that knows how to manage $his time. <<else>> @@.green;adequate rest,@@ but not enough for a slave lacking time management. <</if>> <</if>> <<if $slaves[$i].rules.rest == "mandatory">> <<if ($slaves[$i].devotion <= 20)>> Getting a day off each week @@.mediumaquamarine;builds feelings of liberty@@ a slave shouldn't have. <<set $slaves[$i].trust += 3>> <<else>> $He appreciates having a weekly day off and takes it as a sign that $he has a @@.mediumaquamarine;caring <<= getWrittenTitle($slaves[$i])>>.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaveUsedRest>> <<if $slaves[$i].rules.rest == "permissive">> <<if ($slaves[$i].devotion <= 20)>> $He's permitted to rest whenever $he feels even the slightest bit tired; @@.mediumaquamarine;a privilege not lost on $him.@@ <<set $slaves[$i].trust += 2>> <<else>> $He @@.hotpink;likes@@ that you @@.mediumaquamarine;care enough@@ to let him rest when he gets tired. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "restrictive">> <<if ($slaves[$i].devotion <= -20)>> $He's permitted to rest when fatigue sets in, but not enough to shake $his tiredness; $he feels this @@.gold;deprivation@@ is intentional. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].devotion <= 20)>> $He's permitted to rest when fatigue sets in, and @@.hotpink;understands@@ this is less for $his wellbeing and more to prevent $him from become unproductive. <<set $slaves[$i].devotion += 1>> <<else>> $He's permitted to rest when fatigue sets in and is @@.mediumaquamarine;thankful@@ you would allow $him the privilege so that $he may serve you better. <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "cruel">> <<if ($slaves[$i].devotion <= -20)>> $He's @@.gold;terrified@@ that the only reason $he is given any time to rest at all is just to prolong your torment of $him. <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].devotion <= 20)>> You work $him to the bone and only allow $him rest when on the verge of collapsing. $He @@.gold;fears@@ this @@.mediumorchid;cruelty@@ is just the beginning. <<set $slaves[$i].trust -= 3>> <<set $slaves[$i].devotion -= 3>> <<else>> Only being allowed rest when on the verge of collapsing @@.mediumorchid;shakes $his faith@@ in you a little. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he services customers, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Customers are encouraged to work $his breasts and nipples in an effort to induce lactation; whoever gets $him to start dribbling milk wins a week of drinks on the house. <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].fetish == "boobs">> It's unclear if $he is using $his milky breasts during sex for you or $himself; either way, $his lactation won't be going anywhere. <<else>> $He happily puts $his milky breasts to use during sex in order to keep lactating for you. <</if>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].fetish == "boobs">> $He doesn't need to be ordered to use $his milky breasts during sex since $he favors them heavily. <<else>> $He is required to utilize $his milky breasts during sex to keep $his lactation strong. <</if>> <<else>> Customers are encouraged to molest $his breasts to keep $him lactating. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the DJ">> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $clubName and @@.mediumaquamarine;trusts@@ you a bit more for placing your faith in $his abilities. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It helps offset the tiring nature of $his position and gives $him a place to center $himself at the end of the day. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he works the crowd, analyzing $his sexual tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment between $his sets, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> $He has worked milking $himself into $his dance routines, both entertaining the crowd and keeping $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "serve in the club">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $his spectators care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $his spectators care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> $He shares a room with <<if App.Entity.facilities.club.employeesIDs().size > 4>>some of <</if>>the other sluts, preventing $him from becoming too complacent. It doesn't help that during business hours $he has to take citizens in $his own bed. <<else>> $He likes $his personal space in $clubName, even if <<if canSmell($slaves[$i])>>it smells of<<else>>it's filled with the heat from<</if>> sex and citizens. <</if>> It provides <<if $slaves[$i].devotion > 20>> @@.green;adequate rest@@ for a slut that knows how to manage $his time. <<else>> @@.green;adequate rest,@@ but not enough for a slut lacking time management. <</if>> <<if $slaves[$i].rules.rest == "mandatory">> <<if ($slaves[$i].devotion <= 20)>> Getting a day off each week @@.mediumaquamarine;builds feelings of liberty@@ a slave shouldn't have. <<set $slaves[$i].trust += 3>> <<else>> $He appreciates having a weekly day off and takes it as a sign that $he has a @@.mediumaquamarine;caring <<= getWrittenTitle($slaves[$i])>>.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaveUsedRest>> <<if $slaves[$i].rules.rest == "permissive">> <<if ($slaves[$i].devotion <= 20)>> $He's permitted to rest whenever $he feels even the slightest bit tired; @@.mediumaquamarine;a privilege not lost on $him.@@ <<set $slaves[$i].trust += 2>> <<else>> $He @@.hotpink;likes@@ that you @@.mediumaquamarine;care enough@@ to let him rest when he gets tired. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "restrictive">> <<if ($slaves[$i].devotion <= -20)>> $He's permitted to rest when fatigue sets in, but not enough to shake $his tiredness; $he feels this @@.gold;deprivation@@ is intentional. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].devotion <= 20)>> $He's permitted to rest when fatigue sets in, and @@.hotpink;understands@@ this is less for $his wellbeing and more to prevent $him from become unproductive. <<set $slaves[$i].devotion += 1>> <<else>> $He's permitted to rest when fatigue sets in and is @@.mediumaquamarine;thankful@@ you would allow $him the privilege so that $he may serve you better. <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "cruel">> <<if ($slaves[$i].devotion <= -20)>> $He's @@.gold;terrified@@ that the only reason $he is given any time to rest at all is just to prolong your torment of $him. <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].devotion <= 20)>> You work $him to the bone and only allow $him rest when on the verge of collapsing. $He @@.gold;fears@@ this @@.mediumorchid;cruelty@@ is just the beginning. <<set $slaves[$i].trust -= 3>> <<set $slaves[$i].devotion -= 3>> <<else>> Only being allowed rest when on the verge of collapsing @@.mediumorchid;shakes $his faith@@ in you a little. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he services citizens, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Citizens are encouraged to work $his breasts and nipples in an effort to induce lactation; whoever gets $him to start dribbling milk wins a week of drinks on the house. <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].fetish == "boobs">> It's unclear if $his lactation based routines are for your benefit or $his own; either way, $his milk production won't be slowing down. <<else>> $He happily works $his lactation into $his routines in order to keep $his milk flowing. <</if>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].fetish == "boobs">> $He doesn't need to be ordered to work $his lactation into $his routines since $he does so already. <<else>> $He is required to utilize $his lactation while entertaining to keep $his lactation strong. <</if>> <<else>> Citizens are encouraged to molest $his breasts to keep $him lactating. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Nurse">> <<set $slaves[$i].need -= ($flSex.size*3)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in $clinicName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> Having a place to call $his own each night helps keep the stress of $his duties from catching up with $him. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he cares for $his patients to determine $his tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He spends much of $his time with a pair of automatic breast pumps attached to $his chest. The constant stimulation will have $him milky soon enough. <<set $slaves[$i].induceLactation += 8>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> It's not unusual to see $him tending to $his patients with a pair of breast pumps sucking away at $his breasts. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "get treatment in the clinic">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<else>> <<set _partner = App.EndWeek.getClinicPartner($slaves[$i])>> <<switch _partner.type>> <<case "player">> is well taken care of during $his stay in $clinicName; you make sure your $wife's every sexual need is handled personally. <<set $slaves[$i].need = 0>> <<if canImpreg($slaves[$i], $PC) && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)||($slaves[$i].anus != 0 && $slaves[$i].mpreg == 1))>> <<= knockMeUp($slaves[$i], 10, 0, -1, 1)>> <<if ($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<set $slaves[$i].counter.vaginal += 7, $vaginalTotal += 7>> <<else>> <<set $slaves[$i].counter.anal += 7, $analTotal += 7>> <</if>> <<if $slaves[$i].preg > 0>> It comes as little surprise when routine health checks start to show @@.lime;$he's pregnant!@@ <</if>> <</if>> <<case "lover">> <<setLocalPronouns _partner.slave 2>> <<set $slaves[$i].need = 0>> is well taken care of during $his stay in $clinicName; $his <<if $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>_wife2<</if>> frequently stops by when $he gets the chance to make sure $his sexual needs are properly handled. <<set _partner.slave.counter.oral += 14, $oralTotal += 14>> <<case "family">> is well-loved by $his family; this week, $his <<= relativeTerm($slaves[$i], _partner.slave)>> @@.lightgreen;_partner.slave.slaveName@@ pays special attention to $him, making sure $his sexual needs are met. <<set $slaves[$i].need = 0>> <<set _partner.slave.counter.oral += 7, $oralTotal += 7>> <<case "friend">> is friends with @@.lightgreen;_partner.slave.slaveName,@@ who comes to visit $him regularly. $His sexual frustration from being confined to the clinic shows, and _partner.slave.slaveName often winds up helping $him get relief. <<if _partner.slave.rules.relationship === "permissive" && $slaves[$i].rules.relationship === "permissive">> They have @@.lightgreen;become lovers.@@ <<set $slaves[$i].relationship = 3, _partner.slave.relationship = 3>> <<else>> They know it your rules prevent them from becoming anything more, but they enjoy themselves anyway. <</if>> <<set $slaves[$i].need = 0>> <<set _partner.slave.counter.oral += 7, $oralTotal += 7>> <<case "nurse">> is routinely brought to orgasm by _S.Nurse.slaveName as part of $his duties. <<if canPenetrate($slaves[$i]) && _S.Nurse.boobs >= 500>> <<run seX(_S.Nurse, "mammary", $slaves[$i], "penetrative", 14)>> <<else>> <<run actX(_S.Nurse, "oral", 14)>> /* possible cumflation code here */ <</if>> <<set $slaves[$i].need -= 60>> <<default>> <<if _release.masturbation === 1>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to seek other means of release, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than having to seek other means of release, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<else>> is a little disappointed that $he's limited to $his <<if !hasAnyArms($slaves[$i])>>imagination<<else>>hand<<if hasBothArms($slaves[$i])>>s<</if>><</if>> and toys, but @@.mediumaquamarine;understands you care about $his current health.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<includeDOM App.EndWeek.Rules.masturbationFetishPlay($slaves[$i])>> <<includeDOM App.EndWeek.Rules.masturbationDiscoversFetish($slaves[$i])>> <</if>> <<includeDOM App.EndWeek.Rules.masturbationDrugEffects($slaves[$i])>> <<else>> eventually gives in to $his urges and is @@.gold;punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <</switch>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $clinicDecoration>> <<case "Eugenics" "Gender Fundamentalist" "Gender Radicalist" "Hedonistic" "Maturity Preferentialist" "Paternalist" "Repopulation Focus" "Slimness Enthusiast" "Youth Preferentialist" "Neo-Imperialist">> The luxurious living conditions encourage $him to @@.mediumaquamarine;feel respectable.@@ $He can't help but @@.hotpink;feel you care@@ about $him as something more than just an object under such lovely treatment. <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 1>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Egyptian Revivalist" "Roman Revivalist">> The living conditions, despite their open nature, are @@.mediumaquamarine;quite relaxing.@@ $His opinion of you @@.hotpink;can only rise@@ with such lovely treatment. <<set $slaves[$i].trust += 2, $slaves[$i].devotion += 1>> <<case "Edo Revivalist">> The living conditions, despite their spartan nature, are @@.mediumaquamarine;calming.@@ $His opinion of you @@.hotpink;improves@@ with such a contrast to $his usual life. <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<case "standard">> The spare living conditions of $clinicName serve as a constant reminder that @@.hotpink;you only care about $his body@@ and not about $him. <<if ($slaves[$i].trust > 20)>> @@.gold;$He fully understands what this means for $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].devotion += 1>> <<default>> The spare living conditions of $clinicName serve as a constant reminder that @@.hotpink;$he is nothing more than an object@@ for your amusement. <<if ($slaves[$i].trust > 20)>> $He can only @@.gold;envision the horrors@@ that await $him under your care. <<set $slaves[$i].trust -= 2>> <</if>> <<set $slaves[$i].devotion += 1>> <</switch>> <<else>> <<switch $clinicDecoration>> <<case "Eugenics" "Gender Fundamentalist" "Gender Radicalist" "Hedonistic" "Maturity Preferentialist" "Paternalist" "Repopulation Focus" "Slimness Enthusiast" "Youth Preferentialist" "Neo-Imperialist">> $He loves $his stay in $clinicName and almost wishes it didn't have to end. <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Egyptian Revivalist" "Roman Revivalist">> The living conditions, despite their open nature, are @@.mediumaquamarine;quite relaxing.@@ $He savors $his stay at $clinicName. <<set $slaves[$i].trust += 1>> <<case "Edo Revivalist">> The living conditions, despite their spartan nature, are @@.mediumaquamarine;calming.@@ $He enjoys $his stay at $clinicName. <<set $slaves[$i].trust += 1>> <<case "standard">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $clinicName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $clinicName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<default>> <<if ($slaves[$i].devotion >= 80)>> The spare living conditions of $clinicName remind $him that $he is just an object for your amusement, and that is fine with $him. <<elseif ($slaves[$i].trust > 40)>> The spare living conditions of $clinicName @@.gold;remind $him that $he is just an object to you.@@ <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $clinicName @@.gold;keep $him aware of $his place as your plaything.@@ <<set $slaves[$i].trust -= 1>> <</if>> <</switch>> <</if>> /% diverges from App.EndWeek.Rules.consentRules($slaves[$i]) %/ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day $he is released from $clinicName. <<set $slaves[$i].trust -= 2>> <<else>> Under the rules, $he will find $himself constantly molested by other slaves once $he leaves $clinicName, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <<elseif (_release.slaves === 1)>> <<if ($slaves[$i].energy > 95)>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly takes the opportunity@@ whenever visiting slaves are present. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly orders@@ visiting slaves to get in bed with $him. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> Under the rules, $he's allowed to demand other slaves to have sex with $him, and $he @@.hotpink;eagerly orders@@ visiting slaves to serve $his every desire. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows that $he's safe@@ from other slave's abuse while $he is recovering. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $his choice of entertainment, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He spends $his stay with a pair of automatic breast pumps attached to $his chest. The constant stimulation will have $him milky soon enough. <<set $slaves[$i].induceLactation += 10>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].fetish == "boobs">> <<if (canHold($slaves[$i]))>> Whenever $he is feeling up to it, $he enjoys milking $himself by hand in lieu of using a breast pump; it's around for those times $he can't muster the energy. <<else>> $He spends $his stay mostly with a pair of automatic breast pumps attached to $his chest. They get $him so worked up, $he has to be asked to take breaks from using them. <</if>> <<else>> $He spends $his stay with a pair of automatic breast pumps attached to $his chest. The periodic suction is both relieving and invigorating. <</if>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].fetish == "boobs">> $He spends most of $his stay with a pair of automatic breast pumps attached to $his chest. They get $him so worked up, $his time with them has to be limited. <<else>> $He spends $his stay with a pair of automatic breast pumps attached to $his chest. It's a little uncomfortable, but $he won't dare complain. <</if>> <<else>> $He spends $his stay with a pair of automatic breast pumps locked to $his chest. $His lactation will not be allowed to wane so easily. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Wardeness">> <<set $slaves[$i].need -= ($flSex.size*5)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> gets off at work, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in $cellblockName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It also helps to offset the tiring nature of $his position. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he oversees the prisoners, analyzing $his preferences. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 3>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> $He works maintaining $his lactation into $his duties; when $he feels $his chest has grown too heavy, the nearest prisoner had better have an appetite or there will be punishment. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be confined in the cellblock">> <<set _wardenFunTimes = 0>> <<if $flSex.has($slaves[$i].ID)>> <<set _wardenFunTimes = random(0,5)>> <<set $slaves[$i].need -= (10*_wardenFunTimes)>> <</if>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].relationship == -3>> You make sure your troublesome $wife's sexual needs are handled, openly, in the middle of $cellblockName, where everyone can see, hear, and smell your dominance. <<set $slaves[$i].need = 0>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>> <<run seX($PC, "penetrative", $slaves[$i], "vaginal", 7)>> <<elseif canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> <<run seX($PC, "penetrative", $slaves[$i], "anal", 7)>> <<else>> <<run seX($PC, "penetrative", $slaves[$i], "oral", 7)>> <</if>> <<if canImpreg($slaves[$i], $PC) && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)||($slaves[$i].anus != 0 && $slaves[$i].mpreg == 1))>> <<= knockMeUp($slaves[$i], 10, 0, -1, 1)>> <<if $slaves[$i].preg > 0>> As an added show, you @@.lime;proudly display $his positive pregnancy@@ test for all to see. <</if>> <</if>> <<else>> <<if _wardenFunTimes > 0>> <<run SimpleSexAct.Slaves($slaves[$i], _S.Wardeness, _wardenFunTimes)>> <<if _wardenFunTimes > 0 && canImpreg($slaves[$i], _S.Wardeness) && ($cellblockWardenCumsInside == 1 || _S.Wardeness.fetish == "mindbroken")>> <<if (canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<= knockMeUp($slaves[$i], 10, 0, $WardenessID, 1)>> <<elseif (canDoAnal($slaves[$i]) && $slaves[$i].anus > 0 && $slaves[$i].mpreg == 1)>> <<= knockMeUp($slaves[$i], 10, 1, $WardenessID, 1)>> <</if>> <</if>> <</if>> <<if $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if random(-100,0) > $slaves[$i].devotion>> refuses to not touch $himself and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <<else>> @@.gold;fears@@ trying to <<if ($slaves[$i].chastityPenis)>> touch $himself <<elseif canAchieveErection($slaves[$i])>> jack off <<else>> touch $himself <</if>> to get relief when $he knows what the consequences are. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<switch $cellblockDecoration>> <<case "Degradationist">> $He expected spare living conditions. In reality, they are far worse. @@.gold;Not one moment goes by that $he isn't filled with terror.@@ <<set $slaves[$i].trust -= 3>> <<case "Paternalist">> $He expected far worse living conditions, and while still resistant, @@.hotpink;finds $himself more willing to obey.@@ <<set $slaves[$i].devotion += 1>> <<case "Pastoralist">> $He expected the spare living conditions, but not the dietary supplements. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by just how small $his cell feels with a belly full of milk. <<set $slaves[$i].trust -= 2>> <<case "Body Purist">> $He expected the spare living conditions, but not the excessive hydration. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by the fullness of $his bladder. <<set $slaves[$i].trust -= 2>> <<case "Hedonistic">> $He expected the spare living conditions, but not the dietary supplements. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by just how small $his cell feels with a belly full of food. <<set $slaves[$i].trust -= 2>> <<default>> $He expected the spare living conditions, but no matter how hard $he tries to shut out $his surroundings, @@.gold;they still wear down $his will.@@ <<set $slaves[$i].trust -= 1>> <</switch>> <<if $slaves[$i].rules.lactation == "induce">> $He spends $his sentence with a pair of automatic breast pumps locked to $his chest. If all goes well, $he'll be both reformed and lactating by $his release. <<set $slaves[$i].induceLactation += 10>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> $He spends $his stay with a pair of automatic breast pumps locked to $his chest. <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].fetish == "boobs">> It's both enjoyable and what you want, so the inconvenience is easily tolerated. <<else>> It beats swollen breasts, so $he can't complain. <</if>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].fetish == "boobs">> It's enjoyable, but showing it will only be met with punishment. <<else>> It's uncomfortable, but complaints will only be met with punishment. <</if>> <<else>> $His lactation will not be allowed to wane so easily. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Attendant">> <<set $slaves[$i].need -= ($flSex.size*3)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $spaName and @@.mediumaquamarine;trusts@@ you a bit more for placing the well-being of your slaves in $his <<if !hasAnyArms($slaves[$i])>>figurative <</if>>hand<<if hasBothArms($slaves[$i])>>s<</if>>. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> $He finds plenty of time to relax between $his duties, or during them, should $his company be requested. <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he massages and relieves slaves, analyzing $his tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> Whenever $he finds a free moment from $his duties, $he takes the time to thoroughly milk $his breasts to keep $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "rest in the spa">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $flSex.has($slaves[$i].ID)>> is routinely relieved of any built up tension by _S.Attendant.slaveName and $his <<if canPenetrate($slaves[$i]) && _S.Attendant.boobs >= 500>> luscious breasts. <<run actX(_S.Attendant, "mammary", 14)>> <<else>> <<if _S.Attendant.lips > 40>> luscious lips. <<elseif _S.Attendant.skill.oral > 30>> skilled tongue. <<else>> willing mouth. <</if>> <<run actX(_S.Attendant, "oral", 14)>> /* possible cumflation code here */ <</if>> <<set $slaves[$i].need -= 60>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $spaDecoration>> <<case "Chinese Revivalist">> The steam of the bathhouse lingers even in $his personal room and @@.hotpink;dulls $his will.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He gets a space of $his own in the communal slave quarters, but the constant sexual presence of the other slaves @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Degradationist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it didn't have numerous cameras watching $his every move. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it weren't filled with constant reminders of $his changing body. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<default>> $He gets a comfortable little room all to $himself, allowing $him to let down $his guard and @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <</switch>> <<else>> <<switch $spaDecoration>> <<case "Chinese Revivalist">> The steam of the bathhouse lingers even in $his personal room and @@.hotpink;renders $him even more submissive.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He likes $his personal space in $spaName, even if <<if canSmell($slaves[$i])>>it smells of<<else>>it's filled with the heat from<</if>> sex and steam. <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The invasive living conditions of $spaName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The invasive living conditions of $spaName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He likes $his little room in $spaName, <<if $slaves[$i].boobs < 10000>>even if $his boobs are too small to make the most of it<<else>>even more so, since it accommodates $his expansive bust<</if>>. <<default>> $He loves $his little room in $spaName. It's the perfect end to a day of relaxation. <<set $slaves[$i].trust += 1>> <</switch>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he mingles with other soaking slaves, analyzing $his sexual tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $AttendantID != 0>> /* Attendant milks natural lactation in order to relieve physical stress — spaReport */ <<if $slaves[$i].rules.lactation == "induce">> <<if canHold($slaves[$i]) && $slaves[$i].devotion >= -20>> $He massages $his breasts while relaxing in an effort to bring in $his lactation. <<else>> $He tries to relax as best $he can with a pair of automatic breast pumps attached to $his chest in an attempt to induce lactation. <</if>> <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if canHold($slaves[$i]) && ($slaves[$i].devotion >= -20 || $slaves[$i].fetish == "boobs")>> $He massages $his breasts while relaxing to take the edge off and keep the milk flowing. <<else>> $He tries to relax as best $he can with a pair of automatic breast pumps stuck to $his chest, keeping $his milk flowing. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Matron">> <<set $slaves[$i].need -= ($flSex.size*3)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if (_release.masturbation === 0)>> gets off while relieving $his charges, so being forbidden from masturbation doesn't really bother $him. <<else>> gets off while relieving $his charges, so $he doesn't feel the need for release that often. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $nurseryName and @@.mediumaquamarine;trusts@@ you a bit more for placing the responsibility of raising $arcologies[0].name's children in $his <<if !hasAnyArms($slaves[$i])>>figurative <</if>>hand<<if hasBothArms($slaves[$i])>>s<</if>>. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he massages and relieves slaves, analyzing $his tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> Whenever $he finds a free moment from $his duties, $he takes the time to thoroughly milk $his breasts to keep $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "work as a nanny">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $flSex.has($slaves[$i].ID)>> is routinely relieved of any built up tension by _S.Matron.slaveName and $his <<if canPenetrate($slaves[$i]) && _S.Matron.boobs >= 500>> luscious breasts. <<run actX(_S.Matron, "mammary", 14)>> <<else>> <<if _S.Matron.lips > 40>> luscious lips. <<elseif _S.Matron.skill.oral > 30>> skilled tongue. <<else>> willing mouth. <</if>> <<run actX(_S.Matron, "oral", 14)>> /* possible cumflation code here */ <</if>> <<set $slaves[$i].need -= 60>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $nurseryDecoration>> <<case "Chinese Revivalist">> The Oriental artwork in $his personal room reminds $him of where $he is and @@.hotpink;dulls $his will.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He gets a space of $his own in the communal slave quarters, but the constant sexual presence of the other slaves @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Degradationist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it didn't have numerous cameras watching $his every move. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it weren't filled with constant reminders of $his changing body. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<default>> $He gets a comfortable little room all to $himself, allowing $him to let down $his guard and @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <</switch>> <<else>> <<switch $nurseryDecoration>> <<case "Chinese Revivalist">> The Oriental artwork in $his personal room reminds $him of $his position and @@.hotpink;renders $him even more submissive.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He likes $his personal space in $nurseryName, even if it constantly reminds $him that $he is naught but a servant to the Prophet. <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The invasive living conditions of $nurseryName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The invasive living conditions of $nurseryName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He likes $his little room in $nurseryName, <<if $slaves[$i].boobs < 10000>>even if $his boobs are too small to make the most of it<<else>>even more so, since it accommodates $his expansive bust<</if>>. <<default>> $He loves $his little room in $nurseryName. It's the perfect end to a busy day of taking care of children. <<set $slaves[$i].trust += 1>> <</switch>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he mingles with other busily working slaves, analyzing $his sexual tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> /* update me, things like wet nursing and the like are important here */ <<if $slaves[$i].rules.lactation == "induce">> $He spends $his stay with a pair of automatic breast pumps attached to $his chest. The constant stimulation will have $him milky soon enough. <<set $slaves[$i].induceLactation += 10>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $slaves[$i].devotion > 20>> Milk is always needed in a nursery and $his is no exception. $He is thoroughly drained each and every day, be it by breast pump or nursing infant. <<elseif $slaves[$i].devotion >= -20>> Milk is always needed in a nursery and $his is no exception. $He is thoroughly drained each and every day. <<else>> $He spends $his stay with a pair of automatic breast pumps locked to $his chest. $His is a valuable commodity and needs to be maintained. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Schoolteacher">> <<set $slaves[$i].need -= ($flSex.size*10)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if (_release.masturbation == 0)>> gets off with $his students, so being forbidden from masturbation doesn't really bother $him. <<else>> gets off with $his students, so $he doesn't feel the need for release that often. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $schoolroomName and @@.mediumaquamarine;trusts@@ you a bit more for placing the future education of your slaves in $his <<if !hasAnyArms($slaves[$i])>>figurative <</if>>hand<<if hasBothArms($slaves[$i])>>s<</if>>. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It also helps to offset the tiring nature of $his position. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he teaches students, analyzing $his preferences. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $His lectures frequently include demonstrations on the proper way to induce lactation. <<set $slaves[$i].induceLactation += 5>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> $He makes sure to give a special lecture whenever $his breasts start to feel full on the proper methods to milk a $girl. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "learn in the schoolroom">> <<if $flSex.has($slaves[$i].ID)>> <<set $slaves[$i].need -= 30>> <<run seX($slaves[$i], "oral", _S.Schoolteacher, "oral", 7)>> <<if canPenetrate(_S.Schoolteacher) && $slaves[$i].boobs > 500>> <<run seX($slaves[$i], "mammary", _S.Schoolteacher, "penetrative", 7)>> <</if>> <<if canDoVaginal($slaves[$i])>> <<if $slaves[$i].vagina != 0>> <<run seX(_S.Schoolteacher, "penetrative", $slaves[$i], "vaginal", 7)>> <<if canImpreg($slaves[$i], _S.Schoolteacher) && ($slaves[$i].breedingMark == 0 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<= knockMeUp($slaves[$i], 5, 0, _S.Schoolteacher.ID, 1)>> <</if>> <</if>> <<set $slaves[$i].need -= 10>> <</if>> <<if canDoAnal($slaves[$i])>> <<if $slaves[$i].anus != 0>> <<run seX(_S.Schoolteacher, "penetrative", $slaves[$i], "anal", 7)>> <<if canImpreg($slaves[$i], _S.Schoolteacher) && ($slaves[$i].breedingMark == 0 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<= knockMeUp($slaves[$i], 5, 1, _S.Schoolteacher.ID, 1)>> <</if>> <</if>> <<set $slaves[$i].need -= 10>> <</if>> <<if canPenetrate($slaves[$i])>> <<if _S.Schoolteacher.vagina != 0>> <<run seX(_S.Schoolteacher, "vaginal", $slaves[$i], "penetrative", 7)>> <<elseif _S.Schoolteacher.anus != 0>> <<run seX(_S.Schoolteacher, "anal", $slaves[$i], "penetrative", 7)>> <</if>> <<if canImpreg(_S.Schoolteacher, $slaves[$i]) && (_S.Schoolteacher.breedingMark == 0 || $propOutcome == 0 || $eugenicsFullControl == 1 || $arcologies[0].FSRestart == "unset")>> <<if _S.Schoolteacher.vagina != 0 && _S.Schoolteacher.ovaries == 1>> <<= knockMeUp(_S.Schoolteacher, 5, 0, $slaves[$i].ID, 1)>> <<elseif _S.Schoolteacher.anus != 0 && _S.Schoolteacher.mpreg == 1>> <<= knockMeUp(_S.Schoolteacher, 5, 1, $slaves[$i].ID, 1)>> <</if>> <</if>> <<set $slaves[$i].need -= 10>> <</if>> <</if>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off during class despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif App.Utils.hasNonassignmentSex($slaves[$i])>> gets off during class as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off during class, so being unable to touch $himself doesn't bother $him. <<else>> gets off during class, so $he doesn't feel the need to masturbate frequently. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <<else>> $He likes $his personal space in the dormitory even if the other students sometimes bother $him. <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he studies, analyzing what topics $he tends to keep returning to. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He is taught and tested on how to properly induce lactation. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> $He is taught and tested on how to properly manage lactation. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Stewardess">> <<set $slaves[$i].need -= _L.servantsQuarters*10>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if _release.masturbation === 0>> gets off while performing $his duties, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off while performing $his duties, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room off of $servantsQuartersName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It also helps to offset the tiring nature of $his position. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he manages the servants, analyzing $his preferences. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> Whenever $he finds a free moment from $his duties, $he takes the time to thoroughly milk $his breasts to keep $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "work as a servant">> <<set $slaves[$i].need -= $slaves.length*5>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif App.Utils.hasNonassignmentSex($slaves[$i])>> gets off at work as well as during $his rest time. <<elseif _release.masturbation == 0>> gets off at work, so being unable to touch $himself doesn't bother $him. <<else>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $servantsQuartersDecoration>> <<case "Degradationist">> The abysmal living conditions @@.hotpink;force $him to get used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of how meaningless $he is.@@ <<set $slaves[$i].trust -= 3>> <<else>> slavery and @@.gold;reminds $him that $his life is meaningless.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Subjugationist" "Supremacist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> Every time $he has to watch another slave get beaten @@.gold;solidifies $his fears.@@ <<set $slaves[$i].trust -= 1>> <<case "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Roman Revivalist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of slavery. <<case "Arabian Revivalist" "Egyptian Revivalist" "Neo-Imperialist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery, but the small luxuries @@.mediumaquamarine;afford $him some dignity.@@ <<set $slaves[$i].trust += 1>> <<else>> slavery. <</if>> <<default>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel some dignity@@ after @@.hotpink;cleaning up sexual fluids and servicing slaves all day.@@ <<set $slaves[$i].trust += 1>> <</switch>> <<set $slaves[$i].devotion += 1>> <<else>> <<switch $servantsQuartersDecoration>> <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The abysmal living conditions of $servantsQuartersName @@.gold;remind $him that $his life is absolutely meaningless to you.@@ <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].trust > 10)>> The abysmal living conditions of $servantsQuartersName @@.gold;remind $him that $he is worthless as a person to you.@@ <<set $slaves[$i].trust -= 2>> <</if>> <<case "Subjugationist" "Supremacist">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $servantsQuartersName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $servantsQuartersName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Roman Revivalist">> The living conditions of $servantsQuartersName might be spare, but they are no means uncomfortable. <<case "Arabian Revivalist" "Egyptian Revivalist" "Neo-Imperialist">> The living conditions of $servantsQuartersName might be spare, but $he loves the little luxuries that come with them. <<default>> $He likes $his personal space in $servantsQuartersName's dormitory. <</switch>> <</if>> <<if $slaves[$i].rules.living == "luxurious">> They provide @@.green;satisfying rest@@ every time $he drifts off to sleep. <<elseif $slaves[$i].rules.living == "spare">> <<if $slaves[$i].devotion > 20 && $slaves[$i].trust <= 10>> They don't provide much rest, however. <<else>> They provide meager rest, if anything. <</if>> <<else>> They provide <<if $slaves[$i].devotion > 20>> @@.green;adequate rest@@ for a $girl that knows how to manage $his time. <<else>> @@.green;adequate rest,@@ but not enough for a slave lacking time management. <</if>> <</if>> <<if $slaves[$i].rules.rest == "mandatory">> <<if ($slaves[$i].devotion <= 20)>> Getting a day off each week @@.mediumaquamarine;builds feelings of liberty@@ a slave shouldn't have. <<set $slaves[$i].trust += 3>> <<else>> $He appreciates having a weekly day off and takes it as a sign that $he has a @@.mediumaquamarine;caring <<= getWrittenTitle($slaves[$i])>>.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaveUsedRest>> <<if $slaves[$i].rules.rest == "permissive">> <<if ($slaves[$i].devotion <= 20)>> $He's permitted to rest whenever $he feels even the slightest bit tired; @@.mediumaquamarine;a privilege not lost on $him.@@ <<set $slaves[$i].trust += 2>> <<else>> $He @@.hotpink;likes@@ that you @@.mediumaquamarine;care enough@@ to let him rest when he gets tired. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "restrictive">> <<if ($slaves[$i].devotion <= -20)>> $He's permitted to rest when fatigue sets in, but not enough to shake $his tiredness; $he feels this @@.gold;deprivation@@ is intentional. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].devotion <= 20)>> $He's permitted to rest when fatigue sets in, and @@.hotpink;understands@@ this is less for $his wellbeing and more to prevent $him from become unproductive. <<set $slaves[$i].devotion += 1>> <<else>> $He's permitted to rest when fatigue sets in and is @@.mediumaquamarine;thankful@@ you would allow $him the privilege so that $he may serve you better. <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "cruel">> <<if ($slaves[$i].devotion <= -20)>> $He's @@.gold;terrified@@ that the only reason $he is given any time to rest at all is just to prolong your torment of $him. <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].devotion <= 20)>> You work $him to the bone and only allow $him rest when on the verge of collapsing. $He @@.gold;fears@@ this @@.mediumorchid;cruelty@@ is just the beginning. <<set $slaves[$i].trust -= 3>> <<set $slaves[$i].devotion -= 3>> <<else>> Only being allowed rest when on the verge of collapsing @@.mediumorchid;shakes $his faith@@ in you a little. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he sees to your other slaves, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He carries out $his daily tasks with a pair of automatic breast pumps attached to $his chest to help bring in $his lactation. <<set $slaves[$i].induceLactation += 6>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain" && $servantMilkers != 1>> $He utilizes $his lactation during $his daily tasks when needed, and if it should not be needed, spends the evenings with a pair of automatic breast pumps. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be the Milkmaid">> <<set $slaves[$i].need -= _L.dairy*5>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if (_release.masturbation === 0)>> gets off while performing $his duties, so being forbidden from masturbation doesn't really bother $him. <<else>> gets off while performing $his duties, so $he doesn't feel the need for release that often. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in $dairyName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> It also helps to offset the tiring nature of $his position. <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict $his non-essential activities. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he cares for the cattle, analyzing $his preferences. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time hooked up to a milker to hasten $his milk production. <<set $slaves[$i].induceLactation += 10>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "work in the dairy">> <<if $dairyRestraintsSetting > 1>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $he gets the choice. <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $he gets a choice. <<else>> gets off regardless of $his thoughts on the matter. <</if>> <<set $slaves[$i].need = 0>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him arousal in regards to the visual stimulation. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<else>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off from being milked despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif (_release.masturbation === 0)>> gets off from being milked, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off from being milked, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $dairyDecoration>> <<case "Degradationist">> The abysmal living conditions @@.hotpink;force $him to get used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware that $his fluids are more valuable than $his life.@@ <<set $slaves[$i].trust -= 3>> <<else>> slavery and @@.gold;reminds $him that $he is nothing more than a cow.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].devotion += 1>> <<case "Subjugationist" "Supremacist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Egyptian Revivalist" "Roman Revivalist" "Neo-Imperialist">> The spare living conditions and daily tasks @@.hotpink;get $him used@@ to the routine of slavery. <<set $slaves[$i].devotion += 1>> <<default>> The reasonable living conditions allow $him to relax after the days work, or would if $his <<if $slaves[$i].lactation>> breasts<<if $slaves[$i].balls>> and<</if>> <</if>> <<if $slaves[$i].balls>> balls <</if>> didn't ache so much, constantly reminding $him of $his role as a cow. <<if $slaves[$i].pregKnown && $dairyPregSetting >= 1 && $slaves[$i].bellyPreg >= 1500>> Getting comfortable <<if $slaves[$i].bellyPreg >= 750000>> <<set _belly = bellyAdjective($slaves[$i])>> with a strained, _belly stomach ready to burst with contracted calves <<elseif $slaves[$i].bellyPreg >= 600000>> <<set _belly = bellyAdjective($slaves[$i])>> with a constantly quivering _belly stomach filled to the brim with contracted calves <<elseif $slaves[$i].bellyPreg >= 450000>> <<set _belly = bellyAdjective($slaves[$i])>> with a _belly stomach overstuffed with contracted calves <<elseif $slaves[$i].bellyPreg >= 150000>> with the massive bulge of $his contract pregnancy <<elseif $slaves[$i].bellyPreg >= 120000>> while so enormously pregnant with calves <<elseif $slaves[$i].bellyPreg >= 10000>> while so heavily pregnant with <<if $slaves[$i].pregType > 1>>contracted children<<else>>a contracted child<</if>> <<elseif $slaves[$i].bellyPreg >= 5000>> with $his contract pregnancy <<else>> with the slight bulge of pregnancy <</if>> also weighs heavily on $his <<if $slaves[$i].bellyPreg >= 120000>> mind, though $he often gets lost in the sensation of being so full of life. <<else>> mind. <</if>> <</if>> <</switch>> <<else>> <<switch $dairyDecoration>> <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The abysmal living conditions of $dairyName @@.gold;remind $him that $his fluids are more valuable to you than $his life.@@ <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].trust > 10)>> The abysmal living conditions of $dairyName @@.gold;remind $him that $he is worthless as a person to you@@ and forces $him to accept $he is nothing more than a lowly cow. <<set $slaves[$i].trust -= 2>> <</if>> <<case "Subjugationist" "Supremacist">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $dairyName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $dairyName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Egyptian Revivalist" "Roman Revivalist">> The living conditions of $dairyName might be spare, but they are by no means meant to be uncomfortable. <<set _adequateConditions = 1>> <<default>> $He likes $his personal space in $dairyName's dormitory, even if it's just a stall. <</switch>> <</if>> <<if $slaves[$i].rules.living == "luxurious">> It provides a @@.green;satisfying rest@@ every time $he drifts off to sleep. <<elseif $slaves[$i].rules.living == "spare">> <<if $slaves[$i].devotion > 20>> <<if _adequateConditions>> They are @@.green;quite relaxing@@ <<else>> They suffice <</if>> for cows that know their place. <<else>> <<if _adequateConditions>> They could even be considered relaxing if properly appreciated. <<else>> They are just barely sufficient, but only if properly made use of. <</if>> <</if>> <<else>> It provides <<if $slaves[$i].devotion > 20>> @@.green;more than enough rest@@ for a happy cow looking to unwind. <<else>> @@.green;adequate rest,@@ but only to cows capable of appreciating what they've got. <</if>> <</if>> <<if $slaves[$i].rules.rest == "mandatory">> <<if ($slaves[$i].devotion <= 20)>> Getting a day off each week @@.mediumaquamarine;builds feelings of liberty@@ a slave shouldn't have. <<set $slaves[$i].trust += 3>> <<else>> $He appreciates having a weekly day off and takes it as a sign that $he has a @@.mediumaquamarine;caring <<= getWrittenTitle($slaves[$i])>>.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaveUsedRest>> <<if $slaves[$i].rules.rest == "permissive">> <<if ($slaves[$i].devotion <= 20)>> $He's permitted to rest whenever $he feels even the slightest bit tired; @@.mediumaquamarine;a privilege not lost on $him.@@ <<set $slaves[$i].trust += 2>> <<else>> $He @@.hotpink;likes@@ that you @@.mediumaquamarine;care enough@@ to let him rest when he gets tired. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "restrictive">> <<if ($slaves[$i].devotion <= -20)>> $He's permitted to rest when fatigue sets in, but not enough to shake $his tiredness; $he feels this @@.gold;deprivation@@ is intentional. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].devotion <= 20)>> $He's permitted to rest when fatigue sets in, and @@.hotpink;understands@@ this is less for $his wellbeing and more to prevent $him from become unproductive. <<set $slaves[$i].devotion += 1>> <<else>> $He's permitted to rest when fatigue sets in and is @@.mediumaquamarine;thankful@@ you would allow $him the privilege so that $he may serve you better. <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "cruel">> <<if ($slaves[$i].devotion <= -20)>> $He's @@.gold;terrified@@ that the only reason $he is given any time to rest at all is just to prolong your torment of $him. <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].devotion <= 20)>> You work $him to the bone and only allow $him rest when on the verge of collapsing. $He @@.gold;fears@@ this @@.mediumorchid;cruelty@@ is just the beginning. <<set $slaves[$i].trust -= 3>> <<set $slaves[$i].devotion -= 3>> <<else>> Only being allowed rest when on the verge of collapsing @@.mediumorchid;shakes $his faith@@ in you a little. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he gets milked, attempting to gauge $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <</if>> <<case "be the Farmer">> <<set $slaves[$i].need -= _L.farmyard*5>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if (_release.masturbation === 0)>> gets off while performing $his duties, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off while performing $his duties, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> $He is @@.hotpink;very happy@@ with $his private room in $farmyardName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if $slaveUsedRest>> $He is permitted to take short breaks throughout the week to help manage $his building exhaustion, though it does restrict impact $his effectiveness. <<unset $slaveUsedRest>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he cares for the cattle, analyzing $his preferences. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> Whenever $he finds a free moment from $his duties, $he spends that time massaging $his breasts and working $his nipples. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $servantMilkers == 1>> $His duties keep $him busy, but $he <<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> giving <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <<else>> Whenever $he finds a free moment from $his duties, $he takes the time to thoroughly milk $his breasts to keep $his lactation strong for you. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "work as a farmhand">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off from working as a farmhand despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif (_release.masturbation === 0)>> gets off from working as a farmhand, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off from working as a farmhand, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> <<switch $farmyardDecoration>> <<case "Degradationist">> The abysmal living conditions @@.hotpink;force $him to get used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware that $his work in the fields is more valuable than $his life.@@ <<set $slaves[$i].trust -= 3>> <<else>> slavery and @@.gold;reminds $him that $he is nothing more than a farming tool.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].devotion += 1>> <<case "Subjugationist" "Supremacist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Egyptian Revivalist" "Neo-Imperialist">> The spare living conditions and daily tasks @@.hotpink;get $him used@@ to the routine of slavery. <<set $slaves[$i].devotion += 1>> <<case "Roman Revivalist">> $He is @@.hotpink;pleased@@ with $his cushy living arrangements, and @@.mediumaquamarine;trusts you more@@ for it. <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<default>> The reasonable living conditions allow $him to relax after the days work. <<if $slaves[$i].pregKnown && $farmyardPregSetting >= 1 && $slaves[$i].bellyPreg >= 1500>> Getting comfortable <<if $slaves[$i].bellyPreg >= 750000>> <<set _belly = bellyAdjective($slaves[$i])>> with a strained, _belly stomach ready to burst <<elseif $slaves[$i].bellyPreg >= 600000>> <<set _belly = bellyAdjective($slaves[$i])>> with a constantly quivering _belly stomach filled to the brim <<elseif $slaves[$i].bellyPreg >= 450000>> <<set _belly = bellyAdjective($slaves[$i])>> with a _belly stomach overstuffed <<elseif $slaves[$i].bellyPreg >= 150000>> with the massive bulge of $his pregnancy <<elseif $slaves[$i].bellyPreg >= 120000>> while so enormously pregnant <<elseif $slaves[$i].bellyPreg >= 10000>> while so heavily pregnant with <<if $slaves[$i].pregType > 1>>children<<else>>a child<</if>> <<elseif $slaves[$i].bellyPreg >= 5000>> with $his pregnancy <<else>> with the slight bulge of pregnancy <</if>> also weighs heavily on $his <<if $slaves[$i].bellyPreg >= 120000>> mind, though $he often gets lost in the sensation of being so full of life. <<else>> mind. <</if>> <</if>> <</switch>> <<else>> <<switch $farmyardDecoration>> <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The abysmal living conditions of $farmyardName @@.gold;remind $him that $his work in the fields is more valuable to you than $his life.@@ <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].trust > 10)>> The abysmal living conditions of $farmyardName @@.gold;remind $him that $he is worthless as a person to you@@ and forces $him to accept $he is nothing more than a lowly farmhand. <<set $slaves[$i].trust -= 2>> <</if>> <<case "Subjugationist" "Supremacist">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $farmyardName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $farmyardName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Edo Revivalist" "Egyptian Revivalist" "Neo-Imperialist">> The living conditions of $farmyardName might be spare, but they are by no means meant to be uncomfortable. <<case "Roman Revivalist">> $He is @@.hotpink;very happy@@ about $his cushy living arrangements, and @@.mediumaquamarine;trusts you all the more@@ for it. <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<default>> $He likes $his personal space in $farmyardName's dormitory, even if it's just a small room. <</switch>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he works with the crops and animals, attempting to gauge $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He carries out $his daily tasks with a pair of automatic breast pumps attached to $his chest to help bring in $his lactation. <<set $slaves[$i].induceLactation += 6>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> $He carries out $his daily tasks with a pair of automatic breast pumps attached to $his chest to keep $him productive and drained. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "be your Concubine">> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off allowing $him to focus on getting you off. <<set $slaves[$i].need = 0>> <<else>> gets more of your attention each day than any other slave, leaving $him thoroughly satisfied. <<set $slaves[$i].need = 0>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he amuses $himself, analyzing $his tastes. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> $He spends $his time away from you fervently working to induce lactation, eager to enjoy it with you. <<set $slaves[$i].induceLactation += 9>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> $He doesn't need to do anything to maintain $his lactation as you personally see to it each night. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "serve in the master suite">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $masterSuiteUpgradeLuxury == 2 && _L.masterSuite > 3>> never goes unsatisfied with all the action in the fuckpit. <<set $slaves[$i].need -= 80>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off regularly despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif (_release.masturbation === 0)>> gets off regularly, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off regularly, so $he doesn't feel the need to seek relief. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20)>> sometimes needs a little extra attention from you, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing to your touch, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 40>> <<else>> sometimes needs a little extra sexual attention, not that you mind giving it to $him. <<set $slaves[$i].need -= 40>> <</if>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he gets off, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> When you have the free time, you message $his breasts and work $his nipples in an effort to bring in $his lactation. <<set $slaves[$i].induceLactation += 2>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].fetish == "boobs">> $He puts $his breasts to work when you humor $his tastes, easily keeping $his lactation from diminishing. <<else>> You find ways to put $his milk to good use, and when you can't, see to it yourself that $he is kept drained and comfortable. <</if>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].fetish == "boobs">> $He responds positively to breast play in bed, assuring $his milk production isn't going anywhere. <<else>> You focus on $his breasts during foreplay to make sure $he keeps producing milk for you. <</if>> <<else>> You make sure to see to it that $he keeps on lactating. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<case "live with your Head Girl">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that _S.HeadGirl.slaveName cares. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, though it doesn't stop _S.HeadGirl.slaveName. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off with _S.HeadGirl.slaveName despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif (_release.masturbation === 0)>> gets off with _S.HeadGirl.slaveName, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off with _S.HeadGirl.slaveName, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> either gets off with _S.HeadGirl.slaveName or gets to put up with sexual frustration. <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if ($slaves[$i].devotion <= 20)>> $He shares a room, and sometimes bed, with _S.HeadGirl.slaveName. Your Head Girl keeps it from going to $his head, however. <<else>> $He loves sharing a room, and sometimes bed, with _S.HeadGirl.slaveName. <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he spends time with your Head Girl, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> <<if _S.HeadGirl.fetish == "boobs">> Your Head Girl enjoys playing with $his tits, making it an inevitability that $he'll begin lactating. <<else>> $He carries out $his daily tasks with a pair of automatic breast pumps attached to $his chest to help bring in $his lactation. <</if>> <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain">> <<if _S.HeadGirl.fetish == "boobs">> Your Head Girl enjoys playing with $his tits, thoroughly draining $him of milk and encouraging $his continued lactation. <<else>> $He utilizes $his lactation as your Head Girl demands, and if it should not be needed, spends the evenings with a pair of automatic breast pumps. <</if>> <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<default>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if App.Utils.releaseRestricted($slaves[$i])>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].needCap*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<elseif (_release.masturbation === 0)>> gets off at work, so being forbidden to masturbate doesn't affect $him seriously. <<else>> gets off at work, so $he doesn't feel the need to masturbate frequently. <</if>> <<set $slaves[$i].need -= 20>> <<else>> <<includeDOM App.SlaveAssignment.nonAssignmentRelease($slaves[$i])>> <</if>> <<= App.EndWeek.Rules.speechRules($slaves[$i])>> <<if $slaves[$i].assignment != "be your Head Girl" && $slaves[$i].assignment != "guard you">> <<if $roomsPopulation > $rooms>> <<if $slaves[$i].rules.living == "luxurious">> There are @@.yellow;too many slaves for the penthouse's individual rooms,@@ so $he moves out into the dormitory. <<set $slaves[$i].rules.living = "normal">> <<run penthouseCensus()>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].rules.living == "spare")>> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].rules.living == "normal")>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <<else>> The luxurious living conditions encourage $him to @@.mediumaquamarine;feel respectable.@@ <<set $slaves[$i].trust += 2>> <</if>> <<else>> <<if ($slaves[$i].ID == $HeadGirlID) && ($HGSuite == 1)>> $He is @@.hotpink;very happy@@ with $his suite and @@.mediumaquamarine;trusts@@ you a bit more for providing it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].ID == $BodyguardID) && ($dojo <= 1)>> $He rarely leaves your company enough to make use of $his living area. <<elseif ($slaves[$i].rules.living == "luxurious")>> $He is @@.hotpink;very happy@@ with $his little room and @@.mediumaquamarine;trusts@@ you a bit more for providing it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].rules.living == "normal")>> $He likes $his personal space in the dormitory. <<elseif ($slaves[$i].trust > 40)>> The spare living conditions @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <<else>> $He's used to having only the bare minimum in terms of living conditions, so $he's not bothered by them. <</if>> <</if>> <<if ["be a servant", "get milked", "please you", "serve the public", "whore", "work as a farmhand", "work a glory hole"].includes($slaves[$i].assignment)>> <<if $slaves[$i].rules.living == "luxurious">> <<if ($slaves[$i].devotion <= 20)>>They provide<<else>>It provides a<</if>> @@.green;satisfying rest@@ every time $he drifts off to sleep. <<elseif $slaves[$i].rules.living == "spare">> <<if $slaves[$i].devotion > 20 && $slaves[$i].trust <= 10>> They don't provide much rest, however. <<else>> They provide meager rest, if anything, however. <</if>> <<else>> <<if ($slaves[$i].devotion <= 20)>>They provide<<else>>It provides<</if>> <<if $slaves[$i].devotion > 20>> @@.green;adequate rest@@ for a $girl that knows how to manage $his time. <<else>> @@.green;adequate rest,@@ but not enough for a slave lacking time management. <</if>> <</if>> <</if>> <<if $slaves[$i].rules.living != "luxurious">> <<if $dormitoryPopulation > $dormitory>> <<set _dormPop = $dormitoryPopulation - $dormitory>> The slave dormitory is <<if _dormPop <= 5>> @@.yellow;somewhat overcrowded.@@ The mild inconvenience <<if $slaves[$i].trust > 20>> @@.gold;reduces $his trust@@ in you a little. <<set $slaves[$i].trust -= 2>> <<else>> @@.mediumorchid;lowers you@@ a little in $his opinion. <<set $slaves[$i].devotion -= 2>> <</if>> <<elseif _dormPop <= 10>> @@.yellow;badly overcrowded.@@ The constant difficulties <<if $slaves[$i].trust > 20>> @@.gold;reduces $his trust@@ in you <<set $slaves[$i].trust -= 3>> <<else>> @@.mediumorchid;lowers you@@ in $his opinion <<set $slaves[$i].devotion -= 3>> <</if>> and is @@.red;not good for $him,@@ since it's difficult to rest there. <<run healthDamage($slaves[$i], 2)>> <<else>> @@.yellow;extremely overcrowded.@@ The unpleasant situation <<if $slaves[$i].trust > 20>> seriously @@.gold;reduces $his trust@@ in you <<set $slaves[$i].trust -= 5>> <<else>> seriously @@.mediumorchid;lowers you@@ in $his opinion <<set $slaves[$i].devotion -= 5>> <</if>> and is @@.red;bad for $his health.@@ <<run healthDamage($slaves[$i], 4)>> <</if>> <</if>> <</if>> <<if ["be a servant", "get milked", "please you", "serve the public", "whore", "work a glory hole"].includes($slaves[$i].assignment)>> <<if $slaves[$i].rules.rest == "mandatory">> <<if ($slaves[$i].devotion <= 20)>> Getting a day off each week @@.mediumaquamarine;builds feelings of liberty@@ a slave shouldn't have. <<set $slaves[$i].trust += 3>> <<else>> $He appreciates having a weekly day off and takes it as a sign that $he has a @@.mediumaquamarine;caring <<= getWrittenTitle($slaves[$i])>>.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaveUsedRest>> <<if $slaves[$i].rules.rest == "permissive">> <<if ($slaves[$i].devotion <= 20)>> $He's permitted to rest whenever $he feels even the slightest bit tired; @@.mediumaquamarine;a privilege not lost on $him.@@ <<set $slaves[$i].trust += 2>> <<else>> $He @@.hotpink;likes@@ that you @@.mediumaquamarine;care enough@@ to let him rest when he gets tired. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "restrictive">> <<if ($slaves[$i].devotion <= -20)>> $He's permitted to rest when fatigue sets in, but not enough to shake $his tiredness; $he feels this @@.gold;deprivation@@ is intentional. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].devotion <= 20)>> $He's permitted to rest when fatigue sets in, and @@.hotpink;understands@@ this is less for $his wellbeing and more to prevent $him from become unproductive. <<set $slaves[$i].devotion += 1>> <<else>> $He's permitted to rest when fatigue sets in and is @@.mediumaquamarine;thankful@@ you would allow $him the privilege so that $he may serve you better. <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].rules.rest == "cruel">> <<if ($slaves[$i].devotion <= -20)>> $He's @@.gold;terrified@@ that the only reason $he is given any time to rest at all is just to prolong your torment of $him. <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].devotion <= 20)>> You work $him to the bone and only allow $him rest when on the verge of collapsing. $He @@.gold;fears@@ this @@.mediumorchid;cruelty@@ is just the beginning. <<set $slaves[$i].trust -= 3>> <<set $slaves[$i].devotion -= 3>> <<else>> Only being allowed rest when on the verge of collapsing @@.mediumorchid;shakes $his faith@@ in you a little. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<unset $slaveUsedRest>> <</if>> <</if>> <<= App.EndWeek.Rules.consentRules($slaves[$i])>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<= capFirstChar($assistant.name)>> has been monitoring $him as $he gets off, analyzing $his sexuality. It seems $he is <<includeDOM App.EndWeek.Rules.attractionDiscovery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].rules.lactation == "induce">> <<if (canHold($slaves[$i]))>> $He is required to vigorously massage $his breasts and nipples in an effort to induce lactation. <<else>> $He spends $his nights with a pair of automatic breast pumps attached to $his chest in order bring in $his lactation. <</if>> <<set $slaves[$i].induceLactation += 4>> <<= induceLactation($slaves[$i])>> <<if $slaves[$i].lactation == 1>><<set $slaves[$i].rules.lactation = "maintain">><</if>> <<elseif $slaves[$i].rules.lactation == "maintain" && ($servantMilkers != 1 || !setup.servantMilkersJobs.includes($slaves[$i].assignment))>> $He utilizes $his lactation during $his daily tasks as needed, and when $he isn't drained well enough, spends the evenings with a pair of automatic breast pumps. <<set $slaves[$i].lactationDuration = 2, $slaves[$i].boobs -= $slaves[$i].boobsMilk, $slaves[$i].boobsMilk = 0>> <</if>> <<= App.SlaveAssignment.rewardAndPunishment($slaves[$i])>> <<if $subSlaves > 0 && _release.slaves == 1 && $slaves[$i].assignment != "serve your other slaves">> <<set $slaves[$i].need -= (20*$subSlaves)>> /* make those serve your other slaves do some work for once */ <</if>> <</switch>> <</if>> /* closes mindbreak exemption */ <</if>> /* closes Fuckdoll exemption */
MonsterMate/fc
src/uncategorized/saRules.tw
tw
mit
126,394
:: Salon [nobr jump-from-safe] <<set $nextButton = "Confirm changes", $nextLink = "Slave Interact", $encyclopedia = "The Auto Salon">> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<if $showInches == 2>> <<set _oldHLength = Math.round(getSlave($AS).hLength/2.54), _newHLength = 0>> <<else>> <<set _oldHLength = getSlave($AS).hLength, _newHLength = 0>> <</if>> <h1>The Auto Salon</h1> <span class="note"> <<= getSlave($AS).slaveName>> is seated in the auto salon. $He is awaiting your artistic pleasure. </span> /* 000-250-006 */ <span id="art-frame"> <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div> <</if>> <</if>> </span> /* 000-250-006 */ /* EYES */ <h3>Eyewear</h3> <<if getBestVision(getSlave($AS)) === 0>> $He is blind, and <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<elseif anyVisionEquals(getSlave($AS), 1)>> $He is nearsighted, and $he <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Corrective glasses|Salon][getSlave($AS).eyewear = "corrective glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Corrective contacts|Salon][getSlave($AS).eyewear = "corrective contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Nearsightedness will impede performance on some assignments.</span> </div> <<else>> $His vision is normal, and $he <<if getSlave($AS).eyewear == "none">> has no eyewear. <<else>> is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]] <</if>> <div class="choices"> Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blurring glasses|Salon][getSlave($AS).eyewear = "blurring glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blurring contacts|Salon][getSlave($AS).eyewear = "blurring contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Blurring options are annoying and impede performance on some assignments.</span> </div> <</if>> <<includeDOM App.Medicine.Modification.eyeSelector(getSlave($AS))>> /* EARS */ <h3>Ears</h3> <p id="salon-ears"></p> <script> App.Medicine.Salon.ears(getSlave(V.AS)); </script> <div> <<if getSlave($AS).earImplant == 1>> $He has artificial inner ear implants, <<if getSlave($AS).earwear == "none">> which are unobstructed. <<else>> and is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <<elseif getSlave($AS).hears < -1>> $He is deaf, and <<if getSlave($AS).earwear == "none">> is wearing nothing on $his ears. <<else>> is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <<elseif getSlave($AS).hears > -1>> $His hearing is normal, and $he <<if getSlave($AS).earwear == "none">> has nothing in $his ears. <<else>> is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <<else>> $He is hearing impaired, and <<if getSlave($AS).earwear == "none">> wears nothing to correct or worsen this. <<else>> is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]] <</if>> <</if>> <div class="choices"> Give $him: [[Hearing aids|Salon][getSlave($AS).earwear = "hearing aids",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Muffling ear plugs|Salon][getSlave($AS).earwear = "muffling ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deafening ear plugs|Salon][getSlave($AS).earwear = "deafening ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <span class="note">Muffling options are annoying and impede performance on some assignments.</span> </div> </div> /*End ear check */ <div> <<if getSlave($AS).horn != "none">> $His <<= getSlave($AS).horn>> are <<= getSlave($AS).hornColor>> <div class="choices"> Set horn color: [[Black|Salon][getSlave($AS).hornColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blazing Red|Salon][getSlave($AS).hornColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue-Violet|Salon][getSlave($AS).hornColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue|Salon][getSlave($AS).hornColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Brown|Salon][getSlave($AS).hornColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Burgundy|Salon][getSlave($AS).hornColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Copper|Salon][getSlave($AS).hornColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Blue|Salon][getSlave($AS).hornColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Brown|Salon][getSlave($AS).hornColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Orchid|Salon][getSlave($AS).hornColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][getSlave($AS).hornColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Golden|Salon][getSlave($AS).hornColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green-yellow|Salon][getSlave($AS).hornColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green|Salon][getSlave($AS).hornColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Grey|Salon][getSlave($AS).hornColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Jet Black|Salon][getSlave($AS).hornColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Blue|Salon][getSlave($AS).hornColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Green|Salon][getSlave($AS).hornColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Pink|Salon][getSlave($AS).hornColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pink|Salon][getSlave($AS).hornColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Ivory|Salon][getSlave($AS).hornColor = "ivory",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Purple|Salon][getSlave($AS).hornColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Red|Salon][getSlave($AS).hornColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Sea Green|Salon][getSlave($AS).hornColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Silver|Salon][getSlave($AS).hornColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[White|Salon][getSlave($AS).hornColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <</if>> </div> /* HAIR */ <h3>Hair</h3> <p id="salon-hair"></p> <script> App.Medicine.Salon.hair(getSlave(V.AS)); </script> /* MAKEUP */ <h3>Makeup</h3> <div> <<= App.Desc.makeup(getSlave($AS))>> <<if getSlave($AS).makeup > 0>> [[Remove|Salon][getSlave($AS).makeup = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> <div class="choices"> Apply makeup: [[Nice|Salon][getSlave($AS).makeup = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Gorgeous|Salon][getSlave($AS).makeup = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Slutty|Salon][getSlave($AS).makeup = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Color-coordinate with hair|Salon][getSlave($AS).makeup = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> &nbsp;&nbsp; [[Neon|Salon][getSlave($AS).makeup = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon, color-coordinate with hair|Salon][getSlave($AS).makeup = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> &nbsp;&nbsp; [[Metallic|Salon][getSlave($AS).makeup = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Metallic, color-coordinate with hair|Salon][getSlave($AS).makeup = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> </div> /* NAILS */ <div> <<= App.Desc.nails(getSlave($AS))>> <<if hasAnyArms(getSlave($AS))>> <div class="choices"> Treat nails: [[Clip|Salon][getSlave($AS).nails = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Extend|Salon][getSlave($AS).nails = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Sharp, claw-like|Salon][getSlave($AS).nails = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Bright, glittery|Salon][getSlave($AS).nails = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Streetwalker-style|Salon][getSlave($AS).nails = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Color-coordinate with hair|Salon][getSlave($AS).nails = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> &nbsp;&nbsp; [[Neon|Salon][getSlave($AS).nails = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon, color-coordinate with hair|Salon][getSlave($AS).nails = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> &nbsp;&nbsp; [[Metallic|Salon][getSlave($AS).nails = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Metallic, color-coordinate with hair|Salon][getSlave($AS).nails = 9,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <</if>> </div> /* SKIN */ <h3>Skin</h3> <div> $His skin is <<= getSlave($AS).skin>>. <<if (setup.dyedSkins.includes(getSlave($AS).skin))>> [[Remove coloring|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<elseif ((getSlave($AS).skin == "sun tanned") || (getSlave($AS).skin == "spray tanned"))>> [[Remove tanning|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <<if (!setup.dyedSkins.includes(getSlave($AS).skin))>> <div class="choices"> <<if (getSlave($AS).skin == "sun tanned" || getSlave($AS).skin == "spray tanned")>> $His skin tanning must be removed before any advanced procedure to change $his skin color. <<else>> Change skin tone: <<set _needsSpacers = 0>> <<if (skinToneLevel(getSlave($AS).skin) > 1)>> <<if _needsSpacers == 1>> | <</if>> [[Bleach|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <<if (skinToneLevel(getSlave($AS).skin) > 8)>> <<if _needsSpacers == 1>> | <</if>> [[Lighten|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <<if (skinToneLevel(getSlave($AS).skin) < 18)>> <<if _needsSpacers == 1>> | <</if>> [[Darken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <<if (skinToneLevel(getSlave($AS).skin) < 25)>> <<if _needsSpacers == 1>> | <</if>> [[Blacken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <</if>> </div> <div class="choices"> <<set _needsSpacers = 0>> <<if (getSlave($AS).skin != "sun tanned")>> <<if (skinToneLevel(getSlave($AS).skin) < 6)>> $His skin is so light in color that any attempt at natural tanning is more likely to damage $his skin. <<elseif (skinToneLevel(getSlave($AS).skin) > 20)>> $His skin is so dark in color that any attempt at natural tanning is not likely to appear on $his skin. <<else>> [["Sun tan " + $his + " skin"|Salon][getSlave($AS).skin = "sun tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <<set _needsSpacers = 1>> <</if>> <</if>> <<if (getSlave($AS).skin != "spray tanned")>> <<if _needsSpacers == 1>> | <</if>> [["Spray tan " + $his + " skin"|Salon][getSlave($AS).skin = "spray tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <</if>> <div class="choices"> Dye or paint: [[Blue|Salon][getSlave($AS).skin = "dyed blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Camouflage|Salon][getSlave($AS).skin = "camouflage patterned",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Gray|Salon][getSlave($AS).skin = "dyed gray",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green|Salon][getSlave($AS).skin = "dyed green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pink|Salon][getSlave($AS).skin = "dyed pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Red|Salon][getSlave($AS).skin = "dyed red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Tiger Stripes|Salon][getSlave($AS).skin = "tiger striped",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <p id="salon-tail"></p> <script> App.Medicine.Salon.tail(getSlave(V.AS)); </script> /* MARKS */ <div> <<if (getSlave($AS).markings == "beauty mark")>> $He has a prominent mole on $his face, which <<if getSlave($AS).face > 40>> qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty. <<elseif getSlave($AS).face < -10>> makes $him even less attractive. <<else>> qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty. <</if>> [[Remove it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div> <<if (getSlave($AS).markings == "birthmark")>> $He has a large birthmark, which <<if getSlave($AS).prestige > 0 || getSlave($AS).porn.prestige > 1>> enhances $his attractiveness due to $his prestige. <<else>> detracts from $his attractiveness. <</if>> [[Bleach it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <h3>Body hair</h3> /* EYEBROW HAIR */ <<if getSlave($AS).eyebrowHStyle != "bald">> <div> $His <<if getSlave($AS).eyebrowFullness != "natural">><<= getSlave($AS).eyebrowFullness>><<if getSlave($AS).eyebrowHStyle != "natural">>,<</if>> <</if>><<if getSlave($AS).eyebrowHStyle != "natural">><<= getSlave($AS).eyebrowHStyle>> <</if>> eyebrows <<if getSlave($AS).eyebrowHStyle == "shaved">> would be <<= getSlave($AS).eyebrowHColor>> if present. <<else>> are <<= getSlave($AS).eyebrowHColor>>. <</if>> <<if getSlave($AS).eyebrowHColor != getSlave($AS).hColor>> [[Match the hair?|Salon][getSlave($AS).eyebrowHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his eyebrow hair: [[Auburn|Salon][getSlave($AS).eyebrowHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Black|Salon][getSlave($AS).eyebrowHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blazing Red|Salon][getSlave($AS).eyebrowHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blonde|Salon][getSlave($AS).eyebrowHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue-Violet|Salon][getSlave($AS).eyebrowHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue|Salon][getSlave($AS).eyebrowHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Brown|Salon][getSlave($AS).eyebrowHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Burgundy|Salon][getSlave($AS).eyebrowHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chestnut|Salon][getSlave($AS).eyebrowHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chocolate|Salon][getSlave($AS).eyebrowHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Copper|Salon][getSlave($AS).eyebrowHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Blue|Salon][getSlave($AS).eyebrowHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Brown|Salon][getSlave($AS).eyebrowHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Orchid|Salon][getSlave($AS).eyebrowHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][getSlave($AS).eyebrowHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Ginger|Salon][getSlave($AS).eyebrowHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Golden|Salon][getSlave($AS).eyebrowHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green-yellow|Salon][getSlave($AS).eyebrowHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green|Salon][getSlave($AS).eyebrowHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Grey|Salon][getSlave($AS).eyebrowHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Hazel|Salon][getSlave($AS).eyebrowHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Jet Black|Salon][getSlave($AS).eyebrowHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Blue|Salon][getSlave($AS).eyebrowHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Green|Salon][getSlave($AS).eyebrowHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Pink|Salon][getSlave($AS).eyebrowHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pink|Salon][getSlave($AS).eyebrowHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Platinum Blonde|Salon][getSlave($AS).eyebrowHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Purple|Salon][getSlave($AS).eyebrowHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Red|Salon][getSlave($AS).eyebrowHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Sea Green|Salon][getSlave($AS).eyebrowHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Silver|Salon][getSlave($AS).eyebrowHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Strawberry-Blonde|Salon][getSlave($AS).eyebrowHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[White|Salon][getSlave($AS).eyebrowHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his eyebrow hair: [[Natural|Salon][getSlave($AS).eyebrowHStyle = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Curved|Salon][getSlave($AS).eyebrowHStyle = "curved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Elongated|Salon][getSlave($AS).eyebrowHStyle = "elongated",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[High-Arched|Salon][getSlave($AS).eyebrowHStyle = "high-arched",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Rounded|Salon][getSlave($AS).eyebrowHStyle = "rounded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Shaved|Salon][getSlave($AS).eyebrowHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Shortened|Salon][getSlave($AS).eyebrowHStyle = "shortened",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Slanted Inwards|Salon][getSlave($AS).eyebrowHStyle = "slanted inwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Slanted Outwards|Salon][getSlave($AS).eyebrowHStyle = "slanted outwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Straight|Salon][getSlave($AS).eyebrowHStyle = "straight",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Shape $his eyebrow hair: [[Natural|Salon][getSlave($AS).eyebrowFullness = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Bushy|Salon][getSlave($AS).eyebrowFullness = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Thick|Salon][getSlave($AS).eyebrowFullness = "thick",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Tapered|Salon][getSlave($AS).eyebrowFullness = "tapered",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Threaded|Salon][getSlave($AS).eyebrowFullness = "threaded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Thin|Salon][getSlave($AS).eyebrowFullness = "thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pencil-Thin|Salon][getSlave($AS).eyebrowFullness = "pencil-thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>> <div> $His eyebrows are completely hairless. </div> <</if>> /* PUBIC HAIR */ <<set _pubertyAge = Math.min(getSlave($AS).pubertyAgeXX, getSlave($AS).pubertyAgeXY)>> <<if getSlave($AS).pubicHStyle != "bald" && getSlave($AS).pubicHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>> <div> $His <<if getSlave($AS).physicalAge < _pubertyAge>> wispy pubic hair, which is just starting to grow in, <<elseif getSlave($AS).pubicHStyle == "in a strip">> pubic hair, which is shaved into a strip, <<else>> <<= getSlave($AS).pubicHStyle>> pubic hair <</if>> <<if getSlave($AS).pubicHStyle == "waxed">> would be <<= getSlave($AS).pubicHColor>> if present. <<else>> is <<= getSlave($AS).pubicHColor>>. <</if>> <<if getSlave($AS).pubicHColor != getSlave($AS).hColor>> [[Match the curtains?|Salon][getSlave($AS).pubicHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his pubic hair: [[Auburn|Salon][getSlave($AS).pubicHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Black|Salon][getSlave($AS).pubicHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blazing Red|Salon][getSlave($AS).pubicHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blonde|Salon][getSlave($AS).pubicHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue-Violet|Salon][getSlave($AS).pubicHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue|Salon][getSlave($AS).pubicHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Brown|Salon][getSlave($AS).pubicHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Burgundy|Salon][getSlave($AS).pubicHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chestnut|Salon][getSlave($AS).pubicHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chocolate|Salon][getSlave($AS).pubicHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Copper|Salon][getSlave($AS).pubicHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Blue|Salon][getSlave($AS).pubicHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Brown|Salon][getSlave($AS).pubicHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Orchid|Salon][getSlave($AS).pubicHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][getSlave($AS).pubicHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Ginger|Salon][getSlave($AS).pubicHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Golden|Salon][getSlave($AS).pubicHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green-yellow|Salon][getSlave($AS).pubicHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green|Salon][getSlave($AS).pubicHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Grey|Salon][getSlave($AS).pubicHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Hazel|Salon][getSlave($AS).pubicHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Jet Black|Salon][getSlave($AS).pubicHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Blue|Salon][getSlave($AS).pubicHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Green|Salon][getSlave($AS).pubicHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Pink|Salon][getSlave($AS).pubicHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pink|Salon][getSlave($AS).pubicHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Platinum Blonde|Salon][getSlave($AS).pubicHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Purple|Salon][getSlave($AS).pubicHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Red|Salon][getSlave($AS).pubicHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Sea Green|Salon][getSlave($AS).pubicHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Silver|Salon][getSlave($AS).pubicHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Strawberry-Blonde|Salon][getSlave($AS).pubicHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[White|Salon][getSlave($AS).pubicHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his pubic hair: [[Waxed|Salon][getSlave($AS).pubicHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Landing strip|Salon][getSlave($AS).pubicHStyle = "in a strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neat|Salon][getSlave($AS).pubicHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Bushy in the front|Salon][getSlave($AS).pubicHStyle = "bushy in the front and neat in the rear",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Bushy|Salon][getSlave($AS).pubicHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Very Bushy|Salon][getSlave($AS).pubicHStyle = "very bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>> <div> $His groin is completely hairless. </div> <</if>> /* UNDERARM HAIR */ <<if getSlave($AS).underArmHStyle != "bald" && getSlave($AS).underArmHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>> <div> $His <<if getSlave($AS).physicalAge < _pubertyAge>> wispy underarm hair <<else>> <<= getSlave($AS).underArmHStyle>> underarm hair <</if>> <<if getSlave($AS).underArmHStyle == "waxed">> would be <<= getSlave($AS).underArmHColor>> if present. <<else>> is <<= getSlave($AS).underArmHColor>>. <</if>> <<if getSlave($AS).underArmHColor != getSlave($AS).hColor>> [[Match the hair?|Salon][getSlave($AS).underArmHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] <</if>> </div> <div class="choices"> Dye $his armpit hair: [[Auburn|Salon][getSlave($AS).underArmHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Black|Salon][getSlave($AS).underArmHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blazing Red|Salon][getSlave($AS).underArmHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blonde|Salon][getSlave($AS).underArmHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue-Violet|Salon][getSlave($AS).underArmHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Blue|Salon][getSlave($AS).underArmHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Brown|Salon][getSlave($AS).underArmHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Burgundy|Salon][getSlave($AS).underArmHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chestnut|Salon][getSlave($AS).underArmHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Chocolate|Salon][getSlave($AS).underArmHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Copper|Salon][getSlave($AS).underArmHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Blue|Salon][getSlave($AS).underArmHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Brown|Salon][getSlave($AS).underArmHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Dark Orchid|Salon][getSlave($AS).underArmHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Deep Red|Salon][getSlave($AS).underArmHColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Ginger|Salon][getSlave($AS).underArmHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Golden|Salon][getSlave($AS).underArmHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green-yellow|Salon][getSlave($AS).underArmHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Green|Salon][getSlave($AS).underArmHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Grey|Salon][getSlave($AS).underArmHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Hazel|Salon][getSlave($AS).underArmHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Jet Black|Salon][getSlave($AS).underArmHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Blue|Salon][getSlave($AS).underArmHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Green|Salon][getSlave($AS).underArmHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neon Pink|Salon][getSlave($AS).underArmHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Pink|Salon][getSlave($AS).underArmHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Platinum Blonde|Salon][getSlave($AS).underArmHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Purple|Salon][getSlave($AS).underArmHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Red|Salon][getSlave($AS).underArmHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Sea Green|Salon][getSlave($AS).underArmHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Silver|Salon][getSlave($AS).underArmHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Strawberry-Blonde|Salon][getSlave($AS).underArmHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[White|Salon][getSlave($AS).underArmHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <div class="choices"> Style $his armpit hair: [[Waxed|Salon][getSlave($AS).underArmHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Shaved|Salon][getSlave($AS).underArmHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Neat|Salon][getSlave($AS).underArmHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] | [[Bushy|Salon][getSlave($AS).underArmHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] </div> <<else>> <div> $His underarms are completely hairless. </div> <</if>>
MonsterMate/fc
src/uncategorized/salon.tw
tw
mit
32,901
:: Scheduled Event <<if $expired == 1>> <<= removeSlave(getSlave($expiree))>> <<set $expiree = 0>> <<set _expireSlave = $slaves.find((s) => s.indenture === 0)>> <<if def _expireSlave>> <<set $expiree = _expireSlave.ID>> <</if>> <</if>> <<set $expired = 0>> <<set _schoolFail = App.Utils.schoolFailure()>> <<if $retired == 1>> <<= removeSlave(getSlave($retiree))>> <<set $retiree = 0>> <<set _retireSlave = $slaves.find((s) => retirementReady(s))>> <<if def _retireSlave>> <<set $retiree = _retireSlave.ID>> <</if>> <</if>> <<set $retired = 0>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek == $week-1>> <<set $fcnn.push("...Ladies: Do you want dick so much that you want to HAVE a dick? If yes, join the Futanari Sisters today! Learn more at...")>> <</if>> <<if $week == 30>> <<set $fcnn.push("...is where I'll be when the bombs hit. Survival is my first...")>> <<set $fcnn.push("...time to prepare for major shortages is now, since there's no likelihood...")>> <<set $fcnn.push("...construction of shelters accelerated last quarter, due to fears...")>> <<set $fcnn.push("...major drought across the entire hemisphere shows no signs of...")>> <<set $fcnn.push("...medical organization offered no explanation, stating that...")>> <<set $fcnn.push("...just ahead, an FCNN Special Report: Immortality and You — Breakthroughs in 'Bodyswapping' technology and what they mean for...")>> <<set $fcnn.push("...wildfires have now cost an estimated...")>> <<set $fcnn.push("...widespread demonstrations against the government's friendly relations with the Free Cities...")>> <<set $fcnn.push("...of the small island nation, declared that his homeland may be completely underwater by...")>> <<set $fcnn.push("...claimed the sanctions constituted an act of war...")>> <<set $fcnn.push("...nuclear weapons development program, drawing harsh criticism from international observers...")>> <<set $fcnn.push("...simply don't have the money to adequately respond to a natural disaster of this...")>> <<set $fcnn.push("...representatives announced their withdrawal from the international organization...")>> <<set $fcnn.push("...special report on the depopulation and abandonment of rural areas worldwide, as natural...")>> <<elseif $week == 50>> <<set $fcnn.push("...tested a thermonuclear device of some five megatons last night...")>> <<set $fcnn.push("...heavy fighting for the third week in the capital city of...")>> <<set $fcnn.push("...economic recovery looking increasingly unlikely in the event of...")>> <<set $fcnn.push("...complete exhaustion of safe water reserves across...")>> <<set $fcnn.push("...climate refugees streamed across the border despite...")>> <<set $fcnn.push("...released a statement today, explaining their refusal to intervene against the pillaging of several Free Cities in northern...")>> <<set $fcnn.push("...denies allegations of ordering last week's combined arms assault on the arcology known as...")>> <<set $fcnn.push("...Coming up, an FCNN Special Report: Ghost Cities — The truth about recent surge of depopulated metropolitan areas in...")>> <<set $fcnn.push("...was assassinated in his home in the nation's capital, alongside his entire...")>> <<set $fcnn.push("...forces opened fire on crowds of protesters, killing and wounding...")>> <<set $fcnn.push("...declared the insurgency officially defeated, despite reports of widespread violence...")>> <<set $fcnn.push("...suspended national elections until further notice, in a move that is seen as yet another authoritarian...")>> <<elseif $week == 70>> <<set $fcnn.push("...second low-order nuclear detonation in the city of...")>> <<set $fcnn.push("...total societal collapse induced by rising sea levels declared today in...")>> <<set $fcnn.push("...likelihood of containing Influenza-M was downgraded to a lower...")>> <<set $fcnn.push("...threatened immediate use of chemical weapons should those forces not withdraw...")>> <<set $fcnn.push("...relief organizations unable to deal with casualties from nuclear exchange between...")>> <<set $fcnn.push("...guerrilla fighting intensifies in escalating proxy war between 'Paternalist' and 'Degradationist' Free Cities in the region of...")>> <<set $fcnn.push("...Coming up, an FCNN Special Report about the unprecedented scale of slave insurrections across...")>> <<set $fcnn.push("...invasive plant growth epidemic contested by persistent droughts in eastern...")>> <<set $fcnn.push("...Daughters of Liberty claimed responsibility for the attack...")>> <<set $fcnn.push("...mass suicide of the cult members, who believed that current events were prophesied...")>> <<set $fcnn.push("...genocide is a strong term, but there's simply no other way to describe...")>> <<elseif $week == 90>> <<set $fcnn.push("...have enslaved the entire legislature, their leader personally sexually assaulting...")>> <<set $fcnn.push("...confirmed that the arcologies were subject to a nuclear detonation, but...")>> <<set $fcnn.push("...conflict can now be said to encompass the entire continent...")>> <<set $fcnn.push("...government has effectively fallen, with much of the capital destroyed...")>> <<set $fcnn.push("...deadliest in the nation's history, was allegedly committed by the Daughters of Liberty...")>> <<set $fcnn.push("...famine so devastating that confirmed reports of cannibalism are now...")>> <<set $fcnn.push("...dozens upon dozens of mass graves in what were once city parks...")>> <<set $fcnn.push("...evidence of a planned slave uprising, executed all of their arcology's several thousand...")>> <</if>> <<if $secExpEnabled > 0 && $SecExp.settings.battle.enabled > 0>> <<include "attackGenerator">> <</if>> <<if $rivalOwner == -1>> <<goto "P rival initiation">> <<elseif ($slaveRebellion === 1 || $citizenRebellion === 1) && $secExpEnabled > 0>> <<goto "rebellionOptions">> <<elseif $attackThisWeek == 1 && $secExpEnabled > 0>> <<goto "attackOptions">> <<elseif $PC.labor == 1>> <<goto "SE Player Birth">> <<elseif App.Events.pcBirthday.eventCanTrigger() && $tempEventToggle>> <<goto "SE pc birthday">> <<elseif ($independenceDay == 1) && (Math.trunc(($week-23)/52) == ($week-23)/52)>> <<goto "SE independence day">> <<elseif ($weddingPlanned > 0)>> <<set _wedding = 0>> <<if ($weddingPlanned > 0)>> <<set _wedding = 1>> <<goto "SE wedding">> <</if>> <<if _wedding == 0>> <<set $weddingPlanned = 0, $marrying = []>> <<run cashX(10000, "event")>> <<goto "Scheduled Event">> <</if>> <<elseif $playerBred == 1 && ($PC.preg == 0 || $PC.preg == -1) && $PC.pregWeek == 0 && $PC.vagina >= 1>> <<goto "P insemination">> <<elseif ($retiree != 0)>> <<goto "SE retirement">> <<elseif ($expiree != 0)>> <<goto "SE expiration">> <<elseif ($burstee != 0)>> <<set $burst = 0>> <<goto "SE Burst">> <<elseif ($slaveDeath != 0)>> <<set $slaveDeath = 0>> <<goto "SE Death">> <<elseif ($birthee != 0)>> <<goto "SE Birth">> <<elseif $FCTV.receiver > 0 && $FCTV.pcViewership.frequency != -1 && $FCTV.pcViewership.count == 0>> <<if $week > 50 && $FCTV.remote < 2>> <<goto "SE FCTV Remote">> <<else>> <<goto "SE FCTV Watch">> <</if>> <<elseif $RecruiterID !== 0 && $recruiterProgress >= (13 + ($recruiterEugenics === 1 ? policies.countEugenicsSMRs() * 6 : 0))>> <<goto "SE recruiter success">> <<elseif ($customSlaveOrdered == 1 && $customSlaveOrderedReorder != 1)>> <<goto "SE custom slave delivery">> <<elseif ($JFC.order == 1 && $JFC.reorder != 1)>> <<goto "JobFulfillmentCenterDelivery">> <<elseif ($huskSlaveOrdered == 1)>> <<goto "SE husk slave delivery">> <<elseif $LurcherID != 0 && $policies.coursingAssociation == 1 && (Math.trunc($week/4) == ($week/4)) && $coursed == 0>> <<goto "SE coursing">> <<elseif $policies.raidingMercenaries == 1 && ($week > ($raided + 6))>> <<goto "SE raiding">> <<elseif $pit && !$pit.fought && (($pit.fighterIDs.length > 1 && !$pit.bodyguardFights) || ($pit.fighterIDs.length > 0 && ($BodyguardID !== 0 && $pit.bodyguardFights) || $pit.animal) || $pit.slaveFightingBodyguard)>> <<if $pit.lethal>> <<goto "SE lethal pit">> <<else>> <<goto "SE nonlethal pit">> <</if>> <<elseif ($bioreactorPerfectedID != 0) && ($bioreactorsAnnounced != 1)>> <<goto "P bioreactor perfected">> <<elseif _schoolFail>> <<goto "RES Failure">> <<elseif ($TFS.schoolPresent == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>> <<goto "TFS Farm Upgrade">> <<elseif ($nicaea.held != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaea.announceable == 1) && ($nicaea.announced != 1)>> <<goto "SE nicaea announcement">> <<elseif ($nicaea.held != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaea.preparation == 1)>> <<if $nicaea.involvement != 0>> <<goto "SE nicaea preparation">> <<else>> <<set $nicaea.preparation = 0>> <<if $plot == 1>><<goto "Nonrandom Event">><<else>><<goto "Random Nonindividual Event">><</if>> <</if>> <<elseif ($nicaea.held != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaea.involvement >= 0)>> <<set $nicaea.focus = either("owners", "slaves")>> <<set $nicaea.assignment = either("please you", "serve the public", "whore")>> <<set $nicaea.achievement = either("devotion", "slaves", "trust")>> <<goto "SE nicaea council">> <<else>> <<set $JFC.reorder = 0>> <<run delete $customSlaveOrderedReorder>> <<goto "Nonrandom Event">> <</if>>
MonsterMate/fc
src/uncategorized/scheduledEvent.tw
tw
mit
9,387
:: Schoolroom [nobr jump-to-safe jump-from-safe] <<set _DL = App.Entity.facilities.schoolroom.employeesIDs().size, $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Schoolroom", $encyclopedia = "Schoolroom">> <<set _schoolroomNameCaps = capFirstChar($schoolroomName)>> <p class="scene-intro"> _schoolroomNameCaps is well-equipped, with wallscreens to display lessons. These are currently <<switch $schoolroomDecoration>> <<case "Roman Revivalist">> showing the story of a famous Roman slave who sacrificed her life for the life of her <<= properMaster()>>. <<case "Neo Imperialist">> showing the work of many serfs building a great monument to their Imperial <<= properMaster()>>, and emphasising the beauty of the society they built together. <<case "Aztec Revivalist">> showing the reenactment of a legendary story of a slave who ascended by offering her blood to the gods, and was granted eternal life. <<case "Egyptian Revivalist">> showing an interpretation of Egyptian history that attributes many great monuments to the enlightened use slave labor. <<case "Edo Revivalist">> showing an interpretation of Japanese cultural history that emphasizes a serf's duty to her social superiors. <<case "Arabian Revivalist">> showing an interpretation of Arabian cultural history that focuses on thriving slave markets and vibrant harems. <<case "Chinese Revivalist">> showing an interpretation of Chinese cultural history that focuses on concubinage, palace etiquette, and social order. <<case "Chattel Religionist">> displaying a passage from the holy book that supports slavery. <<case "Degradationist">> displaying a rote recitation of a slave's proper acceptance of her subhuman status. <<case "Repopulation Focus">> reviewing a number of sexual positions to accommodate a heavily pregnant girl. <<case "Eugenics">> reviewing ways to better your owner's standing intermixed with exaggerated pregnancy horror stories focused on slave pregnancy. <<case "Asset Expansionist">> reviewing techniques that allow two slaves with huge breasts to inspect and moisturize each others' hard to reach areas. <<case "Transformation Fetishist">> offering a brief primer on surgical recovery, with practical techniques to make it quicker. <<case "Gender Radicalist">> going over how to keep one's asspussy ready for intercourse at any time, including how to schedule regular enemata and pre-lubrication. <<case "Gender Fundamentalist">> going over the trifecta that is the standard approach of sex slaves: a blowjob, followed by vaginal, finished with anal. <<case "Physical Idealist">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own protein intake. <<case "Supremacist">> reviewing the scientific evidence for $arcologies[0].FSSupremacistRace superiority. <<case "Subjugationist">> reviewing the scientific evidence for $arcologies[0].FSSubjugationistRace inferiority. <<case "Paternalist">> reviewing a lesson on time-management skills, and the students are taking notes on their own tablets. <<case "Pastoralist">> reviewing how to help fellow slaves with huge, lactating breasts. <<case "Maturity Preferentialist">> going over daily sets of exercises designed to keep mature slaves' holes as tight as possible. <<case "Youth Preferentialist">> reviewing social cues that young slaves who have been enslaved through their entire adulthood might not understand. <<case "Body Purist">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake. <<case "Slimness Enthusiast">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake. <<case "Hedonistic">> exposing slaves to new, fascinating forms of pleasure; both for others and for themselves. <<case "Intellectual Dependency">> reviewing various sexual positions, and the students are practicing with each other. <<case "Slave Professionalism">> reviewing a complex lesson on social cues and when to act on them to better shift things in <<= properTitle()>>'s favor. <<case "Petite Admiration">> exploring methods to pleasure a partner far taller than oneself. <<case "Statuesque Glorification">> reviewing the reasons why tall individuals are widely considered more attractive. <<default>> reviewing the often complex subject of how to address citizens other that one's owner. <</switch>> <<if _DL > 2>> _schoolroomNameCaps is busy with slaves, repeating their lessons out loud to drill the instruction home. A few students are maintaining uncomfortable positions in the corner as punishment for poor work. <<elseif _DL > 0>> _schoolroomNameCaps is sparsely populated, the few students repeating their lessons out loud to drill the instruction home. One slave is maintaining an uncomfortable position in the corner as punishment for poor work. <<elseif _S.Schoolteacher>> <<setLocalPronouns _S.Schoolteacher>> _S.Schoolteacher.slaveName is alone in $schoolroomName, and has nothing to do but work on $his lesson plans. <<else>> None of your slaves are learning in $schoolroomName. <div class="choices" style="font-style:normal"> [[Decommission the schoolroom|Main][$schoolroom = 0, $schoolroomUpgradeSkills = 0, $schoolroomUpgradeLanguage = 0, $schoolroomUpgradeRemedial = 0, $schoolroomRemodelBimbo = 0, $schoolroomDecoration = "standard"]] </div> <</if>> </p> <div> <<set _Tmult0 = Math.trunc($schoolroom*1000*$upgradeMultiplierArcology)>> _schoolroomNameCaps has room to house $schoolroom slaves while they learn. There <<if _DL == 1>>is<<else>>are<</if>> currently _DL slave<<if _DL != 1>>s<</if>> learning in $schoolroomName. <div class="choices"> [[Expand the schoolroom|Schoolroom][cashX(forceNeg(_Tmult0), "capEx"), $schoolroom += 5, $PC.skill.engineering += .1]] <span class="note"> Costs <<print cashFormat(_Tmult0)>> </span> </div> <div class="choices"> <<if _DL > 0>> <<includeDOM removeFacilityWorkers("schoolroom", "rest", "take classes")>> <</if>> </div> </div> <div> <<if $schoolroomUpgradeSkills == 1>> _schoolroomNameCaps provides slaves with some intermediate skills, including a solid foundation in sex, efficient and safe prostitution, and the rudiments of courtesanship. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> _schoolroomNameCaps inculcates the basic skills necessary to a sex slave. <div class="choices"> [[Upgrade the curriculum to cover some intermediate skills|Schoolroom][cashX(forceNeg(_Tmult1), "capEx"), $schoolroomUpgradeSkills = 1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> </span> </div> <</if>> </div> <div> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> <<if $schoolroomUpgradeLanguage == 1>> _schoolroomNameCaps boasts state of the art linguistic interfaces that allow it to teach the basics of the arcology's lingua franca with increased success. <<else>> _schoolroomNameCaps includes only basic language classes in its curriculum. <div class="choices"> [[Install advanced linguistic interfaces to efficiently teach the arcology's lingua franca|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeLanguage = 1, $PC.skill.hacking += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> </div> <div> <<if $schoolroomRemodelBimbo == 1>> <<set _Tmult3 = Math.trunc(7500*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> <div> _schoolroomNameCaps is designed with moronic slaves in mind and seeks to dumb down slaves by providing them a confusing, contradictory education that retards decision making skills and undoes existing schooling. [[Restore the curriculum to the standard|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 0]] <span class="note"> Costs <<print cashFormat(_Tmult3)>> </span> </div> <div> <<if $schoolroomUpgradeRemedial == 1>> _schoolroomNameCaps has been upgraded with advanced teaching tools to help even the smartest slave learn at an acceptable pace. Dumb slaves won't learn much faster as a result, but smarties will benefit a great deal. <<else>> _schoolroomNameCaps teaches woefully smart slaves using its modified methods. [[Purchase specialized materials to help smart slaves get on the right track|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> <</if>> </div> <<else>> <div> <<if $arcologies[0].FSIntellectualDependency > 80>> <<set _Tmult3 = Math.trunc(7500*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> _schoolroomNameCaps is designed with intelligent slaves in mind and seeks to smarten slaves by providing them with an education. <div class="choices"> [[Redesign the curriculum to undo pesky educations and retard slaves while benefiting the most simple of minds|Schoolroom][cashX(forceNeg(_Tmult3), "capEx"), $schoolroomRemodelBimbo = 1]] <span class="note"> Costs <<print cashFormat(_Tmult3)>> </span> </div> <</if>> </div> <div> <<if $schoolroomUpgradeRemedial == 1>> _schoolroomNameCaps has been upgraded with advanced teaching tools to help even the stupidest slave learn at an acceptable pace. Intelligent slaves won't learn much faster as a result, but idiots will benefit a great deal. <<else>> _schoolroomNameCaps teaches idiots using standard methods. <div class="choices"> [[Purchase specialized materials to help stupid slaves learn good|Schoolroom][cashX(forceNeg(_Tmult2), "capEx"), $schoolroomUpgradeRemedial = 1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> </div> <</if>> </div> <p> <<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.schoolroom, true)>> </p> <p> Rename $schoolroomName: <<textbox "$schoolroomName" $schoolroomName "Schoolroom">> <span class="note"> Use a noun or similar short phrase </span> </p> <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/schoolroom.tw
tw
mit
10,339
:: Schoolroom Report [nobr] /* This passage probably isn't really necessary but it helps organize the profiler output. * TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */ <<includeDOM App.EndWeek.schoolroomReport()>>
MonsterMate/fc
src/uncategorized/schoolroomReport.tw
tw
mit
283
:: Schoolteacher Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Schoolroom", $encyclopedia = "Schoolteacher">> <<if _S.Schoolteacher>> <<setLocalPronouns _S.Schoolteacher>> <span class='slave-name'><<= SlaveFullName(_S.Schoolteacher)>></span> is serving as your Schoolteacher.<br><br>$He will help teach your slaves. <<else>> You have not selected a Schoolteacher. <</if>> <br><br>''Appoint a Schoolteacher from your devoted slaves:'' <br><br>[[None|Schoolroom][removeJob(_S.Schoolteacher, "be the Schoolteacher")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.schoolroom, "Schoolroom")>>
MonsterMate/fc
src/uncategorized/schoolteacherSelect.tw
tw
mit
683
:: SE Birth [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Scheduled Event">> <<includeDOM allBirths()>>
MonsterMate/fc
src/uncategorized/seBirth.tw
tw
mit
119
:: SE coursing [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $coursed = 1, _seed = 0>> <<set _activeLurcher = getSlave($LurcherID)>> <<setLocalPronouns _activeLurcher>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<set _clothesTemp = _activeLurcher.clothes, _activeLurcher.clothes = "no clothing">> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(_activeLurcher, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(_activeLurcher, 2, 0)>></div> <</if>> <<set _activeLurcher.clothes = _clothesTemp>> <</if>> /* 000-250-006 */ </span> <span id="result"> It's time to go coursing. You meet with fellow members of the Coursing Association while the automated maintenance drones clear the plaza and lay down the green, sharing a refined discussion of recent events over <<if $PC.refreshmentType == 0>>a $PC.refreshment<<elseif $PC.refreshmentType == 1>>glasses of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plates of $PC.refreshment<<elseif $PC.refreshmentType == 3>>hits of $PC.refreshment<<elseif $PC.refreshmentType == 4>>shots of $PC.refreshment<<elseif $PC.refreshmentType == 5>>handfuls of $PC.refreshment<<elseif $PC.refreshmentType == 6>>tabs of $PC.refreshment<</if>>. Once the field is ready, the day's hares are led out and chained in a row along one side of the plaza, naked. You and the other members watch this process intently, since you won't get any more information on them than what you can learn by looking. <br><br> The rules have been explained to the hares: they're to be freed if they can reach the other side of the plaza without being caught and raped by the lurchers who will be released to chase them. <br><br> You lead your lurcher _activeLurcher.slaveName out on a leash, naked just like the hares. <<if (_activeLurcher.dick > 0)>> <<if canPenetrate(_activeLurcher) && (_activeLurcher.energy > 60) && (_activeLurcher.devotion > 20)>> <<if (_activeLurcher.dick > 4)>> $He's sporting an enormous half-erection, which has already been heavily lubricated to prevent permanent damage to the hares' holes. As you bring $him up to the mark, $he grabs its base and begins to slap it against $his thigh, hard. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to beg openly. Your fellow competitors @@.green;think this is hilarious.@@ <<run repX(250, "event", _activeLurcher)>> <<set $phallus = "huge dick">> <<else>> $He's ready to do $his best. Since $he's concentrating on the immediate challenge of catching rather than the secondary challenge of raping, $he isn't hard yet, but $he's not indifferent to the prospect of getting $his dick wet. There's a bead of precum forming at $his tip. <<set $phallus = "dick">> <</if>> <<elseif _activeLurcher.tail == "sex">> Although $his dick isn't really up to performing a sexual assault today, $his spade-tipped pleasure tail is sweeping back and forth and dripping lube. It's an unusual instrument for a lurcher, and one that @@.green;fascinates@@ the watching crowd of spectators. <<run repX(250, "event", _activeLurcher)>> <<set $phallus = "tail">> <<elseif !canAchieveErection(_activeLurcher)>> There's no way $he's going to be able to achieve an erection, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<run repX(-50, "event", _activeLurcher)>> <<set $phallus = "dildo">> <<elseif (_activeLurcher.energy <= 60) || (_activeLurcher.devotion <= 20)>> $He looks nervous, and obviously doesn't find the situation arousing. $He knows $he's to catch and then rape a slave, but may not be able to get hard enough to do the deed properly. Your fellow competitors and the crowd gathering to spectate @@.red;are unimpressed@@ by $his lack of spirit. <<run repX(-50, "event", _activeLurcher)>> <<set $phallus = "fingers">> <<else>> $His dick is not a fit instrument for sexual assault, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<run repX(-50, "event", _activeLurcher)>> <<set $phallus = "dildo">> <</if>> <<elseif (_activeLurcher.clit > 1) && (_activeLurcher.energy > 60) && (_activeLurcher.devotion > 20)>> $He's gently masturbating as you bring $him up to the mark, $his enormous clit becoming engorged and stiff. Your fellow competitors and the gathering crowd of spectators @@.green;are fascinated,@@ realizing that $he intends to attempt rape with it. <<run repX(250, "event", _activeLurcher)>> <<set $phallus = "clit">> <<elseif _activeLurcher.tail == "sex">> $His spade-tipped pleasure tail is sweeping back and forth and dripping lube, as if $he's already seeking a target for it. It's an unusual instrument for a lurcher, and one that @@.green;fascinates@@ the watching crowd of spectators. <<run repX(250, "event", _activeLurcher)>> <<set $phallus = "tail">> <<elseif $seeDicks != 0>> $He's holding a lubricated dildo in one hand, since $he's missing a natural phallus of $his own. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<run repX(-50, "event", _activeLurcher)>> <<set $phallus = "dildo">> <<else>> $He's holding a lubricated dildo in one hand. As you bring $him up to the mark, $he begins to slap it against $his thigh out of nervousness and eagerness to begin. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to cry openly. <<set $phallus = "dildo">> <</if>> <<if canSee(_activeLurcher)>>_activeLurcher.slaveName looks at you questioningly, wondering which of the hares $he should try to chase down and molest<<else>>_activeLurcher.slaveName looks at you questioningly, wondering which of the dinging bells $he should try to chase down and molest<</if>>. <<set $hare1 = 0, $hare2 = 0, $hare3 = 0>> <<set _possibleOrigins = []>> <<if $seeDicks != 100>> <<set _possibleOrigins.push("housewife")>> <<if $seePreg != 0>> <<set _possibleOrigins.push("heavily pregnant")>> <</if>> <<set _possibleOrigins.push("virgin")>> <<set _possibleOrigins.push("disobedient young")>> <</if>> <<if $seeDicks != 0>> <<set _possibleOrigins.push("huge balled")>> <<set _possibleOrigins.push("feminized")>> <<set _possibleOrigins.push("disobedient young dickgirl")>> <</if>> <style> /* a table is used here because very short hare descriptions cause images to indent oddly if they are shown. This ensures they are always directly below each other. */ table.coursing { border-style: hidden; empty-cells: hide; border-collapse: separate; border-spacing: 0px 15px; } </style> <table class="coursing" border="1"> <<for _sec = 0; _sec < 3; _sec++>> <tr> <<set $hareSpeed = 10>> <<set $origin = _possibleOrigins.pluck()>> /* select random origin and remove from list to avoid using same origin multiple times */ <<if $origin == "virgin">> <<set $activeSlaveOneTimeMaxAge = 20>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<if $activeSlave.pubertyXX > 0>> <<set $activeSlave.preg = -1>> <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.weight = random(-50,50)>> <<elseif $origin == "heavily pregnant">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 20>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/ <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.counter.vaginal += 1, $vaginalTotal += 1>> <<set $activeSlave.preg = random(30,40)>> <<set $activeSlave.pregKnown = 1, $activeSlave.pregType = 1, $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.weight = random(-20,100)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif $origin == "housewife">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.buttImplantType = "normal">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 35>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 35>> <<set $activeSlave.career = either("a housewife", "a trophy wife")>> <<set $activeSlave.weight = random(-50,100)>> <<elseif $origin == "disobedient young">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<if $activeSlave.pubertyXX > 0>> <<set $activeSlave.preg = -1>> <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 15>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.sexualFlaw = either("hates anal", "hates oral", "hates penetration", "idealistic")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>> <<set $activeSlave.energy = 10>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.muscles = random(20,50)>> <<set $activeSlave.weight = random(-20,20)>> <<elseif $origin == "disobedient young dickgirl">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.anus = 2>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<set $activeSlave.dick = random(2,4)>> <<set $activeSlave.balls = random(2,4)>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>> <<set $activeSlave.attrXY = 0>> <<set $activeSlave.attrXX = 70>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.muscles = random(20,50)>> <<set $activeSlave.weight = random(-20,50)>> <<elseif $origin == "huge balled">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<set $activeSlave.balls = 5>> <<set $activeSlave.scrotum = 5>> <<set $activeSlave.dick = random(3,5)>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.weight = random(-50,100)>> <<elseif $origin == "feminized">> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.boobsImplantType = "fillable">> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.buttImplantType = "normal">> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 3>> <<set $activeSlave.counter.anal += 1, $analTotal += 1>> <<set $activeSlave.balls = random(0,1)>> <<set $activeSlave.dick = random(1,2)>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 35>> <<set $activeSlave.skill.whoring = 15>> <<set $activeSlave.attrXY = 100>> <<set $activeSlave.attrXX = 0>> <<set $activeSlave.weight = random(-100,200)>> <</if>> <<setLocalPronouns $activeSlave 2>> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<= SlaveArt($activeSlave, 0, 0)>> </div> <</if>> /* 000-250-006 */ <<if _sec == 0>> <<link "The first hare">> <<replace "#result">> <<set $activeSlave = clone($hare1), $origin = $origin1, $hareSpeed = $hareSpeed1>> <<include "SE coursing race">> <</replace>> <<replace "#art-frame">> <<set _clothesTemp = _activeLurcher.clothes, _activeLurcher.clothes = "no clothing">> <<if $activeSlave != 0>> <<set _clothesTemp2 = $activeSlave.clothes, $activeSlave.clothes = "no clothing">> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_activeLurcher, 2, 0)>> </div> <<if $activeSlave != 0>> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <</if>> </div> <</if>> /* 000-250-006 */ <<set _activeLurcher.clothes = _clothesTemp>> <<if $activeSlave != 0>> <<set $activeSlave.clothes = _clothesTemp2>> <</if>> <<unset _activeLurcher>> <</replace>> <</link>> <<elseif _sec == 1>> <<link "The second hare">> <<replace "#result">> <<set $activeSlave = clone($hare2), $origin = $origin2, $hareSpeed = $hareSpeed2>> <<set $hare2 = clone($hare1), $origin2 = $origin1, $hareSpeed2 = $hareSpeed1>> <<include "SE coursing race">> <</replace>> <<replace "#art-frame">> <<set _clothesTemp = _activeLurcher.clothes, _activeLurcher.clothes = "no clothing">> <<if $activeSlave != 0>> <<set _clothesTemp2 = $activeSlave.clothes, $activeSlave.clothes = "no clothing">> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_activeLurcher, 2, 0)>> </div> <<if $activeSlave != 0>> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <</if>> </div> <</if>> /* 000-250-006 */ <<set _activeLurcher.clothes = _clothesTemp>> <<if $activeSlave != 0>> <<set $activeSlave.clothes = _clothesTemp2>> <</if>> <<unset _activeLurcher>> <</replace>> <</link>> <<else>> <<link "The third and final hare">> <<replace "#result">> <<set $activeSlave = clone($hare3), $origin = $origin3, $hareSpeed = $hareSpeed3>> <<set $hare3 = clone($hare1), $origin3 = $origin1, $hareSpeed3 = $hareSpeed1>> <<include "SE coursing race">> <</replace>> <<replace "#art-frame">> <<set _clothesTemp = _activeLurcher.clothes, _activeLurcher.clothes = "no clothing">> <<if $activeSlave != 0>> <<set _clothesTemp2 = $activeSlave.clothes, $activeSlave.clothes = "no clothing">> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_activeLurcher, 2, 0)>> </div> <<if $activeSlave != 0>> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <</if>> </div> <</if>> /* 000-250-006 */ <<set _activeLurcher.clothes = _clothesTemp>> <<if $activeSlave != 0>> <<set $activeSlave.clothes = _clothesTemp2>> <</if>> <<unset _activeLurcher>> <</replace>> <</link>> <</if>> <<if $origin == "virgin">> is an appealingly young $activeSlave.race _girl2, and has V symbols drawn over _his2 cunt and on _his2 lower back, in the interests of fairness. _He2's a @@.pink;double virgin. @@<<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>> <<elseif $origin == "heavily pregnant">> is <<= addA($activeSlave.race)>> _girl2, young and healthy but @@.pink;heavily pregnant.@@ _He2's probably been selected to be a hare as a joke, or because someone hates _him2. <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is attached to _his2 popped navel.<</if>> <<elseif $origin == "housewife">> is <<= addA($activeSlave.race)>> _woman2, no longer young, but attractive enough in a fake sort of way. _He2 has obviously been crying, and has probably been recently enslaved from a comfortable life, like that of a @@.pink;house<<= $wife>> or a trophy $wife.@@ <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>> <<elseif $origin == "disobedient young">> is a fit young $activeSlave.race _girl2, and is far more watchful and alert than _his2 fellow hares. _He2 may be a @@.pink;disobedient slave@@ here because _he2 was difficult to train. <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>> <<elseif $origin == "disobedient young dickgirl">> is a strong young $activeSlave.race slave who retains _his2 cock and balls, and looks determined. Perhaps _he2's a @@.pink;resistant dickgirl@@ who's been difficult to turn into a good girl. <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 cock.<</if>> <<elseif $origin == "huge balled">> is <<= addA($activeSlave.race)>> slave whose distinguishing characteristic is a dangling scrotum and a pair of @@.pink;huge balls.@@ This impediment bumps against _his2 thighs as _he2's made ready. <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 hefty testicles.<</if>> <<elseif $origin == "feminized">> is <<= addA($activeSlave.race)>> bitch with a tiny dick who has been @@.pink;heavily feminized,@@ yet seems terrified and very new to slavery. _His2 fake tits and girly behavior must be from _his2 life before _he2 was a slave. <<if !canSee(_activeLurcher)>>To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>> <</if>> <<set $activeSlave.origin = "Your lurcher " + _activeLurcher.slaveName + " caught $him coursing; $he was a " + $origin + " hare.">> <<run setHealth($activeSlave, jsRandom(30,50))>> <<set $activeSlave.devotion = random(-45,-25)>> <<set $activeSlave.trust = random(-60,-75)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<if ($activeSlave.physicalAge >= 100)>> _He2 is really, really old and won't stand a chance of shuffling off, though tackling _him2 seems like it may be a bad idea. <<set $hareSpeed -= 5>> <<elseif ($activeSlave.physicalAge >= 85)>> _He2 is very old and should be an easy catch. <<set $hareSpeed -= 4>> <<elseif ($activeSlave.physicalAge >= 70)>> _He2 is old and slow. <<set $hareSpeed -= 3>> <</if>> <<if $activeSlave.weight > 190>> _He2's practically all fat and no slave; _he2's half-expected to roll _his2 way to the finish like an overfed slutty bowling ball. <<set $hareSpeed -= 5>> <<elseif $activeSlave.weight > 160>> _He2's a catastrophically fat slut of a slave, and may stand a better chance of getting away rolling than running. <<set $hareSpeed -= 3>> <<elseif $activeSlave.weight > 95>> _He2's a ridiculously fat slut of a slave with plenty of flesh to grab on to; _his2 constant jiggling will be a sight to behold, however. <<set $hareSpeed -= 2>> <<elseif $activeSlave.weight > 30>> _He2's chubby enough that _his2 weight will reduce _his2 speed. <<set $hareSpeed -= 1>> <<elseif $activeSlave.weight < -95>> _He2's so skinny that it's not likely _he2's physically fit enough to be quick. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.muscles > 50>> _He2's so heavily muscled that _he2's probably slower than _he2 would be if _he2 were merely fit. <<set $hareSpeed -= 1>> <<elseif $activeSlave.muscles > 30>> _He2's quite toned, which will give _him2 an edge once _he2's up to speed. <<set $hareSpeed += 1>> <<elseif $activeSlave.muscles <= 5>> _He2's soft, and _his2 legs show no sign of tone at all. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.height >= 185>> _He2's tall enough that _his2 height will probably slow _him2 down. <<set $hareSpeed -= 1>> <<elseif $activeSlave.height < 150>> _He2's short enough that _his2 short legs will probably slow _him2 down. <<set $hareSpeed -= 2>> <</if>> <<if $activeSlave.boobs >= 2000>> _He2 has absurd tits that will destroy any chance _he2 has of getting away. <<set $hareSpeed -= 1>> <<elseif $activeSlave.boobs >= 800>> _He2 has huge boobs that will make it painful for _him2 to run hard. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.butt >= 6>> _He2 has a monstrous bottom that won't help _his2 gait. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.dick >= 5>> _His2 big cock is going to bounce around cruelly. <<set $hareSpeed -= 1>> <</if>> <<if ($activeSlave.balls >= 5) && ($activeSlave.scrotum > 0)>> _His2 balls are likely to hurt badly enough, running naked, to slow _him2 down. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.belly >= 60000>> _He2's so massively pregnant it'll be lucky if _he2 even makes it anywhere. <<set $hareSpeed -= 10>> <<elseif $activeSlave.belly >= 10000>> _He2 pregnant belly will probably stop _him2 from running at all. <<set $hareSpeed -= 5>> <<elseif $activeSlave.belly >= 5000>> _He2's visibly pregnant and likely to be cautious and unsure about running. <<set $hareSpeed -= 3>> <<elseif $activeSlave.belly >= 1500>> There is a slight roundness to _his2 middle, likely an early pregnancy that will distract _him2. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.health.tired > 90>> _He2 is obviously tired and will likely be a quick catch. <<set $hareSpeed -= 5>> <<elseif $activeSlave.health.tired > 60>> _He2 seems to be rather tired, which will slow _him2 out of the gate. <<set $hareSpeed -= 2>> <<elseif $activeSlave.health.tired > 30>> _He2 seems a little tired, which will slow _his2 acceleration. <<set $hareSpeed -= 1>> <</if>> <<if _sec == 0>> <<set $hare1 = $activeSlave>> <<set $origin1 = $origin>> <<set $hareSpeed1 = $hareSpeed>> <<elseif _sec == 1>> <<set $hare2 = $activeSlave>> <<set $origin2 = $origin>> <<set $hareSpeed2 = $hareSpeed>> <<else>> <<set $hare3 = $activeSlave>> <<set $origin3 = $origin>> <<set $hareSpeed3 = $hareSpeed>> <</if>> </tr> <</for>> </table> <br><br> </span>
MonsterMate/fc
src/uncategorized/seCoursing.tw
tw
mit
23,294
:: SE coursing race [nobr] <<set _activeLurcher = getSlave($LurcherID)>> <<setLocalPronouns _activeLurcher>> <<setLocalPronouns $activeSlave 2>> You place your hand on the leash's quick release and <<if canHear(_activeLurcher)>>whisper your direction into $his ear without letting the other competitors or their lurchers hear<<else>>gently point $him towards the target hare without letting the other competitors or their lurchers see<</if>>. Then, you gently push $him down into $his starting crouch. The umpire trips the hares' releases, a few <<if $showInches == 2>>yards<<else>>meters<</if>> in front of you and _activeLurcher.slaveName, and you instantly let your lurcher off $his leash. <<set _LurcherSpeed = 10>> <<if _activeLurcher.devotion > 50>> $He's eager to do well for you, and immediately takes off. <<set _LurcherSpeed += 2>> <<elseif _activeLurcher.trust < -20>> $He's frightened of failing you, and immediately takes off. <<set _LurcherSpeed += 1>> <<elseif _activeLurcher.devotion < -20>> $He's disgusted by this, and is slow to start. <<set _LurcherSpeed -= 1>> <<else>> $He's a bit hesitant about this, but gets off reasonably well. <</if>> <<if $AgePenalty != 0>> <<if (_activeLurcher.physicalAge >= 100)>> The crowd bursts into raucous laughter as $he shuffles full speed ahead. <<set _LurcherSpeed -= 5>> <<elseif (_activeLurcher.physicalAge >= 85)>> The crowd bursts into laughter at the old $woman completely out of $his element. <<set _LurcherSpeed -= 3>> <<elseif (_activeLurcher.physicalAge >= 70)>> $He isn't as young as $he used to be. <<set _LurcherSpeed -= 1>> <</if>> <</if>> <<if _activeLurcher.health.condition > 60>> $His shining health allows $him to pour it on. <<set _LurcherSpeed += 1>> <<elseif _activeLurcher.health.condition < 0>> $His poor health slows $him down. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.health.tired > 90>> $He is exhausted and can barely stay awake; side bets are starting up on how far $he'll make it around the track. <<set _LurcherSpeed -= 5>> <<elseif _activeLurcher.health.tired > 60>> $He is fatigued, sapping the strength $he'll need to reach $his top speed. <<set _LurcherSpeed -= 2>> <<elseif _activeLurcher.health.tired > 30>> $He is tired and liable to be a slow start. <<set _LurcherSpeed -= 1>> <</if>> <<if !canSee(_activeLurcher)>> $His inability to see causes $him to be cautious of $his footing, making $his first several strides slow and uncertain. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.weight > 190>> $He's so fat that $his run is nothing more than an out of breath waddle. <<set _LurcherSpeed -= 5>> <<elseif _activeLurcher.weight > 160>> It takes $him a while to get $his fat ass up to $his (rather pathetic) top speed, such as it is. <<set _LurcherSpeed -= 3>> <<elseif _activeLurcher.weight > 95>> It takes $him a while to get $his fat ass up to $his top speed, such as it is. <<set _LurcherSpeed -= 2>> <<elseif _activeLurcher.weight > 30>> It takes $him a while to get $his chubby body up to speed. <<set _LurcherSpeed -= 1>> <<elseif _activeLurcher.weight < -95>> $He's so thin that $he lacks the vigor to run really well. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.muscles > 50>> $He's muscle-bound, without the range of motion to move freely. <<set _LurcherSpeed -= 1>> <<elseif _activeLurcher.muscles > 30>> $He's fit, and is able to maintain $his speed quite well once $he reaches it. <<set _LurcherSpeed += 1>> <<elseif _activeLurcher.muscles <= 5>> $He's soft, and is panting desperately within a few short strides. <<set _LurcherSpeed -= 1>> <<elseif _activeLurcher.muscles <= -30>> $He's very weak, and is panting desperately from just walking to the starting line. <<set _LurcherSpeed -= 4>> <<elseif _activeLurcher.muscles <= -95>> $He's physically frail, barely capable of walking let alone running. <<set _LurcherSpeed -= 20>> <</if>> <<if _activeLurcher.height >= 185>> $His steps are long — too long, in fact: $his long legs slow $his gait. <<set _LurcherSpeed -= 1>> <<elseif _activeLurcher.height < 150>> $His stride is too short, but it's the best $his little legs can manage. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.boobs >= 2000>> $His naked breasts slosh around wildly, ruining $his attempt at running. <<set _LurcherSpeed -= 2>> <<elseif _activeLurcher.boobs >= 800>> $His big tits bounce energetically, looking quite nice but hurting $his speed. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.butt >= 6>> $He does $his best to stay light on $his feet despite $his inconveniently huge buttocks. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.dick >= 5>> $His cock bounces up and down wildly; $he does $his best to ignore it, but it does get in the way. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.balls >= 5>> As you watch $him go, $his testicles smack into $his thigh, and $he gasps with pain. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.preg >= _activeLurcher.pregData.normalBirth>> $He seems terrified that $his water might break if $he tried to move too fast. <<set _LurcherSpeed -= 10>> <<elseif _activeLurcher.belly >= 120000>> $He can barely move $himself, let alone consider chasing something with $his titanic <<if _activeLurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>> in the way. <<set _LurcherSpeed -= 20>> <<elseif _activeLurcher.belly >= 60000>> $He can barely waddle with $his <<if _activeLurcher.bellyImplant > 100>>enormous belly implant<<else>>enormously pregnant belly<</if>>. <<set _LurcherSpeed -= 10>> <<elseif _activeLurcher.belly >= 10000 && _activeLurcher.bellyFluid < 2000>> $He can barely waddle along with $his huge <<if _activeLurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>>. <<set _LurcherSpeed -= 5>> <<elseif _activeLurcher.bellyPreg >= 5000>> $He seems unwilling to really run while pregnant. <<set _LurcherSpeed -= 3>> <<elseif _activeLurcher.bellyImplant >= 5000>> $His big belly implant hinders $his ability to run <<set _LurcherSpeed -= 2>> <<elseif _activeLurcher.belly >= 1500>> $He keeps one hand on $his slightly swollen middle as $he runs. <<set _LurcherSpeed -= 1>> <</if>> <<if _activeLurcher.bellyFluid >= 10000>> $His hugely bloated, <<print _activeLurcher.inflationType>>-filled belly is taut and painful, forcing $him to a slow waddle. <<set _LurcherSpeed -= 5>> <<elseif _activeLurcher.bellyFluid >= 5000>> $His bloated, <<print _activeLurcher.inflationType>>-stuffed belly is constantly jiggling and moving, making it extremely difficult to run. <<set _LurcherSpeed -= 4>> <<elseif _activeLurcher.bellyFluid >= 2000>> $His distended, <<print _activeLurcher.inflationType>>-belly is uncomfortable and heavy, slowing $him down. <<set _LurcherSpeed -= 2>> <</if>> <<if _LurcherSpeed > 10>> $His turn of speed is impressive. <<elseif _LurcherSpeed > 8>> $He runs reasonably fast. <<elseif _LurcherSpeed > 6>> In all, $he runs slowly. <<elseif _LurcherSpeed > 4>> In all, $he barely manages a quick jog. <<else>> In all, $he can barely do more than stumble after the hares. <</if>> <<if $hareSpeed >= _LurcherSpeed>> <<if $origin == "virgin">> The virgin, however, <<elseif $origin == "heavily pregnant">> Despite _his2 pregnancy, the hare <<elseif $origin == "housewife">> Despite _his2 fake boobs, the hare <<elseif $origin == "disobedient young">> The fit young slave, however, <<elseif $origin == "disobedient young dickgirl">> The strong young slave, however, <<elseif $origin == "huge balled">> Despite _his2 ridiculous ballsack, the hare <<else>> Despite _his2 fake boobs and exaggeratedly feminine gait, the hare <</if>> <<if $hareSpeed > _LurcherSpeed>>immediately pulls away<<else>>manages to maintain _his2 narrow head start<</if>>. Realizing that $he stands no chance of catching $his assigned target, _activeLurcher.slaveName <<if canSee(_activeLurcher)>>looks around for a slower hare<<else>>listens for a nearby bell<</if>>. <<if $hareSpeed2 < $hareSpeed3>> <<set $activeSlave = $hare2>> <<set $origin = $origin2>> <<set $hareSpeed = $hareSpeed2>> <<else>> <<set $activeSlave = $hare3>> <<set $origin = $origin3>> <<set $hareSpeed = $hareSpeed3>> <</if>> <<setLocalPronouns $activeSlave 2>> <<if canSee(_activeLurcher)>>Seeing that the $origin hare is slower<<else>>hearing the $origin hare's bell nearby<</if>>, $he angles after _him2 instead. <<if $hareSpeed >= _LurcherSpeed>> $He does no better with $his new target; $his course is over. <<elseif random(1,2) == 1>> One of $his rival lurchers has the same idea, however, and tries to trip $him up. <<if !canSee(_activeLurcher)>> Unable to see it coming, $he goes down with a crash; $his course is over. <<elseif _activeLurcher.skill.combat == 1>> $He parries the attempt with contemptuous ease and catches up to $his new target. <<set _seed = 1>> <<elseif _activeLurcher.tail == "combat">> $He lashes out at $his competitor with $his combat tail; $his rival stumbles in surprise, and $he easily catches up to $his new target. <<set _seed = 1>> <<elseif _activeLurcher.muscles > 30>> $He muscles through the attempt and catches up to $his new target. <<set _seed = 1>> <<else>> $He goes down with a crash; $his course is over. <</if>> <<else>> $He manages to overtake $his new target. <<set _seed = 1>> <</if>> <<else>> $He rapidly overtakes the $origin hare. <<set _seed = 1>> <</if>> <br><br> <<if _seed == 1>> <<if $origin == "heavily pregnant">> $His quarry is unwilling to be tackled, probably out of fear for _his2 baby, and flings _himself2 down as soon as _activeLurcher.slaveName gets near.<<if !canSee(_activeLurcher)>> _He2 screams as _he2 sees _activeLurcher.slaveName preparing to dive on _him2, alerting the blind lurcher that $his prey has already surrendered.<</if>> <<elseif !canSee(_activeLurcher) && random(1,3) == 1>> $His prey takes advantage of $his lack of eyesight, baiting _activeLurcher.slaveName to dive in the wrong direction. As $he rises to $his feet, the slave is too far gone to make another lunge. _activeLurcher.slaveName's course is over. <<set _seed = 0>> <<elseif _activeLurcher.skill.combat == 1>> $His tackle is expert: $he wraps $his quarry up and pulls _him2 down, falling on top of the struggling body. <<elseif _activeLurcher.muscles > 30>> $He's burly enough that $he tackles $his quarry by simple force, an approach no less effective for its inelegance. <<elseif $origin == "virgin">> <<if random(1,3) == 1>> The young slave manages to evade $his inexpert tackle, however, and there is no space for another before $he crosses the plaza. _activeLurcher.slaveName's course is over. <<set _seed = 0>> <<else>> $His tackle is inexpert, but the young slave stumbles and falls anyway. <</if>> <<elseif $origin == "housewife">> <<if random(1,4) == 1>> The spoiled slave shows surprising agility, however, and evades _activeLurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over. <<set _seed = 0>> <<else>> $His tackle is inexpert, but the top-heavy bimbo goes down anyway. <</if>> <<elseif $origin == "feminized">> <<if random(1,4) == 1>> The sissy bitch shows surprising agility, however, and evades _activeLurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over. <<set _seed = 0>> <<else>> $His tackle is inexpert, but the sissy bitch goes down with a wail. <</if>> <<elseif $origin == "huge balled">> <<if random(1,4) == 1>> The slave shows surprising agility despite _his2 flopping ballsack, and evades _activeLurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over. <<set _seed = 0>> <<else>> $His tackle is inexpert, but the slave goes down, screaming with pain when _his2 balls get trapped under their combined weight. <</if>> <<else>> <<if random(1,2) == 1>> The determined young slave evades $his inexpert attempts to tackle all the way across the plaza, however. _activeLurcher.slaveName's course is over. <<set _seed = 0>> <<else>> $His tackle is inexpert, but the determined slave is unlucky, stumbling and going down anyway. <</if>> <</if>> <</if>> <<if _seed == 1>> The hare knows that once _his2 knees touched the field, _his2 chance at freedom was gone. _He2 begins to cry <<if $phallus == "huge dick">> and then scream as _activeLurcher.slaveName <<if $origin == "virgin">> rapes _his2 virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. $He has to be very careful, since $his cock is big enough to seriously hurt an anal virgin, but despite $his care the racket is appallingly loud. <<elseif $origin == "heavily pregnant">> fucks _his2 cunt. As _his2 belly attests, _he2's no virgin, but the lurcher's dick is big enough to reach _his2 cervix. _His2 screams crescendo into shrieks as _he2 experiences this internal torment. <<elseif $origin == "housewife">> fucks _him2 in the ass. A kept _woman2 like _him2 is probably no stranger to giving up _his2 butthole to please a cock, but _he2 apparently isn't used to dick quite this formidable. The lurcher leaves _him2 sobbing disconsolately with a fresh load of cum leaking out of _his2 backdoor. <<elseif $origin == "feminized">> fucks _him2 in the ass. The high-pitched shrieking produces some discussion in the crowd. If the slave didn't want huge cock up _his2 girly anus, why did _he2 feminize _himself2 so thoroughly? A mystery. <<elseif $origin == "huge balled">> fucks _him2 in the ass. The lurcher pounds _him2 doggy style, taking nice long strokes that slide $his formidable shaft almost all the way out of $his victim's poor butthole before shoving it back in again. The slave's balls brush the field with each thrust. <<else>> fucks _him2 in the ass. _He2 never stops struggling, though this isn't much proof of undiminished resistance. After all, the lurcher's dick is so big that _he2'd probably fight to get it out of _his2 butthole even if _he2 weren't in need of breaking. <</if>> <<elseif $phallus == "dick">> as _activeLurcher.slaveName <<if $origin == "virgin">> penetrates _his2 virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. You see $his back stiffen with overstimulation as $he experiences the rare delight of raping an anal virgin. <<elseif $origin == "heavily pregnant">> uses _his2 cunt. The lurcher pulls the slave upright so $he can cradle _his2 pregnant belly while $he fucks _him2. When _he2 climaxes, $he thrusts as deeply as $he can manage, though more cum won't make the slave any more pregnant. <<elseif $origin == "housewife">> fucks _him2 in the ass. _His2 tears seem to come more from disappointment than anal pain; a kept _woman2 like _him2 has probably put up with more than one buttfuck _he2 didn't want. <<elseif $origin == "feminized">> fucks _him2 in the ass. The whining produces some discussion in the crowd. If the slave didn't want cock up _his2 girly anus, why did _he2 feminize _himself2 so thoroughly? A mystery. <<elseif $origin == "huge balled">> uses _his2 anus. With them facing away from you, the coupling takes the usual stacked symmetry of a dickgirl fucking a dickgirl, though the bottom's generous balls sway eye-catchingly back and forth with the rhythm of the assrape. <<else>> fucks _him2 in the ass. _He2 never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably been assraped more than once before today, but _he2 fights this like it's the first time. <</if>> <<elseif $phallus == "clit">> as _activeLurcher.slaveName <<if $origin == "virgin">> grinds $himself against the hare to get $his pseudophallic clit into $his victim's virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. You see $his back stiffen with overstimulation as $his enormous bitch button slips up the slave's asshole. <<elseif $origin == "heavily pregnant">> grinds $himself against the hare to get $his pseudophallic clit inside $his victim's cunt. The lurcher has to force the hare down, legs spread, in order to work $his enormous clit inside the slave, but $he manages it and you see $his back stiffen as $his pseudophallus, small by the standards of penises but much more sensitive, slides inside. <<elseif $origin == "housewife">> grinds $himself against the hare to get $his pseudophallic clit inside $his victim's cunt. The slave doesn't seem to know what to make of this. Being raped by a huge clit is very probably a novel experience for _him2, but it isn't really painful. _He2 closes _his2 eyes and visibly tries to pretend it's a small penis. <<elseif $origin == "feminized">> grinds $himself against the hare to get $his pseudophallic clit inside $his victim's experienced anus. The slave stiffens with shock. _He2's obviously had quite a variety of things pushed up _his2 girly butthole, but apparently this is _his2 first time being fucked by a clit. <<elseif $origin == "huge balled">> grinds $himself against the hare to get $his pseudophallic clit inside $his victim's asshole. The slave stiffens with shock. Though it's huge by the standards of clitorises, the pseudophallus isn't big enough to make assrape painful, but the extreme inversion of gender roles makes up for it, to go by the slave's horror. <<else>> grinds $himself against the hare to get $his pseudophallic clit inside $his victim's asshole. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably been assraped by much larger phalli, but _he2 fights it anyway. <</if>> <<elseif $phallus == "dildo">> as _activeLurcher.slaveName <<if $origin == "virgin">> inserts $his dildo into the slave's virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. The dildo is reasonably sized and well lubricated, but the poor slave shrieks with anal pain anyway. <<elseif $origin == "heavily pregnant">> pushes $his dildo inside the slave's fertile cunt. Desperate to preserve _his2 baby, the slave complies as best _he2 can. Taking the cue, your lurcher caresses _him2, producing a grotesque parody of loving pregnant sex that holds the crowd's attention. <<elseif $origin == "housewife">> pushes $his dildo up the slave's ass. A kept _woman2 like _him2 is not likely to be any stranger to sex toys, but to go by _his2 reaction, _he2 probably prefers to put them in _his2 cunt. <<elseif $origin == "feminized">> pushes $his dildo up the slave's sissy ass. The whining produces some discussion in the crowd. Why would a _girl2 who feminized _himself2 so thoroughly have any problem with something being shoved inside _his2 rear pussy? A mystery. <<elseif $origin == "huge balled">> pushes $his dildo up the slave's ass. Knowing that $he should do $his best to create a spectacle, $he takes the slave's dangling balls in one hand, squeezing them to force $his bottom to be a good little butthole bitch, and then stimulating them until the slave achieves a shameful anal orgasm. <<else>> pushes $his dildo up the slave's ass. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably had several dildos pushed up _his2 disobedient asshole, but it seems _he2's determined to learn nothing. <</if>> <<elseif $phallus == "tail">> as _activeLurcher.slaveName <<if $origin == "virgin">> pushes the well-lubricated tip of $his pleasure tail into the slave's virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. $His tail is not too thick and $he uses the lubrication function generously, but the poor slave shrieks with anal pain anyway. <<elseif $origin == "heavily pregnant">> pushes the tip of $his pleasure tail inside the slave's fertile cunt. Desperate to preserve _his2 baby, the slave complies as best _he2 can. Taking the cue, your lurcher caresses _him2 gently as $his flexible tail seeks _his2 g-spot to make _him2 cum. <<elseif $origin == "housewife">> pushes the tip of $his pleasure tail up the slave's ass. A kept _woman2 like _him2 is not likely to be any stranger to sex toys, but being assfucked by a tail is likely a completely novel experience for _him2. <<elseif $origin == "feminized">> pushes the tip of $his pleasure tail up the slave's sissy ass. The slave stiffens with shock. _He2's obviously had quite a variety of things pushed up _his2 girly butthole, but apparently this is _his2 first time being fucked by a tail. <<elseif $origin == "huge balled">> pushes the tip of $his pleasure tail up the slave's ass. The slave stiffens with shock. Regardless of how much experience _he2's had with anal toys, a tail squirming through _his2 bowels and pushing on _his2 prostate must be a novel experience. Playing up the spectacle, _activeLurcher.slaveName massages _his2 balls with both hands, stimulating them until the hare achieves a shameful anal orgasm. <<else>> pushes the tip of $his pleasure tail up the slave's ass. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably had things pushed up _his2 ass before, but a tail worming its way uninvited into _his2 bowels is not going to be easily forgotten. <</if>> <<else>> as _activeLurcher.slaveName hesitates over _him2. The lurcher realizes that $he won't be able to get hard. Desperate to avoid failure, $he <<if $origin == "virgin">> shoves a couple of fingers into the slave's virgin ass. $He has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. <<elseif $origin == "heavily pregnant">> gives up and fingerfucks the pregnant _girl2. Desperate to preserve _his2 baby, the slave complies as best _he2 can, producing a contest between _his2 attempts to go along and the lurcher's attempts to make it unpleasant. This degenerates into a sobbing cunt fisting session. <<elseif $origin == "housewife">> shoves a couple of fingers up the slave's ass. A kept _woman2 like _him2 is not likely to be any stranger to a little anal play, but _he2 doesn't seem to be much of a fan. _He2 does _his2 best to relax, but it's obvious that _he2 doesn't appreciate having _his2 asshole fingered. <<elseif $origin == "feminized">> shoves $his fingers up the slave's sissy ass. It's so loose that this fails to have the desired effect. Afraid that $he has to produce some sort of reaction, the lurcher shoves $his entire fist up there, producing a wail of anal anguish. <<elseif $origin == "huge balled">> shoves a couple of fingers up the slave's ass. Casting about for something to do to distract from $his inadequacy, the lurcher seizes the slave's dangling balls and shoves one of them up _his2 loosened butt. This produces a shriek of pain and surprise, followed by a long fight to get the other one up there. <<else>> shoves a couple of fingers up the slave's ass. The slave never stops struggling, producing nothing more interesting than an extended wrestling match in which one of the parties has some fingers inside the other's butthole. <</if>> The crowd is unimpressed by this disappointing display. <</if>> <<if _activeLurcher.fetishKnown == 1 && _activeLurcher.fetishStrength > 60>> <<if (_activeLurcher.fetish == "sadist")>> @@.hotpink;What is finest in life,@@ in the mind of your sadistic lurcher? <<if $origin == "virgin">> To sodomize a virgin asshole, and to <<if canHear(_activeLurcher)>>hear<<else>>feel<</if>> screams of anal pain. <<elseif $origin == "heavily pregnant">> To molest a pregnant slut, and <<if canHear(_activeLurcher)>>hear<<else>>see<</if>> _him2 sob with fear. <<elseif $origin == "housewife">> To rape a stuck-up bitch, and <<if canHear(_activeLurcher)>>hear<<else>>see<</if>> _him2 cry with anal pain. <<elseif $origin == "feminized">> To rape a sissy's asspussy, and <<if canHear(_activeLurcher)>>hear<<else>>see<</if>> _him2 squeal. <<elseif $origin == "huge balled">> To abuse defenseless testicles, and make their owner scream. <<else>> To rape a struggling victim, and <<if canTaste(_activeLurcher)>>taste<<else>>drink<</if>> _his2 tears of defeat. <</if>> <<set _activeLurcher.devotion += 5>> <<elseif _activeLurcher.fetish == "pregnancy" && $origin == "heavily pregnant">> You lurcher is @@.hotpink;thrilled@@ to have had the privilege of chasing down and raping a pregnant _woman2. <<set _activeLurcher.devotion += 5>> <</if>> <</if>> <<set _activeLurcher.counter.penetrative += 1, $penetrativeTotal += 1>> <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <<else>> <<if _activeLurcher.devotion > 50>> $He makes $his way back to you dejectedly, hanging $his head. <<else>> $He makes $his way back to you slowly, doing $his best to look contrite. <</if>> <<setNonlocalPronouns $seeDicks>> On the other side of the plaza, there is a scream of triumph followed by tears of joy as one of the hares successfully wins _hisU freedom. This cheerful noise mixes strangely with screams of a very different sort and the slap of flesh on flesh as a more successful lurcher rapes _hisU capture. <<set $activeSlave = 0>> <</if>> <<unset $origin, $origin1, $origin2, $origin3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $hare1, $hare2, $hare3>>
MonsterMate/fc
src/uncategorized/seCoursingRace.tw
tw
mit
26,077
:: SE custom slave delivery [nobr] <<set $customSlaveOrdered = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "Enslaving People">> <<if $customSlave.age == 2>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 2>> <<elseif $customSlave.age == 4>> <<set $activeSlaveOneTimeMinAge = 3>> <<set $activeSlaveOneTimeMaxAge = 4>> <<elseif $customSlave.age == 6>> <<set $activeSlaveOneTimeMinAge = 5>> <<set $activeSlaveOneTimeMaxAge = 6>> <<elseif $customSlave.age == 9>> <<set $activeSlaveOneTimeMinAge = 7>> <<set $activeSlaveOneTimeMaxAge = 9>> <<elseif $customSlave.age == 12>> <<set $activeSlaveOneTimeMinAge = 10>> <<set $activeSlaveOneTimeMaxAge = 12>> <<elseif $customSlave.age == 14>> <<set $activeSlaveOneTimeMinAge = 13>> <<set $activeSlaveOneTimeMaxAge = 14>> <<elseif $customSlave.age == 17>> <<set $activeSlaveOneTimeMinAge = 15>> <<set $activeSlaveOneTimeMaxAge = 17>> <<elseif $customSlave.age == 19>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 19>> <<elseif $customSlave.age == 20>> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 24>> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 24>> <<elseif $customSlave.age == 25>> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 29>> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = 29>> <<elseif $customSlave.age == 30>> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 39>> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = 39>> <<elseif $customSlave.age == 40>> <<set $activeSlaveOneTimeMinAge = 40>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 49>> <<set $activeSlaveOneTimeMinAge = 40>> <<set $activeSlaveOneTimeMaxAge = 49>> <<elseif $customSlave.age == 50>> <<set $activeSlaveOneTimeMinAge = 50>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 59>> <<set $activeSlaveOneTimeMinAge = 50>> <<set $activeSlaveOneTimeMaxAge = 59>> <<elseif $customSlave.age == 60>> <<set $activeSlaveOneTimeMinAge = 60>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 69>> <<set $activeSlaveOneTimeMinAge = 60>> <<set $activeSlaveOneTimeMaxAge = 69>> <<elseif $customSlave.age == 70>> <<set $activeSlaveOneTimeMinAge = 70>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 79>> <<set $activeSlaveOneTimeMinAge = 70>> <<set $activeSlaveOneTimeMaxAge = 79>> <<elseif $customSlave.age == 80>> <<set $activeSlaveOneTimeMinAge = 80>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 89>> <<set $activeSlaveOneTimeMinAge = 80>> <<set $activeSlaveOneTimeMaxAge = 89>> <<elseif $customSlave.age == 90>> <<set $activeSlaveOneTimeMinAge = 90>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 99>> <<set $activeSlaveOneTimeMinAge = 90>> <<set $activeSlaveOneTimeMaxAge = 99>> <<elseif $customSlave.age == 100>> <<set $activeSlaveOneTimeMinAge = 100>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 109>> <<set $activeSlaveOneTimeMinAge = 100>> <<set $activeSlaveOneTimeMaxAge = 109>> <<elseif $customSlave.age == 110>> <<set $activeSlaveOneTimeMinAge = 110>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 119>> <<set $activeSlaveOneTimeMinAge = 110>> <<set $activeSlaveOneTimeMaxAge = 119>> <<elseif $customSlave.age == 120>> <<set $activeSlaveOneTimeMinAge = 120>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 129>> <<set $activeSlaveOneTimeMinAge = 120>> <<set $activeSlaveOneTimeMaxAge = 129>> <<else>> <<set $activeSlaveOneTimeMinAge = 130>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <</if>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $customSlave.nationality != "Nationality is unimportant">> <<set _nationality = $customSlave.nationality>> <</if>> <<if $customSlave.race != "ethnicity is unimportant">> <<set $fixedRace = $customSlave.race>> <</if>> <<if $customSlave.sex == 2>> <<set _delivery = GenerateNewSlave("XY", {mature: 0, nationality: _nationality})>> <<set _delivery.dick = $customSlave.dick>> <<set _delivery.balls = $customSlave.balls>> <<set _delivery.scrotum = _delivery.balls>> <<set _delivery.foreskin = _delivery.dick>> <<else>> <<set _delivery = GenerateNewSlave("XX", {mature: 0, nationality: _nationality})>> <<if $customSlave.virgin == 0>> <<set _delivery.vagina = $customSlave.virgin>> <</if>> <<set _delivery.labia = $customSlave.labia>> <<set _delivery.vaginaLube = $customSlave.vaginaLube>> <<set _delivery.skill.vaginal = $customSlave.skills>> <<if $customSlave.sex == 3>> <<set _delivery.dick = $customSlave.dick>> <<set _delivery.balls = $customSlave.balls>> <<set _delivery.scrotum = _delivery.balls>> <<set _delivery.foreskin = _delivery.dick>> <<if _delivery.dick == 0>> <<set _delivery.clit = $customSlave.clit>> <<set _delivery.foreskin = _delivery.clit>> <</if>> <<else>> <<set _delivery.clit = $customSlave.clit>> <</if>> <</if>> /* I have no clue what I'm doing here */ <<if $customSlave.heightMod == "greatly below average">> <<set _delivery.height = Math.round(Height.random(_delivery, {skew: -5, spread: .15, limitMult: [-5, -2]}))>> <<elseif $customSlave.heightMod == "below average">> <<set _delivery.height = Math.round(Height.random(_delivery, {skew: -1, limitMult: [-2, 0]}))>> <<elseif $customSlave.heightMod == "normal">> <<set _delivery.height = Math.round(Height.random(_delivery, {limitMult: [-1, 1]}))>> <<elseif $customSlave.heightMod == "above average">> <<set _delivery.height = Math.round(Height.random(_delivery, {skew: 1, limitMult: [0, 2]}))>> <<else>> <<set _delivery.height = Math.round(Height.random(_delivery, {skew: 5, spread: .15, limitMult: [2, 5]}))>> <</if>> <<if $customSlave.intelligence == 3>> <<set _delivery.intelligence = random(96,100)>> <<elseif $customSlave.intelligence == 2>> <<set _delivery.intelligence = random(51,95)>> <<elseif $customSlave.intelligence == 1>> <<set _delivery.intelligence = random(15,50)>> <<elseif $customSlave.intelligence == -1>> <<set _delivery.intelligence = random(-50,-16)>> <<elseif $customSlave.intelligence == -2>> <<set _delivery.intelligence = random(-95,-51)>> <<elseif $customSlave.intelligence == -3>> <<set _delivery.intelligence = random(-100,-96)>> <<else>> <<set _delivery.intelligence = random(-15,15)>> <</if>> <<set _delivery.intelligenceImplant = $customSlave.intelligenceImplant>> <<if $customSlave.analVirgin == 0>> <<set _delivery.anus = $customSlave.analVirgin>> <</if>> <<if (def $customSlave.voice) && ($customSlave.voice != -1)>> <<set _delivery.voice = $customSlave.voice>> <<else>> <<set _delivery.voice = random(0,3)>> <</if>> <<run setHealth(_delivery, $customSlave.health * 80, 0, 0, 0, 0)>> <<set _delivery.muscles = $customSlave.muscles>> <<set _delivery.weight = $customSlave.weight>> <<set _delivery.face = $customSlave.face>> <<set _delivery.lips = $customSlave.lips>> <<if $customSlave.skin != "left natural">> <<set _delivery.origSkin = $customSlave.skin>> <<set _delivery.skin = getGeneticSkinColor(_delivery)>> <</if>> <<set _delivery.boobs = $customSlave.boobs>> <<set _delivery.butt = $customSlave.butt>> <<set _delivery.skill.anal = $customSlave.skills>> <<set _delivery.skill.oral = $customSlave.skills>> <<set _delivery.skill.entertainment = $customSlave.skill.whore>> <<set _delivery.skill.whoring = $customSlave.skill.whore>> <<set _delivery.skill.combat = $customSlave.skill.combat>> <<set _delivery.eye.left.vision = $customSlave.eye.left.vision>> <<set _delivery.eye.right.vision = $customSlave.eye.right.vision>> <<set _delivery.hears = $customSlave.hears>> <<set _delivery.smells = $customSlave.smells>> <<set _delivery.tastes = $customSlave.tastes>> <<set _delivery.arm = $customSlave.arm>> <<set _delivery.leg = $customSlave.leg>> <<set _delivery.weekAcquired = $week>> <<set _delivery.origin = "You purchased $him by special order.">> <<set _delivery.career = "a slave">> <<set _delivery.sexualFlaw = either("none")>> <<set _delivery.behavioralFlaw = either("none")>> <<set _delivery.devotion = random(-10,10)>> <<set _delivery.trust = random(-10,10)>> <<set _slaveCost = slaveCost(_delivery)>> <<set _slaveCost = _slaveCost*2>> <<setLocalPronouns _delivery>> A slave dealer has submitted a slave to satisfy the order you posted. <br><br> //As usual, the asking price is quite high, to cover the costs of finding a slave to order. In compensation, you can freely decline the slave and keep the order open, or even modify it later.// <br><br> <<includeDOM App.Desc.longSlave(_delivery, {market: "generic"})>> <br><br> $His price is <<print cashFormat(_slaveCost)>>. <br><br> <span id="result"> <<if $cash >= _slaveCost>> <<link "Accept the offered slave">> <<run cashX(forceNeg(_slaveCost), "slaveTransfer", _delivery)>> <<replace "#result">> $He has been reasonably broken by the dealer that offered $him to you. $He has also picked up on the fact that $he was specially selected, and is a little hopeful that this means $he may be treated well. $He is now awaiting your instructions. <<includeDOM App.UI.newSlaveIntro(_delivery)>> <<if def $customSlaveOrderedReorder>><<run delete $customSlaveOrderedReorder>><</if>> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> <br> <<link "Reject this offer and place the same order again">> <<set $customSlaveOrdered = 1>> <<set $customSlaveOrderedReorder = 1>> <<goto $nextLink>> <</link>> </span>
MonsterMate/fc
src/uncategorized/seCustomSlaveDelivery.tw
tw
mit
9,994
:: SE expiration [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set $expired = 1>> <<run Enunciate(getSlave($expiree))>> <<run App.Utils.setLocalPronouns(getSlave($expiree))>> <span id="art-frame"> <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($expiree), 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($expiree), 2, 0)>></div> <</if>> <</if>> </span> <<= getSlave($expiree).slaveName>>'s indentured servitude is ending this week, meaning that your arcology is gaining a citizen. <<set $lowerClass += 1>> <<set _seed = 0>> <<for _seeXp = 0; _seeXp < $slaves.length; _seeXp++>> <<if $slaves[_seeXp].devotion <= 20>> <<set _seed = 1>> <<set $slaves[_seeXp].devotion -= 1>> <</if>> <</for>> <<if _seed == 1>> Those of your slaves who are unhappy with their lives under you are @@.mediumorchid;envious or angry@@ to see $him become free, according to their individual natures. <</if>> <<set getSlave($expiree).indenture = 52>> <<set _slaveCost = slaveCost(getSlave($expiree))>> <<if getSlave($expiree).fetish == "mindbroken">> Since $he is mindbroken, there is precisely no chance that $he will be able to look after $himself. $He <<if hasAnyLegs(getSlave($expiree))>> stands <<else>> sits <</if>> before you dumbly, betraying no reaction to the prospect of becoming free from sexual slavery. In situations like this, it is perfectly acceptable to subject $him to another indenture for $his own good. <p id="result"> <<if $cash > 1000>> <<link "Plead necessity and reactivate $his indenture">> <<replace "#result">> You plead necessity and place $him under another indenture, paying the trivial fees left over once $he has been charged for $his own forecasted upkeep. Naturally, $he offers no response at all to any of this. <<run cashX(-1000, "event", getSlave($expiree))>> <<set $lowerClass -= 1>> <<set $expired = 0, $expiree = 0>> /* Anyone else expiring? If so, set here so scheduledEvent fires for them too */ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This cost <<print cashFormat(1000)>>// <<else>> //You cannot afford to do this// <</if>> </p> <<elseif (getSlave($expiree).relationship < -1) && (getSlave($expiree).devotion > 95) && (getSlave($expiree).trust > 95)>> $He has been trying desperately hard not to think about this trying situation, but when $he comes before you on the day of $his indenture's expiration, $he can ignore it no longer. $He <<if !hasAnyArms(getSlave($expiree))>> wriggles disconsolately, probably wishing $he could throw $himself at your feet or cling to your knees. <<else>> throws $himself at your feet and clings to your knees, bursting into tears. <</if>> <<if !canTalk(getSlave($expiree))>> $He does $his best to communicate an earnest desire to stay, and repeats over and over that $he loves you. $He begins to indicate a willingness to accept true, unlimited slavery, if that's what it takes to stay. <<else>> "Plea<<s>>e <<Master>>, don't <<s>>end me away," $he sobs. "I love you! I'll d-do anything — I'll be your <<s>>lave! Plea<<s>>e, en<<s>>lave me. I l-love you..." $he moans, trailing off into convulsive blubbering. <</if>> <p id="result"> <<if $cash > 1000>> <<link "Enslave $him">> <<replace "#result">> $He's beside $himself with joy when you accept $his plea and enslave $him. $He's given you the finest proof of loyalty a slave possibly can, having tasted a moment of freedom under the law, and thrown it away with utter contempt. <<if hasAnyEyes(getSlave($expiree))>> $His <<= App.Desc.eyesColor(getSlave($expiree))>> <<if hasBothEyes(getSlave($expiree))>> <<if canSee(getSlave($expiree))>>watch you<<else>>are wide<</if>> <<else>> <<if canSee(getSlave($expiree))>>watches you<<else>>is wide<</if>> <</if>> with <<else>> $His face shows <</if>> eager anticipation, radiating gladness that the prospect of separation from you has gone. <<set getSlave($expiree).indenture = -1, getSlave($expiree).indentureRestrictions = 0>> <<run cashX(-1000, "event", getSlave($expiree))>> <<set $lowerClass -= 1>> <<set $expired = 0, $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <<else>> //You cannot afford to do this// <</if>> </p> <<elseif (getSlave($expiree).devotion > 50) && (getSlave($expiree).trust > 50)>> <<set _slaveCost = Math.trunc((_slaveCost*0.5)/500)*500>> <<set _slaveCost = Math.clamp(_slaveCost, minimumSlaveCost(), 100000)>> $His feelings on this are quite mixed, since $he has come to feel that $he has a place under you. <<if !hasAnyLegs(getSlave($expiree))>> Propped up <<else>> Standing before you <</if>> at the moment of $his scheduled emancipation, $he seems to be struggling to express $himself. <<if !canTalk(getSlave($expiree))>> $He does $his best to communicate a willingness to remain your slave, indicating that $he wouldn't press too hard about the price if you offered $him another indenture. <<else>> "<<Master>>, um," $he <<say>>s hesitantly. "I don't mind being your <<s>>lave. Could I — would you plea<<s>>e give me another indenture? I'm, um, not too worried about the pri<<c>>e." <</if>> <p id="result"> <<if $cash > _slaveCost>> <<link "Offer $him a one year supplementary indenture">> <<replace "#result">> $He smiles almost shyly when you offer $him a one year supplementary indenture. The price is reasonable, but definitely favorable to you. $He accepts it anyway, and you transfer the money into an escrow account to be held for $him until $his new indenture is done. Your sex slave once again, $he awaits your pleasure without a hint of fear. <<run cashX(forceNeg(_slaveCost), "slaveTransfer", getSlave($expiree))>> <<set $lowerClass -= 1>> <<set $expired = 0>><<set $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat(_slaveCost)>>// <<else>> //You cannot afford to do this// <</if>> </p> <<elseif (getSlave($expiree).devotion >= -20) && (getSlave($expiree).trust > 20)>> $He approaches the moment with calculation, since $he has found more of a place in slavery than $he probably expected when $he became an indentured servant. <<if !hasAnyLegs(getSlave($expiree))>> Propped up <<else>> Standing before you <</if>> at the moment of $his scheduled emancipation, $he seems willing to consider a short term continuation of service. <p id="result"> <<if $cash > _slaveCost>> <<link "Offer $him a one year supplementary indenture">> <<replace "#result">> $He looks pensive when you offer $him a one year supplementary indenture. The price reflects the market, and is a reasonable compensation for a year of sexual slavery. $He accepts it after some consideration, and you transfer the money into an escrow account to be held for $him until $his new indenture is done. Your sex slave once again, $he awaits orders with complacency. <<run cashX(forceNeg(_slaveCost), "slaveTransfer", getSlave($expiree))>> <<set $lowerClass -= 1>> <<set $expired = 0>><<set $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat(_slaveCost)>>// <<else>> //You cannot afford to do this// <</if>> </p> <<else>> $He makes no effort at all to conceal $his joy at being a free $woman again. <<if getSlave($expiree).origin == "$He put $himself up as collateral at a poker game, and lost.">> A bet is a bet, but that was a lonnng year. There's still room for $him in your $mercenariesTitle, but many of them have come to see $him in a new, more... intimate way. As a free $woman, $he'll have to decide if it's worth the risk and the sex to stay here and fight for you who $he loathes... or else take up arms elsewhere in an ever more uncertain world. <<if getSlave($expiree).addict > 5>> They'll need to make money fast as they remain addicted to your aphrodisiacs. <</if>> <<else>> It seems very unlikely that $he'll stay in the arcology; $he'll probably take what remains of $his indenture payment, held in escrow for this day, and be off to wherever it is that $he came from in the first place. <</if>> <</if>> <h3>Final notes?</h3> <div class="note"> <div class="indent"> $His most recent task was to <<if $assignmentRecords[$expiree]>> <<print getSlave($expiree).assignment>>, and before that to <<print $assignmentRecords[$expiree]>>. <<else>> <<print getSlave($expiree).assignment>>. <</if>> </div> <<includeDOM slaveImpactLongTerm(getSlave($expiree))>> </div>
MonsterMate/fc
src/uncategorized/seExpiration.tw
tw
mit
9,438
:: SE independence day [nobr] <<set $nextLink = "Scheduled Event", $nextButton = "Continue", $independenceDay = 0>> <<setPlayerPronouns>> Independence Day is this week. <br><br> In the Free Cities, Independence Day falls on the day when the Free City achieved its de facto freedom from the laws of the old world. In most of the Free Cities, including yours, this was an unspectacular event that involved a lot of signing of contracts and not much storming of bastions. Nevertheless, this is the anniversary of the day that this tiny patch of earth became truly free, and its inhabitants became free to exercise their dominion over the freedom of others. It will pass unnoticed and uncelebrated unless you take action to make it special. <br><br> <span id="result"> <<link "Give a speech">> <<replace "#result">> You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention; <<if $arcologies[0].FSChattelReligionistLaw == 1>> the Prophet's word always receives complete attention on the rare occasions that it is publicly given. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.9>> such an esteemed member of the Societal Elite can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> the Keeper of the Blade and Chalice can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> the First Consul can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.9>> the Emperor commands absolute obedience from _hisP arcology, as even the Barons turn with rapt attention to their unquestioned lord. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> the Head <<if $PC.title == 1>>Priest<<else>>Priestess<</if>> may demand unwavering faith and sacrifice for the honor of the gods. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> the Living <<if $PC.title == 1>>God<<else>>Goddess<</if>> can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Emperor and Descendant of Amaterasu<<else>>Amaterasu Reborn<</if>> can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Caliph<<else>>Handmaiden of Allah<</if>> can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>> and Holder of the Mandate of Heaven can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.9>> everyone must look up to _HeP Who Stands Above All. <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.9>> the arcology pays complete attention when the Mastermind speaks _hisP thoughts. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>> the Grand Champion of the Blood can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>> the Grand Overseer of the Inferior Race can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Progenitor<<else>>Midwife<</if>> of the Future can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>> the Buttfucker of All Slaves can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Father<<else>>Mother<</if>> to the City can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Protector<<else>>Protectrix<</if>> to All Slaves can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>> the Holder of the Rod and the Lash can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>> the Purifier of the Breasts can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>> the Expander of the Breasts can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>> the <<if $PC.title == 1>>Master<<else>>Mistress<</if>> of Stock can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>> the beloved of Brodin can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.6>> the Supporter of the Small can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>> the Grand Preserver of MILFS can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>> the Keeper of the Magnificent Young Harem can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.9>> the Sovereign of Bimbos can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> as the Champion of the Faith can command complete attention from _hisP arcology the moment _heP wishes. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.6>> as the <<if $PC.title == 1>>Lord and Master<<else>>Lord and Mistress<</if>> of the Arcology, you command enough respect that your citizens will listen to you attentively - so long as you do not abuse the privilege. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> as the Tlatcani, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> as the Sultan<<if $PC.title != 1>>a<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> as the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.6>> as a Genius, you command enough attention that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> as the <<if $PC.title == 1>>Benefactor<<else>>Benefactrix<</if>> of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> as _HeP of the Godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> as the <<if $PC.title == 1>>Master<<else>>Lady<</if>> of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.6>> as Agent of Growth, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.6>> as the Size Enthusiast, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.6>> as the Shepard of the Slow, you command enough respect that your citizens are likely to listen to you so long as you do not abuse the privilege. <<else>> as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> After you are announced, you greet the citizens of your arcology and begin by reviewing the state of things. You commend those most responsible for the arcology's current prosperity, and express confidence that it will continue to improve. <<if $daughtersVictory >= 1>> You offer brief remembrance of those lost during the Daughters' attack on the arcology, and pledge that all enemies, foreign and domestic, will be similarly defeated. <<elseif $invasionVictory >= 1>> You remind your citizens of the ongoing threat from the degenerating old world, and pledge to defeat all attacks as you helped defeat the recent invasion. <<elseif $nationHate > 1>> You express resolution in the face of threats to the arcology, and pledge that they will be dealt with efficiently. <</if>> <<if ($mercenaries >= 5)>> You mention the mercenaries that have become an integral part of arcology society, and compliment their efficiency. <<elseif ($mercenaries >= 3)>> You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society. <</if>> <br><br> Of course, you do not neglect the opportunity to improve your own position. <<if $PC.career == "wealth">> You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens. <<elseif $PC.career == "capitalist">> You briefly remind your listeners of your background as a successful capitalist. <<elseif $PC.career == "mercenary">> You share an impressive anecdote from your background as a mercenary; the moral of the story is that you know how to keep your head. <<elseif $PC.career == "slaver">> You share a cruelly amusing anecdote from your background as a slaver; the moral of the story is that you're not one to spare the lash when it's necessary. <<elseif $PC.career == "engineer">> You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones. <<elseif $PC.career == "medicine">> You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation. <<elseif $PC.career == "gang">> You share a bloody anecdote about the fate of one of your former gang members. The moral of the story is that you have to know your limits. <<elseif $PC.career == "escort">> You share a rather sordid anecdote from your background as an escort; the moral of the story is that you can go very far when you know the right people, or things about said people. <<elseif $PC.career == "servant">> You share a rather some of the highlights of your late Master's life; the moral of the story is that you've seen how to lead from someone who was a leader... It didn't help your standing much. <<elseif $PC.career == "celebrity">> You share a hilarious anecdote from your background as a celebrity, one which the old world tabloids never did learn about, until now. <<elseif $PC.career == "BlackHat">> You share a series of juicy details of some old world politicians, driving home just how much you know. <<else>> You cast yourself as one of the leading citizens of the Free Cities, from the beginning. <</if>> Transitioning to the future, you supply fresh fuel for rumors about how you managed to acquire the arcology by expressing confidence that <<if $PC.rumor == "wealth">> sufficient wealth <<elseif $PC.rumor == "diligence">> hard work and diligence <<elseif $PC.rumor == "force">> a good supply of ammunition <<elseif $PC.rumor == "social engineering">> cultural development <<else>> positivity <</if>> will remain the answer to any new crises that may confront the arcology. <br><br> With this bridge, you move to arcology culture. <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist >= 90>> You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years. <<elseif $arcologies[0].FSRomanRevivalist >= 40>> You ask that your citizens will support Roman values. <</if>> <<elseif $arcologies[0].FSNeoImperialist != "unset">> <<if $arcologies[0].FSNeoImperialist >= 90>> You speak warmly of the state of the magnificent new Imperial society that you have built together, and proclaim that your mighty Empire will stand amongst the ashes, no matter what the world seeks to throw at it. <<elseif $arcologies[0].FSNeoImperialist >= 40>> You ask that your citizens believe in your Imperial right to rule, and build a new society that will stand the test of time together. <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[0].FSAztecRevivalist >= 90>> You speak warmly of the state of the new golden City of the Gods, and express a hope that this time, the empire will stand forever. <<elseif $arcologies[0].FSAztecRevivalist >= 40>> You ask that your citizens strengthen their belief in the Aztec Gods. <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist >= 90>> You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again. <<elseif $arcologies[0].FSEgyptianRevivalist >= 40>> You ask that your citizens will support the beauty of ancient Egypt. <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist >= 90>> You speak warmly of the state of the new land of Amaterasu, and express a hope that honor and virtue shall never cease their advance towards perfection. <<elseif $arcologies[0].FSEdoRevivalist >= 40>> You ask that your citizens will support the honor and beauty of Edo culture. <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist >= 90>> You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day. <<elseif $arcologies[0].FSArabianRevivalist >= 40>> You ask that your citizens will continue to enjoy the good works of the new Caliphate. <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist >= 90>> You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= 40>> You ask that your citizens will continue to support your pursuit of the Mandate of Heaven. <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist >= 90>> You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual. <<elseif $arcologies[0].FSChattelReligionist >= 40>> You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves. <</if>> <</if>> <<if $arcologies[0].FSIntellectualDependency != "unset">> <<if $arcologies[0].FSIntellectualDependency >= 90>> You almost lose track of time rhapsodizing about bimbos and their bottomless appetite for sex, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSIntellectualDependency >= 40>> You ask your citizens to help a horny bimbo ease their stress tonight. <</if>> <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> <<if $arcologies[0].FSSlaveProfessionalism >= 90>> You speak in depth of the benefits of a keen mind in a skilled slave and before long the crowd has sparked a discussion on the topic. <<elseif $arcologies[0].FSSlaveProfessionalism >= 40>> You ask that your citizens stop and have a conversation with a slave every now and then. They may be surprised. <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist >= 90>> You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter. <<elseif $arcologies[0].FSDegradationist >= 40>> You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves. <</if>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist >= 90>> You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop. <<elseif $arcologies[0].FSPaternalist >= 40>> You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning. <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist >= 90>> You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSYouthPreferentialist >= 40>> You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try. <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist >= 90>> You almost lose track of time rhapsodizing about mature women, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSMaturityPreferentialist >= 40>> You rhapsodize about how wonderful sex with a mature woman is, and encourage citizens who haven't done so to give it a try. <</if>> <</if>> <<if $arcologies[0].FSPetiteAdmiration != "unset">> <<if $arcologies[0].FSPetiteAdmiration >= 90>> You almost lose track of time rhapsodizing about short slaves, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSPetiteAdmiration >= 40>> You rhapsodize about how magical it is to have a slave casually walk up and put their mouth to work without having to kneel down, and encourage citizens who haven't done so to give it a try. <</if>> <<elseif $arcologies[0].FSStatuesqueGlorification != "unset">> <<if $arcologies[0].FSStatuesqueGlorification >= 90>> You almost lose track of time rhapsodizing about tall women, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSStatuesqueGlorification >= 40>> You implore your citizens to not waste their time on the short and instead focus only on the tall. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus >= 90>> You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be a bastion of the future. <<elseif $arcologies[0].FSRepopulationFocus >= 40>> You ask that your citizens will make an effort to put a child in at least one of their slaves tonight. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart >= 90>> You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs. <<elseif $arcologies[0].FSRestart >= 40>> You ask that your citizens will make an effort to prevent slave pregnancies. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist >= 90>> You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop. <<elseif $arcologies[0].FSAssetExpansionist >= 40>> You request that your citizens continue to do their best to expand their slaves' breasts. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast >= 90>> You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion. <<elseif $arcologies[0].FSSlimnessEnthusiast >= 40>> You request that your citizens continue to do their best to keep their slaves fit and slim. <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist >= 90>> You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness. <<elseif $arcologies[0].FSTransformationFetishist >= 40>> You advocate for continued research and development into new ways to surgically transform slaves. <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist >= 90>> You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop. <<elseif $arcologies[0].FSBodyPurist >= 40>> You advocate for continued research and development into less invasive ways of altering slaves' bodies. <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist >= 90>> You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval. <<elseif $arcologies[0].FSGenderRadicalist >= 40>> You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist >= 90>> You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval. <<elseif $arcologies[0].FSGenderFundamentalist >= 40>> You argue for continued progress towards a society that maintains all the best parts of old world gender mores. <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist >= 90>> You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive. <<elseif $arcologies[0].FSPhysicalIdealist >= 40>> You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development. <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadence >= 90>> <<setNonlocalPronouns $seeDicks>> You implore your citizens to sit back with a nice cold drink, a big plate of their favorite foods, and a perfectly plush slave<<= _girlU>> between their legs. <<elseif $arcologies[0].FSHedonisticDecadence >= 40>> You ask your citizens to relax and take a load off, to enjoy life while they have the chance. <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist >= 90>> You express confidence in the state of the $arcologies[0].FSSupremacistRace race in your arcology, and express the hope that it will serve as a worldwide model. <<elseif $arcologies[0].FSSupremacist >= 40>> You compliment the $arcologies[0].FSSupremacistRace citizens who have done the most work to exalt their race over others. <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist >= 90>> You mention the state of the $arcologies[0].FSSubjugationistRace race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary. <<elseif $arcologies[0].FSSubjugationist >= 40>> You commend your citizens for their attention to subjugation of the $arcologies[0].FSSubjugationistRace race, and exhort them to greater efforts there. <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist >= 90>> You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow. <<elseif $arcologies[0].FSPastoralist >= 40>> You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it. <</if>> <</if>> You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@.green;very well received.@@ <<if $PC.career == "servant">> <<run repX(500, "event")>> <<else>> <<run repX(1000, "event")>> <</if>> <</replace>> <</link>> </span> <div id="result2"> <<link "Pay for a lavish fireworks display">> <<replace "#result2">> <br><br>Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. <<run repX(5000, "event")>> <<run cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierTrade)), "event")>> <</replace>> <</link>> //Costs @@.yellowgreen;<<print cashFormat(Math.trunc(10000*$upgradeMultiplierTrade))>>@@// </div> <div id="result3"> <<if $SF.Toggle && $SF.Active >= 1>> <<link "Host a parade">> <<replace "#result3">> <p> <<set _repChange = 0>> <<if $SF.ArmySize < 100>> The tiny size of $SF.Lower does not inspire confidence in your citizens. <<set _repChange -= 200>> <<elseif $SF.ArmySize < 2000>> The almost full size of $SF.Lower inspires confidence in your citizens. <<set _repChange += 1250>> <<else>> /* TODO: line for huge army */ <</if>> <<if $SF.Squad.Armoury === 0>> Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower. <<set _repChange -= 200>> <<else>> The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are outfitted with the absolute latest gear. <<set _repChange += 1250>> <</if>> <<if $SF.Squad.Drugs === 0>> The relaxed demeanor of $SF.Lower's soldiers inspires confidence that they are unlikely to <<set _repChange += 1250>> <<else>> The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may <<set _repChange -= 200>> <</if>> get a face full of lead. <<if $terrain !== "oceanic" && $SF.Squad.AV < 1 && $SF.Squad.TV < 1>> The use of basic, unarmored civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not <<set _repChange -= 200>> <<elseif $terrain !== "oceanic" && $SF.Squad.AV < 11 && $SF.Squad.TV < 11>> The advanced heavy armor and support vehicles in use by $SF.Lower <<set _repChange += 1250>> <</if>> inspires confidence in your citizens. <<if $SF.Squad.AA < 1 && $SF.Squad.TA < 1 >> Seeing the single squadron of meagerly-armed old aircraft $SF.Lower calls an "air force" does not reassure your citizens. <<set _repChange -= 200>> <<elseif $SF.Squad.AA < 11 && $SF.Squad.TA < 11>> Seeing the numerous advanced aircraft of $SF.Lower's air force assures your citizens that they are safe from the air. <<set _repChange += 1250>> <</if>> <<if $SF.Squad.Drones === 0>> Seeing repurposed non-military drones from the arcology's original contingent flying around does not inspire confidence in your citizens. <<set _repChange -= 200>> <<else>> Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched. <<set _repChange += 1250>> <</if>> <<if $terrain !== "oceanic" && $SF.Squad.GiantRobot === 1>> The ramshackle-looking Giant Robot that $SF.Lower has cobbled together inspires more fear of it falling apart than trust in its ability to protect the arcology. <<set _repChange -= 200>> /* TODO: Add a line for partially-upgraded Giant Robot? */ <<elseif $terrain !== "oceanic" && $SF.Squad.GiantRobot === 10>> Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety. <<set _repChange += 1250>> <</if>> <<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's troops forcing their captured slaves to suck them off while visibly itching to draw their weapons inspires terror in your citizens. <<set _repChange -= 200>> <<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's troops forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. <<set _repChange -= 200>> <<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>> The sight of $SF.Lower's troops forcing their captured slaves to suck them off while frequently firing wildly into the air inspires terror in your citizens. <<set _repChange -= 200>> <</if>> <<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's troops professionally holstering their weapons provides your citizens with a sense of safety. <<set _repChange += 1250>> <<elseif ($SF.ROE === "limited") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's troops professionally keeping their finger off the trigger provides your citizens with a sense of safety. <<set _repChange += 1250>> <<elseif ($SF.ROE === "free") && ($SF.Depravity <= 0.3)>> The sight of $SF.Lower's troops professionally remaining alert and ready to act at a moment's notice provides your citizens with a sense of safety. <<set _repChange += 1250>> <</if>> /* Maybe a random chance attack by the Daughters of Liberty if they haven't been already defeated or if they have a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on whether hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */ /* I was thinking providing an option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness' sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e. listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5); to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one-off, act of war, 'we will not give into terrorist attacks', etc. */ <<run repX(_repChange, "event")>> </p> <</replace>> <</link>> <</if>> </div>
MonsterMate/fc
src/uncategorized/seIndependenceDay.tw
tw
mit
35,334
:: SE lethal pit [nobr] <<includeDOM App.Facilities.Pit.fight(true)>> /* <<if !$pit.animalFights>> <<else>> <<if _winner == _fighterOne>> <<if !canSee(_winner)>> _winner.slaveName centers $himself and hones in on the _animal.species's rapid breath. $He readies $himself, knowing $he has a single chance to live. With heavy steps, the _animal.species rushes at $him, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cuts the _animal.species's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of the _animal.species's final gurgles and the @@.red;deep scratches in $his side.@@ $He lived this time, barely, but $he doubts $he can do it again. <<run healthDamage(_winner, 80)>> <<if $pit.audience == "paid">> The audience is awestruck by the blind $girl's triumph, and your @@.yellowgreen;cut of the betting@@ is enormous. <<run cashX(50000, "pit", _winner)>> <<elseif $pit.audience == "free">> The audience is @@.green;awestruck@@ by the blind $girl's triumph. <<run repX(2000, "pit", _winner)>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that $he's actually impeded by $his lack of speed and flexibility. The _animal.species is suitably cautious, and it does its best to avoid $his sword. The two go back and forth for a while — the slave slashing and swinging, the animal leaping out of the way. $activeSlave.slaveName finally manages to get the better of the _animal.species, though, and manages to catch the tip of $his sword on the animal's leg. With a loud <<switch _animal.type>><<case "canine">>yelp<<case "hooved">>whinny<<case "feline">>howl<</switch>>, the _animal.species stumbles back, giving the slave a chance to bring $his sword down in an overhead swing, nearly removing the _animal.species's head. <<if $pit.audience == "paid">> The audience is reasonably impressed by the show of strength, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<run cashX(1000, "pit", _winner)>> <<elseif $pit.audience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. <<run repX(50, "pit", _winner)>> <</if>> <</if>> <<else>> <<if !canSee(_loser)>> The _animal.species isn't aware that its opponent is blind, and either way, it wouldn't have cared. It slowly paces around the flailing _loser.slaveName, looking for an opening. Seeing one, the _animal.species <<if _animal.type == "hooved">>rushes<<else>>lunges<</if>> at $him, ending $his life in one fell swoop. <<if $pit.audience == "paid">> The audience found the fight embarrassing, and your @@.yellowgreen;cut of the betting@@ is pitiful. <<run cashX(40, "pit", _loser)>> <<elseif $pit.audience == "free">> The audience is @@.red;annoyed@@ by this waste of a fight. <<run repX(-20, "pit", _loser)>> <</if>> <<elseif (_winnerDeadliness <= _loserDeadliness+3)>> <<if _loser.skill.combat > 0>> _loser.slaveName is fairly confident in $his fighting abilities, and $he knows that this fight is fairly evenly matched. <<else>> _loser.slaveName doesn't know how to handle a sword, but $he feels fairly confident in $his chances all the same. <</if>> $He doesn't know how to go about attacking an animal, though, so $he decides to play it safe and keep the _animal.species at sword's length. The _animal.species make a few false lunges at the slave, all the while keeping out of reach. After a few minutes of this, though, it's evident that _loser.slaveName is beginning to tire: $his sword is beginning to swing slower and slower, and $his stance isn't as straight. The animal seems to sense this, and, spotting an opening, makes a final lunge. Its <<switch _animal.type>><<case "canine" "feline">>teeth sink into $his throat<<case "hooved">>hooves connect with $his skull<</switch>>, ending $his life almost immediately. <<elseif (_loser.belly >= 300000)>> _loser.slaveName's belly is too big to possibly defend, so $he can't help but watch in horror as the _animal.species lunges at $him, <<switch _animal.type>><<case "canine" "feline">>fangs and claws out<<case "hooved">>headfirst<</switch>>. _loser.slaveName's belly ruptures like a popped water balloon, showering the animal with <<if _loser.pregType > 0>> blood. _loser.slaveName collapses into the pile of organs and babies released from _his2 body. <<elseif _loser.bellyImplant > 0>> blood and filler. _loser.slaveName collapses into the pool of organs and fluid released from _his2 body. <<else>> blood and <<print _loser.inflationType>>. _loser.slaveName collapses into the pool of organs and fluid released from _his2 body. <</if>> With a <<switch _animal.type>><<case "canine" "feline">>growl<<case "hooved">>snort<</switch>>, the _animal.species quickly finishes $him off<<if _animal.type == "hooved">> with a kick to the head<</if>>. <<if $pit.audience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<run cashX(2000, "pit", _loser)>> <<elseif $pit.audience == "free">> the audience is @@.green;not very impressed@@ by this easy kill. <<run repX(100, "pit", _loser)>> <</if>> <<elseif (_loser.boobs > 1200)>> _loser.slaveName's tits are too big to possibly defend, so $he can't help but <<if canSee(_loser)>>watch<<else>>cringe<</if>> in horror as the _animal.species lunges at $him, <<switch _animal.type>><<case "canine" "feline">>fangs and claws out<<case "hooved">>headfirst<</switch>>. _loser.slaveName's reflexively drops _his2 sword to clasp _his2 hand<<if hasBothArms(_loser)>>s<</if>> over _his2 ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. The _animal.species follows up with a <<switch _animal.type>><<case "canine" "feline">>fierce bite to <<if hasBothLegs(_loser)>>one of $his legs<<elseif hasAnyLegs(_loser)>>$his leg<<else>>$his rear<</if>>, causing $him to collapse. A second later, the animal has finished $him off.<<case "hooved">>swift kick to the head, causing $him to drop like a rock. Another blow to the head finishes $him off.<</switch>> <<if $pit.audience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<run cashX(2000, "pit", _loser)>> <<elseif $pit.audience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. <<run repX(100, "pit", _loser)>> <</if>> <<else>> <<if (_loser.skill.combat > 0)>> _loser.slaveName is reasonably confident in $his fighting abilities, but $he isn't sure how to go about attacking the _animal.species. $He decides to open with a series of wide horizontal slashes, but the beast manages to stay out of range of $his sword. Realizing this isn't working, $he lunges at the animal, leaving $his side exposed. The _animal.species sees this and <<switch _animal.type>><<case "canine" "feline">>leaves some @@.red;deep claw marks in $his side.@@ Bleeding<<case "hooved">>headbutts $him as hard as it can, sending $him flying into the side of $pit.name. Battered<</switch>> and unable to stand, $activeSlave.slaveName can do little to stop the _animal.species from finishing $him off with a <<switch _animal.type>><<case "canine">>fierce bite of its fangs to $his throat.<<case "feline">>ferocious swipe of its claws to $his throat.<<case "hooved">>swift kick to the head.<</switch>> <<if $pit.audience == "paid">> The audience is reasonably impressed by the blood, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<run cashX(4000, "pit", _loser)>> <<elseif $pit.audience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. <<run repX(200, "pit", _loser)>> <</if>> <<else>> <<switch _animal.type>> <<case "canine" "feline">> _loser.slaveName doesn't stand a chance, and $he knows it. $He comes in with a furious overhead slash, which the _animal.species dodges with ease. It also dodges the next few slashes before coming to a standstill. With a furious growl, it runs around $him, just out of reach of $his sword, before jumping at the wall of $pit.name and launching itself off. Its <<if _animal.type == "canine">>teeth<<else>>claws<</if>> connect with _loser.slaveName's throat, completely severing $his windpipe. $He falls to $his knees, eyes wide and clutching $his throat, before completely collapsing. <<case "hooved">> The _animal.species paws at the ground for a few seconds before launching itself at $activeSlave.slaveName. $He just barely manages to get out of the way, and the _animal.species has to backpedal to avoid smashing into the wall. $activeSlave.slaveName isn't out of danger just yet, though — $he is still standing directly behind the _animal.species. $He realizes this too late, as both of the its hooves connect with $his jaw. With a sickening //crunch//, $he flies backwards, $his body slamming into the other wall of $pit.name. <</switch>> <<if $pit.audience == "paid">> The audience is reasonably impressed by the violence, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<run cashX(4000, "pit", _loser)>> <<elseif $pit.audience == "free">> The audience is @@.green;reasonably impressed@@ by the violence. <<run repX(200, "pit", _loser)>> <</if>> <</if>> <</if>> <</if>> <br><br> <<if _winner == _fighterOne>> You let the winner _winner.slaveName, shaking as $he comes off the adrenaline, drugs, and the fear, exit the pit. <<if _winner.fetish == "mindbroken">> $He was already so broken before today that $he will not be seriously affected by having killed with $his own hand<<if hasBothArms(_winner)>>s<</if>>. <<elseif _winner.devotion > 95>> $He is so worshipful of you that $he does not see killing an animal as special in $his own internal listing of things that $he has willingly done and would willingly do again on your behalf. <<elseif _winner.devotion > 80>> $He will never forget having killed an animal with $his own hand<<if hasBothArms(_winner)>>s<</if>>. The only way $he will be able to live with $himself is to @@.hotpink;subsume $his will to yours,@@ telling $himself that the killing was to serve and obey you. <<set _winner.devotion += 10>> <<elseif (_winner.fetishKnown == 1) && (_winner.fetishStrength > 60) && (_winner.fetish == "sadist")>> $He has sunk even deeper into cruelty, callousness, and a total disregard of the value of other lives. Going forward, $he's even @@.hotpink;less likely to question@@ even the most abominable commands. <<set _winner.devotion += 4>> <<elseif _winner.devotion > 50>> $He will never forget having killed an animal with $his own hand<<if hasBothArms(_winner)>>s<</if>>. The only way $he will be able to live with $himself is to tell $himself that the killing was done on your orders. <<else>> $He will never forget having killed an animal with $his own hand<<if hasBothArms(_winner)>>s<</if>>. The only way $he will be able to live with $himself is to @@.mediumorchid;blame you,@@ telling $himself that the killing was the only choice you gave $his if $he wanted to live. <<set _winner.devotion -= 10>> <</if>> <<if (_winner.fetish != "sadist")>> <<if random(1,100) > 50>> Cruelty and callousness seeps its way into $his sexuality; $he has become a @@.lightcoral;bloody sadist.@@ <<set _winner.fetish = "sadist">> <<set _winner.fetishKnown = 1>> <<set _winner.fetishStrength = 65>> <</if>> <</if>> <<else>> Another week, another slave killed by your animals. <</if>> <</if>> */
MonsterMate/fc
src/uncategorized/seLethalPit.tw
tw
mit
11,797
:: SE nicaea council [nobr] <<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>> <<set $nextButton = "Continue">> <<set _nicaeaRollA = random(-1,0), _nicaeaRollB = random(-1,0), _nicaeaRollC = random(-1,0)>> <<set $nicaea.held = 1, $arcologies[0].FSChattelReligionistCreed = 1>> <<if $nicaea.involvement == 0>> <<set $arcologies[0].FSChattelReligionistCreed = 1>> The $nicaea.name is held in another arcology, without your involvement. Your abstention has weakened it. It authored a creed which the Council claims all good Chattel Religionists should subscribe. Most of it is uncontroversial, giving beliefs about slavery and faith that virtually all Chattel Religionists agree on. However, the new creed does purport to settle three major points of contention. <br><br> First, it emphasizes <<if $nicaea.focus == "slaves">> slaves throughout. The creed goes so far as to imply that slaveowners have a duty to slaves, which they fulfill by providing them the opportunity to enjoy the holy and pure state of being a sex slave. <<else>> reverence for and obedience to slaveowners. This is not likely to have a great impact on slaves, but it affirms the total superiority of slaveowners and is likely to attract wealthy religious people from the old world. <</if>> <br><br> Second, one of the ways it states that free people can make their devotions is to <<if $nicaea.assignment == "whore">> fuck a slave whore. Not surprisingly, this will increase demand for prostitutes. <<elseif $nicaea.assignment == "serve the public">> fuck a public slut. Not surprisingly, this will increase demand for public servants. <<else>> have sex with one's slaves. This will likely increase respect for those that keep their own fucktoys. <</if>> <br><br> Third, the aspirational part of the creed for slaveowners focuses on <<if $nicaea.achievement == "slaves">> owning many slaves to spread the gift of sexual slavery as widely as possible. This will increase respect for people who own many sex slaves, regardless of how they're used. <<elseif $nicaea.achievement == "devotion">> making slaves worshipful. Naturally, this will increase respect for people with many devoted slaves. <<else>> building slaves' trust. Naturally, this will increase respect for people with many trusting slaves. <</if>> <br><br> //Since you did not participate in the Council, $arcologies[0].name does not subscribe to the creed. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.// <<else>> The $nicaea.name is held in your arcology. Everyone in attendance is agreed that a Chattel Religionist creed should be created to give the faith a set of shared beliefs to unify and drive it. Many parts of the creed are uncontroversial, but there are three great controversies to be decided: whose role in slavery is most important in Chattel Religionism, which assignment best exemplifies a Chattel Religionist slave's sacred sexual servitude, and what a Chattel Religionist slaveowner should most aspire to achieve. All the slaveowners who are participating have committed to support whatever the Council decides collectively, <<if $nicaea.power > 1>>and the strong Council should be able to promulgate a strong creed<<else>>but the weak Council may lead to a weak creed<</if>>. The Council <<if $nicaea.influence > 0>> is ongoing, and you have <<if $nicaea.influence > 2>>an immense<<elseif $nicaea.influence > 1>>a large<<else>>some<</if>> leverage with the rest of the Council to influence the Council's decisions. <br><br> On the first question, the great debate is between those Chattel Religionists who focus on their slaves and those who think that the focus should be on the slaveowner. The former vaunt the pure, holy state of grace to which a well trained slave can attain, and describe slaveowning as a positive duty, arguing that slaveowners must work to help their slaves attain purity, not exploit or torment them. The latter consider this belief inverted and dangerous, and think that slaves' primary role is to serve and revere their owners, making the whim and caprice of the owner sacred. The group whose role is placed centrally in the creed will likely get more enjoyment from its role in Chattel Religionism. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''the <<if $nicaea.focus == "slaves">>slave<<else>>slaveowner<</if>> centrality.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support the slave centrality">> <<set $nicaea.influence -= 1, _nicaeaRollA += 1>> <<if _nicaeaRollA > 0>><<set $nicaea.focus = "slaves">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support the slaveowner centrality">> <<set $nicaea.influence -= 1, _nicaeaRollA += 1>> <<if _nicaeaRollA > 0>><<set $nicaea.focus = "owners">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> On the second question, there are advocates for holy prostitution, sacred public sluts, and pure private harems. Whatever is decided, Chattel Religionism will continue to support and advocate for slaves performing all these roles. This decision will be most important in how it affects Chattel Religionist citizens. The question is whether the creed should encourage free people to patronize slave whores, have sex with public sluts, or purchase and keep their own sex slaves and respect those who have large harems of them? The effectiveness of slaves on the emphasized assignment will be improved. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''<<if $nicaea.assignment == "whore">>prostitution<<elseif $nicaea.assignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support prostitution">> <<set $nicaea.influence -= 1, _nicaeaRollB += 1>> <<if _nicaeaRollB > 0>><<set $nicaea.assignment = "whore">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support public service">> <<set $nicaea.influence -= 1, _nicaeaRollB += 1>> <<if _nicaeaRollB > 0>><<set $nicaea.assignment = "serve the public">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support fucktoy duty">> <<set $nicaea.influence -= 1, _nicaeaRollB += 1>> <<if _nicaeaRollB > 0>><<set $nicaea.assignment = "please you">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> On the third question, some with seats on the Council think owning sex slaves is the crux of being a good Chattel Religionist, because it gives the slaves the proper and pure experience of sexual slavery. Owning many sex slaves would therefore confer respect. Others believe in good works, and think that trust in slaves is the surest indication of a good slaveowner, and the only proper mark worth looking up to. Finally, and inevitably, some think worshipful slaves are a more appropriate measure of how righteous a slaveowner is. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''<<if $nicaea.achievement == "slaves">>owning slaves<<else>>$nicaea.achievement<</if>>.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support owning many slaves">> <<set $nicaea.influence -= 1, _nicaeaRollC += 1>> <<if _nicaeaRollC > 0>><<set $nicaea.achievement = "slaves">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support trust">> <<set $nicaea.influence -= 1, _nicaeaRollC += 1>> <<if _nicaeaRollC > 0>><<set $nicaea.achievement = "trust">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support devotion">> <<set $nicaea.influence -= 1, _nicaeaRollC += 1>> <<if _nicaeaRollC > 0>><<set $nicaea.achievement = "devotion">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> [[Conclude the Council|SE nicaea council][repX($nicaea.influence*10000, "event"), $nicaea.influence = 0]] //This will let the currently prevailing views stand, and convert your remaining influence with the Council into general reputation// <<else>> has concluded. <br><br> The first question was decided in favor of ''the <<if $nicaea.focus == "slaves">>slave<<else>>slaveowner<</if>> centrality.'' <br><br> The second question was decided in favor of ''<<if $nicaea.assignment == "whore">>prostitution<<elseif $nicaea.assignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.'' <br><br> The third question was decided in favor of ''<<if $nicaea.achievement == "slaves">>owning slaves<<else>>$nicaea.achievement<</if>>.'' <br><br> //The creed has now taken effect in $arcologies[0].name. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.// <</if>> <</if>>
MonsterMate/fc
src/uncategorized/seNicaeaCouncil.tw
tw
mit
8,854
:: SE nicaea preparation [nobr] <<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>> <<set $nextButton = "Continue">> <<set $nicaea.preparation = 0>> <<setAssistantPronouns>> <<if $nicaea.involvement == -1>> Your vigorous opposition to a religious council to establish an agreed upon creed for Chattel Religionism has been successful, but not without cost. The furious controversy @@.red;cost you friends and damaged your reputation@@ among those of your religious peers who wanted to see Chattel Religionists draw closer together, and as happens in controversies as heated as this, the influence and reputation you gain from those who agree with you doesn't match what you lose among those who think you're standing in the way of progress. Furthermore, not all of your citizens agreed with you, either. A few citizens of consequence have actually left $arcologies[0].name over it, @@.red;damaging its economic prosperity.@@ Also, Chattel Religionists have had a serious disagreement here for the first time. @@.red;Full acceptance of slaveowning theocracy in your arcology has been set back.@@ A majority of your citizens still approve and participate, but it will take time to rebuild. <<set $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>> <<run repX(-4000, "event")>> <br><br> But you did win. Chattel Religionism will remain a free and open faith that accepts any slaveowner willing to declare that they consider holding slaves holy. You'll be remembered by those who opposed you as the arcology owner who kept Chattel Religionism from developing into a great force, and by those who agreed with you as the arcology owner who preserved Chattel Religionism as a welcoming and open as it was always meant to be. You have no doubt that the latter view dominates now and will come to predominate as it becomes settled. After all this, there's no chance that anyone who calls for another Chattel Religionist synod any time soon will get a serious hearing. <<else>> You have a busy week preparing for the $nicaea.name ahead of you. Planning the event itself is the easy part. Modern arcologies are designed to host big events, and it's not like you don't have a lot of labor available to assist you. Furthermore, one of $assistant.name's standard functions is event planning. _HeA helps manage the thousand details of hosting a group of rich, powerful, opinionated people, letting you focus on the most important matters. <<if $HeadGirlID != 0>> <<setLocalPronouns _S.HeadGirl>> _S.HeadGirl.slaveName is also a great help. $He does $his best to supervise your other slaves even more thoroughly than usual, giving you precious time. <</if>> <<if _S.Concubine>> Of course, _S.Concubine.slaveName is always there to help you relax when you need it. <</if>> <br><br> The first major choice you have to make concerns the seats on the Council. There are some Chattel Religionists you simply have to invite; they're so prominent that if you don't, the Council's decisions will lack any weight. But that doesn't mean you don't have room to manipulate the list of people invited in order to enhance your influence in the council. It wouldn't be difficult to selectively invite Chattel Religionist slaveowners that have the reputation to support attendance, who you know to be philosophically aligned with your thoughts about the faith. On the other hand, managing the seats on the Council with perfect impartiality would definitely help acceptance of any creed the Council agrees upon. <br><br> <span id="result"> <<link "Apportion Council seats impartially">> <<replace "#result">> You apportion the seats impartially, doing everything you can to help ensure that all Chattel Religionists will see the Council as authoritative. <</replace>> <</link>> <br><<link "Invite Chattel Religionists you agree with">> <<replace "#result">> You do your best to invite Chattel Religionists you hope will agree with you, while trying to keep what you're doing from being too obvious. <<set $nicaea.power -= 1, $nicaea.influence += 1>> <</replace>> <</link>> </span> <br><br> Second, you need to decide whether you intend to engage in a canvassing campaign before the Council begins. There's nothing stopping you from airing your views with invitees before they arrive. However, swaying them is going to require you to really throw your weight around. These are powerful people, and you'll have to expend Free Cities political capital without holding back if you hope to sway even one of them. It's not like you lack for favors you could call in, though. <br><br> <span id="result2"> <<link "Rely on your prominence">> <<replace "#result2">> You decide that you don't need to spend precious reputational power. You're prominent enough that you expect to achieve your goals without special leverage. <</replace>> <</link>> <br><<link "Leverage reputation into power">> <<replace "#result2">> This isn't an opportunity that will come again. @@.red;You call in every favor you have.@@ You'll have to rebuild your reputation later. <<set $nicaea.influence += 1>> <<run repX(($rep * 0.5)-$rep, "event")>> <</replace>> <</link>> //This will cost a great deal of reputation// </span> <br><br> Finally, you could use money to influence the Council. Everyone who's likely to accept a seat is wealthy, so even you don't have the financial resources to buy votes, and many of the attendees are the type of people who would take offense at any attempt to bribe them on a subject as important as the future of Chattel Religionism. You could, however, host the Council as opulently as possible, and turn it into a simultaneous religious festival for all your citizens and any Chattel Religionist people who feel like visiting. A holiday atmosphere you created should buttress your position with the Council. <br><br> <span id="result3"> <<link "Just host the Council">> <<replace "#result3">> The Council doesn't need the distraction of a lot of less important people enjoying themselves loudly nearby, so you decide not to broaden the event. <</replace>> <</link>> <br><<link "Host a festival to coincide with their arrival">> <<replace "#result3">> Good works will spread the joy of a Chattel Religionist revival, and make you even more influential with the Council. You plan a public festival as part of the event. <<set $nicaea.influence += 1>> <<run cashX(-50000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// </span> <</if>>
MonsterMate/fc
src/uncategorized/seNicaeaPreperation.tw
tw
mit
6,572
:: SE raiding [nobr] <<set $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $nextButton = "Continue", $raided = $week>> The leader of your $mercenariesTitle has contacted you from the world outside your arcology. It seems that your $mercenariesTitle have enjoyed a profitable series of raids in their time outside the arcology and have decided to push their luck by plundering one last location on their way back to the arcology. As their nominal leader, they ask your opinion of a small number of potential targets. Given the distance from the arcology and the time sensitivity of conducting such a mission, you have little to base your decision on besides a brief description. <<if $SF.Toggle && $SF.Active >= 1 && (($SF.Squad.Satellite >= 1 && $SF.SatLaunched > 0) || $SF.Squad.SpacePlane >= 1)>> By having access to the use of $SF.Lower's <<if $SF.Squad.Satellite >= 1 && $SF.SatLaunched > 0>> satellite <</if>> <<if $SF.Squad.SpacePlane >= 1>> space plane <</if>> <<if ($SF.Squad.Satellite >= 1 && $SF.SatLaunched > 0) && $SF.Squad.SpacePlane >= 1>> satellite and space plane <</if>> it is <<if ($SF.Squad.Satellite >= 1 && $SF.SatLaunched > 0) && $SF.Squad.SpacePlane >= 1>> even <</if>> less likely that the target will escape. <</if>> <br><br> Worthy of consideration is that although the $mercenariesTitle will enslave the lion's share of enslaved prisoners for the corporation, they will present you the finest slave captured as a gesture of respect for your high position. <<set _target1 = 0, _target2 = 0, _target3 = 0>> <<set _origins = []>> <<if $seeDicks != 100>> <<set _origins.push("housewife")>> <<set _origins.push("university professor")>> <<set _origins.push("university student")>> <<set _origins.push("female military officer")>> <<set _origins.push("military soldier")>> <<set _origins.push("doctor")>> <<set _origins.push("nun")>> <<set _origins.push("journalist")>> <<set _origins.push("local news anchor")>> <<set _origins.push("classical dancer")>> <<set _origins.push("law enforcement officer")>> <<set _origins.push("classical musician")>> <<set _origins.push("politician")>> <<set _origins.push("shut-in")>> <<set _origins.push("procuress")>> <<set _origins.push("investor")>> <<set _origins.push("scientist")>> <<set _origins.push("lawyer")>> <</if>> <<if $seeDicks != 0>> <<if $seeDicks == 100>> <<set _origins = ["male military officer", "male military officer", "male military officer"]>> /*todo: add more XY targets so this isn't necessary*/ <<else>> <<set _origins.push("male military officer")>> <</if>> <</if>> <<for _ser = 0; _ser < 3; _ser++>> <br><br> The <<if _ser == 0>> first <<elseif _ser == 1>> second <<else>> third and final <</if>> target <<set $targetEscape = 0>> <<set $origin = _origins.pluck()>> <<switch $origin>> <<case "housewife">> <<set $activeSlaveOneTimeMinAge = 33>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Not a young $woman. %/ <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.buttImplantType = "normal">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.ovaries = 1>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, 0, 0, 0, 5, 10, 20, 30, 39)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<set $activeSlave.skill.vaginal = 35>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 35>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-50,130)>> <<set $activeSlave.career = either("a housewife", "a trophy wife")>> <<case "university professor">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 55>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Not a young $woman. %/ <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a professor">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(70,90)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-20,90)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 10, 20, 30, 39)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "university student">> <<set $activeSlaveOneTimeMinAge = 14>> <<set $activeSlaveOneTimeMaxAge = 22>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a student">> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <<set $activeSlave.intelligence = random(0,60)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-60,40)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 10)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "female military officer">> <<set $activeSlaveOneTimeMinAge = 26>> <<set $activeSlaveOneTimeMaxAge = 45>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a military officer">> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(20,60)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = 0>> <<set $activeSlave.muscles = 25>> <<case "male military officer">> <<set $activeSlaveOneTimeMinAge = 26>> <<set $activeSlaveOneTimeMaxAge = 45>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<set $activeSlave.career = "a military officer">> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.intelligence = random(20,60)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.hStyle = either("short", "very short")>> <<set $activeSlave.boobs = 150>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.dick = random(3,5)>> <<set $activeSlave.balls = random(2,4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.muscles = 50>> <<case "military soldier">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $one_time_age_overrides_pedo_mode = 1>> <<else>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 25>> <</if>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(0,20)>> <<set $activeSlave.muscles = 10>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 5)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "doctor">> <<set $activeSlaveOneTimeMinAge = 28>> <<set $activeSlaveOneTimeMaxAge = 55>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a doctor">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(60,90)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-40,40)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 10)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "nun">> <<set $activeSlaveOneTimeMaxAge = 70>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a nun">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.weight = random(-100,-20)>> <<set $activeSlave.attrXX = random(10,50)>> <<set $activeSlave.attrXY = random(10,50)>> <<set $activeSlave.energy = random(5,20)>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 0>> <<set $activeSlave.behavioralFlaw = "devout">> <<set $activeSlave.sexualFlaw = "repressed">> <<case "journalist">> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 26>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a journalist">> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.face = random(-20,0)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 35>> <<set $activeSlave.intelligence = random(0,100)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.behavioralFlaw = "liberated">> <<set $activeSlave.sexualFlaw = "idealistic">> <<set $activeSlave.weight = random(-40,40)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 10)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "local news anchor">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.boobsImplantType = "fillable">> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.buttImplantType = "normal">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 35>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 35>> <<set $activeSlave.skill.entertainment = 35>> <<set $activeSlave.career = "a local news anchor">> <<set $activeSlave.weight = random(-40,40)>> <<case "classical dancer">> <<set $activeSlaveOneTimeMaxAge = 20>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a classical dancer">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He was the pride of renowned dance troupe.">> <<set $activeSlave.face = random(-20,40)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 50>> <<if $activeSlave.physicalAge >= 12>> <<set $activeSlave.teeth = "normal">> <</if>> <<set $activeSlave.weight = random(-100,-10)>> <<case "law enforcement officer">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $one_time_age_overrides_pedo_mode = 1>> <<else>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 25>> <</if>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a law enforcement officer">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.weight = random(-10,90)>> <<set $activeSlave.muscles = random(10,35)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 5)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "classical musician">> <<set $activeSlaveOneTimeMaxAge = 43>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a classical musician">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He was the pride of a renowned orchestra.">> <<set $activeSlave.face = random(-20,0)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.skill.vaginal = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.oral = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 50>> <<if $activeSlave.physicalAge >= 12>> <<set $activeSlave.teeth = "normal">> <</if>> <<set $activeSlave.weight = random(-50,15)>> <<if $activeSlave.vagina > 0>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 5, 10)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<set $activeSlave.vagina = 1>> <</if>> <<case "politician">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 65>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a politician">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "$He was a widely known politician in $his former life. $His face has graced many campaign posters.">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(60,90)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-10,60)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 39)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "shut-in">> <<set $activeSlaveOneTimeMaxAge = 43>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.career = "a shut-in">> <<set $activeSlave.anus = 0>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.weight = random(-100,60)>> <<case "procuress">> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 65>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a procuress">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 25>> <<set $activeSlave.skill.entertainment = 25>> <<set $activeSlave.intelligence = random(51,80)>> <<set $activeSlave.weight = random(-10,120)>> <<case "investor">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 55>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "an investor">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is a reputable investor from a bygone age.">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(51,80)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.weight = random(-50,60)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 39)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <<case "scientist">> <<set $activeSlaveOneTimeMinAge = 28>> <<set $activeSlaveOneTimeMaxAge = 55>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a scientist">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 10>> <<set $activeSlave.intelligence = random(70,90)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.weight = random(-50,50)>> <<case "lawyer">> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = 55>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<set $activeSlave.career = "a lawyer">> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 20>> <<set $activeSlave.intelligence = random(20,50)>> <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.weight = random(-50,140)>> <<if isFertile($activeSlave) && $seePreg != 0>> <<set $activeSlave.preg = either(-1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 10, 20, 30, 39)>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<else>> <<set $activeSlave.preg = -1>> <</if>> <</switch>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<switch $origin>> <<case "housewife">> is an idyllic mansion in the countryside of an old world nation. Its owner is a businessman of some notoriety, but is often away from his expansive estate. A number of servants and maids are in residence, but the primary resident of the mansion is his $wife. From the sound of things, $he is not a young $woman but attractive enough in a fake sort of way. <<case "university professor">> is the department offices of a still operational old world university. The University prides itself on a diverse and capable faculty, often touting its wealth of female professors as a symbol of its progressive agenda. Though they are unlikely to be young, these professors will be educated and quite intelligent. The head of the department is no exception, a $woman of considerable academic credentials. <<case "university student">> is the residence dormitories of a still operational old world university. The University prides itself on a diverse and inspired student body, often touting its wealth of female students as a symbol of its progressive agenda. Though they are young, these students will likely have benefited from their education and fairly intelligent. By all accounts the prettiest of them is no exception, a student with a shining academic record. <<case "female military officer">> is a military officer currently traveling to the front of a fresh conflict between rival powers in the old world. In an attempt to disguise $his high rank, $he is traveling with only a small escort of soldiers and is a prime target for enslavement. The officer is a graduate of a renowned old world military college and no stranger to the battlefield, yet has retained $his femininity despite $his considerable achievements. <<case "male military officer">> is a military officer currently traveling to the front of a fresh conflict between rival powers in the old world. In an attempt to disguise $his high rank, $he is traveling with only a small escort of soldiers and is a prime target for enslavement. The officer is a graduate of a renowned old world military college and no stranger to the battlefield. <<case "military soldier">> is the barracks of a local garrison in an old world town. The majority of the town's young men have already been sent to the front of a new conflict, so the town has conscripted a number of young $women to fill the ranks of their garrison. Though the soldiers are likely to be untested, they have still received some measure of combat training. Their sergeant is the nominal leader of the group, though $he holds the position due to familial connections rather than any real military seniority. <<case "doctor">> is a hospital located in an impoverished old world City. Despite its crime ridden surroundings, the hospital possesses a sterling reputation as a result of its distinguished staff of veteran doctors and nurses. Chief among these medical professionals is a female doctor, an accomplished pioneer in $his field. <<case "nun">> is a reclusive religious community in a mountain range between two current conflict zones. The members of the community have withdrawn from the collapsing social order of the world and established a commune in their mountain retreat, filling their days with peaceful reflection and prayer. Though the nuns have no true leader, one among them has emerged as the most pious of the sisters. <<case "journalist">> is the offices of an esteemed old world newspaper firm. The paper is known for its investigative journalism, particularly as one of the few firms willing to delve into the brave new world of the Free Cities. The rising star of the paper is undoubtedly a young journalist who has been an outspoken critic of slaveholding and other Free Cities traditions. <<case "local news anchor">> is the recording studio of a sleepy old world town's local news channel. The news channel itself is unremarkable, a quaint reminder of the tedious life of a small town, save for its news anchor. The anchor stands in stark contrast to $his fellow residents by the abundance of $his plastic surgery, likely an attempt to cling to youth lest $his coveted anchor position be snatched away by a younger $woman. <<case "classical dancer">> is the performing arts theater at the heart of an aristocratic old world city. The theater itself would usually not be considered a choice target, except that tonight its stage is graced by a renowned dance troupe. The jewel of the troupe's cast is a young $girl<<if $pedo_mode == 0>>, barely past $his majority,<</if>> whose performance has been said to bring tears to the eyes of audiences the world over. <<case "law enforcement officer">> is the precinct of a small old world town's police department. The department is notoriously underfunded and unlikely to be particularly well staffed. Nonetheless, one of the officers is well known in the area for $his adherence to the letter of the law despite $his small town cop status. <<case "classical musician">> is the concert hall at the heart of an aristocratic old world city. The concert hall itself would usually not be considered a choice target, except that tonight its stage is graced by a renowned orchestra. The pride of the orchestra's cast is a <<if $activeSlave.visualAge < 13>>little $girl<<elseif $activeSlave.visualAge <= 18>>teenager<<elseif $activeSlave.visualAge <= 24>>young $woman<<elseif $activeSlave.visualAge <= 32>>$woman<<else>>mature $woman<</if>>, whose skill with $his instrument has been known to move listeners to tears. <<case "politician">> is a campaign rally for the reelection of an old world politician. Though the rally will be an extremely public affair, the benefits of capturing a prestigious politician could outweigh the risks. <<case "shut-in">> is the shack of a notorious shut-in located just outside your arcology. Not a particularly distinguished target, but it would save your $mercenariesTitle considerable time and effort. The shut-in $himself has been a fixture of the landscape for <<if $activeSlave.visualAge < 13>>only a little while<<elseif $activeSlave.visualAge <= 18>>some time<<elseif $activeSlave.visualAge <= 32>>years<<else>>decades<</if>>, with many speculating that $he remains a virgin<<if $activeSlave.visualAge > 32>> despite $his mature age<</if>>. <<case "procuress">> is a halfway house for vulnerable $women operating in a nearby conflict zone. Far from being a wholesome institution, the proprietor of this halfway house is a notorious procuress who sells $his guests into slavery. Raiding the halfway house avoids the procuress' fees on a new shipment of slaves, with the procuress $himself as a tempting bonus. <<case "investor">> is one of the last remaining business expositions still operating in the old world. In years past, such expositions were often a showcase for innovation and corporate development but in recent years have become a sad spectacle of industry stagnation. This particular exposition's keynote speaker is a reputable investor with decades of experience, hoping to breathe new life into some valuable yet dying firms. <<case "scientist">> is a research lab operating on the lawless fringe between the old world and the Free Cities. Here, scientists push the boundaries of the known world without the burden of governmental oversight or moral restrictions. Their de facto leader is a fellow scientist, one of the first to leave the old world behind in pursuit of knowledge. <<case "lawyer">> is the offices of a law firm operating on the boundary between the old world and the Free Cities. The lawyers within profit from the shaky legal channels between old world nations and new Free Cities, largely drawing up contracts or facilitating the transfer of goods, services, and slaves. The sole senior partner of the firm is one of the pioneers of this new field of legal work, having been a staunch corporate advocate for much of $his life. <</switch>> <<set $activeSlave.origin = "Your " + $mercenariesTitle + " caught $him while raiding; $he was a " + $origin + ".">> <<run setHealth($activeSlave, random(30,50))>> <<set $activeSlave.devotion = random(-45,-25)>> <<set $activeSlave.trust = random(-60,-75)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> The $origin is the primary target of the raid. $He's $activeSlave.race. <<if ($activeSlave.physicalAge <= 6)>> $He is a young child and should be easy to corral. <<set $targetEscape -= 2>> <<elseif ($activeSlave.physicalAge <= 12)>> $He is just a kid, but might have some surprises up $his sleeves. <<set $targetEscape += 1>> <<elseif ($activeSlave.physicalAge >= 100)>> $He is really, really old and won't stand a chance of shuffling off. <<set $targetEscape -= 5>> <<elseif ($activeSlave.physicalAge >= 85)>> $He is very old and unlikely to be hard to catch. <<set $targetEscape -= 3>> <<elseif ($activeSlave.physicalAge >= 70)>> $He is old and slow. <<set $targetEscape -= 1>> <</if>> <<if $activeSlave.weight > 190>> $His figure is catastrophically fat, so much so that the raid might be better off laying down speedbumps to thwart $his rascal-powered flight. <<set $targetEscape -= 5>> <<elseif $activeSlave.weight > 160>> $His figure is extremely fat and unlikely to make it far, especially if stairs are involved. <<set $targetEscape -= 3>> <<elseif $activeSlave.weight > 95>> $His figure is quite fat. <<set $targetEscape -= 2>> <<elseif $activeSlave.weight > 30>> $His figure is fairly chubby. <<set $targetEscape -= 1>> <<elseif $activeSlave.weight < -95>> $He's so skinny that $he appears almost emaciated. <<set $targetEscape -= 1>> <<else>> $He has a fairly average weight. <</if>> <<if $activeSlave.muscles > 30>> $His heavy musculature weighs $him down. <<set $targetEscape -= 1>> <<elseif $activeSlave.muscles <= 5>> $His body is soft and toneless. <<set $targetEscape -= 1>> <<else>> $His body is fairly muscular. <</if>> <<if $activeSlave.height >= 185>> $He's tall enough that $his height makes $him easy to spot. <<set $targetEscape -= 2>> <<elseif $activeSlave.height < 150>> $He's short enough that $his height makes $him difficult to spot. <<set $targetEscape += 1>> <<else>> $He's of an average height. <</if>> <<if $activeSlave.boobs >= 2000>> $He has absurdly large breasts. <<set $targetEscape -= 3>> <<elseif $activeSlave.boobs >= 800>> $He has fairly large breasts. <<set $targetEscape -= 1>> <<elseif $activeSlave.boobs >= 400>> $He has medium sized breasts. <<else>> $He's fairly flat chested. <<set $targetEscape += 1>> <</if>> <<if $activeSlave.butt >= 6>> $He has an immense posterior. <<set $targetEscape -= 1>> <<elseif $activeSlave.butt >= 4>> $He has a large ass. <<elseif $activeSlave.butt >= 2>> $He's got a big butt. <<else>> $He's got a flat ass. <<set $targetEscape += 1>> <</if>> <<if $activeSlave.dick >= 5>> $His cock is large enough to slow $him down. <<set $targetEscape -= 1>> <</if>> <<if ($activeSlave.balls >= 5) && ($activeSlave.scrotum > 0)>> $His balls are likely to hurt while running, enough to slow $him down. <<set $targetEscape -= 1>> <</if>> <<if $activeSlave.preg >= $activeSlave.pregData.normalBirth-1>> $His ripe pregnant belly is very likely to preclude $him from escaping without help at all. All it takes is $his water breaking to practically doom $his flight. <<set $targetEscape -= 10>> <<elseif $activeSlave.belly >= 60000>> $He is so massively pregnant it'll be next to impossible for $him to escape on foot. <<set $targetEscape -= 10>> <<elseif $activeSlave.belly >= 10000>> $His pregnant belly is likely to preclude $him from escaping on foot at all. <<set $targetEscape -= 5>> <<elseif $activeSlave.belly >= 5000>> $He's visibly pregnant and likely to be cautious and slow during $his escape. <<set $targetEscape -= 3>> <<elseif $activeSlave.belly >= 1500>> There is a slight roundness to $his middle, likely an early pregnancy that will distract $him from fleeing. <<set $targetEscape -= 1>> <</if>> <<if _ser == 0>> <<set _target1 = $activeSlave>> <<set _origin1 = $origin>> <<set _targetEscape1 = $targetEscape>> <<elseif _ser == 1>> <<set _target2 = $activeSlave>> <<set _origin2 = $origin>> <<set _targetEscape2 = $targetEscape>> <<else>> <<set _target3 = $activeSlave>> <<set _origin3 = $origin>> <<set _targetEscape3 = $targetEscape>> <</if>> <</for>> <br><br> Your $mercenariesTitle look to you for guidance and will strike the target of your choosing. <br><br> <span id="result"> <<link "The first">> <<replace "#result">> <<set $activeSlave = _target1, $origin = _origin1, $targetEscape = _targetEscape1>> <<include "SE raiding assault">> <</replace>> <</link>> <br><<link "The second">> <<replace "#result">> <<set $activeSlave = _target2, $origin = _origin2, $targetEscape = _targetEscape2>> <<include "SE raiding assault">> <</replace>> <</link>> <br><<link "The third">> <<replace "#result">> <<set $activeSlave = _target3, $origin = _origin3, $targetEscape = _targetEscape3>> <<include "SE raiding assault">> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/seRaiding.tw
tw
mit
36,734
:: SE raiding assault [nobr] You make your selection and direct your $mercenariesTitle to attack the target. <<set _MercCaptureL = -4,_MercCaptureU = 4>> <<set _raidEscapeL = 1,_raidEscapeU = 3>> <<if $SF.Toggle && $SF.Active >= 1>> <<if $SF.Squad.Satellite >= 1 && $SF.SatLaunched > 0>> <<set _MercCaptureL += 1,_MercCaptureU += 1>> <<set _raidEscapeL -= 1,_raidEscapeU -= 1>> <</if>> <<if $SF.Squad.SpacePlane >= 1>> <<set _MercCaptureL += 1,_MercCaptureU += 1>> <<set _raidEscapeL -= 1>> <</if>> <</if>> <<set _MercCapture = random(_MercCaptureL,_MercCaptureU)>> <<set _raidEscape = random(_raidEscapeL,_raidEscapeU)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<switch $origin>> <<case "housewife">> <<if $targetEscape >= _MercCapture>> Somehow the house<<= $wife>> manages to evade your mercenaries. <<elseif _raidEscape == 1>> Your $mercenariesTitle pry open the door to the mansion's panic room to find that the $woman has hung $himself to escape capture. A waste. <<else>> Your $mercenariesTitle pry open the door to the mansion's panic room and pull the protesting house<<= $wife>> from its depths. The house<<= $wife>> watches in terror as your $mercenariesTitle slake their lust on $his servants and maids, knowing that $his respite from a brutal rape must only be a temporary blessing. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "university professor">> <<if $targetEscape >= _MercCapture>> A confrontation with the University's security team allows the professors to escape capture by the $mercenariesTitle. <<elseif _raidEscape == 1>> Your $mercenariesTitle are met with surprising resistance by the university's professors and are forced to bid a hasty retreat before security can arrive in greater numbers. <<else>> Your $mercenariesTitle corner the professors and their department head in one of the university's many conference rooms, hauling them off to the VTOLs when the academics promptly surrender. The department head spends the VTOL ride back to your arcology watching in terror as $his colleagues and peers are raped wholesale by your mercenaries. With $his educated mind, $he knows that being singled out from a similar fate must mean $he is being saved for someone and worries about who that might be. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "university student">> <<if $targetEscape >= _MercCapture>> A confrontation with the University's security team allows the students to escape capture by the $mercenariesTitle. <<elseif _raidEscape == 1>> Your $mercenariesTitle are met with surprising resistance by the university's students and are forced to bid a hasty retreat before security can arrive in greater numbers. <<else>> Your $mercenariesTitle corner the students in their rooms, hauling them off one by one to the VTOLs as they protest feebly. The peerless student spends the VTOL ride back to your arcology watching in terror as $his friends and peers are raped wholesale by your mercenaries. With $his educated mind, $he knows that being singled out from a similar fate must mean $he is being saved for someone and worries about who that might be. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "female military officer">> <<if $targetEscape >= _MercCapture>> The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot. <<elseif _raidEscape == 1>> As your mercenaries gain the upper hand on the officer's escort, $he promptly puts $his service weapon to $his temple and pulls the trigger. A waste. <<else>> As your mercenaries gain the upper hand on the officer's escort, $he promptly puts $his service weapon to $his temple but hesitates. Luckily one of your $mercenariesTitle is close by and able to pluck the pistol from $his stiff fingers. The despondent officer is cuffed and taken back to the VTOL for transport. The officer spends the VTOL ride back to your arcology watching as your $mercenariesTitle rape $his defeated subordinates. Given their brutal treatment, $he doubts $his respite from such a fate is due to any battlefield rules of conduct. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "male military officer">> <<if $targetEscape >= _MercCapture>> The officer's escort engages the $mercenariesTitle in a gunfight and in the confusion the officer manages to escape capture on foot. <<elseif _raidEscape == 1>> As your mercenaries gain the upper hand on the officer's escort, $he promptly puts $his service weapon to $his temple and pulls the trigger. A waste. <<else>> As your mercenaries gain the upper hand on the officer's escort, $he promptly puts $his service weapon to $his temple but hesitates. Luckily one of your $mercenariesTitle is close by and able to pluck the pistol from $his stiff fingers. The despondent officer is cuffed and taken back to the VTOL for transport. The officer spends the VTOL ride back to your arcology watching as your $mercenariesTitle rape $his defeated subordinates. Given their brutal treatment, $he doubts $his respite from such a fate is due to any battlefield rules of conduct. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "military soldier">> <<if $targetEscape >= _MercCapture>> The young soldiers fight valiantly against the $mercenariesTitle until they are routed. Despite defeating them in the field, your $mercenariesTitle are unable to capture any of the soldiers who escape on foot. <<elseif _raidEscape == 1>> The young soldiers are unfaltering in their conviction and fight to their last last. When the smoke clears, the barracks is chocked with corpses for none of the soldiers are left alive to capture. <<else>> The young soldiers fight valiantly, but when the battle turns against them they decide to surrender. Their sergeant is cuffed with the remaining survivors and taken back to the VTOL for transport. The sergeant spends the VTOL ride back to the arcology watching as $his childhood friends turned comrades in arms are raped by your mercenaries. $He wonders why $he has been spared this seemingly shared fate, but suspects it has little to do with $his nominally higher rank. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "doctor">> <<if $targetEscape >= _MercCapture>> The hospital's security staff alone would prove little match for the $mercenariesTitle, but just as they are about to be overrun an uneasy coalition of rival gangster and criminals who had been committed as patients join the fray and turn the tide of battle. <<elseif _raidEscape == 1>> The hospital's security staff alone would prove little match for your mercenaries, but they are joined by an uneasy coalition of rival gangster and criminals who had been committed as patients. Though your $mercenariesTitle prevail, they discover to their chagrin that the doctors and their staff were slain during the wanton exchange of fire. <<else>> The security staff of the hospital is easily overpowered and surrender rapidly, allowing your $mercenariesTitle to take the doctors and their staff into custody with little fuss. The distinguished doctor spends the VTOL ride looking on at $his colleagues and peers being raped by your mercenaries. $He naïvely hopes that $he has been spared from that fate out of a desire for $his medical knowledge rather than $his body. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "nun">> <<if $targetEscape >= _MercCapture>> As the $mercenariesTitle close in on the commune, they are spotted by a group of young nuns tending to their grounds. Before your $mercenariesTitle can close the distance, they retreat behind the walls of their community and seal the gate behind them. <<elseif _raidEscape == 1>> The nuns flee into their inner sanctum as your $mercenariesTitle approach and bar the doors behind them as they go. When the last barrier is pried open, your $mercenariesTitle discover the nuns have committed suicide as a group rather than be taken prisoner. <<else>> Unarmed and defenseless, the nuns are easily cowed by your $mercenariesTitle and taken away one by one to the VTOLs. The most pious $sister prays vehemently until $he is dragged out of the inner sanctum in cuffs. The pious nun spends the VTOL ride engaged in fervent prayer as $his sisters are raped by your mercenaries. $He naïvely believes that $his devotion and piety will see $him spared from the same fate as $his sisters. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "journalist">> <<if $targetEscape >= _MercCapture>> Though the $mercenariesTitle easily overwhelm the single security guard posted at the firm, they are unable to do so before he triggers an alarm. Faced with the prospect of local law enforcement arriving, your $mercenariesTitle beat a hasty retreat. <<elseif _raidEscape == 1>> Your $mercenariesTitle are met with fierce resistance by the staff of the newspaper firm, who take the raid as an opportunity to turn their abolitionist words into violent action. Eventually, your $mercenariesTitle retreat from the building before law enforcement can arrive. <<else>> Once the lone security guard is subdued, the journalists and editors of the firm quietly accept their restraints and file out of the building and into the waiting VTOL. The journalist spends the VTOL ride watching as $his colleagues are raped by your mercenaries. $He studies every brutal detail, records ever anguished scream in $his mind, hoping that one day $he might escape to produce an editorial to surpass all others. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "local news anchor">> <<if $targetEscape >= _MercCapture>> Unfortunately for the $mercenariesTitle, the news channel appears to have been interviewing members of the local militia garrison at the time of the raid. Upon encountering more firepower than they had anticipated, your $mercenariesTitle wisely retreat from the engagement. <<elseif _raidEscape == 1>> Your $mercenariesTitle are able to subdue the news anchor and bid a hasty exit from the recording studio. Before they can board the waiting VTOL however, the anchor is struck in the head by a bullet fired by a man who was $his longtime fan turned stalker. It seems if he cannot have $him, neither can you. <<else>> The news anchor is subdued without issue and quietly escorted out of the recording studio and into the waiting VTOL. The anchor is initially resistant during the VTOL ride, but soon grows complacent when $he is told of the luxury of your penthouse. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "classical dancer">> <<if $targetEscape >= _MercCapture>> Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the dance troupe the warning needed to make an escape from the theater. <<elseif _raidEscape == 1>> As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the darling star of the dance troupe loses $his footing in shock and tumbles off the stage. The sharp crack as $he hits the ground drives the crowd and remaining members of the troupe hysterical, while your $mercenariesTitle exit the theater as chaos surges around them. <<else>> Once your $mercenariesTitle close in on the stage and reveal their concealed weapons, the dance troupe promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL. The dancer spends the VTOL ride in abject terror as $his friends and peers are raped by your $mercenariesTitle all around $him. $He clings to the hope that $he is being spared from the same fate out of a desire for $his dancing talent rather than $his body. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "law enforcement officer">> <<if $targetEscape >= _MercCapture>> Despite the lack of staff, it seems this particular precinct has been the recipient of an alarming quantity of military grade equipment. With their overwhelming firepower, the officers are able to hold off your $mercenariesTitle until reinforcements arrive and force your troops to retreat. <<elseif _raidEscape == 1>> Despite being outnumbered and outgunned, the officers stand their ground to the last. The sterling officer of the law your $mercenariesTitle sought to capture is the last to fall, stifled by a hail of bullets. <<else>> Your $mercenariesTitle break through the door of the precinct with their guns drawn. The precinct is so understaffed that each officer has a number of weapons drawn on them from every angle, so its no surprise when the precinct's sterling police<<= $woman>> formally surrenders the precinct and its officers to your mercenaries. The officer spends the VTOL ride watching impassively as $his fellow officers are raped by your $mercenariesTitle all around $him. Before $he exits the VTOL upon $his arrival, $he informs your $mercenariesTitle that $he intends to bring each of them to justice for their supposed crimes. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "classical musician">> <<if $targetEscape >= _MercCapture>> Though they are excellent soldiers, the $mercenariesTitle are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the orchestra the warning needed to make an escape from the concert hall. <<elseif _raidEscape == 1>> As your $mercenariesTitle close in on the stage and reveal their concealed weapons, the crown jewel of the orchestra loses $his footing in shock and tumbles off the stage. The sharp crack as $he hits the ground drives the crowd and remaining members of the orchestra hysterical, while your $mercenariesTitle exit the concert hall as chaos surges around them. <<else>> Once your $mercenariesTitle close in on the stage and reveal their concealed weapons, the orchestra promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL. The musician spends the VTOL ride in abject terror as $his friends and peers are raped by your $mercenariesTitle all around $him. $He clings to the hope that $he is being spared from the same fate out of a desire for $his musical talent rather than $his body. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "politician">> <<if $targetEscape >= _MercCapture>> The $mercenariesTitle clash with the politician's security detail amidst a maelstrom of terrified civilians and the confrontation drags out for some time. By the time your $mercenariesTitle can advance, they discover that the politician has already been evacuated. <<elseif _raidEscape == 1>> With their security detail defeated and their crowd of supporters offering no protection, the politician tries to take up one of $his fallen protector's pistols to defend $himself. Unfortunately for $him and for your mercenaries, the politician has a staggeringly poor understanding of firearms and manages to shoot themselves in the face when they discharge the weapon. With the politician dead, there is little your $mercenariesTitle can do but exit the venue. <<else>> With their security detail defeated and their crowd of supporters offering no protection, the politician promptly surrenders in the hopes that they won't be harmed and is escorted to the waiting VTOL. The politician spends the VTOL ride quietly, only breaking $his silence to ask your $mercenariesTitle about where $he is being brought and why. When they do not answer $he simply fusses with $his outfit, as if headed to an important interview. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "shut-in">> <<if $targetEscape >= _MercCapture>> The $mercenariesTitle pry open the shut-in's door to discover an empty shack. From the cooked meal still steaming on the dining room table and the remarkable absence of dust, it seems $he left only recently. Somehow the crafty <<if $activeSlave.visualAge < 13>>little <<elseif $activeSlave.visualAge <= 18>>teen <<elseif $activeSlave.visualAge <= 24>>young <<elseif $activeSlave.visualAge <= 32>><<else>>old <</if>> minx must have seen your $mercenariesTitle coming. <<elseif _raidEscape == 1>> When the $mercenariesTitle break down the door to the shut-in's shack, they are met with a terrible stench of dust and decay. Judging by the body hanging limply from the banisters, the shut-in took $his own life some time ago. <<else>> When your $mercenariesTitle break down the door to the shut-in's shack, they are met with a surprised and somewhat unkempt $woman staring at them. Despite $his lack of social interaction, they know better than to argue with a small army of armed $mercenariesTitle and quietly accepts being escorted back to the waiting VTOL. The shut-in spends the VTOL ride sitting quietly in $his seat. Confused by $his silence, your $mercenariesTitle attempt to engage $him in conversation but are granted no response. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "procuress">> <<if $targetEscape >= _MercCapture>> The $mercenariesTitle break down the door to the halfway home to discover a throng of sniffling young women, who cling to their boots and beg for rescue. Once they have been accounted for, your $mercenariesTitle discover the procuress is nowhere to be found. It seems the wily old minx has somehow made $his escape before your $mercenariesTitle even arrived. <<elseif _raidEscape == 1>> When your $mercenariesTitle enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your $mercenariesTitle can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear $him apart with their bare hands. <<else>> When your $mercenariesTitle enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your $mercenariesTitle can say otherwise, the women band together and drag the procuress out of $his office and restrain $him themselves. The $mercenariesTitle have to do little more than escort the grinning women to the waiting VTOLs, while they drag the protesting procuress with them. The procuress spends the VTOL ride watching uneasily as the girls $he intended to sell into slavery are raped by your mercenaries. Far from having a conscience, $he realizes that $his own capture indicates that $he will not be long spared from such treatment. The revelation brings $him to weep tears down $his mature face, doomed to the same fate $he $himself sent many girls to. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "investor">> <<if $targetEscape >= _MercCapture>> The $mercenariesTitle raid the business exposition and thoroughly search the premises, only to discover that the investor never arrived. A terrified businessman informs your $mercenariesTitle that $he cited heightened security risks as the reason for $his absence. <<elseif _raidEscape == 1>> When your $mercenariesTitle corner the investor in the exposition, $he seemingly mistakes them for international police intent on taking $him in for prior economic crimes. Before $he can be subdued, the investor swallows a concealed pill and crumples to the ground dead. <<else>> When your $mercenariesTitle corner the investor in the exposition, $he seemingly mistakes them for international police intent on taking $him in for prior economic crimes. $He begrudgingly surrenders and is subsequently escorted back to a waiting VTOL. The investor spends the VTOL ride practicing their sales pitches, techniques and speeches. It seems they haven't grasped what their destination is, nor the fate that awaits them upon arrival. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "scientist">> <<if $targetEscape >= _MercCapture>> When the $mercenariesTitle make an explosive entrance into the lab with their guns drawn, the chief scientist throws a vial of some mysterious liquid in front of them. The resultant smoke is so thick and choking that your $mercenariesTitle are forced to retreat from the building, during which time the scientists make their own escape. When your $mercenariesTitle reenter the building, they find it abandoned. <<elseif _raidEscape == 1>> The bulk of the scientists surrender shortly after your $mercenariesTitle make an explosive entrance into their lab. Before $he can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. From the triumphant look on $his face as $he keels over dead, your $mercenariesTitle suspect the liquid was intended to have a transformative effect rather than a suicidal one. <<else>> The bulk of the scientists surrender shortly after your $mercenariesTitle make an explosive entrance into their lab. Before $he can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. As the triumphant look on $his face fades, it becomes clear that the liquid did not have the transformative effect that $he desired. The scientist spends the VTOL ride watching as $his colleagues and peers are raped around $him. That some of the earth's greatest minds have been reduced to sexual objects is disquieting enough, but the realization that $he is not likely to be spared from such a fate brings the $woman to tears. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <<case "lawyer">> <<if $targetEscape >= _MercCapture>> It seems the lawyer had anticipated the possibility of conflict on the frontier on the outer rim of the old world, so the $mercenariesTitle are able to do little more than enter the building before the law firm's offices seal themselves off. Faced with the prospect of lingering in a conflict zone, your $mercenariesTitle cut their losses and retreat back to their VTOLs. <<elseif _raidEscape == 1>> Your $mercenariesTitle capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find $him frothing from the mouth and unresponsive. From the quantity of pill bottles evident on $his desk, it seems $he found the sole loophole to escape capture. <<else>> Your $mercenariesTitle capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find $him frothing from the mouth and unresponsive. Despite $his attempts to drug $himself into suicide, the effects are temporary and the lawyer soon finds $himself being hauled off to a waiting VTOL with $his staff. The lawyer spends the VTOL ride scarcely sparing any attention to the rape of $his staff all about $him. Instead $he seems almost lost in thought, as if concentrating on finding some loophole or legal means to escape the fate that has befallen $his staff. <<run newSlave($activeSlave)>> /* skip New Slave Intro */ <</if>> <</switch>> <<if ($targetEscape >= _MercCapture) || (_raidEscape == 1)>> Your $mercenariesTitle return without their final prize, but remain in high spirits given their other successes out in the field. <</if>> <<unset $targetEscape, $origin>>
MonsterMate/fc
src/uncategorized/seRaidingAssault.tw
tw
mit
23,501
:: SE recruiter success [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $encyclopedia = "Enslaving People", $recruiterProgress = 0>> <<if $recruiterTarget == "young migrants">> <<set $activeSlaveOneTimeMaxAge = 22>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave()>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He submitted to enslavement for a better chance at survival than $he had as a migrant.">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-80,20))>> <<set $activeSlave.anus = 0>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vagina = random(1,3)>> <<set $activeSlave.skill.vaginal = random(15,40)>> <</if>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.earPiercing = random(0,1)>> <<elseif $recruiterTarget == "recent divorcees">> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = 45>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave()>> <<set $activeSlave.origin = "$He submitted to enslavement for a better quality of life than $he had as a recent divorcee.">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-40,20))>> <<set $activeSlave.anus = random(1,3)>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vagina = random(1,3)>> <<set $activeSlave.skill.vaginal = random(15,40)>> <</if>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.earPiercing = random(0,1)>> <<elseif $recruiterTarget == "reassignment candidates">> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He submitted to enslavement as $his only way to obtain surgery to transform $him into a woman.">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-40,20))>> <<if $activeSlave.balls == 0>> <<set $activeSlave.balls = random(1,3)>> <</if>> <<set $activeSlave.tonguePiercing = random(0,1)>> <<set $activeSlave.earPiercing = random(0,1)>> <<set $activeSlave.nosePiercing = random(0,1)>> <<set $activeSlave.sexualFlaw = "hates women">> <<elseif $recruiterTarget == "dissolute sissies">> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He submitted to enslavement out of a misguided desire to join a sexually libertine society.">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-40,20))>> <<set $activeSlave.anus = random(1,3)>> <<if $activeSlave.balls == 0>> <<set $activeSlave.balls = random(1,3)>> <</if>> <<set $activeSlave.skill.oral = random(15,40)>> <<set $activeSlave.skill.anal = random(15,40)>> <<set $activeSlave.faceImplant = 20*random(0,1)>> <<set $activeSlave.face = Math.clamp($activeSlave.face+($activeSlave.faceImplant),-100,100)>> <<set $activeSlave.lipsPiercing = random(0,1)>> <<set $activeSlave.tonguePiercing = random(0,1)>> <<set $activeSlave.earPiercing = random(0,1)>> <<set $activeSlave.nosePiercing = random(0,1)>> <<set $activeSlave.eyebrowPiercing = random(0,1)>> <<set $activeSlave.navelPiercing = random(0,1)>> <<set $activeSlave.nipplesPiercing = random(0,1)>> <<set $activeSlave.clitPiercing = random(0,1)>> <<set $activeSlave.sexualFlaw = "hates women">> <<elseif $recruiterTarget == "expectant mothers">> <<set $activeSlaveOneTimeMinAge = Math.max($fertilityAge, $minimumSlaveAge)>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/ <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He submitted to enslavement to get access to modern prenatal care.">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-80,20))>> <<set $activeSlave.vagina = random(1,3)>> <<set $activeSlave.preg = random(15,39)>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, 0, $activeSlave.preg)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.boobs += 50*random(0,6)>> <<set $activeSlave.lactation = random(0,1)>> <<if $activeSlave.lactation > 0>> <<set $activeSlave.lactationDuration = 2>> <</if>> <<set $activeSlave.weight = random(0,50)>> <<else>> <<set $activeSlaveOneTimeMinAge = 11>> <<set $activeSlaveOneTimeMaxAge = 22>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave()>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He submitted to enslavement to escape the hard life of an old world whore.">> <<set $activeSlave.career = "a prostitute">> <<set $activeSlave.devotion = random(-15,5)>> <<set $activeSlave.trust = random(-10,10)>> <<run setHealth($activeSlave, jsRandom(-80,20))>> <<set $activeSlave.anus = random(1,3)>> <<if $activeSlave.balls > 0>> <<set $activeSlave.vagina = random(1,3)>> <<set $activeSlave.skill.vaginal = random(15,40)>> <</if>> <<set $activeSlave.skill.oral = random(15,40)>> <<set $activeSlave.skill.anal = random(15,40)>> <<set $activeSlave.skill.whoring = random(15,40)>> <<set $activeSlave.boobsImplant = random(0,3)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobsImplantType = "normal">> <</if>> <<set $activeSlave.buttImplant = random(0,2)>> <<set $activeSlave.butt = $activeSlave.buttImplant>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.buttImplantType = "normal">> <</if>> <<set $activeSlave.lipsImplant = either(0,10)>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <<set $activeSlave.lipsPiercing = random(0,1)>> <<set $activeSlave.tonguePiercing = random(0,1)>> <<set $activeSlave.earPiercing = random(0,1)>> <<set $activeSlave.nosePiercing = random(0,1)>> <<set $activeSlave.eyebrowPiercing = random(0,1)>> <<set $activeSlave.navelPiercing = random(0,1)>> <<set $activeSlave.nipplesPiercing = random(0,1)>> <<set $activeSlave.clitPiercing = random(0,1)>> <</if>> <<if $recruiterEugenics == 1>> <<if $policies.SMR.eugenics.intelligenceSMR == 1>> <<set $activeSlave.intelligence = Intelligence.random({limitIntelligence: [40,100]})>> <</if>> <<if $policies.SMR.eugenics.heightSMR == 1>> <<set $activeSlave.height = random(185,190)>> <</if>> <<if $policies.SMR.eugenics.faceSMR == 1>> <<set $activeSlave.face = random(40,100)>> <</if>> <</if>> <<set _ContractCost = 1000>> <<set _slaveCost = slaveCost($activeSlave)>> <<set _slaveCost -= _ContractCost>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<setLocalPronouns _S.Recruiter 2>> <<if $recruiterTarget == "young migrants">> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced a starving young migrant from the old world that $he'll have a better chance at survival as one of your slaves. <<elseif $recruiterTarget == "recent divorcees">> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced a recent divorcee from the old world that $he'll have a better quality of life as one of your slaves. <<elseif $recruiterTarget == "reassignment candidates">> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced an old world person desperate for modern reassignment surgery that you'll provide it if $he agrees to be a sex slave after $he's recreated as a female. <<elseif $recruiterTarget == "dissolute sissies">> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced an old world sissy that $he'd be better off as a slave in a society that is so totally sexually libertine as to accept as female and respectable anyone who takes cock. <<elseif $recruiterTarget == "expectant mothers">> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced an unhealthy expectant mother that you'll provide $him with modern medicine in return for $his enslavement. <<else>> Your recruiter _S.Recruiter.slaveName has succeeded; _he2's convinced a desperate old world whore that $he'd be better off as a slave in $arcologies[0].name than as a free prostitute on the rough streets of a traditional city. <</if>> <br><br> <<includeDOM App.Desc.longSlave(V.activeSlave, {market: "generic"})>> <br><br> <span id="result"> <<if $cash >= _ContractCost>> <<link "Enslave $him">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer", $slaves[$i])>> <<replace "#result">> <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>>// <br><<link "Sell $him immediately">> <<run cashX(_slaveCost, "slaveTransfer", _S.Recruiter)>> <<replace "#result">> $activeSlave.slaveName accepts being resold without much fuss. $He's merely exchanged one unknown owner for another. For all $he knows $his new buyer will be less abusive than you would have been. $He would be less complacent if $he knew who $his buyers are; $he'll be immured in an arcade within the hour. <</replace>> <</link>> //This will bring in <<print cashFormat(_slaveCost)>>// <<else>> //You lack the necessary funds to enslave $him.// <<set $recruiterProgress = 7>> <</if>> </span>
MonsterMate/fc
src/uncategorized/seRecruiterSuccess.tw
tw
mit
9,596
:: SE retirement [nobr] <<set $nextButton = "Continue">> <<set $activeSlave = getSlave($retiree)>> <<set _clonedSlave = clone($activeSlave)>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _playerName = lispReplace($PC.slaveName)>> <<else>> <<set _playerName = $PC.slaveName>> <</if>> <<run Enunciate(_clonedSlave)>> <<setLocalPronouns _clonedSlave>> <<set _sr = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _sr>> <<setLocalPronouns $slaves[_sr] 2>> <</if>> <<if $policies.retirement.fate == "citizen">> <<set $activeSlave.clothes = "conservative clothing">> <<elseif $policies.retirement.fate == "bioreactor">> /* Scene starts in normal clothing */ <<elseif $policies.retirement.fate == "arcade">> /* Scene starts in normal clothing, previewing Fuckdolls doesn't seem to work. */ <</if>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog($activeSlave)>> is retiring from sexual slavery this week, <<if $policies.retirement.fate == "citizen">> in a way that will fill the rest of your property with envy and @@.mediumaquamarine;trust.@@ <<for $i = 0; $i < $slaves.length; $i++>> <<set $slaves[$i].trust += 3>> <</for>> <<if $activeSlave.relationship > 3>> $slaves[_sr].slaveName, for _his2 part, is @@.hotpink;overjoyed,@@ though also a bit sad. Although _he2 knows _he2 will $slaves[_sr].assignment for a while longer, _he2 looks forward to joining $activeSlave.slaveName one day. <<set $slaves[_sr].devotion += 10>> <</if>> <br><br> $He is retiring into citizenship, with a substantial annuity that will provide $him with a secure if not luxurious life. <<if $activeSlave.relationship == -3>> <<if $activeSlave.fetish == "mindbroken">> Sadly, $he is not mentally equipped to look after $himself, but the arcology hosts several fine institutions capable of caring for $him. They'll have someone check in on $him daily. $Him being your $wife is ultimately irrelevant; $he never realized it in the first place. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He wishes $he could continue to be your slave $wife, but $he understands that marriages between slaves and slaveowners are predicated on the slave relationship. $He knows that $his retirement has come, meaning that $his slave relationship to you is ending. $He's had a long time to get used to the idea, and gets through the process with dignity, doing $his best to avoid embarrassing you. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He is glad $he no longer has to be your slave $wife, as $he never wanted to be in the first place, though $he will miss taking advantage of the position. $He understands that marriages between slaves and slaveowners are predicated on the slave relationship. $He knows that $his retirement has come, meaning that $his slave relationship to you is ending. $He's had a long time to dream of the idea, and goes through the process with unremitting joy, doing $his best to embarrass you. <<elseif $activeSlave.devotion < -20>> $He is glad $he no longer has to be your slave $wife, as $he never wanted to be in the first place. $He understands that marriages between slaves and slaveowners are predicated on the slave relationship. $He knows that $his retirement has come, meaning that $his slave relationship to you is ending. $He's had a long time to dream of the idea, and goes through the process with unremitting joy, doing $his best to avoid embarrassing you while $he's still subject to your whims and your punishments. <<else>> $He is glad $he no longer has to be your slave $wife, as $he never wanted to be in the first place. $He understands that marriages between slaves and slaveowners are predicated on the slave relationship. $He knows that $his retirement has come, meaning that $his slave relationship to you is ending. $He's had a long time to get used to the idea, and gets through the process dutifully, doing $his best to avoid embarrassing you. <</if>> <<elseif $activeSlave.fetish == "mindbroken" || $activeSlave.actualAge < 3>> Sadly, $he is not mentally equipped to look after $himself, but the arcology hosts several fine institutions capable of caring for $him. They'll have someone check in on $him daily. <<elseif $activeSlave.devotion > 95>> $He desperately wishes $he could continue to be your sex slave, but $he understands that $his retirement has come. More importantly, $he's had a long time to get used to the idea, and gets through the process with resolution, doing $his best to avoid embarrassing $himself or you. <<elseif $activeSlave.devotion > 20>> $He is very happy to be a free person again, though $he does $his best to do you the favor of not being too ostentatious about this. <<else>> It is with an ill-disguised triumphalism that $he leaves sexual slavery behind $him, and enters into a life in which $he can decline to have things inserted into $his body. <</if>> $He's certainly going to have some adjustments to make. <<if $activeSlave.energy > 90>> Notably, dealing with $his formidable sex drive is now $his business. You suspect the arcology's clubs are about to receive a fanatical new regular, and the arcology's whores may not know what hit them when $he realizes that $he's now quite capable of buying whatever $he wants on a semi-regular basis. <<if $activeSlave.skill.anal+$activeSlave.skill.oral >= 120>> $He's so sexually skilled, though, that $he probably won't have much trouble. $He'll probably have more than a few eager lovers within days. <</if>> <<if $activeSlave.face > 40>> $He's certainly attractive enough that $he'll have no trouble finding as many casual hookups as $he likes. <</if>> <</if>> <<if $activeSlave.prestigeDesc == 0>> <<set _toSearch = "">> <<else>> <<set _toSearch = $activeSlave.prestigeDesc>> <</if>> <<if $activeSlave.porn.prestigeDesc == 0>> <<set _toSearchAlt = "">> <<else>> <<set _toSearchAlt = $activeSlave.porn.prestigeDesc>> <</if>> <<if (_toSearch.indexOf("Head Girl") != -1) || ($HeadGirlID == $activeSlave.ID)>> <br><br> $He has a reputation from $his long service as your Head Girl. To $his bemusement, and considerable satisfaction, $he has multiple job offers from slaving operations without even having to circulate $his resume. <<if $activeSlave.fetish == "sadist">> The prospect of a virtually unlimited field for abuse and rape is something $he'd pay for, now that $he has $his own money. $He's excited beyond description to find that there are people interested in paying $him to exercise $his exquisitely horrible skills. <<elseif $activeSlave.fetish == "dom">> Dominance is second nature to $him. Though $he doesn't have to work, $his slaving skills are valuable enough that $he'd probably be tempted by the pay $he can expect, even if $he didn't derive real pleasure from exercising them. <<else>> $His annuity means that $he doesn't have to work, but $he's inclined to do so. $His skills command reasonable wages in the slave training field, and between those prospects and $his annuity, $he stands to become wealthy. <</if>> <<elseif (_toSearchAlt.indexOf("is world famous for") != -1)>> <br><br> <<set _pornFame = $activeSlave.porn.prestigeDesc>> <<set _pornFame = _pornFame.replace("$He is world famous for $his career in slave pornography. Millions are intimately familiar with", "enjoy")>> <<set _pornFame = _pornFame.replace(".", ",")>> In addition to $his annuity, you've laid the groundwork for $him to become wealthy by the way you publicized pornography of $him. Many thousands of people across the world are willing to pay to _pornFame and they enjoy it in part because $he doesn't mind it, either. $He's in a position to make great money for doing on camera what $he would probably do anyway. <<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50) && ($activeSlave.muscles > 5) && ($activeSlave.skill.combat >= 1) && hasAllLimbs($activeSlave) && ($activeSlave.face > 10)>> <br><br> $He's pretty and deadly. If $he feels $he prefers wealth and danger to living on $his annuity, $he'll have no trouble finding work. In fact, $he'll likely have trouble sifting through all the mercenary organizations, businesses in need of attractive and competent guards for public spaces, and citizens looking for effective bodyguards willing to hire $him. <<elseif ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 50) && ($activeSlave.intelligenceImplant >= 15)>> <br><br> $He has no skills extraordinary enough to bring prospective employers in search of $him, in this new, slaveowning economy, but $he is highly intelligent, educated, and has a small income. As you know from your own abundant personal experience, $his intelligence is a lever, $his annuity is a fulcrum, and with the two, $he may move the world someday. You have no doubt that, at the very least, $he will be far from the poorest of your citizens. <</if>> <br><br> As $he takes $his leave, heading the short distance down to $his modest little apartment, $he presents a strange appearance. $He's wearing cheap but not unattractive clothing, and you are struck by a crystal-clear mental image of what $he looks like nude. <<if $activeSlave.fetish != "mindbroken">> <<if $activeSlave.devotion > 20>> <<if $activeSlave.devotion > 95>> $He's doing $his absolute best not to sob, but $his lips are quivering. <<else>> $He looks like $he might cry. <</if>> <<if !canTalk($activeSlave)>> $He gestures $his thanks, and ironically indicates that $he'll see you around. <<else>> "Well, thank<<s>>, <<Master>>, um, I mean _playerName. I g-gue<<ss>> I'll <<s>>ee you around<<if !canSee($activeSlave)>>, uh, a<<s>> they <<s>>ay<</if>>. I mean, the arcology. Anyway. Bye." <</if>> <<if $activeSlave.devotion > 95>> $He turns resolutely away and flees, trying to choke back $his tears. <<else>> $He turns resolutely away. <</if>> <</if>> <</if>> <<if $activeSlave.relationship == -3>> <br> When you return to your desk you realize something. <<if $activeSlave.fetish == "mindbroken">> The ring $he wore when $he was your slave $wife is nowhere to be seen; $he's likely forgotten $he was wearing it, but no matter: you can always get more. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> The ring $he wore when $he was your slave $wife is nowhere to be seen; $he's likely taken it with $him to remember you by. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> The ring $he wore when $he was your slave $wife is nowhere to be seen; $he's likely taken it with $him to either try and pawn or to dispose of. It doesn't matter: you can always get more. <<elseif $activeSlave.devotion < -20>> The ring $he wore when $he was your slave $wife was left on your desk; $he likely ripped it off as soon as $he was free. <<else>> The ring $he wore when $he was your slave $wife is nowhere to be seen; $he's either taken it with $him as a souvenir, or left it back in $his sleeping area. If it's the former, no matter: you can always get more. <</if>> <</if>> <br><br> Your arcology has gained a well-off citizen. <<set $upperClass += 1>> <br><br> <<if $activeSlave.energy > 50>> <<if $activeSlave.devotion > 20>> <span id="result"> <<link "See $him around">> <<setNonlocalPronouns $seeDicks>> <<replace "#result">> Later that week, <<if $club > 0>>as you take an evening to enjoy $clubName in person<<else>>out in one of $arcologies[0].name's better clubs<</if>>, you run into _clonedSlave.slaveName. $He looks good, and happy, and is not at all displeased to see you. $He sidles up to you and makes it clear without a <<if !canTalk(_clonedSlave)>> gesture <<else>> word <</if>> that $he's quite eager to fuck you as a free $woman. <<if _clonedSlave.relationship == -3>> <<if _clonedSlave.devotion+_clonedSlave.trust >= 175>> When $he knows $he has your attention, $he flashes <<if hasAnyArms(_clonedSlave)>>$his hand, revealing the steel ring that $he wore when $he was your slave $wife<<else>> the steel ring that $he wore when $he was your slave $wife attached to the same chain you placed around $his neck on your wedding<</if>>. Even though the ring is meaningless to society, it holds a special meaning to you and $him. <<else>> When $he knows $he has your attention, $he produces the steel ring that $he wore when $he was your slave $wife. $He doesn't put it on, but $he kisses it suggestively before putting it back in $his purse. <</if>> <</if>> <<if (_clonedSlave.fetish == "submissive") && (_clonedSlave.fetishKnown == 1)>> Taking the lead as you know $he prefers, you lead $him to a private booth and make love to $him, holding $him down with the gentle but firm grip that never fails to bring $him through a long and gasping climax. <<elseif (_clonedSlave.fetish == "cumslut") && (_clonedSlave.fetishKnown == 1)>> $He <<if $PC.dick != 0>>sucks your dick<<if $PC.vagina != -1>> and <</if>><</if>><<if $PC.vagina != -1>>eats you out<</if>> right there, eagerly <<if _clonedSlave.vagina > -1>>jilling off<<else>>jacking off<</if>> as $he enjoys your infinitely familiar <<if canTaste(_clonedSlave) && canSmell(_clonedSlave)>> taste and scent. <<elseif canTaste(_clonedSlave)>> taste. <<elseif canSmell(_clonedSlave)>> scent. <<else>> body. <</if>> <<elseif (_clonedSlave.fetish == "humiliation") && (_clonedSlave.fetishKnown == 1)>> You take $him right there, the humiliation slut getting what $he came to the club to get: an opportunity to orgasm in public with many eyes enjoying the sight of $his pleasure. <<elseif (_clonedSlave.fetish == "buttslut") && (_clonedSlave.fetishKnown == 1)>> Your <<if $PC.dick != 0>>dick is<<else>>fingers are<</if>> up $his ass in no time, and $he's so primed for anal that $he climaxes with indecent speed. $He begs you to keep fucking $his butt, and you do. <<elseif (_clonedSlave.fetish == "boobs") && (_clonedSlave.fetishKnown == 1)>> $He grinds shamelessly against you, your hands holding $his breasts just the way you know $he loves them held. Your <<if $PC.boobs >= 300>>own tits press softly<<elseif $PC.title == 0>>flat chest presses<<else>>manly chest presses<</if>> against $his back as $he cranes back to kiss you. <<elseif (_clonedSlave.fetish == "pregnancy") && (_clonedSlave.fetishKnown == 1)>> $He begs shamelessly for your seed, right here and right now, and <<if $PC.dick != 0>>you give it to $him, producing the usual perverted orgasm as $he feels it inside $him.<<else>>as usual, $he doesn't care that the phallus you fuck $him with is actually a strap-on. $He manages to pretend it's a cock knocking $him up.<</if>> <<elseif (_clonedSlave.fetish == "dom") && (_clonedSlave.fetishKnown == 1)>> After some mutually aggressive dancing that leaves you both panting and sweaty, you work together to attract another free dancer, a _girlU who _clonedSlave.slaveName had $his eye on already. Before long, the poor _girlU is screaming with orgasm in a private booth as you take _himU together. <<elseif (_clonedSlave.fetish == "sadist") && (_clonedSlave.fetishKnown == 1)>> After some mutually aggressive dancing that leaves you both panting and sweaty, you mutually select one of the club's slaves, and drag _himU back to a private booth. Before long, _hisU screams for mercy are audible on the floor. <<elseif (_clonedSlave.fetish == "masochist") && (_clonedSlave.fetishKnown == 1)>> You don't have the setup for really elaborate pain, so you fuck $him hard and fast, to give $him that edge of discomfort that $he now requires to get off. $He gasps as $he gets what $he needs, not free of $his perversions despite $his status as a citizen. <<else>> You remember $his uncomplicated tastes well, though the total confidence that $his willingness and pleasure are unfeigned is novel. You dance, you laugh, and you make love to $him, all through the night. <</if>> <</replace>> <</link>> <br> <<if _clonedSlave.relationship >= 4>> <<link "Send $his _girl2 into retirement with $him">> <<set _sr = $slaveIndices[_clonedSlave.relationshipTarget]>> /* must be reset since $activeSlave may already be removed from $slaves */ <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_clonedSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt($slaves[_sr], 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#result">> $He doesn't get far before $he <<if canHear(_clonedSlave)>>hears a desperate pursuit behind $him<<else>>feels a gentle tap on $his shoulder<</if>>. It's $his <<if _clonedSlave.relationship >= 5>>_wife2<<else>>lover<</if>>, $slaves[_sr].slaveName, <<if canHear(_clonedSlave)>>hurrying to catch<<else>>finally catching<</if>> up. Watching on the monitors, you see _clonedSlave.slaveName's mixed pleasure and pain at seeing _him2 again so soon, followed by a tearful explanation and an embrace so heartfelt that the pair of ex-slaves collapse to the floor together, sobbing. <<= removeSlave($slaves[_sr])>> <br><br> <<if $arcologies[0].FSPaternalist != "unset">> Of course, your paternalistic arcology thinks this @@.green;almost too romantic,@@ and there are jesting suggestions that outcomes this adorable ought to be illegal. The pair becomes celebrated citizens immediately. <<run repX(10*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "futureSocieties")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<else>> Though it is not ordinarily paternalistic, even your society thinks this is @@.green;pretty romantic.@@ <<run repX(5*$FSSingleSlaveRep, "futureSocieties")>> <</if>> <br><br>You have gained an additional well-off citizen. <<set $upperClass += 1>> <</replace>> <</link>> <</if>> </span> <</if>> <</if>> <<elseif $policies.retirement.fate == "bioreactor">> in a way that will inevitably fill the rest of your property with @@.gold;fear.@@ <<for $i = 0; $i < $slaves.length; $i++>> <<set $slaves[$i].trust -= 3>> <</for>> <<if $activeSlave.relationship > 3>> $slaves[_sr].slaveName, for _his2 part, is @@.mediumorchid;horrified.@@ <<set $slaves[_sr].devotion -= 20>> <</if>> <br><br> $He is retiring into a featureless existence where the only realities are the phalli ejaculating food, fluid, and drugs into $his <<if $activeSlave.vagina > -1>> vagina,<</if>> anus, and throat,<<if $activeSlave.balls > 0>> the relentless sodomy forcing semen out of $his distended balls,<</if>> and the milk flowing into the milkers tugging at $his painfully engorged nipples. <<if $activeSlave.fetish == "mindbroken">> $He's already broken in spirit, and $he complies with $his installation into a milking machine with the dumb obedience of the animal $he has become. <<elseif $activeSlave.devotion > 20>> $He complies with $his installation into a milking machine with the dumb obedience of someone whose mind will not allow them to understand their true situation out of simple immediate self-preservation. <<elseif $activeSlave.trust < 50>> $He is so terrified of punishment that $he complies with $his installation into a milking machine to avoid pain. $He knows that if $he does not obey, there will be pain, and if $he obeys, there may be pain but it will come later. <<else>> $He resists, of course, giving the compliance systems an excuse to unload quite a few volts of electricity into $him. This disobedience is one of $his more abortive attempts to resist your will, and it is $his last. <</if>> <br><br> It will take $him some time to reach full production, a state that $he'll be kept in until it becomes impossible for the most reckless drug regime to keep $him there. Near the end of the week, you check in on $him idly. $His breasts are already swelling under the hormonal treatments that can only be applied when the sole priority is production. The rhythm of the milkers gives them a slight pulsing heave, first one, then the other. $His milk whitens the lines running away from $his udders. <br><br> <span id="result"> <<link "Have a taste">> <<replace "#result">> You tug one of the milkers off a nipple, producing a lewd sucking noise as the wet flesh pops free of the machinery. It must have been quite painful, but the feeding apparatus that covers much of the slave's face affords no indication of $his reaction, if any. You heft the boob with both hands and take the nipple into your mouth, sucking gently. A rich jet of cream hits your tongue, the milkfat luscious with hints of vanilla. The warm breastflesh fills your hands, and you fancy that you can feel the prosperity under your fingers as $his body desperately hurries to make more. <</replace>> <</link>> </span> <br><br> You have @@.yellowgreen;gained a standard bioreactor.@@ <<set $menialBioreactors += 1>> <<elseif $policies.retirement.fate == "arcade">> in a way that will inevitably fill the rest of your property with @@.gold;fear.@@ <<for $i = 0; $i < $slaves.length; $i++>> <<set $slaves[$i].trust -= 3>> <</for>> <<if $activeSlave.relationship > 3>> $slaves[_sr].slaveName, for _his2 part, is @@.mediumorchid;horrified.@@ <<set $slaves[_sr].devotion -= 20>> <</if>> <br><br> $He is retiring into a dark, featureless eternity in which the only realities are phalli intruding into $his<<if $activeSlave.vagina > -1>> vagina,<</if>> anus, and throat, and the drug-induced haze that will leave $him no choice but to orgasm when $he is penetrated. <<if $activeSlave.fetish == "mindbroken">> $He's already broken in spirit, and $he complies with the conversion process with the dumb obedience of the animal $he has become. <<elseif $activeSlave.devotion > 20>> $He complies with the conversion process with the dumb obedience of someone whose mind will not allow them to understand their true situation out of simple immediate self-preservation. <<elseif $activeSlave.trust < 50>> $He is so terrified of punishment that $he complies with the conversion process to avoid pain. $He knows that if $he does not obey, there will be pain, and if $he obeys, there may be pain but it will come later. <<else>> $He resists, of course, giving the compliance systems an excuse to unload quite a few volts of electricity into $him. This disobedience is one of $his more abortive attempts to resist your will, and it is $his last. <</if>> <br><br> $He is brought down to <<if $arcade != 0>> $arcadeName, <<else>> the autosurgery, <</if>> and, a disturbingly short time later, there is a new Fuckdoll, a humanoid figure encased in a tough black bodysuit, in your office. <<if !hasAnyLegs($activeSlave)>> Its <<if isAmputee($activeSlave)>>limbless<<else>>legless<</if>> form is not obviously human. It's a sex toy, with several interesting holes and nothing else worth noticing. <<else>> It stands immobile, the hydraulic system hidden within the suit stiffened to make voluntary movement impossible. <</if>> <<if $activeSlave.boobs > 2000>> The suit has a pair of gaps for its monstrous breasts, bare expanses of $activeSlave.skin skin. <</if>> <<if $activeSlave.belly >= 5000>> The suit has a gap for its big belly; a round dome of $activeSlave.skin skin. <</if>> <<if $activeSlave.lips > 40>> Its upper hole is surrounded by a ludicrous set of swollen lips. <</if>> <<if $activeSlave.labia > 0>> The conversion process left its labia permanently engorged. <</if>> <<if $activeSlave.vaginaLube > 0>> Its front hole is dripping streams of natural lubrication. <</if>> <<if $activeSlave.anus > 2>> The gap in the suit over its rear hole opens into the Fuckdoll's interior, since it's the same size as the Fuckdoll's loose sphincter. <</if>> <br><br> <span id="result"> <<link "Fuck it">> <<setNonlocalPronouns $seeDicks>> <<replace "#result">> <<if $PC.dick != 0>> You enter a command, and the Fuckdoll instantly <<if hasAnyLegs(_clonedSlave)>> collapses to its knee<<if hasBothLegs($activeSlave)>>s<</if>>. <<else>> presents its upper hole. <</if>> You tug the plug clear of its upper hole, and insert your cock. The Fuckdoll's nose ports open when it needs to breathe, but periodically close without warning to force its throat to spasm. When you're bored of this, you pull your dick clear and haul the Fuckdoll over to the couch, entering the command that forces it to present its rear hole. Your saliva-slicked shaft slides readily inside the sex toy's warm interior. After a while, you enter the tightening command, and the Fuckdoll's sphincter obediently cinches down, encouraging you to shoot your load inside it. A low moaning sound issues from its upper hole. <<else>> You shove the Fuckdoll backward onto the couch, and enter a command that forces it into a bridged position. <<if _clonedSlave.vagina > -1>>Its clit is brought to full hardness, and its front hole becomes wet and flushed. You ride this until you orgasm, the Fuckdoll's copious juices adding lewd noises to each grinding motion.<<else>>Its dick is forced to perfect hardness. Its tubes have been tied to prevent any unseemly contamination, allowing you to ride it until you are satisfied. When you're done, the Fuckdoll is allowed to go soft. It did not climax.<</if>> <</if>> You leave it where it is, your personal assistant directing a slave to perform maintenance on it when _heU has the time. <</replace>> <</link>> </span> <br><br> You have @@.yellowgreen;gained a Fuckdoll.@@ <<set $fuckdolls += 1>> <<else>> into a life of menial drudgery. This has little impact on your other human property. <<if $activeSlave.relationship > 3>> $slaves[_sr].slaveName, for _his2 part, is @@.mediumorchid;saddened,@@ but not seriously affected. _He2 knew this was coming. <<set $slaves[_sr].devotion -= 5>> <</if>> There are a thousand things a slave like $him can usefully do around the arcology, and $he'll do them. But $he's reached the age where it's time for you and the arcology's citizens to fuck younger <<print $girl>>s. <br><br> You have @@.yellowgreen;gained a menial slave.@@ <<set $menials += 1>> <</if>> <h3>Final notes...</h3> <div class="note"> <div class="indent"> $His most recent task was to <<print $activeSlave.assignment>><<if $assignmentRecords[$activeSlave.ID]>>, and before that to <<print $assignmentRecords[$activeSlave.ID]>><</if>>. </div> <<includeDOM slaveImpactLongTerm(V.activeSlave)>> </div> <<if $retired == 0>> /* retiring during the end week */ <<set $nextLink = "Scheduled Event">> <<set $retired = 1>> <<else>> /* manually retired */ <<set $nextLink = "Main">> <<= removeSlave(getSlave($retiree))>> <<set $retiree = 0, $retired = 0>> <</if>>
MonsterMate/fc
src/uncategorized/seRetirement.tw
tw
mit
27,402
:: SE wedding [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set _ML = $marrying.length>> <<if _ML == 1>> <<include "SE wedding single">> <<elseif _ML == 2>> <<include "SE wedding double">> <<elseif _ML >= 3>> <<include "SE wedding triple">> <<else>> @@.red;Error: unknown $marrying length. Please report this.@@ <</if>> <<set $weddingPlanned = 0>> <<set $marrying = []>>
MonsterMate/fc
src/uncategorized/seWedding.tw
tw
mit
405
:: SE wedding triple [nobr] <<set _ML = $marrying.length>> <<set _slave1 = getSlave($marrying[0])>> <<set _slave2 = getSlave($marrying[1])>> <<set _slave3 = getSlave($marrying[2])>> <<setLocalPronouns _slave1>> <<setLocalPronouns _slave2 2>> <<setLocalPronouns _slave3 3>> <<if _ML > 3>> <<set _slave4 = getSlave($marrying[3])>> <<setLocalPronouns _slave4 4>> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt(_slave1, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt(_slave2, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt(_slave3, 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ /* TODO: not sure what to put here yet, this is mostly a placeholder */ In the days leading up to your wedding, your <<if $wife == _wife2>>$wives<<else>>spouses<</if>>-to-be spent their time preparing to join you in matrimony. <<if $weddingPlanned == 3>> <<set _pregWedding = 1>> <<if (!isFertile(_slave1))>> <<set _pregWedding = 0>> <<if (!isFertile(_slave2))>> <<set _pregWedding = 0>> <<else>> <<set _pregWedding = 1>> <</if>> <<if (!isFertile(_slave3))>> <<set _pregWedding = 0>> <<else>> <<set _pregWedding = 1>> <</if>> <<if _ML == 4>> <<if (!isFertile(_slave4))>> <<set _pregWedding = 0>> <<else>> <<set _pregWedding = 1>> <</if>> <</if>> <</if>> <</if>> /* TODO: this will need some sort of check or case for if only one slave cannot be impregnated */ <<if _pregWedding == 0>> Your slaves can no longer be impregnated as planned for the ceremony, so it has been hurriedly recast as a normal slave wedding. <<set $weddingPlanned = 1>> <br><br> <</if>> <<if $weddingPlanned == 3>> /* TODO: write a 3+ slave variant */ <<elseif $weddingPlanned == 2>> The ceremony to bind <<= SlaveFullName($activeSlave)>> to you as your slave $wife is an all day affair. <<if $activeSlave.fetish == "mindbroken">> $He spent the day before resting and preparing $himself, if you can call sitting around mindlessly preparing. $He spends most of the day-long party at the center of a nonstop gangbang, occasionally moaning as more of a physical reaction than anything. The theory is that $he'll be bound to you as your slave $wife from this day onward, so $he must get the promiscuity that is a sex slave's responsibility out of the way now. Whatever their opinions on the idea, your guests take part with enthusiasm, completely unhampered by your slave's utter emptiness. Many brought their own slaves to participate, too. $activeSlave.slaveName spends hours with numerous cocks inside $him, with attending slaves using their mouths on any erogenous zones they can reach. When the moment of the ceremony nears, $he's extracted and taken off to be bathed. <br><br> $He returns shortly, looking exhausted but otherwise uncaring. $He's naked still, $his skin clean and $activeSlave.skin, and is led to you for the ceremony by another slave. The only evident signs that $he's had sex with more than a hundred people today is $his ass, which looks rather well traveled, and $his tiredness. $He can't conceal $his tiredness, and leans against you subconsciously. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br><br> Once the ceremony is complete, you scoop up your new slave $wife to carry $him back into the master bedroom. $He rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>> as you cradle $him in your arms, and by the time $he's home, $he's fast asleep. You set $him gently down on the bed and curl up behind $him, feeling the animal warmth of $his body as the exhausted slave's chest rises and falls with $his breathing. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He spent the day before resting and preparing $himself, and this was a necessary precaution. $He spends most of the day-long party at the center of a nonstop gangbang. The theory is that $he'll be bound to you as your slave $wife from this day onward, so $he must get the promiscuity that is a sex slave's responsibility out of the way now. Whatever their opinions on the idea, @@.green;your guests take part with enthusiasm,@@ many having brought their own slaves to participate, too. $activeSlave.slaveName spends hours with numerous cocks inside $him, with attending slaves using their mouths on any erogenous zones they can reach. When the moment of the ceremony nears, $he's extracted and taken off to be bathed. <br><br> $He returns shortly, looking exhausted but rather proud of $himself for getting through all that. $He's naked still, $his skin clean and $activeSlave.skin, and comes confidently to stand by you for the ceremony. The only evident signs that $he's had sex with more than a hundred people today is $his ass, which looks rather well-traveled, and $his tiredness. $He does $his best to conceal how ready to sleep $he is, but $he leans against you a little. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br><br> Once the ceremony is complete, you scoop up your new slave $wife to carry $him back into the master bedroom. $He rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>> as you cradle $him in your arms, and by the time $he's home, $he's fast asleep. You set $him gently down on the bed and curl up behind $him, feeling the animal warmth of $his body as the exhausted slave's chest rises and falls with $his breathing. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He spent the day before resting and trying to ready $himself, and this was a necessary precaution. $He spends most of the day-long party at the center of a nonstop gangbang, screaming mixed cries of pleasure and horror. The theory is that $he'll be bound to you as your slave $wife from this day onward, so $he must get the promiscuity that is a sex slave's responsibility out of the way now. Whatever their opinions on the idea, your guests take part with enthusiasm, completely unhampered by your slave's utter unwillingness. Many brought their own slaves to participate, too. $activeSlave.slaveName spends hours with numerous cocks inside $him, with attending slaves using their mouths on any erogenous zones they can reach. When the moment of the ceremony nears, $he's extracted and taken off to be bathed. <br><br> $He returns shortly, looking exhausted and annoyed. $He's naked still, $his skin clean and $activeSlave.skin, and comes reluctantly to stand by you for the ceremony, glaring at you the whole time. The only evident signs that $he's had sex with more than a hundred people today is $his ass, which looks rather well traveled, and $his tiredness. $He does $his best to conceal $his tiredness and look stronger than $he is, choosing to struggle to stand instead of leaning against you. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br><br> Once the ceremony is complete, you scoop up your new, protesting, slave $wife to carry $him back into the master bedroom. $He rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>>, simply too tired to care anymore. By the time $he's home, $he's fast asleep. You set $him gently down on the bed and curl up behind $him, feeling the animal warmth of $his body as the exhausted slave's chest rises and falls with $his breathing. $He squirms slightly in $his sleep to the unwelcome feeling of your arm around $him. <<elseif $activeSlave.devotion < -20>> $He spent the day before resting and crying to $himself, and this was a necessary precaution. $He spends most of the day-long party at the center of a nonstop gangbang, screaming mixed cries of pleasure and horror. The theory is that $he'll be bound to you as your slave $wife from this day onward, so $he must get the promiscuity that is a sex slave's responsibility out of the way now. Whatever their opinions on the idea, your guests take part with enthusiasm, completely unhampered by your slave's utter unwillingness. Many brought their own slaves to participate, too. $activeSlave.slaveName spends hours with numerous cocks inside $him, with attending slaves using their mouths on any erogenous zones they can reach. When the moment of the ceremony nears, $he's extracted and taken off to be bathed. <br><br> $He returns shortly, looking exhausted and depressed. $He's naked still, $his skin clean and $activeSlave.skin, and comes reluctantly to stand by you for the ceremony, just wanting it to be over. The only evident signs that $he's had sex with more than a hundred people today is $his ass, which looks rather well traveled, and $his tiredness. $He does $his best to conceal $his tiredness out of fear of punishment, and $he leans against you for support despite $his feelings on the wedding and you. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br><br> Once the ceremony is complete, you scoop up your new slave $wife to carry $him back into the master bedroom. $He rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>>, simply too tired to care anymore. By the time $he's home, $he's fast asleep. You set $him gently down on the bed and curl up behind $him, feeling the animal warmth of $his body as the exhausted slave's chest rises and falls with $his breathing. <<else>> $He spent the day before resting and reluctantly preparing $himself, and this was a necessary precaution. $He spends most of the day-long party at the center of a nonstop gangbang, moaning and wincing as $he takes cock after cock. The theory is that $he'll be bound to you as your slave $wife from this day onward, so $he must get the promiscuity that is a sex slave's responsibility out of the way now. Whatever their opinions on the idea, your guests take part with enthusiasm, completely unhampered by your slave's lack of passion. Many brought their own slaves to participate, too. $activeSlave.slaveName spends hours with numerous cocks inside $him, with attending slaves using their mouths on any erogenous zones they can reach. When the moment of the ceremony nears, $he's extracted and taken off to be bathed. <br><br> $He returns shortly, looking exhausted. $He's naked still, $his skin clean and $activeSlave.skin, and comes to stand by you for the ceremony. The only evident signs that $he's had sex with more than a hundred people today is $his ass, which looks rather well traveled, and $his tiredness. $He does $his best to conceal it, leaning against you despite the lack of love between you. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br><br> Once the ceremony is complete, you scoop up your new slave $wife to carry $him back into the master bedroom. $He rests $his head against you, so tired that $he's grateful for the break from standing. By the time $he's home, $he's fast asleep. You set $him gently down on the bed and curl up behind $him, feeling the animal warmth of $his body as the exhausted slave's chest rises and falls with $his breathing. <</if>> <br> <<if $PC.slaveSurname && $activeSlave.slaveSurname != $PC.slaveSurname>> <br><br><span id="surnaming"> <<link "Give $him your surname as well">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.slaveSurname>> You also proclaim your new slave $wife $activeSlave.slaveName $activeSlave.slaveSurname. The new Mrs. $activeSlave.slaveSurname <<if canHear($activeSlave)>>hears<<else>>understands<</if>> this, of course, and <<if $activeSlave.fetish == "mindbroken">> shows no reaction. Like many things, names mean nothing to $him now. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> breaks down again. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> scoffs audibly. <<elseif $activeSlave.devotion < -20>> breaks down again. <<else>> nods acceptingly. <</if>> <</replace>> <</link>> </span> <</if>> <<if $activeSlave.vagina > 0>> <<run seX($activeSlave, "vaginal", "public", "penetrative", 50)>> <</if>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> You can feel $his ass, still somewhat gaped from its ordeal. It's been @@.lime;loosened@@ by $his wedding party. <</if>> <<if $activeSlave.relationship != 0>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> $His <<if $activeSlave.relationship > 2>>ex<<else>>friend<</if>> is @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worries@@ for _his2 <<if $activeSlave.relationship > 2>>love<<else>>companion<</if>>'s future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <<elseif $activeSlave.relationship == -2>> $He feels like $he betrayed you by getting fucked by so many others and struggles to convince $himself it was what you wanted. <<elseif $activeSlave.relationship == -1>> Judging by the smile on $his sleeping face, today may have been the @@.hotpink;best day of $his life.@@ <<set $activeSlave.devotion = 100, $activeSlave.trust = 100>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only after such a thrilling orgy and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. $slaves[_m].slaveName is especially @@.mediumorchid;furious@@ to watch _his2 life's love get stolen away and fucked by so many others. <<set $slaves[_m].devotion -= 60, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. $slaves[_m].slaveName is especially @@.mediumorchid;hurt@@ after watching _his2 life's love get stolen away and fucked by so many others. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 50, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his friend are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays, especially after such a lovely orgy. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. $slaves[_m].slaveName is especially @@.mediumorchid;hurt@@ after watching _his2 life's love get stolen away and fucked by so many others. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. $slaves[_m].slaveName is a little @@.mediumorchid;resentful@@ that you'd treat such a catch that way. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 15, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his friend are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<run seX($activeSlave, "oral", "public", "penetrative", 50)>> <<if canDoAnal($activeSlave)>> <<run seX($activeSlave, "anal", "public", "penetrative", 50)>> <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<= knockMeUp($activeSlave, 20, 2, -2)>> <</if>> <<run repX(1600, "event", _slave1)>> <<run repX(1600, "event", _slave2)>> <<run repX(1600, "event", _slave3)>> <<if $activeSlave.fetish == "mindbroken">> <<set $desc = "a framed shot of the broken " + $activeSlave.slaveName + " getting gangbanged at your wedding">> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> <<set $desc = "a framed shot of the tear and cum soaked " + $activeSlave.slaveName + " getting gangbanged at your wedding">> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> <<set $desc = "a framed shot of the glowering " + $activeSlave.slaveName + " getting gangbanged at your wedding">> <<elseif $activeSlave.devotion < -20>> <<set $desc = "a framed shot of " + $activeSlave.slaveName + " getting gangbanged and weeping at your wedding">> <<else>> <<set $desc = "a framed shot of " + $activeSlave.slaveName + " getting gangbanged at your wedding">> <</if>> <<set $trinkets.push($desc)>> <<else>> The ceremony to bind the slaves to you as your slave <<if $wife == _wife2>>$wives<<else>>spouses<</if>> is a polite affair which you host in the lower floor of your penthouse. All the arcology's most prominent citizens are there, most with a favored slave or two and some even with their slave wives. Many of your other slaves, that is your slaves who are not being married tonight, are present to serve your guests, but are dressed more conservatively than usual. When assignations between citizen and slave develop, guests are politely encouraged to perform them in side rooms rather than out in view of the main gathering. <br><br> Your soon-to-be-brides appear after everyone has had a chance to socialize, <<if (!hasAnyLegs($activeSlave))>> carried by another slave since $he's a <<if (isAmputee($activeSlave))>> quadruple <<elseif !hasBothArms($activeSlave)>> triple <<else>> double <</if>> amputee and $he cannot walk, <</if>> wearing beautiful bridal lingerie in <<if ($activeSlave.vagina == 0)>> white, since $he's a virgin. <<elseif ($activeSlave.pregKnown == 1)>> light pink, since $he's pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since $he's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since $he's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since $he's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since $he's a futa slave. <<else>> light pink, since $he's an experienced sex slave. <</if>> A filmy veil covers $his head and shoulders. $His lacy bridal bra <<if ($activeSlave.boobs > 4000)>> is a marvel of engineering, discreetly reinforced to support $his gigantic udders. <<elseif ($activeSlave.boobs > 1200)>> just barely restrains $his huge boobs, leaving the tops of $his areolae visible. <<elseif ($activeSlave.boobs > 400)>> flatters $his pretty breasts. <<else>> flatters $his pretty chest. <</if>> <<if $activeSlave.bellyPreg >= 600000>> $His expansive, squirming pregnant belly makes $his bridal wear particularly obscene. <<elseif ($activeSlave.bellyPreg >= 1500)>> $His _belly pregnant belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyImplant >= 1500)>> $His _belly <<print $activeSlave.bellyImplant>>cc belly implant protrudes $his middle out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 10000)>> $His hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 5000)>> $His bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 1500)>> $His distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of $his bridal wear. <</if>> <<if $activeSlave.chastityPenis>> $His slave dick is hidden by its chastity cage. <<elseif canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 4) && ($activeSlave.belly >= 5000)>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick agonizingly pressed against the bottom of $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly. <<elseif $activeSlave.dick > 4>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick upright along $his belly. <<else>> $His erection tents the front of $his lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 10>> $His huge soft cock is allowed to dangle freely as no g-string could hope to contain it. <<elseif $activeSlave.dick > 4>> $His big soft cock forms a lewd mass, stuffed into $his lacy g-string. <<else>> $His lacy g-string perfectly conceals $his soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> $His huge clit is quite hard, making $him shift uncomfortably as $his lacy g-string stimulates it. <<else>> $His lacy g-string covers $his womanhood demurely. <</if>> <</if>> There is no aisle for $him to <<if !hasAnyLegs($activeSlave)>>be carried<<else>>walk<</if>> down, just a small space at the head of the room where you're standing alone, and there's no one to <<if !hasAnyLegs($activeSlave)>>walk alongside the slave carrying<<else>>walk<</if>> $him there; this symbolizes $his submission to you <<if $activeSlave.fetish == "mindbroken">> despite the fact that $he had to be pushed into walking towards you. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> of $his own choice, and $he does so with a smile. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> of $his own choice, and $he does so with hesitation. <<elseif $activeSlave.devotion < -20>> of $his own (forced) choice, and $he does so with wavering steps. <<else>> of $his own choice, and $he does so willingly. <</if>> <br><br> When $he's in front of you, <<if !hasAnyLegs($activeSlave)>>the slave carrying $his <<if isAmputee($activeSlave)>>limbless<<else>>legless<</if>> torso sets $him down on the floor in front of you and props $him up so $his head is level with your crotch<<else>>$he gets down on $his knee<<if hasBothLegs($activeSlave)>>s<</if>> so $his head is level with your crotch<</if>>. <<= capFirstChar($assistant.name)>> reads the short recitation for $him, and you place a simple steel ring <<if !hasAnyArms($activeSlave)>>on a cord around $his neck, since $he lacks fingers to wear it on<<else>>on $his finger<</if>>. There is no ring for you, since this marriage does not bind you. <br> <<if $PC.slaveSurname && $activeSlave.slaveSurname != $PC.slaveSurname>> <br><br><span id="surnaming"> <<link "Give $him your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.slaveSurname>> You also proclaim your new slave $wife $activeSlave.slaveName $activeSlave.slaveSurname. The new Mrs. $activeSlave.slaveSurname <<if canHear($activeSlave)>>hears<<else>>understands<</if>> this, of course, and <<if $activeSlave.fetish == "mindbroken">> shows no reaction. Like many things, names mean nothing to $him now. Your guests, on the other hand, appreciate the gift. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> breaks down again; it's like a dream come true. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> scoffs audibly; just another burden for $him to carry. <<elseif $activeSlave.devotion < -20>> breaks down again; this is nothing more than another unwanted link to you. <<else>> nods acceptingly. Your will is $his will, after all. <</if>> <</replace>> <</link>> </span> <</if>> <br><br> Then, you flip $his veil over $his head so $he can <<if $PC.dick != 0>>suck your dick<<if $PC.vagina != -1>> and <</if>><</if>><<if $PC.vagina != -1>>eat you out<</if>> in front of your guests, as the ceremony requires. $He approaches $his task <<if $activeSlave.fetish == "mindbroken">> with robotic obedience. You climax promptly, <<if $PC.dick != 0>>shooting your cum down $his throat<<else>>covering $his face in girlcum<</if>>. Your guests and their attendant slaves applaud at the consummation, or rather, the first stage of the consummation. The balance will take place privately, however, and you scoop up your new slave $wife to carry $him back into the master bedroom. $He absentmindedly rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>> as you cradle $him in your arms<<if canSee($activeSlave)>>, gazing up at you with empty eyes<</if>>. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> <<if ($activeSlave.fetish == "cumslut")>>enthusiastically<<else>>with a will<</if>>, and you climax promptly, <<if $PC.dick != 0>>shooting your cum down $his throat<<else>>covering $his face in girlcum<</if>>. Your guests and their attendant slaves @@.green;applaud at the consummation,@@ or rather, at the first stage of the consummation. The balance will take place privately, however, and you scoop up your new slave $wife to carry $him back into the master bedroom. $He rests $his head against your <<if $PC.boobs >= 300>>breasts<<elseif $PC.title == 0>>flat chest<<else>>strong chest<</if>> as you cradle $him in your arms<<if canSee($activeSlave)>>, staring up at you<</if>>. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> with apprehension, so much so that things are taking too long, so you grab $his head and facefuck $him instead. $He gags and sputters, tears running down $his cheeks, as you violate $his mouth publicly. You climax promptly, <<if $PC.dick != 0>>shooting your cum down $his throat<<else>>covering $his face in girlcum<</if>>. Your guests and their attendant slaves applaud at the consummation, or rather, the first stage of the consummation. The balance will take place privately, however, and you scoop up your new slave $wife to carry $him back into the master bedroom. $He <<if canSee($activeSlave)>>looks up at you with fearful, hate-filled eyes,<<else>>seems to be<</if>> blaming you for everything that has happened so far. <<elseif $activeSlave.devotion < -20>> with apprehension, so much so that things are taking too long, so you grab $his head and facefuck $him instead. $He gags and sputters, tears running down $his cheeks, as you violate $his mouth publicly. You climax promptly, <<if $PC.dick != 0>>shooting your cum down $his throat<<else>>covering $his face in girlcum<</if>>. Your guests and their attendant slaves applaud at the consummation, or rather, the first stage of the consummation. The balance will take place privately, however, and you scoop up your new slave $wife to carry $him back into the master bedroom. $He <<if canSee($activeSlave)>>looks up at you with fearful, tear-filled eyes<<else>>seems<</if>> as if pleading for you not to do this. <<else>> with a will. $He approaches $his task <<if ($activeSlave.fetish == "cumslut")>>enthusiastically<<else>>obediently<</if>>, and you climax promptly, <<if $PC.dick != 0>>shooting your cum down $his throat<<else>>covering $his face in girlcum<</if>>. Your guests and their attendant slaves applaud at the consummation, or rather, the first stage of the consummation. The balance will take place privately, however, and you scoop up your new slave $wife to carry $him back into the master bedroom. $He looks <<if canSee($activeSlave)>>up at you, $his eyes <</if>>unsure. <</if>> <<if $activeSlave.relationship != 0>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> $His <<if $activeSlave.relationship > 2>>ex<<else>>friend<</if>> is @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worries@@ for _his2 <<if $activeSlave.relationship > 2>>love<<else>>companion<</if>>'s future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his friend are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his friend are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<set $activeSlave.counter.oral += 1>> <<set $oralTotal += 1>> <<run repX(1250, "event", _slave1)>> <<run repX(1250, "event", _slave2)>> <<run repX(1250, "event", _slave3)>> <<if $activeSlave.fetish == "mindbroken">> <<set $desc = "a framed shot of your uneventful wedding to the mindbroken " + $activeSlave.slaveName>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> <<set $desc = "a framed shot of your romantic wedding to the joyous " + $activeSlave.slaveName>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> <<set $desc = "a framed shot of your forced wedding to the hateful " + $activeSlave.slaveName>> <<elseif $activeSlave.devotion < -20>> <<set $desc = "a framed shot of your forced wedding to the weeping " + $activeSlave.slaveName>> <<else>> <<set $desc = "a framed shot of your wedding to " + $activeSlave.slaveName>> <</if>> <<set $trinkets.push($desc)>> <</if>>
MonsterMate/fc
src/uncategorized/seWeddingTriple.tw
tw
mit
33,602
:: Sell Slave [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> You prepare $him for sale. $His response to being put up for purchase is <<if getSlave($AS).devotion < -50>> <<if getSlave($AS).trust > 20>> annoyance; $he must have thought $he had a good thing going here despite $his defiance. <<else>> muted; perhaps $he hopes a new master will be less hateful than you. <</if>> <<elseif getSlave($AS).devotion < -20>> <<if getSlave($AS).trust > 20>> mild panic; $he seems to be concerned about $his future. <<else>> muted weeping; for some reason, $he doesn't like being treated like meat on a slab. <</if>> <<elseif getSlave($AS).devotion <= 20>>hesitant; $he can't seem to make up $his mind whether this is going to mean an improvement or not. <<elseif getSlave($AS).devotion <= 50>>obedient, if mechanical; $he may want to stay with you. <<elseif getSlave($AS).devotion <= 95>>ill-concealed sorrow; $he clearly wants to stay with you very much. <<else>>open, abject, and heart-wrenching begging. Staying with you truly seems to be $his only wish. <</if>> <<if getSlave($AS).trust < -50>>$He's certainly very willing to get away from your horrible punishments. <<elseif getSlave($AS).trust < -20>>$He's probably hoping $he'll be a little less frightened all the time, wherever $he goes. <<elseif getSlave($AS).trust < 20>>$He does seem concerned that, hard as you are, $his buyer may be less fair. <<elseif getSlave($AS).trust < 50>>$He's worried, probably because $he's learned how to avoid punishment here and will have to learn new rules. <<elseif getSlave($AS).trust < 95>> <<if getSlave($AS).devotion < -20>> $He's worried, probably because $he thinks you won't harm $him while another owner might. <<else>> $He promises $he will do $his best to make you proud by being a good slave to $his new owners. <</if>> <<else>> <<if getSlave($AS).devotion < -20>> $He's rather upset at the notion that $he may be going from a weak willed master to someone with the balls to actually try and break $him. <<else>> $He tries to conceal $his terror at going from a trustworthy slave master to the cruel and uncertain world outside your penthouse, but $he fails. <</if>> <</if>> <<set _slaveCost = slaveCost(getSlave($AS))>> <<set _slaveCost = (random(70,80)*Math.trunc(_slaveCost/100))>> <<if getSlave($AS).breedingMark == 1 && $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> Since you are selling a breeding slave, $he will be sent to auction before other members of the Societal Elite. <<elseif getSlave($AS).geneticQuirks.progeria === 2 && getSlave($AS).physicalAge >= 45>> With $his advanced progeria, it would be a waste of time to have $him appraised. You have to cast a wide net to find a buyer, and the meager offering presented may be the most you'll get for $him. <<else>> <<if $showAppraisal == 1>> <br><br> <<set _Reviewer = []>> <<if $arcologies[0].FSRomanRevivalist > 20>> <<set _Reviewer.push("roman")>> <<elseif $arcologies[0].FSNeoImperialist > 20>> <<set _Reviewer.push("imperial")>> <<elseif $arcologies[0].FSAztecRevivalist > 20>> <<set _Reviewer.push("aztec")>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set _Reviewer.push("egyptian")>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set _Reviewer.push("edo")>> <<elseif $arcologies[0].FSArabianRevivalist > 20>> <<set _Reviewer.push("arabian")>> <<elseif $arcologies[0].FSChineseRevivalist > 20>> <<set _Reviewer.push("chinese")>> <</if>> <<if $arcologies[0].FSChattelReligionist > 20>> <<set _Reviewer.push("priestess")>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<set _Reviewer.push("Elite")>> <</if>> <<if $seeDicks != 0>> <<set _Reviewer.push("futa")>> <<set _Reviewer.push("businesswoman")>> <<set _Reviewer.push("slaver")>> <<set _Reviewer.push("accountant")>> <<else>> <<set _Reviewer.push("businesswoman")>> <<set _Reviewer.push("slaver")>> <<set _Reviewer.push("accountant")>> <</if>> <<set _appraiser = _Reviewer.random()>> A reputable slave appraiser arrives promptly to inspect $him and certify $his qualities for sale. The appraiser, <<switch _appraiser>> <<case "roman">> one of the arcology's appointed censors, sweeps in grandly in his toga with its blue stripe of office, greets you confidently, and turns to the slave. He unrolls a scroll-shaped soft tablet, reviewing video of the $girl's skills and referring back to $his body as he works his way through the prescribed method of valuation. Finished, he turns to you. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> "First Consul, <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> "Quaestor, <<else>> "Aedile, <</if>> <</if>> I have appraised your slave. As directed by law, my appraisal is based on $his potential income in a brothel, with modification for any significant qualities. I have found the following. <<case "imperial">> one of the arcology's noble Barons, dressed in a pristine cybernetic suit that highlights his musculature underneath lines that pulsate when he moves and a golden band around his forehead that keeps his unruly hair in place, greets you with a smile full of white teeth and projects a holographic screen from the wrist of his suit. For around a minute, he hems and murmurs as he reviews slave vitals and statistics on his holographic screen, then turns his attention back to you. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.9>> "Your Highness and Immortal Emperor, <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.6>> "Your Highness, <<else>> "Noble Lord, <</if>> <</if>> My appraisal is complete. As the statutes of Imperial law direct, I have taken into account $his qualities, skills, and potential income should $he be placed in a brothel or other useful venue. My assessment finds the following. <<case "aztec">> one of the arcology's slave examiners, walks elegantly in, wearing a very richly ornamented cape and a simple headdress to accentuate her face.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her bronzed middle is noticeably swollen with pregnancy.<</if>> She acquaints herself with the slave and carries on a short inspection and a shorter conversation. She returns to you, goes on one knee, and follows by saying. <<if def $PC.customTitle>> "Your $PC.customTitle, <<else>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> "Piety, <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> "Sanctity, <<else>> "Your Greatness, <</if>> <</if>> I have appraised your slave. My appraisal is based on $his potential income in a brothel, with modification for $his special qualities. I have found the following. <<case "egyptian">> one of the arcology's traditional slave examiners, comes elegantly in wearing a simple gown shift that sweeps low, baring her bronzed back.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her gown is noticeably swollen with pregnancy.<</if>> She greets you warmly, and then turns to the slave. She inspects $him and carries on a polite conversation with $him, learning about $him by talking with $him. When she finishes, she turns to you and bows deeply. <<if def $PC.customTitle>> "My $PC.customTitle, <<else>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> "Your worship, <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> "Pharaoh, <<else>> <<if $PC.title == 1>> "My prince, <<else>> "My princess, <</if>> <</if>> <</if>> I have appraised your slave. My appraisal is based on $his potential income in a brothel, with modification for $his special qualities. I have found the following. <<case "edo">> one of the arcology's recognized slave examiners, arrives alone, but is no less regal for it. She is dressed as a proper Edo lady, and is a natural at it, slim<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, despite her large pregnancy<</if>>, pretty, and proper. She greets you correctly, the only sign of her middle age being a little creasing at the corners of her eyes, and then turns to the slave. She seems to have researched her skills already, and so performs a skilled inspection without even needing to touch the $girl. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Emperor, <<else>> "Honored Deity, <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> "Honored Shogun, <<else>> "Honored Daimyo, <</if>> <</if>> I have appraised your slave. My appraisal is based on $his potential income in a brothel, with modification for special matters. I have found the following. <<case "arabian">> a huge, jovial man, sweeps in and fills the room with bonhomie. He wears loose silk pantaloons, a silk sash with a short leather whip thrust into it, and a little jacket that leaves most of his dark-skinned, massive chest bare. After booming a respectful greeting, he turns to the slave. He seems to have asked around about $his skills, and so limits himself to a quick physical inspection before rumbling, <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Caliph, <<else>> "Handmaiden of Allah, your servant's heart is desolate with the honor of looking upon you. <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> "Honored Sultan, <<else>> "Sultana, your servant's heart is desolate with the honor of looking upon you. <</if>> <<else>> "Peace be upon you, honored slaveowner. <</if>> <</if>> I have appraised your slave. My appraisal is based on $his potential income in the whorehouse, with modification for special matters. As to them, I have found the following. <<case "chinese">> an older and rather stout woman<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, with a noticeably heavy pregnancy,<</if>> in traditional Chinese dress, gives you a precise and proper greeting. She extracts a tablet from one of her wide sleeves and reviews video of the slave in action before performing a physical inspection. Then she seats herself, stows her tablet again, and recites in a didactic tone, "Honored <<if def $PC.customTitle>> $PC.customTitle, <<else>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> Emperor and Holder of the Mandate of Heaven, <<else>> Empress and Holder of the Mandate of Heaven, <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> Emperor, <<else>> Empress, <</if>> <<else>> <<if $PC.title == 1>> Governor of the Province, <<else>> Governess of the Province, <</if>> <</if>> <</if>> my appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics. I have appraised your slave, and I have found the following. <<case "priestess">> a holy woman ordained to provide this service, wears a white surplice that covers her hair and a long white dress — but since she is a priestess of the new religion, not one of the old faiths, the ensemble also includes a white leather corset, chased with gold<<if $arcologies[0].FSRepopulationFocusLaw == 1>> and loosened to accommodate her rounded middle<</if>>, that displays her breasts magnificently. It's easy to tell she's no slave, though, since her nipples are covered. She accepts your gaze with a smile, and assumes a straight-backed recitation posture. "Book of the Slaver, Chapter Seven: the Appraisal, Verse Six. The appraiser shall value a slave based on $his income as a whore, with allowances for special qualities, which $he shall disclose to the Owner. Amen." She turns to her work, and then adopts her recitation posture again. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> "Prophet, this is an honor. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> "Honored Keeper, <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> "Honored Champion of the Faith, <<else>> "Your Holiness, <</if>> <</if>> I have examined your slave in accordance with the Book. <<case "Elite">> a member of the Societal Elite you are familiar with greets you respectfully and <<if $PC.dick != 0>>tosses you a wink as she pats her rounded belly. "He's doing well.<<else>>calms her kicking child so she can continue. "Think he'll look as good as his father?<</if>> Anyway, as I'm sure you know, <<= properTitle()>>," she says as she uses curt instructions to direct <<= getSlave($AS).slaveName>>, "appraisals are based on a slave's potential worth as a toy, with modifiers for special characteristics." She scrolls down the list. "I'll just mention the interesting ones. <<case "futa">> a curvy, middle aged, and quite attractive woman wearing a tank top and yoga pants greets you cheerfully and turns to the slave. As she does, you can't help but notice that the yoga pants make it obvious she has a penis almost as long as one of her forearms. She makes notes on a tablet, flipping through videos that display the slave in action as she works. "<<= properTitle()>>, I'm, like, sorry to have to say this to you since I know you know it better than I do, but it's the script, you know? Anyway appraisals are based on a slave's potential performance as a public slut, with modifiers for special characteristics." She makes notes. "I'll just mention the significant ones. <<case "businesswoman">> an older<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, slightly pregnant<</if>> businesswoman with a reputation for correctness gives you a prim nod before turning to the nude slave without wasting further time. She deftly makes notes on a haptic wrist interface, flipping through videos of the slave in action as she works. "As I'm sure you know, <<= properTitle()>>," she says as she uses curt instructions to direct <<= getSlave($AS).slaveName>>, "appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics." Her fingers fly across the interface. "I'll just mention the significant ones. <<case "slaver">> a scarred old slaver with calloused hands and a knowing face, greets you in his companionable way before clapping his hands together and turning to the slave. He switches back and forth between the $girl and a battered old tablet with video proving $his skills. "Well, as you know <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>madame<</if>>," he says as he firmly repositions <<= getSlave($AS).slaveName>>, "appraisals are based on a slave's potential income as a whore, with modifiers for special things." He pauses, prodding the tablet. "I'll just mention the main items. <<default>> a fashionably but formally dressed young man with slicked-back hair, greets you correctly before activating an examination visor and reviewing video evidence of the slave's skills. That done, he deactivates the visor and performs a quick physical examination. "As I'm sure you know, <<= properTitle()>>," he says as he gently repositions <<= getSlave($AS).slaveName>> to get a good look at $him, "appraisals are based on a slave's potential income as a whore, with modifiers for special characteristics." He pauses, using subvocalizations to make data entries. "I'll just mention the significant ones. <</switch>> <<if $arcologies[0].FSPetiteAdmirationSMR == 1 || $arcologies[0].FSStatuesqueGlorificationSMR == 1>> <<if heightPass(getSlave($AS))>> $He is an attractive height, which is a good start. <</if>> <</if>> <<if getBestVision(getSlave($AS)) === 0>> $His blindness is an obvious issue. <</if>> <<if getSlave($AS).geneticQuirks.albinism == 2>> $His albinism makes $him rather desirable. <</if>> <<if (getSlave($AS).geneticQuirks.progeria !== 2 && getSlave($AS).geneticQuirks.neoteny === 2 && getSlave($AS).actualAge > getSlave($AS).visualAge + 5)>> $He appears to be neotonic, that will turn off some but attract others. Overall should prove positive though. <</if>> <<if getSlave($AS).career != 0>> <<if setup.bodyguardCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Bodyguard; that's valuable. <<elseif setup.wardenessCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Wardeness; that's valuable. <<elseif setup.attendantCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Attendant; that's valuable. <<elseif setup.matronCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Matron; that's valuable. <<elseif setup.schoolteacherCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Schoolteacher; that's valuable. <<elseif setup.stewardessCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Stewardess; that's valuable. <<elseif setup.milkmaidCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Milkmaid; that's valuable. <<elseif setup.farmerCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Farmer; that's valuable. <<elseif setup.madamCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Madam; that's valuable. <<elseif setup.DJCareers.includes(getSlave($AS).career)>> $His background would help make $him a good DJ; that's valuable. <<elseif setup.HGCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Head Girl; that's valuable. <<elseif setup.recruiterCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Recruiter; that's valuable. <<elseif setup.matronCareers.includes(getSlave($AS).career)>> $His background would help make $him a good Matron; that's valuable. <<elseif setup.entertainmentCareers.includes(getSlave($AS).career)>> $His background should help $his flirting a little. <<elseif setup.whoreCareers.includes(getSlave($AS).career)>> $His background should help $his fucking a little. <<elseif setup.gratefulCareers.includes(getSlave($AS).career)>> $His background should make $him a bit more trusting. <<elseif setup.menialCareers.includes(getSlave($AS).career)>> $His background should make $him a bit more tractable. <<elseif setup.servantCareers.includes(getSlave($AS).career)>> $His background should make $him a good servant. <</if>> <</if>> <<if ($week-getSlave($AS).weekAcquired >= 20) && (getSlave($AS).skill.entertainment >= 100)>> <<if setup.entertainmentCareers.includes(getSlave($AS).career)>> <<else>> $He's gotten enough experience as a slave entertainer that $he has the added value of a $girl with a history in entertainment from before $he was a slave. <</if>> <</if>> <<if (getSlave($AS).counter.oral + getSlave($AS).counter.anal + getSlave($AS).counter.vaginal + getSlave($AS).counter.mammary + getSlave($AS).counter.penetrative > 1000)>> <<if setup.whoreCareers.includes(getSlave($AS).career)>> <<else>> I see $he's sexually very experienced; that counts as a stand-in for the usual bonus value from having been a sex worker before enslavement. <</if>> <</if>> <<set _careers = []>> <<if (getSlave($AS).skill.headGirl >= $masteredXP)>> <<set _careers.push("Head Girl")>> <</if>> <<if (getSlave($AS).skill.recruiter >= $masteredXP)>> <<set _careers.push("Recruiter")>> <</if>> <<if (getSlave($AS).skill.bodyguard >= $masteredXP)>> <<set _careers.push("Bodyguard")>> <</if>> <<if (getSlave($AS).skill.madam >= $masteredXP)>> <<set _careers.push("Madam")>> <</if>> <<if (getSlave($AS).skill.DJ >= $masteredXP)>> <<set _careers.push("DJ")>> <</if>> <<if (getSlave($AS).skill.nurse >= $masteredXP)>> <<set _careers.push("Nurse")>> <</if>> <<if (getSlave($AS).skill.teacher >= $masteredXP)>> <<set _careers.push("Schoolteacher")>> <</if>> <<if (getSlave($AS).skill.attendant >= $masteredXP)>> <<set _careers.push("Attendant")>> <</if>> <<if (getSlave($AS).skill.matron >= $masteredXP)>> <<set _careers.push("Matron")>> <</if>> <<if (getSlave($AS).skill.stewardess >= $masteredXP)>> <<set _careers.push("Stewardess")>> <</if>> <<if (getSlave($AS).skill.milkmaid >= $masteredXP)>> <<set _careers.push("Milkmaid")>> <</if>> <<if (getSlave($AS).skill.farmer >= $masteredXP)>> <<set _careers.push("Farmer")>> <</if>> <<if (getSlave($AS).skill.wardeness >= $masteredXP)>> <<set _careers.push("Wardeness")>> <</if>> <<if (getSlave($AS).skill.servant >= $masteredXP)>> <<set _careers.push("Servant")>> <</if>> <<if (getSlave($AS).skill.entertainer >= $masteredXP)>> <<set _careers.push("Entertainer")>> <</if>> <<if (getSlave($AS).skill.whore >= $masteredXP)>> <<set _careers.push("Whore")>> <</if>> <<if (getSlave($AS).skill.matron >= $masteredXP)>> <<set _careers.push("Matron")>> <</if>> <<if _careers.length > 0>> $He has working experience as a <<if _careers.length > 2>> <<for _j = 0; _j < _careers.length; _j++>> <<if _j < _careers.length-1>> <<print _careers[_j]>>, <<else>> and <<print _careers[_j]>>. <</if>> <</for>> <<elseif _careers.length > 1>> _careers[1] and <<print _careers[0]>>. <<else>> <<print _careers[0]>>. Providing $him the same additional value if $he had a relevant career. <</if>> <</if>> <<if getSlave($AS).behavioralFlaw != "none">> <<if getSlave($AS).sexualFlaw != "none">> $He has both a behavioral flaw and a sexual flaw; those are both minor negatives. <<else>> $He has a behavioral flaw, which is a minor negative. <</if>> <</if>> <<if getSlave($AS).sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">> $He is obsessed with breeding, which will make $him very popular in your arcology. <<elseif getSlave($AS).sexualFlaw != "none">> <<if getSlave($AS).behavioralFlaw == "none">> $He has a sexual flaw, which is a minor negative. <</if>> <</if>> <<if (getSlave($AS).behavioralFlaw != "none") || (getSlave($AS).sexualFlaw != "none")>> <<if getSlave($AS).behavioralQuirk != "none">> <<if getSlave($AS).sexualQuirk != "none">> On the other hand, $he has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> On the other hand, $he has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if getSlave($AS).sexualQuirk != "none">> <<if getSlave($AS).behavioralQuirk == "none">> On the other hand, $he has a sexual quirk, which is a minor positive. <</if>> <</if>> <<else>> <<if getSlave($AS).behavioralQuirk != "none">> <<if getSlave($AS).sexualQuirk != "none">> $He has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> $He has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if getSlave($AS).sexualQuirk != "none">> <<if getSlave($AS).behavioralQuirk == "none">> $He has a sexual quirk, which is a minor positive. <</if>> <</if>> <</if>> <<if getSlave($AS).fetish == "mindbroken">> It's a shame $he's mindbroken. From a price perspective. <<elseif getSlave($AS).fetish != "none" && getSlave($AS).fetishKnown == 1>> $His fetish is good for performance, of course, but it adds a little bonus to value, too. <<elseif getSlave($AS).fetishKnown == 1>> $His tastes are a tad plain, but at least it won't hurt $his value. <<else>> It's a pity there's no information on $his fetishes. Without it, buyers tend to assume the worst. <</if>> <<if getSlave($AS).attrKnown == 1>> <<if getSlave($AS).energy > 95>> Nymphomania adds a major price bonus. <</if>> <<else>> With $his sex drive not well tested, I cannot award $him any value in that area. <</if>> <<if getSlave($AS).vagina == 0>> Virgin pussies are less common than you might think; that's a minor positive. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if getSlave($AS).preg < -1>> The lack of an ability to become pregnant greatly decreases value, the global market being what it is. <<elseif (getSlave($AS).bellyPreg >= 300000)>> That belly is all child? Incredible. Such fertility will price $him very high, the global market being what it is. <<elseif (getSlave($AS).bellyPreg >= 120000)>> Such a massive pregnancy demands a high value, the global market being what it is. <<elseif (getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4)>> The advanced pregnancy adds a little value, the global market being what it is. <</if>> <<elseif $arcologies[0].FSRestartSMR != 0>> <<if getSlave($AS).preg < -1>> $His infertility improves $his value, since $his kind should not be allowed to reproduce. <<elseif (getSlave($AS).bellyPreg >= 300000)>> That belly is all child? How horrible. $He'd make a better example of the horrors of pregnancy than a sex slave. <<elseif (getSlave($AS).bellyPreg >= 30000)>> What a disgusting creature, that filth inside $him will destroy $his value. <<elseif (getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4)>> What a waste, if $he weren't pregnant, $he might be worth something. <</if>> <<else>> <<if getSlave($AS).ovaries == 0 && getSlave($AS).vagina > -1 && getSlave($AS).genes == "XY">> The lack of a natural vagina still removes a little value, the global market being what it is. <<elseif (getSlave($AS).bellyPreg >= 300000)>> Such an obscene and life threatening display of fertility will turn off most buyers and considerably damage $his value, the global market being what it is. <<elseif (getSlave($AS).bellyPreg >= 120000)>> Such a massive and dangerous pregnancy removes some value, the global market being what it is. <<elseif (getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4)>> The advanced pregnancy removes a little value, the global market being what it is. <</if>> <</if>> <<if getSlave($AS).mpreg == 1>> What's this strange organ listed here? $He can become anally pregnant? That will certainly interest some buyers. <</if>> <<if getSlave($AS).pregWeek < 0>> $He seems a little uncomfortable with $his holes being touched. By the feel of it, $he is a new mother, no? A lack of receptivity will not go over well with buyers; it may more profitable to let $him recover first. <</if>> <<set _intelligenceScore = (getSlave($AS).intelligenceImplant < 0 ? getSlave($AS).intelligence+getSlave($AS).intelligenceImplant : getSlave($AS).intelligence)>> /* negative education makes a slave seem slower than they are */ <<if $arcologies[0].FSIntellectualDependencySMR == 1>> <<if _intelligenceScore >= -15>> $He's too smart to be of interest to local bidders, but there is still a demand for smart slaves elsewhere. <<if getSlave($AS).intelligenceImplant >= 15>> $His education is an added positive too, in that regard. <</if>> <<else>> $His idiotic mind will draw in local bids. <</if>> <<elseif $arcologies[0].FSSlaveProfessionalismSMR == 1>> <<if _intelligenceScore <= 50>> $He's no where near smart enough to compete with the local markets, so outside bids are going to be the only option. <<else>> $His brain is probably going to bring in very generous bids on its own. <<if getSlave($AS).intelligenceImplant >= 15>> $His education is an added positive, beyond that. <<else>> $He's uneducated, though, which will turn off some buyers. <</if>> <</if>> <<else>> <<if _intelligenceScore > 95>> $His genius is probably going to bring in very generous bids. <<if getSlave($AS).intelligenceImplant >= 15>> $His education is an added positive, beyond that. <</if>> <<elseif _intelligenceScore > 15>> Of course, $his intelligence is an asset outside of its sexual applications. <<if getSlave($AS).intelligenceImplant >= 15>> $His education is an added positive, beyond that. <</if>> <<elseif _intelligenceScore < -15>> Of course, $his stupidity will be a minor negative. <<if getSlave($AS).intelligenceImplant >= 15>> $His education will help ameliorate that in price terms. <<else>> $He's uneducated, too. <</if>> <<elseif _intelligenceScore < -95>> $His sheer idiocy will likely hamper bids. <<if getSlave($AS).intelligenceImplant >= 15>> $His education will help a little, though I can't imagine the hassle it must have been to get $him to remember anything. <<else>> $He's uneducated, too, not that there's a surprise in that. <</if>> <</if>> <</if>> <<if getSlave($AS).anus == 0>> $His virgin anus is a minor positive, since anal defloration is in such high demand. <</if>> <<if getSlave($AS).vagina > -1>> <<if getSlave($AS).dick > 0>> $He has both sets of equipment, I see; that's very valuable. <<if getSlave($AS).ovaries > 0 && getSlave($AS).balls > 0 && getSlave($AS).ballType != "sterile">> <<if $arcologies[0].FSRestartSMR == 1>> And both are fertile? Horrible. Such fertility is wasted on trash. <<else>> And both are fertile? Incredible. $He'll appraise extremely well for that. <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).pubertyXY == 0 && getSlave($AS).physicalAge >= $potencyAge && $arcologies[0].FSGenderRadicalist == "unset" && getSlave($AS).balls > 0>> $He never went through male puberty, that's a plus. <</if>> <<if getSlave($AS).prestige > 0>> I see notes on $his notoriety in $his file. That will drive up $his price. <</if>> <<if getSlave($AS).porn.prestige == 3>> $He's pretty popular in <<= getSlave($AS).porn.fameType>> smut, isn't $he? Buyers will be lining up for $him. <<elseif getSlave($AS).porn.prestige == 2>> $He's gained quite the following in <<= getSlave($AS).porn.fameType>> smut. In fact, I've even seen some of $his smut; buyers will flock to $him. <<elseif getSlave($AS).porn.prestige == 1>> $He's got a small fanbase in <<= getSlave($AS).porn.fameType>> smut. Who knows? Maybe one of them will want $him all to themselves? <</if>> <<if getSlave($AS).devotion > 95>> $His worshipfulness is a major positive <<set _trustPositive = 1>> <<elseif getSlave($AS).devotion > 50>> $His devotion is a significant positive <<set _trustPositive = 1>> <<elseif getSlave($AS).devotion > 20>> $His acceptance of slavery is a minor positive <<set _trustPositive = 1>> <<elseif getSlave($AS).devotion >= -20>> $His acceptance of slavery is equivocal <<set _trustPositive = 0>> <<elseif getSlave($AS).devotion >= -50>> $His resistance to slavery is a minor negative <<set _trustPositive = 0>> <<elseif getSlave($AS).devotion >= -75>> $His hatred of slavery is a significant negative <<set _trustPositive = -1>> <<else>> $His rebelliousness is a major negative <<set _trustPositive = -1>> <</if>> <<if _trustPositive == 1>> <<if getSlave($AS).trust > 95>> and $his powerful trust is a major positive. <<elseif getSlave($AS).trust > 50>> and $his trust is a significant positive. <<elseif getSlave($AS).trust > 20>> and $his carefulness is a minor positive. <<elseif getSlave($AS).trust >= -20>> and $his fearfulness is equivocal. <<elseif getSlave($AS).trust >= -50>> but $his fear is a minor negative. <<elseif getSlave($AS).devotion >= -90>> but $his terrified state is a significant negative. <<else>> but $his abjectly terrified state is a major negative. <</if>> <<elseif _trustPositive == 0>> <<if getSlave($AS).trust > 95>> but $his powerful trust is worrisome. <<elseif getSlave($AS).trust > 50>> but $his trust is a little out of place. <<elseif getSlave($AS).trust > 20>> and $his carefulness is a minor positive. <<elseif getSlave($AS).trust >= -20>> and $his fearfulness is useful. <<elseif getSlave($AS).trust >= -50>> and $his fear is useful. <<elseif getSlave($AS).devotion >= -90>> but $his terrified state will aid in fully breaking $him. <<else>> but $his abjectly terrified state will make it easy to break $him. <</if>> <<else>> <<if getSlave($AS).trust > 95>> and $his powerful trust is a problem. <<elseif getSlave($AS).trust > 50>> and $his trust is troublesome. <<elseif getSlave($AS).trust > 20>> and $his carefulness is bad sign. <<elseif getSlave($AS).trust >= -20>> but $his fearfulness is useful. <<elseif getSlave($AS).trust >= -50>> but $his fear is useful. <<elseif getSlave($AS).devotion >= -90>> but $his terrified state will aid in fully breaking $him. <<else>> but $his abjectly terrified state will make it easy to break $him. <</if>> <</if>> <<if (!jQuery.isEmptyObject(getSlave($AS).brand))>> <<if $rep > 10000>> I see $he's branded with your mark; with your stellar reputation, that will make $him appraise better. <<elseif $rep < 5000>> I see $he's branded with your mark; unfortunately, that will make $him appraise slightly less well. <<else>> I see $he's branded with your mark; that won't have a significant impact. <</if>> <</if>> <<if $policies.retirement.physicalAgePolicy == 1>> <<set _TimeBeforeAgeRetirement = 52*($retirementAge-getSlave($AS).physicalAge)>> <<else>> <<set _TimeBeforeAgeRetirement = 52*($retirementAge-getSlave($AS).actualAge)>> <</if>> <<if (getSlave($AS).actualAge >= $retirementAge-5)>> Since $he has a mere _TimeBeforeAgeRetirement weeks left until the local retirement age for sex slaves, buyers will be willing to offer much less for $him. <</if>> <<if $arcologies[0].FSSupremacistLawME != 0 && getSlave($AS).race != $arcologies[0].FSSupremacistRace>> Your supremacism has pushed a lot of subhumans like $him into the market, so offers will be low. <<elseif $arcologies[0].FSSubjugationistLawME != 0 && getSlave($AS).race == $arcologies[0].FSSubjugationistRace>> Your subjugationism has pushed a lot of animals like $him into the market, so $his race marks $him as low quality. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if getSlave($AS).pregKnown == 1>> Pregnant slaves appraise quite well, thanks to your leadership on repopulation. <</if>> <</if>> <<if $arcologies[0].FSRestartSMR != 0>> <<if getSlave($AS).dick > 0>> Subhumans with dicks appraise less well, since they don't need them. <</if>> <<if getSlave($AS).balls > 0>> $He has balls too. A slave that can impregnate is worth little under your vision of the future. <</if>> <<if getSlave($AS).vagina > 0>> Subhumans with vaginas appraise less well, since they don't need them. <</if>> <<if getSlave($AS).ovaries > 0>> $He can get pregnant too. A slave that can bear children is worth little under your vision of the future. <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR != 0>> <<if getSlave($AS).weight > 60 && getSlave($AS).muscles < 5>> Plush, soft slaves like $him appraise well, thanks to the shifting views on beauty. <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR != 0>> <<if getSlave($AS).dick > 0>> Slaves with dicks appraise less well, thanks to your leadership on gender. <<if getSlave($AS).balls > 0>> That's especially true for $him, since $he still has $his balls. <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistLawFuta != 0>> <<if $arcologies[0].FSGenderRadicalistLawFuta == 1>> <<if getSlave($AS).dick > 0>> <<if getSlave($AS).vagina > -1>> Futas appraise better than ever, thanks to your leadership on gender. <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>> <<if getSlave($AS).dick > 0>> <<if getSlave($AS).balls > 0>> Slaves with cocks and balls appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>> <<if getSlave($AS).boobs <= 400>> <<if getSlave($AS).dick > 0 && getSlave($AS).dick < 3>> <<if getSlave($AS).balls > 0 && getSlave($AS).balls < 3>> Slaves with such cute little parts appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <</if>> <<else>> <<if getSlave($AS).butt >= 5>> <<if getSlave($AS).anus >= 2>> <<if getSlave($AS).hips >= 1>> <<if getSlave($AS).skill.anal > 60>> Slaves with big butts and skilled anuses appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 50>> And of course, we can't forget the premium you get on selling slaves. <</if>> <<if $arcologies[0].FSNeoImperialist > 40>> And of course, you'll receive a premium for the nobility of such Imperial slaves. <</if>> <<if getSlave($AS).indenture > -1>> Though I dislike mentioning something so obvious, being an indentured servant will have a huge impact on $his valuation. <</if>> <<switch _appraiser>> <<case "roman">> That is all." He rolls his screen-scroll up and tucks it into his toga, and nods. "A pleasure." <<case "imperial">> That will be all, your Highness." He dismisses the holographic screen with a flick of his cybernetically-suited wrist, smiles once more, and leaves with a flourish of the short white cape behind him. <<case "aztec">> That's all. Thank you." She turns to go, her long cape swiveling in the air, showing a glimpse of her <<if $arcologies[0].FSRepopulationFocusLaw == 1>>fecund<<else>>pleasant<</if>> figure. <<case "egyptian">> That's all. Thank you for this delightful opportunity." She turns to go, but turns again in the doorway to offer another deep bow, this one so low that her linen dress discloses just a hint of her dimpled rear. <<case "edo">> That is all. Thank you." She performs a perfect bow and retreats. <<case "arabian">> That is all. $He may fetch a fine price, if the Almighty will it." He bows deeply and backs out the door. <<case "chinese">> That is all." She bows and backs out the door. <<case "priestess">> Amen." She forms a holy symbol with her hands, kneels before you to bow so low that her cleavage presses against the floor, and retreats. <<case "futa">> That's all. Thanks! Cute $girl." She goes, but pauses in the doorway to give you a little wave. <<case "Elite">> That's all. <<if $PC.dick != 0>>See you around! Have to have a few other guy's kids before we can have some more fun, but I'll keep you in mind!<<else>>See you around, we'll have to go drinking after I'm done sometime!<</if>>" She waves as she leaves. <<case "businesswoman">> That will be all. Thank you, and good day." She bows curtly and goes. <<case "slaver">> That's all I've got for you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>ma'am<</if>>, thank you kindly." He offers a genteel bow and leaves. <<default>> And that is all. Thank you." He nods in a businesslike fashion and departs. <</switch>> <br><br> __Financial Records__ <<includeDOM slaveExpenses(getSlave(V.AS))>> <</if>> /* CLOSES APPRAISAL */ <</if>> /* closes breeding mark */ <br><br> <<if getSlave($AS).breedingMark == 1 && $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <<set $buyer = 0>> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <br>The current offer for $him stands at ''<<print cashFormat(_Price)>>''. <<link "Accept bid" "Slave Sold">> <<run cashX(_Price, "slaveTransfer")>> <<set $buyer = "elite auction">> <</link>> <<elseif getSlave($AS).geneticQuirks.progeria === 2 && getSlave($AS).physicalAge >= 45>> <<set $buyer = 0>> <<set _Price = random(10, 100)*Math.trunc((_slaveCost*1.1)/500)>> <br>The current offer for $him stands at ''<<print cashFormat(_Price)>>''. <<link "Accept bid" "Slave Sold">> <<run cashX(_Price, "slaveTransfer")>> <</link>> <<else>> __Bids Received__ <br> <<set $buyer = 0>> <<set _Price = 500*Math.trunc((_slaveCost*1.15)/500)>> <<if (getSlave($AS).visualAge < 20) && (getSlave($AS).weight < -10) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes his slaves young and slender. <<set _NewOwner = 1>> <<elseif (getSlave($AS).visualAge > 40) && (getSlave($AS).weight > 10) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes her slaves mature and <<= $mother>>ly. <<set _NewOwner = 1>> <<elseif (getSlave($AS).dick > 3) && canAchieveErection(getSlave($AS)) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes fat cocks. <<set _NewOwner = 1>> <<elseif (getSlave($AS).dick > 3) && (getSlave($AS).balls == 0) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes a big limp dick flopping around when he fucks a slave's asspussy. <<set _NewOwner = 1>> <<elseif (getSlave($AS).dick == 1) && (getSlave($AS).balls == 0 || getSlave($AS).ballType == "sterile") && (getSlave($AS).anus == 3) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes sissies with anal slits longer than their little limp dicks. <<set _NewOwner = 1>> <<elseif (getSlave($AS).dick > 0) && (getSlave($AS).boobs < 300) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes traps. <<set _NewOwner = 1>> <<elseif (getSlave($AS).dick > 0) && (getSlave($AS).balls > 0) && (getSlave($AS).boobs > 600) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who likes lusty shemales. <<set _NewOwner = 1>> <<elseif (getSlave($AS).anusPiercing > 1) && (getSlave($AS).nipplesPiercing > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who is clearly fascinated by $his lewd piercings. <<set _NewOwner = 1>> <<elseif (getSlave($AS).anusTat > 1) && (getSlave($AS).buttTat > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who is clearly aroused by $his slutty tattoos. <<set _NewOwner = 1>> <<elseif (getSlave($AS).boobs > 800) && (getSlave($AS).areolaeShape != "circle") && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who can't take his eyes off $his unique areolae. <<set _NewOwner = 1>> <<elseif (getSlave($AS).clit > 2) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who keeps running her tongue over her lips while staring at the slave's giant clit. <<set _NewOwner = 1>> <<elseif (getSlave($AS).labia > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who has an obvious fascination with $his dangling labia. <<set _NewOwner = 1>> <<elseif (getSlave($AS).boobs > 2000) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen with an obvious breast expansion fetish. <<set _NewOwner = 1>> <<elseif (getSlave($AS).preg > getSlave($AS).pregData.normalBirth/2) && (getSlave($AS).lactation == 1) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who pays obsessive attention to $his gravid belly and naturally lactating breasts. <<set _NewOwner = 1>> <<elseif (getSlave($AS).ovaries == 1) && (getSlave($AS).physicalAge < 25) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who pays unusually close attention to the section of the medical report on $his fertility. <<set _NewOwner = 1>> <<elseif (getSlave($AS).butt > 6) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen with an obvious butt expansion fetish. <<set _NewOwner = 1>> <<elseif (getSlave($AS).face > 10) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who can't keep his eyes off $his pretty face. <<set _NewOwner = 1>> <<elseif (getSlave($AS).skill.anal >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen interested in acquiring a skilled butthole bitch. <<set _NewOwner = 1>> <<elseif (getSlave($AS).skill.vaginal >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen interested in acquiring a slut with real vaginal skill. <<set _NewOwner = 1>> <<elseif (getSlave($AS).skill.oral >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen interested in acquiring a skilled cocksucker. <<set _NewOwner = 1>> <<elseif (getSlave($AS).health.condition > 80) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen who pays creepily close attention to the state of $his health, and ignores everything else. <<set _NewOwner = 1>> <<elseif (getSlave($AS).nationality != 0) && (random(1,100) > 80)>> <br>''<<print cashFormat(_Price)>>'' from a citizen with a special appetite for <<print moreNational(getSlave($AS).nationality)>> <<= $girl>>s. <<set _NewOwner = 1>> <</if>> <<if _NewOwner == 1>> <<link "Accept bid" "Slave Sold">> <<run cashX(_Price, "slaveTransfer")>> <</link>> <</if>> <<if getSlave($AS).physicalAge > 30>> <<if getSlave($AS).devotion > 20>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*0.9)/500))>>'' from a polite older citizen looking for a housekeeper and bedwarmer. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*0.9)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "housekeeper">> <</link>> <</if>> <</if>> <</if>> <<if isFertile(getSlave($AS)) && $seePreg != 0>> <<if _slaveCost > 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a male citizen who wants to ensure his posterity by using $him to carry his children. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "preg fetishist">> <</link>> <</if>> <</if>> <<if getSlave($AS).mpreg == 1>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from an organ modifier interested in $his anal womb. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "organ crafter">> <</link>> <</if>> <</if>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if getSlave($AS).vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(400*Math.trunc((_slaveCost*1.05)/500))>>'' from a pharmaceuticals corporation looking for fertile virgins for testing extreme fertility drugs. <<link "Accept bid" "Slave Sold">> <<set _Price = 400*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "womb filler">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).intelligence > 50>> <<if getSlave($AS).face >= 55>> <<if getSlave($AS).faceShape != "masculine">> <<if random(1,100) > 90>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a fellow arcology owner seeking a smart, pretty slave to use as a breeder to produce superior children. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "eugenics arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).hips > 1>> <<if getSlave($AS).vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a fellow arcology owner focusing on building a future society based on his genes: he seeks fertile virgins with wide hips, feeling they will be the best mothers. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "repopulationist arcology">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.3)/500))>>'' from a slave trader with a notorious virgin impregnation fetish: he uses his work to provide himself with an endless supply of virgins to knock up and resell. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.3)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "virgin trader">> <</link>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if getSlave($AS).preg > getSlave($AS).pregData.normalBirth/2>> <<if getSlave($AS).bellyPreg >= 300000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a group that takes pleasure in performing abortions on live TV. <<link "Accept bid" "Slave Sold">> <<set _Price = 400*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "abortion TV">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).nipples == "huge">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a female citizen with a very specific fetish: she loves breasts to the point of enjoying slaves with nipples large enough to meaningfully penetrate her. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "nipple fetishist">> <</link>> <</if>> <</if>> <<if getSlave($AS).nipples == "fuckable">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a male citizen with a kink that's hard to satisfy: he loves nipple fucking, but hates how breasts just don't work that way. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "nipple fetishist">> <</link>> <</if>> <</if>> <<if getSlave($AS).balls > 0>> <<if getSlave($AS).skill.anal > 10>> <<if getSlave($AS).devotion > 20>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a citizen who enjoys buttfucking slaves with the necessary equipment, willingness, and anal skill to reward his efforts with messy, hands-free orgasms of their own. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "anal fetishist">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).skill.oral > 30>> <<if getSlave($AS).devotion > 20>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from an unusually well-endowed citizen who strongly prefers oral sex with willing partners who can deepthroat him successfully. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "oral fetishist">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).fetish != "masochist">> <<if getSlave($AS).devotion > 50>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a sadistic citizen who likes hurting her slaves, dislikes masochists for their enjoyment of her treatment, yet prefers slaves who will not hate her. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "pain fetishist">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).muscles > 30>> <<if getSlave($AS).height >= 170>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant < -15>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a sadistic citizen who is looking for an imposing, stupid slave she can train to rape her victims on command. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "sadism fetishist">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant > 50>> <<if getSlave($AS).intelligenceImplant >= 15>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a newly wealthy citizen who is expanding his household and is interested in smart, educated, and obedient slaves for leadership roles. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "dom fetishist">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).devotion > 50>> <<if getSlave($AS).skill.oral >= 100>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.05)/500))>>'' from a citizen whose job keeps her deskbound; bored, she's looking for a devoted oral slave to occupy the space under the desk and be her constant pussylicking appliance. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.05)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "sub fetishist">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).anus == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.3)/500))>>'' from a wealthy citizen infamous for cruelly raping anal virgins in public; he buys and abuses a new one every few weeks. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.3)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "buttbreaker">> <</link>> <</if>> <</if>> <<if getSlave($AS).skill.oral >= 100>> <<if getSlave($AS).skill.anal >= 100>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant > 15>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a small, local slave trainer interested in using $him to help train new slaves in the sexual arts. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "trainer staffing">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).skill.oral >= 100>> <<if getSlave($AS).skill.anal >= 100>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant > 15>> <<if getSlave($AS).intelligenceImplant >= 15>> <<if getSlave($AS).physicalAge > 35>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.4)/500))>>'' from a skilled slave trainer who feels that MILFs make the best slave trainers. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.4)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D milf staffing">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobsImplant == 0>> <<if getSlave($AS).lactation > 0>> <<if getSlave($AS).ovaries > 0>> <<if getSlave($AS).boobs > 1000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a prominent citizen with a notorious fetish for fertile, natural cows. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D hucow">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).muscles > 5>> <<if getSlave($AS).weight < -10>> <<if getSlave($AS).teeth == "pointy">> <<if getSlave($AS).skill.combat > 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who's pursuing some sort of mercenary project that requires worryingly large numbers of thin <<= $girl>>s with sharp teeth. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D startled the witch">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).teeth == "fangs">> <<if (skinToneLevel(getSlave($AS).skin) < 7)>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a becloaked individual with an unusual interest in pale <<= $girl>>s with fangs. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "vampire clan">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).vagina == 0>> <<if getSlave($AS).anus > 1>> <<if getSlave($AS).skill.anal >= 100>> <<if getSlave($AS).physicalAge < 25>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who appreciates <<= $girl>>s who are both vaginal virgins and anal veterans. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D virgin asspussy">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).vagina == 0>> <<if (getSlave($AS).fetish == "submissive") || (getSlave($AS).fetish == "pregnancy")>> <<if getSlave($AS).skill.entertainment > 30>> <<if getSlave($AS).physicalAge < 30>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen with moist palms who insistently refers to $him as "his waifu," whatever that means. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D waifu">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).vagina > 0 && getSlave($AS).dick == 0 && getSlave($AS).balls == 0>> <<if getSlave($AS).physicalAge >= 20 && getSlave($AS).physicalAge < 25>> <<if getSlave($AS).visualAge >= 20 && getSlave($AS).visualAge < 25>> <<if getSlave($AS).preg <= 0 && getSlave($AS).bellyImplant <= 0>> <<if getSlave($AS).weight < 10 && getSlave($AS).weight > -10>> <<if getSlave($AS).waist < 10 && getSlave($AS).waist > -50>> <<if getSlave($AS).boobs >= 550 && getSlave($AS).boobs < 1000>> <<if getSlave($AS).butt > 2 && getSlave($AS).butt < 5>> <<if getSlave($AS).hips > 0 && getSlave($AS).hips < 3>> <<if getSlave($AS).face >= 20>> <<set _movieDouble = random(1,100)>> <<if _movieDouble > 90 && $seePreg != 0>> <br>''<<print cashFormat(700*Math.trunc((_slaveCost*1.35)/700))>>'' from a production studio interested in using $him as a double. <<link "Accept bid" "Slave Sold">> <<set _Price = 700*Math.trunc((_slaveCost*1.35)/700)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "monster movie">> <</link>> <<elseif _movieDouble > 70>> <br>''<<print cashFormat(700*Math.trunc((_slaveCost*1.35)/700))>>'' from a production studio interested in using $him as a double. <<link "Accept bid" "Slave Sold">> <<set _Price = 700*Math.trunc((_slaveCost*1.35)/700)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "sex double">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick > 0>> <<if getSlave($AS).skill.oral >= 100>> <<if getSlave($AS).height < 160>> <<if getSlave($AS).butt > 3>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who likes to provide his favored, well-endowed slaves with subordinate, orally skilled dickgirls with nice butts. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D oral servants">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick > 0>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).fetish == "buttslut">> <<if getSlave($AS).visualAge < 25>> <<if getSlave($AS).boobs < 400>> <<if getSlave($AS).weight <= 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who prefers slaves that look like demure <<= $girl>>s with their clothes on, and are willing to take cock up their pretty asspussies. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D trap lover">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).height > 185>> <<if getSlave($AS).butt > 8>> <<if getSlave($AS).buttImplant < 2>> <<if getSlave($AS).weight > 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from an eccentric citizen notorious for keeping tall slaves with huge soft butts, just so he can bury himself between their cheeks when they're standing. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D butt bury">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick > 1>> <<if getSlave($AS).balls == 1>> <<if getSlave($AS).vagina > -1>> <<if canAchieveErection(getSlave($AS))>> <<if getSlave($AS).lactation > 0>> <<if getSlave($AS).face > 10>> <<if getSlave($AS).faceShape != "masculine">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen with strong opinions on futas: he likes a feminine $girl with a nice cock, a lovely pussy, no visible balls and yet the ability to get hard, and plentifully milky nipples. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D milky herm">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick == 0>> <<if getSlave($AS).muscles > 30>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).height > 180>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen whose friends never let him hear the end of his incorrigibly romantic treatment of his apartment full of amazons. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D amazon hunter">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if getSlave($AS).ovaries == 1>> <<if getSlave($AS).preg > -2>> <<if getSlave($AS).muscles > 30>> <<if getSlave($AS).weight <= 10>> <<if getSlave($AS).height < 165>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who keeps a large harem of lithe, muscular <<= $girl>>s to bear him children. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D shorty breeder">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).fetish == "cumslut">> <<if getSlave($AS).lips > 30>> <<if hasAnyArms(getSlave($AS)) && hasAnyLegs(getSlave($AS))>> <<if getSlave($AS).skill.oral > 50>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.35)/500))>>'' from a prominent citizen who's looking for a fresh, skilled pair of lips eager to wrap around a thick cock. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.35)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D oral servants">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).skill.vaginal <= 10>> <<if getSlave($AS).skill.anal <= 10>> <<if getSlave($AS).skill.oral <= 10>> <<if getSlave($AS).skill.whoring <= 10>> <<if getSlave($AS).skill.entertainment <= 10>> <<if random(1,100) > 80>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.15)/500))>>'' from a prominent citizen who's a notoriously inexperienced lover; it's painfully obvious that he prefers inexperienced slaves as they make him feel less insecure. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.15)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D r9k">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).weight > 10>> <<if getSlave($AS).muscles > 5>> <<if getSlave($AS).health.condition > 60>> <<if _slaveCost < 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a prominent citizen who takes unusually close interest in $his health and muscle tone, and cannot quite hide his salivation as he does so. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "D cannibal">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).porn.prestige == 1>> <<if random(1,100) == 69>> <br>''<<print cashFormat(200*Math.trunc((_slaveCost*2)/200))>>'' from an obsessive fan who absolutely must have $him for himself. <<link "Accept bid" "Slave Sold">> <<set _Price = 200*Math.trunc((_slaveCost*2)/200)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "obsessed fan">> <</link>> <</if>> <<elseif getSlave($AS).porn.prestige == 3>> <<if random(1,100) > 90>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.3)/500))>>'' from a studio interested in continued production of $his porn. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.3)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "porn studio">> <</link>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if getSlave($AS).intelligenceImplant < 15>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in educating slaves and reselling them at a profit. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "teaching trainer">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if getSlave($AS).boobsImplant == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in filling slaves with implants before resale. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "implanting trainer">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if getSlave($AS).boobsImplant > 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in fixing slaves who have been surgically ruined with overimplantation. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "purifying trainer">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if getSlave($AS).boobs > 600>> <<if getSlave($AS).butt > 3>> <<if getSlave($AS).weight > 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in slimming down fat slaves to appeal to buyers who prefer slim <<= $girl>>s. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "slimming trainer">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if getSlave($AS).boobs < 600>> <<if getSlave($AS).butt < 3>> <<if getSlave($AS).weight < -10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in improving slaves with disappointing assets; they prefer pharmaceutical means but are not averse to surgical intervention if necessary. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "broadening trainer">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobs > 1000>> <<if getSlave($AS).boobsImplant == 0>> <<if getSlave($AS).lactation == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in getting $women ready to be dairy cows by using aggressive hormonal and pharmaceutical treatment to balloon their tits. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "cow trainer">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist == "unset">> <<if getSlave($AS).balls > 0>> <<if getSlave($AS).boobs < 500>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in feminizing imperfect shemales; an orchiectomy is invariably their first step. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "clipping trainer">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if getSlave($AS).dick > 0>> <<if _slaveCost > 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a slave trainer that specializes in creating proper slave women from raw material that falls short of that ideal but has potential anyway. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "reassignment trainer">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobs - getSlave($AS).boobsImplant > 2000>> <<if getSlave($AS).lactation > 1>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner working towards autarkic slave pastoralism. He's awed by $his milk productivity. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "pastoralist arcology">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).devotion > 50>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant > 50>> <<if getSlave($AS).intelligenceImplant >= 30>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner building a facsimile of ancient Egypt. He's in the market for wise and educated slaves willing to pass on their skills. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "egyptian revivalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).skill.combat >= 1>> <<if getSlave($AS).health.condition > 40>> <<if getSlave($AS).muscles > 25>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner building a recreation of the Great Aztec Empire. He's in the market for willing, strong and combat ready slaves, to bolster his empire <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "aztec revivalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).skill.combat > 0>> <<if getSlave($AS).health.condition > 40>> <<if getSlave($AS).muscles > 5>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner building a facsimile of classical Rome. He's in the market for slaves with basic combat skills to fight in modern gladiatorial combats. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "roman revivalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).health.condition > 40>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant > 20>> <<if getSlave($AS).muscles > 5>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from an arcology owner who's crowned himself a neo-noble, looking for healthy, intelligent, and fit slaves to build up a prestigious harem worthy of a genuine King. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "neoimperialist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).face > 10>> <<if getSlave($AS).counter.anal < 100>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with interesting religious beliefs, which require beautiful slaves to be available to the public. Since <<= getSlave($AS).slaveName>> is pretty and not heavily used, he considers it a duty to buy $him and make $him a holy prostitute. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "chattel religionist arcology">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).muscles > 5>> <<if getSlave($AS).muscles <= 95>> <<if getSlave($AS).health.condition > 60>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner devoted to muscular ladies. He seems to feel that <<= getSlave($AS).slaveName>> is not at $his true potential, and wants a try at improving $his physique himself. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "physical idealist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).weight > 30>> <<if getSlave($AS).weight <= 95>> <<if getSlave($AS).health.condition > 60>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner devoted to chubby ladies. He seems to feel that <<= getSlave($AS).slaveName>> can handle a fair bit more weight, and wants a try at fattening $him up himself. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "hedonistic decadence arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if getSlave($AS).weight < 10>> <<if getSlave($AS).muscles < 10>> <<if getSlave($AS).belly == 0 && getSlave($AS).preg < 1>> <<if random(1,100) > 80>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/400))>>'' from a chef that likes stuffing more than just turkeys. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/400)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "stuffer chef">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobs > 1000>> <<if getSlave($AS).boobsImplant == 0>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner who loves breast implants. Since large natural breasts can support larger implants, he seems to feel <<= getSlave($AS).slaveName>> has good potential to be implanted up to a truly gigantic size without too much stretching. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "transformation fetishist arcology">> <</link>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobs > 800>> <<if getSlave($AS).boobsImplant == 0>> <<if getSlave($AS).physicalAge < 25>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner who never fails to dream big. He's interested in $him mostly for growth potential, since $his assets have grown so big, so young. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "asset expansionist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobs < 500>> <<if getSlave($AS).butt < 3>> <<if getSlave($AS).physicalAge < 25>> <<if getSlave($AS).anus < 2>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with simple tastes. He likes his slaves young, slim, and reasonably innocent. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "slimness enthusiast arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).boobsImplant > 0>> <<if getSlave($AS).buttImplant > 0>> <<if getSlave($AS).lipsImplant > 0>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with a hatred of implants that reaches missionary zeal. He buys slaves full of silicone, removes their implants, reconditions them, and resells them whenever his finances will permit. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "body purist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).trust > 20>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner who runs a terrifyingly degrading society. He prefers slaves who have been well-treated previously; it lends their screams a certain special authenticity. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "degradationist arcology">> <</link>> <</if>> <</if>> <<if getSlave($AS).intelligenceImplant < 5>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).fetish != "mindbroken">> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with an almost messianic calling to educate and improve slaves, though somewhat hypocritically, he prefers to start with reasonably obedient <<= $girl>>s, which usually means slaves broken by someone else. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "paternalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick == 0>> <<if getSlave($AS).boobs > 800>> <<if getSlave($AS).butt > 3>> <<if getSlave($AS).devotion > 20>> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant < -15>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner who likes willing, uncomplicated young ladies with bouncing boobs and big butts. He's an uncomplicated sort. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "gender fundamentalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).dick > 0>> <<if getSlave($AS).face < -10>> <<if getSlave($AS).boobs < 400>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with a notorious fetish for the process of feminization. He prefers diamonds in the rough, because the process of polishing is so much fun. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "gender radicalist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).race != "mixed race">> <<if getSlave($AS).devotion <= 20>> <<if getSlave($AS).trust < 20>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner with a strongly held belief that <<= getSlave($AS).race>> people should not be slaves. He devotes as much of his resources as he can to manumission of such <<= $girl>>s, concentrating on the downtrodden. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "supremacist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if getSlave($AS).race != "mixed race">> <<if getSlave($AS).intelligence+getSlave($AS).intelligenceImplant < -50>> <<if getSlave($AS).ovaries == 1>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.25)/500))>>'' from a fellow arcology owner working on a project to breed a race of <<= getSlave($AS).race>> people with natural, unquestioning obedience. He clearly considers $him good stock for the project. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.25)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "subjugationist arcology">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if _slaveCost < 10000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a cheap brothel chain that operates a franchise on a lower level of the arcology. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "cheap brothel">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if _slaveCost < 20000>> <<if getSlave($AS).boobsImplant == 0>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a factory farm notorious for extracting every drop of value from its slaves' bodies. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "factory farm">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if _slaveCost < 5000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a sex arcade that maintains good service quality by rapidly cycling new slaves through their facilities. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "arcade">> <</link>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSPaternalist == "unset">> <<if _slaveCost < 10000>> <<if getSlave($AS).health.condition > 40>> <<if getSlave($AS).ovaries == 1>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a high-volume breeding operation interested in $him mostly for $his healthy, functional womb. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "volume breeder">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if _slaveCost > 20000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.1)/500))>>'' from a group of partners that run a handsome brothel off the promenade. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "nice brothel">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if _slaveCost < 50000>> <<if getSlave($AS).boobsImplant == 0>> <<if getSlave($AS).health.condition > 40>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*0.8)/500))>>'' from a free-range farm that pays for the high costs of high quality livestock care by aggressively marketing its cruelty-free products. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*0.8)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "free range">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if getSlave($AS).health.condition > 40>> <<if _slaveCost < 5000>> <<if random(1,100) > 10>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from an organ harvesting firm that acquires healthy raw materials cheaply. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.2)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "harvester">> <</link>> <</if>> <</if>> <</if>> <<if _slaveCost < 5000>> <<if random(1,100) > 10>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1)/500))>>'' from a manufacturer of large sexual appliances that include a living inmate, drugged into helplessness. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "fuckdoll">> <</link>> <</if>> <</if>> <<if $seeExtreme == 1>> <<if _slaveCost < 5000>> <<if getSlave($AS).vagina > -1>> <<if getSlave($AS).bellyImplant > -1>> <<if random(1,100) > 90>> <br>''<<print cashFormat(7000)>>'' from a porn director interested in a cheap slave with a belly implant for use in a snuff film. <<link "Accept bid" "Slave Sold">> <<set _Price = 7000>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "tentacle bred">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if random(1,100) > 30>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*0.9)/500))>>'' from a reputable slave trader who will likely ship $him out of the arcology. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*0.9)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <</link>> <</if>> <<if getSlave($AS).fetish == "mindbroken">> <<if random(1,100) > 20>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*0.9)/500))>>'' from a slave trader who buys vast numbers of mindbroken <<= $girl>>s. His purpose is unknown, and none of them are ever seen again. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*0.9)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <</link>> <</if>> <</if>> <<if (getSlave($AS).hears == -2)>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.3)/500))>>'' from a concert venue that wants a sex slave to keep the stage crew satisfied, but doesn't want to worry about any possible hearing loss. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.3)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "concert hall">> <</link>> <</if>> <</if>> <<if (getSlave($AS).sexualFlaw == "crude")>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.4)/500))>>'' from a slave trainer that specializes in teaching proper manners and etiquette to low-class slaves. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*1.4)/500)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "etiquette coach">> <</link>> <</if>> <</if>> <<if hasBothEyes(getSlave($AS))>> <<if canSeePerfectly(getSlave($AS))>> <<if isSlim(getSlave($AS))>> <<if random(1,100) > 65>> <br>''<<print cashFormat(450*Math.trunc((_slaveCost*1.45)/450))>>'' from a mercenary sniper looking for a small slave to act as his spotter. <<link "Accept bid" "Slave Sold">> <<set _Price = 450*Math.trunc((_slaveCost*1.45)/450)>> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <<set $buyer = "sniper spotter">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $plot>> <<if $peacekeepers>> <<if $peacekeepers.strength >= 50>> <<if $peacekeepers.attitude < 100>> <<if getSlave($AS).skill.oral + getSlave($AS).skill.anal + getSlave($AS).skill.vaginal > 100>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*0.5)/500))>>'' from the officer in charge of 'recreational activities' for General $peacekeepers.generalName's forces. This is far less than the slave is worth, but the bid comes with the implicit offer of more influence over the peacekeepers. <<link "Accept bid" "Slave Sold">> <<set _Price = 500*Math.trunc((_slaveCost*0.5)/500), $buyer = "peacekeepers">> <<run cashX(_Price, "slaveTransfer", getSlave($AS))>> <</link>> <</if>> <<else>> <<switch $peacekeepers.tastes>> <<case "lusty futanari">> <<if getSlave($AS).balls > 0 && getSlave($AS).ballType != "sterile" && getSlave($AS).scrotum > 0 && getSlave($AS).dick > 0 && getSlave($AS).vagina > -1 && getSlave($AS).energy > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "cum addicts">> <<if getSlave($AS).fetish == "cumslut" && getSlave($AS).fetishStrength > 95 && getSlave($AS).sexualFlaw == "cum addict">> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "horny MILFs">> <<if getSlave($AS).physicalAge > 34 && getSlave($AS).visualAge > 34 && getSlave($AS).energy > 80>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "big-breasted cows">> <<if getSlave($AS).boobs > 2000 && getSlave($AS).lactation > 1>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "beautiful young sex slaves">> <<if getSlave($AS).physicalAge < 25 && getSlave($AS).visualAge < 25 && getSlave($AS).face > 95>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "fertile virgins">> <<if getSlave($AS).vagina == 0 && isFertile(getSlave($AS))>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "lusty preggos">> <<if getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4 && getSlave($AS).energy > 50>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "baby obsessed breeders">> <<if getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4 && getSlave($AS).fetish == "pregnancy" && getSlave($AS).sexualFlaw == "breeder">> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "bellies with girls attached">> <<if getSlave($AS).belly >= 300000>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "flesh balloons">> <<if getSlave($AS).boobs > 20000 && getSlave($AS).butt > 10>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <<case "oppai loli">> <<if getSlave($AS).boobs > 2000 && getSlave($AS).physicalAge < 13 && getSlave($AS).visualAge < 13>> <br>''<<print cashFormat(500*Math.trunc((_slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid" "Slave Sold">><<set _Price = 500*Math.trunc((_slaveCost*1.2)/500), $buyer = "peacekeepers">><<run cashX(_Price, "slaveTransfer", getSlave($AS))>><</link>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</if>> <br><br> <<link "Re-list $him" "Sell Slave">><<run cashX(-500, "personalBusiness")>><</link>> //This will cost <<print cashFormat(500)>>// <</if>>
MonsterMate/fc
src/uncategorized/sellSlave.tw
tw
mit
98,470
:: Servants' Quarters [nobr jump-to-safe jump-from-safe] <<set _DL = App.Entity.facilities.servantsQuarters.employeesIDs().size, $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Servants' Quarters", $encyclopedia = "Servants' Quarters">> <<set _servantsQuartersNameCaps = capFirstChar($servantsQuartersName)>> <p class="scene-intro"> _servantsQuartersNameCaps <<switch $servantsQuartersDecoration>> <<case "Roman Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine to the Roman goddess of domesticity. <<case "Neo Imperialist">> are surprisingly luxurious for mere servant's quarters. They're a large, public dormitory, but the barracks-like beds are soft, clean, high-tech pods stacked two to a row, separated by banners emblazoned with your family crest. A few small tapestries decorate the walls, mostly showing happy-looking servants cleaning and cooking. <<case "Aztec Revivalist">> are simple, yet grandiose. In every corner stands a monument to a god, and as the sun peeks through, all the obsidian ornaments glisten with light. <<case "Egyptian Revivalist">> are utilitarian, yet warm and well-kept. At one end of the long dormitory there is an alcove with a shrine to the Egyptian goddess of servility. <<case "Edo Revivalist">> are spartan and functional. Fresh mats are laid across the floor every day, and the simple beds of blankets and wooden blocks are neatly stowed against the walls before sunrise. <<case "Arabian Revivalist">> are utilitarian, yet warm and well-kept. They are floored with beautifully patterned tile; there are channels for clean running water that make it easy to keep clean and fresh, so long as one is willing to bathe in the open. <<case "Chinese Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine hosting a bronze statue of a watchful dragon. <<case "Chattel Religionist">> are spartan, yet functional. Servants here are expected to be clean and hardworking, and there is a penitents cell ready for them if they are not. <<case "Degradationist">> are severe and utilitarian. Servants sleep uncomfortably here, knowing that even on their meager bedrolls, they are fair game for abuse. <<case "Repopulation Focus">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to rest their pregnant bodies between shifts. A closet contains specialized cleaning tools to accommodate their distended bodies. <<case "Eugenics">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. They are required to always be carrying prophylactics for other slaves and any low class citizens who require them. <<case "Asset Expansionist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with gigantic breasts earnestly enjoying huge cocks. <<case "Transformation Fetishist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with huge implants earnestly enjoying sex. <<case "Gender Radicalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting all sorts of slaves earnestly enjoying taking cocks up their anuses. <<case "Gender Fundamentalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting pretty female slaves being fucked by muscular men. <<case "Physical Idealist">> are comfortable and well-kept. There are softcore pictures on the walls, depicting gorgeously muscled, oiled-up men and women, flexing and posing for the camera. <<case "Supremacist">> are spartan, since that's all domestics from the inferior races need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Subjugationist">> are spartan, since that's all $arcologies[0].FSSubjugationistRace domestics need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Paternalist">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to take their regular breaks in. <<case "Pastoralist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting lactating slaves earnestly enjoying sex. The servants are provided with milk to drink. <<case "Maturity Preferentialist">> are comfortable, but functional. There are motivational posters on the walls featuring cheerful MILF servants, exhorting mature slaves to smile, serve, and get fucked like good girls. <<case "Youth Preferentialist">> are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and giving head. <<case "Body Purist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting gorgeous slaves earnestly enjoying sex. <<case "Slimness Enthusiast">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slender slaves earnestly enjoying sex. <<case "Hedonistic">> are comfortable and well-kept. There are plenty of soft couches to recline on between shifts and a number of feeders to keep servants full and happy. There are pornographic pictures on the walls, depicting fat slaves earnestly enjoying sex while stuffing their and their partners faces. <<case "Intellectual Dependency">> are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and not wandering off. Plenty of toys are available in an effort to keep minds focused on work and not solely on sex. <<case "Slave Professionalism">> are comfortable and well-kept, assuming a slave is able to understand how to make use of the amenities. There are abundant menial tasks available to keep a mind busy and sharp. <<case "Petite Admiration">> are comfortable and well-kept, assuming a slave is short enough, of course. Those that stand too tall find the accommodations cramped and the tools annoyingly short. <<case "Statuesque Glorification">> are comfortable and well-kept, assuming a slave is tall enough, of course. Those that are too short find the accommodations out of reach and the tools painfully long. <<default>> are comfortable. Servants sleep together in a dormitory, eat together in a little kitchen, bathe together in a communal shower, and then head out into the penthouse to serve. <</switch>> <<if _DL > 2>> _servantsQuartersNameCaps are busy with hurrying slaves. One shift of servants is eating, cleaning the quarters, and bathing. The second is sleeping, and the third is out in the penthouse cleaning and serving. <<elseif _DL > 0>> A few slaves are working out of the servants' quarters. They must split their scant time between looking after their own needs and the superior needs of everyone else. <<elseif _S.Stewardess>> _S.Stewardess.slaveName is alone, and seems rather bereft without anyone to order around. <<else>> None of your slaves are working out of the servants' quarters. <div class="choices" style="font-style:normal"> [[Decommission the quarters|Main][$servantsQuarters = 0, $servantsQuartersUpgradeMonitoring = 0, $servantsQuartersDecoration = "standard"]] </div> <</if>> </p> <div> <<set _Tmult0 = Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology)>> _servantsQuartersNameCaps has room to keep $servantsQuarters slaves while they serve. There <<if _DL == 1>>is<<else>>are<</if>> currently _DL slave<<if _DL != 1>>s<</if>> serving in $servantsQuartersName. <div class="choices"> [[Expand the Servants' Quarters|Servants' Quarters][cashX(forceNeg(_Tmult0), "capEx"), $servantsQuarters += 5, $PC.skill.engineering += .1]] <span class="note"> Costs <<print cashFormat(_Tmult0)>> </span> </div> <div class="choices"> <<if _DL > 0>> <<includeDOM removeFacilityWorkers("servantsQuarters", "rest", "be a servant")>> <</if>> </div> </div> <div> <<if $servantsQuartersUpgradeMonitoring == 1>> The quarters have been upgraded with enhanced monitoring systems to make the servants work harder, improving their obedience and efficiency. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> The quarters are standard. <div class="choices"> [[Upgrade the monitoring systems to force harder work|Servants' Quarters][cashX(forceNeg(_Tmult1), "capEx"), $servantsQuartersUpgradeMonitoring = 1, $PC.skill.hacking += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs </span> </div> <</if>> </div> <div> <<if $servantMilkers == 1>> Since servants spend most of their time in the penthouse, any who are lactating will use the ubiquitous milkers. <</if>> </div> <p> <<set _facility = App.Entity.facilities.servantsQuarters>> <<if _S.Stewardess>> <<setLocalPronouns _S.Stewardess>> <<includeDOM App.UI.SlaveList.displayManager(_facility)>> <<if canAchieveErection(_S.Stewardess) && _S.Stewardess.pubertyXY == 1>> <<if $stewardessImpregnates == 1>> Keeping the maids pregnant is part of $his job. <div class="choices"> [["Order " + $him + " to stop impregnating"|Servants' Quarters][$stewardessImpregnates = 0]] </div> <<elseif $seePreg != 0>> $He could be directed to keep the maids pregnant $himself. <div class="choices"> [["Order " + $him + " to impregnate"|Servants' Quarters][$stewardessImpregnates = 1]] </div> <</if>> <</if>> <<else>> You do not have a slave serving as a Stewardess. [[Appoint one|Stewardess Select]] <</if>> </p> <p> <<includeDOM App.UI.SlaveList.listSJFacilitySlaves(_facility)>> </p> <p> Rename $servantsQuartersName: <<textbox "$servantsQuartersName" $servantsQuartersName "Servants' Quarters">> <span class="note"> Use a noun or similar short phrase </span> </p> <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/servantsQuarters.tw
tw
mit
10,334
:: Servants' Quarters Report [nobr] /* This passage probably isn't really necessary but it helps organize the profiler output. * TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */ <<includeDOM App.EndWeek.servantsQuartersReport()>>
MonsterMate/fc
src/uncategorized/servantsQuartersReport.tw
tw
mit
297
:: Slave Assignments Report [nobr] <<set $nextLink = "Economics", $nextButton = "Continue">> <h1> $arcologies[0].name Weekly Slave Report - Week $week</h1> <<includeDOM App.EndWeek.slaveAssignmentReport()>> <<run App.UI.EndWeekAnim.end()>>
MonsterMate/fc
src/uncategorized/slaveAssignmentsReport.tw
tw
mit
243
:: Slave Interact [nobr jump-from-safe] <<set $nextButton = "Confirm changes", $nextLink = "Main">> <<includeDOM App.UI.SlaveInteract.mainPage(getSlave(V.AS))>>
MonsterMate/fc
src/uncategorized/slaveInteract.tw
tw
mit
163
:: Slave Sold [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main", $encyclopedia = "Personal Assistant">> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<if !["abortion TV", "elite auction", "eugenics arcology", "organ crafter", "peacekeepers", "repopulationist arcology", "tentacle bred", "womb filler"].includes($buyer) && (((getSlave($AS).actualAge < $retirementAge-1) && $policies.retirement.physicalAgePolicy == 0) || ((getSlave($AS).physicalAge < $retirementAge-1) && $policies.retirement.physicalAgePolicy == 1))>> /* organ crafter is not viable now, the elite/peacekeepers won't part so easily with a prize, some take place x months later when the event's max is 15 weeks, and the rest are snuff events. You don't want that slave back. */ <<if !$boomerangSlave || $boomerangWeeks > 15>> <<if getSlave($AS).fuckdoll == 0>> <<if canWalk(getSlave($AS))>> <<if canTalk(getSlave($AS))>> <<if getSlave($AS).fetish != "mindbroken">> <<if getSlave($AS).devotion > 50>> <<if getSlave($AS).trust > 95 || getSlave($AS).trust < -20 || (getSlave($AS).intelligence+getSlave($AS).intelligenceImplant < -15)>> <<set $boomerangSlave = clone(getSlave($AS)), $boomerangWeeks = 1, $boomerangBuyer = $buyer>> <<set $boomerangSlave.assignment = "rest">> <<set $boomerangStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, boomerangMother: [], boomerangFather: [], boomerangPregSources: [], boomerangMotherTank: [], boomerangFatherTank: [], boomerangRelationship: 0, boomerangRivalry: 0, boomerangRelation: 0, boomerangBody: 0}>> <<if getSlave($AS).ID == $PC.pregSource>> <<set $boomerangStats.PCpregSource = getSlave($AS).ID>> <</if>> <<if $PC.mother == getSlave($AS).ID>> <<set $boomerangStats.PCmother = getSlave($AS).ID>> <</if>> <<if $PC.father == getSlave($AS).ID>> <<set $boomerangStats.PCfather = getSlave($AS).ID>> <</if>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].ID != getSlave($AS).ID>> <<if $slaves[_ss].mother == getSlave($AS).ID>> <<set $boomerangStats.boomerangMother.push($slaves[_ss].ID)>> <</if>> <<if $slaves[_ss].father == getSlave($AS).ID>> <<set $boomerangStats.boomerangFather.push($slaves[_ss].ID)>> <</if>> <<if getSlave($AS).ID == $slaves[_ss].pregSource>> <<set $boomerangStats.boomerangPregSources.push($slaves[_ss].ID)>> <</if>> <</if>> <</for>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if getSlave($AS).ID == $tanks[_z].mother>> <<set $boomerangStats.boomerangMotherTank.push($slaves[_z].ID)>> <</if>> <<if getSlave($AS).ID == $tanks[_z].father>> <<set $boomerangStats.boomerangFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _z = 0; _z < $cribs.length; _z++>> <<if getSlave($AS).ID == $cribs[_z].mother>> <<set $boomerangStats.boomerangMotherTank.push($slaves[_z].ID)>> <</if>> <<if getSlave($AS).ID == $cribs[_z].father>> <<set $boomerangStats.boomerangFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<set $boomerangSlave.sisters = 0, $boomerangSlave.daughters = 0>> <<if getSlave($AS).relationship > 0>> <<set $boomerangStats.boomerangRelationship = getSlave($AS).relationshipTarget>> <</if>> <<if getSlave($AS).rivalry > 0>> <<set $boomerangStats.boomerangRivalry = getSlave($AS).rivalryTarget>> <</if>> <<if getSlave($AS).bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == getSlave($AS).ID; })>> <<if _myBody != -1>> <<set $boomerangStats.boomerangBody = $slaves[_myBody].ID>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<setLocalPronouns $slaves[_ss] 2>> <<if getSlave($AS).mother == $slaves[_ss].ID>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 $daughter. <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<if getSlave($AS).father == $slaves[_ss].ID>> $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you are selling _his2 $daughter. <br><br> <<set $slaves[_ss].devotion -= 10>> <</if>> <<if getSlave($AS).ID == $slaves[_ss].father>> $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 father. <br><br> <<set $slaves[_ss].devotion -= 10>> <</if>> <<if getSlave($AS).ID == $slaves[_ss].mother>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 mother. <br><br> <<set $slaves[_ss].devotion -= 20>> <</if>> <<switch areSisters(getSlave($AS), $slaves[_ss])>> <<case 1>> $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you are selling _his2 twin. <br><br> <<set $slaves[_ss].devotion -= 30>> <<case 2>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 $sister. <br><br> <<set $slaves[_ss].devotion -= 20>> <<case 3>> $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you are selling _his2 half-<<= $sister>>. <br><br> <<set $slaves[_ss].devotion -= 10>> <</switch>> <</for>> <<if getSlave($AS).relationship > 0>> <<set _ss = $slaveIndices[getSlave($AS).relationshipTarget]>> <<if (def _ss) && $slaves[_ss].fetish != "mindbroken">> <<setLocalPronouns $slaves[_ss] 2>> $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 best source of comfort and companionship in a life of bondage. <br><br> <<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>> <</if>> <<elseif getSlave($AS).relationship == -3>> Selling one of your slave $wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <br><br> <<run repX(-200, "slaveTransfer")>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].devotion > 50>> <<set $slaves[_ss].trust -= 5>> <</if>> <</for>> <</if>> <<if getSlave($AS).rivalry != 0>> <<set _ss = $slaveIndices[getSlave($AS).rivalryTarget]>> <<if (def _ss) && $slaves[_ss].fetish != "mindbroken">> <<setLocalPronouns $slaves[_ss] 2>> $slaves[_ss].slaveName is @@.hotpink;pleased@@ that _he2 won't have to see _his2 rival any more. <br><br> <<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>> <</if>> <</if>> <<set _slaveImpact = 0>> <<switch $buyer>> <<case "housekeeper">> <<= getSlave($AS).slaveName>> settles into $his new life in a humbler part of $arcologies[0].name, and can occasionally be seen accompanying $his master in public. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].trust >= -20)>> <<if ($slaves[_ss].physicalAge > 30)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other older, obedient slaves are @@.mediumaquamarine;reassured@@ that if they're sold, they can hope for better than life in a cheap brothel. <</if>> <<case "buttbreaker">> In short order, <<= getSlave($AS).slaveName>> is heard out on the promenade, sobbing and screaming as $his new owner breaks in $his virgin butt in public. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].anus == 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other anal virgins @@.gold;fear for their asses@@ should you decide to sell them. <</if>> <<case "cheap brothel">> <<= getSlave($AS).slaveName>> is soon seen on shift outside a seedy establishment in the lower arcology, mechanically offering $his holes to passersby and flinching whenever $his superiors come out to check on $him. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].assignment == "whore") || ($slaves[_ss].assignment == "work in the brothel")>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other slave prostitutes @@.gold;fear they'll be condemned@@ to similar exploitation in their turn. <</if>> <<case "nice brothel">> <<= getSlave($AS).slaveName>> disappears for a time as $his training is perfected, but $he reappears in the refined brothel, wearing classy clothes and flirting gracefully with patrons of $his body. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].assignment == "whore") || ($slaves[_ss].assignment == "work in the brothel")>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other slave prostitutes @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "factory farm">> <<= getSlave($AS).slaveName>> is never again seen in public, but $his fate is obvious: $he's chained to a milking rack somewhere in a cavernous factory farm, with milk draining from $his tits<<if getSlave($AS).balls > 0>> and an electroshock stimulator up $his butt to force $him to cum<<elseif getSlave($AS).ovaries > 0>> and a new baby in $his belly every ten months<</if>>. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 50)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other slaves are @@.gold;afraid they'll end up like that too,@@ since the factory farms will buy almost anyone. Only your devoted slaves trust you to spare them such a fate. <</if>> <<case "elite auction">> <<= getSlave($AS).slaveName>> is quickly escorted out by $his new master. $He is rarely seen in public anymore, but $his records show $he is settling well into being $his new owner's breeder. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].breedingMark != 1 && $propOutcome == 1)>> <<set $slaves[_ss].devotion -= 5>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your non-chosen slaves @@.mediumorchid;resent@@ you for denying them the special treatment <<= getSlave($AS).slaveName>> is receiving. <</if>> <<case "free range">> <<= getSlave($AS).slaveName>> is a common sight around the arcology, since free range cows are allowed to range between milkings. $He seems reasonably content. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].assignment == "get milked") || ($slaves[_ss].assignment == "work in the dairy")>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other cows @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "volume breeder">> The breeder already has stud stock, and <<= getSlave($AS).slaveName>> is rapidly impregnated. $He's kept in a stockyard on the lower service levels of the arcology, one of a dense crowd of beaten-down women with gravid bellies. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].ovaries == 1)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other fertile slaves @@.gold;fear they'll be sold as breeding stock@@ if they fail to make themselves useful to you otherwise. <</if>> <<case "preg fetishist">> <<= getSlave($AS).slaveName>> settles in to $his new role easily enough; $he's one of the most pampered slaves in the arcology. All $he's expected to do is light housework and self-maintenance, along with gentle unprotected vaginal sex with $his new master. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "pregnancy")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves with pregnancy fetishes envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "nipple fetishist">> <<= getSlave($AS).slaveName>>'s new mistress is an exhibitionist as well as a nipple fetishist, and before long, she's seen in the club, riding <<= getSlave($AS).slaveName>>'s chest with her wet pussy. The slave is expected to keep $his nipples erect for her at all times. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "boobs")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves with breast fetishes envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "nipple fucker">> <<= getSlave($AS).slaveName>>'s new master is an exhibitionist as well as a nipple fetishist, and before long, he's seen in the club, plowing <<= getSlave($AS).slaveName>>'s engorged breasts. Since nipple cunts aren't naturally lubricated, some owners find stimulating milk production a suitable replacement; judging from the pooling fluids and sympathetic gushes from $his ignored tit, he is one of them. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "boobs")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<if $slaves[_ss].nipples == "fuckable">> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves in love with their own fuckable breasts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life, even if your average guy can only satisfy one breast at a time. <</if>> <<case "anal fetishist">> The next time <<= getSlave($AS).slaveName>> is seen in public, on an errand for $his master, $he's <<if canWalk(getSlave($AS))>>walking<<else>>moving<</if>> a little oddly. $His naked dick has the flaccidity of sexual satiation, and $he has a tired but dreamy expression on $his face. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "buttslut")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your buttsluts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves orgasming with dicks up their asses anyway. <</if>> <<case "oral fetishist">> The next time <<= getSlave($AS).slaveName>> is seen in public, $he's obediently accompanying $his new master. After doing some business on the promenade, he pulls $him into an alcove and lets $him masturbate as he uses $his throat. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "cumslut")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your cumsluts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves filled with cum every day. <</if>> <<case "pain fetishist">> <<= getSlave($AS).slaveName>> is not seen again in public for a long time, but the crack of leather on flesh and the resultant hoarse female howling that issues from $his new mistress's apartment is well-known. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "masochist")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your masochists envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll never lack for the abuse they need. <</if>> <<case "sadism fetishist">> <<= getSlave($AS).slaveName>> rarely leaves $his new mistress's apartments, but the slave rumor mill bears stories about $him to your penthouse anyway. $His mistress uses $him as a rapist on demand, and $his dumbly obedient brutality is renowned. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "sadist")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your sadists consider such a life scarcely capable of improvement, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll get a chance to abuse other slaves. <</if>> <<case "dom fetishist">> <<= getSlave($AS).slaveName>> wins $himself a leadership position with $his new master, who repays $his hard work by allowing $him to use his slaves at will. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "dom")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your sexually dominant slaves do their best to follow $his success, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll stand a chance of winning a place in which they can fuck as well as get fucked. <</if>> <<case "sub fetishist">> The back of <<= getSlave($AS).slaveName>>'s head becomes a well-known sight in business circles, since $his mistress rarely lets it out from between her legs. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "submissive")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your sexually submissive slaves secretly envy $his simple life, and @@.mediumaquamarine;trust that if you decide to sell them,@@ there are places where a sub can be valuable and safe. <</if>> <<case "supremacist arcology">> <<= getSlave($AS).slaveName>> leaves your control forthwith, to be freed and installed in a favored life in an arcology that gives <<= getSlave($AS).race>> people every possible advantage. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion < 10)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> All your slaves who are not devoted to you @@.mediumorchid;like you a little less@@ in the light of this thin beam of freedom you've allowed to shine into $arcologies[0].name. <</if>> <<case "subjugationist arcology">> <<= getSlave($AS).slaveName>> is shipped off to help produce a race of <<= getSlave($AS).race>> idiots to perform eternal servitude. $He is not perceptive enough to fear $his upcoming life as a downtrodden breeder. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 15)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Those of your slaves who are intelligent enough to understand the implications of the scheme @@.gold;fear all slaveholders more, and especially you,@@ since you've shown yourself willing to subject them to eugenics. <</if>> <<case "gender radicalist arcology">> <<= getSlave($AS).slaveName>> is shipped off, but $his buyer is so unwilling to waste any time that the shipment container includes hormonal injectors to get $him started on an intensive feminization regime as quickly as possible. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].dick > 0)>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves who retain dicks, and are not yet broken to your will, @@.gold;fear the implication@@ that feminization is inescapable: either you'll turn them into girly sluts, or someone else will. <</if>> <<case "gender fundamentalist arcology">> <<= getSlave($AS).slaveName>> is taken away to join the legion of airheaded, big-titted sex slaves that throng the arcology owned by $his purchaser. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 50)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Most of your chattel could scarcely care less, but your most intelligent slaves are @@.mediumorchid;privately skeptical of $his fate;@@ $he's become one more cookie cutter bimbo in a place that uses and discards such sluts. <</if>> <<case "paternalist arcology">> <<= getSlave($AS).slaveName>> is shipped off to be improved into a happy, educated slave at the best pace $his new owner can manage. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion < -20)>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your unbroken, uneducated slaves who hear about this are @@.mediumorchid;quietly resentful,@@ not understanding that $he was only sold to a paternalist arcology because $he was obedient. <</if>> <<case "degradationist arcology">> Stories about the place $he's going have reached $arcologies[0].name, and <<= getSlave($AS).slaveName>> suspects the fate $he's been condemned to when $he's loaded into a shipping container expressly designed to keep the inmate awake and uncomfortable. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion > 20)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other devoted or just obedient slaves are @@.gold;suddenly afraid@@ that their obedience and their devotion is as nothing next to the fact that they are sex slaves relying on your whim. <</if>> <<case "slimness enthusiast arcology">> <<= getSlave($AS).slaveName>> is taken away to join the tribe of squealing, slim forms that populate the arcology of $his new owner. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 50)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Most of your chattel could scarcely care less, but your most intelligent slaves are @@.mediumorchid;privately dubious of your tacit support@@ for an arcology owner whose tastes they wonder about. <</if>> <<case "asset expansionist arcology">> A shipping container arrives for <<= getSlave($AS).slaveName>>; as $he's loaded into it, it sedates $him and begins to pump hormones, curatives and growth enhancers into no less than seven places scattered over $his body. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your unbroken slaves who hear about the grotesque display of pharmacological art are @@.gold;somewhat afraid@@ that they will suffer similar chemical invasion. <</if>> <<case "organ crafter">> <<= getSlave($AS).slaveName>> is seen in a research report nine months later; $he has undergone some interesting changes. As expected by someone interested in $his odd womb, $he is quite pregnant, but what really stands out is the massive size of $his testicles and $his huge round implants. A quick glance at the article reveals that they aren't implants; in fact, $his breasts and testicles are rounded with children. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].mpreg == 1)>> <<set $slaves[_ss].trust -= 5>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other anally fertile slaves @@.gold;are concerned @@ that they may end up carrying children in more than just their bellies. <</if>> <<case "abortion TV">> <<= getSlave($AS).slaveName>> is soon seen on live TV, restrained and still grotesquely pregnant. $He screams into $his restraints as the host approaches with a comically large syringe of abortifacients and drives it deep into $his womb. Within minutes, a flood of liquid and fetuses are pouring from $his gaping cunt, all the while he times how long it takes $his overburdened womb to drain of all its contents. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].bellyPreg >= 300000>> <<set $slaves[_ss].trust -= 15>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other hyper pregnant slaves @@.gold;are terrified that their children will be ripped from them@@ if they don't please you. <</if>> <<case "womb filler">> <<= getSlave($AS).slaveName>> is seen in a drug report nine months later; $he is unrecognizable. $His gaunt body is completely bloated by $his enormous womb, leaving <<if !isAmputee(getSlave($AS))>>what's left of $his <<if hasAnyArms(getSlave($AS))>>arm<<if hasBothArms(getSlave($AS))>>s<</if>><<if hasAnyLegs(getSlave($AS))>> and <</if>><</if>><<if hasAnyLegs(getSlave($AS))>>leg<<if hasBothLegs(getSlave($AS))>>s<</if>><</if>> dangling<<else>>$his torso teetering<</if>> pathetically atop its quivering mass. The headline reads "New drug allows for upwards of seven hundred children carried at once". Live on stream, $his body loses stability and ruptures, flooding the room with fluid and children. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].vagina == 0)>> <<if isFertile($slaves[_ss])>> <<set $slaves[_ss].trust -= 20>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other virgins @@.gold;are terrified they'll meet a similar fate@@ if they cannot convince you to fill their wombs with your children. <</if>> <<case "repopulationist arcology">> <<= getSlave($AS).slaveName>> is seen nine months later with an enormous pregnancy and the most content look on $his face. $He <<if hasAnyArms(getSlave($AS))>>gently pats $his quadruplet filled belly and lets off a moan as $his children kick in response<<else>>moans lewdly as $his children kick away in $his womb<</if>>. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].vagina == 0)>> <<if isFertile($slaves[_ss])>> <<if ($slaves[_ss].fetish == "pregnancy")>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other pregnancy fetishists @@.mediumorchid;are jealous@@ of <<= getSlave($AS).slaveName>>'s good fortune. <</if>> <<case "eugenics arcology">> <<= getSlave($AS).slaveName>> is seen nearly a year later, happy and healthy, along with $his owner and newborn son. They are quite a good looking family. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>> <<if isFertile($slaves[_ss])>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your more idiotic slaves are @@.mediumorchid;deeply jealous@@ of <<= getSlave($AS).slaveName>>'s new pampered lifestyle, oblivious to the demanding nature of eugenics. <</if>> <<case "hedonistic decadence arcology">> <<= getSlave($AS).slaveName>> is taken away to join a quivering mass of plump, pampered ladies that crowd the bedroom of $his new owner. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].behavioralFlaw == "gluttonous">> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your more gluttonous slaves are @@.mediumorchid;deeply jealous@@ of <<= getSlave($AS).slaveName>>'s constant feedings and excessive weight gain. <</if>> <<case "stuffer chef">> <<= getSlave($AS).slaveName>>'s new owner is quite fond of his work and typically sends out photos of his progress. This is no exception; you are treated to a series of images featuring <<= getSlave($AS).slaveName>> being force-fed until $his stomach bulges. Day after day, you watch $him handle more and more food until $his belly is big enough to fill $his lap even when empty. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].weight < 10>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other thin slaves are @@.gold;terrified@@ that they'll soon find themselves tied to a chair and fed until they are ready to pop. <</if>> <<case "transformation fetishist arcology">> A purchasing agent arrives for <<= getSlave($AS).slaveName>>; he uses a lull in the proceedings to use a permanent marker to begin mapping out surgical sites across $his body. There are a lot of them. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your unbroken slaves who hear about how severely $he's about to be cut up are @@.gold;somewhat afraid@@ that they will suffer similar surgical invasion. <</if>> <<case "physical idealist arcology">> Stories about the arcology <<= getSlave($AS).slaveName>> is headed to have circulated among slaves. Most intelligent slaves see a life of workouts as relatively harmless. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].weight > 10)>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> However, your stupider slaves consider a life of rigorous dieting and punishing exercise daunting, and are filled with @@.gold;minor fears@@ that they will be made to starve and sweat, too. <</if>> <<case "pastoralist arcology">> <<= getSlave($AS).slaveName>> is subjected to a stock assay and then packed off to take $his place as a prize heifer. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].lactation == 0)>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves who are already lactating know that $his role is to be a relatively easy and decent one, and your obedient slaves accept it regardless. Others, however, @@.gold;fear being transformed into livestock@@ a little. <</if>> <<case "chattel religionist arcology">> <<= getSlave($AS).slaveName>> is terrified of $his impending religious life; perhaps $he's heard the new text that reads 'no woman come of age is holy unless she performs the act as many times per day as she has years less than forty.' <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].counter.anal < 200)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your sexually experienced slaves are too inured to industrial lovemaking to be affected by $his fate, but your more innocent slaves @@.gold;fear being required to fuck@@ at that pace. <</if>> <<case "roman revivalist arcology">> <<= getSlave($AS).slaveName>> is shipped to a new arcology, and culturally, across the centuries. $His skill at arms is well enough known that $his impending role as a gladiatrix is easily deduced. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].skill.combat > 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> A gladiatrix's life expectancy in an arcology that enjoys lethal combats is punishingly low. Your other slaves with combat skill @@.gold;worry they'll follow $him@@ out onto the sand. <</if>> <<case "aztec revivalist arcology">> <<= getSlave($AS).slaveName>> is transported after losing a military engagement. Though $his will remains strong, $he's @@.gold;filled with fear@@ when $he sees the rivers of blood that flow through the city. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].skill.combat > 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> $His willingness to obey will be tested. $His life will be forfeit, a fate many others @@.gold;fear might befall them,@@ if $he does not perform. <</if>> <<case "egyptian revivalist arcology">> <<= getSlave($AS).slaveName>>'s journey to $his new home is respectful, even celebratory, as far as you can see. $He is gravely informed by the purchasing agent that many slaves await $his learned instruction. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -50)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Most of your slaves quietly envy $his good fortune. The stupidest however tend to resent their intellectual superiors and @@.mediumorchid;actively resent@@ how obvious $his advantage over them proved to be. <</if>> <<case "virgin trader">> <<= getSlave($AS).slaveName>> is seen in a shipment of slaves leaving the arcology a month later, with just the slightest hint of a gravid belly and a worn-down expression on $his face. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].vagina == 0)>> <<if ($slaves[_ss].ovaries == 1)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other virgins @@.gold;fear they'll be subjected to similar abuse@@ if they cannot make their virginities otherwise valuable or appealing to you. <</if>> <<case "body purist arcology">> <<= getSlave($AS).slaveName>> is shipped to $his new owner's arcology to have $his implants extracted and the resultant damage addressed. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 50)>> <<if ($slaves[_ss].boobsImplant > 1000)>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves burdened with gigantic implants who aren't devoted enough to bear them cheerfully @@.mediumorchid;resent you somewhat@@ for keeping them here with aching backs. <</if>> <<case "trainer staffing">> <<= getSlave($AS).slaveName>> is soon well-known among the slaves of the arcology, as many of them are sold after passing under $his hands in training. $He performs effectively, imparting good sex slave ethics in a generation of sluts. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 15)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other intelligent slaves @@.mediumaquamarine;trust that their skills will be valued@@ even should you decide to sell them. <</if>> <<case "teaching trainer">> <<= getSlave($AS).slaveName>> is not pleased by $his change in circumstances, since $he is soon subjected to training rigor that $he did not experience while your property. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].intelligenceImplant < 15)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other uneducated slaves @@.gold;fear the abusive indoctrination@@ they will apparently suffer under should you decide to sell them. <</if>> <<case "implanting trainer">> A few weeks later, <<= getSlave($AS).slaveName>> is seen in a shipment of slaves heading out of the arcology. $He has new fake tits, a bigger butt, lip implants, and even some facial bone structure alterations, but $his balloon breasts are the most shocking change. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].boobsImplant == 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your unimplanted slaves @@.gold;fear they'll go under the knife@@ for invasive surgery like <<= getSlave($AS).slaveName>> suffered, should you ever decide to sell them. <</if>> <<case "purifying trainer">> A few weeks later, <<= getSlave($AS).slaveName>> is seen in a shipment of slaves heading out of the arcology. $He is almost unrecognizable, having been quickly returned to as natural an appearance as skillful removal of $his implants could manage. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].boobsImplant > 800)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves who are carrying around huge implants @@.mediumaquamarine;hope they'll be allowed to lay down their burdens@@ should you decide to sell them. <</if>> <<case "D virgin asspussy">> <<= getSlave($AS).slaveName>>'s buyer takes charge of $him, and cannot resist immediately running a hand between $his buttocks to sink a couple of groping fingers into $his soft asspussy. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "buttslut")>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves who enjoy having things shoved up their assholes @@.mediumaquamarine;hope that if they're sold,@@ their new masters will be like that too. <</if>> <<case "D startled the witch">> <<= getSlave($AS).slaveName>> heads off to form part of whatever great design $his new master is pursuing; all you know is that it apparently requires lots of lithe, sharp toothed slave <<= $girl>>s. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@.mediumaquamarine;glad $he won't frighten them@@ any more. They thought $he was scary. <</if>> <<case "vampire clan">> <<= getSlave($AS).slaveName>> is quickly embraced by $his new owner and spirited away like all the other <<= $girl>>s that catch his fancy. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion <= 20)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@.mediumaquamarine;glad $he won't frighten them@@ any more. There was a rumor circulating that $he was a creature of the night. <</if>> <<case "D milf staffing">> <<= getSlave($AS).slaveName>> becomes a common sight around the arcology, training slaves for $his new master. They're usually seen hanging close by $him as $he manages them with an air at once protective and frankly sexual. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].actualAge > 35)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your older slaves are @@.mediumaquamarine;happy for $him,@@ since it isn't always easy for older ladies. <</if>> <<case "D hucow">> <<= getSlave($AS).slaveName>> becomes quite a fixture at social events hosted by $his new master; he enjoys showing off how healthy, happy and productive his cow is. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].lactation > 0)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other milkers are sometimes concerned about being sold to a cruel stockyard, and $his pleasant life encourages them to @@.mediumaquamarine;stop being so worried.@@ <</if>> <<case "D r9k">> <<= getSlave($AS).slaveName>>'s nervous buyer comes to collect $him, stammering and sweating and doing his best to pretend he does this all the time. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].counter.vaginal + $slaves[_ss].counter.anal < 20)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other less experienced slaves persistently find this romantic, and @@.mediumaquamarine;hope something like that will happen to them,@@ too. <</if>> <<case "slimming trainer">> <<= getSlave($AS).slaveName>> is occasionally visible around the arcology, looking rather tired and gaunt under the stresses of a severe crash diet coupled with a punishing cardio regime. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].weight > 10)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your chubby slaves take note, and @@.gold;fear they'll have to suffer too@@ should you ever decide to sell them. <</if>> <<case "broadening trainer">> <<= getSlave($AS).slaveName>> is only rarely seen around the arcology, since $his new owners force $him to spend most of $his time sleeping, eating and looking after $himself. But $his belly, painfully distended with food, makes $his situation obvious. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].weight > 10)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> When they hear about $him, your slim slaves are @@.gold;disgusted and afraid,@@ fearing they'll be forced to eat themselves plush if sold. <</if>> <<case "cow trainer">> <<= getSlave($AS).slaveName>> is last seen somewhat later, packed into a shipment of cows heading out of the arcology. $He looks rather ill from the drugs $he's been filled with, and $his now-distended breasts are marred by unsightly stretch marks. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].lactation == 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Even your slaves who normally enjoy breast expansion are @@.gold;disgusted and afraid@@ they'll be treated as pharmaceutical mixing machines if you sell them to the same company. Only your cows are inured to lactation to the point they're unaffected. <</if>> <<case "clipping trainer">> <<= getSlave($AS).slaveName>> is frequently seen in public over the next few weeks, since $he's being trained to improve $his feminine deportment. $He grows visibly more feminine as time passes, as the hormonal effects of having $his balls cut off become apparent. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].balls > 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves who retain their testicles are @@.gold;afraid@@ of displeasing you, knowing that castration is a distinct possibility on the open market. <</if>> <<case "reassignment trainer">> <<= getSlave($AS).slaveName>> is next seen after some weeks of surgery. $He's barely recognizable, and now possesses a serviceable vagina which $he clearly is unsure of. $His original status is scarcely discernible. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].dick > 0)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your less feminized slaves @@.gold;fear similar treatment;@@ even those who aspire to be better slave girls are shocked by the rapidity and totality of the surgical transformation. <</if>> <<case "arcade">> The upper half of <<= getSlave($AS).slaveName>>'s body is never seen again. $His butt, on the other hand, is periodically visible in a lower-level arcade, $his orifices gradually showing the wear and $his price gradually decreasing, until finally $he is seen no more. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].devotion < 10)>> <<set $slaves[_ss].trust -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your devoted slaves are fairly confident they will escape such a fate, but everyone else @@.gold;is terrified of ending that way.@@ <</if>> <<case "D cannibal">> <<= getSlave($AS).slaveName>> is never seen again. $His buyer prefers to keep whatever happened to $him private. However, rumors of steaks, rump roasts, sweetbreads, and blood pudding eaten at three in the morning filter out from time to time. Naturally, these murmurs never fail to @@.gold;terrify@@ your other slaves. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<set $slaves[_ss].trust -= 2>> <</for>> <<case "harvester">> Though <<= getSlave($AS).slaveName>>'s fate as a source of organs for transplantation is not announced, rumors of what happens to those who @@.gold;fail to be valuable to you@@ pass among your slaves. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<set $slaves[_ss].trust -= 2>> <</for>> <<case "D amazon hunter">> When <<= getSlave($AS).slaveName>>'s buyer appears, the big $girl is almost bashful. He tries to resist the impulse, but quickly breaks down and sweeps $him into a tight hug. $He accepts the embrace meekly. Your other slaves find this @@.mediumaquamarine;very romantic.@@ <<for _ss = 0; _ss < $slaves.length; _ss++>> <<set $slaves[_ss].trust += 1>> <</for>> <<case "D oral servants">> <<= getSlave($AS).slaveName>> is an occasional sight around the arcology; $he's never seen outside the company of $his new slave superior. This is one of $his new master's more favored slaves. $He has a huge cock, and <<= getSlave($AS).slaveName>> is usually seen crouching down, hugging one of $his superior's legs and keeping $his mouth obediently near that dick. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetishKnown == 1)>> <<if ($slaves[_ss].fetish == "cumslut")>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your cumsluts are @@.mediumaquamarine;rather envious.@@ <</if>> <<case "D trap lover">> <<= getSlave($AS).slaveName>> becomes a frequent sight around the arcology, accompanying $his new master. $He's clearly happy, and is frequently seen to offer $his butt to him with a smile. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].dick > 0)>> <<if ($slaves[_ss].devotion > 20)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves with dicks who've accepted their lot in life find this @@.mediumaquamarine;encouraging.@@ <</if>> <<case "D butt bury">> <<= getSlave($AS).slaveName>>'s buyer arrives promptly; he seems pleased with his new slave's bountiful bottom, so far off the ground. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "buttslut")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your buttsluts giggle over what he's got in store for $him, and @@.mediumaquamarine;envy@@ $his new owner a little. <</if>> <<case "D milky herm">> <<= getSlave($AS).slaveName>>'s buyer arrives and seems pleased with $his lovely feminine appearance; he verifies $his lactation and $his ability to achieve erection despite $his lack of visible balls. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].dick > 0)>> <<if ($slaves[_ss].boobs > 400)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other feminine slaves with dicks @@.mediumaquamarine;trust@@ they'll go to owners that will value them, should they be sold. <</if>> <<case "D shorty breeder">> <<= getSlave($AS).slaveName>>'s lithe, muscular form is rarely seen after $his buyer takes charge of $him, since $he seems to spend most of $his time at home making babies. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].fetish == "pregnancy")>> <<if ($slaves[_ss].fetishKnown == 1)>> <<set $slaves[_ss].trust += 4>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves with pregnancy fetishes @@.mediumaquamarine;almost want to be sold@@ since there's a chance they'll be purchased by him, too. <</if>> <<case "D waifu">> <<= getSlave($AS).slaveName>> is rarely seen after $his buyer takes charge of $him, since he prefers to keep his beloved at home. Though $he seems to be well treated, arcology society finds him repellent enough that your other slaves do not envy $him. <<case "fuckdoll">> Though <<= getSlave($AS).slaveName>>'s fate as a living fucktoy is not obvious, since most of $his body will forever after be encased in thick latex, rumors of what happens to those who @@.gold;fail to be valuable to you@@ pass among your slaves. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<set $slaves[_ss].trust -= 2>> <</for>> <<case "porn studio">> <<= getSlave($AS).slaveName>> becomes a frequent sight in <<= getSlave($AS).porn.fameType>> smut and attracts huge crowds with each public appearance. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].porn.prestige > 0 && $slaves[_ss].porn.prestige < 3>> <<if ($slaves[_ss].devotion > 20)>> <<set $slaves[_ss].trust += 2>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other aspiring porn stars @@.mediumaquamarine;try harder than ever@@ in the hopes of following in $his prestigious footsteps. <</if>> <<case "obsessed fan">> <<= getSlave($AS).slaveName>> is rarely seen after $his buyer takes charge of $him, since he prefers to keep his prize safe and sound at home. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].porn.prestige == 1>> <<if ($slaves[_ss].devotion > 20)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other borderline unheard of sluts @@.mediumaquamarine;hope that someone like him would consider whisking them away,@@ but most of your slaves are skeptical at what his intent may be. <</if>> <<case "tentacle bred">> Sometime later, a snuff film starring <<= getSlave($AS).slaveName>> as a heroine captured, raped, and fatally bred by tentacles is released. It receives rave reviews for the scene involving <<= getSlave($AS).slaveName>>, depicting $his aphrodisiac-filled body being penetrated in all $his holes by tentacles. Their thrusting into $him increases until large bulges of cum pass through the ones filling $his stretched cunt, visibly bloating $his belly. $He then collapses to the ground, $his swollen belly rapidly growing with the tentacle spawn gestating within $him. As they bulge against the straining walls of $his implant-filled middle; $he lets out a final moan as $his belly ruptures, releasing $his "spawn" to hunt down the other heroines. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if canSee($slaves[_ss])>> <<if $slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15>> <<set $slaves[_ss].devotion -= 4>> <<set _slaveImpact = 1>> <</if>> <</if>> <</for>> <<if _slaveImpact == 1>> Your less than intelligent slaves are @@.mediumorchid;deeply envious@@ of <<= getSlave($AS).slaveName>>, completely failing to comprehend what they saw were not special effects. <</if>> <<case "concert hall">> As <<= getSlave($AS).slaveName>> now spends all $his time backstage, $he's rarely seen again. Occasionally, however, a roadie will bring $him outside as he hauls the equipment, and $he jacks him off. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].hears < 0)>> <<set $slaves[_ss].trust += 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves with hearing problems @@.mediumaquamarine;take some solace@@ in the idea of being bought because of their disability, not in spite of it. <</if>> <<case "etiquette coach">> <<= getSlave($AS).slaveName>>'s new etiquette trainer sends you courtesy updates on $his progress, as $he learns proper poise and enunciation, the correct locations of silverware, and how to avoid making vulgar comments while performing lascivious acts. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].sexualFlaw == "crude")>> <<set $slaves[_ss].trust -= 1>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your other slaves lacking in manners consider being turned into a proper member of polite society @@.gold;a fate wore than death.@@ <</if>> <<case "sex double">> <<= getSlave($AS).slaveName>> soon makes $his debut on the big screen in a debaucherous gangbang in place of the popular lead. $He is a spitting image of the actress, even when coated in layers of semen. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].sexualFlaw == "attention whore")>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> The attention whores among your slaves are @@.mediumorchid;envious@@ of <<= getSlave($AS).slaveName>>'s good fortune. <</if>> <<case "monster movie">> <<= getSlave($AS).slaveName>> soon makes $his debut on the big screen in a thrilling horror movie. At its end, the male lead finds his partner, played by $him in this scene, glued to a wall with a massively distended middle filled to capacity with the monster's spawn. The camera slowly zooms in on $him as $he gives birth to a future sequel. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].sexualFlaw == "breeder")>> <<set $slaves[_ss].devotion -= 2>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> The pregnancy obsessed sluts among your slaves are @@.mediumorchid;envious@@ of <<= getSlave($AS).slaveName>>'s new experience, even if it is fake. <</if>> <<case "sniper spotter">> The mercenary sniper greets <<= getSlave($AS).slaveName>> before the two of them head off for a battlefield halfway around the world. "Let's hope you've got a good eye for political assassinations," he says humorlessly. <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if ($slaves[_ss].skill.combat <= 15)>> <<set $slaves[_ss].devotion -= 3>> <<set _slaveImpact = 1>> <</if>> <</for>> <<if (_slaveImpact == 1)>> Your slaves lacking in combat skills don't envy $him, and @@.gold;in fact seem very worried@@ that they may share $his fate. <</if>> <<case "peacekeepers">> <<= getSlave($AS).slaveName>> is delivered to General $peacekeepers.generalName's forces, to serve as a barracks whore. Several days later, the purchasing officer forwards a short shot of <<= getSlave($AS).slaveName>> <<set _slaveCost = slaveCost(getSlave($AS))>> <<if $peacekeepers.tastes == 0>> <<if _slaveCost > random(10000,50000) || $peacekeepers.attitude > 90>><<set _influential = 1>><<else>><<set _influential = 0>><</if>> <<if _influential && getSlave($AS).belly >= 300000>> <<set _belly = bellyAdjective(getSlave($AS))>> smiling as $his _belly belly is used as the center of a large bukkake party. You can just barely make out the figure of someone taking $him from behind beyond $his immensity. There's a note attached, stating superfluously that $his exotic feature makes $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more massive bellied <<= $girl>>s in the future. <<set $peacekeepers.tastes = "bellies with girls attached">> <<elseif _influential && getSlave($AS).balls > 0 && getSlave($AS).scrotum > 0 && getSlave($AS).dick > 0 && getSlave($AS).vagina > -1 && getSlave($AS).energy > 50>> with dicks in $his mouth, pussy, and ass. $He's totally covered in cum, and a lot of it is $hers. There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more lusty futas in the future. <<set $peacekeepers.tastes = "lusty futanari">> <<elseif _influential && getSlave($AS).fetish == "cumslut" && getSlave($AS).fetishStrength > 95 && getSlave($AS).sexualFlaw == "cum addict">> on <<if hasBothLegs(getSlave($AS))>>$his knees<<else>>the ground<</if>>, sucking dick. That's where $he's at home, of course, and as soon as the man $he's blowing cums down $his throat and steps away, another immediately replaces him. <<= getSlave($AS).slaveName>> keeps guzzling penis without hesitation. There's a note attached, stating superfluously that $his apparently bottomless appetite for cum has made $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more cum addicts in the future. <<set $peacekeepers.tastes = "cum addicts">> <<elseif _influential && getSlave($AS).boobs > 2000 && getSlave($AS).lactation > 1>> standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men and women take turns drinking straight from $his nipples as a break from using the other whores. Someone's fucking $him from behind. There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more big-breasted cows in the future. <<set $peacekeepers.tastes = "big-breasted cows">> <<elseif _influential && getSlave($AS).boobs > 20000 && getSlave($AS).butt > 10>> standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men titfuck $his near endless cleavage and another, smaller group use $his gigantic asscheeks. There's a note attached, stating superfluously that $his mind-blowing assets make $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more slaves with bountiful T&A in the future. <<set $peacekeepers.tastes = "flesh balloons">> <<elseif _influential && getSlave($AS).physicalAge > 34 && getSlave($AS).visualAge > 34 && getSlave($AS).energy > 80>> energetically bouncing atop one young man while a muscular young woman standing over $him rides $his face. <<if (hasAnyArms(getSlave($AS)))>>$He's got dicks in <<if (!hasBothArms(getSlave($AS)))>>$his hand<<else>>both of $his hands<</if>>, and is stroking them eagerly. <</if>>There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny MILFs in the future. <<set $peacekeepers.tastes = "horny MILFs">> <<elseif _influential && getSlave($AS).physicalAge < 13 && getSlave($AS).visualAge < 13 && getSlave($AS).boobs > 2000>> kneeling over a soldier, putting $his proportionally massive breasts to work. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he's young, full of energy, and practically overflowing with tit flesh. General $peacekeepers.generalName's buyer is going to be looking for more busty little <<= $girl>>s in the future. <<set $peacekeepers.tastes = "oppai loli">> <<elseif _influential && getSlave($AS).physicalAge < 25 && getSlave($AS).visualAge < 25 && getSlave($AS).face > 95>> striking a come-hither pose for an enormous crowd of cheering soldiers. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he's young, very beautiful, and able to handle a lot of devoted attention. General $peacekeepers.generalName's buyer is going to be looking for more beautiful young sex slaves in the future. <<set $peacekeepers.tastes = "beautiful young sex slaves">> <<elseif _influential && getSlave($AS).vagina == 0 && isFertile(getSlave($AS))>> happily taking it vaginally while teasing the growing crowd eager to cum in $his needy pussy. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he has a burning need that they are dutifully fulfilling. General $peacekeepers.generalName's buyer is going to be looking for more eager virgins in the future. <<set $peacekeepers.tastes = "fertile virgins">> <<elseif _influential && getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4 && getSlave($AS).fetish == "pregnancy" && getSlave($AS).sexualFlaw == "breeder">> on $his back, getting fucked while teasing $his growing baby bump. That's where $he's at home, of course, and as soon as the man $he's taking cums in $his <<if getSlave($AS).mpreg > 0>>asspussy<<else>>pussy<</if>> and steps away, another immediately replaces him. <<= getSlave($AS).slaveName>> keeps <<if hasBothLegs(getSlave($AS))>>spreading $his legs<<else>>presenting $himself<</if>> without hesitation. There's a note attached, stating superfluously that $his apparently bottomless appetite for bareback sex has made $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more baby-obsessed breeders in the future. <<set $peacekeepers.tastes = "baby obsessed breeders">> <<elseif _influential && getSlave($AS).preg > getSlave($AS).pregData.normalBirth/4 && getSlave($AS).energy > 50>> eagerly bouncing atop one young man while a muscular young woman standing over $him rides $his face. <<if (hasAnyArms(getSlave($AS)))>>$He's got dicks in <<if (!hasBothArms(getSlave($AS)))>>$his hand<<else>>both of $his hands<</if>>, and is stroking them eagerly, encouraging their owners to cum on $his rounded middle. <</if>>There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny preggos in the future. <<set $peacekeepers.tastes = "lusty preggos">> <<else>> <<if getSlave($AS).devotion > 20>><<if getSlave($AS).energy > 80>>eagerly<<else>>willingly<</if>> offering $himself outside<<else>>restrained for use inside<</if>> a comfort station at one of their rear area facilities, together with a note stating that $he's satisfactory. $He's sufficient but not remarkable enough to have a major impact. <</if>> <<else>> <<switch $peacekeepers.tastes>> <<case "lusty futanari">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for chicks with dicks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "cum addicts">> providing incessant oral service at a comfort station at one of their rear area facilities, where $he's become the star attraction due to $his ability to eagerly suck dick for as long as there's cum available. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "horny MILFs">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for older $women who really know how to take cocks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "big-breasted cows">> being hand-milked at a comfort station at one of their rear area facilities, where $he's become the most valued piece of human livestock due to the peacekeepers' growing taste for human milk. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "beautiful young sex slaves">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for beautiful young <<= $girl>>s with those special Free Cities skills. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "fertile virgins">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the main attraction due to $his eagerness to get pregnant. Since that won't take long, they'll likely be back looking for more shortly. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "lusty preggos">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for pregnant $women with a bottomless lust for cocks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "baby obsessed breeders">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for knocking $women up. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "bellies with girls attached">> suspended in a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for gigantically gravid <<= $girl>>s. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "flesh balloons">> getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for absolutely enormous assets. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "oppai loli">> giving paizuri at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for top-heavy little <<= $girl>>s. <</switch>> <</if>> <<if $peacekeepers.attitude+Math.ceil(_slaveCost/10000) < 100>> $His presence will influence General $peacekeepers.generalName's troops in favor of a closer relationship with the Free City; old world mores are difficult to maintain while inside an arcology-trained sex slave. <<set $peacekeepers.attitude += Math.ceil(_slaveCost/10000)>> <<elseif $peacekeepers.attitude < 100>> With <<= getSlave($AS).slaveName>> added to their stable of sex slaves, General $peacekeepers.generalName's troops will be fully converted to the idea of aligning with the slaveowning Free Cities, and the general will no longer have to maintain even plausible deniability. @@.yellow;General $peacekeepers.generalName's little empire is now effectively a client state of $arcologies[0].name.@@ <<set $peacekeepers.attitude = 100>> <<else>> General $peacekeepers.generalName's little empire continues to be a reliable client state of $arcologies[0].name, and a good market for $peacekeepers.tastes. <</if>> <<default>> The buyer forwards payment and sends a purchasing agent to collect $him. There is nothing more to be done. <</switch>> <<if isShelterSlave(getSlave($AS))>> <<set $shelterAbuse += 1>> <</if>> <<= removeSlave(getSlave($AS))>>
MonsterMate/fc
src/uncategorized/slaveSold.tw
tw
mit
67,164
:: Spa [nobr jump-to-safe jump-from-safe] <<set _DL = App.Entity.facilities.spa.employeesIDs().size, $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Spa", $encyclopedia = "Spa">> <<set _spaNameCaps = capFirstChar($spaName)>> <p class="scene-intro"> _spaNameCaps <<switch $spaDecoration>> <<case "Roman Revivalist">> is built as a Roman bath. The flooring is pleasantly warm due to a modernized version of hypocaust heating, and is covered in mosaic depicting slaves enjoying sex. <<case "Neo Imperialist">> is built as a modern Imperial garden. Bright green plants mix with the pulsating lights of high technology, and clear, sleek windows fog up with the steam of a central bath heated by the latest hydraulic technology. <<case "Aztec Revivalist">> is built as an Aztec bathhouse. Water steams from the middle of the room and the air is heavy with the scent of herbs and essences. The idols by the door glisten with moisture. <<case "Egyptian Revivalist">> is decorated like an Egyptian water garden. All but the hottest pools include aquatic plants around their edges, and the atmosphere is heavy with perfume. <<case "Edo Revivalist">> is decorated like a traditional onsen. The stone-lined pools are surrounded by meticulously kept gardens, and there are proper provisions for bathing in the old Japanese style. <<case "Arabian Revivalist">> looks like a dream of an Arabian palace garden. Every surface is richly tiled in vibrant colors, and the beguiling scents of perfumes from the Levant hang in the air. <<case "Chinese Revivalist">> is gloomy and hot, filled with an oppressive steam that immediately dulls the senses. Though relaxation is possible and indeed easy here, it is a stultifying relaxation whose humid warmth seems to suppress independence. <<case "Chattel Religionist">> is dedicated to the purification of the body and the spirit. The pools are arranged for the completion of self-purification procedures which include ritual masturbation. <<case "Degradationist">> is utilitarian. There are waterproof cameras positioned throughout the spa so that anyone who wants to can watch the nude slaves. One wall has a screen showing the current viewer count to keep the slaves aware of this. <<case "Asset Expansionist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Transformation Fetishist">> is utilitarian. It is equipped with special devices to help speed surgical recovery, including a series of baths designed to prevent scarring. <<case "Repopulation Focus">> is comfortable, with waterproof cushions lining the pools. It is equipped with all sorts of devices to aid pregnant slaves, including lifts to help them in and out of the water, baths just for their feet, and all around showers to help clean and moisturize difficult to reach spots. <<case "Eugenics">> is comfortable, albeit split in half. One side for the lower classes' slaves, and the other for the Elite and their pets. <<case "Gender Radicalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing slave girls with all different varieties of genitalia orgasming from penetration, to keep the idea at the forefront of the slaves' minds. <<case "Gender Fundamentalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring a lot of beautiful women and handsome men for the slaves' edification. <<case "Physical Idealist">> is not the gym, but it does have some workout equipment, mostly low-impact machines designed to speed recovery. There are special hot baths to ease sore muscles. <<case "Supremacist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSupremacistRace main characters. <<case "Subjugationist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSubjugationistRace characters in comic relief roles. <<case "Paternalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment written by and intended for smart, loyal slaves. <<case "Pastoralist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Maturity Preferentialist">> is comfortable, but surprisingly businesslike. It's all about beautification here; there's a bewildering array of mud baths, resting pools, and massage setups, all designed to keep mature slaves looking their very best. <<case "Youth Preferentialist">> is comfortable and fun. There are hot tubs and massage tables for slaves who feel like relaxing, but there's also a colder pool with pool toys for slaves who want to play. It even has a small waterslide. <<case "Body Purist">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<case "Slimness Enthusiast">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<case "Hedonistic">> is comfortable, with waterproof cushions lining the pools. It is equipped with all sorts of devices to aid hefty slaves, including lifts to help them in and out of the water, specialized moisturizers to keep their skin healthy and smooth, and all around showers to help clean difficult to reach spots and between folds. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available around the tubs so that relaxing slaves never have to strain to grab a bite to eat<<else>>Feeders connected to the slave food reserves line the pools so that so that relaxing slaves never have to strain to suck down their fill of food<</if>>. <<case "Intellectual Dependency">> is comfortable, fun and, most importantly, safe; even the dumbest slave can enjoy the pools without worrying their <<= properTitle()>>. There are screens on the walls showing simple entertainment designed to arouse more than titillate. <<case "Slave Professionalism">> is comfortable, with waterproof cushions lining the pools. It is a place where a weary slave can rest their mind after a hards day's work. There are screens on the walls showing documentaries intended for smart, skilled slaves. <<case "Petite Admiration">> is comfortable, but designed with short slaves in mind. The pools are shallow and easy to slip in and out of; taller slaves are likely to find them more frustrating than enjoyable. <<case "Statuesque Glorification">> is comfortable, but designed with tall slaves in mind. The pools are deep; too deep for a short slave to find relaxing. <<default>> is well-appointed, with massage tables, hot tubs, and a cold pool. <</switch>> <<set _spaUtilization = 1 - ($spaSpots / ($spa * 20))>> <<if _spaUtilization >= 1>> It's crowded in here. Slaves are relaxing in the warm water, splashing around or just floating. Here and there some of the more sex-starved are in the early stages of intercourse, but most prefer to take time off from it all. Unfortunately there is not enough space for all of your slaves to enjoy the spa. <<elseif _spaUtilization >= 0.5>> It's busy in here. Slaves are relaxing in the warm water, splashing around or just floating. Here and there some of the more sex-starved are in the early stages of intercourse, but most prefer to take time off from it all. <<elseif _spaUtilization > 0>> It's sparsely populated; though the few slaves here have little company they like having the water to themselves. <<elseif _DL / $spa > 0.5>> It's busy in here. Slaves are relaxing in the warm water, splashing around or just floating. Here and there some of the more sex-starved are in the early stages of intercourse, but most prefer to take time off from it all. <<elseif _DL > 0>> It's sparsely populated; though the few slaves here have little company they like having the water to themselves. <<elseif _S.Attendant>> <<setLocalPronouns _S.Attendant>> _S.Attendant.slaveName is alone here, and has nothing to do but keep the place (and $his own soft, wet body) spotlessly clean. <<else>> It's empty and quiet. <</if>> <<if _DL == 0 && !_S.Attendant>> <div class="choices" style="font-style:normal"> [[Decommission the Spa|Main][$spa = 0, $spaDecoration = "standard", $spaUpgrade = 0, $spaFix = 0]] </div> <</if>> </p> <div> <<set _Tmult0 = Math.trunc($spa*1000*$upgradeMultiplierArcology)>> _spaNameCaps can house $spa slaves while they recuperate here. There <<if _DL == 1>>is<<else>>are<</if>> currently _DL slave<<if _DL != 1>>s<</if>> recuperating in $spaName. <div class="choices"> [[Expand the spa|Spa][cashX(forceNeg(_Tmult0), "capEx"), $spa += 5]] <span class="note"> Costs <<print cashFormat(_Tmult0)>> </span> </div> <div class="choices"> <<if _DL > 0>> <<includeDOM removeFacilityWorkers("spa", "rest", "rest")>> <</if>> </div> </div> <div> <<if $spaUpgrade == 1>> _spaNameCaps has been upgraded with state of the art temperature treatment options, from hot and cold mineral water pools to baking saunas and dense steam rooms. <<else>> <<set _Tmult1 = Math.trunc($spa*1000*$upgradeMultiplierArcology)>> _spaNameCaps is a standard spa. <div class="choices"> [[Upgrade the spa with saunas, steam rooms, and mineral water baths|Spa][cashX(forceNeg(_Tmult1), "capEx"), $spaUpgrade = 1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> </span> </div> <</if>> </div> <div> <<if _S.Attendant>> <<setLocalPronouns _S.Attendant>> <<if $spaFix == 2>> _S.Attendant.slaveName is focusing only on the health and wellness of the slaves under $his care, obeying your orders to avoid attempting to right mental flaws. <div class="choices"> [["Order " + $him + " to only fix mindbroken slaves"|Spa][$spaFix = 1]] | [["Let " + $him + " tend as " + $he + " sees fit"|Spa][$spaFix = 0]] </div> <<elseif $spaFix == 1>> _S.Attendant.slaveName is focusing on the health and wellness of the slaves under $his care, as well as trying to bring mindbroken slaves back, while ignoring any mental hang-ups a slave may have. <div class="choices"> [["Order " + $him + " to not fix flaws"|Spa][$spaFix = 2]] | [["Let " + $him + " tend as " + $he + " sees fit"|Spa][$spaFix = 0]] </div> <<else>> _S.Attendant.slaveName is not following any special orders and is tending to your slaves as $he sees fit. <div class="choices"> [["Order " + $him + " to not fix any flaws"|Spa][$spaFix = 2]] | [["Order " + $him + " to only fix mindbroken slaves"|Spa][$spaFix = 1]] </div> <</if>> <</if>> </div> <p> <<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.spa, true)>> </p> <p> Rename $spaName: <<textbox "$spaName" $spaName "Spa">> <span class="note"> Use a noun or similar short phrase </span> </p> <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/spa.tw
tw
mit
11,563
:: Spa Report [nobr] <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.spa)>> <<set _DL = _slaves.length, _SL = $slaves.length, _bonusToggle = 0, _healthBonus = 0, _idleBonus = 0, _restedSlaves = 0, _trustBonus = 0>> <<if $spaDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<set $flSex = App.EndWeek.getFLSex(App.Entity.facilities.spa)>> /* FIXME: should be local, passed as a parameter to saRules */ <<if $AttendantID != 0>> <<if (_S.Attendant.health.condition < 100)>> <<run improveCondition(_S.Attendant, normalRandInt(20))>> <</if>> <<if (_S.Attendant.devotion <= 60)>> <<set _S.Attendant.devotion++>> <</if>> <<if _S.Attendant.trust < 60>> <<set _S.Attendant.trust++>> <</if>> <<if _S.Attendant.rules.living != "luxurious">> <<set _S.Attendant.rules.living = "luxurious">> <</if>> <<set _FLsFetish = 0>> <<if _S.Attendant.fetishStrength <= 95>> <<if _S.Attendant.fetish != "submissive">> <<if fetishChangeChance(_S.Attendant) > random(0,100)>> <<set _FLsFetish = 1, _S.Attendant.fetishKnown = 1, _S.Attendant.fetish = "submissive">> <</if>> <<elseif _S.Attendant.fetishKnown == 0>> <<set _FLsFetish = 1, _S.Attendant.fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, _S.Attendant.fetishStrength += 4>> <</if>> <</if>> <<if (_S.Attendant.fetish == "none") || (_S.Attendant.fetish == "submissive")>> <<set _devBonus++>> <</if>> <<set _S.Attendant.devotion += _devBonus>> <<setLocalPronouns _S.Attendant>> &nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName(_S.Attendant)>> is serving as the spa attendant.<<if _S.Attendant.relationship == -3 && _S.Attendant.devotion > 50>> $He tries $his best to be your perfect attentive, caring and loving $wife.<</if>> <<if (_FLsFetish == 1)>> When $he is paid a visit by a slave with sexual issues to work out, $he provides them with an understanding, willing, giving partner. $He finds real satisfaction in helping your slaves find sexual gratification, and @@.lightsalmon;becomes a submissive.@@ <<elseif (_FLsFetish == 2)>> Every new slave in the spa is a new person $he gets to connect with and serve. Sexually. @@.lightsalmon;$He becomes more submissive.@@ <</if>> <<if setup.attendantCareers.includes(_S.Attendant.career)>> $He has experience with counseling from $his life before $he was a slave, making $him better at building rapport with troubled slaves, and giving $him a better chance of softening flaws into beneficial quirks. <<set _bonusToggle = 1, _idleBonus++>> <<elseif _S.Attendant.skill.attendant >= $masteredXP>> $He has experience with counseling from working for you, making $him better at building rapport with troubled slaves, and giving $him a better chance of softening flaws into beneficial quirks. <<set _bonusToggle = 1, _idleBonus++>> <<else>> <<set _S.Attendant.skill.attendant += random(1,Math.ceil((_S.Attendant.intelligence+_S.Attendant.intelligenceImplant)/15) + 8)>> <</if>> <<if !canSee(_S.Attendant)>> $His blindness allows $him to deeply connect with $his charges. <<set _idleBonus++>> <</if>> <<if (_S.Attendant.fetish == "none")>> _S.Attendant.slaveName respects the slaves lounging in the spa, allowing them to relax completely. <<set _idleBonus++>> <<elseif (_S.Attendant.fetish == "submissive")>> _S.Attendant.slaveName lets the slaves resting in the spa take the lead sexually, doing $his best to please them. <<set _idleBonus++>> <<elseif (_S.Attendant.fetishKnown == 1)>> _S.Attendant.slaveName can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> to $himself, preventing the slaves in the spa from relaxing completely. <</if>> <<if (_S.Attendant.visualAge > 35)>> $His apparent maturity encourages the slaves in the spa to relax and pour out their troubles to $him. <<set _healthBonus++, _idleBonus++>> <</if>> <<if (_S.Attendant.intelligence+_S.Attendant.intelligenceImplant > 15)>> $He's so intelligent $he can suss out the cause of slaves' emotional issues and counsel them effectively. <<set _idleBonus++>> <</if>> <<if isFertile(_S.Attendant) || (_S.Attendant.bellyPreg >= 1500) || (_S.Attendant.counter.birthsTotal > 0) || (_S.Attendant.bellyImplant >= 1500)>> $He has a natural mothering instinct and really makes $his charges feel at home. <<set _idleBonus++, _healthBonus++>> <</if>> <<set _attendantUsedCure = 0>> <<for _slave range _slaves>> <<set $i = $slaveIndices[_slave.ID]>> <<setLocalPronouns _slave 2>> <<if (_slave.fetish == "mindbroken") && (_slave.health.condition > 20) && (_attendantUsedCure == 0) && ($spaFix != 2)>> <<set _attendantUsedCure = 1>> <<if (random(1,100) > 90-_S.Attendant.devotion)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Something almost miraculous has happened.@@ _S.Attendant.slaveName has always refused to believe that _slave.slaveName could not be reached, and has lavished patient tenderness on _him2 in $spaName. _slave.slaveName has begun to respond, and is stirring from _his2 mental torpor. <<set _slave.devotion = -3, _slave.sexualFlaw = "apathetic", _slave.behavioralFlaw = either("hates men", "odd"), _slave.fetish = "none", _slave.fetishKnown = 1>> <<set _spr = $genePool.findIndex(function(s) { return s.ID == _slave.ID; })>> <<if $genePool[_spr].intelligence >= -95>> <<set _slave.intelligence = $genePool[_spr].intelligence-30>> <</if>> <<if ($arcologies[0].FSPaternalist > 0)>> Society @@.green;strongly approves@@ of _slave.slaveName being restored to sanity, which advances ideals about enlightened slaveownership. <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> <<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "spa", _slave)>> <</if>> <</if>> <</if>> <<set _seed = _bonusToggle * 10>> <<if _bonusToggle == 1 && _slave.trust < 60>> <<set _slave.trust++>> <</if>> <<if _S.Attendant.rivalryTarget == _slave.ID>> $He constantly harasses $his <<print rivalryTerm(_S.Attendant)>>, _slave.slaveName, preventing _him2 from getting comfortable and forcing _him2 to keep _his2 guard up. <<set _slave.devotion -= 4, _slave.trust -= 4>> <<if random(1,100) > 35>> <<set _S.Attendant.rivalry++, _S.Attendant.rivalry++, _slave.rivalry++>> <</if>> <<elseif _S.Attendant.relationshipTarget == _slave.ID>> $He dedicates most of $his attention to $his <<print relationshipTerm(_S.Attendant)>>, _slave.slaveName, making _his2 stress, both physical and mental, wash away. <<set _slave.devotion += 3, _slave.trust += 3>> <<elseif areRelated(_S.Attendant, _slave)>> $He makes sure to spend extra time caring for $his <<print relativeTerm(_S.Attendant,_slave)>>, _slave.slaveName. <<set _slave.trust++>> <<run improveCondition(_slave, 1)>> <</if>> <<switch _slave.prestigeDesc>> <<case "$He is a famed Free Cities whore, and commands top prices.">> $He does $his best to relax the famous whore, _slave.slaveName, making sure to <<if _slave.vagina > 2 || _slave.anus > 2>> pay special attention to _his2 worn holes. <<else>> get _him2 clean and relaxed for _his2 next usage. <</if>> <<set _slave.devotion += 3, _slave.trust += 3>> <<case "$He is a famed Free Cities slut, and can please anyone.">> $He does $his best to soothe the famous entertainer, _slave.slaveName, letting _him2 relax in blissful peace. <<set _slave.devotion += 3, _slave.trust += 3>> <<case "$He is remembered for winning best in show as a cockmilker.">> <<if (_slave.balls > 6) && (_slave.dick != 0)>> <<if _S.Attendant.fetish == "cumslut">> $He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's cock and balls, but _he2 doesn't mind being milked constantly. Before long, strands of cum can be found floating all throughout the bath. <<set _S.Attendant.fetishStrength += 4>> <<else>> $He does $his best to accommodate _slave.slaveName's massive genitals and tends to _him2 whenever _he2 feels a need for release. <<if random(1,100) > 65 && _S.Attendant.fetish == "none">> After taking several massive loads to the face, _S.Attendant.slaveName begins to find satisfaction in being coated in cum. <<set _S.Attendant.fetish = "cumslut">> <</if>> <</if>> <</if>> <<set _slave.devotion += 3, _slave.trust += 3>> <<case "$He is remembered for winning best in show as a dairy cow.">> <<if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>> <<if _S.Attendant.fetish == "boobs">> $He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's huge breasts, but _he2 doesn't mind being milked constantly. Before long the bath gains a white tint. <<set _S.Attendant.fetishStrength += 4, _S.Attendant.fetishStrength += 4>> <<else>> $He does $his best to accommodate _slave.slaveName's massive breasts and tends to _him2 whenever _he2 feels a need for release. <<if random(1,100) > 65 && _S.Attendant.fetish == "none">> After multiple milking sessions, _S.Attendant.slaveName begins to find $himself fantasizing about having giant milky breasts too. <<set _S.Attendant.fetish = "boobs">> <</if>> <</if>> <<set _slave.devotion += 3, _slave.trust += 3, _slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0>> <</if>> <<case "$He is remembered for winning best in show as a breeder.">> <<if _slave.bellyPreg >= 5000>> <<if _S.Attendant.fetish == "pregnancy">> $He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's pregnancy, but _he2 doesn't mind _his2 full belly being fondled. <<set _S.Attendant.fetishStrength += 4, _S.Attendant.fetishStrength += 4>> <<else>> $He does $his best to accommodate _slave.slaveName's pregnancy and to make sure the mother-to-be is happy and comfortable. <<if random(1,100) > 65 && _S.Attendant.fetish == "none">> After massaging _slave.slaveName's growing belly multiple times, _S.Attendant.slaveName begins to find $himself fantasizing about being swollen with life too. <<set _S.Attendant.fetish = "pregnancy">> <</if>> <</if>> <<set _slave.devotion += 3, _slave.trust += 3>> <<else>> <<if _S.Attendant.fetish == "pregnancy">> $He can't help but pester _slave.slaveName with questions about _his2 famous pregnancy, limiting _his2 ability to truly relax. <<set _slave.devotion += 1, _slave.trust += 1>> <<elseif canGetPregnant(_slave)>> $He does $his best to encourage _slave.slaveName's fertilization by performing any fertility boosting actions $he can. <<set _slave.devotion += 3, _slave.trust += 3>> <</if>> <</if>> <</switch>> <<if (_S.Attendant.intelligence+_S.Attendant.intelligenceImplant > 15) && (_attendantUsedCure == 0) && ((_S.Attendant.intelligence+_S.Attendant.intelligenceImplant)+_seed) > random(1,200) && ($spaFix == 0)>> <<if _slave.behavioralFlaw != "none">> <<run SoftenBehavioralFlaw(_slave)>> <<set _attendantUsedCure += 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;_S.Attendant.slaveName works carefully with _slave.slaveName, and successfully @@.green;softens _his2 behavioral flaw@@ into an appealing quirk. <<elseif _slave.sexualFlaw != "none">> <<run SoftenSexualFlaw(_slave)>> <<set _attendantUsedCure += 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;_S.Attendant.slaveName works carefully with _slave.slaveName, and successfully @@.green;softens _his2 sexual flaw@@ into an appealing quirk. <</if>> <</if>> <<if _slave.lactation > 0>> _S.Attendant.slaveName takes care to keep _slave.slaveName's breasts comfortably drained. <<set _slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0>> <</if>> <</for>> <<if (_DL < $spa)>> <<set _seed = random(1,10)+(($spa-_DL)*(random(150,170)+(_idleBonus*10)))>> <<run cashX(_seed, "spa", _S.Attendant)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since $he doesn't have enough slaves to occupy all $his time, the spa takes in citizens' slaves on a contract basis and $he helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>> Society @@.green;loves@@ being allowed to lounge in your spa, greatly advancing your laid back culture. <<run FutureSocieties.Change("Hedonistic", 2)>> <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;''<<if (_DL > 1)>>There are _DL slaves<<else>>There is one slave<</if>> resting and recuperating in the spa.'' <<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>> Society @@.green;approves@@ of your slaves being pampered this way, greatly advancing your laid back culture. <<run FutureSocieties.Change("Hedonistic", 1)>> <</if>> <</if>> <<if _S.Attendant>> <<set $i = $slaveIndices[$AttendantID]>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef smlImg"> <<= SlaveArt(_S.Attendant, 0, 0)>> </div> <</if>> /* 000-250-006 */ <<includeDOM App.EndWeek.favoriteIcon(_S.Attendant)>> <span class='slave-name'><<= SlaveFullName(_S.Attendant)>></span> is serving as the Attendant in $spaName. <br>&nbsp;&nbsp;&nbsp; <<= App.SlaveAssignment.choosesOwnClothes(_S.Attendant)>> <<run tired(_S.Attendant)>> <<include "SA rules">> <<= App.SlaveAssignment.diet(_S.Attendant)>> <<includeDOM App.SlaveAssignment.longTermEffects(_S.Attendant)>> <<= App.SlaveAssignment.drugs(_S.Attendant)>> <<= App.SlaveAssignment.relationships(_S.Attendant)>> <<= App.SlaveAssignment.rivalries(_S.Attendant)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_S.Attendant)>> <<else>> <<silently>> <<run App.SlaveAssignment.choosesOwnClothes(_S.Attendant)>> <<run tired(_S.Attendant)>> <<include "SA rules">> <<run App.SlaveAssignment.diet(_S.Attendant)>> <<run App.SlaveAssignment.longTermEffects(_S.Attendant)>> <<run App.SlaveAssignment.drugs(_S.Attendant)>> <<run App.SlaveAssignment.relationships(_S.Attendant)>> <<run App.SlaveAssignment.rivalries(_S.Attendant)>> <<run App.SlaveAssignment.devotion(_S.Attendant)>> <</silently>> <</if>> <</if>> <<for _slave range _slaves>> <<set $i = $slaveIndices[_slave.ID]>> <<setLocalPronouns _slave>> <<set _slave.devotion += _devBonus, _slave.trust += _trustBonus>> <<run improveCondition(_slave, 5 + _healthBonus)>> <<if (_slave.health.condition < -80)>> <<run improveCondition(_slave, 15)>> <<elseif _slave.health.condition < -40>> <<run improveCondition(_slave, 10)>> <<elseif _slave.health.condition < 0>> <<run improveCondition(_slave, 5)>> <</if>> <<if ($spaUpgrade == 1) && (_slave.health.condition < 100)>> <<run improveCondition(_slave, normalRandInt(8))>> <</if>> <<if (_slave.devotion < 60) && (_slave.trust < 60)>> <<set _slave.devotion++, _slave.trust++>> <<elseif (_slave.trust < 40)>> <<set _slave.trust += 10>> <<elseif (_slave.devotion < 40)>> <<set _slave.devotion += 10>> <</if>> <<switch $spaDecoration>> <<case "Chattel Religionist" "Chinese Revivalist">> <<set _slave.rules.living = "normal">> <<case "Degradationist">> <<set _slave.rules.living = "spare">> <<default>> <<set _slave.rules.living = "luxurious">> <</switch>> <<if (_slave.health.condition >= 20) && (_slave.health.tired <= 30) && (_slave.trust > 60) && (_slave.devotion > 60) && (_slave.fetish != "mindbroken") && (_slave.sexualFlaw == "none") && (_slave.behavioralFlaw == "none")>> <p> <span class="slave-name">_slave.slaveName</span> is feeling well enough to leave $spaName, <span class="noteworthy"> <<if $assignmentRecords[_slave.ID]>> <<set _oldJob = $assignmentRecords[_slave.ID]>> <<= assignJobSafely(_slave, _oldJob)>> <<if _slave.choosesOwnAssignment === 1>> and $he is resting before choosing another task. <<elseif _slave.assignment === "rest">> <<if _oldJob != "rest">> and since $he was unable to return to $his old task to <<print _oldJob>>, $his assignment has defaulted to rest. <<else>> so $he has returned to rest. <</if>> <<else>> so $he goes back to <<print _slave.assignment>>. <</if>> <<else>> so $his assignment has defaulted to rest. <<= removeJob(_slave, "rest in the spa")>> <</if>> </span> </p> <<set _restedSlaves++, _DL--, _dI-->> <<continue>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef smlImg"> <<= SlaveArt(_slave, 0, 0)>> </div> <</if>> /* 000-250-006 */ <<includeDOM App.EndWeek.favoriteIcon(_slave)>> <span class='slave-name'><<= SlaveFullName(_slave)>></span> <<if _slave.choosesOwnAssignment == 2>> <<= App.SlaveAssignment.choosesOwnJob(_slave)>> <<else>> is resting in $spaName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$He <<= App.SlaveAssignment.rest(_slave)>> <<if (_slave.fetish == "mindbroken")>> $He remains in the Spa, completely mindbroken. <<elseif(_slave.sexualFlaw != "none") || (_slave.behavioralFlaw != "none")>> $He remains in the Spa, stubborn in $his flaw. <<elseif (_slave.trust < 60) || (_slave.devotion < 60)>> $He remains in the Spa, as $he is still learning to accept life as a slave. <<elseif (_slave.health.condition < 20)>> $He remains in the Spa, as $he is benefiting from its healing properties. <<elseif (_slave.health.tired > 30)>> $He remains in the Spa, continuing to soak away $his fatigue. <</if>> <br>&nbsp;&nbsp;&nbsp; <<= App.SlaveAssignment.choosesOwnClothes(_slave)>> <<include "SA rules">> <<= App.SlaveAssignment.diet(_slave)>> <<includeDOM App.SlaveAssignment.longTermEffects(_slave)>> <<= App.SlaveAssignment.drugs(_slave)>> <<= App.SlaveAssignment.relationships(_slave)>> <<= App.SlaveAssignment.rivalries(_slave)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_slave)>> <<else>> <<silently>> <<run App.SlaveAssignment.choosesOwnJob(_slave)>> <<run App.SlaveAssignment.choosesOwnClothes(_slave)>> <<run App.SlaveAssignment.rest(_slave)>> <<include "SA rules">> <<run App.SlaveAssignment.diet(_slave)>> <<run App.SlaveAssignment.longTermEffects(_slave)>> <<run App.SlaveAssignment.drugs(_slave)>> <<run App.SlaveAssignment.relationships(_slave)>> <<run App.SlaveAssignment.rivalries(_slave)>> <<run App.SlaveAssignment.devotion(_slave)>> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has rested until $he reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week. <<else>> _restedSlaves slaves have rested until they reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week. <</if>> <<if $spaDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= capFirstChar($spaName)>>'s $spaDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>$him while $he was<<else>>them while they were<</if>>@@ resting. <</if>> <</if>> <<if _DL > 0 || _S.Attendant>> <br><br> <</if>>
MonsterMate/fc
src/uncategorized/spaReport.tw
tw
mit
19,362
:: Stewardess Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Servants' Quarters", $encyclopedia = "Stewardess">> <<if (_S.Stewardess)>> <<setLocalPronouns _S.Stewardess>> <span class='slave-name'><<= SlaveFullName(_S.Stewardess)>></span> is serving as your Stewardess.<br><br>$He will manage the Servants' Quarters. <<else>> You have not selected a Stewardess. <</if>> <br><br>''Appoint a Stewardess from your devoted slaves:'' <br><br>[[None|Servants' Quarters][removeJob(_S.Stewardess, Job.STEWARD)]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.servantsQuarters, "Servants' Quarters")>>
MonsterMate/fc
src/uncategorized/stewardessSelect.tw
tw
mit
684
:: Subordinate Targeting [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<if getSlave($AS).subTarget == getSlave($AS).ID>> <<set getSlave($AS).subTarget = 0>> <<elseif getSlave($AS).subTarget == -1>> <<if $universalRulesImpregnation != "Stud" || getSlave($AS).ID != $StudID>> <<set getSlave($AS).subTarget = 0>> <</if>> <</if>> <<if getSlave($AS).assignment !== "be a subordinate slave">> <<= assignJob(getSlave($AS), "be a subordinate slave")>> <</if>> <<set _st = $slaveIndices[getSlave($AS).subTarget]>> <<= getSlave($AS).slaveName>> <<if def _st>> will submit to <span class='slave-name'>$slaves[_st].slaveName</span> this week. <<elseif getSlave($AS).subTarget == -1>> is acting as your Stud and is tasked with keeping your chattel pregnant. <<else>> has not been given to any particular slave, so $he will have to offer $himself to everyone this week. <<set getSlave($AS).subTarget = 0>> <</if>> <<if getSlave($AS).subTarget == -1>> <br><br><<link "Reign $him in" "Subordinate Targeting">><<set getSlave($AS).subTarget = 0, $StudID = 0>><</link>> <<else>> <<if $universalRulesImpregnation == "Stud" && $StudID == 0>> <br><br>[[Stud|Subordinate Targeting][getSlave($AS).subTarget = -1, $StudID = getSlave($AS).ID]] <</if>> <br><br>[[None|Subordinate Targeting][getSlave($AS).subTarget = 0]] <br><br>__Select a slave for $him to submit to, sexually:__ <<includeDOM App.UI.SlaveList.slaveSelectionList( s => s.devotion >= -20 && s.fuckdoll === 0 && V.AS !== s.ID && (!isAmputee(getSlave(V.AS)) || !isAmputee(s)), (s) => App.UI.DOM.passageLink(SlaveFullName(s), 'Subordinate Targeting', () => { getSlave(V.AS).subTarget = s.ID; }), )>> <</if>>
MonsterMate/fc
src/uncategorized/subordinateTargeting.tw
tw
mit
1,750
:: TFS Farm Upgrade [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set $TFS.farmUpgradeAsked = $week>> You receive yet another personal call from an older Futanari Sister, one of the Sisters who lives in your arcology; you've given up trying to tell them apart. Unusually, this one has taken a break from the Sisters' constant sexual communion to concentrate on speaking with you, and she looks serious, though she's still a gorgeous naked futa whose boobs fill half the screen, and whose perpetually erect dick pokes insistently into frame. "<<if $PC.slaveSurname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.slaveSurname>><<else>><<print $PC.slaveName>><</if>>," she says <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> submissively, "I would like to beg a favor of you." She looks uncharacteristically uncomfortable, but steels herself and asks. "Please, may we use your organ farm? We're not... complete. Like you." She hugs herself unconsciously, her arms pressing her enormous breasts against her chest. "We... I... would like to be like you, and we <<else>> politely, "I would like to ask a favor of you on behalf of myself and my Sisters." She looks less confident than the older Sisters usually do, but steels herself and asks. "May we use your organ farm? We would like to really complete our transformations. We <</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>>have a rather cheap one to grow dicks for the girls and we<</if>> can pay for the costs of using it, but we have no other way of accessing such advanced technology." <br><br> "I know that you could demand thousands of credits," she continues, "but the discount we already give you is all we can afford without selling Sisters early. <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> I would pretend to be independent and offer you the choice of how we approach this, but you've already given us so much, and you're... so perfect. We'll do whatever you say. If you do give us this priceless gift, it's your decision <<else>> All we have to offer for this priceless gift is your decision on an important question: <</if>> whether we will use contraception after we are transformed." She shudders suddenly, gripped by obscure emotion. "Not using contraception would be a hard change in some ways. But years later, there would be... more of us." <br><br> "Please forgive me for calling you, instead of asking you in person," she says penitently. "And please come down to see us, whatever you decide." <br><br> <span id="result"> <<link "Permit them access, but tell them to use contraception">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds by breaking down into cutely inelegant crying. You add that you think the Sisters are beautiful as they are, and recruits will continue to approach them; it's not necessary for them to go through the rigors of pregnancy. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further. <<set $TFS.farmUpgrade = 1>> <</replace>> <</link>> <<if $seePreg != 0>> <br><<link "Permit them access, and encourage them to get pregnant">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds with cutely inelegant crying. You add that you think the world needs more Futanari Sisters, especially ones as cute and sexy as you're confident her many daughters will be. At that, she breaks down completely, one of her hands going to rub her belly gently. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further.<<if $arcologies[0].FSRestartDecoration == 100 && $eugenicsFullControl != 1>> The Societal Elite are @@.red;outraged@@ that you would not only allow such a breach of eugenics to occur, but encourage it.<</if>> <<set $TFS.farmUpgrade = 2>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<set $failedElite += 275>> <</if>> <</replace>> <</link>> <<if $seeHyperPreg == 1>> <br><<link "Permit them access, and encourage them to embrace hyperpregnancy.">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries, so long as they are willing to bear as many children as they can handle. To your mild surprise, she responds with cutely inelegant crying. You add that you think the world needs many more Futanari Sisters, especially ones as cute and sexy as you're confident her countless daughters will be. At that, she breaks down completely, one of her hands going to rub her belly gently. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further.<<if $arcologies[0].FSRestartDecoration == 100 && $eugenicsFullControl != 1>> The Societal Elite are @@.red;outraged@@ that you would not only allow such a breach of eugenics to occur, but encourage it to such an obscene degree.<</if>> <<set $TFS.farmUpgrade = 3>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<set $failedElite += 1000>> <</if>> <</replace>> <</link>> <</if>> /* <br><<link "Decline, but grant them something more fitting">> <<replace "#result">> You decline her offer and propose a new one, letting the Sister know that the organ farm will accept seed tissue from any of them for the purpose of fabricating testicular ovaries, which should satisfy their desires, if in an unorthodox way. To your mild surprise, she responds with cutely inelegant crying. You add that you think the world needs more Futanari Sisters, especially ones as cute and sexy as you're confident her many daughters will be. At that, she breaks down completely, one of her hands going to rub her balls gently. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further.<<if $arcologies[0].FSRestartDecoration == 100 && $eugenicsFullControl != 1>> The Societal Elite are @@.red;outraged@@ that you would not only allow such a breach of eugenics to occur, but encourage it.<</if>> <<set $TFS.farmUpgrade = 4>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<set $failedElite += 100>> <</if>> <</replace>> <</link>> */ <</if>> <br><<link "Decline">> <<replace "#result">> You decline. The Sister accepts your decision politely, but cannot hide her deep disappointment. <<set $TFS.farmUpgrade = -1>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/tfsFarmUpgrade.tw
tw
mit
6,940
:: Universal Rules [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back", $nextLink = "Manage Penthouse">> ''Permissions for slaves'' <br> <<if $universalRulesRest == 0>> Slaves will ''remain on assignment'' when unhealthy. [[Allow automatic rest when unhealthy|Universal Rules][$universalRulesRest = 1]] <<else>> Slaves will ''automatically rest'' at $assistant.name's discretion when unhealthy. [[Require all slaves to stay on assignment|Universal Rules][$universalRulesRest = 0]] <</if>> <br> <<if $universalRulesConsent == 0>> Slaves are ''not required'' to get consent before fucking other slaves. [[Restrain slave on slave molestation|Universal Rules][$universalRulesConsent = 1]] <<else>> Slaves are ''generally required'' to get consent before fucking other slaves. [[Encourage slave on slave molestation|Universal Rules][$universalRulesConsent = 0]] <</if>> <br> Slave requests for body mods are <<if ($modRequestsAllowed == 0)>> @@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$modRequestsAllowed = 1]] <<else>> @@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$modRequestsAllowed = 0]] <</if>> <br> Slave requests for growth hormones are <<if ($expansionRequestsAllowed == 0)>> @@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$expansionRequestsAllowed = 1]] <<else>> @@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$expansionRequestsAllowed = 0]] <</if>> <<if $brothel+$club+$dairy+$farmyard+$servantsQuarters+$arcade+$schoolroom+$spa+$nursery+$clinic+$masterSuite+$cellblock > 0>> <br> <<if $universalRulesFacilityWork == 0>> Slaves ''will not'' cooperate with staffed facilities to improve their performance. [[Allow cooperation|Universal Rules][$universalRulesFacilityWork = 1]] <<else>> Slaves ''will'' cooperate with staffed facilities to improve their performance. [[Stop cooperation|Universal Rules][$universalRulesFacilityWork = 0]] <</if>> <</if>> <<if $brothel+$club+$dairy+$farmyard+$servantsQuarters+$arcade+$schoolroom+$spa+$nursery+$clinic+$masterSuite+$cellblock > 0>> <br> <<if $universalRulesAssignsSelfFacility == 1>> Slaves ''are'' permitted to assign themselves to facilities when choosing their assignment. [[Deny self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 0]] <<else>> Slaves ''are not'' permitted to assign themselves to facilities when choosing their assignment. [[Permit self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 1]] <</if>> <</if>> <br> <<if $universalRulesImmobileSlavesMaintainMuscles == 1>> Immobile slaves ''will maintain'' their muscles rather than allow themselves to become soft. [[Stop mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 0]] <<else>> Immobile slaves ''will not maintain'' their musculature and will gradually lose it. [[Mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 1]] <</if>> <br><br> ''Branding for slaves'' <br> Choose an official brand. Any slave marked with this brand will be connected to your reputation, and will receive a beauty boost or penalty depending on how high or low that reputation is. <br> Use ''$brandDesign.official'' or choose another brand: [[Your slaving emblem|Universal Rules][$brandDesign.official = "your personal symbol"]] | [[Your initials|Universal Rules][$brandDesign.official = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Universal Rules][$brandDesign.official = "SLUT"]] | [[WHORE|Universal Rules][$brandDesign.official = "WHORE"]] | [[SLAVE|Universal Rules][$brandDesign.official = "SLAVE"]] | [[COW|Universal Rules][$brandDesign.official = "COW"]] | [[MEAT|Universal Rules][$brandDesign.official = "MEAT"]] | [[CUMDUMP|Universal Rules][$brandDesign.official = "CUMDUMP"]] | [[LOVER|Universal Rules][$brandDesign.official = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Universal Rules][$brandDesign.official = "a pussy symbol"]] | [[Anus symbol|Universal Rules][$brandDesign.official = "an anus symbol"]] | [[Penis symbol|Universal Rules][$brandDesign.official = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Universal Rules][$brandDesign.official = "a lady silhouette"]] | [[Princess|Universal Rules][$brandDesign.official = "a princess silhouette"]] | [[Queen|Universal Rules][$brandDesign.official = "a queen silhouette"]] | [[Angel|Universal Rules][$brandDesign.official = "an angel silhouette"]] | [[Devil|Universal Rules][$brandDesign.official = "a devil silhouette"]] <<if $arcologies[0].FSSupremacist != "unset" || $arcologies[0].FSSubjugationist != "unset">> | //FS// [[Racial Slur|Universal Rules][$brandDesign.official = "a racial slur"]] <</if>> <<if ($arcologies[0].FSIntellectualDependency != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.official = "how much sex $he needs per day"]] <</if>> <<if ($arcologies[0].FSSlaveProfessionalism != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.official = "$his average slave aptitude test scores"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Universal Rules][$brandDesign.official = "the number of children $he has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Universal Rules][$brandDesign.official = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Universal Rules][$brandDesign.official = "$his own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Universal Rules][$brandDesign.official = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Universal Rules][$brandDesign.official = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Universal Rules][$brandDesign.official = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Universal Rules][$brandDesign.official = "$his virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Universal Rules][$brandDesign.official = "$his sexual skills"]] <</if>> <<if ($arcologies[0].FSPetiteAdmiration != "unset") || ($arcologies[0].FSStatuesqueGlorification != "unset")>> | //FS// [[Current height|Universal Rules][$brandDesign.official = "$his current height"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Universal Rules][$brandDesign.official = "$his absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Universal Rules][$brandDesign.official = "$his absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Universal Rules][$brandDesign.official = "$his highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Universal Rules][$brandDesign.official = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Universal Rules][$brandDesign.official = "$his body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Universal Rules][$brandDesign.official = "$his deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Universal Rules][$brandDesign.official = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Universal Rules][$brandDesign.official = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Universal Rules][$brandDesign.official = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Universal Rules][$brandDesign.official = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Universal Rules][$brandDesign.official = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Universal Rules][$brandDesign.official = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Universal Rules][$brandDesign.official = "your Imperial Seal"]] <</if>> <<if ($arcologies[0].FSNeoImperialist != "unset")>> | //FS// [[Imperial Family Crest|Universal Rules][$brandDesign.official = "your Family Crest"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign.official" $brandDesign.official "Universal Rules">> //For best results, use a single word// <br><br> One 'welcome' for a new slave is to have them branded. Where would you like such brands to be applied? <<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($brandTarget.primary)>> <br> On the [[left|Universal Rules][$brandTarget.primary = ("left " + $brandTarget.primary)]] $brandTarget.primary, or the [[right|Universal Rules][$brandTarget.primary = ("right " + $brandTarget.primary)]]? <<else>> <br> Current site is ''$brandTarget.primary'': [[Ears|Universal Rules][$brandTarget.primary = "ear"]] | [[Cheeks|Universal Rules][$brandTarget.primary = "cheek"]] | [[Shoulders|Universal Rules][$brandTarget.primary = "shoulder"]] | [[Breasts|Universal Rules][$brandTarget.primary = "breast"]] | [[Arm, upper|Universal Rules][$brandTarget.primary = "upper arm"]] | [[Arm, lower|Universal Rules][$brandTarget.primary = "lower arm"]] | [[Wrist|Universal Rules][$brandTarget.primary = "wrist"]] | [[Hand|Universal Rules][$brandTarget.primary = "hand"]] | [[Buttocks|Universal Rules][$brandTarget.primary = "buttock"]] | [[Thigh|Universal Rules][$brandTarget.primary = "thigh"]] | [[Calf|Universal Rules][$brandTarget.primary = "calf"]] | [[Ankle|Universal Rules][$brandTarget.primary = "ankle"]] | [[Feet|Universal Rules][$brandTarget.primary = "foot"]] | [[Neck|Universal Rules][$brandTarget.primary = "neck"]] | [[Chest|Universal Rules][$brandTarget.primary = "chest"]] | [[Belly|Universal Rules][$brandTarget.primary = "belly"]] | [[Pubic Mound|Universal Rules][$brandTarget.primary = "pubic mound"]] | [[Penis|Universal Rules][$brandTarget.primary = "penis"]] | [[Testicles|Universal Rules][$brandTarget.primary = "testicle"]] | [[Back|Universal Rules][$brandTarget.primary = "back"]] | [[Lower Back|Universal Rules][$brandTarget.primary = "lower back"]] <</if>> <<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($brandTarget.secondary)>> <br> On the [[left|Universal Rules][$brandTarget.secondary = ("left " + $brandTarget.secondary)]] $brandTarget.secondary, or the [[right|Universal Rules][$brandTarget.secondary = ("right " + $brandTarget.secondary)]]? <<elseif [ "left ankle", "right ankle", "left calve", "right calve", "left ear", "right ear", "left foot", "right foot", "left hand", "right hand", "left lower arm", "right lower arm", "left penis", "right penis", "left testicle", "right testicle", "left thigh", "right thigh", "left upper arm", "right upper arm", "left wrist", "right wrist" ].includes($brandTarget.primary)>> <br> It's possible that ''$brandTarget.primary'' may be missing from a slave. Choose a fallback in case it is not available: Current backup is ''$brandTarget.secondary'': /* Material copied from bodyModification, but please leave commented out any sections that may not be on ALL slaves. */ /*<<if hasAnyEars(_slave)>>[[Ears|Universal Rules][$brandTarget.secondary = "ear"]]<</if>>*/ | [[Cheeks|Universal Rules][$brandTarget.secondary = "cheek"]] | [[Shoulders|Universal Rules][$brandTarget.secondary = "shoulder"]] | [[Breasts|Universal Rules][$brandTarget.secondary = "breast"]] /*<<if hasAnyNaturalArms(_slave)>> | [[Arm, upper|Universal Rules][$brandTarget.secondary = "upper arm"]] | [[Arm, lower|Universal Rules][$brandTarget.secondary = "lower arm"]] | [[Wrist|Universal Rules][$brandTarget.secondary = "wrist"]] | [[Hand|Universal Rules][$brandTarget.secondary = "hand"]] <</if>>*/ | [[Buttocks|Universal Rules][$brandTarget.secondary = "buttock"]] /*<<if hasAnyNaturalLegs(_slave)>> | [[Thigh|Universal Rules][$brandTarget.secondary = "thigh"]] | [[Calf|Universal Rules][$brandTarget.secondary = "calf"]] | [[Ankle|Universal Rules][$brandTarget.secondary = "ankle"]] | [[Feet|Universal Rules][$brandTarget.secondary = "foot"]] <</if>>*/ | [[Neck|Universal Rules][$brandTarget.secondary = "neck"]] | [[Chest|Universal Rules][$brandTarget.secondary = "chest"]] | [[Belly|Universal Rules][$brandTarget.secondary = "belly"]] | [[Pubic Mound|Universal Rules][$brandTarget.secondary = "pubic mound"]] /*<<if _slave.dick > 0>> | [[Penis|Universal Rules][$brandTarget.secondary = "penis"]] <</if>>*/ /*<<if _slave.balls > 0 && _slave.scrotum > 0>> | [[Testicles|Universal Rules][$brandTarget.secondary = "testicle"]] <</if>>*/ | [[Back|Universal Rules][$brandTarget.secondary = "back"]] | [[Lower Back|Universal Rules][$brandTarget.secondary = "lower back"]] <</if>> <br> Use ''$brandDesign.primary'' or choose another brand: [[Your slaving emblem|Universal Rules][$brandDesign.primary = "your personal symbol"]] | [[Your initials|Universal Rules][$brandDesign.primary = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Universal Rules][$brandDesign.primary = "SLUT"]] | [[WHORE|Universal Rules][$brandDesign.primary = "WHORE"]] | [[SLAVE|Universal Rules][$brandDesign.primary = "SLAVE"]] | [[COW|Universal Rules][$brandDesign.primary = "COW"]] | [[MEAT|Universal Rules][$brandDesign.primary = "MEAT"]] | [[CUMDUMP|Universal Rules][$brandDesign.primary = "CUMDUMP"]] | [[LOVER|Universal Rules][$brandDesign.primary = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Universal Rules][$brandDesign.primary = "a pussy symbol"]] | [[Anus symbol|Universal Rules][$brandDesign.primary = "an anus symbol"]] | [[Penis symbol|Universal Rules][$brandDesign.primary = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Universal Rules][$brandDesign.primary = "a lady silhouette"]] | [[Princess|Universal Rules][$brandDesign.primary = "a princess silhouette"]] | [[Queen|Universal Rules][$brandDesign.primary = "a queen silhouette"]] | [[Angel|Universal Rules][$brandDesign.primary = "an angel silhouette"]] | [[Devil|Universal Rules][$brandDesign.primary = "a devil silhouette"]] <<if $arcologies[0].FSSupremacist != "unset" || $arcologies[0].FSSubjugationist != "unset">> | //FS// [[Racial Slur|Universal Rules][$brandDesign.primary = "a racial slur"]] <</if>> <<if ($arcologies[0].FSIntellectualDependency != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.primary = "how much sex $he needs per day"]] <</if>> <<if ($arcologies[0].FSSlaveProfessionalism != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.primary = "$his average slave aptitude test scores"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Universal Rules][$brandDesign.primary = "the number of children $he has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Universal Rules][$brandDesign.primary = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Universal Rules][$brandDesign.primary = "$his own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Universal Rules][$brandDesign.primary = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Universal Rules][$brandDesign.primary = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Universal Rules][$brandDesign.primary = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Universal Rules][$brandDesign.primary = "$his virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Universal Rules][$brandDesign.primary = "$his sexual skills"]] <</if>> <<if ($arcologies[0].FSPetiteAdmiration != "unset") || ($arcologies[0].FSStatuesqueGlorification != "unset")>> | //FS// [[Current height|Universal Rules][$brandDesign.primary = "$his current height"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Universal Rules][$brandDesign.primary = "$his absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Universal Rules][$brandDesign.primary = "$his absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Universal Rules][$brandDesign.primary = "$his highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Universal Rules][$brandDesign.primary = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Universal Rules][$brandDesign.primary = "$his body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Universal Rules][$brandDesign.primary = "$his deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Universal Rules][$brandDesign.primary = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Universal Rules][$brandDesign.primary = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Universal Rules][$brandDesign.primary = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Universal Rules][$brandDesign.primary = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Universal Rules][$brandDesign.primary = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Universal Rules][$brandDesign.primary = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Universal Rules][$brandDesign.primary = "your Imperial Seal"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign.primary" $brandDesign.primary "Universal Rules">> //For best results, use a single word// <<if $brandDesign.primary === "a racial slur">> If ''$brandDesign.primary'' does not apply to the slave, choose a backup brand: [[Your slaving emblem|Universal Rules][$brandDesign.secondary = "your personal symbol"]] | [[Your initials|Universal Rules][$brandDesign.secondary = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Universal Rules][$brandDesign.secondary = "SLUT"]] | [[WHORE|Universal Rules][$brandDesign.secondary = "WHORE"]] | [[SLAVE|Universal Rules][$brandDesign.secondary = "SLAVE"]] | [[COW|Universal Rules][$brandDesign.secondary = "COW"]] | [[MEAT|Universal Rules][$brandDesign.secondary = "MEAT"]] | [[CUMDUMP|Universal Rules][$brandDesign.secondary = "CUMDUMP"]] | [[LOVER|Universal Rules][$brandDesign.secondary = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Universal Rules][$brandDesign.secondary = "a pussy symbol"]] | [[Anus symbol|Universal Rules][$brandDesign.secondary = "an anus symbol"]] | [[Penis symbol|Universal Rules][$brandDesign.secondary = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Universal Rules][$brandDesign.secondary = "a lady silhouette"]] | [[Princess|Universal Rules][$brandDesign.secondary = "a princess silhouette"]] | [[Queen|Universal Rules][$brandDesign.secondary = "a queen silhouette"]] | [[Angel|Universal Rules][$brandDesign.secondary = "an angel silhouette"]] | [[Devil|Universal Rules][$brandDesign.secondary = "a devil silhouette"]] <<if $arcologies[0].FSSupremacist != "unset">> | //FS// [[Racial Slur|Universal Rules][$brandDesign.secondary = "a racial slur"]] <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> | //FS// [[Racial Slur|Universal Rules][$brandDesign.secondary = "a racial slur"]] <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> | //FS// [[Racial Slur|Universal Rules][$brandDesign.secondary = "a racial slur"]] <</if>> <<if ($arcologies[0].FSIntellectualDependency != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.secondary = "how much sex $he needs per day"]] <</if>> <<if ($arcologies[0].FSSlaveProfessionalism != "unset")>> | //FS// [[Scores|Universal Rules][$brandDesign.secondary = "$his average slave aptitude test scores"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Universal Rules][$brandDesign.secondary = "the number of children $he has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Universal Rules][$brandDesign.secondary = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Universal Rules][$brandDesign.secondary = "$his own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Universal Rules][$brandDesign.secondary = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Universal Rules][$brandDesign.secondary = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Universal Rules][$brandDesign.secondary = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Universal Rules][$brandDesign.secondary = "$his virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Universal Rules][$brandDesign.secondary = "$his sexual skills"]] <</if>> <<if ($arcologies[0].FSPetiteAdmiration != "unset") || ($arcologies[0].FSStatuesqueGlorification != "unset")>> | //FS// [[Current height|Universal Rules][$brandDesign.secondary = "$his current height"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Universal Rules][$brandDesign.secondary = "$his absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Universal Rules][$brandDesign.secondary = "$his absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Universal Rules][$brandDesign.secondary = "$his highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Universal Rules][$brandDesign.secondary = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Universal Rules][$brandDesign.secondary = "$his body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Universal Rules][$brandDesign.secondary = "$his deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Universal Rules][$brandDesign.secondary = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Universal Rules][$brandDesign.secondary = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Universal Rules][$brandDesign.secondary = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Universal Rules][$brandDesign.secondary = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Universal Rules][$brandDesign.secondary = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Universal Rules][$brandDesign.secondary = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Universal Rules][$brandDesign.secondary = "your Imperial Seal"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign.primary" $brandDesign.primary "Universal Rules">> //For best results, use a single word// <</if>> <br><br> ''Scarring for slaves'' <br> /* Correct some "bad" choices" */ <<if ["exotic", "menacing"].includes($scarDesign.primary)>> <<if !["cheek", "left cheek", "right cheek"].includes($scarTarget.primary)>> <<set $scarTarget.primary = "cheek">> <</if>> <</if>> One 'welcome' for a new slave is to have them scarred. Where would you like such scars to be applied? <<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($scarTarget.primary)>> <br> On the [[left|Universal Rules][$scarTarget.primary = ("left " + $scarTarget.primary)]] $scarTarget.primary, or the [[right|Universal Rules][$scarTarget.primary = ("right " + $scarTarget.primary)]]? <<else>> <br> Current site is ''$scarTarget.primary'': [[Ears|Universal Rules][$scarTarget.primary = "ear"]] | [[Cheeks|Universal Rules][$scarTarget.primary = "cheek"]] | [[Shoulders|Universal Rules][$scarTarget.primary = "shoulder"]] | [[Breasts|Universal Rules][$scarTarget.primary = "breast"]] | [[Arm, upper|Universal Rules][$scarTarget.primary = "upper arm"]] | [[Arm, lower|Universal Rules][$scarTarget.primary = "lower arm"]] | [[Wrist|Universal Rules][$scarTarget.primary = "wrist"]] | [[Hand|Universal Rules][$scarTarget.primary = "hand"]] | [[Buttocks|Universal Rules][$scarTarget.primary = "buttock"]] | [[Thigh|Universal Rules][$scarTarget.primary = "thigh"]] | [[Calf|Universal Rules][$scarTarget.primary = "calf"]] | [[Ankle|Universal Rules][$scarTarget.primary = "ankle"]] | [[Feet|Universal Rules][$scarTarget.primary = "foot"]] | [[Neck|Universal Rules][$scarTarget.primary = "neck"]] | [[Chest|Universal Rules][$scarTarget.primary = "chest"]] | [[Belly|Universal Rules][$scarTarget.primary = "belly"]] | [[Pubic Mound|Universal Rules][$scarTarget.primary = "pubic mound"]] | [[Penis|Universal Rules][$scarTarget.primary = "penis"]] | [[Testicles|Universal Rules][$scarTarget.primary = "testicle"]] | [[Back|Universal Rules][$scarTarget.primary = "back"]] | [[Lower Back|Universal Rules][$scarTarget.primary = "lower back"]] <</if>> <<if ["ankle", "breast", "buttock", "calf", "cheek", "ear", "foot", "hand", "lower arm", "shoulder", "testicle", "thigh", "upper arm", "wrist"].includes($scarTarget.secondary)>> <br> On the [[left|Universal Rules][$scarTarget.secondary = ("left " + $scarTarget.secondary)]] $scarTarget.secondary, or the [[right|Universal Rules][$scarTarget.secondary = ("right " + $scarTarget.secondary)]]? <<elseif [ "left ankle", "right ankle", "left calve", "right calve", "left ear", "right ear", "left foot", "right foot", "left hand", "right hand", "left lower arm", "right lower arm", "left penis", "right penis", "left testicle", "right testicle", "left thigh", "right thigh", "left upper arm", "right upper arm", "left wrist", "right wrist" ].includes($scarTarget.primary)>> <br> It's possible that ''$scarTarget.primary'' may be missing from a slave. Choose a fallback in case it is not available: Current backup is ''$scarTarget.secondary'': /* Material copied from bodyModification, but please leave commented out any sections that may not be on ALL slaves. */ /*<<if hasAnyEars(_slave)>>[[Ears|Universal Rules][$scarTarget.secondary = "ear"]]<</if>>*/ | [[Cheeks|Universal Rules][$scarTarget.secondary = "cheek"]] | [[Shoulders|Universal Rules][$scarTarget.secondary = "shoulder"]] | [[Breasts|Universal Rules][$scarTarget.secondary = "breast"]] /*<<if hasAnyNaturalArms(_slave)>> | [[Arm, upper|Universal Rules][$scarTarget.secondary = "upper arm"]] | [[Arm, lower|Universal Rules][$scarTarget.secondary = "lower arm"]] | [[Wrist|Universal Rules][$scarTarget.secondary = "wrist"]] | [[Hand|Universal Rules][$scarTarget.secondary = "hand"]] <</if>>*/ | [[Buttocks|Universal Rules][$scarTarget.secondary = "buttock"]] /*<<if hasAnyNaturalLegs(_slave)>> | [[Thigh|Universal Rules][$scarTarget.secondary = "thigh"]] | [[Calf|Universal Rules][$scarTarget.secondary = "calf"]] | [[Ankle|Universal Rules][$scarTarget.secondary = "ankle"]] | [[Feet|Universal Rules][$scarTarget.secondary = "foot"]] <</if>>*/ | [[Neck|Universal Rules][$scarTarget.secondary = "neck"]] | [[Chest|Universal Rules][$scarTarget.secondary = "chest"]] | [[Belly|Universal Rules][$scarTarget.secondary = "belly"]] | [[Pubic Mound|Universal Rules][$scarTarget.secondary = "pubic mound"]] /*<<if _slave.dick > 0>> | [[Penis|Universal Rules][$scarTarget.secondary = "penis"]] <</if>>*/ /*<<if _slave.balls > 0 && _slave.scrotum > 0>> | [[Testicles|Universal Rules][$scarTarget.secondary = "testicle"]] <</if>>*/ | [[Back|Universal Rules][$scarTarget.secondary = "back"]] | [[Lower Back|Universal Rules][$scarTarget.secondary = "lower back"]] <</if>> <br> Use ''$scarDesign.primary'' or choose another scar: [[Whip|Universal Rules][$scarDesign.primary = "whip"]] | [[Burns|Universal Rules][$scarDesign.primary = "burn"]] | [[Surgical|Universal Rules][$scarDesign.primary = "surgical"]] | [[Menacing|Universal Rules][$scarDesign.primary = "menacing"]] | [[Exotic|Universal Rules][$scarDesign.primary = "exotic"]] /* Other common scars might be battle scars or c-Section but it makes little sense to include them here */ <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$scarDesign.primary" $scarDesign.primary "Universal Rules">> //For best results, use a single word// <br><br> ''Names for slaves'' <br> <<if $surnamesForbidden == 0>> <span id="strip"> <<link "Strip all slaves of their surnames, both new and old">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveSurname = 0>> <</for>> <<set $surnamesForbidden = 1>> <<replace "#strip">> Surnames taken. <</replace>> <</link>> </span> <<else>> [[Allow future slaves to keep their surnames|Universal Rules][$surnamesForbidden = 0]] <</if>> <br> Slave nicknames are <<if ($nicknamesAllowed == 0)>> @@.red;FORBIDDEN.@@ [[Allow|Universal Rules][$nicknamesAllowed = 1]] <<else>> @@.cyan;ALLOWED.@@ [[Forbid|Universal Rules][$nicknamesAllowed = 0]] <</if>> <<if $FSAnnounced > 0>> <br> <<if ($useFSNames == 0)>> Future society names for new slaves are currently @@.red;NOT APPLIED.@@ [[Apply|Universal Rules][$useFSNames = 1]] <<else>> Future society names for new slaves are currently @@.cyan;APPLIED.@@ [[Stop applying|Universal Rules][$useFSNames = 0]] <<if $FSNamePref == 0>> You are currently not setting direction towards which Future Society names are preferred. <<elseif $FSNamePref == 1>> New Slaves are currently being given devotional names. <<elseif $FSNamePref == 2>> New slaves are currently being named according to Roman Custom. <<elseif $FSNamePref == 3>> New slaves are currently being named according to ancient Aztec Custom. <<elseif $FSNamePref == 4>> New slaves are currently being named according to ancient Egyptian Custom. <<elseif $FSNamePref == 5>> New slaves are currently being named according to feudal Japanese Custom. <<elseif $FSNamePref == 6>> New slaves are currently being named according to Degradationist Custom. <<elseif $FSNamePref == 7>> New slaves are currently being named according to Paternalist Custom. <<elseif $FSNamePref == 8>> New slaves are currently being given simple bimbo names. <<elseif $FSNamePref == 9>> New Slaves are currently being named according to Pastoralist Custom. <</if>> <br> <<if $FSNamePref != 0>> [[No Longer Specify which Future Society to Draw Names From.|Universal Rules][$FSNamePref = 0]] <br> <</if>> <<if $FSNamePref != 1 && $arcologies[0].FSChattelReligionist >= 20>> [[Give New Slaves Devotional Names|Universal Rules][$FSNamePref = 1]] <br> <</if>> <<if $FSNamePref != 2 && $arcologies[0].FSRomanRevivalist > 20>> [[Give New slaves Roman Names|Universal Rules][$FSNamePref = 2]] <br> <</if>> <<if $FSNamePref != 3 && $arcologies[0].FSAztecRevivalist > 20>> [[Give New Slaves Ancient Aztec Names.|Universal Rules][$FSNamePref = 3]] <br> <</if>> <<if $FSNamePref != 4 && $arcologies[0].FSEgyptianRevivalist > 20>> [[Give New Slaves Ancient Egyptian Names|Universal Rules][$FSNamePref = 4]] <br> <</if>> <<if $FSNamePref != 5 && $arcologies[0].FSEdoRevivalist > 20>> [[Give New Slaves Feudal Japanese Names|Universal Rules][$FSNamePref = 5]] <br> <</if>> <<if $FSNamePref != 6 && $arcologies[0].FSDegradationist !== "unset">> [[Give New Slaves Degrading Names|Universal Rules][$FSNamePref = 6]] <br> <</if>> <<if $FSNamePref != 7 && $arcologies[0].FSPaternalist >= 20>> [[Give New Slaves Paternalist Names|Universal Rules][$FSNamePref = 7]] <br> <</if>> <<if $FSNamePref != 8 && $arcologies[0].FSIntellectualDependency >= 20>> [[Give New Slaves Simple Bimbo Names|Universal Rules][$FSNamePref = 8]] <</if>> <</if>> <</if>> <<if $seePreg != 0>> <br><br> ''Pregnant slaves'' <br> <<if $universalRulesImpregnation == "HG">> <<setLocalPronouns _S.HeadGirl>> Fertile slaves will be ''systematically impregnated by your Head Girl,'' if $he is able to do so. [[Cancel insemination regime|Universal Rules][($universalRulesImpregnation = "none"),($universalHGImpregnateMasterSuiteToggle = 0)]] | [[Use a Stud for insemination|Universal Rules][($universalRulesImpregnation = "Stud")]] <<if $PC.dick > 0>> | [[Inseminate them yourself|Universal Rules][($universalRulesImpregnation = "PC"),($universalHGImpregnateMasterSuiteToggle = 0)]] <</if>> <br> <<if $universalHGImpregnateMasterSuiteToggle == 1>> Your Head Girl, if able, ''is not'' inseminating slaves in the Master Suite. [["Allow "+$him+" to inseminate Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 0]] <<else>> Your Head Girl, if able, ''is'' inseminating slaves in the Master Suite. [["Forbid "+$him+" from inseminating Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 1]] <</if>> <<elseif $universalRulesImpregnation == "Stud">> <<if !$StudID>> Fertile slaves will be ''systematically impregnated by a Stud,'' once you designate a subordinate slave to act as such. <<else>> <<set _Stud = slaveStateById($StudID)>> <<setLocalPronouns _Stud>> Fertile slaves will be ''systematically impregnated by your Stud,'' if $he is able to do so. <</if>> [[Cancel insemination regime|Universal Rules][($universalRulesImpregnation = "none"),($universalHGImpregnateMasterSuiteToggle = 0)]] <<if $PC.dick > 0>> | [[Inseminate them yourself|Universal Rules][($universalRulesImpregnation = "PC"),($universalHGImpregnateMasterSuiteToggle = 0)]] <</if>> <<if $seeDicks != 0>> | [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]] <</if>> <br> <<if $universalHGImpregnateMasterSuiteToggle == 1>> Your Stud, if able, ''is not'' inseminating slaves in the Master Suite. [["Allow "+$him+" to inseminate Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 0]] <<else>> Your Stud, if able, ''is'' inseminating slaves in the Master Suite. [["Forbid "+$him+" from inseminating Master Suite slaves"|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 1]] <</if>> <<elseif $universalRulesImpregnation == "PC">> Fertile slaves will be ''systematically impregnated by you.'' [[Cancel insemination regime|Universal Rules][$universalRulesImpregnation = "none"]] | [[Use a Stud for insemination|Universal Rules][($universalRulesImpregnation = "Stud")]] <<if $seeDicks != 0>> | [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]] <</if>> <<elseif $seePreg != 0>> Fertile slaves will ''not be systematically impregnated.'' <<if $PC.dick > 0>> [[Inseminate them yourself|Universal Rules][$universalRulesImpregnation = "PC"]] | <</if>> <<if $seeDicks != 0>> [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]] | <</if>> [[Use a Stud for insemination|Universal Rules][($universalRulesImpregnation = "Stud")]] <</if>> <br> <<if $universalRulesBirthing == 1>> Heavily pregnant slaves will be ''scanned daily'' for signs of labor and moved to a birthing area immediately if any are detected. [[Stop scanning|Universal Rules][$universalRulesBirthing = 0]] <<else>> Heavily pregnant slaves will be ''required to work'' right up until they feel contractions. [[Apply daily scanning|Universal Rules][$universalRulesBirthing = 1]] &nbsp;&nbsp;&nbsp;&nbsp; //This will increase upkeep costs for these slaves// <</if>> <br> <<if $universalRulesCSec == 1>> Pregnant slaves will be ''given Caesarean sections'' rather than allowed to give birth naturally in order to minimize health issues and to preserve their vaginas. [[Only perform c-sections when necessary|Universal Rules][$universalRulesCSec = 0]] <<else>> Pregnant slaves will ''give birth naturally'' unless health issues pose a threat. [[Always perform c-sections|Universal Rules][$universalRulesCSec = 1]] &nbsp;&nbsp;&nbsp;&nbsp; //Will lessen medical costs, at the expense of scarring// <</if>> <br><br> ''Babies'' <br> Upon birth slave babies will be sent to $DefaultBirthDestination. <br>You can decide on a new policy: <<if $DefaultBirthDestination != "individually decided fates">> [[Decide individually|Universal Rules][$DefaultBirthDestination = "individually decided fates",$universalRulesChildrenBecomeBreeders = 0]] <</if>> <<if $DefaultBirthDestination != "an orphanage">> | [[Slave orphanage|Universal Rules][$DefaultBirthDestination = "an orphanage",$universalRulesChildrenBecomeBreeders = 0]] <</if>> <<if $DefaultBirthDestination != "a citizen school">> | [[Citizen school|Universal Rules][$DefaultBirthDestination = "a citizen school",$universalRulesChildrenBecomeBreeders = 0]] <</if>> <<if $DefaultBirthDestination != "a private school">> | [[Private school|Universal Rules][$DefaultBirthDestination = "a private school",$universalRulesChildrenBecomeBreeders = 0]] <</if>> <<if $policies.cash4Babies > 0>> <<if $DefaultBirthDestination != "the market">> | [[Market|Universal Rules][$DefaultBirthDestination = "the market",$universalRulesChildrenBecomeBreeders = 0]] <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 40>> <br> <<if $DefaultBirthDestination != "breeder schools">> | [[Breeder schools|Universal Rules][$DefaultBirthDestination = "breeder schools",$universalRulesChildrenBecomeBreeders = 1]] //Will require a <<print cashFormat(50)>> donation per week once enrollment begins// <</if>> <</if>> //Children reserved for the Incubator or Nursery will not be affected// <</if>>/*Closes seePreg check*/ <br><br> ''New slaves'' <br> <<if $universalRulesNewSlavesRA == 0>> The Rules Assistant ''will not apply'' automatically to newly acquired slaves. [[Apply to new slaves|Universal Rules][$universalRulesNewSlavesRA = 1]] <<else>> The Rules Assistant ''will apply'' automatically to newly acquired slaves [[Stop applying to new slaves|Universal Rules][$universalRulesNewSlavesRA = 0]] <</if>>
MonsterMate/fc
src/uncategorized/universalRules.tw
tw
mit
40,395
:: Walk Past List [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> //For testing purposes only, this page lists or can produce all of the "walk past" scenes.//<br> <br> //<span id="walk">No scene has been selected yet.</span>// <br> <h2>Choose target</h2> <<link "Lips">> <<replace "#wplist">> <<includeDOM walkPastAll("FLips")>> <</replace>> <</link>><br> <<link "Boobs">> <<replace "#wplist">> <<includeDOM walkPastAll("FBoobs")>> <</replace>> <</link>><br> <<link "Butt">> <<replace "#wplist">> <<includeDOM walkPastAll("FButt")>> <</replace>> <</link>> | <<link "Anus">> <<replace "#wplist">> <<includeDOM walkPastAll("FAnus")>> <</replace>> <</link>> | <<link "Vagina">> <<replace "#wplist">> <<includeDOM walkPastAll("FVagina")>> <</replace>> <</link>> //or ass if they lack one//<br> <<link "Dick">> <<replace "#wplist">> <<includeDOM walkPastAll("FDick")>> <</replace>> <</link>><br> <<link "Rival">> <<replace "#wplist">> <<includeDOM walkPastAll("FRival")>> <</replace>> <</link>><br> <<link "Relation">> <<replace "#wplist">> <<includeDOM walkPastAll("FRelation")>> <</replace>> <</link>> <h2>Walk Past List</h2> <span id="wplist"></span>
MonsterMate/fc
src/uncategorized/walkPastList.tw
tw
mit
1,194
:: Wardeness Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Cellblock", $encyclopedia = "Wardeness">> <<if (_S.Wardeness)>> <<setLocalPronouns _S.Wardeness>> <span class='slave-name'><<= SlaveFullName(_S.Wardeness)>></span> is serving as your Wardeness.<br><br>$He will help break your prisoners. <<else>> You have not selected a Wardeness. <</if>> <br><br>''Appoint a Wardeness from your devoted slaves:'' <br><br>[[None|Cellblock][removeJob(_S.Wardeness, "be the Wardeness")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.cellblock, "Cellblock")>>
MonsterMate/fc
src/uncategorized/wardenessSelect.tw
tw
mit
644
:: Weather [nobr] <<if $weatherRemaining == 0>> <<if $continent == "Africa">> <<set $weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6, 6)>> <<elseif $continent == "Asia">> <<set $weatherType = either(1, 2, 2, 2, 2, 3, 4, 4, 5, 6)>> <<elseif $continent == "Australia">> <<set $weatherType = either(1, 1, 1, 2, 2, 2, 3, 4, 4, 5, 6)>> <<elseif $continent == "Western Europe">> <<set $weatherType = either(1, 2, 2, 3, 4, 5, 5, 6)>> <<elseif $continent == "Central Europe">> <<set $weatherType = either(1, 2, 3, 4, 5, 5, 5, 6)>> <<elseif $continent == "Scandinavia">> <<set $weatherType = either(1, 2, 3, 4, 5, 5, 5, 5, 5, 6)>> <<elseif $continent == "Eastern Europe">> <<set $weatherType = either(1, 2, 3, 4, 4, 5, 5, 5, 6)>> <<elseif $continent == "Southern Europe">> <<set $weatherType = either(1, 1, 1, 2, 2, 3, 4, 4, 5, 6)>> <<elseif $continent == "Brazil">> <<set $weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6)>> <<elseif $continent == "Japan">> <<set $weatherType = either(1, 2, 2, 2, 3, 4, 4, 5, 6, 6)>> <<elseif $continent == "Middle East">> <<set $weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6)>> <<elseif $continent == "North America">> <<set $weatherType = either(1, 2, 3, 3, 4, 5, 6, 6, 6)>> <<elseif $continent == "South America">> <<set $weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6)>> <<elseif $terrain === "oceanic">> <<set $weatherType = either(1, 2, 2, 2, 2, 2, 3, 4, 5, 6)>> <</if>> <<set $weatherRemaining = random (3,6)>> <</if>> <<if $weatherLastWeek == 0>> <<set $weatherLastWeek = 1>> <</if>> <<set _seed = random(1,10)>> <<if $weatherType == 1>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.hotnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.hotlight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.hotextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.hotheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.hotextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <<elseif $weatherType == 2>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.windynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.windylight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.windyextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.windyheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.windyextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <<elseif $weatherType == 3>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.smokynice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.smokylight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.smokyextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.smokyheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.smokyextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <<elseif $weatherType == 4>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.toxicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.toxiclight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.toxicextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.toxicheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.toxicextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <<elseif $weatherType == 5>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.coldnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.coldlight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.coldextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.coldheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.coldextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <<elseif $weatherType == 6>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 1>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 2>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 50 && $weatherLastWeek == 3>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 1>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 2>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 3>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week < 75 && $weatherLastWeek == 3>> <<if _seed > 5>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 1>> <<if _seed > 8>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<else>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 2>> <<if _seed > 7>> <<set $weatherToday = App.Data.weather.tectonicnice.random()>> <<set $weatherLastWeek = 1>> <<elseif _seed > 5>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<else>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 3>> <<if _seed > 6>> <<set $weatherToday = App.Data.weather.tectoniclight.random()>> <<set $weatherLastWeek = 2>> <<elseif _seed > 2>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.tectonicextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <<elseif $week > 75 && $weatherLastWeek == 4>> <<if _seed > 4>> <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> <<set $weatherLastWeek = 3>> <<else>> <<set $weatherToday = App.Data.weather.tectonicextreme.random()>> <<set $weatherLastWeek = 4>> <</if>> <</if>> <</if>>
MonsterMate/fc
src/uncategorized/weather.tw
tw
mit
22,335
:: extended family widgets [nobr widget] <<widget "parentName">> <<if $activeSlave[$args[0]] == $PC.ID>> You <<else>> <<set _j = $slaveIndices[$activeSlave[$args[0]]]>> <<if def _j>> <<print $slaves[_j].slaveName>> <<else>> Unknown <</if>> <</if>> <</widget>> <<widget "redisplayFamily">> <<replace '#dont-be-dumb'>><br> //You will break things by making impossible relations such as being your own father. If you do this, clearing all PC relations will fix it. Probably.//<</replace>> <<replace '#fatheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>><</replace>> <<replace '#motheredNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>><</replace>> <<replace '#familySummary'>><<= App.Desc.family($activeSlave)>><</replace>> <<replace '#motherName'>><<parentName "mother">><</replace>> <<replace '#fatherName'>><<parentName "father">><</replace>> <<replace '#sameMotherNames'>><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.mother)>><</replace>> <<replace '#sameFatherNames'>><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.father)>><</replace>> <<run App.StartingGirls.uncommittedFamilyTree($activeSlave)>> <</widget>> <<widget "editFamily">> <<set _allowPCFamily = ($freshPC == 1 || $saveImported == 0)>> <div id="edit-family"><div id="family-table"> <span id="dont-be-dumb"></span> <br>''Mother:'' <span id="motherName"><<parentName "mother">></span> <<link "Reset">> <<set $activeSlave.mother = 0>> <<redisplayFamily>> <</link>> <<if $PC.vagina > 0 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>> | <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXX) && (($slaves[_efw].mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && $slaves[_efw].newGamePlus == 0>> | <<set _id = $slaves[_efw].ID>> <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.mother = " + _id + ">> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <br>''Father:'' <span id="fatherName"><<parentName "father">></span> <<link "Reset">> <<set $activeSlave.father = 0>> <<redisplayFamily>> <</link>> <<if ($PC.dick > 0) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>> | <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $slaves[_efw].pubertyAgeXY)) && (($slaves[_efw].father != $activeSlave.father) || ($activeSlave.father == 0)) && $slaves[_efw].newGamePlus == 0>> | <<set _id = $slaves[_efw].ID>> <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.father = " + _id + ">> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <br>''Same mother as:'' <span id="sameMotherNames"><<= App.StartingGirls.listOfSlavesWithParent('mother', $activeSlave.mother)>></span> <<link "Reset">> <<set $activeSlave.mother = 0>> <<redisplayFamily>> <</link>> <<if ($activeSlave.mother != $PC.ID) && ($PC.mother != $activeSlave.ID) && _allowPCFamily>> | <<link "You">> <<if $PC.mother != 0>> <<set $activeSlave.mother = $PC.mother>> <<elseif $activeSlave.mother != 0>> <<set $PC.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -20 - 2*$activeSlave.ID>> <<set $PC.mother = $activeSlave.mother>> <</if>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<if $saveImported == 1>>|<</if>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if ($activeSlave.mother != _slave.ID) && (_slave.mother != $activeSlave.ID)>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<if _slave.mother != 0>> <<set $activeSlave.mother = _slave.mother>> <<elseif $activeSlave.mother != 0>> <<set _slave.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -20 - 2*$activeSlave.ID>> <<set _slave.mother = $activeSlave.mother>> <</if>> <<redisplayFamily>> <</link>> ">> <</if>> <</if>> <</for>> <br>''Same father as:'' <span id="sameFatherNames"><<= App.StartingGirls.listOfSlavesWithParent('father', $activeSlave.father)>></span> <<link "Reset">> <<set $activeSlave.father = 0>> <<replace '#fatherName'>><</replace>> <<replace '#sameFatherNames'>><</replace>> <<redisplayFamily>> <</link>> <<if ($activeSlave.father != $PC.ID) && ($PC.father != $activeSlave.ID) && _allowPCFamily>> | <<link "You">> <<if $PC.father != 0>> <<set $activeSlave.father = $PC.father>> <<elseif $activeSlave.father != 0>> <<set $PC.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>> <<set $PC.father = $activeSlave.father>> <</if>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<if $saveImported == 1>>|<</if>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if ($activeSlave.father != _slave.ID) && (_slave.father != $activeSlave.ID)>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<if _slave.father != 0>> <<set $activeSlave.father = _slave.father>> <<elseif $activeSlave.father != 0>> <<set _slave.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = (-20 - 2*$activeSlave.ID -1)>> <<set _slave.father = $activeSlave.father>> <</if>> <<redisplayFamily>> <</link>> ">> <</if>> <</if>> <</for>> <br>''Mother of the children:'' <span id="motheredNames"><<= App.StartingGirls.listOfSlavesWithParent("mother", $activeSlave.ID)>></span> <<link "Reset">> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].mother == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>> <<set $slaves[_efw].mother = 0>> <</if>> <</for>> <<if $PC.mother == $activeSlave.ID && _allowPCFamily>> <<set $PC.mother = 0>> <</if>> <<redisplayFamily>> <</link>> <<if $activeSlave.vagina >= 0>> <<if (($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge) && (($PC.mother != $activeSlave.mother) || ($activeSlave.mother == 0)) && _allowPCFamily>> | <<link "You">> <<set $PC.mother = $activeSlave.ID>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vagina = 1>> <</if>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if (($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge) && ((_slave.mother != $activeSlave.mother) || ($activeSlave.mother == 0))>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<set _slave.mother = $activeSlave.ID>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vagina = 1>> <</if>> <<redisplayFamily>> <</link>> ">> <</if>> <</if>> <</for>> <</if>> <br>''Father of the children:'' <span id="fatheredNames"><<= App.StartingGirls.listOfSlavesWithParent("father", $activeSlave.ID)>></span> <<link "Reset">> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].father == $activeSlave.ID && $slaves[_efw].newGamePlus == 0>> <<set $slaves[_efw].father = 0>> <</if>> <</for>> <<if $PC.father == $activeSlave.ID && _allowPCFamily>> <<set $PC.father = 0>> <</if>> <<redisplayFamily>> <</link>> <<if $activeSlave.dick > 0>> <<if (($activeSlave.actualAge - $PC.actualAge) >= $potencyAge) && (($PC.father != $activeSlave.father) || ($activeSlave.father == 0)) && _allowPCFamily>> | <<link "You">> <<set $PC.father = $activeSlave.ID>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if (($activeSlave.actualAge - _slave.actualAge) >= $potencyAge) && ((_slave.father != $activeSlave.father) || ($activeSlave.father == 0))>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<set _slave.father = $activeSlave.ID>> <<redisplayFamily>> <</link>> ">> <</if>> <</if>> <</for>> <</if>> <br> <<if _allowPCFamily>> <<link "Reset ALL PC Relatives">> <<set _sameMother = 0, _sameFather = 0>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<if $slaves[_efw].mother == $PC.ID>> <<set $slaves[_efw].mother = 0>> <</if>> <<if $slaves[_efw].father == $PC.ID>> <<set $slaves[_efw].father = 0>> <</if>> <<if $slaves[_efw].mother == $PC.mother>> <<set _sameMother++>> <</if>> <<if $slaves[_efw].father == $PC.father>> <<set _sameFather++>> <</if>> <</if>> <</for>> <<if _sameMother == 0 && $activeSlave.mother == $PC.mother>> <<set $activeSlave.mother = 0>> <</if>> <<if _sameFather == 0 && $activeSlave.father == $PC.father>> <<set $activeSlave.father = 0>> <</if>> <<for _efw = 0; (_efw < $slaves.length && (_sameMother == 1 || _sameFather == 1)); _efw++>> <<if $slaves[_efw].newGamePlus == 0>> <<if $slaves[_efw].mother == $PC.mother && _sameMother == 1>> <<set $slaves[_efw].mother = 0, _sameMother = 0>> <</if>> <<if $slaves[_efw].father == $PC.father && _sameFather == 1>> <<set $slaves[_efw].father = 0, _sameFather = 0>> <</if>> <</if>> <</for>> <<if $activeSlave.mother == $PC.ID>> <<set $activeSlave.mother = 0>> <</if>> <<if $activeSlave.father == $PC.ID>> <<set $activeSlave.father = 0>> <</if>> <<set $PC.father = 0>> <<set $PC.mother = 0>> <<redisplayFamily>> <</link>> <</if>> <br> &nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<= App.Desc.family($activeSlave)>></span> <br> </div> <div id="family-tree"></div> </div> <</widget>>
MonsterMate/fc
src/utility/extendedFamilyWidgets.tw
tw
mit
10,520
:: misc widgets [nobr widget] /* TODO: Modularize. */ /% Call as <<UpdateNextButton>> Allows for dynamic updating of the next button in the storyCaption (left side-bar) for events that disable the button until user makes a selection %/ <<widget "UpdateNextButton">> <<run App.Utils.updateUserButton()>> <</widget>> <<widget "Master">><<if def $args[0]>><<run Enunciate($args[0])>><<elseif ndef $enunciate>><<run Enunciate($activeSlave)>><</if>>$enunciate.title<</widget>> <<widget "say">><<if (def $args[0]) && $enunciate.say != "lisp">>$args[0]<<else>>$enunciate.say<</if>><</widget>> <<widget "s">>$enunciate.s<</widget>> <<widget "S">>$enunciate.S<</widget>> <<widget "ss">>$enunciate.ss<</widget>> <<widget "c">>$enunciate.c<</widget>> <<widget "C">>$enunciate.C<</widget>> <<widget "cc">>$enunciate.cc<</widget>> <<widget "z">>$enunciate.z<</widget>> <<widget "Z">>$enunciate.Z<</widget>> <<widget "zz">>$enunciate.zz<</widget>> <<widget "ch">>$enunciate.ch<</widget>> <<widget "Ch">>$enunciate.Ch<</widget>> <<widget "ps">>$enunciate.ps<</widget>> <<widget "Ps">>$enunciate.Ps<</widget>> <<widget "sh">>$enunciate.sh<</widget>> <<widget "Sh">>$enunciate.Sh<</widget>> <<widget "sc">>$enunciate.sc<</widget>> <<widget "Sc">>$enunciate.Sc<</widget>> <<widget "sch">>$enunciate.sch<</widget>> <<widget "Sch">>$enunciate.Sch<</widget>> <<widget "x">>$enunciate.x<</widget>> <<widget "X">>$enunciate.X<</widget>> /* If $args[0] is defined, it is assumed the primary slave is speaking about secondary slave. Else, the secondary slave is speaking about primary slave. This means that <<he>> will print _heLisp or $he, and <<he 2>> will print _he2Lisp or _he2. Pronouns must be set for both slaves, and <<setSpokenLocalPronouns primarySlave secondarySlave>> must be previously called. */ <<widget "he">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_heLisp<<else>>$he<</if>><<else>><<if _primarySlaveLisp>>_he2Lisp<<else>>_he2<</if>><</if>><</widget>> <<widget "his">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hisLisp<<else>>$his<</if>><<else>><<if _primarySlaveLisp>>_his2Lisp<<else>>_his2<</if>><</if>><</widget>> <<widget "hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hersLisp<<else>>$hers<</if>><<else>><<if _primarySlaveLisp>>_hers2Lisp<<else>>_hers2<</if>><</if>><</widget>> <<widget "himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_himselfLisp<<else>>$himself<</if>><<else>><<if _primarySlaveLisp>>_himself2Lisp<<else>>_himself2<</if>><</if>><</widget>> <<widget "daughter">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_daughterLisp<<else>>$daughter<</if>><<else>><<if _primarySlaveLisp>>_daughter2Lisp<<else>>_daughter2<</if>><</if>><</widget>> <<widget "sister">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_sisterLisp<<else>>$sister<</if>><<else>><<if _primarySlaveLisp>>_sister2Lisp<<else>>_sister2<</if>><</if>><</widget>> <<widget "loli">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_loliLisp<<else>>$loli<</if>><<else>><<if _primarySlaveLisp>>_loli2Lisp<<else>>_loli2<</if>><</if>><</widget>> <<widget "wife">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_wifeLisp<<else>>$wife<</if>><<else>><<if _primarySlaveLisp>>_wife2Lisp<<else>>_wife2<</if>><</if>><</widget>> <<widget "wives">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_wivesLisp<<else>>$wives<</if>><<else>><<if _primarySlaveLisp>>_wives2Lisp<<else>>_wives2<</if>><</if>><</widget>> <<widget "He">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HeLisp<<else>>$He<</if>><<else>><<if _primarySlaveLisp>>_He2Lisp<<else>>_He2<</if>><</if>><</widget>> <<widget "His">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HisLisp<<else>>$His<</if>><<else>><<if _primarySlaveLisp>>_His2Lisp<<else>>_His2<</if>><</if>><</widget>> <<widget "Hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HersLisp<<else>>$Hers<</if>><<else>><<if _primarySlaveLisp>>_Hers2Lisp<<else>>_Hers2<</if>><</if>><</widget>> <<widget "Himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HimselfLisp<<else>>$Himself<</if>><<else>><<if _primarySlaveLisp>>_Himself2Lisp<<else>>_Himself2<</if>><</if>><</widget>> <<widget "Daughter">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_DaughterLisp<<else>>$Daughter<</if>><<else>><<if _primarySlaveLisp>>_Daughter2Lisp<<else>>_Daughter2<</if>><</if>><</widget>> <<widget "Sister">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_SisterLisp<<else>>$Sister<</if>><<else>><<if _primarySlaveLisp>>_Sister2Lisp<<else>>_Sister2<</if>><</if>><</widget>> <<widget "Loli">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_LoliLisp<<else>>$Loli<</if>><<else>><<if _primarySlaveLisp>>_Loli2Lisp<<else>>_Loli2<</if>><</if>><</widget>> <<widget "Wife">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_WifeLisp<<else>>$Wife<</if>><<else>><<if _primarySlaveLisp>>_Wife2Lisp<<else>>_Wife2<</if>><</if>><</widget>> <<widget "Wives">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_WivesLisp<<else>>$Wives<</if>><<else>><<if _primarySlaveLisp>>_Wives2Lisp<<else>>_Wives2<</if>><</if>><</widget>> <<widget "heP">><<if _playerSlaveLisp>>_hePLisp<<else>>_heP<</if>><</widget>> <<widget "hisP">><<if _playerSlaveLisp>>_hisPLisp<<else>>_hisP<</if>><</widget>> <<widget "hersP">><<if _playerSlaveLisp>>_hersPLisp<<else>>_hersP<</if>><</widget>> <<widget "himselfP">><<if _playerSlaveLisp>>_himselfPLisp<<else>>_himselfP<</if>><</widget>> <<widget "daughterP">><<if _playerSlaveLisp>>_daughterPLisp<<else>>_daughterP<</if>><</widget>> <<widget "sisterP">><<if _playerSlaveLisp>>_sisterPLisp<<else>>_sisterP<</if>><</widget>> <<widget "loliP">><<if _playerSlaveLisp>>_loliPLisp<<else>>_loliP<</if>><</widget>> <<widget "wifeP">><<if _playerSlaveLisp>>_wifePLisp<<else>>_wifeP<</if>><</widget>> <<widget "wivesP">><<if _playerSlaveLisp>>_wivesPLisp<<else>>_wivesP<</if>><</widget>> <<widget "HeP">><<if _playerSlaveLisp>>_HePLisp<<else>>_HeP<</if>><</widget>> <<widget "HisP">><<if _playerSlaveLisp>>_HisPLisp<<else>>_HisP<</if>><</widget>> <<widget "HersP">><<if _playerSlaveLisp>>_HersPLisp<<else>>_HersP<</if>><</widget>> <<widget "HimselfP">><<if _playerSlaveLisp>>_HimselfPLisp<<else>>_HimselfP<</if>><</widget>> <<widget "DaughterP">><<if _playerSlaveLisp>>_DaughterPLisp<<else>>_DaughterP<</if>><</widget>> <<widget "SisterP">><<if _playerSlaveLisp>>_SisterPLisp<<else>>_SisterP<</if>><</widget>> <<widget "LoliP">><<if _playerSlaveLisp>>_LoliPLisp<<else>>_LoliP<</if>><</widget>> <<widget "WifeP">><<if _playerSlaveLisp>>_WifePLisp<<else>>_WifeP<</if>><</widget>> <<widget "WivesP">><<if _playerSlaveLisp>>_WivesPLisp<<else>>_WivesP<</if>><</widget>> <<widget "heA">><<if _assistantSlaveLisp>>_heALisp<<else>>_heA<</if>><</widget>> <<widget "hisA">><<if _assistantSlaveLisp>>_hisALisp<<else>>_hisA<</if>><</widget>> <<widget "hersA">><<if _assistantSlaveLisp>>_hersALisp<<else>>_hersA<</if>><</widget>> <<widget "himselfA">><<if _assistantSlaveLisp>>_himselfALisp<<else>>_himselfA<</if>><</widget>> <<widget "daughterA">><<if _assistantSlaveLisp>>_daughterALisp<<else>>_daughterA<</if>><</widget>> <<widget "sisterA">><<if _assistantSlaveLisp>>_sisterALisp<<else>>_sisterA<</if>><</widget>> <<widget "loliA">><<if _assistantSlaveLisp>>_loliALisp<<else>>_loliA<</if>><</widget>> <<widget "wifeA">><<if _assistantSlaveLisp>>_wifeALisp<<else>>_wifeA<</if>><</widget>> <<widget "wivesA">><<if _assistantSlaveLisp>>_wivesALisp<<else>>_wivesA<</if>><</widget>> <<widget "HeA">><<if _assistantSlaveLisp>>_HeALisp<<else>>_HeA<</if>><</widget>> <<widget "HisA">><<if _assistantSlaveLisp>>_HisALisp<<else>>_HisA<</if>><</widget>> <<widget "HersA">><<if _assistantSlaveLisp>>_HersALisp<<else>>_HersA<</if>><</widget>> <<widget "HimselfA">><<if _assistantSlaveLisp>>_HimselfALisp<<else>>_HimselfA<</if>><</widget>> <<widget "DaughterA">><<if _assistantSlaveLisp>>_DaughterALisp<<else>>_DaughterA<</if>><</widget>> <<widget "SisterA">><<if _assistantSlaveLisp>>_SisterALisp<<else>>_SisterA<</if>><</widget>> <<widget "LoliA">><<if _assistantSlaveLisp>>_LoliALisp<<else>>_LoliA<</if>><</widget>> <<widget "WifeA">><<if _assistantSlaveLisp>>_WifeALisp<<else>>_WifeA<</if>><</widget>> <<widget "WivesA">><<if _assistantSlaveLisp>>_WivesALisp<<else>>_WivesA<</if>><</widget>> /* Called as <<FSChangeDecoration "FSName" "clothesBoughtFSClothes">>, will generate description of current decoration level and a link to increase it if applicable, quotes are needed to pass FSName as reference - DO NOT INCLUDE IT AS PROPERTY OF $arcologies[0]! */ <<widget "FSChangeDecoration">> <<set _FS = $args[0]>> <<set _FSDecoration = _FS + "Decoration">> <<capture _FS, _FSDecoration>> <<switch $arcologies[0][_FSDecoration]>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0][_FS] >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, cashX(-2500, "capEx")]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0][_FS] >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, cashX(-10000, "capEx")]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0][_FS] >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, cashX(-10000, "capEx")]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0][_FS] >= 70>> <<if def $args[3]>> /* Only for FSRepopulation */ [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <<elseif def $args[1]>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <<elseif $args[0] == "FSRestart">> [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100, $upgradeMultiplierArcology = upgradeMultiplier('engineering'), $upgradeMultiplierMedicine = upgradeMultiplier('medicine'), cashX(-75000, "capEx")]] //Costs <<print cashFormat(75000)>> and may dilute your control over the arcology// <<else>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, cashX(-20000, "capEx")]] //Costs <<print cashFormat(20000)>>// <</if>> <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it as well; the arcology is fully customized for this goal. <</switch>> <</capture>> <</widget>> /* Called as <<SetFacilityDecoration "facilityDecoration">>, will generate a clickable list of potential decorations, quotes are needed to pass facilityDecoration as reference - DO NOT INCLUDE $ PREFIX! */ <<widget "SetFacilityDecoration">> <<if ($arcologies[0].FSSupremacist >= 20) && (State.variables[$args[0]] != "Supremacist")>> <div class="indent">[[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && (State.variables[$args[0]] != "Subjugationist")>> <div class="indent">[[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && (State.variables[$args[0]] != "Repopulation Focus")>> <div class="indent">[[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSRestart >= 20) && (State.variables[$args[0]] != "Eugenics")>> <div class="indent">[[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && (State.variables[$args[0]] != "Gender Radicalist")>> <div class="indent">[[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && (State.variables[$args[0]] != "Gender Fundamentalist")>> <div class="indent">[[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && (State.variables[$args[0]] != "Paternalist")>> <div class="indent">[[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSIntellectualDependency >= 20) && (State.variables[$args[0]] != "Intellectual Dependency")>> <div class="indent">[[Intellectual Dependency redecoration|Future Society][State.variables[$args[0]] = "Intellectual Dependency", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSSlaveProfessionalism >= 20) && (State.variables[$args[0]] != "Slave Professionalism")>> <div class="indent">[[Slave Professionalism redecoration|Future Society][State.variables[$args[0]] = "Slave Professionalism", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && (State.variables[$args[0]] != "Body Purist")>> <div class="indent">[[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && (State.variables[$args[0]] != "Transformation Fetishist")>> <div class="indent">[[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && (State.variables[$args[0]] != "Youth Preferentialist")>> <div class="indent">[[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && (State.variables[$args[0]] != "Maturity Preferentialist")>> <div class="indent">[[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSPetiteAdmiration >= 20) && (State.variables[$args[0]] != "Petite Admiration")>> <div class="indent">[[Petite Admiration redecoration|Future Society][State.variables[$args[0]] = "Petite Admiration", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSStatuesqueGlorification >= 20) && (State.variables[$args[0]] != "Statuesque Glorification")>> <div class="indent">[[Statuesque Glorification redecoration|Future Society][State.variables[$args[0]] = "Statuesque Glorification", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && (State.variables[$args[0]] != "Slimness Enthusiast")>> <div class="indent">[[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && (State.variables[$args[0]] != "Asset Expansionist")>> <div class="indent">[[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && (State.variables[$args[0]] != "Pastoralist")>> <div class="indent">[[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && (State.variables[$args[0]] != "Physical Idealist")>> <div class="indent">[[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && (State.variables[$args[0]] != "Hedonistic")>> <div class="indent">[[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && (State.variables[$args[0]] != "Chattel Religionist")>> <div class="indent">[[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && (State.variables[$args[0]] != "Degradationist")>> <div class="indent">[[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", cashX(-5000, "capEx")]]</div> <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && (State.variables[$args[0]] != "Roman Revivalist")>> <div class="indent">[[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && (State.variables[$args[0]] != "Aztec Revivalist")>> <div class="indent">[[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && (State.variables[$args[0]] != "Egyptian Revivalist")>> <div class="indent">[[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && (State.variables[$args[0]] != "Edo Revivalist")>> <div class="indent">[[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && (State.variables[$args[0]] != "Arabian Revivalist")>> <div class="indent">[[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && (State.variables[$args[0]] != "Chinese Revivalist")>> <div class="indent">[[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", cashX(-5000, "capEx")]]</div> <<elseif ($arcologies[0].FSNeoImperialist >= 20) && (State.variables[$args[0]] != "Neo Imperialist")>> <div class="indent">[[Neo-Imperialist redecoration|Future Society][State.variables[$args[0]] = "Neo Imperialist", cashX(-5000, "capEx")]]</div> <</if>> <<if (State.variables[$args[0]] != "standard")>> <div class="indent">[[Remove all decorations|Future Society][State.variables[$args[0]] = "standard"]]</div> <</if>> <</widget>>
MonsterMate/fc
src/utility/miscWidgets.tw
tw
mit
19,641
App.Medicine.OrganFarm.init();
MonsterMate/fc
src/zz1-last/initOrganFarm.js
JavaScript
mit
31
/* subscribe to game save/load events */ Config.saves.onLoad = App.EventHandlers.onLoad; Config.saves.onSave = App.EventHandlers.onSave; $(document).on(':storyready', function() { App.EventHandlers.storyReady(); }); $(document).one(':passagestart', function() { App.EventHandlers.optionsChanged(); }); $(document).on(':passagestart', function() { Object.defineProperty(State.temporary, "S", { get: () => S, enumerable: true }); }); $(document).on(":passageinit", () => { if (V.passageSwitchHandler) { V.passageSwitchHandler(); delete V.passageSwitchHandler; } });
MonsterMate/fc
src/zz1-last/setupEventHandlers.js
JavaScript
mit
582
[submodule "submodules/sugarcube-2"] branch = fc
MonsterMate/fc
submodules/.gitmodules
none
mit
50
:root { /* base */ --background-color: #fff; --sidebar-color: #ccf; --sidebar-hover-color: #99f; --text-color: #000; --divider-color: #888; /* button */ --button-color: #b38cd9; --button-border-color: #9966cc; --button-selected-color: #663399; --button-hover-color: #ccb3e6; --button-disabled-color: #8c70a9; --link-color: #2A52B7; --link-hover-color: #446DD5; } .aquamarine, .aquamarine a, .skill, .skill a { color: #008563 } .coral, .coral a, .fetish.loss, .fetish.loss a { color: #8a5c2e } .cyan, .cyan a, .hotkey { color: #008585 } /* .darkgoldenrod, .darkgoldenrod a, .trust.extremely-terrified, .trust.extremely-terrified a { color: darkgoldenrod } .darkred, .darkred a, .defiant.full, .defiant.full a { color: darkred } .darkviolet, .darkviolet a, .devotion.hateful, .devotion.hateful a { color: darkviolet } .deeppink, .deeppink a, .devotion.devoted, .devotion.devoted a { color: deeppink } .steelblue, .steelblue a { color: steelblue } */ .deepskyblue, .deepskyblue a, .intelligent, .intelligent a { color: #00B4F0 } /* .dodgerblue, .dodgerblue a { color: dodgerblue } .blue, .blue a { color: blue } */ .gold, .gold a, .trust.dec, .trust.dec a, .trust.frightened, .trust.frightened a { color: #cc8d00 } /* .goldenrod, .goldenrod a, .trust.terrified, .trust.terrified a { color: goldenrod } .gray, .gray a { color: gray } */ .green, .green a, .reputation.inc, .reputation.inc a, .improvement, .improvement a, .flaw.break, .flaw.break a, .skill.inc, .skill.inc a, .positive, .positive a { color: #006600 } /* .hotpink, .hotpink a, .devotion.inc, .devotion.inc a, .devotion.accept, .devotion.accept a { color: hotpink } .lawngreen, .lawngreen a { color: lawngreen } .lightblue, .lightblue a { color: lightblue } */ .lightcoral, .lightcoral a, .fetish.gain, .fetish.gain a { color: #B85C00 } .lightgreen, .lightgreen a, .relationship, .relationship a { color: #008550 } /* .lightpink, .lightpink a { color: lightpink } .lightsalmon, .lightsalmon a, .fetish.inc, .fetish.inc a { color: lightsalmon } .lime, .lime a, .change.positive, .change.positive a, .virginity.loss, .virginity.loss a, .pregnant, .pregnant a { color: lime } .limegreen, .limegreen a { color: limegreen } .magenta, .magenta a, .devotion.worship, .devotion.worship a { color: magenta } */ .mediumaquamarine, .mediumaquamarine a, .trust.inc, .trust.inc a, .trust.careful, .trust.careful a { color: #0F6161 } /* .mediumorchid, .mediumorchid a, .devotion.dec, .devotion.dec a, .devotion.resistant, .devotion.resistant a { color: mediumorchid } .mediumseagreen, .mediumseagreen a, .trust.trusting, .trust.trusting a { color: mediumseagreen } */ .orange, .orange a, .stupid, .stupid a, .change.negative, .change.negative a, .defiant.careful, .defiant.careful a, .intro.question { color: #B85C00 } /* .orangered, .orangered a, .defiant.inc, .defiant.inc a, .defiant.bold, .defiant.bold, .education.neg a { color: orangered } .orchid, .orchid a { color: orchid } */ .pink, .pink a, .slave.name.simple, .slave-name { color: #E00070 } /* .red, .red a, .health.dec, .health.dec a, .cash.dec, .cash.dec a, .flaw.gain, .flaw.gain a, .error, .error a, .elites.loss, .elites.loss a, .reputation.dec, .reputation.dec a, .warning, .warning a { color: red } .seagreen, .seagreen a, .trust.prof-trusting, .trust.prof-trusting a { color: seagreen } .springgreen, .springgreen a, .skill.player, .skill.player a { color: springgreen } */ .tan, .tan a { color: #846E58 } /* .chocolate, .chocolate a { color: chocolate } .saddlebrown, .saddlebrown a { color: saddlebrown } .teal, .teal a { color: teal } */ .yellow, .yellow a, .noteworthy, .noteworthy a, .devotion.ambivalent, .devotion.ambivalent a, .trust.fearful, .trust.fearful a { color: #cc9600 } .yellowgreen, .yellowgreen a, .cash.inc, .cash.inc a, .cash, .cash a { color: #677f1f }
MonsterMate/fc
themes/light/01-variables/colors.css
CSS
mit
3,850
#init-screen { color: var(--text-color); background-color: var(--background-color); }
MonsterMate/fc
themes/light/02-sugarcube/01-init-screen.css
CSS
mit
88
body { color: var(--text-color); background-color: var(--background-color); } a { color: var(--link-color); } a:hover { color: var(--link-hover-color); } button { color: var(--text-color); background-color: var(--button-color); border: 1px solid var(--button-border-color); } button:hover { background-color: var(--button-hover-color); border-color: var(--button-border-color); } button:disabled { background-color: var(--button-disabled-color); border: 1px solid var(--button-border-color); } input, select, textarea { color: #333; background-color: transparent; border: 1px solid var(--button-border-color); } input:not(:disabled):focus, select:not(:disabled):focus, textarea:not(:disabled):focus, input:not(:disabled):hover, select:not(:disabled):hover, textarea:not(:disabled):hover { background-color: #e5d9f2; border-color: var(--button-selected-color); } hr { border-top: 1px solid var(--divider-color); }
MonsterMate/fc
themes/light/02-sugarcube/03-core.css
CSS
mit
938
#ui-dialog-titlebar { background-color: var(--divider-color); } #ui-dialog-body { background-color: var(--sidebar-color); border: 1px solid var(--divider-color); } #ui-dialog-body hr { background-color: var(--divider-color); }
MonsterMate/fc
themes/light/02-sugarcube/07-ui-dialog.css
CSS
mit
231
/* Saves dialog styling. */ #ui-dialog-body.saves > *:not(:first-child) { border-top-color: var(--divider-color); } #ui-dialog-body.saves tr:not(:first-child) { border-top-color: var(--divider-color); } #ui-dialog-body.saves .empty { color: var(--text-color); }
MonsterMate/fc
themes/light/02-sugarcube/08-ui.css
CSS
mit
265
#ui-bar { background-color: var(--sidebar-color); border-right: 1px solid var(--divider-color); } #ui-bar a:hover { text-decoration: underline; } #ui-bar hr { border-color: var(--divider-color); } #ui-bar-toggle{ color: #444; border: 1px solid var(--divider-color); border-right: none; } #ui-bar-toggle:hover { background-color: var(--sidebar-hover-color); border-color: var(--divider-color); } #menu ul { border: 1px solid var(--divider-color); } #menu li:not(:first-child) { border-top: 1px solid var(--divider-color); } #menu li a { color: var(--text-color); background-color: transparent; border: none; } #menu li a:hover { background-color: var(--sidebar-hover-color); text-decoration: none; }
MonsterMate/fc
themes/light/02-sugarcube/09-ui-bar.css
CSS
mit
715
div.building.basement { border-top-color: #8F8F8F; background-image: repeating-linear-gradient(135deg, transparent, transparent 20px, #8F8F8F 20px, #8F8F8F 30px); } div.building div.innerCell { background-color: var(--background-color); } div.building div.decorative { outline-color: black; } /* introduction special formatting */ /* makes all links unusable */ .intro div.building a { color: var(--text-color); } div.building div.row div.dairy { border-color: saddlebrown; }
MonsterMate/fc
themes/light/arcologyBuilding.css
CSS
mit
504
div.card { /*border: none;*/ border-color: #cccccc; background-color: #e6e6e6; box-shadow: 10px 10px 5px #b3b3b3; }
MonsterMate/fc
themes/light/cardStyle.css
CSS
mit
120
.lrgRender > div.mask, .lrgVector > div.mask { background: linear-gradient(90deg, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0.8) 60%, rgba(255, 255, 255, 0)); } .clear-formatting { color: var(--text-color); }
MonsterMate/fc
themes/light/main.css
CSS
mit
214
div.options-group span.comment { color: #575757; }
MonsterMate/fc
themes/light/options.css
CSS
mit
55
div.quick-links div.toggle { background-color: var(--button-color); } div.quick-links div.toggle:hover { background-color: var(--button-hover-color); } div.quick-links div.menu-link { background-color: var(--button-disabled-color); border-color: var(--button-border-color); box-shadow: var(--button-border-color); } div.quick-links div.notification:not(.category)::after, div.quick-links div.category.notification.collapsed > div.toggle::after { content: "\e80b"; }
MonsterMate/fc
themes/light/quicklinks.css
CSS
mit
493
# Themes Every subdirectory is a distinct theme. The compiled theme is placed in `bin/` and can be loaded ingame via the options page. ## Creating new themes Files inside these directories are combined into one CSS file based on alphabetical ordering. The light theme is recommended as a base for creating new themes. For quick testing run `App.UI.Theme.loadTheme("yourTheme.css")` in the browser console. This will unload the current theme and load the new theme. If you modify the same file it is effectively reloading. Supplying no argument (eg. `App.UI.Theme.loadTheme()`) will unload any theme.
MonsterMate/fc
themes/themes.md
Markdown
mit
604
{ "compilerOptions": { "module": "None", "moduleResolution": "Node", "allowJs": true, "checkJs": true, "noEmit": true, "target": "ESNext", "noImplicitAny": false }, "include": [ "js/**/*.js", "src/**/*.js", "devTools/types/**/*.d.ts" ], "exclude": [ "src/001-lib/Jquery/**", "src/001-lib/mousetrap/**", "src/js/displayVariables.js" ] }
MonsterMate/fc
tsconfig.json
JSON
mit
368
# Byte-compiled / optimized / DLL files __pycache__/ *.py[cod] *$py.class # C extensions *.so # Distribution / packaging .Python env/ build/ develop-eggs/ dist/ downloads/ eggs/ .eggs/ lib/ lib64/ parts/ sdist/ var/ *.egg-info/ .installed.cfg *.egg # PyInstaller # Usually these files are written by a python script from a template # before PyInstaller builds the exe, so as to inject date/other infos into it. *.manifest *.spec # Installer logs pip-log.txt pip-delete-this-directory.txt # Unit test / coverage reports htmlcov/ .tox/ .coverage .coverage.* .cache nosetests.xml coverage.xml *,cover .hypothesis/ # Translations *.mo *.pot # Django stuff: *.log local_settings.py # Flask stuff: instance/ .webassets-cache # Scrapy stuff: .scrapy # Sphinx documentation docs/_build/ # PyBuilder target/ # IPython Notebook .ipynb_checkpoints # pyenv .python-version # celery beat schedule file celerybeat-schedule # dotenv .env # virtualenv venv/ ENV/ # Spyder project settings .spyderproject # Rope project settings .ropeproject # Start.tw src/config/start.tw
JasWS/fc
.gitignore
Git
bsd-3-clause
1,078
# Ignore everything in this directory * # Except this file !.gitignore
JasWS/fc
bin/.gitignore
Git
bsd-3-clause
75
#!/bin/bash # Will add all *.tw files to StoryIncludes. rm src/config/start.tw cp src/config/start.tw.proto start.tw.tmp find src -name '*.tw' -print >>start.tw.tmp mv start.tw.tmp src/config/start.tw HASH=`git log -n1 |grep commit | sed 's/commit //'` ./devTools/tweeGo/tweego -o bin/FC_pregmod.html src/config/start.tw rm src/config/start.tw
JasWS/fc
compile
none
bsd-3-clause
347
#!/bin/bash # Will add all *.tw files to StoryIncludes. rm src/config/start.tw cp src/config/start.tw.proto start.tw.tmp find src -name '*.tw' -print >>start.tw.tmp mv start.tw.tmp src/config/start.tw HASH=`git log -n1 |grep -m1 commit | sed 's/commit //'` ./devTools/tweeGo/tweego -o bin/FC_pregmod_$HASH.html src/config/start.tw rm src/config/start.tw echo "FC_pregmod_$HASH.html" compilation finished.
JasWS/fc
compile-git
none
bsd-3-clause
409
@echo off :: Free Cities Basic Compiler - Windows x86_64 :: Will add all *.tw files to StoryIncludes. del src\config\start.tw copy src\config\start.tw.proto start.tw.tmp >nul >>start.tw.tmp (for /r "src" %%F in (*.tw) do echo %%F) move start.tw.tmp src\config\start.tw >nul CALL "%~dp0devTools\tweeGo\tweego.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw" del src\config\start.tw ECHO Done
JasWS/fc
compile.bat
Batchfile
bsd-3-clause
420
@echo off :: Free Cities Basic Compiler - Windows x86_64 :: Will wait for keypress before terminating. :: Will add all *.tw files to StoryIncludes. del src\config\start.tw copy src\config\start.tw.proto start.tw.tmp >nul >>start.tw.tmp (for /r "src" %%F in (*.tw) do echo %%F) move start.tw.tmp src\config\start.tw >nul CALL "%~dp0devTools\tweeGo\tweego.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw" del src\config\start.tw ECHO Done PAUSE
JasWS/fc
compile_debug.bat
Batchfile
bsd-3-clause
459
:: slave generation widgets [nobr] <<widget "NationalityToRace">> <<if $fixedRace == 0>> <<if ($activeSlave.nationality is "American")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "latina", "latina", "asian", "amerindian", "mixed race")>> <<elseif ($activeSlave.nationality is "Canadian")>> <<set $activeSlave.race to either("white", "white", "white", "white", "amerindian")>> <<elseif ($activeSlave.nationality is "Puerto Rican")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Cuban")>> <<set $activeSlave.race to either("latina", "black")>> <<elseif ($activeSlave.nationality is "Haitian")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Jamaican")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Mexican")>> <<set $activeSlave.race to either("latina", "latina", "latina", "latina", "latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Dominican")>> <<set $activeSlave.race to either("mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "white", "white", "black")>> <<elseif ($activeSlave.nationality is "Peruvian")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Venezuelan")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Bolivian")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Guatemalan")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Brazilian")>> <<set $activeSlave.race to either("black", "latina", "mixed race", "mixed race", "amerindian", "white")>> <<elseif ($activeSlave.nationality is "Argentinian")>> <<set $activeSlave.race to either("white", "latina", "latina")>> <<elseif ($activeSlave.nationality is "Chilean")>> <<set $activeSlave.race to either("white", "latina", "latina", "latina")>> <<elseif ($activeSlave.nationality is "Colombian")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Egyptian")>> <<set $activeSlave.race to either("black", "middle eastern", "middle eastern", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Turkish")>> <<set $activeSlave.race to either("middle eastern", "middle eastern", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Iranian")>> <<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Armenian")>> <<set $activeSlave.race to either("indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Israeli")>> <<set $activeSlave.race to either("white", "middle eastern", "semitic", "semitic")>> <<elseif ($activeSlave.nationality is "Saudi")>> <<set $activeSlave.race to either("black", "asian", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Moroccan")>> <<set $activeSlave.race to either("middle eastern", "middle eastern", "black")>> <<elseif ($activeSlave.nationality is "Nigerian")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Kenyan")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Zimbabwean")>> <<set $activeSlave.race to either("black", "black", "black", "black", "white")>> <<elseif ($activeSlave.nationality is "Ugandan")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Tanzanian")>> <<set $activeSlave.race to either("black", "black", "black", "semitic")>> <<elseif ($activeSlave.nationality is "Ghanan")>> <<set $activeSlave.race to either("black", "black", "black", "semitic")>> <<elseif ($activeSlave.nationality is "Congolese")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Ethiopian")>> <<set $activeSlave.race to either("black", "black", "black", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "South African")>> <<set $activeSlave.race to either("black", "black", "black", "white")>> <<elseif ($activeSlave.nationality is "Chinese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Korean")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Japanese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Thai")>> <<set $activeSlave.race to either("asian", "asian", "malay")>> <<elseif ($activeSlave.nationality is "Vietnamese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Indonesian")>> <<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>> <<elseif ($activeSlave.nationality is "Filipina")>> <<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>> <<elseif ($activeSlave.nationality is "Burmese")>> <<set $activeSlave.race to either("asian", "asian", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Nepalese")>> <<set $activeSlave.race to either("asian", "asian", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Uzbek")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Afghan")>> <<set $activeSlave.race to either("indo-aryan", "middle eastern")>> <<elseif ($activeSlave.nationality is "Algerian")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Libyan")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Tunisian")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Lebanese")>> <<set $activeSlave.race to either("middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Jordanian")>> <<set $activeSlave.race to either("middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Emirati")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Omani")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Malian")>> <<set $activeSlave.race to either("black", "black", "black", "black", "black", "middle eastern")>> <<elseif ($activeSlave.nationality is "Sudanese")>> <<set $activeSlave.race to either("black", "black", "black", "middle eastern")>> <<elseif ($activeSlave.nationality is "Yemeni")>> <<set $activeSlave.race to either("black", "semitic", "middle eastern", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Iraqi")>> <<set $activeSlave.race to either("semitic", "middle eastern", "middle eastern", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Indian")>> <<set $activeSlave.race to either("indo-aryan")>> <<elseif ($activeSlave.nationality is "Malaysian")>> <<set $activeSlave.race to either("asian", "malay", "malay", "malay")>> <<elseif ($activeSlave.nationality is "Kazakh")>> <<set $activeSlave.race to either("asian", "asian", "asian", "semitic", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Pakistani")>> <<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Bangladeshi")>> <<set $activeSlave.race to either("indo-aryan")>> <<elseif ($activeSlave.nationality is "Belarusian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Russian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Ukrainian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Irish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Icelandic")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Finnish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Swiss")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Danish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Norwegian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Austrian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Slovak")>> <<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Dutch")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Belgian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Czech")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Serbian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Portuguese")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Hungarian")>> <<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Estonian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Polish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Romanian")>> <<set $activeSlave.race to either("semitic", "white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Swedish")>> <<set $activeSlave.race to either("middle eastern", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "southern European")>> <<elseif ($activeSlave.nationality is "Italian")>> <<set $activeSlave.race to either("middle eastern", "southern European", "southern European", "white", "white")>> <<elseif ($activeSlave.nationality is "Greek")>> <<set $activeSlave.race to either("southern European")>> <<elseif ($activeSlave.nationality is "Spanish")>> <<set $activeSlave.race to either("semitic", "southern European", "southern European")>> <<elseif ($activeSlave.nationality is "British")>> <<set $activeSlave.race to either("indo-aryan", "white", "white", "white", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Scottish")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan", "white", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Australian")>> <<set $activeSlave.race to either("white", "white", "black", "asian")>> <<elseif ($activeSlave.nationality is "a New Zealander")>> <<set $activeSlave.race to either("white", "white", "white", "white", "pacific islander")>> <</if>> /% Begin mixed race rate adjustment. %/ /% Some countries are extremely ethnically homogeneous and unlikely to change soon. %/ <<if ($activeSlave.nationality is "Japanese")>> <<if random(1,100) > 98>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif ($activeSlave.nationality is "Korean")>> <<if random(1,100) > 95>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif ($activeSlave.nationality is "Polish") or ($activeSlave.nationality is "Romanian") or ($activeSlave.nationality is "Bulgarian") or ($activeSlave.nationality is "Lithuanian") or ($activeSlave.nationality is "Croatian")>> /% Croatia isn't an origin currently but the game might add it in the future. %/ <<if random(1,100) > 98>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif random(1,100) > 90>> /% Default rate. %/ <<set $activeSlave.race to "mixed race">> <</if>> /% End mixed race rate adjustment. %/ <<else>> <<switch $fixedRace>> <<case "white">> <<set $activeSlave.nationality to $whiteNationalities.random()>> <<case "asian">> <<set $activeSlave.nationality to $asianNationalities.random()>> <<case "latina">> <<set $activeSlave.nationality to $latinaNationalities.random()>> <<case "middle eastern">> <<set $activeSlave.nationality to $middleEasternNationalities.random()>> <<case "black">> <<set $activeSlave.nationality to $blackNationalities.random()>> <<case "indo-aryan">> <<set $activeSlave.nationality to $indoAryan"Nationalities.random()>> <<case "pacific islander">> <<set $activeSlave.nationality to $pacificIslanderNationalities.random()>> <<case "malay">> <<set $activeSlave.nationality to $malayNationalities.random()>> <<case "amerindian">> <<set $activeSlave.nationality to $amerindianNationalities.random()>> <<case "southern european">> <<set $activeSlave.nationality to $southernEuropean"Nationalities.random()>> <<case "semitic">> <<set $activeSlave.nationality to $semiticNationalities.random()>> <</switch>> <<set $activeSlave.race = $fixedRace>> <</if>> <<if $arcologies[0].FSSupremacistLawME != 0>> <<if $activeSlave.race == $arcologies[0].FSSupremacistRace>> <<set $activeSlave.race to "mixed race">> <</if>> <</if>> <</widget>> <<widget "NationalityToName">> <<if ($activeSlave.nationality is "American")>> <<if $activeSlave.race is "black">> <<set $activeSlave.birthName to $africanAmericanSlaveNames.random()>> <<elseif $activeSlave.race is "latina">> <<set $activeSlave.birthName to $latinaSlaveNames.random()>> <<elseif $activeSlave.race is "asian">> <<set $activeSlave.birthName to $asianAmericanSlaveNames.random()>> <<elseif $activeSlave.race is "middle eastern">> <<set $activeSlave.birthName to $egyptianSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>> <</if>> <<case "Canadian">> <<set $activeSlave.birthName to $canadianSlaveNames.random()>> <<case "Mexican">> <<set $activeSlave.birthName to $mexicanSlaveNames.random()>> <<case "Dominican">> <<set $activeSlave.birthName to $dominicanSlaveNames.random()>> <<case "Puerto Rican">> <<set $activeSlave.birthName to $puertoRicanSlaveNames.random()>> <<case "Haitian">> <<set $activeSlave.birthName to $haitianSlaveNames.random()>> <<case "Jamaican">> <<set $activeSlave.birthName to $jamaicanSlaveNames.random()>> <<case "Cuban">> <<set $activeSlave.birthName to $cubanSlaveNames.random()>> <<case "Guatemalan">> <<set $activeSlave.birthName to $guatemalanSlaveNames.random()>> <<case "Chilean">> <<set $activeSlave.birthName to $chileanSlaveNames.random()>> <<case "Peruvian">> <<set $activeSlave.birthName to $peruvianSlaveNames.random()>> <<case "Bolivian">> <<set $activeSlave.birthName to $bolivianSlaveNames.random()>> <<case "Venezuelan">> <<set $activeSlave.birthName to $venezuelanSlaveNames.random()>> <<case "Belarusian">> <<set $activeSlave.birthName to $belarusianSlaveNames.random()>> <<case "Russian">> <<set $activeSlave.birthName to $russianSlaveNames.random()>> <<case "Ukrainian">> <<set $activeSlave.birthName to $ukrainianSlaveNames.random()>> <<case "Italian">> <<set $activeSlave.birthName to $italianSlaveNames.random()>> <<case "Spanish">> <<set $activeSlave.birthName to $spanishSlaveNames.random()>> <<case "British">> <<set $activeSlave.birthName to $britishSlaveNames.random()>> <<case "Scottish">> <<set $activeSlave.birthName to $scottishSlaveNames.random()>> <<case "French">> <<set $activeSlave.birthName to $frenchSlaveNames.random()>> <<case "German">> <<set $activeSlave.birthName to $germanSlaveNames.random()>> <<case "Lithuanian">> <<set $activeSlave.birthName to $lithuanianSlaveNames.random()>> <<case "Norwegian">> <<set $activeSlave.birthName to $norwegianSlaveNames.random()>> <<case "Slovak">> <<set $activeSlave.birthName to $slovakSlaveNames.random()>> <<case "Danish">> <<set $activeSlave.birthName to $danishSlaveNames.random()>> <<case "Dutch">> <<set $activeSlave.birthName to $dutchSlaveNames.random()>> <<case "Austrian">> <<set $activeSlave.birthName to $austrianSlaveNames.random()>> <<case "Swiss">> <<set $activeSlave.birthName to $swissSlaveNames.random()>> <<case "Serbian">> <<set $activeSlave.birthName to $serbianSlaveNames.random()>> <<case "Belgian">> <<set $activeSlave.birthName to $belgianSlaveNames.random()>> <<case "Czech">> <<set $activeSlave.birthName to $czechSlaveNames.random()>> <<case "Portuguese">> <<set $activeSlave.birthName to $portugueseSlaveNames.random()>> <<case "Swedish">> <<set $activeSlave.birthName to $swedishSlaveNames.random()>> <<case "Romanian">> <<set $activeSlave.birthName to $romanianSlaveNames.random()>> <<case "Hungarian">> <<set $activeSlave.birthName to $hungarianSlaveNames.random()>> <<case "Estonian">> <<set $activeSlave.birthName to $estonianSlaveNames.random()>> <<case "Irish">> <<set $activeSlave.birthName to $irishSlaveNames.random()>> <<case "Icelandic">> <<set $activeSlave.birthName to $icelandicSlaveNames.random()>> <<case "Finnish">> <<set $activeSlave.birthName to $finnishSlaveNames.random()>> <<case "Greek">> <<set $activeSlave.birthName to $greekSlaveNames.random()>> <<case "Polish">> <<set $activeSlave.birthName to $polishSlaveNames.random()>> <<case "Brazilian">> <<set $activeSlave.birthName to $brazilianSlaveNames.random()>> <<case "Egyptian">> <<set $activeSlave.birthName to $egyptianSlaveNames.random()>> <<case "Colombian">> <<set $activeSlave.birthName to $colombianSlaveNames.random()>> <<case "Argentinian">> <<set $activeSlave.birthName to $argentinianSlaveNames.random()>> <<case "Turkish">> <<set $activeSlave.birthName to $turkishSlaveNames.random()>> <<case "Iranian">> <<set $activeSlave.birthName to $iranianSlaveNames.random()>> <<case "Armenian">> <<set $activeSlave.birthName to $armenianSlaveNames.random()>> <<case "Israeli">> <<set $activeSlave.birthName to $israeliSlaveNames.random()>> <<case "Saudi">> <<set $activeSlave.birthName to $saudiSlaveNames.random()>> <<case "South African">> <<if $activeSlave.race is "black">> <<set $activeSlave.birthName to $blackSouthAfricanSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $whiteSouthAfricanSlaveNames.random()>> <</if>> <<case "Nigerian">> <<set $activeSlave.birthName to $nigerianSlaveNames.random()>> <<case "Congolese">> <<set $activeSlave.birthName to $congoleseSlaveNames.random()>> <<case "Kenyan">> <<set $activeSlave.birthName to $kenyanSlaveNames.random()>> <<case "Tanzanian">> <<set $activeSlave.birthName to $tanzanianSlaveNames.random()>> <<case "Zimbabwean">> <<if $activeSlave.race == "white">> <<set $activeSlave.birthName to $britishSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $zimbabweanSlaveNames.random()>> <</if>> <<case "Ghanan">> <<set $activeSlave.birthName to $ghananSlaveNames.random()>> <<case "Ugandan">> <<set $activeSlave.birthName to $ugandanSlaveNames.random()>> <<case "Ethiopian">> <<set $activeSlave.birthName to $ethiopianSlaveNames.random()>> <<case "Moroccan">> <<set $activeSlave.birthName to $moroccanSlaveNames.random()>> <<case "Chinese">> <<set $activeSlave.birthName to $chineseSlaveNames.random()>> <<case "Korean">> <<set $activeSlave.birthName to $koreanSlaveNames.random()>> <<case "Thai">> <<set $activeSlave.birthName to $thaiSlaveNames.random()>> <<case "Vietnamese">> <<set $activeSlave.birthName to $vietnameseSlaveNames.random()>> <<case "Japanese">> <<set $activeSlave.birthName to $japaneseSlaveNames.random()>> <<case "Indonesian">> <<set $activeSlave.birthName to $indonesianSlaveNames.random()>> <<case "Filipina">> <<set $activeSlave.birthName to $filipinaSlaveNames.random()>> <<case "Bangladeshi">> <<set $activeSlave.birthName to $bangladeshiSlaveNames.random()>> <<case "Malaysian">> <<set $activeSlave.birthName to $malaysianSlaveNames.random()>> <<case "Uzbek">> <<set $activeSlave.birthName to $uzbekSlaveNames.random()>> <<case "Afghan">> <<set $activeSlave.birthName to $afghanSlaveNames.random()>> <<case "Nepalese">> <<set $activeSlave.birthName to $nepaleseSlaveNames.random()>> <<case "Burmese">> <<set $activeSlave.birthName to $burmeseSlaveNames.random()>> <<case "Iraqi">> <<set $activeSlave.birthName to $iraqiSlaveNames.random()>> <<case "Yemeni">> <<set $activeSlave.birthName to $yemeniSlaveNames.random()>> <<case "Sudanese">> <<set $activeSlave.birthName to $sudaneseSlaveNames.random()>> <<case "Algerian">> <<set $activeSlave.birthName to $algerianSlaveNames.random()>> <<case "Tunisian">> <<set $activeSlave.birthName to $tunisianSlaveNames.random()>> <<case "Libyan">> <<set $activeSlave.birthName to $libyanSlaveNames.random()>> <<case "Omani">> <<set $activeSlave.birthName to $omaniSlaveNames.random()>> <<case "Malian">> <<set $activeSlave.birthName to $malianSlaveNames.random()>> <<case "Jordanian">> <<set $activeSlave.birthName to $jordanianSlaveNames.random()>> <<case "Lebanese">> <<set $activeSlave.birthName to $lebaneseSlaveNames.random()>> <<case "Emirati">> <<set $activeSlave.birthName to $emiratiSlaveNames.random()>> <<case "Kazakh">> <<set $activeSlave.birthName to $kazakhSlaveNames.random()>> <<case "Pakistani">> <<set $activeSlave.birthName to $pakistaniSlaveNames.random()>> <<case "Indian">> <<set $activeSlave.birthName to $indianSlaveNames.random()>> <<case "Australian">> <<set $activeSlave.birthName to $australianSlaveNames.random()>> <<case "a New Zealander">> <<set $activeSlave.birthName to $newZealanderSlaveNames.random()>> <<default>> <<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>> <</switch>> <</widget>> <<widget "NationalityToAccent">> <<set $seed to either(0,1,1,2,2,2,3,3,3,3)>> <<if ($activeSlave.nationality is "American")>> <<if $activeSlave.race is "black">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to either(0,1,1,2,2,2,3,3,3,3)>> <</if>> <<elseif $activeSlave.race is "latina">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.race is "asian">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.race is "middle eastern">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<else>> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <</if>> <<elseif ($activeSlave.nationality is "Canadian")>> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Mexican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Dominican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Puerto Rican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Haitian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Jamaican")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Cuban")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Guatemalan")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Chilean")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Peruvian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Bolivian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Venezuelan")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Russian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Ukrainian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Italian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Spanish")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "British")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Scottish")>> <<if $language is "English">> <<set $activeSlave.accent to 2>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Belarusian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Norwegian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Slovak")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Danish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Dutch")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Austrian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Swiss")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Serbian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Belgian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Czech")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Portuguese")>> <<if $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Swedish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Romanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Hungarian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Estonian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Irish")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Icelandic")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Finnish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Greek")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Polish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Brazilian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Egyptian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Colombian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Argentinian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Turkish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Iranian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Armenian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Israeli")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Saudi")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "South African")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Nigerian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Congolese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Kenyan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Tanzanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Zimbabwean")>> <<if $language is "English" && $activeSlave.race == "white">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Ghanan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Ugandan")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Ethiopian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Moroccan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Chinese")>> <<if $language is "Chinese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Korean")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Thai")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Vietnamese")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Japanese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Indonesian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Filipina")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Bangladeshi")>> <<if $language is "Indian">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Malaysian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Uzbek")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Afghan")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Nepalese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Burmese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Iraqi")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Yemeni")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Sudanese")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Algerian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Tunisian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Libyan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Omani")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Malian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Jordanian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Lebanese")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Emirati")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Kazakh")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Pakistani")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Indian")>> <<if $language is "Indian">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Australian")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "a New Zealander")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Roman Revivalist">> <<if $language is "Latin">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Ancient Egyptian Revivalist">> <<if $language is "Ancient Egyptian">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Edo Revivalist">> <<if $language is "Japanese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Arabian Revivalist">> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Ancient Chinese Revivalist">> <<if $language is "Chinese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<if $activeSlave.nationality is $language>> <<set $activeSlave.accent to 0>> <</if>> <</widget>>
JasWS/fc
devNotes/Slave Generation Widgets.txt
Text
bsd-3-clause
36,597
######################################################################################################################## # # sugarcube-2.py # # Copyright (c) 2013-2017 Thomas Michael Edwards <tmedwards@motoslave.net>. All rights reserved. # Use of this source code is governed by a Simplified BSD License which can be found in the LICENSE file. # ######################################################################################################################## import os, os.path, header from collections import OrderedDict class Header (header.Header): def filesToEmbed(self): userLibPath = self.path + os.sep + 'userlib.js' if os.path.isfile(userLibPath): return OrderedDict([ ('"USER_LIB"', userLibPath) ]) else: return OrderedDict() def storySettings(self): return "SugarCube 2.x does not support the StorySettings special passage.\n\nInstead, you should use its configuration object, config.\n See: http://www.motoslave.net/sugarcube/2/docs/config-object.html" def isEndTag(self, name, tag): return (name == ('/' + tag) or name == ('end' + tag)) def nestedMacros(self): return [ # standard macros 'append', 'button', 'capture', 'createplaylist', 'for', 'if', 'link', 'linkappend', 'linkprepend', 'linkreplace', 'nobr', 'prepend', 'repeat', 'replace', 'script', 'switch', 'silently', 'timed', 'widget', # deprecated macros 'click' ] def passageTitleColor(self, passage): additionalSpecialPassages = [ 'PassageDone', 'PassageFooter', 'PassageHeader', 'PassageReady', 'StoryBanner', 'StoryCaption', 'StoryShare' ] if passage.isStylesheet(): return ((111, 49, 83), (234, 123, 184)) elif passage.isScript(): return ((89, 66, 28), (226, 170, 80)) elif ('widget' in passage.tags): return ((80, 106, 26), (134, 178, 44)) elif passage.isInfoPassage() or (passage.title in additionalSpecialPassages): return ((28, 89, 74), (41, 214, 113)) elif passage.title == 'Start': return ('#4ca333', '#4bdb24') def passageChecks(self): return super(Header, self).passageChecks()
JasWS/fc
devTools/tweeGo/targets/sugarcube-2/sugarcube-2.py
Python
bsd-3-clause
2,163
How to mod (basic doc): 1. All sources now in the src subdir, in separate files. 1 passage = 1 file. 2. Special files and dir's: - src/config - configuration of the story is here. - src/config/start.tw - contains list of .tw passage files, regenerated automatic, by building scripts. Do not change by hands. (origial passage Start from pregmod renamed and moved to src/events/intro/introSummary.tw) - src/js/storyJS.tw - special passage with [script] tag - contain all native JavaScript from pregmod. - devTools/tweeGo/targets/sugarcube-2/userlib.js - on original FC JS moved here (I deleted it after moving JS to storyJS.tw). Compare to storyJS.tw but do not copy file here. May conflict with src/js/storyJS.tw if copied. - src/pregmod - I put all pregmod-only passages here. - .gitignore - special file for git - to ignore some files. For example - compilation results. 3. Compilation: Windows: Run compile.bat - result will be file bin/FC_pregmod.html Second run of compile.but will overwrite bin/FC_pregmod.html without prompt. Linux: Ensure executable permission on file "devTools/tweeGo/tweego" (not tweego.exe!) Ensure executable permission on file "compile" In the root dir of sources (where you see src, devTools, bin...) run command "./compile" from console compile-git will produce the same result file but with current commit hash in filename. Mac: Don't supported directly (I don't have access to Mac for testing). But potentially can be used linux compilation script if you download tweego for mac from here: https://bitbucket.org/tmedwards/tweego/downloads/ and replace linux executable with mac executable in ./devTools/tweeGo/ folder. This is not tested though. 4. Simple comparing and merging with original FC: Use meld tool. Place folder FreeCities (original FC sources tree) near FreeCitiesPregmod (this sources tree) and use command: meld FreeCities FreeCitiesPregmod or just select these folders in meld's GUI. 5. All modders will be wery grateful if any, who make some changes to game, with .html file also post his/her resulting src folder tree. 6. For contributors to pregmod: if you don't use git, then you need to post yours version of src folder tree, not just produced FC_pregmod.html file!!! This html file can't be reverted to proper sources, and useless as contribution! 7. Git workflow: - Master branch is pregmod-master. Only Pregmodder can add something to it directly. Always contain his last public changes. - pregmod-dev - branch with experimental code mainly by pregmodfan. - Any contributions will be placed in separate branches like pregmod-mod-<something> (if it's ready to merge with master complete feature/mod) or pregmod-contrib-<something> if it's partial work until contributions is reviewed. Typical cycle with git: 1. Make account on gitgud if you don't have usable one. 2. Fork main repository through gitgud interface. (Or pull changes from main repo if you already have fork.) 3. Clone your fork to local machine witn git client (Or pull changes if already cloned.) 4. Make you changes as you like, commit, and push result into your forked repository (with git client). 5. Make merge request through gitgud interface.
JasWS/fc
readme.txt
Text
bsd-3-clause
3,321
:: MOD_Edit Arcology Cheat [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> ''Cheating Edit Arcology'' <<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// <</if>> <br><br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|MOD_Edit Arcology Cheat][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> The arcology is located in ''$continent''. [[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]] <br> The lingua franca of the arcology is ''$language''. <<if $language != "English">> [[English|MOD_Edit Arcology Cheat][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] | <<else>> Chinese | <</if>> Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <br><br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]] <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]] <</if>> <br> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]] <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]] <</if>> <</if>> <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]] <</if>> <br> <<if ($weightAffectsAssets != 0)>> Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]] <<else>> Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]] <</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).// <br> <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br> Slave girls will <<if $seeDicks >= 90>> ''almost always'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] <<elseif $seeDicks > 50>> ''more likely than not'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 25>> ''occasionally'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 0>> ''rarely'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<else>> ''almost never'' have dicks. [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <</if>> <<link "Go your own dick way">> <<textbox "$seeDicks" $seeDicks>> [[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks)]] <</link>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]] <</if>> <br><br> /*<<nobr>> <<if $normalizedEvents == 1>> Random events distribution: ''normalized''. Random events will happen with equal frequency. [[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]] <<else>> Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them. [[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]] <</if>> <</nobr>>*/ __Player Character__ <br> <<if $PC.title > 0>> Conversational title: ''Master''. [[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]] <<else>> Conversational title: ''Mistress''. [[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]] <</if>> <br> Career: ''$PC.career''. [[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] | [[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] | [[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] | [[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] | [[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] | [[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] | [[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]] <br> Method of acquiring the arcology: ''$PC.rumor''. [[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] | [[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] | [[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] | [[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] | [[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]] <br> <<if $PC.dick > 0>> Genitalia: ''penis''. Standard sex scenes; easier reputation maintenance. [[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]] <<else>> Genitalia: ''vagina''. Sex scene variations; more difficult reputation maintenance. [[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]] <</if>> <br> <<if $PC.boobs > 0>> Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance. [[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]] <<else>> Chest: ''masculine''. Standard sex scenes; easier reputation maintenance. [[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]] <</if>> <br> Age: <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<textbox "$PC.actualAge" $PC.actualAge "MOD_Edit Arcology Cheat">> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br> <<if $playerAging == 2>> You will ''age naturally.'' [[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] | [[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging = 2]] | [[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. [[Enable aging|MOD_Edit Arcology Cheat][$playerAging = 2]] | [[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">> <br> Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">> <br> Race: ''$PC.race''. [[White|MOD_Edit Arcology Cheat][$PC.race = "white"]] | [[Asian|MOD_Edit Arcology Cheat][$PC.race = "asian"]] | [[Latina|MOD_Edit Arcology Cheat][$PC.race = "latina"]] | [[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race = "middle eastern"]] | [[Black|MOD_Edit Arcology Cheat][$PC.race = "black"]] | [[Semitic|MOD_Edit Arcology Cheat][$PC.race = "semitic"]] | [[Southern European|MOD_Edit Arcology Cheat][$PC.race = "southern european"]] | [[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race = "indo-aryan"]] | [[Amerindian|MOD_Edit Arcology Cheat][$PC.race = "amerindien"]] | [[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race = "pacific islander"]] | [[Malay|MOD_Edit Arcology Cheat][$PC.race = "malay"]] | [[Mixed Race|MOD_Edit Arcology Cheat][$PC.race = "mixed race"]] <br> Skin: ''$PC.skin''. [[White|MOD_Edit Arcology Cheat][$PC.skin = "white"]] | [[Fair|MOD_Edit Arcology Cheat][$PC.skin = "fair"]] | [[Light|MOD_Edit Arcology Cheat][$PC.skin = "light"]] | [[Dark|MOD_Edit Arcology Cheat][$PC.skin = "dark"]] | [[Olive|MOD_Edit Arcology Cheat][$PC.skin = "olive"]] | [[Black|MOD_Edit Arcology Cheat][$PC.skin = "black"]] | [[Light Brown|MOD_Edit Arcology Cheat][$PC.skin = "light brown"]] | [[Brown|MOD_Edit Arcology Cheat][$PC.skin = "brown"]] | [[Pale|MOD_Edit Arcology Cheat][$PC.skin = "pale"]] | [[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin = "extremely pale"]] <br> Eye color: ''$PC.eyeColor''. <<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">> <br> Hair color: ''$PC.hColor''. <<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">> <br> <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>> <br> [[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]] <br><br> Arcology citizens: $ACitizens <<textbox "$ACitizens" $ACitizens>> <br> Arcology sex slaves: $ASlaves <<textbox "$ASlaves" $ASlaves>> <br> Arcology menial slaves: $AHelots <<textbox "$AHelots" $AHelots>> <br> Arcology prosperity cap: $AProsperityCap <<textbox "$AProsperityCap" $AProsperityCap>> <br><br> Shelter Abuse Counter: $shelterAbuse <<textbox "$shelterAbuse" $shelterAbuse>> <br><br> ''The Slavegirl School:'' <br> TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>> <br> TSS Upgrades: ''$TSS.schoolUpgrade'' | <<radiobutton "$TSS.schoolUpgrade" 0>> 0 | <<radiobutton "$TSS.schoolUpgrade" 1>> 1 | <<radiobutton "$TSS.schoolUpgrade" 2>> 2 <br> TSS Moved to Arcology: ''$TSS.schoolPresent'' | <<radiobutton "$TSS.schoolPresent" 0>> 0 | <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved) <br> TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>> <br> TSS Failed: ''$TSS.schoolAnnexed'' | <<radiobutton "$TSS.schoolAnnexed" 0>> 0 | <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed) <br><br> ''The Growth Research Institute:'' <br> GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>> <br> GRI Upgrades: ''$GRI.schoolUpgrade'' | <<radiobutton "$GRI.schoolUpgrade" 0>> 0 | <<radiobutton "$GRI.schoolUpgrade" 1>> 1 | <<radiobutton "$GRI.schoolUpgrade" 2>> 2 <br> GRI Moved to Arcology: ''$GRI.schoolPresent'' | <<radiobutton "$GRI.schoolPresent" 0>> 0 | <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved) <br> GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>> <br> GRI Failed: ''$GRI.schoolAnnexed'' | <<radiobutton "$GRI.schoolAnnexed" 0>> 0 | <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed) <br><br> ''St. Claver Preparatory:'' <br> SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>> <br> SCP Upgrades: ''$SCP.schoolUpgrade'' | <<radiobutton "$SCP.schoolUpgrade" 0>> 0 | <<radiobutton "$SCP.schoolUpgrade" 1>> 1 | <<radiobutton "$SCP.schoolUpgrade" 2>> 2 <br> SCP Moved to Arcology: ''$SCP.schoolPresent'' | <<radiobutton "$SCP.schoolPresent" 0>> 0 | <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved) <br> SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>> <br> SCP Failed: ''$SCP.schoolAnnexed'' | <<radiobutton "$SCP.schoolAnnexed" 0>> 0 | <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed) <<if ($seeDicks != 0)>> <br><br> ''L'Ecole des Enculees:'' <br> LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>> <br> LDE Upgrades: ''$LDE.schoolUpgrade'' | <<radiobutton "$LDE.schoolUpgrade" 0>> 0 | <<radiobutton "$LDE.schoolUpgrade" 1>> 1 | <<radiobutton "$LDE.schoolUpgrade" 2>> 2 <br> LDE Moved to Arcology: ''$LDE.schoolPresent'' | <<radiobutton "$LDE.schoolPresent" 0>> 0 | <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved) <br> LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>> <br> LDE Failed: ''$LDE.schoolAnnexed'' | <<radiobutton "$LDE.schoolAnnexed" 0>> 0 | <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed) <br><br> ''The Gymnasium-Academy:'' <br> TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>> <br> TGA Upgrades: ''$TGA.schoolUpgrade'' <<radiobutton "$TGA.schoolUpgrade" 0>> 0 | <<radiobutton "$TGA.schoolUpgrade" 1>> 1 | <<radiobutton "$TGA.schoolUpgrade" 2>> 2 <br> TGA Moved to Arcology: ''$TGA.schoolPresent'' | <<radiobutton "$TGA.schoolPresent" 0>> 0 | <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved) <br> TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>> <br> TGA Failed: ''$TGA.schoolAnnexed'' | <<radiobutton "$TGA.schoolAnnexed" 0>> 0 | <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed) <br><br> ''The Futanari Sisters:'' <br> TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>> <br> TFS Upgrades: ''$TFS.schoolUpgrade'' | <<radiobutton "$TFS.schoolUpgrade" 0>> 0 | <<radiobutton "$TFS.schoolUpgrade" 1>> 1 | <<radiobutton "$TFS.schoolUpgrade" 2>> 2 <br> TFS Moved to Arcology: ''$TFS.schoolPresent'' | <<radiobutton "$TFS.schoolPresent" 0>> 0 | <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved) <br> TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>> <br> TFS Failed: ''$TFS.schoolAnnexed'' | <<radiobutton "$TFS.schoolAnnexed" 0>> 0 | <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed) <</if>> <br><br> __Arcologies:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;__''$arcologies[0].name''__ is your arcology. <br> You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>> <br> Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>> <br> $arcologies[0].name's GSP is @@color:yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@. <<if $arcologies.length > 1>> <<set _neighbors = Number($arcologies.length-1)>> <br><br> Your arcology has <<print Number($arcologies.length-1)>> <<if _neighbors == 1>> neighbor<<else>> neighbors<</if>>. <<else>> Your arcology has no neighbors. <</if>> <<if $arcologies.length < 8>> <<link "Add neighbor">> <<set $seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>> <<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> <<if $arcologies.length < 4>> <<set $activeArcology.name = $activeArcology.name+$arcologies.length>> <<else>> <<set $activeArcology.name = $activeArcology.name+($arcologies.length+1)>> <</if>> <<set $activeArcology.direction = $seed.pluck()>> <<set $activeArcology.government = random(0,5)>> <<set $activeArcology.prosperity += random(-20,20)>> <<set $activeArcology.ownership += random(-10,0)>> <<set $activeArcology.minority += random(-5,5)>> <<set $arcologies.push($activeArcology)>> <<goto "MOD_Edit Arcology Cheat">> <</link>> <</if>> <br> <<set $averageProsperity = 0>> <<set $seed = 0>> <<for $i = 0; $i lt $arcologies.length; $i++>> <<set $averageProsperity += $arcologies[$i].prosperity>> <<set $seed += 1>> <</for>> <<set $averageProsperity = $averageProsperity/$seed>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction != 0>> <<display "Neighbor Description">> <</if>> <<if $i != 0>> <<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.pluck( [" + $i + "], [" + $i + "] )]]">> <</if>> <</for>>
JasWS/fc
src/cheats/mod_EditArcologyCheat.tw
tw
bsd-3-clause
20,350
:: MOD_Edit Arcology Cheat Datatype Cleanup <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Manage Arcology">> <<set $ACitizens = Number($ACitizens)>> <<set $ASlaves = Number($ASlaves)>> <<set $AHelots = Number($AHelots)>> <<set $shelterAbuse = Number($shelterAbuse)>> <<set $TSS.studentsBought = Number($TSS.studentsBought)>> <<set $TSS.schoolProsperity = Number($TSS.schoolProsperity)>> <<set $GRI.studentsBought = Number($GRI.studentsBought)>> <<set $GRI.schoolProsperity = Number($GRI.schoolProsperity)>> <<set $SCP.studentsBought = Number($SCP.studentsBought)>> <<set $SCP.schoolProsperity = Number($SCP.schoolProsperity)>> <<set $LDE.studentsBought = Number($LDE.studentsBought)>> <<set $LDE.schoolProsperity = Number($LDE.schoolProsperity)>> <<set $TGA.studentsBought = Number($TGA.studentsBought)>> <<set $TGA.schoolProsperity = Number($TGA.schoolProsperity)>> <<set $TFS.studentsBought = Number($TFS.studentsBought)>> <<set $TFS.schoolProsperity = Number($TFS.schoolProsperity)>> <<set $arcologies[0].ownership = Number($arcologies[0].ownership)>> <<set $arcologies[0].minority = Number($arcologies[0].minority)>> <<set $PC.actualAge = Number($PC.actualAge)>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! <br><br> The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT! <br><br> The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL! <</nobr>>\
JasWS/fc
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
tw
bsd-3-clause
1,525
:: MOD_Edit FS Cheat <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">> ''Cheating Edit Future Society'' <br> <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority. <<else>> <br>You are ''not pursuing'' Racial Supremacy. <</if>> <br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>> <br>Decoration: $arcologies[0].FSSupremacistDecoration <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSupremacistLawME | <<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.) <br>Supremacist Race: <<radiobutton "$arcologies[0].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority. <<else>> <br>''You are not pursuing'' Racial Subjugationism. <</if>> <br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>> <br>Decoration: $arcologies[0].FSSubjugationistDecoration <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.) <br>Subjugationist Race: <<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>You are ''pursuing'' Gender Radicalism. <<else>> <br>''You are not pursuing'' Gender Radicalism. <</if>> <br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>> <br>Decoration: $arcologies[0].FSGenderRadicalistDecoration <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderRadicalistLaw | <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>You are ''pursuing'' Gender Traditionalism. <<else>> <br>''You are not pursuing'' Gender Traditionalism. <</if>> <br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>> <br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderFundamentalistSMR | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>You are ''pursuing'' Repopulation Efforts. <<else>> <br>''You are not pursuing'' Repopulation Efforts. <</if>> <br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>> <br>Decoration: $arcologies[0].FSRepopulationFocusDecoration <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRepopulationFocusSMR | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSRepopulationFocusLaw | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.) <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRestart != "unset">> <br>You are ''pursuing'' Eugenics. <<else>> <br>''You are not pursuing'' Eugenics. <</if>> <br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>> <br>Decoration: $arcologies[0].FSRestartDecoration <br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.) <br>Law: $arcologies[0].FSRestartSMR | <<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSRepopulationFocusLaw | <<radiobutton "$arcologies[0].FSRestartLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartLaw" 1>> 1 (Passed.) <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPaternalist != "unset">> <br>You are ''pursuing'' Paternalism. <<else>> <br>''You are not pursuing'' Paternalism. <</if>> <br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>> <br>Decoration: $arcologies[0].FSPaternalistDecoration <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPaternalistLaw | <<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSDegradationist != "unset">> <br>You are ''pursuing'' Degradationism. <<else>> <br>''You are not pursuing'' Degradationism. <</if>> <br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>> <br>Decoration: $arcologies[0].FSDegradationistDecoration <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSDegradationistLaw | <<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSBodyPurist != "unset">> <br>You are ''pursuing'' Body Purism. <<else>> <br>You are ''not pursuing'' Body Purism. <</if>> <br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>> <br>Decoration: $arcologies[0].FSBodyPuristDecoration <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSBodyPuristLaw | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>You are ''pursuing'' Body Transformationism. <<else>> <br>You are ''not pursuing'' Body Transformationism. <</if>> <br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>> <br>Decoration: $arcologies[0].FSTransformationFetishistDecoration <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSTransformationFetishistLaw | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>You are ''pursuing'' Youth Preferentialism. <<else>> <br>You are ''not pursuing'' Youth Preferentialism. <</if>> <br>(Setting resets Maturity Preferentialism) <br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>> <br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSYouthPreferentialistLaw | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>You are ''pursuing'' Maturity Preferentialism. <<else>> <br>You are ''not pursuing'' Maturity Preferentialism. <</if>> <br>(Setting resets Youth Preferentialism) <br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>> <br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSMaturityPreferentialistLaw | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>You are ''supporting'' Slimness Enthusiasm. <<else>> <br>You are ''not pursuing'' Slimness Enthusiasm. <</if>> <br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>> <br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.) <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>You are ''pursuing'' Asset Expansionism. <<else>> <br>You are ''not pursuing'' Asset Expansionism. <</if>> <br>(Setting resets Slimness Enthusiasm) <br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>> <br>Decoration: $arcologies[0].FSAssetExpansionistDecoration <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPastoralist != "unset">> <br>You are ''pursuing'' Pastoralism. <<else>> <br>You are ''not pursuing'' Pastoralism. <</if>> <br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>> <br>Decoration: $arcologies[0].FSPastoralistDecoration <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPastoralistLaw | <<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <</nobr>> <<nobr>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>You are ''pursuing'' Physical Idealism. <<else>> <br>You are ''not pursuing'' Physical Idealism. <</if>> <br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>> <br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <</nobr>> <<nobr>> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>You are ''pursuing'' Chattel Religionism. <<else>> <br>You are ''not pursuing'' Chattel Religionism. <</if>> <br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>> <br>Decoration: $arcologies[0].FSChattelReligionistDecoration <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChattelReligionistLaw | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <</nobr>> <<nobr>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>You are ''pursuing'' Roman Revivalism. <<else>> <br>You are ''not pursuing'' Roman Revivalism. <</if>> <br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>> <br>Decoration: $arcologies[0].FSRomanRevivalistDecoration <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRomanRevivalistLaw | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>You are ''pursuing'' Egyptian Revivalism. <<else>> <br>You are ''not pursuing'' Egyptian Revivalism. <</if>> <br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>> <br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEgyptianRevivalistLaw | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>You are ''pursuing'' Edo Revivalism. <<else>> <br>You are ''not pursuing'' Edo Revivalism. <</if>> <br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>> <br>Decoration: $arcologies[0].FSEdoRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEdoRevivalistLaw | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>You are ''pursuing'' Arabian Revivalism. <<else>> <br>You are ''not pursuing'' Arabian Revivalism. <</if>> <br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>> <br>Decoration: $arcologies[0].FSArabianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSArabianRevivalistLaw | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <</nobr>> <<nobr>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>You are ''pursuing'' Chinese Revivalism. <<else>> <br>You are ''not pursuing'' Chinese Revivalism. <</if>> <br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>> <br>Decoration: $arcologies[0].FSChineseRevivalistDecoration <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChineseRevivalistLaw | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]] <</nobr>>\
JasWS/fc
src/cheats/mod_EditFSCheat.tw
tw
bsd-3-clause
31,720
:: MOD_Edit FS Cheat Datatype Cleanup <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Main">> <<set $returnTo = "Main">> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist)>> <<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration)>> <<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME)>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist)>> <<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration)>> <<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME)>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist)>> <<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration)>> <<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw)>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus)>> <<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration)>> <<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart)>> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestartDecoration)>> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestartLaw)>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist)>> <<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration)>> <<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw)>> <<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR)>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist)>> <<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration)>> <<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw)>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist)>> <<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration)>> <<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw)>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist)>> <<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration)>> <<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw)>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist)>> <<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration)>> <<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw)>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist)>> <<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration)>> <<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw)>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist)>> <<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration)>> <<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw)>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast)>> <<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration)>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR)>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist)>> <<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration)>> <<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist)>> <<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration)>> <<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw)>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist)>> <<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration)>> <<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist)>> <<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration)>> <<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw)>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist)>> <<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration)>> <<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist)>> <<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration)>> <<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw)>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist)>> <<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration)>> <<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw)>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist)>><< <<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration)>> <<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw)>> <</if>> You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will. <br><br> The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER! <</nobr>>\
JasWS/fc
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
tw
bsd-3-clause
8,561
:: MOD_Edit Slave Cheat [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">> <<set $oldName = $activeSlave.slaveName>> ''Cheating Edit Slave'' <br><br> ''Birth Name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName>> <br>''Slave Name (birth name was $activeSlave.birthName):'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName>> <br><br> ''Current Slave ID: ($activeSlave.ID)'' <br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$activeSlave.mother" $activeSlave.mother>> <br> ''father ID'' <<textbox "$activeSlave.father" $activeSlave.father>> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$activeSlave.relation" $activeSlave.relation>> <br> ''Blood Relations Target ID:'' <<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>> <br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |'' <br> <<radiobutton "$activeSlave.relationship" -3>> Married to You <<radiobutton "$activeSlave.relationship" -2>> In Relationship with You <<radiobutton "$activeSlave.relationship" -1>> Emotional Slut <<radiobutton "$activeSlave.relationship" 0>> None <<radiobutton "$activeSlave.relationship" 1>> Like <<radiobutton "$activeSlave.relationship" 2>> Friend <<radiobutton "$activeSlave.relationship" 3>> Sex Friend <<radiobutton "$activeSlave.relationship" 4>> Lover <<radiobutton "$activeSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>> <br><br> <</if>> <br> ''Career ($activeSlave.career)'' <<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br> ''Origin ($activeSlave.origin)'' <<textbox "$activeSlave.origin" $activeSlave.origin>> <br> ''Legal status: (-1: slave, 0 or more: indentured for x weeks)'' <<textbox "$activeSlave.indenture" $activeSlave.indenture>> <br> ''Nationality: ($activeSlave.nationality)'' <<textbox "$activeSlave.nationality" $activeSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race// <br> ''Race: ($activeSlave.race)'' <<textbox "$activeSlave.race" $activeSlave.race>> <br> <<radiobutton "$activeSlave.race" "white">> White <<radiobutton "$activeSlave.race" "asian">> Asian <<radiobutton "$activeSlave.race" "latina">> Latina <<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern <<radiobutton "$activeSlave.race" "black">> Black <<radiobutton "$activeSlave.race" "semitic">> Semitic <<radiobutton "$activeSlave.race" "southern European">> Southern European <<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$activeSlave.race" "amerindian">> Amerindian <<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$activeSlave.race" "malay">> Malay <<radiobutton "$activeSlave.race" "mixed race">> Mixed race <br> ''Skin color: ($activeSlave.skin)'' <<textbox "$activeSlave.skin" $activeSlave.skin>> <br> <<radiobutton "$activeSlave.skin" "white">> White <<radiobutton "$activeSlave.skin" "fair">> Fair <<radiobutton "$activeSlave.skin" "tanned">> Tanned <<radiobutton "$activeSlave.skin" "olive">> Olive <<radiobutton "$activeSlave.skin" "light brown">> Light brown <<radiobutton "$activeSlave.skin" "brown">> Brown <<radiobutton "$activeSlave.skin" "black">> Black <<radiobutton "$activeSlave.skin" "pale">> Pale <<radiobutton "$activeSlave.skin" "dark">> Dark <<radiobutton "$activeSlave.skin" "light">> Light <<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale <br> ''Accent: ($activeSlave.accent)'' <<textbox "$activeSlave.accent" $activeSlave.accent>> <br> <<radiobutton "$activeSlave.accent" 0>> None <<radiobutton "$activeSlave.accent" 1>> Distinctive <<radiobutton "$activeSlave.accent" 2>> Thick <<radiobutton "$activeSlave.accent" 3>> Barely Understands Language <br><br> ''Age - Actual:'' <<textbox "$activeSlave.actualAge" $activeSlave.actualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Physical:'' <<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Visual:'' <<textbox "$activeSlave.visualAge" $activeSlave.visualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Health (-99 to 100, -100 is death):'' <<textbox "$activeSlave.health" $activeSlave.health>> <br> ''Addiction:'' <<textbox "$activeSlave.addict" $activeSlave.addict>> <br><br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$activeSlave.devotion" $activeSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$activeSlave.trust" $activeSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>> <br><br> ''Her hair is $activeSlave.hStyle'' Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> ''Hair length: $activeSlave.hLength'' Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>> <br> ''Her hair is $activeSlave.hColor in color'' Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br> ''Her pubic hair is $activeSlave.pubicHColor in color'' Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>> <br> ''Pubic Hair Style: ($activeSlave.pubicHStyle)'' <<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat <<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless <br><br> ''Her eyes are $activeSlave.eyeColor in color'' Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>> <br> ''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes'' <br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>> <<radiobutton "$activeSlave.eyes" 1>> Normal <<radiobutton "$activeSlave.eyes" -1>> Nearsighted <br><br> ''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br><br> ''Face (-100 to 100): $activeSlave.face |'' <<textbox "$activeSlave.face" $activeSlave.face>> <br> <<radiobutton "$activeSlave.face" -100>> Very ugly <<radiobutton "$activeSlave.face" -55>> Ugly <<radiobutton "$activeSlave.face" -15>> Unattractive <<radiobutton "$activeSlave.face" 0>> Pretty <<radiobutton "$activeSlave.face" 15>> Attractive <<radiobutton "$activeSlave.face" 55>> Beautiful <<radiobutton "$activeSlave.face" 100>> Very beautiful <br> ''Face Shape: $activeSlave.faceShape |'' <<textbox "$activeSlave.faceShape" $activeSlave.faceShape>> <br> <<radiobutton "$activeSlave.faceShape" masculine>> Masculine <<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous <<radiobutton "$activeSlave.faceShape" normal>> Normal <<radiobutton "$activeSlave.faceShape" cute>> Cute <<radiobutton "$activeSlave.faceShape" sensual>> Sensual <<radiobutton "$activeSlave.faceShape" exotic>> Exotic <br> ''Face Implant (0 to 2): $activeSlave.faceImplant |'' <<radiobutton "$activeSlave.faceImplant" 0>> None <<radiobutton "$activeSlave.faceImplant" 1>> Some Work <<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked <br> ''Natural Skin Distinctiveness: $activeSlave.markings |'' <<textbox "$activeSlave.markings" $activeSlave.markings>> <br> <<radiobutton "$activeSlave.markings" none>> None <<radiobutton "$activeSlave.markings" freckles>> Freckles <<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$activeSlave.markings" birthmark>> Birth Mark <br> ''Oral sex (0 to 100):'' <<if $activeSlave.oralSkill <= 10>> Unskilled. <<elseif $activeSlave.oralSkill <= 30>> @@color:cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>> @@color:cyan;Skilled.@@ <<elseif $activeSlave.oralSkill < 100>> @@color:cyan;Expert.@@ <<else>> @@color:cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>> <br> <<radiobutton "$activeSlave.oralSkill" 0>> Unskilled <<radiobutton "$activeSlave.oralSkill" 15>> Basic <<radiobutton "$activeSlave.oralSkill" 35>> Skilled <<radiobutton "$activeSlave.oralSkill" 65>> Expert <<radiobutton "$activeSlave.oralSkill" 100>> Masterful <br> ''Prestige:'' <<textbox "$activeSlave.prestige" $activeSlave.prestige>> <<radiobutton "$activeSlave.prestige" 0>> 0 <<radiobutton "$activeSlave.prestige" 1>> 1 <<radiobutton "$activeSlave.prestige" 2>> 2 <<radiobutton "$activeSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> <br><br> ''Muscles (0 to 3): $activeSlave.muscles |'' <<textbox "$activeSlave.muscles" $activeSlave.muscles>> <br> <<radiobutton "$activeSlave.muscles" 0>> None <<radiobutton "$activeSlave.muscles" 20>> Tone <<radiobutton "$activeSlave.muscles" 50>> Muscular <<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular <br> ''Height: $activeSlave.height |'' <<textbox "$activeSlave.height" $activeSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1): $activeSlave.heightImplant |'' <<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>> <br> <<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$activeSlave.heightImplant" 0>> Normal <<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened <br><br> ''Lips (0 to 100): $activeSlave.lips |'' <<textbox "$activeSlave.lips" $activeSlave.lips>> <br> <<radiobutton "$activeSlave.lips" 0>> Thin <<radiobutton "$activeSlave.lips" 15>> Normal <<radiobutton "$activeSlave.lips" 35>> Plush <<radiobutton "$activeSlave.lips" 65>> Big <<radiobutton "$activeSlave.lips" 85>> Huge <<radiobutton "$activeSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): $activeSlave.lipsImplant |'' <<radiobutton "$activeSlave.lipsImplant" 0>> None <<radiobutton "$activeSlave.lipsImplant" 10>> Normal <<radiobutton "$activeSlave.lipsImplant" 20>> Large <<radiobutton "$activeSlave.lipsImplant" 30>> Enormous <br> ''Teeth: $activeSlave.teeth |'' <<textbox "$activeSlave.teeth" $activeSlave.teeth>> <br> <<radiobutton "$activeSlave.teeth" normal>> Normal <<radiobutton "$activeSlave.teeth" pointy>> Pointy <<radiobutton "$activeSlave.teeth" crooked>> Crooked <<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$activeSlave.teeth" removable>> Removable <br> ''Voice (0,1,2,3): $activeSlave.voice |'' <<textbox "$activeSlave.voice" $activeSlave.voice>> <br> <<radiobutton "$activeSlave.voice" 0>> Mute <<radiobutton "$activeSlave.voice" 1>> Deep <<radiobutton "$activeSlave.voice" 2>> Normal <<radiobutton "$activeSlave.voice" 3>> High <br><br> ''Weight (-100 to 100):'' <<if $activeSlave.weight < -95>> @@color:red;Emaciated.@@ <<elseif $activeSlave.weight < -30>> @@color:red;Skinny.@@ <<elseif $activeSlave.weight < -10>> Thin. <<elseif $activeSlave.weight <= 10 >> Average. <<elseif $activeSlave.weight <= 30>> Plush. <<elseif $activeSlave.weight <= 95>> @@color:red;Chubby.@@ <<else>> @@color:red;Fat.@@ <</if>> <<textbox "$activeSlave.weight" $activeSlave.weight>> <br> <<radiobutton "$activeSlave.weight" -100>> Emaciated <<radiobutton "$activeSlave.weight" -50>> Skinny <<radiobutton "$activeSlave.weight" -20>> Thin <<radiobutton "$activeSlave.weight" 0>> Average <<radiobutton "$activeSlave.weight" 20>> Plush <<radiobutton "$activeSlave.weight" 50>> Chubby <<radiobutton "$activeSlave.weight" 100>> Fat <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |'' <<textbox "$activeSlave.waist" $activeSlave.waist>> <br> <<radiobutton "$activeSlave.waist" 100>> Masculine <<radiobutton "$activeSlave.waist" 55>> Ugly <<radiobutton "$activeSlave.waist" 15>> Unattractive <<radiobutton "$activeSlave.waist" 0>> Average <<radiobutton "$activeSlave.waist" -15>> Feminine <<radiobutton "$activeSlave.waist" -55>> Hourglass <<radiobutton "$activeSlave.waist" -100>> Absurd <br><br> ''Shoulders (-2 to 2): $activeSlave.shoulders |'' <<radiobutton "$activeSlave.shoulders" -2>> Very narrow <<radiobutton "$activeSlave.shoulders" -1>> Narrow <<radiobutton "$activeSlave.shoulders" -0>> Normal <<radiobutton "$activeSlave.shoulders" 1>> Broad <<radiobutton "$activeSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |'' <<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$activeSlave.shouldersImplant" -0>> None <<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened <<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): $activeSlave.hips |'' <<radiobutton "$activeSlave.hips" -2>> Very narrow <<radiobutton "$activeSlave.hips" -1>> Narrow <<radiobutton "$activeSlave.hips" -0>> Normal <<radiobutton "$activeSlave.hips" 1>> Broad <<radiobutton "$activeSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |'' <<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed <<radiobutton "$activeSlave.hipsImplant" -0>> None <<radiobutton "$activeSlave.hipsImplant" 1>> Broadened <<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened <br><br> ''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp <<textbox "$activeSlave.amp" $activeSlave.amp>> <br> <<radiobutton "$activeSlave.amp" 0>> Normal <<radiobutton "$activeSlave.amp" 1>> Amputated <<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs <br><br> ''Breasts (200 to 24000):'' <<textbox "$activeSlave.boobs" $activeSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>> <br> ''Breast String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.boobsImplantType" 0>> No <<radiobutton "$activeSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |'' <<textbox "$activeSlave.lactation" $activeSlave.lactation>> <br> <<radiobutton "$activeSlave.lactation" 0>> None <<radiobutton "$activeSlave.lactation" 1>> Natural <<radiobutton "$activeSlave.lactation" 2>> Artificial <br><br> ''Breast Shape: $activeSlave.boobShape |'' <<textbox "$activeSlave.boobShape" $activeSlave.boobShape>> <br> <<radiobutton "$activeSlave.boobShape" "perky">> perky <<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set <<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$activeSlave.boobShape" "saggy">> saggy <br> ''Nipples: $activeSlave.nipples |'' <<radiobutton "$activeSlave.nipples" "tiny">> Tiny <<radiobutton "$activeSlave.nipples" "cute">> Cute <<radiobutton "$activeSlave.nipples" "puffy">> Puffy <<radiobutton "$activeSlave.nipples" "inverted">> Inverted <<radiobutton "$activeSlave.nipples" "huge">> Huge <br> ''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |'' <<textbox "$activeSlave.areolae" $activeSlave.areolae>> <br> <<radiobutton "$activeSlave.areolae" 0>> Normal <<radiobutton "$activeSlave.areolae" 1>> Large <<radiobutton "$activeSlave.areolae" 2>> Wide <<radiobutton "$activeSlave.areolae" 3>> Huge <br><br> ''Butt Size (1 to 7): '' <<textbox "$activeSlave.butt" $activeSlave.butt>> <br> ''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' | <<radiobutton "$activeSlave.buttImplant" 0>> None <<radiobutton "$activeSlave.buttImplant" 1>> Normal <<radiobutton "$activeSlave.buttImplant" 2>> Large <<radiobutton "$activeSlave.buttImplant" 3>> Huge <br> ''Butt String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.buttImplantType" 0>> No <<radiobutton "$activeSlave.buttImplantType" 1>> Yes <br><br> ''Anus Size:'' <<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> <br> <<radiobutton "$activeSlave.anus" 0>> Virgin <<radiobutton "$activeSlave.anus" 1>> Normal <<radiobutton "$activeSlave.anus" 2>> Veteran <<radiobutton "$activeSlave.anus" 3>> Gaping <br> ''Anal sex (0 to 100):'' <<if $activeSlave.analSkill <= 10>> Unskilled. <<elseif $activeSlave.analSkill <= 30>> @@color:cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>> @@color:cyan;Skilled.@@ <<elseif $activeSlave.analSkill < 100>> @@color:cyan;Expert.@@ <<else>> @@color:cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.analSkill" $activeSlave.analSkill>> <br> <<radiobutton "$activeSlave.analSkill" 0>> Unskilled <<radiobutton "$activeSlave.analSkill" 15>> Basic <<radiobutton "$activeSlave.analSkill" 35>> Skilled <<radiobutton "$activeSlave.analSkill" 65>> Expert <<radiobutton "$activeSlave.analSkill" 100>> Masterful <br><br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $activeSlave.vagina == -1>> //No vagina.// <<elseif $activeSlave.vagina == 0>> @@color:lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>> Normal. <<elseif $activeSlave.vagina == 2>> Veteran. <<else>> Gaping. <</if>> <<textbox "$activeSlave.vagina" $activeSlave.vagina>> <br> <<radiobutton "$activeSlave.vagina" -1>> No vagina <<radiobutton "$activeSlave.vagina" 0>> Virgin <<radiobutton "$activeSlave.vagina" 1>> Normal <<radiobutton "$activeSlave.vagina" 2>> Veteran <<radiobutton "$activeSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $activeSlave.vaginaLube == 0>> Dry. <<elseif $activeSlave.vaginaLube == 1>> Normal. <<else>> Excessive. <</if>> <<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>> <br> <<radiobutton "$activeSlave.vaginaLube" 0>> Dry <<radiobutton "$activeSlave.vaginaLube" 1>> Normal <<radiobutton "$activeSlave.vaginaLube" 2>> Excessive <br> ''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries'' <<if $activeSlave.ovaries == 1>> <<checkbox "$activeSlave.ovaries" 0 1 checked>> <<else>> <<checkbox "$activeSlave.ovaries" 0 1>> <</if>> <br> ''Vaginal sex (0 to 100):'' <<if $activeSlave.vaginalSkill <= 10>> Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>> @@color:cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>> @@color:cyan;Skilled.@@ <<elseif $activeSlave.vaginalSkill < 100>> @@color:cyan;Expert.@@ <<else>> @@color:cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>> <br> <<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$activeSlave.vaginalSkill" 15>> Basic <<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled <<radiobutton "$activeSlave.vaginalSkill" 65>> Expert <<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful <br> ''Clit:'' <<if $activeSlave.clit == 0>> Normal. | <<elseif $activeSlave.clit == 1>> Big. | <<elseif $activeSlave.clit == 2>> Huge. | <<else>> Enormous. | <</if>> <<radiobutton "$activeSlave.clit" 0>> Normal <<radiobutton "$activeSlave.clit" 1>> Large <<radiobutton "$activeSlave.clit" 2>> Huge <<radiobutton "$activeSlave.clit" 3>> Enormous &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $activeSlave.labia == 0>> Minimal. | <<elseif $activeSlave.labia == 1>> Normal. | <<elseif $activeSlave.labia == 2>> Large. | <<else>> Huge. | <</if>> <<radiobutton "$activeSlave.labia" 0>> Minimal <<radiobutton "$activeSlave.labia" 1>> Normal <<radiobutton "$activeSlave.labia" 2>> Large <<radiobutton "$activeSlave.labia" 3>> Huge <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $activeSlave.preg > 20>> Advanced. <<elseif $activeSlave.preg > 5>> Early. <<elseif $activeSlave.preg == 0>> None. <<elseif $activeSlave.preg == -1>> Using contraceptives. <<else>> Sterile. <</if>> <<textbox "$activeSlave.preg" $activeSlave.preg>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $activeSlave.pregType == 1>> A single baby. <<elseif $activeSlave.pregType == 2>> Twins. <<elseif $activeSlave.pregType == 3>> Triples. <<elseif $activeSlave.pregType == 4>> Quadruplets. <<elseif $activeSlave.pregType > 4>> Quintuplets. <<else>> None. <</if>> <<textbox "$activeSlave.pregType" $activeSlave.pregType>> <br> <<radiobutton "$activeSlave.pregType" 0>> None <<radiobutton "$activeSlave.pregType" 1>> Single <<radiobutton "$activeSlave.pregType" 2>> Twins <<radiobutton "$activeSlave.pregType" 3>> Triplets <<radiobutton "$activeSlave.pregType" 4>> Quadruplets <<radiobutton "$activeSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$activeSlave.pregSource" $activeSlave.pregSource>> <br><br> ''Penis (none:0, 1 to 10):'' <<if $activeSlave.dick == 0>> None. <<elseif $activeSlave.dick == 1>> Tiny. <<elseif $activeSlave.dick == 2>> Small. <<elseif $activeSlave.dick == 3>> Normal. <<elseif $activeSlave.dick == 4>> Large. <<elseif $activeSlave.dick == 5>> Massive. <<elseif $activeSlave.dick == 6>> Huger <<elseif $activeSlave.dick == 7>> Still huge. <<elseif $activeSlave.dick == 8>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.dick" $activeSlave.dick>> <br> <<radiobutton "$activeSlave.dick" 0>> None <<radiobutton "$activeSlave.dick" 1>> Tiny <<radiobutton "$activeSlave.dick" 2>> Small <<radiobutton "$activeSlave.dick" 3>> Normal <<radiobutton "$activeSlave.dick" 4>> Large <<radiobutton "$activeSlave.dick" 5>> Massive <<radiobutton "$activeSlave.dick" 6>> Huge <<radiobutton "$activeSlave.dick" 7>> More Huge <<radiobutton "$activeSlave.dick" 8>> Enormous <<radiobutton "$activeSlave.dick" 9>> Monstrous <<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?! <br> ''Foreskin (0 to 5):'' <<if $activeSlave.foreskin == 0>> None. <<elseif $activeSlave.foreskin == 1>> Tiny. <<elseif $activeSlave.foreskin == 2>> Small. <<elseif $activeSlave.foreskin == 3>> Normal. <<elseif $activeSlave.foreskin == 4>> Large. <<else>>Massive.<</if>> <<textbox "$activeSlave.foreskin" $activeSlave.foreskin>> <br> <<radiobutton "$activeSlave.foreskin" 0>> None <<radiobutton "$activeSlave.foreskin" 1>> Vestigial <<radiobutton "$activeSlave.foreskin" 2>> Small <<radiobutton "$activeSlave.foreskin" 3>> Normal <<radiobutton "$activeSlave.foreskin" 4>> Large <<radiobutton "$activeSlave.foreskin" 5>> Massive <br> ''Testicles (0 to 6):'' <<if $activeSlave.balls == 0>> None. <<elseif $activeSlave.balls == 1>> Vestigial. <<elseif $activeSlave.balls == 2>> Small. <<elseif $activeSlave.balls == 3>> Normal. <<elseif $activeSlave.balls == 4>> Large. <<elseif $activeSlave.balls == 5>> Huge. <<else>> Titanic. <</if>> <<textbox "$activeSlave.balls" $activeSlave.balls>> <br> <<radiobutton "$activeSlave.balls" 0>> None / Invisible <<radiobutton "$activeSlave.balls" 1>> Vestigial <<radiobutton "$activeSlave.balls" 2>> Small <<radiobutton "$activeSlave.balls" 3>> Normal <<radiobutton "$activeSlave.balls" 4>> Large <<radiobutton "$activeSlave.balls" 5>> Huge <<radiobutton "$activeSlave.balls" 6>> Titanic <br> ''Ballsack (0 to 8):'' <<if $activeSlave.scrotum == 0>> None. <<elseif $activeSlave.scrotum == 1>> Vestigial. <<elseif $activeSlave.scrotum == 2>> Small. <<elseif $activeSlave.scrotum == 3>> Normal. <<elseif $activeSlave.scrotum == 4>> Large. <<elseif $activeSlave.scrotum == 5>> Huge. <<elseif $activeSlave.scrotum == 6>> Massive. <<elseif $activeSlave.scrotum == 7>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.scrotum" $activeSlave.scrotum>> <br> <<radiobutton "$activeSlave.scrotum" 0>> None <<radiobutton "$activeSlave.scrotum" 1>> Vestigial <<radiobutton "$activeSlave.scrotum" 2>> Small <<radiobutton "$activeSlave.scrotum" 3>> Normal <<radiobutton "$activeSlave.scrotum" 4>> Large <<radiobutton "$activeSlave.scrotum" 5>> Huge <<radiobutton "$activeSlave.scrotum" 6>> Massive <<radiobutton "$activeSlave.scrotum" 7>> Enormous <<radiobutton "$activeSlave.scrotum" 8>> Monstrous <br><br> ''Prostitution (0 to 100):'' <<if $activeSlave.whoreSkill <= 10>> Unskilled. <<elseif $activeSlave.whoreSkill <= 30>> @@color:cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>> @@color:cyan;Skilled.@@ <<elseif $activeSlave.whoreSkill < 100>> @@color:cyan;Expert.@@ <<else>> @@color:cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>> <br> <<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled <<radiobutton "$activeSlave.whoreSkill" 15>> Basic <<radiobutton "$activeSlave.whoreSkill" 35>> Skilled <<radiobutton "$activeSlave.whoreSkill" 65>> Expert <<radiobutton "$activeSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $activeSlave.entertainSkill <= 10>> Unskilled. <<elseif $activeSlave.entertainSkill <= 30>> @@color:cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>> @@color:cyan;Skilled.@@ <<elseif $activeSlave.entertainSkill < 100>> @@color:cyan;Expert.@@ <<else>> @@color:cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>> <br> <<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled <<radiobutton "$activeSlave.entertainSkill" 15>> Basic <<radiobutton "$activeSlave.entertainSkill" 35>> Skilled <<radiobutton "$activeSlave.entertainSkill" 65>> Expert <<radiobutton "$activeSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $activeSlave.combatSkill == 0>> Unskilled. <<else>> @@color:cyan;Skilled.@@ <</if>> <<radiobutton "$activeSlave.combatSkill" 0>> Unskilled <<radiobutton "$activeSlave.combatSkill" 1>> Skilled <br><br> ''Intelligence (-3 to 3):'' <<if $activeSlave.intelligence == 3>> @@color:deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>> @@color:deepskyblue;Very Smart.@@ <<elseif $activeSlave.intelligence == 1>> @@color:deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>> Average. <<elseif $activeSlave.intelligence == -1>> @@color:orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>> @@color:orangered;Very Stupid.@@ <<else>> @@color:orangered;Moronic.@@ <</if>> <<textbox "$activeSlave.intelligence" $activeSlave.intelligence>> <br> <<radiobutton "$activeSlave.intelligence" -3>> Moronic <<radiobutton "$activeSlave.intelligence" -2>> Very Stupid <<radiobutton "$activeSlave.intelligence" -1>> Stupid <<radiobutton "$activeSlave.intelligence" 0>> Average <<radiobutton "$activeSlave.intelligence" 1>> Smart <<radiobutton "$activeSlave.intelligence" 2>> Very Smart <<radiobutton "$activeSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $activeSlave.intelligenceImplant == 1>> @@color:deepskyblue;Educated.@@ <<else>> Uneducated. <</if>> <<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated <br><br> ''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |'' <<radiobutton "$activeSlave.fetishKnown" 0>> Unknown <<radiobutton "$activeSlave.fetishKnown" 1>> Known <br> <<if $activeSlave.fetish == "none">> ''Fetish:'' @@color:pink;$activeSlave.fetish.@@ <<else>> ''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@ <</if>> <br> <<radiobutton "$activeSlave.fetish" "none">> None <<radiobutton "$activeSlave.fetish" "submissive">> Submissive <<radiobutton "$activeSlave.fetish" "dom">> Dom <<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut <<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation <<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut <<radiobutton "$activeSlave.fetish" "boobs">> Boobs <<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$activeSlave.fetish" "sadist">> Sadist <<radiobutton "$activeSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $activeSlave.fetishStrength > 95>> @@color:lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@color:pink;Low.@@ <<else>> @@color:hotpink;Normal.@@ <</if>> <<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>> <br> <<radiobutton "$activeSlave.fetishStrength" 0>> Low <<radiobutton "$activeSlave.fetishStrength" 70>> Normal <<radiobutton "$activeSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown <<radiobutton "$activeSlave.attrKnown" 0>> Unknown <<radiobutton "$activeSlave.attrKnown" 1>> Known <br> ''Male Attraction (0 - 100):'' <<if $activeSlave.attrXY <= 5>> @@color:red;Disgusted by guys,@@ <<elseif $activeSlave.attrXY <= 15>> @@color:red;Turned off by guys,@@ <<elseif $activeSlave.attrXY <= 35>> @@color:red;Not attracted to guys,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to guys, <<elseif $activeSlave.attrXY <= 85>> @@color:green;Attracted to guys,@@ <<elseif $activeSlave.attrXY <= 95>> @@color:green;Aroused by guys,@@ <<else>> @@color:green;Passionate about guys,@@ <</if>> <<textbox "$activeSlave.attrXY" $activeSlave.attrXY>> <br> <<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys <<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys <<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys <<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $activeSlave.attrXX <= 5>> @@color:red;disgusted by girls.@@ <<elseif $activeSlave.attrXX <= 15>> @@color:red;turned off by girls.@@ <<elseif $activeSlave.attrXX <= 35>> @@color:red;not attracted to girls.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to girls. <<elseif $activeSlave.attrXX <= 85>> @@color:green;attracted to girls.@@ <<elseif $activeSlave.attrXX <= 95>> @@color:green;aroused by girls.@@ <<else>> @@color:green;passionate about girls.@@ <</if>> <<textbox "$activeSlave.attrXX" $activeSlave.attrXX>> <br> <<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls <<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls <<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls <<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $activeSlave.energy == 100>> @@color:green;Nympho!@@ <<elseif $activeSlave.energy > 80>> @@color:green;Sex addict.@@ <<elseif $activeSlave.energy > 60>> @@color:green;Powerful.@@ <<elseif $activeSlave.energy > 40>> @@color:yellow;Average.@@ <<elseif $activeSlave.energy > 20>> @@color:red;Poor.@@ <<else>> @@color:red;Frigid.@@ <</if>> <<textbox "$activeSlave.energy" $activeSlave.energy>> <br><br> ''Behavioral Flaw:'' <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@color:red;$activeSlave.behavioralFlaw.@@ <</if>> <br> <<radiobutton "$activeSlave.behavioralFlaw" "none">> None <<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@color:green;$activeSlave.behavioralQuirk.@@ <</if>> <br> <<radiobutton "$activeSlave.behavioralQuirk" "none">> None <<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate <<if $activeSlave.behavioralQuirk != "none">> <<set $activeSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@color:red;$activeSlave.sexualFlaw.@@ <</if>> <br> Flaws: <<radiobutton "$activeSlave.sexualFlaw" "none">> None <<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude <<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict <<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict <<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore <<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession <<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred <<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect <<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession <br><br> ''Sexual Quirk:'' <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@color:green;$activeSlave.sexualQuirk.@@ <</if>> <br> <<radiobutton "$activeSlave.sexualQuirk" "none">> None <<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease <<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring <<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen <<if $activeSlave.sexualQuirk != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <br><br> ''Lips Tattoo ($activeSlave.lipsTat)'' <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>> <br> ''Shoulders Tattoo ($activeSlave.shouldersTat)'' <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>> <br> ''Arms Tattoo ($activeSlave.armsTat)'' <<textbox "$activeSlave.armsTat" $activeSlave.armsTat>> <br> ''Legs Tattoo ($activeSlave.legsTat)'' <<textbox "$activeSlave.legsTat" $activeSlave.legsTat>> <br> ''Boobs Tattoo ($activeSlave.boobsTat)'' <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>> <br> ''Butt Tattoo ($activeSlave.buttTat)'' <<textbox "$activeSlave.buttTat" $activeSlave.buttTat>> <br> ''Vagina Tattoo ($activeSlave.vaginaTat)'' <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>> <br> ''Anus Tattoo ($activeSlave.anusTat)'' <<textbox "$activeSlave.anusTat" $activeSlave.anusTat>> <br> ''Tramp Stamp Tattoo ($activeSlave.stampTat)'' <<textbox "$activeSlave.stampTat" $activeSlave.stampTat>> <br><br> ''Lips piercings (0-2): $activeSlave.lipsPiercing'' | <<radiobutton "$activeSlave.lipsPiercing" 0>> None <<radiobutton "$activeSlave.lipsPiercing" 1>> Standard <<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): $activeSlave.tonguePiercing'' | <<radiobutton "$activeSlave.tonguePiercing" 0>> None <<radiobutton "$activeSlave.tonguePiercing" 1>> Standard <<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): $activeSlave.earPiercing'' | <<radiobutton "$activeSlave.earPiercing" 0>> None <<radiobutton "$activeSlave.earPiercing" 1>> Standard <<radiobutton "$activeSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): $activeSlave.nosePiercing'' | <<radiobutton "$activeSlave.nosePiercing" 0>> None <<radiobutton "$activeSlave.nosePiercing" 1>> Standard <<radiobutton "$activeSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing'' | <<radiobutton "$activeSlave.eyebrowPiercing" 0>> None <<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): $activeSlave.navelPiercing'' | <<radiobutton "$activeSlave.navelPiercing" 0>> None <<radiobutton "$activeSlave.navelPiercing" 1>> Standard <<radiobutton "$activeSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): $activeSlave.corsetPiercing'' | <<radiobutton "$activeSlave.corsetPiercing" 0>> None <<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): $activeSlave.nipplesPiercing'' | <<radiobutton "$activeSlave.nipplesPiercing" 0>> None <<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard <<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): $activeSlave.areolaePiercing'' | <<radiobutton "$activeSlave.areolaePiercing" 0>> None <<radiobutton "$activeSlave.areolaePiercing" 1>> Standard <<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing'' | <<radiobutton "$activeSlave.clitPiercing" 0>> None <<radiobutton "$activeSlave.clitPiercing" 1>> Standard <<radiobutton "$activeSlave.clitPiercing" 2>> Big <<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): $activeSlave.vaginaPiercing'' | <<radiobutton "$activeSlave.vaginaPiercing" 0>> None <<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard <<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): $activeSlave.anusPiercing'' | <<radiobutton "$activeSlave.anusPiercing" 0>> None <<radiobutton "$activeSlave.anusPiercing" 1>> Standard <<radiobutton "$activeSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): $activeSlave.dickPiercing'' | <<radiobutton "$activeSlave.dickPiercing" 0>> None <<radiobutton "$activeSlave.dickPiercing" 1>> Standard <<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
JasWS/fc
src/cheats/mod_EditSlaveCheat.tw
tw
bsd-3-clause
40,466
:: MOD_Edit Slave Cheat Datatype Cleanup <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Slave Interact">> <<set $rep = Number($rep)>> <<set $cash = Number($cash)>> <<set $week = Number($week)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = Number($activeSlave.mother)>> <<set $activeSlave.father = Number($activeSlave.father)>> <<else>> <<set $activeSlave.relationTarget = Number($activeSlave.relationTarget)>> <<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget)>> <</if>> <<set $activeSlave.indenture = Number($activeSlave.indenture)>> <<set $activeSlave.face = Number($activeSlave.face)>> <<set $activeSlave.hLength = Number($activeSlave.hLength)>> <<set $activeSlave.oralSkill = Number($activeSlave.oralSkill)>> <<set $activeSlave.prestige = Number($activeSlave.prestige)>> <<set $activeSlave.devotion = Number($activeSlave.devotion)>> <<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion)>> <<set $activeSlave.trust = Number($activeSlave.trust)>> <<set $activeSlave.oldTrust = Number($activeSlave.oldTrust)>> <<set $activeSlave.age = Number($activeSlave.age)>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge)>> <<set $activeSlave.visualAge = Number($activeSlave.visualAge)>> <<set $activeSlave.physicalAge = Number($activeSlave.physicalAge)>> <<set $activeSlave.health = Number($activeSlave.health)>> <<set $activeSlave.addict = Number($activeSlave.addict)>> <<set $activeSlave.muscles = Number($activeSlave.muscles)>> <<set $activeSlave.height = Number($activeSlave.height)>> <<set $activeSlave.heightImplant = Number($activeSlave.heightImplant)>> <<set $activeSlave.amp = Number($activeSlave.amp)>> <<set $activeSlave.lips = Number($activeSlave.lips)>> <<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant)>> <<set $activeSlave.voice = Number($activeSlave.voice)>> <<set $activeSlave.accent = Number($activeSlave.accent)>> <<set $activeSlave.weight = Number($activeSlave.weight)>> <<set $activeSlave.waist = Number($activeSlave.waist)>> <<set $activeSlave.boobs = Number($activeSlave.boobs)>> <<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant)>> <<set $activeSlave.lactation = Number($activeSlave.lactation)>> <<set $activeSlave.areolae = Number($activeSlave.areolae)>> <<set $activeSlave.butt = Number($activeSlave.butt)>> <<set $activeSlave.buttImplant = Number($activeSlave.buttImplant)>> <<set $activeSlave.anus = Number($activeSlave.anus)>> <<set $activeSlave.vagina = Number($activeSlave.vagina)>> <<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube)>> <<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill)>> <<set $activeSlave.preg = Number($activeSlave.preg)>> <<set $activeSlave.dick = Number($activeSlave.dick)>> <<set $activeSlave.balls = Number($activeSlave.balls)>> <<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill)>> <<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill)>> <<set $activeSlave.intelligence = Number($activeSlave.intelligence)>> <<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength)>> <<set $activeSlave.attrXY = Number($activeSlave.attrXY)>> <<set $activeSlave.attrXX = Number($activeSlave.attrXX)>> <<set $activeSlave.energy = Number($activeSlave.energy)>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br> This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<for $i = 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] = $activeSlave>> <<break>> <</if>> <</for>> <</nobr>>\
JasWS/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
tw
bsd-3-clause
3,723
:: Start [nobr] :: StoryTitle Free Cities :: StoryIncludes
JasWS/fc
src/config/start.tw.proto
proto
bsd-3-clause
63
:: SugarCube configuration [script] /* Main SugarCube configuration file. */ /* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */ Config.passages.start = "init"; /* Disable forward/back buttons in panel. */ Config.history.controls = false; /* Set Autosaves. */ config.saves.autosave = "autosave"; /* Save only one game state. */ Config.history.maxStates = 1; /* Set to 'true' to enable SugarCube's debug mode. Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */ Config.debug = false;
JasWS/fc
src/config/sugarCubeConfig.tw
tw
bsd-3-clause
583
:: Economy Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "Takeover Target">> <<else>> It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@color:orange;Exactly how bad is the situation?@@ <br> <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>>
JasWS/fc
src/events/intro/economyIntro.tw
tw
bsd-3-clause
781
:: Extreme Intro The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@color:orange;How did most Free Cities react to the excesses of the early days?@@ [[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// [[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
JasWS/fc
src/events/intro/extremeIntro.tw
tw
bsd-3-clause
1,064
:: Gender Intro The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@color:orange;Which kind of Free City came to predominate?@@ [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] &nbsp;&nbsp;&nbsp;&nbsp;//Default setting. A majority of slaves will be biologically female, and all content will be available.// [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically female, restricting some content.// [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically male, restricting some content.//
JasWS/fc
src/events/intro/genderIntro.tw
tw
bsd-3-clause
1,455
:: Intro Summary [nobr] <<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> <<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) <</silently>> You may review your settings before clicking "Continue" to begin. <br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> <<set $retirementAge = Math.clamp($retirementAge, 25, 120)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> <<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> <<set $PC.mother = Number($PC.mother)>> <<set $PC.father = Number($PC.father)>> <<if $freshPC == 1 || $saveImported == 0>> <<set $PC.origRace = $PC.race>> <<set $PC.origSkin = $PC.skin>> <<set $PC.origEye = $PC.eyeColor>> <<set $PC.origHColor = $PC.hColor>> <</if>> __''World Settings''__ <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> //[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]// <</if>> <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> <<if ndef $customVariety>> You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <br style="clear:both" /><hr style="margin:0"> <<for _i = 0; _i < $nationalitiescheck.length; _i++>> <<set _nation = $nationalitiescheck[_i]>> <<print _nation>> @@color:orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@ <<if _i < $nationalitiescheck.length-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <</if>> <<if $seeAge == 1>> Slaves will ''age naturally.'' [[Disable aging|Intro Summary][$seeAge = 0]] | [[Semi aging|Intro Summary][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$seeAge = 1]] | [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$seeAge = 1]] | [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeDicks != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeCircumcision == 1>> Circumcision is ''enabled''. [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> <br> Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> <<switch $seeDicks>> <<case 100>> ''All'' <<case 90>> ''Almost all'' <<case 75>> ''Most'' <<case 50>> ''Half'' <<case 25>> ''Some'' <<case 10>> ''A few'' <<default>> ''None'' <</switch>> of the slave girls will have dicks. <<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) | <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) | <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) | <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) | <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) | <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) | <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? <<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> | <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <br> <</if>> <br> <<if $minimumSlaveAge < 3>> <<set $minimumSlaveAge =to 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// <br> <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> <br> <<if $precociousPuberty == 0>> Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrowth == 1>> Children ''will not'' grow as they age. [[Enable Growth|Intro Summary][$loliGrowth = 0]] <<else>> Children ''will'' grow as they age. [[Disable Growth|Intro Summary][$loliGrowth = 1]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// [[Disable extended familes|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.// [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. [[Disable inbreeding|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. [[Enable inbreeding|Intro Summary][$inbreeding = 1]] <</if>> <</if>> <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> /* Accordion 000-250-006 */ <br> Accordion effects on weekly reports are <<if $useAccordion == 0>> @@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br><br> __The Free City__ <br> The Free City features ''$neighboringArcologies'' arcologies in addition to your own. <<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Setting this to 0 will disable most content involving the rest of the Free City.// <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. [[Urban|Intro Summary][$terrain = "urban"]] | [[Rural|Intro Summary][$terrain = "rural"]] | [[Ravine|Intro Summary][$terrain = "ravine"]] | [[Marine|Intro Summary][$terrain = "marine"]] | [[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. [[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> <<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>> <br> The lingua franca of your arcology is ''$language''. <<if $language != "English">> [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|Intro Summary][$language = "Chinese"]] | <<else>> Chinese | <</if>> Custom: <<textbox "$language" $language "Intro Summary">> <</if>> <br> The Free City could develop as many as ''$FSCreditCount'' future societies. <<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $FSCreditCount >= 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<elseif $FSCreditCount <= 4>> <<set $FSCreditCountString = "four">> <</if>> //5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.// //Make sure to hit enter to confirm.// //This option cannot be changed during the game// <br><br> __Player Character__ <br> <<if $PC.title > 0>> Conversational title: ''Master''. [[Switch to Mistress|Intro Summary][$PC.title = 0]] <<else>> Conversational title: ''Mistress''. [[Switch to Master|Intro Summary][$PC.title = 1]] <</if>> | Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; /* <<if def $PC.title.customTitle>> <<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>> <</if>> */ Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <<if $freshPC == 1 || $saveImported == 0>> <br> Career: ''$PC.career''. <<if $PC.career != "arcology owner">> [[Wealth|Intro Summary][$PC.career = "wealth"]] | [[Business|Intro Summary][$PC.career = "capitalist"]] | [[PMC work|Intro Summary][$PC.career = "mercenary"]] | [[Slaving|Intro Summary][$PC.career = "slaver"]] | [[Engineering|Intro Summary][$PC.career = "engineer"]] | [[Medicine|Intro Summary][$PC.career = "medicine"]] | [[Celebrity|Intro Summary][$PC.career = "celebrity"]] | [[Escort|Intro Summary][$PC.career = "escort"]] | [[Servant|Intro Summary][$PC.career = "servant"]] | [[Gang Leader|Intro Summary][$PC.career = "gang"]] <</if>> <br> Method of acquiring your arcology: ''$PC.rumor''. [[Wealth|Intro Summary][$PC.rumor = "wealth"]] | [[Hard work|Intro Summary][$PC.rumor = "diligence"]] | [[Force|Intro Summary][$PC.rumor = "force"]] | [[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] | [[Luck|Intro Summary][$PC.rumor = "luck"]] <br> Genitalia: <<if $PC.dick == 1>> <<if $PC.vagina == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]] <<else>> ''penis''. Standard sex scenes; easiest reputation maintenance. [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <</if>> <<else>> ''vagina''. Sex scene variations; most difficult reputation maintenance. [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> <br> <<if $PC.preg == -1>> Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> Contraceptives: ''off''. Can get pregnant; some scene alterations. [[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10]] <<elseif $PC.preg == 10>> Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses. [[Not pregnant|Intro Summary][$PC.preg = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43]] <<else>> Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses. [[Not pregnant|Intro Summary][$PC.preg = 0]] <</if>> <br> <<if $PC.pregMood == 1>> Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Hormones affect mood: ''no change''. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <br> <<if $PC.boobs > 0>> Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance. [[Remove breasts|Intro Summary][$PC.boobs = 0]] <<else>> Chest: ''masculine''. Standard sex scenes; easier reputation maintenance. [[Add breasts|Intro Summary][$PC.boobs = 1]] <</if>> <br> Age: <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br> Birthweek: <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> <br> <<if $playerAging == 2>> You will ''age naturally.'' [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Name your character: <<textbox "$PCName" $PCName "Intro Summary">> <br> Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it// <br> Race: ''$PC.race''. [[White|Intro Summary][$PC.race = "white"]] | [[Asian|Intro Summary][$PC.race = "asian"]] | [[Latina|Intro Summary][$PC.race = "latina"]] | [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | [[Black|Intro Summary][$PC.race = "black"]] | [[Semitic|Intro Summary][$PC.race = "semitic"]] | [[Southern European|Intro Summary][$PC.race = "southern european"]] | [[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] | [[Amerindian|Intro Summary][$PC.race = "amerindien"]] | [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | [[Malay|Intro Summary][$PC.race = "malay"]] | [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] | <<textbox "$PC.race" $PC.race "Intro Summary">> <br> Skin: ''$PC.skin''. [[White|Intro Summary][$PC.skin = "white"]] | [[Fair|Intro Summary][$PC.skin = "fair"]] | [[Light|Intro Summary][$PC.skin = "light"]] | [[Dark|Intro Summary][$PC.skin = "dark"]] | [[Olive|Intro Summary][$PC.skin = "olive"]] | [[Black|Intro Summary][$PC.skin = "black"]] | [[Light Brown|Intro Summary][$PC.skin = "light brown"]] | [[Brown|Intro Summary][$PC.skin = "brown"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] | [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] | <<textbox "$PC.skin" $PC.skin "Intro Summary">> <br> Eye color: ''$PC.eyeColor''. <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> <br> Hair color: ''$PC.hColor''. <<textbox "$PC.hColor" $PC.hColor "Intro Summary">> <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>> /*testtest PC mother and father */ <<if $familyTesting == 1>> <br><br> ''PC ID'' //Remember this so you can create slaves related to you next// <br><<print $PC.ID>> <br><br> ''mother ID'' <<textbox "$PC.mother" $PC.mother "Intro Summary">> <br> ''father ID'' <<textbox "$PC.father" $PC.father "Intro Summary">> <</if>> <<else>> <br> Method of acquiring your arcology: ''$PC.rumor''. <br> Genitalia: <<if $PC.dick == 1>> <<if $PC.vagina == 1>> ''penis and vagina''. <<else>> ''penis''. <</if>> <<else>> ''vagina''. <</if>> <<if $PC.vagina == 1>> <br> <<if $PC.preg == -1>> Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> Contraceptives: ''off''. Can get pregnant; some scene alterations. [[Take contraceptives|Intro Summary][$PC.preg = -1]] <<elseif $PC.preg > 0>> Contraceptives: ''<<print $PC.preg>>weeks pregnant'' <</if>> <br> <<if $PC.pregMood == 1>> Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Hormones affect mood: ''no change''. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <<if $PC.births > 0>> <br> Number of births: ''$PC.births'' <</if>> <</if>> <br> <<if $PC.boobs > 0>> Chest: <<if $PC.boobsBonus == 1>> ''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''. <<elseif $PC.boobsBonus == 2>> ''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''. <<elseif $PC.boobsBonus == 3>> ''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''. <<elseif $PC.boobsBonus == -0.5>> ''noticable breasts''. <<elseif $PC.boobsBonus == -1>> ''average breasts''. <<else>> ''breasts''. <</if>> <<else>> Chest: ''masculine''. <</if>> <br> Age: <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br> <<if $playerAging == 2>> You will ''age naturally.'' [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> You ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> You will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Change your name: <<textbox "$PCName" $PCName "Intro Summary">> <br> Nationality: ''$PC.nationality''. <br> Race: ''$PC.race''. <br> Skin: ''$PC.skin''. <br> Eye color: ''$PC.eyeColor''. <br> Hair color: ''$PC.hColor''. <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>> /*testtest PC mother and father */ <<if $familyTesting == 1>> <br><br> ''PC ID'' //Remember this so you can create slaves related to you next// <br><<print $PC.ID>> <br><br> ''mother ID'' <br> ''father ID'' <</if>> <</if>> <br><br> Image display <<if $seeImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> ''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] <<else>> ''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> ''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]] <</if>> <<else>> ''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.// <</if>> <br><br> <<if $SFMODToggle == 1>> The Security Force Mod is ''enabled.'' [[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Security Force Mod is ''disabled.'' [[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> Cybernetics mod is ''enabled.'' [[Disable|Intro Summary][$cyberMod to 0]] <<else>> Cybernetics mod is ''disabled.'' [[Enable|Intro Summary][$cyberMod to 1]] <</if>> <br> // This mod alters how prosthetics system works and adds some content.// <br><br> <<link "Continue">> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.career == "capitalist">> <<set $PC.trading = 100>> <<elseif $PC.career == "mercenary">> <<set $PC.warfare = 100>> <<elseif $PC.career == "slaver">> <<set $PC.slaving = 100>> <<elseif $PC.career == "engineer">> <<set $PC.engineering = 100>> <<elseif $PC.career == "medicine">> <<set $PC.medicine = 100>> <<elseif $PC.career == "escort">> <<set $PC.trading = 50>> <<set $PC.warfare = -100>> <<set $PC.slaving = -100>> <<set $PC.engineering = -100>> <<set $PC.medicine = 10>> <<elseif $PC.career == "servant">> <<set $PC.trading = -100>> <<set $PC.warfare = -100>> <<set $PC.slaving = -100>> <<set $PC.engineering = -100>> <<set $PC.medicine = -100>> <<elseif $PC.career == "gang">> <<set $PC.trading = 50>> <<set $PC.warfare = 50>> <<set $PC.slaving = 50>> <<set $PC.engineering = -100>> <<set $PC.medicine = 0>> <</if>> <</if>> <<set $girls = 2>> <<goto "init Nationalities">> <</link>> <br><br> [[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects// /* <br><br> [[Aging Test Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$cheatMode = 1,$minimumSlaveAge = 3,$loliGrowth = 1,$ageMode = 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects// */
JasWS/fc
src/events/intro/introSummary.tw
tw
bsd-3-clause
31,300
:: Location Intro As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@color:orange;In what part of the world is your new arcology going to be located?@@ [[North America|Intro Summary][$continent = "North America", $language = "English"]] [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] [[Europe|Intro Summary][$continent = "Europe", $language = "German"]] [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.//
JasWS/fc
src/events/intro/locationIntro.tw
tw
bsd-3-clause
1,590
:: PC Body Intro [nobr] Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@color:orange;what's under your business attire?@@ <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> ''masculine muscles.'' [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <br> Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //These options will affect sex scenes. Feminine options will increase difficulty.// <br><br> Your slaves will refer to you as <<if $PC.title > 0>> ''Master.'' [[Switch to Mistress|PC Body Intro][$PC.title = 0]] <<else>> ''Mistress.'' [[Switch to Master|PC Body Intro][$PC.title = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //This option will affect scenes but will not change difficulty.// <br><br> @@color:orange;How old are you?@@ <br> I'm <<if $PC.actualAge >= 65>> getting up in years. I've made a legacy for myself, and I'm not done yet. <<elseif $PC.actualAge >= 50>> well into middle age. I've made a name for myself, and I've still got it. <<elseif $PC.actualAge >= 35>> entering middle age. I'm accomplished, and I retain some youthful vigor. <<else>> surprisingly young. I'll need to prove myself, but I've got energy to burn. <</if>> My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// <br><br> Name your character: <<textbox "$PCName" $PCName "PC Body Intro">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //As with all text boxes in FC, press the enter key to commit your changes.// <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>// <br><br> <<if $PC.vagina == 1>> [[Confirm player character customization|PC Preg Intro]] <<else>> [[Confirm player character customization|PC Appearance Intro]] <</if>> <br><br> <<if $SFMODToggle == 1>> The Security Force Mod is ''enabled.'' [[Disable|PC Body Intro][$SFMODToggle = 0]] <<else>> The Security Force Mod is ''disabled.'' [[Enable|PC Body Intro][$SFMODToggle = 1]] <</if>> <br> // This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //
JasWS/fc
src/events/intro/pcBodyIntro.tw
tw
bsd-3-clause
4,209
:: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career brought you to the Free Cities?@@ <br> <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money. Your starting slaves will have two free levels of sex skills available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts and security skills. Your starting slaves will have free trust available.// <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful. Your starting slaves will have free devotion available.// <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.// <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.// <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.// <</if>>
JasWS/fc
src/events/intro/pcExperienceIntro.tw
tw
bsd-3-clause
2,787
:: PC Rumor Intro Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@color:orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with extra money, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will hate you less, since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with the first societal option unlocked, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with a good reputation, since the story of your unlikely accession will be famous.//
JasWS/fc
src/events/intro/pcRumorIntro.tw
tw
bsd-3-clause
1,445
:: Terrain Intro [nobr] <<unset $targetArcologies>> <<if $targetArcology.type != "New">> <<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>> <<switch $targetArcology.type>> <<case "RomanRevivalist">><<set $language = "Latin">> <<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">> <<case "EdoRevivalist">><<set $language = "Japanese">> <<case "ArabianRevivalist">><<set $language = "Arabic">> <<case "ChineseRevivalist">><<set $language = "Chinese">> <<default>> <<switch $terrain>> <<case "oceanic" "North America" "Australia">><<set $language = "English">> <<case "South America">><<set $language = "Spanish">> <<case "Brazil">><<set $language = "Portuguese">> <<case "the Middle East" "Africa">><<set $language = "Arabic">> <<case "Asia">><<set $language = "Chinese">> <<case "Europe">><<set $language = "German">> <<case "Japan">><<set $language = "Japanese">> <</switch>> <</switch>> <<goto "Intro Summary">> <<else>> The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build. <br><br> Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense. <br><br> Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed. <br><br> Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage. <br><br> @@color:orange;Which kind of Free City hosts your arcology?@@ <br> <br>[[Urban|Location Intro][$terrain = "urban"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:green;High@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:green;High@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:red;Low@@ cultural independence. <br>[[Rural|Location Intro][$terrain = "rural"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate cultural independence. <br>[[Ravine|Location Intro][$terrain = "ravine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:red;Low@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:green;High@@ cultural independence. <br>[[Marine|Location Intro][$terrain = "marine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:red;Low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:green;High@@ cultural independence. <br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@color:green;Very high@@ cultural independence. <br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent. <</if>>
JasWS/fc
src/events/intro/terrainIntro.tw
tw
bsd-3-clause
4,410
:: Trade Intro [nobr] Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> <<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
JasWS/fc
src/events/intro/tradeIntro.tw
tw
bsd-3-clause
1,130
:: Brothel Assignment Scene <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to $returnTo>> You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The <<if $activeSlave.devotion > 95>> worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her. <<elseif $activeSlave.devotion > 50>> devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her. <<elseif $activeSlave.devotion > 20>> girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders. <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>> fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't. <<elseif ($activeSlave.trust < -50)>> terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't. <<else>> rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>. <</if>> You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in the $brothelName<<else>>the $brothelName immediately, to serve there<</if>> until further notice. <br><br> <<if $activeSlave.devotion > 50>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I hoped you would <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thend<<else>>send<</if>> me down there <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thometime<<else>>sometime!<</if>> <<if ($activeSlave.fetish == "submissive")>> I mean, I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<elseif ($activeSlave.fetish == "masochist")>> I mean, it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light. <<elseif ($activeSlave.fetish == "cumslut")>> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." <<else>> "the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all." <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> There'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?" <<elseif ($activeSlave.fetish == "buttslut")>> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> <<elseif ($activeSlave.fetish == "boobs")>> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> <<elseif ($activeSlave.fetish == "pregnancy")>> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.preg > 0>> "I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <</if>> <<elseif ($activeSlave.fetish == "dom")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore." <<elseif ($activeSlave.fetish == "sadist")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers. <</if>> <<else>> She looks determined. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore, and get lot<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> of citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to pay good money for my body." <</if>> <<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, <<if ($activeSlave.fetish == "submissive")>> I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<elseif ($activeSlave.fetish == "masochist")>> it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light. <<elseif ($activeSlave.fetish == "cumslut")>> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." <<else>> "the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all." <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?" <<elseif ($activeSlave.fetish == "buttslut")>> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> <<elseif ($activeSlave.fetish == "boobs")>> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me." <</if>> <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.preg > 0>> I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <<else>> "I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy." <</if>> <<elseif ($activeSlave.fetish == "dom")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore." <<elseif ($activeSlave.fetish == "sadist")>> I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers. <</if>> <<elseif $activeSlave.sexualFlaw != "none">> "Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says obediently. She hesitates, looking concerned. <<if ($activeSlave.sexualFlaw == "hates oral")>> "I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. <<elseif ($activeSlave.sexualFlaw == "hates anal")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<elseif ($activeSlave.sexualFlaw == "hates penetration")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<elseif ($activeSlave.sexualFlaw == "repressed")>> "Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." <<elseif ($activeSlave.sexualFlaw == "idealistic")>> "I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." <<elseif ($activeSlave.sexualFlaw == "shamefast")>> "I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." <<elseif ($activeSlave.sexualFlaw == "apathetic")>> "I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t." <<elseif ($activeSlave.sexualFlaw == "crude")>> "Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?" <<elseif ($activeSlave.sexualFlaw == "judgemental")>> "Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck." <</if>> <<else>> She tries to be brave. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." <</if>> <<elseif ($activeSlave.trust < -20)>> <<if $activeSlave.sexualFlaw != "none">> "Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, <<if ($activeSlave.sexualFlaw == "hates oral")>> "I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. <<elseif ($activeSlave.sexualFlaw == "hates anal")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. <<elseif ($activeSlave.sexualFlaw == "hates penetration")>> "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears. <<elseif ($activeSlave.sexualFlaw == "repressed")>> "Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>orry, p-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e forgive me God," and dissolves into sobbing. <<elseif ($activeSlave.sexualFlaw == "idealistic")>> "I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it." <<elseif ($activeSlave.sexualFlaw == "shamefast")>> "I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it." <<elseif ($activeSlave.sexualFlaw == "apathetic")>> "I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll let it happen." <<elseif ($activeSlave.sexualFlaw == "crude")>> "Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?" <<elseif ($activeSlave.sexualFlaw == "judgemental")>> "Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck." <</if>> <<else>> She does her best to control herself and avoid punishment. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping. <</if>> <<else>> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. <</if>> /* CLOSES DEVOTION */ <</nobr>>
JasWS/fc
src/facilities/brothel/brothelAssignmentScene.tw
tw
bsd-3-clause
32,797
:: accordionStyleSheet [stylesheet] /* Accordion 000-250-006 */ button.accordion { cursor: pointer; padding: 5px; width: 100%; margin-bottom: 10px; border-bottom: 3px double; border-right: 3px double; border-left: none; border-top: none; text-align: left; outline: none; transition: 0.4s; background-color: transparent; } button.accordion.active, button.accordion:hover { background-color: transparent; } button.accordion:before { content: '\002B'; color: #777; font-weight: bold; float: left; margin-right: 5px; } button.accordion.active:before { content: "\2212"; } .accHidden { padding: 0 18px; max-height: 0; overflow: hidden; transition: max-height 0.2s ease-out; }
JasWS/fc
src/gui/css/accordianStyleSheet.tw
tw
bsd-3-clause
768
:: Main stylesheet [stylesheet] /* clears SugarCube's default transition */ .passage { transition: none; -webkit-transition: none; } /* default is 54em */ #passages { max-width: 76em; } .imageRef { display: flex; flex-direction: column; flex-wrap: wrap; align-items: flex-start; position: relative; } .tinyImg { height: 120px; width: 120px; float: left; } .smlImg { height: 150px; width: 150px; float: left; } .smlImg > img { height: auto; } .medImg { height: 300px; width: 300px; float: right; } .medImg > img { height: auto; } .lrgImg { height: 600px; width: 600px; margin-right: -100px; margin-left: -100px; float: right; z-index: -1; } .lrgImg > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgImg > img { margin-left: -150px; height: 600px; } object { object-fit: scale-down; position: absolute; }
JasWS/fc
src/gui/css/mainStyleSheet.tw
tw
bsd-3-clause
1,087
:: Alpha disclaimer <<set $ui = "start">>\ //v. $ver// @@color:green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@color:darkred;+SV@@ @@color:green;//Mod: extra preg content and other crap//@@ ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/. An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way. ''Saves from versions prior to 0.6 are not compatible.'' @@color:yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
JasWS/fc
src/gui/mainMenu/AlphaDisclaimer.tw
tw
bsd-3-clause
2,169
:: cyberConfig [nobr] <<switch $temp>> <<case 0>> This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br> <<set $nextButton to "Back", $nextLink to "Slave Interact">> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. <<else>> Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions. <</if>> <<if $activeSlave.origEye == "implant">><br><br>&nbsp; $pronounCap has an ocular implant installed. <<if $activeSlave.eyes == 1>> They are operating normally. <<elseif $activeSlave.eyes == -1>> They are set to blur her vision. <<else>> They are turned off. <</if>> <br><br> <<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes to 1,$temp to 3]] | <</if>> <<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes to -1,$temp to 3]] | <</if>> <<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes to -2,$temp to 3]]<</if>> $pronounCap currently has $activeSlave.eyeColor lenses equipped. <br>&nbsp;&nbsp;&nbsp;&nbsp; Swap out $possessive lenses: [[Blue|cyberConfig][$activeSlave.eyeColor to "blue",$temp to 2,$cash -= $modCost]] | [[Black|cyberConfig][$activeSlave.eyeColor to "black",$temp to 2,$cash -= $modCost]] | [[Brown|cyberConfig][$activeSlave.eyeColor to "brown",$temp to 2,$cash -= $modCost]] | [[Green|cyberConfig][$activeSlave.eyeColor to "green",$temp to 2,$cash -= $modCost]] | [[Turquoise|cyberConfig][$activeSlave.eyeColor to "turquoise",$temp to 2,$cash -= $modCost]] | [[Sky-blue|cyberConfig][$activeSlave.eyeColor to "sky-blue",$temp to 2,$cash -= $modCost]] | [[Hazel|cyberConfig][$activeSlave.eyeColor to "hazel",$temp to 2,$cash -= $modCost]] | [[Pale-grey|cyberConfig][$activeSlave.eyeColor to "pale-grey",$temp to 2,$cash -= $modCost]] | [[White|cyberConfig][$activeSlave.eyeColor to "white",$temp to 2,$cash -= $modCost]] | [[Pink|cyberConfig][$activeSlave.eyeColor to "pink",$temp to 2,$cash -= $modCost]] | [[Amber|cyberConfig][$activeSlave.eyeColor to "amber",$temp to 2,$cash -= $modCost]] | [[Red|cyberConfig][$activeSlave.eyeColor to "red",$temp to 2,$cash -= $modCost]] | [[Catlike|cyberConfig][$activeSlave.eyeColor to "catlike",$temp to 2,$cash -= $modCost]] | [[Serpent-like|cyberConfig][$activeSlave.eyeColor to "serpent-like",$temp to 2,$cash -= $modCost]] | [[Devilish|cyberConfig][$activeSlave.eyeColor to "devilish",$temp to 2,$cash -= $modCost]] | [[Demonic|cyberConfig][$activeSlave.eyeColor to "demonic",$temp to 2,$cash -= $modCost]] | [[Hypnotic|cyberConfig][$activeSlave.eyeColor to "hypnotic",$temp to 2,$cash -= $modCost]] | [[Heart-shaped|cyberConfig][$activeSlave.eyeColor to "heart-shaped",$temp to 2,$cash -= $modCost]] <</if>> <<if $activeSlave.PLimb > 0>><br><br> $pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here. <<if $activeSlave.amp <= -1>><br>&nbsp; $possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br> [[Detach|cyberConfig][$temp to 1,$nextButton to "Continue", $nextLink to "cyberConfig"]] <<else>><br>&nbsp; <<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -1, $stockpile.basicPLimb -= 1]]<</if>> <<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp to 4, $activeSlave.amp to -2, $stockpile.advSexPLimb -= 1]]<</if>> <<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp to 4, $activeSlave.amp to -3, $stockpile.advGracePLimb -= 1]]<</if>> <<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp to 4, $activeSlave.amp to -4, $stockpile.advCombatPLimb -= 1]]<</if>> <<if $activeSlave.PLimb == 2>> <<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -5, $stockpile.cyberneticPLimb -= 1]]<</if>> <<else>> //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>><br> $pronounCap has healthy limbs so there is no need for prosthetics. <<else>><br> $pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics. <</if>> <</if>> <<case 1>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.amp is -1>><<set $stockpile.basicPLimb += 1>> <<elseif $activeSlave.amp is -2>><<set $stockpile.advSexPLimb += 1>> <<elseif $activeSlave.amp is -3>><<set $stockpile.advGracePLimb += 1>> <<elseif $activeSlave.amp is -4>><<set $stockpile.advCombatPLimb += 1>> <<elseif $activeSlave.amp is -5>><<set $stockpile.cyberneticPLimb += 1>> <</if>> <<set $activeSlave.amp to 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>> <<else>> You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. <</if>> <<case 2>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses. <<case 3>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> <<if $activeSlave.eyes == 1>> $pronounCap blinks as $possessive vision returns. <<elseif $activeSlave.eyes == -1>> $pronounCap squints at you as $possessive vision becomes a blur. <<else>> $pronounCap has a panicked expression when $possessive vision suddenly goes out. <</if>> <<case 4>> <<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">> Attaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and <<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers. <<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs. <<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm. <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm. <<else>>catches $possessive balance. <</if>> <</switch>>
JasWS/fc
src/interaction/cyberConfig.tw
tw
bsd-3-clause
7,182
:: Research Lab [nobr] <<switch $temp>> <<case 0>> <<set $nextButton to "Back", $nextLink to "Manage Arcology">> //You switch one of the screens in your office to the feed from research facility.//<br><br> <br>[[Decomission facility|Manage Arcology][$researchLab.built to "false",$researchLab.hired to 0,$helots += $researchLab.menials,$researchLab.menials to 0,$researchLab.research to "none",$researchLab.manufacture to "none",$researchLab.productionTime to 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.// <br><br>[[Purchase cybernetics|Research Lab][$temp to 1]] <br><br> __Personnel__<br><br>&nbsp; <br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule to 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs ¤35000//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.menials != 0>> and<</if>> <<if $researchLab.menials == 0>> <<elseif $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>// <</if>> <br> &nbsp;Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 10]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 20]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 30]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 40]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 50]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br>&nbsp; <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> &nbsp;&nbsp;&nbsp;//Each scientist will require an initial fee of ¤5000 and incur ¤300 weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] <<if ($researchLab.maxSpace - ($researchLab.menials + $researchLab.menials)) >= 5 && $helots >= 5>> | [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.menials + $researchLab.menials)) >= 10 && $helots >= 10>> | [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> &nbsp;&nbsp;&nbsp;//Using menial slaves is much cheaper than hiring scientists, but they are less effective. ¤100 per slave each week.//<br> <<else>> &nbsp;&nbsp;&nbsp;//Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>>&nbsp; Fire [[x1|Research Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Research Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Research Lab][$researchLab.hired -= 10]] <</if>> | [[All|Research Lab][$researchLab.hired to 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br>&nbsp; Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]] <<if $researchLab.menials >= 5>> | [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]] <</if>> | [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials to 0]] menial slaves. <</if>> <br><br> __Research__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently researching @@color:yellow;$researchLab.research@@.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently busy with other projects.// <<else>> //No research active.//<br> <<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br> [[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime to 80,$researchLab.research to "Basic prosthetics interface"]] <</if>> <<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br> [[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime to 120,$researchLab.research to "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br> [[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime to 80,$researchLab.research to "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br> [[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br> [[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br> [[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advGracePLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br> [[Develop cybernetic limbs|Research Lab][$researchLab.productionTime to 300,$researchLab.research to "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br> [[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime to 100,$researchLab.research to "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br> [[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime to 100,$researchLab.research to "Erectile implant"]] <</if>> <</if>> <br><br> __Manufacture__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently busy with research.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently building @@color:yellow;$researchLab.manufacture@@.// <<else>> //No projects currently active.//<br> <<if $researchLab.basicPLimbInterface == 1>><br> [[Build basic prosthetics interface|Research Lab][$researchLab.productionTime to 50,$researchLab.manufacture to "Basic prosthetics interface"]] <</if>> <<if $researchLab.advPLimbInterface == 1>><br> [[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime to 80,$researchLab.manufacture to "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 1>><br> [[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime to 20,$researchLab.manufacture to "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 1>><br> [[Build advanced sex limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 1>><br> [[Build advanced beauty limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 1>><br> [[Build advanced combat limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 1>><br> [[Build cybernetic limbs|Research Lab][$researchLab.productionTime to 150,$researchLab.manufacture to "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 1>><br> [[Build ocular implants|Research Lab][$researchLab.productionTime to 80,$researchLab.manufacture to "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 1>><br> [[Build Erectile implant|Research Lab][$researchLab.productionTime to 50,$researchLab.manufacture to "Erectile implant"]] <</if>> <</if>> <<case 1>> <<set $temp to 0>> <<set $nextLink to "Research Lab">> //You contact representative of one of the larger cybernetics companies and inquired about their products.<br>&nbsp;This is what they have to offer://<br><br> __Hardware__<br> [[Basic prosthetics interface|Research Lab][$temp to 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs ¤25000. Currently have: $stockpile.basicPLimbInterface//<br> [[Advanced prosthetics interface|Research Lab][$temp to 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs ¤60000. Currently have: $stockpile.advPLimbInterface//<br> [[Basic prosthetic limbs|Research Lab][$temp to 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs ¤15000. Currently have: $stockpile.basicPLimb//<br> [[Advanced sex limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advSexPLimb//<br> [[Advanced beauty limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advGracePLimb//<br> [[Advanced combat limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advCombatPLimb//<br> [[Ocular implants|Research Lab][$temp to 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs ¤35000. Currently have: $stockpile.ocularImplant//<br> /*[[Erectile implant|Research Lab][$temp to 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs ¤25000. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> [[Basic prosthetics interface|Research Lab][$temp to 1, $cash -= 85000, $researchLab.basicPLimbInterface to 1]] //Costs ¤85000.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> [[Advanced prosthetics interface|Research Lab][$temp to 1, $cash -= 260000, $researchLab.advPLimbInterface to 1]] //Costs ¤260000.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> [[Basic prosthetic limbs|Research Lab][$temp to 1, $cash -= 60000, $researchLab.basicPLimb to 1]] //Costs ¤60000.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> [[Advanced sex limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advSexPLimb to 1]] //Costs ¤30000.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> [[Advanced beauty limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advGracePLimb to 1]] //Costs ¤30000.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> [[Advanced combat limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advCombatPLimb to 1]] //Costs ¤30000.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> [[Ocular implants|Research Lab][$temp to 1, $cash -= 160000, $researchLab.ocularImplant to 1]] //Costs ¤35000.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> [[Erectile implant|Research Lab][$temp to 1, $cash -= 95000, $researchLab.erectileImplant to 1]] //Costs ¤95000.// <</if>>*/ <</switch>>
JasWS/fc
src/interaction/researchLab.tw
tw
bsd-3-clause
13,339