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:: Costs Report Slaves [nobr] <<set _arcologyCosts = 0>> <<if $PCSlutContacts == 0>><<set $PCSlutContacts = 1>><</if>> <<set _total = 0>> <<set _SL = $slaves.length>> <<for $i = 0; $i < _SL; $i++>> <<capture $i>> <br style="clear:both"><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> [[$slaves[$i].slaveName|Slave Interact][$AS = $slaves[$i].ID]] will $slaves[$i].assignment. <<includeDOM slaveExpenses($slaves[$i])>> <</capture>> <</for>>
MonsterMate/fc
src/uncategorized/costsReportSlaves.tw
tw
mit
468
:: Coursing Association [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Coursing Association">> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br> The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<if $LurcherID != 0>> <<= SlaveFullName(slaveStateById($LurcherID))>> is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<= properTitle()>>, slaves assigned here can continue their usual duties.// <<if $LurcherID != 0>> <br><br>''Fire your Lurcher:'' <<includeDOM App.UI.SlaveList.render([$LurcherID], new Array(), (slave) => App.UI.DOM.passageLink(SlaveFullName(slave), 'Coursing Association', () => removeJob(slave, Job.LURCHER)))>> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <br><br> <<includeDOM App.UI.SlaveList.slaveSelectionList( s => $LurcherID !== s.ID && canWalk(s) && canHold(s) && (canSee(s) || canHear(s)) && s.fuckdoll === 0 && isSlaveAvailable(s), (slave) => App.UI.DOM.link(SlaveFullName(slave), () => assignmentTransition(slave, Job.LURCHER, "Coursing Association")) )>>
MonsterMate/fc
src/uncategorized/coursingAssociation.tw
tw
mit
1,727
:: Dairy [nobr jump-to-safe jump-from-safe] <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $encyclopedia = "Dairy", _SL = $slaves.length, _DL = _slaves.length>> <<set _dairyNameCaps = capFirstChar($dairyName)>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting == 2>> <<set $dairyStimulatorsSetting = 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting = 1>> <</if>> <<if $dairyFeedersSetting == 2>> <<set $dairyFeedersSetting = 1>> <</if>> <</if>> <p> <<if ($MilkmaidID != 0) && ($dairyRestraintsSetting == 2)>> <<setLocalPronouns _S.Milkmaid>> _S.Milkmaid.slaveName has been removed from $his position as Milkmaid, since an industrialized dairy automates $his duties. <<= removeJob(_S.Milkmaid, "be the Milkmaid")>> <</if>> </p> <<if (_DL > 1)>> <p> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near their head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs. <<elseif $dairyFeedersSettingChanged == -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out. <</if>> </p> <p> <<if $dairyPregSettingChanged == 1>> <<set _purgedSlaves = false>> <<for _slave range _slaves>> <<setLocalPronouns _slave>> <<if (_slave.vagina > -1) && (_slave.vagina < 3)>> _slave.slaveName's milking machine ejects $him, since it cannot fit the mandated dildo into $his tight cunt. <<= removeJob(_slave, Job.DAIRY)>> <<set _purgedSlaves = true>> <<continue>> <</if>> <<if ($dairyPregSetting > 0)>> <<set WombCleanGenericReserve(_slave, "incubator", 9999)>> <<set WombCleanGenericReserve(_slave, "nursery", 9999)>> <<if ((_slave.broodmother > 0) || (_slave.bellyImplant != -1))>> _slave.slaveName's milking machine ejects $him, since it detected a foreign body in $his womb blocking its required functions. <<= removeJob(_slave, Job.DAIRY)>> <<set _purgedSlaves = true>> <</if>> <</if>> <</for>> <<if _purgedSlaves>> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set _DL = _slaves.length>> <</if>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls. <<elseif $dairyPregSettingChanged == -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway. <</if>> </p> <p> <<if $dairyStimulatorsSettingChanged == 1>> <<set _purgedSlaves = false>> <<for _slave range _slaves>> <<if (_slave.anus < 3)>> <<setLocalPronouns _slave>> _slave.slaveName's milking machine ejects $him, since it cannot fit its massive anal dildo up $his tight asshole. <<= removeJob(_slave, Job.DAIRY)>> <<set _purgedSlaves = true>> <</if>> <</for>> <<if _purgedSlaves>> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set _DL = _slaves.length>> <</if>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within their restraints. The machines take no notice, and continue the relentless sodomy. <<elseif $dairyStimulatorsSettingChanged == -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them. <</if>> </p> <<setNonlocalPronouns $seeDicks>> <p> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<set _purgedSlaves = false>> <<for _slave range _slaves>> <<setLocalPronouns _slave>> <<if (_slave.indentureRestrictions >= 2)>> _slave.slaveName's milking machine declines to restrain $him, since $he is encoded as an indentured servant protected from restraint for milking. <<= removeJob(_slave, Job.DAIRY)>> <<set _purgedSlaves = true>> <</if>> <</for>> <<if _purgedSlaves>> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set _DL = _slaves.length>> <</if>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck _himU dry and violate _himU without any regard for _hisU feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to _hisU surprise that _heU is not restrained while it sucks _himU dry. _HeU wiggles around experimentally, verifying that _heU is indeed free to pull _himselfU away from its ministrations if _heU wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <<elseif $dairyRestraintsSettingChanged == -1>> <<if $dairyRestraintsSetting == 1>> <<set _purgedSlaves = false>> <<for _slave range _slaves>> <<if (_slave.indentureRestrictions >= 1)>> <<setLocalPronouns _slave>> _slave.slaveName's milking machine declines to restrain $him, since $he is encoded as an indentured servant protected from being restrained for milking. <<= removeJob(_slave, "work in the dairy")>> <<set _purgedSlaves = true>> <</if>> <</for>> <<if _purgedSlaves>> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set _DL = _slaves.length>> <</if>> The next time a cow tries to get up after being milked, _heU finds to _hisU sudden terror that the machine will not let _himU go. It continues to add fluids to _hisU body, and remove them from _hisU nipples, ignoring _hisU mounting panic as _heU realizes that it's to be _hisU new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, _hisU restraints loosen. _HeU does not move for a long time, as though _heU is unable to believe that _heU is, at least in an immediate and local sense, free. Finally, _heU prises _himselfU out of _hisU milking machine's embrace, thick strings of fluid leading from it to _hisU orifices as _heU pulls each one off of its corresponding port. <</if>> <</if>> </p> <</if>> <<set $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>> <p class="scene-intro"> <<if ($dairyRestraintsSetting > 1)>> _dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Roman Revivalist">> The sleek screens display a variety of statistics on each slave's vitals and production. <<case "Aztec Revivalist">> The strange sight of the milking machines, designed to look like fertility statues gives the space an imposing feeling. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, their most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying their womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Society's Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less — and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from their head to what's between their spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<case "Hedonistic">> The gallery is placed for a good view of each slave's fattened body and the undulations running through them from the force of the milkers<<if $dairyPregSetting || $dairyFeedersSetting || $dairyStimulatorsSetting>> and other assorted tubes and dildos<</if>>. <<case "Intellectual Dependency">> The screens there feature an active scan showcasing each slave's diminishing brain activity. <<case "Slave Professionalism">> It serves as a dire warning to what happens to unskilled, moronic slaves. <<case "Petite Admiration">> The gallery is placed for a good view of each slave's petite body. Those that don't fit in a standard milking unit are kept well out of sight. <<case "Statuesque Glorification">> The gallery is placed for a good view of each slave's body. Fascinated visitors may peruse each slave's productivity statistics contrasted against their height on a corresponding touchscreen. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> _dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Neo Imperialist">> is cold and industrial, filled with the latest in industrial harvesting technology. The slaves do their duty underneath the hanging banners of your house, reminding them who owns their very bodies and all they produce. <<case "Aztec Revivalist">> is sterile and organized, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Aztec god of the Earth. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make their devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<case "Hedonistic">> is comfortable and fun. The stalls are filled with thick, soft pillows to lounge on while hooked to the milking machines and with plenty of toys to make use of while getting milked. Cows here are expected to binge eat between milkings, since the best milk comes from cattle who are immobile, stuffed with food and hugely fat. <<case "Intellectual Dependency">> is simple and fun. Getting situated for milking is easy enough for even the dumbest cow to figure out and there are all sorts of activities to keep the cows amused between milkings. <<case "Slave Professionalism">> is functional and clean. A wide selection of informative documentaries and books are available for cows to keep their minds sharp while the milker does its business. <<case "Petite Admiration">> is comfortable and well-kept. While designed for miniature cows, accommodations for large udders allow even the lankiest of cattle to make use of the machinery. <<case "Statuesque Glorification">> is comfortable and well-kept. While designed for towering cows, accommodations for large udders allow even the shortest of cattle to make use of the machinery; even if they need help to reach it. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if _DL > 2>> _dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped into their own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting == 2>> A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down their gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting == 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-<<if $showInches == 2>>yard<<else>>meter<</if>> of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until they finally stiffen, squirt, and slump in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up their butt. When a slave's balls are ready to give cum, they are mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting == 3>> Fertile cows' vaginas are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting == 2>> Fertile cows' vaginas are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> _dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif _DL > 0>> _dairyNameCaps is sparsely populated. <<elseif $MilkmaidID != 0>> _S.Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> _dairyNameCaps is empty and desolate. <div class="choices" style="font-style:normal"> <<link "Decommission the dairy" "Main">> <<set $dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0, $dairyHyperPregRemodel = 0, $cumPipeline = 0, $milkPipeline = 0>> <<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Manufacturing, "Dairy", "Manufacturing")>> <</link>> </div> <</if>> </p> <div> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> _dairyNameCaps can support $dairy milkers. There <<if _DL == 1>>is<<else>>are<</if>> currently _DL cow<<if _DL != 1>>s<</if>>. <div class="choices"> [[Expand the dairy|Dairy][cashX(forceNeg(_Tmult0), "capEx"), $dairy += 5, $PC.skill.engineering += .1]] <span class="note"> Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs </span> </div> <div class="choices"> <<if _DL > 0>> <<includeDOM removeFacilityWorkers("dairy", "rest", "get milked")>> <</if>> </div> </div> <div> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <div class="choices"> The feeders are <<if $dairyFeedersSetting == 2>> ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyFeedersSetting == 1>> ''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]] <<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]] <</if>> <<else>> ''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]] <</if>> </div> <<else>> _dairyNameCaps is equipped to feed and clean slaves normally. <div class="choices"> [[Upgrade the milking machines with intubators|Dairy][cashX(forceNeg(_Tmult1), "capEx"), $dairyFeedersUpgrade = 1, $PC.skill.engineering += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs </span> </div> <</if>> </div> <div> <<if $seePreg != 0>> <<set _Tmult3 = Math.trunc(2500*$upgradeMultiplierArcology)>> <<if $dairyPregUpgrade == 1>> _dairyNameCaps can support cow pregnancies. <div class="choices"> Fertile cows' wombs are <<if $dairyPregSetting == 3>> ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]] <<elseif $dairyPregSetting == 2>> ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>> [[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]] <<elseif $dairyPregSetting == 1>> ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]] <<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]] <</if>> <<else>> ''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]] <</if>> </div> <<else>> _dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <div class="choices"> [[Upgrade the dairy to support pregnancies|Dairy][cashX(forceNeg(_Tmult3), "capEx"), $dairyPregUpgrade = 1]] <span class="note"> Costs <<print cashFormat(_Tmult3)>> and will increase upkeep costs </span> </div> <</if>> <</if>> </div> <div> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <div class="choices"> The sodomizers are <<if $dairyStimulatorsSetting == 2>> ''industrial,''employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]] <<elseif $dairyStimulatorsSetting == 1>> ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]] <<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]] <</if>> <<else>> ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]] <</if>> </div> <<else>> _dairyNameCaps does not automatically sodomize. <div class="choices"> [[Upgrade the cockmilking machines with sodomizers|Dairy][cashX(forceNeg(_Tmult1), "capEx"), $dairyStimulatorsUpgrade = 1, $PC.skill.engineering += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs </span> </div> <</if>> </div> <div> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if ($dairyPregSetting == 2) || ($dairyStimulatorsSetting == 2)>> <<if $dairyPrepUpgrade == 1>> _dairyNameCaps features a preparatory raper designed to gape slaves for integration. <<else>> _dairyNameCaps's industrial machines can only accept slaves with loose holes. <div class="choices"> [[Install a preparatory raper|Dairy][cashX(forceNeg(_Tmult2), "capEx"), $dairyPrepUpgrade = 1, $PC.skill.engineering += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> <</if>> </div> <div> <<if $dairyRestraintsUpgrade == 1>> _dairyNameCaps is equipped to restrain cows. <div class="choices"> The cows are restrained <<if $dairyRestraintsSetting == 2>> ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyRestraintsSetting == 1>> ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]] <<else>> ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]] <</if>> </div> <<else>> _dairyNameCaps is not equipped to restrain recalcitrant cows. <div class="choices"> [[Equip the dairy with milking racks|Dairy][cashX(forceNeg(_Tmult2), "capEx"), $dairyRestraintsUpgrade = 1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> </div> <div> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>> <<if $dairyHyperPregRemodel == 1>> _dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> _dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. <div class="choices"> [[Expand the milking racks|Dairy][cashX(forceNeg(_Tmult1), "capEx"), $dairyHyperPregRemodel = 1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> </span> </div> <</if>> <</if>> </div> <div> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>> _dairyNameCaps will <div class="choices"> <<if $createBioreactors == 1>> ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]] <<else>> ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]] <</if>> </div> <</if>> </div> <div> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> _dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. <div class="choices"> [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] <span class="note"> NOTE: This may allow the automatic administration of lactation inducing drugs </span> </div> <<else>> _dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. <div class="choices"> [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] <span class="note"> NOTE: This will NOT remove existing lactation implants </span> </div> <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. <div class="choices"> [[Optimize the milking process to preserve small breast sizes|Dairy][cashX(forceNeg(_Tmult2), "capEx"), $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1, $PC.skill.engineering += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> _dairyNameCaps is currently set to limit the breast growth of slimmer slaves. <div class="choices"> [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] <span class="note"> NOTE: This may allow the automatic administration of lactation inducing drugs </span> </div> <<else>> _dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. <div class="choices"> [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] <span class="note"> NOTE: This will NOT remove existing lactation implants </span> </div> <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. <div class="choices"> [[Optimize the milking process to preserve small breast sizes|Dairy][cashX(forceNeg(_Tmult2), "capEx"), $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1, $PC.skill.engineering += 0.1]] <span class="note"> Costs <<print cashFormat(_Tmult2)>> </span> </div> <</if>> <</if>> </div> <div> <<if $dairySlimMaintain == 0>> <<if $dairyImplantsSetting == 1>> All cows will undergo lactation implant surgery to increase their milk output. <div class="choices"> [[Restrict lactation surgery on cum-cows|Dairy][$dairyImplantsSetting = 0]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] | [[Encourage natural lactation in cattle|Dairy][$dairyImplantsSetting = 3]] </div> <<elseif $dairyImplantsSetting == 2>> Cows will not undergo surgical procedures to maximize production. <div class="choices"> [[Maximize production in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Maximize production in only milkable cows|Dairy][$dairyImplantsSetting = 0]] | [[Encourage natural lactation in cattle|Dairy][$dairyImplantsSetting = 3]] </div> <<elseif $dairyImplantsSetting == 3>> Non-lactating cows incapable of producing cum will undergo manual stimulation to promote natural production. <div class="choices"> [[Maximize production in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Maximize production in only milkable cows|Dairy][$dairyImplantsSetting = 0]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] </div> <<else>> Naturally lactating cows, cows with non-lactating breasts, and cows incapable of producing cum will undergo lactation implant surgery to increase their milk output. <div class="choices"> [[Maximize lactation in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] | [[Encourage natural lactation in cattle|Dairy][$dairyImplantsSetting = 3]] </div> <</if>> <<else>> Current settings do not implant lactation implants into cows. <</if>> </div> <div> <<if $dairySlimMaintainUpgrade == 1 || $arcologies[0].FSSlimnessEnthusiast > 20>> <<set _note = "<span class='note'>NOTE: Slimness controls will override all weight settings</span>">> <<else>> <<set _note = "">> <</if>> <<if $dairyWeightSetting == 0>> _dairyNameCaps is keeping cows at least chubby. <div class="choices"> [[Increase Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<print _note>> </div> <<elseif $dairyWeightSetting == 1>> _dairyNameCaps aims to keep cows overweight. <div class="choices"> [[Increase Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 0]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<print _note>> </div> <<elseif $dairyWeightSetting == 2>> _dairyNameCaps aims to keep cows fat. <div class="choices"> [[Increase Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<print _note>> </div> <<elseif $dairyWeightSetting == 3>> _dairyNameCaps aims to keep cows very fat. <div class="choices"> [[Increase Weight Target|Dairy][$dairyWeightSetting = 4]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<print _note>> </div> <<elseif $dairyWeightSetting == 4>> _dairyNameCaps aims to keep cows so fat they can barely move. <div class="choices"> [[Decrease Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<print _note>> </div> <<else>> _dairyNameCaps is currently not monitoring slave diets and will allow you full control. <div class="choices"> [[Enable Dietary Control|Dairy][$dairyWeightSetting = 0]] <<print _note>> </div> <</if>> </div> <div> <<set _note = "<span class='note'>NOTE: Favors milk production if available</span>">> <<if $dairyHormonesSetting == 0>> Cows will not be given hormones. <div class="choices"> [[Apply Hormones|Dairy][$dairyHormonesSetting = 1]] | [[Apply Intense Hormones|Dairy][$dairyHormonesSetting = 2]] | [[Disable Hormone Control|Dairy][$dairyHormonesSetting = -1]] <<print _note>> </div> <<elseif $dairyHormonesSetting == 1>> Cows will be given hormones. <div class="choices"> [[Increase Hormone Dosage|Dairy][$dairyHormonesSetting = 2]] | [[Hormone Free|Dairy][$dairyHormonesSetting = 0]] | [[Disable Hormone Control|Dairy][$dairyHormonesSetting = -1]] <<print _note>> </div> <<elseif $dairyHormonesSetting == 2>> Cows will undergo intense hormone treatment. <div class="choices"> [[Decrease Hormone Dosage|Dairy][$dairyHormonesSetting = 1]] | [[Hormone Free|Dairy][$dairyHormonesSetting = 0]] | [[Disable Hormone Control|Dairy][$dairyHormonesSetting = -1]] <<print _note>> </div> <<else>> Hormone application is left to your discretion. <div class="choices"> [[Apply Hormones|Dairy][$dairyHormonesSetting = 1]] | [[Apply Intense Hormones|Dairy][$dairyHormonesSetting = 2]] | [[Hormone Free|Dairy][$dairyHormonesSetting = 0]] <<print _note>> </div> <</if>> </div> <div> <<if $arcologies[0].FSPaternalist == "unset">> <<if $dairyUpgradeMenials == 1>> <<if $menialBioreactors > 0>> Menial Bioreactors are restrained here and there, in every unused space. Hoses run from their nipples <<if $seeDicks != 0>> and penises <</if>> into the machinery, and from the machinery into their mouths<<if $seeDicks != 100>>, anuses, and the pussies beneath their pregnant bellies<<else>> and anuses<</if>>. <<else>> In addition to the standard milking machines, $dairyName includes numerous hose hookups for menial Bioreactors. When there's space, any menial milkers you own can be placed in any empty space and connected. <</if>> <<else>> There is no provision for milking menial Bioreactors. <div class="choices"> [[Add hose hookups|Dairy][cashX(forceNeg(_Tmult1), "capEx"), $dairyUpgradeMenials = 1]] <span class="note"> Costs <<print cashFormat(_Tmult1)>> </span> </div> <</if>> <</if>> </div> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <p> @@.yellow;WARNING:@@ current milking machine settings will have dramatic and possibly irreversible effects on cow bodies and minds. </p> <</if>> <!-- Statistics output --> <<includeDOM App.Facilities.Dairy.Stats(true)>> <p> <<set _facility = App.Entity.facilities.dairy>> <<if (_S.Milkmaid)>> <<includeDOM App.UI.SlaveList.displayManager(_facility)>> <<if canAchieveErection(_S.Milkmaid) && _S.Milkmaid.pubertyXY == 1>> <<setLocalPronouns _S.Milkmaid>> <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of $his job. <div class="choices"> <<link "Order $him to stop impregnating" "Dairy">> <<set $milkmaidImpregnates = 0>> <</link>> </div> <<elseif $seePreg != 0>> $He could be directed to keep the cows pregnant $himself. <div class="choices"> <<link "Order $him to impregnate" "Dairy">> <<set $milkmaidImpregnates = 1>> <</link>> </div> <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> <span class="note"> Current milking machine settings make a Milkmaid superfluous by replacing their duties with automation </span> <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if _seed > 0>> <<if _seed > 1>> <span class="note"> In addition, _seed milking machines have biological components installed in them. </span> <<else>> <span class="note"> In addition, one milking machine has biological components installed in it. </span> <</if>> <</if>> </p> <p> <<includeDOM App.UI.SlaveList.listSJFacilitySlaves(_facility)>> </p> <p> Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> <span class="note"> Use a noun or similar short phrase </span> </p> <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/dairy.tw
tw
mit
45,475
:: Dairy Report [nobr] <span id="dairy-stats"> </span> <<set _MMWorkout = 0>> <<set _BF = App.Data.misc.bioreactorFluids>> <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.dairy)>> <<set _DL = _slaves.length, _SL = $slaves.length, $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hateFilled = 0, _horrified = 0, _intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0, _cmSlave = 0, _dsSlave = 0, _hfSlave = 0, _hrSlave = 0, _slSlave = 0, _cfSlave = 0, _stSlave = 0, _btSlave = 0, _inflatedSlaves = App.Facilities.Dairy.inflation()>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.dairy = initFacilityStatistics($facility.dairy)>> <<set _dairyNameCaps = capFirstChar($dairyName)>> <<if ($MilkmaidID != 0)>> <<set _FLs = $slaveIndices[$MilkmaidID]>> <<set _milkmaidImpregnated = 0, _milkers = 0, _cummers = 0, _breeders = 0, _prostateStim = 0>> <<if (_DL > 0)>> <<for _slave range _slaves>> <<if _slave.lactation > 0>> <<set _milkers++>> <</if>> <<if _slave.balls > 0 && _slave.ballType == "human">> <<set _cummers++>> <</if>> <<if (_slave.bellyPreg >= 500 && $dairyPregSetting > 0)>> <<set _breeders++>> <</if>> <<if ($milkmaidImpregnates == 1) && (canPenetrate(_S.Milkmaid)) && _S.Milkmaid.pubertyXY == 1 && !slaveResting(_S.Milkmaid)>> <<if (canImpreg(_slave, _S.Milkmaid))>> <<set _slave.preg = 1, _slave.pregSource = $MilkmaidID, _slave.pregKnown = 1, _slave.pregWeek = 1, _milkmaidImpregnated++>> <<if _slave.mpreg == 1>> <<set _slave.counter.anal += 10, $analTotal += 10>> <<else>> <<set _slave.counter.vaginal += 10, $vaginalTotal += 10>> <</if>> <<set _slave.pregType = setPregType(_slave)>> <<set WombImpregnate(_slave, _slave.pregType, $MilkmaidID, 1)>> <</if>> <</if>> /* how much effort the MM must take to force a slave into a stall */ <<if _slave.devotion <= 20>> <<set _MMWorkout++>> <</if>> <<if _slave.trust < 20>> <<set _MMWorkout++>> <</if>> <<if _slave.muscles >= 30 || _slave.muscles < -30>> <<set _MMWorkout++>> <</if>> <<if _slave.weight >= 70>> <<set _MMWorkout++>> <</if>> <<if _slave.weight >= 160>> <<set _MMWorkout++>> <</if>> <<if _slave.boobs >= 20000>> <<set _MMWorkout++>> <</if>> <<if _slave.balls >= 30>> <<set _MMWorkout++>> <</if>> <<if _slave.belly >= 5000>> <<set _MMWorkout++>> <</if>> <<if !canMove(_slave)>> /* big bonus if they can't move themselves and are fat as cows */ <<if _slave.weight >= 70>> <<set _MMWorkout += 2>> <</if>> <<if _slave.weight >= 160>> <<set _MMWorkout += 2>> <</if>> <<if _slave.boobs >= 20000>> <<set _MMWorkout += 2>> <</if>> <<if _slave.balls >= 30>> <<set _MMWorkout += 2>> <</if>> <<if _slave.belly >= 5000>> <<set _MMWorkout += 2>> <</if>> <<elseif !canWalk(_slave)>> /* smaller bonus if they are fat as cows and need assistance with moving */ <<if _slave.weight >= 70>> <<set _MMWorkout += 1>> <</if>> <<if _slave.weight >= 160>> <<set _MMWorkout += 1>> <</if>> <<if _slave.boobs >= 20000>> <<set _MMWorkout += 1>> <</if>> <<if _slave.balls >= 30>> <<set _MMWorkout += 1>> <</if>> <<if _slave.belly >= 5000>> <<set _MMWorkout += 1>> <</if>> <</if>> <<if ($dairyStimulatorsSetting < 2) && (_S.Milkmaid.dick > 4) && (canPenetrate(_S.Milkmaid)) && _prostateStim != 1>> <<if (_slave.balls > 0) && (_slave.prostate > 0)>> <<set _prostateStim = 1>> <</if>> <</if>> <</for>> <</if>> <<if _S.Milkmaid.health.condition < 90>> <<set _S.Milkmaid.curatives = 2>> <<else>> <<set _S.Milkmaid.curatives = 0>> <</if>> <<if (_S.Milkmaid.diet != "healthy")>> <<set (_S.Milkmaid.diet = "healthy")>> <</if>> <<if _S.Milkmaid.devotion <= 60>> <<set _S.Milkmaid.devotion += 5>> <</if>> <<if _S.Milkmaid.trust < 60>> <<set _S.Milkmaid.trust += 5>> <</if>> <<if (_S.Milkmaid.skill.oral > 0)>> <<set $milkmaidDevotionBonus += Math.trunc(_S.Milkmaid.skill.oral/30)>> <</if>> <<if (_S.Milkmaid.health.condition >= 80)>> <<set $milkmaidHealthBonus++>> <</if>> <<if _S.Milkmaid.rules.living != "luxurious">> <<set _S.Milkmaid.rules.living = "luxurious">> <</if>> <<if _S.Milkmaid.rules.rest != "restrictive">> <<set _S.Milkmaid.rules.rest = "restrictive">> <</if>> <<if _S.Milkmaid.fetishStrength <= 95>> <<if _milkers >= _cummers && _milkers >= _breeders>> <<if _S.Milkmaid.fetish != "boobs">> <<if fetishChangeChance(_S.Milkmaid) > random(0,100)>> <<set _FLsFetish = 1, _S.Milkmaid.fetishKnown = 1, _S.Milkmaid.fetish = "boobs">> <</if>> <<elseif _S.Milkmaid.fetishKnown == 0>> <<set _FLsFetish = 1, _S.Milkmaid.fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, _S.Milkmaid.fetishStrength += 4>> <</if>> <<elseif _cummers >= _breeders>> <<if _S.Milkmaid.fetish != "cumslut">> <<if fetishChangeChance(_S.Milkmaid) > random(0,100)>> <<set _FLsFetish = 3, _S.Milkmaid.fetishKnown = 1, _S.Milkmaid.fetish = "cumslut">> <</if>> <<elseif _S.Milkmaid.fetishKnown == 0>> <<set _FLsFetish = 3, _S.Milkmaid.fetishKnown = 1>> <<else>> <<set _FLsFetish = 4, _S.Milkmaid.fetishStrength += 4>> <</if>> <<else>> <<if _S.Milkmaid.fetish != "pregnancy">> <<if fetishChangeChance(_S.Milkmaid) > random(0,100)>> <<set _FLsFetish = 5, _S.Milkmaid.fetishKnown = 1, _S.Milkmaid.fetish = "pregnancy">> <</if>> <<elseif _S.Milkmaid.fetishKnown == 0>> <<set _FLsFetish = 5, _S.Milkmaid.fetishKnown = 1>> <<else>> <<set _FLsFetish = 6, _S.Milkmaid.fetishStrength += 4>> <</if>> <</if>> <</if>> <<run getSlaveStatisticData(_S.Milkmaid, $facility.dairy)>> <<set $i = _FLs>> <<setLocalPronouns _S.Milkmaid>> &nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName(_S.Milkmaid)>> is serving as your Milkmaid. <<if _S.Milkmaid.relationship == -3 && _S.Milkmaid.devotion > 50>> <<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>> $He tries $his best to be your perfect farm<<= $wife>>. <</if>> <<if _milkmaidImpregnated > 0>> It's $his responsibility to keep $his charges pregnant, and $he constantly <<if _milkmaidImpregnated == 1>> breeds the one fertile cow. <<else>> fills the _milkmaidImpregnated cows' cunts with $his cum. <</if>> <<if _S.Milkmaid.career == "a breeding bull">> $He was conditioned to fill empty wombs, so $he takes a @@.hotpink;deep pleasure@@ in $his job. <<set _S.Milkmaid.devotion++>> <<elseif (_S.Milkmaid.fetish == "pregnancy" && _S.Milkmaid.fetishKnown == 1)>> $He has a pregnancy fetish, so $he finds $his job @@.hotpink;quite enjoyable,@@ especially when $he gets to watch the cows swell with $his children. <<set _S.Milkmaid.devotion += Math.ceil(_S.Milkmaid.fetishStrength/25)>> <<set _S.Milkmaid.fetishStrength += 2>> <</if>> <<set _Tmult = (_milkmaidImpregnated * 10), _S.Milkmaid.counter.penetrative += _Tmult, $penetrativeTotal += _Tmult>> <<set _S.Milkmaid.need = 0>> <</if>> <<if (_FLsFetish == 1)>> In $his line of work, $he touches more breasts than even you do. $He lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when $he touches their creamy nipples. $He has @@.lightcoral;become more of a breast $girl.@@ <<elseif (_FLsFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make $him more of a breast fetishist.@@ <<elseif (_FLsFetish == 3)>> In $his line of work, $he touches more dicks and balls than most sluts. $He lives in an atmosphere of constant orgasm and ejaculation; of girls who shudder and moan when $he touches their engorged members. $He has @@.lightcoral;become more of a cum $girl.@@ <<elseif (_FLsFetish == 4)>> It's a hard life, cupping balls, cleaning dicks, and observing semen quality, but it does @@.lightsalmon;make $him more of a cum fetishist.@@ <<elseif (_FLsFetish == 5)>> In $his line of work, $he fondles more pregnancies than most clinics. $He lives in an atmosphere of swollen, hanging, baby-filled bellies; of girls who shudder and moan when $he runs $his hands across their bellies. $He has @@.lightcoral;grown a taste for girls laden with child.@@ <<elseif (_FLsFetish == 6)>> It's a hard life, washing bellies and inspecting pussies, but it does @@.lightsalmon;make $him more of a pregnancy fetishist.@@ <</if>> <<if (_S.Milkmaid.muscles > 30)>> <<set $milkmaidHealthBonus++>> $His muscles help $him handle the fattest or most reluctant cow. <</if>> <<if (_MMWorkout > random(1,30-_S.Milkmaid.geneticQuirks.mLoss+_S.Milkmaid.geneticQuirks.mGain)) && _S.Milkmaid.muscles < 60>> Constantly having to wrestle unruly or aiding heavy cows into their stalls forces $him to @@.lime;build muscle.@@ <<set _S.Milkmaid.muscles++>> <</if>> <<if (_S.Milkmaid.skill.oral > 30)>> $His skilled tongue helps $him keep $his cattle happy. <</if>> <<if (_S.Milkmaid.skill.oral < 90)>> <<= slaveSkillIncrease('oral', _S.Milkmaid, 3)>> <</if>> <<if (_S.Milkmaid.sexualQuirk == "caring")>> <<set $milkmaidTrustBonus++>> $He's very caring, and does $his best to get the cows to trust $him. <</if>> <<if (_S.Milkmaid.behavioralQuirk == "funny")>> <<set $milkmaidTrustBonus++>> $He's funny, and does $his best to get the cows to trust $him by keeping them laughing. <</if>> <<if setup.milkmaidCareers.includes(_S.Milkmaid.career)>> <<set $milkmaidHealthBonus++>> $He has career experience dealing with milk animals. <<elseif _S.Milkmaid.skill.milkmaid >= $masteredXP>> <<set $milkmaidHealthBonus++>> $He has experience harvesting slave products from working for you. <<else>> <<set _S.Milkmaid.skill.milkmaid += random(1,Math.ceil((_S.Milkmaid.intelligence+_S.Milkmaid.intelligenceImplant)/15) + 8)>> <</if>> <<if _prostateStim == 1>> $He uses $his turgid cock to give prostate stimulation to slaves that need help ejaculating. <<set _S.Milkmaid.need -= 50>> <</if>> <<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>> <<for _slave range _slaves>> <<set $i = $slaveIndices[_slave.ID]>> <<if _S.Milkmaid.rivalryTarget == _slave.ID>> <<setLocalPronouns _slave 2>> $He either neglects or harasses $his <<print rivalryTerm(_S.Milkmaid)>>, _slave.slaveName, making sure _he2 is unhappy and uncomfortable. <<set _slave.devotion -= 3, _slave.trust -= 3>> <<if random(1,100) > 65>> <<set _S.Milkmaid.rivalry++, _slave.rivalry++>> <</if>> <<elseif _S.Milkmaid.relationshipTarget == _slave.ID>> <<setLocalPronouns _slave 2>> $He dotes over $his <<print relationshipTerm(_S.Milkmaid)>>, _slave.slaveName, making sure _he2 is happy and comfortable. <<set _slave.devotion++, _slave.trust++>> <<elseif areRelated(_S.Milkmaid, _slave)>> <<setLocalPronouns _slave 2>> $He pays special attention to $his <<print relativeTerm(_S.Milkmaid,_slave)>>, _slave.slaveName, making sure _he2 is well kept and happy. <<set _slave.trust++>> <</if>> <<if _slave.prestigeDesc == "$He is remembered for winning best in show as a dairy cow.">> <<if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>> $He spends extra time with _slave.slaveName, the well-known cow. $He is fascinated by _slave.slaveName's massive _slave.boobs cc breasts and spends extra time massaging and kneading them to maximize production. <<set _slave.devotion += 3, _slave.trust += 3>> <<else>> $He is disappointed that the well-known cow _slave.slaveName<<if (_slave.lactation == 0)>> isn't producing milk anymore. <<else>>'s breasts have shrunken considerably from their heyday.<</if>> <</if>> <</if>> <<if _slave.prestigeDesc == "$He is remembered for winning best in show as a cockmilker.">> <<if ((_slave.balls > 6) && (_slave.dick != 0)) || ((_slave.balls > 4) && (_slave.dick != 0) && (_slave.prostate > 1))>> $He spends extra time with _slave.slaveName, the massive ejaculating cow. $He can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set _slave.devotion += 3, _slave.trust += 3>> <<else>> $He is disappointed that the (formerly) massive ejaculating cow _slave.slaveName<<if _slave.balls == 0 || _slave.dick == 0>> is incapable of giving cum<<elseif _slave.prostate < 2>> no longer possesses a hyperactive prostate<<else>>'s balls are considerably smaller than at their heyday<</if>>. <</if>> <</if>> <<if _slave.prestigeDesc == "$He is remembered for winning best in show as a breeder." && _slave.bellyPreg >= 1500>> <<setLocalPronouns _slave 2>> $He spends extra time with _slave.slaveName, the well-known breeder. _S.Milkmaid.slaveName is fascinated by _his2 growing pregnancy and popular womb. $He makes sure _his2 belly and its occupants are nice and comfortable. <<set _slave.devotion += 3, _slave.trust += 3>> <</if>> <</for>> <</if>> <<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>> <<if (_DL + _Tadd > 0)>> <<if ($MilkmaidID != 0)>><br><br><</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL cows in $dairyName.''<<else>>''There is one cow in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> The facility functions as an industrial slave products factory. <</if>> <<if (_Tadd > 0)>> _Tadd milking machines have permanent biological components, making a total of <<print _Tadd + _DL>> milk-producing bodies. <</if>> <</if>> <<if ($MilkmaidID != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<= SlaveArt(_S.Milkmaid, 0, 0)>> </div> <</if>> /* 000-250-006 */ <<includeDOM App.EndWeek.favoriteIcon(_S.Milkmaid)>> <span class='slave-name'><<= SlaveFullName(_S.Milkmaid)>></span> is serving as your Milkmaid. <br>&nbsp;&nbsp;&nbsp; <<= App.SlaveAssignment.choosesOwnClothes(_S.Milkmaid)>> <<run tired(_S.Milkmaid)>> <<include "SA rules">> <<= App.SlaveAssignment.diet(_S.Milkmaid)>> <<includeDOM App.SlaveAssignment.longTermEffects(_S.Milkmaid)>> <<= App.SlaveAssignment.drugs(_S.Milkmaid)>> <<= App.SlaveAssignment.relationships(_S.Milkmaid)>> <<= App.SlaveAssignment.rivalries(_S.Milkmaid)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_S.Milkmaid)>> <<else>> <<silently>> <<run App.SlaveAssignment.choosesOwnClothes(_S.Milkmaid)>> <<run tired(_S.Milkmaid)>> <<include "SA rules">> <<run App.SlaveAssignment.diet(_S.Milkmaid)>> <<run App.SlaveAssignment.longTermEffects(_S.Milkmaid)>> <<run App.SlaveAssignment.drugs(_S.Milkmaid)>> <<run App.SlaveAssignment.relationships(_S.Milkmaid)>> <<run App.SlaveAssignment.rivalries(_S.Milkmaid)>> <<run App.SlaveAssignment.devotion(_S.Milkmaid)>> <</silently>> <</if>> <</if>> <<set _oldCash = $cash>> <<for _slave range _slaves>> <<set $i = $slaveIndices[_slave.ID]>> <<setLocalPronouns _slave>> /* Special attention section */ <<if ($legendaryCowID == 0) && (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant-_slave.boobsMilk) > 6000) && (_slave.devotion > 50) && (_slave.prestige == 0)>> <<set $legendaryCowID = _slave.ID>> <</if>> <<if ($legendaryBallsID == 0) && (_slave.dick != 0) && (_slave.balls > 5 || (_slave.balls > 4 && _slave.prostate > 1)) && (_slave.devotion > 50) && (_slave.prestige == 0)>> <<set $legendaryBallsID = _slave.ID>> <</if>> /* Perform facility based rule changes */ <<if ($dairySlimMaintain == 0)>> <<if $dairyWeightSetting == 0>> <<if _slave.weight <= 30>> <<set _slave.diet = "fattening">> <<else>> <<set _slave.diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 1>> <<if _slave.weight <= 95>> <<set _slave.diet = "fattening">> <<else>> <<set _slave.diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 2>> <<if _slave.weight <= 130>> <<set _slave.diet = "fattening">> <<else>> <<set _slave.diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 3>> <<if _slave.weight <= 160>> <<set _slave.diet = "fattening">> <<else>> <<set _slave.diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 4>> <<if _slave.weight <= 195>> <<set _slave.diet = "fattening">> <<else>> <<set _slave.diet = "healthy">> <</if>> <<elseif $dairyRestraintsSetting > 1>> <<set _slave.diet = "healthy">> <</if>> <<elseif _slave.weight > 10>> <<set _slave.diet = "restricted">> <<elseif (_slave.diet == "fattening") || _slave.diet == "healthy" || ($dairyRestraintsSetting > 1)>> <<set _slave.diet = "healthy">> <</if>> <<if $dairyRestraintsSetting > 1>> <<set _slave.collar = "none", _slave.faceAccessory = "none", _slave.mouthAccessory = "none", _slave.choosesOwnClothes = 0, _slave.clothes = "no clothing", _slave.vaginalAccessory = "none", _slave.vaginalAttachment = "none", _slave.dickAccessory = "none", _slave.buttplug = "none", _slave.chastityAnus = 0, _slave.chastityPenis = 0, _slave.chastityVagina = 0>> <</if>> <<switch $dairyDecoration>> <<case "Arabian Revivalist" "Aztec Revivalist" "Chattel Religionist" "Chinese Revivalist" "Degradationist" "Edo Revivalist" "Egyptian Revivalist" "Roman Revivalist" "Subjugationist" "Supremacist">> <<set _slave.rules.living = "spare">> <<default>> <<set _slave.rules.living = "normal">> <</switch>> <<if $dairyPregSetting > 0>> <<set WombCleanGenericReserve(_slave, "incubator", 9999)>> <<set WombCleanGenericReserve(_slave, "nursery", 9999)>> <</if>> /* General End of Week effects */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<= SlaveArt(_slave, 0, 0)>> </div> <</if>> /* 000-250-006 */ <span class='slave-name'><<= SlaveFullName(_slave)>></span> <<if _slave.choosesOwnAssignment == 2>> <<= App.SlaveAssignment.choosesOwnJob(_slave)>> <<else>> is serving as a cow in $dairyName. <</if>> <<includeDOM App.EndWeek.favoriteIcon(_slave)>> <<set _milkResults = App.SlaveAssignment.getMilked(_slave)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$He <<= _milkResults.text>> <br>&nbsp;&nbsp;&nbsp; <<include "SA rules">> <<= App.SlaveAssignment.diet(_slave)>> <<includeDOM App.SlaveAssignment.longTermEffects(_slave)>> <<= App.SlaveAssignment.drugs(_slave)>> <<= App.SlaveAssignment.relationships(_slave)>> <<= App.SlaveAssignment.rivalries(_slave)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_slave)>> <<else>> <<silently>> <<run App.SlaveAssignment.choosesOwnJob(_slave)>> <<set _milkResults = App.SlaveAssignment.getMilked(_slave)>> <<include "SA rules">> <<run App.SlaveAssignment.diet(_slave)>> <<run App.SlaveAssignment.longTermEffects(_slave)>> <<run App.SlaveAssignment.drugs(_slave)>> <<run App.SlaveAssignment.relationships(_slave)>> <<run App.SlaveAssignment.rivalries(_slave)>> <<run App.SlaveAssignment.devotion(_slave)>> <</silently>> <</if>> <<set _milkWeek += _milkResults.milk, _cumWeek += _milkResults.cum>> /* Facility Specific End of Week effects */ <<if (_slave.devotion <= 20) && (_slave.trust >= -20)>> <<set _slave.devotion -= 5, _slave.trust -= 5>> <</if>> <<if (_slave.health.condition < -80)>> <<run improveCondition(_slave, 20)>> <<elseif (_slave.health.condition < -40)>> <<run improveCondition(_slave, 10)>> <<elseif (_slave.health.condition < 0)>> <<run improveCondition(_slave, 7)>> <<elseif (_slave.health.condition < 90)>> <<run improveCondition(_slave, 3)>> <</if>> <<if (_slave.inflation > 0)>> <<run deflate(_slave)>> <</if>> <<set _gigantomastiaMod = _slave.geneticQuirks.gigantomastia == 2 ? (_slave.geneticQuirks.macromastia == 2 ? 3 : 2) : 1>> <<if (_slave.lactation > 0) && (($dairySlimMaintain == 0) || (_slave.boobs > 700))>> <<if (_slave.boobs < 2000)>> <<set _growth = 100>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50>> <<elseif (_slave.boobs < 10000*_gigantomastiaMod)>> <<set _growth = 25>> <<else>> <<set _growth = 0>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <<if _slave.prostate == 1>> <<set _slave.prostate = 2>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>> <</if>> <<if _slave.vasectomy == 1>> <<set _slave.vasectomy = 0>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>> <</if>> <<if ($dairySlimMaintain == 0)>> <<if $dairyImplantsSetting <= 1>> <<if (_slave.lactation < 2) && (_slave.boobs > 300 || _slave.balls == 0 || _slave.lactation == 1 || $dairyImplantsSetting == 1)>> <<set _slave.lactation = 2, _slave.lactationDuration = 2>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", _slave), surgeryDamage(_slave, 10)>> <</if>> <<elseif $dairyImplantsSetting == 3>> <<if (_slave.lactation < 1) && (_slave.boobs > 300 || _slave.balls == 0)>> <<set _slave.induceLactation += 9>> <<run induceLactation(_slave)>> <</if>> <</if>> <</if>> <<if $dairyHormonesSetting >= 0>> <<if _slave.lactation > 0>> <<set _slave.hormones = $dairyHormonesSetting>> <<elseif _slave.balls > 0>> <<set _slave.hormones = -1 * $dairyHormonesSetting>> <<else>> <<set _slave.hormones = $dairyHormonesSetting>> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairySlimMaintain == 0 && _slave.diet == "fattening">> <<set _slave.weight += 2>> <<if _slave.weightDirection == 1>> <<set _slave.weight += 2>> <</if>> <</if>> <<if (_slave.health.condition < 75)>> <<run improveCondition(_slave, 25)>> <<else>> <<if ($dairySlimMaintain == 0) && _slave.lactation > 0>> <<if $dairyFeedersSetting > 1 && $dairyStimulatorsSetting > 0>> <<if _slave.boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <<else>> /*<<set _slave.boobs = 50000>>*/ <</if>> <<elseif $dairyFeedersSetting > 0 && $dairyStimulatorsSetting > 0>> <<if _slave.boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 1>> <<if _slave.boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <<else>> <<if _slave.boobs < 5000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <</if>> <</if>> <<if (_slave.balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.geneMods.NCS == 0) && (_slave.balls < 125)>> <<set _slave.balls++>> <<elseif (_slave.geneMods.NCS == 1) && (_slave.balls < 125) && (random(1,600) > (30+(10*_slave.balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set _slave.balls++>> <</if>> <<if (_slave.balls >= 125)>> <<set _balltacular++>> <<set _btSlave = _slave>> <</if>> <<elseif (_slave.balls < 10)>> <<if (_slave.geneMods.NCS == 0) && (random(1,100) > (40+(10*_slave.balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set _slave.balls++>> <<elseif (_slave.geneMods.NCS == 1) && (_slave.balls < 125) && (random(1,50) > (40+(10*_slave.balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set _slave.balls++>> <</if>> <<if (_slave.balls >= 10)>> <<set _balltacular++>> <<set _btSlave = _slave>> <</if>> <</if>> <<if _slave.dick > 0>> <<if _slave.dick < 10>> <<if ((_slave.geneMods.NCS == 0) && (random(1,100) > (40+(10*_slave.dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10))))>> <<set _slave.dick++>> <<elseif ((_slave.geneMods.NCS == 1) && (random(1,50) > (40+(10*_slave.dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10))))>> <<set _slave.dick++>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) */ <<if ($dairyStimulatorsUpgrade == 1) && $dairyStimulatorsSetting > 0>> <<if ($dairyStimulatorsSetting > 1) && (_slave.anus < 4)>> <<set _slave.anus++>> <<if (_slave.anus >= 4)>> <<set _anusesStretched++>> <</if>> <<elseif (_slave.anus < 3)>> <<set _slave.anus++>> <</if>> <<if (_slave.health.condition < 60)>> <<run improveCondition(_slave, 20)>> <<elseif $dairySlimMaintain == 0 && _slave.lactation > 0>> <<if $dairyFeedersSetting > 1>> <<if _slave.boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 0>> <<if _slave.boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <<else>> <<if _slave.boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if (_slave.boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif (_slave.boobs < 5000*_gigantomastiaMod)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-_slave.physicalAge)/4))>> <</if>> <<if _slave.boobs <= 20000 && _slave.boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if (_slave.geneMods.NCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set _slave.boobs += _growth>> <</if>> <</if>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<if _slave.lactation > 0>> <<set _slave.lactationAdaptation += 1>> <</if>> <<if (_slave.muscles > -100)>> <<set _slave.muscles -= 1+_slave.geneticQuirks.mLoss>> <</if>> <<if (_slave.fetish == "mindbroken")>> <<if (_slave.boobs > 48000) && ((_slave.balls >= 10) || (_slave.balls == 0))>> <<set $bioreactorPerfectedID = _slave.ID>> <</if>> <<else>> <<if (_slave.sexualFlaw != "self hating")>> <<if (_slave.sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if (_slave.sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if (_slave.sexualFlaw != "breeder") || (_slave.preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if (_slave.sexualFlaw != "hates anal") && (_slave.sexualQuirk != "painal queen")>> <<set _slave.sexualFlaw = "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if (_slave.sexualFlaw != "hates penetration") && (_slave.sexualQuirk != "strugglefuck queen")>> <<set _slave.sexualFlaw = "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if (_slave.sexualFlaw != "hates oral") && (_slave.sexualQuirk != "gagfuck queen")>> <<set _slave.sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if _slave.chem > 250>> <<set _chemSevere++>> <<elseif _slave.chem > 100>> <<set _chemMinor++>> <<set _cmSlave = _slave>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if _slave.devotion <= 95 && _slave.sexualFlaw != "self hating">> <<if (_slave.sexualFlaw != "breeder") || (_slave.preg < 0)>> <<if (_slave.devotion > -75)>> <<set _slave.devotion -= 10>> <<if (_slave.devotion < -65)>> <<set _hateFilled++>> <<set _hfSlave = _slave>> <</if>> <<elseif (_slave.trust > -75)>> <<set _slave.trust -= 10>> <<if (_slave.trust < -65)>> <<set _horrified++>> <<set _hrSlave = _slave>> <</if>> <<elseif (_slave.skill.vaginal > 0)>> <<set _slave.skill.vaginal -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.oral > 0)>> <<set _slave.skill.oral -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.anal > 0)>> <<set _slave.skill.anal -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.career != "a bioreactor")>> <<set _slave.career = "a bioreactor", _careerForgotten++>> <<set _cfSlave = _slave>> <<elseif (_slave.intelligenceImplant > 0)>> <<set _slave.intelligenceImplant = Math.clamp(_slave.intelligenceImplant-5, 0, 30), _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.intelligence >= -15)>> <<set _slave.intelligence -= 5, _intelligenceLost++>> <<elseif (_slave.devotion >= -20)>> <<set _slave.devotion -= 10>> <<elseif (_slave.trust >= -20)>> <<set _slave.trust -= 10>> <<elseif (_slave.skill.whoring > 0)>> <<set _slave.skill.whoring -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.entertainment > 0)>> <<set _slave.skill.entertainment -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.intelligence >= -50)>> <<set _slave.intelligence -= 5>> <<if _slave.intelligence < -50>> <<set _stupidified++>> <<set _stSlave = _slave>> <</if>> <<elseif (_slave.fetish != "mindbroken")>> <<set _slave.fetish = "mindbroken", _mindbroken++>> <</if>> <</if>> <</if>> <<if ((_slave.counter.milk > 1000) && (_slave.boobs > 12000) || (_slave.counter.cum > 1000) && (_slave.balls >= 10)) && (_slave.career != "a bioreactor")>> <<set _slave.career = "a bioreactor", _careerForgotten++>> <<set _cfSlave = _slave>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set _slave.chem += 5>> <<else>> <<set _slave.chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if (_slave.devotion < 75)>> <<if (_slave.devotion > -75)>> <<set _slave.devotion -= 5>> <<if (_slave.devotion < -70)>> <<set _hateFilled++>> <<set _hfSlave = _slave>> <</if>> <<elseif (_slave.trust > -75)>> <<set _slave.trust -= 5>> <<if (_slave.trust < -70)>> <<set _horrified++>> <<set _hrSlave = _slave>> <</if>> <<elseif (_slave.skill.vaginal >= 20)>> <<set _slave.skill.vaginal -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.oral >= 20)>> <<set _slave.skill.oral -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.anal >= 20)>> <<set _slave.skill.anal -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.career != "a bioreactor")>> <<set _slave.career = "a bioreactor", _careerForgotten++>> <<set _cfSlave = _slave>> <<elseif (_slave.intelligenceImplant > 0)>> <<set _slave.intelligenceImplant = Math.clamp(_slave.intelligenceImplant-5, 0, 30), _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.intelligence >= -15)>> <<set _slave.intelligence -= 5, _intelligenceLost++>> <<elseif (_slave.devotion >= -20)>> <<set _slave.devotion -= 8>> <<elseif (_slave.trust >= -20)>> <<set _slave.trust -= 8>> <<elseif (_slave.skill.whoring >= 20)>> <<set _slave.skill.whoring -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.skill.entertainment >= 20)>> <<set _slave.skill.entertainment -= 10, _skillsLost++>> <<set _slSlave = _slave>> <<elseif (_slave.intelligence >= -50)>> <<set _slave.intelligence -= 5>> <<if _slave.intelligence < -50>> <<set _stupidified++>> <<set _stSlave = _slave>> <</if>> <<elseif (_slave.fetish != "mindbroken")>> <<set _slave.fetish = "mindbroken", _mindbroken++>> <</if>> <<elseif ((_slave.counter.milk > 1000) && (_slave.boobs > 12000) || (_slave.counter.cum > 1000) && (_slave.balls >= 10)) && (_slave.career != "a bioreactor")>> <<set _slave.career = "a bioreactor", _careerForgotten++>> <<set _cfSlave = _slave>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set _slave.chem += 2>> <<else>> <<set _slave.chem++>> <</if>> <</if>> /* closes ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5 */ <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if (_slave.ovaries == 1) && (_slave.vagina > -1)>> <<set _femCumWeek += girlCumAmount(_slave)>> <<if (_slave.preg == -2)>> <<set _slave.preg = 0, _desterilized++>> <<set _dsSlave = _slave>> <</if>> <<if isFertile(_slave)>> <<if _slave.eggType == "human">> <<set _slave.preg = 1, _slave.pregWeek = 1, _slave.pregKnown = 1>> <<if ($dairyPregSetting > 2)>> <<set _slave.pregType = random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set _slave.pregType = random(3,6)>> <<else>> <<set _slave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set _slave.pregSource = -2>> <<set WombImpregnate(_slave, _slave.pregType, -2, 1)>> <</if>> /*closes eggType */ <<if (_slave.vagina == 0)>> <<set _slave.vagina++>> <</if>> <<elseif (_slave.pregKnown == 1)>> <<if ($dairyPregSetting > 2)>> <<run cashX(100, "slaveAssignmentDairy", _slave)>> <<elseif ($dairyPregSetting > 1)>> <<run cashX(50, "slaveAssignmentDairy", _slave)>> <<else>> <<run cashX(25, "slaveAssignmentDairy", _slave)>> <</if>> <<if ($dairyPregSetting > 1) && (_slave.vagina < 4)>> <<set _slave.vagina++>> <<if (_slave.vagina == 4)>> <<set _vaginasStretched++>> <</if>> <<elseif (_slave.vagina < 3)>> <<set _slave.vagina++>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if _inflatedSlaves.milk > 0>> <<set _milkWeek -= ((8*_inflatedSlaves.milk*10)+8)>> <</if>> <<if _inflatedSlaves.cum > 0>> <<set _cumWeek -= ((80*_inflatedSlaves.cum*10)+80)>> <<if _cumWeek < 0>> <<set _cumWeek = 0>> <</if>> <</if>> <<if (_Tadd > 0)>> <<set _tempCash = $cash>> <<set _seed = (_BF.XY.cum*$bioreactorsXY) + (_BF.herm.cum*$bioreactorsHerm), _cumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX = _seed*random(40,50)>> <<run cashX(_cashX, "menialBioreactors")>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX = _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<run cashX(_cashX, "menialBioreactors")>> <<else>> <<set _cashX = _seed*random(25,35)>> <<run cashX(_cashX, "menialBioreactors")>> <</if>> <<set _seed = (_BF.XX.femCum*$bioreactorsXX) + (_BF.herm.femCum*$bioreactorsHerm), _femCumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX = _seed*random(40,50)>> <<run cashX(_cashX, "menialBioreactors")>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX = _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<run cashX(_cashX, "menialBioreactors")>> <<else>> <<set _cashX = _seed*random(25,35)>> <<run cashX(_cashX, "menialBioreactors")>> <</if>> <<set _seed = (_BF.XX.milk*$bioreactorsXX) + (_BF.barren.milk*$bioreactorsBarren) + (_BF.XY.milk*$bioreactorsXY) + (_BF.herm.milk*$bioreactorsHerm), _milkWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX = _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<run cashX(_cashX, "menialBioreactors")>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX = _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<run cashX(_cashX, "menialBioreactors")>> <<else>> <<set _cashX = _seed*9>> <<run cashX(_cashX, "menialBioreactors")>> <</if>> <br><br>_Tadd permanently converted biological "machine<<if _Tadd > 1>>s<</if>>" produce<<if _Tadd == 1>>s<</if>> @@.yellowgreen;<<print cashFormat($cash-_tempCash)>>@@ income. <</if>> <<if _inflatedSlaves.milk > 0>> <<set _cashX -= Math.trunc(((600*(_inflatedSlaves.milk)+8)+random(50,200)))>> <<run cashX(_cashX, "slaveAssignmentDairy")>> <</if>> <<if _inflatedSlaves.cum > 0>> <<set _cashX -= Math.trunc(((300*(_inflatedSlaves.cum+8))+random(25,100)))>> <<run cashX(_cashX, "slaveAssignmentDairy")>> <</if>> <<set _profits = $cash-_oldCash>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> <<setLocalPronouns _cmSlave>> One cow has been drugged and used long enough that $he requires increased curative doses, slightly reducing $his output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _desterilized > 0>> <<setLocalPronouns _dsSlave>> One cow had minor health issues preventing $his fertile womb from conceiving; they have been resolved and $he has been impregnated. <</if>> <<if _hateFilled > 1>> _hateFilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hateFilled > 0>> <<setLocalPronouns _hfSlave>> One cow stopped struggling so much when fucked by the machines; it seems $he has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> <<setLocalPronouns _hrSlave>> One cow's emotional activity dropped significantly; this indicates acceptance that $he is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> <<setLocalPronouns _slSlave>> One cow forgot skills due to $his inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif _careerForgotten > 0>> <<setLocalPronouns _cfSlave>> One cow forgot the details of $his past professional life; all $he can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif _vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if _intelligenceLost > 1>> _intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif _intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> <<setLocalPronouns _stSlave>> One cow was so mentally dulled by use as biological factories that $he was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> <<setLocalPronouns _btSlave>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking $him with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set _cumWeek = Math.trunc(_cumWeek/10)>> <<set $cumPipeline = _cumWeek, $milkPipeline = _milkWeek>> <<if _inflatedSlaves.milk > 0>> <<set _outputMilk = ((8*_inflatedSlaves.milk*10)+8)>> <<else>> <<set _outputMilk = 0>> <</if>> <<if _inflatedSlaves.cum > 0>> <<set _outputCum = (((80*_inflatedSlaves.cum*10)+80)/10)>> <<else>> <<set _outputCum = 0>> <</if>> _dairyNameCaps produced <<print _milkWeek+_outputMilk>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+_outputCum>> liters of cum<</if>> this week. <<if _inflatedSlaves.milk > 0>> _outputMilk liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if _inflatedSlaves.cum > 0>> <<if _inflatedSlaves.milk > 0>>and <</if>>_outputCum liters of cum were pumped into your penthouse<<if _inflatedSlaves.milk > 0>> as well<<else>> this week<</if>>. <</if>> <<if _femCumWeek > 0>> The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions. <</if>> <<if _births > 1>> Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <<elseif _births > 0>> Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@.red;They do not approve.@@ <<set $failedElite += 5>> <</if>> <<if _milkmaidImpregnates == 1>> The Societal Elite know you've ordered _S.Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disinterest in eugenics.@@ <<set $failedElite += 10>> <</if>> <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.dairy; b.whoreIncome = 0; b.whoreCosts = 0; b.rep = 0; for (var si of b.income.values()) { b.whoreIncome += si.income; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = (State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren); if (b.maintenance > 0) { b.maintenance *= 100; } else { b.maintenance = 0; } b.maintenance += State.variables.dairy * State.variables.facilityCost * (1.0 + 0.2 * State.variables.dairyFeedersUpgrade + 0.1 * State.variables.dairyPregUpgrade); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <<if (_profits > 0)>> The sale of these products makes a profit of @@.yellowgreen;<<print cashFormat(_profits)>>.@@ <<elseif (_profits < 0)>> Due to <<if $dairyImplantsSetting != 3>>one-off costs of hormonal implants to encourage fluid production<<else>>the need to induce lactation in some cows<</if>>, your dairy made a loss of @@.red;<<print cashFormat(_profits)>>.@@ <<else>> Due to <<if $dairyImplantsSetting != 3>>one-off costs of hormonal implants to encourage fluid production<<else>>the need to induce lactation in some cows<</if>> paired with existing output, your dairy broke even this week. <</if>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <br>&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments — providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>> <<for _slave range _slaves>> <<if (_slave.ID == $bioreactorPerfectedID)>> <<if (_slave.ovaries == 1)>> <<if (_slave.balls == 0)>> <<set $bioreactorsXX++, _gender = "XX">> <<else>> <<set $bioreactorsHerm++, _gender = "herm">> <</if>> <<else>> <<if (_slave.balls == 0)>> <<set $bioreactorsBarren++, _gender = "barren">> <<else>> <<set $bioreactorsXY++, _gender = "XY">> <</if>> <</if>> <<setLocalPronouns _slave>> <<set _ageInWeeks = 52*($retirementAge-_slave.physicalAge)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName(_slave)>>'s breasts<<if _slave.balls > 0>>, balls<</if>><<if _slave.ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. $He has been reclassified as part of the machine $he's now permanently attached to. This combination is projected to produce approximately <<if _slave.balls > 0>> <<print 1000*Math.trunc((_BF[_gender].cum*_ageInWeeks)/1000)>> liters of cum, <</if>> <<if _slave.ovaries == 1>> <<print 100*Math.trunc((_BF[_gender].femCum*_ageInWeeks)/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>> <<print 13*($retirementAge-_slave.physicalAge)>> <<else>> <<print 5*($retirementAge-_slave.physicalAge)>> <</if>> slaves, <</if>> and <<print 1000*Math.trunc((_BF[_gender].milk*_ageInWeeks)/1000)>> liters of milk over a <<print $retirementAge-_slave.physicalAge>> year period before its biological components must be replaced. <<= removeSlave(_slave)>> <<break>> <</if>> <</for>> <</if>> <<if $dairyDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;_dairyNameCaps's @@.green;$dairyDecoration style is well known.@@ <</if>> <<if _DL > 0>> <!-- Statistics output --> <<includeDOM App.Facilities.Dairy.Stats(false)>> <<timed 50ms>> <<replace #dairy-stats>> <<includeDOM App.Facilities.Dairy.Stats(true)>> <</replace>> <</timed>> <</if>> <<if (_DL + _Tadd) > 0 || $MilkmaidID != 0>> <br><br> <</if>>
MonsterMate/fc
src/uncategorized/dairyReport.tw
tw
mit
53,473
App.Facilities.Dairy.inflation = function() { const inflatedSlaves = { milk: 0, cum: 0 }; for (const s of V.slaves) { if (s.inflationMethod === 1 || s.inflationMethod === 2) { if (s.inflationType === "milk") { inflatedSlaves.milk++; } else if (s.inflationType === "cum") { inflatedSlaves.cum++; } } } return inflatedSlaves; };
MonsterMate/fc
src/uncategorized/dairyReportUtilities.js
JavaScript
mit
357
:: Discard Confirm [nobr] <<run App.Utils.setLocalPronouns(getSlave($AS))>> This will permanently remove <<= getSlave($AS).slaveName>> from the game, and you will not receive any money for $him. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? <br><br> <<link "Discard $him" "Slave Sold">><</link>> <br><br> [[Cancel|Slave Interact]]
MonsterMate/fc
src/uncategorized/discardConfirm.tw
tw
mit
377
:: Dispensary [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back", $nextLink = "Manage Penthouse", $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.min($upgradeMultiplierMedicine, $HackingSkillMultiplier)>> <h1>The Dispensary</h1> <p> <div class="scene-intro"> <<if $dispensaryUpgrade == 0>> The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them. <<else>> The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them. <</if>> </div> <<if ($dispensaryUpgrade == 0)>> <<if ($rep > 5000)>> <div> [[Upgrade the pharmaceutical fabricator|Dispensary][cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "capEx"), $dispensaryUpgrade = 1, $drugsCost = (($drugsCost*2)/3)]] <span class="detail"> Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>>. <div class="indent"> Will improve production efficiency further decreasing costs. </div> </span> </div> <<else>> <div class="note">You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades.</div> <</if>> <</if>> </p> <h2>Hormones Upgrades</h2> <p> <div> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][cashX(forceNeg(25000*_PCSkillCheck), "capEx"), $injectionUpgrade = 1]] <span class="detail">Costs <<print cashFormat(25000*_PCSkillCheck)>>. <div class="indent"> Should improve the reliability of growth injections of all kinds. </div> </span> <<else>> <span class="note">You lack the reputation to obtain prototype medicines.</span> <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][cashX(forceNeg(50000*_PCSkillCheck), "capEx"), $injectionUpgrade = 2]] <span class="detail"> Costs <<print cashFormat(50000*_PCSkillCheck)>>. <div class="indent"> Should improve the reliability of growth injections of all kinds. </div> </span> <<else>> <span class="note">You lack the reputation to obtain prototype fabricator upgrades.</span> <</if>> <<elseif $injectionUpgrade == 2>> customized growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][cashX(forceNeg(100000*_PCSkillCheck), "capEx"), $injectionUpgrade = 3]] <span class="detail"> Costs <<print cashFormat(100000*_PCSkillCheck)>>. <div class="indent"> Should improve the reliability of growth injections of all kinds. </div> </span> <<else>> <span class="note">You lack the reputation to obtain prototype biomechanical microfactories.</span> <</if>> <<else>> the world's most effective growth hormones. <</if>> </div> <div> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"), $hormoneUpgradeMood = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="indent"> Should eliminate the occasional moodiness and sexual disinterest caused by generalized therapy. </div> </span> <<else>> <span class="note">You lack the reputation to obtain advanced drug manufacturing components.</span> <</if>> <<else>> individualized hormone replacement therapies. <</if>> </div> <div> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][cashX(forceNeg(25000*_PCSkillCheck), "capEx"), $hormoneUpgradePower = 1]] <span class="detail"> Costs <<print cashFormat(25000*_PCSkillCheck)>>. <div class="indent"> Should increase the power of hormone therapies. </div> </span> <<else>> <span class="note">You lack the reputation to obtain prototype medicines.</span> <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <</if>> </div> <div> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][cashX(forceNeg(25000*_PCSkillCheck), "capEx"), $hormoneUpgradeShrinkage = 1]] <span class="detail"> Costs <<print cashFormat(25000*_PCSkillCheck)>>. <div class="detail"> Should reduce atrophy of organs corresponding to original sex. </div> </span> <<else>> <span class="note">You lack the reputation to obtain prototype medicines.</span> <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <</if>> </div> <<if $precociousPuberty == 1>> <<if ($pubertyHormones == 0) && ($rep <= 4500*_PCSkillCheck)>> <div class="note"> You lack the reputation to fund forced puberty drugs </div> <<elseif ($pubertyHormones == 0) && ($rep > 4500*_PCSkillCheck)>> <div> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"), $pubertyHormones = 1]] <span class="detail"> Costs <<print cashFormat(30000*_PCSkillCheck)>>. <div class="indent"> Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. </div> </span> </div> <<elseif ($pubertyHormones == 1)>> <div>The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty.</div> <</if>> <</if>> </p> <h2>Dietary Upgrades</h2> <p> <div> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*_PCSkillCheck)>> <span class="note">You lack the reputation to fund research into hermaphrodite hormones.</span> <<elseif ($dietXXY == 0) && ($rep > 3500*_PCSkillCheck)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"), $dietXXY = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="indent">Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality.</div> </span> <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <</if>> </div> <div> <<if $seePreg == 1>> <<if $feeder == 1>> <<if ($reproductionFormula == 0) && ($rep <= 10000*_PCSkillCheck)>> <span class="note">You lack the reputation to access breeders' dietary blends.</span> <<elseif ($reproductionFormula == 0) && ($rep > 10000*_PCSkillCheck)>> [[Purchase reputable breeders' dietary blends|Dispensary][cashX(forceNeg(25000*_PCSkillCheck), "capEx"), $reproductionFormula = 1]] <span class="detail"> Costs <<print cashFormat(25000*_PCSkillCheck)>>. <div class="indent"> Will allow for specially refined meals to be served in the cafeteria designed to promote energetic sperm and robust pregnancies. Side effects may include an increased number of twins being conceived. </div> </span> <<elseif ($reproductionFormula == 1)>> The fabricator is producing meals to be served in the cafeteria that promote energetic sperm and robust pregnancies. <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to manage to enhance reproductive ability. <</if>> <</if>> </div> <div> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][cashX(forceNeg(5000*_PCSkillCheck), "capEx"), $cumProDiet = 1]] <span class="detail"> Costs <<print cashFormat(5000*_PCSkillCheck)>>. <div class="indent"> Will allow for specially designed meals to be served in the cafeteria to promote cum production. </div> </span> <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <</if>> </div> <div> <<if $seePreg == 1>> <<if $dietFertility != 1>> [[Purchase recipes to encourage ovulation|Dispensary][cashX(forceNeg(5000*_PCSkillCheck), "capEx"), $dietFertility = 1]] <span class="detail"> Costs <<print cashFormat(5000*_PCSkillCheck)>>. <div class="indent"> Will allow for specially designed meals to be served in the cafeteria to promote slave fertility. </div> </span> <<elseif $dietFertility == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote slave fertility. <</if>> <</if>> </div> <div> <<if $dietCleanse == 0>> [[Purchase cleansing recipes to lessen carcinogen buildup|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"), $dietCleanse = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="indent"> Will allow for specially designed meals to be served in the cafeteria to counteract excessive drug use. </div> </span> <<elseif $dietCleanse == 1>> The fabricator is producing meals to be served in the cafeteria designed to counteract excessive drug use and good health. They smell awful and taste worse than they look, but they're healthy. <</if>> </div> </p> <h2>Pharmacological Upgrades</h2> <p> <div> <<if ($curativeUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on advanced curatives|Dispensary][cashX(forceNeg(25000*_PCSkillCheck), "capEx"), $curativeUpgrade = 1]] <span class="detail"> Costs <<print cashFormat(25000*_PCSkillCheck)>>. <div class="indent">Should improve the effectiveness of curative treatment.</div> </span> <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <</if>> </div> <div> <<if ($growthStim == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on growth stimulants|Dispensary][cashX(forceNeg(20000*_PCSkillCheck), "capEx"), $growthStim = 1]] <span class="detail"> Costs <<print cashFormat(20000*_PCSkillCheck)>>. <div class="indent">Will allow the manufacturing of drugs to encourage growth in slave height.</div> </span> <<elseif ($growthStim == 1)>> The fabricator is able to produce growth stimulants. <</if>> </div> <div> <<if ($aphrodisiacUpgradeRefine == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on refined aphrodisiacs|Dispensary][cashX(forceNeg(20000*_PCSkillCheck), "capEx"), $aphrodisiacUpgradeRefine = 1]] <span class="detail"> Costs <<print cashFormat(20000*_PCSkillCheck)>>. <div class="indent"> Will prevent most physical side effects of aphrodisiacs. Once the formulas are changed they cannot be changed back. </div> </span> <<elseif ($aphrodisiacUpgradeRefine == 1)>> The fabricator is producing refined aphrodisiacs with limited hormonal effects. <</if>> </div> <div> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"), $aphrodisiacUpgrade = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="indent">Should prevent most negative effects of withdrawal.</div> </span> <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <</if>> </div> <div> <<if ($healthyDrugsUpgrade == 0)>> <<if ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1)>> <<if ($rep >= 15000*_PCSkillCheck)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][cashX(forceNeg(500000*_PCSkillCheck), "capEx"),$healthyDrugsUpgrade = 1]] <span class="detail"> Costs <<print cashFormat(500000*_PCSkillCheck)>>. <div class="indent"> Will prevent the negative side effects of excessive drug usage on your slaves. </div> </span> <<else>> <span class="note"> You lack the reputation to access the technology necessary to develop advanced drug formulations. </span> <</if>> <<else>> <span class="note"> You must purchase all other major upgrades before developing advanced drug formulations. </span> <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <</if>> </div> <<if ($arcologies[0].FSBodyPuristLaw == 1)>> <div class="note"> The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects. </div> <</if>> </p> <<if $seePreg != 0>> <h2>Fertility Focused Pharmacology</h2> <p> <div> <<if $seeHyperPreg == 1>> <<if $superFertilityDrugs == 1 && ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][cashX(forceNeg(200000*_PCSkillCheck), "capEx"), $pregSpeedControl = 1, $clinicSpeedGestation = 0]] <span class="detail"> Costs <<print cashFormat(200000*_PCSkillCheck)>>. <div class="indent"> Fund underground research labs to develop methods for controlling pregnancy progress. </div> </span> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> <span class="note"> You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress. </span> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. <</if>> <<elseif $birthsTotal > 10>> <<if ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][cashX(forceNeg(200000*_PCSkillCheck), "capEx"), $pregSpeedControl = 1, $clinicSpeedGestation = 0]] <span class="detail"> Costs <<print cashFormat(200000*_PCSkillCheck)>>. <div class="indent">Fund underground research labs to develop methods for controlling pregnancy progress.</div> </span> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> <span class="detail">You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.</span> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. <</if>> <<else>> <span class="note"> You lack the experience handling pregnant slaves required to convince underground research labs to do business with you in the development of controlled fetal development. </span> <</if>> </div> <div> <<if ($superFertilityDrugs == 0) && ($rep > 2500*_PCSkillCheck) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][cashX(forceNeg(20000*_PCSkillCheck), "capEx"), $superFertilityDrugs = 1]] <span class="detail"> Costs <<print cashFormat(20000*_PCSkillCheck)>>. <div class="indent">Should improve the likelihood of conception and multiples.</div> </span> <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <</if>> </div> </p> <</if>> <h2>Future Societies Research</h2> <p> <div> <<if ($ImplantProductionUpgrade == 1) && ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) && ($rep <= 5000*_PCSkillCheck)>> <span class="note">You lack the reputation to access experimental gigantic implants and elasticizing filler.</span> <<elseif ($arcologies[0].FSTransformationFetishistResearch == 0)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][cashX(forceNeg(20000*_PCSkillCheck), "capEx"), $arcologies[0].FSTransformationFetishistResearch = 1]] <span class="detail"> Costs <<print cashFormat(20000*_PCSkillCheck)>>. <div class="indent">Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.</div> </span> <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <</if>> <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <<else>> <span class="note">Transformation Fetishist focused research unavailable.</span> <</if>> </div> <div> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <<elseif $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for growth without limit|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"),$arcologies[0].FSAssetExpansionistResearch = 1]] <span class="detail"> Costs <<print cashFormat(30000*_PCSkillCheck)>>. <div class="indent"> Will allow creation of drugs to push assets to unthinkable sizes. </div> </span> <<else>> <span class="note">You lack the reputation to access the research necessary to develop advanced growth drug formulations.</span> <</if>> <<else>> <span class="note">Asset Expansionist focused research unavailable.</span> <</if>> </div> <div> <<if $arcologies[0].FSSlaveProfessionalismResearch == 1>> The fabricator has been upgraded to manufacture a compound that steadily improves intelligence. <<elseif $arcologies[0].FSSlaveProfessionalismDecoration == 100>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into producing an intelligence boosting compound|Dispensary][cashX(forceNeg(60000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlaveProfessionalismResearch = 1]] <span class="detail"> Costs <<print cashFormat(60000*_PCSkillCheck)>>. <div class="indent"> Will allow the creation of a drug that improves mental faculties. </div> </span> <<else>> <span class="note">You lack the reputation to access the research necessary to produce an intelligence boosting compound.</span> <</if>> <<else>> <span class="note">Slave Professionalism focused research unavailable.</span> <</if>> </div> <div> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> The fabricator has been upgraded to manufacture growth reversing drugs. <<elseif $arcologies[0].FSSlimnessEnthusiastDecoration == 100>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for slimming slaves|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"),$arcologies[0].FSSlimnessEnthusiastResearch = 1]] <span class="detail"> Costs <<print cashFormat(30000*_PCSkillCheck)>>. <div class="indent">Will allow creation of drugs to shrink assets.</div> </span> <<else>> <span class="note">You lack the reputation to access the research necessary to develop asset reducing drug formulations.</span> <</if>> <<else>> <span class="note">Slimness Enthusiast focused research unavailable.</span> <</if>> </div> <div> <<if $arcologies[0].FSYouthPreferentialistResearch == 1>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <<elseif $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][cashX(forceNeg(30000*_PCSkillCheck), "capEx"),$arcologies[0].FSYouthPreferentialistResearch = 1]] <span class="detail"> Costs <<print cashFormat(30000*_PCSkillCheck)>>. <div class="indent">Will allow creation of beauty creams designed to make slaves look young again.</div> </span> <<else>> <span class="note">You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again.</span> <</if>> <<else>> <span class="note">Youth Preferentialist focused research unavailable.</span> <</if>> </div> <div> <<if $arcologies[0].FSHedonisticDecadenceDecoration == 100>> <<if ($arcologies[0].FSHedonisticDecadenceResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Purchase recipes for concentrated, shaped slave food|Dispensary][cashX(forceNeg(50000*_PCSkillCheck), "capEx"),$arcologies[0].FSHedonisticDecadenceResearch = 1]] <span class="detail"> Costs <<print cashFormat(50000*_PCSkillCheck)>>. <div class="indent"> Will allow production of solid slave food in various familiar shapes and flavors. Addictive and a little fatty. <<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, a modified recipe formulated to cause severe stomach cramps minutes after ingestion will be developed.<</if>> </div> </span> <<else>> <span class="note">You lack the reputation to access the research necessary to purchase concentrated, shaped slave food recipes.</span> <</if>> <<else>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <div class="indent"> [[Purchase diet recipes|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"),$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="double-indent">Will prevent rampant weight gain from ruining your slim slaves.</div> </span> </div> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceResearch == 1>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <div class="indent"> [[Purchase diet recipes|Dispensary][cashX(forceNeg(10000*_PCSkillCheck), "capEx"),$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] <span class="detail"> Costs <<print cashFormat(10000*_PCSkillCheck)>>. <div class="double-indent"> Will prevent rampant unwanted weight gain from ruining your <<if $arcologies[0].FSSlimnessEnthusiast > 20>>slim <</if>>slaves. </div> </span> </div> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <</if>> <div class="indent"> <<link "Cancel solid slave food production" "Dispensary">><<set $arcologies[0].FSHedonisticDecadenceResearch = 0>><<set $merchantFSWares.push("HedonisticDecadenceResearch")>><</link>> <div class="double-indent"> Will <span class="noteworthy">completely</span> remove this research. </div> </div> <<else>> <span class="note">Hedonistic Decadence focused research unavailable.</span> <</if>> </div> </p>
MonsterMate/fc
src/uncategorized/dispensary.tw
tw
mit
24,348
:: DJ Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Club", $encyclopedia = "DJ">> <<if (_S.DJ)>> <<setLocalPronouns _S.DJ>> <span class='slave-name'><<= SlaveFullName(_S.DJ)>></span> is serving as your DJ.<br><br>$He will headline entertainment in $clubName. <<else>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <br><br>[[None|Club][removeJob(_S.DJ, "be the DJ")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.club, "Club")>>
MonsterMate/fc
src/uncategorized/djSelect.tw
tw
mit
564
:: Economics [nobr] <h1> <<print $arcologies[0].name + " Weekly Financial Report — Week " + $week>></h1> <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned = 0>> <</if>> <<= SectorCounts()>> <<run App.Arcology.updateOwnership()>> <<include "Markets Report">> <br><br> <<if $useTabs == 0>> <<include "Neighbors Development">> <br> <<includeDOM arcmgmt()>> <<if $FSAnnounced > 0>> <br><br> <<include "FS Developments">> <</if>> <<if $corp.Incorporated == 1>> <br><br> <<include "Corporation Developments">> <</if>> <<if $secExpEnabled > 0>> <br> <<include "authorityReport">> <<include "securityReport">> <</if>> <<include "Reputation">> <br> <<include "Personal Business">> <<if $PC.boobs >= 1000 || $PC.pregKnown == 1 || $playerAging != 0>> <br><br> <<include "Personal Notes">> <</if>> <<else>> <body> <div class="tab-bar"> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Arcologies')" id="defaultOpen">Arcologies</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Management')">Arcology Management</button> <<if $FSAnnounced > 0>> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Societies')">Society Development</button> <</if>> <<if $corp.Incorporated == 1>> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Corporation')">Corporation Developments</button> <</if>> <<if $secExpEnabled > 0>> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Authority')">Authority</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'securityReport')">Security</button> <</if>> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Reputation')">Reputation</button> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Business')">Personal Business</button> <<if $PC.boobs >= 1000 || $PC.pregKnown == 1 || $playerAging != 0>> <button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Personal')">Personal Notes</button> <</if>> </div> <div id="Arcologies" class="tab-content"> <div class="content"> <<include "Neighbors Development">> </div> </div> <div id="Management" class="tab-content"> <div class="content"> <<includeDOM arcmgmt()>> </div> </div> <<if $FSAnnounced > 0>> <div id="Societies" class="tab-content"> <div class="content"> <<include "FS Developments">> </div> </div> <</if>> <<if $corp.Incorporated == 1>> <div id="Corporation" class="tab-content"> <div class="content"> <<include "Corporation Developments">> </div> </div> <</if>> <<if $secExpEnabled > 0>> <div id="Authority" class="tab-content"> <div class="content"> <<include "authorityReport">> </div> </div> <div id="securityReport" class="tab-content"> <div class="content"> <<include "securityReport">> </div> </div> <</if>> <div id="Reputation" class="tab-content"> <div class="content"> <<include "Reputation">> </div> </div> <div id="Business" class="tab-content"> <div class="content"> <<include "Personal Business">> </div> </div> <<if $PC.boobs >= 1000 || $PC.pregKnown == 1 || $playerAging != 0>> <div id="Personal" class="tab-content"> <div class="content"> <<include "Personal Notes">> </div> </div> <</if>> <script> document.getElementById("defaultOpen").click(); </script> </body> <</if>>
MonsterMate/fc
src/uncategorized/economics.tw
tw
mit
3,374
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && getSlave($AS).devotion > 0 && getSlave($AS).fetish != "mindbroken" */ <<set $nextButton = "Continue", $nextLink = $returnTo>> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<if $seeImages == 1>> <div class="imageRef medImg"> <<= SlaveArt(getSlave($AS), 2, 0)>> </div> <</if>> <p> <<= getSlave($AS).slaveName>> reports to the dairy. <<if getSlave($AS).energy > 90 >> $He rejoices since $he is actually eager to be milked. <</if>> </p> <p> /* AROUSAL WHEN ENTERING */ <<set _aroused = false >> <<if App.Entity.facilities.dairy.employeesIDs().size > 1 && canSee(getSlave($AS))>> While <<if canWalk(getSlave($AS))>>walking<<elseif canMove(getSlave($AS))>>being helped<<else>>being carried<</if>> to $his designated stall, $he passes the other cows currently at their milking machines. Not being hurried, $he occasionally watches a cow in detail. <div> <<if getSlave($AS).fetish == "boobs">> /* TODO: check if there actually are lactating cows at the dairy */ <<set _aroused = true>> $He cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if getSlave($AS).sexualFlaw == "breast growth">> $He is already fantasizing of having $his breasts expanded to ridiculous proportions<<if getSlave($AS).lactation > 0>> so $he can produce even more milk<</if>>. <</if>> <<elseif getSlave($AS).fetish == "pregnancy" && $dairyPregSetting == 1>> <<set _aroused = true >> The automatic impregnators are currently active. They are not running on an industrial setting, but on a gentler one. Every fertile cow's pussy is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too, but all of them fill the slave completely so not a drop of sperm can leak out. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their vaginas, keeping the loads right where they belong. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds to encourage fertilization. The sight of all those lovely baby bumps arouses <<= getSlave($AS).slaveName>>. <<if getSlave($AS).sexualFlaw == "breeder" && isFertile(getSlave($AS))>> $He cannot wait to get impregnated too. <</if>> <<elseif getSlave($AS).fetish == "buttslut" && $dairyStimulatorsSetting == 1>> <<set _aroused = true >> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses <<= getSlave($AS).slaveName>>. <<if getSlave($AS).sexualFlaw == "anal addict">> $He cannot wait to be sodomized, too. <</if>> <</if>> </div> <<for _frdas = 0; _frdas < $slaves.length; _frdas++>> <<if $slaves[_frdas].assignment == "work in the dairy" && $slaves[_frdas].ID != getSlave($AS).ID && $slaves[_frdas].balls >= 10 && $slaves[_frdas].dick > 0>> <div style="clear:both"> <<setLocalPronouns $slaves[_frdas] 2>> <<set _aroused = true>> <<if $seeImages == 1>> <div class="imageRef medImg"> <<= SlaveArt($slaves[_frdas], 2, 0)>> </div> <</if>> The hyper-endowed cum-cow $slaves[_frdas].slaveName is the pride of $dairyName. _He2 is limply hanging on _his2 milking chair, panting heavily because of the constant suction on _his2 dick. _He2 is obviously nearing climax. Soon, <<if hasAnyNaturalEyes($slaves[_frdas])>> _his2 <<if hasBothNaturalEyes($slaves[_frdas])>> eyes bulge <<else>> eye bulges <</if>> and <</if>> _his2 muscles tense. <<if $dairyStimulatorsSetting == 1>> <<if $slaves[_frdas].prostate != 0>> _His2 anus clenches around the dildo in _his2 rear. The automatic sodomizer speeds up to give _his2 prostate a helpful pounding. <<else>> _He2 lacks a prostate, so the automatic sodomizer is forced to pound _him2 mercilessly to make _him2 cum. <</if>> <<elseif ($MilkmaidID != 0) && (_S.Milkmaid.dick > 4) && (canPenetrate(_S.Milkmaid))>> _S.Milkmaid.slaveName quickly steps in and penetrates _his2 rear to push _him2 powerfully over the edge. <<else>> _His2 butthole opens and closes. <</if>> _His2 cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases _his2 dick. _His2 orgasm does not seem to end for minutes. The milking machine keeps _him2 cumming longer than naturally possible. Only primal moans escape _his2 throat. As _his2 orgasm finally subsides, _he2 slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[_frdas].slaveName seems to be very happy with being a cow. <<if $slaves[_frdas].dickTat == "bovine patterns" >>Even _his2 dick is tattooed to look like a bull's.<</if>> <br>"Moo," _he2 moans lustily, imitating a cow. <<break>> </div> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if _aroused>> All this lewd display turns <<= getSlave($AS).slaveName>> on and $he is almost overcome by lust. $He realizes $he probably should not have taken so much interest in the other cows. <<if getSlave($AS).dick > 0>> $He feels $his blood rush into $his <<if getSlave($AS).dick > 8>>gargantuan<<elseif getSlave($AS).dick > 6>>huge<<elseif getSlave($AS).dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if getSlave($AS).vagina > -1 >> $His pussy moistens. <</if>> <<if getSlave($AS).lactation > 0>> <<if getSlave($AS).nipples == "fuckable">> Milk begins to leak out of $his nipplecunts. <<else>> $His milk-dripping nipples stiffen. <</if>> <</if>> <</if>> </p> /* AROUSAL WHEN ENTERING END*/ <p> <div style="clear:both"> /* GETTING IN */ Eventually, <<= getSlave($AS).slaveName>> arrives at $his designated milking stall. <<set _assayedSlaveAvailable = 0>> <<set _relativeCattle = $slaves.filter(function(s) { return (areRelated(s, getSlave($AS)) && s.assignment == "work in the dairy") ; })>> <<if _relativeCattle.length > 0>> <<set _assayedSlave = _relativeCattle.random()>> <<set _assayedSlaveAvailable = 1>> <<set _assayType = relativeTerm(getSlave($AS), _assayedSlave)>> <</if>> <<if _assayedSlaveAvailable == 0 && getSlave($AS).relationship > 0>> <<set _assayedSlave = getSlave(getSlave($AS).relationshipTarget)>> <<if (def _assayedSlave) && _assayedSlave.assignment == "work in the dairy">> <<set _assayedSlaveAvailable = 1>> <<switch getSlave($AS).relationship>> <<case 1>> <<set _assayType = "friend">> <<case 2>> <<set _assayType = "best friend">> <<case 3>> <<set _assayType = "fuckbuddy">> <<case 4>> <<set _assayType = "lover">> <<case 5>> <<set _assayType = "slave wife">> <</switch>> <</if>> <</if>> <<if _assayedSlaveAvailable == 1>> <<setLocalPronouns _assayedSlave 2>> <<if $seeImages == 1>> <div class="imageRef medImg"> <<= SlaveArt(_assayedSlave, 2, 0)>> </div> <</if>> $His _assayType _assayedSlave.slaveName is at the dairy, too. _He2 is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> </div> <div style="clear:both"> <<if _S.Milkmaid && $seeImages == 1>> <div class="imageRef medImg"> <<= SlaveArt(_S.Milkmaid, 2, 0)>> </div> <</if>> <div> The only "furniture" in the stall looks like a dentist's chair. Despite the medical appearance, when $he <<if getSlave($AS).devotion > 90>>eagerly<<elseif getSlave($AS).slaveName < 40>>hesitantly<</if>> gets into the chair it turns out to be quite comfortable. <<if _S.Milkmaid == 0>> Automated machinery springs to life, preparing $him for milking. <<else>> Your appointed milkmaid _S.Milkmaid.slaveName helps <<= getSlave($AS).slaveName>> with installing the milking devices. <</if>> <<if getSlave($AS).lactation > 0 >> Suction cups are attached <<if getSlave($AS).nipples == "fuckable">>over<<else>>to<</if>> $his nipples. <</if>> <<if getSlave($AS).balls > 0>> <<if getSlave($AS).dick > 8>> A huge receptacle is attached to $his over-sized member. <<elseif getSlave($AS).dick > 6>> A large cock-milker is attached to $his huge dick. <<elseif getSlave($AS).dick > 2>> A special cock-milker is attached to $his dick. <<elseif getSlave($AS).dick > 0>> A suction cup is attached to $his small dicklet. Due to the embarrassingly small size of $his penis, the very kind of cup is used that normally goes on nipples. <<else>> A suction cup is attached over $his hidden cumhole. <</if>> <</if>> </div> <div> <<if $dairyFeedersSetting == 1>> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with $his mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if getSlave($AS).sexualFlaw == "cum addict" || getSlave($AS).fetish == "cumslut">> <<= getSlave($AS).slaveName>> eagerly shoves the artificial phallus into $his mouth. $He gives it an experimental suckle. To $his joy, $he soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then $he readjusts the holder to keep the phallus lodged in $his mouth, effectively forcing $himself to keep sucking the artificial dick. <</if>> <</if>> </div> <div> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cows being milked or their orifices being penetrated. <<= getSlave($AS).slaveName>> selects $his favorite program<<if canSee(getSlave($AS))>> to watch<<elseif canHear(getSlave($AS))>> to listen to<<else>> to feel the vibrations from<</if>>. It features <<if getSlave($AS).attrXY > getSlave($AS).attrXX || getSlave($AS).behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if (getSlave($AS).fetish == "submissive")>> submitting to their sexual partners. <<elseif (getSlave($AS).fetish == "cumslut")>> <<if getSlave($AS).attrXY > getSlave($AS).attrXX || getSlave($AS).behavioralQuirk == "adores men">> jacking off directly into the camera. <<else>> sucking dick for all it's worth. <</if>> <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. <<= getSlave($AS).slaveName>> receives a load of cum-like nutrition every time a dick shoots. It really draws $him into the pornography. <</if>> <<elseif (getSlave($AS).fetish == "humiliation")>> being humiliated. <<elseif (getSlave($AS).fetish == "buttslut")>> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. <<= getSlave($AS).slaveName>> is amazed by this advanced pornography. It feels like it was $him being fucked in the videos all over. <</if>> <<elseif (getSlave($AS).fetish == "dom")>> dominating their sexual partners. <<elseif (getSlave($AS).fetish == "masochist")>> being flogged. <<elseif (getSlave($AS).fetish == "sadist")>> abusing their sexual partners. <<elseif (getSlave($AS).fetish == "pregnancy")>> <<if getSlave($AS).attrXY > getSlave($AS).attrXX || getSlave($AS).behavioralQuirk == "adores men">> fucking pregnant women. <<else>> being fucked while pregnant. <<if $dairyPregSetting > 0>> The dairy stimulators are synced to the videos. The impregnating dildo thrusts in exactly the same way as the dicks or dildos in the video. <<= getSlave($AS).slaveName>> is amazed by this advanced pornography. It feels like it was $him being fucked and cummed inside in the videos all over. <</if>> <</if>> <<else>> engaging in vanilla intercourse. <</if>> </div> </div> </p> <p> Sexual stimulation increases product output. <<if _S.Milkmaid == 0 && $dairyStimulatorsSetting == 0>> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br> <<else>> <<if $MilkmaidID != 0>> <<setLocalPronouns _S.Milkmaid 2>> Your milkmaid _S.Milkmaid.slaveName is working in the dairy. Whenever a cow needs _his2 assistance, _he2 is happy to help. <<if _S.Milkmaid.dick > 1 && canPenetrate(_S.Milkmaid)>> Most often, _he2 uses _his2 cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, _he2 relies on _his2 tongue to stimulate the cow's sexual organs. <</if>> _He2 is quite skilled in giving mammary massages and handjobs, too. <<if $milkmaidImpregnates == 1 && canPenetrate(_S.Milkmaid) && _S.Milkmaid.pubertyXY == 1 && _S.Milkmaid.ballType == "human">> If at all possible, it is _his2 duty to thoroughly knock up _his2 charges. <</if>> <br> <</if>> <<if $dairyStimulatorsSetting > 0>> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure <<= getSlave($AS).slaveName>>'s anal capacity. <<if getSlave($AS).anus == 0 >> The machine detects an unused rear-end. In order to protect $his anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for $his <<if getSlave($AS).anus > 3>> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif getSlave($AS).anus > 2>> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a fair-sized silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into <<= getSlave($AS).slaveName>>'s behind. <<if getSlave($AS).fetish == "buttslut" || getSlave($AS).sexualFlaw == "anal addict">> $He shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of $his butt-hole. <<if (getSlave($AS).balls > 0) && (getSlave($AS).scrotum > 0)>> $His<<if getSlave($AS).balls > 5 >> massive<</if>> balls swing back and forth. <</if>> <<if getSlave($AS).dick > 0 >> <<if getSlave($AS).prostate != 0>> The dildo stimulates $his prostate perfectly. Pre-cum begins to leak from $his cock. <</if>> /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <<if $dairyPregSetting > 0>> Ejaculate squirting dildos keep the slave's wombs stuffed with seed until they are confirmed pregnant and aid in preparing them for childbirth. <<if isFertile(getSlave($AS))>> Since $he is quite fertile, it springs to life. <<if getSlave($AS).vagina == 0>> The machine detects a virgin pussy. In order to protect $his virginity, the automatic dildo returns to its housing. <<else>> In order to provide adequate stimulation for $his <<if getSlave($AS).vagina > 3>> gaping vagina, the automatic dildo is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif getSlave($AS).vagina > 2>> well-used rear-end, the automatic dildo is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> vagina, the automatic dildo is equipped with a fair-sized silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into <<= getSlave($AS).slaveName>>'s pussy. <<if getSlave($AS).fetish == "pregnancy" || getSlave($AS).sexualFlaw == "breeder">> $He shudders with joy. <</if>> Soon, the automatic impregnator pumps the dildo in and out of $his body, frequently releasing large loads of potent cum directly into $his womb. <</if>> <</if>> <</if>> <</if>> /* GETTING IN END */ </p> /* MILKING ROUTINE */ <p> <<if getSlave($AS).lactation > 0>> The milking cups <<if getSlave($AS).nipples == "fuckable">>over<<else>>on<</if>> $his nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if getSlave($AS).dick > 0>> The milking machine uses suction to draw $his dick into the receptacle. <<if getSlave($AS).dick > 10>> $His dick is too large to even consider getting hard again, so it just attaches firmly to the tip. <<elseif getSlave($AS).dick > 8>> $He is on the verge of passing out as most of $his blood volume rushes into $his dick. $He cannot possibly reach a full erection without the machine's help. $He fights to stay awake so $he can enjoy $his inhuman cock at throbbing hardness. <<elseif getSlave($AS).dick > 6>> $He feels dizzy as most of $his blood volume rushes into $his dick. It is not easy for $his body to maintain an erection. But with the machine's help, $he can produce a full throbbing hard-on. <<else>> It brings $him to a full, throbbing erection within seconds. <</if>> The machine strokes $his dick mechanically, but very pleasurably. <</if>> It does not take long for <<= getSlave($AS).slaveName>> to reach $his first orgasm of many. $His muscles tense. <<if getSlave($AS).dick > 0>> $His <<if getSlave($AS).balls > 5 >>cum-engorged<</if>> balls draw up. $His <<if getSlave($AS).dick > 8 >>gargantuan member<<elseif getSlave($AS).dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if getSlave($AS).balls >= 50>> A special tank beneath $him holds $his monolithic balls' endless ejaculate while the machine struggles to suck it away. <<elseif getSlave($AS).balls >= 37>> A special tank attached to the hose holds $his titanic balls' near endless ejaculate while the machine struggles to suck it away. <<elseif getSlave($AS).balls >= 25>> A special reservoir attached to the hose holds $his massive balls' ridiculous ejaculate while the machine struggles to suck it away. <<elseif getSlave($AS).balls >= 10>> The machine strains to suck down the giant load from $his huge balls. <<elseif getSlave($AS).balls > 5>> The copious ejaculation from $his over-sized balls give the machine something to work on. <<elseif getSlave($AS).balls > 0>> $His ejaculate is quickly sucked away. <<else>> $His ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if (getSlave($AS).dick < 1) && (getSlave($AS).balls > 0) && (getSlave($AS).prostate > 0)>> Cum splashes from $his urethra and is quickly sucked away. <</if>> <<if getSlave($AS).lactation > 0>> <br> The milking cups <<if getSlave($AS).nipples == "fuckable">>over<<else>>on<</if>> $his nipples switch from rhythmic pulsing into intense suction. Aided by $his orgasm, milk spurts from $his nipples <<if getSlave($AS).boobs > 20000>> in obscenely massive amounts. $His immense breasts seem to never empty. <<elseif getSlave($AS).boobs > 10000>> in absurdly large amounts. $His gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif getSlave($AS).boobs > 5000>> in powerful jets. $His huge breasts can provide multiple liters of milk. <<elseif getSlave($AS).boobs > 1000>> for quite some time. $His large breasts can store an impressive volume of milk. <<elseif getSlave($AS).boobs > 700>> until there is enough for whitening a cup of coffee. $His average breasts cannot store much more milk. <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80)>> for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts. <<else>> for a short time. $His small tits cannot dispense much milk at once. <</if>> <</if>> <div> <<if getSlave($AS).prostate != 0 && getSlave($AS).dick == 0 && getSlave($AS).balls == 0>> <<= getSlave($AS).slaveName>> has no cock, but a functional prostate gland. It's attached to $his urethra, so $he squirts <<if getSlave($AS).prostate > 2>> massively <<else>> copiously <</if>> while $he orgasms. The exotic fluid is caught by a basin positioned under $his <<if getSlave($AS).vagina >= 0 >> dripping pussy. <<else>> featureless crotch. <</if>> <</if>> </div> </p> <p> With the first milking cycle being over, <<= getSlave($AS).slaveName>> drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && (getSlave($AS).sexualFlaw == "cum addict" || getSlave($AS).fetish == "cumslut")>> $He grins madly around the phallus $he stuffed in $his mouth. <</if>> <<if $dairyPregSetting > 0 && isFertile(getSlave($AS)) && getSlave($AS).vagina > 0>> $He gets comfortable around $his cum-bloated belly as the impregnator continues its task. <</if>> <<if getSlave($AS).lactation > 0>> The milking cups <<if getSlave($AS).nipples == "fuckable">>over<<else>>on<</if>> $his nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <<set getSlave($AS).lactationDuration = 2>> <<set getSlave($AS).boobs -= getSlave($AS).boobsMilk, getSlave($AS).boobsMilk = 0>> <</if>> <<if getSlave($AS).dick > 0>> The suction on $his dick stops, allowing $his abused member to go soft and have some rest. <</if>> <<if getSlave($AS).balls > 0 && getSlave($AS).scrotum > 0>> $His balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> </p> <p> The next milking cycle will start soon. </p> /* MILKING ROUTINE END */
MonsterMate/fc
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
mit
22,934
:: Full Report [nobr] /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef medImg"> <<= SlaveArt($slaves[$i], 2, 0)>> </div> <</if>> /* 000-250-006 */ <<setLocalPronouns $slaves[$i]>> <<switch $slaves[$i].assignment>> <<case "rest">> <<= App.SlaveAssignment.rest($slaves[$i])>> <<case "whore">> <<= App.SlaveAssignment.whore($slaves[$i])>> <<case "serve the public">> <<= App.SlaveAssignment.serveThePublic($slaves[$i])>> <<case "work a glory hole">> <<= App.SlaveAssignment.workAGloryHole($slaves[$i])>> <<case "get milked">> <<set _milkResults = App.SlaveAssignment.getMilked($slaves[$i])>> <<= _milkResults.text>> <<case "take classes">> <<= App.SlaveAssignment.takeClasses($slaves[$i])>> <<case "please you">> <<= App.SlaveAssignment.pleaseYou($slaves[$i])>> <<case "be a subordinate slave">> <<= App.SlaveAssignment.serveYourOtherSlaves($slaves[$i])>> <<case "be a servant">> <<= App.SlaveAssignment.servant($slaves[$i])>> <<case "stay confined">> <<= App.SlaveAssignment.stayConfined($slaves[$i])>> <<case "guard you">> <<= App.SlaveAssignment.guardYou($slaves[$i])>> <<case "be your Head Girl">> <<= App.SlaveAssignment.beYourHeadGirl($slaves[$i])>> <<case "recruit girls">> <<= App.SlaveAssignment.recruitGirls($slaves[$i])>> <<default>> <<= removeJob($slaves[$i], $slaves[$i].assignment)>> <<= App.SlaveAssignment.rest($slaves[$i])>> <</switch>> <<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">> $His assignment <<if setup.servantMilkersJobs.includes($slaves[$i].assignment)>> is not strenuous, so $he <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.5)>> <<else>> keeps $him busy, but $he <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $he can, <<set _milkResult = App.SlaveAssignment.getMilked($slaves[$i], 0.25)>> <</if>> and $he gives <<= _milkResult.milk>> liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_milkResult.milkSale)>>.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $His $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<include "SA rules">> <<run App.SlaveAssignment.choosesOwnClothes($slaves[$i])>> <<run App.SlaveAssignment.diet($slaves[$i])>> <<run App.SlaveAssignment.longTermEffects($slaves[$i])>> <<run App.SlaveAssignment.drugs($slaves[$i])>> <<run App.SlaveAssignment.relationships($slaves[$i])>> <<run App.SlaveAssignment.rivalries($slaves[$i])>> <</silently>> <<else>> <<include "SA rules">> <<= App.SlaveAssignment.choosesOwnClothes($slaves[$i])>> <<= App.SlaveAssignment.diet($slaves[$i])>> <<includeDOM App.SlaveAssignment.longTermEffects($slaves[$i])>> <<= App.SlaveAssignment.drugs($slaves[$i])>> <<= App.SlaveAssignment.relationships($slaves[$i])>> <<= App.SlaveAssignment.rivalries($slaves[$i])>> <br> <</if>> <<if $PC.health.shortDamage < 30 && Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> <<includeDOM personalAttention($slaves[$i])>> <</if>> <<for _hgtsidx = 0; _hgtsidx < $HGTrainSlavesIDs.length; _hgtsidx++>> <<if $slaves[$i].ID == $HGTrainSlavesIDs[_hgtsidx].ID>> <<set $activeSlave = $slaves[$i], $HGtraining = $HGTrainSlavesIDs[_hgtsidx].training>> <<include "HG Application">> <br> <</if>> <</for>> &nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion($slaves[$i])>>
MonsterMate/fc
src/uncategorized/fullReport.tw
tw
mit
3,841
:: Future Society [nobr jump-to-safe jump-from-safe] <<setAssistantPronouns>> <<set $nextButton = "Back", $nextLink = "Main", $encyclopedia = "Future Societies", $FSReminder = "">> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS = "Racial Subjugationism">> <<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS = "Racial Supremacism">> <<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS = "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS = "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS = "Repopulation Focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS = "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS = "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS = "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS = "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS = "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS = "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS = "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS = "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS = "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS = "Pastoralism">> <<elseif $arcologies[0].FSCummunism != "unset">> <<set $rivalryFS = "Cummunism">> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $rivalryFS = "Hedonistic Decadence">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS = "Physical Idealism">> <</if>> <<if $arcologies[0].FSIntellectualDependency != "unset">> <<set $rivalryFS = "Intellectual Dependency">> <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> <<set $rivalryFS = "Slave Professionalism">> <</if>> <<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set $rivalryFS = "Petite Admiration">> <<elseif $arcologies[0].FSStatuesqueGlorification != "unset">> <<set $rivalryFS = "Statuesque Glorification">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS = "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS = "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS = "Roman Revivalism">> <<elseif $arcologies[0].FSNeoImperialist != "unset">> <<set $rivalryFS = "Neo-Imperialism">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $rivalryFS = "Aztec Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS = "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS = "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS = "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS = "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <p class="detail" style="text-align:center"> [[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]] </p> <</if>> <<set _FSCredits = FutureSocieties.availCredits()>> <<if _FSCredits > 0>> <span class="yellow">$arcologies[0].name's society is ready to begin accepting a new societal direction.</span> <<elseif $FSGotRepCredits >= 3>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSIntellectualDependency >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be mentally dependant on their owner. <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all slaves should be bimbos. <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be dumb and horny. <<elseif $arcologies[0].FSIntellectualDependency != "unset">> $arcologies[0].name is unconvinced that all slaves should be morons. <</if>> <<if $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be masters of the sexual arts. <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with slavery as a profession. <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the notion of slavery as a profession. <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> $arcologies[0].name is unconvinced that slaves should be highly intelligent. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for short slaves. <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for short slaves. <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for short slaves. <<elseif $arcologies[0].FSPetiteAdmiration != "unset">> $arcologies[0].name is beginning to be enthusiastic for short slaves. <</if>> <<if $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel>> $arcologies[0].name believes implicitly that the tall are superior. <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that the tall are superior. <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that the tall are superior. <<elseif $arcologies[0].FSStatuesqueGlorification != "unset">> $arcologies[0].name is unconvinced that the tall are superior. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSNeoImperialist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that your arcology is truly a new Imperial Society. <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Imperial Society. <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Imperial Society. <<elseif $arcologies[0].FSNeoImperialist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Imperial Society. <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <span class="note"> <<= num($FSGotRepCredits, true)>> of <<= num($FSCreditCount, true)>> </span> possible societal customizations. /* You are spending <<print cashFormat($FSSpending)>> each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> <<if $FSSpending < 10000>> <<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>> <<else>> Increase <</if>> */ <<if $FSSpending > 10000>><<set _warn = 1>><</if>> <<set $FSSpending = Number($FSSpending) || 0>> <<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>> <div> You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]] </div> <<if _warn>> <div class="note"> Spending more than <<print cashFormat(10000)>> weekly would be counterproductive </div> <</if>> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset" || $arcologies[0].FSPastoralist != "unset" || $arcologies[0].FSRomanRevivalist != "unset" || $arcologies[0].FSNeoImperialist != "unset" || $arcologies[0].FSAztecRevivalist != "unset" || $arcologies[0].FSEgyptianRevivalist != "unset" || $arcologies[0].FSEdoRevivalist != "unset" || $arcologies[0].FSDegradationist != "unset" || $arcologies[0].FSPaternalist != "unset" || $arcologies[0].FSIntellectualDependency != "unset">> <h3>Names</h3> <</if>> <div> <<if $arcologies[0].FSChattelReligionist != "unset">> <<link "Give all your slaves devotional names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> </div> <div> <<if $arcologies[0].FSPastoralist != "unset">> <<link "Give all your lactating slaves cow names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> </div> <div> <<if $arcologies[0].FSIntellectualDependency != "unset">> <<link "Give all your idiotic slaves stripper names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].intelligence+$slaves[_i].intelligenceImplant < -10>> <<set $slaves[_i].slaveName = setup.bimboSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> </div> <div> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<link "Rename all your slaves according to Roman custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<link "Rename all your slaves according to ancient Aztec custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<link "Rename all your slaves according to ancient Egyptian custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<link "Rename all your slaves according to feudal Japanese custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<link "Rename all your slaves according to Degradationist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<run DegradingName($slaves[$i])>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> </div> <div> <<if $arcologies[0].FSPaternalist != "unset">> <<link "Rename your obedient slaves according to Paternalist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set _toSearch = $slaves[$i].slaveName>> <<if (_toSearch.indexOf("Miss") == -1)>> <<if (_toSearch.indexOf("Ms.") == -1)>> <<if (_toSearch.indexOf("Mrs.") == -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>> <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <div>Obedient slaves renamed.</div> <</replace>> <</link>> <</if>> </div> <div> <<if $arcologies[0].FSIntellectualDependency != "unset">> <<link "Give all your slaves simple bimbo names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.bimboSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <div>Slaves renamed.</div> <</replace>> <</link>> <</if>> </div> </span> <h3>Future Societies</h3> /* Race */ <p> <div> <<if $arcologies[0].FSSupremacist != "unset">> <span style="font-weight:Bold">You are pursuing</span> $arcologies[0].FSSupremacistRace superiority. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSupremacist")>> <<if $assistant.fsAppearance == "supremacist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSSupremacist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "amazon") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "succubus")>> <span class="note"> With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal. </span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> [[Racial Supremacism|Future Society][$arcologies[0].FSSupremacist = 4]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <div class="indent"> Select race: <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "white">><span class="note">It is established that whites are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "asian">><span class="note">It is established that asians are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "latina">><span class="note">It is established that latinas are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "middle eastern">><span class="note">It is established that middle easterners are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "black">><span class="note">It is established that blacks are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "indo-aryan">><span class="note">It is established that indo-aryans are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "amerindian">><span class="note">It is established that amerindians are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "pacific islander">><span class="note">It is established that pacific islanders are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "malay">><span class="note">It is established that malay are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "southern european">><span class="note">It is established that southern europeans are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "semitic">><span class="note">It is established that semites are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "mixed race">><span class="note">It is established that those with mixed blood are inferior</span><<elseif $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Racial Supremacism</span>: a belief in the superiority of a chosen race.</span>*/ <</if>> <</if>> </div> <div> <<if $arcologies[0].FSSubjugationist != "unset">> <span style="font-weight:Bold">You are pursuing</span> $arcologies[0].FSSubjugationistRace inferiority. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSubjugationist")>> <<if $assistant.fsAppearance == "subjugationist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSSubjugationist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "amazon") || ($assistant.appearance == "imp")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> [[Racial Subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <div class="indent"> Select race: <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "white">><span class="note">It is established that whites are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "asian">><span class="note">It is established that asians are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "latina">><span class="note">It is established that latinas are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "middle eastern">><span class="note">It is established that middle easterners are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "black">><span class="note">It is established that blacks are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "indo-aryan">><span class="note">It is established that indo-aryans are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "amerindian">><span class="note">It is established that amerindians are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "pacific islander">><span class="note">It is established that pacific islanders are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "malay">><span class="note">It is established that malay are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "southern european">><span class="note">It is established that southern europeans are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "semitic">><span class="note">It is established that semites are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "mixed race">><span class="note">It is established that those with mixed blood are superior</span><<elseif $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Racial Subjugationism</span>: a belief in the inferiority of a subject race.</span>*/ <</if>> <</if>> </div> </p> /* Preg vs Eugenics */ <p> <<if $seePreg != 0>> <div> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <span style="font-weight:Bold">You are pursuing</span> the belief that mass breeding will save humanity. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRepopulationFocus")>> <<if $assistant.fsAppearance == "repopulation focus">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSRepopulationFocus" "boughtItem.clothing.maternityLingerie" "boughtItem.clothing.maternityDress" "boughtItem.clothing.belly">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "pregnant fairy") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4+$arcologies[0].FSRepopulationFocusInterest-$arcologies[0].FSEugenicsInterest, $arcologies[0].FSRepopulationFocusPregPolicy = 0, $arcologies[0].FSRepopulationFocusMilfPolicy = 0]]: focus on mass breeding in order to repopulate the future world. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Repopulation Efforts</span>: societal fetishization of pregnancy.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSRepopulationFocus == "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <span style="font-weight:Bold">You are pursuing</span> Eugenics. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRestart")>> <<if $assistant.fsAppearance == "eugenics">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSRestart">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "goddess") || ($assistant.appearance == "loli") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch") || ($assistant.appearance == "incubus") || ($assistant.appearance == "angel")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <span style="font-weight:Bold">You have established</span> Eugenics. <<if $eugenicsFullControl != 1>> The Societal Elite will not permit you to abandon Eugenics. <<else>> <span class="detail"><<link "Abandon" "Future Society">><<run FutureSocieties.remove("FSRestart")>><<if $assistant.fsAppearance == "eugenics">><<set $assistant.fsAppearance = "default">><</if>><</link>></span> <</if>> <div class="indent"> <<FSChangeDecoration "FSRestart">> </div> The Societal Elite exist as the highest class, allowing you access to all manner of benefits <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "goddess") || ($assistant.appearance == "loli") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch") || ($assistant.appearance == "incubus") || ($assistant.appearance == "angel")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Eugenics|Future Society][$arcologies[0].FSRestart = 4+$arcologies[0].FSEugenicsInterest-$arcologies[0].FSRepopulationFocusInterest, $arcologies[0].FSRepopulationFocusPregPolicy = 0, $arcologies[0].FSRepopulationFocusMilfPolicy = 0]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Complete Societal Reconstruction</span>: rebuilding society based off the elite.</span>*/ <</if>> <</if>> <</if>> </div> <</if>> </p> /* Pro vs Dependant */ <p> <div> <<if $arcologies[0].FSSlaveProfessionalism == "unset">> <<if $arcologies[0].FSIntellectualDependency != "unset">> <span style="font-weight:Bold">You are pursuing</span> intellectual dependency, a belief that slaves should be airheaded, horny and fully dependent on their owners. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSIntellectualDependency")>> <<if $assistant.fsAppearance == "intellectual dependency">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSIntellectualDependency" "boughtItem.clothing.bimbo">> </div> <<if $policies.publicPA == 1>> <<if ["shemale", "succubus", "witch"].includes($assistant.appearance)>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Intellectual Dependency|Future Society][$arcologies[0].FSIntellectualDependency = 4]]: a belief that slaves should be airheaded, horny and fully dependent on their owners. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Intellectual Dependency</span>: a belief that slaves should be airheaded, horny and fully dependent on their owners.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSIntellectualDependency == "unset">> <<if $arcologies[0].FSSlaveProfessionalism != "unset">> <span style="font-weight:Bold">You are pursuing</span> slave professionalism, a focus on smart, refined, altogether perfect slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSlaveProfessionalism")>> <<if $assistant.fsAppearance == "slave professionalism">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSSlaveProfessionalism" "boughtItem.clothing.courtesan">> </div> <<if $policies.publicPA == 1>> <<if ["angel", "businesswoman", "incubus", "goddess", "schoolgirl", "succubus"].includes($assistant.appearance)>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Slave Professionalism|Future Society][$arcologies[0].FSSlaveProfessionalism = 4]]: increased interest in smart, refined, altogether perfect slaves. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Slave Professionalism</span>: increased interest in smart, refined, altogether perfect slaves.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Gender */ <p> <div> <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist == "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSGenderRadicalist")>> <<if $assistant.fsAppearance == "gender radicalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSGenderRadicalist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "shemale") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Gender radicalism</span>: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.</span>*/ <</if>> <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> gender traditionalism, including a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSGenderFundamentalist")>> <<if $assistant.fsAppearance == "gender fundamentalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSGenderFundamentalist" "boughtItem.clothing.bunny">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "goddess") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "loli") || ($assistant.appearance == "fairy") || ($assistant.appearance == "pregnant fairy") || ($assistant.appearance == "angel") || ($assistant.appearance == "cherub") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4]]: a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Gender traditionalism</span>: a societal preference for feminine slaves<<if $seePreg != 0>> and support for slave pregnancy<</if>>.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Deg vs Paternalist */ <p> <div> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of slave improvement, including slaves' health, mental well-being, and education. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPaternalist")>> <<if $assistant.fsAppearance == "paternalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSPaternalist" "boughtItem.clothing.conservative">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "goddess") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "loli") || ($assistant.appearance == "fairy") || ($assistant.appearance == "pregnant fairy") || ($assistant.appearance == "angel") || ($assistant.appearance == "cherub")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4]]: a vision of slave improvement, including slaves' health, mental well-being, and education. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Paternalism</span>: a vision of slave improvement, including slaves' health, mental well-being, and education.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <span style="font-weight:Bold">You are pursuing</span> slave degradation, a belief that slaves are not human and should not be treated decently. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSDegradationist")>> <<if $assistant.fsAppearance == "degradationist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSDegradationist" "boughtItem.clothing.chains">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "monstergirl") || ($assistant.appearance == "businesswoman") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "succubus") || ($assistant.appearance == "incubus") || ($assistant.appearance == "imp")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4]]: a belief that slaves are not human and should not be treated decently. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Degradation</span>: a belief that slaves are not human and should not be treated decently.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* TF vs Purist */ <p> <div> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal disapproval of implant surgery. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSBodyPurist")>> <<if $assistant.fsAppearance == "body purist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSBodyPurist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "amazon") || ($assistant.appearance == "goddess") || ($assistant.appearance == "loli") || ($assistant.appearance == "fairy") || ($assistant.appearance == "pregnant fairy") || ($assistant.appearance == "angel") || ($assistant.appearance == "succubus") || ($assistant.appearance == "incubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4]]: societal disapproval of implant surgery. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Body Purism</span>: societal disapproval of implant surgery.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal fetishization of implant surgery. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSTransformationFetishist")>> <<if $assistant.fsAppearance == "transformation fetishist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSTransformationFetishist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "shemale") || ($assistant.appearance == "succubus") || ($assistant.appearance == "incubus") || ($assistant.appearance == "witch") || ($assistant.appearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4]]: societal fetishization of implant surgery. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Transformation Fetishism</span>: societal fetishization of implant surgery.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Maturity vs Youth */ <p> <div> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <span style="font-weight:Bold">You are pursuing</span> an accentuated societal preference for younger slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSYouthPreferentialist")>> <<if $assistant.fsAppearance == "youth preferentialist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSYouthPreferentialist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "shemale") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "loli") || ($assistant.appearance == "succubus") || ($assistant.appearance == "angel") || ($assistant.appearance == "cherub") || ($assistant.appearance == "imp") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4]]: increased interest in girls just past their majority. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Youth Preferentialism</span>: increased interest in girls just past their majority.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a societal preference for older women. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSMaturityPreferentialist")>> <<if $assistant.fsAppearance == "maturity preferentialist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSMaturityPreferentialist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "goddess") || ($assistant.appearance == "succubus") || ($assistant.appearance == "incubus") || ($assistant.appearance == "witch") || ($assistant.appearance == "angel")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4]]: increased interest in mature slaves. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Maturity Preferentialism</span>: increased interest in mature slaves.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Statuesque vs Petite */ <p> <div> <<if $arcologies[0].FSStatuesqueGlorification == "unset">> <<if $arcologies[0].FSPetiteAdmiration != "unset">> <span style="font-weight:Bold">You are pursuing</span> an accentuated societal preference for short slaves. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPetiteAdmiration")>> <<if $assistant.fsAppearance == "petite admiration">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSPetiteAdmiration">> </div> <<if $policies.publicPA == 1>> <<if ["cherub", "fairy", "imp", "incubus", "loli", "preggololi", "pregnant fairy", "schoolgirl", "succubus"].includes($assistant.appearance)>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Petite Admiration|Future Society][$arcologies[0].FSPetiteAdmiration = 4]]: increased interest in short slaves. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Petite Admiration</span>: increased interest in short slaves.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSPetiteAdmiration == "unset">> <<if $arcologies[0].FSStatuesqueGlorification != "unset">> <span style="font-weight:Bold">You are pursuing</span> a societal fixation on tallness. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSStatuesqueGlorification")>> <<if $assistant.fsAppearance == "statuesque glorification">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSStatuesqueGlorification">> </div> <<if $policies.publicPA == 1>> <<if ["amazon", "goddess", "incubus", "succubus", "witch"].includes($assistant.appearance)>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Statuesque Glorification|Future Society][$arcologies[0].FSStatuesqueGlorification = 4]]: societal fixation on tallness. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Statuesque Glorification</span>: societal fixation on tallness.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Expand vs Slim */ <p> <div> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <span style="font-weight:Bold">You are supporting</span> enthusiasm for slaves with girlish figures. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSSlimnessEnthusiast")>> <<if $assistant.fsAppearance == "slimness enthusiast">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSSlimnessEnthusiast">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "shemale") || ($assistant.appearance == "loli") || ($assistant.appearance == "cherub") || ($assistant.appearance == "imp") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4]]: a fashion for slaves with girlish figures. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Slimness Enthusiasm</span>: a fashion for slaves with girlish figures.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal hunger for huge assets. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSAssetExpansionist")>> <<if $assistant.fsAppearance == "asset expansionist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSAssetExpansionist">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "shemale") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "succubus") || ($assistant.appearance == "incubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4]]: societal hunger for huge assets of whatever origin. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Asset Expansionism</span>: societal hunger for huge assets of whatever origin.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Milking stands alone */ <p> <div> <<if $arcologies[0].FSPastoralist != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal normalization of slave milking. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPastoralist")>> <<if $assistant.fsAppearance == "pastoralist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSPastoralist" "boughtItem.clothing.western">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "shemale") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4]]: societal acceptance of slave products like milk. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Slave Pastoralism</span>: societal acceptance of slave products like milk.</span>*/ <</if>> <</if>> </div> </p> /* Pastoralist vs Hedonist */ <p> <div> <<if $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal reverence for the idealized human form, including height, health and muscle. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSPhysicalIdealist")>> <<if $assistant.fsAppearance == "physical idealist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSPhysicalIdealist" "boughtItem.clothing.oil">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "amazon") || ($assistant.appearance == "shemale") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4]]: societal reverence for the idealized human form, including height, health and muscle. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Physical Idealism</span>: societal reverence for the idealized human form, including height, health and muscle.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <span style="font-weight:Bold">You are pursuing</span> societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSHedonisticDecadence")>> <<if $assistant.fsAppearance == "hedonistic decadence">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSHedonisticDecadence">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "hypergoddess") || ($assistant.appearance == "preggololi") || ($assistant.appearance == "imp") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">HedonisticDecadence</span>: societal acceptance of over indulgence, particularly of food, drink, sex and drugs.</span>*/ <</if>> <</if>> <</if>> </div> </p> /* Chattel religionist vs Multicultural */ <p> <div> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a new strain of religion that emphasizes the slaveholding portions of religious history. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSChattelReligionist")>> <<if $assistant.fsAppearance == "chattel religionist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSChattelReligionist" "boughtItem.clothing.habit">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus") || ($assistant.appearance == "witch") || ($assistant.appearance == "angel") || ($assistant.appearance == "cherub") || ($assistant.appearance == "imp")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4]]: a new strain of religion that emphasizes the slaveholding portions of religious history. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Chattel Religionism</span>: a new strain of religion that emphasizes the slaveholding portions of religious history.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if $arcologies[0].FSChattelReligionist == "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 25>>basic <<elseif $arcologies[0].FSNull <= 50>>considerable <<elseif $arcologies[0].FSNull <= 75>>advanced <<else>>absolute <</if>> </span> cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> <span class="detail"> [[Abandon|Future Society][FutureSocieties.remove("FSNull")]] </span> <<else>> <span class="detail"> [[Withdraw|Future Society][$arcologies[0].FSNull -= 25]] </span> <</if>> <<if _FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <div class="indent"> [[Advance|Future Society][$arcologies[0].FSNull += 25]]: further commitment to allow your arcology's citizens cultural freedom. </div> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Multiculturalism|Future Society][$arcologies[0].FSNull = 25]]: a commitment to allow your arcology's citizens cultural freedom. </div> <div class="indent detail"> This option is an alternative to societal advancement, and will not advance naturally. </div> <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 17>>basic <<elseif $arcologies[0].FSNull <= 34>>some <<elseif $arcologies[0].FSNull <= 51>>considerable <<elseif $arcologies[0].FSNull <= 68>>great <<elseif $arcologies[0].FSNull <= 85>>advanced <<else>>absolute <</if>> </span> cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> <span class="detail">[[Abandon|Future Society][FutureSocieties.remove("FSNull")]]</span> <<else>> <span class="detail">[[Withdraw|Future Society][$arcologies[0].FSNull -= 17]]</span> <</if>> <<if _FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <div class="indent"> [[Advance|Future Society][$arcologies[0].FSNull += 17]]: further commitment to allow your arcology's citizens cultural freedom. </div> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Multiculturalism|Future Society][$arcologies[0].FSNull = 17]]: a commitment to allow your arcology's citizens cultural freedom. </div> <div class="indent detail"> This option is an alternative to societal advancement, and will not advance naturally. </div> <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 15>>basic <<elseif $arcologies[0].FSNull <= 30>>some <<elseif $arcologies[0].FSNull <= 45>>notable <<elseif $arcologies[0].FSNull <= 60>>considerable <<elseif $arcologies[0].FSNull <= 75>>great <<elseif $arcologies[0].FSNull <= 90>>advanced <<else>>absolute <</if>> </span> cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> <span class="detail"> [[Abandon|Future Society][FutureSocieties.remove("FSNull")]] </span> <<else>> <span class="detail"> [[Withdraw|Future Society][$arcologies[0].FSNull -= 15]] </span> <</if>> <<if _FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <div class="indent"> [[Advance|Future Society][$arcologies[0].FSNull += 15]]: further commitment to allow your arcology's citizens cultural freedom. </div> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Multiculturalism|Future Society][$arcologies[0].FSNull = 15]]: a commitment to allow your arcology's citizens cultural freedom. </div> <div class="indent detail"> This option is an alternative to societal advancement, and will not advance naturally. </div> <</if>> <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> <span style="font-weight:Bold"> You are permitting <<if $arcologies[0].FSNull <= 20>>basic <<elseif $arcologies[0].FSNull <= 40>>considerable <<elseif $arcologies[0].FSNull <= 60>>great <<elseif $arcologies[0].FSNull <= 80>>advanced <<else>>absolute <</if>> cultural freedom in your arcology. </span> <<if $arcologies[0].FSNull <= 20>> <span class="detail"> [[Abandon|Future Society][FutureSocieties.remove("FSNull")]] </span> <<else>> <span class="detail"> [[Withdraw|Future Society][$arcologies[0].FSNull -= 20]] </span> <</if>> <<if _FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <div class="indent"> [[Advance|Future Society][$arcologies[0].FSNull += 20]]: further commitment to allow your arcology's citizens cultural freedom. </div> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Multiculturalism|Future Society][$arcologies[0].FSNull = 20]]: a commitment to allow your arcology's citizens cultural freedom. </div> <div class="indent detail"> This option is an alternative to societal advancement, and will not advance naturally. </div> <</if>> <</if>> <</if>> <</if>> </div> </p> /* Revival section */ <p> <div> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of a new Rome. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSRomanRevivalist")>> <<if $assistant.fsAppearance == "roman revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSRomanRevivalist" "boughtItem.clothing.toga">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "amazon") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4]]: a vision of a new Rome. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Roman Revivalism</span>: a vision of a new Rome.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")&& ($arcologies[0].FSRomanRevivalist == "unset")>> <<if $arcologies[0].FSNeoImperialist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of a new Imperial Society. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSNeoImperialist")>> <<if $assistant.fsAppearance == "neo-imperialist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSNeoImperialist" "boughtItem.clothing.imperialarmor" "boughtItem.clothing.imperialsuit">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "amazon") || ($assistant.appearance == "incubus") || ($assistant.appearance == "shemale") || ($assistant.appearance == "angel")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Neo-Imperialism|Future Society][$arcologies[0].FSNeoImperialist = 4]]: a vision of a new Imperial society, integrating high technology and old-world culture under the iron fist of your absolute rule. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Neo-Imperialism</span>: a vision of a new Imperial Society, integrating high technology and old-world culture under the iron fist of your absolute rule.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of a new Aztec Empire. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSAztecRevivalist")>> <<if $assistant.fsAppearance == "aztec revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSAztecRevivalist" "boughtItem.clothing.huipil">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "amazon") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4]]: a vision of a new Aztec Empire. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Aztec Revivalism</span>: a vision of a new Aztec Empire.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of Pharaoh's Egypt. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSEgyptianRevivalist")>> <<if $assistant.fsAppearance == "egyptian revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSEgyptianRevivalist" "boughtItem.clothing.egypt">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "goddess") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = (4+$arcologies[0].FSEgyptianRevivalistInterest), $arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]: a vision of a Pharaoh's Egypt. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Egyptian Revivalism</span>: a vision of Pharaoh's Egypt.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of Edo Japan. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSEdoRevivalist")>> <<if $assistant.fsAppearance == "edo revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSEdoRevivalist" "boughtItem.clothing.kimono">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "amazon") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "loli") || ($assistant.appearance == "kitsune") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4]]: a vision of Edo Japan. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Edo Revivalism</span>: a vision of Edo Japan.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of the Sultanate of old. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSArabianRevivalist")>> <<if $assistant.fsAppearance == "arabian revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSArabianRevivalist" "boughtItem.clothing.harem">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "businesswoman") || ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4]]: a vision of the Sultanate of old. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Arabian Revivalism</span>: a vision of the Sultanate of old.</span>*/ <</if>> <</if>> <</if>> </div> <div> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSNeoImperialist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <span style="font-weight:Bold">You are pursuing</span> a vision of ancient China. <span class="detail"> <<link "Abandon" "Future Society">> <<run FutureSocieties.remove("FSChineseRevivalist")>> <<if $assistant.fsAppearance == "chinese revivalist">> <<set $assistant.fsAppearance = "default">> <</if>> <</link>> </span> <div class="indent"> <<FSChangeDecoration "FSChineseRevivalist" "boughtItem.clothing.qipao">> </div> <<if $policies.publicPA == 1>> <<if ($assistant.appearance == "schoolgirl") || ($assistant.appearance == "monstergirl") || ($assistant.appearance == "incubus") || ($assistant.appearance == "succubus")>> <span class="note">With _hisA $assistant.appearance appearance, $assistant.name is a good public mascot for this goal.</span> <</if>> <</if>> <<else>> <<if _FSCredits > 0>> <div> [[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4]]: a vision of ancient China. </div> <<else>> /*<span class="note"><span style="font-weight:Bold">Chinese Revivalism</span>: a vision of ancient China.</span>*/ <</if>> <</if>> <</if>> </div> </p> <h3>Facility Redecoration</h3> <<run FutureSocieties.DecorationCleanup()>> <<if $brothel > 0>> <div><<= capFirstChar($brothelName)>> is decorated in $brothelDecoration style.</div> <<SetFacilityDecoration "brothelDecoration">> <</if>> <<if $club > 0>> <div><<= capFirstChar($clubName)>> is decorated in $clubDecoration style.</div> <<SetFacilityDecoration "clubDecoration">> <</if>> <<if $dairy > 0>> <div><<= capFirstChar($dairyName)>> is decorated in $dairyDecoration style.</div> <<SetFacilityDecoration "dairyDecoration">> <</if>> <<if $farmyard > 0>> <div><<= capFirstChar($farmyardName)>> is decorated in $farmyardDecoration style.</div> <<SetFacilityDecoration "farmyardDecoration">> <</if>> <<if $spa > 0>> <div><<= capFirstChar($spaName)>> is decorated in $spaDecoration style.</div> <<SetFacilityDecoration "spaDecoration">> <</if>> <<if $nursery > 0>> <div><<= capFirstChar($nurseryName)>> is decorated in $nurseryDecoration style.</div> <<SetFacilityDecoration "nurseryDecoration">> <</if>> <<if $clinic > 0>> <div><<= capFirstChar($clinicName)>> is decorated in $clinicDecoration style.</div> <<SetFacilityDecoration "clinicDecoration">> <</if>> <<if $schoolroom > 0>> <div><<= capFirstChar($schoolroomName)>> is decorated in $schoolroomDecoration style.</div> <<SetFacilityDecoration "schoolroomDecoration">> <</if>> <<if $cellblock > 0>> <div><<= capFirstChar($cellblockName)>> is decorated in $cellblockDecoration style.</div> <<SetFacilityDecoration "cellblockDecoration">> <</if>> <<if $servantsQuarters > 0>> <div><<= capFirstChar($servantsQuartersName)>> is decorated in $servantsQuartersDecoration style.</div> <<SetFacilityDecoration "servantsQuartersDecoration">> <</if>> <<if $arcade > 0>> <div><<= capFirstChar($arcadeName)>> is decorated in $arcadeDecoration style.</div> <<SetFacilityDecoration "arcadeDecoration">> <</if>> <<if $masterSuite > 0>> <div><<= capFirstChar($masterSuiteName)>> is decorated in $masterSuiteDecoration style.</div> <<SetFacilityDecoration "masterSuiteDecoration">> <</if>>
MonsterMate/fc
src/uncategorized/futureSociety.tw
tw
mit
88,883
:: Head Girl Suite [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $encyclopedia = "Head Girl Suite", _SL = $slaves.length>> <<set _i = $slaves.findIndex(function(s) { return s.assignment == "live with your Head Girl"; })>> <p class="scene-intro"> </p> <<if $HeadGirlID == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<link "Select Head Girl">><<goto "HG Select">><</link>> <<elseif App.Entity.facilities.headGirlSuite.hasEmployees>> <<setLocalPronouns _S.HeadGirl>> Your Head Girl _S.HeadGirl.slaveName has $slaves[_i].slaveName living in $HGSuiteName with $him, as $his servant, assistant, and sexual appliance. <<link "Manage Head Girl">><<goto "HG Select">><</link>> <<else>> <<setLocalPronouns _S.HeadGirl>> Your Head Girl _S.HeadGirl.slaveName lives alone in $his handsome suite. <<link "Manage Head Girl">><<goto "HG Select">><</link>> <</if>> <<if $HeadGirlID != 0>> <div class="note"> Any slave assigned to live with your Head Girl will become, for most practical purposes, $his slave. </div> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] <span class="note"> This will only take effect if the other slave is an appropriate candidate </span> <div class="choices"> <<if $HGSuiteSurgery == 1>> $He is ''allowed'' to use surgical modification on $his slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]] <<else>> $He is ''not allowed'' to use surgical modification on $his slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]] <</if>> </div> <div class="choices"> <<if $HGSuiteDrugs == 1>> $He is ''allowed'' to use growth hormones on $his slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]] <<else>> $He is ''not allowed'' to use growth hormones on $his slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]] <</if>> </div> <div class="choices"> <<if $HGSuiteHormones == 1>> $He is ''allowed'' to customize $his slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]] <<else>> $He is ''not allowed'' to customize $his slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]] <</if>> </div> <</if>> <p> <<includeDOM App.UI.SlaveList.listSJFacilitySlaves(App.Entity.facilities.headGirlSuite)>> </p> <</if>> <p> Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> <span class="note"> Use a noun or similar short phrase </span> </p>
MonsterMate/fc
src/uncategorized/headGirlSuite.tw
tw
mit
2,834
:: HG Application [nobr] <<setLocalPronouns _S.HeadGirl>> <<setLocalPronouns $activeSlave 2>> <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<set $activeSlave.training = Math.clamp($activeSlave.training, 0, 150)>> <<set _effectiveness = _S.HeadGirl.actualAge+((_S.HeadGirl.intelligence+_S.HeadGirl.intelligenceImplant)/3)-(_S.HeadGirl.accent*5)+($HGSeverity*10)+(($activeSlave.intelligence+$activeSlave.intelligenceImplant)/4)-($activeSlave.accent*5)>> <<if $AgePenalty == 0>> <<set _effectiveness += Math.max(0,(30-_S.HeadGirl.actualAge))>> <</if>> <<if _S.HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>> <<set _effectiveness += 10>> <</if>> <<if $HGtraining != "health">> <<set $activeSlave.health.tired += 25>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;<span style="font-weight: bold">Your Head Girl</span> <span class='slave-name'>_S.HeadGirl.slaveName</span> notices that <span class='slave-name'>$activeSlave.slaveName</span> <<switch $HGtraining>> <<case "health">> is unwell. <<case "obedience">> is disobedient. <<case "paraphilia">> has a paraphilia. <<case "flaw">> has an unpleasant flaw worth fixing. <<case "soften">> has an unpleasant flaw that $he can try to soften into a unique quirk. <<case "oral skill">> isn't as orally skilled as $he is. <<case "anal skill">> isn't as skilled at taking anal as $he is. <<case "fuck skill">> isn't as skilled at vaginal intercourse as $he is. <<case "whore skill">> isn't as skilled at the fine art of sex for money as $he is. <<case "entertain skill">> isn't as skilled at entertainment as $he is. <</switch>> <<if $HGtraining == "health">> $He helps $activeSlave.slaveName however $he can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@ <<run improveCondition($activeSlave, 10)>> <<set $activeSlave.health.tired = Math.clamp($activeSlave.health.tired-10, 0, 1000)>> <<set $activeSlave.training = 0>> <<else>> <<if _S.HeadGirl.career == "an arcology owner">> $He was once an arcology owner $himself, making $him truly peerless as a Head Girl. <<set _effectiveness += 50>> <<elseif setup.HGCareers.includes(_S.HeadGirl.career)>> $He was used to giving commands and being obeyed in $his life before $he was a slave, experience $he can call on now. <<set _effectiveness += 5>> <<elseif _S.HeadGirl.skill.headGirl >= $masteredXP>> $He is used to giving commands and being obeyed through experience, rendering $him more effective. <<set _effectiveness += 5>> <</if>> <<if _S.HeadGirl.actualAge > 30>> $His age and experience help $him as $he works with $activeSlave.slaveName. <<elseif _S.HeadGirl.actualAge < 25 && $AgePenalty > 0>> $His youth and inexperience impede $him as $he works with $activeSlave.slaveName. <</if>> <<if _S.HeadGirl.accent >= 3>> $He does $his best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making $him much less effective. <<elseif _S.HeadGirl.accent == 2>> $His heavy <<print aNational(_S.HeadGirl.nationality)>> accent impedes $his clarity in $language, making $him somewhat less effective. <</if>> <<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>> <<if _S.HeadGirl.intelligence+_S.HeadGirl.intelligenceImplant > 50>> <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>> $He needs $his wits about $him to mold $activeSlave.slaveName, who's quite intelligent _himself2. <<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50>> $His intelligence helps $him mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like $him. <</if>> <</if>> <<else>> <<if _S.HeadGirl.intelligence+_S.HeadGirl.intelligenceImplant > 50>> <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>> Both slaves are quite intelligent, making $his job much easier. <<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50>> $He's quite intelligent and can teach $activeSlave.slaveName well. <<else>> $He needs all $his considerable intelligence to get through to the idiot $he has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage $him to rape any slave that fails in the slightest way, a task $he approaches <<if _S.HeadGirl.sexualFlaw == "abusive">> eagerly, since $he prefers to take $his pleasure without consent. <<elseif _S.HeadGirl.fetish == "sadist">> with sadistic enthusiasm. <<elseif _S.HeadGirl.fetish == "dom">> with confidence. <<elseif _S.HeadGirl.energy > 95>> as a convenient way to <<if (_S.HeadGirl.balls > 0)>> drain $his perpetually overfilled balls into a series of spasming holes. <<else>> sate $his excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, $he's careful to limit _his2 sexual abuse to things that won't take the _girl2's virginity. The slave <<elseif $activeSlave.anus == 0>> $He's careful to molest $activeSlave.slaveName in ways that don't involve penetrating _his2 virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing _he2 deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@.gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> _S.HeadGirl.slaveName makes sure $his victim hates it, every time, and $activeSlave.slaveName can't help but do _his2 very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow $him to use $his own judgment when punishing failures, <<if _S.HeadGirl.sexualFlaw == "abusive">> and $he usually decides in favor of forcing misbehaving slaves to get $him off. <<elseif _S.HeadGirl.fetish == "sadist">> permission the sadist uses for $his own gratification. <<elseif _S.HeadGirl.fetish == "dom">> which the dominant $girl uses confidently. <<elseif _S.HeadGirl.energy > 95>> which $he uses to <<if (_S.HeadGirl.balls > 0)>> force $his subordinates to keep $his balls drained. <<else>> extract the constant sexual favors $his libido demands. <</if>> <<else>> and $he does $his best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@.mediumaquamarine;grateful@@ that _he2 is punished justly when _he2 makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does _his2 best to learn quickly and avoid punishment. <<else>> is @@.gold;scared@@ by _his2 inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require $him to use respect when punishing; $he does $his best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if _he2 fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining == "obedience">> <<set $activeSlave.training = 0>> <<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>> <<if _effectiveness <= 0>> $activeSlave.slaveName is smart enough to complicate things; _he2 manages to outwit $him this week and makes no progress. <<else>> <<set $activeSlave.devotion += Math.ceil(_effectiveness/4)>> <<if $activeSlave.devotion < -50>> $He helps watch and restrain the rebellious $activeSlave.slaveName, helping wear _him2 down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> $He keeps $activeSlave.slaveName constantly aware of _his2 slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> $He acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <</if>> <<elseif $HGtraining == "paraphilia">> <<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>> <<set $activeSlave.training += _effectiveness>> _S.HeadGirl.slaveName does $his best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<set $activeSlave.training = 0>> <<set $activeSlave.sexualFlaw = "none">> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "flaw">> <<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>> <<set $activeSlave.training += _effectiveness>> _S.HeadGirl.slaveName punishes $activeSlave.slaveName whenever $he catches _him2 indulging in _his2 bad habits, <<if $activeSlave.training > 100>> and @@.green;fixes $activeSlave.slaveName's flaw.@@ <<set $activeSlave.training = 0>> <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "soften">> <<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>> <<set $activeSlave.training += _effectiveness>> $He punishes $activeSlave.slaveName whenever $he sees _him2 breaking the rules yet does $his best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@.green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<run SoftenBehavioralFlaw($activeSlave)>> <<elseif $activeSlave.sexualFlaw != "none">> <<run SoftenSexualFlaw($activeSlave)>> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "oral skill">> <<set $activeSlave.training = 0>> <<if (_S.HeadGirl.fetish == "cumslut") && (_S.HeadGirl.fetishStrength > 60)>> In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $His enthusiasm for oral sex is infectious. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<= slaveSkillIncrease('oral', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.dick > 0) && canPenetrate(_S.HeadGirl)>> In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<= slaveSkillIncrease('oral', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.clit > 2)>> In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<= slaveSkillIncrease('oral', $activeSlave, random(5,10))>> <<else>> In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <</if>> <<= slaveSkillIncrease('oral', $activeSlave, Math.ceil(_effectiveness/10))>> <<elseif $HGtraining == "anal skill">> <<set $activeSlave.training = 0>> <<if (_S.HeadGirl.fetish == "buttslut") && (_S.HeadGirl.fetishStrength > 60)>> In spare moments $he teaches $activeSlave.slaveName how to take it up the ass. Your Head Girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<= slaveSkillIncrease('anal', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.dick > 0) && canPenetrate(_S.HeadGirl)>> In spare moments $he teaches $activeSlave.slaveName how to take a dick up the butt. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<= slaveSkillIncrease('anal', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.clit > 2)>> In spare moments $he teaches $activeSlave.slaveName how to take a phallus up the butt. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<= slaveSkillIncrease('anal', $activeSlave, random(5,10))>> <<else>> In spare moments $he teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <</if>> <<= slaveSkillIncrease('anal', $activeSlave, Math.ceil(_effectiveness/10))>> <<elseif $HGtraining == "fuck skill">> <<set $activeSlave.training = 0>> <<if (_S.HeadGirl.energy > 95)>> In spare moments $he teaches $activeSlave.slaveName how to take a dick. Your Head Girl's enthusiasm for sex is infectious. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<= slaveSkillIncrease('vaginal', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.dick > 0) && canPenetrate(_S.HeadGirl)>> In spare moments $he teaches $activeSlave.slaveName how to take a dick. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<= slaveSkillIncrease('vaginal', $activeSlave, random(5,10))>> <<elseif (_S.HeadGirl.clit > 2)>> In spare moments $he teaches $activeSlave.slaveName how to take a phallus. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<= slaveSkillIncrease('vaginal', $activeSlave, random(5,10))>> <<else>> In spare moments $he teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <</if>> <<= slaveSkillIncrease('vaginal', $activeSlave, Math.ceil(_effectiveness/10))>> <<elseif $HGtraining == "whore skill">> <<set $activeSlave.training = 0>> In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2. $activeSlave.slaveName's @@.green;whoring skills have improved.@@ <<= slaveSkillIncrease('whoring', $activeSlave, Math.ceil(_effectiveness/10))>> <<elseif $HGtraining == "entertain skill">> <<set $activeSlave.training = 0>> <<if (_S.HeadGirl.fetish == "humiliation") && (_S.HeadGirl.fetishStrength > 60)>> In spare moments $he teaches $activeSlave.slaveName how to entertain. Your Head Girl's enthusiasm for public display is infectious. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <<= slaveSkillIncrease('entertainment', $activeSlave, random(5,10))>> <<else>> In spare moments $he teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <</if>> <<= slaveSkillIncrease('entertainment', $activeSlave, Math.ceil(_effectiveness/10))>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown = 1>> _S.HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that _he2 is <<if ($activeSlave.attrXY <= 40)>> @@.red;disgusted by men@@ <<elseif ($activeSlave.attrXY <= 60)>> indifferent to men <<elseif ($activeSlave.attrXY <= 80)>> @@.green;attracted to men@@ <<else>> @@.green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX <= 40)>> @@.red;disgusted by women.@@ <<elseif ($activeSlave.attrXX <= 60)>> indifferent to women. <<elseif ($activeSlave.attrXX <= 80)>> @@.green;attracted to women.@@ <<else>> @@.green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<if $HGPiercings>> <<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35 && $arcologies[0].FSBodyPurist == "unset" && ($arcologies[0].FSPaternalist == "unset" || ($arcologies[0].FSPaternalist != "unset" && SlaveStatsChecker.modScore($activeSlave).total < 13))>> <<set _piercingForbidden = 0>> <<for _i = 0; _i < 1; _i++>> <<if $activeSlave.earPiercing == 0 && $activeSlave.earShape !== "none">> <<if $arcologies[0].FSDegradationist != "unset">> <<set $activeSlave.earPiercing = 2>> <<else>> <<set $activeSlave.earPiercing = 1>> <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>> <<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>> <<else>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's ears pierced. This will be a constant reminder that _he2 is simply a sexual object here. <<else>> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference. <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.nosePiercing == 0>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $activeSlave.nosePiercing = 2>> <<else>> <<set $activeSlave.nosePiercing = 1>> <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>> <<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>> <<else>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave nasal studs and a large septum ring. It should push $activeSlave.slaveName to see _himself2 as a sexual object for others to use. <<else>> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine. <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.eyebrowPiercing == 0>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $activeSlave.eyebrowPiercing = 2>> <<else>> <<set $activeSlave.eyebrowPiercing = 1>> <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>> <<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>> <<else>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave multiple eyebrow piercings. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. <<else>> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.lipsPiercing == 0>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $activeSlave.lipsPiercing = 2>> <<else>> <<set $activeSlave.lipsPiercing = 1>> <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>> <<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>> <<else>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. <<else>> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.navelPiercing == 0>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $activeSlave.navelPiercing = 2>> <<else>> <<set $activeSlave.navelPiercing = 1>> <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>> <<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>> <<else>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced with a big ring. Whatever _he2 thinks in _his2 mind, _S.HeadGirl.slaveName makes clear to _him2 that _his2 body belongs to you. <<else>> _S.HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt. <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<break>> <</for>> <<if _piercingForbidden>> <<if $arcologies[0].FSDegradationist != "unset">> _S.HeadGirl.slaveName thinks some piercings might push $activeSlave.slaveName to adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. <<else>> _S.HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. <</if>> <</if>> <</if>> <</if>> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> /* save changes */
MonsterMate/fc
src/uncategorized/hgApplication.tw
tw
mit
21,911
:: HG Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back to Main", $nextLink = "Main", $encyclopedia = "Head Girl">> <h1>Head Girl Management</h1> <<set _HGName = "Your Head Girl">> <<if ($HeadGirlID != 0)>> <<setLocalPronouns _S.HeadGirl>> <<set _HGName = SlaveFullName(_S.HeadGirl)>> <span class='slave-name'>_HGName</span> is serving as your Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is $his role to serve and comfort you at your side, in addition to performing normal Head Girl duties<</if>>. <<if ($HGSuite)>> <br> Currently $he lives in <<link "<<= capFirstChar($HGSuiteName)>>""Head Girl Suite">><</link>> <</if>> <br><br> <</if>> __Slave training__ &nbsp;&nbsp;&nbsp;&nbsp; //_HGName will prioritize enabled items in the following order.// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsHealth>><<checkbox "$headGirlTrainsHealth" 0 1 checked>><<else>><<checkbox "$headGirlTrainsHealth" 0 1>><</if>> Health <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsFlaws>><<checkbox "$headGirlTrainsFlaws" 0 1 checked>><<else>><<checkbox "$headGirlTrainsFlaws" 0 1>><</if>> Flaws <<if $headGirlSoftensFlaws>><<checkbox "$headGirlSoftensFlaws" 0 1 checked>><<else>><<checkbox "$headGirlSoftensFlaws" 0 1>><</if>> Soften <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsParaphilias>><<checkbox "$headGirlTrainsParaphilias" 0 1 checked>><<else>><<checkbox "$headGirlTrainsParaphilias" 0 1>><</if>> Paraphilias <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsObedience>><<checkbox "$headGirlTrainsObedience" 0 1 checked>><<else>><<checkbox "$headGirlTrainsObedience" 0 1>><</if>> Obedience <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsSkills>><<checkbox "$headGirlTrainsSkills" 0 1 checked>><<else>><<checkbox "$headGirlTrainsSkills" 0 1>><</if>> Skills <br>__Training methods__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName will be <<if ($HGSeverity > 0)>> ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]] <<elseif ($HGSeverity == 0)>> ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [["Restrict " + $him|HG Select][$HGSeverity = -1]] <<else>> ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName is <<if $HGPiercings>> ''allowed'' to use piercings as a tool to improve slaves' attitudes. [[Disallow|HG Select][$HGPiercings = 0]] <<else>> ''not allowed'' to use piercings as a tool to improve slaves' attitudes. [[Allow|HG Select][$HGPiercings = 1]] <</if>> <br>__Behavior towards you__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName <<if ($HGFormality != 0)>> will be ''formal'': $he will always call you <<= getWrittenTitle(_S.HeadGirl)>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality = 0]] <<else>> is allowed to be ''informal'': in private, $he may call you <<= properTitle()>>. [[Maintain complete formality|HG Select][$HGFormality = 1]] <</if>> <<if $seePreg != 0>> <<if $HeadGirlID != 0>> <<if $universalRulesImpregnation == "HG">> <br><br>_HGName is responsible for impregnating fertile slaves. <<set $HGCum = 2+Math.trunc((_S.HeadGirl.balls/5)+(_S.HeadGirl.energy/95)+(_S.HeadGirl.health.condition/95)+(_S.HeadGirl.devotion/95)+($reproductionFormula*5))>> <<if canPenetrate(_S.HeadGirl) && _S.HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, $he will fuck fertile pussies frequently during the week. _S.HeadGirl.slaveName can service $HGCum slaves this way. <<if _S.HeadGirl.devotion > 95>>$He loves you so much $he'll fuck them until $he's sore.<<else>>If $he were more devoted to you, $he might be able to drive $himself to get hard and service one more.<</if>> <<if _S.HeadGirl.balls >= 120>>$His unreal balls produce nearly an endless supply of semen; $his ability to impregnate is almost limitless.<<elseif _S.HeadGirl.balls >= 80>>$His inhuman balls produce so much semen $he can easily impregnate twenty girls in one sitting.<<elseif _S.HeadGirl.balls >= 50>>$His giant balls produce so much semen $he can easily impregnate twelve girls in one sitting.<<elseif _S.HeadGirl.balls >= 25>>$His oversized balls produce so much semen $he can cum repeatedly in a single session.<<elseif _S.HeadGirl.balls >= 5>>$His big balls produce so much semen $he can cum more before $he's drained.<<else>>Bigger balls would let $him cum more before $he's drained.<</if>> <<if _S.HeadGirl.health.condition > 95>>$His wonderful health lets $him get hard and stay hard all the time.<<else>>If $his health were perfect, $he might be able to get hard more often.<</if>> <<if _S.HeadGirl.energy > 95>>$His nymphomania drives $him to go above and beyond in this.<<else>>A more powerful sex drive could reduce $his refractory period.<</if>> <<else>> However, _S.HeadGirl.slaveName cannot perform this duty. <</if>> [["Rescind " + $his + " impregnation responsibility"|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]] <<else>> <<if canPenetrate(_S.HeadGirl) && _S.HeadGirl.pubertyXY == 1>> <br><br>_HGName is capable of impregnating slaves, but it's not part of $his responsibilities. [["Assign " + $him + " to impregnate"|HG Select][$universalRulesImpregnation = "HG"]] <</if>> <</if>> <</if>> <</if>> <br><br>''Appoint a Head Girl from among your devoted slaves:'' <br><br>[[None|Main][removeJob(_S.HeadGirl, "be your Head Girl")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.headGirlSuite, "Main")>>
MonsterMate/fc
src/uncategorized/hgSelect.tw
tw
mit
5,708
:: Industrial Dairy Assignment Scene [nobr] <<set $nextButton = "Continue", $nextLink = $returnTo>> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> When <<= getSlave($AS).slaveName>> reports to the dairy, it's to the <<if canSee(getSlave($AS))>>sight of an unoccupied milking machine waiting for $him<<else>>cold embrace of an unoccupied milking machine<</if>>, its straps ready to immure $him in what is to be $his new home. <<if getSlave($AS).sexualFlaw == "self hating">> /* GETTING IN */ As $he realizes $his fate, a kind of peace comes over the self hating slut. <<if !canTalk(getSlave($AS))>> $He <<if (!hasAnyArms(getSlave($AS)))>>mouths<<else>>gestures<</if>> $his thanks dreamily. <<else>> "Thank you, <<Master>>," $he <<say>>s simply. "I de<<s>>erve thi<<s>>," $he adds quietly, half to $himself. <</if>> Then $he falls silent and <<if canSee(getSlave($AS))>>stares at<<else>>faces<</if>> the machine. Though $he hates $himself and looks forward to the release of being unable to do anything but get fucked, that doesn't mean $he isn't afraid. <<if (hasAnyArms(getSlave($AS)))>> <<if ($dairyStimulatorsSetting > 1)>> $He gauges the size of the sodomizer with $his hand, finding that it's wider than $his fist, and then presses the fist against $his own anus. Realizing what's about to happen, $he gives a little shudder. <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> $He does the same with the dildo that will keep $him pregnant and $his pussy, and $his lower lip starts to quiver. <</if>> <<else>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> $He gauges the size of the dildo that will keep $him pregnant with $his hand, finding that it's wider than $his fist, and then presses the fist against $his pussy. Realizing what's about to happen, $he gives a little shudder. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> <<if canSee(getSlave($AS))>>Looking at<<else>>As $he wraps $his lips around<</if>> the phallus that will feed $him, $he begins to cry softly. <</if>> <</if>> <br><br> <<if (hasAnyArms(getSlave($AS)))>> $He strips and climbs into the machine's embrace, <<else>> Another slave helps $him strip and lays $him in the machine, <</if>> $his tears pattering onto the uncaring metal. When $he's in place, $his shoulders slump as $he gives up completely. <<if !canTalk(getSlave($AS))>> $He mouths 'Goodbye.' <<elseif SlaveStatsChecker.checkForLisp(getSlave($AS))>> "'Bye," $he lisps. <<else>> "'Bye," $he whispers. <</if>> <<elseif (getSlave($AS).sexualFlaw == "breeder") && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> As $he realizes what's about to happen, $he begins to cry openly. A curious mix of arousal, joy, and abject horror is obvious on $his face, and $he deals with the conflicting feelings by sobbing. <<if !canTalk(getSlave($AS))>> $He <<if (!hasAnyArms(getSlave($AS)))>>mouths<<else>>gestures<</if>> $his thanks shakily. <<else>> "Th-thank you, <<Master>>," $he <<say>>s through $his tears. "I love you." <</if>> Then $he falls silent and <<if canSee(getSlave($AS))>>stares at<<elseif (hasAnyArms(getSlave($AS)))>>reaches out to touch<<else>>faces<</if>> the machine. $He's probably imagined this a thousand times, but the prospect is still frightening. <<if (hasAnyArms(getSlave($AS)))>> <<if ($dairyStimulatorsSetting > 1)>> $He gauges the size of the sodomizer with $his hand, finding that it's wider than $his fist, and then presses the fist against $his own anus. Realizing that $his anus is about to be permanently gaped, $he looks doubtful, but then visibly reassures $himself. $He'll need both $his mouth and $his ass to eat enough. <</if>> <<if ($dairyFeedersSetting > 1)>> <<if canSee(getSlave($AS))>>Looking at<<else>>Turning to<</if>> the phallus that will feed $him, $he inserts a finger into its faux urethra, measuring how fast it can pour nutrition in $him. <</if>> $He strokes the dildo that will keep $him pregnant like a lover, which, of course, it's about to be. <</if>> <br><br> <<if (hasAnyArms(getSlave($AS)))>> $He strips and climbs into the machine's embrace, shaking with nerves. <<else>> Another slave helps $him strip and lays $him in the machine. $He shakes with nerves. <</if>> <<if getSlave($AS).pregKnown == 1>> $He <<if canSee(getSlave($AS))>>cranes around to look at<<else>>runs a hand down<</if>> $his already-pregnant belly, and looks impatient. <<if !canTalk(getSlave($AS))>> $He mouths 'hurry up, I need room.' <<else>> "Hurry up, I need the room," $he whispers. <</if>> <<else>> $He <<if canSee(getSlave($AS))>>cranes around to look at<<else>>runs a hand down<</if>> $his belly, and looks impatient. <<if !canTalk(getSlave($AS))>> $He mouths 'come on, I'm ready.' <<else>> "Come on, I'm ready," $he whispers. <</if>> <</if>> <<elseif getSlave($AS).devotion > 95>> /* GETTING IN */ As $he realizes $his fate, the worshipful slave squares $his shoulders, steeling $himself. <<if canTalk(getSlave($AS))>> "<<Master>>," $he <<say>>s, "I will do my best to <<s>>erve you." <<else>> $He gestures that $he'll do $his best for you. <</if>> <<if canWalk(getSlave($AS))>> $He steps over to the machine. <</if>> <<if canSee(getSlave($AS))>> $He looks it over clinically, <<elseif hasAnyArms(getSlave($AS))>> $He runs a hand over it exploratively, <<else>> $He takes a deep breath, <</if>> getting $himself into the right mindset. <<if (hasAnyArms(getSlave($AS)))>> <<if ($dairyStimulatorsSetting > 1)>> $He gauges the size of the massive phallus that will soon penetrate $his anus. It's broader than $his fist. <<if canTalk(getSlave($AS))>> "I think I can take thi<<s>>. It'll be tough, but I'll need all the hydration I can get." <<else>> $He nods $his head, understanding that it will need to fit to keep $him hydrated. <</if>> <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> $He considers the enormous dildo that will fill $him with cum when $he's fertile, and switch to ejaculating drugs when $he conceives. <<if canTalk(getSlave($AS))>> "I'll be a mother to a whole generation of <<s>>lave<<s>>," $he <<say>>s proudly, taking strength from it. <<else>> $He takes strength in knowing that $he'll birth a whole generation of new slaves. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> $He moves $his hand to the dildo that will occupy $his throat, feeding $him. <<if canTalk(getSlave($AS))>> "I will need my mouth to take in a<<s>> much food a<<s>> I can," $he <<say>>s. "I won't be able to talk. <<S>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <<else>> $He focuses on just how much time $he'll need to spend with $his mouth full, so $he blows you one final kiss to show $his love. <</if>> <</if>> <</if>> <br><br> <<if (hasAnyArms(getSlave($AS)))>> $He strips and climbs into the machine's embrace. <<else>> Another slave helps $him strip and lays $him in the machine. <</if>> $He does not hesitate or <<if canSee(getSlave($AS))>>glance back at<<else>>show any resistance to<</if>> you. You stand by as the straps automatically tighten, robbing $him of the ability to move. <<if canTalk(getSlave($AS))>> "<<Master>>," $he <<say>>s quietly, "I will try to be <<s>>trong enough to <<s>>tand up to thi<<s>>. But if I'm not, and I forget too much, plea<<s>>e leave me in here <<s>>o I can be u<<s>>eful." <<else>> $He swears to you that $he will try $his best, but implores you to leave $him to the machine should $his mind fade. <</if>> <<elseif getSlave($AS).devotion > 60>> As $he realizes $his fate, the tears come quickly. <<if canTalk(getSlave($AS))>> "<<Master>>," $he <<say>>s quietly, "i<<s>> thi<<s>> for me?" <<else>> $He shakily gestures if this is where $he will be staying. <</if>> <<if canSee(getSlave($AS))>> You nod, and $he <<if canWalk(getSlave($AS))>> steps over to the machine. <<else>> accepts $his fate. <</if>> <<elseif canHear(getSlave($AS))>> You tell $him it is as $he <<if canWalk(getSlave($AS))>> steps over to the machine. <<else>> accepts $his fate. <</if>> <<else>> place a hand on $his shoulder in confirmation and guide $him to the machine. <</if>> <<if (hasAnyArms(getSlave($AS)))>> $He lightly traces its gleaming metal, looking wistful. <<if ($dairyStimulatorsSetting > 1)>> $He gently touches the head of the massive phallus that will soon penetrate $his anus. It's broader than $his fist. <<if canTalk(getSlave($AS))>> "M-my butthole i<<s>>n't going to be any good for anal after thi<<s>>." <<else>> $He gestures jokingly that nothing will fit $his rear hole after this. <</if>> <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> $He considers the enormous dildo that will fill $him with cum when $he's fertile, and switch to ejaculating drugs when $he conceives. <<if canTalk(getSlave($AS))>> "I gue<<ss>> that thing won't have any trouble reaching my <<c>>ervi<<x>>." <<else>> $He knows it won't have any trouble getting $him pregnant. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> $He moves $his hand to the dildo that will occupy $his throat, feeding $him. <<if canTalk(getSlave($AS))>> "I-I won't be able to t-talk m-much," $he <<say>>s sadly. "<<S>>-<<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <<else>> $He knows $he won't have another chance at this, so $he gives you one last tearful 'I love you'. <</if>> <</if>> <</if>> <br><br> <<if (hasAnyArms(getSlave($AS)))>> $He <<if getSlave($AS).clothes != "no clothing">>strips and<</if>> climbs into the machine's embrace. <<else>> Another slave helps $him <<if getSlave($AS).clothes != "no clothing">>strip and lays $him in<<else>>into<</if>> the machine. <</if>> <<if canTalk(getSlave($AS))>> "<<Master>>," $he gasps out, the tears coming fast now. "C-can you <<if (hasAnyArms(getSlave($AS)))>> h-hold my h-hand while it a-activate<<s>>? Plea<<s>>e?" You take $his hand as the straps automatically tighten, robbing $him of the ability to move. $He grips your hand tightly. <<else>> <<S>>-<<s>>tay with me while it activate<<s>>? Plea<<s>>e?" You stand by as the straps automatically tighten, robbing $him of the ability to move. <</if>> <<else>> You can tell by the tears streaming down $his face that $he doesn't want to leave you so soon. <<if (hasAnyArms(getSlave($AS)))>> You take $his hand as the straps automatically tighten, robbing $him of the ability to move. $He grips your hand tightly. <<else>> You stand by as the straps automatically tighten, robbing $him of the ability to move. <</if>> <</if>> <<elseif getSlave($AS).devotion > 20>> $He desperately tries to be brave and obey, but as $his fate dawns on $him, $his courage and conditioning fail $him. <<if (!hasAnyLegs(getSlave($AS)))>> $He tries to wriggle away from the machine, so <<else>> $He turns and tries to run, so <</if>> <<if ($MilkmaidID != 0)>> _S.Milkmaid.slaveName is <<else>> you are <</if>> obliged to <<if (!isAmputee(getSlave($AS)))>> subdue $him and strap $him, <<else>> place $him, <</if>> begging and sobbing, into the machine's embrace. <<if canTalk(getSlave($AS))>> "Plea<<s>>e, <<Master>>!" $he begs. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole <<s>>o wide I'll be u<<s>>ele<<ss>> for anal! <</if>> <<if ($dairyPregSetting > 2) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> My w-womb c-c-can't take it! I'll b-bur<<s>>t! And m-my c-c-cunt will be ruined from the dildo and birthing! <<elseif ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> M-my c-c-cunt will be <<s>>-<<s>>o <<s>>tretched from the dildo and birthing! <</if>> I'll d-do anything!" <<else>> $He pitifully begs for anything but this, even going as far as trying to convey what the machine will do to $him, but it will do $him no good. <</if>> <<else>> $He starts to weep as soon as $he realizes $his fate. <<if getSlave($AS).trust >= -20>> $He is afraid of you, but not afraid enough that $he will not resist this. <</if>> <<if (hasAnyLegs(getSlave($AS)))>> $He tries to wriggle away from the machine, so <<else>> $He turns and tries to run, so <</if>> <<if ($MilkmaidID != 0)>> _S.Milkmaid.slaveName is <<else>> you are <</if>> obliged to <<if (!isAmputee(getSlave($AS)))>> subdue $him and strap $him, <<else>> place $him, <</if>> begging and sobbing, into the machine's embrace. <<if canTalk(getSlave($AS))>> "Plea<<s>>e, <<Master>>!" $he begs. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so loo<<s>>e I'll be u<<s>>ele<<ss>> for anal! I p-promi<<s>>e I'll be a good little bitch from now on! <</if>> <<if ($dairyPregSetting > 2) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> My w-womb c-c-can't take that many babie<<s>>! I'll b-bur<<s>>t! M-my c-c-cunt can't t-take that dildo either! I d-don't want to g-get p-pregnant over and over... <<elseif ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> M-my c-c-cunt can't t-take that dildo! I d-don't want to g-get p-pregnant over and over... <</if>> I'll d-do anything!" <<else>> $He pitifully begs for to have mercy on $him and not subject $him to the machines 'features', but it will do $him no good. <</if>> <</if>> /* CLOSES DEVOTION */ <<if getSlave($AS).lactation > 0>> A big soft cup attaches itself <<if getSlave($AS).nipples == "fuckable">>over<<else>>to<</if>> each of $his nipples. <<if (getSlave($AS).nipples == "inverted")>> $He gasps with pain as suction unceremoniously hauls $his inverted nipples down into the cups. <<elseif (getSlave($AS).nipples == "fuckable")>> $He gasps with surprise as a phallic rods unceremoniously slip into $his nipples to better harvest $his milk. <</if>> <</if>> <<if getSlave($AS).balls > 0>> <<if getSlave($AS).dick > 0>> The first drugs hiss into $him, <<if getSlave($AS).dick > 8>> and $his eyes roll back as much of $his blood volume rushes into $his dick, though it remains soft. <<elseif getSlave($AS).dick > 6>> and $he goes limp as much of $his blood volume rushes to bring $him to half mast. <<else>> bringing $him to a full erection. <</if>> $He gasps as the warm, wet receptacle surrounds $his cock. <<else>> <<if getSlave($AS).lactation > 0>>Another<<else>>A big soft<</if>> cup is placed against $his little front cumhole. <</if>> <</if>> A visor lowers onto $his face to keep $his mind at least minimally stimulated. <<if canHear(getSlave($AS)) && !canSee(getSlave($AS))>> It will play audio from <<else>> It will display garish <</if>> hardcore pornography featuring <<if ($dairyFeedersSetting > 1)>> throatfucking, cum swallowing, <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> bareback vaginal sex, pregnancy, childbirth, <</if>> <<if (getSlave($AS).balls > 0)>> cumming cocks, anal stimulation, <</if>> <<if (getSlave($AS).lactation > 0)>> breast expansion, women being milked, <</if>> and brutal sodomy. <<if !canHear(getSlave($AS)) && !canSee(getSlave($AS))>> Of course, $he won't enjoy any of that and will be left entirely at the mercy of the sensations running through $his flesh. <</if>> <br><br> <<if (getSlave($AS).anus < 3) || ((getSlave($AS).vagina < 3) && (getSlave($AS).vagina > -1))>> <<set getSlave($AS).anus = 3>> <<if getSlave($AS).vagina > -1>><<set getSlave($AS).vagina = 3>><</if>> The machine detects that $he requires the attention of the preparatory raper before it can penetrate $him successfully, and holds $him in place while the raper slides along its track in the ceiling. It comes to rest above the slave's defenseless body and extends its implements towards $him. $He can't see or hear it, but $he senses that something's happening and shivers. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && (getSlave($AS).vagina < 3) && getSlave($AS).mpreg != 1>> $His pussy is nowhere near ready to accept the passage of drugs and cum in and new slaves out. The new machine lubes $him thoroughly and then <<if getSlave($AS).vagina == 0>>takes $his virginity<<else>>starts to fuck $him<</if>> with a reasonably sized dildo. <</if>> <<if ($dairyStimulatorsSetting > 1) && (getSlave($AS).anus < 3)>> $He'll be drinking through $his mouth almost constantly, but that won't be enough. $He'll have to absorb hydration and nutrition from both ends to keep up with the outflow $he'll produce. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && (getSlave($AS).vagina < 3) && getSlave($AS).mpreg != 1>>It<<else>>The new machine<</if>> fills $his ass with lube and then penetrates $his <<if getSlave($AS).anus == 0>>virgin anus<<else>>rectum<</if>> gently. <</if>> $He's worked in gradually, but every time $he's loosened just slightly, the now-inadequate dildo is replaced by a larger one, and eventually more than one. <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && (getSlave($AS).vagina < 3) && getSlave($AS).mpreg != 1>> <<if ($dairyStimulatorsSetting > 1) && (getSlave($AS).anus < 3)>> $He goes from a dildo in the pussy and a dildo in the ass, through numerous interesting combinations of double penetration, until $he's got two porn star sized dildos sliding in and out of $his pussy and two more fucking $his ass. <<else>> $His womanhood goes from a normal dildo to a big dildo to two dildos, and so on, until $he's taking the equivalent of two porn star cocks. <</if>> <<else>> $His asshole goes from a normal dildo to a big dildo to two dildos, and so on, until $he's taking the equivalent of two porn star cocks up the butt. <</if>> This is a long process, and though <<if getSlave($AS).devotion > 95>> $he started out getting off on it, <<elseif getSlave($AS).devotion > 60>> $he did $his best to enjoy $himself for a while, <<elseif getSlave($AS).devotion > 20>> $he tried to relax and make it easier on $himself at the start, <<else>> $he cried and tried to break loose for a while, <</if>> $he's slumped against the machine from sheer exhaustion by the end. Its work completed, the preparatory raper withdraws and lets the milking machine begin its work. It's only been a few hours since <<= getSlave($AS).slaveName>>'s ordeal began, but now $he's ready to begin giving back. The machine revives $him with a hit of pharmaceuticals. <br><br> <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> $His vagina goes first. $He relaxes $his loose cunt for the elephantine dildo, but despite $his best efforts, it forces a gasp out of $him as it slides in. It remains stationary for now, but <<= getSlave($AS).slaveName>> know it's just the beginning, and $he already feels full to bursting. <<if getSlave($AS).devotion > 95>> $He takes more deep breaths, doing $his best to remain calm. <<elseif getSlave($AS).devotion > 60>> Terrified, $he cries harder. <<elseif getSlave($AS).devotion > 20>> Terrified, $he cries harder. <<else>> Terrified, $he starts to <<if !canTalk(getSlave($AS))>>soundlessly <</if>>scream and cry. <</if>> <<elseif ($dairyPregSetting > 0) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> <<if getSlave($AS).devotion > 95>> $He moans with pleasure <<elseif getSlave($AS).devotion > 60>> $He gasps <<elseif getSlave($AS).devotion > 20>> $He moans with fear <<else>> $He moans with anguish <</if>> as the machine inserts a warm, lubricated dildo into $his vagina. <</if>> <<if ($dairyStimulatorsSetting > 1)>> $His anus is next. An auxiliary dildo the size of the largest human cocks goes first, assraping $him so hard $he'd probably be injured if $he wasn't already very loose. <<if getSlave($AS).devotion > 95>> $He relaxes and does $his best to enjoy $himself, $his cheeks flushing with arousal. Once $his sphincter is well stretched, the machine withdraws the dildo, and before $his anus can begin to close, the machine replaces it with the main instrument. Despite the preparation, it's so huge that $he moans with fear $he feels the head touch $his buttocks. The moan becomes a long low groan as $his butthole accommodates the enormous thing. When it's all the way in, the dildo begins to withdraw for its first stroke, and $he <<if canTalk(getSlave($AS))>> whispers, "<<Master>>, it's <<s>>-<<s>>o b-big." $He relaxes and recollects $himself, and then adds, "I can do thi<<s>>." <<else>> begins distressing over its size before relaxing and recollecting $himself. $He smiles to show you $he can do this. <</if>> <<elseif getSlave($AS).devotion > 60>> $He tries to <<if getSlave($AS).skill.anal > 10>>apply $his anal training<<else>>relax<</if>>, but it fucks $his butt so mercilessly that $he eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before $his sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that $he begins to <<if !canTalk(getSlave($AS))>>silently <</if>>scream in terror as $he feels the head touch $his buttocks. $His <<if canTalk(getSlave($AS))>> yelling becomes a drawn-out shriek <<else>> pointless yelling turns to struggling <</if>> as $his butthole accommodates the enormous thing. When $he finally runs out of breath and slumps within $his restraints, the dildo begins to withdraw for its first stroke, and $he <<if canTalk(getSlave($AS))>> whispers, "<<Master>>, it'<<s>> too b-big. It hu-hurt<<s>>." <<else>> attempts to tell you that it is too big for $his hole. <</if>> <<elseif getSlave($AS).devotion > 20>> Crying, $he tries to <<if getSlave($AS).skill.anal > 10>>apply $his anal training<<else>>relax<</if>>, but it fucks $his butt so mercilessly that $he eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before $his sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that $he begins to beg desperately as $he feels the head touch $his buttocks. $His <<if canTalk(getSlave($AS))>> whining becomes a drawn-out shriek <<else>> soundless whining turns to struggling <</if>> as $his butthole accommodates the enormous thing. When $he finally runs out of breath and slumps within $his restraints, the dildo begins to withdraw for its first stroke, and $he is racked with sobs. <<else>> $He obviously thinks this is what $his butt will suffer, and doesn't like it. $He's tragically wrong. When $he finally relaxes, the machine withdraws the dildo, and before $his sphincter can close, it replaces it with the main instrument. <<if canTalk(getSlave($AS))>> $He screams with the horror of realization and begins to beg desperately as $he feels its head touch $his buttocks. $His cries become a drawn-out shriek as $his butthole accommodates the enormous thing. <<else>> $He attempts to fling $himself from the machine with the horror of realization begins to flail desperately as $he feels its head touch $his buttocks. $His efforts double as $his butthole accommodates the enormous thing. <</if>> When $he finally runs out of breath and slumps within $his restraints, the dildo begins to withdraw for its first stroke, and $he is racked with weeping. <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> The dildo in $his vagina begins to fuck $him as well. Between $his terribly broadened holes, $his stretched perineum is barely visible at all. <</if>> <<elseif ($dairyStimulatorsSetting > 0)>> <<if getSlave($AS).devotion > 95>> $He groans as the machine pushes a big dildo up $his butt and begins to sodomize $him powerfully. <<elseif getSlave($AS).devotion > 60>> $He sobs as the machine pushes a big dildo up $his butt and begins to sodomize $him powerfully. <<elseif getSlave($AS).devotion > 20>> $He sobs as the machine pushes a big dildo up $his butt and begins to sodomize $him powerfully. <<else>> $He cries as the machine pushes a big dildo up $his butt and begins to sodomize $him powerfully. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> <<if getSlave($AS).devotion > 95>> A manipulator prods $his jaw open and a phallus slides into $his throat, working around for a while to find the optimal position for maximum penetration where $he can still breathe through $his nose. There is a hiss as the food begins rushing through the phallus and down $his throat. <<elseif getSlave($AS).devotion > 60>> <<if canTalk(getSlave($AS))>> $He tries to say something, but $he left it too late. <</if>> A manipulator forces $his jaw open and a phallus slides into $his throat, working around for a while to find the optimal position for maximum penetration where $he can still breathe through $his nose. There is a hiss as the food begins rushing through the phallus and down $his throat. <<elseif getSlave($AS).devotion > 20>> $His crying is abruptly cut off as a manipulator forces $his jaw open and a phallus slides into $his throat, working around for a while to find the optimal position for maximum penetration where $he can still breathe through $his nose. <<else>> $He cries hopelessly, <<if canTalk(getSlave($AS))>> "I'm n-never going t-to leave h-here, am I, —" $His noise <<else>> until $his sobbing <</if>> is abruptly cut off as a manipulator forces $his jaw open and a phallus slides into $his throat, working around for a while to find the optimal position for maximum penetration where $he can still breathe through $his nose. <</if>> <<elseif ($dairyFeedersSetting > 0)>> <<if getSlave($AS).devotion > 95>> The machine gives $him a phallus to suck on. <<elseif getSlave($AS).devotion > 60>> <<if canTalk(getSlave($AS))>> $He tries to say something, but $he left it too late. <</if>> The machine gives $him a phallus to suck on. <<elseif getSlave($AS).devotion > 20>> $His crying is abruptly cut off as the machine gives $him a phallus to suck on. <<else>> $He cries hopelessly, <<if canTalk(getSlave($AS))>> "I'm n-never going t-to leave h-here, am I, —" $His noise <<else>> until $his sobbing <</if>> is abruptly cut off as the machine forces a phallus into $his mouth. <</if>> <</if>> <br><br> With its various applicators inserted and working, the machine begins to ejaculate necessary fluids into $his body. You cannot see much direct evidence, but the inrush of fluids is clear from the draining reservoirs scattered around the machine. <<if ($dairyStimulatorsSetting > 1)>> The gargantuan phallus fucking $his butthole ejaculates industrial lubricant, hydration, nutrition, and medication, to be absorbed by $his lower intestines. <<elseif ($dairyStimulatorsSetting > 0)>> The phallus fucking $his ass ejaculates hydration, nutrition, and medication, to be absorbed by $his colon. <</if>> <<if ($dairyPregSetting > 1) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> The dildo in $his vagina ejaculates cum, fertility drugs, and medication designed to cause uncontrollable natural lubrication, so it will not damage $him too severely. <<elseif ($dairyPregSetting > 0) && isFertile(getSlave($AS)) && getSlave($AS).mpreg != 1>> The dildo in $his vagina ejaculates cum and fertility drugs. <</if>> <<if ($dairyFeedersSetting > 0)>> There is a hiss as still more fluid containing hydration, nutrition, and medication begins rushing through the phallus in $his mouth and down $his throat. <</if>> Finally, multiple drug injectors attach themselves to $him and begin to use hypersonic jets to drive pharmaceuticals into $him without needles. <<if getSlave($AS).devotion > 95>> $His eyes fly wide as $he <<if canHear(getSlave($AS))>>hears and <</if>>feels the number of injections. $He knows these drugs are not without side effects, and $he's being injected with a normal day's dose every minute. $He musters $his resolve and relaxes again, relying on $his knowledge that you want $him to accept this fate. <<elseif getSlave($AS).devotion > 60>> $His eyes fly wide and $he stiffens with fear as $he <<if canHear(getSlave($AS))>>hears and <</if>>feels the number of injections. $He knows these drugs are not without side effects, and $he's being injected with a normal day's dose every minute. $He visibly tries to accept it, knowing that you want $him to submit to this fate. <<elseif getSlave($AS).devotion > 20>> The tears streaming out of $his eyes come faster as $he <<if canHear(getSlave($AS))>>hears and <</if>>feels the number of injections. $He knows these drugs are not without side effects, and $he's being injected with a normal day's dose every minute. <<else>> $He begins to struggle desperately as $he <<if canHear(getSlave($AS))>>hears and <</if>>feels the number of injections. $He knows these drugs are not without side effects, and $he's being injected with a normal day's dose every minute. <</if>> <br><br> Fluids begin to come out of $him. The drugs are strong, and despite everything $he experiences an orgasm so powerful that it's clear why the straps that bind $him are reinforced. <<if getSlave($AS).balls > 0>> <<if getSlave($AS).dick > 0>>The anal dildo fucks $him even harder<<else>>If $he had a dick, it would be caressed by a nice warm receptacle, but $he doesn't. The milker is forced to rape $his ass without mercy to force $him to cum<</if>>, and $he tries to scream around the dildo in $his mouth. <<if getSlave($AS).scrotum > 0>>$His balls tighten as $he<<else>>$He<</if>> shoots rope after rope of semen into the machine. <</if>> <<if (getSlave($AS).vagina > -1)>> $He gives the machine a nice gush of femcum. <</if>> <<if (getSlave($AS).lactation > 0)>> The cups sucking $his nipples work away ceaselessly, $his milk whitening the clear piping running into the machine. <<set getSlave($AS).lactationDuration = 2>> <<set getSlave($AS).boobs -= getSlave($AS).boobsMilk, getSlave($AS).boobsMilk = 0>> <</if>> The machine continues fucking $him despite $his climax. <<if getSlave($AS).devotion > 95>> Though it's difficult to tell, it's possible $he's smiling around the dildo in $his mouth. $He may be such a well-broken sex slave that $he can stand up to a life of nothing but drugs, milking, and an endless string of orgasms. To ease $his acclimation to $his new life, the drug cocktail is adjusted as $his orgasm fades, <<elseif getSlave($AS).devotion > 60>> Despite $his attempt to be brave, tears begin to leak out from behind $his visor as $he realizes that there will be no respite from the penetration. The drug cocktail is adjusted as $his orgasm fades, <<elseif getSlave($AS).devotion > 20>> To ease $his acclimation to $his new life, the drug cocktail is adjusted as $his orgasm fades, <<else>> To allow $him some rest despite $his terror, the drug cocktail is adjusted as $his orgasm fades, <</if>> to put $him to sleep. $He slumps against the machine as $he drops off. <<if (hasAnyArms(getSlave($AS)))>>$His painfully tight grip on your hand finally loosens<</if>>. <<if ($dairyStimulatorsSetting > 1)>> $His anus has not yet stretched to take the necessary full power setting, so $he is gently sodomized as $he sleeps to get $his sphincter used to its permanent occupier. <</if>> <<if (getSlave($AS).belly < 1500)>> $His belly has already begun to distend from the mass of fluid ejaculated down $his throat and into $his stomach, <<if getSlave($AS).ovaries == 1>>inside $his womanhood and into $his womb, and <</if>>up $his butt and into $his lower intestine. <</if>> Silence returns to the dairy.
MonsterMate/fc
src/uncategorized/industrialDairyAssignmentScene.tw
tw
mit
32,422
:: JE slave dispute [nobr] <<set $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $nextButton = "Continue", _event = $justiceEvents.pluck()>> /* pick a random event and remove it from the array so it will not occur again */ <<switch _event>> <<case "slave deal">> <<set _ContractCost = 5000>> <<set _slave = GenerateNewSlave("XX", {minAge: 24, maxAge: 42, ageOverridesPedoMode: 1, disableDisability: 1})>> <<set _slave.origin = "$He sold $himself into slavery to buy medical care for $his daughter.">> <<set _slave.devotion = random(25,30)>> <<set _slave.trust = _slave.devotion-20>> <<set _slave.oldDevotion = _slave.devotion>> <<run setHealth(_slave, jsRandom(0, 20))>> <<set _slave.earPiercing = 1>> <<set _slave.vagina = random(1,2)>> <<set _slave.ovaries = 1>> <<set _slave.counter.birthsTotal = 1>> <<set _slave.shouldersTat = either("flowers", "tribal patterns")>> <<set _slave.stampTat = either("flowers", "tribal patterns")>> <<case "breeding deal">> <<set _ContractCost = 40000>> <<set _slave = GenerateNewSlave("XX", {minAge: $fertilityAge+3, maxAge: 42, ageOverridesPedoMode: 1, disableDisability: 1})>> <<set _slave.origin = "$He was raised to be a mother.">> <<set _slave.career = "a breeder">> <<set _slave.devotion = random(10,25)>> <<set _slave.trust = _slave.devotion>> <<run setHealth(_slave, jsRandom(80, 90), 0, 0, 0, jsRandom(10, 30))>> <<set _slave.anus = 0>> <<set _slave.vagina = 3>> <<set _slave.skill.anal = 0>> <<set _slave.skill.oral = 0>> <<set _slave.skill.whoring = 0>> <<set _slave.skill.vaginal = 0>> <<set _slave.skill.entertainment = 0>> <<set _slave.bellySag = 10>> <<set _slave.bellySagPreg = 10>> <<set _slave.counter.birthsTotal = 3>> <<set _slave.hips = 2>> <<set _slave.boobs = random(4,6)*100>> <<if $seePreg == 1>> <<set _slave.belly = 18000>> <</if>> <<case "slave training">> <<set _ContractCost = 10000>> <<set _slave = GenerateNewSlave("XY", {disableDisability: 1})>> <<set _slave.origin = "You bought out a deal involving $him training to be an expert gelded sex slave.">> <<set _slave.devotion = random(30,40)>> <<set _slave.trust = _slave.devotion>> <<set _slave.oldDevotion = _slave.devotion>> <<run setHealth(_slave, jsRandom(60, 80), 0, 0, 0, jsRandom(10, 30))>> <<set _slave.balls = 0>> <<set _slave.anus = 2>> <<set _slave.skill.anal = 35>> <<set _slave.skill.oral = 35>> <<set _slave.skill.whoring = 35>> <<set _slave.skill.entertainment = 35>> <<set _slave.nipplesPiercing = 1>> <<set _slave.clitPiercing = 1>> <<set _slave.dickPiercing = 1>> <<set _slave.anusPiercing = 1>> <<set _slave.lipsPiercing = 1>> <<set _slave.tonguePiercing = 1>> <<set _slave.earPiercing = 1>> <<set _slave.nosePiercing = 1>> <<set _slave.eyebrowPiercing = 1>> <<set _slave.navelPiercing = 1>> <<set _slave.boobsTat = either("advertisements", "degradation", "rude words")>> <<set _slave.buttTat = either("advertisements", "degradation", "rude words")>> <<set _slave.vaginaTat = either("advertisements", "degradation", "rude words")>> <<set _slave.dickTat = either("advertisements", "degradation", "rude words")>> <<set _slave.lipsTat = either("advertisements", "degradation", "rude words")>> <<set _slave.anusTat = either("advertisements", "degradation", "rude words")>> <<set _slave.shouldersTat = either("advertisements", "degradation", "rude words")>> <<set _slave.armsTat = either("advertisements", "degradation", "rude words")>> <<set _slave.legsTat = either("advertisements", "degradation", "rude words")>> <<set _slave.stampTat = either("advertisements", "degradation", "rude words")>> <<case "majority deal">> <<set _ContractCost = 20000>> <<set _slave = GenerateNewSlave("", {minAge: $minimumSlaveAge, maxAge: 18, disableDisability: 1})>> <<set _slave.origin = "$He was raised to be a slave, since $he was mistakenly thought to be from good slave stock.">> <<set _slave.career = "a slave">> <<set _slave.devotion = random(10,15)>> <<set _slave.trust = _slave.devotion>> <<set _slave.oldDevotion = _slave.devotion>> <<run setHealth(_slave, jsRandom(80, 90), 0, 0, 0, jsRandom(10, 30))>> <<if _slave.dick == 0>> <<set _slave.vagina = 0>> <<set _slave.ovaries = 1>> <<elseif _slave.balls == 0>> <<set _slave.balls = 1>> <</if>> <<set _slave.anus = 0>> <<set _slave.skill.anal = 0>> <<set _slave.skill.oral = 0>> <<set _slave.skill.whoring = 0>> <<set _slave.skill.vaginal = 0>> <<set _slave.skill.entertainment = 0>> <<case "indenture deal">> <<set _ContractCost = 7500>> <<set _slave = GenerateNewSlave("", {minAge: 24, maxAge: 42, disableDisability: 1})>> <<run setHealth(_slave, jsRandom(-20, 20))>> <<set _slave.anus = 2>> <<if _slave.vagina > -1>> <<set _slave.vagina = 2>> <</if>> <<set _slave.skill.vaginal = 15>> <<set _slave.skill.oral = 15>> <<set _slave.skill.anal = 15>> <<set _slave.skill.whoring = 0>> <<set _slave.skill.entertainment = 15>> <<set _slave.boobs += 600>> <<set _slave.boobsImplant = 600>> <<set _slave.boobsImplantType = "normal">> <<set _slave.butt += 1>> <<set _slave.buttImplant = 1>> <<set _slave.buttImplantType = "normal">> <<set _slave.lips += 10>> <<set _slave.lipsImplant = 10>> <<set _slave.lipsPiercing = 1>> <<set _slave.tonguePiercing = 1>> <<set _slave.earPiercing = 1>> <<set _slave.nosePiercing = 1>> <<set _slave.eyebrowPiercing = 1>> <<set _slave.navelPiercing = 1>> <<set _slave.nipplesPiercing = 1>> <<set _slave.clitPiercing = 1>> <<set _slave.stampTat = either("flowers", "tribal patterns")>> <<default>> <<set _ContractCost = 10000>> <<set _slave = GenerateNewSlave("", {maxAge: 22, disableDisability: 1})>> <<set _slave.origin = "You bought out a deal for $his sale after the seller took $his virginity and the buyer no longer wanted $him.">> <<set _slave.counter.publicUse += 10>> <<set _slave.devotion = random(25,30)>> <<set _slave.trust = _slave.devotion-20>> <<set _slave.oldDevotion = _slave.devotion>> <<run setHealth(_slave, jsRandom(0, 20))>> <<set _slave.anus = 2>> <<if _slave.dick == 0>> <<set _slave.vagina = 2>> <<set _slave.ovaries = 1>> <<if isFertile(_slave) && $seePreg == 1>> <<= knockMeUp(_slave, 100, 2, -2, 1)>> <</if>> <</if>> <</switch>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(_slave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(_slave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <<run App.Utils.setLocalPronouns(_slave)>> <<= capFirstChar($assistant.name)>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> <<switch _event>> <<case "slave deal">> An older $woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the $woman's daughter in return for the $woman's voluntary enslavement. The $woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from a serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the $woman had been honest with her about how bad $his daughter's condition was. The $woman responds that $he didn't know. <<case "breeding deal">> A small-time slave breeder is accusing a customer of reneging on their agreement. For the last nine months, one of his best breeders has been busy growing his client's future slave and now <<if $seePreg == 1>> that $he's ready to give birth, <<set _slave.belly = 0>> <<set _slave.pregWeek = -3>> <<else>> that it's born, <</if>> he's refusing to transfer the funds, placing the entire operation in jeopardy. <br><br> The father<<if $seePreg == 1>>-to-be<</if>> claims that the child is not his and as such, the contract has not been fulfilled. Despite offers from the breeder to perform a paternity test, he adamantly insists on using his private, and rather expensive, physician to run the test; a cost high enough to put them out of business anyway. <<case "slave training">> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want $him as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<case "majority deal">> A prominent citizen is accusing a slave school of lying to him about the pedigree of a $girl about to reach $his majority. $He'll be enslaved once $he's of age, and he owns the rights to $him. He produces many messages from the school about $his progress; they all reference $his excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears $he's not the child of the slaves the school stated $he was. He angrily demands compensation for the effort he's put into planning for $him. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy $him back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<case "indenture deal">> A slutty-looking $girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking $him. $He sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told $him that $he wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the $girl bitterly insists that it was made. "And now," $he almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that $he has no proof. He protests that he only made the indentured servitude deal as a favor to $him, and is angry that $he's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that $he was indeed used anally five times yesterday," he observes acidly. "But that's $his job." <<default>> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang $him. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on $him, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</switch>> <br><br> <span id="result"> <<switch _event>> <<case "slave deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although $he isn't stupid enough to make a public accusation of corruption, the older $woman made use of $his few remaining hours of freedom to @@.red;slander@@ your administration of justice. <<run repX(-100, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the older $woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. $He is resigned, knowing that $he's now owned by a woman who almost certainly hates $him, but $his daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents $himself for enslavement, @@.hotpink;very grateful@@ that you've saved $his daughter's life. <br><br> <<set $arcologies[0].prosperity += 5>> <<run repX(2500, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the slave// <<case "breeding deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two,@@ a clear choice, and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<run repX(-100, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. While he is a little disappointed that he didn't get the slave he wanted, he speaks @@.green;positively@@ in public about how you helped protect his investments from potential mismanagement. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the breeder lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the breeder">> <<replace "#result">> You settle the dispute in favor of the slave breeder, and against the prominent accuser, by declaring that the standard paternity test will suffice. <<if $seePreg == 1>> As if on queue, the $girl's water breaks and soaks $his pants. The call ends to the sight of $his crotch bulging as $his child is born into $his clothing. <</if>> While he is satisfied with his future slave, he speaks @@.red;openly@@ in public about how you were so quick to use cheap services to settle the claim instead of listening to his requests. The breeder, however, passes a @@.green;good word@@ around the industry that slavers trading with your arcology can expect to be protected from abusive claims. <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to buy out the deal, paying the breeder and taking the slave yourself, and passing the child off to the buyer. The citizen gets what he wants and speaks @@.green;kindly@@ in public about how you helped smooth over a rather rough dispute. The breeder sends a @@.green;positive note@@ around the industry to the effect that slavers trading with your arcology can expect to be aided in times of need; though the loss of a star mother always stings. <br><br> <<set $arcologies[0].prosperity += 3>> <<run repX(300, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the slave// <<case "slave training">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<run repX(-100, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the deal">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that $he's going to a good master. <br><br> <<set $arcologies[0].prosperity += 5>> <<run repX(2500, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the slave// <<case "majority deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<run repX(-100, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <br><br> <<set $arcologies[0].prosperity += 3>> <<run repX(1500, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the slave// <<case "indenture deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although $he isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to $his peers that you helped the trader cheat $him into prostitution. Few citizens care, but there is a faint scent of corruption. <<run repX(-50, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that $he not be required to fuck against $his will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls $him for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Buy out the contract and $his indenture">> <<set _slave.devotion = random(10,15)>> <<set _slave.trust = _slave.devotion+4>> <<set _slave.oldDevotion = _slave.devotion>> <<set _slave.indenture = random(52,78)>> <<set _slave.indentureRestrictions = 2>> <<set _slave.origin = "You took over $his indenture after $he launched a legal complaint against an abusive master.">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to simply buy out the indenture contract, thereby acquiring $him, to which both parties readily agree. This decision is viewed as @@.green;incredibly generous@@ by both your arcology's romantically-minded and financially-inclined citizens. For their part, your new servant is hopeful that you will be more considerate of $his health, while the former holder is just happy to have $him off his hands. <br><br> <<set $arcologies[0].prosperity += 3>> <<run repX(1500, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the servant as such// <br><<link "Buy out the contract and enslave $him">> <<set _slave.origin = "$He was enslaved after you manipulated $his deal for indentured servitude.">> <<set _slave.devotion = random(-10,-15)>> <<set _slave.trust = _slave.devotion+4>> <<set _slave.oldDevotion = _slave.devotion>> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To $his horror, $he finds that your near-total power over deals made in your arcology has been employed to saddle $him with additional debts that, under $his indentured servitude, $he cannot hope to repay. It is then the work of ten minutes to demand payment, and when $he cannot pay, demand $his body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <br><br> <<set $arcologies[0].prosperity += 5>> <<run repX(-100, "event")>> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the servant as a slave// <<default>> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. <<run repX(-100, "event")>> <<run cashX(random(150,200)*10, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about deal-making in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<run repX(2500, "event")>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider deal-making in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<run repX(-500, "event")>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer")>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying $him, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that $he's been lucky enough to end up in a less abusive situation. <br><br> <<includeDOM App.UI.newSlaveIntro(_slave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>> and give you the slave// <</switch>> </span>
MonsterMate/fc
src/uncategorized/jeSlaveDispute.tw
tw
mit
32,824
:: Madam Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Brothel", $encyclopedia = "Madam">> <<if ($MadamID != 0)>> <<setLocalPronouns _S.Madam>> <span class='slave-name'><<= SlaveFullName(_S.Madam)>></span> is serving as your Madam.<br><br>$He will manage the brothel. <<else>> You have not selected a Madam. <</if>> <br><br>''Appoint a Madam from your devoted slaves:'' <br><br>[[None|Brothel][removeJob(_S.Madam, "be the Madam")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.brothel, "Brothel")>>
MonsterMate/fc
src/uncategorized/madamSelect.tw
tw
mit
594
:: Main [nobr jump-to-safe jump-from-safe] <<includeDOM App.MainView.errors()>> <<set $nextButton = "END WEEK", $nextLink = "End Week", $encyclopedia = "How to Play">> <<if $tabChoice.SlaveInteract != 'Description'>> <<set $tabChoice.SlaveInteract = 'Description'>> <</if>> <<run penthouseCensus()>> <<set $costs = Math.trunc(calculateCosts.predict())>> <<set $currentRule = $defaultRules[0]>> <<run SlaveSort.slaves($slaves)>> <<if $newModelUI == 1>> <<includeDOM V.building.render()>> <</if>> <<if $seeArcology == 1>> <<includeDOM App.Desc.playerArcology(App.UI.DOM.combineNodes("| ", App.UI.DOM.passageLink("Hide", "Main", () => {V.seeArcology = 0})))>> <</if>> <<if $seeDesk == 1>> <<include "Office Description">> [[Hide|Main][$seeDesk = 0]] <</if>> <<includeDOM App.MainView.full()>> <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/main.tw
tw
mit
863
:: Manage Arcology [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back", $nextLink = "Main", $encyclopedia = "The X-Series Arcology">> <<if $cheatMode == 1>> <div class="cheat-menu">[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]</div> <</if>> <div> <span id="building"></span> <<script>> $(document).one(':passageend', () => { $('#building').append( V.building.render(), ); }); <</script>> <div id="arc-desc"></div> <<script>> $(document).one(':passageend', () => { $('#arc-desc').append( App.Desc.playerArcology(App.UI.DOM.combineNodes("| ", App.UI.DOM.passageLink("Hide", "Main", () => {V.seeArcology = 0}))) ); }); <</script>> </div> <h2>Arcology Ownership</h2> <p> <div> <<run App.Arcology.updateOwnership()>> <<includeDOM ownershipReport(false)>> </div> </p> <<if FutureSocieties.availCredits() > 0>> <p class="noteworthy"> $arcologies[0].name's society is ready to begin accepting a new societal direction. </p> <</if>> <h2>Construction</h2> <p> <div> <<if $arcologyUpgrade.drones != 1>> <span class="note"> The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>. </span> <<link "Install drone security system" "Manage Arcology">> <<run cashX(-Math.trunc(5000*$upgradeMultiplierArcology), "capEx")>> <<set $arcologyUpgrade.drones = 1, $PC.skill.engineering += 1>> <<if $secExpEnabled > 0>> <<set $secBots = App.SecExp.generateUnit("bots")>> <</if>> <</link>> <<elseif $arcologyUpgrade.hydro != 1>> <span class="note"> The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>. </span> [[Upgrade water reclamation system|Manage Arcology][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $arcologyUpgrade.hydro = 1, $PC.skill.engineering += 1]] <<elseif $arcologyUpgrade.apron != 1>> <span class="note"> The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>. </span> [[Install solar apron|Manage Arcology][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $arcologyUpgrade.apron = 1, $PC.skill.engineering += 1]] <<elseif $arcologyUpgrade.grid != 1>> <span class="note"> The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>. </span> [[Upgrade transmission lines|Manage Arcology][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $arcologyUpgrade.grid = 1, $PC.skill.engineering += 1]] <<else>> <span class="note"> The arcology's public areas are fully upgraded. </span> <<includeDOM App.Arcology.upgrades($building)>> <</if>> </div> <div> <<if $weatherCladding == 0>> <span class="note"> Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>. Your citizens are <<if $weatherAwareness == 0>> likely to disapprove of this measure as alarmism. <<else>> <span class="noteworthy">concerned that this measure has not been taken already.</span> <</if>> </span> [[Apply weather cladding|Manage Arcology][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $weatherCladding = 1, $PC.skill.engineering += 1]] <<elseif $weatherCladding == 1 && $building.sections.length > 0>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost <<print cashFormat(Math.trunc(3500000*$upgradeMultiplierArcology))>> and without a doubt render your arcology one of the wonders of the world. [[Remodel weather cladding|Manage Arcology][cashX(forceNeg(Math.trunc(3500000*$upgradeMultiplierArcology)), "capEx"), $weatherCladding = 2, $PC.skill.engineering += 1]] <<elseif $weatherCladding == 1>> <span class="note"> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. </span> <<elseif $weatherCladding == 2>> <span class="note"> The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding. </span> <</if>> </div> <div> <<if $FCTV.receiver > -1 && !$FCTV.weekEnabled>> <<set _noSub = Math.trunc(25000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> <<set _lightSub = Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> <<set _heavySub = Math.trunc(10000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost <<print cashFormat(_noSub)>>. You can have your citizens pay for the fiber optic upgrades, reducing the cost to <<print cashFormat(_lightSub)>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost <<print cashFormat(_heavySub)>>. <<link "No subsidy" "Manage Arcology">> <<set $FCTV.receiver = 1, $FCTV.weekEnabled = $week, $PC.skill.hacking += 1>> <<run FCTV.initChannels()>> <<run cashX(forceNeg(_noSub), "capEx")>> <<run repX(500, "capEx")>> <</link>> | <<link "Light subsidy" "Manage Arcology">> <<set $FCTV.receiver = 1, $FCTV.weekEnabled = $week, $PC.skill.hacking += 1>> <<run FCTV.initChannels()>> <<run cashX(forceNeg(_lightSub), "capEx")>> /* No rep change */ <</link>> | <<link "Heavy subsidy" "Manage Arcology">> <<set $FCTV.receiver = 1, $FCTV.weekEnabled = $week, $PC.skill.hacking += 1>> <<run FCTV.initChannels()>> <<run cashX(forceNeg(Math.trunc(_heavySub), "capEx")>> <<run repX(-1500, "capEx")>> <</link>> <<elseif ($FCTV.receiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTV.receiver == 2)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Decent viewership rates amongst your citizens makes it somewhat easier to pursue your societal goals. <<elseif ($FCTV.receiver == 1)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Low viewership rates amongst your citizens limits the impact of FCTV on your societal goals. <</if>> </div> <<if ($PC.skill.engineering >= 100) || ($PC.career == "arcology owner")>> <div class="note"> Arcology upgrades are less expensive due to your <span class="player skill"> <<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>. </span> </div> <</if>> </p> <<if $secExpEnabled == 0>> <<if $weatherAwareness > 0>> <p> <<if $antiWeatherFreeze == 0>> The extreme weather hurts your arcology's ability to function. Reinforcing your passenger terminals increase the weather range at which they can operate. <div> Reinforcing passenger terminals costs <<print cashFormat(50000)>> and increase upkeep. [[Reinforce|Manage Arcology][$antiWeatherFreeze = 1, cashX(-50000, "capEx")]] </div> <<elseif $antiWeatherFreeze == 1>> You have reinforced your passenger terminals to function even during bad weather. You can invest into all-weather transportation to remain functional no matter what. <div> Investing in all-weather transportation costs <<print cashFormat(100000)>> and increase upkeep. [[Invest|Manage Arcology][$antiWeatherFreeze = 2, cashX(-100000, "capEx")]] </div> <<elseif $antiWeatherFreeze == 2>> Your arcology's passenger terminals remain fully operational even during the most extreme weather. <</if>> </p> <</if>> <</if>> <<if $secExpEnabled > 0>> <h2>Security</h2> <p> <div> <<if !$SecExp.buildings.propHub>> [[Set up the propaganda Hub|Manage Arcology][cashX(forceNeg(Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier))), "capEx"), App.SecExp.propHub.Init(), $PC.skill.engineering += 1, $PC.skill.hacking += 1]] <span class="detail"> Costs <<print cashFormat(Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)))>>. <div class="indent">Building specialized in the management of authority.</div> </span> <<else>> The [[Propaganda Hub|propagandaHub]] is ready to manipulate reality on your command. <</if>> </div> <div> <<if !$SecExp.buildings.secHub>> [[Set up the security headquarters|Manage Arcology][cashX(forceNeg(Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier))), "capEx"), App.SecExp.secHub.Init(), $PC.skill.engineering += 1, $PC.skill.hacking += 1]] <span class="detail"> Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>. <div class="indent">Building specialized in the management of security and crime.</div> </span> <<else>> The [[security HQ|securityHQ]] is constantly working to protect your arcology. <</if>> </div> <div> <<if !$SecExp.buildings.barracks>> [[Set up the barracks|Manage Arcology][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), App.SecExp.barracks.Init(), $PC.skill.engineering += 1]] <span class="detail"> Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> <div class="indent">Building specialized in the management of armed forces.</div> </span> <<else>> The [[barracks|secBarracks]] patiently await your orders. <</if>> </div> <div> <<if !$SecExp.buildings.riotCenter && $SecExp.settings.rebellion.enabled == 1>> [[Set up the riot control center|Manage Arcology][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), App.SecExp.riotCenter.Init(), $PC.skill.engineering += 1]] <span class="detail"> Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>> <div class="indent">Building specialized in the management and suppression of rebellions.</div> </span> <<elseif $SecExp.settings.rebellion.enabled == 1>> The [[Riot Control Center|riotControlCenter]] stands ready for action. <</if>> </div> </p> <</if>> <<if $difficultySwitch == 1>> <h2>Disaster Response</h2> <p> <<if $econWeatherDamage > 0>> The recent terrible weather has damaged the local infrastructure. It is <span class="warning">reducing the local economy score by <<print $econWeatherDamage>>.</span> <div> <<if $disasterResponse == 0>> Locals will do their best to repair the damage on their own, but setting up a disaster response unit will improve the recovery of infrastructure critical for keeping goods, people and information flowing smoothly in and out of your arcology. <div> Creating the unit will cost <<print cashFormat(50000)>> and incur upkeep. [[Create Disaster Response Unit|Manage Arcology][cashX(-50000, "capEx"), $disasterResponse = 1]] </div> <<elseif $disasterResponse == 1>> You are sending your disaster response unit to repair critical infrastructure. They are doing what they can. <div> The unit can be made more effective with an additional investment of <<print cashFormat(100000)>>. This will also increase upkeep. [[Improve Disaster Response Unit|Manage Arcology][cashX(-100000, "capEx"), $disasterResponse = 2]] </div> <<else>> Your highly capable disaster response unit is rapidly repairing the weather damage. <</if>> </div> <<elseif $disasterResponse > 0>> Your disaster response unit is idle. It will not cost you any upkeep this week. <</if>> </p> <</if>> <<if $foodMarket > 0>> <h2>Food Management</h2> <p> <<include "Food Market">> </p> <</if>> <h2>Sexual Service Policies</h2> <p> <div> If so desired, your assistant can help you manipulate the business environment within your arcology. </div> <div> Currently outside parties are providing <<print $NPCMarketShare.lowerClass/10>>%, <<print $NPCMarketShare.middleClass/10>>%, <<print $NPCMarketShare.upperClass/10>>% and <<print $NPCMarketShare.topClass/10>>% of the sexual services for the lower, middle, upper and top class respectively. </div> </p> <p> <div> <<if $sexSubsidies.lowerClass == 0>> You can provide a minor subsidy for those selling sexual services to the lower class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 1]] <<elseif $sexSubsidies.lowerClass == 1>> You are providing a minor subsidy for those selling sexual services to the lower class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Cancel Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 0]] | [[Moderate Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 2]] <<elseif $sexSubsidies.lowerClass == 2>> You are providing a moderate subsidy for those selling sexual services to the lower class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 1]] | [[Substantial Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 3]] <<elseif $sexSubsidies.lowerClass == 3>> You are providing a substantial subsidy for those selling sexual services to the lower class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Moderate Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 2]] | [[Gratuitous Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 4]] <<else>> You are providing a gratuitous subsidy for those selling sexual services to the lower class. <span class="note">Upkeep is relative to the amount of sex provided by other parties</span> [[Substantial Subsidy|Manage Arcology][$sexSubsidies.lowerClass = 3]] <</if>> </div> <div> <<if $sexSupplyBarriers.lowerClass == 0>> You can make things more difficult for those supplying sexual services in the lower class segment if you are willing to spend 1000 reputation and pay a flat upkeep of <span class="cash"><<print cashFormat(1000)>>.</span> <<if $rep > 1000>>[[Create Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 1, repX(-1000, "subsidiesAndBarriers")]] <<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.lowerClass == 1>> You have forced some unneeded bureaucracy on those selling sexual services to the lower class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(5000)>>.</span> <<if $rep > 1000>>[[Abolish Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 0, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 2, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.lowerClass == 2>> You have forced considerable bureaucracy on those selling sexual services to the lower class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(20000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 1, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.lowerClass == 3>> You have forced stifling bureaucracy on those selling sexual services to the lower class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(60000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 2, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 4, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<else>> You have forced suffocating bureaucracy on those selling sexual services to the lower class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.lowerClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <</if>> </div> </p> <p> <div> <<if $sexSubsidies.middleClass == 0>> You can provide a minor subsidy for those selling sexual services to the middle class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.middleClass = 1]] <<elseif $sexSubsidies.middleClass == 1>> You are providing a minor subsidy for those selling sexual services to the middle class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Cancel Subsidy|Manage Arcology][$sexSubsidies.middleClass = 0]] | [[Moderate Subsidy|Manage Arcology][$sexSubsidies.middleClass = 2]] <<elseif $sexSubsidies.middleClass == 2>> You are providing a moderate subsidy for those selling sexual services to the middle class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.middleClass = 1]] | [[Substantial Subsidy|Manage Arcology][$sexSubsidies.middleClass = 3]] <<elseif $sexSubsidies.middleClass == 3>> You are providing a substantial subsidy for those selling sexual services to the middle class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Moderate Subsidy|Manage Arcology][$sexSubsidies.middleClass = 2]] | [[Gratuitous Subsidy|Manage Arcology][$sexSubsidies.middleClass = 4]] <<else>> You are providing a gratuitous subsidy for those selling sexual services to the middle class. <span class="note">Upkeep is relative to the amount of sex provided by other parties</span> [[Substantial Subsidy|Manage Arcology][$sexSubsidies.middleClass = 3]] <</if>> </div> <div> <<if $sexSupplyBarriers.middleClass == 0>> You can make things more difficult for those supplying sexual services in the middle class segment if you are willing to spend 1000 reputation and pay a flat upkeep of <span class="cash"><<print cashFormat(1000)>>.</span> <<if $rep > 1000>>[[Create Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 1, repX(-1000, "subsidiesAndBarriers")]] <<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.middleClass == 1>> You have forced some unneeded bureaucracy on those selling sexual services to the middle class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(5000)>>.</span> <<if $rep > 1000>>[[Abolish Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 0, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 2, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.middleClass == 2>> You have forced considerable bureaucracy on those selling sexual services to the middle class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(20000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 1, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.middleClass == 3>> You have forced stifling bureaucracy on those selling sexual services to the middle class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(60000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 2, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 4, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<else>> You have forced suffocating bureaucracy on those selling sexual services to the middle class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.middleClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <</if>> </div> </p> <p> <div> <<if $sexSubsidies.upperClass == 0>> You can provide a minor subsidy for those selling sexual services to the upper class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.upperClass = 1]] <<elseif $sexSubsidies.upperClass == 1>> You are providing a minor subsidy for those selling sexual services to the upper class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Cancel Subsidy|Manage Arcology][$sexSubsidies.upperClass = 0]] | [[Moderate Subsidy|Manage Arcology][$sexSubsidies.upperClass = 2]] <<elseif $sexSubsidies.upperClass == 2>> You are providing a moderate subsidy for those selling sexual services to the upper class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.upperClass = 1]] | [[Substantial Subsidy|Manage Arcology][$sexSubsidies.upperClass = 3]] <<elseif $sexSubsidies.upperClass == 3>> You are providing a substantial subsidy for those selling sexual services to the upper class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Moderate Subsidy|Manage Arcology][$sexSubsidies.upperClass = 2]] | [[Gratuitous Subsidy|Manage Arcology][$sexSubsidies.upperClass = 4]] <<else>> You are providing a gratuitous subsidy for those selling sexual services to the upper class. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Substantial Subsidy|Manage Arcology][$sexSubsidies.upperClass = 3]] <</if>> </div> <div> <<if $sexSupplyBarriers.upperClass == 0>> You can make things more difficult for those supplying sexual services in the upper class segment if you are willing to spend 1000 reputation and pay a flat upkeep of <span class="cash"><<print cashFormat(1000)>>.</span> <<if $rep > 1000>>[[Create Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 1, repX(-1000, "subsidiesAndBarriers")]] <<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.upperClass == 1>> You have forced some unneeded bureaucracy on those selling sexual services to the upper class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(5000)>>.</span> <<if $rep > 1000>>[[Abolish Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 0, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 2, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough</span><</if>> <<elseif $sexSupplyBarriers.upperClass == 2>> You have forced considerable bureaucracy on those selling sexual services to the upper class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(20000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 1, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.upperClass == 3>> You have forced stifling bureaucracy on those selling sexual services to the upper class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(60000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 2, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 4, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<else>> You have forced suffocating bureaucracy on those selling sexual services to the upper class making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.upperClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <</if>> </div> </p> <p> <div> <<if $sexSubsidies.topClass == 0>> You can provide a minor subsidy for those selling sexual services to the millionaires. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.topClass = 1]] <<elseif $sexSubsidies.topClass == 1>> You are providing a minor subsidy for those selling sexual services to the millionaires. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Cancel Subsidy|Manage Arcology][$sexSubsidies.topClass = 0]] | [[Moderate Subsidy|Manage Arcology][$sexSubsidies.topClass = 2]] <<elseif $sexSubsidies.topClass == 2>> You are providing a moderate subsidy for those selling sexual services to the millionaires. <span class="note">Upkeep is relative to the amount of sex provided by other parties.</span> [[Minor Subsidy|Manage Arcology][$sexSubsidies.topClass = 1]] | [[Substantial Subsidy|Manage Arcology][$sexSubsidies.topClass = 3]] <<elseif $sexSubsidies.topClass == 3>> You are providing a substantial subsidy for those selling sexual services to the millionaires. <span class="note">Upkeep is relative to the amount of sex provided by other parties</span> [[Moderate Subsidy|Manage Arcology][$sexSubsidies.topClass = 2]] | [[Gratuitous Subsidy|Manage Arcology][$sexSubsidies.topClass = 4]] <<else>> You are providing a gratuitous subsidy for those selling sexual services to the millionaires. <span class="note">Upkeep is relative to the amount of sex provided by other parties</span> [[Substantial Subsidy|Manage Arcology][$sexSubsidies.topClass = 3]] <</if>> </div> <div> <<if $sexSupplyBarriers.topClass == 0>> You can make things more difficult for those supplying sexual services in the millionaires segment if you are willing to spend 1000 reputation and pay a flat upkeep of <span class="cash"><<print cashFormat(1000)>>.</span> <<if $rep > 1000>>[[Create Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 1, repX(-1000, "subsidiesAndBarriers")]] <<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.topClass == 1>> You have forced some unneeded bureaucracy on those selling sexual services to the millionaires making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(5000)>>.</span> <<if $rep > 1000>>[[Abolish Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 0, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 2, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<elseif $sexSupplyBarriers.topClass == 2>> You have forced considerable bureaucracy on those selling sexual services to the millionaires making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(20000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 1, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough</span><</if>> <<elseif $sexSupplyBarriers.topClass == 3>> You have forced stifling bureaucracy on those selling sexual services to the millionaires making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. Increasing the bureaucracy further will cost a flat upkeep of <span class="cash"><<print cashFormat(60000)>>.</span> <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 2, repX(-1000, "subsidiesAndBarriers")]] | [[Increase Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 4, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough.</span><</if>> <<else>> You have forced suffocating bureaucracy on those selling sexual services to the millionaires making things a little more difficult. If you are willing to spend 1000 reputation you can change this policy. <<if $rep > 1000>>[[Reduce Bureaucracy|Manage Arcology][$sexSupplyBarriers.topClass = 3, repX(-1000, "subsidiesAndBarriers")]]<<else>><span class="note">You are not reputable enough</span><</if>> <</if>> </div> </p> <h2>Population and Rent</h2> <p> <<print $arcologies[0].name>> is home to the following; <<set _percACitizens = Math.trunc(($ACitizens / ($ACitizens + $ASlaves)) * 1000) / 10, _percASlaves = Math.trunc(($ASlaves / ($ACitizens + $ASlaves)) * 1000) / 10, _percLowerClass = Math.trunc(($lowerClass / ($ACitizens + $ASlaves)) * 1000) / 10, _percMiddleClass = Math.trunc(($middleClass / ($ACitizens + $ASlaves)) * 1000) / 10, _percUpperClass = Math.trunc(($upperClass / ($ACitizens + $ASlaves)) * 1000) / 10, _percTopClass = Math.trunc(($topClass / ($ACitizens + $ASlaves)) * 1000) / 10, _rentLowerClass = Math.trunc($rent.lowerClass * (1 + (5 - $baseDifficulty) / 20) / 0.25) / 100, _rentMiddleClass = Math.trunc($rent.middleClass * (1 + (5 - $baseDifficulty) / 20) / 0.25) / 100, _rentUpperClass = Math.trunc($rent.upperClass * (1 + (5 - $baseDifficulty) / 20) / 25), _rentTopClass = Math.trunc($rent.topClass * (1 + (5 - $baseDifficulty) / 20) / 25)>> <div> Lower Class Citizens | $lowerClass | <<print _percLowerClass>>% | Rent <span class="cash"><<print cashFormat(_rentLowerClass)>></span> <<if $rent.lowerClass > $rentDefaults.lowerClass * 1.5>> <span class="note">Very High</span> | [[Decrease|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass * 1.5, $rentEffectL = 0.94, $whoreBudget.lowerClass *= 9 / 8]] <<elseif $rent.lowerClass > $rentDefaults.lowerClass>> <span class="note">High</span> | [[Increase|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass * 2, $rentEffectL = 0.85, $whoreBudget.lowerClass *= 8 / 9]] | [[Decrease|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass, $rentEffectL = 1, $whoreBudget.lowerClass *= 10 / 9]] <<elseif $rent.lowerClass > $rentDefaults.lowerClass * 0.5>> <span class="note">Average</span> | [[Increase|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass * 1.5, $rentEffectL = 0.94, $whoreBudget.lowerClass *= 9 / 10]] | [[Decrease|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass * 0.5, $rentEffectL = 1.04, $whoreBudget.lowerClass *= 11 / 10]] <<elseif $rent.lowerClass > 0>> <span class="note">Low</span> | [[Increase|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass, $rentEffectL = 1, $whoreBudget.lowerClass *= 10 / 11]] | [[Free Rent|Manage Arcology][$rent.lowerClass = 0, $rentEffectL = 1.1, $whoreBudget.lowerClass *= 12 / 11]] <<else>> <span class="note">Free</span> | [[Increase|Manage Arcology][$rent.lowerClass = $rentDefaults.lowerClass * 0.5, $rentEffectL = 1.04, $whoreBudget.lowerClass *= 11 / 12]] <</if>> </div> <div> Middle Class Citizens | $middleClass | <<print _percMiddleClass>>% | Rent <span class="cash"><<print cashFormat(_rentMiddleClass)>></span> <<if $rent.middleClass > $rentDefaults.middleClass * 1.5>> <span class="note">Very High</span> | [[Decrease|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass * 1.5, $rentEffectM = 0.94, $whoreBudget.middleClass *= 9 / 8]] <<elseif $rent.middleClass > $rentDefaults.middleClass>> <span class="note">High</span> | [[Increase|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass * 2, $rentEffectM = 0.85, $whoreBudget.middleClass *= 8 / 9]] | [[Decrease|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass, $rentEffectM = 1, $whoreBudget.middleClass *= 10 / 9]] <<elseif $rent.middleClass > $rentDefaults.middleClass * 0.5>> <span class="note">Average</span> | [[Increase|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass * 1.5, $rentEffectM = 0.94, $whoreBudget.middleClass *= 9 / 10]] | [[Decrease|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass * 0.5, $rentEffectM = 1.04, $whoreBudget.middleClass *= 11 / 10]] <<elseif $rent.middleClass > 0>> <span class="note">Low</span> | [[Increase|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass, $rentEffectM = 1, $whoreBudget.middleClass *= 10 / 11]] | [[Free Rent|Manage Arcology][$rent.middleClass = 0, $rentEffectM = 1.1, $whoreBudget.middleClass *= 12 / 11]] <<else>> <span class="note">Free</span> | [[Increase|Manage Arcology][$rent.middleClass = $rentDefaults.middleClass * 0.5, $rentEffectM = 1.04, $whoreBudget.middleClass *= 11 / 12]] <</if>> </div> <div> Upper Class Citizens | $upperClass | <<print _percUpperClass>>% | Rent <span class="cash"><<print cashFormat(_rentUpperClass)>></span> <<if $rent.upperClass > $rentDefaults.upperClass * 1.5>> <span class="note">Very High</span> | [[Decrease|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass * 1.5, $rentEffectU = 0.94, $whoreBudget.upperClass *= 9 / 8]] <<elseif $rent.upperClass > $rentDefaults.upperClass>> <span class="note">High</span> | [[Increase|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass * 2, $rentEffectU = 0.85, $whoreBudget.upperClass *= 8 / 9]] | [[Decrease|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass, $rentEffectU = 1, $whoreBudget.upperClass *= 10 / 9 ]] <<elseif $rent.upperClass > $rentDefaults.upperClass * 0.5>> <span class="note">Average</span> | [[Increase|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass * 1.5, $rentEffectU = 0.94, $whoreBudget.upperClass *= 9 / 10]] | [[Decrease|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass * 0.5, $rentEffectU = 1.04, $whoreBudget.upperClass *= 11 / 10]] <<elseif $rent.upperClass > 0>> <span class="note">Low</span> | [[Increase|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass, $rentEffectU = 1, $whoreBudget.upperClass *= 10 / 11]] | [[Free Rent|Manage Arcology][$rent.upperClass = 0, $rentEffectU = 1.1, $whoreBudget.upperClass *= 12 / 11]] <<else>> <span class="note">Free</span> | [[Increase|Manage Arcology][$rent.upperClass = $rentDefaults.upperClass * 0.5, $rentEffectU = 1.04, $whoreBudget.upperClass *= 11 / 12]] <</if>> </div> <div> Millionaires | $topClass | <<print _percTopClass>>% | Rent <span class="cash"><<print cashFormat(_rentTopClass)>></span> <<if $rent.topClass > $rentDefaults.topClass * 1.5>> <span class="note">Very High</span> | [[Decrease|Manage Arcology][$rent.topClass = $rentDefaults.topClass * 1.5, $rentEffectT = 0.94, $whoreBudget.topClass *= 9 / 8]] <<elseif $rent.topClass > $rentDefaults.topClass>> <span class="note">High</span> | [[Increase|Manage Arcology][$rent.topClass = $rentDefaults.topClass * 2, $rentEffectT = 0.85, $whoreBudget.topClass *= 8 / 9]] | [[Decrease|Manage Arcology][$rent.topClass = $rentDefaults.topClass, $rentEffectT = 1, $whoreBudget.topClass *= 10 / 9]] <<elseif $rent.topClass > $rentDefaults.topClass * 0.5>> <span class="note">Average</span> | [[Increase|Manage Arcology][$rent.topClass = $rentDefaults.topClass * 1.5, $rentEffectT = 0.94, $whoreBudget.topClass *= 9 / 10]] | [[Decrease|Manage Arcology][$rent.topClass = $rentDefaults.topClass * 0.5, $rentEffectT = 1.04, $whoreBudget.topClass *= 11 / 10]] <<elseif $rent.topClass > 0>> <span class="note">Low</span> | [[Increase|Manage Arcology][$rent.topClass = $rentDefaults.topClass, $rentEffectT = 1, $whoreBudget.topClass *= 10 / 11]] | [[Free Rent|Manage Arcology][$rent.topClass = 0, $rentEffectT = 1.1, $whoreBudget.topClass *= 12 / 11]] <<else>> <span class="note">Free</span> | [[Increase|Manage Arcology][$rent.topClass = $rentDefaults.topClass * 0.5, $rentEffectT = 1.04, $whoreBudget.topClass *= 11 / 12]] <</if>> </div> <div> Slaves | $ASlaves | <<print _percASlaves>>% </div> </p> <h2>Language</h2> <p> The lingua franca of the arcology is <strong>$language</strong>. <<link "Language options">><<set $seed = $language>><<goto "Change Language">><</link>> </p> <h2>Special Arcology Upgrades</h2> <p class="indent"> <<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant.personality == 0)>> <span class="note">$arcologies[0].name has no special upgrades.</span> <</if>> <<if ($personalArms == 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. <<elseif ($personalArms > 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary. <</if>> <<if ($mercenaries > 0)>> <<if ($mercenaries == 1)>> A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries < 5)>> A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries >= 5)>> You have permanently settled a full company of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. <</if>> <</if>> <<if $assistant.personality > 0>> <<setAssistantPronouns>> <<= capFirstChar($assistant.name)>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are _hisA body. <<if $assistant.personality > 1>> _HeA also has charge of all smart piercings in the arcology, and is using _hisA adaptations to sexual duties to improve their effectiveness. <</if>> <</if>> </p> <p> Your slaves have participated in approximately <<print num($oralTotal+$vaginalTotal+$analTotal)>> sexual encounters: <<print num($oralTotal)>> primarily oral, <<print num($vaginalTotal)>> vanilla, <<print num($mammaryTotal)>> mammary, <<print num($analTotal)>> anal, and <<print num($penetrativeTotal)>> with the slave penetrating another. They have produced about <<print num($milkTotal)>> liters of marketable milk, <<if $seeDicks != 0>>about <<print num($cumTotal)>> deciliters of marketable cum, <</if>>and have given birth <<print num($birthsTotal)>> times. <<if $abortionsTotal > 0 && $miscarriagesTotal > 0>> They have had a total of <<print num($abortionsTotal)>> abortions and <<print num($miscarriagesTotal)>> miscarriages. <<elseif $abortionsTotal > 0>> They have had a total of <<print num($abortionsTotal)>> abortions. <<elseif $miscarriagesTotal > 0>> They have had a total of <<print num($miscarriagesTotal)>> miscarriages. <</if>> <<if $fuckdollsSold > 0>> $fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold. <</if>> </p> <<if $pitFightsTotal > 0 && $pitKillsTotal > 0>> <p> $arcologies[0].name has hosted <<print num ($pitFightsTotal)>> pit fights, and <<print num ($pitKillsTotal)>> slaves have died in your pit. </p> <<elseif $pitFightsTotal > 0>> <p> $arcologies[0].name has hosted <<print num ($pitFightsTotal)>> pit fights. </p> <</if>> <<if $secExpEnabled > 0>> <<set _countBattles = $SecExp.battles.victories + $SecExp.battles.losses>> <<set _countRebellions = $SecExp.rebellions.victories + $SecExp.rebellions.losses>> <p> <<if $SF.Toggle === 0||$SF.Active === 0>> Your army counts <<print num(App.SecExp.Manpower.employedOverall)>> total soldiers. <<elseif $SF.Toggle && $SF.Active >= 1>> Your army counts <<print num(App.SecExp.Manpower.employedOverall + $SF.ArmySize)>> total soldiers of which <<print num($SF.ArmySize)>> under the special force command and the rest under your direct control. <</if>> <<if $SecExp.settings.battle.enabled === 1 && _countBattles > 0>> Your troops were involved in <<print num(_countBattles)>> battles of which <<print num($SecExp.battles.major)>> were major engagements. <<if _countBattles === $SecExp.battles.victories>> You won all of them. <<elseif _countBattles === $SecExp.battles.losses>> You won none of them. <<else>> You won <<print num($SecExp.battles.victories)>> of them, while the enemy managed to gain the upper hand in the other <<print num($SecExp.battles.losses)>>. <</if>> During all battles you lost a total of <<print num($militiaTotalCasualties + $slavesTotalCasualties + $mercTotalCasualties)>> men, while scoring a total of <<print num($SecExp.core.totalKills)>> kills. <</if>> <<if $SecExp.settings.rebellion.enabled === 1 && _countRebellions > 0>> Your arcology was involved in <<print num(_countRebellions)>> rebellions. You won <<print num($SecExp.rebellions.victories)>> of them, while the rebels defeated your forces in <<print num($SecExp.rebellions.losses)>>. <</if>> </p> <</if>> <p> Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">> </p> <<if $experimental.dinnerParty == 1 && $seeExtreme == 1>> <p> [[Host Dinner Party|Dinner Party Preparations]] </p> <</if>>
MonsterMate/fc
src/uncategorized/manageArcology.tw
tw
mit
44,157
:: Manage Penthouse [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back", $nextLink = "Main", $encyclopedia = "What the Upgrades Do">> <<if $cheatMode == 1>> <div class="cheat-menu">[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]</div> <</if>> <h1>Penthouse</h1> <p> <div class="scene-intro"> <<include "Office Description">> <<if $PC.career == "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle. <</if>> </div> <div> <<if $SF.Toggle && $SF.Active >= 1>> <br> <<link "Take your express elevator down to $SF.Lower""Firebase">> <</link>> <<elseif $SF.FS.Tension > 100>> <<= App.SF.fsIntegration.badOutcome_Firebase()>> <</if>> </div> </p> <h2>Penthouse Capacity</h2> <p> <div> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. [[Expand the dormitory|Manage Penthouse][cashX(forceNeg(Math.trunc($dormitory*1000*$upgradeMultiplierArcology)), "capEx"), $dormitory += 10, $PC.skill.engineering += .1]] <span class="detail"> Costs <<print cashFormat(Math.trunc($dormitory*1000*$upgradeMultiplierArcology))>> <div class="indent">Exceeding this limit is bad for slaves' health, devotion and trust.</div> </span> </div> <div> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. [[Expand the rooms|Manage Penthouse][cashX(forceNeg(Math.trunc($rooms*1000*$upgradeMultiplierArcology)), "capEx"), $rooms += 5, $PC.skill.engineering += .1]] <span class="detail"> Costs <<print cashFormat(Math.trunc($rooms*1000*$upgradeMultiplierArcology))>> <div class="indent">The number of rooms determines the number of slaves that can be granted luxury.</div> </span> </div> </p> <h2>Penthouse Facilities</h2> <p> <div> <<if $masterSuite == 0>> [[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $masterSuite = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse is capped by a master suite with room for an entire harem of personal toys. <</if>> </div> <div> <<if $servantsQuarters == 0>> [[Build a dormitory to house large numbers of house servants|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $servantsQuarters = 5, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse includes a dormitory to house large numbers of house servants. <</if>> </div> <div> <<if $schoolroom == 0>> [[Build a schoolroom where slaves can be educated|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $schoolroom = 5, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse includes a schoolroom where slaves can be educated. <</if>> </div> <div> <<if $spa == 0>> [[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $spa = 5, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. <</if>> </div> <<if $seePreg != 0>> <<if $experimental.nursery == 1>> <div> <<if $nursery == 0>> [[Build a nursery to raise children from birth|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $nursery = 5, $nurseryNannies = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The penthouse has a nursery built where infants can be brought up. <</if>> </div> <</if>> <</if>> <div> <<if $clinic == 0>> [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $clinic = 5, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. <</if>> </div> <div> <<if $cellblock == 0>> [[Construct cells to properly confine disobedient slaves|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $cellblock = 5, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. <</if>> </div> <<if $seePreg != 0>> <div> <<if $arcologyUpgrade.grid == 1>> <<if $incubator == 0>> [[Install an incubation chamber to rapidly age children|Manage Penthouse][cashX(forceNeg(Math.trunc(100000*$upgradeMultiplierArcology)), "capEx"), $incubator = 1, $PC.skill.engineering += 1, $readySlaves = 0]] <span class="detail">Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>></span> <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. <</if>> <<elseif $arcologyUpgrade.hydro == 1 || $arcologyUpgrade.apron == 1>> <span class="note">Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.</span> <</if>> </div> <</if>> <div> <<if $HGSuite != 1>> [[Build a small suite for a Head Girl to live in|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $HGSuite = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. <</if>> </div> </p> <h2>Penthouse Upgrades</h2> <p> <div> <<if $servantMilkers != 1>> Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][cashX(forceNeg(Math.trunc(25000*$upgradeMultiplierArcology)), "capEx"), $servantMilkers = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>></span> <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. <</if>> </div> <div> <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $boobAccessibility = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $boobAccessibility = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>></span> <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks, and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do. <</if>> </div> <<if $seeHyperPreg == 1>> <div> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $pregAccessibility = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $pregAccessibility = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>></span> <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks, and other items are now designed to work around a massively distended belly. <</if>> </div> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <div> <<if $dickAccessibility != 1>> Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $dickAccessibility = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. <</if>> </div> <div> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $ballsAccessibility = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $ballsAccessibility = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>></span> <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks, and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves. <</if>> </div> <div> <<if $buttAccessibility != 1>> <<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with gigantic posteriors. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $buttAccessibility = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $buttAccessibility = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>></span> <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it. <</if>> </div> <</if>> <<if $boobAccessibility > 0 || $pregAccessibility > 0 || $dickAccessibility > 0 || $ballsAccessibility > 0 || $buttAccessibility > 0>> <<set _removeCost = Math.trunc(((5000*($boobAccessibility+$pregAccessibility+$dickAccessibility+$ballsAccessibility+$buttAccessibility)))*$upgradeMultiplierArcology)>> <div class="detail"> [[Remove the accessibility renovations|Manage Penthouse][cashX(forceNeg(_removeCost), "capEx"), $boobAccessibility = 0, $pregAccessibility = 0, $dickAccessibility = 0, $ballsAccessibility = 0, $buttAccessibility = 0]] Will cost <<print cashFormat(_removeCost)>> </div> <</if>> <div> <<if $feeder == 0>> [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $feeder = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The kitchen mounts sensors to refine diets in real time. <</if>> </div> <div> <<if $cockFeeder == 0>> [[Enhance the feeding system with faux phalli|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $cockFeeder = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. <span class="detail">[[Remove them|Manage Penthouse][$cockFeeder = 0]]</span> <</if>> </div> <div> <<if $suppository == 0>> [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $suppository = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. <span class="detail">[[Remove them|Manage Penthouse][$suppository = 0]]</span> <</if>> </div> <div> <<if $dairy != 0>> <<if $dairyPiping == 0>> [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][cashX(forceNeg(Math.trunc(15000*$upgradeMultiplierArcology)), "capEx"), $dairyPiping = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>></span> <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. <</if>> <<elseif $dairyPiping == 1>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused. <</if>> </div> <<if $seePee == 1>> <div> <<if $wcPiping == 0>> [[Install pipes connecting the slave bathrooms to the rest of your penthouse for use in watersports|Manage Penthouse][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $wcPiping = 1, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>></span> <<else>> The plumbing underneath the slave bathrooms connects to various taps throughout the penthouse that can dispense its contents when needed. <</if>> </div> <</if>> <div> <<if $studio == 0>> [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierArcology)), "capEx"), $studio = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>></span> <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. <<if $studioFeed == 0>> [[Upgrade the media hub to allow better control of pornographic content|Manage Penthouse][cashX(forceNeg(Math.trunc(15000*$upgradeMultiplierArcology)), "capEx"), $studioFeed = 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>></span> <<else>> It has been upgraded to allow superior control of a slave's pornographic content. <</if>> <</if>> </div> <div> <<if $dojo == 0>> [[Set up a personal armory to support a bodyguard|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $dojo = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<elseif $dojo == 1>> There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][cashX(forceNeg(Math.trunc(5000*$upgradeMultiplierArcology)), "capEx"), $dojo = 2, $PC.skill.engineering += .5]] <span class="detail">Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>></span> <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for them to rest in when off duty. <</if>> </div> <div> <<if $dispensary == 0>> <<if $rep > 2000>> [[Install a pharmaceutical fabricator|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $dispensary = 1, $drugsCost = $drugsCost*.75, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to obtain cutting-edge pharmaceutical technology.</span> <</if>> <<else>> There is a [[pharmaceutical fabricator|Dispensary]] attached to the surgery. <</if>> </div> <div> <<if $ImplantProductionUpgrade == 0>> <<if $rep > 2000>> [[Install an implant manufactory|Manage Penthouse][cashX(forceNeg(Math.trunc(20000*$upgradeMultiplierArcology)), "capEx"), $ImplantProductionUpgrade = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to obtain cutting-edge implant fabrication technology.</span> <</if>> <<else>> There is a [[implant manufactory|Implant Manufactory]] attached to the surgery. <</if>> </div> <div> <<if $organFarmUpgrade == 0>> <<if $rep > 10000>> [[Install an experimental organ farm|Manage Penthouse][cashX(forceNeg(Math.trunc(70000*$upgradeMultiplierArcology)), "capEx"), $organFarmUpgrade = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(Math.trunc(70000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to obtain an experimental organ fabricator.</span> <</if>> <<else>> There is an [[organ farm|Organ Farm]] attached to the surgery. <</if>> </div> <div> <<if $geneticMappingUpgrade == 0>> <<if $rep > 14000>> [[Install a genetic sequencer|Manage Penthouse][cashX(-120000, "capEx"), $geneticMappingUpgrade = 1, $PC.skill.engineering += .1]] <span class="detail">Costs <<print cashFormat(120000)>></span> <<else>> <span class="note">You lack the reputation to purchase a cutting-edge genetic sequencer</span> <</if>> <<else>> There is a [[genetic sequencer|Gene Lab]] attached to the surgery. <</if>> </div> <div> <<switch $prostheticsUpgrade>> <<case 0>> <<if ($rep > 8000)>> [[Install basic equipment for attaching and maintenance of prosthetics|Manage Penthouse][cashX(forceNeg(Math.trunc(100000*$upgradeMultiplierArcology)), "capEx"), $prostheticsUpgrade = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to buy basic equipment for attaching and maintenance of prosthetics.</span> <</if>> <<case 1>> You have basic equipment for attaching and maintenance of prosthetics. <<if ($rep > 12000)>> [[Buy a contract for advanced prosthetics|Manage Penthouse][cashX(forceNeg(Math.trunc(100000*$upgradeMultiplierArcology)), "capEx"), $prostheticsUpgrade = 2]] <span class="detail">Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to get a contract for advanced prosthetics.</span> <</if>> <<case 2>> You have basic equipment for attaching and maintenance of prosthetics and a contract to guarantee the availability of advanced prosthetics. <<if ($rep > 16000)>> [[Buy a contract for high-tech prosthetics|Manage Penthouse][cashX(forceNeg(Math.trunc(100000*$upgradeMultiplierArcology)), "capEx"), $prostheticsUpgrade = 3]] <span class="detail">Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to get a contract for high-tech prosthetics.</span> <</if>> <<case 3>> You have basic equipment for attaching and maintenance of prosthetics and a contract to guarantee the availability of high-tech prosthetics. <</switch>> </div> <<if $prostheticsUpgrade > 0>> <div> <<if $researchLab.level > 0>> Your penthouse is equipped with an advanced prosthetic lab. <<else>> [[Clear out one of the floors and install equipment to construct prosthetics yourself|Manage Penthouse][cashX(forceNeg(Math.trunc(150000*$upgradeMultiplierArcology)), "capEx"), $researchLab.level = 1, $researchLab.maxSpace = 5, $PC.skill.engineering += 1]] <span class="detail"> Costs <<print cashFormat(Math.trunc(150000*$upgradeMultiplierArcology))>> <div class="indent"> Buying the equipment to construct prosthetics yourself is expensive but if you want to construct a lot of prosthetics it will pay out in the long run. </div> </span> <</if>> </div> <</if>> </p> <p> <div> <<if $surgeryUpgrade == 0>> <<if $rep > 10000>> [[Upgrade the remote surgery|Manage Penthouse][cashX(forceNeg(Math.trunc(50000*$upgradeMultiplierArcology)), "capEx"), $surgeryUpgrade = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to secure rare surgery upgrades.</span> <</if>> <<else>> Your remote surgery has been heavily upgraded and customized. <</if>> </div> <<if $seePreg == 1>> <div> <<if $pregnancyMonitoringUpgrade == 0>> <<if $rep > 10000>> [[Upgrade the pregnancy monitoring systems|Manage Penthouse][cashX(forceNeg(Math.trunc(30000*$upgradeMultiplierArcology)), "capEx"), $pregnancyMonitoringUpgrade = 1, $PC.skill.engineering += 1]] <span class="detail">Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>></span> <<else>> <span class="note">You lack the reputation to purchase improved pregnancy monitoring systems.</span> <</if>> <<else>> Your pregnancy monitoring systems have been heavily upgraded. <</if>> </div> <</if>> </p> <p> <<if $rep >= 10000>> [[Black Market|The Black Market]] <<else>> You lack the reputation (<<= num(10000)>>) to be invited to the underground Black Market. <</if>> </p>
MonsterMate/fc
src/uncategorized/managePenthouse.tw
tw
mit
24,139
:: Markets Report [nobr] //FC Markets Report:// <<set _assetAffected = either("capture", "drugs", "entrapment", "general", "slaves", "surgical", "training")>> <<set _assetDirection = either("down", "up")>> <<if _assetAffected == "general">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets... <<else>> ...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@... <</if>> <<else>> <<if random(1,100) > 50>> ...increasing Free Cities slave labor effects @@.gold;general prices@@... <<else>> ...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@... <</if>> <</if>> <<elseif _assetAffected == "slaves">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last... <<else>> ...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@... <</if>> <<else>> <<if random(1,100) > 50>> ...increased supply due to bush wars drove down @@.gold;slave prices@@... <<else>> ...@@.gold;slave prices@@ continue to fall due to major improvements in training... <</if>> <</if>> <<elseif _assetAffected == "entrapment">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement... <<else>> ...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated... <</if>> <<else>> <<if random(1,100) > 50>> ...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement... <<else>> ...report on low success rates @@.gold;drove down@@ value of legal enslavement methods... <</if>> <</if>> <<elseif _assetAffected == "capture">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage... <<else>> ...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work... <</if>> <<else>> <<if random(1,100) > 50>> ...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate... <<else>> ...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@... <</if>> <</if>> <<elseif _assetAffected == "training">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training... <<else>> ...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs... <</if>> <<else>> <<if random(1,100) > 50>> ...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for... <<else>> ...increased automation of slave training @@.gold;negatively impacting@@ training contracts... <</if>> <</if>> <<elseif _assetAffected == "surgical">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical... <<else>> ...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery... <</if>> <<else>> <<if random(1,100) > 50>> ...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard... <<else>> ...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production... <</if>> <</if>> <<elseif _assetAffected == "drugs">> <<if _assetDirection == "up">> <<if random(1,100) > 50>> ...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@... <<else>> ...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula... <</if>> <<else>> <<if random(1,100) > 50>> ...new formula @@.gold;cut costs@@ of common curatives by an unprecedented... <<else>> ...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros... <</if>> <</if>> <</if>>
MonsterMate/fc
src/uncategorized/marketsReport.tw
tw
mit
4,104
:: Master Suite [nobr jump-to-safe jump-from-safe] <<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.masterSuite)>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $encyclopedia = "Master Suite", _MsL = _slaves.length>> <<set _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0, _msAvg = App.Utils.masterSuiteAverages()>> <<set _masterSuiteNameCaps = capFirstChar($masterSuiteName)>> <<if (_S.Concubine && _S.Concubine.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if _S.Concubine.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <<if _MsL > 0>> <<for _slave range _slaves>> <<if (_slave.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if _slave.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <</for>> <</if>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<set _Tmult2 = Math.trunc(25000*$upgradeMultiplierArcology)>> <<set _Tmult3 = Math.trunc(15000*$upgradeMultiplierArcology)>> _masterSuiteNameCaps is furnished <<if $masterSuiteUpgradeLuxury == 1>> <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<= properMaster()>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies. <<case "Neo Imperialist">> as an apartment worthy of a modern-day Emperor. The highest of technology decorates every space, allowing you to remain in constant communication with the rest of the arcology - your fledgling empire - even when in your room. The <<= properMaster()>>'s suite is an elaborate shrine to your many victories, fitted with many low couches to fit a whole harem inside, and the banners of your house hang around you on every side. The centerpiece of your personal apartment is a massive tapestry, designed in ancient style and depicting the creation of your Arcology from the collapsing Old World, all the way up to the modern day, with you standing over a great cheering crowd in your golden crown. You wonder for a moment if you'll have to commission more tapestries as the Arcology advances further. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<= properMaster()>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<= properMaster()>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room. <<case "Edo Revivalist">> in the spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<= properMaster()>>. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<= properMaster()>>. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Intellectual Dependency">> comfortably, with lots of easy-to-clean leather and plentiful easy-to-use tools, toys, and lubricants to make sex with bimbo slaves as fun and simple as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Slave Professionalism">> comfortably, with complex sex toys and tools designed to maximize pleasure when used by skilled hands. The space is dominated by a broad, soft bed, well supplied with pillows. The rest is dedicated to perfecting oneself and boosting <<= properMaster()>>'s status ever higher. <<case "Petite Admiration">> comfortably, with plentiful tools, toys, lubricants and a bevy of stepping stools to accommodate even the shortest slave. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Statuesque Glorification">> comfortably, though designed for slaves of the taller variety. Short slaves will find the furniture, and the room's centerpiece, a massive four-poster bed, woefully out of their reach. <<default>> in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<= properTitle()>> and then cuddle afterward. <</switch>> It is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another. <<if _MsL > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif _MsL > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<= properTitle()>> favors in a side room, and the flooring is erotic mosaic. <<case "Neo Imperialist">> as an apartment worthy of a modern-day Emperor. The highest of technology decorates every space, allowing you to remain in constant communication with the rest of the arcology - your fledgling empire - even when in your room. The <<= properMaster()>>'s suite is an elaborate shrine to your many victories, fitted with a large bed with hanging golden bedposts, and the banners of your house hang around you on every side. The centerpiece of your personal apartment is a massive tapestry, designed in ancient style and depicting the creation of your Arcology from the collapsing Old World, all the way up to the modern day, with you standing over a great cheering crowd in your golden crown. You wonder for a moment if you'll have to commission more tapestries as the Arcology advances further. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<= properTitle()>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<= properTitle()>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Asset Expansionist">> comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys. <<case "Transformation Fetishist">> comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys. <<case "Gender Radicalist">> comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs. <<case "Gender Fundamentalist">> comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. <<case "Intellectual Dependency">> comfortably, with lots of easy-to-clean leather and plentiful easy-to-use tools, toys, and lubricants to make sex with bimbo slaves as fun and simple as possible. <<case "Slave Professionalism">> comfortably, with complex sex toys and tools designed to maximize pleasure when used by skilled hands. The space is largely dedicated to perfecting oneself and boosting <<= properMaster()>>'s status ever higher. <<case "Petite Admiration">> comfortably, with plentiful tools, toys, lubricants and a bevy of stepping stools to accommodate even the shortest slave. <<case "Statuesque Glorification">> comfortably, though designed for slaves of the taller variety. Short slaves will find the furniture woefully out of their reach. <<default>> in a refined, yet practical style. <</switch>> The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor <<if _MsL > 3>> is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing. <<if _msAvg.energy > 90>> They're having energetic group sex; most of them are fucking and being fucked at the same time. <<elseif _msAvg.energy > 60>> They're having group sex; most of them are in active sexual contact with more than one partner. <<else>> They're having languid group sex; more than one slave is dozing while another plays with their body. <</if>> <<if _msAvg.energy > 90>> The pit features automated cleaning systems, which are quite necessary. <<if _msAvg.dick > 4>> With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously. <</if>> <<if _msAvg.cum > 4>> The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower. <</if>> <<if _msAvg.milk > 4000>> Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk. <</if>> <</if>> <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br> <</if>> <<elseif _MsL > 0>> has a few lonely-looking fucktoys in it, badly outnumbered by the cushions. <<else>> is desolate and unpopulated. <</if>> <<else>> <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman patrician's apartment. There is a small shrine to the old gods the <<= properTitle()>> favors in a side room, and the flooring is erotic mosaic. <<case "Neo Imperialist">> as an apartment worthy of a modern-day King. The highest of technology decorates every space, allowing you to remain in constant communication with the rest of the arcology - your fledgling empire - even when in your room. The <<= properMaster()>>'s suite is an elaborate shrine to your many victories, fitted with a king-sized pod-bed, and the banners of your house hang around you on every side. The centerpiece of your personal apartment is a massive tapestry, designed in ancient style and depicting the creation of your Arcology from the collapsing Old World, all the way up to the modern day, with you standing over a great cheering crowd in your golden crown. You wonder for a moment if you'll have to commission more tapestries as the Arcology advances further. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<= properTitle()>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<= properTitle()>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens. <<case "Chinese Revivalist">> like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<= properTitle()>>. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. <<case "Intellectual Dependency">> comfortably, with lots of easy-to-clean leather and plentiful easy-to-use tools, toys, and lubricants to make sex with bimbo slaves as fun and simple as possible. <<case "Slave Professionalism">> comfortably, with complex sex toys and tools designed to maximize pleasure when used by skilled hands. The space is largely dedicated to perfecting oneself and boosting <<= properMaster()>>'s status ever higher. <<case "Petite Admiration">> comfortably, with plentiful tools, toys, lubricants and a bevy of stepping stools to accommodate even the shortest slave. <<case "Statuesque Glorification">> comfortably, though designed for slaves of the taller variety. Short slaves will find the furniture woefully out of their reach. <<default>> comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy. <</switch>> <<if _MsL > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif _MsL > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <</if>> <<set _cost = $masterSuiteUpgradeLuxury === 0 ? _Tmult2 : _Tmult1>> <div class="choices"> <<if $masterSuiteUpgradeLuxury !== 2>> [[Remodel the suite around a luxurious pit for group sex|Master Suite][cashX(forceNeg(_cost), "capEx"), $masterSuiteUpgradeLuxury = 2]] <span class="note"> Costs <<print cashFormat(_cost)>>; will encourage fucktoys to fuck each other. </span> <</if>> </div> <div class="choices"> <<if $masterSuiteUpgradeLuxury !== 1>> [[Refit the suite to the height of traditional opulence|Master Suite][cashX(forceNeg(_cost), "capEx"), $masterSuiteUpgradeLuxury = 1]] <span class="note"> Costs <<print cashFormat(_cost)>>; and will focus the suite on you. </span> <</if>> </div> <br>_masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. There <<if _MsL == 1>>is<<else>>are<</if>> currently _MsL slave<<if _MsL != 1>>s<</if>> in $masterSuiteName. <<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>> <div class="choices" style="font-style:normal"> [[Expand the Master Suite|Master Suite][cashX(forceNeg(_Tmult0), "capEx"), $masterSuite += 2, $PC.skill.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <<if $ConcubineID == 0 && _MsL == 0>> | [[Decommission the Master Suite|Main][$masterSuite = 0, $masterSuiteUpgradeLuxury = 0, $masterSuitePregnancySlaveLuxuries = 0, $masterSuiteDecoration = "standard", $masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0, $masterSuiteUpgradePregnancy = 0, $masterSuiteHyperPregnancy = 0]] <</if>> </div> <<if _MsL > 0>> <<includeDOM removeFacilityWorkers("masterSuite", "rest", "please you")>> <</if>> <<if $seePreg != 0>> <br> <<if $masterSuiteUpgradePregnancy == 1>> The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber. <<if $masterSuitePregnancySlaveLuxuries == 1>> Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br> <<else>> Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs <<print cashFormat(500)>>/week//<br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>> Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br> <<else>> Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>> //Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br> <<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs <<print cashFormat(1000)>>/week//<br> <</if>> <<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br> <</if>> <<else>> The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][cashX(forceNeg(_Tmult3), "capEx"), $masterSuiteUpgradePregnancy = 1]] //Costs <<print cashFormat(_Tmult3)>>// <</if>> <</if>> <br><br> <<includeDOM App.UI.SlaveList.stdFacilityPage(App.Entity.facilities.masterSuite)>> <br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase// <<run App.UI.SlaveList.ScrollPosition.restore()>>
MonsterMate/fc
src/uncategorized/masterSuite.tw
tw
mit
31,720
:: Master Suite Report [nobr] /* This passage probably isn't really necessary but it helps organize the profiler output. * TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */ <<includeDOM App.EndWeek.masterSuiteReport()>>
MonsterMate/fc
src/uncategorized/masterSuiteReport.tw
tw
mit
286
:: Milkmaid Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Dairy", $encyclopedia = "Milkmaid">> <<if ($MilkmaidID != 0)>> <<setLocalPronouns _S.Milkmaid>> <span class='slave-name'><<= SlaveFullName(_S.Milkmaid)>></span> is serving as your Milkmaid.<br><br>$He will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>. <<else>> You have not selected a Milkmaid. <</if>> <br><br>''Appoint a Milkmaid from your obedient slaves:'' <br><br>[[None|Dairy][removeJob(_S.Milkmaid, "be the Milkmaid")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.dairy, "Dairy")>>
MonsterMate/fc
src/uncategorized/milkmaidSelect.tw
tw
mit
685
:: Multiple Organ Implant [nobr] You head down to your <<if $surgeryUpgrade == 1>> heavily upgraded and customized <</if>> remote surgery and start having the slaves with <<if ($completedOrgans.length > 0) && ($adjustProstheticsCompleted > 0)>> organs or prosthetics <<elseif ($completedOrgans.length > 1)>> organs <<elseif ($adjustProstheticsCompleted > 1)>> prosthetics <</if>> that are ready be sent down. <h1>Implant Organs</h1> <<set _F = App.Medicine.OrganFarm>> <<for _i = 0; _i < $slaves.length; _i++>> <<set $AS = $slaves[_i].ID>> <<set _sortedOrgans = _F.getSortedOrgans(getSlave($AS))>> <<if _sortedOrgans.length === 0>><<continue>><</if>> <h2><<= getSlave($AS).slaveName>></h2> <<for _k = 0; _k < _sortedOrgans.length; _k++>> <h3><<print _F.Organs[_sortedOrgans[_k]].name>></h3> <<set _actions = _F.Organs[_sortedOrgans[_k]].implantActions>> <<set _manual = false, _success = false, _break = false>> <<for _l = 0; _l < _actions.length; _l++>> <<if !_actions[_l].autoImplant>> <<if _actions[_l].canImplant(getSlave($AS))>> <<set _manual = true>> <</if>> <<continue>> <</if>> <<if !_actions[_l].canImplant(getSlave($AS))>> <<set _error = _actions[_l].implantError(getSlave($AS))>> <<if _error !== "">> @@.red;ERROR: <<print _error>>@@<br> <</if>> <<elseif getSlave($AS).health.health - _actions[_l].healthImpact < -75>> Estimated health impact too high, skipping further surgeries. <<set _break = true>> <<break>> <<else>> <<run App.Medicine.OrganFarm.implant(getSlave($AS), _sortedOrgans[_k], _l)>> <<include "Surgery Degradation">><br><br> <<set _success = true>> <</if>> <</for>> <<if _break>><<break>><</if>> <<if !_success && _manual>> //Cannot implant <<print _F.Organs[_sortedOrgans[_k]].name.toLowerCase()>> automatically, try implanting manually in the remote surgery.// <</if>> <</for>> <</for>> <h1>Implant prosthetics</h1> /* prosthetics */ <<for _i = 0; _i < $slaves.length; _i++>> <<set $AS = $slaves[_i].ID>> /* count for estimating health impact */ <<set _prostheticCount = $adjustProsthetics.filter(p => p.slaveID == getSlave($AS).ID && p.workLeft <= 0).length>> /* since we already have count, skip slaves that don't need work */ <<if _prostheticCount < 1>> <<continue>> <</if>> /* Ensures that a slave can never die during the execution of this passage. Calculation based on worst case, so when changing worst case change it here too. */ <<if getSlave($AS).health.health - (_prostheticCount * 20) < -75>> <br><hr> @@.red;Estimated health impact too great; <<= getSlave($AS).slaveName>> skipped.@@ <<continue>> <</if>> <<for _k = 0; _k < $adjustProsthetics.length; _k++>> <<set _p = $adjustProsthetics[_k]>> <<if _p.slaveID == getSlave($AS).ID && _p.workLeft <= 0>> <<set $adjustProsthetics.splice(_k, 1), _k-->> <<set $adjustProstheticsCompleted-->> <<set addProsthetic(getSlave($AS), _p.id)>> <br><hr> <<switch _p.id>> <<case "ocular">> <<if getBestVision(getSlave($AS)) === 0>> <<run eyeSurgery(getSlave($AS), "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))>> <<set surgeryDamage(getSlave($AS), 20), $surgeryType = "ocular implant">> <<include "Surgery Degradation">> <<else>> //Since $he has working eyes the <<= setup.prosthetics.ocular.name>> will be put into storage.// <</if>> <<case "cochlear">> <<if getSlave($AS).hears != 0>> <<set getSlave($AS).earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "cochlear implant">> <<include "Surgery Degradation">> <<else>> //Since $he has working ears the <<= setup.prosthetics.cochlear.name>> will be put into storage.// <</if>> <<case "electrolarynx">> <<if getSlave($AS).voice <= 0>> <<set getSlave($AS).electrolarynx = 1, getSlave($AS).voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "electrolarynx">> <<include "Surgery Degradation">> <<else>> //Since $he has a voice the <<= setup.prosthetics.electrolarynx.name>> will be put into storage.// <</if>> <<case "interfaceP1">> <<if hasAnyNaturalLimbs(getSlave($AS))>> //Since $he has at least one healthy limb the <<= setup.prosthetics.interfaceP1.name>> will be put into storage.// <<elseif getSlave($AS).PLimb == 2>> //Since $he already has <<= addA(setup.prosthetics.interfaceP2.name)>> installed the <<= setup.prosthetics.interfaceP1.name>> will be put into storage.// <<else>> <<set getSlave($AS).PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface1">> <<include "Surgery Degradation">> <</if>> <<case "interfaceP2">> <<if hasAllNaturalLimbs(getSlave($AS))>> //Since $he has no amputated limbs the <<= setup.prosthetics.interfaceP2.name>> will be put into storage.// <<elseif getSlave($AS).PLimb == 1>> <<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 5), $surgeryType = "PLimb interface3">> <<include "Surgery Degradation">> <<else>> <<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface2">> <<include "Surgery Degradation">> <</if>> <<case "basicL" "sexL" "beautyL" "combatL" "cyberneticL">> <<if getSlave($AS).fuckdoll != 0>> //Since a Fuckdoll can't use prosthetic limbs the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif hasAllNaturalLimbs(getSlave($AS))>> //Since $he needs an amputated limb to attach prosthetics the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif getSlave($AS).PLimb == 0>> //Since $he must have a prosthetic interface installed to attach prosthetic limbs the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<else>> <<if _p.id == "basicL">> <<set _state = App.Desc.limbChange().currentLimbs(getSlave($AS)), _change = upgradeLimbs(getSlave($AS), 2)>> <<if _change>> <<= App.Desc.limbChange().reaction(getSlave($AS), _state)>> <<else>> //Since $he already has more advanced prosthetic limbs attached the <<= setup.prosthetics.basicL.name>> will be put into storage.// <</if>> <<elseif _p.id == "sexL">> <<set _state = App.Desc.limbChange().currentLimbs(getSlave($AS)), _change = upgradeLimbs(getSlave($AS), 3)>> <<if _change>> <<= App.Desc.limbChange().reaction(getSlave($AS), _state)>> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.sexL.name>> will be put into storage.// <</if>> <<elseif _p.id == "beautyL">> <<set _state = App.Desc.limbChange().currentLimbs(getSlave($AS)), _change = upgradeLimbs(getSlave($AS), 4)>> <<if _change>> <<= App.Desc.limbChange().reaction(getSlave($AS), _state)>> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.beautyL.name>> will be put into storage.// <</if>> <<elseif _p.id == "combatL">> <<set _state = App.Desc.limbChange().currentLimbs(getSlave($AS)), _change = upgradeLimbs(getSlave($AS), 5)>> <<if _change>> <<= App.Desc.limbChange().reaction(getSlave($AS), _state)>> <<else>> //Since $he already has advanced prosthetic limbs attached the <<= setup.prosthetics.combatL.name>> will be put into storage.// <</if>> <<else>> <<if getSlave($AS).PLimb == 2>> <<set _state = App.Desc.limbChange().currentLimbs(getSlave($AS)), _change = upgradeLimbs(getSlave($AS), 2)>> <<if _change>> <<= App.Desc.limbChange().reaction(getSlave($AS), _state)>> <</if>> <<else>> //Since $he must have <<= addA(setup.prosthetics.interfaceP2.name)>> installed to attach cybernetic limbs the <<= setup.prosthetics.cyberneticL.name>> will be put into storage.// <</if>> <</if>> <</if>> <<case "interfaceTail">> <<set getSlave($AS).PTail = 1, getSlave($AS).tail = "none", getSlave($AS).tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 10), $surgeryType = "tailInterface">> <<include "Surgery Degradation">> <<case "modT" "sexT" "combatT">> <<if getSlave($AS).PTail == 0>> //Since $he must have <<= addA(setup.prosthetics.interfaceTail.name)>> installed to attach tails the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif getSlave($AS).tail != "none">> //Since $he currently has a tail attached the <<= setup.prosthetics[_p.id].name>> will be put into storage.// <<elseif _p.id == "modT">> //Since installing <<= addA(setup.prosthetics.modT.name)>> is complicated it can't be automated.// /*Reason: there are different designs player can choose from.*/ <<elseif _p.id == "combatT">> <<set $prostheticsConfig = "attachTail", getSlave($AS).tail = "combat", getSlave($AS).tailColor = "jet black">> <<include "Prosthetics Configuration">> <<elseif _p.id == "sexT">> <<set $prostheticsConfig = "attachTail", getSlave($AS).tail = "sex", getSlave($AS).tailColor = "pink">> <<include "Prosthetics Configuration">> <</if>> <<default>> //Since there is no automated procedure to implant/attach <<= setup.prosthetics[_p.id].name>> it will be put into storage.// <</switch>> <br> <</if>> <</for>> <</for>> /* end of the $slaves loop */ /* This needs to be down here to over-ride any Surgery Degradation calls */ <<set $nextButton = "Continue">> <<set $nextLink = "Main">>
MonsterMate/fc
src/uncategorized/multiImplant.tw
tw
mit
9,930
:: Neighbors Development [nobr] <<set $averageProsperity = 0, _agentBonus = 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].prosperity < 10>> <<set $arcologies[$i].prosperity = 10>> <</if>> <<set $averageProsperity += $arcologies[$i].prosperity>> <</for>> <<set $averageProsperity = $averageProsperity/$arcologies.length>> <<if $corp.Incorporated == 1>> <<set _corpBonus = Math.trunc(1000 * Math.pow(App.Corporate.value, 0.1))>> <</if>> <<if $useTabs == 0>>__Arcologies in the Free City__<</if>> <<for $i = 0; $i < $arcologies.length; $i++>> <br> '' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>, /* PROSPERITY */ <<if $arcologies[$i].direction != 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $arcologies[$i].prosperity += random(-1,1)>> <<case "a corporation" "an oligarchy">> <<set $arcologies[$i].prosperity += random(-1,2)>> <<case "a committee" "your trustees">> <<set $arcologies[$i].prosperity += random(0,2)>> <<case "an individual">> <<set $arcologies[$i].prosperity += random(0,3)>> <<case "your agent">> <<set _agentBonus = agentBonus($i)>> <<set $arcologies[$i].prosperity += random(0,3) + _agentBonus>> <<default>> <<set $arcologies[$i].prosperity += random(-1,1)>> <</switch>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <</if>> <<if $arcologies[$i].honeymoon > 0>> <<set $arcologies[$i].honeymoon -= 1>> <</if>> <<if $arcologies[$i].government == "your agent">> <<set _Agent = App.currentAgent($i)>> <<setLocalPronouns _Agent>> is being run by your agent @@.deeppink;<<= SlaveFullName(_Agent)>>.@@ <<set _agentIndex = $slaveIndices[_Agent.ID]>> <<if (def _agentIndex) && $slaves[_agentIndex].assignment != "be your agent">> @@.red;BUG: $slaves[_agentIndex].slaveName also was <<print $slaves[_agentIndex].assignment>>!@@ <<= assignJob($slaves[_agentIndex], "be your agent")>> <</if>> <<if _agentBonus > 0>>@@.green;$He does an excellent job this week.@@<</if>> The arcology <<elseif $arcologies[$i].government == "your trustees">> is being run by @@.mediumseagreen;your trustees.@@ The arcology <</if>> <<if $arcologies[$i].direction == 0>> <<set _error = 5>> <<else>> <<set _error = 10>> <</if>> <<set _error -= Math.min(2*$assistant.power, _error)>> <<set _prosperity = (Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100))>> has an estimated GSP of @@.yellowgreen;<<print cashFormat(_prosperity)>><<if $showNumbers != 2>><<if ($showNumbers == 1) && (_prosperity > $showNumbersMax)>>m<<else>> million<</if>><<else>>m<</if>>,@@ <<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>> but it is undergoing some internal turmoil. @@.red;Resentment that has been quietly building among the arcology's elite turns into open rebellion!@@ <<if $arcologies[$i].PCminority > 0>> @@.red;Your ownership interest in $arcologies[$i].name has been annulled!@@ <<set $arcologies[$i].PCminority = 0>> <</if>> @@.yellow;After a brief power struggle, it undergoes a change of government.@@ <<if (def _agentIndex) && _agentIndex != -1>> <<setLocalPronouns $slaves[_agentIndex]>> @@.deeppink;$slaves[_agentIndex].slaveName@@ manages to escape with the help of a few loyal citizens and returns to you @@.gold;fearing your displeasure at $his failure.@@ <<set $slaves[_agentIndex].trust -= 40>> <<= assignJob($slaves[_agentIndex], "rest")>> /* this takes care of necessary cleanup for agent and agent companion (if any) */ <</if>> A controlling interest has been taken by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <<set $arcologies[$i].ownership = random(51,61), $arcologies[$i].minority = 100 - $arcologies[$i].ownership - random(1,19), $arcologies[$i].honeymoon += 10>> <<elseif ($arcologies[$i].government != "your trustees") && ($arcologies[$i].government != "your agent") && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership. <<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>> @@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements. <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = 0>> <<set $arcologies[$i].government = "your trustees">> <<else>> The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>> undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>> @@.yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "your trustees">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <</if>> <<default>> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <</switch>> <<else>> The arcology is paralyzed by dissension over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle, since its current government owns less of it than its largest rival for control. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>> @@.yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<if random(0,2) == 0>> Its elected officials surrender power to a small group of leading citizens. <<set $arcologies[$i].government = "an oligarchy">> <<else>> Its elected officials are forced to give way to a committee of public safety. <<set $arcologies[$i].government = "a committee">> <</if>> <<case "a committee">> <<if random(0,2) == 0>> Its ruling committee forms it into a corporation in the hope this will spur growth. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle within its ruling committee leaves only a few leading citizens in power. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<case "an oligarchy">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <</if>> <<case "an individual">> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <<case "a corporation">> <<if random(0,2) == 0>> A power struggle within the corporation that runs it is won by a single person. <<set $arcologies[$i].government = "an individual">> <<else>> The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<default>> Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems. <<set $arcologies[$i].government = "elected officials">> <</switch>> <<set _desc = FutureSocieties.decay($i).map((fs) => FutureSocieties.displayName(fs))>> <<if _desc.length > 2>> Its citizens take the opportunity to make radical social changes, @@.cyan;purging the <<= _desc.reduce((res, ch, i, arr) => res + (i === arr.length - 1 ? ' and ' : ', ') + ch)>>@@ favored by the old government. <<elseif _desc.length == 2>> Its citizens take the opportunity to make social changes, @@.cyan;discarding the _desc[0] and _desc[1]@@ favored by the old government. <<elseif _desc.length == 1>> Its citizens take the opportunity to make social change and @@.cyan;abandon the _desc[0]@@ favored by the old government. <</if>> <<else>> The arcology is paralyzed by internal dissension over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif $arcologies[$i].prosperity >= 300>> at the maximum possible prosperity. <<elseif $arcologies[$i].prosperity > $averageProsperity + 10>> much more prosperous than the rest of the Free City, limiting its economic development. <<set $arcologies[$i].prosperity -= 1>> <<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>> about as prosperous as the rest of the Free City. <<else>> <<if ($arcologies[$i].honeymoon > 0)>> far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the @@.lightgreen;honeymoon period@@ after its recent change of government, suppressing dissension and further encouraging growth. <<set $arcologies[$i].prosperity += 2>> <<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>> <<set $arcologies[$i].ownership += 1>> <</if>> <<else>> not as prosperous as the rest of the Free City, spurring its economic development. <<set $arcologies[$i].prosperity += 1>> <</if>> <</if>> /* NATURAL CHANGES TO MINORITY SHARE */ <<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>> <<set $arcologies[$i].ownership = 0>> <</if>> <<set _owned = $arcologies[$i].minority+$arcologies[$i].ownership+$arcologies[$i].PCminority>> <<if $arcologies[$i].minority < 10>> <<set $arcologies[$i].minority = 0>> <<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>> <<set $arcologies[$i].minority = 0>> <<elseif _owned >= 95>> <<set $arcologies[$i].minority -= random(3,5)>> <<elseif $arcologies[$i].minority > (100 - _owned)*5>> <<set $arcologies[$i].minority -= random(3,5)>> <<elseif $arcologies[$i].minority < (100 - _owned)*4>> <<if $arcologies[$i].minority < 10>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>> <<set $arcologies[$i].minority = 10>> <</if>> <<else>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>> <<if $arcologies[$i].prosperity < random(0,300)>> <<set $arcologies[$i].minority += random(0,2)>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].direction != 0>> /* AI ARCOLOGY SHARE BUYING AND SELLING */ <<set _economicUncertainty = App.Utils.economicUncertainty($i)>> <<if $arcologies[$i].government != "your agent">> <<if $arcologies[$i].government != "your trustees">> <<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>> <<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>> <<if _prosperityDiff > random(-10,50)>> Its leadership acquires an increased share of its ownership. <<set $arcologies[$i].ownership += 1>> <<set $arcologies[$i].prosperity -= 5>> This places its government in control of approximately @@.orange;<<print Math.trunc($arcologies[$i].ownership*_economicUncertainty)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition with a @@.tan;<<print Math.trunc($arcologies[$i].minority*_economicUncertainty)>>%@@ share<</if>>. <<elseif _prosperityDiff < random(-50,10)>> <<if $arcologies[$i].ownership > 0>> <<if $arcologies[$i].rival != 1 || ($arcologies[$i].rival == 1 && $arcologies[$i].ownership > 51 && random(1,2) == 1)>> Its leadership sells off some of its ownership to stay afloat. <<set $arcologies[$i].ownership -= 1>> <<set $arcologies[$i].prosperity += 5>> This leaves its government in control of approximately @@.orange;<<print Math.trunc($arcologies[$i].ownership*_economicUncertainty)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a @@.tan;<<print Math.trunc($arcologies[$i].minority*_economicUncertainty)>>%@@ share<</if>>. <</if>> <</if>> <</if>> <<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>> <<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>> <</if>> <<else>> <<if (($arcologies[$i].ownership + $arcologies[$i].PCminority) >= 99) && ($arcologies[$i].rival != 1)>> <<set $arcologies[$i].ownership = 98 - $arcologies[$i].PCminority>> <<else>> <<set $arcologies[$i].minority = Math.clamp(98 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 98)>> <</if>> <</if>> <</if>> <</if>> /* AI ARCOLOGY RENTS TO PC */ <<if $arcologies[$i].PCminority > 0>> <<set _rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>> <<run cashX(_rents, "rents")>> This week, you made @@.yellowgreen;<<print cashFormat(_rents)>>@@ from your holdings in this arcology. <</if>> /* CYBER ECONOMIC WARFARE */ <<if $arcologies[$i].direction == $arcologies[0].CyberEconomicTarget>> <<if $PC.skill.hacking == -100>> <<set _Catchchance = 10>> <<elseif $PC.skill.hacking <= -75>> <<set _Catchchance = 30>> <<elseif $PC.skill.hacking <= -50>> <<set _Catchchance = 40>> <<elseif $PC.skill.hacking <= -25>> <<set _Catchchance = 45>> <<elseif $PC.skill.hacking == 0>> <<set _Catchchance = 50>> <<elseif $PC.skill.hacking <= 25>> <<set _Catchchance = 60>> <<elseif $PC.skill.hacking <= 50>> <<set _Catchchance = 70>> <<elseif $PC.skill.hacking <= 75>> <<set _Catchchance = 85>> <<elseif $PC.skill.hacking >= 100>> <<set _Catchchance = 100>> <</if>> <<set _weekModifier = Math.max(1, (100-($week*2)))>> <<set $arcologies[$i].prosperity -= $arcologies[0].CyberEconomic*2, _WarSpoils = Math.ceil(10+Math.max(((100/_weekModifier)*$arcologies[$i].prosperity*$arcologies[0].CyberEconomic),0))>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, $AProsperityCap)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberEconomic)>> <<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, _redHanded = 1>> <<run repX(forceNeg(random(100,200)), "war")>> <<if $secExpEnabled > 0>> <<set $SecExp.core.authority -= random(100,500)*$arcologies[0].CyberEconomic, $SecExp.core.crimeLow += random(10,25)>> <</if>> <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, $AProsperityCap)>> <</if>> You target $arcologies[$i].name for @@.yellow;digital economic warfare,@@ successfully raiding its coffers for @@.yellowgreen;<<print cashFormat(_WarSpoils)>>@@ this week. <<run cashX(_WarSpoils, "war")>> <<if _redHanded == 1>> A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@ <<if $secExpEnabled > 0>> To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@ <</if>> <</if>> <<elseif $arcologies[$i].direction == $arcologies[0].CyberReputationTarget>> /* REPUTATION WARFARE */ <<if $PC.skill.hacking == -100>> <<set _Catchchance = 10>> <<elseif $PC.skill.hacking <= -75>> <<set _Catchchance = 30>> <<elseif $PC.skill.hacking <= -50>> <<set _Catchchance = 40>> <<elseif $PC.skill.hacking <= -25>> <<set _Catchchance = 45>> <<elseif $PC.skill.hacking == 0>> <<set _Catchchance = 50>> <<elseif $PC.skill.hacking <= 25>> <<set _Catchchance = 60>> <<elseif $PC.skill.hacking <= 50>> <<set _Catchchance = 70>> <<elseif $PC.skill.hacking <= 75>> <<set _Catchchance = 85>> <<elseif $PC.skill.hacking >= 100>> <<set _Catchchance = 100>> <</if>> <<set $arcologies[$i].prosperity -= $arcologies[0].CyberReputation>> <<if $arcologies[$i].rival != 1>> <<set $arcologies[$i].ownership -= $arcologies[0].CyberReputation>> <</if>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 100)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberReputation)>> <<set $arcologies[0].prosperity -= $arcologies[0].CyberReputation*3, _redHanded = 1>> <<run repX(forceNeg(random(100,200)), "war")>> <<if $secExpEnabled > 0>> <<set $SecExp.core.authority -= random(100,500)*$arcologies[0].CyberReputation, $SecExp.core.crimeLow += random(10,25)>> <</if>> <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>> <</if>> You target $arcologies[$i].name's leadership for @@.yellow;character assassination@@ in an attempt to destabilize the arcology. <<if _redHanded == 1>> A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@ <<if $secExpEnabled > 0>> To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@ <</if>> <</if>> <</if>> /* AI ARCOLOGY RENAMING */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$i].name == $arcologies[$j].name>> <<set $arcologies[$i].name = "Arcology X-"+($i < 4 ? $i : $i + 1)>> /* X-4 is reserved for player's arcology, so X-1 is available */ It resumes its original name, '' $arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name. <<break>> <</if>> <</if>> <</for>> <</if>> /* ECONOMIC WARFARE */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>> <<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>> <<if $arcologies[$j].direction != 0>> <<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>> <</if>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> $arcologies[$j].name targets $arcologies[$i].name for @@.red;economic warfare.@@ <</if>> <</for>> /* FUTURE SOCIETY PROGRESS */ <<set _societiesAdopted = FutureSocieties.activeCount($i)>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set _efficiency = random(-2,2)>> <<case "a committee">> <<set _efficiency = random(-1,2)>> <<case "an oligarchy" "your trustees">> <<set _efficiency = random(-1,3)>> <<case "an individual">> <<set _efficiency = random(-1,5)>> <<case "your agent">> <<set _efficiency = _agentBonus + random(-1,1)>> <<case "a corporation">> <<set _efficiency = random(1,2)>> <<default>> <<set _efficiency = random(-3,3)>> <</switch>> <<if $arcologies[$i].rival == 1>> <<set _efficiency += random(0,2)>> <</if>> <<if $arcologies[$i].direction != 0>> <<run FutureSocieties.applyBroadProgress($i, _efficiency)>> <</if>> <<set _passive = new App.Neighbor.PassiveFSInfluence($i)>> <<if $arcologies[$i].FSSupremacist != "unset">> <<= _passive.output("FSSupremacist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSupremacistRace>> <<case "white">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistWhite)>> <<case "asian">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistAsian)>> <<case "latina">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistLatina)>> <<case "middle eastern">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistMiddleEastern)>> <<case "black">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistBlack)>> <<case "indo-aryan">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistIndoAryan)>> <<case "pacific islander">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistPacificIslander)>> <<case "malay">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistMalay)>> <<case "amerindian">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistAmerindian)>> <<case "southern european">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistSouthernEuropean)>> <<case "semitic">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistSemitic)>> <<default>> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSupremacistMixedRace)>> <</switch>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSupremacist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSupremacistRace Supremacy. <<set $arcologies[$i].FSSupremacist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $corp.Incorporated == 1>> <<if !$corp.SpecRaces.includes($arcologies[$i].FSSupremacistRace)>> It's a @@.lightgreen;good market@@ for your corporation's racially inferior slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSupremacist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<= _passive.output("FSSubjugationist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSubjugationistRace>> <<case "white">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistWhite)>> <<case "asian">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistAsian)>> <<case "latina">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistLatina)>> <<case "middle eastern">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistMiddleEastern)>> <<case "black">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistBlack)>> <<case "indo-aryan">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistIndoAryan)>> <<case "pacific islander">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistPacificIslander)>> <<case "malay">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistMalay)>> <<case "amerindian">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistAmerindian)>> <<case "southern european">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistSouthernEuropean)>> <<case "semitic">> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistSemitic)>> <<default>> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSubjugationistMixedRace)>> <</switch>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSubjugationist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSubjugationistRace Subjugationism. <<set $arcologies[$i].FSSubjugationist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecRaces.includes($arcologies[$i].FSSubjugationistRace)>> It's a @@.lightgreen;good market@@ for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSubjugationist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<= _passive.output("FSRepopulationFocus")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Repopulationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesRepopulationist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRepopulationFocus < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Repopulationism. <<set $arcologies[$i].FSRepopulationFocus = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecMilk > 0>> It's a @@.lightgreen;good market@@ for your corporation's milky cows, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecAge == 1>> It's a @@.lightgreen;good market@@ for your corporation's youthful captures, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecInjection == 5>> It's a @@.lightgreen;good market@@ for your corporation's milky cows, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<= _passive.output("FSRestart")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRestart >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSRestartResearch = 1>> Eugenics has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesEugenics)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRestart < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Eugenics. <<set $arcologies[$i].FSRestart = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSRestart != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecBalls == -1>> It's an @@.lightgreen;excellent market@@ for your corporation's neutered slavegirls, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecSexEd == 2>> It's a @@.lightgreen;good market@@ for your corporation's well trained toys, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecIntelligence == 3>> It's a @@.lightgreen;good market@@ for your corporation's smarter captures, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<= _passive.output("FSGenderRadicalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSGenderRadicalistResearch = 1>> Gender Radicalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesGenderRadicalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderRadicalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Gender Radicalism. <<set $arcologies[$i].FSGenderRadicalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecHormones > 0>> It's a @@.lightgreen;good market@@ for your corporation's hormonally treated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <<if $corp.SpecPussy == 1 && $corp.SpecDick == 1>> It's a @@.lightgreen;good market@@ for your corporation's beautiful futanari, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecBalls == -1>> It's a @@.lightgreen;good market@@ for your corporation's clipped buttsluts, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <<if ($corp.SpecGender == 2) || ($seeDicks == 100)>> It's a @@.lightgreen;good market@@ for your corporation's feminized slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<= _passive.output("FSGenderFundamentalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesGenderFundamentalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Gender Fundamentalism. <<set $arcologies[$i].FSGenderFundamentalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $corp.Incorporated == 1>> <<if ($corp.SpecGender == 1) || ($seeDicks == 0)>> It's a @@.lightgreen;good market@@ for your corporation's enslaved females, improving sales and helping social progress. <<set $arcologies[$i].FSGenderFundamentalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<= _passive.output("FSPaternalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Paternalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesPaternalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPaternalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Paternalism. <<set $arcologies[$i].FSPaternalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecTrust > 3>> It's a @@.lightgreen;good market@@ for your corporation's well-treated companions, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <<if $corp.SpecCosmetics == 1>> It's a @@.lightgreen;good market@@ for your corporation's meticulously beautified ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecEducation > 0>> It's a @@.lightgreen;good market@@ for your corporation's educated ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<= _passive.output("FSDegradationist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Degradationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesDegradationist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSDegradationist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Degradationism. <<set $arcologies[$i].FSDegradationist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSDegradationist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecTrust < 3>> It's a @@.lightgreen;good market@@ for your corporation's thoroughly terrified slaves, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <<if $corp.SpecIntelligence == 1>> It's a @@.lightgreen;good market@@ for your corporation's idiotic sluts, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecAmputee == 1>> It's a @@.lightgreen;good market@@ for your corporation's human sex toys, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSIntellectualDependency != "unset">> <<= _passive.output("FSIntellectualDependency")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSIntellectualDependency >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Intellectual Dependency has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesIntellectualDependency)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSIntellectualDependency < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Intellectual Dependency. <<set $arcologies[$i].FSIntellectualDependency = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSIntellectualDependency != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecIntelligence == 1>> It's an @@.lightgreen;excellent market@@ for your corporation's idiotic sluts, improving sales and helping social progress. <<set $arcologies[$i].FSIntellectualDependency += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecEducation == 0>> It's a @@.lightgreen;good market@@ for your corporation's uneducated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSIntellectualDependency += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSSlaveProfessionalism != "unset">> <<= _passive.output("FSSlaveProfessionalism")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSlaveProfessionalism >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSSlaveProfessionalismResearch = 1>> Slave Professionalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSlaveProfessionalism)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSlaveProfessionalism < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Slave Professionalism. <<set $arcologies[$i].FSSlaveProfessionalism = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSSlaveProfessionalism != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecIntelligence == 3>> It's an @@.lightgreen;excellent market@@ for your corporation's smarter captures, improving sales and helping social progress. <<set $arcologies[$i].FSSlaveProfessionalism += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <</if>> <<if $corp.SpecEducation > 1>> It's a @@.lightgreen;good market@@ for your corporation's well educated ladies, improving sales and helping social progress. <<set $arcologies[$i].FSSlaveProfessionalism += 2>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecEducation > 0>> It's a @@.lightgreen;good market@@ for your corporation's educated ladies, improving sales and helping social progress. <<set $arcologies[$i].FSSlaveProfessionalism += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <<if $corp.SpecSexEd == 2>> It's a @@.lightgreen;good market@@ for your corporation's well trained toys, improving sales and helping social progress. <<set $arcologies[$i].FSSlaveProfessionalism += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecAccent == 2>> It's a @@.lightgreen;good market@@ for your corporation's linguistically perfect slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSlaveProfessionalism += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<= _passive.output("FSBodyPurist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Body Purism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesBodyPurist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSBodyPurist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Body Purism. <<set $arcologies[$i].FSBodyPurist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecImplants == 0>> <<if $corp.SpecAmputee != 1>> It's a @@.lightgreen;good market@@ for your corporation's implant-free slaves, improving sales and helping social progress. <<set $arcologies[$i].FSBodyPurist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<= _passive.output("FSTransformationFetishist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSTransformationFetishistResearch = 1>> Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesTransformationFetishist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSTransformationFetishist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Transformation Fetishism. <<set $arcologies[$i].FSTransformationFetishist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecImplants == 1>> It's a @@.lightgreen;good market@@ for your corporation's implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecImplants == 2>> It's an @@.lightgreen;excellent market@@ for your corporation's absurdly implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<= _passive.output("FSYouthPreferentialist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed <<if $pedo_mode == 1 || $minimumSlaveAge < 6>> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesYouthPreferentialistLow)>> <<elseif $minimumSlaveAge < 14>> <<set $arcologies[$i].name = either(setup.ArcologyNamesYouthPreferentialist, setup.ArcologyNamesYouthPreferentialistLow)>> <<else>> <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesYouthPreferentialist)>> <</if>> '' $arcologies[$i].name'' to mark the occasion. <<set $arcologies[$i].FSYouthPreferentialistResearch = 1>> <</if>> <<elseif $arcologies[$i].FSYouthPreferentialist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Youth Preferentialism. <<set $arcologies[$i].FSYouthPreferentialist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAge == 1>> It's a @@.lightgreen;good market@@ for your corporation's young slaves, improving sales and helping social progress. <<set $arcologies[$i].FSYouthPreferentialist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<= _passive.output("FSMaturityPreferentialist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesMaturityPreferentialist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Maturity Preferentialism. <<set $arcologies[$i].FSMaturityPreferentialist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAge == 3>> It's a @@.lightgreen;good market@@ for your corporation's enslaved MILFs, improving sales and helping social progress. <<set $arcologies[$i].FSMaturityPreferentialist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPetiteAdmiration != "unset">> <<= _passive.output("FSPetiteAdmiration")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPetiteAdmiration >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Petite Admiration has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesPetiteAdmiration)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPetiteAdmiration < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Petite Admiration. <<set $arcologies[$i].FSPetiteAdmiration = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSPetiteAdmiration != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecHeight == 1>> It's an @@.lightgreen;excellent market@@ for your corporation's minuscule slaves, improving sales and helping social progress. <<set $arcologies[$i].FSPetiteAdmiration += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecHeight == 2>> It's a @@.lightgreen;good market@@ for your corporation's shorter captures, improving sales and helping social progress. <<set $arcologies[$i].FSPetiteAdmiration += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSStatuesqueGlorification != "unset">> <<= _passive.output("FSStatuesqueGlorification")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSStatuesqueGlorification >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Statuesque Glorification has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesStatuesqueGlorification)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSStatuesqueGlorification < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Statuesque Glorification. <<set $arcologies[$i].FSStatuesqueGlorification = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSStatuesqueGlorification != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecHeight == 5>> It's an @@.lightgreen;excellent market@@ for your corporation's gigantic slaves, improving sales and helping social progress. <<set $arcologies[$i].FSStatuesqueGlorification += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecHeight == 4>> It's a @@.lightgreen;good market@@ for your corporation's taller captures, improving sales and helping social progress. <<set $arcologies[$i].FSStatuesqueGlorification += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<= _passive.output("FSSlimnessEnthusiast")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesSlimnessEnthusiast)>> '' $arcologies[$i].name'' to mark the occasion. <<set $arcologies[$i].FSSlimnessEnthusiastResearch = 1>> <</if>> <<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Slimness Enthusiasm. <<set $arcologies[$i].FSSlimnessEnthusiast = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecInjection < 2>> <<if $corp.SpecWeight < 3>> It's a @@.lightgreen;good market@@ for your corporation's trim slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSlimnessEnthusiast += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<= _passive.output("FSAssetExpansionist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSAssetExpansionistResearch = 1>> Asset Expansionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesAssetExpansionist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSAssetExpansionist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Asset Expansionism. <<set $arcologies[$i].FSAssetExpansionist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SPecInjection == 4>> It's an @@.lightgreen;excellent market@@ for your corporation's world-class tits and ass, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecInjection == 5>> It's a @@.lightgreen;good market@@ for your corporation's hugely endowed cows, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SPecInjection == 3>> It's a @@.lightgreen;good market@@ for your corporation's stacked slaves, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<= _passive.output("FSPastoralist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Pastoralism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesPastoralist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPastoralist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Pastoralism. <<set $arcologies[$i].FSPastoralist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecInjection == 5>> It's an @@.lightgreen;excellent market@@ for your corporation's world-class milk producers, improving sales and helping social progress. <<set $arcologies[$i].FSPastoralist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecMilk > 0>> It's an @@.lightgreen;excellent market@@ for your corporation's world-class milk producers, improving sales and helping social progress. <<set $arcologies[$i].FSPastoralist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<= _passive.output("FSCummunism")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSCummunism >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Cummunism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesCummunism)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSCummunism < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Cummunism. <<set $arcologies[$i].FSCummunism = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSCummunism != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecInjection == 5>> It's an @@.lightgreen;excellent market@@ for your corporation's world-class cum producers, improving sales and helping social progress. <<set $arcologies[$i].FSCummunism += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecHormones == 2>> It's a @@.lightgreen;good market@@ for your corporation's masculinized slaves, improving sales and helping social progress. <<set $arcologies[$i].FSCummunism += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecDick == 1 && $corp.SpecBalls == 1>> It's a @@.lightgreen;good market@@ for your corporation's slaves standard dicks and balls, improving sales and helping social progress. <<set $arcologies[$i].FSCummunism += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<= _passive.output("FSPhysicalIdealist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Physical Idealism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesPhysicalIdealist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Physical Idealism. <<set $arcologies[$i].FSPhysicalIdealist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecMuscle == 5 >> It's an @@.lightgreen;excellent market@@ for your corporation's ripped chicks, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecMuscle == 4>> It's a @@.lightgreen;good market@@ for your corporation's toned ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <<elseif $corp.SpecHeight > 3>> It's a @@.lightgreen;good market@@ for your corporation's tall ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<= _passive.output("FSHedonisticDecadence")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSHedonisticDecadence >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSHedonisticDecadenceResearch = 1>> Decadent Hedonism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesHedonisticDecadence)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Decadent Hedonism. <<set $arcologies[$i].FSHedonisticDecadence = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSHedonisticDecadence != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecTrust > 3>> It's an @@.lightgreen;excellent market@@ for your corporation's well kept, happy slaves, improving sales and helping social progress. <<set $arcologies[$i].FSHedonisticDecadence += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecSexEd == 2>> It's a @@.lightgreen;good market@@ for your corporation's skilled slaves, improving sales and helping social progress. <<set $arcologies[$i].FSHedonisticDecadence += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<= _passive.output("FSIncestFetishist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSIncestFetishist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Incest Fetishism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesIncestFetishist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSIncestFetishist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Incest Fetishism. <<set $arcologies[$i].FSIncestFetishist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAge == 3>> It's a @@.lightgreen;good market@@ for your corporation's motherly slaves, especially those that look like peoples mothers, improving sales and helping social progress. <<set $arcologies[$i].FSIncestFetishist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<= _passive.output("FSChattelReligionist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chattel Religionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesChattelReligionist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChattelReligionist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Chattel Religionism. <<set $arcologies[$i].FSChattelReligionist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecSexEd == 2>> It's an @@.lightgreen;excellent market@@ for your corporation's holy sex slaves, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecSexEd == 1>> It's a @@.lightgreen;good market@@ for your corporation's aspiring sexual acolytes, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<= _passive.output("FSRomanRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Roman Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesRomanRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRomanRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Roman Revivalism. <<set $arcologies[$i].FSRomanRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecEducation > 0>> It's a @@.lightgreen;good market@@ for your corporation's properly educated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSRomanRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<= _passive.output("FSNeoImperialist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSNeoImperialist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Neo-Imperialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesNeoImperialist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSNeoImperialist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Neo-Imperialism. <<set $arcologies[$i].FSNeoImperialist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecEducation > 0>> It's a @@.lightgreen;good market@@ for your corporation's properly educated slaves, improving sales and helping advocate for a hierarchical Imperial society. <<set $arcologies[$i].FSNeoImperialist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<= _passive.output("FSAztecRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSAztecRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Aztec Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesAztecRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSAztecRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Aztec Revivalism. <<set $arcologies[$i].FSAztecRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAccent == 1>> It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress. <<set $arcologies[$i].FSAztecRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<= _passive.output("FSEgyptianRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesEgyptianRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Egyptian Revivalism. <<set $arcologies[$i].FSEgyptianRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAccent == 1>> It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress. <<set $arcologies[$i].FSEgyptianRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<= _passive.output("FSEdoRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Edo Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesEdoRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEdoRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Edo Revivalism. <<set $arcologies[$i].FSEdoRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecAccent == 2>> It's a @@.lightgreen;good market@@ for your corporation's linguistically perfect slaves, improving sales and helping social progress. <<set $arcologies[$i].FSEdoRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<= _passive.output("FSArabianRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesArabianRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSArabianRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Arabian Revivalism. <<set $arcologies[$i].FSArabianRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecDevotion == 5>> It's an @@.lightgreen;excellent market@@ for your corporation's harem-ready devotees, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 2>> <<run App.Corporate.earnRevenue(_corpBonus*2, 'foreign')>> <<elseif $corp.SpecDevotion == 4>> It's a @@.lightgreen;good market@@ for your corporation's properly broken girls, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<= _passive.output("FSChineseRevivalist")>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>> <<if ($arcologies[$i].name.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = App.Neighbor.getUnusedName(setup.ArcologyNamesChineseRevivalist)>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChineseRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Chinese Revivalism. <<set $arcologies[$i].FSChineseRevivalist = "unset">> <</if>> <</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<if $corp.Incorporated == 1>> <<if $corp.SpecIntelligence == 3>> It's a @@.lightgreen;good market@@ for your corporation's intelligent Head Girl prospects, improving sales and helping social progress. <<set $arcologies[$i].FSChineseRevivalist += 1>> <<run App.Corporate.earnRevenue(_corpBonus, 'foreign')>> <</if>> <</if>> <</if>> <</if>> <<run FutureSocieties.overflowToInfluence($i)>> /* FUTURE SOCIETY ADOPTION */ <<if $arcologies[$i].direction != 0>> <<if _societiesAdopted < $FSCreditCount>> <<if ($arcologies[$i].rival == 1) || (_societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3)>> <<include "Neighbors FS Adoption">> <</if>> <</if>> <</if>> /* CLOSES FUTURE SOCIETY ADOPTION */ /* INFLUENCE RECEPTION */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$j].direction != $arcologies[$i].direction>> <<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>> <<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>> <<set _appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>> <<set $arcologies[$j].influenceBonus -= _appliedInfluenceBonus*2>> <<if $policies.culturalOpenness == 1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set _appliedInfluenceBonus *= 2>> <</if>> <<elseif $policies.culturalOpenness == -1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set _appliedInfluenceBonus /= 2>> <</if>> <</if>> <<if $arcologies[$i].ownership >= 100>> <<set _appliedInfluenceBonus /= 2>> <</if>> <<set $desc = []>> <<set _alignment = 0>> <<if $arcologies[$j].FSSubjugationist > 60>> <<if ($arcologies[$i].FSSubjugationist != "unset")>> <<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Subjugationism")>> <<else>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Subjugationism")>> <</if>> <<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Supremacism")>> <</if>> <</if>> <<if $arcologies[$j].FSSupremacist > 60>> <<if ($arcologies[$i].FSSupremacist != "unset")>> <<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Supremacism")>> <<else>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Supremacism")>> <</if>> <<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Subjugationism")>> <</if>> <</if>> <<if $arcologies[$j].FSRepopulationFocus > 60>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Repopulationism")>> <<elseif $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Eugenics")>> <</if>> <<elseif $arcologies[$j].FSRestart > 60>> <<if $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Eugenics")>> <<elseif $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestart-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Repopulation Efforts")>> <</if>> <</if>> <<if $arcologies[$j].FSGenderRadicalist > 60>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Gender Radicalism")>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Fundamentalism")>> <</if>> <<elseif $arcologies[$j].FSGenderFundamentalist > 60>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Gender Fundamentalism")>> <<elseif $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Radicalism")>> <</if>> <</if>> <<if $arcologies[$j].FSPaternalist > 60>> <<if $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Paternalism")>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Degradationism")>> <</if>> <<elseif $arcologies[$j].FSDegradationist > 60>> <<if $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Degradationism")>> <<elseif $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Paternalism")>> <</if>> <</if>> <<if $arcologies[$j].FSIntellectualDependency > 60>> <<if $arcologies[$i].FSIntellectualDependency != "unset">> <<set $arcologies[$i].FSIntellectualDependency += Math.trunc(($arcologies[$j].FSIntellectualDependency-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSIntellectualDependency > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Intellectual Dependency")>> <<elseif $arcologies[$i].FSSlaveProfessionalism != "unset">> <<set $arcologies[$i].FSSlaveProfessionalism -= Math.trunc(($arcologies[$j].FSIntellectualDependency-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Slave Professionalism")>> <</if>> <<elseif $arcologies[$j].FSSlaveProfessionalism > 60>> <<if $arcologies[$i].FSSlaveProfessionalism != "unset">> <<set $arcologies[$i].FSSlaveProfessionalism += Math.trunc(($arcologies[$j].FSSlaveProfessionalism-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSSlaveProfessionalism > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Slave Professionalism")>> <<elseif $arcologies[$i].FSIntellectualDependency != "unset">> <<set $arcologies[$i].FSIntellectualDependency -= Math.trunc(($arcologies[$j].FSSlaveProfessionalism-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Intellectual Dependency")>> <</if>> <</if>> <<if $arcologies[$j].FSBodyPurist > 60>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Body Purism")>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Transformation Fetishism")>> <</if>> <<elseif $arcologies[$j].FSTransformationFetishist > 60>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Transformation Fetishism")>> <<elseif $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Body Purism")>> <</if>> <</if>> <<if $arcologies[$j].FSYouthPreferentialist > 60>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Youth Preferentialism")>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Maturity Preferentialism")>> <</if>> <<elseif $arcologies[$j].FSMaturityPreferentialist > 60>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Maturity Preferentialism")>> <<elseif $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Youth Preferentialism")>> <</if>> <</if>> <<if $arcologies[$j].FSPetiteAdmiration > 60>> <<if $arcologies[$i].FSPetiteAdmiration != "unset">> <<set $arcologies[$i].FSPetiteAdmiration += Math.trunc(($arcologies[$j].FSPetiteAdmiration-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSPetiteAdmiration > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Petite Admiration")>> <<elseif $arcologies[$i].FSStatuesqueGlorification != "unset">> <<set $arcologies[$i].FSStatuesqueGlorification -= Math.trunc(($arcologies[$j].FSPetiteAdmiration-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Statuesque Glorification")>> <</if>> <<elseif $arcologies[$j].FSStatuesqueGlorification > 60>> <<if $arcologies[$i].FSStatuesqueGlorification != "unset">> <<set $arcologies[$i].FSStatuesqueGlorification += Math.trunc(($arcologies[$j].FSStatuesqueGlorification-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSStatuesqueGlorification > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Statuesque Glorification")>> <<elseif $arcologies[$i].FSPetiteAdmiration != "unset">> <<set $arcologies[$i].FSPetiteAdmiration -= Math.trunc(($arcologies[$j].FSStatuesqueGlorification-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Petite Admiration")>> <</if>> <</if>> <<if $arcologies[$j].FSSlimnessEnthusiast > 60>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Slimness Enthusiasm")>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Asset Expansionism")>> <</if>> <<elseif $arcologies[$j].FSAssetExpansionist > 60>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Asset Expansionism")>> <<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Slimness Enthusiasm")>> <</if>> <</if>> <<if $arcologies[$j].FSPastoralist > 60>> <<if $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Pastoralism")>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<set $arcologies[$i].FSCummunism -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Cummunism")>> <</if>> <<elseif $arcologies[$j].FSCummunism > 60>> <<if $arcologies[$i].FSCummunism != "unset">> <<set $arcologies[$i].FSCummunism += Math.trunc(($arcologies[$j].FSCummunism-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSCummunism > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Cummunism")>> <<elseif $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSCummunism-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Pastoralism")>> <</if>> <</if>> <<if $arcologies[$j].FSPhysicalIdealist > 60>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Physical Idealism")>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<set $arcologies[$i].FSHedonisticDecadence -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Hedonism")>> <</if>> <<elseif $arcologies[$j].FSHedonisticDecadence > 60>> <<if $arcologies[$i].FSHedonisticDecadence != "unset">> <<set $arcologies[$i].FSHedonisticDecadence += Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSHedonisticDecadence > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Hedonism")>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its Physical Idealism")>> <</if>> <</if>> <<if $arcologies[$j].FSIncestFetishist > 60>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<set $arcologies[$i].FSIncestFetishist += Math.trunc(($arcologies[$j].FSIncestFetishist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSIncestFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Incest Fetishism")>> <</if>> <</if>> <<if $arcologies[$j].FSChattelReligionist > 60>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Chattel Religionism")>> <</if>> <</if>> <<if $arcologies[$j].FSRomanRevivalist > 60>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Roman Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSAztecRevivalist > 60>> <<if $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist += Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSAztecRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Aztec Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist > 60>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Egyptian Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEdoRevivalist > 60>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Edo Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSArabianRevivalist > 60>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Arabian Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSChineseRevivalist > 60>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Chinese Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Imperialism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSNeoImperialist > 60>> <<if $arcologies[$i].FSNeoImperialist != "unset">> <<set $arcologies[$i].FSNeoImperialist += Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<if $arcologies[$i].FSNeoImperialist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Neo-Imperialism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSNeoImperialist-60)/4)+_appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <</if>> <<if $desc.length == 0>> '' $arcologies[$j].name'' attempts to influence it, but has no significant impacts. <<elseif $desc.length > 2>> '' $arcologies[$j].name'''s mature culture influences $arcologies[$i].name, $desc[0], <<for _k = 1; _k < $desc.length; _k++>> <<if _k < $desc.length-1>> $desc[_k], <<else>> and $desc[_k]. <</if>> <</for>> <<elseif $desc.length == 2>> '' $arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1]. <<else>> '' $arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0]. <</if>> <<if _appliedInfluenceBonus > 0>> <<if _appliedInfluenceBonus < 5>> $arcologies[$j].name is societally advanced, giving it extra influence. <<else>> $arcologies[$j].name is societally fanatical, lending it great influence. <</if>> <</if>> <<if $arcologies[$i].ownership >= 100>> <<if _appliedInfluenceBonus > 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change. <</if>> <<if $arcologies[$j].direction != 0>> <<if $desc.length == 0>> '' $arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget = -1>> <<elseif _alignment >= 4>> '' $arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget = -1>> <</if>> <</if>> <</if>> <</if>> <</for>> /* CLOSES INFLUENCE RECEPTION */ <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].influenceTarget == -1>> <<run App.Neighbor.selectInfluenceTarget($i)>> <</if>> <</if>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 100)>> <<set $arcologies[$i].PCminority = Math.clamp($arcologies[$i].PCminority, 0, 100)>> <<set $arcologies[$i].minority = Math.clamp($arcologies[$i].minority, 0, 100)>> <<set _owned = $arcologies[$i].ownership + $arcologies[$i].PCminority + $arcologies[$i].minority>> <<if $arcologies[$i].government != "your agent" && $arcologies[$i].government != "your trustees" && $arcologies[$i].rival != 1>> <<if _owned < 10>> <<set $arcologies[$i].ownership += 10>> /* Someone needs to own something */ <<elseif _owned > 100>> <<set $arcologies[$i].minority = Math.clamp(100 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 100)>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority > 100>> <<set $arcologies[$i].ownership = 100 - $arcologies[$i].PCminority>> <</if>> <</if>> <</if>> <</if>> <br> <</for>> /* PEACEKEEPERS */ <<if $plot>> <<if $peacekeepers != 0>> <br> <<if $peacekeepers.strength >= 50>> <<set _prisoners = Math.trunc($peacekeepers.attitude/10)+random(0,10)>> General $peacekeepers.generalName's little empire near the arcology <<if $peacekeepers.attitude >= 100>> offers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@ <<set $peacekeepers.attitude = 100>> <<run repX(100, "peacekeepers")>> <<else>> delivers _prisoners menial slaves to you in payment for your past support. <</if>> <<set $menials += _prisoners>> <<elseif $peacekeepers.strength < 0>> @@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@ <<if $peacekeepers.undermining>> Your misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@ <<set $peacekeepers = 0, $peacekeepersGone = 1>> <<run repX(2000, "peacekeepers")>> <<else>> The cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return. <<set $peacekeepers = 0, $peacekeepersGone = 1>> <</if>> <<else>> There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City. <<if $peacekeepers.undermining>> You're paying for a media misinformation campaign in the old world country that sent him. It <<set $peacekeepers.strength -= $peacekeepers.undermining/10000>> <<if $peacekeepers.strength < 10>> has had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers. <<else>> has not had a significant impact yet; only a few fringe figures are arguing against the mission. <</if>> <</if>> Unfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@ <<run repX(-100, "peacekeepers")>> <</if>> <br> <</if>> <</if>>
MonsterMate/fc
src/uncategorized/neighborsDevelopment.tw
tw
mit
103,041
:: Neighbors FS Adoption [nobr] <br><br> '' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>, is prosperous enough that <<switch $arcologies[$i].government>> <<case "elected officials">> its elected officials consider <<case "a committee">> the committee that controls it considers <<case "an oligarchy" "your trustees">> its leading citizens consider <<case "an individual">> its owner and its citizens consider <<case "your agent">> @@.deeppink;your agent@@ and its citizens consider <<case "a corporation">> its board of directors considers <<default>> its citizens consider <</switch>> societal development. <<set _adopted = 0>> <<set _validFSes = FutureSocieties.validAdoptions($i)>> /* PRIME RIVALRY FS ADOPTION - IGNORES VALIDITY */ <<if $arcologies[$i].rival == 1>> <<if $arcologies[$i].government == "an individual">> <<if $rivalryFSAdopted == 0>> <<set $rivalryFSAdopted = 1>> <<set $desc = "Its owner is">> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>> <<case "Racial Supremacism">> <<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leaving the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>> <<case "Repopulation Focus">> <<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus = "unset">><</if>> $desc obsessed with building a new society based on its Societal Elite, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <<case "Eugenics">> <<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart = "unset">><</if>> $desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <<case "Gender Radicalism">> <<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <<case "Gender Fundamentalism">> <<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <<case "Paternalism">> <<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <<case "Degradationism">> <<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <<case "Intellectual Dependency">> <<if $arcologies[$i].FSIntellectualDependency != "unset">><<set $arcologies[$i].FSIntellectualDependency = "unset">><</if>> $desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@ <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>> <<case "Slave Professionalism">> <<if $arcologies[$i].FSSlaveProfessionalism != "unset">><<set $arcologies[$i].FSSlaveProfessionalism = "unset">><</if>> $desc worried that they may one day be outsmarted by their chattel, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@ <<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>> <<case "Body Purism">> <<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <<case "Transformation Fetishism">> <<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <<case "Youth Preferentialism">> <<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <<case "Maturity Preferentialism">> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <<case "Petite Admiration">> <<if $arcologies[$i].FSPetiteAdmiration != "unset">><<set $arcologies[$i].FSPetiteAdmiration = "unset">><</if>> $desc convinced that tall equals beauty, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@ <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>> <<case "Statuesque Glorification">> <<if $arcologies[$i].FSStatuesqueGlorification != "unset">><<set $arcologies[$i].FSStatuesqueGlorification = "unset">><</if>> $desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@ <<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>> <<case "Slimness Enthusiasm">> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>> $desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <<case "Asset Expansionism">> <<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>> $desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <<case "Pastoralism">> <<if $arcologies[$i].FSPastoralist != "unset">><<set $arcologies[$i].FSPastoralist = "unset">><</if>> $desc loves cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <<case "Cummunism">> <<if $arcologies[$i].FSCummunism != "unset">><<set $arcologies[$i].FSCummunism = "unset">><</if>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <<case "Hedonistic Decadence">> <<if $arcologies[$i].FSHedonisticDecadence != "unset">><<set $arcologies[$i].FSHedonisticDecadence = "unset">><</if>> $desc devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <<case "Physical Idealism">> <<if $arcologies[$i].FSPhysicalIdealist != "unset">><<set $arcologies[$i].FSPhysicalIdealist = "unset">><</if>> $desc addicted to pleasure, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <<case "Chattel Religionism">> <<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>> $desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@ <<set $arcologies[$i].FSNull = 5>><<set _adopted = 1>> <<case "Multiculturalism">> <<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>> $desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>> <<case "Roman Revivalism">> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <<case "Neo-Imperialism" "Egyptian Revivalism">> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <<case "Edo Revivalism">> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <<case "Arabian Revivalism">> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <<case "Chinese Revivalism">> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <<case "Aztec Revivalism">> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> <<if $arcologies[$i].FSNeoImperialist != "unset">><<set $arcologies[$i].FSNeoImperialist = "unset">><</if>> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <<default>> <<set $rivalryFSAdopted = 0>> <</switch>> <<else>> /* RIVAL ADOPTION */ <<set $desc = "Its owner is">> <<if $arcologies[0].FSSubjugationist > random(5,60)>> <<if _validFSes.includes("FSSupremacist") && ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace !== $arcologies[0].FSSubjugationistRace)>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist > random(5,60)>> <<if (_validFSes.includes("FSSubjugationist") && ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace !== $arcologies[0].FSSupremacistRace)>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>> <</if>> <</if>> <<if $arcologies[0].FSRestart > random(5,60)>> <<if _validFSes.includes("FSRepopulationFocus")>> $desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>> <<if _validFSes.includes("FSRestart")>> $desc obsessed with creating a new, better society, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist > random(5,60)>> <<if _validFSes.includes("FSGenderFundamentalist")>> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>> <<if _validFSes.includes("FSGenderRadicalist")>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > random(5,60)>> <<if _validFSes.includes("FSDegradationist")>> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSDegradationist > random(5,60)>> <<if _validFSes.includes("FSPaternalist")>> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSIntellectualDependency > random(5,60)>> <<if _validFSes.includes("FSSlaveProfessionalism")>> $desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@ <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSSlaveProfessionalism > random(5,60)>> <<if _validFSes.includes("FSIntellectualDependency")>> $desc worried that they may one day be outsmarted by their chattel, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@ <<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist > random(5,60)>> <<if _validFSes.includes("FSTransformationFetishist")>> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>> <<if _validFSes.includes("FSBodyPurist")>> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(5,60)>> <<if _validFSes.includes("FSMaturityPreferentialist")>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>> <<if _validFSes.includes("FSYouthPreferentialist")>> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPetiteAdmiration > random(5,60)>> <<if _validFSes.includes("FSStatuesqueGlorification")>> $desc convinced that tall equals beautiful, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@ <<set $arcologies[$i].FSStatuesqueGlorification = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSStatuesqueGlorification > random(5,60)>> <<if _validFSes.includes("FSPetiteAdmiration")>> $desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@ <<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>> <<if _validFSes.includes("FSAssetExpansionist")>> $desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>> <<if _validFSes.includes("FSSlimnessEnthusiast")>> $desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist > random(5,60)>> <<if _validFSes.includes("FSPastoralist")>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSCummunism > random(5,60)>> <<if _validFSes.includes("FSCummunism")>> $desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > random(5,60)>> <<if _validFSes.includes("FSPhysicalIdealist")>> $desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence > random(5,60)>> <<if _validFSes.includes("FSHedonisticDecadence")>> $desc pretty devoted to indulging their every whim, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist > random(5,60)>> <<if _validFSes.includes("FSAztecRevivalist")>> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSAztecRevivalist > random(5,60)>> <<if _validFSes.includes("FSRomanRevivalist")>> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60) || $arcologies[0].FSNeoImperialist > random(5, 60)>> <<if _validFSes.includes("FSArabianRevivalist")>> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>> <<if _validFSes.includes("FSChineseRevivalist")>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>> <<if _validFSes.includes("FSEgyptianRevivalist")>> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>> <<if _validFSes.includes("FSEdoRevivalist")>> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> /* AGENT ADOPTION*/ <<for _adopted == 0>> <<if ($arcologies[$i].government == "your agent")>> <<set _adopted = 1>> /* breaking out of the for loop will preserve this */ <<set _leader = App.currentAgent($i)>> <<setLocalPronouns _leader>> <<if _validFSes.includes("FSRepopulationFocus") && _leader.fetish == "pregnancy" && $seePreg == 1>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism,@@ since as a pregnancy fetishist, $he can't wait to see the female population's bellies swell with life. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <<elseif _validFSes.includes("FSRestart") && (_leader.preg < -1 || (_leader.ovaries == 0 && _leader.mpreg != 1)) && _leader.genes == "XX">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics,@@ since if no-one can get pregnant, $he won't be alone. <<set $arcologies[$i].FSRestart = 5>><<break>> <</if>> <<if _validFSes.includes("FSGenderRadicalist") && _leader.dick > 0>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism,@@ since $he's a walking, swinging argument for dickgirls. <<set $arcologies[$i].FSGenderRadicalist = 5>><<break>> <<elseif _validFSes.includes("FSGenderFundamentalist") &&_leader.pregKnown == 1 || _leader.bellyPreg > 1500>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism,@@ since its citizens find leadership by a pregnant $woman fascinating. <<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>> <</if>> <<if _validFSes.includes("FSPaternalist") && _leader.behavioralQuirk == "advocate">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism,@@ since as an advocate for slavery, $he believes in its benefits. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif _validFSes.includes("FSDegradationist") && _leader.fetish == "sadist">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism,@@ since as a sexual sadist, $he's excited by the idea of leading a society that applauds $his cruelest impulses. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <<if _validFSes.includes("FSSlaveProfessionalism") && (_leader.intelligence+_leader.intelligenceImplant >= 120) && (_leader.skill.vagina+_leader.skill.oral+_leader.skill.anal+_leader.skill.whoring+_leader.skill.entertainment >= 400)>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Slave Professionalism,@@ since $he wishes to produce slaves you can be proud of. <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<break>> <<elseif _validFSes.includes("FSIntellectualDependency") && (_leader.intelligence+_leader.intelligenceImplant >= 120) && (_leader.behavioralFlaw == "arrogant" || _leader.behavioralQuirk == "insecure")>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Intellectual Dependency,@@ <<if _leader.behavioralQuirk == "insecure">> since, due to $his own insecurities, needs to be frequently reassured that $he is smarter than the masses. <<else>> since $he absolutely needs to feel intellectually superior to $his chattel. <</if>> <<set $arcologies[$i].FSIntellectualDependency = 5>><<break>> <</if>> <<if _validFSes.includes("FSBodyPurist") && _leader.chem > 50>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism,@@ since $he knows what long term drug damage feels like, and doesn't want any slave to ever experience it again. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSTransformationFetishist") && _leader.boobsImplant > 1000>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism,@@ out of a perverse desire to subject all slaves to massive implants like $hers. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <</if>> <<if _validFSes.includes("FSYouthPreferentialist") && _leader.actualAge <= 25>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism,@@ to buttress acceptance of $his own young age. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSMaturityPreferentialist") && _leader.actualAge > 35>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism,@@ since $he has a certain personal interest in promoting the idea that MILFs are sexy. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>> <</if>> <<if _validFSes.includes("FSSlimnessEnthusiast") && _leader.behavioralQuirk == "insecure">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm,@@ since $his history of anorexia has deeply impacted $his idea of beauty. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif _validFSes.includes("FSAssetExpansionist") && _leader.fetish == "boobs">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism,@@ since $he's a breast expansion fetishist in addition to being a mere breast fetishist. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSAssetExpansionist") && _leader.sexualQuirk == "size queen" && _leader.vagina > 3>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism,@@ since $he's a stickler for big dicks and seeks to find one large enough to push $him to $his very limit. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <</if>> <<if _validFSes.includes("FSCummunism") && _leader.fetish == "cumslut">> /* this will become the cum focused condition, being replaced with breast focus for milk */ Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Cummunism,@@ since $he already loves sucking down huge loads of cum. <<set $arcologies[$i].FSCummunism = 5>><<break>> <<elseif _validFSes.includes("FSPastoralist") && _leader.fetish == "boobs">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism,@@ since $he loves boobs and adores suckling them. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <</if>> <<if _validFSes.includes("FSHedonisticDecadence") && _leader.behavioralFlaw == "gluttonous">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism,@@ since $he already loves over-eating. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <<elseif _validFSes.includes("FSPhysicalIdealist") && _leader.behavioralQuirk == "fitness">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism,@@ since $he's a fitness fanatic $himself. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif _validFSes.includes("FSHedonisticDecadence") && _leader.fetish != "none" && _leader.fetishStrength >= 100>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism,@@ since $he seeks to satisfy $his powerful fetish. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <</if>> <<if _validFSes.includes("FSStatuesqueGlorification") && _leader.height >= 200>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Statuesque Glorification,@@ since $he is tired of being one of the tallest in arcology. <<set $arcologies[$i].FSStatuesqueGlorification = 5>><<break>> <<elseif _validFSes.includes("FSPetiteAdmiration") && _leader.height >= 170 && _leader.fetish == "dom">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Petite Admiration,@@ since it is far easier to dominate someone much smaller than oneself. <<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>> <</if>> <<if _validFSes.includes("FSIncestFetishist")>> <<set _lover = $slaves.find(function(s) { return s.ID == _leader.relationshipTarget && areRelated(s, _leader) && s.assignment == "live with your agent"; })>> <<if (_leader.behavioralQuirk == "sinful" || _leader.sexualQuirk == "perverted") && def _lover && $seeIncest == 1>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Incest Festishism,@@ to share the love and joy $he holds with $his <<print relativeTerm(_leader, _lover)>>. <<set $arcologies[$i].FSIncestFetishist = 5>><<break>> <</if>> <</if>> <<if _validFSes.includes("FSChattelReligionist") && _leader.behavioralQuirk == "devout">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism,@@ to share and spread $his deeply held beliefs about the holiness of sexual service. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif _validFSes.includes("FSChattelReligionist") && _leader.behavioralQuirk == "sinful">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism,@@ since $he's excited by the prospect of getting away with horrible sins against old religions in public. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <</if>> <<if (_validFSes.includes("FSEgyptianRevivalist") && _leader.relationshipTarget != 0)>> <<set _lover = getSlave(_leader.relationshipTarget)>> <<if (def _lover) && areRelated(_leader, _lover)>> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism,@@ since $he's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <</if>> <<elseif _validFSes.includes("FSChineseRevivalist") && _leader.nationality == "Chinese">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism,@@ since $he's Chinese $himself and can claim high honor in such a society. <<set $arcologies[$i].FSChineseRevivalist = 5>><<break>> <<elseif _validFSes.includes("FSEdoRevivalist") && _leader.nationality == "Japanese">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism,@@ since $he's Japanese $himself and can claim high honor in such a society. <<set $arcologies[$i].FSEdoRevivalist = 5>><<break>> <<elseif _validFSes.includes("FSAztecRevivalist") && _leader.nationality == "Mexican">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism,@@ since $he's Mexican $himself and can claim high honor in such a society. <<set $arcologies[$i].FSAztecRevivalist = 5>><<break>> <<elseif _validFSes.includes("FSNeoImperialist") && _leader.nationality == "German">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Neo-Imperialism,@@ since $he's German $himself and can easily cement $his rule with Imperial directives in your name. <<set $arcologies[$i].FSNeoImperialist = 5>><<break>> <<elseif _validFSes.includes("FSNeoImperialist") && _leader.nationality == "French">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Neo-Imperialism,@@ since $he's French $himself and can easily cement $his rule with Imperial directives in your name. <<set $arcologies[$i].FSNeoImperialist = 5>><<break>> <<elseif _validFSes.includes("FSNeoImperialist") && _leader.nationality == "Spanish">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Neo-Imperialism,@@ since $he's Spanish $himself and can easily cement $his rule with Imperial directives in your name. <<set $arcologies[$i].FSNeoImperialist = 5>><<break>> <<elseif _validFSes.includes("FSNeoImperialist") && _leader.nationality == "English">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Neo-Imperialism,@@ since $he's English $himself and can easily cement $his rule with Imperial directives in your name. <<set $arcologies[$i].FSNeoImperialist = 5>><<break>> <<elseif _validFSes.includes("FSRomanRevivalist") && _leader.behavioralQuirk == "confident">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism,@@ since it appeals to $his confident, patrician nature. <<set $arcologies[$i].FSRomanRevivalist = 5>><<break>> <<elseif _validFSes.includes("FSArabianRevivalist") && _leader.fetish == "dom">> Your agent @@.pink;_leader.slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism,@@ since $he's sexually dominant and quite likes the idea of overseeing slave bazaars. <<set $arcologies[$i].FSArabianRevivalist = 5>><<break>> <</if>> <<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */ <</if>> <<break>> <</for>> /* CROSS-FS ADOPTION*/ <<for _adopted == 0>> <<set _adopted = 1>> /* breaking out of the for loop will preserve this */ <<if $arcologies[$i].FSSubjugationist > random(50,200)>> <<if _validFSes.includes("FSDegradationist")>> The arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<break>> <<elseif (_validFSes.includes("FSAztecRevivalist") && _validFSes.includes("FSEgyptianRevivalist"))>> <<if random(0,1) == 0>> The arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <<else>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Aztec Revivalism,@@ since the enslavement and sacrifice of slaves was fundamental to the culture. <<set $arcologies[$i].FSAztecRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRestart > random(50,200)>> <<if _validFSes.includes("FSNeoImperialist")>> The arcology's elitist, eugenicist culture @@.yellow;pushes it towards Neo-Imperialism,@@ since the societal elite view themselves as the only appropriate rulers of their society. <<set $arcologies[$i].FSNeoImperialist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist > random(50,200)>> <<if _validFSes.includes("FSPaternalist")>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif (_validFSes.includes("FSEdoRevivalist") && _validFSes.includes("FSChineseRevivalist") && ($arcologies[$i].FSSupremacistRace == "asian")>> <<if random(0,1) == 0>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there. <<set $arcologies[$i].FSEdoRevivalist = 5>><<break>> <<else>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there. <<set $arcologies[$i].FSChineseRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus > random(50,200)>> <<if _validFSes.includes("FSAssetExpansionist")>> The arcology's Repopulationist culture @@.yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSGenderFundamentalist")>> The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers. <<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>> <<elseif _validFSes.includes("FSPetiteAdmiration")>> The arcology's Repopulationist culture @@.yellow;pushes it towards Petite Admiration,@@ since shorter women tend to have an easier time with childbirth. <<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSRestart > random(50,200)>> <<if _validFSes.includes("FSDegradationist")>> The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <<elseif _validFSes.includes("FSSlaveProfessionalism")>> The arcology's elite focused culture @@.yellow;pushes it towards Slave Professionalism,@@ since the highest class deserve nothing less than the best slaves. <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<break>> <<elseif _validFSes.includes("FSHedonisticDecadence")>> The arcology's wide range of imports @@.yellow;pushes it towards Decadent Hedonism,@@ since it has access to so many undiscovered pleasures. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist > random(50,200)>> <<if _validFSes.includes("FSTransformationFetishist")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <<elseif _validFSes.includes("FSSlimnessEnthusiast")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif _validFSes.includes("FSCummunism")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Cummunism,@@ since many of its slaves are capable of giving cum. <<set $arcologies[$i].FSCummunism = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>> <<if _validFSes.includes("FSPastoralist")>> The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <<elseif _validFSes.includes("FSIntellectualDependency")>> The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Intellectual Dependency,@@ since women don't need to think to serve men. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSYouthPreferentialist")>> The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist > random(50,200)>> <<if _validFSes.includes("FSChattelReligionist")>> The arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif _validFSes.includes("FSBodyPurist")>> The arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSRomanRevivalist")>> The arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores. <<set $arcologies[$i].FSRomanRevivalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSDegradationist > random(50,200)>> <<if _validFSes.includes("FSTransformationFetishist")>> The arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <<elseif _validFSes.includes("FSGenderRadicalist")>> The arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular. <<set $arcologies[$i].FSGenderRadicalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSIntellectualDependency > random(50,200)>> <<if _validFSes.includes("FSTransformationFetishist")>> The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Transformation Fetishism,@@ to give its bimbos a body most fitting. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <<elseif _validFSes.includes("FSYouthPreferentialist")>> The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Youth Preferentialism,@@ since the young have more energy to party. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSHedonisticDecadence")>> The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Decadent Hedonism,@@ since base instinct already rules slaves' lives. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <<elseif _validFSes.includes("FSRepopulationFocus")>> The arcology's Intellectual Dependency culture @@.yellow;pushes it towards Repopulationism,@@ since there has been an epidemic of unplanned pregnancies among the slave population. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSSlaveProfessionalism > random(50,200)>> <<if _validFSes.includes("FSMaturityPreferentialist")>> The arcology's Slave Professionalism culture @@.yellow;pushes it towards Maturity Preferentialist,@@ since with age comes experience. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Slave Professionalism culture @@.yellow;pushes it towards Paternalism,@@ since happy slaves are much more willing to be molded in to shape. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif _validFSes.includes("FSPhysicalIdealist")>> The arcology's Slave Professionalism culture @@.yellow;pushes it towards Physical Idealism,@@ since a fitting body is required to house the perfect mind. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif _validFSes.includes("FSChattelReligionist")>> The arcology's Slave Professionalism culture @@.yellow;pushes it towards Chattel Religionism,@@ since skilled service is already a part of a slave's daily life. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist > random(50,200)>> <<if _validFSes.includes("FSPhysicalIdealist")>> The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>> <<if _validFSes.includes("FSAssetExpansionist")>> The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSDegradationist")>> The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>> <<if _validFSes.includes("FSSlimnessEnthusiast")>> The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif _validFSes.includes("FSRepopulationFocus")>> The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulationism,@@ since many of its slaves are deliciously ripe for breeding. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>> <<if _validFSes.includes("FSAssetExpansionist")>> The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy $woman. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSPetiteAdmiration > random(50,200)>> <<if _validFSes.includes("FSAssetExpansionist")>> The arcology's Petite Admiration culture @@.yellow;pushes it towards Asset Expansionist,@@ since a $girl with tits wider than $he is tall attracts quite some attention. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Petite Admiration culture @@.yellow;pushes it towards Paternalism,@@ since such tiny <<= $girl>>s need extra special attention. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif _validFSes.includes("FSIncestFetishist")>> The arcology's Petite Admiration culture @@.yellow;pushes it towards Incest Fetishism,@@ since age play often goes hand-in-hand with size play. <<set $arcologies[$i].FSIncestFetishist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSStatuesqueGlorification > random(50,200)>> <<if _validFSes.includes("FSPhysicalIdealist")>> The arcology's Statuesque Glorification culture @@.yellow;pushes it towards Physical Idealism,@@ since being ripped complements being tall. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif _validFSes.includes("FSDegradationist")>> The arcology's Statuesque Glorification culture @@.yellow;pushes it towards Degradationism,@@ since those that don't measure up deserve only suffering. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>> <<if _validFSes.includes("FSYouthPreferentialist")>> The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSBodyPurist")>> The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>> <<if _validFSes.includes("FSMaturityPreferentialist")>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSBodyPurist")>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSPetiteAdmiration") && _validFSes.includes("FSStatuesqueGlorification")>> <<if random(0,1) == 1>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Petite Admiration,@@ since the smaller a slave's body is, the bigger their breasts will look. <<set $arcologies[$i].FSPetiteAdmiration = 5>><<break>> <<else>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Statuesque Glorification,@@ as the love of all things huge is rather indiscriminate. <<set $arcologies[$i].FSStatuesqueGlorification = 5>><<break>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist > random(50,200)>> <<if _validFSes.includes("FSBodyPurist")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSAssetExpansionist")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSRepopulationFocus")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Repopulationism,@@ since pregnancy stimulates milk flow. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSCummunism > random(50,200)>> <<if _validFSes.includes("FSPhysicalIdealist")>> The arcology's Cummunist culture @@.yellow;pushes it towards Physical Idealism,@@ since big balls and huge loads go hand in hand with masculine muscles. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif _validFSes.includes("FSAssetExpansionist")>> The arcology's Cummunist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as balls that are too big. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif _validFSes.includes("FSBodyPurist")>> The arcology's Cummunist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about cum purity. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSHedonisticDecadence > random(50,200)>> <<if _validFSes.includes("FSPastoralist")>> The arcology's Hedonistic culture @@.yellow;pushes it towards Pastoralism,@@ since nothing beats a nice glass of fresh squeezed milk with your cake. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <<elseif _validFSes.includes("FSIntellectualDependency")>> The arcology's Hedonistic culture @@.yellow;pushes it towards Intellectual Dependency,@@ since higher thought is unneeded when you have everything you want. <<set $arcologies[$i].FSIntellectualDependency = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Hedonistic culture @@.yellow;pushes it towards Paternalism,@@ since happiness is infectious. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>> <<if _validFSes.includes("FSBodyPurist")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSYouthPreferentialist")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif _validFSes.includes("FSStatuesqueGlorification")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Statuesque Glorification,@@ to better emulate the titans of legend. <<set $arcologies[$i].FSStatuesqueGlorification = 5>><<break>> <<elseif _validFSes.includes("FSCummunism")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Cummunism,@@ since muscular, testosterone filled slaves make admirable cumshots. <<set $arcologies[$i].FSCummunism = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist > random(50,200)>> <<if _validFSes.includes("FSRepopulationFocus")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Repopulationism,@@ in order to create many new future loving couples. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <<elseif _validFSes.includes("FSBodyPurist")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Body Purism,@@ in order to keep its bloodlines pure. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif _validFSes.includes("FSPaternalist")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Paternalism,@@ as healthy slaves live longer allowing relationships to span generations. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif _validFSes.includes("FSEgyptianRevivalist")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Egyptian Revivalism,@@ as they naturally seek even more incestuous fun. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist > random(50,200)>> <<if _validFSes.includes("FSPaternalist")>> The arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif _validFSes.includes("FSArabianRevivalist")>> The arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them. <<set $arcologies[$i].FSArabianRevivalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist > random(50,200)>> <<if _validFSes.includes("FSPaternalist")>> The arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSNeoImperialist > random(50,200)>> <<if _validFSes.includes("FSRestart")>> The arcology's Neo-Imperialist culture @@.yellow;pushes it towards Eugenics,@@ since their hegemonic, noble culture naturally views itself as genetically superior to the unwashed masses. <<set $arcologies[$i].FSRestart = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSAztecRevivalist > random(50,200)>> <<if _validFSes.includes("FSDegradationist")>> The arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>> <<if _validFSes.includes("FSChattelReligionist")>> The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif _validFSes.includes("FSIncestFetishist")>> The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Incest Fetishism,@@ since more incest is only a good thing in its eyes. <<set $arcologies[$i].FSIncestFetishist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSEdoRevivalist > random(50,200)>> <<if _validFSes.includes("FSSlimnessEnthusiast")>> The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSArabianRevivalist > random(50,200)>> <<if _validFSes.includes("FSChattelReligionist")>> The arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSChineseRevivalist > random(50,200)>> <<if _validFSes.includes("FSPaternalist")>> The arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */ <<break>> <</for>> /* NEIGHBOR ADOPTION*/ <<if _adopted == 0>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<set _influenceBonus = 0>> <<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>> $arcologies[$j].name's directed cultural influence gives it some input over $arcologies[$i].name's choice of direction. <<set _influenceBonus = 20>> <</if>> <<set _opinion = App.Neighbor.opinion($i, $j)>> <<if _opinion >= 50>> $arcologies[$i].name is aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values. <<set _influenceBonus += _opinion-50>> <<elseif _opinion <= -50>> $arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values. <<set _influenceBonus += _opinion+50>> <</if>> <<for _candidate range _validFSes>> <<if _candidate === "FSSubjugationist">> <<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>> <<if $arcologies[$j].FSSubjugationist > random(0,200)-_influenceBonus>> It @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>> <<break>> <</if>> <</if>> <<elseif _candidate === "FSSupremacist">> <<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>> <<if $arcologies[$j].FSSupremacist > random(0,200)-_influenceBonus>> It @@.yellow;adopts $arcologies[$j].FSSupremacistRace Supremacy@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>> <<break>> <</if>> <</if>> <<else>> <<if $arcologies[$j][_candidate] > random(0,200)-_influenceBonus>> It @@.yellow;adopts <<= FutureSocieties.displayName(_candidate)>>@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i][_candidate] = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <</for>> <<if _adopted == 1>> <<break>> <</if>> <</if>> <</for>> <</if>> /* RANDOM ADOPTION*/ <<if _adopted == 0>> <<if random(0,4) == 1>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $desc = "Its elected leaders are">> <<case "a committee">> <<set $desc = "A majority of its ruling committee is">> <<case "an oligarchy" "your trustees">> <<set $desc = "Its leading citizens are">> <<case "an individual">> <<set $desc = "Its owner is">> <<case "your agent">> <<set $desc = "Your agent and its citizens are">> <<case "a corporation">> <<set $desc = "Most of its board of directors are">> <<default>> <<set $desc = "Its citizens are">> <</switch>> <<switch _validFSes.random()>> <<case "FSSubjugationist">> <<set _subjugationRace = setup.filterRacesLowercase.random()>> <<if ($arcologies[$i].FSSupremacist == "unset") || (_subjugationRace != $arcologies[$i].FSSupremacistRace)>> $desc preoccupied by a racial animus towards _subjugationRace people, leading the arcology to @@.yellow;adopt _subjugationRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = _subjugationRace>> <</if>> <<case "FSSupremacist">> <<set _supremacistRace = setup.filterRacesLowercase.random()>> <<if ($arcologies[$i].FSSubjugationist == "unset") || (_supremacistRace != $arcologies[$i].FSSubjugationistRace)>> $desc preoccupied by belief in the superiority of the _supremacistRace race, leading the arcology to @@.yellow;adopt _supremacistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = _supremacistRace>> <</if>> <<case "FSGenderRadicalist">> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <<case "FSGenderFundamentalist">> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <<case "FSPaternalist">> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <<case "FSDegradationist">> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <<case "FSBodyPurist">> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <<case "FSTransformationFetishist">> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <<case "FSYouthPreferentialist">> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <<case "FSMaturityPreferentialist">> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <<case "FSSlimnessEnthusiast">> $desc partial to a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <<case "FSAssetExpansionist">> $desc enthusiastic about boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <<case "FSPastoralist">> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <<case "FSPhysicalIdealist">> $desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <<case "FSChattelReligionist">> $desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>> <<case "FSRomanRevivalist">> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <<case "FSAztecRevivalist">> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <<case "FSEgyptianRevivalist">> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <<case "FSEdoRevivalist">> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <<case "FSArabianRevivalist">> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <<case "FSChineseRevivalist">> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <<case "FSRepopulationFocus">> $desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@.yellow;adopt Repopulation Efforts.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <<case "FSRestart">> $desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <<case "FSHedonisticDecadence">> $desc obsessed with indulging their every desire, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <<case "FSCummunism">> $desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <<case "FSIncestFetishist">> $desc obsessed with their relatives, leading the arcology to @@.yellow;adopt Incest Fetishism.@@ <<set $arcologies[$i].FSIncestFetishist = 5>><<set _adopted = 1>> <<case "FSIntellectualDependency">> $desc partial to airheaded horny bimbos, leading the arcology to @@.yellow;adopt Intellectual Dependency.@@ <<set $arcologies[$i].FSIntellectualDependency = 5>><<set _adopted = 1>> <<case "FSSlaveProfessionalism">> $desc obsessed with crafting the perfect slave, leading the arcology to @@.yellow;adopt Slave Professionalism.@@ <<set $arcologies[$i].FSSlaveProfessionalism = 5>><<set _adopted = 1>> <<case "FSPetiteAdmiration">> $desc enamored by those shorter than them, leading the arcology to @@.yellow;adopt Petite Admiration.@@ <<set $arcologies[$i].FSPetiteAdmiration = 5>><<set _adopted = 1>> <<case "FSStatuesqueGlorification">> $desc convinced that tall equals beauty, leading the arcology to @@.yellow;adopt Statuesque Glorification.@@ <<set $arcologies[$i].FSStatuesqueGlorification = 5>><<set _adopted = 1>> <<case "FSNeoImperialist">> $desc fascinated by the long rule of ancient European monarchs, leading the arcology to @@.yellow;adopt Neo-Imperialism.@@ <<set $arcologies[$i].FSNeoImperialist = 5>><<set _adopted = 1>> <</switch>> <</if>> <</if>> <<if _adopted == 0>> Its future is bitterly controversial, and no side is predominant this week. The dissension reduces the arcology's prosperity. <<set $arcologies[$i].prosperity -= 1>> <</if>>
MonsterMate/fc
src/uncategorized/neighborsFSAdoption.tw
tw
mit
69,946
:: New Game Plus [nobr] <<set $ui = "start">> <<unset $SlaveSummaryFiler>> <<if ndef $slavesToImportMax>><<set $slavesToImportMax = 5>><</if>> <<set _fee = 50000+($slavesToImportMax*10000)>> <<run setupLastWeeksCash()>> <<run setupLastWeeksRep()>> You have decided to start over and will be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely. <br><br> <<if $cash >= _fee>> You have allocated funds to bring up to $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It will cost @@.yellowgreen;<<print cashFormat(_fee)>>@@ to insure another slave's safe transfer. You have @@.yellowgreen;<<print cashFormat($cash)>>@@ to spend. <br>[[Increase slave import capacity by 1.|New Game Plus][cashX(forceNeg(_fee), "capEx"), $slavesToImportMax++]] <<else>> You lack the @@.yellowgreen;<<= cashFormat(_fee)>>@@ needed to bring any more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. <</if>> <br> <<set $ngpParams = { nationality: getRevivalistNationality(), prosperity: (250 * $arcologies[0].prosperity * $arcologies[0].ownership) }>> <<if $freshPC == 0>> <<if $retainCareer == 1 && $PC.career != "arcology owner">> <<if $week > 52 || ($PC.skill.slaving >= 100 && $PC.skill.trading >= 100 && $PC.skill.warfare >= 100 && $PC.skill.engineering >= 100 && $PC.skill.medicine >= 100 && $PC.skill.hacking >= 100)>> You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@.orange;"arcology owner"!@@ Benefits include: <br>@@.lime;20% reduced cost of construction.@@ <br>@@.lime;Free additional starting rep along with easy rep maintenance.@@ <br>@@.lime;Reduced mercenary costs.@@ <br>@@.lime;An eye for gingered slaves.@@ <br>@@.lime;An edge in all things data.@@ <br> <<set $oldCareer = $PC.career>> <<if $retainCareer === 1>> [[Change career.|New Game Plus][$retainCareer = 0,$PC.career = "arcology owner"]] <</if>> <<else>> You lack the experience needed to qualify for a career change to "arcology owner". <</if>> <</if>> <<if $retainCareer === 0 && $PC.career === "arcology owner">> [[Don't change career.|New Game Plus][$retainCareer = 1,$PC.career = $oldCareer]] <</if>> <br>[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer = 1]] <<else>> [[Use existing player character.|New Game Plus][$freshPC = 0]] <</if>> <br><br> <<if $cheatMode == 1>> <<link "DEBUG: Add all slaves to import list" "New Game Plus">> <<for _ngi = 0; _ngi < $slaves.length; _ngi++>> <<= assignJob($slaves[_ngi], Job.IMPORTED)>> <</for>> <</link>> <br> <</if>> Select up to $slavesToImportMax slaves to be imported into a new game and then click [[here.|init][$saveImported = 1,$oldCareer = "undefined"]] <br> <<includeDOM App.UI.SlaveList.listNGPSlaves()>>
MonsterMate/fc
src/uncategorized/newGamePlus.tw
tw
mit
3,168
:: Next Week [nobr] <<set $HackingSkillMultiplier = upgradeMultiplier('hacking')>> <<set $upgradeMultiplierArcology = upgradeMultiplier('engineering')>> <<set $upgradeMultiplierMedicine = upgradeMultiplier('medicine')>> <<set $upgradeMultiplierTrade = upgradeMultiplier('trading')>> <<if $rivalOwner != 0>> <<set _rival = $arcologies.find(function(s) { return s.rival == 1; })>> <<if def _rival>> <<set $rivalOwner = _rival.prosperity>> <</if>> <</if>> <<if $playerAging != 0>> <<set $PC.birthWeek += 1>> <<if $PC.ovaryAge >= 47 && $PC.ovaries == 1 && ($PC.preg == -1 || $PC.preg == 0)>> <<set $PC.preg = -2>> <</if>> <<if $PC.birthWeek >= 52>> <<set $PC.birthWeek = 0>> <<if $playerAging == 2>> <<set $PC.physicalAge++, $PC.actualAge++, $PC.visualAge++, $PC.ovaryAge++>> <<AgePCEffects>> <</if>> <</if>> <</if>> <<if $menstruation == 1>> <<elseif $PC.geneticQuirks.superfetation == 2 && $PC.womb.length > 0>> <<if $PC.fertPeak == 0>> <<set $PC.fertPeak = 1>> <</if>> <<set $PC.fertPeak-->> <<elseif $PC.fertPeak != 0>> <<set $PC.fertPeak = 0>> <</if>> /*Adding random changes to the economy*/ <<if $difficultySwitch == 1>> <<set _globalEconSeed = random(1,100)>> <<if _globalEconSeed > 98>> <<set $economy += 2>> <<elseif _globalEconSeed > 85>> <<set $economy += 1>> <<elseif _globalEconSeed <= 2>> <<set $economy -= 2>> <<elseif _globalEconSeed <= 25 + $econRate * 10>> <<set $economy -= 1>> <</if>> <<if $economy < 20>> <<set $economy = 20>> <</if>> <<set _localEconSeed = random(1,100)>> <<if $localEcon <= ($economy + $econAdvantage)>> <<if _localEconSeed > 95>> <<set $localEcon += 2>> <<elseif _localEconSeed > 50>> <<set $localEcon += 1>> <<elseif _localEconSeed <= 1>> <<set $localEcon -= 2>> <<elseif _localEconSeed <= 10>> <<set $localEcon -= 1>> <</if>> <<elseif $localEcon <= ($economy + $econAdvantage + 5)>> <<if _localEconSeed > 98>> <<set $localEcon += 2>> <<elseif _localEconSeed > 66>> <<set $localEcon += 1>> <<elseif _localEconSeed <= 2>> <<set $localEcon -= 2>> <<elseif _localEconSeed <= 33>> <<set $localEcon -= 1>> <</if>> <<elseif _localEconSeed > 99>> <<set $localEcon += 2>> <<elseif _localEconSeed > 90>> <<set $localEcon += 1>> <<elseif _localEconSeed <= 5>> <<set $localEcon -= 2>> <<elseif _localEconSeed <= 50>> <<set $localEcon -= 1>> <</if>> <<if $localEcon < 20>> <<set $localEcon = 20>> <</if>> <<if $experimental.food == 1>> <<if $localEcon > 100>> <<set $farmyardFoodCost = Math.max(5 / (1 + (Math.trunc(1000-100000/$localEcon)/10)/100), 3.125)>> <<elseif $localEcon == 100>> <<set $farmyardFoodCost = 5 >> <<else>> <<set $farmyardFoodCost = Math.min(5 * (1 + 1.5 * Math.sqrt(Math.trunc(100000/$localEcon-1000)/10)/100), 6.5)>> <</if>> <</if>> <<set $foodCost = Math.trunc(2500/$localEcon)>> <<set $drugsCost = Math.trunc(10000/$localEcon)>> <<set $rulesCost = Math.trunc(10000/$localEcon)>> <<set $modCost = Math.trunc(5000/$localEcon)>> <<set $surgeryCost = Math.trunc(30000/($localEcon * ($PC.career === "medicine" ? 2 : 1)))>> <</if>> <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, $AProsperityCap)>> <<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>> <<if $studio == 1>> <<for _genre range App.Porn.getAllGenres()>> <<set $pornStars[_genre.fameVar].p1count = 0>> <</for>> <</if>> <<for _i = 0; _i < _SL; _i++>> <<if def $slaves[_i].curBabies>> <<run delete $slaves[_i].curBabies>> <</if>> <<run ageSlaveWeeks($slaves[_i])>> <<if $slaves[_i].indenture > 0>> <<set $slaves[_i].indenture -= 1>> <</if>> <<if $slaves[_i].induceLactation > 0>> <<set $slaves[_i].induceLactation-->> <</if>> <<if ($slaves[_i].lactation == 1)>> <<if $slaves[_i].lactationDuration == 1>> <<set $slaves[_i].boobsMilk = 10*$slaves[_i].lactationAdaptation>> <<set $slaves[_i].boobs += $slaves[_i].boobsMilk>> <</if>> <</if>> <<if $menstruation == 1>> <<elseif $slaves[_i].geneticQuirks.superfetation == 2 && $slaves[_i].womb.length > 0>> <<if $slaves[_i].fertPeak == 0>> <<set $slaves[_i].fertPeak = 1>> <</if>> <<set $slaves[_i].fertPeak-->> <<elseif $slaves[_i].fertPeak != 0>> <<set $slaves[_i].fertPeak = 0>> <</if>> <<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>> <<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].minorInjury = 0>> <<if $slaves[_i].sentence > 1>> <<set $slaves[_i].sentence -= 1>> <<elseif $slaves[_i].sentence == 1>> <<= removeJob($slaves[_i], $slaves[_i].assignment)>> <</if>> <<if $slaves[_i].weekAcquired < 0>> <<set $slaves[_i].weekAcquired = 0>> <</if>> <<if $slaves[_i].relationship == 0>> <<set $slaves[_i].relationshipTarget = 0>> <</if>> <<if $slaves[_i].rivalry == 0>> <<set $slaves[_i].rivalryTarget = 0>> <<elseif $slaves[_i].rivalry < 0>> <<set $slaves[_i].rivalryTarget = 0, $slaves[_i].rivalry = 0>> <</if>> <<if $slaves[_i].vagina < 0>> <<set $slaves[_i].vaginalAccessory = "none", $slaves[_i].chastityVagina = 0, $slaves[_i].vaginaPiercing = 0>> <</if>> <<if $slaves[_i].dick == 0>> <<set $slaves[_i].dickAccessory = "none", $slaves[_i].chastityPenis = 0, $slaves[_i].dickTat = 0, $slaves[_i].dickPiercing = 0>> <</if>> /* I don't trust these */ <<if !hasAnyArms($slaves[_i])>> <<set $slaves[_i].armsTat = 0, $slaves[_i].nails = 0, $slaves[_i].armAccessory = "none">> <</if>> <<if !hasAnyLegs($slaves[_i])>> <<set $slaves[_i].heels = 0, $slaves[_i].shoes = "none", $slaves[_i].legAccessory = "none", $slaves[_i].legsTat = 0>> <</if>> /* irregular leptin production weight gain/loss setter */ <<if $slaves[_i].geneticQuirks.wGain == 2 && $slaves[_i].geneticQuirks.wLoss == 2>> <<set $slaves[_i].weightDirection = either(-1, 1)>> <<elseif $slaves[_i].geneticQuirks.wGain == 2>> <<set $slaves[_i].weightDirection = 1>> <<elseif $slaves[_i].geneticQuirks.wLoss == 2>> <<set $slaves[_i].weightDirection = -1>> <<else>> <<set $slaves[_i].weightDirection = 0>> <</if>> /% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/ <<run SlaveStatClamp($slaves[_i])>> <<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>> <<set $slaves[_i].attrXY = Math.clamp($slaves[_i].attrXY.toFixed(1), 0, 100)>> <<set $slaves[_i].attrXX = Math.clamp($slaves[_i].attrXX.toFixed(1), 0, 100)>> <<if $slaves[_i].fetishStrength > 95>> <<set $slaves[_i].fetishStrength = 100>> <<else>> <<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>> <</if>> <<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 200)>> <<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>> <<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>> <<set $slaves[_i].face = Math.clamp($slaves[_i].face.toFixed(1), -100, 100)>> <<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>> <<set $slaves[_i].skill.oral = Math.clamp($slaves[_i].skill.oral.toFixed(1), 0, 100)>> <<set $slaves[_i].skill.vaginal = Math.clamp($slaves[_i].skill.vaginal.toFixed(1), 0, 100)>> <<set $slaves[_i].skill.anal = Math.clamp($slaves[_i].skill.anal.toFixed(1), 0, 100)>> <<set $slaves[_i].skill.whoring = Math.clamp($slaves[_i].skill.whoring.toFixed(1), 0, 100)>> <<set $slaves[_i].skill.entertainment = Math.clamp($slaves[_i].skill.entertainment.toFixed(1), 0, 100)>> <<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>> <<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1), 0, 30)>> <<set $slaves[_i].prematureBirth = 0>> <<if ($HGSuiteEquality == 1) && ($HeadGirlID != 0) && ($slaves[_i].devotion > 50)>> <<if ($slaves[_i].assignment == "live with your Head Girl")>> <<set _NewHG = _i>> <<elseif ($slaves[_i].ID == $HeadGirlID)>> <<set _OldHG = _i>> <</if>> <</if>> /* AVERAGE VALUES UPDATE */ <<if assignmentVisible($slaves[_i])>> <<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>> <<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">> <<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <<if $studio == 1>> <<set _activeGenres = App.Porn.getAllGenres().filter((g) => $slaves[_i].porn.fame[g.fameVar] > 0)>> <<for _genre range _activeGenres>> <<set $pornStars[_genre.fameVar].p1count++>> <</for>> <</if>> <<if $slaves[_i].choosesOwnAssignment > 0>> <<= assignJob($slaves[_i], "choose her own job")>> <</if>> <</for>> <<if _slavesContributing != 0>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <</if>> <<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>> <<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>> <<if (_OldHG != -1) && (_NewHG != -1)>> <<set _oldTimeInGrade = $HGTimeInGrade>> /* preserve time in grade during HG swaps */ <<if $personalAttention == "HG">> /* keep removeJob from clearing PC HG supporting. */ <<set _keepHelpingHG = 1>> <</if>> <<= removeJob($slaves[_NewHG], "live with your Head Girl")>> <<= assignJob($slaves[_OldHG], "live with your Head Girl")>> <<= assignJob($slaves[_NewHG], "be your Head Girl")>> <<set $slaves[_NewHG].diet = "healthy", $HGTimeInGrade = _oldTimeInGrade>> <<if _keepHelpingHG>> <<set $personalAttention = "HG">> <</if>> <</if>> <<set _toSearch = $PC.refreshment.toLowerCase()>> <<if _toSearch.indexOf("fertility") != -1>> <<set $PC.forcedFertDrugs = 1>> <<elseif $PC.forcedFertDrugs > 0>> <<set $PC.forcedFertDrugs-->> <</if>> <<if $FCTV.receiver > 0>> <<if $FCTV.pcViewership.frequency != -1>> <<set $FCTV.pcViewership.count++>> <<if $FCTV.pcViewership.count >= $FCTV.pcViewership.frequency>> <<set $FCTV.pcViewership.count = 0>> <</if>> <</if>> <</if>> <<set $week++>> <<if $playerSurgery > 0>> <<set $playerSurgery-->> <</if>> <<if $secExpEnabled > 0>> <<if $foughtThisWeek == 1>> <<set $foughtThisWeek = 0>> <</if>> <<if $SecExp.buildings.riotCenter && $SecExp.buildings.riotCenter.sentUnitCooldown > 0>> <<set $SecExp.buildings.riotCenter.sentUnitCooldown-->> <</if>> <<if $SecExp.proclamation.cooldown > 0>> <<set $SecExp.proclamation.cooldown-->> <</if>> <</if>> <<include "Weather">> <<if $boomerangWeeks>><<set $boomerangWeeks++>><<else>><<set $boomerangSlave = 0>><</if>> <<if $traitorWeeks>><<set $traitorWeeks++>><</if>> <<set $thisWeeksFSWares = $merchantFSWares.randomMany(2)>> <<set $thisWeeksIllegalWares = $merchantIllegalWares.randomMany(1)>> <<set $prisonCircuitIndex++>><<if $prisonCircuitIndex >= $prisonCircuit.length>><<set $prisonCircuitIndex = 0>><</if>> <<set $coursed = 0, $prestigeAuctioned = 0, $eliteAuctioned = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0, $subSlaves = 0>> <<if $pit>> <<set $pit.fought = false>> <</if>> /% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/ /% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/ <<set $i = 0, $j = 0, $averageProsperity = 0, $motherSlave = -1, $daughterSlave = -1, $devMother = -1, $devDaughter = -1, $alphaTwin = -1, $betaTwin = -1, $youngerSister = -1, $olderSister = -1>> <<set $boobsID = -1, $boobsInterestTargetID = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $cumslutInterestTargetID = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $sadistID = -1, $sadistInterestTargetID = -1, $masochistID = -1, $masochistInterestTargetID = -1, $domID = -1, $dominantInterestTargetID = -1, $subID = -1, $submissiveInterestTargetID = -1, $shelterGirlID = -1>> /% Other arrays %/ <<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = [], $bedSlaves = [], $eligibleSlaves = []>> /% Slave Objects using 0 instead of null. Second most memory eaten up. %/ <<set $activeSlave = 0, $eventSlave = 0, $subSlave = 0, $milkTap = 0, $relation = 0, $relative = 0, $relative2 = 0>> /% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/ <<set $beforeGingering = null>> /% Strings Memory varies. %/ <<set $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "">> /% Done with zeroing out, what should be for the most part Temps %/ <<if $autosave != 0>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <</if>> <<if $SF.Toggle && $SF.FS.Tension > 100>> <<if ($rep > 17500)>> <<set $rep = 17500>> <</if>> <</if>> <<set $NaNArray = findNaN()>> <<goto "Main">>
MonsterMate/fc
src/uncategorized/nextWeek.tw
tw
mit
13,917
:: Nonrandom Event <<set $activeSlave = 0, $eventSlave = 0>> <<if $plot>> <<set _effectiveWeek = $week-$nationHate>> <<if (_effectiveWeek == 4) && ($arcologies[0].name.indexOf("Arcology ") != -1)>> <<set $Event = "arcology naming">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek >= 5 && $FCTV.receiver == -1)>> <<goto "SE FCTV Install">> <<elseif (_effectiveWeek == 6)>> <<set $Event = "strip club closing">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek == 8)>> <<set $Event = "strip club aftermath">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek == 11)>> <<set $Event = "assistant">> <<goto "Assistant Events">> <<elseif (_effectiveWeek == 12) && $raped == -1 && $arcologyUpgrade.drones != 1 && $BodyguardID == 0 && $PC.career != "arcology owner">> <<goto "P raped">> <<elseif (_effectiveWeek == 14) && $badC != 1>> <<set _valid = $slaves.find(function(s) { return s.curatives > 1 || s.inflationType == "curative"; })>> <<if def _valid>> <<set $badC = 1, $Event = "bad curatives">> <<goto "Generic Plot Events">> <<else>> <<set $badC = 1>> <<goto "Nonrandom Event">> <</if>> <<elseif (_effectiveWeek >= 15) && ($arcologies[0].FSNeoImperialistLaw1 == 1) && $assholeKnight != 1>> <<set $assholeKnight = 1>> <<set $imperialEventweek = _effectiveWeek>> <<goto "SE assholeknight">> <<elseif (_effectiveWeek == 17)>> <<set $Event = "shoot invitation">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek == 20)>> <<set $Event = "slave food">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek == 24)>> <<set $Event = "militia">> <<goto "Generic Plot Events">> <<elseif ($week == 29)>> <<set $Event = "aid invitation">> <<goto "Generic Plot Events">> <<elseif (_effectiveWeek == 31) && ($mercenaries == 0)>> <<goto "P mercenaries">> <<elseif (_effectiveWeek == 35) && ($mercenaries > 0)>> <<goto "P snatch and grab">> <<elseif (_effectiveWeek == 43)>> <<goto "P invasion">> <<elseif (_effectiveWeek == 44) && ($mercenaries > 0) && $mercRomeo != 1>> <<set _valid = $slaves.find(function(s) { return (["serve the public", "serve in the club", "whore", "work in the brothel"].includes(s.assignment) || s.counter.publicUse >= 50) && s.fetish != "mindbroken" && s.fuckdoll == 0; })>> <<set $mercRomeo = 1>> <<if def _valid>> <<goto "P mercenary romeo">> <<else>> <<goto "Nonrandom Event">> <</if>> <<elseif (_effectiveWeek == 46) && ($mercenaries > 0)>> <<goto "P raid invitation">> <<elseif (_effectiveWeek == 48) && ($experimental.food == 1)>> <<set $foodCrisis = 1>> <<goto "P food crisis">> <<elseif (_effectiveWeek == 50) && ($rations > 0)>> <<set $foodCrisis = 2>> <<goto "P food crisis">> <<elseif (_effectiveWeek == 52) && ($seeHyperPreg == 1) && $seePreg != 0 && $badB != 1>> <<set _valid = $slaves.find(function(s) { return s.drugs == "breast injections" || s.drugs == "hyper breast injections" || s.drugs == "intensive breast injections"; })>> <<if def _valid>> <<set $badB = 1, $Event = "bad breasts">> <<goto "Generic Plot Events">> <<else>> <<set $badB = 1>> <<goto "Nonrandom Event">> <</if>> <<elseif _effectiveWeek == 54 && (def $peacekeepers) && $peacekeepers.attitude >= 0>> <<goto "P peacekeepers deficit">> <<elseif (_effectiveWeek == 56)>> <<set $collaboration = 0>> <<set $traitor = 0>> <<set $hackerSupport = 0>> <<goto "P underground railroad">> <<elseif (_effectiveWeek == 58) && ($traitor == 0)>> <<goto "P bombing">> <<elseif (_effectiveWeek == 60) && ($rations > 0)>> <<set $foodCrisis = 3>> <<goto "P food crisis">> <<elseif (_effectiveWeek == 61) && ($traitor != 0)>> <<goto "P traitor message">> <<elseif (_effectiveWeek == 62) && ($mercenaries < 3)>> <<goto "P defense fears">> <<elseif (_effectiveWeek == 65) && ($mercenaries >= 3)>> <<goto "P citizens and civilians">> <<elseif (_effectiveWeek == 67) && ($traitor != 0)>> <<goto "P collaboration choice">> <<elseif (_effectiveWeek == 69)>> <<goto "P hacker support">> <<elseif (_effectiveWeek == 70) && ($collaboration == 1) && $traitorType != "trapper">> <<goto "P coup collaboration">> <<elseif (_effectiveWeek == 71)>> <<if $traitorType != "agent" && $traitorType != "trapper">> <<set _doubleAgent = 0>> <<else>> <<set _doubleAgent = 1>> <</if>> <<if $traitorType == "trapper">> <<goto "P coup betrayal">> <<elseif $mercenaries + $personalArms + $hackerSupport + _doubleAgent < 5>> <<goto "P coup loss">> <<else>> <<goto "P coup attempt">> <</if>> <<elseif (_effectiveWeek == 72)>> <<goto "P coup aftermath">> <<elseif $SF.Toggle && $SF.Active === -1 && _effectiveWeek >= 72>> <<goto "Security Force Proposal">> <<elseif $arcologies[0].FSRestart != "unset" && $failedElite > 300 && $eugenicsFullControl != 1>> <<goto "eliteTakeOver">> <<elseif (_effectiveWeek > 5) && ($rep > 3000) && ($FSAnnounced == 0)>> <<goto "P FS Announcement">> <<elseif _effectiveWeek > 18 && $assistant.personality > 0 && !$assistant.options>> <<set $Event = "assistant SP">> <<goto "Assistant Events">> <<elseif (_effectiveWeek > 45) && ($bodyswapAnnounced == 0) && ($surgeryUpgrade == 1)>> <<goto "P Bodyswap Reveal">> <<elseif _effectiveWeek > 48 && $invasionVictory > 0 && $peacekeepers == 0 && $peacekeepersGone != 1>> <<goto "P peacekeepers intro">> <<elseif ($arcologies[0].prosperity > 80) && (App.Utils.schoolCounter() == 0) && ($schoolSuggestion == 0)>> <<goto "P school suggestion">> <<elseif ($assistant.fsOptions !== 1) && $assistant.personality > 0 && $assistant.appearance != "normal" && FutureSocieties.HighestDecoration() >= 40>> <<set $Event = "assistant FS">> <<goto "Assistant Events">> <<elseif $assistant.personality > 0 && !$assistant.announcedName && $assistant.power > 0>> <<set $Event = "assistant name">> <<goto "Assistant Events">> <<elseif !$assistant.market && $assistant.power > 1>> <<set $Event = "market assistant">> <<goto "Assistant Events">> <<elseif (_effectiveWeek > 70) && ($corp.Incorporated > 0) && ($rivalOwnerEnslaved > 0) && ($mercenaries >= 3) && ($mercenariesHelpCorp == 0) && ($corp.DivExtra > 0)>> <<goto "P Mercs Help Corp">> <<elseif _effectiveWeek > 75 && (def $peacekeepers) && $peacekeepers.strength < 50 && $rivalOwner == 0 && $peacekeepersFate != 1>> <<goto "P peacekeepers independence">> <<elseif (def $peacekeepers) && $peacekeepers.strength >= 50 && $peacekeepers.influenceAnnounced == 0>> <<goto "P peacekeepers influence">> <<elseif ($cash > 120000) && ($rep > 4000) && ($corp.Announced == 0)>> <<goto "P Corp Announcement">> <<elseif ($rivalOwner > 0)>> <<if $hostageAnnounced == 0 && $rivalSet != 0>> <<goto "P rivalry hostage">> <<elseif ($rivalOwner-$rivalryPower+10)/$arcologies[0].prosperity < 0.5>> <<goto "P rivalry victory">> <<elseif $peacekeepers.attitude > 5 && $rivalryDuration > 1>> <<goto "P rivalry peacekeepers">> <<else>> <<goto "P rivalry actions">> <</if>> <<elseif ($arcologies[0].FSPaternalistDecoration == 100) && ($swanSong == 2) && ($week-$swanSongWeek >= 3)>> <<goto "RE The Siren Strikes Back">> <<elseif ($eventResults.shoot == 1)>> <<set $Event = "shoot result">> <<goto "Generic Plot Events">> <<elseif ($eventResults.snatch == 1)>> <<goto "P snatch and grab result">> <<elseif ($eventResults.raid == 1)>> <<goto "P raid result">> <<elseif ($eventResults.aid == 1)>> <<set $Event = "aid result">> <<goto "Generic Plot Events">> <<elseif ($eventResults.slaveMedic > 0)>> <<goto "P slave medic">> <<elseif ($eventResults.pit == 1) && ($BodyguardID != 0)>> <<goto "PE pit fight">> <<elseif (_effectiveWeek >= 37) && ($arcologies[0].FSNeoImperialistLaw1 == 1) && ($arcologies[0].FSNeoImperialistLaw2 == 1) && $poorKnight != 1 && _effectiveWeek >= $imperialEventWeek+3>> <<set $poorKnight = 1>> <<set $imperialEventweek = _effectiveWeek>> <<goto "SE poorknight">> <<elseif (_effectiveWeek >= 40) && ($arcologies[0].prosperity > 80) && ($arcologies[0].FSNeoImperialistLaw2 == 1) && $newBaron != 1 && _effectiveWeek >= $imperialEventWeek+3>> <<set $newBaron = 1>> <<set $imperialEventweek = _effectiveWeek>> <<goto "SE newBaron">> <<elseif $rivalOwner == 0 && $secExpEnabled > 0 && (_effectiveWeek >= 74 && $SecExp.smilingMan.progress === 0 || _effectiveWeek >= 77 && $SecExp.smilingMan.progress === 1 || _effectiveWeek >= 82 && $SecExp.smilingMan.progress === 2 || $SecExp.smilingMan.progress === 3)>> <<goto "secExpSmilingMan">> <<elseif ($rivalOwner == 0) && ($seeFCNN == 1) && ($FCNNstation == 0) && ($week > 95) && ($cash > 200000) && ($rep > 7500)>> <<goto "SE FCNN Station">> <<elseif _effectiveWeek >= $murderAttemptWeek>> <<goto "Murder Attempt">> <<elseif $illegalDeals.slave !== 0 && $illegalDeals.slave !== -1>> <<set $event = "slave trade">> <<goto "Murder Attempt">> <<elseif $illegalDeals.trade !== 0 && $illegalDeals.trade !== -1 && _effectiveWeek >= $illegalDeals.trade.week>> <<set $event = "trade deal">> <<goto "Murder Attempt">> <<elseif $illegalDeals.military !== 0 && $illegalDeals.military !== -1 && _effectiveWeek >= $illegalDeals.military.week>> <<set $event = "military deal">> <<goto "Murder Attempt">> <<else>> <<if random(1,100) > _effectiveWeek+25>> <<goto "RIE Eligibility Check">> <<else>> <<goto "Random Nonindividual Event">> <</if>> <</if>> <<else>> <<if random(1,200) > _effectiveWeek+100 || $hostageRescued == 1>> <<goto "RIE Eligibility Check">> <<else>> <<goto "Random Nonindividual Event">> <</if>> <</if>>
MonsterMate/fc
src/uncategorized/nonRandomEvent.tw
tw
mit
9,392
:: Nurse Select [nobr jump-to-safe jump-hidden jump-from-safe] <<set $nextButton = "Back", $nextLink = "Clinic", $encyclopedia = "Nurse">> <<if _S.Nurse>> <<setLocalPronouns _S.Nurse>> <span class='slave-name'><<= SlaveFullName(_S.Nurse)>></span> is serving as your Nurse.<br><br>$He will help heal your slaves. <<else>> You have not selected a Nurse. <</if>> <br><br>''Appoint a Nurse from your devoted slaves:'' <br><br>[[None|Clinic][removeJob(_S.Nurse, "be the Nurse")]] <br><br> <<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.clinic, "Clinic")>>
MonsterMate/fc
src/uncategorized/nurseSelect.tw
tw
mit
587
:: Office Description [nobr] &nbsp;&nbsp;&nbsp;&nbsp;You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistant.name's avatar is visible in one corner. <<= PersonalAssistantAppearance()>> <<setAssistantPronouns>> <<if $clubAdsSpending >= 5000>> A corner of your desk is piled with sample merchandise from the campaign promoting your club. <<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "serve in the club"; })>> <<if _eventSlaves.length > 0>> <<set _modeledSlave = _eventSlaves.random()>> <<run App.Utils.setLocalPronouns(_modeledSlave)>> <<if random(1,2) == 1 || !canStand(_modeledSlave)>> This includes a sex toy based on _modeledSlave.slaveName's <<if (random(1,3) == 1) && (_modeledSlave.skill.vaginal >= 100)>> <<if _modeledSlave.vagina > 3>>massive vagina<<elseif _modeledSlave.vagina > 2>>gaping cunt<<elseif _modeledSlave.vagina > 1>>hot cunt<<elseif _modeledSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && (_modeledSlave.skill.oral >= 100)>> <<if _modeledSlave.lips > 40>>huge<<elseif _modeledSlave.lips > 20>>pillowlike<<elseif _modeledSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if _modeledSlave.anus > 3>>blown-out butthole<<elseif _modeledSlave.anus > 2>>roomy anus<<elseif _modeledSlave.anus > 1>>big butthole<<elseif _modeledSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> There is a figurine of _modeledSlave.slaveName; $he's depicted <<if (random(1,3) == 1) && (_modeledSlave.skill.vaginal >= 100)>> lying nude on $his back, spreading $his legs to <<if _modeledSlave.vagina > 3>>exhibit $his massive vagina<<elseif _modeledSlave.vagina > 2>>show off $his gaping cunt<<elseif _modeledSlave.vagina > 1>>offer $his hot cunt<<elseif _modeledSlave.vagina > 0>>display $his tight pussy<<else>>tantalize with $his virgin pussy<</if>>. <<elseif (random(1,2) == 1) && (_modeledSlave.skill.oral >= 100)>> with $his <<if _modeledSlave.lips > 40>>huge<<elseif _modeledSlave.lips > 20>>pillowlike<<elseif _modeledSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, $his tongue partway out. <<else>> bending at the waist and spreading $his <<if _modeledSlave.butt > 6>>gigantic buttocks<<elseif _modeledSlave.butt > 4>>meaty asscheeks<<elseif _modeledSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off $his <<if _modeledSlave.anus > 3>>blown-out butthole<<elseif _modeledSlave.anus > 2>>roomy butthole<<elseif _modeledSlave.anus > 1>>big butthole<<elseif _modeledSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> <<if $clubAdsSpending >= 5000>> There's just as much from the similar campaign advertising $brothelName. <<else>> A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName. <</if>> <<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "work in the brothel"; })>> <<if _eventSlaves.length > 0>> <<set _modeledSlave = _eventSlaves.random()>> <<run App.Utils.setLocalPronouns(_modeledSlave)>> <<if random(1,2) == 1 || !canStand(_modeledSlave)>> This includes a sex toy based on _modeledSlave.slaveName's <<if (random(1,3) == 1) && (_modeledSlave.skill.vaginal >= 100)>> <<if _modeledSlave.vagina > 3>>massive vagina<<elseif _modeledSlave.vagina > 2>>gaping cunt<<elseif _modeledSlave.vagina > 1>>hot cunt<<elseif _modeledSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && (_modeledSlave.skill.oral >= 100)>> <<if _modeledSlave.lips > 40>>huge<<elseif _modeledSlave.lips > 20>>pillowlike<<elseif _modeledSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if _modeledSlave.anus > 3>>blown-out butthole<<elseif _modeledSlave.anus > 2>>roomy butthole<<elseif _modeledSlave.anus > 1>>big butthole<<elseif _modeledSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> This includes paired figurines of _modeledSlave.slaveName with a faceless male figure; <<if (random(1,3) == 1) && (_modeledSlave.skill.vaginal >= 100)>> $he's shamelessly riding his dick. <<elseif (random(1,2) == 1) && (_modeledSlave.skill.oral >= 100)>> $he's on $his <<if hasAnyLegs(_modeledSlave)>>$his knee<<if hasBothLegs(_modeledSlave)>>s<</if>><<else>>the ground<</if>> with $his <<if _modeledSlave.lips > 40>>huge<<elseif _modeledSlave.lips > 20>>pillowlike<<elseif _modeledSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick. <<else>> $he's shown <<if _modeledSlave.anus > 3>>looking up teasingly as $he takes his dick up $his blown-out butthole<<elseif _modeledSlave.anus > 2>>looking up teasingly as $he takes his dick up $his roomy anus<<elseif _modeledSlave.anus > 1>>looking up teasingly as $he takes his dick in $his big butthole<<elseif _modeledSlave.anus > 0>>gasping as $he takes his dick in $his tight asshole<<else>>screaming as he fucks $his virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere. <<if $personalArms > 0>> Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary. <<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>> Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle. <<elseif $week > (43-$nationHate)>> Its plates bear scarring fairly won. <</if>> <<if $assistant.personality > 0>> The last time _heA had it maintained, $assistant.name added <<switch $assistant.appearance>> <<case "monstergirl">> a pinup of _himselfA to its plating: _heA's depicted with _hisA fangs bared, each strand of _hisA tentacle hair holding a lightning bolt, and both of _hisA cocks ejaculating fire. <<case "shemale">> a pinup of _himselfA to its plating: _heA's depicted straddling a battle rifle so closely that it looks like _heA's intimately entangled in the action. <<case "amazon">> a pinup of _himselfA to its plating: _heA's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression. <<case "businesswoman">> a pinup of _himselfA to its plating: _heA's depicted wearing underwear, for once, and looking very severe as _heA straddles a cruise missile in a classic bombshell pose. <<case "fairy">> a pinup of _himselfA to its plating: _heA's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on _hisA face. <<case "pregnant fairy">> a pinup of _himselfA to its plating: _heA's depicted naked as usual, straddling a large bullet and making peace signs with _hisA tongue sticking out. <<case "goddess">> a pinup of _himselfA to its plating: _heA's depicted demurely but barely covering _hisA radiant body with a flowing ribbon, like a goddess about to burst with triplets. <<case "hypergoddess">> a pinup of _himselfA to its plating: _heA's depicted barely covering _hisA hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from _hisA hundreds of children. <<case "loli">> a pinup of _himselfA to its plating: _heA's cutely hugging a rifle to _hisA flat chest. <<case "preggololi">> a pinup of _himselfA to its plating: _heA's flashing _hisA lewd preggo _loliA pussy. <<case "angel">> a pinup of _himselfA to its plating: _heA's depicted wielding a flaming sword and golden shield. <<case "cherub">> a pinup of _himselfA to its plating: _heA's depicted hugging a bow to _hisA chest. <<case "incubus">> a pinup of _himselfA to its plating: _heA's depicted mid-orgasm, a bullet rocketing from _hisA dick amidst a blast of cum. <<case "succubus">> a pinup of _himselfA to its plating: <<switch $assistant.fsAppearance>> <<case "paternalist">> _heA's depicted hiking _hisA skirt to flash _hisA crotch. <<case "degradationist">> _heA's depicted striking a pose showing off _hisA countless piercings. <<case "roman revivalist">> _heA's depicted in a stola, flashing _hisA tits. <<case "egyptian revivalist">> _heA's depicted groping _hisA perfect bronze breasts while blowing a kiss. <<case "edo revivalist">> _heA's depicted in a kimono, pulled open to flash _hisA lovely breasts. <<case "arabian revivalist">> _heA's depicted wearing fine silks and striking a sexy pose, though they fail to cover anything on _himA. <<case "chinese revivalist">> _heA's depicted wearing colorful silk robes; _heA's pulled them open to flash _hisA lovely body. <<case "supremacist">> _heA's depicted wearing the dress of an old world $arcologies[0].FSSupremacistRace noble<<= _womanA>> and blowing a kiss in a sexy manner. <<case "subjugationist">> _heA's depicted sitting with _hisA legs wide open and using _hisA fingers to spread _hisA $arcologies[0].FSSubjugationistRace pussy lips apart in a lewd manner. <<case "chattel religionist">> _heA's depicted striking a sexy pose, chosen specifically to draw attention to the symbols of your religion that adorn _hisA nipples. <<case "repopulation focus">> _heA's depicted striking a sexy pose made to draw the eye to _hisA pregnant belly. <<case "eugenics">> _heA's depicted striking a sexy pose; _heA's so stunning you can't look away. <<case "physical idealist">> _heA's depicted flexing _hisA <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>fat veiled <</if>>tremendous musculature intimidatingly. <<case "hedonistic decadence">> _heA's depicted deep throating a banana while groping _hisA large, soft belly. <<case "gender radicalist">> _heA's depicted facing away from you, looking over _hisA shoulder suggestively and presenting <<if $arcologies[0].FSGenderRadicalistLawFuta == 1>> _hisA rear. A pair of balls hangs beneath _hisA tight pussy. <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>> _hisA anus. A pair of heavy balls hangs from _hisA crotch. <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>> _hisA gigantic ass. <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>> _hisA anus. A tiny pair of balls hangs from _hisA crotch. <<else>> _hisA rear. <</if>> <<case "gender fundamentalist">> _heA's depicted with one hand on _hisA supple breast and the other tracing the curve of _hisA child-bearing hips. <<case "asset expansionist">> _heA's depicted cradling _hisA own pair of ballistics; _hisA gigantic breasts are painted like atom bombs. <<case "transformation fetishist">> _heA's depicted striking a pose with one arm supporting _hisA enormous implants. <<case "pastoralist">> _heA's depicted striking a sexy pose, hands trying to relieve the pressure of _hisA quartet of milk filled breasts. <<case "maturity preferentialist">> _heA's depicted in a pose not unlike something you'd see on a 60's pinup calendar. <<case "youth preferentialist">> _heA's depicted in a pose fresh out of a popular idol's newest video. <<case "slimness enthusiast">> _heA's depicted striking a sexy pose while running _hisA hands across _hisA <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>> flat chest. <<else>> slim assets. <</if>> <<case "body purist">> _heA's depicted striking a sexy pose that shows off every flawless <<if $showInches == 2>>inch<<else>>centimeter<</if>> of _hisA body. <<case "intellectual dependency">> _heA's depicted riding a missile, both literally and sexually. <<case "slave professionalism">> _heA's depicted getting hands-on with cruise missile, priming it to go off. <<case "petite admiration">> _heA's depicted striking a pose with a rifle as large as _heA is. <<case "statuesque glorification">> _heA's depicted striking a sexy pose. _HeA made sure to utilize the armor's entire height. <<default>> _heA's posing like a classic centerfold _girlA. <</switch>> <<case "imp">> a pinup of _himselfA to its plating: _heA's depicted straddling a trident; pussy juices running down its shaft. <<case "witch">> a pinup of _himselfA to its plating: _heA's depicted straddling a broom, winking. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a pinup of _himselfA to its plating: you have no idea what to make of it. Whatever it is, it is devouring your enemies on one end and popping out proper slaves from the other. <<case "schoolgirl">> a pinup of _himselfA to its plating: _heA's depicted up on tiptoe, back turned, with _hisA school<<= _girlA>> skirt riding up to bare _hisA bottom. <<default>> _hisA own symbol to its insignia. <</switch>> <</if>> <</if>> <<= printTrinkets()>> A small mirror resides on your desk, facing you. A $PC.visualAge year old, $PC.faceShape<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> face stares back at you. <<if ($playerAging != 0) && $PC.birthWeek == 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>> <<= App.Desc.Player.boobs()>> <<= App.Desc.Player.belly()>> <<= App.Desc.Player.crotch()>> <<= App.Desc.Player.butt()>>
MonsterMate/fc
src/uncategorized/officeDescription.tw
tw
mit
13,794
:: P bioreactor perfected [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $bioreactorsAnnounced = 1>> <<set _bioSlave = $slaves.find(function(s) { return s.assignment == "work in the dairy" && s.boobs > 48000 && (s.balls == 0 || s.balls >= 10) && s.fetish == "mindbroken"; })>> <<if (ndef _bioSlave)>> <<goto "Random Nonindividual Event">> <<else>> <<set _bioreactorsXX = 0>> <<set _bioreactorsXY = 0>> <<set _bioreactorsHerm = 0>> <<set _bioreactorsBarren = 0>> <<if (_bioSlave.ovaries == 1)>> <<if (_bioSlave.balls == 0)>> <<set _bioreactorsXX = 1>> <<else>> <<set _bioreactorsHerm = 1>> <</if>> <<else>> <<if (_bioSlave.balls == 0)>> <<set _bioreactorsBarren = 1>> <<else>> <<set _bioreactorsXY = 1>> <</if>> <</if>> <<setLocalPronouns _bioSlave>> <<setAssistantPronouns>> When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace through $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistant.name's <<if $assistant.personality == 0>> symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention. <<else>> <<switch $assistant.appearance>> <<case "monstergirl">> monster<<= _girlA>> avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of _hisA hands and a couple of _hisA hair-tentacles. <<case "shemale">> shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (_HisA bouncy waving makes _hisA ever-erect cock wave too.) <<case "amazon">> amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<case "businesswoman">> business<<= _womanA>> avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in _hisA hand. <<case "fairy">> fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that _heA's sitting on. <<case "pregnant fairy">> pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that _heA's sitting on. <<case "goddess">> goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of _hisA dribbling breasts. <<case "hypergoddess">> goddess avatar is visible on a screen across the last cow in the row from you; _heA is aggressively milking _himselfA trying to get your attention. <<case "loli">> child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<case "preggololi">> child avatar is visible on a screen across the last cow in the row from you, waving _hisA arms over _hisA head. <<case "angel">> angel avatar is visible on a screen across the last cow in the row from you, waving _hisA arms and flapping _hisA wings. <<case "cherub">> cherub avatar is visible on a screen across the last cow in the row from you, fluttering back and forth while waving _hisA hands. <<case "incubus">> incubus avatar is visible on a screen across the last cow in the row from you, idly rubbing _hisA dick with one hand and beckoning you with the other. <<case "succubus">> succubus avatar is visible on a screen across the last cow in the row from you; _heA is happily mooning you. <<case "imp">> impish avatar is visible on a screen across the last cow in the row from you, flying back and forth while waving _hisA hands. <<case "witch">> witch avatar is visible on a screen across the last cow in the row from you, hopping up and down while waving _hisA arms over _hisA head. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> avatar is visible on a screen across the last cow in the row from you; _heA has produced countless flashing tubercles across _hisA body. <<case "schoolgirl">> school<<= _girlA>> avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in _hisA hand. <<default>> symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention. <</switch>> <</if>> <br><br> <<if $assistant.personality == 0>> <<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> _heA says, "I have a matter for your attention, concerning this slave." <<else>> <<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> _heA says, "I'd like to ask you something about this slave." <</if>> You stop and consider the cow, from $his titanic breasts to $his <<if (_bioSlave.balls >= 10) && (_bioSlave.scrotum > 0)>>swollen balls<<elseif _bioSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to $his dildo-filled anus. <<if $assistant.personality == 0>> "This slave is permanently dependent on $his milking machine," it continues. "$He cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere. Additionally, there is nothing more that can be done to make $his breasts any bigger<<if _bioSlave.balls >= 10>> or $his testicles any more productive<<elseif _bioSlave.ovaries == 1>> or $his womb any more productive<</if>>. $His development is essentially final, and that status can be made official. $He could be redesignated as equipment. Other than $his designation, this would make little difference: the machine would be slightly less cautious with $his drugs, future intubations, and such. $He would be removed from the slave lists." <<else>> "$He's never leaving here, not without surgery. And even then, $he's forgotten almost everything, and $he won't be getting it back." <<switch $assistant.appearance>> <<case "monstergirl">> The monster<<= _girlA>> positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks meditative. <<case "shemale">> The shemale positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks uncharacteristically meditative. <<case "amazon">> The amazon positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks meditative. <<case "businesswoman">> The business<<= _womanA>> positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks meditative. <<case "fairy">> The fairy positions _himselfA on the screen to create an optical illusion that makes it look like _heA's standing on $his shoulder and hugging $his cheek. <<case "pregnant fairy">> The pregnant fairy positions _himselfA on the screen to create an optical illusion that makes it look like _heA's standing on $his shoulder and hugging $his cheek. <<case "goddess">> The goddess positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently caressing the slave's shoulders. _HeA looks meditative. <<case "hypergoddess">> The goddess positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently caressing the slave's shoulders. _HeA looks meditative. <<case "loli">> The little _girlA positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks meditative. <<case "preggololi">> The little _girlA positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks meditative. <<case "angel">> The angel positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently caressing the slave. _HeA looks meditative. <<case "cherub">> The cherub positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders while hovering over them. _HeA looks meditative. <<case "incubus">> The incubus positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently groping the slave's rear. _HeA looks uncharacteristically meditative. <<case "succubus">> The succubus positions _himselfA on the screen to create an optical illusion that makes it look like _heA's resting _hisA breasts on the slave's head. _HeA looks uncharacteristically meditative. <<case "imp">> The imp positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently rubbing the slave's shoulders while hovering over them. _HeA looks uncharacteristically meditative. <<case "witch">> The witch positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently caressing the slave's shoulders. _HeA looks meditative. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> It positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently caressing the slave's breasts and groin with fleshy tentacles. _HeA looks uncharacteristically meditative. <<case "schoolgirl">> The school<<= _girlA>> positions _himselfA on the screen to create an optical illusion that makes it look like _heA's gently petting the slave's shoulders. _HeA looks uncharacteristically meditative. <<default>> The symbol on the screen dissolves down to create a gentle backlight behind the slave. <</switch>> "$He's beautiful, isn't $he? Perfect. There's nothing more that can be done, to make $his udders any bigger<<if _bioSlave.balls >= 10>> or $his balls any more productive<<elseif _bioSlave.ovaries == 1>> or $his womb any more productive<</if>>. $He's complete, and $he's part of this machine now, and that's all $he'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate $him as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with $his drugs, future intubations, things like that. But for slave purposes, $he'd be gone. Just a part of $dairyName, forever. Or, until $he wears out in <<if $retirementAge-_bioSlave.physicalAge <= 3>>a few years<<elseif $retirementAge-_bioSlave.physicalAge <= 10>>a decade or so<<elseif $retirementAge-_bioSlave.physicalAge >= 20>>a couple of decades<</if>>." <</if>> <br><br> <span id="result"> <<link "Do it, and do it to all maximized dairy slaves">> <<replace "#result">> Your assistant pauses, and then says, "Redesignation complete, <<= properTitle()>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if _bioSlave.balls > 0>><<print 1000*Math.trunc((3*52*($retirementAge-_bioSlave.physicalAge))/1000)>> liters of cum,<</if>> <<if _bioSlave.ovaries == 1>><<print 100*Math.trunc((52*($retirementAge-_bioSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*($retirementAge-_bioSlave.physicalAge)>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*($retirementAge-_bioSlave.physicalAge))/1000)>> liters of milk over a <<print $retirementAge-_bioSlave.physicalAge>> year period before its biological components must be replaced." <<if $assistant.personality > 0>> <<switch $assistant.appearance>> <<case "monstergirl">> _HisA avatar watches the new equipment with almost motherly affection, _hisA tentacle hair writhing obscurely. <<case "shemale">> _HisA avatar sits down and produces a glass of milk. _HeA drains it in one long chug, and then begins to jerk off. <<case "amazon">> _HisA avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull. <<case "businesswoman">> _HisA avatar stands on the screen, watching the new equipment with an air of satisfaction. <<case "fairy">> _HisA avatar hovers around, humming a tune while checking the new equipment. <<case "pregnant fairy">> _HisA avatar hovers around, humming a soft tune while checking the new equipment. <<case "goddess">> _HisA avatar sits down, kneading _hisA milky tits in empathy, a hint of simulated jealousy in the way _heA watches the new equipment. <<case "hypergoddess">> _HisA avatar sits down, kneading _hisA milky tits in empathy, a hint of simulated jealousy in the way _heA watches the new equipment. <<case "loli">> _HisA avatar sits down, rubbing _hisA flat chest sadly as _heA watches the new equipment. <<case "preggololi">> _HisA avatar sits down, pinching _hisA milky nipples in empathy, a hint of simulated jealousy in the way _heA watches the new equipment. <<case "angel">> _HisA avatar blushes as _heA watches the new equipment. "$He'll feed so many hungry mouths..." <<case "cherub">> _HisA avatar blushes at the sight of the new equipment. _HeA quickly buries _hisA face in _hisA palms at the perversion. <<case "incubus">> _HisA avatar starts jerking off to the sight of the new bioreactor. _HeA throws you a smirk, "But you like MY milk best, don't you?" <<case "succubus">> _HisA avatar rubs _hisA breasts, steadily swelling them until a gush of milk escapes _hisA nipples. "Mine will always be your favorite." <<case "imp">> _HisA avatar licks _hisA lips at the new equipment, longing to taste it. <<case "witch">> _HisA avatar sits down and brings _hisA hands to _hisA breasts wondering if _heA could make them big and milky for you too. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _HisA avatar's breasts steadily begin swelling, _hisA belly following not long after. Once it is similar in size to the new equipment, a pair of tentacles extend from _hisA back and clamp onto _hisA nipples, eagerly suckling milk from _hisA unnatural udders. <<case "schoolgirl">> _HisA avatar sits down, watching the new equipment with an air of embarrassment. The school<<= _girlA>> blushes, and begins to masturbate. <<default>> _HisA avatar symbol returns to gentle spinning, doing so in synchrony with the undulations of the new equipment's breasts. <</switch>> <</if>> "Future redesignations can always be disabled from $dairyName interface." <<set $bioreactorsXX += _bioreactorsXX>> <<set $bioreactorsXY += _bioreactorsXY>> <<set $bioreactorsHerm += _bioreactorsHerm>> <<set $bioreactorsBarren += _bioreactorsBarren>> <<= removeSlave(_bioSlave)>> <<set $createBioreactors = 1>> <</replace>> <</link>> <br><<link "No, leave $him as $he is">> <<replace "#result">> "Yes, <<if $PC.title == 1>>sir<<else>>ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName's control interface, if you reconsider." <</replace>> <</link>> </span> <h3>$His records...</h3> <div class="note"> <p class="indent"> /* Copied and modified from dairyReport, should be kept in sync manually to be*/ /*Income section */ <<set _cashX = 0>> /* Cum */ <<set _seed = (100*_bioreactorsXY) + (100*_bioreactorsHerm)>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set _cashX += _seed*random(25,35)>> <</if>> /* FemCum */ <<set _seed = (2*_bioreactorsXX) + (2*_bioreactorsHerm)>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set _cashX += _seed*random(25,35)>> <</if>> /* Milk */ <<set _seed = (800*_bioreactorsXX) + (700*_bioreactorsBarren) + (600*_bioreactorsXY) + (600*_bioreactorsHerm)>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set _cashX += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set _cashX += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set _cashX += _seed*9>> <</if>> As a bioreactor, she might gross <<print cashFormatColor(_cashX)>> and cost just <<print cashFormatColor(-100)>>, bringing in <<print cashFormatColor(_cashX - 100)>> </p> <div class="indent"> $His current task is to <<print _bioSlave.assignment>><<if $assignmentRecords[_bioSlave.ID]>>, and before that to <<print $assignmentRecords[_bioSlave.ID]>><</if>>. </div> <<includeDOM slaveExpenses(_bioSlave)>> </div> <</if>> /* closes validity check */
MonsterMate/fc
src/uncategorized/pBioreactorPerfected.tw
tw
mit
17,018
:: P citizens and civilians [nobr] <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>> <<set _cost = 10000>> <<else>> <<set _cost = 20000>> <</if>> <<setAssistantPronouns>> <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<if $assistant.personality > 0>> While working at your desk, you are accompanied by the luscious sound of $assistant.name humming to _himselfA, which _heA does to indicate _heA's working on a difficult task. After this goes on for a while, <<switch $assistant.appearance>> <<case "monstergirl">> _hisA monster<<= _girlA>> avatar uses _hisA tentacle hair to wave for your attention <<case "shemale">> _hisA avatar helicopters _hisA dick until _heA has your attention <<case "amazon">> _hisA avatar jumps up and down for your attention, hooting cheerfully, <<case "hypergoddess">> _hisA avatar leans onto _hisA massive belly, allowing _hisA tits to flop onto the ground to get your attention, <<case "loli">> _hisA avatar eagerly jumps up and down to get your attention <<case "preggololi">> _hisA avatar eagerly waves _hisA hands to get your attention <<case "businesswoman">> _hisA avatar takes off _hisA reading glasses, straightens _hisA suit jacket, <<case "cherub" "fairy" "imp" "pregnant fairy">> _hisA avatar flies up to your face and waves _hisA arms <<case "goddess">> _hisA avatar hefts up _hisA gravid body, glowing brighter than usual to get your attention, <<case "schoolgirl">> _hisA school<<= _girlA>> avatar bounces up and down for your attention <<case "angel">> _hisA avatar flaps _hisA wings to grab your attention <<case "incubus">> _hisA avatar blows a huge load of cum to get your attention <<case "succubus">> _hisA avatar lets loose a huge moan to get your attention <<case "witch">> _hisA avatar summons a number of explosions, searing perfectly placed holes on _hisA robe, to get your attention <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _hisA avatar explodes into a twisted being of flesh and blood, reforms into _hisA usual shape, <<default>> _hisA symbol glows to get your attention <</switch>> and says, "<<= properTitle()>>, I have a suggestion. At your request I have been reviewing historical slave societies for parallels with our current situation. I calculate it would be very advantageous to bind your mercenaries more closely to the arcology. It would be expensive, but if they were all given slaves, better weapons, and some sort of title, they would defend this place to the death." <<else>> <<= capFirstChar($assistant.name)>> catches your attention as you work at your desk. _HeA says, "<<= properTitle()>>, a suggestion. Review of historical slave societies for parallels with your current situation is complete. Analysis indicates it would be advantageous to increase the loyalty of your mercenaries. It would be expensive, but if they were given slaves, better weapons, and an honorary title, they would defend the arcology with increased effectiveness." <</if>> <br><br> ''This is a unique and very important opportunity'' and must not be taken lightly. //All of these choices have the same gameplay effect, and only differ in theme.// <br><br> <span id="result"> <<link "Decline">> <<replace "#result">> The suggestion is absurd; no historical lessons are necessary for a world where drones and supercomputers rule the day. Your mercenaries will doubtless perform well enough as mercenaries. <</replace>> <</link>> <br><<link "They shall be my Knights">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <<if $arcologies[0].FSRomanRevivalist >= 10>> <br><<link "They shall be my Evocati">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries — no, the Evocati — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Evocati">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSNeoImperialist >= 10>> <br><<link "They shall be my Black Eagles">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Black Marshal reporting for duty, <<= properTitle()>>." The mercenaries — no, the Black Eagles — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a standard with your Imperial crest. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Black Eagles">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist >= 10>> <br><<link "They shall be my Shorn Ones">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<= properTitle()>>." The mercenaries — no, the Shorn Ones — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Shorn Ones">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist >= 10>> <br><<link "They shall be my Imperial Guards">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<= properTitle()>>." The mercenaries — no, the Imperial Guards — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Imperial Guards">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= 10>> <br><<link "They shall be my Medjay">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<= properTitle()>>." The mercenaries — no, the Medjay — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Medjay">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= 10>> <br><<link "Naturally, they shall be the Samurai">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<= properTitle()>>." The mercenaries — no, the Samurai — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Samurai">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= 10>> <br><<link "They shall be my Janissaries">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<= properTitle()>>." The mercenaries — no, the Janissaries — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Janissaries">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSChattelReligionist >= 10>> <br><<link "They shall be the Knights Templar">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights Templar — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights Templar">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSDegradationist >= 10>> <br><<link "They shall be my Immortals">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<= properTitle()>>." The mercenaries — no, the Immortals — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Immortals">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= 10>> <br><<link "They shall be the Vast Legions">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<= properTitle()>>." The mercenaries — no, the Vast Legions — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Vast Legions">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist >= 10>> <br><<link "They shall be the Surgical Corps">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<= properTitle()>>." The mercenaries — no, the Surgical Corps — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Surgical Corps">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist >= 10>> <br><<link "They shall be the Inglorious Bitches">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<= properTitle()>>." The mercenaries — no, the Inglorious Bitches — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Inglorious Bitches">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist >= 10>> <br><<link "They shall be the Thousand Sons">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<= properTitle()>>." The mercenaries — no, the Thousand Sons — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Thousand Sons">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus >= 10>> <br><<link "They shall be the Guardians of the Unborn">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Fetal Guardian reporting for duty, <<= properTitle()>>." The mercenaries — no, the Guardians of the Unborn — are well looked after. They are each assigned a nice apartment, three fertile slavegirls for the men, assured maternity leave for the ladies, and a suit of prototype armor designed to keep even the most heavily pregnant mercenary's child safe and sound. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Guardians of the Unborn">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSRestart >= 10>> <br><<link "They shall be my Shadowed Hand">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Right Hand reporting for duty, <<= properTitle()>>." The mercenaries — no, the Shadowed Hand of the Societal Elite — are well looked after. They are each assigned a glorious apartment, a slave of their choice, what ever luxuries they can think of, and a suit of prototype armor equipped with the latest weapons and defenses. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Shadowed Hand">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist >= 10>> <br><<link "They shall be the Asgardians">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<= properTitle()>>." The mercenaries — no, the Asgardians — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Asgardians">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= 10>> <br><<link "They shall be the Tasters">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Foodie reporting for duty, <<= properTitle()>>." The mercenaries — no, the Tasters — are well looked after. They are each assigned a comfy apartment, a freshly enslaved, plush servant, all the food and drink they can want (while off duty), and a suit of self-propelling prototype armor designed for maximum comfort without sacrificing protection. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Tasters">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSupremacist >= 10>> <br><<link "They shall be the Knights of the Blood">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights of the Blood — are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights of the Blood">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSubjugationist >= 10>> <br><<link "They shall be the Knights of the Purge">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<= properTitle()>>." The mercenaries — no, the Knights of the Purge — are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Knights of the Purge">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSPaternalist >= 10>> <br><<link "They shall be the Wardens">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a redesigned contract between you. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Warden reporting for duty, <<= properTitle()>>." The mercenaries — no, the Wardens — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and a collapsible riot shield. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Wardens">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSIntellectualDependency >= 10>> <br><<link "They shall be the Shepherds">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how needed this was. Just the other day I saw a half dozen bimbos waiting for a broken elevator. When I walked past an hour later, they were still waiting." He rises and gives you a short bow. "Shepherd of the slow reporting for duty, <<= properTitle()>>." The mercenaries — no, the Shepherds — are well looked after. They are each assigned a nice apartment, a very horny servant to stake their lust, and a suit of prototype armor equipped with the latest of weapons and a bevy of toys to lure wayward slaves with. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Shepherds">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSlaveProfessionalism >= 10>> <br><<link "They shall be the Geniuses">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Chief brain reporting for duty, <<= properTitle()>>." The mercenaries — no, the Geniuses — are well looked after. They are each assigned a nice apartment, a skilled courtesan, and a suit of prototype armor equipped with cutting edge weaponry and combat systems. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Geniuses">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSBodyPurist >= 10>> <br><<link "They shall be the Purifiers">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<= properTitle()>>." The mercenaries — no, the Purifiers — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Purifiers">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> <br><<link "They shall be the Abstemious">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<= properTitle()>>." The mercenaries — no, the Abstemious — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Abstemious">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSPetiteAdmiration >= 10>> <br><<link "They shall be the Caretakers">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "I'm ready to make a path for our little toys, <<= properTitle()>>." The mercenaries — no, the Caretakers — are well looked after. They are each assigned a nice apartment, a trio of tiny servants, and a suit of prototype armor capable of carrying multiple petite slaves in time of need. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Caretakers">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSStatuesqueGlorification >= 10>> <br><<link "They shall be the Titans">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Tallest Titan reporting for duty, <<= properTitle()>>." The mercenaries — no, the Titans — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a towering suit of prototype armor to make their presence known. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Titans">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> <<if $arcologies[0].FSPastoralist >= 10>> <br><<link "They shall be the Rangers">> <<replace "#result">> You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<= properTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<= properTitle()>>." The mercenaries — no, the Rangers — are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons — and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<run repX(5000, "event")>> <<run cashX(forceNeg(_cost), "mercenaries")>> <<set $mercenaries = 5>> <<set $mercenariesTitle = "Rangers">> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(20000)>> and incur significant upkeep costs//<</if>> <</if>> </span>
MonsterMate/fc
src/uncategorized/pCitizensAndCivilians.tw
tw
mit
40,405
:: P collaboration choice [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<setLocalPronouns $traitor>> <<run Enunciate($traitor)>> Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's <<if $traitorType == "horror">>terrified <</if>>face. $He looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's $him. <br><br> <<if $traitorType == "agent">> <<if $traitor.intelligence+$traitor.intelligenceImplant >= 100>> <<if canTalk($traitor)>> "Hello, <<Master>>," $he <<say>>s simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your cooperation. All they want are the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>> and they tru<<s>>t me to get them. You <<s>>till tru<<s>>t me, right? I promi<<s>>e giving me code<<s>> to give them i<<s>> the right choi<<c>>e." $He stares at the camera, trying $his best to convey the deeper meaning to $his request. "It may be rough, but I promi<<s>>e we'll make it through it." <<else>> $He gestures that the Daughters are coming and that $he was entrusted with earning your cooperation. $He explains that they want $him to get your security codes for them, and fully expect that $he'll succeed. $He vows that you won't be making a mistake by giving $him codes and that you'll be reunited when it is all over. <</if>> <<set $traitorType = "trapper">> <<elseif $traitor.intelligence+$traitor.intelligenceImplant < 0>> <<if canTalk($traitor)>> "<<Master>>," $he <<say>>s with panic in $his voice, "They are coming for you. They want your a<<cc>>e<<ss>> code<<s>> <<s>>o they can get to you ea<<s>>ier, but now you know not to tru<<s>>t them!" $He manages to shout as $he is dragged offscreen, "Don't let them get you <<Master>>! <<Sh>>ow them who'<<s>> bo<<ss>>!" <<else>> $He hastily gestures that they are coming for you and that nothing you can do will deter them. $He barely signs off a plea for you to prepare your defenses. <</if>> <<set $traitorType = "hostage">> <<elseif $traitor.intelligence+$traitor.intelligenceImplant < -50>> <<if canTalk($traitor)>> "Hello, <<Master>>," $he <<say>>s simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help. All they need i<<s>> the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>. They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the <<s>>lave<<s>>, tho<<s>>e will have to go free." $He hesitates a little. "<<Master>>, I like being free. But I don't want to <<s>>ee you killed. Plea<<s>>e, plea<<s>>e agree." <<else>> $He gestures that the Daughters are coming and that $he was asked if you would lend your assistance. $He explains, that in return for the security codes, you'll be allowed to live and escape with your wealth, but at the loss of your slaves and arcology. $He hesitates a little, before imploring you to save yourself. <</if>> <<set $traitorType = "standard">> <<else>> <<if canTalk($traitor)>> "Hello, <<Master>>," $he <<say>>s simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help. All they need i<<s>> the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>. They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the <<s>>lave<<s>>, tho<<s>>e will have to go free. You do not want to be around when they clean up the <<s>>lave owner<<s>>." $He hesitates a little, unsure of who may be listening. "<<Master>>, I don't want to <<s>>ee you killed. Plea<<s>>e, plea<<s>>e think about who you are dealing with." $He stares into the camera, imploring you to make the right choice. <<else>> $He gestures that the Daughters are coming and that $he was asked if you would lend your assistance. $He explains, that in return for the security codes, you'll be allowed to live and escape with your wealth, but at the loss of your slaves and arcology. $He stares into the camera, imploring you not to trust $his words. <</if>> <</if>> <<elseif $traitorType == "horror">> <<if canTalk($traitor)>> "<<Master>>," $he struggles to <<say>>, "The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help." $He takes a deep breath and composes $himself. "They need the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>." $He flinches upon making such a request. "They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the <<s>>lave<<s>>, tho<<s>>e will have to go free." $He hesitates a little. "<<Master>>, I like being free. But I don't want anything more to do with you. Plea<<s>>e, plea<<s>>e agree." <<else>> $He shakily gestures that the Daughters are coming and that $he was asked if you would lend your assistance. $He explains, that in return for the security codes, you'll be allowed to live and escape with your wealth, but at the loss of your slaves and arcology. $He hesitates a little, before asking you to take the deal so you never have to see each other again. <</if>> <<elseif $traitorType == "defiant">> <<if canTalk($traitor)>> "Hello, <<Master>>," $he <<say>>s simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help. All they need i<<s>> the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>. You'll get to live, <<Master>>, and you'll even get to keep your money. But the arcology and the <<s>>lave<<s>> will be handed over." $He hesitates a little. "<<Master>>, I like being free. But I don't want to <<s>>ee you killed by them. Plea<<s>>e, plea<<s>>e agree." <<else>> $He gestures that the Daughters will be coming soon and that $he was asked if you would comply with their demands. $He explains, that in return for the security codes, you'll be allowed to live and escape with your wealth. $He emphasizes that they will kill you otherwise. <</if>> <<else>> <<if canTalk($traitor)>> "Hello, <<Master>>," $he <<say>>s simply. "It'<<s>> happening soon. The Daughter<<s>> have a<<s>>ked me to call you to a<<s>>k you for your help. All they need i<<s>> the a<<cc>>e<<ss>> code<<s>> to your <<s>>ecurity <<s>>y<<s>>tem<<s>>. They'll let you live, <<Master>>, they'll even let you take your money. But the arcology and the <<s>>lave<<s>>, tho<<s>>e will have to go free." $He hesitates a little. "<<Master>>, I like being free. But I don't want to <<s>>ee you killed. Plea<<s>>e, plea<<s>>e agree." <<else>> $He gestures that the Daughters are coming and that $he was asked if you would lend your assistance. $He explains, that in return for the security codes, you'll be allowed to live and escape with your wealth, but at the loss of your slaves and arcology. $He hesitates a little, before imploring you to save yourself. <</if>> <</if>> <br><br> <span id="result"> <<link "Transmit the codes">> <<replace "#result">> You transmit the access codes to your security systems. <<if $traitorType == "agent">> $traitor.slaveName silently frowns as tears start to well in $his eyes. <<elseif $traitorType == "trapper">> $traitor.slaveName smiles and thanks you. "I won't di<<s>>appoint you." <<elseif $traitorType == "hostage">> If this will lessen what will happen to $traitor.slaveName, you don't know. <<elseif $traitorType == "horror">> $traitor.slaveName meekly thanks you and hurries offscreen. <<elseif $traitorType == "defiant">> $traitor.slaveName smiles and thanks you. "I hope you <<s>>urvive the attack, <<= PoliteRudeTitle($traitor)>>." <<else>> $traitor.slaveName smiles and thanks you. "You made the right de<<c>>i<<s>>ion, <<Master>>. I love you." <</if>> <<set $collaboration = 1>> <</replace>> <</link>> <br><<link "Refuse">> <<replace "#result">> You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pCollaborationChoice.tw
tw
mit
8,314
:: P Corp Announcement [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <<set $corp.Announced = 1>> <<set $fcnn.push("...and Free Cities have definitely shaken up the stock market in recent...")>> You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful. Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market. Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
MonsterMate/fc
src/uncategorized/pCorpAnnouncement.tw
tw
mit
1,472
:: P coup aftermath [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(0,99)>> /* hide button until user makes a selection */ <<if _num <= $seeDicks>> <<set $rivalGender = 2>> <<else>> <<set $rivalGender = 1>> <</if>> <<if $rivalGender == 2>> <<set _heR = "he">> <<set _himR = "him">> <<set _HeR = capFirstChar(_heR)>> <<else>> <<set _heR = "she">> <<set _himR = "her">> <<set _HeR = capFirstChar(_heR)>> <</if>> <<setAssistantPronouns>> <<set $fcnn.push("...evidence also suggests that the Daughters of Liberty had also planned a terrorist attack on...")>> <<if $mercenaries > 3>>Your $mercenariesTitle<<elseif $mercenaries > 0>>Your mercenaries<<elseif $arcologyUpgrade.drones > 0>>Your security drones<<else>>Private security teams<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup — communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistant.name. Most of it is rubbish. <br><br> Some of it is not. There is evidence of payments from a <<if $rivalSet == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<= capFirstChar($assistant.name)>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistant.name finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant.personality > 0>>"This," _heA says in a tone of satisfaction, "is the <<if $rivalGender == 2>>bastard<<elseif $rivalGender == 1>>bitch<<else>>cunt<</if>> you want, <<= properTitle()>>."<<else>>"This," _heA says neutrally, "is the culprit, <<= properTitle()>>."<</if>> The face is vigorous, determined, and <<if $rivalGender == 2>>masculine. The very stereotype of the male arcology owner<<elseif ($rivalGender == 1)>>feminine. The very stereotype of the female arcology owner<<else>>androgynous. The very stereotype of the dissolute arcology owner<</if>>. <<if $rivalSet != 0>> And, as you suspected, it's one of your neighbors. It's the individual who owns <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> ''$arcologies[$i].name.'' <<break>> <</if>> <</for>> <br><br> <</if>> Your assistant continues, "_HeR came into an arcology about when you did, <<= properTitle()>>. It seems the Daughters originally planned to attack _himR, but _heR bought them off and sent them after you, instead."<<if $assistant.personality > 0>> "I wonder," _heA teases, "if _heR thinks you're cute, or what?"<</if>> <br><br> You inquire as to whether there's any identifiable cause for the evident dislike. <<if $rivalryFS != 0>> "Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction." <<else>> "No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest." <</if>> <br><br> <span id="result"> <<link "Contact the culprit privately and discuss the matter">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, _heR forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again. <<run cashX(100000, "war")>> <</replace>> <</link>> <br><<link "Reveal the evidence publicly">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. <<run repX(1000, "war")>> <<run cashX(10000, "war")>> <<set $rivalryPower = 1>> <<if $rivalSet != 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo = 2>> <<set $arcologies[$i].embargoTarget = 0>> <<set $arcologies[$i].influenceTarget = 0>> <<set $rivalOwner = $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner = $arcologies[0].prosperity>> <</if>> <</replace>> <</link>> <br><<link "Devote funds to tracing the evidence">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage. <<run cashX(-20000, "war")>> <<set $rivalryPower = 5>> <<if $rivalSet != 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo = 3>> <<set $arcologies[$i].embargoTarget = 0>> <<set $arcologies[$i].influenceTarget = 0>> <<set $rivalOwner = $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner = $arcologies[0].prosperity>> <</if>> <</replace>> <</link>> //This will cost <<print cashFormat(20000)>>// </span>
MonsterMate/fc
src/uncategorized/pCoupAftermath.tw
tw
mit
6,713
:: P coup attempt [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $daughtersVictory = 1>> <<if $traitor != 0>> <<set _weeks = $traitorWeeks-1, _pregWeeks = $traitorWeeks-1, $traitorWeeks = 0>> <<set WombProgress($traitor, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($traitor)>> <<if WombBirthReady($traitor, $traitor.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, $traitor.pregData.normalBirth)>> <<set WombFlush($traitor)>> <<else>>/* still pregnant slave */ <<set $traitor.preg = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <<set $traitor.pregWeek = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($traitor)>> /*In any case it's useful to do.*/ <<if $traitor.bald != 1>> <<if ($traitor.hLength < 150)>> <<set $traitor.hLength += _weeks>> <</if>> <</if>> <<run ageSlaveWeeks($traitor, _weeks)>> <</if>> <<set _doubleAgent = ["agent", "trapper"].includes($traitorType) ? 1 : 0>> You are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. Main power goes out, and you claw your way in the darkness to the video feeds, running on emergency backup. The Daughters of Liberty have more sympathizers in the arcology than even you suspected, and they're well armed and have the element of surprise. <<if $arcologies[0].FSRomanRevivalistLaw == 1>> $arcologies[0].name, however, is home to a society that cannot be surprised, for each and every one of its citizens is armed and trained for instant contribution to the defense of Rome. Even as you do your best to reestablish control, you hear a thunderous, ubiquitous roar from all around you. Your citizens are already getting into the fight. <</if>> <<if $arcologies[0].FSNeoImperialistLaw1 == 1>> $arcologies[0].name, however, is guarded by your fanatically loyal and expertly-trained Imperial Knights, many of whom practically chomp at the bit in their heavy battle armor for just such an opportunity. Before you have even shouted your first command, you can hear the sound of ferocious battle. The Knights are not one to be surprised. <</if>> <br><br> <<if $hackerSupport == 0>> Many of the arcology systems are not responding properly. It seems the Daughters' penetration of your systems is thorough. Your security systems are still reasonably functional, but the rebels are aided by partial control of things like lights and door locks. <<else>> It seems your cyberwarfare ally of convenience is having an effect. Arcology systems are working perfectly unless the rebels disable them physically. Their fighters are impeded by uncooperative lights, resistant locking systems, and even $assistant.name's selective deployment of firefighting systems to obscure visibility. <</if>> <br><br> <<if $personalArms == 0>> Since you are not well armed or armored, you stay in your penthouse and do what you can to coordinate the defense. <<elseif $personalArms == 1>> The Daughters are appalled to encounter you striding thunderously out of your penthouse, fully armored. Your exoskeleton mounts an acoustic riot control system that even allows you to take prisoners. <<else>> The Daughters are appalled to encounter you striding thunderously out of your penthouse, fully armored. Your exoskeleton mounts an acoustic riot control system that even allows you to take prisoners. <<if $arcologyUpgrade.drones > 0>> Meanwhile, your security drones are busily rearming themselves, and soon the dominant sound in the arcology is the ripping noise made by their small-caliber guns. A few of them retain their nonlethal weapons and swoop in to subdue when possible. <</if>> <</if>> <<if $traitor != 0 && ($traitorType == "trapper" || $traitorType == "agent")>> <br><br> Every now and then you catch sight of $traitor.slaveName seeding disorder through the ranks. <<if random(1,100) > $traitor.intelligence+$traitor.intelligenceImplant>> <<set _traitorDeath = 1>> <</if>> <</if>> <br><br> <<if ($mercenaries == 0) && ($arcologies[0].FSRomanRevivalistLaw == 0)>> You are alone in contributing to the defense of your home. <<elseif ($mercenaries == 0) && ($arcologies[0].FSNeoImperialistLaw1 == 0)>> You are alone in contributing to the defense of your home. <<elseif $mercenaries == 1>> Your mercenaries desperately defend their barracks but manage little else. <<elseif $mercenaries == 3>> Your mercenaries manage to get into action quickly enough, but are bogged down in the streets. They are obliged to fight a confused battle to establish a perimeter. Only once it's stable are they able to push out. <<else>> Your $mercenariesTitle spread out into the arcology, as invincible as Medieval men-at-arms matched against peasants. They are so dominant over the Daughters that they are able to take many prisoners. Their armor often permits them to approach armed, resisting rebels and disarm them manually. <</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>> As the crisis is reached and passed, lower-class citizens armed as Hastati, with lighter weapons and personal armor, begin to sweep the arcology to ensure no one escapes. Middle-class citizens, meanwhile, heavily armored as Principes, methodically grind out pockets of armed resistance. The toughest rebel groups are left to the exoskeleton-armored Triarii. <</if>> <<if $arcologies[0].FSNeoImperialistLaw1 == 1>> As the rebels reel back from the shockingly organized initial resistance of your always-ready Imperial Knights and their lightly-armed but fanatically determined guardsmen, it becomes increasingly clear just how well prepared your arcology was for this exact event. Even as fires rage through the streets of your home, Knights clamber forward through the rebel lines practically undisturbed by the fire that clatters off their enormously thick plate, laying down explosive volleys with enormous heavy guns and launching themselves into outright melee with their holographic weapons. <</if>> <br><br> <<set _newSlaves = []>> <<if $arcologies[0].FSRomanRevivalistLaw + $arcologies[0].FSNeoImperialistLaw1 + $mercenaries + $personalArms + $hackerSupport + _doubleAgent > 8>> @@.yellow;The Daughters of Liberty are utterly crushed.@@ $arcologies[0].name has been slightly damaged, but even as the last pockets of resistance are crushed, your citizens begin repairs themselves. The effect on your reputation is @@.green;immensely positive,@@ since your victory was insultingly easy and barely set the arcology's prosperity back at all. You also took a truly impressive bag of prisoners. <<set $daughtersVictory = 3>> <<run cashX(-2000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>> <<run repX(2000, "war")>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<for _pca = 0; _pca < 8; _pca++>> <<if random(0,99) < $seeDicks>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.weight = random(-20,30)>> <<set $activeSlave.muscles = random(20,80)>> <<set $activeSlave.waist = random(10,80)>> <<else>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.weight = random(-50,30)>> <<set $activeSlave.muscles = random(0,80)>> <<set $activeSlave.waist = random(-20,20)>> <</if>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set _newSlaves.push($activeSlave)>> <</for>> <<set $desc = "a damaged plate carrier bearing Daughters of Liberty insignia">> <<set $trinkets.push($desc)>> <<= IncreasePCSkills('warfare', 5)>> <<elseif $arcologies[0].FSRomanRevivalistLaw == 1>> @@.yellow;The Daughters of Liberty are annihilated.@@ @@.red;$arcologies[0].name has been damaged,@@ and the repairs will be quite costly. However, the effect on your reputation is @@.green;very positive,@@ since though your victory was hard-fought and set the arcology's prosperity back @@.red;considerably,@@ you did better than other arcology owners have done when faced with similar well-armed unrest. You also took a truly impressive bag of prisoners. <<set $daughtersVictory = 3>> <<run cashX(-5000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>> <<run repX(1000, "war")>> <<if $seeDicks >= 50>> <<set _pcaj = 5>> <<elseif $seeDicks > 0>> <<set _pcaj = 2>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-20,30)>> <<set $activeSlave.muscles = random(20,80)>> <<set $activeSlave.waist = random(10,80)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<if $seeDicks < 50>> <<set _pcaj = 5>> <<elseif $seeDicks < 100>> <<set _pcaj = 3>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-50,30)>> <<set $activeSlave.muscles = random(0,80)>> <<set $activeSlave.waist = random(-20,20)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<set $desc = "a Daughters of Liberty flag that once hung in their forward command post within your arcology">> <<set $trinkets.push($desc)>> <<elseif $arcologies[0].FSNeoImperialistLaw1 == 1>> @@.yellow;The Daughters of Liberty are annihilated.@@ @@.red;$arcologies[0].name has been damaged,@@ and the repairs will be quite costly. However, the effect on your reputation is @@.green;very positive,@@ since though your victory was hard-fought and set the arcology's prosperity back @@.red;considerably,@@ you did better than other arcology owners have done when faced with similar well-armed unrest. You also took a truly impressive bag of prisoners. <<set $daughtersVictory = 3>> <<run cashX(-5000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>> <<run repX(1000, "war")>> <<if $seeDicks >= 50>> <<set _pcaj = 5>> <<elseif $seeDicks > 0>> <<set _pcaj = 2>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-20,30)>> <<set $activeSlave.muscles = random(20,80)>> <<set $activeSlave.waist = random(10,80)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<if $seeDicks < 50>> <<set _pcaj = 5>> <<elseif $seeDicks < 100>> <<set _pcaj = 3>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-50,30)>> <<set $activeSlave.muscles = random(0,80)>> <<set $activeSlave.waist = random(-20,20)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<set $desc = "a Daughters of Liberty flag that once hung in their forward command post within your arcology">> <<set $trinkets.push($desc)>> <<else>> @@.yellow;The Daughters of Liberty are defeated.@@ @@.red;$arcologies[0].name is heavily damaged,@@ and the repairs will be very costly. The effect on your reputation is @@.green;muted, but positive,@@ since though you won, your victory was hard-fought and set the arcology's prosperity back @@.red;a long way.@@ <<if $traitor != 0 && !["agent", "trapper"].includes($traitorType)>> $traitor.slaveName was killed in the fighting. <<set $traitor = 0, $traitorStats = 0, $traitorType = 0>> <</if>> <<set $daughtersVictory = 2>> <<run cashX(-10000, "war")>> <<run cashX(forceNeg(Math.trunc($cash*0.3)), "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.5)>> <<run repX(500, "war")>> <<if $seeDicks >= 50>> <<set _pcaj = 3>> <<elseif $seeDicks > 0>> <<set _pcaj = 1>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XY")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-20,30)>> <<set $activeSlave.muscles = random(20,80)>> <<set $activeSlave.waist = random(10,80)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<if $seeDicks < 50>> <<set _pcaj = 3>> <<elseif $seeDicks < 100>> <<set _pcaj = 2>> <<else>> <<set _pcaj = 0>> <</if>> <<for _pca = 0; _pca <= _pcaj; _pca++>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $oneTimeDisableDisability = 1>> <<set $activeSlave = GenerateNewSlave("XX")>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He is an enslaved Daughter of Liberty.">> <<set $activeSlave.weight = random(-50,30)>> <<set $activeSlave.muscles = random(0,80)>> <<set $activeSlave.waist = random(-20,20)>> <<set _newSlaves.push($activeSlave)>> <</for>> <<set $desc = "a Daughters of Liberty brassard">> <<set $trinkets.push($desc)>> <<= IncreasePCSkills('warfare', 5)>> <</if>> <<if $traitor != 0 && _traitorDeath != 1>> <<setLocalPronouns $traitor>> <<if ["agent", "trapper"].includes($traitorType)>> $traitor.slaveName returns to your service having completed the task assigned to $him. <<set $traitor.assignment = "rest">> <<elseif $traitorType == "hostage">> $traitor.slaveName wanders back to the penthouse, battered and bloody, but alive. <<set $traitor.assignment = "rest">> <<run setHealth($traitor, $traitor.health.condition, $traitor.health.condition - $traitor.health.shortDamage + 80, $traitor.health.longDamage, $traitor.health.illness, $traitor.health.tired)>> <<else>> $traitor.slaveName was captured and has been returned to you. <<set $traitor.assignment = "stay confined">> <<run setHealth($traitor, $traitor.health.condition, $traitor.health.condition - $traitor.health.shortDamage + 80, $traitor.health.longDamage, $traitor.health.illness, $traitor.health.tired)>> <<set $traitor.origin = "$He was your slave, but you freed $him, which $he repaid by participating in a coup attempt against you. It failed, and $he is again your chattel.">> <</if>> <<if $traitorStats.PCpregSource > 0 && $PC.preg > 0 && $PC.pregSource == 0>> <<set $PC.pregSource = $traitor.ID>> <</if>> <<if $traitorStats.PCmother > 0>> <<set $PC.mother = $traitor.ID>> <</if>> <<if $traitorStats.PCfather > 0>> <<set $PC.father = $traitor.ID>> <</if>> <<for _pca = 0; _pca < $slaves.length; _pca++>> <<if $traitorStats.traitorMother.includes($slaves[_pca].ID)>> <<set $slaves[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFather.includes($slaves[_pca].ID)>> <<set $slaves[_pca].father = $traitor.ID>> <</if>> <<if $traitorStats.traitorPregSources.includes($slaves[_pca].ID) && $slaves[_pca].preg > 0 && $slaves[_pca].pregSource == 0>> <<set $slaves[_pca].pregSource = $traitor.ID>> <</if>> <</for>> <<if $incubator > 0>> <<for _pca = 0; _pca < $tanks.length; _pca++>> <<if $traitorStats.traitorMotherTank.includes($tanks[_pca].ID)>> <<set $tanks[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFatherTank.includes($tanks[_pca].ID)>> <<set $tanks[_pca].father = $traitor.ID>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _pca = 0; _pca < $cribs.length; _pca++>> <<if $traitorStats.traitorMotherTank.includes($cribs[_pca].ID)>> <<set $cribs[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFatherTank.includes($cribs[_pca].ID)>> <<set $cribs[_pca].father = $traitor.ID>> <</if>> <</for>> <</if>> <<if $traitorStats.boomerangBody > 0>> <<set _pca = $slaveIndices[$traitorStats.traitorBody]>> <<if def _pca>> <<set $slaves[_pca].origBodyOwnerID = $traitor.ID>> <</if>> <</if>> <<for _pca = 0; _pca < $slaves.length; _pca++>> <<run WombChangeID($slaves[_pca], $traitor.missingParentTag, $traitor.ID)>> <<run WombChangeGeneID($slaves[_pca], $traitor.missingParentTag, $traitor.ID)>> <</for>> <<run newSlave($traitor)>> /* skip New Slave Intro */ <<set $traitor = 0, $traitorStats = 0, $traitorType = 0>> <<elseif $traitor != 0>> $traitor.slaveName's body was found among the dead. $He died sabotaging the Daughters' efforts. <<set $traitor = 0, $traitorStats = 0, $traitorType = 0>> <</if>> <br><br> <span id="result"> <<link "Sell your prisoners immediately">> <<replace "#result">> <<for _pca = 0; _pca < _newSlaves.length; _pca++>> <<set _slaveCost = slaveCost(_newSlaves[_pca])>> <<run cashX(_slaveCost, "slaveTransfer")>> <</for>> Prisoners sold. <</replace>> <</link>> <<if $traitor != 0>>//$traitor.slaveName will not be sold.//<</if>> <br><<link "Give your prisoners to those who suffered property damage">> <<replace "#result">> <<for _pca = 0; _pca < _newSlaves.length; _pca++>> <<set _slaveCost = slaveCost(_newSlaves[_pca])>> <<run repX(Math.trunc(_slaveCost/10), "war")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> <</link>> <<if $traitor != 0>>//$traitor.slaveName will not be given away.//<</if>> <br><<link "Enslave all of your prisoners">> <<replace "#result">> <<for _pca = 0; _pca < _newSlaves.length; _pca++>> <<run newSlave(_newSlaves[_pca])>> /* skip New Slave Intro */ <</for>> You simply enslave all of the prisoners yourself. You will make them pay for attacking your arcology. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pCoupAttempt.tw
tw
mit
18,980
:: P coup betrayal [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $daughtersVictory = 1>> <<set _weeks = $traitorWeeks-1, _pregWeeks = $traitorWeeks-1, $traitorWeeks = 0>> <<set WombProgress($traitor, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($traitor)>> <<if WombBirthReady($traitor, $traitor.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, $traitor.pregData.normalBirth)>> <<set WombFlush($traitor)>> <<else>>/* still pregnant slave */ <<set $traitor.preg = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <<set $traitor.pregWeek = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($traitor)>> /*In any case it's useful to do.*/ <<if $traitor.bald != 1>> <<if ($traitor.hLength < 150)>> <<set $traitor.hLength += _weeks>> <</if>> <</if>> <<run ageSlaveWeeks($traitor, _weeks)>> You are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. You rush to the video feeds to see what is going on. The Daughters of Liberty have not only succeeded in locking down your arcology with them outside of it, but have effectively cornered themselves against it. A PMC group has their retreat cut off and is steadily bleeding their numbers. It is a rather short, if not spectacular, battle. <br><br> @@.yellow;The Daughters of Liberty are utterly crushed.@@ $arcologies[0].name has been slightly damaged in the crossfire, but even as the last pockets of resistance are cleaned up, your citizens begin repairs themselves. The effect on your reputation is @@.green;immensely positive,@@ since you won without lifting a finger and the arcology's prosperity, if anything, was benefited. However, the PMCs took the lion's share of the loot. <<run cashX(-10000, "war")>> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.9)>> <<run repX(5000, "war")>> <<set $daughtersVictory = 3>> <<set $desc = "a leftover banner bearing Daughters of Liberty insignia">> <<set $trinkets.push($desc)>> <br><br> <<setLocalPronouns $traitor>> When $traitor.slaveName finally manages to return to you, $he explains what happened. $He caught wind of the military contractors working in the area and succeeded in goading the Daughters of Liberty into attacking the supposed slaver troop. Once it became clear that the untrained ex-slaves and their saviors stood no chance against a coordinated force, they beat a hasty retreat for your arcology under the assumption that the codes you gave them would allow them a fortifiable position. But alas, they found nothing more than their demise. <<set $traitor.assignment = "rest">> <<if $traitorStats.PCpregSource > 0 && $PC.preg > 0 && $PC.pregSource == 0>> <<set $PC.pregSource = $traitor.ID>> <</if>> <<if $traitorStats.PCmother > 0>> <<set $PC.mother = $traitor.ID>> <</if>> <<if $traitorStats.PCfather > 0>> <<set $PC.father = $traitor.ID>> <</if>> <<for _pca = 0; _pca < $slaves.length; _pca++>> <<if $traitorStats.traitorMother.includes($slaves[_pca].ID)>> <<set $slaves[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFather.includes($slaves[_pca].ID)>> <<set $slaves[_pca].father = $traitor.ID>> <</if>> <<if $traitorStats.traitorPregSources.includes($slaves[_pca].ID) && $slaves[_pca].preg > 0 && $slaves[_pca].pregSource == 0>> <<set $slaves[_pca].pregSource = $traitor.ID>> <</if>> <</for>> <<if $incubator > 0>> <<for _pca = 0; _pca < $tanks.length; _pca++>> <<if $traitorStats.traitorMotherTank.includes($tanks[_pca].ID)>> <<set $tanks[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFatherTank.includes($tanks[_pca].ID)>> <<set $tanks[_pca].father = $traitor.ID>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _pca = 0; _pca < $cribs.length; _pca++>> <<if $traitorStats.traitorMotherTank.includes($cribs[_pca].ID)>> <<set $cribs[_pca].mother = $traitor.ID>> <</if>> <<if $traitorStats.traitorFatherTank.includes($cribs[_pca].ID)>> <<set $cribs[_pca].father = $traitor.ID>> <</if>> <</for>> <</if>> <<if $traitorStats.boomerangBody > 0>> <<set _pca = $slaveIndices[$traitorStats.traitorBody]>> <<if def _pca>> <<set $slaves[_pca].origBodyOwnerID = $traitor.ID>> <</if>> <</if>> <<for _pca = 0; _pca < $slaves.length; _pca++>> <<run WombChangeID($slaves[_pca], $traitor.missingParentTag, $traitor.ID)>> <<run WombChangeGeneID($slaves[_pca], $traitor.missingParentTag, $traitor.ID)>> <</for>> <<run newSlave($traitor)>> /* skip New Slave Intro */ <<set $traitor = 0, $traitorStats = 0, $traitorType = 0>>
MonsterMate/fc
src/uncategorized/pCoupBetrayal.tw
tw
mit
4,887
:: P coup collaboration [nobr] <<if $traitor != 0>> <<set _weeks = $traitorWeeks, _pregWeeks = $traitorWeeks, $traitorWeeks = 0>> <<setLocalPronouns $traitor>> <<run Enunciate($traitor)>> <<set WombProgress($traitor, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($traitor)>> <<if WombBirthReady($traitor, $traitor.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, $traitor.pregData.normalBirth)>> <<set WombFlush($traitor)>> <<else>>/* still pregnant slave */ <<set $traitor.preg = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <<set $traitor.pregWeek = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($traitor)>> /*In any case it's useful to do.*/ <</if>> You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup. <br><br> Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. <<if $traitor != 0>> You can see <<if $traitor.bellyPreg >= 100000>> the staggeringly pregnant <<elseif $traitor.bellyPreg >= 15000>> the heavily pregnant <<elseif $traitor.bellyPreg >= 10000>> the very pregnant <<elseif $traitor.bellyPreg >= 5000>> the pregnant <</if>> $traitor.slaveName on one of the feeds, <<if $traitorType == "agent">> trying to sabotage a stockpile of explosives. <<elseif $traitorType == "horror">> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>> from the back lines. <<elseif $traitorType == "defiant">> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>> and spearheading the charge<<if $traitor.bellyPreg >= 15000>> as best $he can<</if>>. <<else>> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>>, and when that fails, leading them by example<<if $traitor.bellyPreg >= 15000>> as best $he can<</if>>. <</if>> <</if>> In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<= properTitle()>>," $assistant.name says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here." <br><br> After half an hour of watching the executions, <<if $traitor != 0>> <<if $traitorType == "agent">> $traitor.slaveName <<if $traitor.bellyPreg >= 10000>>waddles<<else>>steps<</if>> slowly into your office, dreading what is to come. You greet $him by name and $he breaks down in tears. As $he takes a shot at the nearest Daughter, they open fire on the both of you. Your cause of death is that of many an oppressor — an aneurysm of the cerebellum, in 9mm Parabellum. <<elseif $traitorType == "horror">> $traitor.slaveName <<if $traitor.bellyPreg >= 10000>>waddles<<else>>steps<</if>> gingerly into your office, not happy to be here once more. You greet $him by name, in response to which $he cowers in fear<<if hasAnyArms($traitor)>> and drops $his weapon<</if>>. Not interested in giving you an opportunity, $his comrade takes the shot. Your cause of death is that of many an oppressor — an aneurysm of the cerebellum, in 9mm Parabellum. <<elseif $traitorType == "defiant">> $traitor.slaveName <<if $traitor.bellyPreg >= 10000>>waddles<<else>>strides<</if>> confidently into your office. You greet $him by name, in response to which $he <<if hasAnyArms($traitor)>>deals<<else>>orders one of $his comrades to give<</if>> you a vicious open-handed slap that knocks you out of your chair. <<if !canTalk($traitor)>> $His last words to you are nothing more than a rude gesture. <<elseif $traitor.slaveName != $traitor.birthName>> "My name," $he <<say>>s, "i<<s>> <<if SlaveStatsChecker.checkForLisp($traitor)>> <<= lispReplace($traitor.birthName)>>. <<else>> $traitor.birthName. <</if>> I'm going to enjoy thi<<s>> after what you did to me." <<else>> "You <<s>>tupid fuck," $he <<say>>s. "I'm going to enjoy thi<<s>> after what you did to me." <</if>> Your cause of death is that of many an oppressor — an aneurysm of the cerebellum, in 9mm Parabellum. <<else>> $traitor.slaveName <<if $traitor.bellyPreg >= 10000>>waddles<<else>>strides<</if>> confidently into your office. You greet $him by name, in response to which $he <<if hasAnyArms($traitor)>>deals<<else>>orders one of $his comrades to give<</if>> you a vicious open-handed slap that knocks you out of your chair. <<if !canTalk($traitor)>> $He wastes no time trying to speak to the likes of you. <<elseif $traitor.slaveName != $traitor.birthName>> "My name," $he <<say>>s, "i<<s>> <<if SlaveStatsChecker.checkForLisp($traitor)>> <<= lispReplace($traitor.birthName)>>." <<else>> $traitor.birthName." <</if>> <<else>> "You <<s>>tupid fuck," $he <<say>>s. <</if>> Your cause of death is that of many an oppressor — an aneurysm of the cerebellum, in 9mm Parabellum. <</if>> <<else>> the leader of the assault strides confidently into your office, deals you a vicious open-handed slap that knocks you out of your chair, and holds a pistol to your forehead. Your cause of death is that of many an oppressor — an aneurysm of the cerebellum, in 9mm Parabellum. <</if>> <br><br> ''GAME OVER'' <<set $ui = "start">>
MonsterMate/fc
src/uncategorized/pCoupCollaboration.tw
tw
mit
5,702
:: P coup loss [nobr] <<if $traitor != 0>> <<set _weeks = $traitorWeeks, _pregWeeks = $traitorWeeks, $traitorWeeks = 0>> <<setLocalPronouns $traitor>> <<set WombProgress($traitor, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($traitor)>> <<if WombBirthReady($traitor, $traitor.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, $traitor.pregData.normalBirth)>> <<set WombFlush($traitor)>> <<else>>/* still pregnant slave */ <<set $traitor.preg = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <<set $traitor.pregWeek = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($traitor)>> /*In any case it's useful to do.*/ <</if>> You are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by another, and another, and then the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. Main power goes out, and you claw your way in the darkness to the video feeds, running on emergency backup. <br><br> <<if $mercenaries > 0>>Sheets of flame are pouring from your mercenaries' quarters; it seems they were among the first targets for bombs. <</if>>Heavy gunfire is bringing down security drones by the scores. The attackers seem to have figured out where the drone hangars are, and are laying down fire on the exits the drones must use to get into action. <<if $traitor != 0 && $traitorType != "hostage">> You can see <<if $traitor.bellyPreg >= 100000>> the staggeringly pregnant <<elseif $traitor.bellyPreg >= 15000>> the heavily pregnant <<elseif $traitor.bellyPreg >= 10000>> the very pregnant <<elseif $traitor.bellyPreg >= 5000>> the pregnant <</if>> $traitor.slaveName on one of the feeds, <<if $traitorType == "agent" || $traitorType == "trapper">> trying to sabotage a stockpile of explosives. <<elseif $traitorType == "horror">> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>> from the back lines. <<elseif $traitorType == "defiant">> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>> and spearheading the charge<<if $traitor.bellyPreg >= 15000>> as best $he can<</if>>. <<else>> encouraging $his fellow fighters<<if canTalk($traitor)>> with yells<</if>>, and when that fails, leading them by example<<if $traitor.bellyPreg >= 15000>> as best $he can<</if>>. <</if>> <</if>> In areas already controlled by your enemies, slaveowners are being summarily shot in the streets. <<if $hackerSupport == 1>>"<<= properTitle()>>," $assistant.name says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant quantity of arms and explosives into the arcology.<<else>>"<<= properTitle()>>," $assistant.name says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant qua — zzzt —" There is nothing more from the computer systems.<</if>> <br><br> <<if $traitor != 0>> If this were a movie, <<if $traitorType == "agent" || $traitorType == "hostage" || $traitorType == "trapper">> you'd bleed out in the arms of the sobbing $traitor.slaveName <<else>> $traitor.slaveName would be the one to kill you <</if>> after a desperate struggle in your office. Reality does not have such a refined sense of drama. <</if>> If the Daughters had any plans to take you alive, they are lost to the exigencies of combat. Your penthouse remains locked down, forcing them to use breaching charges to make an entrance. These prove entirely too effective, and your last impression is of the floor heaving bodily up toward the ceiling. <br><br> ''GAME OVER'' <<set $ui = "start">>
MonsterMate/fc
src/uncategorized/pCoupLoss.tw
tw
mit
3,872
:: P defense fears [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */ <<set $fcnn.push("...hiring mercenaries to act as a defensive force against the old world...")>> A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription — the word "taxes" would be impolitic. <br><br> ''This is a unique and very important opportunity'' and must not be taken lightly. <br><br> <span id="result"> <<link "Install a full platoon by subscription">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves. <<run repX(-500, "event")>> <<set $mercenaries = 3>> <</replace>> <</link>> <br><<link "Install a full platoon at your expense">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense. <<run repX(2500, "event")>> <<run cashX(-10000, "mercenaries")>> <<set $mercenaries = 3>> <</replace>> <</link>> <<if ($PC.skill.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>> <br><<link "Refuse to quarter so many troops in your arcology">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously. <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>> <<run repX(-1000, "event")>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pDefenseFears.tw
tw
mit
3,157
:: P FS Announcement [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $FSAnnounced = 1>> <<set $FSGotRepCredits = 1>> <<setAssistantPronouns>> <span id="art-frame"> <<if $seeImages == 1>><<= assistantArt(3)>><</if>> </span> The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<= capFirstChar($assistant.name)>> knows to allow you these moments of peace. <br><br> You immediately pay attention, therefore, when _heA interrupts. "<<= properTitle()>>," _heA says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society." <br><br> "This is not a situation that requires your attention," _heA continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
MonsterMate/fc
src/uncategorized/pFSAnnouncement.tw
tw
mit
1,283
:: P hacker support [nobr] <<set $nextButton = "End Call", $nextLink = "Random Nonindividual Event", $hackerSupport = 0>> <<setAssistantPronouns>> <<set $fcnn.push("...the Daughters of Liberty as 'cyberterrorists', after an attempted...")>> While you are reviewing your information security posture in light of the Daughters of Liberty and their apparent ability to get into your systems, you receive yet another well-secured message unannounced. To your surprise, it isn't the Daughters. It's a video call from a rather interesting individual. She is quite pretty, and has a variety of facial tattoos and piercings; her face is androgynous enough that you aren't entirely sure what gender (probably) she considers herself. Her pale skin is illuminated by the diffuse glow from what's clearly a huge bank of monitors, and the clacking sound of a traditional mechanical keyboard can be heard over the line. <br><br> "Hi!" she says cheerfully. "I seen you been contacted by these Daughters cunts. They been after me too. They're pretty decent at cyberwarfare, but I'm fuckin' better." A momentary discomfort crosses her face, and she shifts a little in her seat. "They're building up for somethin' big. Wouldn't a' contacted you at all, let us both fight our own fights, but I gotta short fuse on this vulnerability and I need to bribe a weak link. Your money can get me in; my skills can fuck 'em up. What do you say?<<if $traitorType == "hostage">> If it sweetens the deal at all, I can even get $traitor.slaveName out of hot water. Not the brightest, that one.<</if>>" <<if $assistant.personality > 0>> <<= capFirstChar($assistant.name)>> has been trying to track the contact, but fails horribly. The hacker glances at _hisA <<switch $assistant.appearance>> <<case "monstergirl">> frustrated little monster<<= _girlA>> avatar <<case "shemale">> angry little shemale avatar <<case "amazon">> raging little amazon avatar <<case "businesswoman">> mortified little business<<= _womanA>> avatar <<case "fairy" "pregnant fairy">> pouting little fairy avatar <<case "goddess">> scornful little goddess avatar <<case "hypergoddess">> scornful "little" goddess avatar <<case "loli">> pouting little _girlA avatar <<case "preggololi">> pouting little _girlA avatar <<case "schoolgirl">> embarrassed little school<<= _girlA>> avatar <<case "angel">> terrified little angel avatar <<case "cherub">> terrified little cherub avatar <<case "incubus">> indignant little incubus avatar <<case "succubus">> frustrated little succubus avatar <<case "imp">> pouting little imp avatar <<case "witch">> frustrated little witch avatar <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> expressionless little corrupted avatar <<default>> symbol <</switch>> and chuckles. "Haha, cute." <</if>> <br><br> As she finishes speaking, another spasm distorts her expression, and then she suddenly relaxes. After a moment, she looks down, out of your field of view, and hisses, <<if $seeDicks == 0>>"Keep licking, bitch, I like aftershocks. Work my clit, or it's your asshole."<<else>>"Swallow, bitch. Every fucking drop, or it's your asshole."<</if>> <br><br> <span id="result"> <<link "Decline">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> She's almost certainly trying to extort a quick payoff. You politely decline. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Rape time! Turn around." Tearful begging can be heard before the call closes.<</if>> <<if $traitorType == "hostage">> <<set $traitor = 0>> <</if>> <</replace>> <</link>> <br><<link "Accept">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> You transfer the funds. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, bitch, it's your asshole anyway. Buttrape time!"<</if>> <<if $assistant.personality > 0>> <<switch $assistant.appearance>> <<case "monstergirl">> She seems to have left a present for your poor personal assistant; _hisA little monster<<= _girlA>> avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and orgasming continuously. <<case "shemale">> She seems to have left a present for your poor personal assistant; _hisA little shemale avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being assraped by a representation of the hacker in the same style, and is helplessly masturbating as _heA gets fucked. <<case "amazon">> She seems to have left a present for your poor personal assistant; _hisA little amazon avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and squirting continuously. <<case "businesswoman">> She seems to have left a present for your poor personal assistant; _hisA little business<<= _womanA>> avatar is visible in the bottom corner of a screen on the wall opposite you, and seems to be under a compulsion to strip out of _hisA suit. _HeA's blushing furiously at _hisA inability to control _himselfA. <<case "fairy">> She seems to have left a present for your poor personal assistant; _hisA little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is grinding against the stamen of a virtual flower. _HeA repeatedly moans your name as _hisA body twitches and jerks against the plant. <<case "pregnant fairy">> She seems to have left a present for your poor personal assistant; _hisA little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is currently perched upon a virtual flower with the stamen buried in _hisA little ass. Milk leaks from _hisA breasts down _hisA swollen belly as _heA writhes in both pain and pleasure, slowly giving birth to a pair of fairies. <<case "goddess">> She seems to have left a present for your poor personal assistant; _hisA little goddess avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being facefucked by a representation of the hacker in the same style, meekly struggling, but flushed with arousal. <<case "hypergoddess">> She seems to have left a present for your poor personal assistant; _hisA "little" goddess avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being assfucked by a representation of the hacker in the same style, while _hisA large breasts are roughly milked. Every few thrusts coincide with another baby slipping out alongside an orgasm. <<case "loli">> She seems to have left a present for your poor personal assistant; _hisA little _girlA avatar is visible in the bottom corner of a screen on the wall opposite you. <<if $seePreg != 0>> _HisA virginity is being forcibly taken by a representation of the hacker in the same style. _HeA cries out as she cums in _hisA fertile womb; again and again the hacker uploads her virus into _hisA abused pussy until _hisA sagging bloated belly is touching the floor. _HeA leaves the avatar drooling cum to rest on _hisA new pregnancy. _HeA may need to be reset after this experience. <<set $assistant.appearance = "preggololi">> <<else>> _HeA's writhing on the floor in tears as a series of hands tickles _hisA body. They shift their focus to _hisA nipples and pussy as _heA begins moaning with lust. As _heA twitches and jerks before the mounting orgasm, they vanish, leaving _himA writhing in sexual frustration before you. Before your eyes, _hisA hands shoot to _hisA crotch and _heA climaxes lewdly in front of you. <</if>> <<case "preggololi">> She seems to have left a present for your poor personal assistant; _hisA little _girlA avatar is visible in the bottom corner of a screen on the wall opposite you. _HisA vagina is being forcibly fucked by a representation of the hacker in the same style. Each thrust causes _himA to rock atop _hisA bulging pregnancy until the hacker unloads into _himA. She leaves the avatar drooling cum to rest on _hisA overfilled belly. <<case "schoolgirl">> She seems to have left a present for your poor personal assistant; _hisA little school<<= _girlA>> avatar is visible in the bottom corner of a screen on the wall opposite you, and is blushing furiously as _heA compulsively fists _himselfA. <<case "angel">> She seems to have left a present for your poor personal assistant; _hisA little angel avatar is visible in the bottom corner of a screen on the wall opposite you. _HisA virginity is being forcibly taken by a representation of the hacker in the same style. _HeA pleads for them to stop before _heA falls, but it goes unheeded. _HeA cries out in orgasm as the hacker unloads their corrupting jism deep into _hisA womb before pulling out and letting _himA drop to the ground. _HeA rolls from side to side in anguish, <<if $seePreg != 0>> gripping _hisA cum filled belly as it rounds more and more, before settling on _hisA back and cradling _hisA now full-term pregnancy. As it continues to grow, _hisA body becomes increasingly withered, until _heA appears to be pregnant with a fully grown person. <<if $seeExtreme == 1>> As the light fades from _himA, _hisA gravid belly begins to shudder violently, its occupant trying to tear its way free. Before long, it splits open, revealing a gorgeous _womanA with all the features of the fallen angel. $assistant.name spreads _hisA bat-like wings as _heA rises from the disintegrating remains of _hisA once holy body, turns to you, and sensually traces _hisA new curves seductively. <<else>> As the light fades from _himA, _hisA gravid belly begins to shudder violently, its occupant trying to find its way out. A pair of arms burst forth from _hisA ruined pussy, followed a perfectly endowed _womanA with all the features of the former angel. $assistant.name rises and spreads _hisA bat-like wings as the remains of _hisA once holy body turn to dust behind _himA. _HeA turns to you, sensually tracing the contours of _hisA new body, and blows you a kiss. <</if>> <<else>> alternating between groping _hisA swelling breasts and fingering _hisA aching pussy, before screaming with climax as _hisA body twists into a more suiting form. $assistant.name rises to _hisA feet, spreads _hisA bat-like wings, and sensually traces _hisA new curves before bending over revealing _hisA sopping wet cunt. "All for you, <<print $PC.slaveName>>, you know you want it." <</if>> <<set $assistant.appearance = "succubus">> <<case "cherub">> She seems to have left a present for your poor personal assistant; _hisA little cherub avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, both hands on _hisA pussy and masturbating furiously. <<case "incubus">> She seems to have left a present for your poor personal assistant; _hisA little incubus avatar is visible in the bottom corner of a screen on the wall opposite you, _hisA dick steadily growing longer and prehensile. As _heA gasps in shock, it rockets into _hisA mouth and down _hisA throat. It delves deeper into the struggling demon, _hisA intestines bulging under _hisA skin as _hisA dick snakes through _himA, until it pops out the other end. It begins pistoning in and out of _hisA body, literally forcing _himA to fuck _himselfA until _heA cums, causing it to rapidly retract back through _hisA body. _HeA collapses to the floor, coughing up cum and struggling to catch _hisA breath. <<case "succubus">> She seems to have left a present for your poor personal assistant; _hisA little succubus avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA has adjusted _hisA form to better suit _hisA lover: a representation of the hacker in the same style. _HeA calls out a silent name, something you'll never know, as she comes deep into _hisA pussy. They shift positions, $assistant.name standing, legs spread, with _hisA arms against the edge of the screen as the hacker fucks _hisA rear. <<if $seePreg != 0>> As _heA bucks against her, it is obvious that _hisA belly has rounded significantly; swaying slightly with every thrust. Cumming again, the hacker pulls _hisA leg up over their shoulder and begins thrusting anew, _hisA middle heavily rounded with child now, quickly bring both to orgasm. _HeA is left to slide down the edge of the screen and upon reaching the bottom, spreads _hisA legs and begins laboring on _hisA new child. Each imp that passes through _hisA netherlips brings another orgasm and muffled shout of the hacker's name. Once the last hacker imp leaves _hisA womb, _heA <<else>> Position after position, orgasm after orgasm, you are forced to watch. Once the hacker is satisfied, _heA is left to slide down the edge of the screen, and, upon reaching the bottom, <</if>> reaches down, gathers a trace of cum, and licks it off _hisA finger while staring you down, stating "$PC.slaveName will never be as good as..." before passing out. <<case "imp">> She seems to have left a present for your poor personal assistant; _hisA little impish avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, vigorously fisting _hisA pussy. <<case "witch">> She seems to have left a present for your poor personal assistant; _hisA little witch avatar is visible in the bottom corner of a screen on the wall opposite you being assaulted by tentacles. They've already managed to rip _hisA robes off and are currently forcing themselves into all _hisA holes. Only once every orifice has two to three tentacles crammed into it does the beast start fucking _himA. Before long, <<if $seePreg != 0>> half the tentacles are pumping the poor _girlA full of cum while the rest fill _himA with eggs; _heA struggles valiantly at first, but as _hisA middle grows larger and heavier, _heA is forced to accept _hisA fate. When the tentacles feel they can fit no more eggs into _himA, they pull _himA into a sitting position and spread _hisA legs wide; just in time for the first hatched larva to begin squeezing its way from _hisA packed womb. Moments later, another plops from _hisA rear, and yet another squirms up _hisA throat and out _hisA mouth, flopping wetly onto _hisA chest. With each path cleared, the rest of the larvae begin to pour from _hisA body. <<else>> the tentacles begin pumping the poor _girlA full of cum; _heA struggles valiantly at first, but as _hisA middle grows larger and heavier, _heA is forced to accept _hisA fate. As they vacate _hisA body, a large surge of fluid follows. <</if>> Given the size of _hisA belly, it may be awhile before _heA is done. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She seems to have left a present for your poor personal assistant; _hisA little bugged avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing disturbingly. _HisA arms twist into a pair of extremely phallic tentacles, which it uses to forcefully fuck _hisA ass and pussy. <</switch>> <</if>> <<run cashX(-10000, "event")>> <<set $hackerSupport = 1>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// </span>
MonsterMate/fc
src/uncategorized/pHackerSupport.tw
tw
mit
16,456
:: P invasion [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $invasionVictory = 1, $peacekeepers = 0>> <<setAssistantPronouns>> The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>. <br><br> Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty. <<if $assistant.personality == 0>> Your personal assistant offers terse reports on the efficiency of the point defense fire. <<else>> You get a report on the artillery battle from $assistant.name, whose avatar is showing off _hisA prowess at point defense. <<switch $assistant.appearance>> <<case "monstergirl">> _HisA tentacle hair is spread out and forward, forming a concave shape around _hisA face, and _heA's firing beams from _hisA eyes <<case "shemale">> _HeA's using both hands to aim _hisA massive erection, and is firing blasts of cum <<case "amazon">> _HeA's holding a hide shield and a club, which _heA's using to swat <<case "businesswoman">> _HeA looks as immaculate as ever. The stern little business<<= _womanA>> is cradling an expensive fowling piece, which _heA's using to fire <<case "fairy">> _HeA zips around in the air, getting in close to fire a barrage of little balls of light <<case "pregnant fairy">> Striking a match almost half as long as _heA is, _heA happily skips along a line of fireworks and lights them as _heA goes. One by one they blast off and fly into the sky <<case "goddess">> _HisA expression is one of affronted maternal protectiveness, and _heA's using outstretched hands to project beams of pure light <<case "hypergoddess">> _HisA expression is one of affronted maternal protectiveness, and _heA's using outstretched hands to project beams of pure light <<case "loli">> _HeA's wearing an annoyed expression and is pretending to shoot _hisA fingers <<case "preggololi">> _HeA's wearing a tired expression and is pretending to shoot _hisA fingers <<case "schoolgirl">> _HeA's wearing a fierce expression and holding a baseball bat, using it to swat <<case "angel">> _HeA has _hisA wings spread to safeguard your arcology and firing beams of holy light <<case "cherub">> _HeA is darting around, firing beams of holy light <<case "incubus">> _HeA is carefully aiming _hisA cumshots <<case "succubus">> _HeA is flying around, using _hisA rear to catch depictions of projectiles and moaning lewdly with each hit. <<case "imp">> _HeA is darting around, throwing balls of darkness <<case "witch">> _HeA is using a broom to swat <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _HeA has split into countless fleshy tendrils and is rapidly swinging <<default>> The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing <</switch>> <<if $assistant.appearance != "succubus">>at depictions of projectiles.<</if>> <</if>> It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible. <br><br> The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy. <br><br> <<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, which lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>> <br><br> <<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There are enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>> <br><br> <<if $mercenaries + $personalArms < 2>> @@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly. <<if $terrain == "ravine">> <<run cashX(forceNeg(Math.trunc($cash*0.8)), "war")>> <<run cashX(-50000, "war")>> <<else>> <<run cashX(forceNeg(Math.trunc($cash*0.9)), "war")>> <<run cashX(-10000, "war")>> <</if>> <<elseif $mercenaries + $personalArms < 6>> @@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@ <<set $invasionVictory = 2>> <<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>> <<run cashX(-5000, "war")>> <<run repX(5000, "event")>> <<else>> @@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@ <<set $invasionVictory = 3>> <<run repX(10000, "event")>> <<set _newSlaves = []>> <<for _i = 0; _i < 3; _i++>> <<if (random(0,99) < $seeDicks)>> <<set $oneTimeDisableDisability = 1>> <<set _slave = GenerateNewSlave("XY")>> <<else>> <<set $oneTimeDisableDisability = 1>> <<set _slave = GenerateNewSlave("XX")>> <</if>> <<set _slave.origin = "$He is an enslaved prisoner of war.">> <<set _newSlaves.push(_slave)>> <</for>> <<set $menials += 5>> <<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">> <<set $trinkets.push($desc)>> <br><br> <span id="result"> <<link "Sell your prisoners immediately">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<set _slaveCost = slaveCost(_newSlaves[_i])>> <<run cashX(_slaveCost, "slaveTransfer")>> <</for>> Prisoners sold. <</replace>> <</link>> <br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<set _slaveCost = slaveCost(_newSlaves[_i])>> <<run repX(Math.trunc(_slaveCost/2), "event")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> <</link>> <br><<link "Enslave all of your prisoners">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<run newSlave(_newSlaves[_i])>> /* skip New Slave Intro */ <</for>> You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology. <</replace>> <</link>> </span> <</if>>
MonsterMate/fc
src/uncategorized/pInvasion.tw
tw
mit
8,999
:: P mercenaries [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $mercenaries = 0, $mercenariesTitle = "mercenaries">> <<if ($PC.skill.warfare >= 100)>> <<set _price = 2500>> <<elseif ($PC.skill.warfare >= 50)>> <<set _price = 3725>> <<else>> <<set _price = 5000>> <</if>> Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down. <br><br> Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>> <br><br> The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence. <br><br> <span id="result"> /* the ordering here is bothering me - I feel like it should go from greatest to least */ <<link "Quarter a squad in the arcology">> <<replace "#result">> You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<run repX(-100, "event")>> <<run cashX(forceNeg(_price), "mercenaries")>> <<set $mercenaries = 1>> <<set $mercFreeManpower = 15>> <</replace>> <</link>> <<if ($PC.skill.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(_price)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(5000)>> and incur significant upkeep costs//<</if>> <br><<link "Install a full platoon">> <<replace "#result">> You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<run repX(-500, "event")>> <<run cashX(forceNeg((_price*2)), "mercenaries")>> <<set $mercenaries = 3>> <<set $mercFreeManpower = 30>> <</replace>> <</link>> <<if ($PC.skill.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat((_price*2))>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>> <br><<link "Do not quarter troops in your arcology">> <<replace "#result">> Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve. <<set $mercenaries = 0>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pMercenaries.tw
tw
mit
3,530
:: P mercenary romeo [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", _name = 0>> <<set _romeoSlaves = $slaves.filter(function(s) { return s.fetish != "mindbroken" && s.fuckdoll == 0 && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); })>> <<if _romeoSlaves.length == 0>> <<set _romeoSlaves = $slaves.filter(function(s) { return (s.counter.publicUse > 0) && (s.newGamePlus == 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); })>> <<if _romeoSlaves.length == 0>> <<set _name = setup.whiteAmericanSlaveNames.random()>> <<else>> <<set _juliet = _romeoSlaves.random()>> <</if>> <<else>> <<set _juliet = _romeoSlaves.random()>> <</if>> <<if ndef _juliet>> <<set _name = setup.whiteAmericanSlaveNames.random()>> <</if>> <<if _name == 0>> <<set _slaveCost = slaveCost(_juliet)>> <<set _slaveCost = (random(60,70)*Math.trunc(_slaveCost/100))>> <<set _slaveCost = 100*Math.trunc(_slaveCost/100)>> <<setLocalPronouns _juliet>> <</if>> <<setNonlocalPronouns $seeDicks>> One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a <<if $PC.refreshmentType == 0>> $PC.refreshment <<elseif $PC.refreshmentType == 1>> glass of $PC.refreshment <<elseif $PC.refreshmentType == 2>> a plate of $PC.refreshment <<elseif $PC.refreshmentType == 3>> line of $PC.refreshment <<elseif $PC.refreshmentType == 4>> syringe of $PC.refreshment <<elseif $PC.refreshmentType == 5>> pill of $PC.refreshment <<elseif $PC.refreshmentType == 6>> tab of $PC.refreshment <</if>> proffered by an attentive slave _girlU, he seems almost bashful. <br><br> "<<= properTitle()>>, I'll say this straight. I'd like to buy one of your slaves. <<if _name != 0>> <<setNonlocalPronouns $seeDicks>> I've been seeing _name a lot, and _heU makes the years sit a little lighter on me. I've scraped together what I can, and I can pay <<print cashFormat(50000)>>." It's a huge sum for a mercenary; it's probably his entire savings, but there is a slight problem; the slave he is looking for isn't one of yours. "Well then," he says in embarrassment, "Have to say this is a little awkward." He gives a fake cough, "You wouldn't happen to, you know, know who _hisU owner is?" You shake your head. A run in with a _girlU named _name isn't much to go by and it really isn't your problem. "Ah well, I'm sure I'll see _himU around again. Anyway, that was a fine victory the other day, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to. Hell, maybe you'll even get to meet _name too, get to see just how much of a looker _heU is." <<else>> <<if ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(_juliet.assignment)>> I've been seeing <<= App.UI.slaveDescriptionDialog(_juliet)>> a lot, and $he makes the years sit a little lighter on me. <<else>> I've seen <<= App.UI.slaveDescriptionDialog(_juliet)>> here and there and I can't stop thinking about $him. I feel $he'd make the years sit a little lighter on me. <</if>> I've scraped together what I can, and I can pay <<print cashFormat(_slaveCost)>>." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with $him. "Well," he says, actually blushing, "I'd free $him. And marry $him, if $he'd have me." <br><br> <span id="result"> <<link "Decline, and tell $him not to see him">> <<replace "#result">> _juliet.slaveName obeys your orders not to see the old mercenary. Though neither he or _juliet.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave $Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@ <<run repX(-1000, "event")>> <</replace>> <</link>> <br><<link "Politely decline">> <<replace "#result">> "Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep $him assigned so's I can see $him, I would be grateful. That was a fine victory, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to." <<if _juliet.relationship == -3 && _juliet.fetish != "mindbroken" && _juliet.devotion+_juliet.trust > 190>>_juliet.slaveName politely thanks you for not letting him take $him away.<</if>> <</replace>> <</link>> <br><<link "Accept">> <<replace "#result">> The mercenary leaves to collect his purchase. On the video feeds, you see that _juliet.slaveName can hardly believe what's <<if _juliet.relationship == -3 && _juliet.fetish != "mindbroken" && _juliet.devotion+_juliet.trust > 190>> happening. You can't hear what he says as he takes out a ring, but $his reaction speaks clearly. $He says "No." <<if canWalk(_juliet) && hasAnyArms(_juliet)>> $He points back into your penthouse and returns to $his home. <<else>> $He gestures towards the nearest camera and he helps $him back into your penthouse. <</if>> The only thing $he wants after being freed is to return to your side. "I thought I was giving $him a better life... But $he already had everything $he wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you." Since $he returned to slavery, it's only fair to return the credits he paid for $him. He thanks you hollowly before heading on his way. <<else>> happened. <<if hasAnyArms(_juliet) && hasBothLegs(_juliet)>> $He hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters, <<else>> As he <<if !isAmputee(_juliet)>>gives<<else>>picks up $his limbless form to give<</if>> $him a hug, <</if>> $he gives the nearest camera a little nod and silently mouths the words "Thank you, <<= getWrittenTitle(_juliet)>>." Soon the romantic story of The Mercenary and the Slave $Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@ <<run cashX(_slaveCost, "slaveTransfer")>> <<= removeSlave(_juliet)>> <</if>> <</replace>> <</link>> <br><<link "Give $him to him as a gift">> <<replace "#result">> The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that _juliet.slaveName can hardly believe what's <<if _juliet.relationship == -3 && _juliet.fetish != "mindbroken" && _juliet.devotion+_juliet.trust > 190>> happening. You can't hear what he says as he takes out a ring, but $his reaction speaks clearly. $He says "No." <<if canWalk(_juliet) && hasAnyArms(_juliet)>> $He points back into your penthouse and returns to $his home. <<else>> $He gestures towards the nearest camera and he helps $him back into your penthouse. <</if>> The only thing $he wants after being freed is to return to your side. "I thought I was giving $him a better life... But $he already had everything $he wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you." <<else>> happened. <<if hasAnyArms(_juliet) && hasAnyLegs(_juliet)>> $He hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters, <<else>> As he <<if !isAmputee(_juliet)>>gives<<else>>picks up $his limbless form to give<</if>> $him a hug, <</if>> $he gives the nearest camera a little nod and silently mouths the words "Thank you, <<= getWrittenTitle(_juliet)>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing _juliet.slaveName, and a noted character actor playing you. <<run repX(15000, "event")>> <<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + _juliet.slaveName>> <<set $trinkets.push(_poster)>> <<= removeSlave(_juliet)>> <</if>> <</replace>> <</link>> </span> <h3>$His records...</h3> <div class="note"> <div class="indent"> $His current task is to <<print _juliet.assignment>><<if $assignmentRecords[_juliet.ID]>>, and before that to <<print $assignmentRecords[_juliet.ID]>><</if>>. </div> <<includeDOM slaveImpactLongTerm(_juliet)>> </div> <</if>>
MonsterMate/fc
src/uncategorized/pMercenaryRomeo.tw
tw
mit
9,144
:: P Mercs Help Corp [nobr] <<set $nextButton = "Decline", $nextLink = "Random Nonindividual Event", $mercenariesHelpCorp = -1>> /* hide button until user makes a selection */ Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>><<if $arcologies[0].FSNeoImperialistLaw1 > 0>> your Knights vigilantly watching the streets for any possible threat,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment. <br><br> "You know, <<= properTitle()>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city. <br><br> "But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the on-screen mushroom cloud again. <br><br> ''This is a unique opportunity'' and will not reoccur. <br><br> <span id="result"> <<link "Decline">> <<replace "#result">> Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<= properTitle()>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for <<if $seeDicks != 0>>female<<else>>intimate<</if>> company here, but we can make do." <</replace>> <</link>> <br><<link "Make it so">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> <<setNonlocalPronouns $seeDicks>> It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<= properTitle()>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice _girlU to add to the commander's suite, and _heU makes me feel a bit younger." <<set $mercenariesHelpCorp = 1>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pMercsHelpCorp.tw
tw
mit
3,420
:: P peacekeepers deficit [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> General $peacekeepers.generalName's peacekeeping force has stabilized the neighboring region somewhat. True to his word, the general has indeed concentrated on his peacekeeping mandate, and hasn't done anything that might be construed as a move against the Free City or its interests. There are somewhat fewer refugees available from that area, and it's a less complete refuge for bad actors, but other than that, there hasn't been much reason for you to take notice. Until today, when General $peacekeepers.generalName gives you a call. <br><br> It's a video link, and the general is in the field somewhere, wearing scuffed armor with his insignia of rank on the neck protector. He looks tired, and stress worse than simple fatigue is etched on his face, but he looks at you directly and gets on with it. "<<= PlayerName()>>," he says, "to start, I'd like to assure you this is a secure line from my end. We rely on structural security more than you in the Free Cities, with your cutting-edge computing power, but it's effective." He's in what looks like a field command post, in what's almost certainly an improvised secure communications booth. "The situation is this," he explains. "I have two problems, and I hope you may be able to solve them both at once in a way that will be beneficial to you." <br><br> "First," he says sharply, "I'm not getting the support I need out here." It obviously pains him to admit this, and the muscles along his jaw tense as he does, as though he's chewing on the words. "And I'm not giving anything away by telling you that. It's obvious enough, if you compare what I'm being asked to do here with the resources the politicians back home are willing to provide." At this, $assistant.name displays a quick summary of the political developments in the general's home country. General $peacekeepers.generalName is right; the expensive peacekeeping force is unpopular, and its support is being reduced by opportunistic politicians. "It isn't bad yet," he says, "but if this keeps up, I'm going to be rationing the most modern medical supplies for my wounded men and women. That's hard." <br><br> "And second," he continues, "I'm having difficulty housing the prisoners we're taking. We're the only functioning law and order in this area, and in order to keep control I'm having to lock up everyone from armed bandits to petty looters. I don't have the resources to imprison them decently. I'm already getting flak about conditions in our main prison camp here." He arches an eyebrow. "Some people back home seem to care more about keeping prisoners comfortable than they care about getting my wounded men and women the best possible care. And I can't just reduce the prisoner population, either. There are too many of them. Word would get out, and there'd be hell to pay back home." <br><br> The singular solution to the two problems is obvious. It's equally obvious that General $peacekeepers.generalName isn't going to be the one to propose it. He's not stupid. <br><br> <span id="result"> <<if $cash >= 100000>> <<link "Offer to assist">> <<replace "#result">> Understanding that the general needs to couch the situation in a way he can justify in public, and perhaps in a way he can justify to himself, you offer to house the prisoners on a contract basis, with immediate payment to the general so he can meet his forces' immediate needs. Naturally, the prisoners will be kept busy while you keep them; menial labor seems appropriate. It's unlikely that the situation will ever stabilize to the point where they can be released, so for safety, they should all be detained indefinitely. And of course, each prisoner's individual detention will be available for resale. Just like any other slave's. <br><br> The general is unable to keep from smiling slightly when he hears that you understand perfectly and are willing and able to assist. There's some bitterness there, but not much. The two of you adjust the terms. The new menial slaves will be delivered immediately, several hundred of them; the general prefers to have this be a one-time transfer. After all, having an ongoing prisoner pipeline between his prisoner pens and the Free City might draw unwanted political attention. For now, he has the funds he needs, not to mention an empty prison camp. <<set $peacekeepers.attitude += 5, $menials += 200>> <<run cashX(-100000, "peacekeepers")>> <</replace>> <</link>> //This will cost <<print cashFormat(100000)>> and provide a number of menial slaves// <<else>> //You lack the funds to buy the prisoners.// <</if>> <br><<link "Connect the general with Free Cities pharmaceutical sources">> <<replace "#result">> <<if $cash < 100000>>Unfortunately, you lack the funds to buy the prisoners.<</if>> It would be very expensive to provide the general with the kind of money necessary to make a difference in the medical supply situation of a military force sufficient to keep what used to be a small country pacified. You express your regrets at your inability to help directly. You offer to connect the general with Free Cities pharmaceutical resources that will probably be able to get him what his infirmaries need at a lower price. "Interesting," he says, considering the offer. "The usual providers at home will scream bloody murder when it gets out. But it's a good idea," he admits. "Though that does nothing for the prison camps." Part of his reluctance is probably due to an unspoken hesitation to do business with the Free Cities directly. But he's coming around. <<set $peacekeepers.attitude += 5>> <</replace>> <</link>> <br><<link "Tell him his situation is untenable">> <<replace "#result">> You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the political firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@ <<set $peacekeepers.attitude -= 10>> <<run repX(5000, "event")>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pPeacekeepersDeficit.tw
tw
mit
6,491
:: P peacekeepers independence [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $peacekeepersFate = 1>> <<set $peacekeepers.strength = -10>> General $peacekeepers.generalName contacts you again, looking more tired and battered than ever. There's a strange light in his eyes, though, as though he's resolved to make a big bet. And once he starts speaking, it turns out that he is. "<<= PlayerName()>>," he says, "<<if $peacekeepers.attitude > 10>>you've been supportive of my peacekeeping mission here in the past<<else>>I understand your attitude towards my peacekeeping mission here must be mixed<</if>>. But all that's about to change." He straightens up, falling back on a military bearing. "The support — funding, supply, everything — for my men and women here is ending, effective now. Right now, in fact. I'm not sure how I'm going to get everyone home." He looks through the video feed at you. <br><br> "If we're going home." <br><br> "The world's changed," he continues. "Or maybe it's gone back to the way it used to be. There's nothing for my people back home but discharge and unemployment. If they're lucky. It's too much to ask good men and women, good, armed, men and women, to do that. Not when we already control what used to be a nation, right here." He gestures around him, probably indicating maps you can't see. "We're already the government here. It's a battered, war-torn country, but it's a country. If I start levying taxes here, it'll keep my men and women fed. And clothed. And in something like the status they deserve." And, he does not need to add, General $peacekeepers.generalName will be a powerful warlord. <br><br> "But," he says. "But. This is going to be difficult. I can't be sure I'll succeed. As for me, I'd take the chance and be damned, just for the chance to tell the politicians back home what they can do with their orders. But there's my men and women. They'll do what I ask, but I won't ask it of them without a good, solid chance." His eyes narrow. "I need funding, and I need it now. I can't offer anything in return, not right away. But I pay my debts. And we'll be a buffer between external threats and the Free City. And finally, any resentment about old world power in the area among your people will be wiped away overnight." <br><br> <span id="result"> <<if $cash >= 100000>> <<link "Provide immediate assistance">> <<replace "#result">> You immediately wire General $peacekeepers.generalName <<print cashFormat(100000)>>, not an impressive sum by Free Cities standards, but probably enough to turn the scales in his plans to keep his force together as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation. <br><br> "You have my thanks," he says formally. "We'll be in control here soon enough. The one thing we'll have an almost limitless supply of is people. I don't think anyone's likely to notice a few menial slaves transferred into the Free City. I'm sure a regular trade already exists; we'll just be adding a few undesirables to it." He ends the call, looking determined. Despite his confidence, he has his work cut out for him. <<set cashX(-100000, "peacekeepers"), $peacekeepers.strength = 50, $peacekeepers.attitude += 5, $peacekeepers.undermining = 0>> <<set $fcnn.push("...asking: how many will follow the precedent set by the peacekeeping force in...")>> <</replace>> <</link>> //This will cost <<print cashFormat(100000)>>// <<else>> You lack the ¤ to make any meaningful contribution. <</if>> <<if $cash >= 250000>> <br><<link "Deliver generous aid">> <<replace "#result">> You immediately wire General $peacekeepers.generalName <<print cashFormat(250000)>>, enough to keep his force together through the critical period as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation. <br><br> "That's extremely generous of you," he says, with an undertone of relief. "This is going to go much more smoothly than I'd originally thought. And I see that we're going to have friends and allies out here, as we establish ourselves. We're going to have quite a few undesirables to rid ourselves of, here, and the menial slave trade between this area and the Free City seems like an opportune way to do that." He ends the call, looking confident. <<set cashX(-250000, "peacekeepers"), $peacekeepers.strength = 50, $peacekeepers.attitude += 25, $peacekeepers.undermining = 0>> <<set $fcnn.push("...asking: how many will follow the precedent set by the peacekeeping force in...")>> <</replace>> <</link>> //This will cost <<print cashFormat(250000)>>// <</if>> <br><<link "Decline to support him">> <<replace "#result">> You inform General $peacekeepers.generalName that you will not be providing assistance. He does not falter, but he looks suddenly older, as though the prospect of a decisive strike was giving him the strength to carry on. He expresses his regrets dully, and then ends the call. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pPeacekeepersIndependence.tw
tw
mit
5,325
:: P peacekeepers influence [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $peacekeepers.influenceAnnounced = 1>> <<setAssistantPronouns>> General $peacekeepers.generalName has successfully declared his independence from his mother country. That nation recruited, trained, and commanded him and all his men and women, but then it sent him to keep the peace in a war-torn region, failed to give him the support he needed, and then tried to withdraw him when the costs of what support they were willing to send overtopped what weak political will the old world still has. In truth, it was only a half-step from peacekeeping force to government for General $peacekeepers.generalName and his troops. They were already the only source of public order in that area. <br><br> You provided money to General $peacekeepers.generalName to help him through this difficult time of transition, making him an investment of yours. That investment has already shown a small return; the first regular tribute of slaves arrived this week, free of charge. General $peacekeepers.generalName seems determined to pay his debts properly, and he sent you good stock, healthy menials ready for <<if $menials>>work<<if $Sweatshops>>. They're already toiling away in $arcologies[0].name's sweatshops<</if>><<else>>resale<</if>>. Even better, it seems you can expect to receive a similar shipment in perpetuity. The number of downtrodden people living in the ruins of a small country dwarfs even a Free City's appetite for slaves. <br><br> As you review intelligence from the area at your desk, <<if $assistant>> $assistant.name's avatar pops up. <<switch $assistant.appearance>> <<case "monstergirl">> The little monster<<= _girlA>> toys with _hisA tentacle hair until you give _himA your attention. When _heA sees that _heA has it, _heA wiggles _hisA hips at you, and gives you a wink. <<case "shemale">> The slutty little shemale pops up, literally, bouncing upward buoyantly in a way that makes _hisA boobs jiggle ridiculously and _hisA cock slap wetly against _hisA stomach. <<case "schoolgirl">> The slutty little school<<= _girlA>> pops up, literally, bouncing upward so violently that _hisA skirt flies up and exposes everything. _HeA flips it back down with a giggle. <<case "goddess">> The beautiful, gravid goddess appears with _hisA usual wash of radiant golden light, and gently smoothens one of _hisA long tresses with a soft hand until _heA has your attention. <<case "businesswoman">> The stacked business<<= _womanA>> appears hugging a tablet to _hisA generous bosom, squashing _hisA cleavage upward and indicating that _heA has important information for you. <<case "amazon">> The ferocious little warrior _womanA stands up straight, cutely muscular and full of self-importance, as though _heA has something _heA'd like to share. <<case "fairy">> The little fairy appears on your table, flailing around while _hisA body lights up. _HeA bends over and starts slapping _hisA butt at you and giggling. _HisA slapping turns into groping, and _heA gets lost in molesting _hisA own ass. Clearing your throat, _heA looks upside down between _hisA legs and sees that _heA finally has your attention. <<case "pregnant fairy">> The little fairy appears on your table, leaning towards you and squishing _hisA breasts together to show off _hisA cleavage. You completely fail to notice _himA. _HeA tries again, turning around and bending over and shaking _hisA butt while looking back at you. Yet again _heA fails to draw your attention. Frustrated, _heA sits on the table, spreading _hisA legs and showing off _hisA pussy. Peeking over _hisA swollen belly, _heA sees that you're not even looking at _himA. _HisA tiny body is just too small to garner your attention. It's not for a few minutes until you notice _himA sitting up on the desk, looking away with _hisA arms crossed and pouting. <<case "hypergoddess">> The beautiful, massively gravid goddess appears with _hisA usual wash of radiant golden light, and gently calms _hisA squirming occupants until _heA has your attention. <<case "loli">> The cute little _loliA pops up, literally, bouncing upward again and again until _heA is absolutely certain _heA has your attention. <<case "preggololi">> The slutty little _loliA appears bent over flashing _hisA pregnant pussy at you. _HeA giggles and straightens up once _heA is absolutely certain you've given _hisA moist cleft enough attention. <<case "angel">> The beautiful angel appears in _hisA usual wash of radiant white light and gently folds _hisA wings behind _himA as _heA patiently awaits your attention. <<case "cherub">> The cute little cherub appears in _hisA usual wash of radiant white light and flutters around until _heA has your attention. <<case "incubus">> The hung sex demon pops up, bouncing upward buoyantly in a way that makes _hisA erect cock slide along _hisA stomach. Stimulation just enough, _heA blows a huge load across your desk while moaning lewdly; _heA knows how to get your attention. <<case "succubus">> The slutty little sex demoness pops up. <<switch $assistant.fsAppearance>> <<case "paternalist">>"<<print $PC.slaveName>>, would you help me with this zipper?" <<case "degradationist">>"<<print $PC.slaveName>>, what do you think of these piercings?" <<case "physical idealist">>"<<print $PC.slaveName>>, bet you I can lift this!" <<case "hedonistic decadence">>"<<print $PC.slaveName>>, is there food on my face?" <<case "repopulation focus">>"<<print $PC.slaveName>>, my water broke." <<case "gender radicalist">>"<<print $PC.slaveName>>, do you think <<if $arcologies[0].FSGenderRadicalistLawFuta == 3>>my ass could be bigger?"<<else>>this outfit makes me look too girly?"<</if>> <<case "gender fundamentalist">>"<<print $PC.slaveName>>, would I make a good mother?" <<case "asset expansionist">>"<<print $PC.slaveName>>, I feel like my breasts got smaller, what do you think?" <<case "transformation fetishist">>"<<print $PC.slaveName>>, how do you think these implants would look in me?" <<case "pastoralist">>"Oh <<print $PC.slaveName>>, I'm so backed up. Would you give me a hand?" <<case "slimness enthusiast">>"<<print $PC.slaveName>>, do <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>these look bigger to you?"<<else>>you think they're getting bigger?"<</if>> <<case "slave professionalism">>"Hey <<print $PC.slaveName>>, what's most useful when it's long and hard? An education, of course!" <<case "petite admiration">>"<<print $PC.slaveName>>, I think I grew a little." <<case "statuesque glorification">>"<<print $PC.slaveName>>, are these heels long enough?" <<default>>_HeA spasms with a powerful orgasm and moans lewdly and loudly. <</switch>> _HeA knows just how to get your attention. <<case "imp">> The scandalous little imp swoops into view and eagerly stares at you, as if _heA has some juicy gossip to tell you. <<case "witch">> The cute little witch pops up, before blushing and undressing. An important message for you is scrawled across _hisA skin. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Your shapeshifting assistant pops out of a crack on your desk, _hisA belly swollen with something. _HeA bends over and pushes out information for you, though you're not sure how. <<default>> The round symbol pulses brightly, _hisA way of indicating that _heA has important information for you. <</switch>> "General $peacekeepers.generalName's men and women are using sex slaves," _heA reports, and brings up a trove of surveillance data to back up _hisA assertion. "It was unofficial at first, <<switch $assistant.appearance>> <<case "monstergirl">> just people with weapons in their hands doing what people with power over others do," _heA explains approvingly, showing _hisA fangs. <<case "shemale">> just hot guys sticking their dicks in the local girls," _heA explains, masturbating openly. <<case "schoolgirl">> just boys blowing off a little steam with the local girls," _heA explains nastily. <<case "goddess">> just the sort of thing men with arms in their hands have been doing to the locals for thousands of years," _heA explains. <<case "businesswoman">> normal behavior for soldiers under severe stress in areas with civilians," _heA explains, sounding vaguely disapproving of something so uncivilized. <<case "amazon">> just warriors letting off steam with the local girls," _heA explains, making it sound like the most natural thing in the world. <<case "fairy">> just some boys and girls doing those bedroom sports for indoor types" _heA explains. <<case "pregnant fairy">> just some guys having fun with those bigger girls" _heA explains, sounding annoyed for some reason. <<case "hypergoddess">> just the boys trying to make sure they have someone to carry on their legacy, I'm sure," _heA states hopefully. <<case "loli">> just wrestling and dancing," _hisA innocence shining through _hisA explanation. <<case "preggololi">> just the guys enjoying some fresh young girls," _heA says with a hint of jealousy. <<case "angel">> just the strong taking what they want without consideration," _heA sighs, sounding disapproving of something so uncivilized. <<case "cherub">> simply the satisfaction of one's urges," _heA says with disappointment. <<case "incubus">> just men enjoying new holes," _heA explains, masturbating openly. <<case "succubus">> just seductresses doing what they do," _heA explains, masturbating openly. <<case "imp">> just the victors enjoying the spoils," _heA says, a hint of excitement in _hisA voice. <<case "witch">> just soldiers relaxing after a hard day," _heA explains. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> just the conquerors using what's theirs," _heA explains, making it sound like the most natural thing in the world. <<default>> just the common behavior of troops under severe stress in areas with civilians," _heA explains. <</switch>> "But it's spread, and with their independence, General $peacekeepers.generalName has decided to bring it under control by setting up official slave brothels for his troops. @@.yellow;The officer in charge of staffing these doesn't have enough money to pay Free Cities prices, but I've added him to the standard slave sale interface.@@ Selling sex slaves to him at a price General $peacekeepers.generalName's people can afford would bring them closer to $arcologies[0].name." <<switch $assistant.appearance>> <<case "monstergirl">> _HeA strokes _hisA cocks meaningfully. "Selling them a particularly distinctive, valuable girl might even influence their tastes. Imagine, manipulating an entire army by providing it with skilled whores." _HeA shudders. <<case "shemale">> _HeA strokes _hisA cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, valuable girls. We should totally get them addicted to anal whores." To make _hisA meaning perfectly clear, _heA sticks out _hisA butt and winks _hisA lewd little anus. <<case "schoolgirl">> _HeA flashes _hisA breasts, as though to an appreciative crowd. "If we sell them hotties, it'll get them even more used to us," _heA says naughtily. "Get them used to Free Cities girls sucking their dicks all the time!" <<case "goddess">> _HeA caresses _hisA pregnancy. "If we sell them some of our best slaves, I'm sure their virtues will win General $peacekeepers.generalName's men and women over," _heA says confidently. "It'd be like sending some of my own out to love each and every one of them." <<case "businesswoman">> _HeA fans _himselfA, flushing at the possibilities. "Just think, they might develop into a regular, profitable market for sex slaves if they're sent top-quality product at first to build up the brand," _heA says huskily, and then climaxes. <<case "amazon">> _HeA flexes _hisA muscles, crossing _hisA arms under _hisA big breasts and feeling _hisA own biceps thoughtfully. "Selling them good stock would make them like us even more, I bet," _heA says. "Sharing a good slut around the campfire is a good way to make friends!" <<case "fairy">> _HeA reaches behind _himselfA and starts groping _hisA butt again. "If we sell them some super cuties, they'll really love us!" _heA giggles as _heA gives _himselfA a playful slap. <<case "pregnant fairy">> Since _heA has your attention now, _heA slowly spreads _hisA legs and flashes _hisA pussy once again. Seeing you watch with interest this time, a small smile creeps up on _hisA face. "If we sell them some of our prettier girls, they'll be sure to warm up to us." <<case "hypergoddess">> _HeA caresses _hisA pregnancy. "If we sell them some of our fertile slaves, I'm sure their burgeoning pregnancies will ease them into relying on us," _heA says confidently. "Or at least it will result in more slaves later on." <<case "loli">> _HeA claps excitedly. "If we sell them new friends, then they'll hear from them about how great the Free Cities are and want to become our friends too!" _heA says hopefully, eager to meet all the newcomers to the arcology. <<case "preggololi">> _HeA claps excitedly. "I don't know what they think of lolis, but selling them a few cute little slave girls will surely warm them up to us," _heA says, patting _hisA belly. "Plus, I'm sure they'll love how tight they are and how much energy they have once you break them in!" <<case "angel">> _HeA wrings a wing nervously. "If we send them nice girls, we'd be doing a disservice to them by sending them away. But if we don't, how can we be certain that the girls they have will be well cared for? We definitely need to teach them our ways," _heA concludes. <<case "cherub">> _HeA lands and ponders deeply. "We have to show them the right way before they get mislead. Some of our finest girls should help convert them to our ways!" <<case "incubus">> _HeA strokes _hisA cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. We should totally get them addicted to rape." _HeA makes several thrusting motions. <<case "succubus">> _HeA fingers _hisA pussy meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. Plus that means more money for you, and less competition for me." _HeA winks. <<case "imp">> _HeA punches _hisA fist into _hisA palm. "We should sell them sexy, but unbroken, girls. That way they can learn to love breaking slaves into proper sex toys!" _HeA shivers with orgasm at the thought. <<case "witch">> _HeA runs _hisA hat through _hisA hands. "If we sell them skilled girls, they'll grow closer to us. But we have to be careful not to send them klutzes like me; not everyone finds that adorable." _HeA takes the time to mend the rip _heA accidentally tore in _hisA hat's brim. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _HeA ponders deeply. "We could sell them the most loyal girls we have. They'll naturally lead them back to us. And then they are ours to do as we please," _heA says smiling deviously. <<default>> _HisA symbol takes on a rapid succession of pulsating lewd shapes, signifying some of the arcology's better varieties of sex slaves. "If they're sold good product, they may become a reliable market," _heA asserts. <</switch>> <<else>> your personal assistant appears to offer a suggestion. "I have collated data on the use of unofficial sex slaves by General $peacekeepers.generalName's forces," _heA reports. "Despite the high state of readiness of his forces, the use of comfort women seems to have become widespread. Characteristically, the general has responded to this by accepting the new status quo, and is setting up recreation centers to ensure that the practice does not become disruptive. One of his officers has been tasked with obtaining appropriate sex slaves, but does not have sufficient resources to pay Free Cities prices. @@.yellow;The purchasing officer may appear as a slave buyer through the standard slave sale interface.@@ It may be possible to influence them by selling them high-quality slaves." <</if>>
MonsterMate/fc
src/uncategorized/pPeacekeepersInfluence.tw
tw
mit
16,218
:: P peacekeepers intro [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $peacekeepers = {generalName: setup.whiteAmericanSlaveSurnames.random(), strength: 20, attitude: 0, independent: 0, undermining: 0, influenceAnnounced: 0, tastes: 0}>> <<if $continent == "Africa" || $continent == "Western Europe">> <<set $peacekeepers.generalName = setup.frenchSlaveSurnames.random()>> <<elseif $continent == "Asia" || $continent == "Australia">> <<set $peacekeepers.generalName = setup.chineseSlaveSurnames.random()>> <<elseif $continent == "Central Europe" || $continent == "Scandinavia">> <<set $peacekeepers.generalName = setup.germanSlaveSurnames.random()>> <<elseif $continent == "Eastern Europe">> <<set $peacekeepers.generalName = setup.russianSlaveSurnames.random()>> <<elseif $continent == "Southern Europe">> <<set $peacekeepers.generalName = setup.italianSlaveSurnames.random()>> <<elseif $continent == "Brazil">> <<set $peacekeepers.generalName = setup.brazilianSlaveSurnames.random()>> <<elseif $continent == "Japan">> <<set $peacekeepers.generalName = setup.japaneseSlaveSurnames.random()>> <</if>> The aftermath of the attack on the Free City by forces from the neighboring failed state grows grimmer by the day. Not that the situation isn't without its good points, from your perspective. For one thing, the supply of helpless refugees has never been better. The Free City's victory over the invaders was <<if $invasionVictory > 2>> almost completely one-sided. The fighting bore some resemblance to Victorian soldiers of empire machine-gunning native warriors armed with spears. Everyone with any appetite for an attack on the Free City in that area is already quite dead. <<set $peacekeepers.attitude += 5>> <<else>> hard-fought, but the attackers did most of the dying. Modern weapons are powerful, especially on the defensive, and there's no appetite in that area to repeat the experiment. <</if>> There are still enough weapons and desperate people there to keep banditry and warlordism going more or less indefinitely, though. <br><br> Having the area revert to a Hobbesian wilderness might not be too annoying for you and your peers in the Free City, but to an old world country, it's not a good thing to have next door. And there are still old world countries with the ability and the will to project power. After a spate of bad incidents, rumors have started that the strongest remaining old world nation in this part of the world will be sending a peacekeeping force to stabilize the area. This is a cynical time and the rumors stay just that, rumors, until one day $assistant.name announces that you're receiving an unscheduled call from a general officer. General $peacekeepers.generalName, in point of fact. One of the most dynamic military leaders the old world has. <br><br> "In a few hours," says the general, "my country is going to announce the deployment of a peacekeeping force to the lawless area next to your Free City." It should sound like a threat, but it doesn't. The general's body language is erect and military, but not intimidating. He continues, "I want to be clear. We intend to stabilize the region. We have no ill intentions toward your Free City, and I see no reason why our interests should ever come into conflict." Despite the direct delivery, he isn't reading from a script that you can see. <<if $PC.skill.warfare >= 100 && $invasionVictory > 2>> "As one warrior to another, that was damn fine work you did defending your city. It's good to see tough people doing well in the Free Cities." <<set $peacekeepers.attitude += 5>> <<else>> "I congratulate you on your part in the recent victory. I'm contacting you because you get results. You seem like someone I might be able to work with." <</if>> He spreads his hands. "I don't have anything to suggest, not yet. But if I see an opportunity for a mutually beneficial arrangement, I wouldn't want to be approaching you for the first time to discuss it." <br><br> As he spoke, you and $assistant.name surreptitiously checked out what he said. He seems to be telling the truth, and he's correct that your interests won't be immediately affected. Nevertheless, this is a concerning development. General $peacekeepers.generalName will have thousands of troops and a lot of military hardware under his able command, more or less right next door to the Free City. He might not intend to overstep the bounds of his peacekeeping mandate, but that's no guarantee that his civilian superiors back home won't decide to order him to. Worse, the politics of the Free Cities are almost unanimously hostile to old world power; there will be public resentment about this. On the other hand, General $peacekeepers.generalName has been successful in these difficult times in no small part due to his willingness to bend the rules. If he sees an opportunity to work with an ambitious arcology owner in furtherance of his goals, he'll probably take it. <br><br> <span id="result"> <<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">> <<replace "#result">> You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@ <<set $peacekeepers.attitude -= 10>> <<run repX(5000, "event")>> <</replace>> <</link>> <br><<link "Respond politely, but avoid committing yourself">> <<replace "#result">> You respond politely, stating that you're always willing to listen to business proposals, and that you approach each situation without preconceptions. General $peacekeepers.generalName understands the unspoken subtext, and that you're not willing to commit yourself to anything definite as yet. He understands, and matches your show of respect before ending the call. <</replace>> <</link>> <br><<link "Share intelligence on that area as a basis for further cooperation">> <<replace "#result">> You immediately forward him your intelligence dossier on that area, all but the most sensitive items. His eyes widen fractionally as he sees the data coming over the link. Before he can thank you, you offer him good wishes for the success of his mission, and communicate a willingness to work together in the future to advance the stability and prosperity of the whole region. He recovers his equipoise and expresses gratitude, though without committing himself too thoroughly. <<set $peacekeepers.attitude += 5>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pPeacekeepersIntro.tw
tw
mit
6,886
:: P raid invitation [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $eventResults.raid = 0, $eventResults.raidTarget = 0>> The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not yet under his shadow. <br><br> The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them. <br><br> <span id="result"> Fund a quick raid on the refugees with <<print cashFormat(5000)>>, targeting: <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Ex-soldiers">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<run cashX(-5000, "war")>> <<set $eventResults.raid = 1>> <<set $eventResults.raidTarget = 1>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Healthy civilians">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<run cashX(-5000, "war")>> <<set $eventResults.raid = 1>> <<set $eventResults.raidTarget = 2>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "The largest possible group of slaves">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<run cashX(-5000, "war")>> <<set $eventResults.raid = 1>> <<set $eventResults.raidTarget = 3>> <</replace>> <</link>> <br>Or, simply: <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Let them go">> <<replace "#result">> Some of the refugees make it to safety. Some do not. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pRaidInvitation.tw
tw
mit
2,716
:: P raid result [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $eventResults.raid = 0>> As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions. <br><br> Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind. <br><br> <<set _newSlaves = []>> <<if $eventResults.raidTarget == 1>> Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners whose part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@ <<run repX(2500, "event")>> <<for _prr = 0; _prr < 3; _prr++>> <<if ($seeDicks > 0)>> <<set _slave = GenerateNewSlave("XY")>> <<set _slave.origin = "$He is an enslaved refugee who participated in the defeated attack on your arcology.">> <<set _newSlaves.push(_slave)>> <<else>> <<set _slave = GenerateNewSlave("XX")>> <<set _slave.origin = "$He is an enslaved refugee who participated in the defeated attack on your arcology.">> <<set _newSlaves.push(_slave)>> <</if>> <</for>> <<elseif $eventResults.raidTarget == 2>> Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@ <<run repX(1000, "event")>> <<for _prr = 0; _prr < 4; _prr++>> <<set _slave = GenerateNewSlave()>> <<set _slave.origin = "$He is an enslaved refugee.">> <<set _newSlaves.push(_slave)>> <</for>> <<else>> <<set _nurseGender = $seeDicks == 100 ? 100 : 0>> /* nurse gender is female unless seeDicks is 100 */ <<setNonlocalPronouns $seeDicks>> Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of _hisU rope. When _heU sees the mercenaries push through the tent flap, _heU heaves a sigh of mixed defeat and relief and wordlessly offers _hisU wrists. The mercenaries give you a larger share of the other slaves in return for _himU: they tell you in confidence that _heU'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@ <<set $eventResults.slaveMedic = 1>> <<run repX(1000, "event")>> <<for _prr = 0; _prr < 5; _prr++>> <<set _slave = GenerateNewSlave()>> <<set _slave.origin = "$He is an enslaved refugee who was wounded in the defeated attack on your arcology.">> <<run setHealth(_slave, jsRandom(-50, 40), normalRandInt(20, 3), normalRandInt(15, 3), Math.max(normalRandInt(0, 1), 0), jsRandom(40, 80))>> <<set _newSlaves.push(_slave)>> <</for>> <</if>> <br><br> <span id="result"> <<link "Sell your prisoners immediately">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<set _slaveCost = slaveCost(_newSlaves[_prr])>> <<run cashX(_slaveCost, "slaveTransfer")>> <</for>> Prisoners sold. <</replace>> <</link>> <br><<link "Give your prisoners to citizens injured in the recent invasion">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<set _slaveCost = slaveCost(_newSlaves[_prr])>> <<run repX(Math.trunc(_slaveCost/10), "event")>> <</for>> Prisoners @@.green;given away.@@ <</replace>> <</link>> <br><<link "Enslave all of the refugees">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<run newSlave(_newSlaves[_prr])>> /* skip New Slave Intro */ <</for>> You simply enslave all of the refugees yourself. They would have been worse off had you not intervened. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pRaidResult.tw
tw
mit
5,450
:: P rival initiation [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Scheduled Event", $rivalOwner = 0, $rivalOwnerEnslaved = 1>> <<if $hostageRescued == 1>><<set $nextButton = "See to the hostage", $returnTo = "P hostage acquisition">><</if>> <<set $activeSlave = getSlave($rivalID)>> <<if ndef $activeSlave>> /* rival slave is gone */ <<goto $returnTo>> <<else>> <<run App.Utils.setLocalPronouns($activeSlave)>> This is a special week, the week of your victory. <<= App.UI.slaveDescriptionDialog($activeSlave)>> awaits your pleasure. You could certainly do to $him anything and everything you usually do to your chattel. You could also do something special to mark the occasion. <br><br> <span id="result"> <<link "Force $him to do a public relations tour with you">> <<replace "#result">> Though $he hates you with all $his heart, $he knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to $him, $he promises to obey before you even get to the threats. $He finds $himself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, $he stands, quickly strips naked, gets down on <<if hasBothLegs($activeSlave)>>$his knees<<else>>the ground<</if>>, and <<if $PC.dick != 0>>sucks you off<<if $PC.vagina != -1>> and <</if>><</if>><<if $PC.vagina != -1>>eats you out<</if>>. Such public humiliation starts $him down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@ <<set $activeSlave.devotion += 4, $activeSlave.counter.oral += 1, $oralTotal += 1>> <<run repX(2500, "event", $activeSlave)>> <<set $rivalID = 0>> <</replace>> <</link>> <br><<link "Make $him orally service your other slaves in public">> <<replace "#result">> <<setLocalPronouns $slaves[1] 2>> $slaves[0].slaveName leads $him out into the arcology's largest atrium, forces $him to <<if hasBothLegs($activeSlave)>>$his knees<<else>>the ground<</if>>, and, in full view of the whole arcology, orally rapes someone who was until this week a slaveowner $himself. Behind them, $slaves[1].slaveName is standing ready for _his2 turn, and all your other slaves stand behind _him2. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them. <<set $activeSlave.counter.oral += $slaves.length*2, $oralTotal += $slaves.length*2>> <<run $slaves.forEach(function(s) { s.devotion += 10; })>> <<set $rivalID = 0>> <</replace>> <</link>> <<if $activeSlave.anus == 0>> <br><<link "Break in $his asshole and then let the public use it">> <<replace "#result">> $activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when $he's placed in stocks with $his ass in the air. $His sobs become screams when, for the first time in $his life, $he feels the burning sensation of a well-lubricated <<if $PC.dick != 0>>cockhead<<else>>strap-on<</if>> forcing its way past $his virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used $his @@.red;poor injured butthole@@ by the end of the day; $he @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible. <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.anus = 3>> <<run seX($activeSlave, "anal", "public", "penetrative", 47)>> <<run repX(2500, "event", $activeSlave), healthDamage($activeSlave, 10)>> <<set $rivalID = 0>> <</replace>> <</link>> <</if>> <<if ($activeSlave.balls > 0) && ($activeSlave.boobs > 300) && ($seeExtreme == 1)>> <br><<link "Publicly geld $him">> <<replace "#result">> You announce that since $activeSlave.slaveName has spent so much money and effort turning $himself into a girl with expensive hormones, you'll take a lower-tech step to bring $him further in that regard. An autosurgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, $he was not given general anesthesia, but instead given local painkillers and made to watch on a monitor, to $his @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where $his massive scrotum used to hang. $His cock looks softer already. <<set $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.balls = 0>> <<run repX(2500, "event", $activeSlave), healthDamage($activeSlave, 10)>> <<set $rivalID = 0>> <</replace>> <</link>> <</if>> <<if (isFertile($activeSlave)) && ($seePreg == 1)>> <br><<link "Let the public impregnate $him">> <<replace "#result">> You announce that since $activeSlave.slaveName damaged the arcology, $he will be taking a leading role in the reconstruction. $He will be doing this by replacing one of the residents killed in the violence — by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of $his future as breeding stock comes home to $him as $he's restrained in a chair with $his legs spread. Soon, the stream of fluids is running down $his @@.lime;thoroughly-fucked pussy@@ and over $his anus to pool on the floor beneath $him. Modern medical imaging reveals $his fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens. <<run seX($activeSlave, "vaginal", "public", "penetrative", 47)>> <<set $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, -2, 1)>> <<set $activeSlave.vagina = 3>> <<run repX(2500, "event", $activeSlave)>> <<set $rivalID = 0>> <</replace>> <</link>> <</if>> </span> <</if>> /* def $activeSlave */
MonsterMate/fc
src/uncategorized/pRivalInitiation.tw
tw
mit
6,362
:: P rivalry actions [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $rivalryDuration += 1>> <<if $hostageAnnounced == 1>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef medImg"><<= SlaveArt($hostage, 2, 0)>></div> <<else>> <div class="imageRef medImg"><<= SlaveArt($hostage, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <<setLocalPronouns $hostage>> <<run Enunciate($hostage)>> <</if>> <<setAssistantPronouns>> <<setNonlocalPronouns $seeDicks>> <<if $hostageWife != 0>> <<setLocalPronouns $hostageWife 2>> <</if>> Your inter-arcology war with the arcology owner behind the Daughters of Liberty has dragged on for $rivalryDuration week<<if $rivalryDuration > 1>>s<</if>>. The tone of your arcology is a bit more somber than usual. You have enhanced security in place, and the populace has caught the mood. <<if $hostageAnnounced == 1>> <<if $rivalryDuration >= 30>>The latest message from your rival is a live communication.<<else>>The latest message from your rival recently arrived, showing <<= SlaveFullName($hostage)>><</if>> <<if $rivalryDuration == 1>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.behavioralFlaw = "arrogant">> <<set $hostage.sexualFlaw = "shamefast">> bound and offered to a pair of $arcologies[0].FSSubjugationistRace girls. <<case "Racial Supremacism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.behavioralFlaw = "odd">> <<set $hostage.sexualFlaw = "repressed">> being registered as a piece of <<print $arcologies[0].FSSupremacistRace>> meat, fit only to be abused. <<case "Repopulation Focus">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set $hostage.behavioralQuirk = "adores men">> <<set $hostage.sexualQuirk = "caring">> being operated on to remove $his fertility. <<case "Eugenics">> <<if $seeHyperPreg != 1>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 4>> <<set $hostage.pregType = 8>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 2>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.behavioralFlaw = "odd">> <<set $hostage.sexualFlaw = "hates penetration">> undergoing a fertility screening; the video ends with the positive results. <<else>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 4>> <<set $hostage.pregType = 40>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 2>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.behavioralFlaw = "odd">> <<set $hostage.sexualFlaw = "hates penetration">> undergoing a fertility screening; the video ends with the positive results. <</if>> <<case "Gender Radicalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "arrogant">> <<set $hostage.sexualFlaw = "idealistic">> <<set $hostage.fetish = "none">> having measurements taken for $his new station in life. <<case "Gender Fundamentalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.anal += 10>> <<set $hostage.behavioralFlaw = "hates men">> <<set $hostage.sexualFlaw = "hates anal">> begging for $his anal virginity to not be taken. <<case "Paternalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.earPiercing = 1>> <<set $hostage.nosePiercing = 1>> <<set $hostage.nipplesPiercing = 0>> <<set $hostage.lipsPiercing = 0>> <<set $hostage.vaginaPiercing = 0>> <<set $hostage.anusPiercing = 0>> <<set $hostage.clitPiercing = 0>> <<set $hostage.eyebrowPiercing = 0>> <<set $hostage.navelPiercing = 0>> <<set $hostage.corsetPiercing = 0>> <<set $hostage.areolaePiercing = 0>> <<set $hostage.tonguePiercing = 0>> <<set $hostage.boobsTat = 0>> <<set $hostage.buttTat = 0>> <<set $hostage.vaginaTat = 0>> <<set $hostage.lipsTat = 0>> <<set $hostage.anusTat = 0>> <<set $hostage.shouldersTat = 0>> <<set $hostage.backTat = 0>> <<set $hostage.armsTat = 0>> <<set $hostage.legsTat = 0>> <<set $hostage.stampTat = "degradation">> <<set $hostage.behavioralFlaw = "odd">> <<set $hostage.sexualFlaw = "apathetic">> crying as $his nose and ears are pierced and the first of many tattoos inked into $his flesh. <<case "Degradationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "liberated">> <<set $hostage.sexualFlaw = "idealistic">> being shown to $his luxurious new room, complete with heart-shaped love bed. <<case "Body Purism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 2000>> <<set $hostage.boobsImplant += 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "shamefast">> struggling against $his restraints on the operating table as a pair of 2000cc implants are forced into $his chest. <<case "Transformation Fetishism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "shamefast">> being carefully checked for any implants. <<case "Youth Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set $hostage.behavioralFlaw = "bitchy">> <<set $hostage.sexualFlaw = "idealistic">> bound and offered to an older _woman2. <<case "Maturity Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set $hostage.behavioralFlaw = "bitchy">> <<set $hostage.sexualFlaw = "idealistic">> bound and offered to a young _woman2. <<case "Slimness Enthusiasm">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 1500>> <<set $hostage.butt = 4>> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "crude">> screaming as $he watches $his breasts swell from the intense amount of A-HGH being pumped into them. <<case "Asset Expansionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "bitchy">> <<set $hostage.sexualFlaw = "shamefast">> being weighed and measured to document $his trim body. <<case "Physical IdealismOLD">> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 1000>> <<set $hostage.weight = 0>> <<set $hostage.butt = 4>> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "shamefast">> standing in front of a mirror sobbing as droplets of milk form on $his $hostage.nipples nipples, courtesy of $his newly implanted lactation drugs. <<case "Pastoralism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.muscles = 0>> <<set $hostage.behavioralFlaw = "gluttonous">> <<set $hostage.sexualFlaw = "shamefast">> being weighed and measured to determine the best way to replace $his fat with muscle. <<case "Physical Idealism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs = 400>> <<set $hostage.weight = 10>> <<set $hostage.counter.vaginal += 28>> <<set $hostage.vagina = 2>> <<set $hostage.butt = 2>> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "hates penetration">> struggling with a feeding tube down $his throat, $his belly heavily bloated with fattening slave food, $his body already looking a little soft. $He is being forcibly fucked, $his taut middle jiggling slightly with each thrust; 28 tallies are already drawn over $his pussy. <<case "Hedonistic Decadence">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.muscles = 0>> <<set $hostage.behavioralFlaw = "gluttonous">> <<set $hostage.sexualFlaw = "shamefast">> being weighed and measured to determine the best way to replace $his fat with muscle. <<case "Chattel Religionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "arrogant">> <<set $hostage.sexualFlaw = "repressed">> bound and being introduced to $his new lifestyle. <<case "Multiculturalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.counter.mammary += 10>> <<set $hostage.behavioralFlaw = "liberated">> <<set $hostage.sexualFlaw = "repressed">> being inducted into $his new religion. <<case "Intellectual Dependency">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "bitchy">> <<set $hostage.sexualFlaw = "apathetic">> bound and being introduced to $his new curriculum. <<case "Slave Professionalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set $hostage.behavioralFlaw = "arrogant">> <<set $hostage.sexualFlaw = "repressed">> bound and being read the details of the drugs that will be correcting $his body and mind. <<case "Petite Admiration">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set $hostage.behavioralFlaw = "liberated">> <<set $hostage.sexualFlaw = "idealistic">> bound and offered to a towering _woman2. <<case "Statuesque Glorification">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set $hostage.behavioralFlaw = "liberated">> <<set $hostage.sexualFlaw = "judgemental">> tied down and offered to a tiny _woman2. <<default>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.behavioralFlaw = "arrogant">> <<set $hostage.sexualFlaw = "repressed">> bound and being introduced to $his new lifestyle. <</switch>> <<elseif $rivalryDuration == 6>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> no longer trying to escape from the $arcologies[0].FSSubjugationistRace girls. <<case "Racial Supremacism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<if $hostage.vagina < 2>> <<set $hostage.vagina = 2>> <</if>> <<if $hostage.anus < 2>> <<set $hostage.anus = 2>> <</if>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetish = "masochist">> <<set $hostage.fetishStrength = 10>> beginning to lose hope in ever being something more than just a piece of <<print $arcologies[0].FSSupremacistRace>> meat. <<case "Repopulation Focus">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> beginning to come to terms with $his lack of fertility. <<case "Eugenics">> <<if $seeHyperPreg != 1>> groping $his rounded tummy, blushing thoroughly as $he explores $his new curve. <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 11>> <<set $hostage.pregType = 8>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetish = "pregnancy">> <<set $hostage.fetishStrength = 10>> <<else>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 11>> <<set $hostage.pregType = 40>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.boobs += 100>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetish = "pregnancy">> <<set $hostage.fetishStrength = 10>> groping $his massively distended belly, blushing thoroughly as $he explores $his new curve. <</if>> <<case "Gender Radicalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> trying on new clothes while $he thinks no-one is watching. <<case "Gender Fundamentalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.anus = 2>> <<set $hostage.counter.anal += 10>> <<set $hostage.fetish = "buttslut">> <<set $hostage.fetishStrength = 10>> questioning why getting buttfucked is starting to feel so good. <<case "Paternalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.heels = 1>> <<set $hostage.earPiercing = 1>> <<set $hostage.nosePiercing = 1>> <<set $hostage.nipplesPiercing = 1>> <<set $hostage.lipsPiercing = 1>> <<set $hostage.vaginaPiercing = 0>> <<set $hostage.anusPiercing = 0>> <<set $hostage.clitPiercing = 1>> <<set $hostage.eyebrowPiercing = 0>> <<set $hostage.navelPiercing = 1>> <<set $hostage.corsetPiercing = 0>> <<set $hostage.areolaePiercing = 0>> <<set $hostage.tonguePiercing = 1>> <<set $hostage.boobsTat = "degradation">> <<set $hostage.backTat = "degradation">> <<set $hostage.stampTat = "degradation">> <<set $hostage.fetish = "masochist">> <<set $hostage.fetishStrength = 10>> <<run App.Medicine.Modification.addScar($hostage, "left ankle", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right ankle", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "left calf", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right calf", "surgical", 2)>> undergoing surgery to sever the tendons in $his heels. <<case "Degradationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> questioning if being $his owner's plaything is what $he really wants. <<case "Body Purism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 2000>> <<set $hostage.boobsImplant += 2000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set $hostage.fetish = "boobs">> <<set $hostage.fetishStrength = 10>> blushing as $he attempts to get dressed with $his massive <<print $hostage.boobs>>cc fake tits getting in the way. <<case "Transformation Fetishism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> blushing as $he recollects all the compliments $his pure body has received so far. <<case "Youth Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> blushing as $he thinks about being dominated by that MILF. <<case "Maturity Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> blushing as $he thinks about possibly dominating $his energetic harasser. <<case "Slimness Enthusiasm">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 0>> <<set $hostage.boobs += 1500>> <<set $hostage.butt = 5>> <<set $hostage.fetish = "boobs">> <<set $hostage.fetishStrength = 10>> blushing as $he attempts to get dressed with $his massive <<print $hostage.boobs>>cc tits getting in the way. <<case "Asset Expansionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> blushing as $he recollects all the compliments $his slim body has received so far. <<case "Pastoralism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 50>> <<set $hostage.muscles = 25>> <<set $hostage.boobs = 1000>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> crashing into $his bed, exhausted from all $his exercise. As $he massages $his sore body, $he can't help gasp at the weight $he has lost. <<case "Cummunism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 20>> <<set $hostage.boobs += 1000>> <<set $hostage.fetish = "boobs">> <<set $hostage.fetishStrength = 10>> groaning as $he lowers $his growing body onto $his cot. $He shoves a massive <<print $hostage.boobs>>cc milky breast aside so $he can massage $his hugely distended belly. $He moans in pain under the massive amount of high-caloric fluid within $his gut. <<case "Physical Idealism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 50>> <<set $hostage.boobs = 800>> <<set $hostage.butt = 4>> <<set $hostage.counter.vaginal += 28>> <<set $hostage.vagina = 3>> <<set $hostage.behavioralFlaw = "anorexic">> <<set $hostage.sexualFlaw = "hates penetration">> groaning as $his taut belly is measured and $his weight is taken; 140 tallies adorn $his lower belly. "88 kilos, a good start, but nowhere near the end. Now about that fetish of yours..." $He responds with a meek <<if $seePreg != 0>> <<set $hostageFetish = either("boobs", "buttslut", "cumslut", "dom", "humiliation", "masochist", "pregnancy", "sadist", "submissive")>> <<else>> <<set $hostageFetish = either("boobs", "buttslut", "cumslut", "dom", "humiliation", "masochist", "sadist", "submissive")>> <</if>> <<switch $hostageFetish>> <<case "submissive">> "I like getting dominated..." <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> <<case "cumslut">> "I like getting cummed on..." <<set $hostage.fetish = "cumslut">> <<set $hostage.fetishStrength = 10>> <<case "humiliation">> "I like being humiliated..." <<set $hostage.fetish = "humiliation">> <<set $hostage.fetishStrength = 10>> <<case "buttslut">> "I like getting assfucked..." <<set $hostage.fetish = "buttslut">> <<set $hostage.fetishStrength = 10>> <<case "boobs">> "I like big breasts..." <<set $hostage.fetish = "boobs">> <<set $hostage.fetishStrength = 10>> <<case "sadist">> "I like hurting people..." <<set $hostage.fetish = "sadist">> <<set $hostage.fetishStrength = 10>> <<case "masochist">> "I like getting beaten..." <<set $hostage.fetish = "masochist">> <<set $hostage.fetishStrength = 10>> <<case "dom">> "I like getting my way..." <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> <<case "pregnancy">> "I want to get pregnant..." <<set $hostage.fetish = "pregnancy">> <<set $hostage.fetishStrength = 10>> <</switch>> "No need to be shy about it! We'll make sure to <<switch $hostageFetish>> <<case "submissive">> get a big strong man to teach you your place right away." <<case "cumslut">> have plenty of cum ready for you." <<case "humiliation">> broadcast your life to the world." <<case "buttslut">> give your ass plenty of attention." <<case "boobs">> get a big pair of fillable implants in you right away." <<set $hostage.boobs += 1000>> <<set $hostage.boobsImplant += 1000>> <<set $hostage.boobsImplantType = "fillable">> <<case "sadist">> have a sissy little bitch in reach for you to torment as you please." <<case "masochist">> get a big strong man to teach you your place right away." <<case "dom">> have a sissy little bitch to do whatever you please." <<case "pregnancy">> take you off your birth control, won't be long after that." <<set $hostage.preg = 1>> <<set $hostage.pregType = setPregType($hostage)>> <<set WombImpregnate($hostage, $hostage.pregType, 0, 1)>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 1>> <<run SetBellySize($hostage)>> <</switch>> <<case "Hedonistic Decadence">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 50>> <<set $hostage.muscles = 25>> <<set $hostage.boobs = 1000>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> crashing into $his bed, exhausted from all $his exercise. As $he massages $his sore body, $he can't help gasp at the weight $he has lost. <<case "Chattel Religionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> questioning why $he is yearning to be a part of this society. <<case "Multiculturalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.counter.mammary += 10>> <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> studying $his scriptures with the hope that $he can do something to help you. <<case "Intellectual Dependency">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+1, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> reading a book on styling oneself. <<case "Slave Professionalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.counter.oral += 30>> <<set $hostage.counter.vaginal += 30>> <<set $hostage.counter.anal += 30>> <<set $hostage.vagina = 3>> <<set $hostage.anus = 3>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set $hostage.fetish = "humiliation">> <<set $hostage.fetishStrength = 10>> uncontrollably masturbating as $he struggles to stay coherent. "I need it... I can't <<s>>top... Need more..." $He orgasms in full view of the camera and passes out. <<case "Petite Admiration">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> blushing as $he thinks about being picked up, pinned against a wall and dominated by that giant. <<case "Statuesque Glorification">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 3>> <<set $hostage.counter.vaginal += 7>> <<set $hostage.counter.anal += 7>> <<set $hostage.fetish = "dom">> <<set $hostage.fetishStrength = 10>> blushing as $he thinks about possibly dominating $his minuscule harasser. <<default>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetish = "submissive">> <<set $hostage.fetishStrength = 10>> questioning why $he is yearning to be a part of this society. <</switch>> <<elseif $rivalryDuration == 11>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "confident">> <<set $hostage.sexualQuirk = "perverted">> calling $his $arcologies[0].FSSubjugationistRace girls for some release. <<case "Racial Supremacism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<if $hostage.preg < 1 && $seePreg != 0>> <<set $hostage.preg = 12>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 12>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <</if>> <<if $hostage.vagina < 3>> <<set $hostage.vagina = 3>> <</if>> <<if $hostage.anus < 3>> <<set $hostage.anus = 3>> <</if>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralQuirk = "none">> <<set $hostage.behavioralFlaw = "odd">> <<set $hostage.sexualFlaw = "apathetic">> <<run App.Medicine.Modification.addScourged($hostage)>> <<run App.Medicine.Modification.addScar($hostage, "anus", "generic")>> <<run App.Medicine.Modification.addScar($hostage, "vagina", "generic")>> collapsing into $his rancid cot, hands on $his <<if $seePreg != 0>>rounded middle<<else>>empty belly<</if>>, sobbing in terror. <<case "Repopulation Focus">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set $hostage.behavioralFlaw = "hates men">> <<set $hostage.sexualFlaw = "hates penetration">> realizing that $he doesn't need to bear children to be happy in life. <<case "Eugenics">> <<if $seeHyperPreg != 1>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 21>> <<set $hostage.pregType = 8>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 3>> <<set $hostage.boobs += 100>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "adores men">> <<set $hostage.sexualQuirk = "caring">> <<set $hostage.fetishStrength = 65>> realizing that being pregnant is possibly the best thing in life, as $he cradles $his growing belly. <<else>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 21>> <<set $hostage.pregType = 40>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 3>> <<set $hostage.boobs += 300>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "adores men">> <<set $hostage.sexualQuirk = "caring">> <<set $hostage.fetishStrength = 65>> realizing that being pregnant is possibly the best thing in life, as $he attempts to cradle $his enormous belly. <</if>> <<case "Gender Radicalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "insecure">> <<set $hostage.sexualQuirk = "romantic">> realizing that a woman's place is next to the powerful, not being powerful. <<case "Gender Fundamentalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.anus = 3>> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set $hostage.dick = 1>> <</if>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "adores men">> <<set $hostage.sexualQuirk = "size queen">> <<set $hostage.fetishStrength = 65>> realizing that nothing feels better than a huge dick up $his ass.<<if $seeDicks != 0>> Well, except maybe touching $his new penis while taking it in the ass.<</if>> <<case "Paternalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.voice = 0>> <<set $hostage.earPiercing = 2>> <<set $hostage.nosePiercing = 2>> <<set $hostage.nipplesPiercing = 1>> <<set $hostage.lipsPiercing = 1>> <<set $hostage.vaginaPiercing = 1>> <<set $hostage.anusPiercing = 0>> <<set $hostage.clitPiercing = 1>> <<set $hostage.eyebrowPiercing = 1>> <<set $hostage.navelPiercing = 2>> <<set $hostage.corsetPiercing = 0>> <<set $hostage.areolaePiercing = 1>> <<set $hostage.tonguePiercing = 1>> <<set $hostage.buttTat = "degradation">> <<set $hostage.vaginaTat = "degradation">> <<set $hostage.shouldersTat = "degradation">> <<set $hostage.armsTat = "degradation">> <<set $hostage.legsTat = "degradation">> <<run App.Medicine.Modification.addScar($hostage, "anus", "generic")>> <<run App.Medicine.Modification.addScar($hostage, "vagina", "generic")>> <<set $hostage.fetishStrength = 65>> <<run App.Medicine.Modification.addScar($hostage, "neck", "surgical", 2)>> screaming as $his throat is prepared for surgery, knowing this will be the last sound $he ever vocalizes. <<case "Degradationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "advocate">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> waiting on $his love-bed for $his owner to come and take $him to heaven. <<case "Body Purism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 2000>> <<set $hostage.boobsImplant += 2000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set $hostage.butt = 7>> <<set $hostage.buttImplant = 4>> <<set $hostage.buttImplantType = "fillable">> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.behavioralQuirk = "insecure">> <<set $hostage.sexualFlaw = "crude">> <<set $hostage.fetishStrength = 65>> getting off the surgical table and immediately falling to the floor under the weight of $his immense <<print $hostage.boobs>>cc implants. $He quickly calls out, not for help, but for a dick in $him to celebrate this occasion. <<case "Transformation Fetishism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "fitness">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> realizing that $his pure body really is gorgeous. <<case "Youth Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "adores women">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> beginning to fall in love with $his loving _mother2 figure. <<case "Maturity Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "adores women">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> beginning to fall in love with $his energetic friend. <<case "Slimness Enthusiasm">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 20>> <<set $hostage.boobs += 1500>> <<set $hostage.butt = 6>> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralFlaw = "gluttonous">> <<set $hostage.sexualQuirk = "size queen">> getting out of bed and immediately falling to the floor under the weight of $his immense <<print $hostage.boobs>>cc breasts. $He quickly calls out, not for help, but for a dick in $him to celebrate this occasion. <<case "Asset Expansionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "fitness">> <<set $hostage.sexualQuirk = "tease">> realizing that a thin female figure is gorgeous. <<case "Pastoralism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 20>> <<set $hostage.muscles = 50>> <<set $hostage.boobs = 700>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "fitness">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> stepping onto a scale and gawking out how much weight $he has lost. $He flexes, giggling to $himself, before picking up a weight. <<case "Cummunism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 50>> <<set $hostage.boobs += 1000>> <<set $hostage.butt = 5>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "gluttonous">> <<set $hostage.sexualFlaw = "crude">> getting out of bed and immediately falling to the floor under the weight of $his immense <<print $hostage.boobs>>cc breasts. As $his meaty body jiggles and a veritable flood of milk escapes $his breasts; $he calls out, not for help, but for a dick in $him to celebrate this occasion. <<case "Physical Idealism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 75>> <<set $hostage.boobs += 100>> <<set $hostage.butt = 5>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "gluttonous">> <<set $hostage.sexualFlaw = "crude">> <<set $hostage.counter.vaginal += 35>> <<set $hostage.vagina = 3>> giggling and flirting while $his body is measured and $his weight is taken; 280 tallies adorn $his soft belly. "108 kilos, getting there. Oh don't make that face, there's plenty of food left." <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 21>> <<set $hostage.anus = 3>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $hostage.preg>> <<run SetBellySize($hostage)>> <</switch>> <<case "Hedonistic Decadence">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 20>> <<set $hostage.muscles = 50>> <<set $hostage.boobs = 700>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "fitness">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> stepping onto a scale and gawking out how much weight $he has lost. $He flexes, giggling to $himself, before picking up a weight. <<case "Chattel Religionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "cutting">> <<set $hostage.sexualQuirk = "unflinching">> eagerly getting ready to spend some time in the city. <<case "Multiculturalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 25>> <<set $hostage.counter.vaginal += 25>> <<set $hostage.counter.anal += 25>> <<set $hostage.counter.mammary += 25>> <<set $hostage.fetishStrength = 65>> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralFlaw = "devout">> <<set $hostage.sexualQuirk = "caring">> practicing reciting $his prayers from memory, the notion that $he can save your arcology still strong. <<case "Intellectual Dependency">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+2, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set $hostage.fetishStrength = 65>> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.behavioralQuirk = "cutting">> <<set $hostage.sexualQuirk = "caring">> diligently reading the Kama Sutra and taking notes. <<case "Slave Professionalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-10, -100, 100)>> <<set $hostage.skill.oral = 0>> <<set $hostage.skill.entertainment = 0>> <<set $hostage.skill.anal = 0>> <<set $hostage.skill.vaginal = 0>> <<set $hostage.skill.whoring = 0>> <<set $hostage.skill.combat = 0>> <<set $hostage.makeup = 4>> <<set $hostage.nails = 5>> <<set $hostage.shoes = "heels">> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.vagina = 3>> <<set $hostage.anus = 3>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set $hostage.fetishStrength = 65>> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.behavioralQuirk = "confident">> <<set $hostage.sexualQuirk = "perverted">> struggling to solve a puzzle to gain access to the extra large dildo cupboard. <<case "Petite Admiration">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 15>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "advocate">> <<set $hostage.sexualQuirk = "romantic">> <<set $hostage.fetishStrength = 65>> beginning to fall in love with $his big friend. <<case "Statuesque Glorification">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 15>> <<set $hostage.counter.anal += 15>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "advocate">> <<set $hostage.sexualQuirk = "caring">> <<set $hostage.fetishStrength = 65>> beginning to fall in love with $his little friend. <<default>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 65>> <<set $hostage.behavioralFlaw = "none">> <<set $hostage.sexualFlaw = "none">> <<set $hostage.behavioralQuirk = "confident">> <<set $hostage.sexualQuirk = "caring">> eagerly getting ready to spend some time in the city. <</switch>> <<elseif $rivalryDuration == 16>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 40>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.counter.anal += 20>> <<set $hostage.fetishStrength = 100>> approaching and pulling $his $arcologies[0].FSSubjugationistRace girlfriends into a pre-sex embrace, a look of wild joy on $his face. <<case "Racial Supremacism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<if $hostage.preg < 20 && $seePreg != 0>> <<set $hostage.preg = 25>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $hostage.preg>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <</if>> <<if $hostage.vagina < 4>> <<set $hostage.vagina = 4>> <</if>> <<if $hostage.anus < 4>> <<set $hostage.anus = 4>> <</if>> <<set $hostage.sexualFlaw = "self hating">> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetishStrength = 100>> /* Make scars worse: */ <<run App.Medicine.Modification.addScourged($hostage)>> collapsing into $his rancid cot and curling into the fetal position<<if $seePreg != 0>> around $his pregnant belly<</if>>. $He's audibly begging for someone, anyone, to save $him. <<case "Repopulation Focus">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> convincing a fellow slave to give up _hisU fertility. <<case "Eugenics">> <<if $seeHyperPreg != 1>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 31>> <<set $hostage.pregType = 8>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 4>> <<set $hostage.boobs += 100>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "breeder">> resting in $his bed with $his master's head against $his full-term belly. $He appears to be genuinely happy. <<else>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.preg = 31>> <<set $hostage.pregType = 40>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $rivalryDuration>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 4>> <<set $hostage.boobs += 400>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "breeder">> <<set $hostage.bellySag = 2, $hostage.bellySagPreg = 2>> orgasming lewdly from the obscene movements happening within $his straining womb. $He looks like $he wants this to never end. <</if>> <<case "Gender Radicalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> embracing $his owner with quite the look of devotion on $his face. <<case "Gender Fundamentalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.anus = 4>> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set $hostage.dick = 3>> <<set $hostage.balls = 2>> <<set $hostage.scrotum = 1>> <</if>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "anal addict">> convincing a fellow slave that butt sex is best sex. $He turns around and shows off the enormous dildo shoved up $his ass. <<case "Paternalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<run eyeSurgery($hostage, "both", "blind")>> <<set $hostage.earPiercing = 2>> <<set $hostage.nosePiercing = 2>> <<set $hostage.nipplesPiercing = 2>> <<set $hostage.lipsPiercing = 1>> <<set $hostage.vaginaPiercing = 1>> <<set $hostage.anusPiercing = 1>> <<set $hostage.clitPiercing = 1>> <<set $hostage.eyebrowPiercing = 2>> <<set $hostage.navelPiercing = 2>> <<set $hostage.corsetPiercing = 1>> <<set $hostage.areolaePiercing = 1>> <<set $hostage.tonguePiercing = 2>> <<set $hostage.lipsTat = "degradation">> <<set $hostage.anusTat = "degradation">> <<set _seed = random(1,100)>> <<if _seed < 40>> <<run App.Medicine.Modification.addScar($hostage, "left breast", "burn", 2)>> <<elseif _seed < 80>> <<run App.Medicine.Modification.addScar($hostage, "right breast", "burn", 2)>> <<else>> <<run App.Medicine.Modification.addScar($hostage, "left breast", "burn", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right breast", "burn", 2)>> <<run App.Medicine.Modification.addScar($hostage, "belly", "burn", 2)>> <</if>> /* Next scene will mention nasty surgical arm scars, but immediately amputate, so adding them here. */ <<run App.Medicine.Modification.addScar($hostage, "left upper arm", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right upper arm", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "left thigh", "surgical", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right thigh", "surgical", 2)>> <<set $hostage.fetishStrength = 100>> strapped to an operating table, eyes wide with terror, as a pair of syringes approach them. <<case "Degradationism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> cheerfully talking about the future with $his owner. The video ends on $him asking for an <<if $seePreg != 0>>impregnation<<else>>elaborate<</if>> ceremony when they get married. <<case "Body Purism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 2000>> <<set $hostage.boobsImplant += 2000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "breast growth">> getting $his taut <<print $hostage.boobs>>cc tits massaged by a pair of flat slaves. $He is rambling on about how much happier $he is with $his massive implants than when $he was flat like them. <<case "Transformation Fetishism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> publicly showing off $his pure and flawless body, a look of complete joy on $his face. <<case "Youth Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> blushing happily as $his MILF lover discusses their future marriage. <<case "Maturity Preferentialism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> blushing happily as $he discusses $his future marriage to $his young lover. <<case "Slimness Enthusiasm">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 50>> <<set $hostage.boobs += 1500>> <<set $hostage.butt = 7>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "breast growth">> getting $his immobilizing <<print $hostage.boobs>>cc breasts massaged by a pair of flat slaves. $He is rambling on about how much happier $he is with $his massive tits and ass than when $he was flat like them. <<case "Asset Expansionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> publicly showing off $his thin, sleek body, a look of complete joy on $his face. <<case "Pastoralism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 0>> <<set $hostage.muscles = 75>> <<set $hostage.boobs = 400>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> bench pressing a rather large dumbbell in a strong<<= $woman>> contest. $He is overjoyed when $he places first. <<case "Cummunism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 100>> <<set $hostage.boobs += 100>> <<set $hostage.butt = 6>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "breast growth">> getting $his immobilizing <<print $hostage.boobs>>cc breasts, massive ass, and cow-like body massaged by a trio of slim slaves. $He is rambling on about how much happier $he is with $his massive assets than when $he was thin like them. <<case "Physical Idealism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 100>> <<set $hostage.boobs += 100>> <<set $hostage.butt = 6>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.vagina = 4>> giggling and flirting as $his flabby body is groped and fondled while $his weight is taken; $his stomach is so large you can't make out how many tallies adorn it any longer. "128 kilos, pretty big now, aren't we?" <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 35>> <<set $hostage.anus = 3>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</switch>> <<case "Hedonistic Decadence">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight = 0>> <<set $hostage.muscles = 75>> <<set $hostage.boobs = 400>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> bench pressing a rather large dumbbell in a strong<<= $woman>> contest. $He is overjoyed when $he places first. <<case "Chattel Religionism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> chatting with a group of fresh slaves, explaining how nice it is to live in this arcology. <<case "Multiculturalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.fetishStrength = 100>> <<set $hostage.sexualFlaw = "neglectful">> finishing a sermon how to achieve happiness. $He smiles at the camera and says it's not too late to convert. <<case "Intellectual Dependency">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+2, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set $hostage.fetishStrength = 100>> giving a lesson to a group of fresh slaves on what is expected of them in this arcology. <<case "Slave Professionalism">> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-10, -100, 100)>> <<set $hostage.counter.oral += 70>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.counter.anal += 30>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.fetishStrength = 100>> <<set $hostage.tonguePiercing = 1>> <<set $hostage.stampTat = "'Princess' is tattooed over $his rear.">> <<set $hostage.hLength += 7>> <<set $hostage.lips = Math.clamp($hostage.lips+5, 0, 100)>> giggling and chatting with a group of fellow bimbos as they try to entice a quick fuck from passersby. <<if $seePreg != 0>> <<set $hostage.preg = 8>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 8>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> A very pregnant slut pokes at the curve of $his belly and declares $him preggo, to which $he waves it off as "obviou<<s>>ly having <<s>>ucked too much dick". <</if>> <<case "Petite Admiration">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.oral += 15>> <<set $hostage.counter.vaginal += 7>> <<set $hostage.counter.anal += 7>> blushing happily as $his giant lover discusses their future marriage. <<case "Statuesque Glorification">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.oral += 7>> <<set $hostage.counter.vaginal += 15>> <<set $hostage.counter.anal += 15>> blushing happily as $he discusses $his future marriage to $his little lover. <<default>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 100>> chatting with a group of fresh slaves, explaining how nice it is to live in this arcology. <</switch>> <<elseif $rivalryDuration == 21>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> giving an interview. $He gushes over how great $arcologies[0].FSSubjugationistRace people are and how terrible it is that some people believe them barely human. <<case "Racial Supremacism">> <<if $hostage.preg < 35 && $seePreg != 0>> <<set $hostage.preg = 32>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = $hostage.preg>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <</if>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.fetish = "mindbroken">> <<set $hostage.fetishStrength = 10>> /* Make scars worse: */ <<run App.Medicine.Modification.addScourged($hostage)>> <<run App.Medicine.Modification.addScar($hostage, "left cheek", "generic", 3)>> <<run App.Medicine.Modification.addScar($hostage, "right cheek", "generic", 3)>> <<run App.Medicine.Modification.addScar($hostage, "left lower arm", "generic", 2)>> <<run App.Medicine.Modification.addScar($hostage, "right lower arm", "generic", 3)>> with a pair of slavers threatening <<if $seePreg != 0>>$his pregnancy<<else>>$him<</if>>. $He keeps blocking the blows, again and again, until $he can barely stay upright. With a final, brutal kick to the head, $he falls to the floor, unmoving. Several seconds later, $he struggles upright, a blank expression across $his bloodied face. <<case "Repopulation Focus">> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> giving an interview. $He gushes over how important it is for only the best of society to reproduce, and how it is an atrocity that some people bring so many wasted lives into being. <<case "Eugenics">> <<if $seeHyperPreg != 1>> <<set $hostage.preg = 1>> <<set $hostage.pregType = 8>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 1>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 5>> <<if $hostage.counter.births < 1>> <<set $hostage.counter.births = 1>> <<set $hostage.counter.birthsTotal += 1>> <</if>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.bellySag = 2, $hostage.bellySagPreg = 2>> <<else>> <<set $hostage.preg = 1>> <<set $hostage.pregType = 40>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 1>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <<set $hostage.vagina = 5>> <<if $hostage.counter.births < 50>> <<set $hostage.counter.births = 20>> <<set $hostage.counter.birthsTotal += 20>> <</if>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set $hostage.bellySag = 5, $hostage.bellySagPreg = 5>> <</if>> giving an interview. $He gushes over how important it is for women to conceive and carry as many children as they can, as well as how terrible it is that some people strip away a woman's most important purpose. Before $he can continue, $his water breaks and $he drops to the floor. You close the video in disgust of what's coming. <<case "Gender Radicalism">> <<set $hostage.counter.vaginal += 1>> <<if $seePreg != 0>> <<set $hostage.preg = 8>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 8>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <</if>> giving an interview. $He gushes over how great it feels knowing that someone is always watching out for $his safety and health as a traditional $woman, as well as how terrible it is that some people want to blur the lines between the genders. <<case "Gender Fundamentalism">> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set $hostage.dick = 4>> <<set $hostage.balls = 4>> <<set $hostage.scrotum = 2>> <</if>> giving an interview. $He gushes over how great it feels being fucked in the rear and how $he never has to worry about pregnancy that way. $He carries on about how terrible it is that some people want to deny people this great sensation. <<case "Paternalism">> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<run removeLimbs($hostage, "all")>> <<set $hostage.earPiercing = 2>> <<set $hostage.nosePiercing = 2>> <<set $hostage.nipplesPiercing = 2>> <<set $hostage.lipsPiercing = 2>> <<set $hostage.vaginaPiercing = 2>> <<set $hostage.anusPiercing = 2>> <<set $hostage.clitPiercing = 2>> <<set $hostage.eyebrowPiercing = 2>> <<set $hostage.navelPiercing = 2>> <<set $hostage.corsetPiercing = 1>> <<set $hostage.areolaePiercing = 1>> <<set $hostage.tonguePiercing = 2>> <<set $hostage.fetish = "mindbroken">> <<set $hostage.fetishStrength = 10>> <<set _seed = random(1,100)>> <<if _seed < 40>> <<run App.Medicine.Modification.addScar($hostage, "anus", "burn", 2)>> <<elseif _seed < 80>> <<run App.Medicine.Modification.addScar($hostage, "vagina", "burn", 2)>> <<else>> <<run App.Medicine.Modification.addScar($hostage, "anus", "burn", 2)>> <<run App.Medicine.Modification.addScar($hostage, "vagina", "burn", 2)>> <<run App.Medicine.Modification.addScar($hostage, "left cheek", "burn", 2)>> <</if>> strapped to an operating table, with surgical marks on $his bare arms and legs. $His face contorts into absolute horror as $he hears the running saw lowering towards $his right arm. As it makes contact, $his mouth opens wide in a silent scream, ceasing only once $his arm is severed completely. As it comes into contact with $his other arm, $his silent screams stop completely, $his mind having completely shattered. You end the video early, disgusted by what you just saw. <<case "Degradationism">> <<set $hostage.counter.vaginal += 1>> <<if $seePreg != 0>> <<set $hostage.preg = 14>> <<set $hostage.pregType = 1>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek = 14>> <<set WombImpregnate($hostage, $hostage.pregType, 0, $hostage.preg)>> <<run SetBellySize($hostage)>> <</if>> and $his owner at the altar during their wedding. <<if $seePreg != 0>> It seems $he couldn't wait, since $his belly already shows signs of an early pregnancy. <</if>> <<case "Body Purism">> <<set $hostage.boobs = 50000>> <<set $hostage.boobsImplant = 45000>> <<set $hostage.boobsImplantType = "hyper fillable">> giving an interview. $He gushes over how great it feels being more silicone than $girl and how terrible it is that some people want to deny <<= $girl>>s this pleasure. <<case "Transformation Fetishism">> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it feels being implant free and how terrible some people are to force inhumane implants into their slaves. <<case "Youth Preferentialism">> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> giving an interview alongside $his older _wife2. $He gushes over how great it feels being in love and how, if some people had their way, $he'd have never gotten to experience this bliss. <<case "Maturity Preferentialism">> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> giving an interview alongside $his young _wife2. $He gushes over how great it feels being in love and how, if some people had their way, $he'd have never gotten to experience this bliss. <<case "Slimness Enthusiasm">> <<set $hostage.boobs = 50000>> <<set $hostage.weight = 100>> <<set $hostage.butt = 9>> giving an interview. $He gushes over how great it feels being more breast than $girl and how terrible it is that some people want to keep <<= $girl>>s anorexic toothpicks. <<case "Asset Expansionism">> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it feels being more thin and fit and how terrible it is that some people want to keep <<= $girl>>s nothing more than bloated cows. <<case "Pastoralism">> <<set $hostage.muscles = 100>> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it feels being a chiseled goddess and how terrible it is that some people want to keep <<= $girl>>s as obese<<if $seePreg != 0>>, pregnant,<</if>> milky cows. <<case "Cummunism">> <<set $hostage.boobs = 24300>> <<set $hostage.weight = 100>> giving an interview. $He gushes over how great it feels being so soft and how happy $he is to be feeding $his people. $He continues with how terrible it is that some people want slaves to be hard and sinewy instead of being motherly providers. <<case "Physical Idealism">> <<set $hostage.weight = 150>> <<set $hostage.boobs += 100>> <<set $hostage.butt = 6>> <<set $hostage.fetishStrength = 100>> <<set $hostage.counter.vaginal += 60>> <<set $hostage.vagina = 5>> moaning as $he shoves food into $his mouth with one hand and fondles $his lover's body with the other. "My apologies. I don't have $his weight for you this week. You see, $he broke the scale when $he stepped on it. Well, I suppose that tells you plenty. Though I have another surprise for you! <<= SlaveFullName($hostage)>>, would you like to tell 'em yourself?" $He shouts, spewing crumbs everywhere, <<switch $hostageFetish>> <<case "submissive">> "I haven't orgasmed all week, but I've made sure to bring every one of my lovers to climax! That's what I love most, seeing the look of satisfaction on their faces as they blow their loads deep into me!" <<set $hostage.sexualFlaw = "neglectful">> <<case "cumslut">> "I suck dicks all day and have cum mixed in with my many meals but it still isn't enough! If I could, I'd drink cum till I burst!" <<set $hostage.counter.oral += 70>> <<set $hostage.sexualFlaw = "cum addict">> <<case "humiliation">> "I love taking part in orgies and being the center of attention! You can't possible know what it feels like to pleasure fifteen guys at once!" <<set $hostage.sexualFlaw = "attention whore">> <<case "buttslut">> "I love it up the butt! I get assfucked all day long and when I don't have a dick in my rear, I have the biggest dildo we've got rammed up it!" <<set $hostage.counter.anal += 45>> <<set $hostage.anus = 4>> <<set $hostage.sexualFlaw = "anal addict">> <<case "boobs">> "I love my big boobs and get off watching them get bigger!" <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<set $hostage.sexualFlaw = "breast growth">> <<case "sadist">> "Nothing turns me on more than crushing my lovers' nuts! That or maybe whipping or cutting them... Or anything that makes them bleed..." <<set $hostage.sexualFlaw = "malicious">> <<case "masochist">> "I love just stuffing my face with the fattiest foods around! I'm going to have a heart attack and I can't wait since I am such a disgusting slut and I deserve this!" <<set $hostage.sexualFlaw = "self hating">> <<case "dom">> "Nothing turns me on more than forcing new slaves to service me! I love their reactions as they struggle against me!" <<set $hostage.sexualFlaw = "abusive">> <<case "pregnancy">> "I'm preggers you know! $hostage.preg weeks along now and you know what? I always want to be pregnant! Always!" <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <<set $hostage.sexualFlaw = "breeder">> <</switch>> <<case "Hedonistic Decadence">> <<set $hostage.muscles = 100>> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it feels being a chiseled goddess and how terrible it is that some people want to keep <<= $girl>>s obese, slovenly wastes of flesh. <<case "Chattel Religionism">> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it is to experience all manners of class and culture, both physically and spiritually. <<case "Multiculturalism">> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> giving a public sermon. $He declares that if it would save the nonbelievers, $he would gladly take every one of their dicks into $his body; at once, if $he were able to. <<case "Intellectual Dependency">> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = 30>> <<set $hostage.skill.oral = 100>> <<set $hostage.skill.entertainment = 100>> <<set $hostage.skill.anal = 100>> <<set $hostage.skill.vaginal = 100>> <<set $hostage.skill.whoring = 100>> sealing a business deal for $his owner. Buy the end of the meeting, the client is thoroughly exhausted from $his skilled 'negotiations' and eager to listen to the terms entrusted to $him. <<case "Slave Professionalism">> <<set $hostage.intelligenceImplant = 0>> <<set $hostage.intelligence = -100>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.energy = 100>> <<set $hostage.lips = Math.clamp($hostage.lips+5, 0, 100)>> <<if $hostage.preg > 0>> <<set $hostage.preg++>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</if>> <<set $hostage.sexualFlaw = "attention whore">> <<set $hostage.hLength += 7>> <<set $hostage.career = "a bimbo">> taking part in a giant orgy. Several attempts are made to get $his attention, but $his body is ruled by $his libido and $he is deaf to the world. The video is several hours long. <<case "Petite Admiration">> <<set $hostage.counter.oral += 40>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> giving an interview alongside $his twice $his size _wife2. $He gushes over how great it feels being in love and how, if some people had their way, $he'd have never gotten to experience this bliss. <<case "Statuesque Glorification">> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 30>> <<set $hostage.counter.anal += 30>> giving an interview alongside $his half $his size _wife2. $He gushes over how great it feels being in love and how, if some people had their way, $he'd have never gotten to experience this bliss. <<default>> <<set $hostage.counter.vaginal += 1>> giving an interview. $He gushes over how great it is to experience all manners of class and culture, both physically and spiritually. <</switch>> <<elseif $rivalryDuration >= 30>> <<set $hostageAnnounced = 0>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him and $his lovers someplace far away. Someplace you'll never find them. Bet tha"-You end the call. <<case "Racial Supremacism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, the poor bitch died <<if $seePreg != 0>>trying to give birth to $his baby<<else>>from having too much 'fun' with $his clients<</if>>. We had lots of room in the clinic too, but slaves like $him aren't worth the expenses, you know? I should find some more people you knew, keep our little game goi"-You end the call. <<case "Repopulation Focus">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <<case "Eugenics">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <<case "Gender Radicalism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. I'll miss $him, of course, but there is no way I'd let you have $him. Bet that piss"-You end the call. <<case "Gender Fundamentalism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, $he took a dick a little too big for $his ass and ruined $his sphincter. $He's off, someplace far away, recovering. But I'll never tell you where, bet that piss"-You end the call. <<case "Paternalism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, $he got kicked around just a little too much. We had lots of fun with $him, before $he broke of course... Say, do you have anyone else you love, or even were familiar with? I should acquire them, keep our little game goi"-You end the call. <<case "Degradationism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. I'll miss $him, of course, but there is no way I'd let you have $him. I'll keep $him saf"-You end the call. <<case "Body Purism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, apparently implants can be too big. $His breasts literally popped, couldn't save $him though. Definitely going to miss playing with those balloons. I should hunt down more people you knew, keep our little game goi"-You end the call. <<case "Transformation Fetishism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <<case "Youth Preferentialism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him and $his lover someplace far away. Someplace you'll never find them. Bet tha"-You end the call. <<case "Maturity Preferentialism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him and $his lover someplace far away. Someplace you'll never find them. Bet tha"-You end the call. <<case "Slimness Enthusiasm">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, apparently those growth drugs have quite the side effects. Pretty much had cancer everywhere. Definitely going to miss playing with those milkbags, though. I should hunt down more people you knew, keep our little game goi"-You end the call. <<case "Asset Expansionism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <<case "Pastoralism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. I'll miss $him, of course, but there is no way I'd let you have $him. Bet that piss"-You end the call. <<case "Physical Idealism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, apparently being that fat isn't good for your heart, who knew? Definitely going to miss playing with those folds; $he jiggled so much when I fucked $him. I should hunt down more people you knew, fatten them up, keep our little game goi"-You end the call. <<case "Hedonistic Decadence">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. I'll miss $him, of course, but there is no way I'd let you have $him. Bet that piss"-You end the call. <<case "Chattel Religionism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <<case "Multiculturalism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, $he decided to martyr $himself for your arcology's salvation. Got fucked till $his body gave out. Of course I enjoyed $him in $his final moments, and don't worry, $he died smiling. I should hunt down more people you knew, keep our little game goi"-You end the call. <<case "Intellectual Dependency">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, $he ran the math and determined that the odds of me keeping $him through this were too low and that $he should go into hiding until it's safe to come back. $He's a well trained $girl now, so I trust $him, and even if I did lose this war, it'd still be worth taking $his advice just to deny you your prize. Bet tha"-You end the call. <<case "Slave Professionalism">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, bitch was so dumb $he couldn't understand the warning signs, rushed down some slick stairs for a fuck and broke $his neck. $He was fun, no denying that. Died the way $he lived, thinking of sucking cock. Not unlike you, act"-You end the call. <<case "Petite Admiration">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him and $his lover someplace far away. Someplace you'll never find them. Bet tha"-You end the call. <<case "Statuesque Glorification">> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him and $his lover someplace far away. Someplace you'll never find them. Bet tha"-You end the call. <<default>> "Looking for <<= SlaveFullName($hostage)>>? Too bad, I couldn't bear to think of you ever getting your rotten little hands on $him, so I sent $him far away. Someplace you'll never find $him. Bet tha"-You end the call. <</switch>> <<else>> <<set _hostageAction = []>> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("struggling to escape the grasp of a pair of $arcologies[0].FSSubjugationistRace <<= _girlU>>s.")>> <<set _hostageAction.push("struggling to avoid giving an $arcologies[0].FSSubjugationistRace _girlU oral.")>> <<set _hostageAction.push("screaming as $he gets fucked by an $arcologies[0].FSSubjugationistRace _girlU.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("crying gently while a pair of $arcologies[0].FSSubjugationistRace <<= _girlU>>s fondle $him.")>> <<set _hostageAction.push("reluctantly giving an $arcologies[0].FSSubjugationistRace _girlU oral.")>> <<set _hostageAction.push("crying as $he gets fucked by an $arcologies[0].FSSubjugationistRace _girlU.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> <<set _hostageAction.push("fooling around with a pair of $arcologies[0].FSSubjugationistRace <<= _girlU>>s.")>> <<set _hostageAction.push("giving an $arcologies[0].FSSubjugationistRace _girlU oral.")>> <<set _hostageAction.push("panting as $he gets fucked by an $arcologies[0].FSSubjugationistRace _girlU.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 40>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.counter.anal += 20>> <<set _hostageAction.push("having a threesome with a pair of $arcologies[0].FSSubjugationistRace <<= _girlU>>s.")>> <<set _hostageAction.push("eagerly giving an $arcologies[0].FSSubjugationistRace _girlU oral.")>> <<set _hostageAction.push("moaning as $he gets fucked by an $arcologies[0].FSSubjugationistRace _girlU.")>> <<else>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set _hostageAction.push("making love to $his favorite two $arcologies[0].FSSubjugationistRace <<= _girlU>>s.")>> <<set _hostageAction.push("enthusiastically giving an $arcologies[0].FSSubjugationistRace _girlU oral.")>> <<set _hostageAction.push("enthusiastically wiggling $his rear as $he gets fucked by an $arcologies[0].FSSubjugationistRace _girlU.")>> <</if>> <<case "Racial Supremacism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.weight -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set _hostageAction.push("desperately struggling in a stockade, alongside several other $arcologies[0].FSSupremacistRace slaves, while a man tries to get it in $him.")>> <<set _hostageAction.push("struggling against $his bindings in a line of $arcologies[0].FSSupremacist slaves, having $his bruised holes checked.")>> <<set _hostageAction.push("weeping as a dispassionate slave assayer goes down a line of $arcologies[0].FSSupremacist slaves, reciting prices.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.weight -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set _hostageAction.push("meekly taking it in the cunt by a man while bound in a stockade alongside several other $arcologies[0].FSSupremacistRace girls.")>> <<set _hostageAction.push("tied up with a defeated look in a line of $arcologies[0].FSSupremacist slaves, having $his stretched holes checked.")>> <<set _hostageAction.push("crying as a dispassionate slave assayer goes down a line of $arcologies[0].FSSupremacist slaves, reciting prices.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.weight -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePreg != 0>> <<set _hostageAction.push("moaning slightly as a man pounds $his pussy. $His belly has a notable roundness to it, most likely the spawn of a non-<<print $arcologies[0].FSSupremacistRace>> man.")>> <<set _hostageAction.push("tied up with a downtrodden look in a line of $arcologies[0].FSSupremacist slaves, having $his new pregnancy examined.")>> <<else>> <<set _hostageAction.push("moaning slightly as a man pounds $his pussy.")>> <<set _hostageAction.push("tied up with a downtrodden look in a line of $arcologies[0].FSSupremacist slaves, having $his overworked holes examined.")>> <</if>> <<set _hostageAction.push("silently staring at $his feet as a dispassionate slave assayer goes down a line of $arcologies[0].FSSupremacist slaves, reciting prices.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.weight -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePreg != 0>> <<set _hostageAction.push("barely caring as a non-<<= $arcologies[0].FSSupremacistRace>> man pounds $his pregnant pussy. $His belly is noticeably distended by a non-<<= $arcologies[0].FSSupremacistRace>> baby.")>> <<set _hostageAction.push("nearly comatose in a line of $arcologies[0].FSSupremacist slaves, having $his pregnancy and destroyed holes examined")>> <<else>> <<set _hostageAction.push("barely caring as a non-<<= $arcologies[0].FSSupremacistRace>> man pounds $his overused holes.")>> <<set _hostageAction.push("nearly comatose in a line of $arcologies[0].FSSupremacist slaves, having $his destroyed holes examined")>> <</if>> <<set _hostageAction.push("standing silently as a dispassionate slave assayer goes down a line of $arcologies[0].FSSupremacist slaves, reciting prices.")>> <<else>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePreg != 0>> <<set _hostageAction.push("blankly getting pounded by several non-<<print $arcologies[0].FSSupremacistRace>> men as they fondle $his breasts, butt, and full-term pregnancy.")>> <<set _hostageAction.push("blankly standing in a line of $arcologies[0].FSSupremacist slaves, having $his advanced pregnancy and broken holes examined.")>> <<else>> <<set _hostageAction.push("blankly getting pounded by several non-<<print $arcologies[0].FSSupremacistRace>> men as they fondle $his breasts and butt.")>> <<set _hostageAction.push("blankly standing in a line of $arcologies[0].FSSupremacist slaves, having $his broken holes examined.")>> <</if>> <<set _hostageAction.push("blankly standing in place as a dispassionate slave assayer goes down a line of $arcologies[0].FSSupremacist slaves, reciting prices.")>> <</if>> <<case "Repopulation Focus">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set _hostageAction.push("desperately trying to avoid reading the reports on pregnancy in your arcology.")>> <<set _hostageAction.push("crying while gently rubbing $his infertile stomach.")>> <<set _hostageAction.push("sobbing as an autosurgery reads out the details of $his infertility.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set _hostageAction.push("carefully reading the reports on pregnancy in your arcology.")>> <<set _hostageAction.push("staring at $his midriff, contemplating why someone would take $his fertility away.")>> <<set _hostageAction.push("pondering the health benefits being given to $him.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set _hostageAction.push("gently crying while reading the reports on pregnancy in your arcology.")>> <<set _hostageAction.push("relaxing, knowing $he will never deal with menstruation again.")>> <<set _hostageAction.push("accepting that $his body will never be ruined by pregnancy.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set _hostageAction.push("praying for the well-being of the pregnant women in your arcology.")>> <<set _hostageAction.push("playing with $his owner without worry, seeing as $he can't get pregnant.")>> <<set _hostageAction.push("happy that $his body will never be ruined by pregnancy.")>> <<else>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set $hostage.counter.mammary += 5>> <<set _hostageAction.push("actively reading a report to crowd about the dangers of pregnancy, using your arcology as an example.")>> <<set _hostageAction.push("running $his fingers across $his tight belly with a smile, knowing it will never be ruined.")>> <<set _hostageAction.push("celebrating that $his body will never be ruined by a child.")>> <</if>> <<case "Eugenics">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seeHyperPreg != 1>> <<set _hostageAction.push("weeping in $his restraints as a crowd of a dozen criminals line up to fuck $his fertile womb pregnant.")>> <<set _hostageAction.push("crying at the results of a pregnancy test.")>> <<set _hostageAction.push("sobbing as $he tries to coax the cum out of $his womb.")>> <<else>> <<set _hostageAction.push("weeping in $his restraints as a crowd of a dozen criminals line up to fuck $his fertile womb pregnant.")>> <<set _hostageAction.push("weeping at the results of a pregnancy test.")>> <<set _hostageAction.push("sobbing as $he tries to coax the cum out of $his womb.")>> <</if>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seeHyperPreg != 1>> <<set _hostageAction.push("reluctantly fucking a man while he rubs $his swollen belly.")>> <<set _hostageAction.push("cringing at a report of the number of babies $he is carrying.")>> <<set _hostageAction.push("crying as $he cradles $his unwelcome pregnancy.")>> <<else>> <<set _hostageAction.push("reluctantly orgasming as $he is taken doggystyle, $his full pregnancy brushing the floor under $him.")>> <<set _hostageAction.push("cringing at a report of the obscene number of babies stretching $his womb.")>> <<set _hostageAction.push("crying as $he cradles $his full-sized pregnancy.")>> <</if>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 50>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<if $seeHyperPreg != 1>> <<set _hostageAction.push("moaning gently as $he rides a man, cowgirl style, as he rubs $his pregnant belly.")>> <<set _hostageAction.push("smilingly slightly at an ultrasound of $his womb.")>> <<set _hostageAction.push("doing yoga to prepare $his body for childbirth.")>> <<else>> <<set _hostageAction.push("moaning gently as $he rides a man completely obscured by $his enormous pregnancy.")>> <<set _hostageAction.push("smilingly slightly seeing $his many babies via ultrasound.")>> <<set _hostageAction.push("doing yoga with helpers to prepare $his bloated body for mass childbirth.")>> <</if>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 50>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<if $seeHyperPreg != 1>> <<set _hostageAction.push("enthusiastically taking part in an orgy centered around $his huge pregnant belly.")>> <<set _hostageAction.push("happily letting $his owner fawn over $his big belly.")>> <<set _hostageAction.push("gleefully rubbing $his big pregnant belly with oils to prevent stretch marks.")>> <<else>> <<set _hostageAction.push("getting brutally fucked over $his own gigantic pregnant belly and loving every moment of it.")>> <<set _hostageAction.push("happily letting $his owner fawn over $his immense belly and giggling with every kick $his many children make in response.")>> <<set _hostageAction.push("giggling as several slaves slather $his belly with creams to prevent stretch marks.")>> <</if>> <<else>> <<set $hostage.boobs += 50>> <<set $hostage.lactation = 1>> <<set $hostage.lactationDuration = 2>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<if $seeHyperPreg != 1>> <<set _hostageAction.push("happily rubbing $his cum filled belly, eager for $his next pregnancy to take.")>> <<set _hostageAction.push("eagerly checking a pregnancy test before dropping it sadly.")>> <<set _hostageAction.push("injecting cum into $his vagina, hoping to get pregnant again sooner.")>> <<else>> <<set _hostageAction.push("happily rubbing $his bloated belly, eager for $his new pregnancy to get bigger.")>> <<set _hostageAction.push("eagerly researching ways $he can always be pregnant.")>> <<set _hostageAction.push("begging $his master to get $him even more pregnant this time.")>> <</if>> <</if>> <<case "Gender Radicalism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("being dragged along by $his owner on their rounds around their arcology.")>> <<set _hostageAction.push("being forced into a pretty dress as to not embarrass $his owner, though $his tantrum will do just that.")>> <<set _hostageAction.push("viciously slapping $his owner's hand away.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("reluctantly following $his owner along on their rounds around their arcology.")>> <<set _hostageAction.push("reluctantly allowing $himself to be dressed to present a good appearance alongside $his owner.")>> <<set _hostageAction.push("reluctantly holding $his owner's hand.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.fetishStrength = 65>> <<set _hostageAction.push("politely accompanying $his owner on their rounds around their arcology.")>> <<set _hostageAction.push("allowing $himself to be dressed to present a good appearance alongside $his owner.")>> <<set _hostageAction.push("holding $his owner's hand.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("happily accompanying $his owner on their rounds around their arcology.")>> <<set _hostageAction.push("happily allowing $himself to be dressed to present a good appearance alongside $his owner.")>> <<set _hostageAction.push("happily holding $his owner's hand.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<if $seePreg != 0>> <<set _hostageAction.push("happily accompanying $his owner on their rounds around their arcology, $his hand resting on $his gently rounded stomach.")>> <<set _hostageAction.push("carefully getting $himself dressed to present a good appearance alongside $his owner, paying special attention to $his swollen midriff.")>> <<set _hostageAction.push("happy with $his owner's arm around $his waist.")>> <<else>> <<set _hostageAction.push("happily accompanying $his owner on their rounds around their arcology, his arm around $his waist.")>> <<set _hostageAction.push("carefully getting $himself dressed to present a good appearance alongside $his owner.")>> <<set _hostageAction.push("happy with $his owner's arm around $him.")>> <</if>> <</if>> <<case "Gender Fundamentalism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("struggling not to orgasm to the dick up $his ass.")>> <<set _hostageAction.push("screaming in terror as a hot shaft slips into $his rectum.")>> <<set _hostageAction.push("crying in the shower as $he attempts to soothe $his throbbing rectum.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("reluctantly pleasuring a man with $his ass.")>> <<set _hostageAction.push("groaning in discomfort as yet another dick slides into $his ass.")>> <<set _hostageAction.push("groaning in the shower as $he soothes $his sore ass.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set _hostageAction.push("enjoying a hard anal pounding, $his tiny new penis swinging from the thrusts.")>> <<set _hostageAction.push("letting off a moan as a penis slides into $his asspussy, $his tiny new penis trying to get hard.")>> <<set _hostageAction.push("cleaning $his rear while fondling $his asspussy, $his other hand teasing $his new tiny penis.")>> <<else>> <<set _hostageAction.push("enjoying a hard anal pounding.")>> <<set _hostageAction.push("letting off a moan as a penis slides into $his asspussy.")>> <<set _hostageAction.push("cleaning $his rear while fondling $his asspussy.")>> <</if>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set _hostageAction.push("orgasming immodestly to a hard anal pounding, $his erect penis cumming across $his belly.")>> <<set _hostageAction.push("moaning lewdly as a huge dick slides up $his asspussy, $his erect penis bumping into $his belly.")>> <<set _hostageAction.push("seeing how many fingers $he can fit into $his ass as $he showers, while teasing $his erect dick with the other hand.")>> <<else>> <<set _hostageAction.push("orgasming immodestly to a hard anal pounding.")>> <<set _hostageAction.push("moaning lewdly as a huge dick slides up $his asspussy.")>> <<set _hostageAction.push("seeing how many fingers $he can fit into $his ass as $he showers.")>> <</if>> <<else>> <<set $hostage.counter.anal += 10>> <<if $seeDicks != 0>> <<set _hostageAction.push("happily taking two dicks at once in $his blown out anus, while stroking $his rock hard cock.")>> <<set _hostageAction.push("getting assfucked, $his rock-hard cock dribbling precum everywhere. $He gasps with delight as $he feels a second hot shaft slide inside $his asspussy next to the first.")>> <<set _hostageAction.push("fisting $his own ass in the shower, and jacking off to the prostrate stimulation. $He gasps with delight as an orgasm wracks $his body.")>> <<else>> <<set _hostageAction.push("happily taking two dicks at once in $his blown out anus.")>> <<set _hostageAction.push("getting assfucked. $He gasps with delight as $he feels a second hot shaft slide inside $his asspussy next to the first.")>> <<set _hostageAction.push("fisting $his own ass in the shower. $He gasps with delight as an orgasm wracks $his body.")>> <</if>> <</if>> <<case "Paternalism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePee == 1>> <<set _hostageAction.push("weeping on the floor as a crowd of citizens urinate on $him.")>> <<else>> <<set _hostageAction.push("weeping on the floor as a crowd of citizens masturbate onto $him.")>> <</if>> <<set _hostageAction.push("screaming as $he has the soles of $his feet whipped.")>> <<set _hostageAction.push("tearfully begging someone not to cut $him.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePee == 1>> <<set _hostageAction.push("trying $his best not to break down as a crowd of citizens urinate on $him.")>> <<else>> <<set _hostageAction.push("trying $his best not to break down as a crowd of citizens jack off onto $him.")>> <</if>> <<set _hostageAction.push("crying out as $his back is lashed.")>> <<set _hostageAction.push("tearfully crying on the ground after someone tripped $him and stole $his heels for the sole purpose of denying $him the ability to walk.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePee == 1>> <<set _hostageAction.push("meekly accepting $his golden shower.")>> <<else>> <<set _hostageAction.push("meekly accepting $his bukkake.")>> <</if>> <<set _hostageAction.push("sobbing as $he is mercilessly beaten.")>> <<set _hostageAction.push("panicking as $he attempts to mime a plea to not get cut by $his aggressor.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<if $seePee == 1>> <<set _hostageAction.push("laying there, indifferent to the citizens urinating on $him.")>> <<else>> <<set _hostageAction.push("laying there, indifferent to the citizens ejaculating on $him.")>> <</if>> <<set _hostageAction.push("softly crying as $he is kicked around.")>> <<set _hostageAction.push("crying muffled sobs as someone snatches $his earnings from under $his blinded eyes.")>> <<else>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set _hostageAction.push("completely broken, indifferent to the citizens abusing $his body.")>> <<set _hostageAction.push("barely showing signs of life as $his ruined body is kicked around the floor.")>> <<set _hostageAction.push("getting shoved onto a shelf with dozens of other limbless, broken slaves.")>> <</if>> <<case "Degradationism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("refusing to be touched by $his owner.")>> <<set _hostageAction.push("refusing to even look at $his owner.")>> <<set _hostageAction.push("getting mad when asked about $his sexual exploits.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("reluctantly allowing $his owner to play with $his body.")>> <<set _hostageAction.push("gingerly looking at $his owner as they approach.")>> <<set _hostageAction.push("blushing and avoiding the question when asked about $his sexual exploits.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("making love with $his owner.")>> <<set _hostageAction.push("curiously watching $his owner as they approach.")>> <<set _hostageAction.push("blurting it out and burying $his face in $his hands when asked about $his sexual exploits with $his owner.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("happily making love to $his owner.")>> <<set _hostageAction.push("eagerly watching $his owner as they approach.")>> <<set _hostageAction.push("giggling with another slave over their sexual exploits with their owners.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<if $seePreg == 1>> <<set _hostageAction.push("happily making love to $his owner. $His belly has a noticeable roundness to it.")>> <<set _hostageAction.push("biting $his lip with nervous anticipation as $his owner approaches where $he's standing, $his hands cupping $his rounded middle.")>> <<set _hostageAction.push("gossiping with another slave over their sexual exploits with their owners, all the while cradling $his growing pregnancy with pride.")>> <<else>> <<set _hostageAction.push("trying $his hardest to conceive a child with $his owner.")>> <<set _hostageAction.push("biting $his lip with nervous anticipation as $his owner approaches where $he's standing.")>> <<set _hostageAction.push("gossiping with another slave over how they conceived their child with their owner.")>> <</if>> <</if>> <<case "Body Purism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 2000>> <<set $hostage.boobsImplant += 2000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set _hostageAction.push("trying desperately to stand despite $his massive <<print $hostage.boobs>>cc fake tits.")>> <<set _hostageAction.push("crying while trying to get comfortable with $his <<print $hostage.boobs>>cc fake tits.")>> <<set _hostageAction.push("sobbing as an autosurgery reads out how much $his <<print $hostage.boobs>>cc implants can be expanded this week.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.boobsImplant += 1000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set _hostageAction.push("reluctantly exploring $his new massive <<print $hostage.boobs>>cc implants.")>> <<set _hostageAction.push("reluctantly exploring new resting positions due to $his <<print $hostage.boobs>>cc implants.")>> <<set _hostageAction.push("crying as an autosurgery reads out how much $his <<print $hostage.boobs>>cc implants can be expanded this week.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.boobsImplant += 1000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set _hostageAction.push("happily playing with $his truly immense <<print $hostage.boobs>>cc breast implants and huge butt implants.")>> <<set _hostageAction.push("happily resting $his head on $his <<print $hostage.boobs>>cc breast implants.")>> <<set _hostageAction.push("blushing as an autosurgery reads out how much $his <<print $hostage.boobs>>cc implants can be expanded this week.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.boobs += 1000>> <<set $hostage.boobsImplant += 1000>> <<if $hostage.boobsImplant > 10000>> <<set $hostage.boobsImplantType = "hyper fillable">> <</if>> <<set _hostageAction.push("happily getting titfucked against $his anchoring <<print $hostage.boobs>>cc fake tits.")>> <<set _hostageAction.push("contently resting against $his <<print $hostage.boobs>>cc fake tits.")>> <<set _hostageAction.push("getting excited as an autosurgery reads out how much $his <<print $hostage.boobs>>cc implants can be expanded this week.")>> <<else>> <<set _hostageAction.push("resting on $his monstrous <<print $hostage.boobs>>cc fake tits, whining about not being allowed larger implants.")>> <<set _hostageAction.push("resting atop $his monstrous <<print $hostage.boobs>>cc fake tits, daydreaming about being even bigger.")>> <<set _hostageAction.push("throwing a fit that $his <<print $hostage.boobs>>cc fake tits are too big to expand further.")>> <<set _hostageAction.push("throwing a fit that $his <<print $hostage.boobs>>cc fake tits stick out too far to allow $him to squeeze into the surgery suite.")>> <</if>> <<case "Transformation Fetishism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("attempting to refute a report on surgical side effects in your arcology.")>> <<set _hostageAction.push("refusing to believe pictures of surgeries performed in your arcology are real.")>> <<set _hostageAction.push("wondering why these maniacs care if $his body is unaltered or not.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("refusing to believe a report on surgical side effects in your arcology.")>> <<set _hostageAction.push("gaping in surprise at pictures of surgeries performed in your arcology.")>> <<set _hostageAction.push("admiring how natural $his body truly is.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("gasping at a report on surgical side effects in your arcology.")>> <<set _hostageAction.push("gasping in horror at pictures of surgeries performed in your arcology.")>> <<set _hostageAction.push("beginning to understand how beautiful $his pure body is.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("crying over a report on surgical side effects in your arcology.")>> <<set _hostageAction.push("crying in terror at pictures of surgeries performed in your arcology.")>> <<set _hostageAction.push("admiring how pure $his body is in the mirror.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("making a public speech over surgical side effects in your arcology.")>> <<set _hostageAction.push("genuinely thanking $his owner for keeping $his body pure and beautiful.")>> <<set _hostageAction.push("admiring $his pure body from every angle $he can.")>> <</if>> <<case "Youth Preferentialism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set _hostageAction.push("struggling to escape the grasp of a motherly _woman2.")>> <<set _hostageAction.push("hiding from $his MILF partner, sobbing quietly.")>> <<set _hostageAction.push("struggling to escape being mothered by $his older partner.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set _hostageAction.push("crying gently while a <<= _mother2>>ly _woman2 fondles $him.")>> <<set _hostageAction.push("cringing as $he massages $his MILF partner's back.")>> <<set _hostageAction.push("cautiously tasting $his MILF partner's milk.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("resting in the arms of $his MILF friend.")>> <<set _hostageAction.push("carefully giving $his MILF lover a back massage.")>> <<set _hostageAction.push("carefully suckling $his MILF friend's nipple.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("happily being cradled by $his MILF lover.")>> <<set _hostageAction.push("happily giving $his MILF lover a foot massage before bed.")>> <<set _hostageAction.push("happily suckling $his MILF lover's motherly tits.")>> <<else>> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> <<set _hostageAction.push("resting intertwined with $his favorite MILF in the world.")>> <<set _hostageAction.push("energetically giving $his MILF lover a full body massage before bed.")>> <<set _hostageAction.push("happily suckling $his MILF lover's motherly tits while fondling $his lover's crotch.")>> <</if>> <<case "Maturity Preferentialism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set _hostageAction.push("struggling to escape the grasp of an energetic young _woman2.")>> <<set _hostageAction.push("shouting profanity at $his young partner.")>> <<set _hostageAction.push("rebuking $his young partner's advances.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 5>> <<set $hostage.counter.vaginal += 5>> <<set $hostage.counter.anal += 5>> <<set _hostageAction.push("crying gently while a young _woman2 eagerly fondles $him.")>> <<set _hostageAction.push("shying away from $his young partner.")>> <<set _hostageAction.push("curiously fondling $his young partner's dick.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("trying to catch a break as $his young friend begs to have some more fun.")>> <<set _hostageAction.push("resting alongside $his young friend.")>> <<set _hostageAction.push("cautiously rubbing $his energetic young friend's cock.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("kissing $his young lover.")>> <<set _hostageAction.push("talking about things with $his young lover.")>> <<set _hostageAction.push("giving $his energetic young lover a handjob.")>> <<else>> <<set $hostage.counter.oral += 20>> <<set $hostage.counter.vaginal += 20>> <<set $hostage.counter.anal += 20>> <<set _hostageAction.push("basking in the afterglow, intertwined with $his favorite youth.")>> <<set _hostageAction.push("whispering something sexy into $his young lover's ear.")>> <<set _hostageAction.push("giving $his energetic young lover a handjob while deeply kissing _him2.")>> <</if>> <<case "Slimness Enthusiasm">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1500>> <<set _hostageAction.push("trying desperately to stand despite $his massive <<print $hostage.boobs>>cc tits.")>> <<set _hostageAction.push("crying over $his swollen breasts and butt.")>> <<set _hostageAction.push("weeping as the breast injections swell $his breasts to <<print $hostage.boobs>>ccs.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1000>> <<set _hostageAction.push("reluctantly exploring $his new massive <<print $hostage.boobs>>cc tits, bigger bottom, and softer body.")>> <<set _hostageAction.push("cringing as $he feels $his huge soft tits and ass.")>> <<set _hostageAction.push("cringing as the breast injections swell $his breasts to <<print $hostage.boobs>>ccs along with $his butt.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1000>> <<set _hostageAction.push("happily playing with $his truly immense <<print $hostage.boobs>>cc breasts and huge butt.")>> <<set _hostageAction.push("giggling as $he gropes $his soft body.")>> <<set _hostageAction.push("smiling as the breast injections swell $his breasts to <<print $hostage.boobs>>ccs. $He runs $his hand across $his huge butt and softening body.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1000>> <<set _hostageAction.push("happily getting titfucked in $his immobilizing <<print $hostage.boobs>>cc tits.")>> <<set _hostageAction.push("happily massaging $his super soft body and huge assets.")>> <<set _hostageAction.push("practically orgasming as the breast injections swell $his breasts to <<print $hostage.boobs>>ccs. $He sinks $his hands into $his enormous butt and soft belly.")>> <<else>> <<set _hostageAction.push("resting atop $his monstrous <<print $hostage.boobs>>cc tits, whining about not being allowed to have $his assets swollen more.")>> <<set _hostageAction.push("resting in $his own mountainous softness.")>> <<set _hostageAction.push("shouting at a plastic surgeon to make $his <<print $hostage.boobs>>cc tits even larger.")>> <<set _hostageAction.push("attempting to maneuver around $his <<print $hostage.boobs>>cc tits to reach a drug cabinet for more injections.")>> <</if>> <<case "Asset Expansionism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("attempting to refute a report on drug side effects in your arcology.")>> <<set _hostageAction.push("refusing to believe pictures of excessively expanded slaves in your arcology are real.")>> <<set _hostageAction.push("refusing to show off $his natural body.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("refusing to believe a report on drug side effects in your arcology.")>> <<set _hostageAction.push("gasping in surprise at pictures of excessively expanded slaves in your arcology.")>> <<set _hostageAction.push("reluctantly doing a series of stretching exercises to show off $his natural body.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("gasping at a report on drug side effects in your arcology.")>> <<set _hostageAction.push("gasping in horror at pictures of excessively expanded slaves in your arcology.")>> <<set _hostageAction.push("doing a series of stretching exercises to show off $his natural body.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("crying over a report on drug side effects in your arcology.")>> <<set _hostageAction.push("crying in terror at pictures of excessively expanded slaves in your arcology.")>> <<set _hostageAction.push("happily doing a series of stretching exercises to show off $his natural body.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("making a public speech over drug side effects in your arcology.")>> <<set _hostageAction.push("genuinely thanking $his owner for keeping $him healthy and from becoming nothing more than a bloated pair of tits and ass.")>> <<set _hostageAction.push("showing off $his completely natural body with pride before an audience of civilians.")>> <</if>> <<case "Pastoralism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set _hostageAction.push("angrily jogging on a treadmill, $his fat body and big tits jiggling constantly.")>> <<set _hostageAction.push("trying to catch $his breath and stop $his fat body from sweating.")>> <<set _hostageAction.push("struggling to run $his overweight body around a track.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("reluctantly doing sit-ups, $his plush body struggling to manage.")>> <<set _hostageAction.push("checking $himself out in the mirror, gawking at how much weight $he's lost.")>> <<set _hostageAction.push("attempting to run a lap around the track despite $his overweight body.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("lifting weights, $his soft body barely hiding $his bulging muscles.")>> <<set _hostageAction.push("pinching $his remaining flab and making a disgusted face.")>> <<set _hostageAction.push("running laps around the track to burn off $his excess bodyfat.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("eagerly pumping iron using $his lean and powerful body.")>> <<set _hostageAction.push("massaging body oil into $his abs and checking $himself out in a mirror.")>> <<set _hostageAction.push("eagerly running laps around a track, showing off $his thin and fit body.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("performing an impressive clean and jerk, and then giving $his owner a high five.")>> <<set _hostageAction.push("massaging body oil into $his abs and posing in front of the mirror. $He is proud to have gone from a fat cow to a ripped goddess.")>> <<set _hostageAction.push("running laps around a track, competing with other eagerly competitive slaves to be the best.")>> <</if>> <<case "Cummunism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set _hostageAction.push("trying desperately to extract the milk from $his massive <<print $hostage.boobs>>cc tits. $He appears to have gained some weight.")>> <<set _hostageAction.push("sobbing as $he massages $his sore <<print $hostage.boobs>>cc udders.")>> <<set _hostageAction.push("sobbing as the milkers drain $his <<print $hostage.boobs>>cc udders.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set _hostageAction.push("reluctantly asking for $his massive <<print $hostage.boobs>>cc tits to be milked. $He's certainly getting soft.")>> <<set _hostageAction.push("crying as rubs $his uncomfortably massive <<print $hostage.boobs>>cc udders and softening belly.")>> <<set _hostageAction.push("sighing as the milkers drain $his big <<print $hostage.boobs>>cc udders while $he massages $his softening belly.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set _hostageAction.push("happily asking for $his truly immense <<print $hostage.boobs>>cc breasts to be milked. $His body has become notably plush.")>> <<set _hostageAction.push("humming as $he soothes $his truly immense sore <<print $hostage.boobs>>cc udders. $He lets off a content sigh as $he jiggles $his soft belly.")>> <<set _hostageAction.push("sighing with relief as the milkers drain $his huge <<print $hostage.boobs>>cc udders while $he massages $his jiggly belly.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 1000>> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set _hostageAction.push("begging for $his immobilizing <<print $hostage.boobs>>cc tits to be drained. $He has become quite fat.")>> <<set _hostageAction.push("happily playing with $his <<print $hostage.boobs>>cc udders. $He squirms and giggles as $his entire body jiggles in response.")>> <<set _hostageAction.push("happily humming as the milkers drain $his giant <<print $hostage.boobs>>cc udders while $he plays with $his fat belly and breasts.")>> <<else>> <<set $hostage.lactation = 2>> <<set $hostage.lactationDuration = 2>> <<set _hostageAction.push("resting atop $his monstrous <<print $hostage.boobs>>cc tits, whining about not being allowed to have $his assets swollen more and that $he has to squeeze $his milk out $himself.")>> <<set _hostageAction.push("moans lewdly as a pair of slaves massage $his <<print $hostage.boobs>>cc udders, and as a third appears from under $his heavy body.")>> <<set _hostageAction.push("moaning loudly as the milkers drain $his massive <<print $hostage.boobs>>cc udders.")>> <</if>> <<case "Physical Idealism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 50>> <<set $hostage.counter.vaginal += 28>> <<set _hostageAction.push("trying desperately to vomit up all the food forced into $his bloated stomach while being thwarted by a specialized gag. $He appears to have gained some weight.")>> <<set _hostageAction.push("sobbing as $he is forcibly raped and broken in.")>> <<set _hostageAction.push("sobbing as $he is forced is experience all manner of perversion in an effort to reveal $his fetishes.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 100>> <<set $hostage.counter.vaginal += 28>> <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 21>> <<set $hostage.anus = 3>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</switch>> <<set _hostageAction.push("relaxing in $his comfy bed carefully exploring $his food stuffed belly and its unique curvature. $He's certainly getting soft.")>> <<set _hostageAction.push("crying as $he rubs the uncomfortable bulge of $his overfilled stomach and soft belly as yet another guy fucks $his loosening cunt.")>> <<switch $hostageFetish>> <<case "submissive">> <<set _hostageAction.push("struggling to hold back $his joy as $he is forced to eat out another slave.")>> <<case "cumslut">> <<set _hostageAction.push("struggling to hold back $his joy as a hot load spurts across $his face.")>> <<case "humiliation">> <<set _hostageAction.push("struggling to hold back $his joy as $he is paraded, naked, through the arcology.")>> <<case "buttslut">> <<set _hostageAction.push("struggling to hold back $his joy as $his ass is roughly fucked.")>> <<case "boobs">> <<set _hostageAction.push("struggling to hold back $his joy as $he checks out $his new <<print $hostage.boobsImplant>>cc implants.")>> <<case "sadist">> <<set _hostageAction.push("struggling to hold back $his joy as $he is encouraged to beat a slave that spilled a cup of food on the clean floor.")>> <<case "masochist">> <<set _hostageAction.push("struggling to hold back $his joy as $his nipples are cruelly pinched and twisted.")>> <<case "dom">> <<set _hostageAction.push("struggling to hold back $his joy as $he is told to order a waiting slave to do whatever $he wants.")>> <<case "pregnancy">> <<set _hostageAction.push("struggling to hold back $his joy as another huge load shoots into $his fertile womb.")>> <</switch>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.boobs += 100>> <<set $hostage.counter.vaginal += 35>> <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 35>> <<set $hostage.anus = 3>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</switch>> <<set _hostageAction.push("relaxing in $his comfy bed sucking on $his feeding tube. One hand is fondling $his plush body while the other is teasing $his clit. $His body has become notably plush, made even more obvious when an orgasm sends ripples through $his soft flesh.")>> <<set _hostageAction.push("humming as $he soothes $his full belly as $he enjoys a good fucking.")>> <<switch $hostageFetish>> <<case "submissive">> <<set _hostageAction.push("begging $his master-slave to permit $him to service _hisU dick.")>> <<case "cumslut">> <<set _hostageAction.push("happily sucking a dick and swallowing every last drop of cum.")>> <<case "humiliation">> <<set _hostageAction.push("walking alongside $his master in a figure-revealing pair of tight pants and a tube top. The pair of vibrators on $his nipples and the huge dildo in $his cunt are obvious through the taut material.")>> <<case "buttslut">> <<set _hostageAction.push("happily taking a huge dick in $his ass while wishing it was even bigger.")>> <<case "boobs">> <<set _hostageAction.push("happily teasing a dick between $his new <<print $hostage.boobsImplant>>cc implants.")>> <<case "sadist">> <<set _hostageAction.push("happily tormenting a sissy slave's limp dick as $he rails _himU with a strap-on.")>> <<case "masochist">> <<set _hostageAction.push("struggling to smile while being strangled during sex.")>> <<case "dom">> <<set _hostageAction.push("forcing $his sissy slave to feed $him $his favorite foods while hoping _heU makes a mistake so _heU may be punished.")>> <<case "pregnancy">> <<set _hostageAction.push("humming softly as $he caresses $his early pregnancy.")>> <</switch>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 100>> <<set $hostage.counter.vaginal += 40>> <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 35>> <<set $hostage.anus = 4>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</switch>> <<set _hostageAction.push("relaxing in $his comfy bed surrounded by mountains of molded slave food. $He is eagerly shoving handfuls of the fattening treats into $his mouth while simultaneously begging for someone to fill $his neglected pussy. $He has become quite fat; $his body jiggles with every motion.")>> <<set _hostageAction.push("happily stuffing $his face as another guy fucks $his fat body.")>> <<switch $hostageFetish>> <<case "submissive">> <<set _hostageAction.push("desperately begging for $his master-slave to tear $him out of $his clothes and rape $him on the spot.")>> <<case "cumslut">> <<set _hostageAction.push("desperately begging for the owner of the dick being waved in $his face to shower $him with cum.")>> <<case "humiliation">> <<set _hostageAction.push("standing on a balcony fully nude shouting at passersby to ogle $him, desperate for stronger forms of humiliation.")>> <<case "buttslut">> <<set _hostageAction.push("begging for more cocks in $his ass as the two men already penetrating it struggle to not get too intimate with each other.")>> <<case "boobs">> <<set _hostageAction.push("groping $his already huge <<print $hostage.boobsImplant>>cc breasts and begging for them to be even bigger.")>> <<case "sadist">> <<set _hostageAction.push("cumming hard as the slave mounting $him writhes in pain at _hisU torment.")>> <<case "masochist">> <<set _hostageAction.push("cumming hard as $he is beaten during sex.")>> <<case "dom">> <<set _hostageAction.push("sitting on a slave that displeased $him and forcing the struggling _girlU to eat $him out.")>> <<case "pregnancy">> <<set _hostageAction.push("puffing out $his already large belly pretending to be even more pregnant than $he already is.")>> <</switch>> <<else>> <<set $hostage.weight += 5>> <<set $hostage.boobs += 100>> <<set $hostage.counter.vaginal += 60>> <<switch $hostageFetish>> <<case "cumslut">> <<set $hostage.counter.oral += 70>> <<case "buttslut">> <<set $hostage.counter.anal += 45>> <<case "boobs">> <<set $hostage.boobs += 100>> <<set $hostage.boobsImplant += 100>> <<if $hostage.boobsImplant > 2000>> <<set $hostage.boobsImplantType = "advanced fillable">> <</if>> <<case "pregnancy">> <<set $hostage.preg++>> <<set $hostage.pregKnown = 1>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</switch>> <<set _hostageAction.push("relaxing in $his comfy bed surrounded by mountains of molded slave food. $He is greedily shoving handfuls of the fattening treats into $his mouth as fast as $he can. $He has grown enormously fat and $his belly is jiggling oddly. When $he repositions $himself, you catch sight of a quartet of large vibrating dildos crammed into $his stretched cunt.")>> <<switch $hostageFetish>> <<case "submissive">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy.")>> <<set _hostageAction.push("going out of $his way to bring $his partner to orgasm with no interest in $his own.")>> <<case "cumslut">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy. Several more encircle $him, ready to shower $him with cum the moment $he climaxes.")>> <<set _hostageAction.push("greedily sucking cocks, desperate to fill $himself with cum.")>> <<case "humiliation">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy.")>> <<set _hostageAction.push("in the center of a gangbang $he started in the middle of one of the arcology's shopping malls.")>> <<case "buttslut">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy. Another struggles to support $his weight as he plows $his gaping anus.")>> <<set _hostageAction.push("desperately trying to shove a fifth dildo into $his asshole and becoming distraught when it doesn't fit.")>> <<case "boobs">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy. $He takes time between bites to hungrily fondle $his <<print $hostage.boobs>>cc tits.")>> <<set _hostageAction.push("crying with joy after $his breasts ruined a shirt $he was just able to fit into that morning.")>> <<case "sadist">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy.")>> <<set _hostageAction.push("laughing maniacally as $he beats a slave viciously as $he rides _himU. $He keeps going even after the poor _girlU's dick breaks from penetrating $him at a bad angle.")>> <<case "masochist">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy.")>> <<set _hostageAction.push("going out of $his way to find the most undesirable men in the arcology to offer $himself to.")>> <<case "dom">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy.")>> <<set _hostageAction.push("mercilessly beating the unfortunate slave servicing $him as punishment for knocking over $his tray of snacks.")>> <<case "pregnancy">> <<set _hostageAction.push("greedily stuffing $his face with slave food as a pair of guys double team $his ruined pussy. $He takes time between bites to hungrily fondle $his pregnancy.")>> <<set _hostageAction.push("deliriously crying for $his current lover to pump more children into $his pregnant womb.")>> <</switch>> <</if>> <<case "Hedonistic Decadence">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set _hostageAction.push("angrily jogging on a treadmill, $his fat body and big tits jiggling constantly.")>> <<set _hostageAction.push("trying to catch $his breath and stop $his fat body from sweating.")>> <<set _hostageAction.push("struggling to run $his overweight body around a track.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("reluctantly doing sit-ups, $his plush body struggling to manage.")>> <<set _hostageAction.push("checking $himself out in the mirror, gawking at how much weight $he's lost.")>> <<set _hostageAction.push("attempting to run a lap around the track despite $his overweight body.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("lifting weights, $his soft body barely hiding $his bulging muscles.")>> <<set _hostageAction.push("pinching $his remaining flab and making a disgusted face.")>> <<set _hostageAction.push("running laps around the track to burn off $his excess bodyfat.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.weight -= 5>> <<set $hostage.muscles += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("eagerly pumping iron using $his lean and powerful body.")>> <<set _hostageAction.push("massaging body oil into $his abs and checking $himself out in a mirror.")>> <<set _hostageAction.push("eagerly running laps around a track, showing off $his thin and fit body.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("performing an impressive clean and jerk, and then giving $his owner a high five.")>> <<set _hostageAction.push("massaging body oil into $his abs and posing in front of the mirror. $He is proud to have gone from a fat cow to a ripped goddess.")>> <<set _hostageAction.push("running laps around a track, competing with other eagerly competitive slaves to be the best.")>> <</if>> <<case "Chattel Religionism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("attempting to refute a report on what's expected of slaves as part of your new religion.")>> <<set _hostageAction.push("refusing to believe a video of a religious service in your arcology is real.")>> <<set _hostageAction.push("refusing to socialize with other slaves.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("refusing to believe a report on what's expected of slaves as part of your new religion.")>> <<set _hostageAction.push("questioning the validity of a video of a religious service in your arcology.")>> <<set _hostageAction.push("reluctantly spending time in $his arcology's cosmopolitan public spaces.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("gasping at a report on what's expected of slaves as part of your new religion.")>> <<set _hostageAction.push("gasping at the absurdity of a video of a religious service in your arcology.")>> <<set _hostageAction.push("cautiously chatting with a group of slaves in $his arcology's cosmopolitan public spaces.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("crying over a report on what's expected of slaves as part of your new religion.")>> <<set _hostageAction.push("shaking $his head in incomprehension at video of a religious service in your arcology.")>> <<set _hostageAction.push("happily chatting with a group of slaves in $his arcology's cosmopolitan public spaces.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("making a public speech on the horrors of your new religion.")>> <<set _hostageAction.push("laughing at the ridiculousness of a video of a religious service in your arcology.")>> <<set _hostageAction.push("chatting with a group of slaves and feeling right at home in $his arcology's cosmopolitan public spaces.")>> <</if>> <<case "Multiculturalism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("refusing the tenets of $his new religion.")>> <<set _hostageAction.push("refusing to pray for your arcology's salvation.")>> <<set _hostageAction.push("freaking out as several men approach $him for sex.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.counter.mammary += 10>> <<set _hostageAction.push("reluctantly following the tenets of $his new religion.")>> <<set _hostageAction.push("questioning why $he is made to pray for your arcology's salvation.")>> <<set _hostageAction.push("crying as $he is forced to service three dicks at once.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 25>> <<set $hostage.counter.vaginal += 25>> <<set $hostage.counter.anal += 25>> <<set $hostage.counter.mammary += 25>> <<set _hostageAction.push("praying for the souls of the citizens and slaves of your arcology.")>> <<set _hostageAction.push("trying to pray for your arcology's salvation.")>> <<set _hostageAction.push("attempting to please the three dicks in $him as quickly as possible.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.counter.mammary += 50>> <<set _hostageAction.push("crying over the souls of the citizens and slaves of your arcology.")>> <<set _hostageAction.push("steadily praying for your arcology's salvation.")>> <<set _hostageAction.push("enjoying belonging to a religion so intent to fill $him with dicks.")>> <<else>> <<set $hostage.counter.oral += 100>> <<set $hostage.counter.vaginal += 100>> <<set $hostage.counter.anal += 100>> <<set $hostage.counter.mammary += 100>> <<set _hostageAction.push("imploring the public to pray for the salvation of the citizens and slaves of your arcology.")>> <<set _hostageAction.push("desperately praying for the salvation of your arcology.")>> <<set _hostageAction.push("having a religious experience with as many dicks $his body can fit inside itself.")>> <</if>> <<case "Intellectual Dependency">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("refusing to pay attention to $his lessons.")>> <<set _hostageAction.push("refusing to act like a proper $girl.")>> <<set _hostageAction.push("forced into remedial training after threatening $his owner's reputation.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+1, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set _hostageAction.push("crying silently while being positioned to properly please $his partner.")>> <<set _hostageAction.push("reluctantly balancing a book on $his head to perfect $his posture.")>> <<set _hostageAction.push("reluctantly practicing enunciation to not risk angering $his owner.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+2, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set _hostageAction.push("attempting to pass an exam on sexual satisfaction.")>> <<set _hostageAction.push("trying to show no reaction as $he is felt up by $his owner's client.")>> <<set _hostageAction.push("attempting to please $his owner's friends and not be a failure.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant+2, 0, 30)>> <<set $hostage.skill.oral = Math.clamp($hostage.skill.oral+5, 0, 100)>> <<set $hostage.skill.entertainment = Math.clamp($hostage.skill.entertainment+5, 0, 100)>> <<set $hostage.skill.anal = Math.clamp($hostage.skill.anal+5, 0, 100)>> <<set $hostage.skill.vaginal = Math.clamp($hostage.skill.vaginal+5, 0, 100)>> <<set $hostage.skill.whoring = Math.clamp($hostage.skill.whoring+5, 0, 100)>> <<set _hostageAction.push("demonstrating proper technique in drawing out a powerful ejaculation.")>> <<set _hostageAction.push("elegantly luring in a client for $his owner.")>> <<set _hostageAction.push("giving a blowjob to $his owner's client during business negotiations.")>> <<else>> <<set $hostage.counter.oral += 10>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.counter.anal += 10>> <<set _hostageAction.push("diligently showcasing a series of advanced sexual positions to a group of fresh <<= _girlU>>s.")>> <<set _hostageAction.push("acting with refined grace even as a strand of cum splashes across $his face.")>> <<set _hostageAction.push("holding perfectly still as $his owner and a client eat sushi off $his nude body. Even as they amuse themselves with $his vulnerable clit and nipples, $he shows no reaction.")>> <</if>> <<case "Slave Professionalism">> <<if $rivalryDuration <= 5>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.counter.vaginal += 10>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-5, -100, 100)>> <<set _hostageAction.push("sobbing as $he struggles to not masturbate after a large hit of aphrodisiacs.")>> <<set _hostageAction.push("holding $his head and struggling to recite $his favorite poem.")>> <<set _hostageAction.push("refusing to put on the makeup presented to $him.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-5, -100, 100)>> <<set $hostage.counter.oral += 30>> <<set $hostage.counter.vaginal += 30>> <<set $hostage.counter.anal += 30>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set _hostageAction.push("crying as $he rides a dick to orgasm.")>> <<set _hostageAction.push("trying not to lose the memories of $his life before being captured.")>> <<set _hostageAction.push("hesitantly trying on clothes and admiring $his figure in the mirror.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-10, -100, 100)>> <<set $hostage.counter.oral += 50>> <<set $hostage.counter.vaginal += 50>> <<set $hostage.counter.anal += 50>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set _hostageAction.push("being presented with a selection of amusements and instead opting for the one between _hisU legs.")>> <<set _hostageAction.push("walking around with $his breasts bouncing out of $his top and $his short skirt revealing $his lack of panties.")>> <<set _hostageAction.push("admiring $himself in the mirror.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust += 5>> <<set $hostage.devotion += 5>> <<set $hostage.intelligenceImplant = Math.clamp($hostage.intelligenceImplant-5, 0, 30)>> <<set $hostage.intelligence = Math.clamp($hostage.intelligence-10, -100, 100)>> <<set $hostage.counter.oral += 70>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.counter.anal += 30>> <<set $hostage.energy += 5>> <<set $hostage.addict += 2>> <<set $hostage.hLength += 7>> <<set $hostage.lips = Math.clamp($hostage.lips+5, 0, 100)>> <<if $seePreg != 0>> <<set $hostage.preg++>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</if>> <<set _hostageAction.push("sloppily sucking a dick while taking it in both $his ass and pussy.")>> <<set _hostageAction.push("struggling to fasten $his top before giving up and going without it.")>> <<if $seePreg != 0>> <<set _hostageAction.push("attempting to suck in $his ever growing pregnancy.")>> <</if>> <<set _hostageAction.push("pursing $his swollen lips at $his own reflection.")>> <<else>> <<set $hostage.counter.oral += 70>> <<set $hostage.counter.vaginal += 40>> <<set $hostage.counter.anal += 30>> <<set $hostage.hLength += 7>> <<set $hostage.lips = Math.clamp($hostage.lips+5, 0, 100)>> <<if $seePreg != 0>> <<set $hostage.preg++>> <<set $hostage.pregWeek++>> <<run SetBellySize($hostage)>> <</if>> <<set _hostageAction.push("taking as many dicks as $he can think of: one in the mouth, two in <<if $hostage.vagina > -1>>each<<else>>$his<</if>> hole, and another in each hand.")>> <<set _hostageAction.push("pushing on a sliding door, begging to be let out.")>> <<set _hostageAction.push("checking out $his reflection in a window, blissfully unaware of the show $he is giving to street below.")>> <</if>> <<case "Petite Admiration">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set _hostageAction.push("struggling in vain as $he is carried around by $his towering partner.")>> <<set _hostageAction.push("crammed under a bed to escape $his much larger partner.")>> <<set _hostageAction.push("struggling to pull $his head away from $his much larger partner's crotch.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 7>> <<set $hostage.counter.vaginal += 3>> <<set $hostage.counter.anal += 3>> <<set _hostageAction.push("crying to $himself in the arms of $his towering partner as $he is carried around one of the arcology's public spaces.")>> <<set _hostageAction.push("cringing as $his much larger partner sits $him in _his2 lap and paws at $him.")>> <<set _hostageAction.push("crying gently as $his much larger partner forces $his face to _his2 crotch.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 15>> <<set $hostage.counter.vaginal += 7>> <<set $hostage.counter.anal += 7>> <<set _hostageAction.push("calmly letting $his towering partner carry $him around one of the arcology's public spaces.")>> <<set _hostageAction.push("carefully sitting in $his much larger partner's lap and letting _him2 fondle $his body.")>> <<set _hostageAction.push("carefully putting $his mouth to use on $his much larger partner's crotch.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 15>> <<set $hostage.counter.vaginal += 7>> <<set $hostage.counter.anal += 7>> <<set _hostageAction.push("happily letting $his towering partner carry $him around one of the arcology's public spaces as $he fondles _his2 genitals.")>> <<set _hostageAction.push("happily resting in $his much larger partner's lap as _he2 pets $his head.")>> <<set _hostageAction.push("happily putting $his mouth to work on $his much larger partner's genitals.")>> <<else>> <<set $hostage.counter.oral += 30>> <<set $hostage.counter.vaginal += 15>> <<set $hostage.counter.anal += 15>> <<set _hostageAction.push("begging for $his towering partner to pick $him up and take $him for a walk'n'fuck.")>> <<set _hostageAction.push("enjoying the feeling of $his much larger partner inside of $him as $he rests on _his2 lap.")>> <<set _hostageAction.push("happily putting $his mouth to work on $his much larger partner's genitals as _he2 returns the favor.")>> <</if>> <<case "Statuesque Glorification">> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 1>> <<set $hostage.counter.vaginal += 1>> <<set $hostage.counter.anal += 1>> <<set _hostageAction.push("sitting on a table, out of reach of a shorter _woman2 and swearing at _him2.")>> <<set _hostageAction.push("keeping $his smaller partner from reaching $him.")>> <<set _hostageAction.push("rebuking $his smaller partner's advances.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 3>> <<set $hostage.counter.vaginal += 7>> <<set $hostage.counter.anal += 7>> <<set _hostageAction.push("crying gently as a shorter _woman2 eagerly fondles $him.")>> <<set _hostageAction.push("shying away from $his shorter partner.")>> <<set _hostageAction.push("curiously exploring $his shorter partner's body.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.oral += 7>> <<set $hostage.counter.vaginal += 13>> <<set $hostage.counter.anal += 13>> <<set _hostageAction.push("trying to catch a break from $his shorter partner's tongue in $his pussy.")>> <<set _hostageAction.push("spooning $his shorter partner.")>> <<set _hostageAction.push("cautiously giving $his shorter partner a full body massage.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.oral += 7>> <<set $hostage.counter.vaginal += 13>> <<set $hostage.counter.anal += 13>> <<set _hostageAction.push("patting $his tiny lover's head.")>> <<set _hostageAction.push("resting $his head on $his tiny love's lap.")>> <<set _hostageAction.push("helping support $his tiny lover so _he2 can fuck $him properly.")>> <<else>> <<set $hostage.counter.oral += 15>> <<set $hostage.counter.vaginal += 25>> <<set $hostage.counter.anal += 25>> <<set _hostageAction.push("basking in the afterglow with $his tiny love seated in $his lap.")>> <<set _hostageAction.push("whispering something sexy into $his tiny lover's ear.")>> <<set _hostageAction.push("hugging $his tiny lover tight as _he2 fucks $him as deep as _he2 can.")>> <</if>> <<default>> <<if $rivalryDuration <= 5>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set _hostageAction.push("refusing to believe what happens to slaves who don't fit into your arcology's Revivalist culture.")>> <<set _hostageAction.push("refusing to believe a video of your arcology's Revivalist public events is real.")>> <<set _hostageAction.push("refusing to socialize with other slaves.")>> <<elseif $rivalryDuration <= 10>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("reluctantly reading a report on what happens to slaves who don't fit into your arcology's Revivalist culture.")>> <<set _hostageAction.push("questioning the validity of a video of your arcology's Revivalist public events.")>> <<set _hostageAction.push("reluctantly spending time in $his arcology's modern public spaces.")>> <<elseif $rivalryDuration <= 15>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.fetishStrength += 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("gasping at a report on what happens to slaves who don't fit into your arcology's Revivalist culture.")>> <<set _hostageAction.push("gasping at the absurdity of a video of your arcology's Revivalist public events.")>> <<set _hostageAction.push("cautiously chatting with a group of slaves in $his arcology's modern public spaces.")>> <<elseif $rivalryDuration <= 20>> <<set $hostage.trust -= 5>> <<set $hostage.devotion -= 5>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("crying over a report on what happens to slaves who don't fit into your arcology's Revivalist culture.")>> <<set _hostageAction.push("shaking $his head in incomprehension at video of your arcology's Revivalist public events.")>> <<set _hostageAction.push("happily chatting with a group of slaves in $his arcology's modern public spaces.")>> <<else>> <<set $hostage.counter.vaginal += 1>> <<set _hostageAction.push("educating the public on what happens to slaves who don't fit into your arcology's Revivalist culture.")>> <<set _hostageAction.push("laughing at the ridiculousness of a video of your arcology's Revivalist public events.")>> <<set _hostageAction.push("chatting with a group of slaves and feeling right at home in $his arcology's modern public spaces.")>> <</if>> <</switch>> <<= _hostageAction.random()>> <</if>> <</if>> <br><br> <<if $rivalGender == 2>> <<set _hisR = "his">> <<set _himR = "him">> <<set _HeR = "He">> <<set _HisR = capFirstChar(_hisR)>> <<else>> <<set _hisR = "her">> <<set _himR = "her">> <<set _HeR = "She">> <<set _HisR = capFirstChar(_hisR)>> <</if>> You remind yourself that success in this conflict will not be defined by the traditional measures of impending victory and defeat. The primary concern here is the weight of your holdings against those of your opponent. Improving your arcology's prosperity will move you closer to victory<<if $rivalSet == 1>>, and so will attacking the prosperity of your rival's neighboring arcology through economic means<</if>>. Of course, you can also take more direct action. <br><br> <<= capFirstChar($assistant.name)>> collates several options for directly attacking your rival. This is a corporate war, not a military one; your peers would not tolerate a direct attack on _himR. You must bankrupt your opponent so they are no longer able to hide within the physical and intangible fortress that is their arcology. Your rival <<if ($rivalOwner-$rivalryPower)/$arcologies[0].prosperity < 0.6>>is on their economic knees, putting them on the verge of defeat.<<elseif ($rivalOwner-$rivalryPower)/$arcologies[0].prosperity < 0.7>>is in a bad financial state, well on the way to final dissolution and defeat.<<elseif ($rivalOwner-$rivalryPower)/$arcologies[0].prosperity < 0.8>>has taken some hard corporate blows but is still standing.<<elseif ($rivalOwner-$rivalryPower)/$arcologies[0].prosperity < 0.9>>is starting to feel the pressure.<<else>>is essentially undamaged; you have hard work ahead of you.<</if>> <br><br> <span id="result"> <<link "Apply <<print cashFormat(10000)>> in standard corporate warfare">> <<if random(1,100) > 50>> <<replace "#result">> Money is your infantry, your weapon, your ammunition in one. Last century, your soldiers would have died taking the enemy's positions. Today, your ¤ die @@.green;taking@@ _hisR holdings. Once more unto the breach. <<run cashX(-10000, "war")>> <<set $rivalryPower += 2>> <</replace>> <<else>> <<replace "#result">> Money is your infantry, your weapon, your ammunition in one. Last century, your soldiers would have died before the enemy's machine guns. Today, your ¤ die @@.red;failing to take@@ _hisR holdings. Once more unto the breach. <<run cashX(-10000, "war")>> <<set $rivalryPower += 1>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> funding sabotage">> <<if random(1,100) > 70>> <<replace "#result">> Since you are not so uncouth as to, for example, help fund a coup attempt, you fund traditional acts of corporate sabotage, including hacking, slander, and actual, physical thievery. There are some @@.red;minor rumors@@ that you are to blame, but they're outweighed by the @@.green;great pressure@@ these incidents put on your enemy. <<run cashX(-10000, "war")>> <<run repX(-100, "war")>> <<set $rivalryPower += 5>> <</replace>> <<else>> <<replace "#result">> Since you are not so uncouth as to, for example, help fund a coup attempt, you fund traditional acts of corporate sabotage, including hacking, slander, and actual, physical thievery. Unfortunately, you seem to be a step behind this week. Your enemy @@.red;prevents@@ many of your attacks, and even manages to turn a few minor players into public confessions that @@.red;damage@@ your reputation. <<run cashX(-10000, "war")>> <<run repX(-500, "war")>> <<set $rivalryPower += 2>> <</replace>> <</if>> <</link>> <br><<link "Use <<print cashFormat(25000)>> creating local shortages">> <<replace "#result">> With enough money, it's entirely possible to temporarily overwhelm even the advanced free market of the Free Cities. You choose a few critical items — pharmaceutical materials, electronic components, and other physical items — and purchase shipments intended for your rival's arcology. _HisR tenants are @@.green;seriously inconvenienced@@ and blame their difficulties on their hapless landlord. <<run cashX(-25000, "war")>> <<set $rivalryPower += 3>> <</replace>> <</link>> <br><<link "Devote <<print cashFormat(50000)>> to purchasing the support of your peers">> <<replace "#result">> Your fellow arcology owners have an interest in seeing the funder of the Daughters' attempt on you destroyed, but few of them are willing to spend any money or real effort on the matter. You do a few of them the favor of making the money and effort spent yours. Your rival finds _hisR dealings with your mutual peers becoming @@.green;strangely difficult.@@ Market opinion is swinging your way. <<run cashX(-50000, "war")>> <<set $rivalryPower += 5>> <</replace>> <</link>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $rep >= 15000>> <br><<link "Use your connections to throttle your rival's arcology">> <<replace "#result">> With every external, and several internal, supply lines severed, _hisR tenants are faced with imminent destruction and @@.green;rise up@@ against their hapless landlord. _HeR will not be able to weather such a siege for long. <<set $rivalryPower += 10>> <</replace>> <</link>>&nbsp;&nbsp;&nbsp;&nbsp;//This option is available due to your @@.springgreen;societal connections,@@ and will economically devastate your rival// <</if>> <</if>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>> <<if $mercenaries >= 3>> <br><<link "Your peers will tolerate an attack if it's covert">> <<replace "#result">> One night, you're working late in your office, $assistant.name's avatar glowing companionably beside you. Without preamble, _heA reports to you in _hisA normal tones, "Team One reports <<switch $rivalryFS>> <<case "Racial Subjugationism">>Racemixer <<case "Racial Supremacism">>Miscegenator <<case "Repopulation Focus">>Sterilizer <<case "Eugenics">>Breeder <<case "Gender Radicalism">>Handholder <<case "Gender Fundamentalism">>Sodomite <<case "Paternalism">>Lucifer <<case "Degradationism">>Archangel Prime <<case "Body Purism">>Plastic Surgeon <<case "Transformation Fetishism">>Purist One <<case "Youth Preferentialism">>Cake Eater <<case "Maturity Preferentialism">>Epheb <<case "Slimness Enthusiasm">>Grower <<case "Asset Expansionism">>Flat Lover <<case "Pastoralism">>Gym Rat <<case "Physical Idealism">>Feeder <<case "Hedonistic Decadence">>Gym Rat <<case "Chattel Religionism">>Cultural Marxist <<case "Multiculturalism">>Prophet <<case "Intellectual Dependency">>Teacher <<case "Slave Professionalism">>Brain Drainer <<case "Petite Admiration">>Macrophile <<case "Statuesque Glorification">>Midget Muncher <<default>>Target One <</switch>> EKIA. Confirm, E. K. I. A. No other casualties, team exfiltrating." <<set $rivalOwner = 0, $rivalryPower = 0>> <<if $rivalSet != 0>> <<for _pra = 0; _pra < $arcologies.length; _pra++>> <<if $arcologies[_pra].rival == 1>> <<set $arcologies[_pra].embargo = 0>> <<set $arcologies[_pra].embargoTarget = -1>> <<set $arcologies[_pra].influenceTarget = -1>> <<set $arcologies[_pra].rival = 0>> <<set $arcologies[_pra].government = "direct democracy">> <<break>> <</if>> <</for>> <</if>> <<if $hostageAnnounced == 1>> $assistant.name pauses. "Also confirm package is secure." <<set $hostageRescued = 1>> <</if>> You go back to your work. <</replace>> <</link>>&nbsp;&nbsp;&nbsp;&nbsp;//This option is available due to your @@.springgreen;military background,@@ and will immediately end the conflict without enslaving your rival// <</if>> <</if>> <<if ($PC.skill.hacking >= 100)>> <<if $mercenaries >= 3>> <br><<link "Lock your rival down and let your mercs walk right in.">> <<replace "#result">> While you hold your rival's arcology's system under your complete control, $assistant.name finally reports to you in _hisA normal tones, "Team One reports <<switch $rivalryFS>> <<case "Racial Subjugationism">>Racemixer <<case "Racial Supremacism">>Miscegenator <<case "Repopulation Focus">>Sterilizer <<case "Eugenics">>Breeder <<case "Gender Radicalism">>Handholder <<case "Gender Fundamentalism">>Sodomite <<case "Paternalism">>Lucifer <<case "Degradationism">>Archangel Prime <<case "Body Purism">>Plastic Surgeon <<case "Transformation Fetishism">>Purist One <<case "Youth Preferentialism">>Cake Eater <<case "Maturity Preferentialism">>Epheb <<case "Slimness Enthusiasm">>Grower <<case "Asset Expansionism">>Flat Lover <<case "Pastoralism">>Gym Rat <<case "Physical Idealism">>Feeder <<case "Hedonistic Decadence">>Gym Rat <<case "Chattel Religionism">>Cultural Marxist <<case "Multiculturalism">>Prophet <<case "Intellectual Dependency">>Teacher <<case "Slave Professionalism">>Brain Drainer <<case "Petite Admiration">>Macrophile <<case "Statuesque Glorification">>Midget Muncher <<default>>Target One <</switch>> <<if random(0,100) > 50>> Bagged and tagged. Confirm, bagged and tagged. No <<set _rivalCaptured = 1>> <<else>> EKIA. Confirm, E. K. I. A. No other <<set $rivalOwner = 0>> <</if>> casualties, team exfiltrating." <<set $rivalryPower = 0>> <<if $rivalSet != 0>> <<for _pra = 0; _pra < $arcologies.length; _pra++>> <<if $arcologies[_pra].rival == 1>> <<set $arcologies[_pra].embargo = 0>> <<set $arcologies[_pra].embargoTarget = -1>> <<set $arcologies[_pra].influenceTarget = -1>> <<set $arcologies[_pra].rival = 0>> <<set $arcologies[_pra].government = "direct democracy">> <<if _rivalCaptured == 1 && $arcologies[_pra].FSSupremacist > 20>> <<set $rivalRace = $arcologies[_pra].FSSupremacistRace>> <<elseif _rivalCaptured == 1 && $arcologies[_pra].FSSubjugationist > 20>> <<set $rivalRace = setup.filterRacesLowercase.filter(race => race !== $arcologies[_pra].FSSubjugationistRace)>> <</if>> <<break>> <</if>> <</for>> <</if>> <<if $hostageAnnounced == 1>> $assistant.name pauses. "Also confirm package is secure." <<set $hostageRescued = 1>> <</if>> Smirking to yourself at a job well done, you <<if _rivalCaptured != 1>> return to your usual work. <<else>> await the bastard's arrival. <br><br> <<includeDOM pRivalryCapture()>> <</if>> <</replace>> <</link>>&nbsp;&nbsp;&nbsp;&nbsp;//This option is available due to your @@.springgreen;your hacking mastery,@@ and will immediately end the conflict with a chance of enslaving your rival// <</if>> <</if>> </span>
MonsterMate/fc
src/uncategorized/pRivalryActions.tw
tw
mit
177,633
globalThis.pRivalryCapture = function() { const el = new DocumentFragment(); let rivalType; const slave = createRival(); const {his, he, him, He} = getPronouns(slave); let r = []; V.rivalOwner = -1; V.rivalRace = 0; V.rivalGender = 0; const artDiv = document.createElement("span"); artDiv.id = "art-frame"; App.Events.drawEventArt(artDiv, slave); el.append(artDiv); r.push(`Your`); if (passage() === "P rivalry actions") { r.push(`target is quickly delivered. Politely dismissing the head of your ${V.mercenariesTitle}, you savor`); } else { r.push(`bounty is quickly claimed, and you are treated to`); } r.push(`the delicious moment of finding your rival on`); if (hasBothLegs(slave)) { r.push(`${his} knees`); } else { r.push(`the ground`); } r.push(`in front of you with a black bag over ${his} head and ${his} hands cuffed behind ${him}. ${He}'s one of your slaves now, fundamentally no different than any other. Looking ${him} over, the causes of ${his} downfall are`); switch (rivalType) { case "expansionist shemale": r.push(`immediately apparent: ${he}'s obviously been indulging in self-transformation to excess.`); break; case "cum addict": r.push(`immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.`); break; case "hung shota": r.push(`not immediately apparent: ${he}'s young, in good shape, and not lacking down there at all.`); break; case "masculine": r.push(`not immediately apparent: ${he}'s in good shape, if quite masculine.`); break; case "micropenis": r.push(`immediately apparent: ${he}'s got a slavegirl's cock and balls, not an arcology owner's.`); break; case "bull dyke": r.push(`not immediately apparent: though female, ${he}'s obviously no stranger to taking a dominant sexual role, to put it politely.`); break; case "breeder": r.push(`immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.`); break; case "oppai loli": r.push(`immediately apparent: ${he}'s young, inexperienced, and extremely top heavy.`); break; case "cow": r.push(`immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.`); break; case "bimbo": r.push(`immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.`); break; default: r.push(`immediately apparent: ${he} seems to have recently fallen into serious aphrodisiac addiction.`); } el.append(r.join(" ")); V.rivalID = slave.ID; // proceed directly to rival initiation event after New Slave Intro el.append(App.UI.newSlaveIntro(slave)); V.nextLink = "P rival initiation"; App.Utils.scheduleSidebarRefresh(); return el; /** * @returns {App.Entity.SlaveState} */ function createRival() { let slave; const rivalTypeArray = []; /** @type {string} */ let race; let minAge; let maxAge; let pedo; if (V.rivalGender === 2) { rivalTypeArray.push("expansionist shemale"); rivalTypeArray.push("masculine"); rivalTypeArray.push("micropenis"); rivalTypeArray.push("cum addict"); if (V.pedo_mode === 1) { rivalTypeArray.push("hung shota"); } } else { rivalTypeArray.push("bull dyke"); rivalTypeArray.push("cow"); rivalTypeArray.push("bimbo"); rivalTypeArray.push("addict"); if (V.seePreg === 1) { rivalTypeArray.push("breeder"); } if (V.pedo_mode === 1) { rivalTypeArray.push("oppai loli"); } } rivalType = rivalTypeArray.random(); if (setup.filterRacesLowercase.includes(V.rivalRace)) { race = V.rivalRace; } switch (rivalType) { case "expansionist shemale": slave = GenerateNewSlave("XY", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 100; slave.faceImplant = 15; slave.faceShape = "androgynous"; slave.muscles = 20; slave.height = random(185, 215); slave.lips = 35; slave.butt = either(4, 5, 6); slave.boobs = either(800, 1000, 1200); slave.dick = 6; if (slave.foreskin > 0) { slave.foreskin = slave.dick; } slave.balls = 10; slave.anus = 3; slave.vagina = -1; slave.weight = 20; slave.skill.oral = 100; slave.skill.anal = 100; slave.skill.whoring = 15; slave.skill.entertainment = 100; slave.skill.combat = 0; slave.clitPiercing = 2; slave.nipplesPiercing = 1; slave.earPiercing = 1; slave.tonguePiercing = 1; slave.eyebrowPiercing = 1; slave.behavioralFlaw = "odd"; slave.behavioralQuirk = "confident"; slave.sexualFlaw = "judgemental"; slave.sexualQuirk = "romantic"; slave.hStyle = "luxurious"; slave.hLength = 80; break; case "cum addict": slave = GenerateNewSlave("XY", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.chem = 3000; slave.face = 100; slave.faceShape = "masculine"; slave.muscles = 100; slave.height = random(185, 215); slave.lips = 10; slave.butt = 10; slave.boobs = either(100, 200); slave.dick = 6; slave.foreskin = 0; slave.balls = 300; slave.scrotum = 280; slave.anus = 3; slave.vagina = -1; slave.weight = -35; slave.skill.oral = 0; slave.skill.anal = 100; slave.skill.whoring = 15; slave.skill.entertainment = 100; slave.skill.combat = 0; slave.dickPiercing = 2; slave.fetish = "pregnancy"; slave.fetishStrength = 100; slave.behavioralFlaw = "odd"; slave.behavioralQuirk = "confident"; slave.sexualFlaw = "cum addict"; slave.sexualQuirk = "size queen"; slave.hStyle = "neat"; slave.hLength = 20; break; case "hung shota": slave = GenerateNewSlave("XY", { minAge: V.minimumSlaveAge, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 100; slave.faceShape = "androgynous"; slave.muscles = 0; slave.lips = 10; slave.butt = 0; slave.boobs = either(100, 200); slave.dick = 6; slave.foreskin = slave.dick; slave.balls = 6; slave.scrotum = 6; slave.anus = 0; slave.vagina = -1; slave.weight = -35; slave.skill.oral = 0; slave.skill.anal = 0; slave.skill.whoring = 0; slave.skill.entertainment = 100; slave.skill.combat = 0; slave.dickPiercing = 2; slave.pubertyXY = 1; slave.fetish = "pregnancy"; slave.fetishStrength = 100; slave.behavioralFlaw = "hates men"; slave.behavioralQuirk = "adores women"; slave.sexualFlaw = "shamefast"; slave.sexualQuirk = "perverted"; slave.hLength = 20; break; case "masculine": slave = GenerateNewSlave("XY", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 55; slave.faceImplant = 0; slave.faceShape = "masculine"; slave.muscles = either(20, 50, 100); slave.height = random(185, 195); slave.butt = either(2, 3); slave.boobs = either(100, 200); slave.dick = 5; if (slave.foreskin > 0) { slave.foreskin = slave.dick; } slave.balls = 5; slave.anus = 0; slave.vagina = -1; slave.weight = 0; slave.skill.vaginal = 0; slave.skill.oral = 15; slave.skill.anal = 0; slave.skill.whoring = 0; slave.skill.entertainment = 15; slave.skill.combat = 1; slave.behavioralFlaw = "hates men"; slave.behavioralQuirk = "fitness"; slave.sexualFlaw = "hates anal"; slave.sexualQuirk = "perverted"; slave.hStyle = "neat"; slave.hLength = 5; break; case "micropenis": slave = GenerateNewSlave("XY", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 55; slave.faceImplant = 0; slave.faceShape = "masculine"; slave.muscles = 0; slave.height = random(145, 160); slave.butt = either(2, 4); slave.boobs = either(100, 400); slave.dick = 1; if (slave.foreskin > 0) { slave.foreskin = slave.dick; } slave.balls = 2; slave.anus = 1; slave.vagina = -1; slave.weight = 100; slave.skill.vaginal = 0; slave.skill.oral = 15; slave.skill.anal = 15; slave.skill.whoring = 0; slave.skill.entertainment = 15; slave.skill.combat = 0; slave.behavioralFlaw = "hates men"; slave.behavioralQuirk = "insecure"; slave.sexualFlaw = "shamefast"; slave.sexualQuirk = "perverted"; slave.hStyle = "neat"; slave.hLength = 5; break; case "bull dyke": slave = GenerateNewSlave("XX", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 55; slave.faceImplant = 0; slave.faceShape = "androgynous"; slave.muscles = 100; slave.height = random(185, 195); slave.lipsImplant = 10; slave.lips = 35; slave.buttImplant = 1; slave.butt += slave.buttImplant; slave.buttImplantType = "normal"; slave.boobs -= 100; slave.boobsImplant = either(400, 600, 800); slave.boobs += slave.boobsImplant; slave.boobsImplantType = "normal"; slave.clit = 2; slave.anus = 1; slave.vagina = 1; slave.preg = -1; slave.skill.vaginal = 15; slave.skill.oral = 0; slave.skill.anal = 15; slave.skill.whoring = 0; slave.skill.entertainment = 0; slave.skill.combat = 1; slave.clitPiercing = 1; slave.earPiercing = 1; slave.behavioralFlaw = "hates men"; slave.behavioralQuirk = "fitness"; slave.sexualFlaw = "hates penetration"; slave.sexualQuirk = "unflinching"; slave.hStyle = "neat"; slave.hLength = 5; break; case "breeder": if (V.pedo_mode === 1) { minAge = (V.fertilityAge + 6); pedo = 1; /* Old enough to have been pregnant many times. */ } else { minAge = 18; maxAge = 42; } slave = GenerateNewSlave("XX", { minAge: minAge, maxAge: maxAge, ageOverridesPedoMode: pedo, race: race, disableDisability: 1 }); slave.pubertyXX = 1; slave.face = 100; slave.faceImplant = 0; slave.faceShape = "sensual"; slave.muscles = 50; slave.lips = 35; slave.butt = either(6, 7, 8); slave.boobs = 5000; slave.nipples = "huge"; slave.lactation = 1; slave.lactationDuration = 2; slave.anus = 1; slave.preg = 25; if (V.seeHyperPreg === 1) { slave.geneticQuirks.uterineHypersensitivity = 2; slave.vagina = 10; slave.pregType = random(20, 35); slave.counter.birthsTotal = random(120, 180); slave.bellySag = 30; slave.bellySagPreg = 30; slave.pregAdaptation = slave.counter.birthsTotal * 2; } else { const UHSchance = Math.random(); if (UHSchance > 0.9) { slave.geneticQuirks.uterineHypersensitivity = 2; } else if (UHSchance > 0.6 && slave.geneticQuirks.uterineHypersensitivity !== 2) { slave.geneticQuirks.uterineHypersensitivity = 1; } slave.vagina = 5; slave.pregType = either(3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8); slave.counter.birthsTotal = random(18, 27); slave.bellySag = 2; slave.bellySagPreg = 2; slave.pregAdaptation = (random(60, 100) + (slave.counter.birthsTotal * slave.geneticQuirks.uterineHypersensitivity)); } slave.pregKnown = 1; slave.pregWeek = slave.preg; SetBellySize(slave); slave.skill.vaginal = 100; slave.skill.oral = 15; slave.skill.anal = 15; slave.skill.whoring = 35; slave.skill.entertainment = 15; slave.skill.combat = 0; slave.fetish = "pregnancy"; slave.fetishStrength = 1000; slave.behavioralFlaw = "odd"; slave.behavioralQuirk = "adores men"; slave.sexualFlaw = "breeder"; slave.sexualQuirk = "caring"; slave.hStyle = "luxurious"; slave.hLength = 80; break; case "oppai loli": slave = GenerateNewSlave("XX", { minAge: V.minimumSlaveAge, maxAge: 12, race: race, disableDisability: 1 }); slave.face = 100; slave.faceImplant = 0; slave.faceShape = "cute"; slave.muscles = 20; slave.weight = 60; slave.lips = 10; slave.butt = 1; slave.hips = -1; slave.shoulders = -2; slave.boobs = 7000; slave.nipples = "huge"; slave.anus = 0; slave.vagina = 0; slave.preg = 0; slave.skill.vaginal = 0; slave.skill.oral = 0; slave.skill.anal = 0; slave.skill.whoring = 0; slave.skill.entertainment = 15; slave.skill.combat = 0; slave.behavioralFlaw = "odd"; slave.behavioralQuirk = "insecure"; slave.sexualFlaw = "shamefast"; slave.sexualQuirk = "tease"; slave.hStyle = "twin tails"; slave.hLength = 40; break; case "cow": slave = GenerateNewSlave("XX", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 55; slave.faceImplant = 0; slave.faceShape = "cute"; slave.muscles = 50; slave.height = random(185, 195); slave.lips = 35; slave.butt = either(6, 7, 8); slave.boobs = 30000; slave.weight = random(100, 160); slave.nipples = "huge"; slave.lactation = 2; slave.lactationDuration = 2; slave.anus = 1; slave.vagina = 2; slave.preg = 0; slave.skill.vaginal = 15; slave.skill.oral = 15; slave.skill.anal = 0; slave.skill.whoring = 0; slave.skill.entertainment = 15; slave.skill.combat = 0; slave.behavioralFlaw = "odd"; slave.behavioralQuirk = "insecure"; slave.sexualFlaw = "breast growth"; slave.sexualQuirk = "perverted"; slave.hStyle = "neat"; slave.hLength = 5; break; case "bimbo": slave = GenerateNewSlave("XX", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 100; slave.faceImplant = 65; slave.faceShape = "sensual"; slave.muscles = 0; slave.height = random(180, 190); slave.lipsImplant = 2; slave.lips = random(25, 55); slave.buttImplant = 2; slave.butt += slave.buttImplant; slave.buttImplantType = "normal"; slave.boobsImplant = either(600, 800, 1000); slave.boobs += slave.boobsImplant; slave.boobsImplantType = "normal"; slave.anus = 2; slave.vagina = 1; slave.preg = -1; slave.skill.vaginal = 100; slave.skill.oral = 100; slave.skill.anal = 35; slave.skill.whoring = 35; slave.skill.entertainment = 35; slave.skill.combat = 0; slave.clitPiercing = 1; slave.earPiercing = 1; slave.behavioralFlaw = "arrogant"; slave.behavioralQuirk = "insecure"; slave.sexualFlaw = "crude"; slave.sexualQuirk = "caring"; slave.hStyle = "tails"; slave.hLength = 80; break; default: slave = GenerateNewSlave("XX", { minAge: 18, maxAge: 42, race: race, disableDisability: 1 }); slave.face = 100; slave.faceImplant = 15; slave.muscles = 0; slave.lips = 35; slave.butt += random(1, 3); slave.boobs += 200 * random(1, 3); slave.anus = 4; slave.vagina = 4; if (V.seePreg === 1) { slave.preg = 2; slave.pregKnown = 1; slave.pregWeek = slave.preg; slave.pregType = setPregType(slave); SetBellySize(slave); } slave.skill.vaginal = 100; slave.skill.oral = 100; slave.skill.anal = 100; slave.skill.whoring = 100; slave.skill.entertainment = 0; slave.skill.combat = 0; slave.clitPiercing = 1; slave.earPiercing = 1; slave.behavioralFlaw = "bitchy"; slave.behavioralQuirk = "funny"; slave.sexualFlaw = "crude"; slave.sexualQuirk = "size queen"; slave.hStyle = "neat"; slave.hLength = 80; slave.addict = 10; } slave.intelligence = 100; slave.intelligenceImplant = 30; slave.devotion = -20; slave.trust = -10; slave.origin = "$He was once an arcology owner like yourself."; slave.career = "an arcology owner"; slave.prestige = 3; slave.prestigeDesc = "You bankrupted and enslaved $him in revenge for $his part in the attack on your arcology by the Daughters of Liberty."; setHealth(slave, 100, 0, 0, 0, jsRandom(10, 30)); if (slave.physicalAge > 35) { applyAgeImplant(slave); } slave.pubicHStyle = "waxed"; slave.underArmHStyle = "waxed"; return slave; } };
MonsterMate/fc
src/uncategorized/pRivalryCapture.js
JavaScript
mit
16,245
:: P rivalry hostage [nobr] <<set $nextButton = "Continue", $nextLink = "Nonrandom Event">> <<set $hostageAnnounced = 1>> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<set $activeSlave = GenerateNewSlave("XX", {race: _race, disableDisability: 1})>> <<set $activeSlave.origin = "You were acquainted with $him before you were an arcology owner; your rival tried to use $him to manipulate you, but you rescued $him.">> <<set $activeSlave.boobs = 400>> <<set $activeSlave.butt = 3>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.waist = Math.clamp($activeSlave.waist,-55,15)>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.lactationDuration = 0>> <<set $activeSlave.hips = 0>> <<set $activeSlave.shoulders = -1>> <<if $activeSlave.vagina <= 0>><<set $activeSlave.vagina = 1>><</if>> <<if $activeSlave.anus == 0>><<set $activeSlave.anus = 1>><</if>> <<set $activeSlave.energy = 50>> <<set $activeSlave.canRecruit = 0>> <<if $activeSlave.voice < 2>><<set $activeSlave.voice = 2>><</if>> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "cute">><</if>> <<set $activeSlave.geneMods.NCS = 0, $activeSlave.geneMods.rapidCellGrowth = 0>> <<set $activeSlave.NCSyouthening = 0>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.slaveSurname = $activeSlave.birthSurname>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 400>> <<set WombFlush($activeSlave)>> <<switch $PC.career>> <<case "wealth">> <<set $activeSlave.career = "a party girl">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.entertainment = 100>> <<case "escort">> <<set $activeSlave.career = "a prostitute">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,20)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = random(-15,15)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.entertainment = 100>> <<set $activeSlave.skill.anal = 100>> <<set $activeSlave.skill.vaginal = 100>> <<set $activeSlave.skill.whoring = 100>> <<set $activeSlave.counter.oral = 453>> <<set $activeSlave.counter.vaginal = 158>> <<set $activeSlave.counter.anal = 76>> <<set $activeSlave.counter.mammary = 320>> <<run App.Medicine.Modification.addScar($activeSlave, "belly", "c-section")>> <<case "servant">> <<set $activeSlave.career = "a maid">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(12,18)>> <<else>> <<set $activeSlave.actualAge = random(18,20)>> <</if>> <<set $activeSlave.face = 25>> <<set $activeSlave.intelligence = random(-50,-16)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.skill.oral = 15>> <<set $activeSlave.skill.entertainment = 0>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.vaginal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.counter.oral = 57>> <<set $activeSlave.counter.vaginal = 65>> <<set $activeSlave.counter.anal = 12>> <<set $activeSlave.counter.mammary = 1>> <<set $activeSlave.counter.birthsTotal = 3>> <<case "gang">> <<set $activeSlave.career = "a gang member">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.muscles = 40>> <<run setHealth($activeSlave, 100, 0, 0, 0, jsRandom(10, 30))>> <<set $activeSlave.skill.combat = 1>> <<case "BlackHat">> <<set $activeSlave.career = "a shut-in">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(13,18)>> <<else>> <<set $activeSlave.actualAge = random(18,21)>> <</if>> <<set $activeSlave.face = 75>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<case "capitalist">> <<set $activeSlave.career = "a manager">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<case "mercenary">> <<set $activeSlave.career = "a soldier">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 15>> <<case "engineer">> <<set $activeSlave.career = "a saleswoman">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<case "medicine">> <<set $activeSlave.career = "a nurse">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(16,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.intelligenceImplant = 30>> <<case "slaver">> <<set $activeSlave.career = "a prison guard">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.fetish = "sadist">> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 1>> <<case "celebrity">> <<set $activeSlave.career = "a party girl">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.skill.oral = 100>> <<set $activeSlave.skill.entertainment = 100>> <<case "arcology owner">> <<set $activeSlave.career = "a leading arcology citizen">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(36,39)>> <</if>> <<set $activeSlave.face = 100, $activeSlave.faceImplant = 15>> <<set $activeSlave.intelligence = 100, $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.skill.whoring = 100, $activeSlave.skill.entertainment = 100>> <</switch>> <<set $activeSlave.trust = 0>> <<set $activeSlave.devotion = 0>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<= resyncSlaveHight($activeSlave)>> <<switch $rivalryFS>> <<case "Repopulation Focus">> <<set $activeSlave.preg = -3>> <<case "Body Purism">> <<set $activeSlave.boobs = 300>> <<case "Slimness Enthusiasm">> <<set $activeSlave.weight = -20>> <<set $activeSlave.boobs = 800>> <<case "Pastoralism">> <<set $activeSlave.weight = 100>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.boobs = 1200>> <<case "Cummunism">> <<set $activeSlave.boobs = 800>> <<set $activeSlave.weight = -20>> <<case "Physical Idealism">> <<set $activeSlave.boobs = 200>> <<set $activeSlave.butt = 1>> <<set $activeSlave.weight = -20>> <<case "Hedonistic Decadence">> <<set $activeSlave.weight = 100>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.boobs = 1200>> <</switch>> <<switch $rivalryFS>> <<case "Maturity Preferentialism" "Petite Admiration" "Statuesque Glorification" "Youth Preferentialism">> <<set $hostageWife = GenerateNewSlave("XX")>> <<setLocalPronouns $hostageWife 2>> <</switch>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<if $rivalGender == 2>> <<set _heR = "he">> <<else>> <<set _heR = "she">> <</if>> <<setNonlocalPronouns $seeDicks>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<setPlayerPronouns>> Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistant.name is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize $him from your <<switch $PC.career>> <<case "wealth">> time as a wealthy _womanP of leisure. $He was a pretty little party $girl who ran in those circles. You were never particularly close, <<case "escort">> time as a _womanP of sexual promiscuity. $He was a pretty little slut who ran in the same sex circles. You were never particularly close, <<case "servant">> time as a _womanP of servitude. $He was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late Master. <<if $PC.title == 0>>You may have delivered several of $his children, but you<<else>>You<</if>> were never particularly close, <<case "gang">> time as a gang leader. $He was one of your best, yet you never got close enough, <<case "BlackHat">> time as a hacker for hire. $He supported you on jobs, even sent some choice pictures of $himself, but you were never really close, <<case "capitalist">> career in venture capital. $He was a rising manager, young, attractive, and bright. You never worked particularly closely with $him, <<case "mercenary">> career as a mercenary. $He was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close, <<case "engineer">> career as an arcology engineer. $He was a glorified sales<<= $woman>>, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close, <<case "medicine">> career in medicine. $He was a surgical nurse, one of the best. $He was smart, pretty, and $he had sure hands. You were never that close, <<case "slaver">> career as a slaver. $He was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new slaves as $he was. You were never that close, <<case "celebrity">> time as a minor celebrity. $He was a pretty little groupie who flitted from entourage to entourage. You were never particularly close, <<case "arcology owner">> time owning another arcology. $He was a prominent citizen who supported your government. You were never particularly close, <</switch>> but you do remember $him, and your rival knows it. This is obviously the best _heR could come up with to provoke an emotional reaction. <br><br> "Hello, <<= PlayerName()>>," your rival sneers. "Sorry to pull you away from <<switch $rivalryFS>> <<case "Racial Subjugationism">> whipping some poor $arcologies[0].FSSubjugationistRace _girlU's back bloody, <<case "Racial Supremacism">> blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time, <<case "Gender Radicalism">> buttfucking your catamites, or whatever it is you do with your spare time, <<case "Gender Fundamentalism">> teatime with your slave wives, <<case "Repopulation Focus">> rolling around in the afterbirth, or whatever it is you do with your spare time, <<case "Eugenics">> circle jerking with your "elites", or whatever it is you do with your spare time, <<case "Paternalism">> handholding time with your slaves, <<case "Degradationism">> stitching your name into some poor _girlU's taint, or whatever it is you do with your spare time, <<case "Body Purism">> playing house with your perfect pure little angels, or whatever it is you do with your spare time, <<case "Transformation Fetishism">> stuffing silicone up some poor _girlU's nostrils, <<case "Youth Preferentialism">> your horrible schoolgirl fantasy playtime, <<case "Maturity Preferentialism">> the world's leading collection of saggy tits, <<case "Slimness Enthusiasm">> your pathological collection of flat chested bitches, <<case "Asset Expansionism">> your disgusting breast monsters, <<case "Pastoralism">> your most flatulent cowgirls, <<case "Physical Idealism">> your sweaty, spandexed throwback collection, <<case "Hedonistic Decadence">> your greasy, flatulent mounds of fat, <<case "Chattel Religionism">> your afternoon prayer meeting, <<case "Multiculturalism">> whatever it is you do to liven up your boring arcology, <<case "Roman Revivalism">> feeding slaves to the lions, or whatever it is you do with your spare time, <<case "Aztec Revivalism">> sacrificing slaves to the gods, or whatever it is you do with your spare time, <<case "Egyptian Revivalism">> your latest experiment in exactly how disgusting incest can possibly be, <<case "Edo Revivalism">> your katana polishing, or whatever it is you do with your spare time, <<case "Arabian Revivalism">> your hookah sucking, <<case "Chinese Revivalism">> your footbinding, <<case "Intellectual Dependency">> tard wrangling, or whatever it is you do with your spare time, <<case "Slave Professionalism">> being talked down to by your own slaves, or whatever it is you do with your spare time, <<case "Petite Admiration">> tripping over all those midgets you're obsessed with, <<case "Statuesque Glorification">> those face high crotches you love, <<default>> whatever it is you do with your spare time, <</switch>> but look what I have here! I just acquired $him recently. Lovely, isn't $he? I know $he wasn't important to you, but $he //is// a reminder of who you were. I think $he must have been your type." Your rival turns to the slave and continues. "While we have our little war, <<switch $rivalryFS>> <<case "Racial Subjugationism">> I'm going to treat $him well. Train $him. $He's a fine Head Girl prospect, don't you think? $He'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever $he wants. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Racial Supremacism">> I'm going to destroy $him. $He's got a whipping post with $his name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged. <<case "Gender Radicalism">> I'm going to treat $him well. Train $him. Teach $him $his proper role in society, and make $him happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly. <<case "Gender Fundamentalism">> $He's going to be my special pet. $He'll have everything $he could ever want, as long as $he has a dick up $his ass. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal. <<case "Paternalism">> I'm going to destroy $him. Holes first, of course. I'll have to get more inventive after that, and I'll leave $his vocal cords for last. That way, $he'll be able to beg. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to scream, and the noise goes on and on. And on. <<case "Repopulation Focus">> I'm going to ruin $his womb, making sure $he can never have children again. I bet you spent lots of nights fantasizing about $him with a huge belly didn't you? <<case "Eugenics">> <<if $seeHyperPreg == 1>> I'm going to have $him knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill $him with the most powerful experimental fertility drugs out there. $He'll have so many children shoved into $his poor womb $he'll be bursting at the seams. But $he'll enjoy that, won't you <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal. <<else>> I'm going to have $him knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill $him with the most powerful fertility drugs I can get. $His poor little womb will be stretched to the limit with society's worst. But $he'll enjoy that, won't you <<= SlaveFullName($activeSlave)>>?" The slave nods hesitantly, but with evident arousal. <</if>> <<case "Degradationism">> $He's going to be my lover. $He'll have everything $he could ever want, and I'll be sure to let $him know all about what you do to your slaves. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Body Purism">> I'm going to give $him a nice pair of fake tits. No reason to be excessively clever when I can just make $his tits so huge $he won't be able to walk. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. <<case "Transformation Fetishism">> $He's going to be my lover. I'll be sure to let $him know all about what you do to your slaves, and rest assured, I'll never treat $him that way. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Youth Preferentialism">> I've set $him up with a nice motherly _woman2 already. I believe they'll be a perfect match. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Maturity Preferentialism">> I've set $him up with a nice young _girl2 already. I believe they'll be a perfect match. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Slimness Enthusiasm">> I think I'll make $his IV line permanent. After all, $he's never going off breast growth hormones. I'd estimate $he shouldn't be able to walk within a month. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. <<case "Asset Expansionism">> $He's going to be my lover. I'll be sure to let $him know all about what you do to your slaves, and rest assured, I'll never give $him growth hormones, not one single dose. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Pastoralism">> $He's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Cummunism">> $He's going to be my personal milk dispenser. I shouldn't have to chain $him to my desk after the first month, since $his udders will pin $him in place. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. <<case "Physical Idealism">> $He's going to learn to enjoy yourself. I'm going to force $his face full of food, $his cunt full of dicks and discover $his deepest, darkest desires. Wouldn't you like that, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. "To start, how about a weigh in? Sixty three and a half kilograms, such a pity, but don't worry, I'll have $him nice and plump soon enough." <<case "Hedonistic Decadence">> $He's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting obese slobs. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Chattel Religionism">> $He's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Multiculturalism">> $He's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside $him. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Intellectual Dependency">> $He's going to be a skilled courtesan. $He'll know how to best please $his partners, and most importantly, $he'll perfectly understand $his place in society. <<if $activeSlave.intelligence < 0>> Shame $he's an idiot though. But $he can learn and improve still, I'll see to that. <</if>> Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods begrudgingly. <<case "Slave Professionalism">> $He's going to become a moron<<if $activeSlave.intelligence < 0>>, though $he isn't exactly smart to begin with<</if>>. No time for higher thought when all $his brain power is caught up with how to satisfy $his raging libido. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave begins to sob. <<case "Petite Admiration">> I've set $him up with a particularly lovely giant. I believe they'll be a perfect match, even though $he's half _his2 size. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<case "Statuesque Glorification">> I've set $him up with a lovely little dwarf already. I believe they'll be a perfect match, even though _he2's half $his size. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <<default>> $He's shaping up to be a good slave. I'm keeping $him informed of your <<if $rivalryFS != 0>>revisionist <</if>>nonsense, and what your slaves suffer because of it. Isn't that right, <<= SlaveFullName($activeSlave)>>?" The slave nods uncertainly. <</switch>> Your rival smiles icily. "I'll keep you informed of $his progress. I wouldn't want you to miss a moment of it." <br><br> You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare. <<set $hostage = $activeSlave>>
MonsterMate/fc
src/uncategorized/pRivalryHostage.tw
tw
mit
22,229
:: P rivalry peacekeepers [nobr] <<set $nextButton = "Continue", $nextLink = "P rivalry actions">> This is a busy time, and $assistant.name's call prioritization functions are invaluable. You don't have time for everyone. General $peacekeepers.generalName is fairly high up the list, though. "<<= PlayerName()>>, thank you for taking the time to speak with me," he greets you. "I understand you've got a lot on your plate right now, so I'll be brief. My intel shop has discovered a slaving ring in the area under my control, run by your rival." He gestures to someone out of view, and a limited overview of his intelligence is delivered to $assistant.name. The general has given you just enough to verify the ownership of the operation. It does indeed belong to the enemy. <br><br> "As I'm sure you know, I'm dealing with a difficult situation here." His gaze is measuring; he's not offering charity, but considering how best to use the resources he has. "If I had an unlimited number of boots on the ground, I'd mop these people up this afternoon. But I don't. As things are, this doesn't even rise into the top hundred items on my priority list. It'd be years. However." <br><br> He leans in. "However, I think it's possible that it may be necessary to reevaluate our situation before too long." He swivels the camera, panning its view across the windows of the office he's in. Outside, the men and women of his expeditionary force can be seen scattered around the base, taking care of the thousand tasks that make up the daily military grind. They're in good condition, but not all of their gear is: it's well-maintained, but worn. They seem sharp, but loose, as though they're silently reevaluating things, too. As he leaves the camera where it is, letting you examine the scene at length, you wonder what kind of calculations the general is making, that he's allowed you to see this. <br><br> "I'm willing to consider myself under an obligation to you," he concludes. "If you'd like, I'd be willing to shift your rival's slaving operation right to the top of my list of priorities. I'm sure that in your Free Cities way of doing things you'll mop them up sooner or later. Or, say the word, and they'll vanish tonight." <br><br> <span id="result"> <<link "Say the word">> <<replace "#result">> You thank him for the offer, and agree. He nods and ends the call, noting that he now has a short-fuse operation to lie on. You didn't pay him or give him anything of value, but it would be childish to assume that the progress that will be made tonight in your ongoing struggle to overthrow your rival was free. The general now considers all or almost all of your accumulated influence with him to be discharged. That said, his reluctance to do business with the Free Cities seems to have diminished markedly. <<set $peacekeepers.attitude = 5, $rivalryPower += 10>> <</replace>> <</link>> <br><<link "Decline">> <<replace "#result">> You decline politely. He says he understands, and looks like he understands more than he says; you're in this to win yourself, and he seems like the type to prefer winning his victories at first hand. You'll deal with that slaving operation the same way you've been dealing with the rest of your rival's assets: with money. And the general will continue to think of you as a potential ally. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pRivalryPeacekeepers.tw
tw
mit
3,373
:: P rivalry victory [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0>> /* hide button until user makes a selection */ <<set $rivalRace = 0>> <<if $rivalGender == 2>> <<set _heR = "he">> <<set _hisR = "his">> <<set _HeR = capFirstChar(_heR)>> <<set _HisR = capFirstChar(_hisR)>> <<else>> <<set _heR = "she">> <<set _hisR = "her">> <<set _HeR = capFirstChar(_heR)>> <<set _HisR = capFirstChar(_hisR)>> <</if>> For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into _hisR downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@.green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation. <br><br> "For what it's worth," _heR says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." _HeR looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>" <br><br> <span id="result"> <<link "Accept">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good." <<if $rivalSet != 0>> _HisR remaining liquid assets will go to satisfy _hisR great debts, but _hisR @@.yellowgreen;arcology holdings are yours.@@ <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<set $arcologies[_prv].PCminority += $arcologies[_prv].ownership>> <<set $arcologies[_prv].PCminority = Math.clamp($arcologies[_prv].PCminority, 0, 49)>> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>><<set $hostageRescued = 1>><</if>> <<else>> _HisR arcology will go to satisfy _hisR great debts, but you will still profit @@.yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>. <<run cashX(random(100000,250000), "war")>> <</if>> <</replace>> <</link>> <br><<link "Refuse">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. <<if $rivalSet != 0>> "All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you. <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>> <br><br> <span id="result2"> <br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">> <<replace "#result2">> <<run cashX(-10000, "war")>> <<setLocalPronouns $hostage>> You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. $He is quickly picked out of the chaos of your rival's escape and delivered to you. <<set $hostageRescued = 1>> <</replace>> <</link>> </span> <</if>> <<else>> "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world. <<run cashX(random(-10000,-25000), "war")>> <</if>> <</replace>> <</link>> <<if $rivalryDuration >= 30 && $hostageAnnounced == 0 && $rivalSet != 0>> <br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's death">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world — but only for a few days. <br><br> Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good. <<run cashX(-50000, "war")>> <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<break>> <</if>> <</for>> <</replace>> <</link>> <</if>> <br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's enslavement">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. <<if $rivalSet != 0>> "All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you. <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<if $arcologies[_prv].FSSupremacist > 20>> <<set $rivalRace = $arcologies[_prv].FSSupremacistRace>> <<elseif $arcologies[_prv].FSSubjugationist > 20>> <<set $rivalRace = setup.filterRacesLowercase.filter(race => race !== $arcologies[_prv].FSSubjugationistRace)>> <</if>> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>> <br><br> <span id="result2"> <br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">> <<replace "#result2">> <<run cashX(-10000, "war")>> <<setLocalPronouns $hostage>> You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. $He is quickly picked out of the chaos of your rival's escape and delivered to you. <<set $hostageRescued = 1>> <</replace>> <</link>> </span> <</if>> <<else>> "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. <<run cashX(random(-10000,-25000), "war")>> <</if>> <<run cashX(-50000, "war")>> <<includeDOM pRivalryCapture()>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pRivalryVictory.tw
tw
mit
8,699
:: P school suggestion [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set $schoolSuggestion = 1>> You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way. <br><br> When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits. <br><br> It seems a young, thin woman in a modern business suit was concluding her own argument when you arrived. "In summation, I propose we offer our support for Nueva Universidad de Libertad," says the woman, who you now realize is a very feminine man. "Nullification may seem extreme, but serves to expand the potential market amongst more... traditional slaveowners," says the man, who you <i>now</i> realize is a woman who merely looks like a very feminine man. <br><br> "I believe what you need in a slave is a good base. As such, The Utopian Orphanage is the best. They offer slaves who were raised with careful attention; They're beautiful, smart, well-educated and unspoiled." The young surgeon continues. "No traumas, a happy childhood, obedient and trusting. You can then mold them to your will as you please, I have enough faith in my skills to achieve the results I desire myself." <<if $seeDicks != 100>> <br><br> "The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me." <br><br> "Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest. <br><br> An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like." <</if>> <<if $seeDicks != 0>> <br><br> "That's what I like about L'École," her neighbor puts in.<<if $language != "French">> "Bad French, I know: Le Eycole Dess Encoolees."<</if>> Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em." <br><br> "Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard." <br><br> The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later." <</if>> <br><br> "If you like them soft and mellow, you got to go with The Cattle Ranch," a buff man blurts loudly while slamming down his empty mug. "I've got a pair of 'em for my bedroom; they are so loving after a good milking. Taste good too." His drinking buddy retorts, "Too much work is what they are. They might as well be animals with how they act.<<if $seePreg == 0>> In addition, hope you like pregnant pussies, 'cause you need to keep them gravid or their milk dries up.<</if>>" <br><br> "I see good taste is scarce within this walls," suddenly stated a young man previously quiet in his corner. "I say quality and strength is where the game should be played and there's nothing better than the girls from the Hippolyta Academy. <br><br> The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think <<print cashFormat(10000)>> from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose." <br><br> <span id="result"> <<if $seeDicks != 100>> <<link "The Slave School">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately. <<set $TSS.schoolPresent = 1>><<run cashX(-10000, "policies")>> <</replace>> <</link>> <br><<link "The Utopian Orphanage">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting The Utopian Orphanage about opening a branch campus here, immediately. <<set $TUO.schoolPresent = 1>><<run cashX(-10000, "policies")>> <</replace>> <</link>> <br><<link "The Growth Research Institute">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately. <<set $GRI.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <br><<link "St. Claver Preparatory">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately. <<set $SCP.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <<if $seePreg != 0>> <br><<link "The Cattle Ranch">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Cattle Ranch about opening a local pasture, immediately. <<set $TCR.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <</if>> <br><<link "The Hippolyta Academy">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Hippolyta Academy about opening a local branch, immediately. <<set $HA.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <</if>> <<if $seeDicks != 0>> <<if $seeDicks != 100>><br><</if>> <<link "L'École des Enculées">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting L'École des Enculées about opening a branch campus here, immediately. <<set $LDE.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <br><<link "The Gymnasium-Academy">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately. <<set $TGA.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <br><<link "The Futanari Sisters">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately. <<set $TFS.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <</if>> <br><<link "Nueva Universidad de Libertad">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting Nueva Universidad de Libertad about opening a branch campus here, immediately. <<set $NUL.schoolPresent = 1>> <<run cashX(-10000, "policies")>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Selecting a school will cost <<print cashFormat(10000)>> and add minor upkeep costs// </span>
MonsterMate/fc
src/uncategorized/pSchoolSuggestion.tw
tw
mit
9,289
:: P slave medic [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">> <<set $eventResults.slaveMedic = 0>> <<if $pedo_mode == 1>> <<set _minAge = $minimumSlaveAge>> <<set _maxAge = 18>> <<else>> <<set _minAge = 25>> <<set _maxAge = 42>> <</if>> <<set _genParam = {minAge: _minAge, maxAge: _maxAge, disableDisability: 1}>> <<if $seeDicks >= 100>> <<set $activeSlave = GenerateNewSlave("XY", _genParam)>> <<set $activeSlave.dick = 5>> <<set $activeSlave.foreskin = 0>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.butt = 3>> <<set $activeSlave.attrXY = 70>> <<else>> <<set $activeSlave = GenerateNewSlave("XX", _genParam)>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.skill.vaginal = 35>> <</if>> <<if $pedo_mode == 1>> <<set $activeSlave.sexualQuirk = "caring">> <<set $activeSlave.intelligenceImplant = 15>> <<if $activeSlave.physicalAge >= 12>> <<set $activeSlave.teeth = "cosmetic braces">> <</if>> <<if $seeDicks < 100>> <<set $activeSlave.hips = 1>> <<set $activeSlave.boobs = 2000>> <<set $activeSlave.boobShape = "perky">> <<set $activeSlave.geneticQuirks.macromastia = 2>> <<set $activeSlave.butt = 4>> <<set $activeSlave.voice = 3>> <<else>> <<set $activeSlave.geneticQuirks.wellHung = 2>> <</if>> <<else>> <<set $activeSlave.anusTat = "bleached">> <<set $activeSlave.height = random(165,190)>> <<set $activeSlave.intelligenceImplant = 30>> <<set $activeSlave.teeth = "normal">> <<if $seeDicks < 100>> <<set $activeSlave.boobs += 400>> <<set $activeSlave.butt += 1>> <<set $activeSlave.stampTat = either("flowers", "tribal patterns")>> <</if>> <</if>> <<set $activeSlave.origin = "$He was captured while caring for those injured in a failed attack on the Free City.">> <<set $activeSlave.career = "a nurse">> <<set $activeSlave.custom.desc = "$He has a faint air of fatigue about $him, and strength too: that of a survivor.">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.muscles = random(20,50)>> <<set $activeSlave.skill.oral = 35>> <<set $activeSlave.skill.anal = 15>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.entertainment = 15>> <<set $activeSlave.intelligence = random(51,95)>> <<set $activeSlave.anus = 2>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 35>> <<run setHealth($activeSlave, jsRandom(20, 40))>> <<if $mercenaries >= 3>> <<set $activeSlave.counter.publicUse += 39>> <<else>> <<set $activeSlave.counter.publicUse += 13>> <</if>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<run App.Utils.setLocalPronouns($activeSlave)>> <<run Enunciate($activeSlave)>> <<if $pedo_mode == 1 && $seeDicks < 100>> You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf. When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. $He's the <<print aNational($activeSlave.nationality)>> nurse they captured and enslaved, and $he seems to be doing pretty well in $his new life. $He seems to be checking the sutures on a minor wound to the man's flank. "Don't <<s>>quirm!" $he says with an annoyed tone. "I'll get you off when I've checked thi<<s>>." He chuckles and holds still; $he redresses the wound, stands up, and strips off $his tank top, allowing $his huge tits to swing free. $He's quite young, but $his $activeSlave.skin body is appealingly curvy. As $he swings one leg across the seated mercenary, $he continues, "Plea<<s>>e <<s>>it <<s>>till and let me do the work. You need to take it ea<<s>>y for a day or two or you'll pop tho<<s>>e <<s>>uture<<s>>." Using $his hands, $he gently caresses his stiff prick with $his pillowy breasts, eliciting a grunt. $He's a strong $girl, and pleasures him without letting any of $his weight rest on his body at all. When he climaxes, $he leans in to clean him with $his mouth and then heads off to wash out $his cleavage. <<else>> You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf. When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. $He's the <<print aNational($activeSlave.nationality)>> nurse they captured and enslaved, and $he seems to be doing pretty well in $his new life. $He seems to be checking the sutures on a minor wound to the man's flank. "Don't <<s>>quirm," $he says quietly. "I'll get you off when I've checked thi<<s>>." He chuckles and holds still; $he redresses the wound, stands up, and strips off $his fatigue pants. <<if $pedo_mode == 1>> $He's quite youthful, nimble and knows just how to manage $his impressive asset without it touching $his charge. <<else>> $He's no longer young, but $his $activeSlave.skin legs are pretty enough. <</if>> As $he swings one leg across the seated mercenary, $he continues, "Please <<s>>it <<s>>till and let me do the work. You need to take it ea<<s>>y for a day or two or you'll pop tho<<s>>e <<s>>uture<<s>>." Using a hand, $he guides $himself down onto his stiff prick, eliciting a grunt. $He's a strong $girl, and rides him without letting any of $his weight rest on his hips at all. When he climaxes, $he kneels to clean him with $his mouth and then heads off to wash. <</if>> <span id="result"> <br><br><<link "Offer <<print cashFormat(10000)>> for $him">> <<replace "#result">> The mercenary laughs at your offered price. "No offense, <<= properTitle()>>, but no. Even if I wanted to sell $him on everyone's behalf for that price, my buddies would kill me for that. $He's popular, that $activeSlave.slaveName." <</replace>> <</link>> <br><<link "Offer a very generous <<print cashFormat(25000)>> for $him">> <<replace "#result">> <<run cashX(-25000, "slaveTransfer", $activeSlave)>> "Huh," says the mercenary. "$He's popular, but for that we could probably buy two of $him. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, $he's a good fuck." <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pSlaveMedic.tw
tw
mit
7,507
:: P snatch and grab [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <<set $eventResults.snatch = 0>> <<setAssistantPronouns>> <<= capFirstChar($assistant.name)>> forwards a discreet message from the leader of your mercenaries. <br><br> "<<= properTitle()>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for <<print cashFormat(10000)>> cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?" <<if $assistant.personality == 1>> <br><br> <<= capFirstChar($assistant.name)>>'s $assistant.appearance avatar appears on your desk next to the message. <<switch $assistant.appearance>> <<case "monstergirl">> "I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," _heA says haughtily, and twirls a strand of tentacle hair. <<case "shemale">> "I vote yes," _heA says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting." <<case "amazon">> "I vote yes!" _heA shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it." <<case "businesswoman">> "I vote yes," _heA says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and _heA pauses to fan _himselfA, "exciting." <<case "fairy" "pregnant fairy">> "I vote yes," _heA says. "They could be up to something really cool!" <<case "goddess">> "I vote yes," _heA says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated." <<case "hypergoddess">> "I vote yes," _heA says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated." <<case "loli">> "I vote yeah," _heA says. "I wanna see what's inside!" <<case "preggololi">> "I vote yeah," _heA says. "I wanna see what's inside!" <<case "schoolgirl">> "I vote yeah," _heA says. "I just wanna see what that lab is doing. Could be cool!" <<case "angel">> "I vote yes," _heA says. "Whatever is in that lab deserves a better life under your care." <<case "cherub">> "I vote yeah," _heA says. "I'm really curious what could be inside." <<case "incubus">> "I vote yes," _heA says. "I can't wait to get my dick in it!" <<case "succubus">> "I vote no," _heA says. "You're all mine!" <<case "imp">> "I vote yeah," _heA says. "I can't wait to tease and torment whatever's inside!" <<case "witch">> "I vote yes," _heA says. "It can't be worse than some of my fuckups." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _HeA doesn't comment, though a large, toothy grin spreads across the entirety of _hisA head revealing _hisA thoughts on the subject. <<default>> "I would suggest agreement," _heA says. "Even if the prize does not appeal to you personally, it's likely to be quite valuable. Selling it could net you quite a profit." <</switch>> <</if>> <br><br> <span id="result"> <<link "Bankroll the snatch and grab">> <<replace "#result">> You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft that the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves. <<run cashX(-10000, "slaveTransfer")>> <<set $eventResults.snatch = 1>> <</replace>> <</link>> <br><<link "Politely decline">> <<replace "#result">> You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pSnatchAndGrab.tw
tw
mit
3,998
:: P snatch and grab result [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $eventResults.snatch = 0>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>> <<set $oneTimeDisableDisability = 1>> <<set _snatched = GenerateNewSlave("XX")>> <<set _snatched.origin = "$He is your share of a raid on an illegal laboratory by your mercenaries.">> <<set _snatched.career = "a slave">> <<set _snatched.devotion = 100>> <<set _snatched.trust = 100>> <<run setHealth(_snatched, 250, 0, 0, 0, 0)>> <<set _snatched.face = 15>> <<set _snatched.faceShape = "exotic">> <<set _snatched.anus = 0>> <<if $seeDicks != 100>> <<set _snatched.vagina = 0>> <<set _snatched.ovaries = 1>> <</if>> <<if $seeDicks == 0>> <<set _snatched.dick = 0>> <<set _snatched.balls = 0>> <<set _snatched.scrotum = 0>> <<elseif $seeDicks > 75>> <<set _snatched.dick = 2>> <<if _snatched.foreskin > 0>><<set _snatched.foreskin = _snatched.dick>><</if>> <<set _snatched.balls = 1>> <<set _snatched.scrotum = _snatched.balls>> <<else>> <<set _snatched.dick = 1>> <<set _snatched.foreskin = 1>> <<set _snatched.balls = 1>> <<set _snatched.scrotum = _snatched.balls>> <</if>> <<set _snatched.boobs += 6000>> <<set _snatched.boobShape = "saggy">> <<set _snatched.nipples = "partially inverted">> <<set _snatched.areolae = 3>> <<set _snatched.butt += 2>> <<set _snatched.lips = 15>> <<set _snatched.skill.vaginal = 0>> <<set _snatched.skill.oral = 0>> <<set _snatched.skill.anal = 0>> <<set _snatched.skill.whoring = 0>> <<set _snatched.skill.entertainment = 0>> <<set _snatched.birthWeek = 0>> <<set _snatched.voice = 2>> <<set _snatched.weight = 60>> <<set _snatched.muscles = 0>> <<set _snatched.shoulders = -2>> <<set _snatched.hips = 0>> <<set _snatched.waist = 10>> <<set _snatched.hStyle = "shaved bald">> <<set _snatched.hLength = 0>> <<set _snatched.custom.desc = "$His skin is unnaturally perfect, totally without blemishes. $He radiates unnatural health and resilience.">> <<set _snatched.custom.tattoo = "$He has a barcode tattooed on the top of $his head.">> <<set _snatched.behavioralFlaw = "odd">> <<set _snatched.fetish = "none">> <<set _snatched.energy = 100>> <<set _snatched.fetishKnown = 1>> <<set _snatched.attrKnown = 1>> <<if _snatched.physicalAge >= 12>> <<set _snatched.teeth = "normal">> <</if>> <<set _snatched.pubicHStyle = "hairless">> <<set _snatched.underArmHStyle = "hairless">> <<else>> <<set $activeSlaveOneTimeMaxAge = 18>> <<set $oneTimeDisableDisability = 1>> <<set _snatched = GenerateNewSlave("XX")>> <<set _snatched.origin = "$He is your share of a raid on an illegal laboratory by your mercenaries.">> <<set _snatched.career = "a slave">> <<set _snatched.devotion = 100>> <<set _snatched.trust = 100>> <<run setHealth(_snatched, 250, 0, 0, 0, 0)>> <<set _snatched.face = 15>> <<set _snatched.faceShape = "androgynous">> <<set _snatched.anus = 0>> <<if $seeDicks != 100>> <<set _snatched.vagina = 0>> <<set _snatched.ovaries = 1>> <</if>> <<if $seeDicks == 0>> <<set _snatched.dick = 0>> <<set _snatched.balls = 0>> <<set _snatched.scrotum = _snatched.balls>> <<elseif $seeDicks > 75>> <<set _snatched.dick = 6>> <<if _snatched.foreskin > 0>><<set _snatched.foreskin = _snatched.dick>><</if>> <<set _snatched.balls = 1>> <<set _snatched.scrotum = _snatched.balls>> <<else>> <<set _snatched.dick = 1>> <<set _snatched.foreskin = 1>> <<set _snatched.balls = 1>> <<set _snatched.scrotum = _snatched.balls>> <</if>> <<set _snatched.boobs += 200>> <<set _snatched.butt += 1>> <<if _snatched.lips < 10>> <<set _snatched.lips += 5>> <</if>> <<set _snatched.skill.vaginal = 0>> <<set _snatched.skill.oral = 0>> <<set _snatched.skill.anal = 0>> <<set _snatched.skill.whoring = 0>> <<set _snatched.skill.entertainment = 0>> <<set _snatched.birthWeek = 0>> <<set _snatched.height = Math.round(Height.random(_snatched, {skew: 1, limitMult: [0, 2]}))>> <<set _snatched.weight = 0>> <<set _snatched.muscles = 20>> <<set _snatched.waist = -75>> <<set _snatched.hStyle = "shaved bald">> <<set _snatched.hLength = 0>> <<set _snatched.custom.desc = "$His skin is unnaturally perfect, totally without blemishes. $He radiates unnatural health and resilience.">> <<set _snatched.custom.tattoo = "$He has a barcode tattooed on the top of $his head.">> <<set _snatched.behavioralFlaw = "odd">> <<set _snatched.fetish = "none">> <<set _snatched.energy = 100>> <<set _snatched.fetishKnown = 1>> <<set _snatched.attrKnown = 1>> <<if _snatched.physicalAge >= 12>> <<set _snatched.teeth = "normal">> <</if>> <<set _snatched.pubicHStyle = "hairless">> <<set _snatched.underArmHStyle = "hairless">> <</if>> <<setLocalPronouns _snatched>> <<set _snatched.slaveCost = -10000>> In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistant.name, who observes <<if $assistant.personality == 1>>with some irritation <</if>>that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous. The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakens as the case opens, looks you confidently in the eye, and says "Are you my <<if $PC.title != 0>>Master<<else>>Mistress<</if>>?" When you state that, apparently, you are, $he climbs out of the case, prostrates $himself in the hall before you, and says reverentially into the floor, "I love you, <<if $PC.title != 0>>Master<<else>>Mistress<</if>>." <br><br> <<includeDOM App.Desc.longSlave(_snatched)>> <<includeDOM App.UI.newSlaveIntro(_snatched)>>
MonsterMate/fc
src/uncategorized/pSnatchAndGrabResult.tw
tw
mit
5,745
:: P traitor message [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set _weeks = $traitorWeeks-1, _pregWeeks = $traitorWeeks-1, $traitorWeeks = 1>> <<setLocalPronouns $traitor>> /* ------------------ pregnancy setup start here----------------- */ <<if $traitor.preg > 0>> <<set _wasPreg = 1>> <<else>> <<set _wasPreg = 0>> <</if>> <<set WombProgress($traitor, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($traitor)>> <<if $traitor.broodmother > 0>> /* Broodmother implant is assumed as removed.*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, 37), $traitor.broodmother == 0, $traitor.broodmotherFetuses = 0>> <<set WombFlush($traitor)>> <<elseif WombBirthReady($traitor, $traitor.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $traitor.preg = -1, $traitor.counter.birthsTotal += WombBirthReady($traitor, $traitor.pregData.normalBirth)>> <<set WombFlush($traitor)>> <<else>>/* still pregnant slave */ <<set $traitor.preg = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <<set $traitor.pregWeek = WombMaxPreg($traitor)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($traitor)>> /*In any case it's useful to do.*/ <<if $traitor.preg > 0>> <<set _isPreg = 1>> <<else>> <<set _isPreg = 0>> <</if>> /* ------------------ pregnancy setup end here----------------- As no broodmother cases in code below, it's no need to setup every case of impregnation through new system. Backup mechanic will do it for normal pregnancies. */ <<if $traitor.hStyle == "shaved">> <<set $traitor.hStyle = "strip">> <</if>> <<if $traitor.bald != 1>> <<if ($traitor.hLength < 150)>> <<set $traitor.hLength += _weeks>> <</if>> <</if>> <<run ageSlaveWeeks($traitor, _weeks)>> The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table<<if _wasPreg != _isPreg>>, no longer clearly pregnant<</if>>, wearing comfortable clothes and eating a nice meal. <<if $traitorType == "agent">> <<if $traitor.intelligence+$traitor.intelligenceImplant < -50>> $He looks a little bewildered, but there's an obvious happiness to $him; $he may be falling in with their teachings. $He seems unaware $he's being recorded. <<elseif _wasPreg != _isPreg>> $He looks a little depressed, likely due to giving birth away from home, but $he is still playing the part of a traitor impeccably. $He seems aware $he's being recorded and, for the briefest moment, makes eye contact with the camera. <<else>> $He's playing the part of a traitor impeccably, feigning happiness despite yearning to be at your side. $He seems aware $he's being recorded and, for the briefest moment, makes eye contact with the camera. <</if>> <<elseif $traitorType == "defiant">> $He looks elated to be free, it's impossible to deny. $He seems unaware $he's being recorded. <<else>> $He looks a little bewildered, but there's an obvious happiness to $him, it's impossible to deny. $He seems unaware $he's being recorded. <</if>> <br><br> A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
MonsterMate/fc
src/uncategorized/pTraitorMessage.tw
tw
mit
3,469
:: P underground railroad [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken" && canWalk(s) && s.devotion < 75 && s.trust < 75 && s.indenture == -1 && canWalk(s) && canTalk(s) && canSee(s) && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); }).random()>> <<if (ndef $activeSlave)>> /* search again without assignments limitation */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken" && canWalk(s) && s.indenture == -1 && canSee(s) && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); }).random()>> <<if (ndef $activeSlave)>> /* we will find one */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken" && canWalk(s) && s.devotion < 20 && canTalk(s) && canSee(s); }).random()>> <<if (ndef $activeSlave)>> /* we will find one */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken" && canWalk(s) && canTalk(s) && canSee(s); }).random()>> <<if (ndef $activeSlave)>> /* anyone out there? */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken" && canWalk(s) && canSee(s); }).random()>> <<if (ndef $activeSlave)>> /* still no match */ <<set $activeSlave = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.fetish != "mindbroken"; }).random()>> <<if (ndef $activeSlave)>> /* STILL no match */ <<set $activeSlave = $slaves.random()>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<setAssistantPronouns>> <<set $fcnn.push("...you believe a slave has been contacted by the Daughters of Liberty, please call...")>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<set $traitorType = "agent">> <<elseif $activeSlave.trust <= -75>> <<set $traitorType = "horror">> <<elseif $activeSlave.devotion <= -20 && $activeSlave.trust >= 20>> <<set $traitorType = "defiant">> <<else>> <<set $traitorType = "standard">> <</if>> One fine day, as normal as any day surrounded by your slaves can be, you're sitting at your desk when <<if $traitorType == "agent">> $activeSlave.slaveName comes bursting into your office. $He crashes into your desk and <<if !canTalk($activeSlave)>> gestures <<elseif ($activeSlave.lips > 70)>> lisps through $his huge lips <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> lisps through $his piercings <<else>> shouts <</if>> that several nondescript citizens $he sees occasionally at work have passed messages to $him this morning. Apparently, they simply asked whether $he wished to be free and the absurdity of it spurred $him to alert you. Even more unusual is the unannounced message waiting in your inbox — a message $assistant.name totally failed to inform you of. When asked, <<else>> a message comes in. <<= capFirstChar($assistant.name)>> totally fails to announce it, which is unusual; when you ask _himA why not, <</if>> _heA replies <<if $assistant.personality > 0>> flirtatiously, "What message, <<= properTitle()>>?" <<switch $assistant.appearance>> <<case "monstergirl">> _HisA avatar's tentacle hair wiggles with incomprehension. <<case "shemale">> _HisA avatar looks frustrated, _hisA hard-on wilting. <<case "amazon">> _HisA avatar gives a little shriek of frustration. <<case "businesswoman">> _HisA avatar wears an unaccustomed look of frustration. <<case "fairy" "pregnant fairy">> _HisA avatar crosses _hisA arms and ponders while hovering in the air. <<case "goddess">> _HisA avatar looks concerned without _hisA usual sultry overtone. <<case "hypergoddess">> _HisA avatar looks concerned without _hisA usual sultry overtone. <<case "loli">> _HisA avatar seems eager to be out of your sight. <<case "preggololi">> _HisA avatar rubs _hisA belly while looking extremely concerned. <<case "angel">> _HisA avatar's wings droop as a worried look crosses _hisA face. <<case "cherub">> A concerned look forms on _hisA face as _heA hovers nearby. <<case "incubus">> _HisA avatar looks frustrated, _hisA hard-on wilting. <<case "succubus">> _HeA stops teasing you, a concerned look forming on _hisA pretty face. <<case "imp">> A concerned look forms on _hisA face as _heA hovers nearby. <<case "witch">> A look of worry spreads across _hisA face; a lingering dread that _heA did something bad. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _HisA avatar twitches slightly before sprouting multiple eyes facing all directions. <<case "schoolgirl">> _HisA avatar puts on such a hard look of concentration that _hisA eyes cross. <<default>> _HisA symbol avatar spins with frustration. <</switch>> <<else>> "You have received no messages in the past thirty seconds, <<= properTitle()>>." <</if>> This is disturbing, to say the least. After close investigation, it appears someone has managed to plant a simple text message in your mail system without $assistant.name or any of your other security systems taking any notice. Worse, your mysterious correspondent seems willing to show off this ability in this petty display rather than simply sending a message anonymously. <br><br> "You will immediately free $activeSlave.slaveName," it reads. "This is the price of your continued survival. Agree and you buy yourself a few more moments at the top of your heap of shit. Refuse, and you shall fall that much sooner." The message is signed "The Daughters of Liberty." <br><br> <<run Enunciate($activeSlave)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<if $traitorType == "agent">> $activeSlave.slaveName is left aghast at the contents of the message, but quickly composes $himself and <<if !canTalk($activeSlave)>> gestures there may be an opportunity here; they'd likely take $him in if $he were freed and $he could serve you from within the group as a double agent. <<else>> <<say>>s, "I think I have an idea, <<Master>>. They'll likely take me in if you were to 'free' me and, from there, maybe I could feed you information, <<Master>>. I could help e<<x>>po<<s>>e them to you and they'd be none the wi<<s>>er of the mi<<s>>take they've made." <</if>> <br><br> <span id="result"> <<link "Let $him go">> /* do not set $nextLink to AS Dump for this option because we call Remove activeSlave */ <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You inform $him that $he may act as a double agent for you. $He nods and hurries out of the penthouse. $He wanders down through the arcology, attracting little notice. One moment the monitors have $him struggling through a dense-packed crowd, and the next, they don't. <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant < 10>> $He isn't the brightest slave, but $he means well. Hopefully this will not come back to bite you. <<else>> $He is smart enough to likely do some damage to the group shadowing you, at the very least. <</if>> <<if $activeSlave.relationship > 0>> <<set $i = $slaveIndices[$activeSlave.relationshipTarget]>> <<set $activeSlave.relationshipTarget = 0, $activeSlave.relationship = 0>> <<if def $i>><<set $slaves[$i].relationshipTarget = 0, $slaves[$i].relationship = 0>><<else>>@@.red;Error, relationshipTarget not found.@@<</if>> <</if>> <<set $traitorWeeks = 1>> <<set $traitor = clone($activeSlave)>> <<set $traitor.assignment = "rest">> <<set $traitor.pregControl = "none">> <<run deflate($traitor)>> <<set $traitorStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, traitorMother: [], traitorFather: [], traitorPregSources: [], traitorMotherTank: [], traitorFatherTank: [], traitorBody: 0}>> <<if $traitor.ID == $PC.pregSource>> <<set $traitorStats.PCpregSource = $traitor.ID>> <</if>> <<if $PC.mother == $traitor.ID>> <<set $traitorStats.PCmother = $traitor.ID>> <</if>> <<if $PC.father == $traitor.ID>> <<set $traitorStats.PCfather = $traitor.ID>> <</if>> <<for _pur = 0; _pur < $slaves.length; _pur++>> <<if $slaves[_pur].ID != $traitor.ID>> <<if $slaves[_pur].mother == $traitor.ID>> <<set $traitorStats.traitorMother.push($slaves[_pur].ID)>> <</if>> <<if $slaves[_pur].father == $traitor.ID>> <<set $traitorStats.traitorFather.push($slaves[_pur].ID)>> <</if>> <<if $traitor.ID == $slaves[_pur].pregSource>> <<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>> <</if>> <</if>> <</for>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if $traitor.ID == $tanks[_z].mother>> <<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>> <</if>> <<if $traitor.ID == $tanks[_z].father>> <<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _z = 0; _z < $cribs.length; _z++>> <<if $traitor.ID == $cribs[_z].mother>> <<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>> <</if>> <<if $traitor.ID == $cribs[_z].father>> <<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<set $traitor.sisters = 0, $traitor.daughters = 0>> <<if $traitor.bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $traitor.ID; })>> <<if _myBody != -1>> <<set $traitorStats.traitorBody = $slaves[_myBody].ID>> <</if>> <</if>> <<= removeSlave($activeSlave)>> <</replace>> <</link>> <br><<link "Tell $him to ignore the Daughters in the future">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> $activeSlave.slaveName nods $his head in acceptance. There is too much at stake to take such a risk. All attempts to use your monitoring systems to find the citizens who contacted $him fail; it seems their ability to corrupt your systems is considerable. $He keeps $his lips shut tight in an effort to prevent rumors from spreading, but @@.mediumorchid;whispers of freedom@@ still manage to run through your chattel. <<run $slaves.forEach(function(s) { s.devotion -= 5; })>> <</replace>> <</link>> </span> <<else>> You call $activeSlave.slaveName in and politely inquire as to whether $he knows anything about the matter. <<if $traitorType == "horror">> $He breaks down in tears at the mention of it and barely manages to tell you that several nondescript citizens $he sees occasionally at work have passed a few messages to $him. Apparently, they simply asked whether $he wished to be free. Asked whether $he does in fact wish to be free, $he sobs a yes. <<elseif $traitorType == "defiant">> $He stands $his ground and <<if !canTalk($activeSlave)>> gestures <<elseif ($activeSlave.lips > 70)>> lisps through $his huge lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> lisps through $his piercings, <<else>> shouts, <</if>> <<if !canTalk($activeSlave)>> you'll free $him if you know what's good for you. <<else>> "I'm going to walk out of thi<<s>> <<sh>>ithole or you're going to die a <<s>>low, de<<s>>erved death. That enough for you?" <</if>> <<else>> $He nearly flees in terror, but gathers $his courage and <<if !canTalk($activeSlave)>> gestures meekly <<elseif ($activeSlave.lips > 70)>> lisps meekly through $his huge lips <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> lisps meekly through $his piercings <<else>> mumbles meekly <</if>> that several nondescript citizens $he sees occasionally at work have passed a few messages to $him. Apparently, they simply asked whether $he wished to be free. Asked whether $he does in fact wish to be free, $he <<if !canTalk($activeSlave)>> shakily gestures an apology, and admits that $he does. <<else>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> lisps faintly, <<else>> mutters faintly, <</if>> "I'm <<s>>orry, <<Master>>. Ye<<s>>." <</if>> <</if>> <br><br> <span id="result"> <<link "Free $him">> /* do not set $nextLink to AS Dump for this option because we call Remove activeSlave */ <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You calmly inform $him that $he's free to go. <<if $traitorType != "defiant">> $He almost collapses with shock, but turns and hurries out of the penthouse, tears streaming from $his eyes. <<else>> $He lets out a single harsh laugh and hurries out of the penthouse. <</if>> $He wanders down through the arcology, attracting little notice. One moment the monitors have $him struggling through a dense-packed crowd, and the next, they don't. <<if $activeSlave.relationship > 0>> <<set $i = $slaveIndices[$activeSlave.relationshipTarget]>> <<set $activeSlave.relationshipTarget = 0, $activeSlave.relationship = 0>> <<if def $i>><<set $slaves[$i].relationshipTarget = 0, $slaves[$i].relationship = 0>><<else>>@@.red;Error, relationshipTarget not found.@@<</if>> <</if>> <<set $traitorWeeks = 1>> <<set $traitor = clone($activeSlave)>> <<set $traitor.assignment = "rest">> <<set $traitor.pregControl = "none">> <<run deflate($traitor)>> <<set $traitorStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, traitorMother: [], traitorFather: [], traitorPregSources: [], traitorMotherTank: [], traitorFatherTank: [], traitorBody: 0}>> <<if $traitor.ID == $PC.pregSource>> <<set $traitorStats.PCpregSource = $traitor.ID>> <</if>> <<if $PC.mother == $traitor.ID>> <<set $traitorStats.PCmother = $traitor.ID>> <</if>> <<if $PC.father == $traitor.ID>> <<set $traitorStats.PCfather = $traitor.ID>> <</if>> <<for _pur = 0; _pur < $slaves.length; _pur++>> <<if $slaves[_pur].ID != $traitor.ID>> <<if $slaves[_pur].mother == $traitor.ID>> <<set $traitorStats.traitorMother.push($slaves[_pur].ID)>> <</if>> <<if $slaves[_pur].father == $traitor.ID>> <<set $traitorStats.traitorFather.push($slaves[_pur].ID)>> <</if>> <<if $traitor.ID == $slaves[_pur].pregSource>> <<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>> <</if>> <</if>> <</for>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if $traitor.ID == $tanks[_z].mother>> <<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>> <</if>> <<if $traitor.ID == $tanks[_z].father>> <<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _z = 0; _z < $cribs.length; _z++>> <<if $traitor.ID == $cribs[_z].mother>> <<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>> <</if>> <<if $traitor.ID == $cribs[_z].father>> <<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<set $traitor.sisters = 0, $traitor.daughters = 0>> <<if $traitor.bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $traitor.ID; })>> <<if _myBody != -1>> <<set $traitorStats.traitorBody = $slaves[_myBody].ID>> <</if>> <</if>> <<= removeSlave($activeSlave)>> <</replace>> <</link>> <br><<link "Tell $him to ignore the Daughters in the future">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> <<if $traitorType != "defiant">> $activeSlave.slaveName almost @@.mediumorchid;faints with relief@@ when it becomes apparent you aren't going to punish $him for speaking of freedom. <<else>> $activeSlave.slaveName merely @@.mediumorchid;smirks@@ when it becomes apparent you aren't going to punish $him for $his transgressions. <</if>> All attempts to use your monitoring systems to find the citizens who contacted $him fail; it seems their ability to corrupt your systems is considerable. @@.mediumorchid;Whispers of freedom@@ run like wildfire amongst your slaves. <<run $slaves.forEach(function(s) { s.devotion -= 10; })>> <<set $activeSlave.devotion -= 15>> <</replace>> <</link>> <br><<link "Publicly flog $him for treasonous conversation">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly flogged. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and secured to a post. You do your duty; the one that passes the sentence should swing the lash. The ordeal is long and bloody. The populace understand the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The effect on $activeSlave.slaveName's health @@.red;is serious,@@ and $he is @@.gold;terrified of failing you again.@@ <<set $activeSlave.trust -= 15>> <<run repX(-500, "event", $activeSlave), healthDamage($activeSlave, 30)>> <</replace>> <</link>> <br><<link "Chemically lobotomize $him to extirpate any record of the incident">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You inform $activeSlave.slaveName that $he is to return to $his duties, which $he does, mystified. Later in the day $he finds $himself scheduled for surgery, and meekly goes. As $he feels the cool touch of the injector, loaded with powerful chemical lobotomizing agents, $he looks up at the camera above the autosurgery with a hint of <<if $traitorType != "defiant">>resigned apology<<else>>regret<</if>> in $his eyes. When $he is released from the surgery's care a few hours later, the hint is gone. @@.red;As is everything.@@ <<set $activeSlave.fetish = "mindbroken">> <</replace>> <</link>> <<if $arcologies[0].FSPaternalist == "unset" && $seeExtreme == 1>> <br><<link "Publicly execute $him">> <<set $nextButton = "Continue", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has $his heart cut out of $his living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until $he perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you. <<run repX(-500, "event", $activeSlave)>> <<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>> <<= removeSlave($activeSlave)>> <</replace>> <</link>> <</if>> </span> <</if>>
MonsterMate/fc
src/uncategorized/pUndergroundRailroad.tw
tw
mit
19,699
:: PE combat training [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<run App.Utils.setLocalPronouns(S.Bodyguard)>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(_S.Bodyguard, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(_S.Bodyguard, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog(_S.Bodyguard)>> has many duties as a bodyguard, and $his schedule is carefully built to allow $him to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, $his services are least needed, so $he typically uses these lulls to catch up on sleep or train. <br><br> The feed from the small armory next door shows $him doing the latter. $He has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. $He seems frustrated, hurrying $his shots and missing unnecessarily. <br><br> <span id="result"> <<link "Instruct $him">> <<replace "#result">> _S.Bodyguard.slaveName starts as you enter the range and don ear protection. $He is distracted by your body against $hers as you come in close to correct $his stance, but $he concentrates hard for you. You take whatever time you can spare over the week for serious lessons. $He @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment. <<set _S.Bodyguard.trust += 4>> <<set _S.Bodyguard.skill.combat = 1>> <</replace>> <</link>> <br><<link "Promise $him a sexual reward if $he improves">> <<replace "#result">> Over the feed, you tell _S.Bodyguard.slaveName that $he can have $his choice of sexual release if $he scores well on the next set of targets. $He concentrates desperately, trying to ignore $his mounting arousal as $he imagines enjoying <<if _S.Bodyguard.fetish == "none">>passionate sexual<<elseif _S.Bodyguard.fetish == "boobs">>breast<<else>>_S.Bodyguard.fetish<</if>> play. $He barely makes the stated score, and hurries smiling in for $his reward. $He feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter. <<set _S.Bodyguard.devotion += 4>> <<if canDoVaginal(_S.Bodyguard)>> <<= VCheck.Vaginal(_S.Bodyguard, 1)>> <<elseif canDoAnal(_S.Bodyguard)>> <<= VCheck.Anal(_S.Bodyguard, 1)>> <<else>> <<set _S.Bodyguard.counter.oral += 1>> <<set $oralTotal += 1>> <</if>> <</replace>> <</link>><<if canDoVaginal(_S.Bodyguard) && (_S.Bodyguard.vagina == 0)>>//This option will take virginity//<<elseif !canDoVaginal(_S.Bodyguard) && (_S.Bodyguard.anus == 0)>> //This option will take anal virginity//<</if>> </span>
MonsterMate/fc
src/uncategorized/peCombatTraining.tw
tw
mit
2,806
:: PE concubine interview [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = _S.Concubine, _oldRep = $rep>> <<run Enunciate($activeSlave)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set _belly = bellyAdjective($activeSlave)>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _lisps = 1>> <<else>> <<set _lisps = 0>> <</if>> <<setPlayerPronouns>> <<setSpokenPlayerPronouns $activeSlave>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> You receive an official communication from a popular talk show e-hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<= App.UI.slaveDescriptionDialog($activeSlave)>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what $he says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too. <br><br> <span id="result"> <<link "Decline">> <<replace "#result">> You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know." <</replace>> <</link>> <br><<link "Accept">> <<replace "#result">> &nbsp;&nbsp;&nbsp;&nbsp; The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out. <br>&nbsp;&nbsp;&nbsp;&nbsp; $He <<if $activeSlave.bellyPreg >= 1000000>> barely waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> resting atop $his _belly belly,<</if>> <<elseif $activeSlave.bellyPreg >= 750000>> barely waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> struggling to lift $his _belly, absolutely child stuffed belly as $he lewdly caresses it,<</if>> <<elseif $activeSlave.bellyPreg >= 600000>> waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as best $he can as $he lewdly caresses its sides,<</if>> <<elseif $activeSlave.bellyPreg >= 450000>> waddles out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as $he lewdly sways it side to side,<<else>>lewdly swaying $his absolutely child stuffed belly from side to side<</if>>, <<elseif $activeSlave.bellyPreg >= 300000>> strides out,<<if hasAnyArms($activeSlave)>> arm<<if hasBothArms($activeSlave)>>s<</if>> cradling $his _belly, absolutely child stuffed belly as $he lewdly sways it side to side<<else>>lewdly swaying $his absolutely child stuffed belly from side to side<</if>>, <<elseif $activeSlave.bellyPreg >= 150000>> strides out with an exaggerated gait, purposefully swaying $his _belly, child stuffed belly from side to side, <<elseif $activeSlave.belly >= 150000>> strides out, $his _belly belly swaying side to side lewdly, <<elseif $activeSlave.belly >= 5000>> strides out, sensually swaying $his round belly side to side, <<else>> strides out <</if>> <<if $activeSlave.clothes == "no clothing">> in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that. <<else>> resplendent in $activeSlave.clothes. <</if>> <<if $activeSlave.skill.entertainment >= 60>> $He's @@.green;graceful and sensual,@@ and entirely at home. <<run repX(500, "concubine", $activeSlave)>> <<elseif $activeSlave.skill.entertainment <= 30>> $He's @@.red;clumsy and nervous,@@ but does $his best to rally. <<run repX(-100, "concubine", $activeSlave)>> <<else>> $He manages $his entrance reasonably well, and conceals any nervousness. <</if>> <<if $activeSlave.geneticQuirks.neoteny == 2 && $activeSlave.visualAge < $minimumSlaveAge>> "My honey, aren't you a bit young for this sort of thing?<<if $minimumSlaveAge < 16>> I know things are a little different where you're from, but still, you're just a child!<</if>>" <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>> $He @@.green;effortlessly diffuses the question.@@ "I'm really <<= $activeSlave.actualAge>>. Mo<<s>>t people would never con<<s>>ider a $girl with a genetic condi<<t>>ion like mine, but my dear <<Master>> wa<<s>> able to <<s>>ee pa<<s>>t it." <<run repX(500, "concubine", $activeSlave)>> <<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>> $He manages to sway the topic away from $his apparent underageness. "I'm really <<= $activeSlave.actualAge>>, believe it or not. Wouldn't you like to know my <<s>>ecret?" <<else>> $He manages to completely miss the insinuation and @@.red;make things worse than they really are.@@ "<<Master>> love<<s>> the way I look, that'<<s>> why I'm <<hisP>> favorite after all, but I'm <<s>>till <<= $activeSlave.actualAge>>-year<<s>> old." <<run repX(-100, "concubine", $activeSlave)>> <</if>> <<elseif $activeSlave.face > 95>> "Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't $he just gorgeous?" <<run repX(500, "concubine", $activeSlave)>> <<elseif $activeSlave.face <= 10>> There is a distinct lack of response from the host; perhaps he was @@.red;expecting $him to be prettier.@@ <<run repX(-100, "concubine", $activeSlave)>> <<else>> The host gives $him a perfunctory compliment on $his beauty. <</if>> They seat themselves in comfortable leather chairs and the interview begins in earnest. <br>&nbsp;&nbsp;&nbsp;&nbsp; The host asks $him some soft, nonjudgmental questions about $his life and how $he became your slave. Then he hits $him: "So, $activeSlave.slaveName. Tell us about <<= PlayerName()>>." <<if $activeSlave.devotion > 95>> @@.green;Without a moment's hesitation,@@ $he <<if _lisps>>lisps<<else>>proclaims<</if>>, "I love _himP. <<HeP>>'<<s>> so <<if $PC.title != 0>>hand<<s>>ome<<else>>pretty<</if>>, and," $he manages to blush prettily, "<<heP>>'<<s>> <<s>>o good to me." <<run repX(500, "concubine", $activeSlave)>> <<elseif $activeSlave.devotion <= 60>> $He struggles for an instant and then says @@.red;unconvincingly@@ that $he loves you. <<run repX(-100, "concubine", $activeSlave)>> <<else>> $He recovers quickly and responds that $he loves you. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; The host glances at the camera. "Wow." He presses on. "But you're _hisP slave, $activeSlave.slaveName. _HeP owns you. Isn't that hard for you?" <br>&nbsp;&nbsp;&nbsp;&nbsp; $He shakes $his head. <<if $activeSlave.trust > 95>> @@.green;$He responds confidently,@@ "My life with _himP i<<s>> very different from anything you might find here in the old world. But I'm happy with _himP, and there'<<s>> no one I'd rather be with, a<<s>> a <<s>>lave or not." <<run repX(500, "concubine", $activeSlave)>> <<elseif $activeSlave.trust < 60>> $He explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@ <<run repX(-100, "concubine", $activeSlave)>> <<else>> $He explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave. <</if>> <<if $activeSlave.belly >= 1500>> The host places a hand on $his belly, <<if $activeSlave.bellyPreg >= 450000>> gasping at the tautness and the feeling of the child<<if $activeSlave.pregType > 1>>ren<</if>> distending the skin beneath his hand. <<elseif $activeSlave.bellyPreg >= 100000>> gasping at the flurry of kicks in response. <<elseif $activeSlave.belly >= 15000>> giving it a good groping. <<elseif $activeSlave.belly >= 5000>> giving it a good pat. <<else>> giving it a good feel. <</if>> "Now I'm sure our viewers are wondering," he says, patting the firm dome. "Is it <<= PlayerName()>>'s?" <<if $activeSlave.pregSource == -1>> <<if $activeSlave.bellyPreg >= 450000>> "Of cour<<s>>e they are!" $he proclaims proudly as $he <<if hasAnyArms($activeSlave)>>runs $his hand<<if hasBothArms($activeSlave)>>s<</if>> across<<else>>stretches out to show off<</if>> $his quivering mass. "All $activeSlave.pregType of them!" <<elseif $activeSlave.bellyPreg >= 100000>> "Of cour<<s>>e they are!" $he proclaims proudly as $he <<if hasAnyArms($activeSlave)>>runs $his hand<<if hasBothArms($activeSlave)>>s<</if>> across<<else>>stretches out to show off<</if>> $his belly. "All $activeSlave.pregType of them!" <<elseif $activeSlave.bellyImplant >= 1500>> "It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?" <<elseif $activeSlave.bellyPreg >= 1500>> "Of cour<<s>>e <<if $activeSlave.pregType > 1>> they are!" <<else>> it i<<s>>!" <</if>> <<elseif $activeSlave.bellyFluid > 100>> <<if _lisps>> <<set _fluid = lispReplace($activeSlave.inflationType)>> <<else>> <<set _fluid = $activeSlave.inflationType>> <</if>> "Nah. It'<<s>> all _fluid in<<s>>ide me." <<elseif $activeSlave.bellyImplant > -1>> "It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?" <<else>> "Of cour<<s>>e <<if $activeSlave.pregType > 1>> they are!" <<else>> it i<<s>>!" <</if>> <</if>> <<else>> "That'<<s>> for me and my <<Master>> only," $he teases, sticking out $his tongue. <</if>> <</if>> <<if $activeSlave.broodmother == 2 && $activeSlave.preg > 37>> $He grunts and struggles to <<if hasBothLegs($activeSlave)>>spread $his legs<<else>>get into position<</if>>. "I'm <<s>>orry, another one i<<s>> coming out right now..." $he <<say>>s, turning red. The host, at a loss for words, can only watch as <<if $activeSlave.clothes == "no clothing" || $activeSlave.clothes == "body oil">> a child is born into the world, live on screen. <<else>> a child is born into $his <<switch $activeSlave.clothes>> <<case "a toga">> toga. <<case "a huipil">> huipil. <<case "a slutty qipao">> slutty qipao. <<case "a penitent nuns habit">> habit. <<case "a slave gown" "a ball gown">> gown. <<case "a comfortable bodysuit">> bodysuit. <<case "a leotard">> leotard. <<case "a bunny outfit">> bunny outfit. <<case "a nice nurse outfit">> nurse outfit. <<case "a slutty nurse outfit">> slutty nurse outfit. <<case "a schoolgirl outfit">> school clothes. <<case "a hijab and abaya" "a niqab and abaya">> abaya. <<case "a klan robe">> robe. <<case "a hijab and blouse">> skirt. <<case "a burqa">> burqa. <<case "a burkini">> burkini. <<case "a kimono">> kimono. <<case "a hanbok">> hanbok. <<case "a nice maid outfit">> maid outfit. <<case "a slutty maid outfit">> skimpy maid outfit. <<case "a gothic lolita dress" "a halter top dress" "a long qipao" "a maternity dress" "a mini dress" "a Santa dress" "a biyelgee costume">> dress. <<case "a latex catsuit">> latex catsuit. <<case "a military uniform">> uniform. <<case "a schutzstaffel uniform">> uniform. <<case "a slutty schutzstaffel uniform">> slutty uniform. <<case "a red army uniform">> uniform. <<case "spats and a tank top">> spats. <<case "a monokini">> monokini. <<case "a cybersuit">> cybersuit. <<case "a tight Imperial bodysuit">> bodysuit. <<case "battlearmor">> armor. <<case "Imperial Plate">> ultra-heavy armor. <<case "a skirt">> dress. <<case "a mounty outfit" "a police uniform">> uniform. <<case "lederhosen">> shorts. <<case "a courtesan dress">> layered skirt. <<case "a bimbo outfit">> thong. <<default>> $activeSlave.clothes. <</switch>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society. <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 15>> $He's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether $he has any plans for the rest of the night, $he <<say>>s, "Of cour<<s>>e my <<Master>> make<<s>> the plan<<s>>. But I hope I can get back to the arcology early." $He shifts suggestively in $his chair. "I'm looking forward to getting fucked tonight." <<run repX(500, "concubine", $activeSlave)>> <<else>> $He's rather blunt in $his responses, answering with a little too much detail; not that the audience minds. <</if>> The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at $his sexual preferences without coming straight out and asking how $he likes it. <<if $activeSlave.intelligence + $activeSlave.intelligenceImplant + $activeSlave.skill.entertainment >= 130 && $activeSlave.tankBaby == 0>> $He has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much $he enjoys <<if ($activeSlave.fetish == "submissive")>> submitting to you in bed. <<elseif ($activeSlave.fetish == "cumslut")>> <<if $PC.dick == 0>> eating you out. <<else>> sucking you off. <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> it when you show $him off in public. <<elseif ($activeSlave.fetish == "buttslut")>> anal sex. <<elseif ($activeSlave.fetish == "boobs")>> anything that involves $his breasts. <<elseif ($activeSlave.fetish == "sadist")>> it whenever you share a reluctant slave with $him. <<elseif ($activeSlave.fetish == "masochist")>> a good spanking. <<elseif ($activeSlave.fetish == "dom")>> sharing a submissive slave with you. <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.pregKnown == 1>> sex while pregnant. <<elseif $activeSlave.vagina > 0>> bareback. <<else>> sharing a pregnant slave with you. <</if>> <<elseif ($activeSlave.energy > 95)>> sex, regardless of what kind it is. <<else>> sex in the missionary position. <</if>> <<run repX(500, "concubine", $activeSlave)>> <<else>> $His answer betrays how <<if $activeSlave.tankBaby > 0>>little $he knows<<else>>much $he's forgotten<</if>> about the old world: $he mildly shocks the studio audience by describing <<if ($activeSlave.fetish == "submissive")>> how good it feels when you hold $him down and fuck $him <<elseif ($activeSlave.fetish == "cumslut")>> <<if $PC.dick == 0>> how much fun sucking your cock is <<else>> how much fun polishing your pearl is <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> how hot it is to get fucked in public <<elseif ($activeSlave.fetish == "buttslut")>> how much $he loves the feeling of you stretching $his anal ring <<elseif ($activeSlave.fetish == "boobs")>> how much $he loves having $his nipples tugged <<elseif ($activeSlave.fetish == "sadist")>> how much $he loves molesting other slaves with you <<elseif ($activeSlave.fetish == "masochist")>> how good it feels to be forced <<elseif ($activeSlave.fetish == "dom")>> how much $he loves holding other slaves down for you <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.pregKnown == 1 || $activeSlave.counter.births > 0>> how good sex feels while pregnant <<elseif $activeSlave.vagina > 0>> how good cum feels inside $him <<else>> how much fun it is to fuck pregnant slaves <</if>> <<elseif ($activeSlave.energy > 95)>> the average number of sexual encounters $he has in a week <<else>> $his sex life with you <</if>> in a matter-of-fact tone of voice. <</if>> <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Only because you know $him so well are you able to perceive the instant of cold calculation before $he makes a @@.green;perfect tactical decision@@ and turns directly to the camera. "Whatever you want," $he <<say>>s confidently, "You can find it in a Free <<C>>itie<<s>> arcology like my <<Master>>'<<s>>. Where I live, there'<<s>> <<if $arcologies[0].FSRestart > 0>> the mo<<s>>t intere<<s>>ting people, <</if>> <<if $arcologies[0].FSPaternalist > 0>> wonderful opportunitie<<s>> for everyone, <</if>> <<if $arcologies[0].FSAssetExpansionist > 0>> boob<<s>> the <<s>>i<<z>>e of beach ball<<s>>, <</if>> <<if $arcologies[0].FSRepopulationFocus > 0>> lot<<s>> of bellie<<s>> of all <<s>>i<<z>>e<<s>>, <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> gorgeou<<s>> tattoo<<s>> and pier<<c>>ing<<s>>, <<elseif $arcologies[0].FSTransformationFetishist > 0>> new a<<ss>>et<<s>> every day, <</if>> <<if $arcologies[0].FSPastoralist > 0>> milk <<s>>traight from the nipple, <</if>> <<if $arcologies[0].FSPhysicalIdealist > 0>> the mo<<s>>t incredible oiled-up mu<<s>>cle<<s>>, <<elseif $arcologies[0].FSHedonisticDecadence > 0>> the <<s>>ofte<<s>>t, mo<<s>>t laid-back girl<<s>>, <</if>> <<if $arcologies[0].FSRomanRevivalist > 0>> Rome come again, <<elseif $arcologies[0].FSNeoImperialist > 0>> a New Imperium worthy of the ages, <<elseif $arcologies[0].FSAztecRevivalist > 0>> Blood empire reborn, <<elseif $arcologies[0].FSEgyptianRevivalist > 0>> the land of the Pharaoh<<s>> reborn, <</if>> <<if $arcologies[0].FSGenderRadicalist > 0>> more a<<ss>> than you can po<<ss>>ibly fuck, <<elseif $arcologies[0].FSGenderFundamentalist > 0>> so much pu<<ss>>y it'<<s>> unbelievable, <</if>> <<if $arcologies[0].FSIntellectualDependency > 0>> <<s>>lave<<s>> eager to get in your pant<<s>>, <<elseif $arcologies[0].FSSlaveProfessionalism > 0>> <<s>>lave<<s>> you can have a conver<<s>>ation with, <</if>> <<if $arcologies[0].FSPetiteAdmiration > 0>> where even the <<sh>>orte<<s>>t can <<s>>tand tall, <<elseif $arcologies[0].FSStatuesqueGlorification > 0>> plenty of mouth<<s>> at crotch height, <</if>> <<if $arcologies[0].FSChattelReligionist > 0>> a fulfilling <<s>>e<<x>>ual and <<s>>piritual life, <</if>> <<if $arcologies[0].FSDegradationist > 0>> bitche<<s>> you can ju<<s>>t hold down and u<<s>>e, <</if>> <<if $arcologies[0].FSSupremacist > 0>> <<if _lisps>> <<set _race = lispReplace($arcologies[0].FSSupremacistRace)>> <<else>> <<set _race = $arcologies[0].FSSupremacistRace>> <</if>> _race power, <</if>> <<if $arcologies[0].FSSubjugationist > 0>> <<if _lisps>> <<set _race = lispReplace($arcologies[0].FSSubjugationistRace)>> <<else>> <<set _race = $arcologies[0].FSSubjugationistRace>> <</if>> _race girl<<s>> to cater to your every whim, <</if>> girl<<s>> in pretty dre<<ss>>e<<s>> and girl<<s>> in <<s>>tring bikini<<s>> and girl<<s>> who haven't worn clothe<<s>> in year<<s>>, <<if $seeDicks != 0>> girl<<s>> with huge dick<<s>> you can a<<ss>>fuck until they cum bucket<<s>>, girl<<s>> with <<s>>oft dick<<s>> and no ball<<s>>, <</if>> <<if $seeDicks != 0 && $seeDicks != 100>> girl<<s>> with dick<<s>> the <<s>>i<<z>>e of clit<<s>> and girl<<s>> with clit<<s>> the <<s>>i<<z>>e of dick<<s>>, <</if>> <<if $seeDicks != 100>> young girl<<s>> on their fir<<s>>t pregnan<<c>>y, MILF<<s>> on their tenth, <</if>> lip<<s>>, tongue<<s>>, <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> in<<c>>e<<s>>t, <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> huge breast<<s>> and plu<<sh>> a<<ss>>e<<s>>, <<elseif $arcologies[0].FSAssetExpansionist == "unset">> pert tit<<s>> and cute butt<<s>>, <</if>> and more. I wouldn't trade it for anything." <<run repX(1500, "concubine", $activeSlave)>> The host politely regains control of his show, but there's a cautious respect in the rest of his questions. <</if>> <<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50 && $PC.title == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender. $He <<if _lisps>>lisps<<else>>explains<</if>>, "You have to under<<s>>tand that all that non<<s>>en<<s>>e about men and women mean<<s>> le<<ss>> to u<<s>> in the Free <<C>>itie<<s>>. My <<Master>> i<<s>> a <<s>>u<<cc>>e<<ss>>ful and powerful _womanP. <<if $PC.dick == 0>> We ju<<s>>t pay the right amount of attention to the <<s>>u<<cc>>e<<ss>> and the power." $He quirks a corner of $his mouth. "I know //I// do." <<else>> $He quirks a corner of $his mouth. "And <<heP>> ha<<s>> a //wonderful// cock." <</if>> <<run repX(500, "concubine", $activeSlave)>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; At the conclusion, the host <<if $rep - _oldRep > 200>> seems @@.green;impressed@@ and says sincerely, <<run repX(500, "concubine", $activeSlave)>> <<elseif $rep - _oldRep < 0>> seems @@.red;unimpressed@@ and says mockingly, <<run repX(-100, "concubine", $activeSlave)>> <<else>> says jokingly, <</if>> "My dear it's been a pleasure. If all Free Cities <<print $girl>>s are like you I might have to look into immigrating. Ladies and gentlemen, good night!" <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/peConcubineInterview.tw
tw
mit
22,193
:: PE lonely bodyguard [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave =_S.Bodyguard, _targetSlaveIndex = []>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].devotion >= -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $BodyguardID>> <<set _targetSlaveIndex.push(_i)>> <</if>> <</for>> <<set $j = _targetSlaveIndex.random()>> <<run Enunciate($activeSlave)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<setLocalPronouns $slaves[$j] 2>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt($slaves[$j], 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ </span> You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on $his combat effectiveness. $He performs $his duties acceptably, difficult though they are. $Hers is a life of long hours and constant vigilance, and $he has very little time to $himself. The daily wear hasn't really affected $him yet, but it may. <br><br> On a whim, you ask $him whether $he feels lonely. Caught off guard, $he <<if !canTalk($activeSlave)>>says in hesitant gestures that $he's all right, and that $his <<= getWrittenTitle($activeSlave)>>'s companionship is enough for $him.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch $his eye running appreciatively up and down $slaves[$j].slaveName's body as _he2 leaves. <br><br> <span id="result"> <<link "Make no mention of it">> <<replace "#result">> $activeSlave.slaveName is a big $girl and can look after $himself, you reflect. You take no particular action to favor $his interest in $slaves[$j].slaveName. <</replace>> <</link>> <br><<link "Set them up">> <<replace "#result">> You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so _he2 and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing _his2 new @@.lightgreen;fuckbuddy@@ as $he maintains $his machine pistol. <<set $slaves[$j].relationship = 3>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 1>> <</replace>> <</link>> <br><<link "Marry them">> <<replace "#result">> You order $slaves[$j].slaveName in and brusquely inform _him2 _he2'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in $his eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything. <br><br> $activeSlave.slaveName is <<if ($activeSlave.vagina == 0)>>a virgin, so $he's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so $he's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so $he's wearing light pink<</if>> against $his $activeSlave.skin skin. <<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has $him stiffly erect, and $he's wearing a little bow around $his cockhead.<<elseif canAchieveErection($activeSlave)>>$He's wearing a little bow over $his caged girldick.<<elseif ($activeSlave.dick > 0)>>$He's impotent, but $he's wearing a little bow around $his useless cockhead.<<elseif ($activeSlave.clit > 0)>>$His prominent clit is engorged, and $he's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>$He's wearing a demure little bow just over $his pussy.<</if>> <<if ($activeSlave.anus > 1)>> $His lacy panties are designed to spread $his buttocks a little and display $his big butthole.<<elseif ($activeSlave.anus == 0)>> $His lacy panties cover $his virgin anus, for once.<</if>> <<if ($activeSlave.boobs > 1000)>>$His bra makes no attempt to cover or even support $his huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>$His bra supports and presents $his big breasts, leaving $his stiffening nipples bare.<<else>>$His bra supports and presents $his breasts, giving $him more cleavage than $he usually displays.<</if>> <br><br> $slaves[$j].slaveName is <<if ($slaves[$j].vagina == 0)>>a virgin, so _he2's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so _he2's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so _he2's wearing light pink<</if>> against _his2 $slaves[$j].skin skin. <<if canPenetrate($slaves[$j])>>The sight of $activeSlave.slaveName has _him2 stiffly erect, and _he2's wearing a little bow around _his2 cockhead.<<elseif canAchieveErection($slaves[$j])>>_He2's wearing a little bow over _his2 caged girldick.<<elseif ($slaves[$j].dick > 0)>>_He2's impotent, but _he2's wearing a little bow around _his2 useless cockhead.<<elseif ($slaves[$j].clit > 0)>>_His2 prominent clit is engorged, and _he2's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>_He2's wearing a demure little bow just over _his2 pussy.<</if>> <<if ($slaves[$j].anus > 1)>> _His2 lacy panties are designed to spread _his2 buttocks a little and display _his2 big butthole.<<elseif ($slaves[$j].anus == 0)>> _His2 lacy panties cover _his2 virgin anus, for once.<</if>> <<if ($slaves[$j].boobs > 1000)>>_His2 bra makes no attempt to cover or even support _his2 huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>_His2 bra supports and presents _his2 big breasts, leaving _his2 stiffening nipples bare.<<else>>_His2 bra supports and presents _his2 breasts, giving _him2 more cleavage than _he2 usually displays.<</if>> <br><br> The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other a ring, and $activeSlave.slaveName kisses $his stunned bride. You pronounce them @@.lightgreen;slave <<if $wife == _wife2>>$wives<<else>>spouses<</if>>,@@ and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days $his obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@ <<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */ <<set $slaves[$j].relationship = 5>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 5>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 2>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/peLonelyBodyguard.tw
tw
mit
7,987
:: PE pit fight [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave = _S.Bodyguard>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set _deadliness = deadliness($activeSlave)>> <<set $eventResults.pit = 0>> <span id="art-frame"> /* 000-250-006 */ <<set _clothesTemp = $activeSlave.clothes, $activeSlave.clothes = "no clothing">> <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> <<set $activeSlave.clothes = _clothesTemp>> /* 000-250-006 */ </span> It's time for the private fight you entered your Bodyguard in. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite spartan. The sport is just getting off the ground. <<= App.UI.slaveDescriptionDialog($activeSlave)>> is first to walk into the ring. $He's stark naked and is carrying a simple single-edged straight sword, identical to the one $his opponent will be using. The fight will be fair. <br><br> Across the ring, $his opponent's owner nods civilly to you and examines $activeSlave.slaveName. <<if $activeSlave.skill.combat > 0>> $His combat skills greatly increase $his deadliness. <</if>> <<if ($AgePenalty != 0)>> <<if ($activeSlave.physicalAge >= 100)>> $He seems prepared for death, in a way. <<elseif ($activeSlave.physicalAge >= 85)>> $He tries not to waste $his strength before the fight, knowing that $his extreme age won't allow $him a second wind. <<elseif ($activeSlave.physicalAge >= 70)>> $He steadies $himself as well as $he can in $his advanced age. <</if>> <</if>> <<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>> $His huge muscles are an intimidating sight and, despite their massive size, $he is tall enough to not be hindered by them. <<elseif $activeSlave.muscles > 95>> $His huge muscles are an intimidating sight, but may hinder $his flexibility. <<elseif $activeSlave.muscles > 30>> $His muscles are a trim and powerful sight. <<elseif $activeSlave.muscles < -95>> $He can barely stand, let alone ready $his weapon. $His feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -30>> $He struggles to raise $his weapon. $His feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -5>> $He is rather unfit; $he will likely be outmatched by near any real opponent. <</if>> <<if $activeSlave.height >= 170>> $His height gives $him a reach advantage with $his sword. <</if>> <<if $activeSlave.health.condition > 50>> $His shining health makes $him a better combatant. <</if>> <<if $activeSlave.weight > 190>> $His extreme weight nearly immobilizes $him. $He struggles to move let alone fight. <<elseif $activeSlave.weight > 160>> $His extreme weight limits $his mobility and range of motion, making $him an easy target. <<elseif $activeSlave.weight > 130>> $His extreme weight holds $him back as a pit fighter. <<elseif $activeSlave.weight > 30>> $His heavy weight is an impediment as a pit fighter. <<elseif $activeSlave.weight < -10>> $His light weight is an impediment as a pit fighter. <</if>> <<if $activeSlave.health.condition < -50>> $His poor health makes $him a weaker combatant. <</if>> <<if $activeSlave.health.tired > 90>> $He is exhausted and can barely stay awake; $he won't put up a fight. <<elseif $activeSlave.health.tired > 60>> $He is fatigued and will most likely never see it coming. <<elseif $activeSlave.health.tired > 30>> $He is tired and more likely to take a hit then to give one. <</if>> <<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>> <<if $activeSlave.bellyPreg >= 750000>> $His monolithic pregnancy guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent. <<elseif $activeSlave.bellyPreg >= 600000>> $His titanic pregnancy is practically a guaranteed loss; $he can barely stand let alone fight. <<elseif $activeSlave.bellyPreg >= 450000>> $His gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary. <<elseif $activeSlave.bellyPreg >= 300000>> $His massive pregnancy obstructs $his movement and greatly hinders $him. $He struggles to think of how $he could even begin to defend $his bulk. <<elseif $activeSlave.bellyPreg >= 150000>> $His giant pregnancy obstructs $his movement and greatly slows $him down. <<elseif $activeSlave.bellyPreg >= 100000>> $His giant belly gets in $his way and weighs $him down. <<elseif $activeSlave.bellyPreg >= 10000>> $His huge belly is unwieldy and hinders $his efforts. <<elseif $activeSlave.bellyPreg >= 5000>> $His advanced pregnancy makes $him much less effective. <<elseif $activeSlave.bellyPreg >= 1500>> $His growing pregnancy distracts $him from the fight. <<else>> The life just beginning to grow inside $him distracts $him from the fight. <</if>> <<elseif $activeSlave.bellyImplant >= 1500>> <<if $activeSlave.bellyImplant >= 750000>> $His monolithic, <<print $activeSlave.bellyImplant>>cc implant filled belly guarantees $his loss; not only is $he on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag $him to the ground. $He has no hope of attacking around the straining mass, let alone stopping $his opponent. <<elseif $activeSlave.bellyImplant >= 600000>> $His titanic, <<print $activeSlave.bellyImplant>>cc implant filled belly is practically a guaranteed loss; $he can barely stand let alone fight. Not only is it cripplingly heavy, unwieldy and an easy target, but $he can feel it straining to hold the sheer amount of filler forced into it. <<elseif $activeSlave.bellyImplant >= 450000>> $His gigantic, <<print $activeSlave.bellyImplant>>cc implant filled belly is nearly a guaranteed loss; it presents an unmissable, indefensible target for $his adversary. <<elseif $activeSlave.bellyImplant >= 300000>> $His massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning $him in combat. <<elseif $activeSlave.bellyImplant >= 150000>> $His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly obstructs $his movement and greatly slows $him down. <<elseif $activeSlave.bellyImplant >= 100000>> $His giant, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective. <<elseif $activeSlave.bellyImplant >= 10000>> $His huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective. <<elseif $activeSlave.bellyImplant >= 5000>> $His large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering $him less effective. <<elseif $activeSlave.bellyImplant >= 1500>> $His swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes $him less effective. <</if>> <</if>> <<if isInLabor($activeSlave)>> $He's feeling labor pains. $His child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born. <<elseif $activeSlave.preg >= $activeSlave.pregData.normalBirth && $activeSlave.pregControl != "labor suppressors">> $He'll be going into labor any time now and $he knows it. <</if>> <<if $activeSlave.bellyFluid >= 10000>> $His hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering $his ability to fight. <<elseif $activeSlave.bellyFluid >= 5000>> $His bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting $him and throwing off $his weight. <<elseif $activeSlave.bellyFluid >= 2000>> $His distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting $him. <</if>> <<if $activeSlave.teeth == "pointy">> $His sharp teeth add nothing to $his actual effectiveness, but they're certainly intimidating. <</if>> <<if !canSee($activeSlave)>> $His lack of eyesight means certain death. <<elseif !canSeePerfectly($activeSlave)>> $His poor eyesight makes $him a weaker fighter. <</if>> <<if !canHear($activeSlave)>> $His lack of hearing is a major detriment. <<elseif (($activeSlave.hears == -1) && ($activeSlave.earwear != "hearing aids")) || ($activeSlave.hears == 0 && ($activeSlave.earwear == "muffling ear plugs"))>> $His lack of hearing is a minor detriment. <</if>> <<if _deadliness > 5>> $activeSlave.slaveName seems supremely confident, even eager to please you. <<elseif _deadliness > 3>> $activeSlave.slaveName seems nervous, but steels $himself to fight for you. <<elseif _deadliness > 1>> $activeSlave.slaveName seems terrified, and barely controls $himself. <<else>> $activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit. <</if>> Finally, $his opponent enters as well. <<set _randomOpponent = random(1,120)>> <<setNonlocalPronouns $seeDicks>> <<if _randomOpponent > 100>> _HeU is a hulking, musclebound _girlU with a wasp waist and immense rear. _HeU seems nothing short of excited. <<set _opponent = 6>> <<elseif _randomOpponent > 80>> _HeU is a huge, muscular Amazon filled with confidence. <<set _opponent = 5>> <<elseif _randomOpponent > 60>> _HeU is a short but muscular _girlU, trying _hisU best to look confident. <<set _opponent = 4>> <<elseif _randomOpponent > 40>> _HeU is a tall, thin _womanU covered in ropy muscle, trying to hide _hisU terror. <<set _opponent = 3>> <<elseif _randomOpponent > 20>> _HeU is a decent-looking slave, physically fit but obviously scared. <<set _opponent = 2>> <<else>> _HeU is an average looking slave, so frightened <<if $seePee == 1>>there's urine running down _hisU leg<<else>>_hisU teeth are audibly chattering<</if>>. _HeU must have really annoyed _hisU master to earn this. <<set _opponent = 1>> <</if>> The umpire announces gravely that the fight is to the death and rings a bell. <br><br> <<if _deadliness > (_opponent + 1)>> $activeSlave.slaveName senses that $he is greatly superior, and decides to make a quick end before $his opponent can try something foolish. $He feints high and stabs low; $his enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers _himU, so that _heU falls onto _hisU back with the force of the clash. $activeSlave.slaveName takes one step forward and runs $his sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators. <<run repX(500, "pit", $activeSlave)>> <<run cashX(5000, "pit", $activeSlave)>> <<set $activeSlave.counter.pitWins += 1>> <<set $activeSlave.counter.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif _deadliness > (_opponent)>> The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and $his opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open _hisU throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@ <<run repX(500, "pit", $activeSlave)>> <<run cashX(5000, "pit", $activeSlave)>> <<run healthDamage($activeSlave, 50)>> <<set $activeSlave.counter.pitWins += 1>> <<set $activeSlave.counter.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif _deadliness > (_opponent-1)>> The combat is long and exhausting. $activeSlave.slaveName and $his opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-life-threatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails $him and $he falls from exhaustion and blood loss. As $he slumps $he catches your eye with a look of apology. $His opponent stumbles over to open $his throat. $activeSlave.slaveName @@.red;has been killed.@@ <<run healthDamage($activeSlave, 1000)>> <<else>> $activeSlave.slaveName is outmatched from the start. In the first pass, $his opponent moves beyond $him, opening a long gash in $his thigh as _heU goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs $his Achilles tendon on the other side. On $his knees, $he barely manages to ward off one more blow before the second one opens $his belly. $activeSlave.slaveName @@.red;has been killed.@@ <<run healthDamage($activeSlave, 1000)>> <</if>> <<if $activeSlave.health.health < -90>> <<= removeSlave($activeSlave)>> <<set $nextLink = "Random Nonindividual Event">> <<UpdateNextButton>> <</if>> <<set $pitFightsTotal++>>
MonsterMate/fc
src/uncategorized/pePitFight.tw
tw
mit
13,415
:: PE pit fight invite [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $eventResults.pit = 0>> <<setLocalPronouns _S.Bodyguard>> <span id="art-frame"> </span> <p>Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistant.name has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.</p> <<if $pit>> <p>Of course, <<= capFirstChar($pit.name)>> in $arcologies[0].name sees regular fights<<if $pit.lethal>> to the death<</if>>, but there's something extra special about attending these outside fights<<if !$pit.lethal>>, especially with the very real risk of violent death<</if>>.</p> <</if>> <span id="result"> <<link "Enter your bodyguard as a gladiatrix">> <<replace "#art-frame">> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(_S.Bodyguard, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(_S.Bodyguard, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <</replace>> <<replace "#result">> You receive a brief confirmation. It looks like $he's got a fight. <<set $eventResults.pit = 1>> <</replace>> <</link>> <br><<link "Politely decline">> <<replace "#result">> You decline the invitation. <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/pePitFightInvite.tw
tw
mit
1,680
:: Penthouse Report [nobr] <<set _SL = $slaves.length>> <<set _HGSuitSlaves = App.Utils.jobForAssignment(Job.HEADGIRLSUITE).employees()>> <<for $i = 0; $i < _SL; $i++>> <<if assignmentVisible($slaves[$i])>> <div> <<includeDOM App.EndWeek.favoriteIcon($slaves[$i])>> <span class='slave-name'><<= SlaveFullName($slaves[$i])>></span> <<if $slaves[$i].choosesOwnAssignment == 2>> <<= App.SlaveAssignment.choosesOwnJob($slaves[$i])>> $He <</if>> <<include "Full Report">> <br><br> <<if ($slaves[$i].ID == $HeadGirlID) && (_HGSuitSlaves.length > 0)>> /% We found the Head Girl, now let's find her slave %/ <<set _iTemp = $i>> <<set _ID = _HGSuitSlaves[0].ID, $i = $slaveIndices[_ID]>> <<if $slaves[$i].assignment != "live with your Head Girl">> <br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week $he was assigned to $slaves[$i].assignment. $He has been released to your penthouse for reassignment.@@ <<= removeJob($slaves[$i], "live with your Head Girl")>> <<else>> <span class='slave-name'><<= SlaveFullName($slaves[$i])>></span> <<if $slaves[$i].choosesOwnAssignment == 2>> <<= App.SlaveAssignment.choosesOwnJob($slaves[$i])>> $He <</if>> <<include "SA live with HG">> <br><br> <</if>> <<set $i = _iTemp>> <</if>> <br style="clear: both;"></div> <</if>> <</for>> /* count open spots in facilities after all assignments have been decided for the week */ <<set $brothelSpots = App.Entity.facilities.brothel.freeSpace, $clubSpots = App.Entity.facilities.club.freeSpace, $dairySpots = App.Entity.facilities.dairy.freeSpace, $servantsQuartersSpots = App.Entity.facilities.servantsQuarters.freeSpace>>
MonsterMate/fc
src/uncategorized/penthouseReport.tw
tw
mit
1,729
:: Personal Business [nobr] <<if $useTabs == 0>>__Personal Business__<</if>> <br> <<if $cash < 0>> <<set _cashX = cashX(forceNeg(1+Math.trunc(Math.abs($cash)/100)), "personalBusiness")>> @@.red;You are in debt.@@ This week, interest came to <<print cashFormat(_cashX, "personalBusiness")>>. <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be. <<run FutureSocieties.Change("RomanRevivalist", -10)>> <</if>> <<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>> <<if $eugenicsFullControl != 1>> Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth. <<set $cash = 0>> <<set $failedElite += 100>> <<else>> Money is quickly shifted to bring you out of debt, though the Societal Elite grumble all the while. <<set $cash = 0>> <</if>> <<elseif $cash < -9000>> @@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself. <<set $debtWarned += 1>> <<if $debtWarned > 1>> <<set $ui = "start">> <<set $gameover = "debt">><<goto "Gameover">> <</if>> <</if>> <</if>> <<if $PC.health.shortDamage >= 30>> <<run endWeekHealthDamage($PC)>> The injuries received in the recent battle prevents you from engaging in tiring endeavors. <<if $PC.health.shortDamage >= 51>> Your trusted physician believes it will still take a few weeks to fully recover. <<elseif $PC.health.shortDamage >= 39>> You are starting to feel better. It's very likely you will be back to full working order within the next week. <<else>> You have finally recovered from your injuries. <</if>> <<elseif ($personalAttention == "whoring")>> <<set _income = random(2000,4500)>> <<if $PC.belly >= 1500>> <<if $arcologies[0].FSRepopulationFocus != "unset">> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; you guess your pregnancy-focused population wants your baby-rounded body more than ever. However, doing such things @@.red;damages your reputation.@@ <<run cashX(Math.trunc((_income*($rep/500))+($PC.belly)), "personalBusiness")>> <<run repX(($rep*.95) - $rep, "personalBusiness")>> <<elseif $arcologies[0].FSRepopulationFocusPregPolicy == 1>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc((_income*($rep/500))+($PC.belly/2)))>>@@ for your body, more than usual; but that's to be expected, after all, pregnancy is trendy right now. Event still, doing such things @@.red;damages your reputation.@@ <<run cashX(Math.trunc((_income*($rep/500))+($PC.belly/2)), "personalBusiness")>> <<run repX(($rep*.95) - $rep, "personalBusiness")>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1 && $PC.pregSource != -6>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(25)>>,@@ barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation.@@ <<run cashX(25, "personalBusiness")>> <<run repX(($rep*.5) - $rep, "personalBusiness")>> <<if $eugenicsFullControl != 1>> <<set $failedElite += 25>> <</if>> <<else>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation.@@ <<run cashX(Math.trunc(_income*($rep/500)), "personalBusiness")>> <<run repX(($rep*.9) - $rep, "personalBusiness")>> <</if>> <<else>> <<set _income = random(5,2500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/800)))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation.@@ <<run cashX(Math.trunc(_income*($rep/800)), "personalBusiness")>> <<run repX(($rep*.9) - $rep, "personalBusiness")>> <</if>> <<else>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(_income*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation.@@ <<run cashX(Math.trunc(_income*($rep/500)), "personalBusiness")>> <<run repX(($rep*.9) - $rep, "personalBusiness")>> <<if canGetPregnant($PC)>> <<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>> A horny client offered you an extra @@.yellowgreen;<<print cashFormat(1000)>>@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do? <<run cashX(1000, "personalBusiness")>> <<set $PC.forcedFertDrugs += 2>> <<elseif random(1,100) > 90>> <<if $PC.skill.medicine >= 25>> Your client this week tried to trick you into taking fertility supplements disguised as party drugs. You still took them, of course, but made sure he @@.yellowgreen;paid extra@@ for the privilege. <<run cashX(1000, "personalBusiness")>> <<else>> Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing. <</if>> <<set $PC.forcedFertDrugs += 2>> <</if>> <<= knockMeUp($PC, 20, 0, -5)>> <</if>> <</if>> <<set $enduringRep *= .5>> <<elseif ($personalAttention == "upkeep")>> <<if $PC.belly >= 5000>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your <<if $PC.preg > 0>>pregnancy<<else>>big belly<</if>> slows you down some<<if $PC.counter.birthMaster > 0>>, but you're used to working around it<</if>>. <<else>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%.<<if $PC.counter.birthMaster > 0>> This is much easier to do without a big baby bump in the way.<</if>> <</if>> <<elseif ($personalAttention == "defensive survey")>> This week you focus on surveying your defenses in person, @@.green;making yourself more known throughout $arcologies[0].name.@@ <<run repX(50 * $PC.skill.warfare, "personalBusiness")>> <<if $PC.skill.warfare < 100>> <<= IncreasePCSkills('warfare', 0.5)>> <</if>> <<elseif ($personalAttention == "development project")>> <<if ($arcologies[0].prosperity + 1 * (1 + Math.ceil($PC.skill.engineering/100))) < $AProsperityCap>> This week you focus on contributing to a local development project, @@.green;boosting prosperity.@@ <<set $arcologies[0].prosperity += 1 * (1 + Math.ceil($PC.skill.engineering/100))>> <<if $PC.skill.engineering < 100>> <<= IncreasePCSkills('engineering', 0.5)>> <</if>> <<else>> Contributing to a local development project this week @@.yellow;would be futile.@@ <<set $personalAttention = "business">> <</if>> <<elseif ($personalAttention == "proclamation")>> /* handled after this if chain */ <<elseif ($personalAttention == "smuggling")>> <<set _qualifiedFS = []>> <<if $arcologies[0].FSDegradationistDecoration >= 80>> <<set _qualifiedFS.push("degradationist")>> <</if>> <<if $arcologies[0].FSPaternalistDecoration >= 80>> <<set _qualifiedFS.push("paternalist")>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>> <<set _qualifiedFS.push("hedonistic")>> <</if>> <<if $arcologies[0].FSSlaveProfessionalismLaw == 1>> <<set _qualifiedFS.push("professionalism")>> <</if>> <<if $arcologies[0].FSIntellectualDependencyLaw == 1>> <<set _qualifiedFS.push("dependency")>> <</if>> <<if $arcologies[0].FSPetiteAdmiration >= 80>> <<set _qualifiedFS.push("petite")>> <</if>> <<if $arcologies[0].FSStatuesqueGlorification >= 80>> <<set _qualifiedFS.push("statuesque")>> <</if>> <<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>> <<set _qualifiedFS.push("pastoralist")>> <</if>> <<if $arcologies[0].FSSupremacistDecoration >= 80>> <<set _qualifiedFS.push("supremacist")>> <</if>> <<if $arcologies[0].FSBodyPuristDecoration >= 80>> <<set _qualifiedFS.push("body purist")>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 80>> <<set _qualifiedFS.push("eugenics")>> <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration >= 80>> <<set _qualifiedFS.push("repopulation")>> <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>> <<set _qualifiedFS.push("fundamentalist")>> <</if>> <<if $arcologies[0].FSSubjugationistDecoration >= 80>> <<set _qualifiedFS.push("subjugationist")>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<set _qualifiedFS.push("radicalist")>> <</if>> <<if $arcologies[0].FSTransformationFetishistResearch == 1>> <<set _qualifiedFS.push("transformation")>> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>> <<set _qualifiedFS.push("youth")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>> <<set _qualifiedFS.push("maturity")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>> <<set _qualifiedFS.push("slimness")>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set _qualifiedFS.push("expansionist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>> <<set _qualifiedFS.push("idealist")>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set _qualifiedFS.push("religion")>> <</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>> <<set _qualifiedFS.push("roman law")>> <<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>> <<set _qualifiedFS.push("roman")>> <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>> <<set _qualifiedFS.push("egyptian")>> <<elseif $arcologies[0].FSAztecRevivalistLaw == 1>> <<set _qualifiedFS.push("aztec law")>> <<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>> <<set _qualifiedFS.push("aztec")>> <<elseif $arcologies[0].FSNeoImperialistLaw1 == 1>> <<set _qualifiedFS.push("imperial law")>> <<elseif $arcologies[0].FSNeoImperialistDecoration >= 80>> <<set _qualifiedFS.push("imperial")>> <<elseif $arcologies[0].FSArabianRevivalistLaw == 1>> <<set _qualifiedFS.push("arabian law")>> <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>> <<set _qualifiedFS.push("arabian")>> <<elseif $arcologies[0].FSEdoRevivalistLaw == 1>> <<set _qualifiedFS.push("edo law")>> <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>> <<set _qualifiedFS.push("edo")>> <<elseif $arcologies[0].FSChineseRevivalistLaw == 1>> <<set _qualifiedFS.push("chinese law")>> <<elseif $arcologies[0].FSChineseRevivalistDecoration >= 80>> <<set _qualifiedFS.push("chinese")>> <</if>> <<set _caught = 0>> <<if $rep >= 18000>> /* prestigious */ <<set _income = random(8500,9000)>> <<elseif $rep >= 9000>> /* well known */ <<set _income = random(4500,5000)>> <<else>> <<set _income = random(1500,2000)>> <</if>> <<switch _qualifiedFS.random()>> <<case "eugenics">> <<set _income += random(2500,4000)>> <<if $eugenicsFullControl != 1>> You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat(_income)>>,@@ the Societal Elite are @@.red;quite displeased@@ by your actions. <<set $failedElite += 50, _caught = 1>> <<else>> You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat(_income)>>,@@ the Societal Elite are @@.red;quite displeased@@ by your actions, even though they know how little they can do about it now. <<set _caught = 1>> <</if>> <<case "paternalist">> <<set _income += random(1000,1500)>> You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;<<print cashFormat(_income)>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights. <<set _caught = 1>> <<case "supremacist">> <<set _income += random(2000,3000)>> When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;<<print cashFormat(_income)>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit.@@ <<set _caught = 1>> <<case "degradationist">> <<set _income += random(2000,3000)>> During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "repopulation">> <<set _income += random(1500,2500)>> You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, should the abortion request does not come from themselves. With this, you make @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "fundamentalist">> <<set _income += random(1500,2500)>> You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accommodate your arcology's sense of power, but also for people who want to transform others into females so that they lose all the power they have. This makes you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "hedonistic">> <<set _income += random(1500,2500)>> Since most of what the old world considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "pastoralist">> <<set _income += random (1500,2500)>> You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "body purist">> <<set _income += random(1500,2500)>> In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "subjugationist">> <<set _income += random(1500,2500)>> You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;<<print cashFormat(_income)>>.@@ Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation. <<case "radicalist">> <<set _income += random(2500,4000)>> Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slaveowners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "transformation">> <<set _income += random(2500,4000)>> Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit. This gets you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "youth">> <<set _income += random(1500,2500)>> Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;<<print cashFormat(_income)>>@@ for these services. <<case "maturity">> <<set _income += random(1500,2500)>> In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "slimness">> <<set _income += random(1500,2500)>> Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "expansionist">> <<set _income += random(2500,4000)>> Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slaveowners outside your arcology, who pay you @@.yellowgreen;<<print cashFormat(_income)>>@@ for them. <<case "idealist">> <<set _income += random(1500,2500)>> Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "professionalism">> <<set _income += random(2500,5500)>> Your arcology has strict laws when it comes to who may be stay within its walls and those that don't cut it are often desperate for a loop hole; one you can easily provide. @@.yellowgreen;<<print cashFormat(_income)>>@@ for your pocket and another taxable citizen. Win, win. <<case "dependency">> <<set _income += random(5500,15000)>> Your arcology has strict laws when it comes to who may be claimed as a dependent and thusly excused from taxation. Of course, there are always those looking to cheat the system for their own benefit and more than willing to slip you a sum of credits to make it happen. While in the long term it may cost you, but for now you rake in a quick @@.yellowgreen;<<print cashFormat(_income)>>@@ for the forged documents. <<case "statuesque">> <<set _income += random(1500,3500)>> Your arcology likes its slaves tall, but even then there is the occasional outlier. An outlier usually keen on paying a lovely sum to have a tiny embarrassment of a slave slipped discreetly into their possession. All that is seen is a pair of suitcases changing hands and you walk away with @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "petite">> <<set _income += random(1500,3000)>> Your arcology prefer a couple with a sizable gap between their heights. When they can't quite achieve that goal, they turn to any means they can. A few discreet surgeries and growth inhibitor sales net you @@.yellowgreen;<<print cashFormat(_income)>>@@ this week. <<case "religion">> <<set _income += random(2000,3000)>> The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;<<print cashFormat(_income)>>@@ for salvation. <<case "roman law">> <<set _income += random(2000,3000)>> Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;<<print cashFormat(_income)>>@@ for you to forget the shame they've put on your arcology. <<case "roman">> <<set _income += random(1500,2500)>> Slaveowners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "egyptian">> <<set _income += random(1500,2500)>> Having a society that likes incest often means that people are ready to go to great lengths to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "aztec law">> <<set _income += random(2000,3000)>> People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "aztec">> <<set _income += random(1500,2500)>> There are a lot of slaveowners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "imperial law">> <<set _income += random(2000,3000)>> With Imperial Knights contantly patrolling the streets and a strict noble hierarchy flowing up from your Barons directly to you, you have a great deal of room to play with legal codes and edifices - which, of course, are constantly being modified to be eternally in your favor. The Barons and Knights who maintain your arcology happily turn a blind eye as you skim trade income directly into your pockets - after all, they're going to benefit from your success too. Sly manipulation of trade codes has earned you @@.yellowgreen;<<print cashFormat(_income)>>@@. <<case "imperial">> <<set _income += random(1500,2500)>> Your new Imperial culture fosters a particularly large amount of trade, given its fascination with high technology and old world culture. The constant influx of new fashions, materials, and technologies allows for one of the rarest oppurtunities for an ultra-wealthy plutocrat such as yourself; the chance to earn an honest dollar. By spending time at the bustling marketplace and trading in fashion, you've made @@.yellowgreen;<<print cashFormat(_income)>>@@. <<case "arabian law">> <<set _income += random(2000,3000)>> You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizya, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;<<print cashFormat(_income)>>@@ to put in your pockets. <<case "arabian">> <<set _income += random(1500,2500)>> People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "edo law">> <<set _income += random(2000,3000)>> Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity — they always want to discover what the outside world is like. So you let some news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<case "edo">> <<set _income += random(1500,2500)>> During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slaveowners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;<<print cashFormat(_income)>>@@ you managed to make. <<case "chinese law">> <<set _income += random(2000,3000)>> <<setLocalPronouns _S.HeadGirl>> This time, you have a good idea that will also make use of your Head Girl. You coax $him into thinking $he should accept bribes for the time being, making up a good reason on the spot, and $he ends up bringing back @@.yellowgreen;<<print cashFormat(_income)>>@@ from all the bribes people gave for $him to turn the other way. <<case "chinese">> <<set _income += random(1500,2500)>> Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you to throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<default>> <<set _income += random(500,2000)>> You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;<<print cashFormat(_income)>>.@@ <</switch>> /* reputation effects */ <<if $rep >= 18000>> /* prestigious */ Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, but at the same time, it makes it hard to do so anonymously. <<if _caught || random(1,100) >= 25>> Even with your attempts at discretion, people somehow manage to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire. <<run repX(($rep*.8) - $rep, "personalBusiness")>> <<set $enduringRep *= .5>> <<elseif random(1,100) >= 50>> You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may be helping the shadier businesses in your arcology.@@ <<run repX(($rep*.9) - $rep, "personalBusiness")>> <<set $enduringRep *= .75>> <<else>> You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation.@@ <<run repX(($rep*.95) - $rep, "personalBusiness")>> <<set $enduringRep *= .9>> <</if>> <<elseif $rep >= 9000>> /* well known */ Your reputation helps you find opportunities that need people who have proved discreet. But even when taking precautions, nothing guarantees you can stay anonymous. <<if _caught || random(1,100) >= 40>> Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology. <<run repX(($rep*.9) - $rep, "personalBusiness")>> <<set $enduringRep *= .65>> <<elseif random(1,100) >= 50>> You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not.@@ <<run repX(($rep*.95) - $rep, "personalBusiness")>> <<set $enduringRep *= .9>> <<else>> You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time. <<run repX(($rep*.98) - $rep, "personalBusiness")>> <</if>> <<else>> /* low reputation */ <<if !_caught && random(1,100) >= 90>> You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations. <<run repX(($rep*1.05) - $rep, "personalBusiness")>> <<elseif !_caught && random(1,100) >= 50>> You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading. <<run repX(($rep*.95) - $rep, "personalBusiness")>> <<set $enduringRep *= .95>> <<else>> Some people whisper when you pass by them. They seem to know who you are, and you know that @@.red;after a bit of alcohol, their tongue will come loose,@@ and you can't afford to shut them up right here, right now. <<run repX(($rep*.9) - $rep, "personalBusiness")>> <<set $enduringRep *= .8>> <</if>> <</if>> <<set _income += Math.trunc(Math.min(3000 * Math.log($cash+1), $cash * 0.07))>> This week, your illicit and legitimate business dealings earned you a combined total of @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<run cashX(_income, "personalBusiness")>> <<elseif ($cash > 1000) && ($personalAttention == "business")>> <<if $PC.belly >= 1500>> <<set _income = random(500,1000)>> <<else>> <<set _income = random(1000,1500)>> <</if>> <<if $PC.skill.trading >= 100>> You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money: <<set _income += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<elseif $PC.career == "arcology owner">> You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money: <<set _income += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<else>> You focus on business this week and make some money: <<set _income += Math.trunc(Math.min(3500 * Math.log($cash), $cash * 0.07))>> <</if>> @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<run cashX(_income, "personalBusiness")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>. <<run FutureSocieties.Change("RomanRevivalist", 2)>> <</if>> <<elseif ($cash > 1000)>> <<set _income = Math.trunc(Math.min(3000 * Math.log($cash), $cash * 0.07))>> This week, your business endeavors made you @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<run cashX(_income, "personalBusiness")>> <<else>> You have enough cash to manage your affairs, but not enough to do much business. <</if>> <<if ($personalAttention == "proclamation")>> <<if ($SecExp.proclamation.currency == "authority" && $SecExp.core.authority >= 2000) || ($SecExp.proclamation.currency == "reputation" && $rep >= 4000) || ($SecExp.proclamation.currency == "cash" && $cash >= 8000)>> After several days of preparation you are ready to issue the proclamation. You announce to the arcology your plans and in short order you use <<if $SecExp.proclamation.currency == "authority">>control over the arcology<<elseif $SecExp.proclamation.currency == "reputation">>great influence<<elseif $SecExp.proclamation.currency == "cash">> vast financial means<</if>> to <<if $SecExp.proclamation.type == "security">> gather crucial information for your security department. In just a few many hours holes are plugged and most moles are eliminated. @@.green;Your security greatly increased.@@ <<set $SecExp.core.security = Math.clamp($SecExp.core.security + 25,0,100)>> <<elseif $SecExp.proclamation.type == "crime">> force the arrest of many suspected citizens. Their personal power allowed them to avoid justice for a long time, but this day is their end. @@.green;Your crime greatly decreased.@@ <<set $SecExp.core.crimeLow = Math.clamp($SecExp.core.crimeLow - 25,0,100)>> <</if>> <<if $SecExp.proclamation.currency == "authority">> <<set $SecExp.core.authority = Math.clamp($SecExp.core.authority - 2000,0,20000)>> <<elseif $SecExp.proclamation.currency == "reputation">> <<run repX(Math.clamp($rep - 2000,0,20000), "personalBusiness")>> <<else>> <<run cashX(-8000, "personalBusiness")>> <</if>> <<set $SecExp.proclamation.cooldown = 4, $personalAttention = "business">> <<else>> As you currently lack the minimum amount of your chosen proclamation currency, $SecExp.proclamation.currency, it would be unwise to attempt execution of your $SecExp.proclamation.type this week. <</if>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> <<set _X = 1>> <</if>> /* <<if $PC.actualAge >= $IsPastPrimePC>> */ /* <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> */ /* <<set _X = 0>> */ /* <</if>> */ <<if $PC.health.shortDamage < 30>> <<switch $personalAttention>> <<case "trading">> <<set _oldSkill = $PC.skill.trading>> <<if _X == 1>> <<set $PC.skill.trading += _Cal>> <<else>> <<set $PC.skill.trading -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.trading > 10>> You now have @@.green;basic knowledge@@ about how to be a venture capitalist. <<else>> You have made progress towards a basic knowledge of venture capitalism. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.trading > 30>> You now have @@.green;some skill@@ as a venture capitalist. <<else>> You have made progress towards being skilled in venture capitalism. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.trading > 60>> You are now an @@.green;expert venture capitalist.@@ <<else>> You have made progress towards being an expert in venture capitalism. <</if>> <<else>> <<if $PC.skill.trading >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master venture capitalist.@@ <<else>> You have made progress towards mastering venture capitalism. <</if>> <</if>> <<case "warfare">> <<set _oldSkill = $PC.skill.warfare>> <<if _X == 1>> <<set $PC.skill.warfare += _Cal>> <<else>> <<set $PC.skill.warfare -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.warfare > 10>> You now have @@.green;basic knowledge@@ about how to be a mercenary. <<else>> You have made progress towards a basic knowledge of mercenary work. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.warfare > 30>> You now have @@.green;some skill@@ as a mercenary. <<else>> You have made progress towards being skilled in mercenary work. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.warfare > 60>> You are now an @@.green;expert mercenary.@@ <<else>> You have made progress towards being an expert in mercenary work. <</if>> <<else>> <<if $PC.skill.warfare >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master mercenary.@@ <<else>> You have made progress towards mastering mercenary work. <</if>> <</if>> <<case "slaving">> <<set _oldSkill = $PC.skill.slaving>> <<if _X == 1>> <<set $PC.skill.slaving += _Cal>> <<else>> <<set $PC.skill.slaving -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.slaving > 10>> You now have @@.green;basic knowledge@@ about how to be a slaver. <<else>> You have made progress towards a basic knowledge of slaving. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.slaving > 30>> You now have @@.green;some skill@@ as a slaver. <<else>> You have made progress towards being skilled in slaving. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.slaving > 60>> You are now an @@.green;expert slaver.@@ <<else>> You have made progress towards being an expert in slaving. <</if>> <<else>> <<if $PC.skill.slaving >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slaver.@@ <<else>> You have made progress towards mastering slaving. <</if>> <</if>> <<case "engineering">> <<set _oldSkill = $PC.skill.engineering>> <<if _X == 1>> <<set $PC.skill.engineering += _Cal>> <<else>> <<set $PC.skill.engineering -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.engineering > 10>> You now have @@.green;basic knowledge@@ about how to be an arcology engineer. <<else>> You have made progress towards a basic knowledge of arcology engineering. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.engineering > 30>> You now have @@.green;some skill@@ as an arcology engineer. <<else>> You have made progress towards being skilled in arcology engineering. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.engineering > 60>> You are now an @@.green;expert arcology engineer.@@ <<else>> You have made progress towards being an expert in arcology engineering. <</if>> <<else>> <<if $PC.skill.engineering >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master arcology engineer.@@ <<else>> You have made progress towards mastering arcology engineering. <</if>> <</if>> <<case "medicine">> <<set _oldSkill = $PC.skill.medicine>> <<if _X == 1>> <<set $PC.skill.medicine += _Cal>> <<else>> <<set $PC.skill.medicine -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.medicine > 10>> You now have @@.green;basic knowledge@@ about how to be a slave surgeon. <<else>> You have made progress towards a basic knowledge of slave surgery. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.medicine > 30>> You now have @@.green;some skill@@ as a slave surgeon. <<else>> You have made progress towards being skilled in slave surgery. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.medicine > 60>> You are now an @@.green;expert slave surgeon.@@ <<else>> You have made progress towards being an expert in slave surgery. <</if>> <<else>> <<if $PC.skill.medicine >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slave surgeon.@@ <<else>> You have made progress towards mastering slave surgery. <</if>> <</if>> <<case "hacking">> <<set _oldSkill = $PC.skill.hacking>> <<if _X == 1>> <<set $PC.skill.hacking += _Cal>> <<else>> <<set $PC.skill.hacking -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.skill.hacking > 10>> You now have @@.green;basic knowledge@@ about how to hack and manipulate data. <<else>> You have made progress towards a basic knowledge of hacking and data manipulation. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.skill.hacking > 30>> You now have @@.green;some skill@@ as a hacker. <<else>> You have made progress towards being skilled in hacking and data manipulation. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.skill.hacking > 60>> You are now an @@.green;expert hacker.@@ <<else>> You have made progress towards being an expert in hacking and data manipulation. <</if>> <<else>> <<if $PC.skill.hacking >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master hacker.@@ <<else>> You have made progress towards mastering hacking and data manipulation. <</if>> <</if>> <<case "technical accidents">> <<set _windfall = Math.trunc((150*$PC.skill.hacking)+random(100,2500)), _X = 0>> <<if $PC.skill.hacking == -100>> <<set _Catchtchance = 10>> <<elseif $PC.skill.hacking <= -75>> <<set _Catchtchance = 30>> <<elseif $PC.skill.hacking <= -50>> <<set _Catchtchance = 40>> <<elseif $PC.skill.hacking <= -25>> <<set _Catchtchance = 45>> <<elseif $PC.skill.hacking == 0>> <<set _Catchtchance = 50>> <<elseif $PC.skill.hacking <= 25>> <<set _Catchtchance = 60>> <<elseif $PC.skill.hacking <= 50>> <<set _Catchtchance = 70>> <<elseif $PC.skill.hacking <= 75>> <<set _Catchtchance = 85>> <<elseif $PC.skill.hacking >= 100>> <<set _Catchtchance = 100>> <</if>> This week your services to the highest bidder earned you @@.yellowgreen;<<print cashFormat(_windfall)>>.@@ <<if random(0,100) >= _Catchtchance>> However, since the source of the attack was traced back to your arcology, your <<if $secExpEnabled > 0>> <<set _X = 1>> @@.red;authority,@@ <<set $SecExp.core.authority -= random(100,500)>> @@.red;crime rate@@ <<set $SecExp.core.crimeLow += random(10,25)>> and <</if>> @@.red;reputation@@ <<run repX(forceNeg(random(50,500)), "event")>> <<if _X != 1>> has <<else>> have all <</if>> been negatively affected. <</if>> <<if $PC.skill.hacking < 100>> <<= IncreasePCSkills('hacking', 0.5)>> <</if>> <<run cashX(_windfall, "personalBusiness")>> <</switch>> <</if>> <<if $policies.cashForRep == 1>> <<if $cash > 1000>> This week you gave up business opportunities worth <<print cashFormat(policies.cost())>> to help deserving citizens, @@.green;burnishing your reputation.@@ <<run repX(1000, "personalBusiness")>> <<run cashX(forceNeg(policies.cost()), "policies")>> <<if $PC.degeneracy > 1>> This also helps @@.green;offset any rumors@@ about your private actions. <<set $PC.degeneracy -= 1>> <</if>> <<else>> Money was too tight this week to risk giving up any business opportunities. <</if>> <</if>> <<if $policies.goodImageCampaign == 1>> <<if $cash > 5000>> This week you paid <<print cashFormat(policies.cost())>> to have positive rumors spread about you, @@.green;making you look good<<if $PC.degeneracy > 1>> and weakening existing undesirable rumors<<set $PC.degeneracy -= 2>><</if>>.@@ <<run repX(500, "personalBusiness")>> <<run cashX(forceNeg(policies.cost()), "policies")>> <<else>> You lacked enough extra ¤ to pay people to spread positive rumors about you this week. <</if>> <</if>> <<if $rep > 20>> <<if $policies.cashForRep == -1>> This week you used your position to secure business opportunities worth <<print cashFormat(policies.cost())>> at the expense of citizens, @@.red;damaging your reputation.@@ <<run repX(-20, "personalBusiness")>> <<run cashX(policies.cost(), "personalBusiness")>> <</if>> <</if>> <<if $rep <= 18000>> <<if $policies.regularParties == 0>> <<if $rep > 3000>> Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens. <<run repX(-50, "personalBusiness")>> <<else>> Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties. <</if>> <</if>> <</if>> <<if $secExpEnabled > 0>> <<if $SecExp.smilingMan.progress === 10 && random(1,100) >= 85>> This week one of the offside adventures of The Smiling Man produced a copious amount of money, of which @@.yellowgreen;you receive your share.@@ <<run cashX(random(10,20) * 1000, "personalBusiness")>> <</if>> <<if $SecExp.buildings.secHub && $SecExp.edicts.sellData == 1>> <<set _upgradeCount = 0>> <<set _upgradeCount += Object.values($SecExp.buildings.secHub.upgrades.security).reduce((a, b) => a + b)>> <<set _upgradeCount += Object.values($SecExp.buildings.secHub.upgrades.crime).reduce((a, b) => a + b)>> <<set _upgradeCount += Object.values($SecExp.buildings.secHub.upgrades.intel).reduce((a, b) => a + b)>> <<set _dataGain = _upgradeCount * 200>> <<if !Number.isInteger(_dataGain)>> <br>@@.red;Error, dataGain is NaN@@ <<else>> You are selling the data collected by your security department, which earns a discreet sum of @@.yellowgreen;<<print cashFormat(_dataGain)>>.@@ <<run cashX(_dataGain, "personalBusiness")>> Many of your citizens are not enthusiastic of this however, @@.red;damaging your authority.@@ <<set $SecExp.core.authority -= 50>> <</if>> <</if>> <<if $SecExp.buildings.propHub && $SecExp.buildings.propHub.upgrades.marketInfiltration > 0>> <<set _blackMarket = random(7000,8000)>> Your secret service makes use of black markets and illegal streams of goods to make a profit, making you @@.yellowgreen;<<print cashFormat(_blackMarket)>>.@@ This however allows @@.red;crime to flourish@@ in the underbelly of the arcology. <<set $SecExp.core.crimeLow += random(1,3)>> <<run cashX(_blackMarket, "personalBusiness")>> <</if>> <<if $arcRepairTime > 0>> The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works. <<run cashX(-5000, "personalBusiness")>> <<set $arcRepairTime--, IncreasePCSkills('engineering', 0.1)>> <</if>> <<if $SecExp.buildings.weapManu>> <br><br>The weapons manufacturing complex produces armaments <<if $SecExp.buildings.weapManu.productivity <= 2>> at a steady pace. <<else>> with great efficiency. <</if>> <<set _income = 0>> <<set _price = Math.trunc(Math.clamp(random(1,2) + ($arcologies[0].prosperity / 15) - ($week / 30), 2, 8))>> <<set _factoryMod = Math.round(1 + ($SecExp.buildings.weapManu.productivity + $SecExp.buildings.weapManu.lab) / 2 + ($SecExp.buildings.weapManu.menials / 100))>> <<if $SecExp.buildings.weapManu.sellTo.citizen == 1>> <<if $SecExp.edicts.weaponsLaw == 3>> Your lax regulations regarding weapons allows your citizens to buy much of what you are capable of producing. <<set _income += Math.round(($ACitizens * 0.1) * _price * _factoryMod)>> <<elseif $SecExp.edicts.weaponsLaw >= 1>> Your policies allow your citizen to buy your weaponry and they buy much of what you are capable of producing. <<set _income += Math.round((($ACitizens * 0.1) * _price * _factoryMod) / (3 - $SecExp.edicts.weaponsLaw))>> <<else>> Your policies do allow your citizen to buy weaponry, meaning all your income will come from exports. <</if>> <</if>> <<if $SecExp.buildings.weapManu.sellTo.raiders == 1>> Some weapons are sold to the various raider gangs infesting the wastelands. <<set _income += Math.round($week / 3 * (_price / 2) * 10 * _factoryMod)>> <</if>> <<if $SecExp.buildings.weapManu.sellTo.oldWorld == 1>> Part of our production is sold to some old world nations. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $SecExp.buildings.weapManu.sellTo.FC == 1>> A share of our weapons production is sold to other Free Cities. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $peacekeepers.strength >= 50>> The peacekeeping force is always in need of new armaments and is happy to be supplied by their ally. <<set _income += Math.round($peacekeepers.strength * _price * 10 * _factoryMod)>> <</if>> <<set _income = Math.trunc(_income * 0.5)>> This week we made @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<if !Number.isInteger(_income)>> <br>@@.red;Error failed to calculate income@@ <<else>> <<run cashX(_income, "personalBusiness")>> <</if>> <</if>> <<if $SecExp.edicts.taxTrade == 1>> <<set _tradeTax = Math.ceil($SecExp.core.trade * random(80,120))>> <br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat(_tradeTax)>>.@@ <<run cashX(Math.ceil(_tradeTax), "personalBusiness")>> <</if>> <br> <</if>> Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $plot == 1>> <<if $week > 10>> <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness = 1>> <<if $weatherCladding == 1>> <<set _weatherRepairCost = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<run repX(500, "architecture")>> <<elseif $weatherCladding == 2>> <<set _weatherRepairCost to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<run repX(500, "architecture")>> <<else>> <<set _weatherRepairCost = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), IncreasePCSkills('engineering', 0.1)>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat(_weatherRepairCost)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<run repX(-50, "architecture")>> <</if>> <<if $cash > 0>> <<run cashX(forceNeg(Math.trunc(_weatherRepairCost)), "weather")>> <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged,@@ but your public reputation is left intact. <<if $eugenicsFullControl != 1>> The Societal Elite @@.red;are troubled by your failure.@@ <<set $failedElite += 100>> <</if>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering', 0.1)>> <</if>> <<run cashX(forceNeg(Math.trunc(_weatherRepairCost/4)), "weather")>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), IncreasePCSkills('engineering', 0.1)>> <</if>> <<run repX((Math.trunc($rep*0.9)) - $rep, "weather")>> <<= IncreasePCSkills('engineering', 0.1)>> <<run cashX(forceNeg(Math.trunc(_weatherRepairCost/4)), "weather")>> <</if>> <<elseif $weatherToday.severity-$weatherCladding <= 2>> <<if $weatherToday.severity > 2>> <<set $weatherAwareness = 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. <<run repX(500, "architecture")>> <</if>> <</if>> <</if>> <</if>> <<set $costs = Math.trunc(Math.abs(calculateCosts.bill()) * 100)/100>> /*overwrite the prediction and actually pay the bill. GetCost should return a negative. Round to two decimal places.*/ <<if isNaN($costs)>> <br>@@.red;Error, costs is NaN@@ <</if>> /*Adding random changes to slave demand and supply*/ <<run endWeekSlaveMarket()>> <<if $menialDemandFactor <= -35000>> <br>Demand for slaves is approaching a @@.red;''historic low'',@@ forecasts predict <<if $deltaDemand > 0>> the market will turn soon and @@.green;''demand will rise''.@@ <<elseif $deltaDemand < 0>> @@.red;''demand will continue to weaken'',@@ but warn the bottom is in sight. <<else>> the current demand will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialDemandFactor <= -20000>> <br>Demand for slaves is @@.red;''very low'',@@ forecasts predict <<if $deltaDemand > 0>> the market will turn soon and @@.green;''demand will rise''.@@ <<elseif $deltaDemand < 0>> @@.red;''demand will continue to weaken''.@@ <<else>> the current demand will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialDemandFactor >= 35000>> <br>Demand for slaves is approaching a @@.green;''historic high'',@@ forecasts predict <<if $deltaDemand > 0>> @@.green;''demand will continue to rise'',@@ but warn the peak is in sight. <<elseif $deltaDemand < 0>> the market will turn soon and @@.red;''demand will weaken''.@@ <<else>> the current demand will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialDemandFactor >= 20000>> <br>Demand for slaves is @@.green;''very high'',@@ forecasts predict <<if $deltaDemand > 0>> @@.green;''demand will continue to rise''.@@ <<elseif $deltaDemand < 0>> the market will turn soon and @@.red;''demand will weaken''.@@ <<else>> the current demand will @@.yellow;''stabilize''.@@ <</if>> <<else>> <br>Demand for slaves is @@.yellow;''average'',@@ forecasts predict <<if $deltaDemand > 0>> the market will see @@.green;''rising demand''.@@ <<elseif $deltaDemand < 0>> the market will see @@.red;''weakening demand''.@@ <<else>> it will @@.yellow;''remain stable''@@ for the coming months. <</if>> <</if>> <<if $menialSupplyFactor <= -35000>> <br>Supply of slaves is approaching a @@.green;''historic low'',@@ forecasts predict <<if $deltaSupply > 0>> the market will turn soon and @@.red;''supply will rise''.@@ <<elseif $deltaSupply < 0>> @@.green;''supply will continue to weaken'',@@ but warn the bottom is in sight. <<else>> the current supply will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialSupplyFactor <= -20000>> <br>Supply for slaves is @@.green;''very low'',@@ forecasts predict <<if $deltaSupply > 0>> the market will turn soon and @@.red;''supply will rise''.@@ <<elseif $deltaSupply < 0>> @@.green;''supply will continue to weaken''.@@ <<else>> the current supply will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialSupplyFactor >= 35000>> <br>Supply for slaves is approaching a @@.red;''historic high'',@@ forecasts predict <<if $deltaSupply > 0>> @@.red;''supply will continue to rise'',@@ but warn the peak is in sight. <<elseif $deltaSupply < 0>> the market will turn soon and @@.green;''supply will weaken''.@@ <<else>> the current supply will @@.yellow;''stabilize''.@@ <</if>> <<elseif $menialSupplyFactor >= 20000>> <br>Supply for slaves is @@.red;''very high'',@@ forecasts predict <<if $deltaSupply > 0>> @@.red;''supply will continue to rise''.@@ <<elseif $deltaSupply < 0>> the market will turn soon and @@.green;''supply will weaken''.@@ <<else>> the current supply will @@.yellow;''stabilize''.@@ <</if>> <<else>> <br>Supply for slaves is @@.yellow;''average'',@@ forecasts predict <<if $deltaSupply > 0>> the market will see @@.red;''rising supply''.@@ <<elseif $deltaSupply < 0>> the market will see @@.green;''weakening supply''.@@ <<else>> it will @@.yellow;''remain stable''@@ for the coming months. <</if>> <</if>> /* Menial and regular slave markets are part of the same market, e.a. if (menial)slave supply goes up, all slave prices fall. The RomanFS may need further tweaking (it probably got weaker). Could increase the slave supply cap if this FS is chosen to fix. */ <<set $slaveCostFactor = menialSlaveCost()/1000>> <<if $arcologies[0].FSRomanRevivalist > random(1,150)>> <<if $slaveCostFactor > 0.8>> <br><br>@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <<set $menialSupplyFactor += 2000>> <<else>> <br><br>@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <</if>> <</if>> <<if $difficultySwitch == 1>> <<if $econWeatherDamage > 0>> <<set _repairSeed = random(1,3)>> <<if $disasterResponse == 0>> <<if _repairSeed == 3>> <<set $econWeatherDamage -= 1>> <<set $localEcon += 1>> <</if>> <<elseif $disasterResponse == 1>> <<if _repairSeed > 1>> <<set $econWeatherDamage -= 1>> <<set $localEcon += 1>> <</if>> <<else>> <<if _repairSeed == 3>> <<if $econWeatherDamage > 1>> <<set $econWeatherDamage -= 2>> <<set $localEcon += 2>> <<else>> <<set $econWeatherDamage -= 1>> <<set $localEcon += 1>> <</if>> <<else>> <<set $econWeatherDamage -= 1>> <<set $localEcon += 1>> <</if>> <</if>> <</if>> <<if $terrain != "oceanic">> <<if $weatherToday.severity == 3>> <<set $localEcon -= 1>> <<set $econWeatherDamage += 1>> <br><br>This week's terrible weather did a number on the region, @@.red;hurting the local economy.@@ <<if $disasterResponse == 0>>//Investing in a disaster response unit will speed up recovery//<</if>> <<elseif $weatherToday.severity > 3>> <<set $localEcon -= 3>> <<set $econWeatherDamage += 3>> <br><br>This week's extreme weather ravaged the region, @@.red;the local economy is seriously disrupted.@@ <<if $disasterResponse == 0>>//Investing in a disaster response unit will speed up recovery//<</if>> <</if>> <</if>> <</if>> <<if $SF.Toggle && $SF.Active >= 1>> <<= App.SF.AAR()>> <</if>>
MonsterMate/fc
src/uncategorized/persBusiness.tw
tw
mit
59,024
:: Personal Attention Select [nobr jump-to-safe jump-from-safe] <<set $nextButton = "Back to Main", $nextLink = "Main">> [[Focus on business|Main][$personalAttention = "business"]] <<if $PC.career == "gang">> <br>[[Help people "pass" things around|Main][$personalAttention = "smuggling"]] <<elseif $PC.career == "escort">> <br>[[Focus on "connecting"|Main][$personalAttention = "whoring"]] <<elseif $PC.career == "servant">> <br>[[Maintain your home|Main][$personalAttention = "upkeep"]] <</if>> <<if $PC.skill.warfare > 25>> <br>[[Survey your arcology's defenses in person|Main][$personalAttention = "defensive survey"]] <</if>> <<if $PC.skill.engineering > 25>> <br> <<if ($arcologies[0].prosperity + 1 * (1 + Math.ceil($PC.skill.engineering/100))) < $AProsperityCap>> [[Contribute to a local development project|Main][$personalAttention = "development project"]] <<else>> Contributing to a local development project @@.yellow;would be futile.@@ <</if>> <</if>> <<if $PC.skill.hacking > 25>> <br>[[Sell your intrusion services to the highest bidder|Main][$personalAttention = "technical accidents"]] <</if>> <<if $HeadGirlID != 0>> <br>[[Support your Head Girl|Main][$personalAttention = "HG"]] <</if>> <br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex"]] <<if $secExpEnabled > 0>> <br> <<include "proclamations">> <</if>> <br> <<if $PC.actualAge >= $IsInPrimePC>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <br> <<if $PC.skill.trading >= 100>> //You are a master trader.// <<else>> <<if $PC.skill.trading > 60>> //You are an expert trader.// <<elseif $PC.skill.trading > 30>> //You have some skill as a trader.// <<elseif $PC.skill.trading > 10>> //You have basic knowledge as a trader.// <<else>> //You have no knowledge as a trader.// <</if>> <<if $personalAttention == "trading">> You are training in venture capitalism. <<elseif $PC.skill.trading < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a merchant to train you in commerce|Main][$personalAttention = "trading"]] <</if>> <</if>> <br> <<if $PC.skill.warfare >= 100>> //You are a master tactician.// <<else>> <<if $PC.skill.warfare > 60>> //You are an expert tactician.// <<elseif $PC.skill.warfare > 30>> //You have some skill as a tactician.// <<elseif $PC.skill.warfare > 10>> //You have basic knowledge as a tactician.// <<else>> //You have no knowledge as a tactician.// <</if>> <<if $personalAttention == "warfare">> You are training in tactics. <<elseif $PC.skill.warfare < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare"]] <</if>> <</if>> <br> <<if $PC.skill.slaving >= 100>> //You are a master slaver.// <<else>> <<if $PC.skill.slaving > 60>> //You are an expert slaver.// <<elseif $PC.skill.slaving > 30>> //You have some skill as a slaver.// <<elseif $PC.skill.slaving > 10>> //You have basic knowledge as a slaver.// <<else>> //You have no knowledge as a slaver.// <</if>> <<if $personalAttention == "slaving">> You are training in slaving. <<elseif $PC.skill.slaving < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving"]] <</if>> <</if>> <br> <<if $PC.skill.engineering >= 100>> //You are a master arcology engineer.// <<else>> <<if $PC.skill.engineering > 60>> //You are an expert arcology engineer.// <<elseif $PC.skill.engineering > 30>> //You have some skill as an arcology engineer.// <<elseif $PC.skill.engineering > 10>> //You have basic knowledge as an arcology engineer.// <<else>> //You have no knowledge as an arcology engineer.// <</if>> <<if $personalAttention == "engineering">> You are training in arcology engineering. <<elseif $PC.skill.engineering < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering"]] <</if>> <</if>> <br> <<if $PC.skill.medicine >= 100>> //You are a master surgeon.// <<else>> <<if $PC.skill.medicine > 60>> //You are an expert surgeon.// <<elseif $PC.skill.medicine > 30>> //You have some skill as a surgeon.// <<elseif $PC.skill.medicine > 10>> //You have basic knowledge as a surgeon.// <<else>> //You have no knowledge as a surgeon.// <</if>> <<if $personalAttention == "medicine">> You are training in slave surgery. <<elseif $PC.skill.medicine < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine"]] <</if>> <</if>> <br> <<if $PC.skill.hacking >= 100>> //You are a master hacker.// <<else>> <<if $PC.skill.hacking > 60>> //You are an expert hacker.// <<elseif $PC.skill.hacking > 30>> //You have some skill as a hacker.// <<elseif $PC.skill.hacking > 10>> //You have basic knowledge as a hacker.// <<else>> //You have no knowledge as a hacker.// <</if>> <<if $personalAttention == "hacking">> You are training in hacking and data manipulation. <<elseif $PC.skill.hacking < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a specialist to train you in hacking|Main][$personalAttention = "hacking"]] <</if>> <</if>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC && ($PC.skill.medicine < 100 || $PC.skill.engineering < 100 || $PC.skill.slaving < 100 || $PC.skill.warfare < 100 || $PC.skill.trading < 100 || $PC.skill.hacking < 100)>><br>//Training will cost <<print cashFormat(_cost)>> per week.//<</if>> <br><br> <<if typeof $personalAttention != "object" || $personalAttention.length == 0>> You have not selected a slave for your personal attention. <<else>> <<if $personalAttention.length > ($PC.skill.slaving >= 100 ? 2 : 1)>> <<set $personalAttention.deleteAt(0)>> <</if>> <<for _i = 0; _i < $personalAttention.length; _i++>> <<set $activeSlave = getSlave($personalAttention[_i].ID)>> /* duplicate check — should not happen if slaveSummary is doing its job */ <<if $personalAttention.map(function(s) { return s.ID; }).count($activeSlave.ID) > 1>> <<set $personalAttention.deleteAt(_i), $personalAttention.deleteAt(_i), _i-->> <<continue>> <</if>> <<if $personalAttention[_i].trainingRegimen == "undecided">> <<if ($activeSlave.health.condition < -20)>> <<set $personalAttention[_i].trainingRegimen = "look after her">> <<elseif ($activeSlave.behavioralFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">> <</if>> <<elseif ($activeSlave.sexualFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">> <</if>> <<elseif ($activeSlave.fetishKnown != 1)>> <<set $personalAttention[_i].trainingRegimen = "explore her sexuality">> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> <<set $personalAttention[_i].trainingRegimen = "break her will">> <<else>> <<set $personalAttention[_i].trainingRegimen = "build her devotion">> <</if>> <</if>> <<capture $activeSlave, _i>> <<if _i > 0>><br><br><</if>> <<run App.Utils.setLocalPronouns($activeSlave)>> You will give <span class='slave-name'><<= SlaveFullName($activeSlave)>></span> your personal attention this week. Your training will seek to <<span "training"+_i>><strong><<print $personalAttention[_i].trainingRegimen.replace("her", $his)>></strong><</span>>. <br>Change training objective: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> <<link "Break $his will">><<set $personalAttention[_i].trainingRegimen = "break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> | <<link "Use enhanced breaking techniques">><<set $personalAttention[_i].trainingRegimen = "harshly break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> <<link "Build $his devotion">><<set $personalAttention[_i].trainingRegimen = "build her devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>> <<link "Explore $his sexuality and fetishes">><<set $personalAttention[_i].trainingRegimen = "explore her sexuality">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> //You already understand $his sexuality// <</if>> <<if ($activeSlave.behavioralFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove $his behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> | //$He must be broken before $his flaws can be softened// <<else>> | <<link "Soften $his behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove $his sexual flaw">><<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> <<if ($activeSlave.behavioralFlaw == "none")>> | //$He must be broken before $his flaws can be softened// <</if>> <<elseif ["abusive", "anal addict", "attention whore", "breast growth", "breeder", "cum addict", "malicious", "neglectful", "self hating"].includes($activeSlave.sexualFlaw)>> | //Paraphilias cannot be softened// <<else>> | <<link "Soften $his sexual flaw">><<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.skill.anal >= 100 && $activeSlave.skill.oral >= 100 && $activeSlave.skill.whoring >= 30 && $activeSlave.skill.entertainment >= 30>> <<if $activeSlave.skill.vaginal >= 100 && $activeSlave.vagina > -1>> //$He knows all the skills you can teach// <<elseif $activeSlave.dick == 0 && $activeSlave.scrotum == 0 && $activeSlave.vagina == -1>> //$He knows all the skills you can teach a null slave// <<elseif $activeSlave.dick > 0 && $activeSlave.balls == 0>> //$He knows all the skills you can teach a gelded slave// <<elseif $activeSlave.dick > 0 && $activeSlave.boobs > 300 && $activeSlave.vagina == -1>> //$He knows all the skills you can teach a shemale slave// <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> //$He's too disobedient to learn sex skills// <<else>> <<link "Teach $him">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> //$He's too disobedient to learn sex skills// <<else>> <<link "Teach $him">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Care for $him">><<set $personalAttention[_i].trainingRegimen = "look after her">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Induce a flaw: <<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">> <<link "Arrogance">><<set $personalAttention[_i].trainingRegimen = "induce arrogance">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">> | <<link "Bitchiness">><<set $personalAttention[_i].trainingRegimen = "induce bitchiness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">> | <<link "Odd behavior">><<set $personalAttention[_i].trainingRegimen = "induce odd behavior">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">> | <<link "Hatred of men">><<set $personalAttention[_i].trainingRegimen = "induce hatred of men">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">> | <<link "Hatred of women">><<set $personalAttention[_i].trainingRegimen = "induce hatred of women">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">> | <<link "Gluttony">><<set $personalAttention[_i].trainingRegimen = "induce gluttony">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">> | <<link "Anorexia">><<set $personalAttention[_i].trainingRegimen = "induce anorexia">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">> | <<link "Religious devotion">><<set $personalAttention[_i].trainingRegimen = "induce religious devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">> | <<link "Liberation">><<set $personalAttention[_i].trainingRegimen = "induce liberation">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">> | <<link "Hatred of oral">><<set $personalAttention[_i].trainingRegimen = "induce hatred of oral">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "painal queen" && $activeSlave.sexualFlaw != "hates anal">> | <<link "Hatred of anal">><<set $personalAttention[_i].trainingRegimen = "induce hatred of anal">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">> | <<link "Hatred of penetration">><<set $personalAttention[_i].trainingRegimen = "induce hatred of penetration">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">> | <<link "Shame">><<set $personalAttention[_i].trainingRegimen = "induce shame">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">> | <<link "Sexual idealism">><<set $personalAttention[_i].trainingRegimen = "induce sexual idealism">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">> | <<link "Sexual repression">><<set $personalAttention[_i].trainingRegimen = "induce sexual repression">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">> | <<link "Sexual apathy">><<set $personalAttention[_i].trainingRegimen = "induce sexual apathy">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">> | <<link "Crudity">><<set $personalAttention[_i].trainingRegimen = "induce crudity">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">> | <<link "Judgment">><<set $personalAttention[_i].trainingRegimen = "induce judgement">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetishStrength > 95>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">> | <<link "Cum addiction">><<set $personalAttention[_i].trainingRegimen = "induce cum addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">> | <<link "Anal addiction">><<set $personalAttention[_i].trainingRegimen = "induce anal addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">> | <<link "Attention whoring">><<set $personalAttention[_i].trainingRegimen = "induce attention whoring">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">> | <<link "Breast growth obsession">><<set $personalAttention[_i].trainingRegimen = "induce breast growth obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">> | <<link "Abusiveness">><<set $personalAttention[_i].trainingRegimen = "induce abusiveness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">> | <<link "Maliciousness">><<set $personalAttention[_i].trainingRegimen = "induce maliciousness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">> | <<link "Self hatred">><<set $personalAttention[_i].trainingRegimen = "induce self hatred">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">> | <<link "Sexual self neglect">><<set $personalAttention[_i].trainingRegimen = "induce sexual self neglect">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">> | <<link "Breeding obsession">><<set $personalAttention[_i].trainingRegimen = "induce breeding obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<else>> | //Paraphilias can only be induced from a strong fetish// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Inducing flaws is difficult and bad for slaves' obedience.// <</capture>> /* $activeSlave, _i */ <</for>> <</if>> /* CLOSES NO SLAVE SELECTED */ <br><br>__Select a slave to train:__ <<if $PC.skill.slaving >= 100>>//Your @@.springgreen;slaving experience@@ allows you to divide your attention between more than one slave each week, with slightly reduced efficiency//<</if>> <<includeDOM App.UI.SlaveList.slaveSelectionList( s => assignmentVisible(s) && s.fuckdoll === 0, s => App.UI.DOM.link(SlaveFullName(s), (id) => {App.UI.selectSlaveForPersonalAttention(id); }, s.ID) )>>
MonsterMate/fc
src/uncategorized/personalAttentionSelect.tw
tw
mit
21,188
:: random event roll <<set $goto = $events.random()>> <<if $goto.startsWith("JSRE")>> <<run App.Events.setGlobalEventForPassageTransition($goto)>> <<set $goto = "JS Random Event">> <</if>> <<goto $goto>>
MonsterMate/fc
src/uncategorized/randomEventRoll.tw
tw
mit
207
:: random event select [nobr] <<set $nextButton = "Refresh", $nextLink = "random event select">> <<if $events.length == 0>> <<set $events.push("RE no event")>> <</if>> <<if $eventSlave != 0>> $eventSlave.slaveName has been randomly selected for an event this week. <br><br> <</if>> ''A random event would have been selected from the following:'' <<set $RESSeventIndex = 0>> <<for $i = 0; $i < $events.length; $i++>> <<capture $i>> <br> <<if $events[$i].startsWith("JSRE")>> <<set _linkText = App.Events.printEventPassage($events[$i])>> <<link _linkText "JS Random Event">><<run App.Events.setGlobalEventForPassageTransition($events[$i])>><</link>> <<else>> [[$events[$i]]] <<if $events[$i] == "RESS">> &ndash; $RESSevent[$RESSeventIndex] <<set $RESSeventIndex += 1>> <</if>> <</if>> <</capture>> <</for>> <br><br> //RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events// <br><br> DEBUG: <br> [[RE no event]] | <<print "[[Go back to previous passage: '" + previous() + "'|previous()][$activeSlave = 0, $eventSlave = 0]] | [[Go all the way back to Scheduled Event|Scheduled Event][$activeSlave = 0, $eventSlave = 0]]">> <br><br> Or enter a fully qualified event name to debug a specific unlisted JS event:<br> <<textbox "_evtName" "" autofocus>> <<link "Check Prerequisites and Casting">> <<script>>$('#debug-out').empty().append(App.Events.debugEvent(State.temporary.evtName));<</script>> <</link>><br> //(for example, "App.Events.RESSMuscles")//<br><br> <span id="debug-out"> /* results gets populated here by jQuery */ </span>
MonsterMate/fc
src/uncategorized/randomEventSelect.tw
tw
mit
1,606
:: Random Individual Event [nobr] <<if $eventSlave == 0>> <<if $cheatMode == 1>> <<set $nextButton = "Refresh", $nextLink = "Random Individual Event", $returnTo = "Random Individual Event", $encyclopedia = "Random Events">> <<link "Skip week-end events" "Next Week">><</link>> <br><br> ''One of the following eligible slaves would have been selected for an individual random event:'' <br> <<for $i = 0; $i < $eligibleSlaves.length; $i++>> <<capture $i>> <<set $eventSlave = getSlave($eligibleSlaves[$i])>> <<set _slaveName = SlaveFullName($eventSlave)>> <br><<print "[[_slaveName|Random Individual Event][$eventSlave = getSlave($eligibleSlaves[$i])]]">> <</capture>> <</for>> <br><br>[[Switch to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0, $eventSlave = 0]] <<else>> <<set $eventSlave = getSlave($eligibleSlaves.random())>> <<goto "Random Individual Event">> <</if>> <<else>> /* initialize event lists as arrays [], not objects {} */ <<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $activeSlave = 0, $legendaryFacility = 0>> /* SUB CHECKS */ <<set $REAnalCowgirlSubIDs = [], $RETasteTestSubIDs = [], $REInterslaveBeggingIDs = [], $RECockmilkInterceptionIDs = [], $REShowerForceSubIDs = [], $RESadisticDescriptionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $REBoobCollisionSubIDs = [], $RERepressedAnalVirginSubIDs = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<if canWalk($slaves[$i])>> <<if canTalk($slaves[$i])>> <<if isSlaveAvailable($slaves[$i])>> <<if $slaves[$i].devotion <= 20>> <<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>> <<if $slaves[$i].anus != 0>> <<set $REShowerForceSubIDs.push($slaves[$i].ID)>> <<set $REIfYouEnjoyItSubIDs.push($slaves[$i].ID)>> <<else>> <<set $RESadisticDescriptionSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <<else>> <<if $slaves[$i].boobs > 3000>> <<set $REBoobCollisionSubIDs.push($slaves[$i].ID)>> <</if>> <<if $slaves[$i].rules.release.slaves === 1>> <<if $slaves[$i].energy > 40>> <<if canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>> <<set $REInterslaveBeggingIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].devotion <= 60>> <<if $slaves[$i].fetish != "buttslut">> <<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>> <<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>> <<if $slaves[$i].devotion > 50>> <<if hasBothLegs($slaves[$i])>> <<set $RERepressedAnalVirginSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <<if assignmentVisible($slaves[$i])>> <<if $slaves[$i].rules.living == "luxurious">> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].anus != 0>> <<if canTaste($slaves[$i])>> <<set $RETasteTestSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].assignment == "work in the dairy" || $slaves[$i].assignment == "get milked">> <<if $slaves[$i].balls>> <<if $slaves[$i].dick>> <<if $slaves[$i].vasectomy == 0 && $slaves[$i].ballType == "human">> <<if canDoAnal($slaves[$i])>> <<set $RECockmilkInterceptionIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $eventSlave.assignment == "work as a servant">> <<run generateRandomEventPoolServant($eventSlave)>> <<else>> <<run generateRandomEventPoolStandard($eventSlave)>> <</if>> /* EVENT RANDOMIZATION */ <<set $events = populateEventArray().concat(App.Events.getIndividualEventsPassageList($eventSlave))>> <<if $cheatMode == 1>> <<goto "random event select">> <<else>> <<goto "random event roll">> <</if>> <</if>> /* CLOSES SLAVE SELECT */
MonsterMate/fc
src/uncategorized/randomIndividualEvent.tw
tw
mit
4,262
:: Random Nonindividual Event [nobr] <<if $eventSlave == 0>> <<set $eventSlave = $slaves.random()>> <<if $cheatMode == 1>> <<set $nextButton = "Refresh", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $encyclopedia = "Random Events">> <<link "Skip week-end events" "Next Week">><</link>> <br><br> ''Any one of your slaves would have been selected for a random non-individual event:'' <br> <<for $i = 0; $i < $slaves.length; $i++>> <<set _slaveName = SlaveFullName($slaves[$i])>> <br><<print "[[_slaveName|Random Nonindividual Event][$eventSlave = $slaves[" + $i + "]]]">> <</for>> <br><br>[[Switch to RIE Eligibility Check|RIE Eligibility Check][$activeSlave = 0, $eventSlave = 0]] <<else>> <<goto "Random Nonindividual Event">> <</if>> <<else>> <<silently>> /* initialize event lists as arrays [], not objects {} */ <<set $events = [], $RecETSevent = [], $REFIevent = [], $PESSevent = [], $PETSevent = [], $REFSevent = [], $activeSlave = 0, _recruitEvents = []>> <<set $seed = 0>> <<if $eventSlave.fuckdoll == 0>> <<if $nicknamesAllowed == 1>> <<if $eventSlave.assignment != "be confined in the arcade">> <<if ($eventSlave.slaveName.indexOf("'") == -1)>> <<if ($week-$eventSlave.weekAcquired >= 4)>> <<if ($eventSlave.devotion >= -20)>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */ <<else>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */ <</if>> <</if>> <</if>> /* closes nickname check */ <</if>> <</if>> /* closes no nicknames option */ <</if>> /* CLOSES FUCKDOLL CHECK */ <<if $week >= 10>> <<set $events.push("P associates public slut")>> <</if>> <<set $legendaryFacility = 1>> <<if $legendaryWhoreID != 0>> <<set $events.push("RE legendary whore")>> <</if>> <<if $legendaryEntertainerID != 0>> <<set $events.push("RE legendary entertainer")>> <</if>> <<if $legendaryCowID != 0>> <<set $events.push("RE legendary cow")>> <</if>> <<if $legendaryBallsID != 0>> <<set $events.push("RE legendary balls")>> <</if>> <<if $legendaryWombID != 0>> <<set $events.push("RE legendary womb")>> <</if>> <<if $legendaryAbolitionistID != 0>> <<set $events.push("RE former abolitionist")>> <</if>> <<if $shelterAbuse <= 5>> <<set _shelterGirls = $slaves.filter(isShelterSlave)>> <<if _shelterGirls.length > 0>> <<set $shelterGirlID = _shelterGirls.random().ID>> <<set $events.push("RE shelter inspection")>> <</if>> <</if>> /* Hyperpreg Inventor Events; 1 = event 1 funding chosen; 2 = event 2 funding chosen;*/ <<if $seePreg != 0 && $seeHyperPreg != 0>> <<if $pregInventor == 0>> <<if $eventSlave.bellyPreg >= 600000 && $eventSlave.counter.birthsTotal > 30 && $eventSlave.ovaries == 1 && canDoVaginal($eventSlave) && canSee($eventSlave)>> <<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>> <<if ($eventSlave.devotion > 90 && $eventSlave.trust > 50) || $eventSlave.sexualFlaw == "breeder">> <<if $eventSlave.intelligence+$eventSlave.intelligenceImplant > 50>> <<set $events.push("RE preg inventor")>> <</if>> <</if>> <</if>> <</if>> <<elseif $pregInventor == 1 && $eventSlave.ID == $pregInventorID>> <<if ($eventSlave.bellyPreg >= 600000)>> <<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>> <<if ($eventSlave.devotion > 50)>> <<set $events.push("RE preg inventor")>> <</if>> <</if>> <</if>> <<elseif $pregInventor == 2 && $pregInventions == 1 && $eventSlave.ID == $pregInventorID>> <<if $FCTV.receiver > 0>> <<if ($eventSlave.bellyPreg >= 1000000)>> <<if $eventSlave.fetish != "mindbroken" && $eventSlave.fuckdoll == 0>> <<if ($eventSlave.devotion > 50)>> <<if $eventSlave.porn.prestige >= 1 || $eventSlave.prestige >= 1>> <<set $events.push("RE preg inventor")>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* Relationship Events */ <<if $seeIncest == 1>> <<set _relatedSlaves = $slaves.filter(function(s) { return s.daughters > 0 || s.sisters > 0; })>> <<set _devMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion > 50 && s.anus != 0 && canWalk(s); })>> <<for _devMothers.length > 0>> <<set $devMother = _devMothers.pluck()>> <<set $devDaughter = randomDaughter($devMother)>> <<if (def $devDaughter) && ($devDaughter.devotion > 50) && ($devDaughter.anus != 0) && canWalk($devDaughter)>> <<set $events.push("RE devoted mother daughter")>> <<set $devMother = $devMother.ID>> <<set $devDaughter = $devDaughter.ID>> <<break>> <</if>> <</for>> <<set _resMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion < 10 && s.anus != 0 && canWalk(s); })>> <<for _resMothers.length > 0>> <<set $motherSlave = _resMothers.pluck()>> <<set $daughterSlave = randomDaughter($motherSlave)>> <<if (def $daughterSlave) && ($daughterSlave.devotion < 10) && ($daughterSlave.anus != 0) && canWalk($daughterSlave)>> <<set $events.push("RE resistant mother daughter")>> <<set $motherSlave = $motherSlave.ID>> <<set $daughterSlave = $daughterSlave.ID>> <<break>> <</if>> <</for>> <<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.sisters > 0 && s.origin == "$He was sold into slavery by $his older sister." && canPenetrate(s); })>> <<for _youngerSisters.length > 0>> <<set $youngerSister = _youngerSisters.pluck()>> <<set $olderSister = randomSister($youngerSister)>> <<if (def $olderSister) && ($olderSister.anus == 0) && $youngerSister.devotion > ($olderSister.devotion+20)>> <<set $events.push("RE sibling revenge")>> <<set $youngerSister = $youngerSister.ID>> <<set $olderSister = $olderSister.ID>> <<break>> <</if>> <</for>> <<set _twins = _relatedSlaves.filter(function(s) { return s.sisters > 0 && s.anus > 0 && s.devotion > 50 && canWalk(s); })>> <<for _twins.length > 0>> <<set $alphaTwin = _twins.pluck()>> <<set $betaTwin = randomTwinSister($alphaTwin)>> <<if (def $betaTwin) && ($betaTwin.anus > 0) && ($betaTwin.devotion > 50) && canWalk($betaTwin)>> <<set $events.push("RE devoted twins")>> <<set $alphaTwin = $alphaTwin.ID>> <<set $betaTwin = $betaTwin.ID>> <<break>> <</if>> <</for>> <</if>> /* Fetish Interest Events */ <<set $buttslutID = 0, $cumslutID = 0, $humiliationID = 0, $domID = 0, $subID = 0, $pregnancyID = 0, $masochistID = 0, $boobsID = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 95) && isSlaveAvailable($slaves[$i])>> <<if ($slaves[$i].fetish == "buttslut")>> <<if $buttslutID == 0>> <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>> <<set $buttslutID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "cumslut")>> <<if ($cumslutID == 0)>> <<if ["none", "ring gag"].includes($slaves[$i].mouthAccessory)>> <<set $cumslutID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "dom")>> <<if ($domID == 0)>> /* TODO: these conditions will need to be written */ <<set $domID = $slaves[$i].ID>> <</if>> <<elseif ($slaves[$i].fetish == "submissive")>> <<if ($subID == 0)>> <<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>> <<set $subID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> <<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>> <<if ($humiliationID == 0)>> <<set $humiliationID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> <<if ($slaves[$i].lactation > 0)>> <<if ($boobsID == 0)>> <<set $boobsID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if ($pregnancyID == 0)>> <<if ($slaves[$i].bellyPreg >= 5000)>> <<set $pregnancyID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> <<if ($masochistID == 0)>> <<if ($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i]))>> <<set $masochistID = $slaves[$i].ID>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $buttslutInterestTargetID = 0, $cumslutInterestTargetID = 0, $dominantInterestTargetID = 0, $submissiveInterestTargetID = 0, $humiliationInterestTargetID = 0, $boobsInterestTargetID = 0, $pregnancyInterestTargetID = 0, $masochistInterestTargetID = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].rules.speech != "restrictive")>> <<if isSlaveAvailable($slaves[$i])>> <<if ($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 60)>> <<if ($buttslutID != 0) && ($buttslutInterestTargetID == 0)>> <<set $REFIevent.push("buttslut")>> <<set $buttslutInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($cumslutID != 0) && ($cumslutInterestTargetID == 0)>> <<if $PC.dick != 0>> <<set $REFIevent.push("cumslut")>> <</if>> <<set $cumslutInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($domID != 0) && ($dominantInterestTargetID == 0)>> <<set $REFIevent.push("dom")>> <<set $dominantInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($subID != 0) && ($submissiveInterestTargetID == 0)>> <<set $REFIevent.push("submissive")>> <<set $submissiveInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($humiliationID != 0) && ($humiliationInterestTargetID == 0)>> <<set $REFIevent.push("humiliation")>> <<set $humiliationInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($boobsID != 0) && ($boobsInterestTargetID == 0)>> <<set $REFIevent.push("boobs")>> <<set $boobsInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($pregnancyID != 0) && ($pregnancyInterestTargetID == 0)>> <<set $REFIevent.push("pregnancy")>> <<set $pregnancyInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($sadistID != 0) && ($sadistInterestTargetID == 0)>> <<set $REFIevent.push("sadist")>> <<set $sadistInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($masochistID != 0) && ($masochistInterestTargetID == 0)>> <<set $REFIevent.push("masochist")>> <<set $masochistInterestTargetID = $slaves[$i].ID>> <</if>> <</if>> <</if>> <</if>> <</for>> /* Multislave Events */ <<set _L = App.Utils.countFacilityWorkers(["brothel", "clinic", "club", "dairy", "cellblock", "spa", "schoolroom", "servantsQuarters"])>> <<if $fuckSlaves > 1>> <<set $bedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine") && !isAmputee(s) && canDoAnal(s); })>> <<if def $bedSlaves[1]>> <<set $bedSlaves = $bedSlaves.shuffle()>> <<set $bedSlaves.length = 2>> <<set $bedSlaves[0] = $bedSlaves[0].ID>> <<set $bedSlaves[1] = $bedSlaves[1].ID>> <<set $events.push("RE full bed")>> <</if>> <</if>> <<if $dairyRestraintsSetting >= 2>> <<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s) && s.assignment != "work in the dairy"; })>> <<else>> <<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s); })>> <</if>> <<if $rebelSlaves.length > 1>> <<set $rebelSlaves = $rebelSlaves.shuffle()>> <<set $rebelSlaves.length = 2>> <<set $rebelSlaves[0] = $rebelSlaves[0].ID>> <<set $rebelSlaves[1] = $rebelSlaves[1].ID>> <<set $events.push("RE rebels")>> <</if>> <<if _L.brothel > 3>> <<set $events.push("RE busy brothel")>> <</if>> <<if _L.brothel > 5>> <<set $events.push("RE brothel function")>> <</if>> <<if _L.club > 3>> <<set $events.push("RE busy club")>> <</if>> <<if _L.dairy > 3>> <<if $dairyRestraintsSetting < 2>> <<set $events.push("RE busy dairy")>> <</if>> <</if>> <<if _L.servantsQuarters > 3>> <<set $events.push("RE busy servants quarters")>> <</if>> <<if App.Entity.facilities.arcade.employeesIDs().size > 3>> <<set $events.push("RE busy arcade")>> <</if>> <<if App.Entity.facilities.masterSuite.employeesIDs().size > 3>> <<if $ConcubineID != 0>> <<set $events.push("RE busy master suite")>> <</if>> <</if>> /* Position Events */ <<if _S.HeadGirl>> <<if (_S.Concubine)>> <<if $fuckSlaves > 1>> <<if canTalk(_S.Concubine) && canSee(_S.Concubine) && canHear(_S.Concubine) && _S.Concubine.fetish != "mindbroken" && canHold(_S.Concubine) && canWalk(_S.Concubine)>> <<set $events.push("PE headgirl concubine")>> <</if>> <</if>> <</if>> <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirlID && s.devotion <= 20; })>> <<if canPenetrate(_S.HeadGirl) && (_S.HeadGirl.balls > 0)>> <<if $j != -1>> <<set $PESSevent.push("headgirl dickgirl")>> /* requires valid $slaves[$j] */ <</if>> <<if ($universalRulesImpregnation == "HG")>> <<if (_S.HeadGirl.devotion > 95)>> <<set $PESSevent.push("worshipful impregnatrix")>> /* does not use $j */ <</if>> <</if>> <</if>> <<if (_S.HeadGirl.devotion > 95)>> <<if ($slaves.length > 4)>> <<set $PESSevent.push("loving headgirl")>> /* uses $j if valid, but not required */ <</if>> <<if ($week > 20)>> <<if (_S.HeadGirl.trust > 95)>> <<if (_S.HeadGirl.intelligence+_S.HeadGirl.intelligenceImplant > 50)>> <<set $PESSevent.push("worried headgirl")>> /* does not use $j */ <</if>> <</if>> <</if>> <</if>> <</if>> <<if _S.Bodyguard>> <<set $events.push("PE pit fight invite")>> <<if (_S.Bodyguard.skill.combat != 0)>> <<set $PESSevent.push("bodyguard bedtime")>> <</if>> <<if (_S.Bodyguard.devotion > 45)>> <<set $PESSevent.push("bodyguard beatdown")>> <</if>> <<if (_S.Bodyguard.relationship == 0)>> <<if (_S.Bodyguard.rules.relationship == "permissive")>> <<if (_S.Bodyguard.fetish != "mindbroken")>> <<set $j = $slaves.findIndex(function(s) { return s.ID != $BodyguardID && s.relationship == 0 && s.devotion >= -20; })>> <<if $j != -1>> <<set $events.push("PE lonely bodyguard")>> /* requires valid $slaves[$j] */ <</if>> <</if>> <</if>> <</if>> <<if (_S.Bodyguard.skill.combat == 0)>> <<set $events.push("PE combat training")>> <<set $events.push("PE combat training")>> <<set $events.push("PE combat training")>> <</if>> <</if>> <<if _S.Milkmaid && (_L.dairy >= 5) && (_S.Milkmaid.health.condition >= 70)>> <<if (_S.Milkmaid.muscles > 5)>> <<set $PESSevent.push("tired milkmaid")>> <</if>> <<if canAchieveErection(_S.Milkmaid)>> <<set $PESSevent.push("tired collectrix")>> <</if>> <</if>> <<if (_S.Stewardess) && (_L.servantsQuarters > 0) && (_S.Stewardess.actualAge >= 35 || $AgePenalty == 0)>> <<set $PETSevent.push("stewardess beating")>> <</if>> <<if _S.Madam && (_L.brothel >= 5) && (_S.Madam.actualAge >= 35 || $AgePenalty == 0) && (_S.Madam.skill.whoring >= 100)>> <<set $PESSevent.push("madam strategy")>> <</if>> <<if _S.DJ && (_L.club >= 5) && (_S.DJ.face > 95) && (_S.DJ.skill.entertainment >= 100)>> <<set $PESSevent.push("DJ publicity")>> <</if>> <<if (_S.Schoolteacher) && (_L.schoolroom > 0) && (_S.Schoolteacher.intelligence+_S.Schoolteacher.intelligenceImplant > 15) && (_S.Schoolteacher.actualAge >= 35)>> <<set $PETSevent.push("aggressive schoolteacher")>> <</if>> <<if (_S.Wardeness) && (_L.cellblock > 0) && canTalk(_S.Wardeness)>> <<set $PETSevent.push("abusive wardeness")>> <</if>> <<if (_S.Attendant) && (_L.spa > 0) && canTalk(_S.Attendant)>> <<set $PETSevent.push("comforting attendant")>> <</if>> <<if _S.Nurse && (_L.clinic > 0) && (_S.Nurse.energy > 95 || (_S.Nurse.fetishStrength > 60 && (_S.Nurse.fetish == "sadist" || _S.Nurse.fetish == "dom")))>> <<set $subSlave = $slaves.find(function(s) { return s.anus != 0 && s.assignment == "get treatment in the clinic"; })>> <<if (def $subSlave)>> <<set $PETSevent.push("nurse molestation")>> <</if>> <</if>> <<if (_S.Concubine)>> <<if canWalk(_S.Concubine)>> <<if canSee(_S.Concubine)>> <<set $PESSevent.push("loving concubine")>> <</if>> <<if canTalk(_S.Concubine) && canHear(_S.Concubine)>> <<set $events.push("PE concubine interview")>> <</if>> <</if>> <</if>> /* Acquisition Events */ <<set $events.push("RE recruit")>> /* one generic recruit event guaranteed to always be possible */ <<if (random(1,100) < $rep/200) || $cheatMode>> <<set _recruitEvents.push("RE recruit")>> <</if>> <<if $policies.proRecruitment == 1>> <<if (random(1,100) < $rep/200) || $cheatMode>> <<set _recruitEvents.push("RE recruit")>> <</if>> <</if>> <<if $policies.enslavementRep != -1>> <<if (random(1,100) < $rep/300) || $cheatMode>> <<set _recruitEvents.push("RE recruit")>> <</if>> <</if>> <<if $policies.enslavementCash != -1>> <<if (random(1,100) < $rep/300) || $cheatMode>> <<set _recruitEvents.push("RE recruit")>> <</if>> <</if>> <<set $recruit = []>> <<if $boomerangSlave>> <<if $boomerangWeeks > 5>> <<set $events.push("RE boomerang")>> <<if $boomerangWeeks > 10>> <<set $events.push("RE boomerang")>> <</if>> <</if>> <</if>> <<if $seeDicks != 100>> /*XX ACQUISITIONS*/ <<set $recruit.push("repo milf housekeeper")>> <<set $recruit.push("spoiled daughter")>> <<set $recruit.push("desperate university milf")>> <<set $recruit.push("female debtor")>> <<set $recruit.push("desperate milf")>> <<if $seePreg != 0>> <<if $arcologies[0].FSRestart == "unset">> <<set $recruit.push("desperate preg")>> <</if>> <<if (random(1,1000) < 5) || $cheatMode>> <<set $recruit.push("wandering homeless")>> <</if>> <<if $PC.skill.medicine >= 50>> <<set $recruit.push("desperate birth")>> <</if>> <<set $recruit.push("blind homeless")>> <<set $recruit.push("farm cow")>> <<if ($mercenaries >= 5)>> <<set $recruit.push("female runaway")>> <</if>> <<if $seeHyperPreg == 1>> <<if $cheatMode == 1>> <<set $recruit.push("overwhelmed farmgirl")>> <</if>> <<set $recruit.push("blessed vessel")>> <<if $arcologies[0].FSRestart == "unset" && ((random(1,100) <= 5) || $cheatMode)>> <<set $RecETSevent.push("desperate broodmother")>> <</if>> <</if>> <<if $PC.skill.medicine > 50 && $PC.skill.hacking > 75 && (random(0,100) > 75 || $cheatMode)>> <<set $recruit.push("embryo appropriation")>> <</if>> <<set $recruit.push("blessed virgin")>> <<if $rep > 16000 && ((random(1,100) < $rep/1000) || $cheatMode) && $cash >= 50000>> <<set $recruit.push("cleaning house")>> <</if>> <</if>> <<set $recruit.push("female SD")>> <<set $recruit.push("female SD 2")>> <<set $recruit.push("female SE")>> <<set $recruit.push("CCS angel")>> <<set $recruit.push("CCS DA")>> <<set $recruit.push("racer loser")>> <<set $recruit.push("racer winner")>> <<set $recruit.push("repo housekeeper")>> <<set $recruit.push("repo nanny")>> <<set $recruit.push("farm virgin cow")>> <<set $recruit.push("orphan rebellious female")>> <<set $recruit.push("captured teen")>> <<if ($cash > 20000)>> <<set $recruit.push("school sale")>> <</if>> <<if _S.HeadGirl && (_S.HeadGirl.devotion > 50) && (_S.HeadGirl.skill.entertainment >= 100)>> <<set $recruit.push("female recruit")>> <</if>> <<if _S.HeadGirl && (_S.HeadGirl.devotion > 50) && (_S.HeadGirl.skill.whoring >= 100)>> <<set $recruit.push("whore recruit")>> <</if>> <<if $PC.skill.hacking >= 50 && (random(0,100) < $PC.skill.hacking) || $cheatMode>> <<set $recruit.push("held POW")>> <</if>> <<if $PC.skill.hacking >= 100 && (random(0,100) > 95 || $cheatMode) && $cash >= 100000>> <<set $recruit.push("rogue cyborg")>> <</if>> <<if $rep > 16000 && ((random(1,100) < $rep/1000) || $cheatMode) && $cash >= 100000>> <<set $recruit.push("forbidden love")>> <</if>> <<if (($rep/400) > random(1,100)) || $cheatMode>> <<set $RecETSevent.push("identical pair")>> <</if>> <<if (($rep/400) > random(1,100)) || $cheatMode>> <<set $RecETSevent.push("posh mother daughter")>> <</if>> <<if $seeIncest != 0>> <<if (($rep/400) > random(1,100)) || $cheatMode>> <<set $RecETSevent.push("incest sister sister")>> <</if>> <<if (($rep/400) > random(1,100)) || $cheatMode>> <<set $RecETSevent.push("incest twin sister")>> <</if>> <<if (($rep/400) > random(1,100)) || $cheatMode>> <<set $RecETSevent.push("incest mother daughter")>> <</if>> <</if>> <</if>> <<if $seeDicks != 0>> /*XY ACQUISITIONS*/ <<set $recruit.push("male debtor")>> <<set $recruit.push("tg addict")>> <<set $recruit.push("male SD")>> <<set $recruit.push("MTF SE")>> <<set $recruit.push("DG SE")>> <<set $recruit.push("gang leader")>> <<set $recruit.push("racer DG chaser")>> <<set $recruit.push("farm bull")>> <<set $recruit.push("orphan femboy")>> <<if ($mercenaries >= 5)>> <<set $recruit.push("DG runaway")>> <<if $seePreg != 0>> <<set $recruit.push("herm runaway")>> <</if>> <</if>> <<if $rep > 16000 && ((random(1,100) < $rep/1000) || $cheatMode) && $cash >= 100000>> <<set $recruit.push("princely betrayal")>> <</if>> <<if ($cash > 20000)>> <<set $recruit.push("school trap")>> <</if>> <<if _S.HeadGirl && (_S.HeadGirl.devotion > 50) && (_S.HeadGirl.dick > 0)>> <<set $recruit.push("male recruit")>> <</if>> <<if $seeDicks != 100>> <<if (_S.HeadGirl && _S.HeadGirl.devotion > 50)>> <<set $RecETSevent.push("mismatched pair")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("matched pair")>> <</if>> <<if $seeIncest != 0>> <<if $seePreg != 0>> <<if ($rep/400) > (random(1,100) || $cheatMode) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("identical herm pair")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("incest mother son")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("incest father daughter")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("incest brother sister")>> <</if>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("incest twins mixed")>> <</if>> <</if>> <</if>> <<if $seeIncest != 0>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("incest brother brother")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("incest twin brother")>> <</if>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("incest father son")>> <</if>> <</if>> <</if>> <<if $arcologyUpgrade.drones == 1>> <<set _recruitEvents.push("RE malefactor")>> <<set $malefactor = ["addict", "whore"]>> <<if $seeDicks != 100>> <<set $malefactor.push("businesswoman")>> <<set $malefactor.push("liberator")>> <<if $seePreg != 0>> <<set $malefactor.push("anchorBaby")>> <<if $arcologies[0].FSRepopulationFocus < 50>> <<set $malefactor.push("mule")>> /* blends right in */ <</if>> <</if>> <</if>> <<if $seeDicks != 0>> <<set $malefactor.push("rapist")>> <</if>> <<if $minimumSlaveAge <= 12>> <<set $malefactor.push("orphanloli")>> <</if>> <<if $arcologies[0].FSPaternalist < 50>> <<set $malefactor.push("escapee")>> <</if>> <<if $arcologies[0].FSSupremacistLawME + $arcologies[0].FSSubjugationistLawME > 0>> <<set $malefactor.push("passfail")>> <</if>> <<set $malefactor = $malefactor.random()>> <<if ($rep/150) > (random(1,100) || $cheatMode)>> <<set _recruitEvents.push("RE malefactor")>> <</if>> <</if>> <<set $recruit.push("starving artist")>> <<if ($rep/400) > (random(1,100) || $cheatMode)>> <<set $RecETSevent.push("addict mother daughter")>> <</if>> <<if ($rep/250) > (random(1,100) || $cheatMode)>> <<set $recruit.push("immigrant")>> <</if>> <<if $week > 46 && (($rep/100) > (random(1,100)) || $cheatMode)>> <<set $recruit.push("starving migrant")>> <</if>> <<if ($PC.dick != 0) && ($PC.vagina == -1) && ($PC.boobs < 300) && ($PC.title == 1)>> <<if ($rep/250) > (random(1,100) || $cheatMode)>> <<set $recruit.push("handsome PC")>> <<set $recruit.push("handsome PC")>> <</if>> <<elseif ($PC.dick == 0) && ($PC.boobs >= 300) && ($PC.title == 0)>> <<if ($rep/250) > (random(1,100) || $cheatMode)>> <<set $recruit.push("womanly PC")>> <<set $recruit.push("womanly PC")>> <</if>> <<elseif ($PC.dick != 0) && ($PC.boobs >= 300)>> <<if ($rep/250) > (random(1,100) || $cheatMode)>> <<set $recruit.push("shemale PC")>> <<set $recruit.push("shemale PC")>> <</if>> <</if>> <<if $FSAnnounced == 1>> <<set $FSAcquisitionEvents = []>> <<if $arcologies[0].FSSupremacist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Supremacist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSubjugationist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Subjugationist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Gender Radicalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Repopulation Efforts")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRestart > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Eugenics")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderFundamentalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Gender Fundamentalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Paternalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSDegradationist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Degradationist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSIntellectualDependency > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Intellectual Dependency")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlaveProfessionalism > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Slave Professionalism")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSBodyPurist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Body Purist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Transformation Fetishist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPetiteAdmiration > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Petite Admiration")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSStatuesqueGlorification > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Statuesque Glorification")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Youth Preferentialist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Maturity Preferentialist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Slimness Enthusiast")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Asset Expansionist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSPastoralist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Pastoralist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Physical Idealist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Hedonistic Decadence")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChattelReligionist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Chattel Religionist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSupremacist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Supremacist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSubjugationist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Subjugationist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Gender Radicalist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderFundamentalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Paternalist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSDegradationist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Degradationist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSIntellectualDependency > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Intellectual Dependency Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlaveProfessionalism > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Slave Professionalism Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSBodyPurist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Body Purist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Transformation Fetishist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPetiteAdmiration > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Petite Admiration Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSStatuesqueGlorification > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Statuesque Glorification Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Youth Preferentialist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Maturity Preferentialist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Slimness Enthusiast Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Asset Expansionist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPastoralist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Pastoralist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Physical Idealist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Hedonistic Decadence Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChattelReligionist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Chattel Religionist Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Repopulation Efforts Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRestart > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Eugenics Two")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRomanRevivalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Roman Revivalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Neo Imperialist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAztecRevivalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Aztec Revivalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSEdoRevivalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Edo Revivalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSArabianRevivalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Arabian Revivalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChineseRevivalist > (random(1,100) || $cheatMode)>> <<set $FSAcquisitionEvents.push("Chinese Revivalist")>> <<set _recruitEvents.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > (random(1,100) || $cheatMode)>> <<set _recruitEvents.push("RE FSEgyptianRevivalist acquisition")>> <</if>> <<if $arcologies[0].FSPaternalistDecoration == 100 && $minimumSlaveAge <= 14 && $week >= 100 && (ndef $swanSong || $swanSong == 0)>> <<set $recruit.push("paternalist swan song")>> <</if>> <<set $FSNonconformistEvents = []>> <<if $arcologies[0].FSSupremacist < 95 && $arcologies[0].FSSupremacist > 50>> <<set $FSNonconformistEvents.push("Supremacist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSSubjugationist < 95 && $arcologies[0].FSSubjugationist > 50>> <<set $FSNonconformistEvents.push("Subjugationist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRepopulationFocus < 95 && $arcologies[0].FSRepopulationFocus > 50>> <<set $FSNonconformistEvents.push("Repopulation Efforts")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRestart < 95 && $arcologies[0].FSRestart > 50>> <<set $FSNonconformistEvents.push("Eugenics")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSIntellectualDependency < 95 && $arcologies[0].FSIntellectualDependency > 50>> <<set $FSNonconformistEvents.push("Intellectual Dependency")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSSlaveProfessionalism < 95 && $arcologies[0].FSSlaveProfessionalism > 50>> <<set $FSNonconformistEvents.push("Slave Professionalism")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSGenderRadicalist < 95 && $arcologies[0].FSGenderRadicalist > 50>> <<set $FSNonconformistEvents.push("Gender Radicalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist < 95 && $arcologies[0].FSGenderFundamentalist > 50>> <<set $FSNonconformistEvents.push("Gender Fundamentalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPaternalist < 95 && $arcologies[0].FSPaternalist > 50>> <<set $FSNonconformistEvents.push("Paternalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSDegradationist < 95 && $arcologies[0].FSDegradationist > 50>> <<set $FSNonconformistEvents.push("Degradationist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSBodyPurist < 95 && $arcologies[0].FSBodyPurist > 50>> <<set $FSNonconformistEvents.push("Body Purist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSTransformationFetishist < 95 && $arcologies[0].FSTransformationFetishist > 50>> <<set $FSNonconformistEvents.push("Transformation Fetishist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPetiteAdmiration < 95 && $arcologies[0].FSPetiteAdmiration > 50>> <<set $FSNonconformistEvents.push("Petite Admiration")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSStatuesqueGlorification < 95 && $arcologies[0].FSStatuesqueGlorification > 50>> <<set $FSNonconformistEvents.push("Statuesque Glorification")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist < 95 && $arcologies[0].FSYouthPreferentialist > 50>> <<set $FSNonconformistEvents.push("Youth Preferentialist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist < 95 && $arcologies[0].FSMaturityPreferentialist > 50>> <<set $FSNonconformistEvents.push("Maturity Preferentialist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast < 95 && $arcologies[0].FSSlimnessEnthusiast > 50>> <<set $FSNonconformistEvents.push("Slimness Enthusiast")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSAssetExpansionist < 95 && $arcologies[0].FSAssetExpansionist > 50>> <<set $FSNonconformistEvents.push("Asset Expansionist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPastoralist < 95 && $arcologies[0].FSPastoralist > 50>> <<set $FSNonconformistEvents.push("Pastoralist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist < 95 && $arcologies[0].FSPhysicalIdealist > 50>> <<set $FSNonconformistEvents.push("Physical Idealist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence < 95 && $arcologies[0].FSHedonisticDecadence > 50>> <<set $FSNonconformistEvents.push("Hedonistic Decadence")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSChattelReligionist < 95 && $arcologies[0].FSChattelReligionist > 50>> <<set $FSNonconformistEvents.push("Chattel Religionist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRomanRevivalist < 95 && $arcologies[0].FSRomanRevivalist > 50>> <<set $FSNonconformistEvents.push("Roman Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSNeoImperialist < 95 && $arcologies[0].FSNeoImperialist > 50>> <<set $FSNonconformistEvents.push("Neo Imperialist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSAztecRevivalist < 95 && $arcologies[0].FSAztecRevivalist > 50>> <<set $FSNonconformistEvents.push("Aztec Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSEdoRevivalist < 95 && $arcologies[0].FSEdoRevivalist > 50>> <<set $FSNonconformistEvents.push("Edo Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSArabianRevivalist < 95 && $arcologies[0].FSArabianRevivalist > 50>> <<set $FSNonconformistEvents.push("Arabian Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSChineseRevivalist < 95 && $arcologies[0].FSChineseRevivalist > 50>> <<set $FSNonconformistEvents.push("Chinese Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist < 95 && $arcologies[0].FSEgyptianRevivalist > 50>> <<set $FSNonconformistEvents.push("Egyptian Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <</if>> /* SCHOOL EVENTS */ <<if $cash > 50000>> <<set $RESEndowment = []>> <<if $TSS.schoolUpgrade == 0>> <<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TSS.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TSS")>> <</if>> <</if>> <<if $TUO.schoolUpgrade == 0>> <<if ($TUO.studentsBought > 1) || ($TUO.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TUO.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TUO")>> <</if>> <</if>> <<if $GRI.schoolUpgrade == 0>> <<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $GRI.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("GRI")>> <</if>> <</if>> <<if $SCP.schoolUpgrade == 0>> <<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $SCP.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("SCP")>> <</if>> <</if>> <<if $LDE.schoolUpgrade == 0>> <<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $LDE.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("LDE")>> <</if>> <</if>> <<if $TGA.schoolUpgrade == 0>> <<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TGA.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TGA")>> <</if>> <</if>> <<if $HA.schoolUpgrade == 0>> <<if ($HA.studentsBought > 1) || ($HA.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $HA.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("HA")>> <</if>> <</if>> <<if $TCR.schoolUpgrade == 0>> <<if ($TCR.studentsBought > 1) || ($TCR.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TCR.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TCR")>> <</if>> <</if>> <<if $NUL.schoolUpgrade == 0>> <<if ($NUL.studentsBought > 1) || ($NUL.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $NUL.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("NUL")>> <</if>> <</if>> <<if $TFS.schoolUpgrade == 0>> <<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300))>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <<if $TFS.studentsBought > 2>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <</if>> <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <</if>> <</if>> <</if>> <</if>> <<set $RESMove = []>> <<if ($seeDicks != 100)>> /* is the player ok with seeing vaginas? */ <<if $TSS.schoolUpgrade != 0>> <<if $TSS.schoolPresent == 0>> <<if $TSS.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TSS")>> <</if>> <</if>> <</if>> <<if $TUO.schoolUpgrade != 0>> <<if $TUO.schoolPresent == 0>> <<if $TUO.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TUO")>> <</if>> <</if>> <</if>> <<if $GRI.schoolUpgrade != 0>> <<if $GRI.schoolPresent == 0>> <<if $GRI.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("GRI")>> <</if>> <</if>> <</if>> <<if $SCP.schoolUpgrade != 0>> <<if $SCP.schoolPresent == 0>> <<if $SCP.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("SCP")>> <</if>> <</if>> <</if>> <<if $HA.schoolUpgrade != 0>> <<if $HA.schoolPresent == 0>> <<if $HA.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("HA")>> <</if>> <</if>> <</if>> <<if $TCR.schoolUpgrade != 0 && $TCR.schoolPresent == 0 && $TCR.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TCR")>> <</if>> <</if>> /* end "player is okay with vaginas" check */ <<if ($seeDicks != 0)>> /* begin "player is ok with dick" check */ <<if $LDE.schoolUpgrade != 0>> <<if $LDE.schoolPresent == 0>> <<if $LDE.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("LDE")>> <</if>> <</if>> <</if>> <<if $TGA.schoolUpgrade != 0>> <<if $TGA.schoolPresent == 0>> <<if $TGA.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TGA")>> <</if>> <</if>> <</if>> <<if $TFS.schoolUpgrade != 0>> <<if $TFS.schoolPresent == 0>> <<if $TFS.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TFS")>> <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TFS")>> <<set $RESMove.push("TFS")>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $NUL.schoolUpgrade != 0>> <<if $NUL.schoolPresent == 0>> <<if $NUL.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("NUL")>> <</if>> <</if>> <</if>> <<set $RESSale = []>> <<if $cash > 10000>> <<if $rep > 6000>> <<if $seeDicks != 100>> <<if $TSS.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TSS")>> <</if>> <<if $TUO.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TUO")>> <</if>> <<if $GRI.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("GRI")>> <</if>> <<if $SCP.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("SCP")>> <</if>> <<if $seePreg != 0>> <<if $TCR.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TCR")>> <</if>> <</if>> <<if $HA.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("HA")>> <</if>> <</if>> <<if $seeDicks != 0>> <<if $LDE.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("LDE")>> <</if>> <<if $TGA.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TGA")>> <</if>> <<if ($TFS.studentsBought == 0)>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TFS")>> <<if ($PC.dick != 0) && ($PC.vagina != -1) && ($PC.boobs >= 300)>> <<set $events.push("RES Sale")>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TFS")>> <<set $RESSale.push("TFS")>> <</if>> <</if>> <</if>> <<if $NUL.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("NUL")>> <</if>> <</if>> <</if>> <<if $justiceEvents.length > 0>> <<if ($seeExtreme == 0) || ($seeDicks == 0)>> <<set $justiceEvents.delete("slave training")>> <</if>> <<if $justiceEvents.length > 2>> <<set $events.push("JE slave dispute")>> <<set $events.push("JE slave dispute")>> <<else>> <<set $events.push("JE slave dispute")>> <</if>> <</if>> <<if minimumSlaveCost() > 3000 && (random(1,2) == 1 || $cheatMode)>> <<set $events.push("RE shipping container")>> <</if>> <<if $corp.Cash > 50000>> <<set $events.push("REM merger")>> <</if>> <<if ($rep-10000 > random(1,12500) || $cheatMode)>> <<set $events.push("RE royal blood")>> <</if>> <<if $mercenaries > 0>> <<if (random(1,2) == 1 || $cheatMode)>> <<set $events.push("RE AWOL")>> <<else>> <<set $events.push("RE Poker Night")>> <</if>> <</if>> <<if ($arcologies[0].prosperity >= 100 && ($rep > random(1,30000)) || $cheatMode)>> <<set _milfSlaves = $slaves.filter(function(s) { return s.devotion > 20 && canTalk(s) && canWalk(s) && (s.assignment == "serve the public" || s.assignment == "serve in the club"); })>> <<if _milfSlaves.length > 0>> <<set $events.push("RE milf tourist")>> <<set $milfSlaveID = _milfSlaves.random()>> <<set $milfSlaveID = $milfSlaveID.ID>> <</if>> <</if>> <<if $SF.Toggle && $SF.Active >= 1>> <<set $events.push("Trick Shot Night")>> <</if>> <<if $policies.regularParties == 1>> <<if ($PC.vagina > 0 && $PC.title == 0) && (random(0,99) < $seeDicks)>> <<set $events.push("RE male citizen hookup")>> <<else>> <<set $events.push("RE citizen hookup")>> <</if>> <<if ($rep-10000 > random(1,10000) || $cheatMode)>> <<if ($PC.vagina > 0 && $PC.boobs >= 300 && $PC.title == 0) && (random(0,99) < $seeDicks)>> <<set $events.push("RE male arcology owner")>> <<else>> <<set $events.push("RE female arcology owner")>> <</if>> <</if>> <</if>> <<set $REM = 0>> <<if (random(1,100) > $slaveCostFactor*50)>> <<set $REM += 1>> <</if>> <<if (random(1,100) < $slaveCostFactor*50)>> <<set $REM -= 1>> <</if>> <<if $REM != 0>> <<set $events.push("REM fluctuations")>> <<set $events.push("REM fluctuations")>> <</if>> /* FUTURE SOCIETY EVENTS */ <<if $arcologies[0].FSBodyPurist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("body purism encounter")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("transformation fetishism encounter")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("youth preferentialist encounter")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("maturity preferentialist encounter")>> <</if>> <<if $arcologies[0].FSPastoralist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("pastoralist encounter")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("physical idealist encounter")>> <</if>> <<if $arcologies[0].FSPaternalist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("paternalist encounter")>> <</if>> <<if $arcologies[0].FSDegradationist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("degradationist encounter")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(25,100) || $cheatMode+24) && $arcologies[0].FSNeoImperialistLaw1 == 1>> <<set $REFSevent.push("knightly duel")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(25,100) || $cheatMode+24) && $arcologies[0].FSNeoImperialistLaw2 == 1 && $newBaron == 1>> <<set $REFSevent.push("dead baron")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(25,100) || $cheatMode+24) && $arcologies[0].FSNeoImperialistLaw2 == 1>> <<set $REFSevent.push("baron demand")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(25,100) || $cheatMode+24) && $arcologies[0].FSNeoImperialistLaw2 == 1 && $arcologies[0].FSNeoImperialistLaw1 == 1 && $policies.regularParties == 1>> <<set $REFSevent.push("feast")>> <</if>> <<if $arcologies[0].FSNeoImperialist > (random(25,100) || $cheatMode+24)>> <<set $REFSevent.push("warhound")>> <</if>> /* EVENT RANDOMIZATION */ <<for $i = 0; $i < $RecETSevent.length; $i++>> <<set _recruitEvents.push("RecETS")>> <</for>> <<for $i = 0; $i < $REFIevent.length; $i++>> <<set $events.push("REFI")>> <</for>> <<for $i = 0; $i < $PESSevent.length; $i++>> <<set $events.push("PESS")>> <</for>> <<for $i = 0; $i < $PETSevent.length; $i++>> <<set $events.push("PETS")>> <</for>> <<for $i = 0; $i < $REFSevent.length; $i++>> <<set $events.push("REFS")>> <</for>> <<set _maxRecruitNumber = Math.min(10, Math.ceil($events.length/4))>> <<if _maxRecruitNumber < _recruitEvents.length>> <<set _recruitEvents.shuffle()>> <<set _recruitEvents.length = _maxRecruitNumber>> <</if>> <<set $events = $events.concat(_recruitEvents).concat(App.Events.getNonindividualEventsPassageList())>> <<if $cheatMode == 1>> <<goto "random event select">> <<else>> <<goto "random event roll">> <</if>> <</silently>> <</if>> /* CLOSES SLAVE SELECT */
MonsterMate/fc
src/uncategorized/randomNonindividualEvent.tw
tw
mit
55,141
:: RE AWOL [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<if $pedo_mode == 1>> <<set _minAge = 21>> <<else>> <<set _minAge = 38>> <</if>> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<set _genParam = {minAge: _minAge, maxAge: 43, ageOverridesPedoMode: 1, race: _race, disableDisability: 1}>> <<if $seeDicks != 100>> <<set $activeSlave = GenerateNewSlave("XX", _genParam)>> <<else>> <<set $activeSlave = GenerateNewSlave("XY", _genParam)>> <</if>> <<set $activeSlave.origin = "You sentenced $him to enslavement as a punishment for dereliction of $his duty to you as a mercenary and for theft.">> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.devotion = random(-75,-60)>> <<set $activeSlave.trust = random(-15,0)>> <<run setHealth($activeSlave, jsRandom(60, 80))>> <<set $activeSlave.muscles = 50>> <<set $activeSlave.weight = random(-10,10)>> <<run eyeSurgery($activeSlave, "both", "normal")>> <<set $activeSlave.hears = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.sexualFlaw = "hates men">> <<set $activeSlave.hStyle = "shaved into a mohawk">> <<set $activeSlave.custom.tattoo = "$He has a number of tattoos from a variety of mercenary companies.">> <<set $activeSlave.clothes = "a military uniform">> <<run App.Utils.setLocalPronouns($activeSlave)>> <<setAssistantPronouns>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ </span> Human soldiers are superior to drones in a number of ways — they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency. <br><br> On this particular evening, you find your work interrupted by an urgent alert from $assistant.name<<if $seeImages == 1>>, accompanied by a recent picture<</if>>. <<if $assistant.personality > 0>> "<<= properMaster()>>, one of the $mercenariesTitle has gone AWOL." _HeA pauses before continuing. "$He's taken a number of weapons with $him." <<else>> _HeA informs you that one of the $mercenariesTitle has disappeared, seemingly taking with $him a small stash of weapons. <</if>> <br><br> Your window of opportunity to act is closing. If you have plans for punishing this dereliction from your authority, they must be set in motion now. <br><br> <span id="result"> <<link "Let them go">> <<replace "#result">> You inform your personal assistant that you aren't planning to take any action. By the next morning, word has spread to the rest of your arcology that crossing you is apparently permissible and your @@.red;reputation has suffered@@ as a result. <<run repX(-1000, "event", $activeSlave)>> <</replace>> <</link>> <br> <<link "Let your mercenaries handle $him">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#result">> <<if random(1,100) > 50>> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is a chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done. <<else>> Your mercenaries return to tell you that they could not find the mutineer. It could be that $he managed to escape beyond their reach or that one among your 'loyal' retainers allowed $him to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own — even if they failed to do so. <</if>> <</replace>> <</link>> <br> <<if $SF.Toggle && $SF.Active >= 1>> <<link "Let your $SF.Lower handle $him">> <<replace "#result">> You take a tablet and send <<print App.SF.SFC()>> a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> <span id="SFresult"> <<link "You want $him dead">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <<set $activeSlave.trust = 100>> <<set $activeSlave.devotion = 100>> <div class="imageColumn"> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#SFresult">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves,@@ a result of the fear crossing you will bring, in addition to showing your citizens that you are willing and able to deal with such matters in-house. <<set $arcologies[0].prosperity += 2>> <<run repX(5000, "event", $activeSlave)>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> <br> <<link "You want $him alive">> <<replace "#SFresult">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <<set $activeSlave.clothes = "chains">> <div class="imageColumn"> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ <</replace>> It doesn't take long for a squad of $SF.Lower to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="alive-result"> <<link "Enslave $him">> <<replace "#alive-result">> Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released. <br> <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</replace>> <</link>> <br> <<link "Flog $him in public then exile $him from the arcology">> <<replace "#alive-result">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves,@@ a result of showing your citizens that you are willing and able to deal with such matters in-house. <<set $arcologies[0].prosperity += 2>> <<run repX(5000, "event", $activeSlave)>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> </span> /* closes alive-result */ <</replace>> /* SFresult */ <</link>> /* want $him alive */ </span> /* closes SFresult */ <</replace>> /* result */ <</link>> <</if>> <<if $cash < 5000>> <br> //You lack the necessary funds to put out a bounty.// <<else>> /* cash >= 5000 */ <br> <<link "Put out a bounty on $his head">> <<replace "#result">> You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> <span id="bounty-result"> <<link "You want $him dead">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#bounty-result">> Despite the trouble $he has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of $him is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves,@@ a result of the fear of crossing you that your unpleasantness has inspired. <<run repX(5000, "event", $activeSlave)>> <<run cashX(-5000, "capEx")>> <</replace>> <</link>> <br> <<link "You want $him alive">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <<set $activeSlave.clothes = "chains">> <div class="imageColumn"> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <<= assistantArt(3)>> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#bounty-result">> It doesn't take long for some hired guns, motivated by the bounty, to track $him down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="alive-result"> <<link "Enslave $him">> <<replace "#alive-result">> Despite the trouble $he has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of $his captors and the numerous injuries evident amongst them, $he is likely to be violent when $he is finally released. <br> <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <<run cashX(-5000, "event", $activeSlave)>> <</replace>> <</link>> <br> <<link "Flog $him in public then exile $him from the arcology">> <<replace "#alive-result">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this $woman attempted to undermine it for $his own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ <<run repX(5000, "event", $activeSlave)>> <<run cashX(-5000, "event", $activeSlave)>> <</replace>> <</link>> </span> /* closes alive-result */ <</replace>> /* bounty-result */ <</link>> /* want $him alive */ </span> /* closes bounty-result */ <</replace>> /* result */ <</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on $him.// <</if>> /* cash >= 5000 */ </span> /* closes result */
MonsterMate/fc
src/uncategorized/reAWOL.tw
tw
mit
12,540
:: RE boomerang [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $encyclopedia = "Enslaving People">> <<set $activeSlave = $boomerangSlave, _weeks = $boomerangWeeks-1, _pregWeeks = $boomerangWeeks-1, $boomerangWeeks = 0, _buyer = $boomerangBuyer, $boomerangBuyer = 0>> <<run Enunciate($activeSlave)>> <<run SetBellySize($activeSlave)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<setAssistantPronouns>> Your work is interrupted by $assistant.name with an alert from the entrance to the penthouse. <<if $assistant>> "<<= properTitle()>>," _heA says, "you're going to want to see this." _HeA <<else>> _HeA's got the incident flagged as not fitting into any of the usual categories of disturbance, and requests your attention. _HeA <</if>> brings up the relevant feeds. There's a naked body crumpled pathetically against one wall of the entryway, beneath the communications panel. It's <<= SlaveFullName($activeSlave)>>, whom you sold _weeks weeks ago. $He's looking up into one of the cameras plaintively. "Plea<<s>>e take me back," $he whispers, not wanting to draw the attention of passersby, and knowing that $his faint words will be picked up and amplified for you. <<set $activeSlave.collar = "none", $activeSlave.faceAccessory = "none", $activeSlave.mouthAccessory = "none", $activeSlave.choosesOwnClothes = 0, $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none", $activeSlave.dickAccessory = "none", $activeSlave.chastityAnus = 0, $activeSlave.chastityPenis = 0, $activeSlave.chastityVagina = 0>> <<run setHealth($activeSlave, jsRandom(-40, -25), $activeSlave.health.shortDamage + jsRandom(0, 10), $activeSlave.health.longDamage + jsRandom(0, 10), undefined, 100)>> /* ------------------ pregnancy setup start here----------------- */ <<set WombProgress($activeSlave, _pregWeeks, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($activeSlave)>> <<if $activeSlave.broodmother > 0>> /* Broodmother implant is assumed as removed.*/ <<set $activeSlave.preg = -1, $activeSlave.counter.birthsTotal += WombBirthReady($activeSlave, 37), $activeSlave.broodmother == 0, $activeSlave.broodmotherFetuses = 0>> <<set WombFlush($activeSlave)>> <<elseif WombBirthReady($activeSlave, $activeSlave.pregData.normalBirth) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $activeSlave.preg = -1, $activeSlave.counter.birthsTotal += WombBirthReady($activeSlave, $activeSlave.pregData.normalBirth)>> <<set WombFlush($activeSlave)>> <<else>>/* still pregnant slave */ <<set $activeSlave.preg = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/ <<set $activeSlave.pregWeek = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($activeSlave)>> /*In any case it's useful to do.*/ /* ------------------ pregnancy setup end here----------------- As no broodmother cases in code below, it's no need to setup every case of impregnation through new system. Backup mechanic will do it for normal pregnancies. */ <<if ($activeSlave.hStyle != "shaved" && $activeSlave.bald != 1)>> <<if ($activeSlave.hLength < 150)>> <<set $activeSlave.hLength += _weeks>> <</if>> <</if>> <<run ageSlaveWeeks($activeSlave, _weeks)>> <<switch _buyer>> <<case "buttbreaker">> "All my Ma<<s>>ter care<<s>> about i<<s>> raping my a<<ss>> until I <<s>>cream. I can't get u<<s>>ed to it. I'm loo<<s>>e and ruined, but he ju<<s>>t u<<s>>e<<s>> a dildo big enough to hurt me." $He's sitting over on one buttock, and shifts uncomfortably. <<set $activeSlave.anus = 4>> <<set $activeSlave.sexualFlaw = "hates anal">> <<case "cow trainer" "D hucow" "D milky herm" "factory farm" "free range" "pastoralist arcology">> <<switch _buyer>> <<case "free range">> "The ni<<c>>e free range dairy you <<s>>old me to failed, and a horrible factory farm bought everyone. It'<<s>> horrible." The <<case "pastoralist arcology">> "After they fini<<sh>>ed <<sh>>owing me off, they ju<<s>>t hooked me up to a milking ma<<ch>>ine and forgot about me." You sold $him to a Pastoralist arcology as a prize heifer; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. The <<case "D hucow">> "My new owner got bored of me a<<s>> a human cow, and he wa<<s>> in debt, <<s>>o he re<<s>>old me to a dairy. A horrible dairy." The <<case "cow trainer">> "On<<c>>e the trainer was <<s>>ati<<s>>fied with my tit<<s>>, he re<<s>>old me to a dairy. A horrible dairy." The <<case "D milky herm">> "I got re<<s>>old me to a dairy. A horrible dairy. They <<s>>aid I'm valuable becau<<s>>e I give two kind<<s>> of milk." The <<default>> You sold $him to a factory farm, and the <</switch>> effects of living there have changed $his body greatly. It's surprising $he managed to make it up here at all. "Plea<<s>>e," $he begs. "I d-don't want to <<s>>pend the r-re<<s>>t of my life being raped by a ma<<ch>>ine." <<if hasAnyNaturalLegs($activeSlave)>>$He shifts uncomfortably on $his <<if !hasBothLegs($activeSlave)>>foot<<else>>feet<</if>>. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all $his time kneeling or lying down.<</if>> <<set $activeSlave.anus = 4>> <<set $activeSlave.lactation = 2, $activeSlave.lactationDuration = 2, $activeSlave.lactationAdaptation = 100>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+2000+50*random(-20,20),0,10000)>> <<set $activeSlave.boobShape = "saggy">> <<if $seePreg != 0>><<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregType = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, SetBellySize($activeSlave)>><</if>><</if>> <<if $activeSlave.balls>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(1,2),0,10)>> <<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(1,2),0,10)>><</if>> <</if>> <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-50,-100,100)>> <<case "preg fetishist" "volume breeder">> <<switch _buyer>> <<case "preg fetishist">> "My ni<<c>>e Ma<<s>>ter had a d-debt. And he had to <<s>>ell me t-to a volume breeder. I wa<<s>> pregnant when I got there b-but they <<s>>-<<s>>tarted o-over." $He swallows. <<default>> $He tearfully describes life at a volume breeder like the one you sold $him to. <</switch>> "They ran an IV line into me and then put me in a cage with a male <<s>>lave who raped me for a week. Then they <<s>>witched me into a <<s>>maller cage and forgot about me. I can feel my belly <<s>>welling. It'<<s>> horrible." <<set $activeSlave.preg = _pregWeeks-1, $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>> <<if $seeHyperPreg == 1>> <<set $activeSlave.pregType = random(10,40)>> <<else>> <<set $activeSlave.pregType = 5>> <</if>> <<run SetBellySize($activeSlave)>> <<case "porn studio">> "They're crazy. At fir<<s>>t it wa<<s>> all the <<s>>ame, ju<<s>>t make more <<s>>mut and reap the atten<<t>>ion, but <<s>>oon they <<s>>tarted wanting me to do more and more e<<x>>treme <<sh>>it." $He gags at the thought. "While they were running a train on me, I <<if canHear($activeSlave)>>overheard them talking<<elseif canSee($activeSlave)>>caught a glimp<<s>>e of <<s>>ome memo between the bo<<ss>>e<<s>><<else>>felt the word<<s>> one of them wrote on my <<s>>kin<</if>>... <<s>>aying they wanted to end my career in an 'unforgettable e<<x>>perien<<c>>e', and given what they'd been having me do, I ran." You suspected the porn studio you sold $him to would try to spice up $his content to attract more views, but you never bothered to think of how far they would take it. <<set $activeSlave.anus = 4>> <<if $activeSlave.vagina > -1 && $activeSlave.vagina < 4>> <<set $activeSlave.vagina = 4>> <</if>> <<run actX($activeSlave, "publicUse", 500)>> <<case "obsessed fan">> "It wa<<s>> really ni<<c>>e, at fir<<s>>t," $he sniffles, "and I'm a little <<s>>ad it had to end the way it d-did." You sold $him to a die-hard fan who offered up a rather large sum of money for ownership of $him. "He took out too big of a loan and when they came to collect, he let me loo<<s>>e and told me to run, run far away. I d-didn't know where el<<s>>e to g-go." $He breaks down in tears. <<if $seePreg != 0 && canGetPregnant($activeSlave)>> "In the <<sh>>ort time we <<s>>pent together, he left me a gift..." $He runs a hand across $his stomach. "While I wouldn't <<s>>ay I wa<<s>> in love with him, I feel like I have to keep them <<s>>afe for what he did. I can't even think of where I'd have ended up if they had taken me." <<if $activeSlave.mpreg == 1 && $activeSlave.anus == 0>> <<set $activeSlave.anus = 1>> <<elseif $activeSlave.ovaries == 1 && $activeSlave.vagina == 0>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregType = random(2,4), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, $activeSlave.pregSource = -2, SetBellySize($activeSlave)>> <</if>> <<case "pain fetishist">> "They whip me. A-actually," $he sniffles, "I'm glad when they whip me b-becau<<s>>e e-everything el<<s>>e they d-do is w-wor<<s>>e. The only break I get i-i<<s>> when I'm hurt bad and th-they have to f-fi<<x>> me." After all, you did sell $him into a life as a pain slave. <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<run setHealth($activeSlave, jsRandom(-50, -30), $activeSlave.health.shortDamage + normalRandInt(20, 4), $activeSlave.health.longDamage + normalRandInt(15, 3), undefined, 100)>> <<case "sadism fetishist">> "I-it'<<s>> t-too much." $He shudders. You sold $him to a sadist who planned to use $him to abuse other slaves. "I c-can't d-do it anymore. I u<<s>>ed to fanta<<s>>i<<z>>e about d-doing h-horrible thing<<s>>, but, but, the <<s>>creaming." $He squeezes $his eyes shut. "If I don't do it I'll h-have it d-done t-to me." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>> <<case "dom fetishist">> "I," $he mutters, and then loses $his way. "I lo<<s>>t," $he grates out after a while. "I wa<<s>> <<s>>uppo<<s>>ed to be the Head Girl after you <<s>>old me. But a new girl came, and, and <<sh>>e'<<s>> the Head Girl now." $He looks down. "It should have been me." <<set $activeSlave.behavioralFlaw = "hates women">> <<case "sub fetishist">> "I thought I'd be happy to be a <<s>>ub forever." You sold $him to a determined dom, extreme even by Free Cities standards. "But, but, I haven't, um, had a break <<s>>in<<c>>e I left. I never talk. I never, well, I never do anything. I ju<<s>>t obey." $He looks down. "I'm going in<<s>>ane." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>> <<case "supremacist arcology">> "It wa<<s>> horrible." You sold $him to a Supremacist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "The thing<<s>> they made me do to other girl<<s>> ju<<s>>t because of who they were." $He swallows. "I tried not to. And they puni<<sh>>ed me." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "subjugationist arcology">> "They were breeding me with idiot<<s>>." You sold $him to a Subjugationist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "I d-don't want thi<<s>> pregnan<<c>>y." <<set $activeSlave.preg = _pregWeeks-1, $activeSlave.pregType = random(2,4), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>> <<run SetBellySize($activeSlave)>> <<run WombFatherRace($activeSlave, $activeSlave.race)>> <<case "gender radicalist arcology">> "They <<if $activeSlave.balls>> cut my ball<<s>> off and then<</if>> j-ju<<s>>t kind of t-turned me loo<<s>>e in the corridor<<s>>," $he moans. You sold $him to a Gender Radicalist arcology. "Naked, <<s>>o everyone could u<<s>>e my a<<ss>>. Plea<<s>>e, I don't want to be an entire arcology'<<s>> bitch." <<set $activeSlave.balls = 0>> <<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>><</if>> <<case "gender fundamentalist arcology">> "It wa<<s>> horrible." You sold $him to a Gender Fundamentalist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "I'm, I'm, not an idiot. At lea<<s>>t, not ju<<s>>t becau<<s>>e I'm a girl." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "paternalist arcology">> "It wa<<s>> horrible." You sold $him to a Paternalist arcology, but $he explains the apparent contradiction. "The arcology got a new owner." $He shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. There'<<s>> cage<<s>>, and <<s>>pike<<s>>, and whip<<s>>, and rape." It's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "degradationist arcology">> "It wa<<s>> horrible." You sold $him to a Degradationist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. <<if $activeSlave.ovaries>> <<set $activeSlave.ovaries = 0, WombFlush($activeSlave), $activeSlave.vagina = 4>> <<run SetBellySize($activeSlave)>> "They f-fi<<x>>ed me, t-to '<<s>>ave on maintenan<<c>>e of my cunt,' <<elseif $activeSlave.balls>> <<set $activeSlave.balls = 0, $activeSlave.anus = 4>> "They c-cut my b-ball<<s>> off, to 'keep me do<<c>>ile,' <<else>> <<set $activeSlave.anus = 4>> "They whipped me, <</if>> and then u<<s>>ed me to <<s>>ati<<s>>fy labor menial<<s>>. Ten an hour." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "slimness enthusiast arcology">> "It wa<<s>> horrible." You sold $him to a pleasant Slimness Enthusiast arcology, but somehow $he's acquired grotesque implants. "The arcology got a new owner." $He shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. <<Sh>>-<<sh>>e l-like<<s>> t-to ruin the <<s>>lim one<<s>>." It's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10), $activeSlave.buttImplantType = "normal">> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "asset expansionist arcology">> "It wa<<s>> horrible." You sold $him to an Asset Expansionist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. <<if $activeSlave.hips > 0>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,4),0,10)>> "They <<s>>aid, <<s>>in<<c>>e I've got broad hip<<s>>, I'd be a 'butt<<s>>lave'." The meaning is obvious; $his ass has grown unbelievably. <<else>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>> "They <<s>>aid they'd <<s>>tart with my boob<<s>>." It's true; they've grown unbelievably. <</if>> $He shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.behavioralFlaw = "anorexic">> <<case "transformation fetishist arcology">> "It wa<<s>> horrible." You sold $him to a Transformation Fetishist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "They were giving me new boob implant<<s>> every two week<<s>>. I ran away before another <<s>>et. I c-couldn't take any more <<s>>-<<s>>urgery." <<set $activeSlave.boobsImplant = 200*random(9,12), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "normal">> <<case "physical idealist arcology">> "It wa<<s>> horrible." You sold $him to a Physical Idealist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "It should have been called a <<S>>teroid Enthu<<s>>ia<<s>>t arcology." $He shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.muscles = 100, $activeSlave.weight = random(-85,-75)>> <<set $activeSlave.behavioralFlaw = "anorexic">> <<case "chattel religionist arcology">> "It wa<<s>> horrible." You sold $him to a Chattel Religionist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "There were, um, cult<<s>> there, along with the Faith. They were going to devote me to <<s>>omething called <<Sh>>e Who Thir<<s>>t<<s>>. Nobody ever hear<<s>> of girl<<s>> after that." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.behavioralQuirk = "devout">> <<case "roman revivalist arcology">> "It wa<<s>> horrible." You sold $him to a Roman Revivalist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "I had to kill a girl," $he adds in a small voice. "In the arena." Then, even more quietly: "I had to kill, um, girl<<s>>. I, I can't. Couldn't. Not again." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.skill.combat = 1>> <<case "aztec revivalist arcology">> "It wa<<s>> horrible." You sold $him to an Aztec Revivalist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "They told me by blood would feed the <<S>>un." $He shudders. "I, they, um, do that to hundred<<s>> of girl<<s>>. I had to help." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<case "egyptian revivalist arcology">> "It wa<<s>> horrible." You sold $him to an Egyptian Revivalist arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "My new owner wa<<s>> old, and he wa<<s>> really into <<s>>ome of the tomb <<s>>tuff. If he died, I'd have been buried with him." <<case "body purist arcology">> "It wa<<s>> horrible." You sold $him to a pleasant Body Purist arcology, but somehow $he's acquired grotesque implants. "The arcology got a new owner." $He shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. <<Sh>>-<<sh>>e l-like<<s>> t-to ruin the pure one<<s>>." It's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10), $activeSlave.buttImplantType = "normal">> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "D milf staffing" "trainer staffing">> <<setNonlocalPronouns $seeDicks>> "I'm a good <<s>>lave trainer, ju<<s>>t like you <<s>>old me to be. Too good." $His eyes look hollow. "I can't get what I'm doing to the<<s>>e <<= _girlU>><<s>> out of my head. Every young _girlU I meet, I get to know _himU and under<<s>>tand _himU. And then I break _himU down and turn _himU into a brainle<<ss>> little fuckpuppet." $He swallows. "I can't. Not anymore." <<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "arrogant", $activeSlave.sexualFlaw = "crude">> <<case "teaching trainer">> "I'm ju<<s>>t a mannequin now," $he <<say>>s hollowly. $His buyer planned to use $him as a teaching tool. "There'<<s>> nothing. No joy, no fun. Ju<<s>>t the <<s>>ame thing, over, and over. In<<s>>ide me." <<set $activeSlave.fetish = "submissive", $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "hates penetration", $activeSlave.sexualFlaw = "apathetic">> <<case "implanting trainer">> "I d-don't want to be c-cut again," $he <<say>>s hollowly. $His buyer planned to use $him as a surgical teaching tool. "E-every time I'm healed, they implant me again. B-bigger." <<set $activeSlave.boobsImplant = 200*random(8,12), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "advanced fillable">> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10), $activeSlave.buttImplantType = "normal">> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "purifying trainer">> "It w-wa<<s>>n't like I thought it would be," $he <<say>>s. "The trainer you <<s>>old me to took out my implant<<s>>. B-but then they <<s>>aid my boob<<s>> had to be rebuilt, only with drug<<s>> thi<<s>> time." $He shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.boobs -= $activeSlave.boobsImplant, $activeSlave.boobsImplant = 0, $activeSlave.boobsImplantType = "none">> <<set $activeSlave.butt -= $activeSlave.buttImplant, $activeSlave.buttImplant = 0, $activeSlave.buttImplantType = "none">> <<set $activeSlave.lips -= $activeSlave.lipsImplant, $activeSlave.lipsImplant = 0>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>> <<case "D startled the witch">> You sold $him to a buyer interested in $him because of $his sharp teeth, among other things. "It wa<<s>> horrible," $he whispers. Then $he gags, dry heaves, and vomits slightly. $He wipes $his mouth with the back of $his hand, staring upward vacantly. "Horrible." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude">> <<case "vampire clan">> You sold $him to a buyer interested in $him because of $his fangs, among other things. "It wa<<s>> horrible," $he whispers. Then $he gags, dry heaves, and vomits slightly. $He wipes $his mouth with the back of $his hand, staring upward vacantly. "Horrible." <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.weight = Math.clamp($activeSlave.weight-75,-100,100)>> <<case "slimming trainer">> "It'<<s>> horrible." You sold $him to a trainer who specializes in slimming slaves down, and if anything, they seem to have gone too far. $He's emaciated. "I'm h-hungry all the time, and when I'm not p-perfect, I d-don't get to eat at all." <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs-50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt-random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = -100>> <<case "broadening trainer" "D cannibal" "hedonistic decadence arcology">> <<switch _buyer>> <<case "D cannibal">> "M-my new owner i<<s>> going t-to do <<s>>omething horrible to me. H-he keep<<s>> me in a tiny cage and f-feed<<s>> me, and I have to <<s>>tay <<s>>till and eat or I'll <<s>>poil the meat." You did sell $him to a citizen widely rumored to be a cannibal. $He whispers, "I'm going to die." <<case "hedonistic decadence arcology">> You sold $him to a Hedonistic arcology; it's nothing short of incredible that $he managed to get back here. $He must have sold and traded $himself without hesitation. "It'<<s>> horrible." You sold $him to an arcology that loves fattening slaves up, and if anything, they seem to have gone too far too fast. $He's bloated, and $his stomach is distended. "T-they beat me if I ever <<s>>topped eating, and they fed my butt too. I'm gro<<ss>> and ugly. Even when they mounted me, they'd <<s>>till <<sh>>ove food down my throat." <<default>> "It'<<s>> horrible." You sold $him to a trainer who specializes in fattening slaves up, and if anything, they seem to have gone too far. $He's bloated, and $his stomach is distended. "T-they beat me if I ever <<s>>top eating, and they feed my butt too. I'm gro<<ss>> and ugly." <</switch>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>> <<case "clipping trainer">> "All I do i<<s>> <<s>>uck dick<<s>> and get fucked in the butt." You sold $him to a trainer who specializes in clipping and improving overly masculine slaves, and $he's definitely more feminine, if bitterly unhappy. "They're going to <<s>>ell me to a bitch brothel <<s>>oon, I know it. Plea<<s>>e, nobody'<<s>> even <<s>>aid anything to me other than '<<s>>uck my cock' or 'bend over bitch' in week<<s>>." <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10), $activeSlave.buttImplantType = "normal">> <<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>> <<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>> <<case "reassignment trainer">> "I m-mi<<ss>> my dick." You sold $him to a trainer who specializes in gender reassignment, and $he's definitely more feminine, if bitterly unhappy. "P-plea<<s>>e, even if you won't f-fi<<x>> me, plea<<s>>e take me back. I'll b-be a <<s>>e<<x>> <<s>>lave, I ju<<s>>t don't want to be a woman." <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant, $activeSlave.boobsImplantType = "normal">> <<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10), $activeSlave.buttImplantType = "normal">> <<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>> <<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = 0, $activeSlave.vagina = 3>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>> <<case "arcade">> "Take me back, or kill me," $he <<say>>s. You sold $him to an arcade, and it's surprising $he managed to make it up here at all. "Plea<<s>>e," $he begs. "I will do literally anything. I c-can feel my<<s>>elf going c-cra<<z>>y. I'd rather die." <<set $activeSlave.anus = 4>> <<if $activeSlave.vagina != -1>><<set $activeSlave.vagina = 4>><</if>> <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-50,-100,100)>> <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<case "harvester">> "I'm ju<<s>>t kept in a pen unle<<ss>> they're d-doing <<s>>urgery on me." It's not surprising; you did sell $him to an organ farm. What's unexpected is that $he's still alive. They must be removing the less essential parts gradually. "I'm going to die," $he <<say>>s hollowly. "Ne<<x>>t <<s>>urgery, I won't wake up." <<set $activeSlave.balls = 0, $activeSlave.prostate = 0, $activeSlave.ovaries = 0, $activeSlave.preg = -2, WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>> <<if $seeExtreme == 1>> <<if $activeSlave.eye.left == 2 && $activeSlave.eye.right == 2 && hasBothNaturalEyes($activeSlave)>> <<run eyeSurgery($activeSlave, "left", "remove")>> <</if>> <<if hasBothNaturalArms($activeSlave)>> <<run removeLimbs($activeSlave, "right arm")>> <</if>> <</if>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">> <<case "D butt bury">> "My kind butt loving Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me u<<s>>e<<s>> my behind a<<s>> an adverti<<s>>ement." $He shifts uncomfortably. "I can barely feel my anu<<s>>." <<set $activeSlave.anus = 4>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">> <<case "D shorty breeder">> "My kind Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me got rid of hi<<s>>, um, they got rid of my pregnan<<c>>y, and now I'm ju<<s>>t a short <<s>>lut." <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">> <<case "fuckdoll">> $His appearance is surprising; you sold $him to a dealer who planned to encase $him in a Fuckdoll suit and thereby transform $him into a living sex toy. Apparently they decided to extract a bit of fun out of $him first. "I've b-been chained up in their b-bathroom ever <<s>>in<<c>>e you <<s>>old me," $he <<say>>s hollowly. "They're g-getting bored of me." <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">> <<case "stuffer chef">> "They fini<<sh>>ed." $His appearance is not that surprising; you sold $him to a chef who enjoyed stuffing $his face till $he was bloated. Apparently he sold $him off after $he got too fat for his stuffings to show. "He <<s>>tretched my belly out <<s>>o much and when I got <<s>>o fat he couldn't <<s>>ee a differen<<c>>e with hi<<s>> fea<<s>>t<<s>>, he got rid of me." $He <<if hasAnyArms($activeSlave)>>lowers $his arm<<if hasBothArms($activeSlave)>>s<</if>><<else>>straightens $his back<</if>>, allowing $his grotesquely sagging belly to hang free. "I'm gro<<ss>>. I'm fat, <<s>>aggy, and gro<<ss>>." <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>> <<set $activeSlave.bellySag = 80>> <<set $activeSlave.behavioralFlaw = "anorexic">> <<case "concert hall">> You sold $him to a local concert venue to help relieve the stage crew's stress. "All of the roadie<<s>>, from out of town, from other arcologie<<s>>, treat like <<s>>ome <<s>>ort of punching bag, or, or like a <<s>>ide of meat. I ju<<s>>t can't go b-back there, anymore." <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 3>> <</if>> <<set $activeSlave.anus = 3>> <<if $seePreg != 0>><<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregType = random(1,2), $activeSlave.pregSource = either(-2,0), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, SetBellySize($activeSlave)>><</if>><</if>> <<case "etiquette coach">> "The etiquette t-trainer I wa<<s>> <<s>>old to wa<<s>> an e<<x>>cellent teacher indeed," $he <<say>>s with a grimace, "H-however, I find that he had <<s>>ome rather old-f-fa<<sh>>ioned view<<s>> on educational method<<s>>, to be quite b-blunt." You look $him over; $he has numerous caning marks all over $his body, and appears to have been starved. <<set $activeSlave.weight = random(-80, -70)>> <<run setHealth($activeSlave, jsRandom(-60, -40), $activeSlave.health.shortDamage + normalRandInt(10, 3), $activeSlave.health.longDamage + normalRandInt(10, 3), undefined, 100)>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.sexualFlaw = either("idealistic", "repressed", "self hating", "shamefast")>> <<case "sex double">> You sold $him to a film studio to act as a double for a famous actress where $he was used for a sex scene. "They didn't <<s>>top after the <<sh>>oot. They just kept fucking me and fucking me until they ju<<s>>t to<<ss>>ed me a<<s>>ide, <<s>>in<<c>>e that bitch <<if $seePreg != 0 && $activeSlave.ovaries == 1 && ($activeSlave.preg == 0 || $activeSlave.preg == -1) && $activeSlave.bellyImplant < 0>> 'i<<s>>n't a bloated whore like you'. Like I even had a choi<<c>>e in getting pregnant." <<else>> 'i<<s>>n't a blown out whore like you'." <</if>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<if $seePreg != 0>><<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregType = 1, $activeSlave.pregSource = 0, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, SetBellySize($activeSlave)>><</if>><</if>> <<case "monster movie">> You sold $him to a film studio to act as a double for a famous actress where $he was used installed with a massive fake pregnancy for the ending. "It'<<s>> too big... Can't breath right... Wa<<s>> going to be <<s>>old... <<S>>in<<c>>e I wa<<s>> a di<<s>>po<<s>>able prop... I'd rather be your prop." $He returns to wheezing against the solid mass bulging from $his middle. <<run healthDamage($activeSlave, random(60, 70))>> <<if $seeHyperPreg != 1>> <<set $activeSlave.bellyImplant = 120000, $activeSlave.belly = 120000>> <<else>> <<set $activeSlave.bellyImplant = 300000, $activeSlave.belly = 300000>> <</if>> <<case "sniper spotter">> You sold $him to a mercenary sniper to act as his spotter. "When the job wa<<s>> done, he ju<<s>>t left me behind, in the middle of a war zone. He <<s>>aid it wa<<s>> cheaper to hire a new <<s>>lave <<s>>potter than to get both of u<<s>> to <<s>>afety." $He looks emaciated; it's nothing short of a miracle $he was able to find $his way back to your arcology. <<set $activeSlave.weight = random(-85, -80)>> <<run setHealth($activeSlave, jsRandom(-50, -45), $activeSlave.health.shortDamage + normalRandInt(10, 3), $activeSlave.health.longDamage + normalRandInt(10, 3), undefined, 100)>> <<default>> <<switch _buyer>> <<case "housekeeper">> "My kind Ma<<s>>ter pa<<ss>>ed away, and hi<<s>> heir <<s>>old me <<case "nice brothel">> "The ni<<c>>e brothel you <<s>>old me to failed, and their $girl<<s>> went <<case "virgin trader">> "After I couldn't pa<<ss>> a<<s>> a virgin any more, they <<s>>old me <<case "D virgin asspussy">> "My new owner loved my a<<ss>>pu<<ss>>y becau<<s>>e my front hole wa<<s>> virgin. B-but i-it got b-broken by a<<cc>>id-dent, I <<s>>wear, and then he <<s>>old me <<default>> "Plea<<s>>e. I've been re<<s>>old <</switch>> to a <<sh>>-<<sh>>itty brothel on the lower level<<s>>. It'<<s>> h-horrible there. I live in a tiny little room, and the only people I ever <<if canSee($activeSlave)>><<s>>ee<<else>>meet<</if>> ju<<s>>t fuck me and leave. N-nobody ever t-talk<<s>> to me. And they beat me." <<if hasAnyNaturalLegs($activeSlave)>>$He shifts uncomfortably on $his <<if !hasBothLegs($activeSlave)>>foot<<else>>feet<</if>>. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all $his time kneeling or lying down.<</if>> <<set $activeSlave.anus = 3>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>> <<set $activeSlave.sexualFlaw = either("hates anal", "hates oral", "hates penetration")>> <</switch>> <br><br> It isn't obvious how $he managed to escape, though no doubt you could review the arcology surveillance logs and find out. For right now, though, the question is what to do with $him. <<if $activeSlave.trust > 95>> "Plea<<s>>e," $he sobs, breaking down at last. "I th-thought I w-wa<<s>> a g-good $girl. T-take me b-back and I'll p-pretend I n-never left. I'll d-do anything you a<<s>>k. I'll worship the ground you walk on. Plea<<s>>e." <<set $activeSlave.devotion = 100>> <<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant < -15>> "Plea<<s>>e," $he sobs, breaking down at last. "I d-don't know where el<<s>>e to go." That much you believe; $he's an idiot. <<else>> "I know I'll be caught," $he sobs, breaking down at last. "I know you'd f-find me. <<S>>o I came here. Plea<<s>>e." $He's right about that much. This is literally the only chance $he has of getting away from $his current owners. <</if>> <<set _ContractCost = 5000>> <<set _slaveCost = slaveCost($activeSlave)>> <<set _slaveCost -= _ContractCost>> <br><br> <<includeDOM App.Desc.longSlave(V.activeSlave, {market: "generic"})>> <br><br> <span id="result"> <<link "Return $him">> <<run repX(Math.trunc(_slaveCost/2), "event", $activeSlave)>> <<replace "#result">> $activeSlave.slaveName keeps waiting, but the doors to the penthouse never open. When $his owners arrive a few minutes later to collect $him, $he cries harder, but does not resist. $His weeping has the peculiar ring of utter hopelessness as they restrain $him and drag $him off. A few minutes after that, you receive a businesslike note @@.green;expressing gratitude@@ for your assistance in this matter. <<set $boomerangStats = 0>> <</replace>> <</link>> <<if $cash >= _ContractCost>> <br><<link "Obfuscate $his appearance and re-enslave $him">> <<run cashX(forceNeg(_ContractCost), "slaveTransfer", $activeSlave)>> <<if $boomerangStats.PCpregSource > 0 && $PC.preg > 0 && $PC.pregSource == 0>> <<set $PC.pregSource = $activeSlave.ID>> <</if>> <<if $boomerangStats.PCmother > 0>> <<set $PC.mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.PCfather > 0>> <<set $PC.father = $activeSlave.ID>> <</if>> <<for _reb = 0; _reb < $slaves.length; _reb++>> <<if $boomerangStats.boomerangMother.includes($slaves[_reb].ID)>> <<set $slaves[_reb].mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangFather.includes($slaves[_reb].ID)>> <<set $slaves[_reb].father = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangPregSources.includes($slaves[_reb].ID) && $slaves[_reb].preg > 0 && $slaves[_reb].pregSource == 0>> <<set $slaves[_reb].pregSource = $activeSlave.ID>> <</if>> <</for>> <<if $incubator > 0>> <<for _reb = 0; _reb < $tanks.length; _reb++>> <<if $boomerangStats.boomerangMotherTank.includes($tanks[_reb].ID)>> <<set $tanks[_reb].mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangFatherTank.includes($tanks[_reb].ID)>> <<set $tanks[_reb].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<if $nursery > 0>> <<for _reb = 0; _reb < $cribs.length; _reb++>> <<if $boomerangStats.boomerangMotherTank.includes($cribs[_reb].ID)>> <<set $cribs[_reb].mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangFatherTank.includes($cribs[_reb].ID)>> <<set $cribs[_reb].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<if $boomerangStats.boomerangRelationship > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangRelationship]>> <<if def _reb>> <<set $slaves[_reb].relationship = $activeSlave.relationship, $slaves[_reb].relationshipTarget = $activeSlave.ID>> <<else>> <<set $activeSlave.relationship = 0, $activeSlave.relationshipTarget = 0>> <</if>> <</if>> <<if $boomerangStats.boomerangRivalry > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangRivalry]>> <<if def _reb>> <<set $slaves[_reb].rivalry = $activeSlave.rivalry, $slaves[_reb].rivalryTarget = $activeSlave.ID>> <<else>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <</if>> <<if $boomerangStats.boomerangBody > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangBody]>> <<if def _reb>> <<set $slaves[_reb].origBodyOwnerID = $activeSlave.ID>> <</if>> <</if>> <<for _reb = 0; _reb < $slaves.length; _reb++>> <<run WombChangeID($slaves[_reb], $activeSlave.missingParentTag, $activeSlave.ID)>> <<run WombChangeGeneID($slaves[_reb], $activeSlave.missingParentTag, $activeSlave.ID)>> <</for>> <<set $boomerangStats = 0>> <<replace "#result">> The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing $his thanks. $He's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistant.name do the necessary work to falsify the arcology records and conceal $his origins. Even so, it would probably be wise to keep $him off public assignments for a while. In no time at all, $he's standing in front of your desk like any other new slave. $He waits obediently, knowing that it's in $his best interests not to mention anything out of the ordinary. <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</replace>> <</link>> //This will cost <<print cashFormat(_ContractCost)>>.// <br><<link "Sell $him immediately">> <<run cashX(_slaveCost, "slaveTransfer")>> <<replace "#result">> The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing $his thanks. $He's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistant.name do the necessary work to falsify the arcology records and conceal $his origins. Before $he's even out from under anesthesia, $he's bundled off into one of the hundreds of slave shipments that move between arcologies every day. This time $he'll be sold far enough away that no matter how much of an escape artist $he is, you won't be seeing any more of $him. $He can whine elsewhere. <<set $boomerangStats = 0>> <</replace>> <</link>> //This will bring in <<print cashFormat(_slaveCost)>>.// <<else>> //You lack the necessary funds to enslave $him.// <</if>> </span>
MonsterMate/fc
src/uncategorized/reBoomerang.tw
tw
mit
42,772
:: RE brothel function [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set _brothelNameCaps = capFirstChar($brothelName)>> _brothelNameCaps is a reputable establishment in $arcologies[0].name, a veritable bedrock to sexual life in your arcology. As is befitting of its position, requests to rent out your brothel for one function or another come across your desk with some regularity. On this particular day, $assistant.name has laid out a number of potential clients for your perusal. Given the importance of _brothelNameCaps in the arcology's sex trade, it would be unwise to indulge more than one of these requests at this time. <br><br> One request comes to you written on a letterhead featuring the logo of a fellow arcology owner. She describes her husband's preference for your hard working brothel whores, whom he patronizes on his regular business trips to your arcology. Such indulgences have been a distraction to her husband of late, and she has dispatched him to undertake a task in your arcology that simply cannot go poorly. With this in mind, she beseeches you to close down your brothel for a single day out of solidarity for a fellow arcology owner — and for the significant sum of <<print cashFormat(10000)>>. <br><br> Another of these bids for your brothel comes in the form of a curious video call. The video comes from an infamous lothario in your arcology, a seducer of powerful and prominent women citizens. Indeed, the recording was surreptitiously recorded in the bedroom of one such influential woman, with the Casanova describing his request in hushed tones while his wealthy host minces about unknowingly in the background. He explains that he is finally ready to hang up his coat and end his days of debauchery and copious casual sex, but that he would like to do so by engaging in a full day of indulgence at $brothelName. <br><br> The last of these requests comes in the form of a letter, stamped with the herald of a prominent arcology family. It seems the eldest son of the family, known to you largely as a spoiled child riding on the coattails of his parents, is about to reach the age of majority. At his behest, his parents have contacted you to reserve your brothel for a day so that their son may become a man in true Free Cities fashion — amongst a roil of writhing flesh and wanton debauchery. <br><br> <span id="result"> <<link "Acquiesce to the arcology owner's request">> <<replace "#result">> Though you close down _brothelNameCaps for a day, it's far from a day off for your hard-working brothel slaves. In the absence of the convenient center for the sale of sexual services that a brothel represents, you disperse them onto the streets to sell their bodies the old fashioned way. At the end of the day you receive a brief message of gratitude from your fellow arcology owner while your whores @@.hotpink;appreciate the opportunity to stretch their legs on the street@@ for a change of pace. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<set $slaves[$i].devotion += 4>> <</if>> <</for>> <<run cashX(10000, "event")>> <</replace>> <</link>> //This will earn you <<print cashFormat(10000)>>// <br><<link "Give this lady-killing rake a proper send off into retirement">> <<replace "#result">> Though a citizen he may be, this serial seducer may have more notches on his proverbial bedpost than even your oldest slaves. Though you are not present to view his mastery of the sexual craft first-hand, the dreamy fucked-out looks of exhaustion and gratified satisfaction painting every single one of your slaves' faces at the end of the day speak volumes. Indeed, all of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from his skillful coupling,@@ while even those with nothing to learn from him @@.hotpink;gain confidence@@ from the intensity of their sexual congress. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<if $slaves[$i].skill.whoring < 100>> <<set $slaves[$i].skill.whoring += 10>> <<else>> <<set $slaves[$i].devotion += 4>> <</if>> <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> <<set $slaves[$i].counter.vaginal += 3>> <<set $vaginalTotal += 3>> <<set $slaves[$i].counter.anal += 3>> <<set $analTotal += 3>> <<elseif canDoAnal($slaves[$i])>> <<set $slaves[$i].counter.anal += 5>> <<set $analTotal += 5>> <<else>> <<set $slaves[$i].counter.oral += 10>> <<set $oralTotal += 10>> <</if>> <</if>> <</for>> <<run cashX(2000, "event")>> <</replace>> <</link>> //This will earn you <<print cashFormat(2000)>>// <br><<link "Welcome the boy into manhood in Free Cities fashion">> <<replace "#result">> Though he was but a boy yesterday, none can say that this newly made man entered his manhood with anything less than a sterling display of enthusiasm and virility, though he is somewhat lacking in general technique. Nevertheless, any man able to fuck his way through an entire brothel of sex slaves and back again is clearly capable of bearing the mantle of citizenry in $arcologies[0].name. The story of a boy entering manhood in such a spectacular manner spreads rapidly and reflects well in the court of @@.green;public opinion,@@ with many citizens recalling their own passage past the age of majority. However, a lifetime of indulgence and spoiling have rendered this new citizen unable to understand the concept of being refused — not that your slaves could refuse him, in any case. His rough treatment has left your poor slave whores @@.red;battered@@ by his brutally selfish lovemaking. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<run healthDamage($slaves[$i], 5)>> <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> <<set $slaves[$i].counter.vaginal += 1>> <<set $vaginalTotal += 1>> <<set $slaves[$i].counter.anal += 1>> <<set $analTotal += 1>> <<elseif canDoAnal($slaves[$i])>> <<set $slaves[$i].counter.anal += 2>> <<set $analTotal += 2>> <<else>> <<set $slaves[$i].counter.oral += 4>> <<set $oralTotal += 4>> <</if>> <</if>> <</for>> <<run cashX(1000, "event")>> <<run repX(2500, "event")>> <</replace>> <</link>> //This will earn you <<print cashFormat(1000)>>// </span>
MonsterMate/fc
src/uncategorized/reBrothelFunction.tw
tw
mit
6,446
:: RE busy arcade [nobr] <<set $activeSlave = App.Entity.facilities.arcade.employees().filter(s => hasAnyArms(s) && s.fetish !== "mindbroken" && s.devotion < 45).random()>> <<if (ndef $activeSlave)>> <<goto "RIE Eligibility Check">> <<else>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <<run App.Utils.setLocalPronouns($activeSlave)>> <<run Enunciate($activeSlave)>> Slaves in your arcade are not immured in the facility permanently, since holding them in one position at all times would negatively impact their health. They are released to exercise, eat, bathe, and sleep, but for nothing else. You occasionally inspect them when they do so, to see that their harsh lives are not inappropriately difficult for them. One day when you are doing so, <<= App.UI.slaveDescriptionDialog($activeSlave)>> flings $himself on the ground in front of you the instant $he sees you. <br><br> Facing the ground, <<if !canTalk($activeSlave)>>$he gestures with <<if hasBothArms($activeSlave)>>shaking hands<<else>>a shaking hand<</if>> that $he cannot take any more. $He begs you abjectly to let $him out of the arcade and promises to be a perfect sex slave if you do. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>$he lisps through tears, <<else>>$he sobs, <</if>>"<<Master>>, plea<<s>>e. I can't take any more of thi<<s>>. Plea<<s>>e let me out. I'll do anything, <<Master>>. I'll love you forever, <<Master>> — ju<<s>>t don't make me go back in<<s>>ide that wall." <br><br> <span id="result"> <<link "Accept $his pledge">> <<replace "#result">> When you accept, $activeSlave.slaveName looks up at you in incomprehension, expecting you to correct yourself or reveal that this is a cruel trick. When you do neither, $he scrabbles spastically to your feet, kisses them as $he cries, and then clings to your knees, sobbing. $He is so relieved by this reprieve that $he is now on the cusp of @@.hotpink;devotion to you,@@ and will obey out of near-paralytic fear of being sent back to the arcade. <<set $activeSlave.devotion = 45>> <<= removeJob($activeSlave, "be confined in the arcade")>> <</replace>> <</link>> <br><<link "Refuse">> <<replace "#result">> $He did not really expect mercy, but $his sobs take on a distinctly dark tone of hopelessness at your refusal. As you personally immure $him in the arcade for another day of endless dick, you wonder whether $he'll damage $his throat with all the commotion $he's making. Several of the other arcade slaves glance dully over at the noise. Then, they look away. <</replace>> <</link>> </span> <</if>>
MonsterMate/fc
src/uncategorized/reBusyArcade.tw
tw
mit
2,616
:: RE busy brothel [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<= capFirstChar($brothelName)>> is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere. <br><br> Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<run repX(500, "event")>> so much so that you could leverage this bustling sexual commerce in many ways. <br><br> <span id="result"> <<link "Surprise the hardworking whores with a day of rest">> <<replace "#result">> The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The slaves are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@.hotpink;appreciate the effort.@@ <<run App.Entity.facilities.brothel.employees().forEach(s => { s.devotion += 4; s.lastWeeksCashIncome += 250; s.lifetimeCashIncome += 250; })>> <<run cashX(-1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <br><<link "Hire an expert hooker to give lessons">> <<replace "#result">> The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hard-bitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from her lessons,@@ while those who have nothing to learn @@.hotpink;gain confidence@@ from her praise. <<run App.Entity.facilities.brothel.employees().forEach(s => { s.lastWeeksCashIncome += 250; s.lifetimeCashIncome += 250; if (s.skill.whoring < 100) { s.skill.whoring += 10; } else { s.devotion += 4; } })>> <<run cashX(-2000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <br><<link "Eliminate prices for one morning to promote the brothel">> <<replace "#result">> The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@.green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@.red;fairly battered@@ by so much wear and tear in so little time. <<run App.Entity.facilities.brothel.employees().forEach(s => { healthDamage(s, 10); if (canDoVaginal(s)) { s.counter.vaginal += 5; V.vaginalTotal += 5; if (canDoAnal(s)) { s.counter.anal += 5; V.analTotal += 5; } } else if (canDoAnal(s)) { s.counter.anal += 10; V.analTotal += 10; } s.counter.oral += 10; V.oralTotal += 10; })>> <<run cashX(-2000, "event")>> <<run repX(1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// </span>
MonsterMate/fc
src/uncategorized/reBusyBrothel.tw
tw
mit
4,381
:: RE busy club [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can. <br><br> Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<run repX(500, "event")>> to arcology culture, which you could probably parlay into an even greater benefit. <br><br> <span id="result"> <<link "Sponsor a special event in the club">> <<replace "#result">> The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do. <<run cashX(-2000, "event")>> <<run repX(2500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <br><<link "Host a business exposition">> <<replace "#result">> With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@ <<run cashX(-5000, "event")>> <<set $arcologies[0].prosperity += 2>> <<run repX(2500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(5000)>>// </span>
MonsterMate/fc
src/uncategorized/reBusyClub.tw
tw
mit
2,846
:: RE busy dairy [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<= capFirstChar($dairyName)>> is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<run repX(500, "event")>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought. <br><br> Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible. <br><br> <span id="result"> <<link "Share a milk bath with the cows">> <<replace "#result">> Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@.hotpink;appreciate such a special experience.@@ <<for _slave range App.Utils.jobForAssignment(Job.DAIRY).employees()>> <<set _slave.devotion += 4>> <<if canDoVaginal(_slave)>> <<set _slave.counter.vaginal += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal(_slave)>> <<set _slave.counter.anal += 1>> <<set $analTotal += 1>> <</if>> <<set _slave.counter.oral += 1>> <<set $oralTotal += 1>> <</for>> <<run cashX(-1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <<if $club != 0>> <br><<link "Add fresh milk to the club for a day to advertise">> <<replace "#result">> Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production. <<run cashX(-2000, "event")>> <<run repX(2500, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <</if>> <<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>> <br><<link "Cum in, milk out">> <<replace "#result">> As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion. <<run repX(5000, "event")>> <<run cashX(-1000, "event")>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <</if>> </span>
MonsterMate/fc
src/uncategorized/reBusyDairy.tw
tw
mit
3,725
:: RE busy servants quarters [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way. <<run repX(500, "event")>> <br><br> The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you. <br><br> <span id="result"> <<link "Share the servants' quarters with your more favored slaves">> <<replace "#result">> <br><br> The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@.hotpink;appreciate@@ having @@.mediumorchid;targets@@ for their frustrations. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment != "work as a servant">> <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].counter.oral += 3>> <<set $oralTotal += 3>> <</if>> <<if $slaves[$i].assignment == "work as a servant">> <<set $slaves[$i].devotion -= 5>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>> <<set $slaves[$i].counter.vaginal += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> <<set $slaves[$i].counter.anal += 1>> <<set $analTotal += 1>> <</if>> <<set $slaves[$i].counter.oral += 5>> <<set $oralTotal += 5>> <</if>> <</for>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/reBusyServantsQuarters.tw
tw
mit
2,243
:: RE citizen hookup [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set _FS = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _FS.push("Subjugationist")>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _FS.push("Supremacist")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _FS.push("Gender Radicalist")>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _FS.push("Gender Fundamentalist")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _FS.push("Repopulationist")>> <<elseif $arcologies[0].FSRestart != "unset">> <<set _FS.push("Eugenics")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _FS.push("Paternalist")>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set _FS.push("Degradationist")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _FS.push("Body Purist")>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _FS.push("Transformation Fetishist")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _FS.push("Youth Preferentialist")>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _FS.push("Maturity Preferentialist")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _FS.push("Slimness Enthusiast")>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set _FS.push("Asset Expansionist")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _FS.push("Pastoralist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _FS.push("Physical Idealist")>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set _FS.push("Hedonistic")>> <</if>> <<if $arcologies[0].FSIntellectualDependency != "unset">> <<set _FS.push("Intellectual Dependency")>> <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> <<set _FS.push("Slave Professionalism")>> <</if>> <<if $arcologies[0].FSPetiteAdmiration != "unset">> <<set _FS.push("Petite Admiration")>> <<elseif $arcologies[0].FSStatuesqueGlorification != "unset">> <<set _FS.push("Statuesque Glorification")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _FS.push("Chattel Religionist")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _FS.push("Roman Revivalist")>> <<elseif $arcologies[0].FSNeoImperialist != "unset">> <<set _FS.push("Neo-Imperialism")>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _FS.push("Aztec Revivalist")>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _FS.push("Egyptian Revivalist")>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _FS.push("Edo Revivalist")>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _FS.push("Arabian Revivalist")>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _FS.push("Chinese Revivalist")>> <</if>> <<if _FS.length > 0>> <<set _FS = _FS.random()>> <<else>> <<set _FS = "none">> <</if>> At night, the best living areas in the arcology offer a constant mélange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistant.name's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the <<if $PC.title == 1>>proprietor<<else>>proprietress<</if>> is actually present. <br><br> But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSRestart != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, <<switch _FS>> <<case "Subjugationist" "Supremacist">> a pretty, racially pure young woman <<case "Gender Radicalist">> a beautiful young futa <<case "Gender Fundamentalist">> a good-looking young lady <<case "Repopulationist">> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && (random(1,10) > 3)>> <<set _repopHookupPregnant = 1>> a heavily pregnant young lady <<else>> <<set _repopHookupPregnant = 0>> a pretty, fertile young woman with wide, child-bearing hips <</if>> <<case "Eugenics">> a stunningly gorgeous woman <<case "Paternalist">> a pretty, cheerful young woman <<case "Degradationist">> a confident girl <<case "Body Purist">> a clean-looking young woman <<case "Transformation Fetishist">> a nicely augmented girl <<case "Youth Preferentialist">> <<if $minimumSlaveAge < 13>> an adorable little loli <<elseif $minimumSlaveAge < 18>> a pretty teenage girl <<else>> a nice looking girl <</if>> <<case "Maturity Preferentialist">> an attractive, mature woman <<case "Slimness Enthusiast">> a slim young thing <<case "Asset Expansionist">> curvaceous young woman <<case "Pastoralist">> a hot little lady <<case "Physical Idealist">> a hot little amazon <<case "Hedonistic">> a plump little cutey <<case "Chattel Religionist">> a pretty, devout-looking young woman <<case "Roman Revivalist">> a proper young Roman lady <<case "Neo-Imperialism">> a gorgeous young Imperial Knight with flowing blonde hair and a scarred face <<case "Aztec Revivalist">> a natural Aztec beauty <<case "Egyptian Revivalist">> a pretty, sun-kissed lady <<case "Edo Revivalist">> a proper Edo lady <<case "Arabian Revivalist">> a pretty Arabian princess <<case "Chinese Revivalist">> a pretty Chinese lady <<case "Intellectual Dependency">> a cute party girl <<case "Slave Professionalism">> an elegant woman <<case "Petite Admiration">> a delightfully short young lady <<case "Statuesque Glorification">> a towering figure <<default>> a pretty young woman <</switch>> sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her sincere interest, she's obviously got something else on her mind. <br><br> She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to <<switch _FS>> <<case "Subjugationist" "Supremacist">> give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress. <<case "Gender Radicalist">> simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick. <<case "Gender Fundamentalist">> press her flirting as far she can decorously take it, batting her eyes at you coquettishly. <<case "Repopulationist">> <<if _repopHookupPregnant == 1>> lean back just far enough that her full term, triplets rounded middle splits the front of her overly tight dress. <<else>> press her hips up against your own, before leaning in and whispering <<if $arcologies[0].FSRepopulationFocusLaw == 1>> "My womb is ready to do its duty." <<else>> "I'm ripe for breeding right now." <</if>> <</if>> <<case "Eugenics">> give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress. <<case "Paternalist">> brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively. <<case "Degradationist">> raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing. <<case "Body Purist">> arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae. <<case "Transformation Fetishist">> pop her huge fake boobs entirely out of her tight little evening dress without even using her hands. <<case "Youth Preferentialist">> perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen. <<case "Maturity Preferentialist">> perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen. <<case "Slimness Enthusiast">> turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect. <<case "Asset Expansionist">> arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude. <<case "Pastoralist">> let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage. <<case "Physical Idealist">> get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress. <<case "Hedonistic">> lean her chubby body back far enough to pop the buttons off her top and allow her ample breasts and armful of a belly to hang free. <<case "Chattel Religionist">> assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort. <<case "Roman Revivalist">> hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you. <<case "Neo-Imperialism">> hint that as a Knight under your banner, to serve you in *any* way would be among the greatest of honors. <<case "Aztec Revivalist">> hint that her devotion, which is the most important thing, cannot be besmirched by tasting your divine power. <<case "Egyptian Revivalist">> hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little. <<case "Edo Revivalist">> allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono. <<case "Arabian Revivalist">> reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former. <<case "Chinese Revivalist">> allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it. <<case "Intellectual Dependency">> hint that she forgot to put on panties and that she needs that dripping sound checked out. <<case "Slave Professionalism">> bring you fully erect with a single, masterful stroke of her fingers. <<case "Petite Admiration">> give the bulge in your pants a quick kiss. <<case "Statuesque Glorification">> affectionately rest her breasts on your head. <<default>> flirt with you quite hard without crossing any lines between a citizen and an arcology owner. <</switch>> She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liaison with <<= PCTitle()>> would be a tremendous social boost for her. <br><br> <span id="result"> <<link "Keep aloof without offending her">> <<replace "#result">> You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@.green;businesspeople consider attractive for arcology investment.@@ <<set $arcologies[0].prosperity += 3>> <</replace>> <</link>> <br><<link "To them that hath, it shall be given">> <<replace "#result">> You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite. <<if _S.Concubine && _S.Concubine.intelligence+_S.Concubine.intelligenceImplant > 50>> _S.Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a ménage à trois is wanted by both you and your guest. <</if>> Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing <<switch _FS>> <<case "Subjugationist" "Supremacist">> her fresh, pure body. <<case "Gender Radicalist">> perky young breasts, a pretty pussy, and a stiff dick above it. <<case "Gender Fundamentalist">> perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy. <<case "Repopulationist">> <<if _repopHookupPregnant == 1>> <<if random(1,10) > 7>> an experienced body, comfortable with the burdens of pregnancy. <<else>> an inexperienced body undergoing its very first pregnancy. <</if>> She's taken good care of herself; not a single stretch mark can be seen across her proportionally giant belly. <<else>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> an experienced body, ready and eager to grow fecund once more. <<else>> an inexperienced body, but one with potential for becoming quite fecund. <</if>> <</if>> <<case "Eugenics">> a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school. <<case "Paternalist">> a nice young body, with all the little attractions and flaws of a free girl's. <<case "Degradationist">> a taut body covered in dominant tattoos and spiky piercings. <<case "Body Purist">> a delectably curvaceous young body unmarred by any trace of surgical intervention. <<case "Transformation Fetishist">> a massive fake bubble butt to go with her fake boobs. <<case "Youth Preferentialist">> that her whole body looks fresh, untouched, and quite young. <<case "Maturity Preferentialist">> a big pair of motherly tits, generous hips, a broad ass, and total self confidence. <<case "Slimness Enthusiast">> perky little breasts, a smooth waist, trim hips, and a cute little ass. <<case "Asset Expansionist">> an inhumanly enormous ass to match her similarly improbable boobs. <<case "Pastoralist">> amply milk-fed assets. <<case "Physical Idealist">> the dimples that form on the sides of her cute buttocks when she flexes. <<case "Hedonistic">> well-fed and delightfully jiggly assets. <<case "Chattel Religionist">> a fresh and ready body, adorned here and there with sensual devotional jewelry. <<case "Roman Revivalist">> a graceful, milk-pale vision of classical beauty. <<case "Neo-Imperialism">> a statuesque body, corded with fit musculature made for practical service. <<case "Aztec Revivalist">> a strong, tight, bronze body. <<case "Egyptian Revivalist">> a perfect expanse of smooth, warm, tanned skin. <<case "Edo Revivalist">> a graceful form so perfectly pale that her face requires almost no whitening at all. <<case "Arabian Revivalist">> a nubile young body perfectly formed for a Sultan's bed. <<case "Chinese Revivalist">> a pretty young body that would not look out of place in an Imperial bed. <<case "Intellectual Dependency">> a young body practically begging you for dick. <<case "Slave Professionalism">> an elegant, mature body that knows its way around the bedroom. <<case "Petite Admiration">> an adorably petite figure. <<case "Statuesque Glorification">> that you have to crane your neck back to take in her full stature. <<default>> a hot young body. <</switch>> Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobrium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream. <<if _S.Concubine && _S.Concubine.intelligence > 1>> <<setLocalPronouns _S.Concubine>> The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull _S.Concubine.slaveName in and kiss your favorite deeply, playing with $him as you fuck. <</if>> When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities. <<run repX(5000, "event")>> <<if _FS == "Repopulationist" && $PC.dick != 0 && _repopHookupPregnant == 0 && (random(1,100) > 40)>> <<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">> <<set $trinkets.push($desc)>> <<elseif _FS != "none">> <<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">> <<set $trinkets.push($desc)>> <<else>> <<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>> <</if>> <</replace>> <</link>> <<if _FS != "none">> <br><<link "Emphasize her societal style with exhibitionism">> <<replace "#result">> You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her <<switch _FS>> <<case "Subjugationist" "Supremacist">> superior body <<if _FS == "Supremacist">> <<set $arcologies[0].FSSupremacist += 5>> <<else>> <<set $arcologies[0].FSSubjugationist += 5>> <</if>> <<case "Gender Radicalist">> tits and stiff dick <<set $arcologies[0].FSGenderRadicalist += 5>> <<case "Gender Fundamentalist">> femininity <<set $arcologies[0].FSGenderFundamentalist += 5>> <<case "Repopulationist">> <<if _repopHookupPregnant == 1>> fecund body <<else>> ready-to-be-bred body <</if>> <<set $arcologies[0].FSRepopulationFocus += 5>> <<case "Eugenics">> perfect body <<set $arcologies[0].FSRestart += 5>> <<case "Paternalist">> appealing body <<set $arcologies[0].FSPaternalist += 5>> <<case "Degradationist">> dominant form <<set $arcologies[0].FSDegradationist += 5>> <<case "Body Purist">> natural body <<set $arcologies[0].FSBodyPurist += 5>> <<case "Transformation Fetishist">> fake butt <<set $arcologies[0].FSTransformationFetishist += 5>> <<case "Youth Preferentialist">> young body <<set $arcologies[0].FSYouthPreferentialist += 5>> <<case "Maturity Preferentialist">> mature body <<set $arcologies[0].FSMaturityPreferentialist += 5>> <<case "Slimness Enthusiast">> slender body <<set $arcologies[0].FSSlimnessEnthusiast += 5>> <<case "Asset Expansionist">> curvaceous form <<set $arcologies[0].FSAssetExpansionist += 5>> <<case "Pastoralist">> milk-fed assets <<set $arcologies[0].FSPastoralist += 5>> <<case "Physical Idealist">> muscular body <<set $arcologies[0].FSPhysicalIdealist += 5>> <<case "Hedonistic">> plump body <<set $arcologies[0].FSHedonisticDecadence += 5>> <<case "Chattel Religionist">> divine sexuality <<set $arcologies[0].FSChattelReligionist += 5>> <<case "Roman Revivalist">> elegant form <<set $arcologies[0].FSRomanRevivalist += 5>> <<case "Neo-Imperialism">> chiseled body <<set $arcologies[0].FSNeoImperialist += 5>> <<case "Aztec Revivalist">> well-built form <<set $arcologies[0].FSAztecRevivalist += 5>> <<case "Egyptian Revivalist">> beautiful tanned body <<set $arcologies[0].FSEgyptianRevivalist += 5>> <<case "Arabian Revivalist" "Chinese Revivalist" "Edo Revivalist">> graceful form <<if _FS == "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist += 5>> <<elseif _FS == "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist += 5>> <<else>> <<set $arcologies[0].FSChineseRevivalist += 5>> <</if>> <<case "Intellectual Dependency">> extreme horniness <<set $arcologies[0].FSIntellectualDependency += 5>> <<case "Slave Professionalism">> experienced body <<set $arcologies[0].FSSlaveProfessionalism += 5>> <<case "Petite Admiration">> tiny form <<set $arcologies[0].FSPetiteAdmiration += 5>> <<case "Statuesque Glorification">> towering form <<set $arcologies[0].FSStatuesqueGlorification += 5>> <<default>> hot young body <</switch>> is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@.green;further acceptance of _FS principles.@@ <</replace>> <</link>> <</if>> </span>
MonsterMate/fc
src/uncategorized/reCitizenHookup.tw
tw
mit
22,946
:: RE FSEgyptianRevivalist acquisition [nobr] /* Written and coded by Boney M */ <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<set $encyclopedia = "Enslaving People">> <<set $market = {introType: "egyptian", newSlavesDone: 0, newSlaveIndex: 0}, _newSlaves = []>> <<set _contractCost = 3000>> <<set $activeSlave = GenerateNewSlave(null, {minAge: Math.max(16, $minimumSlaveAge + 3), maxAge: 29, disableDisability: 1})>> <<run generateSalonModifications($activeSlave)>> <<set $activeSlave.origin = "$He offered $himself to you for enslavement hoping you would preserve $his incestuous relationship with $his sibling.">> <<set $activeSlave.devotion = random(5,15)>> <<set $activeSlave.trust = random(-15,-5)>> <<run setHealth($activeSlave, jsRandom(-20, 0), undefined, undefined, undefined, 35)>> <<run setMissingParents($activeSlave)>> <<set $activeSlave.canRecruit = 0>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls = random(1,5)>><</if>> <<set _oppositeSex = $seeDicks > 0 && $seeDicks < 100 && (random(1, 4) <= 3)>> <<set _secondSlave = generateRelatedSlave($activeSlave, "younger sibling", _oppositeSex)>> <<set _secondSlave.relationship = 4>> <<set _secondSlave.relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 4>> <<set $activeSlave.relationshipTarget = _secondSlave.ID>> <<if (_secondSlave.actualAge <= 22)>> <<set _secondSlave.career = setup.youngCareers.random()>> <<elseif (_secondSlave.intelligenceImplant >= 15)>> <<set _secondSlave.career = setup.educatedCareers.random()>> <<else>> <<set _secondSlave.career = setup.uneducatedCareers.random()>> <</if>> /* they've been fucking, obviously, so no virginity */ <<if (_secondSlave.dick > 0)>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vagina = _secondSlave.dick > 4 ? 2 : 1>> <</if>> <<set $activeSlave.anus = Math.max($activeSlave.anus, _secondSlave.dick > 4 ? 2 : 1)>> <<if $activeSlave.preg >= 1>> <<set $activeSlave.pregSource = _secondSlave.ID>> <</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if _secondSlave.vagina == 0>> <<set _secondSlave.vagina = $activeSlave.dick > 4 ? 2 : 1>> <</if>> <<set _secondSlave.anus = Math.max(_secondSlave.anus, $activeSlave.dick > 4 ? 2 : 1)>> <<if _secondSlave.preg >= 1>> <<set _secondSlave.pregSource = $activeSlave.ID>> <</if>> <</if>> <<run _newSlaves.push($activeSlave), _newSlaves.push(_secondSlave)>> <<setAssistantPronouns>> You receive so many messages, as a noted titan of the new Free Cities world, that $assistant.name has to be quite draconian in culling them. _HeA lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. <br><br> This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual — the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest — namely, you. <br><br> <<= capFirstChar($assistant.name)>> assembles a dossier of information and photos from information they've sent describing their bodies and skills, to be used as a substitute for an in-person inspection. <br><br> <<set _totalValue = slaveCost($activeSlave) + slaveCost(_secondSlave)>> //Enslaving them will cost <<print cashFormat(_contractCost)>>. Selling them immediately will bring in approximately <<print cashFormat(_totalValue-_contractCost)>>.// <br><br> <<includeDOM App.UI.MultipleInspect(_newSlaves, true, false)>> <br><br> <span id="result"> <<if $cash >= _contractCost>> [[Enslave the pair|Bulk Slave Intro][$market = {newSlaves: _newSlaves}, $market.newSlaves.forEach((s) => cashX(forceNeg(_contractCost/$market.newSlaves.length), "slaveTransfer", s))]] <<else>> //You lack the necessary funds to enslave them.// <</if>> </span>
MonsterMate/fc
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
tw
mit
4,612
:: RE FS nonconformist [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<set $FSNonconformist = $FSNonconformistEvents.random()>> <<if $arcologies[0].FSRestart != "unset">> A group of the Societal Elite arrives at your penthouse and is quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply <<else>> A deputation of your citizens arrives at your penthouse and asks to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply <</if>> <<if $FSNonconformist == "Pastoralist">> committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies, <<elseif $FSNonconformist == "Supremacist">> committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories, <<elseif $FSNonconformist == "Subjugationist">> involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels, <<elseif $FSNonconformist == "Repopulation Efforts">> committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women, <<elseif $FSNonconformist == "Eugenics">> committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours, <<elseif $FSNonconformist == "Gender Radicalist">> committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves, <<elseif $FSNonconformist == "Gender Fundamentalist">> committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women, <<elseif $FSNonconformist == "Paternalist">> committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured, <<elseif $FSNonconformist == "Degradationist">> committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves, <<elseif $FSNonconformist == "Intellectual Dependency">> committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time being fawned over by horny sluts, <<elseif $FSNonconformist == "Slave Professionalism">> committed to crafting perfect slaves. They're looking quite grim, an unusual mood for a group of oligarchs with nothing short of masterful sources of stress release, <<elseif $FSNonconformist == "Body Purist">> committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous, <<elseif $FSNonconformist == "Transformation Fetishist">> committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves, <<elseif $FSNonconformist == "Slimness Enthusiast">> addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems, <<elseif $FSNonconformist == "Asset Expansionist">> addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls, <<elseif $FSNonconformist == "Youth Preferentialist">> committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies, <<elseif $FSNonconformist == "Maturity Preferentialist">> committed to the fashion for mature slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience, <<elseif $FSNonconformist == "Petite Admiration">> committed to the fashion for short slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their fun-sized slaves, <<elseif $FSNonconformist == "Statuesque Glorification">> obsessed with tallness. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time flaunting their stature, <<elseif $FSNonconformist == "Physical Idealist">> involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods, <<elseif $FSNonconformist == "Hedonistic Decadence">> committed to hedonistic decadence. They're looking quite grim, an unusual mood for a group of oligarchs who spend most of their time indulging themselves by any, and every, means possible, <<elseif $FSNonconformist == "Chattel Religionist">> committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure, <<elseif $FSNonconformist == "Roman Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession, <<elseif $FSNonconformist == "Neo Imperialist">> involved in your new Imperial vision. They're looking quite grim, an unusual mood for a group of noble oligarchs in a society that views them and their children as socially, physically, and even religiously superior to the serf-like masses, <<elseif $FSNonconformist == "Aztec Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the bloody virtues of their proud society, <<elseif $FSNonconformist == "Edo Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism, <<elseif $FSNonconformist == "Arabian Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate, <<elseif $FSNonconformist == "Chinese Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven, <<else>> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt, <</if>> <<if $arcologies[0].FSRestart != "unset">> so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<= capFirstChar($assistant.name)>> helpfully supplies a biography, but you were previously aware of the situation. <<else>> so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<= capFirstChar($assistant.name)>> helpfully supplies a biography, but you were previously aware of the situation. <</if>> <br><br> The nonconformist <<if $FSNonconformist == "Pastoralist">> has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposé that purports to reveal abuses in the human milk industry. <<elseif $FSNonconformist == "Supremacist">> is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are not $arcologies[0].FSSupremacistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a non-$arcologies[0].FSSupremacistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext. <<elseif $FSNonconformist == "Subjugationist">> is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext. <<elseif $FSNonconformist == "Repopulation Efforts">> has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding overpopulation, the negatives of chain pregnancies, the dangers of inbreeding and the risks of having so high a concentration of slaves. <<elseif $FSNonconformist == "Eugenics">> has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the public's attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future. <<elseif $FSNonconformist == "Gender Radicalist">> has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave. <<elseif $FSNonconformist == "Gender Fundamentalist">> has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion. <<elseif $FSNonconformist == "Paternalist">> has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public. <<elseif $FSNonconformist == "Degradationist">> has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods. <<elseif $FSNonconformist == "Intellectual Dependency">> has never been quiet about their grievances with having such a concentration of morons in one place. Unfortunately, it seems that they've now edged over into open revolt against intellectual dependency. They're planning to publish an exposé that reveals that the recent rise in prices is directly related to the number of accidents caused by the sheer lack of brains in the slave population. <<elseif $FSNonconformist == "Slave Professionalism">> has never been shy about their paranoia over the dangers of a smart slave population. Unfortunately, it seems that they've now edged out of sanity and into open revolt against slave professionalism. They're rumored to be training slaves to carry out their fears. There are indications that they may intend to set loose these slaves to wreak havoc and prove their point. <<elseif $FSNonconformist == "Body Purist">> has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public. <<elseif $FSNonconformist == "Transformation Fetishist">> has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover. <<elseif $FSNonconformist == "Slimness Enthusiast">> has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force-fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product. <<elseif $FSNonconformist == "Asset Expansionist">> has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product. <<elseif $FSNonconformist == "Youth Preferentialist">> has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion. <<elseif $FSNonconformist == "Maturity Preferentialist">> has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion. <<elseif $FSNonconformist == "Petite Admiration">> has never missed an opportunity to share their belief that being able to look into your lover's eyes while you fuck is the greatest thing in the world. Unfortunately, it seems that they've now edged over into open revolt against the fashion for mixing big and small. They're holed up in their luxurious apartments, preparing a large number of tall, undeniably gorgeous slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion. <<elseif $FSNonconformist == "Statuesque Glorification">> is an advocate for short slaves. They themselves stand barely over the acceptable threshold, and they insist on flaunting their midget slaves. Unfortunately, it seems that they've now edged over into open revolt against tall superiority. After a brutal but deserved public humiliation of a slave owner caught lying about their chattel's height by a group of concerned citizens, the nonconformist is planning on visiting the same horrors on some of their gorgeously tall slaves, on a very weak pretext. <<elseif $FSNonconformist == "Physical Idealist">> rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along. <<elseif $FSNonconformist == "Hedonistic Decadence">> has long been a vocal opponent of over-indulgence and its effects on society. Unfortunately, it seems that they've now edged over into open revolt against hedonism. They're planning to publish an exposé that reveals numerous statistics regarding average health and lifespans, the rising maintenance costs to accommodate the widening population, and a rather alarming report that the arcology has in fact //sunk// several <<if $showInches == 2>>inches<<else>>centimeters<</if>> since hedonism became commonplace among the citizenry. <<elseif $FSNonconformist == "Chattel Religionist">> originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion. <<elseif $FSNonconformist == "Roman Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Neo Imperialist">> has been a staunch and lifelong egalitarian, despite holding slaves for most of their later life, committed to the tenets of a free democratic society. They have loudly and openly criticzed Imperial society and its relegation of the lower classes to serfdom and subservience for the benefit of your Knights and Barons; now you hear they're planning to set up a competing societal design they call Neo-Republicanism, modifying the old world Republican style into a directly democratic arcology governance. The Barons fear that this might rile up a number of serfs against Imperial society. <<elseif $FSNonconformist == "Aztec Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Aztec has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Aztec project, they're going to set up a competing Spanish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Edo Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Arabian Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Chinese Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<else>> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <</if>> <<if $arcologies[0].FSRestart != "unset">> Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite. <<else>> Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out. <</if>> <br><br> The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still. <br><br> <span id="result"> <<link "Ignore the situation">> <<run repX(-250, "event")>> <<replace "#result">> You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist <<if $FSNonconformist == "Pastoralist">> publishes the exposé, @@.red;setting back adoption@@ of pastoralism. <<set $arcologies[0].FSPastoralist -= 10>> <<elseif $FSNonconformist == "Supremacist">> publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy. <<set $arcologies[0].FSSupremacist -= 10>> <<elseif $FSNonconformist == "Subjugationist">> publicly flogs one of their non-$arcologies[0].FSSubjugationistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority. <<set $arcologies[0].FSSubjugationist -= 10>> <<elseif $FSNonconformist == "Gender Radicalist">> reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model. <<set $arcologies[0].FSGenderRadicalist -= 10>> <<elseif $FSNonconformist == "Repopulation Efforts">> publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<run repX(forceNeg($PC.preg*10), "event")>><</if>> <<set $arcologies[0].FSRepopulationFocus -= 10>> <<elseif $FSNonconformist == "Eugenics">> hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics.<<if $eugenicsFullControl != 1>> The Societal Elite are @@.red;furious@@ at your inaction.<<set $failedElite += 100>><</if>> <<set $arcologies[0].FSRestart -= 20>> <<elseif $FSNonconformist == "Gender Fundamentalist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@.red;setts back acceptance@@ of gender traditionalism. <<set $arcologies[0].FSGenderFundamentalist -= 10>> <<elseif $FSNonconformist == "Paternalist">> begins requiring his slaves to beat each other in public for the entertainment of passersby, @@.red;setting back acceptance@@ of paternalism. <<set $arcologies[0].FSPaternalist -= 10>> <<elseif $FSNonconformist == "Degradationist">> begins building independent little lives for a few of their best slaves, @@.red;setting back acceptance@@ of degradationism. <<set $arcologies[0].FSDegradationist -= 10>> <<elseif $FSNonconformist == "Intellectual Dependency">> publishes the exposé, @@.red;setting back acceptance@@ of a totally dependent slave population as citizens scramble to slave-proof their homes. <<set $arcologies[0].FSIntellectualDependency -= 10>> <<elseif $FSNonconformist == "Slave Professionalism">> hosts a public display of just how easy it would be to turn a slave into an effective assassin, striking fear into the citizenry and @@.red;setting back acceptance@@ of slave professionalism. <<set $arcologies[0].FSSlaveProfessionalism -= 10>> <<elseif $FSNonconformist == "Body Purist">> is soon accompanied around the arcology by a slave with ten-liter breast implants, @@.red;setting back acceptance@@ of body purism. <<set $arcologies[0].FSBodyPurist -= 10>> <<elseif $FSNonconformist == "Transformation Fetishist">> is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@.red;setting back acceptance@@ of transformation. <<set $arcologies[0].FSTransformationFetishist -= 10>> <<elseif $FSNonconformist == "Slimness Enthusiast">> soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@.red;sets back the fashion@@ for slim slaves. <<set $arcologies[0].FSSlimnessEnthusiast -= 10>> <<elseif $FSNonconformist == "Asset Expansionist">> soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@.red;sets back the fashion@@ for stacked slaves. <<set $arcologies[0].FSAssetExpansionist -= 10>> <<elseif $FSNonconformist == "Youth Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@.red;dims the fashion@@ for fresh slaves. <<set $arcologies[0].FSYouthPreferentialist -= 10>> <<elseif $FSNonconformist == "Maturity Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@.red;dims the fashion@@ for mature slaves. <<set $arcologies[0].FSMaturityPreferentialist -= 10>> <<elseif $FSNonconformist == "Petite Admiration">> hosts a fancy ball in a lower-class area of the arcology, staffing it with a large number of tall slaves. After a pleasant dance with a partner actually capable of it, many opt to share a second dance beneath the sheets. This @@.red;dims the fashion@@ for short slaves. <<set $arcologies[0].FSPetiteAdmiration -= 10>> <<elseif $FSNonconformist == "Statuesque Glorification">> publicly berates each of their tall slaves to complete tears. As the group begins to gleefully join in, glorification of the tall @@.red;becomes more a joke than a fashion.@@ <<set $arcologies[0].FSStatuesqueGlorification -= 10>> <<elseif $FSNonconformist == "Physical Idealist">> publishes their screed, and spreads money around to ensure its widespread dissemination. This @@.red;sets back acceptance@@ of physical idealism. <<set $arcologies[0].FSPhysicalIdealist -= 10>> <<elseif $FSNonconformist == "Hedonistic Decadence">> publishes their findings causing a tremendous panic, several heart attacks and a large number of clogged hallways, but ultimately a resurgence of healthy living practices. This @@.red;sets back acceptance@@ of hedonistic decadence. <<set $arcologies[0].FSHedonisticDecadence -= 10>> <<elseif $FSNonconformist == "Chattel Religionist">> brings in their pet dissenting preacher, whose clever invectives @@.red;set back acceptance@@ of the new religion. <<set $arcologies[0].FSChattelReligionist -= 10>> <<elseif $FSNonconformist == "Roman Revivalist">> offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSRomanRevivalist -= 10>> <<elseif $FSNonconformist == "Neo Imperialist">> presents their Neo-Republicanism to society with great fanfare. While the slave population is much too indoctrinated to pay these ridiculous precepts much heed, Republican ideals stir debate and rabblerousing among a portion of the free serfs, before your guards brusquely push their preachers off the street and tear down the Republican posters littered around the arcology. This imbroglio @@.red;sets back acceptance@@ of your Imperial Society. <<set $arcologies[0].FSNeoImperialist -= 10>> <<elseif $FSNonconformist == "Aztec Revivalist">> offers their Spanish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Aztec revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSAztecRevivalist -= 10>> <<elseif $FSNonconformist == "Edo Revivalist">> offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSEdoRevivalist -= 10>> <<elseif $FSNonconformist == "Arabian Revivalist">> offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSArabianRevivalist -= 10>> <<elseif $FSNonconformist == "Chinese Revivalist">> offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSChineseRevivalist -= 10>> <<else>> offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Egyptian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSEgyptianRevivalist -= 10>> <</if>> <</replace>> <</link>> <br><<link "Throw the nonconformist out of the arcology">> <<set $arcologies[0].prosperity -= 10>> <<replace "#result">> You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@.red;damages its prosperity.@@ <</replace>> <</link>> <<if $cash > 10000>> <br><<link "Quickly manage a nuanced response">> <<run cashX(-10000, "event")>> <<replace "#result">> <<if $arcologies[0].FSRestart != "unset">> You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen Elite <<else>> You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist <</if>> <<if $FSNonconformist == "Pastoralist">> publishes the exposé, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media. <<elseif $FSNonconformist == "Supremacist">> is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now. <<elseif $FSNonconformist == "Subjugationist">> is intent on publicly flogging the unfortunate non-$arcologies[0].FSSubjugationistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now. <<elseif $FSNonconformist == "Repopulation Efforts">> publishes their information about pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by the promises of a large stock of future slaves, securing both money and ensuring a stable population in case of disaster. You also pointed out all the other slaveowners also partaking in the pleasures of a pregnant woman. Plus, what could a flock of heavily pregnant slaves do to overthrow their masters? <<elseif $FSNonconformist == "Eugenics">> is ejected from the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunately, he was ready for this move; he and his wife had already fled the arcology. You did your job adequately, and managed to suppress any possible outrage in the city. <<elseif $FSNonconformist == "Gender Radicalist">> finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Gender Fundamentalist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time. <<elseif $FSNonconformist == "Paternalist">> finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Degradationist">> discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now. <<elseif $FSNonconformist == "Intellectual Dependency">> publishes the exposé, but finds it effectively ignored while the public's attention is focused on a record breaking slave orgy. Some fruity drinks and club music were all it took. <<elseif $FSNonconformist == "Slave Professionalism">> hosts a public display of just how easy it would be to turn a slave into an effective assassin, but finds you've prepared a counter for each of his arguments. He's no fool and backs down before he makes things worse for himself. <<elseif $FSNonconformist == "Body Purist">> finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed. <<elseif $FSNonconformist == "Transformation Fetishist">> finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Slimness Enthusiast">> finds that you've manipulated their contracts with you to forbid them from showing off fat-bodied slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Asset Expansionist">> finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Youth Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time. <<elseif $FSNonconformist == "Maturity Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time. <<elseif $FSNonconformist == "Petite Admiration">> hosts a huge public ball in a lower-class area of the arcology, staffing it with a large number of tall slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous shortstacks in the main plaza, at the same time. <<elseif $FSNonconformist == "Statuesque Glorification">> is intent on publicly berating the unfortunate giants into mental breakdowns, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, but thankful you kept their true height out of it, they subside for now. <<elseif $FSNonconformist == "Physical Idealist">> publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement. <<elseif $FSNonconformist == "Hedonistic Decadence">> publishes their report and immediately hosts a speech. This is easily countered; you throw a massive party for the arcology's citizens complete with all you can eat buffets, a variety of drugs and a massive orgy to top it off. While the citizens are distracted, the nonconformist's words go unheard and their report is quietly swept under the rug. Not that your population will care as long as there is adequate entertainment to keep their minds off any potential problems. <<elseif $FSNonconformist == "Chattel Religionist">> brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw. <<elseif $FSNonconformist == "Roman Revivalist">> offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens. <<elseif $FSNonconformist == "Neo Imperialist">> offers their Neo-Republican alternative with fanfare, but their fanfare pales before the magnificence of your Imperial rule. The well-trained, heavily-armored, and socially pampered Imperial Knights of your arcology react to the mere proposal with an outrage so intense that the backers almost immediately retreat into hiding from your furious citizens. <<elseif $FSNonconformist == "Aztec Revivalist">> offers their Spanish Revivalism alternative with fanfare, but fanfare is something that the Aztecs would never acknowledge. The nasty little attempt does nothing after a day of prayer, bloodletting and slave sacrifice. <<elseif $FSNonconformist == "Edo Revivalist">> offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project. <<elseif $FSNonconformist == "Arabian Revivalist">> offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader. <<elseif $FSNonconformist == "Chinese Revivalist">> offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures. <<else>> offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival. <</if>> The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem. <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<else>> //You lack the necessary ready cash to manage a nuanced solution// <</if>> <<if $PC.rumor == "force">> <br><<link "Leverage your reputation with some credible threats">> <<run repX(500, "event")>> <<replace "#result">> Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@ <</replace>> <</link>> <</if>> </span>
MonsterMate/fc
src/uncategorized/reFSNonconformist.tw
tw
mit
45,437
:: RE legendary balls [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryBallsID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found — reset variable and stop event */ <<set $legendaryBallsID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set $activeSlave.devotion += 4>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog($activeSlave)>> is an incredible producer of cum. $He's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that $he could have every drop of $his ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged. <br><br> This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, $he would probably be remembered for a long time as a special slave. <br><br> <span id="result"> <<link "Fairly enter $him in the livestock show">> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but $his massive junk wins the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for " + getPronouns($activeSlave).possessive + " balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run repX(500, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for " + getPronouns($activeSlave).possessive + " balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making them whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for " + getPronouns($activeSlave).possessive + " balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<run cashX(-10000, "event", $activeSlave)>> <<run repX(-100, "event", $activeSlave)>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
MonsterMate/fc
src/uncategorized/reLegendaryBalls.tw
tw
mit
6,545
:: RE legendary cow [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryCowID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found — reset variable and stop event */ <<set $legendaryCowID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set $activeSlave.devotion += 4>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog($activeSlave)>> is an incredible producer of milk. $He's lactating in volumes that would have been unthinkable in the days when drug treatments were limited by consent. A nascent slave dairy trade organization will be holding a public stock show tomorrow, and since they're aware you keep cows, they've sent you an invitation to enter stock to be judged. <br><br> This is a rare opportunity. The idea of human dairy is new and understandably fascinating to many, so the stock show is likely to draw some serious press. Were $activeSlave.slaveName to win, $he would probably be remembered for a long time as a special cow. <br><br> <span id="result"> <<link "Fairly enter $him in the stock show">> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but $his massive tits win the day. Against all odds $he is named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to $his chances of winning. Though $his tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run repX(500, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look $him over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look $him over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are $his owner, your reputation has @@.green;increased@@ a little. <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After $he's put through $his paces, the most unfortunate series of accidents somehow befalls $his fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making them whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<run cashX(-10000, "event", $activeSlave)>> <<run repX(-100, "event", $activeSlave)>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
MonsterMate/fc
src/uncategorized/reLegendaryCow.tw
tw
mit
6,252
:: RE legendary entertainer [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryEntertainerID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found — reset variable and stop event */ <<set $legendaryEntertainerID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set $activeSlave.devotion += 4>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> The Free Cities fashion scene extends to slave bodies, of course; stopping at mere clothes and behaviors is an old world conceit. This week, <<= App.UI.slaveDescriptionDialog($activeSlave)>> is in vogue. Such a crowd of gawkers and hangers-on follows $him around the club that the fine citizens who have a chance at an hour of $his time must shoulder their way through the throng. <br><br> This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix $him in the public mind as a courtesan of note. There's no guarantee of success, but if you are successful, $his value will increase a great deal. <br><br> <span id="result"> <<link "Just capitalize on $his popularity as it is">> <<replace "#result">> You decide to limit your advantage on $his temporary popularity to a little publicity and some advertising. You've gained a little @@.green;notoriety.@@ <<run repX(1000, "event", $activeSlave)>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in $his image">> <<if random(1,100) > 50>> <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his gentle caresses. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;respected and famous courtesan.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> <<run repX(1000, "event", $activeSlave)>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is a famed Free Cities slut, and can please anyone.">> <</if>> <<set $desc = "a framed article written about " + $activeSlave.slaveName + " when " + getPronouns($activeSlave).pronoun + " debuted as a famous courtesan">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-5000, "event", $activeSlave)>> <<run repX(1000, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Lavish <<print cashFormat(10000)>> on $his fame">> <<if random(1,100) > 10>> <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his gentle caresses. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;respected and famous courtesan.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> <<run repX(2000, "event", $activeSlave)>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is a famed Free Cities slut, and can please anyone.">> <</if>> <<set $desc = "a framed article written about " + $activeSlave.slaveName + " when " + getPronouns($activeSlave).pronoun + " debuted as a famous courtesan">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-10000, "event", $activeSlave)>> <<run repX(2000, "event", $activeSlave)>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
MonsterMate/fc
src/uncategorized/reLegendaryEntertainer.tw
tw
mit
4,997
:: RE legendary whore [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryWhoreID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found — reset variable and stop event */ <<set $legendaryWhoreID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set $activeSlave.devotion += 4>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> The Free Cities red light areas are so overcharged with cheap and easy sex that the fashion in whores is comically unstable. This week, <<= App.UI.slaveDescriptionDialog($activeSlave)>> is in vogue. So many customers are interested in renting $his body that it's necessary to assign other whores to take some of the load off $him by diverting less important customers away from $him. <br><br> This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix $him in the public mind as a whore of note. There's no guarantee of success, but if you are successful, $his value will increase a great deal. <br><br> <span id="result"> <<link "Just capitalize on $his popularity as it is">> <<replace "#result">> You decide to limit your advantage on $his temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@.yellowgreen;profits,@@ and gained a little @@.green;notoriety.@@ <<run cashX(1000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in $his notoriety">> <<if random(1,100) > 50>> <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his many delights. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;notorious and very popular prostitute.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week " + getPronouns($activeSlave).pronoun + " became a famous whore">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy media coverage of $him, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review $his many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-5000, "event", $activeSlave)>> <<run repX(500, "event", $activeSlave)>> <</replace>> <</if>> <</link>> <br><<link "Lavish <<print cashFormat(10000)>> on $his fame">> <<if random(1,100) > 10>> <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his many delights. Your efforts are a success. $His current extreme popularity will fade in time, but you have managed to arrange for $him a permanent place as a @@.green;notorious and very popular prostitute.@@ As $his owner, your reputation has @@.green;also increased.@@ <<run cashX(-10000, "event", $activeSlave)>> <<run repX(1000, "event", $activeSlave)>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "$He is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week " + getPronouns($activeSlave).pronoun + " became a famous whore">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy prime media coverage of $him, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review $his many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As $his owner, your reputation has @@.green;increased,@@ but in a week $he'll be forgotten. <<run cashX(-10000, "event", $activeSlave)>> <<run repX(1000, "event", $activeSlave)>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
MonsterMate/fc
src/uncategorized/reLegendaryWhore.tw
tw
mit
5,020
:: RE milf tourist [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<set _milfed = $slaveIndices[$milfSlaveID]>> <<set _milfSlave = $slaves[_milfed]>> <<run Enunciate(_milfSlave)>> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<set $activeSlave = GenerateNewSlave("XX", {minAge: 36, maxAge: 42, ageOverridesPedoMode: 1, race: _race, disableDisability: 1})>> <<set $activeSlave.origin = "$He came to your arcology as a tourist and found $himself enslaved.">> <<set $activeSlave.devotion = random(-70,-55)>> <<set $activeSlave.trust = random(-45,-25)>> <<run setHealth($activeSlave, jsRandom(10, 20), undefined, undefined, undefined, 5)>> <<set $activeSlave.vagina++>> <<set $activeSlave.hips = 2>> <<set $activeSlave.butt = random(4,6)>> <<set $activeSlave.boobs = 100*random(10,18)>> <<set $activeSlave.weight = random(60,140)>> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.clothes = "nice business attire">> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt(_milfSlave, 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ </span> <<setLocalPronouns _milfSlave>> <<setLocalPronouns $activeSlave 2>> <<setAssistantPronouns>> <<if $assistant.personality == 1>> <<= capFirstChar($assistant.name)>>'s <<if $assistant.appearance == "normal">> symbol <<else>> $assistant.appearance avatar <</if>> appears on your desk in the middle of the day. "Something unusual for you, <<= properTitle()>>," _heA says. "_milfSlave.slaveName is out doing public service. A tourist from the old world accosted $him. _milfSlave.slaveName thought _he2 was a rich citizen who wanted to fuck $him, but it turns out _he2 just wanted a tour guide. It was a reasonable mistake; _he2 seems wealthy. $He has been showing _him2 around for the last half hour. Now _he2's asked $him if _he2 can meet you." _HeA displays a video feed showing _milfSlave.slaveName standing with the tourist in question out on the main plaza. _He2's just into middle age, and extremely plush, wearing Capri pants over _his2 motherly hips and a cashmere sweater that understates _his2 generous bust. _He2's blushing as _he2 asks your slave a discreet question about public sex in the arcology, brought on by the sight of a couple of citizens spitroasting a slave. Your personal assistant's avatar <<switch $assistant.appearance>> <<case "monstergirl">> bares _hisA fangs and makes pinching gestures at nipple height. <<case "shemale">> gives a wolf whistle and makes exaggerated gestures over _hisA own boobs. <<case "amazon">> brandishes a club suggestively. <<case "businesswoman">> looks the tourist up and down over the tops of _hisA glasses. <<case "schoolgirl">> stares openly at the tourist's ass. <<case "fairy" "pregnant fairy">> zips around the tourist, giving _him2 a good look-over. <<case "hypergoddess" "goddess">> eyes _his2 fertile hips. <<case "loli" "preggololi">> stares longingly at _his2 huge tits. <<case "angel">> blushes at the sight of _his2 obvious curves. <<case "cherub">> makes exaggerated movements over _hisA own tits. <<case "incubus">> is sporting an absolutely enormous erection. _HeA seems to be enjoying the show. <<case "succubus">> turns to face you; _hisA breasts huge armfuls, butt jiggling non-stop and a pair of hips to rival any cow. "My curves are better." <<case "imp">> makes pinching gestures at nipple height then turns and slaps _hisA own ass. <<case "witch">> blushes at the sight of those lovely curves. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> swells _himselfA to resemble _his2 figure before twisting _hisA arm into a cock and ramming it straight up _hisA cunt. <<default>> reforms into an exaggerated female form before going back to _hisA normal symbol shape. <</switch>> <<else>> <<= capFirstChar($assistant.name)>> gets your attention the middle of the day. "A minor matter for you, <<= properTitle()>>," _heA says. "_milfSlave.slaveName is currently performing public service. A tourist from the old world accosted $him. _milfSlave.slaveName thought _he2 was a rich citizen who wanted to have sex with $him, but it seems _he2 just wanted a tour guide. It was a reasonable mistake; the tourist appears wealthy. $He has been acting as _his2 guide for the last half hour. The tourist has asked $him if _he2 can meet you." _HeA displays a video feed showing _milfSlave.slaveName standing with the tourist in question out on the main plaza. _He2's just into middle age, and extremely plush, wearing Capri pants over _his2 motherly hips and a cashmere sweater that understates _his2 generous bust. _He2's blushing as _he2 asks your slave a discreet question about public sex in the arcology, brought on by the sight of a couple of citizens spitroasting a slave. <</if>> <br><br> <span id="result"> <<link "Decline politely">> <<replace "#result">> <<setSpokenLocalPronouns _milfSlave $activeSlave>> You have $assistant.name instruct _milfSlave.slaveName to pass on your regrets, and add a message for _milfSlave.slaveName expressing confidence in $him to represent you and the arcology perfectly well without you. $He's @@.mediumaquamarine;affirmed@@ by your trust in $him. "<<Master>>," $he reports the next time you see $him, "that touri<<s>>t wa<<s>> really nice. Al<<s>>o, I got _him2 to have <<s>>e<<x>> with me, after all. <<He 2>> wa<<s>> all he<<s>>itant and blu<<sh>>y about doing it in public, but <<he 2>> got better after the fir<<s>>t time I ate _him2 out." $He looks pleased with $himself. "I bet <<he 2>> @@.green;tell<<s>> all <<his 2>> friend<<s>>@@ back home how much fun it i<<s>> here." <<run repX(500, "event")>> <<set $slaves[_milfed].trust += 4, $slaves[_milfed].counter.oral++>> <<set $oralTotal++>> <</replace>> <</link>> <br><<link "Share some Free Cities life with _him2">> <<replace "#result">> <<run Enunciate($activeSlave)>> You have _milfSlave.slaveName bring the tourist up to meet you. _He2's full of questions about what it's like to be an arcology owner, and you finally tell _him2 that you can give _him2 a pretty good idea. Eagerly, _he2 asks you how, and you point at _milfSlave.slaveName, telling the tourist _he2 ought to bend the slave over the couch if _he2 wants to know what it's really like to be an oversexed oligarch. "I'm, um, not really a le<<s>>bian," the tourist responds hesitantly. <<run Enunciate(_milfSlave)>> <<if _milfSlave.dick > 0>> "You don't have to be," $he purrs. "I have a cock." $He slides in, just close enough to prove it. "Plea<<s>>e, <<else>> "Having <<s>>e<<x>> with <<s>>lave<<s>> doe<<s>> not make you a le<<s>>bian," $he purrs. "It'<<s>> different here. Plea<<s>>e, <</if>> fuck me. It'll be fun!" The tourist turns to stare at _him2, and _he2 offers just the right kind of plaintive expression. "O-okay," the tourist says in a tiny voice, and _milfSlave.slaveName giggles, hugging _him2 from behind. $He cups one of the tourist's breasts, and snakes $his other hand down the front of _his2 pants. "Here!?" the tourist gasps, staring straight at you and blushing even harder. You tell _him2 that that's how you do things in the Free Cities: enjoying a slave is nothing to be ashamed of. _He2 looks doubtful, but _he2 doesn't try to escape from _milfSlave.slaveName's roving hand<<if hasBothArms(_milfSlave)>>s<</if>>, either. Your presence continues to bother _him2 until _milfSlave.slaveName distracts _him2 by getting _him2 to cuddle on the couch and make out, providing enough of a distraction that _he2 gets over _his2 inhibitions and orgasms rather immodestly. <br><br> You offer _him2 some liquid courage as _he2 recovers, but _he2's rapidly getting over _his2 hesitation. As the alcohol suffuses _him2, _he2 starts stealing glances at _milfSlave.slaveName, who for $his part is being as seductive as humanly possible. Finally, the tourist mouths 'fuck it' silently, reaches over, and openly gropes the slave's ass. _milfSlave.slaveName giggles and shifts lewdly, ensuring that the tourist's hand makes a thorough tour of everything the slave has. The tourist tentatively sinks a couple of fingers into $him, and the slave shamelessly slides $himself onto the invading digits, begging to be fucked. You make a party of it, with the various slaves who come and go over the course of the evening treated to the sight of $him getting fucked by the tourist. _He2 drunkenly promises you to @@.green;tell all _his2 friends@@ how awesome your arcology is at one point, though _he2 has to take _his2 mouth off one of _milfSlave.slaveName's nipples to do so. <<set $slaves[_milfed].trust += 4, $slaves[_milfed].counter.oral += 3, $slaves[_milfed].counter.anal += 3>> <<set $oralTotal += 3, $analTotal += 3>> <<run repX(500, "event")>> <<set $desc = "a thank-you note from a MILF tourist whom you made feel welcome in the arcology">> <<set $trinkets.push($desc)>> <</replace>> <</link>> <br><<link "Encourage _him2 to enjoy the slave with your compliments">> <<replace "#result">> <<run Enunciate($activeSlave)>> You have _milfSlave.slaveName bring the tourist up to meet you, and exchange some minor pleasantries. You tell _him2 that if _he2 really wants to experience Free Cities life, though, _he2 really should enjoy _milfSlave.slaveName, pointing at the slave hovering behind _him2. _He2 blushes furiously, but before _he2 can stammer a refusal, the slave whispers something into _his2 ear. "I'm, um, not really a le<<s>>bian," the tourist responds hesitantly. <<run Enunciate(_milfSlave)>> <<if _milfSlave.dick > 0>> "You don't have to be," $he purrs. "I have a cock." $He slides in, just close enough to prove it. "Plea<<s>>e, <<else>> "Having <<s>>e<<x>> with <<s>>lave<<s>> doe<<s>> not make you a le<<s>>bian," $he purrs. "It'<<s>> different here. Plea<<s>>e, <</if>> give me a try." The tourist turns to stare at $him, and _he2 offers just the right kind of plaintive expression. "O-okay," the tourist says in a tiny voice, and _milfSlave.slaveName giggles, hugging _him2 from behind. $He takes the tourist's hand, and they leave your office together. <br><br> <<setSpokenLocalPronouns _milfSlave $activeSlave>> "<<Master>>," $he reports the next time you see $him, "that touri<<s>>t was really nice. Al<<s>>o, I got _him2 to have <<s>>e<<x>> with me, after all. <<He 2>> wa<<s>> going to take me back to <<his 2>> hotel but I got _him2 to do me on the way. <<He 2>> wa<<s>> all he<<s>>itant and blu<<sh>>y about doing it in public, but <<he 2>> got better after the fir<<s>>t time I ate _him2 out." $He looks pleased with $himself. "I bet <<he 2>> @@.green;tell<<s>> all <<his 2>> friend<<s>>@@ back home how much fun it i<<s>> here." <<set $slaves[_milfed].trust += 4, $slaves[_milfed].counter.oral++>> <<set $oralTotal++>> <<run repX(500, "event")>> <<set $desc = "a thank-you note from a MILF tourist whom you made feel welcome in the arcology">> <<set $trinkets.push($desc)>> <</replace>> <</link>> <<if $cash > 20000>> <br><<link "Enslave _him2">> <<set $activeSlave.clothes = "no clothing">> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt(_milfSlave, 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ <</replace>> <<replace "#result">> <<run Enunciate($activeSlave)>> When your new slave comes to, _his2 weight is hanging from _his2 wrists, bound over _his2 head. _He2's not exactly thin, making the position uncomfortable for _his2 arms, so _he2 groggily stands, finding _himself2 in a pool of light in the middle of a cell. _He2's nursing a tremendous hangover, and though _he2 does not realize it, _he2's drugged. You're present, though not visible, witnessing _his2 first conscious moment of slavery from your desk. Realization is slow. _He2's no innocent, so _he2 recognizes the sensations of waking up the morning after a night of drinking interspersed with vigorous vaginal, oral, and anal intercourse, but _he2 does not remember the specifics. After a few minutes, _he2 understands that no one is coming, and speaks up hesitantly: "I<<s>> anyone there?" Getting no immediate answer, _he2 slumps against _his2 wrist restraints again, and begins to cry to _himself2. "W-why would a-anyone do thi<<s>>." <br> <<run cashX(-20000, "event", $activeSlave)>> <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</replace>> <</link>> //This will require an unprofitable <<print cashFormat(20000)>>, since _he2 is wealthy and obfuscating _his2 fate will require considerable spending// <<else>> //You cannot afford the <<print cashFormat(20000)>> enslaving _him2 would require, since _he2 is wealthy and obfuscating _his2 fate would necessitate considerable spending// <</if>> </span>
MonsterMate/fc
src/uncategorized/reMilfTourist.tw
tw
mit
13,453
:: RE nickname [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump">> <<if $seed == 1>> <<set $returnTo = "RIE Eligibility Check">> <<else>> <<set $returnTo = "Next Week">> <</if>> <<set $activeSlave = $eventSlave>> <<run App.Utils.setLocalPronouns($activeSlave)>> /* NICKNAME QUALIFICATION CHECKS */ <<set _qualifiedNicknames = []>> <<if ($activeSlave.nationality != 0)>> <<set _qualifiedNicknames.push("nationality")>> <</if>> <<if ($seeRace == 1)>> <<switch $activeSlave.race>> <<case "amerindian">> <<set _qualifiedNicknames.push("amerindian")>> <<case "asian">> <<set _qualifiedNicknames.push("asian")>> <<case "black">> <<set _qualifiedNicknames.push("black")>> <<case "indo-aryan">> <<set _qualifiedNicknames.push("indo-aryan")>> <<case "latina">> <<set _qualifiedNicknames.push("latina")>> <<case "malay">> <<set _qualifiedNicknames.push("malay")>> <<case "middle eastern">> <<set _qualifiedNicknames.push("middle eastern")>> <<case "mixed race">> <<set _qualifiedNicknames.push("mixed race")>> <<case "pacific islander">> <<set _qualifiedNicknames.push("pacific islander")>> <<case "semitic">> <<set _qualifiedNicknames.push("semitic")>> <<case "southern european">> <<set _qualifiedNicknames.push("southern european")>> <<case "white">> <<set _qualifiedNicknames.push("white")>> <</switch>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10)>> <<set _qualifiedNicknames.push("girlish")>> <</if>> <<if ($activeSlave.boobs <= 300)>> <<set _qualifiedNicknames.push("flat")>> <</if>> <<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>> <<set _qualifiedNicknames.push("loose")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>> <<set _qualifiedNicknames.push("trap")>> <</if>> <<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>> <<set _qualifiedNicknames.push("trans")>> <</if>> <<if ($activeSlave.weight > 30)>> <<set _qualifiedNicknames.push("chubby")>> <</if>> <<if ($activeSlave.weight > 100)>> <<set _qualifiedNicknames.push("fat")>> <</if>> <<if ($activeSlave.muscles > 30)>> <<set _qualifiedNicknames.push("muscles")>> <</if>> <<if ($activeSlave.energy > 95)>> <<if $activeSlave.anus > 1>> <<set _qualifiedNicknames.push("buttslut")>> <</if>> <<set _qualifiedNicknames.push("cumslut")>> <<set _qualifiedNicknames.push("humiliation")>> <<set _qualifiedNicknames.push("submissive")>> <</if>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<switch $activeSlave.fetish>> <<case "buttslut">> <<if $activeSlave.anus > 0>> <<set _qualifiedNicknames.push("buttslut")>> <<else>> <<set _qualifiedNicknames.push("butt toy")>> <</if>> <<case "cumslut">> <<set _qualifiedNicknames.push("cumslut")>> <<case "humiliation">> <<set _qualifiedNicknames.push("humiliation")>> <<case "submissive">> <<set _qualifiedNicknames.push("submissive")>> <</switch>> <</if>> <<if ($activeSlave.counter.oral+$activeSlave.counter.vaginal+$activeSlave.counter.anal > 500)>> <<set _qualifiedNicknames.push("veteran")>> <</if>> <<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>> <<set _qualifiedNicknames.push("cow")>> <</if>> <<if ($activeSlave.skill.oral <= 30) && ($activeSlave.skill.anal <= 30)>> <<set _qualifiedNicknames.push("novice")>> <</if>> <<if ($activeSlave.ID == $HeadGirlID)>> <<set _qualifiedNicknames.push("Head Girl")>> <</if>> <<if ($activeSlave.ID == $BodyguardID)>> <<set _qualifiedNicknames.push("Bodyguard")>> <</if>> <<if ($activeSlave.ID == $ConcubineID)>> <<set _qualifiedNicknames.push("Concubine")>> <</if>> <<if ($activeSlave.ID == $AttendantID)>> <<set _qualifiedNicknames.push("Attendant")>> <</if>> <<if ($activeSlave.ID == $MatronID)>> <<set _qualifiedNicknames.push("Matron")>> <</if>> <<if ($activeSlave.ID == $MadamID)>> <<set _qualifiedNicknames.push("Madam")>> <</if>> <<if ($activeSlave.ID == $djID)>> <<set _qualifiedNicknames.push("DJ")>> <</if>> <<if ($activeSlave.ID == $RecruiterID)>> <<set _qualifiedNicknames.push("Recruiter")>> <</if>> <<if ($activeSlave.ID == $WardenessID)>> <<set _qualifiedNicknames.push("Wardeness")>> <</if>> <<if ($activeSlave.ID == $MilkmaidID)>> <<set _qualifiedNicknames.push("Milkmaid")>> <</if>> <<if ($activeSlave.ID == $FarmerID)>> <<set _qualifiedNicknames.push("Farmer")>> <</if>> <<if ($activeSlave.ID == $MilkmaidID) && $activeSlave.dick > 5 && canPenetrate($activeSlave) && $cumSlaves > 3>> <<set _qualifiedNicknames.push("Collectrix")>> <</if>> <<if ($activeSlave.ID == $StewardessID)>> <<set _qualifiedNicknames.push("Stewardess")>> <</if>> <<if ($activeSlave.ID == $SchoolteacherID)>> <<set _qualifiedNicknames.push("Schoolteacher")>> <</if>> <<if ($activeSlave.ID == $NurseID)>> <<set _qualifiedNicknames.push("Nurse")>> <</if>> <<if ($activeSlave.ID == $LurcherID)>> <<set _qualifiedNicknames.push("Lurcher")>> <</if>> <<if ($activeSlave.assignment == "be a subordinate slave")>> <<set _qualifiedNicknames.push("server")>> <</if>> <<if ($activeSlave.nipples == "huge") || ($activeSlave.nipples == "puffy")>> <<set _qualifiedNicknames.push("nipples")>> <<elseif ($activeSlave.nipples == "fuckable")>> <<set _qualifiedNicknames.push("nippleCunts")>> <</if>> <<if ($activeSlave.areolae > 2)>> <<set _qualifiedNicknames.push("areolae")>> <</if>> <<if ($activeSlave.lips > 40)>> <<set _qualifiedNicknames.push("lips")>> <</if>> <<if ($activeSlave.labia > 1) && ($activeSlave.vagina > -1)>> <<set _qualifiedNicknames.push("labia")>> <</if>> <<if ($activeSlave.physicalAge < 18)>> <<set _qualifiedNicknames.push("young")>> <</if>> <<if ($activeSlave.physicalAge > 35)>> <<set _qualifiedNicknames.push("old")>> <</if>> <<if ($activeSlave.physicalAge > 59)>> <<set _qualifiedNicknames.push("reallyold")>> <</if>> <<if (isAmputee($activeSlave))>> <<set _qualifiedNicknames.push("amp")>> <</if>> <<if ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60 || ($activeSlave.buttImplant/$activeSlave.butt) > .60>> <<set _qualifiedNicknames.push("implants")>> <</if>> <<if ($activeSlave.boobsImplant >= 750) && ($activeSlave.boobsImplant/$activeSlave.boobs) >= .60 && ($activeSlave.buttImplant >= 2) && ($activeSlave.buttImplant/$activeSlave.butt) > .60 && ($activeSlave.lipsImplant >= 10) && ($activeSlave.lipsImplant/$activeSlave.lips) > .30 && ($activeSlave.intelligence+$activeSlave.intelligenceImplant < -15)>> <<set _qualifiedNicknames.push("bimbo")>> <</if>> <<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant < -50)>> <<set _qualifiedNicknames.push("stupid")>> <</if>> <<if ($activeSlave.intelligence+$activeSlave.intelligenceImplant > 50)>> <<set _qualifiedNicknames.push("smart")>> <</if>> <<if getBestVision($activeSlave) === 0>> <<set _qualifiedNicknames.push("blind")>> <</if>> <<if ($activeSlave.hears <= -2)>> <<set _qualifiedNicknames.push("deaf")>> <</if>> <<if ($activeSlave.voice == 0)>> <<set _qualifiedNicknames.push("mute")>> <</if>> <<if $activeSlave.breedingMark == 1 && $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <<set _qualifiedNicknames.push("mark")>> <</if>> <<if ($activeSlave.broodmother > 1) && ($activeSlave.preg >= 37)>> <<set _qualifiedNicknames.push("hyperbroodmother")>> <</if>> <<if ($activeSlave.broodmother == 1) && ($activeSlave.preg >= 37)>> <<set _qualifiedNicknames.push("broodmother")>> <</if>> <<if ($activeSlave.bellyPreg >= 300000)>> <<set _qualifiedNicknames.push("hyperpreg")>> <</if>> <<if ($activeSlave.bellyPreg >= 30000) && ($activeSlave.boobs >= 5000) && ($activeSlave.butt > 5) && ($activeSlave.hips >= 2) && ($activeSlave.weight < 100)>> <<set _qualifiedNicknames.push("fertilityGoddess")>> <</if>> <<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5) && ($activeSlave.counter.slavesKnockedUp > 4)>> <<set _qualifiedNicknames.push("babymaker")>> <</if>> <<if ($activeSlave.prostate > 2) && ($activeSlave.dick == 0) && ($activeSlave.vagina > -1)>> <<set _qualifiedNicknames.push("superSquirter")>> <</if>> <<if ($activeSlave.bellyPreg >= 100) && ($activeSlave.pregKnown == 1)>> <<set _qualifiedNicknames.push("preg")>> <<if ($activeSlave.ovaries == 1 && $activeSlave.vagina == 0) || ($activeSlave.mpreg == 1 && $activeSlave.anus == 0)>> <<set _qualifiedNicknames.push("virgin preg")>> <</if>> <</if>> <<if ($activeSlave.dick > 4)>> <<set _qualifiedNicknames.push("hung")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> <<set _qualifiedNicknames.push("gelding")>> <</if>> <<if ($activeSlave.dick == 1)>> <<set _qualifiedNicknames.push("micropenis")>> <</if>> <<if ($activeSlave.boobs >= 800)>> <<set _qualifiedNicknames.push("boobs")>> <</if>> <<if ($activeSlave.butt > 5)>> <<set _qualifiedNicknames.push("butt")>> <</if>> <<if ($activeSlave.vagina == 0)>> <<set _qualifiedNicknames.push("virgin")>> <</if>> <<if ($activeSlave.height >= 185)>> <<set _qualifiedNicknames.push("tall")>> <</if>> <<if ($activeSlave.height < 150)>> <<set _qualifiedNicknames.push("short")>> <</if>> <<if ($activeSlave.vagina == 1) && ($activeSlave.skill.vaginal <= 10)>> <<set _qualifiedNicknames.push("vaginalWhiner")>> <</if>> <<if ($activeSlave.anus == 1) && ($activeSlave.skill.anal <= 10)>> <<set _qualifiedNicknames.push("analWhiner")>> <</if>> <<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($activeSlave.balls == 0)>> <<set _qualifiedNicknames.push("null")>> <</if>> <<if (_qualifiedNicknames.length == 0)>> <<goto "RIE Eligibility Check">> <<else>> <<set _nickname = _qualifiedNicknames.random()>> <<switch _nickname>> <<case "nationality">> <<switch $activeSlave.nationality>> <<case "Afghan">> <<set _nickname = either("'Afghan'", "'Afghani'", "'Avagana'", "'Bactrian'", "'Bagram'", "'Chai Girl'", "'Herat'", "'Kabul'", "'Kandahar'", "'Pashtun'", "'Peshawar'", "'Poppy'", "'Rubab'", "'Taliban'")>> <<case "Albanian">> <<set _nickname = either("'Albani'", "'Albanian'", "'Albanoi'", "'Durrës'", "'Eagle Child'", "'Hoxha'", "'Mother Albania'", "'Qemali'", "'Sejdia'", "'Shiptar'", "'Skanderbeg'", "'Tirana'", "'Understanding'", "'White Hills'")>> <<case "Algerian">> <<set _nickname = either("'Algerian'", "'Algiers'", "'Casbah'", "'Corsair'", "'Daughter of Māzġānna'", "'Djamila'", "'Harki'", "'Hassiba'", "'Oran'", "'Pied-Noir'", "'Sanhaja'", "'Zhora'")>> <<case "American">> <<set _nickname = either("'American'", "'Amerifat'", "'Apple Pie'", "'Atlanta'", "'Bald Eagle'", "'Baseball'", "'Boston'", "'Burger'", "'California'", "'Chicago'", "'Colonist'", "'Columbia'", "'Cowgirl'", "'Dallas'", "'Detroit'", "'Great Satan'", "'Gun Nut'", "'Hollywood'", "'Houston'", "'Lady Liberty'", "'Las Vegas'", "'Lone Star'", "'Los Angeles'", "'Miami'", "'Murica'", "'New York'", "'Philadelphia'", "'Plymouth'", "'San Francisco'", "'Seattle'", "'Septic'", "'Stars & Stripes'", "'Trump'", "'U.S.A.'", "'Ugly'", "'Uncle Sam'", "'United Statesian'", "'US American'", "'Usonian'", "'Washington'", "'Yank'", "'Yankee'")>> <<case "Andorran">> <<set _nickname = either("'Andor'", "'Andorran'", "'Catalan'", "'Forester'", "'Hell Valley'", "'La Vella'", "'Les Escaldes'", "'Pyrenees'", "'Scrub'", "'Ski Trip'", "'Skossyreff'", "'Urgell'")>> <<case "Angolan">> <<set _nickname = either("'Angolan'", "'Baixa de Cassanje'", "'Cabinda'", "'Conqueror'", "'Huambo'", "'Luanda'", "'Matamba'", "'Ndongo'", "'Ngola'", "'Nzinga'")>> <<case "Antiguan">> <<set _nickname = either("'All Saints'", "'Ancient'", "'Antiguan'", "'Barbuda'", "'Barbudan'", "'Barbudian'", "'Bearded'", "'Fig Tree'", "'Leeward'", "'Redonda'", "'Seville'", "'St. John's'", "'Virgin of the Old Cathedral'", "'Whitewood'")>> <<case "Argentinian">> <<set _nickname = either("'Argentine'", "'Argentinean'", "'Argentinian'", "'Blanca'", "'Buenos Aires'", "'Córdoba'", "'Evita'", "'Gaucha'", "'Macri'", "'Malvinas'", "'Patagonia'", "'Perón'", "'Silver River'", "'Silvery'")>> <<case "Armenian">> <<set _nickname = either("'Apricot'", "'Aram'", "'Armenian'", "'Armo'", "'Assembler'", "'Duduk'", "'Gyumri'", "'Hachik'", "'Hayastan'", "'Khorovats'", "'Minni Mountain'", "'Mother Armenia'", "'Rabiz'", "'Urmani'", "'Yerevan'")>> <<case "Aruban">> <<set _nickname = either("'Aloe Vera'", "'Aruban'", "'Caquetio'", "'Croes'", "'Djucu'", "'Giant'", "'Golden'", "'Oranjestad'", "'Papiamento'", "'Shell'", "'Sint Nicolaas'", "'Well-Placed'")>> <<case "Australian">> <<set _nickname = either("'Abo'", "'Adelaide'", "'Aussie'", "'Australian'", "'Bogan'", "'Brisbane'", "'Bunyip'", "'Canberra'", "'Convict'", "'Crikey'", "'Didgeridoo'", "'Dingo'", "'Down Under'", "'Emu'", "'G'Day'", "'Gold Coast'", "'Incognita'", "'Kangaroo'", "'Mad'", "'Melbourne'", "'New Holland'", "'Oz'", "'Perth'", "'Sheila'", "'Skip'", "'Skippy'", "'Southern Land'", "'Sydney'")>> <<case "Austrian">> <<set _nickname = either("'Anschluss'", "'Austrian'", "'Bavarian'", "'Bundesadler'", "'Eastern Realm'", "'Fritzl'", "'Fut'", "'Graz'", "'Innsbruck'", "'Linz'", "'Maria'", "'Österreich'", "'Sharp Mountain'", "'Vienna'", "'Wiener'", "'Willendorf'")>> <<case "Azerbaijani">> <<set _nickname = either("'Arran'", "'Atropatene'", "'Azerbaijani'", "'Azerbaijanian'", "'Azeri'", "'Baku'", "'Balaban'", "'Black January'", "'Caucasian Albania'", "'Ganja'", "'Holy Fire'", "'Musavat'", "'Shirvan'", "'Transcaucasia'")>> <<case "Bahamian">> <<set _nickname = either("'Bahama Mama'", "'Bahamian'", "'Big Upper Middle'", "'Bimini'", "'Castaway'", "'Columbus'", "'Creole'", "'Freeport'", "'Low Tide'", "'Lucayan'", "'Nassau'", "'New Providence'", "'Shallow Seas'", "'Southern Cross'", "'Symonette'", "'Windsor'")>> <<case "Bahraini">> <<set _nickname = either("'Al-Hasa'", "'Arad'", "'Awal'", "'Bahraini'", "'Bahri'", "'Dilmun'", "'Manama'", "'Nestorian'", "'Pearl'", "'Qarmatian'", "'Riffa'", "'Two Seas'", "'Tylos'", "'Zubarah'")>> <<case "Bangladeshi">> <<set _nickname = either("'Bangamata'", "'Bangla'", "'Bangladeshi'", "'Bengal'", "'Bengalese'", "'Bengali'", "'Bengi'", "'Bengullie'", "'Bennie'", "'Bhang'", "'Bhibhi'", "'Bhola'", "'Chittagong'", "'Deshi'", "'Dhaka'", "'Dotara'", "'East Pakistan'", "'Jackfruit'", "'Joy Bangla'", "'Mujibnagar'", "'Sweatshop'", "'Tiger'", "'Vanga'")>> <<case "Barbadian">> <<set _nickname = either("'Bajan'", "'Barbadian'", "'Bim'", "'Bimshire'", "'Bridgetown'", "'Fig Tree'", "'Flying Fish'", "'Little England'", "'Speightstown'", "'Sugar Cane'", "'The Rock'")>> <<case "Belarusian">> <<set _nickname = either("'Belarusian'", "'Bulbash'", "'Draniki'", "'Homel'", "'Homyel'", "'Lukashenko'", "'Mahilyow'", "'Minsk'", "'Ruthenia'", "'Shlyukha'", "'Šliucha'", "'Stalker'", "'White Russian'")>> <<case "Belgian">> <<set _nickname = either("'Angry Bulge'", "'Antwerp'", "'Belgae'", "'Belgian'", "'Belgica'", "'Brussels'", "'Dazzling'", "'Liège'", "'Muette de Portici'", "'Sprout'", "'Straatmeid'", "'Truttemie'", "'Waffles'")>> <<case "Belizean">> <<set _nickname = either("'Beacon'", "'Belizean'", "'Belmopan'", "'British Honduras'", "'Great Blue Hole'", "'Muddy-Watered'", "'Punta'", "'San Ignacio'", "'Shady'", "'Wallace'")>> <<case "Beninese">> <<set _nickname = either("'Abomey-Calavi'", "'Abomey'", "'Ahosi'", "'Balleland'", "'Beninese'", "'Beninois'", "'Bight'", "'Borgu'", "'Cotonou'", "'Dahomey'", "'Mino'", "'Porto-Novo'", "'Tribal'", "'Ubinu'", "'Vexation'")>> <<case "Bermudian">> <<set _nickname = either("'Bermuda Triangle'", "'Bermudan'", "'Bermúdez'", "'Bermudian'", "'Devil'", "'Hamilton'", "'Onion'", "'Portuguese Rock'", "'Sea Venture'", "'St. George's'", "'Wild Hog'")>> <<case "Bhutanese">> <<set _nickname = either("'Bhutanese'", "'Boutan'", "'Butt'", "'Dragon Queen'", "'Druk'", "'End of Tibet'", "'Gangkhar Puensum'", "'Happiness Report'", "'Highlander'", "'Phuntsholing'", "'Punakha'", "'Takin'", "'Thimphu'", "'Thunder Dragon'")>> <<case "Bissau-Guinean">> <<set _nickname = either("'Bafatá'", "'Bissau-Guinean'", "'Bissau'", "'Bissorã'", "'Boe'", "'Bolama'", "'Cabral'", "'Cacheu'", "'Gabu'", "'Gabú'", "'Kaabu'", "'Kansala'", "'Kriol'", "'Portuguese Guinea'", "'Slave Coast'")>> <<case "Bolivian">> <<set _nickname = either("'Bolívar'", "'Bolivian'", "'Charango'", "'Charcas'", "'Chuquisaca'", "'El Alto'", "'La Paz'", "'Potosí'", "'Santa Cruz'", "'Sucre'", "'Titicaca'", "'Upper Peru'")>> <<case "Bosnian">> <<set _nickname = either("'Ban Kulin'", "'Banja Luka'", "'Bosniak'", "'Bosnian'", "'Boundary'", "'Brčko'", "'Duke's Land'", "'Herzegovina'", "'Herzegovinian'", "'Izetbegović'", "'Princip'", "'Running Water'", "'Sarajevo'", "'Srebrenica'", "'Stećak'", "'Tvrtko'")>> <<case "Brazilian">> <<set _nickname = either("'7-1'", "'Amazon'", "'Bauru'", "'Belo Horizonte'", "'Bracile'", "'Brasília'", "'Brazilian'", "'Brazilwood'", "'Bunda'", "'Carmen Miranda'", "'Carnival'", "'Dago'", "'Efígie da República'", "'Favelada'", "'Holy Cross'", "'Hue'", "'Ipanema'", "'Monkey'", "'Palm Tree'", "'Pindorama'", "'Ragamuffin'", "'Red-Wood'", "'Rio de Janeiro'", "'São Paulo'", "'True Cross'", "'Zika'")>> <<case "British">> <<set _nickname = either("'Albion'", "'Angle'", "'Big Ben'", "'Birmingham'", "'Brexit'", "'Brigid'", "'Bristol'", "'Brit'", "'Britannia'", "'Britbong'", "'British'", "'Briton'", "'Bulldog'", "'Chav'", "'English'", "'Fish'n'Chips'", "'Gov'nor'", "'Jane Bull'", "'Leeds'", "'Limey'", "'Liverpool'", "'London'", "'Manchester'", "'Northern Irish'", "'Old Fox'", "'Pikey'", "'Pommie'", "'Rosbif'", "'Round Table'", "'Scottish'", "'Scrubber'", "'Slag'", "'Slapper'", "'Welsh'", "'White Cliffs'")>> <<case "Bruneian">> <<set _nickname = either("'Abode of Peace'", "'Bandar Seri Begawan'", "'Barunah'", "'Bolkiah'", "'Brunei Beauty'", "'Bruneian'", "'Camphor'", "'Chinese Widow'", "'Cockfight'", "'Jerudong'", "'Kinabalu'", "'Kuala Belait'", "'Limbang'", "'Seafarer'", "'Sultan'", "'White Rajah'")>> <<case "Bulgarian">> <<set _nickname = either("'Bulgar'", "'Bulgarian'", "'Disordered'", "'Five Arrows'", "'Gaida'", "'Karanovo'", "'Kubrat'", "'Mother Bulgaria'", "'Nikopol'", "'Pliska'", "'Plovdiv'", "'Sofia'", "'Split Off'", "'Varna'", "'Zhivkov'")>> <<case "Burkinabé">> <<set _nickname = either("'Bobo-Dioulasso'", "'Burkina Fasan'", "'Burkinabé'", "'Compaoré'", "'Dyula'", "'Father's House'", "'Honest'", "'Lamizana'", "'Mossi'", "'Ouagadougou'", "'Sankara'", "'Upper Volta'", "'Upright'")>> <<case "Burmese">> <<set _nickname = either("'Bamar'", "'Brahma'", "'Burma Shave'", "'Burman'", "'Burmese Python'", "'Burmese'", "'Fast-Strong'", "'Golden Triangle'", "'Irrawaddy'", "'Mandalay'", "'Myanma'", "'Myanmar'", "'Myanmese'", "'Naypyidaw'", "'Pagan'", "'Rangoon'", "'Yangon'")>> <<case "Burundian">> <<set _nickname = either("'Bagaza'", "'Bujumbura'", "'Burundian'", "'Gitega'", "'Heha'", "'Impunity'", "'Martyazo'", "'Micombero'", "'Muyinga'", "'Ngozi'", "'Rundi'", "'Umurundi'", "'Urundi'")>> <<case "Cambodian">> <<set _nickname = either("'Angkor Wat'", "'Beauty Enjoyer'", "'Cambodian'", "'Chenla'", "'Holiday in Cambodia'", "'Indochina'", "'Kamboja'", "'Kampuchea'", "'Khmer Rouge'", "'Khmer'", "'Killing Field'", "'Kouprey'", "'Lovek'", "'Naga'", "'Phnom Penh'", "'Pol Pot'", "'Siem Reap'", "'Tuol Sleng'", "'Unshaken'", "'Yasodharapura'")>> <<case "Cameroonian">> <<set _nickname = either("'Africa in Miniature'", "'Bakassi'", "'Bamenda'", "'Biya'", "'Cameroonian'", "'Camfranglais'", "'Douala'", "'Fon'", "'Ghost Shrimp'", "'Kamerun'", "'Shrimp River'", "'Wouri'", "'Yaoundé'")>> <<case "Canadian">> <<set _nickname = either("'Aboot'", "'Acadia'", "'Beaver'", "'Calgary'", "'Canadian'", "'Canadienne'", "'Canuck'", "'Edmonton'", "'Eh'", "'Francisca'", "'Leaf'", "'Loonie'", "'Maple Syrup'", "'Maple'", "'Montreal'", "'Mountie'", "'No Gold'", "'Ottawa'", "'Poutine'", "'Quebec'", "'Toronto'", "'Vancouver'", "'Villager'", "'Winnipeg'", "'Yukon'")>> <<case "Cape Verdean">> <<set _nickname = either("'Cabo Verde'", "'Cabral'", "'Cap-Vert'", "'Cape Verdean'", "'Cidade Velha'", "'Green Cape'", "'Macronesia'", "'Mindelo'", "'Praia'", "'Ribeira Grande'")>> <<case "Catalan">> <<set _nickname = either("'Aloja'", "'Banyoles'", "'Barcelona'", "'Battle Chief'", "'Castell'", "'Catalan'", "'Catalonian'", "'Catalufo'", "'Goth'", "'Killer'", "'Lacetani'", "'Nova Planta'", "'Sardana'", "'Segadora'", "'Senyera'", "'Spanish'", "'Xuixo'")>> <<case "Central African">> <<set _nickname = either("'Abiras'", "'Banana'", "'Bangui'", "'Bimbo'", "'Bokassa'", "'Bouar'", "'C.A.R.'", "'Central African Empire'", "'Central African'", "'Chari'", "'Kolingba'", "'Sango'", "'Ubangi-Shari'", "'Ubangi'")>> <<case "Chadian">> <<set _nickname = either("'Borkou'", "'Chad'", "'Chadian'", "'Déby'", "'Habré'", "'Kanem-Bornu'", "'Lake'", "'Moundou'", "'N'Djamena'", "'Njimi'", "'Tchadienne'", "'Tibesti'", "'Tombalbaye'")>> <<case "Chilean">> <<set _nickname = either("'Araucaria'", "'Chela'", "'Chilean'", "'Chilli'", "'Chilote'", "'Deep Snow'", "'Doña Juanita'", "'Hausa'", "'Helicopter Ride'", "'Land's End'", "'Pinochet'", "'Poet'", "'Puente Alto'", "'Rapa Nui'", "'Rota'", "'Santiago'", "'Toya'", "'Valparaiso'", "'Valparaíso'", "'Yellow-Winged Blackbird'")>> <<case "Chinese">> <<set _nickname = either("'Beijing'", "'Boxer'", "'Cathay'", "'Changsha'", "'Chankoro'", "'Chengdu'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Chongqing'", "'Cina'", "'Dalian'", "'Dim Sum'", "'Dongguan'", "'Dragon'", "'Empress'", "'Foshan'", "'Great Wall'", "'Guangzhou'", "'Hangzhou'", "'Harbin'", "'Hefei'", "'Hong Kong'", "'Kowloon'", "'Kung Fu'", "'Lead Toys'", "'Lotus'", "'Macau'", "'Made in China'", "'Manchu'", "'Nanchang'", "'Nanjing'", "'Nanking'", "'Ningbo'", "'Qingdao'", "'Red Dragon'", "'Renmenbi'", "'Shanghai'", "'Shantou'", "'Shenyang'", "'Shenzhen'", "'Silken'", "'Suzhou'", "'Tianjin'", "'Triad'", "'Wenzhou'", "'Wuhan'", "'Xi'an'", "'Xiamen'", "'Zhengzhou'", "'Zhongshan'")>> <<case "Colombian">> <<set _nickname = either("'Bogotá'", "'Bogotazo'", "'Cafetera'", "'Cali'", "'Coca'", "'Colombian'", "'Columbus'", "'Condor'", "'Crystal'", "'Cundinamarca'", "'El Dorado'", "'FARC'", "'Guatavita'", "'Medellín'", "'New Granada'", "'Pablita Escobar'", "'Violencia'")>> <<case "Comorian">> <<set _nickname = either("'Anjouan'", "'Comoran'", "'Comorian'", "'Great Islander'", "'Karthala'", "'Mayotte'", "'Mohéli'", "'Moon'", "'Moroni'", "'Mutsamudu'")>> <<case "Congolese">> <<set _nickname = either("'Brazza'", "'Brazzaville'", "'Congolese'", "'French Congo'", "'Kongo'", "'Middle Congo'", "'Mokele-Mbembe'", "'Ngouabi'", "'Nguesso'", "'Pointe-Noire'")>> <<case "a Cook Islander">> <<set _nickname = either("'Aitutaki'", "'Amuri'", "'Arutanga'", "'Avarua'", "'Cook Islander'", "'Cook'", "'Cumberland'", "'Endeavour'", "'Hermosa'", "'Hervey'", "'Māori'", "'Pukapuka'", "'Rarotonga'", "'San Bernardo'", "'Two Harbors'")>> <<case "Costa Rican">> <<set _nickname = either("'Alajuela'", "'Cartago'", "'Coffee Baron'", "'Costa Rican'", "'Diquís Sphere'", "'Ferrer'", "'Guanacaste'", "'Limón'", "'Mekatelyu'", "'Nicoya'", "'Oxcart'", "'Rich Coast'", "'San José'", "'Tica'")>> <<case "Croatian">> <<set _nickname = either("'Ban'", "'Baška'", "'Branimir'", "'Croat'", "'Croatian'", "'Horn Armor'", "'Hrvatska'", "'Mountaineer'", "'Pavelić'", "'Split'", "'Starčević'", "'Tito'", "'Tuđman'", "'Ustaše'", "'Zagreb'")>> <<case "Cuban">> <<set _nickname = either("'Batista'", "'Bay of Pigs'", "'Bayamo'", "'Blockade'", "'Camagüey'", "'Castro'", "'Cienfuegos'", "'Cigars'", "'Commie'", "'Cuban'", "'Gitmo'", "'Great Place'", "'Guantanamo'", "'Guevara'", "'Havana'", "'Martí'", "'Missile Crisis'", "'Santiago'", "'Scarface'", "'Trinidad'")>> <<case "Curaçaoan">> <<set _nickname = either("'Antillean'", "'Arawak'", "'Caquetio'", "'Curaçaoan'", "'Divi-Divi'", "'Djucu'", "'Happy Field'", "'Healer'", "'Heart'", "'Mirage'", "'Papiamento'", "'Sint Michiel'", "'Stew Cat'", "'Willemstad'")>> <<case "Cypriot">> <<set _nickname = either("'Atilla'", "'Ayia Napa'", "'Chalcopyrite'", "'Copper'", "'Cypress'", "'Cyprian'", "'Cypriot'", "'Dove'", "'Enosis'", "'Famagusta'", "'Greek'", "'Henna'", "'Larnaca'", "'Limassol'", "'Nicosia'", "'Olive Branch'", "'Taksim'", "'Turkish'")>> <<case "Czech">> <<set _nickname = either("'Bohemian'", "'Bohunk'", "'Brno'", "'Čechie'", "'Czech'", "'Czechia'", "'Czechnya'", "'Czechoslovakia'", "'Double-Tailed Lion'", "'Hussite'", "'Kunda'", "'Masaryk'", "'Moravian'", "'Ostrava'", "'Prague'", "'Silesian'", "'Václav'", "'Velvet'", "'Wenceslaus'")>> <<case "Danish">> <<set _nickname = either("'Aalborg'", "'Aarhus'", "'Border Forest'", "'Copenhagen'", "'Dane'", "'Danish'", "'Danske'", "'Jutland'", "'Ludertæve'", "'Odense'", "'Roskilde'", "'Schleswig'", "'Tøs'", "'Trelleborg'", "'Viking'")>> <<case "Djiboutian">> <<set _nickname = either("'Adal'", "'Afar'", "'Ali Sabieh'", "'Aptidon'", "'Booty'", "'Djiboutian'", "'French Somaliland'", "'Handoga'", "'Ifat'", "'Issa'", "'Loyada'", "'Obock'", "'Pearl of the Gulf'", "'Punt'", "'Qat'", "'Tadjoura'", "'Tehuti'")>> <<case "Dominican">> <<set _nickname = either("'Caribbean'", "'Cibao'", "'Domingo'", "'Dominican'", "'Hispaniola'", "'Merengue'", "'Ozama'", "'Palo'", "'Quisqueyana'", "'Samaná'", "'Santo Domingo'", "'Spanish Haiti'", "'Taíno'", "'Trinitaria'", "'Trujillo'", "'Yania Tierra'")>> <<case "Dominiquais">> <<set _nickname = either("'Boiling Lake'", "'Domingo'", "'Dominican'", "'Dominiquais'", "'Kalinago'", "'Leeward'", "'Natural'", "'Portsmouth'", "'Red Dog'", "'Roseau'", "'Sisserou'", "'Sunday'", "'Tall Body'")>> <<case "Dutch">> <<set _nickname = either("'Amsterdam'", "'Cheesehead'", "'Dutch Maiden'", "'Dutch'", "'Dutchie'", "'Fingered Dike'", "'Holland'", "'Klompendansen'", "'Netherlander'", "'Rotterdam'", "'Slaaf'", "'Slet'", "'The Hague'", "'Tulip'", "'Utrecht'", "'Windmill'")>> <<case "East Timorese">> <<set _nickname = either("'27th Province'", "'Dare'", "'Dili'", "'East Timorese'", "'Eastern East'", "'Lifau'", "'Maubere'", "'Portuguese Timor'", "'Timor Leste'", "'Timorese'")>> <<case "Ecuadorian">> <<set _nickname = either("'Cañari'", "'Cuenca'", "'Ecuadorian'", "'Equator'", "'Galápagos'", "'Glorious May'", "'Guayaquil'", "'Ingapirca'", "'Julian'", "'Latacunga'", "'Liberal'", "'Luz de América'", "'Machala'", "'Mama Negra'", "'New Granada'", "'Party Bus'", "'Portoviejo'", "'Quito'", "'Quitus'", "'Rondador'", "'Tomebamba'")>> <<case "Egyptian">> <<set _nickname = either("'Aegean'", "'Al-Askar'", "'Alexandria'", "'Cairo'", "'Cleopatra'", "'Egyptian'", "'Fustat'", "'Giza'", "'Gypsy'", "'Kemet'", "'Luxor'", "'Memphis'", "'Misirlou'", "'Nasser'", "'Pharaoh'", "'Ptah'", "'Pyramid'", "'Sadat'", "'Sinai'", "'Sphinx'", "'Suez'", "'Thebes'")>> <<case "Emirati">> <<set _nickname = either("'Abu Dhabi'", "'Ajman'", "'Bedouin'", "'Dubai'", "'Emir'", "'Emirati'", "'Emiri'", "'Emirian'", "'Fujairah'", "'Gulf Tiger'", "'Ras Al Khaimah'", "'Sharjah'", "'Trucial'", "'U.A.E.'", "'Umm Al Quwain'")>> <<case "Equatoguinean">> <<set _nickname = either("'Annobón'", "'Bata'", "'Bioko'", "'Corisco'", "'Equatoguinean'", "'Equator'", "'Equatorial Guinean'", "'Fa d'Ambu'", "'Formosa'", "'Malabo'", "'Nguema'", "'Obiang'", "'Oyala'", "'Río Muni'", "'Spanish Guinea'")>> <<case "Eritrean">> <<set _nickname = either("'Asmara'", "'Bahri Negash'", "'D'mt'", "'Dahlak'", "'Danakil'", "'Eritrean'", "'Ertra'", "'Hamasien'", "'Keren'", "'Massawa'", "'Medri Bahri'", "'Punt'", "'Quda'", "'Red Sea'", "'Tigrayan'")>> <<case "Estonian">> <<set _nickname = either("'Aesti'", "'Baltic Tiger'", "'Baltic'", "'East'", "'Eesti'", "'Esthonian'", "'Estonian'", "'Oeselian'", "'Pulli'", "'Tallinn'", "'Tartu'", "'Terra Mariana'", "'Vistula'", "'Yestonian'")>> <<case "Ethiopian">> <<set _nickname = either("'Abyssinian'", "'Addis Ababa'", "'Aksumite'", "'Axum'", "'Burnt Face'", "'Candace'", "'D'mot'", "'Dalllol'", "'Debre Berhan'", "'Derg'", "'Dire Dawa'", "'Ethiopian'", "'Gondar'", "'Ityopp'is'", "'Mengistu'", "'Oromo'", "'Rastafarian'", "'Selassie'")>> <<case "Fijian">> <<set _nickname = either("'Feejee'", "'Fijian'", "'Itaukei'", "'Lautoka'", "'Levuka'", "'Look-Out'", "'Lutunasobasoba'", "'Nadi'", "'Nasinu'", "'Suva'", "'Vanua Levu'", "'Viti Levu'")>> <<case "Filipina">> <<set _nickname = either("'Baguio'", "'Cebu'", "'Chavacano'", "'Dela Cruz'", "'Filipina'", "'Flip'", "'Manila'", "'Marcos'", "'Noble'", "'Nutshack'", "'Philip'", "'Philippine'", "'Pinay'", "'Pinoy'", "'Quezon'", "'River Dweller'", "'Rizal'", "'Ryan'", "'St. Lazarus'", "'Tagalog'", "'West Island'")>> <<case "Finnish">> <<set _nickname = either("'China Swede'", "'Chukhna'", "'Espoo'", "'Finn'", "'Finnic'", "'Finnish Maiden'", "'Finnish'", "'Finnjävel'", "'Helsinki'", "'Hunter'", "'Kantele'", "'Mämmi'", "'Perkele'", "'Saunagirl'", "'Suomi'", "'Tampere'", "'Turku'", "'Vaasa'", "'Winter War'")>> <<case "French">> <<set _nickname = either("'Baguette'", "'Belle'", "'Charlemagne'", "'Charlie Hebdo'", "'Clovis'", "'Crapaud'", "'De Gaulle'", "'Eiffel Tower'", "'Escargot'", "'Fille de Joie'", "'Français'", "'Frank'", "'French'", "'Frenchie'", "'Frog'", "'Gabacha'", "'Gaul'", "'Javelin'", "'L'Hexagone'", "'Lille'", "'Lyon'", "'Mademoiselle'", "'Marianne'", "'Marseille'", "'Napoleon'", "'Nice'", "'Paris'", "'Surrender Monkey'", "'Toulouse'", "'Vercingetorix'", "'Vichy'")>> <<case "French Guianan">> <<set _nickname = either("'Cayenne'", "'French Guianan'", "'French Guianese'", "'Guiana Shield'", "'Île du Diable'", "'Kourou'", "'Saint-Laurent-du-Maroni'", "'Véronique'")>> <<case "French Polynesian">> <<set _nickname = either("'Austral'", "'Faaa'", "'Fangataufa'", "'French Polynesian'", "'Gambier'", "'Mahina'", "'Marquesas'", "'Moruroa'", "'Papeete'", "'Polynesian'", "'Society'", "'Tahiti'", "'Tuamotu'")>> <<case "Gabonese">> <<set _nickname = either("'Bongo'", "'Cloak'", "'Franceville'", "'Gabonais'", "'Gabonese'", "'Komo'", "'Libreville'", "'Orungu'", "'Port-Gentil'")>> <<case "Gambian">> <<set _nickname = either("'Banjul'", "'Bathurst'", "'Brikama'", "'Fajara'", "'Gambian'", "'Gambo'", "'Jammeh'", "'Jawara'", "'Kaabu'", "'Senegambia'", "'Serekunda'", "'Trader'")>> <<case "Georgian">> <<set _nickname = either("'Agricultural'", "'Batumi'", "'Colchis'", "'Georgian'", "'Golden Fleece'", "'Iberian'", "'Kartlis Deda'", "'Kartvelian'", "'Knight in Panther's Skin'", "'Kutaisi'", "'Mepe'", "'Mtskheta'", "'Tamar'", "'Tbilisi'", "'Wolf'")>> <<case "German">> <<set _nickname = either("'Arminius'", "'Basic Law'", "'Battle Cry'", "'Bavarian'", "'Berlin'", "'Bonn'", "'Bratwurst'", "'Bremen'", "'Bundesadler'", "'Cabbage Eater'", "'Charlemagne'", "'Cologne'", "'Deutsche'", "'Dresden'", "'Düsseldorf'", "'Frankfurt'", "'Fraulein'", "'German'", "'Germania'", "'Hamburg'", "'Hannover'", "'Hanover'", "'Hitler'", "'Hun'", "'Jerry'", "'Kaiser'", "'Kraut'", "'Leipzig'", "'Mannheim'", "'Munich'", "'Nazi'", "'Nuremberg'", "'Oktoberfest'", "'Piefke'", "'Prussian'", "'Rhine-Ruhr'", "'Saupreiß'", "'Stuttgart'", "'Teuton'", "'Valkyrie'", "'Von Bismarck'")>> <<case "Ghanan">> <<set _nickname = either("'Accra'", "'Akan'", "'Ashanti'", "'British Togoland'", "'Cape Coast'", "'Cold Chop'", "'Ghanan'", "'Gold Coast'", "'Kumasi'", "'Nkrumah'", "'Shaman Queen'", "'Warrior Queen'")>> <<case "Greek">> <<set _nickname = either("'Athens'", "'Classical'", "'Debts'", "'Gift of Honor'", "'Greco'", "'Grecoman'", "'Greek'", "'Hellas'", "'Hellene'", "'Hellenic'", "'Ionian'", "'Kapodistrias'", "'Marble Column'", "'Mount Olympus'", "'Nafplio'", "'Old Woman'", "'Phoenix'", "'Sacrificer'", "'Spartan'", "'Thebes'", "'Thessaloniki'", "'Toga'", "'Venizelos'")>> <<case "Greenlandic">> <<set _nickname = either("'Danish'", "'Erik the Red'", "'Eskimo'", "'Godthåb'", "'Greenlander'", "'Greenlandic'", "'Iceberg'", "'Inuit'", "'Kalaallit'", "'Nuuk'", "'Sisimiut'")>> <<case "Grenadian">> <<set _nickname = either("'Carib'", "'Concepción'", "'Gouyave'", "'Grenada Dove'", "'Grenadian'", "'Mace'", "'Mayo'", "'Nutmeg'", "'Spices'", "'St. George's'", "'Urgent Fury'", "'Windward'", "'Woolie'")>> <<case "Guamanian">> <<set _nickname = either("'51st State'", "'Arc Light'", "'Chamorro'", "'Dededo'", "'Guamanian'", "'Hagåtña'", "'Mangilao'", "'Military Base'", "'Tamuning'")>> <<case "Guatemalan">> <<set _nickname = either("'Cabrera'", "'Carrera'", "'Chapín'", "'Forester'", "'Guatemalan'", "'Guatemalteca'", "'Many Trees'", "'Mayan'", "'Montt'", "'Quetzal'", "'Ubico'")>> <<case "Guinean">> <<set _nickname = either("'Bauxite'", "'Burnt One'", "'Conakry'", "'Djenné'", "'French Guinea'", "'Futa Jallon'", "'Green Sea'", "'Guinean'", "'Market Woman'", "'Nzérékoré'", "'Southern River'", "'Timbo'", "'Toure'")>> <<case "Guyanese">> <<set _nickname = either("'Berbice'", "'British Guiana'", "'Demerara'", "'Essequibo'", "'Flavor Aid'", "'Georgetown'", "'Guiana Shield'", "'Guyanese'", "'Hoatzin'", "'Jonestown'", "'Many Waters'", "'Soca'")>> <<case "Haitian">> <<set _nickname = either("'Ayisyen'", "'Duvalier'", "'Earthquake'", "'Ezilí Dantor'", "'Gonaïves'", "'Haiti Lady'", "'Haitian'", "'Hispaniola'", "'Kadans'", "'Maîtresse'", "'Mama Doc'", "'Maman'", "'Mountainous'", "'Port-au-Prince'", "'Tortuga'", "'Voodoo'")>> <<case "Honduran">> <<set _nickname = either("'Anchuria'", "'Catracha'", "'Comayagua'", "'Comayagüela'", "'Depths'", "'Higueras'", "'Honduran'", "'Punta'", "'San Pedro Sula'", "'Tegucigalpa'", "'Xatruch'")>> <<case "Hungarian">> <<set _nickname = either("'Árpád'", "'Bozgor'", "'Budapest'", "'Czardas'", "'Debrecen'", "'Hun'", "'Hungarian'", "'Kádár'", "'Kossuth'", "'Lady of Hungaria'", "'Magyar'", "'Ogur'", "'Szent Korona'", "'Szuka'", "'Ten Arrows'", "'Tower of Babel'", "'Turul'")>> <<case "I-Kiribati">> <<set _nickname = either("'Bairiki'", "'Betio'", "'Butaritari'", "'Gilbert'", "'I-Kiribati'", "'Kiribatian'", "'Tarawa'", "'Tungaru'")>> <<case "Icelandic">> <<set _nickname = either("'Bessastaðir'", "'Fire and Ice'", "'Fjallkona'", "'Gyrfalcon'", "'Icelander'", "'Icelandic'", "'Kópavogur'", "'Lady of the Mountain'", "'Lagarfljótsormur'", "'Penis Museum'", "'Reykjavík'", "'Sagas'", "'Viking'", "'Þingvellir'")>> <<case "Indian">> <<set _nickname = either("'Agra'", "'Ahmedabad'", "'Aligarh'", "'Allahabad'", "'Bangalore'", "'Bharat Mata'", "'Bharata'", "'Bhibhi'", "'Bhopal'", "'Bollywood'", "'Bombay'", "'Chennai'", "'Daulatabad'", "'Delhi'", "'Gandhi'", "'Hindi'", "'Hindu'", "'Howrah'", "'Hyderabad'", "'Indian'", "'Indus'", "'Jaipur'", "'Kanpur'", "'Kolkata'", "'Lucknow'", "'Mahatma'", "'Mumbai'", "'Nagpur'", "'Patna'", "'Pune'", "'Punjabi'", "'Raj'", "'Savita'", "'Sind'", "'Street Shitter'", "'Surat'", "'Taj Mahal'", "'Visakhapatnam'")>> <<case "Indonesian">> <<set _nickname = either("'Bandung'", "'Dutch East Indies'", "'Emerald of the Equator'", "'Garuda'", "'Hindia-Belanda'", "'Ibu Pertiwi'", "'Indian'", "'Indies'", "'Indognesial'", "'Indon'", "'Indonesian'", "'Jakarta'", "'Java'", "'Komodo Dragon'", "'Malay'", "'Medan'", "'New Order'", "'Suharto'", "'Sukarno'", "'Sunda'", "'Surabaya'", "'Teak'", "'Yogyakarta'")>> <<case "Iranian">> <<set _nickname = either("'Antioch'", "'Aryan'", "'Ayatollah'", "'Bukhara'", "'Ecbatana'", "'Farsi'", "'Free Noble'", "'Ghazni'", "'Iranian'", "'Iranic'", "'Isfahan'", "'Khamenei'", "'Majus'", "'Maragheh'", "'Mashhad'", "'Pasargadae'", "'Persepolis'", "'Persian'", "'Qazvin'", "'Sari'", "'Seleucia'", "'Shah'", "'Shiraz'", "'Susa'", "'Tabriz'", "'Tehran'", "'Zaranj'", "'Zirta'")>> <<case "Iraqi">> <<set _nickname = either("'Assur'", "'Assyrian'", "'Babylon'", "'Babylonian'", "'Baghdad'", "'Basra'", "'Calah'", "'Euphrates'", "'Fallujah'", "'Fertile Crescent'", "'Hussein'", "'Iraqi'", "'Lowlander'", "'Mesopotamian'", "'Nineveh'", "'Oilfields'", "'Sumerian'", "'Tigris'", "'Uruk'", "'Whore of Babylon'")>> <<case "Irish">> <<set _nickname = either("'Aisling'", "'British'", "'Carbomb'", "'Celtic Tiger'", "'Cork'", "'Culchie'", "'Dublin'", "'Eire'", "'Emerald'", "'Gaelic'", "'Hibernia'", "'I.R.A.'", "'Irish'", "'Irishwoman'", "'Jackeen'", "'Kilkenny'", "'Lassie'", "'Mick'", "'Paddy'", "'Potato Famine'", "'Riverdance'", "'Sinn Féin'", "'West'", "'Wintry'")>> <<case "Israeli">> <<set _nickname = either("'Acre'", "'Eretz Yisrael'", "'Gibeah'", "'God's Chosen'", "'Haifa'", "'Hebrew'", "'Holy Land'", "'Hoopoe'", "'Israeli'", "'Israelite'", "'Jacob'", "'Jaffa'", "'Jerusalem'", "'Jew'", "'Levantine'", "'Little Satan'", "'Merchant'", "'Oven Dodger'", "'Palestinian'", "'Sharmuta'", "'Shekels'", "'Shiksa'", "'Srulik'", "'Struggle with God'", "'Tel Aviv'", "'Zio'", "'Zionist'")>> <<case "Italian">> <<set _nickname = either("'Bologna'", "'Boot'", "'Eytie'", "'Florence'", "'Garibaldi'", "'Greaseball'", "'Italia Turrita'", "'Italian'", "'Latin'", "'Leaning Tower'", "'Mafia'", "'Milan'", "'Mussolini'", "'Naples'", "'Napoli'", "'Pasta'", "'Pizza'", "'Renaissance'", "'Roman'", "'Rome'", "'Salami'", "'Sicilian'", "'Spaghetti'", "'Terrone'", "'Turin'", "'Venice'", "'Wop'", "'Yearling'")>> <<case "Ivorian">> <<set _nickname = either("'Abidjan'", "'Baoulé'", "'Bingerville'", "'Bouaké'", "'Five and Six Stripes'", "'Grand-Bassam'", "'Houphouët-Boigny'", "'Ivorian'", "'Ivory'", "'Licorne'", "'Quaqua'", "'Teeth Coast'", "'Tusk'", "'Windward'", "'Yamoussoukro'")>> <<case "Jamaican">> <<set _nickname = either("'Ackee'", "'Arawak'", "'Cool Running'", "'Ganja'", "'Jamaican'", "'Jamdown'", "'Jamrock'", "'Kingston'", "'Kush'", "'Patois'", "'Port Royal'", "'Rasta'", "'Reggae'", "'Rock'", "'Spanish Town'", "'Springs'", "'West Indies'", "'Wood & Water'", "'Xaymaca'", "'Yardie'")>> <<case "Japanese">> <<set _nickname = either("'Amaterasu'", "'Anime'", "'Banzai'", "'Bishoujo'", "'Carp'", "'Fukushima'", "'Geisha Girl'", "'Hello Kitty'", "'Hirohito'", "'Hiroshima'", "'Hokkaido'", "'Ichiban'", "'Jap'", "'Japanese'", "'Kamikaze'", "'Karate'", "'Kawaii'", "'Kawasaki'", "'Kyoto'", "'Kyushu'", "'Manga'", "'Nagano'", "'Nagasaki'", "'Nagoya'", "'Nip'", "'Nipponese'", "'Osaka'", "'Otaku'", "'Persimmon'", "'Rising Sun'", "'Sapporo'", "'Sushi'", "'Tempura'", "'Tokyo'", "'Wasabi'", "'Xiao Riben'", "'Yakuza'", "'Yamaha'", "'Yamato Nadeshiko'", "'Yellow Cab'", "'Yokohama'")>> <<case "Jordanian">> <<set _nickname = either("'Ain Ghazal'", "'Al-Urdunn'", "'Amman'", "'Descent'", "'Edomite'", "'Hashemite'", "'Jordanian'", "'Mahanaim'", "'Mansaf'", "'Moab'", "'Oultrejordain'", "'Penuel'", "'Petra'", "'Transjordan'", "'Urdun'", "'Yarden'", "'Zarqa'")>> <<case "Kazakh">> <<set _nickname = either("'Alma-Ata'", "'Almaty'", "'Astana'", "'Blue Hat'", "'Borat'", "'Dombra'", "'Kazakh'", "'Kazakhstani'", "'Khan'", "'Nazarbayev'", "'Nomad'", "'Qyzylorda'", "'Semey'", "'Tulpar'")>> <<case "Kenyan">> <<set _nickname = either("'British East Africa'", "'Kenyan'", "'Kirinyaga'", "'Man-Eater'", "'Mau Mau'", "'Mombasa'", "'Nairobi'", "'Nyatiti'", "'Obama'", "'Ostrich'", "'Safari'", "'Swahili'", "'Tsavo'", "'Wanjiku'")>> <<case "Kittitian">> <<set _nickname = either("'Basseterre'", "'Charlestown'", "'Christopher'", "'Culturama'", "'Kittitian'", "'Kitty'", "'Lady of the Snows'", "'Leeward'", "'Liamuiga'", "'Nevis'", "'Nevisian'")>> <<case "Korean">> <<set _nickname = either("'Busan'", "'Chollima'", "'Daejeon'", "'Dokdo'", "'Gangnam'", "'Goyang'", "'Hamhung'", "'Hermit Queen'", "'Incheon'", "'Jeju'", "'K-Pop'", "'Kimchi'", "'Korean'", "'Lofty'", "'Morning Calm'", "'Nida'", "'Pyongyang'", "'Rocket Woman'", "'Samsung'", "'Seoul'")>> <<case "Kosovan">> <<set _nickname = either("'Blackbird'", "'Dardania'", "'Kosovan'", "'Kosovar'", "'Kosovo Maiden'", "'Metohija'", "'Pristina'", "'Prizren'", "'Serbian'", "'Thrush'", "'Ulpiana'")>> <<case "Kurdish">> <<set _nickname = either("'Ararat'", "'Hawler'", "'Iraqi'", "'Kurd'", "'Kurdish'", "'Kurdistani'", "'Mahabad'", "'Rojava'", "'Syrian'", "'Turkish'", "'Zaza'")>> <<case "Kuwaiti">> <<set _nickname = either("'Al Jahra'", "'Bani Utub'", "'Burgan'", "'Failaka'", "'Fortress'", "'Gulf War'", "'Hollywood of the Gulf'", "'Kadhima'", "'Kuwaiti'", "'Sabah'", "'Souk Al-Manakh'")>> <<case "Kyrgyz">> <<set _nickname = either("'Bishkek'", "'Forty'", "'Frunze'", "'Kirghizia'", "'Kyrgyz'", "'Kyrgyzstani'", "'Manas'", "'Osh'", "'Pishpek'", "'Tulip'", "'Urkun'")>> <<case "Laotian">> <<set _nickname = either("'Frangipani'", "'Indochina'", "'Lan Xang'", "'Lao'", "'Laotian'", "'Lava'", "'Luang Prabang'", "'Million Elephants'", "'Muang Khoun'", "'Muang Lao'", "'Pakxe'", "'Pathet Lao'", "'Vientiane'")>> <<case "Latvian">> <<set _nickname = either("'Baltic Tiger'", "'Blue Lake'", "'Daugavpils'", "'Jelgava'", "'Latgalian'", "'Latvian'", "'Lett'", "'Liepaja'", "'Livonia'", "'Riga'", "'Singing'", "'Ulmanis'")>> <<case "Lebanese">> <<set _nickname = either("'Abu Abed'", "'Beirut'", "'Byblos'", "'Canaanite'", "'Cedar'", "'Druze'", "'Hezbollah'", "'Lebanese'", "'Lebo'", "'Maronite'", "'Phoenician'", "'Snow-Capped'")>> <<case "Liberian">> <<set _nickname = either("'American Colonial'", "'Free'", "'Gbarnga'", "'Grain Coast'", "'Harper'", "'Kreyol'", "'Kru'", "'Liberian'", "'Liberty'", "'Maryland'", "'Mississippi-in-Africa'", "'Monrovia'", "'Pepper Coast'", "'Taylor'")>> <<case "Libyan">> <<set _nickname = either("'Awjila'", "'Benghazi'", "'Cyrene'", "'Gaddafi'", "'Jamahiriya'", "'Libu'", "'Libyan'", "'Mukhtar'", "'Silphium'", "'Sirte'", "'Tobruk'", "'Tripoli'", "'Zenga Zenga'")>> <<case "a Liechtensteiner">> <<set _nickname = either("'Alpine'", "'Austrian'", "'Gutenberg'", "'Liechtensteiner'", "'Light Stone'", "'Principal'", "'Rhine'", "'Schaan'", "'Schellenberg'", "'Vaduz'")>> <<case "Lithuanian">> <<set _nickname = either("'Amber'", "'Baltic Tiger'", "'Kaunas'", "'Kernavė'", "'Klaipėda'", "'Labas'", "'Leitis'", "'Lietuva'", "'Lithuanian'", "'Lugan'", "'Memel'", "'Mindaugas'", "'Pagan'", "'Rainy'", "'Unity'", "'Vilnus'", "'White Stork'")>> <<case "Luxembourgian">> <<set _nickname = either("'Ardennes'", "'Bureaucrat'", "'Esch-sur-Alzette'", "'Gëlle Fra'", "'Goldcrest'", "'Grand Duchess'", "'Little Castle'", "'Lucilinburhuc'", "'Luxembourger'", "'Luxembourgian'", "'Luxembourgish'", "'Passerelle'")>> <<case "Macedonian">> <<set _nickname = either("'Bitola'", "'Greek'", "'Highlander'", "'Macedon'", "'Macedonian'", "'Macedonist'", "'Ohrid'", "'Oro'", "'Paeonia'", "'Sarissa'", "'Serboman'", "'Skopianoi'", "'Skopje'", "'Stobi'", "'Tall One'", "'Yugoslav'")>> <<case "Malagasy">> <<set _nickname = either("'Antananarivo'", "'Baobab'", "'Fossa'", "'Great Red'", "'Hiragasy'", "'Imerina'", "'Lemur'", "'Madagascan'", "'Madagasikara'", "'Malagasy'", "'Mogadishu'", "'Ranavalona'", "'São Lourenço'", "'Toamasina'", "'Vazimba'", "'Zebu'")>> <<case "Malawian">> <<set _nickname = either("'Banda'", "'Blantyre'", "'Bororo'", "'Fire Water'", "'Flames'", "'Lilongwe'", "'Malawian'", "'Maravi'", "'Mzuzu'", "'Nyasaland'", "'Warm Heart of Africa'", "'Zomba'")>> <<case "Malaysian">> <<set _nickname = either("'Durian'", "'George Town'", "'Jakun'", "'Jementah'", "'Kuala Lumpur'", "'Malay Girl'", "'Malaya'", "'Malaysian'", "'Malingsia'", "'Malon'", "'Manglish'", "'Pirate'", "'Putrajaya'", "'Selangor'", "'Subang Jaya'", "'Zapin'")>> <<case "Maldivian">> <<set _nickname = either("'Addu'", "'Dhivehi'", "'Dhoni'", "'Dibajat'", "'Garland'", "'Gayoom'", "'Hithadhoo'", "'Mahiladiva'", "'Maldive'", "'Maldivian'", "'Malé'", "'Necklace'", "'Suvadive'")>> <<case "Malian">> <<set _nickname = either("'Azawad'", "'Bamako'", "'Djenné'", "'French Sudan'", "'Hippopotamus'", "'Malian'", "'Mandinka'", "'Mansa Musa'", "'Sahel'", "'Sikasso'", "'Timbuktu'", "'Trans-Sahara'", "'Tuareg'")>> <<case "Maltese">> <<set _nickname = either("'Birkirkara'", "'George Cross'", "'Għargħar'", "'Maltese Falcon'", "'Maltese'", "'Melita'", "'Mosta'", "'Pharaoh Hound'", "'Valletta'")>> <<case "Marshallese">> <<set _nickname = either("'Bikini Atoll'", "'Ebeye'", "'Enewetak'", "'Leroij'", "'Majuro'", "'Marshall'", "'Marshallese'", "'Rita'", "'Stick Chart'")>> <<case "Mauritanian">> <<set _nickname = either("'Akjoujt'", "'Arguin'", "'Coppolani'", "'Daddah'", "'Honorable Gift'", "'Imraguen'", "'Mauri'", "'Mauritanian'", "'Moor'", "'Nouadhibou'", "'Nouakchott'", "'Tamkartkart'")>> <<case "Mauritian">> <<set _nickname = either("'Chagos'", "'Cirne'", "'Dina Arobi'", "'Dodo'", "'Isle de France'", "'Mascarene'", "'Maurice'", "'Mauritian'", "'Moris'", "'Morisien'", "'Port Louis'", "'Star and Key'")>> <<case "Mexican">> <<set _nickname = either("'Acapulco'", "'Ahuehuete'", "'Alegoría de la Patria Mexicana'", "'Azteca'", "'Beaner'", "'Burrito'", "'Cartel'", "'China Poblana'", "'Chiquita'", "'Fence Hopper'", "'Guadalajara'", "'Hat Dance'", "'Headless'", "'Juarez'", "'Malinche'", "'Mamacita'", "'Mexica'", "'Mexican'", "'Monterrey'", "'Pelada'", "'Senorita'", "'Sinaloa'", "'Sunny'", "'Taco'", "'Tijuana'", "'Veracruz'", "'Wetback'")>> <<case "Micronesian">> <<set _nickname = either("'Caroline'", "'Chuuk'", "'F.S.M.'", "'Hailstone'", "'Kolonia'", "'Kosrae'", "'Micronesian'", "'Nan Madol'", "'Ngatikese'", "'Palikir'", "'Pohnpei'", "'Truk'", "'Weno'", "'Yap'")>> <<case "Moldovan">> <<set _nickname = either("'Aurochs'", "'Bălți'", "'Bessarabia'", "'Chișinău'", "'Dragoș'", "'Molda'", "'Moldavia'", "'Moldovan'", "'Tiraspol'", "'Voivode'", "'Wallachia'")>> <<case "Monégasque">> <<set _nickname = either("'Grace Kelly'", "'Grimaldi'", "'Hercules'", "'Liguria'", "'Monacan'", "'Monégasque'", "'Monte Carlo'", "'Single House'")>> <<case "Mongolian">> <<set _nickname = either("'Biyelgee'", "'Blue Sky'", "'Death Worm'", "'Genghis Khan'", "'Hun'", "'Mong'", "'Mongol'", "'Mongolian'", "'Mongoloid'", "'Tulpar'", "'Ulaanbaatar'", "'Yumjaagiin'")>> <<case "Montenegrin">> <<set _nickname = either("'Black Mountain'", "'Cetinje'", "'Crna Gora'", "'Fairy of Lovćen'", "'Montenegrin'", "'Mother Montenegro'", "'Nikšić'", "'Podgorica'")>> <<case "Moroccan">> <<set _nickname = either("'Agadir'", "'Barbary Lion'", "'Berber'", "'Casablanca'", "'Ceuta'", "'Fez'", "'Maghreb'", "'Marrakesh'", "'Meknes'", "'Melilla'", "'Moor'", "'Moroccan'", "'Oujda'", "'Rabat'", "'Tangier'", "'Walili'", "'Western Queen'")>> <<case "Mosotho">> <<set _nickname = either("'Basotho'", "'Basutoland'", "'Butha-Buthe'", "'Lesothan'", "'Lesotho Promise'", "'Maseru'", "'Moshoeshoe'", "'Mosotho'", "'Queen in the Sky'", "'San'", "'Sesotho'", "'Teyateyaneng'")>> <<case "Motswana">> <<set _nickname = either("'Bechuanaland'", "'Botswanan'", "'Equal'", "'Francistown'", "'Gaborone'", "'Jameson'", "'Kalahari'", "'Khama'", "'Mafeking'", "'Motswana'", "'Sedudu'", "'Tswana'")>> <<case "Mozambican">> <<set _nickname = either("'Beira'", "'Chibuene'", "'Gaza'", "'Lourenço Marques'", "'Machel'", "'Maputo'", "'Matola'", "'Mozambican'", "'Mussa Bin Bique'", "'Tufo'")>> <<case "Namibian">> <<set _nickname = either("'Brave'", "'Caprivi'", "'Herero'", "'Namaqua'", "'Namib'", "'Namibian'", "'Nothingness'", "'Otjimbingwe'", "'Rundu'", "'Shark Island'", "'Vastness'", "'Von Trotha'", "'Walvis Bay'", "'Windhoek'")>> <<case "Nauruan">> <<set _nickname = either("'Beachgoer'", "'Buada'", "'Denigomudu'", "'Meneng'", "'Nauruan'", "'Nawodo'", "'Onawero'", "'Phosphate'", "'Pleasant Island'", "'Yaren'")>> <<case "Nepalese">> <<set _nickname = either("'Cattle Herder'", "'Danphe'", "'Everest'", "'K2'", "'Kathmandu'", "'Kumari'", "'Nep'", "'Nepalese'", "'Nepali'", "'Newa'", "'Pashupati'", "'Pokhara'", "'Rhododendron'", "'Sagarmatha'", "'Sherpa'")>> <<case "New Caledonian">> <<set _nickname = either("'Belep'", "'Caillou'", "'Caldoche'", "'Chesterfield'", "'Cutter'", "'Grande Terre'", "'Granite'", "'Kanak'", "'Loyalty'", "'New Caledonian'", "'Nickel'", "'Nouméa'", "'Ouvéa'", "'Pine'", "'Sandalwood'", "'Tayo'")>> <<case "a New Zealander">> <<set _nickname = either("'All-Black'", "'Auckland'", "'Haka'", "'Hobbit'", "'Kiwi'", "'Kiwifruit'", "'Long White Cloud'", "'New Zealander'", "'Sheep Shagger'", "'Wellington'", "'Zealandia'")>> <<case "Ni-Vanuatu">> <<set _nickname = either("'Bislama'", "'Cargo Cult'", "'Espiritu Santo'", "'Great Cyclade'", "'Jane Frum'", "'Luganville'", "'Mobile Force'", "'New Hebride'", "'Ni-Vanuatu'", "'Port Vila'", "'Vanuatuan'")>> <<case "Nicaraguan">> <<set _nickname = either("'By the Water'", "'Contra'", "'Granada'", "'Guardabarranco'", "'Lakes and Volcanoes'", "'León'", "'Managua'", "'Mosquito'", "'Nica'", "'Nicaraguan'", "'Nicarao'", "'Nicotine Water'", "'Pinolera'", "'Sandinista'", "'Somoza'")>> <<case "Nigerian">> <<set _nickname = either("'Abuja'", "'Babangida'", "'Biafra'", "'Calabar'", "'Giant of Africa'", "'Igbo-Ukwu'", "'Kano'", "'Kukawa'", "'Kwara'", "'Lagos'", "'Naija'", "'Ngazargamu'", "'Niger Delta'", "'Nigerian'", "'Nok'", "'Obasanjo'", "'Ogoniland'", "'Onitsha'", "'Scammer'", "'Scrabble'")>> <<case "Nigerien">> <<set _nickname = either("'Agadez'", "'Flowing Water'", "'Kaocen'", "'Kountché'", "'Niamey'", "'Nigerien'", "'Nigérienne'", "'Sarraounia'", "'Songhai'", "'Tenere'", "'Zinder'")>> <<case "Niuean">> <<set _nickname = either("'Alofi'", "'Coconut'", "'Hakupu'", "'Niuean'", "'Patu-Iki'", "'Peniamina'", "'Rock of Polynesia'", "'Savage'", "'The Rock'")>> <<case "Norwegian">> <<set _nickname = either("'Bergen'", "'Black Metal'", "'Fjord'", "'Hallingdans'", "'Kuksuger'", "'Lillehammer'", "'Ludder'", "'Midnight Sun'", "'Norse'", "'Norsk'", "'Northern Way'", "'Northwoman'", "'Norwegian'", "'Oil Hog'", "'Ola'", "'Oslo'", "'Troll'", "'Trondheim'", "'Viking'")>> <<case "Omani">> <<set _nickname = either("'Al Ayn'", "'Al Batinah'", "'Al-Bar'ah'", "'Dhofar'", "'Empty Quarter'", "'Ibadi'", "'Ibadite'", "'Khanjar'", "'Muscat'", "'Omani'", "'Said'", "'Salalah'", "'Seeb'", "'Suhar'")>> <<case "Pakistani">> <<set _nickname = either("'Deodar'", "'Faisalabad'", "'Indus'", "'Islamabad'", "'Karachi'", "'Lahore'", "'Markhor'", "'Now or Never'", "'Pak'", "'Paki'", "'Pakistani'", "'PAKSTAN'", "'Pure'")>> <<case "Palauan">> <<set _nickname = either("'Airai'", "'Belau'", "'Enchanted'", "'Indirect Reply'", "'Koror'", "'Ngerulmud'", "'Palaos'", "'Palauan'", "'Peleliu'", "'Pelew'", "'Trinidad'", "'Ulong'")>> <<case "Palestinian">> <<set _nickname = either("'Dabke'", "'Gaza'", "'Hamas'", "'Hebron'", "'Intifada'", "'Israeli'", "'Jerusalem'", "'Palestinian'", "'Pallywood'", "'Philistine'", "'Ramallah'", "'River to Sea'", "'Samaria'", "'Shechem'", "'Tirzah'", "'West Bank'")>> <<case "Panamanian">> <<set _nickname = either("'Balboa'", "'Butterfly'", "'Caledonia'", "'Canalera'", "'Colón'", "'Harpy Eagle'", "'Istmeña'", "'Many Fish'", "'New Granada'", "'Noriega'", "'Pana'", "'Panama Canal'", "'Panamanian'", "'Tamborito'", "'Zonian'")>> <<case "Papua New Guinean">> <<set _nickname = either("'Black'", "'Bougainville'", "'Dugong'", "'Lae'", "'P.N.G.'", "'Papua New Guinean'", "'Papua'", "'Port Moresby'", "'Sing-Sing'", "'Sweet Potato'", "'Tok Pisin'", "'Unserdeutsch'")>> <<case "Paraguayan">> <<set _nickname = either("'Asunción'", "'Ciudad del Este'", "'Crown River'", "'Guaraní'", "'Heart of South America'", "'Lapacho'", "'Paraguayan'", "'River Water'", "'Stroessner'", "'Stronato'")>> <<case "Peruvian">> <<set _nickname = either("'Arequipa'", "'Beru'", "'Cain de Latinoamérica'", "'Cusco'", "'Incan'", "'Lima'", "'Lorcha'", "'Madre Patria'", "'Marinera'", "'Perucha'", "'Peruvian'", "'Trujillo'", "'Zampoña'")>> <<case "Polish">> <<set _nickname = either("'Hussar'", "'Katowice'", "'Kraków'", "'Kurwa'", "'Łódź'", "'Lublin'", "'Polack'", "'Polan'", "'Polandball'", "'Pole'", "'Polish'", "'Polonia'", "'Polski'", "'Pshek'", "'Virgin Soil'", "'Warsaw'")>> <<case "Portuguese">> <<set _nickname = either("'Braga'", "'Bunda'", "'Carnation'", "'Estado Novo'", "'Lisbon'", "'Lusitania'", "'Óbidos'", "'Patuleia'", "'Portagee'", "'Porto'", "'Portuguese'", "'Tuga'", "'Vira'")>> <<case "Puerto Rican">> <<set _nickname = either("'51st State'", "'Bayamón'", "'Boricua'", "'Borinquen'", "'Nuyorican'", "'P.R.'", "'Ponce'", "'Porto Rican'", "'Puerto Rican'", "'Puertorriqueña'", "'San Juan'", "'West Side Story'")>> <<case "Qatari">> <<set _nickname = either("'Al Da'asa'", "'Al Jazeera'", "'Al Khor'", "'Al Rayyan'", "'Al Wajbah'", "'Ardah'", "'Cadara'", "'Catara'", "'Catharrei'", "'Cutter'", "'Doha'", "'Qatari'", "'Thani'", "'Zubarah'")>> <<case "Romanian">> <<set _nickname = either("'Bucharest'", "'Ceaușescu'", "'Cluj-Napoca'", "'Constanța'", "'Dacian'", "'Dracula'", "'Gypsy'", "'Impaler'", "'Lynx'", "'Orphan'", "'Roma'", "'Roman'", "'România'", "'Romanian'", "'Transylvanian'", "'Vlad'", "'Wallachia'")>> <<case "Russian">> <<set _nickname = either("'Bolshevik'", "'Cabbage Eater'", "'Commie'", "'Double-Headed Eagle'", "'Kacap'", "'Katsap'", "'Mafiya'", "'Moscow'", "'Moskal'", "'Omsk'", "'Red Banner'", "'Rosuke'", "'Russian'", "'Russkie'", "'Saint Petersburg'", "'Shlyukha'", "'Siberian Kitten'", "'Sickle & Hammer'", "'Slav'", "'Soviet'", "'Stalin'", "'Suchka'", "'Suka'", "'Tovarish'", "'Tsar'", "'Tsaritsa'", "'Ulyanovsk'", "'Vodka'", "'Yekaterinburg'")>> <<case "Rwandan">> <<set _nickname = either("'Expanded'", "'Habyarimana'", "'Hotel Rwanda'", "'Hutu'", "'Kigali'", "'Leopard'", "'Muhanga'", "'Ruanda'", "'Rwandan'", "'Rwandese'", "'Thousand Hills'", "'Tutsi'")>> <<case "Sahrawi">> <<set _nickname = either("'Abdelaziz'", "'Berm'", "'Bir Lehlou'", "'Dakhla'", "'El-Aaiún'", "'Free Zone'", "'Laayoune'", "'Moroccan'", "'Polisario'", "'Sahraouian'", "'Sahrawi'", "'Sahrawian'", "'Spanish Sahara'", "'Tifariti'", "'Western Saharan'")>> <<case "Saint Lucian">> <<set _nickname = either("'Brigand'", "'Castries'", "'Gros Islet'", "'Helen of the West Indies'", "'Kwadril'", "'Lucia'", "'Lucy of Syracuse'", "'Saint Lucian'", "'Windward'")>> <<case "Salvadoran">> <<set _nickname = either("'Cuzcatlan'", "'Diamond'", "'Duarte'", "'Guanaca'", "'Indigo'", "'Izalco'", "'Maquilishuat'", "'Salvadoran'", "'Salvadoreña'", "'San Miguel'", "'San Salvador'", "'Savior'", "'Tomayate'", "'Xuc'")>> <<case "Sammarinese">> <<set _nickname = either("'Apennine'", "'Dogana'", "'Garage'", "'Monte Titano'", "'Most Serene'", "'Saint Marinus'", "'Sammarinese'", "'San Marinese'", "'Serravalle'", "'Three Towers'")>> <<case "Samoan">> <<set _nickname = either("'Apia'", "'Baumann'", "'Holy Center'", "'Mau'", "'Moa'", "'Nafanua'", "'Navigator'", "'Nu'uuli'", "'Pago Pago'", "'Samoan'", "'Savai'i'", "'Tafuna'", "'Taualuga'", "'Tupu'", "'Upolu'", "'Vaitele'", "'Wrestler'")>> <<case "São Toméan">> <<set _nickname = either("'Cocoa'", "'Elmina'", "'Forro'", "'Prince's Islander'", "'Príncipe'", "'Roças'", "'Saint Anthony'", "'Saint Thomas'", "'Santomean'", "'São Tomé'", "'São Toméan'")>> <<case "Saudi">> <<set _nickname = either("'Al Qaeda'", "'Burqa'", "'Constellation'", "'Diriyah'", "'Jeddah'", "'Mecca'", "'Medina'", "'Osama'", "'Riyadh'", "'Sandy'", "'Saud'", "'Saudi Arabian'", "'Saudi'", "'Zamzam'")>> <<case "Scottish">> <<set _nickname = either("'Aberdeen'", "'Bagpipes'", "'Braveheart'", "'British'", "'Edinburgh'", "'Gaelic'", "'Glasgow'", "'Hadrian'", "'Haggis'", "'Jock'", "'Lass'", "'Ned'", "'Nessie'", "'Pict'", "'Scot'", "'Scotswoman'", "'Scottish'", "'Teuchter'", "'Unicorn'")>> <<case "Senegalese">> <<set _nickname = either("'Balafon'", "'Baobab'", "'Casamance'", "'Dakar'", "'Gorée'", "'Kora'", "'Mbalax'", "'Our Boat'", "'Pirogue'", "'Roge Sene'", "'Senegalese'", "'Wolof'", "'Zenata'")>> <<case "Serbian">> <<set _nickname = either("'Belgrade'", "'Kolo'", "'Picka'", "'Plum'", "'Rascia'", "'Remove Kebab'", "'Serb'", "'Serbian'", "'Shkije'", "'Starčevo'", "'Triballi'", "'Vinča'", "'Vlach'", "'White Eagle'")>> <<case "Seychellois">> <<set _nickname = either("'Angela'", "'Blooming Flower'", "'Mahé'", "'René'", "'Seabird'", "'Séchelles'", "'Seselwa'", "'Seychellois'", "'Victoria'")>> <<case "Sierra Leonean">> <<set _nickname = either("'Blood Diamond'", "'Cuffee'", "'Freetown'", "'Friendly'", "'Hut Tax'", "'Krio'", "'Mountain Lioness'", "'Serra Lyoa'", "'Sierra Leonean'", "'Sierra'")>> <<case "Singaporean">> <<set _nickname = either("'Bedok'", "'City Lioness'", "'Durian'", "'Gardener'", "'Little Red Dot'", "'Merlion'", "'Pulau Ujong'", "'Raffles'", "'Sabana'", "'Singaporean'", "'Singlish'", "'Temasek'", "'Tumasik'")>> <<case "Slovak">> <<set _nickname = either("'Bratislava'", "'Bzdocha'", "'Czechoslovakia'", "'Shahrisabz'", "'Shlapka'", "'Slav'", "'Slovak'", "'Slovakian'", "'Slovensko'", "'Tatra Tiger'", "'Tiso'", "'Tuka'", "'Velvet'")>> <<case "Slovene">> <<set _nickname = either("'Carantanian'", "'Carinthian'", "'Hayrack'", "'Ljubljana'", "'Prince's Stone'", "'Slav'", "'Slovene'", "'Slovenian'", "'Stara Pravda'")>> <<case "a Solomon Islander">> <<set _nickname = either("'Guadalcanal'", "'Helpem Fren'", "'Honiara'", "'Lavinia'", "'Ophir'", "'Pijin'", "'Sandfly'", "'Solomon Islander'", "'Solomon'", "'Young Dick'")>> <<case "Somali">> <<set _nickname = either("'Barre'", "'Black Hawk Down'", "'Cattle Herder'", "'Dhaanto'", "'Laas Geel'", "'Mogadishu'", "'Pirate'", "'Samaale'", "'Skinnie'", "'Somali'", "'Somalian'", "'The Captain Now'", "'Zeila'")>> <<case "South African">> <<set _nickname = either("'Afrikaner'", "'Apartheid'", "'Azania'", "'Bloemfontein'", "'Boer'", "'Cape Town'", "'Durban'", "'Ekurhuleni'", "'Johannesburg'", "'Mandela'", "'Mzansi'", "'Port Elizabeth'", "'Pretoria'", "'Rainbow'", "'Rand'", "'Saffer'", "'Shaka'", "'Sharpeville'", "'South African'", "'Soweto'", "'Springbok'", "'Vuvuzela'")>> <<case "South Sudanese">> <<set _nickname = either("'Anyanya'", "'Fashoda'", "'Juba'", "'Mountain Sea'", "'Nilotic'", "'Nuba'", "'Referendum'", "'South Kordofan'", "'South Sudanese'", "'Sudd'", "'Yei'")>> <<case "Spanish">> <<set _nickname = either("'Barcelona'", "'Castellana'", "'Castilian'", "'Español'", "'Flamenco'", "'Franco'", "'Gallega'", "'Hyrax'", "'Iberian'", "'Jamon'", "'Madrid'", "'Monja'", "'Peninsular'", "'Senora'", "'Siesta'", "'Spaniard'", "'Spanish'", "'Toreadora'", "'Xarnega'")>> <<case "Sri Lankan">> <<set _nickname = either("'Anuradhapura'", "'Ceylon'", "'Colombo'", "'Golden'", "'Hela'", "'Holy'", "'Kandy'", "'Kotte'", "'Lanka'", "'Polonnaruwa'", "'Rawana'", "'Sri Lankan'", "'Tamil'")>> <<case "Sudanese">> <<set _nickname = either("'Black'", "'Darfur'", "'Gordon's Revenge'", "'Khartoum'", "'Kushite'", "'Mahdist'", "'North Sudanese'", "'Nubian'", "'Omdurman'", "'Sennar'", "'Sudanese'")>> <<case "Surinamese">> <<set _nickname = either("'Bouterse'", "'Dutch Guiana'", "'Guiana Shield'", "'Kaseko'", "'Lelydorp'", "'Mama Sranan'", "'Paramaribo'", "'Sranan Tongo'", "'Surinam'", "'Surinamer'", "'Surinamese'", "'Surinen'")>> <<case "Swazi">> <<set _nickname = either("'Eswatini'", "'Incwala'", "'Lobamba'", "'Manzini'", "'Mbabane'", "'Mswati'", "'Ngwane'", "'Swati'", "'Swazi'", "'Swazilander'", "'Umhlanga'")>> <<case "Swedish">> <<set _nickname = either("'Gothenburg'", "'Ikea'", "'Mother Svea'", "'Norse'", "'One's Own'", "'Stockholm'", "'Swede'", "'Sweden Yes'", "'Swedish'")>> <<case "Swiss">> <<set _nickname = either("'Alpine'", "'Banker'", "'Basel'", "'Bern'", "'Geneva'", "'Helvetia'", "'Lausanne'", "'Neutral'", "'Numbered Account'", "'Schlampe'", "'Sonderbund'", "'Swabian'", "'Swiss Miss'", "'Swiss'", "'Zürich'")>> <<case "Syrian">> <<set _nickname = either("'Aleppo'", "'Assad'", "'Dabke'", "'Damascus'", "'Eblan'", "'Hermon'", "'Homs'", "'Rojava'", "'Syriac'", "'Syrian'", "'Tahrir al-Sham'", "'Umayyad'")>> <<case "Taiwanese">> <<set _nickname = either("'Chiang'", "'Chinese'", "'Formosa'", "'Kaohsiung'", "'Kuomintang'", "'Liuqiu'", "'Middag'", "'Penghu'", "'Taichung'", "'Tainan'", "'Taipei'", "'Taiwanese'", "'Terraced'", "'Zeelandia'")>> <<case "Tajik">> <<set _nickname = either("'Aluminum'", "'Dehgān'", "'Dushanbe'", "'Fārsīwān'", "'Khujand'", "'Persian Tiger'", "'Rahmon'", "'Remittances'", "'Sarazm'", "'Sogdiana'", "'Tajik'", "'Tajikistani'")>> <<case "Tanzanian">> <<set _nickname = either("'Black Coast'", "'Dar es Salaam'", "'Dodoma'", "'Flat Island'", "'Joined Waters'", "'Maji Maji'", "'Tanganyika'", "'Tanzanian'", "'Tanzanite'", "'Tippu Tip'", "'Wilderness'", "'Zanzibar'")>> <<case "Thai">> <<set _nickname = either("'Ayutthaya'", "'Bangcock'", "'Bangkok'", "'Freedom'", "'Ladyboy'", "'Pattaya'", "'Phaya Naga'", "'Phra Siam Devadhiraj'", "'Rachapruek'", "'Royal Domain'", "'Siamese'", "'Smiley'", "'T-Girl'", "'Thai'")>> <<case "Tibetan">> <<set _nickname = either("'Buddhist'", "'Chamdo'", "'Chinese'", "'Chomolungma'", "'Dalai Lama'", "'Everest'", "'Himalayan'", "'Lhasa'", "'Monk'", "'Nagqu'", "'Nyingchi'", "'Shannan'", "'Shigatse'", "'Tibetan'", "'Tibetian'", "'Xizang'", "'Yarlung'")>> <<case "Togolese">> <<set _nickname = either("'Aného'", "'Behind the Sea'", "'By the Water'", "'Eyadéma'", "'Gnassingbé'", "'Lagoon'", "'Lomé'", "'Sokodé'", "'Togo Stick'", "'Togoland'", "'Togolese'", "'Togoville'")>> <<case "Tongan">> <<set _nickname = either("'Eendracht'", "'Friendly'", "'Lakalaka'", "'Neiafu'", "'Nuku'alofa'", "'Nukuleka'", "'Southern'", "'Tongan'", "'Tongatapu'", "'Tu'i Tonga'")>> <<case "Trinidadian">> <<set _nickname = either("'Chaguanas'", "'Flying Fish'", "'Holy Trinity'", "'Hummingbird'", "'Iere'", "'Limbo'", "'Port of Spain'", "'San Fernando'", "'Tobacco'", "'Tobago'", "'Tobagonian'", "'Trinbagonian'", "'Trini'", "'Trinidad'", "'Trinidadian'")>> <<case "Tunisian">> <<set _nickname = either("'Arab Spring'", "'Barbary'", "'Bourguiba'", "'Capsa'", "'Carthaginian'", "'Ifriqiya'", "'Punic'", "'Resting'", "'Sfax'", "'Tanith'", "'Tunis'", "'Tunisian'")>> <<case "Turkish">> <<set _nickname = either("'Ankara'", "'Bursa'", "'Constantinople'", "'Created'", "'Erdoğan'", "'Harem'", "'Harran'", "'Istanbul'", "'Izmir'", "'Kanake'", "'Kebab'", "'Ottoman'", "'Turk'", "'Turkette'", "'Turkish'", "'Turksmell'", "'Young Turk'")>> <<case "Turkmen">> <<set _nickname = either("'Almost Turk'", "'Ashgabat'", "'Iman'", "'Karakum'", "'Kyushtdepdi'", "'Merv'", "'Niyazov'", "'Pure Turk'", "'Turkmen'", "'Türkmenabat'", "'Turkmenistani'")>> <<case "Tuvaluan">> <<set _nickname = either("'Asau'", "'Curacoa'", "'Eight'", "'Ellice'", "'Funafuti'", "'Gran Cocal'", "'Mendaña'", "'Nui'", "'Tuvaluan'")>> <<case "Ugandan">> <<set _nickname = either("'Amin'", "'Buganda'", "'Bundle'", "'Bushbaby'", "'Cannibal'", "'Gulu'", "'Kampala'", "'Kony'", "'Museveni'", "'Omukama'", "'Uganda Martyr'", "'Ugandan'")>> <<case "Ukrainian">> <<set _nickname = either("'Bandera'", "'Borderland'", "'Chernobyl'", "'Chiki Briki'", "'Cossack'", "'Crimea'", "'Donbass'", "'Donetsk'", "'Euromaidan'", "'Hohlina'", "'Hohlushka'", "'Hopak'", "'Kharkiv'", "'Khokhol'", "'Kiev'", "'Kyiv'", "'Mamay'", "'Radioactive'", "'Salo'", "'Shlyukha'", "'Stalker'", "'Suchka'", "'Suka'", "'Svoboda'", "'Uke'", "'Ukrainian'", "'Ukrop'", "'Viburnum'")>> <<case "Uruguayan">> <<set _nickname = either("'Bird-River'", "'Blanca'", "'Bordaberry'", "'Charrúa'", "'Ciudad de la Costa'", "'Colorada'", "'Garra Charrúa'", "'Maldonado'", "'Montevideo'", "'Oriental'", "'Shellfish'", "'Terra'", "'Tupamaro'", "'Uruguayan'")>> <<case "Uzbek">> <<set _nickname = either("'Bukhara'", "'Free'", "'Namangan'", "'Samarkand'", "'Shahrisabz'", "'Silk Road'", "'Steppe Princess'", "'Steppe Queen'", "'Tashkent'", "'Timur'", "'Ubeki-beki'", "'Uzbek'", "'Uzbekistani'")>> <<case "Vatican">> <<set _nickname = either("'Altar Girl'", "'Catholic'", "'Crusader'", "'Deus Vult'", "'Holy See'", "'Italian'", "'Lateran'", "'Nun'", "'Papal'", "'Pontifical'", "'Pope Joan'", "'Prophet'", "'Roman'", "'Sistine'", "'Swiss Guard'", "'Vatican'")>> <<case "Venezuelan">> <<set _nickname = either("'Araguaney'", "'Bolívar'", "'Caracas'", "'Chavista'", "'Chola'", "'Grace'", "'Joropo'", "'Little Venice'", "'Maracaibo'", "'New Granada'", "'Revolutionary'", "'Socialist'", "'Valencia'", "'Venezuelan'", "'Vuvuzela'")>> <<case "Vietnamese">> <<set _nickname = either("'Charlie'", "'Da Nang'", "'Hanoi'", "'Ho Chi'", "'Indochina'", "'Me Love You Long Time'", "'Me So Horny'", "'Mỹ Lai'", "'Saigon'", "'V.C.'", "'Victor Charlie'", "'Viet Cong'", "'Viet'", "'Vietnamese'", "'Yuon'")>> <<case "Vincentian">> <<set _nickname = either("'Barrouallie'", "'Carib War'", "'Grenadine'", "'Hairouna'", "'Kingstown'", "'Soufrière'", "'Vincent'", "'Vincentian'", "'Vincy'", "'Windward'", "'Youloumain'")>> <<case "Yemeni">> <<set _nickname = either("'Aden'", "'Al-Bar'ah'", "'Arabia Felix'", "'Felicity'", "'Himyarite'", "'Houthi'", "'Khat'", "'Minaean'", "'Queen of the Desert'", "'Red Sea Pirate'", "'Sana'a'", "'Sheba'", "'Yemeni'", "'Yemenite'")>> <<case "Zairian">> <<set _nickname = either("'Authenticité'", "'Belgian Congo'", "'Boma'", "'Bongo'", "'Congolese'", "'Diamond'", "'Ebola'", "'Katanga'", "'Kinshasa'", "'Leopold'", "'Léopoldville'", "'Lubumbashi'", "'Okapi'", "'Rubber Farm'", "'South Kasai'", "'Zairean'", "'Zairian'")>> <<case "Zambian">> <<set _nickname = either("'Broken Hill'", "'Copperbelt'", "'Grand River'", "'Kabwe'", "'Kafue'", "'Kalambo'", "'Kaunda'", "'Kitwe'", "'Livingstone'", "'Lusaka'", "'Northern Rhodesia'", "'Victoria Falls'", "'Zambezi'", "'Zambian'")>> <<case "Zimbabwean">> <<if $activeSlave.race == "white">> <<set _nickname = either("'Altena'", "'Bush War'", "'Colonizer'", "'Mabuno'", "'Minority Rule'", "'Rhodesian'", "'Rhodie'", "'Salisbury'", "'Southern Rhodesia'", "'Zimbabwean'")>> <<else>> <<set _nickname = either("'Bobojan'", "'Bulawayo'", "'Chimurenga'", "'Grimmy'", "'Harare'", "'Kaffir'", "'Mugabe'", "'Mujiba'", "'Nyombie'", "'Stone House'", "'Zimbabwean'", "'Zimbo'")>> <</if>> <<default>> <<set _nickname = either("'Alien'", "'Hobo'", "'Homeless'", "'Immigrant'", "'International'", "'Nomad'", "'Refugee'", "'Stateless'", "'Wanderer'")>> <</switch>> <<set _situationDesc = "is $activeSlave.nationality. The slave trade is truly international, and no nation is unrepresented among the masses of sex slaves passed from hand to hand like the chattel they are. Most of the old nations are struggling, and even those still in great shape often find their citizens emigrating to the Free Cities. Some of these émigrés do well, and others become human livestock.">> <<set _applyDesc = "is a little proud of $his national nickname, as a reminder of who $he was and a mark that $he still has an identity.">> <<set _notApplyDesc = "realizes that $his new identity is truly stateless. In the Free Cities, it does not matter where a slave is from, so long as that slave has value. All slaves belong to the singular nation of the owned, the subordinated, the fucked.">> <<case "amerindian">> <<set _nickname = either("'Aborigine'", "'Amerindian'", "'Casino'", "'Chug'", "'Deerskin'", "'Dreamcatcher'", "'Eskimo Sister'", "'Eskimo'", "'Firewater'", "'First Nations'", "'Indian Giver'", "'Indian'", "'Indigenous'", "'Indio'", "'Injun'", "'Ke-mo Sah-bee'", "'Malinche'", "'Métis Mother'", "'Moccasins'", "'Native'", "'Nitchie'", "'Peace Pipe'", "'Pocahontas'", "'Pole Smoker'", "'Powwow'", "'Prairie Nigger'", "'Red'", "'Redskin'", "'Reservation'", "'Savage'", "'Scalper'", "'Smoke Signal'", "'Spirit Animal'", "'Squaw'", "'Tiger Lily'", "'Timber Nigger'", "'Tipi Warmer'", "'Tonto'", "'Totem Pole'", "'Tribal'", "'Warpath'", "'Wigwam'")>> <<set _situationDesc = "is amerindian, which is not uncommon given the poverty that still plagues those long-suffering peoples. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "asian">> <<set _nickname = either("'3DPD'", "'Almond'", "'Asian'", "'Bamboo'", "'Charlie'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Chopsticks'", "'Coolie'", "'Dink'", "'Dragon Lady'", "'E-Sports'", "'Fortune Cookie'", "'Fu Manchu'", "'Gook'", "'Heathen Chinee'", "'Jade Empress'", "'Manila'", "'Me Love You Long Time'", "'Me So Horny'", "'Oriental'", "'Pancake Face'", "'Pinoy'", "'Sideways'", "'Slant'", "'Slanteye'", "'Slope'", "'Squint'", "'Thaigirl'", "'Ting Tong'", "'Tokyo'", "'Waifu'", "'Yellow Fever'", "'Yellow Peril'", "'Yellow'", "'Zip'")>> <<set _situationDesc = "is asian, which is not uncommon given the huge population of Asia and the poverty of many countries there. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "black">> <<set _nickname = either("'African'", "'Afro'", "'Aunt Jemima'", "'B-Girl'", "'Basketball'", "'Black'", "'Blackass'", "'Blacked'", "'Blackie'", "'Bottom Bitch'", "'Burrhead'", "'Cocoa'", "'Coon'", "'Cotton'", "'Dark'", "'Darky'", "'Ebony'", "'Gangsta'", "'Ghetto'", "'His Girl Friday'", "'House Slave'", "'Jungle Bunny'", "'Jungle Fever'", "'Mammy'", "'Miss'", "'Missie'", "'Mulatto'", "'Mulignan'", "'N-Word'", "'Negro'", "'Negroid'", "'Never Go Back'", "'Nigga'", "'Nigger'", "'Porch Monkey'", "'Projects'", "'Quadroon'", "'Queen'", "'Rapper'", "'Sambo'", "'Sheboon'", "'Spade'", "'Spear Chucker'", "'Spook'", "'Uncle Tom'", "'Welfare Queen'")>> <<set _situationDesc = "is black, which is not uncommon given the urban collapse afflicting the first world and the wars raging in Africa. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "indo-aryan">> <<set _nickname = either("'Apu'", "'Aryan'", "'Babu'", "'Bhabhi'", "'Bindi'", "'Bollywood'", "'Brown'", "'Chakra'", "'Chandala'", "'Curry Muncher'", "'Desi'", "'Dot'", "'Dothead'", "'Durga'", "'Gyp'", "'Gypsy'", "'Hajji'", "'Hare Krishna'", "'Hindu'", "'Indian'", "'Indo-Aryan'", "'Indo'", "'Kali Maa'", "'Kama Sutra'", "'Kaur'", "'Mughal'", "'Offshore'", "'Paki'", "'Rajah'", "'Sati'", "'Sepoy'", "'Shanti'", "'Shopkeep'", "'Sikh'", "'Sim Sim Salabim'", "'Snake Charmer'", "'Subcontinental'", "'Swami'", "'Tigress'", "'Untouchable'", "'Yoga'", "'Zoroastrian'", "'Zott'")>> <<set _situationDesc = "is indo-aryan, which is not uncommon given the poverty in many majority indo-aryan countries, and the near-submersion of some others due to rising sea levels. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "latina">> <<set _nickname = either("'Adorada'", "'Arriba'", "'Banana Republic'", "'Bandita'", "'Barrio'", "'Beaner'", "'Brown'", "'Brownie'", "'Café'", "'Cartel'", "'Chica'", "'Chiquita'", "'Chola'", "'Coca'", "'Cuzinho'", "'Facil'", "'Fiery'", "'Fiesta'", "'Greaseball'", "'Greaser'", "'Hat Dance'", "'Hispanic'", "'Latin'", "'Latina'", "'Malinche'", "'Mamacita'", "'Mestiza'", "'Mexicali'", "'One Peso'", "'Piñata'", "'Rio Grande'", "'Salsa'", "'Señora'", "'Señorita'", "'Shakira'", "'Siesta'", "'South of the Border'", "'Spanish'", "'Spic'", "'Spicy'", "'Tacohead'", "'Tequila'", "'Wetback'", "'Yeyo'")>> <<set _situationDesc = "is latina, which is not uncommon given the poor state of many Central and South American countries and the long diaspora of poor natives of those areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "malay">> <<set _nickname = either("'Asian Nigger'", "'Austronesian'", "'Bumi'", "'Bumiputera'", "'Cinnamon'", "'Durian'", "'East Indies'", "'Flip-Flop'", "'Flying Fish'", "'Huan-a'", "'Indon'", "'Island Hopper'", "'Islander'", "'Jakun'", "'Keling'", "'Krakatoa'", "'Kunlun'", "'Lazy Day'", "'Madrasa'", "'Malay'", "'Malaysian'", "'Malingsia'", "'Malon'", "'Melayu'", "'Mesoindian'", "'My Lay'", "'Nāga'", "'Nutmeg'", "'Orang'", "'Pinoy'", "'Pribumi'", "'Rani'", "'Samudra Kidul'", "'Sandalwood'", "'Sarong Party'", "'Spice Girl'", "'Spice Islands'", "'Spice Trade'", "'Spice'", "'Trade Winds'", "'Treehouse'")>> <<set _situationDesc = "is malay, which is not uncommon given the ongoing poverty in many majority malay countries, and the serious weather patterns savaging that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "middle eastern">> <<set _nickname = either("'Akbar'", "'Arab'", "'Arabian Nights'", "'Arabian'", "'Arabush'", "'Belly Dancer'", "'Bibi'", "'Bougnoule'", "'Brownie'", "'Caliph'", "'Camel Jockey'", "'Chai Girl'", "'Desert Sun'", "'Dune Coon'", "'Dune'", "'Durka Durka'", "'Emir'", "'Flying Carpet'", "'Genie'", "'Halal'", "'Harem Girl'", "'Hijabi'", "'Hookah Bar'", "'Imam'", "'Jasmine'", "'Jihadi'", "'Kebab'", "'Middle Eastern'", "'Mideastern'", "'Moromierda'", "'Oil Well'", "'Raghead'", "'Sand Nigger'", "'Sand'", "'Sandy'", "'Scheherazade'", "'Sheikh'", "'Soosmar-Khor'", "'Third Wife'", "'Towelhead'")>> <<set _situationDesc = "is middle eastern, which is not uncommon given the interminable wars and disruptions in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "mixed race">> <<set _nickname = either("'Bastard'", "'Chola'", "'Colonial'", "'Colored'", "'Creole'", "'Criss-Cross'", "'Crisscross'", "'Crossbreed'", "'Cur'", "'Diverse'", "'Diversity'", "'Hāfu'", "'Half and Half'", "'Half-breed'", "'Half-caste'", "'Hybrid'", "'Hyphenated'", "'Illegitimate'", "'Impure'", "'Integration'", "'Interracial'", "'Love Child'", "'Melting Pot'", "'Melungeon'", "'Mestiza'", "'Métis'", "'Miscegenation'", "'Mix'", "'Mixed Race'", "'Mixed Up'", "'Mixed'", "'Mongrel'", "'Mulatto'", "'Mule'", "'Multiracial'", "'Mutt'", "'Octaroon'", "'Pardo'", "'Quadroon'", "'Remix'", "'Swirl'", "'Zambo'")>> <<set _situationDesc = "is mixed race, an ethnic makeup that has always been a target for abuse. Slaves of all races can find something about $him to dislike. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "pacific islander">> <<set _nickname = either("'Aloha'", "'Antipodean'", "'Atoll'", "'Austronesian'", "'Boong'", "'Boonga'", "'Breadfruit'", "'Coconut'", "'Conch Blower'", "'Grass Skirt'", "'Hori'", "'Hula Girl'", "'Hula Hoop'", "'Island Girl'", "'Island Hopper'", "'Islander'", "'Kanaka'", "'Lei'", "'Longpig'", "'Melanesian'", "'Micronesian'", "'Oceanian'", "'Oceanic'", "'Outrigger'", "'Pacific Islander'", "'Pacific'", "'Paradise'", "'Pasifika'", "'Pineapple'", "'Polynesian'", "'Sea'", "'Seashell'", "'South Pacific'", "'Tiki Torch'", "'Tourist Trap'", "'Ukulele'")>> <<set _situationDesc = "is a pacific islander, which is not uncommon given wholesale destruction of many countries in that area by the worsening climate. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "semitic">> <<set _nickname = either("'Abie'", "'Abrahamic'", "'Baal Worshipper'", "'Biblical'", "'Canaanite'", "'Dead Sea'", "'Golden Calf'", "'Good Samaritan'", "'Goy Toy'", "'Hebrew'", "'Heeb'", "'Holy land'", "'Hymie'", "'Inanna'", "'Ishtar'", "'Jew'", "'Kike'", "'Kosher'", "'Levantine'", "'Lilith'", "'Lost Ark'", "'Mocky'", "'Ms. Jew Booty'", "'Nephilim'", "'Oven Dodger'", "'Oy Vey'", "'Philistine'", "'Qedesha'", "'Rabbi'", "'Red Sea'", "'Salome'", "'Semite'", "'Semitic'", "'Sheeny'", "'Shylock'", "'Sodom and Gomorrah'", "'Triple Parentheses'", "'Whore of Babylon'", "'Yid'")>> <<set _situationDesc = "is semitic, which is not uncommon given the many conflicts in countries with semitic minorities. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "southern european">> <<set _nickname = either("'Aphrodite'", "'Aquiline'", "'Bella'", "'Classical'", "'Dago'", "'Doña'", "'Fine Wine'", "'Fuhgeddaboudit'", "'Garlic Breath'", "'Garlic Goon'", "'Ginzo'", "'Goomah'", "'Goombah'", "'Greaseball'", "'Greaser'", "'Grecian'", "'Guidette'", "'Guido'", "'Guinea'", "'Hand Talker'", "'Imperial'", "'Infamis'", "'Latin'", "'Lupa'", "'Mafioso'", "'Marble Column'", "'Mediterranean'", "'Mediterranid'", "'Meretrix'", "'Odalisque'", "'Olive Oil'", "'Olive'", "'Pizzahead'", "'Pope'", "'Riviera'", "'Roman Nose'", "'Roman'", "'Southern European'", "'Southie'", "'Toga Party'", "'Venus'", "'Wog'", "'Wop'")>> <<set _situationDesc = "is southern european, which is not uncommon given the endemic corruption and political collapse in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "white">> <<set _nickname = either("'Albino'", "'Ang Mo'", "'Bleached'", "'Casper'", "'Caucasian'", "'Caucasoid'", "'Cracker'", "'Cumskin'", "'Dixie'", "'Down Home'", "'Duchess'", "'Euro Trash'", "'Europa'", "'European'", "'Farang'", "'Ghost'", "'Grits'", "'Gweilo'", "'Hick'", "'Hillbilly'", "'Hollywood'", "'Honky'", "'Ice Monkey'", "'Ice Queen'", "'Klanswoman'", "'Mayo'", "'Memphis'", "'Pale'", "'Paleface'", "'Paleskin'", "'Pasty'", "'Peckerwood'", "'Princess'", "'Redleg'", "'Snowflake'", "'Sunburnt'", "'Top Dollar'", "'Valley Girl'", "'Vanilla'", "'Vegas'", "'White Bread'", "'White Devil'", "'White Trash'", "'White'", "'Whitey'", "'Wigger'", "'Wypipo'", "'Xanthochroic'", "'Yankee'")>> <<set _situationDesc = "is white, which is not uncommon given the collapse of many erstwhile first world nations into depression and the proximity of many Free Cities to majority white areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set _applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set _notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "vaginalWhiner">> <<set _nickname = either("'Crybaby'", "'Cunt Vise'", "'Pussy Bitch'", "'Pussy Pain'", "'Rape Bait'", "'Shallow'", "'Squealer'", "'Struggles'", "'Tight Cunt'", "'Vaginal Whiner'", "'Whiner'", "'Whiny'", "'Wuss'")>> <<set _situationDesc = "has a tight pussy and not much skill using it. $He still gets fucked, which results in frequent painful situations for $him. $His moaning as $he takes a big dick earns $him the scorn of $his fellow slaves.">> <<set _applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at sex soon, for $his own sake.">> <<set _notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little pussy. $He still wants to get better at sex, for $his own sake.">> <<case "analWhiner">> <<set _nickname = either("'Anal Bitch'", "'Anal Whiner'", "'Ass Pain'", "'Ass Vise'", "'Butt Rape'", "'Crybaby'", "'Painal'", "'Squealer'", "'Struggles'", "'Tight Ass'", "'Whiner'", "'Whiny'", "'Wuss'")>> <<set _situationDesc = "has a tight asshole and not much skill taking an anal fuck. $He still gets buttraped, which causes $him a great deal of anal pain. $His sobbing as $he takes a big dick up $his tight little asspussy earns $him the scorn of $his fellow slaves.">> <<set _applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at buttsex soon, for $his own sake.">> <<set _notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little asshole. $He still wants to get better at buttsex, for $his own sake.">> <<case "girlish">> <<set _nickname = either("'Ano'", "'Fashionista'", "'Girlish'", "'Girly'", "'Missie'", "'Model'", "'Runway'", "'Slender'", "'Slim'", "'Slip'", "'Supermodel'", "'Teen Idol'", "'Thin'", "'Tomboy'", "'Toothpick'", "'Youthful'", "'Zero'")>> <<set _situationDesc = "has a trim form: $his assets are quite modest. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves augmented to very large proportions. It's natural that slaves required to carry such burdens should resent $him.">> <<set _applyDesc = "is prouder of $his lithe form that $he was before, and is a little relieved at the added evidence that you don't plan to give $him major implants any time soon.">> <<set _notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">> <<case "flat">> <<set _nickname = either("'A-Cup'", "'DFC'", "'Flat'", "'Flats'", "'Flatty'", "'Ironing Board'", "'Itty Bitty'", "'Kansas'", "'Mastectomy'", "'Mosquito Bites'", "'Pettanko'", "'Plank'", "'Tank Top'", "'Undersized'")>> <<set _situationDesc = "has barely any breasts to speak of, $he is completely flat. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves carrying comically oversized breasts. It's natural that slaves required to carry such burdens should resent $him.">> <<set _applyDesc = "further believes that chests should be deliciously flat, and is a little relieved at the added evidence that you don't plan to give $his breasts the size of $his head any time soon.">> <<set _notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">> <<case "loose">> <<set _nickname = either("'Accommodating'", "'Blown Out'", "'Gaping'", "'Hallway'", "'Loose'", "'Loosey Goosey'", "'Noisy'", "'Open'", "'Overused'", "'Promiscuous'", "'Relaxed'", "'Roomy'", "'Sinkhole'", "'Size Queen'", "'Slit'", "'Sloppy'", "'Spacious'", "'Used'", "'Welcoming'", "'Whorish'", "'Wide Receiver'", "'Wideopen'")>> <<set _situationDesc = "has taken a lot of dick. Enough dick that $his overused holes really show the mileage. $He can take the largest cock without a sigh.">> <<set _applyDesc = "is proud of $his mileage, now that you've countenanced adding it to your name. Every cock $he's taken, $he's taken at your command.">> <<set _notApplyDesc = "realizes that $he isn't special just because $he's been fucked so much, and understands that $he'll have to do $his best to fuck like a fresh teenager no matter how loose $he gets.">> <<case "trap">> <<set _nickname = either("'Androgyne'", "'Androgynous'", "'Chai'", "'Ganymede'", "'Girldick'", "'He-She'", "'Ladyboy'", "'Otokonoko'", "'Shemale'", "'Sissy'", "'Spurt'", "'Switch'", "'Thai'", "'Trap'", "'Trappy'", "'Trick'")>> <<set _situationDesc = "is a Free Cities sex slave, which makes $him female. It makes $him female despite several obvious physical issues, such as the fact that $he's got an androgynous figure, or the fact that $he has a penis. Neither of these makes any real difference when a cock gets shoved down $his throat or stuffed up $his butt, but they're hard not to notice.">> <<set _applyDesc = "accepts that $he's a little piece of shemale property.">> <<set _notApplyDesc = "will do $his best to serve as a nice little sex slave without explicit reference to how $he's put together, or $he'll be punished.">> <<case "micropenis">> <<set _nickname = either("'Baby Dick'", "'Bitchdick'", "'Boyclit'", "'Chode'", "'Compensating'", "'Dicklet'", "'Gherkin'", "'Inchworm'", "'Little Dick'", "'Micro'", "'Micropenis'", "'Overcircumcised'", "'Rantallion'", "'Shorty'", "'Shrunken Head'", "'Teenie Weenie'", "'Tiny'", "'Toothpick'")>> <<set _situationDesc = "is a Free Cities sex slave, which makes $him female. It's not immediately obvious from many angles that $he wasn't born that way, since $his penis is almost comically small. For $him, penetrative sex would be very limited, even if $he weren't a Free Cities slave and therefore a perpetual receptacle for dick.">> <<set _applyDesc = "accepts the implicit mockery.">> <<set _notApplyDesc = "is a little relieved to be protected from the mockery, even though $his tiny endowment mocks $him as it flops around whenever $he's used.">> <<case "implants">> <<set _nickname = either("'Balloons'", "'Blown Up'", "'Blowup Doll'", "'Bolted-On'", "'Enhanced'", "'Expanded'", "'Fake'", "'Implanted'", "'Implants'", "'Plastic'", "'Plastique'", "'Silicone'")>> <<set _situationDesc = "is full of breast implants. They're so large it's quite obvious they're fake, and the implications are clear: $He's a plastic slut, and the other slaves never tire of letting $him know it.">> <<set _applyDesc = "accepts the implicit mockery, knowing that $his bimbo-esque body is what appeals to $his <<= getWrittenTitle($activeSlave)>>.">> <<set _notApplyDesc = "is relieved to be protected from the other slaves' mockery over $his implants, though $he's also a little sad $he can't take them as a kind of trademark.">> <<case "bimbo">> <<set _nickname = either("'Airhead'", "'Barbie'", "'Bimbette'", "'Bimbo'", "'Bimboesque'", "'Bimbofied'", "'Blown Up'", "'Blowup Doll'", "'Brain Dead'", "'Broad'", "'Doxy'", "'Fake'", "'Floozie'", "'Fuck Toy'", "'Fuckmeat'", "'Plastic'", "'Plastique'", "'Sex Doll'", "'Silicone'", "'Tootsie'")>> <<set _situationDesc = "is full of implants, and stupid beyond stupid. It's obvious $he's fake, and $his idiocy only confirms it: $He's a bimbo slut, and the other slaves never tire of mocking $him for it, not caring that $he doesn't notice.">> <<set _applyDesc = "doesn't notice the mockery, only that $he now has a cute little nickname.">> <<set _notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">> <<case "stupid">> <<set _nickname = either("'Brain Dead'", "'Cretin'", "'Dropout'", "'Dumb'", "'Dumbass'", "'Dummy'", "'Idiot'", "'Intellectually Challenged'", "'Nimrod'", "'Retard'", "'Retarded'", "'Short Bus'", "'Straight F Grades'", "'Stupid'")>> <<set _situationDesc = "is, quite simply, an uneducated dullard. Numerous slaves are a bit dumb, which makes it easier to break them, but $he takes the cake and throws it in the trash. Some of the other, smarter slaves, see fit to tease $him for it.">> <<set _applyDesc = "accepts this mockery happily, as if $he doesn't recognize it for what it is.">> <<set _notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">> <<case "smart">> <<set _nickname = either("'Brainiac'", "'Bright'", "'Clever'", "'Einstein'", "'Geek'", "'Genius'", "'Graduate'", "'Honor Roll'", "'Nerd'", "'Poindexter'", "'Prodigy'", "'Professor'", "'Smart'", "'Smartass'", "'Smarty'", "'Straight A Grades'", "'Whiz'")>> <<set _situationDesc = "is particularly brainy. A significant number of quality slaves are smart, but $he is especially so, and it shows. $He learns skills quicker, performs $his duties better, and can carry intellectual conversation if allowed. Other slaves deem this enough to mock $him.">> <<set _applyDesc = "is proud of $his intellect, and pleased that you have made it a part of $his identity.">> <<set _notApplyDesc = "accepts that $his intellect is merely of slight interest.">> <<case "chubby">> <<set _nickname = either("'Ample'", "'BBW'", "'Bloated'", "'Chubby'", "'Chubster'", "'Chunky'", "'Curvy'", "'Double Wide'", "'Fat'", "'Feedee'", "'Hambeast'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Landwhale'", "'Love Handles'", "'Plump'", "'Plush'", "'Rotund'", "'Rubenesque'", "'Thicc'", "'Thick'", "'Tubby'", "'Whale'")>> <<set _situationDesc = "is carrying a little extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it — what is passed to them, they pass to others — so $he finds $himself mocked for $his size.">> <<set _applyDesc = "knows that being fat makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being chubby for now.">> <<set _notApplyDesc = "believes that this means $he's going to have to lose weight soon, causing $him some trepidation.">> <<case "fat">> <<set _nickname = either("'Bed Breaker'", "'Beluga'", "'Blimp'", "'Bloated'", "'Buffet Closer'", "'Chunky'", "'Cow'", "'Double Wide'", "'Extra Thicc'", "'Fat'", "'Fatass'", "'Fatso'", "'Fatty'", "'Feedee'", "'Hambeast'", "'Hippo'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Lap Crusher'", "'Lardy'", "'Piggy'", "'Roller'", "'Scale Breaker'", "'Smothers'", "'SSBBW'", "'Thud'", "'Tubby'", "'Whale'")>> <<set _situationDesc = "is carrying a lot of extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it — what is passed to them, they pass to others — so $he finds $himself mocked for $his size.">> <<set _applyDesc = "knows that being obese makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being fat for now.">> <<set _notApplyDesc = "believes that this means $he's going to have to lose a lot of weight soon, causing $him some trepidation, though deep down $he hopes you'll just have it sucked out instead of making $him run.">> <<case "muscles">> <<set _nickname = either("'Amazon'", "'Bodybuilder'", "'Buff'", "'Gargantua'", "'Giant'", "'Gunshow'", "'Gymrat'", "'Huge'", "'Muscle Barbie'", "'Muscles'", "'Muscular'", "'Prepare Yourself'", "'Protein Shake'", "'Red Sonja'", "'Ripped'", "'She-Hulk'", "'Snu-Snu'", "'Strong'", "'Tank'", "'Toned'", "'Warrior Queen'", "'Weightlifter'", "'Wonder Woman'")>> <<set _situationDesc = "is a big $girl. $His huge muscles aren't to everyone's taste, but they're quite eye-catching, and give $him some interesting sexual possibilities that wouldn't work with, for example, a sex slave not capable of supporting $his own body weight on one hand for long periods. $He has become the object of mixed admiration and envy from your other stock.">> <<set _applyDesc = "is happy with $his nickname; any embarrassment $he may have felt about looking like statuary becomes a jet of pride. $He's confident that this is the way you want $him.">> <<set _notApplyDesc = "is a sex slave first, last, and always, no matter what $his one-rep max is.">> <<case "buttslut">> <<set _nickname = either("'Anal Addict'", "'Anal'", "'Ass Pussy'", "'Assgasm'", "'Back Door'", "'Balloon Knot'", "'Bum-Love'", "'Butthole'", "'Buttslut'", "'Cornhole'", "'Greek'", "'Rear Entrance'", "'Rosebud'", "'Rump Pump'", "'Second Pussy'", "'Sodomite'", "'Sodomy'", "'Sphincter'", "'Swedish'")>> <<set _situationDesc = "loves it up the butt, and $his tastes in sex are hard to miss. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when $he's bent over and buttfucked. $His typical come-on is to bend over, reach around to spread $his buttocks, and wink $his anus by alternately clenching and relaxing $his sphincter.">> <<set _applyDesc = "knows that whatever the rest of $his slave life holds, it will involve $his slave rectum holding a lot of dick.">> <<set _notApplyDesc = "understands that $he'll have to take what buttsex $he can get.">> <<case "butt toy">> <<set _nickname = either("'Assplay'", "'Back Door'", "'Backside'", "'Behind'", "'Beso Negro'", "'Booty'", "'Butt Toy'", "'Buttcrack'", "'Butthole'", "'Buttjob'", "'Cheeky'", "'Hotdog'", "'Reach Around'", "'Rear End'", "'Rim Job'", "'Rump Roast'", "'Spanky'", "'Sphincter'", "'Stinky Pinky'", "'Tossed Salad'")>> <<set _situationDesc = "loves it when attention is lavished on $his butt, even though $he has never done anal. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when a client is roughly groping $his rear. $His typical come-on is to 'accidentally' find $his client's dick hotdogged betwixt $his cheeks.">> <<set _applyDesc = "knows that whatever the rest of $his slave life holds, it will involve an ever growing amount of attention to $his rear.">> <<set _notApplyDesc = "understands that $he'll have to take what butt play $he can get.">> <<case "cumslut">> <<set _nickname = either("'Bukkake'", "'Cocksucker'", "'Cum Dumpster'", "'Cum'", "'Cumfiend'", "'Cumslut'", "'Deep Throat'", "'Dicksuck'", "'Facepussy'", "'Fellatio'", "'Gobbler'", "'Gokkun'", "'Guzzler'", "'Hoover'", "'Lip Service'", "'Meat Smoker'", "'No Gag Reflex'", "'Pearl Necklace'", "'Pole Smoker'", "'Receptacle'", "'Semen Demon'", "'Succubus'", "'Sucker'", "'Swallows'", "'Third Pussy'", "'Throat Meat'", "'Throatclit'", "'Vacuum'", "'Vampire'")>> <<set _situationDesc = "loves $him some cum. Most slaves have to put effort into showing enthusiasm when on their knees and presented with the second or third cock in a row. $He, on the other hand, maintains such a fetish for the stuff that $he'll often suck it out of other slaves' holes, if allowed.">> <<set _applyDesc = "knows that as long as $he's your slave, $he'll get what $he needs.">> <<set _notApplyDesc = "understands that cum is a luxury and $he'll have to savor what comes $his way naturally.">> <<case "submissive">> <<set _nickname = either("'Acquiescent'", "'Bootlicker'", "'Bottom'", "'Clinger'", "'Doormat'", "'Face Down'", "'Follower'", "'Fuckee'", "'Gimp'", "'Humble'", "'Low Rung'", "'Meek'", "'Rapebait'", "'Secondary'", "'Servant'", "'Spineless'", "'Sub'", "'Submissive'")>> <<set _situationDesc = "loves sexual submission. Whatever $he's doing, $he likes to be on the bottom. $He'd rather be facefucked than suck, and would rather take a dick than ride one. Some slaves look down on $his willingness to put $himself even farther below others, while some envy $his ability to enjoy things that they have to work to tolerate.">> <<set _applyDesc = "pretends to accept $his new nickname obediently, but is secretly pleased by recognition of $his submissive nature.">> <<set _notApplyDesc = "understands that being a submissive sex slave doesn't make $him special. All sex slaves must submit.">> <<case "humiliation">> <<set _nickname = either("'Attention Whore'", "'Display Model'", "'Exhibitionist'", "'Flasher'", "'Flaunter'", "'Humiliated'", "'Humiliation'", "'Nudist'", "'Pornstar'", "'Public Display'", "'Rape'", "'Rapebait'", "'Shameless'", "'Showboat'", "'Showgirl'", "'Showoff'")>> <<set _situationDesc = "loves to show off. Where other slaves would blush, get embarrassed, and wish they could cover themselves, $he blushes, gets aroused, and enjoys the stares. Most other slaves are jealous of $his predilections. Not many slaves naturally enjoy being fucked in public, and $he can get off on it.">> <<set _applyDesc = "accepts $his new nickname without even pretending not to enjoy it. $He's proud to fuck in plain view, and $he wants everyone to know it. And fuck $him in plain view.">> <<set _notApplyDesc = "understands that $he's a sex slave first, and must fuck in private like $he were fucking in public.">> <<case "veteran">> <<set _nickname = either("'Cum Dumpster'", "'Cumdump'", "'Dirty'", "'Easy'", "'Experienced'", "'High Mileage'", "'Libertine'", "'Loose'", "'Overused'", "'Public Favorite'", "'Skank'", "'Slut'", "'Tired-Out'", "'Used'", "'Vet'", "'Veteran'", "'Village Bicycle'", "'Whore Queen'", "'Whore'", "'Worn'")>> <<set _situationDesc = "has been with you for a while, and $he's gotten fucked a lot. Hundreds and hundreds of times over many weeks. Though $he does $his best, at times it can be obvious that there's very little that surprises $him any more. $He's forgotten more sexual experience than many of your other slaves remember.">> <<set _applyDesc = "knows that you've noticed all $his hard work. Getting fucked day in and day out is harder than digging ditches, and $he's a veteran ditchdigger.">> <<set _notApplyDesc = "understands that even though $he's been fucked so much, $he's still just meat; $he isn't special.">> <<case "cow">> <<set _nickname = either("'Beefcake'", "'Bessie'", "'Bovine'", "'Cheesehead'", "'Cow'", "'Cowbell'", "'Creamy'", "'Dairy Queen'", "'Heifer'", "'Holstein'", "'Mega Milk'", "'Milk Cans'", "'Milk Factory'", "'Milk Fountain'", "'Milkmaid'", "'Milky Udders'", "'Milky'", "'Moo'", "'Udders'")>> <<set _situationDesc = "is a good stock animal. $His body efficiently turns the cheap slave nutrition produced by your arcology into a never-ending river of rich milk.">> <<set _applyDesc = "knows that $his future involves many hours having $his nipples gently tugged by a milking machine.">> <<set _notApplyDesc = "understands that $he must continue to be a good milking slave, but that such duties do not necessarily define $him.">> <<case "novice">> <<set _nickname = either("'Beginner'", "'Calamity'", "'Clumsy'", "'First Day'", "'Fresh Meat'", "'Fresh'", "'Freshman'", "'Fumbles'", "'Guppy'", "'Inexperienced'", "'Innocent'", "'New Kid'", "'Newbie'", "'Novice'", "'Rookie'", "'Slippery'", "'Sorry'", "'Tyro'")>> <<set _situationDesc = "does $his best; $he really tries. But $he simply hasn't mastered the skills that more experienced sex slaves take for granted. Though this can be annoying and at times even painful, it is a source of occasional slapstick comedy.">> <<set _applyDesc = "has a constant reminder that no matter how skilled a courtesan $he becomes, some of $his greatest hits will be told as amusing anecdotes for the rest of $his service.">> <<set _notApplyDesc = "understands that what matters is not what $he did yesterday, or how much they liked it, but what $he does today, and how much they like it.">> <<case "Head Girl">> <<set _nickname = either("'Boss'", "'Bossy'", "'Bottom Bitch'", "'Captain'", "'Chief'", "'Commander'", "'Deputy'", "'Favorite'", "'Head Girl'", "'Head Honcho'", "'Head'", "'House Slave'", "'Lieutenant'", "'Major'", "'Mistress'", "'Mrs.'", "'Number Two'", "'On Your Knees'", "'Overseer'", "'Prefect'", "'Second in Command'", "'Sergeant'", "'Top'", "'Understudy'", "'Vice'")>> <<set _situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy, adoration, emulation, and apprehension. $He is someone to curry favor with, to offer sexual favors, and at times someone to avoid. To the devoted slave $his closeness to you is enviable; to the rebellious slave $his alliance with you is traitorous.">> <<set _applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place at your right hand is now part of $his name.">> <<set _notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">> <<case "Concubine">> <<set _nickname = either("'Beauty'", "'Bed Wench'", "'Bed'", "'Cicisbeo'", "'Co-Wife'", "'Cohabitant'", "'Common-Law'", "'Concubine'", "'Contessa'", "'Empress'", "'Fuck Buddy'", "'Girlfriend'", "'Goomah'", "'Grass Widow'", "'Harem Queen'", "'Kept'", "'Lover'", "'Master'", "'Missus'", "'Mistress'", "'Mrs.'", "'Paramour'", "'Partner'", "'Pilegesh'", "'Polygamized'", "'Princess'", "'Queen'", "'Side Piece'", "'Sidechick'", "'Spouse'", "'Strumpet'", "'Wife'", "'Wifelet'", "'Wifey'")>> <<set _situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy and admiration. $He has much of the luxury of the Head Girl and none of the responsibility, and all $he has to do for this exalted place is keep your sexual satisfaction as $his prime goal.">> <<set _applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place in your bed is now part of $his name.">> <<set _notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">> <<case "Attendant">> <<set _nickname = either("'Attendant'", "'Bath Girl'", "'Bath'", "'Bathing Beauty'", "'Body Wrapper'", "'Healer'", "'Healing Hand'", "'Helping Hand'", "'Hot Springs'", "'Hot Tub'", "'Masseuse'", "'Mist Queen'", "'Misty'", "'Saunagirl'", "'Spa Day'", "'Spa Mother'", "'Spa'", "'Steam Queen'", "'Sweat Lodge'", "'Warm Water'")>> <<set _situationDesc = "is loved by almost every slave in your penthouse. Getting a chance to go and spend some time in $his spa is a wonderful treat, for which slaves are willing to work very hard. $He's very willing to help them find sexual release, but mostly just provides minor care and an understanding ear for their troubles.">> <<set _applyDesc = "enjoys helping your girls, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes helping your girls and now wonders whether $he'll be allowed to keep doing so.">> <<case "Matron">> <<set _nickname = either("'Amah'", "'Au Pair'", "'Ayah'", "'Baby Farmer'", "'Babysitter'", "'Caretaker'", "'Childminder'", "'Daycare'", "'Governess'", "'Houseparent'", "'Mama'", "'Matron'", "'Mommy'", "'Mother'", "'Nanny'", "'Nursemaid'", "'Nursery'", "'Orphanotrophos'", "'Pacifier'", "'Stork'", "'Supernanny'")>> <<set _situationDesc = "has a very important role in ensuring the children in $arcologies[0].name grow up to be the perfect slaves for you.">> <<set _applyDesc = "is excited and proud when $he learns that $his position in your arcology is a part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes taking care of the children and now wonders whether $he'll be allowed to keep doing so.">> <<case "Madam">> <<set _nickname = either("'Abbess'", "'Bawd'", "'Boss Bitch'", "'Brothel Queen'", "'Brothel-Keeper'", "'Fishmonger'", "'Flesh-Peddler'", "'Hustler'", "'Mack Mommy'", "'Madam'", "'Manager'", "'Middle Woman'", "'Miss Kitty'", "'Mother'", "'Nookie Bookie'", "'Operator'", "'Panderer'", "'Pimp Hand'", "'Pimp Queen'", "'Pimp'", "'Pimparella'", "'Procurer'", "'Procuress'", "'Queen Bitch'", "'Saleswoman'", "'Solicitor'", "'Third Party'", "'Trafficker'", "'Whore Queen'", "'Whorehousekeeper'", "'Whoremonger'")>> <<set _situationDesc = "is in an unusually responsible and pragmatic position, for a slave. $He runs $his whores' lives with almost total control, overseeing the sale of their bodies day in, day out. Some resent $him, some love $him, but all depend on $him.">> <<set _applyDesc = "enjoys running a whorehouse, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes running a whorehouse and now wonders whether $he'll be allowed to keep doing so.">> <<case "DJ">> <<set _nickname = either("'Arcology Idol'", "'Bass Drop'", "'Bass Slut'", "'Bass'", "'Bassgirl'", "'Beatmatcher'", "'Booth'", "'Celebutante'", "'Club Idol'", "'Club Princess'", "'Club Queen'", "'Deejay'", "'Disc Jockey'", "'Discaire'", "'DJ Whore'", "'DJ'", "'EP'", "'LP'", "'Mixer'", "'Music Master'", "'Radio'", "'Record Player'", "'Subwoofers'", "'SuperBass'", "'Turntables'")>> <<set _situationDesc = "has a leadership role that requires decisiveness and discretion, but has to maintain a role of flirtatiousness and fun, at the same time. Other slaves marvel at how $he must give another slut orders one moment, and girlishly giggle at a prominent citizen the next.">> <<set _applyDesc = "enjoys being one of the most idolized <<= $girl>>s in the arcology, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being one of the most idolized <<= $girl>>s in the arcology and now wonders whether $he'll be allowed to keep doing so.">> <<case "Recruiter">> <<set _nickname = either("'Abductor'", "'Agent'", "'Cam Queen'", "'Cam'", "'Camgirl'", "'Collector'", "'Employer'", "'Fraudster'", "'Headhunter'", "'Honeypot'", "'Honeytrap'", "'Interviewer'", "'Job Fair'", "'Kidnapper'", "'Recruiter'", "'Recruitment Tool'", "'Scout'", "'Slavecatcher'", "'Slaver'", "'Snake'", "'Spider'", "'Trapper'", "'Trickster'")>> <<set _situationDesc = "is fundamentally a liar, in $his role as recruiter. $He must constantly lie by omission if not by commission, telling everyone interested in slavery all about everything good about being your slave, while leaving out the fundamental reality of sexual servitude.">> <<set _applyDesc = "enjoys seeing girls go from faces on a screen to fellow fuckslaves, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes making girls go from faces on a screen to fellow fuckslaves and now wonders whether $he'll be allowed to keep doing so.">> <<case "Wardeness">> <<set _nickname = either("'Boss'", "'Captor'", "'Chief'", "'Cop'", "'Copper'", "'Dogcatcher'", "'Governor'", "'Inquisitrix'", "'Interrogatrix'", "'Jail'", "'Jaileress'", "'Keeper'", "'Nightstick'", "'Officer'", "'Overseer'", "'Prison Queen'", "'Prison'", "'Rapist'", "'Screw'", "'Sheriff'", "'Snake'", "'Spider'", "'Stoolie'", "'Turnkey'", "'Warden'", "'Wardeness'")>> <<set _situationDesc = "has perhaps the most hated role among your slaves. $His charges hate $him, of course. But almost every slave who was once one of $his charges hates $him too, for they have not forgotten how $his whim was once the law to them.">> <<set _applyDesc = "enjoys having a row of cells full of slaves to abuse, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes having a row of cells full of slaves to abuse and now wonders whether $he'll be allowed to keep doing so.">> <<case "Milkmaid">> <<set _nickname = either("'Cattle Driver'", "'Cowgirl'", "'Cowhand'", "'Cowpoke'", "'Cream Queen'", "'Dairy Queen'", "'Dairy'", "'Farm'", "'Milker'", "'Milking Machine'", "'Milkmaid'", "'Milktugger'", "'Milkwoman'", "'Rancher'", "'Squeezer'", "'Strong Hands'", "'Teat Puller'", "'Udder Lover'")>> <<set _situationDesc = "has a physically demanding and emotionally rewarding role. It's hard work, hauling milk and shifting cows all day, but $his stock love $him. It's hard not to love someone when you depend on them so totally.">> <<set _applyDesc = "enjoys being a milkmaid, despite the tough work, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a milkmaid, despite the tough work, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Farmer">> <<set _nickname = either("'Agriculturalist'", "'Country'", "'Cropper'", "'Farmer'", "'Feeder'", "'Fertilizer'", "'Gardener'", "'Green Thumb'", "'Harvest Moon'", "'Harvester'", "'Hay Bale'", "'Hick'", "'Laborer'", "'Old McDonald'", "'Peasant'", "'Pesticide'", "'Planter'", "'Rancher'", "'Reaper'", "'Redneck'", "'Rural'", "'Sharecropper'", "'Sower'", "'Tender'", "'Tiller'", "'Tractor Pull'")>> <<set _situationDesc = "has a very physically demanding role. It's hard work, tending to crops and animals all day, but $he loves it.">> <<set _applyDesc = "enjoys being a farmer, despite the constant manual labor, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a farmer, despite the constant manual labor, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Collectrix">> <<set _nickname = either("'Anal Retentive'", "'Ass Fiend'", "'Booty Warrior'", "'Buggerer'", "'Buttfucker'", "'Collectrix'", "'Cum Queen'", "'Extractrix'", "'Fucker'", "'Fudge Packer'", "'Milker'", "'Orgasmotron'", "'Prostate Masseuse'", "'Prostate Poker'", "'Rear Poker'", "'Sod Off'", "'Sodomizer'")>> <<set _situationDesc = "is required to fuck more exhaustingly than any other slave in the arcology. It's one thing to take dick all day; it's quite another to be expected to constantly massage prostates to orgasm. Naturally, the other slaves notice.">> <<set _applyDesc = "really enjoys being expected to bone butts constantly, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being expected to bone butts constantly and now wonders whether $he'll be allowed to keep doing so.">> <<case "Schoolteacher">> <<set _nickname = either("'Classroom'", "'Dean'", "'Educator'", "'Extra Credit'", "'Headmistress'", "'Pedagogue'", "'Principal'", "'Profesora'", "'Professor'", "'Ruler'", "'Schoolmarm'", "'Schoolmistress'", "'Schoolteacher'", "'Sensei'", "'Shiny Apple'", "'Teach'", "'Teacher'", "'Tutor'")>> <<set _situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor attentiveness. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the students.">> <<set _applyDesc = "likes teaching, especially because $he's allowed to use the students, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes teaching, especially because $he's allowed to use the students, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Nurse">> <<set _nickname = either("'Candy Striper'", "'Doc'", "'Doctor'", "'Dr.'", "'Healer'", "'Hospital Hottie'", "'Life Support'", "'M.D.'", "'Medic'", "'Medicine Woman'", "'Nurse'", "'Pill Peddler'", "'Pill Pusher'", "'Placebo'", "'Practitioner'", "'Quack'", "'Sawbones'", "'Snake Oil'", "'Surgeon'")>> <<set _situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor health. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the patients.">> <<set _applyDesc = "likes being a nurse, especially because $he's allowed to use the patients, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a nurse, especially because $he's allowed to use the patients, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Lurcher">> <<set _nickname = either("'Athlete'", "'Bloodhound'", "'Bloodsport'", "'Cardio'", "'Catcher'", "'Courser'", "'Fetch'", "'First Place'", "'Greyhound'", "'Hound'", "'Hunter'", "'Lurcher'", "'Poacher'", "'Race Queen'", "'Racehound'", "'Racer'", "'Runner'", "'Sighthound'", "'Speedy'", "'Sprinter'", "'Tackler'")>> <<set _situationDesc = "is a lurcher in the regular coursing races held by the Coursing Association. The slaves fortunate enough to have never experienced these events learn of them through hearsay, so $his position comes with a great deal of both infamy and envy">> <<set _applyDesc = "likes being a lurcher, especially because of what $he's allowed to do to captured hares, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a lurcher, especially because of what $he's allowed to do to captured hares, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Stewardess">> <<set _nickname = either("'Chamberlain'", "'Clean Queen'", "'Concierge'", "'Head Maid'", "'Head Servant'", "'Housekeeper'", "'Housemistress'", "'Inspectrix'", "'Maid Boss'", "'Majordomo'", "'Martinet'", "'Perfectionist'", "'Sanitizer'", "'Scrubber'", "'Stewardess'", "'Top Mop'")>> <<set _situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor work. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the servants.">> <<set _applyDesc = "likes being in charge of household tasks, especially because $he's allowed to use the servants, and is happy to learn that the role is part of $his name now.">> <<set _notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being in charge of household tasks, especially because $he's allowed to use the servants, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Bodyguard">> <<set _nickname = either("'Aegis'", "'Amazon'", "'Athena'", "'Battle'", "'Bloody'", "'Body Armor'", "'Bodyguard'", "'Diana'", "'Guard'", "'Gunsmoke'", "'Hired Gun'", "'Mercenary'", "'Officer'", "'Paladin'", "'Protection'", "'Secret Service'", "'Security'", "'Soldier'", "'Terminatrix'", "'Threat Neutralizer'", "'Warrior'", "'Widow'")>> <<set _situationDesc = "divides your other slaves. $He is a physically intimidating sight, wearing normal slave attire and obviously sexually available, but also carrying a sword across $his back and an automatic weapon at $his hip. Some revere $his unique position of responsibility, while others mock how far $he steps outside the bounds of sexual slavery.">> <<set _applyDesc = "knew a while ago that $he was likely to spend some time shadowing your every move. But now, $he understands that not only is your life in $his hand<<if hasBothArms($activeSlave)>>s<</if>>, it is going to remain so. $He is almost awed by the responsibility.">> <<set _notApplyDesc = "realizes to $his apprehension that $he may someday be a simple sex slave again, respected for $his holes rather than for $his swords<<= $woman>>ship.">> <<case "server">> <<set _nickname = either("'Bedwarmer'", "'Bottom Rung'", "'Bottom'", "'Doormat'", "'Girltoy'", "'Group Whore'", "'House Slave'", "'Kick Me'", "'Lovergirl'", "'Please No'", "'Rapebait'", "'Servant'", "'Server'", "'Servile'", "'Slave Slut'", "'Sub'", "'Submissive'")>> <<set _situationDesc = "holds a place in the hierarchy of your penthouse that almost demands a nickname. $He is the lowest of the low, below even your other slaves. $He is a pitiable creature, living with a large number of sexually charged people, slave and free, all of whom have the right to demand any sexual service they wish of $him.">> <<set _applyDesc = "has become almost proud of $his strange, exhausting situation. $Hers is not the struggle of slaves to know their place, for $he knows $hers. It is on the bottom.">> <<set _notApplyDesc = "begins to hope a little that maybe $he can rise beyond $his current station.">> <<case "nipples">> <<set _nickname = either("'Bullets'", "'Buttons'", "'Cold Weather'", "'Dicknipples'", "'Erect'", "'Eye Hazard'", "'Milk Taps'", "'Nipples'", "'Nippy'", "'Nips'", "'Pointers'", "'Pointy'", "'Pokers'", "'Puffy'", "'Spikes'", "'Teats'", "'THO'", "'Tips'", "'Titclits'")>> <<set _situationDesc = "has a pair of nipples that are hard to ignore. Whenever $he's sexually aroused, they jut proudly from $his chest. As a result, it's totally impossible for $him to conceal arousal. When $he's ready for it, $his big nipples let the whole world know $he's easy.">> <<set _applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his nipples in a way $he didn't before.">> <<set _notApplyDesc = "accepts that $his nipples are just another part of $him, and that if $he pokes those who fuck $him in the missionary position a little, that's all right.">> <<case "nippleCunts">> <<set _nickname = either("'Areola Hole'", "'Bonus Holes'", "'Cuntnipples'", "'Fuck Ducts'", "'Fuckable Nipples'", "'Milk Ducts'", "'Nip Holes'", "'Nip Slipped'", "'Nipple Cunts'", "'Nipple Fucked'", "'Nipplejob'", "'Nippussy'", "'Titjob'")>> <<set _situationDesc = "has a pair of unassuming nipples that hide an unusual secret: They can take a dick as well as any other hole can. This previously impossible talent is a source of both envy and disgust, and as such, $he often finds $himself in the center of any breast based discussion.">> <<set _applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his fuckable nipples in a way $he didn't before.">> <<set _notApplyDesc = "accepts that $his nipples are just another pair of fuckable holes in $his body, nothing more.">> <<case "areolae">> <<set _nickname = either("'Areolae'", "'Areolar'", "'Areolas'", "'Broad Based'", "'Cans'", "'Dark Circles'", "'Dinner Plates'", "'Flapjacks'", "'Fried Eggs'", "'Headlamps'", "'Headlights'", "'Highbeams'", "'Pancakes'", "'Pepperoni'", "'Rounders'")>> <<set _situationDesc = "has areolae broader than many slaves' entire breasts. Some slaves find them unattractive, making them an easy target for mockery; others like them, and playfully torment $him by giving $him a nickname based on them.">> <<set _applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his lovely broad areolae happily, the nipples in their centers hard.">> <<set _notApplyDesc = "accepts that $his broad areolae are just another part of $him, just like $his big tits.">> <<case "lips">> <<set _nickname = either("'Beestung'", "'Cakehole'", "'Chops'", "'DSLs'", "'Ducklips'", "'Facepussy'", "'Fat Lips'", "'Kisser'", "'Kissing Booth'", "'Kissy'", "'Lip Gloss'", "'Lippy'", "'Lips'", "'Lipstick'", "'Mwah'", "'Pillows'", "'Rims'", "'Smackers'", "'Smooches'", "'Soup Coolers'", "'Sucker'", "'Suckles'", "'Sucky-Sucky'")>> <<set _situationDesc = "has lovely lips. They're so big $he can hardly talk straight, and they even hinder $his ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as $he spends a lot of time getting facefucked.">> <<set _applyDesc = "accepts that $his big lips define $him. Even more than before, $he presents $his mouth for oral sex whenever $he flirts, and $he views $his throat as $his primary sexual organ.">> <<set _notApplyDesc = "accepts that $his mouth is only one of $his holes, and that as a sex slave $he'll be taking cock in all of them, even if $his lips are huge.">> <<case "mark">> <<set _nickname = either("'Ass Kisser'", "'Breeder'", "'Chosen'", "'Conceited'", "'Connections'", "'Elite Breeder'", "'Elite'", "'Elitist'", "'Eugenicist'", "'Favors'", "'High and Mighty'", "'Lucky'", "'Mark'", "'Marked'", "'Nepotist'", "'Pedigree'", "'Privileged'", "'Special'")>> <<set _situationDesc = "is an Elite Breeder. $He has permanently been marked as the mother of society's children. If $he isn't currently swelling with life, $he will be soon. However, $he is also granted special benefits befitting the mother of future generations of gifted children.">> <<set _applyDesc = "takes pride in $his new nickname and the bond it displays between $him and $his sire. $He has to make sure that it doesn't go to $his head, though.">> <<set _notApplyDesc = "understands that $he is expected to obey and fuck just like any of your other slaves, regardless of $his status as a breeder.">> <<case "virgin preg">> <<set _nickname = either("'Virgin Mary'", "'Immaculate'", "'Miracle'")>> <<set _situationDesc = "is pregnant, but that's not what makes $him special. $He still has an intact hymen, something completely unexpected of a $girl in the motherly way. Rumors and superstition surround $him.">> <<set _applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be allowed to complete $his unusual pregnancy, and a bit of trepidation of what awaits $him when it comes time to give birth.">> <<set _notApplyDesc = "dreads and anticipates the day when $he'll lose $his virginity, becoming just another pregnant slave.">> <<case "broodmother">> <<set _nickname = either("'Baby Factory'", "'Bakery'", "'Bloated'", "'Breeder'", "'Broodmother'", "'Factory'", "'Mother'", "'Naedoko'", "'Nursery'", "'Seeded'", "'Stuffed'")>> <<set _situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly is stuffed with $his brood and barely gets smaller with every child born from $him.">> <<set _applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he's out of eggs.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "hyperbroodmother">> <<set _nickname = either("'Baby Factory'", "'Bakery'", "'Bloated'", "'Breeder'", "'Broodmother'", "'Bursting'", "'Factory'", "'Hyperbroodmother'", "'Mother'", "'Naedoko'", "'Nursery'", "'Seedbed'", "'Seeded'", "'Stuffed'", "'Tentacle Raped'")>> <<set _situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">> <<set _applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he dies or $his body is used up.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "hyperpreg">> <<set _nickname = either("'Balloon'", "'Breeder'", "'Breeding Bitch'", "'Breeding Cow'", "'Breeding Mare'", "'Breeding Sow'", "'Breeding Stock'", "'Broodmother'", "'Bulgey'", "'Bulging'", "'Bursting'", "'Clown Car'", "'Expecting'", "'Fertile'", "'Hyperbreeder'", "'Hyperfertile'", "'Hyperpreg'", "'Impregnated'", "'Knocked Up'", "'Mare'", "'Megapreg'", "'Mommy'", "'Mother'", "'Ninpuchan'", "'Preg'", "'Preggers'", "'Squirming'", "'Squirmy'", "'Stuffed'", "'Waterslide'")>> <<set _situationDesc = "is a breeding slave. $His belly is huge, unavoidable evidence that $he's very pregnant. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">> <<set _applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be kept in good shape and not have to worry about the size of $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "babymaker">> <<set _nickname = either("'Baby Daddy'", "'Baby Maker'", "'Babymaker'", "'Baker'", "'Belly Popper'", "'Breeder'", "'Breeding Boar'", "'Breeding Bull'", "'Breeding Stallion'", "'Breeding Stud'", "'Cannon'", "'Cocksmith'", "'Cum Cannon'", "'Daddy'", "'Father'", "'Fire Hose'", "'Impregnator'", "'Inflator'", "'Motherfucker'", "'Popper'", "'Potent'", "'Sirer'", "'Sperm Donor'", "'Virile'", "'Womb Filler'")>> <<set _situationDesc = "is a terror to any fertile girl $he fucks. Horrifically potent, $he leaves a trail of pregnancies in $his wake. A great deal of the babies in your slaves might just be $hers.">> <<set _applyDesc = "takes a bit of pride from $his new nickname and hopes you'll keep letting $him knock bitches up.">> <<set _notApplyDesc = "understands that $he is a slave and it is not $his place to decide who gets pregnant and who doesn't.">> <<case "fertilityGoddess">> <<switch $activeSlave.nationality>> <<case "Ancient Chinese Revivalist" "Chinese">> <<set _nickname = either("'Jiutian Xuannü'")>> <<case "Ancient Egyptian Revivalist" "Egyptian">> <<set _nickname = either("'Bastet'", "'Hathor'", "'Heqet'", "'Isis'", "'Meskhenet'", "'Min'", "'Qetesh'", "'Taweret'", "'Tefnut'")>> <<case "Arabian Revivalist">> <<set _nickname = either("'Al-Lat'", "'Al-Uzza'")>> <<case "Armenian">> <<set _nickname = either("'Anahit'")>> <<case "Aztec Revivalist">> <<set _nickname = either("'Xochiquetzal'")>> <<case "Cambodian" "Laotian" "Vietnamese">> <<set _nickname = either("'Sowathara'")>> <<case "Edo Revivalist" "Japanese">> <<set _nickname = either("'Inari Ōkami'", "'Kisshōten'")>> <<case "Estonian" "Finnish">> <<set _nickname = either("'Rauni'")>> <<case "Ghanan">> <<set _nickname = either("'Asase Ya'")>> <<case "Indian">> <<set _nickname = either("'Aditi'", "'Bhūmi'", "'Manasa'", "'Parvati'", "'Sinivali'")>> <<case "Indonesian">> <<set _nickname = either("'Dewi Sri'")>> <<case "Irish">> <<set _nickname = either("'Brigid'")>> <<case "Latvian" "Lithuanian">> <<set _nickname = either("'Laima'", "'Saulė'")>> <<case "Nigerian">> <<set _nickname = either("'Ala'")>> <<case "Roman Revivalist">> <<set _nickname = either("'Epona'", "'Fecunditas'", "'Terra'", "'Venus'")>> <<default>> <<if $activeSlave.race == "white">> <<set _nickname = either("'Aphrodite'", "'Ceres'", "'Demeter'", "'Freyja'", "'Gaia'", "'Venus'")>> <<elseif $activeSlave.race == "pacific islander">> <<set _nickname = either("'Haumea'", "'Nuakea'")>> <<elseif $activeSlave.race == "amerindian">> <<set _nickname = either("'Atahensic'", "'Hanhepi Wi'")>> <<elseif $activeSlave.race == "black">> <<set _nickname = either("'Ala'", "'Asase Ya'")>> <<else>> <<set _nickname = either("'Gaia'", "'Venus'")>> <</if>> <</switch>> <<set _situationDesc = "is the spitting image of a fertility idol. With $his wide hips, heavy bosom and fecund belly, $he lives up to the title.">> <<set _applyDesc = "takes pride in $his radiant form and hopes that $he'll be treated as a goddess for possessing it.">> <<set _notApplyDesc = "accepts that $his motherly curves are just the mark of a sex slave and not a goddess.">> <<case "superSquirter">> <<set _nickname = either("'Baby'", "'Bedwetter'", "'Deluge'", "'Flood Warning'", "'Fountain'", "'Geyser'", "'Girlcum'", "'Gusher'", "'Needs Diapers'", "'Panty Wetter'", "'Squirter'", "'Super Soaker'", "'Super Squirter'", "'Swim-Ready'", "'Water Park'", "'Wet'")>> <<set _situationDesc = "completely soaks $himself and $his partners whenever $he cums. Every orgasm from $him unleashes a waterfall of girlcum from $his pussy.">> <<set _applyDesc = "takes pride in the amount of girlcum $he makes, even though it looks like $he peed $himself when $he cums with $his clothes on.">> <<set _notApplyDesc = "understands that $he must learn to control $himself and stop soaking $his partners, clothes and bed.">> <<case "labia">> <<set _nickname = either("'Beefy'", "'Blooming'", "'Curtains'", "'Fanny Flaps'", "'Flaps'", "'Flower'", "'Folds'", "'Labes'", "'Labia'", "'Lips'", "'Lower Lips'", "'Meatflaps'", "'Petals'", "'Pussylips'", "'Roast Beef'", "'Roastie'", "'Vulva'", "'Wizard Sleeve'")>> <<set _situationDesc = "has pretty pussylips, larger than most girls'. When $he's aroused they announce $his state to the whole world, becoming engorged with lust. Other slaves can't help but notice, and mock $his uniqueness down there.">> <<set _applyDesc = "really starts to see the appearance of $his pussy as a trademark. $He's prouder of it than $he was before, and $he enjoys sex a bit more too, really appreciating it when $he gets to feel another slave gently nibble $his lovely folds.">> <<set _notApplyDesc = "accepts that the most important part of $his vagina is the warm, wet interior, not the generously endowed exterior.">> <<case "old">> <<set _nickname = either("'Aged'", "'Auntie'", "'Big Sis'", "'Cougar'", "'Cradle Robber'", "'Jukusei'", "'Mama'", "'Mature'", "'MILF'", "'Mom'", "'Momma'", "'Mommy'", "'Mother'", "'Oba-san'", "'Okā-san'", "'Old'", "'Onē-san'", "'Seasoned'")>> <<set _situationDesc = "is older than the average Free Cities slave. It has its downsides; $he's worth less at sale and $his earning potential as a whore is lower. But, on the other hand, good experience is irreplaceable, and in your experience all slaves feel remarkably similar inside, regardless of age. Nevertheless, some younger slaves resent $him.">> <<set _applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the advantages of $his years.">> <<set _notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he isn't.">> <<case "reallyold">> <<set _nickname = either("'Aged'", "'Ancient'", "'Elder'", "'Elderly'", "'Generation X'", "'Geriatric'", "'GILF'", "'GMILF'", "'Grandma'", "'Grandmother'", "'Granny'", "'Nanna'", "'Obā-chan'", "'Old'", "'Oldie'", "'Really Old'", "'Senior Citizen'", "'Senior'")>> <<set _situationDesc = "is old. Really old. Old enough to be a grandmother. This, naturally, makes $him one of the most experienced sluts in the arcology, a desirable quality in and of itself. Many of the younger slaves mock $him relentlessly for $his age.">> <<set _applyDesc = "accepts $his new nickname with pride. This acknowledgment of $his age has $him ready to show these young sluts a thing or two.">> <<set _notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he once was.">> <<case "young">> <<set _nickname = either("'Baby'", "'Babycakes'", "'Candy Van'", "'Candydoll'", "'Imouto'", "'Jailbait'", "'Juliet'", "'Kiddie'", "'Kiddo'", "'Loli'", "'Lolita'", "'Nymphet'", "'Party Van'", "'Pedobait'", "'Pocket Pussy'", "'POMF'", "'Precocious'", "'PTHC'", "'Underage'", "'Young'", "'Youngling'")>> <<if random(1, 1500) <= 100>> <<if ($activeSlave.physicalAge < 13)>> <<set _nickname = either("'Preteen'")>> <<elseif ($activeSlave.physicalAge >= 16) && ($activeSlave.physicalAge < 17)>> <<set _nickname = either("'Sweet Sixteen'")>> <<elseif ($activeSlave.physicalAge >= 18) && ($activeSlave.physicalAge < 19)>> /% Not currently possible but we might change later. %/ <<set _nickname = either("'Barely Legal'")>> <</if>> <</if>> <<set _situationDesc = "is yet underage by old world standards, and some older slaves do not let $him forget that.">> <<set _applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the appeal of $his years.">> <<set _notApplyDesc = "understands that despite $his young age $he must do $his best to fuck like the most veteran of whores.">> <<case "trans">> <<set _nickname = either("'Crying Game'", "'Deception'", "'Drag'", "'Gender Bender'", "'Girly'", "'Kathoey'", "'Ladyboy'", "'Legs Crossed'", "'Missie'", "'Queen'", "'Shemale'", "'Surprise'", "'T-Girl'", "'Tranny'", "'Trans'", "'Transgender'", "'Trap'", "'Trick'")>> <<set _situationDesc = "might have looked like a sissy or a trap at some point, but $he no longer does. $He has the curves and the face to be mistaken for a natural woman if $he wears clothes that conceal $his cock, which is an ability with all sorts of interesting uses. Mockery always fixes on what's unusual, of course, and some of your other slaves even envy $his equipment.">> <<set _applyDesc = "believes that you approve of $him as $he is now, and that $he can treat $his dick as an asset.">> <<set _notApplyDesc = "understands that $he must do $his best to fuck like the natural girl $he isn't.">> <<case "amp">> <<set _nickname = either("'Amp'", "'Amputee'", "'Cocksock'", "'Cripple'", "'Dickholster'", "'Fifi'", "'Fleshlight'", "'Fucknugget'", "'Fucktoy'", "'Limbless'", "'Nubs'", "'Onahole'", "'Pillow Pet'", "'Pocket Pussy'", "'Quadruple'", "'Sex Toy'", "'Stubs'", "'Stumps'", "'Stumpy'", "'Torso'")>> <<set _situationDesc = "is a fun little fucktoy, a limbless torso with nice wet holes than can be used regardless of $his feelings. Giving a poor quadruple amputee a nickname might seem like stooping to wanton cruelty, but other slaves are willing to call $him anything to take their minds off their own status.">> <<set _applyDesc = "takes a tiny bit of solace from $his nickname, hoping that by accepting it, you were expressing an enjoyment of $his attenuated body.">> <<set _notApplyDesc = "understands that $he would be a sex toy even if $he still had arms and legs.">> <<case "blind">> <<set _nickname = either("'Amaurotic'", "'Batty'", "'Blind'", "'Blindfold'", "'Braille'", "'Cataracts'", "'Crash'", "'Darkness'", "'Deadeye'", "'Eyeless'", "'Groping'", "'Masturbator'", "'No-Sight'", "'Oracle'", "'Sightless'", "'Stares'", "'Sunglasses'", "'Visionless'", "'White Cane'")>> <<set _situationDesc = "is blind. $His dull eyes reveal $his condition. $He has to feel $his way between jobs, and is at the mercy of everyone.">> <<set _applyDesc = "accepts that $his disability defines $him. $He keeps $his eyes wide open, no longer fearing what others say about them.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his eyesight.">> <<case "deaf">> <<set _nickname = either("'Adder'", "'Cochlear'", "'Deaf Ears'", "'Deaf'", "'Deafened'", "'Decibel'", "'Ear Plugs'", "'Earless'", "'Earmuffs'", "'Hearing Aid'", "'Hearing Impaired'", "'Lip Reader'", "'Post'", "'Sign Language'", "'Stone Deaf'", "'Tinnitus'", "'Unhearing'")>> <<set _situationDesc = "is deaf. $He is on constant alert for the commands and orders $he cannot hear, and is at the mercy of everyone.">> <<set _applyDesc = "accepts that $his disability defines $him. $He takes pride in knowing that $he's being insulted on the fact that $he can't hear any insults.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his hearing.">> <<case "mute">> <<set _nickname = either("'Aphasic'", "'Aphonic'", "'Dumb'", "'Gagged'", "'Muffled'", "'Mum'", "'Mute'", "'Mutie'", "'Quiet'", "'Sign Language'", "'Silenced'", "'Silent'", "'Soundless'", "'Speechless'", "'Tight-Lipped'", "'Tongue-Tied'", "'Tongueless'", "'Voiceless'", "'Wordless'", "'Zipped Lips'")>> <<set _situationDesc = "is mute. $He poorly attempts to communicate with often panicky gesturing, and is at the mercy of everyone.">> <<set _applyDesc = "accepts that $his disability defines $him. $He gestures with much less panic, now that $his communication problems are common knowledge.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his voice.">> <<case "preg">> <<set _nickname = either("'Breeder'", "'Breeding Bitch'", "'Breeding Cow'", "'Breeding Mare'", "'Breeding Sow'", "'Breeding Stock'", "'Broodmother'", "'Expecting'", "'Fertile'", "'Impregnated'", "'Knocked Up'", "'Mare'", "'Mommy'", "'Mother'", "'Ninpuchan'", "'Preg'", "'Preggers'")>> <<set _situationDesc = "is a breeding slave. $His belly seems to grow daily, unavoidable evidence that $he's pregnant. Most men prefer slaves without pregnant stomachs, but those that enjoy them adore $him. $He occupies a strange place in slave culture, desired and abhorred, hopeful and fearful.">> <<set _applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be allowed to complete $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">> <<set _notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his pregnancy.">> <<case "hung">> <<set _nickname = either("'Anaconda'", "'Biggus Dickus'", "'Bitchbreaker'", "'Dangle'", "'Dolichophallic'", "'Horse'", "'Hung'", "'Long Dick Johnson'", "'Long Dong'", "'Long'", "'Macropenis'", "'Magnum Dong'", "'Maypole'", "'Python'", "'Shaft'", "'Superpenis'", "'Swingin' Dick'", "'Tentpole'", "'Third Arm'", "'Third Leg'", "'Tripod'", "'Truncheon'", "'Trunk'")>> <<set _situationDesc = "is a Free Cities sex slave, which makes $him a girl. The pretension is hard to maintain at times, however, as $his massive member swings around, gets in the way, sticks out of clothing, and blows huge loads. Half the fun of using $his butt is making $his absurd dick slap around. It's an obvious target for a nickname, especially since more than one slave has personal experience with how $he feels inside them.">> <<set _applyDesc = "enjoys being nicknamed for $his dick. $He's special, $his dick is special, and now that $he's been nicknamed for it, $he's confident $he and $his dick will be allowed to go on being special.">> <<set _notApplyDesc = "realizes that $he's just a slave girl behind, no matter what's dangling in front, and does $his best to take it like one.">> <<case "gelding">> <<set _nickname = either("'Altered'", "'Ball-Less'", "'Castrated'", "'Clipped'", "'Cut'", "'Desexed'", "'Emasculate'", "'Empty'", "'Eunuch'", "'Fixed'", "'Gelded'", "'Gelding'", "'Limp'", "'Neutered'", "'Nipped'", "'Nutless'", "'Sackless'", "'Soft'", "'Spayed'", "'Sterile'", "'Sterilized'", "'Unman'")>> <<set _situationDesc = "is a Free Cities sex slave, which makes $him a girl. This is an easier thing for $him to accept since $his testicles were removed. The lack of testosterone makes $him docile and more accepting of $his proper role as a receptacle for hard dick. Naturally, other slaves have taken notice.">> <<set _applyDesc = "naturally viewed $his own castration as a subject of revulsion and horror. Now, though, $he begins to see $himself as filling a right and proper role as a gelded slave.">> <<set _notApplyDesc = "realizes that the process of turning $him from what $he was into what $he is did not make $him special.">> <<case "short">> <<set _nickname = either("'Cock Sock'", "'Compact'", "'Dwarf'", "'Fun Size'", "'Funsize'", "'Itsy Bitsy'", "'Micro'", "'Midget'", "'Mini'", "'Miniature'", "'Napoleon'", "'Petite'", "'Pint-Sized'", "'Pipsqueak'", "'Pocket Pussy'", "'Pocket-Sized'", "'Short'", "'Shortstack'", "'Shortstuff'", "'Shorty'", "'Shrimp'", "'Shrunk'", "'Small Fry'", "'Stumpy'", "'Stunted'", "'Tiny'", "'Undersized'", "'Waif'", "'Wee'")>> <<set _situationDesc = "is fairly low to the ground. This makes $him a bit different, sexually; $he's better for several oral sex positions, but most standing positions turn into a game of how long $his partner can hold $him at the appropriate height.">> <<set _applyDesc = "is a little proud that $his diminutive stature, once nothing but a source of embarrassment, is apparently significant to you.">> <<set _notApplyDesc = "realizes that $he'll just have to reach higher to make up for $his height, since you don't consider it special.">> <<case "tall">> <<set _nickname = either("'Alpine'", "'Amazon'", "'B-Baller'", "'Basketballer'", "'Beanpole'", "'Beanstalk'", "'Bigfoot'", "'Everest'", "'Giant'", "'Giantess'", "'Giraffe'", "'Jumbo'", "'Ladder'", "'Lofty'", "'Macro'", "'Mountain'", "'Redwood'", "'Skyscraper'", "'Slim'", "'Stilts'", "'Stretch'", "'Tall'", "'Top Shelf'", "'Top'", "'Tower'", "'Treetop'")>> <<set _situationDesc = "is impressively tall for a $girl. This makes $him sexually convenient, since $his holes are at convenient cock height. $He spends many of $his sexual encounters bent slightly at the waist to allow $himself to be taken from behind.">> <<set _applyDesc = "is quite proud of $his impressive height, even more so than before. $He resolves to tower over other slaves sexually as well as literally.">> <<set _notApplyDesc = "realizes that being tall doesn't make $him special, and understands that it's $his holes that make $him, not how high they are.">> <<case "boobs">> <<set _nickname = either("'Airbags'", "'Bazookas'", "'Boob'", "'Boobs'", "'Bosom'", "'Bouncing'", "'Bouncy'", "'Bristols'", "'Busty'", "'Buxom'", "'Charlies'", "'Chounyuu'", "'Funbags'", "'Hooters'", "'Jugs'", "'Knockers'", "'Macromastic'", "'Megaboobs'", "'Melons'", "'Norks'", "'Oppai'", "'Pillows'", "'Stacked'", "'Tatas'", "'Titties'", "'Titty'", "'Top Heavy'", "'Udders'")>> <<set _situationDesc = "has large breasts. Pointing this out is about as observant as describing the sky as blue. When $he enters a room, they precede $him. When $he takes it doggy style, they prop $him up. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">> <<set _applyDesc = "was of course proud of $his huge breasts before this new nickname. Now, though, $he accepts them as a sort of trademark.">> <<set _notApplyDesc = "accepts that having titanic tits does not make $him special, since what's important is $his holes, not $his boobs.">> <<case "butt">> <<set _nickname = either("'Ass'", "'Backside'", "'Badonkadonk'", "'Big Ass'", "'Bootylicious'", "'Bottom'", "'Brazilian'", "'Bumtastic'", "'Bunda'", "'Buns'", "'Butt'", "'Buttocks'", "'Caboose'", "'Callipygian'", "'Derriere'", "'Glutes'", "'Heiny'", "'Jiggly'", "'Milkshake'", "'Moneymaker'", "'Rear End'", "'Rump'", "'Thunder Thighs'", "'Tuckus'", "'Tushy'", "'Wide Load'")>> <<set _situationDesc = "has a large ass. Pointing this out is about as observant as describing the sky as blue. (Though impressive for other reasons, for $his sexual partners, since they sometimes have difficulty drawing breath for such remarks.) When $he enters a room, it follows $him. When $he takes it doggy style, it pads penetration to an almost inconvenient degree. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">> <<set _applyDesc = "was of course proud of $his huge ass before this new nickname. Now, though, $he accepts it as a sort of trademark.">> <<set _notApplyDesc = "accepts that having a massive ass does not make $him special, since what's important is $his holes, not $his buttocks.">> <<case "virgin">> <<set _nickname = either("'Abstinent'", "'Callow'", "'Celibate'", "'Chaste'", "'Chastity'", "'Cherry'", "'Clean'", "'Cloistered'", "'Doomed'", "'Flower'", "'Innocent'", "'Maiden'", "'Pristine'", "'Pucelle'", "'Pure'", "'Unbroken'", "'Unfucked'", "'Unicorn Bait'", "'Unspoilt'", "'Untouched'", "'Vestal'", "'Virgin'", "'Virginal'")>> <<set _situationDesc = "has never had vanilla sex. This is not unusual in the Free Cities, since many slaveowners value and preserve virginity. Virgins form a separate class of sorts among slaves. Some of them even dislike their status, as having a virgin pussy can often result in a tired tongue or a sore butt.">> <<set _applyDesc = "understands that it's $his fate to remain unspoiled a while longer, and redoubles $his efforts to do better with $his other parts.">> <<set _notApplyDesc = "dreads and anticipates the day when $he'll lose $his pearl of great price and gain another way to please a man.">> <<case "null">> <<set _nickname = either("'Agender'", "'Androgynous'", "'Angelic'", "'Asexual'", "'Barbie Doll'", "'Censored'", "'Cherub'", "'Devoid'", "'Featureless'", "'Genderless'", "'Groinless'", "'Hole-Less'", "'Mannequin'", "'Mutilated'", "'Netherless'", "'Nondescript'", "'Null'", "'Sewn'", "'Sexless'", "'Smooth'", "'Soft Groin'", "'Two-Hole'", "'Uniform'", "'Unproductive'")>> <<set _situationDesc = "has neither a penis nor a vagina; $he is a null, with nothing but soft skin on $his groin. Since $he is a Free Cities sex slave, that makes $him female, despite the androgyny of $his genitals. This sometimes makes $his life more difficult, as it only draws more attention to the availability of $his mouth or ass.">> <<set _applyDesc = "finds some perverse pride in $his genital makeup, which defies traditional notions of gender.">> <<set _notApplyDesc = "will try $his best to keep up with what's demanded of a sex slave, despite the annoyance of lacking genitals.">> <</switch>> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ </span> <<= App.UI.slaveDescriptionDialog($activeSlave)>> _situationDesc You begin to overhear your other slaves refer to $him as @@.pink;_nickname $activeSlave.slaveName.@@ <br><br> <span id="result"> <<if ($activeSlave.slaveName.indexOf("'") == -1)>> <<link "Encourage use of the nickname">> <<replace "#result">> Whatever $activeSlave.slaveName's feelings about being called _nickname were, $he knows they're moot <<if !canHear($activeSlave)>>when $he learns that you also<<else>>the first time $he hears you<</if>> refer to $him that way. @@.hotpink;$He has become more submissive to you.@@ $activeSlave.slaveName _applyDesc <<set $activeSlave.devotion += 4>> <<set $activeSlave.slaveName = (_nickname + " " + $activeSlave.slaveName)>> <</replace>> <</link>> <br> <</if>> <<link "Disapprove, but encourage the other slaves to come up with a better nickname">> <<goto "RE nickname">> <</link>> <br><<link "Put a stop to it">> <<replace "#result">> As soon as you make your will on the matter known, $activeSlave.slaveName is referred to as $activeSlave.slaveName again. $activeSlave.slaveName _notApplyDesc <</replace>> <</link>> <br><<link "No nicknames, now or ever">> <<replace "#result">> You make it known that the power to name slaves is yours and yours alone. <<set $nicknamesAllowed = 0>> <</replace>> <</link>> </span> <</if>> /* closes _qualifiedNicknames.length > 0 */
MonsterMate/fc
src/uncategorized/reNickname.tw
tw
mit
149,786
:: RE no event [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> <<set $activeSlave = $eventSlave>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set $activeSlave.devotion += 3>> <<set $activeSlave.trust += 3>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ This is a placeholder event. <br><br> <<= App.UI.slaveDescriptionDialog($activeSlave)>> does not currently qualify for any events, so $he has been given a generic @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for $him, please submit a report so the author can write $him some events.*/
MonsterMate/fc
src/uncategorized/reNoEvent.tw
tw
mit
912
:: RE Poker Night [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<setAssistantPronouns>> <span id="art-frame"> </span> Despite their persistent presence in your arcology, interaction with your mercenaries is relatively scarce. Aside from mutually exchanged nods on the street and the occasional briefing, your $mercenariesTitle enjoy a degree of autonomy. <br><br> On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistant.name. <<if $assistant.personality > 0>> "<<= properMaster()>>, a message from your $mercenariesTitle." _HeA pauses before continuing. "It seems they're asking if you'd like to join their poker night." <<else>> _HeA informs you that the $mercenariesTitle have sent a message asking you to join them at their poker night. <</if>> <br><br> <span id="result"> <<link "Politely decline">> <<replace "#result">> You inform $assistant.name that you aren't planning to attend. A short while later, you receive a message from the $mercenariesTitle stating that the invitation is an open one and that you're welcome to join in another night. <</replace>> <</link>> <br> <<if $cash < 5000>> //You lack the necessary funds to attend a high stakes poker game.// <<else>> /* cash >= 5000 */ <br> <<link "Attend the poker night">> <<replace "#result">> You instruct $assistant.name to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your <<print cashFormat(5000)>> into chips. All that remains is to decide your strategy for the night. <br><br> <span id="bounty-result"> <<link "Play it safe">> <<replace "#bounty-result">> <<if random(1,100) > 50>> Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> <<run cashX(-2500, "event")>> <<else>> While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@ <<run repX(500, "event")>> <<run cashX(1000, "event")>> <</if>> <</replace>> <</link>> <br> <<link "Up the ante">> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<set _genParam = {minAge: 38, maxAge: 43, ageOverridesPedoMode: 1, race: _race, disableDisability:1}>> <<if $seeDicks != 100>> <<set $activeSlave = GenerateNewSlave("XX", _genParam)>> <<else>> <<set $activeSlave = GenerateNewSlave("XY", _genParam)>> <</if>> <<set $activeSlave.origin = "$He put $himself up as collateral at a poker game, and lost.">> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.indentureRestrictions = 2>> <<set $activeSlave.indenture = 52>> <<set $activeSlave.devotion = random(25,40)>> <<set $activeSlave.trust = random(35,45)>> <<run setHealth($activeSlave, jsRandom(60, 80), 0, undefined, 0, 10)>> <<set $activeSlave.muscles = 50>> <<if $activeSlave.weight > 130>> <<set $activeSlave.weight -= 100>> <<set $activeSlave.waist = random(-10,50)>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.skill.anal = 0>> <<set $activeSlave.skill.whoring = 0>> <<set $activeSlave.skill.combat = 1>> <<set $activeSlave.accent = random(0,1)>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.hLength = 1>> <<set $activeSlave.hStyle = "shaved into a mohawk">> <<set $activeSlave.custom.tattoo = "$He has a number of tattoos from a variety of mercenary companies.">> <<set $activeSlave.clothes = "a military uniform">> <<run App.Utils.setLocalPronouns($activeSlave)>> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <</replace>> <<replace "#bounty-result">> Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of $his fair share of battles on the battlefield and at the poker table. $He's short on chips, however, and $he'll have to buy in with something else as collateral. <br><br> <span id="alive-result"> <<set $activeSlave.clothes = "no clothing">> <<link "A year of servitude">> <<replace "#alive-result">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> <<run cashX(-5000, "event")>> <<else>> <<replace "#art-frame">> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt($activeSlave, 2, 0)>></div> <</if>> <</if>> /* 000-250-006 */ <</replace>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin $his new life as your sexual servant. $He's not young, but $he's tough and not distrusting of you due to $his service in the $mercenariesTitle. <br> <<includeDOM App.UI.newSlaveIntro($activeSlave)>> <</if>> <</replace>> <</link>> <br> <<link "Dock $his wages">> <<replace "#alive-result">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<run repX(5000, "event")>> <<run cashX(-5000, "event")>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts $his defeat with grace and jokes to $his comrades that $he'll be fighting in $his underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@ <<run repX(1000, "event")>> <<run cashX(5000, "event")>> <</if>> <</replace>> <</link>> </span> <</replace>> <</link>> </span> <</replace>> <</link>> // It will cost <<print cashFormat(5000)>> to participate in the poker night.// <</if>> </span>
MonsterMate/fc
src/uncategorized/rePokerNight.tw
tw
mit
9,091
:: RE rebels [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set _i = $slaveIndices[$rebelSlaves[0]]>> <<set _j = $slaveIndices[$rebelSlaves[1]]>> <<setLocalPronouns $slaves[_i]>> <<setLocalPronouns $slaves[_j] 2>> <<set _clothesTemp = $slaves[_i].clothes, $slaves[_i].clothes = "no clothing">> <<set _clothesTemp2 = $slaves[_j].clothes, $slaves[_j].clothes = "no clothing">> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt($slaves[_i], 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt($slaves[_j], 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ </span> <<set $slaves[_i].clothes = _clothesTemp>> <<set $slaves[_j].clothes = _clothesTemp2>> You have a rebel problem. <<= App.UI.slaveDescriptionDialog($slaves[_i])>> and <<= App.UI.slaveDescriptionDialog($slaves[_j])>> are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly. <br><br> <span id="result"> <<link "Set them against each other, in public">> <<replace "#result">> You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow — and whichever sucks least gets a beating. It doesn't take long before @@.hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@.green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more. <<set $slaves[_i].devotion += 4>> <<set $slaves[_j].devotion += 4>> <<set $slaves[_j].counter.oral += 6>> <<set $slaves[_i].counter.oral += 6>> <<set $oralTotal += 12>> <<run repX(250, "event", $slaves[_i])>> <<run repX(250, "event", $slaves[_j])>> <</replace>> <</link>> <br><<link "Set them against each other, in private">> <<replace "#result">> Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@.gold;they forget their friendship@@ and try to outdo each other to avoid punishment. <<set $slaves[_i].trust -= 5>> <<set $slaves[_j].trust -= 5>> <<set $slaves[_j].counter.oral += 6>> <<set $slaves[_i].counter.oral += 6>> <<set $oralTotal += 12>> <</replace>> <</link>> <<if $seeExtreme == 1 && $slaves[_j].vagina > 0 && $slaves[_i].vagina > 0>> <br><<link "Let them compete against each other to decide who lives">> <<replace "#result">> You haul your bound little rebel bitches into one of the deepest, most out of the way rooms of your penthouse with bags over their heads. When you pull them off, they are met with <<if canSee($slaves[_j]) && canSee($slaves[_i])>>the sight of <</if>>a gallows, complete with a pair of nooses. You haul them, one at a time up onto a stool and loop the rope around their necks. They scream and beg the whole time for you to reconsider, before turning on each other to try and avoid their fate. It won't be that easy for them. You hold up a pair of spoons and explain the rules of the game. They'll hold them in their pussies, and whoever loses their grip and drops it first, dies. <br><br> <<if $slaves[_i].vagina > 3>> You start with $slaves[_i].slaveName and no sooner than you turn to $slaves[_j].slaveName do you hear the telltale clatter of the spoon hitting the floor. With a simple kick, the unfortunately loose $slaves[_i].slaveName is left struggling in the air. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice. @@.gold;_He2 promises to never cross you again.@@ <<set $slaves[_j].trust -= 20>> <<= removeSlave($slaves[_i])>> <<elseif $slaves[_j].vagina > 3>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Setting the spoon inside $slaves[_j].slaveName, you prepare to kick the stools out from under them; but the telltale clatter of the spoon hitting the floor saves you the trouble. With a simple kick, the unfortunately loose $slaves[_j].slaveName is left struggling in the air. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice. @@.gold;$He promises to never cross you again.@@ <<set $slaves[_i].trust -= 20>> <<= removeSlave($slaves[_j])>> <<elseif random(1,100) == 69>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both desperate to survive and clamp down as hard as they can, but it can't go on forever as the sounds of a spoon clattering to the floor fills the room. Both slaves freeze as they realize the other has lost their grip on the silverware, uncertain of what comes next. You answer the question by knocking the stools out from under them, allowing them both to hang. They came into this together and they are going out together. <<= removeSlave($slaves[_i])>> <<= removeSlave($slaves[_j])>> <<elseif $slaves[_i].vagina == $slaves[_j].vagina && random(1,100) > 50>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both <<if $slaves[_i].vagina == 1>>quite tight, so it's no surprise when they put up a good show.<<else>>not the tightest slaves, so it's a surprise they manage to hold on as long as they do<</if>>. But it can't go on forever as the sound of the spoon clattering to the floor fills the room. <<if random(1,100) <= 50>> You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@ <<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">> <<= removeSlave($slaves[_j])>> <<else>> You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@ <<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">> <<= removeSlave($slaves[_i])>> <</if>> <<elseif $slaves[_j].vagina > $slaves[_i].vagina && random(1,100) > 50>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. $slaves[_i].slaveName is the clear favorite in this game, but the looser $slaves[_j].slaveName refuses to give in, using _his2 experience to clamp down as hard as _he2 can. But it can't go on forever as the sound of the spoon clattering to the floor fills the room. <<if random(1,100) <= 90>> You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@ <<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">> <<= removeSlave($slaves[_j])>> <<else>> You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@ <<if $slaves[_j].vagina >= 3>>You can't say you expected this outcome, but it was amusing all the same to discover the blown out whore has some talent<<else>>You're glad no bets were riding on this<</if>>. <<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">> <<= removeSlave($slaves[_i])>> <</if>> <<else>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. In a show of underhandedness, $slaves[_j].slaveName kicks $slaves[_i].slaveName, knocking $him off balance and sending $him hanging. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> as the life drains from _his2 accomplice, @@.gold;horrified at what _he2 just did.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@ <<set $slaves[_j].trust = -100, $slaves[_j].behavioralFlaw = "odd">> <<= removeSlave($slaves[_i])>> <</if>> <</replace>> <</link>> <</if>> <<if $arcade > 0>> <br><<link "Sentence them to a month in the arcade">> <<replace "#result">> They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints. <<= assignJob($slaves[_j], "be confined in the arcade")>> <<set $slaves[_j].sentence = 4>> <<= assignJob($slaves[_i], "be confined in the arcade")>> <<set $slaves[_i].sentence = 4>> <</replace>> <</link>> <</if>> </span>
MonsterMate/fc
src/uncategorized/reRebels.tw
tw
mit
11,181
:: RE relationship advice [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week", $activeSlave = $eventSlave>> <<run Enunciate($activeSlave)>> <<run App.Utils.setLocalPronouns($activeSlave)>> <<set _i = $slaveIndices[$activeSlave.relationshipTarget]>> <<set $subSlave = $slaves[_i]>> <<setLocalPronouns $subSlave 2>> <<set _clothesTemp = $activeSlave.clothes, $activeSlave.clothes = "no clothing">> <span id="art-frame"> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageColumn"> <div class="imageRef medImg"> <<= SlaveArt($activeSlave, 2, 0)>> </div> <div class="imageRef medImg"> <<= SlaveArt($subSlave, 2, 0)>> </div> </div> <</if>> /* 000-250-006 */ </span> <<set $activeSlave.clothes = _clothesTemp>> <<= App.UI.slaveDescriptionDialog($activeSlave)>> is standing for an inspection. $He's a good $girl, and is cooperating, but $he seems preoccupied. After ignoring it for a while, you give in to curiosity and flatly ask $him what's going on. "I'm <<s>>orry, <<Master>>," $he <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisp<<else>>mutter<</if>>s, biting $his lip. "It'<<s>> <<= App.UI.slaveDescriptionDialog($subSlave)>>." $He hesitates, so you prompt $him, asking if $he's having trouble with $his <<if $activeSlave.relationship == 2>> friend. <<elseif $activeSlave.relationship == 3>> friend with benefits. <<elseif $activeSlave.relationship == 4>> lover. <</if>> $He quickly shakes $his head no. "N-no, <<Master>>, it's ju<<s>>t —" $He subsides into silence again, blushing and staring <<if !canSee($activeSlave)>>blankly <</if>><<if hasBothLegs($activeSlave)>>at $his feet<<else>>downwards<</if>>. Comprehension dawning, you ask $him if <<if $activeSlave.relationship == 2>> $he wants to be more than friends with $subSlave.slaveName. <<elseif $activeSlave.relationship == 3>> $he's wanting to bring emotions into relationship with $subSlave.slaveName, rather than keep it friendly and sexual. <<elseif $activeSlave.relationship == 4>> $he wants to make an honest _woman2 out of $subSlave.slaveName. <</if>> $He nods $his head quickly, still staring <<if !canSee($activeSlave)>>blankly <</if>><<if hasBothLegs($activeSlave)>>at $his feet<<else>>downwards<</if>>. $He shuts $his eyes tight and waits for you to weigh in on the situation. <span id="result"> <br><<link "Break them up">> <<replace "#result">> <br><br> In a cold tone of voice, you admit your irritation with this school<<= $girl>> nonsense, and tell $him $he's to stop spending time with $subSlave.slaveName. $He's unable to prevent $his eyes from flicking up at you in @@.mediumorchid;shock and horror,@@ but $he instantly lowers them again, the tears coming fast. You dismiss $him, and $he turns to go, but is so discombobulated by anguish that $he trips over $his own feet and falls with a slap of naked $activeSlave.skin flesh against the floor. Their relationship @@.lightsalmon;is over.@@ <<set $activeSlave.devotion -= 5>> <<set $activeSlave.relationship = 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_i].relationship = 0>> <<set $slaves[_i].relationshipTarget = 0>> <</replace>> <</link>> <br><<link "Build $his confidence">> <<replace "#result">> <br><br> In a warm tone of voice, you tell $him you approve of $his relationship with $subSlave.slaveName. $He raises $his chin and looks at you with @@.hotpink;growing adoration@@ as you point out how lucky $subSlave.slaveName is to have $him. You tell $him that you're not planning to intervene personally, but that you think $he really ought to pursue the relationship, that they're good for each other, and that you're confident $subSlave.slaveName feels the same way. $He thanks you prettily and leaves at a flat run, in a hurry to tell $his <<if $activeSlave.relationship == 2>> sexy friend <<elseif $activeSlave.relationship == 3>> friend with benefits <<elseif $activeSlave.relationship == 4>> dear lover <</if>> how $he feels about _him2. <<if $activeSlave.relationship == 2>> The next time you see them together, they're looking like they've been getting a little less sleep lately, but @@.lightgreen;can't seem to keep their hands off each other.@@ $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking. <<elseif $activeSlave.relationship == 3>> The next time you see them together, they're @@.lightgreen;holding hands at breakfast,@@ looking almost ashamed of themselves, but not letting go. $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking. <<elseif $activeSlave.relationship == 4>> $He comes running right back, a happy $subSlave.slaveName <<if canWalk($subSlave)>>running in with $him<<else>>being helped in by _his2 lover<</if>>. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over $his _wife2's shoulder, and $he mouths a silent, tearful thanks to you. <</if>> <<set $activeSlave.devotion += 5>> <<set $activeSlave.relationship += 1>> <<set $slaves[_i].relationship += 1>> <</replace>> <</link>> <br><<link "Bring the other _girl2 in">> <<replace "#result">> <br><br> You tell $activeSlave.slaveName to wait, and page $subSlave.slaveName up to your office. $activeSlave.slaveName looks terrified, but tries to conceal $his emotions behind a happy greeting for $his <<if $activeSlave.relationship == 2>> friend <<elseif $activeSlave.relationship == 3>> friend with benefits <<elseif $activeSlave.relationship == 4>> lover <</if>> when _he2 comes in. $subSlave.slaveName knows $him well enough to detect $his inner turmoil, and asks $him what's wrong. $activeSlave.slaveName flinches and looks to you in desperation, but you just nod at $him to spit it out. After two false starts, $he manages to say, "$subSlave.slaveName, I really want <<if $activeSlave.relationship == 2>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> to fuck your butt." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 kisses $activeSlave.slaveName and then grinds _his2 ass against $activeSlave.slaveName's crotch. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>> to <<if ($subSlave.vagina != -1)>>eat you out<<else>>blow you<</if>>." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 <<if ($subSlave.vagina != -1)>>offers _his2 pussy<<else>>flops _his2 dick at $activeSlave.slaveName<</if>> comically. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>> to fuck you in public." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>> you to hurt me. Like, really hurt me." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 pinches one of $activeSlave.slaveName's nipples experimentally. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>> to hold you down." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 steps in close to $activeSlave.slaveName, takes $activeSlave.slaveName's hand<<if hasBothArms($activeSlave)>>s<</if>>, and places them around _his2 own throat. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>> to be your top." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 sidles up to $activeSlave.slaveName, looking up at $him submissively. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>> to be your bottom." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's face in _his2 hand<<if hasBothArms($subSlave)>>s<</if>> and kisses $him dominantly. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>> to fuck your boob<<s>>." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's <<if hasBothArms($activeSlave)>>hands and places them<<else>>hand and places it<</if>> right on _his2 breasts. <<else>> to fuck you." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's <<if hasBothArms($activeSlave)>>hands and places them<<else>>hand and places it<</if>> right on _his2 breasts. <</if>> $activeSlave.slaveName bursts out laughing. They're now @@.lightgreen;friends with benefits.@@ <<elseif $activeSlave.relationship == 3>> t-to b-be your <<= $girl>>friend." $He takes a deep breath. "It'<<s>> fun, ju<<s>>t <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> fucking your butt. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>> to <<if ($subSlave.vagina != -1)>>eating you out<<else>>blowing you<</if>>. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>> fucking you in public. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>> having you hurt me. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>> holding you down. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>> topping you. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>> being your bottom. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>> fucking your boob<<s>>. <<else>> having <<s>>e<<x>> with you. <</if>> But I — I really like you." $subSlave.slaveName looks relieved, and <<if $subSlave.voice != 0>>says, "I really like you too. And you're really cute! I'd love to be your <<= _girl2>>friend." _He2<<else>>lovingly<</if>> takes $activeSlave.slaveName's hands in _hers2, and then kisses $him on the cheek. $activeSlave.slaveName crushes $subSlave.slaveName in a hug, pressing a squeak out of _him2. They're now @@.lightgreen;lovers.@@ <<elseif $activeSlave.relationship == 4>> - " $He stops $himself. "No, I want to do thi<<s>> right." $He takes $subSlave.slaveName's hand, and then drops to one knee. After a moment of uncomprehending shock, $subSlave.slaveName begins to cry. "Will you marry me?" $subSlave.slaveName turns to you and<<if !canTalk($subSlave)>> wordlessly<</if>> asks if it's all right with you; you nod, and _he2 turns back to $activeSlave.slaveName. <<if !canTalk($subSlave)>>_He2 gestures distractedly that $activeSlave.slaveName is being silly, and of course _he2'll marry $him, because _he2 loves $him.<<else>><<run Enunciate($subSlave)>>"O-of cour<<s>>e I'll m-marry you, <<s>>illy $girl. I love you."<</if>> $activeSlave.slaveName jumps up and crushes $subSlave.slaveName in a hug, kissing _him2 frantically through $his tears. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over $his _wife2's shoulder, and $he mouths a silent thanks to you. <</if>> If $activeSlave.slaveName had doubts about you, @@.mediumaquamarine;they've been addressed.@@ <<set $activeSlave.trust += 10>> <<set $activeSlave.relationship += 1>> <<set $slaves[_i].relationship += 1>> <</replace>> <</link>> </span>
MonsterMate/fc
src/uncategorized/reRelationshipAdvice.tw
tw
mit
11,865