sprite-compositing / README.md
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metadata
license: other
task_categories:
  - image-to-video
  - image-to-image
  - unconditional-image-generation
language_creators:
  - found
tags:
  - sprites
  - animation
  - slideshow
  - compositing
  - video-frames
  - image-sequence
size_categories:
  - 10K<n<100K
configs:
  - config_name: default
    data_files:
      - split: train
        path: train-*.parquet
dataset_info:
  features:
    - name: id
      dtype: string
    - name: source_images
      sequence: binary
    - name: frames
      sequence: binary
    - name: num_sources
      dtype: int64
    - name: num_frames
      dtype: int64
  splits:
    - name: train

Sprite Compositing & Animation Dataset

A diverse dataset of image sequences with their source sprite assets. Contains animations, slideshows, and composited scenes created from transparent PNG sprites with additional effects and overlays.

Dataset Statistics

Metric Value
Total animations 50,849
Total frames 1,191,969
Total source sprites 312,926
Avg frames/animation 23.4
Avg sprites/animation 6.2
Frame resolution 800 x 450-600
Sprite resolution Variable
Total size ~27 GB
Format Parquet (ZSTD compressed)

Schema

Column Type Description
id string Unique identifier (UUID)
source_images list[binary] PNG bytes of source sprite assets (RGBA), sorted by index. Can be empty.
frames list[binary] PNG bytes of final rendered frames (RGB 800x450-600), sorted by sequence order
num_sources int64 Number of source sprites (0 for rows without source assets)
num_frames int64 Number of frames in the sequence

Data Structure

Each sample contains:

  1. Source Images (source_images): Transparent PNG sprites/assets (RGBA mode) used to compose the final frames. Variable sizes. May include characters, objects, etc.
  2. Frames (frames): Final rendered image sequence (RGB mode, typically 800x450-600). These are the result of compositing source sprites with additional effects like:
    • Text overlays
    • Drawings and sketches
    • Backgrounds
    • Animations and transitions
    • Visual effects

Content Variations

  • Animations: Smooth frame-by-frame animations of sprites (e.g., character movement)
  • Slideshows: Discrete scene transitions using source assets
  • Composited Scenes: Source sprites combined with text, drawings, and effects
  • Sketches: Hand-drawn or illustrated frames with optional sprite references

Note: Not all frames are strict animations - many are slideshows or scene compositions where source assets are combined with additional elements.