sprite-compositing / README.md
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---
license: other
task_categories:
- image-to-video
- image-to-image
- unconditional-image-generation
language_creators:
- found
tags:
- sprites
- animation
- slideshow
- compositing
- video-frames
- image-sequence
size_categories:
- 10K<n<100K
configs:
- config_name: default
data_files:
- split: train
path: "train-*.parquet"
dataset_info:
features:
- name: id
dtype: string
- name: source_images
sequence: binary
- name: frames
sequence: binary
- name: num_sources
dtype: int64
- name: num_frames
dtype: int64
splits:
- name: train
---
# Sprite Compositing & Animation Dataset
A diverse dataset of image sequences with their source sprite assets. Contains animations, slideshows, and composited scenes created from transparent PNG sprites with additional effects and overlays.
## Dataset Statistics
| Metric | Value |
|--------|-------|
| Total animations | 50,849 |
| Total frames | 1,191,969 |
| Total source sprites | 312,926 |
| Avg frames/animation | 23.4 |
| Avg sprites/animation | 6.2 |
| Frame resolution | 800 x 450-600 |
| Sprite resolution | Variable |
| Total size | ~27 GB |
| Format | Parquet (ZSTD compressed) |
## Schema
| Column | Type | Description |
|--------|------|-------------|
| `id` | `string` | Unique identifier (UUID) |
| `source_images` | `list[binary]` | PNG bytes of source sprite assets (RGBA), sorted by index. Can be empty. |
| `frames` | `list[binary]` | PNG bytes of final rendered frames (RGB 800x450-600), sorted by sequence order |
| `num_sources` | `int64` | Number of source sprites (0 for rows without source assets) |
| `num_frames` | `int64` | Number of frames in the sequence |
## Data Structure
Each sample contains:
1. **Source Images** (`source_images`): Transparent PNG sprites/assets (RGBA mode) used to compose the final frames. Variable sizes. May include characters, objects, etc.
2. **Frames** (`frames`): Final rendered image sequence (RGB mode, typically 800x450-600). These are the result of compositing source sprites with additional effects like:
- Text overlays
- Drawings and sketches
- Backgrounds
- Animations and transitions
- Visual effects
### Content Variations
- **Animations**: Smooth frame-by-frame animations of sprites (e.g., character movement)
- **Slideshows**: Discrete scene transitions using source assets
- **Composited Scenes**: Source sprites combined with text, drawings, and effects
- **Sketches**: Hand-drawn or illustrated frames with optional sprite references
**Note**: Not all frames are strict animations - many are slideshows or scene compositions where source assets are combined with additional elements.