className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FWorldConditionBase::GetNextExpressionDepth | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | expression depth used by the expression evaluator. | WorldConditions | uint8 GetNextExpressionDepth() const | [] |
FWorldConditionBase::GetRuntimeStateType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | The Instance data type of the condition. | WorldConditions | virtual [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > * GetRuntimeStateType() const | [] |
FWorldConditionBase::GetStateDataOffset | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | offset in state memory where the conditions state is stored. | WorldConditions | uint16 GetStateDataOffset() const | [] |
FWorldConditionBase::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | Initializes the condition to be used with a specific schema. This is called on PostLoad(), or during editing to make sure the data stays in sync with the schema. This is the place to resolve all the Context Data References, and set bCanCacheResult based on if the context data type.
True if init succeeded. | WorldConditions | virtual bool Initialize ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) & Schema ) | [] |
FWorldConditionBase::IsStateObject | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | true if the state of the condition isUObject. | WorldConditions | bool IsStateObject() const | [] |
FWorldConditionBase::IsTrue | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | Called to check the condition state. The state data for the conditions can be accessed via the Context.
The state of the condition. | WorldConditions | virtual [FWorldConditionResult](API\Plugins\WorldConditions\FWorldConditionResult) IsTrue ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionBase::ShouldInvertResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | true if conditions result should be inverted. Applied by the expression evaluator. | WorldConditions | bool ShouldInvertResult() const | [] |
FWorldConditionBase::FWorldConditionBase | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | WorldConditions | FWorldConditionBase() | [] | |
FWorldConditionBase::~FWorldConditionBase | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | WorldConditions | virtual ~FWorldConditionBase() | [] | |
FWorldConditionBase | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionBase | [
{
"type": "uint8: 1",
"name": "bCanCacheResult",
"description": "Set to true if the result of theIsTrue()can be cached."
},
{
"type": "uint8: 1",
"name": "bInvert",
"description": "Controls whether the value of the expressions as calculated by IsTrue should be inverted."
},
{
"... | |
FWorldConditionCommonActorBase | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | Base struct for world conditions that require just anAActoras a context data to work. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionCommonActorBase : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) | [] |
FWorldConditionCommonBase | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | Base struct for world conditions that do not need a specific context data to work (e.g. interfaces a subsystem). | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionCommonBase : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) | [] |
FWorldConditionContext::Activate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | CallsActivate()on the world conditions in the query.
true of the activation succeeded, or false if failed. Failed queries will return false whenIsTrue()is called. | WorldConditions | bool Activate() const | [] |
FWorldConditionContext::Deactivate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | CallsDeactivate()on the world conditions in the query. | WorldConditions | void Deactivate() const | [] |
FWorldConditionContext::GetContextDataPtr | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Pointer to referenced context data. | WorldConditions | template<typename T> T * GetContextDataPtr ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
FWorldConditionContext::GetContextDataType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Type of the referenced context data. | WorldConditions | [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) GetContextDataType ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
FWorldConditionContext::GetOwner | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Pointer to owner of the world conditions to be updated. | WorldConditions | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOwner() const | [] |
FWorldConditionContext::GetInvalidationHandle | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Returns handle that can be used to invalidate specific condition and recalculate the condition. The handle can be acquired viaFWorldConditionContextorFWorldConditionQueryStateand is guaranteed to be valid while the query is active.
Invalidation handle. | WorldConditions | [FWorldConditionResultInvalidationHandle](API\Plugins\WorldConditions\FWorldConditionResultInvalidatio-) GetInvalidationHandle ( const [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) & Condition ) const | [] |
FWorldConditionContext::GetQueryState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Reference to the query state of update wolrd condition query. | WorldConditions | [FWorldConditionQueryState](API\Plugins\WorldConditions\FWorldConditionQueryState) & GetQueryState() const | [] |
FWorldConditionContext::GetSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Pointer to the schema of the context data passed to the conditions. | WorldConditions | const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) * GetSchema() const | [] |
FWorldConditionContext::GetState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Struct State data of the specific world condition. | WorldConditions | template<typename T> T::FStateType & GetState ( const T & Condition ) const | [] |
FWorldConditionContext::GetState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Object State data of the specific world condition. | WorldConditions | template<typename T> T::UStateType & GetState ( const T & Condition ) const | [] |
FWorldConditionContext::GetWorld | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Pointer to world of the owner of the world conditions to be updated. | WorldConditions | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
FWorldConditionContext::IsTrue | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Evaluates the result of the query. Intermediate results may be cached, and are stored in the query state. If a cached result is invalidated, or the query relies on dynamic context data,IsTrue()is called on the necessary conditions.
the value of the query condition expression. | WorldConditions | bool IsTrue() const | [] |
FWorldConditionContext::FWorldConditionContext | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | WorldConditions | FWorldConditionContext ( [FWorldConditionQueryState](API\Plugins\WorldConditions\FWorldConditionQueryState) & InQueryState, const [FWorldConditionContextData](API\Plugins\WorldConditions\FWorldConditionContextData) & InContextData ) | [] | |
FWorldConditionContext | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | The World Condition context is used to activate, update, and deactivate a world condition. It ties together the context data, query definition, and query state, and allows data access for the query conditions. | WorldConditions | struct FWorldConditionContext | [
{
"type": "constFWorldCon...",
"name": "ContextData",
"description": "Reference to the context data for the query to be updated."
},
{
"type": "FWorldCondition...",
"name": "QueryState",
"description": "Reference to the query state of the query to be updated."
},
{
"type": "UWorl... |
FWorldConditionContextData::GetContextDataPtr | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Pointer to referenced context data. | WorldConditions | template<typename T> T * GetContextDataPtr ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
FWorldConditionContextData::GetContextDataType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Type of the referenced context data. | WorldConditions | [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) GetContextDataType ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
FWorldConditionContextData::GetSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | the schema the context data is initialized for. | WorldConditions | const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) * GetSchema() const | [] |
FWorldConditionContextData::IsSchemaChildOf | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | True if Schema and OtherSchema are valid pointers, and the schema for the context data is child of other context. | WorldConditions | bool IsSchemaChildOf ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) * OtherSchema ) const | [] |
FWorldConditionContextData::IsValid | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | True if the context data is initialized with a schema. | WorldConditions | bool IsValid() const | [] |
FWorldConditionContextData::SetContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets context data from a struct view at location specified by Ref. | WorldConditions | bool SetContextData ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) StructView ) | [] |
FWorldConditionContextData::SetContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets context data Struct at location specified by Ref. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)<< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type SetContextData ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref, const T * Value ) | [] |
FWorldConditionContextData::SetContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets context data Object at location specified by Ref. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type SetContextData ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref, const T * Object ) | [] |
FWorldConditionContextData::SetContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets context data Struct at location specified by Name. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)<< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type SetContextData ( const [FName](API\Runtime\Core\UObject\FName) Name, const T * Value ) | [] |
FWorldConditionContextData::SetContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets context data Object at location specified by Name. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type SetContextData ( const [FName](API\Runtime\Core\UObject\FName) Name, const T * Object ) | [] |
FWorldConditionContextData::SetSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Sets schema for the context data and initializes data views. | WorldConditions | void SetSchema ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) & InSchema ) | [] |
FWorldConditionContextData::FWorldConditionContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | WorldConditions | FWorldConditionContextData() | [] | |
FWorldConditionContextData::FWorldConditionContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | WorldConditions | FWorldConditionContextData ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) & InSchema ) | [] | |
FWorldConditionContextData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | Container for World Condition context data for a specific schema. | WorldConditions | struct FWorldConditionContextData | [
{
"type": "constUWorldCon...",
"name": "Schema",
"description": "Pointer to schema used to initialize the context data."
},
{
"type": "TArray<FWorldC...",
"name": "Views",
"description": "Views to context data."
}
] |
FWorldConditionContextDataDesc::FWorldConditionContextDataDesc | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionContextDataDesc() | [] | |
FWorldConditionContextDataDesc::FWorldConditionContextDataDesc | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionContextDataDesc ( const [FName](API\Runtime\Core\UObject\FName) InName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] | |
FWorldConditionContextDataDesc | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Describes context data available for a world conditions. The descriptors are defined inUWorldConditionSchema, and context data is referred usingFWorldConditionContextDataRef. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionContextDataDesc | [
{
"type": "FName",
"name": "Name",
"description": "Name of the context data, which is used together with the type struct to find specific data to use."
},
{
"type": "TObjectPtr< con...",
"name": "Struct",
"description": "Type of the context data, can be a struct or object."
},
{
... |
FWorldConditionContextDataRef::GetIndex | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Referenced context data index. | WorldConditions | uint8 GetIndex() const | [] |
FWorldConditionContextDataRef::GetName | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Name of the referenced data. | WorldConditions | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] |
InvalidIndex | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Marker for invalid index value. | WorldConditions | static constexpr uint8 InvalidIndex = 0xff; | [] |
FWorldConditionContextDataRef::IsValid | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | true if the data ref index is resolved. | WorldConditions | bool IsValid() const | [] |
FWorldConditionContextDataRef::FWorldConditionContextDataRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionContextDataRef() | [] | |
FWorldConditionContextDataRef::FWorldConditionContextDataRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionContextDataRef ( const [FName](API\Runtime\Core\UObject\FName) InName, const uint8 InIndex ) | [] | |
FWorldConditionContextDataRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Describes a reference to context data defined inUWorldConditionSchema. When placed as editable property on a World Condition, allows the user to define which context data to use, and allows quick access of that data viaFWorldConditionContext. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionContextDataRef | [
{
"type": "uint8",
"name": "Index",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
}
] |
FWorldConditionDataView::GetMemory | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Raw const pointer to the data. | WorldConditions | const uint8 * GetMemory() const | [] |
FWorldConditionDataView::GetPtr | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Pointer to object stored in the view. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, T * >::Type GetPtr() const | [] |
FWorldConditionDataView::GetPtr | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Pointer to struct stored in the view. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)<< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, T * >::Type GetPtr() const | [] |
FWorldConditionDataView::GetStruct | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Struct describing the data type. | WorldConditions | const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * GetStruct() const | [] |
FWorldConditionDataView::GetType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | type of the context data. | WorldConditions | [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) GetType() const | [] |
FWorldConditionDataView::FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionDataView() | [] | |
FWorldConditionDataView::IsValid | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | True if the view is set to valid data. | WorldConditions | bool IsValid() const | [] |
FWorldConditionDataView::FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | UOBJECT() constructor. | WorldConditions | FWorldConditionDataView ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] |
FWorldConditionDataView::FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionDataView ( const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] | |
FWorldConditionDataView::FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | USTRUCT() constructor. | WorldConditions | FWorldConditionDataView ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct, const uint8 * InMemory, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] |
FWorldConditionDataView::FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | USTRUCT() from a StructView. | WorldConditions | FWorldConditionDataView ( [FConstStructView](API\Plugins\StructUtils\FConstStructView) StructView, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] |
FWorldConditionEditable::operator== | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool operator== ( const [FWorldConditionEditable](API\Plugins\WorldConditions\FWorldConditionEditable) & Other ) const | [] | |
FWorldConditionDataView | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | View holding a pointer to context data struct or object. | WorldConditions | struct FWorldConditionDataView | [
{
"type": "const uint8 \u0004...",
"name": "Memory",
"description": "Memory pointing at the class or struct"
},
{
"type": "constUStruct&...",
"name": "Struct",
"description": "UClassorUScriptStructof the data."
},
{
"type": "EWorldCondition...",
"name": "Type",
"descripti... |
FWorldConditionEditable::operator!= | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool operator!= ( const [FWorldConditionEditable](API\Plugins\WorldConditions\FWorldConditionEditable) & Other ) const | [] | |
FWorldConditionEditable::Reset | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | void Reset() | [] | |
FWorldConditionEditable::FWorldConditionEditable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionEditable() | [] | |
FWorldConditionEditable::FWorldConditionEditable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionEditable ( const uint8 InExpressionDepth, const [EWorldConditionOperator](API\Plugins\WorldConditions\EWorldConditionOperator) InOperator, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) InCondition ) | [] | |
FWorldConditionEditable::FWorldConditionEditable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionEditable ( const uint8 InExpressionDepth, const [EWorldConditionOperator](API\Plugins\WorldConditions\EWorldConditionOperator) InOperator, const bool bInInvert, const [FConstStructView](API\Plugins\StructUtils\FConstStructView) InCondition ) | [] | |
FWorldConditionEditable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | For convenience there is alsoFWorldConditionQuerywhich combines these two in one package. Struct used to store a world condition in editor. Used internally. Note that the Operator and ExpressionDepth are stored here separately from the World Condition to make sure they are not reset if the Condition is empty. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionEditable | [
{
"type": "bool",
"name": "bInvert",
"description": "Controls whether the value of the expressions as calculated by IsTrue should be inverted."
},
{
"type": "FInstancedStruc...",
"name": "Condition",
"description": "Instance of a world condition."
},
{
"type": "uint8",
"name"... |
FWorldConditionItem::FWorldConditionItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionItem() | [] | |
FWorldConditionItem::FWorldConditionItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionItem ( const [EWorldConditionOperator](API\Plugins\WorldConditions\EWorldConditionOperator) InOperator, const uint8 InNextExpressionDepth ) | [] | |
FWorldConditionItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Item used to describe the structure of a world condition query for fast traversal of the expression. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionItem | [
{
"type": "EWorldCondition...",
"name": "CachedResult",
"description": "Cached result of the condition."
},
{
"type": "uint8",
"name": "NextExpressionDepth",
"description": "Expression depth controlling the parenthesis of the expression."
},
{
"type": "EWorldCondition...",
"n... |
FWorldConditionQuery::Deactivate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Deactivates the world conditions in the query. | WorldConditions | void Deactivate ( const [FWorldConditionContextData](API\Plugins\WorldConditions\FWorldConditionContextData) & ContextData ) const | [] |
FWorldConditionQuery::DebugInitialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Initializes a query from array of conditions for testing.
true of the query was created and initialized. | WorldConditions | bool DebugInitialize ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) > InSchemaClass, const TConstArrayView< [FWorldConditionEditable](API\Plugins\WorldConditions\FWorldConditionEditable) > InConditions ) | [] |
FWorldConditionQuery::Activate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Activates the world conditions in the query.
true of the activation succeeded, or false if failed. Failed queries will return false whenIsTrue()is called. | WorldConditions | bool Activate ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, const [FWorldConditionContextData](API\Plugins\WorldConditions\FWorldConditionContextData) & ContextData ) const | [] |
FWorldConditionQuery::IsTrue | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Returns the result of the query. Cached state is returned if it is available, if update is needed or the query has dynamic context data,IsTrue()is called on the necessary conditions.
the value of the query condition expression. | WorldConditions | bool IsTrue ( const [FWorldConditionContextData](API\Plugins\WorldConditions\FWorldConditionContextData) & ContextData ) const | [] |
FWorldConditionQuery | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | General purpose World Condition Query that combines Query Definition and Query State in one. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionQuery | [
{
"type": "FWorldCondition...",
"name": "QueryDefinition",
"description": "Defines the conditions to run on the query."
},
{
"type": "FWorldCondition...",
"name": "QueryState",
"description": "Runtime state of the query."
}
] |
FWorldConditionQuery::IsActive | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | True if the query is activated. | WorldConditions | bool IsActive() const | [] |
FWorldConditionQueryDefinition::AddCondition | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Adds a single condition to the definition. The condition will not be in use untilInitialize()is called, and a state is initialized. | WorldConditions | void AddCondition ( const [FWorldConditionEditable](API\Plugins\WorldConditions\FWorldConditionEditable) & NewCondition ) | [] |
FWorldConditionQueryDefinition::AddStructReferencedObjects | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | void AddStructReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) const | [] | |
FWorldConditionQueryDefinition::GetDescription | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Description of the query expression. | WorldConditions | [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] |
FWorldConditionQueryDefinition::GetSharedDefinitionPtr | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWorldConditionQuerySharedDefinition](API\Plugins\WorldConditions\FWorldConditionQuerySharedDefini-) > GetSharedDefinitionPtr() const | [] | |
FWorldConditionQueryDefinition::Identical | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool Identical ( const [FWorldConditionQueryDefinition](API\Plugins\WorldConditions\FWorldConditionQueryDefinition) * Other, uint32 PortFlags ) const | [] | |
FWorldConditionQueryDefinition::ImportTextItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool ImportTextItem ( const TCHAR *& Buffer, int32 PortFlags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) * ErrorText, [FArchive](API\Runtime\Core\Serialization\FArchive) * InSerializingArchive ) | [] | |
FWorldConditionQueryDefinition::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Initialized the condition from editable data.
true if initialization succeeded. | WorldConditions | bool Initialize ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer ) | [] |
FWorldConditionQueryDefinition::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Initialized the condition with specific data. | WorldConditions | bool Initialize ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) > InSchemaClass, const TConstArrayView< [FWorldConditionEditable](API\Plugins\WorldConditions\FWorldConditionEditable) > InConditions ) | [] |
FWorldConditionQueryDefinition::IsValid | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | true of the definition has conditions and has been initialized. | WorldConditions | bool IsValid() const | [] |
FWorldConditionQueryDefinition::Serialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] | |
FWorldConditionQueryDefinition::SetSchemaClass | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Sets the schema class that is used to create the conditions. | WorldConditions | void SetSchemaClass ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) > InSchema ) | [] |
FWorldConditionQuerySharedDefinition::GetConditions | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | conditions in the definition. | WorldConditions | const [FInstancedStructContainer](API\Plugins\StructUtils\FInstancedStructContainer) & GetConditions() const | [] |
FWorldConditionQueryDefinition | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Definition of a world condition. The mutable state of the world condition is stored inFWorldConditionQueryState. This allows to reuse the definitions and minimize the runtime memory needed to run queries. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionQueryDefinition | [] |
FWorldConditionQuerySharedDefinition::GetSchemaClass | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | the schema used for the definition. | WorldConditions | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) > GetSchemaClass() const | [] |
FWorldConditionQueryDefinition::GetSchemaClass | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | the schema class of the definition. | WorldConditions | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) > GetSchemaClass() const | [] |
FWorldConditionQueryDefinition::ExportTextItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool ExportTextItem ( [FString](API\Runtime\Core\Containers\FString) & ValueStr, [FWorldConditionQueryDefinition](API\Plugins\WorldConditions\FWorldConditionQueryDefinition) const & DefaultValue, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * Parent, int32 PortFlags, class [UObject](API\Runtime\CoreUObject\UObject\UObject) * ExportRootScope ) const | [] | |
FWorldConditionQuerySharedDefinition::GetStateMinAlignment | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | the alignment of the memory needed for the state (in bytes). | WorldConditions | int32 GetStateMinAlignment() const | [] |
FWorldConditionQuerySharedDefinition::GetStateSize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | the amount of memory needed for the state (in bytes). | WorldConditions | int32 GetStateSize() const | [] |
FWorldConditionQuerySharedDefinition::Identical | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | bool Identical ( const [FWorldConditionQuerySharedDefinition](API\Plugins\WorldConditions\FWorldConditionQuerySharedDefini-) * Other, uint32 PortFlags ) const | [] | |
FWorldConditionQuerySharedDefinition::IsLinked | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | true if the shared definition is successfully linked. | WorldConditions | bool IsLinked() const | [] |
FWorldConditionQuerySharedDefinition::PostSerialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | void PostSerialize ( const [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] | |
FWorldConditionQuerySharedDefinition::FWorldConditionQuerySharedDefinition | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionQuerySharedDefinition() | [] |
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