className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UWorldConditionTestSchema::IsStructAllowed | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | True if world condition of the specific type is allowed. | WorldConditionsTestSuite | virtual bool IsStructAllowed ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct ) const | [] |
UWorldConditionTestSchema::UWorldConditionTestSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | UWorldConditionTestSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldConditionTestSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldConditionTestSchema : public [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) | [] | |
FWorldPartitionEditorModule::ConvertMap | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Convert the specified map to a world partition map. | WorldPartitionEditor | virtual bool ConvertMap ( const [FString](API\Runtime\Core\Containers\FString) & InLongPackageName ) | [] |
FWorldPartitionEditorModule::CreateContentBundleBrowser | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Creates a Content Bundle Browser widget | WorldPartitionEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBundleBrowser() | [] |
FWorldPartitionEditorModule::CreateWorldPartitionEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Creates a world partition widget | WorldPartitionEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateWorldPartitionEditor() | [] |
FWorldPartitionEditorModule::GetAdvancedMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if world partition is in advanced mode or not. | WorldPartitionEditor | virtual bool GetAdvancedMode() const | [] |
FWorldPartitionEditorModule::GetDisableBugIt | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if bugit command in the editor is disabled or not. | WorldPartitionEditor | virtual bool GetDisableBugIt() const | [] |
FWorldPartitionEditorModule::GetDisableLoadingInEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if loading in the editor is disabled or not. | WorldPartitionEditor | virtual bool GetDisableLoadingInEditor() const | [] |
FWorldPartitionEditorModule::GetDisablePIE | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if pie is disabled or not. | WorldPartitionEditor | virtual bool GetDisablePIE() const | [] |
FWorldPartitionEditorModule::GetInstancedFoliageGridSize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns foliage grid size setting that should be assigned to newAWorldSettingsactors. | WorldPartitionEditor | virtual int32 GetInstancedFoliageGridSize() const | [] |
FWorldPartitionEditorModule::GetPlacementGridSize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns placement grid size setting that should be assigned to newAWorldSettingsactors. | WorldPartitionEditor | virtual int32 GetPlacementGridSize() const | [] |
FWorldPartitionEditorModule::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if there's a content bundle in editing mode. | WorldPartitionEditor | virtual bool IsEditingContentBundle() const | [] |
FWorldPartitionEditorModule::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns if the content bundle is in editing mode. | WorldPartitionEditor | virtual bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const | [] |
FWorldPartitionEditorModule::OnExecuteCommandlet | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Return the commandlet execution event | WorldPartitionEditor | virtual [FOnExecuteCommandlet](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FOnExecuteComman-) & OnExecuteCommandlet() | [] |
FWorldPartitionEditorModule::OnPostExecuteCommandlet | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Return the commandlet post-execution event | WorldPartitionEditor | virtual FOnPostExecuteCommandlet & OnPostExecuteCommandlet() | [] |
FWorldPartitionEditorModule::OnPreExecuteCommandlet | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Return the commandlet pre-execution event | WorldPartitionEditor | virtual FOnPreExecuteCommandlet & OnPreExecuteCommandlet() | [] |
FWorldPartitionEditorModule::OnWorldPartitionCreated | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Return the world added event. | WorldPartitionEditor | virtual [FWorldPartitionCreated](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FWorldPartitionC-) & OnWorldPartitionCreated() | [] |
FWorldPartitionEditorModule::SetAdvancedMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | WorldPartitionEditor | virtual void SetAdvancedMode ( bool bInAdvancedMode ) | [] | |
FWorldPartitionEditorModule::SetDisableBugIt | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | WorldPartitionEditor | virtual void SetDisableBugIt ( bool bInDisableBugIt ) | [] | |
FWorldPartitionEditorModule::GetMinimapLowQualityWorldUnitsPerPixelThreshold | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Returns the threshold from which minimap generates a warning if its WorldUnitsPerPixel is above this value. | WorldPartitionEditor | virtual int32 GetMinimapLowQualityWorldUnitsPerPixelThreshold() const | [] |
FWorldPartitionEditorModule::SetDisableLoadingInEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | WorldPartitionEditor | virtual void SetDisableLoadingInEditor ( bool bInDisableLoadingInEditor ) | [] | |
FWorldPartitionEditorModule::SetDisablePIE | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | WorldPartitionEditor | virtual void SetDisablePIE ( bool bInDisablePIE ) | [] | |
FWorldPartitionEditorModule::ShutdownModule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Called before the module is unloaded, right before the module object is destroyed. | WorldPartitionEditor | virtual void ShutdownModule() | [] |
FWorldPartitionEditorModule::StartupModule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Called right after the module DLL has been loaded and the module object has been created | WorldPartitionEditor | virtual void StartupModule() | [] |
FWorldPartitionEditorModule::RunBuilder | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | Run a world partition builder for the current map. Will display a dialog to specify options for the generation. | WorldPartitionEditor | virtual bool RunBuilder ( const [FRunBuilderParams](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FRunBuilderParams) & InParams ) | [] |
FWorldPartitionEditorModule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h | The module holding all of the UI related pieces for SubLevels management | WorldPartitionEditor | class FWorldPartitionEditorModule : public [IWorldPartitionEditorModule](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule) | [] |
FContentBundleHiearchy::Create | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | WorldPartitionEditor | static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FContentBundleHiearchy](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleHi-) > Create ( [FContentBundleMode](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-) * Mode ) | [] | |
FContentBundleHiearchy::CreateItems | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | Create a linearization of all applicable items in the hierarchy | WorldPartitionEditor | virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const | [] |
FContentBundleHiearchy::CreateChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | Create a linearization of all direct and indirect children of a given item in the hierarchy | WorldPartitionEditor | virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const | [] |
FContentBundleHiearchy::~FContentBundleHiearchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | WorldPartitionEditor | virtual ~FContentBundleHiearchy() | [] | |
FContentBundleHiearchy::FindOrCreateParentItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | Find or optionally create a parent item for a given tree item | WorldPartitionEditor | virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate ) | [] |
FContentBundleHiearchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h | No constructors are accessible with public or protected access. | WorldPartitionEditor | class FContentBundleHiearchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) | [] |
FContentBundleMode::CreateContextMenu | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | Returns a context menu widget based on the current selection | WorldPartitionEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu() | [] |
FContentBundleMode::CreateHierarchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy() | [] | |
FContentBundleMode::GetEditingWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditingWorld() const | [] | |
FContentBundleMode::GetSelectedContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundle ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const | [] | |
FContentBundleMode::GetSelectedContentBundlePin | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundlePin ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const | [] | |
FContentBundleMode::OnItemDoubleClick | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | Called by the outliner when a tree item is double clicked | WorldPartitionEditor | virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item ) | [] |
FContentBundleMode::OnKeyDown | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | Called by the outliner when a key is pressed | WorldPartitionEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
FContentBundleMode::Rebuild | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | Rebuild all mode data | WorldPartitionEditor | virtual void Rebuild() | [] |
FContentBundleMode::RegisterContextMenu | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | void RegisterContextMenu() | [] | |
FContentBundleMode::ToggleContentBundleActivation | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | void ToggleContentBundleActivation ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle ) | [] | |
FContentBundleMode::UnregisterContextMenu | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | void UnregisterContextMenu() | [] | |
FContentBundleMode::FContentBundleMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | FContentBundleMode ( const [FContentBundleModeCreationParams](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-_1) & Params ) | [] | |
FContentBundleMode::~FContentBundleMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | ~FContentBundleMode() | [] | |
FContentBundleMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | class FContentBundleMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) | [] | |
FContentBundleModeCreationParams::FContentBundleModeCreationParams | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | FContentBundleModeCreationParams ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) | [] | |
FContentBundleModeCreationParams | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h | WorldPartitionEditor | struct FContentBundleModeCreationParams | [
{
"type": "SSceneOutliner...",
"name": "SceneOutliner",
"description": ""
}
] | |
FContentBundleOutlinerActorCountColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FContentBundleOutlinerActorCountColumn::ConstructRowWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FContentBundleOutlinerActorCountColumn::GetColumnID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | BeginISceneOutlinerColumnImplementation. | WorldPartitionEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FContentBundleOutlinerActorCountColumn::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
FContentBundleOutlinerActorCountColumn::SupportsSorting | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | virtual bool SupportsSorting() const | [] | |
FContentBundleOutlinerActorCountColumn::FContentBundleOutlinerActorCountColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | FContentBundleOutlinerActorCountColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) | [] | |
FContentBundleOutlinerActorCountColumn::~FContentBundleOutlinerActorCountColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | virtual ~FContentBundleOutlinerActorCountColumn() | [] | |
FContentBundleOutlinerActorCountColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h | WorldPartitionEditor | class FContentBundleOutlinerActorCountColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] | |
FContentBundleOutlinerClientColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FContentBundleOutlinerClientColumn::GetColumnID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | BeginISceneOutlinerColumnImplementation. | WorldPartitionEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FContentBundleOutlinerClientColumn::ConstructRowWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FContentBundleOutlinerClientColumn::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
FContentBundleOutlinerClientColumn::SortItems | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const | [] | |
FContentBundleOutlinerClientColumn::SupportsSorting | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | virtual bool SupportsSorting() const | [] | |
FContentBundleOutlinerClientColumn::~FContentBundleOutlinerClientColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | virtual ~FContentBundleOutlinerClientColumn() | [] | |
FContentBundleOutlinerClientColumn::FContentBundleOutlinerClientColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | FContentBundleOutlinerClientColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) | [] | |
FContentBundleOutlinerClientColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h | WorldPartitionEditor | class FContentBundleOutlinerClientColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] | |
FContentBundleOutlinerEditingColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FContentBundleOutlinerEditingColumn::GetColumnID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | BeginISceneOutlinerColumnImplementation. | WorldPartitionEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FContentBundleOutlinerEditingColumn::ConstructRowWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FContentBundleOutlinerEditingColumn::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
FContentBundleOutlinerEditingColumn::FContentBundleOutlinerEditingColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | FContentBundleOutlinerEditingColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) | [] | |
FContentBundleOutlinerEditingColumn::~FContentBundleOutlinerEditingColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | virtual ~FContentBundleOutlinerEditingColumn() | [] | |
FContentBundleOutlinerEditingColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | class FContentBundleOutlinerEditingColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] | |
FContentBundleOutlinerStatusColumn::GetColumnID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | BeginISceneOutlinerColumnImplementation. | WorldPartitionEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FContentBundleOutlinerStatusColumn::ConstructRowWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FContentBundleOutlinerStatusColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FContentBundleOutlinerStatusColumn::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
FContentBundleOutlinerStatusColumn::FContentBundleOutlinerStatusColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | FContentBundleOutlinerStatusColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) | [] | |
FContentBundleOutlinerStatusColumn::SupportsSorting | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | virtual bool SupportsSorting() const | [] | |
FContentBundleOutlinerEditingColumn::SupportsSorting | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h | WorldPartitionEditor | virtual bool SupportsSorting() const | [] | |
FContentBundleOutlinerStatusColumn::~FContentBundleOutlinerStatusColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | virtual ~FContentBundleOutlinerStatusColumn() | [] | |
FContentBundleOutlinerStatusColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h | WorldPartitionEditor | class FContentBundleOutlinerStatusColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] | |
FContentBundleTreeItem::CanInteract | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | Check whether it should be possible to interact with this tree item | WorldPartitionEditor | virtual bool CanInteract() const | [] |
FContentBundleTreeItem::Filter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const | [] | |
FFilterPredicate | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FFilterPredicate | [] | |
FContentBundleTreeItem::FInitializationValues::FInitializationValues | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | FInitializationValues &40; const TWeakPtr< FContentBundleEditor > & InContentBundleEditor, const FContentBundleMode & InMode &41; | [] | |
FInitializationValues | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | struct FInitializationValues | [
{
"type": "constTWeakPtr<...",
"name": "ContentBundleEditor",
"description": ""
},
{
"type": "constFContentB...",
"name": "Mode",
"description": ""
}
] | |
FInteractivePredicate | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FInteractivePredicate | [] | |
FContentBundleTreeItem::GenerateLabelWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | Generate the label widget for this item | WorldPartitionEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FContentBundleTreeItem::GetContentBundleEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditor() const | [] | |
FContentBundleTreeItem::GetDisplayString | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | Get the raw string to display for this tree item - used for sorting | WorldPartitionEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FContentBundleTreeItem::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | Get the ID that represents this tree item. Used to reference this item in a map | WorldPartitionEditor | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FContentBundleTreeItem::GetInteractiveState | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const | [] | |
FContentBundleTreeItem::GetItemColor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetItemColor() const | [] | |
FContentBundleTreeItem::IsValid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | BeginISceneOutlinerTreeItemImplementation | WorldPartitionEditor | virtual bool IsValid() const | [] |
Type | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] | |
FContentBundleTreeItem::FContentBundleTreeItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | FContentBundleTreeItem ( const [FInitializationValues](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleTr-\FInitializationV-) & InitializationValues ) | [] | |
FContentBundleTreeItem::GetContentBundleEditorPin | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditorPin() const | [] | |
FContentBundleTreeItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h | WorldPartitionEditor | struct FContentBundleTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) | [] | |
SContentBundleOutliner::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutliner\FArguments) & InArgs, const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions ) | [] |
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