className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FWorldConditionQuerySharedDefinition | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Class that describes a specific configuration of a world condition. Should not be used directly. It is shared between all query states initialized with a specificFWorldConditionQueryDefinition. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionQuerySharedDefinition | [] |
FWorldConditionQueryState::AddStructReferencedObjects | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Adds referenced objects to the collector. | WorldConditions | void AddStructReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
CachedResultOffset | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Offset in state memory where cached result is. | WorldConditions | static constexpr int32 CachedResultOffset = 0; | [] |
FWorldConditionQueryState::Free | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Frees the allocated data and objects. The definition must be the same as used in init as it is used to traverse the structure in memory. | WorldConditions | void Free() | [] |
FWorldConditionQueryState::GetCachedResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | cached result stored in the state. | WorldConditions | [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) GetCachedResult() const | [] |
FWorldConditionQueryState::GetItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Condition item at specific index | WorldConditions | [FWorldConditionItem](API\Plugins\WorldConditions\FWorldConditionItem) & GetItem ( const int32 Index ) const | [] |
FWorldConditionQueryState::GetInvalidationHandle | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Returns handle that can be used to invalidate specific condition and recalculate the condition. The handle can be acquired viaFWorldConditionContextorFWorldConditionQueryStateand is guaranteed to be valid while the query is active.
Invalidation handle. | WorldConditions | [FWorldConditionResultInvalidationHandle](API\Plugins\WorldConditions\FWorldConditionResultInvalidatio-) GetInvalidationHandle ( const [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) & Condition ) const | [] |
FWorldConditionQueryState::GetNumConditions | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | The number of conditions in the state data. | WorldConditions | int32 GetNumConditions() const | [] |
FWorldConditionQueryState::GetOwner | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | the owner the state was initialized with. | WorldConditions | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOwner() const | [] |
FWorldConditionQueryState::GetSharedDefinition | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | shared definition used to initialize the state, or nullptr if query is empty. | WorldConditions | const [FWorldConditionQuerySharedDefinition](API\Plugins\WorldConditions\FWorldConditionQuerySharedDefini-) * GetSharedDefinition() const | [] |
FWorldConditionQueryState::GetStateObject | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Object describing the state of a specified condition. | WorldConditions | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetStateObject ( const [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) & Condition ) const | [] |
FWorldConditionQueryState::GetStateStruct | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | struct describing the state of a specified condition. | WorldConditions | [FStructView](API\Plugins\StructUtils\FStructView) GetStateStruct ( const [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) & Condition ) const | [] |
FWorldConditionQueryState::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Initialized the state for a specific query definition. | WorldConditions | void Initialize ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) & Owner, const [FWorldConditionQueryDefinition](API\Plugins\WorldConditions\FWorldConditionQueryDefinition) & QueryDefinition ) | [] |
FWorldConditionQueryState::IsInitialized | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | True if the state is properly initialized. | WorldConditions | bool IsInitialized() const | [] |
ItemsOffset | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Offset in state memory where condition items are. | WorldConditions | static constexpr int32 ItemsOffset = Align(sizeof(EWorldConditionResultValue), alignof(FWorldConditionItem)); | [] |
FWorldConditionQueryState::operator= | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | [FWorldConditionQueryState](API\Plugins\WorldConditions\FWorldConditionQueryState) & operator= ( const [FWorldConditionQueryState](API\Plugins\WorldConditions\FWorldConditionQueryState) & RHS ) | [] | |
FWorldConditionQueryState::FWorldConditionQueryState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionQueryState() | [] | |
FWorldConditionQueryState::SetCachedResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Sets the combined cached result of the query. | WorldConditions | void SetCachedResult ( const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) InResult ) const | [] |
FWorldConditionQueryState::FWorldConditionQueryState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionQueryState ( const [FWorldConditionQueryState](API\Plugins\WorldConditions\FWorldConditionQueryState) & Other ) | [] | |
FWorldConditionQueryState::~FWorldConditionQueryState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | ~FWorldConditionQueryState() | [] | |
FWorldConditionQueryState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Note: Any code embedding this struct is responsible for calling AddReferencedObjects(). | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionQueryState | [] |
FWorldConditionResult::FWorldConditionResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionResult ( const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) Result, const bool bCanResultBeCached ) | [] | |
FWorldConditionResult::FWorldConditionResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | FWorldConditionResult() | [] | |
FWorldConditionResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Result of a world condition evaluation. Also contains additional information related to that result (e.g. if the result can be cached or not) | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionResult | [
{
"type": "bool",
"name": "bCanBeCached",
"description": "Indicates that a given result can be cached or not."
},
{
"type": "EWorldCondition...",
"name": "Value",
"description": "Indicates the result of a condition evaluated for a given context."
}
] |
FWorldConditionResultInvalidationHandle::InvalidateResult | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | When called invalidates the result of the query and condition. | WorldConditions | void InvalidateResult() const | [] |
FWorldConditionResultInvalidationHandle::IsValid | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | True if the handle is valid. | WorldConditions | bool IsValid() const | [] |
FWorldConditionResultInvalidationHandle::Reset | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Resets the handle. | WorldConditions | void Reset() | [] |
FWorldConditionResultInvalidationHandle::FWorldConditionResultInvalidationHandle | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionResultInvalidationHandle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< uint8 > InStateMemory, const int32 InItemOffset ) | [] | |
FWorldConditionResultInvalidationHandle | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Handle that can be used to invalidate the cached result of a condition (and query). The handle can be acquired viaFWorldConditionContextorFWorldConditionQueryStateand is guaranteed to be valid while the query is active. | WorldConditions | struct FWorldConditionResultInvalidationHandle | [
{
"type": "int32",
"name": "ItemOffset",
"description": ""
},
{
"type": "TWeakPtr< uint8...",
"name": "WeakStateMemory",
"description": ""
}
] |
FWorldConditionStateObject | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | Struct used to store the pointer to anUObjectbased condition state. | WorldConditions | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionStateObject | [
{
"type": "TObjectPtr<UOb...",
"name": "Object",
"description": ""
}
] |
if | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | WorldConditions | ** if ( FStructBar * Bar ) | [] | |
if | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionContext.h | WorldConditions | * if ( !Context. IsTrue ) | [] | |
IWorldConditionsModule::Get | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionsModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | WorldConditions | static [IWorldConditionsModule](API\Plugins\WorldConditions\IWorldConditionsModule) & Get() | [] |
IWorldConditionsModule::IsAvailable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionsModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | WorldConditions | static bool IsAvailable() | [] |
IWorldConditionsModule | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionsModule.h | The public interface to this module | WorldConditions | class IWorldConditionsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FWorldConditionResultInvalidationHandle::FWorldConditionResultInvalidationHandle | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | FWorldConditionResultInvalidationHandle() | [] | |
Result | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionBase.h | // Only cache result if we were able to register invalidation callback
const bool bResultCanBeCached = State.DelegateHandle.IsValid();
/** | WorldConditions | *[FWorldConditionResult](API\Plugins\WorldConditions\FWorldConditionResult) Result ( [EWorldConditionResult::IsFalse](API\Plugins\WorldConditions\EWorldConditionResultValue), bResultCanBeCached ) | [] |
WithIdentical | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithIdentical = true &125; | [] | |
WithPostSerialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithPostSerialize = true &125; | [] | |
TStructOpsTypeTraits< FWorldConditionQuerySharedDefinition > | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | template<> struct TStructOpsTypeTraits< FWorldConditionQuerySharedDefinition > : public [TStructOpsTypeTraitsBase2< FWorldConditionQuerySharedDefinition >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
WithAddStructReferencedObjects | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithAddStructReferencedObjects = true &125; | [] | |
WithCopy | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithCopy = true &125; | [] | |
WithIdentical | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithIdentical = true &125; | [] | |
WithExportTextItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithExportTextItem = true &125; | [] | |
WithImportTextItem | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithImportTextItem = true &125; | [] | |
WithSerializer | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithSerializer = true &125; | [] | |
TStructOpsTypeTraits< FWorldConditionQueryDefinition > | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | template<> struct TStructOpsTypeTraits< FWorldConditionQueryDefinition > : public [TStructOpsTypeTraitsBase2< FWorldConditionQueryDefinition >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
WithAddStructReferencedObjects | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | enum &123; WithAddStructReferencedObjects = true &125; | [] | |
TStructOpsTypeTraits< FWorldConditionQueryState > | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionQuery.h | WorldConditions | template<> struct TStructOpsTypeTraits< FWorldConditionQueryState > : public [TStructOpsTypeTraitsBase2< FWorldConditionQueryState >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
UE::WorldCondition::FromOptional | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | WorldConditions | namespace UE { namespace WorldCondition { [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) UE::WorldCondition::FromOptional ( const [TOptional](API\Runtime\Core\IO\TOptional)< bool > & InOptionalBool ) } } | [] | |
UE::WorldCondition::Invert | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Inverts the result if bInvert is true. Invalid is kept intact. | WorldConditions | namespace UE { namespace WorldCondition { [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) UE::WorldCondition::Invert ( const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) InResult, const bool bInvert ) } } | [] |
UE::WorldCondition::MergeResults | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionTypes.h | Merges two condition results using specific operator. | WorldConditions | namespace UE { namespace WorldCondition { [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) UE::WorldCondition::MergeResults ( const [EWorldConditionOperator](API\Plugins\WorldConditions\EWorldConditionOperator) Operator, const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) InLeft, const [EWorldConditionResultValue](API\Plugins\WorldConditions\EWorldConditionResultValue) InRight ) } } | [] |
UWorldConditionSchema::AddContextDataDesc | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Adds a context data descriptor and returns reference to it. | WorldConditions | [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) AddContextDataDesc ( const [FName](API\Runtime\Core\UObject\FName) InName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * InStruct, const [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) InType ) | [] |
UWorldConditionSchema::GetContextDataDescByIndex | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data descriptor of specified index. | WorldConditions | const [FWorldConditionContextDataDesc](API\Plugins\WorldConditions\FWorldConditionContextDataDesc) & GetContextDataDescByIndex ( const int32 Index ) const | [] |
UWorldConditionSchema::GetContextDataDescByName | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data descriptor of specific name and type. | WorldConditions | const [FWorldConditionContextDataDesc](API\Plugins\WorldConditions\FWorldConditionContextDataDesc) * GetContextDataDescByName ( const [FName](API\Runtime\Core\UObject\FName) DataName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct ) const | [] |
UWorldConditionSchema::GetContextDataDescByRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data descriptor of specific name and type. | WorldConditions | const [FWorldConditionContextDataDesc](API\Plugins\WorldConditions\FWorldConditionContextDataDesc) * GetContextDataDescByRef ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
UWorldConditionSchema::GetContextDataDescs | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | All condition descriptors. | WorldConditions | TConstArrayView< [FWorldConditionContextDataDesc](API\Plugins\WorldConditions\FWorldConditionContextDataDesc) > GetContextDataDescs() const | [] |
UWorldConditionSchema::GetContextDataRefByName | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data reference of specific name and type. | WorldConditions | [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) GetContextDataRefByName ( const [FName](API\Runtime\Core\UObject\FName) DataName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct ) const | [] |
UWorldConditionSchema::GetContextDataIndexByName | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data index by name. | WorldConditions | int32 GetContextDataIndexByName ( const [FName](API\Runtime\Core\UObject\FName) DataName, const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Struct ) const | [] |
UWorldConditionSchema::GetContextDataTypeByRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data type based on reference. | WorldConditions | [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) GetContextDataTypeByRef ( const [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
UWorldConditionSchema::GetContextDataTypeByIndex | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Context data type based on index. | WorldConditions | [EWorldConditionContextDataType](API\Plugins\WorldConditions\EWorldConditionContextDataType) GetContextDataTypeByIndex ( const int32 Index ) const | [] |
UWorldConditionSchema::IsStructAllowed | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | True if world condition of the specific type is allowed. | WorldConditions | virtual bool IsStructAllowed ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct ) const | [] |
UWorldConditionSchema::ResolveContextDataRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Resolves the index of the context data reference to an Object context data, based on the name in the reference and the type from the template.
True if the reference was resolved. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< [TIsDerivedFrom](API\Runtime\Core\Templates\TIsDerivedFrom)< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type ResolveContextDataRef ( [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
UWorldConditionSchema::ResolveContextDataRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | Resolves the index of the context data reference to a Struct context data, based on the name in the reference and the type from the template.
True if the reference was resolved. | WorldConditions | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)<< T, [UObject](API\Runtime\CoreUObject\UObject\UObject) >::IsDerived, bool >::Type ResolveContextDataRef ( [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) & Ref ) const | [] |
UWorldConditionSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditions/Public/WorldConditionSchema.h | FWorldConditionContextDataRefActorRef; }; | WorldConditions | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldConditionSchema : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FWorldC...",
"name": "ContextDataDescs",
"description": "All context data descriptors."
}
] |
IWorldConditionsEditorModule::Get | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsEditor/Public/WorldConditionsEditorModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | WorldConditionsEditor | static [IWorldConditionsEditorModule](API\Plugins\WorldConditionsEditor\IWorldConditionsEditorModule) & Get() | [] |
IWorldConditionsEditorModule::IsAvailable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsEditor/Public/WorldConditionsEditorModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | WorldConditionsEditor | static bool IsAvailable() | [] |
IWorldConditionsEditorModule | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsEditor/Public/WorldConditionsEditorModule.h | The public interface to this module | WorldConditionsEditor | class IWorldConditionsEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FWorldConditionTest::Activate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to activate the condition. The state data for the conditions can be accessed via the Context.
True if activation succeeded. | WorldConditionsTestSuite | virtual bool Activate ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionTest::GetDescription | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Description to be shown in the UI. | WorldConditionsTestSuite | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] |
FWorldConditionTest::Deactivate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to deactivate the condition. The state data for the conditions can be accessed via the Context. | WorldConditionsTestSuite | virtual void Deactivate ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionTest::GetRuntimeStateType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | The Instance data type of the condition. | WorldConditionsTestSuite | virtual [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > * GetRuntimeStateType() const | [] |
FWorldConditionTest::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Initializes the condition to be used with a specific schema. This is called on PostLoad(), or during editing to make sure the data stays in sync with the schema. This is the place to resolve all the Context Data References, and set bCanCacheResult based on if the context data type.
True if init succeeded. | WorldConditionsTestSuite | virtual bool Initialize ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) & Schema ) | [] |
FWorldConditionTest::IsTrue | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to check the condition state. The state data for the conditions can be accessed via the Context.
The state of the condition. | WorldConditionsTestSuite | virtual [FWorldConditionResult](API\Plugins\WorldConditions\FWorldConditionResult) IsTrue ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionTest::FWorldConditionTest | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTest() | [] | |
FWorldConditionTest::FWorldConditionTest | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTest ( const int32 InTestValue, const bool bInActivateResult ) | [] | |
FWorldConditionTest | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionTest : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) | [
{
"type": "bool",
"name": "bActivateResult",
"description": ""
},
{
"type": "int32",
"name": "TestValue",
"description": ""
},
{
"type": "FWorldCondition...",
"name": "ValueRef",
"description": ""
}
] | |
FWorldConditionTestCached::Activate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to activate the condition. The state data for the conditions can be accessed via the Context.
True if activation succeeded. | WorldConditionsTestSuite | virtual bool Activate ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FStateType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | typedef [FWorldConditionTestState](API\Plugins\WorldConditionsTestSuite\FWorldConditionTestState) FStateType | [] | |
FWorldConditionTestCached::Deactivate | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to deactivate the condition. The state data for the conditions can be accessed via the Context. | WorldConditionsTestSuite | virtual void Deactivate ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionTestCached::GetRuntimeStateType | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | The Instance data type of the condition. | WorldConditionsTestSuite | virtual [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) > * GetRuntimeStateType() const | [] |
FWorldConditionTestCached::Initialize | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Initializes the condition to be used with a specific schema. This is called on PostLoad(), or during editing to make sure the data stays in sync with the schema. This is the place to resolve all the Context Data References, and set bCanCacheResult based on if the context data type.
True if init succeeded. | WorldConditionsTestSuite | virtual bool Initialize ( const [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) & Schema ) | [] |
FWorldConditionTestCached::IsTrue | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | Called to check the condition state. The state data for the conditions can be accessed via the Context.
The state of the condition. | WorldConditionsTestSuite | virtual [FWorldConditionResult](API\Plugins\WorldConditions\FWorldConditionResult) IsTrue ( const [FWorldConditionContext](API\Plugins\WorldConditions\FWorldConditionContext) & Context ) const | [] |
FWorldConditionTestCached::FWorldConditionTestCached | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTestCached() | [] | |
FWorldConditionTestCached::FWorldConditionTestCached | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTestCached ( const int32 InTestValue ) | [] | |
FWorldConditionTestCached | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(Hidden)) struct FWorldConditionTestCached : public [FWorldConditionBase](API\Plugins\WorldConditions\FWorldConditionBase) | [
{
"type": "int32",
"name": "TestValue",
"description": ""
},
{
"type": "FWorldCondition...",
"name": "ValueRef",
"description": ""
}
] | |
FWorldConditionTestData::FWorldConditionTestData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTestData() | [] | |
FWorldConditionTestData::FWorldConditionTestData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | FWorldConditionTestData ( const int32 InValue ) | [] | |
FWorldConditionTestData | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionTestData | [
{
"type": "int32",
"name": "AccessCount",
"description": ""
},
{
"type": "int32",
"name": "Value",
"description": ""
},
{
"type": "FSimpleMulticas...",
"name": "ValueChanged",
"description": ""
}
] | |
FWorldConditionTestState | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FWorldConditionTestState | [
{
"type": "FDelegateHandle",
"name": "DelegateHandle",
"description": ""
}
] | |
IWorldConditionsTestSuiteModule::Get | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionsTestSuiteModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | WorldConditionsTestSuite | static [IWorldConditionsTestSuiteModule](API\Plugins\WorldConditionsTestSuite\IWorldConditionsTestSuiteModule) & Get() | [] |
IWorldConditionsTestSuiteModule::IsAvailable | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionsTestSuiteModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | WorldConditionsTestSuite | static bool IsAvailable() | [] |
IWorldConditionsTestSuiteModule | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionsTestSuiteModule.h | The public interface to this module | WorldConditionsTestSuite | class IWorldConditionsTestSuiteModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
UWorldConditionOwnerClass | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(hidden) class UWorldConditionOwnerClass : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FWorldCondition...",
"name": "Definition",
"description": ""
}
] | |
UWorldConditionTestCachedSchema::GetValueRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) GetValueRef() const | [] | |
UWorldConditionTestCachedSchema::IsStructAllowed | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | True if world condition of the specific type is allowed. | WorldConditionsTestSuite | virtual bool IsStructAllowed ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct ) const | [] |
UWorldConditionTestCachedSchema::UWorldConditionTestCachedSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | UWorldConditionTestCachedSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UWorldConditionTestCachedSchema | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldConditionTestCachedSchema : public [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema) | [] | |
UWorldConditionTestSchema::GetActorRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) GetActorRef() const | [] | |
UWorldConditionTestSchema::GetValueRef | /Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h | WorldConditionsTestSuite | [FWorldConditionContextDataRef](API\Plugins\WorldConditions\FWorldConditionContextDataRef) GetValueRef() const | [] |
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