className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
SContentBundleOutliner::SContentBundleOutliner | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | WorldPartitionEditor | SContentBundleOutliner() | [] | |
SContentBundleOutliner::SelectContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | WorldPartitionEditor | void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle ) | [] | |
SContentBundleOutliner::~SContentBundleOutliner | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | WorldPartitionEditor | virtual ~SContentBundleOutliner() | [] | |
SContentBundleOutliner | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h | WorldPartitionEditor | class SContentBundleOutliner : public [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) | [] | |
SContentBundleBrowser::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\SContentBundleBr-\FArguments) & InArgs ) | [] | |
WidgetArgsType | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | typedef FArguments WidgetArgsType | [] | |
SContentBundleBrowser::FArguments::FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | FArguments&40;&41; | [] | |
SContentBundleBrowser::SelectContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | void SelectContentBundle ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle ) | [] | |
FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | struct FArguments : public [TSlateBaseNamedArgs< SContentBundleBrowser >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SContentBundleBrowser | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/SContentBundleBrowser.h | WorldPartitionEditor | class SContentBundleBrowser : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
UContentBundleEditingSubmodule::ActivateContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) | [] | |
UContentBundleEditingSubmodule::CanResetContext | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const | [] | |
UContentBundleEditingSubmodule::DeactivateContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) | [] | |
UContentBundleEditingSubmodule::DoDenitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void DoDenitialize() | [] | |
UContentBundleEditingSubmodule::DeactivateCurrentContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool DeactivateCurrentContentBundleEditing() | [] | |
UContentBundleEditingSubmodule::DoInitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void DoInitialize() | [] | |
UContentBundleEditingSubmodule::GetActorEditorContextWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetActorEditorContextWidget ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const | [] | |
UContentBundleEditingSubmodule::GetActorEditorContextDisplayInfo | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual bool GetActorEditorContextDisplayInfo ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FActorEditorContextClientDisplayInfo](API\Editor\UnrealEd\FActorEditorContextClientDisplay-) & OutDiplayInfo ) const | [] | |
UContentBundleEditingSubmodule::GetEditorContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const | [] | |
UContentBundleEditingSubmodule::GetOnActorEditorContextClientChanged | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual FOnActorEditorContextClientChanged & GetOnActorEditorContextClientChanged() | [] | |
UContentBundleEditingSubmodule::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsEditingContentBundle() const | [] | |
UContentBundleEditingSubmodule::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const | [] | |
UContentBundleEditingSubmodule::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsEditingContentBundle ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const | [] | |
UContentBundleEditingSubmodule::OnExecuteActorEditorContextAction | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void OnExecuteActorEditorContextAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const EActorEditorContextAction & InType, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] | |
UContentBundleEditingSubmodule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | class UContentBundleEditingSubmodule : public [UContentBundleEditorSubsystemModule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_2), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient) | [] | |
UContentBundleEditorSubsystem::ActivateContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual bool ActivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const | [] | |
UContentBundleEditorSubsystem::Deinitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | Implement this for deinitialization of instances of the system | WorldPartitionEditor | virtual void Deinitialize() | [] |
UContentBundleEditorSubsystem::DeactivateContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual bool DeactivateContentBundleEditing ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const | [] | |
UContentBundleEditorSubsystem::DeselectActors | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void DeselectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle ) | [] | |
UContentBundleEditorSubsystem::Get | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | static [UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * Get() | [] | |
UContentBundleEditorSubsystem::GetEditingSubmodule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [UContentBundleEditingSubmodule](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-) * GetEditingSubmodule() | [] | |
UContentBundleEditorSubsystem::GetEditorContentBundleForActor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundleForActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] | |
UContentBundleEditorSubsystem::GetEditorContentBundles | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > > GetEditorContentBundles() | [] | |
UContentBundleEditorSubsystem::GetEditorContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [UContentBundleDescriptor](API\Runtime\Engine\WorldPartition\ContentBundle\UContentBundleDescriptor) * ContentBundleDescriptor ) const | [] | |
UContentBundleEditorSubsystem::GetEditorContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetEditorContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const | [] | |
UContentBundleEditorSubsystem::Initialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | Implement this for initialization of instances of the system | WorldPartitionEditor | virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection ) | [] |
UContentBundleEditorSubsystem::GetWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] | |
UContentBundleEditorSubsystem::IsContentBundleEditingActivated | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsContentBundleEditingActivated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundleEditor ) const | [] | |
UContentBundleEditorSubsystem::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual bool IsEditingContentBundle() const | [] | |
UContentBundleEditorSubsystem::IsEditingContentBundle | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const | [] | |
UContentBundleEditorSubsystem::NotifyContentBundleAdded | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void NotifyContentBundleAdded ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle ) | [] | |
UContentBundleEditorSubsystem::NotifyContentBundleRemoved | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void NotifyContentBundleRemoved ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle ) | [] | |
UContentBundleEditorSubsystem::NotifyContentBundleRemovedContent | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void NotifyContentBundleRemovedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle ) | [] | |
UContentBundleEditorSubsystem::NotifyContentBundleInjectedContent | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void NotifyContentBundleInjectedContent ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle ) | [] | |
UContentBundleEditorSubsystem::NotifyContentBundleChanged | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void NotifyContentBundleChanged ( const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * ContentBundle ) | [] | |
UContentBundleEditorSubsystem::PopContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void PopContentBundleEditing() | [] | |
UContentBundleEditorSubsystem::PushContentBundleEditing | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void PushContentBundleEditing() | [] | |
UContentBundleEditorSubsystem::SelectActors | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void SelectActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle ) | [] | |
UContentBundleEditorSubsystem::ReferenceAllActors | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void ReferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle ) | [] | |
UContentBundleEditorSubsystem::UnreferenceAllActors | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void UnreferenceAllActors ( [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) & EditorContentBundle ) | [] | |
UContentBundleEditorSubsystem::UContentBundleEditorSubsystem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | UContentBundleEditorSubsystem() | [] | |
UContentBundleEditorSubsystem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | class UContentBundleEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem), public [IContentBundleEditorSubsystemInterface](API\Runtime\Engine\WorldPartition\ContentBundle\IContentBundleEd-) | [] | |
UContentBundleEditorSubsystemModule::BeginDestroy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | WorldPartitionEditor | virtual void BeginDestroy() | [] |
UContentBundleEditorSubsystemModule::Deinitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void Deinitialize() | [] | |
UContentBundleEditorSubsystemModule::DoInitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void DoInitialize() | [] | |
UContentBundleEditorSubsystemModule::DoDenitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | virtual void DoDenitialize() | [] | |
UContentBundleEditorSubsystemModule::GetSubsystem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | [UContentBundleEditorSubsystem](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\UContentBundleEd-_1) * GetSubsystem() const | [] | |
UContentBundleEditorSubsystemModule::Initialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | void Initialize() | [] | |
UContentBundleEditorSubsystemModule::IsInitialize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | bool IsInitialize() const | [] | |
UContentBundleEditorSubsystemModule | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/ContentBundleEditorSubsystem.h | WorldPartitionEditor | class UContentBundleEditorSubsystemModule : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
FWorldPartitionActorFilterColumn::ConstructHeaderRowColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn() | [] | |
FWorldPartitionActorFilterColumn::ConstructRowWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row ) | [] | |
FWorldPartitionActorFilterColumn::GetColumnID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | BeginISceneOutlinerColumnImplementation. | WorldPartitionEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID() | [] |
FWorldPartitionActorFilterColumn::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) GetID() | [] | |
ID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | EndISceneOutlinerColumnImplementation. | WorldPartitionEditor | static [FName](API\Runtime\Core\UObject\FName) ID; | [] |
FWorldPartitionActorFilterColumn::SupportsSorting | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | virtual bool SupportsSorting() const | [] | |
FWorldPartitionActorFilterColumn::FWorldPartitionActorFilterColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | FWorldPartitionActorFilterColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) | [] | |
FWorldPartitionActorFilterColumn::~FWorldPartitionActorFilterColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | virtual ~FWorldPartitionActorFilterColumn() | [] | |
FWorldPartitionActorFilterColumn | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterColumn.h | WorldPartitionEditor | class FWorldPartitionActorFilterColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) | [] | |
FWorldPartitionActorFilterDataLayerItem::ComputeTreeItemID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterDataLayerItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData ) | [] | |
FWorldPartitionActorFilterDataLayerItem::FTreeItemData::FTreeItemData | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter, const FSoftObjectPath & InAssetPath &41; | [] | |
FTreeItemData | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | struct FTreeItemData | [
{
"type": "constFSoftObje...",
"name": "AssetPath",
"description": ""
},
{
"type": "constFWorldPar...",
"name": "Filter",
"description": ""
}
] | |
FWorldPartitionActorFilterDataLayerItem::GetAssetPath | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & GetAssetPath() const | [] | |
FWorldPartitionActorFilterDataLayerItem::GetDefaultValue | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | bool GetDefaultValue() const | [] | |
FWorldPartitionActorFilterDataLayerItem::GetDisplayString | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Get the raw string to display for this tree item - used for sorting | WorldPartitionEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FWorldPartitionActorFilterDataLayerItem::GetFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const | [] | |
FWorldPartitionActorFilterDataLayerItem::GetIconClass | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const | [] | |
FWorldPartitionActorFilterDataLayerItem::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Get the ID that represents this tree item. Used to reference this item in a map | WorldPartitionEditor | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FWorldPartitionActorFilterDataLayerItem::IsValid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | BeginISceneOutlinerTreeItemImplementation | WorldPartitionEditor | virtual bool IsValid() const | [] |
Type | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] | |
FWorldPartitionActorFilterDataLayerItem::FWorldPartitionActorFilterDataLayerItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | FWorldPartitionActorFilterDataLayerItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_1\FTreeItemData) & InData ) | [] | |
FWorldPartitionActorFilterDataLayerItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | struct FWorldPartitionActorFilterDataLayerItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4) | [] | |
FWorldPartitionActorFilterHierarchy::Create | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | WorldPartitionEditor | static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FWorldPartitionActorFilterHierarchy](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_2) > Create ( [FWorldPartitionActorFilterMode](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5) * Mode ) | [] | |
FWorldPartitionActorFilterHierarchy::CreateChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | Create a linearization of all direct and indirect children of a given item in the hierarchy | WorldPartitionEditor | virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const | [] |
FWorldPartitionActorFilterHierarchy::CreateChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | WorldPartitionEditor | virtual void CreateChildren &40; const FSceneOutlinerTreeItemPtr & Item, TArray< FSceneOutlinerTreeItemPtr > & OutItems, bool bRecursive &41; const | [] | |
FWorldPartitionActorFilterHierarchy::FindOrCreateParentItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | Find or optionally create a parent item for a given tree item | WorldPartitionEditor | virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate ) | [] |
FWorldPartitionActorFilterHierarchy::CreateItems | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | Create a linearization of all applicable items in the hierarchy | WorldPartitionEditor | virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const | [] |
FWorldPartitionActorFilterHierarchy::~FWorldPartitionActorFilterHierarchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | WorldPartitionEditor | virtual ~FWorldPartitionActorFilterHierarchy() | [] | |
FWorldPartitionActorFilterHierarchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterHierarchy.h | No constructors are accessible with public or protected access. | WorldPartitionEditor | class FWorldPartitionActorFilterHierarchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) | [] |
FWorldPartitionActorFilterItem::ComputeTreeItemID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | static [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) ComputeTreeItemID ( const [FWorldPartitionActorFilterItem::FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData ) | [] | |
FWorldPartitionActorFilterItem::FTreeItemData::FTreeItemData | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | FTreeItemData &40; const FWorldPartitionActorFilter &42; InFilter &41; | [] | |
FTreeItemData | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | struct FTreeItemData | [
{
"type": "constFWorldPar...",
"name": "Filter",
"description": ""
}
] | |
FWorldPartitionActorFilterItem::GetDisplayString | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Get the raw string to display for this tree item - used for sorting | WorldPartitionEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FWorldPartitionActorFilterItem::GetFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const | [] | |
FWorldPartitionActorFilterItem::GetIconClass | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const | [] | |
FWorldPartitionActorFilterItem::GetID | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Get the ID that represents this tree item. Used to reference this item in a map | WorldPartitionEditor | virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const | [] |
FWorldPartitionActorFilterItem::IsValid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | BeginISceneOutlinerTreeItemImplementation | WorldPartitionEditor | virtual bool IsValid() const | [] |
Type | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] | |
FWorldPartitionActorFilterItem::FWorldPartitionActorFilterItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | FWorldPartitionActorFilterItem ( const [FTreeItemData](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_3\FTreeItemData) & InData ) | [] | |
FWorldPartitionActorFilterItem | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | struct FWorldPartitionActorFilterItem : public [FWorldPartitionActorFilterItemBase](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_4) | [] |
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