file_path stringlengths 32 153 | content stringlengths 0 3.14M |
|---|---|
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec3f.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/range2d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/rect2i.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec2h.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/math.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/range1d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec4f.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/quath.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec2i.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/matrix4d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/range2f.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec3h.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/matrix3f.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec4d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec3d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec4h.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/quatd.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/vec3i.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/gf/range3d.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/tf/token.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/base/vt/array.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAttribute105.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrimRange.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/Common.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtObject.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAttribute.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAssetPath.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrimRange.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtProperty.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAttribute.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage105.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrim105.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage104QuerySupport.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtRelationship.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtProperty.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAttribute105.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtObject.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtSchemaRegistry.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtAssetPath.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage104QuerySupport.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtBoundable.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrim.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtXformable.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtBoundable.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/premake5.lua | project "usdrt.scenegraph.interface"
kind "StaticLib"
location (workspace_dir.."/%{prj.name}")
use_carb()
omnibind {
{ file=root.."/include/usdrt/scenegraph/interface/IRtStage.h", api=root.."/include/usdrt/scenegraph/interface/IRtStage.gen.h"},
{ file=root.."/include/usdrt/scenegraph/int... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrim105.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtPrim.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtRelationship.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtSchemaRegistry.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtStage105.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/scenegraph/interface/IRtXformable.gen.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/xformcache/ISharedXformCache.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/xformcache/IXformCache.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/xformcache/premake5.lua | project "usdrt.xformcache.interface"
kind "StaticLib"
location (workspace_dir.."/%{prj.name}")
use_carb()
omnibind {
{ file=root.."/include/usdrt/xformcache/IXformCache.h", api=root.."/include/usdrt/xformcache/IXformCache.gen.h", py=root.."/source/bindings/python/usdrt/xformcache/IXformCache.gen... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/xformcache/ISharedXformCache.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/include/usdrt/xformcache/IXformCache.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/exts/usdrt.scenegraph/docs/index.rst | usdrt.scenegraph: USDRT Scenegraph API for Kit
##############################################
This extension loads the usdrt.scenegraph plugin
and adds the USDRT Python bindings into the Python path
for Kit.
USDRT is developed out of the usdrt repo and delivered
via the usdrt packman package. This extension is the
me... |
omniverse-code/kit/exts/omni.kit.quicklayout/PACKAGE-LICENSES/omni.kit.quicklayout-LICENSE.md | Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related docume... |
omniverse-code/kit/exts/omni.kit.quicklayout/config/extension.toml | [package]
version = "1.1.1"
authors = ["NVIDIA"]
title = "Layout Control Tools"
description = "Set of tools for controlling layout."
readme = "docs/README.md"
repository = ""
category = "Core"
feature = true
keywords = ["layout", "workspace"]
changelog = "docs/CHANGELOG.md"
preview_image = "data/preview.png"
icon = "d... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/quicklayout.py | # Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/quicklayout_extension.py | # Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/layout_templates_page.py | # Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/__init__.py | # Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/tests/test_quicklayout_menu.py | ## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
##
## NVIDIA CORPORATION and its licensors retain all intellectual property
## and proprietary rights in and to this software, related documentation
## and any modifications thereto. Any use, reproduction, disclosure or
## distribution of this software a... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/tests/__init__.py | # Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/tests/test_quicklayout_preferences.py | ## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
##
## NVIDIA CORPORATION and its licensors retain all intellectual property
## and proprietary rights in and to this software, related documentation
## and any modifications thereto. Any use, reproduction, disclosure or
## distribution of this software a... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/tests/test_menus.py | ## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
##
## NVIDIA CORPORATION and its licensors retain all intellectual property
## and proprietary rights in and to this software, related documentation
## and any modifications thereto. Any use, reproduction, disclosure or
## distribution of this software a... |
omniverse-code/kit/exts/omni.kit.quicklayout/omni/kit/quicklayout/tests/quicklayout_test.py | ## Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
##
## NVIDIA CORPORATION and its licensors retain all intellectual property
## and proprietary rights in and to this software, related documentation
## and any modifications thereto. Any use, reproduction, disclosure or
## distribution of this software a... |
omniverse-code/kit/exts/omni.kit.quicklayout/docs/CHANGELOG.md | # QUICKLAYOUT CHANGELOG
## [1.1.1] - 2023-01-31
### Changed
- Removed python.module for tests, from extension.toml
- Fixed tests that broke when run in random order
## [1.1.0] - 2023-01-11
### Changed
- Adding default layout template
## [1.0.2] - 2023-01-20
### Changed
- Fixed saving/loading using nucleus paths
## [... |
omniverse-code/kit/exts/omni.kit.quicklayout/docs/README.md | # Layout Control Tools [omni.kit.quicklayout]
Set of tools for controlling layout.
Creates two menu items.
- `Window/Layout/Save Layout`: saves the current layout to the file `"${data}/user.layout.json"`
- `Window/Layout/Load Layout`: loads the layout from the file `"${data}/user.layout.json"` |
omniverse-code/kit/exts/omni.kit.quicklayout/data/tests/layout/test1.json | |
omniverse-code/kit/exts/omni.kit.quicklayout/data/tests/layout/test2.json | |
omniverse-code/kit/exts/omni.kit.menu.common/PACKAGE-LICENSES/omni.kit.menu.common-LICENSE.md | Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related docume... |
omniverse-code/kit/exts/omni.kit.menu.common/config/extension.toml | [package]
# Semantic Versioning is used: https://semver.org/
version = "1.0.3"
category = "Internal"
# Lists people or organizations that are considered the "authors" of the package.
authors = ["NVIDIA"]
# The title and description fields are primarily for displaying extension info in UI
title = "Common Menu"
descri... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/__init__.py | from .scripts import *
|
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/scripts/common.py | import omni.ext
import omni.kit.menu.utils
from .legacy_help import HelpExtension
from .legacy_window import WindowExtension
class CommonMenuExtension(omni.ext.IExt):
def on_startup(self, ext_id):
self._legacy_help = HelpExtension()
self._legacy_window = WindowExtension()
def on_shutdown(self... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/scripts/legacy_window.py | import carb
import carb.input
import carb.settings
import omni.kit.ui
import omni.appwindow
import omni.kit.menu.utils
import omni.ui as ui
from carb.input import KeyboardInput as Key
class WindowExtension:
def __init__(self):
self._appwindow = omni.appwindow.get_default_app_window()
self._settings... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/scripts/legacy_help.py | import webbrowser
import os
import carb
import carb.input
import carb.settings
import omni.kit.app
import omni.kit.menu.utils
from carb.input import KeyboardInput as Key
from omni.kit.menu.utils import MenuItemDescription
class HelpExtension:
def __init__(self):
def get_discover_kit_sdk_path(settings):
... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/scripts/__init__.py | from .common import *
|
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/tests/common_tests.py | import sys
import re
import asyncio
import unittest
import carb
import omni.kit.test
from .test_func_common_window import *
from .test_func_common_help import *
class TestMenuCommon(omni.kit.test.AsyncTestCase):
async def setUp(self):
pass
async def tearDown(self):
pass
async def test_co... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/tests/__init__.py | from .common_tests import *
|
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/tests/test_func_common_window.py | import asyncio
import carb
import omni.usd
import omni.ui as ui
from omni.kit import ui_test
from carb.input import KeyboardInput
from omni.kit.menu.utils import MenuItemDescription, MenuLayout
from omni.kit.viewport.utility import get_active_viewport_window, get_num_viewports
DPI_SCALE_OVERRIDE_SETTING = "/app/window... |
omniverse-code/kit/exts/omni.kit.menu.common/omni/kit/menu/common/tests/test_func_common_help.py | import asyncio
import carb
import omni.usd
import omni.ui as ui
from omni.kit import ui_test
from omni.kit.menu.utils import MenuItemDescription, MenuLayout
async def common_test_func_help_usd_reference_guide(tester, menu_item: MenuItemDescription):
carb.log_warn("Help/USD Reference Guide - No test")
# don't ... |
omniverse-code/kit/exts/omni.kit.menu.common/docs/CHANGELOG.md | # Changelog
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [1.0.3] - 2022-10-07
### Changes
- Adjust fullscreen test to work with hotkeys.core
- Add listenF11 setting for appwindow
## [1.0.2] - 2022-10-04
### Changes
- Test against new Viewport sub-menu
## [1.0.1] - 2022-05-23
#... |
omniverse-code/kit/exts/omni.kit.menu.common/docs/index.rst | omni.kit.menu.common
###########################
Common Menu
.. toctree::
:maxdepth: 1
CHANGELOG
|
omniverse-code/kit/exts/omni.appwindow/omni/appwindow/__init__.py | import carb.events
from ._appwindow import *
|
omniverse-code/kit/exts/omni.appwindow/omni/appwindow/_appwindow.pyi | from __future__ import annotations
import omni.appwindow._appwindow
import typing
import carb._carb
import carb.events._events
__all__ = [
"IAppWindow",
"IAppWindowFactory",
"POSITION_CENTERED",
"POSITION_UNSET",
"WindowType",
"acquire_app_window_factory_interface",
"get_default_app_window"... |
omniverse-code/kit/exts/omni.appwindow/omni/appwindow/tests/test_appwindow.py | import omni.kit.app
import omni.kit.test
import carb.windowing
import carb.settings
import omni.appwindow
WINDOW_ENABLED_PATH = "/app/window/enabled"
LINUX_WM_LATENCY_MAX = 100
class Test(omni.kit.test.AsyncTestCase):
async def setUp(self):
self._windowing = carb.windowing.acquire_windowing_interface()
... |
omniverse-code/kit/exts/omni.appwindow/omni/appwindow/tests/__init__.py | from .test_appwindow import *
|
omniverse-code/kit/exts/omni.kit.window.stage/PACKAGE-LICENSES/omni.kit.window.stage-LICENSE.md | Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related docume... |
omniverse-code/kit/exts/omni.kit.window.stage/config/extension.toml | [package]
title = "Kit Stage Window"
description = "Omniverse Kit Stage Window"
version = "2.3.12"
category = "Internal"
feature = true
authors = ["NVIDIA"]
repository = ""
keywords = ["stage", "outliner", "scene"]
changelog = "docs/CHANGELOG.md"
[dependencies]
"omni.ui" = {}
"omni.usd" = {}
"omni.kit.widget.stage" = ... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/stage_extension.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/external_drag_drop_helper.py | import omni.ui as ui
from typing import List
from pxr import Sdf
from omni.kit.window.drop_support import ExternalDragDrop
external_drag_drop = None
def setup_external_drag_drop(window_name :str, stage_widget):
global external_drag_drop
destroy_external_drag_drop()
external_drag_drop = ExternalDragDrop(w... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/selection_watch.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/__init__.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/stage_window.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/stage_settings.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
omniverse-code/kit/exts/omni.kit.window.stage/omni/kit/window/stage/singleton.py | # Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software an... |
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