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omniverse-code/kit/include/carb/thread/Spinlock.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/thread/IpcLock.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/thread/Util.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/thread/RecursiveSharedMutex.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/l10n/IL10n.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/l10n/L10nUtils.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/l10n/L10nBindingsPython.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/crashreporter/ICrashReporter.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/crashreporter/CrashReporterUtils.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/input/InputTypes.h | // Copyright (c) 2018-2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/input/InputBindingsPython.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/input/InputProvider.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/input/InputUtils.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/input/IInput.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/delegate/Delegate.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/delegate/DelegateImpl.inl | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/launcher/ILauncher.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/carb/launcher/LauncherUtils.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Tuple.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Functional.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Utility.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/StringView.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp17/Memory.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp17/TypeTraits.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Optional.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Variant.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/StdDef.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp17/Exception.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/profiler/IProfileMonitor.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/profiler/ProfilerBindingsPython.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/profiler/IProfiler.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/profiler/ProfilerUtils.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/profiler/Profile.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Tuple.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Semaphore.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Functional.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Utility.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/StringView.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Memory.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/TypeTraits.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Barrier.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/Optional.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Variant.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Latch.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/StdDef.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Exception.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Span.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/cpp/Bit.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/Numeric.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/cpp/Atomic.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/detail/ImplData.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/detail/ImplDummy.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/detail/ImplInvoke.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/cpp/detail/ImplOptional.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tokens/TokensBindingsPython.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tokens/TokensUtils.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/tokens/ITokens.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tasking/ThreadPoolUtils.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tasking/IThreadPool.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tasking/ITasking.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/tasking/TaskingTypes.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/tasking/ITasking.inl | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/tasking/TaskingHelpers.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/tasking/IFiberEvents.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/carb/tasking/TaskingUtils.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/memory/MemoryTrackerReplaceAllocation.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/memory/Memory.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/memory/PooledAllocator.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/memory/IMemoryTracker.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/memory/MemoryTrackerTypes.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/memory/MemoryTrackerDefines.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/memory/ArenaAllocator.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/memory/Util.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/windowing/IGLContext.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/windowing/WindowingBindingsPython.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/windowing/IWindowing.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
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omniverse-code/kit/include/carb/dictionary/DictionaryUtils.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/dictionary/DictionaryBindingsPython.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/dictionary/ISerializer.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/carb/dictionary/IDictionary.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/variant/VariantUtils.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/variant/IVariant.inl | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/carb/variant/IVariant.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/carb/variant/Translator.inl | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/variant/VariantUtils.inl | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/variant/VariantBindingsPython.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/carb/variant/VariantTypes.inl | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/carb/variant/VariantTypes.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/events/IEvents.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/events/EventsBindingsPython.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/events/EventsUtils.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/assets/AssetsUtils.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/assets/IAssetsBlob.h | // Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/assets/IAssets.h | // Copyright (c) 2018-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/assets/IAssets.inl | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/assets/AssetsTypes.h | // Copyright (c) 2018-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/logging/LoggingSettingsUtils.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/logging/StandardLogger2.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/carb/logging/StandardLogger.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/carb/logging/LoggingTypes.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
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