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omniverse-code/kit/include/omni/ui/scene/bind/DocAbstractManipulatorModel.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindCameraModel.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocWidget.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softw... |
omniverse-code/kit/include/omni/ui/scene/bind/DocLine.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softw... |
omniverse-code/kit/include/omni/ui/scene/bind/DocAbstractGesture.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/ui/scene/bind/BindLine.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindScrollGesture.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/ui/scene/bind/BindRectangle.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocDrawList.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocHoverGesture.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/ui/scene/bind/BindAbstractItem.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/BindPolygonMesh.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/BindCurve.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocArc.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/DocManipulatorModelHelper.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindWidget.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindHoverGesture.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/DocScene.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/DocAbstractShape.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/BindTexturedMesh.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindArc.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocGestureManager.h | // Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocPolygonMesh.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softw... |
omniverse-code/kit/include/omni/ui/scene/bind/BindGestureManager.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocRectangle.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softw... |
omniverse-code/kit/include/omni/ui/scene/bind/BindClickGesture.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/ui/scene/bind/BindMath.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/ui/scene/bind/DocCallbackBase.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/BindSceneView.h | // Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/ui/scene/bind/DocCallbackHelper.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/ui/scene/bind/DocCurve.h | // Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softw... |
omniverse-code/kit/include/omni/experimental/job/IJob.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/experimental/job/IJob.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/experimental/url/IUrl.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/experimental/url/IUrl.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/io/BundleAttrib.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/BundlePrims.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/ConstBundlePrimsImpl.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/BundleAttribImpl.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/IDirtyID.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/BundlePrimsImpl.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/io/ConstBundlePrims.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/action/IActionGraph.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/action/IActionGraph.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/graph/action/PyIActionGraph.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPopulatePass.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IGraph.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/SmallVector.h | // Copied from USD repository: https://github.com/PixarAnimationStudios/USD
//
// Copyright 2019 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification ... |
omniverse-code/kit/include/omni/graph/exec/unstable/IGraphBuilder.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/GraphBuilder.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IPassPipeline.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/SchedulingInfo.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IBackgroundTask.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutionCurrentThread.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/INodeFactory.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IInvalidationForwarder.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/Graph.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/NodeGraphDef.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/INodeFactory.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IBackgroundResultWriter.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/BackgroundTask.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/Types.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IBase.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IPassFactory.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/ITopology.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/EnumBitops.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/IApplyOnEachFunction.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/ExecutionTask.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IGraph.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/SmallStack.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutor.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/exec/unstable/Module.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutionCurrentThread.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPassTypeRegistry.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IScheduleFunction.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/graph/exec/unstable/INode.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPass.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/Node.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/Status.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IGraphBuilderNode.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutionStateInfo.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/Traversal.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/INodeGraphDefDebug.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/GraphUtils.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPassTypeRegistry.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IGraphBuilder.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPassPipeline.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/Executor.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/ITopology.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IBackgroundResult.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IApplyOnEachFunction.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutor.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/PartitioningUtils.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/NodeDefLambda.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutionContext.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IPassFactory.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/INodeDef.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/INodeDef.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IExecutionContext.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/graph/exec/unstable/IBackgroundResultWriter.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
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