file_path stringlengths 32 153 | content stringlengths 0 3.14M |
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omniverse-code/kit/include/omni/graph/core/ConstBundlePrims.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/IBundleChanges.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/graph/core/iAttributeData.h | // Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/graph/core/ogn/SimpleAttribute.h | // Copyright (c) 2021 NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/ArrayAttribute.h | // Copyright (c) 2021 NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/UsdTypes.h | // Copyright (c) 2021 NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/OmniGraphNodeABI.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/ComputeHelpersDynamicInputsDetails.h |
namespace Private
{
template <size_t TUPLE_SIZE, typename ComputeType, typename InputType>
inline bool validateInputsAndOutput(gsl::span<InputType const> const inputs,
ogn::RuntimeAttribute<ogn::kOgnOutput, ogn::kCpu> result)
{
if (TUPLE_SIZE == 1)
{
if (result.type... |
omniverse-code/kit/include/omni/graph/core/ogn/Types.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/array.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/RuntimeAttribute.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/TypeTraits.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/TypeConversion.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/Bundle.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/SimpleRuntimeAttribute.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/State.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/string.h | // Copyright (c) 2021 NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
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// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/AttributeInitializer.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/Registration.h | // Copyright (c) 2021 NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/ComputeHelpers.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/graph/core/ogn/Database.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
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// and any modifications thereto. Any use, reproduction, disclosure or
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omniverse-code/kit/include/omni/graph/core/ogn/ComputeHelpersDetails.h |
namespace Private
{
/** ========================= Compute utils=========================== */
// Solves array VS single value args/result
// Small helper structure to broacast operation on tuple component when asked for (TUPLE_SIZE != 1)
// In that case, computation will be broadcasted to actual tuple elements
templa... |
omniverse-code/kit/include/omni/graph/core/dirtyid/IDirtyID2.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/dirtyid/IDirtyID1.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/dirtyid/IDirtyID2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/dirtyid/PyIDirtyID2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/GenericNodeDef.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IGenericNodeGraphDef.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/INodeTypeForwarding.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IGenericNodeGraphDef.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/PyINodeTypeForwarding.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IPrivateNodeGraphDef.gen.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/GenericNodeGraphDef.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/INodeTypeForwarding.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IGenericNodeDef.gen.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IPrivateNodeDef.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IAttributeTemplate.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/SafeDispatch.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/unstable/IPrivateNodeDef.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IGenericNodeDef.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/ICompoundNodeType.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/unstable/IPrivateNodeGraphDef.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/cuda/Matrix2d.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/cuda/Matrix4d.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/cuda/Matrix3d.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/cuda/CUDAUtils.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IConstBundle2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleFactory2.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/PyIBundleFactory1.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleChanges1.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/PyIBundleChanges1.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleFactory1.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/IBundle1.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleFactory2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/PyIConstBundle2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IBundle2.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleFactory1.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IBundleChanges1.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/IConstBundle2.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/PyIBundleFactory2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/graph/core/bundle/PyIBundle2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/graph/core/bundle/IBundle2.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/IObject.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/TypeId.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Api.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Types.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
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omniverse-code/kit/include/omni/core/IObject.gen.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/ReplaceCarbAssert.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/OmniInit.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/IWeakObject.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Result.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/ModuleInfo.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/ITypeFactory.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Result.gen.h | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Assert.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Platform.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
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omniverse-code/kit/include/omni/core/Interface.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
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// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/BuiltIn.h | // Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and... |
omniverse-code/kit/include/omni/core/ResultError.h | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/IWeakObject.h | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/VariadicMacroUtils.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/OmniAttr.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/ModuleExports.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/ITypeFactory.gen.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/Omni.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/core/Types.gen.h | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwar... |
omniverse-code/kit/include/omni/usd/UsdTypes.h | // Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/UsdUtils.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/IStageAudio.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/UsdContext.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/Api.h | // Copyright (c) 2018-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/UsdManager.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/usd/UsdContextIncludes.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/usd/PathUtils.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/usd/Selection.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/usd/UsdContextOverrides.h | // Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/LayerUtils.h | // Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/ViewportTypes.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/include/omni/usd/AssetUtils.h | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/include/omni/usd/UtilsIncludes.h | // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
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