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moveRightSymm : ∀ (r : x ≡r y) (i : y.RightMoves), x.moveRight (r.rightMovesEquiv.symm i) ≡r y.moveRight i | ⟨L, R, hL, hR⟩, i => by simpa using hR (R.symm i)
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
moveRightSymm
A right move of `y` is a relabelling of a right move of `x`.
@[refl] refl (x : PGame) : x ≡r x := ⟨Equiv.refl _, Equiv.refl _, fun _ => refl _, fun _ => refl _⟩ termination_by x
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
refl
The identity relabelling.
@[symm] symm : ∀ {x y : PGame}, x ≡r y → y ≡r x | _, _, ⟨L, R, hL, hR⟩ => mk' L R (fun i => (hL i).symm) fun j => (hR j).symm
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
symm
Flip a relabelling.
@[trans] trans : ∀ {x y z : PGame}, x ≡r y → y ≡r z → x ≡r z | _, _, _, ⟨L₁, R₁, hL₁, hR₁⟩, ⟨L₂, R₂, hL₂, hR₂⟩ => ⟨L₁.trans L₂, R₁.trans R₂, fun i => (hL₁ i).trans (hL₂ _), fun j => (hR₁ j).trans (hR₂ _)⟩
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
trans
Transitivity of relabelling.
isEmpty (x : PGame) [IsEmpty x.LeftMoves] [IsEmpty x.RightMoves] : x ≡r 0 := ⟨Equiv.equivPEmpty _, Equiv.equivOfIsEmpty _ _, isEmptyElim, isEmptyElim⟩
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
isEmpty
Any game without left or right moves is a relabelling of 0.
relabel {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) : PGame := ⟨xl', xr', x.moveLeft ∘ el, x.moveRight ∘ er⟩ @[simp]
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabel
Replace the types indexing the next moves for Left and Right by equivalent types.
relabel_moveLeft' {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) (i : xl') : moveLeft (relabel el er) i = x.moveLeft (el i) := rfl
theorem
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabel_moveLeft'
null
relabel_moveLeft {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) (i : x.LeftMoves) : moveLeft (relabel el er) (el.symm i) = x.moveLeft i := by simp @[simp]
theorem
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabel_moveLeft
null
relabel_moveRight' {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) (j : xr') : moveRight (relabel el er) j = x.moveRight (er j) := rfl
theorem
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabel_moveRight'
null
relabel_moveRight {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) (j : x.RightMoves) : moveRight (relabel el er) (er.symm j) = x.moveRight j := by simp
theorem
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabel_moveRight
null
relabelRelabelling {x : PGame} {xl' xr'} (el : xl' ≃ x.LeftMoves) (er : xr' ≃ x.RightMoves) : x ≡r relabel el er := Relabelling.mk' el er (fun i => by simp; rfl) (fun j => by simp; rfl) /-! ### Inserting an option -/
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
relabelRelabelling
The game obtained by relabelling the next moves is a relabelling of the original game.
insertLeft (x x' : PGame.{u}) : PGame := match x with | mk xl xr xL xR => mk (xl ⊕ PUnit) xr (Sum.elim xL fun _ => x') xR
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
insertLeft
The pregame constructed by inserting `x'` as a new left option into x.
insertRight (x x' : PGame.{u}) : PGame := match x with | mk xl xr xL xR => mk xl (xr ⊕ PUnit) xL (Sum.elim xR fun _ => x')
def
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
insertRight
The pregame constructed by inserting `x'` as a new right option into x.
insertRight_insertLeft {x x' x'' : PGame} : insertRight (insertLeft x x') x'' = insertLeft (insertRight x x'') x' := by cases x; cases x'; cases x'' dsimp [insertLeft, insertRight]
theorem
SetTheory
[ "Mathlib.Data.Nat.Basic", "Mathlib.Logic.Equiv.Defs", "Mathlib.Tactic.Convert", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Basic.lean
insertRight_insertLeft
Inserting on the left and right commutes.
le : LE PGame := ⟨Sym2.GameAdd.fix wf_isOption fun x y le => (∀ i, ¬le y (x.moveLeft i) (Sym2.GameAdd.snd_fst <| IsOption.moveLeft i)) ∧ ∀ j, ¬le (y.moveRight j) x (Sym2.GameAdd.fst_snd <| IsOption.moveRight j)⟩
instance
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le
The less or equal relation on pre-games. If `0 ≤ x`, then Left can win `x` as the second player. `x ≤ y` means that `0 ≤ y - x`. See `PGame.le_iff_sub_nonneg`.
LF (x y : PGame) : Prop := ¬y ≤ x @[inherit_doc] scoped infixl:50 " ⧏ " => PGame.LF @[simp]
def
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
LF
The less or fuzzy relation on pre-games. `x ⧏ y` is defined as `¬ y ≤ x`. If `0 ⧏ x`, then Left can win `x` as the first player. `x ⧏ y` means that `0 ⧏ y - x`. See `PGame.lf_iff_sub_zero_lf`.
protected not_le {x y : PGame} : ¬x ≤ y ↔ y ⧏ x := Iff.rfl @[simp]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
not_le
null
not_lf {x y : PGame} : ¬x ⧏ y ↔ y ≤ x := Classical.not_not
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
not_lf
null
_root_.LE.le.not_gf {x y : PGame} : x ≤ y → ¬y ⧏ x := not_lf.2
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
_root_.LE.le.not_gf
null
LF.not_ge {x y : PGame} : x ⧏ y → ¬y ≤ x := id
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
LF.not_ge
null
le_iff_forall_lf {x y : PGame} : x ≤ y ↔ (∀ i, x.moveLeft i ⧏ y) ∧ ∀ j, x ⧏ y.moveRight j := by unfold LE.le le simp only rw [Sym2.GameAdd.fix_eq] rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_iff_forall_lf
Definition of `x ≤ y` on pre-games, in terms of `⧏`. The ordering here is chosen so that `And.left` refer to moves by Left, and `And.right` refer to moves by Right.
@[simp] mk_le_mk {xl xr xL xR yl yr yL yR} : mk xl xr xL xR ≤ mk yl yr yL yR ↔ (∀ i, xL i ⧏ mk yl yr yL yR) ∧ ∀ j, mk xl xr xL xR ⧏ yR j := le_iff_forall_lf
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
mk_le_mk
Definition of `x ≤ y` on pre-games built using the constructor.
le_of_forall_lf {x y : PGame} (h₁ : ∀ i, x.moveLeft i ⧏ y) (h₂ : ∀ j, x ⧏ y.moveRight j) : x ≤ y := le_iff_forall_lf.2 ⟨h₁, h₂⟩
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_of_forall_lf
null
lf_iff_exists_le {x y : PGame} : x ⧏ y ↔ (∃ i, x ≤ y.moveLeft i) ∨ ∃ j, x.moveRight j ≤ y := by rw [LF, le_iff_forall_lf, not_and_or] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_iff_exists_le
Definition of `x ⧏ y` on pre-games, in terms of `≤`. The ordering here is chosen so that `or.inl` refer to moves by Left, and `or.inr` refer to moves by Right.
@[simp] mk_lf_mk {xl xr xL xR yl yr yL yR} : mk xl xr xL xR ⧏ mk yl yr yL yR ↔ (∃ i, mk xl xr xL xR ≤ yL i) ∨ ∃ j, xR j ≤ mk yl yr yL yR := lf_iff_exists_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
mk_lf_mk
Definition of `x ⧏ y` on pre-games built using the constructor.
le_or_gf (x y : PGame) : x ≤ y ∨ y ⧏ x := by rw [← PGame.not_le] apply em
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_or_gf
null
moveLeft_lf_of_le {x y : PGame} (h : x ≤ y) (i) : x.moveLeft i ⧏ y := (le_iff_forall_lf.1 h).1 i alias _root_.LE.le.moveLeft_lf := moveLeft_lf_of_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
moveLeft_lf_of_le
null
lf_moveRight_of_le {x y : PGame} (h : x ≤ y) (j) : x ⧏ y.moveRight j := (le_iff_forall_lf.1 h).2 j alias _root_.LE.le.lf_moveRight := lf_moveRight_of_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_moveRight_of_le
null
lf_of_moveRight_le {x y : PGame} {j} (h : x.moveRight j ≤ y) : x ⧏ y := lf_iff_exists_le.2 <| Or.inr ⟨j, h⟩
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_moveRight_le
null
lf_of_le_moveLeft {x y : PGame} {i} (h : x ≤ y.moveLeft i) : x ⧏ y := lf_iff_exists_le.2 <| Or.inl ⟨i, h⟩
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_le_moveLeft
null
lf_of_le_mk {xl xr xL xR y} : mk xl xr xL xR ≤ y → ∀ i, xL i ⧏ y := moveLeft_lf_of_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_le_mk
null
lf_of_mk_le {x yl yr yL yR} : x ≤ mk yl yr yL yR → ∀ j, x ⧏ yR j := lf_moveRight_of_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_mk_le
null
mk_lf_of_le {xl xr y j} (xL) {xR : xr → PGame} : xR j ≤ y → mk xl xr xL xR ⧏ y := @lf_of_moveRight_le (mk _ _ _ _) y j
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
mk_lf_of_le
null
lf_mk_of_le {x yl yr} {yL : yl → PGame} (yR) {i} : x ≤ yL i → x ⧏ mk yl yr yL yR := @lf_of_le_moveLeft x (mk _ _ _ _) i /- We prove that `x ≤ y → y ≤ z → x ≤ z` inductively, by also simultaneously proving its cyclic reorderings. This auxiliary lemma is used during said induction. -/
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_mk_of_le
null
private le_trans_aux {x y z : PGame} (h₁ : ∀ {i}, y ≤ z → z ≤ x.moveLeft i → y ≤ x.moveLeft i) (h₂ : ∀ {j}, z.moveRight j ≤ x → x ≤ y → z.moveRight j ≤ y) (hxy : x ≤ y) (hyz : y ≤ z) : x ≤ z := le_of_forall_lf (fun i => PGame.not_le.1 fun h => (h₁ hyz h).not_gf <| hxy.moveLeft_lf i) fun j => PGame.not_le.1 fun h => (h₂ h hxy).not_gf <| hyz.lf_moveRight j
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_trans_aux
null
Identical.le : ∀ {x y}, x ≡ y → x ≤ y | mk _ _ _ _, mk _ _ _ _, ⟨hL, hR⟩ => le_of_forall_lf (fun i ↦ let ⟨_, hj⟩ := hL.1 i; lf_of_le_moveLeft hj.le) (fun i ↦ let ⟨_, hj⟩ := hR.2 i; lf_of_moveRight_le hj.le)
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Identical.le
null
Identical.ge {x y} (h : x ≡ y) : y ≤ x := h.symm.le
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Identical.ge
null
lt_iff_le_and_lf {x y : PGame} : x < y ↔ x ≤ y ∧ x ⧏ y := Iff.rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lt_iff_le_and_lf
null
lt_of_le_of_lf {x y : PGame} (h₁ : x ≤ y) (h₂ : x ⧏ y) : x < y := ⟨h₁, h₂⟩
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lt_of_le_of_lf
null
lf_of_lt {x y : PGame} (h : x < y) : x ⧏ y := h.2 alias _root_.LT.lt.lf := lf_of_lt
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_lt
null
lf_irrefl (x : PGame) : ¬x ⧏ x := le_rfl.not_gf
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_irrefl
null
protected not_lt {x y : PGame} : ¬ x < y ↔ y ⧏ x ∨ y ≤ x := not_lt_iff_not_le_or_ge @[trans]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
not_lt
null
lf_of_le_of_lf {x y z : PGame} (h₁ : x ≤ y) (h₂ : y ⧏ z) : x ⧏ z := by rw [← PGame.not_le] at h₂ ⊢ exact fun h₃ => h₂ (h₃.trans h₁)
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_le_of_lf
null
@[trans] lf_of_lf_of_le {x y z : PGame} (h₁ : x ⧏ y) (h₂ : y ≤ z) : x ⧏ z := by rw [← PGame.not_le] at h₁ ⊢ exact fun h₃ => h₁ (h₂.trans h₃)
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_lf_of_le
null
@[trans] lf_of_lt_of_lf {x y z : PGame} (h₁ : x < y) (h₂ : y ⧏ z) : x ⧏ z := h₁.le.trans_lf h₂ @[trans]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_lt_of_lf
null
lf_of_lf_of_lt {x y z : PGame} (h₁ : x ⧏ y) (h₂ : y < z) : x ⧏ z := h₁.trans_le h₂.le alias _root_.LT.lt.trans_lf := lf_of_lt_of_lf alias LF.trans_lt := lf_of_lf_of_lt
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_lf_of_lt
null
moveLeft_lf {x : PGame} : ∀ i, x.moveLeft i ⧏ x := le_rfl.moveLeft_lf
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
moveLeft_lf
null
lf_moveRight {x : PGame} : ∀ j, x ⧏ x.moveRight j := le_rfl.lf_moveRight
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_moveRight
null
lf_mk {xl xr} (xL : xl → PGame) (xR : xr → PGame) (i) : xL i ⧏ mk xl xr xL xR := @moveLeft_lf (mk _ _ _ _) i
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_mk
null
mk_lf {xl xr} (xL : xl → PGame) (xR : xr → PGame) (j) : mk xl xr xL xR ⧏ xR j := @lf_moveRight (mk _ _ _ _) j
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
mk_lf
null
le_of_forall_lt {x y : PGame} (h₁ : ∀ i, x.moveLeft i < y) (h₂ : ∀ j, x < y.moveRight j) : x ≤ y := le_of_forall_lf (fun i => (h₁ i).lf) fun i => (h₂ i).lf
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_of_forall_lt
This special case of `PGame.le_of_forall_lf` is useful when dealing with surreals, where `<` is preferred over `⧏`.
le_def {x y : PGame} : x ≤ y ↔ (∀ i, (∃ i', x.moveLeft i ≤ y.moveLeft i') ∨ ∃ j, (x.moveLeft i).moveRight j ≤ y) ∧ ∀ j, (∃ i, x ≤ (y.moveRight j).moveLeft i) ∨ ∃ j', x.moveRight j' ≤ y.moveRight j := by rw [le_iff_forall_lf] conv => lhs simp only [lf_iff_exists_le]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_def
The definition of `x ≤ y` on pre-games, in terms of `≤` two moves later. Note that it's often more convenient to use `le_iff_forall_lf`, which only unfolds the definition by one step.
lf_def {x y : PGame} : x ⧏ y ↔ (∃ i, (∀ i', x.moveLeft i' ⧏ y.moveLeft i) ∧ ∀ j, x ⧏ (y.moveLeft i).moveRight j) ∨ ∃ j, (∀ i, (x.moveRight j).moveLeft i ⧏ y) ∧ ∀ j', x.moveRight j ⧏ y.moveRight j' := by rw [lf_iff_exists_le] conv => lhs simp only [le_iff_forall_lf]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_def
The definition of `x ⧏ y` on pre-games, in terms of `⧏` two moves later. Note that it's often more convenient to use `lf_iff_exists_le`, which only unfolds the definition by one step.
zero_le_lf {x : PGame} : 0 ≤ x ↔ ∀ j, 0 ⧏ x.moveRight j := by rw [le_iff_forall_lf] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
zero_le_lf
The definition of `0 ≤ x` on pre-games, in terms of `0 ⧏`.
le_zero_lf {x : PGame} : x ≤ 0 ↔ ∀ i, x.moveLeft i ⧏ 0 := by rw [le_iff_forall_lf] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_zero_lf
The definition of `x ≤ 0` on pre-games, in terms of `⧏ 0`.
zero_lf_le {x : PGame} : 0 ⧏ x ↔ ∃ i, 0 ≤ x.moveLeft i := by rw [lf_iff_exists_le] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
zero_lf_le
The definition of `0 ⧏ x` on pre-games, in terms of `0 ≤`.
lf_zero_le {x : PGame} : x ⧏ 0 ↔ ∃ j, x.moveRight j ≤ 0 := by rw [lf_iff_exists_le] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_zero_le
The definition of `x ⧏ 0` on pre-games, in terms of `≤ 0`.
zero_le {x : PGame} : 0 ≤ x ↔ ∀ j, ∃ i, 0 ≤ (x.moveRight j).moveLeft i := by rw [le_def] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
zero_le
The definition of `0 ≤ x` on pre-games, in terms of `0 ≤` two moves later.
le_zero {x : PGame} : x ≤ 0 ↔ ∀ i, ∃ j, (x.moveLeft i).moveRight j ≤ 0 := by rw [le_def] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_zero
The definition of `x ≤ 0` on pre-games, in terms of `≤ 0` two moves later.
zero_lf {x : PGame} : 0 ⧏ x ↔ ∃ i, ∀ j, 0 ⧏ (x.moveLeft i).moveRight j := by rw [lf_def] simp
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
zero_lf
The definition of `0 ⧏ x` on pre-games, in terms of `0 ⧏` two moves later.
lf_zero {x : PGame} : x ⧏ 0 ↔ ∃ j, ∀ i, (x.moveRight j).moveLeft i ⧏ 0 := by rw [lf_def] simp @[simp]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_zero
The definition of `x ⧏ 0` on pre-games, in terms of `⧏ 0` two moves later.
zero_le_of_isEmpty_rightMoves (x : PGame) [IsEmpty x.RightMoves] : 0 ≤ x := zero_le.2 isEmptyElim @[simp]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
zero_le_of_isEmpty_rightMoves
null
le_zero_of_isEmpty_leftMoves (x : PGame) [IsEmpty x.LeftMoves] : x ≤ 0 := le_zero.2 isEmptyElim
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_zero_of_isEmpty_leftMoves
null
noncomputable rightResponse {x : PGame} (h : x ≤ 0) (i : x.LeftMoves) : (x.moveLeft i).RightMoves := Classical.choose <| le_zero.1 h i
def
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
rightResponse
Given a game won by the right player when they play second, provide a response to any move by left.
rightResponse_spec {x : PGame} (h : x ≤ 0) (i : x.LeftMoves) : (x.moveLeft i).moveRight (rightResponse h i) ≤ 0 := Classical.choose_spec <| le_zero.1 h i
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
rightResponse_spec
Show that the response for right provided by `rightResponse` preserves the right-player-wins condition.
noncomputable leftResponse {x : PGame} (h : 0 ≤ x) (j : x.RightMoves) : (x.moveRight j).LeftMoves := Classical.choose <| zero_le.1 h j
def
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
leftResponse
Given a game won by the left player when they play second, provide a response to any move by right.
leftResponse_spec {x : PGame} (h : 0 ≤ x) (j : x.RightMoves) : 0 ≤ (x.moveRight j).moveLeft (leftResponse h j) := Classical.choose_spec <| zero_le.1 h j
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
leftResponse_spec
Show that the response for left provided by `leftResponse` preserves the left-player-wins condition.
bddAbove_range_of_small {ι : Type*} [Small.{u} ι] (f : ι → PGame.{u}) : BddAbove (Set.range f) := by let x : PGame.{u} := ⟨Σ i, (f <| (equivShrink.{u} ι).symm i).LeftMoves, PEmpty, fun x ↦ moveLeft _ x.2, PEmpty.elim⟩ refine ⟨x, Set.forall_mem_range.2 fun i ↦ ?_⟩ rw [← (equivShrink ι).symm_apply_apply i, le_iff_forall_lf] simpa [x] using fun j ↦ @moveLeft_lf x ⟨equivShrink ι i, j⟩
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
bddAbove_range_of_small
A small family of pre-games is bounded above.
bddAbove_of_small (s : Set PGame.{u}) [Small.{u} s] : BddAbove s := by simpa using bddAbove_range_of_small (Subtype.val : s → PGame.{u})
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
bddAbove_of_small
A small set of pre-games is bounded above.
bddBelow_range_of_small {ι : Type*} [Small.{u} ι] (f : ι → PGame.{u}) : BddBelow (Set.range f) := by let x : PGame.{u} := ⟨PEmpty, Σ i, (f <| (equivShrink.{u} ι).symm i).RightMoves, PEmpty.elim, fun x ↦ moveRight _ x.2⟩ refine ⟨x, Set.forall_mem_range.2 fun i ↦ ?_⟩ rw [← (equivShrink ι).symm_apply_apply i, le_iff_forall_lf] simpa [x] using fun j ↦ @lf_moveRight x ⟨equivShrink ι i, j⟩
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
bddBelow_range_of_small
A small family of pre-games is bounded below.
bddBelow_of_small (s : Set PGame.{u}) [Small.{u} s] : BddBelow s := by simpa using bddBelow_range_of_small (Subtype.val : s → PGame.{u})
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
bddBelow_of_small
A small set of pre-games is bounded below.
Equiv (x y : PGame) : Prop := x ≤ y ∧ y ≤ x
def
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Equiv
The equivalence relation on pre-games. Two pre-games `x`, `y` are equivalent if `x ≤ y` and `y ≤ x`. If `x ≈ 0`, then the second player can always win `x`.
setoid : Setoid PGame := ⟨Equiv, refl, symm, Trans.trans⟩
instance
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
setoid
null
equiv_def {x y : PGame} : x ≈ y ↔ x ≤ y ∧ y ≤ x := Iff.rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
equiv_def
null
Equiv.le {x y : PGame} (h : x ≈ y) : x ≤ y := h.1
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Equiv.le
null
Equiv.ge {x y : PGame} (h : x ≈ y) : y ≤ x := h.2
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Equiv.ge
null
equiv_rfl {x : PGame} : x ≈ x := refl x
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
equiv_rfl
null
equiv_refl (x : PGame) : x ≈ x := refl x @[symm]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
equiv_refl
null
protected Equiv.symm {x y : PGame} : (x ≈ y) → (y ≈ x) := symm @[trans]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Equiv.symm
null
protected Equiv.trans {x y z : PGame} : (x ≈ y) → (y ≈ z) → (x ≈ z) := _root_.trans
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Equiv.trans
null
protected equiv_comm {x y : PGame} : (x ≈ y) ↔ (y ≈ x) := comm
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
equiv_comm
null
equiv_of_eq {x y : PGame} (h : x = y) : x ≈ y := by subst h; rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
equiv_of_eq
null
Identical.equiv {x y} (h : x ≡ y) : x ≈ y := ⟨h.le, h.ge⟩ @[trans]
lemma
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
Identical.equiv
null
le_of_le_of_equiv {x y z : PGame} (h₁ : x ≤ y) (h₂ : y ≈ z) : x ≤ z := h₁.trans h₂.1
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_of_le_of_equiv
null
@[trans] le_of_equiv_of_le {x y z : PGame} (h₁ : x ≈ y) : y ≤ z → x ≤ z := h₁.1.trans
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_of_equiv_of_le
null
LF.not_equiv {x y : PGame} (h : x ⧏ y) : ¬(x ≈ y) := fun h' => h.not_ge h'.2
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
LF.not_equiv
null
LF.not_equiv' {x y : PGame} (h : x ⧏ y) : ¬(y ≈ x) := fun h' => h.not_ge h'.1
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
LF.not_equiv'
null
LF.not_gt {x y : PGame} (h : x ⧏ y) : ¬y < x := fun h' => h.not_ge h'.le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
LF.not_gt
null
le_congr_imp {x₁ y₁ x₂ y₂ : PGame} (hx : x₁ ≈ x₂) (hy : y₁ ≈ y₂) (h : x₁ ≤ y₁) : x₂ ≤ y₂ := hx.2.trans (h.trans hy.1)
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_congr_imp
null
le_congr {x₁ y₁ x₂ y₂ : PGame} (hx : x₁ ≈ x₂) (hy : y₁ ≈ y₂) : x₁ ≤ y₁ ↔ x₂ ≤ y₂ := ⟨le_congr_imp hx hy, le_congr_imp (Equiv.symm hx) (Equiv.symm hy)⟩
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_congr
null
le_congr_left {x₁ x₂ y : PGame} (hx : x₁ ≈ x₂) : x₁ ≤ y ↔ x₂ ≤ y := le_congr hx equiv_rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_congr_left
null
le_congr_right {x y₁ y₂ : PGame} (hy : y₁ ≈ y₂) : x ≤ y₁ ↔ x ≤ y₂ := le_congr equiv_rfl hy
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
le_congr_right
null
lf_congr {x₁ y₁ x₂ y₂ : PGame} (hx : x₁ ≈ x₂) (hy : y₁ ≈ y₂) : x₁ ⧏ y₁ ↔ x₂ ⧏ y₂ := PGame.not_le.symm.trans <| (not_congr (le_congr hy hx)).trans PGame.not_le
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_congr
null
lf_congr_imp {x₁ y₁ x₂ y₂ : PGame} (hx : x₁ ≈ x₂) (hy : y₁ ≈ y₂) : x₁ ⧏ y₁ → x₂ ⧏ y₂ := (lf_congr hx hy).1
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_congr_imp
null
lf_congr_left {x₁ x₂ y : PGame} (hx : x₁ ≈ x₂) : x₁ ⧏ y ↔ x₂ ⧏ y := lf_congr hx equiv_rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_congr_left
null
lf_congr_right {x y₁ y₂ : PGame} (hy : y₁ ≈ y₂) : x ⧏ y₁ ↔ x ⧏ y₂ := lf_congr equiv_rfl hy @[trans]
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_congr_right
null
lf_of_lf_of_equiv {x y z : PGame} (h₁ : x ⧏ y) (h₂ : y ≈ z) : x ⧏ z := lf_congr_imp equiv_rfl h₂ h₁
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_lf_of_equiv
null
@[trans] lf_of_equiv_of_lf {x y z : PGame} (h₁ : x ≈ y) : y ⧏ z → x ⧏ z := lf_congr_imp (Equiv.symm h₁) equiv_rfl
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lf_of_equiv_of_lf
null
@[trans] lt_of_lt_of_equiv {x y z : PGame} (h₁ : x < y) (h₂ : y ≈ z) : x < z := h₁.trans_le h₂.1
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lt_of_lt_of_equiv
null
@[trans] lt_of_equiv_of_lt {x y z : PGame} (h₁ : x ≈ y) : y < z → x < z := h₁.1.trans_lt
theorem
SetTheory
[ "Mathlib.Logic.Small.Defs", "Mathlib.Order.GameAdd", "Mathlib.SetTheory.PGame.Basic", "Mathlib.Tactic.Linter.DeprecatedModule" ]
Mathlib/SetTheory/PGame/Order.lean
lt_of_equiv_of_lt
null