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|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2219f687e0461c9c8f5bfed0e6b3b75ef878fede
|
63e41587daefcf8180d9ee0a356e14531008e696
|
/evalfr.sci
|
ff50b2bb872ebb77fa7842dd2a5a25303a1d28ea
|
[] |
no_license
|
rutup1595/gui-codes
|
10f7415b3a0cb456043e19e9273d78c4860fcaae
|
880b91beac114d16b1c854b27a770903c9ced6fe
|
refs/heads/master
| 2020-12-05T08:39:00.817311
| 2019-08-16T05:00:40
| 2019-08-16T05:00:40
| 67,854,154
| 0
| 2
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,240
|
sci
|
evalfr.sci
|
// Author :Rutuja Moharil
//evalfr calculates frequency response at complex number f
//the function works for both SISO and MIMO model .
function[fr]=evalfr(sys,f)
z=poly(0,'z'); //define z and s as polynomials
s=poly(0,'s');
if (imag(f)==[]) then //check whether desired point is a complex number
fr=[];
else
select typeof(sys)
case "state-space" then // check if the system is state space model
sys=ss2tf(sys) // convert state space to continuous time model
end;
if (ndims(sys)==3) then // check the size of matrix : (array of SISO of 3D matrix)
t= cell(size(sys,'r'),size(sys,'c'),size(sys,3)) // creating cell array of empty matrices
for i=1:size(sys,'r')
for j=1:size(sys,'c')
for k=1:size(sys,3)
t(i,j,k).entries=horner(sys(i,j,k),f) //evaluate the polynomial at f
fr(i,j,k)=t(i,j,k).entries //extracting the sub cell values and display as matrix
end
end
end
else //condition for SISO and MIMO systems
t=horner(sys,f) //evaluate the polynomial at f
fr=t;
end
end
endfunction
|
6858691af1391b9b0623e7df8834938a0ff00bab
|
c87a44be475d3008f7d0fcb8dd2eac3b2fa78e94
|
/Examples/Chapter_6/Example6_8.sce
|
38f4b41939cd5e8b3f17cccdf672b9af71cc8e0c
|
[] |
no_license
|
Echeban/icmd3e
|
6c766ffafab0137a64de46448879d8a9eed2903c
|
6ca0273e322fa390fcabc66669f3f56c9af5a563
|
refs/heads/master
| 2020-03-27T09:08:47.798549
| 2018-08-27T15:45:44
| 2018-08-27T15:45:44
| 146,316,991
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 712
|
sce
|
Example6_8.sce
|
// Example 6.8: [0_7/45/-45/90]_r
clc; mode(0);
P = 1000;//Newton
L = 2000;// mm
delta = L/300;
// E-glass/polyester
trQ = 57160; //MPa Table 1.2
G12 = 3300; // Table 1.2
Gs = 7597; // G* Table 1.2
tk = 0.125; // one ply
t = 10*tk // laminate thickness
// carpet plot 80/10/10
x = 20; // %pm45
Exs = 0.53; // dimensionless, from carpet plot
Ex = Exs * trQ // value with units
Gxy = Gs * x/100 + G12 // value with units
//calculate with several values of r
r = [1,2,3,4] // try until satisfied
t = r*10*tk
b = 20*t
h = 2*b
I = t .* (h .^ 3 ./ 6 + b .* h. ^2 ./ 2)
delta_b = (P .* L .^3) ./ (3 .* Ex .* I)
Aw = 2 .* h .* t
delta_s = (P .* L) ./ (Gxy .* Aw)
detta_t = delta_b + delta_s
|
a204e1642271b1e82e526ce1223633ec7f2ccf2d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/611/CH9/EX9.22/Chap9_Ex22_R1.sce
|
5868899fed0d1075f2f14f7dbbfa8769f0869736
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,082
|
sce
|
Chap9_Ex22_R1.sce
|
// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India.
//Chapter-9,Example 22,Page 349
//Title: Fugacity of liquid n-octane
//================================================================================================================
clear
clc
//INPUT
T=427.85;//temperature of n-octane vapour in K
Psat=0.215;//saturation pressure of n-octane vapour at T in MPa
P=1;//pressure at which the fugacity of liquid n-octane is to be determined in MPa
f_sat=0.2368;//fugacity of n-octane vapour at T and Psat taken from Example(9.5) in MPa
vl=0.2003*10^-3;//molar volume of n-octane liquid at T and Psat taken from Example(3.16) in m^3/mol
R=8.314;//universal gas constant in J/molK
//CALCULATION
f_l=(0.2368*exp((vl*(P-Psat)*10^6)/(R*T)));//calculation of fugacity of n-octane liquid using Eq.(9.150) in MPa
//OUTPUT
mprintf("\n The fugacity of liquid n-octane at 427.85K and 1MPa = %0.4f MPa\n",f_l);
//===============================================END OF PROGRAM===================================================
|
88cd2532213295188148487f23cf06cd800ab032
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3821/CH10/EX10.7/Example10_7.sce
|
787aea38861bb38b3ad7c4cc7309bf6871cbe6f9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 759
|
sce
|
Example10_7.sce
|
/////////Chapter 10 Properties Of Steam
////Example 10.7 Page No:188
///Find Volume of wet steam
///#Input data
clc;
clear;
P=15; //Absolute pressure in bar
//From steam table (pressure basis at 15 bar)
ts=198.3+273; //In degree celsius
vg=0.1317; //In m^3/Kg
vf=0.001154; //In m^3/Kg
x=0.8;
Tsup=300+273; //Degree celsius
//Calculation
v=(1-x)*vf+x*vg; //Volume of wet steam in m**3/Kg
vg=0.1317; //Dry and saturated steam in m**3/Kg
vsup=vg*(Tsup/ts); //Volume of superheated steam m**3/Kg
///Output
printf('Volume of wet steam= %f m^3/Kg \n ',v);
printf('Dry and Saturated Steam= %f m^3/Kg \n ',vg);
printf('volume of superheated steam= %f m^3/kg \n ',vsup);
|
e690032afe001899142054df80c614a039e557bb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2096/CH2/EX2.12/ex_2_12.sce
|
3a2d564c60cad32c96356c793bf3739726303413
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 229
|
sce
|
ex_2_12.sce
|
//Example 2.12 // calculate the unknown resistance
clc;
clear;
close;
//given data :
R1=20; // in kilo-ohm
R2=30; // in kilo-ohm
R3=80; // in kilo-ohm
Rx=(R2*R3)/R1;
disp(Rx,"the unknown resistance,Rx(killo-ohm) = ")
|
959906738c6e312afa4069a62bdca58d299ab1bd
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1244/CH2/EX2.6/Example26.sce
|
2d1a5e191aa168292ddbd69f8ee1fd26d4852abe
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,150
|
sce
|
Example26.sce
|
// Display mode
mode(0);
// Display warning for floating point exception
ieee(1);
clc;
disp("Principles of Heat Transfer, 7th Ed. Frank Kreith et. al Chapter - 2 Example # 2.6 ")
//diameter of fin in m
d = 0.0025;
//Perimeter in m
P = %pi*d;
//Area in m2
A = ((%pi*d)*d)/4;
//Surface temperature in degree C
Ts = 95;
//Ambient temperature in degree c
Tinfinity = 25;
//Heat transfer coefficient in W/m2K
hc = 10;
//From table 12, value of thermal conductivity in W/mK
k = 396;
disp("Case of an infinitely long fin")
disp("Heat loss for the “infintely long” fin in W is")
//Heat loss for the “infintely long” fin in W
qfin = ((((hc*P)*k)*A)^0.5)*(Ts-Tinfinity)
disp("Case 2: Fin length of 2.5cm")
//Length in cm
L = 2.5/100;
//Parameter m
m = ((hc*P)/(k*A))^0.5;
disp("Heat loss in this case in W is")
//Heat loss in this case in W
qfin = qfin*((sinh(m*L)+(hc/(m*k))*cosh(m*L))/(cosh(m*L)+(hc/(m*k))*sinh(m*L)))
disp("For the two solutions to be within 5%")
//((sinh(m*L)+(hc/(m*k))*cosh(m*L))/(cosh(m*L)+(hc/(m*k))*sinh(m*L))) must
//be less than 0.95
disp("L must be greater than 28.3cm")
|
92b50dc3848e7f1c1d07a488b7d6c1a422e495b0
|
743962f1d0e2d5a341cf583d6c7888e219f4ea1f
|
/RBF/RBF_Interpolation_Scilab/RBF_one_time_evaluation.sce
|
0024c23754d0f81a5552d89e8526004ef726f381
|
[] |
no_license
|
addNaNs/NA_seminarski
|
7a17cf8ff2fc2aedaaa5658ce13c6ce4f4a5f4fa
|
28f667703f599fc0e041398312a884efd7cd1e75
|
refs/heads/master
| 2020-12-22T17:48:18.517965
| 2020-01-29T01:16:43
| 2020-01-29T01:16:43
| 236,879,155
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 129
|
sce
|
RBF_one_time_evaluation.sce
|
function Est = RBF_one_time_evaluation(X, Y, A)
[W, r0] = RBF_weights(X,Y);
Est = RBF_evaluate(A, X, W, r0);
endfunction
|
b873a0614b618383ac87758b59ed7797b1c9f548
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1955/CH2/EX2.2/example2.sce
|
8fc5f2571773f0b0eda402daaa0e432524d6745b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 440
|
sce
|
example2.sce
|
clc
clear
//input data
W=980//The weight of the object being dropped by parachute in N
C=5//The maximum terminal velocity of dropping in m/s
d=1.22//The density of the air in kg/m^3
Cd=1.3//The drag coefficient of the parachute
//calculations
A=W/(Cd*d*((C^2)/2))//The area of cross section in m^2
D=((A*4)/(3.14))^(1/2)//Diameter of the parachute in m
//output
printf('The required diameter of the parachute is %3.2f m',D)
|
2eb621b33cb5b07f016fcbcf546a3c4552eb8f02
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/14/CH10/EX10.2/example_10_2.sce
|
9caadbe1e736ceac3c07c2a0cdb5ff1241fee741
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 914
|
sce
|
example_10_2.sce
|
//Chapter 10
//Example 10.2
//Page 256
//loadedfault
clear;clc;
//Given
Pgm = 30e6;
Vgm = 13.2e3;
Xgm = 0.20;
Xl = 0.10;
Pm = 20e6;pfm = 0.8;Vt_m = 12.8e3;
Pbase = Pgm;
Vbase = Vgm;
Vf = Vt_m / Vbase;
Ibase = Pbase / (sqrt(3) * Vbase);
I_L = (Pm / (pfm * sqrt(3) * Vt_m)) * (cos(36.9 * %pi/180) + %i * sin(36.9 * %pi / 180)) / Ibase;
disp(I_L,'Line Current in per unit is')
Vt_g = Vf + (%i * Xl) * I_L;
E11_g = Vt_g + (%i * Xgm) * I_L;
I11_g = E11_g / (%i * (Xgm + Xl));
I11_gA = Ibase * I11_g;
disp(I11_g,'Fault current in the generator side in per unit')
disp(I11_gA,'Fault current in the generator side in A')
E11_m = Vf - (%i * Xgm) * I_L;
I11_m = E11_m / (%i * (Xgm));
I11_mA = Ibase * I11_m;
disp(I11_m,'Fault current in the motor side in per unit')
disp(I11_mA,'Fault current in the motor side in A')
If = I11_g + I11_m;
disp(If,'Toatl Fault current in per unit')
disp(If * Ibase,'Total Fault current in A')
|
63671b5e698c95a05e0935a98bcd3427e8c1025c
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/104/CH9/EX9.7/9_7.sce
|
33ebd383f778b20ea298c66db39c92c43536036b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 400
|
sce
|
9_7.sce
|
//stability of non minimum phase loop transfer_function
s=%s;
sys=syslin('c',1/(s+2)*(s^2+4))
nyquist(sys)
show_margins(sys,'nyquist')
Z=0//no of zeroes of 1+G(s)H(s) in RHP(for sys to be stable)
P=0//no of poles in RHP
Pw=2//no of poles on jw axis including origin
theta=(Z-P-0.5*Pw)*180
disp(theta,"for stability theta=")
printf("theta from nyquist_plot = 135 \n hence system is unstabe")
|
f51dd499dea4be5ea02d6e39ae1e5028e7868b61
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1847/CH7/EX7.10/Ch07Ex10.sce
|
bf3247dcd3adf5ca6d857bbd1d74103253cf45d7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 876
|
sce
|
Ch07Ex10.sce
|
// Scilab Code Ex7.10:: Page-7.14 (2009)
clc; clear;
n1 = 1.480; // Refractive index of core material
n2 = 1.47; // Refractive index of cladding material
lambda = 850e-006; // Wavelength of light used, m
NA = sqrt(n1^2-n2^2); // Numerical aperture of the step index fibre
theta0 = asind(NA); // Maximum acceptance angle for the fibre, degrees
M_N = 1; // Number of modes in step index cable
// As number of modes, M_N = 1/2*V^2, solving for V
V = sqrt(2*M_N); // V-number for the fibre
// As V = 2*%pi*a/lambda*NA, solving for a
a = V*lambda/(2*%pi*NA); // Radius of core for single mode operation in step index fibre, m
printf("\nThe radius of core for single mode operation in step index fibre = %3.1e", a);
// Result
// The radius of core for single mode operation in step index fibre = 1.1e-03
// The ansswer is quoted wrong in the textbook
|
62413387580f91ee701b2c687decdddb349d5c88
|
089894a36ef33cb3d0f697541716c9b6cd8dcc43
|
/NLP_Project/test/tweet/bow/bow.19_2.tst
|
9792cc237f290013b631d62832fde5848bf6e5b7
|
[] |
no_license
|
mandar15/NLP_Project
|
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
|
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
|
refs/heads/master
| 2020-05-20T13:36:05.842840
| 2013-07-31T06:53:59
| 2013-07-31T06:53:59
| 6,534,406
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 24,369
|
tst
|
bow.19_2.tst
|
19 14:0.5 43:0.2 46:1.0 68:0.058823529411764705 107:1.0 139:0.5 313:0.3333333333333333 344:0.5 359:0.3333333333333333 419:0.4 517:0.3333333333333333 521:0.5 982:1.0 1261:0.25 3158:1.0 4131:1.0 4896:1.0 5913:1.0
19 35:0.25 43:0.4 83:0.14285714285714285 90:0.02666666666666667 206:0.125 286:0.125 298:1.0 357:0.125 419:0.2 1261:0.25 1615:0.5 1683:1.0 4367:1.0 4920:1.0 5406:1.0
19 28:0.06666666666666667 30:0.07692307692307693 33:1.0 39:0.5 43:0.2 46:2.0 68:0.058823529411764705 90:0.05333333333333334 139:0.5 156:1.0 230:0.5 233:0.3333333333333333 286:0.125 357:0.125 369:0.14285714285714285 479:1.0 493:1.0 1824:1.0 2356:1.0 4516:1.0 4823:0.14285714285714285 5093:1.0 5178:1.0 5521:1.0 5920:1.0
19 30:0.07692307692307693 35:0.25 168:0.25 286:0.125 415:1.0 876:0.5 1605:1.0 2768:0.5 3968:1.0 4099:1.0 4352:1.0 4823:0.14285714285714285 5034:0.3333333333333333 5067:0.3333333333333333
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|
4d53451a84f0ee9c93ec29b02dce4a55cc56552d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1640/CH3/EX3.2/3_2.sce
|
22177faf41391d44ecdd1f589d6d1e9bfed3b922
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 378
|
sce
|
3_2.sce
|
clc
//initialisation of variables
Ww= 261 //lb/min
a= 1 //in^2
h= 4 //ft
y= 5 //ft
W1= 10.65 //lb
l= 1 //ft
Q= 261 //lb/min
w= 62.4 //lb/ft^3
g= 32.2 //ft/sec^2
//CALCULATIONS
v= Q*144/(w*60)
F= W1*l/y
v= F*g*60/Q
vth= sqrt(2*g*h)
Cv= v/vth
Q1= Ww/w
Qth= vth*60/144
Cd= Q1/Qth
Cc= Cd/Cv
//RESULTS
printf ('Cd = %.3f ',Cd)
printf ('\n Cc = %.3f ',Cc)
|
e9e4296f261c72cf45bb7a46117cd61adbdcaf33
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3492/CH4/EX4.8/Ex4_8.sce
|
a31f31f63befed5078ad84c9835802c2e1ee1372
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 503
|
sce
|
Ex4_8.sce
|
clc
//Chapter4
//Ex_8
//Given
e=1.6*10^-19 // in coulombs
h=6.626*10^-34 //in Js
me=9.1*10^-31 //in Kg
d=10.5 // in g/cm
Mat=107.9 //g/mol
NA=6.023*10^23 // mol^-1
E_ctr=5 //in ev
E_ctr=E_ctr*e // in Joules
S_band=2*(16*%pi*sqrt(2)/3)*(me/h^2)^(3/2)*(E_ctr)^(3/2)// in states m^-3
//convesion of units
S_band=S_band*10^-6 //in states cm^-3
disp(S_band,"No. of states in the band in states cm^-3 is")
n_Ag=d*NA/Mat
disp(n_Ag,"No.of atoms per unit volume in silver in atoms per cm3 is")
|
1ae45aad28d1c9e2795f9c7e386745972705522f
|
36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd
|
/Bounce CT Dodge Park.sce
|
9d463432c1ec74f92228320d19f0fcba632999a5
|
[] |
no_license
|
Ahmad6543/Scenarios
|
cef76bf19d46e86249a6099c01928e4e33db5f20
|
6a4563d241e61a62020f76796762df5ae8817cc8
|
refs/heads/master
| 2023-03-18T23:30:49.653812
| 2020-09-23T06:26:05
| 2020-09-23T06:26:05
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 126,369
|
sce
|
Bounce CT Dodge Park.sce
|
Name=Bounce CT Dodge Park
PlayerCharacters=Bouncepark dodge man
BotCharacters=Bounce Park Pigeons.rot
IsChallenge=true
Timelimit=60.0
PlayerProfile=Bouncepark dodge man
AddedBots=Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot
PlayerMaxLives=0
BotMaxLives=0;0;0;0;0;0;0;0
PlayerTeam=2
BotTeams=1;1;1;1;1;1;1;1
MapName=Bounce_Park.map
MapScale=8.0
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=false
InvincibleBots=false
Timescale=1.0
BlockHealthbars=true
TimeRefilledByKill=0.0
ScoreToWin=1.0
ScorePerDamage=3.141593
ScorePerKill=0.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=
WeaponHeroTag=Track Master 100
DifficultyTag=4
AuthorsTag=Tammas
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=false
BlockFCT=false
Description=Switch between multiple bouncing targets at varying distances, jump heights, speeds, and altitudes. This scenario uses Movement based scoring, with a strafe time of 1.3 seconds.
GameVersion=2.0.2.0
ScorePerDistance=0.006283
MBSEnable=true
MBSTime1=0.1
MBSTime2=1.3
MBSTime3=1.3
MBSTime1Mult=15.0
MBSTime2Mult=20.0
MBSTime3Mult=20.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
LockFOVRange=false
LockedFOVMin=60.0
LockedFOVMax=120.0
LockedFOVScale=Clamped Horizontal
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=Pigeon LF
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon LF
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon LM
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon LM
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon LS
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon LS
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon HF
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon HF
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon HM
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon HM
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon HS
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon HS
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon MF
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon MF
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon MM
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon MM
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Profile]
Name=Pigeon MS
DodgeProfileNames=Dodge Park Pigeon
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=60.0
DodgeProfileMinChangeTime=60.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=Pigeon MS
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=0.000 Y=0.000 Z=0.000
LaserAlpha=1.0
[Bot Rotation Profile]
Name=Bounce Park Pigeons
ProfileNames=Pigeon LF;Pigeon LM;Pigeon LS;Pigeon HF;Pigeon HM;Pigeon HS;Pigeon MF;Pigeon MM;Pigeon MS
ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
Randomized=true
[Character Profile]
Name=Bouncepark dodge man
MaxHealth=100.0
WeaponProfileNames=pistol;;;;;;;
MinRespawnDelay=0.1
MaxRespawnDelay=0.1
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=8.0
MovementType=Base
MaxSpeed=1500.0
MaxCrouchSpeed=500.0
Acceleration=10000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=400.0
MainBBRadius=55.0
MainBBHasHead=true
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=-350.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon LF
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=3000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=5500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon LM
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=2000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=4500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon LS
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=1000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=3000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=3500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon HF
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=3000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=5000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=7500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon HM
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=2000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=5000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=6500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon HS
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=1000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=5000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=5500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon MF
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=3000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=4000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=6500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon MM
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=2000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=4000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=5500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Character Profile]
Name=Pigeon MS
MaxHealth=35.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=1.0
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=1000.0
MaxCrouchSpeed=500.0
Acceleration=8000.0
AirAcceleration=16000.0
Friction=8.0
BrakingFrictionFactor=2.0
JumpVelocity=4000.0
Gravity=5.0
AirControl=0.33
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=0.000 Y=0.000 Z=0.000
EnemyHeadColor=X=0.000 Y=0.000 Z=0.000
TeamBodyColor=X=0.000 Y=0.000 Z=0.000
TeamHeadColor=X=0.000 Y=0.000 Z=0.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=true
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=true
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.1
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.25
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=4500.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=Dodge Park Pigeon
MaxTargetDistance=7000.0
MinTargetDistance=4000.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=2.0
MaxLRTimeChange=8.0
MinFBTimeChange=1.0
MaxFBTimeChange=3.0
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.001
MaxJumpTime=0.001
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.0
BlockedMovementReactionMin=0.0
BlockedMovementReactionMax=0.0
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Weapon Profile]
Name=pistol
Type=Hitscan
ShotsPerClick=1
DamagePerShot=35.0
KnockbackFactor=0.1
TimeBetweenShots=0.25
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=5
AmmoPerShot=1
ReloadTimeFromEmpty=1.5
ReloadTimeFromPartial=1.5
DamageFalloffStartDistance=5000.0
DamageFalloffStopDistance=5000.0
DamageAtMaxRange=35.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.5
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.1
RecoilNegatable=true
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=3
CancelReloadOnKill=true
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=true
TimeToRecoilPeak=0.025
TimeToRecoilReset=0.29
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=0.5
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=true
TriggerBotDelay=0.01
TriggerBotFOV=0.1
StickyLock=false
HeadLock=true
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Map Data]
reflex map version 8
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|
4849c17f988d562aed25407d9619f2d00e855181
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1226/CH3/EX3.25/EX3_25.sce
|
7f4430301bb7a12cb7409dcf51c46aa765fc6f2e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,826
|
sce
|
EX3_25.sce
|
clc;funcprot(0);//EXAMPLE 3.25
// Initialisation of Variables
D=0.25;.................//Engine bore in m
L=0.3;.............//Engine stroke in m
p1=1;................//Initial pressure in bar
N=3;...............//No of cycles per second
p3=60;................//Maximum pressure in bar
t1=303;..............//Initial temperature in K
co=4;................//Cut off percentage
r=9;..................//Compression ratio
R=287;.................//gas constant in J/kg
cv=0.71;...............//Specific heat at constant volume in kJ/kgK
cp=1.0;.................//Specific heat at constant pressure in kJ/kgK
ga=1.4;...............//Ratio of specific heats
//Calculations
p4=p3;
Vs=(%pi/4)*D*D*L;.............//Stroke volume in m^3
Vc=Vs/(r-1);..................//Clearance volume in m^3
rho=((r-1)*(co/100))+1;................//Cut off ratio
v1=Vc+Vs;.................//Volume after isochoric compression in m^3
p2=p1*(r^ga);................//Pressure after adiabatic compression in bar
t2=t1*(r^(ga-1));..............//Temperature after adiabatic expansion in K
t3=(p3*t2)/p2;..............//Temperature after isochoric compression in K
t4=t3*rho;.....................//Temperature after isobaric expansion in K
t5=t4*((rho/r)^(ga-1));.........//Temperature after adiabatic expansion in K
p5=p4*(rho/r)^ga;...............//Pressure after adiabatic expansion in bar
Qs=(cv*(t3-t2)+cp*(t4-t3));.....//Heat supplied in kJ/kg
Qr=cv*(t5-t1);...................//Heat rejected in kJ/kg
etast=1-(Qr/Qs);.................//Air standard efficiency
disp(etast*100,"Air standard efficiency in %:")
m=(p1*v1*10^5)/(R*t1);...............//Mass of air in cycle
W=m*(Qs-Qr);....................//Work done per cycle in kJ
P=W*N;............................//Power developed in kW
disp(P,"Power developed in kW")
|
4aab33414511a9bd0a9e8861df6590f28f11c347
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1826/CH12/EX12.9/ex12_9.sce
|
468100de3c149578416fcf45407a161aa45e8bc8
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 308
|
sce
|
ex12_9.sce
|
// Example 12.9, page no-355
clear
clc
alfe=20*10^-6//per K
t1=293//K
sig=172///MPa
E=100 //GPa
delT=(sig*10^6)/(E*alfe*10^9)
printf("\nTf-Ti=%.0f",delT)
printf("\n\nthe maximum temperature at which the rod may be heated without\nexceeding a compresssive stress of %.0f MPa is %.0f K",sig,delT+t1)
|
034b0634237c6b0c56eb6119380feafd3f0bb565
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/98/CH22/EX22.5/example22_5.sce
|
4bad512fd593c12312e0b2ba1fa2464b4428aa7b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 453
|
sce
|
example22_5.sce
|
//Chapter 22
//Example 22_5
//Page 538
clear;clc;
v1=220;
v2=11000;
v=220;
i1=600;
i2=5;
lc=sqrt(3)*i2;
pap=sqrt(3)*v*i1;
i=pap/sqrt(3)/v2;
ratio=i/lc;
printf("Line current of delta connected CTs on %d V side = %.2f A \n\n", v1, lc);
printf("Phase current of star connected CTs on %d V side = %.2f A \n\n", v2, lc);
printf("The line current on the %d V side = %.2f A \n\n",v2, i);
printf("Turn ratio of CTs on %d V side = %.3f:1 \n\n", v2, ratio);
|
842814266de8c2682db134b53f06200c3d5695e4
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/source/2.2/macros/percent/%pfr.sci
|
999c034d1157d627d97af9b0c5cce59a5c0403b1
|
[
"MIT",
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-public-domain"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 269
|
sci
|
%pfr.sci
|
function f=%pfr(m,f)
// %pfr(m,f) retourne la concatenation d'une matrice de polynomes m et
//et d'une matrice de fractions rationnelles f
//Cette macro correspond a l'operation [m;f]
//!
[n1,d1]=f(2:3),
[p,q]=size(m),
f=tlist('r',[m;n1],[ones(p,q);d1],f(4)),
//end
|
5178fea71c2e6578e7d9efff9d05b76c70f50aa9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2330/CH3/EX3.10/ex3_10.sce
|
8235f30cd545b86bfdd6d65ccdd5db559a1991ce
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 303
|
sce
|
ex3_10.sce
|
// Exa 3.10
format('v',7)
clc;
clear;
close;
// given data
R_Z= 7;// in Ω
I_Z1=12.2;// in mA
I_Z2=60.2;// in mA
deltaV_Z=(I_Z2-I_Z1)*R_Z;// in mV
deltaV_Z= deltaV_Z*10^-3;// in V
Vz= 12;// in V
// The output voltage,
Vout= Vz+deltaV_Z;// in V
disp(Vout,"The output voltage in V is : ");
|
d510778faa5bfef6a0a3d6eba43b9daee72e69e0
|
36e294af022143c4ad0adaf1a40183c8114cb39a
|
/Scripts/Calculate_spectrum_occupancy.sce
|
b49a6d8e81a7c1eafe2e8f90c710b9f676123425
|
[] |
no_license
|
pflynn/Spectrum_analysis
|
d6388a46f686912a4d4a543f18b2a49063374506
|
eb31f3349fdf4f16227b25782d40937b126b297e
|
refs/heads/master
| 2016-09-05T17:10:44.896865
| 2011-06-27T15:01:20
| 2011-06-27T15:01:20
| 1,960,672
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 857
|
sce
|
Calculate_spectrum_occupancy.sce
|
// Calculates and saves the percentage of spectrum occupied over frequency and time!
printf('Calculating percentage of spectrum occupied..\n')
// This is the percentage of values in the matrix that exceed the noise floor
// e.g. the percentage of spectrum occupied over time and frequency
spectrum_occupancy = string(mean(B/(end_sample - (start_sample-1))*100));
if (Analysis_Period == "Week")
write_csv(spectrum_occupancy,'C:\Documents and Settings\pflynn\Desktop\Spectrum Occupancy Files'+ '/SO '+ band_name +'.csv');
printf('\n Spectrum Occupancy = '+ spectrum_occupancy +' Percent\n')
else
write_csv(spectrum_occupancy,'C:\Documents and Settings\pflynn\Desktop\Spectrum Days\Spectrum occupancies'+ '/SO '+ band_name + Analysis_Period +'.csv');
printf('\n Spectrum Occupancy = '+ spectrum_occupancy +' Percent\n')
end
clear A
clear B
clear C
clear l
|
a21b636d7a3115c521af5b25d0c763e6a4d3fe59
|
089894a36ef33cb3d0f697541716c9b6cd8dcc43
|
/NLP_Project/test/blog/bow/bow.6_13.tst
|
63cebddc384c42e0e9c4ed1fa7ca550f215ea2eb
|
[] |
no_license
|
mandar15/NLP_Project
|
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
|
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
|
refs/heads/master
| 2020-05-20T13:36:05.842840
| 2013-07-31T06:53:59
| 2013-07-31T06:53:59
| 6,534,406
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 6,964
|
tst
|
bow.6_13.tst
|
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6 3:0.14285714285714285 4:0.5 21:0.1111111111111111 23:0.3333333333333333 32:1.0 39:1.0 130:0.25 193:0.14285714285714285 255:1.0 275:1.0 1155:1.0 1378:1.0
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6 3:0.14285714285714285 6:0.25 10:1.0 13:0.3333333333333333 15:1.0 21:0.2222222222222222 23:0.3333333333333333 25:0.2 40:0.16666666666666666 58:1.0 92:1.0 103:1.0 104:1.0 123:1.0 128:1.0 194:0.5 195:1.0 368:0.5 432:1.0 451:1.0 494:1.0 512:1.0 539:1.0 722:1.0 905:1.0
|
5fd8d205bb87a230280683cd5ea0633e5c953d01
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3808/CH6/EX6.2/Ex6_2.sce
|
407f66fa115222577ae7e17eda96190a4b7d44e6
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 340
|
sce
|
Ex6_2.sce
|
//Chapter 06: Counting
clc;
clear;
letters=26 //Total no of letters in the english alphabet
post=100 //Total positive no.s not beyond 100
sol=letters*post
//number of chairs to be labelled with an alphabet and an integer using product rule
mprintf("Total number of chairs that can be labelled with an alphabet and an integer is %d",sol)
|
110af079e8cd21c28943421d2bafed9fae7a8671
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3831/CH3/EX3.2/Ex3_2.sce
|
2d2904ef74e93c972ce36927af10c31ee4664b35
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 337
|
sce
|
Ex3_2.sce
|
// Example 3_2
clc;funcprot(0);
// Given data
T_1=250;// K
T_2=800;// K
beta_1=48.0*10^-6;// K^-1
beta_2=60.7*10^-6;// K^-1
V_1=1.00;// cm^3
// Solution
beta_avg=(beta_2+beta_1)/2;// K^-1
beta=beta_avg;// K^-1
V_2=V_1*exp(beta*(T_2-T_1));// The final volume in cm^3
printf('\nThe volume of the block,V_2=%1.2f cm^3',V_2);
|
fc21b6b660bd231abc52197a9839d3b1474380b7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1445/CH8/EX8.15/Ex8_15.sce
|
e85f70db92b9b4d68c628d10c6cd0f74292a4996
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 763
|
sce
|
Ex8_15.sce
|
//CHAPTER 8- DIRECT CURRENT MACHINES
//Example 15
clc;
disp("CHAPTER 8");
disp("EXAMPLE 15");
//VARIABLE INITIALIZATION
v_t=230; //in Volts
I_a1=3.33; //in Amperes
N1=1000; //in rpm
r_a=0.3; //armature resistance in Ohms
r_f=160; //field resistance in Ohms
I_l=40; //in Amperes
phi1=1; //in Wb (phi=1 is an assumption)
phi2=(1-(4/100)); //in Wb (phi2=0.96 of phi1)
//SOLUTION
//At no load
E_a1=v_t-(I_a1*r_a);
I_f=v_t/r_f;
//At full load
I_a2=I_l-I_f;
E_a2=v_t-(I_a2*r_a);
N2=(E_a2/E_a1)*(phi1/phi2)*N1;
N2=round(N2); //to round off the value
disp(sprintf("The full load speed is %d rpm",N2));
//END
|
b1a7bbf84ee7a68ee63a041b81b6a4451b23c67f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3845/CH7/EX7.1/Ex7_1.sce
|
83a644bfe78249bb7e7e6658b2b3fab30169d8c1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 429
|
sce
|
Ex7_1.sce
|
//Example 7.1
F=75;//Force (N)
d=25;//Horizontal distance traversed (m)
theta=35;//Angle (deg)
W=F*d*cosd(theta);//Work (J)
W1=W/4184;//Work (kcal)
printf('Work done = %0.2e J or %0.3f kcal',W,W1)
ratio=W1/2400;//Ratio of work done to the daily consumption
printf('\nRatio of work done to the daily consumption = %0.2e',ratio)
//Openstax - College Physics
//Download for free at http://cnx.org/content/col11406/latest
|
ea64bd7f5350f1aae80af1fb6d5595e5a1bb3ec3
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set5/s_Electrical_Machines-2_T._Singh_1748.zip/Electrical_Machines-2_T._Singh_1748/CH2/EX2.2.p/problem2_2.sce
|
3298b037027149d42580bfd4b81a59faa124a9f5
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 195
|
sce
|
problem2_2.sce
|
errcatch(-1,"stop");mode(2);//problem 2.2
;
;
//given data :
P=2;//No. of poles(Assumed for induction motor)
f=50;//in Hz
N=120*f/P;//in rpm
disp(N,"Maximum speed in rpm : ");
exit();
|
bc657b159eeda860c1719a315b795c3513af91a7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3137/CH3/EX3.1/Ex3_1.sce
|
db66a19947707550107a91b72f47141caa2fc98e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 717
|
sce
|
Ex3_1.sce
|
//Initilization of variables
F1=150 //lb
F2=200 //lb
F3=80 //lb
F4=180 //lb
theta1=((30*%pi)/180) //radians
theta2=((150*%pi)/180) //radians
theta3=((240*%pi)/180) //radians
theta4=((315*%pi)/180) //radians
//Calculations
F1x=F1*cos(theta1) //lb
F1y=F1*sin(theta1) //lb
F2x=F2*cos(theta2) //lb
F2y=F2*sin(theta2) //lb
F3x=F3*cos(theta3) //lb
F3y=F3*sin(theta3) //lb
F4x=F4*cos(theta4) //lb
F4y=F4*sin(theta4) //lb
Fx=F1x+F2x+F3x+F4x //lb
Fy=F1y+F2y+F3y+F4y //lb
R=sqrt(Fx^2+Fy^2) //lb
theta=((atan(Fy/Fx))*180)/%pi //degrees
theta_R=360+theta //degrees
//Result
clc
printf('The resultant of the force system is:%f lb\n',R) //lb
printf('The resultant is at :%f degrees',theta_R) //degrees
|
1c683ef3ea25b930fcb463ddfa07b4a8abdf28f0
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1736/CH3/EX3.2/Ch03Ex2.sce
|
5cfc8a0f06d11e46141804423426cf5e1692574f
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 501
|
sce
|
Ch03Ex2.sce
|
// Scilab Code Ex3.2: Page-79 (2006)
clc; clear;
V0 = 11e-05; // Atomic volume of Cu, metre cube per kg
K = 0.75e-011; // Compressibility of Cu, metre square per newton
alpha = 49e-06; // Coefficient of thermal expansion, per K
gama = 1.9; // The Grunesien parameter for Cu = 2.4
Cv = alpha*V0/(K*gama); // Specific heat of Cu at constant volume, J/kg
printf("\nThe specific heat capacity of Cu = %3.1e J/kg", Cv);
// Result
// The specific heat capacity of Cu = 3.8e+02 J/kg
|
7e41bc93165e6133bcde3025739491c1d23abbb9
|
c89c3eb73e1c7b9f26076ad36749b4fd9ee2a69d
|
/My Implementations/AND2-1.tst
|
28e57e47c7bddc5e61e3381f0def2f07ad25ac9a
|
[] |
no_license
|
gvela024/Elements-Of-Computing-Systems
|
cef0f824a4ca775ff7d2353a49c6510134db83da
|
65a2b40979439b0d77e6fab1b3faa4b1a78ddd03
|
refs/heads/master
| 2021-01-22T03:13:48.244660
| 2015-12-26T00:53:51
| 2015-12-26T00:53:51
| 41,272,979
| 0
| 0
| null | 2015-11-11T22:27:40
| 2015-08-24T00:17:59
|
Assembly
|
UTF-8
|
Scilab
| false
| false
| 212
|
tst
|
AND2-1.tst
|
load AND2-1.hdl,
output-file AND2-1.out,
output-list in0 in1 out0;
set in0 0, set in1 0, eval, output;
set in0 0, set in1 1, eval, output;
set in0 1, set in1 0, eval, output;
set in0 1, set in1 1, eval, output;
|
05fedb74f9da2564ee2a5022c22a8f4f59693431
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3630/CH21/EX21.3/Ex21_3.sce
|
993646aef57125529c29a4e65f5c581e3dfdeae8
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 101
|
sce
|
Ex21_3.sce
|
clc;
Vout=8;
Vd=40;
Vin=Vout+Vd;
disp('V',Vin,"Vin=");//The answers vary due to round off error
|
7ddfb63d094ef37b5e39d3d09b6fca156894ccb3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1172/CH4/EX4.5/Example4_5.sce
|
13fa30a0b46b59abdd365103ef5d5fb52da49af7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 648
|
sce
|
Example4_5.sce
|
clc
//Given that
R_e = 6.4e6 // radius of earth in m
T = 8.64e4 // time period of one rotation of earth
theta_pole = 90 // angle between pole and rotational axis
theta_equator = 0 // angle between equator and rotational axis
g_pole = 9.8 // gravitational acceleration at pole in m/s^2
// sample Problem 5 Page No. 178
printf ("\n \n\n # Problem 5 # \n")
printf("Standard formula used is g1 = g - R_e*f^2*(cos(theta))^2 \n ")
f = 2 * %pi / T // rotational frequency of earth
g_equator = g_pole - R_e * f^2
del_g = g_pole - g_equator
printf(" \n Difference in gravitational acceleration at pole and equator is %e m/s^2 ", del_g)
|
ef8a0b2adda5a3d8067e13b2e6acf1073db46b84
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2084/CH14/EX14.7w/14_7w.sce
|
90d8cb16a2a5956fb9d43329f39108ff6c3104fd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 944
|
sce
|
14_7w.sce
|
//developed in windows XP operating system 32bit
//platform Scilab 5.4.1
clc;clear;
//example 14.7w
//calculation of the longitudinal strain developed in each wire
//given data
m=3//mass(in kg) of each block
A=.005*10^-4//area(in m^2) of the cross section
Y=2*10^11///Young modulus(in N/m^2) of the wire
g=10//gravitational acceleration(in m/s^2) of the earth
//calculation
//using equation of motion,
//TA = m*a..............(1)
//TB - TA = m*a.........(2)
//m*g - TB = m*a........(3)
//adding equation (2) and equation (3) and substituting TA from equation (1),we get
a=(m*g)/(3*m)//acceleration
TA=m*a//Tension(in N) in wire A
TB=(m*a)+TA//Tension(in N) in wire B..from equation (2)
StA=(TA)/(A*Y)//longitudinal strain in wire A
StB=(TB)/(A*Y)//longitudinal strain in wire B
printf('the longitudinal strain developed in wire A is %3.1e',StA)
printf('\nthe longitudinal strain developed in wire B is %3.1e',StB)
|
3892f6154113d48e7708f6194dbc24af991b3b65
|
20392bee9b9ba080dc86418049e09f82be683a14
|
/Design_Experiment_1/DMUX.tst
|
7de6b7292c7852c1826e10ba2a22084ac94167ca
|
[] |
no_license
|
Liveitabhi/CSD-LAB
|
698645e3fee27fadc70979c6c64d7de13c58ffbd
|
e91c386c9d575fcced2f5163eea958033ca1e245
|
refs/heads/master
| 2023-01-23T05:31:42.301079
| 2020-12-09T08:52:58
| 2020-12-09T08:52:58
| 298,178,775
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 220
|
tst
|
DMUX.tst
|
load DMUX.hdl,
output-file DMUX.out,
compare-to DMUX.cmp,
output-list z%B3.1.3 s%B3.1.3 x%B3.1.3 y%B3.1.3;
set z 0,
set s 0,
eval,
output;
set s 1,
eval,
output;
set z 1,
set s 0,
eval,
output;
set s 1,
eval,
output;
|
d6dc05dc73e01a2991047f0dd527a8bb6b6a801a
|
6aa756c869f14f9ebbcfebb73deebe7a0a5920bc
|
/trabalhos_SCILAB_26-08-2021/questao_11_matriz.sce
|
283566c1a2ac74f7ec1d009d20f3667a241adbc3
|
[] |
no_license
|
guilhermedpadua/trabalhos
|
c74704429ad86f4999fdb6d80436103aa39638f4
|
730974b6548413d07ed74fe1a9be680167b853f9
|
refs/heads/main
| 2023-07-18T17:51:07.206298
| 2021-09-23T02:02:37
| 2021-09-23T02:02:37
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,991
|
sce
|
questao_11_matriz.sce
|
clear;
clc;
function [resultado] = verifica_linhas(matriz)
resultado = %F;
[linhas, colunas] = size(matriz);
for i=1:linhas
diferente_de_zero = 0;
for j=1:colunas
if(matriz(i, j) <> 0)
diferente_de_zero = diferente_de_zero + 1;
end
end
if(diferente_de_zero == 0)
resultado = %T;
break;
end
end
endfunction
matriz = input("Digite uma matriz no formato [a b c; d e f; g h i]: ");
resultado = verifica_linhas(matriz);
if(resultado == %F)
disp("Falso");
else
disp("Verdadeiro");
end
/*
* Para resolver esse problema, inicialmente criamos uma variável "resultado" com o valor falso. Essa variável será retornada.
* Ela inicia com falso, pois vamos examinar cada linha da matriz e, caso não encontremos, em alguma dessas linhas,
* nenhum valor diferente de zero, essa variável passará a valer VERDADEIRO, pois significa que encontramos
* uma linha que é composta somente de zeros (nenhum elemento diferente de zero implica em todos eles seram iguais a zero).
* Para verificar se numa linha tem elementos diferentes de zero, criamos, para cada linha, a variável "diferente_de_zero"
* que inicia com o valor 0, na linha 9 (pois ainda não examinamos a linha) e, caso algum elemento da linha examinada
* seja diferente de zero, somamos uma unidade à variável "diferente_de_zero". Ao final do laço da linha 10, portanto,
* teremos o total de elementos da linha que são diferentes de zero na variável "diferente_de_zero". Se essa variável for
* igual a zero, significa que a linha recém-examinada é formada somente por zeros. Fazemos esse teste é feito na linha
* 15. Se for igual a 0, colocamos VERDADEIRO na variável e então saímos do laço com a instrução "break" (linha 17).
* É importante finalizar a execução ali, pois já encontramos o que queríamos, ou seja, não faz mais sentido continuar
* examinando a matriz.
*/
|
d2d031f9e4cbe45711e2d628fd5e28bf4d4829cf
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/browsable_source/2.4/Unix-Windows/scilab-2.4/macros/sci2for/%imp2for.sci
|
0c5969a60879dd0ed726c28e5c83856009787b99
|
[
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,038
|
sci
|
%imp2for.sci
|
function [stk,nwrk,txt,top]=%imp2for(nwrk)
//fortran code for 1:n
//
// Voir s'il est possible d'ameliorer dans le cas ou ces vecteurs implicite
// servent dans la designation d'une sous matrice
//!
// Copyright INRIA
if forexp==1 then
s1=stk(top-1);s2=stk(top)
if op(3)=='2' then
stk=list(s1(1)+','+s2(1),'2')
top=top-1
else
s0=stk(top-2)
stk=list(s0(1)+','+s2(1)+','+s1(1),'2')
top=top-2
end
return
end
rhs=abs(evstr(op(3)))
if rhs==2 then
fin=stk(top);
deb=stk(top-1);
pas=['1','0','0']
top=top-1
else
fin=stk(top);
deb=stk(top-2);
pas=stk(top-1);
top=top-2
end
if pas(1)=='1' then
ln=addf(subf(fin(1),deb(1)),'1')
else
ln=addf('('+subf(fin(1),deb(1))+')/'+pas(1),'1')
end
//
if deb(3)=='1'|fin(3)=='1'|pas(3)=='1' then
typ='1'
else
typ='0'
end
//
[out,nwrk,txt]=outname(nwrk,typ,'1',ln)
if typ=='1' then
txt=[txt;gencall(['dvimp',deb(1),fin(1),pas(1),out])]
else
txt=[txt;gencall(['ivimp',deb(1),fin(1),pas(1),out])]
end
stk=list(out,'-1',typ,'1',ln)
//end
|
bf3e56b0f51784d064daa31862d1c548c280e944
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/545/CH5/EX5.3/ch_5_eg_3.sce
|
a72e58cb1a13c34cade4961015da8e0f76436967
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 571
|
sce
|
ch_5_eg_3.sce
|
clc
disp("the solution of eg 5.3 -->Discretization in 1-D space");
//given the source term f(x)=4x^2-2x-4
//given eqn d2y/dx2-2y=f(x)
y_1=0
y_4=-1
delta_x=1/3 //since given 3 parts and length=1
for i=0:3,j=0:delta_x:1;
end
//given to divide the line in 3 parts
//at node 2
//y_3-2*y_2
function d=fx3(x),
d=(4*x^2-2*x-4)
endfunction
f2=fx3(j(2))
f3=fx3(j(3))
y_3=((f2)*delta_x^2+(2+2*delta_x^2)*((f3)*delta_x^2-y_4)-y_1)/(1-(2+2*delta_x^2)^2)
y_2=(f3+2*y_3)*delta_x^2+2*y_3-y_4
disp(y_3,y_2,"is respectively",j(3),j(2),"the value of y at x=");
|
145831a2404ef7fc6712fcd7addbc85aec3d9c6a
|
c59576b9f96a7b26dc5bc0d52998ad818380b8cf
|
/test/FM05.prev.tst
|
de387442ecceea82791ebbcbf9b9b1d743a0d960
|
[
"Apache-2.0",
"LicenseRef-scancode-unknown-license-reference"
] |
permissive
|
gfis/checkdig
|
0588535521d9106a5c777a809e50d64a9204fa3c
|
3570d246efd0d102f1a2652dfe752884b5d346d8
|
refs/heads/master
| 2022-02-14T07:41:43.949901
| 2022-01-28T15:00:07
| 2022-01-28T15:00:07
| 30,117,975
| 1
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 511
|
tst
|
FM05.prev.tst
|
ID1000023609 !OK
IDA0000001J1 !OK
HRPLVARA0004 !OK
HRRIBAO011A2 !OK
HRVABAPA0005 !OK
HRRH00O110A8 !OK
EU0009658145 !OK
ES0178430E18 !OK
FR0000131104 !OK
FR0000120537 !OK
FR0000131906 !OK
IT0000062072 !OK
IE0000197834 !OK
NL0000009538 !OK
NL0000301760 !OK
BE0003801181 !OK
GB0007980591 !OK
CH0012005267 !OK
SE0000108656 !OK
DE0005020903 !OK
US7750431022 !OK
DE000PREM111 !OK
DE000A0D9PT0 !OK
DE000A0CAYB2 !OK
DE000TUAG000 !OK
DE0007172009 !OK
DE0008032004 !OK
AT0000969985 !OK
FI0009000681 !OK
WRONGISINXX3 ?NOK
|
4e9af0bac5e896e4ea589882743b81e7576880f5
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/377/CH15/EX15.2/15_2.sce
|
2edc942b87db40700737cb437e52ff36f0d8893f
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 232
|
sce
|
15_2.sce
|
P=10;//assumed for calculation purpose
disp("Pin=0.5*P");
printf('\n');
Pin=0.5*P;
disp("Pe=0.013*Pin");
printf('\n');
Pe=0.013*Pin;
disp("ηext=Pe/p");
n=Pe/P;
printf('\n The external power efficiency is %fpercent',n*100);
|
8329b9eff15608ff0ba2b9de2d2ce1133868ad69
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/863/CH14/EX14.1/Ex14_1.sce
|
daadc4311f753e9817aa887230ab0a35b081c7da
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 442
|
sce
|
Ex14_1.sce
|
//Caption:Determine Resistors Rc and Rb
//Ex14.1
clc;
clear;
close;
Vcc=5//Collector voltage(in volts)
Vi=5//Input voltage(in volts)
Vf=1.2//Diode forward voltage(in volts)
hfe=100
I=20//Diode minimum forward current(in mA)
Vce=0.2//Collector emitter saturated voltage(in volts)
Vbe=0.7//Base emitter voltage(in volts)
Rc=(Vcc-Vf-Vce)*1000/I
Ib=I*1000/hfe
Rb=(Vi-Vbe)*1000/Ib
disp(Rb,Rc,'Resistors are Rc and Rb(in kilo ohm)=')
|
243197e464869b083e637d6cae8d1f4b2ab47f25
|
c557cd21994aaa23ea4fe68fa779dd8b3aac0381
|
/test/debranch3.tst
|
2daf8869cf2ea1942b40e095cdda081693db9d7e
|
[
"BSD-3-Clause",
"BSD-2-Clause"
] |
permissive
|
dougsong/reposurgeon
|
394001c0da4c3503bc8bae14935808ffd6f45657
|
ee63ba2b0786fa1b79dd232bf3d4c2fe9c22104b
|
refs/heads/master
| 2023-03-09T15:22:45.041046
| 2023-02-25T08:33:06
| 2023-02-25T08:33:06
| 280,299,498
| 1
| 0
|
NOASSERTION
| 2023-02-25T08:33:08
| 2020-07-17T01:45:32
|
Go
|
UTF-8
|
Scilab
| false
| false
| 536
|
tst
|
debranch3.tst
|
## Test path modification of debranch
#
# Here's the topology of debranch3.fi:
#
# :2
# |
# :4
# |
# :6
# |
# +-----------+
# | |
# :9 :15
# | |
# :11 :17
# | |
# :13 [master]
# |
# [alternate]
#
read <debranch3.fi
debranch alternate master
write -
set echo
:17 paths
:15 paths
:13 paths
:11 paths
:9 paths
:6 paths
:4 paths
:2 paths
:9 inspect
:15 inspect
:6 inspect
|
8eecffd34d8e75c58bfc43b59271240bc2314af5
|
49148682b78b6520a61de9a700f791835e1b32d5
|
/Gachan/Gachan3D/Gachan3DTextData/TextKatakanaMplus2p.tst
|
fe6660410feca4f93c839ad7488e766fd87611e8
|
[
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-unknown-license-reference",
"MIT"
] |
permissive
|
Ashitagachan/Gachan
|
535a19ea05bfcb3207a0a106b1d62db48a143f16
|
63b5410e128628222447c837a7209162487aa246
|
refs/heads/master
| 2021-08-07T21:53:13.048753
| 2020-05-16T08:01:10
| 2020-05-16T08:01:10
| 178,514,045
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 699,688
|
tst
|
TextKatakanaMplus2p.tst
|
//skipped groundPlane_transform
//skipped Manipulator1
//skipped UniversalManip
//skipped CubeCompass
/////////////////////////////////////////////
// object_Trim_Char_x_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DMATERIAL_START( material_initialShadingGroup )
DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 )
DX3DMATERIAL_SPEC( 1, 1, 1, 1 )
DX3DMATERIAL_TEX( NULL )
DX3DMATERIAL_SHADER( DEFAULT )
DX3DMATERIAL_FLG( 0 )
DX3DMATERIAL_CALLBACK( -1 )
DX3DMATERIAL_END
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DVERT( 1.39371, 1.08537, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.47438, 1.18221, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.39375, 1.18219, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.73989, 2.08718, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.75, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46563, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.994532, 0.781954, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.994537, 1.09731, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.759376, 0.953124, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.67571, 1.6348, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.45484, 2.08718, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.39349, 1.68016, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.38091, 1.63473, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.39375, 1.63469, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.19414, 1.18219, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.39375, 1.40844, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.28699, 1.40836, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.19404, 1.27566, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.10132, 1.18218, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.9, 0.729686, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.59141, 2.08578, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.59279, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.59141, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.39375, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.39375, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.79297, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.595314, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.595314, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.994533, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.994533, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.59141, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.19219, 2.11356, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.15716, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.19219, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.79297, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.19219, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.59141, 2.55499, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.58211, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.91005, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.01094, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.1875, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.19219, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.19219, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.59141, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.59141, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.68594, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.99063, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.99063, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 3, 10, // 3 11
11, 12, 13, // 4 14
0, 2, 14, // 5 17
2, 15, 16, // 6 20
17, 18, 14, // 7 23
15, 13, 12, // 8 26
9, 13, 15, // 9 29
5, 10, 3, // 10 32
8, 19, 6, // 11 35
11, 13, 9, // 12 38
9, 10, 11, // 13 41
14, 18, 7, // 14 44
14, 7, 6, // 15 47
14, 6, 0, // 16 50
17, 14, 2, // 17 53
2, 16, 17, // 18 56
12, 16, 15, // 19 59
15, 2, 1, // 20 62
1, 9, 15, // 21 65
20, 21, 22, // 22 68
23, 24, 25, // 23 71
26, 27, 28, // 24 74
29, 28, 24, // 25 77
30, 22, 21, // 26 80
31, 32, 33, // 27 83
34, 25, 35, // 28 86
31, 33, 22, // 29 89
36, 37, 30, // 30 92
36, 30, 38, // 31 95
39, 40, 41, // 32 98
20, 22, 33, // 33 101
42, 35, 43, // 34 104
25, 34, 23, // 35 107
28, 29, 26, // 36 110
24, 23, 29, // 37 113
21, 38, 30, // 38 116
35, 42, 34, // 39 119
22, 30, 37, // 40 122
37, 31, 22, // 41 125
44, 43, 45, // 42 128
38, 46, 45, // 43 131
38, 45, 36, // 44 134
45, 46, 47, // 45 137
45, 47, 44, // 46 140
41, 33, 32, // 47 143
41, 32, 39, // 48 146
33, 41, 20, // 49 149
43, 44, 42, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ )
DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_2_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DVERT( 0.991615, 0.907086, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.07805, 1.01253, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.991668, 1.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40996, 2.13124, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42344, 2.57813, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.12656, 2.57813, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.495052, 0.522683, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.495055, 0.846725, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.229688, 0.682812, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.32884, 1.57202, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.11325, 2.13124, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.69818, 1.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.991668, 1.46709, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.0256, 1.57196, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.370314, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.9849, 1.78868, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.43854, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.9849, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.991668, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.991668, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.48828, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.001561, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.001561, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.495054, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.495054, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.48151, 2.65363, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.48151, 2.17376, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.85466, 2.69062, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.9849, 2.13808, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.97549, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.48828, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.9849, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.9849, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.48151, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.48151, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.65469, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.78125, 2.00469, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.95625, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.5052, 2.69062, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.97813, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.97813, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 3, 10, // 3 11
0, 2, 11, // 4 14
2, 12, 11, // 5 17
9, 13, 12, // 6 20
5, 10, 3, // 7 23
8, 14, 6, // 8 26
10, 13, 9, // 9 29
7, 6, 0, // 10 32
11, 7, 0, // 11 35
12, 2, 1, // 12 38
1, 9, 12, // 13 41
15, 16, 17, // 14 44
18, 19, 20, // 15 47
21, 22, 23, // 16 50
24, 23, 19, // 17 53
25, 26, 27, // 18 56
28, 29, 17, // 19 59
30, 20, 31, // 20 62
28, 17, 16, // 21 65
32, 31, 33, // 22 68
34, 33, 35, // 23 71
36, 37, 15, // 24 74
20, 30, 18, // 25 77
23, 24, 21, // 26 80
19, 18, 24, // 27 83
27, 38, 25, // 28 86
31, 32, 30, // 29 89
16, 26, 25, // 30 92
16, 25, 28, // 31 95
33, 34, 32, // 32 98
35, 38, 27, // 33 101
35, 39, 40, // 34 104
35, 40, 34, // 35 107
27, 39, 35, // 36 110
15, 17, 29, // 37 113
29, 36, 15, // 38 116
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ )
DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 117 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_3_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DVERT( 1.75781, 1.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.75781, 0.698438, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.04688, 0.698438, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.32865, 1.82145, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.52932, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.32865, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.73047, 2.00603, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.73047, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.7199, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.926823, 1.96257, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.745156, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.926823, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.73047, 2.31691, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.926823, 1.68147, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.53412, 2.54022, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.72819, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.53412, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.13229, 2.24336, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.13229, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.04688, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.13229, 2.57556, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.93594, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.73281, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.53412, 2.91098, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.3117, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.23291, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.75781, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.75781, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.04688, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.04688, 1.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.32865, 2.11571, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.525, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.587501, 1.59531, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.75781, 2.02031, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.04688, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 35 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 11, 5, // 4 14
7, 12, 8, // 5 17
13, 11, 10, // 6 20
3, 5, 11, // 7 23
14, 15, 16, // 8 26
17, 18, 19, // 9 29
18, 20, 12, // 10 32
21, 22, 23, // 11 35
23, 24, 16, // 12 38
17, 25, 18, // 13 41
14, 24, 20, // 14 44
26, 27, 28, // 15 47
27, 0, 29, // 16 50
2, 29, 0, // 17 53
30, 5, 4, // 18 56
30, 4, 6, // 19 59
8, 30, 6, // 20 62
5, 30, 9, // 21 65
31, 32, 13, // 22 68
10, 31, 13, // 23 71
11, 13, 3, // 24 74
7, 6, 33, // 25 77
7, 34, 19, // 26 80
7, 19, 18, // 27 83
33, 26, 34, // 28 86
34, 7, 33, // 29 89
12, 7, 18, // 30 92
23, 16, 15, // 31 95
15, 21, 23, // 32 98
14, 16, 24, // 33 101
20, 18, 25, // 34 104
25, 14, 20, // 35 107
28, 34, 26, // 36 110
29, 28, 27, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ )
DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_4_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DVERT( 1.47656, 0.904165, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.47656, 0.403124, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.78125, 0.403124, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.909376, 1.82151, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.10316, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.909376, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.40547, 2.05663, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.40547, 2.38583, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.909376, 2.13549, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.413282, 1.94396, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.294725, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.413282, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.413282, 1.64401, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.39766, 2.72834, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.59809, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.39766, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.47656, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.47656, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.78125, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.90156, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.90156, 2.70589, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.44279, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.89375, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.67813, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.39766, 3.11814, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.16169, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.90156, 2.35358, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.98021, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.47656, 1.40521, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.78125, 1.40521, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.78125, 0.904165, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.0828122, 1.80625, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( -0.0203113, 1.53281, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.78125, 2.275, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 34 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 11, 5, // 4 14
12, 11, 10, // 5 17
3, 5, 11, // 6 20
13, 14, 15, // 7 23
16, 17, 18, // 8 26
19, 20, 21, // 9 29
22, 23, 24, // 10 32
24, 25, 15, // 11 35
26, 27, 19, // 12 38
13, 25, 20, // 13 41
17, 28, 29, // 14 44
28, 0, 30, // 15 47
2, 30, 0, // 16 50
8, 5, 4, // 17 53
4, 6, 8, // 18 56
5, 8, 9, // 19 59
31, 32, 12, // 20 62
10, 31, 12, // 21 65
11, 12, 3, // 22 68
26, 19, 33, // 23 71
7, 6, 16, // 24 74
18, 33, 16, // 25 77
16, 33, 7, // 26 80
21, 7, 33, // 27 83
21, 33, 19, // 28 86
24, 15, 14, // 29 89
14, 22, 24, // 30 92
13, 15, 25, // 31 95
20, 19, 27, // 32 98
27, 13, 20, // 33 101
29, 18, 17, // 34 104
30, 29, 28, // 35 107
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ )
DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 108 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_5_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DVERT( 2.45689, 1.18957, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.72565, 1.54532, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.45688, 1.54531, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.62351, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.58527, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.87317, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.09938, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.09938, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.55188, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.646876, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.646876, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.923438, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.923438, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.923438, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.00438, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.00438, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.90313, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.62188, 3.27656, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.62188, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.90313, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.45688, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.62344, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.90938, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.45688, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.55185, 0.741304, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.55187, 1.00639, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.15313, 0.929686, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.646876, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.923438, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.00441, 0.891527, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.00431, 1.18649, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.85734, 1.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.00438, 1.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.4569, 1.6333, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.40244, 1.54528, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.36863, 1.11246, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.90952, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.55188, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.646876, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.62188, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.90313, 3.27656, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.62352, 2.42946, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.20469, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 43 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
14, 20, 15, // 7 23
21, 22, 23, // 8 26
24, 25, 26, // 9 29
10, 27, 28, // 10 32
25, 24, 29, // 11 35
30, 31, 32, // 12 38
33, 2, 1, // 13 41
33, 34, 2, // 14 44
32, 29, 35, // 15 47
30, 32, 35, // 16 50
5, 36, 3, // 17 53
8, 37, 6, // 18 56
11, 12, 9, // 19 59
13, 7, 6, // 20 62
13, 38, 9, // 21 65
6, 38, 13, // 22 68
18, 39, 16, // 23 71
39, 37, 8, // 24 74
39, 8, 14, // 25 77
16, 39, 14, // 26 80
16, 19, 18, // 27 83
19, 40, 17, // 28 86
20, 23, 15, // 29 89
41, 3, 36, // 30 92
23, 20, 21, // 31 95
36, 22, 21, // 32 98
36, 21, 41, // 33 101
26, 42, 24, // 34 104
28, 11, 10, // 35 107
29, 32, 31, // 36 110
31, 25, 29, // 37 113
1, 5, 4, // 38 116
1, 4, 33, // 39 119
0, 2, 34, // 40 122
35, 0, 34, // 41 125
35, 34, 30, // 42 128
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ )
DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 129 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_6_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DVERT( 2.63513, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.30719, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.30719, 1.19219, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.5688, 2.53996, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.51978, 2.0015, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.81948, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.631876, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.631876, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.19031, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0734386, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0734386, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.365626, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.365626, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.365626, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.74875, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.74875, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.59844, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.30156, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.30156, 3.08073, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.59844, 3.08073, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.30719, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.56875, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.56876, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.86559, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.19028, 0.462357, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.1903, 0.744413, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.696876, 0.648436, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.0734386, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.365626, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.7488, 0.651403, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.74873, 0.964327, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.6693, 0.92239, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.74875, 0.922396, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.30719, 1.47659, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.2977, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.1909, 0.922319, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.02797, 0.922396, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.30721, 1.0248, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.06763, 1.1922, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.19031, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.0734386, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.30156, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.59844, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.30719, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.86563, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.751563, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.02795, 1.15705, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 47 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
14, 20, 15, // 7 23
21, 22, 23, // 8 26
24, 25, 26, // 9 29
10, 27, 28, // 10 32
25, 24, 29, // 11 35
30, 31, 32, // 12 38
33, 1, 0, // 13 41
33, 34, 1, // 14 44
29, 35, 36, // 15 47
37, 2, 38, // 16 50
30, 32, 36, // 17 53
34, 38, 2, // 18 56
2, 37, 0, // 19 59
23, 22, 3, // 20 62
3, 5, 23, // 21 65
8, 39, 6, // 22 68
11, 12, 9, // 23 71
13, 7, 6, // 24 74
13, 40, 9, // 25 77
6, 40, 13, // 26 80
18, 41, 16, // 27 83
41, 39, 8, // 28 86
41, 8, 14, // 29 89
16, 41, 14, // 30 92
16, 19, 18, // 31 95
19, 42, 17, // 32 98
20, 43, 15, // 33 101
43, 20, 21, // 34 104
23, 44, 21, // 35 107
21, 44, 43, // 36 110
26, 45, 24, // 37 113
28, 11, 10, // 38 116
29, 32, 31, // 39 119
31, 25, 29, // 40 122
0, 5, 4, // 41 125
0, 4, 33, // 42 128
36, 32, 29, // 43 131
38, 46, 36, // 44 134
38, 36, 35, // 45 137
38, 35, 37, // 46 140
36, 46, 30, // 47 143
2, 1, 34, // 48 146
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ )
DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 147 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_7_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DVERT( 2.59141, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.00625, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.59141, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.61719, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.34688, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.34688, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.61719, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.61719, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.76172, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.693751, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.932032, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.693751, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.34688, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.932032, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.61719, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.76172, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.76172, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.517188, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.517188, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.932032, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.61719, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.76172, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.932032, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61719, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.76172, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.59141, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.83125, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.59141, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.90625, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.90625, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.17656, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.17656, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.17656, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.17656, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.90625, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.90625, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.90625, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.00625, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.76172, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.34688, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.83125, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.90625, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 21, // 7 23
22, 19, 5, // 8 26
20, 23, 24, // 9 29
25, 26, 27, // 10 32
15, 8, 28, // 11 35
29, 30, 31, // 12 38
30, 25, 31, // 13 41
32, 33, 34, // 14 44
8, 21, 35, // 15 47
21, 24, 36, // 16 50
32, 0, 33, // 17 53
1, 37, 2, // 18 56
24, 23, 3, // 19 59
38, 24, 3, // 20 62
5, 38, 3, // 21 65
8, 15, 6, // 22 68
10, 13, 11, // 23 71
12, 39, 13, // 24 74
14, 6, 15, // 25 77
39, 12, 14, // 26 80
14, 16, 39, // 27 83
19, 22, 17, // 28 86
21, 8, 7, // 29 89
5, 4, 22, // 30 92
24, 21, 20, // 31 95
26, 40, 27, // 32 98
28, 41, 15, // 33 101
15, 41, 29, // 34 104
16, 15, 29, // 35 107
31, 16, 29, // 36 110
25, 27, 31, // 37 113
34, 36, 24, // 38 116
34, 24, 38, // 39 119
34, 38, 32, // 40 122
35, 28, 8, // 41 125
36, 35, 21, // 42 128
0, 2, 33, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ )
DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_8_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DVERT( 2.48229, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.99844, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.48229, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.29844, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.933855, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.933855, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.29844, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.29844, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.123438, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.417709, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.123438, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.933855, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.417709, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.29844, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.45, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.45, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.0984375, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.0984375, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.417709, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.29844, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.417709, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.29844, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.45, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.48229, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.77656, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.48229, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.60156, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.60156, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.96615, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.96615, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.96615, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.96615, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.60156, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.60156, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.60156, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.99844, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.933855, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.77656, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.60156, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 21, // 7 23
22, 19, 5, // 8 26
20, 23, 24, // 9 29
25, 26, 27, // 10 32
15, 8, 28, // 11 35
29, 30, 31, // 12 38
30, 25, 31, // 13 41
32, 33, 34, // 14 44
8, 21, 35, // 15 47
21, 24, 36, // 16 50
32, 0, 33, // 17 53
1, 37, 2, // 18 56
24, 23, 3, // 19 59
38, 24, 3, // 20 62
5, 38, 3, // 21 65
8, 15, 6, // 22 68
10, 13, 11, // 23 71
12, 39, 13, // 24 74
14, 6, 15, // 25 77
39, 12, 14, // 26 80
14, 16, 39, // 27 83
19, 22, 17, // 28 86
21, 8, 7, // 29 89
5, 4, 22, // 30 92
24, 21, 20, // 31 95
26, 40, 27, // 32 98
28, 41, 15, // 33 101
15, 41, 29, // 34 104
16, 15, 29, // 35 107
31, 16, 29, // 36 110
25, 27, 31, // 37 113
34, 36, 24, // 38 116
34, 24, 38, // 39 119
34, 38, 32, // 40 122
35, 28, 8, // 41 125
36, 35, 21, // 42 128
0, 2, 33, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ )
DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_9_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DVERT( 2.3115, 0.889675, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.33073, 0.959805, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.31152, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.79297, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.79297, 1.00529, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.41563, 1.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.79297, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.79297, 2.26341, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.50221, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.548438, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.963282, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.548438, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.37813, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.963282, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.79297, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.37813, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.649763, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.689064, 1.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.793494, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.963282, 1.57521, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.553126, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.37813, 1.8884, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.37813, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.39119, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.970427, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.963282, 1.27354, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.37813, 1.56994, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.62266, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 3.0375, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.62266, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.8713, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.07031, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.07031, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.20781, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.01875, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.93458, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.20781, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.20781, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.34688, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.20781, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.34731, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.34688, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.05225, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.00039, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.00039, 0.754631, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.79297, 1.9208, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.20781, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.07031, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.07023, 1.18555, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.91222, 0.7528, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.89708, 1.00307, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.20781, 1.06318, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.1041, 1.06318, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.1041, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.05225, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.1041, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.06979, 1.16658, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.05799, 1.06321, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.02642, 1.02173, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.02632, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.00045, 1.01239, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.05205, 1.04863, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.04509, 1.03752, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.05225, 1.03733, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.1041, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.34762, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.20781, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.34684, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.34719, 1.25044, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.20781, 0.856403, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.20781, 0.787823, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.29569, 0.856445, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.20781, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.07031, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.39531, 0.792187, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.79297, 0.755512, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.79297, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 3.0375, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.07031, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 2.07031, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 2.34688, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 2.3469, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 2.34688, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 83 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
12, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 16, // 7 23
21, 22, 23, // 8 26
21, 24, 22, // 9 29
24, 19, 25, // 10 32
26, 23, 22, // 11 35
27, 28, 29, // 12 38
7, 6, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
37, 33, 38, // 16 50
39, 40, 36, // 17 53
41, 33, 36, // 18 56
42, 43, 44, // 19 59
6, 45, 30, // 20 62
46, 47, 48, // 21 65
49, 44, 43, // 22 68
50, 4, 3, // 23 71
51, 52, 53, // 24 74
54, 42, 55, // 25 77
56, 57, 52, // 26 80
43, 42, 54, // 27 83
58, 59, 54, // 28 86
60, 60, 59, // 29 89
61, 62, 63, // 30 92
53, 52, 57, // 31 95
64, 52, 51, // 32 98
39, 46, 65, // 33 101
66, 67, 68, // 34 104
2, 1, 67, // 35 107
69, 70, 71, // 36 110
72, 69, 71, // 37 113
73, 47, 46, // 38 116
74, 75, 3, // 39 119
5, 74, 3, // 40 122
10, 13, 11, // 41 125
12, 15, 13, // 42 128
14, 76, 15, // 43 131
18, 25, 19, // 44 134
19, 16, 18, // 45 137
45, 6, 8, // 46 140
45, 8, 21, // 47 143
23, 45, 21, // 48 146
26, 22, 24, // 49 149
25, 26, 24, // 50 152
28, 77, 29, // 51 155
78, 73, 39, // 52 158
78, 36, 35, // 53 161
78, 35, 7, // 54 164
30, 78, 7, // 55 167
39, 36, 78, // 56 170
33, 37, 31, // 57 173
76, 14, 34, // 58 176
33, 32, 79, // 59 179
36, 33, 79, // 60 182
79, 34, 36, // 61 185
34, 79, 76, // 62 188
38, 80, 37, // 63 191
40, 81, 36, // 64 194
82, 27, 41, // 65 197
41, 38, 33, // 66 200
36, 81, 82, // 67 203
82, 41, 36, // 68 206
27, 29, 41, // 69 209
69, 72, 55, // 70 212
44, 70, 69, // 71 215
44, 69, 42, // 72 218
55, 42, 69, // 73 221
48, 56, 64, // 74 224
64, 66, 46, // 75 227
46, 48, 64, // 76 230
43, 3, 75, // 77 233
43, 75, 49, // 78 236
60, 60, 50, // 79 239
3, 43, 50, // 80 242
50, 43, 60, // 81 245
55, 72, 51, // 82 248
53, 55, 51, // 83 251
55, 53, 54, // 84 254
52, 64, 56, // 85 257
59, 60, 43, // 86 260
43, 54, 59, // 87 263
54, 63, 62, // 88 266
62, 58, 54, // 89 269
59, 58, 60, // 90 272
57, 61, 63, // 91 275
63, 54, 53, // 92 278
53, 57, 63, // 93 281
51, 66, 64, // 94 284
65, 40, 39, // 95 287
68, 65, 46, // 96 290
68, 46, 66, // 97 293
67, 66, 51, // 98 296
2, 51, 72, // 99 299
51, 2, 67, // 100 302
0, 2, 72, // 101 305
71, 0, 72, // 102 308
46, 39, 73, // 103 311
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ )
DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 312 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_10_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DVERT( 2.00521, 0.609039, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.00526, 0.531513, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.09208, 0.609081, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.48906, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.48906, 0.748653, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.02031, 0.799999, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.48906, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.48906, 2.3349, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.15259, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0593744, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.456771, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.0593744, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.972917, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.456771, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.48906, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.972917, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.0483648, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.0921889, 0.924999, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.210265, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.456771, 1.47404, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( -0.0515618, 1.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.972917, 1.86729, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.972917, 1.52115, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.504301, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.955506, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.456771, 1.14867, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.52135, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 3.0375, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.52135, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.54587, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.85938, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.85938, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.00521, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.8125, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.68287, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.00521, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.00521, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.15156, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.00521, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.15096, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.15156, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.81165, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.74714, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.74716, 0.482861, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.48906, 1.96686, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.00521, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.85936, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.8594, 1.06656, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.63434, 0.480297, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.61467, 0.745052, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.00521, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.00521, 0.865726, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.87617, 0.865726, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.81165, 0.779034, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.87617, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.85938, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.85188, 0.865719, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.74714, 0.75412, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.8311, 0.801582, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.87617, 0.801556, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.87617, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.15082, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.00521, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.15216, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.15224, 1.04243, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.13412, 0.737385, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.85937, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.996876, 0.53125, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.48906, 0.483898, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.48906, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 3.0375, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.85938, 2.3375, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.85938, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.15156, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.15152, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.15156, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 76 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
12, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 18, // 7 23
8, 21, 22, // 8 26
21, 23, 24, // 9 29
23, 19, 25, // 10 32
26, 27, 28, // 11 35
7, 6, 29, // 12 38
30, 31, 32, // 13 41
33, 34, 35, // 14 44
36, 32, 37, // 15 47
38, 39, 35, // 16 50
40, 32, 35, // 17 53
41, 42, 43, // 18 56
6, 44, 29, // 19 59
45, 46, 47, // 20 62
48, 43, 42, // 21 65
49, 4, 3, // 22 68
50, 51, 52, // 23 71
53, 41, 54, // 24 74
55, 56, 52, // 25 77
57, 42, 41, // 26 80
56, 58, 59, // 27 83
60, 52, 51, // 28 86
38, 45, 61, // 29 89
62, 63, 64, // 30 92
51, 50, 65, // 31 95
50, 0, 2, // 32 98
66, 46, 45, // 33 101
67, 68, 3, // 34 104
5, 67, 3, // 35 107
10, 13, 11, // 36 110
12, 15, 13, // 37 113
14, 69, 15, // 38 116
18, 25, 19, // 39 119
18, 20, 16, // 40 122
44, 6, 8, // 41 125
8, 22, 44, // 42 128
24, 22, 21, // 43 131
25, 24, 23, // 44 134
27, 70, 28, // 45 137
71, 66, 38, // 46 140
71, 35, 34, // 47 143
71, 34, 7, // 48 146
29, 71, 7, // 49 149
38, 35, 71, // 50 152
32, 36, 30, // 51 155
69, 14, 33, // 52 158
32, 31, 72, // 53 161
35, 32, 72, // 54 164
72, 33, 35, // 55 167
33, 72, 69, // 56 170
37, 73, 36, // 57 173
39, 74, 35, // 58 176
75, 26, 40, // 59 179
40, 37, 32, // 60 182
35, 74, 75, // 61 185
75, 40, 35, // 62 188
26, 28, 40, // 63 191
0, 50, 54, // 64 194
43, 1, 0, // 65 197
43, 0, 41, // 66 200
54, 41, 0, // 67 203
47, 55, 60, // 68 206
47, 60, 62, // 69 209
62, 45, 47, // 70 212
68, 49, 3, // 71 215
42, 68, 48, // 72 218
42, 57, 49, // 73 221
49, 68, 42, // 74 224
59, 54, 50, // 75 227
50, 52, 59, // 76 230
54, 59, 58, // 77 233
54, 58, 53, // 78 236
52, 60, 55, // 79 239
41, 53, 57, // 80 242
59, 52, 56, // 81 245
51, 62, 60, // 82 248
61, 39, 38, // 83 251
64, 61, 45, // 84 254
64, 45, 62, // 85 257
63, 62, 51, // 86 260
65, 63, 51, // 87 263
2, 65, 50, // 88 266
45, 38, 66, // 89 269
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ )
DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 270 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_11_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DVERT( 2.48691, 0.615204, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.52926, 0.67791, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.48672, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.45526, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.44115, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.74754, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.02607, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.935728, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.1, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.0719, 3.4901, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.06566, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.1, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0343755, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0343755, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.545314, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.04063, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.1, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.2269, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.1, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.35156, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.325, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.65469, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.20938, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.65469, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.45625, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.76103, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.545314, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.545295, 0.736034, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.73349, 0.941906, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.747288, 1.46979, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.06074, 1.4698, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.09996, 1.56615, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.359938, 0.94194, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( -0.00937362, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.170314, 0.414063, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.545358, 1.15467, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.65471, 0.84573, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.45781, 0.898438, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.39531, 0.632813, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.41066, 1.46979, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.71712, 1.46985, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.09402, 0.781204, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.65469, 0.566166, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.48672, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.63473, 0.941925, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.348, 0.522949, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.40416, 0.54623, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.34805, 0.546028, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.34805, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.34805, 0.809959, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.20934, 0.803589, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.20938, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.32471, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.22194, 0.809967, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.34805, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.48672, 0.809959, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.20938, 0.546028, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.20937, 0.501102, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.07188, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.545314, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.05938, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.31114, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.36094, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.34531, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.20938, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.76406, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.16861, 0.500103, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 67 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 6, 16, // 5 17
16, 8, 17, // 6 20
18, 11, 19, // 7 23
20, 15, 16, // 8 26
21, 22, 23, // 9 29
24, 3, 25, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 33, 34, // 13 41
35, 32, 26, // 14 44
35, 26, 28, // 15 47
36, 37, 38, // 16 50
31, 17, 8, // 17 53
4, 39, 40, // 18 56
41, 36, 42, // 19 59
43, 44, 40, // 20 62
45, 46, 47, // 21 65
48, 2, 49, // 22 68
50, 51, 48, // 23 71
52, 53, 49, // 24 74
54, 49, 55, // 25 77
56, 57, 45, // 26 80
51, 56, 47, // 27 83
0, 2, 48, // 28 86
44, 43, 55, // 29 89
5, 25, 3, // 30 92
8, 16, 6, // 31 95
18, 58, 9, // 32 98
9, 11, 18, // 33 101
14, 59, 12, // 34 104
59, 14, 15, // 35 107
11, 10, 60, // 36 110
60, 20, 11, // 37 113
60, 15, 20, // 38 116
15, 60, 59, // 39 119
17, 61, 16, // 40 122
19, 62, 18, // 41 125
21, 23, 63, // 42 128
16, 61, 20, // 43 131
63, 19, 11, // 44 134
11, 20, 63, // 45 137
63, 20, 21, // 46 140
22, 64, 23, // 47 143
64, 22, 24, // 48 146
25, 65, 24, // 49 149
24, 65, 64, // 50 152
31, 8, 7, // 51 155
31, 7, 29, // 52 158
27, 26, 32, // 53 161
32, 34, 27, // 54 164
28, 30, 29, // 55 167
28, 29, 35, // 56 170
38, 42, 36, // 57 173
40, 5, 4, // 58 176
66, 57, 56, // 59 179
51, 50, 41, // 60 182
42, 66, 51, // 61 185
51, 41, 42, // 62 188
56, 51, 66, // 63 191
39, 52, 54, // 64 194
40, 54, 43, // 65 197
54, 40, 39, // 66 200
2, 55, 49, // 67 203
48, 49, 53, // 68 206
48, 53, 50, // 69 209
49, 54, 52, // 70 212
55, 43, 54, // 71 215
45, 47, 56, // 72 218
47, 48, 51, // 73 221
48, 47, 46, // 74 224
46, 0, 48, // 75 227
55, 2, 1, // 76 230
1, 44, 55, // 77 233
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ )
DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 234 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_12_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DVERT( 2.59563, 0.902733, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.60733, 0.947647, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.59563, 0.947655, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.71309, 2.09296, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.72408, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.59563, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.00156, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.92935, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.21725, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.27438, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.27438, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.03281, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.00468605, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.00468605, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.613751, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.00468605, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.613751, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.01719, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.613751, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.28594, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.935, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.935, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.3194, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.32188, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.30625, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.27438, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.41719, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.40759, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.59563, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.935, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.725, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.59563, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.613751, 0.947655, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.613751, 0.808544, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.731807, 0.947617, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.754793, 1.52032, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.06053, 1.52032, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.366557, 0.947662, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( -0.0468742, 0.578125, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.13125, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.613847, 1.2618, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.35625, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.93501, 0.47261, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.935, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.59563, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.68497, 1.52038, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.37985, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.43056, 0.556839, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.50241, 0.661304, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.43047, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.29971, 0.947651, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.26531, 0.518162, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.26531, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.10016, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.10016, 0.744492, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.05625, 0.742153, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.935, 0.748886, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.26483, 0.856728, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.22701, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.26531, 0.804489, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.26531, 0.472908, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.3839, 0.518261, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.27436, 2.49377, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.03034, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.41875, 0.859375, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.12949, 0.460995, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 3.03281, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 3.24328, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.9623, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.59563, 3.06793, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.72969, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.67521, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.59563, 3.38376, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.59563, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.40156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.1875, 3.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 2.40094, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 2.51406, 3.02656, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 81 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 16, // 5 17
17, 18, 16, // 6 20
19, 20, 21, // 7 23
22, 23, 10, // 8 26
24, 17, 25, // 9 29
26, 27, 28, // 10 32
29, 21, 5, // 11 35
4, 30, 31, // 12 38
32, 33, 34, // 13 41
7, 35, 36, // 14 44
37, 38, 39, // 15 47
40, 37, 32, // 16 50
40, 32, 34, // 17 53
41, 42, 43, // 18 56
28, 44, 45, // 19 59
27, 46, 44, // 20 62
47, 48, 49, // 21 65
46, 50, 2, // 22 68
51, 52, 53, // 23 71
54, 53, 52, // 24 74
55, 56, 43, // 25 77
57, 58, 59, // 26 80
57, 49, 0, // 27 83
51, 60, 61, // 28 86
52, 51, 61, // 29 89
1, 45, 44, // 30 92
5, 28, 3, // 31 95
16, 14, 6, // 32 98
62, 25, 6, // 33 101
6, 8, 62, // 34 104
6, 17, 16, // 35 107
11, 63, 9, // 36 110
14, 16, 12, // 37 113
16, 18, 15, // 38 116
9, 63, 17, // 39 119
17, 24, 9, // 40 122
17, 6, 25, // 41 125
25, 62, 19, // 42 128
21, 25, 19, // 43 131
10, 9, 22, // 44 134
24, 22, 9, // 45 137
21, 29, 24, // 46 140
24, 25, 21, // 47 143
21, 20, 26, // 48 146
5, 21, 26, // 49 149
28, 5, 26, // 50 152
5, 31, 29, // 51 155
31, 5, 4, // 52 158
36, 8, 7, // 53 161
33, 32, 37, // 54 164
37, 39, 33, // 55 167
36, 35, 40, // 56 170
34, 36, 40, // 57 173
56, 64, 41, // 58 176
41, 43, 56, // 59 179
45, 3, 28, // 60 182
44, 28, 27, // 61 185
2, 44, 46, // 62 188
53, 43, 42, // 63 191
65, 60, 51, // 64 194
51, 53, 65, // 65 197
42, 65, 53, // 66 200
52, 59, 58, // 67 203
58, 54, 52, // 68 206
53, 54, 55, // 69 209
55, 43, 53, // 70 212
59, 52, 49, // 71 215
49, 48, 0, // 72 218
0, 2, 50, // 73 221
50, 57, 0, // 74 224
49, 57, 59, // 75 227
47, 49, 52, // 76 230
52, 61, 47, // 77 233
44, 2, 1, // 78 236
66, 67, 68, // 79 239
69, 70, 71, // 80 242
68, 71, 66, // 81 245
71, 68, 69, // 82 248
72, 73, 74, // 83 251
74, 75, 76, // 84 254
75, 77, 78, // 85 257
72, 76, 79, // 86 260
74, 76, 72, // 87 263
79, 76, 75, // 88 266
75, 78, 79, // 89 269
79, 80, 72, // 90 272
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ )
DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 273 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_13_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DVERT( 3.02969, 1.45937, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.01406, 1.725, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.39781, 1.68004, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.85, 2.69219, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.83125, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.39781, 2.92829, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.502188, 2.80354, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.502188, 2.53656, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.13406, 2.57846, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0500008, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0687511, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.29892, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.60047, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.55932, 2.44323, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.47344, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.17344, 3.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.21343, 2.98255, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.52344, 2.87188, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.51492, 2.98255, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.39781, 2.66237, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.76594, 2.88752, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.13406, 1.32323, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.13406, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.502188, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.502188, 1.54136, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.129686, 1.49375, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( -0.122043, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( -0.114061, 1.22969, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.502188, 1.27587, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.42656, 0.285938, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.72656, 0.301563, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.68628, 0.82526, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.73761, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.76594, 1.36666, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.76594, 1.63395, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.34531, 1.33906, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.39781, 1.41302, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.13406, 2.84561, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.25777, 2.44323, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.54688, 2.60625, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.76594, 2.6207, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.22344, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.24688, 2.58594, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.13406, 1.58897, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.38495, 0.82526, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.32188, 1.60312, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.62188, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.64531, 1.35781, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 16, // 6 20
19, 5, 20, // 7 23
21, 22, 23, // 8 26
24, 23, 22, // 9 29
24, 25, 26, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 33, 34, // 13 41
22, 21, 35, // 14 44
36, 2, 34, // 15 47
2, 36, 0, // 16 50
5, 19, 3, // 17 53
8, 37, 6, // 18 56
7, 6, 9, // 19 59
13, 38, 11, // 20 62
16, 18, 14, // 21 65
38, 13, 39, // 22 68
40, 20, 17, // 23 71
41, 42, 39, // 24 74
17, 41, 39, // 25 77
41, 17, 16, // 26 80
17, 39, 40, // 27 83
37, 8, 42, // 28 86
39, 42, 38, // 29 89
42, 41, 37, // 30 92
20, 40, 19, // 31 95
23, 28, 21, // 32 98
22, 43, 24, // 33 101
26, 23, 24, // 34 104
28, 23, 26, // 35 107
31, 44, 29, // 36 110
12, 11, 45, // 37 113
46, 47, 32, // 38 116
34, 46, 32, // 39 119
45, 43, 22, // 40 122
45, 22, 46, // 41 125
45, 46, 12, // 42 128
44, 31, 47, // 43 131
47, 46, 35, // 44 134
22, 35, 46, // 45 137
47, 35, 44, // 46 140
34, 33, 36, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ )
DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_14_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DVERT( 2.57125, 1.38954, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.99063, 1.42031, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.98977, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.57125, 2.60606, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.81094, 2.62187, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.80044, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.516251, 2.73663, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.516251, 2.46664, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.03492, 2.50103, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0109377, 2.70312, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.029688, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.03492, 2.77103, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.02902, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.50781, 2.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.88625, 2.56089, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.88625, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.43438, 3.48281, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.13438, 3.46719, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.15433, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.88625, 2.82775, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.48906, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.57125, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.57125, 2.87293, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.79219, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.03492, 1.27966, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.03492, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.516251, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.516251, 1.50713, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( -0.16875, 1.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( -0.167493, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( -0.153124, 1.19062, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.516251, 1.24079, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.3875, 0.246872, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.6875, 0.262497, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.64301, 0.840881, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.88625, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.88625, 1.60651, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.58281, 1.58437, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.60625, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.88625, 1.33929, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.975, 1.68594, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.57125, 1.65648, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.57125, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.24605, 2.0289, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.54778, 2.0289, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.20781, 2.5125, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.18906, 2.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.45572, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.03492, 1.54565, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.34167, 0.840881, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.28281, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.30625, 1.3, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 3.1756, 3.36328, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.89465, 3.36328, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.57125, 3.05557, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.72969, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.68667, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.57125, 3.42733, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.57125, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.40156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.1875, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.41271, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.51406, 3.02656, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 67 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 11, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
15, 19, 20, // 7 23
3, 21, 15, // 8 26
21, 22, 19, // 9 29
5, 23, 22, // 10 32
24, 25, 26, // 11 35
27, 26, 25, // 12 38
27, 28, 29, // 13 41
29, 30, 31, // 14 44
32, 33, 34, // 15 47
35, 36, 37, // 16 50
38, 39, 35, // 17 53
2, 40, 41, // 18 56
36, 35, 42, // 19 59
0, 42, 35, // 20 62
2, 42, 0, // 21 65
5, 21, 3, // 22 68
8, 11, 12, // 23 71
12, 6, 8, // 24 74
7, 6, 9, // 25 77
43, 44, 13, // 26 80
11, 8, 45, // 27 83
11, 45, 46, // 28 86
13, 46, 45, // 29 89
13, 45, 43, // 30 92
18, 47, 16, // 31 95
47, 18, 46, // 32 98
46, 11, 11, // 33 101
46, 13, 20, // 34 104
15, 20, 13, // 35 107
46, 20, 47, // 36 110
15, 14, 3, // 37 113
19, 15, 21, // 38 116
22, 21, 5, // 39 119
26, 31, 24, // 40 122
25, 48, 27, // 41 125
29, 26, 27, // 42 128
31, 26, 29, // 43 131
34, 49, 32, // 44 134
44, 43, 50, // 45 137
50, 48, 25, // 46 140
50, 38, 37, // 47 143
35, 37, 38, // 48 146
50, 37, 44, // 49 149
49, 34, 38, // 50 152
25, 24, 51, // 51 155
25, 51, 50, // 52 158
38, 50, 51, // 53 161
38, 51, 49, // 54 164
41, 42, 2, // 55 167
42, 41, 36, // 56 170
35, 39, 0, // 57 173
52, 53, 54, // 58 176
55, 56, 57, // 59 179
54, 57, 52, // 60 182
57, 54, 55, // 61 185
58, 59, 60, // 62 188
60, 61, 62, // 63 191
61, 63, 64, // 64 194
58, 62, 65, // 65 197
60, 62, 58, // 66 200
65, 62, 61, // 67 203
61, 64, 65, // 68 206
65, 66, 58, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ )
DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_15_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DVERT( 2.16182, 1.32182, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.26573, 1.46226, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.16156, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.35523, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.20624, 1.97655, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.5235, 1.97649, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.550938, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.550938, 2.06519, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.831668, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.05625, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.737277, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.08781, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.105724, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.477886, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.550938, 2.57841, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.500566, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.08781, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.62469, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.08781, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.62469, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.16156, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.16156, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.69844, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.62469, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.16156, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.39844, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.69844, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.08804, 0.610451, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.08782, 0.903778, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.550939, 0.753529, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.0140627, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.214063, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.20625, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.256251, 0.434376, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.550955, 0.476761, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.19546, 0.948418, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.62471, 1.20176, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.62469, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.16158, 1.87564, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.89732, 1.46248, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.62489, 0.855644, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.76514, 0.948334, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.08781, 3.19019, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.1375, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.08781, 3.50199, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.65709, 2.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.853126, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.973439, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.69844, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 7, // 4 14
14, 15, 6, // 5 17
14, 6, 8, // 6 20
11, 16, 17, // 7 23
18, 11, 19, // 8 26
20, 21, 22, // 9 29
23, 19, 21, // 10 32
19, 17, 24, // 11 35
25, 26, 22, // 12 38
27, 28, 29, // 13 41
12, 30, 31, // 14 44
32, 33, 34, // 15 47
35, 28, 27, // 16 50
36, 35, 37, // 17 53
38, 2, 1, // 18 56
38, 39, 2, // 19 59
37, 40, 41, // 20 62
39, 36, 41, // 21 65
42, 43, 44, // 22 68
5, 45, 3, // 23 71
44, 46, 10, // 24 74
11, 18, 9, // 25 77
10, 9, 42, // 26 80
42, 44, 10, // 27 83
7, 6, 15, // 28 86
15, 12, 7, // 29 89
47, 16, 11, // 30 92
47, 10, 14, // 31 95
8, 47, 14, // 32 98
11, 10, 47, // 33 101
17, 19, 11, // 34 104
19, 23, 18, // 35 107
22, 48, 20, // 36 110
21, 20, 23, // 37 113
24, 21, 19, // 38 116
25, 3, 45, // 39 119
21, 24, 25, // 40 122
25, 22, 21, // 41 125
45, 26, 25, // 42 128
29, 34, 27, // 43 131
31, 13, 12, // 44 134
34, 29, 32, // 45 137
40, 37, 35, // 46 140
27, 40, 35, // 47 143
5, 4, 38, // 48 146
38, 1, 5, // 49 149
36, 37, 41, // 50 152
0, 2, 39, // 51 155
39, 41, 0, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ )
DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_16_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DVERT( 3.0875, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.30625, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.29107, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.97031, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.75313, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.01331, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.17586, 1.44787, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.22396, 1.5248, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.17552, 1.525, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.19671, 0.960133, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.0448, 0.890083, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.04506, 0.593113, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.04479, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.04479, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.61016, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.479427, 2.59718, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.141847, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.479427, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.997796, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.03281, 3.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.748438, 3.47969, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.494916, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.508011, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.825033, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.868751, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.47945, 0.443745, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.479428, 0.721233, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.1, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( -0.0859373, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.107813, 1.6625, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.479427, 2.06945, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.61016, 0.960159, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.61018, 1.23795, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.74089, 3.03313, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.80781, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.74089, 3.19104, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.17552, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.17553, 2.14696, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.15735, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.61016, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.17552, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.47969, 3.64688, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.26563, 3.53437, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.44985, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.46698, 2.08982, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.17552, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.29219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.61029, 0.87532, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.72689, 0.960125, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.87182, 1.52498, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.70351, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.954688, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.151563, 0.395313, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.72543, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.58062, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.28058, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.55781, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.59219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.59219, 2.96094, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
2, 5, 0, // 2 8
5, 2, 3, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 19, 20, // 8 26
15, 17, 21, // 9 29
22, 23, 24, // 10 32
25, 26, 27, // 11 35
16, 28, 29, // 12 38
30, 21, 17, // 13 41
26, 25, 11, // 14 44
31, 32, 9, // 15 47
33, 34, 35, // 16 50
36, 37, 38, // 17 53
39, 14, 40, // 18 56
41, 42, 43, // 19 59
37, 36, 44, // 20 62
45, 40, 46, // 21 65
31, 47, 48, // 22 68
38, 49, 8, // 23 71
49, 32, 48, // 24 74
7, 44, 36, // 25 77
47, 31, 9, // 26 80
9, 11, 47, // 27 83
14, 39, 12, // 28 86
20, 50, 18, // 29 89
23, 22, 15, // 30 92
21, 23, 15, // 31 95
13, 12, 51, // 32 98
51, 18, 50, // 33 101
51, 50, 22, // 34 104
24, 51, 22, // 35 107
51, 24, 13, // 36 110
27, 52, 25, // 37 113
30, 17, 16, // 38 116
16, 29, 30, // 39 119
11, 10, 26, // 40 122
40, 45, 39, // 41 125
43, 53, 41, // 42 128
44, 54, 55, // 43 131
44, 55, 37, // 44 134
53, 43, 56, // 45 137
46, 55, 54, // 46 140
57, 58, 56, // 47 143
46, 57, 56, // 48 146
46, 56, 45, // 49 149
54, 57, 46, // 50 152
56, 58, 33, // 51 155
56, 33, 35, // 52 158
56, 35, 53, // 53 161
8, 36, 38, // 54 164
32, 31, 48, // 55 167
6, 8, 49, // 56 170
49, 48, 6, // 57 173
36, 8, 7, // 58 176
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ )
DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 177 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_17_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DVERT( 1.99058, 2.10959, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.00943, 2.29001, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.99063, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.43829, 0.907257, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.43828, 1.0425, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.15826, 1.04259, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.885939, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43828, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.885939, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.333595, 2.842, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.068171, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.333595, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.390315, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.654406, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.771876, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.485939, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.218749, 1.9, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.001561, 1.74375, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.333595, 2.1953, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.451563, 0.667191, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.548438, 0.418755, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.885938, 0.550018, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.43824, 1.34847, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.54297, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 3.09531, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.54297, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.72344, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.70912, 2.29001, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.02344, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.56908, 1.0425, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.58911, 1.66628, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.89826, 1.66626, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.885946, 0.859917, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.43828, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.650001, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.357297, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.556251, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.09531, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.99063, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 11, 12, // 4 14
13, 14, 15, // 5 17
10, 16, 17, // 6 20
18, 12, 11, // 7 23
19, 20, 21, // 8 26
4, 22, 5, // 9 29
23, 24, 25, // 10 32
26, 27, 2, // 11 35
28, 23, 25, // 12 38
4, 3, 29, // 13 41
27, 30, 31, // 14 44
22, 4, 29, // 15 47
32, 21, 3, // 16 50
5, 32, 3, // 17 53
7, 33, 8, // 18 56
6, 8, 34, // 19 59
13, 35, 9, // 20 62
9, 34, 13, // 21 65
12, 36, 9, // 22 68
34, 9, 36, // 23 71
34, 36, 6, // 24 74
15, 35, 13, // 25 77
18, 11, 10, // 26 80
10, 17, 18, // 27 83
21, 32, 19, // 28 86
24, 37, 25, // 29 89
33, 7, 26, // 30 92
38, 33, 26, // 31 95
26, 28, 38, // 32 98
2, 1, 28, // 33 101
28, 26, 2, // 34 104
25, 38, 28, // 35 107
0, 2, 27, // 36 110
27, 31, 0, // 37 113
31, 30, 22, // 38 116
29, 31, 22, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ )
DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_18_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DVERT( 1.49922, 0.96862, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.58087, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.49922, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.19146, 1.06606, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.913542, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.913542, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.49922, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.327865, 2.90504, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.136964, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.327865, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.449687, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.677358, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.732813, 3.47968, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.448438, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( -0.105562, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.0390616, 1.70468, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.00103002, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.257812, 1.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.327865, 2.21044, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.913541, 0.542618, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.913554, 0.859573, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.4125, 0.62812, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.49916, 1.49587, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.67057, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 3.05625, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.67057, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.49922, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.68438, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.0849, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.0849, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.89312, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.98121, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.68114, 2.43844, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.58785, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.610938, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.385502, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.517188, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.509375, 0.379684, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 3.05625, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.98438, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 3.07367, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 3.02234, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.67057, 3.14075, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.67057, 3.25235, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.63844, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.46207, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 54 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
0, 2, 3, // 1 5
4, 5, 6, // 2 8
7, 8, 9, // 3 11
7, 9, 10, // 4 14
11, 12, 13, // 5 17
14, 15, 16, // 6 20
8, 17, 16, // 7 23
10, 9, 18, // 8 26
19, 20, 21, // 9 29
2, 22, 3, // 10 32
23, 24, 25, // 11 35
26, 6, 27, // 12 38
28, 23, 29, // 13 41
30, 31, 32, // 14 44
30, 33, 22, // 15 47
20, 19, 0, // 16 50
3, 20, 0, // 17 53
6, 26, 4, // 18 56
5, 4, 34, // 19 59
34, 11, 35, // 20 62
34, 35, 7, // 21 65
7, 36, 34, // 22 68
36, 7, 10, // 23 71
34, 36, 5, // 24 74
13, 35, 11, // 25 77
17, 14, 16, // 26 80
18, 9, 8, // 27 83
8, 16, 18, // 28 86
21, 37, 19, // 29 89
24, 38, 25, // 30 92
27, 32, 31, // 31 95
39, 28, 29, // 32 98
39, 29, 26, // 33 101
27, 39, 26, // 34 104
31, 39, 27, // 35 107
23, 25, 29, // 36 110
32, 33, 30, // 37 113
22, 2, 1, // 38 116
1, 30, 22, // 39 119
40, 41, 42, // 40 122
43, 44, 42, // 41 125
41, 45, 43, // 42 128
43, 42, 41, // 43 131
46, 47, 48, // 44 134
49, 50, 51, // 45 137
52, 53, 51, // 46 140
50, 46, 48, // 47 143
51, 50, 48, // 48 146
48, 52, 51, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ )
DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_19_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DVERT( 2.46406, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.46406, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.76406, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.996355, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.996355, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43828, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.996355, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43828, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.996355, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.1125, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.554427, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.1125, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.554427, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.1125, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.1125, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.554427, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.1125, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.554427, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.554427, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.996355, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.43828, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.46406, 2.25, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.46406, 1.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.76406, 1.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.88021, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.43828, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.46406, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.46406, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.76406, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.32214, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.88021, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.76406, 2.25, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.88021, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.43828, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.88021, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.46406, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.76406, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.32214, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.88021, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.32214, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.46406, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.76406, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.32214, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.76406, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.32214, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 45 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 13, 17, // 6 20
17, 15, 4, // 7 23
18, 17, 3, // 8 26
19, 3, 20, // 9 29
21, 22, 23, // 10 32
7, 24, 25, // 11 35
26, 27, 28, // 12 38
24, 29, 30, // 13 41
27, 21, 31, // 14 44
20, 5, 32, // 15 47
33, 20, 34, // 16 50
22, 35, 36, // 17 53
34, 32, 37, // 18 56
38, 34, 39, // 19 59
40, 0, 41, // 20 62
39, 37, 0, // 21 65
0, 40, 39, // 22 68
2, 41, 0, // 23 71
5, 20, 3, // 24 74
7, 25, 8, // 25 77
10, 12, 11, // 26 80
6, 8, 12, // 27 83
15, 17, 13, // 28 86
17, 18, 16, // 29 89
4, 3, 17, // 30 92
3, 19, 18, // 31 95
20, 33, 19, // 32 98
23, 31, 21, // 33 101
24, 30, 25, // 34 104
42, 29, 26, // 35 107
28, 43, 26, // 36 110
26, 43, 42, // 37 113
29, 42, 30, // 38 116
31, 28, 27, // 39 119
32, 34, 20, // 40 122
34, 38, 33, // 41 125
36, 23, 22, // 42 128
37, 39, 34, // 43 131
39, 44, 38, // 44 134
40, 44, 39, // 45 137
36, 35, 40, // 46 140
40, 41, 36, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ )
DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_20_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DVERT( 3.1, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.32188, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.30082, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.98281, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.90352, 3.74303, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.76406, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.90352, 3.43736, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 3.01976, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.30781, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.30781, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.60781, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.10417, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.10417, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.65859, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.10417, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.10417, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.65859, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.00468605, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.00468605, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.549741, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.549741, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.00468605, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.00468605, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.549741, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.549741, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.76745, 3.12981, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.77969, 3.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.76745, 3.15932, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.65859, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.21302, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.45156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.2375, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.45643, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.30781, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.30781, 2.12266, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.60781, 2.12266, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.30781, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.60781, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.65859, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.21302, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.30781, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.60781, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.30781, 1.01485, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.60781, 1.01485, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.21302, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.30781, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.21302, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.7298, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.53438, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.60781, 3.05, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
2, 3, 4, // 1 5
4, 5, 6, // 2 8
2, 7, 0, // 3 11
6, 7, 2, // 4 14
4, 6, 2, // 5 17
8, 9, 10, // 6 20
11, 12, 13, // 7 23
14, 15, 16, // 8 26
17, 18, 19, // 9 29
20, 19, 15, // 10 32
21, 22, 23, // 11 35
24, 23, 12, // 12 38
25, 26, 27, // 13 41
28, 16, 29, // 14 44
30, 31, 32, // 15 47
33, 34, 35, // 16 50
36, 33, 37, // 17 53
38, 13, 39, // 18 56
34, 40, 41, // 19 59
40, 42, 43, // 20 62
44, 39, 8, // 21 65
43, 42, 45, // 22 68
10, 43, 45, // 23 71
10, 45, 8, // 24 74
8, 45, 44, // 25 77
13, 38, 11, // 26 80
16, 28, 14, // 27 83
19, 20, 17, // 28 86
15, 14, 20, // 29 89
23, 24, 21, // 30 92
12, 11, 24, // 31 95
29, 46, 28, // 32 98
32, 47, 30, // 33 101
35, 37, 33, // 34 104
47, 32, 48, // 35 107
46, 29, 36, // 36 110
49, 48, 36, // 37 113
36, 37, 49, // 38 116
36, 48, 46, // 39 119
25, 27, 47, // 40 122
49, 25, 47, // 41 125
47, 48, 49, // 42 128
39, 44, 38, // 43 131
41, 35, 34, // 44 134
43, 41, 40, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ )
DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_21_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DVERT( 2.00521, 1.02375, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.00511, 0.986923, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.03555, 1.02377, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45, 0.608719, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.44998, 0.907532, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.894792, 0.71817, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.894793, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.45, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.894793, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.215624, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.339584, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.215624, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.50625, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.50625, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.795314, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.50625, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.50625, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.795314, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.50625, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.795314, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.894788, 0.447891, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.61875, 0.667191, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.50625, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.795314, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.56042, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 3.11563, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.56042, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.00521, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.45, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.09375, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.0903, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.38163, 2.2494, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.09375, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.09375, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.38594, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.7276, 1.02375, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.72763, 1.10911, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.63181, 1.02374, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.00536, 1.60964, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.93112, 1.40482, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.00521, 1.40476, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.04501, 1.78577, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.28281, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.28358, 1.53766, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.33786, 1.78579, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.339584, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.795314, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.795314, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.50625, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.795314, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.673439, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.11563, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.00521, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.38594, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.38594, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.09375, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.38594, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.24115, 1.40453, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 58 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
13, 18, 19, // 6 20
20, 5, 21, // 7 23
18, 22, 23, // 8 26
24, 25, 26, // 9 29
7, 27, 28, // 10 32
29, 30, 31, // 11 35
32, 33, 34, // 12 38
3, 1, 35, // 13 41
36, 35, 0, // 14 44
36, 37, 35, // 15 47
38, 39, 40, // 16 50
30, 41, 42, // 17 53
43, 44, 42, // 18 56
40, 0, 2, // 19 59
38, 40, 43, // 20 62
5, 20, 3, // 21 65
7, 28, 8, // 22 68
10, 45, 11, // 23 71
46, 6, 47, // 24 74
45, 10, 12, // 25 77
48, 47, 16, // 26 80
14, 46, 12, // 27 83
48, 12, 46, // 28 86
12, 48, 45, // 29 89
47, 17, 16, // 30 92
6, 8, 47, // 31 95
47, 48, 46, // 32 98
17, 49, 15, // 33 101
19, 14, 13, // 34 104
21, 50, 20, // 35 107
23, 19, 18, // 36 110
25, 51, 26, // 37 113
27, 52, 28, // 38 116
52, 27, 29, // 39 119
53, 24, 54, // 40 122
54, 55, 29, // 41 125
31, 53, 29, // 42 128
29, 53, 54, // 43 131
24, 26, 54, // 44 134
34, 33, 55, // 45 137
29, 55, 52, // 46 140
55, 54, 34, // 47 143
34, 56, 32, // 48 146
1, 0, 35, // 49 149
37, 4, 3, // 50 152
3, 35, 37, // 51 155
0, 40, 39, // 52 158
39, 36, 0, // 53 161
42, 44, 31, // 54 164
31, 30, 42, // 55 167
2, 57, 40, // 56 170
40, 57, 43, // 57 173
43, 42, 41, // 58 176
41, 38, 43, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ )
DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_22_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DVERT( 2.24883, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.1375, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.1375, 1.40359, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.53348, 0.651459, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.5336, 0.978012, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.929688, 0.709129, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.929688, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.53359, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.929688, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.278125, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.278125, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.325782, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.417188, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.417188, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.701563, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.417188, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.417188, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.701563, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.417188, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.701563, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.929679, 0.435173, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.529688, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.417188, 1.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.701563, 1.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.74141, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 3.04844, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.74141, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.1375, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.00312, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.00312, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.00312, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.29688, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.29688, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.1375, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.00004, 1.05967, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.83555, 1.05969, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.00309, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.95481, 1.74749, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.83543, 1.35298, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.62774, 1.05966, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.85807, 1.40363, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.29682, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.1375, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.13811, 1.32903, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.53359, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.325782, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.701563, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.417188, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.701563, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.701563, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.584376, 0.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.04844, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.00312, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.29688, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.29688, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 3.11094, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 3.14635, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.10686, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 3.07969, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.85, 3.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 3.34531, 3.18282, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.74141, 3.0948, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.82814, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.74141, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.60337, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.74141, 3.41779, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.59688, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.37031, 3.66719, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.85781, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.62813, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 70 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
13, 18, 19, // 6 20
20, 5, 21, // 7 23
18, 22, 23, // 8 26
24, 25, 26, // 9 29
27, 28, 29, // 10 32
30, 28, 27, // 11 35
31, 32, 27, // 12 38
33, 27, 32, // 13 41
3, 34, 35, // 14 44
36, 37, 1, // 15 47
38, 35, 34, // 16 50
38, 39, 35, // 17 53
37, 40, 2, // 18 56
0, 41, 42, // 19 59
2, 43, 0, // 20 62
5, 20, 3, // 21 65
7, 44, 8, // 22 68
11, 45, 9, // 23 71
46, 6, 14, // 24 74
45, 11, 12, // 25 77
16, 47, 14, // 26 80
14, 47, 12, // 27 83
14, 17, 16, // 28 86
12, 47, 45, // 29 89
13, 48, 46, // 30 92
6, 8, 14, // 31 95
46, 14, 13, // 32 98
17, 49, 15, // 33 101
19, 48, 13, // 34 104
21, 50, 20, // 35 107
23, 19, 18, // 36 110
25, 51, 26, // 37 113
44, 7, 52, // 38 116
52, 36, 42, // 39 119
29, 52, 42, // 40 122
29, 31, 27, // 41 125
52, 29, 44, // 42 128
27, 33, 30, // 43 131
53, 24, 31, // 44 134
42, 41, 53, // 45 137
42, 53, 31, // 46 140
31, 29, 42, // 47 143
24, 26, 31, // 48 146
32, 54, 33, // 49 149
39, 4, 3, // 50 152
3, 35, 39, // 51 155
1, 42, 36, // 52 158
43, 2, 40, // 53 161
43, 40, 38, // 54 164
38, 34, 43, // 55 167
2, 1, 37, // 56 170
42, 1, 0, // 57 173
55, 56, 57, // 58 176
58, 59, 57, // 59 179
56, 60, 58, // 60 182
58, 57, 56, // 61 185
61, 62, 63, // 62 188
61, 63, 64, // 63 191
65, 66, 67, // 64 194
62, 68, 65, // 65 197
64, 69, 61, // 66 200
64, 63, 65, // 67 203
65, 67, 64, // 68 206
65, 63, 62, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ )
DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_23_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DVERT( 1.51406, 2.95283, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.52344, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.51406, 2.98039, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.24455, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42344, 2.72343, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45196, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.33125, 3.1328, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.503647, 3.07323, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.503647, 3.35923, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.00886, 2.88769, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.00886, 3.17821, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.425, 3.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.18438, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.00886, 2.18301, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.00886, 1.89597, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.95289, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.503647, 2.37398, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.503647, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.0921889, 2.51562, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.001561, 2.27031, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.18654, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.503647, 2.09142, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.08281, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.52449, 1.57271, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.55362, 1.61499, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.52448, 1.615, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.00885, 0.874817, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.00885, 0.582191, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.51405, 0.760826, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.178126, 0.703117, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.225, 0.434372, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.503641, 0.473022, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.503638, 0.752441, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.51403, 1.07935, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.40244, 1.02472, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.51406, 1.02468, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.73633, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.54298, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.85475, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.75625, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 3.02517, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.98135, 1.0247, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.52448, 2.16361, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.1868, 1.615, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.01927, 1.43509, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.01926, 1.05228, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 3.02969, 2.81718, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 47 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
7, 9, 10, // 3 11
5, 2, 10, // 4 14
8, 11, 6, // 5 17
10, 8, 7, // 6 20
5, 0, 2, // 7 23
10, 9, 3, // 8 26
3, 5, 10, // 9 29
12, 13, 14, // 10 32
15, 16, 17, // 11 35
18, 19, 20, // 12 38
17, 20, 21, // 13 41
15, 17, 21, // 14 44
14, 22, 12, // 15 47
20, 17, 16, // 16 50
16, 18, 20, // 17 53
14, 13, 15, // 18 56
15, 21, 14, // 19 59
23, 24, 25, // 20 62
26, 27, 28, // 21 65
29, 30, 31, // 22 68
32, 31, 27, // 23 71
33, 34, 35, // 24 74
36, 37, 38, // 25 77
39, 36, 40, // 26 80
35, 28, 41, // 27 83
33, 35, 41, // 28 86
42, 25, 24, // 29 89
42, 43, 25, // 30 92
44, 45, 23, // 31 95
28, 35, 34, // 32 98
34, 26, 28, // 33 101
31, 32, 29, // 34 104
27, 26, 32, // 35 107
38, 40, 36, // 36 110
40, 46, 39, // 37 113
41, 45, 44, // 38 116
44, 33, 41, // 39 119
38, 37, 42, // 40 122
24, 38, 42, // 41 125
23, 25, 43, // 42 128
43, 44, 23, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ )
DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_24_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DVERT( 1.44688, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.24438, 3.01895, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.24438, 2.72561, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.741791, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.583125, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.583125, 2.97869, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.583125, 3.26567, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.346876, 3.34687, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.295853, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.253126, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.34531, 2.68437, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.07827, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.583125, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.583125, 1.99352, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.583125, 2.27766, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.0140627, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.0781247, 2.23125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.340816, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.00469, 1.82656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.10625, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.4378, 1.52083, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.05894, 1.52082, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.90563, 1.36576, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.92072, 2.64635, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.63187, 2.64635, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.56687, 2.4314, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.42706, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.56688, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.94375, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.675, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.24438, 0.644119, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.24437, 0.951645, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.583112, 0.745308, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.583114, 0.46228, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.1, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.86386, 0.958099, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.25934, 0.958092, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.90561, 0.987206, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.56688, 1.72121, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.7439, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.146876, 0.395309, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 3.00938, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 3.22813, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.20984, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.89375, 3.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.675, 3.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.93289, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.56688, 3.06223, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.69063, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.64574, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.56688, 3.35351, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.56688, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.3625, 3.70625, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.14844, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.37144, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.475, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 56 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
3, 6, 4, // 2 8
6, 7, 8, // 3 11
8, 9, 5, // 4 14
2, 10, 0, // 5 17
5, 2, 1, // 6 20
5, 1, 3, // 7 23
8, 4, 6, // 8 26
5, 4, 8, // 9 29
11, 12, 13, // 10 32
11, 14, 12, // 11 35
15, 16, 17, // 12 38
12, 17, 13, // 13 41
18, 19, 11, // 14 44
11, 13, 18, // 15 47
17, 12, 14, // 16 50
14, 15, 17, // 17 53
20, 21, 22, // 18 56
23, 24, 25, // 19 59
25, 26, 27, // 20 62
23, 28, 29, // 21 65
30, 31, 32, // 22 68
33, 32, 34, // 23 71
30, 35, 36, // 24 74
35, 37, 22, // 25 77
38, 39, 27, // 26 80
38, 27, 26, // 27 83
22, 37, 20, // 28 86
25, 27, 39, // 29 89
25, 39, 23, // 30 92
29, 24, 23, // 31 95
32, 33, 30, // 32 98
34, 40, 33, // 33 101
36, 31, 30, // 34 104
22, 36, 35, // 35 107
21, 20, 38, // 36 110
26, 21, 38, // 37 113
41, 42, 43, // 38 116
44, 45, 46, // 39 119
43, 46, 41, // 40 122
46, 43, 44, // 41 125
47, 48, 49, // 42 128
49, 50, 51, // 43 131
50, 52, 53, // 44 134
47, 51, 54, // 45 137
49, 51, 47, // 46 140
54, 51, 50, // 47 143
50, 53, 54, // 48 146
54, 55, 47, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ )
DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_25_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DVERT( 2.44844, 0.75071, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.74531, 0.442184, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.95156, 0.640625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.939063, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.939063, 0.978287, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.97279, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.939063, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.939063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44219, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.307813, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.307813, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.435938, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.435938, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.067187, 0.737495, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0500008, 0.489059, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.435938, 0.670418, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.44226, 1.7828, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.21353, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.44219, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.456609, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.435938, 0.990036, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.939063, 1.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.56875, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.56875, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.44844, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.94528, 2.40527, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.74162, 2.12215, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.94531, 2.12218, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.44219, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.94531, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.10191, 2.12218, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.10611, 2.68221, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.44042, 2.68219, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.44844, 2.69859, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.44219, 1.38421, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.62635, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.0425, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.94531, 1.65767, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.94531, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.20209, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.44844, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.94531, 1.26016, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.44844, 1.15681, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.60065, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.63952, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.94531, 1.91769, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.2375, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.94531, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.825, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.63281, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 15, // 7 23
21, 19, 3, // 8 26
21, 3, 5, // 9 29
22, 23, 24, // 10 32
25, 26, 27, // 11 35
28, 8, 29, // 12 38
25, 27, 30, // 13 41
31, 32, 33, // 14 44
18, 34, 35, // 15 47
16, 18, 35, // 16 50
36, 37, 38, // 17 53
39, 0, 40, // 18 56
41, 39, 42, // 19 59
43, 42, 40, // 20 62
38, 44, 41, // 21 65
45, 30, 27, // 22 68
43, 40, 0, // 23 71
0, 2, 43, // 24 74
8, 28, 6, // 25 77
11, 12, 9, // 26 80
7, 6, 12, // 27 83
15, 20, 13, // 28 86
4, 3, 19, // 29 89
15, 4, 19, // 30 92
34, 18, 17, // 31 95
34, 17, 21, // 32 98
5, 34, 21, // 33 101
22, 46, 33, // 34 104
29, 47, 28, // 35 107
32, 31, 25, // 36 110
30, 32, 25, // 37 113
47, 29, 46, // 38 116
46, 22, 24, // 39 119
33, 46, 31, // 40 122
46, 24, 47, // 41 125
44, 38, 37, // 42 128
45, 27, 26, // 43 131
48, 26, 16, // 44 134
16, 49, 48, // 45 137
26, 48, 45, // 46 140
49, 16, 35, // 47 143
37, 49, 44, // 48 146
49, 37, 48, // 49 149
39, 40, 42, // 50 152
36, 38, 41, // 51 155
41, 42, 36, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ )
DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_26_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DVERT( 2.75703, 0.489563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.87344, 0.601563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.75703, 0.722397, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.992188, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.992188, 1.08199, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.995555, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.992188, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.992188, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.58047, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.151563, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.151563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.403907, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.151563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.403907, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.403907, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.992188, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.58047, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.184375, 0.698441, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( -0.067187, 0.449997, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.403907, 0.681137, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.58053, 2.08047, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.30892, 1.76614, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.58047, 1.76625, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.519868, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.403907, 1.00818, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.992188, 1.45651, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.41406, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.41406, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.16875, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.08125, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.58047, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.16875, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.00113, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.16875, 0.915329, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.16875, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.70313, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.16875, 2.42499, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.58047, 1.50111, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.16875, 1.31854, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.18189, 2.44781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.16875, 2.44781, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.66719, 0.403122, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.40225, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.51563, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.83725, 2.44785, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.41406, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.71217, 1.76625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 3.17594, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.11341, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.79219, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.75703, 3.13831, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.75703, 3.25912, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.73943, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.55265, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.26563, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 61 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 13, // 4 14
13, 11, 7, // 5 17
14, 13, 6, // 6 20
15, 6, 16, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
23, 24, 19, // 10 32
25, 23, 3, // 11 35
25, 3, 5, // 12 38
26, 27, 28, // 13 41
16, 8, 29, // 14 44
30, 16, 28, // 15 47
31, 28, 27, // 16 50
32, 33, 34, // 17 53
20, 35, 36, // 18 56
37, 32, 38, // 19 59
36, 39, 40, // 20 62
33, 41, 0, // 21 65
42, 38, 34, // 22 68
8, 16, 6, // 23 71
11, 13, 9, // 24 74
13, 14, 12, // 25 77
7, 6, 13, // 26 80
6, 15, 14, // 27 83
16, 30, 15, // 28 86
19, 24, 17, // 29 89
4, 3, 23, // 30 92
23, 19, 4, // 31 95
43, 37, 22, // 32 98
43, 21, 25, // 33 101
5, 43, 25, // 34 104
22, 21, 43, // 35 107
28, 40, 39, // 36 110
39, 26, 28, // 37 113
29, 44, 40, // 38 116
29, 40, 28, // 39 119
29, 28, 16, // 40 122
28, 31, 30, // 41 125
27, 45, 31, // 42 128
22, 46, 35, // 43 131
36, 40, 44, // 44 134
44, 20, 36, // 45 137
35, 20, 22, // 46 140
32, 34, 38, // 47 143
46, 22, 37, // 48 146
37, 38, 46, // 49 149
42, 34, 33, // 50 152
2, 42, 33, // 51 155
0, 2, 33, // 52 158
47, 48, 49, // 53 161
50, 51, 49, // 54 164
48, 52, 50, // 55 167
50, 49, 48, // 56 170
53, 54, 55, // 57 173
56, 57, 58, // 58 176
55, 59, 60, // 59 179
57, 53, 55, // 60 182
60, 58, 55, // 61 185
57, 55, 58, // 62 188
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ )
DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 189 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_27_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DVERT( 2.50443, 0.813896, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.50443, 0.548271, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.99375, 0.625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.22112, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.13268, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.13265, 0.526566, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.02031, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.02031, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.858334, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.309636, 2.60499, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.239062, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.204615, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.720313, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.720313, 2.40313, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.858334, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.720313, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.720313, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.858334, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.139551, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.195312, 2.24688, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.858334, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.02031, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.720313, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.720313, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.728797, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.858444, 0.671349, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.858334, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.720281, 1.3793, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.02051, 1.32101, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.03051, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.858334, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.13267, 0.836258, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.50443, 2.31127, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.50443, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.84055, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.95573, 2.60647, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.95573, 2.87922, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.40703, 2.78784, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.50443, 2.69825, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.50443, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.50443, 2.9706, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.13481, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 3.03336, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.00938, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.5918, 0.752625, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.40704, 0.758049, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.56757, 0.488953, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.95573, 1.77637, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.90313, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.93791, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.95573, 1.67768, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.95573, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.50443, 1.86448, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.32742, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.95573, 0.763062, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.95573, 0.499504, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.49907, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.96719, 0.890625, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.40704, 0.49202, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.40703, 2.51469, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.02031, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.02031, 2.45, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.309636, 2.33305, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.02031, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.74844, 2.73907, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 3.05313, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.08594, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 67 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 8, // 5 17
17, 8, 7, // 6 20
18, 11, 19, // 7 23
14, 20, 21, // 8 26
22, 23, 20, // 9 29
24, 25, 26, // 10 32
20, 23, 27, // 11 35
28, 21, 20, // 12 38
25, 5, 4, // 13 41
29, 30, 26, // 14 44
3, 31, 4, // 15 47
32, 33, 34, // 16 50
35, 36, 37, // 17 53
35, 38, 39, // 18 56
39, 40, 41, // 19 59
42, 43, 40, // 20 62
44, 45, 46, // 21 65
47, 48, 49, // 22 68
50, 51, 49, // 23 71
34, 33, 52, // 24 74
47, 53, 52, // 25 77
54, 55, 1, // 26 80
53, 51, 50, // 27 83
33, 32, 56, // 28 86
2, 57, 0, // 29 89
5, 58, 45, // 30 92
5, 45, 3, // 31 95
59, 37, 6, // 32 98
14, 60, 61, // 33 101
14, 61, 6, // 34 104
6, 12, 14, // 35 107
6, 61, 59, // 36 110
18, 62, 9, // 37 113
9, 11, 18, // 38 116
9, 62, 13, // 39 119
13, 22, 14, // 40 122
8, 16, 12, // 41 125
12, 6, 8, // 42 128
13, 12, 9, // 43 131
8, 17, 15, // 44 134
7, 63, 17, // 45 137
21, 60, 14, // 46 140
20, 14, 22, // 47 143
26, 30, 24, // 48 146
27, 24, 30, // 49 149
27, 28, 20, // 50 152
30, 29, 28, // 51 155
28, 27, 30, // 52 158
4, 26, 25, // 53 161
26, 4, 31, // 54 164
31, 29, 26, // 55 167
39, 38, 64, // 56 170
65, 42, 64, // 57 173
34, 65, 64, // 58 176
34, 64, 32, // 59 179
64, 42, 39, // 60 182
37, 59, 35, // 61 185
41, 36, 35, // 62 188
35, 39, 41, // 63 191
40, 39, 42, // 64 194
45, 58, 46, // 65 197
55, 54, 44, // 66 200
46, 55, 44, // 67 203
49, 51, 47, // 68 206
47, 51, 53, // 69 209
52, 33, 56, // 70 212
56, 47, 52, // 71 215
1, 0, 54, // 72 218
50, 66, 53, // 73 221
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ )
DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 222 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_28_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DVERT( 3.1, 3.12031, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.15768, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.08485, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.98281, 3.82343, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.76406, 3.70937, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.32188, 3.22968, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.71537, 3.14213, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.7283, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.71537, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.52176, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.71537, 3.29649, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.45156, 3.75625, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.2375, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.77969, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.56563, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.71537, 0.818741, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.71537, 0.550545, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.91563, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.35135, 0.717484, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.12352, 0.759178, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.12357, 0.473747, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.943751, 2.6328, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.943751, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.895834, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.289324, 2.52419, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.0124996, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.289324, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.642188, 2.58281, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.642188, 2.30937, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.895834, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.642188, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.642188, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.895834, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( -0.317186, 2.42343, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( -0.273437, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.943751, 2.36093, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.35134, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.792104, 0.618835, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.8959, 0.542381, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.895834, 0.618645, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.895834, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.642188, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.642232, 1.29922, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.645896, 1.12466, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.699974, 0.787231, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.744207, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.743709, 0.684761, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.895834, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.943746, 1.29124, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.943751, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.06865, 0.787415, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.00975, 0.851189, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.00971, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.970808, 0.956001, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.895834, 0.955994, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.947879, 1.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.895834, 1.12466, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.975, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.93125, 2.96406, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.71537, 2.92808, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.62306, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.10885, 2.55494, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.10885, 2.827, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.67031, 2.64843, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.89608, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.50317, 0.713539, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.47505, 0.449974, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.35134, 2.4288, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.10885, 1.50069, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.10885, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.02664, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.71537, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.71537, 2.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.10885, 1.87056, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.45038, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.10885, 0.740387, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.10885, 0.476318, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.88906, 0.851563, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.35134, 0.452034, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.35134, 2.70074, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 0.943751, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 0.289324, 2.25096, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 2.58679, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 1.825, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 2.00781, 1.43281, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 85 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 2, // 1 5
1, 5, 3, // 2 8
3, 2, 1, // 3 11
6, 7, 8, // 4 14
6, 8, 9, // 5 17
10, 11, 12, // 6 20
7, 13, 10, // 7 23
9, 14, 6, // 8 26
9, 8, 10, // 9 29
10, 12, 9, // 10 32
10, 8, 7, // 11 35
15, 16, 17, // 12 38
18, 19, 20, // 13 41
21, 22, 23, // 14 44
24, 25, 26, // 15 47
27, 28, 29, // 16 50
30, 31, 23, // 17 53
32, 23, 22, // 18 56
25, 33, 34, // 19 59
35, 36, 29, // 20 62
28, 27, 26, // 21 65
37, 38, 39, // 22 68
40, 41, 42, // 23 71
43, 44, 45, // 24 74
44, 46, 45, // 25 77
37, 39, 47, // 26 80
48, 49, 40, // 27 83
39, 38, 20, // 28 86
50, 51, 52, // 29 89
53, 54, 47, // 30 92
55, 56, 54, // 31 95
57, 58, 59, // 32 98
60, 61, 62, // 33 101
63, 64, 59, // 34 104
65, 18, 66, // 35 107
67, 60, 36, // 36 110
68, 69, 70, // 37 113
64, 71, 72, // 38 116
73, 74, 72, // 39 119
75, 76, 16, // 40 122
74, 69, 68, // 41 125
69, 73, 70, // 42 128
17, 77, 15, // 43 131
20, 78, 18, // 44 134
36, 79, 21, // 45 137
29, 36, 21, // 46 140
21, 27, 29, // 47 143
27, 24, 26, // 48 146
23, 31, 27, // 49 149
27, 21, 23, // 50 152
23, 32, 30, // 51 155
22, 80, 32, // 52 158
81, 26, 25, // 53 161
25, 34, 81, // 54 164
35, 67, 36, // 55 167
40, 49, 35, // 56 170
35, 28, 40, // 57 173
26, 81, 28, // 58 176
28, 41, 40, // 59 179
28, 35, 29, // 60 182
42, 43, 56, // 61 185
42, 48, 40, // 62 188
54, 56, 43, // 63 191
45, 54, 43, // 64 194
54, 45, 47, // 65 197
47, 45, 46, // 66 200
46, 37, 47, // 67 203
56, 55, 48, // 68 206
48, 42, 56, // 69 209
19, 50, 52, // 70 212
39, 52, 47, // 71 215
20, 19, 39, // 72 218
52, 39, 19, // 73 221
47, 52, 51, // 74 224
51, 53, 47, // 75 227
54, 53, 55, // 76 230
64, 63, 71, // 77 233
64, 57, 59, // 78 236
79, 36, 60, // 79 239
60, 62, 79, // 80 242
63, 82, 71, // 81 245
62, 61, 63, // 82 248
63, 59, 62, // 83 251
18, 78, 66, // 84 254
76, 75, 65, // 85 257
66, 76, 65, // 86 260
83, 84, 68, // 87 263
70, 83, 68, // 88 266
73, 69, 74, // 89 269
72, 71, 82, // 90 272
82, 73, 72, // 91 275
16, 15, 75, // 92 278
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ )
DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 279 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_29_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DVERT( 0.725504, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.488021, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.488021, 2.19283, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.400541, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.271876, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.0109377, 3.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.163185, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.488021, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.490549, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.488021, 2.86178, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.61875, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.889064, 2.02499, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.91927, 1.41927, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.91928, 1.06711, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.26326, 1.41927, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.11379, 0.940102, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.965105, 0.884575, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.965105, 0.588722, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.396876, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.475001, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.488021, 0.463745, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.488021, 0.747475, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.44207, 1.0966, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.44219, 0.940102, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.39632, 2.34746, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.39636, 1.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.54316, 1.89843, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.58125, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.51488, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.81165, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.21591, 1.89838, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.40527, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.70841, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.44219, 0.773705, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.74289, 0.940117, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.91936, 1.47639, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.86468, 1.41916, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.39634, 1.61419, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.87344, 3.32031, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 2, 1, // 1 5
4, 5, 6, // 2 8
3, 1, 7, // 3 11
8, 9, 7, // 4 14
8, 7, 1, // 5 17
2, 10, 11, // 6 20
2, 11, 0, // 7 23
6, 7, 9, // 8 26
9, 4, 6, // 9 29
7, 6, 3, // 10 32
1, 0, 8, // 11 35
12, 13, 14, // 12 38
15, 16, 17, // 13 41
18, 19, 20, // 14 44
21, 20, 17, // 15 47
22, 15, 23, // 16 50
24, 25, 26, // 17 53
27, 28, 29, // 18 56
24, 30, 25, // 19 59
28, 31, 32, // 20 62
23, 33, 34, // 21 65
35, 36, 12, // 22 68
36, 22, 34, // 23 71
37, 26, 25, // 24 74
35, 12, 14, // 25 77
33, 23, 15, // 26 80
17, 33, 15, // 27 83
20, 21, 18, // 28 86
17, 16, 21, // 29 89
32, 31, 24, // 30 92
24, 26, 32, // 31 95
29, 38, 27, // 32 98
32, 29, 28, // 33 101
22, 23, 34, // 34 104
13, 12, 36, // 35 107
36, 34, 13, // 36 110
37, 25, 30, // 37 113
14, 37, 30, // 38 116
14, 30, 35, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ )
DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_30_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DVERT( 2.54563, 2.87374, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.77969, 2.84843, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.74349, 2.6448, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.54563, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.59506, 2.08907, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.54564, 1.95651, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.24256, 0.977585, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.25876, 0.985374, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.25875, 0.9776, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.25875, 0.672585, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.357813, 0.6875, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.615302, 0.750397, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.615308, 0.463242, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.90216, 1.45094, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.90215, 1.04583, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.81273, 0.977676, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 2.28215, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.97133, 1.53339, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.33346, 1.53339, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.54563, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.44656, 2.6448, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.49063, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.435938, 0.421875, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 2.54563, 3.30946, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 2.60478, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 2.54563, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.33057, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 2.54563, 3.05876, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.43594, 3.00312, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.65156, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.10938, 3.57656, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.32344, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.85469, 3.75625, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 3.16981, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.89226, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 3.18906, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.97031, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 2.63594, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.150951, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.232813, 3.24219, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.254667, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.80305, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.850001, 1.98594, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.615314, 1.88419, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.579689, 1.86875, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.479084, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.615314, 2.48661, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.615314, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.53784, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.211566, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( -0.0281239, 3.10938, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
6, 8, 9, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
15, 9, 8, // 6 20
16, 3, 5, // 7 23
13, 17, 18, // 8 26
19, 2, 4, // 9 29
20, 19, 3, // 10 32
20, 21, 0, // 11 35
2, 19, 0, // 12 38
9, 12, 11, // 13 41
9, 11, 6, // 14 44
12, 22, 10, // 15 47
15, 8, 7, // 16 50
7, 13, 15, // 17 53
18, 17, 16, // 18 56
5, 18, 16, // 19 59
18, 14, 13, // 20 62
4, 3, 19, // 21 65
3, 16, 20, // 22 68
0, 19, 20, // 23 71
23, 24, 25, // 24 74
23, 25, 26, // 25 77
27, 28, 26, // 26 80
24, 29, 27, // 27 83
26, 30, 31, // 28 86
26, 31, 23, // 29 89
26, 25, 27, // 30 92
27, 25, 24, // 31 95
32, 33, 34, // 32 98
33, 35, 36, // 33 101
34, 37, 32, // 34 104
36, 34, 33, // 35 107
38, 39, 40, // 36 110
41, 42, 43, // 37 113
43, 44, 45, // 38 116
46, 41, 47, // 39 119
46, 47, 45, // 40 122
38, 40, 48, // 41 125
43, 47, 41, // 42 128
45, 47, 43, // 43 131
49, 48, 46, // 44 134
46, 45, 49, // 45 137
48, 49, 50, // 46 140
48, 50, 38, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ )
DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_31_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DVERT( 2.17617, 1.32389, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.26608, 1.44928, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.17594, 1.44948, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.52749, 1.97653, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.66611, 2.50366, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.36907, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.552188, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.552188, 2.13495, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.79457, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.04844, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.726132, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.09344, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.480043, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0646219, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.4219, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.552188, 2.62937, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.09344, 2.37921, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.09344, 2.06958, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.24936, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.09344, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.63469, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.09344, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.63469, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.17594, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.17594, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.71719, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.63469, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.75552, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.63469, 2.0539, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.63469, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.17594, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.42188, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.552173, 0.714844, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.552198, 0.43618, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.09361, 0.575401, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.0109377, 1.92344, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.193751, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.217188, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.276564, 0.395317, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.20914, 0.922386, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.09343, 0.872284, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.63469, 1.73656, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.63466, 1.18369, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.63469, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.21548, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.17594, 1.88532, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.96094, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.90438, 1.44949, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.63483, 0.832878, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.76537, 0.922348, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.00938, 2.42656, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.873439, 2.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.09344, 3.35813, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.11875, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.09344, 3.53938, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.845313, 3.55782, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.970314, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.71719, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.71719, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.10469, 1.74375, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 6, // 5 17
15, 6, 8, // 6 20
16, 17, 18, // 7 23
19, 11, 20, // 8 26
11, 21, 22, // 9 29
23, 24, 25, // 10 32
26, 20, 24, // 11 35
27, 28, 29, // 12 38
20, 22, 30, // 13 41
24, 30, 31, // 14 44
32, 33, 34, // 15 47
13, 35, 36, // 16 50
37, 38, 33, // 17 53
39, 40, 34, // 18 56
41, 29, 18, // 19 59
42, 39, 43, // 20 62
3, 44, 45, // 21 65
46, 47, 2, // 22 68
43, 48, 49, // 23 71
47, 42, 49, // 24 74
16, 50, 51, // 25 77
52, 53, 54, // 26 80
5, 44, 3, // 27 83
52, 54, 55, // 28 86
11, 19, 9, // 29 89
55, 10, 9, // 30 92
55, 9, 52, // 31 95
7, 6, 12, // 32 98
12, 14, 7, // 33 101
56, 21, 11, // 34 104
56, 10, 15, // 35 107
8, 56, 15, // 36 110
11, 10, 56, // 37 113
18, 29, 28, // 38 116
28, 16, 18, // 39 119
20, 26, 19, // 40 122
22, 20, 11, // 41 125
25, 57, 23, // 42 128
24, 23, 26, // 43 131
30, 24, 20, // 44 134
31, 5, 4, // 45 137
31, 58, 25, // 46 140
31, 25, 24, // 47 143
4, 58, 31, // 48 146
34, 40, 32, // 49 149
36, 14, 13, // 50 152
33, 32, 37, // 51 155
48, 43, 39, // 52 158
39, 34, 48, // 53 161
45, 2, 1, // 54 164
45, 1, 3, // 55 167
27, 29, 41, // 56 170
2, 45, 59, // 57 173
59, 46, 2, // 58 176
41, 46, 59, // 59 179
41, 59, 27, // 60 182
42, 43, 49, // 61 185
0, 2, 47, // 62 188
47, 49, 0, // 63 191
51, 17, 16, // 64 194
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ )
DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 195 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_32_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.33401, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.05634, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.20812, 1.44114, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.24906, 1.50763, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.20781, 1.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.22966, 0.93203, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.07032, 0.856155, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.07051, 0.556038, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.44684, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.07031, 2.3087, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.07031, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.121984, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.464557, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.501563, 2.13219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.999908, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.04063, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.767189, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.501563, 2.64287, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.814462, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.50989, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.892189, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.07031, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.07031, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.63906, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.501576, 0.402161, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.501546, 0.681305, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.139063, 0.625, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.067187, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.115625, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.63906, 1.64422, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.63906, 1.96222, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.924549, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.07031, 1.99798, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.63906, 0.93203, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.63904, 1.21471, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.77656, 3.10898, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.82344, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.77656, 3.22062, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.20781, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.20781, 2.13311, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.19167, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.63906, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.20781, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.49531, 3.71407, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.28125, 3.60001, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.49546, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.49748, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.20781, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.34375, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.63914, 0.848709, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.75067, 0.932045, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.02656, 1.70469, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.88281, 1.48282, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.93125, 2.3875, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.795314, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.716931, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.970314, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.198439, 0.356255, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.76872, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.61824, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.32274, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.63906, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.63906, 3.03906, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.56875, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.84564, 1.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 69 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
2, 5, 0, // 2 8
5, 2, 3, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 19, 20, // 8 26
21, 17, 22, // 9 29
23, 22, 24, // 10 32
25, 26, 27, // 11 35
28, 29, 30, // 12 38
15, 31, 32, // 13 41
33, 34, 12, // 14 44
14, 35, 36, // 15 47
29, 28, 11, // 16 50
37, 38, 9, // 17 53
39, 40, 41, // 18 56
42, 43, 44, // 19 59
45, 27, 46, // 20 62
47, 48, 49, // 21 65
43, 42, 50, // 22 68
51, 46, 52, // 23 71
37, 53, 54, // 24 74
55, 56, 8, // 25 77
38, 37, 54, // 26 80
7, 50, 42, // 27 83
13, 57, 58, // 28 86
53, 37, 9, // 29 89
9, 11, 53, // 30 92
17, 21, 15, // 31 95
20, 59, 18, // 32 98
22, 23, 21, // 33 101
26, 25, 60, // 34 104
60, 18, 59, // 35 107
24, 60, 59, // 36 110
24, 59, 23, // 37 113
60, 24, 26, // 38 116
27, 45, 25, // 39 119
30, 61, 28, // 40 122
32, 16, 15, // 41 125
12, 14, 36, // 42 128
36, 33, 12, // 43 131
11, 10, 29, // 44 134
46, 51, 45, // 45 137
49, 62, 47, // 46 140
50, 63, 64, // 47 143
50, 64, 43, // 48 146
39, 62, 49, // 49 149
52, 64, 63, // 50 152
65, 66, 67, // 51 155
52, 65, 67, // 52 158
52, 67, 51, // 53 161
63, 65, 52, // 54 164
39, 41, 62, // 55 167
67, 66, 39, // 56 170
39, 49, 67, // 57 173
55, 34, 33, // 58 176
8, 42, 44, // 59 179
44, 55, 8, // 60 182
33, 68, 55, // 61 185
56, 55, 68, // 62 188
54, 6, 56, // 63 191
54, 56, 38, // 64 194
56, 6, 8, // 65 197
42, 8, 7, // 66 200
35, 14, 13, // 67 203
13, 58, 35, // 68 206
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ )
DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 207 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_33_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DVERT( 2.51563, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.04844, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.51563, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.44998, 0.946075, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.18359, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.43906, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.43906, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.279689, 3.07343, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.279689, 2.81249, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.384376, 2.81284, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.384376, 3.0737, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.917188, 2.82777, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.917232, 3.08733, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.43906, 2.87187, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.148437, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.148437, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.384376, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.42656, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.38996, 1.57938, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 1.57937, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.384376, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.917188, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.396876, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.482814, 0.359375, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.917475, 0.509125, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.18358, 1.07339, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.09337, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.29763, 1.27438, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.45, 1.27437, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.917188, 0.664368, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.17694, 0.663727, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.91719, 0.829712, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.18408, 0.669098, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.675, 3.15937, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.58438, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.51563, 3.38699, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.73438, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.73438, 2.91405, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.98281, 2.96409, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.98284, 3.2364, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.51563, 3.10786, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.4657, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.72656, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.73438, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.69266, 1.57935, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.98281, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.98281, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 3.04844, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.45, 3.13616, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.917188, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.43906, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.73438, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 55 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 13, // 4 14
14, 13, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 23, // 8 26
24, 25, 26, // 9 29
27, 5, 4, // 10 32
27, 28, 5, // 11 35
20, 29, 30, // 12 38
31, 26, 32, // 13 41
33, 31, 34, // 14 44
35, 36, 37, // 15 47
38, 8, 39, // 16 50
40, 41, 42, // 17 53
43, 37, 42, // 18 56
3, 44, 4, // 19 59
45, 46, 8, // 20 62
47, 21, 30, // 21 65
48, 0, 49, // 22 68
1, 50, 2, // 23 71
5, 34, 3, // 24 74
8, 38, 6, // 25 77
11, 12, 9, // 26 80
13, 14, 12, // 27 83
15, 6, 38, // 28 86
15, 40, 51, // 29 89
15, 51, 14, // 30 92
18, 22, 16, // 31 95
52, 23, 19, // 32 98
8, 7, 53, // 33 101
53, 45, 8, // 34 104
53, 19, 47, // 35 107
19, 53, 52, // 36 110
23, 52, 22, // 37 113
31, 33, 24, // 38 116
24, 26, 31, // 39 119
4, 30, 29, // 40 122
4, 29, 27, // 41 125
30, 21, 20, // 42 128
31, 32, 34, // 43 131
34, 5, 28, // 44 134
28, 33, 34, // 45 137
37, 43, 35, // 46 140
39, 54, 38, // 47 143
38, 54, 40, // 48 146
42, 51, 40, // 49 149
40, 15, 38, // 50 152
42, 41, 43, // 51 155
48, 49, 46, // 52 158
46, 39, 8, // 53 161
47, 19, 21, // 54 164
45, 53, 47, // 55 167
46, 45, 48, // 56 170
30, 4, 44, // 57 173
44, 47, 30, // 58 176
0, 2, 49, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ )
DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_34_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DVERT( 2.16771, 3.29181, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.26094, 3.32031, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.29022, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.4, 2.84064, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.69531, 2.89063, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.57891, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.3875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.6875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.57891, 1.48386, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( -0.1875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.1875, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.401302, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.401302, 0.447662, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.357813, 0.578125, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.401302, 0.589706, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.990533, 0.52832, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.990107, 0.872147, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.02456, 0.902084, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.443751, 0.320313, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.401302, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.990104, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.5599, 1.19284, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.28451, 1.19298, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.2845, 1.30026, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.23926, 1.19299, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.28451, 0.902084, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.4075, 0.9021, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.240626, 3.03438, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.401302, 3.03522, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.401302, 2.77425, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( -0.1875, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.401302, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.4, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.990104, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.990104, 3.06052, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.990104, 2.79689, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.75651, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 2.75651, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 3.00938, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.57891, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.64289, 1.48383, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.57925, 1.24626, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 2.16771, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.16771, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.94702, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.16771, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.69531, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.16771, 3.00995, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.75651, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 3.00938, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.16771, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.34375, 3.0625, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.4, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.57891, 3.14297, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.33876, 1.48386, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.990104, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 0.240626, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 3.00938, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.69531, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.75651, 3.26009, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.77313, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.75651, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.49841, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.75651, 3.13805, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 3.33723, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 3.05961, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 74 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
15, 18, 12, // 6 20
19, 11, 20, // 7 23
21, 22, 23, // 8 26
24, 23, 22, // 9 29
25, 17, 24, // 10 32
26, 25, 22, // 11 35
27, 28, 29, // 12 38
10, 30, 31, // 13 41
32, 6, 20, // 14 44
11, 31, 33, // 15 47
28, 34, 35, // 16 50
36, 37, 38, // 17 53
7, 6, 39, // 18 56
40, 41, 8, // 19 59
42, 43, 37, // 20 62
44, 0, 45, // 21 65
46, 7, 39, // 22 68
44, 45, 47, // 23 71
48, 49, 37, // 24 74
50, 48, 43, // 25 77
2, 51, 47, // 26 80
2, 45, 0, // 27 83
5, 52, 3, // 28 86
3, 35, 34, // 29 89
34, 53, 3, // 30 92
8, 54, 6, // 31 95
6, 55, 20, // 32 98
6, 32, 39, // 33 101
11, 19, 9, // 34 104
25, 26, 15, // 35 107
17, 25, 15, // 36 110
14, 16, 15, // 37 113
12, 14, 15, // 38 116
20, 55, 19, // 39 119
8, 41, 54, // 40 122
54, 41, 21, // 41 125
23, 54, 21, // 42 128
24, 22, 25, // 43 131
22, 21, 26, // 44 134
29, 56, 27, // 45 137
31, 11, 10, // 46 140
20, 33, 32, // 47 143
32, 52, 5, // 48 146
5, 39, 32, // 49 149
33, 20, 11, // 50 152
35, 29, 28, // 51 155
38, 57, 36, // 52 158
7, 40, 8, // 53 161
43, 42, 7, // 54 164
7, 46, 43, // 55 167
37, 36, 42, // 56 170
46, 50, 43, // 57 173
5, 58, 46, // 58 176
46, 39, 5, // 59 179
4, 58, 5, // 60 182
4, 53, 44, // 61 185
47, 4, 44, // 62 188
4, 3, 53, // 63 191
49, 38, 37, // 64 194
48, 37, 43, // 65 197
47, 45, 2, // 66 200
59, 60, 61, // 67 203
59, 61, 62, // 68 206
63, 64, 62, // 69 209
60, 65, 63, // 70 212
62, 66, 67, // 71 215
62, 67, 59, // 72 218
62, 61, 63, // 73 221
63, 61, 60, // 74 224
68, 69, 70, // 75 227
69, 71, 72, // 76 230
70, 73, 68, // 77 233
72, 70, 69, // 78 236
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ )
DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 237 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_35_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DVERT( 1.77969, 2.05159, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.8875, 2.07968, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.87652, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.77969, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.60316, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.77969, 2.49464, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.75366, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.4809, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.37604, 2.99524, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.36406, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.37604, 2.95247, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.62188, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.62969, 2.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.972397, 1.93434, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.07969, 1.96249, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.03823, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.972397, 2.37198, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.972397, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.641092, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.771615, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.81875, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.568751, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.911527, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.829688, 1.89688, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.58692, 1.60394, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.61877, 1.6563, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.58698, 1.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.37603, 1.0618, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.37603, 0.796371, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.77969, 0.941925, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.0125, 0.964066, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.075, 0.721878, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.77968, 1.23341, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.69319, 1.18904, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.77969, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.58699, 2.29031, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.58698, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.82241, 2.12343, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.53237, 2.12343, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.71719, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.65897, 2.59064, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.93665, 2.59064, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.18324, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.18333, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.28656, 1.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.20482, 1.18919, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.18328, 1.5349, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.99063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
0, 3, 4, // 1 5
5, 6, 7, // 2 8
8, 9, 10, // 3 11
11, 8, 10, // 4 14
2, 5, 3, // 5 17
2, 3, 0, // 6 20
4, 12, 0, // 7 23
4, 3, 5, // 8 26
7, 4, 5, // 9 29
7, 6, 11, // 10 32
10, 7, 11, // 11 35
13, 14, 15, // 12 38
15, 16, 17, // 13 41
18, 19, 17, // 14 44
20, 21, 18, // 15 47
13, 17, 19, // 16 50
15, 17, 13, // 17 53
16, 22, 18, // 18 56
18, 17, 16, // 19 59
18, 22, 20, // 20 62
19, 23, 13, // 21 65
24, 25, 26, // 22 68
27, 28, 29, // 23 71
30, 31, 28, // 24 74
32, 33, 34, // 25 77
35, 36, 37, // 26 80
35, 38, 36, // 27 83
39, 40, 41, // 28 86
34, 29, 42, // 29 89
32, 34, 43, // 30 92
25, 37, 36, // 31 95
38, 44, 26, // 32 98
43, 42, 45, // 33 101
46, 43, 45, // 34 104
29, 34, 33, // 35 107
33, 27, 29, // 36 110
28, 27, 30, // 37 113
37, 41, 40, // 38 116
37, 40, 35, // 39 119
41, 47, 39, // 40 122
42, 43, 34, // 41 125
43, 46, 32, // 42 128
36, 26, 25, // 43 131
26, 36, 38, // 44 134
24, 26, 44, // 45 137
24, 44, 46, // 46 140
45, 24, 46, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ )
DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_36_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DVERT( 1.46953, 2.08284, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.57813, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.56219, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.46953, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.27391, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46953, 2.54318, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.41276, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.12351, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.24688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.978126, 3.26093, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.30625, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.47422, 1.94476, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.571876, 1.97031, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.518267, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.47422, 2.3407, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.47422, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.356432, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.0694633, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.232164, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.240626, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( -0.0234363, 3.0578, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.303125, 1.89999, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.46476, 1.54184, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.49805, 1.59692, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.46484, 1.59686, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.46954, 0.716019, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.46953, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.4506, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.525, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.592189, 0.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.971863, 0.533463, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.46953, 1.02716, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.75081, 2.17654, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.89347, 2.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.60361, 2.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.46489, 2.22789, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.44682, 2.17654, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.46484, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.9625, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.67813, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.96706, 1.00443, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.96719, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.9671, 1.38553, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.14903, 1.59688, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.98426, 1.01735, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.971862, 0.817307, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
0, 3, 4, // 1 5
5, 6, 7, // 2 8
8, 9, 7, // 3 11
2, 5, 3, // 4 14
2, 3, 0, // 5 17
4, 10, 0, // 6 20
4, 3, 5, // 7 23
7, 4, 5, // 8 26
7, 6, 8, // 9 29
11, 12, 13, // 10 32
13, 14, 15, // 11 35
16, 17, 18, // 12 38
19, 20, 17, // 13 41
11, 15, 18, // 14 44
13, 15, 11, // 15 47
18, 15, 14, // 16 50
14, 16, 18, // 17 53
17, 16, 19, // 18 56
18, 21, 11, // 19 59
22, 23, 24, // 20 62
25, 26, 27, // 21 65
28, 29, 30, // 22 68
26, 31, 27, // 23 71
32, 33, 34, // 24 74
35, 36, 37, // 25 77
33, 38, 39, // 26 80
40, 41, 26, // 27 83
41, 42, 31, // 28 86
23, 32, 37, // 29 89
36, 43, 24, // 30 92
40, 44, 41, // 31 95
22, 43, 42, // 32 98
45, 30, 25, // 33 101
27, 45, 25, // 34 104
30, 45, 28, // 35 107
35, 37, 32, // 36 110
32, 34, 35, // 37 113
39, 34, 33, // 38 116
26, 25, 40, // 39 119
31, 26, 41, // 40 122
37, 24, 23, // 41 125
24, 37, 36, // 42 128
22, 24, 43, // 43 131
42, 41, 44, // 44 134
44, 22, 42, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ )
DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_37_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DVERT( 1.26719, 2.00157, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.53906, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.50452, 2.21315, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.39533, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.10638, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.21634, 2.21315, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.23773, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.20781, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.0474, 3.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.939063, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.946621, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.0474, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.0474, 2.84996, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.492449, 1.92068, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.532813, 1.93126, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.495032, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.492449, 2.0872, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.492449, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.340864, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.054116, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.208883, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.201563, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.0624994, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.264063, 1.86095, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.15729, 1.16293, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.43648, 1.51776, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.15729, 1.51772, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.60234, 0.761444, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.60234, 0.958069, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.3758, 0.958069, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.492449, 0.6577, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.485939, 0.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.492449, 0.631271, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.553126, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.04738, 0.530289, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.04738, 0.817627, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.60231, 1.08569, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.71222, 2.11694, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.84754, 2.63699, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.71224, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.55525, 2.63699, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.71224, 2.87048, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.6, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.88594, 2.85625, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.9181, 0.958145, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.15722, 1.62111, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.08301, 1.51775, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.69874, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.39143, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 3.25, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.93125, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.97251, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.71224, 3.10365, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.71224, 3.14551, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.40156, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.1875, 3.57657, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.41087, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.51406, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.68499, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 63 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
8, 9, 10, // 3 11
11, 10, 12, // 4 14
6, 11, 12, // 5 17
2, 5, 0, // 6 20
5, 2, 3, // 7 23
8, 11, 6, // 8 26
10, 11, 8, // 9 29
12, 4, 3, // 10 32
3, 6, 12, // 11 35
13, 14, 15, // 12 38
15, 16, 17, // 13 41
18, 19, 20, // 14 44
21, 22, 19, // 15 47
13, 17, 20, // 16 50
15, 17, 13, // 17 53
20, 17, 16, // 18 56
16, 18, 20, // 19 59
19, 18, 21, // 20 62
20, 23, 13, // 21 65
24, 25, 26, // 22 68
27, 28, 29, // 23 71
30, 31, 32, // 24 74
33, 34, 35, // 25 77
28, 36, 29, // 26 80
37, 38, 39, // 27 83
37, 39, 40, // 28 86
41, 42, 40, // 29 89
38, 43, 41, // 30 92
27, 44, 28, // 31 95
26, 45, 46, // 32 98
24, 26, 46, // 33 101
25, 47, 48, // 34 104
35, 34, 27, // 35 107
29, 35, 27, // 36 110
35, 30, 32, // 37 113
32, 33, 35, // 38 116
48, 47, 37, // 39 119
37, 40, 48, // 40 122
40, 39, 41, // 41 125
41, 39, 38, // 42 128
36, 28, 44, // 43 131
46, 36, 44, // 44 134
46, 44, 24, // 45 137
45, 26, 25, // 46 140
25, 48, 45, // 47 143
49, 50, 51, // 48 146
52, 53, 54, // 49 149
51, 54, 49, // 50 152
54, 51, 52, // 51 155
55, 56, 57, // 52 158
58, 59, 60, // 53 161
61, 55, 57, // 54 164
60, 62, 58, // 55 167
62, 60, 61, // 56 170
57, 62, 61, // 57 173
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ )
DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 174 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_38_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DVERT( 2.51563, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.51563, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.58125, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.917188, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.917188, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.31875, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.31875, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.384376, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.384376, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.45, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.98281, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.98281, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.58125, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.51563, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 3.04844, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.51563, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.917188, 0.538284, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.44051, 0.956879, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.18359, 0.956879, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.917188, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.917188, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.45, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.148437, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.148437, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.384376, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.384376, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( -0.148437, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.384376, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.43906, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.74219, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.917188, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.393751, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.482814, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.18359, 1.11435, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.45, 0.969711, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.03241, 0.956909, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.38099, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.27055, 1.24939, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.45, 1.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.51563, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 3.04844, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.45, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.98281, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.98281, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.68995, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.45, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.98281, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.917186, 0.869843, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.04844, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 5, 11, // 4 14
12, 11, 1, // 5 17
2, 13, 0, // 6 20
5, 10, 3, // 7 23
8, 9, 6, // 8 26
4, 3, 9, // 9 29
11, 12, 10, // 10 32
1, 0, 12, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 24, 25, // 15 47
26, 25, 21, // 16 50
27, 28, 24, // 17 53
29, 30, 22, // 18 56
28, 31, 25, // 19 59
32, 33, 17, // 20 62
34, 19, 35, // 21 65
34, 36, 19, // 22 68
37, 38, 39, // 23 71
40, 16, 41, // 24 74
42, 22, 43, // 25 77
44, 43, 16, // 26 80
45, 46, 39, // 27 83
30, 43, 22, // 28 86
47, 14, 43, // 29 89
15, 41, 16, // 30 92
36, 48, 17, // 31 95
17, 19, 36, // 32 98
22, 42, 20, // 33 101
25, 26, 23, // 34 104
21, 20, 26, // 35 107
28, 25, 24, // 36 110
29, 37, 46, // 37 113
21, 31, 29, // 38 116
29, 22, 21, // 39 119
31, 21, 25, // 40 122
17, 48, 32, // 41 125
19, 18, 35, // 42 128
35, 39, 38, // 43 131
35, 38, 34, // 44 134
39, 46, 37, // 45 137
41, 49, 40, // 46 140
43, 44, 42, // 47 143
16, 40, 44, // 48 146
39, 35, 45, // 49 149
30, 47, 43, // 50 152
45, 29, 46, // 51 155
45, 30, 29, // 52 158
14, 16, 43, // 53 161
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ )
DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 162 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_39_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DVERT( 2.75651, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.00938, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.75651, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.990104, 0.559921, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.39745, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.28451, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.990104, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.990104, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.57891, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.1875, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.1875, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.401302, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.401302, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.401302, 0.454956, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.401301, 0.604309, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.354688, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.1875, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.401302, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.4, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.33921, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.57891, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.990104, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.443751, 0.332825, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.990075, 0.915085, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.987057, 0.912537, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.990104, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.28451, 1.20235, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.28447, 1.32419, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.22717, 1.20236, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.56047, 1.20236, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.75651, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 3.00938, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.57891, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.70313, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.16771, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.16771, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.57887, 1.24971, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.64863, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.16771, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 3.00938, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.16771, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.16771, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.28125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.990104, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.57891, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.990104, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.279689, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.279689, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.401302, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.279689, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.401302, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.990104, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.57891, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.401302, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.57891, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.16771, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.28125, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.28125, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 3.33611, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 3.05847, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.75651, 3.13805, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.77202, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.75651, 3.26009, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.75651, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.49727, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 73 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 10, // 6 20
18, 19, 20, // 7 23
17, 21, 11, // 8 26
14, 22, 3, // 9 29
23, 24, 25, // 10 32
26, 5, 4, // 11 35
23, 25, 5, // 12 38
27, 28, 26, // 13 41
27, 26, 29, // 14 44
30, 2, 31, // 15 47
32, 33, 34, // 16 50
35, 34, 2, // 17 53
36, 37, 20, // 18 56
33, 32, 8, // 19 59
38, 0, 34, // 20 62
1, 31, 2, // 21 65
5, 25, 3, // 22 68
8, 32, 6, // 23 71
11, 12, 9, // 24 74
7, 6, 12, // 25 77
17, 11, 10, // 26 80
7, 21, 18, // 27 83
8, 7, 18, // 28 86
18, 20, 8, // 29 89
21, 7, 11, // 30 92
14, 13, 22, // 31 95
3, 25, 24, // 32 98
24, 14, 3, // 33 101
4, 29, 26, // 34 104
5, 26, 28, // 35 107
5, 28, 23, // 36 110
29, 36, 19, // 37 113
19, 36, 20, // 38 116
29, 19, 27, // 39 119
31, 39, 30, // 40 122
34, 35, 32, // 41 125
2, 30, 35, // 42 128
33, 38, 34, // 43 131
8, 20, 37, // 44 134
37, 33, 8, // 45 137
0, 2, 34, // 46 140
40, 41, 42, // 47 143
43, 44, 45, // 48 146
46, 47, 48, // 49 149
49, 46, 50, // 50 152
51, 45, 52, // 51 155
53, 50, 45, // 52 158
50, 48, 43, // 53 161
52, 44, 41, // 54 164
54, 52, 40, // 55 167
55, 40, 56, // 56 170
42, 56, 40, // 57 173
44, 52, 45, // 58 176
48, 50, 46, // 59 179
50, 53, 49, // 60 182
52, 54, 51, // 61 185
45, 51, 53, // 62 188
43, 45, 50, // 63 191
41, 40, 52, // 64 194
40, 55, 54, // 65 197
56, 57, 55, // 66 200
58, 59, 60, // 67 203
61, 62, 63, // 68 206
60, 63, 58, // 69 209
63, 60, 61, // 70 212
64, 65, 66, // 71 215
66, 67, 68, // 72 218
69, 70, 71, // 73 221
64, 68, 71, // 74 224
66, 68, 64, // 75 227
71, 68, 67, // 76 230
67, 69, 71, // 77 233
71, 72, 64, // 78 236
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ )
DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 237 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_40_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DVERT( 2.27539, 1.62483, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.69375, 1.44063, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.79541, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.72992, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.22617, 2.28459, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.22617, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.701563, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.701563, 3.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.00938, 3.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.00938, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.00938, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.701563, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.701563, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.00938, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.701563, 0.798431, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.75078, 1.82695, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.75078, 2.11781, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.701563, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.701563, 1.24063, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.00938, 1.24063, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.00938, 2.05937, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.701563, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.00938, 0.798431, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.13307, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.27539, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.27539, 1.92154, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.8, 1.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.00938, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.22617, 1.99774, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.00938, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 30 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 11, 10, // 4 14
12, 13, 14, // 5 17
15, 16, 3, // 6 20
17, 18, 19, // 7 23
20, 9, 21, // 8 26
18, 14, 22, // 9 29
23, 0, 24, // 10 32
23, 24, 25, // 11 35
2, 26, 25, // 12 38
2, 24, 0, // 13 41
8, 27, 6, // 14 44
5, 4, 9, // 15 47
9, 20, 5, // 16 50
11, 21, 9, // 17 53
10, 8, 7, // 18 56
13, 22, 14, // 19 59
3, 5, 28, // 20 62
3, 28, 15, // 21 65
19, 29, 17, // 22 68
20, 28, 5, // 23 71
17, 29, 20, // 24 74
20, 21, 17, // 25 77
22, 19, 18, // 26 80
25, 16, 15, // 27 83
25, 15, 23, // 28 86
25, 24, 2, // 29 89
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ )
DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 90 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_41_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DVERT( 2.5375, 1.44061, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.64375, 1.69374, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.58773, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.13984, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42727, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.13984, 2.26399, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.545313, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.545313, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.853126, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.853126, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.853126, 2.05937, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.545313, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.853126, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.545313, 0.810715, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.545313, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.853126, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.73438, 1.77615, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.73438, 2.06845, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.545313, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.545313, 1.26517, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.853126, 1.26517, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.853126, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.853126, 0.810715, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.88326, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.32891, 1.53505, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.32891, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.32891, 1.83435, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.853126, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.545313, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.13984, 1.97675, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.66719, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.92344, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.78281, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.51406, 3.53749, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.32891, 3.43805, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.26094, 3.40155, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.32891, 3.28911, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.45112, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.32891, 2.6653, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.33594, 2.66875, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.32891, 2.68185, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.73438, 3.26373, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.68438, 3.23749, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.73438, 3.15425, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.10657, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.9375, 3.3703, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.08125, 2.54375, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.25407, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.0358, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.77679, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 3, // 3 11
7, 11, 12, // 4 14
13, 14, 15, // 5 17
16, 17, 4, // 6 20
18, 19, 20, // 7 23
18, 21, 10, // 8 26
19, 13, 22, // 9 29
23, 24, 25, // 10 32
23, 25, 26, // 11 35
2, 26, 25, // 12 38
2, 25, 24, // 13 41
2, 24, 0, // 14 44
8, 27, 6, // 15 47
3, 5, 9, // 16 50
9, 12, 11, // 17 53
11, 28, 9, // 18 56
12, 8, 7, // 19 59
15, 22, 13, // 20 62
4, 3, 29, // 21 65
29, 16, 4, // 22 68
20, 21, 18, // 23 71
10, 29, 3, // 24 74
10, 9, 28, // 25 77
10, 28, 18, // 26 80
22, 20, 19, // 27 83
17, 16, 23, // 28 86
26, 17, 23, // 29 89
30, 31, 32, // 30 92
32, 33, 34, // 31 95
34, 35, 36, // 32 98
32, 37, 30, // 33 101
36, 37, 32, // 34 104
32, 34, 36, // 35 107
38, 39, 40, // 36 110
41, 42, 43, // 37 113
44, 45, 41, // 38 116
46, 47, 48, // 39 119
44, 49, 48, // 40 122
43, 49, 44, // 41 125
44, 41, 43, // 42 128
47, 38, 40, // 43 131
47, 40, 44, // 44 134
44, 48, 47, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ )
DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_42_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DVERT( 1.65082, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.45, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.45, 1.34187, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.920834, 0.650467, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.36059, 1.03156, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.18542, 1.03157, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.45, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.42344, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.42344, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.137499, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.391668, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.137499, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.920834, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.391668, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.42344, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.240626, 0.675003, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.326563, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.391667, 0.428909, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.42134, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.33277, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.391666, 0.723709, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.18541, 1.30725, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.949176, 1.03154, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.20572, 1.34189, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.50833, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 3.0375, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.50833, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.73438, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.73438, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.45, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.97917, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.97917, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.73232, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.45, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.44999, 1.16106, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.920847, 1.0079, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.920834, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.42344, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.73438, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 3.0375, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.73438, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
14, 7, 6, // 5 17
15, 16, 17, // 6 20
18, 19, 1, // 7 23
20, 17, 3, // 8 26
21, 5, 4, // 9 29
21, 22, 5, // 10 32
19, 23, 2, // 11 35
24, 25, 26, // 12 38
27, 28, 6, // 13 41
29, 6, 28, // 14 44
30, 24, 31, // 15 47
0, 32, 33, // 16 50
2, 34, 0, // 17 53
22, 35, 3, // 18 56
3, 5, 22, // 19 59
36, 12, 37, // 20 62
37, 18, 33, // 21 65
8, 37, 38, // 22 68
8, 38, 6, // 23 71
37, 8, 36, // 24 74
10, 13, 11, // 25 77
12, 36, 13, // 26 80
6, 29, 14, // 27 83
17, 20, 15, // 28 86
1, 33, 18, // 29 89
3, 35, 20, // 30 92
2, 23, 21, // 31 95
34, 2, 21, // 32 98
4, 34, 21, // 33 101
2, 1, 19, // 34 104
25, 39, 26, // 35 107
38, 30, 27, // 36 110
33, 32, 38, // 37 113
38, 37, 33, // 38 116
6, 38, 27, // 39 119
30, 31, 27, // 40 122
28, 40, 29, // 41 125
24, 26, 31, // 42 128
33, 1, 0, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ )
DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_43_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DVERT( 2.45625, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.45625, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.95938, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.946876, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.946876, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( -0.0593744, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( -0.0593744, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.443751, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.443751, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.45, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.95313, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.95313, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.95938, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.45625, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.45625, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.62031, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.946876, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.946876, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.45, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.279689, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.279689, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.443751, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.443751, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.45, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.95313, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.95313, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.62031, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 28 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 5, 11, // 4 14
12, 11, 1, // 5 17
2, 13, 0, // 6 20
5, 10, 3, // 7 23
8, 9, 6, // 8 26
4, 3, 9, // 9 29
11, 12, 10, // 10 32
1, 0, 12, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 22, 18, // 15 47
24, 19, 25, // 16 50
26, 25, 15, // 17 53
16, 27, 14, // 18 56
19, 24, 17, // 19 59
22, 23, 20, // 20 62
18, 17, 23, // 21 65
25, 26, 24, // 22 68
15, 14, 26, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ )
DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_44_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 )
DX3DVERT( 2.38162, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.52969, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.70712, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.1975, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.1975, 1.86409, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.39827, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.862855, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.1175, 2.00505, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.1175, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.577501, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.577501, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.1175, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.221875, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.221875, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.868751, 2.53595, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.693751, 2.3172, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.32925, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.33651, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.1175, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.6575, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.1175, 2.35597, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.1975, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.1975, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.39063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.6575, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.0617, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.81143, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.17518, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.1975, 2.45868, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.58512, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.577501, 0.862122, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.577501, 0.549652, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.0375006, 0.635941, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.159376, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.1175, 1.18214, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.1175, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.1175, 0.839539, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.15866, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.60938, 1.60313, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.33517, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.6575, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.1975, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.30544, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.1975, 1.45415, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.6575, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.76456, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.6575, 1.2484, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.7375, 0.893753, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.77608, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.6575, 1.93257, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.1975, 1.0582, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.89757, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.32793, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.64542, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.70625, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.70625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.01563, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.79688, 1.81407, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.82813, 1.41251, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_44_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_44_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 15, 6, // 5 17
16, 7, 17, // 6 20
18, 11, 19, // 7 23
16, 20, 8, // 8 26
21, 22, 23, // 9 29
24, 19, 22, // 10 32
25, 26, 27, // 11 35
28, 25, 3, // 12 38
28, 3, 5, // 13 41
29, 30, 31, // 14 44
32, 33, 31, // 15 47
34, 29, 35, // 16 50
35, 36, 37, // 17 53
38, 39, 40, // 18 56
39, 34, 37, // 19 59
41, 42, 43, // 20 62
44, 40, 45, // 21 65
40, 46, 45, // 22 68
2, 47, 42, // 23 71
48, 49, 44, // 24 74
50, 41, 51, // 25 77
11, 18, 9, // 26 80
10, 9, 12, // 27 83
6, 8, 20, // 28 86
20, 14, 6, // 29 89
16, 8, 7, // 30 92
17, 44, 49, // 31 95
49, 16, 17, // 32 98
19, 24, 18, // 33 101
23, 52, 53, // 34 104
23, 54, 55, // 35 107
23, 55, 21, // 36 110
53, 54, 23, // 37 113
22, 21, 24, // 38 116
4, 3, 25, // 39 119
27, 4, 25, // 40 122
53, 52, 28, // 41 125
5, 53, 28, // 42 128
36, 35, 29, // 43 131
31, 36, 29, // 44 134
31, 30, 32, // 45 137
44, 17, 38, // 46 140
38, 40, 44, // 47 143
34, 35, 37, // 48 146
46, 40, 39, // 49 149
39, 37, 46, // 50 152
51, 41, 43, // 51 155
56, 27, 26, // 52 158
45, 57, 44, // 53 161
48, 44, 57, // 54 164
57, 58, 56, // 55 167
26, 57, 56, // 56 170
58, 57, 45, // 57 173
43, 56, 51, // 58 176
58, 51, 56, // 59 179
42, 41, 50, // 60 182
42, 50, 0, // 61 185
42, 0, 2, // 62 188
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_44_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_44_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_44_1__ )
DX3DMODEL_START( model_Trim_Char_x_44_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_44_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_44_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 189 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_44_1__, 4148061445 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_44_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_43_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_45_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 )
DX3DVERT( 2.97813, 0.964066, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.13906, 1.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.82456, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.29375, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.29375, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46563, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.46563, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.46569, 1.95686, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.43718, 1.94284, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.151563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.350001, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.151563, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.29375, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.29375, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.46563, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.907814, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.350001, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.46563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.29375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.197548, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( -0.129686, 1.16251, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.350001, 1.27151, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.350001, 1.55392, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.207811, 1.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.46563, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.350001, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.782632, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.29375, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.46563, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.58125, 2.42337, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.63891, 2.49271, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.58125, 2.49271, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.00933, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.46563, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.59375, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.02344, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.02344, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.59375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.02342, 2.30341, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.02344, 1.95207, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.40625, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.58125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.7875, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.7875, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.59375, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.02344, 1.53828, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.02344, 1.86273, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.94844, 1.90469, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.59375, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.58125, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.58125, 1.53992, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.27772, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.58125, 1.21291, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.907814, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.907814, 1.7231, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.907814, 1.43364, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.29375, 1.57657, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.59375, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.23174, 2.49278, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.59375, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.59375, 1.70938, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.65313, 1.74063, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_45_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 62 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_45_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 15, 16, // 5 17
17, 14, 18, // 6 20
19, 20, 21, // 7 23
22, 23, 19, // 8 26
24, 6, 8, // 9 29
22, 25, 26, // 10 32
26, 25, 21, // 11 35
27, 3, 28, // 12 38
29, 30, 31, // 13 41
7, 6, 32, // 14 44
33, 14, 34, // 15 47
35, 36, 37, // 16 50
38, 39, 29, // 17 53
40, 31, 41, // 18 56
42, 43, 41, // 19 59
28, 5, 44, // 20 62
45, 46, 47, // 21 65
24, 28, 48, // 22 68
49, 2, 50, // 23 71
51, 49, 50, // 24 74
51, 52, 49, // 25 77
2, 49, 52, // 26 80
52, 0, 2, // 27 83
5, 28, 3, // 28 86
10, 16, 11, // 29 89
14, 33, 12, // 30 92
15, 53, 16, // 31 95
14, 13, 18, // 32 98
53, 15, 17, // 33 101
18, 53, 17, // 34 104
21, 25, 19, // 35 107
19, 25, 22, // 36 110
54, 55, 56, // 37 113
56, 27, 24, // 38 116
8, 56, 24, // 39 119
56, 8, 54, // 40 122
26, 55, 54, // 41 125
54, 22, 26, // 42 128
28, 24, 27, // 43 131
32, 39, 38, // 44 134
38, 7, 32, // 45 137
34, 57, 33, // 46 140
37, 34, 14, // 47 143
37, 14, 17, // 48 146
37, 17, 35, // 49 149
29, 31, 58, // 50 152
58, 38, 29, // 51 155
40, 58, 31, // 52 158
36, 35, 40, // 53 161
40, 41, 36, // 54 164
41, 31, 30, // 55 167
30, 42, 41, // 56 170
44, 48, 28, // 57 173
24, 59, 60, // 58 176
47, 32, 6, // 59 179
47, 61, 45, // 60 182
6, 61, 47, // 61 185
60, 61, 6, // 62 188
60, 6, 24, // 63 191
48, 59, 24, // 64 194
46, 45, 51, // 65 197
50, 46, 51, // 66 200
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_45_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_45_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_45_1__ )
DX3DMODEL_START( model_Trim_Char_x_45_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_45_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_45_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 201 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_45_1__, 4150146581 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_45_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_44_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_46_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 )
DX3DVERT( 1.55657, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.78104, 1.40623, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.55656, 1.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.12155, 1.89842, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.34245, 2.39061, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.05875, 2.39063, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.48296, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.56094, 3.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.25, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.00752, 2.39061, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.75711, 1.89842, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.05875, 1.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.05876, 2.52797, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.16221, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.05438, 0.799484, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.05438, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.630025, 0.914047, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.552189, 0.555313, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.55219, 0.878082, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.0500008, 0.698425, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.05438, 1.16174, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.23312, 0.914047, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.55658, 1.62381, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.35266, 1.40623, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.05876, 1.79002, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.151563, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_46_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 26 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_46_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 5, // 4 14
4, 6, 13, // 5 17
14, 15, 16, // 6 20
17, 18, 19, // 7 23
15, 20, 16, // 8 26
14, 21, 15, // 9 29
2, 22, 23, // 10 32
0, 2, 23, // 11 35
24, 3, 11, // 12 38
24, 11, 10, // 13 41
5, 11, 3, // 14 44
8, 13, 6, // 15 47
11, 5, 9, // 16 50
12, 5, 4, // 17 53
4, 13, 12, // 18 56
16, 18, 17, // 19 59
17, 14, 16, // 20 62
19, 25, 17, // 21 65
20, 15, 21, // 22 68
20, 21, 0, // 23 71
23, 20, 0, // 24 74
22, 2, 1, // 25 77
10, 22, 1, // 26 80
10, 1, 24, // 27 83
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_46_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_46_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_46_1__ )
DX3DMODEL_START( model_Trim_Char_x_46_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_46_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_46_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 84 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_46_1__, 4152231717 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_46_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_45_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_47_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 )
DX3DVERT( 0.347396, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.347396, 1.02959, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.367249, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.890105, 2.50308, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.933846, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.890105, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.630852, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.485675, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.799364, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.890105, 3.20825, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.0125, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.0258527, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( -0.195312, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0734386, 0.542191, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.347396, 1.76755, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.285174, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.347396, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.611717, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.720313, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.75625, 0.523438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 3.06094, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.9274, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.56055, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.51823, 2.26997, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.51823, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.97552, 3.20607, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.825, 3.15157, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.97552, 2.81828, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.34195, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.02436, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.2425, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.09688, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.51823, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.43565, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.51823, 1.35863, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.75502, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.60622, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_47_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 37 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_47_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
6, 5, 9, // 3 11
4, 10, 9, // 4 14
11, 12, 13, // 5 17
14, 15, 16, // 6 20
15, 11, 0, // 7 23
14, 16, 17, // 8 26
16, 0, 2, // 9 29
3, 5, 6, // 10 32
6, 8, 3, // 11 35
9, 18, 6, // 12 38
9, 5, 4, // 13 41
1, 0, 11, // 14 44
11, 13, 1, // 15 47
0, 16, 15, // 16 50
17, 8, 7, // 17 53
17, 7, 14, // 18 56
2, 17, 16, // 19 59
19, 20, 21, // 20 62
22, 23, 24, // 21 65
25, 26, 27, // 22 68
28, 29, 30, // 23 71
28, 31, 25, // 24 74
22, 24, 32, // 25 77
24, 30, 33, // 26 80
32, 33, 34, // 27 83
35, 32, 34, // 28 86
21, 36, 19, // 29 89
30, 24, 23, // 30 92
23, 28, 30, // 31 95
27, 29, 28, // 32 98
28, 25, 27, // 33 101
32, 35, 22, // 34 104
33, 32, 24, // 35 107
36, 21, 35, // 36 110
34, 36, 35, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_47_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_47_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_47_1__ )
DX3DMODEL_START( model_Trim_Char_x_47_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_47_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_47_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_47_1__, 4154316853 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_47_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_46_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_48_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 )
DX3DVERT( 0.308334, 1.02957, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.367912, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.308334, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.851042, 2.50307, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.950464, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.851042, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.652715, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.851042, 3.20825, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.681251, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.973439, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0288217, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.308334, 1.76755, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.633658, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.826074, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.517383, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.311118, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.234374, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.0343755, 0.542191, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.71719, 0.523438, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 3.02188, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.86277, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.38594, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.10156, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.10893, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.66084, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.47917, 2.27287, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.47917, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.42924, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.34051, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.47917, 1.35197, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.54131, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.69063, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.93125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.91533, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.47917, 3.60861, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.32031, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.47917, 3.25597, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.55781, 3.65157, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.61021, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.13594, 2.74687, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.37031, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.28027, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.93646, 3.46086, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.77344, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.93646, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.00781, 3.49843, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.9821, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_48_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 47 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_48_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
3, 5, 6, // 2 8
7, 8, 6, // 3 11
4, 9, 7, // 4 14
0, 2, 10, // 5 17
2, 11, 10, // 6 20
12, 13, 14, // 7 23
12, 15, 11, // 8 26
14, 13, 3, // 9 29
3, 6, 14, // 10 32
6, 5, 7, // 11 35
7, 5, 4, // 12 38
10, 16, 17, // 13 41
10, 17, 0, // 14 44
14, 15, 12, // 15 47
11, 2, 1, // 16 50
11, 1, 12, // 17 53
18, 19, 20, // 18 56
21, 22, 23, // 19 59
24, 25, 26, // 20 62
25, 27, 23, // 21 65
26, 28, 29, // 22 68
24, 26, 29, // 23 71
20, 30, 18, // 24 74
23, 27, 21, // 25 77
28, 26, 25, // 26 80
23, 28, 25, // 27 83
29, 30, 20, // 28 86
20, 24, 29, // 29 89
31, 32, 33, // 30 92
34, 35, 36, // 31 95
33, 37, 34, // 32 98
33, 38, 31, // 33 101
36, 38, 33, // 34 104
34, 36, 33, // 35 107
39, 40, 41, // 36 110
42, 43, 44, // 37 113
41, 45, 42, // 38 116
41, 46, 39, // 39 119
44, 46, 41, // 40 122
41, 42, 44, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_48_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_48_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_48_1__ )
DX3DMODEL_START( model_Trim_Char_x_48_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_48_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_48_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_48_1__, 4156401989 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_48_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_47_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_49_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 )
DX3DVERT( 2.28218, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.40938, 2.45001, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.42485, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.86317, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.54125, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.47917, 1.3564, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 2.33978, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 2.47917, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 3.02188, 0.59375, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 2.71719, 0.523438, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 2.47917, 2.27385, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 2.65958, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 2.125, 2.36407, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.851042, 3.20827, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.973439, 3.19844, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.952651, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.369735, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.308334, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.308334, 1.76755, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.0307513, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.0343755, 0.542191, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( -0.234374, 0.682816, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.308334, 1.02959, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.636388, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.31403, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.520429, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.851042, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.655128, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.851042, 2.50308, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.828896, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.681251, 3.22188, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.75052, 3.47362, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.81911, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.75052, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.84063, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.93646, 3.46288, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.93646, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.93646, 2.86476, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.85442, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.93646, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 2.34688, 3.67032, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 2.47917, 3.65436, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 2.34728, 3.45157, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.20781, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.20781, 2.91626, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.34688, 2.8797, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.09066, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.20781, 2.67421, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.08701, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.47917, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.20781, 3.65247, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.20781, 3.41426, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.13602, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.0625, 3.16388, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.84082, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.75052, 2.85452, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.75052, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.60711, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.47916, 2.91257, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.47917, 2.67239, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.55765, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.60316, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.63125, 3.16348, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.85469, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.47917, 3.41826, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.34688, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.70625, 3.52344, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.54688, 3.36719, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_49_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 68 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_49_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
5, 6, 7, // 2 8
3, 8, 9, // 3 11
10, 11, 7, // 4 14
10, 7, 6, // 5 17
5, 7, 11, // 6 20
5, 11, 3, // 7 23
9, 4, 3, // 8 26
0, 2, 10, // 9 29
6, 12, 0, // 10 32
6, 0, 10, // 11 35
13, 14, 15, // 12 38
16, 17, 18, // 13 41
19, 18, 17, // 14 44
20, 21, 19, // 15 47
16, 22, 17, // 16 50
23, 24, 25, // 17 53
13, 26, 27, // 18 56
28, 29, 25, // 19 59
15, 28, 26, // 20 62
15, 26, 13, // 21 65
18, 24, 23, // 22 68
23, 16, 18, // 23 71
19, 17, 22, // 24 74
22, 20, 19, // 25 77
25, 29, 23, // 26 80
27, 30, 13, // 27 83
27, 26, 28, // 28 86
25, 27, 28, // 29 89
31, 32, 33, // 30 92
34, 35, 36, // 31 95
37, 38, 39, // 32 98
40, 41, 42, // 33 101
43, 44, 45, // 34 104
37, 39, 46, // 35 107
47, 48, 43, // 36 110
47, 43, 49, // 37 113
35, 50, 51, // 38 116
36, 52, 53, // 39 119
54, 55, 56, // 40 122
55, 57, 58, // 41 125
57, 59, 49, // 42 128
31, 33, 60, // 43 131
56, 61, 62, // 44 134
63, 54, 56, // 45 137
39, 38, 34, // 46 140
34, 36, 39, // 47 143
41, 64, 42, // 48 146
42, 51, 50, // 49 149
42, 50, 40, // 50 152
45, 58, 49, // 51 155
49, 43, 45, // 52 158
44, 43, 48, // 53 161
44, 48, 37, // 54 164
46, 44, 37, // 55 167
49, 59, 65, // 56 170
65, 47, 49, // 57 173
52, 36, 35, // 58 176
51, 52, 35, // 59 179
53, 46, 39, // 60 182
39, 36, 53, // 61 185
57, 49, 58, // 62 188
61, 56, 55, // 63 191
55, 58, 61, // 64 194
64, 41, 66, // 65 197
60, 67, 66, // 66 200
66, 31, 60, // 67 203
66, 67, 64, // 68 206
62, 60, 33, // 69 209
62, 33, 56, // 70 212
56, 33, 32, // 71 215
32, 63, 56, // 72 218
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_49_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_49_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_49_1__ )
DX3DMODEL_START( model_Trim_Char_x_49_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_49_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_49_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 219 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_49_1__, 4158487125 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_49_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_48_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_50_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 )
DX3DVERT( 2.725, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.71406, 0.851563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.263, 0.817627, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.26301, 2.38644, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.40627, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.26301, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.17151, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.26714, 2.09764, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.26714, 2.37454, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.271876, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.271876, 2.91719, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.579689, 2.91719, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.579689, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.579689, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.769205, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.271876, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.579689, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.76507, 2.22993, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.76507, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.76507, 2.51137, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.50224, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.26301, 2.67363, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.76094, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.67031, 2.825, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.769216, 0.534149, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.12044, 0.510498, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.14474, 0.781006, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.769205, 1.9895, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.271582, 1.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.579513, 1.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.769205, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.644722, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.520238, 0.992233, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.612731, 0.992233, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.579622, 1.3486, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.377032, 0.751389, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.520178, 0.613861, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.520238, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.520238, 0.871918, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.682281, 0.871979, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.644722, 0.871918, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.644605, 0.917877, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.76507, 0.524826, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.76508, 0.792664, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.26714, 0.781433, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.26301, 0.551071, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.769205, 2.26352, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.579689, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.271876, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.26715, 0.511475, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.769217, 0.824005, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.271272, 1.33383, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.294963, 0.992218, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_50_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_50_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 15, 16, // 5 17
7, 17, 18, // 6 20
18, 19, 20, // 7 23
3, 5, 18, // 8 26
5, 21, 19, // 9 29
4, 22, 23, // 10 32
24, 25, 26, // 11 35
27, 6, 14, // 12 38
28, 29, 13, // 13 41
24, 30, 31, // 14 44
32, 33, 34, // 15 47
35, 36, 37, // 16 50
35, 37, 38, // 17 53
39, 40, 31, // 18 56
38, 37, 31, // 19 59
33, 32, 38, // 20 62
39, 41, 40, // 21 65
42, 43, 44, // 22 68
45, 2, 43, // 23 71
2, 45, 0, // 24 74
46, 14, 6, // 25 77
8, 46, 6, // 26 80
11, 47, 9, // 27 83
14, 46, 12, // 28 86
12, 16, 15, // 29 89
15, 48, 12, // 30 92
16, 11, 10, // 31 95
20, 8, 7, // 32 98
7, 18, 20, // 33 101
18, 17, 3, // 34 104
19, 18, 5, // 35 107
21, 5, 4, // 36 110
4, 23, 21, // 37 113
49, 44, 26, // 38 116
26, 50, 30, // 39 119
30, 24, 26, // 40 122
26, 25, 49, // 41 125
13, 27, 14, // 42 128
13, 12, 48, // 43 131
13, 48, 28, // 44 134
31, 37, 36, // 45 137
36, 24, 31, // 46 140
34, 29, 28, // 47 143
34, 51, 52, // 48 146
34, 52, 32, // 49 149
28, 51, 34, // 50 152
38, 32, 52, // 51 155
38, 52, 35, // 52 158
31, 30, 50, // 53 161
31, 50, 39, // 54 164
31, 40, 38, // 55 167
38, 40, 41, // 56 170
41, 33, 38, // 57 173
44, 49, 42, // 58 176
43, 42, 45, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_50_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_50_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_50_1__ )
DX3DMODEL_START( model_Trim_Char_x_50_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_50_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_50_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_50_1__, 4218956069 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_50_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_49_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_51_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 )
DX3DVERT( 2.64688, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.63594, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.57113, 0.806931, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.57113, 2.43385, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.68281, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.61214, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.78764, 2.19276, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.78764, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.38214, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.193751, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.193751, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.501563, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.501563, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.501563, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.193751, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.64829, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.97663, 2.22652, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.97663, 2.51273, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.57113, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.44411, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.57113, 2.72617, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.59219, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.06782, 0.741791, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.787623, 0.760574, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.78764, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.38214, 2.0533, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.501563, 1.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.193751, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.490392, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.490392, 0.552063, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.787675, 0.484222, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.500896, 1.27394, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.192727, 1.29459, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.206394, 1.02455, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.279586, 0.748993, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.638896, 0.808014, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.639016, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.562173, 0.886765, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.490392, 0.886765, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.517602, 1.02452, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.490392, 1.02452, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.38214, 0.745331, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.38214, 0.477646, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.97663, 0.500504, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.97663, 0.766434, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.57113, 0.540634, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.38214, 2.3347, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.501563, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.04261, 0.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.78764, 1.9149, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.193751, 1.57555, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.501563, 1.57555, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.92344, 3.01093, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 3.16563, 3.12811, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 3.11235, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.79219, 3.77968, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.57113, 3.66409, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.57113, 3.62546, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.55313, 3.65468, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.8041, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.57113, 2.97139, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.60469, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.57113, 3.0509, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.24219, 3.63124, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.00781, 3.50624, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.17415, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.37031, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.4749, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_51_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 68 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_51_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 14, 13, // 5 17
15, 16, 17, // 6 20
3, 18, 19, // 7 23
18, 20, 19, // 8 26
5, 21, 20, // 9 29
22, 23, 24, // 10 32
25, 8, 7, // 11 35
26, 12, 27, // 12 38
28, 29, 30, // 13 41
31, 32, 33, // 14 44
34, 29, 28, // 15 47
33, 34, 28, // 16 50
23, 35, 36, // 17 53
37, 38, 28, // 18 56
39, 40, 38, // 19 59
41, 42, 43, // 20 62
25, 15, 8, // 21 65
44, 43, 45, // 22 68
2, 45, 0, // 23 71
5, 18, 3, // 24 74
8, 46, 6, // 25 77
11, 47, 9, // 26 80
7, 6, 12, // 27 83
12, 26, 7, // 28 86
14, 27, 12, // 29 89
13, 11, 10, // 30 92
46, 8, 15, // 31 95
15, 17, 46, // 32 98
17, 16, 3, // 33 101
19, 17, 3, // 34 104
20, 18, 5, // 35 107
42, 41, 22, // 36 110
30, 48, 22, // 37 113
22, 24, 30, // 38 116
22, 48, 42, // 39 119
7, 49, 25, // 40 122
26, 49, 7, // 41 125
50, 51, 26, // 42 128
26, 27, 50, // 43 131
30, 24, 36, // 44 134
36, 28, 30, // 45 137
51, 50, 32, // 46 140
40, 39, 31, // 47 143
31, 33, 40, // 48 146
32, 31, 51, // 49 149
38, 40, 33, // 50 152
33, 28, 38, // 51 155
36, 24, 23, // 52 158
28, 36, 35, // 53 161
35, 37, 28, // 54 164
38, 37, 39, // 55 167
43, 44, 41, // 56 170
45, 2, 44, // 57 173
52, 53, 54, // 58 176
55, 56, 57, // 59 179
56, 58, 57, // 60 182
54, 59, 52, // 61 185
59, 54, 55, // 62 188
57, 59, 55, // 63 191
60, 61, 62, // 64 194
63, 64, 65, // 65 197
66, 60, 62, // 66 200
65, 67, 63, // 67 203
67, 65, 66, // 68 206
62, 67, 66, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_51_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_51_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_51_1__ )
DX3DMODEL_START( model_Trim_Char_x_51_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_51_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_51_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_51_1__, 4221041205 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_51_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_50_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_52_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 )
DX3DVERT( 2.82008, 3.66475, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.05816, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.82011, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.52388, 0.806259, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.59688, 0.8125, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.60781, 0.546875, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.33898, 2.06676, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.74653, 1.92982, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.74653, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.02817, 0.741837, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.00354, 0.47348, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.746564, 0.484421, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.746516, 0.760986, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.74653, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.598418, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.168789, 1.01295, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.450305, 1.01292, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.450305, 0.878067, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.450306, 0.552521, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.243432, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.450305, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.482102, 1.01292, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.529157, 0.878098, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.598333, 0.809311, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.464063, 1.87657, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.464063, 1.55235, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.154688, 1.55235, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.46334, 1.27669, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.43357, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.33898, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.33898, 0.745163, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.93143, 0.766144, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.93143, 0.500183, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 2.52388, 0.539993, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.154688, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.154688, 3.35938, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 0.464063, 3.35938, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.74653, 2.20461, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.33898, 2.34566, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.464063, 2.15001, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.154688, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.154688, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.464063, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.93143, 2.52271, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.93143, 2.23792, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.59321, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.64375, 2.48906, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.52388, 2.44333, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.24563, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.52388, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.52391, 3.70287, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.52388, 3.47771, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.37577, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.37576, 3.03633, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.10162, 3.17061, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.22766, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.22766, 3.03578, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.22767, 2.86374, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.19772, 2.90089, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.22766, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.37577, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.32218, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.52388, 2.93141, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.52388, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.15836, 3.44048, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.22703, 3.53928, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.22766, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.22766, 3.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 2.44734, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 2.37577, 3.37088, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 2.33975, 3.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 2.32031, 3.20294, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 3.01701, 2.90082, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 2.82011, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 2.82011, 3.01355, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 2.67199, 2.92607, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 2.56875, 2.7, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 2.60791, 2.91875, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 2.8201, 2.73985, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 2.76856, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 2.82011, 3.39474, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 2.80938, 3.40625, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 3.11633, 3.20567, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 2.89375, 3.20285, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.33898, 0.477554, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 0.153664, 1.29459, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.464063, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 2.47188, 2.71562, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.10067, 3.20343, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.8919, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 3.11518, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.67199, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 2.62125, 2.69492, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.60821, 3.49063, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.61109, 3.71024, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_52_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_52_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 19, 20, // 6 20
11, 18, 20, // 7 23
21, 22, 17, // 8 26
23, 14, 20, // 9 29
24, 25, 26, // 10 32
27, 21, 16, // 11 35
28, 6, 29, // 12 38
30, 31, 32, // 13 41
31, 3, 33, // 14 44
34, 35, 36, // 15 47
37, 38, 29, // 16 50
39, 24, 40, // 17 53
41, 34, 42, // 18 56
38, 43, 44, // 19 59
45, 46, 47, // 20 62
48, 49, 47, // 21 65
50, 51, 52, // 22 68
53, 53, 53, // 23 71
54, 55, 56, // 24 74
57, 58, 59, // 25 77
57, 59, 60, // 26 80
56, 55, 61, // 27 83
59, 56, 53, // 28 86
62, 63, 60, // 29 89
64, 65, 66, // 30 92
64, 66, 67, // 31 95
68, 69, 52, // 32 98
70, 67, 66, // 33 101
71, 61, 55, // 34 104
72, 73, 74, // 35 107
75, 74, 73, // 36 110
76, 45, 49, // 37 113
63, 62, 77, // 38 116
72, 78, 73, // 39 119
0, 2, 79, // 40 122
2, 80, 81, // 41 125
1, 82, 83, // 42 128
5, 33, 3, // 43 131
8, 29, 6, // 44 134
9, 30, 84, // 45 137
13, 12, 9, // 46 140
11, 13, 9, // 47 143
84, 10, 9, // 48 146
14, 23, 12, // 49 149
20, 19, 15, // 50 152
17, 20, 15, // 51 155
14, 13, 11, // 52 158
11, 20, 14, // 53 161
17, 16, 21, // 54 164
20, 17, 22, // 55 167
20, 22, 23, // 56 170
8, 7, 24, // 57 173
24, 39, 8, // 58 176
26, 40, 24, // 59 179
85, 26, 25, // 60 182
15, 85, 27, // 61 185
16, 15, 27, // 62 188
25, 27, 85, // 63 191
32, 84, 30, // 64 194
33, 32, 31, // 65 197
36, 42, 34, // 66 200
29, 8, 37, // 67 203
39, 37, 8, // 68 206
41, 86, 39, // 69 209
39, 40, 41, // 70 212
42, 86, 41, // 71 215
28, 29, 38, // 72 218
38, 44, 28, // 73 221
47, 49, 45, // 74 224
44, 43, 48, // 75 227
47, 44, 48, // 76 230
51, 68, 52, // 77 233
52, 66, 65, // 78 236
65, 50, 52, // 79 239
56, 59, 58, // 80 242
58, 54, 56, // 81 245
49, 48, 87, // 82 248
60, 63, 87, // 83 251
60, 87, 57, // 84 254
87, 76, 49, // 85 257
53, 53, 56, // 86 260
61, 53, 56, // 87 263
53, 60, 59, // 88 266
60, 53, 53, // 89 269
60, 53, 62, // 90 272
55, 54, 88, // 91 275
67, 55, 88, // 92 278
67, 88, 64, // 93 281
66, 52, 69, // 94 284
69, 70, 66, // 95 287
67, 70, 71, // 96 290
55, 67, 71, // 97 293
89, 90, 72, // 98 296
74, 89, 72, // 99 299
73, 91, 75, // 100 302
91, 73, 78, // 101 305
63, 91, 76, // 102 308
76, 87, 63, // 103 311
92, 76, 91, // 104 314
78, 92, 91, // 105 317
77, 75, 91, // 106 320
91, 63, 77, // 107 323
93, 51, 50, // 108 326
93, 94, 0, // 109 329
79, 93, 0, // 110 332
50, 94, 93, // 111 335
81, 79, 2, // 112 338
90, 89, 83, // 113 341
80, 2, 1, // 114 344
1, 83, 80, // 115 347
83, 82, 90, // 116 350
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_52_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_52_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_52_1__ )
DX3DMODEL_START( model_Trim_Char_x_52_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_52_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_52_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 351 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_52_1__, 4223126341 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_52_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_51_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_53_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 )
DX3DVERT( 1.91267, 1.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.91263, 1.09688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.24581, 1.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.06672, 0.957001, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.998532, 0.931, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.998506, 0.632233, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.998524, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.998524, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.4556, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0843763, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0843763, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.54145, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.54145, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.404688, 0.765625, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.475001, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.54145, 0.513245, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.541451, 0.79541, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.45563, 1.14445, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.4556, 0.957031, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.36978, 2.22075, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.36975, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.54512, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.4556, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.91267, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.82722, 3.0351, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.82656, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.36975, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.91267, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.36975, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.20299, 1.87106, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.50685, 2.78516, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.40663, 2.32811, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.71748, 2.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.45561, 0.814636, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.71217, 0.957047, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.91273, 1.49612, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.82677, 1.414, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.36975, 1.57442, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.52656, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.80754, 2.78514, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_53_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_53_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 15, 5, // 6 20
17, 3, 18, // 7 23
19, 20, 21, // 8 26
22, 8, 23, // 9 29
24, 25, 26, // 10 32
27, 23, 28, // 11 35
19, 29, 20, // 12 38
30, 31, 32, // 13 41
18, 33, 34, // 14 44
35, 36, 0, // 15 47
36, 17, 34, // 16 50
37, 21, 20, // 17 53
35, 0, 2, // 18 56
33, 18, 3, // 19 59
5, 33, 3, // 20 62
8, 22, 6, // 21 65
11, 12, 9, // 22 68
7, 6, 12, // 23 71
15, 16, 13, // 24 74
5, 4, 16, // 25 77
32, 31, 19, // 26 80
19, 21, 32, // 27 83
23, 27, 22, // 28 86
38, 30, 39, // 29 89
26, 28, 38, // 30 92
38, 24, 26, // 31 95
39, 24, 38, // 32 98
28, 26, 27, // 33 101
32, 39, 30, // 34 104
17, 18, 34, // 35 107
1, 0, 36, // 36 110
36, 34, 1, // 37 113
37, 20, 29, // 38 116
2, 37, 29, // 39 119
2, 29, 35, // 40 122
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_53_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_53_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_53_1__ )
DX3DMODEL_START( model_Trim_Char_x_53_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_53_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_53_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 123 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_53_1__, 4225211477 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_53_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_52_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_54_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 )
DX3DVERT( 3.13125, 3.12032, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.35313, 3.22969, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.33561, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 3.01719, 3.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.8, 3.70938, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 3.05535, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.21563, 1.51558, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.26124, 1.58177, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.21563, 1.58177, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.15513, 1.02132, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.07814, 0.984467, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.07812, 0.671692, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.07813, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.07813, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.64688, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.0593744, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.0593744, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.509376, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.509376, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.260938, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.33125, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.509372, 0.498428, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.509377, 0.784119, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.64688, 1.02136, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.64693, 1.34392, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.78438, 3.15994, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.81563, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.78438, 3.2339, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.21563, 2.1422, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.21566, 2.15495, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.21069, 2.14218, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.64688, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.21563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.48281, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.27344, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.49303, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.53211, 2.1422, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.38281, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.35695, 2.70261, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.661, 2.70262, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.64684, 0.966599, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.7246, 1.02142, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.88133, 1.58173, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.21563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.7687, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.52656, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.68594, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_54_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 47 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_54_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
2, 5, 0, // 2 8
5, 2, 3, // 3 11
6, 7, 8, // 4 14
9, 10, 11, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 17, 13, // 8 26
19, 20, 21, // 9 29
22, 21, 11, // 10 32
23, 24, 9, // 11 35
25, 26, 27, // 12 38
28, 29, 30, // 13 41
31, 14, 32, // 14 44
33, 34, 35, // 15 47
29, 28, 36, // 16 50
37, 38, 39, // 17 53
23, 40, 41, // 18 56
30, 42, 8, // 19 59
42, 24, 41, // 20 62
7, 36, 28, // 21 65
40, 23, 9, // 22 68
9, 11, 40, // 23 71
14, 31, 12, // 24 74
17, 18, 15, // 25 77
13, 12, 18, // 26 80
21, 22, 19, // 27 83
11, 10, 22, // 28 86
32, 43, 31, // 29 89
35, 44, 33, // 30 92
36, 39, 38, // 31 95
36, 38, 29, // 32 98
44, 35, 45, // 33 101
43, 32, 37, // 34 104
46, 45, 37, // 35 107
37, 39, 46, // 36 110
37, 45, 43, // 37 113
25, 27, 44, // 38 116
46, 25, 44, // 39 119
44, 45, 46, // 40 122
8, 28, 30, // 41 125
24, 23, 41, // 42 128
6, 8, 42, // 43 131
42, 41, 6, // 44 134
28, 8, 7, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_54_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_54_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_54_1__ )
DX3DMODEL_START( model_Trim_Char_x_54_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_54_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_54_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_54_1__, 4227296613 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_54_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_53_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_55_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 )
DX3DVERT( 2.16879, 1.57664, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.16884, 1.43924, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.26854, 1.57661, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.1621, 1.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.06254, 0.971909, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.06253, 0.661377, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.06252, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.06252, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.61566, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0437491, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0437491, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.509387, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.509387, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.271876, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.346876, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.509387, 0.495377, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.509388, 0.781158, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.61566, 1.0188, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.61571, 1.30733, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.99849, 2.85997, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 3.14445, 2.97131, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.9985, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.16879, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61566, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 3.22481, 3.52917, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.9985, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.9985, 3.48004, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.58365, 3.51314, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.60228, 3.52914, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.58365, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.27656, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.44536, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.44536, 3.38969, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.44534, 3.68279, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.32673, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.44536, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.50118, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.49531, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.50729, 3.38969, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.9503, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.99847, 3.75681, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.77592, 3.80807, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.77667, 3.58907, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.54055, 2.13451, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.67053, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.44536, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.68594, 2.81718, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.39375, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.36675, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.16879, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.44536, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.44536, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.72193, 3.03181, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.58365, 3.10248, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.58365, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.86021, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.9985, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 2.975, 3.10938, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.77636, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 2.72193, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 2.9985, 3.13611, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.97638, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 3.27219, 3.25021, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 3.05046, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.61569, 0.938934, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.73143, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.16884, 2.01639, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.88955, 1.5766, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.16879, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 3.05625, 3.30771, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 3.27515, 3.30717, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.27795, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.72193, 3.58377, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 2.72193, 3.80534, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 2.21974, 2.13449, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 2.72195, 2.81284, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.28438, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.5752, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 2.7809, 2.80969, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 2.86021, 3.03926, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_55_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 80 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_55_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 15, 5, // 6 20
17, 18, 3, // 7 23
19, 20, 21, // 8 26
22, 23, 8, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 34, 35, // 13 41
33, 35, 29, // 14 44
31, 36, 37, // 15 47
35, 32, 38, // 16 50
39, 26, 25, // 17 53
40, 41, 42, // 18 56
24, 40, 25, // 19 59
43, 44, 45, // 20 62
45, 44, 46, // 21 65
47, 48, 45, // 22 68
49, 50, 51, // 23 71
52, 53, 54, // 24 74
51, 50, 54, // 25 77
36, 31, 51, // 26 80
19, 21, 55, // 27 83
21, 56, 57, // 28 86
58, 52, 59, // 29 89
56, 60, 61, // 30 92
20, 62, 63, // 31 95
17, 64, 65, // 32 98
66, 67, 0, // 33 101
18, 65, 1, // 34 104
66, 0, 2, // 35 107
64, 17, 3, // 36 110
3, 5, 64, // 37 113
8, 23, 6, // 38 116
11, 12, 9, // 39 119
7, 6, 12, // 40 122
15, 16, 13, // 41 125
5, 4, 16, // 42 128
8, 68, 49, // 43 131
49, 22, 8, // 44 134
69, 63, 62, // 45 137
69, 70, 24, // 46 140
26, 69, 24, // 47 143
62, 70, 69, // 48 146
30, 71, 31, // 49 149
32, 35, 34, // 50 152
34, 30, 32, // 51 155
29, 28, 72, // 52 158
72, 73, 33, // 53 161
29, 72, 33, // 54 164
37, 38, 32, // 55 167
37, 32, 31, // 56 170
27, 29, 35, // 57 173
35, 38, 27, // 58 176
73, 72, 42, // 59 179
39, 25, 40, // 60 182
40, 42, 39, // 61 185
42, 41, 73, // 62 188
48, 74, 43, // 63 191
43, 45, 48, // 64 194
46, 75, 59, // 65 197
54, 50, 45, // 66 200
46, 54, 45, // 67 203
59, 54, 46, // 68 206
49, 68, 47, // 69 209
50, 49, 47, // 70 212
47, 45, 50, // 71 215
31, 71, 76, // 72 218
76, 22, 49, // 73 221
49, 51, 76, // 74 224
76, 51, 31, // 75 227
54, 59, 52, // 76 230
54, 53, 77, // 77 233
77, 51, 54, // 78 236
51, 77, 36, // 79 239
59, 75, 78, // 80 242
55, 59, 78, // 81 245
55, 78, 19, // 82 248
56, 61, 57, // 83 251
79, 55, 21, // 84 254
57, 79, 21, // 85 257
55, 79, 58, // 86 260
59, 55, 58, // 87 263
63, 60, 56, // 88 266
56, 21, 20, // 89 269
20, 63, 56, // 90 272
18, 17, 65, // 91 275
1, 0, 67, // 92 278
67, 18, 1, // 93 281
43, 74, 66, // 94 284
66, 2, 43, // 95 287
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_55_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_55_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_55_1__ )
DX3DMODEL_START( model_Trim_Char_x_55_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_55_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_55_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 288 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_55_1__, 4229381749 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_55_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_54_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_56_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 )
DX3DVERT( 2.99063, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.20938, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 3.02396, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.190623, 1.44809, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.480984, 1.8242, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.190626, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.693752, 2.10753, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.889977, 2.36522, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.693751, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.190605, 1.92482, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.112669, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.526269, 2.36526, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.693718, 2.58423, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.12968, 2.59393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.19686, 2.57719, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.19688, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.944989, 2.43523, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.945313, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.945446, 2.85587, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.734541, 2.63579, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.19689, 2.90201, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.12969, 2.90622, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( -0.0781247, 1.1078, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.0455045, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.132571, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.94945, 1.82457, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.20313, 1.55467, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.20313, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.69983, 2.09058, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.20339, 2.00191, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.7, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.44844, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.69947, 2.52908, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.43848, 2.36519, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.44844, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.44839, 2.77687, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.59479, 2.63521, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.85803, 2.36517, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.37209, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.59184, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.70625, 1.03105, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.70625, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.70625, 1.47569, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( -0.312499, 1.28436, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_56_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_56_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 5, // 3 11
6, 8, 11, // 4 14
8, 12, 11, // 5 17
13, 14, 15, // 6 20
16, 17, 12, // 7 23
17, 18, 19, // 8 26
15, 20, 21, // 9 29
22, 23, 24, // 10 32
3, 5, 10, // 11 35
25, 26, 27, // 12 38
28, 25, 29, // 13 41
28, 30, 31, // 14 44
31, 30, 32, // 15 47
33, 31, 34, // 16 50
35, 20, 15, // 17 53
36, 35, 34, // 18 56
37, 32, 30, // 19 59
38, 29, 27, // 20 62
39, 40, 41, // 21 65
39, 41, 42, // 22 68
2, 42, 41, // 23 71
2, 41, 40, // 24 74
40, 0, 2, // 25 77
9, 5, 4, // 26 80
9, 4, 6, // 27 83
11, 9, 6, // 28 86
17, 16, 13, // 29 89
15, 17, 13, // 30 92
17, 19, 12, // 31 95
12, 8, 7, // 32 98
12, 7, 16, // 33 101
18, 17, 15, // 34 104
21, 18, 15, // 35 107
43, 24, 23, // 36 110
43, 23, 3, // 37 113
10, 43, 3, // 38 116
25, 27, 29, // 39 119
37, 30, 28, // 40 122
28, 29, 37, // 41 125
31, 33, 28, // 42 128
36, 34, 31, // 43 131
31, 32, 36, // 44 134
34, 15, 14, // 45 137
34, 14, 33, // 46 140
15, 34, 35, // 47 143
38, 27, 26, // 48 146
42, 38, 26, // 49 149
42, 26, 39, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_56_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_56_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_56_1__ )
DX3DMODEL_START( model_Trim_Char_x_56_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_56_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_56_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_56_1__, 4231466885 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_56_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_55_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_57_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 )
DX3DVERT( 2.99063, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.20938, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.863, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.274481, 1.51659, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.527285, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.27448, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.348, 2.41783, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.44844, 2.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44844, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.59552, 2.4178, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.861459, 2.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.861459, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.962744, 2.41815, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.12968, 2.55489, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.0082, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.0082, 2.84648, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.15495, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.861457, 2.74625, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.00623, 2.84653, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.15495, 2.84648, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.15495, 2.86661, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.12969, 2.86717, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.44839, 2.73781, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.0781247, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.0850708, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( -0.289071, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.27441, 1.99458, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.160055, 1.84627, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.861467, 2.2896, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.77001, 2.41747, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.8923, 1.84654, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.03574, 1.69339, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.03542, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.03576, 2.13986, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.31381, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.43292, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.6224, 1.07823, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.6224, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.6224, 1.52374, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.44838, 2.31592, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.15504, 2.55267, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( -0.312499, 1.24532, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.83906, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.09531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 3.02019, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.6224, 3.5276, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.43281, 3.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.6224, 3.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.68594, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.69298, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.25313, 2.57031, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.50625, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.34613, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.0181, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.03542, 2.95978, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.03542, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 2.03542, 3.35495, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.85625, 3.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 2.10938, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_57_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_57_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 14, 16, // 5 17
17, 11, 14, // 6 20
15, 18, 15, // 7 23
19, 20, 21, // 8 26
22, 20, 19, // 9 29
23, 24, 25, // 10 32
5, 26, 27, // 11 35
3, 5, 27, // 12 38
28, 12, 10, // 13 41
28, 10, 9, // 14 44
29, 22, 8, // 15 47
30, 31, 32, // 16 50
30, 33, 29, // 17 53
34, 33, 32, // 18 56
35, 36, 37, // 19 59
35, 38, 34, // 20 62
2, 38, 37, // 21 65
7, 6, 39, // 22 68
2, 37, 36, // 23 71
36, 0, 2, // 24 74
8, 16, 40, // 25 77
8, 40, 6, // 26 80
11, 17, 9, // 27 83
13, 40, 16, // 28 86
11, 10, 12, // 29 89
12, 14, 11, // 30 92
16, 14, 13, // 31 95
16, 19, 15, // 32 98
14, 15, 18, // 33 101
18, 17, 14, // 34 104
15, 15, 19, // 35 107
19, 21, 15, // 36 110
16, 8, 22, // 37 113
22, 19, 16, // 38 116
25, 41, 23, // 39 119
27, 25, 24, // 40 122
27, 24, 3, // 41 125
26, 5, 4, // 42 128
9, 26, 4, // 43 131
9, 4, 28, // 44 134
8, 7, 29, // 45 137
30, 32, 33, // 46 140
29, 7, 39, // 47 143
39, 30, 29, // 48 146
35, 37, 38, // 49 149
34, 32, 31, // 50 152
31, 35, 34, // 51 155
42, 43, 44, // 52 158
45, 46, 47, // 53 161
44, 48, 45, // 54 164
44, 49, 42, // 55 167
47, 49, 44, // 56 170
45, 47, 44, // 57 173
50, 51, 52, // 58 176
53, 54, 55, // 59 179
56, 57, 53, // 60 182
52, 58, 56, // 61 185
52, 55, 54, // 62 188
54, 50, 52, // 63 191
53, 55, 56, // 64 194
56, 55, 52, // 65 197
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_57_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_57_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_57_1__ )
DX3DMODEL_START( model_Trim_Char_x_57_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_57_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_57_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 198 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_57_1__, 4233552021 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_57_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_56_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_58_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 )
DX3DVERT( 2.03576, 2.13986, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.32573, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.03542, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.44839, 2.73781, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.44844, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.15495, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.27448, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.517834, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.274481, 1.51657, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.150373, 1.83376, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.294053, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.0801412, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( -0.0781247, 1.06874, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.27441, 1.99457, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.861459, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.94752, 2.39934, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.861467, 2.2896, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.581283, 2.39905, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.861457, 2.74623, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.861459, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.12969, 2.86716, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.15495, 2.86661, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.15495, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.95556, 2.82288, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.00819, 2.84723, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.0082, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.0082, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.44844, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.36687, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 2.6224, 1.52374, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 2.86907, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 2.6224, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 2.03574, 1.69339, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.90399, 1.83406, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 2.43891, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.6224, 1.07823, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 3.20938, 0.921875, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 2.99063, 0.703125, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.78808, 2.39876, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.44838, 2.3159, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( -0.312499, 1.24532, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.15504, 2.55266, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.12968, 2.55489, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 2.91589, 3.33417, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.97617, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.91589, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.96406, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.03542, 3.2585, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.03542, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.96453, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.03542, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.03542, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.32891, 3.50191, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.50313, 3.52968, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.50322, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 2.32891, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.32891, 2.73993, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 2.50313, 2.68437, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.19937, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.24829, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.18216, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.32891, 2.47749, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.0596, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.18216, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 2.18216, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 2.03542, 2.71875, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 2.6224, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.32891, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 2.18216, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 2.3289, 3.23985, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 2.03542, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 2.18216, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 2.19844, 2.98801, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 2.33924, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 2.94556, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 2.91589, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 2.91589, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 2.8069, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 2.91589, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 2.6224, 2.46237, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 2.76914, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 2.75798, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 2.76914, 2.84123, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 2.76914, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 2.91589, 2.64362, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 2.66662, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 2.62239, 3.27145, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 2.6224, 3.51718, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.80782, 2.98772, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 3.04063, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 3.04016, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 2.6224, 2.70905, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 2.50313, 2.45, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 2.22232, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 2.88281, 3.37032, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT( 2.71719, 3.20468, 0 ) DX3DVNORM( 0, 0, -1 ) //95
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_58_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 96 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_58_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 8, // 3 11
10, 11, 12, // 4 14
9, 13, 6, // 5 17
14, 15, 16, // 6 20
17, 14, 16, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
15, 14, 19, // 10 32
23, 24, 25, // 11 35
23, 25, 26, // 12 38
26, 25, 22, // 13 41
4, 27, 28, // 14 44
29, 30, 31, // 15 47
32, 33, 2, // 16 50
1, 29, 34, // 17 53
31, 35, 34, // 18 56
30, 36, 37, // 19 59
38, 27, 4, // 20 62
38, 0, 33, // 21 65
27, 39, 28, // 22 68
22, 21, 3, // 23 71
5, 22, 3, // 24 74
11, 10, 9, // 25 77
8, 11, 9, // 26 80
12, 40, 10, // 27 83
7, 6, 13, // 28 86
7, 13, 17, // 29 89
16, 7, 17, // 30 92
19, 14, 17, // 31 95
22, 25, 24, // 32 98
22, 24, 20, // 33 101
5, 41, 42, // 34 104
26, 42, 15, // 35 107
19, 26, 15, // 36 110
42, 26, 5, // 37 113
26, 19, 18, // 38 116
26, 18, 23, // 39 119
22, 5, 26, // 40 122
41, 5, 4, // 41 125
28, 41, 4, // 42 128
29, 31, 34, // 43 131
32, 2, 1, // 44 134
1, 34, 32, // 45 137
35, 31, 30, // 46 140
30, 37, 35, // 47 143
4, 3, 38, // 48 146
0, 2, 33, // 49 149
39, 27, 38, // 50 152
38, 33, 39, // 51 155
43, 44, 45, // 52 158
46, 47, 48, // 53 161
49, 50, 51, // 54 164
52, 53, 54, // 55 167
55, 56, 57, // 56 170
58, 59, 60, // 57 173
61, 62, 63, // 58 176
51, 50, 64, // 59 179
65, 51, 60, // 60 182
56, 55, 63, // 61 185
61, 57, 66, // 62 188
52, 67, 68, // 63 191
68, 67, 69, // 64 194
70, 48, 68, // 65 197
50, 70, 71, // 66 200
72, 58, 64, // 67 203
73, 69, 67, // 68 206
74, 75, 76, // 69 209
77, 78, 76, // 70 212
79, 66, 80, // 71 215
81, 82, 83, // 72 218
81, 83, 80, // 73 221
80, 83, 76, // 74 224
74, 84, 75, // 75 227
85, 86, 87, // 76 230
45, 78, 88, // 77 233
89, 90, 78, // 78 236
50, 49, 46, // 79 239
70, 50, 46, // 80 242
48, 70, 46, // 81 245
51, 65, 49, // 82 248
87, 86, 54, // 83 251
73, 67, 52, // 84 254
52, 54, 73, // 85 257
54, 53, 87, // 86 260
57, 91, 66, // 87 263
57, 61, 55, // 88 266
60, 64, 58, // 89 269
63, 55, 61, // 90 272
64, 60, 51, // 91 275
60, 63, 62, // 92 278
62, 65, 60, // 93 281
63, 60, 59, // 94 284
63, 59, 56, // 95 287
66, 79, 92, // 96 290
92, 61, 66, // 97 293
68, 48, 47, // 98 296
47, 52, 68, // 99 299
93, 71, 68, // 100 302
69, 93, 68, // 101 305
68, 71, 70, // 102 308
71, 64, 50, // 103 311
71, 93, 72, // 104 314
64, 71, 72, // 105 317
76, 78, 90, // 106 320
76, 90, 74, // 107 323
76, 83, 82, // 108 326
82, 77, 76, // 109 329
80, 75, 84, // 110 332
84, 79, 80, // 111 335
80, 66, 91, // 112 338
80, 91, 81, // 113 341
76, 75, 80, // 114 344
94, 43, 45, // 115 347
94, 45, 85, // 116 350
87, 94, 85, // 117 353
78, 77, 88, // 118 356
95, 85, 45, // 119 359
88, 95, 45, // 120 362
78, 45, 44, // 121 365
78, 44, 89, // 122 368
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_58_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_58_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_58_1__ )
DX3DMODEL_START( model_Trim_Char_x_58_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_58_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_58_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 369 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_58_1__, 4235637157 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_58_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_57_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_59_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 )
DX3DVERT( 2.55078, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.99844, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.55078, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.34063, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.34063, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.45234, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.34112, 1.14171, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.34061, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.45234, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.610938, 0.510941, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.634376, 0.776566, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.903131, 0.7397, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.34108, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.45234, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.45234, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.903143, 0.473465, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.12872, 0.726059, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.31504, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.31504, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.31384, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.17774, 0.459946, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.17773, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.24639, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.17774, 0.726913, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.24638, 0.734558, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.24639, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.17773, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.3151, 0.465866, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.31504, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.45234, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( -0.0984375, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( -0.0984375, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.353906, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( -0.0984375, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.353906, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.3406, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.45234, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.903125, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.353906, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.903125, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.34063, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.903125, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.64596, 1.13759, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.64601, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.63676, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.58965, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.60193, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.58965, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.54969, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.521, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.521, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.45234, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.52111, 0.518112, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.45234, 0.490036, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.58961, 0.588837, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.64531, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.64531, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.45234, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.64533, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.00156, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.00156, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.00156, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 2.55078, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 2.99844, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 1.16466, 0.459946, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 1.6455, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 1.64531, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 2.99844, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.50692, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 0.353906, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 0.353906, 2.04135, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 0.353906, 1.39714, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 0.186781, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( -0.134714, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.0578134, 0.851563, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( -0.195312, 0.976563, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.192947, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 0.443751, 2.23907, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 0.709375, 2.1422, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 2.55078, 2.06033, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 2.73478, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 2.55078, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 3.03551, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 2.72765, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 2.55078, 1.45076, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 2.4238, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 3.1, 0.940628, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 2.84219, 0.831253, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 2.19844, 2.13438, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 2.45156, 2.24689, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_59_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 90 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_59_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 16, // 5 17
17, 18, 14, // 6 20
19, 18, 17, // 7 23
20, 21, 22, // 8 26
23, 24, 25, // 9 29
21, 26, 25, // 10 32
22, 25, 17, // 11 35
27, 28, 29, // 12 38
30, 31, 32, // 13 41
33, 30, 34, // 14 44
7, 35, 36, // 15 47
34, 32, 37, // 16 50
38, 34, 39, // 17 53
40, 41, 39, // 18 56
42, 43, 13, // 19 59
43, 44, 45, // 20 62
46, 47, 45, // 21 65
29, 14, 45, // 22 68
48, 49, 50, // 23 71
51, 29, 50, // 24 74
52, 53, 51, // 25 77
48, 52, 49, // 26 80
46, 54, 47, // 27 83
55, 56, 57, // 28 86
8, 36, 58, // 29 89
56, 58, 36, // 30 92
59, 0, 60, // 31 95
61, 60, 2, // 32 98
62, 2, 63, // 33 101
1, 63, 2, // 34 104
39, 37, 3, // 35 107
3, 40, 39, // 36 110
5, 57, 3, // 37 113
13, 12, 6, // 38 116
6, 8, 13, // 39 119
11, 15, 9, // 40 122
18, 19, 12, // 41 125
14, 18, 12, // 42 128
16, 23, 26, // 43 131
21, 20, 64, // 44 134
21, 64, 15, // 45 137
15, 16, 21, // 46 140
26, 21, 16, // 47 143
14, 29, 28, // 48 146
14, 28, 17, // 49 149
17, 25, 24, // 50 152
17, 24, 19, // 51 155
28, 27, 20, // 52 158
22, 28, 20, // 53 161
25, 26, 23, // 54 164
25, 22, 21, // 55 167
17, 28, 22, // 56 170
51, 53, 27, // 57 173
27, 29, 51, // 58 176
32, 34, 30, // 59 179
34, 38, 33, // 60 182
36, 8, 7, // 61 185
37, 39, 34, // 62 188
39, 41, 38, // 63 191
36, 35, 40, // 64 194
40, 56, 36, // 65 197
40, 3, 57, // 66 200
8, 65, 42, // 67 203
13, 8, 42, // 68 206
14, 13, 43, // 69 209
45, 14, 43, // 70 212
45, 44, 46, // 71 215
45, 47, 50, // 72 218
50, 29, 45, // 73 221
50, 47, 54, // 74 224
54, 48, 50, // 75 227
50, 49, 51, // 76 230
51, 49, 52, // 77 233
55, 59, 60, // 78 236
5, 66, 55, // 79 239
55, 57, 5, // 80 242
58, 65, 8, // 81 245
60, 61, 56, // 82 248
56, 55, 60, // 83 251
56, 40, 57, // 84 254
0, 2, 60, // 85 257
2, 62, 61, // 86 260
63, 67, 62, // 87 263
68, 69, 70, // 88 266
68, 71, 69, // 89 269
71, 72, 73, // 90 272
74, 75, 73, // 91 275
69, 76, 70, // 92 278
70, 77, 78, // 93 281
70, 78, 68, // 94 284
76, 69, 71, // 95 287
71, 73, 76, // 96 290
73, 72, 74, // 97 293
79, 80, 81, // 98 296
82, 83, 84, // 99 299
84, 85, 81, // 100 302
82, 86, 87, // 101 305
88, 89, 79, // 102 308
84, 81, 80, // 103 311
80, 82, 84, // 104 314
87, 83, 82, // 105 317
79, 81, 85, // 106 320
85, 88, 79, // 107 323
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_59_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_59_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_59_1__ )
DX3DMODEL_START( model_Trim_Char_x_59_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_59_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_59_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 324 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_59_1__, 4237722293 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_59_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_58_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_60_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 )
DX3DVERT( 2.80313, 0.792191, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.06094, 0.901566, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.97043, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.41406, 2.20781, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.15938, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.32694, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.66223, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.7487, 0.912796, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.7487, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.7487, 1.56001, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.63922, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.362241, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.362241, 1.45183, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.521349, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( -0.142147, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( -0.234374, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.0187503, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.362241, 2.10576, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.20869, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.178039, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.670314, 2.10312, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.404688, 2.2, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.60705, 1.0929, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.30221, 1.09776, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.55547, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.48103, 0.477859, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.5372, 0.527359, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.48089, 0.527283, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.55547, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.30156, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.30156, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.137499, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.362241, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( -0.137499, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.958855, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.362241, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.30156, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.30152, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.30126, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.55547, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.958841, 0.692307, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.595314, 0.737503, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.571876, 0.473434, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.30193, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.55547, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.08969, 0.686996, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.12659, 0.420837, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.25722, 0.425079, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.40632, 0.448685, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.40632, 0.527283, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.33174, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.40632, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.33174, 0.738815, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.25702, 0.714584, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.25716, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.29966, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.27849, 0.738831, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.33174, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.40632, 0.738815, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.40632, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.55547, 0.558578, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.55547, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.48089, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.7487, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.95938, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.7487, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.60625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.60625, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.55547, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.15208, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.15208, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.55547, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.60645, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.60683, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.958855, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.30156, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.958856, 0.42717, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 2.95938, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.60625, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.60626, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.60625, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 3.18329, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 3.11145, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 2.7487, 3.14897, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 2.8, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 2.7487, 3.27142, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 2.58438, 3.06563, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 2.7173, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 2.54891, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 2.47188, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 2.25781, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_60_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_60_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 5, // 3 11
2, 9, 8, // 4 14
2, 8, 7, // 5 17
7, 0, 2, // 6 20
5, 10, 3, // 7 23
6, 8, 9, // 8 26
9, 5, 6, // 9 29
11, 12, 13, // 10 32
14, 15, 16, // 11 35
17, 18, 11, // 12 38
14, 19, 12, // 13 41
17, 11, 13, // 14 44
16, 19, 14, // 15 47
12, 11, 18, // 16 50
18, 14, 12, // 17 53
20, 21, 17, // 18 56
17, 13, 20, // 19 59
22, 23, 24, // 20 62
25, 26, 27, // 21 65
28, 29, 30, // 22 68
31, 32, 33, // 23 71
32, 34, 35, // 24 74
36, 29, 28, // 25 77
37, 38, 39, // 26 80
40, 41, 42, // 27 83
43, 44, 39, // 28 86
45, 46, 47, // 29 89
23, 22, 44, // 30 92
47, 48, 49, // 31 95
50, 51, 52, // 32 98
53, 54, 50, // 33 101
55, 56, 52, // 34 104
57, 52, 58, // 35 107
24, 59, 58, // 36 110
25, 27, 49, // 37 113
51, 49, 27, // 38 116
60, 61, 62, // 39 119
63, 64, 65, // 40 122
66, 67, 28, // 41 125
68, 28, 67, // 42 128
69, 63, 70, // 43 131
71, 39, 72, // 44 134
72, 39, 44, // 45 137
22, 73, 44, // 46 140
61, 60, 22, // 47 143
22, 24, 61, // 48 146
74, 34, 75, // 49 149
75, 37, 71, // 50 152
75, 66, 28, // 51 155
30, 75, 28, // 52 158
75, 30, 74, // 53 161
32, 35, 33, // 54 164
34, 74, 35, // 55 167
28, 68, 36, // 56 170
39, 71, 37, // 57 173
42, 76, 40, // 58 176
39, 38, 43, // 59 179
45, 40, 76, // 60 182
54, 53, 45, // 61 185
45, 47, 54, // 62 188
76, 46, 45, // 63 191
23, 55, 57, // 64 194
44, 43, 23, // 65 197
59, 24, 23, // 66 200
57, 59, 23, // 67 203
49, 51, 50, // 68 206
50, 54, 47, // 69 209
49, 50, 47, // 70 212
51, 58, 52, // 71 215
50, 52, 56, // 72 218
56, 53, 50, // 73 221
52, 57, 55, // 74 224
58, 59, 57, // 75 227
58, 51, 62, // 76 230
62, 61, 24, // 77 233
24, 58, 62, // 78 236
49, 48, 25, // 79 239
27, 62, 51, // 80 242
62, 27, 26, // 81 245
26, 60, 62, // 82 248
64, 77, 65, // 83 251
78, 69, 66, // 84 254
71, 79, 78, // 85 257
71, 78, 75, // 86 260
66, 75, 78, // 87 263
69, 70, 66, // 88 266
67, 80, 68, // 89 269
63, 65, 70, // 90 272
72, 79, 71, // 91 275
44, 73, 72, // 92 278
81, 82, 83, // 93 281
84, 85, 83, // 94 284
82, 86, 84, // 95 287
84, 83, 82, // 96 290
87, 88, 89, // 97 293
90, 91, 92, // 98 296
89, 93, 94, // 99 299
91, 87, 89, // 100 302
94, 92, 89, // 101 305
91, 89, 92, // 102 308
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_60_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_60_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_60_1__ )
DX3DMODEL_START( model_Trim_Char_x_60_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_60_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_60_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 309 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_60_1__, 3223941 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_60_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_59_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_61_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 )
DX3DVERT( 2.96925, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.75278, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.75278, 0.903824, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.41406, 2.20781, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.15938, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.32433, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 2.66104, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 2.75278, 1.55179, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 2.63663, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 2.80313, 0.792175, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 3.06094, 0.90155, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.363057, 1.45345, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.52374, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.363057, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.0187503, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.179405, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.140736, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.363057, 2.10756, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.211125, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.670314, 2.10312, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.404688, 2.2, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.234374, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.55792, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.55793, 0.56398, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.60705, 1.09288, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.48337, 0.479202, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.53732, 0.527512, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.48324, 0.527435, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.30156, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.60625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.55792, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( -0.137499, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( -0.137499, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.363057, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.363057, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.960489, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.30156, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.30156, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.30152, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.30126, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.55792, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.960474, 0.692184, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.595314, 0.737488, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.571876, 0.473434, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.30193, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.55792, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.08969, 0.686996, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.12659, 0.420837, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.25927, 0.425232, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.40856, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.55792, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.40856, 0.449295, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.40856, 0.527435, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.25906, 0.716003, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.2592, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.40856, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.48324, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 3.31961, 3.14317, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 3.06853, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 3.0515, 3.12241, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.60625, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.55792, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 2.75278, 3.04138, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 2.61224, 3.14317, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 2.52656, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 2.45407, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 2.55312, 3.3159, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 2.36331, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 2.45407, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 2.45405, 3.64311, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 2.36252, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 2.75278, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 2.75268, 3.81683, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 3.20086, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 3.07144, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 3.12657, 3.31621, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 2.90215, 3.59366, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 3.0515, 3.50751, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 3.0515, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 2.75279, 3.58557, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 2.84247, 3.59999, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 2.90214, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 3.05116, 3.77953, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 2.90215, 3.82045, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 3.22206, 3.65352, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 3.20086, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 3.20093, 3.67577, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 2.95938, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 2.95938, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 2.90214, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 3.0515, 2.85408, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 3.0515, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 2.90214, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 2.75278, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 2.75278, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT( 2.84256, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //95
DX3DVERT( 3.04219, 3.11249, 0 ) DX3DVNORM( 0, 0, 1 ) //96
DX3DVERT( 1.55792, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //97
DX3DVERT( 1.60645, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //98
DX3DVERT( 1.60683, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //99
DX3DVERT( 0.960489, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //100
DX3DVERT( 1.30156, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //101
DX3DVERT( 0.960489, 0.427048, 0 ) DX3DVNORM( 0, 0, 1 ) //102
DX3DVERT( 1.30221, 1.09776, 0 ) DX3DVNORM( 0, 0, 1 ) //103
DX3DVERT( 1.2997, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //104
DX3DVERT( 1.60625, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //105
DX3DVERT( 2.15535, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //106
DX3DVERT( 1.60626, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //107
DX3DVERT( 2.15535, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //108
DX3DVERT( 1.60625, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //109
DX3DVERT( 2.75278, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //110
DX3DVERT( 2.6098, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //111
DX3DVERT( 2.33594, 3.31561, 0 ) DX3DVNORM( 0, 0, 1 ) //112
DX3DVERT( 3.35089, 3.3167, 0 ) DX3DVNORM( 0, 0, 1 ) //113
DX3DVERT( 3.32337, 3.4834, 0 ) DX3DVNORM( 0, 0, 1 ) //114
DX3DVERT( 2.84249, 3.82419, 0 ) DX3DVNORM( 0, 0, 1 ) //115
DX3DVERT( 2.95938, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //116
DX3DVERT( 2.90214, 3.0331, 0 ) DX3DVNORM( 0, 0, 1 ) //117
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_61_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 118 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_61_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 2, 1, // 2 8
7, 8, 5, // 3 11
0, 7, 1, // 4 14
2, 9, 10, // 5 17
10, 0, 2, // 6 20
5, 8, 3, // 7 23
6, 1, 7, // 8 26
7, 5, 6, // 9 29
11, 12, 13, // 10 32
14, 15, 16, // 11 35
13, 17, 18, // 12 38
11, 13, 18, // 13 41
19, 20, 17, // 14 44
16, 21, 14, // 15 47
16, 15, 11, // 16 50
18, 16, 11, // 17 53
17, 13, 12, // 18 56
17, 12, 19, // 19 59
22, 23, 24, // 20 62
25, 26, 27, // 21 65
28, 29, 30, // 22 68
31, 32, 33, // 23 71
34, 33, 35, // 24 74
36, 37, 30, // 25 77
38, 39, 40, // 26 80
41, 42, 43, // 27 83
44, 45, 40, // 28 86
46, 47, 48, // 29 89
49, 50, 45, // 30 92
48, 51, 52, // 31 95
53, 54, 55, // 32 98
50, 49, 55, // 33 101
25, 27, 52, // 34 104
55, 52, 27, // 35 107
23, 22, 56, // 36 110
57, 58, 59, // 37 113
29, 60, 30, // 38 116
61, 30, 60, // 39 119
62, 63, 64, // 40 122
65, 63, 66, // 41 125
67, 65, 68, // 42 128
69, 70, 68, // 43 131
71, 72, 69, // 44 134
73, 74, 75, // 45 137
76, 77, 78, // 46 140
71, 79, 80, // 47 143
72, 71, 81, // 48 146
82, 83, 81, // 49 149
84, 85, 73, // 50 152
74, 73, 85, // 51 155
86, 82, 78, // 52 158
84, 86, 85, // 53 161
87, 88, 89, // 54 164
90, 91, 92, // 55 167
93, 94, 89, // 56 170
95, 62, 93, // 57 173
91, 59, 96, // 58 176
97, 40, 98, // 59 179
45, 99, 98, // 60 182
24, 99, 45, // 61 185
24, 45, 50, // 62 188
24, 50, 22, // 63 191
100, 35, 28, // 64 194
28, 38, 97, // 65 197
30, 37, 101, // 66 200
101, 28, 30, // 67 203
28, 101, 100, // 68 206
33, 34, 31, // 69 209
35, 100, 34, // 70 212
30, 61, 36, // 71 215
40, 97, 38, // 72 218
43, 102, 41, // 73 221
40, 39, 44, // 74 224
46, 41, 102, // 75 227
54, 53, 46, // 76 230
46, 48, 54, // 77 233
102, 47, 46, // 78 236
45, 44, 103, // 79 239
45, 104, 49, // 80 242
103, 104, 45, // 81 245
52, 55, 54, // 82 248
52, 54, 48, // 83 251
55, 49, 104, // 84 254
55, 104, 53, // 85 257
56, 22, 50, // 86 260
50, 55, 56, // 87 263
52, 51, 25, // 88 266
27, 56, 55, // 89 269
56, 27, 26, // 90 272
26, 23, 56, // 91 275
91, 90, 57, // 92 278
59, 91, 57, // 93 281
105, 106, 29, // 94 284
97, 107, 105, // 95 287
97, 105, 28, // 96 290
29, 28, 105, // 97 293
106, 108, 29, // 98 296
60, 109, 61, // 99 299
64, 108, 106, // 100 302
65, 67, 64, // 101 305
64, 94, 93, // 102 308
64, 93, 62, // 103 311
64, 63, 65, // 104 314
106, 110, 94, // 105 317
94, 64, 106, // 106 320
66, 111, 68, // 107 323
68, 65, 66, // 108 326
68, 70, 112, // 109 329
112, 67, 68, // 110 332
111, 79, 71, // 111 335
69, 68, 111, // 112 338
111, 71, 69, // 113 341
75, 58, 57, // 114 344
75, 113, 114, // 115 347
75, 114, 73, // 116 350
57, 113, 75, // 117 353
78, 81, 76, // 118 356
80, 76, 81, // 119 359
81, 71, 80, // 120 362
81, 83, 115, // 121 365
115, 72, 81, // 122 368
81, 78, 82, // 123 371
73, 114, 84, // 124 374
85, 78, 77, // 125 377
85, 77, 74, // 126 380
78, 85, 86, // 127 383
89, 94, 110, // 128 386
89, 110, 87, // 129 389
89, 88, 116, // 130 392
92, 89, 116, // 131 395
116, 90, 92, // 132 398
89, 92, 93, // 133 401
92, 117, 95, // 134 404
95, 93, 92, // 135 407
117, 92, 91, // 136 410
91, 96, 117, // 137 413
98, 107, 97, // 138 416
98, 40, 45, // 139 419
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_61_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_61_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_61_1__ )
DX3DMODEL_START( model_Trim_Char_x_61_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_61_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_61_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 420 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_61_1__, 5309077 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_61_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_60_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_62_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 )
DX3DVERT( 1.93333, 0.57048, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.94531, 0.578125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.93333, 0.597397, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.3395, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.43047, 0.852737, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43047, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.927605, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.927605, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.43047, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0781247, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0781247, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.42474, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.839507, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.740626, 2.21562, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.59918, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.42474, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.23594, 1.61095, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.927605, 1.99747, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.927605, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.517188, 2.03593, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.926422, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.927605, 1.54193, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.43047, 1.34979, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.43608, 2.62213, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.4364, 2.15712, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.80764, 2.66034, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.43047, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.93333, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.95744, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.38333, 2.10175, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.93333, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.4362, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.4362, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.6125, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.70781, 0.426559, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.68319, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.43045, 1.72507, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.43047, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.68299, 1.54379, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.43047, 1.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.93332, 2.08165, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.9329, 1.71451, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.40781, 1.38126, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.46135, 2.66039, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.93906, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.93906, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_62_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_62_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 7, // 5 17
16, 17, 18, // 6 20
17, 12, 19, // 7 23
20, 21, 18, // 8 26
3, 5, 22, // 9 29
23, 24, 25, // 10 32
26, 8, 27, // 11 35
28, 29, 24, // 12 38
30, 27, 31, // 13 41
32, 31, 33, // 14 44
34, 2, 35, // 15 47
36, 37, 38, // 16 50
37, 39, 38, // 17 53
28, 40, 41, // 18 56
35, 22, 5, // 19 59
8, 26, 6, // 20 62
11, 15, 9, // 21 65
7, 6, 15, // 22 68
37, 36, 16, // 23 71
16, 18, 37, // 24 74
12, 14, 19, // 25 77
20, 18, 17, // 26 80
17, 19, 20, // 27 83
42, 39, 37, // 28 86
42, 21, 3, // 29 89
3, 22, 42, // 30 92
37, 18, 21, // 31 95
21, 42, 37, // 32 98
25, 43, 23, // 33 101
27, 30, 26, // 34 104
24, 23, 28, // 35 107
31, 32, 30, // 36 110
33, 43, 25, // 37 113
33, 44, 45, // 38 116
33, 45, 32, // 39 119
25, 44, 33, // 40 122
34, 0, 2, // 41 125
35, 5, 4, // 42 128
4, 34, 35, // 43 131
41, 40, 36, // 44 134
38, 41, 36, // 45 137
41, 29, 28, // 46 140
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_62_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_62_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_62_1__ )
DX3DMODEL_START( model_Trim_Char_x_62_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_62_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_62_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 141 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_62_1__, 7394213 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_62_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_61_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_63_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 )
DX3DVERT( 2.43618, 2.84244, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.63594, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.6401, 2.84244, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.626564, 3.02933, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.16875, 2.99013, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.16875, 3.2764, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.626564, 3.31334, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.287501, 3.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.71094, 2.9362, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.71094, 3.22377, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 2.675, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 2.25313, 3.1562, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 2.25313, 2.86835, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.264063, 3.04688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.44988, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.25313, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.25313, 1.73332, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.46719, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.25313, 2.0285, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.16875, 2.17706, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.626564, 2.21893, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.626564, 1.93326, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.443751, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.420313, 1.94374, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.16875, 1.88858, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.32747, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.71094, 2.11353, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.71094, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.71094, 1.82117, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.425, 1.70155, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.79531, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.25313, 0.799438, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.25313, 0.502426, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.626564, 0.696884, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.16875, 0.64888, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.16875, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.0966109, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.0843763, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.626564, 0.987473, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.104688, 1.01405, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.16875, 0.942139, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.626564, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.71094, 0.58371, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.55, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.71094, 0.879288, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.75313, 0.414063, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_63_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_63_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
3, 6, 7, // 2 8
4, 8, 9, // 3 11
2, 10, 11, // 4 14
8, 12, 11, // 5 17
5, 6, 3, // 6 20
7, 13, 3, // 7 23
9, 5, 4, // 8 26
11, 12, 0, // 9 29
0, 2, 11, // 10 32
11, 9, 8, // 11 35
14, 15, 16, // 12 38
14, 17, 18, // 13 41
19, 20, 21, // 14 44
20, 22, 23, // 15 47
19, 24, 25, // 16 50
18, 26, 27, // 17 53
27, 25, 28, // 18 56
15, 27, 28, // 19 59
16, 29, 14, // 20 62
18, 15, 14, // 21 65
21, 24, 19, // 22 68
23, 21, 20, // 23 71
27, 26, 19, // 24 74
25, 27, 19, // 25 77
27, 15, 18, // 26 80
28, 16, 15, // 27 83
30, 31, 32, // 28 86
33, 34, 35, // 29 89
36, 37, 33, // 30 92
38, 39, 36, // 31 95
40, 38, 41, // 32 98
35, 34, 42, // 33 101
43, 40, 35, // 34 104
31, 44, 42, // 35 107
32, 45, 30, // 36 110
35, 41, 33, // 37 113
33, 41, 36, // 38 116
36, 41, 38, // 39 119
41, 35, 40, // 40 122
42, 44, 43, // 41 125
43, 35, 42, // 42 128
42, 32, 31, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_63_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_63_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_63_1__ )
DX3DMODEL_START( model_Trim_Char_x_63_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_63_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_63_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_63_1__, 9479349 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_63_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_62_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_64_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 )
DX3DVERT( 2.87031, 0.434387, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.11875, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.87367, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.916667, 0.908249, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.916667, 0.641281, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46719, 0.708267, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.04839, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.21871, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.916667, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.910204, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.740281, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.916667, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.916667, 2.83603, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.35313, 3.34688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.05938, 3.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.268751, 0.846878, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( -0.184375, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( -0.16875, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.366146, 1.10516, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.33775, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.366146, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.916667, 1.8028, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.584376, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.366146, 0.587006, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.64299, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.856352, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.549498, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.87296, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.46719, 0.973145, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.01771, 1.98492, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.01771, 2.0071, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.00781, 2.00157, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.01771, 1.05019, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.01771, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.24531, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.01771, 0.787521, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.56823, 0.878632, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.56823, 1.58307, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.54542, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.22797, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.56823, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.63594, 0.890625, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.50312, 1.12813, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_64_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 43 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_64_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 8, // 4 14
7, 13, 14, // 5 17
15, 16, 17, // 6 20
18, 19, 20, // 7 23
21, 6, 11, // 8 26
21, 11, 10, // 9 29
22, 20, 23, // 10 32
24, 25, 26, // 11 35
27, 28, 5, // 12 38
29, 30, 31, // 13 41
32, 27, 33, // 14 44
34, 30, 29, // 15 47
33, 35, 36, // 16 50
37, 38, 39, // 17 53
2, 37, 40, // 18 56
40, 36, 41, // 19 59
2, 40, 41, // 20 62
41, 0, 2, // 21 65
5, 28, 3, // 22 68
8, 11, 6, // 23 71
11, 8, 9, // 24 74
12, 8, 7, // 25 77
7, 14, 12, // 26 80
20, 19, 15, // 27 83
23, 20, 15, // 28 86
17, 23, 15, // 29 89
26, 25, 21, // 30 92
21, 10, 26, // 31 95
22, 24, 20, // 32 98
4, 3, 22, // 33 101
22, 23, 4, // 34 104
18, 20, 24, // 35 107
24, 26, 18, // 36 110
35, 33, 27, // 37 113
27, 5, 35, // 38 116
39, 38, 34, // 39 119
29, 39, 34, // 40 122
36, 40, 33, // 41 125
32, 33, 40, // 42 128
42, 40, 37, // 43 131
39, 42, 37, // 44 134
40, 42, 32, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_64_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_64_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_64_1__ )
DX3DMODEL_START( model_Trim_Char_x_64_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_64_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_64_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_64_1__, 11564485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_64_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_63_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_65_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 )
DX3DVERT( 2.59209, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.63594, 0.854691, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.67746, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.25719, 2.64322, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.37572, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.25719, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.825198, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.10281, 2.21819, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.10281, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.525626, 2.81578, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.435938, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.525626, 2.6386, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.607813, 2.92188, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.47656, 1.92032, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.37617, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.68, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.29186, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.10281, 2.56923, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.51094, 3.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.25719, 3.43581, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.22969, 3.44376, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.05523, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.875, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.15331, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.80956, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.525626, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.525626, 0.631927, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.901573, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.10281, 1.48586, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.02511, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.10281, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.397321, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( -0.0515618, 0.632813, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.107813, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.525626, 0.988876, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.10281, 1.06725, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.45005, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.25719, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.48609, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.25719, 1.61952, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.06244, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.25719, 1.22745, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.83438, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.64063, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.68, 2.21043, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.06301, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.68, 1.68025, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.71094, 1.72031, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_65_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_65_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 6, // 4 14
13, 14, 15, // 5 17
16, 17, 8, // 6 20
4, 18, 19, // 7 23
19, 20, 21, // 8 26
22, 23, 24, // 9 29
3, 5, 21, // 10 32
25, 26, 27, // 11 35
28, 29, 30, // 12 38
31, 32, 33, // 13 41
34, 31, 25, // 14 44
34, 25, 27, // 15 47
30, 35, 36, // 16 50
28, 30, 36, // 17 53
37, 38, 39, // 18 56
40, 37, 39, // 19 59
40, 41, 37, // 20 62
2, 42, 38, // 21 65
12, 9, 11, // 22 68
6, 8, 17, // 23 71
17, 12, 6, // 24 74
16, 8, 7, // 25 77
43, 22, 44, // 26 80
43, 13, 15, // 27 83
13, 43, 16, // 28 86
7, 13, 16, // 29 89
19, 5, 4, // 30 92
21, 5, 19, // 31 95
15, 45, 22, // 32 98
22, 43, 15, // 33 101
24, 44, 22, // 34 104
21, 24, 23, // 35 107
21, 23, 3, // 36 110
26, 25, 31, // 37 113
31, 33, 26, // 38 116
35, 30, 29, // 39 119
27, 35, 29, // 40 122
27, 29, 34, // 41 125
46, 15, 14, // 42 128
36, 46, 14, // 43 131
36, 14, 28, // 44 134
15, 46, 47, // 45 137
45, 47, 40, // 46 140
39, 45, 40, // 47 143
47, 45, 15, // 48 146
38, 37, 41, // 49 149
38, 41, 0, // 50 152
38, 0, 2, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_65_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_65_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_65_1__ )
DX3DMODEL_START( model_Trim_Char_x_65_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_65_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_65_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_65_1__, 13649621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_65_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_64_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_66_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 )
DX3DVERT( 2.84219, 0.5578, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.83438, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.50833, 0.802399, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.18544, 0.67041, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.44997, 0.541595, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.05156, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.920834, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.920834, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.137499, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.137499, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.391668, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.214063, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.391668, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.214063, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.391668, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.920834, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.391668, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.36094, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.45, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.920834, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( -0.137499, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.391668, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.36094, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.05156, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.920834, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.18542, 1.06503, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.36632, 1.06506, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.36057, 1.19946, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.11012, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.18542, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.50833, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.50833, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 3.0375, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.45, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.45, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.97917, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.45, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.97917, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.97917, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.50833, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.97917, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.68594, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.50833, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.79169, 0.784119, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.44996, 0.854095, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.45, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.97917, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.50833, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 3.0375, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.50833, 0.537476, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.97917, 0.785706, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.05156, 2.70375, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.36094, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.36094, 2.70375, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.05156, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.05129, 1.61128, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.36094, 1.61127, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.05148, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.05498, 1.06503, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 3.0375, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 2.68594, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.97917, 0.520752, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.7496, 0.518768, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_66_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_66_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 8, // 5 17
13, 16, 17, // 6 20
18, 19, 20, // 7 23
10, 21, 22, // 8 26
23, 6, 24, // 9 29
22, 25, 11, // 10 32
26, 27, 28, // 11 35
29, 3, 30, // 12 38
29, 30, 26, // 13 41
27, 26, 30, // 14 44
31, 32, 33, // 15 47
34, 35, 36, // 16 50
37, 38, 19, // 17 53
39, 36, 32, // 18 56
38, 40, 41, // 19 59
40, 42, 43, // 20 62
44, 45, 5, // 21 65
46, 47, 35, // 22 68
48, 49, 32, // 23 71
47, 48, 36, // 24 74
50, 2, 51, // 25 77
2, 50, 0, // 26 80
5, 30, 3, // 27 83
52, 6, 53, // 28 86
35, 34, 53, // 29 89
35, 53, 23, // 30 92
6, 23, 53, // 31 95
53, 54, 52, // 32 98
11, 15, 9, // 33 101
13, 17, 14, // 34 104
8, 7, 15, // 35 107
16, 20, 17, // 36 110
55, 52, 54, // 37 113
18, 37, 19, // 38 116
20, 16, 55, // 39 119
55, 18, 20, // 40 122
54, 18, 55, // 41 125
22, 11, 10, // 42 128
24, 56, 57, // 43 131
23, 46, 35, // 44 134
8, 25, 24, // 45 137
24, 6, 8, // 46 140
57, 23, 24, // 47 143
25, 8, 11, // 48 146
57, 56, 58, // 49 149
58, 59, 26, // 50 152
26, 28, 58, // 51 155
58, 28, 57, // 52 158
26, 59, 29, // 53 161
30, 5, 45, // 54 164
45, 27, 30, // 55 167
33, 60, 31, // 56 170
36, 39, 34, // 57 173
38, 41, 19, // 58 176
32, 31, 39, // 59 179
40, 43, 41, // 60 182
42, 61, 43, // 61 185
62, 51, 44, // 62 188
4, 63, 44, // 63 191
44, 5, 4, // 64 194
44, 63, 62, // 65 197
47, 36, 35, // 66 200
49, 33, 32, // 67 203
48, 32, 36, // 68 206
51, 62, 50, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_66_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_66_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_66_1__ )
DX3DMODEL_START( model_Trim_Char_x_66_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_66_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_66_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_66_1__, 15734757 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_66_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_65_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_67_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 )
DX3DVERT( 2.25747, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.38594, 1.53748, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.5131, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.49711, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.59844, 0.643738, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.73906, 0.671539, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.29844, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.57775, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.54688, 2.30936, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.857813, 2.4324, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.417188, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.452345, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.29844, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.19123, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.22344, 2.50467, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.29844, 3.15314, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.09844, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.47698, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.37656, 3.16718, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.464063, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.782077, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.29844, 2.13794, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.29445, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.73906, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.73906, 1.36581, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.76094, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.62031, 2.24612, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.8852, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.07188, 2.41544, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.07188, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.99998, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.07188, 2.67679, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.62031, 2.52625, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.62031, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.62031, 2.7858, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 3.05186, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 3.01406, 2.86404, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.875, 0.698425, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.78334, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.62031, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.62031, 1.76865, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.18281, 1.72031, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.56638, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.73906, 2.34821, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.73906, 2.61063, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.49688, 2.5625, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.275, 2.25467, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.857813, 2.1727, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.39578, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.68054, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 3.06094, 2.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_67_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_67_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 13, // 5 17
17, 18, 15, // 6 20
11, 19, 20, // 7 23
7, 6, 21, // 8 26
6, 22, 21, // 9 29
3, 23, 24, // 10 32
25, 26, 27, // 11 35
28, 29, 30, // 12 38
29, 31, 30, // 13 41
32, 33, 29, // 14 44
33, 34, 31, // 15 47
35, 36, 34, // 16 50
5, 37, 38, // 17 53
38, 24, 23, // 18 56
27, 39, 40, // 19 59
41, 2, 40, // 20 62
39, 26, 42, // 21 65
5, 23, 3, // 22 68
43, 44, 45, // 23 71
45, 17, 12, // 24 74
45, 46, 8, // 25 77
8, 46, 6, // 26 80
45, 8, 43, // 27 83
20, 47, 9, // 28 86
9, 11, 20, // 29 89
9, 47, 46, // 30 92
46, 22, 6, // 31 95
46, 45, 14, // 32 98
12, 14, 45, // 33 101
46, 14, 9, // 34 104
13, 12, 15, // 35 107
15, 12, 17, // 36 110
48, 49, 7, // 37 113
21, 48, 7, // 38 116
49, 48, 3, // 39 119
24, 49, 3, // 40 122
33, 32, 25, // 41 125
26, 39, 27, // 42 128
50, 35, 25, // 43 131
27, 50, 25, // 44 134
25, 35, 33, // 45 137
44, 43, 28, // 46 140
30, 44, 28, // 47 143
29, 28, 32, // 48 146
31, 29, 33, // 49 149
34, 33, 35, // 50 152
38, 23, 5, // 51 155
41, 0, 2, // 52 158
40, 39, 42, // 53 161
42, 41, 40, // 54 164
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_67_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_67_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_67_1__ )
DX3DMODEL_START( model_Trim_Char_x_67_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_67_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_67_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 165 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_67_1__, 17819893 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_67_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_66_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_68_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 )
DX3DVERT( 2.07417, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.20625, 1.46719, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.3503, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.14895, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.275, 0.340637, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.41328, 0.366516, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.00254, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.2006, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.15781, 2.43439, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.320053, 2.54123, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.226561, 2.43127, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.187033, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.00254, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.772563, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.814063, 2.64063, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.00254, 3.21436, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.951563, 3.47501, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.657813, 3.42188, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.07416, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( -0.176562, 2.16565, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.0982662, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.00254, 1.69565, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.896855, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.41328, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.41328, 1.16193, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.7375, 2.75781, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.50651, 2.25424, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.8241, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.9599, 2.5986, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.9599, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.83355, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.9599, 2.87375, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.50651, 2.71054, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.50651, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.50651, 2.98462, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 3.04822, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 3.00625, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.56719, 0.395325, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45231, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.50651, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.50651, 1.75922, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.99531, 1.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.48559, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.41328, 2.48669, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.41328, 2.76291, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.10313, 2.70001, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.320053, 2.26614, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.865626, 2.37659, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.0229, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.32646, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 3.05313, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_68_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_68_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 15, 12, // 6 20
11, 19, 20, // 7 23
7, 6, 21, // 8 26
6, 22, 21, // 9 29
3, 23, 24, // 10 32
25, 26, 27, // 11 35
28, 29, 30, // 12 38
29, 31, 30, // 13 41
32, 33, 29, // 14 44
33, 34, 31, // 15 47
35, 36, 34, // 16 50
5, 37, 38, // 17 53
38, 24, 23, // 18 56
27, 39, 40, // 19 59
41, 2, 40, // 20 62
39, 26, 42, // 21 65
5, 23, 3, // 22 68
43, 44, 45, // 23 71
45, 18, 12, // 24 74
45, 12, 6, // 25 77
6, 8, 45, // 26 80
45, 8, 43, // 27 83
20, 46, 9, // 28 86
9, 11, 20, // 29 89
9, 46, 47, // 30 92
47, 22, 6, // 31 95
47, 6, 12, // 32 98
14, 47, 12, // 33 101
47, 14, 9, // 34 104
17, 13, 12, // 35 107
17, 12, 15, // 36 110
21, 48, 49, // 37 113
49, 7, 21, // 38 116
49, 48, 3, // 39 119
24, 49, 3, // 40 122
33, 32, 25, // 41 125
26, 39, 27, // 42 128
50, 35, 25, // 43 131
27, 50, 25, // 44 134
25, 35, 33, // 45 137
44, 43, 28, // 46 140
30, 44, 28, // 47 143
29, 28, 32, // 48 146
31, 29, 33, // 49 149
34, 33, 35, // 50 152
38, 23, 5, // 51 155
41, 0, 2, // 52 158
40, 39, 42, // 53 161
42, 41, 40, // 54 164
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_68_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_68_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_68_1__ )
DX3DMODEL_START( model_Trim_Char_x_68_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_68_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_68_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 165 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_68_1__, 19905029 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_68_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_67_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_69_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 )
DX3DVERT( 2.60182, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.02188, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.60182, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.34167, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.34167, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.76172, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.34167, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.76172, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.34167, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.829688, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.921615, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.829688, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.921615, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.501563, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.501563, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.921615, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.921615, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.18177, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.44587, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.4745, 2.51157, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.18177, 2.43024, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.15763, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.18177, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.76172, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.19844, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.18792, 2.51157, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.08906, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.76172, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.12763, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.18177, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.09842, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.18177, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.41724, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.37813, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.38861, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 3.02188, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.18177, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.50312, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.18177, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_69_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_69_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
17, 20, 21, // 8 26
7, 22, 23, // 9 29
24, 25, 19, // 10 32
26, 27, 5, // 11 35
21, 28, 29, // 12 38
28, 30, 31, // 13 41
32, 18, 17, // 14 44
0, 2, 33, // 15 47
34, 32, 29, // 16 50
1, 35, 2, // 17 53
5, 27, 3, // 18 56
7, 23, 8, // 19 59
10, 12, 11, // 20 62
6, 8, 12, // 21 65
15, 16, 13, // 22 68
4, 3, 16, // 23 71
19, 25, 20, // 24 74
20, 17, 19, // 25 77
22, 36, 23, // 26 80
36, 22, 24, // 27 83
19, 37, 24, // 28 86
24, 37, 36, // 29 89
31, 30, 26, // 30 92
38, 31, 26, // 31 95
5, 38, 26, // 32 98
29, 17, 21, // 33 101
31, 29, 28, // 34 104
17, 29, 32, // 35 107
33, 34, 31, // 36 110
33, 31, 38, // 37 113
33, 38, 0, // 38 116
29, 31, 34, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_69_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_69_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_69_1__ )
DX3DMODEL_START( model_Trim_Char_x_69_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_69_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_69_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_69_1__, 21990165 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_69_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_68_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_70_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 )
DX3DVERT( 2.49792, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 3.02188, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.49792, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.926043, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.926043, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.926043, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.45, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.926043, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.292189, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.402084, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.292189, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.402084, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( -0.121874, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( -0.121874, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.402084, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.402084, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.02433, 2.65155, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.98627, 2.15936, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.28894, 2.15936, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.97396, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.04219, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.32572, 2.65155, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.89531, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.97396, 1.99246, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.95097, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.97396, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.91307, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.97396, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.25215, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.19844, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.21537, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 3.02188, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.97396, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.3625, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.97396, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_70_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 38 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_70_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
7, 20, 21, // 8 26
22, 17, 23, // 9 29
24, 25, 5, // 10 32
26, 27, 28, // 11 35
27, 29, 30, // 12 38
28, 31, 19, // 13 41
0, 2, 32, // 14 44
28, 30, 33, // 15 47
1, 34, 2, // 16 50
5, 25, 3, // 17 53
7, 21, 8, // 18 56
10, 12, 11, // 19 59
6, 8, 12, // 20 62
15, 16, 13, // 21 65
4, 3, 16, // 22 68
19, 23, 17, // 23 71
20, 35, 21, // 24 74
35, 20, 22, // 25 77
23, 36, 22, // 26 80
22, 36, 35, // 27 83
30, 29, 24, // 28 86
24, 32, 30, // 29 89
5, 37, 24, // 30 92
30, 28, 27, // 31 95
19, 18, 26, // 32 98
26, 28, 19, // 33 101
32, 33, 30, // 34 104
32, 24, 37, // 35 107
32, 37, 0, // 36 110
33, 31, 28, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_70_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_70_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_70_1__ )
DX3DMODEL_START( model_Trim_Char_x_70_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_70_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_70_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_70_1__, 82459109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_70_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_69_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_71_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 )
DX3DVERT( 2.50625, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.50625, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.8, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.50625, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.37094, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.37094, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.08375, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.08375, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.51281, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.08375, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.51281, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.08375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.654688, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.654688, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.810938, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.810938, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.51281, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.94188, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.94188, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.51281, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.50625, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.50625, 2.59766, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.8, 2.59766, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.37094, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.94188, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.94188, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.50625, 2.22656, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.8, 2.22656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.08375, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.08375, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.51281, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.08375, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.51281, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.810938, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.654688, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.654688, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.654688, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.08375, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.51281, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.94188, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.94188, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.51281, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.94188, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.50625, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.50625, 1.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.8, 1.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.37094, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.37094, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.94188, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.37094, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.50625, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.8, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.8, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.37094, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 2.8, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 2.37094, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_71_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 56 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_71_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 13, // 4 14
14, 15, 7, // 5 17
16, 8, 17, // 6 20
10, 18, 19, // 7 23
20, 21, 22, // 8 26
18, 23, 24, // 9 29
25, 17, 5, // 10 32
21, 26, 27, // 11 35
28, 29, 30, // 12 38
31, 32, 7, // 13 41
15, 33, 31, // 14 44
34, 35, 29, // 15 47
36, 34, 28, // 16 50
37, 28, 38, // 17 53
38, 30, 39, // 18 56
32, 40, 8, // 19 59
41, 38, 42, // 20 62
43, 44, 45, // 21 65
40, 46, 17, // 22 68
42, 39, 47, // 23 71
48, 42, 49, // 24 74
50, 0, 51, // 25 77
49, 47, 0, // 26 80
2, 51, 0, // 27 83
0, 50, 49, // 28 86
27, 26, 3, // 29 89
3, 43, 52, // 30 92
3, 52, 27, // 31 95
8, 16, 6, // 32 98
10, 19, 11, // 33 101
9, 11, 13, // 34 104
7, 6, 14, // 35 107
17, 25, 16, // 36 110
18, 24, 19, // 37 113
53, 23, 20, // 38 116
22, 54, 20, // 39 119
20, 54, 53, // 40 122
23, 53, 24, // 41 125
5, 4, 25, // 42 128
27, 22, 21, // 43 131
30, 38, 28, // 44 134
32, 8, 7, // 45 137
31, 7, 15, // 46 140
29, 28, 34, // 47 143
28, 37, 36, // 48 146
38, 41, 37, // 49 149
39, 42, 38, // 50 152
40, 17, 8, // 51 155
42, 48, 41, // 52 158
5, 46, 43, // 53 161
43, 3, 5, // 54 164
45, 52, 43, // 55 167
46, 5, 17, // 56 170
47, 49, 42, // 57 173
49, 55, 48, // 58 176
50, 55, 49, // 59 179
45, 44, 50, // 60 182
50, 51, 45, // 61 185
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_71_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_71_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_71_1__ )
DX3DMODEL_START( model_Trim_Char_x_71_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_71_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_71_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 186 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_71_1__, 84544245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_71_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_70_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_72_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 )
DX3DVERT( 2.425, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.425, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.72969, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.425, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.425, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.72969, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.604688, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.604688, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.13594, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.604688, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.13594, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.604688, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0734386, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0734386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.268751, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.268751, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.13594, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.66719, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.66719, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.13594, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.425, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.425, 2.75909, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.72969, 2.75909, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.19844, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.66719, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.66719, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.19844, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.425, 2.29947, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.72969, 2.29947, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.604688, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.604688, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.13594, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.0734386, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.0734386, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.0734386, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.604688, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.13594, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.66719, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.13594, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.66719, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.425, 1.38019, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.72969, 1.38019, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.19844, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.66719, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.19844, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.425, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.72969, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.19844, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 2.425, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.19844, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.72969, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.19844, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_72_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 52 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_72_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 13, // 4 14
14, 15, 7, // 5 17
16, 8, 17, // 6 20
10, 18, 19, // 7 23
20, 21, 22, // 8 26
18, 23, 24, // 9 29
25, 17, 26, // 10 32
21, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 33, 30, // 13 41
34, 32, 29, // 14 44
35, 29, 36, // 15 47
36, 31, 37, // 16 50
38, 36, 39, // 17 53
4, 40, 41, // 18 56
39, 37, 42, // 19 59
43, 39, 44, // 20 62
45, 0, 46, // 21 65
44, 42, 0, // 22 68
2, 46, 0, // 23 71
0, 45, 44, // 24 74
47, 26, 3, // 25 77
28, 27, 48, // 26 80
5, 28, 3, // 27 83
48, 3, 28, // 28 86
3, 48, 47, // 29 89
8, 16, 6, // 30 92
10, 19, 11, // 31 95
9, 11, 13, // 32 98
7, 6, 14, // 33 101
17, 25, 16, // 34 104
18, 24, 19, // 35 107
49, 23, 20, // 36 110
22, 50, 20, // 37 113
20, 50, 49, // 38 116
23, 49, 24, // 39 119
26, 47, 25, // 40 122
28, 22, 21, // 41 125
31, 36, 29, // 42 128
30, 29, 32, // 43 131
29, 35, 34, // 44 134
36, 38, 35, // 45 137
37, 39, 36, // 46 140
39, 43, 38, // 47 143
41, 5, 4, // 48 146
42, 44, 39, // 49 149
44, 51, 43, // 50 152
45, 51, 44, // 51 155
41, 40, 45, // 52 158
45, 46, 41, // 53 161
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_72_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_72_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_72_1__ )
DX3DMODEL_START( model_Trim_Char_x_72_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_72_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_72_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 162 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_72_1__, 86629381 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_72_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_71_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_73_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 )
DX3DVERT( 2.39766, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.39766, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.6, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.946876, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.946876, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43047, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.3, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.3, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.463282, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.463282, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.43047, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.91406, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.91406, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.6, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.39765, 1.09863, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.59453, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.39766, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.946867, 0.686218, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.94687, 0.416595, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.43047, 0.534851, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.946876, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.946876, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.43047, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( -0.0203113, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( -0.0203113, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.463282, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( -0.0203113, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.463282, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.463282, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.946876, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.43047, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.693751, 0.640625, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.743751, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.39766, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.39766, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.58438, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.91406, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.43047, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.91406, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.91406, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.39766, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.88125, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.55493, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.43048, 0.820251, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.91406, 1.05856, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.91406, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.39767, 1.58215, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.24258, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.91404, 0.733429, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.1338, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.5124, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.81463, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.88125, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 2.88125, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_73_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 54 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_73_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 5, 11, // 4 14
12, 11, 1, // 5 17
2, 13, 0, // 6 20
5, 10, 3, // 7 23
8, 9, 6, // 8 26
4, 3, 9, // 9 29
11, 12, 10, // 10 32
1, 0, 12, // 11 35
14, 15, 16, // 12 38
17, 18, 19, // 13 41
20, 21, 22, // 14 44
23, 24, 25, // 15 47
26, 23, 27, // 16 50
27, 25, 21, // 17 53
28, 27, 20, // 18 56
29, 20, 30, // 19 59
31, 32, 18, // 20 62
33, 34, 35, // 21 65
30, 22, 36, // 22 68
37, 30, 38, // 23 71
38, 36, 34, // 24 74
39, 38, 33, // 25 77
40, 33, 41, // 26 80
42, 43, 19, // 27 83
44, 42, 45, // 28 86
46, 16, 15, // 29 89
46, 47, 16, // 30 92
45, 48, 49, // 31 95
44, 49, 14, // 32 98
19, 43, 17, // 33 101
22, 30, 20, // 34 104
25, 27, 23, // 35 107
27, 28, 26, // 36 110
21, 20, 27, // 37 113
20, 29, 28, // 38 116
30, 37, 29, // 39 119
18, 17, 31, // 40 122
35, 50, 51, // 41 125
35, 52, 41, // 42 128
35, 41, 33, // 43 131
51, 52, 35, // 44 134
36, 38, 30, // 45 137
38, 39, 37, // 46 140
34, 33, 38, // 47 143
33, 40, 39, // 48 146
41, 53, 40, // 49 149
48, 45, 42, // 50 152
19, 48, 42, // 51 155
15, 51, 50, // 52 158
15, 50, 46, // 53 161
44, 45, 49, // 54 164
14, 16, 47, // 55 167
47, 44, 14, // 56 170
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_73_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_73_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_73_1__ )
DX3DMODEL_START( model_Trim_Char_x_73_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_73_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_73_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 171 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_73_1__, 88714517 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_73_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_72_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_74_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 )
DX3DVERT( 0.404688, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.404688, 1.75937, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.701563, 1.75937, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.404688, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.701563, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.404688, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.404688, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.701563, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.701563, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.701563, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.98493, 0.781067, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.99042, 0.785461, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.98509, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 2.51189, 2.30118, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 2.51133, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 2.20391, 2.30362, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 2.20313, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.20302, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.51091, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.2031, 2.56564, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.45831, 0.505402, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45829, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.40506, 0.785248, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.732813, 0.620331, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.782814, 0.356262, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.931486, 0.377808, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.4583, 0.806396, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.32749, 1.21426, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.46406, 1.64328, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.15243, 1.64328, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.5084, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.20133, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.72169, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.98509, 0.999786, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.79422, 1.00015, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.98516, 1.21268, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.98617, 1.21423, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.20318, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.51094, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.93148, 0.654388, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.72157, 0.945801, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_74_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_74_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 6, 7, // 2 8
6, 3, 8, // 3 11
2, 4, 0, // 4 14
4, 8, 3, // 5 17
7, 9, 5, // 6 20
8, 7, 6, // 7 23
10, 11, 12, // 8 26
13, 14, 15, // 9 29
16, 17, 18, // 10 32
18, 17, 19, // 11 35
20, 21, 22, // 12 38
23, 24, 25, // 13 41
21, 26, 22, // 14 44
27, 28, 29, // 15 47
28, 30, 31, // 16 50
10, 12, 32, // 17 53
12, 33, 34, // 18 56
26, 21, 32, // 19 59
33, 35, 34, // 20 62
27, 36, 33, // 21 65
14, 37, 15, // 22 68
15, 31, 30, // 23 71
30, 13, 15, // 24 74
18, 38, 16, // 25 77
19, 37, 14, // 26 80
14, 18, 19, // 27 83
39, 25, 20, // 28 86
22, 39, 20, // 29 89
25, 39, 23, // 30 92
29, 36, 27, // 31 95
31, 29, 28, // 32 98
32, 21, 20, // 33 101
20, 10, 32, // 34 104
40, 32, 12, // 35 107
12, 34, 40, // 36 110
32, 40, 26, // 37 113
36, 35, 33, // 38 116
33, 12, 11, // 39 119
33, 11, 27, // 40 122
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_74_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_74_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_74_1__ )
DX3DMODEL_START( model_Trim_Char_x_74_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_74_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_74_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 123 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_74_1__, 90799653 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_74_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_73_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_75_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 )
DX3DVERT( 0.3645, 0.654999, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.618178, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.364845, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.865954, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.564369, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.564295, 2.70154, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.865626, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.564063, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.564428, 2.87482, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.203124, 0.6203, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( -0.0359365, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.364845, 1.13248, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.273193, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.805419, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.857387, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.554452, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.494914, 1.57004, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.866093, 2.96414, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.63674, 0.901398, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.71111, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.63672, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.98857, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.92344, 2.17343, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.92095, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.52813, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.52813, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.82813, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.52813, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.82813, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.82813, 0.757813, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.82813, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.52813, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.52813, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.82813, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.74301, 1.56998, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.28172, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.63678, 1.37091, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 3.06087, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.82813, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.06875, 0.526367, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.06876, 0.850708, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.52813, 0.4422, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.82813, 0.4422, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 3.20469, 2.11407, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_75_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_75_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 0, // 3 11
2, 11, 12, // 4 14
13, 14, 15, // 5 17
1, 13, 16, // 6 20
5, 15, 14, // 7 23
5, 14, 3, // 8 26
8, 4, 3, // 9 29
8, 3, 17, // 10 32
17, 6, 8, // 11 35
0, 2, 12, // 12 38
12, 9, 0, // 13 41
15, 16, 13, // 14 44
11, 2, 1, // 15 47
1, 16, 11, // 16 50
18, 19, 20, // 17 53
21, 22, 23, // 18 56
24, 25, 26, // 19 59
27, 24, 28, // 20 62
29, 30, 31, // 21 65
25, 32, 33, // 22 68
32, 31, 30, // 23 71
21, 23, 34, // 24 74
18, 20, 35, // 25 77
20, 36, 35, // 26 80
37, 34, 36, // 27 83
26, 28, 24, // 28 86
28, 38, 27, // 29 89
39, 40, 29, // 30 92
41, 42, 29, // 31 95
31, 41, 29, // 32 98
29, 42, 39, // 33 101
33, 26, 25, // 34 104
30, 33, 32, // 35 107
34, 37, 43, // 36 110
34, 43, 21, // 37 113
35, 40, 39, // 38 116
35, 39, 18, // 39 119
36, 20, 19, // 40 122
19, 37, 36, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_75_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_75_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_75_1__ )
DX3DMODEL_START( model_Trim_Char_x_75_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_75_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_75_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_75_1__, 92884789 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_75_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_74_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_76_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 )
DX3DVERT( 2.41033, 1.21304, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.57095, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.41031, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.88784, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.91563, 1.94687, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.6625, 2.07187, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.389064, 2.38385, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.389064, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.701563, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.389064, 3.37811, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.389064, 2.88098, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.701563, 2.88098, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.701563, 2.38385, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.39969, 0.570129, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.39969, 0.876068, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.894376, 0.723969, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.389064, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.701563, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.701563, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.701563, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.389064, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.905, 0.816803, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.905, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.43754, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.905, 1.16226, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.5659, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.41031, 1.65283, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.17674, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.02162, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.701563, 3.37811, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.894376, 0.427765, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.389064, 0.395294, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.701563, 0.395294, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_76_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 33 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_76_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 6, 12, // 4 14
13, 14, 15, // 5 17
7, 16, 17, // 6 20
18, 19, 20, // 7 23
16, 20, 19, // 8 26
21, 22, 23, // 9 29
22, 24, 23, // 10 32
1, 3, 25, // 11 35
26, 27, 2, // 12 38
21, 28, 22, // 13 41
0, 27, 24, // 14 44
5, 25, 3, // 15 47
8, 12, 6, // 16 50
11, 29, 9, // 17 53
12, 11, 10, // 18 56
15, 30, 13, // 19 59
17, 8, 7, // 20 62
30, 15, 18, // 21 65
31, 32, 18, // 22 68
20, 31, 18, // 23 71
18, 32, 30, // 24 74
19, 17, 16, // 25 77
23, 14, 13, // 26 80
13, 21, 23, // 27 83
26, 2, 1, // 28 86
1, 25, 26, // 29 89
0, 2, 27, // 30 92
24, 22, 28, // 31 95
28, 0, 24, // 32 98
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_76_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_76_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_76_1__ )
DX3DMODEL_START( model_Trim_Char_x_76_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_76_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_76_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 99 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_76_1__, 94969925 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_76_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_75_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_77_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 )
DX3DVERT( 2.55, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.55, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.84688, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.984376, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.984376, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.984376, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.984376, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.0531258, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0531258, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.350001, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.350001, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.350001, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.518751, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.518751, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.350001, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.350001, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.0531258, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.0531258, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.350001, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.518751, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.518751, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.55, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.55, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 2.84688, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.45, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.91563, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.91563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.38125, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 2.84688, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 2.38125, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.55, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.91563, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.45, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 2.55, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.84688, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.38125, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.91563, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.55, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.84688, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.38125, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.55, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.0531258, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.350001, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.0531258, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.350001, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 2.84688, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_77_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_77_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 15, 7, // 5 17
16, 17, 18, // 6 20
10, 19, 20, // 7 23
19, 18, 17, // 8 26
21, 3, 22, // 9 29
23, 24, 25, // 10 32
26, 8, 27, // 11 35
28, 27, 29, // 12 38
30, 31, 32, // 13 41
4, 33, 34, // 14 44
24, 35, 36, // 15 47
33, 37, 38, // 16 50
35, 39, 40, // 17 53
41, 37, 0, // 18 56
40, 39, 42, // 19 59
2, 40, 0, // 20 62
42, 0, 40, // 21 65
0, 42, 41, // 22 68
4, 34, 5, // 23 71
8, 26, 6, // 24 74
11, 12, 9, // 25 77
13, 15, 14, // 26 80
13, 14, 43, // 27 83
13, 43, 9, // 28 86
7, 6, 14, // 29 89
44, 21, 16, // 30 92
45, 46, 44, // 31 95
18, 44, 16, // 32 98
44, 18, 45, // 33 101
21, 22, 16, // 34 104
20, 11, 10, // 35 107
17, 20, 19, // 36 110
3, 5, 22, // 37 113
25, 47, 23, // 38 116
27, 28, 26, // 39 119
29, 31, 28, // 40 122
31, 29, 32, // 41 125
32, 23, 47, // 42 128
47, 30, 32, // 43 131
33, 38, 34, // 44 134
36, 25, 24, // 45 137
37, 41, 38, // 46 140
40, 36, 35, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_77_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_77_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_77_1__ )
DX3DMODEL_START( model_Trim_Char_x_77_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_77_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_77_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_77_1__, 97055061 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_77_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_76_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_78_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 )
DX3DVERT( 2.44031, 1.23853, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.63164, 1.49326, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.44031, 1.49323, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.58088, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.49603, 1.87268, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.79418, 1.87268, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.657813, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.657813, 2.00159, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.935938, 2.00159, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.10344, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.10344, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.54906, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.657813, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.935938, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.935938, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.935938, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.54906, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.99469, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.44031, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.44031, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.6, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.99469, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.59998, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.86843, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.18438, 0.984375, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.22031, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.54906, 0.778564, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.54906, 1.04196, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.99469, 0.92099, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.99469, 1.22397, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.77595, 1.1138, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.99469, 1.1138, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.44033, 1.73364, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.2945, 1.49323, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.30563, 1.11383, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.657813, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 2.60005, 2.68494, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.88582, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.88594, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_78_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_78_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
12, 6, 15, // 5 17
16, 11, 17, // 6 20
18, 19, 20, // 7 23
21, 17, 19, // 8 26
22, 3, 23, // 9 29
24, 25, 26, // 10 32
27, 26, 28, // 11 35
29, 30, 31, // 12 38
32, 2, 1, // 13 41
32, 33, 2, // 14 44
31, 28, 34, // 15 47
29, 31, 34, // 16 50
5, 23, 3, // 17 53
8, 15, 6, // 18 56
11, 16, 9, // 19 59
14, 10, 9, // 20 62
14, 35, 12, // 21 65
9, 35, 14, // 22 68
15, 13, 12, // 23 71
17, 21, 16, // 24 74
36, 22, 37, // 25 77
20, 38, 18, // 26 80
37, 38, 20, // 27 83
37, 20, 36, // 28 86
19, 18, 21, // 29 89
23, 37, 22, // 30 92
26, 27, 24, // 31 95
28, 31, 30, // 32 98
30, 27, 28, // 33 101
5, 4, 32, // 34 104
32, 1, 5, // 35 107
0, 2, 33, // 36 110
34, 0, 33, // 37 113
34, 33, 29, // 38 116
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_78_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_78_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_78_1__ )
DX3DMODEL_START( model_Trim_Char_x_78_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_78_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_78_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 117 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_78_1__, 99140197 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_78_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_77_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_79_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 )
DX3DVERT( 2.29067, 1.08899, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.51896, 1.39426, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.29068, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.51501, 2.33536, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.40606, 1.86484, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.72242, 1.86484, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.0843763, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.378126, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.0843763, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.635951, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.18753, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.635951, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.378126, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0843763, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.378126, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.7391, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.18753, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 2.54219, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 2.54231, 2.84094, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 2.8421, 2.86731, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.29068, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.7391, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.5422, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.81734, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.743751, 0.721893, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.782814, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.18753, 0.51059, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.18753, 0.795776, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.7391, 0.690826, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.7391, 1.01981, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.55779, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.7391, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 2.29067, 1.60141, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 2.1571, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 2.11286, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.378126, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.0843763, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.84201, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.29068, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 2.84219, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_79_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_79_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 11, // 4 14
13, 8, 14, // 5 17
10, 15, 16, // 6 20
17, 18, 19, // 7 23
15, 20, 21, // 8 26
22, 3, 23, // 9 29
24, 25, 26, // 10 32
27, 26, 28, // 11 35
29, 30, 31, // 12 38
32, 2, 1, // 13 41
32, 33, 2, // 14 44
31, 28, 34, // 15 47
29, 31, 34, // 16 50
5, 23, 3, // 17 53
7, 14, 8, // 18 56
10, 16, 11, // 19 59
13, 35, 12, // 20 62
11, 36, 12, // 21 65
12, 36, 13, // 22 68
14, 35, 13, // 23 71
15, 21, 16, // 24 74
18, 22, 37, // 25 77
38, 20, 17, // 26 80
19, 39, 17, // 27 83
17, 39, 38, // 28 86
37, 19, 18, // 29 89
20, 38, 21, // 30 92
23, 37, 22, // 31 95
26, 27, 24, // 32 98
28, 31, 30, // 33 101
30, 27, 28, // 34 104
1, 5, 4, // 35 107
1, 4, 32, // 36 110
0, 2, 33, // 37 113
34, 0, 33, // 38 116
34, 33, 29, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_79_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_79_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_79_1__ )
DX3DMODEL_START( model_Trim_Char_x_79_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_79_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_79_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_79_1__, 101225333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_79_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_78_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_80_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 )
DX3DVERT( 2.53438, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.93125, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.53438, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.775782, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.45, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.775782, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.9125, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.61875, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.775782, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( -0.176562, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( -0.176562, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.365626, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.365626, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( -0.00468605, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.365626, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( -0.00468605, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( -0.00468605, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.365626, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.775782, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.9125, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.61875, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.61875, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.61875, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.45, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.45, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.9125, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 2.53438, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 3.07656, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 2.53438, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.89844, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.89844, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.99219, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.89844, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.89844, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.99219, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 2.19844, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 2.19844, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.99219, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 2.19844, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.89844, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.89844, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.99219, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.89844, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.99219, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.89844, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.19844, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.19844, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.19844, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.99219, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.53438, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.93125, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.9125, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.45, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.45, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.775782, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.365626, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 3.07656, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.89844, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 2.19844, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.19844, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 2.19844, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 2.93125, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_80_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 62 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_80_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 15, 17, // 6 20
8, 18, 19, // 7 23
20, 21, 18, // 8 26
14, 3, 17, // 9 29
18, 21, 22, // 10 32
23, 24, 25, // 11 35
26, 27, 28, // 12 38
29, 30, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 34, // 15 47
37, 34, 38, // 16 50
39, 40, 41, // 17 53
30, 42, 43, // 18 56
44, 45, 43, // 19 59
31, 43, 46, // 20 62
47, 45, 48, // 21 65
45, 46, 43, // 22 68
49, 2, 50, // 23 71
1, 50, 2, // 24 74
4, 23, 5, // 25 77
8, 51, 6, // 26 80
6, 52, 53, // 27 83
53, 54, 6, // 28 86
11, 12, 9, // 29 89
7, 20, 8, // 30 92
7, 6, 54, // 31 95
7, 54, 12, // 32 98
14, 17, 15, // 33 101
17, 55, 16, // 34 104
19, 51, 8, // 35 107
18, 8, 20, // 36 110
3, 5, 17, // 37 113
22, 55, 17, // 38 116
22, 17, 5, // 39 119
22, 25, 18, // 40 122
25, 19, 18, // 41 125
25, 22, 5, // 42 128
25, 5, 23, // 43 131
27, 56, 28, // 44 134
53, 52, 29, // 45 137
34, 33, 57, // 46 140
34, 57, 29, // 47 143
29, 35, 34, // 48 146
29, 57, 53, // 49 149
34, 37, 32, // 50 152
35, 26, 36, // 51 155
36, 38, 34, // 52 158
31, 58, 35, // 53 161
35, 29, 31, // 54 164
26, 28, 36, // 55 167
38, 59, 37, // 56 170
23, 4, 39, // 57 173
39, 44, 23, // 58 176
41, 48, 39, // 59 179
43, 31, 30, // 60 182
43, 42, 44, // 61 185
44, 24, 23, // 62 188
44, 39, 48, // 63 191
46, 58, 31, // 64 194
47, 0, 2, // 65 197
41, 60, 47, // 66 200
47, 48, 41, // 67 203
2, 49, 45, // 68 206
45, 47, 2, // 69 209
45, 44, 48, // 70 212
50, 61, 49, // 71 215
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_80_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_80_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_80_1__ )
DX3DMODEL_START( model_Trim_Char_x_80_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_80_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_80_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 216 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_80_1__, 161694277 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_80_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_79_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_81_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 )
DX3DVERT( 2.43021, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 2.92031, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 2.43021, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.19688, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.19688, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.19688, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.19688, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( -0.0203113, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.469793, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( -0.0203113, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.19688, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.45, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.959897, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.469793, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.45, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.49688, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.9401, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.9401, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.49688, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.49688, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.49688, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 2.92031, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.959897, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.45, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.49688, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.43021, 2.10117, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.48059, 2.16373, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.43021, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.959897, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.959897, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.45, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.135938, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.135938, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.469793, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.469793, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 2.43021, 2.63907, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.45, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.9401, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.09985, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.9401, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.43021, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.43021, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.52188, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.9401, 2.02377, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.78906, 1.91562, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.9401, 1.74316, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.97656, 1.70157, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 2.75695, 2.68344, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 2.44846, 2.68344, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 2.81563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 2.81563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_81_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_81_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 12, 13, // 4 14
10, 14, 15, // 5 17
12, 4, 3, // 6 20
16, 8, 17, // 7 23
18, 19, 20, // 8 26
8, 13, 21, // 9 29
13, 3, 22, // 10 32
18, 0, 19, // 11 35
1, 23, 2, // 12 38
5, 24, 14, // 13 41
5, 20, 3, // 14 44
14, 25, 5, // 15 47
8, 16, 6, // 16 50
10, 15, 11, // 17 53
13, 8, 7, // 18 56
14, 24, 15, // 19 59
3, 13, 12, // 20 62
17, 26, 16, // 21 65
20, 22, 3, // 22 68
20, 5, 25, // 23 71
20, 25, 18, // 24 74
21, 17, 8, // 25 77
22, 21, 13, // 26 80
0, 2, 19, // 27 83
27, 28, 29, // 28 86
30, 31, 32, // 29 89
33, 34, 35, // 30 92
36, 35, 31, // 31 95
37, 29, 28, // 32 98
38, 32, 39, // 33 101
37, 40, 29, // 34 104
41, 39, 42, // 35 107
43, 42, 44, // 36 110
45, 46, 47, // 37 113
40, 45, 48, // 38 116
32, 38, 30, // 39 119
35, 36, 33, // 40 122
31, 30, 36, // 41 125
49, 50, 37, // 42 128
37, 28, 49, // 43 131
39, 41, 38, // 44 134
42, 43, 41, // 45 137
44, 50, 49, // 46 140
44, 51, 52, // 47 143
44, 52, 43, // 48 146
49, 51, 44, // 49 149
45, 47, 48, // 50 152
27, 29, 40, // 51 155
40, 48, 27, // 52 158
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_81_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_81_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_81_1__ )
DX3DMODEL_START( model_Trim_Char_x_81_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_81_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_81_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 159 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_81_1__, 163779413 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_81_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_80_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_82_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 )
DX3DVERT( 1.73601, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.73601, 0.857513, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.80405, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 2.28916, 1.93524, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 2.28916, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 2.5639, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.629713, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.629713, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.18286, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.629713, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.629713, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.18286, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.0765637, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.0765637, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.260938, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.260938, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.18286, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.73601, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.18286, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.73601, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 2.84271, 3.06265, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 2.84219, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 2.28916, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.73601, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 2.28916, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.73601, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 2.28916, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 2.52363, 2.78723, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 2.42921, 2.31665, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 2.73039, 2.31665, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.629713, 0.714325, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.629713, 0.44104, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.18286, 0.581573, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.521875, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.587501, 0.434357, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.24746, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.18287, 0.877075, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.73602, 1.20657, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 2.28916, 1.38232, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.91551, 1.37549, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 2.28401, 1.37552, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 2.24544, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 2.28916, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 2.32344, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 2.41719, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 2.54531, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 2.82093, 2.7872, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_82_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 47 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_82_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 15, 7, // 5 17
16, 8, 17, // 6 20
18, 11, 19, // 7 23
20, 21, 22, // 8 26
23, 19, 24, // 9 29
25, 17, 26, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 34, 31, // 13 41
35, 36, 32, // 14 44
37, 35, 0, // 15 47
38, 5, 4, // 16 50
39, 40, 38, // 17 53
37, 0, 2, // 18 56
4, 3, 41, // 19 59
42, 26, 43, // 20 62
5, 29, 43, // 21 65
5, 43, 3, // 22 68
29, 28, 44, // 23 71
43, 44, 42, // 24 74
44, 43, 29, // 25 77
8, 16, 6, // 26 80
11, 18, 9, // 27 83
10, 9, 12, // 28 86
7, 6, 14, // 29 89
17, 25, 16, // 30 92
19, 23, 18, // 31 95
45, 27, 46, // 32 98
22, 24, 45, // 33 101
45, 20, 22, // 34 104
46, 20, 45, // 35 107
24, 22, 23, // 36 110
26, 42, 25, // 37 113
29, 46, 27, // 38 116
32, 36, 30, // 39 119
31, 30, 33, // 40 122
1, 0, 35, // 41 125
35, 32, 1, // 42 128
38, 4, 41, // 43 131
38, 41, 39, // 44 134
2, 40, 39, // 45 137
2, 39, 37, // 46 140
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_82_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_82_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_82_1__ )
DX3DMODEL_START( model_Trim_Char_x_82_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_82_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_82_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 141 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_82_1__, 165864549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_82_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_81_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_83_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 )
DX3DVERT( 2.72969, 2.93439, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 3.00938, 2.86407, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.98179, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.28872, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 1.5625, 1.19687, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.5625, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.159376, 0.773438, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.597917, 0.835907, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.597917, 0.544312, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.08021, 0.968567, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.08021, 0.661804, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.5625, 0.859589, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 2.04481, 1.57837, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 2.07892, 1.61407, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 2.46952, 1.61404, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 2.04479, 1.1752, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.88364, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 2.52708, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.79753, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 2.5271, 1.6926, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.46969, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.52708, 2.29553, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 2.6824, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.198439, 0.492188, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.08021, 2.77151, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.12962, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.08021, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.115625, 3.05783, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.276564, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.597917, 3.09857, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.617622, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.08021, 2.41022, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.32188, 2.59375, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.15313, 2.35626, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.597917, 2.74921, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_83_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 35 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_83_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
7, 9, 10, // 3 11
3, 5, 11, // 4 14
12, 13, 14, // 5 17
4, 12, 15, // 6 20
16, 11, 5, // 7 23
17, 18, 19, // 8 26
20, 17, 19, // 9 29
20, 21, 17, // 10 32
22, 2, 18, // 11 35
2, 22, 0, // 12 38
8, 23, 6, // 13 41
10, 8, 7, // 14 44
11, 10, 9, // 15 47
11, 9, 3, // 16 50
14, 15, 12, // 17 53
16, 5, 4, // 18 56
4, 15, 16, // 19 59
19, 14, 13, // 20 62
19, 13, 20, // 21 65
18, 17, 21, // 22 68
21, 22, 18, // 23 71
24, 25, 26, // 24 74
27, 28, 29, // 25 77
24, 26, 30, // 26 80
26, 31, 30, // 27 83
32, 33, 31, // 28 86
29, 34, 27, // 29 89
30, 34, 29, // 30 92
29, 24, 30, // 31 95
31, 26, 25, // 32 98
25, 32, 31, // 33 101
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_83_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_83_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_83_1__ )
DX3DMODEL_START( model_Trim_Char_x_83_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_83_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_83_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 102 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_83_1__, 167949685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_83_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_82_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_84_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 )
DX3DVERT( 2.63281, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 2.80781, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 2.80749, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 2.78091, 2.07733, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 2.63283, 1.53918, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 2.63281, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.0140627, 1.80624, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.0140627, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.307813, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.32339, 0.474548, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.693751, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.66875, 0.465179, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.639063, 0.609375, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.66875, 0.613403, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.68336, 0.921631, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.97811, 1.12561, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.97813, 0.921631, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.32344, 0.763763, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 2.17896, 0.92157, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.97824, 0.770599, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 2.61502, 1.49948, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 2.28656, 1.49948, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.24375, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.24375, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.32344, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.0140627, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.307813, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.307813, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.0140627, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.66875, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.66875, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.24375, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.32344, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.53906, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.53906, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.97813, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.97813, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 2.63281, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 2.48385, 2.07724, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 2.51099, 2.50092, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 2.51094, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.307813, 1.80624, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.32344, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.53906, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 2.51102, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 2.63281, 3.37955, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 2.71199, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 2.63281, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 2.20625, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 2.42188, 3.74533, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 2.63281, 3.10498, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 2.53438, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 2.43828, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 2.74844, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 2.95156, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 3.27732, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 2.9996, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 3.2875, 3.21408, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 3.06875, 3.10471, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 2.73281, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_84_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DINDEX_START( index_Trim_Char_x_84_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
9, 17, 14, // 6 20
18, 19, 16, // 7 23
4, 20, 21, // 8 26
18, 16, 15, // 9 29
22, 23, 24, // 10 32
7, 25, 26, // 11 35
27, 25, 28, // 12 38
29, 30, 31, // 13 41
32, 24, 33, // 14 44
34, 35, 36, // 15 47
3, 5, 37, // 16 50
5, 38, 39, // 17 53
0, 37, 40, // 18 56
2, 37, 0, // 19 59
8, 41, 6, // 20 62
13, 17, 9, // 21 65
11, 13, 9, // 22 68
14, 16, 19, // 23 71
19, 9, 14, // 24 74
38, 5, 4, // 25 77
21, 38, 4, // 26 80
21, 20, 18, // 27 83
15, 21, 18, // 28 86
24, 32, 22, // 29 89
26, 8, 7, // 30 92
27, 26, 25, // 31 95
30, 29, 27, // 32 98
27, 28, 30, // 33 101
31, 22, 32, // 34 104
31, 34, 42, // 35 107
31, 42, 29, // 36 110
33, 43, 32, // 37 113
32, 43, 34, // 38 116
34, 31, 32, // 39 119
36, 42, 34, // 40 122
37, 2, 3, // 41 125
39, 44, 37, // 42 128
37, 5, 39, // 43 131
37, 44, 40, // 44 134
40, 36, 35, // 45 137
35, 0, 40, // 46 140
45, 46, 47, // 47 143
48, 49, 45, // 48 146
50, 51, 52, // 49 149
46, 53, 50, // 50 152
45, 47, 52, // 51 155
52, 48, 45, // 52 158
52, 47, 50, // 53 161
50, 47, 46, // 54 164
54, 55, 56, // 55 167
55, 57, 58, // 56 170
56, 59, 54, // 57 173
58, 56, 55, // 58 176
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_84_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_84_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_84_1__ )
DX3DMODEL_START( model_Trim_Char_x_84_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_84_1___initialShadingGroup_0 )
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_84_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 177 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_84_1__, 170034821 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_84_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_83_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_root__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DOBJECT_START_HASH( object_root__, 680586657 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_NULL__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_Trim_Char_x_84_1__ )
DX3DOBJECT_END
//////////// export info ///////////////
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___0, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___1, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___2, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___3, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___4, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___5, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___6, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___7, 0 )
/////////////////////////////////////////////
#if ( !BINARY_TextKatakanaMplus2p_tst__ )
DX3DBINARYFILE( binaryfile_TextKatakanaMplus2p_tst__, NULL )
#else
DX3DBINARYFILE( binaryfile_TextKatakanaMplus2p_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" )
#endif
DX3DBINARYSIZE( binarysize_TextKatakanaMplus2p_tst__, 0 )
|
9c8b42dd9c6bd91629bf5e8da9b4ba15411fddb4
|
c8a2ce0dd5898c7a0eaad60dccdeca114a7a612c
|
/RPG/bin/scene/center2.sce
|
8e31716d8ff0e24d8e660f1c757555190bc5ee09
|
[] |
no_license
|
youlanhai/Lazy2D
|
5b34b9e57f5a8c405824dbb7f977059f441f67c5
|
84fa6634729599348018e5ba4b9ed07e2387b414
|
refs/heads/master
| 2021-05-16T04:13:52.288447
| 2015-04-12T07:36:04
| 2015-04-12T07:36:04
| 105,855,169
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 151
|
sce
|
center2.sce
|
map/center.map
sprit/centersprit.spr
2
sound/center.mid
0
0 0
0 384 32 64
null
0
0 0
0 192 32 64
null
0
0 0
612 96 32 64
null
0
0 0
224 448 64 32
null
|
dfc8b46077ade4edc2265ac97f52b5c657279715
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2921/CH18/EX18.1/Ex18_1.sce
|
a08dd93d6fd2c865d08821e9fea5a1d5680cfdfb
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 232
|
sce
|
Ex18_1.sce
|
clc;
clear;
mprintf('MACHINE DESIGN \n Timothy H. Wentzell, P.E. \n EXAMPLE-18.1 Page No.399\n');
//Torque
Dp=(1.5+1.208)/2;
F=5800;
L=1/3;
f=0.15;
Tup=(F*Dp/4)*(L+%pi*f*Dp)/(%pi*Dp-f*L);
mprintf('\n Torque up = %f in-lb.',Tup);
|
5b8fdc978529f5914cc9be03274403ed04f982cb
|
fce47a4c482ae622563fc72d7643d824cc572edc
|
/_scilabRef/animation/dessiner.sce
|
6e340a50366deca4aec98e7dc500fef9d62d8ec5
|
[] |
no_license
|
ece2lr/ece2lr.github.io
|
a57ff8852ef06b7cef1c734106f1badd668ebcb1
|
13479dc224e39521c6c387401b889e62a90a8d0b
|
refs/heads/master
| 2021-01-12T12:07:37.196408
| 2017-12-16T19:25:16
| 2017-12-16T19:25:16
| 72,310,248
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 397
|
sce
|
dessiner.sce
|
//citer:invocation
// paramétrer x = [ -1 ; 1 ]
XMIN = -1
XMAX = 1
// à ajuster
NOMBRE_DE_TANGENTES = 100
exec("./dessiner.sci", -1)
//finCiter
//citer:commandes
clf()
axes = gca()
cosmetiqueAxes(axes) // optionnel
dessinerParabole()
//tTangentesAsynchrone() // version image fixe
tTangentesEffacer() // version image animée
//finCiter
|
3c0b45edd595d41ea08082486fb2970f5b3d2ce8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3434/CH1/EX1.4/Ex1_4.sce
|
ce6735fbebafc6611f8b7e163a4e9598ff507b0a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 602
|
sce
|
Ex1_4.sce
|
// Given data:
clc
T11=320+273.0 // temp at source 1 in kelvin
Q1=10000.0 // heat transfer rate at source 1 in kJ/min
T12=65+273.0 // temp at source 2 in kelvin
Q2=120000.0 // heat transfer rate at source 2 in kJ/min
T2=35+273.0 // temp of surrounding in kelvin
n1=1-(T2/T11) // efficiency by source 1
n2=1-(T2/T12) // efficiency by source 2
W1=Q1*n1 // work at source 1 in kJ/min
W2=Q2*n2 // work at source 2 in kJ/min
printf("The work done at W1 is = %0.2f kJ/min \n ",W1)
printf("The work done at W2 is = %0.2f kJ/min \n ",W2)
printf("The larger power is provided by source 2")
|
87286ffb2611366df8cfbb2272ee1177fa122030
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/172/CH11/EX11.4/ex4.sce
|
edbe4739f3c9e31253e671db3a3f12a7f87c8153
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 972
|
sce
|
ex4.sce
|
//ques4
//Efficiency of Refrigeration cycle
clc
clear
//from previous examples
h1=191.8;//kJ/kg
h5=3213.6;//kg/kg
h6=2685.7;//kJ/kg
h7=2144.1;//kJ/kg
h3=604.7;//kJ/kg
//1-Inlet state of pump
//2-Exit state of pump
P2=400;//Exit pressure in kPa
P1=10; //Inlet pressure in kPa
v=0.00101;//specific weight of water in m^3/kg
wp1=v*(P2-P1);//work done for low pressure pump in kJ/kg
h1=191.8;//Enthalpy in kJ/kg from table
h2=h1+wp1;//enthalpy in kJ/kg
//5-Inlet state for turbine
//6,7-Exit state for turbine
y=(h3-h2)/(h6-h2);//extraction fraction
wt=(h5-h6)+(1-y)*(h6-h7);//turbine work in kJ/kg
//3-Inlet for high pressure pump
//4-Exit for high pressure pump
P3=400;//kPa
P4=4000;//kPa
v=0.001084;//specific heat for 3-4 process in m^3/kg
wp2=v*(P4-P3);//work done for high pressure pump
h4=h3+wp2;//Enthalpy in kJ/kg
wnet=wt-(1-y)*wp1-wp2;
qh=h5-h4;//Heat output in kJ/kg
nth=wnet/qh;
printf('Refrigerator Efficiency = %.1f ',nth*100);
|
890f37532c9762e1dfb32b771836cb9450825dcb
|
1b969fbb81566edd3ef2887c98b61d98b380afd4
|
/Rez/bivariate-lcmsr-post_mi/bfas_nv_aspfin_d/~BivLCM-SR-bfas_nv_aspfin_d-PLin-VLin.tst
|
e7d728707fbee47cd2fab5df13d7ef7ce73a8e63
|
[] |
no_license
|
psdlab/life-in-time-values-and-personality
|
35fbf5bbe4edd54b429a934caf289fbb0edfefee
|
7f6f8e9a6c24f29faa02ee9baffbe8ae556e227e
|
refs/heads/master
| 2020-03-24T22:08:27.964205
| 2019-03-04T17:03:26
| 2019-03-04T17:03:26
| 143,070,821
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 11,974
|
tst
|
~BivLCM-SR-bfas_nv_aspfin_d-PLin-VLin.tst
|
THE OPTIMIZATION ALGORITHM HAS CHANGED TO THE EM ALGORITHM.
ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES
1 2 3 4 5
________ ________ ________ ________ ________
1 0.484986D+00
2 -0.671157D-02 0.400832D-02
3 0.246994D-01 -0.170120D-03 0.599329D+00
4 -0.661124D-03 0.177576D-03 -0.892853D-02 0.458939D-02
5 -0.170382D-02 0.119364D-03 -0.314959D-02 0.256751D-03 0.257917D-02
6 -0.453324D-03 0.252133D-04 -0.150126D-03 0.311605D-04 -0.139566D-03
7 -0.263947D-02 0.122686D-03 0.578410D-03 -0.119418D-03 0.195776D-03
8 -0.391180D-03 -0.627473D-04 -0.351876D-02 0.106799D-03 0.146457D-03
9 -0.323248D+00 0.637880D-02 0.389383D+00 0.170760D-01 0.108072D+00
10 0.104599D+00 0.507533D-02 0.752492D-01 0.263944D-01 0.140140D+00
11 -0.717340D-01 0.240938D-01 0.290383D+00 -0.171646D-01 0.253403D-01
12 0.214390D+00 0.754319D-02 0.137074D+01 -0.194795D-01 -0.720981D-01
13 -0.161709D+00 0.552896D-02 -0.204278D+00 -0.431852D-03 0.153893D-01
14 -0.315903D+00 0.119612D-02 0.221103D+00 -0.155378D-01 0.207303D-01
15 0.105366D+01 -0.214261D-01 -0.816354D+00 -0.731361D-01 -0.212179D+00
16 0.413924D-01 0.574310D-02 0.186605D-01 -0.284806D-02 -0.298910D-02
17 0.266343D-02 0.112858D-02 0.192263D-02 0.761088D-03 0.319489D-03
18 -0.855520D+00 0.692516D-02 0.568707D-01 0.527133D-01 -0.607295D-01
19 0.198805D+00 0.381938D-02 0.107312D+00 0.124271D-01 0.932468D-02
20 0.158869D+00 0.871291D-01 0.537230D+01 -0.991134D-02 -0.789701D-01
21 -0.167387D+00 -0.763216D-02 -0.561299D-01 -0.791324D-02 -0.918553D-02
22 0.191667D-02 0.402813D-03 0.157733D-02 -0.217354D-03 -0.135355D-03
23 0.189524D-01 0.472905D-02 0.582851D-01 0.149659D-01 -0.317665D-02
24 0.567566D-03 -0.470253D-03 -0.111852D-01 0.745213D-03 0.720966D-03
ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES
6 7 8 9 10
________ ________ ________ ________ ________
6 0.978577D-03
7 0.794184D-03 0.264298D-02
8 0.292414D-03 0.445669D-05 0.300992D-02
9 0.261392D-01 0.942409D-01 -0.353731D-01 0.152067D+03
10 0.189894D-01 0.302179D-01 0.305711D-02 0.773995D+01 0.313649D+02
11 0.249528D-01 0.206735D-01 0.752078D-01 0.776863D+01 -0.389355D+00
12 0.457794D-01 0.140557D+00 0.111053D-01 0.124325D+02 0.497199D+01
13 0.691471D-01 0.129152D+00 0.264816D-01 0.239993D+01 0.708309D+01
14 0.324042D-01 -0.673461D-02 0.258653D+00 0.282925D+01 0.211504D+01
15 -0.515030D-01 -0.135938D+00 -0.698460D-01 -0.261468D+02 -0.289049D+02
16 -0.335759D-03 0.229949D-03 -0.174361D-02 0.224895D+01 -0.557887D+00
17 0.831456D-05 0.456223D-03 0.513352D-04 -0.366003D+00 0.620235D-01
18 -0.869538D-01 -0.101533D+00 -0.339824D-01 -0.748230D+01 -0.126977D+02
19 -0.911275D-02 0.869257D-02 0.603272D-02 0.264083D+01 0.285105D+00
20 0.604015D-02 0.356528D-01 -0.330920D+00 0.189463D+02 0.859819D+01
21 0.760353D-02 -0.784685D-02 -0.120766D-01 -0.219453D+01 -0.652925D+00
22 -0.183551D-04 -0.497011D-03 0.231123D-03 0.473624D-01 0.135286D-01
23 -0.955110D-03 -0.341799D-03 0.297697D-03 0.982141D+00 0.112087D+00
24 -0.374088D-03 -0.555509D-03 0.452266D-03 -0.162751D+00 0.261524D-02
ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES
11 12 13 14 15
________ ________ ________ ________ ________
11 0.779477D+02
12 0.135321D+02 0.149005D+03
13 -0.226722D+01 0.792162D+01 0.228944D+02
14 0.165915D+01 -0.452294D+01 0.101248D+02 0.104968D+03
15 -0.129930D+02 0.495082D+01 -0.502901D+01 -0.653229D+01 0.590964D+03
16 0.330288D-01 0.802545D+00 -0.252904D+00 -0.540589D+00 0.525951D+01
17 0.626977D-01 -0.329422D-01 0.210922D-01 0.121538D-01 -0.281893D+01
18 -0.185436D+01 -0.153882D+02 -0.119441D+02 -0.134627D+02 -0.122826D+02
19 0.578887D+01 0.650842D+00 0.151641D+00 -0.112152D+00 0.831275D+00
20 0.924101D+01 -0.150656D+02 -0.926863D+01 -0.755291D+02 -0.215512D+02
21 -0.339395D+01 -0.607717D+00 -0.475143D+00 -0.143218D+01 -0.107596D+01
22 -0.173838D+00 0.497587D-01 -0.145248D-01 0.558299D-01 0.163344D+00
23 0.672926D+00 0.176310D+01 -0.702772D-01 -0.416538D-01 0.364442D+00
24 -0.111430D+00 -0.364984D+00 -0.247930D-01 0.695143D-01 0.293784D-01
ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES
16 17 18 19 20
________ ________ ________ ________ ________
16 0.778308D+00
17 -0.670811D-01 0.281354D-01
18 -0.204848D-01 0.740767D-01 0.412253D+03
19 -0.151164D+00 -0.139144D-01 0.114292D+01 0.112388D+02
20 0.639811D+00 0.137810D+00 0.516850D+02 -0.514519D+01 0.834284D+03
21 0.130326D+00 0.264318D-01 0.584065D+01 -0.967929D+01 0.906988D+01
22 0.833903D-02 -0.845615D-03 -0.192557D+01 -0.557844D-01 0.376276D-01
23 -0.859010D-02 0.647381D-02 0.123654D+01 0.503455D+00 0.682182D+01
24 0.182316D-02 -0.429105D-03 0.469839D-01 0.262596D-01 -0.379871D+01
ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES
21 22 23 24
________ ________ ________ ________
21 0.110338D+02
22 -0.608143D-01 0.221818D-01
23 -0.168301D+00 -0.107041D-01 0.139923D+01
24 -0.564022D-01 -0.126288D-02 -0.111163D+00 0.430316D-01
ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES
1 2 3 4 5
________ ________ ________ ________ ________
1 1.000
2 -0.152 1.000
3 0.046 -0.003 1.000
4 -0.014 0.041 -0.170 1.000
5 -0.048 0.037 -0.080 0.075 1.000
6 -0.021 0.013 -0.006 0.015 -0.088
7 -0.074 0.038 0.015 -0.034 0.075
8 -0.010 -0.018 -0.083 0.029 0.053
9 -0.038 0.008 0.041 0.020 0.173
10 0.027 0.014 0.017 0.070 0.493
11 -0.012 0.043 0.042 -0.029 0.057
12 0.025 0.010 0.145 -0.024 -0.116
13 -0.049 0.018 -0.055 -0.001 0.063
14 -0.044 0.002 0.028 -0.022 0.040
15 0.062 -0.014 -0.043 -0.044 -0.172
16 0.067 0.103 0.027 -0.048 -0.067
17 0.023 0.106 0.015 0.067 0.038
18 -0.061 0.005 0.004 0.038 -0.059
19 0.085 0.018 0.041 0.055 0.055
20 0.008 0.048 0.240 -0.005 -0.054
21 -0.072 -0.036 -0.022 -0.035 -0.054
22 0.018 0.043 0.014 -0.022 -0.018
23 0.023 0.063 0.064 0.187 -0.053
24 0.004 -0.036 -0.070 0.053 0.068
ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES
6 7 8 9 10
________ ________ ________ ________ ________
6 1.000
7 0.494 1.000
8 0.170 0.002 1.000
9 0.068 0.149 -0.052 1.000
10 0.108 0.105 0.010 0.112 1.000
11 0.090 0.046 0.155 0.071 -0.008
12 0.120 0.224 0.017 0.083 0.073
13 0.462 0.525 0.101 0.041 0.264
14 0.101 -0.013 0.460 0.022 0.037
15 -0.068 -0.109 -0.052 -0.087 -0.212
16 -0.012 0.005 -0.036 0.207 -0.113
17 0.002 0.053 0.006 -0.177 0.066
18 -0.137 -0.097 -0.031 -0.030 -0.112
19 -0.087 0.050 0.033 0.064 0.015
20 0.007 0.024 -0.209 0.053 0.053
21 0.073 -0.046 -0.066 -0.054 -0.035
22 -0.004 -0.065 0.028 0.026 0.016
23 -0.026 -0.006 0.005 0.067 0.017
24 -0.058 -0.052 0.040 -0.064 0.002
ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES
11 12 13 14 15
________ ________ ________ ________ ________
11 1.000
12 0.126 1.000
13 -0.054 0.136 1.000
14 0.018 -0.036 0.207 1.000
15 -0.061 0.017 -0.043 -0.026 1.000
16 0.004 0.075 -0.060 -0.060 0.245
17 0.042 -0.016 0.026 0.007 -0.691
18 -0.010 -0.062 -0.123 -0.065 -0.025
19 0.196 0.016 0.009 -0.003 0.010
20 0.036 -0.043 -0.067 -0.255 -0.031
21 -0.116 -0.015 -0.030 -0.042 -0.013
22 -0.132 0.027 -0.020 0.037 0.045
23 0.064 0.122 -0.012 -0.003 0.013
24 -0.061 -0.144 -0.025 0.033 0.006
ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES
16 17 18 19 20
________ ________ ________ ________ ________
16 1.000
17 -0.453 1.000
18 -0.001 0.022 1.000
19 -0.051 -0.025 0.017 1.000
20 0.025 0.028 0.088 -0.053 1.000
21 0.044 0.047 0.087 -0.869 0.095
22 0.063 -0.034 -0.637 -0.112 0.009
23 -0.008 0.033 0.051 0.127 0.200
24 0.010 -0.012 0.011 0.038 -0.634
ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES
21 22 23 24
________ ________ ________ ________
21 1.000
22 -0.123 1.000
23 -0.043 -0.061 1.000
24 -0.082 -0.041 -0.453 1.000
|
1abcba20b0eb01f253bb8dbb7e5c387e61a40f88
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3793/CH8/EX8.6/exp_8_6.sce
|
35bdd0c560c5a99782cb0502c01a9bd9324967ae
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 519
|
sce
|
exp_8_6.sce
|
clear;
clc;
Rc=2500;
il=1500;
H=4;
rg=2;
f=50;
D=il/f;
Dpu=D/Rc;
Kps=1/Dpu;
Tps=(2*H)/(Dpu*f);
Dl=Dpu*Rc;
delP=-(Dl/Rc);
mprintf("Constant step change in load is %.3f pu MW\n",delP);
c=Dpu+1/rg;
delf=-(delP/(Dpu+1/rg));
mprintf("change in frequency and increase in frequency are %.4f pu MW/Hz and %.4f Hz\n",c,delf);
delpl=1;
delf1=-(delpl/(Dpu+1/rg));
mprintf("Drop in frequency is %.4f Hz\n",delf1);
delf2=-(Dl/Dpu);
perf=-delP/f*100;
mprintf("Change in percentage of frequency is %.2f",perf);
|
7c1a0b0feec1087281c8d395caabea9217fbc2d2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1109/CH5/EX5.11/5_11.sce
|
7d40d322a6fd7be437f0059eef1092f4173ed482
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 643
|
sce
|
5_11.sce
|
clear;
clc;
R=20;C=0.03*(10^-6);L=0;G=0;r=18.2;l=78*(10^-3);d=2.1;f=3000/(2*%pi);
Rc=R+(r/d);
Lc=L+(l/d);
Fc=1/(%pi*(sqrt(Lc*C*d)));
printf("(i)Cutoff frequency = %f kHz\n",round(Fc*(10^-3)*100)/100);
al=((Rc/2)*sqrt(C/Lc))+((G/2)*sqrt(Lc/C));
printf("(ii)Attenuation per km = %f neper/km\n",fix(al*10000)/10000);
Vp1=(1/(sqrt(Lc*C)))*10^-4;
printf("(iii)Phase velocity = %f * 10^4 km/sec",fix(Vp1*1000)/1000);
//the difference in result of attenuation per km and phase velocity is due to erroneous value in textbook.
disp("The difference in result of attenuation per km and phase velocity is due to erroneous value in textbook")
|
e0273c23e9aa63be5e304754d2537327b8e0e3a9
|
3b9a879e67cbab4a5a4a5081e2e9c38b3e27a8cc
|
/Pack/Área 2/M10/achar_pesos.sce
|
95c23b0f28320342699b89a9f6c27e354a82a58b
|
[
"MIT"
] |
permissive
|
JPedroSilveira/numerical-calculus-with-scilab
|
32e04e9b1234a0a82275f86aa2d6416198fa6c81
|
190bc816dfaa73ec2efe289c34baf21191944a53
|
refs/heads/master
| 2023-05-10T22:39:02.550321
| 2021-05-11T17:17:09
| 2021-05-11T17:17:09
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 906
|
sce
|
achar_pesos.sce
|
// Como usar?
// Na questão você recebe o intervalo e os nós/pontos
// Ex: find_w(0,1,[0.1 0.9 1]), exemplo de questão embaixo do código
function W = find_w(a, b, nodos)
n_nodos = length(nodos)
mat = zeros(n_nodos, n_nodos)
mat_b = zeros(n_nodos)
for i = 0:(n_nodos-1)
mat_b(i+1) = (b^(i+1) - a^(i+1))/(i+1)
for j = 1:n_nodos
mat((i+1),j) = nodos(j)^i
end
end
mat_b = mat_b
disp(mat)
disp(mat_b)
W = inv(mat) * mat_b
endfunction
// Exemplo de uso:
// ....................
// Sejam os nós x=[0.1, 0.9, 1]. Encontre os pesos A_i da quadratura I=A_1f(x_1)+A_2f(x_2)+A_3f(x_3)
// tal que o erro seja o menor possível para aproximar a integral de f no intervalo 0 a 1.
// Forneça como resposta A_2.
// ....................
// Solução:
// find_w(0,1,[0.1 0.9 1])
// só pegar o segundo elemento do resultado
|
8ef26d02357ead3a0afa284ef6df203e70e56cef
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/555/CH7/EX7.1/1.sce
|
28dc769b1f002d5bfb4d96200c6805a835bafa35
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 358
|
sce
|
1.sce
|
// Implementation of example 7.1
// Basic and Applied Thermodynamics by P.K.Nag
clc
clear
// T is temperature,dS is entropy change
T1=35 // degree celsius
T2=37 // degree celsius
t1=T1+273;
t2=T2+273;
// change in entropy is given by dS=mCvlog(t2/t1)
m=1 // kg
Cv=4.187
dS=m*Cv*log(t2/t1);
printf("change in entropy = %.4f kJ/K",dS);
// end
|
2b456a4ce9780e108be6be2af0201a1463849ae7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/243/CH13/EX13.4/13_04.sce
|
a3d211572c49eae16ec28a8634c12adc88922cf3
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 437
|
sce
|
13_04.sce
|
//Example No. 13_04
//Euler's Method
//Pg No. 417
clear ; close ; clc ;
deff('DY = dy(x)','DY = 3*x^2 + 1')
x0 = 1
y(1) = 2 ;
//h = 0.5
h = 0.5
mprintf('for h = %f\n',h)
for i = 2 : 3
y(i) = y(i-1) + h*dy(x0+(i-2)*h)
mprintf('y(%f) = %f\n',x0+(i-1)*h,y(i))
end
//h = 0.25
h = 0.25
mprintf('\nfor h = %f\n',h)
for i = 2 : 5
y(i) = y(i-1) + h*dy(x0+(i-2)*h)
mprintf('y(%f) = %f\n',x0+(i-1)*h,y(i))
end
|
c7d44de9c2af996ec57b2cd753c6d6e93012751f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1580/CH1/EX1.2/Ch01Ex2.sce
|
aa9e52c359c16becf901252864dc419b9eaca899
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 607
|
sce
|
Ch01Ex2.sce
|
// Scilab Code Ex1.2 : Page-1.8 (2004)
clc;clear;
A = 4.1; // Ionization energy of K, eV
B = 3.6; // Electron affinity of Cl, eV
C = A - B; // Net energy to produce the ion pair, eV
E = C; // Coulomb energy, eV
e = 1.6e-19; // Electronic charge, C
E_o = 8.85e-12; //Permittivity of free space, C/N^2-m^2
R = e/(4*%pi*E_o*C); // R is the separation between K and Cl , nm
printf("\nThe coulomb energy E = %3.1f eV", E);
printf("\nSeparation between K and Cl, R = %4.2f nm", R/1e-09);
// Result
// The coulomb energy E = 0.5 eV
// Separation between K and Cl, R = 2.88 nm
|
9a2c8b50b8a6c7263b2f4c0d70b905231d1d51e7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1631/CH9/EX9.21/Ex9_21.sce
|
572d3f6489e4c057289eddf8319ca1a5bca79ec9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 282
|
sce
|
Ex9_21.sce
|
//Caption: probabilities channel matrix
//Example 9.21
//Find probabilities channel matrix
clc;
clear;
p=0.2;
PX=[0.5 0.5];
PXY=[1-p p 0;0 p 1-p];
//P(Y)=[P(X)]*[P(Y|X)]
PY=PX*PXY
disp(PY,"[P(Y)]");
disp(PY(1),"P(y1)=");
disp(PY(2),"P(y2)=");
disp(PY(3),"P(y3)=");
|
34f903460429848cf4de6a01cccd20ce87da72c3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1316/CH2/EX2.2/example2_2.sce
|
239adea0043b4e419c6b846250744e4123e0d5f7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,017
|
sce
|
example2_2.sce
|
//Chapter 2
//Example 2.2
//Page 58
clear;
clc;
R1 = 10;
Vs = 5;
R_low = 4;
R_high = 12;
printf("a. The solution is given by VsR2/R1+R2.For R2=4k.ohm,we have\n")
//Calculation of Vd
x = (Vs*R_low)/(R1+R_low);
printf("VD = %.2f V\n",x)
printf("For R2=12k.ohm,we have\n")
//Calculation of Vd
y = (Vs*R_high)/(R1+R_high);
printf("VD = %.2f V\n",y)
printf("b. Thus the voltage varies from %.2f to %.2f V",x,y)
printf("c. The range of output impedance is found from the parallel \n combination of R1 and R2 for the minimum and maximum of R2.\n Simple parallel resistance computation shows that this will be from ")
//Calculation of parallel resistances
a = (R1*R_low)/(R1+R_low);
b = (R1*R_high)/(R1+R_high);
printf("%.2f to %.2f k.ohm",a,b)
printf("d. The power dissipated by the sensor can be determined most easily from V^2/R2,as the voltage across R2 has been calculated.The power dissipated varies from ")
c = (Vs^2)/R_high;
d = (Vs^2)/R_low;
printf("%.4f to %.4f W",c,d)
|
6e258cbff02d3031e92e50156dc6a566c17fb8ae
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3014/CH6/EX6.3/Ex6_3.sce
|
51313c93d96255019762d48beba4e6124ce8a69e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 225
|
sce
|
Ex6_3.sce
|
clc
//Given that
T =40 // Thickness of steel bar in cm
t1 = 40 // Time in ms
t2 = 80 // Time in ms
printf("Example 6.3\n")
X = T*t1/t2 // Calculation of depth of defect
printf("Depth of defect is %d cm.\n\n\n",X)
|
ec831047dab3ebbde810871fccc5878f9e6b2056
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2672/CH5/EX5.8/Ex5_8.sce
|
0ac5985c10ba68f6e9eaf386ba9b3cb185214660
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,069
|
sce
|
Ex5_8.sce
|
//Example 5_8
clc;
clear;
close;
format('v',4);
//given data :
e=1.6*10^-19;//C/electron
NA=2.5*10^20;//atoms/m^3
epsilon=16/(36*%pi*10^9);//F/m(For Ge)
Vd=0.2;//V//Barrier height
//Part(a)
V0=10;//V(reverse bias)
W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m
disp(W,"(a) Width of depletion layer(micro m)");
format('v',5);
//Part(b)
V0=0.1;//V(reverse bias)
W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m
disp(W,"(b) Width of depletion layer(micro m)");
//Part(c)
V0=0.1;//V(forward bias)
W=sqrt((Vd-V0)*2*epsilon/e/NA)*10^6;//micro m
disp(W,"(c) Width of depletion layer(micro m)");
//Part(d)
A=1;//mm^2//Cross section area
A=A/10^6;//m^2
format('v',6);
//For (a)
V0=10;//V(reverse bias)
W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m
CT=epsilon*A/(W*10^-6)*10^12;//pF
disp(CT,"(d)(a) Space Charge capacitance(pF) ");
//For (b)
V0=0.1;//V(reverse bias)
W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m
CT=epsilon*A/(W*10^-6)*10^12;//pF
disp(CT,"(d)(b) Space Charge capacitance(pF) ");
//Answer given in the textbook is not accurate.
|
941d2b50cd648775518457352881e4f158e06849
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2840/CH3/EX3.4/ex3_4.sce
|
f593ceaa68a5cb893139cf603af62885f98d5e54
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 153
|
sce
|
ex3_4.sce
|
clc;
f=1e6 //frequency in Hz
L=1 //inductance in henry
//f=(1/2*pi)*(sqrt(1/(L*C)))
c=1/(4*%pi^2*f^2*L);//capacitance
disp(+'F',c,'capacitance =')
|
b471e4bba2a9b24930b85afb28c39030f115cda3
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/source/2.5/tests/examples/fullrfk.man.tst
|
17f04d7c686cd00a2669f54a21fafbc1b670eda7
|
[
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 78
|
tst
|
fullrfk.man.tst
|
clear;lines(0);
A=rand(5,2)*rand(2,5);[Bk,Ck]=fullrfk(A,3);
norm(Bk*Ck-A^3,1)
|
32e437f1513c42b13f1b8eed85cc121597e0b2a8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3035/CH9/EX9.2/Ex9_2.sce
|
1371d69df1f82506e490f596d3b7351d278a2a1c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,613
|
sce
|
Ex9_2.sce
|
// Variable Declaration
V_1 = complex(1.04,0) //Voltage at bus 1(p.u)
S_D1 = complex(0.55,0.15) //Power at bus 1(p.u)
S_D2 = complex(1.0,0.3) //Power at bus 2(p.u)
Y_11 = complex(0.988,-9.734) //Admittance at bus 1(p.u)
Y_22 = Y_11 //Admittance at bus 2(p.u)
Y_12 = complex(-0.988,9.9) //Admittance b/w bus 1 & 2(p.u)
Y_21 = Y_12 //Admittance b/w bus 2 & 1(p.u)
// Calculation Section
V_2_0 = complex(1,0) //Initial value of V_2
S_2 = complex(-1,0.3) //P_2+j*Q_2
V_2_1 = (1/Y_22)*(S_2/conj(V_2_0)-Y_21*V_1)
V_2_2 = (1/Y_22)*(S_2/conj(V_2_1)-Y_21*V_1)
V_2_3 = (1/Y_22)*(S_2/conj(V_2_2)-Y_21*V_1)
V_2_4 = (1/Y_22)*(S_2/conj(V_2_3)-Y_21*V_1)
V_2_5 = (1/Y_22)*(S_2/conj(V_2_4)-Y_21*V_1)
V_2 = V_2_5 //Voltage 2(p.u)
S_1_con = conj(V_1)*Y_11*V_1 + conj(V_1)*Y_12*V_2 //Conjugate of slack bus net power
S_1 = conj(S_1_con)
S_G1 = S_1 + S_D1 //Generated power at bus 1(p.u)
P_L = real(S_G1) - (real(S_D1) + real(S_D2)) //Real power loss(p.u)
Q_L = imag(S_G1) - (imag(S_D1) + imag(S_D2)) //Reactive power loss(p.u)
// Result Section
printf('Voltage at bus 2 , V_2 = %.4f∠%.2f° p.u' ,abs(V_2),phasemag(V_2))
printf('Generated power at bus 1 , S_G1 = (%.2f + j%.3f) p.u' ,real(S_G1),imag(S_G1))
printf('Real power loss in the system = %.2f p.u' ,P_L)
printf('Reactive power loss in the system = %.3f p.u' ,Q_L)
|
fa308a1dd62f0ba4bc961479845cb639262562be
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3456/CH20/EX20.2/Ex20_2.sce
|
0819f3b31b1237a787c9750e1006019eb20ef174
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 317
|
sce
|
Ex20_2.sce
|
//Example 20.2
//Forming Limit Criteria
//Page No. 675
clc;clear;close;
d=0.1; //in inches
mj_d=0.18; //in inches
mn_d=0.08; //in inches
e1=(mj_d-d)/d;
e2=(mn_d-d)/d;
printf('\nMajor Strain = %g percent \nMinor Strain = %g percent',e1*100,e2*100);
|
b9f5d27522f6db14df6afd954ad48367e889f54d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1967/CH15/EX15.1/15_1.sce
|
d9804de0b93d4c702372395e5c79d03bcac1c3aa
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 258
|
sce
|
15_1.sce
|
clc
//initialisation of variables
clear
p1= 17.222 //mm
p2= 17.535 //mm
n= 1 //mole
m= 1000 //gms
M= 18.016 //gms
//CALCULATIONS
a= p1/p2
N1= (m/M)/(n+(m/M))
//RESULTS
printf ('activity = %.4f ',a)
printf ('\n activity coefficient = %.4f ',N1)
|
daf2d5b9d8d1672f2e763c8ee80ab35673abd2ff
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set9/s_Engineering_Mechancis-schaum_Series_Mclean_3137.zip/Engineering_Mechancis-schaum_Series_Mclean_3137/CH19/EX19.28/Ex19_28.sce
|
fdc085400a012078ad0c0a17a30b1fd7e8244023
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 175
|
sce
|
Ex19_28.sce
|
errcatch(-1,"stop");mode(2);//Initilization of variables
X=12 //mm
me_M=1.3 //mm
//Calculations
d=(me_M)/(2*X)
//Result
printf('The damping ratio is %f',d)
exit();
|
6dd6eb7683ebfba6c20227f30da292077cf5108d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/24/CH5/EX5.5/Example5_5.sce
|
da0665e563d6f3c68cad1ea3722ced40ee3ad35c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 378
|
sce
|
Example5_5.sce
|
//Given that
g = 9.8 //in m/s^2
M = 3.3 //in kg
m = 2.1 //in kg
//Sample Problem 5-5
printf("**Sample Problem 5-5**\n")
//from FBD1
//both will have common acceleration
//mg - T = ma
//T = Ma
//adding -> mg = (M+m)a
a = m * g /(M + m)
T = m *g - m *a
printf("The acceleration of both the blocks is %f m/s^2\n", a)
printf("The tension in the string is %f N", T)
|
f92d9e62cf0f80bc5d24d2b4800280f1558e9f35
|
d963a50c09b7380dd7b1b97cd9997e9bd17ea8f3
|
/r38/packages/matrix/matrix.tst
|
d86cdfaf35c31ab63798d6e0c3484695a1ae3579
|
[
"BSD-3-Clause"
] |
permissive
|
reduce-algebra/reduce-historical
|
8220e211b116e0e01ff1a38f51917cac9db6069f
|
e014152729c4d62bb1ce4f5c311a027042a5495a
|
refs/heads/master
| 2023-04-10T22:54:00.796596
| 2021-04-16T08:52:19
| 2021-04-16T08:52:19
| 343,245,204
| 7
| 1
|
NOASSERTION
| 2021-04-16T08:53:31
| 2021-03-01T00:15:22
|
TeX
|
UTF-8
|
Scilab
| false
| false
| 9,072
|
tst
|
matrix.tst
|
% Miscellaneous matrix tests.
% Tests of eigenfunction/eigenvalue code.
v := mat((1,1,-1,1,0),(1,2,-1,0,1),(-1,2,3,-1,0),
(1,-2,1,2,-1),(2,1,-1,3,0))$
mateigen(v,et);
eigv := third first ws$
% Now check if the equation for the eigenvectors is fulfilled. Note
% that also the last component is zero due to the eigenvalue equation.
v*eigv-et*eigv;
% Example of degenerate eigenvalues.
u := mat((2,-1,1),(0,1,1),(-1,1,1))$
mateigen(u,eta);
% Example of a fourfold degenerate eigenvalue with two corresponding
% eigenvectors.
w := mat((1,-1,1,-1),(-3,3,-5,4),(8,-4,3,-4),
(15,-10,11,-11))$
mateigen(w,al);
eigw := third first ws;
w*eigw - al*eigw;
% Calculate the eigenvectors and eigenvalue equation.
f := mat((0,ex,ey,ez),(-ex,0,bz,-by),(-ey,-bz,0,bx),
(-ez,by,-bx,0))$
factor om;
mateigen(f,om);
% Specialize to perpendicular electric and magnetic field.
let ez=0,ex=0,by=0;
% Note that we find two eigenvectors to the double eigenvalue 0
% (as it must be).
mateigen(f,om);
% The following has 1 as a double eigenvalue. The corresponding
% eigenvector must involve two arbitrary constants.
j := mat((9/8,1/4,-sqrt(3)/8),
(1/4,3/2,-sqrt(3)/4),
(-sqrt(3)/8,-sqrt(3)/4,11/8));
mateigen(j,x);
% The following is a good consistency check.
sym := mat(
(0, 1/2, 1/(2*sqrt(2)), 0, 0),
(1/2, 0, 1/(2*sqrt(2)), 0, 0),
(1/(2*sqrt(2)), 1/(2*sqrt(2)), 0, 1/2, 1/2),
(0, 0, 1/2, 0, 0),
(0, 0, 1/2, 0, 0))$
ans := mateigen(sym,eta);
% Check of correctness for this example.
for each j in ans do
for each k in solve(first j,eta) do
write sub(k,sym*third j - eta*third j);
% Tests of nullspace operator.
a1 := mat((1,2,3,4),(5,6,7,8));
nullspace a1;
b1 := {{1,2,3,4},{5,6,7,8}};
nullspace b1;
% Example taken from a bug report for another CA system.
c1 :=
{{(p1**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0,
(p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2),
-((p1**2*p2*(s + z))/(p1**2 + p3**2)), p1*(s + z),
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)),
-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
(p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{(p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0,
(p3**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2),
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), p3*(s + z),
-((p2*p3**2*(s + z))/(p1**2 + p3**2)),
-((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
(p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)},
{-((p1**2*p2*(s + z))/(p1**2 + p3**2)), 0,
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)),
-((p1**2*p2**2*(s + 2*z))/((p1**2 + p3**2)*z)), (p1*p2*(s + 2*z))/z,
-((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)),
-((p1*p2*p3*z)/(p1**2 + p3**2)), 0, (p1**2*p2*z)/(p1**2 + p3**2)},
{p1*(s + z), 0, p3*(s + z), (p1*p2*(s + 2*z))/z,
-(((p1**2+p3**2)*(s+ 2*z))/z), (p2*p3*(s + 2*z))/z, p3*z,0, -(p1*z)},
{-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), 0,
-((p2*p3**2*(s + z))/(p1**2 + p3**2)),
-((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), (p2*p3*(s + 2*z))/z,
-((p2**2*p3**2*(s + 2*z))/((p1**2 + p3**2)*z)),
-((p2*p3**2*z)/(p1**2 + p3**2)), 0, (p1*p2*p3*z)/(p1**2 + p3**2)},
{-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
-((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)),
-((p1*p2*p3*z)/(p1**2 + p3**2)),p3*z,-((p2*p3**2*z)/(p1**2 + p3**2)),
-((p3**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))), 0,
(p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{(p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), 0,
(p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2),
(p1**2*p2*z)/(p1**2 + p3**2), -(p1*z), (p1*p2*p3*z)/(p1**2 + p3**2),
(p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)), 0,
-((p1**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)))}};
nullspace c1;
d1 := mat
(((p1**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0,
(p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2),
-((p1**2*p2*(s + z))/(p1**2 + p3**2)), p1*(s + z),
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)),
-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
(p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)),
(0, 0, 0, 0, 0, 0, 0, 0, 0),
((p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0,
(p3**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2),
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), p3*(s + z),
-((p2*p3**2*(s + z))/(p1**2 + p3**2)),
-((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
(p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)),
( ((p1**2*p2*(s + z))/(p1**2 + p3**2)), 0,
-((p1*p2*p3*(s + z))/(p1**2 + p3**2)),
-((p1**2*p2**2*(s + 2*z))/((p1**2 + p3**2)*z)), (p1*p2*(s + 2*z))/z,
-((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)),
-((p1*p2*p3*z)/(p1**2 + p3**2)), 0, (p1**2*p2*z)/(p1**2 + p3**2)),
(p1*(s + z), 0, p3*(s + z), (p1*p2*(s + 2*z))/z,
-(((p1**2 + p3**2)*(s + 2*z))/z),(p2*p3*(s + 2*z))/z,p3*z,0,-(p1*z)),
(-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), 0,
-((p2*p3**2*(s + z))/(p1**2 + p3**2)),
-((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), (p2*p3*(s + 2*z))/z,
-((p2**2*p3**2*(s + 2*z))/((p1**2 + p3**2)*z)),
-((p2*p3**2*z)/(p1**2 + p3**2)), 0, (p1*p2*p3*z)/(p1**2 + p3**2)),
(-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0,
-((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)),
-((p1*p2*p3*z)/(p1**2 + p3**2)),p3*z,-((p2*p3**2*z)/(p1**2 + p3**2)),
-((p3**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))), 0,
(p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))),
(0, 0, 0, 0, 0, 0, 0, 0, 0),
((p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), 0,
(p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2),
(p1**2*p2*z)/(p1**2 + p3**2), -(p1*z), (p1*p2*p3*z)/(p1**2 + p3**2),
(p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)), 0,
-((p1**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)))));
nullspace d1;
% The following example, by Kenton Yee, was discussed extensively by
% the sci.math.symbolic newsgroup.
m := mat((e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), 0),
(1, 1, 1, 1, 1, 1, 0, 1),(1, 1, 1, 1, 1, 0, 1, 1),
(1, 1, 1, 1, 0, 1, 1, 1),(1, 1, 1, 0, 1, 1, 1, 1),
(1, 1, 0, 1, 1, 1, 1, 1),(1, 0, 1, 1, 1, 1, 1, 1),
(0, e, e, e, e, e, e, e));
eig := mateigen(m,x);
% Now check the eigenvectors and calculate the eigenvalues in the
% respective eigenspaces:
factor expt;
for each eispace in eig do
begin scalar eivaleq,eival,eivec;
eival := solve(first eispace,x);
for each soln in eival do
<<eival := rhs soln;
eivec := third eispace;
eivec := sub(soln,eivec);
write "eigenvalue = ", eival;
write "check of eigen equation: ",
m*eivec - eival*eivec>>
end;
% For the special choice:
let e = -7 + sqrt 48;
% we get only 7 eigenvectors.
eig := mateigen(m,x);
for each eispace in eig do
begin scalar eivaleq,eival,eivec;
eival := solve(first eispace,x);
for each soln in eival do
<<eival := rhs soln;
eivec := third eispace;
eivec := sub(soln,eivec);
write "eigenvalue = ", eival;
write "check of eigen equation: ",
m*eivec - eival*eivec>>
end;
% The same behaviour for this choice of e.
clear e; let e = -7 - sqrt 48;
% we get only 7 eigenvectors.
eig := mateigen(m,x);
for each eispace in eig do
begin scalar eivaleq,eival,eivec;
eival := solve(first eispace,x);
for each soln in eival do
<<eival := rhs soln;
eivec := third eispace;
eivec := sub(soln,eivec);
write "eigenvalue = ", eival;
write "check of eigen equation: ",
m*eivec - eival*eivec>>
end;
% For this choice of values
clear e; let e = 1;
% the eigenvalue 1 becomes 4-fold degenerate. However, we get a complete
% span of 8 eigenvectors.
eig := mateigen(m,x);
for each eispace in eig do
begin scalar eivaleq,eival,eivec;
eival := solve(first eispace,x);
for each soln in eival do
<<eival := rhs soln;
eivec := third eispace;
eivec := sub(soln,eivec);
write "eigenvalue = ", eival;
write "check of eigen equation: ",
m*eivec - eival*eivec>>
end;
ma := mat((1,a),(0,b));
% case 1:
let a = 0;
mateigen(ma,x);
% case 2:
clear a; let a = 0, b = 1;
mateigen(ma,x);
% case 3:
clear a,b;
mateigen(ma,x);
% case 4:
let b = 1;
mateigen(ma,x);
% Example from H.G. Graebe:
m1:=mat((-sqrt(3)+1,2 ,3 ),
(2 ,-sqrt(3)+3,1 ),
(3 ,1 ,-sqrt(3)+2));
nullspace m1;
for each n in ws collect m1*n;
end;
|
be1b2d85100a0e22c1524149025d14202a2add63
|
a29c13fa4c58d566270fb640a4d1f184f92c1223
|
/02_Software/02_Control_Design/02_MPPT_Step_function_response/Time constant of step function response.sce
|
6c118acf761bee1021ddab7de507c124a68054eb
|
[] |
no_license
|
li-bre/li-bre-wind
|
e15bc80f955d02731fe6e7eb255f24478a2395ae
|
d65584798c48461484e3a3531797612e3ba18c32
|
refs/heads/master
| 2022-02-28T15:32:22.893410
| 2022-02-08T15:54:47
| 2022-02-08T15:54:47
| 232,623,593
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,555
|
sce
|
Time constant of step function response.sce
|
clear
close
// Zeit Größenordung Regelung
// Änderung der PWM bis 90% der Enddrehzahl erreicht sind
Theta=9; //[kg m^2]
M1=3.597; //[Nm]
M2=4.533;
M3=4.106;
w1=194.24*2*%pi/60; //[rad/s] //=w2
w3=185.48*2*%pi/60;
N1=194.24; //[rad/s] //=w2
N3=185.48;
goal2=N1+0.2*(N3-N1);
goal5=N1+0.5*(N3-N1);
goal8=N1+0.8*(N3-N1);
c_MR=(M3-M1)/(w3-w1);
c_ML=(M3-M2)/(w3-w1);
c1=(c_MR-c_ML)/Theta;
M_R0=M1-w1*c_MR;
M_L0=M2-w1*c_ML;
c2=(M_R0-M_L0)/Theta;
t=0:0.1:50;
t11=-10:0;
n11=N1*ones(t11);
w=(w1+c2/c1)*exp(c1*t)-c2/c1;
n=w*60/(2*%pi);
goal2=goal2*ones(t);
goal5=goal5*ones(t);
goal8=goal8*ones(t);
scf(0); clf();
plot(t,n,'color',[0 0 1],'linest','-',"thickness",2)
plot(t,goal2,'color',[0.9 0 0],'linest','--',"thickness",2)
plot(t,goal5,'color',[0 0.7 0],'linest','--',"thickness",2)
plot(t,goal8,'color',[0 0 0],'linest','--',"thickness",2)
plot(t11,n11,'color',[0 0 1],'linest','-',"thickness",2)
l=legend([...
'$n_{turb}$';...
'$20\ \%\ of\ final\ RPM$';
'$50\ \%\ of\ final\ RPM$';
'$80\ \%\ of\ final\ RPM$';
],1);
xlabel("$Time\ [s]$");
ylabel("$Rotaional\ speed\ [RPM]$")
a=gca(); // get the handle of the current axes
f=get("current_figure");
f.figure_size=[800,600];
a.grid=[1 1];
a.font_size=4; //set the tics label font size
a.title.font_size=4;
a.x_label.font_size=4;
a.y_label.font_size=4;
l.font_size = 3;
a.axes_visible="on"; // makes the axes visible
a.data_bounds=[-10,185,0;50,195,0]; //set the boundary values for the x, y and z coordinates.
filename='Timeconsideration_MPPT';
xs2pdf(0,filename);
xs2pdf(gcf(),filename);
|
a07b2021da4585d9600276449360c7d4338929a2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1733/CH9/EX9.20/9_20.sce
|
85d004c43a9e0a82fac4a15669ee340bc3ba9c25
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 79
|
sce
|
9_20.sce
|
//9.20
clc;
a='D70';
disp('The decimal no. is')
x=hex2dec(a);
disp('',x)
|
d65406bca775e308d9a5ee84743232dc47ef290b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2594/CH5/EX5.20/Ex5_20.sce
|
8d3c02dff1dc34ad111e4f7594216179d46a8fe1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,275
|
sce
|
Ex5_20.sce
|
clc
Nc=2.8*10^19
disp("Nc = "+string(Nc)+" /cm^3") //initializing value of number of electron in the conduction band.
Nv=1.04*10^19
disp("Nv = "+string(Nv)+" /cm^3") //initializing value of number of electron in the valence band..
no=1.5*10^10
disp("no = "+string(no)+" cm^-3") //initializing value of intrinsic carrier concentration.
e=1.6*10^-19
disp("e = "+string(e)+" columbs") //initializing value of charge of electrons.
K=8.62*10^-5
disp("K = "+string(K)+" J/k") //initializing value of boltzmann constant.
T=300
disp("T = "+string(T)+" K") //initializing value of temperature.
Vt=0.0259
disp("Vt = "+string(Vt)+" eV") //initializing value of thermal voltage.
Ec_Ef=0.21
disp("Ec_Ef = "+string(Ec_Ef)+" eV") //initializing value of energy difference between conduction band and fermi level.
Ef_Ev=0.18
disp("Ef_Ev = "+string(Ef_Ev)+" eV") //initializing value of energy difference between fermi level and valence band.
Nd=(Nc/exp((Ec_Ef)/(K*T)))
disp("Nd=(Nc/exp((Ec-Ef)/(K*T))))="+string(Nd)+" cm^-3")//calculation.
Na=(Nv/exp((Ef_Ev)/(K*T)))
disp("Na=(Nv/exp((Ef-Ev)/(K*T))))="+string(Na)+" cm^-3")//calculation.
Vbi=(Vt*(log(Na*Nd/(no^2))))
disp("Built in potential potential,Vbi=(Vt*(log(Na*Nd/(no^2))))="+string(Vbi)+" V")//calculation.
|
fb7eb12258748dc94940b201f5bcda9a9cdfc17c
|
59f0ed81966ce386250ef0cfa33b54cc81cbedf8
|
/fonctions/comparer.sce
|
b3b0323206cbe7f82b73cbbd1eb8196066951fb1
|
[] |
no_license
|
ChloeMaccarinelli/traitementsImagesScilab
|
1a6ac0a229f489741050c9b853642158aaabf74a
|
f9669495951679761db4ce24877a6f95a431b20c
|
refs/heads/master
| 2020-05-01T11:13:41.281752
| 2019-03-24T16:08:40
| 2019-03-24T16:08:40
| 177,437,500
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 233
|
sce
|
comparer.sce
|
function bool = comparer(I,J)
[n,m]=size(I);
I=I*255;
I=uint8(I);
[n,m]=size(J);
J=J*255;
J=uint8(J);
bool= %T;
for i=1:n
for j= 1:m
if I(i,j)~=J(i,j) then
bool = %F;
end
end
end
endfunction
|
641b2b882dd844f561a69c698d26cd184f8036b6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2498/CH4/EX4.20/ex4_20.sce
|
b350384d4342110b204fbfaf3b6311c4a0e538b6
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,633
|
sce
|
ex4_20.sce
|
// Exa 4.20
format('v',6)
clc;
clear;
close;
// Given data
V_BE= 0.8;// in V
V_CE= 0.2;// in V
Beta = 100;
h_FE = Beta;
V1 = 3;// in V
V2 = -10;// in V
R_B = 7*10^3;// in ohm
R_E = 3*10^3;// in ohm
R_C = 500;// in ohm
//Applying KVL to input side, V1 - (I_B+I_C)*Rc - V_BEsat - (R1*I_B) = 0 or I_B*(R_B+R_C)+I_C*R_C= V1-V_BE (i)
// Applying KVL to output side, V2+I_C*R_E+V_CE+R_C*(I_B+I_C) = 0 or I_B*R_C+I_C*(R_C+R_E)= -V2-V_CE (ii)
A= [(R_B+R_C) R_C;R_C (R_C+R_E)];
B= [V1-V_BE -V2-V_CE];
C=B*A^-1;// Solving eq(i) and (ii) by matrix method
I_B= C(1);// in A
I_C= C(2);// in A
I_B=I_B*10^3;// in mA
I_C=I_C*10^3;// in mA
I_Bmin= I_C/h_FE;//in mA
if I_B>I_Bmin then
disp("Part (a) :")
disp("As the value of I_B ("+string(I_B)+" mA) is greater than the value of I_Bmin ("+string(I_Bmin)+" mA),")
disp("So the transistor will be in saturation region.")
end
Vo= -V_CE-(I_B+I_C)*10^-3*R_C;// in V
disp(Vo,"Part (b) : The value of Vo in volts is : ")
V_BEactive= 0.7;// in V
V_BC= -0.5;
// V_BN= (1+Beta)*(V1-V_BEactive)*R_C/(R_B+(1+Beta)*R_C) (iii)
// V_CN= Beta*R_E*(V1-V_BEactive)/(R_B+(1+Beta)*R_C) (iv)
// and V_BC= V_BN-V_CN, so from eq(iii) and (iv)
R_C= (V_BC*R_B+Beta*R_E*(V1-V_BEactive))/((1+Beta)*(V1-V_BEactive)-V_BC*(1+Beta));// in ohm
disp(R_C,"Part (c) :The value of R_C in ohm is : ")
// Note : 1 In the book, the calculated value of I_B i.e 0.14mA is wrong.
// Note: 2 In the book the calculated value of R_C i.e 819 Ω is wrong. we can easily check that on putting 0.819 kΩ in the last step.
|
c742c2c8d0d377200f09fa9e6e6cbdbdfa33dc6a
|
fe48ae0c518509ac5c57688957075e939956f2b1
|
/Black Body Radiation.sce
|
9bbfa64fa5666f17b3c264b2ae109ee3c14d3703
|
[] |
no_license
|
dibakardhar/Scilab-Notes
|
d8161939a96b5d9f89106440059b6aaa717f5d79
|
6bc6a6caa5120a4c7a20f15430860e5b51e8014e
|
refs/heads/main
| 2023-07-09T18:48:56.525225
| 2021-08-15T16:32:36
| 2021-08-15T16:32:36
| 396,415,364
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,425
|
sce
|
Black Body Radiation.sce
|
clc
clf
h=6.626e-34 //planks constant
k=1.38e-23 //boltzmann constant
c=3e8 //speed of light
t=[1000,1200,1400] //temp (KELVIN)
n=1400
r=linspace(0.1e-6,15e-6,n)
r0=linspace(5e-6,15e-6,n)
for i=1:n
for j=1:3
u(j,i)=(8*%pi*h*c)/((r(i))^5*(exp(h*c/(r(i)*k*t(j)))-1))
m(j,i)=(8*%pi*k*t(j))/(r0(i))^4
v(j,i)=(8*%pi*h*c)/((r(i))^5*(exp(h*c/(r(i)*k*t(j)))))
end
end
subplot(2,2,1)
plot(r,u(1,:),'r')
plot(r,u(2,:),'g')
plot(r,u(3,:),'b')
xlabel('Wavelength--->','fontsize',3)
ylabel('Energy--->','fontsize',3)
title('Planks law','fontsize',3)
legend('T1=1000','T2=1200','T3=1400')
xgrid
subplot(2,2,2)
plot(r0,m(1,:),'r')
plot(r0,m(2,:),'g')
plot(r0,m(3,:),'b')
xlabel('Wavelength--->','fontsize',3)
ylabel('Energy--->','fontsize',3)
title('Rayleigh law','fontsize',3)
legend('T1=1000','T2=1200','T3=1400')
xgrid
subplot(2,2,3)
plot(r,u(3,:),'b')
plot(r0,m(3,:),'g')
xlabel('Wavelength--->','fontsize',3)
ylabel('Energy --->','fontsize',3)
title('Compare b/w Planks and Rayleigh law','fontsize',3)
legend('(PLANKS)','(RAYLEIGH)')
xstring(1.2e-05,500,'T=1200 K')
xgrid
subplot(2,2,4)
plot(r,u(3,:),'r')
plot(r0,m(3,:),'g')
plot(r,v(3,:),'b--')
xlabel('Wavelength --->','fontsize',3)
ylabel('Energy --->','fontsize',3)
title('Compare b/w Planks,Rayleigh law and Weins law ','fontsize',3)
legend('Planks=r','Rayleugh jeans=g','Weins=b')
xstring(1.2e-05,450,'T=1200 K')
xgrid
|
3334bfcd18d17ddf70dc8562c11f98c0172eff99
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3651/CH6/EX6.19/19.sce
|
b924cae3687183475a689a7f3d0197591722c813
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 605
|
sce
|
19.sce
|
//Variable declaration
d=7300 //density in (kg/m**3)
N=6.02*10**26 //Avagadro Number
A=118.7 //Atomic Weight
E=1.9 //Effective mass
e=1.6*10**-19
//Calculations
n=(d*N)/A
m=E*9.1*10**-31
x=4*%pi*10**-7*n*e**2
lamda_L=sqrt(m/x)
//Result
printf('Number of electrons per unit volume = %0.3f *10**28/m**3 \n',(n/10**28))
printf('Effective mass of electron m = %0.3f *10*-31 kg \n',(m*10**31))
printf('Penetration depth = %0.3f Angstroms \n',lamda_L*10**8)
printf('//The answer given in the text book is wrong')
|
cde05339e5cdec5efdebc1b82ca58e0de65693a7
|
3d1c119f7b9b17a6c6222991c2ebb3ddc4be097a
|
/funcao.sci
|
3fb36f6c754870fe2a63f952d6ed2fc0d775811c
|
[] |
no_license
|
pzdd/Scilab-Folder
|
99faaf58b5372d76110b4caa65f71d8c7487c6d9
|
47d47b7920e75d7195244a134ab2d175be40aab5
|
refs/heads/master
| 2021-01-10T04:47:32.893552
| 2016-02-10T14:20:11
| 2016-02-10T14:20:11
| 51,444,768
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 3,962
|
sci
|
funcao.sci
|
//rand(1) gera numero aleatorio de 0 a 1
// numero inteiro: x=rand(1)*100 --> ceil(x) arredonda para numero inteiro mais proximo
//padrao de x é radiano
function val=funcao(x,y)
val= sin(x).*cos(y);
endfunction
//funcao para plotar o grafico
function grafico()
x = [intNeg:0.3:intPos]';
y = [intNeg:0.3:intPos];
z = sin(x)*cos(y);
plot3d1(x,y,z);
endfunction
//gerar vetor de a ate b com passo c
// a:b:c
//gerar um filho
function filhoGerado = gerarFilho(nGens)
for(i=1:1:nGens)
if (rand(1)> porcentagemGenetica) then
filhoGerado(1, $+1) = 1;
//$ siginifica pegar o ultimo valor de coluna
else
filhoGerado(1, $+1) = 0;
end
end
endfunction
function dec = binarioToDecimal(binario)
aux = '';
for(i=1:1:nGens)
if(binario(i) == 1) then
aux= aux+'1';
else
aux= aux+'0';
end
end
dec = bin2dec(aux);
endfunction
function x = normalizar(decimal, minval, maxval, nGens)
interval = maxval-minval
x = minval + interval * decimal / ((2^nGens)-1);
endfunction
function val = aptidao(dec, minval, maxval, nGens)
normalizado = normalizar(dec, minval, maxval, nGens);
val = funcao(normalizado);
val = 50 *(val+1);
//val= sen(x)
endfunction
//testar gerarFilho
//funcao do scilab bin2dec('100')
//variaveis
minval=0;
maxval=2*%pi;
intNeg=minval;
intPos=maxval;
//grafico(); //chama a funcao
porcentagemGenetica = 0.5;
nGens = 8;
porcentagemCross=0.6; // nao muito pequeno se nao, nao conseguiria chear
nIndividos=6;
porcentagemMutacao = 0.01;
geracoes = 4;
//taxa de aptidao pizza
function taxaAptidaoIndividual = taxaAptidao(pop, pe)
total = sum(pop);
taxaAptidaoIndividual = pe/total;
endfunction
//Gerar Porcentagem
function res = roleta(populacao)
res=[];
for (i=1:2:10)
r1=rand(1);
r2=rand(1);
indeceMarido = 0;
indeceEsposa = 0;
acumulado = 0;
for i=1:1:nIndividos
taxa = taxaAptidao(populacao, i);
if(acumulado < r1) & (r1 <=(acumulado + taxa)) then
indeceMarido = i;
end
if(acumulado < r2) & (r2 <=(acumulado + taxa)) then
indeceEsposa = i;
end
acumulado = acumulado + taxa;
end
res = [res; populacao(indeceMarido,:)];
res = [res; populacao(indeceEsposa,:)];
end
endfunction
////Gerar particao
//function numero = particao(nGens)
// numero = fix(nGens*rand())+1;
//endfunction
//
//Crossover
function filhos = crossover(pai1, pai2)
posicaoAux = rand(1) *nGens;
posicao = ceil(posicaoAux);
r = rand(1);
if(r < porcentagemCross) then
for(i=posicao:1:nGens)
aux = pai1(i);
pai1(i)= pai2(i);
pai2(i)= aux;
end
end
filhos = [pai1; pai2];
return filhoCrossover;
endfunction
function xman = mutacao(pessoa)
if(rand(1)<porcentagemMutacao) then
posicaoAux = rand(1) * nGens;
posicao = ceil(posicaoAux);
if(pessoa(i) == 1) then
pessoa(i) = 0;
else
pessoa(i) = 1;
end
end
xman = pessoa;
endfunction
function pop = gerarPopulacao()
pop = gerarFilho(nGens);
for (i=1:1:nIndividos-1)
pop = [pop; gerarFilho(nGens)];
end
endfunction
function novaPop = formarNovaGeracao(casais)
for(i=1:2:nIndividos)
filhos = crossover (casais(i,:),casais(i+1,:));
novaPop(i,:) = mutacao (filhos(1,:));
novaPop(i+1,:) = mutacao (filhos(2,:));
end
endfunction
function pop = final()
populacao = gerarPopulacao();
for(i=1:1:geracoes)
casais = roleta(populacao);
populacao = formarNovaGeracao(casais);
end
pop=populacao;
endfunction
|
181765430deb4edecb1a5e4704852140ef6fbd39
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3665/CH8/EX8.10/Ex8_10.sce
|
65fc52b1227de10576edb9182476cf6f1f8cca43
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 282
|
sce
|
Ex8_10.sce
|
clc//
//
//
//Variable declaration
k=1.38*10^-23; //boltzmann constant
EF=0.18; //fermi shift(eV)
E=1.2; //energy gap(eV)
e=1.6*10^-19;
r=5;
//Calculation
T=EF*e*4/(3*k*log(r)); //temperature(K)
//Result
printf("\n temperature is %0.0f K",T)
|
523d8b77fa13f6d7796e90be64ed1506d5f7e1ed
|
eec3a6e2cd91307fd7a55b7fc83bb86b35f86a6c
|
/stlfiles/macros/stlread.sci
|
cfab797c3bc4abe3b1827958e8c66260e6fef226
|
[] |
no_license
|
Matthieu-71/PowerSubsystemSimulation
|
d1a5171ff763ca42db9d701f893d3ab257a1b882
|
cdcff61d4a11509f5d9023fb295af6b8092a3c66
|
refs/heads/master
| 2020-03-16T23:33:28.836945
| 2018-05-24T00:10:57
| 2018-05-24T00:10:57
| 133,082,402
| 2
| 2
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,932
|
sci
|
stlread.sci
|
function t = stlread(filename, fmt)
[lhs,rhs] = argn(0);
if rhs < 2 then
error("Not enough input argument")
end
if type(filename) <> 10 | type(fmt) <> 10 then
error("Arguments must be strings")
end
if isfile(filename) == %f then
error("File not found");
end
if members(fmt, ["ascii" "binary"]) == 0 then
error("Second argument must be ascii or binary")
end
t = tlist(["stldata", "header", "x", "y", "z", "normals"], "", [], [], [], [])
if strcmp(fmt, "ascii", "i") == 0 then
fd = mopen(filename, "rt")
[err, msg] = merror(fd)
if (err <> 0) then
error(msg)
end
txt = mgetl(fd)
mclose(fd)
txt = stripblanks(txt)
t.header = txt(1)
if strcmp(part(t.header, 1:5), "solid") == 0 then
t.header = part(t.header, 7:$)
end
res = strstr(txt, "facet normal")
idx = length(res)<>0
t.normals = msscanf(-1, res(idx), "facet normal %f%f%f")
t.normals = matrix(t.normals, 3, -1)
res = strstr(txt, "vertex ")
idx = length(res)<>0
[n, t.x, t.y, t.z] = msscanf(-1, res(idx), "vertex %f%f%f")
t.x = matrix(t.x, 3, -1)
t.y = matrix(t.y, 3, -1)
t.z = matrix(t.z, 3, -1)
else
fd = mopen(filename, "rb")
[err, msg] = merror(fd)
if (err <> 0) then
error(msg)
end
t.header = mgetstr(80, fd)
N = mgeti(1, "i", fd)
M = zeros(1, 12*N)
for n = 1:N
M(12*(n-1)+1:12*n) = mget(12, "f", fd)
mseek(2, fd, "cur")
end
mclose(fd)
t.normals = [M(1:12:$) ; M(2:12:$) ; M(3:12:$)]
t.x = [M(4:12:$) ; M(7:12:$) ; M(10:12:$)]
t.y = [M(5:12:$) ; M(8:12:$) ; M(11:12:$)]
t.z = [M(6:12:$) ; M(9:12:$) ; M(12:12:$)]
end
endfunction
|
1e6cefad681338fd69a3d19af39abb511b22ae39
|
e41b69b268c20a65548c08829feabfdd3a404a12
|
/3DCosmos/BCK/Scripts/Test/evolvingsurface.SCI
|
6b5000e8f7faddc0f13a224f2b63b64e02a52083
|
[
"LicenseRef-scancode-khronos",
"MIT"
] |
permissive
|
pvaut/Z-Flux
|
870e254bf340047ed2a52d888bc6f5e09357a8a0
|
096d53d45237fb22f58304b82b1a90659ae7f6af
|
refs/heads/master
| 2023-06-28T08:24:56.526409
| 2023-03-01T12:44:08
| 2023-03-01T12:44:08
| 7,296,248
| 1
| 1
| null | 2023-06-13T13:04:58
| 2012-12-23T15:40:26
|
C
|
UTF-8
|
Scilab
| false
| false
| 1,227
|
sci
|
evolvingsurface.SCI
|
codeblock readtextfile(ScriptDir+"\TOOLS.sci");
sf=T_scene_create;
sss=T_getscene;
myviewport=T_getviewport;
sss.ambientlightcolor=color(0.15,0.15,0.15);
rootframe=sss.Universe;
rootframe.add("sphere","radius":0.02);
rootframe.add("sphere","radius":0.02,"position":point(1,0,0),"color":color(1,0,0));
rootframe.add("sphere","radius":0.02,"position":point(0,1,0),"color":color(0,1,0));
rootframe.add("sphere","radius":0.02,"position":point(0,0,1),"color":color(0,0,1));
surf=rootframe.add("Surface","color":color(0.7,0.7,0.6));
p=0;
if false then {
surf.renderback=true;
surf.SpecularValue=30;
surf.SpecularColor=color(0.35,0.35,0.35);
ctt=20;
for i=0 to ctt do {
p=0.04*i;
fnc=functor("radial2point(0.2*u,u+p*v,v+0.5*p*u)","u","v");
surf.generate(fnc,0,2*Pi,50,-0.5*Pi,0.5*Pi,25);
surf.GenerateVertexProperty(functor("color(0.75,0.75,0.5+p.x)","p"),VertexPropertyColor);
surf.CopyToFrame(i/ctt);
}
saveobject(surf,DataDir+"\surf.mdl");
}
else {
readobject(surf,DataDir+"\surf.mdl");
}
fr=0;
incr=1/2000;
while true do {
if fr>0.9999999 then incr=-1*incr;
fr=fr+incr;
if fr<0.0000001 then incr=-1*incr;
surf.InterpolFrame(fr);
render;
}
|
6e6fd39ecbe120de07316d22a712cc6421729f1d
|
1573c4954e822b3538692bce853eb35e55f1bb3b
|
/DSP Functions/zpkbpc2bpc/test_8.sce
|
5654b8ecf9277d197ebfcdd871aa4b9ce30b58d1
|
[] |
no_license
|
shreniknambiar/FOSSEE-DSP-Toolbox
|
1f498499c1bb18b626b77ff037905e51eee9b601
|
aec8e1cea8d49e75686743bb5b7d814d3ca38801
|
refs/heads/master
| 2020-12-10T03:28:37.484363
| 2017-06-27T17:47:15
| 2017-06-27T17:47:15
| 95,582,974
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 364
|
sce
|
test_8.sce
|
// Test #8 : When output arguments are less than 5
exec('./zpkbpc2bpc.sci',-1);
[z,p,k]=zpkbpc2bpc(4,2.2,1,[0.5,0.6],[-0.8,0.34]);
disp(k);
disp(p);
disp(z);
//
//Scilab Output
//k= 1.4967554 + 0.3078635i
//p= -0.7456261 + 0.5534776i
//z= -0.8709140 + 0.6869281i
//
//Matlab Output
//z=-0.8709 + 0.6869i
//p= -0.7456 + 0.5535i
//k = 1.4968 + 0.3079i
|
44884781d597a5316f7eca53bc7b946cf41fc377
|
93a7be8bf198573dd5df609f6982ec047e470429
|
/Matrices_3D.sce
|
94f461bb59fc4dca58288015855c74df893b7a41
|
[
"MIT"
] |
permissive
|
jwist/nmr-dosy-scilab
|
09c99f9e222ac5787560b2bc190393a48f0ee7ca
|
afdd94cb29e0330158c8cd8f80ba2658e3f6d135
|
refs/heads/master
| 2021-07-15T02:27:33.765537
| 2020-06-26T21:34:29
| 2020-06-26T21:34:29
| 164,842,224
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 7,379
|
sce
|
Matrices_3D.sce
|
//Condición inicial Ciclohexano_Tolueno
clear
clc
//Dirección de la carpeta donde se encuentran los experimentos
path='/Users/Jarvis/Desktop/Datosnmr/2019-07-18-ciclohexano_tolueno/'
//Carpeta inicial
nb=170
//Carpeta final
nf=849
//Numero de puntos
nt=17
//Numero de mapeos
nm=40
//Hora del primer experimento___Mirar acqus
Dia=8
Horas=18
Minutos=20
Segundos=39
Milisegundos=017
//BUCLE DE MAPEOS//
M=linspace(nb,nb+nm-1,nm)
//Carpeta que hace el seguimineto a las carpetas iniciales de cada mapeo
n1=nb
for j=1:size(M,2)
if n1<nf then
//Matriz de procesamiento
N=linspace(n1,n1+nt-1,nt)
for i=1:size(N,2)
idr=mopen(path+string(N(1,i))+'/pdata/1/1r','rb');
Spectrum(:,i) = mtlb_fread(idr, 1*16384,'int32'); mclose(idr);
idr = mopen(path+string(N(1,i))+'/pdata/1/procs','r');
procs = mgetl(idr,-1); mclose(idr);
[w,r]=grep(procs,'##$NC_proc');
[a,b,c,d]=regexp(procs(w),'/(?P<name>\w+)=\s+(?P<digit>\D*\d+)/');
fa = strtod(d(2));
Spectrum(:,i)= Spectrum(:,i).*(2^fa);
end
mclose('all')
//Limites de integracion
//------------------------------------------------------------------------------
//Ciclohexano_Para_Aromatico
//plot2d(Spectrum(9900:11200,:))
signal_1_int_reg_low=9900
signal_1_int_reg_upp=11200
for i=1:size(N,2)
I1(1,i)=sum(real(Spectrum(signal_1_int_reg_low:signal_1_int_reg_upp,i)));
end
//Tolueno_Aromatico
//plot2d(Spectrum(3800:4900,:))
signal_2_int_reg_low=3800
signal_2_int_reg_upp=4900
for i=1:size(N,2)
I2(1,i)=sum(real(Spectrum(signal_2_int_reg_low:signal_2_int_reg_upp,i)));
end
//------------------------------------------------------------------------------
//Ciclohexano_Para_Metilo
//plot2d(Spectrum(9900:11200,:))
signal_4_int_reg_low=9900
signal_4_int_reg_upp=11200
for i=1:size(N,2)
I4(1,i)=sum(real(Spectrum(signal_4_int_reg_low:signal_4_int_reg_upp,i)));
end
//Tolueno_Metilo
//plot2d(Spectrum(9000:9900,:))
signal_3_int_reg_low=9000
signal_3_int_reg_upp=9900
for i=1:size(N,2)
I3(1,i)=sum(real(Spectrum(signal_3_int_reg_low:signal_3_int_reg_upp,i)));
end
//------------------------------------------------------------------------------
//Tramiento para encontrar la fraccion molar a partir de las integrales
for i=1:nt
X_CA(1,i)=I1(1,i)*1/12/((I2(1,i))*1/5+(I1(1,i))*1/12);
X_A(1,i)=I2(1,i)*1/5/((I2(1,i))*1/5+(I1(1,i))*1/12);
X_M(1,i)=I3(1,i)*1/3/((I3(1,i))*1/3+(I4(1,i))*1/12);
X_CM(1,i)=I4(1,i)*1/12/((I3(1,i))*1/3+(I4(1,i))*1/12);
X_CT(1,i)=(((I1(1,i)*1/12/((I2(1,i))*1/5+(I1(1,i))*1/12))+(I4(1,i)*1/12/((I3(1,i))*1/3+(I4(1,i))*1/12)))/2);
X_TT(1,i)=(((I2(1,i)*1/5/((I2(1,i))*1/5+(I1(1,i))*1/12))+(I3(1,i)*1/3/((I3(1,i))*1/3+(I4(1,i))*1/12)))/2);
end
//Tratamiento espacial a la coordenada z
OMEG_low=-36000
OMEG_upp=+36000
OMEGA=linspace(OMEG_upp,OMEG_low,nt)
r=42.57747892*10.^2
z= OMEGA./(r*10.6104) + 2.0
z=z(1,$:-1:1)
//Tratamiento para el tiempo
for i=1:size(N,2)
idr = mopen(path+string(N(1,i))+'/acqus','r');
procs = mgetl(idr,-1); mclose(idr);
[w,r]=grep(procs,'$$ 2019-08-');
[a,b,c,d]=regexp(procs(w),'/(?P<name>\w+)\:(?P<digit>\D*\d+)/');
[e,f,g,h]=regexp(procs(w),'/(?P<name>\w+)(?P<digit>\D*\d+)/');
[k,l,m,nnn]=regexp(h(7),'/\:(?P<digit>\D*\d+)/');
fa = strtod(h(6));
fe = strtod(h(3));
fi = strtod(nnn(1));
fo = strtod(h(4));
fu = strtod(h(2));
if fu==Dia then
time(:,i)=((fa*3600)+(fe*60)+fi+(fo/1000)-((Horas*3600)+(Minutos*60)+Segundos+(Milisegundos/1000)))
else
time(:,i)=((fa*3600)+(fe*60)+fi+(fo/1000)+((24*3600)-((Horas*3600)+(Minutos*60)+Segundos+(Milisegundos/1000))))
end
end
//------------------------------------------------------------------------------
X_CA0=cat(1,z,time,X_CA)
X_A0=cat(1,z,time,X_A)
X_CM0=cat(1,z,time,X_CM)
X_M0=cat(1,z,time,X_M)
X_CT0=cat(1,z,time,X_CT)
X_TT0=cat(1,z,time,X_TT)
X_CA0=X_CA0'
X_A0=X_A0'
X_CM0=X_CM0'
X_M0=X_M0'
X_CT0=X_CT0'
X_TT0=X_TT0'
n1=n1+nt
end
//------------------------------------------------------------------------------
Y_CA0z(:,j)=X_CA0(:,1)
Y_CA0t(:,j)=X_CA0(:,2)
Y_CA0x(:,j)=X_CA0(:,3)
Y_A0z(:,j)=X_A0(:,1)
Y_A0t(:,j)=X_A0(:,2)
Y_A0x(:,j)=X_A0(:,3)
//------------------------------------------------------------------------------
Y_CM0z(:,j)=X_CM0(:,1)
Y_CM0t(:,j)=X_CM0(:,2)
Y_CM0x(:,j)=X_CM0(:,3)
Y_M0z(:,j)=X_M0(:,1)
Y_M0t(:,j)=X_M0(:,2)
Y_M0x(:,j)=X_M0(:,3)
//------------------------------------------------------------------------------
Y_CT0z(:,j)=X_CT0(:,1)
Y_CT0t(:,j)=X_CT0(:,2)
Y_CT0x(:,j)=X_CT0(:,3)
Y_TT0z(:,j)=X_TT0(:,1)
Y_TT0t(:,j)=X_TT0(:,2)
Y_TT0x(:,j)=X_TT0(:,3)
//------------------------------------------------------------------------------
end
//------------------------------------------------------------------------------
Cadenaz_CA0=[]
Cadenat_CA0=[]
Cadenax_CA0=[]
Cadenaz_A0=[]
Cadenat_A0=[]
Cadenax_A0=[]
//------------------------------------------------------------------------------
Cadenaz_CM0=[]
Cadenat_CM0=[]
Cadenax_CM0=[]
Cadenaz_M0=[]
Cadenat_M0=[]
Cadenax_M0=[]
//------------------------------------------------------------------------------
Cadenaz_CT0=[]
Cadenat_CT0=[]
Cadenax_CT0=[]
Cadenaz_TT0=[]
Cadenat_TT0=[]
Cadenax_TT0=[]
//------------------------------------------------------------------------------
for j=1:size(M,2)
Cadenaz_CA0=cat(1,Cadenaz_CA0,Y_CA0z(:,j));
Cadenat_CA0=cat(1,Cadenat_CA0,Y_CA0t(:,j));
Cadenax_CA0=cat(1,Cadenax_CA0,Y_CA0x(:,j));
Cadenaz_A0=cat(1,Cadenaz_A0,Y_A0z(:,j));
Cadenat_A0=cat(1,Cadenat_A0,Y_A0t(:,j));
Cadenax_A0=cat(1,Cadenax_A0,Y_A0x(:,j));
end
//------------------------------------------------------------------------------
for j=1:size(M,2)
Cadenaz_CM0=cat(1,Cadenaz_CM0,Y_CM0z(:,j));
Cadenat_CM0=cat(1,Cadenat_CM0,Y_CM0t(:,j));
Cadenax_CM0=cat(1,Cadenax_CM0,Y_CM0x(:,j));
Cadenaz_M0=cat(1,Cadenaz_M0,Y_M0z(:,j));
Cadenat_M0=cat(1,Cadenat_M0,Y_M0t(:,j));
Cadenax_M0=cat(1,Cadenax_M0,Y_M0x(:,j));
end
//------------------------------------------------------------------------------
for j=1:size(M,2)
Cadenaz_CT0=cat(1,Cadenaz_CT0,Y_CT0z(:,j));
Cadenat_CT0=cat(1,Cadenat_CT0,Y_CT0t(:,j));
Cadenax_CT0=cat(1,Cadenax_CT0,Y_CT0x(:,j));
Cadenaz_TT0=cat(1,Cadenaz_TT0,Y_TT0z(:,j));
Cadenat_TT0=cat(1,Cadenat_TT0,Y_TT0t(:,j));
Cadenax_TT0=cat(1,Cadenax_TT0,Y_TT0x(:,j));
end
//------------------------------------------------------------------------------
Matriz_CA0=cat(2,Cadenaz_CA0,Cadenat_CA0,Cadenax_CA0)
Matriz_A0=cat(2,Cadenaz_A0,Cadenat_A0,Cadenax_A0)
//------------------------------------------------------------------------------
Matriz_CM0=cat(2,Cadenaz_CM0,Cadenat_CM0,Cadenax_CM0)
Matriz_M0=cat(2,Cadenaz_M0,Cadenat_M0,Cadenax_M0)
//------------------------------------------------------------------------------
Matriz_CT0=cat(2,Cadenaz_CT0,Cadenat_CT0,Cadenax_CT0)
Matriz_TT0=cat(2,Cadenaz_TT0,Cadenat_TT0,Cadenax_TT0)
//------------------------------------------------------------------------------
//plot3d(Matriz_CA0(:,3),Matriz_CA0(:,1),Matriz_CA0(:,2))
//plot3d(Matriz_A0(:,3),Matriz_A0(:,1),Matriz_A0(:,2))
//plot3d(Matriz_CM0(:,3),Matriz_CM0(:,1),Matriz_CM0(:,2))
//plot3d(Matriz_M0(:,3),Matriz_M0(:,1),Matriz_M0(:,2))
plot3d(Matriz_CT0(:,3),Matriz_CT0(:,1),Matriz_CT0(:,2))
plot3d(Matriz_TT0(:,3),Matriz_TT0(:,1),Matriz_TT0(:,2))
|
d88535745d6431a92438cbdbd02d2309e828d2d2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1760/CH2/EX2.67/EX2_67.sce
|
4cd55dd75b21d8d333b4d4d40de6d71fb0ce807a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 917
|
sce
|
EX2_67.sce
|
//EXAMPLE 2-67 PG NO-108-109
Z1=5;
V=100+%i*200;
I1=16; //CURRENT
P1=I1*I1*Z1;
disp('i) POWER (P1) is = '+string (P1) +' W ');
P2=5000-P1;
disp('ii) POWER (P2) is = '+string (P2) +' W ');
Q1=-69.02;
cos(-69.02)=0.35;
Z2=Z1/0.358;
disp('iii) IMPEDANCE (Z2) is in polar form = '+string (Z2) +' ohms ');
X1=Z2*-0.933;
disp('i) (X1) is in polar form = '+string (X1) +' ohms ');
Z3=5-%i*13.04;
I1=V/Z3;
disp('ii) CURRENT (I1) is in polar form = '+string (I1) +' A ');
P3=3720;
I2=P3/(223.6*0.8);
disp('ii) CURRENT (I2) is in polar form = '+string (I2) +' A ');
z2=8.6+%i*6.45;
I3=V/z2;
disp('ii) CURRENT (I3) is in polar form = '+string (I3) +' A ');
I=I1+I3;
disp('ii) CURRENT (I) is in polar form = '+string (I) +' A ');
Z=V/I;
disp('iii) IMPEDANCE (Z) is in polar form = '+string (Z) +' ohms ')
|
68ed3c95a3f0bab8c66243ba9330c6e18b11e654
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2969/CH5/EX5.15/Ex5_15.sce
|
7b478d2d907be0225729d3238b9e7c802d1517da
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,090
|
sce
|
Ex5_15.sce
|
clc
clear
//DATA GIVEN
T1=38+273; //initial temperature in K
T3=1950+273; //maximum temperature K
rp=15; //pressure ratio
//for air, gamma=1.4
g=1.4;
//for adiabatic compression 1-2
//p1(V1^gamma)=p2(V2^gamma)
//(V1/V2)=r
r=(rp)^(1/g);
//Thermal efficiency ETAth=1-1/(r)^(g-1)
ETAth=1-1/(r)^(g-1);
//for adiabatic compression 1-2
//(T2/T1)=(V1/V2)^(g-1)
//(V1/V2)=r
T2=T1*r^(g-1);
//for adiabatic expansion 3-4
//(T3/T4)=(V4/V3)^(g-1)
//(V4/V3)=r
T4=T3/r^(g-1);
//heat supplied per kg of air, Qs=m*Cv*(T3-T2)
R=0.287;
Cv=R/(g-1);
Qs=Cv*(T3-T2);
//heat rejected per kg of air, Qr=m*Cv*(T4-T1)
Qr=Cv*(T4-T1);
W=Qs-Qr; //work done per kg of air
printf(' (i) The compression ratio is: %1.1f.\n',r);
printf(' (ii) The Thermal efficiency is: %1.3f or %2.1f percent. \n',ETAth,(ETAth*100));
printf('(iii) The Work done is: %3.1f kJ or %6.0f Nm.',W,(W*1000));
//NOTE:
//there is slight variation in answers in the book because of rounding off of the values
|
644614a84ec878f2c7cb9975f684f42bcf945479
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2579/CH4/EX4.11/Ex4_11.txt
|
27710d9aa7b3f4210fe3c6b7c8950e016c674185
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 484
|
txt
|
Ex4_11.txt
|
//Ex:4.11
clc;
clear;
close;
printf("A=pi*a^2=pi(y/25)^2=pi*y^2/625");
printf("\n Rr=31171.2*(A/y^2)^2");
printf("\n and finally, Rr=(31171.2*pi^2)/(625^2)");
Rr=(31171.2*%pi^2)/(625^2);// radiation resistance for single turn
N2=82;
Rr1=Rr*N2;// radiation resistance for turn loop
printf("\n The radiation resistance for single turn = %f ohm", Rr);
printf("\n The radiation resistance for turn loop = %f ohm", Rr1);
printf("\n The answer is wronge in the given textbook");
|
cb3f4e94db0fde5aa4a8ebeab45d7ecf92c233ec
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/10/CH4/EX3/cha4_3.sce
|
6e0cd45bcf19bb7271ad286d932b899c2db124c1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 135
|
sce
|
cha4_3.sce
|
Eaa=111;Ia=120;Ra=0.1;
Rfw=80;Eac=85;If=0.5;
v=100;
Vt=Eaa-(Ia*Ra)
Rf=v/1
Rfc=Rf-Rfw
Rfcrit=Eac/If
Rfc=Rfcrit-Rfw
|
8d2d6a94f8346f55227ed4c3bff022590e7e3579
|
178822612bcd418dc12ba7a649304a24ab618d60
|
/Numerical Analysis/tp1.sci
|
829308da5100262a046b868927dc057178858208
|
[] |
no_license
|
engom/Math_Problem_Solving
|
b56c6cbfbff6c416c519795b9ab8f0c0bbba5ea3
|
6538c476681ae4ee803ea9b3a8944c5f370e1961
|
refs/heads/master
| 2022-05-25T01:13:16.123161
| 2016-02-13T11:32:28
| 2016-02-13T11:32:28
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 88
|
sci
|
tp1.sci
|
A = [1 2 3 4; 1 4 9 16;1 8 27 64;1 16 81 256]
b = [2;10;44;190]
//[L,U]=lu(A)
//x = A\b
|
7fecae883dc1cc8f37e0c822f6702787b85a23eb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3542/CH9/EX9.5/Ex9_5.sce
|
b7439460a8c938f08ca0f72c1d8c54e1387b9459
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,134
|
sce
|
Ex9_5.sce
|
// Example no 9.5
// To find the frame efficiency
// Page no. 456
clc;
clear all;
// Given data
Btrail=6; // Number of trailing bits per slot
Bg=8.25; // Number of guard bits per slot
Btrain=26; // Number of training bits per slot
Nb=2; // Number of burst
Bburst=58; // Number of bits in each burst
Nslot=8; // Number of slots in each frame
N=Btrail+Bg+Btrain+2*Bburst; // Total number of bits in each slot
Nf=Nslot*N; // Total number of bits in a frame
bOH=Nslot*Btrail+Nslot*Bg+Nslot*Btrain; // Number of overhead bits per frame
// To find the frame efficiency
nf=(1-(bOH/Nf))*100; // Frame efficiency
// Displaying the result in command window
printf('\n The frame efficiency = %0.2f percentage',nf);
|
409c2a8c0b05884c321aacfe850ea2d715aa8519
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/260/CH14/EX14.1/14_1.sce
|
fa30bfcbaba3398aeec139a0b2d3c0ae4cda52ef
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 3,363
|
sce
|
14_1.sce
|
//Eg-14.1
//pg-580
clear
clc
close()
//Note that the subscripts of the variables y have been increased by 1 since the subscript 0 is not possible in scilab!
deff('out = f1(in1,in2,in3,in4)','out = in3')
deff('out = f2(in1,in2,in3,in4)','out = in4')
deff('out = f3(in1,in2,in3,in4)','out = -in2^2*in3 - in2*cos(in1) + sin(in1)^2')
i = 1;
k1(1,1) = 0;
k2(1,1) = 0;
k3(1,1) = 0;
k4(1,1) = 0;
ti = 0;
tf = 30;
l = 1000;
t(1) = 0;
h = (tf-ti)/l;
n = 1 + (tf-ti)/h;
y1(1) = 1;
y2(1) = 0;
y3(1) = 0;
for(i = 2:n)
t(i) = t(i-1) + h;
k1(i,1) = f1(t(i),y1(i-1),y2(i-1),y3(i-1));
k1(i,2) = f2(t(i),y1(i-1),y2(i-1),y3(i-1));
k1(i,3) = f3(t(i),y1(i-1),y2(i-1),y3(i-1));
y1(i) = y1(i-1) + k1(i,1)*h/2;
y2(i) = y2(i-1) + k1(i,2)*h/2;
y3(i) = y3(i-1) + k1(i,3)*h/2;
k2(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k2(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k2(i,3) = f3(y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + k2(i,1)*h/2;
y2(i) = y2(i-1) + k2(i,2)*h/2;
y3(i) = y3(i-1) + k2(i,3)*h/2;
k3(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k3(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k3(i,3) = f3(t(i),y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + k3(i,1)*h;
y2(i) = y2(i-1) + k3(i,2)*h;
y3(i) = y3(i-1) + k3(i,3)*h;
k4(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k4(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k4(i,3) = f3(t(i),y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + 1/6*h*(k1(i,1) + 2*(k2(i,1)+k3(i,1)) + k4(i,1));
y2(i) = y2(i-1) + 1/6*h*(k1(i,2) + 2*(k2(i,2)+k3(i,2)) + k4(i,2));
y3(i) = y3(i-1) + 1/6*h*(k1(i,3) + 2*(k2(i,3)+k3(i,3)) + k4(i,3));
Y1(i) = y1(i);
Y2(i) = y2(i);
Y3(i) = y3(i);
end
y1(1) = 1;
y2(1) = 1;
y3(1) = 1;
for(i = 2:n)
t(i) = t(i-1) + h;
k1(i,1) = f1(t(i),y1(i-1),y2(i-1),y3(i-1));
k1(i,2) = f2(t(i),y1(i-1),y2(i-1),y3(i-1));
k1(i,3) = f3(t(i),y1(i-1),y2(i-1),y3(i-1));
y1(i) = y1(i-1) + k1(i,1)*h/2;
y2(i) = y2(i-1) + k1(i,2)*h/2;
y3(i) = y3(i-1) + k1(i,3)*h/2;
k2(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k2(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k2(i,3) = f3(y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + k2(i,1)*h/2;
y2(i) = y2(i-1) + k2(i,2)*h/2;
y3(i) = y3(i-1) + k2(i,3)*h/2;
k3(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k3(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k3(i,3) = f3(t(i),y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + k3(i,1)*h;
y2(i) = y2(i-1) + k3(i,2)*h;
y3(i) = y3(i-1) + k3(i,3)*h;
k4(i,1) = f1(t(i),y1(i),y2(i),y3(i));
k4(i,2) = f2(t(i),y1(i),y2(i),y3(i));
k4(i,3) = f3(t(i),y1(i),y2(i),y3(i));
y1(i) = y1(i-1) + 1/6*h*(k1(i,1) + 2*(k2(i,1)+k3(i,1)) + k4(i,1));
y2(i) = y2(i-1) + 1/6*h*(k1(i,2) + 2*(k2(i,2)+k3(i,2)) + k4(i,2));
y3(i) = y3(i-1) + 1/6*h*(k1(i,3) + 2*(k2(i,3)+k3(i,3)) + k4(i,3));
end
plot(t,Y1,t,y1)
xlabel('t')
ylabel('y1')
legend('1','2')
printf('1 is the curve obtained by using y2(0) = 0 and y3(0) = 0\n 2 is the curve obtained by using y2(0) = 1 and y3(0) = 1\n In both the cases y1(0) = 1\n')
//Note that the final answer of y1 at t = 30 is not the same as in text-book even after using the same algorithm the author has used. However in both cases the curves behave the same way as in the text book.
|
ef8e9ff6dd34371d893c4e22105432f91c6c16c8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1223/CH3/EX3.2/Ex3_2.sce
|
311a2898f0a3feb1c2ec3f528c2a40d1ed817588
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 218
|
sce
|
Ex3_2.sce
|
clear;
clc;
//Example 3.2
b=100;//common emitter current gain
BVcbo=120;//(V) break down voltage of the B-C junction
n=3;//empirical constant
BVceo=BVcbo/(b)^(1/n);
printf('\nbreakdown voltage=%.2f V\n',BVceo)
|
7fec6dd0ac4386ece792f4f8ab81eb2ef02dcb19
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2534/CH10/EX10.4/Ex10_4.sce
|
1af98a93a15b777b6e2c753351cd36a9e79a8dc3
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 687
|
sce
|
Ex10_4.sce
|
//Ex10_4
clc
Av1 = 100//initial voltage gain
beta = 0.001//feedback ratio
disp("Av1 = "+string(Av1))
disp("beta = "+string(beta))
Af1 = Av1/(1+beta*Av1)//initial gain with negative feedback
disp("Af1 = Av1/(1+beta*Av1) = "+string(Af1))
Av2 = 150//final voltage gain
beta = 0.001//feedback ratio
disp("Av2 = "+string(Av2))
disp("beta = "+string(beta))
Af2 = Av2/(1+beta*Av2)//final gain with negative feedback
disp("Af2 = Av2/(1+beta*Av2) = "+string(Af2))
change_in_gain = Af2 - Af1//required change in gain
disp("change in gain required = Af2 - Af1 = "+string(change_in_gain))
delta_Avf = change_in_gain/Af1
disp("delta_Avf = Af2-Af1/Af1 = "+string(delta_Avf)+"%")
|
1b1c5aec5b940e30fa03552915a2cee44085afe1
|
a589f95d013369896bef66dc002835588232d49b
|
/eigenVV.sce
|
6bb925be662b9bf24dda8c70d168c72f8730fe62
|
[] |
no_license
|
saifsmailbox98/scilab-linear-algebra
|
c26273bbeb8031874e7b13e90a0d191f7a331bd8
|
2249f2d46672c8acb35e25f719c64f1db6823326
|
refs/heads/master
| 2020-05-03T12:17:35.971027
| 2019-04-07T18:26:23
| 2019-04-07T18:26:23
| 178,621,819
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 340
|
sce
|
eigenVV.sce
|
function [values, vectors] = eigenVV(A)
values = spec(A)';
[vec, val] = spec(A);
vectors = vec';
endfunction
A = [1 -3 3; 3 -5 3; 6 -6 4];
[val, vec] = eigenVV(A);
disp(val);
disp(vec);
/*
4. -2. -2.
-0.4082483 -0.4082483 -0.8164966
-0.8103421 -0.3185154 0.4918268
0.1932607 -0.5903833 -0.783644
*/
|
c47fe5b5ed6089bab54e59d56f36974210aa91a9
|
37b5c24c4c6e6d6475601a9467bb4cce016248a4
|
/invokeExample.tst
|
e00891c9c9340e93696151792605b74db8d8dbfd
|
[] |
no_license
|
Aaron24-song/oramail
|
c9c498ace308a52108152bf9e60eea2e116685a7
|
bec2e7ab0d83216fcfbbc1ca890e70f971956305
|
refs/heads/master
| 2021-01-20T05:47:37.634227
| 2017-12-16T12:15:16
| 2017-12-16T12:15:16
| 101,473,831
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,645
|
tst
|
invokeExample.tst
|
PL/SQL Developer Test script 3.0
46
declare
l_lob blob;
begin
-- 1.on/0.off debug.
oramail.debug := 0;
-- init attachment table type.
oramail.attachments := oraemailAttach_tb();
-- add attachment base oracle directory.
oramail.addAttachment('DATA_PUMP_DIR','dp.log','text/plain');
oramail.addAttachment('EXPDIR','1.sh','application/excel');
oramail.addAttachment('EXPDIR','export.log','text/plain');
-- add attachement from table's blob filed.
for c1 in (select * from orasalq_imgs) loop
oramail.addAttachment(
b_lob => c1.img
,filename => c1.code||'.jpg'
,filetype => 'images/jpg'
);
end loop;
-- Call the procedure
oramail.sendmail(
p_sender => :p_sender
,p_recipient => 'user1@example.com;user2@example.com'
,p_subject => :p_subject
,p_body => 'This is a example.'
,p_body_html => '
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="renderer" content="webkit">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>This is a example</title>
<style>
...
</style>
</head>
<body>
<p>This is a Oracle utl_smtp mail client test.</a>
</body>
</html>
' ,p_cc => :p_cc
,p_bcc => :p_bcc
);
end;
8
p_sender
1
sender@example.com
5
p_recipient
1
<CLOB>
-112
p_subject
1
This is a example
5
p_body
1
<CLOB>
-112
p_body_html
1
<CLOB>
-112
p_cc
1
<CLOB>
112
p_bcc
1
<CLOB>
112
p_body_htm
0
-5
0
|
4212c816a2665d9cfb051c8b41ad74526355f1da
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2561/CH8/EX8.13/Ex8_13.sce
|
8ff900786a4ed96e76a0b2aa0c0855b64d8172e7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,090
|
sce
|
Ex8_13.sce
|
//Ex8_13
clc
Iio=0.1*10^(-9)
disp("Iio = "+string(Iio)+" ampere/degree _celsius") //Input offset current
Vio=10*10^(-6)
disp("Vio= "+string(Vio)+" volt/degree _celsius") //Input offset voltage
Vs=10*10^(-3)
disp("Vs= "+string(Vs)+" volts") //Input voltage
R1=10*10^(3)
disp("R1= "+string(R1)+ " ohm") // resistance
RF=100*10^(3)
disp("RF= "+string(RF)+ " ohm") //Feedback resistance
disp("part(i)")
R2=(R1*RF)/(R1+RF)// R1 in parallel with RF
disp("R2=(R1*RF)/(R1+RF)= "+string(R2)+ " ohm") // resistance to balance IB i.e offset effect
disp("part(ii)")
delta_T=75-25
disp("delta_T=75-25 = "+string(delta_T)+" degree_celsius") //Temperature change
delta_Vo=[(Vio*delta_T)*(1+RF/R1)]+(Iio*delta_T*RF)
disp("delta_Vo=[(Vio*delta_T)*(1+RF/R1)]+(Iio*delta_T*RF)= "+string(delta_Vo)+" volts") //Output voltage drift
disp("part(iii)")
Vo=(-RF/R1)*Vs
disp("Vo=(-RF/R1)*Vs= "+string(Vo)+" volts") //Inverting OP-AMP output voltage
e=(delta_Vo/Vo)*100
disp("Percentage error=(delta_Vo/Vo)*100 =(-)"+string(abs(e))+", (+)"+string(abs(e))+" percent")//percentage error
|
02da95931a93f96f07e67dc3fd24535bae92f7b3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/827/CH2/EX2.1a/2_1a.sce
|
a75e48a10eb66e63f5911ba1dfe9a76e6995d53e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 588
|
sce
|
2_1a.sce
|
clear
clc
// CHEMISTRY FOR ENVIRONMENTAL AND ENGINEERING SCIENCE FIFTH EDITION
disp(' Chapter 2: Basic Concepts from General Chemistry')
disp('example 2.1a')
// To calculate the equivalent weight
disp("What is the equivalent weight of a calcium ion")
// Let the equivalent weight be denoted by EW, formula waight be denoted by FW, and Z be denoted by the absolute value of ion charge
disp("Z=2 for calcium ion")
disp("The formula weight of calcium ion is 40 g/mol")
FW=40
Z=2
EW=FW/Z
printf("The equivalent weight of calcium ion is %.f g per equivalent",EW);
//end
|
4a4672cd42ae11c6cc6bd6e3fe919b66f9aa4db6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2021/CH7/EX7.3/EX7_3.sce
|
c4d3cd35898a4b9f704f3ce512c0eb0ab3d67312
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 205
|
sce
|
EX7_3.sce
|
//Finding of Discharge
//Given
d=0.3;
l=400;
f=0.00225;
h=5;
g=9.81;
//To Find
x=(h*2*g*d)/(f*l);
v=sqrt(x);
disp(v);
A=(%pi/4)*d^2;
q=A*v;disp(A);
disp(" Discharge ="+string(q)+" m^3/sec");
|
5268c6bd2de07a8236eac83d77b9c95a7bc027f9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1247/CH2/EX2.8/example2_8.sce
|
ee9d87eb37b2fa3e47a75efb75c1ffe631c30418
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 614
|
sce
|
example2_8.sce
|
clear;
clc;
// Stoichiometry
// Chapter 2
// Basic Chemical Calculations
// Example 2.8
// Page 21
printf("Example 2.8, Page 21 \n \n");
// solution
// CH.35O.35S.14
// mass %
C = 12.0107 //[kg]
H = 1.00794*.35 // [kg]
O = 15.9994*.35// [kg]
S = 32.065*.14 //[kg]
m = C+H+O+S
m1 = (C/m)*100
m2 = (H/m)*100
m3 = (O/m)*100
m4 = (S/m)*100
printf("mass percentage of C is "+string(m1)+" \nmass percentage of H is "+string(m2)+" \nmass percentage of O is "+string(m3)+" \nmass percentage of S is "+string(m4)+" \n \n")
M = m/(1+.35+.35+.14)
printf("molar mass = "+string(M)+" kg/kmol.")
|
858c9716505a09c8ef6abdf75d353f5ad45c0287
|
fcd4bce0080771389b4a69338ed6443153942183
|
/cores/n64/mupen64plus-rsp-paraLLEl/lightning/check/alu_rsh.tst
|
93f8c7b93d05fe254c5af96abf86b857cdabf42b
|
[
"LGPL-3.0-only",
"GPL-3.0-only",
"GFDL-1.1-or-later",
"GPL-1.0-or-later",
"LicenseRef-scancode-other-copyleft",
"GFDL-1.1-only",
"MIT",
"LGPL-2.1-only",
"MPL-1.1",
"LicenseRef-scancode-mame",
"Zlib",
"GPL-2.0-only",
"LGPL-2.1-or-later",
"MPL-2.0",
"CC-PDDC",
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-proprietary-license",
"LicenseRef-scancode-brian-gladman-3-clause",
"BSD-3-Clause",
"LicenseRef-scancode-generic-cla"
] |
permissive
|
wulfebw/retro
|
d4fcf9229b257b3c495f54b1aeb3ea36004ae4aa
|
dad4b509e99e729e39a2f27e9ee4120e3b607f58
|
refs/heads/master
| 2022-10-23T07:17:55.320585
| 2020-06-12T01:38:06
| 2020-06-12T01:38:06
| 260,832,205
| 8
| 1
|
MIT
| 2020-06-12T01:38:08
| 2020-05-03T05:06:17
|
C
|
UTF-8
|
Scilab
| false
| false
| 2,846
|
tst
|
alu_rsh.tst
|
#include "alu.inc"
.code
prolog
#define RSH(N, I0, I1, V) ALU(N, , rsh, I0, I1, V)
#define URSH(N, I0, I1, V) ALU(N, _u, rsh, I0, I1, V)
RSH(0, 0xfe, 1, 0x7f)
RSH(1, 0x1fffc, 2, 0x7fff)
RSH(2, 0x40000000, 30, 1)
RSH(3, 0x20000000, 29, 1)
RSH(4, 0x10000000, 28, 1)
RSH(5, 0x810000, 16, 0x81)
RSH(6, 0x20000, 17, 1)
RSH(7, 0x40000, 18, 1)
RSH(8, 0x7f8000, 15, 0xff)
RSH(9, 0x1000000, 24, 1)
RSH(10, 0x7fffffff, 0, 0x7fffffff)
URSH(0, 0xfe, 1, 0x7f)
URSH(1, 0x1fffc, 2, 0x7fff)
URSH(2, 0x80000000, 31, 1)
URSH(3, 0x40000000, 30, 1)
URSH(4, 0x20000000, 29, 1)
URSH(5, 0x10000000, 28, 1)
URSH(6, 0x810000, 16, 0x81)
URSH(7, 0x20000, 17, 1)
URSH(8, 0x40000, 18, 1)
URSH(9,0x7f8000, 15, 0xff)
URSH(10,0x1000000, 24, 1)
URSH(11,0xffffff00, 8, 0xffffff)
URSH(12,0x7fffffff, 0, 0x7fffffff)
#if __WORDSIZE == 32
RSH(11, 0xfffffff8, 3, 0xffffffff)
RSH(12, 0x80000000, 31, 0xffffffff)
RSH(13, 0xffffff00, 8, 0xffffffff)
URSH(13,0xfffffff8, 3, 0x1fffffff)
#else
RSH(11, 0x3fffffff8, 3, 0x7fffffff)
RSH(12, 0xffffffc080000000, 31, 0xffffffffffffff81)
RSH(13, 0xffffff00, 8, 0xffffff)
RSH(14, 0xfe00000000, 33, 0x7f)
RSH(15, 0x1ffffc00000000, 34, 0x7ffff)
RSH(16, 0xfffffff800000000, 29, 0xffffffffffffffc0)
RSH(17, 0x8000000000000000, 63, 0xffffffffffffffff)
RSH(18, 0x4000000000000000, 62, 1)
RSH(19, 0x2000000000000000, 61, 1)
RSH(20, 0x1000000000000000, 60, 1)
RSH(21, 0x81000000000000, 48, 0x81)
RSH(22, 0x2000000000000, 49, 1)
RSH(23, 0x10000000000, 40, 1)
RSH(24, 0x7f800000000000, 47, 0xff)
RSH(25, 0x100000000000000, 56, 1)
RSH(26, 0xffffff0000000000, 40, 0xffffffffffffffff)
RSH(27, 0xfffffffe00000000, 33, 0xffffffffffffffff)
RSH(28, 0x8000000000000001, 63, 0xffffffffffffffff)
RSH(29, 0x1000000000000, 48, 1)
RSH(30, 0xffff800000000000, 47, 0xffffffffffffffff)
URSH(13,0x3fffffff8, 3, 0x7fffffff)
URSH(14,0xffffffc080000000, 31, 0x1ffffff81)
URSH(15,0xfe00000000, 33, 0x7f)
URSH(16,0x1ffffc00000000, 34, 0x7ffff)
URSH(17,0xfffffff800000000, 29, 0x7ffffffc0)
URSH(18,0x8000000000000000, 63, 1)
URSH(19,0x4000000000000000, 62, 1)
URSH(20,0x2000000000000000, 61, 1)
URSH(21,0x1000000000000000, 60, 1)
URSH(22,0x81000000000000, 48, 0x81)
URSH(23,0x2000000000000, 49, 1)
URSH(24,0x10000000000, 40, 1)
URSH(25,0x7f800000000000, 47, 0xff)
URSH(26,0x100000000000000, 56, 1)
URSH(27,0xffffff0000000000, 40, 0xffffff)
URSH(28,0xfffffffe00000000, 33, 0x7fffffff)
URSH(29,0x8000000000000001, 63, 1)
URSH(30,0x1000000000000, 48, 1)
URSH(31,0xffff800000000000, 47, 0x1ffff)
#endif
prepare
pushargi ok
ellipsis
finishi @printf
ret
epilog
|
bd5b227fc8a98863cd2c6f505eca3d6dde1f0adf
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2453/CH7/EX7.9/7_9.sce
|
64cbbbd59a33860e497cd1ef600eb97ce41248ae
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 370
|
sce
|
7_9.sce
|
//To calculate the temperature
H = 2; //magnetic field, Wb/m^2
mew = 9.4*10^-24;
k = 1.38*10^-23;
//np = C*n0*exp(mew*H/(k*T))
//na = C*n0*exp(-mew*H/(k*T))
// np/na = exp(mew*H/(k*T))/exp(-mew*H/(k*T)) = exp(2*mew*H/(k*T))
//given np/na = 2. therefore exp(2*mew*H/(k*T)) = 2
T = 2*mew*H/(k*log(2)); //temperature, K
printf("temperature is %5.1f K",T);
|
3f062231ba2aa0aa8e159d0d1abdf9aa2660a638
|
b2efed85f1632d9ed4b7d9f4eebc7126d3074940
|
/ted_mini/artandsci_positive/126.ted.sci
|
156c2fcfd1124a45de5a6cdbf8374ca5169e7732
|
[] |
no_license
|
joytafty-work/unsupervised_nlp
|
837d8ed75eb084b630d75a1deba7bdd53bbcf261
|
7812c7d24bb677c90cf6397ed0e274caba1b884c
|
refs/heads/master
| 2021-01-10T09:24:33.254190
| 2015-11-11T20:40:32
| 2015-11-11T20:40:32
| 45,651,958
| 2
| 7
| null | 2018-01-28T18:54:18
| 2015-11-06T01:42:42
|
Scilab
|
UTF-8
|
Scilab
| false
| false
| 14,072
|
sci
|
126.ted.sci
|
i d like to start tonight by something completely different asking you to join me by stepping off the land and jumping into the open ocean for a moment 90 percent of the living space on the planet is in the open ocean and it s where life the title of our seminar tonight it s where life began and it s a lively and a lovely place but we re rapidly changing the oceans with our not only with our overfishing our irresponsible fishing our adding of pollutants like fertilizer from our cropland but also most recently with climate change and steve schneider i m sure will be going into greater detail on this now as we continue to tinker with the oceans more and more reports are predicting that the kinds of seas that we re creating will be conducive to low energy type of animals like jellyfish and bacteria and this might be the kind of seas we re headed for now jellyfish are strangely hypnotic and beautiful and you ll see lots of gorgeous ones at the aquarium on friday but they sting like hell and jellyfish sushi and sashimi is just not going to fill you up about 100 grams of jellyfish equals four calories so it may be good for the waistline but it probably wo n t keep you satiated for very long and a sea that s just filled and teeming with jellyfish is n t very good for all the other creatures that live in the oceans that is unless you eat jellyfish and this is this voracious predator launching a sneak attack on this poor little unsuspecting jellyfish there a by the wind sailor and that predator is the giant ocean sunfish the mola mola whose primary prey are jellyfish this animal is in the guinness world book of records for being the world s heaviest bony fish it reaches up to almost 5 000 pounds on a diet of jellyfish primarily and i think it s kind of a nice little cosmological convergence here that the mola mola its common name is sunfish that its favorite food is the moon jelly so it s kind of nice the sun and the moon getting together this way even if one is eating the other now this is typically how you see sunfish this is where they get their common name they like to sunbathe ca n t blame them they just lay out on the surface of the sea and most people think they re sick or lazy but that s a typical behavior they lie out and bask on the surface their other name mola mola is it sounds hawaiian but it s actually latin for millstone and that s attributable to their roundish very bizarre cut off shape it s as if as they were growing they just forgot the tail part and that s actually what drew me to the mola in the first place was this terribly bizarre shape you know you look at sharks and they re streamlined and they re sleek and you look at tuna and they re like torpedoes they just give away their agenda they re about migration and strength and then you look at the sunfish and this is just so elegantly mysterious it s just it really kind of holds its cards a lot tighter than say a tuna so i was just intrigued with what you know what is this animal s story well as with anything in biology nothing really makes sense except in the light of evolution the mola s no exception they appeared shortly after the dinosaurs disappeared 65 million years ago at a time when whales still had legs and they come from a rebellious little puffer fish faction oblige me a little kipling esque storytelling here of course evolution is somewhat random and you know about 55 million years ago there was this rebellious little puffer fish faction that said oh the heck with the coral reefs we re going to head to the high seas and lots of generations lots of tweaking and torquing and we turn our puffer into the mola you know if you give mother nature enough time that is what she will produce they look maybe they look kind of prehistoric and unfinished abridged perhaps but in fact in fact they are the they vie for the top position of the most evolutionarily derived fish in the sea right up there with flat fish they re every single thing about that fish has been changed and in terms of fishes fishes appeared 500 million years ago and they re pretty modern just 50 million years ago so so interestingly they give away their ancestry as they develop they start as little eggs and they re in the guinness world book of records again for having the most number of eggs of any vertebrate on the planet a single four foot female had 300 million eggs can carry 300 million eggs in her ovaries imagine and they get to be over 10 feet long imagine what a 10 foot one has and from that little egg they pass through this spiky little porcupine fish stage reminiscent of their ancestry and develop this is their little adolescent stage they school as adolescents and become behemoth loners as adults that s a little diver up there in the corner they re in the guinness world book of records again for being the vertebrate growth champion of the world from their little hatching size of their egg into their little larval stage till they reach adulthood they put on 600 million times an increase in weight 600 million now imagine if you gave birth to a little baby and you had to feed this thing that would mean that your child you would expect it to gain the weight of six titanics now i do n t know how you d feed a child like that but we do n t know how fast the molas grow in the wild but captive growth studies at the monterey bay aquarium one of the first places to have them in captivity they had one that gained 800 lbs in 14 months i said now that s a true american so being a loner is a great thing especially in today s seas because schooling used to be salvation for fishes but it s suicide for fishes now but unfortunately molas even though they do n t school they still get caught in nets as by catch if we re going to save the world from total jellyfish domination then we ve got to figure out what the jellyfish predators how they live their lives like the mola and unfortunately they make up a large portion of the california by catch up to 26 percent of the drift net and in the mediterranean in the swordfish net fisheries they make up up to 90 percent so we ve got to figure out how they re living their lives and how do you do that how do you do that with an animal very few places in the world this is an open ocean creature it knows no boundaries it does n t go to land how do you get insight how do you seduce an open ocean creature like that to spill its secrets well there s some great new technology that has just recently become available and it s just a boon for getting insight into open ocean animals and it s pictured right here that little tag up there that little tag can record temperature depth and light intensity which is correlated with time and from that we can get locations and it can record this data for up to two years and keep it in that tag release at a pre programmed time float to the surface upload all that data that whole travelogue to satellite which relays it directly to our computers and we ve got that whole dataset and we did n t even have we just had to tag the animal and then we went home and you know sat at our desks so the great thing about the mola is that when we put the tag on them if you look up here that s streaming off that s right where we put the tag and it just so happens that s a parasite hanging off the mola molas are infamous for carrying tons of parasites they re just parasite hotels even their parasites have parasites i think donne wrote a poem about that but they have 40 genera of parasites and so we figured just one more parasite wo n t be too much of a problem and they happen to be a very good vehicle for carrying oceanographic equipment they do n t seem to mind so far so what are we trying to find out we re focusing on the pacific we re tagging on the california coast and we re tagging over in taiwan and japan and we re interested in how these animals are using the currents using temperature using the open ocean to live their lives we d love to tag in monterey monterey is one of the few places in the world where molas come in large numbers not this time of year it s more around october and we d love to tag here this is an aerial shot of monterey but unfortunately the molas here end up looking like this because another one of our locals really likes molas but in the wrong way the california sea lion takes the molas as soon as they come into the bay rips off their fins fashions them into the ultimate frisbee mola style and then tosses them back and forth and i m not exaggerating it is just and sometimes they do n t eat them it s just spiteful and you know the locals think it s terrible behavior it s just horrible watching this happen day after day the poor little molas coming in getting ripped to shreds so we head down south to san diego not so many california sea lions down there and the molas there you can find them with a spotter plane very easily and they like to hang out under floating rafts of kelp and under those kelps this is why the molas come there because it s spa time for the molas there as soon as they get under those rafts of kelp the exfoliating cleaner fish come and they come and give the molas you can see they strike this funny little position that says i m not threatening but i need a massage and they ll put their fins out and their eyes go in the back of their head and the fish come up and they just clean clean clean because the molas you know there s just a smorgasbord of parasites and it s also a great place to go down south because the water s warmer and the molas are kind of friendly down there i mean what other kind of fish if you approach it right will say okay scratch me right there you truly can swim up to a mola they re very gentle and if you approach them right you can give them a scratch and they enjoy it so we ve also tagged one part of the pacific we ve gone over to another part of the pacific and we ve tagged in taiwan and we tagged in japan and over in these places the molas are caught in set nets that line these countries and they re not thrown back as by catch they re eaten we were served a nine course meal of mola after we tagged well not the one we tagged and everything from the kidney to the testes to the back bone to the fin muscle to i think that s pretty much the whole fish is eaten so the hardest part of tagging now is after you put that tag on you have to wait months and you re just wondering oh i hope the fish is safe i hope i hope it s going to be able to actually live its life out during the course that the tag is recording the tags cost 3500 dollars each and then satellite time is another 500 dollars so you re like oh i hope the tag is okay and so the waiting is really the hardest part i m going to show you our latest dataset and it has n t been published so it s totally privy information just for ted and in showing you this you know when we re looking at this data we re thinking oh do these animals do they cross the equator do they go from one side of the pacific to the other and we found that they kind of are homebodies they re not big migrators this is their track we deployed the tag off of tokyo and the mola in one month kind of got into the kuroshio current off of japan and foraged there and after four months went up you know off of the north part of japan and that s kind of their home range now that s important though because if there s a lot of fishing pressure that population does n t get replenished so that s a very important piece of data but also what s important is that they re not slacker lazy fish they re super industrious and this is a day in the life of a mola and if we they re up and down and up and down and up and down and up and up and down up to 40 times a day as the sun comes up you see in the blue they start their dive down and as the sun gets brighter they go a little deeper little deeper they plumb the depths down to 600 meters in temperatures to one degree centigrade and this is why you see them on the surface it s so cold down there they ve got to come up warm get that solar power and then plunge back into the depths and go up and down and up and down and they re hitting a layer down there it s called the deep scattering layer which a whole variety of food s in that layer so rather than just being some sunbathing slacker they re really very industrious fish that dance this wild dance between the surface and the bottom and through temperature we see the same pattern now with these tags we re seeing a similar pattern for swordfishes manta rays tunas a real three dimensional play this is part of a much larger program called the census of marine life where they re going to be tagging all over the world and the mola s going to enter into that and what s exciting you all travel and you know the best thing about traveling is to be able to find the locals and to find the great places by getting the local knowledge well now with the census of marine life we ll be able to sidle up to all the locals and explore 90 percent of our living space with local knowledge it s never it s really never been a more exciting or a vital time to be a biologist which brings me to my last point and what i think is kind of the most fun i set up a website because i was getting so many questions about molas and sunfish and so i just figured i d have the questions answered and i d be able to thank my funders like national geographic and lindbergh but people would write into the site with all sorts of all sorts of stories about these animals and wanting to help me get samples for genetic analysis and what i found most exciting is that everyone had a shared a shared love and an interest in the oceans i was getting reports from catholic nuns jewish rabbis muslims christians everybody writing in united by their love of life and to me that i do n t think i could say it any better than the immortal bard himself one touch of nature makes the whole world kin and sure it may be just one big old silly fish but it s helping if it s helping to unite the world i think it s definitely the fish of the future
|
e32cd6861cc3fd63781527105be01c8621a35401
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2240/CH18/EX17.4/EX17_4.sce
|
745e44f71d272c9aa5c966c35380744a221b9380
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 331
|
sce
|
EX17_4.sce
|
// Grob's Basic Electronics 11e
// Chapter No. 17
// Example No. 17_4
clc; clear;
// At what frequency will a 10 uF capacitor have Xc equal to 100 Ohms?
// Given data
Xc = 100; // Capacitive Reactance=100 Ohms
C = 10*10^-6; // Cap=10 uF
f = 1/(2*%pi*C*Xc);
disp (f,'The Frequency in Hertz')
disp ('appox 159 Hz')
|
884d4600fd86e11a9a1d078600e3ee4e5b34bd0a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2660/CH15/EX15.1/Ex15_1.sce
|
03ae7bdb7f83d3a7b5bb63e18f93c64d5deb1feb
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 533
|
sce
|
Ex15_1.sce
|
clc
w = 10 // width of cut in cm
h = 0.32 // depth of cut in cm
n = 8 // number of teeth in cutter
ft = 0.033 // feed rate per tooth
N = 200 // cutter speed in rpm
ita = 60/100 // efficiency
f = n*ft*N // feed rate in cm/min.
mrr = w*h*f // metal removal rate in cm^3/min.
k = 8.2 // machinibility factor from table 15.3
hpc = mrr/k // horsepower at cutter
hpm = hpc/ita // horsepower at motor
printf("\n Horsepower at cutter = %0.2f\n Horsepower at motor = %0.2f" , hpc , hpm)
// 'Answers vary due to round off error'
|
df597db4be69706a057b4b72607b4eb61db21362
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1511/CH6/EX6.7/ex6_7.sce
|
862b313c42b6465e13c14427f684857029f9c0a5
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 177
|
sce
|
ex6_7.sce
|
// Example 6.7 page no-353
clear
clc
hie = 1100
hfe = 50
hre = 2.50*10^-4
hoe = 25*10^-6
Rl=0.1*hie/((hfe*hre)-(0.1*hoe*hie))
Rl=Rl/1000
printf("Rl= %.1f K Ohm",Rl)
|
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