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// Author :Rutuja Moharil //evalfr calculates frequency response at complex number f //the function works for both SISO and MIMO model . function[fr]=evalfr(sys,f) z=poly(0,'z'); //define z and s as polynomials s=poly(0,'s'); if (imag(f)==[]) then //check whether desired point is a complex number fr=[]; else select typeof(sys) case "state-space" then // check if the system is state space model sys=ss2tf(sys) // convert state space to continuous time model end; if (ndims(sys)==3) then // check the size of matrix : (array of SISO of 3D matrix) t= cell(size(sys,'r'),size(sys,'c'),size(sys,3)) // creating cell array of empty matrices for i=1:size(sys,'r') for j=1:size(sys,'c') for k=1:size(sys,3) t(i,j,k).entries=horner(sys(i,j,k),f) //evaluate the polynomial at f fr(i,j,k)=t(i,j,k).entries //extracting the sub cell values and display as matrix end end end else //condition for SISO and MIMO systems t=horner(sys,f) //evaluate the polynomial at f fr=t; end end endfunction
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// Example 6.8: [0_7/45/-45/90]_r clc; mode(0); P = 1000;//Newton L = 2000;// mm delta = L/300; // E-glass/polyester trQ = 57160; //MPa Table 1.2 G12 = 3300; // Table 1.2 Gs = 7597; // G* Table 1.2 tk = 0.125; // one ply t = 10*tk // laminate thickness // carpet plot 80/10/10 x = 20; // %pm45 Exs = 0.53; // dimensionless, from carpet plot Ex = Exs * trQ // value with units Gxy = Gs * x/100 + G12 // value with units //calculate with several values of r r = [1,2,3,4] // try until satisfied t = r*10*tk b = 20*t h = 2*b I = t .* (h .^ 3 ./ 6 + b .* h. ^2 ./ 2) delta_b = (P .* L .^3) ./ (3 .* Ex .* I) Aw = 2 .* h .* t delta_s = (P .* L) ./ (Gxy .* Aw) detta_t = delta_b + delta_s
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// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-9,Example 22,Page 349 //Title: Fugacity of liquid n-octane //================================================================================================================ clear clc //INPUT T=427.85;//temperature of n-octane vapour in K Psat=0.215;//saturation pressure of n-octane vapour at T in MPa P=1;//pressure at which the fugacity of liquid n-octane is to be determined in MPa f_sat=0.2368;//fugacity of n-octane vapour at T and Psat taken from Example(9.5) in MPa vl=0.2003*10^-3;//molar volume of n-octane liquid at T and Psat taken from Example(3.16) in m^3/mol R=8.314;//universal gas constant in J/molK //CALCULATION f_l=(0.2368*exp((vl*(P-Psat)*10^6)/(R*T)));//calculation of fugacity of n-octane liquid using Eq.(9.150) in MPa //OUTPUT mprintf("\n The fugacity of liquid n-octane at 427.85K and 1MPa = %0.4f MPa\n",f_l); //===============================================END OF PROGRAM===================================================
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/////////Chapter 10 Properties Of Steam ////Example 10.7 Page No:188 ///Find Volume of wet steam ///#Input data clc; clear; P=15; //Absolute pressure in bar //From steam table (pressure basis at 15 bar) ts=198.3+273; //In degree celsius vg=0.1317; //In m^3/Kg vf=0.001154; //In m^3/Kg x=0.8; Tsup=300+273; //Degree celsius //Calculation v=(1-x)*vf+x*vg; //Volume of wet steam in m**3/Kg vg=0.1317; //Dry and saturated steam in m**3/Kg vsup=vg*(Tsup/ts); //Volume of superheated steam m**3/Kg ///Output printf('Volume of wet steam= %f m^3/Kg \n ',v); printf('Dry and Saturated Steam= %f m^3/Kg \n ',vg); printf('volume of superheated steam= %f m^3/kg \n ',vsup);
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//Example 2.12 // calculate the unknown resistance clc; clear; close; //given data : R1=20; // in kilo-ohm R2=30; // in kilo-ohm R3=80; // in kilo-ohm Rx=(R2*R3)/R1; disp(Rx,"the unknown resistance,Rx(killo-ohm) = ")
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Example26.sce
// Display mode mode(0); // Display warning for floating point exception ieee(1); clc; disp("Principles of Heat Transfer, 7th Ed. Frank Kreith et. al Chapter - 2 Example # 2.6 ") //diameter of fin in m d = 0.0025; //Perimeter in m P = %pi*d; //Area in m2 A = ((%pi*d)*d)/4; //Surface temperature in degree C Ts = 95; //Ambient temperature in degree c Tinfinity = 25; //Heat transfer coefficient in W/m2K hc = 10; //From table 12, value of thermal conductivity in W/mK k = 396; disp("Case of an infinitely long fin") disp("Heat loss for the “infintely long” fin in W is") //Heat loss for the “infintely long” fin in W qfin = ((((hc*P)*k)*A)^0.5)*(Ts-Tinfinity) disp("Case 2: Fin length of 2.5cm") //Length in cm L = 2.5/100; //Parameter m m = ((hc*P)/(k*A))^0.5; disp("Heat loss in this case in W is") //Heat loss in this case in W qfin = qfin*((sinh(m*L)+(hc/(m*k))*cosh(m*L))/(cosh(m*L)+(hc/(m*k))*sinh(m*L))) disp("For the two solutions to be within 5%") //((sinh(m*L)+(hc/(m*k))*cosh(m*L))/(cosh(m*L)+(hc/(m*k))*sinh(m*L))) must //be less than 0.95 disp("L must be greater than 28.3cm")
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function Est = RBF_one_time_evaluation(X, Y, A) [W, r0] = RBF_weights(X,Y); Est = RBF_evaluate(A, X, W, r0); endfunction
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clc clear //input data W=980//The weight of the object being dropped by parachute in N C=5//The maximum terminal velocity of dropping in m/s d=1.22//The density of the air in kg/m^3 Cd=1.3//The drag coefficient of the parachute //calculations A=W/(Cd*d*((C^2)/2))//The area of cross section in m^2 D=((A*4)/(3.14))^(1/2)//Diameter of the parachute in m //output printf('The required diameter of the parachute is %3.2f m',D)
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//Chapter 10 //Example 10.2 //Page 256 //loadedfault clear;clc; //Given Pgm = 30e6; Vgm = 13.2e3; Xgm = 0.20; Xl = 0.10; Pm = 20e6;pfm = 0.8;Vt_m = 12.8e3; Pbase = Pgm; Vbase = Vgm; Vf = Vt_m / Vbase; Ibase = Pbase / (sqrt(3) * Vbase); I_L = (Pm / (pfm * sqrt(3) * Vt_m)) * (cos(36.9 * %pi/180) + %i * sin(36.9 * %pi / 180)) / Ibase; disp(I_L,'Line Current in per unit is') Vt_g = Vf + (%i * Xl) * I_L; E11_g = Vt_g + (%i * Xgm) * I_L; I11_g = E11_g / (%i * (Xgm + Xl)); I11_gA = Ibase * I11_g; disp(I11_g,'Fault current in the generator side in per unit') disp(I11_gA,'Fault current in the generator side in A') E11_m = Vf - (%i * Xgm) * I_L; I11_m = E11_m / (%i * (Xgm)); I11_mA = Ibase * I11_m; disp(I11_m,'Fault current in the motor side in per unit') disp(I11_mA,'Fault current in the motor side in A') If = I11_g + I11_m; disp(If,'Toatl Fault current in per unit') disp(If * Ibase,'Total Fault current in A')
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//stability of non minimum phase loop transfer_function s=%s; sys=syslin('c',1/(s+2)*(s^2+4)) nyquist(sys) show_margins(sys,'nyquist') Z=0//no of zeroes of 1+G(s)H(s) in RHP(for sys to be stable) P=0//no of poles in RHP Pw=2//no of poles on jw axis including origin theta=(Z-P-0.5*Pw)*180 disp(theta,"for stability theta=") printf("theta from nyquist_plot = 135 \n hence system is unstabe")
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// Scilab Code Ex7.10:: Page-7.14 (2009) clc; clear; n1 = 1.480; // Refractive index of core material n2 = 1.47; // Refractive index of cladding material lambda = 850e-006; // Wavelength of light used, m NA = sqrt(n1^2-n2^2); // Numerical aperture of the step index fibre theta0 = asind(NA); // Maximum acceptance angle for the fibre, degrees M_N = 1; // Number of modes in step index cable // As number of modes, M_N = 1/2*V^2, solving for V V = sqrt(2*M_N); // V-number for the fibre // As V = 2*%pi*a/lambda*NA, solving for a a = V*lambda/(2*%pi*NA); // Radius of core for single mode operation in step index fibre, m printf("\nThe radius of core for single mode operation in step index fibre = %3.1e", a); // Result // The radius of core for single mode operation in step index fibre = 1.1e-03 // The ansswer is quoted wrong in the textbook
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4d53451a84f0ee9c93ec29b02dce4a55cc56552d
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/1640/CH3/EX3.2/3_2.sce
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FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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3_2.sce
clc //initialisation of variables Ww= 261 //lb/min a= 1 //in^2 h= 4 //ft y= 5 //ft W1= 10.65 //lb l= 1 //ft Q= 261 //lb/min w= 62.4 //lb/ft^3 g= 32.2 //ft/sec^2 //CALCULATIONS v= Q*144/(w*60) F= W1*l/y v= F*g*60/Q vth= sqrt(2*g*h) Cv= v/vth Q1= Ww/w Qth= vth*60/144 Cd= Q1/Qth Cc= Cd/Cv //RESULTS printf ('Cd = %.3f ',Cd) printf ('\n Cc = %.3f ',Cc)
e9e4296f261c72cf45bb7a46117cd61adbdcaf33
449d555969bfd7befe906877abab098c6e63a0e8
/3492/CH4/EX4.8/Ex4_8.sce
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FOSSEE/Scilab-TBC-Uploads
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Ex4_8.sce
clc //Chapter4 //Ex_8 //Given e=1.6*10^-19 // in coulombs h=6.626*10^-34 //in Js me=9.1*10^-31 //in Kg d=10.5 // in g/cm Mat=107.9 //g/mol NA=6.023*10^23 // mol^-1 E_ctr=5 //in ev E_ctr=E_ctr*e // in Joules S_band=2*(16*%pi*sqrt(2)/3)*(me/h^2)^(3/2)*(E_ctr)^(3/2)// in states m^-3 //convesion of units S_band=S_band*10^-6 //in states cm^-3 disp(S_band,"No. of states in the band in states cm^-3 is") n_Ag=d*NA/Mat disp(n_Ag,"No.of atoms per unit volume in silver in atoms per cm3 is")
1ae45aad28d1c9e2795f9c7e386745972705522f
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/Bounce CT Dodge Park.sce
9d463432c1ec74f92228320d19f0fcba632999a5
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Ahmad6543/Scenarios
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refs/heads/master
2023-03-18T23:30:49.653812
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sce
Bounce CT Dodge Park.sce
Name=Bounce CT Dodge Park PlayerCharacters=Bouncepark dodge man BotCharacters=Bounce Park Pigeons.rot IsChallenge=true Timelimit=60.0 PlayerProfile=Bouncepark dodge man AddedBots=Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot;Bounce Park Pigeons.rot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0;0;0;0 PlayerTeam=2 BotTeams=1;1;1;1;1;1;1;1 MapName=Bounce_Park.map MapScale=8.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=3.141593 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=Track Master 100 DifficultyTag=4 AuthorsTag=Tammas BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=false Description=Switch between multiple bouncing targets at varying distances, jump heights, speeds, and altitudes. This scenario uses Movement based scoring, with a strafe time of 1.3 seconds. GameVersion=2.0.2.0 ScorePerDistance=0.006283 MBSEnable=true MBSTime1=0.1 MBSTime2=1.3 MBSTime3=1.3 MBSTime1Mult=15.0 MBSTime2Mult=20.0 MBSTime3Mult=20.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Pigeon LF DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon LF SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon LM DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon LM SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon LS DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon LS SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon HF DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon HF SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon HM DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon HM SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon HS DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon HS SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon MF DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon MF SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon MM DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon MM SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon MS DodgeProfileNames=Dodge Park Pigeon DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=60.0 DodgeProfileMinChangeTime=60.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Pigeon MS SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=Bounce Park Pigeons ProfileNames=Pigeon LF;Pigeon LM;Pigeon LS;Pigeon HF;Pigeon HM;Pigeon HS;Pigeon MF;Pigeon MM;Pigeon MS ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=true [Character Profile] Name=Bouncepark dodge man MaxHealth=100.0 WeaponProfileNames=pistol;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=400.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=-350.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon LF MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=3000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=5500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon LM MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=4500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon LS MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=3500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon HF MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=3000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=5000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=7500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon HM MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=5000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=6500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon HS MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=5000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=5500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon MF MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=3000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=4000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=6500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon MM MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=4000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=5500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Pigeon MS MaxHealth=35.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=1.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=8000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=4000.0 Gravity=5.0 AirControl=0.33 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.000 Y=0.000 Z=0.000 EnemyHeadColor=X=0.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.000 TeamHeadColor=X=0.000 Y=0.000 Z=0.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=true ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.1 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=4500.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Dodge Park Pigeon MaxTargetDistance=7000.0 MinTargetDistance=4000.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=2.0 MaxLRTimeChange=8.0 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.001 MaxJumpTime=0.001 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=pistol Type=Hitscan ShotsPerClick=1 DamagePerShot=35.0 KnockbackFactor=0.1 TimeBetweenShots=0.25 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=5 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=5000.0 DamageFalloffStopDistance=5000.0 DamageAtMaxRange=35.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 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clc;funcprot(0);//EXAMPLE 3.25 // Initialisation of Variables D=0.25;.................//Engine bore in m L=0.3;.............//Engine stroke in m p1=1;................//Initial pressure in bar N=3;...............//No of cycles per second p3=60;................//Maximum pressure in bar t1=303;..............//Initial temperature in K co=4;................//Cut off percentage r=9;..................//Compression ratio R=287;.................//gas constant in J/kg cv=0.71;...............//Specific heat at constant volume in kJ/kgK cp=1.0;.................//Specific heat at constant pressure in kJ/kgK ga=1.4;...............//Ratio of specific heats //Calculations p4=p3; Vs=(%pi/4)*D*D*L;.............//Stroke volume in m^3 Vc=Vs/(r-1);..................//Clearance volume in m^3 rho=((r-1)*(co/100))+1;................//Cut off ratio v1=Vc+Vs;.................//Volume after isochoric compression in m^3 p2=p1*(r^ga);................//Pressure after adiabatic compression in bar t2=t1*(r^(ga-1));..............//Temperature after adiabatic expansion in K t3=(p3*t2)/p2;..............//Temperature after isochoric compression in K t4=t3*rho;.....................//Temperature after isobaric expansion in K t5=t4*((rho/r)^(ga-1));.........//Temperature after adiabatic expansion in K p5=p4*(rho/r)^ga;...............//Pressure after adiabatic expansion in bar Qs=(cv*(t3-t2)+cp*(t4-t3));.....//Heat supplied in kJ/kg Qr=cv*(t5-t1);...................//Heat rejected in kJ/kg etast=1-(Qr/Qs);.................//Air standard efficiency disp(etast*100,"Air standard efficiency in %:") m=(p1*v1*10^5)/(R*t1);...............//Mass of air in cycle W=m*(Qs-Qr);....................//Work done per cycle in kJ P=W*N;............................//Power developed in kW disp(P,"Power developed in kW")
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// Example 12.9, page no-355 clear clc alfe=20*10^-6//per K t1=293//K sig=172///MPa E=100 //GPa delT=(sig*10^6)/(E*alfe*10^9) printf("\nTf-Ti=%.0f",delT) printf("\n\nthe maximum temperature at which the rod may be heated without\nexceeding a compresssive stress of %.0f MPa is %.0f K",sig,delT+t1)
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//Chapter 22 //Example 22_5 //Page 538 clear;clc; v1=220; v2=11000; v=220; i1=600; i2=5; lc=sqrt(3)*i2; pap=sqrt(3)*v*i1; i=pap/sqrt(3)/v2; ratio=i/lc; printf("Line current of delta connected CTs on %d V side = %.2f A \n\n", v1, lc); printf("Phase current of star connected CTs on %d V side = %.2f A \n\n", v2, lc); printf("The line current on the %d V side = %.2f A \n\n",v2, i); printf("Turn ratio of CTs on %d V side = %.3f:1 \n\n", v2, ratio);
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function f=%pfr(m,f) // %pfr(m,f) retourne la concatenation d'une matrice de polynomes m et //et d'une matrice de fractions rationnelles f //Cette macro correspond a l'operation [m;f] //! [n1,d1]=f(2:3), [p,q]=size(m), f=tlist('r',[m;n1],[ones(p,q);d1],f(4)), //end
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// Exa 3.10 format('v',7) clc; clear; close; // given data R_Z= 7;// in Ω I_Z1=12.2;// in mA I_Z2=60.2;// in mA deltaV_Z=(I_Z2-I_Z1)*R_Z;// in mV deltaV_Z= deltaV_Z*10^-3;// in V Vz= 12;// in V // The output voltage, Vout= Vz+deltaV_Z;// in V disp(Vout,"The output voltage in V is : ");
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// Calculates and saves the percentage of spectrum occupied over frequency and time! printf('Calculating percentage of spectrum occupied..\n') // This is the percentage of values in the matrix that exceed the noise floor // e.g. the percentage of spectrum occupied over time and frequency spectrum_occupancy = string(mean(B/(end_sample - (start_sample-1))*100)); if (Analysis_Period == "Week") write_csv(spectrum_occupancy,'C:\Documents and Settings\pflynn\Desktop\Spectrum Occupancy Files'+ '/SO '+ band_name +'.csv'); printf('\n Spectrum Occupancy = '+ spectrum_occupancy +' Percent\n') else write_csv(spectrum_occupancy,'C:\Documents and Settings\pflynn\Desktop\Spectrum Days\Spectrum occupancies'+ '/SO '+ band_name + Analysis_Period +'.csv'); printf('\n Spectrum Occupancy = '+ spectrum_occupancy +' Percent\n') end clear A clear B clear C clear l
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//Chapter 06: Counting clc; clear; letters=26 //Total no of letters in the english alphabet post=100 //Total positive no.s not beyond 100 sol=letters*post //number of chairs to be labelled with an alphabet and an integer using product rule mprintf("Total number of chairs that can be labelled with an alphabet and an integer is %d",sol)
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// Example 3_2 clc;funcprot(0); // Given data T_1=250;// K T_2=800;// K beta_1=48.0*10^-6;// K^-1 beta_2=60.7*10^-6;// K^-1 V_1=1.00;// cm^3 // Solution beta_avg=(beta_2+beta_1)/2;// K^-1 beta=beta_avg;// K^-1 V_2=V_1*exp(beta*(T_2-T_1));// The final volume in cm^3 printf('\nThe volume of the block,V_2=%1.2f cm^3',V_2);
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//CHAPTER 8- DIRECT CURRENT MACHINES //Example 15 clc; disp("CHAPTER 8"); disp("EXAMPLE 15"); //VARIABLE INITIALIZATION v_t=230; //in Volts I_a1=3.33; //in Amperes N1=1000; //in rpm r_a=0.3; //armature resistance in Ohms r_f=160; //field resistance in Ohms I_l=40; //in Amperes phi1=1; //in Wb (phi=1 is an assumption) phi2=(1-(4/100)); //in Wb (phi2=0.96 of phi1) //SOLUTION //At no load E_a1=v_t-(I_a1*r_a); I_f=v_t/r_f; //At full load I_a2=I_l-I_f; E_a2=v_t-(I_a2*r_a); N2=(E_a2/E_a1)*(phi1/phi2)*N1; N2=round(N2); //to round off the value disp(sprintf("The full load speed is %d rpm",N2)); //END
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//Example 7.1 F=75;//Force (N) d=25;//Horizontal distance traversed (m) theta=35;//Angle (deg) W=F*d*cosd(theta);//Work (J) W1=W/4184;//Work (kcal) printf('Work done = %0.2e J or %0.3f kcal',W,W1) ratio=W1/2400;//Ratio of work done to the daily consumption printf('\nRatio of work done to the daily consumption = %0.2e',ratio) //Openstax - College Physics //Download for free at http://cnx.org/content/col11406/latest
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errcatch(-1,"stop");mode(2);//problem 2.2 ; ; //given data : P=2;//No. of poles(Assumed for induction motor) f=50;//in Hz N=120*f/P;//in rpm disp(N,"Maximum speed in rpm : "); exit();
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//Initilization of variables F1=150 //lb F2=200 //lb F3=80 //lb F4=180 //lb theta1=((30*%pi)/180) //radians theta2=((150*%pi)/180) //radians theta3=((240*%pi)/180) //radians theta4=((315*%pi)/180) //radians //Calculations F1x=F1*cos(theta1) //lb F1y=F1*sin(theta1) //lb F2x=F2*cos(theta2) //lb F2y=F2*sin(theta2) //lb F3x=F3*cos(theta3) //lb F3y=F3*sin(theta3) //lb F4x=F4*cos(theta4) //lb F4y=F4*sin(theta4) //lb Fx=F1x+F2x+F3x+F4x //lb Fy=F1y+F2y+F3y+F4y //lb R=sqrt(Fx^2+Fy^2) //lb theta=((atan(Fy/Fx))*180)/%pi //degrees theta_R=360+theta //degrees //Result clc printf('The resultant of the force system is:%f lb\n',R) //lb printf('The resultant is at :%f degrees',theta_R) //degrees
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// Scilab Code Ex3.2: Page-79 (2006) clc; clear; V0 = 11e-05; // Atomic volume of Cu, metre cube per kg K = 0.75e-011; // Compressibility of Cu, metre square per newton alpha = 49e-06; // Coefficient of thermal expansion, per K gama = 1.9; // The Grunesien parameter for Cu = 2.4 Cv = alpha*V0/(K*gama); // Specific heat of Cu at constant volume, J/kg printf("\nThe specific heat capacity of Cu = %3.1e J/kg", Cv); // Result // The specific heat capacity of Cu = 3.8e+02 J/kg
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load AND2-1.hdl, output-file AND2-1.out, output-list in0 in1 out0; set in0 0, set in1 0, eval, output; set in0 0, set in1 1, eval, output; set in0 1, set in1 0, eval, output; set in0 1, set in1 1, eval, output;
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clc; Vout=8; Vd=40; Vin=Vout+Vd; disp('V',Vin,"Vin=");//The answers vary due to round off error
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clc //Given that R_e = 6.4e6 // radius of earth in m T = 8.64e4 // time period of one rotation of earth theta_pole = 90 // angle between pole and rotational axis theta_equator = 0 // angle between equator and rotational axis g_pole = 9.8 // gravitational acceleration at pole in m/s^2 // sample Problem 5 Page No. 178 printf ("\n \n\n # Problem 5 # \n") printf("Standard formula used is g1 = g - R_e*f^2*(cos(theta))^2 \n ") f = 2 * %pi / T // rotational frequency of earth g_equator = g_pole - R_e * f^2 del_g = g_pole - g_equator printf(" \n Difference in gravitational acceleration at pole and equator is %e m/s^2 ", del_g)
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//developed in windows XP operating system 32bit //platform Scilab 5.4.1 clc;clear; //example 14.7w //calculation of the longitudinal strain developed in each wire //given data m=3//mass(in kg) of each block A=.005*10^-4//area(in m^2) of the cross section Y=2*10^11///Young modulus(in N/m^2) of the wire g=10//gravitational acceleration(in m/s^2) of the earth //calculation //using equation of motion, //TA = m*a..............(1) //TB - TA = m*a.........(2) //m*g - TB = m*a........(3) //adding equation (2) and equation (3) and substituting TA from equation (1),we get a=(m*g)/(3*m)//acceleration TA=m*a//Tension(in N) in wire A TB=(m*a)+TA//Tension(in N) in wire B..from equation (2) StA=(TA)/(A*Y)//longitudinal strain in wire A StB=(TB)/(A*Y)//longitudinal strain in wire B printf('the longitudinal strain developed in wire A is %3.1e',StA) printf('\nthe longitudinal strain developed in wire B is %3.1e',StB)
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load DMUX.hdl, output-file DMUX.out, compare-to DMUX.cmp, output-list z%B3.1.3 s%B3.1.3 x%B3.1.3 y%B3.1.3; set z 0, set s 0, eval, output; set s 1, eval, output; set z 1, set s 0, eval, output; set s 1, eval, output;
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questao_11_matriz.sce
clear; clc; function [resultado] = verifica_linhas(matriz) resultado = %F; [linhas, colunas] = size(matriz); for i=1:linhas diferente_de_zero = 0; for j=1:colunas if(matriz(i, j) <> 0) diferente_de_zero = diferente_de_zero + 1; end end if(diferente_de_zero == 0) resultado = %T; break; end end endfunction matriz = input("Digite uma matriz no formato [a b c; d e f; g h i]: "); resultado = verifica_linhas(matriz); if(resultado == %F) disp("Falso"); else disp("Verdadeiro"); end /* * Para resolver esse problema, inicialmente criamos uma variável "resultado" com o valor falso. Essa variável será retornada. * Ela inicia com falso, pois vamos examinar cada linha da matriz e, caso não encontremos, em alguma dessas linhas, * nenhum valor diferente de zero, essa variável passará a valer VERDADEIRO, pois significa que encontramos * uma linha que é composta somente de zeros (nenhum elemento diferente de zero implica em todos eles seram iguais a zero). * Para verificar se numa linha tem elementos diferentes de zero, criamos, para cada linha, a variável "diferente_de_zero" * que inicia com o valor 0, na linha 9 (pois ainda não examinamos a linha) e, caso algum elemento da linha examinada * seja diferente de zero, somamos uma unidade à variável "diferente_de_zero". Ao final do laço da linha 10, portanto, * teremos o total de elementos da linha que são diferentes de zero na variável "diferente_de_zero". Se essa variável for * igual a zero, significa que a linha recém-examinada é formada somente por zeros. Fazemos esse teste é feito na linha * 15. Se for igual a 0, colocamos VERDADEIRO na variável e então saímos do laço com a instrução "break" (linha 17). * É importante finalizar a execução ali, pois já encontramos o que queríamos, ou seja, não faz mais sentido continuar * examinando a matriz. */
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%imp2for.sci
function [stk,nwrk,txt,top]=%imp2for(nwrk) //fortran code for 1:n // // Voir s'il est possible d'ameliorer dans le cas ou ces vecteurs implicite // servent dans la designation d'une sous matrice //! // Copyright INRIA if forexp==1 then s1=stk(top-1);s2=stk(top) if op(3)=='2' then stk=list(s1(1)+','+s2(1),'2') top=top-1 else s0=stk(top-2) stk=list(s0(1)+','+s2(1)+','+s1(1),'2') top=top-2 end return end rhs=abs(evstr(op(3))) if rhs==2 then fin=stk(top); deb=stk(top-1); pas=['1','0','0'] top=top-1 else fin=stk(top); deb=stk(top-2); pas=stk(top-1); top=top-2 end if pas(1)=='1' then ln=addf(subf(fin(1),deb(1)),'1') else ln=addf('('+subf(fin(1),deb(1))+')/'+pas(1),'1') end // if deb(3)=='1'|fin(3)=='1'|pas(3)=='1' then typ='1' else typ='0' end // [out,nwrk,txt]=outname(nwrk,typ,'1',ln) if typ=='1' then txt=[txt;gencall(['dvimp',deb(1),fin(1),pas(1),out])] else txt=[txt;gencall(['ivimp',deb(1),fin(1),pas(1),out])] end stk=list(out,'-1',typ,'1',ln) //end
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clc disp("the solution of eg 5.3 -->Discretization in 1-D space"); //given the source term f(x)=4x^2-2x-4 //given eqn d2y/dx2-2y=f(x) y_1=0 y_4=-1 delta_x=1/3 //since given 3 parts and length=1 for i=0:3,j=0:delta_x:1; end //given to divide the line in 3 parts //at node 2 //y_3-2*y_2 function d=fx3(x), d=(4*x^2-2*x-4) endfunction f2=fx3(j(2)) f3=fx3(j(3)) y_3=((f2)*delta_x^2+(2+2*delta_x^2)*((f3)*delta_x^2-y_4)-y_1)/(1-(2+2*delta_x^2)^2) y_2=(f3+2*y_3)*delta_x^2+2*y_3-y_4 disp(y_3,y_2,"is respectively",j(3),j(2),"the value of y at x=");
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FM05.prev.tst
ID1000023609 !OK IDA0000001J1 !OK HRPLVARA0004 !OK HRRIBAO011A2 !OK HRVABAPA0005 !OK HRRH00O110A8 !OK EU0009658145 !OK ES0178430E18 !OK FR0000131104 !OK FR0000120537 !OK FR0000131906 !OK IT0000062072 !OK IE0000197834 !OK NL0000009538 !OK NL0000301760 !OK BE0003801181 !OK GB0007980591 !OK CH0012005267 !OK SE0000108656 !OK DE0005020903 !OK US7750431022 !OK DE000PREM111 !OK DE000A0D9PT0 !OK DE000A0CAYB2 !OK DE000TUAG000 !OK DE0007172009 !OK DE0008032004 !OK AT0000969985 !OK FI0009000681 !OK WRONGISINXX3 ?NOK
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/377/CH15/EX15.2/15_2.sce
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15_2.sce
P=10;//assumed for calculation purpose disp("Pin=0.5*P"); printf('\n'); Pin=0.5*P; disp("Pe=0.013*Pin"); printf('\n'); Pe=0.013*Pin; disp("ηext=Pe/p"); n=Pe/P; printf('\n The external power efficiency is %fpercent',n*100);
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Ex14_1.sce
//Caption:Determine Resistors Rc and Rb //Ex14.1 clc; clear; close; Vcc=5//Collector voltage(in volts) Vi=5//Input voltage(in volts) Vf=1.2//Diode forward voltage(in volts) hfe=100 I=20//Diode minimum forward current(in mA) Vce=0.2//Collector emitter saturated voltage(in volts) Vbe=0.7//Base emitter voltage(in volts) Rc=(Vcc-Vf-Vce)*1000/I Ib=I*1000/hfe Rb=(Vi-Vbe)*1000/Ib disp(Rb,Rc,'Resistors are Rc and Rb(in kilo ohm)=')
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/test/debranch3.tst
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debranch3.tst
## Test path modification of debranch # # Here's the topology of debranch3.fi: # # :2 # | # :4 # | # :6 # | # +-----------+ # | | # :9 :15 # | | # :11 :17 # | | # :13 [master] # | # [alternate] # read <debranch3.fi debranch alternate master write - set echo :17 paths :15 paths :13 paths :11 paths :9 paths :6 paths :4 paths :2 paths :9 inspect :15 inspect :6 inspect
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TextKatakanaMplus2p.tst
//skipped groundPlane_transform //skipped Manipulator1 //skipped UniversalManip //skipped CubeCompass ///////////////////////////////////////////// // object_Trim_Char_x_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DMATERIAL_START( material_initialShadingGroup ) DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 ) DX3DMATERIAL_SPEC( 1, 1, 1, 1 ) DX3DMATERIAL_TEX( NULL ) DX3DMATERIAL_SHADER( DEFAULT ) DX3DMATERIAL_FLG( 0 ) DX3DMATERIAL_CALLBACK( -1 ) DX3DMATERIAL_END #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DVERT( 1.39371, 1.08537, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.47438, 1.18221, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.39375, 1.18219, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.73989, 2.08718, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.75, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46563, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.994532, 0.781954, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.994537, 1.09731, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.759376, 0.953124, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.67571, 1.6348, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.45484, 2.08718, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.39349, 1.68016, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.38091, 1.63473, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.39375, 1.63469, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.19414, 1.18219, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.39375, 1.40844, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.28699, 1.40836, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.19404, 1.27566, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.10132, 1.18218, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.9, 0.729686, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.59141, 2.08578, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.59279, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.59141, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.39375, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.39375, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.79297, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.595314, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.595314, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.994533, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.994533, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.59141, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.19219, 2.11356, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.15716, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.19219, 2.08719, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.79297, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.19219, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.59141, 2.55499, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.58211, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.91005, 2.53969, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.01094, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.1875, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.19219, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.19219, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.59141, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.59141, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.68594, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.99063, 2.74219, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.99063, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 3, 10, // 3 11 11, 12, 13, // 4 14 0, 2, 14, // 5 17 2, 15, 16, // 6 20 17, 18, 14, // 7 23 15, 13, 12, // 8 26 9, 13, 15, // 9 29 5, 10, 3, // 10 32 8, 19, 6, // 11 35 11, 13, 9, // 12 38 9, 10, 11, // 13 41 14, 18, 7, // 14 44 14, 7, 6, // 15 47 14, 6, 0, // 16 50 17, 14, 2, // 17 53 2, 16, 17, // 18 56 12, 16, 15, // 19 59 15, 2, 1, // 20 62 1, 9, 15, // 21 65 20, 21, 22, // 22 68 23, 24, 25, // 23 71 26, 27, 28, // 24 74 29, 28, 24, // 25 77 30, 22, 21, // 26 80 31, 32, 33, // 27 83 34, 25, 35, // 28 86 31, 33, 22, // 29 89 36, 37, 30, // 30 92 36, 30, 38, // 31 95 39, 40, 41, // 32 98 20, 22, 33, // 33 101 42, 35, 43, // 34 104 25, 34, 23, // 35 107 28, 29, 26, // 36 110 24, 23, 29, // 37 113 21, 38, 30, // 38 116 35, 42, 34, // 39 119 22, 30, 37, // 40 122 37, 31, 22, // 41 125 44, 43, 45, // 42 128 38, 46, 45, // 43 131 38, 45, 36, // 44 134 45, 46, 47, // 45 137 45, 47, 44, // 46 140 41, 33, 32, // 47 143 41, 32, 39, // 48 146 33, 41, 20, // 49 149 43, 44, 42, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ ) DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_2_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DVERT( 0.991615, 0.907086, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.07805, 1.01253, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.991668, 1.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40996, 2.13124, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42344, 2.57813, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.12656, 2.57813, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.495052, 0.522683, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.495055, 0.846725, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.229688, 0.682812, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.32884, 1.57202, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.11325, 2.13124, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.69818, 1.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.991668, 1.46709, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.0256, 1.57196, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.370314, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.9849, 1.78868, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.43854, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.9849, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.991668, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.991668, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.48828, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.001561, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.001561, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.495054, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.495054, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.48151, 2.65363, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.48151, 2.17376, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.85466, 2.69062, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.9849, 2.13808, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.97549, 2.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.48828, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.9849, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.9849, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.48151, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.48151, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.65469, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.78125, 2.00469, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.95625, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.5052, 2.69062, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.97813, 2.98438, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.97813, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 3, 10, // 3 11 0, 2, 11, // 4 14 2, 12, 11, // 5 17 9, 13, 12, // 6 20 5, 10, 3, // 7 23 8, 14, 6, // 8 26 10, 13, 9, // 9 29 7, 6, 0, // 10 32 11, 7, 0, // 11 35 12, 2, 1, // 12 38 1, 9, 12, // 13 41 15, 16, 17, // 14 44 18, 19, 20, // 15 47 21, 22, 23, // 16 50 24, 23, 19, // 17 53 25, 26, 27, // 18 56 28, 29, 17, // 19 59 30, 20, 31, // 20 62 28, 17, 16, // 21 65 32, 31, 33, // 22 68 34, 33, 35, // 23 71 36, 37, 15, // 24 74 20, 30, 18, // 25 77 23, 24, 21, // 26 80 19, 18, 24, // 27 83 27, 38, 25, // 28 86 31, 32, 30, // 29 89 16, 26, 25, // 30 92 16, 25, 28, // 31 95 33, 34, 32, // 32 98 35, 38, 27, // 33 101 35, 39, 40, // 34 104 35, 40, 34, // 35 107 27, 39, 35, // 36 110 15, 17, 29, // 37 113 29, 36, 15, // 38 116 DX3DINDEX_END #endif #else #define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ ) DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 117 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_3_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DVERT( 1.75781, 1.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.75781, 0.698438, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.04688, 0.698438, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.32865, 1.82145, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.52932, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.32865, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.73047, 2.00603, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.73047, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.7199, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.926823, 1.96257, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.745156, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.926823, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.73047, 2.31691, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.926823, 1.68147, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.53412, 2.54022, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.72819, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.53412, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.13229, 2.24336, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.13229, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.04688, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.13229, 2.57556, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.93594, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.73281, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.53412, 2.91098, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.3117, 2.71406, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.23291, 2.31094, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.75781, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.75781, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.04688, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.04688, 1.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.32865, 2.11571, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.525, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.587501, 1.59531, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.75781, 2.02031, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.04688, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 35 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 11, 5, // 4 14 7, 12, 8, // 5 17 13, 11, 10, // 6 20 3, 5, 11, // 7 23 14, 15, 16, // 8 26 17, 18, 19, // 9 29 18, 20, 12, // 10 32 21, 22, 23, // 11 35 23, 24, 16, // 12 38 17, 25, 18, // 13 41 14, 24, 20, // 14 44 26, 27, 28, // 15 47 27, 0, 29, // 16 50 2, 29, 0, // 17 53 30, 5, 4, // 18 56 30, 4, 6, // 19 59 8, 30, 6, // 20 62 5, 30, 9, // 21 65 31, 32, 13, // 22 68 10, 31, 13, // 23 71 11, 13, 3, // 24 74 7, 6, 33, // 25 77 7, 34, 19, // 26 80 7, 19, 18, // 27 83 33, 26, 34, // 28 86 34, 7, 33, // 29 89 12, 7, 18, // 30 92 23, 16, 15, // 31 95 15, 21, 23, // 32 98 14, 16, 24, // 33 101 20, 18, 25, // 34 104 25, 14, 20, // 35 107 28, 34, 26, // 36 110 29, 28, 27, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ ) DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_4_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DVERT( 1.47656, 0.904165, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.47656, 0.403124, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.78125, 0.403124, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.909376, 1.82151, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.10316, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.909376, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.40547, 2.05663, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.40547, 2.38583, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.909376, 2.13549, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.413282, 1.94396, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.294725, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.413282, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.413282, 1.64401, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.39766, 2.72834, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.59809, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.39766, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.47656, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.47656, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.78125, 1.90625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.90156, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.90156, 2.70589, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.44279, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.89375, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.67813, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.39766, 3.11814, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.16169, 2.90833, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.90156, 2.35358, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.98021, 2.40729, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.47656, 1.40521, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.78125, 1.40521, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.78125, 0.904165, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.0828122, 1.80625, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( -0.0203113, 1.53281, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.78125, 2.275, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 34 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 11, 5, // 4 14 12, 11, 10, // 5 17 3, 5, 11, // 6 20 13, 14, 15, // 7 23 16, 17, 18, // 8 26 19, 20, 21, // 9 29 22, 23, 24, // 10 32 24, 25, 15, // 11 35 26, 27, 19, // 12 38 13, 25, 20, // 13 41 17, 28, 29, // 14 44 28, 0, 30, // 15 47 2, 30, 0, // 16 50 8, 5, 4, // 17 53 4, 6, 8, // 18 56 5, 8, 9, // 19 59 31, 32, 12, // 20 62 10, 31, 12, // 21 65 11, 12, 3, // 22 68 26, 19, 33, // 23 71 7, 6, 16, // 24 74 18, 33, 16, // 25 77 16, 33, 7, // 26 80 21, 7, 33, // 27 83 21, 33, 19, // 28 86 24, 15, 14, // 29 89 14, 22, 24, // 30 92 13, 15, 25, // 31 95 20, 19, 27, // 32 98 27, 13, 20, // 33 101 29, 18, 17, // 34 104 30, 29, 28, // 35 107 DX3DINDEX_END #endif #else #define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ ) DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 108 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_5_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DVERT( 2.45689, 1.18957, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.72565, 1.54532, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.45688, 1.54531, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.62351, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.58527, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.87317, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.09938, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.09938, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.55188, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.646876, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.646876, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.923438, 1.97812, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.923438, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.923438, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.00438, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.00438, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.90313, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.62188, 3.27656, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.62188, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.90313, 2.84375, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.45688, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.62344, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.90938, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.45688, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.55185, 0.741304, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.55187, 1.00639, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.15313, 0.929686, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.646876, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.923438, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.00441, 0.891527, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.00431, 1.18649, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.85734, 1.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.00438, 1.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.4569, 1.6333, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.40244, 1.54528, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.36863, 1.11246, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.90952, 2.41094, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.55188, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.646876, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.62188, 2.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.90313, 3.27656, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.62352, 2.42946, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.20469, 0.679688, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 43 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 14, 20, 15, // 7 23 21, 22, 23, // 8 26 24, 25, 26, // 9 29 10, 27, 28, // 10 32 25, 24, 29, // 11 35 30, 31, 32, // 12 38 33, 2, 1, // 13 41 33, 34, 2, // 14 44 32, 29, 35, // 15 47 30, 32, 35, // 16 50 5, 36, 3, // 17 53 8, 37, 6, // 18 56 11, 12, 9, // 19 59 13, 7, 6, // 20 62 13, 38, 9, // 21 65 6, 38, 13, // 22 68 18, 39, 16, // 23 71 39, 37, 8, // 24 74 39, 8, 14, // 25 77 16, 39, 14, // 26 80 16, 19, 18, // 27 83 19, 40, 17, // 28 86 20, 23, 15, // 29 89 41, 3, 36, // 30 92 23, 20, 21, // 31 95 36, 22, 21, // 32 98 36, 21, 41, // 33 101 26, 42, 24, // 34 104 28, 11, 10, // 35 107 29, 32, 31, // 36 110 31, 25, 29, // 37 113 1, 5, 4, // 38 116 1, 4, 33, // 39 119 0, 2, 34, // 40 122 35, 0, 34, // 41 125 35, 34, 30, // 42 128 DX3DINDEX_END #endif #else #define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ ) DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 129 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_6_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DVERT( 2.63513, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.30719, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.30719, 1.19219, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.5688, 2.53996, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.51978, 2.0015, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.81948, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.631876, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.631876, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.19031, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0734386, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0734386, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.365626, 2.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.365626, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.365626, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.74875, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.74875, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.59844, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.30156, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.30156, 3.08073, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.59844, 3.08073, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.30719, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.56875, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.56876, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.86559, 2.67515, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.19028, 0.462357, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.1903, 0.744413, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.696876, 0.648436, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.0734386, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.365626, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.7488, 0.651403, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.74873, 0.964327, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.6693, 0.92239, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.74875, 0.922396, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.30719, 1.47659, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.2977, 1.46198, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.1909, 0.922319, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.02797, 0.922396, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.30721, 1.0248, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.06763, 1.1922, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.19031, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.0734386, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.30156, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.59844, 3.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.30719, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.86563, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.751563, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.02795, 1.15705, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 47 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 14, 20, 15, // 7 23 21, 22, 23, // 8 26 24, 25, 26, // 9 29 10, 27, 28, // 10 32 25, 24, 29, // 11 35 30, 31, 32, // 12 38 33, 1, 0, // 13 41 33, 34, 1, // 14 44 29, 35, 36, // 15 47 37, 2, 38, // 16 50 30, 32, 36, // 17 53 34, 38, 2, // 18 56 2, 37, 0, // 19 59 23, 22, 3, // 20 62 3, 5, 23, // 21 65 8, 39, 6, // 22 68 11, 12, 9, // 23 71 13, 7, 6, // 24 74 13, 40, 9, // 25 77 6, 40, 13, // 26 80 18, 41, 16, // 27 83 41, 39, 8, // 28 86 41, 8, 14, // 29 89 16, 41, 14, // 30 92 16, 19, 18, // 31 95 19, 42, 17, // 32 98 20, 43, 15, // 33 101 43, 20, 21, // 34 104 23, 44, 21, // 35 107 21, 44, 43, // 36 110 26, 45, 24, // 37 113 28, 11, 10, // 38 116 29, 32, 31, // 39 119 31, 25, 29, // 40 122 0, 5, 4, // 41 125 0, 4, 33, // 42 128 36, 32, 29, // 43 131 38, 46, 36, // 44 134 38, 36, 35, // 45 137 38, 35, 37, // 46 140 36, 46, 30, // 47 143 2, 1, 34, // 48 146 DX3DINDEX_END #endif #else #define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ ) DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 147 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_7_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DVERT( 2.59141, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.00625, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.59141, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.61719, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.34688, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.34688, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.61719, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.61719, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.76172, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.693751, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.932032, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.693751, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.34688, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.932032, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.61719, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.76172, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.76172, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.517188, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.517188, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.932032, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.61719, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.76172, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.932032, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61719, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.76172, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.59141, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.83125, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.59141, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.90625, 2.10281, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.90625, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.17656, 2.64062, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.17656, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.17656, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.17656, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.90625, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.90625, 1.70656, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.90625, 1.31031, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.00625, 1.16719, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.76172, 0.914061, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.34688, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.83125, 2.89531, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.90625, 2.49906, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 21, // 7 23 22, 19, 5, // 8 26 20, 23, 24, // 9 29 25, 26, 27, // 10 32 15, 8, 28, // 11 35 29, 30, 31, // 12 38 30, 25, 31, // 13 41 32, 33, 34, // 14 44 8, 21, 35, // 15 47 21, 24, 36, // 16 50 32, 0, 33, // 17 53 1, 37, 2, // 18 56 24, 23, 3, // 19 59 38, 24, 3, // 20 62 5, 38, 3, // 21 65 8, 15, 6, // 22 68 10, 13, 11, // 23 71 12, 39, 13, // 24 74 14, 6, 15, // 25 77 39, 12, 14, // 26 80 14, 16, 39, // 27 83 19, 22, 17, // 28 86 21, 8, 7, // 29 89 5, 4, 22, // 30 92 24, 21, 20, // 31 95 26, 40, 27, // 32 98 28, 41, 15, // 33 101 15, 41, 29, // 34 104 16, 15, 29, // 35 107 31, 16, 29, // 36 110 25, 27, 31, // 37 113 34, 36, 24, // 38 116 34, 24, 38, // 39 119 34, 38, 32, // 40 122 35, 28, 8, // 41 125 36, 35, 21, // 42 128 0, 2, 33, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ ) DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_8_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DVERT( 2.48229, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.99844, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.48229, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.29844, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.933855, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.933855, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.29844, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.29844, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.123438, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.417709, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.123438, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.933855, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.417709, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.29844, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.45, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.45, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.0984375, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.0984375, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.417709, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.29844, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.417709, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.29844, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.45, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.48229, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.77656, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.48229, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.60156, 2.14812, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.60156, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.96615, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.96615, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.96615, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.96615, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.60156, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.60156, 1.65969, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.60156, 1.17125, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.99844, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45, 0.682814, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.933855, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.77656, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.60156, 2.63656, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 21, // 7 23 22, 19, 5, // 8 26 20, 23, 24, // 9 29 25, 26, 27, // 10 32 15, 8, 28, // 11 35 29, 30, 31, // 12 38 30, 25, 31, // 13 41 32, 33, 34, // 14 44 8, 21, 35, // 15 47 21, 24, 36, // 16 50 32, 0, 33, // 17 53 1, 37, 2, // 18 56 24, 23, 3, // 19 59 38, 24, 3, // 20 62 5, 38, 3, // 21 65 8, 15, 6, // 22 68 10, 13, 11, // 23 71 12, 39, 13, // 24 74 14, 6, 15, // 25 77 39, 12, 14, // 26 80 14, 16, 39, // 27 83 19, 22, 17, // 28 86 21, 8, 7, // 29 89 5, 4, 22, // 30 92 24, 21, 20, // 31 95 26, 40, 27, // 32 98 28, 41, 15, // 33 101 15, 41, 29, // 34 104 16, 15, 29, // 35 107 31, 16, 29, // 36 110 25, 27, 31, // 37 113 34, 36, 24, // 38 116 34, 24, 38, // 39 119 34, 38, 32, // 40 122 35, 28, 8, // 41 125 36, 35, 21, // 42 128 0, 2, 33, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ ) DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_9_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DVERT( 2.3115, 0.889675, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.33073, 0.959805, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.31152, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.79297, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.79297, 1.00529, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.41563, 1.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.79297, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.79297, 2.26341, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.50221, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.548438, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.963282, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.548438, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.37813, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.963282, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.79297, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.37813, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.649763, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.689064, 1.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.793494, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.963282, 1.57521, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.553126, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.37813, 1.8884, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.37813, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.39119, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.970427, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.963282, 1.27354, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.37813, 1.56994, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.62266, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 3.0375, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.62266, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.8713, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.07031, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.07031, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.20781, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.01875, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.93458, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.20781, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.20781, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.34688, 2.82081, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.20781, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.34731, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.34688, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.05225, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.00039, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.00039, 0.754631, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.79297, 1.9208, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.20781, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.07031, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.07023, 1.18555, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.91222, 0.7528, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.89708, 1.00307, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.20781, 1.06318, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.1041, 1.06318, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.1041, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.05225, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.1041, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.06979, 1.16658, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.05799, 1.06321, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.02642, 1.02173, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.02632, 1.01149, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.00045, 1.01239, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.05205, 1.04863, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.04509, 1.03752, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.05225, 1.03733, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.1041, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.34762, 1.58013, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.20781, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.34684, 1.16657, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.34719, 1.25044, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.20781, 0.856403, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.20781, 0.787823, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.29569, 0.856445, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.20781, 0.959793, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.07031, 1.99369, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.39531, 0.792187, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.79297, 0.755512, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.79297, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 3.0375, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.07031, 2.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 2.07031, 2.74218, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 2.34688, 3.23437, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 2.3469, 2.40725, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 2.34688, 2.49687, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 83 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 12, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 16, // 7 23 21, 22, 23, // 8 26 21, 24, 22, // 9 29 24, 19, 25, // 10 32 26, 23, 22, // 11 35 27, 28, 29, // 12 38 7, 6, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 37, 33, 38, // 16 50 39, 40, 36, // 17 53 41, 33, 36, // 18 56 42, 43, 44, // 19 59 6, 45, 30, // 20 62 46, 47, 48, // 21 65 49, 44, 43, // 22 68 50, 4, 3, // 23 71 51, 52, 53, // 24 74 54, 42, 55, // 25 77 56, 57, 52, // 26 80 43, 42, 54, // 27 83 58, 59, 54, // 28 86 60, 60, 59, // 29 89 61, 62, 63, // 30 92 53, 52, 57, // 31 95 64, 52, 51, // 32 98 39, 46, 65, // 33 101 66, 67, 68, // 34 104 2, 1, 67, // 35 107 69, 70, 71, // 36 110 72, 69, 71, // 37 113 73, 47, 46, // 38 116 74, 75, 3, // 39 119 5, 74, 3, // 40 122 10, 13, 11, // 41 125 12, 15, 13, // 42 128 14, 76, 15, // 43 131 18, 25, 19, // 44 134 19, 16, 18, // 45 137 45, 6, 8, // 46 140 45, 8, 21, // 47 143 23, 45, 21, // 48 146 26, 22, 24, // 49 149 25, 26, 24, // 50 152 28, 77, 29, // 51 155 78, 73, 39, // 52 158 78, 36, 35, // 53 161 78, 35, 7, // 54 164 30, 78, 7, // 55 167 39, 36, 78, // 56 170 33, 37, 31, // 57 173 76, 14, 34, // 58 176 33, 32, 79, // 59 179 36, 33, 79, // 60 182 79, 34, 36, // 61 185 34, 79, 76, // 62 188 38, 80, 37, // 63 191 40, 81, 36, // 64 194 82, 27, 41, // 65 197 41, 38, 33, // 66 200 36, 81, 82, // 67 203 82, 41, 36, // 68 206 27, 29, 41, // 69 209 69, 72, 55, // 70 212 44, 70, 69, // 71 215 44, 69, 42, // 72 218 55, 42, 69, // 73 221 48, 56, 64, // 74 224 64, 66, 46, // 75 227 46, 48, 64, // 76 230 43, 3, 75, // 77 233 43, 75, 49, // 78 236 60, 60, 50, // 79 239 3, 43, 50, // 80 242 50, 43, 60, // 81 245 55, 72, 51, // 82 248 53, 55, 51, // 83 251 55, 53, 54, // 84 254 52, 64, 56, // 85 257 59, 60, 43, // 86 260 43, 54, 59, // 87 263 54, 63, 62, // 88 266 62, 58, 54, // 89 269 59, 58, 60, // 90 272 57, 61, 63, // 91 275 63, 54, 53, // 92 278 53, 57, 63, // 93 281 51, 66, 64, // 94 284 65, 40, 39, // 95 287 68, 65, 46, // 96 290 68, 46, 66, // 97 293 67, 66, 51, // 98 296 2, 51, 72, // 99 299 51, 2, 67, // 100 302 0, 2, 72, // 101 305 71, 0, 72, // 102 308 46, 39, 73, // 103 311 DX3DINDEX_END #endif #else #define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ ) DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 312 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_10_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DVERT( 2.00521, 0.609039, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.00526, 0.531513, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.09208, 0.609081, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.48906, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.48906, 0.748653, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.02031, 0.799999, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.48906, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.48906, 2.3349, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.15259, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0593744, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.456771, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.0593744, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.972917, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.456771, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.48906, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.972917, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.0483648, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.0921889, 0.924999, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.210265, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.456771, 1.47404, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( -0.0515618, 1.15156, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.972917, 1.86729, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.972917, 1.52115, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.504301, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.955506, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.456771, 1.14867, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.52135, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 3.0375, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.52135, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.54587, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.85938, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.85938, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.00521, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.8125, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.68287, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.00521, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.00521, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.15156, 3.04756, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.00521, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.15096, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.15156, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.81165, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.74714, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.74716, 0.482861, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.48906, 1.96686, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.00521, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.85936, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.8594, 1.06656, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.63434, 0.480297, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.61467, 0.745052, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.00521, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.00521, 0.865726, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.87617, 0.865726, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.81165, 0.779034, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.87617, 0.737381, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.85938, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.85188, 0.865719, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.74714, 0.75412, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.8311, 0.801582, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.87617, 0.801556, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.87617, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.15082, 1.50744, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.00521, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.15216, 0.994068, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.15224, 1.04243, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.13412, 0.737385, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.85937, 2.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.996876, 0.53125, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.48906, 0.483898, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.48906, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 3.0375, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.85938, 2.3375, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.85938, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.15156, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.15152, 2.53419, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.15156, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 76 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 12, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 18, // 7 23 8, 21, 22, // 8 26 21, 23, 24, // 9 29 23, 19, 25, // 10 32 26, 27, 28, // 11 35 7, 6, 29, // 12 38 30, 31, 32, // 13 41 33, 34, 35, // 14 44 36, 32, 37, // 15 47 38, 39, 35, // 16 50 40, 32, 35, // 17 53 41, 42, 43, // 18 56 6, 44, 29, // 19 59 45, 46, 47, // 20 62 48, 43, 42, // 21 65 49, 4, 3, // 22 68 50, 51, 52, // 23 71 53, 41, 54, // 24 74 55, 56, 52, // 25 77 57, 42, 41, // 26 80 56, 58, 59, // 27 83 60, 52, 51, // 28 86 38, 45, 61, // 29 89 62, 63, 64, // 30 92 51, 50, 65, // 31 95 50, 0, 2, // 32 98 66, 46, 45, // 33 101 67, 68, 3, // 34 104 5, 67, 3, // 35 107 10, 13, 11, // 36 110 12, 15, 13, // 37 113 14, 69, 15, // 38 116 18, 25, 19, // 39 119 18, 20, 16, // 40 122 44, 6, 8, // 41 125 8, 22, 44, // 42 128 24, 22, 21, // 43 131 25, 24, 23, // 44 134 27, 70, 28, // 45 137 71, 66, 38, // 46 140 71, 35, 34, // 47 143 71, 34, 7, // 48 146 29, 71, 7, // 49 149 38, 35, 71, // 50 152 32, 36, 30, // 51 155 69, 14, 33, // 52 158 32, 31, 72, // 53 161 35, 32, 72, // 54 164 72, 33, 35, // 55 167 33, 72, 69, // 56 170 37, 73, 36, // 57 173 39, 74, 35, // 58 176 75, 26, 40, // 59 179 40, 37, 32, // 60 182 35, 74, 75, // 61 185 75, 40, 35, // 62 188 26, 28, 40, // 63 191 0, 50, 54, // 64 194 43, 1, 0, // 65 197 43, 0, 41, // 66 200 54, 41, 0, // 67 203 47, 55, 60, // 68 206 47, 60, 62, // 69 209 62, 45, 47, // 70 212 68, 49, 3, // 71 215 42, 68, 48, // 72 218 42, 57, 49, // 73 221 49, 68, 42, // 74 224 59, 54, 50, // 75 227 50, 52, 59, // 76 230 54, 59, 58, // 77 233 54, 58, 53, // 78 236 52, 60, 55, // 79 239 41, 53, 57, // 80 242 59, 52, 56, // 81 245 51, 62, 60, // 82 248 61, 39, 38, // 83 251 64, 61, 45, // 84 254 64, 45, 62, // 85 257 63, 62, 51, // 86 260 65, 63, 51, // 87 263 2, 65, 50, // 88 266 45, 38, 66, // 89 269 DX3DINDEX_END #endif #else #define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ ) DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 270 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_11_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DVERT( 2.48691, 0.615204, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.52926, 0.67791, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.48672, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.45526, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.44115, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.74754, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.02607, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.935728, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.1, 1.99766, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.0719, 3.4901, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.06566, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.1, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0343755, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0343755, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.545314, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.04063, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.1, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.2269, 1.99765, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.1, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.35156, 3.05339, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.325, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.65469, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.20938, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.65469, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.45625, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.76103, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.545314, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.545295, 0.736034, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.73349, 0.941906, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.747288, 1.46979, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.06074, 1.4698, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.09996, 1.56615, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.359938, 0.94194, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( -0.00937362, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.170314, 0.414063, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.545358, 1.15467, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.65471, 0.84573, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.45781, 0.898438, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.39531, 0.632813, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.41066, 1.46979, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.71712, 1.46985, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.09402, 0.781204, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.65469, 0.566166, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.48672, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.63473, 0.941925, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.348, 0.522949, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.40416, 0.54623, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.34805, 0.546028, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.34805, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.34805, 0.809959, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.20934, 0.803589, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.20938, 0.677994, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.32471, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.22194, 0.809967, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.34805, 0.941929, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.48672, 0.809959, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.20938, 0.546028, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.20937, 0.501102, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.07188, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.545314, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.05938, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.31114, 2.52552, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.36094, 3.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.34531, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.20938, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.76406, 2.92969, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.16861, 0.500103, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 67 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 6, 16, // 5 17 16, 8, 17, // 6 20 18, 11, 19, // 7 23 20, 15, 16, // 8 26 21, 22, 23, // 9 29 24, 3, 25, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 33, 34, // 13 41 35, 32, 26, // 14 44 35, 26, 28, // 15 47 36, 37, 38, // 16 50 31, 17, 8, // 17 53 4, 39, 40, // 18 56 41, 36, 42, // 19 59 43, 44, 40, // 20 62 45, 46, 47, // 21 65 48, 2, 49, // 22 68 50, 51, 48, // 23 71 52, 53, 49, // 24 74 54, 49, 55, // 25 77 56, 57, 45, // 26 80 51, 56, 47, // 27 83 0, 2, 48, // 28 86 44, 43, 55, // 29 89 5, 25, 3, // 30 92 8, 16, 6, // 31 95 18, 58, 9, // 32 98 9, 11, 18, // 33 101 14, 59, 12, // 34 104 59, 14, 15, // 35 107 11, 10, 60, // 36 110 60, 20, 11, // 37 113 60, 15, 20, // 38 116 15, 60, 59, // 39 119 17, 61, 16, // 40 122 19, 62, 18, // 41 125 21, 23, 63, // 42 128 16, 61, 20, // 43 131 63, 19, 11, // 44 134 11, 20, 63, // 45 137 63, 20, 21, // 46 140 22, 64, 23, // 47 143 64, 22, 24, // 48 146 25, 65, 24, // 49 149 24, 65, 64, // 50 152 31, 8, 7, // 51 155 31, 7, 29, // 52 158 27, 26, 32, // 53 161 32, 34, 27, // 54 164 28, 30, 29, // 55 167 28, 29, 35, // 56 170 38, 42, 36, // 57 173 40, 5, 4, // 58 176 66, 57, 56, // 59 179 51, 50, 41, // 60 182 42, 66, 51, // 61 185 51, 41, 42, // 62 188 56, 51, 66, // 63 191 39, 52, 54, // 64 194 40, 54, 43, // 65 197 54, 40, 39, // 66 200 2, 55, 49, // 67 203 48, 49, 53, // 68 206 48, 53, 50, // 69 209 49, 54, 52, // 70 212 55, 43, 54, // 71 215 45, 47, 56, // 72 218 47, 48, 51, // 73 221 48, 47, 46, // 74 224 46, 0, 48, // 75 227 55, 2, 1, // 76 230 1, 44, 55, // 77 233 DX3DINDEX_END #endif #else #define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ ) DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 234 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_12_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DVERT( 2.59563, 0.902733, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.60733, 0.947647, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.59563, 0.947655, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.71309, 2.09296, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.72408, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.59563, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.00156, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.92935, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.21725, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.27438, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.27438, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.03281, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.00468605, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.00468605, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.613751, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.00468605, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.613751, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.01719, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.613751, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.28594, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.935, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.935, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.3194, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.32188, 3.54219, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.30625, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.27438, 2.66562, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.41719, 2.61718, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.40759, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.59563, 2.09297, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.935, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.725, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.59563, 2.87969, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.613751, 0.947655, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.613751, 0.808544, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.731807, 0.947617, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.754793, 1.52032, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.06053, 1.52032, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.366557, 0.947662, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( -0.0468742, 0.578125, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.13125, 0.375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.613847, 1.2618, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.35625, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.93501, 0.47261, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.935, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.59563, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.68497, 1.52038, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.37985, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.43056, 0.556839, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.50241, 0.661304, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.43047, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.29971, 0.947651, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.26531, 0.518162, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.26531, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.10016, 0.661327, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.10016, 0.744492, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.05625, 0.742153, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.935, 0.748886, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.26483, 0.856728, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.22701, 0.804688, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.26531, 0.804489, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.26531, 0.472908, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.3839, 0.518261, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.27436, 2.49377, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.03034, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.41875, 0.859375, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.12949, 0.460995, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 3.03281, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 3.24328, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.9623, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.59563, 3.06793, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.72969, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.67521, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.59563, 3.38376, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.59563, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.40156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.1875, 3.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 2.40094, 3.23828, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 2.51406, 3.02656, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 81 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 16, // 5 17 17, 18, 16, // 6 20 19, 20, 21, // 7 23 22, 23, 10, // 8 26 24, 17, 25, // 9 29 26, 27, 28, // 10 32 29, 21, 5, // 11 35 4, 30, 31, // 12 38 32, 33, 34, // 13 41 7, 35, 36, // 14 44 37, 38, 39, // 15 47 40, 37, 32, // 16 50 40, 32, 34, // 17 53 41, 42, 43, // 18 56 28, 44, 45, // 19 59 27, 46, 44, // 20 62 47, 48, 49, // 21 65 46, 50, 2, // 22 68 51, 52, 53, // 23 71 54, 53, 52, // 24 74 55, 56, 43, // 25 77 57, 58, 59, // 26 80 57, 49, 0, // 27 83 51, 60, 61, // 28 86 52, 51, 61, // 29 89 1, 45, 44, // 30 92 5, 28, 3, // 31 95 16, 14, 6, // 32 98 62, 25, 6, // 33 101 6, 8, 62, // 34 104 6, 17, 16, // 35 107 11, 63, 9, // 36 110 14, 16, 12, // 37 113 16, 18, 15, // 38 116 9, 63, 17, // 39 119 17, 24, 9, // 40 122 17, 6, 25, // 41 125 25, 62, 19, // 42 128 21, 25, 19, // 43 131 10, 9, 22, // 44 134 24, 22, 9, // 45 137 21, 29, 24, // 46 140 24, 25, 21, // 47 143 21, 20, 26, // 48 146 5, 21, 26, // 49 149 28, 5, 26, // 50 152 5, 31, 29, // 51 155 31, 5, 4, // 52 158 36, 8, 7, // 53 161 33, 32, 37, // 54 164 37, 39, 33, // 55 167 36, 35, 40, // 56 170 34, 36, 40, // 57 173 56, 64, 41, // 58 176 41, 43, 56, // 59 179 45, 3, 28, // 60 182 44, 28, 27, // 61 185 2, 44, 46, // 62 188 53, 43, 42, // 63 191 65, 60, 51, // 64 194 51, 53, 65, // 65 197 42, 65, 53, // 66 200 52, 59, 58, // 67 203 58, 54, 52, // 68 206 53, 54, 55, // 69 209 55, 43, 53, // 70 212 59, 52, 49, // 71 215 49, 48, 0, // 72 218 0, 2, 50, // 73 221 50, 57, 0, // 74 224 49, 57, 59, // 75 227 47, 49, 52, // 76 230 52, 61, 47, // 77 233 44, 2, 1, // 78 236 66, 67, 68, // 79 239 69, 70, 71, // 80 242 68, 71, 66, // 81 245 71, 68, 69, // 82 248 72, 73, 74, // 83 251 74, 75, 76, // 84 254 75, 77, 78, // 85 257 72, 76, 79, // 86 260 74, 76, 72, // 87 263 79, 76, 75, // 88 266 75, 78, 79, // 89 269 79, 80, 72, // 90 272 DX3DINDEX_END #endif #else #define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ ) DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 273 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_13_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DVERT( 3.02969, 1.45937, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.01406, 1.725, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.39781, 1.68004, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.85, 2.69219, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.83125, 2.95625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.39781, 2.92829, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.502188, 2.80354, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.502188, 2.53656, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.13406, 2.57846, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0500008, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0687511, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.29892, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.60047, 1.90391, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.55932, 2.44323, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.47344, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.17344, 3.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.21343, 2.98255, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.52344, 2.87188, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.51492, 2.98255, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.39781, 2.66237, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.76594, 2.88752, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.13406, 1.32323, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.13406, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.502188, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.502188, 1.54136, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.129686, 1.49375, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( -0.122043, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( -0.114061, 1.22969, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.502188, 1.27587, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.42656, 0.285938, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.72656, 0.301563, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.68628, 0.82526, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.73761, 1.36458, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.76594, 1.36666, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.76594, 1.63395, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.34531, 1.33906, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.39781, 1.41302, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.13406, 2.84561, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.25777, 2.44323, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.54688, 2.60625, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.76594, 2.6207, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.22344, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.24688, 2.58594, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.13406, 1.58897, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.38495, 0.82526, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.32188, 1.60312, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.62188, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.64531, 1.35781, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 16, // 6 20 19, 5, 20, // 7 23 21, 22, 23, // 8 26 24, 23, 22, // 9 29 24, 25, 26, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 33, 34, // 13 41 22, 21, 35, // 14 44 36, 2, 34, // 15 47 2, 36, 0, // 16 50 5, 19, 3, // 17 53 8, 37, 6, // 18 56 7, 6, 9, // 19 59 13, 38, 11, // 20 62 16, 18, 14, // 21 65 38, 13, 39, // 22 68 40, 20, 17, // 23 71 41, 42, 39, // 24 74 17, 41, 39, // 25 77 41, 17, 16, // 26 80 17, 39, 40, // 27 83 37, 8, 42, // 28 86 39, 42, 38, // 29 89 42, 41, 37, // 30 92 20, 40, 19, // 31 95 23, 28, 21, // 32 98 22, 43, 24, // 33 101 26, 23, 24, // 34 104 28, 23, 26, // 35 107 31, 44, 29, // 36 110 12, 11, 45, // 37 113 46, 47, 32, // 38 116 34, 46, 32, // 39 119 45, 43, 22, // 40 122 45, 22, 46, // 41 125 45, 46, 12, // 42 128 44, 31, 47, // 43 131 47, 46, 35, // 44 134 22, 35, 46, // 45 137 47, 35, 44, // 46 140 34, 33, 36, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ ) DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_14_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DVERT( 2.57125, 1.38954, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.99063, 1.42031, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.98977, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.57125, 2.60606, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.81094, 2.62187, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.80044, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.516251, 2.73663, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.516251, 2.46664, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.03492, 2.50103, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0109377, 2.70312, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.029688, 2.43437, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.03492, 2.77103, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.02902, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.50781, 2.53593, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.88625, 2.56089, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.88625, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.43438, 3.48281, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.13438, 3.46719, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.15433, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.88625, 2.82775, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.48906, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.57125, 2.77063, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.57125, 2.87293, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.79219, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.03492, 1.27966, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.03492, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.516251, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.516251, 1.50713, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( -0.16875, 1.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( -0.167493, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( -0.153124, 1.19062, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.516251, 1.24079, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.3875, 0.246872, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.6875, 0.262497, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.64301, 0.840881, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.88625, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.88625, 1.60651, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.58281, 1.58437, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.60625, 1.31875, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.88625, 1.33929, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.975, 1.68594, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.57125, 1.65648, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.57125, 1.43489, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.24605, 2.0289, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.54778, 2.0289, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.20781, 2.5125, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.18906, 2.78125, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.45572, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.03492, 1.54565, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.34167, 0.840881, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.28281, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.30625, 1.3, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 3.1756, 3.36328, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.89465, 3.36328, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.57125, 3.05557, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.72969, 3.13594, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.68667, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.57125, 3.42733, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.57125, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.40156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.1875, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.41271, 3.21692, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.51406, 3.02656, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 67 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 11, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 15, 19, 20, // 7 23 3, 21, 15, // 8 26 21, 22, 19, // 9 29 5, 23, 22, // 10 32 24, 25, 26, // 11 35 27, 26, 25, // 12 38 27, 28, 29, // 13 41 29, 30, 31, // 14 44 32, 33, 34, // 15 47 35, 36, 37, // 16 50 38, 39, 35, // 17 53 2, 40, 41, // 18 56 36, 35, 42, // 19 59 0, 42, 35, // 20 62 2, 42, 0, // 21 65 5, 21, 3, // 22 68 8, 11, 12, // 23 71 12, 6, 8, // 24 74 7, 6, 9, // 25 77 43, 44, 13, // 26 80 11, 8, 45, // 27 83 11, 45, 46, // 28 86 13, 46, 45, // 29 89 13, 45, 43, // 30 92 18, 47, 16, // 31 95 47, 18, 46, // 32 98 46, 11, 11, // 33 101 46, 13, 20, // 34 104 15, 20, 13, // 35 107 46, 20, 47, // 36 110 15, 14, 3, // 37 113 19, 15, 21, // 38 116 22, 21, 5, // 39 119 26, 31, 24, // 40 122 25, 48, 27, // 41 125 29, 26, 27, // 42 128 31, 26, 29, // 43 131 34, 49, 32, // 44 134 44, 43, 50, // 45 137 50, 48, 25, // 46 140 50, 38, 37, // 47 143 35, 37, 38, // 48 146 50, 37, 44, // 49 149 49, 34, 38, // 50 152 25, 24, 51, // 51 155 25, 51, 50, // 52 158 38, 50, 51, // 53 161 38, 51, 49, // 54 164 41, 42, 2, // 55 167 42, 41, 36, // 56 170 35, 39, 0, // 57 173 52, 53, 54, // 58 176 55, 56, 57, // 59 179 54, 57, 52, // 60 182 57, 54, 55, // 61 185 58, 59, 60, // 62 188 60, 61, 62, // 63 191 61, 63, 64, // 64 194 58, 62, 65, // 65 197 60, 62, 58, // 66 200 65, 62, 61, // 67 203 61, 64, 65, // 68 206 65, 66, 58, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ ) DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_15_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DVERT( 2.16182, 1.32182, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.26573, 1.46226, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.16156, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.35523, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.20624, 1.97655, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.5235, 1.97649, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.550938, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.550938, 2.06519, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.831668, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.05625, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.737277, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.08781, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.105724, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.477886, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.550938, 2.57841, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.500566, 2.49062, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.08781, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.62469, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.08781, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.62469, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.16156, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.16156, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.69844, 3.00468, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.62469, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.16156, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.39844, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.69844, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.08804, 0.610451, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.08782, 0.903778, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.550939, 0.753529, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.0140627, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.214063, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.20625, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.256251, 0.434376, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.550955, 0.476761, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.19546, 0.948418, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.62471, 1.20176, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.62469, 0.948437, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.16158, 1.87564, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.89732, 1.46248, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.62489, 0.855644, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.76514, 0.948334, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.08781, 3.19019, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.1375, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.08781, 3.50199, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.65709, 2.49063, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.853126, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.973439, 2.80156, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.69844, 3.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 7, // 4 14 14, 15, 6, // 5 17 14, 6, 8, // 6 20 11, 16, 17, // 7 23 18, 11, 19, // 8 26 20, 21, 22, // 9 29 23, 19, 21, // 10 32 19, 17, 24, // 11 35 25, 26, 22, // 12 38 27, 28, 29, // 13 41 12, 30, 31, // 14 44 32, 33, 34, // 15 47 35, 28, 27, // 16 50 36, 35, 37, // 17 53 38, 2, 1, // 18 56 38, 39, 2, // 19 59 37, 40, 41, // 20 62 39, 36, 41, // 21 65 42, 43, 44, // 22 68 5, 45, 3, // 23 71 44, 46, 10, // 24 74 11, 18, 9, // 25 77 10, 9, 42, // 26 80 42, 44, 10, // 27 83 7, 6, 15, // 28 86 15, 12, 7, // 29 89 47, 16, 11, // 30 92 47, 10, 14, // 31 95 8, 47, 14, // 32 98 11, 10, 47, // 33 101 17, 19, 11, // 34 104 19, 23, 18, // 35 107 22, 48, 20, // 36 110 21, 20, 23, // 37 113 24, 21, 19, // 38 116 25, 3, 45, // 39 119 21, 24, 25, // 40 122 25, 22, 21, // 41 125 45, 26, 25, // 42 128 29, 34, 27, // 43 131 31, 13, 12, // 44 134 34, 29, 32, // 45 137 40, 37, 35, // 46 140 27, 40, 35, // 47 143 5, 4, 38, // 48 146 38, 1, 5, // 49 149 36, 37, 41, // 50 152 0, 2, 39, // 51 155 39, 41, 0, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ ) DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_16_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DVERT( 3.0875, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.30625, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.29107, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.97031, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.75313, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.01331, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.17586, 1.44787, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.22396, 1.5248, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.17552, 1.525, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.19671, 0.960133, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.0448, 0.890083, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.04506, 0.593113, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.04479, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.04479, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.61016, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.479427, 2.59718, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.141847, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.479427, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.997796, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.03281, 3.45938, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.748438, 3.47969, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.494916, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.508011, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.825033, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.868751, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.47945, 0.443745, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.479428, 0.721233, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.1, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( -0.0859373, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.107813, 1.6625, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.479427, 2.06945, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.61016, 0.960159, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.61018, 1.23795, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.74089, 3.03313, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.80781, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.74089, 3.19104, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.17552, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.17553, 2.14696, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.15735, 2.08984, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.61016, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.17552, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.47969, 3.64688, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.26563, 3.53437, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.44985, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.46698, 2.08982, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.17552, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.29219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.61029, 0.87532, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.72689, 0.960125, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.87182, 1.52498, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.70351, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.954688, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.151563, 0.395313, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.72543, 3.21953, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.58062, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.28058, 2.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.55781, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.59219, 2.7625, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.59219, 2.96094, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 2, 5, 0, // 2 8 5, 2, 3, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 19, 20, // 8 26 15, 17, 21, // 9 29 22, 23, 24, // 10 32 25, 26, 27, // 11 35 16, 28, 29, // 12 38 30, 21, 17, // 13 41 26, 25, 11, // 14 44 31, 32, 9, // 15 47 33, 34, 35, // 16 50 36, 37, 38, // 17 53 39, 14, 40, // 18 56 41, 42, 43, // 19 59 37, 36, 44, // 20 62 45, 40, 46, // 21 65 31, 47, 48, // 22 68 38, 49, 8, // 23 71 49, 32, 48, // 24 74 7, 44, 36, // 25 77 47, 31, 9, // 26 80 9, 11, 47, // 27 83 14, 39, 12, // 28 86 20, 50, 18, // 29 89 23, 22, 15, // 30 92 21, 23, 15, // 31 95 13, 12, 51, // 32 98 51, 18, 50, // 33 101 51, 50, 22, // 34 104 24, 51, 22, // 35 107 51, 24, 13, // 36 110 27, 52, 25, // 37 113 30, 17, 16, // 38 116 16, 29, 30, // 39 119 11, 10, 26, // 40 122 40, 45, 39, // 41 125 43, 53, 41, // 42 128 44, 54, 55, // 43 131 44, 55, 37, // 44 134 53, 43, 56, // 45 137 46, 55, 54, // 46 140 57, 58, 56, // 47 143 46, 57, 56, // 48 146 46, 56, 45, // 49 149 54, 57, 46, // 50 152 56, 58, 33, // 51 155 56, 33, 35, // 52 158 56, 35, 53, // 53 161 8, 36, 38, // 54 164 32, 31, 48, // 55 167 6, 8, 49, // 56 170 49, 48, 6, // 57 173 36, 8, 7, // 58 176 DX3DINDEX_END #endif #else #define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ ) DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 177 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_17_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DVERT( 1.99058, 2.10959, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.00943, 2.29001, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.99063, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.43829, 0.907257, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.43828, 1.0425, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.15826, 1.04259, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.885939, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43828, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.885939, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.333595, 2.842, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.068171, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.333595, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.390315, 2.29, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.654406, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.771876, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.485939, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.218749, 1.9, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.001561, 1.74375, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.333595, 2.1953, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.451563, 0.667191, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.548438, 0.418755, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.885938, 0.550018, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.43824, 1.34847, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.54297, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 3.09531, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.54297, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.72344, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.70912, 2.29001, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.02344, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.56908, 1.0425, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.58911, 1.66628, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.89826, 1.66626, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.885946, 0.859917, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.43828, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.650001, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.357297, 2.91375, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.556251, 2.63282, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.09531, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.99063, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 11, 12, // 4 14 13, 14, 15, // 5 17 10, 16, 17, // 6 20 18, 12, 11, // 7 23 19, 20, 21, // 8 26 4, 22, 5, // 9 29 23, 24, 25, // 10 32 26, 27, 2, // 11 35 28, 23, 25, // 12 38 4, 3, 29, // 13 41 27, 30, 31, // 14 44 22, 4, 29, // 15 47 32, 21, 3, // 16 50 5, 32, 3, // 17 53 7, 33, 8, // 18 56 6, 8, 34, // 19 59 13, 35, 9, // 20 62 9, 34, 13, // 21 65 12, 36, 9, // 22 68 34, 9, 36, // 23 71 34, 36, 6, // 24 74 15, 35, 13, // 25 77 18, 11, 10, // 26 80 10, 17, 18, // 27 83 21, 32, 19, // 28 86 24, 37, 25, // 29 89 33, 7, 26, // 30 92 38, 33, 26, // 31 95 26, 28, 38, // 32 98 2, 1, 28, // 33 101 28, 26, 2, // 34 104 25, 38, 28, // 35 107 0, 2, 27, // 36 110 27, 31, 0, // 37 113 31, 30, 22, // 38 116 29, 31, 22, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ ) DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_18_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DVERT( 1.49922, 0.96862, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.58087, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.49922, 1.06593, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.19146, 1.06606, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.913542, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.913542, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.49922, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.327865, 2.90504, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.136964, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.327865, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.449687, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.677358, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.732813, 3.47968, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.448438, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( -0.105562, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.0390616, 1.70468, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.00103002, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.257812, 1.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.327865, 2.21044, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.913541, 0.542618, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.913554, 0.859573, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.4125, 0.62812, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.49916, 1.49587, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.67057, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 3.05625, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.67057, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.49922, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.68438, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.0849, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.0849, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.89312, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.98121, 2.43843, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.68114, 2.43844, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.58785, 1.75218, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.610938, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.385502, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.517188, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.509375, 0.379684, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 3.05625, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.98438, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 3.03281, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 3.07367, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 3.02234, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.92031, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.70156, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 3.25625, 3.21406, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.67057, 3.14075, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.71719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.67057, 3.25235, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.49844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.63844, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.46207, 3.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.38594, 3.74531, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.175, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 54 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 0, 2, 3, // 1 5 4, 5, 6, // 2 8 7, 8, 9, // 3 11 7, 9, 10, // 4 14 11, 12, 13, // 5 17 14, 15, 16, // 6 20 8, 17, 16, // 7 23 10, 9, 18, // 8 26 19, 20, 21, // 9 29 2, 22, 3, // 10 32 23, 24, 25, // 11 35 26, 6, 27, // 12 38 28, 23, 29, // 13 41 30, 31, 32, // 14 44 30, 33, 22, // 15 47 20, 19, 0, // 16 50 3, 20, 0, // 17 53 6, 26, 4, // 18 56 5, 4, 34, // 19 59 34, 11, 35, // 20 62 34, 35, 7, // 21 65 7, 36, 34, // 22 68 36, 7, 10, // 23 71 34, 36, 5, // 24 74 13, 35, 11, // 25 77 17, 14, 16, // 26 80 18, 9, 8, // 27 83 8, 16, 18, // 28 86 21, 37, 19, // 29 89 24, 38, 25, // 30 92 27, 32, 31, // 31 95 39, 28, 29, // 32 98 39, 29, 26, // 33 101 27, 39, 26, // 34 104 31, 39, 27, // 35 107 23, 25, 29, // 36 110 32, 33, 30, // 37 113 22, 2, 1, // 38 116 1, 30, 22, // 39 119 40, 41, 42, // 40 122 43, 44, 42, // 41 125 41, 45, 43, // 42 128 43, 42, 41, // 43 131 46, 47, 48, // 44 134 49, 50, 51, // 45 137 52, 53, 51, // 46 140 50, 46, 48, // 47 143 51, 50, 48, // 48 146 48, 52, 51, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ ) DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_19_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DVERT( 2.46406, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.46406, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.76406, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.996355, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.996355, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43828, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.996355, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43828, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.996355, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.1125, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.554427, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.1125, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.554427, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.1125, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.1125, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.554427, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.1125, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.554427, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.554427, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.996355, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.43828, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.46406, 2.25, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.46406, 1.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.76406, 1.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.88021, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.43828, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.46406, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.46406, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.76406, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.32214, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.88021, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.76406, 2.25, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.88021, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.43828, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.88021, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.46406, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.76406, 1.375, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.32214, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.88021, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.32214, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.46406, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.76406, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.32214, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.76406, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.32214, 0.998436, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 45 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 13, 17, // 6 20 17, 15, 4, // 7 23 18, 17, 3, // 8 26 19, 3, 20, // 9 29 21, 22, 23, // 10 32 7, 24, 25, // 11 35 26, 27, 28, // 12 38 24, 29, 30, // 13 41 27, 21, 31, // 14 44 20, 5, 32, // 15 47 33, 20, 34, // 16 50 22, 35, 36, // 17 53 34, 32, 37, // 18 56 38, 34, 39, // 19 59 40, 0, 41, // 20 62 39, 37, 0, // 21 65 0, 40, 39, // 22 68 2, 41, 0, // 23 71 5, 20, 3, // 24 74 7, 25, 8, // 25 77 10, 12, 11, // 26 80 6, 8, 12, // 27 83 15, 17, 13, // 28 86 17, 18, 16, // 29 89 4, 3, 17, // 30 92 3, 19, 18, // 31 95 20, 33, 19, // 32 98 23, 31, 21, // 33 101 24, 30, 25, // 34 104 42, 29, 26, // 35 107 28, 43, 26, // 36 110 26, 43, 42, // 37 113 29, 42, 30, // 38 116 31, 28, 27, // 39 119 32, 34, 20, // 40 122 34, 38, 33, // 41 125 36, 23, 22, // 42 128 37, 39, 34, // 43 131 39, 44, 38, // 44 134 40, 44, 39, // 45 137 36, 35, 40, // 46 140 40, 41, 36, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ ) DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_20_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DVERT( 3.1, 3.08125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.32188, 3.19063, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.30082, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.98281, 3.78438, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.90352, 3.74303, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.76406, 3.67031, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.90352, 3.43736, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 3.01976, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.30781, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.30781, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.60781, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.10417, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.10417, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.65859, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.10417, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.10417, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.65859, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.00468605, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.00468605, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.549741, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.549741, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.00468605, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.00468605, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.549741, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.549741, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.76745, 3.12981, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.77969, 3.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.76745, 3.15932, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.65859, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.21302, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.45156, 3.71719, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.2375, 3.60468, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.45643, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.30781, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.30781, 2.12266, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.60781, 2.12266, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.30781, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.60781, 2.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.65859, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.21302, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.30781, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.60781, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.30781, 1.01485, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.60781, 1.01485, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.21302, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.30781, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.21302, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.7298, 3.23047, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.53438, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.60781, 3.05, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 2, 3, 4, // 1 5 4, 5, 6, // 2 8 2, 7, 0, // 3 11 6, 7, 2, // 4 14 4, 6, 2, // 5 17 8, 9, 10, // 6 20 11, 12, 13, // 7 23 14, 15, 16, // 8 26 17, 18, 19, // 9 29 20, 19, 15, // 10 32 21, 22, 23, // 11 35 24, 23, 12, // 12 38 25, 26, 27, // 13 41 28, 16, 29, // 14 44 30, 31, 32, // 15 47 33, 34, 35, // 16 50 36, 33, 37, // 17 53 38, 13, 39, // 18 56 34, 40, 41, // 19 59 40, 42, 43, // 20 62 44, 39, 8, // 21 65 43, 42, 45, // 22 68 10, 43, 45, // 23 71 10, 45, 8, // 24 74 8, 45, 44, // 25 77 13, 38, 11, // 26 80 16, 28, 14, // 27 83 19, 20, 17, // 28 86 15, 14, 20, // 29 89 23, 24, 21, // 30 92 12, 11, 24, // 31 95 29, 46, 28, // 32 98 32, 47, 30, // 33 101 35, 37, 33, // 34 104 47, 32, 48, // 35 107 46, 29, 36, // 36 110 49, 48, 36, // 37 113 36, 37, 49, // 38 116 36, 48, 46, // 39 119 25, 27, 47, // 40 122 49, 25, 47, // 41 125 47, 48, 49, // 42 128 39, 44, 38, // 43 131 41, 35, 34, // 44 134 43, 41, 40, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ ) DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_21_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DVERT( 2.00521, 1.02375, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.00511, 0.986923, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.03555, 1.02377, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45, 0.608719, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.44998, 0.907532, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.894792, 0.71817, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.894793, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.45, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.894793, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.215624, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.339584, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.215624, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.50625, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.50625, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.795314, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.50625, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.50625, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.795314, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.50625, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.795314, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.894788, 0.447891, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.61875, 0.667191, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.50625, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.795314, 1.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.56042, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 3.11563, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.56042, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.00521, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.45, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.09375, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.0903, 2.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.38163, 2.2494, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.09375, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.09375, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.38594, 2.86219, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.7276, 1.02375, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.72763, 1.10911, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.63181, 1.02374, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.00536, 1.60964, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.93112, 1.40482, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.00521, 1.40476, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.04501, 1.78577, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.28281, 1.78578, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.28358, 1.53766, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.33786, 1.78579, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.339584, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.795314, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.795314, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.50625, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.795314, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.673439, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.11563, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.00521, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.38594, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.38594, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.09375, 2.77344, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.38594, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.24115, 1.40453, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 58 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 13, 18, 19, // 6 20 20, 5, 21, // 7 23 18, 22, 23, // 8 26 24, 25, 26, // 9 29 7, 27, 28, // 10 32 29, 30, 31, // 11 35 32, 33, 34, // 12 38 3, 1, 35, // 13 41 36, 35, 0, // 14 44 36, 37, 35, // 15 47 38, 39, 40, // 16 50 30, 41, 42, // 17 53 43, 44, 42, // 18 56 40, 0, 2, // 19 59 38, 40, 43, // 20 62 5, 20, 3, // 21 65 7, 28, 8, // 22 68 10, 45, 11, // 23 71 46, 6, 47, // 24 74 45, 10, 12, // 25 77 48, 47, 16, // 26 80 14, 46, 12, // 27 83 48, 12, 46, // 28 86 12, 48, 45, // 29 89 47, 17, 16, // 30 92 6, 8, 47, // 31 95 47, 48, 46, // 32 98 17, 49, 15, // 33 101 19, 14, 13, // 34 104 21, 50, 20, // 35 107 23, 19, 18, // 36 110 25, 51, 26, // 37 113 27, 52, 28, // 38 116 52, 27, 29, // 39 119 53, 24, 54, // 40 122 54, 55, 29, // 41 125 31, 53, 29, // 42 128 29, 53, 54, // 43 131 24, 26, 54, // 44 134 34, 33, 55, // 45 137 29, 55, 52, // 46 140 55, 54, 34, // 47 143 34, 56, 32, // 48 146 1, 0, 35, // 49 149 37, 4, 3, // 50 152 3, 35, 37, // 51 155 0, 40, 39, // 52 158 39, 36, 0, // 53 161 42, 44, 31, // 54 164 31, 30, 42, // 55 167 2, 57, 40, // 56 170 40, 57, 43, // 57 173 43, 42, 41, // 58 176 41, 38, 43, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ ) DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_22_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DVERT( 2.24883, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.1375, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.1375, 1.40359, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.53348, 0.651459, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.5336, 0.978012, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.929688, 0.709129, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.929688, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.53359, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.929688, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.278125, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.278125, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.325782, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.417188, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.417188, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.701563, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.417188, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.417188, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.701563, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.417188, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.701563, 1.74751, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.929679, 0.435173, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.529688, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.417188, 1.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.701563, 1.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.74141, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 3.04844, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.74141, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.1375, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.00312, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.00312, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.00312, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.29688, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.29688, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.1375, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.00004, 1.05967, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.83555, 1.05969, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.00309, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.95481, 1.74749, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.83543, 1.35298, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.62774, 1.05966, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.85807, 1.40363, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.29682, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.1375, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.13811, 1.32903, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.53359, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.325782, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.701563, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.417188, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.701563, 2.43532, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.701563, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.584376, 0.37188, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.04844, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.00312, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.29688, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.29688, 3.43594, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 3.11094, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 3.14635, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.10686, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 3.07969, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.85, 3.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 3.34531, 3.18282, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.74141, 3.0948, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.82814, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.74141, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.60337, 3.12312, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.74141, 3.41779, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.59688, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.37031, 3.66719, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.85781, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.62813, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 70 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 13, 18, 19, // 6 20 20, 5, 21, // 7 23 18, 22, 23, // 8 26 24, 25, 26, // 9 29 27, 28, 29, // 10 32 30, 28, 27, // 11 35 31, 32, 27, // 12 38 33, 27, 32, // 13 41 3, 34, 35, // 14 44 36, 37, 1, // 15 47 38, 35, 34, // 16 50 38, 39, 35, // 17 53 37, 40, 2, // 18 56 0, 41, 42, // 19 59 2, 43, 0, // 20 62 5, 20, 3, // 21 65 7, 44, 8, // 22 68 11, 45, 9, // 23 71 46, 6, 14, // 24 74 45, 11, 12, // 25 77 16, 47, 14, // 26 80 14, 47, 12, // 27 83 14, 17, 16, // 28 86 12, 47, 45, // 29 89 13, 48, 46, // 30 92 6, 8, 14, // 31 95 46, 14, 13, // 32 98 17, 49, 15, // 33 101 19, 48, 13, // 34 104 21, 50, 20, // 35 107 23, 19, 18, // 36 110 25, 51, 26, // 37 113 44, 7, 52, // 38 116 52, 36, 42, // 39 119 29, 52, 42, // 40 122 29, 31, 27, // 41 125 52, 29, 44, // 42 128 27, 33, 30, // 43 131 53, 24, 31, // 44 134 42, 41, 53, // 45 137 42, 53, 31, // 46 140 31, 29, 42, // 47 143 24, 26, 31, // 48 146 32, 54, 33, // 49 149 39, 4, 3, // 50 152 3, 35, 39, // 51 155 1, 42, 36, // 52 158 43, 2, 40, // 53 161 43, 40, 38, // 54 164 38, 34, 43, // 55 167 2, 1, 37, // 56 170 42, 1, 0, // 57 173 55, 56, 57, // 58 176 58, 59, 57, // 59 179 56, 60, 58, // 60 182 58, 57, 56, // 61 185 61, 62, 63, // 62 188 61, 63, 64, // 63 191 65, 66, 67, // 64 194 62, 68, 65, // 65 197 64, 69, 61, // 66 200 64, 63, 65, // 67 203 65, 67, 64, // 68 206 65, 63, 62, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ ) DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_23_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DVERT( 1.51406, 2.95283, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.52344, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.51406, 2.98039, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.24455, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42344, 2.72343, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45196, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.33125, 3.1328, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.503647, 3.07323, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.503647, 3.35923, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.00886, 2.88769, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.00886, 3.17821, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.425, 3.38593, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.18438, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.00886, 2.18301, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.00886, 1.89597, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.95289, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.503647, 2.37398, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.503647, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.0921889, 2.51562, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.001561, 2.27031, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.18654, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.503647, 2.09142, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.08281, 1.86562, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.52449, 1.57271, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.55362, 1.61499, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.52448, 1.615, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.00885, 0.874817, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.00885, 0.582191, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.51405, 0.760826, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.178126, 0.703117, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.225, 0.434372, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.503641, 0.473022, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.503638, 0.752441, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.51403, 1.07935, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.40244, 1.02472, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.51406, 1.02468, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.73633, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.54298, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.85475, 2.20531, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.75625, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 3.02517, 2.79562, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.98135, 1.0247, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.52448, 2.16361, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.1868, 1.615, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.01927, 1.43509, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.01926, 1.05228, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 3.02969, 2.81718, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 47 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 7, 9, 10, // 3 11 5, 2, 10, // 4 14 8, 11, 6, // 5 17 10, 8, 7, // 6 20 5, 0, 2, // 7 23 10, 9, 3, // 8 26 3, 5, 10, // 9 29 12, 13, 14, // 10 32 15, 16, 17, // 11 35 18, 19, 20, // 12 38 17, 20, 21, // 13 41 15, 17, 21, // 14 44 14, 22, 12, // 15 47 20, 17, 16, // 16 50 16, 18, 20, // 17 53 14, 13, 15, // 18 56 15, 21, 14, // 19 59 23, 24, 25, // 20 62 26, 27, 28, // 21 65 29, 30, 31, // 22 68 32, 31, 27, // 23 71 33, 34, 35, // 24 74 36, 37, 38, // 25 77 39, 36, 40, // 26 80 35, 28, 41, // 27 83 33, 35, 41, // 28 86 42, 25, 24, // 29 89 42, 43, 25, // 30 92 44, 45, 23, // 31 95 28, 35, 34, // 32 98 34, 26, 28, // 33 101 31, 32, 29, // 34 104 27, 26, 32, // 35 107 38, 40, 36, // 36 110 40, 46, 39, // 37 113 41, 45, 44, // 38 116 44, 33, 41, // 39 119 38, 37, 42, // 40 122 24, 38, 42, // 41 125 23, 25, 43, // 42 128 43, 44, 23, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ ) DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_24_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DVERT( 1.44688, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.24438, 3.01895, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.24438, 2.72561, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.741791, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.583125, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.583125, 2.97869, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.583125, 3.26567, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.346876, 3.34687, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.295853, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.253126, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.34531, 2.68437, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.07827, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.583125, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.583125, 1.99352, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.583125, 2.27766, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.0140627, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.0781247, 2.23125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.340816, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.00469, 1.82656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.10625, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.4378, 1.52083, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.05894, 1.52082, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.90563, 1.36576, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.92072, 2.64635, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.63187, 2.64635, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.56687, 2.4314, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.42706, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.56688, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.94375, 2.75, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.675, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.24438, 0.644119, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.24437, 0.951645, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.583112, 0.745308, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.583114, 0.46228, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.1, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.86386, 0.958099, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.25934, 0.958092, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.90561, 0.987206, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.56688, 1.72121, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.7439, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.146876, 0.395309, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 3.00938, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 3.22813, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.20984, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.89375, 3.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.675, 3.65469, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.93289, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.56688, 3.06223, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.69063, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.64574, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.56688, 3.35351, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.56688, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.3625, 3.70625, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.14844, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.37144, 3.20911, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.475, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 56 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 3, 6, 4, // 2 8 6, 7, 8, // 3 11 8, 9, 5, // 4 14 2, 10, 0, // 5 17 5, 2, 1, // 6 20 5, 1, 3, // 7 23 8, 4, 6, // 8 26 5, 4, 8, // 9 29 11, 12, 13, // 10 32 11, 14, 12, // 11 35 15, 16, 17, // 12 38 12, 17, 13, // 13 41 18, 19, 11, // 14 44 11, 13, 18, // 15 47 17, 12, 14, // 16 50 14, 15, 17, // 17 53 20, 21, 22, // 18 56 23, 24, 25, // 19 59 25, 26, 27, // 20 62 23, 28, 29, // 21 65 30, 31, 32, // 22 68 33, 32, 34, // 23 71 30, 35, 36, // 24 74 35, 37, 22, // 25 77 38, 39, 27, // 26 80 38, 27, 26, // 27 83 22, 37, 20, // 28 86 25, 27, 39, // 29 89 25, 39, 23, // 30 92 29, 24, 23, // 31 95 32, 33, 30, // 32 98 34, 40, 33, // 33 101 36, 31, 30, // 34 104 22, 36, 35, // 35 107 21, 20, 38, // 36 110 26, 21, 38, // 37 113 41, 42, 43, // 38 116 44, 45, 46, // 39 119 43, 46, 41, // 40 122 46, 43, 44, // 41 125 47, 48, 49, // 42 128 49, 50, 51, // 43 131 50, 52, 53, // 44 134 47, 51, 54, // 45 137 49, 51, 47, // 46 140 54, 51, 50, // 47 143 50, 53, 54, // 48 146 54, 55, 47, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ ) DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_25_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DVERT( 2.44844, 0.75071, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.74531, 0.442184, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.95156, 0.640625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.939063, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.939063, 0.978287, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.97279, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.939063, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.939063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44219, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.307813, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.307813, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.435938, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.435938, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.067187, 0.737495, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0500008, 0.489059, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.435938, 0.670418, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.44226, 1.7828, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.21353, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.44219, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.456609, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.435938, 0.990036, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.939063, 1.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.56875, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.56875, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.44844, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.94528, 2.40527, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.74162, 2.12215, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.94531, 2.12218, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.44219, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.94531, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.10191, 2.12218, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.10611, 2.68221, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.44042, 2.68219, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.44844, 2.69859, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.44219, 1.38421, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.62635, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.0425, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.94531, 1.65767, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.94531, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.20209, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.44844, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.94531, 1.26016, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.44844, 1.15681, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.60065, 1.00219, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.63952, 1.56219, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.94531, 1.91769, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.2375, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.94531, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.825, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.63281, 1.56875, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 15, // 7 23 21, 19, 3, // 8 26 21, 3, 5, // 9 29 22, 23, 24, // 10 32 25, 26, 27, // 11 35 28, 8, 29, // 12 38 25, 27, 30, // 13 41 31, 32, 33, // 14 44 18, 34, 35, // 15 47 16, 18, 35, // 16 50 36, 37, 38, // 17 53 39, 0, 40, // 18 56 41, 39, 42, // 19 59 43, 42, 40, // 20 62 38, 44, 41, // 21 65 45, 30, 27, // 22 68 43, 40, 0, // 23 71 0, 2, 43, // 24 74 8, 28, 6, // 25 77 11, 12, 9, // 26 80 7, 6, 12, // 27 83 15, 20, 13, // 28 86 4, 3, 19, // 29 89 15, 4, 19, // 30 92 34, 18, 17, // 31 95 34, 17, 21, // 32 98 5, 34, 21, // 33 101 22, 46, 33, // 34 104 29, 47, 28, // 35 107 32, 31, 25, // 36 110 30, 32, 25, // 37 113 47, 29, 46, // 38 116 46, 22, 24, // 39 119 33, 46, 31, // 40 122 46, 24, 47, // 41 125 44, 38, 37, // 42 128 45, 27, 26, // 43 131 48, 26, 16, // 44 134 16, 49, 48, // 45 137 26, 48, 45, // 46 140 49, 16, 35, // 47 143 37, 49, 44, // 48 146 49, 37, 48, // 49 149 39, 40, 42, // 50 152 36, 38, 41, // 51 155 41, 42, 36, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ ) DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_26_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DVERT( 2.75703, 0.489563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.87344, 0.601563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.75703, 0.722397, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.992188, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.992188, 1.08199, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.995555, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.992188, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.992188, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.58047, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.151563, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.151563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.403907, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.151563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.403907, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.403907, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.992188, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.58047, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.184375, 0.698441, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( -0.067187, 0.449997, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.403907, 0.681137, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.58053, 2.08047, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.30892, 1.76614, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.58047, 1.76625, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.519868, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.403907, 1.00818, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.992188, 1.45651, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.41406, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.41406, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.16875, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.08125, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.58047, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.16875, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.00113, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.16875, 0.915329, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.16875, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.70313, 1.775, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.16875, 2.42499, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.58047, 1.50111, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.16875, 1.31854, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.18189, 2.44781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.16875, 2.44781, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.66719, 0.403122, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.40225, 1.08469, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.51563, 1.56406, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.83725, 2.44785, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.41406, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.71217, 1.76625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 3.17594, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.11341, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.79219, 3.69375, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.75703, 3.13831, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.75703, 3.25912, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.73943, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.55265, 3.12937, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.26563, 3.63125, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 61 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 13, // 4 14 13, 11, 7, // 5 17 14, 13, 6, // 6 20 15, 6, 16, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 23, 24, 19, // 10 32 25, 23, 3, // 11 35 25, 3, 5, // 12 38 26, 27, 28, // 13 41 16, 8, 29, // 14 44 30, 16, 28, // 15 47 31, 28, 27, // 16 50 32, 33, 34, // 17 53 20, 35, 36, // 18 56 37, 32, 38, // 19 59 36, 39, 40, // 20 62 33, 41, 0, // 21 65 42, 38, 34, // 22 68 8, 16, 6, // 23 71 11, 13, 9, // 24 74 13, 14, 12, // 25 77 7, 6, 13, // 26 80 6, 15, 14, // 27 83 16, 30, 15, // 28 86 19, 24, 17, // 29 89 4, 3, 23, // 30 92 23, 19, 4, // 31 95 43, 37, 22, // 32 98 43, 21, 25, // 33 101 5, 43, 25, // 34 104 22, 21, 43, // 35 107 28, 40, 39, // 36 110 39, 26, 28, // 37 113 29, 44, 40, // 38 116 29, 40, 28, // 39 119 29, 28, 16, // 40 122 28, 31, 30, // 41 125 27, 45, 31, // 42 128 22, 46, 35, // 43 131 36, 40, 44, // 44 134 44, 20, 36, // 45 137 35, 20, 22, // 46 140 32, 34, 38, // 47 143 46, 22, 37, // 48 146 37, 38, 46, // 49 149 42, 34, 33, // 50 152 2, 42, 33, // 51 155 0, 2, 33, // 52 158 47, 48, 49, // 53 161 50, 51, 49, // 54 164 48, 52, 50, // 55 167 50, 49, 48, // 56 170 53, 54, 55, // 57 173 56, 57, 58, // 58 176 55, 59, 60, // 59 179 57, 53, 55, // 60 182 60, 58, 55, // 61 185 57, 55, 58, // 62 188 DX3DINDEX_END #endif #else #define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ ) DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 189 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_27_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DVERT( 2.50443, 0.813896, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.50443, 0.548271, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.99375, 0.625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.22112, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.13268, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.13265, 0.526566, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.02031, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.02031, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.858334, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.309636, 2.60499, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.239062, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.204615, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.720313, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.720313, 2.40313, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.858334, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.720313, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.720313, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.858334, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.139551, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.195312, 2.24688, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.858334, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.02031, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.720313, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.720313, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.728797, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.858444, 0.671349, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.858334, 0.791466, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.720281, 1.3793, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.02051, 1.32101, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.03051, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.858334, 1.09398, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.13267, 0.836258, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.50443, 2.31127, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.50443, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.84055, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.95573, 2.60647, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.95573, 2.87922, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.40703, 2.78784, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.50443, 2.69825, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.50443, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.50443, 2.9706, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.13481, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 3.03336, 2.90904, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.00938, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.5918, 0.752625, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.40704, 0.758049, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.56757, 0.488953, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.95573, 1.77637, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.90313, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.93791, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.95573, 1.67768, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.95573, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.50443, 1.86448, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.32742, 1.699, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.95573, 0.763062, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.95573, 0.499504, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.49907, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.96719, 0.890625, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.40704, 0.49202, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.40703, 2.51469, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.02031, 2.30402, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.02031, 2.45, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.309636, 2.33305, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.02031, 3.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.74844, 2.73907, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 3.05313, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.08594, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 67 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 8, // 5 17 17, 8, 7, // 6 20 18, 11, 19, // 7 23 14, 20, 21, // 8 26 22, 23, 20, // 9 29 24, 25, 26, // 10 32 20, 23, 27, // 11 35 28, 21, 20, // 12 38 25, 5, 4, // 13 41 29, 30, 26, // 14 44 3, 31, 4, // 15 47 32, 33, 34, // 16 50 35, 36, 37, // 17 53 35, 38, 39, // 18 56 39, 40, 41, // 19 59 42, 43, 40, // 20 62 44, 45, 46, // 21 65 47, 48, 49, // 22 68 50, 51, 49, // 23 71 34, 33, 52, // 24 74 47, 53, 52, // 25 77 54, 55, 1, // 26 80 53, 51, 50, // 27 83 33, 32, 56, // 28 86 2, 57, 0, // 29 89 5, 58, 45, // 30 92 5, 45, 3, // 31 95 59, 37, 6, // 32 98 14, 60, 61, // 33 101 14, 61, 6, // 34 104 6, 12, 14, // 35 107 6, 61, 59, // 36 110 18, 62, 9, // 37 113 9, 11, 18, // 38 116 9, 62, 13, // 39 119 13, 22, 14, // 40 122 8, 16, 12, // 41 125 12, 6, 8, // 42 128 13, 12, 9, // 43 131 8, 17, 15, // 44 134 7, 63, 17, // 45 137 21, 60, 14, // 46 140 20, 14, 22, // 47 143 26, 30, 24, // 48 146 27, 24, 30, // 49 149 27, 28, 20, // 50 152 30, 29, 28, // 51 155 28, 27, 30, // 52 158 4, 26, 25, // 53 161 26, 4, 31, // 54 164 31, 29, 26, // 55 167 39, 38, 64, // 56 170 65, 42, 64, // 57 173 34, 65, 64, // 58 176 34, 64, 32, // 59 179 64, 42, 39, // 60 182 37, 59, 35, // 61 185 41, 36, 35, // 62 188 35, 39, 41, // 63 191 40, 39, 42, // 64 194 45, 58, 46, // 65 197 55, 54, 44, // 66 200 46, 55, 44, // 67 203 49, 51, 47, // 68 206 47, 51, 53, // 69 209 52, 33, 56, // 70 212 56, 47, 52, // 71 215 1, 0, 54, // 72 218 50, 66, 53, // 73 221 DX3DINDEX_END #endif #else #define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ ) DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 222 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_28_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DVERT( 3.1, 3.12031, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.15768, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.08485, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.98281, 3.82343, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.76406, 3.70937, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.32188, 3.22968, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.71537, 3.14213, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.7283, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.71537, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.52176, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.71537, 3.29649, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.45156, 3.75625, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.2375, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.77969, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.56563, 3.06562, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.71537, 0.818741, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.71537, 0.550545, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.91563, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.35135, 0.717484, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.12352, 0.759178, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.12357, 0.473747, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.943751, 2.6328, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.943751, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.895834, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.289324, 2.52419, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.0124996, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.289324, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.642188, 2.58281, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.642188, 2.30937, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.895834, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.642188, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.642188, 3.14874, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.895834, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( -0.317186, 2.42343, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( -0.273437, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.943751, 2.36093, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.35134, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.792104, 0.618835, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.8959, 0.542381, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.895834, 0.618645, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.895834, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.642188, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.642232, 1.29922, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.645896, 1.12466, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.699974, 0.787231, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.744207, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.743709, 0.684761, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.895834, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.943746, 1.29124, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.943751, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.06865, 0.787415, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.00975, 0.851189, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.00971, 0.787323, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.970808, 0.956001, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.895834, 0.955994, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.947879, 1.12468, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.895834, 1.12466, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.975, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.93125, 2.96406, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.71537, 2.92808, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.62306, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.10885, 2.55494, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.10885, 2.827, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.67031, 2.64843, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.89608, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.50317, 0.713539, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.47505, 0.449974, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.35134, 2.4288, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.10885, 1.50069, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.10885, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.02664, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.71537, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.71537, 2.13593, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.10885, 1.87056, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.45038, 1.79935, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.10885, 0.740387, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.10885, 0.476318, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.88906, 0.851563, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.35134, 0.452034, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.35134, 2.70074, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 0.943751, 3.475, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 0.289324, 2.25096, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 2.58679, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 1.825, 1.64999, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 2.00781, 1.43281, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 85 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 2, // 1 5 1, 5, 3, // 2 8 3, 2, 1, // 3 11 6, 7, 8, // 4 14 6, 8, 9, // 5 17 10, 11, 12, // 6 20 7, 13, 10, // 7 23 9, 14, 6, // 8 26 9, 8, 10, // 9 29 10, 12, 9, // 10 32 10, 8, 7, // 11 35 15, 16, 17, // 12 38 18, 19, 20, // 13 41 21, 22, 23, // 14 44 24, 25, 26, // 15 47 27, 28, 29, // 16 50 30, 31, 23, // 17 53 32, 23, 22, // 18 56 25, 33, 34, // 19 59 35, 36, 29, // 20 62 28, 27, 26, // 21 65 37, 38, 39, // 22 68 40, 41, 42, // 23 71 43, 44, 45, // 24 74 44, 46, 45, // 25 77 37, 39, 47, // 26 80 48, 49, 40, // 27 83 39, 38, 20, // 28 86 50, 51, 52, // 29 89 53, 54, 47, // 30 92 55, 56, 54, // 31 95 57, 58, 59, // 32 98 60, 61, 62, // 33 101 63, 64, 59, // 34 104 65, 18, 66, // 35 107 67, 60, 36, // 36 110 68, 69, 70, // 37 113 64, 71, 72, // 38 116 73, 74, 72, // 39 119 75, 76, 16, // 40 122 74, 69, 68, // 41 125 69, 73, 70, // 42 128 17, 77, 15, // 43 131 20, 78, 18, // 44 134 36, 79, 21, // 45 137 29, 36, 21, // 46 140 21, 27, 29, // 47 143 27, 24, 26, // 48 146 23, 31, 27, // 49 149 27, 21, 23, // 50 152 23, 32, 30, // 51 155 22, 80, 32, // 52 158 81, 26, 25, // 53 161 25, 34, 81, // 54 164 35, 67, 36, // 55 167 40, 49, 35, // 56 170 35, 28, 40, // 57 173 26, 81, 28, // 58 176 28, 41, 40, // 59 179 28, 35, 29, // 60 182 42, 43, 56, // 61 185 42, 48, 40, // 62 188 54, 56, 43, // 63 191 45, 54, 43, // 64 194 54, 45, 47, // 65 197 47, 45, 46, // 66 200 46, 37, 47, // 67 203 56, 55, 48, // 68 206 48, 42, 56, // 69 209 19, 50, 52, // 70 212 39, 52, 47, // 71 215 20, 19, 39, // 72 218 52, 39, 19, // 73 221 47, 52, 51, // 74 224 51, 53, 47, // 75 227 54, 53, 55, // 76 230 64, 63, 71, // 77 233 64, 57, 59, // 78 236 79, 36, 60, // 79 239 60, 62, 79, // 80 242 63, 82, 71, // 81 245 62, 61, 63, // 82 248 63, 59, 62, // 83 251 18, 78, 66, // 84 254 76, 75, 65, // 85 257 66, 76, 65, // 86 260 83, 84, 68, // 87 263 70, 83, 68, // 88 266 73, 69, 74, // 89 269 72, 71, 82, // 90 272 82, 73, 72, // 91 275 16, 15, 75, // 92 278 DX3DINDEX_END #endif #else #define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ ) DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 279 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_29_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DVERT( 0.725504, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.488021, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.488021, 2.19283, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.400541, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.271876, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.0109377, 3.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.163185, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.488021, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.490549, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.488021, 2.86178, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.61875, 1.90781, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.889064, 2.02499, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.91927, 1.41927, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.91928, 1.06711, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.26326, 1.41927, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.11379, 0.940102, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.965105, 0.884575, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.965105, 0.588722, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.396876, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.475001, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.488021, 0.463745, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.488021, 0.747475, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.44207, 1.0966, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.44219, 0.940102, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.39632, 2.34746, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.39636, 1.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.54316, 1.89843, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.58125, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.51488, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.81165, 2.85677, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.21591, 1.89838, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.40527, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.70841, 2.3776, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.44219, 0.773705, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.74289, 0.940117, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.91936, 1.47639, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.86468, 1.41916, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.39634, 1.61419, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.87344, 3.32031, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 2, 1, // 1 5 4, 5, 6, // 2 8 3, 1, 7, // 3 11 8, 9, 7, // 4 14 8, 7, 1, // 5 17 2, 10, 11, // 6 20 2, 11, 0, // 7 23 6, 7, 9, // 8 26 9, 4, 6, // 9 29 7, 6, 3, // 10 32 1, 0, 8, // 11 35 12, 13, 14, // 12 38 15, 16, 17, // 13 41 18, 19, 20, // 14 44 21, 20, 17, // 15 47 22, 15, 23, // 16 50 24, 25, 26, // 17 53 27, 28, 29, // 18 56 24, 30, 25, // 19 59 28, 31, 32, // 20 62 23, 33, 34, // 21 65 35, 36, 12, // 22 68 36, 22, 34, // 23 71 37, 26, 25, // 24 74 35, 12, 14, // 25 77 33, 23, 15, // 26 80 17, 33, 15, // 27 83 20, 21, 18, // 28 86 17, 16, 21, // 29 89 32, 31, 24, // 30 92 24, 26, 32, // 31 95 29, 38, 27, // 32 98 32, 29, 28, // 33 101 22, 23, 34, // 34 104 13, 12, 36, // 35 107 36, 34, 13, // 36 110 37, 25, 30, // 37 113 14, 37, 30, // 38 116 14, 30, 35, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ ) DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_30_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DVERT( 2.54563, 2.87374, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.77969, 2.84843, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.74349, 2.6448, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.54563, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.59506, 2.08907, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.54564, 1.95651, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.24256, 0.977585, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.25876, 0.985374, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.25875, 0.9776, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.25875, 0.672585, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.357813, 0.6875, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.615302, 0.750397, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.615308, 0.463242, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.90216, 1.45094, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.90215, 1.04583, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.81273, 0.977676, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 2.28215, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.97133, 1.53339, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.33346, 1.53339, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.54563, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.44656, 2.6448, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.49063, 2.87968, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.435938, 0.421875, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 2.54563, 3.30946, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 2.60478, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 2.54563, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.33057, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 2.54563, 3.05876, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.43594, 3.00312, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.65156, 3.1125, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.10938, 3.57656, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.32344, 3.69375, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.85469, 3.75625, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 3.16981, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.89226, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 3.18906, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.97031, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 2.63594, 3.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.150951, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.232813, 3.24219, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.254667, 3.20052, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.80305, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.850001, 1.98594, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.615314, 1.88419, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.579689, 1.86875, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.479084, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.615314, 2.48661, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.615314, 2.08906, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.53784, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.211566, 2.64479, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( -0.0281239, 3.10938, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 6, 8, 9, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 15, 9, 8, // 6 20 16, 3, 5, // 7 23 13, 17, 18, // 8 26 19, 2, 4, // 9 29 20, 19, 3, // 10 32 20, 21, 0, // 11 35 2, 19, 0, // 12 38 9, 12, 11, // 13 41 9, 11, 6, // 14 44 12, 22, 10, // 15 47 15, 8, 7, // 16 50 7, 13, 15, // 17 53 18, 17, 16, // 18 56 5, 18, 16, // 19 59 18, 14, 13, // 20 62 4, 3, 19, // 21 65 3, 16, 20, // 22 68 0, 19, 20, // 23 71 23, 24, 25, // 24 74 23, 25, 26, // 25 77 27, 28, 26, // 26 80 24, 29, 27, // 27 83 26, 30, 31, // 28 86 26, 31, 23, // 29 89 26, 25, 27, // 30 92 27, 25, 24, // 31 95 32, 33, 34, // 32 98 33, 35, 36, // 33 101 34, 37, 32, // 34 104 36, 34, 33, // 35 107 38, 39, 40, // 36 110 41, 42, 43, // 37 113 43, 44, 45, // 38 116 46, 41, 47, // 39 119 46, 47, 45, // 40 122 38, 40, 48, // 41 125 43, 47, 41, // 42 128 45, 47, 43, // 43 131 49, 48, 46, // 44 134 46, 45, 49, // 45 137 48, 49, 50, // 46 140 48, 50, 38, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ ) DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_31_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DVERT( 2.17617, 1.32389, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.26608, 1.44928, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.17594, 1.44948, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.52749, 1.97653, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.66611, 2.50366, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.36907, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.552188, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.552188, 2.13495, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.79457, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.04844, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.726132, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.09344, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.480043, 2.50365, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0646219, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.4219, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.552188, 2.62937, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.09344, 2.37921, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.09344, 2.06958, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.24936, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.09344, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.63469, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.09344, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.63469, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.17594, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.17594, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.71719, 3.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.63469, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.75552, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.63469, 2.0539, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.63469, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.17594, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.42188, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.552173, 0.714844, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.552198, 0.43618, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.09361, 0.575401, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.0109377, 1.92344, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.193751, 1.74062, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.217188, 0.664063, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.276564, 0.395317, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.20914, 0.922386, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.09343, 0.872284, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.63469, 1.73656, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.63466, 1.18369, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.63469, 0.922394, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.21548, 1.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.17594, 1.88532, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.96094, 1.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.90438, 1.44949, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.63483, 0.832878, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.76537, 0.922348, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.00938, 2.42656, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.873439, 2.19688, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.09344, 3.35813, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.11875, 3.5375, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.09344, 3.53938, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.845313, 3.55782, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.970314, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.71719, 3.14063, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.71719, 2.8875, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.10469, 1.74375, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 6, // 5 17 15, 6, 8, // 6 20 16, 17, 18, // 7 23 19, 11, 20, // 8 26 11, 21, 22, // 9 29 23, 24, 25, // 10 32 26, 20, 24, // 11 35 27, 28, 29, // 12 38 20, 22, 30, // 13 41 24, 30, 31, // 14 44 32, 33, 34, // 15 47 13, 35, 36, // 16 50 37, 38, 33, // 17 53 39, 40, 34, // 18 56 41, 29, 18, // 19 59 42, 39, 43, // 20 62 3, 44, 45, // 21 65 46, 47, 2, // 22 68 43, 48, 49, // 23 71 47, 42, 49, // 24 74 16, 50, 51, // 25 77 52, 53, 54, // 26 80 5, 44, 3, // 27 83 52, 54, 55, // 28 86 11, 19, 9, // 29 89 55, 10, 9, // 30 92 55, 9, 52, // 31 95 7, 6, 12, // 32 98 12, 14, 7, // 33 101 56, 21, 11, // 34 104 56, 10, 15, // 35 107 8, 56, 15, // 36 110 11, 10, 56, // 37 113 18, 29, 28, // 38 116 28, 16, 18, // 39 119 20, 26, 19, // 40 122 22, 20, 11, // 41 125 25, 57, 23, // 42 128 24, 23, 26, // 43 131 30, 24, 20, // 44 134 31, 5, 4, // 45 137 31, 58, 25, // 46 140 31, 25, 24, // 47 143 4, 58, 31, // 48 146 34, 40, 32, // 49 149 36, 14, 13, // 50 152 33, 32, 37, // 51 155 48, 43, 39, // 52 158 39, 34, 48, // 53 161 45, 2, 1, // 54 164 45, 1, 3, // 55 167 27, 29, 41, // 56 170 2, 45, 59, // 57 173 59, 46, 2, // 58 176 41, 46, 59, // 59 179 41, 59, 27, // 60 182 42, 43, 49, // 61 185 0, 2, 47, // 62 188 47, 49, 0, // 63 191 51, 17, 16, // 64 194 DX3DINDEX_END #endif #else #define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ ) DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 195 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_32_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.33401, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.05634, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.20812, 1.44114, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.24906, 1.50763, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.20781, 1.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.22966, 0.93203, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.07032, 0.856155, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.07051, 0.556038, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.44684, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.07031, 2.3087, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.07031, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.121984, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.464557, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.501563, 2.13219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.999908, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.04063, 3.49844, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.767189, 3.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.501563, 2.64287, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.814462, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.50989, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.892189, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.07031, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.07031, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.63906, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.501576, 0.402161, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.501546, 0.681305, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.139063, 0.625, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.067187, 1.88438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.115625, 1.70156, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.63906, 1.64422, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.63906, 1.96222, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.924549, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.07031, 1.99798, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.63906, 0.93203, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.63904, 1.21471, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.77656, 3.10898, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.82344, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.77656, 3.22062, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.20781, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.20781, 2.13311, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.19167, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.63906, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.20781, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.49531, 3.71407, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.28125, 3.60001, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.49546, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.49748, 2.0836, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.20781, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.34375, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.63914, 0.848709, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.75067, 0.932045, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.02656, 1.70469, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.88281, 1.48282, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.93125, 2.3875, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.795314, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.716931, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.970314, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.198439, 0.356255, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.76872, 3.23516, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.61824, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.32274, 2.65938, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.63906, 2.84844, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.63906, 3.03906, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.56875, 3.10156, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.84564, 1.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 69 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 2, 5, 0, // 2 8 5, 2, 3, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 19, 20, // 8 26 21, 17, 22, // 9 29 23, 22, 24, // 10 32 25, 26, 27, // 11 35 28, 29, 30, // 12 38 15, 31, 32, // 13 41 33, 34, 12, // 14 44 14, 35, 36, // 15 47 29, 28, 11, // 16 50 37, 38, 9, // 17 53 39, 40, 41, // 18 56 42, 43, 44, // 19 59 45, 27, 46, // 20 62 47, 48, 49, // 21 65 43, 42, 50, // 22 68 51, 46, 52, // 23 71 37, 53, 54, // 24 74 55, 56, 8, // 25 77 38, 37, 54, // 26 80 7, 50, 42, // 27 83 13, 57, 58, // 28 86 53, 37, 9, // 29 89 9, 11, 53, // 30 92 17, 21, 15, // 31 95 20, 59, 18, // 32 98 22, 23, 21, // 33 101 26, 25, 60, // 34 104 60, 18, 59, // 35 107 24, 60, 59, // 36 110 24, 59, 23, // 37 113 60, 24, 26, // 38 116 27, 45, 25, // 39 119 30, 61, 28, // 40 122 32, 16, 15, // 41 125 12, 14, 36, // 42 128 36, 33, 12, // 43 131 11, 10, 29, // 44 134 46, 51, 45, // 45 137 49, 62, 47, // 46 140 50, 63, 64, // 47 143 50, 64, 43, // 48 146 39, 62, 49, // 49 149 52, 64, 63, // 50 152 65, 66, 67, // 51 155 52, 65, 67, // 52 158 52, 67, 51, // 53 161 63, 65, 52, // 54 164 39, 41, 62, // 55 167 67, 66, 39, // 56 170 39, 49, 67, // 57 173 55, 34, 33, // 58 176 8, 42, 44, // 59 179 44, 55, 8, // 60 182 33, 68, 55, // 61 185 56, 55, 68, // 62 188 54, 6, 56, // 63 191 54, 56, 38, // 64 194 56, 6, 8, // 65 197 42, 8, 7, // 66 200 35, 14, 13, // 67 203 13, 58, 35, // 68 206 DX3DINDEX_END #endif #else #define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ ) DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 207 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_33_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DVERT( 2.51563, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.04844, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.51563, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.44998, 0.946075, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.18359, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.43906, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.43906, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.279689, 3.07343, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.279689, 2.81249, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.384376, 2.81284, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.384376, 3.0737, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.917188, 2.82777, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.917232, 3.08733, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.43906, 2.87187, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.148437, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.148437, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.384376, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.42656, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.38996, 1.57938, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 1.57937, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.384376, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.917188, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.396876, 0.617188, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.482814, 0.359375, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.917475, 0.509125, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.18358, 1.07339, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.09337, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.29763, 1.27438, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.45, 1.27437, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.917188, 0.664368, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.17694, 0.663727, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.91719, 0.829712, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.18408, 0.669098, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.675, 3.15937, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.58438, 3.40937, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.51563, 3.38699, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.73438, 2.18937, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.73438, 2.91405, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.98281, 2.96409, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.98284, 3.2364, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.51563, 3.10786, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.4657, 0.969368, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.72656, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.73438, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.69266, 1.57935, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.98281, 1.85312, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.98281, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 3.04844, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.45, 3.13616, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.917188, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.43906, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.73438, 2.79937, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 55 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 13, // 4 14 14, 13, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 23, // 8 26 24, 25, 26, // 9 29 27, 5, 4, // 10 32 27, 28, 5, // 11 35 20, 29, 30, // 12 38 31, 26, 32, // 13 41 33, 31, 34, // 14 44 35, 36, 37, // 15 47 38, 8, 39, // 16 50 40, 41, 42, // 17 53 43, 37, 42, // 18 56 3, 44, 4, // 19 59 45, 46, 8, // 20 62 47, 21, 30, // 21 65 48, 0, 49, // 22 68 1, 50, 2, // 23 71 5, 34, 3, // 24 74 8, 38, 6, // 25 77 11, 12, 9, // 26 80 13, 14, 12, // 27 83 15, 6, 38, // 28 86 15, 40, 51, // 29 89 15, 51, 14, // 30 92 18, 22, 16, // 31 95 52, 23, 19, // 32 98 8, 7, 53, // 33 101 53, 45, 8, // 34 104 53, 19, 47, // 35 107 19, 53, 52, // 36 110 23, 52, 22, // 37 113 31, 33, 24, // 38 116 24, 26, 31, // 39 119 4, 30, 29, // 40 122 4, 29, 27, // 41 125 30, 21, 20, // 42 128 31, 32, 34, // 43 131 34, 5, 28, // 44 134 28, 33, 34, // 45 137 37, 43, 35, // 46 140 39, 54, 38, // 47 143 38, 54, 40, // 48 146 42, 51, 40, // 49 149 40, 15, 38, // 50 152 42, 41, 43, // 51 155 48, 49, 46, // 52 158 46, 39, 8, // 53 161 47, 19, 21, // 54 164 45, 53, 47, // 55 167 46, 45, 48, // 56 170 30, 4, 44, // 57 173 44, 47, 30, // 58 176 0, 2, 49, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ ) DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_34_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DVERT( 2.16771, 3.29181, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.26094, 3.32031, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.29022, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.4, 2.84064, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.69531, 2.89063, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.57891, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.3875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.6875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.57891, 1.48386, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( -0.1875, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.1875, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.401302, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.401302, 0.447662, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.357813, 0.578125, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.401302, 0.589706, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.990533, 0.52832, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.990107, 0.872147, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.02456, 0.902084, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.443751, 0.320313, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.401302, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.990104, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.5599, 1.19284, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.28451, 1.19298, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.2845, 1.30026, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.23926, 1.19299, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.28451, 0.902084, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.4075, 0.9021, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.240626, 3.03438, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.401302, 3.03522, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.401302, 2.77425, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( -0.1875, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.401302, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.4, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.990104, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.990104, 3.06052, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.990104, 2.79689, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.75651, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 2.75651, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 3.00938, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.57891, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.64289, 1.48383, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.57925, 1.24626, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 2.16771, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.16771, 2.06563, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.94702, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.16771, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.69531, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.16771, 3.00995, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.75651, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 3.00938, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.16771, 2.07188, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.34375, 3.0625, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.4, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.57891, 3.14297, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.33876, 1.48386, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.990104, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 0.240626, 2.77344, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 3.00938, 1.81407, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.69531, 2.6474, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.75651, 3.26009, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.77313, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.75651, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.49841, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.75651, 3.13805, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 3.33723, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 3.05961, 3.22917, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 74 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 15, 18, 12, // 6 20 19, 11, 20, // 7 23 21, 22, 23, // 8 26 24, 23, 22, // 9 29 25, 17, 24, // 10 32 26, 25, 22, // 11 35 27, 28, 29, // 12 38 10, 30, 31, // 13 41 32, 6, 20, // 14 44 11, 31, 33, // 15 47 28, 34, 35, // 16 50 36, 37, 38, // 17 53 7, 6, 39, // 18 56 40, 41, 8, // 19 59 42, 43, 37, // 20 62 44, 0, 45, // 21 65 46, 7, 39, // 22 68 44, 45, 47, // 23 71 48, 49, 37, // 24 74 50, 48, 43, // 25 77 2, 51, 47, // 26 80 2, 45, 0, // 27 83 5, 52, 3, // 28 86 3, 35, 34, // 29 89 34, 53, 3, // 30 92 8, 54, 6, // 31 95 6, 55, 20, // 32 98 6, 32, 39, // 33 101 11, 19, 9, // 34 104 25, 26, 15, // 35 107 17, 25, 15, // 36 110 14, 16, 15, // 37 113 12, 14, 15, // 38 116 20, 55, 19, // 39 119 8, 41, 54, // 40 122 54, 41, 21, // 41 125 23, 54, 21, // 42 128 24, 22, 25, // 43 131 22, 21, 26, // 44 134 29, 56, 27, // 45 137 31, 11, 10, // 46 140 20, 33, 32, // 47 143 32, 52, 5, // 48 146 5, 39, 32, // 49 149 33, 20, 11, // 50 152 35, 29, 28, // 51 155 38, 57, 36, // 52 158 7, 40, 8, // 53 161 43, 42, 7, // 54 164 7, 46, 43, // 55 167 37, 36, 42, // 56 170 46, 50, 43, // 57 173 5, 58, 46, // 58 176 46, 39, 5, // 59 179 4, 58, 5, // 60 182 4, 53, 44, // 61 185 47, 4, 44, // 62 188 4, 3, 53, // 63 191 49, 38, 37, // 64 194 48, 37, 43, // 65 197 47, 45, 2, // 66 200 59, 60, 61, // 67 203 59, 61, 62, // 68 206 63, 64, 62, // 69 209 60, 65, 63, // 70 212 62, 66, 67, // 71 215 62, 67, 59, // 72 218 62, 61, 63, // 73 221 63, 61, 60, // 74 224 68, 69, 70, // 75 227 69, 71, 72, // 76 230 70, 73, 68, // 77 233 72, 70, 69, // 78 236 DX3DINDEX_END #endif #else #define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ ) DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 237 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_35_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DVERT( 1.77969, 2.05159, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.8875, 2.07968, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.87652, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.77969, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.60316, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.77969, 2.49464, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.75366, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.4809, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.37604, 2.99524, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.36406, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.37604, 2.95247, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.62188, 3.05782, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.62969, 2.0125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.972397, 1.93434, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.07969, 1.96249, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.03823, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.972397, 2.37198, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.972397, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.641092, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.771615, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.81875, 2.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.568751, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.911527, 2.59062, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.829688, 1.89688, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.58692, 1.60394, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.61877, 1.6563, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.58698, 1.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.37603, 1.0618, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.37603, 0.796371, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.77969, 0.941925, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.0125, 0.964066, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.075, 0.721878, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.77968, 1.23341, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.69319, 1.18904, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.77969, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.58699, 2.29031, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.58698, 2.12344, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.82241, 2.12343, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.53237, 2.12343, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.71719, 2.99219, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.65897, 2.59064, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.93665, 2.59064, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.18324, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.18333, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.28656, 1.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.20482, 1.18919, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.18328, 1.5349, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.99063, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 0, 3, 4, // 1 5 5, 6, 7, // 2 8 8, 9, 10, // 3 11 11, 8, 10, // 4 14 2, 5, 3, // 5 17 2, 3, 0, // 6 20 4, 12, 0, // 7 23 4, 3, 5, // 8 26 7, 4, 5, // 9 29 7, 6, 11, // 10 32 10, 7, 11, // 11 35 13, 14, 15, // 12 38 15, 16, 17, // 13 41 18, 19, 17, // 14 44 20, 21, 18, // 15 47 13, 17, 19, // 16 50 15, 17, 13, // 17 53 16, 22, 18, // 18 56 18, 17, 16, // 19 59 18, 22, 20, // 20 62 19, 23, 13, // 21 65 24, 25, 26, // 22 68 27, 28, 29, // 23 71 30, 31, 28, // 24 74 32, 33, 34, // 25 77 35, 36, 37, // 26 80 35, 38, 36, // 27 83 39, 40, 41, // 28 86 34, 29, 42, // 29 89 32, 34, 43, // 30 92 25, 37, 36, // 31 95 38, 44, 26, // 32 98 43, 42, 45, // 33 101 46, 43, 45, // 34 104 29, 34, 33, // 35 107 33, 27, 29, // 36 110 28, 27, 30, // 37 113 37, 41, 40, // 38 116 37, 40, 35, // 39 119 41, 47, 39, // 40 122 42, 43, 34, // 41 125 43, 46, 32, // 42 128 36, 26, 25, // 43 131 26, 36, 38, // 44 134 24, 26, 44, // 45 137 24, 44, 46, // 46 140 45, 24, 46, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ ) DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_36_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DVERT( 1.46953, 2.08284, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.57813, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.56219, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.46953, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.27391, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46953, 2.54318, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.41276, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.12351, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.24688, 3.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.978126, 3.26093, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.30625, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.47422, 1.94476, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.571876, 1.97031, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.518267, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.47422, 2.3407, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.47422, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.356432, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.0694633, 2.75624, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.232164, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.240626, 3.13281, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( -0.0234363, 3.0578, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.303125, 1.89999, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.46476, 1.54184, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.49805, 1.59692, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.46484, 1.59686, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.46954, 0.716019, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.46953, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.4506, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.525, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.592189, 0.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.971863, 0.533463, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.46953, 1.02716, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.75081, 2.17654, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.89347, 2.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.60361, 2.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.46489, 2.22789, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.44682, 2.17654, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.46484, 2.17656, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.9625, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.67813, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.96706, 1.00443, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.96719, 1.01718, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.9671, 1.38553, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.14903, 1.59688, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.98426, 1.01735, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.971862, 0.817307, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 0, 3, 4, // 1 5 5, 6, 7, // 2 8 8, 9, 7, // 3 11 2, 5, 3, // 4 14 2, 3, 0, // 5 17 4, 10, 0, // 6 20 4, 3, 5, // 7 23 7, 4, 5, // 8 26 7, 6, 8, // 9 29 11, 12, 13, // 10 32 13, 14, 15, // 11 35 16, 17, 18, // 12 38 19, 20, 17, // 13 41 11, 15, 18, // 14 44 13, 15, 11, // 15 47 18, 15, 14, // 16 50 14, 16, 18, // 17 53 17, 16, 19, // 18 56 18, 21, 11, // 19 59 22, 23, 24, // 20 62 25, 26, 27, // 21 65 28, 29, 30, // 22 68 26, 31, 27, // 23 71 32, 33, 34, // 24 74 35, 36, 37, // 25 77 33, 38, 39, // 26 80 40, 41, 26, // 27 83 41, 42, 31, // 28 86 23, 32, 37, // 29 89 36, 43, 24, // 30 92 40, 44, 41, // 31 95 22, 43, 42, // 32 98 45, 30, 25, // 33 101 27, 45, 25, // 34 104 30, 45, 28, // 35 107 35, 37, 32, // 36 110 32, 34, 35, // 37 113 39, 34, 33, // 38 116 26, 25, 40, // 39 119 31, 26, 41, // 40 122 37, 24, 23, // 41 125 24, 37, 36, // 42 128 22, 24, 43, // 43 131 42, 41, 44, // 44 134 44, 22, 42, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ ) DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_37_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DVERT( 1.26719, 2.00157, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.53906, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.50452, 2.21315, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.39533, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.10638, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.21634, 2.21315, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.23773, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.20781, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.0474, 3.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.939063, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.946621, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.0474, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.0474, 2.84996, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.492449, 1.92068, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.532813, 1.93126, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.495032, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.492449, 2.0872, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.492449, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.340864, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.054116, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.208883, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.201563, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.0624994, 3.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.264063, 1.86095, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.15729, 1.16293, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.43648, 1.51776, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.15729, 1.51772, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.60234, 0.761444, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.60234, 0.958069, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.3758, 0.958069, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.492449, 0.6577, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.485939, 0.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.492449, 0.631271, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.553126, 0.398438, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.04738, 0.530289, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.04738, 0.817627, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.60231, 1.08569, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.71222, 2.11694, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.84754, 2.63699, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.71224, 2.63698, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.55525, 2.63699, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.71224, 2.87048, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.6, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.88594, 2.85625, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.9181, 0.958145, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.15722, 1.62111, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.08301, 1.51775, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.69874, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.39143, 2.07735, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.04844, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 3.26719, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 3.25, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.93125, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.71406, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.97251, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.71224, 3.10365, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.72969, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.71224, 3.14551, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.40156, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.1875, 3.57657, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.41087, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.51406, 3.00313, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.68499, 3.19661, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 63 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 8, 9, 10, // 3 11 11, 10, 12, // 4 14 6, 11, 12, // 5 17 2, 5, 0, // 6 20 5, 2, 3, // 7 23 8, 11, 6, // 8 26 10, 11, 8, // 9 29 12, 4, 3, // 10 32 3, 6, 12, // 11 35 13, 14, 15, // 12 38 15, 16, 17, // 13 41 18, 19, 20, // 14 44 21, 22, 19, // 15 47 13, 17, 20, // 16 50 15, 17, 13, // 17 53 20, 17, 16, // 18 56 16, 18, 20, // 19 59 19, 18, 21, // 20 62 20, 23, 13, // 21 65 24, 25, 26, // 22 68 27, 28, 29, // 23 71 30, 31, 32, // 24 74 33, 34, 35, // 25 77 28, 36, 29, // 26 80 37, 38, 39, // 27 83 37, 39, 40, // 28 86 41, 42, 40, // 29 89 38, 43, 41, // 30 92 27, 44, 28, // 31 95 26, 45, 46, // 32 98 24, 26, 46, // 33 101 25, 47, 48, // 34 104 35, 34, 27, // 35 107 29, 35, 27, // 36 110 35, 30, 32, // 37 113 32, 33, 35, // 38 116 48, 47, 37, // 39 119 37, 40, 48, // 40 122 40, 39, 41, // 41 125 41, 39, 38, // 42 128 36, 28, 44, // 43 131 46, 36, 44, // 44 134 46, 44, 24, // 45 137 45, 26, 25, // 46 140 25, 48, 45, // 47 143 49, 50, 51, // 48 146 52, 53, 54, // 49 149 51, 54, 49, // 50 152 54, 51, 52, // 51 155 55, 56, 57, // 52 158 58, 59, 60, // 53 161 61, 55, 57, // 54 164 60, 62, 58, // 55 167 62, 60, 61, // 56 170 57, 62, 61, // 57 173 DX3DINDEX_END #endif #else #define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ ) DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 174 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_38_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DVERT( 2.51563, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.51563, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.58125, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.917188, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.917188, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.31875, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.31875, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.384376, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.384376, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.45, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.98281, 3.03438, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.98281, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.58125, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.51563, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 3.04844, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.51563, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.917188, 0.538284, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.44051, 0.956879, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.18359, 0.956879, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.917188, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.917188, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.45, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.148437, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.148437, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.384376, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.384376, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( -0.148437, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.384376, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.43906, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.74219, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.917188, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.393751, 0.628128, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.482814, 0.371872, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.18359, 1.11435, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.45, 0.969711, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.03241, 0.956909, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.38099, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.27055, 1.24939, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.45, 1.24937, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.51563, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 3.04844, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.45, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.98281, 2.12688, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.98281, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.68995, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.45, 1.54187, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.98281, 2.04843, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.917186, 0.869843, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.04844, 2.30624, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 5, 11, // 4 14 12, 11, 1, // 5 17 2, 13, 0, // 6 20 5, 10, 3, // 7 23 8, 9, 6, // 8 26 4, 3, 9, // 9 29 11, 12, 10, // 10 32 1, 0, 12, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 24, 25, // 15 47 26, 25, 21, // 16 50 27, 28, 24, // 17 53 29, 30, 22, // 18 56 28, 31, 25, // 19 59 32, 33, 17, // 20 62 34, 19, 35, // 21 65 34, 36, 19, // 22 68 37, 38, 39, // 23 71 40, 16, 41, // 24 74 42, 22, 43, // 25 77 44, 43, 16, // 26 80 45, 46, 39, // 27 83 30, 43, 22, // 28 86 47, 14, 43, // 29 89 15, 41, 16, // 30 92 36, 48, 17, // 31 95 17, 19, 36, // 32 98 22, 42, 20, // 33 101 25, 26, 23, // 34 104 21, 20, 26, // 35 107 28, 25, 24, // 36 110 29, 37, 46, // 37 113 21, 31, 29, // 38 116 29, 22, 21, // 39 119 31, 21, 25, // 40 122 17, 48, 32, // 41 125 19, 18, 35, // 42 128 35, 39, 38, // 43 131 35, 38, 34, // 44 134 39, 46, 37, // 45 137 41, 49, 40, // 46 140 43, 44, 42, // 47 143 16, 40, 44, // 48 146 39, 35, 45, // 49 149 30, 47, 43, // 50 152 45, 29, 46, // 51 155 45, 30, 29, // 52 158 14, 16, 43, // 53 161 DX3DINDEX_END #endif #else #define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ ) DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 162 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_39_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DVERT( 2.75651, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.00938, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.75651, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.990104, 0.559921, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.39745, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.28451, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.990104, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.990104, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.57891, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.1875, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.1875, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.401302, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.401302, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.401302, 0.454956, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.401301, 0.604309, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.354688, 0.589066, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.1875, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.401302, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.4, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.33921, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.57891, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.990104, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.443751, 0.332825, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.990075, 0.915085, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.987057, 0.912537, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.990104, 0.912506, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.28451, 1.20235, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.28447, 1.32419, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.22717, 1.20236, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.56047, 1.20236, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.75651, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 3.00938, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.57891, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.70313, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.16771, 2.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.16771, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.57887, 1.24971, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.64863, 1.49219, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.16771, 2.00938, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 3.00938, 2.2672, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.16771, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.16771, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.28125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.990104, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.57891, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.990104, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.279689, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.279689, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.401302, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.279689, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.401302, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.990104, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.57891, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.401302, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.57891, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.16771, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.28125, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.28125, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 3.33611, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 3.05847, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.75651, 3.13805, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.80781, 3.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.77202, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.75651, 3.26009, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.75651, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.47969, 3.74532, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.26563, 3.63126, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.49727, 3.23126, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.59219, 3.05469, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 73 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 10, // 6 20 18, 19, 20, // 7 23 17, 21, 11, // 8 26 14, 22, 3, // 9 29 23, 24, 25, // 10 32 26, 5, 4, // 11 35 23, 25, 5, // 12 38 27, 28, 26, // 13 41 27, 26, 29, // 14 44 30, 2, 31, // 15 47 32, 33, 34, // 16 50 35, 34, 2, // 17 53 36, 37, 20, // 18 56 33, 32, 8, // 19 59 38, 0, 34, // 20 62 1, 31, 2, // 21 65 5, 25, 3, // 22 68 8, 32, 6, // 23 71 11, 12, 9, // 24 74 7, 6, 12, // 25 77 17, 11, 10, // 26 80 7, 21, 18, // 27 83 8, 7, 18, // 28 86 18, 20, 8, // 29 89 21, 7, 11, // 30 92 14, 13, 22, // 31 95 3, 25, 24, // 32 98 24, 14, 3, // 33 101 4, 29, 26, // 34 104 5, 26, 28, // 35 107 5, 28, 23, // 36 110 29, 36, 19, // 37 113 19, 36, 20, // 38 116 29, 19, 27, // 39 119 31, 39, 30, // 40 122 34, 35, 32, // 41 125 2, 30, 35, // 42 128 33, 38, 34, // 43 131 8, 20, 37, // 44 134 37, 33, 8, // 45 137 0, 2, 34, // 46 140 40, 41, 42, // 47 143 43, 44, 45, // 48 146 46, 47, 48, // 49 149 49, 46, 50, // 50 152 51, 45, 52, // 51 155 53, 50, 45, // 52 158 50, 48, 43, // 53 161 52, 44, 41, // 54 164 54, 52, 40, // 55 167 55, 40, 56, // 56 170 42, 56, 40, // 57 173 44, 52, 45, // 58 176 48, 50, 46, // 59 179 50, 53, 49, // 60 182 52, 54, 51, // 61 185 45, 51, 53, // 62 188 43, 45, 50, // 63 191 41, 40, 52, // 64 194 40, 55, 54, // 65 197 56, 57, 55, // 66 200 58, 59, 60, // 67 203 61, 62, 63, // 68 206 60, 63, 58, // 69 209 63, 60, 61, // 70 212 64, 65, 66, // 71 215 66, 67, 68, // 72 218 69, 70, 71, // 73 221 64, 68, 71, // 74 224 66, 68, 64, // 75 227 71, 68, 67, // 76 230 67, 69, 71, // 77 233 71, 72, 64, // 78 236 DX3DINDEX_END #endif #else #define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ ) DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 237 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_40_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DVERT( 2.27539, 1.62483, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.69375, 1.44063, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.79541, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.72992, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.22617, 2.28459, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.22617, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.701563, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.701563, 3.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.00938, 3.00937, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.00938, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.00938, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.701563, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.701563, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.00938, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.701563, 0.798431, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.75078, 1.82695, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.75078, 2.11781, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.701563, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.701563, 1.24063, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.00938, 1.24063, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.00938, 2.05937, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.701563, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.00938, 0.798431, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.13307, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.27539, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.27539, 1.92154, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.8, 1.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.00938, 3.45157, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.22617, 1.99774, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.00938, 1.68282, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 30 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 11, 10, // 4 14 12, 13, 14, // 5 17 15, 16, 3, // 6 20 17, 18, 19, // 7 23 20, 9, 21, // 8 26 18, 14, 22, // 9 29 23, 0, 24, // 10 32 23, 24, 25, // 11 35 2, 26, 25, // 12 38 2, 24, 0, // 13 41 8, 27, 6, // 14 44 5, 4, 9, // 15 47 9, 20, 5, // 16 50 11, 21, 9, // 17 53 10, 8, 7, // 18 56 13, 22, 14, // 19 59 3, 5, 28, // 20 62 3, 28, 15, // 21 65 19, 29, 17, // 22 68 20, 28, 5, // 23 71 17, 29, 20, // 24 74 20, 21, 17, // 25 77 22, 19, 18, // 26 80 25, 16, 15, // 27 83 25, 15, 23, // 28 86 25, 24, 2, // 29 89 DX3DINDEX_END #endif #else #define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ ) DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 90 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_41_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DVERT( 2.5375, 1.44061, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.64375, 1.69374, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.58773, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.13984, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42727, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.13984, 2.26399, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.545313, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.545313, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.853126, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.853126, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.853126, 2.05937, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.545313, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.853126, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.545313, 0.810715, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.545313, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.853126, 0.356247, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.73438, 1.77615, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.73438, 2.06845, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.545313, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.545313, 1.26517, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.853126, 1.26517, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.853126, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.853126, 0.810715, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.88326, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.32891, 1.53505, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.32891, 1.71964, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.32891, 1.83435, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.853126, 3.45155, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.545313, 2.1741, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.13984, 1.97675, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.66719, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.92344, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.78281, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.51406, 3.53749, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.32891, 3.43805, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.26094, 3.40155, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.32891, 3.28911, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.45112, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.32891, 2.6653, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.33594, 2.66875, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.32891, 2.68185, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.73438, 3.26373, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.68438, 3.23749, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.73438, 3.15425, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.10657, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.9375, 3.3703, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.08125, 2.54375, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.25407, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.0358, 2.62857, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.77679, 3.08302, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 3, // 3 11 7, 11, 12, // 4 14 13, 14, 15, // 5 17 16, 17, 4, // 6 20 18, 19, 20, // 7 23 18, 21, 10, // 8 26 19, 13, 22, // 9 29 23, 24, 25, // 10 32 23, 25, 26, // 11 35 2, 26, 25, // 12 38 2, 25, 24, // 13 41 2, 24, 0, // 14 44 8, 27, 6, // 15 47 3, 5, 9, // 16 50 9, 12, 11, // 17 53 11, 28, 9, // 18 56 12, 8, 7, // 19 59 15, 22, 13, // 20 62 4, 3, 29, // 21 65 29, 16, 4, // 22 68 20, 21, 18, // 23 71 10, 29, 3, // 24 74 10, 9, 28, // 25 77 10, 28, 18, // 26 80 22, 20, 19, // 27 83 17, 16, 23, // 28 86 26, 17, 23, // 29 89 30, 31, 32, // 30 92 32, 33, 34, // 31 95 34, 35, 36, // 32 98 32, 37, 30, // 33 101 36, 37, 32, // 34 104 32, 34, 36, // 35 107 38, 39, 40, // 36 110 41, 42, 43, // 37 113 44, 45, 41, // 38 116 46, 47, 48, // 39 119 44, 49, 48, // 40 122 43, 49, 44, // 41 125 44, 41, 43, // 42 128 47, 38, 40, // 43 131 47, 40, 44, // 44 134 44, 48, 47, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ ) DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_42_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DVERT( 1.65082, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.45, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.45, 1.34187, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.920834, 0.650467, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.36059, 1.03156, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.18542, 1.03157, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.45, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.42344, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.42344, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.137499, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.391668, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.137499, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.920834, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.391668, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.42344, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.240626, 0.675003, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.326563, 0.410934, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.391667, 0.428909, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.42134, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.33277, 1.65219, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.391666, 0.723709, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.18541, 1.30725, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.949176, 1.03154, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.20572, 1.34189, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.50833, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 3.0375, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.50833, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.73438, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.73438, 2.89343, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.45, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.97917, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.97917, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.73232, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.45, 2.27281, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.44999, 1.16106, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.920847, 1.0079, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.920834, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.42344, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.73438, 2.40312, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 3.0375, 2.67188, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.73438, 3.51407, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 14, 7, 6, // 5 17 15, 16, 17, // 6 20 18, 19, 1, // 7 23 20, 17, 3, // 8 26 21, 5, 4, // 9 29 21, 22, 5, // 10 32 19, 23, 2, // 11 35 24, 25, 26, // 12 38 27, 28, 6, // 13 41 29, 6, 28, // 14 44 30, 24, 31, // 15 47 0, 32, 33, // 16 50 2, 34, 0, // 17 53 22, 35, 3, // 18 56 3, 5, 22, // 19 59 36, 12, 37, // 20 62 37, 18, 33, // 21 65 8, 37, 38, // 22 68 8, 38, 6, // 23 71 37, 8, 36, // 24 74 10, 13, 11, // 25 77 12, 36, 13, // 26 80 6, 29, 14, // 27 83 17, 20, 15, // 28 86 1, 33, 18, // 29 89 3, 35, 20, // 30 92 2, 23, 21, // 31 95 34, 2, 21, // 32 98 4, 34, 21, // 33 101 2, 1, 19, // 34 104 25, 39, 26, // 35 107 38, 30, 27, // 36 110 33, 32, 38, // 37 113 38, 37, 33, // 38 116 6, 38, 27, // 39 119 30, 31, 27, // 40 122 28, 40, 29, // 41 125 24, 26, 31, // 42 128 33, 1, 0, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ ) DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_43_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DVERT( 2.45625, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.45625, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.95938, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.946876, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.946876, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( -0.0593744, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( -0.0593744, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.443751, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.443751, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.45, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.95313, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.95313, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.95938, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.45625, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.45625, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.62031, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.946876, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.946876, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.45, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.279689, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.279689, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.443751, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.443751, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.45, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.95313, 2.84843, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.95313, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.62031, 3.125, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 28 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 5, 11, // 4 14 12, 11, 1, // 5 17 2, 13, 0, // 6 20 5, 10, 3, // 7 23 8, 9, 6, // 8 26 4, 3, 9, // 9 29 11, 12, 10, // 10 32 1, 0, 12, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 22, 18, // 15 47 24, 19, 25, // 16 50 26, 25, 15, // 17 53 16, 27, 14, // 18 56 19, 24, 17, // 19 59 22, 23, 20, // 20 62 18, 17, 23, // 21 65 25, 26, 24, // 22 68 15, 14, 26, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ ) DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_44_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 ) DX3DVERT( 2.38162, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.52969, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.70712, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.1975, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.1975, 1.86409, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.39827, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.862855, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.1175, 2.00505, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.1175, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.577501, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.577501, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.1175, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.221875, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.221875, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.868751, 2.53595, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.693751, 2.3172, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.32925, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.33651, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.1175, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.6575, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.1175, 2.35597, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.1975, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.1975, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.39063, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.6575, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.0617, 2.19591, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.81143, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.17518, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.1975, 2.45868, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.58512, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.577501, 0.862122, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.577501, 0.549652, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.0375006, 0.635941, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.159376, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.1175, 1.18214, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.1175, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.1175, 0.839539, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.15866, 0.865891, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.60938, 1.60313, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.33517, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.6575, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.1975, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.30544, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.1975, 1.45415, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.6575, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.76456, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.6575, 1.2484, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.7375, 0.893753, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.77608, 1.83203, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.6575, 1.93257, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.1975, 1.0582, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.89757, 1.34897, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.32793, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.64542, 2.79819, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.70625, 3.02344, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.70625, 3.28125, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.01563, 1.62344, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.79688, 1.81407, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.82813, 1.41251, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_44_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_44_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_44_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 15, 6, // 5 17 16, 7, 17, // 6 20 18, 11, 19, // 7 23 16, 20, 8, // 8 26 21, 22, 23, // 9 29 24, 19, 22, // 10 32 25, 26, 27, // 11 35 28, 25, 3, // 12 38 28, 3, 5, // 13 41 29, 30, 31, // 14 44 32, 33, 31, // 15 47 34, 29, 35, // 16 50 35, 36, 37, // 17 53 38, 39, 40, // 18 56 39, 34, 37, // 19 59 41, 42, 43, // 20 62 44, 40, 45, // 21 65 40, 46, 45, // 22 68 2, 47, 42, // 23 71 48, 49, 44, // 24 74 50, 41, 51, // 25 77 11, 18, 9, // 26 80 10, 9, 12, // 27 83 6, 8, 20, // 28 86 20, 14, 6, // 29 89 16, 8, 7, // 30 92 17, 44, 49, // 31 95 49, 16, 17, // 32 98 19, 24, 18, // 33 101 23, 52, 53, // 34 104 23, 54, 55, // 35 107 23, 55, 21, // 36 110 53, 54, 23, // 37 113 22, 21, 24, // 38 116 4, 3, 25, // 39 119 27, 4, 25, // 40 122 53, 52, 28, // 41 125 5, 53, 28, // 42 128 36, 35, 29, // 43 131 31, 36, 29, // 44 134 31, 30, 32, // 45 137 44, 17, 38, // 46 140 38, 40, 44, // 47 143 34, 35, 37, // 48 146 46, 40, 39, // 49 149 39, 37, 46, // 50 152 51, 41, 43, // 51 155 56, 27, 26, // 52 158 45, 57, 44, // 53 161 48, 44, 57, // 54 164 57, 58, 56, // 55 167 26, 57, 56, // 56 170 58, 57, 45, // 57 173 43, 56, 51, // 58 176 58, 51, 56, // 59 179 42, 41, 50, // 60 182 42, 50, 0, // 61 185 42, 0, 2, // 62 188 DX3DINDEX_END #endif #else #define index_Trim_Char_x_44_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_44_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_44_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_44_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_44_1__ ) DX3DMODEL_START( model_Trim_Char_x_44_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_44_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_44_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 189 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_44_1__, 4148061445 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_44_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_43_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_45_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 ) DX3DVERT( 2.97813, 0.964066, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.13906, 1.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.82456, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.29375, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.29375, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46563, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.46563, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.46569, 1.95686, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.43718, 1.94284, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.151563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.350001, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.151563, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.29375, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.29375, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.46563, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.907814, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.350001, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.46563, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.29375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.197548, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( -0.129686, 1.16251, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.350001, 1.27151, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.350001, 1.55392, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.207811, 1.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.46563, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.350001, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.782632, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.29375, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.46563, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.58125, 2.42337, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.63891, 2.49271, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.58125, 2.49271, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.00933, 1.94296, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.46563, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.59375, 3.04245, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.02344, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.02344, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.59375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.02342, 2.30341, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.02344, 1.95207, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.40625, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.58125, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.7875, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.7875, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.59375, 0.293747, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.02344, 1.53828, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.02344, 1.86273, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.94844, 1.90469, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.59375, 0.843491, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.58125, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.58125, 1.53992, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.27772, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.58125, 1.21291, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.907814, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.907814, 1.7231, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.907814, 1.43364, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.29375, 1.57657, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.59375, 3.59219, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.23174, 2.49278, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.59375, 1.39323, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.59375, 1.70938, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.65313, 1.74063, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_45_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 62 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_45_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_45_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 15, 16, // 5 17 17, 14, 18, // 6 20 19, 20, 21, // 7 23 22, 23, 19, // 8 26 24, 6, 8, // 9 29 22, 25, 26, // 10 32 26, 25, 21, // 11 35 27, 3, 28, // 12 38 29, 30, 31, // 13 41 7, 6, 32, // 14 44 33, 14, 34, // 15 47 35, 36, 37, // 16 50 38, 39, 29, // 17 53 40, 31, 41, // 18 56 42, 43, 41, // 19 59 28, 5, 44, // 20 62 45, 46, 47, // 21 65 24, 28, 48, // 22 68 49, 2, 50, // 23 71 51, 49, 50, // 24 74 51, 52, 49, // 25 77 2, 49, 52, // 26 80 52, 0, 2, // 27 83 5, 28, 3, // 28 86 10, 16, 11, // 29 89 14, 33, 12, // 30 92 15, 53, 16, // 31 95 14, 13, 18, // 32 98 53, 15, 17, // 33 101 18, 53, 17, // 34 104 21, 25, 19, // 35 107 19, 25, 22, // 36 110 54, 55, 56, // 37 113 56, 27, 24, // 38 116 8, 56, 24, // 39 119 56, 8, 54, // 40 122 26, 55, 54, // 41 125 54, 22, 26, // 42 128 28, 24, 27, // 43 131 32, 39, 38, // 44 134 38, 7, 32, // 45 137 34, 57, 33, // 46 140 37, 34, 14, // 47 143 37, 14, 17, // 48 146 37, 17, 35, // 49 149 29, 31, 58, // 50 152 58, 38, 29, // 51 155 40, 58, 31, // 52 158 36, 35, 40, // 53 161 40, 41, 36, // 54 164 41, 31, 30, // 55 167 30, 42, 41, // 56 170 44, 48, 28, // 57 173 24, 59, 60, // 58 176 47, 32, 6, // 59 179 47, 61, 45, // 60 182 6, 61, 47, // 61 185 60, 61, 6, // 62 188 60, 6, 24, // 63 191 48, 59, 24, // 64 194 46, 45, 51, // 65 197 50, 46, 51, // 66 200 DX3DINDEX_END #endif #else #define index_Trim_Char_x_45_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_45_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_45_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_45_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_45_1__ ) DX3DMODEL_START( model_Trim_Char_x_45_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_45_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_45_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 201 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_45_1__, 4150146581 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_45_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_44_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_46_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 ) DX3DVERT( 1.55657, 1.17305, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.78104, 1.40623, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.55656, 1.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.12155, 1.89842, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.34245, 2.39061, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.05875, 2.39063, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.48296, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.56094, 3.34375, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.25, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.00752, 2.39061, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.75711, 1.89842, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.05875, 1.89844, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.05876, 2.52797, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.16221, 2.88281, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.05438, 0.799484, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.05438, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.630025, 0.914047, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.552189, 0.555313, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.55219, 0.878082, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.0500008, 0.698425, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.05438, 1.16174, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.23312, 0.914047, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.55658, 1.62381, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.35266, 1.40623, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.05876, 1.79002, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.151563, 0.421875, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_46_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 26 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_46_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_46_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 5, // 4 14 4, 6, 13, // 5 17 14, 15, 16, // 6 20 17, 18, 19, // 7 23 15, 20, 16, // 8 26 14, 21, 15, // 9 29 2, 22, 23, // 10 32 0, 2, 23, // 11 35 24, 3, 11, // 12 38 24, 11, 10, // 13 41 5, 11, 3, // 14 44 8, 13, 6, // 15 47 11, 5, 9, // 16 50 12, 5, 4, // 17 53 4, 13, 12, // 18 56 16, 18, 17, // 19 59 17, 14, 16, // 20 62 19, 25, 17, // 21 65 20, 15, 21, // 22 68 20, 21, 0, // 23 71 23, 20, 0, // 24 74 22, 2, 1, // 25 77 10, 22, 1, // 26 80 10, 1, 24, // 27 83 DX3DINDEX_END #endif #else #define index_Trim_Char_x_46_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_46_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_46_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_46_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_46_1__ ) DX3DMODEL_START( model_Trim_Char_x_46_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_46_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_46_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 84 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_46_1__, 4152231717 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_46_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_45_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_47_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 ) DX3DVERT( 0.347396, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.347396, 1.02959, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.367249, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.890105, 2.50308, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.933846, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.890105, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.630852, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.485675, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.799364, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.890105, 3.20825, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.0125, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.0258527, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( -0.195312, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0734386, 0.542191, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.347396, 1.76755, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.285174, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.347396, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.611717, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.720313, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.75625, 0.523438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 3.06094, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.9274, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.56055, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.51823, 2.26997, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.51823, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.97552, 3.20607, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.825, 3.15157, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.97552, 2.81828, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.34195, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.02436, 2.7047, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.2425, 2.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.09688, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.51823, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.43565, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.51823, 1.35863, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.75502, 1.61406, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.60622, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_47_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 37 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_47_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_47_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 6, 5, 9, // 3 11 4, 10, 9, // 4 14 11, 12, 13, // 5 17 14, 15, 16, // 6 20 15, 11, 0, // 7 23 14, 16, 17, // 8 26 16, 0, 2, // 9 29 3, 5, 6, // 10 32 6, 8, 3, // 11 35 9, 18, 6, // 12 38 9, 5, 4, // 13 41 1, 0, 11, // 14 44 11, 13, 1, // 15 47 0, 16, 15, // 16 50 17, 8, 7, // 17 53 17, 7, 14, // 18 56 2, 17, 16, // 19 59 19, 20, 21, // 20 62 22, 23, 24, // 21 65 25, 26, 27, // 22 68 28, 29, 30, // 23 71 28, 31, 25, // 24 74 22, 24, 32, // 25 77 24, 30, 33, // 26 80 32, 33, 34, // 27 83 35, 32, 34, // 28 86 21, 36, 19, // 29 89 30, 24, 23, // 30 92 23, 28, 30, // 31 95 27, 29, 28, // 32 98 28, 25, 27, // 33 101 32, 35, 22, // 34 104 33, 32, 24, // 35 107 36, 21, 35, // 36 110 34, 36, 35, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_x_47_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_47_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_47_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_47_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_47_1__ ) DX3DMODEL_START( model_Trim_Char_x_47_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_47_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_47_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_47_1__, 4154316853 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_47_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_46_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_48_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 ) DX3DVERT( 0.308334, 1.02957, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.367912, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.308334, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.851042, 2.50307, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.950464, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.851042, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.652715, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.851042, 3.20825, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.681251, 3.22188, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.973439, 3.19844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0288217, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.308334, 1.76755, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.633658, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.826074, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.517383, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.311118, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.234374, 0.682816, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.0343755, 0.542191, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.71719, 0.523438, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 3.02188, 0.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.86277, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.38594, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.10156, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.10893, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.66084, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.47917, 2.27287, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.47917, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.42924, 2.40031, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.34051, 1.77469, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.47917, 1.35197, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.54131, 1.14906, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.69063, 2.87968, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.93125, 2.99532, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.91533, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.47917, 3.60861, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.32031, 3.52187, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.47917, 3.25597, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.55781, 3.65157, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.61021, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.13594, 2.74687, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.37031, 2.85938, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.28027, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.93646, 3.46086, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.77344, 3.375, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.93646, 3.10468, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.00781, 3.49843, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.9821, 3.02594, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_48_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 47 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_48_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_48_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 3, 5, 6, // 2 8 7, 8, 6, // 3 11 4, 9, 7, // 4 14 0, 2, 10, // 5 17 2, 11, 10, // 6 20 12, 13, 14, // 7 23 12, 15, 11, // 8 26 14, 13, 3, // 9 29 3, 6, 14, // 10 32 6, 5, 7, // 11 35 7, 5, 4, // 12 38 10, 16, 17, // 13 41 10, 17, 0, // 14 44 14, 15, 12, // 15 47 11, 2, 1, // 16 50 11, 1, 12, // 17 53 18, 19, 20, // 18 56 21, 22, 23, // 19 59 24, 25, 26, // 20 62 25, 27, 23, // 21 65 26, 28, 29, // 22 68 24, 26, 29, // 23 71 20, 30, 18, // 24 74 23, 27, 21, // 25 77 28, 26, 25, // 26 80 23, 28, 25, // 27 83 29, 30, 20, // 28 86 20, 24, 29, // 29 89 31, 32, 33, // 30 92 34, 35, 36, // 31 95 33, 37, 34, // 32 98 33, 38, 31, // 33 101 36, 38, 33, // 34 104 34, 36, 33, // 35 107 39, 40, 41, // 36 110 42, 43, 44, // 37 113 41, 45, 42, // 38 116 41, 46, 39, // 39 119 44, 46, 41, // 40 122 41, 42, 44, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_48_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_48_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_48_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_48_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_48_1__ ) DX3DMODEL_START( model_Trim_Char_x_48_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_48_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_48_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_48_1__, 4156401989 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_48_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_47_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_49_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 ) DX3DVERT( 2.28218, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.40938, 2.45001, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.42485, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.86317, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.54125, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.47917, 1.3564, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 2.33978, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 2.47917, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 3.02188, 0.59375, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 2.71719, 0.523438, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 2.47917, 2.27385, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 2.65958, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 2.125, 2.36407, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.851042, 3.20827, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.973439, 3.19844, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.952651, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.369735, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.308334, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.308334, 1.76755, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.0307513, 1.15282, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.0343755, 0.542191, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( -0.234374, 0.682816, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.308334, 1.02959, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.636388, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.31403, 1.7822, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.520429, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.851042, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.655128, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.851042, 2.50308, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.828896, 2.41158, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.681251, 3.22188, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.75052, 3.47362, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.81911, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.75052, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.84063, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.93646, 3.46288, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.93646, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.93646, 2.86476, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.85442, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.93646, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 2.34688, 3.67032, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 2.47917, 3.65436, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 2.34728, 3.45157, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.20781, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.20781, 2.91626, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.34688, 2.8797, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.09066, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.20781, 2.67421, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.08701, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.47917, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.20781, 3.65247, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.20781, 3.41426, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.13602, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.0625, 3.16388, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.84082, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.75052, 2.85452, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.75052, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.60711, 2.72626, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.47916, 2.91257, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.47917, 2.67239, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.55765, 3.35564, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.60316, 3.04094, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.63125, 3.16348, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.85469, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.47917, 3.41826, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.34688, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.70625, 3.52344, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.54688, 3.36719, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_49_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 68 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_49_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_49_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 5, 6, 7, // 2 8 3, 8, 9, // 3 11 10, 11, 7, // 4 14 10, 7, 6, // 5 17 5, 7, 11, // 6 20 5, 11, 3, // 7 23 9, 4, 3, // 8 26 0, 2, 10, // 9 29 6, 12, 0, // 10 32 6, 0, 10, // 11 35 13, 14, 15, // 12 38 16, 17, 18, // 13 41 19, 18, 17, // 14 44 20, 21, 19, // 15 47 16, 22, 17, // 16 50 23, 24, 25, // 17 53 13, 26, 27, // 18 56 28, 29, 25, // 19 59 15, 28, 26, // 20 62 15, 26, 13, // 21 65 18, 24, 23, // 22 68 23, 16, 18, // 23 71 19, 17, 22, // 24 74 22, 20, 19, // 25 77 25, 29, 23, // 26 80 27, 30, 13, // 27 83 27, 26, 28, // 28 86 25, 27, 28, // 29 89 31, 32, 33, // 30 92 34, 35, 36, // 31 95 37, 38, 39, // 32 98 40, 41, 42, // 33 101 43, 44, 45, // 34 104 37, 39, 46, // 35 107 47, 48, 43, // 36 110 47, 43, 49, // 37 113 35, 50, 51, // 38 116 36, 52, 53, // 39 119 54, 55, 56, // 40 122 55, 57, 58, // 41 125 57, 59, 49, // 42 128 31, 33, 60, // 43 131 56, 61, 62, // 44 134 63, 54, 56, // 45 137 39, 38, 34, // 46 140 34, 36, 39, // 47 143 41, 64, 42, // 48 146 42, 51, 50, // 49 149 42, 50, 40, // 50 152 45, 58, 49, // 51 155 49, 43, 45, // 52 158 44, 43, 48, // 53 161 44, 48, 37, // 54 164 46, 44, 37, // 55 167 49, 59, 65, // 56 170 65, 47, 49, // 57 173 52, 36, 35, // 58 176 51, 52, 35, // 59 179 53, 46, 39, // 60 182 39, 36, 53, // 61 185 57, 49, 58, // 62 188 61, 56, 55, // 63 191 55, 58, 61, // 64 194 64, 41, 66, // 65 197 60, 67, 66, // 66 200 66, 31, 60, // 67 203 66, 67, 64, // 68 206 62, 60, 33, // 69 209 62, 33, 56, // 70 212 56, 33, 32, // 71 215 32, 63, 56, // 72 218 DX3DINDEX_END #endif #else #define index_Trim_Char_x_49_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_49_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_49_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_49_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_49_1__ ) DX3DMODEL_START( model_Trim_Char_x_49_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_49_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_49_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 219 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_49_1__, 4158487125 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_49_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_48_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_50_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 ) DX3DVERT( 2.725, 0.585938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.71406, 0.851563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.263, 0.817627, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.26301, 2.38644, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.40627, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.26301, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.17151, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.26714, 2.09764, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.26714, 2.37454, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.271876, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.271876, 2.91719, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.579689, 2.91719, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.579689, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.579689, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.769205, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.271876, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.579689, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.76507, 2.22993, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.76507, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.76507, 2.51137, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.50224, 2.43596, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.26301, 2.67363, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.76094, 2.56718, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.67031, 2.825, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.769216, 0.534149, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.12044, 0.510498, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.14474, 0.781006, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.769205, 1.9895, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.271582, 1.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.579513, 1.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.769205, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.644722, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.520238, 0.992233, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.612731, 0.992233, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.579622, 1.3486, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.377032, 0.751389, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.520178, 0.613861, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.520238, 0.751617, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.520238, 0.871918, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.682281, 0.871979, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.644722, 0.871918, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.644605, 0.917877, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.76507, 0.524826, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.76508, 0.792664, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.26714, 0.781433, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.26301, 0.551071, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.769205, 2.26352, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.579689, 3.39844, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.271876, 2.075, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.26715, 0.511475, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.769217, 0.824005, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.271272, 1.33383, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.294963, 0.992218, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_50_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_50_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_50_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 15, 16, // 5 17 7, 17, 18, // 6 20 18, 19, 20, // 7 23 3, 5, 18, // 8 26 5, 21, 19, // 9 29 4, 22, 23, // 10 32 24, 25, 26, // 11 35 27, 6, 14, // 12 38 28, 29, 13, // 13 41 24, 30, 31, // 14 44 32, 33, 34, // 15 47 35, 36, 37, // 16 50 35, 37, 38, // 17 53 39, 40, 31, // 18 56 38, 37, 31, // 19 59 33, 32, 38, // 20 62 39, 41, 40, // 21 65 42, 43, 44, // 22 68 45, 2, 43, // 23 71 2, 45, 0, // 24 74 46, 14, 6, // 25 77 8, 46, 6, // 26 80 11, 47, 9, // 27 83 14, 46, 12, // 28 86 12, 16, 15, // 29 89 15, 48, 12, // 30 92 16, 11, 10, // 31 95 20, 8, 7, // 32 98 7, 18, 20, // 33 101 18, 17, 3, // 34 104 19, 18, 5, // 35 107 21, 5, 4, // 36 110 4, 23, 21, // 37 113 49, 44, 26, // 38 116 26, 50, 30, // 39 119 30, 24, 26, // 40 122 26, 25, 49, // 41 125 13, 27, 14, // 42 128 13, 12, 48, // 43 131 13, 48, 28, // 44 134 31, 37, 36, // 45 137 36, 24, 31, // 46 140 34, 29, 28, // 47 143 34, 51, 52, // 48 146 34, 52, 32, // 49 149 28, 51, 34, // 50 152 38, 32, 52, // 51 155 38, 52, 35, // 52 158 31, 30, 50, // 53 161 31, 50, 39, // 54 164 31, 40, 38, // 55 167 38, 40, 41, // 56 170 41, 33, 38, // 57 173 44, 49, 42, // 58 176 43, 42, 45, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_50_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_50_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_50_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_50_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_50_1__ ) DX3DMODEL_START( model_Trim_Char_x_50_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_50_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_50_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_50_1__, 4218956069 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_50_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_49_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_51_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 ) DX3DVERT( 2.64688, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.63594, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.57113, 0.806931, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.57113, 2.43385, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.68281, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.61214, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.78764, 2.19276, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.78764, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.38214, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.193751, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.193751, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.501563, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.501563, 2.1375, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.501563, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.193751, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.64829, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.97663, 2.22652, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.97663, 2.51273, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.57113, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.44411, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.57113, 2.72617, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.59219, 2.73438, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.06782, 0.741791, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.787623, 0.760574, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.78764, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.38214, 2.0533, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.501563, 1.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.193751, 2.12659, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.490392, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.490392, 0.552063, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.787675, 0.484222, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.500896, 1.27394, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.192727, 1.29459, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.206394, 1.02455, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.279586, 0.748993, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.638896, 0.808014, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.639016, 0.749008, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.562173, 0.886765, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.490392, 0.886765, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.517602, 1.02452, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.490392, 1.02452, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.38214, 0.745331, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.38214, 0.477646, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.97663, 0.500504, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.97663, 0.766434, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.57113, 0.540634, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.38214, 2.3347, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.501563, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.04261, 0.47348, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.78764, 1.9149, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.193751, 1.57555, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.501563, 1.57555, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.92344, 3.01093, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 3.16563, 3.12811, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 3.11235, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.79219, 3.77968, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.57113, 3.66409, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.57113, 3.62546, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.55313, 3.65468, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.8041, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.57113, 2.97139, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.60469, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.57113, 3.0509, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.24219, 3.63124, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.00781, 3.50624, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.17415, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.37031, 2.875, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.4749, 3.22865, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_51_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 68 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_51_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_51_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 14, 13, // 5 17 15, 16, 17, // 6 20 3, 18, 19, // 7 23 18, 20, 19, // 8 26 5, 21, 20, // 9 29 22, 23, 24, // 10 32 25, 8, 7, // 11 35 26, 12, 27, // 12 38 28, 29, 30, // 13 41 31, 32, 33, // 14 44 34, 29, 28, // 15 47 33, 34, 28, // 16 50 23, 35, 36, // 17 53 37, 38, 28, // 18 56 39, 40, 38, // 19 59 41, 42, 43, // 20 62 25, 15, 8, // 21 65 44, 43, 45, // 22 68 2, 45, 0, // 23 71 5, 18, 3, // 24 74 8, 46, 6, // 25 77 11, 47, 9, // 26 80 7, 6, 12, // 27 83 12, 26, 7, // 28 86 14, 27, 12, // 29 89 13, 11, 10, // 30 92 46, 8, 15, // 31 95 15, 17, 46, // 32 98 17, 16, 3, // 33 101 19, 17, 3, // 34 104 20, 18, 5, // 35 107 42, 41, 22, // 36 110 30, 48, 22, // 37 113 22, 24, 30, // 38 116 22, 48, 42, // 39 119 7, 49, 25, // 40 122 26, 49, 7, // 41 125 50, 51, 26, // 42 128 26, 27, 50, // 43 131 30, 24, 36, // 44 134 36, 28, 30, // 45 137 51, 50, 32, // 46 140 40, 39, 31, // 47 143 31, 33, 40, // 48 146 32, 31, 51, // 49 149 38, 40, 33, // 50 152 33, 28, 38, // 51 155 36, 24, 23, // 52 158 28, 36, 35, // 53 161 35, 37, 28, // 54 164 38, 37, 39, // 55 167 43, 44, 41, // 56 170 45, 2, 44, // 57 173 52, 53, 54, // 58 176 55, 56, 57, // 59 179 56, 58, 57, // 60 182 54, 59, 52, // 61 185 59, 54, 55, // 62 188 57, 59, 55, // 63 191 60, 61, 62, // 64 194 63, 64, 65, // 65 197 66, 60, 62, // 66 200 65, 67, 63, // 67 203 67, 65, 66, // 68 206 62, 67, 66, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_51_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_51_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_51_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_51_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_51_1__ ) DX3DMODEL_START( model_Trim_Char_x_51_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_51_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_51_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_51_1__, 4221041205 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_51_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_50_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_52_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 ) DX3DVERT( 2.82008, 3.66475, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.05816, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.82011, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.52388, 0.806259, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.59688, 0.8125, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.60781, 0.546875, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.33898, 2.06676, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.74653, 1.92982, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.74653, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.02817, 0.741837, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.00354, 0.47348, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.746564, 0.484421, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.746516, 0.760986, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.74653, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.598418, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.168789, 1.01295, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.450305, 1.01292, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.450305, 0.878067, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.450306, 0.552521, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.243432, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.450305, 0.74321, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.482102, 1.01292, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.529157, 0.878098, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.598333, 0.809311, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.464063, 1.87657, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.464063, 1.55235, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.154688, 1.55235, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.46334, 1.27669, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.43357, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.33898, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.33898, 0.745163, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.93143, 0.766144, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.93143, 0.500183, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 2.52388, 0.539993, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.154688, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.154688, 3.35938, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 0.464063, 3.35938, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.74653, 2.20461, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.33898, 2.34566, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.464063, 2.15001, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.154688, 2.09178, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.154688, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.464063, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.93143, 2.52271, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.93143, 2.23792, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.59321, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.64375, 2.48906, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.52388, 2.44333, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.24563, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.52388, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.52391, 3.70287, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.52388, 3.47771, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.37577, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.37576, 3.03633, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.10162, 3.17061, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.22766, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.22766, 3.03578, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.22767, 2.86374, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.19772, 2.90089, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.22766, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.37577, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.32218, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.52388, 2.93141, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.52388, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.15836, 3.44048, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.22703, 3.53928, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.22766, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.22766, 3.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 2.44734, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 2.37577, 3.37088, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 2.33975, 3.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 2.32031, 3.20294, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 3.01701, 2.90082, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 2.82011, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 2.82011, 3.01355, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 2.67199, 2.92607, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 2.56875, 2.7, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 2.60791, 2.91875, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 2.8201, 2.73985, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 2.76856, 3.44035, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 2.82011, 3.39474, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 2.80938, 3.40625, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 3.11633, 3.20567, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 2.89375, 3.20285, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.33898, 0.477554, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 0.153664, 1.29459, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.464063, 2.63121, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 2.47188, 2.71562, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.10067, 3.20343, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.8919, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 3.11518, 3.17064, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.67199, 2.90092, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 2.62125, 2.69492, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.60821, 3.49063, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.61109, 3.71024, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_52_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_52_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_52_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 19, 20, // 6 20 11, 18, 20, // 7 23 21, 22, 17, // 8 26 23, 14, 20, // 9 29 24, 25, 26, // 10 32 27, 21, 16, // 11 35 28, 6, 29, // 12 38 30, 31, 32, // 13 41 31, 3, 33, // 14 44 34, 35, 36, // 15 47 37, 38, 29, // 16 50 39, 24, 40, // 17 53 41, 34, 42, // 18 56 38, 43, 44, // 19 59 45, 46, 47, // 20 62 48, 49, 47, // 21 65 50, 51, 52, // 22 68 53, 53, 53, // 23 71 54, 55, 56, // 24 74 57, 58, 59, // 25 77 57, 59, 60, // 26 80 56, 55, 61, // 27 83 59, 56, 53, // 28 86 62, 63, 60, // 29 89 64, 65, 66, // 30 92 64, 66, 67, // 31 95 68, 69, 52, // 32 98 70, 67, 66, // 33 101 71, 61, 55, // 34 104 72, 73, 74, // 35 107 75, 74, 73, // 36 110 76, 45, 49, // 37 113 63, 62, 77, // 38 116 72, 78, 73, // 39 119 0, 2, 79, // 40 122 2, 80, 81, // 41 125 1, 82, 83, // 42 128 5, 33, 3, // 43 131 8, 29, 6, // 44 134 9, 30, 84, // 45 137 13, 12, 9, // 46 140 11, 13, 9, // 47 143 84, 10, 9, // 48 146 14, 23, 12, // 49 149 20, 19, 15, // 50 152 17, 20, 15, // 51 155 14, 13, 11, // 52 158 11, 20, 14, // 53 161 17, 16, 21, // 54 164 20, 17, 22, // 55 167 20, 22, 23, // 56 170 8, 7, 24, // 57 173 24, 39, 8, // 58 176 26, 40, 24, // 59 179 85, 26, 25, // 60 182 15, 85, 27, // 61 185 16, 15, 27, // 62 188 25, 27, 85, // 63 191 32, 84, 30, // 64 194 33, 32, 31, // 65 197 36, 42, 34, // 66 200 29, 8, 37, // 67 203 39, 37, 8, // 68 206 41, 86, 39, // 69 209 39, 40, 41, // 70 212 42, 86, 41, // 71 215 28, 29, 38, // 72 218 38, 44, 28, // 73 221 47, 49, 45, // 74 224 44, 43, 48, // 75 227 47, 44, 48, // 76 230 51, 68, 52, // 77 233 52, 66, 65, // 78 236 65, 50, 52, // 79 239 56, 59, 58, // 80 242 58, 54, 56, // 81 245 49, 48, 87, // 82 248 60, 63, 87, // 83 251 60, 87, 57, // 84 254 87, 76, 49, // 85 257 53, 53, 56, // 86 260 61, 53, 56, // 87 263 53, 60, 59, // 88 266 60, 53, 53, // 89 269 60, 53, 62, // 90 272 55, 54, 88, // 91 275 67, 55, 88, // 92 278 67, 88, 64, // 93 281 66, 52, 69, // 94 284 69, 70, 66, // 95 287 67, 70, 71, // 96 290 55, 67, 71, // 97 293 89, 90, 72, // 98 296 74, 89, 72, // 99 299 73, 91, 75, // 100 302 91, 73, 78, // 101 305 63, 91, 76, // 102 308 76, 87, 63, // 103 311 92, 76, 91, // 104 314 78, 92, 91, // 105 317 77, 75, 91, // 106 320 91, 63, 77, // 107 323 93, 51, 50, // 108 326 93, 94, 0, // 109 329 79, 93, 0, // 110 332 50, 94, 93, // 111 335 81, 79, 2, // 112 338 90, 89, 83, // 113 341 80, 2, 1, // 114 344 1, 83, 80, // 115 347 83, 82, 90, // 116 350 DX3DINDEX_END #endif #else #define index_Trim_Char_x_52_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_52_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_52_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_52_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_52_1__ ) DX3DMODEL_START( model_Trim_Char_x_52_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_52_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_52_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 351 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_52_1__, 4223126341 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_52_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_51_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_53_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 ) DX3DVERT( 1.91267, 1.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.91263, 1.09688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.24581, 1.41406, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.06672, 0.957001, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.998532, 0.931, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.998506, 0.632233, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.998524, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.998524, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.4556, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0843763, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0843763, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.54145, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.54145, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.404688, 0.765625, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.475001, 0.5, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.54145, 0.513245, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.541451, 0.79541, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.45563, 1.14445, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.4556, 0.957031, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.36978, 2.22075, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.36975, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.54512, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.4556, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.91267, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.82722, 3.0351, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.82656, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.36975, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.91267, 3.24219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.36975, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.20299, 1.87106, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.50685, 2.78516, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.40663, 2.32811, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.71748, 2.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.45561, 0.814636, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.71217, 0.957047, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.91273, 1.49612, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.82677, 1.414, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.36975, 1.57442, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.52656, 2.97656, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.80754, 2.78514, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_53_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_53_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_53_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 15, 5, // 6 20 17, 3, 18, // 7 23 19, 20, 21, // 8 26 22, 8, 23, // 9 29 24, 25, 26, // 10 32 27, 23, 28, // 11 35 19, 29, 20, // 12 38 30, 31, 32, // 13 41 18, 33, 34, // 14 44 35, 36, 0, // 15 47 36, 17, 34, // 16 50 37, 21, 20, // 17 53 35, 0, 2, // 18 56 33, 18, 3, // 19 59 5, 33, 3, // 20 62 8, 22, 6, // 21 65 11, 12, 9, // 22 68 7, 6, 12, // 23 71 15, 16, 13, // 24 74 5, 4, 16, // 25 77 32, 31, 19, // 26 80 19, 21, 32, // 27 83 23, 27, 22, // 28 86 38, 30, 39, // 29 89 26, 28, 38, // 30 92 38, 24, 26, // 31 95 39, 24, 38, // 32 98 28, 26, 27, // 33 101 32, 39, 30, // 34 104 17, 18, 34, // 35 107 1, 0, 36, // 36 110 36, 34, 1, // 37 113 37, 20, 29, // 38 116 2, 37, 29, // 39 119 2, 29, 35, // 40 122 DX3DINDEX_END #endif #else #define index_Trim_Char_x_53_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_53_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_53_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_53_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_53_1__ ) DX3DMODEL_START( model_Trim_Char_x_53_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_53_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_53_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 123 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_53_1__, 4225211477 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_53_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_52_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_54_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 ) DX3DVERT( 3.13125, 3.12032, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.35313, 3.22969, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.33561, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 3.01719, 3.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.8, 3.70938, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 3.05535, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.21563, 1.51558, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.26124, 1.58177, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.21563, 1.58177, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.15513, 1.02132, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.07814, 0.984467, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.07812, 0.671692, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.07813, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.07813, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.64688, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.0593744, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.0593744, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.509376, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.509376, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.260938, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.33125, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.509372, 0.498428, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.509377, 0.784119, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.64688, 1.02136, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.64693, 1.34392, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.78438, 3.15994, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.81563, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.78438, 3.2339, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.21563, 2.1422, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.21566, 2.15495, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.21069, 2.14218, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.64688, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.21563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.48281, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.27344, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.49303, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.53211, 2.1422, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.38281, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.35695, 2.70261, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.661, 2.70262, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.64684, 0.966599, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.7246, 1.02142, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.88133, 1.58173, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.21563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.7687, 3.26303, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.52656, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.68594, 3.1125, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_54_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 47 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_54_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_54_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 2, 5, 0, // 2 8 5, 2, 3, // 3 11 6, 7, 8, // 4 14 9, 10, 11, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 17, 13, // 8 26 19, 20, 21, // 9 29 22, 21, 11, // 10 32 23, 24, 9, // 11 35 25, 26, 27, // 12 38 28, 29, 30, // 13 41 31, 14, 32, // 14 44 33, 34, 35, // 15 47 29, 28, 36, // 16 50 37, 38, 39, // 17 53 23, 40, 41, // 18 56 30, 42, 8, // 19 59 42, 24, 41, // 20 62 7, 36, 28, // 21 65 40, 23, 9, // 22 68 9, 11, 40, // 23 71 14, 31, 12, // 24 74 17, 18, 15, // 25 77 13, 12, 18, // 26 80 21, 22, 19, // 27 83 11, 10, 22, // 28 86 32, 43, 31, // 29 89 35, 44, 33, // 30 92 36, 39, 38, // 31 95 36, 38, 29, // 32 98 44, 35, 45, // 33 101 43, 32, 37, // 34 104 46, 45, 37, // 35 107 37, 39, 46, // 36 110 37, 45, 43, // 37 113 25, 27, 44, // 38 116 46, 25, 44, // 39 119 44, 45, 46, // 40 122 8, 28, 30, // 41 125 24, 23, 41, // 42 128 6, 8, 42, // 43 131 42, 41, 6, // 44 134 28, 8, 7, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_54_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_54_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_54_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_54_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_54_1__ ) DX3DMODEL_START( model_Trim_Char_x_54_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_54_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_54_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_54_1__, 4227296613 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_54_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_53_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_55_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 ) DX3DVERT( 2.16879, 1.57664, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.16884, 1.43924, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.26854, 1.57661, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.1621, 1.01875, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.06254, 0.971909, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.06253, 0.661377, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.06252, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.06252, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.61566, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0437491, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0437491, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.509387, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.509387, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.271876, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.346876, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.509387, 0.495377, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.509388, 0.781158, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.61566, 1.0188, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.61571, 1.30733, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.99849, 2.85997, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 3.14445, 2.97131, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.9985, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.16879, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61566, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 3.22481, 3.52917, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.9985, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.9985, 3.48004, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.58365, 3.51314, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.60228, 3.52914, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.58365, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.27656, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.44536, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.44536, 3.38969, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.44534, 3.68279, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.32673, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.44536, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.50118, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.49531, 3.30782, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.50729, 3.38969, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.9503, 3.52916, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.99847, 3.75681, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.77592, 3.80807, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.77667, 3.58907, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.54055, 2.13451, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.67053, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.44536, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.68594, 2.81718, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.39375, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.36675, 2.69237, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.16879, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.44536, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.44536, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.72193, 3.03181, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.58365, 3.10248, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.58365, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.86021, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.9985, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 2.975, 3.10938, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.77636, 3.02657, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 2.72193, 2.9713, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 2.9985, 3.13611, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.97638, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 3.27219, 3.25021, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 3.05046, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.61569, 0.938934, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.73143, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.16884, 2.01639, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.88955, 1.5766, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.16879, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 3.05625, 3.30771, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 3.27515, 3.30717, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.27795, 3.25023, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.72193, 3.58377, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 2.72193, 3.80534, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 2.21974, 2.13449, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 2.72195, 2.81284, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.28438, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.5752, 3.11076, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 2.7809, 2.80969, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 2.86021, 3.03926, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_55_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 80 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_55_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_55_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 15, 5, // 6 20 17, 18, 3, // 7 23 19, 20, 21, // 8 26 22, 23, 8, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 34, 35, // 13 41 33, 35, 29, // 14 44 31, 36, 37, // 15 47 35, 32, 38, // 16 50 39, 26, 25, // 17 53 40, 41, 42, // 18 56 24, 40, 25, // 19 59 43, 44, 45, // 20 62 45, 44, 46, // 21 65 47, 48, 45, // 22 68 49, 50, 51, // 23 71 52, 53, 54, // 24 74 51, 50, 54, // 25 77 36, 31, 51, // 26 80 19, 21, 55, // 27 83 21, 56, 57, // 28 86 58, 52, 59, // 29 89 56, 60, 61, // 30 92 20, 62, 63, // 31 95 17, 64, 65, // 32 98 66, 67, 0, // 33 101 18, 65, 1, // 34 104 66, 0, 2, // 35 107 64, 17, 3, // 36 110 3, 5, 64, // 37 113 8, 23, 6, // 38 116 11, 12, 9, // 39 119 7, 6, 12, // 40 122 15, 16, 13, // 41 125 5, 4, 16, // 42 128 8, 68, 49, // 43 131 49, 22, 8, // 44 134 69, 63, 62, // 45 137 69, 70, 24, // 46 140 26, 69, 24, // 47 143 62, 70, 69, // 48 146 30, 71, 31, // 49 149 32, 35, 34, // 50 152 34, 30, 32, // 51 155 29, 28, 72, // 52 158 72, 73, 33, // 53 161 29, 72, 33, // 54 164 37, 38, 32, // 55 167 37, 32, 31, // 56 170 27, 29, 35, // 57 173 35, 38, 27, // 58 176 73, 72, 42, // 59 179 39, 25, 40, // 60 182 40, 42, 39, // 61 185 42, 41, 73, // 62 188 48, 74, 43, // 63 191 43, 45, 48, // 64 194 46, 75, 59, // 65 197 54, 50, 45, // 66 200 46, 54, 45, // 67 203 59, 54, 46, // 68 206 49, 68, 47, // 69 209 50, 49, 47, // 70 212 47, 45, 50, // 71 215 31, 71, 76, // 72 218 76, 22, 49, // 73 221 49, 51, 76, // 74 224 76, 51, 31, // 75 227 54, 59, 52, // 76 230 54, 53, 77, // 77 233 77, 51, 54, // 78 236 51, 77, 36, // 79 239 59, 75, 78, // 80 242 55, 59, 78, // 81 245 55, 78, 19, // 82 248 56, 61, 57, // 83 251 79, 55, 21, // 84 254 57, 79, 21, // 85 257 55, 79, 58, // 86 260 59, 55, 58, // 87 263 63, 60, 56, // 88 266 56, 21, 20, // 89 269 20, 63, 56, // 90 272 18, 17, 65, // 91 275 1, 0, 67, // 92 278 67, 18, 1, // 93 281 43, 74, 66, // 94 284 66, 2, 43, // 95 287 DX3DINDEX_END #endif #else #define index_Trim_Char_x_55_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_55_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_55_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_55_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_55_1__ ) DX3DMODEL_START( model_Trim_Char_x_55_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_55_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_55_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 288 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_55_1__, 4229381749 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_55_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_54_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_56_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 ) DX3DVERT( 2.99063, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.20938, 0.960938, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 3.02396, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.190623, 1.44809, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.480984, 1.8242, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.190626, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.693752, 2.10753, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.889977, 2.36522, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.693751, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.190605, 1.92482, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.112669, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.526269, 2.36526, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.693718, 2.58423, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.12968, 2.59393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.19686, 2.57719, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.19688, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.944989, 2.43523, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.945313, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.945446, 2.85587, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.734541, 2.63579, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.19689, 2.90201, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.12969, 2.90622, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( -0.0781247, 1.1078, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.0455045, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.132571, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.94945, 1.82457, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.20313, 1.55467, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.20313, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.69983, 2.09058, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.20339, 2.00191, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.7, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.44844, 2.36523, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.69947, 2.52908, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.43848, 2.36519, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.44844, 2.63574, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.44839, 2.77687, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.59479, 2.63521, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.85803, 2.36517, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.37209, 1.82422, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.59184, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.70625, 1.03105, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.70625, 1.14882, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.70625, 1.47569, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( -0.312499, 1.28436, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_56_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_56_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_56_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 5, // 3 11 6, 8, 11, // 4 14 8, 12, 11, // 5 17 13, 14, 15, // 6 20 16, 17, 12, // 7 23 17, 18, 19, // 8 26 15, 20, 21, // 9 29 22, 23, 24, // 10 32 3, 5, 10, // 11 35 25, 26, 27, // 12 38 28, 25, 29, // 13 41 28, 30, 31, // 14 44 31, 30, 32, // 15 47 33, 31, 34, // 16 50 35, 20, 15, // 17 53 36, 35, 34, // 18 56 37, 32, 30, // 19 59 38, 29, 27, // 20 62 39, 40, 41, // 21 65 39, 41, 42, // 22 68 2, 42, 41, // 23 71 2, 41, 40, // 24 74 40, 0, 2, // 25 77 9, 5, 4, // 26 80 9, 4, 6, // 27 83 11, 9, 6, // 28 86 17, 16, 13, // 29 89 15, 17, 13, // 30 92 17, 19, 12, // 31 95 12, 8, 7, // 32 98 12, 7, 16, // 33 101 18, 17, 15, // 34 104 21, 18, 15, // 35 107 43, 24, 23, // 36 110 43, 23, 3, // 37 113 10, 43, 3, // 38 116 25, 27, 29, // 39 119 37, 30, 28, // 40 122 28, 29, 37, // 41 125 31, 33, 28, // 42 128 36, 34, 31, // 43 131 31, 32, 36, // 44 134 34, 15, 14, // 45 137 34, 14, 33, // 46 140 15, 34, 35, // 47 143 38, 27, 26, // 48 146 42, 38, 26, // 49 149 42, 26, 39, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_x_56_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_56_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_56_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_56_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_56_1__ ) DX3DMODEL_START( model_Trim_Char_x_56_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_56_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_56_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_56_1__, 4231466885 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_56_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_55_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_57_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 ) DX3DVERT( 2.99063, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.20938, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.863, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.274481, 1.51659, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.527285, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.27448, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.348, 2.41783, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.44844, 2.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44844, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.59552, 2.4178, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.861459, 2.41782, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.861459, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.962744, 2.41815, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.12968, 2.55489, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.0082, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.0082, 2.84648, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.15495, 2.7036, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.861457, 2.74625, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.00623, 2.84653, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.15495, 2.84648, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.15495, 2.86661, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.12969, 2.86717, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.44839, 2.73781, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.0781247, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.0850708, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( -0.289071, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.27441, 1.99458, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.160055, 1.84627, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.861467, 2.2896, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.77001, 2.41747, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.8923, 1.84654, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.03574, 1.69339, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.03542, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.03576, 2.13986, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.31381, 1.84625, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.43292, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.6224, 1.07823, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.6224, 1.27469, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.6224, 1.52374, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.44838, 2.31592, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.15504, 2.55267, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( -0.312499, 1.24532, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.83906, 2.72656, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.09531, 2.85156, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 3.02019, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.6224, 3.5276, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.43281, 3.42813, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.6224, 3.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.68594, 3.56094, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.69298, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.25313, 2.57031, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.50625, 2.69531, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.34613, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.0181, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.03542, 2.95978, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.03542, 2.98938, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 2.03542, 3.35495, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.85625, 3.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 2.10938, 3.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_57_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_57_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_57_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 14, 16, // 5 17 17, 11, 14, // 6 20 15, 18, 15, // 7 23 19, 20, 21, // 8 26 22, 20, 19, // 9 29 23, 24, 25, // 10 32 5, 26, 27, // 11 35 3, 5, 27, // 12 38 28, 12, 10, // 13 41 28, 10, 9, // 14 44 29, 22, 8, // 15 47 30, 31, 32, // 16 50 30, 33, 29, // 17 53 34, 33, 32, // 18 56 35, 36, 37, // 19 59 35, 38, 34, // 20 62 2, 38, 37, // 21 65 7, 6, 39, // 22 68 2, 37, 36, // 23 71 36, 0, 2, // 24 74 8, 16, 40, // 25 77 8, 40, 6, // 26 80 11, 17, 9, // 27 83 13, 40, 16, // 28 86 11, 10, 12, // 29 89 12, 14, 11, // 30 92 16, 14, 13, // 31 95 16, 19, 15, // 32 98 14, 15, 18, // 33 101 18, 17, 14, // 34 104 15, 15, 19, // 35 107 19, 21, 15, // 36 110 16, 8, 22, // 37 113 22, 19, 16, // 38 116 25, 41, 23, // 39 119 27, 25, 24, // 40 122 27, 24, 3, // 41 125 26, 5, 4, // 42 128 9, 26, 4, // 43 131 9, 4, 28, // 44 134 8, 7, 29, // 45 137 30, 32, 33, // 46 140 29, 7, 39, // 47 143 39, 30, 29, // 48 146 35, 37, 38, // 49 149 34, 32, 31, // 50 152 31, 35, 34, // 51 155 42, 43, 44, // 52 158 45, 46, 47, // 53 161 44, 48, 45, // 54 164 44, 49, 42, // 55 167 47, 49, 44, // 56 170 45, 47, 44, // 57 173 50, 51, 52, // 58 176 53, 54, 55, // 59 179 56, 57, 53, // 60 182 52, 58, 56, // 61 185 52, 55, 54, // 62 188 54, 50, 52, // 63 191 53, 55, 56, // 64 194 56, 55, 52, // 65 197 DX3DINDEX_END #endif #else #define index_Trim_Char_x_57_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_57_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_57_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_57_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_57_1__ ) DX3DMODEL_START( model_Trim_Char_x_57_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_57_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_57_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 198 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_57_1__, 4233552021 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_57_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_56_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_58_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 ) DX3DVERT( 2.03576, 2.13986, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.32573, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.03542, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.44839, 2.73781, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.44844, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.15495, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.27448, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.517834, 1.83374, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.274481, 1.51657, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.150373, 1.83376, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.294053, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.0801412, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( -0.0781247, 1.06874, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.27441, 1.99457, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.861459, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.94752, 2.39934, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.861467, 2.2896, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.581283, 2.39905, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.861457, 2.74623, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.861459, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.12969, 2.86716, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.15495, 2.86661, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.15495, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.95556, 2.82288, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.00819, 2.84723, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.0082, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.0082, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.44844, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.36687, 2.39906, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 2.6224, 1.52374, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 2.86907, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 2.6224, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 2.03574, 1.69339, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.90399, 1.83406, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 2.43891, 1.26843, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.6224, 1.07823, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 3.20938, 0.921875, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 2.99063, 0.703125, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.78808, 2.39876, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.44838, 2.3159, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( -0.312499, 1.24532, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.15504, 2.55266, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.12968, 2.55489, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 2.91589, 3.33417, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.97617, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.91589, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.96406, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.03542, 3.2585, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.03542, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.96453, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.03542, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.03542, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.32891, 3.50191, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.50313, 3.52968, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.50322, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 2.32891, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.32891, 2.73993, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 2.50313, 2.68437, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.19937, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.24829, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.18216, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.32891, 2.47749, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.0596, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.18216, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 2.18216, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 2.03542, 2.71875, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 2.6224, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.32891, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 2.18216, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 2.3289, 3.23985, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 2.03542, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 2.18216, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 2.19844, 2.98801, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 2.33924, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 2.94556, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 2.91589, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 2.91589, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 2.8069, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 2.91589, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 2.6224, 2.46237, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 2.76914, 2.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 2.75798, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 2.76914, 2.84123, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 2.76914, 2.82304, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 2.91589, 2.64362, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 2.66662, 3.24702, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 2.62239, 3.27145, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 2.6224, 3.51718, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.80782, 2.98772, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 3.04063, 2.98828, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 3.04016, 2.96437, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 2.6224, 2.70905, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 2.50313, 2.45, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 2.22232, 3.1057, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 2.88281, 3.37032, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT( 2.71719, 3.20468, 0 ) DX3DVNORM( 0, 0, -1 ) //95 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_58_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 96 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_58_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_58_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 8, // 3 11 10, 11, 12, // 4 14 9, 13, 6, // 5 17 14, 15, 16, // 6 20 17, 14, 16, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 15, 14, 19, // 10 32 23, 24, 25, // 11 35 23, 25, 26, // 12 38 26, 25, 22, // 13 41 4, 27, 28, // 14 44 29, 30, 31, // 15 47 32, 33, 2, // 16 50 1, 29, 34, // 17 53 31, 35, 34, // 18 56 30, 36, 37, // 19 59 38, 27, 4, // 20 62 38, 0, 33, // 21 65 27, 39, 28, // 22 68 22, 21, 3, // 23 71 5, 22, 3, // 24 74 11, 10, 9, // 25 77 8, 11, 9, // 26 80 12, 40, 10, // 27 83 7, 6, 13, // 28 86 7, 13, 17, // 29 89 16, 7, 17, // 30 92 19, 14, 17, // 31 95 22, 25, 24, // 32 98 22, 24, 20, // 33 101 5, 41, 42, // 34 104 26, 42, 15, // 35 107 19, 26, 15, // 36 110 42, 26, 5, // 37 113 26, 19, 18, // 38 116 26, 18, 23, // 39 119 22, 5, 26, // 40 122 41, 5, 4, // 41 125 28, 41, 4, // 42 128 29, 31, 34, // 43 131 32, 2, 1, // 44 134 1, 34, 32, // 45 137 35, 31, 30, // 46 140 30, 37, 35, // 47 143 4, 3, 38, // 48 146 0, 2, 33, // 49 149 39, 27, 38, // 50 152 38, 33, 39, // 51 155 43, 44, 45, // 52 158 46, 47, 48, // 53 161 49, 50, 51, // 54 164 52, 53, 54, // 55 167 55, 56, 57, // 56 170 58, 59, 60, // 57 173 61, 62, 63, // 58 176 51, 50, 64, // 59 179 65, 51, 60, // 60 182 56, 55, 63, // 61 185 61, 57, 66, // 62 188 52, 67, 68, // 63 191 68, 67, 69, // 64 194 70, 48, 68, // 65 197 50, 70, 71, // 66 200 72, 58, 64, // 67 203 73, 69, 67, // 68 206 74, 75, 76, // 69 209 77, 78, 76, // 70 212 79, 66, 80, // 71 215 81, 82, 83, // 72 218 81, 83, 80, // 73 221 80, 83, 76, // 74 224 74, 84, 75, // 75 227 85, 86, 87, // 76 230 45, 78, 88, // 77 233 89, 90, 78, // 78 236 50, 49, 46, // 79 239 70, 50, 46, // 80 242 48, 70, 46, // 81 245 51, 65, 49, // 82 248 87, 86, 54, // 83 251 73, 67, 52, // 84 254 52, 54, 73, // 85 257 54, 53, 87, // 86 260 57, 91, 66, // 87 263 57, 61, 55, // 88 266 60, 64, 58, // 89 269 63, 55, 61, // 90 272 64, 60, 51, // 91 275 60, 63, 62, // 92 278 62, 65, 60, // 93 281 63, 60, 59, // 94 284 63, 59, 56, // 95 287 66, 79, 92, // 96 290 92, 61, 66, // 97 293 68, 48, 47, // 98 296 47, 52, 68, // 99 299 93, 71, 68, // 100 302 69, 93, 68, // 101 305 68, 71, 70, // 102 308 71, 64, 50, // 103 311 71, 93, 72, // 104 314 64, 71, 72, // 105 317 76, 78, 90, // 106 320 76, 90, 74, // 107 323 76, 83, 82, // 108 326 82, 77, 76, // 109 329 80, 75, 84, // 110 332 84, 79, 80, // 111 335 80, 66, 91, // 112 338 80, 91, 81, // 113 341 76, 75, 80, // 114 344 94, 43, 45, // 115 347 94, 45, 85, // 116 350 87, 94, 85, // 117 353 78, 77, 88, // 118 356 95, 85, 45, // 119 359 88, 95, 45, // 120 362 78, 45, 44, // 121 365 78, 44, 89, // 122 368 DX3DINDEX_END #endif #else #define index_Trim_Char_x_58_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_58_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_58_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_58_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_58_1__ ) DX3DMODEL_START( model_Trim_Char_x_58_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_58_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_58_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 369 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_58_1__, 4235637157 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_58_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_57_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_59_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 ) DX3DVERT( 2.55078, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.99844, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.55078, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.34063, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.34063, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.45234, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.34112, 1.14171, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.34061, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.45234, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.610938, 0.510941, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.634376, 0.776566, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.903131, 0.7397, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.34108, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.45234, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.45234, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.903143, 0.473465, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.12872, 0.726059, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.31504, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.31504, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.31384, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.17774, 0.459946, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.17773, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.24639, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.17774, 0.726913, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.24638, 0.734558, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.24639, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.17773, 0.69368, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.3151, 0.465866, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.31504, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.45234, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( -0.0984375, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( -0.0984375, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.353906, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( -0.0984375, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.353906, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.3406, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.45234, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.903125, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.353906, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.903125, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.34063, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.903125, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.64596, 1.13759, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.64601, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.63676, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.58965, 0.771378, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.60193, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.58965, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.54969, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.521, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.521, 0.615967, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.45234, 0.538269, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.52111, 0.518112, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.45234, 0.490036, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.58961, 0.588837, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.64531, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.64531, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.45234, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.64533, 2.32549, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.00156, 2.96875, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.00156, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.00156, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 2.55078, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 2.99844, 2.94711, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 1.16466, 0.459946, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 1.6455, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 1.64531, 3.56876, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 2.99844, 2.71094, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.50692, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 0.353906, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 0.353906, 2.04135, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 0.353906, 1.39714, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 0.186781, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( -0.134714, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.0578134, 0.851563, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( -0.195312, 0.976563, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.192947, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 0.443751, 2.23907, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 0.709375, 2.1422, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 2.55078, 2.06033, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 2.73478, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 2.55078, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 3.03551, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 2.72765, 1.0822, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 2.55078, 1.45076, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 2.4238, 1.70384, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 3.1, 0.940628, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 2.84219, 0.831253, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 2.19844, 2.13438, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 2.45156, 2.24689, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_59_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 90 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_59_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_59_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 16, // 5 17 17, 18, 14, // 6 20 19, 18, 17, // 7 23 20, 21, 22, // 8 26 23, 24, 25, // 9 29 21, 26, 25, // 10 32 22, 25, 17, // 11 35 27, 28, 29, // 12 38 30, 31, 32, // 13 41 33, 30, 34, // 14 44 7, 35, 36, // 15 47 34, 32, 37, // 16 50 38, 34, 39, // 17 53 40, 41, 39, // 18 56 42, 43, 13, // 19 59 43, 44, 45, // 20 62 46, 47, 45, // 21 65 29, 14, 45, // 22 68 48, 49, 50, // 23 71 51, 29, 50, // 24 74 52, 53, 51, // 25 77 48, 52, 49, // 26 80 46, 54, 47, // 27 83 55, 56, 57, // 28 86 8, 36, 58, // 29 89 56, 58, 36, // 30 92 59, 0, 60, // 31 95 61, 60, 2, // 32 98 62, 2, 63, // 33 101 1, 63, 2, // 34 104 39, 37, 3, // 35 107 3, 40, 39, // 36 110 5, 57, 3, // 37 113 13, 12, 6, // 38 116 6, 8, 13, // 39 119 11, 15, 9, // 40 122 18, 19, 12, // 41 125 14, 18, 12, // 42 128 16, 23, 26, // 43 131 21, 20, 64, // 44 134 21, 64, 15, // 45 137 15, 16, 21, // 46 140 26, 21, 16, // 47 143 14, 29, 28, // 48 146 14, 28, 17, // 49 149 17, 25, 24, // 50 152 17, 24, 19, // 51 155 28, 27, 20, // 52 158 22, 28, 20, // 53 161 25, 26, 23, // 54 164 25, 22, 21, // 55 167 17, 28, 22, // 56 170 51, 53, 27, // 57 173 27, 29, 51, // 58 176 32, 34, 30, // 59 179 34, 38, 33, // 60 182 36, 8, 7, // 61 185 37, 39, 34, // 62 188 39, 41, 38, // 63 191 36, 35, 40, // 64 194 40, 56, 36, // 65 197 40, 3, 57, // 66 200 8, 65, 42, // 67 203 13, 8, 42, // 68 206 14, 13, 43, // 69 209 45, 14, 43, // 70 212 45, 44, 46, // 71 215 45, 47, 50, // 72 218 50, 29, 45, // 73 221 50, 47, 54, // 74 224 54, 48, 50, // 75 227 50, 49, 51, // 76 230 51, 49, 52, // 77 233 55, 59, 60, // 78 236 5, 66, 55, // 79 239 55, 57, 5, // 80 242 58, 65, 8, // 81 245 60, 61, 56, // 82 248 56, 55, 60, // 83 251 56, 40, 57, // 84 254 0, 2, 60, // 85 257 2, 62, 61, // 86 260 63, 67, 62, // 87 263 68, 69, 70, // 88 266 68, 71, 69, // 89 269 71, 72, 73, // 90 272 74, 75, 73, // 91 275 69, 76, 70, // 92 278 70, 77, 78, // 93 281 70, 78, 68, // 94 284 76, 69, 71, // 95 287 71, 73, 76, // 96 290 73, 72, 74, // 97 293 79, 80, 81, // 98 296 82, 83, 84, // 99 299 84, 85, 81, // 100 302 82, 86, 87, // 101 305 88, 89, 79, // 102 308 84, 81, 80, // 103 311 80, 82, 84, // 104 314 87, 83, 82, // 105 317 79, 81, 85, // 106 320 85, 88, 79, // 107 323 DX3DINDEX_END #endif #else #define index_Trim_Char_x_59_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_59_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_59_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_59_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_59_1__ ) DX3DMODEL_START( model_Trim_Char_x_59_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_59_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_59_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 324 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_59_1__, 4237722293 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_59_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_58_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_60_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 ) DX3DVERT( 2.80313, 0.792191, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.06094, 0.901566, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.97043, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.41406, 2.20781, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.15938, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.32694, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.66223, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.7487, 0.912796, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.7487, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.7487, 1.56001, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.63922, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.362241, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.362241, 1.45183, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.521349, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( -0.142147, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( -0.234374, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.0187503, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.362241, 2.10576, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.20869, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.178039, 1.0994, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.670314, 2.10312, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.404688, 2.2, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.60705, 1.0929, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.30221, 1.09776, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.55547, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.48103, 0.477859, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.5372, 0.527359, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.48089, 0.527283, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.55547, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.30156, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.30156, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.137499, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.362241, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( -0.137499, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.958855, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.362241, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.30156, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.30152, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.30126, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.55547, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.958841, 0.692307, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.595314, 0.737503, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.571876, 0.473434, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.30193, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.55547, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.08969, 0.686996, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.12659, 0.420837, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.25722, 0.425079, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.40632, 0.448685, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.40632, 0.527283, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.33174, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.40632, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.33174, 0.738815, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.25702, 0.714584, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.25716, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.29966, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.27849, 0.738831, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.33174, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.40632, 0.738815, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.40632, 0.844574, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.55547, 0.558578, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.55547, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.48089, 0.633041, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.7487, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.95938, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.7487, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.60625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.60625, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.55547, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.15208, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.15208, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.55547, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.60645, 1.77728, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.60683, 1.26764, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.958855, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.30156, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.958856, 0.42717, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 2.95938, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.60625, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.60626, 2.45517, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.60625, 3.52969, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 3.12656, 3.10469, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 3.18329, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 3.11145, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 3.00938, 3.81094, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 2.79219, 3.69376, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 3.34531, 3.21407, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 2.7487, 3.14897, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 2.8, 3.175, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 2.7487, 3.27142, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 2.58438, 3.06563, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 2.7173, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 2.54891, 3.13306, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 2.47188, 3.75626, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 2.25781, 3.64375, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_60_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_60_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_60_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 5, // 3 11 2, 9, 8, // 4 14 2, 8, 7, // 5 17 7, 0, 2, // 6 20 5, 10, 3, // 7 23 6, 8, 9, // 8 26 9, 5, 6, // 9 29 11, 12, 13, // 10 32 14, 15, 16, // 11 35 17, 18, 11, // 12 38 14, 19, 12, // 13 41 17, 11, 13, // 14 44 16, 19, 14, // 15 47 12, 11, 18, // 16 50 18, 14, 12, // 17 53 20, 21, 17, // 18 56 17, 13, 20, // 19 59 22, 23, 24, // 20 62 25, 26, 27, // 21 65 28, 29, 30, // 22 68 31, 32, 33, // 23 71 32, 34, 35, // 24 74 36, 29, 28, // 25 77 37, 38, 39, // 26 80 40, 41, 42, // 27 83 43, 44, 39, // 28 86 45, 46, 47, // 29 89 23, 22, 44, // 30 92 47, 48, 49, // 31 95 50, 51, 52, // 32 98 53, 54, 50, // 33 101 55, 56, 52, // 34 104 57, 52, 58, // 35 107 24, 59, 58, // 36 110 25, 27, 49, // 37 113 51, 49, 27, // 38 116 60, 61, 62, // 39 119 63, 64, 65, // 40 122 66, 67, 28, // 41 125 68, 28, 67, // 42 128 69, 63, 70, // 43 131 71, 39, 72, // 44 134 72, 39, 44, // 45 137 22, 73, 44, // 46 140 61, 60, 22, // 47 143 22, 24, 61, // 48 146 74, 34, 75, // 49 149 75, 37, 71, // 50 152 75, 66, 28, // 51 155 30, 75, 28, // 52 158 75, 30, 74, // 53 161 32, 35, 33, // 54 164 34, 74, 35, // 55 167 28, 68, 36, // 56 170 39, 71, 37, // 57 173 42, 76, 40, // 58 176 39, 38, 43, // 59 179 45, 40, 76, // 60 182 54, 53, 45, // 61 185 45, 47, 54, // 62 188 76, 46, 45, // 63 191 23, 55, 57, // 64 194 44, 43, 23, // 65 197 59, 24, 23, // 66 200 57, 59, 23, // 67 203 49, 51, 50, // 68 206 50, 54, 47, // 69 209 49, 50, 47, // 70 212 51, 58, 52, // 71 215 50, 52, 56, // 72 218 56, 53, 50, // 73 221 52, 57, 55, // 74 224 58, 59, 57, // 75 227 58, 51, 62, // 76 230 62, 61, 24, // 77 233 24, 58, 62, // 78 236 49, 48, 25, // 79 239 27, 62, 51, // 80 242 62, 27, 26, // 81 245 26, 60, 62, // 82 248 64, 77, 65, // 83 251 78, 69, 66, // 84 254 71, 79, 78, // 85 257 71, 78, 75, // 86 260 66, 75, 78, // 87 263 69, 70, 66, // 88 266 67, 80, 68, // 89 269 63, 65, 70, // 90 272 72, 79, 71, // 91 275 44, 73, 72, // 92 278 81, 82, 83, // 93 281 84, 85, 83, // 94 284 82, 86, 84, // 95 287 84, 83, 82, // 96 290 87, 88, 89, // 97 293 90, 91, 92, // 98 296 89, 93, 94, // 99 299 91, 87, 89, // 100 302 94, 92, 89, // 101 305 91, 89, 92, // 102 308 DX3DINDEX_END #endif #else #define index_Trim_Char_x_60_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_60_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_60_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_60_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_60_1__ ) DX3DMODEL_START( model_Trim_Char_x_60_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_60_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_60_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 309 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_60_1__, 3223941 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_60_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_59_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_61_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 ) DX3DVERT( 2.96925, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.75278, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.75278, 0.903824, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.41406, 2.20781, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.15938, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.32433, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 2.66104, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 2.75278, 1.55179, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 2.63663, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 2.80313, 0.792175, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 3.06094, 0.90155, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.363057, 1.45345, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.52374, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.363057, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.0187503, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.179405, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.140736, 1.10193, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.363057, 2.10756, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.211125, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.670314, 2.10312, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.404688, 2.2, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.234374, 0.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.55792, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.55793, 0.56398, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.60705, 1.09288, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.48337, 0.479202, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.53732, 0.527512, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.48324, 0.527435, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.30156, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.60625, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.55792, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( -0.137499, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( -0.137499, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.363057, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.363057, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.960489, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.30156, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.30156, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.30152, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.30126, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.55792, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.960474, 0.692184, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.595314, 0.737488, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.571876, 0.473434, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.30193, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.55792, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.08969, 0.686996, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.12659, 0.420837, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.25927, 0.425232, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.40856, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.55792, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.40856, 0.449295, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.40856, 0.527435, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.25906, 0.716003, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.2592, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.40856, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.48324, 0.633362, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 3.31961, 3.14317, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 3.06853, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 3.0515, 3.12241, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.60625, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.55792, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 2.75278, 3.04138, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 2.61224, 3.14317, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 2.52656, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 2.45407, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 2.55312, 3.3159, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 2.36331, 3.14316, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 2.45407, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 2.45405, 3.64311, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 2.36252, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 2.75278, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 2.75268, 3.81683, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 3.20086, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 3.07144, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 3.12657, 3.31621, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 2.90215, 3.59366, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 3.0515, 3.50751, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 3.0515, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 2.75279, 3.58557, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 2.84247, 3.59999, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 2.90214, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 3.05116, 3.77953, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 2.90215, 3.82045, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 3.22206, 3.65352, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 3.20086, 3.65347, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 3.20093, 3.67577, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 2.95938, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 2.95938, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 2.90214, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 3.0515, 2.85408, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 3.0515, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 2.90214, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 2.75278, 2.97305, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 2.75278, 2.80296, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT( 2.84256, 3.02655, 0 ) DX3DVNORM( 0, 0, 1 ) //95 DX3DVERT( 3.04219, 3.11249, 0 ) DX3DVNORM( 0, 0, 1 ) //96 DX3DVERT( 1.55792, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //97 DX3DVERT( 1.60645, 1.78233, 0 ) DX3DVNORM( 0, 0, 1 ) //98 DX3DVERT( 1.60683, 1.26891, 0 ) DX3DVNORM( 0, 0, 1 ) //99 DX3DVERT( 0.960489, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //100 DX3DVERT( 1.30156, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //101 DX3DVERT( 0.960489, 0.427048, 0 ) DX3DVNORM( 0, 0, 1 ) //102 DX3DVERT( 1.30221, 1.09776, 0 ) DX3DVNORM( 0, 0, 1 ) //103 DX3DVERT( 1.2997, 0.8452, 0 ) DX3DVNORM( 0, 0, 1 ) //104 DX3DVERT( 1.60625, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //105 DX3DVERT( 2.15535, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //106 DX3DVERT( 1.60626, 2.46275, 0 ) DX3DVNORM( 0, 0, 1 ) //107 DX3DVERT( 2.15535, 2.91875, 0 ) DX3DVNORM( 0, 0, 1 ) //108 DX3DVERT( 1.60625, 3.52968, 0 ) DX3DVNORM( 0, 0, 1 ) //109 DX3DVERT( 2.75278, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //110 DX3DVERT( 2.6098, 3.48337, 0 ) DX3DVNORM( 0, 0, 1 ) //111 DX3DVERT( 2.33594, 3.31561, 0 ) DX3DVNORM( 0, 0, 1 ) //112 DX3DVERT( 3.35089, 3.3167, 0 ) DX3DVNORM( 0, 0, 1 ) //113 DX3DVERT( 3.32337, 3.4834, 0 ) DX3DVNORM( 0, 0, 1 ) //114 DX3DVERT( 2.84249, 3.82419, 0 ) DX3DVNORM( 0, 0, 1 ) //115 DX3DVERT( 2.95938, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //116 DX3DVERT( 2.90214, 3.0331, 0 ) DX3DVNORM( 0, 0, 1 ) //117 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_61_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 118 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_61_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_61_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 2, 1, // 2 8 7, 8, 5, // 3 11 0, 7, 1, // 4 14 2, 9, 10, // 5 17 10, 0, 2, // 6 20 5, 8, 3, // 7 23 6, 1, 7, // 8 26 7, 5, 6, // 9 29 11, 12, 13, // 10 32 14, 15, 16, // 11 35 13, 17, 18, // 12 38 11, 13, 18, // 13 41 19, 20, 17, // 14 44 16, 21, 14, // 15 47 16, 15, 11, // 16 50 18, 16, 11, // 17 53 17, 13, 12, // 18 56 17, 12, 19, // 19 59 22, 23, 24, // 20 62 25, 26, 27, // 21 65 28, 29, 30, // 22 68 31, 32, 33, // 23 71 34, 33, 35, // 24 74 36, 37, 30, // 25 77 38, 39, 40, // 26 80 41, 42, 43, // 27 83 44, 45, 40, // 28 86 46, 47, 48, // 29 89 49, 50, 45, // 30 92 48, 51, 52, // 31 95 53, 54, 55, // 32 98 50, 49, 55, // 33 101 25, 27, 52, // 34 104 55, 52, 27, // 35 107 23, 22, 56, // 36 110 57, 58, 59, // 37 113 29, 60, 30, // 38 116 61, 30, 60, // 39 119 62, 63, 64, // 40 122 65, 63, 66, // 41 125 67, 65, 68, // 42 128 69, 70, 68, // 43 131 71, 72, 69, // 44 134 73, 74, 75, // 45 137 76, 77, 78, // 46 140 71, 79, 80, // 47 143 72, 71, 81, // 48 146 82, 83, 81, // 49 149 84, 85, 73, // 50 152 74, 73, 85, // 51 155 86, 82, 78, // 52 158 84, 86, 85, // 53 161 87, 88, 89, // 54 164 90, 91, 92, // 55 167 93, 94, 89, // 56 170 95, 62, 93, // 57 173 91, 59, 96, // 58 176 97, 40, 98, // 59 179 45, 99, 98, // 60 182 24, 99, 45, // 61 185 24, 45, 50, // 62 188 24, 50, 22, // 63 191 100, 35, 28, // 64 194 28, 38, 97, // 65 197 30, 37, 101, // 66 200 101, 28, 30, // 67 203 28, 101, 100, // 68 206 33, 34, 31, // 69 209 35, 100, 34, // 70 212 30, 61, 36, // 71 215 40, 97, 38, // 72 218 43, 102, 41, // 73 221 40, 39, 44, // 74 224 46, 41, 102, // 75 227 54, 53, 46, // 76 230 46, 48, 54, // 77 233 102, 47, 46, // 78 236 45, 44, 103, // 79 239 45, 104, 49, // 80 242 103, 104, 45, // 81 245 52, 55, 54, // 82 248 52, 54, 48, // 83 251 55, 49, 104, // 84 254 55, 104, 53, // 85 257 56, 22, 50, // 86 260 50, 55, 56, // 87 263 52, 51, 25, // 88 266 27, 56, 55, // 89 269 56, 27, 26, // 90 272 26, 23, 56, // 91 275 91, 90, 57, // 92 278 59, 91, 57, // 93 281 105, 106, 29, // 94 284 97, 107, 105, // 95 287 97, 105, 28, // 96 290 29, 28, 105, // 97 293 106, 108, 29, // 98 296 60, 109, 61, // 99 299 64, 108, 106, // 100 302 65, 67, 64, // 101 305 64, 94, 93, // 102 308 64, 93, 62, // 103 311 64, 63, 65, // 104 314 106, 110, 94, // 105 317 94, 64, 106, // 106 320 66, 111, 68, // 107 323 68, 65, 66, // 108 326 68, 70, 112, // 109 329 112, 67, 68, // 110 332 111, 79, 71, // 111 335 69, 68, 111, // 112 338 111, 71, 69, // 113 341 75, 58, 57, // 114 344 75, 113, 114, // 115 347 75, 114, 73, // 116 350 57, 113, 75, // 117 353 78, 81, 76, // 118 356 80, 76, 81, // 119 359 81, 71, 80, // 120 362 81, 83, 115, // 121 365 115, 72, 81, // 122 368 81, 78, 82, // 123 371 73, 114, 84, // 124 374 85, 78, 77, // 125 377 85, 77, 74, // 126 380 78, 85, 86, // 127 383 89, 94, 110, // 128 386 89, 110, 87, // 129 389 89, 88, 116, // 130 392 92, 89, 116, // 131 395 116, 90, 92, // 132 398 89, 92, 93, // 133 401 92, 117, 95, // 134 404 95, 93, 92, // 135 407 117, 92, 91, // 136 410 91, 96, 117, // 137 413 98, 107, 97, // 138 416 98, 40, 45, // 139 419 DX3DINDEX_END #endif #else #define index_Trim_Char_x_61_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_61_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_61_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_61_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_61_1__ ) DX3DMODEL_START( model_Trim_Char_x_61_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_61_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_61_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 420 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_61_1__, 5309077 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_61_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_60_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_62_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 ) DX3DVERT( 1.93333, 0.57048, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.94531, 0.578125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.93333, 0.597397, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.3395, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.43047, 0.852737, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43047, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.927605, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.927605, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.43047, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0781247, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0781247, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.42474, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.839507, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.740626, 2.21562, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.59918, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.42474, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.23594, 1.61095, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.927605, 1.99747, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.927605, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.517188, 2.03593, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.926422, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.927605, 1.54193, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.43047, 1.34979, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.43608, 2.62213, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.4364, 2.15712, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.80764, 2.66034, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.43047, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.93333, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.95744, 2.10188, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.38333, 2.10175, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.93333, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.4362, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.4362, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.6125, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.70781, 0.426559, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.68319, 0.985001, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.43045, 1.72507, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.43047, 1.54344, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.68299, 1.54379, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.43047, 1.39375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.93332, 2.08165, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.9329, 1.71451, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.40781, 1.38126, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.46135, 2.66039, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.93906, 2.94844, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.93906, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_62_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_62_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_62_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 7, // 5 17 16, 17, 18, // 6 20 17, 12, 19, // 7 23 20, 21, 18, // 8 26 3, 5, 22, // 9 29 23, 24, 25, // 10 32 26, 8, 27, // 11 35 28, 29, 24, // 12 38 30, 27, 31, // 13 41 32, 31, 33, // 14 44 34, 2, 35, // 15 47 36, 37, 38, // 16 50 37, 39, 38, // 17 53 28, 40, 41, // 18 56 35, 22, 5, // 19 59 8, 26, 6, // 20 62 11, 15, 9, // 21 65 7, 6, 15, // 22 68 37, 36, 16, // 23 71 16, 18, 37, // 24 74 12, 14, 19, // 25 77 20, 18, 17, // 26 80 17, 19, 20, // 27 83 42, 39, 37, // 28 86 42, 21, 3, // 29 89 3, 22, 42, // 30 92 37, 18, 21, // 31 95 21, 42, 37, // 32 98 25, 43, 23, // 33 101 27, 30, 26, // 34 104 24, 23, 28, // 35 107 31, 32, 30, // 36 110 33, 43, 25, // 37 113 33, 44, 45, // 38 116 33, 45, 32, // 39 119 25, 44, 33, // 40 122 34, 0, 2, // 41 125 35, 5, 4, // 42 128 4, 34, 35, // 43 131 41, 40, 36, // 44 134 38, 41, 36, // 45 137 41, 29, 28, // 46 140 DX3DINDEX_END #endif #else #define index_Trim_Char_x_62_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_62_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_62_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_62_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_62_1__ ) DX3DMODEL_START( model_Trim_Char_x_62_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_62_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_62_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 141 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_62_1__, 7394213 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_62_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_61_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_63_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 ) DX3DVERT( 2.43618, 2.84244, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.63594, 2.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.6401, 2.84244, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.626564, 3.02933, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.16875, 2.99013, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.16875, 3.2764, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.626564, 3.31334, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.287501, 3.32813, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.71094, 2.9362, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.71094, 3.22377, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 2.675, 3.09375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 2.25313, 3.1562, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 2.25313, 2.86835, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.264063, 3.04688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.44988, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.25313, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.25313, 1.73332, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.46719, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.25313, 2.0285, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.16875, 2.17706, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.626564, 2.21893, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.626564, 1.93326, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.443751, 2.22812, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.420313, 1.94374, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.16875, 1.88858, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.32747, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.71094, 2.11353, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.71094, 1.87109, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.71094, 1.82117, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.425, 1.70155, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.79531, 0.703125, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.25313, 0.799438, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.25313, 0.502426, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.626564, 0.696884, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.16875, 0.64888, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.16875, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.0966109, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.0843763, 0.726563, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.626564, 0.987473, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.104688, 1.01405, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.16875, 0.942139, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.626564, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.71094, 0.58371, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.55, 0.899734, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.71094, 0.879288, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.75313, 0.414063, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_63_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_63_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_63_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 3, 6, 7, // 2 8 4, 8, 9, // 3 11 2, 10, 11, // 4 14 8, 12, 11, // 5 17 5, 6, 3, // 6 20 7, 13, 3, // 7 23 9, 5, 4, // 8 26 11, 12, 0, // 9 29 0, 2, 11, // 10 32 11, 9, 8, // 11 35 14, 15, 16, // 12 38 14, 17, 18, // 13 41 19, 20, 21, // 14 44 20, 22, 23, // 15 47 19, 24, 25, // 16 50 18, 26, 27, // 17 53 27, 25, 28, // 18 56 15, 27, 28, // 19 59 16, 29, 14, // 20 62 18, 15, 14, // 21 65 21, 24, 19, // 22 68 23, 21, 20, // 23 71 27, 26, 19, // 24 74 25, 27, 19, // 25 77 27, 15, 18, // 26 80 28, 16, 15, // 27 83 30, 31, 32, // 28 86 33, 34, 35, // 29 89 36, 37, 33, // 30 92 38, 39, 36, // 31 95 40, 38, 41, // 32 98 35, 34, 42, // 33 101 43, 40, 35, // 34 104 31, 44, 42, // 35 107 32, 45, 30, // 36 110 35, 41, 33, // 37 113 33, 41, 36, // 38 116 36, 41, 38, // 39 119 41, 35, 40, // 40 122 42, 44, 43, // 41 125 43, 35, 42, // 42 128 42, 32, 31, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_63_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_63_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_63_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_63_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_63_1__ ) DX3DMODEL_START( model_Trim_Char_x_63_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_63_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_63_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_63_1__, 9479349 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_63_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_62_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_64_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 ) DX3DVERT( 2.87031, 0.434387, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.11875, 0.557816, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.87367, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.916667, 0.908249, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.916667, 0.641281, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46719, 0.708267, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.04839, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.21871, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.916667, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.910204, 2.81187, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.740281, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.916667, 2.2175, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.916667, 2.83603, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.35313, 3.34688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.05938, 3.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.268751, 0.846878, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( -0.184375, 0.8125, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( -0.16875, 0.546875, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.366146, 1.10516, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.33775, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.366146, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.916667, 1.8028, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.584376, 0.875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.366146, 0.587006, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.64299, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.856352, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.549498, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.87296, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.46719, 0.973145, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.01771, 1.98492, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.01771, 2.0071, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.00781, 2.00157, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.01771, 1.05019, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.01771, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.24531, 2.13438, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.01771, 0.787521, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.56823, 0.878632, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.56823, 1.58307, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.54542, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.22797, 1.62312, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.56823, 1.02875, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.63594, 0.890625, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.50312, 1.12813, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_64_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 43 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_64_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_64_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 8, // 4 14 7, 13, 14, // 5 17 15, 16, 17, // 6 20 18, 19, 20, // 7 23 21, 6, 11, // 8 26 21, 11, 10, // 9 29 22, 20, 23, // 10 32 24, 25, 26, // 11 35 27, 28, 5, // 12 38 29, 30, 31, // 13 41 32, 27, 33, // 14 44 34, 30, 29, // 15 47 33, 35, 36, // 16 50 37, 38, 39, // 17 53 2, 37, 40, // 18 56 40, 36, 41, // 19 59 2, 40, 41, // 20 62 41, 0, 2, // 21 65 5, 28, 3, // 22 68 8, 11, 6, // 23 71 11, 8, 9, // 24 74 12, 8, 7, // 25 77 7, 14, 12, // 26 80 20, 19, 15, // 27 83 23, 20, 15, // 28 86 17, 23, 15, // 29 89 26, 25, 21, // 30 92 21, 10, 26, // 31 95 22, 24, 20, // 32 98 4, 3, 22, // 33 101 22, 23, 4, // 34 104 18, 20, 24, // 35 107 24, 26, 18, // 36 110 35, 33, 27, // 37 113 27, 5, 35, // 38 116 39, 38, 34, // 39 119 29, 39, 34, // 40 122 36, 40, 33, // 41 125 32, 33, 40, // 42 128 42, 40, 37, // 43 131 39, 42, 37, // 44 134 40, 42, 32, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_x_64_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_64_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_64_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_64_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_64_1__ ) DX3DMODEL_START( model_Trim_Char_x_64_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_64_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_64_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_64_1__, 11564485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_64_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_63_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_65_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 ) DX3DVERT( 2.59209, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.63594, 0.854691, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.67746, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.25719, 2.64322, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.37572, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.25719, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.825198, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.10281, 2.21819, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.10281, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.525626, 2.81578, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.435938, 2.7, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.525626, 2.6386, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.607813, 2.92188, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.47656, 1.92032, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.37617, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.68, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.29186, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.10281, 2.56923, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.51094, 3.3625, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.25719, 3.43581, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.22969, 3.44376, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.05523, 2.93489, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.875, 1.95468, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.15331, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.80956, 2.42604, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.525626, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.525626, 0.631927, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.901573, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.10281, 1.48586, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.02511, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.10281, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.397321, 0.899475, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( -0.0515618, 0.632813, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.107813, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.525626, 0.988876, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.10281, 1.06725, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.45005, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.25719, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.48609, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.25719, 1.61952, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.06244, 1.40834, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.25719, 1.22745, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.83438, 1.06876, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.64063, 2.14999, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.68, 2.21043, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.06301, 1.79231, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.68, 1.68025, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.71094, 1.72031, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_65_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_65_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_65_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 6, // 4 14 13, 14, 15, // 5 17 16, 17, 8, // 6 20 4, 18, 19, // 7 23 19, 20, 21, // 8 26 22, 23, 24, // 9 29 3, 5, 21, // 10 32 25, 26, 27, // 11 35 28, 29, 30, // 12 38 31, 32, 33, // 13 41 34, 31, 25, // 14 44 34, 25, 27, // 15 47 30, 35, 36, // 16 50 28, 30, 36, // 17 53 37, 38, 39, // 18 56 40, 37, 39, // 19 59 40, 41, 37, // 20 62 2, 42, 38, // 21 65 12, 9, 11, // 22 68 6, 8, 17, // 23 71 17, 12, 6, // 24 74 16, 8, 7, // 25 77 43, 22, 44, // 26 80 43, 13, 15, // 27 83 13, 43, 16, // 28 86 7, 13, 16, // 29 89 19, 5, 4, // 30 92 21, 5, 19, // 31 95 15, 45, 22, // 32 98 22, 43, 15, // 33 101 24, 44, 22, // 34 104 21, 24, 23, // 35 107 21, 23, 3, // 36 110 26, 25, 31, // 37 113 31, 33, 26, // 38 116 35, 30, 29, // 39 119 27, 35, 29, // 40 122 27, 29, 34, // 41 125 46, 15, 14, // 42 128 36, 46, 14, // 43 131 36, 14, 28, // 44 134 15, 46, 47, // 45 137 45, 47, 40, // 46 140 39, 45, 40, // 47 143 47, 45, 15, // 48 146 38, 37, 41, // 49 149 38, 41, 0, // 50 152 38, 0, 2, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_65_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_65_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_65_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_65_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_65_1__ ) DX3DMODEL_START( model_Trim_Char_x_65_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_65_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_65_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_65_1__, 13649621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_65_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_64_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_66_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 ) DX3DVERT( 2.84219, 0.5578, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.83438, 0.823425, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.50833, 0.802399, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.18544, 0.67041, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.44997, 0.541595, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.05156, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.920834, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.920834, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.137499, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.137499, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.391668, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.214063, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.391668, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.214063, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.391668, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.920834, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.391668, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.36094, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.45, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.920834, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( -0.137499, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.391668, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.36094, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.05156, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.920834, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.18542, 1.06503, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.36632, 1.06506, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.36057, 1.19946, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.11012, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.18542, 0.791901, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.50833, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.50833, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 3.0375, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.45, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.45, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.97917, 2.15752, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.45, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.97917, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.97917, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.50833, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.97917, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.68594, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.50833, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.79169, 0.784119, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.44996, 0.854095, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.45, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.97917, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.50833, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 3.0375, 1.92343, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.50833, 0.537476, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.97917, 0.785706, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.05156, 2.70375, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.36094, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.36094, 2.70375, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.05156, 2.98749, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.05129, 1.61128, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.36094, 1.61127, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.05148, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.05498, 1.06503, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 3.0375, 2.18437, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 2.68594, 3.25, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.97917, 0.520752, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.7496, 0.518768, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_66_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_66_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_66_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 8, // 5 17 13, 16, 17, // 6 20 18, 19, 20, // 7 23 10, 21, 22, // 8 26 23, 6, 24, // 9 29 22, 25, 11, // 10 32 26, 27, 28, // 11 35 29, 3, 30, // 12 38 29, 30, 26, // 13 41 27, 26, 30, // 14 44 31, 32, 33, // 15 47 34, 35, 36, // 16 50 37, 38, 19, // 17 53 39, 36, 32, // 18 56 38, 40, 41, // 19 59 40, 42, 43, // 20 62 44, 45, 5, // 21 65 46, 47, 35, // 22 68 48, 49, 32, // 23 71 47, 48, 36, // 24 74 50, 2, 51, // 25 77 2, 50, 0, // 26 80 5, 30, 3, // 27 83 52, 6, 53, // 28 86 35, 34, 53, // 29 89 35, 53, 23, // 30 92 6, 23, 53, // 31 95 53, 54, 52, // 32 98 11, 15, 9, // 33 101 13, 17, 14, // 34 104 8, 7, 15, // 35 107 16, 20, 17, // 36 110 55, 52, 54, // 37 113 18, 37, 19, // 38 116 20, 16, 55, // 39 119 55, 18, 20, // 40 122 54, 18, 55, // 41 125 22, 11, 10, // 42 128 24, 56, 57, // 43 131 23, 46, 35, // 44 134 8, 25, 24, // 45 137 24, 6, 8, // 46 140 57, 23, 24, // 47 143 25, 8, 11, // 48 146 57, 56, 58, // 49 149 58, 59, 26, // 50 152 26, 28, 58, // 51 155 58, 28, 57, // 52 158 26, 59, 29, // 53 161 30, 5, 45, // 54 164 45, 27, 30, // 55 167 33, 60, 31, // 56 170 36, 39, 34, // 57 173 38, 41, 19, // 58 176 32, 31, 39, // 59 179 40, 43, 41, // 60 182 42, 61, 43, // 61 185 62, 51, 44, // 62 188 4, 63, 44, // 63 191 44, 5, 4, // 64 194 44, 63, 62, // 65 197 47, 36, 35, // 66 200 49, 33, 32, // 67 203 48, 32, 36, // 68 206 51, 62, 50, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_x_66_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_66_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_66_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_66_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_66_1__ ) DX3DMODEL_START( model_Trim_Char_x_66_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_66_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_66_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_66_1__, 15734757 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_66_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_65_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_67_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 ) DX3DVERT( 2.25747, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.38594, 1.53748, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.5131, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.49711, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.59844, 0.643738, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.73906, 0.671539, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.29844, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.57775, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.54688, 2.30936, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.857813, 2.4324, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.417188, 2.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.452345, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.29844, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.19123, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.22344, 2.50467, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.29844, 3.15314, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.09844, 3.11719, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.47698, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.37656, 3.16718, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.464063, 2.09531, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.782077, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.29844, 2.13794, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.29445, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.73906, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.73906, 1.36581, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.76094, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.62031, 2.24612, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.8852, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.07188, 2.41544, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.07188, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.99998, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.07188, 2.67679, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.62031, 2.52625, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.62031, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.62031, 2.7858, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 3.05186, 2.66248, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 3.01406, 2.86404, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.875, 0.698425, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.78334, 1.14844, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.62031, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.62031, 1.76865, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.18281, 1.72031, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.56638, 2.15781, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.73906, 2.34821, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.73906, 2.61063, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.49688, 2.5625, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.275, 2.25467, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.857813, 2.1727, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.39578, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.68054, 1.65311, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 3.06094, 2.61404, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_67_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_67_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_67_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 13, // 5 17 17, 18, 15, // 6 20 11, 19, 20, // 7 23 7, 6, 21, // 8 26 6, 22, 21, // 9 29 3, 23, 24, // 10 32 25, 26, 27, // 11 35 28, 29, 30, // 12 38 29, 31, 30, // 13 41 32, 33, 29, // 14 44 33, 34, 31, // 15 47 35, 36, 34, // 16 50 5, 37, 38, // 17 53 38, 24, 23, // 18 56 27, 39, 40, // 19 59 41, 2, 40, // 20 62 39, 26, 42, // 21 65 5, 23, 3, // 22 68 43, 44, 45, // 23 71 45, 17, 12, // 24 74 45, 46, 8, // 25 77 8, 46, 6, // 26 80 45, 8, 43, // 27 83 20, 47, 9, // 28 86 9, 11, 20, // 29 89 9, 47, 46, // 30 92 46, 22, 6, // 31 95 46, 45, 14, // 32 98 12, 14, 45, // 33 101 46, 14, 9, // 34 104 13, 12, 15, // 35 107 15, 12, 17, // 36 110 48, 49, 7, // 37 113 21, 48, 7, // 38 116 49, 48, 3, // 39 119 24, 49, 3, // 40 122 33, 32, 25, // 41 125 26, 39, 27, // 42 128 50, 35, 25, // 43 131 27, 50, 25, // 44 134 25, 35, 33, // 45 137 44, 43, 28, // 46 140 30, 44, 28, // 47 143 29, 28, 32, // 48 146 31, 29, 33, // 49 149 34, 33, 35, // 50 152 38, 23, 5, // 51 155 41, 0, 2, // 52 158 40, 39, 42, // 53 161 42, 41, 40, // 54 164 DX3DINDEX_END #endif #else #define index_Trim_Char_x_67_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_67_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_67_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_67_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_67_1__ ) DX3DMODEL_START( model_Trim_Char_x_67_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_67_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_67_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 165 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_67_1__, 17819893 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_67_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_66_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_68_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 ) DX3DVERT( 2.07417, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.20625, 1.46719, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.3503, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.14895, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.275, 0.340637, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.41328, 0.366516, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.00254, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.2006, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.15781, 2.43439, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.320053, 2.54123, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.226561, 2.43127, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.187033, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.00254, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.772563, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.814063, 2.64063, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.00254, 3.21436, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.951563, 3.47501, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.657813, 3.42188, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.07416, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( -0.176562, 2.16565, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.0982662, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.00254, 1.69565, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.896855, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.41328, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.41328, 1.16193, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.7375, 2.75781, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.50651, 2.25424, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.8241, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.9599, 2.5986, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.9599, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.83355, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.9599, 2.87375, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.50651, 2.71054, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.50651, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.50651, 2.98462, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 3.04822, 2.84814, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 3.00625, 3.08594, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.56719, 0.395325, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45231, 0.967499, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.50651, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.50651, 1.75922, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.99531, 1.67032, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.48559, 2.22125, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.41328, 2.48669, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.41328, 2.76291, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.10313, 2.70001, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.320053, 2.26614, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.865626, 2.37659, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.0229, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.32646, 1.59439, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 3.05313, 2.82031, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_68_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_68_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_68_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 15, 12, // 6 20 11, 19, 20, // 7 23 7, 6, 21, // 8 26 6, 22, 21, // 9 29 3, 23, 24, // 10 32 25, 26, 27, // 11 35 28, 29, 30, // 12 38 29, 31, 30, // 13 41 32, 33, 29, // 14 44 33, 34, 31, // 15 47 35, 36, 34, // 16 50 5, 37, 38, // 17 53 38, 24, 23, // 18 56 27, 39, 40, // 19 59 41, 2, 40, // 20 62 39, 26, 42, // 21 65 5, 23, 3, // 22 68 43, 44, 45, // 23 71 45, 18, 12, // 24 74 45, 12, 6, // 25 77 6, 8, 45, // 26 80 45, 8, 43, // 27 83 20, 46, 9, // 28 86 9, 11, 20, // 29 89 9, 46, 47, // 30 92 47, 22, 6, // 31 95 47, 6, 12, // 32 98 14, 47, 12, // 33 101 47, 14, 9, // 34 104 17, 13, 12, // 35 107 17, 12, 15, // 36 110 21, 48, 49, // 37 113 49, 7, 21, // 38 116 49, 48, 3, // 39 119 24, 49, 3, // 40 122 33, 32, 25, // 41 125 26, 39, 27, // 42 128 50, 35, 25, // 43 131 27, 50, 25, // 44 134 25, 35, 33, // 45 137 44, 43, 28, // 46 140 30, 44, 28, // 47 143 29, 28, 32, // 48 146 31, 29, 33, // 49 149 34, 33, 35, // 50 152 38, 23, 5, // 51 155 41, 0, 2, // 52 158 40, 39, 42, // 53 161 42, 41, 40, // 54 164 DX3DINDEX_END #endif #else #define index_Trim_Char_x_68_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_68_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_68_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_68_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_68_1__ ) DX3DMODEL_START( model_Trim_Char_x_68_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_68_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_68_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 165 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_68_1__, 19905029 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_68_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_67_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_69_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 ) DX3DVERT( 2.60182, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.02188, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.60182, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.34167, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.34167, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.76172, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.34167, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.76172, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.34167, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.829688, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.921615, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.829688, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.921615, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.501563, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.501563, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.921615, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.921615, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.18177, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.44587, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.4745, 2.51157, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.18177, 2.43024, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.15763, 2.11218, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.18177, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.76172, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.19844, 2.65625, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.18792, 2.51157, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.08906, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.76172, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.12763, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.18177, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.09842, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.18177, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.41724, 1.71283, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.37813, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.38861, 1.31345, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 3.02188, 1.16721, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.18177, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.50312, 2.91095, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.18177, 0.914063, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_69_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_69_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_69_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 17, 20, 21, // 8 26 7, 22, 23, // 9 29 24, 25, 19, // 10 32 26, 27, 5, // 11 35 21, 28, 29, // 12 38 28, 30, 31, // 13 41 32, 18, 17, // 14 44 0, 2, 33, // 15 47 34, 32, 29, // 16 50 1, 35, 2, // 17 53 5, 27, 3, // 18 56 7, 23, 8, // 19 59 10, 12, 11, // 20 62 6, 8, 12, // 21 65 15, 16, 13, // 22 68 4, 3, 16, // 23 71 19, 25, 20, // 24 74 20, 17, 19, // 25 77 22, 36, 23, // 26 80 36, 22, 24, // 27 83 19, 37, 24, // 28 86 24, 37, 36, // 29 89 31, 30, 26, // 30 92 38, 31, 26, // 31 95 5, 38, 26, // 32 98 29, 17, 21, // 33 101 31, 29, 28, // 34 104 17, 29, 32, // 35 107 33, 34, 31, // 36 110 33, 31, 38, // 37 113 33, 38, 0, // 38 116 29, 31, 34, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_69_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_69_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_69_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_69_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_69_1__ ) DX3DMODEL_START( model_Trim_Char_x_69_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_69_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_69_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_69_1__, 21990165 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_69_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_68_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_70_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 ) DX3DVERT( 2.49792, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 3.02188, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.49792, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.926043, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.926043, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.926043, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.45, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.926043, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.292189, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.402084, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.292189, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.402084, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( -0.121874, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( -0.121874, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.402084, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.402084, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.02433, 2.65155, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.98627, 2.15936, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.28894, 2.15936, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.97396, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.04219, 2.8797, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.32572, 2.65155, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.89531, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.97396, 1.99246, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.95097, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.97396, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.91307, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.97396, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.25215, 1.66718, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.19844, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.21537, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 3.02188, 0.948425, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.97396, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.3625, 3.14374, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.97396, 0.6828, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_70_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 38 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_70_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_70_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 7, 20, 21, // 8 26 22, 17, 23, // 9 29 24, 25, 5, // 10 32 26, 27, 28, // 11 35 27, 29, 30, // 12 38 28, 31, 19, // 13 41 0, 2, 32, // 14 44 28, 30, 33, // 15 47 1, 34, 2, // 16 50 5, 25, 3, // 17 53 7, 21, 8, // 18 56 10, 12, 11, // 19 59 6, 8, 12, // 20 62 15, 16, 13, // 21 65 4, 3, 16, // 22 68 19, 23, 17, // 23 71 20, 35, 21, // 24 74 35, 20, 22, // 25 77 23, 36, 22, // 26 80 22, 36, 35, // 27 83 30, 29, 24, // 28 86 24, 32, 30, // 29 89 5, 37, 24, // 30 92 30, 28, 27, // 31 95 19, 18, 26, // 32 98 26, 28, 19, // 33 101 32, 33, 30, // 34 104 32, 24, 37, // 35 107 32, 37, 0, // 36 110 33, 31, 28, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_x_70_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_70_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_70_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_70_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_70_1__ ) DX3DMODEL_START( model_Trim_Char_x_70_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_70_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_70_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_70_1__, 82459109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_70_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_69_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_71_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 ) DX3DVERT( 2.50625, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.50625, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.8, 0.742188, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.50625, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.37094, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.37094, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.08375, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.08375, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.51281, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.08375, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.51281, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.08375, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.654688, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.654688, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.810938, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.810938, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.51281, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.94188, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.94188, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.51281, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.50625, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.50625, 2.59766, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.8, 2.59766, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.37094, 2.71561, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.94188, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.94188, 2.08749, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.50625, 2.22656, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.8, 2.22656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.08375, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.08375, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.51281, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.08375, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.51281, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.810938, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.654688, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.654688, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.654688, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.08375, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.51281, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.94188, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.94188, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.51281, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.94188, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.50625, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.50625, 1.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.8, 1.48438, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.37094, 1.83749, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.37094, 0.921875, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.94188, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.37094, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.50625, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.8, 1.11328, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.8, 1.85547, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.37094, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 2.8, 2.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 2.37094, 1.17499, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_71_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 56 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_71_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_71_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 13, // 4 14 14, 15, 7, // 5 17 16, 8, 17, // 6 20 10, 18, 19, // 7 23 20, 21, 22, // 8 26 18, 23, 24, // 9 29 25, 17, 5, // 10 32 21, 26, 27, // 11 35 28, 29, 30, // 12 38 31, 32, 7, // 13 41 15, 33, 31, // 14 44 34, 35, 29, // 15 47 36, 34, 28, // 16 50 37, 28, 38, // 17 53 38, 30, 39, // 18 56 32, 40, 8, // 19 59 41, 38, 42, // 20 62 43, 44, 45, // 21 65 40, 46, 17, // 22 68 42, 39, 47, // 23 71 48, 42, 49, // 24 74 50, 0, 51, // 25 77 49, 47, 0, // 26 80 2, 51, 0, // 27 83 0, 50, 49, // 28 86 27, 26, 3, // 29 89 3, 43, 52, // 30 92 3, 52, 27, // 31 95 8, 16, 6, // 32 98 10, 19, 11, // 33 101 9, 11, 13, // 34 104 7, 6, 14, // 35 107 17, 25, 16, // 36 110 18, 24, 19, // 37 113 53, 23, 20, // 38 116 22, 54, 20, // 39 119 20, 54, 53, // 40 122 23, 53, 24, // 41 125 5, 4, 25, // 42 128 27, 22, 21, // 43 131 30, 38, 28, // 44 134 32, 8, 7, // 45 137 31, 7, 15, // 46 140 29, 28, 34, // 47 143 28, 37, 36, // 48 146 38, 41, 37, // 49 149 39, 42, 38, // 50 152 40, 17, 8, // 51 155 42, 48, 41, // 52 158 5, 46, 43, // 53 161 43, 3, 5, // 54 164 45, 52, 43, // 55 167 46, 5, 17, // 56 170 47, 49, 42, // 57 173 49, 55, 48, // 58 176 50, 55, 49, // 59 179 45, 44, 50, // 60 182 50, 51, 45, // 61 185 DX3DINDEX_END #endif #else #define index_Trim_Char_x_71_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_71_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_71_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_71_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_71_1__ ) DX3DMODEL_START( model_Trim_Char_x_71_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_71_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_71_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 186 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_71_1__, 84544245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_71_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_70_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_72_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 ) DX3DVERT( 2.425, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.425, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.72969, 0.460938, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.425, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.425, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.72969, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.604688, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.604688, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.13594, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.604688, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.13594, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.604688, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0734386, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0734386, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.268751, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.268751, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.13594, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.66719, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.66719, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.13594, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.425, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.425, 2.75909, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.72969, 2.75909, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.19844, 2.94843, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.66719, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.66719, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.19844, 1.84531, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.425, 2.29947, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.72969, 2.29947, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.604688, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.604688, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.13594, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.0734386, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.0734386, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.0734386, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.604688, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.13594, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.66719, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.13594, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.66719, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.425, 1.38019, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.72969, 1.38019, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.19844, 0.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.66719, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.19844, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.425, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.72969, 0.920563, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.19844, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 2.425, 2.11093, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.19844, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.72969, 3.21875, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.19844, 0.956238, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_72_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 52 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_72_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_72_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 13, // 4 14 14, 15, 7, // 5 17 16, 8, 17, // 6 20 10, 18, 19, // 7 23 20, 21, 22, // 8 26 18, 23, 24, // 9 29 25, 17, 26, // 10 32 21, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 33, 30, // 13 41 34, 32, 29, // 14 44 35, 29, 36, // 15 47 36, 31, 37, // 16 50 38, 36, 39, // 17 53 4, 40, 41, // 18 56 39, 37, 42, // 19 59 43, 39, 44, // 20 62 45, 0, 46, // 21 65 44, 42, 0, // 22 68 2, 46, 0, // 23 71 0, 45, 44, // 24 74 47, 26, 3, // 25 77 28, 27, 48, // 26 80 5, 28, 3, // 27 83 48, 3, 28, // 28 86 3, 48, 47, // 29 89 8, 16, 6, // 30 92 10, 19, 11, // 31 95 9, 11, 13, // 32 98 7, 6, 14, // 33 101 17, 25, 16, // 34 104 18, 24, 19, // 35 107 49, 23, 20, // 36 110 22, 50, 20, // 37 113 20, 50, 49, // 38 116 23, 49, 24, // 39 119 26, 47, 25, // 40 122 28, 22, 21, // 41 125 31, 36, 29, // 42 128 30, 29, 32, // 43 131 29, 35, 34, // 44 134 36, 38, 35, // 45 137 37, 39, 36, // 46 140 39, 43, 38, // 47 143 41, 5, 4, // 48 146 42, 44, 39, // 49 149 44, 51, 43, // 50 152 45, 51, 44, // 51 155 41, 40, 45, // 52 158 45, 46, 41, // 53 161 DX3DINDEX_END #endif #else #define index_Trim_Char_x_72_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_72_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_72_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_72_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_72_1__ ) DX3DMODEL_START( model_Trim_Char_x_72_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_72_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_72_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 162 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_72_1__, 86629381 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_72_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_71_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_73_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 ) DX3DVERT( 2.39766, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.39766, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.6, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.946876, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.946876, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43047, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.3, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.3, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.463282, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.463282, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.43047, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.91406, 3.03439, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.91406, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.6, 3.29688, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.39765, 1.09863, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.59453, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.39766, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.946867, 0.686218, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.94687, 0.416595, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.43047, 0.534851, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.946876, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.946876, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.43047, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( -0.0203113, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( -0.0203113, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.463282, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( -0.0203113, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.463282, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.463282, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.946876, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.43047, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.693751, 0.640625, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.743751, 0.382813, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.39766, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.39766, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.58438, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.91406, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.43047, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.91406, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.91406, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.39766, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.88125, 2.32553, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.55493, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.43048, 0.820251, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.91406, 1.05856, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.91406, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.39767, 1.58215, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.24258, 1.35419, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.91404, 0.733429, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.1338, 0.8685, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.5124, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.81463, 1.83984, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.88125, 2.10626, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 2.88125, 2.36407, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_73_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 54 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_73_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_73_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 5, 11, // 4 14 12, 11, 1, // 5 17 2, 13, 0, // 6 20 5, 10, 3, // 7 23 8, 9, 6, // 8 26 4, 3, 9, // 9 29 11, 12, 10, // 10 32 1, 0, 12, // 11 35 14, 15, 16, // 12 38 17, 18, 19, // 13 41 20, 21, 22, // 14 44 23, 24, 25, // 15 47 26, 23, 27, // 16 50 27, 25, 21, // 17 53 28, 27, 20, // 18 56 29, 20, 30, // 19 59 31, 32, 18, // 20 62 33, 34, 35, // 21 65 30, 22, 36, // 22 68 37, 30, 38, // 23 71 38, 36, 34, // 24 74 39, 38, 33, // 25 77 40, 33, 41, // 26 80 42, 43, 19, // 27 83 44, 42, 45, // 28 86 46, 16, 15, // 29 89 46, 47, 16, // 30 92 45, 48, 49, // 31 95 44, 49, 14, // 32 98 19, 43, 17, // 33 101 22, 30, 20, // 34 104 25, 27, 23, // 35 107 27, 28, 26, // 36 110 21, 20, 27, // 37 113 20, 29, 28, // 38 116 30, 37, 29, // 39 119 18, 17, 31, // 40 122 35, 50, 51, // 41 125 35, 52, 41, // 42 128 35, 41, 33, // 43 131 51, 52, 35, // 44 134 36, 38, 30, // 45 137 38, 39, 37, // 46 140 34, 33, 38, // 47 143 33, 40, 39, // 48 146 41, 53, 40, // 49 149 48, 45, 42, // 50 152 19, 48, 42, // 51 155 15, 51, 50, // 52 158 15, 50, 46, // 53 161 44, 45, 49, // 54 164 14, 16, 47, // 55 167 47, 44, 14, // 56 170 DX3DINDEX_END #endif #else #define index_Trim_Char_x_73_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_73_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_73_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_73_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_73_1__ ) DX3DMODEL_START( model_Trim_Char_x_73_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_73_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_73_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 171 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_73_1__, 88714517 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_73_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_72_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_74_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 ) DX3DVERT( 0.404688, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.404688, 1.75937, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.701563, 1.75937, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.404688, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.701563, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.404688, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.404688, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.701563, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.701563, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.701563, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.98493, 0.781067, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.99042, 0.785461, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.98509, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 2.51189, 2.30118, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 2.51133, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 2.20391, 2.30362, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 2.20313, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.20302, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.51091, 2.93036, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.2031, 2.56564, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.45831, 0.505402, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45829, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.40506, 0.785248, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.732813, 0.620331, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.782814, 0.356262, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.931486, 0.377808, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.4583, 0.806396, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.32749, 1.21426, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.46406, 1.64328, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.15243, 1.64328, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.5084, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.20133, 2.07233, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.72169, 0.785278, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.98509, 0.999786, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.79422, 1.00015, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.98516, 1.21268, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.98617, 1.21423, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.20318, 2.50134, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.51094, 3.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.93148, 0.654388, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.72157, 0.945801, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_74_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_74_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_74_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 6, 7, // 2 8 6, 3, 8, // 3 11 2, 4, 0, // 4 14 4, 8, 3, // 5 17 7, 9, 5, // 6 20 8, 7, 6, // 7 23 10, 11, 12, // 8 26 13, 14, 15, // 9 29 16, 17, 18, // 10 32 18, 17, 19, // 11 35 20, 21, 22, // 12 38 23, 24, 25, // 13 41 21, 26, 22, // 14 44 27, 28, 29, // 15 47 28, 30, 31, // 16 50 10, 12, 32, // 17 53 12, 33, 34, // 18 56 26, 21, 32, // 19 59 33, 35, 34, // 20 62 27, 36, 33, // 21 65 14, 37, 15, // 22 68 15, 31, 30, // 23 71 30, 13, 15, // 24 74 18, 38, 16, // 25 77 19, 37, 14, // 26 80 14, 18, 19, // 27 83 39, 25, 20, // 28 86 22, 39, 20, // 29 89 25, 39, 23, // 30 92 29, 36, 27, // 31 95 31, 29, 28, // 32 98 32, 21, 20, // 33 101 20, 10, 32, // 34 104 40, 32, 12, // 35 107 12, 34, 40, // 36 110 32, 40, 26, // 37 113 36, 35, 33, // 38 116 33, 12, 11, // 39 119 33, 11, 27, // 40 122 DX3DINDEX_END #endif #else #define index_Trim_Char_x_74_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_74_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_74_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_74_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_74_1__ ) DX3DMODEL_START( model_Trim_Char_x_74_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_74_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_74_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 123 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_74_1__, 90799653 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_74_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_73_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_75_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 ) DX3DVERT( 0.3645, 0.654999, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.618178, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.364845, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.865954, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.564369, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.564295, 2.70154, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.865626, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.564063, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.564428, 2.87482, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.203124, 0.6203, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( -0.0359365, 0.390625, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.364845, 1.13248, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.273193, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.805419, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.857387, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.554452, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.494914, 1.57004, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.866093, 2.96414, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.63674, 0.901398, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.71111, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.63672, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.98857, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.92344, 2.17343, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.92095, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.52813, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.52813, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.82813, 2.1597, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.52813, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.82813, 2.74936, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.82813, 0.757813, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.82813, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.52813, 0.980316, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.52813, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.82813, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.74301, 1.56998, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.28172, 0.980286, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.63678, 1.37091, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 3.06087, 1.57001, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.82813, 3.33905, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.06875, 0.526367, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.06876, 0.850708, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.52813, 0.4422, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.82813, 0.4422, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 3.20469, 2.11407, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_75_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_75_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_75_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 0, // 3 11 2, 11, 12, // 4 14 13, 14, 15, // 5 17 1, 13, 16, // 6 20 5, 15, 14, // 7 23 5, 14, 3, // 8 26 8, 4, 3, // 9 29 8, 3, 17, // 10 32 17, 6, 8, // 11 35 0, 2, 12, // 12 38 12, 9, 0, // 13 41 15, 16, 13, // 14 44 11, 2, 1, // 15 47 1, 16, 11, // 16 50 18, 19, 20, // 17 53 21, 22, 23, // 18 56 24, 25, 26, // 19 59 27, 24, 28, // 20 62 29, 30, 31, // 21 65 25, 32, 33, // 22 68 32, 31, 30, // 23 71 21, 23, 34, // 24 74 18, 20, 35, // 25 77 20, 36, 35, // 26 80 37, 34, 36, // 27 83 26, 28, 24, // 28 86 28, 38, 27, // 29 89 39, 40, 29, // 30 92 41, 42, 29, // 31 95 31, 41, 29, // 32 98 29, 42, 39, // 33 101 33, 26, 25, // 34 104 30, 33, 32, // 35 107 34, 37, 43, // 36 110 34, 43, 21, // 37 113 35, 40, 39, // 38 116 35, 39, 18, // 39 119 36, 20, 19, // 40 122 19, 37, 36, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_75_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_75_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_75_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_75_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_75_1__ ) DX3DMODEL_START( model_Trim_Char_x_75_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_75_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_75_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_75_1__, 92884789 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_75_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_74_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_76_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 ) DX3DVERT( 2.41033, 1.21304, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.57095, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.41031, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.88784, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.91563, 1.94687, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.6625, 2.07187, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.389064, 2.38385, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.389064, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.701563, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.389064, 3.37811, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.389064, 2.88098, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.701563, 2.88098, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.701563, 2.38385, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.39969, 0.570129, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.39969, 0.876068, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.894376, 0.723969, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.389064, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.701563, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.701563, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.701563, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.389064, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.905, 0.816803, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.905, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.43754, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.905, 1.16226, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.5659, 1.88672, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.41031, 1.65283, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.17674, 1.38959, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.02162, 0.892456, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.701563, 3.37811, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.894376, 0.427765, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.389064, 0.395294, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.701563, 0.395294, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_76_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 33 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_76_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_76_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 6, 12, // 4 14 13, 14, 15, // 5 17 7, 16, 17, // 6 20 18, 19, 20, // 7 23 16, 20, 19, // 8 26 21, 22, 23, // 9 29 22, 24, 23, // 10 32 1, 3, 25, // 11 35 26, 27, 2, // 12 38 21, 28, 22, // 13 41 0, 27, 24, // 14 44 5, 25, 3, // 15 47 8, 12, 6, // 16 50 11, 29, 9, // 17 53 12, 11, 10, // 18 56 15, 30, 13, // 19 59 17, 8, 7, // 20 62 30, 15, 18, // 21 65 31, 32, 18, // 22 68 20, 31, 18, // 23 71 18, 32, 30, // 24 74 19, 17, 16, // 25 77 23, 14, 13, // 26 80 13, 21, 23, // 27 83 26, 2, 1, // 28 86 1, 25, 26, // 29 89 0, 2, 27, // 30 92 24, 22, 28, // 31 95 28, 0, 24, // 32 98 DX3DINDEX_END #endif #else #define index_Trim_Char_x_76_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_76_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_76_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_76_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_76_1__ ) DX3DMODEL_START( model_Trim_Char_x_76_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_76_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_76_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 99 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_76_1__, 94969925 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_76_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_75_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_77_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 ) DX3DVERT( 2.55, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.55, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.84688, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.984376, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.984376, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.984376, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.984376, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.0531258, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0531258, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.350001, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.350001, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.350001, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.518751, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.518751, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.350001, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.350001, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.0531258, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.0531258, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.350001, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.518751, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.518751, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.55, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.55, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 2.84688, 2.11874, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.45, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.91563, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.91563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.38125, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 2.84688, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 2.38125, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.55, 2.94531, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.91563, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.45, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 2.55, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.84688, 1.57654, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.38125, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.91563, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.55, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.84688, 1.03436, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.38125, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.55, 1.01874, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.0531258, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.350001, 0.760925, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.0531258, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.350001, 0.492188, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 2.84688, 2.66092, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_77_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_77_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_77_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 15, 7, // 5 17 16, 17, 18, // 6 20 10, 19, 20, // 7 23 19, 18, 17, // 8 26 21, 3, 22, // 9 29 23, 24, 25, // 10 32 26, 8, 27, // 11 35 28, 27, 29, // 12 38 30, 31, 32, // 13 41 4, 33, 34, // 14 44 24, 35, 36, // 15 47 33, 37, 38, // 16 50 35, 39, 40, // 17 53 41, 37, 0, // 18 56 40, 39, 42, // 19 59 2, 40, 0, // 20 62 42, 0, 40, // 21 65 0, 42, 41, // 22 68 4, 34, 5, // 23 71 8, 26, 6, // 24 74 11, 12, 9, // 25 77 13, 15, 14, // 26 80 13, 14, 43, // 27 83 13, 43, 9, // 28 86 7, 6, 14, // 29 89 44, 21, 16, // 30 92 45, 46, 44, // 31 95 18, 44, 16, // 32 98 44, 18, 45, // 33 101 21, 22, 16, // 34 104 20, 11, 10, // 35 107 17, 20, 19, // 36 110 3, 5, 22, // 37 113 25, 47, 23, // 38 116 27, 28, 26, // 39 119 29, 31, 28, // 40 122 31, 29, 32, // 41 125 32, 23, 47, // 42 128 47, 30, 32, // 43 131 33, 38, 34, // 44 134 36, 25, 24, // 45 137 37, 41, 38, // 46 140 40, 36, 35, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_x_77_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_77_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_77_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_77_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_77_1__ ) DX3DMODEL_START( model_Trim_Char_x_77_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_77_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_77_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_77_1__, 97055061 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_77_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_76_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_78_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 ) DX3DVERT( 2.44031, 1.23853, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.63164, 1.49326, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.44031, 1.49323, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.58088, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.49603, 1.87268, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.79418, 1.87268, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.657813, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.657813, 2.00159, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.935938, 2.00159, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.10344, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.10344, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.54906, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.657813, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.935938, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.935938, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.935938, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.54906, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.99469, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.44031, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.44031, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.6, 2.76563, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.99469, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.59998, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.86843, 2.25211, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.18438, 0.984375, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.22031, 0.734375, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.54906, 0.778564, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.54906, 1.04196, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.99469, 0.92099, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.99469, 1.22397, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.77595, 1.1138, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.99469, 1.1138, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.44033, 1.73364, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.2945, 1.49323, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.30563, 1.11383, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.657813, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 2.60005, 2.68494, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.88582, 2.63153, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.88594, 3.01096, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_78_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_78_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_78_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 12, 6, 15, // 5 17 16, 11, 17, // 6 20 18, 19, 20, // 7 23 21, 17, 19, // 8 26 22, 3, 23, // 9 29 24, 25, 26, // 10 32 27, 26, 28, // 11 35 29, 30, 31, // 12 38 32, 2, 1, // 13 41 32, 33, 2, // 14 44 31, 28, 34, // 15 47 29, 31, 34, // 16 50 5, 23, 3, // 17 53 8, 15, 6, // 18 56 11, 16, 9, // 19 59 14, 10, 9, // 20 62 14, 35, 12, // 21 65 9, 35, 14, // 22 68 15, 13, 12, // 23 71 17, 21, 16, // 24 74 36, 22, 37, // 25 77 20, 38, 18, // 26 80 37, 38, 20, // 27 83 37, 20, 36, // 28 86 19, 18, 21, // 29 89 23, 37, 22, // 30 92 26, 27, 24, // 31 95 28, 31, 30, // 32 98 30, 27, 28, // 33 101 5, 4, 32, // 34 104 32, 1, 5, // 35 107 0, 2, 33, // 36 110 34, 0, 33, // 37 113 34, 33, 29, // 38 116 DX3DINDEX_END #endif #else #define index_Trim_Char_x_78_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_78_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_78_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_78_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_78_1__ ) DX3DMODEL_START( model_Trim_Char_x_78_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_78_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_78_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 117 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_78_1__, 99140197 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_78_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_77_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_79_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 ) DX3DVERT( 2.29067, 1.08899, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.51896, 1.39426, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.29068, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.51501, 2.33536, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.40606, 1.86484, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.72242, 1.86484, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.0843763, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.378126, 2.04062, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.0843763, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.635951, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.18753, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.635951, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.378126, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0843763, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.378126, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.7391, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.18753, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 2.54219, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 2.54231, 2.84094, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 2.8421, 2.86731, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.29068, 3.01563, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.7391, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.5422, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.81734, 2.33542, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.743751, 0.721893, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.782814, 0.453125, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.18753, 0.51059, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.18753, 0.795776, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.7391, 0.690826, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.7391, 1.01981, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.55779, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.7391, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 2.29067, 1.60141, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 2.1571, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 2.11286, 0.923706, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.378126, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.0843763, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.84201, 2.806, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.29068, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 2.84219, 3.27658, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_79_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_79_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_79_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 11, // 4 14 13, 8, 14, // 5 17 10, 15, 16, // 6 20 17, 18, 19, // 7 23 15, 20, 21, // 8 26 22, 3, 23, // 9 29 24, 25, 26, // 10 32 27, 26, 28, // 11 35 29, 30, 31, // 12 38 32, 2, 1, // 13 41 32, 33, 2, // 14 44 31, 28, 34, // 15 47 29, 31, 34, // 16 50 5, 23, 3, // 17 53 7, 14, 8, // 18 56 10, 16, 11, // 19 59 13, 35, 12, // 20 62 11, 36, 12, // 21 65 12, 36, 13, // 22 68 14, 35, 13, // 23 71 15, 21, 16, // 24 74 18, 22, 37, // 25 77 38, 20, 17, // 26 80 19, 39, 17, // 27 83 17, 39, 38, // 28 86 37, 19, 18, // 29 89 20, 38, 21, // 30 92 23, 37, 22, // 31 95 26, 27, 24, // 32 98 28, 31, 30, // 33 101 30, 27, 28, // 34 104 1, 5, 4, // 35 107 1, 4, 32, // 36 110 0, 2, 33, // 37 113 34, 0, 33, // 38 116 34, 33, 29, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_79_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_79_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_79_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_79_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_79_1__ ) DX3DMODEL_START( model_Trim_Char_x_79_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_79_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_79_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_79_1__, 101225333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_79_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_78_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_80_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 ) DX3DVERT( 2.53438, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.93125, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.53438, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.775782, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.45, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.775782, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.9125, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.61875, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.775782, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( -0.176562, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( -0.176562, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.365626, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.365626, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( -0.00468605, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.365626, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( -0.00468605, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( -0.00468605, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.365626, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.775782, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.9125, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.61875, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.61875, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.61875, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.45, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.45, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.9125, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 2.53438, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 3.07656, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 2.53438, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.89844, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.89844, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.99219, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.89844, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.89844, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.99219, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 2.19844, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 2.19844, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.99219, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 2.19844, 0.967804, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.89844, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.89844, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.99219, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.89844, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.99219, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.89844, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.19844, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.19844, 2.21594, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.19844, 2.91095, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.99219, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.53438, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.93125, 2.84, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.9125, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.45, 1.34686, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.45, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.775782, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.365626, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 3.07656, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.89844, 1.08438, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 2.19844, 1.59189, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.19844, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 2.19844, 3.46405, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 2.93125, 2.65314, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_80_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 62 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_80_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_80_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 15, 17, // 6 20 8, 18, 19, // 7 23 20, 21, 18, // 8 26 14, 3, 17, // 9 29 18, 21, 22, // 10 32 23, 24, 25, // 11 35 26, 27, 28, // 12 38 29, 30, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 34, // 15 47 37, 34, 38, // 16 50 39, 40, 41, // 17 53 30, 42, 43, // 18 56 44, 45, 43, // 19 59 31, 43, 46, // 20 62 47, 45, 48, // 21 65 45, 46, 43, // 22 68 49, 2, 50, // 23 71 1, 50, 2, // 24 74 4, 23, 5, // 25 77 8, 51, 6, // 26 80 6, 52, 53, // 27 83 53, 54, 6, // 28 86 11, 12, 9, // 29 89 7, 20, 8, // 30 92 7, 6, 54, // 31 95 7, 54, 12, // 32 98 14, 17, 15, // 33 101 17, 55, 16, // 34 104 19, 51, 8, // 35 107 18, 8, 20, // 36 110 3, 5, 17, // 37 113 22, 55, 17, // 38 116 22, 17, 5, // 39 119 22, 25, 18, // 40 122 25, 19, 18, // 41 125 25, 22, 5, // 42 128 25, 5, 23, // 43 131 27, 56, 28, // 44 134 53, 52, 29, // 45 137 34, 33, 57, // 46 140 34, 57, 29, // 47 143 29, 35, 34, // 48 146 29, 57, 53, // 49 149 34, 37, 32, // 50 152 35, 26, 36, // 51 155 36, 38, 34, // 52 158 31, 58, 35, // 53 161 35, 29, 31, // 54 164 26, 28, 36, // 55 167 38, 59, 37, // 56 170 23, 4, 39, // 57 173 39, 44, 23, // 58 176 41, 48, 39, // 59 179 43, 31, 30, // 60 182 43, 42, 44, // 61 185 44, 24, 23, // 62 188 44, 39, 48, // 63 191 46, 58, 31, // 64 194 47, 0, 2, // 65 197 41, 60, 47, // 66 200 47, 48, 41, // 67 203 2, 49, 45, // 68 206 45, 47, 2, // 69 209 45, 44, 48, // 70 212 50, 61, 49, // 71 215 DX3DINDEX_END #endif #else #define index_Trim_Char_x_80_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_80_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_80_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_80_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_80_1__ ) DX3DMODEL_START( model_Trim_Char_x_80_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_80_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_80_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 216 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_80_1__, 161694277 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_80_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_79_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_81_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 ) DX3DVERT( 2.43021, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 2.92031, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 2.43021, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.19688, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.19688, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.19688, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.19688, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( -0.0203113, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.469793, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( -0.0203113, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.19688, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.45, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.959897, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.469793, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.45, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.49688, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.9401, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.9401, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.49688, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.49688, 1.64404, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.49688, 1.12436, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 2.92031, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.959897, 0.8703, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.45, 0.604675, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.49688, 2.59375, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.43021, 2.10117, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.48059, 2.16373, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.43021, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.959897, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.959897, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.45, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.135938, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.135938, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.469793, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.469793, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 2.43021, 2.63907, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.45, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.9401, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.09985, 2.16376, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.9401, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.43021, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.43021, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.52188, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.9401, 2.02377, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.78906, 1.91562, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.9401, 1.74316, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.97656, 1.70157, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 2.75695, 2.68344, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 2.44846, 2.68344, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 2.81563, 2.9375, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 2.81563, 3.20313, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_81_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_81_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_81_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 12, 13, // 4 14 10, 14, 15, // 5 17 12, 4, 3, // 6 20 16, 8, 17, // 7 23 18, 19, 20, // 8 26 8, 13, 21, // 9 29 13, 3, 22, // 10 32 18, 0, 19, // 11 35 1, 23, 2, // 12 38 5, 24, 14, // 13 41 5, 20, 3, // 14 44 14, 25, 5, // 15 47 8, 16, 6, // 16 50 10, 15, 11, // 17 53 13, 8, 7, // 18 56 14, 24, 15, // 19 59 3, 13, 12, // 20 62 17, 26, 16, // 21 65 20, 22, 3, // 22 68 20, 5, 25, // 23 71 20, 25, 18, // 24 74 21, 17, 8, // 25 77 22, 21, 13, // 26 80 0, 2, 19, // 27 83 27, 28, 29, // 28 86 30, 31, 32, // 29 89 33, 34, 35, // 30 92 36, 35, 31, // 31 95 37, 29, 28, // 32 98 38, 32, 39, // 33 101 37, 40, 29, // 34 104 41, 39, 42, // 35 107 43, 42, 44, // 36 110 45, 46, 47, // 37 113 40, 45, 48, // 38 116 32, 38, 30, // 39 119 35, 36, 33, // 40 122 31, 30, 36, // 41 125 49, 50, 37, // 42 128 37, 28, 49, // 43 131 39, 41, 38, // 44 134 42, 43, 41, // 45 137 44, 50, 49, // 46 140 44, 51, 52, // 47 143 44, 52, 43, // 48 146 49, 51, 44, // 49 149 45, 47, 48, // 50 152 27, 29, 40, // 51 155 40, 48, 27, // 52 158 DX3DINDEX_END #endif #else #define index_Trim_Char_x_81_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_81_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_81_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_81_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_81_1__ ) DX3DMODEL_START( model_Trim_Char_x_81_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_81_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_81_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 159 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_81_1__, 163779413 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_81_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_80_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_82_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 ) DX3DVERT( 1.73601, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.73601, 0.857513, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.80405, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 2.28916, 1.93524, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 2.28916, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 2.5639, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.629713, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.629713, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.18286, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.629713, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.629713, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.18286, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.0765637, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.0765637, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.260938, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.260938, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.18286, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.73601, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.18286, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.73601, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 2.84271, 3.06265, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 2.84219, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 2.28916, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.73601, 3.25781, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 2.28916, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.73601, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 2.28916, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 2.52363, 2.78723, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 2.42921, 2.31665, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 2.73039, 2.31665, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.629713, 0.714325, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.629713, 0.44104, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.18286, 0.581573, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.521875, 0.695313, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.587501, 0.434357, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.24746, 0.904938, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.18287, 0.877075, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.73602, 1.20657, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 2.28916, 1.38232, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.91551, 1.37549, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 2.28401, 1.37552, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 2.24544, 1.84607, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 2.28916, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 2.32344, 2.01248, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 2.41719, 2.27499, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 2.54531, 2.9953, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 2.82093, 2.7872, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_82_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 47 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_82_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_82_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 15, 7, // 5 17 16, 8, 17, // 6 20 18, 11, 19, // 7 23 20, 21, 22, // 8 26 23, 19, 24, // 9 29 25, 17, 26, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 34, 31, // 13 41 35, 36, 32, // 14 44 37, 35, 0, // 15 47 38, 5, 4, // 16 50 39, 40, 38, // 17 53 37, 0, 2, // 18 56 4, 3, 41, // 19 59 42, 26, 43, // 20 62 5, 29, 43, // 21 65 5, 43, 3, // 22 68 29, 28, 44, // 23 71 43, 44, 42, // 24 74 44, 43, 29, // 25 77 8, 16, 6, // 26 80 11, 18, 9, // 27 83 10, 9, 12, // 28 86 7, 6, 14, // 29 89 17, 25, 16, // 30 92 19, 23, 18, // 31 95 45, 27, 46, // 32 98 22, 24, 45, // 33 101 45, 20, 22, // 34 104 46, 20, 45, // 35 107 24, 22, 23, // 36 110 26, 42, 25, // 37 113 29, 46, 27, // 38 116 32, 36, 30, // 39 119 31, 30, 33, // 40 122 1, 0, 35, // 41 125 35, 32, 1, // 42 128 38, 4, 41, // 43 131 38, 41, 39, // 44 134 2, 40, 39, // 45 137 2, 39, 37, // 46 140 DX3DINDEX_END #endif #else #define index_Trim_Char_x_82_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_82_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_82_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_82_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_82_1__ ) DX3DMODEL_START( model_Trim_Char_x_82_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_82_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_82_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 141 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_82_1__, 165864549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_82_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_81_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_83_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 ) DX3DVERT( 2.72969, 2.93439, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 3.00938, 2.86407, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.98179, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.28872, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 1.5625, 1.19687, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.5625, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.159376, 0.773438, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.597917, 0.835907, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.597917, 0.544312, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.08021, 0.968567, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.08021, 0.661804, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.5625, 0.859589, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 2.04481, 1.57837, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 2.07892, 1.61407, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 2.46952, 1.61404, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 2.04479, 1.1752, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.88364, 1.05313, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 2.52708, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.79753, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 2.5271, 1.6926, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.46969, 2.17502, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.52708, 2.29553, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 2.6824, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.198439, 0.492188, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.08021, 2.77151, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.12962, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.08021, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.115625, 3.05783, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.276564, 3.29688, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.597917, 3.09857, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.617622, 2.73596, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.08021, 2.41022, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.32188, 2.59375, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.15313, 2.35626, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.597917, 2.74921, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_83_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 35 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_83_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_83_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 7, 9, 10, // 3 11 3, 5, 11, // 4 14 12, 13, 14, // 5 17 4, 12, 15, // 6 20 16, 11, 5, // 7 23 17, 18, 19, // 8 26 20, 17, 19, // 9 29 20, 21, 17, // 10 32 22, 2, 18, // 11 35 2, 22, 0, // 12 38 8, 23, 6, // 13 41 10, 8, 7, // 14 44 11, 10, 9, // 15 47 11, 9, 3, // 16 50 14, 15, 12, // 17 53 16, 5, 4, // 18 56 4, 15, 16, // 19 59 19, 14, 13, // 20 62 19, 13, 20, // 21 65 18, 17, 21, // 22 68 21, 22, 18, // 23 71 24, 25, 26, // 24 74 27, 28, 29, // 25 77 24, 26, 30, // 26 80 26, 31, 30, // 27 83 32, 33, 31, // 28 86 29, 34, 27, // 29 89 30, 34, 29, // 30 92 29, 24, 30, // 31 95 31, 26, 25, // 32 98 25, 32, 31, // 33 101 DX3DINDEX_END #endif #else #define index_Trim_Char_x_83_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_83_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_83_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_83_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_83_1__ ) DX3DMODEL_START( model_Trim_Char_x_83_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_83_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_83_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 102 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_83_1__, 167949685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_83_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_82_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_84_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 ) DX3DVERT( 2.63281, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 2.80781, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 2.80749, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 2.78091, 2.07733, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 2.63283, 1.53918, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 2.63281, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.0140627, 1.80624, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.0140627, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.307813, 2.07736, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.32339, 0.474548, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.693751, 0.34375, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.66875, 0.465179, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.639063, 0.609375, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.66875, 0.613403, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.68336, 0.921631, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.97811, 1.12561, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.97813, 0.921631, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.32344, 0.763763, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 2.17896, 0.92157, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.97824, 0.770599, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 2.61502, 1.49948, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 2.28656, 1.49948, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.24375, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.24375, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.32344, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.0140627, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.307813, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.307813, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.0140627, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.66875, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.66875, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.24375, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.32344, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.53906, 3.58127, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.53906, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.97813, 2.91876, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.97813, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 2.63281, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 2.48385, 2.07724, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 2.51099, 2.50092, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 2.51094, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.307813, 1.80624, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.32344, 2.65625, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.53906, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 2.51102, 2.51154, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 2.63281, 3.37955, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 2.71199, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 2.63281, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 2.20625, 3.63126, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 2.42188, 3.74533, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 2.63281, 3.10498, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 2.53438, 3.05469, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 2.43828, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 2.74844, 3.16406, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 2.95156, 3.81094, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 3.27732, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 2.9996, 3.23306, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 3.2875, 3.21408, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 3.06875, 3.10471, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 2.73281, 3.69376, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_84_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_84_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DINDEX_START( index_Trim_Char_x_84_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 9, 17, 14, // 6 20 18, 19, 16, // 7 23 4, 20, 21, // 8 26 18, 16, 15, // 9 29 22, 23, 24, // 10 32 7, 25, 26, // 11 35 27, 25, 28, // 12 38 29, 30, 31, // 13 41 32, 24, 33, // 14 44 34, 35, 36, // 15 47 3, 5, 37, // 16 50 5, 38, 39, // 17 53 0, 37, 40, // 18 56 2, 37, 0, // 19 59 8, 41, 6, // 20 62 13, 17, 9, // 21 65 11, 13, 9, // 22 68 14, 16, 19, // 23 71 19, 9, 14, // 24 74 38, 5, 4, // 25 77 21, 38, 4, // 26 80 21, 20, 18, // 27 83 15, 21, 18, // 28 86 24, 32, 22, // 29 89 26, 8, 7, // 30 92 27, 26, 25, // 31 95 30, 29, 27, // 32 98 27, 28, 30, // 33 101 31, 22, 32, // 34 104 31, 34, 42, // 35 107 31, 42, 29, // 36 110 33, 43, 32, // 37 113 32, 43, 34, // 38 116 34, 31, 32, // 39 119 36, 42, 34, // 40 122 37, 2, 3, // 41 125 39, 44, 37, // 42 128 37, 5, 39, // 43 131 37, 44, 40, // 44 134 40, 36, 35, // 45 137 35, 0, 40, // 46 140 45, 46, 47, // 47 143 48, 49, 45, // 48 146 50, 51, 52, // 49 149 46, 53, 50, // 50 152 45, 47, 52, // 51 155 52, 48, 45, // 52 158 52, 47, 50, // 53 161 50, 47, 46, // 54 164 54, 55, 56, // 55 167 55, 57, 58, // 56 170 56, 59, 54, // 57 173 58, 56, 55, // 58 176 DX3DINDEX_END #endif #else #define index_Trim_Char_x_84_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_84_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextKatakanaMplus2p_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_84_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_84_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_84_1__ ) DX3DMODEL_START( model_Trim_Char_x_84_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_84_1___initialShadingGroup_0 ) #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_84_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 177 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_84_1__, 170034821 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_84_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_83_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_root__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DOBJECT_START_HASH( object_root__, 680586657 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_NULL__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_Trim_Char_x_84_1__ ) DX3DOBJECT_END //////////// export info /////////////// DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___0, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___1, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___2, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___3, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___4, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___5, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___6, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextKatakanaMplus2p_tst___7, 0 ) ///////////////////////////////////////////// #if ( !BINARY_TextKatakanaMplus2p_tst__ ) DX3DBINARYFILE( binaryfile_TextKatakanaMplus2p_tst__, NULL ) #else DX3DBINARYFILE( binaryfile_TextKatakanaMplus2p_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" ) #endif DX3DBINARYSIZE( binarysize_TextKatakanaMplus2p_tst__, 0 )
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Ex18_1.sce
clc; clear; mprintf('MACHINE DESIGN \n Timothy H. Wentzell, P.E. \n EXAMPLE-18.1 Page No.399\n'); //Torque Dp=(1.5+1.208)/2; F=5800; L=1/3; f=0.15; Tup=(F*Dp/4)*(L+%pi*f*Dp)/(%pi*Dp-f*L); mprintf('\n Torque up = %f in-lb.',Tup);
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//citer:invocation // paramétrer x = [ -1 ; 1 ] XMIN = -1 XMAX = 1 // à ajuster NOMBRE_DE_TANGENTES = 100 exec("./dessiner.sci", -1) //finCiter //citer:commandes clf() axes = gca() cosmetiqueAxes(axes) // optionnel dessinerParabole() //tTangentesAsynchrone() // version image fixe tTangentesEffacer() // version image animée //finCiter
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// Given data: clc T11=320+273.0 // temp at source 1 in kelvin Q1=10000.0 // heat transfer rate at source 1 in kJ/min T12=65+273.0 // temp at source 2 in kelvin Q2=120000.0 // heat transfer rate at source 2 in kJ/min T2=35+273.0 // temp of surrounding in kelvin n1=1-(T2/T11) // efficiency by source 1 n2=1-(T2/T12) // efficiency by source 2 W1=Q1*n1 // work at source 1 in kJ/min W2=Q2*n2 // work at source 2 in kJ/min printf("The work done at W1 is = %0.2f kJ/min \n ",W1) printf("The work done at W2 is = %0.2f kJ/min \n ",W2) printf("The larger power is provided by source 2")
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//ques4 //Efficiency of Refrigeration cycle clc clear //from previous examples h1=191.8;//kJ/kg h5=3213.6;//kg/kg h6=2685.7;//kJ/kg h7=2144.1;//kJ/kg h3=604.7;//kJ/kg //1-Inlet state of pump //2-Exit state of pump P2=400;//Exit pressure in kPa P1=10; //Inlet pressure in kPa v=0.00101;//specific weight of water in m^3/kg wp1=v*(P2-P1);//work done for low pressure pump in kJ/kg h1=191.8;//Enthalpy in kJ/kg from table h2=h1+wp1;//enthalpy in kJ/kg //5-Inlet state for turbine //6,7-Exit state for turbine y=(h3-h2)/(h6-h2);//extraction fraction wt=(h5-h6)+(1-y)*(h6-h7);//turbine work in kJ/kg //3-Inlet for high pressure pump //4-Exit for high pressure pump P3=400;//kPa P4=4000;//kPa v=0.001084;//specific heat for 3-4 process in m^3/kg wp2=v*(P4-P3);//work done for high pressure pump h4=h3+wp2;//Enthalpy in kJ/kg wnet=wt-(1-y)*wp1-wp2; qh=h5-h4;//Heat output in kJ/kg nth=wnet/qh; printf('Refrigerator Efficiency = %.1f ',nth*100);
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THE OPTIMIZATION ALGORITHM HAS CHANGED TO THE EM ALGORITHM. ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 0.484986D+00 2 -0.671157D-02 0.400832D-02 3 0.246994D-01 -0.170120D-03 0.599329D+00 4 -0.661124D-03 0.177576D-03 -0.892853D-02 0.458939D-02 5 -0.170382D-02 0.119364D-03 -0.314959D-02 0.256751D-03 0.257917D-02 6 -0.453324D-03 0.252133D-04 -0.150126D-03 0.311605D-04 -0.139566D-03 7 -0.263947D-02 0.122686D-03 0.578410D-03 -0.119418D-03 0.195776D-03 8 -0.391180D-03 -0.627473D-04 -0.351876D-02 0.106799D-03 0.146457D-03 9 -0.323248D+00 0.637880D-02 0.389383D+00 0.170760D-01 0.108072D+00 10 0.104599D+00 0.507533D-02 0.752492D-01 0.263944D-01 0.140140D+00 11 -0.717340D-01 0.240938D-01 0.290383D+00 -0.171646D-01 0.253403D-01 12 0.214390D+00 0.754319D-02 0.137074D+01 -0.194795D-01 -0.720981D-01 13 -0.161709D+00 0.552896D-02 -0.204278D+00 -0.431852D-03 0.153893D-01 14 -0.315903D+00 0.119612D-02 0.221103D+00 -0.155378D-01 0.207303D-01 15 0.105366D+01 -0.214261D-01 -0.816354D+00 -0.731361D-01 -0.212179D+00 16 0.413924D-01 0.574310D-02 0.186605D-01 -0.284806D-02 -0.298910D-02 17 0.266343D-02 0.112858D-02 0.192263D-02 0.761088D-03 0.319489D-03 18 -0.855520D+00 0.692516D-02 0.568707D-01 0.527133D-01 -0.607295D-01 19 0.198805D+00 0.381938D-02 0.107312D+00 0.124271D-01 0.932468D-02 20 0.158869D+00 0.871291D-01 0.537230D+01 -0.991134D-02 -0.789701D-01 21 -0.167387D+00 -0.763216D-02 -0.561299D-01 -0.791324D-02 -0.918553D-02 22 0.191667D-02 0.402813D-03 0.157733D-02 -0.217354D-03 -0.135355D-03 23 0.189524D-01 0.472905D-02 0.582851D-01 0.149659D-01 -0.317665D-02 24 0.567566D-03 -0.470253D-03 -0.111852D-01 0.745213D-03 0.720966D-03 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 0.978577D-03 7 0.794184D-03 0.264298D-02 8 0.292414D-03 0.445669D-05 0.300992D-02 9 0.261392D-01 0.942409D-01 -0.353731D-01 0.152067D+03 10 0.189894D-01 0.302179D-01 0.305711D-02 0.773995D+01 0.313649D+02 11 0.249528D-01 0.206735D-01 0.752078D-01 0.776863D+01 -0.389355D+00 12 0.457794D-01 0.140557D+00 0.111053D-01 0.124325D+02 0.497199D+01 13 0.691471D-01 0.129152D+00 0.264816D-01 0.239993D+01 0.708309D+01 14 0.324042D-01 -0.673461D-02 0.258653D+00 0.282925D+01 0.211504D+01 15 -0.515030D-01 -0.135938D+00 -0.698460D-01 -0.261468D+02 -0.289049D+02 16 -0.335759D-03 0.229949D-03 -0.174361D-02 0.224895D+01 -0.557887D+00 17 0.831456D-05 0.456223D-03 0.513352D-04 -0.366003D+00 0.620235D-01 18 -0.869538D-01 -0.101533D+00 -0.339824D-01 -0.748230D+01 -0.126977D+02 19 -0.911275D-02 0.869257D-02 0.603272D-02 0.264083D+01 0.285105D+00 20 0.604015D-02 0.356528D-01 -0.330920D+00 0.189463D+02 0.859819D+01 21 0.760353D-02 -0.784685D-02 -0.120766D-01 -0.219453D+01 -0.652925D+00 22 -0.183551D-04 -0.497011D-03 0.231123D-03 0.473624D-01 0.135286D-01 23 -0.955110D-03 -0.341799D-03 0.297697D-03 0.982141D+00 0.112087D+00 24 -0.374088D-03 -0.555509D-03 0.452266D-03 -0.162751D+00 0.261524D-02 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 0.779477D+02 12 0.135321D+02 0.149005D+03 13 -0.226722D+01 0.792162D+01 0.228944D+02 14 0.165915D+01 -0.452294D+01 0.101248D+02 0.104968D+03 15 -0.129930D+02 0.495082D+01 -0.502901D+01 -0.653229D+01 0.590964D+03 16 0.330288D-01 0.802545D+00 -0.252904D+00 -0.540589D+00 0.525951D+01 17 0.626977D-01 -0.329422D-01 0.210922D-01 0.121538D-01 -0.281893D+01 18 -0.185436D+01 -0.153882D+02 -0.119441D+02 -0.134627D+02 -0.122826D+02 19 0.578887D+01 0.650842D+00 0.151641D+00 -0.112152D+00 0.831275D+00 20 0.924101D+01 -0.150656D+02 -0.926863D+01 -0.755291D+02 -0.215512D+02 21 -0.339395D+01 -0.607717D+00 -0.475143D+00 -0.143218D+01 -0.107596D+01 22 -0.173838D+00 0.497587D-01 -0.145248D-01 0.558299D-01 0.163344D+00 23 0.672926D+00 0.176310D+01 -0.702772D-01 -0.416538D-01 0.364442D+00 24 -0.111430D+00 -0.364984D+00 -0.247930D-01 0.695143D-01 0.293784D-01 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 0.778308D+00 17 -0.670811D-01 0.281354D-01 18 -0.204848D-01 0.740767D-01 0.412253D+03 19 -0.151164D+00 -0.139144D-01 0.114292D+01 0.112388D+02 20 0.639811D+00 0.137810D+00 0.516850D+02 -0.514519D+01 0.834284D+03 21 0.130326D+00 0.264318D-01 0.584065D+01 -0.967929D+01 0.906988D+01 22 0.833903D-02 -0.845615D-03 -0.192557D+01 -0.557844D-01 0.376276D-01 23 -0.859010D-02 0.647381D-02 0.123654D+01 0.503455D+00 0.682182D+01 24 0.182316D-02 -0.429105D-03 0.469839D-01 0.262596D-01 -0.379871D+01 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 0.110338D+02 22 -0.608143D-01 0.221818D-01 23 -0.168301D+00 -0.107041D-01 0.139923D+01 24 -0.564022D-01 -0.126288D-02 -0.111163D+00 0.430316D-01 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 1.000 2 -0.152 1.000 3 0.046 -0.003 1.000 4 -0.014 0.041 -0.170 1.000 5 -0.048 0.037 -0.080 0.075 1.000 6 -0.021 0.013 -0.006 0.015 -0.088 7 -0.074 0.038 0.015 -0.034 0.075 8 -0.010 -0.018 -0.083 0.029 0.053 9 -0.038 0.008 0.041 0.020 0.173 10 0.027 0.014 0.017 0.070 0.493 11 -0.012 0.043 0.042 -0.029 0.057 12 0.025 0.010 0.145 -0.024 -0.116 13 -0.049 0.018 -0.055 -0.001 0.063 14 -0.044 0.002 0.028 -0.022 0.040 15 0.062 -0.014 -0.043 -0.044 -0.172 16 0.067 0.103 0.027 -0.048 -0.067 17 0.023 0.106 0.015 0.067 0.038 18 -0.061 0.005 0.004 0.038 -0.059 19 0.085 0.018 0.041 0.055 0.055 20 0.008 0.048 0.240 -0.005 -0.054 21 -0.072 -0.036 -0.022 -0.035 -0.054 22 0.018 0.043 0.014 -0.022 -0.018 23 0.023 0.063 0.064 0.187 -0.053 24 0.004 -0.036 -0.070 0.053 0.068 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 1.000 7 0.494 1.000 8 0.170 0.002 1.000 9 0.068 0.149 -0.052 1.000 10 0.108 0.105 0.010 0.112 1.000 11 0.090 0.046 0.155 0.071 -0.008 12 0.120 0.224 0.017 0.083 0.073 13 0.462 0.525 0.101 0.041 0.264 14 0.101 -0.013 0.460 0.022 0.037 15 -0.068 -0.109 -0.052 -0.087 -0.212 16 -0.012 0.005 -0.036 0.207 -0.113 17 0.002 0.053 0.006 -0.177 0.066 18 -0.137 -0.097 -0.031 -0.030 -0.112 19 -0.087 0.050 0.033 0.064 0.015 20 0.007 0.024 -0.209 0.053 0.053 21 0.073 -0.046 -0.066 -0.054 -0.035 22 -0.004 -0.065 0.028 0.026 0.016 23 -0.026 -0.006 0.005 0.067 0.017 24 -0.058 -0.052 0.040 -0.064 0.002 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 1.000 12 0.126 1.000 13 -0.054 0.136 1.000 14 0.018 -0.036 0.207 1.000 15 -0.061 0.017 -0.043 -0.026 1.000 16 0.004 0.075 -0.060 -0.060 0.245 17 0.042 -0.016 0.026 0.007 -0.691 18 -0.010 -0.062 -0.123 -0.065 -0.025 19 0.196 0.016 0.009 -0.003 0.010 20 0.036 -0.043 -0.067 -0.255 -0.031 21 -0.116 -0.015 -0.030 -0.042 -0.013 22 -0.132 0.027 -0.020 0.037 0.045 23 0.064 0.122 -0.012 -0.003 0.013 24 -0.061 -0.144 -0.025 0.033 0.006 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 1.000 17 -0.453 1.000 18 -0.001 0.022 1.000 19 -0.051 -0.025 0.017 1.000 20 0.025 0.028 0.088 -0.053 1.000 21 0.044 0.047 0.087 -0.869 0.095 22 0.063 -0.034 -0.637 -0.112 0.009 23 -0.008 0.033 0.051 0.127 0.200 24 0.010 -0.012 0.011 0.038 -0.634 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 1.000 22 -0.123 1.000 23 -0.043 -0.061 1.000 24 -0.082 -0.041 -0.453 1.000
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clear; clc; Rc=2500; il=1500; H=4; rg=2; f=50; D=il/f; Dpu=D/Rc; Kps=1/Dpu; Tps=(2*H)/(Dpu*f); Dl=Dpu*Rc; delP=-(Dl/Rc); mprintf("Constant step change in load is %.3f pu MW\n",delP); c=Dpu+1/rg; delf=-(delP/(Dpu+1/rg)); mprintf("change in frequency and increase in frequency are %.4f pu MW/Hz and %.4f Hz\n",c,delf); delpl=1; delf1=-(delpl/(Dpu+1/rg)); mprintf("Drop in frequency is %.4f Hz\n",delf1); delf2=-(Dl/Dpu); perf=-delP/f*100; mprintf("Change in percentage of frequency is %.2f",perf);
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clear; clc; R=20;C=0.03*(10^-6);L=0;G=0;r=18.2;l=78*(10^-3);d=2.1;f=3000/(2*%pi); Rc=R+(r/d); Lc=L+(l/d); Fc=1/(%pi*(sqrt(Lc*C*d))); printf("(i)Cutoff frequency = %f kHz\n",round(Fc*(10^-3)*100)/100); al=((Rc/2)*sqrt(C/Lc))+((G/2)*sqrt(Lc/C)); printf("(ii)Attenuation per km = %f neper/km\n",fix(al*10000)/10000); Vp1=(1/(sqrt(Lc*C)))*10^-4; printf("(iii)Phase velocity = %f * 10^4 km/sec",fix(Vp1*1000)/1000); //the difference in result of attenuation per km and phase velocity is due to erroneous value in textbook. disp("The difference in result of attenuation per km and phase velocity is due to erroneous value in textbook")
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// Como usar? // Na questão você recebe o intervalo e os nós/pontos // Ex: find_w(0,1,[0.1 0.9 1]), exemplo de questão embaixo do código function W = find_w(a, b, nodos) n_nodos = length(nodos) mat = zeros(n_nodos, n_nodos) mat_b = zeros(n_nodos) for i = 0:(n_nodos-1) mat_b(i+1) = (b^(i+1) - a^(i+1))/(i+1) for j = 1:n_nodos mat((i+1),j) = nodos(j)^i end end mat_b = mat_b disp(mat) disp(mat_b) W = inv(mat) * mat_b endfunction // Exemplo de uso: // .................... // Sejam os nós x=[0.1, 0.9, 1]. Encontre os pesos A_i da quadratura I=A_1f(x_1)+A_2f(x_2)+A_3f(x_3) // tal que o erro seja o menor possível para aproximar a integral de f no intervalo 0 a 1. // Forneça como resposta A_2. // .................... // Solução: // find_w(0,1,[0.1 0.9 1]) // só pegar o segundo elemento do resultado
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// Implementation of example 7.1 // Basic and Applied Thermodynamics by P.K.Nag clc clear // T is temperature,dS is entropy change T1=35 // degree celsius T2=37 // degree celsius t1=T1+273; t2=T2+273; // change in entropy is given by dS=mCvlog(t2/t1) m=1 // kg Cv=4.187 dS=m*Cv*log(t2/t1); printf("change in entropy = %.4f kJ/K",dS); // end
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//Example No. 13_04 //Euler's Method //Pg No. 417 clear ; close ; clc ; deff('DY = dy(x)','DY = 3*x^2 + 1') x0 = 1 y(1) = 2 ; //h = 0.5 h = 0.5 mprintf('for h = %f\n',h) for i = 2 : 3 y(i) = y(i-1) + h*dy(x0+(i-2)*h) mprintf('y(%f) = %f\n',x0+(i-1)*h,y(i)) end //h = 0.25 h = 0.25 mprintf('\nfor h = %f\n',h) for i = 2 : 5 y(i) = y(i-1) + h*dy(x0+(i-2)*h) mprintf('y(%f) = %f\n',x0+(i-1)*h,y(i)) end
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// Scilab Code Ex1.2 : Page-1.8 (2004) clc;clear; A = 4.1; // Ionization energy of K, eV B = 3.6; // Electron affinity of Cl, eV C = A - B; // Net energy to produce the ion pair, eV E = C; // Coulomb energy, eV e = 1.6e-19; // Electronic charge, C E_o = 8.85e-12; //Permittivity of free space, C/N^2-m^2 R = e/(4*%pi*E_o*C); // R is the separation between K and Cl , nm printf("\nThe coulomb energy E = %3.1f eV", E); printf("\nSeparation between K and Cl, R = %4.2f nm", R/1e-09); // Result // The coulomb energy E = 0.5 eV // Separation between K and Cl, R = 2.88 nm
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//Caption: probabilities channel matrix //Example 9.21 //Find probabilities channel matrix clc; clear; p=0.2; PX=[0.5 0.5]; PXY=[1-p p 0;0 p 1-p]; //P(Y)=[P(X)]*[P(Y|X)] PY=PX*PXY disp(PY,"[P(Y)]"); disp(PY(1),"P(y1)="); disp(PY(2),"P(y2)="); disp(PY(3),"P(y3)=");
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//Chapter 2 //Example 2.2 //Page 58 clear; clc; R1 = 10; Vs = 5; R_low = 4; R_high = 12; printf("a. The solution is given by VsR2/R1+R2.For R2=4k.ohm,we have\n") //Calculation of Vd x = (Vs*R_low)/(R1+R_low); printf("VD = %.2f V\n",x) printf("For R2=12k.ohm,we have\n") //Calculation of Vd y = (Vs*R_high)/(R1+R_high); printf("VD = %.2f V\n",y) printf("b. Thus the voltage varies from %.2f to %.2f V",x,y) printf("c. The range of output impedance is found from the parallel \n combination of R1 and R2 for the minimum and maximum of R2.\n Simple parallel resistance computation shows that this will be from ") //Calculation of parallel resistances a = (R1*R_low)/(R1+R_low); b = (R1*R_high)/(R1+R_high); printf("%.2f to %.2f k.ohm",a,b) printf("d. The power dissipated by the sensor can be determined most easily from V^2/R2,as the voltage across R2 has been calculated.The power dissipated varies from ") c = (Vs^2)/R_high; d = (Vs^2)/R_low; printf("%.4f to %.4f W",c,d)
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clc //Given that T =40 // Thickness of steel bar in cm t1 = 40 // Time in ms t2 = 80 // Time in ms printf("Example 6.3\n") X = T*t1/t2 // Calculation of depth of defect printf("Depth of defect is %d cm.\n\n\n",X)
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//Example 5_8 clc; clear; close; format('v',4); //given data : e=1.6*10^-19;//C/electron NA=2.5*10^20;//atoms/m^3 epsilon=16/(36*%pi*10^9);//F/m(For Ge) Vd=0.2;//V//Barrier height //Part(a) V0=10;//V(reverse bias) W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m disp(W,"(a) Width of depletion layer(micro m)"); format('v',5); //Part(b) V0=0.1;//V(reverse bias) W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m disp(W,"(b) Width of depletion layer(micro m)"); //Part(c) V0=0.1;//V(forward bias) W=sqrt((Vd-V0)*2*epsilon/e/NA)*10^6;//micro m disp(W,"(c) Width of depletion layer(micro m)"); //Part(d) A=1;//mm^2//Cross section area A=A/10^6;//m^2 format('v',6); //For (a) V0=10;//V(reverse bias) W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m CT=epsilon*A/(W*10^-6)*10^12;//pF disp(CT,"(d)(a) Space Charge capacitance(pF) "); //For (b) V0=0.1;//V(reverse bias) W=sqrt((V0+Vd)*2*epsilon/e/NA)*10^6;//micro m CT=epsilon*A/(W*10^-6)*10^12;//pF disp(CT,"(d)(b) Space Charge capacitance(pF) "); //Answer given in the textbook is not accurate.
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clc; f=1e6 //frequency in Hz L=1 //inductance in henry //f=(1/2*pi)*(sqrt(1/(L*C))) c=1/(4*%pi^2*f^2*L);//capacitance disp(+'F',c,'capacitance =')
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clear;lines(0); A=rand(5,2)*rand(2,5);[Bk,Ck]=fullrfk(A,3); norm(Bk*Ck-A^3,1)
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// Variable Declaration V_1 = complex(1.04,0) //Voltage at bus 1(p.u) S_D1 = complex(0.55,0.15) //Power at bus 1(p.u) S_D2 = complex(1.0,0.3) //Power at bus 2(p.u) Y_11 = complex(0.988,-9.734) //Admittance at bus 1(p.u) Y_22 = Y_11 //Admittance at bus 2(p.u) Y_12 = complex(-0.988,9.9) //Admittance b/w bus 1 & 2(p.u) Y_21 = Y_12 //Admittance b/w bus 2 & 1(p.u) // Calculation Section V_2_0 = complex(1,0) //Initial value of V_2 S_2 = complex(-1,0.3) //P_2+j*Q_2 V_2_1 = (1/Y_22)*(S_2/conj(V_2_0)-Y_21*V_1) V_2_2 = (1/Y_22)*(S_2/conj(V_2_1)-Y_21*V_1) V_2_3 = (1/Y_22)*(S_2/conj(V_2_2)-Y_21*V_1) V_2_4 = (1/Y_22)*(S_2/conj(V_2_3)-Y_21*V_1) V_2_5 = (1/Y_22)*(S_2/conj(V_2_4)-Y_21*V_1) V_2 = V_2_5 //Voltage 2(p.u) S_1_con = conj(V_1)*Y_11*V_1 + conj(V_1)*Y_12*V_2 //Conjugate of slack bus net power S_1 = conj(S_1_con) S_G1 = S_1 + S_D1 //Generated power at bus 1(p.u) P_L = real(S_G1) - (real(S_D1) + real(S_D2)) //Real power loss(p.u) Q_L = imag(S_G1) - (imag(S_D1) + imag(S_D2)) //Reactive power loss(p.u) // Result Section printf('Voltage at bus 2 , V_2 = %.4f∠%.2f° p.u' ,abs(V_2),phasemag(V_2)) printf('Generated power at bus 1 , S_G1 = (%.2f + j%.3f) p.u' ,real(S_G1),imag(S_G1)) printf('Real power loss in the system = %.2f p.u' ,P_L) printf('Reactive power loss in the system = %.3f p.u' ,Q_L)
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//Example 20.2 //Forming Limit Criteria //Page No. 675 clc;clear;close; d=0.1; //in inches mj_d=0.18; //in inches mn_d=0.08; //in inches e1=(mj_d-d)/d; e2=(mn_d-d)/d; printf('\nMajor Strain = %g percent \nMinor Strain = %g percent',e1*100,e2*100);
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clc //initialisation of variables clear p1= 17.222 //mm p2= 17.535 //mm n= 1 //mole m= 1000 //gms M= 18.016 //gms //CALCULATIONS a= p1/p2 N1= (m/M)/(n+(m/M)) //RESULTS printf ('activity = %.4f ',a) printf ('\n activity coefficient = %.4f ',N1)
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errcatch(-1,"stop");mode(2);//Initilization of variables X=12 //mm me_M=1.3 //mm //Calculations d=(me_M)/(2*X) //Result printf('The damping ratio is %f',d) exit();
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//Given that g = 9.8 //in m/s^2 M = 3.3 //in kg m = 2.1 //in kg //Sample Problem 5-5 printf("**Sample Problem 5-5**\n") //from FBD1 //both will have common acceleration //mg - T = ma //T = Ma //adding -> mg = (M+m)a a = m * g /(M + m) T = m *g - m *a printf("The acceleration of both the blocks is %f m/s^2\n", a) printf("The tension in the string is %f N", T)
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% Miscellaneous matrix tests. % Tests of eigenfunction/eigenvalue code. v := mat((1,1,-1,1,0),(1,2,-1,0,1),(-1,2,3,-1,0), (1,-2,1,2,-1),(2,1,-1,3,0))$ mateigen(v,et); eigv := third first ws$ % Now check if the equation for the eigenvectors is fulfilled. Note % that also the last component is zero due to the eigenvalue equation. v*eigv-et*eigv; % Example of degenerate eigenvalues. u := mat((2,-1,1),(0,1,1),(-1,1,1))$ mateigen(u,eta); % Example of a fourfold degenerate eigenvalue with two corresponding % eigenvectors. w := mat((1,-1,1,-1),(-3,3,-5,4),(8,-4,3,-4), (15,-10,11,-11))$ mateigen(w,al); eigw := third first ws; w*eigw - al*eigw; % Calculate the eigenvectors and eigenvalue equation. f := mat((0,ex,ey,ez),(-ex,0,bz,-by),(-ey,-bz,0,bx), (-ez,by,-bx,0))$ factor om; mateigen(f,om); % Specialize to perpendicular electric and magnetic field. let ez=0,ex=0,by=0; % Note that we find two eigenvectors to the double eigenvalue 0 % (as it must be). mateigen(f,om); % The following has 1 as a double eigenvalue. The corresponding % eigenvector must involve two arbitrary constants. j := mat((9/8,1/4,-sqrt(3)/8), (1/4,3/2,-sqrt(3)/4), (-sqrt(3)/8,-sqrt(3)/4,11/8)); mateigen(j,x); % The following is a good consistency check. sym := mat( (0, 1/2, 1/(2*sqrt(2)), 0, 0), (1/2, 0, 1/(2*sqrt(2)), 0, 0), (1/(2*sqrt(2)), 1/(2*sqrt(2)), 0, 1/2, 1/2), (0, 0, 1/2, 0, 0), (0, 0, 1/2, 0, 0))$ ans := mateigen(sym,eta); % Check of correctness for this example. for each j in ans do for each k in solve(first j,eta) do write sub(k,sym*third j - eta*third j); % Tests of nullspace operator. a1 := mat((1,2,3,4),(5,6,7,8)); nullspace a1; b1 := {{1,2,3,4},{5,6,7,8}}; nullspace b1; % Example taken from a bug report for another CA system. c1 := {{(p1**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0, (p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), -((p1**2*p2*(s + z))/(p1**2 + p3**2)), p1*(s + z), -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), -((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, (p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {(p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0, (p3**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), p3*(s + z), -((p2*p3**2*(s + z))/(p1**2 + p3**2)), -((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, (p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)}, {-((p1**2*p2*(s + z))/(p1**2 + p3**2)), 0, -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), -((p1**2*p2**2*(s + 2*z))/((p1**2 + p3**2)*z)), (p1*p2*(s + 2*z))/z, -((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), -((p1*p2*p3*z)/(p1**2 + p3**2)), 0, (p1**2*p2*z)/(p1**2 + p3**2)}, {p1*(s + z), 0, p3*(s + z), (p1*p2*(s + 2*z))/z, -(((p1**2+p3**2)*(s+ 2*z))/z), (p2*p3*(s + 2*z))/z, p3*z,0, -(p1*z)}, {-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), 0, -((p2*p3**2*(s + z))/(p1**2 + p3**2)), -((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), (p2*p3*(s + 2*z))/z, -((p2**2*p3**2*(s + 2*z))/((p1**2 + p3**2)*z)), -((p2*p3**2*z)/(p1**2 + p3**2)), 0, (p1*p2*p3*z)/(p1**2 + p3**2)}, {-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, -((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), -((p1*p2*p3*z)/(p1**2 + p3**2)),p3*z,-((p2*p3**2*z)/(p1**2 + p3**2)), -((p3**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))), 0, (p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {(p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), 0, (p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), (p1**2*p2*z)/(p1**2 + p3**2), -(p1*z), (p1*p2*p3*z)/(p1**2 + p3**2), (p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)), 0, -((p1**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)))}}; nullspace c1; d1 := mat (((p1**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0, (p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), -((p1**2*p2*(s + z))/(p1**2 + p3**2)), p1*(s + z), -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), -((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, (p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), (0, 0, 0, 0, 0, 0, 0, 0, 0), ((p1*p3*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), 0, (p3**2*(p1**2 + p2**2 + p3**2 - s*z - z**2))/(p1**2 + p3**2), -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), p3*(s + z), -((p2*p3**2*(s + z))/(p1**2 + p3**2)), -((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, (p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), ( ((p1**2*p2*(s + z))/(p1**2 + p3**2)), 0, -((p1*p2*p3*(s + z))/(p1**2 + p3**2)), -((p1**2*p2**2*(s + 2*z))/((p1**2 + p3**2)*z)), (p1*p2*(s + 2*z))/z, -((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), -((p1*p2*p3*z)/(p1**2 + p3**2)), 0, (p1**2*p2*z)/(p1**2 + p3**2)), (p1*(s + z), 0, p3*(s + z), (p1*p2*(s + 2*z))/z, -(((p1**2 + p3**2)*(s + 2*z))/z),(p2*p3*(s + 2*z))/z,p3*z,0,-(p1*z)), (-((p1*p2*p3*(s + z))/(p1**2 + p3**2)), 0, -((p2*p3**2*(s + z))/(p1**2 + p3**2)), -((p1*p2**2*p3*(s + 2*z))/((p1**2 + p3**2)*z)), (p2*p3*(s + 2*z))/z, -((p2**2*p3**2*(s + 2*z))/((p1**2 + p3**2)*z)), -((p2*p3**2*z)/(p1**2 + p3**2)), 0, (p1*p2*p3*z)/(p1**2 + p3**2)), (-((p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), 0, -((p3**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2)), -((p1*p2*p3*z)/(p1**2 + p3**2)),p3*z,-((p2*p3**2*z)/(p1**2 + p3**2)), -((p3**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))), 0, (p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))), (0, 0, 0, 0, 0, 0, 0, 0, 0), ((p1**2*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), 0, (p1*p3*(p1**2 + p2**2 + p3**2))/(p1**2 + p3**2), (p1**2*p2*z)/(p1**2 + p3**2), -(p1*z), (p1*p2*p3*z)/(p1**2 + p3**2), (p1*p3*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z)), 0, -((p1**2*(p1**2 + p2**2 + p3**2)*z)/((p1**2 + p3**2)*(s + z))))); nullspace d1; % The following example, by Kenton Yee, was discussed extensively by % the sci.math.symbolic newsgroup. m := mat((e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), e^(-1), 0), (1, 1, 1, 1, 1, 1, 0, 1),(1, 1, 1, 1, 1, 0, 1, 1), (1, 1, 1, 1, 0, 1, 1, 1),(1, 1, 1, 0, 1, 1, 1, 1), (1, 1, 0, 1, 1, 1, 1, 1),(1, 0, 1, 1, 1, 1, 1, 1), (0, e, e, e, e, e, e, e)); eig := mateigen(m,x); % Now check the eigenvectors and calculate the eigenvalues in the % respective eigenspaces: factor expt; for each eispace in eig do begin scalar eivaleq,eival,eivec; eival := solve(first eispace,x); for each soln in eival do <<eival := rhs soln; eivec := third eispace; eivec := sub(soln,eivec); write "eigenvalue = ", eival; write "check of eigen equation: ", m*eivec - eival*eivec>> end; % For the special choice: let e = -7 + sqrt 48; % we get only 7 eigenvectors. eig := mateigen(m,x); for each eispace in eig do begin scalar eivaleq,eival,eivec; eival := solve(first eispace,x); for each soln in eival do <<eival := rhs soln; eivec := third eispace; eivec := sub(soln,eivec); write "eigenvalue = ", eival; write "check of eigen equation: ", m*eivec - eival*eivec>> end; % The same behaviour for this choice of e. clear e; let e = -7 - sqrt 48; % we get only 7 eigenvectors. eig := mateigen(m,x); for each eispace in eig do begin scalar eivaleq,eival,eivec; eival := solve(first eispace,x); for each soln in eival do <<eival := rhs soln; eivec := third eispace; eivec := sub(soln,eivec); write "eigenvalue = ", eival; write "check of eigen equation: ", m*eivec - eival*eivec>> end; % For this choice of values clear e; let e = 1; % the eigenvalue 1 becomes 4-fold degenerate. However, we get a complete % span of 8 eigenvectors. eig := mateigen(m,x); for each eispace in eig do begin scalar eivaleq,eival,eivec; eival := solve(first eispace,x); for each soln in eival do <<eival := rhs soln; eivec := third eispace; eivec := sub(soln,eivec); write "eigenvalue = ", eival; write "check of eigen equation: ", m*eivec - eival*eivec>> end; ma := mat((1,a),(0,b)); % case 1: let a = 0; mateigen(ma,x); % case 2: clear a; let a = 0, b = 1; mateigen(ma,x); % case 3: clear a,b; mateigen(ma,x); % case 4: let b = 1; mateigen(ma,x); % Example from H.G. Graebe: m1:=mat((-sqrt(3)+1,2 ,3 ), (2 ,-sqrt(3)+3,1 ), (3 ,1 ,-sqrt(3)+2)); nullspace m1; for each n in ws collect m1*n; end;
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Time constant of step function response.sce
clear close // Zeit Größenordung Regelung // Änderung der PWM bis 90% der Enddrehzahl erreicht sind Theta=9; //[kg m^2] M1=3.597; //[Nm] M2=4.533; M3=4.106; w1=194.24*2*%pi/60; //[rad/s] //=w2 w3=185.48*2*%pi/60; N1=194.24; //[rad/s] //=w2 N3=185.48; goal2=N1+0.2*(N3-N1); goal5=N1+0.5*(N3-N1); goal8=N1+0.8*(N3-N1); c_MR=(M3-M1)/(w3-w1); c_ML=(M3-M2)/(w3-w1); c1=(c_MR-c_ML)/Theta; M_R0=M1-w1*c_MR; M_L0=M2-w1*c_ML; c2=(M_R0-M_L0)/Theta; t=0:0.1:50; t11=-10:0; n11=N1*ones(t11); w=(w1+c2/c1)*exp(c1*t)-c2/c1; n=w*60/(2*%pi); goal2=goal2*ones(t); goal5=goal5*ones(t); goal8=goal8*ones(t); scf(0); clf(); plot(t,n,'color',[0 0 1],'linest','-',"thickness",2) plot(t,goal2,'color',[0.9 0 0],'linest','--',"thickness",2) plot(t,goal5,'color',[0 0.7 0],'linest','--',"thickness",2) plot(t,goal8,'color',[0 0 0],'linest','--',"thickness",2) plot(t11,n11,'color',[0 0 1],'linest','-',"thickness",2) l=legend([... '$n_{turb}$';... '$20\ \%\ of\ final\ RPM$'; '$50\ \%\ of\ final\ RPM$'; '$80\ \%\ of\ final\ RPM$'; ],1); xlabel("$Time\ [s]$"); ylabel("$Rotaional\ speed\ [RPM]$") a=gca(); // get the handle of the current axes f=get("current_figure"); f.figure_size=[800,600]; a.grid=[1 1]; a.font_size=4; //set the tics label font size a.title.font_size=4; a.x_label.font_size=4; a.y_label.font_size=4; l.font_size = 3; a.axes_visible="on"; // makes the axes visible a.data_bounds=[-10,185,0;50,195,0]; //set the boundary values for the x, y and z coordinates. filename='Timeconsideration_MPPT'; xs2pdf(0,filename); xs2pdf(gcf(),filename);
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//9.20 clc; a='D70'; disp('The decimal no. is') x=hex2dec(a); disp('',x)
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clc Nc=2.8*10^19 disp("Nc = "+string(Nc)+" /cm^3") //initializing value of number of electron in the conduction band. Nv=1.04*10^19 disp("Nv = "+string(Nv)+" /cm^3") //initializing value of number of electron in the valence band.. no=1.5*10^10 disp("no = "+string(no)+" cm^-3") //initializing value of intrinsic carrier concentration. e=1.6*10^-19 disp("e = "+string(e)+" columbs") //initializing value of charge of electrons. K=8.62*10^-5 disp("K = "+string(K)+" J/k") //initializing value of boltzmann constant. T=300 disp("T = "+string(T)+" K") //initializing value of temperature. Vt=0.0259 disp("Vt = "+string(Vt)+" eV") //initializing value of thermal voltage. Ec_Ef=0.21 disp("Ec_Ef = "+string(Ec_Ef)+" eV") //initializing value of energy difference between conduction band and fermi level. Ef_Ev=0.18 disp("Ef_Ev = "+string(Ef_Ev)+" eV") //initializing value of energy difference between fermi level and valence band. Nd=(Nc/exp((Ec_Ef)/(K*T))) disp("Nd=(Nc/exp((Ec-Ef)/(K*T))))="+string(Nd)+" cm^-3")//calculation. Na=(Nv/exp((Ef_Ev)/(K*T))) disp("Na=(Nv/exp((Ef-Ev)/(K*T))))="+string(Na)+" cm^-3")//calculation. Vbi=(Vt*(log(Na*Nd/(no^2)))) disp("Built in potential potential,Vbi=(Vt*(log(Na*Nd/(no^2))))="+string(Vbi)+" V")//calculation.
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function bool = comparer(I,J) [n,m]=size(I); I=I*255; I=uint8(I); [n,m]=size(J); J=J*255; J=uint8(J); bool= %T; for i=1:n for j= 1:m if I(i,j)~=J(i,j) then bool = %F; end end end endfunction
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// Exa 4.20 format('v',6) clc; clear; close; // Given data V_BE= 0.8;// in V V_CE= 0.2;// in V Beta = 100; h_FE = Beta; V1 = 3;// in V V2 = -10;// in V R_B = 7*10^3;// in ohm R_E = 3*10^3;// in ohm R_C = 500;// in ohm //Applying KVL to input side, V1 - (I_B+I_C)*Rc - V_BEsat - (R1*I_B) = 0 or I_B*(R_B+R_C)+I_C*R_C= V1-V_BE (i) // Applying KVL to output side, V2+I_C*R_E+V_CE+R_C*(I_B+I_C) = 0 or I_B*R_C+I_C*(R_C+R_E)= -V2-V_CE (ii) A= [(R_B+R_C) R_C;R_C (R_C+R_E)]; B= [V1-V_BE -V2-V_CE]; C=B*A^-1;// Solving eq(i) and (ii) by matrix method I_B= C(1);// in A I_C= C(2);// in A I_B=I_B*10^3;// in mA I_C=I_C*10^3;// in mA I_Bmin= I_C/h_FE;//in mA if I_B>I_Bmin then disp("Part (a) :") disp("As the value of I_B ("+string(I_B)+" mA) is greater than the value of I_Bmin ("+string(I_Bmin)+" mA),") disp("So the transistor will be in saturation region.") end Vo= -V_CE-(I_B+I_C)*10^-3*R_C;// in V disp(Vo,"Part (b) : The value of Vo in volts is : ") V_BEactive= 0.7;// in V V_BC= -0.5; // V_BN= (1+Beta)*(V1-V_BEactive)*R_C/(R_B+(1+Beta)*R_C) (iii) // V_CN= Beta*R_E*(V1-V_BEactive)/(R_B+(1+Beta)*R_C) (iv) // and V_BC= V_BN-V_CN, so from eq(iii) and (iv) R_C= (V_BC*R_B+Beta*R_E*(V1-V_BEactive))/((1+Beta)*(V1-V_BEactive)-V_BC*(1+Beta));// in ohm disp(R_C,"Part (c) :The value of R_C in ohm is : ") // Note : 1 In the book, the calculated value of I_B i.e 0.14mA is wrong. // Note: 2 In the book the calculated value of R_C i.e 819 Ω is wrong. we can easily check that on putting 0.819 kΩ in the last step.
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clc clf h=6.626e-34 //planks constant k=1.38e-23 //boltzmann constant c=3e8 //speed of light t=[1000,1200,1400] //temp (KELVIN) n=1400 r=linspace(0.1e-6,15e-6,n) r0=linspace(5e-6,15e-6,n) for i=1:n for j=1:3 u(j,i)=(8*%pi*h*c)/((r(i))^5*(exp(h*c/(r(i)*k*t(j)))-1)) m(j,i)=(8*%pi*k*t(j))/(r0(i))^4 v(j,i)=(8*%pi*h*c)/((r(i))^5*(exp(h*c/(r(i)*k*t(j))))) end end subplot(2,2,1) plot(r,u(1,:),'r') plot(r,u(2,:),'g') plot(r,u(3,:),'b') xlabel('Wavelength--->','fontsize',3) ylabel('Energy--->','fontsize',3) title('Planks law','fontsize',3) legend('T1=1000','T2=1200','T3=1400') xgrid subplot(2,2,2) plot(r0,m(1,:),'r') plot(r0,m(2,:),'g') plot(r0,m(3,:),'b') xlabel('Wavelength--->','fontsize',3) ylabel('Energy--->','fontsize',3) title('Rayleigh law','fontsize',3) legend('T1=1000','T2=1200','T3=1400') xgrid subplot(2,2,3) plot(r,u(3,:),'b') plot(r0,m(3,:),'g') xlabel('Wavelength--->','fontsize',3) ylabel('Energy --->','fontsize',3) title('Compare b/w Planks and Rayleigh law','fontsize',3) legend('(PLANKS)','(RAYLEIGH)') xstring(1.2e-05,500,'T=1200 K') xgrid subplot(2,2,4) plot(r,u(3,:),'r') plot(r0,m(3,:),'g') plot(r,v(3,:),'b--') xlabel('Wavelength --->','fontsize',3) ylabel('Energy --->','fontsize',3) title('Compare b/w Planks,Rayleigh law and Weins law ','fontsize',3) legend('Planks=r','Rayleugh jeans=g','Weins=b') xstring(1.2e-05,450,'T=1200 K') xgrid
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//Variable declaration d=7300 //density in (kg/m**3) N=6.02*10**26 //Avagadro Number A=118.7 //Atomic Weight E=1.9 //Effective mass e=1.6*10**-19 //Calculations n=(d*N)/A m=E*9.1*10**-31 x=4*%pi*10**-7*n*e**2 lamda_L=sqrt(m/x) //Result printf('Number of electrons per unit volume = %0.3f *10**28/m**3 \n',(n/10**28)) printf('Effective mass of electron m = %0.3f *10*-31 kg \n',(m*10**31)) printf('Penetration depth = %0.3f Angstroms \n',lamda_L*10**8) printf('//The answer given in the text book is wrong')
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//rand(1) gera numero aleatorio de 0 a 1 // numero inteiro: x=rand(1)*100 --> ceil(x) arredonda para numero inteiro mais proximo //padrao de x é radiano function val=funcao(x,y) val= sin(x).*cos(y); endfunction //funcao para plotar o grafico function grafico() x = [intNeg:0.3:intPos]'; y = [intNeg:0.3:intPos]; z = sin(x)*cos(y); plot3d1(x,y,z); endfunction //gerar vetor de a ate b com passo c // a:b:c //gerar um filho function filhoGerado = gerarFilho(nGens) for(i=1:1:nGens) if (rand(1)> porcentagemGenetica) then filhoGerado(1, $+1) = 1; //$ siginifica pegar o ultimo valor de coluna else filhoGerado(1, $+1) = 0; end end endfunction function dec = binarioToDecimal(binario) aux = ''; for(i=1:1:nGens) if(binario(i) == 1) then aux= aux+'1'; else aux= aux+'0'; end end dec = bin2dec(aux); endfunction function x = normalizar(decimal, minval, maxval, nGens) interval = maxval-minval x = minval + interval * decimal / ((2^nGens)-1); endfunction function val = aptidao(dec, minval, maxval, nGens) normalizado = normalizar(dec, minval, maxval, nGens); val = funcao(normalizado); val = 50 *(val+1); //val= sen(x) endfunction //testar gerarFilho //funcao do scilab bin2dec('100') //variaveis minval=0; maxval=2*%pi; intNeg=minval; intPos=maxval; //grafico(); //chama a funcao porcentagemGenetica = 0.5; nGens = 8; porcentagemCross=0.6; // nao muito pequeno se nao, nao conseguiria chear nIndividos=6; porcentagemMutacao = 0.01; geracoes = 4; //taxa de aptidao pizza function taxaAptidaoIndividual = taxaAptidao(pop, pe) total = sum(pop); taxaAptidaoIndividual = pe/total; endfunction //Gerar Porcentagem function res = roleta(populacao) res=[]; for (i=1:2:10) r1=rand(1); r2=rand(1); indeceMarido = 0; indeceEsposa = 0; acumulado = 0; for i=1:1:nIndividos taxa = taxaAptidao(populacao, i); if(acumulado < r1) & (r1 <=(acumulado + taxa)) then indeceMarido = i; end if(acumulado < r2) & (r2 <=(acumulado + taxa)) then indeceEsposa = i; end acumulado = acumulado + taxa; end res = [res; populacao(indeceMarido,:)]; res = [res; populacao(indeceEsposa,:)]; end endfunction ////Gerar particao //function numero = particao(nGens) // numero = fix(nGens*rand())+1; //endfunction // //Crossover function filhos = crossover(pai1, pai2) posicaoAux = rand(1) *nGens; posicao = ceil(posicaoAux); r = rand(1); if(r < porcentagemCross) then for(i=posicao:1:nGens) aux = pai1(i); pai1(i)= pai2(i); pai2(i)= aux; end end filhos = [pai1; pai2]; return filhoCrossover; endfunction function xman = mutacao(pessoa) if(rand(1)<porcentagemMutacao) then posicaoAux = rand(1) * nGens; posicao = ceil(posicaoAux); if(pessoa(i) == 1) then pessoa(i) = 0; else pessoa(i) = 1; end end xman = pessoa; endfunction function pop = gerarPopulacao() pop = gerarFilho(nGens); for (i=1:1:nIndividos-1) pop = [pop; gerarFilho(nGens)]; end endfunction function novaPop = formarNovaGeracao(casais) for(i=1:2:nIndividos) filhos = crossover (casais(i,:),casais(i+1,:)); novaPop(i,:) = mutacao (filhos(1,:)); novaPop(i+1,:) = mutacao (filhos(2,:)); end endfunction function pop = final() populacao = gerarPopulacao(); for(i=1:1:geracoes) casais = roleta(populacao); populacao = formarNovaGeracao(casais); end pop=populacao; endfunction
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clc// // // //Variable declaration k=1.38*10^-23; //boltzmann constant EF=0.18; //fermi shift(eV) E=1.2; //energy gap(eV) e=1.6*10^-19; r=5; //Calculation T=EF*e*4/(3*k*log(r)); //temperature(K) //Result printf("\n temperature is %0.0f K",T)
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function t = stlread(filename, fmt) [lhs,rhs] = argn(0); if rhs < 2 then error("Not enough input argument") end if type(filename) <> 10 | type(fmt) <> 10 then error("Arguments must be strings") end if isfile(filename) == %f then error("File not found"); end if members(fmt, ["ascii" "binary"]) == 0 then error("Second argument must be ascii or binary") end t = tlist(["stldata", "header", "x", "y", "z", "normals"], "", [], [], [], []) if strcmp(fmt, "ascii", "i") == 0 then fd = mopen(filename, "rt") [err, msg] = merror(fd) if (err <> 0) then error(msg) end txt = mgetl(fd) mclose(fd) txt = stripblanks(txt) t.header = txt(1) if strcmp(part(t.header, 1:5), "solid") == 0 then t.header = part(t.header, 7:$) end res = strstr(txt, "facet normal") idx = length(res)<>0 t.normals = msscanf(-1, res(idx), "facet normal %f%f%f") t.normals = matrix(t.normals, 3, -1) res = strstr(txt, "vertex ") idx = length(res)<>0 [n, t.x, t.y, t.z] = msscanf(-1, res(idx), "vertex %f%f%f") t.x = matrix(t.x, 3, -1) t.y = matrix(t.y, 3, -1) t.z = matrix(t.z, 3, -1) else fd = mopen(filename, "rb") [err, msg] = merror(fd) if (err <> 0) then error(msg) end t.header = mgetstr(80, fd) N = mgeti(1, "i", fd) M = zeros(1, 12*N) for n = 1:N M(12*(n-1)+1:12*n) = mget(12, "f", fd) mseek(2, fd, "cur") end mclose(fd) t.normals = [M(1:12:$) ; M(2:12:$) ; M(3:12:$)] t.x = [M(4:12:$) ; M(7:12:$) ; M(10:12:$)] t.y = [M(5:12:$) ; M(8:12:$) ; M(11:12:$)] t.z = [M(6:12:$) ; M(9:12:$) ; M(12:12:$)] end endfunction
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evolvingsurface.SCI
codeblock readtextfile(ScriptDir+"\TOOLS.sci"); sf=T_scene_create; sss=T_getscene; myviewport=T_getviewport; sss.ambientlightcolor=color(0.15,0.15,0.15); rootframe=sss.Universe; rootframe.add("sphere","radius":0.02); rootframe.add("sphere","radius":0.02,"position":point(1,0,0),"color":color(1,0,0)); rootframe.add("sphere","radius":0.02,"position":point(0,1,0),"color":color(0,1,0)); rootframe.add("sphere","radius":0.02,"position":point(0,0,1),"color":color(0,0,1)); surf=rootframe.add("Surface","color":color(0.7,0.7,0.6)); p=0; if false then { surf.renderback=true; surf.SpecularValue=30; surf.SpecularColor=color(0.35,0.35,0.35); ctt=20; for i=0 to ctt do { p=0.04*i; fnc=functor("radial2point(0.2*u,u+p*v,v+0.5*p*u)","u","v"); surf.generate(fnc,0,2*Pi,50,-0.5*Pi,0.5*Pi,25); surf.GenerateVertexProperty(functor("color(0.75,0.75,0.5+p.x)","p"),VertexPropertyColor); surf.CopyToFrame(i/ctt); } saveobject(surf,DataDir+"\surf.mdl"); } else { readobject(surf,DataDir+"\surf.mdl"); } fr=0; incr=1/2000; while true do { if fr>0.9999999 then incr=-1*incr; fr=fr+incr; if fr<0.0000001 then incr=-1*incr; surf.InterpolFrame(fr); render; }
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// Test #8 : When output arguments are less than 5 exec('./zpkbpc2bpc.sci',-1); [z,p,k]=zpkbpc2bpc(4,2.2,1,[0.5,0.6],[-0.8,0.34]); disp(k); disp(p); disp(z); // //Scilab Output //k= 1.4967554 + 0.3078635i //p= -0.7456261 + 0.5534776i //z= -0.8709140 + 0.6869281i // //Matlab Output //z=-0.8709 + 0.6869i //p= -0.7456 + 0.5535i //k = 1.4968 + 0.3079i
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//Condición inicial Ciclohexano_Tolueno clear clc //Dirección de la carpeta donde se encuentran los experimentos path='/Users/Jarvis/Desktop/Datosnmr/2019-07-18-ciclohexano_tolueno/' //Carpeta inicial nb=170 //Carpeta final nf=849 //Numero de puntos nt=17 //Numero de mapeos nm=40 //Hora del primer experimento___Mirar acqus Dia=8 Horas=18 Minutos=20 Segundos=39 Milisegundos=017 //BUCLE DE MAPEOS// M=linspace(nb,nb+nm-1,nm) //Carpeta que hace el seguimineto a las carpetas iniciales de cada mapeo n1=nb for j=1:size(M,2) if n1<nf then //Matriz de procesamiento N=linspace(n1,n1+nt-1,nt) for i=1:size(N,2) idr=mopen(path+string(N(1,i))+'/pdata/1/1r','rb'); Spectrum(:,i) = mtlb_fread(idr, 1*16384,'int32'); mclose(idr); idr = mopen(path+string(N(1,i))+'/pdata/1/procs','r'); procs = mgetl(idr,-1); mclose(idr); [w,r]=grep(procs,'##$NC_proc'); [a,b,c,d]=regexp(procs(w),'/(?P<name>\w+)=\s+(?P<digit>\D*\d+)/'); fa = strtod(d(2)); Spectrum(:,i)= Spectrum(:,i).*(2^fa); end mclose('all') //Limites de integracion //------------------------------------------------------------------------------ //Ciclohexano_Para_Aromatico //plot2d(Spectrum(9900:11200,:)) signal_1_int_reg_low=9900 signal_1_int_reg_upp=11200 for i=1:size(N,2) I1(1,i)=sum(real(Spectrum(signal_1_int_reg_low:signal_1_int_reg_upp,i))); end //Tolueno_Aromatico //plot2d(Spectrum(3800:4900,:)) signal_2_int_reg_low=3800 signal_2_int_reg_upp=4900 for i=1:size(N,2) I2(1,i)=sum(real(Spectrum(signal_2_int_reg_low:signal_2_int_reg_upp,i))); end //------------------------------------------------------------------------------ //Ciclohexano_Para_Metilo //plot2d(Spectrum(9900:11200,:)) signal_4_int_reg_low=9900 signal_4_int_reg_upp=11200 for i=1:size(N,2) I4(1,i)=sum(real(Spectrum(signal_4_int_reg_low:signal_4_int_reg_upp,i))); end //Tolueno_Metilo //plot2d(Spectrum(9000:9900,:)) signal_3_int_reg_low=9000 signal_3_int_reg_upp=9900 for i=1:size(N,2) I3(1,i)=sum(real(Spectrum(signal_3_int_reg_low:signal_3_int_reg_upp,i))); end //------------------------------------------------------------------------------ //Tramiento para encontrar la fraccion molar a partir de las integrales for i=1:nt X_CA(1,i)=I1(1,i)*1/12/((I2(1,i))*1/5+(I1(1,i))*1/12); X_A(1,i)=I2(1,i)*1/5/((I2(1,i))*1/5+(I1(1,i))*1/12); X_M(1,i)=I3(1,i)*1/3/((I3(1,i))*1/3+(I4(1,i))*1/12); X_CM(1,i)=I4(1,i)*1/12/((I3(1,i))*1/3+(I4(1,i))*1/12); X_CT(1,i)=(((I1(1,i)*1/12/((I2(1,i))*1/5+(I1(1,i))*1/12))+(I4(1,i)*1/12/((I3(1,i))*1/3+(I4(1,i))*1/12)))/2); X_TT(1,i)=(((I2(1,i)*1/5/((I2(1,i))*1/5+(I1(1,i))*1/12))+(I3(1,i)*1/3/((I3(1,i))*1/3+(I4(1,i))*1/12)))/2); end //Tratamiento espacial a la coordenada z OMEG_low=-36000 OMEG_upp=+36000 OMEGA=linspace(OMEG_upp,OMEG_low,nt) r=42.57747892*10.^2 z= OMEGA./(r*10.6104) + 2.0 z=z(1,$:-1:1) //Tratamiento para el tiempo for i=1:size(N,2) idr = mopen(path+string(N(1,i))+'/acqus','r'); procs = mgetl(idr,-1); mclose(idr); [w,r]=grep(procs,'$$ 2019-08-'); [a,b,c,d]=regexp(procs(w),'/(?P<name>\w+)\:(?P<digit>\D*\d+)/'); [e,f,g,h]=regexp(procs(w),'/(?P<name>\w+)(?P<digit>\D*\d+)/'); [k,l,m,nnn]=regexp(h(7),'/\:(?P<digit>\D*\d+)/'); fa = strtod(h(6)); fe = strtod(h(3)); fi = strtod(nnn(1)); fo = strtod(h(4)); fu = strtod(h(2)); if fu==Dia then time(:,i)=((fa*3600)+(fe*60)+fi+(fo/1000)-((Horas*3600)+(Minutos*60)+Segundos+(Milisegundos/1000))) else time(:,i)=((fa*3600)+(fe*60)+fi+(fo/1000)+((24*3600)-((Horas*3600)+(Minutos*60)+Segundos+(Milisegundos/1000)))) end end //------------------------------------------------------------------------------ X_CA0=cat(1,z,time,X_CA) X_A0=cat(1,z,time,X_A) X_CM0=cat(1,z,time,X_CM) X_M0=cat(1,z,time,X_M) X_CT0=cat(1,z,time,X_CT) X_TT0=cat(1,z,time,X_TT) X_CA0=X_CA0' X_A0=X_A0' X_CM0=X_CM0' X_M0=X_M0' X_CT0=X_CT0' X_TT0=X_TT0' n1=n1+nt end //------------------------------------------------------------------------------ Y_CA0z(:,j)=X_CA0(:,1) Y_CA0t(:,j)=X_CA0(:,2) Y_CA0x(:,j)=X_CA0(:,3) Y_A0z(:,j)=X_A0(:,1) Y_A0t(:,j)=X_A0(:,2) Y_A0x(:,j)=X_A0(:,3) //------------------------------------------------------------------------------ Y_CM0z(:,j)=X_CM0(:,1) Y_CM0t(:,j)=X_CM0(:,2) Y_CM0x(:,j)=X_CM0(:,3) Y_M0z(:,j)=X_M0(:,1) Y_M0t(:,j)=X_M0(:,2) Y_M0x(:,j)=X_M0(:,3) //------------------------------------------------------------------------------ Y_CT0z(:,j)=X_CT0(:,1) Y_CT0t(:,j)=X_CT0(:,2) Y_CT0x(:,j)=X_CT0(:,3) Y_TT0z(:,j)=X_TT0(:,1) Y_TT0t(:,j)=X_TT0(:,2) Y_TT0x(:,j)=X_TT0(:,3) //------------------------------------------------------------------------------ end //------------------------------------------------------------------------------ Cadenaz_CA0=[] Cadenat_CA0=[] Cadenax_CA0=[] Cadenaz_A0=[] Cadenat_A0=[] Cadenax_A0=[] //------------------------------------------------------------------------------ Cadenaz_CM0=[] Cadenat_CM0=[] Cadenax_CM0=[] Cadenaz_M0=[] Cadenat_M0=[] Cadenax_M0=[] //------------------------------------------------------------------------------ Cadenaz_CT0=[] Cadenat_CT0=[] Cadenax_CT0=[] Cadenaz_TT0=[] Cadenat_TT0=[] Cadenax_TT0=[] //------------------------------------------------------------------------------ for j=1:size(M,2) Cadenaz_CA0=cat(1,Cadenaz_CA0,Y_CA0z(:,j)); Cadenat_CA0=cat(1,Cadenat_CA0,Y_CA0t(:,j)); Cadenax_CA0=cat(1,Cadenax_CA0,Y_CA0x(:,j)); Cadenaz_A0=cat(1,Cadenaz_A0,Y_A0z(:,j)); Cadenat_A0=cat(1,Cadenat_A0,Y_A0t(:,j)); Cadenax_A0=cat(1,Cadenax_A0,Y_A0x(:,j)); end //------------------------------------------------------------------------------ for j=1:size(M,2) Cadenaz_CM0=cat(1,Cadenaz_CM0,Y_CM0z(:,j)); Cadenat_CM0=cat(1,Cadenat_CM0,Y_CM0t(:,j)); Cadenax_CM0=cat(1,Cadenax_CM0,Y_CM0x(:,j)); Cadenaz_M0=cat(1,Cadenaz_M0,Y_M0z(:,j)); Cadenat_M0=cat(1,Cadenat_M0,Y_M0t(:,j)); Cadenax_M0=cat(1,Cadenax_M0,Y_M0x(:,j)); end //------------------------------------------------------------------------------ for j=1:size(M,2) Cadenaz_CT0=cat(1,Cadenaz_CT0,Y_CT0z(:,j)); Cadenat_CT0=cat(1,Cadenat_CT0,Y_CT0t(:,j)); Cadenax_CT0=cat(1,Cadenax_CT0,Y_CT0x(:,j)); Cadenaz_TT0=cat(1,Cadenaz_TT0,Y_TT0z(:,j)); Cadenat_TT0=cat(1,Cadenat_TT0,Y_TT0t(:,j)); Cadenax_TT0=cat(1,Cadenax_TT0,Y_TT0x(:,j)); end //------------------------------------------------------------------------------ Matriz_CA0=cat(2,Cadenaz_CA0,Cadenat_CA0,Cadenax_CA0) Matriz_A0=cat(2,Cadenaz_A0,Cadenat_A0,Cadenax_A0) //------------------------------------------------------------------------------ Matriz_CM0=cat(2,Cadenaz_CM0,Cadenat_CM0,Cadenax_CM0) Matriz_M0=cat(2,Cadenaz_M0,Cadenat_M0,Cadenax_M0) //------------------------------------------------------------------------------ Matriz_CT0=cat(2,Cadenaz_CT0,Cadenat_CT0,Cadenax_CT0) Matriz_TT0=cat(2,Cadenaz_TT0,Cadenat_TT0,Cadenax_TT0) //------------------------------------------------------------------------------ //plot3d(Matriz_CA0(:,3),Matriz_CA0(:,1),Matriz_CA0(:,2)) //plot3d(Matriz_A0(:,3),Matriz_A0(:,1),Matriz_A0(:,2)) //plot3d(Matriz_CM0(:,3),Matriz_CM0(:,1),Matriz_CM0(:,2)) //plot3d(Matriz_M0(:,3),Matriz_M0(:,1),Matriz_M0(:,2)) plot3d(Matriz_CT0(:,3),Matriz_CT0(:,1),Matriz_CT0(:,2)) plot3d(Matriz_TT0(:,3),Matriz_TT0(:,1),Matriz_TT0(:,2))
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//EXAMPLE 2-67 PG NO-108-109 Z1=5; V=100+%i*200; I1=16; //CURRENT P1=I1*I1*Z1; disp('i) POWER (P1) is = '+string (P1) +' W '); P2=5000-P1; disp('ii) POWER (P2) is = '+string (P2) +' W '); Q1=-69.02; cos(-69.02)=0.35; Z2=Z1/0.358; disp('iii) IMPEDANCE (Z2) is in polar form = '+string (Z2) +' ohms '); X1=Z2*-0.933; disp('i) (X1) is in polar form = '+string (X1) +' ohms '); Z3=5-%i*13.04; I1=V/Z3; disp('ii) CURRENT (I1) is in polar form = '+string (I1) +' A '); P3=3720; I2=P3/(223.6*0.8); disp('ii) CURRENT (I2) is in polar form = '+string (I2) +' A '); z2=8.6+%i*6.45; I3=V/z2; disp('ii) CURRENT (I3) is in polar form = '+string (I3) +' A '); I=I1+I3; disp('ii) CURRENT (I) is in polar form = '+string (I) +' A '); Z=V/I; disp('iii) IMPEDANCE (Z) is in polar form = '+string (Z) +' ohms ')
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clc clear //DATA GIVEN T1=38+273; //initial temperature in K T3=1950+273; //maximum temperature K rp=15; //pressure ratio //for air, gamma=1.4 g=1.4; //for adiabatic compression 1-2 //p1(V1^gamma)=p2(V2^gamma) //(V1/V2)=r r=(rp)^(1/g); //Thermal efficiency ETAth=1-1/(r)^(g-1) ETAth=1-1/(r)^(g-1); //for adiabatic compression 1-2 //(T2/T1)=(V1/V2)^(g-1) //(V1/V2)=r T2=T1*r^(g-1); //for adiabatic expansion 3-4 //(T3/T4)=(V4/V3)^(g-1) //(V4/V3)=r T4=T3/r^(g-1); //heat supplied per kg of air, Qs=m*Cv*(T3-T2) R=0.287; Cv=R/(g-1); Qs=Cv*(T3-T2); //heat rejected per kg of air, Qr=m*Cv*(T4-T1) Qr=Cv*(T4-T1); W=Qs-Qr; //work done per kg of air printf(' (i) The compression ratio is: %1.1f.\n',r); printf(' (ii) The Thermal efficiency is: %1.3f or %2.1f percent. \n',ETAth,(ETAth*100)); printf('(iii) The Work done is: %3.1f kJ or %6.0f Nm.',W,(W*1000)); //NOTE: //there is slight variation in answers in the book because of rounding off of the values
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//Ex:4.11 clc; clear; close; printf("A=pi*a^2=pi(y/25)^2=pi*y^2/625"); printf("\n Rr=31171.2*(A/y^2)^2"); printf("\n and finally, Rr=(31171.2*pi^2)/(625^2)"); Rr=(31171.2*%pi^2)/(625^2);// radiation resistance for single turn N2=82; Rr1=Rr*N2;// radiation resistance for turn loop printf("\n The radiation resistance for single turn = %f ohm", Rr); printf("\n The radiation resistance for turn loop = %f ohm", Rr1); printf("\n The answer is wronge in the given textbook");
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Eaa=111;Ia=120;Ra=0.1; Rfw=80;Eac=85;If=0.5; v=100; Vt=Eaa-(Ia*Ra) Rf=v/1 Rfc=Rf-Rfw Rfcrit=Eac/If Rfc=Rfcrit-Rfw
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A = [1 2 3 4; 1 4 9 16;1 8 27 64;1 16 81 256] b = [2;10;44;190] //[L,U]=lu(A) //x = A\b
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// Example no 9.5 // To find the frame efficiency // Page no. 456 clc; clear all; // Given data Btrail=6; // Number of trailing bits per slot Bg=8.25; // Number of guard bits per slot Btrain=26; // Number of training bits per slot Nb=2; // Number of burst Bburst=58; // Number of bits in each burst Nslot=8; // Number of slots in each frame N=Btrail+Bg+Btrain+2*Bburst; // Total number of bits in each slot Nf=Nslot*N; // Total number of bits in a frame bOH=Nslot*Btrail+Nslot*Bg+Nslot*Btrain; // Number of overhead bits per frame // To find the frame efficiency nf=(1-(bOH/Nf))*100; // Frame efficiency // Displaying the result in command window printf('\n The frame efficiency = %0.2f percentage',nf);
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//Eg-14.1 //pg-580 clear clc close() //Note that the subscripts of the variables y have been increased by 1 since the subscript 0 is not possible in scilab! deff('out = f1(in1,in2,in3,in4)','out = in3') deff('out = f2(in1,in2,in3,in4)','out = in4') deff('out = f3(in1,in2,in3,in4)','out = -in2^2*in3 - in2*cos(in1) + sin(in1)^2') i = 1; k1(1,1) = 0; k2(1,1) = 0; k3(1,1) = 0; k4(1,1) = 0; ti = 0; tf = 30; l = 1000; t(1) = 0; h = (tf-ti)/l; n = 1 + (tf-ti)/h; y1(1) = 1; y2(1) = 0; y3(1) = 0; for(i = 2:n) t(i) = t(i-1) + h; k1(i,1) = f1(t(i),y1(i-1),y2(i-1),y3(i-1)); k1(i,2) = f2(t(i),y1(i-1),y2(i-1),y3(i-1)); k1(i,3) = f3(t(i),y1(i-1),y2(i-1),y3(i-1)); y1(i) = y1(i-1) + k1(i,1)*h/2; y2(i) = y2(i-1) + k1(i,2)*h/2; y3(i) = y3(i-1) + k1(i,3)*h/2; k2(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k2(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k2(i,3) = f3(y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + k2(i,1)*h/2; y2(i) = y2(i-1) + k2(i,2)*h/2; y3(i) = y3(i-1) + k2(i,3)*h/2; k3(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k3(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k3(i,3) = f3(t(i),y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + k3(i,1)*h; y2(i) = y2(i-1) + k3(i,2)*h; y3(i) = y3(i-1) + k3(i,3)*h; k4(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k4(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k4(i,3) = f3(t(i),y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + 1/6*h*(k1(i,1) + 2*(k2(i,1)+k3(i,1)) + k4(i,1)); y2(i) = y2(i-1) + 1/6*h*(k1(i,2) + 2*(k2(i,2)+k3(i,2)) + k4(i,2)); y3(i) = y3(i-1) + 1/6*h*(k1(i,3) + 2*(k2(i,3)+k3(i,3)) + k4(i,3)); Y1(i) = y1(i); Y2(i) = y2(i); Y3(i) = y3(i); end y1(1) = 1; y2(1) = 1; y3(1) = 1; for(i = 2:n) t(i) = t(i-1) + h; k1(i,1) = f1(t(i),y1(i-1),y2(i-1),y3(i-1)); k1(i,2) = f2(t(i),y1(i-1),y2(i-1),y3(i-1)); k1(i,3) = f3(t(i),y1(i-1),y2(i-1),y3(i-1)); y1(i) = y1(i-1) + k1(i,1)*h/2; y2(i) = y2(i-1) + k1(i,2)*h/2; y3(i) = y3(i-1) + k1(i,3)*h/2; k2(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k2(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k2(i,3) = f3(y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + k2(i,1)*h/2; y2(i) = y2(i-1) + k2(i,2)*h/2; y3(i) = y3(i-1) + k2(i,3)*h/2; k3(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k3(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k3(i,3) = f3(t(i),y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + k3(i,1)*h; y2(i) = y2(i-1) + k3(i,2)*h; y3(i) = y3(i-1) + k3(i,3)*h; k4(i,1) = f1(t(i),y1(i),y2(i),y3(i)); k4(i,2) = f2(t(i),y1(i),y2(i),y3(i)); k4(i,3) = f3(t(i),y1(i),y2(i),y3(i)); y1(i) = y1(i-1) + 1/6*h*(k1(i,1) + 2*(k2(i,1)+k3(i,1)) + k4(i,1)); y2(i) = y2(i-1) + 1/6*h*(k1(i,2) + 2*(k2(i,2)+k3(i,2)) + k4(i,2)); y3(i) = y3(i-1) + 1/6*h*(k1(i,3) + 2*(k2(i,3)+k3(i,3)) + k4(i,3)); end plot(t,Y1,t,y1) xlabel('t') ylabel('y1') legend('1','2') printf('1 is the curve obtained by using y2(0) = 0 and y3(0) = 0\n 2 is the curve obtained by using y2(0) = 1 and y3(0) = 1\n In both the cases y1(0) = 1\n') //Note that the final answer of y1 at t = 30 is not the same as in text-book even after using the same algorithm the author has used. However in both cases the curves behave the same way as in the text book.
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Ex3_2.sce
clear; clc; //Example 3.2 b=100;//common emitter current gain BVcbo=120;//(V) break down voltage of the B-C junction n=3;//empirical constant BVceo=BVcbo/(b)^(1/n); printf('\nbreakdown voltage=%.2f V\n',BVceo)
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Ex10_4.sce
//Ex10_4 clc Av1 = 100//initial voltage gain beta = 0.001//feedback ratio disp("Av1 = "+string(Av1)) disp("beta = "+string(beta)) Af1 = Av1/(1+beta*Av1)//initial gain with negative feedback disp("Af1 = Av1/(1+beta*Av1) = "+string(Af1)) Av2 = 150//final voltage gain beta = 0.001//feedback ratio disp("Av2 = "+string(Av2)) disp("beta = "+string(beta)) Af2 = Av2/(1+beta*Av2)//final gain with negative feedback disp("Af2 = Av2/(1+beta*Av2) = "+string(Af2)) change_in_gain = Af2 - Af1//required change in gain disp("change in gain required = Af2 - Af1 = "+string(change_in_gain)) delta_Avf = change_in_gain/Af1 disp("delta_Avf = Af2-Af1/Af1 = "+string(delta_Avf)+"%")
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/eigenVV.sce
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saifsmailbox98/scilab-linear-algebra
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eigenVV.sce
function [values, vectors] = eigenVV(A) values = spec(A)'; [vec, val] = spec(A); vectors = vec'; endfunction A = [1 -3 3; 3 -5 3; 6 -6 4]; [val, vec] = eigenVV(A); disp(val); disp(vec); /* 4. -2. -2. -0.4082483 -0.4082483 -0.8164966 -0.8103421 -0.3185154 0.4918268 0.1932607 -0.5903833 -0.783644 */
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/invokeExample.tst
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2021-01-20T05:47:37.634227
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invokeExample.tst
PL/SQL Developer Test script 3.0 46 declare l_lob blob; begin -- 1.on/0.off debug. oramail.debug := 0; -- init attachment table type. oramail.attachments := oraemailAttach_tb(); -- add attachment base oracle directory. oramail.addAttachment('DATA_PUMP_DIR','dp.log','text/plain'); oramail.addAttachment('EXPDIR','1.sh','application/excel'); oramail.addAttachment('EXPDIR','export.log','text/plain'); -- add attachement from table's blob filed. for c1 in (select * from orasalq_imgs) loop oramail.addAttachment( b_lob => c1.img ,filename => c1.code||'.jpg' ,filetype => 'images/jpg' ); end loop; -- Call the procedure oramail.sendmail( p_sender => :p_sender ,p_recipient => 'user1@example.com;user2@example.com' ,p_subject => :p_subject ,p_body => 'This is a example.' ,p_body_html => ' <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="renderer" content="webkit"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <title>This is a example</title> <style> ... </style> </head> <body> <p>This is a Oracle utl_smtp mail client test.</a> </body> </html> ' ,p_cc => :p_cc ,p_bcc => :p_bcc ); end; 8 p_sender 1 sender@example.com 5 p_recipient 1 <CLOB> -112 p_subject 1 This is a example 5 p_body 1 <CLOB> -112 p_body_html 1 <CLOB> -112 p_cc 1 <CLOB> 112 p_bcc 1 <CLOB> 112 p_body_htm 0 -5 0
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/2561/CH8/EX8.13/Ex8_13.sce
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2020-04-09T02:43:26.499817
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Ex8_13.sce
//Ex8_13 clc Iio=0.1*10^(-9) disp("Iio = "+string(Iio)+" ampere/degree _celsius") //Input offset current Vio=10*10^(-6) disp("Vio= "+string(Vio)+" volt/degree _celsius") //Input offset voltage Vs=10*10^(-3) disp("Vs= "+string(Vs)+" volts") //Input voltage R1=10*10^(3) disp("R1= "+string(R1)+ " ohm") // resistance RF=100*10^(3) disp("RF= "+string(RF)+ " ohm") //Feedback resistance disp("part(i)") R2=(R1*RF)/(R1+RF)// R1 in parallel with RF disp("R2=(R1*RF)/(R1+RF)= "+string(R2)+ " ohm") // resistance to balance IB i.e offset effect disp("part(ii)") delta_T=75-25 disp("delta_T=75-25 = "+string(delta_T)+" degree_celsius") //Temperature change delta_Vo=[(Vio*delta_T)*(1+RF/R1)]+(Iio*delta_T*RF) disp("delta_Vo=[(Vio*delta_T)*(1+RF/R1)]+(Iio*delta_T*RF)= "+string(delta_Vo)+" volts") //Output voltage drift disp("part(iii)") Vo=(-RF/R1)*Vs disp("Vo=(-RF/R1)*Vs= "+string(Vo)+" volts") //Inverting OP-AMP output voltage e=(delta_Vo/Vo)*100 disp("Percentage error=(delta_Vo/Vo)*100 =(-)"+string(abs(e))+", (+)"+string(abs(e))+" percent")//percentage error
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2_1a.sce
clear clc // CHEMISTRY FOR ENVIRONMENTAL AND ENGINEERING SCIENCE FIFTH EDITION disp(' Chapter 2: Basic Concepts from General Chemistry') disp('example 2.1a') // To calculate the equivalent weight disp("What is the equivalent weight of a calcium ion") // Let the equivalent weight be denoted by EW, formula waight be denoted by FW, and Z be denoted by the absolute value of ion charge disp("Z=2 for calcium ion") disp("The formula weight of calcium ion is 40 g/mol") FW=40 Z=2 EW=FW/Z printf("The equivalent weight of calcium ion is %.f g per equivalent",EW); //end
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EX7_3.sce
//Finding of Discharge //Given d=0.3; l=400; f=0.00225; h=5; g=9.81; //To Find x=(h*2*g*d)/(f*l); v=sqrt(x); disp(v); A=(%pi/4)*d^2; q=A*v;disp(A); disp(" Discharge ="+string(q)+" m^3/sec");
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example2_8.sce
clear; clc; // Stoichiometry // Chapter 2 // Basic Chemical Calculations // Example 2.8 // Page 21 printf("Example 2.8, Page 21 \n \n"); // solution // CH.35O.35S.14 // mass % C = 12.0107 //[kg] H = 1.00794*.35 // [kg] O = 15.9994*.35// [kg] S = 32.065*.14 //[kg] m = C+H+O+S m1 = (C/m)*100 m2 = (H/m)*100 m3 = (O/m)*100 m4 = (S/m)*100 printf("mass percentage of C is "+string(m1)+" \nmass percentage of H is "+string(m2)+" \nmass percentage of O is "+string(m3)+" \nmass percentage of S is "+string(m4)+" \n \n") M = m/(1+.35+.35+.14) printf("molar mass = "+string(M)+" kg/kmol.")
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/cores/n64/mupen64plus-rsp-paraLLEl/lightning/check/alu_rsh.tst
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[ "LGPL-3.0-only", "GPL-3.0-only", "GFDL-1.1-or-later", "GPL-1.0-or-later", "LicenseRef-scancode-other-copyleft", "GFDL-1.1-only", "MIT", "LGPL-2.1-only", "MPL-1.1", "LicenseRef-scancode-mame", "Zlib", "GPL-2.0-only", "LGPL-2.1-or-later", "MPL-2.0", "CC-PDDC", "LicenseRef-scancode-public-domain", "LicenseRef-scancode-proprietary-license", "LicenseRef-scancode-brian-gladman-3-clause", "BSD-3-Clause", "LicenseRef-scancode-generic-cla" ]
permissive
wulfebw/retro
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alu_rsh.tst
#include "alu.inc" .code prolog #define RSH(N, I0, I1, V) ALU(N, , rsh, I0, I1, V) #define URSH(N, I0, I1, V) ALU(N, _u, rsh, I0, I1, V) RSH(0, 0xfe, 1, 0x7f) RSH(1, 0x1fffc, 2, 0x7fff) RSH(2, 0x40000000, 30, 1) RSH(3, 0x20000000, 29, 1) RSH(4, 0x10000000, 28, 1) RSH(5, 0x810000, 16, 0x81) RSH(6, 0x20000, 17, 1) RSH(7, 0x40000, 18, 1) RSH(8, 0x7f8000, 15, 0xff) RSH(9, 0x1000000, 24, 1) RSH(10, 0x7fffffff, 0, 0x7fffffff) URSH(0, 0xfe, 1, 0x7f) URSH(1, 0x1fffc, 2, 0x7fff) URSH(2, 0x80000000, 31, 1) URSH(3, 0x40000000, 30, 1) URSH(4, 0x20000000, 29, 1) URSH(5, 0x10000000, 28, 1) URSH(6, 0x810000, 16, 0x81) URSH(7, 0x20000, 17, 1) URSH(8, 0x40000, 18, 1) URSH(9,0x7f8000, 15, 0xff) URSH(10,0x1000000, 24, 1) URSH(11,0xffffff00, 8, 0xffffff) URSH(12,0x7fffffff, 0, 0x7fffffff) #if __WORDSIZE == 32 RSH(11, 0xfffffff8, 3, 0xffffffff) RSH(12, 0x80000000, 31, 0xffffffff) RSH(13, 0xffffff00, 8, 0xffffffff) URSH(13,0xfffffff8, 3, 0x1fffffff) #else RSH(11, 0x3fffffff8, 3, 0x7fffffff) RSH(12, 0xffffffc080000000, 31, 0xffffffffffffff81) RSH(13, 0xffffff00, 8, 0xffffff) RSH(14, 0xfe00000000, 33, 0x7f) RSH(15, 0x1ffffc00000000, 34, 0x7ffff) RSH(16, 0xfffffff800000000, 29, 0xffffffffffffffc0) RSH(17, 0x8000000000000000, 63, 0xffffffffffffffff) RSH(18, 0x4000000000000000, 62, 1) RSH(19, 0x2000000000000000, 61, 1) RSH(20, 0x1000000000000000, 60, 1) RSH(21, 0x81000000000000, 48, 0x81) RSH(22, 0x2000000000000, 49, 1) RSH(23, 0x10000000000, 40, 1) RSH(24, 0x7f800000000000, 47, 0xff) RSH(25, 0x100000000000000, 56, 1) RSH(26, 0xffffff0000000000, 40, 0xffffffffffffffff) RSH(27, 0xfffffffe00000000, 33, 0xffffffffffffffff) RSH(28, 0x8000000000000001, 63, 0xffffffffffffffff) RSH(29, 0x1000000000000, 48, 1) RSH(30, 0xffff800000000000, 47, 0xffffffffffffffff) URSH(13,0x3fffffff8, 3, 0x7fffffff) URSH(14,0xffffffc080000000, 31, 0x1ffffff81) URSH(15,0xfe00000000, 33, 0x7f) URSH(16,0x1ffffc00000000, 34, 0x7ffff) URSH(17,0xfffffff800000000, 29, 0x7ffffffc0) URSH(18,0x8000000000000000, 63, 1) URSH(19,0x4000000000000000, 62, 1) URSH(20,0x2000000000000000, 61, 1) URSH(21,0x1000000000000000, 60, 1) URSH(22,0x81000000000000, 48, 0x81) URSH(23,0x2000000000000, 49, 1) URSH(24,0x10000000000, 40, 1) URSH(25,0x7f800000000000, 47, 0xff) URSH(26,0x100000000000000, 56, 1) URSH(27,0xffffff0000000000, 40, 0xffffff) URSH(28,0xfffffffe00000000, 33, 0x7fffffff) URSH(29,0x8000000000000001, 63, 1) URSH(30,0x1000000000000, 48, 1) URSH(31,0xffff800000000000, 47, 0x1ffff) #endif prepare pushargi ok ellipsis finishi @printf ret epilog
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//To calculate the temperature H = 2; //magnetic field, Wb/m^2 mew = 9.4*10^-24; k = 1.38*10^-23; //np = C*n0*exp(mew*H/(k*T)) //na = C*n0*exp(-mew*H/(k*T)) // np/na = exp(mew*H/(k*T))/exp(-mew*H/(k*T)) = exp(2*mew*H/(k*T)) //given np/na = 2. therefore exp(2*mew*H/(k*T)) = 2 T = 2*mew*H/(k*log(2)); //temperature, K printf("temperature is %5.1f K",T);
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2015-11-11T20:40:32
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i d like to start tonight by something completely different asking you to join me by stepping off the land and jumping into the open ocean for a moment 90 percent of the living space on the planet is in the open ocean and it s where life the title of our seminar tonight it s where life began and it s a lively and a lovely place but we re rapidly changing the oceans with our not only with our overfishing our irresponsible fishing our adding of pollutants like fertilizer from our cropland but also most recently with climate change and steve schneider i m sure will be going into greater detail on this now as we continue to tinker with the oceans more and more reports are predicting that the kinds of seas that we re creating will be conducive to low energy type of animals like jellyfish and bacteria and this might be the kind of seas we re headed for now jellyfish are strangely hypnotic and beautiful and you ll see lots of gorgeous ones at the aquarium on friday but they sting like hell and jellyfish sushi and sashimi is just not going to fill you up about 100 grams of jellyfish equals four calories so it may be good for the waistline but it probably wo n t keep you satiated for very long and a sea that s just filled and teeming with jellyfish is n t very good for all the other creatures that live in the oceans that is unless you eat jellyfish and this is this voracious predator launching a sneak attack on this poor little unsuspecting jellyfish there a by the wind sailor and that predator is the giant ocean sunfish the mola mola whose primary prey are jellyfish this animal is in the guinness world book of records for being the world s heaviest bony fish it reaches up to almost 5 000 pounds on a diet of jellyfish primarily and i think it s kind of a nice little cosmological convergence here that the mola mola its common name is sunfish that its favorite food is the moon jelly so it s kind of nice the sun and the moon getting together this way even if one is eating the other now this is typically how you see sunfish this is where they get their common name they like to sunbathe ca n t blame them they just lay out on the surface of the sea and most people think they re sick or lazy but that s a typical behavior they lie out and bask on the surface their other name mola mola is it sounds hawaiian but it s actually latin for millstone and that s attributable to their roundish very bizarre cut off shape it s as if as they were growing they just forgot the tail part and that s actually what drew me to the mola in the first place was this terribly bizarre shape you know you look at sharks and they re streamlined and they re sleek and you look at tuna and they re like torpedoes they just give away their agenda they re about migration and strength and then you look at the sunfish and this is just so elegantly mysterious it s just it really kind of holds its cards a lot tighter than say a tuna so i was just intrigued with what you know what is this animal s story well as with anything in biology nothing really makes sense except in the light of evolution the mola s no exception they appeared shortly after the dinosaurs disappeared 65 million years ago at a time when whales still had legs and they come from a rebellious little puffer fish faction oblige me a little kipling esque storytelling here of course evolution is somewhat random and you know about 55 million years ago there was this rebellious little puffer fish faction that said oh the heck with the coral reefs we re going to head to the high seas and lots of generations lots of tweaking and torquing and we turn our puffer into the mola you know if you give mother nature enough time that is what she will produce they look maybe they look kind of prehistoric and unfinished abridged perhaps but in fact in fact they are the they vie for the top position of the most evolutionarily derived fish in the sea right up there with flat fish they re every single thing about that fish has been changed and in terms of fishes fishes appeared 500 million years ago and they re pretty modern just 50 million years ago so so interestingly they give away their ancestry as they develop they start as little eggs and they re in the guinness world book of records again for having the most number of eggs of any vertebrate on the planet a single four foot female had 300 million eggs can carry 300 million eggs in her ovaries imagine and they get to be over 10 feet long imagine what a 10 foot one has and from that little egg they pass through this spiky little porcupine fish stage reminiscent of their ancestry and develop this is their little adolescent stage they school as adolescents and become behemoth loners as adults that s a little diver up there in the corner they re in the guinness world book of records again for being the vertebrate growth champion of the world from their little hatching size of their egg into their little larval stage till they reach adulthood they put on 600 million times an increase in weight 600 million now imagine if you gave birth to a little baby and you had to feed this thing that would mean that your child you would expect it to gain the weight of six titanics now i do n t know how you d feed a child like that but we do n t know how fast the molas grow in the wild but captive growth studies at the monterey bay aquarium one of the first places to have them in captivity they had one that gained 800 lbs in 14 months i said now that s a true american so being a loner is a great thing especially in today s seas because schooling used to be salvation for fishes but it s suicide for fishes now but unfortunately molas even though they do n t school they still get caught in nets as by catch if we re going to save the world from total jellyfish domination then we ve got to figure out what the jellyfish predators how they live their lives like the mola and unfortunately they make up a large portion of the california by catch up to 26 percent of the drift net and in the mediterranean in the swordfish net fisheries they make up up to 90 percent so we ve got to figure out how they re living their lives and how do you do that how do you do that with an animal very few places in the world this is an open ocean creature it knows no boundaries it does n t go to land how do you get insight how do you seduce an open ocean creature like that to spill its secrets well there s some great new technology that has just recently become available and it s just a boon for getting insight into open ocean animals and it s pictured right here that little tag up there that little tag can record temperature depth and light intensity which is correlated with time and from that we can get locations and it can record this data for up to two years and keep it in that tag release at a pre programmed time float to the surface upload all that data that whole travelogue to satellite which relays it directly to our computers and we ve got that whole dataset and we did n t even have we just had to tag the animal and then we went home and you know sat at our desks so the great thing about the mola is that when we put the tag on them if you look up here that s streaming off that s right where we put the tag and it just so happens that s a parasite hanging off the mola molas are infamous for carrying tons of parasites they re just parasite hotels even their parasites have parasites i think donne wrote a poem about that but they have 40 genera of parasites and so we figured just one more parasite wo n t be too much of a problem and they happen to be a very good vehicle for carrying oceanographic equipment they do n t seem to mind so far so what are we trying to find out we re focusing on the pacific we re tagging on the california coast and we re tagging over in taiwan and japan and we re interested in how these animals are using the currents using temperature using the open ocean to live their lives we d love to tag in monterey monterey is one of the few places in the world where molas come in large numbers not this time of year it s more around october and we d love to tag here this is an aerial shot of monterey but unfortunately the molas here end up looking like this because another one of our locals really likes molas but in the wrong way the california sea lion takes the molas as soon as they come into the bay rips off their fins fashions them into the ultimate frisbee mola style and then tosses them back and forth and i m not exaggerating it is just and sometimes they do n t eat them it s just spiteful and you know the locals think it s terrible behavior it s just horrible watching this happen day after day the poor little molas coming in getting ripped to shreds so we head down south to san diego not so many california sea lions down there and the molas there you can find them with a spotter plane very easily and they like to hang out under floating rafts of kelp and under those kelps this is why the molas come there because it s spa time for the molas there as soon as they get under those rafts of kelp the exfoliating cleaner fish come and they come and give the molas you can see they strike this funny little position that says i m not threatening but i need a massage and they ll put their fins out and their eyes go in the back of their head and the fish come up and they just clean clean clean because the molas you know there s just a smorgasbord of parasites and it s also a great place to go down south because the water s warmer and the molas are kind of friendly down there i mean what other kind of fish if you approach it right will say okay scratch me right there you truly can swim up to a mola they re very gentle and if you approach them right you can give them a scratch and they enjoy it so we ve also tagged one part of the pacific we ve gone over to another part of the pacific and we ve tagged in taiwan and we tagged in japan and over in these places the molas are caught in set nets that line these countries and they re not thrown back as by catch they re eaten we were served a nine course meal of mola after we tagged well not the one we tagged and everything from the kidney to the testes to the back bone to the fin muscle to i think that s pretty much the whole fish is eaten so the hardest part of tagging now is after you put that tag on you have to wait months and you re just wondering oh i hope the fish is safe i hope i hope it s going to be able to actually live its life out during the course that the tag is recording the tags cost 3500 dollars each and then satellite time is another 500 dollars so you re like oh i hope the tag is okay and so the waiting is really the hardest part i m going to show you our latest dataset and it has n t been published so it s totally privy information just for ted and in showing you this you know when we re looking at this data we re thinking oh do these animals do they cross the equator do they go from one side of the pacific to the other and we found that they kind of are homebodies they re not big migrators this is their track we deployed the tag off of tokyo and the mola in one month kind of got into the kuroshio current off of japan and foraged there and after four months went up you know off of the north part of japan and that s kind of their home range now that s important though because if there s a lot of fishing pressure that population does n t get replenished so that s a very important piece of data but also what s important is that they re not slacker lazy fish they re super industrious and this is a day in the life of a mola and if we they re up and down and up and down and up and down and up and up and down up to 40 times a day as the sun comes up you see in the blue they start their dive down and as the sun gets brighter they go a little deeper little deeper they plumb the depths down to 600 meters in temperatures to one degree centigrade and this is why you see them on the surface it s so cold down there they ve got to come up warm get that solar power and then plunge back into the depths and go up and down and up and down and they re hitting a layer down there it s called the deep scattering layer which a whole variety of food s in that layer so rather than just being some sunbathing slacker they re really very industrious fish that dance this wild dance between the surface and the bottom and through temperature we see the same pattern now with these tags we re seeing a similar pattern for swordfishes manta rays tunas a real three dimensional play this is part of a much larger program called the census of marine life where they re going to be tagging all over the world and the mola s going to enter into that and what s exciting you all travel and you know the best thing about traveling is to be able to find the locals and to find the great places by getting the local knowledge well now with the census of marine life we ll be able to sidle up to all the locals and explore 90 percent of our living space with local knowledge it s never it s really never been a more exciting or a vital time to be a biologist which brings me to my last point and what i think is kind of the most fun i set up a website because i was getting so many questions about molas and sunfish and so i just figured i d have the questions answered and i d be able to thank my funders like national geographic and lindbergh but people would write into the site with all sorts of all sorts of stories about these animals and wanting to help me get samples for genetic analysis and what i found most exciting is that everyone had a shared a shared love and an interest in the oceans i was getting reports from catholic nuns jewish rabbis muslims christians everybody writing in united by their love of life and to me that i do n t think i could say it any better than the immortal bard himself one touch of nature makes the whole world kin and sure it may be just one big old silly fish but it s helping if it s helping to unite the world i think it s definitely the fish of the future
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// Grob's Basic Electronics 11e // Chapter No. 17 // Example No. 17_4 clc; clear; // At what frequency will a 10 uF capacitor have Xc equal to 100 Ohms? // Given data Xc = 100; // Capacitive Reactance=100 Ohms C = 10*10^-6; // Cap=10 uF f = 1/(2*%pi*C*Xc); disp (f,'The Frequency in Hertz') disp ('appox 159 Hz')
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clc w = 10 // width of cut in cm h = 0.32 // depth of cut in cm n = 8 // number of teeth in cutter ft = 0.033 // feed rate per tooth N = 200 // cutter speed in rpm ita = 60/100 // efficiency f = n*ft*N // feed rate in cm/min. mrr = w*h*f // metal removal rate in cm^3/min. k = 8.2 // machinibility factor from table 15.3 hpc = mrr/k // horsepower at cutter hpm = hpc/ita // horsepower at motor printf("\n Horsepower at cutter = %0.2f\n Horsepower at motor = %0.2f" , hpc , hpm) // 'Answers vary due to round off error'
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// Example 6.7 page no-353 clear clc hie = 1100 hfe = 50 hre = 2.50*10^-4 hoe = 25*10^-6 Rl=0.1*hie/((hfe*hre)-(0.1*hoe*hie)) Rl=Rl/1000 printf("Rl= %.1f K Ohm",Rl)