text stringlengths 1 81 | start float64 0 10.1k | duration float64 0 24.9 |
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And people often ask,
hey, we're on ES6 now. | 1,174.33 | 3.48 |
There have been six different
versions of JavaScript. | 1,177.81 | 2.91 |
Why don't you just
change this to be null? | 1,180.72 | 4.87 |
And the answer that ECMA gives is,
well, the whole internet would break. | 1,185.59 | 4.99 |
And so each new version of
ECMAScript should definitely | 1,190.58 | 4.39 |
be backwards compatible
with the previous versions. | 1,194.97 | 2.37 |
Otherwise, say I put
out a website tomorrow. | 1,197.34 | 3.36 |
If somebody comes down and
changes the JavaScript spec, | 1,200.7 | 2.91 |
then my website might break. | 1,203.61 | 1.38 |
And so a lot of websites
actually rely on this to be true. | 1,204.99 | 4.26 |
And, therefore, if a breaking
version of ECMAScript is released, | 1,209.25 | 4.47 |
it might actually just have
unforeseen consequences. | 1,213.72 | 2.677 |
So this is just one of those
strange JavaScript gotchas. | 1,216.397 | 2.333 |
Cool, so another good question would
be so when should I use double equals | 1,223.62 | 5.16 |
versus triple equals? | 1,228.78 | 1.96 |
And people generally say you
should never use double equals, | 1,230.74 | 4.43 |
because that means you have to know
exactly how every single thing coerces. | 1,235.17 | 4.719 |
And not only you, but every
single person who reads your code | 1,239.889 | 2.541 |
should know what all
these values coerce do. | 1,242.43 | 2.97 |
And some of them might
be somewhat surprising. | 1,245.4 | 2.2 |
So we have a chart here that talks
about the JavaScript equality table. | 1,247.6 | 4.43 |
For those of you who have the slides
opened, you can click on that link, | 1,252.03 | 3.01 |
and it will bring you to
the repo that has this. | 1,255.04 | 2.24 |
Basically, some of these
strings are somewhat strange. | 1,257.28 | 3.18 |
Like how empty array is double
equals to false, which doesn't really | 1,260.46 | 7.74 |
make a ton of sense. | 1,268.2 | 1.432 |
A lot of these don't
really make a ton of sense | 1,269.632 | 1.958 |
and, basically, never use
that double equals because it | 1,271.59 | 3.99 |
might have some strange behaviors. | 1,275.58 | 1.955 |
So moving on with coercion. | 1,281.156 | 1.124 |
So we talked about coercing
things into other types, | 1,285.22 | 3.65 |
but how about if we're getting to bools? | 1,288.87 | 2.22 |
So JavaScript has these
things called falsy values. | 1,291.09 | 3.99 |
Who can name a falsy value? | 1,295.08 | 3.39 |
So falsy value is any value that,
if cast to bool, becomes false. | 1,298.47 | 6.388 |
AUDIENCE: Two. | 1,304.858 | 0.912 |
JORDAN HAYASHI: Two? | 1,305.77 | 1.41 |
So two is actually truthy. | 1,307.18 | 2.13 |
So every number except for one number
is truthy, well two numbers actually. | 1,309.31 | 4.2 |
AUDIENCE: Zero. | 1,313.51 | 0.86 |
JORDAN HAYASHI: Zero would
be one of them, yeah. | 1,314.37 | 2.93 |
Not a number which is actually a number,
of type number, is also a falsy value. | 1,317.3 | 6.23 |
Who can name another falsy value? | 1,323.53 | 2.144 |
AUDIENCE: Blank? | 1,325.674 | 0.976 |
JORDAN HAYASHI: Blank what? | 1,326.65 | 0.69 |
AUDIENCE: Or empty. | 1,327.34 | 0.84 |
JORDAN HAYASHI: Empty what? | 1,328.18 | 0.69 |
AUDIENCE: Empty array. | 1,328.87 | 1.282 |
JORDAN HAYASHI: Empty
array is actually truthy. | 1,330.152 | 1.958 |
False is another one. | 1,336.02 | 2.52 |
Undefined, null. | 1,338.54 | 1.02 |
So those are the five falsy values. | 1,342.59 | 2.73 |
So who can name some truthy values? | 1,345.32 | 1.77 |
Somebody said two, which is a valid one. | 1,349.78 | 2.39 |
Three, four, every other number other
than zero, negative zero, not a number. | 1,352.17 | 5.98 |
Empty array is also another truthy. | 1,358.15 | 2.43 |
Empty object and
literally everything else. | 1,360.58 | 3.27 |
So anything other than those
values right there are truthy. | 1,363.85 | 3.75 |
Cool, so objects, arrays,
functions, objects. | 1,371.73 | 3.417 |
It looks like I put objects twice
there, but I actually put it four times. | 1,375.147 | 3.083 |
So JavaScript has this weird
thing where if it's not | 1,378.23 | 3.56 |
one of those primitive
values, it's an object. | 1,381.79 | 1.92 |
And so we'll talk about
this thing in a little bit | 1,386.637 | 2.083 |
called prototype
inheritance, which talks | 1,388.72 | 2.37 |
about how these objects
inherit from each other | 1,391.09 | 2.64 |
and how they actually
work under the hood. | 1,393.73 | 1.83 |
But first let's compare those two types. | 1,395.56 | 1.89 |
So we talked about primitives
earlier, which is-- | 1,397.45 | 2.25 |
who can name some of the primitives? | 1,399.7 | 3.525 |
AUDIENCE: Null. | 1,403.225 | 0.895 |
JORDAN HAYASHI: Null, undefined. | 1,404.12 | 3.24 |
AUDIENCE: Number. | 1,407.36 | 0.84 |
JORDAN HAYASHI: Number. | 1,408.2 | 1.394 |
AUDIENCE: Boolean. | 1,409.594 | 0.916 |
JORDAN HAYASHI: Boolean. | 1,410.51 | 0.45 |
AUDIENCE: String. | 1,410.96 | 0.92 |
JORDAN HAYASHI: String. | 1,411.88 | 0.958 |
And simple. | 1,421.53 | 0.737 |
So good, you got them all. | 1,422.267 | 1.083 |
Nice. | 1,423.35 | 0.5 |
So everything other than those
primitive types are actually objects. | 1,428.317 | 2.833 |
So primitives are immutable,
which means if you | 1,431.15 | 2.577 |
want to change them, you're actually
replacing them with a new value | 1,433.727 | 2.833 |
rather than actually changing them
themselves, whereas objects are not. | 1,436.56 | 4.05 |
They're actually mutable. | 1,440.61 | 1.92 |
So who knows what storing
by reference means? | 1,442.53 | 4.77 |
So storing by reference
means we actually | 1,447.3 | 2.28 |
store a reference to this object
thing, and we can actually | 1,449.58 | 3.36 |
change what is held there
without actually changing | 1,452.94 | 2.79 |
where that thing is located in memory. | 1,455.73 | 2.55 |
We'll talk a little bit
more about that in a second. | 1,458.28 | 4.06 |
But the opposite of that
would be storing something | 1,462.34 | 3.23 |
by a value, which is what
happens when you have primitives. | 1,465.57 | 2.76 |
So, like I said earlier,
primitives are immutable, | 1,468.33 | 2.26 |
which means once you create a
primitive, it can't actually be changed. | 1,470.59 | 3.2 |
And when you want to change something,
you actually create a new primitive | 1,473.79 | 3.63 |
and replace the old one, whereas
mutable things are actually | 1,477.42 | 3.51 |
stored by reference, and you
can actually change that object. | 1,480.93 | 3.872 |
And so let's play with
that a little bit. | 1,484.802 | 1.708 |
So there are a few different
ways to create an object. | 1,497.68 | 2.25 |
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