text stringlengths 1 654k |
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Musician, Standard |
6 Dark Riders: 153 |
Repeater Crossbows |
Musician, Standard |
5 Harpies: 55 |
CORE = 503 (558 with Herps) |
---------------------- |
9 Shades: 153 |
dual hand weapons |
9 Shades: 153 |
dual hand weapons |
9 Shades: 144 |
SPECIAL = 450 |
---------------------- |
War Hydra: 175 |
---------------------- |
TOTAL = 2000 |
------------------------------------------------------------------ |
Change #1: added Dragon Bane Gem to Level 2, new army total = 2000pts on the nose. |
So let me talk through a little of my thinking here: the concept is avoidance, snipe and eliminate EVERY element in the enemy army that poses a threat to ANY of our units (possibly with an exception to the Hydra as it is slow and will be occasionally used to draw fire), this will be done through a priority system for working out what is the greatest threat and then working down the list. |
Notably this will include: |
1) spell casters with the capability of casting direct damage and magic missile attacks that will SEVERELY hurt our units (because these are almost always auto hits they can wipe our skirmishers very quickly - we can ignore initiative test based spells as we lose VERY few models to these spells). |
2) units that auto hit in large numbers - including attacks in the movement phase such as hex wraiths and screamers. |
3) units with the ability to harm our skirmishers - even whilst we occupy light and heavy cover (excellent protection vs most BS based shooting) such as warmachines, high BS enemies, sheer volume of fire (goblin archers) etc. |
4) very fast moving cavalry, skirmishers and fliers - eg. fiends/seekers of slaanesh, brettonian pegasus knights, harpies, furies etc. |
5) units that allow no charge response or that can charge without needing LOS eg. hell pit abominations, steam tanks, chaos spawn. |
This army will rely VERY heavily upon good thinking and placing in the deployment phase: it will very likely gain +1 for first turn due to having only 6 deployment drops including characters: 3 of these have vanguard and so can bait the enemy into deploying against them and then redeploying elsewhere. All the characters have a move of 9" or 10" and so can similarly redeploy on turn 1. |
Staying out of LOS as much as possible, prioritising and focus firing followed by mopping up all serve to this armies purpose - meaning that it is NOT a very friendly list! It also has some pretty tough 'balanched/common' matchups on the competitive scene but also in day-to-day armies: |
- multiple skink/saurus veteran + slann Lizardmen lists. Add in a touch of terradons and/or salamanders for added challenge! (fairly standard mix) |
- empire war alter/steam tank/heavens and/or light magic/war machines (fairly standard mix) |
- coven of light High Elves: 3 white wizards + lots of shooting |
- Khalida's 'sky blot' archer list with 60+ skellie archers. |
- Tzeentch Warriors of Chaos occupying The Watchtower scenario. |
- gladeguard 'leafblower' lists with LOTS of shooting |
Anyway that enough food for thought - what do you reckon? Let me know if you'd like any explanations for choices or if you have any suggestions regarding composition. |
I am considering a couple of things: |
- magic weapon on the BSB (but what to drop?) |
- dark magic on level 2 (but then she loses a major defence: long range away from enemy missiles/spells: which fire affords + chance for flame cage to hold enemies in position or flaming sword for NASTY shooting power...) |
Enjoy! |
Last edited by Dangerous Beans on Fri Jan 27, 2012 12:50 am, edited 4 times in total. |
Tue Jan 17, 2012 2:39 am |
Profile |
Noble |
Joined: Tue Apr 19, 2011 8:37 pm |
Posts: 403 |
Post |
I think you might find that it's a lot harder than you expect to hide stuff this edition- swift reforms and the like mean that most armies can redeploy rapidly. |
I really think you need something in the lsit that won't die to a couple of magic missiles- each of those dark rider units is incredibly flimsy, and gives up almost 200pts. Also, remember that in order for them to be able to shoot they have to get within 24"- which means that a lot of the time, they'll be getting shot/magicked back. |
With Lifetaker on the Sorceress, just be aware that she can't march and shoot it (same with the xbow on the BSB), so the effective range is cut down a bit. It's not a big deal, but considering a lot of the time she'll need to be marching to get within range for Death spells you might find it's not quite worthwhile. |
You've also not really got anything that can really pack much of a punch- realistically, with so much of the army flitting around, your opponent will likely end up focusing on one unit each turn, so you can probably expect to lose a unit of dark riders/shades each turn- you don't really have the damage output to match that, beyond character sniping and each unit you lose is pretty expensive and takes a fair bit out of the list- if you can't beat the other army just by shooting it you'll run into a bit of trouble... |
Having said that, it's an interesting idea regardless of how well I think it may/may not work, so I'll keep track of your battle reports :) |
_________________ |
"he's got quite an arrogant british air about him that i used to think was really annoying but now it cracks me up. |
"Tut, tut old lad! that's not how you play 'the Queen's' Warhammer!" |
*takes sip of tea*" |
Check out my Youtube bettle reports http://druchii.net/viewtopic.php?t=68253 |
Tue Jan 17, 2012 4:44 am |
Profile |
Highborn |
User avatar |
Joined: Thu Aug 12, 2010 3:03 am |
Posts: 784 |
Post |
This again? Please post battle reports please so we may be enlightened on how you can actually pull this off against most armies. I am very much interested in you facing the following if you have players with such armies in your LFGS. |
Your standard Empire army- 2 Mortars, Canon, Stank, Waralter + infantry blocks of choice |
Your typical still trying to play Empire Gunline army. HBC, Canon+Stank+ Pistoliers+Handgunners or Crossbowmen + Detachments |
Your standard Skaven -WLC, HPA, Weapons teams +2 or so blocks of Slaves |
Your standard OnG 2 blocks of 50-70 NG+ your choice of Orcs+ a few DDs and Fantics |
WE. Just plain old AVOIDANCE WE. Alternoble, Treeman, 4-6 units of Glade Guard, Waywatchers and maybe Glade Riders |
These are by no way catered armies, just the ones you will normally see on board so I am looking forward to such. Peace out. |
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86/1/5 |
New AB |
W/D/L |
32/1/0 |
9th Age |
W/D/L |
Vae Victis |
Character kill count -182 |
"To subdue the enemy without fighting is the acme of skill." |
Armies |
Dark Elves |
Dark Eldar |
Death Korps of Kreig |
Tue Jan 17, 2012 5:15 am |
Profile |
Generalissimo |
User avatar |
Joined: Wed Sep 02, 2009 3:09 pm |
Posts: 3717 |
Location: Baltimore |
Post |
It's an interesting list. I must confess that I'm not a huge fan of avoidance lists - even in 7th ed when they worked really well. I like to get stuck in, hip deep in hacking and slashing melee madness, not running around in circles refusing to ever really engage. |
I guess there are two questions you have to ask in regards to this list: |
1 - Is it fun? That means both for you and your opponent. If the answer is no for either, I'd suggest you shelve it and try a different approach. I think this kind of list can be very frustrating to play against, because you never really get to play against it, just whirl around in circles while getting gradually whittled down. That might be effective, but is it fun for your opponent? |
2 - Is it effective? As others have suggested, in 8th ed it can be far harder to survive damage from the enemy: war machines have got better, it's easier to turn and shoot at the same time (quick reform with musicians), and generally easier for your opponent to align their forces to deal with this kind of thing. |
I can't really judge the list much, as I never play this kind of army. But, if it's both fun and effective, then sounds like a good list to me. If it fails to pass muster in either of those areas, though, then maybe it's time to think again. |
By the way, I love the logic on the level 2 with fire :) lobbing 48" fireballs across the table sounds awesome. Of course, she no longer gets a -1 modifier for being a single model and cannons are now insanely good at sniping, so you may find she gets picked off by cannons and bolt throwers fairly easily. |
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