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Death of a Thousand Cuts armylist + batreps TLOEDG (The League of Extraordinary Druchii Gentlemen)
Fri Jan 20, 2012 4:28 pm
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Generalissimo
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Thanks Dangerous Beans :D Actually, thinking about the two elements combined, I think your army is probably a good one. It's strong, but not as overpowered as it would have been during 7th ed, which means that your opponent can and will have things he/she can do against it. It will probably make for a different type of game, which might be a refreshing change from the standard 'stump stuff across the board and engage in huge unit mass scrums' that are now quite commonal in 8th ed. The Hydra is actually a good case in point - in 7th ed it was excessively strong, now there are definite counters that your opponent not only can bring, but also probably will have (or have easily accessible), such as fireballs, flaming banners, massed fire power, stepping up in combat etc etc. That makes it fun to play with - very powerful still, but now slightly risky and certainly not unbeatable.
My picture is Kaiba Seto, majority shareholder and CEO of KaibaCorp. I'm something of an anime fan (ranging from the mainstream classics like Naausica and the Valley of the Wing, Laputa/Castle in the Sky and Escaflowne all the way up to Westernised things like Pokemon and Yu Gi Oh) and was playing Yu Gi Oh on my PC the other day (I actually think that Yu Gi Oh is a pretty decent card game - perhaps a little less sophistocated than Magic (which I'm actually not a big fan of), but in many ways more random, less broken, quicker paced and ultimately more fun) and thought Kaiba (who's awesome) would be a good face for my avatar. So there we are. Kaiba it is.
Oh, and I should add:
"Muhahaha, you fell for my trap card!!!"
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Fri Jan 20, 2012 10:07 pm
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The Guiding Eye
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Location: Sat drinking 'soul stealer' cocktails in the city of Vilebrier with Morathi...
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HAHA! Love it! Yeah I heard some good things about the Yu Gi Oh game but have never tried it yet so don't worry dude I'm not one to judge :)
I am glad your opinion of the list is that it is not as overtly powerful as it might first appear: I think it places a lot of its success in the hands of a very capable general, but used right could prove to be VERY powerful under the right circumstances (see my comment on the competitive environment this list is designed for above).
I have now finished writing up the second battle report, though it is a short affair there is much to be learnt from it: more so than my first game, I shall detail things about it soon.
All C&C is welcome as always :)
the link for batrep #2 is HERE. (or see the OP at the top)
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Death of a Thousand Cuts armylist + batreps TLOEDG (The League of Extraordinary Druchii Gentlemen)
Sun Jan 22, 2012 10:43 pm
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Malekith's Best Friend
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Joined: Mon Jun 25, 2007 1:36 am
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Location: Melbourne, Australia
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Hey Beans!
I think its a cool list and you could do some nasty things to certain opponents, ie armies with little shooting and average magic will tear their hair out against the list!
However, there are a couple of bad match ups you could come up against.
1: A list with as much shooting as you. Im thinking empire/dwarf gunline, who will outshoot you no problem. This is especially true for dwarves who your crossbows find it even harder to wound t4! Now this normally isnt a problem for Dark Elves as we will sustain the heavy casualties but more often than not we push through and reach the enemy lines with enough to break the gun line. This is the problem with your list, you have no models that can do that, besides the Hydra and BSB. The hydra isnt that hard to knock out with a cannon or two (bloody first turn kills!) and the BSB doesnt have the abilty to beat a unit by himself.
2: A list with big units. Crossbow bolts are not enough to kill units of 50+, especially if they are t4 blocks. Combine this with the new VCs who will raise as many as you kill, and you run into big problems quick.
3: A magic missile heavy list. You dont have a scroll or the SOG, which means magic missiles will go through frequently, pretty much knocking out a unit a turn.
That all said, against the right opponents you should trounce. Look forward to hearing your successes :D
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Sun Jan 22, 2012 11:18 pm
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Slave (off the Altar)
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As a major part of the list writing process (and the evil git who blew him up in the second battle rep) I suppose I should post something smart here
Firstly the list doesn't work like a 'standard' eighth ed list. This will most likely win or lose in turns 1-3 based on whether cal can destroy the other guys ability to fight back or not.
Most standard 8th armies only have a few tools threatening to this list and the list has answers to all of them.
Big units are fine. We're talking Win loss draw from the book 100 points is enough to win. Despite what people seem to think the list doesn't give up points that easily most of the units will take 2 magic missiles to wipe out, the first will wreck the unit leaving 1/2 guys. So then the choice -> missile 2 to finish the unit or wreck another one which kills far more men?
This all under the pressure of a very mobile very far reaching death mage who is gunning for your wizard with magic missiles as priority 1
Most 'standard' armies have very limited bs shooting and only 1 mage with magic missiles. Fire magic plus focus fire will kill those units fast. Chances are cal is now up on points and can back off into full evasion mode while picking one block to try and whittle off (soulblight plus xbows plus fire magic can wreck big units fast)
Warmachine heavy lists are awkward but realistically its 1-2 shots each and then shades/purp sun/the master/ the peg mage will be in killing them off. Oh and once again very few things in the army are likely give up points to one warmachine shot (the hydra and... oh right thats it) making it extremly unlikely the warmachines will make anything close to enough point to off set their death. (barring an unlucky pendant save)
Basically the list is based on simple target priority:
1. shooting
2. magic missile mages (who in most armies are level 2 support wizards and therefore deathsnipe bait)
3. Enjoy being dark elfy and hitting the poor defenseless bait anyway you fancy.
I can think of a bunch of lists which are hard work but I don't see any as auto loss. Even my coven list (and yes I do run this all the time so it wasn't just me being an evil git) can be beaten/drawn with if you play right.
The lists biggest problem I can see is watchtower which is plain ghastly if there is a large tough unit on the other side of the board even then big fireballs can do a number on most big units and i've taken buildings with solo characters and doom and darkness a couple of times to win watchtower games, this list can easily do the same.
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Mon Jan 23, 2012 5:37 pm
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Highborn
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You forgot to mention Blood and Glory. Off the bat, Watchtower, Blood and Glory and possibly Battle for the Pass will give the list some problems. You can win with the list that I can tell you, the question is how often? Once your opponent gets the whole avoidance mess thing, provided he has the tools to counter them, he will eventually catch on and win via smart countering. Still I'd like to see more battle reps.
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Tue Jan 24, 2012 12:46 am
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