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The development phase revealed several issues in the initial concept. Using processing to develop the pattern had its setbacks in the fact that pattern feasibility still needed to be tested by actually building the form. As well, the concept development behind the pattern influence was weak and stronger foundation was ...
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The solution was to go back to slip casting in plaster, and focusing on developing a negative mold with the mylar forms.
Final Critical Design :
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The final digital intervention featured using a base pattern of hexagons, arranged in 4 tiers. This produced a simple flat surface on which the tension points(pentagons) could be used to morph the flat form into a 3 dimensional surface. The inspiration for these tension points came from the chemical element makeup of K...
This project development was highly inspired by Richard Sennett’s ideas on metamorphosis. This idea of seeing a design go through an “elaboration of its species” was mostly reflected working with the electron structure of Silicon. The pattern arrangement was highly modular and produced a variety of diverse forms.
The final design was realized through a process of building 4 plaster molds from 3 different pattern designs for Silicon, Beryllium, and Hydrogen. As this was my first time working with ceramics, a drop out mold was an ideal approach to test this project. My initial work with Silicon proved to be a great learning exper...
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The biggest issued was the unanticipated interaction between mylar and casting plaster. While the form had no undercuts to start with, the positive mold turned out quite different. Due to the density and weight of the plaster, the mylar was deformed further than I anticipated, leaving several undercuts in the process. ...
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The next 2 sets of plaster molds we built a bit differently. I opted to drop the form into the plaster rather than pour over. But I found that this had its own issues, as plaster was still so dense that the weak mylar form buckles under the pressure. One solution was to pour plaster into the form at the same time, but ...
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The final mold was submerged with layers of clay to provide structure during casting. Overall, the approach to this project required testing multiple proposals as working with such malleable and dense materials was enough of a contrast to cause several issues in the process. Additionally, the pattern design had its own...
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Culture Cache: Travel through Representation
December 4th, 2015 by Teeter
Concept Development:
Swift Creek Complicated Stamp pottery – Scholars believe SCCS designs may have been used to represent people. Taking a SCCS pot from one location to another may have been an offering or representation of an important person that was not able to make the journey.
Stone Mountain – Occupation of the area began before Euro-American contact. Woodland people that lived in the area created a rock wall on top of Stone Mountain. Stones were taken or even rolled down the face of Stone Mountain for fun. There are contentious feelings towards Stone Mountain due to the Confederate engravin...
Bringing It Together :
Culture Cache is a community experience that utilizes the ideas of representation and representational travel. Based on the idea of geocaching, Culture Cache invites users to create a piece of pottery that is imbued with their personality. Selecting an adventure in Culture Cache leads users to American Indian sites to ...
The home page offers the ability to search for cache adventures, as well as tracking your own caches and pottery.
Cache Adventures are based around themes supporting American Indian sites.
Cache Adventures are based around themes supporting American Indian sites.
Adventure examples include:
Woodland Builder – These sites feature stone walls built by Woodland people.
Woodland Traveler – Sites range from Florida to Northern and Western parts of America, as a way to learn about and experience Woodland trade route.
Mound Builder – These two adventures focus on the monumental architecture of their respective periods.
Woodland Builder
Start page for an adventure. The significance of each adventure is explained.
Stone Mountain Site
Location page. Each location is explained within the context of the adventure.
Tracking geolocation of cache. Users can take photographs, record thoughts and share.
Taking a new picture.
Taking a new picture.
Documenting the experience through pictures.
Documenting through pictures.
Documenting thoughts and experiences.
Documenting thoughts and experiences.
The Trackables page shows pottery you have left at each site and their new locations.
Points show the details of travels, including user, site, and documentation.
Critical Reflection: Portal Interactive Lamp
December 3rd, 2015 by hannahjgb
Original Concept
My original concept was to create a ceramic artifact that brings the nostalgia and feeling of “home” from video games into the real world through light.
Previous Iterations
My first concept was to create a physical manifestation of a digital skybox, but after critiques and further thought, it was concluded that a skybox would not contain enough of the “essence” of a game to bring it to life in a meaningful way.
My second concept was to create ceramic domes with a Portal theme, drawing on the game’s core gameplay element – shooting portals on various surfaces to travel through space and time from one portal to the other. The concept was to have two domes, where glazing would represent different areas in the game (interior and ...
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Critiques from the prototyping session led to some design changes for the final product. First, it was suggested that the domes should be more interactive, especially since the video games that inspired the concept (and video games, in general) are highly interactive. It was decided that looking at the light sources to...
Final Product
The final product built off of the previous iteration, and resulted in two domes, and a slightly modified concept. I built two domes to test different facets of glazing. The outside of the domes were carved and glazed to reflect the essence of the Portal game, while the insides were glazed white or clear (matte and glo...
First, I coil-built the domes, and scraped them to form dome shapes.
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Second, I carved them to represent Portal.
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Finally, I glazed the pieces to reflect the colors of the game, based on the color analysis done in the previous stage.
Portal and Mass Effect
Then, the pieces were fired, and I began to build the electronic components.
I used Arduino and Processing to make the lamp interactive. I used buttons to simulate the feel of firing a Portal gun. When the red button is pressed, the LEDs in the lamp transition through colors from an image representing the game Mass Effect, while the theme from the Normandy ship plays on the computer speaker. Wh...
The images that inspired the exterior of the domes:
thecakeisalie1Portal and Mass Effect
The images that inspired the colors of the LEDs (the interior of the dome):
Screen Shot 2015-12-01 at 9.16.24 PM
What Questions Does It Ask?
This project exists in the intersection of the digital (video games) and the physical (clay artifact). It asks the questions:
How can physical artifacts created in clay interact with the digital world in the realm of video game immersive experiences?
Does the act of creating an artifact like this, or receiving a handmade artifact like this could bring a more personal feel to a digital and synthetic experience?
For me, I definitely feel a stronger connection to the games through trying to craft an experience to bring the games to life. The objects have a sentimental feeling to me from the time I spent working on them while spending time with my family. I would be interested to see if giving them as a gift would grant that “pe...
What does it achieve?
For me, the lamp brings a real-world interaction experience to games that I had only experienced digitally before. I enjoy the fact that the domes represent a game (Portal) whose essence (traveling through portals to different places) allows me to be “transported” to the worlds of Mass Effect and Bioshock with the pres...
What does it not achieve?
I feel like the LEDs in the inside may not necessarily represent the games as well as a projector or a screen inside the domes might have. These other technologies would have allowed actual images or scenes from the game to be projected, rather than colors that represent the design styles of the games.
Inspirations from the Readings
Many of these were discussed in the proposal, but upon building the domes, some quotes came to be more impactful for me.
In the Ingold reading, we discussed the idea of clay or other materials coming into being through the process of the crafter interacting with it, often with the artist not really knowing what it will become until it does. I noticed as I was crafting the domes and carving them, that I kind of became “in the zone,” and w...
Solving Problems with Entropy
November 29th, 2015 by logan
Going into the final stage of my project, I realized a lot of things about what I was doing as far as the process itself goes. For  example, my project is not about a final result. It is not about getting a physical end result. My project is a study of the process. The first hurdle with this was to look at the process ...
Looking at Brownian Motion made me start thinking about entropy and chaos, and how even on a computer all of these things are pre-calculated. So I began researching what other ways I could use entropy to put a pattern on a pot. My first thought was to do something like a spinmaster or spirograph, where the pot would be...
This project was an interesting exercise in taking direction, as opposed to designing something for myself. Yes, the design is just a complex line, but the manufacturing is the important part. As a 3D prop modeler, my entire job will be taking the concepts from other people and turning them into fully formed objects. T...
End results aside I am calling this project a success, because I found a way to take a pattern that was given to me and transfer it onto a ceramic piece. The entropy created by both the Processing program and the water bath was to eliminate the typical precision that computer generated graphics tend to have. Digital ar...
This is a short video showing the process that I used, as well as the clay pots that I used to demonstrate.
Clay Meets Electronics: Clay as a material for teaching Physical Computing- Prototype Presentation
November 10th, 2015 by MLgatech
Concept Development:
Based on feedback received during the design presentation, review with Michael and some independent reflection I decided to make a set of activities designed for kids to learn Physical Computing using clay as a material for story-telling.
Here are some properties of clay that render it good for use as an entry-level material:
-Malleable: can be moulded easily with hands+simple tools
-Rigid: can be transformed to rigid forms
– Insulative: can mount electronics easily on the surface
-Adhesive: can be combined with other lumps of clay + electronics can be plugged in easily
Activity 1: Decorating a clay form with Graphite and LED’s to learn about circuit loops and to provide a segue into using digital technologies for some sensing action on clay forms. Inspiration for decorating these pots with  was derived from art forms such as Warli and other African Prints(
A fine folkart tradition - Warli Painting
Courtesy : Pandiyan V (Follow A fine folkart tradition – Warli Painting)
Graphite on clay tab     Light up LED on clay tablet
Activity 2: demonstrating some sensing and action and seeing how Clay forms impart playfulness
The idea here is to see how clay can transform the look of electronics which look very functional to impart a sense of play
Bell Demo Clay