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The biggest thing that I took away from my original proposal presentation was that my project naturally focuses on the process, rather than the end result. That being said, I also knew that I had to modify my original plans for the project. Originally I had thought about using only porcelain clay, and several different...
Fortunately I know for a fact that my concept will work, and now I have to focus on the execution. There is no doubt that Processing can create randomized lines, nail polish will form a film on top of water, and the polish will adhere to clay when dipped into the water. With the “how” determined, now I need to focus on...
Several of the papers we have read this semester dealt with the ideas of craft and process, using specific examples in the paper but applying the ideas to the industry as a whole. Tim Ingold’s paper, for example, started out with the quote from Paul Klee of “Form-giving is life” and “Form is the end, death”. This idea ...
A supplementary idea in my project is that of computer-guided art. In most art that takes place at least partially on the computer, the user is trying to be as careful and precise as they can, and telling the computer explicitly what to do and how to do it. This project turns that idea on its head, where the computer i...
As seen at Maker Faire
October 4th, 2015 by MLgatech
IMG_20151003_140849155  IMG_20151003_140859190IMG_20151003_140802754 IMG_20151003_140909203
September 16th, 2015 by Michael Nitsche
Some impressions of the work seen at the Cherrylion studio:
IMG_0167A foam-based model for a later project – all inspired by a 2D goes 3D idea. Clay for Marty is more a tool, a stepping stone toward the casting (often done in metal or whatever material, really). See below for one of those strange forms – this one used a pizza cutter to create the edgy look.
The place itself:
Rachel Garceau
September 14th, 2015 by Michael Nitsche
To give some idea about Rachel’s work – some of it we discussed last week – here is the great nut project:
And you can find more info on her work here.
Some more scribble documentation
February 18th, 2013 by Michael Nitsche
Mini update from TEI: some invited presentations that look like craft
February 12th, 2013 by Michael Nitsche
There are some presentations over here at TEI 2013 that kind of touch on craft. One is Movement Crafter
The movement crafter attempts to reconcile the pace of new technologies with traditional crafting activities that are performed as pastimes. The project explores concepts of quiet communication and technology hybrids and attempts to support crafting without making the craftsperson overly selfconscious of their practice...
What it does is tracking the movements of two pairs of knitting needles and visualizing it. When I tried it only one of the two stations worked and it was not too precise. But it kind of relates to the handiwork concept from Ashton.
Another art project deals with the special ink that changes visibility under changing heat.
Transience is the Japanese calligraphy work with dynamic color changes. The scene where the letter colors are changing from moment to moment can give af”uent dynamism and feeling of vitality of calligraphy to viewers, and at the same time, it can express stream of time. Calligraphy is integrated with technology and mat...
It was beautiful to see the change of the ink over time – but mainly because the lettering looked so good. Paint Pulse was definitely more ambitious.
Evolving guidelines for digital intervention
February 6th, 2013 by Michael Nitsche
Our scribbles from the discussion today regarding guides and rules for digital intervention in craft.
Open Source Ecology
February 6th, 2013 by Michael Nitsche
Sam pointed me to that – and some of us might not be aware of this trend:
Open Source Philosophy. from Open Source Ecology on Vimeo.
Their spearhead project is the Global Village Construction Kit. As we drift into crafting and social context, it might be a good touching point for where digital media stand.
Sifteo Cubes – Cadavre exquis
February 6th, 2013 by Phillipe
While considering creative coding as a digital craft, I think the most striking and emotional part is the realization you know what to do and now you just have to do it.
The notion of the dots getting finally connected is mesmerizing : among all the possibilities a path gets drawn, and the object you want to build exists in the virtual space of your mind. In the Keller and Keller theoretical framework, it would be close to the moment when the umbrella plan gets finally assembled.
Seeing the code as the material this is the moment when you feel how to shape it, assemble it, which parts are going to be thrown away and which are the ones that are going to stay.
Design Idea
I want to share this idea of connecting the dots in a playful way, while having multiple viable solutions.
To implement this idea, I suggest creating a game using a variation on the theme of exquisite corpse.
One person, the “language master” will write down a short sentence. Then for each of the word of the sentence, he will choose 4 other words (similar or not).
Other people, the “language wannabees” will then have to try to reconstruct the original sentence. You can choose to collaborate, and help each others (share knowledge about the language master to increase the chance of success), or on the other hand try to sabotage other’s work (giving crappy advice) to simulate the c...
The first one to find the right solution becomes the brand new language master and pick up a new sentence and a set of words.
During the process you might write down unsecessful sentences for further reference.
This can be implemented using a sheet of paper but as we’re trying to live in a digitial era, I did it using sifteo cubes.
The choice of only one solution valid among all the possibilities is arbitrary, and could be extented to any solution the language master likes (or the group if you’re prefer democracy).
[coming soon]
Tempo and tension in handiwork
February 6th, 2013 by some bears
Crocheting is technically just a series of knots looped through previous knots in the yarn. It “builds up” through different sequences of actions. The actions include looping yarn around a hook,  pushing the hook through existing loops, and pulling the hook through again. The process is mechanically simple. However, sk...
The two hands work together to crochet. One hand maneuvers the hook and loops the yarn. The other hand holds the work and feeds the yarn to the hook that’s looping it. This hand holding  the work is responsible for maintaining an even tension. It does so by pulling the work down while the hook in the other hand tries t...
A crochet piece achieves visual complexity when stitches are made in different combinations. This requires the crocheter to count silently while they work and maintain an even tension. Some rows are repetitive and induce a meditative state. At this point, the count is internalized as movement. The crocheter actually fe...
To communicate this tacit feeling of this work, this intervention simulates a repetitive double crochet chain. A Processing application visualizes the ideal sequence of operations, the passage of time, and input from the sensors attached to the hook and the work.
The left hand holds the work. The work is a crocheted pouch with a force sensing resistor inside. The user grips the work firmly when pulling new yarn through existing loops. This additional force counters any pull from the hook and maintains even tension. Since the hand holding the work also feeds yarn to the hook, it...
The hook has a photocell attached to its tip. The hook slips in and out of an semi-opaque tube. When the photocell registers a transition from lighter to darker environments, the stitch has “passed through” a loop and a new knot has been made. A double crochet consists of three knots in one loop. So, the user will repe...
Users should attempt to match their tension to the tension levels illustrated at different points on the action pattern. Likewise, knots registered by the photocell should be completed at the three specified times. As users’ actions converge on the pattern, they start to understand the feel of tempoed action. Crocheter...
Practice holding the fabric with the correct tension. A photocell on the end of the crochet hook detects a “stitch” when it enters the dark tunnel. A force sensing resistor measures the grip of the hand holding the work.
When the circles align, it’s time to retract the hook into the tube and make a stitch.
The Voicing Hole.
February 6th, 2013 by paul
The absolute most time consuming/frustrating/dangerous part of making a sweet potato clay ocarina is the voicing hole. Tuning the instrument can be difficult, but with enough time and the right techniques and tools, it’s much more of a precise science than the voicing box.
To make the box, one must cut out a small hole that matches where the air stream is coming from the mouthpiece and then cut a wedge, so it divides the air stream (somewhat) perfectly. This must be done while the clay is still malleable, the ocarina is in two pieces (so structurally unsound) and often must be done and r...
In order to test if it’s working, one must put the tools down, make a temporary seal (place the two halves together) then blow. Sometimes one can manipulate the mouthpiece, other times the ocarina is too delicate, and will break.
If I were to move completely away from actually doing this, I would propose two plastic shells be used, one with a hole for a mouthpiece like part. This must be rectangular. The user would try to put the mouthpiece in alignment with the voicing wedge as perfectly as possible.
The user can test how good the connection is by putting the mouthpiece hole in front of an LED that is turned on. The light transmits through the hole to a photo resistor on the underside of the wedge that is calibrated for the room. The photoresistor will make a second LED brighter or darker based on the amount of lig...
Too much or too little light make the light go out (just like if it were the ocarina, it would make no sound). Because there’s not a definite “you did it right” feedback in the actual process, the led getting slightly brighter and softer is the perfect analogy. A user can only tell if they’ve gotten it right by a subje...
Cutting Stencils with Cookie Dough
February 6th, 2013 by The Artist Formerly Known as Kate
The “feel” for stenciling is best exemplified through the cutting process. While the design is certainly an important part of the craft (and experience helps determine what is “cut-able” and what isn’t), the act of slicing the plastic with an Exacto knife is what requires some real manual dexterity. It’s the part you r...
To recreate this experience, I thought about other activities that involve some kind of tracing or complicated line following. I was inspired by our trip to the craft center. Rolling out the clay reminded me of rolling out cookie dough. I thought about what it would be like to freehand cut sugar cookies (rather than us...
I wanted to experiment with different cutting tools to find the right level of difficulty. It shouldn’t be too easy to cut the dough. It should be very difficult to turn sharp corners. Pulling the cut dough away from the rest should also be slightly challenging.
Overall, much like cutting a stencil, it seemed like any of these tools could have worked if I spent the time to practice. Like stenciling, the sharpest implements cut best, but also allowed me to make mistakes more easily.
Preparing the dough and tools:
Attempting cuts with various tools:
Pairing Knife
Pairing knife didn't work out so well...
Sharp Chopstick
Small Spoon
Attempt with plastic butter knife
The big gun(s): Chef's Knife
What is your sound?
February 5th, 2013 by sam
What is your sound?
Last week I wrote about the craft of reed making for an oboe. One aspect in the process of reed making which is important is the thickness of the reed. The thickness of the reed has a lot of influence on how it will be used, how the oboe with reed will sound and play. So somebody making a reed has to experience this, i...
To experience this I propose to create a device that measures air pressure and based on the air pressure makes a specific sound. The idea is that you have to blow into a device and the way you blow and the strength of it will be measured using air pressure sensor (as shown in the image above).
You could conceal this device in something made by clay, and shape it to afford blowing into it. It could look like this:
The goal is not to create the most ‘pure’ sound, no sound coming out of the device will be wrong. The idea is that you find your own sound. What sounds good to you and how do you need to blow to achieve this sound? In the end the data is stored together with a recording of all the sounds you created. In visualization y...
In clay
February 4th, 2013 by Michael Nitsche
Today we finally played with some pottery at the craft center. And DWIG became the proud owner of its own storage shelf.
Third Challenge
January 31st, 2013 by Michael Nitsche
Now that you have documented a practice as a logical action and planning breakdown we turn to the experiential parts of it. Look at the breakdown of the practice, identify a key moment that exemplifies the “feel” for this practice. It should answer the question of what is the most experience-based (including sensual, i...
It does not have to use the practice (e.g. if you want to describe the feeling of wood fibers you might do that with woolen threads) but should reflect the chosen key moment.
Process of making an Ocarina.
January 30th, 2013 by paul
One day at around three in the morning I decided I’d learn how to make an ocarina.  After spending a few hours reading about how to make one, I went to the Georgia Tech craft center.  Since then I’ve made several, but have only fired and tuned a few, due to the enormous amount of time it takes to tune them.
Cultural Craft
An ocarina is a wind instrument that uses both hands and a fingering system to play different notes.  Hand-made ocarinas are typically made out of clay or wood, and machine made ones are typically made with plastic.  Wooden ocarinas are typically shapped in a rectangular fashion, whereas the clay one I made are typical...