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Further Exploration: |
To develop the learning further the idea is to explore the use of clay as an insulator in forming some basic components for a circuit. Think switches and connectors and other Input/Outputs. |
Using everyday materials to lower the entry barrier for Electronic Craft- Design Presentaion |
November 10th, 2015 by MLgatech |
Textile Tilt sensor courtesy @ |
I have encountered a lot of Leah Buechley’s work on maker learning and trying to engage girls in computer science through craft and always felt inspired by it. The paper “Crafting technology: Reimagining the processes, materials, and cultures of electronics” by Wilson and Buechley revealed the research that had gone be... |
A Kit-of-No-Parts demo wall |
A Kit of no Parts by Plusea |
My initial idea was in the space of maker learning and aimed to use clay as the material along with everyday conductive objects(paper clips, pencil circuits, batteries etc.) to make analog electronic circuits and to make some of this content on maker-;earning more accessible to audiences who may not have access to stor... |
The clay would serve as the material that would give form to the parts. The advantage of using clay over paper and materials was that clay can be moulded into 3-D forms easily when compared to paper, textiles etc. |
Digital Intervention: |
Since I believed that the circuits being produced at the end of this would be analog I thought of other ways of digital intervention. |
I started pondering about what Digital is really good for : speed of production, distribution and this helped me arrive at using Intructables as a digital means of sharing my process with he maker community. This would also mark as my transformation from being a Lurker to a Contributor in the Maker Community. Another t... |
Feedback on design: |
-to bring out the advantages of the materiality of the clay more |
-since,there was no guarantee that people would comment on/remix the approach, I should consider rethinking the digital intervention |
-using clay to make sensors? |
Portal Interactive Lamp: Prototype |
November 3rd, 2015 by hannahjgb |
Prototyping Hannah Glazebrook |
Original Concept |
Physical implementation of a digital skybox. |
I originally wanted to create a lamp that, when used, depicts the feeling of home and nostalgia in video games. |
Proposal Feedback Received |
A skybox may not be the way to best depict the game nostalgia. Instead, try to focus on images or colors that depict the game’s palette, and present them with an interesting way. Rather than cutting out random shapes in the clay lampshade, make sure that all changes to the form (cutouts, etc) have real meaning in the g... |
New Concept |
Utilizing the gameplay element in Portal, bring that visual component into a lamp that works as a “Portal” to other games. In Portal, players can cast Portals on various walls, and use them to travel through space to another location. It would be interesting to create lamps that utilize this gameplay element of portal ... |
Feedback from Prototype Presentation |
Bring more digital into the product. |
Make a dome that is reflective on the inside, with a Portal persona on the outside. Use multicolored LEDs to change the inside of the dome to reflect the colors from different game palettes, evoking the color “feel” of the games, rather than physically painting the environment on the inside. |
Original Concept: |
Galaxy Projector Light |
(image source: |
First Prototype: Interactive Lamp |
For this part, I built a lamp using a coil technique and carved it to build in shapes and texture. I then built the lamp part by using Arduino and multicolored LEDs. When you turn the potentiometer, the color inside the lamp changes. |
Interactive Lamp |
Second Prototype: Image Analysis with Affinity Designer |
For this prototype, I found several images from the video games I love personally, and analyzed them using Affinity Designer to get the RGB values. I then used that “palette” to test glazes to see whether I could get accurate glaze coloring. |
Bioshock and Fallout |
Top: Fallout 3 Bottom: Bioshock |
Portal and Mass Effect |
Top: Portal Bottom: Mass Effect 3 |
Second Prototype: Testing Glaze to match the palette |
20151028_150258 20151028_150333 |
Third Prototypes: Modeling Epoxy and Acrylic Paint |
For these prototypes, I used a modeling epoxy to make the domes by molding them to the shape of a wine tumbler, and painted the interior and exterior of the domes to match images selected from the games. For these, I have a Bioshock dome (left) and a Mass Effect dome. When looking through the portal on each, you can se... |
Domes with a portal. The interior is different from the exterior, representing passing through the portal to a different location in the world. |
Mass Effect Inspiration |
Mass Effect Execution |
Bioshock Inspiration |
Bioshock Execution |
Challenges and Potential Solutions: |
Executing the shape of the domes is challenging without slip-casting. I could make pinch or coil pots and carve them, or try and use slip molding or press molding in a mold that I 3D print. |
Ceramic Skybox: Design Proposal |
November 3rd, 2015 by hannahjgb |
Design Proposal Hannah Glazebrook |
Importance of Craft |
In Shiner’s “Fate of Craft”, he states that for work to be considered craft, it must be – made by hand, have a use or purpose, be created by a craft master, and have an emphasis on material. Since we can’t do all 4 in this class (mastery takes 10,000 hours or more), I want to focus on material and use, with my final pr... |
Material and Use |
Looking at Silve’s “Romanticism” paper gave me ideas on how different materials affect how light can be displayed. My 11-month old son is in love with lights, and I would love to be able to create something that he can look at and explore. Additionally, Giaccardi spoke about the sentimentality of objects, and that fasc... |
Bringing in the Digital |
One of the most interesting phenomena in the digital realm (to me, anyway) is the way in which playing video games can have an impact on emotions, and how sentimental reminders from games such as toys and artifacts inspired by the game can evoke those emotions. There is also research relating to how video game immersio... |
My initial thought was to try and create a light fixture that evokes the feeling of a game. My inspiration was lamps that can cast stars on the wall like this. |
Galaxy Projector Light |
(image source: |
After considering the ways in which this lamp might take form, I considered various techniques including coil-building, slip-casting, and building the object as a cube or box. |
The box idea got me thinking about whether I could replicate a skybox from a digital game into a real-world skybox that either could be looked inside, or could project outwards. |
image source: |
image source: |
image source: |
Intervention in Form |
I considered building the form in multiple shapes. |
Can be hand-built or slip cast, must deal with translating images to a dome-shape and maintaining shape. |
Dome Prototype |
Hand-built dome shape prototype |
Sketch 1 |
Dome sketch |
It could also be built as the shape of a cube, and built by rolling the clay, and then piecing it together. |
Cube Lamp Sketch |
Cube lamp sketch |
Clay tiles can be carved and then affixed together to form a cube |
Clay tiles can be carved and then affixed together to form a cube – (image source: |
By varying the thickness of the walls or carving them out, the form could change the appearance of the the lamp both in translucency/opacity and in shape. |
Interventions in Color |
There is also a possibility to try and impact the light quality through color. One way is through Arduino. By using multicolor LEDs, I could change the appearance of the environment to be more blue, bright, red, etc. |
Another possibility is changing the colors of the glazes, and mapping the colors from images in the game to the colors glazed on the lamp. |
Another possibility could be using multi-colored slip casting. This would likely be more challenging and require more skill and training, but would allow the color to be actually inside the clay rather than on top. |
Slip Molding |
Image link: |
How is it transformative? |
The project brings the digital into the physical. |
The project brings sentimentality to a digitally-inspired and modified physical object. |
The experience from the game shapes the object, the object might shape the way you relate to the game. |
There is a dialogue between digital experiences and physical experiences |
The digital doesn’t just fit inside the physical, it shapes the form, color, and experience of the physical artifact. |
• Giaccardi, E., & Karana, E. (2015). Foundations of Materials Experience: An Approach for HCI. Paper presented at the Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea. |
• Shiner, L. (2010). The Fate of Craft. In S. Alfoldy (Ed.), NeoCraft: Modernity and the Crafts (pp. 33-47). Halifax: The Press of the Nova Scotia College of Art and Design |
• Silve. The Romanticism of Digital Making, for Craft Research and Practice, and the Upshot for Teaching Future Voices. |
Entropy Prototype Testing |
November 2nd, 2015 by logan |
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