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kidaa/Awakening-Core3
bin/scripts/mobile/tutorial/tutorial_commoner.lua
1
4906
tutorial_commoner = Creature:new { objectName = "@mob/creature_names:commoner", socialGroup = "", pvpFaction = "", faction = "", level = 30, chanceHit = 0.390000, damageMin = 290, damageMax = 300, baseXp = 2914, baseHAM = 8400, baseHAMmax = 10200, armor = 0, resists = {-1,-1,-1,-1,-1,-1,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, diet = HERBIVORE, templates = {"object/mobile/dressed_commoner_fat_zabrak_male_02.iff", "object/mobile/dressed_commoner_naboo_human_female_04.iff", "object/mobile/dressed_commoner_naboo_human_male_01.iff", "object/mobile/dressed_commoner_naboo_bothan_male_02.iff", "object/mobile/dressed_commoner_naboo_moncal_male_02.iff", "object/mobile/dressed_commoner_old_human_female_02.iff", "object/mobile/dressed_commoner_old_zabrak_male_02.iff", "object/mobile/dressed_commoner_tatooine_nikto_male_05.iff", }, lootGroups = {}, weapons = {}, attacks = {}, conversationTemplate = "", optionsBitmask = 0 } CreatureTemplates:addCreatureTemplate(tutorial_commoner, "tutorial_commoner") tutorial_commoner_1 = Creature:new { objectName = "@mob/creature_names:commoner", socialGroup = "", pvpFaction = "", faction = "", level = 30, chanceHit = 0.390000, damageMin = 290, damageMax = 300, baseXp = 2914, baseHAM = 8400, baseHAMmax = 10200, armor = 0, resists = {-1,-1,-1,-1,-1,-1,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, diet = HERBIVORE, templates = { "object/mobile/dressed_commoner_old_human_female_02.iff", }, lootGroups = {}, weapons = {}, attacks = {}, conversationTemplate = "", optionsBitmask = 0 } CreatureTemplates:addCreatureTemplate(tutorial_commoner_1, "tutorial_commoner_1") tutorial_commoner_2 = Creature:new { objectName = "@mob/creature_names:commoner", socialGroup = "", pvpFaction = "", faction = "", level = 30, chanceHit = 0.390000, damageMin = 290, damageMax = 300, baseXp = 2914, baseHAM = 8400, baseHAMmax = 10200, armor = 0, resists = {-1,-1,-1,-1,-1,-1,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, diet = HERBIVORE, templates = { "object/mobile/dressed_commoner_old_zabrak_male_02.iff", }, lootGroups = {}, weapons = {}, attacks = {}, conversationTemplate = "", optionsBitmask = 0 } CreatureTemplates:addCreatureTemplate(tutorial_commoner_2, "tutorial_commoner_2") tutorial_commoner_3 = Creature:new { objectName = "@mob/creature_names:commoner", socialGroup = "", pvpFaction = "", faction = "", level = 30, chanceHit = 0.390000, damageMin = 290, damageMax = 300, baseXp = 2914, baseHAM = 8400, baseHAMmax = 10200, armor = 0, resists = {-1,-1,-1,-1,-1,-1,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, diet = HERBIVORE, templates = { "object/mobile/dressed_commoner_naboo_moncal_male_02.iff", }, lootGroups = {}, weapons = {}, attacks = {}, conversationTemplate = "", optionsBitmask = 0 } CreatureTemplates:addCreatureTemplate(tutorial_commoner_3, "tutorial_commoner_3") tutorial_commoner_talking = Creature:new { objectName = "@mob/creature_names:commoner", socialGroup = "", pvpFaction = "", faction = "", level = 30, chanceHit = 0.390000, damageMin = 290, damageMax = 300, baseXp = 2914, baseHAM = 8400, baseHAMmax = 10200, armor = 0, resists = {-1,-1,-1,-1,-1,-1,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = NONE, creatureBitmask = NONE, diet = HERBIVORE, templates = {"object/mobile/dressed_commoner_fat_zabrak_male_02.iff", "object/mobile/dressed_commoner_naboo_human_female_04.iff", "object/mobile/dressed_commoner_naboo_human_male_01.iff", "object/mobile/dressed_commoner_naboo_bothan_male_02.iff", "object/mobile/dressed_commoner_naboo_moncal_male_02.iff", "object/mobile/dressed_commoner_old_human_female_02.iff", "object/mobile/dressed_commoner_old_zabrak_male_02.iff", "object/mobile/dressed_commoner_tatooine_nikto_male_05.iff", }, lootGroups = {}, weapons = {}, attacks = {}, conversationTemplate = "commoner_convotemplate",--dont change this optionsBitmask = 264 } CreatureTemplates:addCreatureTemplate(tutorial_commoner_talking, "tutorial_commoner_talking")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/wearables/wookiee/wke_gloves_s03.lua
3
2875
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_wearables_wookiee_wke_gloves_s03 = object_tangible_wearables_wookiee_shared_wke_gloves_s03:new { playerRaces = { "object/creature/player/wookiee_male.iff", "object/creature/player/wookiee_female.iff", "object/mobile/vendor/wookiee_female.iff", "object/mobile/vendor/wookiee_male.iff" }, numberExperimentalProperties = {1, 1, 1, 1}, experimentalProperties = {"XX", "XX", "XX", "XX"}, experimentalWeights = {1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "null", "null"}, experimentalSubGroupTitles = {"null", "null", "sockets", "hitpoints"}, experimentalMin = {0, 0, 0, 1000}, experimentalMax = {0, 0, 0, 1000}, experimentalPrecision = {0, 0, 0, 0}, experimentalCombineType = {0, 0, 4, 4}, } ObjectTemplates:addTemplate(object_tangible_wearables_wookiee_wke_gloves_s03, "object/tangible/wearables/wookiee/wke_gloves_s03.iff")
lgpl-3.0
airstruck/luigi
luigi/backend/ffisdl.lua
3
14995
local ROOT = (...):gsub('[^.]*.[^.]*$', '') local Hooker = require(ROOT .. 'hooker') local ffi = require 'ffi' local sdl = require((...) .. '.sdl') local Image = require((...) .. '.image') local Font = require((...) .. '.font') local Keyboard = require((...) .. '.keyboard') local Text = require((...) .. '.text') local IntOut = ffi.typeof 'int[1]' local stack = {} -- create window and renderer sdl.enableScreenSaver() local window = sdl.createWindow('', sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 800, 600, sdl.WINDOW_SHOWN + sdl.WINDOW_RESIZABLE) if window == nil then error(ffi.string(sdl.getError())) end ffi.gc(window, sdl.destroyWindow) local renderer = sdl.createRenderer(window, -1, sdl.RENDERER_ACCELERATED + sdl.RENDERER_PRESENTVSYNC) if renderer == nil then error(ffi.string(sdl.getError())) end ffi.gc(renderer, sdl.destroyRenderer) sdl.setRenderDrawBlendMode(renderer, sdl.BLENDMODE_BLEND) local Backend = {} Backend.sdl = sdl Backend.isMac = function () return sdl.getPlatform() == 'Mac OS X' end local callback = { draw = function () end, resize = function () end, mousepressed = function () end, mousereleased = function () end, mousemoved = function () end, keypressed = function () end, keyreleased = function () end, textinput = function () end, wheelmoved = function () end, } Backend.run = function () local event = sdl.Event() local tickInterval = 16 -- ~60 fps (with room) local nextTick = 0 local sdl = sdl while true do sdl.pumpEvents() while sdl.pollEvent(event) ~= 0 do if event.type == sdl.QUIT then return elseif event.type == sdl.WINDOWEVENT and event.window.event == sdl.WINDOWEVENT_RESIZED then local window = event.window callback.resize(window.data1, window.data2) elseif event.type == sdl.MOUSEBUTTONDOWN then local button = event.button callback.mousepressed(button.x, button.y, button.button) elseif event.type == sdl.MOUSEBUTTONUP then local button = event.button callback.mousereleased(button.x, button.y, button.button) elseif event.type == sdl.MOUSEMOTION then local motion = event.motion callback.mousemoved(motion.x, motion.y) elseif event.type == sdl.KEYDOWN then local key = Keyboard.stringByKeycode[event.key.keysym.sym] or 'unknown' local scanCode = Keyboard.stringByScancode[event.key.keysym.scancode] or 'unknown' callback.keypressed(key, scanCode, event.key['repeat']) elseif event.type == sdl.KEYUP then local key = Keyboard.stringByKeycode[event.key.keysym.sym] or 'unknown' local scanCode = Keyboard.stringByScancode[event.key.keysym.scancode] or 'unknown' callback.keyreleased(key, scanCode, event.key['repeat']) elseif event.type == sdl.TEXTINPUT then callback.textinput(ffi.string(event.text.text)) elseif event.type == sdl.MOUSEWHEEL then local wheel = event.wheel callback.wheelmoved(wheel.x, wheel.y) end end sdl.renderSetClipRect(renderer, nil) sdl.setRenderDrawColor(renderer, 0, 0, 0, 255) sdl.renderClear(renderer) callback.draw() local now = sdl.getTicks() if nextTick > now then sdl.delay(nextTick - now) end nextTick = now + tickInterval sdl.renderPresent(renderer) end end Backend.Cursor = function (image, x, y) return sdl.createColorCursor(image.sdlSurface, x, y) end Backend.Font = Font Backend.Image = function (path) return Image(renderer, path) end Backend.Text = function (...) return Text(renderer, ...) end Backend.Quad = function (x, y, w, h) return { x, y, w, h } end Backend.SpriteBatch = require((...) .. '.spritebatch') Backend.draw = function (drawable, x, y, sx, sy) if drawable.draw then return drawable:draw(x, y, sx, sy) end if drawable.sdlTexture == nil or drawable.sdlRenderer == nil or drawable.getWidth == nil or drawable.getHeight == nil then return end local w = drawable:getWidth() * (sx or 1) local h = drawable:getHeight() * (sy or 1) -- HACK. Somehow drawing something first prevents renderCopy from -- incorrectly scaling up in some cases (after rendering slices). -- For example http://stackoverflow.com/questions/28218906 sdl.renderDrawPoint(drawable.sdlRenderer, -1, -1) -- Draw the image. sdl.renderCopy(drawable.sdlRenderer, drawable.sdlTexture, nil, sdl.Rect(x, y, w, h)) end Backend.drawRectangle = function (mode, x, y, w, h) if mode == 'fill' then sdl.renderFillRect(renderer, sdl.Rect(x, y, w, h)) else sdl.renderDrawRect(renderer, sdl.Rect(x, y, w, h)) end end local currentFont = Font() local lastColor -- print( text, x, y, r, sx, sy, ox, oy, kx, ky ) Backend.print = function (text, x, y) if not text or text == '' then return end local font = currentFont.sdlFont local color = sdl.Color(lastColor or { 0, 0, 0, 255 }) local write = Font.SDL2_ttf.TTF_RenderUTF8_Blended local surface = write(font, text, color) ffi.gc(surface, sdl.freeSurface) local texture = sdl.createTextureFromSurface(renderer, surface) ffi.gc(texture, sdl.destroyTexture) sdl.renderCopy(renderer, texture, nil, sdl.Rect(x, y, surface.w, surface.h)) end Backend.getClipboardText = function () return ffi.string(sdl.getClipboardText()) end Backend.setClipboardText = sdl.setClipboardText Backend.getMousePosition = function () local x, y = IntOut(), IntOut() sdl.getMouseState(x, y) return x[0], y[0] end local function SystemCursor (id) return ffi.gc(sdl.createSystemCursor(id), sdl.freeCursor) end local systemCursors = { arrow = SystemCursor(sdl.SYSTEM_CURSOR_ARROW), ibeam = SystemCursor(sdl.SYSTEM_CURSOR_IBEAM), wait = SystemCursor(sdl.SYSTEM_CURSOR_WAIT), crosshair = SystemCursor(sdl.SYSTEM_CURSOR_CROSSHAIR), waitarrow = SystemCursor(sdl.SYSTEM_CURSOR_WAITARROW), sizenwse = SystemCursor(sdl.SYSTEM_CURSOR_SIZENWSE), sizenesw = SystemCursor(sdl.SYSTEM_CURSOR_SIZENESW), sizewe = SystemCursor(sdl.SYSTEM_CURSOR_SIZEWE), sizens = SystemCursor(sdl.SYSTEM_CURSOR_SIZENS), sizeall = SystemCursor(sdl.SYSTEM_CURSOR_SIZEALL), no = SystemCursor(sdl.SYSTEM_CURSOR_NO), hand = SystemCursor(sdl.SYSTEM_CURSOR_HAND), } Backend.getSystemCursor = function (name) return systemCursors[name] or systemCursors.arrow end Backend.getWindowSize = function () local x, y = IntOut(), IntOut() sdl.getWindowSize(window, x, y) return x[0], y[0] end Backend.getTime = function () return sdl.getTicks() * 0.001 end Backend.isKeyDown = function (...) local state = sdl.getKeyboardState(nil) for i = 1, select('#', ...) do local name = select(i, ...) local scan = Keyboard.scancodeByString[name] if scan and state[scan] ~= 0 then return true end end return false end Backend.isMouseDown = function () end Backend.quit = function () sdl.quit() os.exit() end Backend.setColor = function (color) lastColor = color sdl.setRenderDrawColor(renderer, color[1], color[2], color[3], color[4] or 255) end Backend.setCursor = function (cursor) sdl.setCursor(cursor or Backend.getSystemCursor('arrow')) end Backend.setFont = function (font) currentFont = font end local lastScissor Backend.setScissor = function (x, y, w, h) -- y = y and Backend.getWindowHeight() - (y + h) lastScissor = x and sdl.Rect(x, y, w, h) sdl.renderSetClipRect(renderer, lastScissor) end Backend.getScissor = function () if lastScissor ~= nil then local x, y = lastScissor.x, lastScissor.y local w, h = lastScissor.w, lastScissor.h -- y = y and Backend.getWindowHeight() - (y + h) return x, y, w, h end end function Backend.hide (layout) for _, item in ipairs(layout.hooks) do Hooker.unhook(item) end layout.hooks = {} end local function hook (layout, key, method, hookLast) layout.hooks[#layout.hooks + 1] = Hooker.hook( callback, key, method, hookLast) end Backend.pop = function () local history = stack[#stack] lastColor = history.color or { 0, 0, 0, 255 } lastScissor = history.scissor sdl.setRenderDrawColor(renderer, lastColor[1], lastColor[2], lastColor[3], lastColor[4] or 255) sdl.renderSetClipRect(renderer, lastScissor) -- Backend.setScissor(history.scissor) stack[#stack] = nil end Backend.push = function () stack[#stack + 1] = { color = lastColor, scissor = lastScissor, } end local isMouseDown = function () return sdl.getMouseState(nil, nil) > 0 end local buttonIds = { [sdl.BUTTON_LEFT] = 'left', [sdl.BUTTON_MIDDLE] = 'middle', [sdl.BUTTON_RIGHT] = 'right', -- [sdl.BUTTON_X1] = 'x1', -- [sdl.BUTTON_X2] = 'x2', } local function getMouseButtonId (value) return value and buttonIds[value] or value end function Backend.show (layout) local input = layout.input hook(layout, 'draw', function () input:handleDisplay(layout) end, true) hook(layout, 'resize', function (width, height) return input:handleReshape(layout, width, height) end) hook(layout, 'mousepressed', function (x, y, button) return input:handlePressStart(layout, getMouseButtonId(button), x, y) end) hook(layout, 'mousereleased', function (x, y, button) return input:handlePressEnd(layout, getMouseButtonId(button), x, y) end) hook(layout, 'mousemoved', function (x, y, dx, dy) if isMouseDown() then return input:handlePressedMove(layout, x, y) else return input:handleMove(layout, x, y) end end) hook(layout, 'keypressed', function (key, scanCode, isRepeat) return input:handleKeyPress(layout, key, scanCode, Backend.getMousePosition()) end) hook(layout, 'keyreleased', function (key, scanCode) return input:handleKeyRelease(layout, key, scanCode, Backend.getMousePosition()) end) hook(layout, 'textinput', function (text) return input:handleTextInput(layout, text, Backend.getMousePosition()) end) hook(layout, 'wheelmoved', function (x, y) return input:handleWheelMove(layout, x, y) end) end function Backend.getWindowMaximized () local flags = sdl.getWindowFlags(window) return bit.band(flags, sdl.WINDOW_MAXIMIZED) ~= 0 end function Backend.setWindowMaximized (maximized) if maximized then sdl.maximizeWindow(window) else sdl.restoreWindow(window) end end function Backend.getWindowMinimized () local flags = sdl.getWindowFlags(window) return bit.band(flags, sdl.WINDOW_MINIMIZED) ~= 0 end function Backend.setWindowMinimized (minimized) if minimized then sdl.minimizeWindow(window) else sdl.restoreWindow(window) end end function Backend.getWindowBorderless () local flags = sdl.getWindowFlags(window) return bit.band(flags, sdl.WINDOW_BORDERLESS) ~= 0 end function Backend.setWindowBorderless (borderless) return sdl.setWindowBordered(window, not borderless) end function Backend.getWindowFullscreen () local flags = sdl.getWindowFlags(window) return bit.band(flags, sdl.WINDOW_FULLSCREEN) ~= 0 end function Backend.setWindowFullscreen (fullscreen) return sdl.setWindowFullscreen(window, not not fullscreen) end function Backend.getWindowGrab () return sdl.getWindowGrab(window) end function Backend.setWindowGrab (grab) return sdl.setWindowGrab(window, not not grab) end local SDL2_image = ffi.load 'SDL2_image' function Backend.setWindowIcon (icon) -- XXX: is it safe to free this? local surface = ffi.gc(SDL2_image.IMG_Load(icon), sdl.freeSurface) if surface == nil then error(ffi.string(sdl.getError())) end sdl.setWindowIcon(window, surface) end function Backend.getWindowMaxwidth () local w, h = IntOut(), IntOut() sdl.getWindowMaximumSize(window, w, h) return w[0] end function Backend.setWindowMaxwidth (maxwidth) local w, h = IntOut(), IntOut() sdl.getWindowMaximumSize(window, w, h) sdl.setWindowMaximumSize(window, maxwidth, h[0] or 16384) end function Backend.getWindowMaxheight () local w, h = IntOut(), IntOut() sdl.getWindowMaximumSize(window, w, h) return h[0] end function Backend.setWindowMaxheight (maxheight) local w, h = IntOut(), IntOut() sdl.getWindowMaximumSize(window, w, h) sdl.setWindowMaximumSize(window, w[0] or 16384, maxheight) end function Backend.getWindowMinwidth () local w, h = IntOut(), IntOut() sdl.getWindowMinimumSize(window, w, h) return w[0] end function Backend.setWindowMinwidth (minwidth) local w, h = IntOut(), IntOut() sdl.getWindowMinimumSize(window, w, h) sdl.setWindowMinimumSize(window, minwidth, h[0] or 0) end function Backend.getWindowMinheight () local w, h = IntOut(), IntOut() sdl.getWindowMinimumSize(window, w, h) return h[0] end function Backend.setWindowMinheight (minheight) local w, h = IntOut(), IntOut() sdl.getWindowMinimumSize(window, w, h) sdl.setWindowMinimumSize(window, w[0] or 0, minheight) end function Backend.getWindowTop () local x, y = IntOut(), IntOut() sdl.getWindowPosition(window, x, y) return y[0] end function Backend.setWindowTop (top) local x, y = IntOut(), IntOut() sdl.getWindowPosition(window, x, y) sdl.setWindowPosition(window, x[0] or 0, top) end function Backend.getWindowLeft () local x, y = IntOut(), IntOut() sdl.getWindowPosition(window, x, y) return x[0] end function Backend.setWindowLeft (left) local x, y = IntOut(), IntOut() sdl.getWindowPosition(window, x, y) sdl.setWindowPosition(window, left, y[0] or 0) end function Backend.getWindowWidth () local w, h = IntOut(), IntOut() sdl.getWindowSize(window, w, h) return w[0] end function Backend.setWindowWidth (width) local w, h = IntOut(), IntOut() sdl.getWindowSize(window, w, h) sdl.setWindowSize(window, width, h[0] or 600) end function Backend.getWindowHeight () local w, h = IntOut(), IntOut() sdl.getWindowSize(window, w, h) return h[0] end function Backend.setWindowHeight (height) local w, h = IntOut(), IntOut() sdl.getWindowSize(window, w, h) sdl.setWindowSize(window, w[0] or 800, height) end function Backend.getWindowTitle (title) return sdl.getWindowTitle(window) end function Backend.setWindowTitle (title) sdl.setWindowTitle(window, title) end return Backend
mit
kidaa/Awakening-Core3
bin/scripts/object/static/flora/flora_plant_tato_falotil_bare.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_flora_flora_plant_tato_falotil_bare = object_static_flora_shared_flora_plant_tato_falotil_bare:new { } ObjectTemplates:addTemplate(object_static_flora_flora_plant_tato_falotil_bare, "object/static/flora/flora_plant_tato_falotil_bare.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/wearables/necklace/necklace_ornamental_ratchet.lua
3
4267
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_wearables_necklace_necklace_ornamental_ratchet = object_tangible_wearables_necklace_shared_necklace_ornamental_ratchet:new { playerRaces = { "object/creature/player/bothan_male.iff", "object/creature/player/bothan_female.iff", "object/creature/player/human_male.iff", "object/creature/player/human_female.iff", "object/creature/player/moncal_male.iff", "object/creature/player/moncal_female.iff", "object/creature/player/rodian_male.iff", "object/creature/player/rodian_female.iff", "object/creature/player/sullustan_male.iff", "object/creature/player/sullustan_female.iff", "object/creature/player/trandoshan_male.iff", "object/creature/player/trandoshan_female.iff", "object/creature/player/twilek_male.iff", "object/creature/player/twilek_female.iff", "object/creature/player/zabrak_male.iff", "object/creature/player/zabrak_female.iff", "object/mobile/vendor/aqualish_female.iff", "object/mobile/vendor/aqualish_male.iff", "object/mobile/vendor/bith_female.iff", "object/mobile/vendor/bith_male.iff", "object/mobile/vendor/bothan_female.iff", "object/mobile/vendor/bothan_male.iff", "object/mobile/vendor/devaronian_male.iff", "object/mobile/vendor/gran_male.iff", "object/mobile/vendor/human_female.iff", "object/mobile/vendor/human_male.iff", "object/mobile/vendor/ishi_tib_male.iff", "object/mobile/vendor/moncal_female.iff", "object/mobile/vendor/moncal_male.iff", "object/mobile/vendor/nikto_male.iff", "object/mobile/vendor/quarren_male.iff", "object/mobile/vendor/rodian_female.iff", "object/mobile/vendor/rodian_male.iff", "object/mobile/vendor/sullustan_female.iff", "object/mobile/vendor/sullustan_male.iff", "object/mobile/vendor/trandoshan_female.iff", "object/mobile/vendor/trandoshan_male.iff", "object/mobile/vendor/twilek_female.iff", "object/mobile/vendor/twilek_male.iff", "object/mobile/vendor/weequay_male.iff", "object/mobile/vendor/zabrak_female.iff", "object/mobile/vendor/zabrak_male.iff" }, } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_ornamental_ratchet, "object/tangible/wearables/necklace/necklace_ornamental_ratchet.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/base/weequay_base_male.lua
3
2228
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_base_weequay_base_male = object_creature_npc_base_shared_weequay_base_male:new { } ObjectTemplates:addTemplate(object_creature_npc_base_weequay_base_male, "object/creature/npc/base/weequay_base_male.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_binayre_ruffian_trandoshan_female_01.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_binayre_ruffian_trandoshan_female_01 = object_mobile_shared_dressed_binayre_ruffian_trandoshan_female_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_binayre_ruffian_trandoshan_female_01, "object/mobile/dressed_binayre_ruffian_trandoshan_female_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/furniture/cheap/objects.lua
3
18219
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_furniture_cheap_shared_armoire_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_armoire_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_armoire_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8197, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 2, containerVolumeLimit = 50, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_armoire", gameObjectType = 8197, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_armoire", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 814787995, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_armoire_s01, "object/tangible/furniture/cheap/shared_armoire_s01.iff") object_tangible_furniture_cheap_shared_bookcase_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_bookcase_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_bookcase_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8197, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 2, containerVolumeLimit = 50, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_bookcase", gameObjectType = 8197, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_bookcase", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 536193644, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_bookcase_s01, "object/tangible/furniture/cheap/shared_bookcase_s01.iff") object_tangible_furniture_cheap_shared_cabinet_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_cabinet_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_cabinet_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8197, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 2, containerVolumeLimit = 50, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_cabinet", gameObjectType = 8197, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_cabinet", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1571830128, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_cabinet_s01, "object/tangible/furniture/cheap/shared_cabinet_s01.iff") object_tangible_furniture_cheap_shared_chair_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_chair_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_chair_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8203, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_chair", gameObjectType = 8203, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_chair", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 390371593, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_chair_s01, "object/tangible/furniture/cheap/shared_chair_s01.iff") object_tangible_furniture_cheap_shared_chest_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_chest_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_chest_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8197, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 2, containerVolumeLimit = 50, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_chest", gameObjectType = 8197, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_chest", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3830949127, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_chest_s01, "object/tangible/furniture/cheap/shared_chest_s01.iff") object_tangible_furniture_cheap_shared_coffee_table_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_coffee_table_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_coffee_table_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8203, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_coffee_table", gameObjectType = 8203, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_coffee_table_s01", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3533156957, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_coffee_table_s01, "object/tangible/furniture/cheap/shared_coffee_table_s01.iff") object_tangible_furniture_cheap_shared_couch_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_couch_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_couch_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8203, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_couch", gameObjectType = 8203, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_couch", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 760525609, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_couch_s01, "object/tangible/furniture/cheap/shared_couch_s01.iff") object_tangible_furniture_cheap_shared_end_table_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_end_table_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_end_table_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8203, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_end_table", gameObjectType = 8203, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_end_table", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 506885495, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_end_table_s01, "object/tangible/furniture/cheap/shared_end_table_s01.iff") object_tangible_furniture_cheap_shared_love_seat_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/furniture/cheap/shared_love_seat_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/frn_all_chep_love_seat_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 8203, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 1, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@frn_d:frn_love_seat", gameObjectType = 8203, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@frn_n:frn_love_seat", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 649092668, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/furniture/base/shared_furniture_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_furniture_cheap_shared_love_seat_s01, "object/tangible/furniture/cheap/shared_love_seat_s01.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/items/bowl_of_shark_fin_soup.lua
2
1666
----------------------------------------- -- ID: 4452 -- Item: bowl_of_shark_fin_soup -- Food Effect: 3Hrs, All Races ----------------------------------------- -- HP % 5 (cap 150) -- MP 5 -- Dexterity 4 -- HP Recovered While Healing 9 -- Attack % 14 (cap 85) -- Ranged Attack % 14 (cap 85) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,10800,4452); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(dsp.mod.FOOD_HPP, 5); target:addMod(dsp.mod.FOOD_HP_CAP, 150); target:addMod(dsp.mod.DEX, 4); target:addMod(dsp.mod.MP, 5); target:addMod(dsp.mod.HPHEAL, 9); target:addMod(dsp.mod.FOOD_ATTP, 14); target:addMod(dsp.mod.FOOD_ATT_CAP, 85); target:addMod(dsp.mod.FOOD_RATTP, 14); target:addMod(dsp.mod.FOOD_RATT_CAP, 85); end; function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 5); target:delMod(dsp.mod.FOOD_HP_CAP, 150); target:delMod(dsp.mod.DEX, 4); target:delMod(dsp.mod.MP, 5); target:delMod(dsp.mod.HPHEAL, 9); target:delMod(dsp.mod.FOOD_ATTP, 14); target:delMod(dsp.mod.FOOD_ATT_CAP, 85); target:delMod(dsp.mod.FOOD_RATTP, 14); target:delMod(dsp.mod.FOOD_RATT_CAP, 85); end;
gpl-3.0
eraffxi/darkstar
scripts/zones/Apollyon/mobs/Carnagechief_Jackbodokk.lua
2
2127
----------------------------------- -- Area: Apollyon CS -- MOB: Carnagechief_Jackbodokk ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Apollyon/TextIDs"); require("scripts/globals/limbus"); ----------------------------------- function onMobSpawn(mob) mob:setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); end; function onMobEngaged(mob,target) local mobID = mob:getID(); local X = mob:getXPos(); local Y = mob:getYPos(); local Z = mob:getZPos(); SpawnMob(16933130):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); SpawnMob(16933131):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); SpawnMob(16933132):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); end; function onMobFight(mob,target) local mobID = mob:getID(); local X = mob:getXPos(); local Y = mob:getYPos(); local Z = mob:getZPos(); local lifepourcent= ((mob:getHP()/mob:getMaxHP())*100); local instancetime = target:getSpecialBattlefieldLeftTime(5); if (lifepourcent < 50 and GetNPCByID(16933245):getAnimation() == 8) then SpawnMob(16933134):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); SpawnMob(16933135):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); SpawnMob(16933133):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); SpawnMob(16933136):setMobMod(dsp.mobMod.SUPERLINK, mob:getShortID()); GetNPCByID(16933245):setAnimation(9); end if (instancetime < 13) then if (IsMobDead(16933144) == false) then --link dee wapa GetMobByID(16933144):updateEnmity(target); elseif (IsMobDead(16933137) == false) then --link na qba GetMobByID(16933137):updateEnmity(target); end end end; function onMobDeath(mob, player, isKiller) if ((IsMobDead(16933144) == false or IsMobDead(16933137) == false) and alreadyReceived(player,1,GetInstanceRegion(1294)) == false) then player:addTimeToSpecialBattlefield(5,5); addLimbusList(player,1,GetInstanceRegion(1294)); end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/hair/human/hair_human_male_s03.lua
3
2244
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_hair_human_hair_human_male_s03 = object_tangible_hair_human_shared_hair_human_male_s03:new { } ObjectTemplates:addTemplate(object_tangible_hair_human_hair_human_male_s03, "object/tangible/hair/human/hair_human_male_s03.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/weapon/ranged/rifle/serverobjects.lua
3
3196
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes includeFile("weapon/ranged/rifle/base/serverobjects.lua") -- Server Objects includeFile("weapon/ranged/rifle/rifle_acid_beam.lua") includeFile("weapon/ranged/rifle/rifle_beam.lua") includeFile("weapon/ranged/rifle/rifle_berserker.lua") includeFile("weapon/ranged/rifle/rifle_bowcaster.lua") includeFile("weapon/ranged/rifle/rifle_cdef.lua") includeFile("weapon/ranged/rifle/rifle_dlt20.lua") includeFile("weapon/ranged/rifle/rifle_dlt20a.lua") includeFile("weapon/ranged/rifle/rifle_e11.lua") includeFile("weapon/ranged/rifle/rifle_ewok_crossbow.lua") includeFile("weapon/ranged/rifle/rifle_flame_thrower.lua") includeFile("weapon/ranged/rifle/rifle_jawa_ion.lua") includeFile("weapon/ranged/rifle/rifle_laser.lua") includeFile("weapon/ranged/rifle/rifle_laser_noob.lua") includeFile("weapon/ranged/rifle/rifle_lightning.lua") includeFile("weapon/ranged/rifle/rifle_sg82.lua") includeFile("weapon/ranged/rifle/rifle_spraystick.lua") includeFile("weapon/ranged/rifle/rifle_t21.lua") includeFile("weapon/ranged/rifle/rifle_tenloss_dxr6_disruptor_loot.lua") includeFile("weapon/ranged/rifle/rifle_tusken.lua") includeFile("weapon/ranged/rifle/rifle_victor_tusken.lua")
lgpl-3.0
sohrab96/tabchi
fakeredis.lua
650
40405
local unpack = table.unpack or unpack --- Bit operations local ok,bit if _VERSION == "Lua 5.3" then bit = (load [[ return { band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bxor = function(x, y) return x ~ y end, bnot = function(x) return ~x end, rshift = function(x, n) return x >> n end, lshift = function(x, n) return x << n end, } ]])() else ok,bit = pcall(require,"bit") if not ok then bit = bit32 end end assert(type(bit) == "table", "module for bitops not found") --- default sleep local default_sleep do local ok, mod = pcall(require, "socket") if ok and type(mod) == "table" then default_sleep = mod.sleep else default_sleep = function(n) local t0 = os.clock() while true do local delta = os.clock() - t0 if (delta < 0) or (delta > n) then break end end end end end --- Helpers local xdefv = function(ktype) if ktype == "list" then return {head = 0, tail = 0} elseif ktype == "zset" then return { list = {}, set = {}, } else return {} end end local xgetr = function(self, k, ktype) if self.data[k] then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) assert(self.data[k].value) return self.data[k].value else return xdefv(ktype) end end local xgetw = function(self, k, ktype) if self.data[k] and self.data[k].value then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) else self.data[k] = {ktype = ktype, value = xdefv(ktype)} end return self.data[k].value end local empty = function(self, k) local v, t = self.data[k].value, self.data[k].ktype if t == nil then return true elseif t == "string" then return not v[1] elseif (t == "hash") or (t == "set") then for _,_ in pairs(v) do return false end return true elseif t == "list" then return v.head == v.tail elseif t == "zset" then if #v.list == 0 then for _,_ in pairs(v.set) do error("incoherent") end return true else for _,_ in pairs(v.set) do return(false) end error("incoherent") end else error("unsupported") end end local cleanup = function(self, k) if empty(self, k) then self.data[k] = nil end end local is_integer = function(x) return (type(x) == "number") and (math.floor(x) == x) end local overflows = function(n) return (n > 2^53-1) or (n < -2^53+1) end local is_bounded_integer = function(x) return (is_integer(x) and (not overflows(x))) end local is_finite_number = function(x) return (type(x) == "number") and (x > -math.huge) and (x < math.huge) end local toint = function(x) if type(x) == "string" then x = tonumber(x) end return is_bounded_integer(x) and x or nil end local tofloat = function(x) if type(x) == "number" then return x end if type(x) ~= "string" then return nil end local r = tonumber(x) if r then return r end if x == "inf" or x == "+inf" then return math.huge elseif x == "-inf" then return -math.huge else return nil end end local tostr = function(x) if is_bounded_integer(x) then return string.format("%d", x) else return tostring(x) end end local char_bitcount = function(x) assert( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) and (x < 256) ) local n = 0 while x ~= 0 do x = bit.band(x, x-1) n = n+1 end return n end local chkarg = function(x) if type(x) == "number" then x = tostr(x) end assert(type(x) == "string") return x end local chkargs = function(n, ...) local arg = {...} assert(#arg == n) for i=1,n do arg[i] = chkarg(arg[i]) end return unpack(arg) end local getargs = function(...) local arg = {...} local n = #arg; assert(n > 0) for i=1,n do arg[i] = chkarg(arg[i]) end return arg end local getargs_as_map = function(...) local arg, r = getargs(...), {} assert(#arg%2 == 0) for i=1,#arg,2 do r[arg[i]] = arg[i+1] end return r end local chkargs_wrap = function(f, n) assert( (type(f) == "function") and (type(n) == "number") ) return function(self, ...) return f(self, chkargs(n, ...)) end end local lset_to_list = function(s) local r = {} for v,_ in pairs(s) do r[#r+1] = v end return r end local nkeys = function(x) local r = 0 for _,_ in pairs(x) do r = r + 1 end return r end --- Commands -- keys local del = function(self, ...) local arg = getargs(...) local r = 0 for i=1,#arg do if self.data[arg[i]] then r = r + 1 end self.data[arg[i]] = nil end return r end local exists = function(self, k) return not not self.data[k] end local keys = function(self, pattern) assert(type(pattern) == "string") -- We want to convert the Redis pattern to a Lua pattern. -- Start by escaping dashes *outside* character classes. -- We also need to escape percents here. local t, p, n = {}, 1, #pattern local p1, p2 while true do p1, p2 = pattern:find("%[.+%]", p) if p1 then if p1 > p then t[#t+1] = {true, pattern:sub(p, p1-1)} end t[#t+1] = {false, pattern:sub(p1, p2)} p = p2+1 if p > n then break end else t[#t+1] = {true, pattern:sub(p, n)} break end end for i=1,#t do if t[i][1] then t[i] = t[i][2]:gsub("[%%%-]", "%%%0") else t[i] = t[i][2]:gsub("%%", "%%%%") end end -- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]' -- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is. -- Wrap in '^$' to enforce bounds. local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0") :gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$" local r = {} for k,_ in pairs(self.data) do if k:match(lp) then r[#r+1] = k end end return r end local _type = function(self, k) return self.data[k] and self.data[k].ktype or "none" end local randomkey = function(self) local ks = lset_to_list(self.data) local n = #ks if n > 0 then return ks[math.random(1, n)] else return nil end end local rename = function(self, k, k2) assert((k ~= k2) and self.data[k]) self.data[k2] = self.data[k] self.data[k] = nil return true end local renamenx = function(self, k, k2) if self.data[k2] then return false else return rename(self, k, k2) end end -- strings local getrange, incrby, set local append = function(self, k, v) local x = xgetw(self, k, "string") x[1] = (x[1] or "") .. v return #x[1] end local bitcount = function(self, k, i1, i2) k = chkarg(k) local s if i1 or i2 then assert(i1 and i2, "ERR syntax error") s = getrange(self, k, i1, i2) else s = xgetr(self, k, "string")[1] or "" end local r, bytes = 0,{s:byte(1, -1)} for i=1,#bytes do r = r + char_bitcount(bytes[i]) end return r end local bitop = function(self, op, k, ...) assert(type(op) == "string") op = op:lower() assert( (op == "and") or (op == "or") or (op == "xor") or (op == "not"), "ERR syntax error" ) k = chkarg(k) local arg = {...} local good_arity = (op == "not") and (#arg == 1) or (#arg > 0) assert(good_arity, "ERR wrong number of arguments for 'bitop' command") local l, vals = 0, {} local s for i=1,#arg do s = xgetr(self, arg[i], "string")[1] or "" if #s > l then l = #s end vals[i] = s end if l == 0 then del(self, k) return 0 end local vector_mt = {__index=function() return 0 end} for i=1,#vals do vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt) end local r = {} if op == "not" then assert(#vals[1] == l) for i=1,l do r[i] = bit.band(bit.bnot(vals[1][i]), 0xff) end else local _op = bit["b" .. op] for i=1,l do local t = {} for j=1,#vals do t[j] = vals[j][i] end r[i] = _op(unpack(t)) end end set(self, k, string.char(unpack(r))) return l end local decr = function(self, k) return incrby(self, k, -1) end local decrby = function(self, k, n) n = toint(n) assert(n, "ERR value is not an integer or out of range") return incrby(self, k, -n) end local get = function(self, k) local x = xgetr(self, k, "string") return x[1] end local getbit = function(self, k, offset) k = chkarg(k) offset = toint(offset) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" if bytepos >= #s then return 0 end local char = s:sub(bytepos+1, bytepos+1):byte() return bit.band(bit.rshift(char, 7-bitpos), 1) end getrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetr(self, k, "string") x = x[1] or "" if i1 >= 0 then i1 = i1 + 1 end if i2 >= 0 then i2 = i2 + 1 end return x:sub(i1, i2) end local getset = function(self, k, v) local r = get(self, k) set(self, k, v) return r end local incr = function(self, k) return incrby(self, k, 1) end incrby = function(self, k, n) k, n = chkarg(k), toint(n) assert(n, "ERR value is not an integer or out of range") local x = xgetw(self, k, "string") local i = toint(x[1] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[1] = tostr(i) return i end local incrbyfloat = function(self, k, n) k, n = chkarg(k), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "string") local i = tofloat(x[1] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[1] = tostr(i) return i end local mget = function(self, ...) local arg, r = getargs(...), {} for i=1,#arg do r[i] = get(self, arg[i]) end return r end local mset = function(self, ...) local argmap = getargs_as_map(...) for k,v in pairs(argmap) do set(self, k, v) end return true end local msetnx = function(self, ...) local argmap = getargs_as_map(...) for k,_ in pairs(argmap) do if self.data[k] then return false end end for k,v in pairs(argmap) do set(self, k, v) end return true end set = function(self, k, v) self.data[k] = {ktype = "string", value = {v}} return true end local setbit = function(self, k, offset, b) k = chkarg(k) offset, b = toint(offset), toint(b) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) assert( (b == 0) or (b == 1), "ERR bit is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" local pad = {s} for i=2,bytepos+2-#s do pad[i] = "\0" end s = table.concat(pad) assert(#s >= bytepos+1) local before = s:sub(1, bytepos) local char = s:sub(bytepos+1, bytepos+1):byte() local after = s:sub(bytepos+2, -1) local old = bit.band(bit.rshift(char, 7-bitpos), 1) if b == 1 then char = bit.bor(bit.lshift(1, 7-bitpos), char) else char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char) end local r = before .. string.char(char) .. after set(self, k, r) return old end local setnx = function(self, k, v) if self.data[k] then return false else return set(self, k, v) end end local setrange = function(self, k, i, s) local k, s = chkargs(2, k, s) i = toint(i) assert(i and (i >= 0)) local x = xgetw(self, k, "string") local y = x[1] or "" local ly, ls = #y, #s if i > ly then -- zero padding local t = {} for i=1, i-ly do t[i] = "\0" end y = y .. table.concat(t) .. s else y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly) end x[1] = y return #y end local strlen = function(self, k) local x = xgetr(self, k, "string") return x[1] and #x[1] or 0 end -- hashes local hdel = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local r = 0 local x = xgetw(self, k, "hash") for i=1,#arg do if x[arg[i]] then r = r + 1 end x[arg[i]] = nil end cleanup(self, k) return r end local hget local hexists = function(self, k, k2) return not not hget(self, k, k2) end hget = function(self, k, k2) local x = xgetr(self, k, "hash") return x[k2] end local hgetall = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,v in pairs(x) do r[_k] = v end return r end local hincrby = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), toint(n) assert(n, "ERR value is not an integer or out of range") assert(type(n) == "number") local x = xgetw(self, k, "hash") local i = toint(x[k2] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[k2] = tostr(i) return i end local hincrbyfloat = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "hash") local i = tofloat(x[k2] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[k2] = tostr(i) return i end local hkeys = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,_ in pairs(x) do r[#r+1] = _k end return r end local hlen = function(self, k) local x = xgetr(self, k, "hash") return nkeys(x) end local hmget = function(self, k, k2s) k = chkarg(k) assert((type(k2s) == "table")) local r = {} local x = xgetr(self, k, "hash") for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end return r end local hmset = function(self, k, ...) k = chkarg(k) local arg = {...} if type(arg[1]) == "table" then assert(#arg == 1) local x = xgetw(self, k, "hash") for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end else assert(#arg % 2 == 0) local x = xgetw(self, k, "hash") local t = getargs(...) for i=1,#t,2 do x[t[i]] = t[i+1] end end return true end local hset = function(self, k, k2, v) local x = xgetw(self, k, "hash") local r = not x[k2] x[k2] = v return r end local hsetnx = function(self, k, k2, v) local x = xgetw(self, k, "hash") if x[k2] == nil then x[k2] = v return true else return false end end local hvals = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _,v in pairs(x) do r[#r+1] = v end return r end -- lists (head = left, tail = right) local _l_real_i = function(x, i) if i < 0 then return x.tail+i+1 else return x.head+i+1 end end local _l_len = function(x) return x.tail - x.head end local _block_for = function(self, timeout) if timeout > 0 then local sleep = self.sleep or default_sleep if type(sleep) == "function" then sleep(timeout) else error("sleep function unavailable", 0) end else error("operation would block", 0) end end local rpoplpush local blpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpoplpush = function(self, k1, k2, timeout) k1, k2 = chkargs(2, k1, k2) timeout = toint(timeout) if not self.data[k1] then _block_for(self, timeout) end return rpoplpush(self, k1, k2) end local lindex = function(self, k, i) k = chkarg(k) i = assert(toint(i)) local x = xgetr(self, k, "list") return x[_l_real_i(x, i)] end local linsert = function(self, k, mode, pivot, v) mode = mode:lower() assert((mode == "before") or (mode == "after")) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local p = nil for i=x.head+1, x.tail do if x[i] == pivot then p = i break end end if not p then return -1 end if mode == "after" then for i=x.head+1, p do x[i-1] = x[i] end x.head = x.head - 1 else for i=x.tail, p, -1 do x[i+1] = x[i] end x.tail = x.tail + 1 end x[p] = v return _l_len(x) end local llen = function(self, k) local x = xgetr(self, k, "list") return _l_len(x) end local lpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return r end local lpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x[x.head] = vs[i] x.head = x.head - 1 end return _l_len(x) end local lpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x[x.head] = v x.head = x.head - 1 return _l_len(x) end local lrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x, r = xgetr(self, k, "list"), {} i1 = math.max(_l_real_i(x, i1), x.head+1) i2 = math.min(_l_real_i(x, i2), x.tail) for i=i1,i2 do r[#r+1] = x[i] end return r end local _lrem_i = function(x, p) for i=p,x.tail do x[i] = x[i+1] end x.tail = x.tail - 1 end local _lrem_l = function(x, v, s) assert(v) if not s then s = x.head+1 end for i=s,x.tail do if x[i] == v then _lrem_i(x, i) return i end end return false end local _lrem_r = function(x, v, s) assert(v) if not s then s = x.tail end for i=s,x.head+1,-1 do if x[i] == v then _lrem_i(x, i) return i end end return false end local lrem = function(self, k, count, v) k, v = chkarg(k), chkarg(v) count = assert(toint(count)) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local n, last = 0, nil local op = (count < 0) and _lrem_r or _lrem_l local limited = (count ~= 0) count = math.abs(count) while true do last = op(x, v, last) if last then n = n+1 if limited then count = count - 1 if count == 0 then break end end else break end end return n end local lset = function(self, k, i, v) k, v = chkarg(k), chkarg(v) i = assert(toint(i)) if not self.data[k] then error("ERR no such key") end local x = xgetw(self, k, "list") local l = _l_len(x) if i >= l or i < -l then error("ERR index out of range") end x[_l_real_i(x, i)] = v return true end local ltrim = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetw(self, k, "list") i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2) for i=x.head+1,i1-1 do x[i] = nil end for i=i2+1,x.tail do x[i] = nil end x.head = math.max(i1-1, x.head) x.tail = math.min(i2, x.tail) assert( (x[x.head] == nil) and (x[x.tail+1] == nil) ) cleanup(self, k) return true end local rpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return r end rpoplpush = function(self, k1, k2) local v = rpop(self, k1) if not v then return nil end lpush(self, k2, v) return v end local rpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x.tail = x.tail + 1 x[x.tail] = vs[i] end return _l_len(x) end local rpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x.tail = x.tail + 1 x[x.tail] = v return _l_len(x) end -- sets local sadd = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if not x[arg[i]] then x[arg[i]] = true r = r + 1 end end return r end local scard = function(self, k) local x = xgetr(self, k, "set") return nkeys(x) end local _sdiff = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} for v,_ in pairs(x) do r[v] = true end for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = nil end end return r end local sdiff = function(self, k, ...) return lset_to_list(_sdiff(self, k, ...)) end local sdiffstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sdiff(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local _sinter = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} local y for v,_ in pairs(x) do r[v] = true for i=1,#arg do y = xgetr(self, arg[i], "set") if not y[v] then r[v] = nil; break end end end return r end local sinter = function(self, k, ...) return lset_to_list(_sinter(self, k, ...)) end local sinterstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sinter(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local sismember = function(self, k, v) local x = xgetr(self, k, "set") return not not x[v] end local smembers = function(self, k) local x = xgetr(self, k, "set") return lset_to_list(x) end local smove = function(self, k, k2, v) local x = xgetr(self, k, "set") if x[v] then local y = xgetw(self, k2, "set") x[v] = nil y[v] = true return true else return false end end local spop = function(self, k) local x, r = xgetw(self, k, "set"), nil local l = lset_to_list(x) local n = #l if n > 0 then r = l[math.random(1, n)] x[r] = nil end cleanup(self, k) return r end local srandmember = function(self, k, count) k = chkarg(k) local x = xgetr(self, k, "set") local l = lset_to_list(x) local n = #l if not count then if n > 0 then return l[math.random(1, n)] else return nil end end count = toint(count) if (count == 0) or (n == 0) then return {} end if count >= n then return l end local r = {} if count > 0 then -- distinct elements for i=0,count-1 do r[#r+1] = table.remove(l, math.random(1, n-i)) end else -- allow repetition for i=1,-count do r[#r+1] = l[math.random(1, n)] end end return r end local srem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if x[arg[i]] then x[arg[i]] = nil r = r + 1 end end cleanup(self, k) return r end local _sunion = function(self, ...) local arg = getargs(...) local r = {} local x for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = true end end return r end local sunion = function(self, k, ...) return lset_to_list(_sunion(self, k, ...)) end local sunionstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sunion(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end -- zsets local _z_p_mt = { __eq = function(a, b) if a.v == b.v then assert(a.s == b.s) return true else return false end end, __lt = function(a, b) if a.s == b.s then return (a.v < b.v) else return (a.s < b.s) end end, } local _z_pair = function(s, v) assert( (type(s) == "number") and (type(v) == "string") ) local r = {s = s, v = v} return setmetatable(r, _z_p_mt) end local _z_pairs = function(...) local arg = {...} assert((#arg > 0) and (#arg % 2 == 0)) local ps = {} for i=1,#arg,2 do ps[#ps+1] = _z_pair( assert(tofloat(arg[i])), chkarg(arg[i+1]) ) end return ps end local _z_insert = function(x, ix, p) assert( (type(x) == "table") and (type(ix) == "number") and (type(p) == "table") ) local l = x.list table.insert(l, ix, p) for i=ix+1,#l do x.set[l[i].v] = x.set[l[i].v] + 1 end x.set[p.v] = ix end local _z_remove = function(x, v) if not x.set[v] then return false end local l, ix = x.list, x.set[v] assert(l[ix].v == v) table.remove(l, ix) for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - 1 end x.set[v] = nil return true end local _z_remove_range = function(x, i1, i2) local l = x.list i2 = i2 or i1 assert( (i1 > 0) and (i2 >= i1) and (i2 <= #l) ) local ix, n = i1, i2-i1+1 for i=1,n do x.set[l[ix].v] = nil table.remove(l, ix) end for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - n end return n end local _z_update = function(x, p) local l = x.list local found = _z_remove(x, p.v) local ix = nil for i=1,#l do if l[i] > p then ix = i; break end end if not ix then ix = #l+1 end _z_insert(x, ix, p) return found end local _z_coherence = function(x) local l, s = x.list, x.set local found, n = {}, 0 for val,pos in pairs(s) do if found[pos] then return false end found[pos] = true n = n + 1 if not (l[pos] and (l[pos].v == val)) then return false end end if #l ~= n then return false end for i=1, n-1 do if l[i].s > l[i+1].s then return false end end return true end local _z_normrange = function(l, i1, i2) i1, i2 = assert(toint(i1)), assert(toint(i2)) if i1 < 0 then i1 = #l+i1 end if i2 < 0 then i2 = #l+i2 end i1, i2 = math.max(i1+1, 1), i2+1 if (i2 < i1) or (i1 > #l) then return nil end i2 = math.min(i2, #l) return i1, i2 end local _zrbs_opts = function(...) local arg = {...} if #arg == 0 then return {} end local ix, opts = 1, {} while type(arg[ix]) == "string" do if arg[ix] == "withscores" then opts.withscores = true ix = ix + 1 elseif arg[ix] == "limit" then opts.limit = { offset = assert(toint(arg[ix+1])), count = assert(toint(arg[ix+2])), } ix = ix + 3 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.withscores = opts.withscores or _o.withscores if _o.limit then opts.limit = { offset = assert(toint(_o.limit.offset or _o.limit[1])), count = assert(toint(_o.limit.count or _o.limit[2])), } end ix = ix + 1 end assert(arg[ix] == nil) if opts.limit then assert( (opts.limit.count >= 0) and (opts.limit.offset >= 0) ) end return opts end local _z_store_params = function(dest, numkeys, ...) dest = chkarg(dest) numkeys = assert(toint(numkeys)) assert(numkeys > 0) local arg = {...} assert(#arg >= numkeys) local ks = {} for i=1, numkeys do ks[i] = chkarg(arg[i]) end local ix, opts = numkeys+1,{} while type(arg[ix]) == "string" do if arg[ix] == "weights" then opts.weights = {} ix = ix + 1 for i=1, numkeys do opts.weights[i] = assert(toint(arg[ix])) ix = ix + 1 end elseif arg[ix] == "aggregate" then opts.aggregate = assert(chkarg(arg[ix+1])) ix = ix + 2 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.weights = opts.weights or _o.weights opts.aggregate = opts.aggregate or _o.aggregate ix = ix + 1 end assert(arg[ix] == nil) if opts.aggregate then assert( (opts.aggregate == "sum") or (opts.aggregate == "min") or (opts.aggregate == "max") ) else opts.aggregate = "sum" end if opts.weights then assert(#opts.weights == numkeys) for i=1,#opts.weights do assert(type(opts.weights[i]) == "number") end else opts.weights = {} for i=1, numkeys do opts.weights[i] = 1 end end opts.keys = ks opts.dest = dest return opts end local _zrbs_limits = function(x, s1, s2, descending) local s1_incl, s2_incl = true, true if s1:sub(1, 1) == "(" then s1, s1_incl = s1:sub(2, -1), false end s1 = assert(tofloat(s1)) if s2:sub(1, 1) == "(" then s2, s2_incl = s2:sub(2, -1), false end s2 = assert(tofloat(s2)) if descending then s1, s2 = s2, s1 s1_incl, s2_incl = s2_incl, s1_incl end if s2 < s1 then return nil end local l = x.list local i1, i2 local fst, lst = l[1].s, l[#l].s if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end for i=1,#l do if (i1 and i2) then break end if (not i1) then if l[i].s > s1 then i1 = i end if s1_incl and l[i].s == s1 then i1 = i end end if (not i2) then if l[i].s > s2 then i2 = i-1 end if (not s2_incl) and l[i].s == s2 then i2 = i-1 end end end assert(i1 and i2) if descending then return #l-i2, #l-i1 else return i1-1, i2-1 end end local dbg_zcoherence = function(self, k) local x = xgetr(self, k, "zset") return _z_coherence(x) end local zadd = function(self, k, ...) k = chkarg(k) local ps = _z_pairs(...) local x = xgetw(self, k, "zset") local n = 0 for i=1,#ps do if not _z_update(x, ps[i]) then n = n+1 end end return n end local zcard = function(self, k) local x = xgetr(self, k, "zset") return #x.list end local zcount = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return i2 - i1 + 1 end local zincrby = function(self, k, n, v) k,v = chkargs(2, k, v) n = assert(tofloat(n)) local x = xgetw(self, k, "zset") local p = x.list[x.set[v]] local s = p and (p.s + n) or n _z_update(x, _z_pair(s, v)) return s end local zinterstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local aggregate if params.aggregate == "sum" then aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then aggregate = math.min elseif params.aggregate == "max" then aggregate = math.max else error() end local y = xgetr(self, params.keys[1], "zset") local p1, p2 for j=1,#y.list do p1 = _z_pair(y.list[j].s, y.list[j].v) _z_update(x, p1) end for i=2,#params.keys do y = xgetr(self, params.keys[i], "zset") local to_remove, to_update = {}, {} for j=1,#x.list do p1 = x.list[j] if y.set[p1.v] then p2 = _z_pair( aggregate( p1.s, params.weights[i] * y.list[y.set[p1.v]].s ), p1.v ) to_update[#to_update+1] = p2 else to_remove[#to_remove+1] = p1.v end end for j=1,#to_remove do _z_remove(x, to_remove[j]) end for j=1,#to_update do _z_update(x, to_update[j]) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end local _zranger = function(descending) return function(self, k, i1, i2, opts) k = chkarg(k) local withscores = false if type(opts) == "table" then withscores = opts.withscores elseif type(opts) == "string" then assert(opts:lower() == "withscores") withscores = true else assert(opts == nil) end local x = xgetr(self, k, "zset") local l = x.list i1, i2 = _z_normrange(l, i1, i2) if not i1 then return {} end local inc = 1 if descending then i1 = #l - i1 + 1 i2 = #l - i2 + 1 inc = -1 end local r = {} if withscores then for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end else for i=i1, i2, inc do r[#r+1] = l[i].v end end return r end end local zrange = _zranger(false) local zrevrange = _zranger(true) local _zrangerbyscore = function(descending) return function(self, k, s1, s2, ...) k, s1, s2 = chkargs(3, k, s1, s2) local opts = _zrbs_opts(...) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, descending) if not (i1 and i2) then return {} end if opts.limit then if opts.limit.count == 0 then return {} end i1 = i1 + opts.limit.offset if i1 > i2 then return {} end i2 = math.min(i2, i1+opts.limit.count-1) end if descending then return zrevrange(self, k, i1, i2, opts) else return zrange(self, k, i1, i2, opts) end end end local zrangebyscore = _zrangerbyscore(false) local zrevrangebyscore = _zrangerbyscore(true) local zrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return r-1 else return nil end end local zrem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "zset"), 0 for i=1,#arg do if _z_remove(x, arg[i]) then r = r + 1 end end cleanup(self, k) return r end local zremrangebyrank = function(self, k, i1, i2) k = chkarg(k) local x = xgetw(self, k, "zset") i1, i2 = _z_normrange(x.list, i1, i2) if not i1 then cleanup(self, k) return 0 end local n = _z_remove_range(x, i1, i2) cleanup(self, k) return n end local zremrangebyscore = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return zremrangebyrank(self, k, i1, i2) end local zrevrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return #x.list-r else return nil end end local zscore = function(self, k, v) local x = xgetr(self, k, "zset") local p = x.list[x.set[v]] if p then return p.s else return nil end end local zunionstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local default_score, aggregate if params.aggregate == "sum" then default_score = 0 aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then default_score = math.huge aggregate = math.min elseif params.aggregate == "max" then default_score = -math.huge aggregate = math.max else error() end local y, p1, p2 for i=1,#params.keys do y = xgetr(self, params.keys[i], "zset") for j=1,#y.list do p1 = y.list[j] p2 = _z_pair( aggregate( params.weights[i] * p1.s, x.set[p1.v] and x.list[x.set[p1.v]].s or default_score ), p1.v ) _z_update(x, p2) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end -- connection local echo = function(self, v) return v end local ping = function(self) return true end -- server local flushdb = function(self) self.data = {} return true end --- Class local methods = { -- keys del = del, -- (...) -> #removed exists = chkargs_wrap(exists, 1), -- (k) -> exists? keys = keys, -- (pattern) -> list of keys ["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none] randomkey = randomkey, -- () -> [k|nil] rename = chkargs_wrap(rename, 2), -- (k,k2) -> true renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2 -- strings append = chkargs_wrap(append, 2), -- (k,v) -> #new bitcount = bitcount, -- (k,[start,end]) -> n bitop = bitop, -- ([and|or|xor|not],k,...) decr = chkargs_wrap(decr, 1), -- (k) -> new decrby = decrby, -- (k,n) -> new get = chkargs_wrap(get, 1), -- (k) -> [v|nil] getbit = getbit, -- (k,offset) -> b getrange = getrange, -- (k,start,end) -> string getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil] incr = chkargs_wrap(incr, 1), -- (k) -> new incrby = incrby, -- (k,n) -> new incrbyfloat = incrbyfloat, -- (k,n) -> new mget = mget, -- (k1,...) -> {v1,...} mset = mset, -- (k1,v1,...) -> true msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k) set = chkargs_wrap(set, 2), -- (k,v) -> true setbit = setbit, -- (k,offset,b) -> old setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?) setrange = setrange, -- (k,offset,val) -> #new strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0] -- hashes hdel = hdel, -- (k,sk1,...) -> #removed hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists? hget = chkargs_wrap(hget,2), -- (k,sk) -> v hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map hincrby = hincrby, -- (k,sk,n) -> new hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0] hmget = hmget, -- (k,{sk1,...}) -> {v1,...} hmset = hmset, -- (k,{sk1=v1,...}) -> true hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed? hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?) hvals = chkargs_wrap(hvals, 1), -- (k) -> values -- lists blpop = blpop, -- (k1,...) -> k,v brpop = brpop, -- (k1,...) -> k,v brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v lindex = lindex, -- (k,i) -> v linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after) llen = chkargs_wrap(llen, 1), -- (k) -> #list lpop = chkargs_wrap(lpop, 1), -- (k) -> v lpush = lpush, -- (k,v1,...) -> #list (after) lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after) lrange = lrange, -- (k,start,stop) -> list lrem = lrem, -- (k,count,v) -> #removed lset = lset, -- (k,i,v) -> true ltrim = ltrim, -- (k,start,stop) -> true rpop = chkargs_wrap(rpop, 1), -- (k) -> v rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v rpush = rpush, -- (k,v1,...) -> #list (after) rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after) -- sets sadd = sadd, -- (k,v1,...) -> #added scard = chkargs_wrap(scard, 1), -- (k) -> [n|0] sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...) sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0 sinter = sinter, -- (k1,...) -> set sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0 sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member? smembers = chkargs_wrap(smembers, 1), -- (k) -> set smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1) spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil] srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...] srem = srem, -- (k,v1,...) -> #removed sunion = sunion, -- (k1,...) -> set sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0 -- zsets zadd = zadd, -- (k,score,member,[score,member,...]) zcard = chkargs_wrap(zcard, 1), -- (k) -> n zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count zincrby = zincrby, -- (k,score,v) -> score zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank zrem = zrem, -- (k,v1,...) -> #removed zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card -- connection echo = chkargs_wrap(echo, 1), -- (v) -> v ping = ping, -- () -> true -- server flushall = flushdb, -- () -> true flushdb = flushdb, -- () -> true -- debug dbg_zcoherence = dbg_zcoherence, } local new = function() local r = {data = {}} return setmetatable(r,{__index = methods}) end return { new = new, }
gpl-3.0
EhsanFox/Self-Bot-V3
libs/fakeredis.lua
650
40405
local unpack = table.unpack or unpack --- Bit operations local ok,bit if _VERSION == "Lua 5.3" then bit = (load [[ return { band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bxor = function(x, y) return x ~ y end, bnot = function(x) return ~x end, rshift = function(x, n) return x >> n end, lshift = function(x, n) return x << n end, } ]])() else ok,bit = pcall(require,"bit") if not ok then bit = bit32 end end assert(type(bit) == "table", "module for bitops not found") --- default sleep local default_sleep do local ok, mod = pcall(require, "socket") if ok and type(mod) == "table" then default_sleep = mod.sleep else default_sleep = function(n) local t0 = os.clock() while true do local delta = os.clock() - t0 if (delta < 0) or (delta > n) then break end end end end end --- Helpers local xdefv = function(ktype) if ktype == "list" then return {head = 0, tail = 0} elseif ktype == "zset" then return { list = {}, set = {}, } else return {} end end local xgetr = function(self, k, ktype) if self.data[k] then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) assert(self.data[k].value) return self.data[k].value else return xdefv(ktype) end end local xgetw = function(self, k, ktype) if self.data[k] and self.data[k].value then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) else self.data[k] = {ktype = ktype, value = xdefv(ktype)} end return self.data[k].value end local empty = function(self, k) local v, t = self.data[k].value, self.data[k].ktype if t == nil then return true elseif t == "string" then return not v[1] elseif (t == "hash") or (t == "set") then for _,_ in pairs(v) do return false end return true elseif t == "list" then return v.head == v.tail elseif t == "zset" then if #v.list == 0 then for _,_ in pairs(v.set) do error("incoherent") end return true else for _,_ in pairs(v.set) do return(false) end error("incoherent") end else error("unsupported") end end local cleanup = function(self, k) if empty(self, k) then self.data[k] = nil end end local is_integer = function(x) return (type(x) == "number") and (math.floor(x) == x) end local overflows = function(n) return (n > 2^53-1) or (n < -2^53+1) end local is_bounded_integer = function(x) return (is_integer(x) and (not overflows(x))) end local is_finite_number = function(x) return (type(x) == "number") and (x > -math.huge) and (x < math.huge) end local toint = function(x) if type(x) == "string" then x = tonumber(x) end return is_bounded_integer(x) and x or nil end local tofloat = function(x) if type(x) == "number" then return x end if type(x) ~= "string" then return nil end local r = tonumber(x) if r then return r end if x == "inf" or x == "+inf" then return math.huge elseif x == "-inf" then return -math.huge else return nil end end local tostr = function(x) if is_bounded_integer(x) then return string.format("%d", x) else return tostring(x) end end local char_bitcount = function(x) assert( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) and (x < 256) ) local n = 0 while x ~= 0 do x = bit.band(x, x-1) n = n+1 end return n end local chkarg = function(x) if type(x) == "number" then x = tostr(x) end assert(type(x) == "string") return x end local chkargs = function(n, ...) local arg = {...} assert(#arg == n) for i=1,n do arg[i] = chkarg(arg[i]) end return unpack(arg) end local getargs = function(...) local arg = {...} local n = #arg; assert(n > 0) for i=1,n do arg[i] = chkarg(arg[i]) end return arg end local getargs_as_map = function(...) local arg, r = getargs(...), {} assert(#arg%2 == 0) for i=1,#arg,2 do r[arg[i]] = arg[i+1] end return r end local chkargs_wrap = function(f, n) assert( (type(f) == "function") and (type(n) == "number") ) return function(self, ...) return f(self, chkargs(n, ...)) end end local lset_to_list = function(s) local r = {} for v,_ in pairs(s) do r[#r+1] = v end return r end local nkeys = function(x) local r = 0 for _,_ in pairs(x) do r = r + 1 end return r end --- Commands -- keys local del = function(self, ...) local arg = getargs(...) local r = 0 for i=1,#arg do if self.data[arg[i]] then r = r + 1 end self.data[arg[i]] = nil end return r end local exists = function(self, k) return not not self.data[k] end local keys = function(self, pattern) assert(type(pattern) == "string") -- We want to convert the Redis pattern to a Lua pattern. -- Start by escaping dashes *outside* character classes. -- We also need to escape percents here. local t, p, n = {}, 1, #pattern local p1, p2 while true do p1, p2 = pattern:find("%[.+%]", p) if p1 then if p1 > p then t[#t+1] = {true, pattern:sub(p, p1-1)} end t[#t+1] = {false, pattern:sub(p1, p2)} p = p2+1 if p > n then break end else t[#t+1] = {true, pattern:sub(p, n)} break end end for i=1,#t do if t[i][1] then t[i] = t[i][2]:gsub("[%%%-]", "%%%0") else t[i] = t[i][2]:gsub("%%", "%%%%") end end -- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]' -- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is. -- Wrap in '^$' to enforce bounds. local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0") :gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$" local r = {} for k,_ in pairs(self.data) do if k:match(lp) then r[#r+1] = k end end return r end local _type = function(self, k) return self.data[k] and self.data[k].ktype or "none" end local randomkey = function(self) local ks = lset_to_list(self.data) local n = #ks if n > 0 then return ks[math.random(1, n)] else return nil end end local rename = function(self, k, k2) assert((k ~= k2) and self.data[k]) self.data[k2] = self.data[k] self.data[k] = nil return true end local renamenx = function(self, k, k2) if self.data[k2] then return false else return rename(self, k, k2) end end -- strings local getrange, incrby, set local append = function(self, k, v) local x = xgetw(self, k, "string") x[1] = (x[1] or "") .. v return #x[1] end local bitcount = function(self, k, i1, i2) k = chkarg(k) local s if i1 or i2 then assert(i1 and i2, "ERR syntax error") s = getrange(self, k, i1, i2) else s = xgetr(self, k, "string")[1] or "" end local r, bytes = 0,{s:byte(1, -1)} for i=1,#bytes do r = r + char_bitcount(bytes[i]) end return r end local bitop = function(self, op, k, ...) assert(type(op) == "string") op = op:lower() assert( (op == "and") or (op == "or") or (op == "xor") or (op == "not"), "ERR syntax error" ) k = chkarg(k) local arg = {...} local good_arity = (op == "not") and (#arg == 1) or (#arg > 0) assert(good_arity, "ERR wrong number of arguments for 'bitop' command") local l, vals = 0, {} local s for i=1,#arg do s = xgetr(self, arg[i], "string")[1] or "" if #s > l then l = #s end vals[i] = s end if l == 0 then del(self, k) return 0 end local vector_mt = {__index=function() return 0 end} for i=1,#vals do vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt) end local r = {} if op == "not" then assert(#vals[1] == l) for i=1,l do r[i] = bit.band(bit.bnot(vals[1][i]), 0xff) end else local _op = bit["b" .. op] for i=1,l do local t = {} for j=1,#vals do t[j] = vals[j][i] end r[i] = _op(unpack(t)) end end set(self, k, string.char(unpack(r))) return l end local decr = function(self, k) return incrby(self, k, -1) end local decrby = function(self, k, n) n = toint(n) assert(n, "ERR value is not an integer or out of range") return incrby(self, k, -n) end local get = function(self, k) local x = xgetr(self, k, "string") return x[1] end local getbit = function(self, k, offset) k = chkarg(k) offset = toint(offset) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" if bytepos >= #s then return 0 end local char = s:sub(bytepos+1, bytepos+1):byte() return bit.band(bit.rshift(char, 7-bitpos), 1) end getrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetr(self, k, "string") x = x[1] or "" if i1 >= 0 then i1 = i1 + 1 end if i2 >= 0 then i2 = i2 + 1 end return x:sub(i1, i2) end local getset = function(self, k, v) local r = get(self, k) set(self, k, v) return r end local incr = function(self, k) return incrby(self, k, 1) end incrby = function(self, k, n) k, n = chkarg(k), toint(n) assert(n, "ERR value is not an integer or out of range") local x = xgetw(self, k, "string") local i = toint(x[1] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[1] = tostr(i) return i end local incrbyfloat = function(self, k, n) k, n = chkarg(k), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "string") local i = tofloat(x[1] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[1] = tostr(i) return i end local mget = function(self, ...) local arg, r = getargs(...), {} for i=1,#arg do r[i] = get(self, arg[i]) end return r end local mset = function(self, ...) local argmap = getargs_as_map(...) for k,v in pairs(argmap) do set(self, k, v) end return true end local msetnx = function(self, ...) local argmap = getargs_as_map(...) for k,_ in pairs(argmap) do if self.data[k] then return false end end for k,v in pairs(argmap) do set(self, k, v) end return true end set = function(self, k, v) self.data[k] = {ktype = "string", value = {v}} return true end local setbit = function(self, k, offset, b) k = chkarg(k) offset, b = toint(offset), toint(b) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) assert( (b == 0) or (b == 1), "ERR bit is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" local pad = {s} for i=2,bytepos+2-#s do pad[i] = "\0" end s = table.concat(pad) assert(#s >= bytepos+1) local before = s:sub(1, bytepos) local char = s:sub(bytepos+1, bytepos+1):byte() local after = s:sub(bytepos+2, -1) local old = bit.band(bit.rshift(char, 7-bitpos), 1) if b == 1 then char = bit.bor(bit.lshift(1, 7-bitpos), char) else char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char) end local r = before .. string.char(char) .. after set(self, k, r) return old end local setnx = function(self, k, v) if self.data[k] then return false else return set(self, k, v) end end local setrange = function(self, k, i, s) local k, s = chkargs(2, k, s) i = toint(i) assert(i and (i >= 0)) local x = xgetw(self, k, "string") local y = x[1] or "" local ly, ls = #y, #s if i > ly then -- zero padding local t = {} for i=1, i-ly do t[i] = "\0" end y = y .. table.concat(t) .. s else y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly) end x[1] = y return #y end local strlen = function(self, k) local x = xgetr(self, k, "string") return x[1] and #x[1] or 0 end -- hashes local hdel = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local r = 0 local x = xgetw(self, k, "hash") for i=1,#arg do if x[arg[i]] then r = r + 1 end x[arg[i]] = nil end cleanup(self, k) return r end local hget local hexists = function(self, k, k2) return not not hget(self, k, k2) end hget = function(self, k, k2) local x = xgetr(self, k, "hash") return x[k2] end local hgetall = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,v in pairs(x) do r[_k] = v end return r end local hincrby = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), toint(n) assert(n, "ERR value is not an integer or out of range") assert(type(n) == "number") local x = xgetw(self, k, "hash") local i = toint(x[k2] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[k2] = tostr(i) return i end local hincrbyfloat = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "hash") local i = tofloat(x[k2] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[k2] = tostr(i) return i end local hkeys = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,_ in pairs(x) do r[#r+1] = _k end return r end local hlen = function(self, k) local x = xgetr(self, k, "hash") return nkeys(x) end local hmget = function(self, k, k2s) k = chkarg(k) assert((type(k2s) == "table")) local r = {} local x = xgetr(self, k, "hash") for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end return r end local hmset = function(self, k, ...) k = chkarg(k) local arg = {...} if type(arg[1]) == "table" then assert(#arg == 1) local x = xgetw(self, k, "hash") for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end else assert(#arg % 2 == 0) local x = xgetw(self, k, "hash") local t = getargs(...) for i=1,#t,2 do x[t[i]] = t[i+1] end end return true end local hset = function(self, k, k2, v) local x = xgetw(self, k, "hash") local r = not x[k2] x[k2] = v return r end local hsetnx = function(self, k, k2, v) local x = xgetw(self, k, "hash") if x[k2] == nil then x[k2] = v return true else return false end end local hvals = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _,v in pairs(x) do r[#r+1] = v end return r end -- lists (head = left, tail = right) local _l_real_i = function(x, i) if i < 0 then return x.tail+i+1 else return x.head+i+1 end end local _l_len = function(x) return x.tail - x.head end local _block_for = function(self, timeout) if timeout > 0 then local sleep = self.sleep or default_sleep if type(sleep) == "function" then sleep(timeout) else error("sleep function unavailable", 0) end else error("operation would block", 0) end end local rpoplpush local blpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpoplpush = function(self, k1, k2, timeout) k1, k2 = chkargs(2, k1, k2) timeout = toint(timeout) if not self.data[k1] then _block_for(self, timeout) end return rpoplpush(self, k1, k2) end local lindex = function(self, k, i) k = chkarg(k) i = assert(toint(i)) local x = xgetr(self, k, "list") return x[_l_real_i(x, i)] end local linsert = function(self, k, mode, pivot, v) mode = mode:lower() assert((mode == "before") or (mode == "after")) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local p = nil for i=x.head+1, x.tail do if x[i] == pivot then p = i break end end if not p then return -1 end if mode == "after" then for i=x.head+1, p do x[i-1] = x[i] end x.head = x.head - 1 else for i=x.tail, p, -1 do x[i+1] = x[i] end x.tail = x.tail + 1 end x[p] = v return _l_len(x) end local llen = function(self, k) local x = xgetr(self, k, "list") return _l_len(x) end local lpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return r end local lpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x[x.head] = vs[i] x.head = x.head - 1 end return _l_len(x) end local lpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x[x.head] = v x.head = x.head - 1 return _l_len(x) end local lrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x, r = xgetr(self, k, "list"), {} i1 = math.max(_l_real_i(x, i1), x.head+1) i2 = math.min(_l_real_i(x, i2), x.tail) for i=i1,i2 do r[#r+1] = x[i] end return r end local _lrem_i = function(x, p) for i=p,x.tail do x[i] = x[i+1] end x.tail = x.tail - 1 end local _lrem_l = function(x, v, s) assert(v) if not s then s = x.head+1 end for i=s,x.tail do if x[i] == v then _lrem_i(x, i) return i end end return false end local _lrem_r = function(x, v, s) assert(v) if not s then s = x.tail end for i=s,x.head+1,-1 do if x[i] == v then _lrem_i(x, i) return i end end return false end local lrem = function(self, k, count, v) k, v = chkarg(k), chkarg(v) count = assert(toint(count)) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local n, last = 0, nil local op = (count < 0) and _lrem_r or _lrem_l local limited = (count ~= 0) count = math.abs(count) while true do last = op(x, v, last) if last then n = n+1 if limited then count = count - 1 if count == 0 then break end end else break end end return n end local lset = function(self, k, i, v) k, v = chkarg(k), chkarg(v) i = assert(toint(i)) if not self.data[k] then error("ERR no such key") end local x = xgetw(self, k, "list") local l = _l_len(x) if i >= l or i < -l then error("ERR index out of range") end x[_l_real_i(x, i)] = v return true end local ltrim = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetw(self, k, "list") i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2) for i=x.head+1,i1-1 do x[i] = nil end for i=i2+1,x.tail do x[i] = nil end x.head = math.max(i1-1, x.head) x.tail = math.min(i2, x.tail) assert( (x[x.head] == nil) and (x[x.tail+1] == nil) ) cleanup(self, k) return true end local rpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return r end rpoplpush = function(self, k1, k2) local v = rpop(self, k1) if not v then return nil end lpush(self, k2, v) return v end local rpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x.tail = x.tail + 1 x[x.tail] = vs[i] end return _l_len(x) end local rpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x.tail = x.tail + 1 x[x.tail] = v return _l_len(x) end -- sets local sadd = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if not x[arg[i]] then x[arg[i]] = true r = r + 1 end end return r end local scard = function(self, k) local x = xgetr(self, k, "set") return nkeys(x) end local _sdiff = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} for v,_ in pairs(x) do r[v] = true end for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = nil end end return r end local sdiff = function(self, k, ...) return lset_to_list(_sdiff(self, k, ...)) end local sdiffstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sdiff(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local _sinter = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} local y for v,_ in pairs(x) do r[v] = true for i=1,#arg do y = xgetr(self, arg[i], "set") if not y[v] then r[v] = nil; break end end end return r end local sinter = function(self, k, ...) return lset_to_list(_sinter(self, k, ...)) end local sinterstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sinter(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local sismember = function(self, k, v) local x = xgetr(self, k, "set") return not not x[v] end local smembers = function(self, k) local x = xgetr(self, k, "set") return lset_to_list(x) end local smove = function(self, k, k2, v) local x = xgetr(self, k, "set") if x[v] then local y = xgetw(self, k2, "set") x[v] = nil y[v] = true return true else return false end end local spop = function(self, k) local x, r = xgetw(self, k, "set"), nil local l = lset_to_list(x) local n = #l if n > 0 then r = l[math.random(1, n)] x[r] = nil end cleanup(self, k) return r end local srandmember = function(self, k, count) k = chkarg(k) local x = xgetr(self, k, "set") local l = lset_to_list(x) local n = #l if not count then if n > 0 then return l[math.random(1, n)] else return nil end end count = toint(count) if (count == 0) or (n == 0) then return {} end if count >= n then return l end local r = {} if count > 0 then -- distinct elements for i=0,count-1 do r[#r+1] = table.remove(l, math.random(1, n-i)) end else -- allow repetition for i=1,-count do r[#r+1] = l[math.random(1, n)] end end return r end local srem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if x[arg[i]] then x[arg[i]] = nil r = r + 1 end end cleanup(self, k) return r end local _sunion = function(self, ...) local arg = getargs(...) local r = {} local x for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = true end end return r end local sunion = function(self, k, ...) return lset_to_list(_sunion(self, k, ...)) end local sunionstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sunion(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end -- zsets local _z_p_mt = { __eq = function(a, b) if a.v == b.v then assert(a.s == b.s) return true else return false end end, __lt = function(a, b) if a.s == b.s then return (a.v < b.v) else return (a.s < b.s) end end, } local _z_pair = function(s, v) assert( (type(s) == "number") and (type(v) == "string") ) local r = {s = s, v = v} return setmetatable(r, _z_p_mt) end local _z_pairs = function(...) local arg = {...} assert((#arg > 0) and (#arg % 2 == 0)) local ps = {} for i=1,#arg,2 do ps[#ps+1] = _z_pair( assert(tofloat(arg[i])), chkarg(arg[i+1]) ) end return ps end local _z_insert = function(x, ix, p) assert( (type(x) == "table") and (type(ix) == "number") and (type(p) == "table") ) local l = x.list table.insert(l, ix, p) for i=ix+1,#l do x.set[l[i].v] = x.set[l[i].v] + 1 end x.set[p.v] = ix end local _z_remove = function(x, v) if not x.set[v] then return false end local l, ix = x.list, x.set[v] assert(l[ix].v == v) table.remove(l, ix) for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - 1 end x.set[v] = nil return true end local _z_remove_range = function(x, i1, i2) local l = x.list i2 = i2 or i1 assert( (i1 > 0) and (i2 >= i1) and (i2 <= #l) ) local ix, n = i1, i2-i1+1 for i=1,n do x.set[l[ix].v] = nil table.remove(l, ix) end for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - n end return n end local _z_update = function(x, p) local l = x.list local found = _z_remove(x, p.v) local ix = nil for i=1,#l do if l[i] > p then ix = i; break end end if not ix then ix = #l+1 end _z_insert(x, ix, p) return found end local _z_coherence = function(x) local l, s = x.list, x.set local found, n = {}, 0 for val,pos in pairs(s) do if found[pos] then return false end found[pos] = true n = n + 1 if not (l[pos] and (l[pos].v == val)) then return false end end if #l ~= n then return false end for i=1, n-1 do if l[i].s > l[i+1].s then return false end end return true end local _z_normrange = function(l, i1, i2) i1, i2 = assert(toint(i1)), assert(toint(i2)) if i1 < 0 then i1 = #l+i1 end if i2 < 0 then i2 = #l+i2 end i1, i2 = math.max(i1+1, 1), i2+1 if (i2 < i1) or (i1 > #l) then return nil end i2 = math.min(i2, #l) return i1, i2 end local _zrbs_opts = function(...) local arg = {...} if #arg == 0 then return {} end local ix, opts = 1, {} while type(arg[ix]) == "string" do if arg[ix] == "withscores" then opts.withscores = true ix = ix + 1 elseif arg[ix] == "limit" then opts.limit = { offset = assert(toint(arg[ix+1])), count = assert(toint(arg[ix+2])), } ix = ix + 3 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.withscores = opts.withscores or _o.withscores if _o.limit then opts.limit = { offset = assert(toint(_o.limit.offset or _o.limit[1])), count = assert(toint(_o.limit.count or _o.limit[2])), } end ix = ix + 1 end assert(arg[ix] == nil) if opts.limit then assert( (opts.limit.count >= 0) and (opts.limit.offset >= 0) ) end return opts end local _z_store_params = function(dest, numkeys, ...) dest = chkarg(dest) numkeys = assert(toint(numkeys)) assert(numkeys > 0) local arg = {...} assert(#arg >= numkeys) local ks = {} for i=1, numkeys do ks[i] = chkarg(arg[i]) end local ix, opts = numkeys+1,{} while type(arg[ix]) == "string" do if arg[ix] == "weights" then opts.weights = {} ix = ix + 1 for i=1, numkeys do opts.weights[i] = assert(toint(arg[ix])) ix = ix + 1 end elseif arg[ix] == "aggregate" then opts.aggregate = assert(chkarg(arg[ix+1])) ix = ix + 2 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.weights = opts.weights or _o.weights opts.aggregate = opts.aggregate or _o.aggregate ix = ix + 1 end assert(arg[ix] == nil) if opts.aggregate then assert( (opts.aggregate == "sum") or (opts.aggregate == "min") or (opts.aggregate == "max") ) else opts.aggregate = "sum" end if opts.weights then assert(#opts.weights == numkeys) for i=1,#opts.weights do assert(type(opts.weights[i]) == "number") end else opts.weights = {} for i=1, numkeys do opts.weights[i] = 1 end end opts.keys = ks opts.dest = dest return opts end local _zrbs_limits = function(x, s1, s2, descending) local s1_incl, s2_incl = true, true if s1:sub(1, 1) == "(" then s1, s1_incl = s1:sub(2, -1), false end s1 = assert(tofloat(s1)) if s2:sub(1, 1) == "(" then s2, s2_incl = s2:sub(2, -1), false end s2 = assert(tofloat(s2)) if descending then s1, s2 = s2, s1 s1_incl, s2_incl = s2_incl, s1_incl end if s2 < s1 then return nil end local l = x.list local i1, i2 local fst, lst = l[1].s, l[#l].s if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end for i=1,#l do if (i1 and i2) then break end if (not i1) then if l[i].s > s1 then i1 = i end if s1_incl and l[i].s == s1 then i1 = i end end if (not i2) then if l[i].s > s2 then i2 = i-1 end if (not s2_incl) and l[i].s == s2 then i2 = i-1 end end end assert(i1 and i2) if descending then return #l-i2, #l-i1 else return i1-1, i2-1 end end local dbg_zcoherence = function(self, k) local x = xgetr(self, k, "zset") return _z_coherence(x) end local zadd = function(self, k, ...) k = chkarg(k) local ps = _z_pairs(...) local x = xgetw(self, k, "zset") local n = 0 for i=1,#ps do if not _z_update(x, ps[i]) then n = n+1 end end return n end local zcard = function(self, k) local x = xgetr(self, k, "zset") return #x.list end local zcount = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return i2 - i1 + 1 end local zincrby = function(self, k, n, v) k,v = chkargs(2, k, v) n = assert(tofloat(n)) local x = xgetw(self, k, "zset") local p = x.list[x.set[v]] local s = p and (p.s + n) or n _z_update(x, _z_pair(s, v)) return s end local zinterstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local aggregate if params.aggregate == "sum" then aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then aggregate = math.min elseif params.aggregate == "max" then aggregate = math.max else error() end local y = xgetr(self, params.keys[1], "zset") local p1, p2 for j=1,#y.list do p1 = _z_pair(y.list[j].s, y.list[j].v) _z_update(x, p1) end for i=2,#params.keys do y = xgetr(self, params.keys[i], "zset") local to_remove, to_update = {}, {} for j=1,#x.list do p1 = x.list[j] if y.set[p1.v] then p2 = _z_pair( aggregate( p1.s, params.weights[i] * y.list[y.set[p1.v]].s ), p1.v ) to_update[#to_update+1] = p2 else to_remove[#to_remove+1] = p1.v end end for j=1,#to_remove do _z_remove(x, to_remove[j]) end for j=1,#to_update do _z_update(x, to_update[j]) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end local _zranger = function(descending) return function(self, k, i1, i2, opts) k = chkarg(k) local withscores = false if type(opts) == "table" then withscores = opts.withscores elseif type(opts) == "string" then assert(opts:lower() == "withscores") withscores = true else assert(opts == nil) end local x = xgetr(self, k, "zset") local l = x.list i1, i2 = _z_normrange(l, i1, i2) if not i1 then return {} end local inc = 1 if descending then i1 = #l - i1 + 1 i2 = #l - i2 + 1 inc = -1 end local r = {} if withscores then for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end else for i=i1, i2, inc do r[#r+1] = l[i].v end end return r end end local zrange = _zranger(false) local zrevrange = _zranger(true) local _zrangerbyscore = function(descending) return function(self, k, s1, s2, ...) k, s1, s2 = chkargs(3, k, s1, s2) local opts = _zrbs_opts(...) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, descending) if not (i1 and i2) then return {} end if opts.limit then if opts.limit.count == 0 then return {} end i1 = i1 + opts.limit.offset if i1 > i2 then return {} end i2 = math.min(i2, i1+opts.limit.count-1) end if descending then return zrevrange(self, k, i1, i2, opts) else return zrange(self, k, i1, i2, opts) end end end local zrangebyscore = _zrangerbyscore(false) local zrevrangebyscore = _zrangerbyscore(true) local zrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return r-1 else return nil end end local zrem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "zset"), 0 for i=1,#arg do if _z_remove(x, arg[i]) then r = r + 1 end end cleanup(self, k) return r end local zremrangebyrank = function(self, k, i1, i2) k = chkarg(k) local x = xgetw(self, k, "zset") i1, i2 = _z_normrange(x.list, i1, i2) if not i1 then cleanup(self, k) return 0 end local n = _z_remove_range(x, i1, i2) cleanup(self, k) return n end local zremrangebyscore = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return zremrangebyrank(self, k, i1, i2) end local zrevrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return #x.list-r else return nil end end local zscore = function(self, k, v) local x = xgetr(self, k, "zset") local p = x.list[x.set[v]] if p then return p.s else return nil end end local zunionstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local default_score, aggregate if params.aggregate == "sum" then default_score = 0 aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then default_score = math.huge aggregate = math.min elseif params.aggregate == "max" then default_score = -math.huge aggregate = math.max else error() end local y, p1, p2 for i=1,#params.keys do y = xgetr(self, params.keys[i], "zset") for j=1,#y.list do p1 = y.list[j] p2 = _z_pair( aggregate( params.weights[i] * p1.s, x.set[p1.v] and x.list[x.set[p1.v]].s or default_score ), p1.v ) _z_update(x, p2) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end -- connection local echo = function(self, v) return v end local ping = function(self) return true end -- server local flushdb = function(self) self.data = {} return true end --- Class local methods = { -- keys del = del, -- (...) -> #removed exists = chkargs_wrap(exists, 1), -- (k) -> exists? keys = keys, -- (pattern) -> list of keys ["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none] randomkey = randomkey, -- () -> [k|nil] rename = chkargs_wrap(rename, 2), -- (k,k2) -> true renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2 -- strings append = chkargs_wrap(append, 2), -- (k,v) -> #new bitcount = bitcount, -- (k,[start,end]) -> n bitop = bitop, -- ([and|or|xor|not],k,...) decr = chkargs_wrap(decr, 1), -- (k) -> new decrby = decrby, -- (k,n) -> new get = chkargs_wrap(get, 1), -- (k) -> [v|nil] getbit = getbit, -- (k,offset) -> b getrange = getrange, -- (k,start,end) -> string getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil] incr = chkargs_wrap(incr, 1), -- (k) -> new incrby = incrby, -- (k,n) -> new incrbyfloat = incrbyfloat, -- (k,n) -> new mget = mget, -- (k1,...) -> {v1,...} mset = mset, -- (k1,v1,...) -> true msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k) set = chkargs_wrap(set, 2), -- (k,v) -> true setbit = setbit, -- (k,offset,b) -> old setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?) setrange = setrange, -- (k,offset,val) -> #new strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0] -- hashes hdel = hdel, -- (k,sk1,...) -> #removed hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists? hget = chkargs_wrap(hget,2), -- (k,sk) -> v hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map hincrby = hincrby, -- (k,sk,n) -> new hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0] hmget = hmget, -- (k,{sk1,...}) -> {v1,...} hmset = hmset, -- (k,{sk1=v1,...}) -> true hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed? hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?) hvals = chkargs_wrap(hvals, 1), -- (k) -> values -- lists blpop = blpop, -- (k1,...) -> k,v brpop = brpop, -- (k1,...) -> k,v brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v lindex = lindex, -- (k,i) -> v linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after) llen = chkargs_wrap(llen, 1), -- (k) -> #list lpop = chkargs_wrap(lpop, 1), -- (k) -> v lpush = lpush, -- (k,v1,...) -> #list (after) lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after) lrange = lrange, -- (k,start,stop) -> list lrem = lrem, -- (k,count,v) -> #removed lset = lset, -- (k,i,v) -> true ltrim = ltrim, -- (k,start,stop) -> true rpop = chkargs_wrap(rpop, 1), -- (k) -> v rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v rpush = rpush, -- (k,v1,...) -> #list (after) rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after) -- sets sadd = sadd, -- (k,v1,...) -> #added scard = chkargs_wrap(scard, 1), -- (k) -> [n|0] sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...) sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0 sinter = sinter, -- (k1,...) -> set sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0 sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member? smembers = chkargs_wrap(smembers, 1), -- (k) -> set smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1) spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil] srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...] srem = srem, -- (k,v1,...) -> #removed sunion = sunion, -- (k1,...) -> set sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0 -- zsets zadd = zadd, -- (k,score,member,[score,member,...]) zcard = chkargs_wrap(zcard, 1), -- (k) -> n zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count zincrby = zincrby, -- (k,score,v) -> score zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank zrem = zrem, -- (k,v1,...) -> #removed zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card -- connection echo = chkargs_wrap(echo, 1), -- (v) -> v ping = ping, -- () -> true -- server flushall = flushdb, -- () -> true flushdb = flushdb, -- () -> true -- debug dbg_zcoherence = dbg_zcoherence, } local new = function() local r = {data = {}} return setmetatable(r,{__index = methods}) end return { new = new, }
gpl-3.0
Richard857/BadRotations
Rotations/Paladin/Retribution/RetributionCuteOne.lua
1
51534
local rotationName = "CuteOne" --------------- --- Toggles --- --------------- local function createToggles() -- Rotation Button RotationModes = { [1] = { mode = "Auto", value = 1 , overlay = "Automatic Rotation", tip = "基于范围内的目标数,在单目标和多目标自动切换输出方式.", highlight = 1, icon = br.player.spell.divineStorm }, [2] = { mode = "Mult", value = 2 , overlay = "Multiple Target Rotation", tip = "使用多目标方式输出.", highlight = 0, icon = br.player.spell.divineStorm }, [3] = { mode = "Sing", value = 3 , overlay = "Single Target Rotation", tip = "使用单目标方式输出.", highlight = 0, icon = br.player.spell.crusaderStrike }, [4] = { mode = "Off", value = 4 , overlay = "DPS Rotation Disabled", tip = "禁用DPS输出", highlight = 0, icon = br.player.spell.flashOfLight } } CreateButton("Rotation",1,0) -- Cooldown Button CooldownModes = { [1] = { mode = "Auto", value = 1 , overlay = "Cooldowns Automated", tip = "自动使用大技能 - 只在BOSS.", highlight = 1, icon = br.player.spell.avengingWrath }, [2] = { mode = "On", value = 1 , overlay = "Cooldowns Enabled", tip = "不管任何目标都使用大技能.", highlight = 0, icon = br.player.spell.avengingWrath }, [3] = { mode = "Off", value = 3 , overlay = "Cooldowns Disabled", tip = "不使用大技能.", highlight = 0, icon = br.player.spell.avengingWrath } }; CreateButton("Cooldown",2,0) -- Defensive Button DefensiveModes = { [1] = { mode = "On", value = 1 , overlay = "Defensive Enabled", tip = "使用保命技能.", highlight = 1, icon = br.player.spell.flashOfLight }, [2] = { mode = "Off", value = 2 , overlay = "Defensive Disabled", tip = "不使用保命技能.", highlight = 0, icon = br.player.spell.flashOfLight } }; CreateButton("Defensive",3,0) -- Interrupt Button InterruptModes = { [1] = { mode = "On", value = 1 , overlay = "Interrupts Enabled", tip = "使用打断.", highlight = 1, icon = br.player.spell.hammerOfJustice }, [2] = { mode = "Off", value = 2 , overlay = "Interrupts Disabled", tip = "不使用打断.", highlight = 0, icon = br.player.spell.hammerOfJustice } }; CreateButton("Interrupt",4,0) end --------------- --- OPTIONS --- --------------- local function createOptions() local optionTable local function rotationOptions() ----------------------- --- GENERAL OPTIONS --- ----------------------- section = br.ui:createSection(br.ui.window.profile, "一般") -- APL br.ui:createDropdownWithout(section, "APL模式", {"|cffFFFFFFSimC","|cffFFFFFFAMR"}, 1, "|cffFFFFFF选择输出循环.") -- Dummy DPS Test br.ui:createSpinner(section, "DPS测试", 5, 5, 60, 5, "|cffFFFFFF设置为所需的测试的时间(分钟). 最小: 5 / 最大: 60 / 间隔: 5") -- Opener br.ui:createCheckbox(section, "Opener") -- Greater Blessing of Might -- br.ui:createCheckbox(section, "Greater Blessing of Might") -- Hand of Freedom br.ui:createCheckbox(section, "自由祝福") -- Hand of Hindeance br.ui:createCheckbox(section, "妨害之手") -- Divine Storm Units br.ui:createSpinner(section, "神圣风暴 数量", 2, 2, 3, 1, "|cffFFBB00使用神风暴的单位.如果你有神恩风暴和正义之刃神的神器特质请设置为2,如果你没有这些特质设置为3.") -- Artifact br.ui:createDropdownWithout(section,"神器技能", {"|cff00FF00任何时候","|cffFFFF00冷却技能","|cffFF0000决不"}, 1, "|cffFFFFFF何时使用神器技能.") br.ui:checkSectionState(section) ------------------------ --- COOLDOWN OPTIONS --- ------------------------ section = br.ui:createSection(br.ui.window.profile, "冷却技能") -- Racial br.ui:createCheckbox(section,"种族技能") -- Trinkets br.ui:createCheckbox(section,"饰品") -- Holy Wrath br.ui:createCheckbox(section,"神圣愤怒") -- Avenging Wrath br.ui:createCheckbox(section,"复仇之怒") -- Shield of Vengeance br.ui:createCheckbox(section,"复仇之盾") -- Cruusade br.ui:createCheckbox(section,"征伐") br.ui:checkSectionState(section) ------------------------- --- DEFENSIVE OPTIONS --- ------------------------- section = br.ui:createSection(br.ui.window.profile, "保命") -- Healthstone br.ui:createSpinner(section, "药水/治疗石", 60, 0, 100, 5, "|cffFFFFFF多少血量百分比使用") -- Heirloom Neck br.ui:createSpinner(section, "传家宝项链", 60, 0, 100, 5, "|cffFFBB00多少血量百分比使用"); -- Gift of The Naaru if br.player.race == "Draenei" then br.ui:createSpinner(section, "纳鲁的赐福", 50, 0, 100, 5, "|cffFFFFFF多少血量百分比使用") end -- Blessing of Protection br.ui:createSpinner(section, "保护祝福", 20, 0, 100, 5, "多少血量百分比使用") br.ui:createDropdownWithout(section, "保护祝福 目标", {"|cffFFFFFF所有","|cffFFFFFF坦克", "|cffFFFFFF自己"}, 1, "|cffFFFFFF使用保护祝福的目标") -- Blinding Light br.ui:createSpinner(section, "盲目之光 - HP", 50, 0, 100, 5, "|cffFFFFFF多少血量百分比使用") br.ui:createSpinner(section, "盲目之光 - AoE", 3, 0, 10, 1, "|cffFFFFFF投5码的单位数量") -- Cleanse Toxin br.ui:createDropdown(section, "清毒术", {"|cff00FF00自己","|cffFFFF00所选的目标","|cffFF0000鼠标位置目标"}, 1, "|ccfFFFFFF选择目标") -- Divine Shield br.ui:createSpinner(section, "圣盾术", 50, 0, 100, 5, "|cffFFBB00多少血量百分比使用") -- Eye for an Eye br.ui:createSpinner(section, "以眼还眼", 50, 0 , 100, 5, "|cffFFBB00多少血量百分比使用") -- Flash of Light br.ui:createSpinner(section, "圣光闪现", 50, 0, 100, 5, "|cffFFBB00多少血量百分比使用") -- Hammer of Justice br.ui:createSpinner(section, "制裁之锤 - HP", 50, 0, 100, 5, "|cffFFBB00多少血量百分比使用") -- Justicar's Vengeance br.ui:createSpinner(section, "审判官复仇", 50, 0, 100, 5, "|cffFFBB00多少血量百分比使用") -- Lay On Hands br.ui:createSpinner(section, "圣疗术", 50, 0, 100, 5, "|cffFFBB00多少血量百分比使用") br.ui:createDropdownWithout(section, "圣疗术 目标", {"|cffFFFFFF所有","|cffFFFFFF坦克", "|cffFFFFFF自己"}, 1, "|cffFFFFFF选择目标") -- Redemption br.ui:createDropdown(section, "救赎", {"|cffFFFF00所选的目标","|cffFF0000鼠标位置目标"}, 1, "|ccfFFFFFF选择目标") br.ui:checkSectionState(section) ------------------------- --- INTERRUPT OPTIONS --- ------------------------- section = br.ui:createSection(br.ui.window.profile, "打断") -- Blinding Light br.ui:createCheckbox(section, "盲目之光") -- Hammer of Justice br.ui:createCheckbox(section, "制裁之锤") -- Rebuke br.ui:createCheckbox(section, "责难") -- Interrupt Percentage br.ui:createSpinner(section, "打断", 0, 0, 95, 5, "|cffFFBB00读条百分几打断") br.ui:checkSectionState(section) ---------------------- --- TOGGLE OPTIONS --- ---------------------- section = br.ui:createSection(br.ui.window.profile, "切换快捷键") -- Single/Multi Toggle br.ui:createDropdown(section, "运行模式", br.dropOptions.Toggle, 4) --Cooldown Key Toggle br.ui:createDropdown(section, "冷却技能模式", br.dropOptions.Toggle, 3) --Defensive Key Toggle br.ui:createDropdown(section, "保命模式", br.dropOptions.Toggle, 6) -- Interrupts Key Toggle br.ui:createDropdown(section, "打断模式", br.dropOptions.Toggle, 6) -- Pause Toggle br.ui:createDropdown(section, "暂停模式", br.dropOptions.Toggle, 6) br.ui:checkSectionState(section) end optionTable = {{ [1] = "脚本选项", [2] = rotationOptions, }} return optionTable end ---------------- --- ROTATION --- ---------------- local function runRotation() if br.timer:useTimer("debugRetribution", math.random(0.15,0.3)) then -- Change debugSpec tp name of Spec IE: debugFeral or debugWindwalker --Print("Running: "..rotationName) --------------- --- Toggles --- --------------- UpdateToggle("Rotation",0.25) UpdateToggle("Cooldown",0.25) UpdateToggle("Defensive",0.25) UpdateToggle("Interrupt",0.25) -------------- --- Locals --- -------------- local artifact = br.player.artifact local buff = br.player.buff local cast = br.player.cast local cd = br.player.cd local charges = br.player.charges local combatTime = getCombatTime() local debuff = br.player.debuff local enemies = enemies or {} local gcd = br.player.gcd local hastar = GetObjectExists("target") local healPot = getHealthPot() local holyPower = br.player.power.amount.holyPower local holyPowerMax = br.player.power.holyPower.max local inCombat = br.player.inCombat local level = br.player.level local mode = br.player.mode local php = br.player.health local race = br.player.race local racial = br.player.getRacial() local resable = UnitIsPlayer("target") and UnitIsDeadOrGhost("target") and UnitIsFriend("target","player") local solo = GetNumGroupMembers() == 0 local spell = br.player.spell local talent = br.player.talent local ttd = getTTD(br.player.units(5)) local units = units or {} units.dyn5 = br.player.units(5) enemies.yards5 = br.player.enemies(5) enemies.yards8 = br.player.enemies(8) enemies.yards10 = br.player.enemies(10) if profileStop == nil then profileStop = false end if opener == nil then opener = false end if not inCombat and not GetObjectExists("target") then opener = false JUD1 = false BOJ1 = false CRU1 = false EXE1 = false TMV1 = false WOA1 = false TMV2 = false ARC1 = false TMV3 = false CRS1 = false TMV4 = false end judgmentExists = debuff.judgment.exists(units.dyn5) judgmentRemain = debuff.judgment.remain(units.dyn5) if debuff.judgment.exists(units.dyn5) or level < 42 or (cd.judgment > 2 and not debuff.judgment.exists(units.dyn5)) then judgmentVar = true else judgmentVar = false end local greaterBuff greaterBuff = 0 local lowestUnit lowestUnit = "player" for i = 1, #br.friend do local thisUnit = br.friend[i].unit local thisHP = getHP(thisUnit) local lowestHP = getHP(lowestUnit) if thisHP < lowestHP then lowestUnit = thisUnit end -- if UnitBuffID(thisUnit,spell.buffs.greaterBlessingOfMight) ~= nil then -- greaterBuff = greaterBuff + 1 -- end end -------------------- --- Action Lists --- -------------------- -- Action List - Extras local function actionList_Extras() -- Hand of Freedom if isChecked("自由祝福") and hasNoControl("player") then if cast.blessingOfFreedom("player") then return end end -- Hand of Hinderance if isChecked("妨害之手") and isMoving("target") and not getFacing("target","player") and getDistance("target") > 8 then if cast.handOfHinderance("target") then return end end -- Greater Blessing of Might -- if isChecked("Greater Blessing of Might") and greaterBuff < 3 then -- for i = 1, #br.friend do -- local thisUnit = br.friend[i].unit -- local unitRole = UnitGroupRolesAssigned(thisUnit) -- if UnitBuffID(thisUnit,spell.buffs.greaterBlessingOfMight) == nil and (unitRole == "DAMAGER" or solo) then -- if cast.greaterBlessingOfMight(thisUnit) then return end -- end -- end -- end end -- End Action List - Extras -- Action List - Defensives local function actionList_Defensive() if useDefensive() then -- Pot/Stoned if isChecked("药水/治疗石") and php <= getOptionValue("药水/治疗石") and inCombat and (hasHealthPot() or hasItem(5512)) then if canUse(5512) then useItem(5512) elseif canUse(healPot) then useItem(healPot) end end -- Heirloom Neck if isChecked("传家宝项链") and php <= getOptionValue("传家宝项链") then if hasEquiped(122667) then if GetItemCooldown(122667)==0 then useItem(122667) end end end -- Gift of the Naaru if isChecked("纳鲁的赐福") and php <= getOptionValue("纳鲁的赐福") and php > 0 and race == "Draenei" then if castSpell("player",racial,false,false,false) then return end end -- Blessing of Protection if isChecked("保护祝福") and GetSpellCooldown(1022) == 0 then if getOptionValue("保护祝福 目标") == 1 then for i = 1, #br.friend do if br.friend[i].hp <= getValue ("保护祝福") and not debuff.forbearance.exists(br.friend[i].unit) then if isCastingSpell(spell.holyLight) then SpellStopCasting() end if cast.blessingOfProtection(br.friend[i].unit) then return end end end elseif getOptionValue("保护祝福 目标") == 2 then for i = 1, #br.friend do if br.friend[i].hp <= getValue ("保护祝福") and not debuff.forbearance.exists(br.friend[i].unit) and UnitGroupRolesAssigned(br.friend[i].unit) == "TANK" then if cast.blessingOfProtection(br.friend[i].unit) then return end end end elseif getOptionValue("保护祝福 目标") == 3 then if php <= getValue("保护祝福") and not debuff.forbearance.exists("player") then if cast.blessingOfProtection("player") then return end end end end -- Blinding Light if isChecked("盲目之光 - HP") and php <= getOptionValue("盲目之光 - HP") and inCombat and #enemies.yards10 > 0 then if cast.blindingLight() then return end end if isChecked("盲目之光 - AoE") and #enemies.yards5 >= getOptionValue("盲目之光 - AoE") and inCombat then if cast.blindingLight() then return end end -- Cleanse Toxins if isChecked("清毒术") then if getOptionValue("清毒术")==1 and canDispel("player",spell.cleanseToxins) then if cast.cleanseToxins("player") then return end end if getOptionValue("清毒术")==2 and canDispel("target",spell.cleanseToxins) then if cast.cleanseToxins("target") then return end end if getOptionValue("清毒术")==3 and canDispel("mouseover",spell.cleanseToxins) then if cast.cleanseToxins("mouseover") then return end end end -- Divine Shield if isChecked("圣盾术") then if php <= getOptionValue("圣盾术") and inCombat then if cast.divineShield() then return end end end -- Eye for an Eye if isChecked("以眼还眼") then if php <= getOptionValue("以眼还眼") and inCombat then if cast.eyeForAnEye() then return end end end -- Flash of Light if isChecked("圣光闪现") then if (forceHeal or (inCombat and php <= getOptionValue("圣光闪现") / 2) or (not inCombat and php <= getOptionValue("圣光闪现"))) and not isMoving("player") then if cast.flashOfLight() then return end end end -- Hammer of Justice if isChecked("制裁之锤 - HP") and php <= getOptionValue("制裁之锤 - HP") and inCombat then if cast.hammerOfJustice() then return end end -- Lay On Hands if isChecked("圣疗术") then -- if getHP(lowestUnit) < getOptionValue("圣疗术") and inCombat then -- if cast.layOnHands(lowestUnit) then return end -- end if getOptionValue("圣疗术 目标") == 1 then for i = 1, #br.friend do if br.friend[i].hp <= getValue ("圣疗术") then if cast.layOnHands(br.friend[i].unit) then return end end end elseif getOptionValue("圣疗术 目标") == 2 then for i = 1, #br.friend do if br.friend[i].hp <= getValue ("圣疗术") and UnitGroupRolesAssigned(br.friend[i].unit) == "TANK" then if cast.layOnHands(br.friend[i].unit) then return end end end elseif getOptionValue("圣疗术 目标") == 3 then if php <= getValue("圣疗术") then if cast.layOnHands("player") then return end end end end -- Redemption if isChecked("救赎") then if getOptionValue("救赎")==1 and not isMoving("player") and resable then if cast.redemption("target","dead") then return end end if getOptionValue("救赎")==2 and not isMoving("player") and resable then if cast.redemption("mouseover","dead") then return end end end end end -- End Action List - Defensive -- Action List - Interrupts local function actionList_Interrupts() if useInterrupts() then for i = 1, #enemies.yards10 do local thisUnit = enemies.yards10[i] local distance = getDistance(thisUnit) if canInterrupt(thisUnit,getOptionValue("打断")) then -- Hammer of Justice if isChecked("制裁之锤") and distance < 10 then if cast.hammerOfJustice(thisUnit) then return end end -- Rebuke if isChecked("责难") and distance < 5 then if cast.rebuke(thisUnit) then return end end -- Blinding Light if isChecked("盲目之光") and distance < 10 then if cast.blindingLight() then return end end end end end end -- End Action List - Interrupts -- Action List - Cooldowns local function actionList_Cooldowns() if useCDs() or burst then -- Trinkets if isChecked("饰品") and getDistance(units.dyn5) < 5 then if canUse(13) then useItem(13) end if canUse(14) then useItem(14) end end if getOptionValue("APL模式") == 1 then end if getOptionValue("APL模式") == 2 then -- Crusade if isChecked("征伐") and talent.crusade then if cast.avengingWrath() then return end end -- Avenging Wrath if isChecked("复仇之怒") and not talent.crusade then if cast.avengingWrath() then return end end end end -- End Cooldown Usage Check end -- End Action List - Cooldowns -- Action List - PreCombat local function actionList_PreCombat() if isValidUnit("target") and (not isBoss("target") or not isChecked("Opener")) then -- Divine Hammer if cast.divineHammer() then return end -- Judgment if cast.judgment("target") then return end -- Start Attack if getDistance("target") < 5 then StartAttack() end end end -- End Action List - PreCombat -- Action List - Opener local function actionList_Opener() if isValidUnit("target") and getDistance("target") < 5 then if isChecked("Opener") and isBoss("target") and opener == false then if not JUD1 then Print("Starting Opener") -- Divine Hammer cast.divineHammer() -- Judgment if castOpener("judgment","JUD1",1) then return end elseif JUD1 and not BOJ1 then -- Blade of Justice if talent.bladeOfWrath then if castOpener("bladeOfJustice","BOJ1",2) then return end else if castOpener("divineHammer","BOJ1",2) then return end end elseif BOJ1 and not CRU1 then -- Crusade if castOpener("avengingWrath","CRU1",3) then return end elseif CRU1 and not EXE1 then -- Execution Sentence / Templar's Verdict if talent.executionSentence then if castOpener("executionSentence","EXE1",4) then return end else if castOpener("templarsVerdict","EXE1",4) then return end end elseif EXE1 and not WOA1 then -- Wake of Ashes if castOpener("wakeOfAshes","WOA1",5) then return end elseif WOA1 and not TMV1 then -- Templar's Verdict if castOpener("templarsVerdict","TMV1",6) then return end elseif TMV1 and not ARC1 then if br.player.race == "BloodElf" then -- Arcane Torrent castSpell("player",racial,false,false,false) if castOpener("templarsVerdict","ARC1",7) then return end else if castOpener("crusaderStrike","ARC1",7) then return end end elseif ARC1 and not TMV2 then if castOpener("templarsVerdict","TMV2",8) then return end elseif TMV2 then opener = true; Print("Opener Complete") return end else opener = true end end end -- End Action List - Opener --------------------- --- Begin Profile --- --------------------- --Profile Stop | Pause if not inCombat and not hastar and profileStop == true then profileStop = false elseif (inCombat and profileStop == true) or ((IsMounted() or IsFlying()) and not UnitBuffID("player",220507) and not buff.divineSteed.exists()) or pause() or mode.rotation == 4 then return true else ----------------------- --- Extras Rotation --- ----------------------- if actionList_Extras() then return end -------------------------- --- Defensive Rotation --- -------------------------- if actionList_Defensive() then return end ------------------------------ --- Out of Combat Rotation --- ------------------------------ if actionList_PreCombat() then return end ---------------------------- --- Out of Combat Opener --- ---------------------------- if actionList_Opener() then return end -------------------------- --- In Combat Rotation --- -------------------------- if inCombat and profileStop==false then ------------------------------ --- In Combat - Interrupts --- ------------------------------ if actionList_Interrupts() then return end ----------------------------- --- In Combat - Cooldowns --- ----------------------------- if actionList_Cooldowns() then return end ---------------------------------- --- In Combat - Begin Rotation --- ---------------------------------- -------------------------------- --- In Combat - SimCraft APL --- -------------------------------- if getOptionValue("APL模式") == 1 then -- Opener if actionList_Opener() then return end -- Start Attack if getDistance(units.dyn5) < 5 then if not IsCurrentSpell(6603) then StartAttack(units.dyn5) end end -- Racials -- blood_fury -- berserking -- arcane_torrent,if=holy_power<5 if isChecked("种族技能") and useCDs() then if race == "Orc" or race == "Troll" or (race == "BloodElf" and holyPower < 5 and (buff.crusade.exists() or buff.avengingWrath.exists() or combatTime < 2)) and getSpellCD(racial) == 0 then if castSpell("player",racial,false,false,false) then return end end end -- Combat Time less than 2 secs if combatTime < 2 then -- Judgement -- judgment,if=time<2 if cast.judgment() then return end -- Blade of Justice -- blade_of_justice,if=time<2&(equipped.137048|race.blood_elf) if not talent.divineHammer and (hasEquiped(137048) or race == "BloodElf") then if cast.bladeOfJustice() then return end end -- Divine Hammer -- divine_hammer,if=time<2&(equipped.137048|race.blood_elf) if talent.divineHammer and (hasEquiped(137048) or race == "BloodElf") then if cast.divineHammer() then return end end -- Wake of Ashes -- wake_of_ashes,if=holy_power<=1&time<2 if getOptionValue("神器技能") == 1 or (getOptionValue("神器技能") == 2 and useCDs()) then if getDistance(units.dyn5) < 5 and holyPower <= 1 then if cast.wakeOfAshes() then return end end end end if useCDs() then -- Holy Wrath -- holy_wrath if isChecked("神圣愤怒") then if cast.holyWrath() then return end end -- Avenging Wrath -- avenging_wrath if isChecked("复仇之怒") and not talent.crusade and getDistance(units.dyn5) < 5 then if cast.avengingWrath() then return end end -- Shield of Vengeance -- shield_of_vengeance if isChecked("复仇之盾") then if cast.shieldOfVengeance() then return end end -- Crusade -- crusade,if=holy_power>=5&!equipped.137048|((equipped.137048|race.blood_elf)&time<2|time>2&holy_power>=4) if isChecked("征伐") and talent.crusade and getDistance(units.dyn5) < 5 then if (holyPower >= 5 and not hasEquiped(137048)) or ((hasEquiped(137048) or race == "BloodElf") and combatTime < 2 or combatTime > 2 and holyPower >= 4) then if cast.avengingWrath() then return end end end end -- Execution Sentence -- execution_sentence,if=spell_targets.divine_storm<=3&(cooldown.judgment.remain()s<gcd*4.5|debuff.judgment.remain()s>gcd*4.67)&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*2) if #enemies.yards8 <= 3 and (cd.judgment < gcd * 4.5 or judgmentRemain > gcd * 4.67) and (not talent.crusade or cd.crusade > gcd *2 or not isChecked("征伐") or not useCDs()) and ttd > 6 then if cast.executionSentence() then return end end -- Divine Storm -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&buff.divine_purpose.up&buff.divine_purpose.remain()s<gcd*2 -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&holy_power>=5&buff.divine_purpose.react -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&holy_power>=3&buff.crusade.up&(buff.crusade.stack()<15|buff.bloodlust.up) -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&holy_power>=5&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*3) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) and ((buff.divinePurpose.exists() and buff.divinePurpose.remain() < gcd * 2) or (holyPower >= 5 and buff.divinePurpose.exists()) or (holyPower >= 3 and buff.crusade.exists() and (buff.crusade.stack() < 15 or hasBloodLust())) or (holyPower >= 5 and (not talent.crusade or cd.crusade > gcd * 3 or not isChecked("征伐") or not useCDs()))) then if cast.divineStorm() then return end end end -- Justicar's Vengeance -- justicars_vengeance,if=debuff.judgment.up&buff.divine_purpose.up&buff.divine_purpose.remain()s<gcd*2&!equipped.whisper_of_the_nathrezim -- justicars_vengeance,if=debuff.judgment.up&holy_power>=5&buff.divine_purpose.react&!equipped.whisper_of_the_nathrezim if isChecked("审判官复仇") and php < getOptionValue("审判官复仇") then if judgmentVar and ((buff.divinePurpose.exists() and buff.divinePurpose.remain() < gcd * 2 and not hasEquiped(137020)) or holyPower >= 5 ) then if cast.justicarsVengeance() then return end end end -- Templar's Verdict -- templars_verdict,if=debuff.judgment.up&buff.divine_purpose.up&buff.divine_purpose.remain()s<gcd*2 -- templars_verdict,if=debuff.judgment.up&holy_power>=5&buff.divine_purpose.react -- templars_verdict,if=debuff.judgment.up&holy_power>=3&buff.crusade.up&(buff.crusade.stack()<15|buff.bloodlust.up) -- templars_verdict,if=debuff.judgment.up&holy_power>=5&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*3) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and ((mode.rotation == 1 and #enemies.yards8 < getOptionValue("神圣风暴 数量")) or mode.rotation == 3) and ((buff.divinePurpose.exists() and buff.divinePurpose.remain() < gcd * 2) or (holyPower >= 5 and buff.divinePurpose.exists()) or (holyPower >= 3 and buff.crusade.exists() and (buff.crusade.stack() < 15 or hasBloodLust())) or (holyPower >= 5 and (not talent.crusade or cd.crusade > gcd * 3 or not isChecked("征伐") or not useCDs()))) then if cast.templarsVerdict() then return end end end -- Divine Storm -- divine_storm,if=debuff.judgment.up&holy_power>=3&spell_targets.divine_storm>=2&(cooldown.wake_of_ashes.remain()s<gcd*2&artifact.wake_of_ashes.enabled|buff.whisper_of_the_nathrezim.up&buff.whisper_of_the_nathrezim.remain()s<gcd)&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*4) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and holyPower >= 3 and ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) and ((cd.wakeOfAshes < gcd * 2 and artifact.wakeOfAshes) or (buff.whisperOfTheNathrezim.exists() and buff.whisperOfTheNathrezim.remain() < gcd) or not artifact.wakeOfAshes) and (not talent.crusade or cd.crusade > gcd * 4 or not isChecked("征伐") or not useCDs()) then if cast.divineStorm() then return end end end -- Justicar's Vengeance -- justicars_vengeance,if=debuff.judgment.up&holy_power>=3&buff.divine_purpose.up&cooldown.wake_of_ashes.remain()s<gcd*2&artifact.wake_of_ashes.enabled&!equipped.whisper_of_the_nathrezim if isChecked("审判官复仇") and php < getOptionValue("审判官复仇") then if judgmentVar and holyPower >= 3 and buff.divinePurpose.exists() and ((cd.wakeOfAshes < gcd * 2 and artifact.wakeOfAshes) or not artifact.wakeOfAshes) and not hasEquiped(137020) then if cast.justicarsVengeance() then return end end end -- Templar's Verdict -- templars_verdict,if=debuff.judgment.up&holy_power>=3&(cooldown.wake_of_ashes.remain()s<gcd*2&artifact.wake_of_ashes.enabled|buff.whisper_of_the_nathrezim.up&buff.whisper_of_the_nathrezim.remain()s<gcd)&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*4) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and holyPower >= 3 and ((mode.rotation == 1 and #enemies.yards8 < getOptionValue("神圣风暴 数量")) or mode.rotation == 3) and ((cd.wakeOfAshes < gcd * 2 and artifact.wakeOfAshes) or (buff.whisperOfTheNathrezim.exists() and buff.whisperOfTheNathrezim.remain() < gcd) or not artifact.wakeOfAshes) and (not talent.crusade or cd.crusade < gcd * 4 or not isChecked("征伐") or not useCDs()) then if cast.templarsVerdict() then return end end end -- Wake of Ashes -- wake_of_ashes,if=holy_power=0|holy_power=1&(cooldown.blade_of_justice.remain()s>gcd|cooldown.divine_hammer.remain()s>gcd)|holy_power=2&(cooldown.zeal.charges_fractional<=0.65|cooldown.crusader_strike.charges_fractional<=0.65) if getOptionValue("神器技能") == 1 or (getOptionValue("神器技能") == 2 and useCDs()) then if holyPower == 0 or (holyPower == 1 and (cd.bladeOfJustice > gcd or cd.divineHammer > gcd)) or (holyPower == 2 and (charges.frac.zeal <= 0.65 or charges.frac.crusaderStrike <= 0.65)) and getDistance(units.dyn5) < 5 then if cast.wakeOfAshes() then return end end end -- Blade of Justice -- blade_of_justice,if=holy_power<=3&buff.whisper_of_the_nathrezim.up&buff.whisper_of_the_nathrezim.remain()s>gcd&buff.whisper_of_the_nathrezim.remain()s<gcd*3&debuff.judgment.up&debuff.judgment.remain()s>gcd*2 if not talent.divineHammer and holyPower <= 3 and buff.whisperOfTheNathrezim.exists() and buff.whisperOfTheNathrezim.remain() > gcd and buff.whisperOfTheNathrezim.remain() < gcd * 3 and judgmentVar and debuff.judgment.remain(units.dyn5) > gcd * 2 then if cast.bladeOfJustice() then return end end -- Divine Hammer -- divine_hammer,if=holy_power<=3&buff.whisper_of_the_nathrezim.up&buff.whisper_of_the_nathrezim.remain()s>gcd&buff.whisper_of_the_nathrezim.remain()s<gcd*3&debuff.judgment.up&debuff.judgment.remain()s>gcd*2 -- if ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) then if talent.divineHammer and holyPower <= 3 and buff.whisperOfTheNathrezim.exists() and buff.whisperOfTheNathrezim.remain() > gcd and buff.whisperOfTheNathrezim.remain() < gcd * 3 and judgmentVar and debuff.judgment.remain(units.dyn5) > gcd * 2 then if cast.divineHammer() then return end end -- end -- Blade of Justice -- blade_of_justice,if=talent.blade_of_wrath.enabled&holy_power<=3 if talent.bladeOfWrath and holyPower <= 3 then if cast.bladeOfJustice() then return end end -- Zeal -- zeal,if=charges=2&holy_power<=4 if talent.zeal and charges.zeal == 2 and holyPower <= 4 then if cast.zeal() then return end end -- Crusader Strike -- crusader_strike,if=charges=2&holy_power<=4 if not talent.zeal and charges.crusaderStrike == 2 and holyPower <= 4 then if cast.crusaderStrike() then return end end -- Blade of Justice -- blade_of_justice,if=holy_power<=2|(holy_power<=3&(cooldown.zeal.charges_fractional<=1.34|cooldown.crusader_strike.charges_fractional<=1.34)) if not talent.divineHammer and (holyPower <= 2 or (holyPower <= 3 and (charges.frac.zeal <= 1.34 or charges.frac.crusaderStrike <= 1.34))) then if cast.bladeOfJustice() then return end end -- Divine Hammer -- divine_hammer,if=holy_power<=2|(holy_power<=3&(cooldown.zeal.charges_fractional<=1.34|cooldown.crusader_strike.charges_fractional<=1.34)) -- if ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) then if talent.divineHammer and holyPower <= 2 or (holyPower <= 3 and (charges.frac.zeal <= 1.34 or charges.frac.crusaderStrike <= 1.34)) then if cast.divineHammer() then return end end -- end -- Judgement -- judgment,if=holy_power>=3|((cooldown.zeal.charges_fractional<=1.67|cooldown.crusader_strike.charges_fractional<=1.67)&(cooldown.divine_hammer.remain()s>gcd|cooldown.blade_of_justice.remain()s>gcd))|(talent.greater_judgment.enabled&target.health.pct>50) if holyPower >= 3 or ((charges.frac.zeal <= 1.67 or charges.frac.crusaderStrike <= 1.67) and (cd.divineHammer > gcd or cd.bladeOfJustice > gcd)) or (talent.greaterJudgement and thp > 50) then if cast.judgment() then return end end -- Consecration -- consecration if #enemies.yards8 >= 1 then if cast.consecration() then return end end -- Divine Storm -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&buff.divine_purpose.react -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&buff.the_fires_of_justice.react&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*3) -- divine_storm,if=debuff.judgment.up&spell_targets.divine_storm>=2&(holy_power>=4|((cooldown.zeal.charges_fractional<=1.34|cooldown.crusader_strike.charges_fractional<=1.34)&(cooldown.divine_hammer.remain()s>gcd|cooldown.blade_of_justice.remain()s>gcd)))&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*4) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) and (buff.divinePurpose.exists() or (buff.theFiresOfJustice.exists() and (not talent.crusade or cd.crusade > gcd * 3 or not isChecked("征伐") or not useCDs())) or (holyPower >= 4 or ((charges.frac.zeal <= 1.34 or charges.frac.crusaderStrike <= 1.34) and (cd.divineHammer > gcd or cd.bladeOfJustice > gcd)) and (not talent.crusade or cd.crusade > gcd * 4 or not isChecked("征伐") or not useCDs()))) then if cast.divineStorm() then return end end end -- Justicar's Vengeance -- justicars_vengeance,if=debuff.judgment.up&buff.divine_purpose.react&!equipped.whisper_of_the_nathrezim if isChecked("审判官复仇") and php < getOptionValue("审判官复仇") then if judgmentVar and buff.divinePurpose.exists() and not hasEquiped(137020) then if cast.justicarsVengeance() then return end end end -- Templar's Verdict -- templars_verdict,if=debuff.judgment.up&buff.divine_purpose.react -- templars_verdict,if=debuff.judgment.up&buff.the_fires_of_justice.react&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*3) -- templars_verdict,if=debuff.judgment.up&(holy_power>=4|((cooldown.zeal.charges_fractional<=1.34|cooldown.crusader_strike.charges_fractional<=1.34)&(cooldown.divine_hammer.remain()s>gcd|cooldown.blade_of_justice.remain()s>gcd)))&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*4) if not isChecked("审判官复仇") or (isChecked("审判官复仇") and php >= getOptionValue("审判官复仇")) then if judgmentVar and ((mode.rotation == 1 and #enemies.yards8 < getOptionValue("神圣风暴 数量")) or mode.rotation == 3) and (buff.divinePurpose.exists() or (buff.theFiresOfJustice.exists() and (not talent.crusade or cd.crusade > gcd * 3 or not isChecked("征伐") or not useCDs())) or (holyPower >= 4 or ((charges.frac.zeal <= 1.34 or charges.frac.crusaderStrike <= 1.34) and (cd.divineHammer > gcd or cd.bladeOfJustice > gcd)) and (not talent.crusade or cd.crusade > gcd * 4 or not isChecked("征伐") or not useCDs()))) then if cast.templarsVerdict() then return end end end -- Zeal -- zeal,if=holy_power<=4 if talent.zeal and holyPower <= 4 then if cast.zeal() then return end end -- Crusader Strike -- crusader_strike,if=holy_power<=4 if not talent.zeal and holyPower <= 4 then if cast.crusaderStrike() then return end end -- Divine Storm -- divine_storm,if=debuff.judgment.up&holy_power>=3&spell_targets.divine_storm>=2&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*5) if judgmentVar and holyPower >= 3 and ((mode.rotation == 1 and #enemies.yards8 >= getOptionValue("神圣风暴 数量")) or mode.rotation == 2) and (not talent.crusade or cd.crusade > gcd * 5 or not isChecked("征伐") or not useCDs()) then if cast.divineStorm() then return end end -- Templar's Verdict -- templars_verdict,if=debuff.judgment.up&holy_power>=3&(!talent.crusade.enabled|cooldown.crusade.remain()s>gcd*5) if judgmentVar and holyPower >= 3 and ((mode.rotation == 1 and #enemies.yards8 < getOptionValue("神圣风暴 数量")) or mode.rotation == 3) and (not talent.crusade or cd.crusade > gcd * 5 or not isChecked("征伐") or not useCDs()) then if cast.templarsVerdict() then return end end end -- End SimC APL ---------------------------------- --- In Combat - AskMrRobot APL --- ---------------------------------- if getOptionValue("APL模式") == 2 then -- Execution Sentence -- if CooldownSecRemaining(Judgment) <= GlobalCooldownSec * 3 if cd.judgment <= gcd * 3 then if cast.executionSentence(units.dyn5) then return end end -- Judgment if cast.judgment("target") then return end -- Consecration -- if not HasBuff(Judgment) if not judgmentExists and #enemies.yards8 >= 3 then if cast.consecration() then return end end -- Justicar's Vengeance -- if HasBuff(DivinePurpose) and TargetsInRadius(DivineStorm) <= 3 if isChecked("审判官复仇") and php < getOptionValue("审判官复仇") then if buff.divinePurpose.exists() and #enemies.yards8 <= 3 then if cast.justicarsVengeance(units.dyn5) then return end end end -- Divine Storm -- if (AlternatePower >= 4 or HasBuff(DivinePurpose) or HasBuff(Judgment)) and TargetsInRadius(DivineStorm) > 2 if not isChecked("审判官复仇") or php >= getOptionValue("审判官复仇") then if (holyPower >= 3 or buff.divinePurpose.exists() or judgmentExists) and #enemies.yards8 > 2 then if cast.divineStorm() then return end end end -- Templar's Verdict -- if (AlternatePower >= 4 or HasBuff(DivinePurpose) or HasBuff(Judgment)) if not isChecked("审判官复仇") or php >= getOptionValue("审判官复仇") then if (holyPower >= 3 or buff.divinePurpose.exists() or judgmentExists) then if cast.templarsVerdict(units.dyn5) then return end end end -- Wake of Ashes -- if AlternatePowerToMax >= 4 if getOptionValue("神器技能") == 1 or (getOptionValue("神器技能") == 2 and useCDs()) then if holyPowerMax - holyPower >= 4 and getDistance(units.dyn5) < 5 then if cast.wakeOfAshes(units.dyn5) then return end end end -- Blade of Justice -- if AlternatePowerToMax >= 2 if holyPowerMax - holyPower >= 2 then if cast.bladeOfJustice(units.dyn5) then return end end -- Blade of Wrath -- if AlternatePowerToMax >= 2 if holyPowerMax - holyPower >= 2 then if cast.bladeOfWrath(units.dyn5) then return end end -- Divine Hammer -- if AlternatePowerToMax >= 2 if holyPowerMax - holyPower >= 2 then if cast.divineHammer(units.dyn5) then return end end -- Hammer of Justice -- if HasItem(JusticeGaze) and TargetHealthPercent > 0.75 and not HasBuff(Judgment) -- TODO -- Crusader Strike if cast.crusaderStrike(units.dyn5) then return end -- Zeal if cast.zeal(units.dyn5) then return end end -- End AMR APL end -- End In Combat end -- End Profile end -- Timer end -- runRotation local id = 70 if br.rotations[id] == nil then br.rotations[id] = {} end tinsert(br.rotations[id],{ name = rotationName, toggles = createToggles, options = createOptions, run = runRotation, })
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/rori/first_brigade_gunner.lua
1
1257
first_brigade_gunner = Creature:new { objectName = "@mob/creature_names:brigade_gunner", socialGroup = "restuss", pvpFaction = "restuss", faction = "restuss", level = 9, chanceHit = 0.27, damageMin = 80, damageMax = 90, baseXp = 292, baseHAM = 675, baseHAMmax = 825, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = 128, diet = HERBIVORE, templates = { "object/mobile/dressed_brigade_gunner_bith_male_01.iff", "object/mobile/dressed_brigade_gunner_bith_female_01.iff"}, lootGroups = { { groups = { {group = "junk", chance = 5000000}, {group = "wearables_common", chance = 2000000}, {group = "color_crystals", chance = 500000}, {group = "rifles", chance = 1000000}, {group = "pistols", chance = 1000000}, {group = "loot_kit_parts", chance = 500000} }, lootChance = 3200000 } }, weapons = {"rebel_weapons_medium"}, conversationTemplate = "", attacks = merge(brawlernovice,marksmannovice) } CreatureTemplates:addCreatureTemplate(first_brigade_gunner, "first_brigade_gunner")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/space/weapon/shield_effectiveness_intensifier_mk1.lua
2
3284
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_space_weapon_shield_effectiveness_intensifier_mk1 = object_draft_schematic_space_weapon_shared_shield_effectiveness_intensifier_mk1:new { templateType = DRAFTSCHEMATIC, customObjectName = "Shield Effectiveness Intensifier - Mark I", craftingToolTab = 131072, -- (See DraftSchemticImplementation.h) complexity = 19, size = 1, xpType = "shipwright", xp = 25, assemblySkill = "shields_assembly", experimentingSkill = "shields_experimentation", customizationSkill = "medicine_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"casing", "effectiveness_enhancer"}, ingredientSlotType = {0, 0}, resourceTypes = {"steel", "radioactive_polymetric"}, resourceQuantities = {75, 25}, contribution = {100, 100}, targetTemplate = "object/tangible/ship/crafted/weapon/shield_effectiveness_intensifier_mk1.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_space_weapon_shield_effectiveness_intensifier_mk1, "object/draft_schematic/space/weapon/shield_effectiveness_intensifier_mk1.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/droid/armor_module_2.lua
1
2912
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_droid_armor_module_2 = object_tangible_component_droid_shared_armor_module_2:new { numberExperimentalProperties = {1, 1, 2, 1, 2, 2, 2}, experimentalProperties = {"XX", "XX", "CD", "OQ", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_durability", "null", "exp_effectiveness", "exp_effectiveness", "exp_effectiveness"}, experimentalSubGroupTitles = {"null", "null", "decayrate", "hitpoints", "mechanism_quality", "armor_toughness", "armor_module"}, experimentalMin = {0, 0, 5, 1000, -10, 200, 3}, experimentalMax = {0, 0, 15, 1000, 15, 500, 5}, experimentalPrecision = {0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 4, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_component_droid_armor_module_2, "object/tangible/component/droid/armor_module_2.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/commands/fireLightningCone2.lua
1
2411
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 FireLightningCone2Command = { name = "firelightningcone2", damageMultiplier = 4.0, speedMultiplier = 2.0, healthCostMultiplier = 1, actionCostMultiplier = 1, mindCostMultiplier = 1, animationCRC = hashCode("fire_area_medium"), combatSpam = "firelightningcone2", coneAngle = 60, coneAction = true, range = 16 } AddCommand(FireLightningCone2Command)
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/spawn/naboo_world_creatures.lua
1
7693
naboo_world_creatures = { wanderRadius = 10, commandLevel = 0, type = LAIR, maxSpawnLimit = 2048, lairSpawns = { { lairTemplateName = "naboo_gnort_lair_neutral_small", spawnLimit = -1, minDifficulty = 4, maxDifficulty = 4, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_mott_lair_neutral_medium", spawnLimit = -1, minDifficulty = 4, maxDifficulty = 4, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_chuba_lair_neutral_small", spawnLimit = -1, minDifficulty = 5, maxDifficulty = 5, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_flesh_eating_chuba_lair_neutral_small", spawnLimit = -1, minDifficulty = 6, maxDifficulty = 6, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_capper_spineflap_nest_neutral_large", spawnLimit = -1, minDifficulty = 6, maxDifficulty = 6, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_diseased_nuna_lair_neutral_small", spawnLimit = -1, minDifficulty = 6, maxDifficulty = 6, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_flewt_lair_neutral_small", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_hermit_spider_lair_neutral_small", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_nightspider_lair_neutral_small", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_ikopi_lair_neutral_medium", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_sharupat_family_neutral_medium", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_mott_herd_neutral_none", spawnLimit = -1, minDifficulty = 11, maxDifficulty = 11, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_bark_mite_lair_neutral_small", spawnLimit = -1, minDifficulty = 10, maxDifficulty = 10, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_flewt_lair_neutral_small_01", spawnLimit = -1, minDifficulty = 9, maxDifficulty = 9, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_krevol_lair_neutral_small", spawnLimit = -1, minDifficulty = 10, maxDifficulty = 10, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_fanned_rawl_lair_neutral_small", spawnLimit = -1, minDifficulty = 10, maxDifficulty = 10, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_kaadu_lair_neutral_medium", spawnLimit = -1, minDifficulty = 10, maxDifficulty = 10, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_nuna_lair_neutral_medium", spawnLimit = -1, minDifficulty = 10, maxDifficulty = 10, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "veermok_forest", spawnLimit = -1, minDifficulty = 13, maxDifficulty = 13, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_peko_peko_solitary_neutral_none", spawnLimit = -1, minDifficulty = 14, maxDifficulty = 14, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_krevol_click_neutral_none", spawnLimit = -1, minDifficulty = 15, maxDifficulty = 15, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_gualama_herd_neutral_none", spawnLimit = -1, minDifficulty = 14, maxDifficulty = 14, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_veermok_rangers_neutral_none", spawnLimit = -1, minDifficulty = 17, maxDifficulty = 17, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_plains_tusk_cat_pride_neutral_medium", spawnLimit = -1, minDifficulty = 16, maxDifficulty = 16, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_swamp_tusk_cat_pride_neutral_medium", spawnLimit = -1, minDifficulty = 17, maxDifficulty = 17, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "tusk_cat_grassland", spawnLimit = -1, minDifficulty = 16, maxDifficulty = 16, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_falumpaset_lair_neutral_large", spawnLimit = -1, minDifficulty = 19, maxDifficulty = 19, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_narglatch_male_neutral_none", spawnLimit = -1, minDifficulty = 22, maxDifficulty = 22, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_veermok_camp_neutral_medium", spawnLimit = -1, minDifficulty = 22, maxDifficulty = 22, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_sharupat_pack_diseased_neutral_none", spawnLimit = -1, minDifficulty = 22, maxDifficulty = 22, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_peko_peko_giant_pair_neutral_none", spawnLimit = -1, minDifficulty = 23, maxDifficulty = 23, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_fanned_rawl_hunter_neutral_none", spawnLimit = -1, minDifficulty = 24, maxDifficulty = 24, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_bolle_bol_lair_neutral_large", spawnLimit = -1, minDifficulty = 27, maxDifficulty = 27, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_bolle_bol_herd_neutral_none", spawnLimit = -1, minDifficulty = 27, maxDifficulty = 27, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_fambaa_lair_neutral_large", spawnLimit = -1, minDifficulty = 34, maxDifficulty = 34, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_fambaa_lair_neutral_large_boss_01", spawnLimit = -1, minDifficulty = 34, maxDifficulty = 34, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_gualama_small_lair_neutral_medium", spawnLimit = -1, minDifficulty = 13, maxDifficulty = 13, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "tusk_cat", spawnLimit = -1, minDifficulty = 16, maxDifficulty = 16, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_nightspider_lair_neutral_small", spawnLimit = -1, minDifficulty = 7, maxDifficulty = 7, numberToSpawn = 0, weighting = 15, size = 25 }, { lairTemplateName = "naboo_mountain_ikopi_lair_neutral_medium", spawnLimit = -1, minDifficulty = 17, maxDifficulty = 17, numberToSpawn = 0, weighting = 15, size = 25 } } } addLairGroup("naboo_world_creatures", naboo_world_creatures);
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/remmer/serverobjects.lua
3
2221
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/lair/remmer/lair_remmer.lua") includeFile("tangible/lair/remmer/lair_remmer_grassland.lua") includeFile("tangible/lair/remmer/lair_remmer_jungle.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/base/poi_all_lair_mound_small_evil_fire_red.lua
2
2368
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_base_poi_all_lair_mound_small_evil_fire_red = object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_red:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_base_poi_all_lair_mound_small_evil_fire_red, "object/tangible/lair/base/poi_all_lair_mound_small_evil_fire_red.iff")
lgpl-3.0
suppayami/alex-gets-oppai
data/class/layermanager.lua
1
2063
-- singleton LayerManager = class(Object) LayerManager.layer = {} LayerManager.sort = {} function LayerManager:clearAll() for k,v in pairs(self.layer) do for i,s in pairs(v) do s:unsetImage() v[i] = nil end self.layer[k] = nil end end function LayerManager:clearLayer(layer) if self.layer[layer] == nil then return 0 end local l = self.layer[layer] for k,v in pairs(l) do v:unsetImage() l[k] = nil end self.layer[layer] = nil end function LayerManager:removeSprite(layer, spriteName) if self.layer[layer] == nil then return 0 end local l = self.layer[layer] if l[spriteName] == nil then return 0 end l[spriteName]:unsetImage() l[spriteName] = nil end function LayerManager:addSprite(layer, spriteName, spriteClass, ...) if self.layer[layer] == nil then self.layer[layer] = {} end -- local l = self.layer[layer] if l[spriteName] then l[spriteName]:unsetImage() end l[spriteName] = spriteClass:new(...) self.sort[layer] = sortFunc.sortTable(l, function (a,b) return a.z < b.z end) return l[spriteName] end function LayerManager:sortSprite(layer) local l = self.layer[layer] self.sort[layer] = sortFunc.sortTable(l, function (a,b) return a.z < b.z end) end function LayerManager:draw(layer) if self.sort[layer] == nil then self.sort[layer] = {} end -- local l = self.sort[layer] for i,s in pairs(l) do s:draw() end end function LayerManager:drawAll() for k,v in pairs(self.layer) do self:draw(k) end end function LayerManager:update(layer, dt) if self.layer[layer] == nil then self.layer[layer] = {} end -- local l = self.layer[layer] for i,s in pairs(l) do s:update(dt) end end function LayerManager:updateAll(dt) for k,v in pairs(self.layer) do self:update(k, dt) end end function LayerManager:getSprite(layer, spriteName) return self.layer[layer][spriteName] end function LayerManager:getSprites(layer) return self.layer[layer] end
mit
eraffxi/darkstar
scripts/globals/items/cone_of_seraphs_kiss.lua
2
1173
----------------------------------------- -- ID: 5556 -- Item: cone_of_seraphs_kiss -- Food Effect: 1Hr, All Races ----------------------------------------- -- HP 15 -- MP % 16 (cap 85) -- MP Recovered While Healing 2 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5556); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(dsp.mod.HP, 15); target:addMod(dsp.mod.FOOD_MPP, 16); target:addMod(dsp.mod.FOOD_MP_CAP, 85); target:addMod(dsp.mod.MPHEAL, 2); end; function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 15); target:delMod(dsp.mod.FOOD_MPP, 16); target:delMod(dsp.mod.FOOD_MP_CAP, 85); target:delMod(dsp.mod.MPHEAL, 2); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/base/poi_all_lair_nest_small_fog_green.lua
2
2348
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_base_poi_all_lair_nest_small_fog_green = object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_green:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_base_poi_all_lair_nest_small_fog_green, "object/tangible/lair/base/poi_all_lair_nest_small_fog_green.iff")
lgpl-3.0
Richard857/BadRotations
System/Libs/DiesalGUI-1.0/Objects/Toggle.lua
4
5897
-- $Id: Button.lua 43 2014-02-23 18:40:01Z diesal@reece-tech.com $ local DiesalGUI = LibStub("DiesalGUI-1.0") -- ~~| Libraries |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local DiesalTools = LibStub("DiesalTools-1.0") local DiesalStyle = LibStub("DiesalStyle-1.0") -- ~~| Lua Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local type, tonumber, select = type, tonumber, select local pairs, ipairs, next = pairs, ipairs, next local min, max = math.min, math.max -- ~~| WoW Upvalues |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local CreateFrame, UIParent, GetCursorPosition = CreateFrame, UIParent, GetCursorPosition local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight local GetSpellInfo, GetBonusBarOffset, GetDodgeChance = GetSpellInfo, GetBonusBarOffset, GetDodgeChance local GetPrimaryTalentTree, GetCombatRatingBonus = GetPrimaryTalentTree, GetCombatRatingBonus -- ~~| Button |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local TYPE = "Toggle" local VERSION = 1 -- ~~| Button StyleSheets |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local styleSheet = { ['frame-shadow'] = { type = 'outline', layer = 'BORDER', color = '000000', alpha = .17, offset = 0, }, ['frame-highlight'] = { type = 'texture', layer = 'BORDER', gradient = 'VERTICAL', color = 'ffffff', alpha = 0, alphaEnd = .07, offset = -1, }, ['frame-innerShadow'] = { type = 'texture', layer = 'BORDER', color = '000000', offset = -2, }, ['frame-innerColor'] = { type = 'texture', layer = 'BORDER', color = '080808', offset = -3, }, } local checkStyle = { type = 'texture', layer = 'ARTWORK', texFile = 'DiesalGUIcons', texCoord = {10,5,16,256,128}, texColor = 'ffff00', offset = {1,nil,2,nil}, width = 16, height = 16, } local checkDisabled = { type = 'texture', texColor = 'ffffff', } local checkEnabled = { type = 'texture', texColor = 'ffff00', aplha = 1, } local wireFrame = { ['frame-white'] = { type = 'outline', layer = 'OVERLAY', color = 'ffffff', }, } -- ~~| Button Methods |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local methods = { ['OnAcquire'] = function(self) self:ApplySettings() self:AddStyleSheet(styleSheet) self:Enable() -- self:AddStyleSheet(wireFrameSheet) self.fontString:SetFontObject("DiesalFontNormal") self.fontString:SetText() self:Show() end, ['OnRelease'] = function(self) end, ['ApplySettings'] = function(self) local settings = self.settings local frame = self.frame self:SetWidth(settings.width) self:SetHeight(settings.height) end, ["SetChecked"] = function(self,value) self.settings.checked = value self.frame:SetChecked(value) self[self.settings.disabled and "Disable" or "Enable"](self) end, ["GetChecked"] = function(self) return self.settings.checked end, ["Disable"] = function(self) self.settings.disabled = true DiesalStyle:StyleTexture(self.check,checkDisabled) self.frame:Disable() end, ["Enable"] = function(self) self.settings.disabled = false DiesalStyle:StyleTexture(self.check,checkEnabled) self.frame:Enable() end, ["RegisterForClicks"] = function(self,...) self.frame:RegisterForClicks(...) end, ["SetText"] = function(self, text) self.fontString:SetText(text) end, } -- ~~| Button Constructor |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local function Constructor() local self = DiesalGUI:CreateObjectBase(TYPE) local frame = CreateFrame('CheckButton', nil, UIParent) local fontString = frame:CreateFontString() self.frame = frame self.fontString = fontString -- ~~ Default Settings ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ self.defaults = { height = 12, width = 12, } -- ~~ Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- OnAcquire, OnRelease, OnHeightSet, OnWidthSet -- OnValueChanged, OnEnter, OnLeave, OnDisable, OnEnable -- ~~ Construct ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local check = self:CreateRegion("Texture", 'check', frame) DiesalStyle:StyleTexture(check,checkStyle) frame:SetCheckedTexture(check) frame:SetScript('OnClick', function(this,button,...) DiesalGUI:OnMouse(this,button) if not self.settings.disabled then self:SetChecked(not self.settings.checked) if self.settings.checked then PlaySound("igMainMenuOptionCheckBoxOn") else PlaySound("igMainMenuOptionCheckBoxOff") end self:FireEvent("OnValueChanged", self.settings.checked) end end) frame:SetScript('OnEnter', function(this) self:FireEvent("OnEnter") end) frame:SetScript('OnLeave', function(this) self:FireEvent("OnLeave") end) frame:SetScript("OnDisable", function(this) self:FireEvent("OnDisable") end) frame:SetScript("OnEnable", function(this) self:FireEvent("OnEnable") end) fontString:SetPoint("TOPLEFT", check, "TOPRIGHT", 5, -2) -- ~~ Methods ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for method, func in pairs(methods) do self[method] = func end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ return self end DiesalGUI:RegisterObjectConstructor(TYPE,Constructor,VERSION)
gpl-3.0
palmettos/cnLuCI
applications/luci-diag-devinfo/luasrc/model/cbi/luci_diag/netdiscover_devinfo_mini.lua
141
1054
--[[ netdiscover_devinfo - SIP Device Information (c) 2009 Daniel Dickinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- require("luci.i18n") require("luci.util") require("luci.sys") require("luci.model.uci") require("luci.controller.luci_diag.netdiscover_common") require("luci.controller.luci_diag.devinfo_common") local debug = false m = SimpleForm("luci_devinfo", translate("Network Device Scan"), translate("Scan for devices on specified networks.")) m.reset = false m.submit = false local outnets = luci.controller.luci_diag.netdiscover_common.get_params() luci.controller.luci_diag.devinfo_common.run_processes(outnets, luci.controller.luci_diag.netdiscover_common.command_function) luci.controller.luci_diag.devinfo_common.parse_output(m, outnets, false, "netdiscover", true, debug) luci.controller.luci_diag.netdiscover_common.action_links(m, true) return m
apache-2.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/base/twilek_base_male.lua
3
2224
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_base_twilek_base_male = object_creature_npc_base_shared_twilek_base_male:new { } ObjectTemplates:addTemplate(object_creature_npc_base_twilek_base_male, "object/creature/npc/base/twilek_base_male.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/general/prp_junk_s4.lua
3
2232
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_general_prp_junk_s4 = object_static_structure_general_shared_prp_junk_s4:new { } ObjectTemplates:addTemplate(object_static_structure_general_prp_junk_s4, "object/static/structure/general/prp_junk_s4.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/general/streetlamp_small_red_style_02.lua
3
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_general_streetlamp_small_red_style_02 = object_static_structure_general_shared_streetlamp_small_red_style_02:new { } ObjectTemplates:addTemplate(object_static_structure_general_streetlamp_small_red_style_02, "object/static/structure/general/streetlamp_small_red_style_02.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/endor/endor_lake_hut_s02.lua
3
2220
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_endor_endor_lake_hut_s02 = object_building_endor_shared_endor_lake_hut_s02:new { } ObjectTemplates:addTemplate(object_building_endor_endor_lake_hut_s02, "object/building/endor/endor_lake_hut_s02.iff")
lgpl-3.0
jmchandonia/narrative
docker/test_docker.lua
8
1638
-- author: Steve Chan sychan@lbl.gov -- -- Copyright 2013 The Regents of the University of California, -- Lawrence Berkeley National Laboratory -- United States Department of Energy -- The DOE Systems Biology Knowledgebase (KBase) -- Made available under the KBase Open Source License -- PROXY=nil d = require('docker') p=require('pl.pretty') c=d.config() c.image='kbase/narrative:latest' c.Cmd={'test_narrative'} c.PortSpecs= { "8888" } c.name="test_narrative" --p.dump(d.client:containers()) res = d.client:create_container{ payload = c, name = "test_narrative"} --p.dump(res.body) id = res.body.Id print("Container id = ", id) res = d.client:start_container{ id = id, payload = { PublishAllPorts = true }} if (res.status == 204) then print("Container started successfully") else print("Container failed to start") p.dump( res.body) end res = d.client:containers() --p.dump(res.body) print "Listing of ports in containers" portmap = {} for index,container in pairs(res.body) do name = string.sub(container.Names[1],2,-1) p.dump( name) portmap[name]={} for i, v in pairs(container.Ports) do portmap[name][v.PublicPort] = v.PrivatePort end end p.dump(portmap) p.dump(d.client:top{id=id,ps_args="auxww"}.body) res = d.client:stop_container{ id = id} if (res.status == 204) then print("Container stopped successfully") else print("Container failed to stop") p.dump( res.body) end res = d.client:remove_container{ id = id} if (res.status == 204) then print("Container removed successfully") else print("Container failed delete") p.dump( res.body) end
mit
eraffxi/darkstar
scripts/globals/weaponskills/shoulder_tackle.lua
2
1638
----------------------------------- -- Shoulder Tackle -- Hand-to-Hand weapon skill -- Skill Level: 40 -- Stuns target. Chance of stunning varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Aqua Gorget & Thunder Gorget. -- Aligned with the Aqua Belt & Thunder Belt. -- Element: None -- Modifiers: VIT:100% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.3; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.vit_wsc = 1.0; end if (damage > 0 and target:hasStatusEffect(dsp.effect.STUN) == false) then local duration = (tp/500) * applyResistanceAddEffect(player,target,dsp.magic.ele.LIGHTNING,0); target:addStatusEffect(dsp.effect.STUN, 1, 0, duration); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/swirl_prong/objects.lua
3
5576
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_swirl_prong_shared_lair_swirl_prong = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/swirl_prong/shared_lair_swirl_prong.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", clientGameObjectType = 4, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:swirl_prong", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:swirl_prong", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4003634872, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_lair_swirl_prong_shared_lair_swirl_prong, "object/tangible/lair/swirl_prong/shared_lair_swirl_prong.iff") object_tangible_lair_swirl_prong_shared_lair_swirl_prong_grassland = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/swirl_prong/shared_lair_swirl_prong_grassland.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", clientGameObjectType = 4, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:swirl_prong_grassland", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:swirl_prong_grassland", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1455751773, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_lair_swirl_prong_shared_lair_swirl_prong_grassland, "object/tangible/lair/swirl_prong/shared_lair_swirl_prong_grassland.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/corellia/hidden_daggers_leader.lua
1
1432
hidden_daggers_leader = Creature:new { objectName = "@mob/creature_names:hidden_daggers_leader", socialGroup = "hidden_daggers", pvpFaction = "hidden_daggers", faction = "hidden_daggers", level = 18, chanceHit = 0.32, damageMin = 170, damageMax = 180, baseXp = 1426, baseHAM = 2900, baseHAMmax = 3500, armor = 0, resists = {5,15,5,-1,-1,-1,40,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + KILLER, optionsBitmask = 128, diet = HERBIVORE, templates = { "object/mobile/dressed_mugger.iff", "object/mobile/dressed_criminal_thug_human_female_01.iff", "object/mobile/dressed_criminal_thug_human_female_02.iff", "object/mobile/dressed_criminal_thug_human_male_01.iff", "object/mobile/dressed_criminal_thug_human_male_02.iff"}, lootGroups = { { groups = { {group = "junk", chance = 3300000}, {group = "loot_kit_parts", chance = 2000000}, {group = "tailor_components", chance = 1000000}, {group = "hidden_dagger_common", chance = 2700000}, {group = "wearables_all", chance = 1000000}, }, lootChance = 3000000 } }, weapons = {"ranged_weapons"}, conversationTemplate = "", attacks = merge(brawlernovice,marksmannovice) } CreatureTemplates:addCreatureTemplate(hidden_daggers_leader, "hidden_daggers_leader")
lgpl-3.0
upsoft/avbot
extension/luascript/lpeg-0.11/re.lua
160
6286
-- $Id: re.lua,v 1.44 2013/03/26 20:11:40 roberto Exp $ -- imported functions and modules local tonumber, type, print, error = tonumber, type, print, error local setmetatable = setmetatable local m = require"lpeg" -- 'm' will be used to parse expressions, and 'mm' will be used to -- create expressions; that is, 're' runs on 'm', creating patterns -- on 'mm' local mm = m -- pattern's metatable local mt = getmetatable(mm.P(0)) -- No more global accesses after this point local version = _VERSION if version == "Lua 5.2" then _ENV = nil end local any = m.P(1) -- Pre-defined names local Predef = { nl = m.P"\n" } local mem local fmem local gmem local function updatelocale () mm.locale(Predef) Predef.a = Predef.alpha Predef.c = Predef.cntrl Predef.d = Predef.digit Predef.g = Predef.graph Predef.l = Predef.lower Predef.p = Predef.punct Predef.s = Predef.space Predef.u = Predef.upper Predef.w = Predef.alnum Predef.x = Predef.xdigit Predef.A = any - Predef.a Predef.C = any - Predef.c Predef.D = any - Predef.d Predef.G = any - Predef.g Predef.L = any - Predef.l Predef.P = any - Predef.p Predef.S = any - Predef.s Predef.U = any - Predef.u Predef.W = any - Predef.w Predef.X = any - Predef.x mem = {} -- restart memoization fmem = {} gmem = {} local mt = {__mode = "v"} setmetatable(mem, mt) setmetatable(fmem, mt) setmetatable(gmem, mt) end updatelocale() local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end) local function getdef (id, defs) local c = defs and defs[id] if not c then error("undefined name: " .. id) end return c end local function patt_error (s, i) local msg = (#s < i + 20) and s:sub(i) or s:sub(i,i+20) .. "..." msg = ("pattern error near '%s'"):format(msg) error(msg, 2) end local function mult (p, n) local np = mm.P(true) while n >= 1 do if n%2 >= 1 then np = np * p end p = p * p n = n/2 end return np end local function equalcap (s, i, c) if type(c) ~= "string" then return nil end local e = #c + i if s:sub(i, e - 1) == c then return e else return nil end end local S = (Predef.space + "--" * (any - Predef.nl)^0)^0 local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0 local arrow = S * "<-" local seq_follow = m.P"/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1 name = m.C(name) -- a defined name only have meaning in a given environment local Def = name * m.Carg(1) local num = m.C(m.R"09"^1) * S / tonumber local String = "'" * m.C((any - "'")^0) * "'" + '"' * m.C((any - '"')^0) * '"' local defined = "%" * Def / function (c,Defs) local cat = Defs and Defs[c] or Predef[c] if not cat then error ("name '" .. c .. "' undefined") end return cat end local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / mm.R local item = defined + Range + m.C(any) local Class = "[" * (m.C(m.P"^"^-1)) -- optional complement symbol * m.Cf(item * (item - "]")^0, mt.__add) / function (c, p) return c == "^" and any - p or p end * "]" local function adddef (t, k, exp) if t[k] then error("'"..k.."' already defined as a rule") else t[k] = exp end return t end local function firstdef (n, r) return adddef({n}, n, r) end local function NT (n, b) if not b then error("rule '"..n.."' used outside a grammar") else return mm.V(n) end end local exp = m.P{ "Exp", Exp = S * ( m.V"Grammar" + m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) ); Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul) * (#seq_follow + patt_error); Prefix = "&" * S * m.V"Prefix" / mt.__len + "!" * S * m.V"Prefix" / mt.__unm + m.V"Suffix"; Suffix = m.Cf(m.V"Primary" * S * ( ( m.P"+" * m.Cc(1, mt.__pow) + m.P"*" * m.Cc(0, mt.__pow) + m.P"?" * m.Cc(-1, mt.__pow) + "^" * ( m.Cg(num * m.Cc(mult)) + m.Cg(m.C(m.S"+-" * m.R"09"^1) * m.Cc(mt.__pow)) ) + "->" * S * ( m.Cg((String + num) * m.Cc(mt.__div)) + m.P"{}" * m.Cc(nil, m.Ct) + m.Cg(Def / getdef * m.Cc(mt.__div)) ) + "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt)) ) * S )^0, function (a,b,f) return f(a,b) end ); Primary = "(" * m.V"Exp" * ")" + String / mm.P + Class + defined + "{:" * (name * ":" + m.Cc(nil)) * m.V"Exp" * ":}" / function (n, p) return mm.Cg(p, n) end + "=" * name / function (n) return mm.Cmt(mm.Cb(n), equalcap) end + m.P"{}" / mm.Cp + "{~" * m.V"Exp" * "~}" / mm.Cs + "{|" * m.V"Exp" * "|}" / mm.Ct + "{" * m.V"Exp" * "}" / mm.C + m.P"." * m.Cc(any) + (name * -arrow + "<" * name * ">") * m.Cb("G") / NT; Definition = name * arrow * m.V"Exp"; Grammar = m.Cg(m.Cc(true), "G") * m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0, adddef) / mm.P } local pattern = S * m.Cg(m.Cc(false), "G") * exp / mm.P * (-any + patt_error) local function compile (p, defs) if mm.type(p) == "pattern" then return p end -- already compiled local cp = pattern:match(p, 1, defs) if not cp then error("incorrect pattern", 3) end return cp end local function match (s, p, i) local cp = mem[p] if not cp then cp = compile(p) mem[p] = cp end return cp:match(s, i or 1) end local function find (s, p, i) local cp = fmem[p] if not cp then cp = compile(p) / 0 cp = mm.P{ mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) } fmem[p] = cp end local i, e = cp:match(s, i or 1) if i then return i, e - 1 else return i end end local function gsub (s, p, rep) local g = gmem[p] or {} -- ensure gmem[p] is not collected while here gmem[p] = g local cp = g[rep] if not cp then cp = compile(p) cp = mm.Cs((cp / rep + 1)^0) g[rep] = cp end return cp:match(s) end -- exported names local re = { compile = compile, match = match, find = find, gsub = gsub, updatelocale = updatelocale, } if version == "Lua 5.1" then _G.re = re end return re
agpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/tatooine/sennex_slavemaster.lua
1
1705
sennex_slavemaster = Creature:new { objectName = "@mob/creature_names:sennex_slavemaster", socialGroup = "sennex", pvpFaction = "pirate", faction = "pirate", level = 37, chanceHit = 0.43, damageMin = 340, damageMax = 390, baseXp = 3733, baseHAM = 9200, baseHAMmax = 11200, armor = 0, resists = {0,0,0,30,-1,30,-1,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE, creatureBitmask = PACK + KILLER, optionsBitmask = 128, diet = HERBIVORE, templates = {"object/mobile/dressed_sennex_pirate_01.iff", "object/mobile/dressed_sennex_pirate_02.iff", "object/mobile/dressed_sennex_pirate_03.iff", "object/mobile/dressed_sennex_pirate_04.iff", "object/mobile/dressed_sennex_pirate_05.iff", "object/mobile/dressed_sennex_pirate_06.iff", "object/mobile/dressed_sennex_pirate_07.iff", "object/mobile/dressed_sennex_pirate_08.iff", "object/mobile/dressed_sennex_pirate_09.iff", "object/mobile/dressed_sennex_pirate_10.iff", "object/mobile/dressed_sennex_pirate_11.iff", "object/mobile/dressed_sennex_pirate_12.iff"}, lootGroups = { { groups = { {group = "junk", chance = 3000000}, {group = "wearables_common", chance = 2000000}, {group = "heavy_weapons", chance = 2000000}, {group = "tailor_components", chance = 1500000}, {group = "loot_kit_parts", chance = 1500000} }, lootChance = 2200000 } }, weapons = {"pirate_weapons_heavy"}, conversationTemplate = "", attacks = merge(marksmannovice,brawlernovice) } CreatureTemplates:addCreatureTemplate(sennex_slavemaster, "sennex_slavemaster")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/player/city/garden_naboo_med_01.lua
3
2756
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_player_city_garden_naboo_med_01 = object_building_player_city_shared_garden_naboo_med_01:new { lotSize = 0, baseMaintenanceRate = 0, allowedZones = {"dantooine", "naboo", "rori"}, length = 5, width = 5, cityRankRequired = 2, cityMaintenanceBase = 20000, abilityRequired = "place_medium_garden", zoneComponent = "StructureZoneComponent", dataObjectComponent = "DecorationDataComponent", childObjects = { {templateFile = "object/tangible/terminal/terminal_player_structure_nosnap_mini.iff", x = 8.25, z = 1.3, y = -8.25, ox = 0, oy = 1, oz = 0, ow = 0, cellid = -1, containmentType = -1} } } ObjectTemplates:addTemplate(object_building_player_city_garden_naboo_med_01, "object/building/player/city/garden_naboo_med_01.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/weaponskills/calamity.lua
25
1516
----------------------------------- -- Calamity -- Axe weapon skill -- Skill level: 200 (Beastmasters and Warriors only.) -- Delivers a single-hit attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Soil Gorget & Thunder Gorget. -- Aligned with the Soil Belt & Thunder Belt. -- Element: None -- Modifiers: STR:32% ; VIT:32% -- 100%TP 200%TP 300%TP -- 1.00 1.50 4.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 4; params.str_wsc = 0.32; params.dex_wsc = 0.0; params.vit_wsc = 0.32; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.5; params.ftp200 = 6.5; params.ftp300 = 10.375; params.str_wsc = 0.5; params.vit_wsc = 0.5; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/reactor/rct_sfs_imperial_2.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_reactor_rct_sfs_imperial_2 = object_tangible_ship_components_reactor_shared_rct_sfs_imperial_2:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_reactor_rct_sfs_imperial_2, "object/tangible/ship/components/reactor/rct_sfs_imperial_2.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/commands/healActionWoundOther2.lua
3
2156
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 HealActionWoundOther2Command = { name = "healactionwoundother2", } AddCommand(HealActionWoundOther2Command)
lgpl-3.0
eraffxi/darkstar
scripts/globals/spells/bluemagic/temporal_shift.lua
2
1501
----------------------------------------- -- Spell: Temporal Shift -- Enemies within range are temporarily prevented from acting -- Spell cost: 48 MP -- Monster Type: Luminians -- Spell Type: Magical (Lightning) -- Blue Magic Points: 5 -- Stat Bonus: HP+10, MP+15 -- Level: 73 -- Casting Time: 0.5 seconds -- Recast Time: 120 seconds -- Magic Bursts on: Impaction, Fragmentation, and Light -- Combos: Attack Bonus ----------------------------------------- require("scripts/globals/bluemagic"); require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/msg"); ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local typeEffect = dsp.effect.STUN; local dINT = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT); local params = {}; params.diff = nil; params.attribute = dsp.mod.INT; params.skillType = dsp.skill.BLUE_MAGIC; params.bonus = 0; params.effect = dsp.effect.STUN; local resist = applyResistanceEffect(caster, target, spell, params); local duration = 5 * resist; if (resist > 0.0625) then -- Do it! if (target:addStatusEffect(typeEffect,2,0,duration)) then spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS); else spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT); end else spell:setMsg(dsp.msg.basic.MAGIC_RESIST); end; return typeEffect; end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/womp_rat/serverobjects.lua
3
2167
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/lair/womp_rat/lair_womp_rat.lua") includeFile("tangible/lair/womp_rat/lair_womp_rat_desert.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dalyrake_matriarch.lua
3
2188
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dalyrake_matriarch = object_mobile_shared_dalyrake_matriarch:new { } ObjectTemplates:addTemplate(object_mobile_dalyrake_matriarch, "object/mobile/dalyrake_matriarch.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/dune_lizard/lair_dune_lizard_desert.lua
2
2336
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_dune_lizard_lair_dune_lizard_desert = object_tangible_lair_dune_lizard_shared_lair_dune_lizard_desert:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_dune_lizard_lair_dune_lizard_desert, "object/tangible/lair/dune_lizard/lair_dune_lizard_desert.iff")
lgpl-3.0
widelands/widelands
data/campaigns/emp01.wmf/scripting/mission_thread.lua
1
3640
function mission_thread() sleep(1000) -- Initial messages local sea = wl.Game().map:get_field(50,25) local ship = p1:place_ship(sea) p1:hide_fields(sea:region(6), "permanent") scroll_to_field(sea,0) campaign_message_box(diary_page_1) sleep(200) -- Show the sea reveal_concentric(p1, sea, 5) sleep(1000) campaign_message_box(diary_page_2) sleep(500) -- hide a bit more as revealed as the ship might move and discover some fields hide_concentric(p1, sea, 6) ship:remove() -- Back home include "map:scripting/starting_conditions.lua" p1:hide_fields(wl.Game().map.player_slots[1].starting_field:region(13),"permanent") scroll_to_field(wl.Game().map.player_slots[1].starting_field) campaign_message_box(diary_page_3) sleep(1000) reveal_concentric(p1, wl.Game().map.player_slots[1].starting_field, 13) sleep(400) -- Check for trees and remove them local fields = {{12,0}, -- Buildspace {12,1}, -- Flag of building {12,2}, {11,2}, -- Roads ... {10,2}, {9,2}, {8,2}, {7,1}, {7,0},} remove_trees(fields) campaign_message_box(saledus_1) p1:allow_buildings{"empire_blockhouse"} local o = add_campaign_objective(obj_build_blockhouse) -- TODO(Nordfriese): Re-add training wheels code after v1.0 -- p1:run_training_wheel("objectives", true) while #p1:get_buildings("empire_blockhouse") < 1 do sleep(3249) end set_objective_done(o) -- Blockhouse is completed now -- Make sure no tree blocks the building space for Lumberjack local fields = {{6,3}, -- Buildspace {7,4}, -- Flag of building {7,3}, {7,2},} -- Roads remove_trees(fields) campaign_message_box(saledus_2) p1:allow_buildings{"empire_lumberjacks_house"} o = add_campaign_objective(obj_build_lumberjack) campaign_message_box(amalea_1) while #p1:get_buildings("empire_lumberjacks_house") < 1 do sleep(3249) end set_objective_done(o) -- TODO(Nordfriese): Re-add training wheels code after v1.0 -- p1:mark_training_wheel_as_solved("logs") -- Lumberjack is now build campaign_message_box(amalea_2) p1:allow_buildings{"empire_sawmill"} o = add_campaign_objective(obj_build_sawmill_and_lumberjacks) while not check_for_buildings(p1, { empire_lumberjacks_house = 3, empire_sawmill = 1}) do sleep(2343) end set_objective_done(o) -- Now the lady demands a forester after having us cut down the whole forest. campaign_message_box(amalea_3) o = add_campaign_objective(obj_build_forester) p1:allow_buildings{"empire_foresters_house"} while not check_for_buildings(p1, { empire_foresters_house = 1 }) do sleep(2434) end set_objective_done(o) -- Now a quarry campaign_message_box(saledus_3) o = add_campaign_objective(obj_build_quarry) p1:allow_buildings{"empire_quarry"} while not check_for_buildings(p1, { empire_quarry = 1 }) do sleep(2434) end set_objective_done(o) -- TODO(Nordfriese): Re-add training wheels code after v1.0 -- p1:mark_training_wheel_as_solved("rocks") -- All buildings done. Got home campaign_message_box(saledus_4) sleep(25000) -- Sleep a while campaign_message_box(diary_page_4) p1:mark_scenario_as_solved("emp01.wmf") end -- Show a funny message when the player has build 10 blockhouses function easter_egg() while not check_for_buildings(p1, {empire_blockhouse = 10}) do sleep(4253) end campaign_message_box(safe_peninsula) end run(mission_thread) run(easter_egg)
gpl-2.0
houqp/koreader
spec/unit/nickel_conf_spec.lua
4
4438
describe("Nickel configuation module", function() local lfs, NickelConf setup(function() require("commonrequire") lfs = require("libs/libkoreader-lfs") NickelConf = require("device/kobo/nickel_conf") end) describe("Frontlight module", function() it("should read value", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [OtherThing] foo=bar [PowerOptions] FrontLightLevel=55 FrontLightState=true [YetAnotherThing] bar=baz ]]) fd:close() NickelConf._set_kobo_conf_path(fn) assert.Equals(NickelConf.frontLightLevel.get(), 55) assert.Equals(NickelConf.frontLightState.get(), true) os.remove(fn) end) it("should also read value", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [OtherThing] foo=bar [PowerOptions] FrontLightLevel=30 FrontLightState=false [YetAnotherThing] bar=baz ]]) fd:close() NickelConf._set_kobo_conf_path(fn) assert.Equals(NickelConf.frontLightLevel.get(), 30) assert.Equals(NickelConf.frontLightState.get(), false) os.remove(fn) end) it("should have default value", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [OtherThing] foo=bar [YetAnotherThing] bar=baz ]]) fd:close() NickelConf._set_kobo_conf_path(fn) assert.Equals(NickelConf.frontLightLevel.get(), 1) assert.Equals(NickelConf.frontLightState.get(), nil) os.remove(fn) end) it("should create section", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [OtherThing] FrontLightLevel=6 ]]) fd:close() NickelConf._set_kobo_conf_path(fn) NickelConf.frontLightLevel.set(100) NickelConf.frontLightState.set(true) fd = io.open(fn, "r") assert.Equals(fd:read("*a"), [[ [OtherThing] FrontLightLevel=6 [PowerOptions] FrontLightLevel=100 ]]) fd:close() os.remove(fn) fd = io.open(fn, "w") fd:write("") fd:close() NickelConf.frontLightLevel.set(20) NickelConf.frontLightState.set(false) fd = io.open(fn, "r") assert.Equals(fd:read("*a"), [[ [PowerOptions] FrontLightLevel=20 ]]) fd:close() os.remove(fn) end) it("should replace value", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [OtherThing] foo=bar [PowerOptions] FrontLightLevel=6 FrontLightState=false [YetAnotherThing] bar=baz ]]) fd:close() NickelConf._set_kobo_conf_path(fn) NickelConf.frontLightLevel.set(100) NickelConf.frontLightState.set(true) fd = io.open(fn, "r") assert.Equals(fd:read("*a"), [[ [OtherThing] foo=bar [PowerOptions] FrontLightLevel=100 FrontLightState=true [YetAnotherThing] bar=baz ]]) fd:close() os.remove(fn) end) it("should insert entry", function() local fn = os.tmpname() local fd = io.open(fn, "w") fd:write([[ [PowerOptions] foo=bar [OtherThing] bar=baz ]]) fd:close() NickelConf._set_kobo_conf_path(fn) NickelConf.frontLightLevel.set(1) NickelConf.frontLightState.set(true) fd = io.open(fn, "r") assert.Equals([[ [PowerOptions] foo=bar FrontLightLevel=1 [OtherThing] bar=baz ]], fd:read("*a")) fd:close() os.remove(fn) end) it("should create config file", function() local fd local fn = "/tmp/abcfoobarbaz449" assert.is_not.Equals(lfs.attributes(fn, "mode"), "file") finally(function() os.remove(fn) end) NickelConf._set_kobo_conf_path(fn) NickelConf.frontLightLevel.set(15) NickelConf.frontLightState.set(false) fd = io.open(fn, "r") assert.Equals([[ [PowerOptions] FrontLightLevel=15 ]], fd:read("*a")) fd:close() end) end) end)
agpl-3.0
houqp/koreader
spec/unit/benchmark.lua
13
1556
require("commonrequire") local DocumentRegistry = require("document/documentregistry") local util = require("ffi/util") local function logDuration(filename, pageno, dur) local file = io.open(filename, "a+") if file then if file:seek("end") == 0 then -- write the header only once file:write("PAGE\tDUR\n") end file:write(string.format("%s\t%s\n", pageno, dur)) file:close() end end describe("PDF rendering benchmark", function() local sample_pdf = "spec/front/unit/data/sample.pdf" local doc = DocumentRegistry:openDocument(sample_pdf) for pageno = 1, math.min(10, doc.info.number_of_pages) do local secs, usecs = util.gettime() assert.truthy(doc:renderPage(pageno, nil, 1, 0, 1.0, 0)) local nsecs, nusecs = util.gettime() local dur = nsecs - secs + (nusecs - usecs) / 1000000 logDuration("pdf_rendering.log", pageno, dur) end doc:close() end) describe("PDF reflowing benchmark", function() local sample_pdf = "spec/front/unit/data/sample.pdf" local doc = DocumentRegistry:openDocument(sample_pdf) doc.configurable.text_wrap = 1 for pageno = 1, math.min(10, doc.info.number_of_pages) do local secs, usecs = util.gettime() assert.truthy(doc:renderPage(pageno, nil, 1, 0, 1.0, 0)) local nsecs, nusecs = util.gettime() local dur = nsecs - secs + (nusecs - usecs) / 1000000 logDuration("pdf_reflowing.log", pageno, dur) end doc:close() doc.configurable.text_wrap = 0 end)
agpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/crafted/engine/engine_incom_fusialthrust.lua
3
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_crafted_engine_engine_incom_fusialthrust = object_tangible_ship_crafted_engine_shared_engine_incom_fusialthrust:new { } ObjectTemplates:addTemplate(object_tangible_ship_crafted_engine_engine_incom_fusialthrust, "object/tangible/ship/crafted/engine/engine_incom_fusialthrust.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_robber_human_female_01.lua
3
2236
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_robber_human_female_01 = object_mobile_shared_dressed_robber_human_female_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_robber_human_female_01, "object/mobile/dressed_robber_human_female_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_lost_aqualish_infiltrator_male_01.lua
3
2280
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_lost_aqualish_infiltrator_male_01 = object_mobile_shared_dressed_lost_aqualish_infiltrator_male_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_lost_aqualish_infiltrator_male_01, "object/mobile/dressed_lost_aqualish_infiltrator_male_01.iff")
lgpl-3.0
widelands/widelands
data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua
1
1685
push_textdomain("tribes") dirname = path.dirname (__file__) wl.Descriptions():new_productionsite_type { name = "frisians_charcoal_kiln", -- TRANSLATORS: This is a building name used in lists of buildings descname = pgettext ("frisians_building", "Charcoal Kiln"), icon = dirname .. "menu.png", size = "medium", buildcost = { brick = 3, granite = 1, log = 1, reed = 2 }, return_on_dismantle = { brick = 2, log = 1, reed = 1 }, spritesheets = { idle = { directory = dirname, basename = "idle", hotspot = {50, 82}, frames = 10, columns = 5, rows = 2, fps = 10 }, working = { directory = dirname, basename = "working", hotspot = {50, 82}, frames = 10, columns = 5, rows = 2, fps = 10 } }, animations = { unoccupied = { directory = dirname, basename = "unoccupied", hotspot = {50, 64} } }, aihints = { basic_amount = 1 }, working_positions = { frisians_charcoal_burner = 1 }, inputs = { { name = "log", amount = 8 }, { name = "clay", amount = 4 }, }, programs = { main = { -- TRANSLATORS: Completed/Skipped/Did not start producing coal because ... descname = _("producing coal"), actions = { "return=skipped unless economy needs coal", "consume=log:3 clay", "sleep=duration:30s", "animate=working duration:30s", "produce=coal" }, }, }, } pop_textdomain()
gpl-2.0
eraffxi/darkstar
scripts/zones/Al_Zahbi/npcs/Zafif.lua
2
1314
----------------------------------- -- Area: Al Zahbi -- NPC: Zafif -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil ----------------------------------- require("scripts/zones/Al_Zahbi/TextIDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { 4612, 23400, -- Scroll of Cure IV 4616, 11200, -- Scroll of Curaga II 4617, 19932, -- Scroll of Curaga III 4653, 32000, -- Scroll of Protect III 4654, 91116, -- Scroll of Protect IV 4736, 85500, -- Scroll of Protectra IV 4629, 35000, -- Scroll of Holy 4647, 20000, -- Scroll of Banishga II 4625, 2330, -- Scroll of Silena 4626, 19200, -- Scroll of Stona 4627, 13300, -- Scroll of Viruna 4628, 8586, -- Scroll of Cursna 4868, 77600, -- Scroll of Dispell 4720, 27000, -- Scroll of Flash 4750, 99375, -- Scroll of Reraise III 4715, 28500 -- Scroll of Reprisal } player:showText(npc, ZAFIF_SHOP_DIALOG) dsp.shop.general(player, stock) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/collectible/collectible_parts/orange_rug_patches.lua
3
2336
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_collectible_collectible_parts_orange_rug_patches = object_tangible_loot_collectible_collectible_parts_shared_orange_rug_patches:new { } ObjectTemplates:addTemplate(object_tangible_loot_collectible_collectible_parts_orange_rug_patches, "object/tangible/loot/collectible/collectible_parts/orange_rug_patches.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/bio/bio_component_food_light.lua
3
2276
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_bio_bio_component_food_light = object_tangible_component_bio_shared_bio_component_food_light:new { } ObjectTemplates:addTemplate(object_tangible_component_bio_bio_component_food_light, "object/tangible/component/bio/bio_component_food_light.iff")
lgpl-3.0
LuaDist2/lua-aplicado
lua-aplicado/code/profile.lua
2
1188
-------------------------------------------------------------------------------- -- profile.lua: lua-aplicado exports profile -- This file is a part of Lua-Aplicado library -- Copyright (c) Lua-Aplicado authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local tset = import 'lua-nucleo/table-utils.lua' { 'tset' } -------------------------------------------------------------------------------- local PROFILE = { } -------------------------------------------------------------------------------- PROFILE.skip = setmetatable(tset { "lua-aplicado/module.lua"; -- Too low-level -- Excluding both low-level chunk inspector implementations -- Higher-level implementation would pick proper one. "lua-aplicado/lj2_chunk_inspector.lua"; "lua-aplicado/bci_chunk_inspector.lua"; }, { __index = function(t, k) -- Excluding files outside of lua-aplicado/ and inside lua-aplicado/code local v = (not k:match("^lua%-aplicado/")) or k:match("^lua%-aplicado/code/") t[k] = v return v end; }) -------------------------------------------------------------------------------- return PROFILE
mit
n0xus/darkstar
scripts/zones/Nashmau/npcs/Yoyoroon.lua
34
1613
----------------------------------- -- Area: Nashmau -- NPC: Yoyoroon -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,YOYOROON_SHOP_DIALOG); stock = {0x08BF,4940, -- Tension Spring 0x08C0,9925, -- Inhibitor 0x08C2,9925, -- Mana Booster 0x08C3,4940, -- Loudspeaker 0x08C6,4940, -- Accelerator 0x08C7,9925, -- Scope 0x08CA,9925, -- Shock Absorber 0x08CB,4940, -- Armor Plate 0x08CE,4940, -- Stabilizer 0x08CF,9925, -- Volt Gun 0x08D2,4940, -- Mana Jammer 0x08D4,9925, -- Stealth Screen 0x08D6,4940, -- Auto-Repair Kit 0x08D8,9925, -- Damage Gauge 0x08DA,4940, -- Mana Tank 0x08DC,9925} -- Mana Conserver showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
xjdrew/levent
tests/test_socket.lua
1
1210
local levent = require "levent.levent" local socket = require "levent.socket" local timeout = require "levent.timeout" local test_data = "hello" function client(host) local sock, errcode = socket.socket(socket.AF_INET, socket.SOCK_STREAM) assert(sock, errcode) print("begin connect:", sock:fileno()) local ok, exception = sock:connect(host, 8859) if not ok then error("connect failed:" .. exception) end print("connect succeed") sock:sendall(test_data) sock:close() end function start() local sock, errcode = socket.socket(socket.AF_INET, socket.SOCK_STREAM) if not sock then print("create socket failed:", errcode) return end local ok, errcode = sock:bind("0.0.0.0", 8859) if not ok then print("bind socket address failed:", errcode) return end sock:listen() sock:set_timeout(10) levent.spawn(client, "127.0.0.1") levent.spawn(client, "localhost") print("begin accept:", sock:fileno()) local csock, err = sock:accept() assert(csock, err) local data = csock:recv(1024) print("recv:", data) assert(data == test_data, data) csock:close() end levent.start(start)
mit
n0xus/darkstar
scripts/zones/Tahrongi_Canyon/npcs/Excavation_Point.lua
29
1114
----------------------------------- -- Area: Tahrongi Canyon -- NPC: Excavation Point ----------------------------------- package.loaded["scripts/zones/Tahrongi_Canyon/TextIDs"] = nil; ------------------------------------- require("scripts/globals/excavation"); require("scripts/zones/Tahrongi_Canyon/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) startExcavation(player,player:getZoneID(),npc,trade,0x0385); end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(MINING_IS_POSSIBLE_HERE,605); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ppriest/mame
3rdparty/genie/src/base/bake.lua
3
21785
-- -- base/bake.lua -- -- Takes all the configuration information provided by the project scripts -- and stored in the solution->project->block hierarchy and flattens it all -- down into one object per configuration. These objects are cached with the -- project, and can be retrieved by calling the getconfig() or eachconfig(). -- -- Copyright (c) 2008-2011 Jason Perkins and the Premake project -- premake.bake = { } local bake = premake.bake -- do not copy these fields into the configurations local nocopy = { blocks = true, keywords = true, projects = true, __configs = true, } -- do not cascade these fields from projects to configurations local nocascade = { makesettings = true, } -- leave these paths as absolute, rather than converting to project relative local keeprelative = { basedir = true, location = true, } -- -- Returns a list of all of the active terms from the current environment. -- See the docs for configuration() for more information about the terms. -- function premake.getactiveterms() local terms = { _action = _ACTION:lower(), os = os.get() } -- add option keys or values for key, value in pairs(_OPTIONS) do if value ~= "" then table.insert(terms, value:lower()) else table.insert(terms, key:lower()) end end return terms end -- -- Test a single configuration block keyword against a list of terms. -- The terms are a mix of key/value pairs. The keyword is tested against -- the values; on a match, the corresponding key is returned. This -- enables testing for required values in iskeywordsmatch(), below. -- function premake.iskeywordmatch(keyword, terms) -- is it negated? if keyword:startswith("not ") then return not premake.iskeywordmatch(keyword:sub(5), terms) end for _, pattern in ipairs(keyword:explode(" or ")) do for termkey, term in pairs(terms) do if term:match(pattern) == term then return termkey end end end end -- -- Checks a set of configuration block keywords against a list of terms. -- The required flag is used by the file configurations: only blocks -- with a term that explictly matches the filename get applied; more -- general blocks are skipped over (since they were already applied at -- the config level). -- function premake.iskeywordsmatch(keywords, terms) local hasrequired = false for _, keyword in ipairs(keywords) do local matched = premake.iskeywordmatch(keyword, terms) if not matched then return false end if matched == "required" then hasrequired = true end end if terms.required and not hasrequired then return false else return true end end -- -- Converts path fields from absolute to location-relative paths. -- -- @param location -- The base location, paths will be relative to this directory. -- @param obj -- The object containing the fields to be adjusted. -- local function adjustpaths(location, obj) function adjustpathlist(list) for i, p in ipairs(list) do list[i] = path.getrelative(location, p) end end for name, value in pairs(obj) do local field = premake.fields[name] if field and value and not keeprelative[name] then if field.kind == "path" then obj[name] = path.getrelative(location, value) elseif field.kind == "dirlist" or field.kind == "filelist" then adjustpathlist(value) elseif field.kind == "keypath" then for k,v in pairs(value) do adjustpathlist(v) end end end end end -- -- Merge all of the fields from one object into another. String values are overwritten, -- while list values are merged. Fields listed in premake.nocopy are skipped. -- -- @param dest -- The destination object, to contain the merged settings. -- @param src -- The source object, containing the settings to added to the destination. -- local function mergefield(kind, dest, src) local tbl = dest or { } if kind == "keyvalue" or kind == "keypath" then for key, value in pairs(src) do tbl[key] = mergefield("list", tbl[key], value) end else for _, item in ipairs(src) do if not tbl[item] then table.insert(tbl, item) tbl[item] = item end end end return tbl end local function removevalues(tbl, removes) for i=#tbl,1,-1 do for _, pattern in ipairs(removes) do if pattern == tbl[i] then table.remove(tbl, i) break end end end end local function mergeobject(dest, src) -- if there's nothing to add, quick out if not src then return end for fieldname, value in pairs(src) do if not nocopy[fieldname] then -- fields that are included in the API are merged... local field = premake.fields[fieldname] if field then if type(value) == "table" then dest[fieldname] = mergefield(field.kind, dest[fieldname], value) if src.removes then removes = src.removes[fieldname] if removes then removevalues(dest[fieldname], removes) end end else dest[fieldname] = value end -- ...everything else is just copied as-is else dest[fieldname] = value end end end end -- -- Merges the settings from a solution's or project's list of configuration blocks, -- for all blocks that match the provided set of environment terms. -- -- @param dest -- The destination object, to contain the merged settings. -- @param obj -- The solution or project object being collapsed. -- @param basis -- "Root" level settings, from the solution, which act as a starting point for -- all of the collapsed settings built during this call. -- @param terms -- A list of keywords to filter the configuration blocks; only those that -- match will be included in the destination. -- @param cfgname -- The name of the configuration being collapsed. May be nil. -- @param pltname -- The name of the platform being collapsed. May be nil. -- local function merge(dest, obj, basis, terms, cfgname, pltname) -- the configuration key is the merged configuration and platform names local key = cfgname or "" pltname = pltname or "Native" if pltname ~= "Native" then key = key .. pltname end -- add the configuration and platform to the block filter terms terms.config = (cfgname or ""):lower() terms.platform = pltname:lower() -- build the configuration base by merging the solution and project level settings local cfg = {} mergeobject(cfg, basis[key]) adjustpaths(obj.location, cfg) mergeobject(cfg, obj) -- add `kind` to the filter terms if (cfg.kind) then terms['kind']=cfg.kind:lower() end -- now add in any blocks that match the filter terms for _, blk in ipairs(obj.blocks) do if (premake.iskeywordsmatch(blk.keywords, terms))then mergeobject(cfg, blk) if (cfg.kind and not cfg.terms.kind) then cfg.terms['kind'] = cfg.kind:lower() terms['kind'] = cfg.kind:lower() end end end -- package it all up and add it to the result set cfg.name = cfgname cfg.platform = pltname for k,v in pairs(terms) do cfg.terms[k] =v end dest[key] = cfg end -- -- Collapse a solution or project object down to a canonical set of configuration settings, -- keyed by configuration block/platform pairs, and taking into account the current -- environment settings. -- -- @param obj -- The solution or project to be collapsed. -- @param basis -- "Root" level settings, from the solution, which act as a starting point for -- all of the collapsed settings built during this call. -- @returns -- The collapsed list of settings, keyed by configuration block/platform pair. -- local function collapse(obj, basis) local result = {} basis = basis or {} -- find the solution, which contains the configuration and platform lists local sln = obj.solution or obj -- build a set of configuration filter terms; only those configuration blocks -- with a matching set of keywords will be included in the merged results local terms = premake.getactiveterms() -- build a project-level configuration. merge(result, obj, basis, terms)--this adjusts terms -- now build configurations for each build config/platform pair for _, cfgname in ipairs(sln.configurations) do local terms_local = {} for k,v in pairs(terms)do terms_local[k]=v end merge(result, obj, basis, terms_local, cfgname, "Native")--terms cam also be adjusted here for _, pltname in ipairs(sln.platforms or {}) do if pltname ~= "Native" then merge(result, obj, basis,terms_local, cfgname, pltname)--terms also here end end end return result end -- -- Computes a unique objects directory for every configuration, using the -- following choices: -- [1] -> the objects directory as set in the project of config -- [2] -> [1] + the platform name -- [3] -> [2] + the configuration name -- [4] -> [3] + the project name -- local function builduniquedirs() local num_variations = 4 -- Start by listing out each possible object directory for each configuration. -- Keep a count of how many times each path gets used across the session. local cfg_dirs = {} local hit_counts = {} for sln in premake.solution.each() do for _, prj in ipairs(sln.projects) do for _, cfg in pairs(prj.__configs) do local dirs = { } dirs[1] = path.getabsolute(path.join(cfg.location, cfg.objdir or cfg.project.objdir or "obj")) dirs[2] = path.join(dirs[1], iif(cfg.platform == "Native", "", cfg.platform)) dirs[3] = path.join(dirs[2], cfg.name) dirs[4] = path.join(dirs[3], cfg.project.name) cfg_dirs[cfg] = dirs -- configurations other than the root should bias toward a more -- description path, including the platform or config name local start = iif(cfg.name, 2, 1) for v = start, num_variations do local d = dirs[v] hit_counts[d] = (hit_counts[d] or 0) + 1 end end end end -- Now assign an object directory to each configuration, skipping those -- that are in use somewhere else in the session for sln in premake.solution.each() do for _, prj in ipairs(sln.projects) do for _, cfg in pairs(prj.__configs) do local dir local start = iif(cfg.name, 2, 1) for v = start, iif(cfg.flags.SingleOutputDir==true,num_variations-1,num_variations) do dir = cfg_dirs[cfg][v] if hit_counts[dir] == 1 then break end end cfg.objectsdir = path.getrelative(cfg.location, dir) end end end end -- -- Pre-computes the build and link targets for a configuration. -- local function buildtargets() for sln in premake.solution.each() do for _, prj in ipairs(sln.projects) do for _, cfg in pairs(prj.__configs) do -- determine which conventions the target should follow for this config local pathstyle = premake.getpathstyle(cfg) local namestyle = premake.getnamestyle(cfg) -- build the targets cfg.buildtarget = premake.gettarget(cfg, "build", pathstyle, namestyle, cfg.system) cfg.linktarget = premake.gettarget(cfg, "link", pathstyle, namestyle, cfg.system) if pathstyle == "windows" then cfg.objectsdir = path.translate(cfg.objectsdir, "\\") end end end end end local function getCfgKind(cfg) if(cfg.kind) then return cfg.kind; end if(cfg.project.__configs[""] and cfg.project.__configs[""].kind) then return cfg.project.__configs[""].kind; end return nil end local function getprojrec(dstArray, foundList, cfg, cfgname, searchField, bLinkage) if(not cfg) then return end local foundUsePrjs = {}; for _, useName in ipairs(cfg[searchField]) do local testName = useName:lower(); if((not foundList[testName])) then local theProj = nil; local theUseProj = nil; for _, prj in ipairs(cfg.project.solution.projects) do if (prj.name:lower() == testName) then if(prj.usage) then theUseProj = prj; else theProj = prj; end end end --Must connect to a usage project. if(theUseProj) then foundList[testName] = true; local prjEntry = { name = testName, proj = theProj, usageProj = theUseProj, bLinkageOnly = bLinkage, }; dstArray[testName] = prjEntry; table.insert(foundUsePrjs, theUseProj); end end end for _, usePrj in ipairs(foundUsePrjs) do --Links can only recurse through static libraries. if((searchField ~= "links") or (getCfgKind(usePrj.__configs[cfgname]) == "StaticLib")) then getprojrec(dstArray, foundList, usePrj.__configs[cfgname], cfgname, searchField, bLinkage); end end end -- -- This function will recursively get all projects that the given configuration has in its "uses" -- field. The return values are a list of tables. Each table in that list contains the following: -- name = The lowercase name of the project. -- proj = The project. Can be nil if it is usage-only. -- usageProj = The usage project. Can't be nil, as using a project that has no -- usage project is not put into the list. -- bLinkageOnly = If this is true, then only the linkage information should be copied. -- The recursion will only look at the "uses" field on *usage* projects. -- This function will also add projects to the list that are mentioned in the "links" -- field of usage projects. These will only copy linker information, but they will recurse. -- through other "links" fields. -- local function getprojectsconnections(cfg, cfgname) local dstArray = {}; local foundList = {}; foundList[cfg.project.name:lower()] = true; --First, follow the uses recursively. getprojrec(dstArray, foundList, cfg, cfgname, "uses", false); --Next, go through all of the usage projects and recursively get their links. --But only if they're not already there. Get the links as linkage-only. local linkArray = {}; for prjName, prjEntry in pairs(dstArray) do getprojrec(linkArray, foundList, prjEntry.usageProj.__configs[cfgname], cfgname, "links", true); end --Copy from linkArray into dstArray. for prjName, prjEntry in pairs(linkArray) do dstArray[prjName] = prjEntry; end return dstArray; end local function isnameofproj(cfg, strName) local sln = cfg.project.solution; local strTest = strName:lower(); for prjIx, prj in ipairs(sln.projects) do if (prj.name:lower() == strTest) then return true; end end return false; end -- -- Copies the field from dstCfg to srcCfg. -- local function copydependentfield(srcCfg, dstCfg, strSrcField) local srcField = premake.fields[strSrcField]; local strDstField = strSrcField; if type(srcCfg[strSrcField]) == "table" then --handle paths. if (srcField.kind == "dirlist" or srcField.kind == "filelist") and (not keeprelative[strSrcField]) then for i,p in ipairs(srcCfg[strSrcField]) do table.insert(dstCfg[strDstField], path.rebase(p, srcCfg.project.location, dstCfg.project.location)) end else if(strSrcField == "links") then for i,p in ipairs(srcCfg[strSrcField]) do if(not isnameofproj(dstCfg, p)) then table.insert(dstCfg[strDstField], p) else printf("Failed to copy '%s' from proj '%s'.", p, srcCfg.project.name); end end else for i,p in ipairs(srcCfg[strSrcField]) do table.insert(dstCfg[strDstField], p) end end end else if(srcField.kind == "path" and (not keeprelative[strSrcField])) then dstCfg[strDstField] = path.rebase(srcCfg[strSrcField], prj.location, dstCfg.project.location); else dstCfg[strDstField] = srcCfg[strSrcField]; end end end -- -- This function will take the list of project entries and apply their usage project data -- to the given configuration. It will copy compiling information for the projects that are -- not listed as linkage-only. It will copy the linking information for projects only if -- the source project is not a static library. It won't copy linking information -- if the project is in this solution; instead it will add that project to the configuration's -- links field, expecting that Premake will handle the rest. -- local function copyusagedata(cfg, cfgname, linkToProjs) local myPrj = cfg.project; local bIsStaticLib = (getCfgKind(cfg) == "StaticLib"); for prjName, prjEntry in pairs(linkToProjs) do local srcPrj = prjEntry.usageProj; local srcCfg = srcPrj.__configs[cfgname]; for name, field in pairs(premake.fields) do if(srcCfg[name]) then if(field.usagecopy) then if(not prjEntry.bLinkageOnly) then copydependentfield(srcCfg, cfg, name) end elseif(field.linkagecopy) then --Copy the linkage data if we're building a non-static thing --and this is a pure usage project. If it's not pure-usage, then --we will simply put the project's name in the links field later. if((not bIsStaticLib) and (not prjEntry.proj)) then copydependentfield(srcCfg, cfg, name) end end end end if((not bIsStaticLib) and prjEntry.proj) then table.insert(cfg.links, prjEntry.proj.name); end end end -- -- Main function, controls the process of flattening the configurations. -- function premake.bake.buildconfigs() -- convert project path fields to be relative to project location for sln in premake.solution.each() do for _, prj in ipairs(sln.projects) do prj.location = prj.location or sln.location or prj.basedir adjustpaths(prj.location, prj) for _, blk in ipairs(prj.blocks) do adjustpaths(prj.location, blk) end end sln.location = sln.location or sln.basedir end -- collapse configuration blocks, so that there is only one block per build -- configuration/platform pair, filtered to the current operating environment for sln in premake.solution.each() do local basis = collapse(sln) for _, prj in ipairs(sln.projects) do prj.__configs = collapse(prj, basis) for _, cfg in pairs(prj.__configs) do bake.postprocess(prj, cfg) end end end -- This loop finds the projects that a configuration is connected to -- via its "uses" field. It will then copy any usage project information from that -- usage project to the configuration in question. for sln in premake.solution.each() do for prjIx, prj in ipairs(sln.projects) do if(not prj.usage) then for cfgname, cfg in pairs(prj.__configs) do local usesPrjs = getprojectsconnections(cfg, cfgname); copyusagedata(cfg, cfgname, usesPrjs) end end end end -- Remove all usage projects. for sln in premake.solution.each() do local removeList = {}; for index, prj in ipairs(sln.projects) do if(prj.usage) then table.insert(removeList, 1, index); --Add in reverse order. end end for _, index in ipairs(removeList) do table.remove(sln.projects, index); end end -- assign unique object directories to each configuration builduniquedirs() -- walk it again and build the targets and unique directories buildtargets(cfg) end -- -- Post-process a project configuration, applying path fix-ups and other adjustments -- to the "raw" setting data pulled from the project script. -- -- @param prj -- The project object which contains the configuration. -- @param cfg -- The configuration object to be fixed up. -- function premake.bake.postprocess(prj, cfg) cfg.project = prj cfg.shortname = premake.getconfigname(cfg.name, cfg.platform, true) cfg.longname = premake.getconfigname(cfg.name, cfg.platform) -- set the project location, if not already set cfg.location = cfg.location or cfg.basedir -- figure out the target system local platform = premake.platforms[cfg.platform] if platform.iscrosscompiler then cfg.system = cfg.platform else cfg.system = os.get() end -- adjust the kind as required by the target system if cfg.kind == "SharedLib" and platform.nosharedlibs then cfg.kind = "StaticLib" end -- remove excluded files from the file list local removefiles = cfg.removefiles if _ACTION == 'gmake' then removefiles = table.join(removefiles, cfg.excludes) end local files = {} for _, fname in ipairs(cfg.files) do if not table.icontains(removefiles, fname) then table.insert(files, fname) end end cfg.files = files -- fixup the data for name, field in pairs(premake.fields) do -- re-key flag fields for faster lookups if field.isflags then local values = cfg[name] for _, flag in ipairs(values) do values[flag] = true end end end -- build configuration objects for all files -- TODO: can I build this as a tree instead, and avoid the extra -- step of building it later? cfg.__fileconfigs = { } for _, fname in ipairs(cfg.files) do local fcfg = {} -- Only do this if the script has called enablefilelevelconfig() if premake._filelevelconfig then cfg.terms.required = fname:lower() for _, blk in ipairs(cfg.project.blocks) do -- BK - `iskeywordsmatch` call is super slow for large projects... if (premake.iskeywordsmatch(blk.keywords, cfg.terms)) then mergeobject(fcfg, blk) end end end -- add indexed by name and integer -- TODO: when everything is converted to trees I won't need -- to index by name any longer fcfg.name = fname cfg.__fileconfigs[fname] = fcfg table.insert(cfg.__fileconfigs, fcfg) end end
gpl-2.0
karai17/Peep
LoveFrames/objects/internal/tooltip.lua
3
9176
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- tooltip clas local newobject = loveframes.NewObject("tooltip", "loveframes_object_tooltip", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(object, text) self.type = "tooltip" self.parent = loveframes.base self.object = object or nil self.width = 0 self.height = 0 self.padding = 5 self.xoffset = 10 self.yoffset = -10 self.internal = true self.show = false self.followcursor = true self.followobject = false self.alwaysupdate = true self.internals = {} -- create the object's text local textobject = loveframes.Create("text") textobject:Remove() textobject.parent = self textobject:SetText(text or "") textobject:SetPos(0, 0) table.insert(self.internals, textobject) -- apply template properties to the object loveframes.templates.ApplyToObject(self) table.insert(loveframes.base.internals, self) end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end local internals = self.internals local textobject = internals[1] local padding = self.padding local object = self.object local draworder = self.draworder local update = self.Update self.width = textobject.width + padding * 2 self.height = textobject.height + padding * 2 if object then if object == loveframes.base then self:Remove() return end local ovisible = object.visible local ohover = object.hover local ostate = object.state if ostate ~= state then self.show = false self.visible = false return end self.show = ohover self.visible = ovisible if ohover and ovisible then local top = self:IsTopInternal() local followcursor = self.followcursor local followobject = self.followobject local xoffset = self.xoffset local yoffset = self.yoffset if followcursor then local height = self.height local mx, my = love.mouse.getPosition() self.x = mx + xoffset self.y = my - height + yoffset elseif followobject then local ox = object.x local oy = object.y self.x = ox + xoffset self.y = oy + yoffset end if not top then self:MoveToTop() end textobject:SetPos(padding, padding) end end textobject:SetVisible(self.show) textobject:SetState(selfstate) textobject:update(dt) if update then update(self, dt) end end --[[--------------------------------------------------------- - func: draw() - desc: draws the object --]]--------------------------------------------------------- function newobject:draw() local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local internals = self.internals local textobject = internals[1] local show = self.show local skins = loveframes.skins.available local skinindex = loveframes.config["ACTIVESKIN"] local defaultskin = loveframes.config["DEFAULTSKIN"] local selfskin = self.skin local skin = skins[selfskin] or skins[skinindex] local drawfunc = skin.DrawToolTip or skins[defaultskin].DrawToolTip local draw = self.Draw local drawcount = loveframes.drawcount -- set the object's draw order self:SetDrawOrder() if show then if draw then draw(self) else drawfunc(self) end textobject:draw() end end --[[--------------------------------------------------------- - func: SetFollowCursor(bool) - desc: sets whether or not the tooltip should follow the cursor --]]--------------------------------------------------------- function newobject:SetFollowCursor(bool) self.followcursor = bool end --[[--------------------------------------------------------- - func: GetFollowCursor() - desc: gets whether or not the tooltip should follow the cursor --]]--------------------------------------------------------- function newobject:GetFollowCursor() return self.followcursor end --[[--------------------------------------------------------- - func: SetObject(object) - desc: sets the tooltip's object --]]--------------------------------------------------------- function newobject:SetObject(object) self.object = object self.x = object.x self.y = object.y end --[[--------------------------------------------------------- - func: GetObject() - desc: gets the tooltip's object --]]--------------------------------------------------------- function newobject:GetObject() return self.object end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the tooltip's text --]]--------------------------------------------------------- function newobject:SetText(text) local internals = self.internals local textobject = internals[1] textobject:SetText(text) end --[[--------------------------------------------------------- - func: GetText() - desc: gets the tooltip's text --]]--------------------------------------------------------- function newobject:GetText() local internals = self.internals local textobject = internals[1] local text = textobject:GetText() return text end --[[--------------------------------------------------------- - func: SetTextMaxWidth(text) - desc: sets the tooltip's text max width --]]--------------------------------------------------------- function newobject:SetTextMaxWidth(width) local internals = self.internals local textobject = internals[1] textobject:SetMaxWidth(width) end --[[--------------------------------------------------------- - func: SetOffsetX(xoffset) - desc: sets the tooltip's x offset --]]--------------------------------------------------------- function newobject:SetOffsetX(xoffset) self.xoffset = xoffset end --[[--------------------------------------------------------- - func: GetOffsetX() - desc: gets the tooltip's x offset --]]--------------------------------------------------------- function newobject:GetOffsetX() return self.xoffset end --[[--------------------------------------------------------- - func: SetOffsetY(yoffset) - desc: sets the tooltip's y offset --]]--------------------------------------------------------- function newobject:SetOffsetY(yoffset) self.yoffset = yoffset end --[[--------------------------------------------------------- - func: GetOffsetY() - desc: gets the tooltip's y offset --]]--------------------------------------------------------- function newobject:GetOffsetY() return self.yoffset end --[[--------------------------------------------------------- - func: SetOffsets(xoffset, yoffset) - desc: sets the tooltip's x and y offset --]]--------------------------------------------------------- function newobject:SetOffsets(xoffset, yoffset) self.xoffset = xoffset self.yoffset = yoffset end --[[--------------------------------------------------------- - func: GetOffsets() - desc: gets the tooltip's x and y offset --]]--------------------------------------------------------- function newobject:GetOffsets() return self.xoffset, self.yoffset end --[[--------------------------------------------------------- - func: SetPadding(padding) - desc: sets the tooltip's padding --]]--------------------------------------------------------- function newobject:SetPadding(padding) self.padding = padding end --[[--------------------------------------------------------- - func: SetFont(font) - desc: sets the tooltip's font --]]--------------------------------------------------------- function newobject:SetFont(font) local internals = self.internals local textobject = internals[1] textobject:SetFont(font) end --[[--------------------------------------------------------- - func: GetFont() - desc: gets the tooltip's font --]]--------------------------------------------------------- function newobject:GetFont() local internals = self.internals local textobject = internals[1] return textobject:GetFont() end --[[--------------------------------------------------------- - func: SetFollowObject(bool) - desc: sets whether or not the tooltip should follow its assigned object --]]--------------------------------------------------------- function newobject:SetFollowObject(bool) self.followobject = bool end --[[--------------------------------------------------------- - func: GetFollowObject() - desc: gets whether or not the tooltip should follow its assigned object --]]--------------------------------------------------------- function newobject:GetFollowObject() return self.followobject end
mit
sixin-zh/mpiT
BiCNN/optim-adadelta.lua
1
1427
-- Adadelta -- Author: Minwei Feng (mfeng@us.ibm.com) require 'optim' function optim.adadelta(opfunc, w, config, state) local config = config or {} local state = state or config local rho = config.rho or 0.9 local epsilon = config.epsilon or 1e-6 local mode = config.mode or 'global' -- global or local local pc = config.pclient or nil local su = config.su or 0 -- sync updates (grad and param) state.pversion = state.pversion or 0 state.dusync = state.dusync or 0 local fx,dfdx = opfunc(w) if pc and su>1 then -- accumulate grad if not config.accumulated then -- need one copy to accumulate config.accumulated = torch.Tensor():typeAs(dfdx):resizeAs(dfdx):fill(0) pc:reset(w,config.accumulated) end if mode == 'global' then config.accumulated:add(dfdx) if state.pversion%su==0 then pc:async_send_grad() pc:async_recv_param() local synctime = sys.clock() pc:wait() state.dusync = state.dusync + sys.clock()-synctime config.accumulated:fill(0) else --do nothing here end end elseif pc and su==1 then if mode == 'global' then pc:async_send_grad() pc:async_recv_param() local synctime = sys.clock() pc:wait() state.dusync = state.dusync + sys.clock()-synctime end else assert(false) end state.pversion = state.pversion + 1 return w,{fx} end
apache-2.0
n0xus/darkstar
scripts/zones/Southern_San_dOria/npcs/Raminel.lua
19
4714
----------------------------------- -- Area: Southern San d'Oria -- NPC: Raminel -- Involved in Quests: Riding on the Clouds -- @zone 230 -- @pos -56 2 -21 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/pathfind"); local path = { -138.436340, -2.000000, 16.227097, -137.395432, -2.000000, 15.831898, -136.317108, -2.000000, 15.728185, -134.824036, -2.000000, 15.816396, -108.897049, -2.000000, 16.508110, -107.823288, -2.000000, 16.354126, -106.804962, -2.000000, 15.973084, -105.844963, -2.000000, 15.462379, -104.922585, -2.000000, 14.885456, -104.020050, -2.000000, 14.277813, -103.138374, -2.000000, 13.640303, -101.501289, -2.000000, 12.422975, -77.636841, 2.000000, -5.771687, -59.468536, 2.000000, -19.632719, -58.541172, 2.000000, -20.197826, -57.519985, 2.000000, -20.570829, -56.474659, 2.000000, -20.872238, -55.417450, 2.000000, -21.129019, -54.351425, 2.000000, -21.365578, -53.286743, 2.000000, -21.589529, -23.770412, 2.000000, -27.508755, -13.354427, 1.700000, -29.593290, -14.421194, 1.700000, -29.379389, -- auction house -43.848141, 2.000000, -23.492155, -56.516224, 2.000000, -20.955723, -57.555450, 2.000000, -20.638817, -58.514832, 2.000000, -20.127840, -59.426712, 2.000000, -19.534536, -60.322998, 2.000000, -18.917839, -61.203823, 2.000000, -18.279247, -62.510002, 2.000000, -17.300892, -86.411278, 2.000000, 0.921999, -105.625214, -2.000000, 15.580724, -106.582047, -2.000000, 16.089426, -107.647263, -2.000000, 16.304668, -108.732132, -2.000000, 16.383970, -109.819397, -2.000000, 16.423687, -110.907364, -2.000000, 16.429226, -111.995232, -2.000000, 16.411282, -140.205811, -2.000000, 15.668728, -- package Lusiane -139.296539, -2.000000, 16.786556 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); -- test fromStart local start = pathfind.fromStart(path, 2); local startFirst = pathfind.get(path, 3); if (start[1] ~= startFirst[1] or start[2] ~= startFirst[2] or start[3] ~= startFirst[3]) then printf("[Error] start path is not right %f %f %f actually = %f %f %f", startFirst[1], startFirst[2], startFirst[3], start[1], start[2], start[3]); end -- test fromEnd -- local endPt = pathfind.fromEnd(path, 2); -- local endFirst = pathfind.get(path, 37); -- if (endPt[1] ~= endFirst[1] or endPt[2] ~= endFirst[2] or endPt[3] ~= endFirst[3]) then -- printf("[Error] endPt path is not right %f %f %f actually = %f %f %f", endFirst[1], endFirst[2], endFirst[3], endPt[1], endPt[2], endPt[3]); -- end end; function onPath(npc) if (npc:atPoint(pathfind.get(path, 23))) then local arp = GetNPCByID(17719409); npc:lookAt(arp:getPos()); npc:wait(); elseif (npc:atPoint(pathfind.get(path, -1))) then local lus = GetNPCByID(17719350); -- give package to Lusiane lus:showText(npc, RAMINEL_DELIVERY); npc:showText(lus, LUSIANE_THANK); -- wait default duration 4 seconds -- then continue path npc:wait(); elseif (npc:atPoint(pathfind.last(path))) then local lus = GetNPCByID(17719350); -- when I walk away stop looking at me lus:clearTargID(); end -- go back and forth the set path pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then if (trade:hasItemQty(532,1) and trade:getItemCount() == 1) then -- Trade Magicmart Flyer player:messageSpecial(FLYER_REFUSED); end end if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_1") == 1) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_1",0); player:tradeComplete(); player:addKeyItem(SCOWLING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SCOWLING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0266); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
n0xus/darkstar
scripts/zones/Metalworks/npcs/Lorena.lua
17
2528
----------------------------------- -- Area: Metalworks -- NPC: Lorena -- Type: Blacksmithing Guildworker's Union Representative -- @zone: 237 -- @pos -104.990 1 30.995 ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/crafting"); local keyitems = { [0] = { id = METAL_PURIFICATION, rank = 3, cost = 40000 }, [1] = { id = METAL_ENSORCELLMENT, rank = 3, cost = 40000 }, [2] = { id = CHAINWORK, rank = 3, cost = 10000 }, [3] = { id = SHEETING, rank = 3, cost = 10000 }, [4] = { id = WAY_OF_THE_BLACKSMITH, rank = 9, cost = 20000 } }; local items = { [2] = { id = 15445, rank = 3, cost = 10000 }, [3] = { id = 14831, rank = 5, cost = 70000 }, [4] = { id = 14393, rank = 7, cost = 100000 }, [5] = { id = 153, rank = 9, cost = 150000 }, [6] = { id = 334, rank = 9, cost = 200000 }, [7] = { id = 15820, rank = 6, cost = 80000 }, [8] = { id = 3661, rank = 7, cost = 50000 }, [9] = { id = 3324, rank = 9, cost = 15000 } }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) unionRepresentativeTrade(player, npc, trade, 0x321, 2); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) unionRepresentativeTrigger(player, 2, 0x320, "guild_smithing", keyitems); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x320) then unionRepresentativeTriggerFinish(player, option, target, 2, "guild_smithing", keyitems, items); elseif (csid == 0x321) then player:messageSpecial(GP_OBTAINED, option); end end;
gpl-3.0
sixin-zh/mpiT
asyncsgd/testreduceall.lua
1
1945
-- mpirun -n 2 luajit testreduceall.lua local ssize = 3*4096*4096 local usecuda = false require 'mpiT' dofile('init.lua') mpiT.Init() local world = mpiT.COMM_WORLD local rank = mpiT.get_rank(world) local size = mpiT.get_size(world) assert((size>0) and (size%2==0)) local conf = {} conf.rank = rank conf.world = world conf.sranks = {} conf.cranks = {} for i = 0,size-1 do if i < size/2 then table.insert(conf.sranks,i) --as server else table.insert(conf.cranks,i) --as client end end if rank < size/2 then print('rank ' .. rank .. ' is server.') -- require 'cutorch' -- in case usecuda==true and your mpirun does not stop, try uncomment this out. torch.setdefaulttensortype('torch.FloatTensor') print(rank,'use cpu') -- server local ps = pServer(conf) ps:start() else print('rank ' .. rank .. ' is client.') -- use gpu? if usecuda then require 'cutorch' torch.setdefaulttensortype('torch.CudaTensor') local gpus = cutorch.getDeviceCount() local gpu =(rank%(size/2)) % gpus + 1 cutorch.setDevice(gpu) print(rank,'use gpu',gpu) else torch.setdefaulttensortype('torch.FloatTensor') print(rank,'use cpu') end -- client local theta = torch.Tensor(ssize) local grad = torch.Tensor(ssize) local pc = pClient(conf) pc:start(theta,grad) local begin = os.time() for t=1,3 do print('rank' .. rank .. 'pingpong') pc:async_recv_param() pc:async_send_grad() pc:wait() end local now = os.time() print('rank ' .. rank .. ' bandwidth(bi-direction) is ' .. (2*ssize*4/(now-begin)/1024/1024) .. ' MBytes/sec') pc:stop() print('pc stopped') end torch.manualSeed(123) a = torch.FloatTensor(3,2):uniform() b = torch.FloatTensor(3,2) print('a', a) mpiT.Allreduce(a:storage(), b:storage(), 6, mpiT.FLOAT, mpiT.SUM, mpiT.COMM_WORLD) print('b after a', b) mpiT.Finalize()
apache-2.0
privatesource/Vira_max
plugins/active_user.lua
6
11802
local function checktodaygr(cb_extra, success, result) local hash = '' local thash='' for k,user in pairs(result.members) do thash = 'today:'..user.peer_id if redis:get(thash) then if redis:get(thash) < os.date("%x",os.time() + 16200) then hash = 'utmsgst:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgph:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgtex:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgoth:'..user.peer_id..':'..cb_extra redis:set(hash,0) redis:set(thash,os.date("%x",os.time() + 16200)) end else redis:set(thash,os.date("%x",os.time() + 16200)) end end end local function checktodaych(cb_extra, success, result) local hash = '' local thash='' for k,user in pairs(result) do thash = 'today:'..user.peer_id if redis:get(thash) then if redis:get(thash) < os.date("%x",os.time() + 16200) then hash = 'utmsgst:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgph:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgtex:'..user.peer_id..':'..cb_extra redis:set(hash,0) hash = 'utmsgoth:'..user.peer_id..':'..cb_extra redis:set(hash,0) redis:set(thash,os.date("%x",os.time() + 16200)) end else redis:set(thash,os.date("%x",os.time() + 16200)) end end end local function cron() for v,chat in pairs(_chats.chats) do channel_get_users('channel#id'..chat[1], checktodaych, chat[1]) chat_info('chat#id'..chat[1], checktodaygr, chat[1]) end end local function pre_process(msg) if not msg.service then if msg.media then if msg.media.caption == 'sticker.webp' then local hash = 'utmsgst:'..msg.from.id..':'..msg.to.id redis:incr(hash) elseif msg.media.type == 'photo' then local hash = 'utmsgph:'..msg.from.id..':'..msg.to.id redis:incr(hash) end else if msg.text then local hash = 'utmsgtex:'..msg.from.id..':'..msg.to.id redis:incr(hash) else local hash = 'utmsgoth:'..msg.from.id..':'..msg.to.id redis:incr(hash) end end end return msg end local function getactivegr(cb_extra, success, result) local maxst = {} local maxph = {} local maxtex = {} local maxoth = {} local maxname = {} local maxuser = {} local maxid = {} local maxstat = {} maxstat[1] = 0 maxstat[2] = 0 maxstat[3] = 0 maxname[1] = '' maxname[2] = '' maxname[3] = '' maxuser[1] = '' maxuser[2] = '' maxuser[3] = '' for k,user in pairs(result.members) do local shash = 'utmsgst:'..user.peer_id..':'..cb_extra local phash = 'utmsgph:'..user.peer_id..':'..cb_extra local thash = 'utmsgtex:'..user.peer_id..':'..cb_extra local ohash = 'utmsgoth:'..user.peer_id..':'..cb_extra if not redis:get(shash) then redis:set(shash,0) end if not redis:get(phash) then redis:set(phash,0) end if not redis:get(thash) then redis:set(thash,0) end if not redis:get(ohash) then redis:set(ohash,0) end if tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[1] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = maxname[1] maxuser[2] = maxuser[1] maxstat[2] = maxstat[1] maxid[2] = maxid[1] maxname[1] = user.print_name maxuser[1] = user.username maxid[1] = user.peer_id maxstat[1] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[2] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = user.print_name maxuser[2] = user.username maxid[2] = user.peer_id maxstat[2] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[3] then maxname[3] = user.print_name maxuser[3] = user.username maxid[3] = user.peer_id maxstat[3] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) end end maxst[1] = redis:get('utmsgst:'..maxid[1]..':'..cb_extra) maxph[1] = redis:get('utmsgph:'..maxid[1]..':'..cb_extra) maxtex[1] = redis:get('utmsgtex:'..maxid[1]..':'..cb_extra) maxoth[1] = redis:get('utmsgoth:'..maxid[1]..':'..cb_extra) if maxid[2] then maxst[2] = redis:get('utmsgst:'..maxid[2]..':'..cb_extra) maxph[2] = redis:get('utmsgph:'..maxid[2]..':'..cb_extra) maxtex[2] = redis:get('utmsgtex:'..maxid[2]..':'..cb_extra) maxoth[2] = redis:get('utmsgoth:'..maxid[2]..':'..cb_extra) end if maxid[3] then maxst[3] = redis:get('utmsgst:'..maxid[3]..':'..cb_extra) maxph[3] = redis:get('utmsgph:'..maxid[3]..':'..cb_extra) maxtex[3] = redis:get('utmsgtex:'..maxid[3]..':'..cb_extra) maxoth[3] = redis:get('utmsgoth:'..maxid[3]..':'..cb_extra) end if not maxuser[1] or maxuser[1] == '' then maxuser[1] = 'ندارد' else maxuser[1] = '@'..maxuser[1] end if not maxuser[2] or maxuser[2] == '' then maxuser[2] = 'ندارد' else maxuser[2] = '@'..maxuser[2] end if not maxuser[3] or maxuser[3] == '' then maxuser[3] = 'ندارد' else maxuser[3] = '@'..maxuser[3] end local text = '♨️فعالان امروز گروه\n\n1⃣ '..maxname[1]..'〖'..maxuser[1]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[1] + maxph[1] + maxst[1] + maxoth[1]..'\n\n👾استیکر: '..maxst[1]..'\n\n📷تصویر: '..maxph[1]..'\n\n📃 متن: '..maxtex[1]..'\n\n📦 سایر: '..maxoth[1] if maxid[2] then if not maxid[3] then text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2] else text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2]..'\n\n 3⃣ '..maxname[3]..' 〖'..maxuser[3]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[3] + maxph[3] + maxst[3] + maxoth[3]..'\n\n👾استیکر: '..maxst[3]..'\n\n📷تصویر: '..maxph[3]..'\n\n📃 متن: '..maxtex[3]..'\n\n📦 سایر: '..maxoth[3] end end send_msg('chat#id'..cb_extra, text, ok_cb, true) end local function getactivech(cb_extra, success, result) local maxst = {} local maxph = {} local maxtex = {} local maxoth = {} local maxname = {} local maxuser = {} local maxid = {} local maxstat = {} maxstat[1] = 0 maxstat[2] = 0 maxstat[3] = 0 maxname[1] = '' maxname[2] = '' maxname[3] = '' maxuser[1] = '' maxuser[2] = '' maxuser[3] = '' for k,user in pairs(result) do local shash = 'utmsgst:'..user.peer_id..':'..cb_extra local phash = 'utmsgph:'..user.peer_id..':'..cb_extra local thash = 'utmsgtex:'..user.peer_id..':'..cb_extra local ohash = 'utmsgoth:'..user.peer_id..':'..cb_extra if not redis:get(shash) then redis:set(shash,0) end if not redis:get(phash) then redis:set(phash,0) end if not redis:get(thash) then redis:set(thash,0) end if not redis:get(ohash) then redis:set(ohash,0) end if tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[1] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = maxname[1] maxuser[2] = maxuser[1] maxstat[2] = maxstat[1] maxid[2] = maxid[1] maxname[1] = user.print_name maxuser[1] = user.username maxid[1] = user.peer_id maxstat[1] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[2] then maxname[3] = maxname[2] maxuser[3] = maxuser[2] maxstat[3] = maxstat[2] maxid[3] = maxid[2] maxname[2] = user.print_name maxuser[2] = user.username maxid[2] = user.peer_id maxstat[2] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) elseif tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) > maxstat[3] then maxname[3] = user.print_name maxuser[3] = user.username maxid[3] = user.peer_id maxstat[3] = tonumber(redis:get(shash)) + tonumber(redis:get(phash)) + tonumber(redis:get(thash)) + tonumber(redis:get(ohash)) end end maxst[1] = redis:get('utmsgst:'..maxid[1]..':'..cb_extra) maxph[1] = redis:get('utmsgph:'..maxid[1]..':'..cb_extra) maxtex[1] = redis:get('utmsgtex:'..maxid[1]..':'..cb_extra) maxoth[1] = redis:get('utmsgoth:'..maxid[1]..':'..cb_extra) if maxid[2] then maxst[2] = redis:get('utmsgst:'..maxid[2]..':'..cb_extra) maxph[2] = redis:get('utmsgph:'..maxid[2]..':'..cb_extra) maxtex[2] = redis:get('utmsgtex:'..maxid[2]..':'..cb_extra) maxoth[2] = redis:get('utmsgoth:'..maxid[2]..':'..cb_extra) end if maxid[3] then maxst[3] = redis:get('utmsgst:'..maxid[3]..':'..cb_extra) maxph[3] = redis:get('utmsgph:'..maxid[3]..':'..cb_extra) maxtex[3] = redis:get('utmsgtex:'..maxid[3]..':'..cb_extra) maxoth[3] = redis:get('utmsgoth:'..maxid[3]..':'..cb_extra) end if not maxuser[1] or maxuser[1] == '' then maxuser[1] = 'ندارد' else maxuser[1] = '@'..maxuser[1] end if not maxuser[2] or maxuser[2] == '' then maxuser[2] = 'ندارد' else maxuser[2] = '@'..maxuser[2] end if not maxuser[3] or maxuser[3] == '' then maxuser[3] = 'ندارد' else maxuser[3] = '@'..maxuser[3] end local text = '♨️فعالان امروز گروه\n1⃣ '..maxname[1]..'〖'..maxuser[1]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[1] + maxph[1] + maxst[1] + maxoth[1]..'\n\n👾استیکر: '..maxst[1]..'\n\n📷تصویر: '..maxph[1]..'\n\n📃 متن: '..maxtex[1]..'\n\n📦 سایر: '..maxoth[1] if maxid[2] then if not maxid[3] then text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2] else text = text..'\n\n 2⃣ '..maxname[2]..' 〖'..maxuser[2]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[2] + maxph[2] + maxst[2] + maxoth[2]..'\n\n👾استیکر: '..maxst[2]..'\n\n📷تصویر: '..maxph[2]..'\n\n📃 متن: '..maxtex[2]..'\n\n📦 سایر: '..maxoth[2]..'\n\n 3⃣ '..maxname[3]..' 〖'..maxuser[3]..'〗\n\n📨تعداد پیام های ارسالی: '..maxtex[3] + maxph[3] + maxst[3] + maxoth[3]..'\n\n👾استیکر: '..maxst[3]..'\n\n📷تصویر: '..maxph[3]..'\n\n📃 متن: '..maxtex[3]..'\n\n📦 سایر: '..maxoth[3] end end send_msg('channel#id'..cb_extra, text, ok_cb, true) end local function run(msg,matches) if msg.to.type == 'channel' then channel_get_users('channel#id'..msg.to.id, getactivech, msg.to.id) elseif msg.to.type == 'chat' then chat_info('chat#id'..msg.to.id, getactivegr, msg.to.id) end end return { patterns = { "^[!/#]msguser$", }, pre_process = pre_process, cron = cron, run = run }
gpl-2.0
rekotc/game-engine-demo
Source/GCC4/3rdParty/luaplus51-all/Src/Modules/LuaMacro/macro/try.lua
2
1238
--- A try/except block. -- This generates syntactical sugar around `pcal`l, and correctly -- distinguishes between the try block finishing naturally and -- explicitly using 'return' with no value. This is handled by -- converting any no value `return` to `return nil`. -- -- Apart from the usual creation of a closure, this uses a table -- to capture all the results. Not likely to win speed contests, -- but intended to be correct. -- @module macro.try local M = require 'macro' local function pack (...) local args = {...} args.n = select('#',...) return args end function pcall_(fn,...) return pack(pcall(fn,...)) end local function check_return_value(get,put) local t,v = get:next() put:space() if t=='keyword' and (v=='end' or v=='else' or v=='until') then put:keyword 'nil' end return put(t,v) end M.define('RR_',M.make_scoped_handler('return',check_return_value)) --- A try macro, paired with except. -- -- try -- maybe_something_bad() -- except (e) -- print(e) -- end -- @macro try M.define 'try do local r_ = pcall_(function() RR_ ' M.define 'except(e) end); if r_[1] then if r_.n > 1 then return unpack(r_,2,r_.n) end else local e = r_[2] _END_END_ '
lgpl-3.0
n0xus/darkstar
scripts/globals/items/bowl_of_mushroom_soup.lua
35
1384
----------------------------------------- -- ID: 4419 -- Item: mushroom_soup -- Food Effect: 3hours, All Races ----------------------------------------- -- Magic Points 20 -- Strength -1 -- Mind 2 -- MP Recovered While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4419); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 20); target:addMod(MOD_STR, -1); target:addMod(MOD_MND, 2); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 20); target:delMod(MOD_STR, -1); target:delMod(MOD_MND, 2); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
Arashbrsh/lifeiran
plugins/qr.lua
637
1730
--[[ * qr plugin uses: * - http://goqr.me/api/doc/create-qr-code/ * psykomantis ]] local function get_hex(str) local colors = { red = "f00", blue = "00f", green = "0f0", yellow = "ff0", purple = "f0f", white = "fff", black = "000", gray = "ccc" } for color, value in pairs(colors) do if color == str then return value end end return str end local function qr(receiver, text, color, bgcolor) local url = "http://api.qrserver.com/v1/create-qr-code/?" .."size=600x600" --fixed size otherways it's low detailed .."&data="..URL.escape(text:trim()) if color then url = url.."&color="..get_hex(color) end if bgcolor then url = url.."&bgcolor="..get_hex(bgcolor) end local response, code, headers = http.request(url) if code ~= 200 then return "Oops! Error: " .. code end if #response > 0 then send_photo_from_url(receiver, url) return end return "Oops! Something strange happened :(" end local function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local color local back if #matches > 1 then text = matches[3] color = matches[2] back = matches[1] end return qr(receiver, text, color, back) end return { description = {"qr code plugin for telegram, given a text it returns the qr code"}, usage = { "!qr [text]", '!qr "[background color]" "[data color]" [text]\n' .."Color through text: red|green|blue|purple|black|white|gray\n" .."Colors through hex notation: (\"a56729\" is brown)\n" .."Or colors through decimals: (\"255-192-203\" is pink)" }, patterns = { '^!qr "(%w+)" "(%w+)" (.+)$', "^!qr (.+)$" }, run = run }
gpl-2.0
hamed9898/maxbott
plugins/qr.lua
637
1730
--[[ * qr plugin uses: * - http://goqr.me/api/doc/create-qr-code/ * psykomantis ]] local function get_hex(str) local colors = { red = "f00", blue = "00f", green = "0f0", yellow = "ff0", purple = "f0f", white = "fff", black = "000", gray = "ccc" } for color, value in pairs(colors) do if color == str then return value end end return str end local function qr(receiver, text, color, bgcolor) local url = "http://api.qrserver.com/v1/create-qr-code/?" .."size=600x600" --fixed size otherways it's low detailed .."&data="..URL.escape(text:trim()) if color then url = url.."&color="..get_hex(color) end if bgcolor then url = url.."&bgcolor="..get_hex(bgcolor) end local response, code, headers = http.request(url) if code ~= 200 then return "Oops! Error: " .. code end if #response > 0 then send_photo_from_url(receiver, url) return end return "Oops! Something strange happened :(" end local function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local color local back if #matches > 1 then text = matches[3] color = matches[2] back = matches[1] end return qr(receiver, text, color, back) end return { description = {"qr code plugin for telegram, given a text it returns the qr code"}, usage = { "!qr [text]", '!qr "[background color]" "[data color]" [text]\n' .."Color through text: red|green|blue|purple|black|white|gray\n" .."Colors through hex notation: (\"a56729\" is brown)\n" .."Or colors through decimals: (\"255-192-203\" is pink)" }, patterns = { '^!qr "(%w+)" "(%w+)" (.+)$', "^!qr (.+)$" }, run = run }
gpl-2.0
ArmanIr/ProFbOt
plugins/qr.lua
637
1730
--[[ * qr plugin uses: * - http://goqr.me/api/doc/create-qr-code/ * psykomantis ]] local function get_hex(str) local colors = { red = "f00", blue = "00f", green = "0f0", yellow = "ff0", purple = "f0f", white = "fff", black = "000", gray = "ccc" } for color, value in pairs(colors) do if color == str then return value end end return str end local function qr(receiver, text, color, bgcolor) local url = "http://api.qrserver.com/v1/create-qr-code/?" .."size=600x600" --fixed size otherways it's low detailed .."&data="..URL.escape(text:trim()) if color then url = url.."&color="..get_hex(color) end if bgcolor then url = url.."&bgcolor="..get_hex(bgcolor) end local response, code, headers = http.request(url) if code ~= 200 then return "Oops! Error: " .. code end if #response > 0 then send_photo_from_url(receiver, url) return end return "Oops! Something strange happened :(" end local function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local color local back if #matches > 1 then text = matches[3] color = matches[2] back = matches[1] end return qr(receiver, text, color, back) end return { description = {"qr code plugin for telegram, given a text it returns the qr code"}, usage = { "!qr [text]", '!qr "[background color]" "[data color]" [text]\n' .."Color through text: red|green|blue|purple|black|white|gray\n" .."Colors through hex notation: (\"a56729\" is brown)\n" .."Or colors through decimals: (\"255-192-203\" is pink)" }, patterns = { '^!qr "(%w+)" "(%w+)" (.+)$', "^!qr (.+)$" }, run = run }
gpl-2.0
davymai/CN-QulightUI
Interface/AddOns/Qulight_ConfigUI/local/english.lua
1
15650
QulightL = { } -- general QulightL.option_general = "General" QulightL.option_general_uiscale = "Auto UI Scale" QulightL.option_general_multisample = "Multisample protection (clean 1px border)" QulightL.option_general_customuiscale = "UI Scale (if auto-scale is disabled)" QulightL.option_general_AutoRepair = "Auto Repair items" QulightL.option_general_AutoGreed = "Auto Greed" QulightL.option_general_AutoDisenchant = "Auto Disenchant" QulightL.option_general_AutoAcceptInvite = "Enable Auto-Invite (Friends and Guildmates)" QulightL.option_general_BlizzardsErrorFrameHiding = "Hide spamming error at the middle of your screen" QulightL.option_general_topbottompanel = "Top/Bottom panels" QulightL.option_general_autoinvite = "Autoinvite" QulightL.option_general_centerpanel = "Left, Right DPS Info Stats" -- Unitframes QulightL.option_unitframes = "Unit Frames" QulightL.option_unitframes_enable = "Enable Unit Frames" QulightL.option_unitframes_HealFrames = "Raid Frames" QulightL.option_unitframes_showIndicators = "Buffs Indicator" QulightL.option_unitframes_showAuraWatch = "Show buffs in corners" QulightL.option_unitframes_ShowParty = "Show party frames (shown as 5man raid)" QulightL.option_unitframes_ShowRaid = "Show raid frames" QulightL.option_unitframes_RaidShowSolo = "Show raid frames even when solo" QulightL.option_unitframes_RaidShowAllGroups = "Show raid groups 6, 7 and 8 (more than 25man raid)" QulightL.option_unitframes_enableDebuffHighlight = "Enable *dispelable* debuff highlight for raid frames" QulightL.option_unitframes_showRaidDebuffs = "Enable important debuff icons to show on raid units" QulightL.option_unitframes_showtot = "Show target of target frame" QulightL.option_unitframes_showpet = "Show pet frame" QulightL.option_unitframes_showfocus = "Show focus frame" QulightL.option_unitframes_showfocustarget = "Show focus target frame" QulightL.option_unitframes_showBossFrames = "Show boss frame" QulightL.option_unitframes_TotemBars = "Show Totem Bars" QulightL.option_unitframes_MTFrames = "Show main tank frames" QulightL.option_unitframes_ArenaFrames = "Show arena frame" QulightL.option_unitframes_Reputationbar = "Show Reputation bar" QulightL.option_unitframes_Experiencebar = "Show Experience bar" QulightL.option_unitframes_showPlayerAuras = "use a custom player buffs/debuffs frame instead of Blizzard's default" QulightL.option_unitframes_ThreatBar = "Show Threat bar" QulightL.option_unitframes_showPortrait = "Show Portrait on player and target frames" QulightL.option_unitframes_showRunebar = "Show DK rune bar" QulightL.option_unitframes_showHolybar = "Show Paladin HolyPower bar" QulightL.option_unitframes_showEclipsebar = "Show druid Eclipse bar" QulightL.option_unitframes_showShardbar = "Show Warlock SoulShard bar" QulightL.option_unitframes_RCheckIcon = "Show raid check icon" QulightL.option_unitframes_Castbars = "Use built-in castbars" QulightL.option_unitframes_showLFDIcons = "Show dungeon role icons in raid/party" QulightL.option_unitframes_HealthcolorClass = "Health color class" QulightL.option_unitframes_Powercolor = "Power bar by power color oO" QulightL.option_unitframes_showPartyFrames = "Show party frames" QulightL.option_unitframes_bigcastbar = "Big castbar" QulightL.option_unitframes_widthbigcastbar = "Width big castbar" QulightL.option_unitframes_heightbigcastbar = "Height big castbar" --raidframes QulightL.option_raidframes = "Raid Frames" -- Main QulightL.option_raidframes_aggro_border = "Aggro border" QulightL.option_raidframes_deficit_health = "Raid deficit health" QulightL.option_raidframes_power = "Power bar" QulightL.option_raidframes_vertical_health = "Vertical orientation of health" QulightL.option_raidframes_alpha_health = "Alpha of healthbars when 100%hp" QulightL.option_raidframes_show_range = "Show range opacity for raidframes" QulightL.option_raidframes_range_alpha = "Alpha of unitframes when unit is out of range" QulightL.option_raidframes_hp_value = "HP text" QulightL.option_raidframes_width = "Width" QulightL.option_raidframes_height = "Height" QulightL.option_raidframes_show_party = "Show party frames" QulightL.option_raidframes_show_raid = "Show raid frames" QulightL.option_raidframes_solo_mode = "Show player frame always" QulightL.option_raidframes_player_in_party = "Show player frame in party" QulightL.option_raidframes_raid_groups = "Number of groups in raid" QulightL.option_raidframes_raid_groups_vertical = "Vertical raid groups" QulightL.option_raidframes_icons_role = "Role icon on frames" QulightL.option_raidframes_icons_raid_mark = "Raid marks" QulightL.option_raidframes_icons_ready_check = "Ready check icons" QulightL.option_raidframes_icons_leader = "Leader icon, assistant icon, master loot icon on frames" QulightL.option_raidframes_plugins_debuffhighlight_icon = "Debuff highlight texture + icon" QulightL.option_raidframes_plugins_aura_watch = "Raid debuff icons" QulightL.option_raidframes_plugins_aura_watch_timer = "Timer on raid debuff icons" QulightL.option_raidframes_plugins_healcomm = "Show incoming heal on frame" QulightL.option_raidframes_plugins_auto_resurrection = "Auto cast resurrection on middle click when the unit is dead (doesn't work with Clique enabled)" QulightL.option_raidframes_own_color = "Set your color for health bars" QulightL.option_raidframes_fontsize = "Font size" QulightL.option_raidframes_fontsizeEdge = "Add Font size" QulightL.option_raidframes_outline = "Font style" QulightL.option_raidframes_bar_color_value = "Health bar color by current health remaining" QulightL.option_raidframes_color_value = "Health/mana value is colored" QulightL.option_raidframes_plugins_smooth_bar = "Smooth bar" QulightL.option_raidframes_show_timer = "Show cooldown timer on aura icons" QulightL.option_raidframes_show_spiral = "Spiral on aura icons" QulightL.option_raidframes_debuff_color_type = "Color debuff by type" --media QulightL.option_media = "Media" QulightL.option_media_font = "main font for Qulight UI" QulightL.option_media_pxfont = "1 px font for Qulight UI" QulightL.option_media_fontsize = "Size of font " QulightL.option_media_bordercolor = "Border color" QulightL.option_media_backdropcolor = "Background color" QulightL.option_media_texture = "Texture" QulightL.option_media_blank = "Background Texture" --bags QulightL.option_bags = "Bags" QulightL.option_bags_Enable = "Enable all in one bag" QulightL.option_bags_BagBars = "Enable bags panel" --datatext QulightL.option_datatext = "Data Text" QulightL.option_datatext_Durability = "Durability position (0 for disabled)" QulightL.option_datatext_System = "Latency and FPS position (0 for disabled)" QulightL.option_datatext_Gold = "Gold position (0 for disabled)" QulightL.option_datatext_Guild = "Guild position (0 for disabled)" QulightL.option_datatext_Friends = "Friends position (0 for disabled)" QulightL.option_datatext_Bags = "Bags position (0 for disabled)" QulightL.option_datatext_Wowtime = "Time position (0 for disabled)" QulightL.option_datatext_Togglemenu = "ToggleMenu" QulightL.option_datatext_specswitcher = "Spec switcher" QulightL.option_datatext_Time24 = "Enable 24h time" QulightL.option_datatext_Localtime = "Use Local Time instead of Server Time" QulightL.option_datatext_classcolor = "Class color data text" QulightL.option_datatext_color = "If Class color data text false then choose color: " QulightL.option_datatext_power = "Attack Power\Spell Power position (0 for disabled)" QulightL.option_datatext_mastery = "Mastery position (0 for disabled)" QulightL.option_datatext_haste = "Haste position (0 for disabled)" QulightL.option_datatext_crit = "Crit position (0 for disabled)" QulightL.option_datatext_dps = "DPS position (0 for disabled)" QulightL.option_datatext_hps = "HPS position (0 for disabled)" QulightL.option_bags_bankcolumns = "The number of cells in the row" QulightL.option_bags_buttonsize = "Cell Size" QulightL.option_bags_buttonspace = "Space Between Cells" --loot QulightL.option_loot = "Loot" QulightL.option_loot_lootframe = "Enable loot window" QulightL.option_loot_rolllootframe = "Enable item roll window" QulightL.option_loot_position = "Позиция окна розыгрыша" --misk QulightL.option_enable = "Enable" QulightL.option_armory_link = "Enable Armory Link (Then dont work Maintank and aimer)" QulightL.option_addonmanager = "Addon Manager" QulightL.option_togglemenu = "Toggle menu" QulightL.option_togglemenu_buttonwidth = "Button width" QulightL.option_togglemenu_buttonheight = "Button height" QulightL.option_togglemenu_classcolor = "Classcolor border" QulightL.option_classtimer = "Class Timer" QulightL.option_cooldown = "Cooldown" QulightL.option_skinframe = "Skinframe" QulightL.option_filger = "Filger" QulightL.option_Threatbar = "Threatbar" --chat QulightL.option_chat = "Chat" QulightL.option_chat_enable = "Enable" QulightL.option_chat_chatbar= "Enable chat bar" QulightL.option_chat_chatframewidth = "Chat width" QulightL.option_chat_chatframeheight = "Chat height" QulightL.option_chat_editboxwidth = "Editbox width" QulightL.option_chat_editboxheight = "Editbox height" QulightL.option_chat_tabtextcolor = "Tab text color" QulightL.option_chat_ChatFrame = "Позиция чата" --buffs QulightL.option_buffs = "Buffs/Debuffs" QulightL.option_buffs_enable = "Enable" QulightL.option_buffs_iconsize = "Buffs size" QulightL.option_buffs_iconsizede = "Debuffs size" QulightL.option_buffs_timefontsize = "Time font size" QulightL.option_buffs_countfontsize = "Count font size" QulightL.option_buffs_spacing = "Buffs spacing" QulightL.option_buffs_debuffspacing = "Debuffs spacing" QulightL.option_buffs_timeYoffset = "timeYoffset" QulightL.option_buffs_BUFFS_PER_ROW = "Buffs per row" QulightL.option_buffs_BUFFpos = "Buffs positions" QulightL.option_buffs_DEBUFFpos = "Debuffs positions" --addonskinning QulightL.option_addonsskins = "Addon Skins" QulightL.option_addonsskins_DBM = "DBM" QulightL.option_addonsskins_PallyPower = "PallyPower" QulightL.option_addonsskins_Skada = "Skada" QulightL.option_addonsskins_Recount = "Recount" QulightL.option_addonsskins_Omen = "Omen" QulightL.option_addonsskins_KLE = "KLE" QulightL.option_addonsskins_Quartz = "Quartz" QulightL.option_addonsskins_Bigwigs = "Bigwigs" QulightL.option_addonsskins_DXE = "DXE" QulightL.option_addonsskins_Aurora = "Aurora" QulightL.option_addonsskins_CoolLine = "CoolLine" --nameplates QulightL.option_nameplates = "Nameplates" QulightL.option_nameplates_enable = "Enable" QulightL.option_nameplates_showlevel = "Show level" QulightL.option_nameplates_width = "Width" QulightL.option_nameplates_showhealth = "Show health" QulightL.option_nameplates_enhance_threat = "Show threat color" QulightL.option_nameplates_combat = "Only in combat" QulightL.option_nameplates_good_color = "Good color" QulightL.option_nameplates_near_color = "Netral color" QulightL.option_nameplates_bad_color = "Bad color" QulightL.option_nameplates_goodtransitioncolor = "Good good color" QulightL.option_nameplates_badtransitioncolor = "Bad bad color" QulightL.option_nameplates_trackccauras = "Show CC debuffs" QulightL.option_nameplates_height = "Height" QulightL.option_nameplatesad_height = "Health #1" QulightL.option_nameplatesad_width = "Width #1" QulightL.option_nameplates_show_castbar_name = "Show castbar name" QulightL.option_nameplates_health_value = "Show health text" QulightL.option_nameplates_name_abbrev = "abbrev" QulightL.option_nameplates_healer_icon = "Show healer icon" QulightL.option_nameplates_class_icon = "Show class icon" QulightL.option_nameplates_track_auras = "Show debuffs" QulightL.option_nameplates_auras_size = "Debuffs size" QulightL.option_Minimap = "Minimap" QulightL.option_Minimapenable = "Enable" QulightL.option_Minimapminimapsize = "Minimap size" QulightL.option_Map = "Map" QulightL.option_mapenable = "Enable" QulightL.option_raidmarker = "Enable Mark Bar" -- tooltip QulightL.option_tooltip = "Tooltip" QulightL.option_tooltip_enable = "Enable tooltip" QulightL.option_tooltip_hidecombat = "Hide tooltip in combat" QulightL.option_tooltip_hidebutton = "Hide tooltip on action bar buttons" QulightL.option_tooltip_hideuf = "Hide tooltip on unit frames" QulightL.option_tooltip_cursor = "Enable cursor tooltip" QulightL.option_tooltip_itemlevel = "Enable Target Item level on tooltip" QulightL.option_tooltip_spellid = "Enable Target SpellID on tooltip" QulightL.option_tooltip_talents = "Enable Target talents on tooltip" QulightL.option_tooltip_title = "Disable show title in tooltip" -- action bar QulightL.option_actionbar = "Action Bars" QulightL.option_actionbar_enable = "Enable action bar" QulightL.option_actionbar_hotkey = "Show hotkey on buttons" QulightL.option_actionbar_hideSTANCE = "Hide Shapeshift bar or Totem bar" QulightL.option_actionbar_bottomrows = "Main bars (1-3)" QulightL.option_actionbar_rightbars = "Right bar (0-3)" QulightL.option_actionbar_splitbar = "Side bars" QulightL.option_actionbar_buttonsize = "Size of the main action buttons" QulightL.option_actionbar_buttonspacing = "Spacing of the main action buttons" QulightL.option_actionbar_petbuttonsize = "Size of the pet action buttons" QulightL.option_actionbar_petbuttonspacing = "Spacing of the pet action buttons" QulightL.option_actionbar_swaptopbottombar = "Swap top bottom bars" QulightL.option_actionbar_macrotext = "Show macros text on buttons" QulightL.option_actionbar_verticalshapeshift = "Vertical Shift Bar" QulightL.option_actionbar_microbar = "Micro bar" QulightL.option_actionbar_mousemicro = "Mouseover for micro bar" QulightL.option_actionbar_showgrid = "Always show Grid on action bar" QulightL.option_actionbar_mainbarWidth = "MainBar Width(1-12)" QulightL.option_actionbar_ownshdbar = "Use an empty bar for shadow dance (rogue) instead of stealth bar" QulightL.option_actionbar_lowversion = "Other version for Action Bars" QulightL.option_actionbar_sidebarWidth = "SideBar Width(1-6), this option work if Other version for Action Bars = false" QulightL.option_misk = "Other" QulightL.option_raidutility = "Raid Utility" QulightL.option_BuffReminderRaidBuffs = "Reminder Raid Buffs" QulightL.option_Reminder = "Reminder Solo Buffs" QulightL.option_CooldownFlash = "Flashes an icon in the middle of your screen when a cooldown ends." QulightL.option_interrupts = "Announce interrupts in /say" QulightL.option_AutoScreen = "AutoScreen achievements" QulightL.option_reset = "Reset" QulightL.option_apply = "Apply" QulightL.option_close = "Close" QulightL.option_setsavedsetttings = "Set settings Per-Character" QulightL.option_resetchar = "Are you sure you want to reset your character's settings to match your default settings?" QulightL.option_resetall = "Are you sure you want to reset all of your settings to Default?" QulightL.option_perchar = "Are you sure you want to change to or from 'Per Char Settings'?" QulightL.option_makeselection = "You must make a selection before you can continue to config." QulightL.option_bottombars = "Bottom bars:" QulightL.option_rightbars = "Right bar(if off then damagebar on)" QulightL.option_nameplates_showlevel = "Show level" QulightL.option_raidcooldowns = "Raid cooldowns" QulightL.option_DamagebarWidth = "Damage bar width(1-12)" QulightL.option_Damagebar = "Damage bar" QulightL.option_sidebars = "Side bars"
gpl-2.0
n0xus/darkstar
scripts/globals/items/smoked_salmon.lua
35
1196
----------------------------------------- -- ID: 4380 -- Item: smoked_salmon -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 2 -- Mind -3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4380); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 2); target:addMod(MOD_MND, -3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 2); target:delMod(MOD_MND, -3); end;
gpl-3.0
n0xus/darkstar
scripts/globals/mobskills/Core_Meltdown.lua
18
1084
--------------------------------------------------- -- Core Meltdown (Ghrah) -- Reactor core fails and self-destructs, damaging any nearby targets. -- Note: Very rare, estimated 5% chance --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:isMobType(MOBTYPE_NOTORIOUS)) then return 1; elseif (mob:AnimationSub() ~=0) then -- form check return 1; elseif (math.random(1,100) >= 5) then -- here's the 95% chance to not blow up return 1; else return 0; end; end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*math.random(7,15),ELE_NONE,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,MOBPARAM_IGNORE_SHADOWS); mob:setHP(0); target:delHP(dmg); return dmg; end
gpl-3.0
alexandre-mbm/SimTools
RandomWeather/Lua/socket/socket.lua
146
4061
----------------------------------------------------------------------------- -- LuaSocket helper module -- Author: Diego Nehab -- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Declare module and import dependencies ----------------------------------------------------------------------------- local base = _G local string = require("string") local math = require("math") local socket = require("socket.core") module("socket") ----------------------------------------------------------------------------- -- Exported auxiliar functions ----------------------------------------------------------------------------- function connect(address, port, laddress, lport) local sock, err = socket.tcp() if not sock then return nil, err end if laddress then local res, err = sock:bind(laddress, lport, -1) if not res then return nil, err end end local res, err = sock:connect(address, port) if not res then return nil, err end return sock end function bind(host, port, backlog) local sock, err = socket.tcp() if not sock then return nil, err end sock:setoption("reuseaddr", true) local res, err = sock:bind(host, port) if not res then return nil, err end res, err = sock:listen(backlog) if not res then return nil, err end return sock end try = newtry() function choose(table) return function(name, opt1, opt2) if base.type(name) ~= "string" then name, opt1, opt2 = "default", name, opt1 end local f = table[name or "nil"] if not f then base.error("unknown key (".. base.tostring(name) ..")", 3) else return f(opt1, opt2) end end end ----------------------------------------------------------------------------- -- Socket sources and sinks, conforming to LTN12 ----------------------------------------------------------------------------- -- create namespaces inside LuaSocket namespace sourcet = {} sinkt = {} BLOCKSIZE = 2048 sinkt["close-when-done"] = function(sock) return base.setmetatable({ getfd = function() return sock:getfd() end, dirty = function() return sock:dirty() end }, { __call = function(self, chunk, err) if not chunk then sock:close() return 1 else return sock:send(chunk) end end }) end sinkt["keep-open"] = function(sock) return base.setmetatable({ getfd = function() return sock:getfd() end, dirty = function() return sock:dirty() end }, { __call = function(self, chunk, err) if chunk then return sock:send(chunk) else return 1 end end }) end sinkt["default"] = sinkt["keep-open"] sink = choose(sinkt) sourcet["by-length"] = function(sock, length) return base.setmetatable({ getfd = function() return sock:getfd() end, dirty = function() return sock:dirty() end }, { __call = function() if length <= 0 then return nil end local size = math.min(socket.BLOCKSIZE, length) local chunk, err = sock:receive(size) if err then return nil, err end length = length - string.len(chunk) return chunk end }) end sourcet["until-closed"] = function(sock) local done return base.setmetatable({ getfd = function() return sock:getfd() end, dirty = function() return sock:dirty() end }, { __call = function() if done then return nil end local chunk, err, partial = sock:receive(socket.BLOCKSIZE) if not err then return chunk elseif err == "closed" then sock:close() done = 1 return partial else return nil, err end end }) end sourcet["default"] = sourcet["until-closed"] source = choose(sourcet)
mit
davymai/CN-QulightUI
Interface/AddOns/QulightUI/Addons/Actionbars/Bar1.lua
1
2985
if not Qulight["actionbar"].enable == true then return end local bar = QuBar1 local shd = 7 if Qulight.actionbar.ownshdbar then shd = 10 end local Page = { ["DRUID"] = "[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] 8; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10;", ["PRIEST"] = "[bonusbar:1] 7;", ["ROGUE"] = "[bonusbar:1] 7; [stance:3] "..shd..";", ["MONK"] = "[bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;", ["WARRIOR"] = "[bonusbar:1] 7; [bonusbar:2] 8;", ["WARLOCK"] = meta, ["DEFAULT"] = "[vehicleui:12] 12; [possessbar] 12; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;", } local function GetBar() local condition = Page["DEFAULT"] local class = myclass local page = Page[class] if page then condition = condition.." "..page end condition = condition.." 1" return condition end local function SetStates(self) self:SetAttribute("_onstate-page", [[ for i, button in ipairs(buttons) do button:SetAttribute("actionpage", tonumber(newstate)) end ]]) RegisterStateDriver(self, "page", GetBar()) end bar:RegisterEvent("PLAYER_LOGIN") bar:RegisterEvent("PLAYER_ENTERING_WORLD") bar:RegisterEvent("KNOWN_CURRENCY_TYPES_UPDATE") bar:RegisterEvent("CURRENCY_DISPLAY_UPDATE") bar:RegisterEvent("BAG_UPDATE") bar:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR") bar:RegisterEvent("UPDATE_OVERRIDE_ACTIONBAR") bar:SetScript("OnEvent", function(self, event, unit, ...) if event == "PLAYER_LOGIN" or event == "ACTIVE_TALENT_GROUP_CHANGED" then local button for i = 1, NUM_ACTIONBAR_BUTTONS do button = _G["ActionButton"..i] self:SetFrameRef("ActionButton"..i, button) end self:Execute([[ buttons = table.new() for i = 1, 12 do table.insert(buttons, self:GetFrameRef("ActionButton"..i)) end ]]) self:SetAttribute("_onstate-page", [[ for i, button in ipairs(buttons) do button:SetAttribute("actionpage", tonumber(newstate)) end ]]) RegisterStateDriver(self, "page", GetBar()) elseif event == "PLAYER_ENTERING_WORLD" then local button for i = 1, 12 do button = _G["ActionButton"..i] button:RegisterForClicks("LeftButtonDown", "RightButtonUp") button:SetSize(buttonsize, buttonsize) button:ClearAllPoints() button:SetParent(bar) button:SetFrameStrata("BACKGROUND") button:SetFrameLevel(15) if i == 1 then button:SetPoint("BOTTOMLEFT", buttonspacing, buttonspacing) elseif i == (Qulight.actionbar.mainbarWidth+1) then button:SetPoint("TOP", UIParent, "BOTTOM", 0, -20) else local previous = _G["ActionButton"..i-1] button:SetPoint("LEFT", previous, "RIGHT", buttonspacing, 0) end end elseif event == "UPDATE_VEHICLE_ACTIONBAR" or event == "UPDATE_OVERRIDE_ACTIONBAR" then if HasVehicleActionBar() or HasOverrideActionBar() then if not self.inVehicle then self.inVehicle = true end else if self.inVehicle then self.inVehicle = false end end else MainMenuBar_OnEvent(self, event, ...) end end)
gpl-2.0
ihaveamac/downgrade-check
index.lua
1
1655
--ihaveamac-- -- https://github.com/ihaveamac/downgrade-check version = "1.0" -- 9.2 NATIVE_FIRM: 2.46-0 firmmajor, firmminor, firmrev = System.getKernel() downgraded = false if firmmajor <= 2 and firmminor <= 46 and firmrev <= 0 then downgraded = true end Screen.waitVblankStart() Screen.refresh() Screen.clear(BOTTOM_SCREEN) c_white = Color.new(255, 255, 255) c_grey = Color.new(127, 127, 127) Screen.debugPrint(5, 5, "downgrade-check", c_white, BOTTOM_SCREEN) Screen.fillEmptyRect(6, 314, 17, 18, c_grey, BOTTOM_SCREEN) if downgraded then Screen.debugPrint(5, 25, "Congratulations! You have properly", c_white, BOTTOM_SCREEN) Screen.debugPrint(5, 40, "downgraded your console. Enjoy!", c_white, BOTTOM_SCREEN) else Screen.debugPrint(5, 25, "Unfortunately you did not seem to", c_white, BOTTOM_SCREEN) Screen.debugPrint(5, 40, "downgrade to 9.2 properly.", c_white, BOTTOM_SCREEN) end Screen.debugPrint(5, 80, "Installed NATIVE_FIRM:", c_white, BOTTOM_SCREEN) Screen.debugPrint(221, 80, firmmajor.."."..firmminor.."-"..firmrev, c_white, BOTTOM_SCREEN) Screen.debugPrint(5, 95, "9.2 NATIVE_FIRM:", c_white, BOTTOM_SCREEN) Screen.debugPrint(221, 95, "2.46-0", c_white, BOTTOM_SCREEN) Screen.debugPrint(5, 135, "A: exit", c_white, BOTTOM_SCREEN) Screen.debugPrint(5, 150, "X: reboot", c_white, BOTTOM_SCREEN) Screen.flip() while true do local pad = Controls.read() if Controls.check(pad, KEY_A) then System.exit() end if Controls.check(pad, KEY_X) then Screen.waitVblankStart() Screen.refresh() Screen.clear(BOTTOM_SCREEN) Screen.flip() System.reboot() end end
mit
n0xus/darkstar
scripts/globals/missions.lua
14
49872
----------------------------------- -- Areas ID ----------------------------------- SANDORIA = 0; BASTOK = 1; WINDURST = 2; ZILART = 3; TOAU = 4; WOTG = 5; COP = 6; ASSAULT = 7; CAMPAIGN = 8; ACP = 9; AMK = 10; ASA = 11; SOA = 12; ----------------------------------- -- San d'Oria (0) ----------------------------------- SMASH_THE_ORCISH_SCOUTS = 0; -- ± -- BAT_HUNT = 1; -- ± -- SAVE_THE_CHILDREN = 2; -- ± -- THE_RESCUE_DRILL = 3; -- ± -- THE_DAVOI_REPORT = 4; -- ± -- JOURNEY_ABROAD = 5; -- ± -- JOURNEY_TO_BASTOK = 6; -- ± -- JOURNEY_TO_WINDURST = 7; -- ± -- JOURNEY_TO_BASTOK2 = 8; -- ± -- JOURNEY_TO_WINDURST2 = 9; -- ± -- INFILTRATE_DAVOI = 10; -- ± -- THE_CRYSTAL_SPRING = 11; -- ± -- APPOINTMENT_TO_JEUNO = 12; -- ± -- MAGICITE_SAN_D_ORIA = 13; -- ± -- THE_RUINS_OF_FEI_YIN = 14; -- ± -- THE_SHADOW_LORD = 15; -- ± -- LEAUTE_S_LAST_WISHES = 16; -- ± -- RANPERRE_S_FINAL_REST = 17; -- ± -- PRESTIGE_OF_THE_PAPSQUE = 18; -- ± -- THE_SECRET_WEAPON = 19; -- ± -- COMING_OF_AGE = 20; -- ± -- LIGHTBRINGER = 21; -- ± -- BREAKING_BARRIERS = 22; -- ± -- THE_HEIR_TO_THE_LIGHT = 23; ----------------------------------- -- Bastok (1) ----------------------------------- THE_ZERUHN_REPORT = 0; -- ± -- GEOLOGICAL_SURVEY = 1; -- ± -- FETICHISM = 2; -- ± -- THE_CRYSTAL_LINE = 3; -- ± -- WADING_BEASTS = 4; -- ± -- THE_EMISSARY = 5; -- ± -- THE_EMISSARY_SANDORIA = 6; -- ± -- THE_EMISSARY_WINDURST = 7; -- ± -- THE_EMISSARY_SANDORIA2 = 8; -- ± -- THE_EMISSARY_WINDURST2 = 9; -- ± -- THE_FOUR_MUSKETEERS = 10; -- ± -- TO_THE_FORSAKEN_MINES = 11; -- ± -- JEUNO_MISSION = 12; -- ± -- MAGICITE_BASTOK = 13; -- ± -- DARKNESS_RISING = 14; -- ± -- XARCABARD_LAND_OF_TRUTHS = 15; -- ± -- RETURN_OF_THE_TALEKEEPER = 16; -- ± -- THE_PIRATE_S_COVE = 17; -- ± -- THE_FINAL_IMAGE = 18; -- ± -- ON_MY_WAY = 19; THE_CHAINS_THAT_BIND_US = 20; ENTER_THE_TALEKEEPER = 21; THE_SALT_OF_THE_EARTH = 22; WHERE_TWO_PATHS_CONVERGE = 23; ----------------------------------- -- Windurst (2) ----------------------------------- THE_HORUTOTO_RUINS_EXPERIMENT = 0; -- ± -- THE_HEART_OF_THE_MATTER = 1; -- ± -- THE_PRICE_OF_PEACE = 2; -- ± -- LOST_FOR_WORDS = 3; -- ± -- A_TESTING_TIME = 4; -- ± -- THE_THREE_KINGDOMS = 5; -- ± -- THE_THREE_KINGDOMS_SANDORIA = 6; -- ± -- THE_THREE_KINGDOMS_BASTOK = 7; -- ± -- THE_THREE_KINGDOMS_SANDORIA2 = 8; -- ± -- THE_THREE_KINGDOMS_BASTOK2 = 9; -- ± -- TO_EACH_HIS_OWN_RIGHT = 10; -- ± -- WRITTEN_IN_THE_STARS = 11; -- ± -- A_NEW_JOURNEY = 12; -- ± -- MAGICITE = 13; -- ± -- THE_FINAL_SEAL = 14; -- ± -- THE_SHADOW_AWAITS = 15; -- ± -- FULL_MOON_FOUNTAIN = 16; -- ± -- SAINTLY_INVITATION = 17; -- ± -- THE_SIXTH_MINISTRY = 18; -- ± -- AWAKENING_OF_THE_GODS = 19; -- ± -- VAIN = 20; THE_JESTER_WHO_D_BE_KING = 21; DOLL_OF_THE_DEAD = 22; MOON_READING = 23; ----------------------------------- -- Zilart Missions (3) ----------------------------------- THE_NEW_FRONTIER = 0; -- ± -- WELCOME_TNORG = 4; -- ± -- KAZAMS_CHIEFTAINESS = 6; -- ± -- THE_TEMPLE_OF_UGGALEPIH = 8; -- ± -- HEADSTONE_PILGRIMAGE = 10; -- ± -- THROUGH_THE_QUICKSAND_CAVES = 12; -- ± -- THE_CHAMBER_OF_ORACLES = 14; -- ± -- RETURN_TO_DELKFUTTS_TOWER = 16; -- ± -- ROMAEVE = 18; -- ± -- THE_TEMPLE_OF_DESOLATION = 20; -- ± -- THE_HALL_OF_THE_GODS = 22; -- ± -- THE_MITHRA_AND_THE_CRYSTAL = 23; -- ± -- THE_GATE_OF_THE_GODS = 24; -- ± -- ARK_ANGELS = 26; -- ± -- THE_SEALED_SHRINE = 27; -- ± -- THE_CELESTIAL_NEXUS = 28; AWAKENING = 30; THE_LAST_VERSE = 31; ----------------------------------- -- Promathia Missions (6) ----------------------------------- ANCIENT_FLAMES_BECKON = 0 -- Category THE_RITES_OF_LIFE = 1 -- ± -- BELOW_THE_ARKS = 2 -- ± -- THE_MOTHERCRYSTALS = 3 -- ± -- -- THE_ISLE_OF_FORGOTTEN_SAINTS = -- Category AN_INVITATION_WEST = 5 -- ± -- THE_LOST_CITY = 15 -- ± -- DISTANT_BELIEFS = 16 -- ± -- AN_ETERNAL_MELODY = 17 -- ± -- ANCIENT_VOWS = 18 -- ± -- A_TRANSIENT_DREAM = 19 -- Category THE_CALL_OF_THE_WYRMKING = 20 -- ± -- A_VESSEL_WITHOUT_A_CAPTAIN = 27 -- ± -- THE_ROAD_FORKS = 28 -- ± -- -- EMERALD_WATERS = -- Sub-category -- VICISSITUDES = -- ± -- DESCENDANTS_OF_A_LINE_LOST = 29 -- ± -- -- LOUVERANCE = -- ± -- -- MEMORIES_OF_A_MAIDEN = -- Sub-category COMEDY_OF_ERRORS_ACT_I = 30 -- ± -- -- COMEDY_OF_ERRORS_ACT_II = -- ± -- -- EXIT_STAGE_LEFT = -- ± -- TENDING_AGED_WOUNDS = 31 -- ± -- DARKNESS_NAMED = 32 -- ± -- -- THE_CRADLES_OF_CHILDREN_LOST = -- Category SHELTERING_DOUBT = 33 -- ± -- THE_SAVAGE = 40 -- ± -- THE_SECRETS_OF_WORSHIP = 41 -- ± -- SLANDEROUS_UTTERINGS = 42 -- ± -- -- THE_RETURN_HOME = -- Category THE_ENDURING_TUMULT_OF_WAR = 43 -- ± -- DESIRES_OF_EMPTINESS = 52 -- ± -- THREE_PATHS = 54 -- ± -- -- PAST_SINS = -- ± -- -- SOUTHERN_LEGEND = -- ± -- PARTNERS_WITHOUT_FAME = 55 -- ± -- -- A_CENTURY_OF_HARDSHIP = -- ± -- -- DEPARTURES = -- ± -- -- THE_PURSUIT_OF_PARADISE = -- ± -- SPIRAL = 56 -- ± -- -- BRANDED = -- ± -- -- PRIDE_AND_HONOR = -- ± -- -- AND_THE_COMPASS_GUIDES = -- ± -- WHERE_MESSENGERS_GATHER = 57 -- ± -- -- ENTANGLEMENT = -- ± -- -- HEAD_WIND = -- ± -- FLAMES_FOR_THE_DEAD = 58 -- ± -- -- ECHOES_OF_TIME = -- ± -- -- Category FOR_WHOM_THE_VERSE_IS_SUNG = 60 -- ± -- A_PLACE_TO_RETURN = 65 -- ± ---- It's necessary to increase MAX_MISSIONID in charentity.h to reach values > 63 MORE_QUESTIONS_THAN_ANSWERS = 66 -- ± -- ONE_TO_BE_FEARED = 67 -- ± -- -- IN_THE_LIGHT_OF_THE_CRYSTAL = -- ± -- -- Category CHAINS_AND_BONDS = 68 -- ± -- FLAMES_IN_THE_DARKNESS = 77 -- ± -- FIRE_IN_THE_EYES_OF_MEN = 78 -- ± -- CALM_BEFORE_THE_STORM = 80 -- ± -- THE_WARRIOR_S_PATH = 81 -- ± -- EMPTINESS_BLEEDS = 82 -- ± ---- Category GARDEN_OF_ANTIQUITY = 87 -- ± -- A_FATE_DECIDED = 90 -- ± -- WHEN_ANGELS_FALL = 91 -- ± -- DAWN = 92 -- ± -- THE_LAST_VERSE = 94 ----------------------------------- -- Aht Urhgan Missions (4) ----------------------------------- LAND_OF_SACRED_SERPENTS = 0; IMMORTAL_SENTRIES = 1; PRESIDENT_SALAHEEM = 2; KNIGHT_OF_GOLD = 3; CONFESSIONS_OF_ROYALTY = 4; EASTERLY_WINDS = 5; WESTERLY_WINDS = 6; A_MERCENARY_LIFE = 7; UNDERSEA_SCOUTING = 8; ASTRAL_WAVES = 9; IMPERIAL_SCHEMES = 10; ROYAL_PUPPETEER = 11; LOST_KINGDOM = 12; THE_DOLPHIN_CREST = 13; THE_BLACK_COFFIN = 14; GHOSTS_OF_THE_PAST = 15; GUESTS_OF_THE_EMPIRE = 16; PASSING_GLORY = 17; SWEETS_FOR_THE_SOUL = 18; TEAHOUSE_TUMULT = 19; FINDERS_KEEPERS = 20; SHIELD_OF_DIPLOMACY = 21; SOCIAL_GRACES = 22; FOILED_AMBITION = 23; PLAYING_THE_PART = 24; SEAL_OF_THE_SERPENT = 25; MISPLACED_NOBILITY = 26; BASTION_OF_KNOWLEDGE = 27; PUPPET_IN_PERIL = 28; PREVALENCE_OF_PIRATES = 29; SHADES_OF_VENGEANCE = 30; IN_THE_BLOOD = 31; SENTINELS_HONOR = 32; TESTING_THE_WATERS = 33; LEGACY_OF_THE_LOST = 34; GAZE_OF_THE_SABOTEUR = 35; PATH_OF_BLOOD = 36; STIRRINGS_OF_WAR = 37; ALLIED_RUMBLINGS = 38; UNRAVELING_REASON = 39; LIGHT_OF_JUDGMENT = 40; PATH_OF_DARKNESS = 41; FANGS_OF_THE_LION = 42; NASHMEIRAS_PLEA = 43; URHGAN_MISSION_44 = 44; IMPERIAL_CORONATION = 45; THE_EMPRESS_CROWNED = 46; ETERNAL_MERCENARY = 47; ----------------------------------- -- Wings of the Goddess (5) ----------------------------------- CAVERNOUS_MAWS = 0; BACK_TO_THE_BEGINNING = 1; CAIT_SITH = 2; THE_QUEEN_OF_THE_DANCE = 3; WHILE_THE_CAT_IS_AWAY = 4; A_TIMESWEPT_BUTTERFLY = 5; PURPLE,_THE_NEW_BLACK = 6; IN_THE_NAME_OF_THE_FATHER = 7; DANCERS_IN_DISTRESS = 8; DAUGHTER_OF_A_KNIGHT = 9; A_SPOONFUL_OF_SUGAR = 10; AFFAIRS_OF_STATE = 11; BORNE_BY_THE_WIND = 12; A_NATION_ON_THE_BRINK = 13; CROSSROADS_OF_TIME = 14; SANDSWEPT_MEMORIES = 15; NORTHLAND_EXPOSURE = 16; TRAITOR_IN_THE_MIDST = 17; BETRAYAL_AT_BEAUCEDINE = 18; ON_THIN_ICE = 19; PROOF_OF_VALOR = 20; A_SANGUINARY_PRELUDE = 21; DUNGEONS_AND_DANCERS = 22; DISTORTER_OF_TIME = 23; THE_WILL_OF_THE_WORLD = 24; FATE_IN_HAZE = 25; THE_SCENT_OF_BATTLE = 26; ANOTHER_WORLD = 27; A_HAWK_IN_REPOSE = 28; THE_BATTLE_OF_XARCABARD = 29; PRELUDE_TO_A_STORM = 30; STORM_S_CRESCENDO = 31; INTO_THE_BEAST_S_MAW = 32; THE_HUNTER_ENSNARED = 33; FLIGHT_OF_THE_LION = 34; FALL_OF_THE_HAWK = 35; DARKNESS_DESCENDS = 36; ADIEU__LILISETTE = 37; BY_THE_FADING_LIGHT = 38; EDGE_OF_EXISTENCE = 39; HER_MEMORIES = 40; FORGET_ME_NOT = 41; PILLAR_OF_HOPE = 42; GLIMMER_OF_LIFE = 43; TIME_SLIPS_AWAY = 44; WHEN_WILLS_COLLIDE = 45; WHISPERS_OF_DAWN = 46; A_DREAMY_INTERLUDE = 47; CAIT_IN_THE_WOODS = 48; FORK_IN_THE_ROAD = 49; MAIDEN_OF_THE_DUSK = 50; WHERE_IT_ALL_BEGAN = 51; A_TOKEN_OF_TROTH = 52; LEST_WE_FORGET = 53; ----------------------------------- -- Assault (7) ----------------------------------- LEUJAOAM_CLEANSING = 1; ORICHALCUM_SURVEY = 2; ESCORT_PROFESSOR_CHANOIX = 3; SHANARHA_GRASS_CONSERVATION = 4; COUNTING_SHEEP = 5; SUPPLIES_RECOVERY = 6; AZURE_EXPERIMENTS = 7; IMPERIAL_CODE = 8; RED_VERSUS_BLUE = 9; BLOODY_RONDO = 10; IMPERIAL_AGENT_RESCUE = 11; PREEMPTIVE_STRIKE = 12; SAGELORD_ELIMINATION = 13; BREAKING_MORALE = 14; THE_DOUBLE_AGENT = 15; IMPERIAL_TREASURE_RETRIEVAL = 16; BLITZKRIEG = 17; MARIDS_IN_THE_MIST = 18; AZURE_AILMENTS = 19; THE_SUSANOO_SHUFFLE = 20; EXCAVATION_DUTY = 21; LEBROS_SUPPLIES = 22; TROLL_FUGITIVES = 23; EVADE_AND_ESCAPE = 24; SIEGEMASTER_ASSASSINATION = 25; APKALLU_BREEDING = 26; WAMOURA_FARM_RAID = 27; EGG_CONSERVATION = 28; OPERATION__BLACK_PEARL = 29; BETTER_THAN_ONE = 30; SEAGULL_GROUNDED = 31; REQUIEM = 32; SAVING_PRIVATE_RYAAF = 33; SHOOTING_DOWN_THE_BARON = 34; BUILDING_BRIDGES = 35; STOP_THE_BLOODSHED = 36; DEFUSE_THE_THREAT = 37; OPERATION__SNAKE_EYES = 38; WAKE_THE_PUPPET = 39; THE_PRICE_IS_RIGHT = 40; GOLDEN_SALVAGE = 41; LAMIA_NO_13 = 42; EXTERMINATION = 43; DEMOLITION_DUTY = 44; SEARAT_SALVATION = 45; APKALLU_SEIZURE = 46; LOST_AND_FOUND = 47; DESERTER = 48; DESPERATELY_SEEKING_CEPHALOPODS = 49; BELLEROPHON_S_BLISS = 50; NYZUL_ISLE_INVESTIGATION = 51; NYZUL_ISLE_UNCHARTED_AREA_SURVEY = 52; ----------------------------------- -- Campaign (8) ----------------------------------- ----------------------------------- -- A Crystalline Prophecy (9) ----------------------------------- A_CRYSTALLINE_PROPHECY = 0; -- ± -- THE_ECHO_AWAKENS = 1; -- ± -- GATHERER_OF_LIGHT_I = 2; -- ± -- GATHERER_OF_LIGHT_II = 3; THOSE_WHO_LURK_IN_SHADOWS_I = 4; -- ± -- THOSE_WHO_LURK_IN_SHADOWS_II = 5; -- ± -- THOSE_WHO_LURK_IN_SHADOWS_III = 6; -- ± -- REMEMBER_ME_IN_YOUR_DREAMS = 7; -- ± -- BORN_OF_HER_NIGHTMARES = 8; -- ± -- BANISHING_THE_ECHO = 9; ODE_OF_LIFE_BESTOWING = 10; A_CRYSTALLINE_PROPHECY_FIN = 11; ----------------------------------- -- A Moogle Kupo d'Etat (10) ----------------------------------- A_MOOGLE_KUPO_DETAT = 0; DRENCHED_IT_BEGAN_WITH_A_RAINDROP = 1; HASTEN_IN_A_JAM_IN_JEUNO = 2; WELCOME_TO_MY_DECREPIT_DOMICILE = 3; CURSES_A_HORRIFICALLY_HARROWING_HEX = 4; AN_ERRAND_THE_PROFESSORS_PRICE = 5; SHOCK_ARRANT_ABUSE_OF_AUTHORITY = 6; LENDER_BEWARE_READ_THE_FINE_PRINT = 7; RESCUE_A_MOOGLES_LABOR_OF_LOVE = 8; ROAR_A_CAT_BURGLAR_BARES_HER_FANGS = 9; RELIEF_A_TRIUMPHANT_RETURN = 10; JOY_SUMMONED_TO_A_FABULOUS_FETE = 11; A_CHALLENGE_YOU_COULD_BE_A_WINNER = 12; SMASH_A_MALEVOLENT_MENACE = 13; A_MOOGLE_KUPO_DETAT_FIN = 14; ----------------------------------- -- A Shantotto Ascension (11) ----------------------------------- A_SHANTOTTO_ASCENSION = 0; -- ± -- BURGEONING_DREAD = 1; -- ± -- THAT_WHICH_CURDLES_BLOOD = 2; -- ± -- SUGAR_COATED_DIRECTIVE = 3; -- ± -- ENEMY_OF_THE_EMPIRE_I = 4; ENEMY_OF_THE_EMPIRE_II = 5; SUGAR_COATED_SUBTERFUGE = 6; SHANTOTTO_IN_CHAINS = 7; FOUNTAIN_OF_TROUBLE = 8; BATTARU_ROYALE = 9; ROMANCING_THE_CLONE = 10; SISTERS_IN_ARMS = 11; PROJECT_SHANTOTTOFICATION = 12; AN_UNEASY_PEACE = 13; A_SHANTOTTO_ASCENSION_FIN = 14; ----------------------------------- -- Seekers of Adoulin (12) ----------------------------------- -- THE_SACRED_CITY_OF_ADOULIN = -- Category RUMORS_FROM_THE_WEST = 0; THE_GEOMAGNETRON = 1; ONWARD_TO_ADOULIN = 2; HEARTWIGNS_AND_THE_KINDHEARTED = 3; PIONEER_REGISTRATION = 4; LIFE_ON_THE_FRONTIER = 5; MEETING_OF_THE_MINDS = 6; ARCIELA_APPEARS_AGAIN = 7; -- THE_ANCIENT_PACT = -- Category BUILDING_PROSPECTS = 8; THE_LIGHT_SHINING_IN_YOUR_EYES = 9; THE_HEIRLOOM = 10; AN_AIMLESS_JOURNEY = 11; ORTHARSYNE = 12; IN_THE_PRESENCE_OF_ROYALTY = 13; THE_TWIN_WORLD_TREES = 14; HONOR_AND_AUDACITY = 15; THE_WATERGARDEN_COLISEUM = 16; FRICTION_AND_FISSURES = 17; THE_CELENNIA_MEMORIAL_LIBRARY = 18; FOR_WHOM_DO_WE_TOIL = 19; AIMING_FOR_YGNAS = 20; CALAMITY_IN_THE_KITCHEN = 21; ARCIELA_S_PROMISE = 22; PREDATOR_AND_PREY = 23; BEHIND_THE_SLUICES = 24; THE_LEAFKIN_MONARCH = 25; YGGDRASIL = 26; -- SHADOWS_UPON_ADOULIN = -- Category RETURN_OF_THE_EXORCIST = 27; THE_MERCILESS_ONE = 28; A_CURSE_FROM_THE_PAST = 29; THE_PURGATION = 30; THE_KEY = 31; THE_PRINCESSS_DILEMMA = 32; DARK_CLOUDS_AHEAD = 33; THE_SMALLEST_OF_FAVORS = 34; SUMMONED_BY_SPIRITS = 35; EVIL_ENTITIES = 36; ADOULIN_CALLING = 37; THE_DISAPPEARANCE_OF_NYLINE = 38; SHARED_CONSCIOUSNESS = 39; CLEAR_SKIES = 40; THE_MAN_IN_BLACK = 41; TO_THE_VICTOR = 42; AN_EXTRAORDINARY_GENTLEMAN = 43; THE_ORDERS_TREASURES = 44; AUGUSTS_HEIRLOOM = 45; BEAUTY_AND_THE_BEAST = 46; WILDCAT_WITH_A_GOLD_PELT = 47; IN_SEARCH_OF_ARCIELA = 48; LOOKING_FOR_LEADS = 49; DRIFTING_NORTHWEST = 50; KUMHAU_THE_FLASHFROST_NAAKUAL = 51; SOUL_SIPHON = 52; STONEWALLED = 53; SALVATION = 54; GLIMMER_OF_PORTENT = 55; -- FIN = 56; function rankPointMath(rank) return 0.372*rank^2 - 1.62*rank + 6.2; end function getMissionRankPoints(player, missionID) if (missionID == 3) then crystals = 9; elseif (missionID == 4) then crystals = 17; elseif (missionID == 5) then crystals = 42; elseif (missionID == 10) then crystals = 12; -- 1 stack needed to unlock elseif (missionID == 11) then crystals = 30; -- 2.5 stacks needed to unlock (2 stacks of crystals + 3.1 rank points corresponding to half a stack) elseif (missionID == 12) then crystals = 48; -- 4 stacks to unlock (3.5 stacks + 3.1 rank points corresponding to half a stack) elseif (missionID == 13) then crystals = 36; -- 3 stacks to unlock -- 5.1 starts directly after Magicite, no crystals needed elseif (missionID == 15) then crystals = 44; -- Mission unlocks at 50% rank bar ~= 44 crystals using the present formula. elseif (missionID == 16) then crystals = 36; -- 3 stacks to unlock elseif (missionID == 17) then crystals = 93; -- 3 additional stacks to unlock + 3 original stacks + 21 from mission 6.1 elseif (missionID == 18) then crystals = 45; -- 45 needed, from http://wiki.ffxiclopedia.org/wiki/The_Final_Image elseif (missionID == 19) then crystals = 119; -- 4 additional stacks needed, plus mission reward of 26 elseif (missionID == 20) then crystals = 57; -- 4 3/4 stacks needed elseif (missionID == 21) then crystals = 148; -- 5 additional stacks needed, plus mission reward of 31, elseif (missionID == 22) then crystals = 96; -- 8 stacks needed (higher value chosen so final rank bar requirement is closer to 90%) elseif (missionID == 23) then crystals = 228; -- Additional 8 stacks needed, plus mission reward of 36 (87% rank bar) end; points_needed = 1024 * (crystals-.25) / (3*rankPointMath(player:getRank())); if (player:getRankPoints() >= points_needed) then return 1; else return 0; end end; function getMissionMask(player) rank = player:getRank() nation = player:getNation(); -- 0 = San d'Oria ; 1 = Bastok ; 2 = Windurst mission_status = player:getCurrentMission(nation); first_mission = 0; repeat_mission = 0; if (nation == WINDURST) then if (rank >= 1) then if (player:hasCompletedMission(WINDURST,THE_HORUTOTO_RUINS_EXPERIMENT) == false) then -- 1-1 NOTE: This mission will not be listed in the Mission List for Windurst --first_mission = first_mission + 1; end if (player:hasCompletedMission(WINDURST,THE_HEART_OF_THE_MATTER) == false) then -- 1-2 NOTE: This mission will not be listed in the Mission List for Windurst --first_mission = first_mission + 2; end if (player:hasCompletedMission(WINDURST,THE_PRICE_OF_PEACE) == false) then -- 1-3 NOTE: This mission will not be listed in the Mission List for Windurst --first_mission = first_mission + 4; end end if (rank >= 2) then -- 2-1 if (player:hasCompletedMission(WINDURST,LOST_FOR_WORDS) == false and getMissionRankPoints(player,3) == 1) then first_mission = first_mission + 8; else if (player:hasCompletedMission(WINDURST,LOST_FOR_WORDS) and (rank > 2 or getMissionRankPoints(player,4) == 1)) then -- 2-2 Repeatable repeat_mission = repeat_mission + 16; end if (player:hasCompletedMission(WINDURST,THE_THREE_KINGDOMS) == false and getMissionRankPoints(player,5) == 1) then -- 2-3 first_mission = first_mission + 32; end end end if (rank >= 3) then -- 3-1 if (player:hasCompletedMission(WINDURST,TO_EACH_HIS_OWN_RIGHT) == false and getMissionRankPoints(player,10) == 1) then first_mission = first_mission + 1024; else if (player:hasCompletedMission(WINDURST,WRITTEN_IN_THE_STARS) == false and getMissionRankPoints(player,11) == 1) then -- 3-2 Repeatable & Skippable repeat_mission = repeat_mission + 2048; elseif (rank > 3 or getMissionRankPoints(player,11) == 1) then -- 3-2 Repeatable & Skippable repeat_mission = repeat_mission + 2048; end if (player:hasCompletedMission(WINDURST,A_NEW_JOURNEY) == false and getMissionRankPoints(player,12) == 1) then -- 3-3 first_mission = first_mission + 4096; end end end if (rank == 4) then -- The mission is triggered by the Ambassador in Jeuno -- first_mission = first_mission + 8192; end if (rank == 5) then if (player:hasCompletedMission(WINDURST,THE_FINAL_SEAL) == false and getMissionRankPoints(player,0) == 1 and mission_status == 0) then first_mission = first_mission + 16384; end if (player:hasCompletedMission(WINDURST,THE_FINAL_SEAL) and player:hasCompletedMission(WINDURST,THE_SHADOW_AWAITS) == false and getMissionRankPoints(player,15) == 1) then -- 5-2 first_mission = first_mission + 32768; end end if (rank == 6) then if (player:hasCompletedMission(WINDURST,FULL_MOON_FOUNTAIN) == false and getMissionRankPoints(player,16) == 1) then -- 6-1 first_mission = first_mission + 65536; elseif (player:hasCompletedMission(WINDURST,SAINTLY_INVITATION) == false and getMissionRankPoints(player,17) == 1) then -- 6-2 first_mission = first_mission + 131072; end end if (rank == 7) then if (player:hasCompletedMission(WINDURST,THE_SIXTH_MINISTRY) == false and getMissionRankPoints(player,18) == 1) then -- 7-1 first_mission = first_mission + 262144; elseif (player:hasCompletedMission(WINDURST,AWAKENING_OF_THE_GODS) == false and getMissionRankPoints(player,19) == 1) then -- 7-2 first_mission = first_mission + 524288; end end if (rank == 8) then if (player:hasCompletedMission(WINDURST,VAIN) == false and getMissionRankPoints(player,20) == 1) then -- 8-1 first_mission = first_mission + 1048576; elseif (player:hasCompletedMission(WINDURST,THE_JESTER_WHO_D_BE_KING) == false and getMissionRankPoints(player,21) == 1) then -- 8-2 first_mission = first_mission + 2097152; end end if (rank == 9) then if (player:hasCompletedMission(WINDURST,DOLL_OF_THE_DEAD) == false and getMissionRankPoints(player,22) == 1) then -- 9-1 first_mission = first_mission + 4194304; elseif (player:hasCompletedMission(WINDURST,MOON_READING) == false and getMissionRankPoints(player,23) == 1) then -- 9-2 first_mission = first_mission + 8388608; end end elseif (nation == SANDORIA) then if (rank >= 1) then if (player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS) == false) then -- The first mission is repeatable in San d'Oria -- 1-1 repeat_mission = repeat_mission + 1; elseif (player:hasCompletedMission(SANDORIA,BAT_HUNT) == false) then -- 1-2 If we completed 1-1, we can start and repeat this mission repeat_mission = repeat_mission + 2 + 1; elseif (player:hasCompletedMission(SANDORIA,SAVE_THE_CHILDREN) == false) then -- 1-3 If we completed 1-2, we can start and repeat this mission repeat_mission = repeat_mission + 4 + 2 + 1; else repeat_mission = repeat_mission + 4 + 2 + 1; end end if (rank >= 2) then -- 2-1 if (player:hasCompletedMission(SANDORIA,THE_RESCUE_DRILL) == false and getMissionRankPoints(player,3) == 1) then first_mission = first_mission + 8; else if (rank > 2 or getMissionRankPoints(player,4) == 1) then -- 2-2 Repeatable & Skippable repeat_mission = repeat_mission + 16; end if (player:hasCompletedMission(SANDORIA,JOURNEY_ABROAD) == false and getMissionRankPoints(player,5) == 1) then -- 2-3 first_mission = first_mission + 32; end end end if (rank >= 3) then if (rank > 3 or getMissionRankPoints(player,10) == 1) then -- 3-1 repeat_mission = repeat_mission + 1024; end if (player:hasCompletedMission(SANDORIA,INFILTRATE_DAVOI) == true and getMissionRankPoints(player,11) == 1) then -- 3-2 Repeatable & Skippable repeat_mission = repeat_mission + 2048; end if (player:hasCompletedMission(SANDORIA,APPOINTMENT_TO_JEUNO) == false and getMissionRankPoints(player,12) == 1) then -- 3-3 first_mission = first_mission + 4096; end end if (rank == 4) then -- The mission is triggered by the Ambassador in Jeuno -- first_mission = first_mission + 8192; end if (rank == 5) then if (player:hasCompletedMission(SANDORIA,THE_RUINS_OF_FEI_YIN) == false and player:hasKeyItem(69) == false) then first_mission = first_mission + 16384; end if (player:hasCompletedMission(SANDORIA,THE_SHADOW_LORD) == false and player:hasCompletedMission(SANDORIA,THE_RUINS_OF_FEI_YIN) and getMissionRankPoints(player,15) == 1) then -- 5-2 first_mission = first_mission + 32768; end end if (rank == 6) then if (player:hasCompletedMission(SANDORIA,LEAUTE_S_LAST_WISHES) == false and getMissionRankPoints(player,16) == 1) then -- 6-1 first_mission = first_mission + 65536; elseif (player:hasCompletedMission(SANDORIA,RANPERRE_S_FINAL_REST) == false and getMissionRankPoints(player,17) == 1) then -- 6-2 first_mission = first_mission + 131072; end end if (rank == 7) then if (player:hasCompletedMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE) == false and getMissionRankPoints(player,18) == 1) then -- 7-1 first_mission = first_mission + 262144; elseif (player:hasCompletedMission(SANDORIA,THE_SECRET_WEAPON) == false and getMissionRankPoints(player,19) == 1) then -- 7-2 first_mission = first_mission + 524288; end end if (rank == 8) then if (player:hasCompletedMission(SANDORIA,COMING_OF_AGE) == false and getMissionRankPoints(player,20) == 1) then -- 8-1 first_mission = first_mission + 1048576; elseif (player:hasCompletedMission(SANDORIA,LIGHTBRINGER) == false and getMissionRankPoints(player,21) == 1 and player:getVar("Mission8-1Completed") == 1) then -- 8-2 first_mission = first_mission + 2097152; end end if (rank == 9) then if (player:hasCompletedMission(SANDORIA,BREAKING_BARRIERS) == false and getMissionRankPoints(player,22) == 1) then -- 9-1 first_mission = first_mission + 4194304; elseif (player:hasCompletedMission(SANDORIA,BREAKING_BARRIERS) == false and getMissionRankPoints(player,22) == 1 and player:getVar("Cutscenes_8-2") == 2) then -- 9-2 first_mission = first_mission + 8388608; elseif (player:hasCompletedMission(SANDORIA,THE_HEIR_TO_THE_LIGHT) == false and getMissionRankPoints(player,23) == 1) then -- 9-2 first_mission = first_mission + 8388608; end end elseif (nation == BASTOK) then if (rank >= 1) then if (player:hasCompletedMission(BASTOK,THE_ZERUHN_REPORT) == false) then -- 1-1 NOTE: This mission will not be listed in the Mission List for Bastok --first_mission = first_mission + 1; end if (player:hasCompletedMission(BASTOK,GEOLOGICAL_SURVEY) == false) then -- 1-2 NOTE: This mission will not be listed in the Mission List for Bastok first_mission = first_mission + 2; end if (player:hasCompletedMission(BASTOK,GEOLOGICAL_SURVEY) == true) then -- 1-3 repeat_mission = repeat_mission + 4; end end if (rank >= 2) then -- 2-1 if (player:hasCompletedMission(BASTOK,THE_CRYSTAL_LINE) == false and getMissionRankPoints(player,3) == 1) then first_mission = first_mission + 8; else if (rank > 2 or getMissionRankPoints(player,4) == 1) then -- 2-2 Repeatable repeat_mission = repeat_mission + 16; end if (player:hasCompletedMission(BASTOK,THE_EMISSARY) == false and getMissionRankPoints(player,5) == 1) then -- 2-3 first_mission = first_mission + 32; end end end if (rank >= 3) then -- 3-1 if (player:hasCompletedMission(BASTOK,THE_FOUR_MUSKETEERS) == false and getMissionRankPoints(player,10) == 1) then first_mission = first_mission + 1024; else if (rank > 3 or getMissionRankPoints(player,11) == 1) then -- 3-2 Repeatable & Skippable repeat_mission = repeat_mission + 2048; end if (player:hasCompletedMission(BASTOK,JEUNO_MISSION) == false and getMissionRankPoints(player,12) == 1) then -- 3-3 first_mission = first_mission + 4096; end end end if (rank == 4) then -- The mission is triggered by the Ambassador in Jeuno -- first_mission = first_mission + 8192; end if (rank == 5) then if (player:hasCompletedMission(BASTOK,DARKNESS_RISING) == false and getMissionRankPoints(player,0) == 1 and mission_status == 0) then first_mission = first_mission + 16384; end if (player:hasCompletedMission(BASTOK,DARKNESS_RISING) and player:hasCompletedMission(BASTOK,XARCABARD_LAND_OF_TRUTHS) == false and getMissionRankPoints(player,15) == 1) then -- 5-2 first_mission = first_mission + 32768; end end if (rank == 6) then if (player:hasCompletedMission(BASTOK,RETURN_OF_THE_TALEKEEPER) == false and getMissionRankPoints(player,16) == 1) then -- 6-1 first_mission = first_mission + 65536; elseif (player:hasCompletedMission(BASTOK,THE_PIRATE_S_COVE) == false and getMissionRankPoints(player,17) == 1) then -- 6-2 first_mission = first_mission + 131072; end end if (rank == 7) then if (player:hasCompletedMission(BASTOK,THE_FINAL_IMAGE) == false and getMissionRankPoints(player,18) == 1) then -- 7-1 first_mission = first_mission + 262144; elseif (player:hasCompletedMission(BASTOK,ON_MY_WAY) == false and getMissionRankPoints(player,19) == 1) then -- 7-2 first_mission = first_mission + 524288; end end if (rank == 8) then if (player:hasCompletedMission(BASTOK,THE_CHAINS_THAT_BIND_US) == false and getMissionRankPoints(player,20) == 1) then -- 8-1 first_mission = first_mission + 1048576; elseif (player:hasCompletedMission(BASTOK,ENTER_THE_TALEKEEPER) == false and getMissionRankPoints(player,21) == 1) then -- 8-2 first_mission = first_mission + 2097152; end end if (rank == 9) then if (player:hasCompletedMission(BASTOK,THE_SALT_OF_THE_EARTH) == false and getMissionRankPoints(player,22) == 1) then -- 9-1 first_mission = first_mission + 4194304; elseif (player:hasCompletedMission(BASTOK,WHERE_TWO_PATHS_CONVERGE) == false and getMissionRankPoints(player,23) == 1) then -- 9-2 first_mission = first_mission + 8388608; end end end if (player:getCurrentMission(nation) == THE_RUINS_OF_FEI_YIN and player:getVar("MissionStatus") == 8) then mission_mask = 2147483647 - 16384; else mission_mask = 2147483647 - repeat_mission - first_mission; -- 2^31 -1 - .. end return mission_mask,repeat_mission; end; function getMissionOffset(player,guard,pMission,MissionStatus) offset = 0; cs = 0; params = {0,0,0,0,0,0,0,0}; nation = player:getNation(); if (nation == SANDORIA) then if (guard == 1) then GuardCS = {0x03fe,0x03fd,0x0401,0x03ec,0x0400,0x03ed,0x03ee,0x0404,0x0405,0x03f4,0x0407}; elseif (guard == 2) then GuardCS = {0x07e6,0x07e5,0x07e9,0x07d4,0x07e8,0x07d5,0x07d6,0x07ec,0x07ed,0x07dc,0x07ef}; end switch (pMission) : caseof { [0] = function (x) offset = 0; end, -- Mission 1-1 [1] = function (x) if (MissionStatus == 2) then cs = GuardCS[1]; else cs = GuardCS[2]; end end, -- Mission 1-2 (1) after check tombstone [2] = function (x) if (MissionStatus == 0) then cs = GuardCS[3]; -- Mission 1-3 before Battlefield elseif (MissionStatus == 4 and player:hasCompletedMission(0,2) == false) then cs = GuardCS[4]; -- Mission 1-3 after Battlefield elseif (MissionStatus == 4) then cs = GuardCS[5]; else offset = 24; end end, -- Mission 1-3 after Battlefield (Finish Quest) [3] = function (x) if (MissionStatus == 11) then cs = GuardCS[6]; else offset = 36; end end, [4] = function (x) if (MissionStatus == 3 and player:hasCompletedMission(0,4)) then cs = GuardCS[7]; elseif (MissionStatus == 3) then cs = GuardCS[8]; params = {0,0,0,44}; else offset = 44; end end, [5] = function (x) if (MissionStatus == 0) then offset = 50; else offset = 51; end end, [10] = function (x) if (MissionStatus == 0) then cs = GuardCS[9]; elseif (MissionStatus == 4) then offset = 55; elseif (MissionStatus == 5) then offset = 60; elseif (MissionStatus == 10) then cs = GuardCS[10]; end end, [11] = function (x) if (MissionStatus == 0) then offset = 68; elseif (MissionStatus == 2) then cs = GuardCS[11]; end end, [12] = function (x) if (MissionStatus == 0) then offset = 74; end end, [14] = function (x) if (MissionStatus == 0) then cs = 0x003D; end end, } return cs, params, offset; elseif (nation == BASTOK) then switch (pMission) : caseof { [0] = function (x) offset = 0; end, [1] = function (x) offset = 3; end, [2] = function (x) offset = 6; end, [3] = function (x) offset = 19; end, [4] = function (x) offset = 21; end, [5] = function (x) offset = 23; end, [10] = function (x) offset = 27; end, [11] = function (x) offset = 30; end, [12] = function (x) offset = 35; end, [14] = function (x) cs = 0x03EF; end, [15] = function (x) offset = 39; end, [16] = function (x) offset = 0; end, [17] = function (x) offset = 3; end, [18] = function (x) offset = 5; end, [19] = function (x) offset = 7; end, [20] = function (x) offset = 10; end, [21] = function (x) offset = 12; end, [22] = function (x) offset = 14; end, [23] = function (x) offset = 19; end, } return cs, params, offset; elseif (nation == WINDURST) then if (guard == 1) then GuardCS = {0x007F,0x0088,0x0096,0x009A,0x00A0,0x01D9,0x00b1}; elseif (guard == 2) then GuardCS = {0x007b,0x0083,0x0136,0x0094,0x009c,0x00b1,0x00d7}; elseif (guard == 3) then GuardCS = {0x0059,0x0069,0x006e,0x0072,0x0078,0x0085,0x008a}; elseif (guard == 4) then GuardCS = {0x0063,0x006b,0x0070,0x0074,0x007a,0x007f,0x0086}; end switch (pMission) : caseof { [0] = function (x) cs = GuardCS[1]; end, [1] = function (x) cs = GuardCS[2]; end, [2] = function (x) if (MissionStatus <= 2) then cs = GuardCS[3]; else cs = GuardCS[4]; end end, [3] = function (x) cs = GuardCS[5]; end, [4] = function (x) cs = GuardCS[6]; end, [5] = function (x) cs = GuardCS[7]; end, } return cs, params, offset; end end; function finishMissionTimeline(player,guard,csid,option) nation = player:getNation(); -- To prevent the cs conflict, use the 1st and 2nd for guard and 3/4 for npc -- missionid, {Guard1CS,option}, {Guard2CS,option}, {NPC1 CS,option}, {NPC2 CS,option}, {{function,value},...}, -- 1: player:addMission(nation,mission); -- 2: player:messageSpecial(YOU_ACCEPT_THE_MISSION); -- 3: player:setVar(variablename,value); -- 4: player:tradeComplete(); -- 5: player:addRankPoints(number); -- 6: player:setRankPoints(0); -- 7: player:addPoint(player:getNation(),number); player:messageSpecial(YOUVE_EARNED_CONQUEST_POINTS); -- 8: player:addGil(GIL_RATE*number); player:messageSpecial(GIL_OBTAINED,GIL_RATE*number); -- 9: player:delKeyItem(number); -- 10: player:addKeyItem(number); player:messageSpecial(KEYITEM_OBTAINED,number); -- 11: player:setRank(number); -- 12: player:completeMission(nation,mission); -- 13: player:addTitle(number); -- 14: player:setVar("MissionStatus",value); if (nation == SANDORIA) then if ((csid == 0x03f1 or csid == 0x07d9) and option ~= 1073741824 and option ~= 31) then if (option > 100) then badoption = {101,1,102,2,104,4,110,10,111,11}; for op = 1, table.getn(badoption), 2 do if (option == badoption[op]) then timeline = {badoption[op+1],{0x03f1,badoption[op]},{0x07d9,badoption[op]},{0,0},{0,0},{{1},{2}}}; end end elseif (option == 14) then timeline = {option,{0x03f1,option},{0x07d9,option},{0,0},{0,0},{{1},{2},{3,"MissionStatus",9}}}; else timeline = {option,{0x03f1,option},{0x07d9,option},{0,0},{0,0},{{1},{2}}}; end else timeline = { -- MissionID,{Guard#1 DialogID, option},{Guard#2 DialogID, option},{NPC#1 DialogID, option},{NPC#2 DialogID, option},{function list} 0,{0x03e8,0},{0x07d0,0},{0,0}, {0,0},{{1},{2}}, -- MISSION 1-1 (First Mission [START]) 0,{0x03fc,0},{0x07e4,0},{0,0}, {0,0},{{4},{5,150},{12},{14,0}}, -- MISSION 1-1 0,{0x03ea,0},{0x07d2,0},{0,0}, {0,0},{{4},{5,150},{12}}, -- MISSION 1-1 [Repeat] 1,{0x03ff,0},{0x07e7,0},{0,0}, {0,0},{{4},{14,0},{5,200},{12}}, -- MISSION 1-2 1,{0x03eb,0},{0x07d3,0},{0,0}, {0,0},{{4},{14,0},{5,200},{12}}, -- MISSION 1-2 [Repeat] 2,{0x03ec,0},{0x07d4,0},{0,0}, {0,0},{{11,2},{3,"OptionalCSforSTC",1},{14,0},{6},{8,1000},{12}}, -- MISSION 1-3 2,{0x0400,0},{0x07e8,0},{0,0}, {0,0},{{14,0},{5,250},{12}}, -- MISSION 1-3 [Repeat] 3,{0x03ed,0},{0x07d5,0},{0,0}, {0,0},{{9,65},{14,0},{5,300},{12}}, -- MISSION 2-1 4,{0,0}, {0,0}, {0x02b7,0},{0,0},{{9,44},{14,0},{5,350},{12}}, -- MISSION 2-2 (Papal Chambers) 5,{0,0}, {0,0}, {0x01fb,0},{0,0},{{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}}, -- MISSION 2-3 (Halver) 10,{0,0}, {0,0}, {0x022a,0},{0,0},{{9,237},{14,0},{5,400},{12}}, -- MISSION 3-1 (Prince Trion (door)) 10,{0x03f4,0},{0x07dc,0},{0,0}, {0,0},{{14,0},{5,300},{12}}, -- MISSION 3-1 (Guard)[Repeat] 11,{0x0406,0},{0x07ee,0},{0,0}, {0,0},{{4},{14,2}}, -- MISSION 3-2 (dialog with the guard after trade) 11,{0,0}, {0,0}, {0x022c,0},{0,0},{{14,0},{5,400},{12}}, -- MISSION 3-2 (Chalvatot) 11,{0x03f5,0},{0x07dd,0},{0,0}, {0,0},{{4},{14,0},{5,400},{12}}, -- MISSION 3-2 (Guard)[Repeat] 12,{0,0}, {0,0}, {0x0027,0},{0,0},{{11,4},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Nelcabrit)) 13,{0,0}, {0,0}, {0x0024,0},{0,0},{{11,5},{14,0},{13,212},{10,69},{6},{8,10000},{12},{1,14}}, -- MISSION 4-1 (Finish (Nelcabrit)) 14,{0,0}, {0,0}, {0x0215,0},{0,0},{{10,72},{14,10}}, -- MISSION 5-1 (Finish (Halver)) 14,{0,0}, {0,0}, {0x0216,0},{0,0},{{9,73},{5,400},{14,0},{13,10},{12}}, -- MISSION 5-1 (Finish (Halver)) 15,{0,0}, {0,0}, {0x0224,0},{0,0},{{11,6},{14,5}}, -- MISSION 5-2 (Finish 1st Part (Halver)) 15,{0,0}, {0,0}, {0x003D,0},{0,0},{{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish 2nd Part (Trion in Great Hall)) 16,{0,0}, {0,0}, {0x006f,0},{0,0},{{14,0},{9,268},{10,270},{12}}, -- MISSION 6-1 (Finish (Chalvatot)) 17,{0x040a,0},{0x0409,0},{0,0},{0,0},{{14,0},{11,7},{8,40000},{6},{12}}, -- MISSION 6-2 (Finish (Guard)) 18,{0,0}, {0,0}, {0x0007,0},{0,0},{{14,1}}, -- MISSION 7-1 (setVar("MissionStatus",1) (Door: Papal Chambers)) 18,{0,0}, {0,0}, {0x0008,0},{0,0},{{14,0},{9,283},{5,1000},{12}}, -- MISSION 7-1 (Finish (Door: Papal Chambers)) 19,{0x0414,0},{0x0413,0},{0,0},{0,0},{{14,0},{6},{3,"SecretWeaponStatus",0},{9,284},{11,8},{8,60000},{12}}, -- MISSION 7-2 (Finish) 20,{0,0}, {0,0}, {0x0066,0},{0,0},{{14,0},{9,288},{5,800},{12}}, -- MISSION 8-1 (Finish) 21,{0,0}, {0,0}, {0x0068,0},{0,0},{{14,0},{9,284},{11,9},{8,80000},{6},{12}}, -- MISSION 8-2 (Finish (Door: Great Hall)) 22,{0,0}, {0,0}, {0x004c,0},{0,0},{{14,0},{9,481},{9,482},{9,483},{5,900},{12}} -- MISSION 9-1 (Finish (Door: Great Hall)) --[[0,{0,0},{0,0},{0,0},{0,0},{0},{0,0},{0,0},{0,0},{0,0},{0}, 0,{0,0},{0,0},{0,0},{0,0},{0},{0,0},{0,0},{0,0},{0,0},{0}, ]]-- }; end elseif (nation == BASTOK) then if (csid == 0x03E9 and option ~= 1073741824 and option ~= 31) then timeline = {option,{0x03E9,option},{0,0},{0,0},{0,0},{{1},{2}}}; else timeline = { 0,{0x03e8,0},{0,0},{0,0},{0,0},{{1},{2}}, -- MISSION 1-1 (First Mission [START]) 1,{0x01f8,0},{0,0},{0,0},{0,0},{{9,4},{12}}, -- MISSION 1-2 (Finish Mission) 2,{0x03F0,0},{0,0},{0,0},{0,0},{{4},{11,2},{8,1000},{12}}, -- MISSION 1-3 2,{0x03ED,0},{0,0},{0,0},{0,0},{{4},{8,1000},{12}}, -- MISSION 1-3 [Repeat] 3,{0x02c8,0},{0,0},{0,0},{0,0},{{9,12},{14,0},{5,200},{12}}, -- MISSION 2-1 (Finish (Ayame)) 4,{0x0174,0},{0,0},{0,0},{0,0},{{4},{5,250},{12}}, -- MISSION 2-2 (Finish (Alois)) 4,{0x0175,0},{0,0},{0,0},{0,0},{{4},{5,250},{12}}, -- MISSION 2-2 (Finish (Alois)) [Repeat] 5,{0x02ca,0},{0,0},{0,0},{0,0},{{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}}, -- MISSION 2-3 (Finish (Naji)) 10,{0x000b,0},{0,0},{0,0},{0,0},{{14,0},{5,350},{12}}, -- MISSION 3-1 (Pashhow Marshlands Zone) 11,{0x03F2,0},{0,0},{0,0},{0,0},{{4},{5,400},{12}}, -- MISSION 3-2 11,{0x03EE,0},{0,0},{0,0},{0,0},{{4},{5,400},{12}}, -- MISSION 3-2 [Repeat] 12,{0x0026,0},{0,0},{0,0},{0,0},{{11,4},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Goggehn)) 13,{0x0023,0},{0,0},{0,0},{0,0},{{11,5},{14,0},{13,212},{10,70},{6},{8,10000},{12},{1,14}}, -- MISSION 4-1 (Finish (Goggehn)) 14,{0x02d2,0},{0,0},{0,0},{0,0},{{14,0},{9,73},{5,600},{12}}, -- MISSION 5-1 (Finish (Naji)) 15,{0x025b,0},{0,0},{0,0},{0,0},{{11,6},{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish (Karst)) 16,{0x00b6,0},{0,0},{0,0},{0,0},{{14,0},{9,266},{5,650},{12}}, -- MISSION 6-1 (Finish (Tall Mountain)) 17,{0x02fa,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,7},{8,40000},{12}}, -- MISSION 6-2 (Finish (Naji)) 18,{0x02fc,0},{0,0},{0,0},{0,0},{{14,0},{9,289},{5,700},{12}}, -- MISSION 7-1 (Finish (Cid)) 19,{0x02fe,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,8},{8,60000},{3,"OptionalCSforOMW",1},{12}}, -- MISSION 7-2 (Finish (Karst)) 20,{0x0300,0},{0,0},{0,0},{0,0},{{14,0},{5,1133},{12}}, -- MISSION 8-1 (Finish (Iron Eater)) 21,{0x00b0,0},{0,0},{0,0},{0,0},{{14,0},{6},{11,9},{9,293},{8,80000},{12}}, -- MISSION 8-2 (Finish (Bastok Mines)) }; end elseif (nation == WINDURST) then guardlist = {0x0072,0x006f,0x004e,0x005d}; if (csid == guardlist[guard] and option ~= 1073741824 and option ~= 31) then timeline = {option,{guardlist[guard],option},{guardlist[guard],option},{guardlist[guard],option},{guardlist[guard],option},{{1},{2}}}; else timeline = { 0,{0x0079,1},{0x0076,1},{0x0053,1},{0x0060,1},{{1},{2}}, -- MISSION 1-1 (First Mission [START]) 0,{0x005e,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,150},{9,28},{12}}, -- MISSION 1-1 (Finish (Hakkuru-Rinkuru)) 1,{0x0084,1},{0x0082,1},{0x0068,1},{0x006a,1},{{1},{2}}, -- MISSION 1-2 [START] 1,{0x008f,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,200},{12}}, -- MISSION 1-2 (Finish (Apururu)) [WITHOUT ORB] 1,{0x0091,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,250},{12}}, -- MISSION 1-2 (Finish (Apururu)) [WITH ORB] 2,{0x0095,2},{0x0083,2},{0x006d,2},{0x006f,2},{{1},{2}}, -- MISSION 1-3 [START] 2,{0x009A,0},{0x0094,0},{0x0072,0},{0x0074,0},{{11,2},{14,0},{5,300},{8,1000},{12}}, -- MISSION 1-3 3,{0x00a8,0},{0,0}, {0,0}, {0,0}, {{14,0},{5,350},{12}}, -- MISSION 2-1 (Finish (Tosuka-Porika)) 4,{0x00C9,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,400},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (+35 mob killed) 4,{0x00CE,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,400},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (+35 mob killed) [Repeat] 4,{0x00C8,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,250},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (30-34 mob killed) 4,{0x00D1,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,38},{5,250},{12}}, -- MISSION 2-2 (Finish (Moreno-Toeno)) (30-34 mob killed) [Repeat] 5,{0x0065,0},{0,0}, {0,0}, {0,0}, {{10,35},{6},{13,207},{8,3000},{11,3},{9,29},{14,0},{12}},-- MISSION 2-3 (Finish (Kupipi)) 10,{0,0}, {0x0072,0},{0,0}, {0,0}, {{5,450},{14,0},{12}}, -- MISSION 3-1 (Finish (Rhy Epocan)) 11,{0x0087,0},{0,0}, {0,0}, {0,0}, {{5,500},{14,0},{12}}, -- MISSION 3-2 (Finish (Zubaba)) 11,{0x0097,0},{0,0}, {0,0}, {0,0}, {{5,400},{14,0},{12}}, -- MISSION 3-2 (Finish (Zubaba)) [Repeat] 12,{0x0028,0},{0,0}, {0,0}, {0,0}, {{11,4},{9,30},{14,0},{6},{8,5000},{12}}, -- MISSION 3-3 (Finish (Ambassador's door)) 13,{0x0025,0},{0,0}, {0,0}, {0,0}, {{11,5},{14,0},{13,212},{10,71},{6},{8,10000},{12}}, -- MISSION 4-1 (Finish (Pakh Jatalfih)) 14,{0x00C0,0},{0,0}, {0,0}, {0,0}, {{14,0},{9,73},{5,600},{12}}, -- MISSION 5-1 (Finish (Star Sibyl)) 15,{0x00D8,0},{0,0}, {0,0}, {0,0}, {{11,6},{14,0},{9,74},{8,20000},{6},{12}}, -- MISSION 5-2 (Finish (Star Sibyl)) 16,{0,0}, {0,0}, {0x0032,0},{0,0}, {{14,0},{5,650},{0,0},{0,0},{0,0},{12}}, -- MISSION 6-1 (Finish (Zone: Full Moon Fountain)) 17,{0,0}, {0,0}, {0x0138,0},{0,0}, {{14,0},{11,7},{8,40000},{6},{0,0},{12}}, -- MISSION 6-2 (Finish (Star Sibyl)) 18,{0,0}, {0,0}, {0x02d4,0},{0,0}, {{14,0},{5,700},{10,251},{0,0},{0,0},{12}}, -- MISSION 7-1 (Finish (Tosuka-Porika)) 19,{0,0}, {0,0}, {0x02E6,0},{0,0}, {{14,0},{11,8},{8,60000},{6},{0,0},{12}}, -- MISSION 7-2 (Finish (Leepe-Hoppe)) 20,{0,0}, {0,0}, {0x02F6,0},{0,0}, {{14,0},{5,750},{0,0},{0},{0,0},{12}}, -- MISSION 8-1 (Finish (Morno-Toeno)) 21,{0,0}, {0,0}, {0x0261,0},{0,0}, {{14,0},{11,9},{8,80000},{6},{0,0},{12}}, -- MISSION 8-2 (Finish (Apururu)) 22,{0,0}, {0,0}, {0x003D,0},{0,0}, {{14,0},{5,800},{13,293},{0},{0,0},{12}}, -- MISSION 9-1 (Finish (Zone: Full Moon Fountain)) 23,{0,0}, {0,0}, {0x0197,0},{0,0}, {{13,294},{11,10},{8,100000},{6},{0,0},{12}} -- MISSION 9-2 (Finish (Vestal Chamber)) }; end end for cs = 1, table.getn(timeline), 6 do if (csid == timeline[cs + guard][1] and option == timeline[cs + guard][2]) then for nb = 1, table.getn(timeline[cs + 5]), 1 do messList = timeline[cs + 5][nb]; switch (messList[1]) : caseof { [1] = function (x) if (messList[2] ~= nil) then player:addMission(nation,messList[2]); else player:addMission(nation,timeline[cs]); end end, [2] = function (x) player:messageSpecial(YOU_ACCEPT_THE_MISSION); end, [3] = function (x) player:setVar(messList[2],messList[3]); end, [4] = function (x) player:tradeComplete(); end, [5] = function (x) if ((player:getRankPoints() + messList[2]) > 4000) then player:setRankPoints(4000); else player:addRankPoints(messList[2]); end end, [6] = function (x) player:setRankPoints(0); end, [7] = function (x) player:addCP(messList[2]); player:messageSpecial(YOUVE_EARNED_CONQUEST_POINTS); end, [8] = function (x) player:addGil(GIL_RATE*messList[2]); player:messageSpecial(GIL_OBTAINED,GIL_RATE*messList[2]); end, [9] = function (x) player:delKeyItem(messList[2]); end, [10] = function (x) player:addKeyItem(messList[2]); player:messageSpecial(KEYITEM_OBTAINED,messList[2]); end, [11] = function (x) player:setRank(messList[2]); end, [12] = function (x) player:completeMission(nation,timeline[cs]); end, [13] = function (x) player:addTitle(messList[2]); end, [14] = function (x) player:setVar("MissionStatus",messList[2]); end, } end end end end;
gpl-3.0
n0xus/darkstar
scripts/zones/Temenos/mobs/Goblin_Slaughterman.lua
16
1072
----------------------------------- -- Area: Temenos N T -- NPC: Goblin_Slaughterman ----------------------------------- package.loaded["scripts/zones/Temenos/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Temenos/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (mobID ==16928773) then GetNPCByID(16928768+18):setPos(330,70,468); GetNPCByID(16928768+18):setStatus(STATUS_NORMAL); elseif (mobID ==16928772) then GetNPCByID(16928770+450):setStatus(STATUS_NORMAL); end end;
gpl-3.0
gpedro/server
data/scripts/otstd/actions/rope.lua
3
1329
otstd.rope = {} otstd.ropes = { [2120] = {}, [6392] = {}, [7731] = {} } otstd.ropespots = { [384] = {}, [418] = {} } function otstd.rope.callback(event) local toPos = event.targetPosition local tile = toPos and map:getTile(toPos) if not tile then return end local hole = tile:getThing(toPos.stackpos) if not hole or not typeof(hole, "Item") then return end for spotid, _ in pairs(otstd.ropespots) do if spotid == hole:getItemID() then -- Rope up player local npos = hole:getPosition() npos.y = npos.y + 1 npos.z = npos.z - 1 event.player:moveTo(npos) return end end for spotid, _ in pairs(otstd.holes) do if spotid == hole:getItemID() then -- Rope up item local pos = hole:getPosition() pos.z = pos.z + 1 local spottile = map:getTile(pos) if spottile then local top = spottile:getTopMoveableThing() if top then local npos = hole:getPosition() npos.y = npos.y + 1 top:moveTo(npos) return end end end end event.retval = RET_NOTPOSSIBLE end function otstd.rope.registerHandlers() for id, data in pairs(otstd.ropes) do if data.listener ~= nil then stopListener(data.listener) end data.listener = registerOnUseItemNearby("itemid", id, otstd.rope.callback) end end otstd.rope.registerHandlers()
gpl-2.0
n0xus/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Mazween.lua
34
1639
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Mazween -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,MAZWEEN_SHOP_DIALOG); stock = {0x1313,11200, -- Scroll of Sleepga 0x12A6,18720, -- Scroll of Sleep II 0x1292,25200, -- Poison II 0x12E7,14000, -- Bio II 0x1296,5160, -- Poisonga 0x1316,19932, -- Stone III 4779,22682, -- Water III 0x12DD,27744, -- Aero III 0x129C,33306, -- Fire III 0x12E1,39368, -- Blizzard III 0x12F6,45930, -- Thunder III 0x1303,27000, -- Absorb-TP 0x1311,44000, -- Absorb-ACC 0x12A1,30780, -- Drain II 0x1315,70560, -- Dread Spikes 4856,79800} -- Aspir II showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
niello/deusexmachina
Deps/CEGUI/cegui/src/ScriptModules/Lua/support/tolua++bin/lua/container.lua
15
16995
-- tolua: container abstract class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- table to store namespaced typedefs/enums in global scope global_typedefs = {} global_enums = {} -- Container class -- Represents a container of features to be bound -- to lua. classContainer = { curr = nil, } classContainer.__index = classContainer setmetatable(classContainer,classFeature) -- output tags function classContainer:decltype () push(self) local i=1 while self[i] do self[i]:decltype() i = i+1 end pop() end -- write support code function classContainer:supcode () if not self:check_public_access() then return end push(self) local i=1 while self[i] do if self[i]:check_public_access() then self[i]:supcode() end i = i+1 end pop() end function classContainer:hasvar () local i=1 while self[i] do if self[i]:isvariable() then return 1 end i = i+1 end return 0 end -- Internal container constructor function _Container (self) setmetatable(self,classContainer) self.n = 0 self.typedefs = {tolua_n=0} self.usertypes = {} self.enums = {tolua_n=0} self.lnames = {} return self end -- push container function push (t) t.prox = classContainer.curr classContainer.curr = t end -- pop container function pop () --print("name",classContainer.curr.name) --foreach(classContainer.curr.usertypes,print) --print("______________") classContainer.curr = classContainer.curr.prox end -- get current namespace function getcurrnamespace () return getnamespace(classContainer.curr) end -- append to current container function append (t) return classContainer.curr:append(t) end -- append typedef to current container function appendtypedef (t) return classContainer.curr:appendtypedef(t) end -- append usertype to current container function appendusertype (t) return classContainer.curr:appendusertype(t) end -- append enum to current container function appendenum (t) return classContainer.curr:appendenum(t) end -- substitute typedef function applytypedef (mod,type) return classContainer.curr:applytypedef(mod,type) end -- check if is type function findtype (type) local t = classContainer.curr:findtype(type) return t end -- check if is typedef function istypedef (type) return classContainer.curr:istypedef(type) end -- get fulltype (with namespace) function fulltype (t) local curr = classContainer.curr while curr do if curr then if curr.typedefs and curr.typedefs[t] then return curr.typedefs[t] elseif curr.usertypes and curr.usertypes[t] then return curr.usertypes[t] end end curr = curr.prox end return t end -- checks if it requires collection function classContainer:requirecollection (t) push(self) local i=1 local r = false while self[i] do r = self[i]:requirecollection(t) or r i = i+1 end pop() return r end -- get namesapce function getnamespace (curr) local namespace = '' while curr do if curr and ( curr.classtype == 'class' or curr.classtype == 'namespace') then namespace = (curr.original_name or curr.name) .. '::' .. namespace --namespace = curr.name .. '::' .. namespace end curr = curr.prox end return namespace end -- get namespace (only namespace) function getonlynamespace () local curr = classContainer.curr local namespace = '' while curr do if curr.classtype == 'class' then return namespace elseif curr.classtype == 'namespace' then namespace = curr.name .. '::' .. namespace end curr = curr.prox end return namespace end -- check if is enum function isenum (type) return classContainer.curr:isenum(type) end -- append feature to container function classContainer:append (t) self.n = self.n + 1 self[self.n] = t t.parent = self end -- append typedef function classContainer:appendtypedef (t) local namespace = getnamespace(classContainer.curr) self.typedefs.tolua_n = self.typedefs.tolua_n + 1 self.typedefs[self.typedefs.tolua_n] = t self.typedefs[t.utype] = namespace .. t.utype global_typedefs[namespace..t.utype] = t t.ftype = findtype(t.type) or t.type --print("appending typedef "..t.utype.." as "..namespace..t.utype.." with ftype "..t.ftype) append_global_type(namespace..t.utype) if t.ftype and isenum(t.ftype) then global_enums[namespace..t.utype] = true end end -- append usertype: return full type function classContainer:appendusertype (t) local container if t == (self.original_name or self.name) then container = self.prox else container = self end local ft = getnamespace(container) .. t container.usertypes[t] = ft _usertype[ft] = ft return ft end -- append enum function classContainer:appendenum (t) local namespace = getnamespace(classContainer.curr) self.enums.tolua_n = self.enums.tolua_n + 1 self.enums[self.enums.tolua_n] = t global_enums[namespace..t.name] = t end -- determine lua function name overload function classContainer:overload (lname) if not self.lnames[lname] then self.lnames[lname] = 0 else self.lnames[lname] = self.lnames[lname] + 1 end return format("%02d",self.lnames[lname]) end -- applies typedef: returns the 'the facto' modifier and type function classContainer:applytypedef (mod,type) if global_typedefs[type] then --print("found typedef "..global_typedefs[type].type) local mod1, type1 = global_typedefs[type].mod, global_typedefs[type].ftype local mod2, type2 = applytypedef(mod.." "..mod1, type1) --return mod2 .. ' ' .. mod1, type2 return mod2, type2 end do return mod,type end end -- check if it is a typedef function classContainer:istypedef (type) local env = self while env do if env.typedefs then local i=1 while env.typedefs[i] do if env.typedefs[i].utype == type then return type end i = i+1 end end env = env.parent end return nil end function find_enum_var(var) if tonumber(var) then return var end local c = classContainer.curr while c do local ns = getnamespace(c) for k,v in pairs(_global_enums) do if match_type(var, v, ns) then return v end end if c.base and c.base ~= '' then c = _global_classes[c:findtype(c.base)] else c = nil end end return var end -- check if is a registered type: return full type or nil function classContainer:findtype (t) t = string.gsub(t, "=.*", "") if _basic[t] then return t end local _,_,em = string.find(t, "([&%*])%s*$") t = string.gsub(t, "%s*([&%*])%s*$", "") p = self while p and type(p)=='table' do local st = getnamespace(p) for i=_global_types.n,1,-1 do -- in reverse order if match_type(t, _global_types[i], st) then return _global_types[i]..(em or "") end end if p.base and p.base ~= '' and p.base ~= t then --print("type is "..t..", p is "..p.base.." self.type is "..self.type.." self.name is "..self.name) p = _global_classes[p:findtype(p.base)] else p = nil end end return nil end function append_global_type(t, class) _global_types.n = _global_types.n +1 _global_types[_global_types.n] = t _global_types_hash[t] = 1 if class then append_class_type(t, class) end end function append_class_type(t,class) if _global_classes[t] then class.flags = _global_classes[t].flags class.lnames = _global_classes[t].lnames if _global_classes[t].base and (_global_classes[t].base ~= '') then class.base = _global_classes[t].base or class.base end end _global_classes[t] = class class.flags = class.flags or {} end function match_type(childtype, regtype, st) --print("findtype "..childtype..", "..regtype..", "..st) local b,e = string.find(regtype, childtype, -string.len(childtype), true) if b then if e == string.len(regtype) and (b == 1 or (string.sub(regtype, b-1, b-1) == ':' and string.sub(regtype, 1, b-1) == string.sub(st, 1, b-1))) then return true end end return false end function findtype_on_childs(self, t) local tchild if self.classtype == 'class' or self.classtype == 'namespace' then for k,v in ipairs(self) do if v.classtype == 'class' or v.classtype == 'namespace' then if v.typedefs and v.typedefs[t] then return v.typedefs[t] elseif v.usertypes and v.usertypes[t] then return v.usertypes[t] end tchild = findtype_on_childs(v, t) if tchild then return tchild end end end end return nil end function classContainer:isenum (type) if global_enums[type] then return type else return false end local basetype = gsub(type,"^.*::","") local env = self while env do if env.enums then local i=1 while env.enums[i] do if env.enums[i].name == basetype then return true end i = i+1 end end env = env.parent end return false end methodisvirtual = false -- a global -- parse chunk function classContainer:doparse (s) --print ("parse "..s) -- try the parser hook do local sub = parser_hook(s) if sub then return sub end end -- try the null statement do local b,e,code = string.find(s, "^%s*;") if b then return strsub(s,e+1) end end -- try empty verbatim line do local b,e,code = string.find(s, "^%s*$\n") if b then return strsub(s,e+1) end end -- try Lua code do local b,e,code = strfind(s,"^%s*(%b\1\2)") if b then Code(strsub(code,2,-2)) return strsub(s,e+1) end end -- try C code do local b,e,code = strfind(s,"^%s*(%b\3\4)") if b then code = '{'..strsub(code,2,-2)..'\n}\n' Verbatim(code,'r') -- verbatim code for 'r'egister fragment return strsub(s,e+1) end end -- try C code for preamble section do local b,e,code = string.find(s, "^%s*(%b\5\6)") if b then code = string.sub(code, 2, -2).."\n" Verbatim(code, '') return string.sub(s, e+1) end end -- try default_property directive do local b,e,ptype = strfind(s, "^%s*TOLUA_PROPERTY_TYPE%s*%(+%s*([^%)%s]*)%s*%)+%s*;?") if b then if not ptype or ptype == "" then ptype = "default" end self:set_property_type(ptype) return strsub(s, e+1) end end -- try protected_destructor directive do local b,e = string.find(s, "^%s*TOLUA_PROTECTED_DESTRUCTOR%s*;?") if b then if self.set_protected_destructor then self:set_protected_destructor(true) end return strsub(s, e+1) end end -- try 'extern' keyword do local b,e = string.find(s, "^%s*extern%s+") if b then -- do nothing return strsub(s, e+1) end end -- try 'virtual' keyworkd do local b,e = string.find(s, "^%s*virtual%s+") if b then methodisvirtual = true return strsub(s, e+1) end end -- try labels (public, private, etc) do local b,e = string.find(s, "^%s*%w*%s*:[^:]") if b then return strsub(s, e) -- preserve the [^:] end end -- try module do local b,e,name,body = strfind(s,"^%s*module%s%s*([_%w][_%w]*)%s*(%b{})%s*") if b then _curr_code = strsub(s,b,e) Module(name,body) return strsub(s,e+1) end end -- try namesapce do local b,e,name,body = strfind(s,"^%s*namespace%s%s*([_%w][_%w]*)%s*(%b{})%s*;?") if b then _curr_code = strsub(s,b,e) Namespace(name,body) return strsub(s,e+1) end end -- try define do local b,e,name = strfind(s,"^%s*#define%s%s*([^%s]*)[^\n]*\n%s*") if b then _curr_code = strsub(s,b,e) Define(name) return strsub(s,e+1) end end -- try enumerates do local b,e,name,body,varname = strfind(s,"^%s*enum%s+(%S*)%s*(%b{})%s*([^%s;]*)%s*;?%s*") if b then --error("#Sorry, declaration of enums and variables on the same statement is not supported.\nDeclare your variable separately (example: '"..name.." "..varname..";')") _curr_code = strsub(s,b,e) Enumerate(name,body,varname) return strsub(s,e+1) end end -- do -- local b,e,name,body = strfind(s,"^%s*enum%s+(%S*)%s*(%b{})%s*;?%s*") -- if b then -- _curr_code = strsub(s,b,e) -- Enumerate(name,body) -- return strsub(s,e+1) -- end -- end do local b,e,body,name = strfind(s,"^%s*typedef%s+enum[^{]*(%b{})%s*([%w_][^%s]*)%s*;%s*") if b then _curr_code = strsub(s,b,e) Enumerate(name,body) return strsub(s,e+1) end end -- try operator do local b,e,decl,kind,arg,const = strfind(s,"^%s*([_%w][_%w%s%*&:<>,]-%s+operator)%s*([^%s][^%s]*)%s*(%b())%s*(c?o?n?s?t?)%s*;%s*") if not b then -- try inline b,e,decl,kind,arg,const = strfind(s,"^%s*([_%w][_%w%s%*&:<>,]-%s+operator)%s*([^%s][^%s]*)%s*(%b())%s*(c?o?n?s?t?)[%s\n]*%b{}%s*;?%s*") end if not b then -- try cast operator b,e,decl,kind,arg,const = strfind(s, "^%s*(operator)%s+([%w_:%d<>%*%&%s]+)%s*(%b())%s*(c?o?n?s?t?)"); if b then local _,ie = string.find(s, "^%s*%b{}", e+1) if ie then e = ie end end end if b then _curr_code = strsub(s,b,e) Operator(decl,kind,arg,const) return strsub(s,e+1) end end -- try function do --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w])%s*(%b())%s*(c?o?n?s?t?)%s*=?%s*0?%s*;%s*") local b,e,decl,arg,const,virt = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)%s*(=?%s*0?)%s*;%s*") if not b then -- try function with template b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w]%b<>)%s*(%b())%s*(c?o?n?s?t?)%s*=?%s*0?%s*;%s*") end if not b then -- try a single letter function name b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?)%s*;%s*") end if b then if virt and string.find(virt, "[=0]") then if self.flags then self.flags.pure_virtual = true end end _curr_code = strsub(s,b,e) Function(decl,arg,const) return strsub(s,e+1) end end -- try inline function do local b,e,decl,arg,const = strfind(s,"^%s*([^%(\n]+)%s*(%b())%s*(c?o?n?s?t?)[^;{]*%b{}%s*;?%s*") --local b,e,decl,arg,const = strfind(s,"^%s*([~_%w][_@%w%s%*&:<>]*[_%w>])%s*(%b())%s*(c?o?n?s?t?)[^;]*%b{}%s*;?%s*") if not b then -- try a single letter function name b,e,decl,arg,const = strfind(s,"^%s*([_%w])%s*(%b())%s*(c?o?n?s?t?).-%b{}%s*;?%s*") end if b then _curr_code = strsub(s,b,e) Function(decl,arg,const) return strsub(s,e+1) end end -- try class do local b,e,name,base,body base = '' body = '' b,e,name = strfind(s,"^%s*class%s*([_%w][_%w@]*)%s*;") -- dummy class if not b then b,e,name = strfind(s,"^%s*struct%s*([_%w][_%w@]*)%s*;") -- dummy struct if not b then b,e,name,base,body = strfind(s,"^%s*class%s*([_%w][_%w@]*)%s*(.-)%s*(%b{})%s*;%s*") if not b then b,e,name,base,body = strfind(s,"^%s*struct%s*([_%w][_%w@]*)%s*(.-)%s*(%b{})%s*;%s*") if not b then b,e,name,base,body = strfind(s,"^%s*union%s*([_%w][_%w@]*)%s*(.-)%s*(%b{})%s*;%s*") if not b then base = '' b,e,body,name = strfind(s,"^%s*typedef%s%s*struct%s%s*[_%w]*%s*(%b{})%s*([_%w][_%w@]*)%s*;%s*") end end end end end if b then if base ~= '' then base = string.gsub(base, "^%s*:%s*", "") base = string.gsub(base, "%s*public%s*", "") base = split(base, ",") --local b,e --b,e,base = strfind(base,".-([_%w][_%w<>,:]*)$") else base = {} end _curr_code = strsub(s,b,e) Class(name,base,body) return strsub(s,e+1) end end -- try typedef do local b,e,types = strfind(s,"^%s*typedef%s%s*(.-)%s*;%s*") if b then _curr_code = strsub(s,b,e) Typedef(types) return strsub(s,e+1) end end -- try variable do local b,e,decl = strfind(s,"^%s*([_%w][_@%s%w%d%*&:<>,]*[_%w%d])%s*;%s*") if b then _curr_code = strsub(s,b,e) local list = split_c_tokens(decl, ",") Variable(list[1]) if list.n > 1 then local _,_,type = strfind(list[1], "(.-)%s+([^%s]*)$"); local i =2; while list[i] do Variable(type.." "..list[i]) i=i+1 end end --Variable(decl) return strsub(s,e+1) end end -- try string do local b,e,decl = strfind(s,"^%s*([_%w]?[_%s%w%d]-char%s+[_@%w%d]*%s*%[%s*%S+%s*%])%s*;%s*") if b then _curr_code = strsub(s,b,e) Variable(decl) return strsub(s,e+1) end end -- try array do local b,e,decl = strfind(s,"^%s*([_%w][][_@%s%w%d%*&:]*[]_%w%d])%s*;%s*") if b then _curr_code = strsub(s,b,e) Array(decl) return strsub(s,e+1) end end -- no matching if gsub(s,"%s%s*","") ~= "" then _curr_code = s error("#parse error") else return "" end end function classContainer:parse (s) self.curr_member_access = nil while s ~= '' do s = self:doparse(s) methodisvirtual = false end end -- property types function get_property_type() return classContainer.curr:get_property_type() end function classContainer:set_property_type(ptype) ptype = string.gsub(ptype, "^%s*", "") ptype = string.gsub(ptype, "%s*$", "") self.property_type = ptype end function classContainer:get_property_type() return self.property_type or (self.parent and self.parent:get_property_type()) or "default" end
mit
n0xus/darkstar
scripts/zones/Port_Windurst/npcs/Sigismund.lua
36
2342
----------------------------------- -- Area: Windurst Waters -- NPC: Sigismund -- Starts and Finishes Quest: To Catch a Falling Star -- Working 100% -- @zone = 240 -- @pos = -110 -10 82 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/status"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR); if (starstatus == 1 and trade:hasItemQty(546,1) == true and trade:getItemCount() == 1 and trade:getGil() == 0) then player:startEvent(0x00c7); -- Quest Finish end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) starstatus = player:getQuestStatus(WINDURST,TO_CATCH_A_FALLIHG_STAR); if (starstatus == QUEST_AVAILABLE) then player:startEvent(0x00c4,0,546); -- Quest Start elseif (starstatus == QUEST_ACCEPTED) then player:startEvent(0x00c5,0,546); -- Quest Reminder elseif (starstatus == QUEST_COMPLETED and player:getVar("QuestCatchAFallingStar_prog") > 0) then player:startEvent(0x00c8); -- After Quest player:setVar("QuestCatchAFallingStar_prog",0) else player:startEvent(0x0165); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00c4) then player:addQuest(WINDURST,TO_CATCH_A_FALLIHG_STAR); elseif (csid == 0x00c7) then player:tradeComplete(trade); player:completeQuest(WINDURST,TO_CATCH_A_FALLIHG_STAR); player:addFame(WINDURST,WIN_FAME*75); player:addItem(12316); player:messageSpecial(ITEM_OBTAINED,12316); player:setVar("QuestCatchAFallingStar_prog",2); end end;
gpl-3.0
chengyi818/openwrt
customer/packages/luci/modules/admin-mini/luasrc/controller/mini/index.lua
79
1429
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module("luci.controller.mini.index", package.seeall) function index() local root = node() if not root.lock then root.target = alias("mini") root.index = true end entry({"about"}, template("about")) local page = entry({"mini"}, alias("mini", "index"), _("Essentials"), 10) page.sysauth = "root" page.sysauth_authenticator = "htmlauth" page.index = true entry({"mini", "index"}, alias("mini", "index", "index"), _("Overview"), 10).index = true entry({"mini", "index", "index"}, form("mini/index"), _("General"), 1).ignoreindex = true entry({"mini", "index", "luci"}, cbi("mini/luci", {autoapply=true}), _("Settings"), 10) entry({"mini", "index", "logout"}, call("action_logout"), _("Logout")) end function action_logout() local dsp = require "luci.dispatcher" local sauth = require "luci.sauth" if dsp.context.authsession then sauth.kill(dsp.context.authsession) dsp.context.urltoken.stok = nil end luci.http.header("Set-Cookie", "sysauth=; path=" .. dsp.build_url()) luci.http.redirect(luci.dispatcher.build_url()) end
gpl-2.0
feiying1460/witi-openwrt
package/ramips/ui/luci-mtk/src/modules/admin-mini/luasrc/controller/mini/index.lua
79
1429
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- module("luci.controller.mini.index", package.seeall) function index() local root = node() if not root.lock then root.target = alias("mini") root.index = true end entry({"about"}, template("about")) local page = entry({"mini"}, alias("mini", "index"), _("Essentials"), 10) page.sysauth = "root" page.sysauth_authenticator = "htmlauth" page.index = true entry({"mini", "index"}, alias("mini", "index", "index"), _("Overview"), 10).index = true entry({"mini", "index", "index"}, form("mini/index"), _("General"), 1).ignoreindex = true entry({"mini", "index", "luci"}, cbi("mini/luci", {autoapply=true}), _("Settings"), 10) entry({"mini", "index", "logout"}, call("action_logout"), _("Logout")) end function action_logout() local dsp = require "luci.dispatcher" local sauth = require "luci.sauth" if dsp.context.authsession then sauth.kill(dsp.context.authsession) dsp.context.urltoken.stok = nil end luci.http.header("Set-Cookie", "sysauth=; path=" .. dsp.build_url()) luci.http.redirect(luci.dispatcher.build_url()) end
gpl-2.0
chengyi818/openwrt
customer/packages/luci/applications/luci-statistics/luasrc/model/cbi/luci_statistics/email.lua
78
1934
--[[ Luci configuration model for statistics - collectd email plugin configuration (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- m = Map("luci_statistics", translate("E-Mail Plugin Configuration"), translate( "The email plugin creates a unix socket which can be used " .. "to transmit email-statistics to a running collectd daemon. " .. "This plugin is primarily intended to be used in conjunction " .. "with Mail::SpamAssasin::Plugin::Collectd but can be used in " .. "other ways as well." )) -- collectd_email config section s = m:section( NamedSection, "collectd_email", "luci_statistics" ) -- collectd_email.enable enable = s:option( Flag, "enable", translate("Enable this plugin") ) enable.default = 0 -- collectd_email.socketfile (SocketFile) socketfile = s:option( Value, "SocketFile", translate("Socket file") ) socketfile.default = "/var/run/collect-email.sock" socketfile:depends( "enable", 1 ) -- collectd_email.socketgroup (SocketGroup) socketgroup = s:option( Value, "SocketGroup", translate("Socket group") ) socketgroup.default = "nobody" socketgroup.rmempty = true socketgroup.optional = true socketgroup:depends( "enable", 1 ) -- collectd_email.socketperms (SocketPerms) socketperms = s:option( Value, "SocketPerms", translate("Socket permissions") ) socketperms.default = "0770" socketperms.rmempty = true socketperms.optional = true socketperms:depends( "enable", 1 ) -- collectd_email.maxconns (MaxConns) maxconns = s:option( Value, "MaxConns", translate("Maximum allowed connections") ) maxconns.default = 5 maxconns.isinteger = true maxconns.rmempty = true maxconns.optional = true maxconns:depends( "enable", 1 ) return m
gpl-2.0
n0xus/darkstar
scripts/zones/Ifrits_Cauldron/npcs/qm4.lua
16
1477
----------------------------------- -- Area: Ifrit's Cauldron -- NPC: ??? -- Involved in Mission: Bastok 6-2 -- @pos 171 0 -25 205 ----------------------------------- package.loaded["scripts/zones/Ifrits_Cauldron/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Ifrits_Cauldron/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getCurrentMission(BASTOK) == THE_PIRATE_S_COVE and player:getVar("MissionStatus") == 2) then if (GetMobAction(17616897) == 0 and GetMobAction(17616898) == 0 and trade:hasItemQty(646,1) and trade:getItemCount() == 1) then player:tradeComplete(); SpawnMob(17616897):updateClaim(player); SpawnMob(17616898):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ppriest/mame
3rdparty/genie/tests/base/test_path.lua
52
6597
-- -- tests/base/test_path.lua -- Automated test suite for the action list. -- Copyright (c) 2008-2010 Jason Perkins and the Premake project -- T.path = { } local suite = T.path -- -- path.getabsolute() tests -- function suite.getabsolute_ReturnsCorrectPath_OnMissingSubdir() local expected = path.translate(os.getcwd(), "/") .. "/a/b/c" test.isequal(expected, path.getabsolute("a/b/c")) end function suite.getabsolute_RemovesDotDots_OnWindowsAbsolute() test.isequal("c:/ProjectB/bin", path.getabsolute("c:/ProjectA/../ProjectB/bin")) end function suite.getabsolute_RemovesDotDots_OnPosixAbsolute() test.isequal("/ProjectB/bin", path.getabsolute("/ProjectA/../ProjectB/bin")) end function suite.getabsolute_OnTrailingSlash() local expected = path.translate(os.getcwd(), "/") .. "/a/b/c" test.isequal(expected, path.getabsolute("a/b/c/")) end function suite.getabsolute_OnLeadingEnvVar() test.isequal("$(HOME)/user", path.getabsolute("$(HOME)/user")) end function suite.getabsolute_OnMultipleEnvVar() test.isequal("$(HOME)/$(USER)", path.getabsolute("$(HOME)/$(USER)")) end function suite.getabsolute_OnTrailingEnvVar() local expected = path.translate(os.getcwd(), "/") .. "/home/$(USER)" test.isequal(expected, path.getabsolute("home/$(USER)")) end -- -- path.getbasename() tests -- function suite.getbasename_ReturnsCorrectName_OnDirAndExtension() test.isequal("filename", path.getbasename("folder/filename.ext")) end -- -- path.getdirectory() tests -- function suite.getdirectory_ReturnsEmptyString_OnNoDirectory() test.isequal(".", path.getdirectory("filename.ext")) end function suite.getdirectory_ReturnsDirectory_OnSingleLevelPath() test.isequal("dir0", path.getdirectory("dir0/filename.ext")) end function suite.getdirectory_ReturnsDirectory_OnMultiLeveLPath() test.isequal("dir0/dir1/dir2", path.getdirectory("dir0/dir1/dir2/filename.ext")) end function suite.getdirectory_ReturnsRootPath_OnRootPathOnly() test.isequal("/", path.getdirectory("/filename.ext")) end -- -- path.getdrive() tests -- function suite.getdrive_ReturnsNil_OnNotWindows() test.isnil(path.getdrive("/hello")) end function suite.getdrive_ReturnsLetter_OnWindowsAbsolute() test.isequal("x", path.getdrive("x:/hello")) end -- -- path.getextension() tests -- function suite.getextension_ReturnsEmptyString_OnNoExtension() test.isequal("", path.getextension("filename")) end function suite.getextension_ReturnsExtension() test.isequal(".txt", path.getextension("filename.txt")) end function suite.getextension_OnMultipleDots() test.isequal(".txt", path.getextension("filename.mod.txt")) end function suite.getextension_OnLeadingNumeric() test.isequal(".7z", path.getextension("filename.7z")) end function suite.getextension_OnUnderscore() test.isequal(".a_c", path.getextension("filename.a_c")) end function suite.getextension_OnHyphen() test.isequal(".a-c", path.getextension("filename.a-c")) end -- -- path.getrelative() tests -- function suite.getrelative_ReturnsDot_OnMatchingPaths() test.isequal(".", path.getrelative("/a/b/c", "/a/b/c")) end function suite.getrelative_ReturnsDoubleDot_OnChildToParent() test.isequal("..", path.getrelative("/a/b/c", "/a/b")) end function suite.getrelative_ReturnsDoubleDot_OnSiblingToSibling() test.isequal("../d", path.getrelative("/a/b/c", "/a/b/d")) end function suite.getrelative_ReturnsChildPath_OnParentToChild() test.isequal("d", path.getrelative("/a/b/c", "/a/b/c/d")) end function suite.getrelative_ReturnsChildPath_OnWindowsAbsolute() test.isequal("obj/debug", path.getrelative("C:/Code/Premake4", "C:/Code/Premake4/obj/debug")) end function suite.getrelative_ReturnsAbsPath_OnDifferentDriveLetters() test.isequal("D:/Files", path.getrelative("C:/Code/Premake4", "D:/Files")) end function suite.getrelative_ReturnsAbsPath_OnDollarMacro() test.isequal("$(SDK_HOME)/include", path.getrelative("C:/Code/Premake4", "$(SDK_HOME)/include")) end function suite.getrelative_ReturnsAbsPath_OnRootedPath() test.isequal("/opt/include", path.getrelative("/home/me/src/project", "/opt/include")) end -- -- path.isabsolute() tests -- function suite.isabsolute_ReturnsTrue_OnAbsolutePosixPath() test.istrue(path.isabsolute("/a/b/c")) end function suite.isabsolute_ReturnsTrue_OnAbsoluteWindowsPathWithDrive() test.istrue(path.isabsolute("C:/a/b/c")) end function suite.isabsolute_ReturnsFalse_OnRelativePath() test.isfalse(path.isabsolute("a/b/c")) end function suite.isabsolute_ReturnsTrue_OnDollarSign() test.istrue(path.isabsolute("$(SDK_HOME)/include")) end -- -- path.join() tests -- function suite.join_OnValidParts() test.isequal("p1/p2", path.join("p1", "p2")) end function suite.join_OnAbsoluteUnixPath() test.isequal("/p2", path.join("p1", "/p2")) end function suite.join_OnAbsoluteWindowsPath() test.isequal("C:/p2", path.join("p1", "C:/p2")) end function suite.join_OnCurrentDirectory() test.isequal("p2", path.join(".", "p2")) end function suite.join_OnNilSecondPart() test.isequal("p1", path.join("p1", nil)) end function suite.join_onMoreThanTwoParts() test.isequal("p1/p2/p3", path.join("p1", "p2", "p3")) end function suite.join_removesExtraInternalSlashes() test.isequal("p1/p2", path.join("p1/", "p2")) end function suite.join_removesTrailingSlash() test.isequal("p1/p2", path.join("p1", "p2/")) end function suite.join_ignoresNilParts() test.isequal("p2", path.join(nil, "p2", nil)) end function suite.join_ignoresEmptyParts() test.isequal("p2", path.join("", "p2", "")) end -- -- path.rebase() tests -- function suite.rebase_WithEndingSlashOnPath() local cwd = os.getcwd() test.isequal("src", path.rebase("../src/", cwd, path.getdirectory(cwd))) end -- -- path.translate() tests -- function suite.translate_ReturnsTranslatedPath_OnValidPath() test.isequal("dir/dir/file", path.translate("dir\\dir\\file", "/")) end function suite.translate_ReturnsCorrectSeparator_OnMixedPath() local actual = path.translate("dir\\dir/file") if (os.is("windows")) then test.isequal("dir\\dir\\file", actual) else test.isequal("dir/dir/file", actual) end end -- -- path.wildcards tests -- function suite.wildcards_MatchesTrailingStar() local p = path.wildcards("**/xcode/*") test.isequal(".*/xcode/[^/]*", p) end function suite.wildcards_MatchPlusSign() local patt = path.wildcards("file+name.*") local name = "file+name.c" test.isequal(name, name:match(patt)) end
gpl-2.0
n0xus/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm15.lua
25
1460
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm15 (???) -- Involved in Quest: Hitting the Marquisate (THF AF3) -- @pos 19.893 -5.500 325.767 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 8) then player:messageSpecial(HEAT_FROM_CEILING); -- TODO: player must wait 10 minutes before they can spawn bomb again SpawnMob(17596533,120):updateClaim(player); -- Chandelier end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID2: %u",csid); --printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
davymai/CN-QulightUI
Interface/AddOns/FriendListColors/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
65
4515
--[[----------------------------------------------------------------------------- DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] local Type, Version = "DropdownGroup", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local assert, pairs, type = assert, pairs, type -- WoW APIs local CreateFrame = CreateFrame --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function SelectedGroup(self, event, value) local group = self.parentgroup local status = group.status or group.localstatus status.selected = value self.parentgroup:Fire("OnGroupSelected", value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.dropdown:SetText("") self:SetDropdownWidth(200) self:SetTitle("") end, ["OnRelease"] = function(self) self.dropdown.list = nil self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) self.dropdown.frame:ClearAllPoints() if title and title ~= "" then self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) else self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) end end, ["SetGroupList"] = function(self,list,order) self.dropdown:SetList(list,order) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status end, ["SetGroup"] = function(self,group) self.dropdown:SetValue(group) local status = self.status or self.localstatus status.selected = group self:Fire("OnGroupSelected", group) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 26 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 63 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["LayoutFinished"] = function(self, width, height) self:SetHeight((height or 0) + 63) end, ["SetDropdownWidth"] = function(self, width) self.dropdown:SetWidth(width) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame") frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOPLEFT", 4, -5) titletext:SetPoint("TOPRIGHT", -4, -5) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) local dropdown = AceGUI:Create("Dropdown") dropdown.frame:SetParent(frame) dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) dropdown:SetCallback("OnValueChanged", SelectedGroup) dropdown.frame:SetPoint("TOPLEFT", -1, 0) dropdown.frame:Show() dropdown:SetLabel("") local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, localstatus = {}, titletext = titletext, dropdown = dropdown, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end dropdown.parentgroup = widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
gpl-2.0
davymai/CN-QulightUI
Interface/AddOns/Skada/lib/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
65
4515
--[[----------------------------------------------------------------------------- DropdownGroup Container Container controlled by a dropdown on the top. -------------------------------------------------------------------------------]] local Type, Version = "DropdownGroup", 21 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local assert, pairs, type = assert, pairs, type -- WoW APIs local CreateFrame = CreateFrame --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function SelectedGroup(self, event, value) local group = self.parentgroup local status = group.status or group.localstatus status.selected = value self.parentgroup:Fire("OnGroupSelected", value) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self.dropdown:SetText("") self:SetDropdownWidth(200) self:SetTitle("") end, ["OnRelease"] = function(self) self.dropdown.list = nil self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end end, ["SetTitle"] = function(self, title) self.titletext:SetText(title) self.dropdown.frame:ClearAllPoints() if title and title ~= "" then self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) else self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) end end, ["SetGroupList"] = function(self,list,order) self.dropdown:SetList(list,order) end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status end, ["SetGroup"] = function(self,group) self.dropdown:SetValue(group) local status = self.status or self.localstatus status.selected = group self:Fire("OnGroupSelected", group) end, ["OnWidthSet"] = function(self, width) local content = self.content local contentwidth = width - 26 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 63 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["LayoutFinished"] = function(self, width, height) self:SetHeight((height or 0) + 63) end, ["SetDropdownWidth"] = function(self, width) self.dropdown:SetWidth(width) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function Constructor() local frame = CreateFrame("Frame") frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") titletext:SetPoint("TOPLEFT", 4, -5) titletext:SetPoint("TOPRIGHT", -4, -5) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) local dropdown = AceGUI:Create("Dropdown") dropdown.frame:SetParent(frame) dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) dropdown:SetCallback("OnValueChanged", SelectedGroup) dropdown.frame:SetPoint("TOPLEFT", -1, 0) dropdown.frame:Show() dropdown:SetLabel("") local border = CreateFrame("Frame", nil, frame) border:SetPoint("TOPLEFT", 0, -26) border:SetPoint("BOTTOMRIGHT", 0, 3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, localstatus = {}, titletext = titletext, dropdown = dropdown, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end dropdown.parentgroup = widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
gpl-2.0
n0xus/darkstar
scripts/zones/Misareaux_Coast/npcs/_0p8.lua
17
1782
----------------------------------- -- Area: Misareaux Coast -- NPC: Iron Gate -- Entrance to Sacrarium ----------------------------------- package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Misareaux_Coast/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) local currentCoP = player:getCurrentMission(COP); local PromathiaStatus = player:getVar("PromathiaStatus"); if (currentCoP == THE_SECRETS_OF_WORSHIP and PromathiaStatus == 1) then player:startEvent(0x0009); elseif (player:hasCompletedMission(COP,THE_LAST_VERSE) or (currentCoP == THE_SECRETS_OF_WORSHIP and PromathiaStatus >= 2)or(currentCoP > THE_SECRETS_OF_WORSHIP)) then player:startEvent(0x01f6); else player:messageSpecial(DOOR_CLOSED); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0009 and option == 1) then player:setVar("PromathiaStatus",2); player:setPos(-220.075,-15.999,79.634,62,28); -- To Sacrarium {R} elseif (csid == 0x01f6 and option == 1) then player:setPos(-220.075,-15.999,79.634,62,28); -- To Sacrarium {R} end end;
gpl-3.0
n0xus/darkstar
scripts/zones/Lower_Jeuno/npcs/_l04.lua
36
1559
----------------------------------- -- Area: Lower Jeuno -- NPC: Streetlamp -- Involved in Quests: Community Service -- @zone 245 -- @pos -73.039 6 -95.633 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); if (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then if (player:getVar("cService") == 7) then player:setVar("cService",8); end elseif (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then if (player:getVar("cService") == 20) then player:setVar("cService",21); end end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
mopplayer/BLESS
klib/lua/klib.lua
42
20155
--[[ The MIT License Copyright (c) 2011, Attractive Chaos <attractor@live.co.uk> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- --[[ This is a Lua library, more exactly a collection of Lua snippets, covering utilities (e.g. getopt), string operations (e.g. split), statistics (e.g. Fisher's exact test), special functions (e.g. logarithm gamma) and matrix operations (e.g. Gauss-Jordan elimination). The routines are designed to be as independent as possible, such that one can copy-paste relevant pieces of code without worrying about additional library dependencies. If you use routines from this library, please include the licensing information above where appropriate. ]]-- --[[ Library functions and dependencies. "a>b" means "a is required by b"; "b<a" means "b depends on a". os.getopt() string:split() io.xopen() table.ksmall() table.shuffle() math.lgamma() >math.lbinom() >math.igamma() math.igamma() <math.lgamma() >matrix.chi2() math.erfc() math.lbinom() <math.lgamma() >math.fisher_exact() math.bernstein_poly() <math.lbinom() math.fisher_exact() <math.lbinom() math.jackknife() math.pearson() math.spearman() math.fmin() matrix matrix.add() matrix.T() >matrix.mul() matrix.mul() <matrix.T() matrix.tostring() matrix.chi2() <math.igamma() matrix.solve() ]]-- -- Description: getopt() translated from the BSD getopt(); compatible with the default Unix getopt() --[[ Example: for o, a in os.getopt(arg, 'a:b') do print(o, a) end ]]-- function os.getopt(args, ostr) local arg, place = nil, 0; return function () if place == 0 then -- update scanning pointer place = 1 if #args == 0 or args[1]:sub(1, 1) ~= '-' then place = 0; return nil end if #args[1] >= 2 then place = place + 1 if args[1]:sub(2, 2) == '-' then -- found "--" place = 0 table.remove(args, 1); return nil; end end end local optopt = args[1]:sub(place, place); place = place + 1; local oli = ostr:find(optopt); if optopt == ':' or oli == nil then -- unknown option if optopt == '-' then return nil end if place > #args[1] then table.remove(args, 1); place = 0; end return '?'; end oli = oli + 1; if ostr:sub(oli, oli) ~= ':' then -- do not need argument arg = nil; if place > #args[1] then table.remove(args, 1); place = 0; end else -- need an argument if place <= #args[1] then -- no white space arg = args[1]:sub(place); else table.remove(args, 1); if #args == 0 then -- an option requiring argument is the last one place = 0; if ostr:sub(1, 1) == ':' then return ':' end return '?'; else arg = args[1] end end table.remove(args, 1); place = 0; end return optopt, arg; end end -- Description: string split function string:split(sep, n) local a, start = {}, 1; sep = sep or "%s+"; repeat local b, e = self:find(sep, start); if b == nil then table.insert(a, self:sub(start)); break end a[#a+1] = self:sub(start, b - 1); start = e + 1; if n and #a == n then table.insert(a, self:sub(start)); break end until start > #self; return a; end -- Description: smart file open function io.xopen(fn, mode) mode = mode or 'r'; if fn == nil then return io.stdin; elseif fn == '-' then return (mode == 'r' and io.stdin) or io.stdout; elseif fn:sub(-3) == '.gz' then return (mode == 'r' and io.popen('gzip -dc ' .. fn, 'r')) or io.popen('gzip > ' .. fn, 'w'); elseif fn:sub(-4) == '.bz2' then return (mode == 'r' and io.popen('bzip2 -dc ' .. fn, 'r')) or io.popen('bgzip2 > ' .. fn, 'w'); else return io.open(fn, mode) end end -- Description: find the k-th smallest element in an array (Ref. http://ndevilla.free.fr/median/) function table.ksmall(arr, k) local low, high = 1, #arr; while true do if high <= low then return arr[k] end if high == low + 1 then if arr[high] < arr[low] then arr[high], arr[low] = arr[low], arr[high] end; return arr[k]; end local mid = math.floor((high + low) / 2); if arr[high] < arr[mid] then arr[mid], arr[high] = arr[high], arr[mid] end if arr[high] < arr[low] then arr[low], arr[high] = arr[high], arr[low] end if arr[low] < arr[mid] then arr[low], arr[mid] = arr[mid], arr[low] end arr[mid], arr[low+1] = arr[low+1], arr[mid]; local ll, hh = low + 1, high; while true do repeat ll = ll + 1 until arr[ll] >= arr[low] repeat hh = hh - 1 until arr[low] >= arr[hh] if hh < ll then break end arr[ll], arr[hh] = arr[hh], arr[ll]; end arr[low], arr[hh] = arr[hh], arr[low]; if hh <= k then low = ll end if hh >= k then high = hh - 1 end end end -- Description: shuffle/permutate an array function table.shuffle(a) for i = #a, 1, -1 do local j = math.random(i) a[j], a[i] = a[i], a[j] end end -- -- Mathematics -- -- Description: log gamma function -- Required by: math.lbinom() -- Reference: AS245, 2nd algorithm, http://lib.stat.cmu.edu/apstat/245 function math.lgamma(z) local x; x = 0.1659470187408462e-06 / (z+7); x = x + 0.9934937113930748e-05 / (z+6); x = x - 0.1385710331296526 / (z+5); x = x + 12.50734324009056 / (z+4); x = x - 176.6150291498386 / (z+3); x = x + 771.3234287757674 / (z+2); x = x - 1259.139216722289 / (z+1); x = x + 676.5203681218835 / z; x = x + 0.9999999999995183; return math.log(x) - 5.58106146679532777 - z + (z-0.5) * math.log(z+6.5); end -- Description: regularized incomplete gamma function -- Dependent on: math.lgamma() --[[ Formulas are taken from Wiki, with additional input from Numerical Recipes in C (for modified Lentz's algorithm) and AS245 (http://lib.stat.cmu.edu/apstat/245). A good online calculator is available at: http://www.danielsoper.com/statcalc/calc23.aspx It calculates upper incomplete gamma function, which equals math.igamma(s,z,true)*math.exp(math.lgamma(s)) ]]-- function math.igamma(s, z, complement) local function _kf_gammap(s, z) local sum, x = 1, 1; for k = 1, 100 do x = x * z / (s + k); sum = sum + x; if x / sum < 1e-14 then break end end return math.exp(s * math.log(z) - z - math.lgamma(s + 1.) + math.log(sum)); end local function _kf_gammaq(s, z) local C, D, f, TINY; f = 1. + z - s; C = f; D = 0.; TINY = 1e-290; -- Modified Lentz's algorithm for computing continued fraction. See Numerical Recipes in C, 2nd edition, section 5.2 for j = 1, 100 do local d; local a, b = j * (s - j), j*2 + 1 + z - s; D = b + a * D; if D < TINY then D = TINY end C = b + a / C; if C < TINY then C = TINY end D = 1. / D; d = C * D; f = f * d; if math.abs(d - 1) < 1e-14 then break end end return math.exp(s * math.log(z) - z - math.lgamma(s) - math.log(f)); end if complement then return ((z <= 1 or z < s) and 1 - _kf_gammap(s, z)) or _kf_gammaq(s, z); else return ((z <= 1 or z < s) and _kf_gammap(s, z)) or (1 - _kf_gammaq(s, z)); end end math.M_SQRT2 = 1.41421356237309504880 -- sqrt(2) math.M_SQRT1_2 = 0.70710678118654752440 -- 1/sqrt(2) -- Description: complement error function erfc(x): \Phi(x) = 0.5 * erfc(-x/M_SQRT2) function math.erfc(x) local z = math.abs(x) * math.M_SQRT2 if z > 37 then return (x > 0 and 0) or 2 end local expntl = math.exp(-0.5 * z * z) local p if z < 10. / math.M_SQRT2 then -- for small z p = expntl * ((((((.03526249659989109 * z + .7003830644436881) * z + 6.37396220353165) * z + 33.912866078383) * z + 112.0792914978709) * z + 221.2135961699311) * z + 220.2068679123761) / (((((((.08838834764831844 * z + 1.755667163182642) * z + 16.06417757920695) * z + 86.78073220294608) * z + 296.5642487796737) * z + 637.3336333788311) * z + 793.8265125199484) * z + 440.4137358247522); else p = expntl / 2.506628274631001 / (z + 1. / (z + 2. / (z + 3. / (z + 4. / (z + .65))))) end return (x > 0 and 2 * p) or 2 * (1 - p) end -- Description: log binomial coefficient -- Dependent on: math.lgamma() -- Required by: math.fisher_exact() function math.lbinom(n, m) if m == nil then local a = {}; a[0], a[n] = 0, 0; local t = math.lgamma(n+1); for m = 1, n-1 do a[m] = t - math.lgamma(m+1) - math.lgamma(n-m+1) end return a; else return math.lgamma(n+1) - math.lgamma(m+1) - math.lgamma(n-m+1) end end -- Description: Berstein polynomials (mainly for Bezier curves) -- Dependent on: math.lbinom() -- Note: to compute derivative: let beta_new[i]=beta[i+1]-beta[i] function math.bernstein_poly(beta) local n = #beta - 1; local lbc = math.lbinom(n); -- log binomial coefficients return function (t) assert(t >= 0 and t <= 1); if t == 0 then return beta[1] end if t == 1 then return beta[n+1] end local sum, logt, logt1 = 0, math.log(t), math.log(1-t); for i = 0, n do sum = sum + beta[i+1] * math.exp(lbc[i] + i * logt + (n-i) * logt1) end return sum; end end -- Description: Fisher's exact test -- Dependent on: math.lbinom() -- Return: left-, right- and two-tail P-values --[[ Fisher's exact test for 2x2 congintency tables: n11 n12 | n1_ n21 n22 | n2_ -----------+---- n_1 n_2 | n Reference: http://www.langsrud.com/fisher.htm ]]-- function math.fisher_exact(n11, n12, n21, n22) local aux; -- keep the states of n* for acceleration -- Description: hypergeometric function local function hypergeo(n11, n1_, n_1, n) return math.exp(math.lbinom(n1_, n11) + math.lbinom(n-n1_, n_1-n11) - math.lbinom(n, n_1)); end -- Description: incremental hypergeometric function -- Note: aux = {n11, n1_, n_1, n, p} local function hypergeo_inc(n11, n1_, n_1, n) if n1_ ~= 0 or n_1 ~= 0 or n ~= 0 then aux = {n11, n1_, n_1, n, 1}; else -- then only n11 is changed local mod; _, mod = math.modf(n11 / 11); if mod ~= 0 and n11 + aux[4] - aux[2] - aux[3] ~= 0 then if n11 == aux[1] + 1 then -- increase by 1 aux[5] = aux[5] * (aux[2] - aux[1]) / n11 * (aux[3] - aux[1]) / (n11 + aux[4] - aux[2] - aux[3]); aux[1] = n11; return aux[5]; end if n11 == aux[1] - 1 then -- descrease by 1 aux[5] = aux[5] * aux[1] / (aux[2] - n11) * (aux[1] + aux[4] - aux[2] - aux[3]) / (aux[3] - n11); aux[1] = n11; return aux[5]; end end aux[1] = n11; end aux[5] = hypergeo(aux[1], aux[2], aux[3], aux[4]); return aux[5]; end -- Description: computing the P-value by Fisher's exact test local max, min, left, right, n1_, n_1, n, two, p, q, i, j; n1_, n_1, n = n11 + n12, n11 + n21, n11 + n12 + n21 + n22; max = (n_1 < n1_ and n_1) or n1_; -- max n11, for the right tail min = n1_ + n_1 - n; if min < 0 then min = 0 end -- min n11, for the left tail two, left, right = 1, 1, 1; if min == max then return 1 end -- no need to do test q = hypergeo_inc(n11, n1_, n_1, n); -- the probability of the current table -- left tail i, left, p = min + 1, 0, hypergeo_inc(min, 0, 0, 0); while p < 0.99999999 * q do left, p, i = left + p, hypergeo_inc(i, 0, 0, 0), i + 1; end i = i - 1; if p < 1.00000001 * q then left = left + p; else i = i - 1 end -- right tail j, right, p = max - 1, 0, hypergeo_inc(max, 0, 0, 0); while p < 0.99999999 * q do right, p, j = right + p, hypergeo_inc(j, 0, 0, 0), j - 1; end j = j + 1; if p < 1.00000001 * q then right = right + p; else j = j + 1 end -- two-tail two = left + right; if two > 1 then two = 1 end -- adjust left and right if math.abs(i - n11) < math.abs(j - n11) then right = 1 - left + q; else left = 1 - right + q end return left, right, two; end -- Description: Delete-m Jackknife --[[ Given g groups of values with a statistics estimated from m[i] samples in i-th group being t[i], compute the mean and the variance. t0 below is the estimate from all samples. Reference: Busing et al. (1999) Delete-m Jackknife for unequal m. Statistics and Computing, 9:3-8. ]]-- function math.jackknife(g, m, t, t0) local h, n, sum = {}, 0, 0; for j = 1, g do n = n + m[j] end if t0 == nil then -- When t0 is absent, estimate it in a naive way t0 = 0; for j = 1, g do t0 = t0 + m[j] * t[j] end t0 = t0 / n; end local mean, var = 0, 0; for j = 1, g do h[j] = n / m[j]; mean = mean + (1 - m[j] / n) * t[j]; end mean = g * t0 - mean; -- Eq. (8) for j = 1, g do local x = h[j] * t0 - (h[j] - 1) * t[j] - mean; var = var + 1 / (h[j] - 1) * x * x; end var = var / g; return mean, var; end -- Description: Pearson correlation coefficient -- Input: a is an n*2 table function math.pearson(a) -- compute the mean local x1, y1 = 0, 0 for _, v in pairs(a) do x1, y1 = x1 + v[1], y1 + v[2] end -- compute the coefficient x1, y1 = x1 / #a, y1 / #a local x2, y2, xy = 0, 0, 0 for _, v in pairs(a) do local tx, ty = v[1] - x1, v[2] - y1 xy, x2, y2 = xy + tx * ty, x2 + tx * tx, y2 + ty * ty end return xy / math.sqrt(x2) / math.sqrt(y2) end -- Description: Spearman correlation coefficient function math.spearman(a) local function aux_func(t) -- auxiliary function return (t == 1 and 0) or (t*t - 1) * t / 12 end for _, v in pairs(a) do v.r = {} end local T, S = {}, {} -- compute the rank for k = 1, 2 do table.sort(a, function(u,v) return u[k]<v[k] end) local same = 1 T[k] = 0 for i = 2, #a + 1 do if i <= #a and a[i-1][k] == a[i][k] then same = same + 1 else local rank = (i-1) * 2 - same + 1 for j = i - same, i - 1 do a[j].r[k] = rank end if same > 1 then T[k], same = T[k] + aux_func(same), 1 end end end S[k] = aux_func(#a) - T[k] end -- compute the coefficient local sum = 0 for _, v in pairs(a) do -- TODO: use nested loops to reduce loss of precision local t = (v.r[1] - v.r[2]) / 2 sum = sum + t * t end return (S[1] + S[2] - sum) / 2 / math.sqrt(S[1] * S[2]) end -- Description: Hooke-Jeeves derivative-free optimization function math.fmin(func, x, data, r, eps, max_calls) local n, n_calls = #x, 0; r = r or 0.5; eps = eps or 1e-7; max_calls = max_calls or 50000 function fmin_aux(x1, data, fx1, dx) -- auxiliary function local ftmp; for k = 1, n do x1[k] = x1[k] + dx[k]; local ftmp = func(x1, data); n_calls = n_calls + 1; if ftmp < fx1 then fx1 = ftmp; else -- search the opposite direction dx[k] = -dx[k]; x1[k] = x1[k] + dx[k] + dx[k]; ftmp = func(x1, data); n_calls = n_calls + 1; if ftmp < fx1 then fx1 = ftmp else x1[k] = x1[k] - dx[k] end -- back to the original x[k] end end return fx1; -- here: fx1=f(n,x1) end local dx, x1 = {}, {}; for k = 1, n do -- initial directions, based on MGJ dx[k] = math.abs(x[k]) * r; if dx[k] == 0 then dx[k] = r end; end local radius = r; local fx1, fx; fx = func(x, data); fx1 = fx; n_calls = n_calls + 1; while true do for i = 1, n do x1[i] = x[i] end; -- x1 = x fx1 = fmin_aux(x1, data, fx, dx); while fx1 < fx do for k = 1, n do local t = x[k]; dx[k] = (x1[k] > x[k] and math.abs(dx[k])) or -math.abs(dx[k]); x[k] = x1[k]; x1[k] = x1[k] + x1[k] - t; end fx = fx1; if n_calls >= max_calls then break end fx1 = func(x1, data); n_calls = n_calls + 1; fx1 = fmin_aux(x1, data, fx1, dx); if fx1 >= fx then break end local kk = n; for k = 1, n do if math.abs(x1[k] - x[k]) > .5 * math.abs(dx[k]) then kk = k; break; end end if kk == n then break end end if radius >= eps then if n_calls >= max_calls then break end radius = radius * r; for k = 1, n do dx[k] = dx[k] * r end else break end end return fx1, n_calls; end -- -- Matrix -- matrix = {} -- Description: matrix transpose -- Required by: matrix.mul() function matrix.T(a) local m, n, x = #a, #a[1], {}; for i = 1, n do x[i] = {}; for j = 1, m do x[i][j] = a[j][i] end end return x; end -- Description: matrix add function matrix.add(a, b) assert(#a == #b and #a[1] == #b[1]); local m, n, x = #a, #a[1], {}; for i = 1, m do x[i] = {}; local ai, bi, xi = a[i], b[i], x[i]; for j = 1, n do xi[j] = ai[j] + bi[j] end end return x; end -- Description: matrix mul -- Dependent on: matrix.T() -- Note: much slower without transpose function matrix.mul(a, b) assert(#a[1] == #b); local m, n, p, x = #a, #a[1], #b[1], {}; local c = matrix.T(b); -- transpose for efficiency for i = 1, m do x[i] = {} local xi = x[i]; for j = 1, p do local sum, ai, cj = 0, a[i], c[j]; for k = 1, n do sum = sum + ai[k] * cj[k] end xi[j] = sum; end end return x; end -- Description: matrix print function matrix.tostring(a) local z = {}; for i = 1, #a do z[i] = table.concat(a[i], "\t"); end return table.concat(z, "\n"); end -- Description: chi^2 test for contingency tables -- Dependent on: math.igamma() function matrix.chi2(a) if #a == 2 and #a[1] == 2 then -- 2x2 table local x, z x = (a[1][1] + a[1][2]) * (a[2][1] + a[2][2]) * (a[1][1] + a[2][1]) * (a[1][2] + a[2][2]) if x == 0 then return 0, 1, false end z = a[1][1] * a[2][2] - a[1][2] * a[2][1] z = (a[1][1] + a[1][2] + a[2][1] + a[2][2]) * z * z / x return z, math.igamma(.5, .5 * z, true), true else -- generic table local rs, cs, n, m, N, z = {}, {}, #a, #a[1], 0, 0 for i = 1, n do rs[i] = 0 end for j = 1, m do cs[j] = 0 end for i = 1, n do -- compute column sum and row sum for j = 1, m do cs[j], rs[i] = cs[j] + a[i][j], rs[i] + a[i][j] end end for i = 1, n do N = N + rs[i] end for i = 1, n do -- compute the chi^2 statistics for j = 1, m do local E = rs[i] * cs[j] / N; z = z + (a[i][j] - E) * (a[i][j] - E) / E end end return z, math.igamma(.5 * (n-1) * (m-1), .5 * z, true), true; end end -- Description: Gauss-Jordan elimination (solving equations; computing inverse) -- Note: on return, a[n][n] is the inverse; b[n][m] is the solution -- Reference: Section 2.1, Numerical Recipes in C, 2nd edition function matrix.solve(a, b) assert(#a == #a[1]); local n, m = #a, (b and #b[1]) or 0; local xc, xr, ipiv = {}, {}, {}; local ic, ir; for j = 1, n do ipiv[j] = 0 end for i = 1, n do local big = 0; for j = 1, n do local aj = a[j]; if ipiv[j] ~= 1 then for k = 1, n do if ipiv[k] == 0 then if math.abs(aj[k]) >= big then big = math.abs(aj[k]); ir, ic = j, k; end elseif ipiv[k] > 1 then return -2 end -- singular matrix end end end ipiv[ic] = ipiv[ic] + 1; if ir ~= ic then for l = 1, n do a[ir][l], a[ic][l] = a[ic][l], a[ir][l] end if b then for l = 1, m do b[ir][l], b[ic][l] = b[ic][l], b[ir][l] end end end xr[i], xc[i] = ir, ic; if a[ic][ic] == 0 then return -3 end -- singular matrix local pivinv = 1 / a[ic][ic]; a[ic][ic] = 1; for l = 1, n do a[ic][l] = a[ic][l] * pivinv end if b then for l = 1, n do b[ic][l] = b[ic][l] * pivinv end end for ll = 1, n do if ll ~= ic then local tmp = a[ll][ic]; a[ll][ic] = 0; local all, aic = a[ll], a[ic]; for l = 1, n do all[l] = all[l] - aic[l] * tmp end if b then local bll, bic = b[ll], b[ic]; for l = 1, m do bll[l] = bll[l] - bic[l] * tmp end end end end end for l = n, 1, -1 do if xr[l] ~= xc[l] then for k = 1, n do a[k][xr[l]], a[k][xc[l]] = a[k][xc[l]], a[k][xr[l]] end end end return 0; end
gpl-3.0
feiying1460/witi-openwrt
package/ramips/ui/luci-mtk/src/applications/luci-statistics/luasrc/statistics/rrdtool/definitions/cpu.lua
76
1096
--[[ Luci statistics - cpu plugin diagram definition (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: cpu.lua 2274 2008-06-03 23:15:16Z jow $ ]]-- module("luci.statistics.rrdtool.definitions.cpu",package.seeall) function rrdargs( graph, plugin, plugin_instance, dtype ) return { title = "%H: Processor usage on core #%pi", y_min = "0", vlabel = "Percent", number_format = "%5.1lf%%", data = { instances = { cpu = { "idle", "user", "system", "nice" } }, options = { cpu_idle = { color = "ffffff" }, cpu_nice = { color = "00e000" }, cpu_user = { color = "0000ff" }, cpu_wait = { color = "ffb000" }, cpu_system = { color = "ff0000" }, cpu_softirq = { color = "ff00ff" }, cpu_interrupt = { color = "a000a0" }, cpu_steal = { color = "000000" } } } } end
gpl-2.0
xennygrimmato/nmt
src/OpenNMT/onmt/utils/Cuda.lua
5
4263
local Cuda = { fp16 = false, gpuIds = {}, activated = false } local options = { { '-gpuid', { 0 }, [[List of GPU identifiers (1-indexed). CPU is used when set to 0.]] }, { '-fallback_to_cpu', false, [[If GPU can't be used, rollback on the CPU.]] }, { '-fp16', false, [[Use half-precision float on GPU.]] }, { '-no_nccl', false, [[Disable usage of nccl in parallel mode.]] } } function Cuda.declareOpts(cmd) cmd:setCmdLineOptions(options, 'Cuda') end function Cuda.init(opt, masterGPU) for _, id in ipairs(opt.gpuid) do onmt.utils.Error.assert(id ~= nil and id >= 0, 'invalid GPU identifier: ' .. id) if id > 0 then table.insert(Cuda.gpuIds, id) end end Cuda.activated = #Cuda.gpuIds > 0 if Cuda.activated then local _, err = pcall(function() require('cutorch') require('cunn') Cuda.fp16 = opt.fp16 if masterGPU == nil then masterGPU = 1 -- Validate GPU identifiers. for i = 1, #Cuda.gpuIds do onmt.utils.Error.assert(Cuda.gpuIds[i] <= cutorch.getDeviceCount(), 'GPU ' .. Cuda.gpuIds[i] .. ' is requested but only ' .. cutorch.getDeviceCount() .. ' GPUs are available') end _G.logger:info('Using GPU(s): ' .. table.concat(Cuda.gpuIds, ', ')) if cutorch.isCachingAllocatorEnabled and cutorch.isCachingAllocatorEnabled() then _G.logger:warning('The caching CUDA memory allocator is enabled. This allocator improves performance at the cost of a higher GPU memory usage. To optimize for memory, consider disabling it by setting the environment variable: THC_CACHING_ALLOCATOR=0') end end cutorch.setDevice(Cuda.gpuIds[masterGPU]) if opt.seed then cutorch.manualSeed(opt.seed) end end) if err then if opt.fallback_to_cpu then _G.logger:warning('Falling back to CPU') Cuda.activated = false else error(err) end end if Cuda.fp16 and not cutorch.hasHalf then error("installed cutorch does not support half-tensor") end end end -- returns RNGState for CPU and enabled GPUs function Cuda.getRNGStates() local rngStates = { torch.getRNGState() } for _,idx in ipairs(Cuda.gpuIds) do table.insert(rngStates, cutorch.getRNGState(idx)) end return rngStates end -- set RNGState from saved state function Cuda.setRNGStates(rngStates) if not rngStates then return end _G.logger:info("Restoring random number generator states...") torch.setRNGState(rngStates[1]) if #rngStates-1 ~= #Cuda.gpuIds then _G.logger:warning('GPU count does not match for resetting random number generator. Skipping.') else for idx = 2, #rngStates do cutorch.setRNGState(rngStates[idx], idx-1) end end end --[[ Recursively move all supported objects in `obj` on the GPU. When using CPU only, converts to float instead of the default double. ]] function Cuda.convert(obj) local objtype = torch.typename(obj) if objtype then if Cuda.activated and obj.cuda ~= nil then if objtype:find('torch%..*LongTensor') then return obj:type('torch.CudaLongTensor') elseif Cuda.fp16 then return obj:type('torch.CudaHalfTensor') else return obj:type('torch.CudaTensor') end elseif not Cuda.activated and obj.float ~= nil then -- Defaults to float instead of double. if objtype:find('torch%..*LongTensor') then return obj:type('torch.LongTensor') else return obj:type('torch.FloatTensor') end end end if objtype or type(obj) == 'table' then for k, v in pairs(obj) do obj[k] = Cuda.convert(v) end end return obj end --[[ Synchronize operations on current device if working on GPU. Do nothing otherwise. ]] function Cuda.synchronize() if Cuda.activated then cutorch.synchronize() end end --[[ Number of available GPU. ]] function Cuda.gpuCount() return #Cuda.gpuIds end --[[ Free memory on the current GPU device. ]] function Cuda.freeMemory() if Cuda.activated then local freeMemory = cutorch.getMemoryUsage(cutorch.getDevice()) return freeMemory end return 0 end return Cuda
lgpl-3.0
n0xus/darkstar
scripts/zones/Apollyon/mobs/Kerkopes.lua
16
1585
----------------------------------- -- Area: Apollyon NE -- NPC: Kerkopes ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); if (mobID ==16933102) then -- item GetNPCByID(16932864+154):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+154):setStatus(STATUS_NORMAL); elseif (mobID ==16933104) then -- timer T1 GetNPCByID(16932864+153):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+153):setStatus(STATUS_NORMAL); elseif (mobID ==16933106) then -- timer T2 GetNPCByID(16932864+95):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+95):setStatus(STATUS_NORMAL); elseif (mobID ==16933108) then -- timer T3 GetNPCByID(16932864+96):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+96):setStatus(STATUS_NORMAL); elseif (mobID ==16933109) then -- recover GetNPCByID(16932864+155):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+155):setStatus(STATUS_NORMAL); end end;
gpl-3.0
ArchiveTeam/ziplist-grab
ziplist.lua
1
2973
dofile("urlcode.lua") dofile("table_show.lua") JSON = (loadfile "JSON.lua")() local url_count = 0 local tries = 0 load_json_file = function(file) if file then local f = io.open(file) local data = f:read("*all") f:close() return JSON:decode(data) else return nil end end read_file = function(file) if file then local f = assert(io.open(file)) local data = f:read("*all") f:close() return data else return "" end end wget.callbacks.get_urls = function(file, url, is_css, iri) local urls = {} local html = nil html = read_file(file) if string.match(url, "http[s]?://www%.ziplist%.com/[^/]+/[^/]+/.+[^/]") then for customurl in string.gmatch(html, '"[^"]+":{"[^"]+":"(http[s]?://[^"]+)"') do table.insert(urls, { url=customurl }) end for customurl in string.gmatch(url, 'http[s]?://www%.ziplist%.com(/[^/]+/[^/]+/.+[^/])') do local newbase = "http://3po.ziplist.com/recipe/tags?url=" local newend = "&jsonp=CN.ad.ziplist.tags=" local newurl = newbase..customurl..newend local newurl2 = newbase..customurl table.insert(urls, { url=newurl }) table.insert(urls, { url=newurl2 }) end end return urls end wget.callbacks.httploop_result = function(url, err, http_stat) -- NEW for 2014: Slightly more verbose messages because people keep -- complaining that it's not moving or not working local status_code = http_stat["statcode"] url_count = url_count + 1 io.stdout:write(url_count .. "=" .. status_code .. " " .. url["url"] .. ". \n") io.stdout:flush() if status_code == 410 and string.match(url["url"], "/not_found") then return wget.actions.EXIT elseif status_code >= 500 or (status_code >= 400 and status_code ~= 404 and status_code ~= 403) then io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n") io.stdout:flush() os.execute("sleep 1") tries = tries + 1 if tries >= 20 then io.stdout:write("\nI give up...\n") io.stdout:flush() return wget.actions.ABORT else return wget.actions.CONTINUE end elseif status_code == 0 then io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n") io.stdout:flush() os.execute("sleep 10") tries = tries + 1 if tries >= 10 then io.stdout:write("\nI give up...\n") io.stdout:flush() return wget.actions.ABORT else return wget.actions.CONTINUE end end tries = 0 -- We're okay; sleep a bit (if we have to) and continue -- local sleep_time = 0.1 * (math.random(75, 1000) / 100.0) local sleep_time = 0 -- if string.match(url["host"], "cdn") or string.match(url["host"], "media") then -- -- We should be able to go fast on images since that's what a web browser does -- sleep_time = 0 -- end if sleep_time > 0.001 then os.execute("sleep " .. sleep_time) end return wget.actions.NOTHING end
unlicense
lduboeuf/lit
commands/update.lua
2
2928
local log = require('log').log local updater = require('auto-updater') local uv = require('uv') local pathJoin = require('luvi').path.join local exec = require('exec') local prompt = require('prompt')(require('pretty-print')) local miniz = require('miniz') local binDir = pathJoin(uv.exepath(), "..") local function updateLit() local config = require('autoconfig') config.checked = nil config.toupdate = nil config.save() return updater.check(require('../package'), uv.exepath()) end local function updateLuvit() local luvitPath = pathJoin(binDir, "luvit") if require('ffi').os == "Windows" then luvitPath = luvitPath .. ".exe" end if uv.fs_stat(luvitPath) then local bundle = require('luvi').makeBundle({luvitPath}) local fs = { readFile = bundle.readfile, stat = bundle.stat, } return updater.check(require('pkg').query(fs, "."), luvitPath) else return updater.check({ name = "luvit/luvit" }, luvitPath) end end local function updateLuvi() local target = pathJoin(binDir, "luvi") if require('ffi').os == "Windows" then target = target .. ".exe" end local new, old local toupdate = require('luvi').version if uv.fs_stat(target) then local stdout = exec(target, "-v") local version = stdout:match("luvi (v[^ \n]+)") if version and version == toupdate then log("luvi is up to date", version, "highlight") return end if version then log("found system luvi", version) local res = prompt("Are you sure you wish to update " .. target .. " to luvi " .. toupdate .. "?", "Y/n") if not res:match("[yY]") then log("canceled update", version, "err") return end end log("updating luvi", toupdate) new = target .. ".new" old = target .. ".old" else log("installing luvi binary", target, "highlight") old = nil new = target end local fd = assert(uv.fs_open(new, "w", 511)) -- 0777 local source = uv.exepath() local reader = miniz.new_reader(source) local binSize if reader then -- If contains a zip, find where the zip starts binSize = reader:get_offset() else -- Otherwise just read the file size binSize = uv.fs_stat(source).size end local fd2 = assert(uv.fs_open(source, "r", 384)) -- 0600 assert(uv.fs_sendfile(fd, fd2, 0, binSize)) uv.fs_close(fd2) uv.fs_close(fd) if old then log("replacing luvi binary", target, "highlight") uv.fs_rename(target, old) uv.fs_rename(new, target) uv.fs_unlink(old) log("luvi update complete", toupdate, "success") else log("luvi install complete", toupdate, "success") end end local commands = { luvi = updateLuvi, luvit = updateLuvit, lit = updateLit, all = function () updateLit() updateLuvit() updateLuvi() end } local cmd = commands[args[2] or "all"] if not cmd then error("Unknown update command: " .. args[2]) end cmd()
apache-2.0
ozhanf/ozhanf--bot
plugins/media.lua
376
1679
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0