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eraffxi/darkstar
scripts/globals/weaponskills/primal_rend.lua
2
1516
----------------------------------- -- Primal Rend -- Axe weapon skill -- Skill Level: N/A -- Deals light elemental damage. Damage varies with TP. Aymur: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Beastmaster) quest. -- Aligned with the Shadow Gorget, Soil Gorget & Aqua Gorget. -- Aligned with the Shadow Belt, Soil Belt & Aqua Belt. -- Element: Light -- Modifiers: CHR:60% DEX:30% -- 100%TP 200%TP 300%TP -- 3.0625 5.8398 7.5625 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.3; params.ele = dsp.magic.ele.LIGHT; params.skill = dsp.skill.AXE; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 3.0625; params.ftp200 = 5.8398; params.ftp300 = 7.5625; params.dex_wsc = 0.3; params.chr_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/space/debris/tradefed_hulk_debris_s03.lua
3
2264
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_space_debris_tradefed_hulk_debris_s03 = object_static_space_debris_shared_tradefed_hulk_debris_s03:new { } ObjectTemplates:addTemplate(object_static_space_debris_tradefed_hulk_debris_s03, "object/static/space/debris/tradefed_hulk_debris_s03.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/structure/heavy_harvesting_mechanism.lua
3
2760
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_structure_heavy_harvesting_mechanism = object_tangible_component_structure_shared_heavy_harvesting_mechanism:new { numberExperimentalProperties = {1, 1, 1, 3}, experimentalProperties = {"XX", "XX", "XX", "HR", "SR", "UT"}, experimentalWeights = {1, 1, 1, 1, 1, 2}, experimentalGroupTitles = {"null", "null", "null", "expEffeciency"}, experimentalSubGroupTitles = {"null", "null", "hitpoints", "extractrate"}, experimentalMin = {0, 0, 1000, 2}, experimentalMax = {0, 0, 5000, 7}, experimentalPrecision = {0, 0, 0, 0}, experimentalCombineType = {0, 0, 4, 1}, } ObjectTemplates:addTemplate(object_tangible_component_structure_heavy_harvesting_mechanism, "object/tangible/component/structure/heavy_harvesting_mechanism.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/screenplays/tasks/mat_rags.lua
1
2562
mat_rags_missions = { { missionType = "confiscate", silentTarget = "yes", primarySpawns = { { npcTemplate = "mat_rags_desert_squill", planetName = "tatooine", npcName = "desert squill" } }, secondarySpawns = {}, itemSpawns = { { itemTemplate = "object/tangible/mission/quest_item/mat_rags_q1_needed.iff", itemName = "" } }, rewards = { { rewardType = "credits", amount = 2000 }, } }, { missionType = "confiscate", silentTarget = "yes", primarySpawns = { { npcTemplate = "mat_rags_greater_desert_womp_rat", planetName = "tatooine", npcName = "a greater desert womp rat" } }, secondarySpawns = {}, itemSpawns = { { itemTemplate = "object/tangible/mission/quest_item/mat_rags_q2_needed.iff", itemName = "" } }, rewards = { { rewardType = "credits", amount = 4000 }, } }, { missionType = "confiscate", silentTarget = "yes", primarySpawns = { { npcTemplate = "mat_rags_bantha_matriarch", planetName = "tatooine", npcName = "a bantha matriarch" } }, secondarySpawns = {}, itemSpawns = { { itemTemplate = "object/tangible/mission/quest_item/mat_rags_q3_needed.iff", itemName = "" } }, rewards = { { rewardType = "credits", amount = 6000 }, } }, { missionType = "confiscate", silentTarget = "yes", primarySpawns = { { npcTemplate = "mat_rags_grizzled_dewback", planetName = "tatooine", npcName = "a grizzled dewback" } }, secondarySpawns = {}, itemSpawns = { { itemTemplate = "object/tangible/mission/quest_item/mat_rags_q4_needed.iff", itemName = "" } }, rewards = { { rewardType = "loot", lootGroup = "task_reward_mat_rags" }, { rewardType = "credits", amount = 6000 }, } } } npcMapMatRags = { { spawnData = { planetName = "tatooine", npcTemplate = "mat_rags", x = -2977, z = 5, y = 2458, direction = -65, cellID = 0, position = STAND }, npcNumber = 1, stfFile = "@static_npc/tatooine/mat_rags", hasWaypointNames = "no", missions = mat_rags_missions }, } MatRags = ThemeParkLogic:new { numberOfActs = 1, npcMap = npcMapMatRags, permissionMap = {}, className = "MatRags", screenPlayState = "mat_rags_quest", distance = 1000, missionDescriptionStf = "", missionCompletionMessageStf = "@theme_park/messages:static_completion_message" } registerScreenPlay("MatRags", true) mat_rags_mission_giver_conv_handler = mission_giver_conv_handler:new { themePark = MatRags } mat_rags_mission_target_conv_handler = mission_target_conv_handler:new { themePark = MatRags }
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/droid/armor_module_6.lua
1
2915
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_droid_armor_module_6 = object_tangible_component_droid_shared_armor_module_6:new { numberExperimentalProperties = {1, 1, 2, 1, 2, 2, 2}, experimentalProperties = {"XX", "XX", "CD", "OQ", "XX", "CD", "OQ", "CD", "OQ", "CD", "OQ"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_durability", "null", "exp_effectiveness", "exp_effectiveness", "exp_effectiveness"}, experimentalSubGroupTitles = {"null", "null", "decayrate", "hitpoints", "mechanism_quality", "armor_toughness", "armor_module"}, experimentalMin = {0, 0, 5, 1000, -10, 600, 11}, experimentalMax = {0, 0, 15, 1000, 15, 1500, 13}, experimentalPrecision = {0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 4, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_component_droid_armor_module_6, "object/tangible/component/droid/armor_module_6.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/spells/bluemagic/blitzstrahl.lua
2
2008
----------------------------------------- -- Spell: Blitzstrahl -- Deals lightning damage to an enemy. Additional effect: "Stun" -- Spell cost: 70 MP -- Monster Type: Arcana -- Spell Type: Magical (Lightning) -- Blue Magic Points: 4 -- Stat Bonus: DEX+3 -- Level: 44 -- Casting Time: 4.5 seconds -- Recast Time: 29.25 seconds -- Magic Bursts on: Impaction, Fragmentation, Light -- Combos: None ----------------------------------------- require("scripts/globals/bluemagic"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.multiplier = 1.5625; params.tMultiplier = 1.0; params.duppercap = 61; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.3; params.mnd_wsc = 0.1; params.chr_wsc = 0.0; local damage = BlueMagicalSpell(caster, target, spell, params, INT_BASED); damage = BlueFinalAdjustments(caster, target, spell, damage, params); local params = {}; params.diff = caster:getStat(dsp.mod.INT) - target:getStat(dsp.mod.INT); params.attribute = dsp.mod.INT; params.skillType = dsp.skill.BLUE_MAGIC; params.bonus = 1.0; local resist = applyResistance(caster, target, spell, params); if (damage > 0 and resist > 0.0625) then local typeEffect = dsp.effect.STUN; target:delStatusEffect(typeEffect); -- Wiki says it can overwrite itself or other binds target:addStatusEffect(typeEffect,1,0,getBlueEffectDuration(caster,resist,typeEffect)); end return damage; end;
gpl-3.0
jvburnes/node9
fs/os/lib/pl/OrderedMap.lua
8
4507
--- OrderedMap, a map which preserves ordering. -- -- Derived from `pl.Map`. -- -- Dependencies: `pl.utils`, `pl.tablex`, `pl.List` -- @classmod pl.OrderedMap local tablex = require 'pl.tablex' local utils = require 'pl.utils' local List = require 'pl.List' local index_by,tsort,concat = tablex.index_by,table.sort,table.concat local class = require 'pl.class' local Map = require 'pl.Map' local OrderedMap = class(Map) OrderedMap._name = 'OrderedMap' local rawset = rawset --- construct an OrderedMap. -- Will throw an error if the argument is bad. -- @param t optional initialization table, same as for @{OrderedMap:update} function OrderedMap:_init (t) rawset(self,'_keys',List()) if t then local map,err = self:update(t) if not map then error(err,2) end end end local assert_arg,raise = utils.assert_arg,utils.raise --- update an OrderedMap using a table. -- If the table is itself an OrderedMap, then its entries will be appended. <br> -- if it s a table of the form <code>{{key1=val1},{key2=val2},...}</code> these will be appended. <br> -- Otherwise, it is assumed to be a map-like table, and order of extra entries is arbitrary. -- @param t a table. -- @return the map, or nil in case of error -- @return the error message function OrderedMap:update (t) assert_arg(1,t,'table') if OrderedMap:class_of(t) then for k,v in t:iter() do self:set(k,v) end elseif #t > 0 then -- an array must contain {key=val} tables if type(t[1]) == 'table' then for _,pair in ipairs(t) do local key,value = next(pair) if not key then return raise 'empty pair initialization table' end self:set(key,value) end else return raise 'cannot use an array to initialize an OrderedMap' end else for k,v in pairs(t) do self:set(k,v) end end return self end --- set the key's value. This key will be appended at the end of the map. -- -- If the value is nil, then the key is removed. -- @param key the key -- @param val the value -- @return the map function OrderedMap:set (key,val) if self[key] == nil and val ~= nil then -- new key self._keys:append(key) -- we keep in order rawset(self,key,val) -- don't want to provoke __newindex! else -- existing key-value pair if val == nil then self._keys:remove_value(key) rawset(self,key,nil) else self[key] = val end end return self end OrderedMap.__newindex = OrderedMap.set --- insert a key/value pair before a given position. -- Note: if the map already contains the key, then this effectively -- moves the item to the new position by first removing at the old position. -- Has no effect if the key does not exist and val is nil -- @param pos a position starting at 1 -- @param key the key -- @param val the value; if nil use the old value function OrderedMap:insert (pos,key,val) local oldval = self[key] val = val or oldval if oldval then self._keys:remove_value(key) end if val then self._keys:insert(pos,key) rawset(self,key,val) end return self end --- return the keys in order. -- (Not a copy!) -- @return List function OrderedMap:keys () return self._keys end --- return the values in order. -- this is relatively expensive. -- @return List function OrderedMap:values () return List(index_by(self,self._keys)) end --- sort the keys. -- @param cmp a comparison function as for @{table.sort} -- @return the map function OrderedMap:sort (cmp) tsort(self._keys,cmp) return self end --- iterate over key-value pairs in order. function OrderedMap:iter () local i = 0 local keys = self._keys local n,idx = #keys return function() i = i + 1 if i > #keys then return nil end idx = keys[i] return idx,self[idx] end end --- iterate over an ordered map (5.2). -- @within metamethods -- @function OrderedMap:__pairs OrderedMap.__pairs = OrderedMap.iter --- string representation of an ordered map. -- @within metamethods function OrderedMap:__tostring () local res = {} for i,v in ipairs(self._keys) do local val = self[v] local vs = tostring(val) if type(val) ~= 'number' then vs = '"'..vs..'"' end res[i] = tostring(v)..'='..vs end return '{'..concat(res,',')..'}' end return OrderedMap
mit
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/chemistry/objects.lua
3
281432
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_draft_schematic_chemistry_shared_antidote_sm_s1 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_antidote_sm_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3265117703, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_antidote_sm_s1, "object/draft_schematic/chemistry/shared_antidote_sm_s1.iff") object_draft_schematic_chemistry_shared_dye_kit_clothing = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_dye_kit_clothing.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 362148804, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_dye_kit_clothing, "object/draft_schematic/chemistry/shared_dye_kit_clothing.iff") object_draft_schematic_chemistry_shared_dye_kit_hair = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_dye_kit_hair.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 291639705, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_dye_kit_hair, "object/draft_schematic/chemistry/shared_dye_kit_hair.iff") object_draft_schematic_chemistry_shared_med_fire_blanket = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_fire_blanket.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3675038200, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_fire_blanket, "object/draft_schematic/chemistry/shared_med_fire_blanket.iff") object_draft_schematic_chemistry_shared_med_stimpack_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3757704336, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_a, "object/draft_schematic/chemistry/shared_med_stimpack_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_area_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_area_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2814723846, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_area_a, "object/draft_schematic/chemistry/shared_med_stimpack_area_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_area_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_area_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2094198673, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_area_b, "object/draft_schematic/chemistry/shared_med_stimpack_area_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_area_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_area_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 903841820, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_area_c, "object/draft_schematic/chemistry/shared_med_stimpack_area_c.iff") object_draft_schematic_chemistry_shared_med_stimpack_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 82684935, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_b, "object/draft_schematic/chemistry/shared_med_stimpack_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1306577802, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_c, "object/draft_schematic/chemistry/shared_med_stimpack_c.iff") object_draft_schematic_chemistry_shared_med_stimpack_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3053707422, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_d, "object/draft_schematic/chemistry/shared_med_stimpack_d.iff") object_draft_schematic_chemistry_shared_med_stimpack_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4279142163, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_e, "object/draft_schematic/chemistry/shared_med_stimpack_e.iff") object_draft_schematic_chemistry_shared_med_stimpack_range_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_range_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2387638158, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_range_a, "object/draft_schematic/chemistry/shared_med_stimpack_range_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_range_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_range_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1430773529, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_range_b, "object/draft_schematic/chemistry/shared_med_stimpack_range_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_range_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_range_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 474658964, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_range_c, "object/draft_schematic/chemistry/shared_med_stimpack_range_c.iff") object_draft_schematic_chemistry_shared_med_stimpack_range_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_range_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3886650240, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_range_d, "object/draft_schematic/chemistry/shared_med_stimpack_range_d.iff") object_draft_schematic_chemistry_shared_med_stimpack_range_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_range_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2930045965, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_range_e, "object/draft_schematic/chemistry/shared_med_stimpack_range_e.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_blinded_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_blinded_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1364124168, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_blinded_a, "object/draft_schematic/chemistry/shared_med_stimpack_state_blinded_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_blinded_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_blinded_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2321107615, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_blinded_b, "object/draft_schematic/chemistry/shared_med_stimpack_state_blinded_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_dizzy_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_dizzy_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1036204741, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_dizzy_a, "object/draft_schematic/chemistry/shared_med_stimpack_state_dizzy_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_dizzy_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_dizzy_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3872690770, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_dizzy_b, "object/draft_schematic/chemistry/shared_med_stimpack_state_dizzy_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_intimidated_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_intimidated_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1965538987, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_intimidated_a, "object/draft_schematic/chemistry/shared_med_stimpack_state_intimidated_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_intimidated_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_intimidated_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2922387004, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_intimidated_b, "object/draft_schematic/chemistry/shared_med_stimpack_state_intimidated_b.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_stunned_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_stunned_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3140453120, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_stunned_a, "object/draft_schematic/chemistry/shared_med_stimpack_state_stunned_a.iff") object_draft_schematic_chemistry_shared_med_stimpack_state_stunned_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_med_stimpack_state_stunned_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1614293911, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_med_stimpack_state_stunned_b, "object/draft_schematic/chemistry/shared_med_stimpack_state_stunned_b.iff") object_draft_schematic_chemistry_shared_medic_damage = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medic_damage.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1775360187, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medic_damage, "object/draft_schematic/chemistry/shared_medic_damage.iff") object_draft_schematic_chemistry_shared_medikit_advanced = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medikit_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1941410275, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medikit_advanced, "object/draft_schematic/chemistry/shared_medikit_advanced.iff") object_draft_schematic_chemistry_shared_medikit_basic = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medikit_basic.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2213021622, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medikit_basic, "object/draft_schematic/chemistry/shared_medikit_basic.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 124288552, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_a, "object/draft_schematic/chemistry/shared_medpack_cure_disease_a.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_area_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3871211792, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_area_a, "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_a.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_area_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1034529159, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_area_b, "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_b.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_area_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1956957706, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_area_c, "object/draft_schematic/chemistry/shared_medpack_cure_disease_area_c.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3699365567, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_b, "object/draft_schematic/chemistry/shared_medpack_cure_disease_b.iff") object_draft_schematic_chemistry_shared_medpack_cure_disease_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_disease_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2507321650, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_disease_c, "object/draft_schematic/chemistry/shared_medpack_cure_disease_c.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 351667608, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_a, "object/draft_schematic/chemistry/shared_medpack_cure_poison_a.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_area_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 954914479, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_area_a, "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_a.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_area_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3825040952, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_area_b, "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_b.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_area_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2867861941, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_area_c, "object/draft_schematic/chemistry/shared_medpack_cure_poison_area_c.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3487673615, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_b, "object/draft_schematic/chemistry/shared_medpack_cure_poison_b.iff") object_draft_schematic_chemistry_shared_medpack_cure_poison_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_cure_poison_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2263665282, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_cure_poison_c, "object/draft_schematic/chemistry/shared_medpack_cure_poison_c.iff") object_draft_schematic_chemistry_shared_medpack_damage = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_damage.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3405539555, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_damage, "object/draft_schematic/chemistry/shared_medpack_damage.iff") object_draft_schematic_chemistry_shared_medpack_disease_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 694015561, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_action_a, "object/draft_schematic/chemistry/shared_medpack_disease_action_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4064968414, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_action_b, "object/draft_schematic/chemistry/shared_medpack_disease_action_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3141998931, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_action_c, "object/draft_schematic/chemistry/shared_medpack_disease_action_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3808059942, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_action_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_action_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 971885233, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_action_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_action_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1893772604, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_action_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_action_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2084105908, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2804893219, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3995214254, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_constitution_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_constitution_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_focus_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1596796775, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_focus_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_focus_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2218428400, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_focus_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_focus_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3442991229, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_focus_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_focus_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1732580378, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_health_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_health_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3159538829, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_health_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_health_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4116699904, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_health_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_health_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_mind_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1596047843, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_mind_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_mind_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2218158452, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_mind_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_mind_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3443199737, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_mind_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_mind_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3559575404, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 255682555, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1177550966, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_quickness_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_quickness_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2040229827, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2727135060, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3951141081, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_stamina_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_stamina_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_strength_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1967260026, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_strength_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_strength_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2924849645, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_strength_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_strength_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3881356896, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_strength_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_strength_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 98306144, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_a, "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3737886967, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_b, "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2546386810, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_area_willpower_c, "object/draft_schematic/chemistry/shared_medpack_disease_area_willpower_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_constitution_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_constitution_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2302811997, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_constitution_a, "object/draft_schematic/chemistry/shared_medpack_disease_constitution_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_constitution_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_constitution_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1381349322, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_constitution_b, "object/draft_schematic/chemistry/shared_medpack_disease_constitution_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_constitution_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_constitution_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 458805319, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_constitution_c, "object/draft_schematic/chemistry/shared_medpack_disease_constitution_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_focus_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_focus_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4097633358, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_focus_a, "object/draft_schematic/chemistry/shared_medpack_disease_focus_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_focus_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_focus_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 791364825, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_focus_b, "object/draft_schematic/chemistry/shared_medpack_disease_focus_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_focus_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_focus_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1713775444, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_focus_c, "object/draft_schematic/chemistry/shared_medpack_disease_focus_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2900533365, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_health_a, "object/draft_schematic/chemistry/shared_medpack_disease_health_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2012547298, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_health_b, "object/draft_schematic/chemistry/shared_medpack_disease_health_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1056468847, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_health_c, "object/draft_schematic/chemistry/shared_medpack_disease_health_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_mind_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_mind_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3467316230, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_mind_a, "object/draft_schematic/chemistry/shared_medpack_disease_mind_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_mind_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_mind_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 364684433, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_mind_b, "object/draft_schematic/chemistry/shared_medpack_disease_mind_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_mind_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_mind_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1555153692, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_mind_c, "object/draft_schematic/chemistry/shared_medpack_disease_mind_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_quickness_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_quickness_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 371283963, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_quickness_a, "object/draft_schematic/chemistry/shared_medpack_disease_quickness_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_quickness_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_quickness_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3442933612, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_quickness_b, "object/draft_schematic/chemistry/shared_medpack_disease_quickness_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_quickness_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_quickness_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2218498273, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_quickness_c, "object/draft_schematic/chemistry/shared_medpack_disease_quickness_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_stamina_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_stamina_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2834193211, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_stamina_a, "object/draft_schematic/chemistry/shared_medpack_disease_stamina_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_stamina_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_stamina_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1945760684, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_stamina_b, "object/draft_schematic/chemistry/shared_medpack_disease_stamina_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_stamina_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_stamina_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 989107233, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_stamina_c, "object/draft_schematic/chemistry/shared_medpack_disease_stamina_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_strength_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_strength_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 355249956, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_strength_a, "object/draft_schematic/chemistry/shared_medpack_disease_strength_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_strength_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_strength_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3459975091, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_strength_b, "object/draft_schematic/chemistry/shared_medpack_disease_strength_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_strength_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_strength_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2268487742, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_strength_c, "object/draft_schematic/chemistry/shared_medpack_disease_strength_c.iff") object_draft_schematic_chemistry_shared_medpack_disease_willpower_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_willpower_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3352793335, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_willpower_a, "object/draft_schematic/chemistry/shared_medpack_disease_willpower_a.iff") object_draft_schematic_chemistry_shared_medpack_disease_willpower_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_willpower_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 482359392, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_willpower_b, "object/draft_schematic/chemistry/shared_medpack_disease_willpower_b.iff") object_draft_schematic_chemistry_shared_medpack_disease_willpower_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_disease_willpower_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1439522797, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_disease_willpower_c, "object/draft_schematic/chemistry/shared_medpack_disease_willpower_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2369668578, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_action_a, "object/draft_schematic/chemistry/shared_medpack_enhance_action_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1445588341, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_action_b, "object/draft_schematic/chemistry/shared_medpack_enhance_action_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 522488568, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_action_c, "object/draft_schematic/chemistry/shared_medpack_enhance_action_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_action_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_action_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3838288364, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_action_d, "object/draft_schematic/chemistry/shared_medpack_enhance_action_d.iff") object_draft_schematic_chemistry_shared_medpack_enhance_constitution_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 481940432, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_constitution_a, "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_constitution_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3350100807, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_constitution_b, "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_constitution_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2393054410, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_constitution_c, "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_constitution_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1967142878, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_constitution_d, "object/draft_schematic/chemistry/shared_medpack_enhance_constitution_d.iff") object_draft_schematic_chemistry_shared_medpack_enhance_disease_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_disease_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3898940476, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_disease_a, "object/draft_schematic/chemistry/shared_medpack_enhance_disease_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_disease_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_disease_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 863155371, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_disease_b, "object/draft_schematic/chemistry/shared_medpack_enhance_disease_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_disease_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_disease_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2055197478, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_disease_c, "object/draft_schematic/chemistry/shared_medpack_enhance_disease_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 142685150, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_health_a, "object/draft_schematic/chemistry/shared_medpack_enhance_health_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3549862729, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_health_b, "object/draft_schematic/chemistry/shared_medpack_enhance_health_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2593914052, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_health_c, "object/draft_schematic/chemistry/shared_medpack_enhance_health_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_health_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_health_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1635309520, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_health_d, "object/draft_schematic/chemistry/shared_medpack_enhance_health_d.iff") object_draft_schematic_chemistry_shared_medpack_enhance_poison_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_poison_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 140514746, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_poison_a, "object/draft_schematic/chemistry/shared_medpack_enhance_poison_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_poison_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_poison_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3547839789, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_poison_b, "object/draft_schematic/chemistry/shared_medpack_enhance_poison_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_poison_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_poison_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2591742624, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_poison_c, "object/draft_schematic/chemistry/shared_medpack_enhance_poison_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_quickness_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1448095353, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_quickness_a, "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_quickness_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2370275054, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_quickness_b, "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_quickness_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3293241699, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_quickness_c, "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_quickness_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1068092023, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_quickness_d, "object/draft_schematic/chemistry/shared_medpack_enhance_quickness_d.iff") object_draft_schematic_chemistry_shared_medpack_enhance_stamina_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 693555433, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_stamina_a, "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_stamina_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4064376958, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_stamina_b, "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_stamina_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3142328307, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_stamina_c, "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_stamina_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1085224167, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_stamina_d, "object/draft_schematic/chemistry/shared_medpack_enhance_stamina_d.iff") object_draft_schematic_chemistry_shared_medpack_enhance_strength_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_strength_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3228205181, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_strength_a, "object/draft_schematic/chemistry/shared_medpack_enhance_strength_a.iff") object_draft_schematic_chemistry_shared_medpack_enhance_strength_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_strength_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 461187306, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_strength_b, "object/draft_schematic/chemistry/shared_medpack_enhance_strength_b.iff") object_draft_schematic_chemistry_shared_medpack_enhance_strength_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_strength_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1383092071, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_strength_c, "object/draft_schematic/chemistry/shared_medpack_enhance_strength_c.iff") object_draft_schematic_chemistry_shared_medpack_enhance_strength_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_enhance_strength_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2845009011, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_enhance_strength_d, "object/draft_schematic/chemistry/shared_medpack_enhance_strength_d.iff") object_draft_schematic_chemistry_shared_medpack_poison_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2893232021, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_action_a, "object/draft_schematic/chemistry/shared_medpack_poison_action_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2003083010, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_action_b, "object/draft_schematic/chemistry/shared_medpack_poison_action_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1047132303, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_action_c, "object/draft_schematic/chemistry/shared_medpack_poison_action_c.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3913034152, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_action_a, "object/draft_schematic/chemistry/shared_medpack_poison_area_action_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 841711935, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_action_b, "object/draft_schematic/chemistry/shared_medpack_poison_area_action_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2066146994, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_action_c, "object/draft_schematic/chemistry/shared_medpack_poison_area_action_c.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1820549012, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_health_a, "object/draft_schematic/chemistry/shared_medpack_poison_area_health_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3079993091, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_health_b, "object/draft_schematic/chemistry/shared_medpack_poison_area_health_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4271476878, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_health_c, "object/draft_schematic/chemistry/shared_medpack_poison_area_health_c.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_mind_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3885526500, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_mind_a, "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_mind_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1016055155, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_mind_b, "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_area_mind_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1971495678, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_area_mind_c, "object/draft_schematic/chemistry/shared_medpack_poison_area_mind_c.iff") object_draft_schematic_chemistry_shared_medpack_poison_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 701252009, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_health_a, "object/draft_schematic/chemistry/shared_medpack_poison_health_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4074498366, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_health_b, "object/draft_schematic/chemistry/shared_medpack_poison_health_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3151400627, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_health_c, "object/draft_schematic/chemistry/shared_medpack_poison_health_c.iff") object_draft_schematic_chemistry_shared_medpack_poison_mind_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_mind_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2919448554, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_mind_a, "object/draft_schematic/chemistry/shared_medpack_poison_mind_a.iff") object_draft_schematic_chemistry_shared_medpack_poison_mind_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_mind_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1964283773, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_mind_b, "object/draft_schematic/chemistry/shared_medpack_poison_mind_b.iff") object_draft_schematic_chemistry_shared_medpack_poison_mind_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_poison_mind_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1008333040, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_poison_mind_c, "object/draft_schematic/chemistry/shared_medpack_poison_mind_c.iff") object_draft_schematic_chemistry_shared_medpack_revive = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_revive.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1702447331, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_revive, "object/draft_schematic/chemistry/shared_medpack_revive.iff") object_draft_schematic_chemistry_shared_medpack_sm_s1 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_sm_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 751951570, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_sm_s1, "object/draft_schematic/chemistry/shared_medpack_sm_s1.iff") object_draft_schematic_chemistry_shared_medpack_wound = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2399715807, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound, "object/draft_schematic/chemistry/shared_medpack_wound.iff") object_draft_schematic_chemistry_shared_medpack_wound_action = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2149892394, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action, "object/draft_schematic/chemistry/shared_medpack_wound_action.iff") object_draft_schematic_chemistry_shared_medpack_wound_action_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1923718175, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action_a, "object/draft_schematic/chemistry/shared_medpack_wound_action_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_action_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2847814792, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action_b, "object/draft_schematic/chemistry/shared_medpack_wound_action_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_action_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3769848581, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action_c, "object/draft_schematic/chemistry/shared_medpack_wound_action_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_action_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 458258449, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action_d, "object/draft_schematic/chemistry/shared_medpack_wound_action_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_action_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_action_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1381834652, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_action_e, "object/draft_schematic/chemistry/shared_medpack_wound_action_e.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1820732441, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution, "object/draft_schematic/chemistry/shared_medpack_wound_constitution.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1261572470, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution_a, "object/draft_schematic/chemistry/shared_medpack_wound_constitution_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2418391521, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution_b, "object/draft_schematic/chemistry/shared_medpack_wound_constitution_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3643334252, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution_c, "object/draft_schematic/chemistry/shared_medpack_wound_constitution_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 583791992, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution_d, "object/draft_schematic/chemistry/shared_medpack_wound_constitution_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_constitution_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_constitution_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1808175861, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_constitution_e, "object/draft_schematic/chemistry/shared_medpack_wound_constitution_e.iff") object_draft_schematic_chemistry_shared_medpack_wound_health = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 685238281, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health, "object/draft_schematic/chemistry/shared_medpack_wound_health.iff") object_draft_schematic_chemistry_shared_medpack_wound_health_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4145474083, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health_a, "object/draft_schematic/chemistry/shared_medpack_wound_health_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_health_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 738280116, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health_b, "object/draft_schematic/chemistry/shared_medpack_wound_health_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_health_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1695294777, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health_c, "object/draft_schematic/chemistry/shared_medpack_wound_health_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_health_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2666466861, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health_d, "object/draft_schematic/chemistry/shared_medpack_wound_health_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_health_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_health_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3621939616, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_health_e, "object/draft_schematic/chemistry/shared_medpack_wound_health_e.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 45293723, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness, "object/draft_schematic/chemistry/shared_medpack_wound_quickness.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2319233299, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness_a, "object/draft_schematic/chemistry/shared_medpack_wound_quickness_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1361779076, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness_b, "object/draft_schematic/chemistry/shared_medpack_wound_quickness_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 405175817, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness_c, "object/draft_schematic/chemistry/shared_medpack_wound_quickness_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3821360413, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness_d, "object/draft_schematic/chemistry/shared_medpack_wound_quickness_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_quickness_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_quickness_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2865246864, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_quickness_e, "object/draft_schematic/chemistry/shared_medpack_wound_quickness_e.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 643507193, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina, "object/draft_schematic/chemistry/shared_medpack_wound_stamina.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 259550557, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina_a, "object/draft_schematic/chemistry/shared_medpack_wound_stamina_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3564094922, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina_b, "object/draft_schematic/chemistry/shared_medpack_wound_stamina_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2640486983, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina_c, "object/draft_schematic/chemistry/shared_medpack_wound_stamina_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1719765331, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina_d, "object/draft_schematic/chemistry/shared_medpack_wound_stamina_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_stamina_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_stamina_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 797765342, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_stamina_e, "object/draft_schematic/chemistry/shared_medpack_wound_stamina_e.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4078580754, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength, "object/draft_schematic/chemistry/shared_medpack_wound_strength.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1819463471, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength_a, "object/draft_schematic/chemistry/shared_medpack_wound_strength_a.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength_b = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 3076876216, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength_b, "object/draft_schematic/chemistry/shared_medpack_wound_strength_b.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength_c = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength_c.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 4268228661, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength_c, "object/draft_schematic/chemistry/shared_medpack_wound_strength_c.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength_d = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength_d.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 93006625, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength_d, "object/draft_schematic/chemistry/shared_medpack_wound_strength_d.iff") object_draft_schematic_chemistry_shared_medpack_wound_strength_e = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_medpack_wound_strength_e.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 1283869868, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_medpack_wound_strength_e, "object/draft_schematic/chemistry/shared_medpack_wound_strength_e.iff") object_draft_schematic_chemistry_shared_quest_stimpack_a = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_quest_stimpack_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 773676321, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_quest_stimpack_a, "object/draft_schematic/chemistry/shared_quest_stimpack_a.iff") object_draft_schematic_chemistry_shared_stimpack_sm_s1 = SharedDraftSchematicObjectTemplate:new { clientTemplateFileName = "object/draft_schematic/chemistry/shared_stimpack_sm_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "", arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff", clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 2049, collisionActionBlockFlags = 0, collisionActionFlags = 0, collisionActionPassFlags = 0, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 0, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 0, detailedDescription = "string_id_table", gameObjectType = 2049, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "string_id_table", onlyVisibleInTools = 0, portalLayoutFilename = "", scale = 0, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 0, surfaceType = 0, totalCellNumber = 0, clientObjectCRC = 2382882754, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/intangible/base/shared_base_intangible.iff", "object/draft_schematic/base/shared_base_draft_schematic.iff"} ]] } ObjectTemplates:addClientTemplate(object_draft_schematic_chemistry_shared_stimpack_sm_s1, "object/draft_schematic/chemistry/shared_stimpack_sm_s1.iff")
lgpl-3.0
nashory/gans-collection.torch
__5_ebgan/models/dis.lua
1
4270
-- Generator network structure for ALI. local nn = require 'nn' require 'cudnn' local Generator = {} local SBatchNorm = cudnn.SpatialBatchNormalization local SConv = cudnn.SpatialConvolution local SFullConv = cudnn.SpatialFullConvolution function Generator.weights_init(m) local name = torch.type(m) if name:find('Convolution') then m.weight:normal(0.0, 0.02) m.bias:fill(0) elseif name:find('BarchNormalization') then if m.weight then m.weight:normal(1.0, 0.02) end if m.bais then m.bais:fill(0) end end end -- Generator input context to noise function Generator.create_model(type, opt) assert(type==64 or type==128, 'erorr. type argument must \'64\' or \'128\'.') local nc = opt.nc local nz = opt.nh local ngf = opt.ngf local nef = opt.ngf local model = nn.Sequential() if type == 128 then -- encoder. -- state size : (3) x 128 x 128 local enc = nn.Sequential() enc:add(SConv(3, nef, 4, 4, 2, 2, 1, 1)) enc:add(nn.ReLU(true)) -- state size : (nef) x 64 x 64 enc:add(SConv(nef, nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(nef)):add(nn.ReLU(true)) -- state size : (nef) x 32 x 32 enc:add(SConv(nef, 2*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(2*nef)):add(nn.ReLU(true)) -- state size : (2*nef) x 16 x 16 enc:add(SConv(2*nef, 4*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(4*nef)):add(nn.ReLU(true)) -- state size : (4*nef) x 8 x 8 enc:add(SConv(4*nef, 8*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(8*nef)):add(nn.ReLU(true)) -- state size : (8*nef) x 4 x 4 enc:add(SConv(8*nef, nz, 4, 4)) -- state size : (nz) x 1 x 1 -- decoder. -- state size : (nBottleneck) x 1 x 1 local dec = nn.Sequential() dec:add(SFullConv(nz, 8*ngf, 4, 4):noBias()) dec:add(SBatchNorm(8*ngf)):add(nn.ReLU(true)) -- state size : (8*ngf) x 4 x 4 dec:add(SFullConv(8*ngf, 4*ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(4*ngf)):add(nn.ReLU(true)) -- state size : (4*ngf) x 8 x 8 dec:add(SFullConv(4*ngf, 2*ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(2*ngf)):add(nn.ReLU(true)) -- state size : (2*ngf) x 16 x 16 dec:add(SFullConv(2*ngf, ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(ngf)):add(nn.ReLU(true)) -- state size : (ngf) x 32 x 32 dec:add(SFullConv(ngf, ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(ngf)):add(nn.ReLU(true)) -- state size : (ngf) x 64 x 64 dec:add(SFullConv(ngf, nc, 4, 4, 2, 2, 1, 1)) --dec:add(nn.Sigmoid()) -- state size : (nc) x 128 x 128 model:add(enc):add(dec) elseif type == 64 then -- encoder. -- state size : (3) x 64 x 64 local enc = nn.Sequential() enc:add(SConv(3, nef, 4, 4, 2, 2, 1, 1)) enc:add(nn.ReLU(true)) -- state size : (nef) x 32 x 32 enc:add(SConv(nef, 2*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(2*nef)):add(nn.ReLU(true)) -- state size : (2*nef) x 16 x 16 enc:add(SConv(2*nef, 4*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(4*nef)):add(nn.ReLU(true)) -- state size : (4*nef) x 8 x 8 enc:add(SConv(4*nef, 8*nef, 4, 4, 2, 2, 1, 1)) enc:add(SBatchNorm(8*nef)):add(nn.ReLU(true)) -- state size : (8*nef) x 4 x 4 enc:add(SConv(8*nef, nz, 4, 4)) -- state size : (nz) x 1 x 1 -- decoder. -- state size : (nBottleneck) x 1 x 1 local dec = nn.Sequential() dec:add(SFullConv(nz, 8*ngf, 4, 4):noBias()) dec:add(SBatchNorm(8*ngf)):add(nn.ReLU(true)) -- state size : (8*ngf) x 4 x 4 dec:add(SFullConv(8*ngf, 4*ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(4*ngf)):add(nn.ReLU(true)) -- state size : (4*ngf) x 8 x 8 dec:add(SFullConv(4*ngf, 2*ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(2*ngf)):add(nn.ReLU(true)) -- state size : (2*ngf) x 16 x 16 dec:add(SFullConv(2*ngf, ngf, 4, 4, 2, 2, 1, 1):noBias()) dec:add(SBatchNorm(ngf)):add(nn.ReLU(true)) -- state size : (ngf) x 32 x 32 dec:add(SFullConv(ngf, nc, 4, 4, 2, 2, 1, 1)) --dec:add(nn.Sigmoid()) -- state size : (nc) x 64 x 64 model:add(enc):add(dec) end return model end return Generator
mit
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_dathomir_sing_mt_clan_slave.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_dathomir_sing_mt_clan_slave = object_mobile_shared_dressed_dathomir_sing_mt_clan_slave:new { } ObjectTemplates:addTemplate(object_mobile_dressed_dathomir_sing_mt_clan_slave, "object/mobile/dressed_dathomir_sing_mt_clan_slave.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/food/crafted/dessert_pastebread.lua
3
3295
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_food_crafted_dessert_pastebread = object_tangible_food_crafted_shared_dessert_pastebread:new { templateType = CONSUMABLE, duration = 45, filling = 10, nutrition = 10, effectType = 1, fillingMin = 23, fillingMax = 20, -- 18 on http://swgemu.wikia.com/wiki/Category:Chef flavorMin = 1800, flavorMax = 3600, nutritionMin = 675, nutritionMax = 1250, quantityMin = 2, quantityMax = 5, speciesRestriction = "pets", modifiers = { "action", 0 }, buffName = "food.dessert_chandad", buffCRC = 0, numberExperimentalProperties = {1, 1, 1, 2, 2, 2, 2}, experimentalProperties = {"XX", "XX", "XX", "OQ", "PE", "FL", "OQ", "DR", "PE", "DR", "OQ"}, experimentalWeights = {1, 1, 1, 1, 2, 2, 1, 1, 3, 3, 1}, experimentalGroupTitles = {"null", "null", "null", "exp_nutrition", "exp_flavor", "exp_quantity", "exp_filling"}, experimentalSubGroupTitles = {"null", "null", "hitpoints", "nutrition", "flavor", "quantity", "filling"}, experimentalMin = {0, 0, 1000, 75, 60, 60, 80}, experimentalMax = {0, 0, 1000, 120, 120, 100, 120}, experimentalPrecision = {0, 0, 0, 10, 10, 10, 10}, experimentalCombineType = {0, 0, 4, 1, 1, 1, 1}, } ObjectTemplates:addTemplate(object_tangible_food_crafted_dessert_pastebread, "object/tangible/food/crafted/dessert_pastebread.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Gustav_Tunnel/Zone.lua
2
1069
----------------------------------- -- -- Zone: Gustav Tunnel (212) -- ----------------------------------- package.loaded["scripts/zones/Gustav_Tunnel/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Gustav_Tunnel/TextIDs"); require("scripts/zones/Gustav_Tunnel/MobIDs"); require("scripts/globals/conquest"); ----------------------------------- function onInitialize(zone) UpdateNMSpawnPoint(BUNE); GetMobByID(BUNE):setRespawnTime(math.random(900, 10800)); end; function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-260.013,-21.802,-276.352,205); end return cs; end; function onRegionEnter(player,region) end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/loot/items/wearables/ithorian/ith_necklace_s12.lua
4
1300
ith_necklace_s12 = { -- Ithorian Elegant Gemstone Necklace minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/wearables/ithorian/ith_necklace_s12.iff", craftingValues = {}, skillMods = {}, customizationStringNames = {"/private/index_color_1","/private/index_color_2"}, customizationValues = { {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119}, {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119} }, junkDealerTypeNeeded = JUNKCLOTHESANDJEWELLERY, junkMinValue = 45, junkMaxValue = 90 } addLootItemTemplate("ith_necklace_s12", ith_necklace_s12)
lgpl-3.0
jvburnes/node9
fs/os/lib/pl/data.lua
8
19947
--- Reading and querying simple tabular data. -- -- data.read 'test.txt' -- ==> {{10,20},{2,5},{40,50},fieldnames={'x','y'},delim=','} -- -- Provides a way of creating basic SQL-like queries. -- -- require 'pl' -- local d = data.read('xyz.txt') -- local q = d:select('x,y,z where x > 3 and z < 2 sort by y') -- for x,y,z in q do -- print(x,y,z) -- end -- -- See @{06-data.md.Reading_Columnar_Data|the Guide} -- -- Dependencies: `pl.utils`, `pl.array2d` (fallback methods) -- @module pl.data local utils = require 'pl.utils' local _DEBUG = rawget(_G,'_DEBUG') local patterns,function_arg,usplit,array_tostring = utils.patterns,utils.function_arg,utils.split,utils.array_tostring local append,concat = table.insert,table.concat local gsub = string.gsub local io = io local _G,print,type,tonumber,ipairs,setmetatable,pcall,error = _G,print,type,tonumber,ipairs,setmetatable,pcall,error local data = {} local parse_select local function count(s,chr) chr = utils.escape(chr) local _,cnt = s:gsub(chr,' ') return cnt end local function rstrip(s) return (s:gsub('%s+$','')) end local function strip (s) return (rstrip(s):gsub('^%s*','')) end -- this gives `l` the standard List metatable, so that if you -- do choose to pull in pl.List, you can use its methods on such lists. local function make_list(l) return setmetatable(l,utils.stdmt.List) end local function map(fun,t) local res = {} for i = 1,#t do res[i] = fun(t[i]) end return res end local function split(line,delim,csv,n) local massage -- CSV fields may be double-quoted and may contain commas! if csv and line:match '"' then line = line:gsub('"([^"]+)"',function(str) local s,cnt = str:gsub(',','\001') if cnt > 0 then massage = true end return s end) if massage then massage = function(s) return (s:gsub('\001',',')) end end end local res = (usplit(line,delim,false,n)) if csv then -- restore CSV commas-in-fields if massage then res = map(massage,res) end -- in CSV mode trailiing commas are significant! if line:match ',$' then append(res,'') end end return make_list(res) end local function find(t,v) for i = 1,#t do if v == t[i] then return i end end end local DataMT = { column_by_name = function(self,name) if type(name) == 'number' then name = '$'..name end local arr = {} for res in data.query(self,name) do append(arr,res) end return make_list(arr) end, copy_select = function(self,condn) condn = parse_select(condn,self) local iter = data.query(self,condn) local res = {} local row = make_list{iter()} while #row > 0 do append(res,row) row = make_list{iter()} end res.delim = self.delim return data.new(res,split(condn.fields,',')) end, column_names = function(self) return self.fieldnames end, } local array2d DataMT.__index = function(self,name) local f = DataMT[name] if f then return f end if not array2d then array2d = require 'pl.array2d' end return array2d[name] end --- return a particular column as a list of values (method). -- @param name either name of column, or numerical index. -- @function Data.column_by_name --- return a query iterator on this data (method). -- @param condn the query expression -- @function Data.select -- @see data.query --- return a row iterator on this data (method). -- @param condn the query expression -- @function Data.select_row --- return a new data object based on this query (method). -- @param condn the query expression -- @function Data.copy_select --- return the field names of this data object (method). -- @function Data.column_names --- write out a row (method). -- @param f file-like object -- @function Data.write_row --- write data out to file (method). -- @param f file-like object -- @function Data.write -- [guessing delimiter] We check for comma, tab and spaces in that order. -- [issue] any other delimiters to be checked? local delims = {',','\t',' ',';'} local function guess_delim (line) if line=='' then return ' ' end for _,delim in ipairs(delims) do if count(line,delim) > 0 then return delim == ' ' and '%s+' or delim end end return ' ' end -- [file parameter] If it's a string, we try open as a filename. If nil, then -- either stdin or stdout depending on the mode. Otherwise, check if this is -- a file-like object (implements read or write depending) local function open_file (f,mode) local opened, err local reading = mode == 'r' if type(f) == 'string' then if f == 'stdin' then f = io.stdin elseif f == 'stdout' then f = io.stdout else f,err = io.open(f,mode) if not f then return nil,err end opened = true end end if f and ((reading and not f.read) or (not reading and not f.write)) then return nil, "not a file-like object" end return f,nil,opened end local function all_n () end --- read a delimited file in a Lua table. -- By default, attempts to treat first line as separated list of fieldnames. -- @param file a filename or a file-like object (default stdin) -- @param cnfg options table: can override `delim` (a string pattern), `fieldnames` (a list), -- specify `no_convert` (default is to conversion), `numfields` (indices of columns known -- to be numbers) and `thousands_dot` (thousands separator in Excel CSV is '.'). -- If `csv` is set then fields may be double-quoted and contain commas; -- @return `data` object, or `nil` -- @return error message. May be a file error, 'not a file-like object' -- or a conversion error function data.read(file,cnfg) local err,opened,count,line,csv local D = {} if not cnfg then cnfg = {} end local f,err,opened = open_file(file,'r') if not f then return nil, err end local thousands_dot = cnfg.thousands_dot -- note that using dot as the thousands separator (@thousands_dot) -- requires a special conversion function! local tonumber = tonumber local function try_number(x) if thousands_dot then x = x:gsub('%.(...)','%1') end local v = tonumber(x) if v == nil then return nil,"not a number" end return v end csv = cnfg.csv if csv then cnfg.delim = ',' end count = 1 line = f:read() if not line then return nil, "empty file" end -- first question: what is the delimiter? D.delim = cnfg.delim and cnfg.delim or guess_delim(line) local delim = D.delim local conversion local numfields = {} local function append_conversion (idx,conv) conversion = conversion or {} append(numfields,idx) append(conversion,conv) end if cnfg.numfields then for _,n in ipairs(cnfg.numfields) do append_conversion(n,try_number) end end -- some space-delimited data starts with a space. This should not be a column, -- although it certainly would be for comma-separated, etc. local stripper if delim == '%s+' and line:find(delim) == 1 then stripper = function(s) return s:gsub('^%s+','') end line = stripper(line) end -- first line will usually be field names. Unless fieldnames are specified, -- we check if it contains purely numerical values for the case of reading -- plain data files. if not cnfg.fieldnames then local fields,nums fields = split(line,delim,csv) if not cnfg.convert then nums = map(tonumber,fields) if #nums == #fields then -- they're ALL numbers! append(D,nums) -- add the first converted row -- and specify conversions for subsequent rows for i = 1,#nums do append_conversion(i,try_number) end else -- we'll try to check numbers just now.. nums = nil end else -- [explicit column conversions] (any deduced number conversions will be added) for idx,conv in pairs(cnfg.convert) do append_conversion(idx,conv) end end if nums == nil then cnfg.fieldnames = fields end line = f:read() count = count + 1 if stripper then line = stripper(line) end elseif type(cnfg.fieldnames) == 'string' then cnfg.fieldnames = split(cnfg.fieldnames,delim,csv) end local nfields -- at this point, the column headers have been read in. If the first -- row consisted of numbers, it has already been added to the dataset. if cnfg.fieldnames then D.fieldnames = cnfg.fieldnames -- [collecting end field] If @last_field_collect then we'll -- only split as many fields as there are fieldnames if cnfg.last_field_collect then nfields = #D.fieldnames end -- [implicit column conversion] unless @no_convert, we need the numerical field indices -- of the first data row. These can also be specified explicitly by @numfields. if not cnfg.no_convert then local fields = split(line,D.delim,csv,nfields) for i = 1,#fields do if not find(numfields,i) and tonumber(fields[i]) then append_conversion(i,try_number) end end end end -- keep going until finished while line do if not line:find ('^%s*$') then -- [blank lines] ignore them! if stripper then line = stripper(line) end local fields = split(line,delim,csv,nfields) if conversion then -- there were field conversions... for k = 1,#numfields do local i,conv = numfields[k],conversion[k] local val,err = conv(fields[i]) if val == nil then return nil, err..": "..fields[i].." at line "..count else fields[i] = val end end end append(D,fields) end line = f:read() count = count + 1 end if opened then f:close() end if delim == '%s+' then D.delim = ' ' end if not D.fieldnames then D.fieldnames = {} end return data.new(D) end local function write_row (data,f,row,delim) data.temp = array_tostring(row,data.temp) f:write(concat(data.temp,delim),'\n') end function DataMT:write_row(f,row) write_row(self,f,row,self.delim) end --- write 2D data to a file. -- Does not assume that the data has actually been -- generated with `new` or `read`. -- @param data 2D array -- @param file filename or file-like object -- @param fieldnames list of fields (optional) -- @param delim delimiter (default tab) function data.write (data,file,fieldnames,delim) local f,err,opened = open_file(file,'w') if not f then return nil, err end if fieldnames and #fieldnames > 0 then f:write(concat(data.fieldnames,delim),'\n') end delim = delim or '\t' for i = 1,#data do write_row(data,f,data[i],delim) end if opened then f:close() end end function DataMT:write(file) data.write(self,file,self.fieldnames,self.delim) end local function massage_fieldnames (fields,copy) -- fieldnames must be valid Lua identifiers; ignore any surrounding padding -- but keep the original fieldnames... for i = 1,#fields do local f = strip(fields[i]) copy[i] = f fields[i] = f:gsub('%W','_') end end --- create a new dataset from a table of rows. -- Can specify the fieldnames, else the table must have a field called -- 'fieldnames', which is either a string of delimiter-separated names, -- or a table of names. <br> -- If the table does not have a field called 'delim', then an attempt will be -- made to guess it from the fieldnames string, defaults otherwise to tab. -- @param d the table. -- @param fieldnames optional fieldnames -- @return the table. function data.new (d,fieldnames) d.fieldnames = d.fieldnames or fieldnames or '' if not d.delim and type(d.fieldnames) == 'string' then d.delim = guess_delim(d.fieldnames) d.fieldnames = split(d.fieldnames,d.delim) end d.fieldnames = make_list(d.fieldnames) d.original_fieldnames = {} massage_fieldnames(d.fieldnames,d.original_fieldnames) setmetatable(d,DataMT) -- a query with just the fieldname will return a sequence -- of values, which seq.copy turns into a table. return d end local sorted_query = [[ return function (t) local i = 0 local v local ls = {} for i,v in ipairs(t) do if CONDITION then ls[#ls+1] = v end end table.sort(ls,function(v1,v2) return SORT_EXPR end) local n = #ls return function() i = i + 1 v = ls[i] if i > n then return end return FIELDLIST end end ]] -- question: is this optimized case actually worth the extra code? local simple_query = [[ return function (t) local n = #t local i = 0 local v return function() repeat i = i + 1 v = t[i] until i > n or CONDITION if i > n then return end return FIELDLIST end end ]] local function is_string (s) return type(s) == 'string' end local field_error local function fieldnames_as_string (data) return concat(data.fieldnames,',') end local function massage_fields(data,f) local idx if f:find '^%d+$' then idx = tonumber(f) else idx = find(data.fieldnames,f) end if idx then return 'v['..idx..']' else field_error = f..' not found in '..fieldnames_as_string(data) return f end end local function process_select (data,parms) --- preparing fields ---- local res,ret field_error = nil local fields = parms.fields local numfields = fields:find '%$' or #data.fieldnames == 0 if fields:find '^%s*%*%s*' then if not numfields then fields = fieldnames_as_string(data) else local ncol = #data[1] fields = {} for i = 1,ncol do append(fields,'$'..i) end fields = concat(fields,',') end end local idpat = patterns.IDEN if numfields then idpat = '%$(%d+)' else -- massage field names to replace non-identifier chars fields = rstrip(fields):gsub('[^,%w]','_') end local massage_fields = utils.bind1(massage_fields,data) ret = gsub(fields,idpat,massage_fields) if field_error then return nil,field_error end parms.fields = fields parms.proc_fields = ret parms.where = parms.where or 'true' if is_string(parms.where) then parms.where = gsub(parms.where,idpat,massage_fields) field_error = nil end return true end parse_select = function(s,data) local endp local parms = {} local w1,w2 = s:find('where ') local s1,s2 = s:find('sort by ') if w1 then -- where clause! endp = (s1 or 0)-1 parms.where = s:sub(w2+1,endp) end if s1 then -- sort by clause (must be last!) parms.sort_by = s:sub(s2+1) end endp = (w1 or s1 or 0)-1 parms.fields = s:sub(1,endp) local status,err = process_select(data,parms) if not status then return nil,err else return parms end end --- create a query iterator from a select string. -- Select string has this format: <br> -- FIELDLIST [ where LUA-CONDN [ sort by FIELD] ]<br> -- FIELDLIST is a comma-separated list of valid fields, or '*'. <br> <br> -- The condition can also be a table, with fields 'fields' (comma-sep string or -- table), 'sort_by' (string) and 'where' (Lua expression string or function) -- @param data table produced by read -- @param condn select string or table -- @param context a list of tables to be searched when resolving functions -- @param return_row if true, wrap the results in a row table -- @return an iterator over the specified fields, or nil -- @return an error message function data.query(data,condn,context,return_row) local err if is_string(condn) then condn,err = parse_select(condn,data) if not condn then return nil,err end elseif type(condn) == 'table' then if type(condn.fields) == 'table' then condn.fields = concat(condn.fields,',') end if not condn.proc_fields then local status,err = process_select(data,condn) if not status then return nil,err end end else return nil, "condition must be a string or a table" end local query, k if condn.sort_by then -- use sorted_query query = sorted_query else query = simple_query end local fields = condn.proc_fields or condn.fields if return_row then fields = '{'..fields..'}' end query,k = query:gsub('FIELDLIST',fields) if is_string(condn.where) then query = query:gsub('CONDITION',condn.where) condn.where = nil else query = query:gsub('CONDITION','_condn(v)') condn.where = function_arg(0,condn.where,'condition.where must be callable') end if condn.sort_by then local expr,sort_var,sort_dir local sort_by = condn.sort_by local i1,i2 = sort_by:find('%s+') if i1 then sort_var,sort_dir = sort_by:sub(1,i1-1),sort_by:sub(i2+1) else sort_var = sort_by sort_dir = 'asc' end if sort_var:match '^%$' then sort_var = sort_var:sub(2) end sort_var = massage_fields(data,sort_var) if field_error then return nil,field_error end if sort_dir == 'asc' then sort_dir = '<' else sort_dir = '>' end expr = ('%s %s %s'):format(sort_var:gsub('v','v1'),sort_dir,sort_var:gsub('v','v2')) query = query:gsub('SORT_EXPR',expr) end if condn.where then query = 'return function(_condn) '..query..' end' end if _DEBUG then print(query) end local fn,err = utils.load(query,'tmp') if not fn then return nil,err end fn = fn() -- get the function if condn.where then fn = fn(condn.where) end local qfun = fn(data) if context then -- [specifying context for condition] @context is a list of tables which are -- 'injected'into the condition's custom context append(context,_G) local lookup = {} utils.setfenv(qfun,lookup) setmetatable(lookup,{ __index = function(tbl,key) -- _G.print(tbl,key) for k,t in ipairs(context) do if t[key] then return t[key] end end end }) end return qfun end DataMT.select = data.query DataMT.select_row = function(d,condn,context) return data.query(d,condn,context,true) end --- Filter input using a query. -- @param Q a query string -- @param infile filename or file-like object -- @param outfile filename or file-like object -- @param dont_fail true if you want to return an error, not just fail function data.filter (Q,infile,outfile,dont_fail) local err local d = data.read(infile or 'stdin') local out = open_file(outfile or 'stdout') local iter,err = d:select(Q) local delim = d.delim if not iter then err = 'error: '..err if dont_fail then return nil,err else utils.quit(1,err) end end while true do local res = {iter()} if #res == 0 then break end out:write(concat(res,delim),'\n') end end return data
mit
eraffxi/darkstar
scripts/zones/The_Ashu_Talif/instances/the_black_coffin.lua
2
2086
----------------------------------- -- -- TOAU-15: The Black Coffin -- ----------------------------------- require("scripts/globals/instance") require("scripts/globals/keyitems"); local TheAshuTalif = require("scripts/zones/The_Ashu_Talif/IDs"); ----------------------------------- function afterInstanceRegister(player) local instance = player:getInstance(); player:messageSpecial(TheAshuTalif.text.FADES_INTO_NOTHINGNESS, dsp.ki.EPHRAMADIAN_GOLD_COIN); player:delKeyItem(dsp.ki.EPHRAMADIAN_GOLD_COIN); player:messageSpecial(TheAshuTalif.text.TIME_TO_COMPLETE, instance:getTimeLimit()); end; function onInstanceCreated(instance) SpawnMob(TheAshuTalif.mobs.GESSHO, instance); for i,v in pairs(TheAshuTalif.mobs[1]) do SpawnMob(v, instance); end end; function onInstanceTimeUpdate(instance, elapsed) updateInstanceTime(instance, elapsed, TheAshuTalif.text) end; function onInstanceFailure(instance) local chars = instance:getChars(); for i,v in pairs(chars) do v:messageSpecial(TheAshuTalif.text.MISSION_FAILED,10,10); v:startEvent(102); end end; function onInstanceProgressUpdate(instance, progress) if (progress == 5) then for i,v in pairs(TheAshuTalif.mobs[2]) do SpawnMob(v, instance); end elseif (progress >= 10 and instance:completed() == false) then local v = GetMobByID(TheAshuTalif.mobs.GESSHO, instance); if(v:isAlive()) then v:setLocalVar("ready",2); end local chars = instance:getChars(); for i,v in pairs(chars) do v:startEvent(102); end instance:complete(); end end; function onInstanceComplete(instance) local chars = instance:getChars(); for i,v in pairs(chars) do if (v:getCurrentMission(TOAU) == THE_BLACK_COFFIN and v:getVar("AhtUrganStatus") == 1) then v:setVar("AhtUrganStatus", 2); v:startEvent(101); end end end; function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/naboo/elevated_walkway_s01.lua
3
2260
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_naboo_elevated_walkway_s01 = object_static_structure_naboo_shared_elevated_walkway_s01:new { } ObjectTemplates:addTemplate(object_static_structure_naboo_elevated_walkway_s01, "object/static/structure/naboo/elevated_walkway_s01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/player/city/hospital_tatooine.lua
2
4325
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_player_city_hospital_tatooine = object_building_player_city_shared_hospital_tatooine:new { skillMods = { {"private_medical_rating", 100} }, lotSize = 3, baseMaintenanceRate = 50, allowedZones = {"dantooine", "lok", "tatooine"}, length = 5, width = 5, planetMapCategory = "medicalcenter", cityRankRequired = 3, abilityRequired = "place_hospital", zoneComponent = "StructureZoneComponent", childObjects = { {templateFile = "object/tangible/sign/player/house_address_tatooine.iff", x = 9.4, z = 2, y = 10.32, ox = 0, oy = 0.707107, oz = 0, ow = -0.707107, cellid = -1, containmentType = -1}, {templateFile = "object/tangible/terminal/terminal_player_structure.iff", x = 7.48, z = 0.188325, y = 1.5, ox = 0, oy = 0.707107, oz = 0, ow = -0.707107, cellid = 3, containmentType = -1} }, shopSigns = { {templateFile = "object/tangible/sign/player/house_address_tatooine.iff", x = 9.4, z = 2, y = 10.32, ox = 0, oy = 0.707107, oz = 0, ow = -0.707107, cellid = -1, containmentType = -1, requiredSkill = "", suiItem = "@player_structure:house_address"}, {templateFile = "object/tangible/sign/player/shop_sign_s01.iff", x = 11.00, z = 1.0, y = 10.50, ox = 0, oy = 0.707107, oz = 0, ow = 0.707107, cellid = -1, containmentType = -1, requiredSkill = "crafting_merchant_management_01", suiItem = "@player_structure:shop_sign1"}, {templateFile = "object/tangible/sign/player/shop_sign_s02.iff", x = 11.00, z = 1.0, y = 10.50, ox = 0, oy = 0.707107, oz = 0, ow = 0.707107, cellid = -1, containmentType = -1, requiredSkill = "crafting_merchant_management_02", suiItem = "@player_structure:shop_sign2"}, {templateFile = "object/tangible/sign/player/shop_sign_s03.iff", x = 11.00, z = 1.0, y = 10.50, ox = 0, oy = 0.707107, oz = 0, ow = 0.707107, cellid = -1, containmentType = -1, requiredSkill = "crafting_merchant_management_03", suiItem = "@player_structure:shop_sign3"}, {templateFile = "object/tangible/sign/player/shop_sign_s04.iff", x = 11.00, z = 1.0, y = 10.50, ox = 0, oy = 0.707107, oz = 0, ow = 0.707107, cellid = -1, containmentType = -1, requiredSkill = "crafting_merchant_management_04", suiItem = "@player_structure:shop_sign4"}, }, } ObjectTemplates:addTemplate(object_building_player_city_hospital_tatooine, "object/building/player/city/hospital_tatooine.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/emperor_royal_guard.lua
3
2192
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_emperor_royal_guard = object_mobile_shared_emperor_royal_guard:new { } ObjectTemplates:addTemplate(object_mobile_emperor_royal_guard, "object/mobile/emperor_royal_guard.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/spells/huton_san.lua
2
1461
----------------------------------------- -- Spell: Huton: San -- Deals wind damage to an enemy and lowers its resistance against ice. ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --doNinjutsuNuke(V,M,caster,spell,target,hasMultipleTargetReduction,resistBonus) local duration = 15 + caster:getMerit(dsp.merit.HUTON_EFFECT) -- T1 bonus debuff duration local bonusAcc = 0; local bonusMab = caster:getMerit(dsp.merit.HUTON_EFFECT); -- T1 mag atk if(caster:getMerit(dsp.merit.HUTON_SAN) ~= 0) then -- T2 mag atk/mag acc, don't want to give a penalty to entities that can cast this without merits bonusMab = bonusMab + caster:getMerit(dsp.merit.HUTON_SAN) - 5; -- merit gives 5 power but no bonus with one invest, thus subtract 5 bonusAcc = bonusAcc + caster:getMerit(dsp.merit.HUTON_SAN) - 5; end local params = {}; params.dmg = 134; params.multiplier = 1.5; params.hasMultipleTargetReduction = false; params.resistBonus = bonusAcc; params.mabBonus = bonusMab; dmg = doNinjutsuNuke(caster, target, spell, params); handleNinjutsuDebuff(caster,target,spell,30,duration,dsp.mod.ICERES); return dmg; end;
gpl-3.0
eraffxi/darkstar
scripts/globals/items/galkan_sausage_+1.lua
2
1042
----------------------------------------- -- ID: 5859 -- Item: galkan_sausage_+1 -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength 4 -- Intelligence -5 -- Attack 10 -- Ranged Attack 10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,5859); end; function onEffectGain(target, effect) target:addMod(dsp.mod.STR, 4); target:addMod(dsp.mod.INT, -5); target:addMod(dsp.mod.ATT, 10); target:addMod(dsp.mod.RATT, 10); end; function onEffectLose(target, effect) target:delMod(dsp.mod.STR, 4); target:delMod(dsp.mod.INT, -5); target:delMod(dsp.mod.ATT, 10); target:delMod(dsp.mod.RATT, 10); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/vehicle/base/base_veh_hull_hvy.lua
3
2284
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_vehicle_base_base_veh_hull_hvy = object_tangible_component_vehicle_base_shared_base_veh_hull_hvy:new { } ObjectTemplates:addTemplate(object_tangible_component_vehicle_base_base_veh_hull_hvy, "object/tangible/component/vehicle/base/base_veh_hull_hvy.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/weapon/weapon_mount_light.lua
3
2264
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_weapon_weapon_mount_light = object_tangible_component_weapon_shared_weapon_mount_light:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_weapon_mount_light, "object/tangible/component/weapon/weapon_mount_light.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/medicine/medpack_cure_disease.lua
1
2394
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_medicine_medpack_cure_disease = object_tangible_medicine_shared_medpack_cure_disease:new { gameObjectType = 8239, templateType = CUREPACK, medicineUse = 5, effectiveness = 100, state = DISEASED, commandToExecute = "/curedisease", area = 0 } ObjectTemplates:addTemplate(object_tangible_medicine_medpack_cure_disease, "object/tangible/medicine/medpack_cure_disease.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Jugner_Forest/npcs/Takamoto_IM.lua
2
2924
----------------------------------- -- Area: Jugner Forest -- NPC: Takamoto, I.M. -- Outpost Conquest Guards -- !pos 60.087 -0.602 -11.847 104 ----------------------------------- package.loaded["scripts/zones/Jugner_Forest/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Jugner_Forest/TextIDs"); local guardnation = dsp.nation.BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = dsp.region.NORVALLEN; local csid = 0x7ff9; function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; function onEventUpdate(player,csid,option) -- printf("OPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(dsp.effect.SIGIL); player:delStatusEffect(dsp.effect.SANCTION); player:delStatusEffect(dsp.effect.SIGNET); player:addStatusEffect(dsp.effect.SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/ship/z95_tier3.lua
3
2144
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_ship_z95_tier3 = object_ship_shared_z95_tier3:new { } ObjectTemplates:addTemplate(object_ship_z95_tier3, "object/ship/z95_tier3.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/corellia/corl_imprv_bridge_insert_s02.lua
3
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_corellia_corl_imprv_bridge_insert_s02 = object_static_structure_corellia_shared_corl_imprv_bridge_insert_s02:new { } ObjectTemplates:addTemplate(object_static_structure_corellia_corl_imprv_bridge_insert_s02, "object/static/structure/corellia/corl_imprv_bridge_insert_s02.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/faction_perk/hq/hq_s02_imp_pvp.lua
2
10244
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_faction_perk_hq_hq_s02_imp_pvp = object_building_faction_perk_hq_shared_hq_s02_imp_pvp:new { lotSize = 0, containerComponent = "GCWBaseContainerComponent", zoneComponent = "StructureZoneComponent", maintenanceCost = 0, baseMaintenanceRate = 0, faction = "imperial", pvpFaction = "imperial", pvpStatusBitmask = OVERT, dataObjectComponent = "DestructibleBuildingDataComponent", allowedZones = {"dantooine", "naboo", "rori","tatooine", "corellia", "lok", "talus"}, constructionMarker = "object/building/player/construction/construction_player_house_generic_medium_style_01.iff", length = 7, width = 6, planetMapCategory = "imperial_hq", alwaysPublic = 1, factionBaseType = 1, skillMods = { {"private_medical_rating", 100}, {"private_med_wound_health", 100}, {"private_med_wound_action", 100}, }, childObjects = { {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=7, z=0, y=23.7, ox=0, oy=.37824, oz=0, ow=.9257, cellid=-1, containmentType=-1}, -- Front right {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-7, z=0, y=23.7, ox=0, oy=-.37824, oz=0, ow=.9257, cellid=-1, containmentType=-1}, -- wall 2 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-10, z=0, y=17, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- left wall 2 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=10, z=0, y=17, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- wall 3 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-14, z=0, y=13, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, -- left wall 3 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=14, z=0, y=13, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, -- right wall 3 -- wall 4 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-18, z=0, y=9, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- left wall 2 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=18, z=0, y=9, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, --wall 5 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-18, z=0, y=1, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- left wall 2 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=18, z=0, y=1, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- wall 6 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-18, z=0, y=-7, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- left wall 2 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=18, z=0, y=-7, ox=0, oy=-.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, -- wall 7 45degree {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-15.2, z=0, y=-13.8, ox=0, oy=.4, oz=0, ow=.9, cellid=-1, containmentType=-1}, -- left wall 4 {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=15.2, z=0, y=-13.8, oy=-.4, oz=0, ow=.9, cellid=-1, containmentType=-1}, -- back walls {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-8.4, z=0, y=-16.6, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=-0, z=0, y=-16.6, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, {templateFile = "object/static/structure/military/military_wall_med_imperial_style_01.iff", x=8.4, z=0, y=-16.6, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, -- turret {templateFile = "object/installation/faction_perk/turret/tower_lg.iff", x=-14.5, z=0, y=16, ox=0, oy=-0, oz=0, ow=1, cellid=-1, containmentType=-1}, -- left turret front {templateFile = "object/installation/faction_perk/turret/tower_lg.iff", x=14.5, z=0, y=16, ox=0, oy=0, oz=0, ow=1, cellid=-1, containmentType=-1}, {templateFile = "object/installation/faction_perk/minefield/field_1x1.iff", x=0, z=0, y=20, ox=0, oy=.7, oz=0, ow=.7, cellid=-1, containmentType=-1}, {templateFile = "object/tangible/terminal/terminal_hq_turret_control.iff", x=-4.75, z=.25, y=1, ow=.7, ox=0, oz=0, oy=.7, cellid=2, containmentType=-1}, {templateFile = "object/tangible/terminal/terminal_hq_turret_control.iff", x=-4.75, z=.25, y=-.5, ow=.7, ox=0, oz=0, oy=.7, cellid=2, containmentType=-1}, {templateFile="object/tangible/terminal/terminal_mission_imperial.iff", x=5, z=.25, y=-3, ow=-.7, ox=0, oz=0, oy=.7, cellid=3, containmentType=-1}, {templateFile="object/tangible/terminal/terminal_mission.iff", x=5, z=.25, y=-4.75, ow=-.7, ox=0, oz=0, oy=.7, cellid=3, containmentType=-1}, {templateFile="object/tangible/terminal/terminal_bank.iff", x=-9, z=-6.66, y=-7, ow=.7, ox=0, oz=0, oy=.7, cellid=5, containmentType=-1}, {templateFile = "object/tangible/terminal/terminal_hq_imperial.iff", x = .38, z = .25, y = 1.75, ox = 0, oy = 0, oz = 0, ow = 1, cellid = 2, containmentType = -1 }, {templateFile = "object/tangible/hq_destructible/uplink_terminal.iff", x =.375, z = -6.75, y =-8, ow = 1, ox =0, oz = 0, oy = .7, cellid = 5, containmentType = -1}, {templateFile = "object/tangible/hq_destructible/security_terminal.iff", x =8, z =-6.75, y =-17.75, ox = 0, oy = 0, oz = 0, ow =1, cellid = 6, containmentType = -1 }, {templateFile = "object/tangible/hq_destructible/override_terminal.iff", x =2.75, z =-6.75, y=.25, ox = 0, oy=1, oz =0, ow =0, cellid = 7, containmentType = -1 }, {templateFile = "object/tangible/hq_destructible/power_regulator.iff", x =-6.5, z =-13.75, y =-17, ox = 0, oy =0, oz = 0, ow =1, cellid =9, containmentType = -1 }, }, childCreatureObjects = { { mobile="imperial_trooper", x=2.6, z=0, y=-4.1, cellid=3, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=-6.7, z=-6.75, y=-0.8, cellid=5, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=-0.1, z=-6.75, y=-6.3, cellid=5, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper_medic", x=9.3, z=-6.75, y=-15.0, cellid=6, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper", x=2.5, z=-6.75, y=-16.5, cellid=6, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper", x=7.9, z=-6.75, y=-16.9, cellid=6, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=8, z=-6.75, y=-6, cellid=7, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=3.6, z=-6.75, y=-8.8, cellid=7, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=3.6, z=-6.75, y=-.25, cellid=7, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper", x=-5.5, z=-13.75, y=-3, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="dark_trooper", x=.5, z=-13.75, y=-3, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper_medic", x=.5, z=-13.75, y=-6.6, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="stormtrooper_medic", x=-5.5, z=-13.75, y=-6.6, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="imperial_medic", x=1.8, z=-13.75, y=-12.6, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="imperial_medic", x=-7.6, z=-13.75, y=-12.6, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="imperial_captain", x=-2.5, z=-13.75, y=-14.9, cellid=9, respawn=300, containmentType=-1, heading=0}, { mobile="imperial_recruiter", x=0, z=-13.75, y=-17, cellid=9, containmentType=-1, respawn=60, heading=0}, }, } ObjectTemplates:addTemplate(object_building_faction_perk_hq_hq_s02_imp_pvp, "object/building/faction_perk/hq/hq_s02_imp_pvp.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/items/walnut_cookie.lua
2
1190
----------------------------------------- -- ID: 5922 -- Item: Walnut Cookie -- Food Effect: 3 Min, All Races ----------------------------------------- -- HP Healing 3 -- MP Healing 6 -- Bird Killer 10 -- Resist Paralyze 10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,180,5922); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(dsp.mod.HPHEAL, 3); target:addMod(dsp.mod.MPHEAL, 6); target:addMod(dsp.mod.BIRD_KILLER, 10); target:addMod(dsp.mod.PARALYZERES, 10); end; function onEffectLose(target, effect) target:delMod(dsp.mod.HPHEAL, 3); target:delMod(dsp.mod.MPHEAL, 6); target:delMod(dsp.mod.BIRD_KILLER, 10); target:delMod(dsp.mod.PARALYZERES, 10); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/creature/npc/droid/crafted/3po_droid.lua
3
2232
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_creature_npc_droid_crafted_3po_droid = object_creature_npc_droid_crafted_shared_3po_droid:new { } ObjectTemplates:addTemplate(object_creature_npc_droid_crafted_3po_droid, "object/creature/npc/droid/crafted/3po_droid.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/base/static_structure_base.lua
3
2260
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_base_static_structure_base = object_static_structure_base_shared_static_structure_base:new { } ObjectTemplates:addTemplate(object_static_structure_base_static_structure_base, "object/static/structure/base/static_structure_base.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/installation/turret/base/serverobjects.lua
3
2104
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("installation/turret/base/turret_base.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/quest/hvy_disruptor_cannon_broken.lua
3
2276
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_quest_hvy_disruptor_cannon_broken = object_tangible_loot_quest_shared_hvy_disruptor_cannon_broken:new { } ObjectTemplates:addTemplate(object_tangible_loot_quest_hvy_disruptor_cannon_broken, "object/tangible/loot/quest/hvy_disruptor_cannon_broken.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/general/skeleton_ancient_s01.lua
3
2268
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_general_skeleton_ancient_s01 = object_static_structure_general_shared_skeleton_ancient_s01:new { } ObjectTemplates:addTemplate(object_static_structure_general_skeleton_ancient_s01, "object/static/structure/general/skeleton_ancient_s01.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Windurst_Woods/npcs/Nanaa_Mihgo.lua
2
9117
----------------------------------- -- Area: Windurst Walls -- NPC: Nanaa Mihgo -- Starts and Finishes Quest: Mihgo's Amigo (R), The Tenshodo Showdown (start), Rock Racketeer (start) -- Involved In Quest: Crying Over Onions -- Involved in Mission 2-1 -- !pos 62 -4 240 241 ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil ----------------------------------- require("scripts/zones/Windurst_Woods/TextIDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/npc_util") require("scripts/globals/settings") require("scripts/globals/quests") require("scripts/globals/status") require("scripts/globals/titles") ----------------------------------- function onTrade(player,npc,trade) if npcUtil.tradeHas(trade, {{498,4}}) then -- Yagudo Necklace x4 local mihgosAmigo = player:getQuestStatus(WINDURST,MIHGO_S_AMIGO) if (mihgosAmigo == QUEST_ACCEPTED) then player:startEvent(88, GIL_RATE*200) elseif (mihgosAmigo == QUEST_COMPLETED) then player:startEvent(494, GIL_RATE*200) end end end function onTrigger(player,npc) local missionStatus = player:getVar("MissionStatus") local wildcatWindurst = player:getVar("WildcatWindurst") local mihgosAmigo = player:getQuestStatus(WINDURST,MIHGO_S_AMIGO) local tenshodoShowdown = player:getQuestStatus(WINDURST,THE_TENSHODO_SHOWDOWN) local tenshodoShowdownCS = player:getVar("theTenshodoShowdownCS") local rockRacketeer = player:getQuestStatus(WINDURST,ROCK_RACKETEER) local rockRacketeerCS = player:getVar("rockracketeer_sold") local thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES) local thickAsThievesCS = player:getVar("thickAsThievesCS") local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS") local thickAsThievesGamblingCS = player:getVar("thickAsThievesGamblingCS") local hittingTheMarquisate = player:getQuestStatus(WINDURST,HITTING_THE_MARQUISATE) local hittingTheMarquisateYatnielCS = player:getVar("hittingTheMarquisateYatnielCS") local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS") local hittingTheMarquisateNanaaCS = player:getVar("hittingTheMarquisateNanaaCS") local job = player:getMainJob() local lvl = player:getMainLvl() -- WINDURST 2-1: LOST FOR WORDS if player:getCurrentMission(WINDURST) == LOST_FOR_WORDS and missionStatus > 0 and missionStatus < 5 then if missionStatus == 1 then player:startEvent(165, 0, dsp.ki.LAPIS_CORAL, dsp.ki.LAPIS_MONOCLE) elseif missionStatus == 2 then player:startEvent(166, 0, dsp.ki.LAPIS_CORAL, dsp.ki.LAPIS_MONOCLE) elseif missionStatus == 3 then player:startEvent(169) else player:startEvent(170) end -- LURE OF THE WILDCAT (WINDURST) elseif player:getQuestStatus(WINDURST, LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and not player:getMaskBit(wildcatWindurst,4) then player:startEvent(732) -- CRYING OVER ONIONS elseif player:getVar("CryingOverOnions") == 1 then player:startEvent(598) -- THE TENSHODO SHOWDOWN elseif job == dsp.job.THF and lvl >= AF1_QUEST_LEVEL and tenshodoShowdown == QUEST_AVAILABLE then player:startEvent(496) -- start quest elseif tenshodoShowdownCS == 1 then player:startEvent(497) -- before cs at tensho HQ elseif tenshodoShowdownCS >= 2 then player:startEvent(498) -- after cs at tensho HQ elseif job == dsp.job.THF and lvl < AF2_QUEST_LEVEL and tenshodoShowdown == QUEST_COMPLETED then player:startEvent(503) -- standard dialog after -- THICK AS THIEVES elseif job == dsp.job.THF and lvl >= AF2_QUEST_LEVEL and thickAsThieves == QUEST_AVAILABLE and tenshodoShowdown == QUEST_COMPLETED then player:startEvent(504) -- start quest elseif thickAsThievesCS >= 1 and thickAsThievesCS <= 4 and thickAsThievesGamblingCS <= 7 and thickAsThievesGrapplingCS <= 7 then player:startEvent(505, 0, dsp.ki.GANG_WHEREABOUTS_NOTE) -- before completing grappling and gambling sidequests elseif thickAsThievesGamblingCS == 8 and thickAsThievesGrapplingCS == 8 then player:startEvent(508) -- complete quest -- HITTING THE MARQUISATE elseif job == dsp.job.THF and lvl >= AF3_QUEST_LEVEL and thickAsThieves == QUEST_COMPLETED and hittingTheMarquisate == QUEST_AVAILABLE then player:startEvent(512) -- start quest elseif hittingTheMarquisateYatnielCS == 3 and hittingTheMarquisateHagainCS == 9 then player:startEvent(516) -- finish first part elseif hittingTheMarquisateNanaaCS == 1 then player:startEvent(517) -- second part -- ROCK RACKETEER elseif mihgosAmigo == QUEST_COMPLETED and rockRacketeer == QUEST_AVAILABLE and player:getFameLevel(WINDURST) >= 3 then if player:needToZone() then player:startEvent(89) -- complete else player:startEvent(93) -- quest start end elseif rockRacketeer == QUEST_ACCEPTED and rockRacketeerCS == 1 then player:startEvent(98) -- advance quest talk to Varun elseif rockRacketeer == QUEST_ACCEPTED and rockRacketeerCS == 2 then player:startEvent(95) -- not sold reminder elseif rockRacketeer == QUEST_ACCEPTED then player:startEvent(94) -- quest reminder -- MIHGO'S AMIGO elseif mihgosAmigo == QUEST_AVAILABLE then if player:getQuestStatus(WINDURST, CRYING_OVER_ONIONS) == QUEST_AVAILABLE then player:startEvent(81) -- Start Quest "Mihgo's Amigo" with quest "Crying Over Onions" Activated else player:startEvent(80) -- Start Quest "Mihgo's Amigo" end elseif mihgosAmigo == QUEST_ACCEPTED then player:startEvent(82) -- STANDARD DIALOG elseif rockRacketeer == QUEST_COMPLETED then player:startEvent(99) -- new dialog after Rock Racketeer elseif mihgosAmigo == QUEST_COMPLETED then player:startEvent(89) -- new dialog after Mihgo's Amigos else player:startEvent(76) -- standard dialog end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) -- WINDURST 2-1: LOST FOR WORDS if csid == 165 and option == 1 then npcUtil.giveKeyItem(player, dsp.ki.LAPIS_MONOCLE) player:setVar("MissionStatus", 2) elseif csid == 169 then player:setVar("MissionStatus", 4) player:setVar("MissionStatus_randfoss", 0) player:delKeyItem(dsp.ki.LAPIS_MONOCLE) player:delKeyItem(dsp.ki.LAPIS_CORAL) npcUtil.giveKeyItem(player, dsp.ki.HIDEOUT_KEY) -- LURE OF THE WILDCAT (WINDURST) elseif csid == 732 then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",4,true) -- THE TENSHODO SHOWDOWN elseif (csid == 496) then player:addQuest(WINDURST,THE_TENSHODO_SHOWDOWN) player:setVar("theTenshodoShowdownCS",1) npcUtil.giveKeyItem(player, dsp.ki.LETTER_FROM_THE_TENSHODO) -- THICK AS THIEVES elseif (csid == 504 and option == 1) then -- start quest "as thick as thieves" player:addQuest(WINDURST,AS_THICK_AS_THIEVES) player:setVar("thickAsThievesCS",1) npcUtil.giveKeyItem(player, {dsp.ki.GANG_WHEREABOUTS_NOTE, dsp.ki.FIRST_FORGED_ENVELOPE, dsp.ki.SECOND_FORGED_ENVELOPE}) elseif (csid == 508 and npcUtil.completeQuest(player, WINDURST, AS_THICK_AS_THIEVES, {item=12514, var={"thickAsThievesCS", "thickAsThievesGrapplingCS", "thickAsThievesGamblingCS"}})) then player:delKeyItem(dsp.ki.GANG_WHEREABOUTS_NOTE) player:delKeyItem(dsp.ki.FIRST_SIGNED_FORGED_ENVELOPE) player:delKeyItem(dsp.ki.SECOND_SIGNED_FORGED_ENVELOPE) -- HITTING THE MARQUISATE elseif csid == 512 then player:addQuest(WINDURST, HITTING_THE_MARQUISATE) player:setVar("hittingTheMarquisateYatnielCS", 1) player:setVar("hittingTheMarquisateHagainCS", 1) npcUtil.giveKeyItem(player, dsp.ki.CAT_BURGLARS_NOTE) elseif csid == 516 then player:setVar("hittingTheMarquisateNanaaCS", 1) player:setVar("hittingTheMarquisateYatnielCS", 0) player:setVar("hittingTheMarquisateHagainCS", 0) -- ROCK RACKETEER elseif csid == 93 then player:addQuest(WINDURST, ROCK_RACKETEER) npcUtil.giveKeyItem(player, dsp.ki.SHARP_GRAY_STONE) elseif csid == 98 then player:delGil(10*GIL_RATE) player:setVar("rockracketeer_sold", 3) -- MIHGO'S AMIGO elseif csid == 80 or csid == 81 then player:addQuest(WINDURST, MIHGO_S_AMIGO) elseif csid == 88 and npcUtil.completeQuest(player, WINDURST, MIHGO_S_AMIGO, {gil=200, title=dsp.title.CAT_BURGLAR_GROUPIE, fameArea=NORG, fame=60}) then player:confirmTrade() player:needToZone(true) elseif csid == 494 then player:confirmTrade() player:addTitle(dsp.title.CAT_BURGLAR_GROUPIE) player:addGil(GIL_RATE*200) player:addFame(NORG, 30) end end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/quest/chadra_fan_thief.lua
1
1108
chadra_fan_thief = Creature:new { objectName = "@mob/creature_names:chadra_fan_thief", socialGroup = "chadra_fan", pvpFaction = "", faction = "", level = 8, chanceHit = 0.27, damageMin = 70, damageMax = 75, baseXp = 187, baseHAM = 405, baseHAMmax = 495, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = STALKER, optionsBitmask = 128, diet = HERBIVORE, templates = { "object/mobile/chadra_fan_female.iff", "object/mobile/dressed_chadra_fan_f_01.iff", "object/mobile/dressed_chadra_fan_f_02.iff", "object/mobile/dressed_chadra_fan_f_03.iff", "object/mobile/chadra_fan_male.iff", "object/mobile/dressed_chadra_fan_m_01.iff", "object/mobile/dressed_chadra_fan_m_02.iff", "object/mobile/dressed_chadra_fan_m_03.iff"}, lootGroups = {}, weapons = {"pirate_weapons_medium"}, conversationTemplate = "", attacks = { } } CreatureTemplates:addCreatureTemplate(chadra_fan_thief, "chadra_fan_thief")
lgpl-3.0
eraffxi/darkstar
scripts/globals/items/tonosama_rice_ball.lua
2
1136
----------------------------------------- -- ID: 4277 -- Item: Tonosama Rice Ball -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +15 -- Dex +3 -- Vit +3 -- Chr +3 -- Effect with enhancing equipment (Note: these are latents on gear with the effect) -- Atk +50 -- Def +30 -- Double Attack +1% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,1800,4277); end; function onEffectGain(target, effect) target:addMod(dsp.mod.HP, 15); target:addMod(dsp.mod.DEX, 3); target:addMod(dsp.mod.VIT, 3); target:addMod(dsp.mod.CHR, 3); end; function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 15); target:delMod(dsp.mod.DEX, 3); target:delMod(dsp.mod.VIT, 3); target:delMod(dsp.mod.CHR, 3); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/space/debris/death_star_debris_g.lua
3
2244
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_space_debris_death_star_debris_g = object_static_space_debris_shared_death_star_debris_g:new { } ObjectTemplates:addTemplate(object_static_space_debris_death_star_debris_g, "object/static/space/debris/death_star_debris_g.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/item/item_items_container_lg.lua
3
2228
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_item_item_items_container_lg = object_static_item_shared_item_items_container_lg:new { } ObjectTemplates:addTemplate(object_static_item_item_items_container_lg, "object/static/item/item_items_container_lg.iff")
lgpl-3.0
houqp/koreader
frontend/ui/data/keyboardlayouts/pl_keyboard.lua
4
5145
return { shiftmode_keys = {["Shift"] = true}, symbolmode_keys = {["Sym"] = true, ["ABC"] = true}, utf8mode_keys = {["IM"] = true}, umlautmode_keys = {["Äéß"] = true}, keys = { -- first row { -- 1 2 3 4 5 6 7 8 9 10 11 12 { "Q", "q", "„", "0", "Q", "q", "„", "0", "Ä", "ä", "1", "ª", }, { "W", "w", "!", "1", "W", "w", "!", "1", "Ö", "ö", "2", "º", }, { "E", "e", "@", "2", "Ę", "ę", "@", "2", "Ü", "ü", "3", "¡", }, { "R", "r", "#", "3", "R", "r", "#", "3", "ß", "ß", "4", "¿", }, { "T", "t", "+", "=", "T", "t", "+", "=", "À", "à", "5", "¼", }, { "Y", "y", "€", "(", "Y", "y", "€", "(", "Â", "â", "6", "½", }, { "U", "u", "‰", ")", "U", "u", "‰", ")", "Æ", "æ", "7", "¾", }, { "I", "i", "|", "\\", "I", "i", "|", "\\", "Ç", "ç", "8", "©", }, { "O", "o", "?", "/", "Ó", "ó", "?", "/", "È", "è", "9", "®", }, { "P", "p", "~", "`", "P", "p", "~", "`", "É", "é", "0", "™", }, }, -- second row { -- 1 2 3 4 5 6 7 8 9 10 11 12 { "A", "a", "…", "@", "Ą", "ą", "…", "@", "Ê", "ê", "Ş", "ş", }, { "S", "s", "$", "4", "Ś", "ś", "$", "4", "Ë", "ë", "İ", "ı", }, { "D", "d", "%", "5", "D", "d", "%", "5", "Î", "î", "Ğ", "ğ", }, { "F", "f", "^", "6", "F", "f", "^", "6", "Ï", "ï", "Ć", "ć", }, { "G", "g", ":", ";", "G", "g", ":", ";", "Ô", "ô", "Č", "č", }, { "H", "h", "\"", "'", "H", "h", "\"", "'", "Œ", "œ", "Đ", "đ", }, { "J", "j", "{", "[", "J", "j", "{", "[", "Ù", "ù", "Š", "š", }, { "K", "k", "}", "]", "K", "k", "}", "]", "Û", "û", "Ž", "ž", }, { "L", "l", "_", "-", "Ł", "ł", "_", "-", "Ÿ", "ÿ", "Ő", "ő", }, }, -- third row { -- 1 2 3 4 5 6 7 8 9 10 11 12 { label = "Shift", icon = "resources/icons/appbar.arrow.shift.png", width = 1.5 }, { "Z", "z", "&", "7", "Ż", "ż", "&", "7", "Á", "á", "Ű", "ű", }, { "X", "x", "*", "8", "Ź", "ź", "*", "8", "É", "é", "Ø", "ø", }, { "C", "c", "£", "9", "Ć", "ć", "£", "9", "Í", "í", "Þ", "þ", }, { "V", "v", "<", "‚", "V", "v", "<", ",", "Ñ", "ñ", "Ý", "ý", }, { "B", "b", ">", ".", "B", "b", ">", ".", "Ó", "ó", "†", "‡", }, { "N", "n", "‘", "↑", "Ń", "ń", "‘", "“", "Ú", "ú", "–", "—", }, { "M", "m", "’", "↓", "M", "m", "’", "”", "Ç", "ç", "…", "¨", }, { label = "Backspace", icon = "resources/icons/appbar.clear.reflect.horizontal.png", width = 1.5 }, }, -- fourth row { { "Sym", "Sym", "ABC", "ABC", "Sym", "Sym", "ABC", "ABC", "Sym", "Sym", "ABC", "ABC", width = 1.5}, { label = "IM", icon = "resources/icons/appbar.globe.wire.png", }, { "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", "Äéß", }, { label = "space", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", width = 3.0}, { ",", ",", "“", "←", ",", ",", ".pl", ".pl", ",", ",", ",", ",", }, { ",", ".", "”", "→", ",", ".", ".PL", ".PL", ",", ".", ",", ".", }, { label = "Enter", "\n", "\n", "\n", "\n", "\n", "\n", "\n", "\n", "\n", "\n", "\n", "\n", icon = "resources/icons/appbar.arrow.enter.png", width = 1.5, }, }, }, }
agpl-3.0
eraffxi/darkstar
scripts/zones/Sauromugue_Champaign/npcs/qm3.lua
7
1678
----------------------------------- -- Area: Sauromugue Champaign -- NPC: qm3 (???) (Tower 3) -- Involved in Quest: THF AF "As Thick As Thieves" -- !pos 417.121 15.598 -137.466 120 ----------------------------------- package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sauromugue_Champaign/TextIDs"); require("scripts/zones/Sauromugue_Champaign/MobIDs"); require("scripts/globals/quests"); function onTrade(player,npc,trade) local grapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (grapplingCS >= 2 and grapplingCS <= 7 and trade:hasItemQty(17474,1) and trade:getItemCount() == 1) then -- Trade grapel player:messageSpecial(THF_AF_WALL_OFFSET+3,0,17474); -- You cannot get a decent grip on the wall using the [Grapnel]. end end; function onTrigger(player,npc) local thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES); local grapplingCS = player:getVar("thickAsThievesGrapplingCS"); if (thickAsThieves == QUEST_ACCEPTED) then if (grapplingCS == 3) then local gob = GetMobByID(CLIMBPIX_HIGHRISE); if (not gob:isSpawned()) then player:messageSpecial(THF_AF_MOB); gob:setSpawn(414,16,-131); SpawnMob(CLIMBPIX_HIGHRISE):updateClaim(player); end elseif (grapplingCS >= 0 or grapplingCS <= 7) then player:messageSpecial(THF_AF_WALL_OFFSET); end else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/booster/bst_kde_br12.lua
3
2268
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_booster_bst_kde_br12 = object_tangible_ship_components_booster_shared_bst_kde_br12:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_booster_bst_kde_br12, "object/tangible/ship/components/booster/bst_kde_br12.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/screenplays/racetracks/nashal.lua
1
4365
local ObjectManager = require("managers.object.object_manager") RaceTrack = require("screenplays.racetracks.racetrackengine") nashal_racetrack_screenplay = RaceTrack:new { trackConfig={ debugMode=1, -- 0 = off, 1 = print debug messages planetName = "talus", -- The planet the Track is on badgeToAward=BDG_RACING_NASHAL_RIVER, -- Badge to be awarded for best daily time trackName="NASHALRT", -- Internal trackname , should be unique to the track className="nashal_racetrack_screenplay", -- Class name of this class trackCheckpoint="@theme_park/racing/racing:nashal_waypoint_name_checkpoint", --Waypoint names trackLaptime="@theme_park/racing/racing:nashal_laptime_checkpoint", -- System message sent at each waypoint timeResolution=2, -- number of decimal places to use for the laptimes 0 = none, 1 = well 1 etc expiryTime = (1*3600), --Amount of time in seconds that a player will be expired from the track (stops silly times over this limit) resetTime = (22*3600)+(10*60), --Time of day in seconds that track resets High Scores waypointRadius=10, -- size of the waypoint observer raceCoordinator = {x=4199,y=5286,z=2}, -- Location of the race coordinator. Note the Z coord is VERY important or conversations break waypoints = { {x = 3787, y = 4764}, -- The coords of the waypoints {x = 3485, y = 4556}, {x = 3042, y = 4565}, {x = 2248, y = 5169}, {x = 1839, y = 4966}, {x = 1583, y = 5062}, {x = 1499, y = 4802}, {x = 1485, y = 4366}, {x = 2248, y = 3905}, {x = 1886, y = 3211}, {x = 2448, y = 2457}, {x = 2841, y = 2923}, {x = 3670, y = 3475}, {x = 4129, y = 3652}, {x = 4511, y = 4054}, {x = 4529, y = 4831}, {x = 4199, y = 5286} } } } registerScreenPlay("nashal_racetrack_screenplay", true) -------------------------------------- -- Initialize screenplay - -------------------------------------- function nashal_racetrack_screenplay:start() if (isZoneEnabled(self.trackConfig.planetName)) then self:spawnMobiles() self:createRaceTrack() end end function nashal_racetrack_screenplay:spawnMobiles() local pCoord = spawnMobile(self.trackConfig.planetName, "nashal_race_coordinator", 1, self.trackConfig.raceCoordinator.x, self.trackConfig.raceCoordinator.z, self.trackConfig.raceCoordinator.y, 35, 0) end function nashal_racetrack_screenplay:enteredWaypoint(pActiveArea, pObject) self:processWaypoint(pActiveArea, pObject) end nashal_racetrack_convo_handler = Object:new {} function nashal_racetrack_convo_handler:getNextConversationScreen(conversationTemplate, conversingPlayer, selectedOption) return ObjectManager.withCreatureObject(conversingPlayer, function(creatureObject) local convosession = creatureObject:getConversationSession() local lastConversationScreen = nil local conversation = LuaConversationTemplate(conversationTemplate) local nextConversationScreen if ( conversation ~= nil ) then -- checking to see if we have a next screen if ( convosession ~= nil ) then local session = LuaConversationSession(convosession) if ( session ~= nil ) then lastConversationScreen = session:getLastConversationScreen() else print("session was not good in getNextScreen") end end if ( lastConversationScreen == nil ) then nextConversationScreen = conversation:getInitialScreen() else local luaLastConversationScreen = LuaConversationScreen(lastConversationScreen) local optionLink = luaLastConversationScreen:getOptionLink(selectedOption) nextConversationScreen = conversation:getScreen(optionLink) end end return nextConversationScreen end) end function nashal_racetrack_convo_handler:runScreenHandlers(conversationTemplate, conversingPlayer, conversingNPC, selectedOption, conversationScreen) local screen = LuaConversationScreen(conversationScreen) local screenID = screen:getScreenID() if ( screenID == "cs_jsPlumb_1_116" ) then nashal_racetrack_screenplay:startRacing(conversingPlayer) elseif ( screenID == "cs_jsPlumb_1_181" ) then -- Personal Best nashal_racetrack_screenplay:displayPersonalBestTime(conversingPlayer) elseif ( screenID == "cs_jsPlumb_1_207" ) then -- Track Best nashal_racetrack_screenplay:displayTrackBestTime(conversingPlayer) end return conversationScreen end
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/bio_engineer/creature/creature_tybis.lua
1
3337
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_bio_engineer_creature_creature_tybis = object_draft_schematic_bio_engineer_creature_shared_creature_tybis:new { templateType = DRAFTSCHEMATIC, customObjectName = "Tybis", craftingToolTab = 256, -- (See DraftSchemticImplementation.h) complexity = 18, size = 1, xpType = "crafting_bio_engineer_creature", xp = 150, assemblySkill = "bio_engineer_assembly", experimentingSkill = "bio_engineer_experimentation", customizationSkill = "bio_engineer_experimentation", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_creature_ingredients_n", "craft_creature_ingredients_n", "craft_creature_ingredients_n"}, ingredientTitleNames = {"dna_template", "protein_base", "organic_nutrition_materials"}, ingredientSlotType = {1, 0, 0}, resourceTypes = {"object/tangible/component/dna/shared_dna_template_generic.iff", "creature_food", "flora_food"}, resourceQuantities = {1, 40, 40}, contribution = {100, 100, 100}, targetTemplate = "object/tangible/deed/pet_deed/tybis_deed.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_creature_creature_tybis, "object/draft_schematic/bio_engineer/creature/creature_tybis.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/mission/quest_item/sigrix_slix_q1_needed.lua
3
2284
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_quest_item_sigrix_slix_q1_needed = object_tangible_mission_quest_item_shared_sigrix_slix_q1_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_sigrix_slix_q1_needed, "object/tangible/mission/quest_item/sigrix_slix_q1_needed.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/poi/tatooine_evil_hermit_small2.lua
1
2248
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_poi_tatooine_evil_hermit_small2 = object_building_poi_shared_tatooine_evil_hermit_small2:new { } ObjectTemplates:addTemplate(object_building_poi_tatooine_evil_hermit_small2, "object/building/poi/tatooine_evil_hermit_small2.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/West_Sarutabaruta/TextIDs.lua
2
3258
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6381; -- You cannot obtain the item <item> come back again after sorting your inventory. ITEM_OBTAINED = 6387; -- Obtained: <item>. GIL_OBTAINED = 6388; -- Obtained <number> gil. KEYITEM_OBTAINED = 6390; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7048; -- You can't fish here. -- Fields of Valor Texts REGIME_ACCEPTED = 10185; -- New training regime registered! DONT_SWAP_JOBS = 10186; -- your job will result in the cancellation of your current training regime. REGIME_CANCELED = 10187; -- Training regime canceled. -- Conquest CONQUEST = 7453; -- You've earned conquest points! -- Harvesting HARVESTING_IS_POSSIBLE_HERE = 7437; -- Harvesting is possible here if you have -- NPC Dialog PAORE_KUORE_DIALOG = 7387; -- Welcome to Windurst! Proceed through this gateway to entaru Port Windurst. KOLAPO_OILAPO_DIALOG = 7388; -- Hi-diddly-diddly! This is the gateway to Windurst! The grasslands you're on now are known as West Sarutabaruta. MAATA_ULAATA = 7389; -- Hello-wello! This is the central tower of the Horutoto Ruins. It's one of the several ancient-wancient magic towers which dot these grasslands. IPUPU_DIALOG = 7392; -- I decided to take a little strolly-wolly, but before I realized it, I found myself way out here! Now I am sorta stuck... Woe is me! -- Quest Dialog FROST_DEPOSIT_TWINKLES = 7399; -- A frost deposit at the base of the tree twinkles in the starlight. MELT_BARE_HANDS = 7401; -- It looks like it would melt if you touched it with your bare hands... -- Other Dialog NOTHING_HAPPENS = 7307; -- Nothing happens... NOTHING_OUT_OF_ORDINARY = 11304; -- There is nothing out of the ordinary here. -- Signs SIGN_1 = 7377; -- Northeast: Central Tower, Horutoto Ruins Northwest: Giddeus South: Port Windurst SIGN_3 = 7378; -- East: East Sarutabaruta West: Giddeus SIGN_5 = 7379; -- Northeast: Central Tower, Horutoto Ruins East: East Sarutabaruta West: Giddeus SIGN_7 = 7380; -- South: Windurst East: East Sarutabaruta SIGN_9 = 7381; -- West: Giddeus North: East Sarutabaruta South: Windurst SIGN_11 = 7382; -- North: East Sarutabaruta Southeast: Windurst SIGN_13 = 7383; -- East: Port Windurst West: West Tower, Horutoto Ruins SIGN_15 = 7384; -- East: East Sarutabaruta West: Giddeus Southeast: Windurst SIGN_17 = 7385; -- Northwest: Northwest Tower, Horutoto RuinsEast: Outpost Southwest: Giddeus -- conquest Base CONQUEST_BASE = 7148; -- Tallying conquest results... -- chocobo digging DIG_THROW_AWAY = 7061; -- You dig up ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, but your inventory is full. FIND_NOTHING = 7063; -- You dig and you dig, but find nothing.
gpl-3.0
eraffxi/darkstar
scripts/globals/weaponskills/rudras_storm.lua
2
1749
----------------------------------- -- Rudra's Storm -- Dagger weapon skill -- Skill level: N/A -- Deals triple damage and weighs target down (duration: 60s). Damage varies with TP. -- Aligned with the Aqua Gorget, Snow Gorget & Shadow Gorget. -- Aligned with the Aqua Belt, Snow Belt & Shadow Belt. -- Element: None -- Modifiers: DEX:80% -- 100%TP 200%TP 300%TP -- 6 15 19.5 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 3.25; params.ftp200 = 4.25; params.ftp300 = 5.25; params.str_wsc = 0.0; params.dex_wsc = 0.6; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 5; params.ftp200 = 10.19; params.ftp300 = 13; params.dex_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); -- dsp.effect.WEIGHT power value is equal to lead breath as per bg-wiki: http://www.bg-wiki.com/bg/Rudra%27s_Storm if (damage > 0 and target:hasStatusEffect(dsp.effect.WEIGHT) == false) then target:addStatusEffect(dsp.effect.WEIGHT, 50, 0, 60); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/rori/gundark_desperado.lua
1
1159
gundark_desperado = Creature:new { objectName = "@mob/creature_names:gundark_desperado", socialGroup = "gundark_gang", pvpFaction = "thug", faction = "thug", level = 8, chanceHit = 0.270000, damageMin = 70, damageMax = 75, baseXp = 187, baseHAM = 405, baseHAMmax = 495, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.000000, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = STALKER, diet = HERBIVORE, templates = { "object/mobile/dressed_desperado_bith_female_01.iff", "object/mobile/dressed_desperado_bith_male_01.iff"}, lootGroups = { { groups = { {group = "junk", chance = 2000000}, {group = "wearables_common", chance = 2000000}, {group = "pistols", chance = 2000000}, {group = "tailor_components", chance = 2000000}, {group = "loot_kit_parts", chance = 2000000} }, lootChance = 3200000 } }, weapons = {"pirate_weapons_light"}, attacks = merge(brawlernovice,marksmannovice) } CreatureTemplates:addCreatureTemplate(gundark_desperado, "gundark_desperado")
lgpl-3.0
gunchleoc/wesnoth
data/ai/micro_ais/cas/ca_assassin_move.lua
3
6274
local H = wesnoth.require "lua/helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua" local LS = wesnoth.require "lua/location_set.lua" local function get_units_target(cfg) local units = AH.get_units_with_moves { side = wesnoth.current.side, { "and", H.get_child(cfg, "filter") } } local target = wesnoth.get_units { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } }, { "and", H.get_child(cfg, "filter_second") } }[1] return units, target end local function custom_cost(x, y, unit, enemy_rating_map, prefer_map) -- Custom cost function for assassin path finding consisting of: -- 1. The standard movecost of the units -- 2. A penalty for hexes that can be attacked or are blocked by enemies (stored in rating map) -- 3. A penalty for non-preferred hexes (prefer_map). This has to be a penalty for -- non-preferred hexes rather than a bonus for preferred hexes as the cost function -- must return values >=1 for the a* search to work. local terrain = wesnoth.get_terrain(x, y) local move_cost = wesnoth.unit_movement_cost(unit, terrain) move_cost = move_cost + (enemy_rating_map:get(x, y) or 0) if prefer_map then if (not prefer_map:get(x, y)) then move_cost = move_cost + 5 end end return move_cost end local ca_assassin_move = {} function ca_assassin_move:evaluation(cfg) local units, target = get_units_target(cfg) if (not units[1]) then return 0 end if (not target) then return 0 end return cfg.ca_score end function ca_assassin_move:execution(cfg) -- We simply move the assassins one at a time local units, target = get_units_target(cfg) local unit = units[1] local enemies = AH.get_visible_units(wesnoth.current.side, { { "filter_side", { { "enemy_of", { side = wesnoth.current.side } } } }, { "not", H.get_child(cfg, "filter_second") } }) -- Maximum damage the enemies can theoretically do for all hexes they can attack -- Note: petrified enemies need to be included for the blocked hexes rating below, -- but need to be excluded from the damage rating local enemy_damage_map = LS.create() for _,enemy in ipairs(enemies) do if (not enemy.status.petrified) then -- Need to "move" enemy next to unit for attack calculation -- Do this with a unit copy, so that no actual unit has to be moved local enemy_copy = wesnoth.copy_unit(enemy) -- First get the reach of the enemy with full moves though enemy_copy.moves = enemy_copy.max_moves local reach = wesnoth.find_reach(enemy_copy, { ignore_units = true }) enemy_copy.x = unit.x enemy_copy.y = unit.y + 1 -- this even works at map border local _, _, att_weapon, _ = wesnoth.simulate_combat(enemy_copy, unit) local max_damage = att_weapon.damage * att_weapon.num_blows local unit_damage_map = LS.create() for _,loc in ipairs(reach) do unit_damage_map:insert(loc[1], loc[2], max_damage) for xa,ya in H.adjacent_tiles(loc[1], loc[2]) do unit_damage_map:insert(xa, ya, max_damage) end end enemy_damage_map:union_merge(unit_damage_map, function(x, y, v1, v2) return (v1 or 0) + v2 end) end end -- Penalties for damage by enemies local enemy_rating_map = LS.create() enemy_damage_map:iter(function(x, y, enemy_damage) local hit_chance = (wesnoth.unit_defense(unit, wesnoth.get_terrain(x, y))) / 100. local rating = hit_chance * enemy_damage rating = rating / unit.max_hitpoints rating = rating * 5 enemy_rating_map:insert(x, y, rating) end) -- Penalties for blocked hexes and ZOC local is_skirmisher = wesnoth.unit_ability(unit, "skirmisher") for _,enemy in ipairs(enemies) do -- Hexes an enemy is on get a very large penalty enemy_rating_map:insert(enemy.x, enemy.y, (enemy_rating_map:get(enemy.x, enemy.y) or 0) + 100) -- Hexes adjacent to enemies get max_moves penalty -- except if AI unit is skirmisher or enemy is level 0 or is petrified local zoc_active = (not is_skirmisher) if zoc_active then if (enemy.level == 0) or enemy.status.petrified then zoc_active = false end end if zoc_active then for xa,ya in H.adjacent_tiles(enemy.x, enemy.y) do enemy_rating_map:insert(xa, ya, (enemy_rating_map:get(xa, ya) or 0) + unit.max_moves) end end end -- Preferred hexes (do this here once for all hexes, so that it does not need -- to get done for every step of the a* search. -- We only need to know whether a hex is preferred or not, there's no additional rating. local prefer_slf = H.get_child(cfg, "prefer") local prefer_map -- want this to be nil, not empty LS if [prefer] tag not given if prefer_slf then local preferred_hexes = wesnoth.get_locations(prefer_slf) prefer_map = LS.create() for _,hex in ipairs(preferred_hexes) do prefer_map:insert(hex[1], hex[2], true) end end local path, cost = wesnoth.find_path(unit, target.x, target.y, function(x, y, current_cost) return custom_cost(x, y, unit, enemy_rating_map, prefer_map) end ) local path_map = LS.of_pairs(path) -- We need to pick the farthest reachable hex along that path local farthest_hex = path[1] for i = 2,#path do local sub_path, sub_cost = AH.find_path_with_shroud(unit, path[i][1], path[i][2]) if sub_cost <= unit.moves then local unit_in_way = wesnoth.get_unit(path[i][1], path[i][2]) if (not AH.is_visible_unit(wesnoth.current.side, unit_in_way)) then farthest_hex = path[i] end else break end end if farthest_hex then AH.checked_move_full(ai, unit, farthest_hex[1], farthest_hex[2]) else AH.checked_stopunit_moves(ai, unit) end end return ca_assassin_move
gpl-2.0
JulianSchutsch/FuPower
fufusion/prototypes/recipe.lua
1
4558
require "config" local function createFusionRecipe() data:extend( { { type = "recipe-category", name = "fusion-fusion" }, { type = "recipe", name = "fusion-heat-fluid-production", category = "chemistry", subgroup = "fusion-resources", enabled = false, energy_required = 0.1, ingredients = {{type="fluid", name="water", amount=100}}, results = {{type="fluid", name="fusion-heat-fluid", amount=300}}, icon="__fupower__/graphics/icons/fusion-heat-fluid.png", }, { type = "recipe", name = "fusion-water", category = "chemistry", subgroup = "fusion-resources", enabled = false, energy_required = 0.1, ingredients = {}, results = {{type="fluid", name="water", amount=300}}, icon="__fupower__/graphics/icons/fusion-heat-fluid.png", }, { type = "recipe", name = "fusion-deuterium-extraction", category = "chemistry", subgroup = "fusion-resources", enabled = false, energy_required = 5, ingredients = {{type="fluid", name="water", amount=100}}, results= {{type="fluid", name="deuterium", amount=100}}, icon="__fupower__/graphics/icons/fusion-deuterium.png" }, { type = "recipe", name = "fusion-reaction", category = "fusion-fusion", subgroup = "fusion-resources", enabled = false, energy_required = 12, ingredients = {{type="fluid", name="deuterium", amount=1}}, results= {{name="fusion-solar-fuel", amount=1}}, icon="__fupower__/graphics/icons/fusion-sun.png", }, { type = "recipe", name = "fusion-boiler", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"steel-plate", 1000}, {"processing-unit", 100}, {"iron-plate", 500}}, result = "fusion-boiler" }, { type = "recipe", name = "fusion-steam-engine", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"steel-plate", 200}, {"processing-unit", 50}, {"speed-module-3", 10}}, result = "fusion-steam-engine" }, { type = "recipe", name = "fusion-reactor", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"processing-unit", 100}, {"effectivity-module-3", 50}, {"steel-plate", 200}}, result = "fusion-reactor" }, }) end local function createAdvancedFusionRecipe() data:extend( { { type = "recipe", name = "fusion-advanced-heat-fluid-production", category = "chemistry", subgroup = "fusion-resources", enabled = false, energy_required = 0.1, ingredients = {{type="fluid", name="water", amount=100}}, results = {{type="fluid", name="fusion-advanced-heat-fluid", amount=300}}, icon="__fupower__/graphics/icons/fusion-advanced-heat-fluid.png", }, { type = "recipe", name = "fusion-advanced-boiler", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"steel-plate", 1000}, {"processing-unit", 1000}, {"fusion-boiler", 10}}, result = "fusion-advanced-boiler" }, { type = "recipe", name = "fusion-advanced-steam-engine", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"fusion-steam-engine", 5}, {"processing-unit", 200}, {"productivity-module-3", 20}}, result = "fusion-advanced-steam-engine" }, { type = "recipe", name = "fusion-advanced-reactor", subgroup = "fusion-buildings", enabled = "false", energy_required = 5, ingredients = {{"fusion-reactor", 5}, {"processing-unit", 1000}, {"speed-module-3", 100}, {"steel-plate", 200}}, result = "fusion-advanced-reactor" }, }) end local function createDeepWaterRecipe() data:extend( { { type = "recipe", name = "fusion-deep-water", category = "chemistry", subgroup = "fusion-resources", enabled = false, energy_required = 0.1, ingredients = {}, results = {{type="fluid", name="water", amount=300}}, icon="__base__/graphics/icons/fluid/water.png", }, }); end if config.fufusion.deepWater==true then createDeepWaterRecipe() end if config.fufusion.fusion==true then createFusionRecipe() if config.fufusion.advancedFusion==true then createAdvancedFusionRecipe() end end
mit
kidaa/Awakening-Core3
bin/scripts/object/weapon/melee/unarmed/unarmed_default_player.lua
1
5265
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_weapon_melee_unarmed_unarmed_default_player = object_weapon_melee_unarmed_shared_unarmed_default_player:new { playerRaces = { "object/creature/player/bothan_male.iff", "object/creature/player/bothan_female.iff", "object/creature/player/human_male.iff", "object/creature/player/human_female.iff", "object/creature/player/ithorian_male.iff", "object/creature/player/ithorian_female.iff", "object/creature/player/moncal_male.iff", "object/creature/player/moncal_female.iff", "object/creature/player/rodian_male.iff", "object/creature/player/rodian_female.iff", "object/creature/player/sullustan_male.iff", "object/creature/player/sullustan_female.iff", "object/creature/player/trandoshan_male.iff", "object/creature/player/trandoshan_female.iff", "object/creature/player/twilek_male.iff", "object/creature/player/twilek_female.iff", "object/creature/player/wookiee_male.iff", "object/creature/player/wookiee_female.iff", "object/creature/player/zabrak_male.iff", "object/creature/player/zabrak_female.iff" }, -- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK, -- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK attackType = MELEEATTACK, -- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, FORCE, LIGHTSABER damageType = KINETIC, -- NONE, LIGHT, MEDIUM, HEAVY armorPiercing = NONE, -- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine -- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general, -- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, combat_meleespecialize_onehandlightsaber xpType = "combat_meleespecialize_unarmed", -- See http://www.ocdsoft.com/files/certifications.xls certificationsRequired = { }, -- See http://www.ocdsoft.com/files/accuracy.xls creatureAccuracyModifiers = { "unarmed_accuracy" }, -- See http://www.ocdsoft.com/files/defense.xls defenderDefenseModifiers = { "melee_defense" }, -- can be dodge, counterattack, or block or a combination -- Secondary defense when equipped defenderSecondaryDefenseModifiers = { "unarmed_passive_defense" }, defenderToughnessModifiers = { "unarmed_toughness" }, -- See http://www.ocdsoft.com/files/speed.xls speedModifiers = { "unarmed_speed" }, -- carbine_damage, onehandmelee_damage, pistol_damage, rifle_damage, twohandmelee_damage, unarmed_damage damageModifiers = { "unarmed_damage" }, -- The values below are the default values. To be used for blue frog objects primarily healthAttackCost = 10, actionAttackCost = 10, mindAttackCost = 10, forceCost = 0, pointBlankAccuracy = 0, pointBlankRange = 15, idealRange = 5, idealAccuracy = 3, maxRange = 5, maxRangeAccuracy = 5, minDamage = 10, maxDamage = 50, attackSpeed = 2, woundsRatio = 5 } ObjectTemplates:addTemplate(object_weapon_melee_unarmed_unarmed_default_player, "object/weapon/melee/unarmed/unarmed_default_player.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Xarcabard/npcs/Pelogrant.lua
2
1452
----------------------------------- -- Area: Xarcabard -- NPC: Pelogrant -- Type: Outpost Vendor -- !pos 210 -22 -201 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local region = dsp.region.VALDEAUNIA; local csid = 0x7ff4; function onTrade(player,npc,trade) end; function onTrigger(player,npc) local owner = GetRegionOwner(region); local arg1 = getArg1(owner,player); if (owner == player:getNation()) then nation = 1; elseif (arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; function onEventUpdate(player,csid,option) -- printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; function onEventFinish(player,csid,option) -- printf("OPTION: %u",option); if (option == 1) then dsp.shop.outpost(player); elseif (option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif (option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
eraffxi/darkstar
scripts/globals/items/dish_of_spaghetti_peperoncino_+1.lua
2
1183
----------------------------------------- -- ID: 5197 -- Item: dish_of_spaghetti_peperoncino_+1 -- Food Effect: 60Min, All Races ----------------------------------------- -- Health % 30 -- Health Cap 75 -- Vitality 2 -- Store TP 6 -- Resist virus +12 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5197); end; function onEffectGain(target, effect) target:addMod(dsp.mod.FOOD_HPP, 30); target:addMod(dsp.mod.FOOD_HP_CAP, 75); target:addMod(dsp.mod.VIT, 2); target:addMod(dsp.mod.STORETP, 6); target:addMod(dsp.mod.VIRUSRES, 12); end; function onEffectLose(target, effect) target:delMod(dsp.mod.FOOD_HPP, 30); target:delMod(dsp.mod.FOOD_HP_CAP, 75); target:delMod(dsp.mod.VIT, 2); target:delMod(dsp.mod.STORETP, 6); target:delMod(dsp.mod.VIRUSRES, 12); end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/gem/clothing.lua
3
2172
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_gem_clothing = object_tangible_gem_shared_clothing:new { } ObjectTemplates:addTemplate(object_tangible_gem_clothing, "object/tangible/gem/clothing.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/food/drink_blue_milk.lua
2
3314
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_food_drink_blue_milk = object_draft_schematic_food_shared_drink_blue_milk:new { templateType = DRAFTSCHEMATIC, customObjectName = "Blue Milk", craftingToolTab = 4, -- (See DraftSchemticImplementation.h) complexity = 12, size = 1, xpType = "crafting_food_general", xp = 80, assemblySkill = "food_assembly", experimentingSkill = "food_experimentation", customizationSkill = "food_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_food_ingredients_n", "craft_food_ingredients_n", "craft_food_ingredients_n", "craft_food_ingredients_n"}, ingredientTitleNames = {"milk", "protein_fortifier", "glass", "additive"}, ingredientSlotType = {0, 0, 2, 3}, resourceTypes = {"milk", "meat", "object/tangible/component/food/base/shared_drink_container_base.iff", "object/tangible/food/crafted/additive/shared_additive_light.iff"}, resourceQuantities = {10, 5, 1, 1}, contribution = {100, 100, 100, 100}, targetTemplate = "object/tangible/food/crafted/drink_blue_milk.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_food_drink_blue_milk, "object/draft_schematic/food/drink_blue_milk.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/armor/armor_segment_advanced.lua
3
2276
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_armor_armor_segment_advanced = object_tangible_component_armor_shared_armor_segment_advanced:new { } ObjectTemplates:addTemplate(object_tangible_component_armor_armor_segment_advanced, "object/tangible/component/armor/armor_segment_advanced.iff")
lgpl-3.0
danronco/nodemcu-firmware
lua_modules/bmp085/bmp085.lua
69
5037
-------------------------------------------------------------------------------- -- BMP085 I2C module for NODEMCU -- NODEMCU TEAM -- LICENCE: http://opensource.org/licenses/MIT -- Christee <Christee@nodemcu.com> -------------------------------------------------------------------------------- local moduleName = ... local M = {} _G[moduleName] = M --default value for i2c communication local id=0 --default oversampling setting local oss = 0 --CO: calibration coefficients table. local CO = {} -- read reg for 1 byte local function read_reg(dev_addr, reg_addr) i2c.start(id) i2c.address(id, dev_addr ,i2c.TRANSMITTER) i2c.write(id,reg_addr) i2c.stop(id) i2c.start(id) i2c.address(id, dev_addr,i2c.RECEIVER) local c=i2c.read(id,1) i2c.stop(id) return c end --write reg for 1 byte local function write_reg(dev_addr, reg_addr, reg_val) i2c.start(id) i2c.address(id, dev_addr, i2c.TRANSMITTER) i2c.write(id, reg_addr) i2c.write(id, reg_val) i2c.stop(id) end --get signed or unsigned 16 --parameters: --reg_addr: start address of short --signed: if true, return signed16 local function getShort(reg_addr, signed) local tH = string.byte(read_reg(0x77, reg_addr)) local tL = string.byte(read_reg(0x77, (reg_addr + 1))) local temp = tH*256 + tL if (temp > 32767) and (signed == true) then temp = temp - 65536 end return temp end -- initialize i2c --parameters: --d: sda --l: scl function M.init(d, l) if (d ~= nil) and (l ~= nil) and (d >= 0) and (d <= 11) and (l >= 0) and ( l <= 11) and (d ~= l) then sda = d scl = l else print("iic config failed!") return nil end print("init done") i2c.setup(id, sda, scl, i2c.SLOW) --get calibration coefficients. CO.AC1 = getShort(0xAA, true) CO.AC2 = getShort(0xAC, true) CO.AC3 = getShort(0xAE, true) CO.AC4 = getShort(0xB0) CO.AC5 = getShort(0xB2) CO.AC6 = getShort(0xB4) CO.B1 = getShort(0xB6, true) CO.B2 = getShort(0xB8, true) CO.MB = getShort(0xBA, true) CO.MC = getShort(0xBC, true) CO.MD = getShort(0xBE, true) end --get temperature from bmp085 --parameters: --num_10x: bool value, if true, return number of 0.1 centi-degree -- default value is false, which return a string , eg: 16.7 function M.getUT(num_10x) write_reg(0x77, 0xF4, 0x2E); tmr.delay(10000); local temp = getShort(0xF6) local X1 = (temp - CO.AC6) * CO.AC5 / 32768 local X2 = CO.MC * 2048/(X1 + CO.MD) local r = (X2 + X1 + 8)/16 if(num_10x == true) then return r else return ((r/10).."."..(r%10)) end end --get raw data of pressure from bmp085 --parameters: --oss: over sampling setting, which is 0,1,2,3. Default value is 0 function M.getUP_raw(oss) local os = 0 if ((oss == 0) or (oss == 1) or (oss == 2) or (oss == 3)) and (oss ~= nil) then os = oss end local ov = os * 64 write_reg(0x77, 0xF4, (0x34 + ov)); tmr.delay(30000); --delay 30ms, according to bmp085 document, wait time are: -- 4.5ms 7.5ms 13.5ms 25.5ms respectively according to oss 0,1,2,3 local MSB = string.byte(read_reg(0x77, 0xF6)) local LSB = string.byte(read_reg(0x77, 0xF7)) local XLSB = string.byte(read_reg(0x77, 0xF8)) local up_raw = (MSB*65536 + LSB *256 + XLSB)/2^(8 - os) return up_raw end --get calibrated data of pressure from bmp085 --parameters: --oss: over sampling setting, which is 0,1,2,3. Default value is 0 function M.getUP(oss) local os = 0 if ((oss == 0) or (oss == 1) or (oss == 2) or (oss == 3)) and (oss ~= nil) then os = oss end local raw = M.getUP_raw(os) local B5 = M.getUT(true) * 16 - 8; local B6 = B5 - 4000 local X1 = CO.B2 * (B6 * B6 /4096)/2048 local X2 = CO.AC2 * B6 / 2048 local X3 = X1 + X2 local B3 = ((CO.AC1*4 + X3)*2^os + 2)/4 X1 = CO.AC3 * B6 /8192 X2 = (CO.B1 * (B6 * B6 / 4096))/65536 X3 = (X1 + X2 + 2)/4 local B4 = CO.AC4 * (X3 + 32768) / 32768 local B7 = (raw -B3) * (50000/2^os) local p = B7/B4 * 2 X1 = (p/256)^2 X1 = (X1 *3038)/65536 X2 = (-7357 *p)/65536 p = p +(X1 + X2 + 3791)/16 return p end --get estimated data of altitude from bmp085 --parameters: --oss: over sampling setting, which is 0,1,2,3. Default value is 0 function M.getAL(oss) --Altitudi can be calculated by pressure refer to sea level pressure, which is 101325 --pressure changes 100pa corresponds to 8.43m at sea level return (M.getUP(oss) - 101325)*843/10000 end return M
mit
kidaa/Awakening-Core3
bin/scripts/object/draft_schematic/droid/component/diagnostic_circuit.lua
2
3183
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_droid_component_diagnostic_circuit = object_draft_schematic_droid_component_shared_diagnostic_circuit:new { templateType = DRAFTSCHEMATIC, customObjectName = "Diagnostic Circuit", craftingToolTab = 32, -- (See DraftSchemticImplementation.h) complexity = 10, size = 1, xpType = "crafting_droid_general", xp = 50, assemblySkill = "droid_assembly", experimentingSkill = "droid_experimentation", customizationSkill = "droid_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_droid_ingredients_n", "craft_droid_ingredients_n"}, ingredientTitleNames = {"insulated_board_material", "integrated_circuit"}, ingredientSlotType = {0, 0}, resourceTypes = {"ore", "metal"}, resourceQuantities = {10, 5}, contribution = {100, 100}, targetTemplate = "object/tangible/component/droid/repair/diagnostic_circuit.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_droid_component_diagnostic_circuit, "object/draft_schematic/droid/component/diagnostic_circuit.iff")
lgpl-3.0
eraffxi/darkstar
scripts/globals/weaponskills/fast_blade.lua
25
1373
----------------------------------- -- Fast Blade -- Sword weapon skill -- Skill Level: 5 -- Delivers a two-hit attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Soil Gorget. -- Aligned with the Soil Belt. -- Element: None -- Modifiers: STR:20% ; DEX:20% -- 100%TP 200%TP 300%TP -- 1.00 1.50 2.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 2; params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2; params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.4; params.dex_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/attachment/weapon/xwing_weapon_neg_s01_0.lua
3
2304
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_attachment_weapon_xwing_weapon_neg_s01_0 = object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s01_0:new { } ObjectTemplates:addTemplate(object_tangible_ship_attachment_weapon_xwing_weapon_neg_s01_0, "object/tangible/ship/attachment/weapon/xwing_weapon_neg_s01_0.iff")
lgpl-3.0
widelands/widelands
data/tribes/buildings/productionsites/barbarians/goldmine/init.lua
1
2177
push_textdomain("tribes") dirname = path.dirname(__file__) wl.Descriptions():new_productionsite_type { name = "barbarians_goldmine", -- TRANSLATORS: This is a building name used in lists of buildings descname = pgettext("barbarians_building", "Gold Mine"), icon = dirname .. "menu.png", size = "mine", buildcost = { log = 4, granite = 2 }, return_on_dismantle = { log = 2, granite = 1 }, enhancement = { name = "barbarians_goldmine_deep", enhancement_cost = { log = 4, granite = 2 }, enhancement_return_on_dismantle = { log = 2, granite = 1 } }, animation_directory = dirname, animations = { idle = { hotspot = { 21, 36 }, }, empty = { hotspot = { 21, 36 }, }, }, spritesheets = { build = { frames = 4, rows = 2, columns = 2, hotspot = { 21, 36 } }, working = { frames = 4, rows = 2, columns = 2, hotspot = { 21, 36 } }, }, aihints = { prohibited_till = 1200 }, working_positions = { barbarians_miner = 1 }, inputs = { { name = "ration", amount = 6 } }, programs = { main = { -- TRANSLATORS: Completed/Skipped/Did not start mining gold because ... descname = _("mining gold"), actions = { "return=skipped unless economy needs gold_ore", "consume=ration", "sleep=duration:45s", "animate=working duration:20s", "mine=resource_gold radius:2 yield:33.33% when_empty:5% experience_on_fail:17%", "produce=gold_ore" } }, }, out_of_resource_notification = { -- Translators: Short for "Out of ..." for a resource title = _("No Gold"), heading = _("Main Gold Vein Exhausted"), message = pgettext("barbarians_building", "This gold mine’s main vein is exhausted. Expect strongly diminished returns on investment. You should consider enhancing, dismantling or destroying it."), }, } pop_textdomain()
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/medicine/crafted/medpack_disease_strength_b.lua
1
3305
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_medicine_crafted_medpack_disease_strength_b = object_tangible_medicine_crafted_shared_medpack_disease_strength_b:new { gameObjectType = 8240, templateType = DOTPACK, useCount = 10, medicineUse = 5, effectiveness = 100, duration = 300, range = 15, rangeMod = 0.6, pool = 1, dotType = DISEASED, potency = 250, commandToExecute = "/applydisease", area = 0, numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 2, 1}, experimentalProperties = {"XX", "XX", "OQ", "PE", "OQ", "UT", "CD", "OQ", "OQ", "PE", "OQ", "PE", "DR", "OQ", "XX"}, experimentalWeights = {1, 1, 2, 1, 2, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_effectiveness", "exp_charges", "exp_charges", "expEaseOfUse", "expEaseOfUse", "exp_effectiveness", "null"}, experimentalSubGroupTitles = {"null", "null", "power", "charges", "range", "skillmodmin", "potency", "duration", "hitpoints"}, experimentalMin = {0, 0, 10, 10, 15, 50, 25, 120, 1000}, experimentalMax = {0, 0, 40, 25, 30, 30, 100, 800, 1000}, experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 4}, } ObjectTemplates:addTemplate(object_tangible_medicine_crafted_medpack_disease_strength_b, "object/tangible/medicine/crafted/medpack_disease_strength_b.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/base/poi_all_lair_rock_shelter_small_evil_fire_green.lua
2
2404
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_base_poi_all_lair_rock_shelter_small_evil_fire_green = object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_green:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_base_poi_all_lair_rock_shelter_small_evil_fire_green, "object/tangible/lair/base/poi_all_lair_rock_shelter_small_evil_fire_green.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_garyn_lieutenant_zabrak_male_01.lua
3
2272
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_garyn_lieutenant_zabrak_male_01 = object_mobile_shared_dressed_garyn_lieutenant_zabrak_male_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_garyn_lieutenant_zabrak_male_01, "object/mobile/dressed_garyn_lieutenant_zabrak_male_01.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/hair/trandoshan/base/hair_trandoshan_male_base.lua
3
2308
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_hair_trandoshan_base_hair_trandoshan_male_base = object_tangible_hair_trandoshan_base_shared_hair_trandoshan_male_base:new { } ObjectTemplates:addTemplate(object_tangible_hair_trandoshan_base_hair_trandoshan_male_base, "object/tangible/hair/trandoshan/base/hair_trandoshan_male_base.iff")
lgpl-3.0
Fighter19/cuberite
Server/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua
28
2480
return { HOOK_PLAYER_LEFT_CLICK = { CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.", DefaultFnName = "OnPlayerLeftClick", -- also used as pagename Desc = [[ This hook is called when Cuberite receives a left-click packet from the {{cClientHandle|client}}. It is called before any processing whatsoever is performed on the packet, meaning that hacked / malicious clients may be trigerring this event very often and with unchecked parameters. Therefore plugin authors are advised to use extreme caution with this callback.</p> <p> Plugins may refuse the default processing for the packet, causing Cuberite to behave as if the packet has never arrived. This may, however, create inconsistencies in the client - the client may think that they broke a block, while the server didn't process the breaking, etc. For this reason, if a plugin refuses the processing, Cuberite sends the block specified in the packet back to the client (as if placed anew), if the status code specified a block-break action. For other actions, plugins must rectify the situation on their own.</p> <p> The client sends the left-click packet for several other occasions, such as dropping the held item (Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the <a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, { Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" }, }, Returns = [[ If the function returns false or no value, Cuberite calls other plugins' callbacks and finally sends the packet for further processing.</p> <p> If the function returns true, no other plugins are called, processing is halted. If the action was a block dig, Cuberite sends the block specified in the coords back to the client. The packet is dropped. ]], }, -- HOOK_PLAYER_LEFT_CLICK }
apache-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/mission/quest_item/senni_tonnika_q1_needed.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_quest_item_senni_tonnika_q1_needed = object_tangible_mission_quest_item_shared_senni_tonnika_q1_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_senni_tonnika_q1_needed, "object/tangible/mission/quest_item/senni_tonnika_q1_needed.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/tatooine/debris_tatt_crate_metal_1.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_tatooine_debris_tatt_crate_metal_1 = object_static_structure_tatooine_shared_debris_tatt_crate_metal_1:new { } ObjectTemplates:addTemplate(object_static_structure_tatooine_debris_tatt_crate_metal_1, "object/static/structure/tatooine/debris_tatt_crate_metal_1.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/military/military_outpost_guard_house_rebel.lua
3
2300
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_military_military_outpost_guard_house_rebel = object_building_military_shared_military_outpost_guard_house_rebel:new { } ObjectTemplates:addTemplate(object_building_military_military_outpost_guard_house_rebel, "object/building/military/military_outpost_guard_house_rebel.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/structure/naboo/poi_nboo_tent_small.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_naboo_poi_nboo_tent_small = object_static_structure_naboo_shared_poi_nboo_tent_small:new { } ObjectTemplates:addTemplate(object_static_structure_naboo_poi_nboo_tent_small, "object/static/structure/naboo/poi_nboo_tent_small.iff")
lgpl-3.0
eraffxi/darkstar
scripts/commands/addallmaps.lua
22
1774
--------------------------------------------------------------------------------------------------- -- func: addallmaps -- desc: Adds all maps to the given player. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "s" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!addallmaps {player}"); end; function onTrigger(player, target) local keyIds = { 383, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 1856, 1857, 1858, 1859, 1860, 1861, 1862, 1863, 1864, 1865, 1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875, 1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1885, 1886, 1887, 1888, 1889, 1890, 1891, 1892, 1893, 1894, 1895, 1896, 1897, 1898, 1899, 1900, 1901, 1902, 1903, 1904, 1905, 1906, 1907, 1908, 1909, 1910, 1911, 1912, 1913, 1914, 1915, 1916, 1917, 1918, 2302, 2303, 2304, 2305, 2307, 2308, 2309 }; -- validate target local targ; if (target == nil) then targ = player; else targ = GetPlayerByName(target); if (targ == nil) then error(player, string.format("Player named '%s' not found!", target)); return; end end -- add maps for _, v in ipairs( keyIds ) do targ:addKeyItem( v ); end player:PrintToPlayer(string.format("%s now has all maps.",targ:getName())); end
gpl-3.0
eraffxi/darkstar
scripts/zones/Talacca_Cove/npcs/_1l0.lua
2
1601
----------------------------------- -- Area: Talacca_Cove -- NPC: rock slab (corsair job flag quest) -- !pos -99 -7 -91 57 ----------------------------------- package.loaded["scripts/zones/Talacca_Cove/TextIDs"] = nil; package.loaded["scripts/globals/bcnm"] = nil; ----------------------------------- require("scripts/zones/Talacca_Cove/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/status"); require("scripts/globals/bcnm"); function onTrade(player,npc,trade) end; function onTrigger(player,npc) LuckOfTheDraw = player:getVar("LuckOfTheDraw"); if (LuckOfTheDraw ==4) then player:startEvent(3); elseif (EventTriggerBCNM(player,npc)) then return; end end; function onEventUpdate(player,csid,option) if (EventUpdateBCNM(player,csid,option)) then return; end end; function onEventFinish(player,csid,option) if (csid == 3) then -- complete corsair job flag quest if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,5493); else player:setVar("LuckOfTheDraw",5); -- var will remain for af quests player:addItem(5493); player:messageSpecial(ITEM_OBTAINED,5493); player:delKeyItem(dsp.ki.FORGOTTEN_HEXAGUN); player:unlockJob(dsp.job.COR); player:messageSpecial(YOU_CAN_NOW_BECOME_A_CORSAIR); player:completeQuest(AHT_URHGAN,LUCK_OF_THE_DRAW); end elseif (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
TheWorst1/1
plugins/wiki.lua
2
4376
-- http://git.io/vUA4M local socket = require "socket" local JSON = require "cjson" local wikiusage = { "ویکی [text]: Read extract from default Wikipedia (EN)", "ویکی(lang) [text]: Read extract from 'lang' Wikipedia. Example: !wikies hola", "ویکی search [text]: Search articles on default Wikipedia (EN)", "ویکی(lang) search [text]: Search articles on 'lang' Wikipedia. Example: !wikies search hola", } local Wikipedia = { -- http://meta.wikimedia.org/wiki/List_of_Wikipedias wiki_server = "https://%s.wikipedia.org", wiki_path = "/w/api.php", wiki_load_params = { action = "query", prop = "extracts", format = "json", exchars = 300, exsectionformat = "plain", explaintext = "", redirects = "" }, wiki_search_params = { action = "query", list = "search", srlimit = 20, format = "json", }, default_lang = "en", } function Wikipedia:getWikiServer(lang) return string.format(self.wiki_server, lang or self.default_lang) end --[[ -- return decoded JSON table from Wikipedia --]] function Wikipedia:loadPage(text, lang, intro, plain, is_search) local request, sink = {}, {} local query = "" local parsed if is_search then for k,v in pairs(self.wiki_search_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "srsearch=" .. URL.escape(text) else self.wiki_load_params.explaintext = plain and "" or nil for k,v in pairs(self.wiki_load_params) do query = query .. k .. '=' .. v .. '&' end parsed = URL.parse(self:getWikiServer(lang)) parsed.path = self.wiki_path parsed.query = query .. "titles=" .. URL.escape(text) end -- HTTP request request['url'] = URL.build(parsed) print(request['url']) request['method'] = 'GET' request['sink'] = ltn12.sink.table(sink) local httpRequest = parsed.scheme == 'http' and http.request or https.request local code, headers, status = socket.skip(1, httpRequest(request)) if not headers or not sink then return nil end local content = table.concat(sink) if content ~= "" then local ok, result = pcall(JSON.decode, content) if ok and result then return result else return nil end else return nil end end -- extract intro passage in wiki page function Wikipedia:wikintro(text, lang) local result = self:loadPage(text, lang, true, true) if result and result.query then local query = result.query if query and query.normalized then text = query.normalized[1].to or text end local page = query.pages[next(query.pages)] if page and page.extract then return text..": "..page.extract else local text = "Extract not found for "..text text = text..'\n'..table.concat(wikiusage, '\n') return text end else return "Sorry an error happened" end end -- search for term in wiki function Wikipedia:wikisearch(text, lang) local result = self:loadPage(text, lang, true, true, true) if result and result.query then local titles = "" for i,item in pairs(result.query.search) do titles = titles .. "\n" .. item["title"] end titles = titles ~= "" and titles or "No results found" return titles else return "Sorry, an error occurred" end end local function run(msg, matches) -- TODO: Remember language (i18 on future version) -- TODO: Support for non Wikipedias but Mediawikis local search, term, lang if matches[1] == "search" then search = true term = matches[2] lang = nil elseif matches[2] == "search" then search = true term = matches[3] lang = matches[1] else term = matches[2] lang = matches[1] end if not term then term = lang lang = nil end if term == "" then local text = "Usage:\n" text = text..table.concat(wikiusage, '\n') return text end local result if search then result = Wikipedia:wikisearch(term, lang) else -- TODO: Show the link result = Wikipedia:wikintro(term, lang) end return result end return { description = "Searches Wikipedia and send results", usage = wikiusage, patterns = { "^ویکی(%w+) (search) (.+)$", "^ویکی (search) ?(.*)$", "^ویکی(%w+) (.+)$", "^ویکی ?(.*)$" }, run = run }
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/building/general/bunker_rebel_deep_chasm.lua
3
2248
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_general_bunker_rebel_deep_chasm = object_building_general_shared_bunker_rebel_deep_chasm:new { } ObjectTemplates:addTemplate(object_building_general_bunker_rebel_deep_chasm, "object/building/general/bunker_rebel_deep_chasm.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/mobile/faction/imperial/imperial_brigadier_general.lua
1
1491
imperial_brigadier_general = Creature:new { objectName = "@mob/creature_names:imperial_brigadier_general", socialGroup = "imperial", pvpFaction = "imperial", faction = "imperial", level = 25, chanceHit = 0.36, damageMin = 240, damageMax = 250, baseXp = 2637, baseHAM = 7200, baseHAMmax = 8800, armor = 0, resists = {20,20,40,0,0,-1,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + KILLER, optionsBitmask = 136, diet = HERBIVORE, templates = {"object/mobile/dressed_imperial_general_m.iff"}, lootGroups = { { groups = { {group = "color_crystals", chance = 100000}, {group = "junk", chance = 6200000}, {group = "rifles", chance = 550000}, {group = "pistols", chance = 550000}, {group = "melee_weapons", chance = 550000}, {group = "carbines", chance = 550000}, {group = "clothing_attachments", chance = 25000}, {group = "armor_attachments", chance = 25000}, {group = "imperial_officer_common", chance = 450000}, {group = "wearables_common", chance = 1000000} }, lootChance = 2800000 } }, weapons = {"imperial_weapons_heavy"}, conversationTemplate = "imperial_recruiter_convotemplate", attacks = merge(riflemanmaster,carbineermaster) } CreatureTemplates:addCreatureTemplate(imperial_brigadier_general, "imperial_brigadier_general")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/base/base_building.lua
2
3403
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_base_base_building = object_building_base_shared_base_building:new { containerComponent = {"cpp", "StructureContainerComponent"}, lotSize = 0, baseMaintenanceRate = 0, --What zones can this building be built by a player on. --Default is corellia, dantooine, lok, naboo, rori, talus, tatooine allowedZones = {"corellia", "dantooine", "lok", "naboo", "rori", "talus", "tatooine"}, --The minimum rank of a player city required for this structure to be placed. cityRankRequired = 0, --Skills required to place this structure object. String value of the particular skill box. skillRequired = "", --Abilities required to place this structure object. String value of the ability. abilityRequired = "", --Sign is a childObject for the default sign of this structure. sign = {templateFile = "", x = 0, z = 0, y = 0, ox = 0, oy = 0, oz = 0, ow = 0, cellid = -1, containmentType = 0}, --Should the structure be public by default? publicStructure = 1, --Can the structure ever be private? alwaysPublic = 0, --The object that is placed during the construction phase. constructionMarker = "", --Elevator Terminals format is template_path, cell#, x, z, y, qx, qy, qz, qw, dz - where dz is the delta z. elevatorTerminals = {}, length = 1, width = 1 } ObjectTemplates:addTemplate(object_building_base_base_building, "object/building/base/base_building.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/military/military_base_gate_house_imperial.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_military_military_base_gate_house_imperial = object_building_military_shared_military_base_gate_house_imperial:new { } ObjectTemplates:addTemplate(object_building_military_military_base_gate_house_imperial, "object/building/military/military_base_gate_house_imperial.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/crafted/chassis/ywing_deed.lua
3
2404
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_crafted_chassis_ywing_deed = object_tangible_ship_crafted_chassis_shared_ywing_deed:new { templateType = SHIPDEED, shipControlObject = "object/intangible/ship/ywing_pcd.iff", generatedObjectTemplate = "object/ship/player/player_ywing.iff", } ObjectTemplates:addTemplate(object_tangible_ship_crafted_chassis_ywing_deed, "object/tangible/ship/crafted/chassis/ywing_deed.iff")
lgpl-3.0
widelands/widelands
test/maps/lua_testsuite.wmf/scripting/cfield.lua
1
14388
-- ======================================================================= -- Field test -- ======================================================================= field_tests = lunit.TestCase("Field access") function field_tests:test_access() c = map:get_field(25,32) assert_equal(c.x, 25) assert_equal(c.y, 32) end function field_tests:test_access_xistoobig() assert_error("x should be too big", function() map:get_field(64, 23) end) end function field_tests:test_access_yistoobig() assert_error("y should be too big", function() map:get_field(25, 80) end) end function field_tests:test_access_yismissing() assert_error("y is missing", function() map:get_field(64) end) end function field_tests:test_access_xisnegative() assert_error("x is negativ", function() map:get_field(-12, 23) end) end function field_tests:test_access_yisnegative() assert_error("y is negativ", function() map:get_field(25, -12) end) end function field_tests:test_direct_change_impossible() assert_error("c.x should be read only", function() c.x = 12 end) assert_error("c.y should be read only", function() c.y = 12 end) end function field_tests:test_hash() assert_equal(1638440, map:get_field(25,40).__hash) end function field_tests:test_coordinates() local field = map:get_field(25,40); assert_equal(25, field.x) assert_equal(40, field.y) end function field_tests:test_r_neighbour() c = map:get_field(25,40) assert_equal(map:get_field(26,40), c.rn) c = map:get_field(63,40) assert_equal(map:get_field(0,40), c.rn) end function field_tests:test_l_neighbour() c = map:get_field(25,40) assert_equal(map:get_field(24,40), c.ln) c = map:get_field(0,40) assert_equal(map:get_field(63,40), c.ln) end function field_tests:test_trn_neighbour() c = map:get_field(25,40) assert_equal(map:get_field(25,39), c.trn) assert_equal(map:get_field(26,38), c.trn.trn) assert_equal(map:get_field(26,37), c.trn.trn.trn) c = map:get_field(0,0) assert_equal(map:get_field(0,79), c.trn) assert_equal(map:get_field(1,78), c.trn.trn) assert_equal(map:get_field(1,77), c.trn.trn.trn) end function field_tests:test_tln_neighbour() c = map:get_field(25,40) assert_equal(map:get_field(24,39), c.tln) assert_equal(map:get_field(24,38), c.tln.tln) assert_equal(map:get_field(23,37), c.tln.tln.tln) c = map:get_field(1,1) assert_equal(map:get_field(1,0), c.tln) assert_equal(map:get_field(0,79), c.tln.tln) assert_equal(map:get_field(0,78), c.tln.tln.tln) end function field_tests:test_bln_neighbour() c = map:get_field(26,37) assert_equal(map:get_field(26,38), c.bln) assert_equal(map:get_field(25,39), c.bln.bln) assert_equal(map:get_field(25,40), c.bln.bln.bln) c = map:get_field(1,77) assert_equal(map:get_field(1,78), c.bln) assert_equal(map:get_field(0,79), c.bln.bln) assert_equal(map:get_field(0,0), c.bln.bln.bln) end function field_tests:test_brn_neighbour() c = map:get_field(35,22) assert_equal(map:get_field(35,23), c.brn) assert_equal(map:get_field(36,24), c.brn.brn) assert_equal(map:get_field(36,25), c.brn.brn.brn) c = map:get_field(63,79) assert_equal(map:get_field(0,0), c.brn) assert_equal(map:get_field(0,1), c.brn.brn) assert_equal(map:get_field(1,2), c.brn.brn.brn) end function field_tests:test_equality() c = map:get_field(32,33) c1 = map:get_field(32,33) assert_equal(c,c1) end function field_tests:test_inequality() c = map:get_field(32,33) c1 = map:get_field(33,32) assert_not_equal(c,c1) end function field_tests:test_getting_height() assert_equal(10, map:get_field(32,33).height) end function field_tests:test_setting_height() f = map:get_field(32,33) f.height = 12 assert_equal(12, map:get_field(32,33).height) f.height = 10 end function field_tests:test_setting_illegal_negativ_height() assert_error("height must be positive", function() map:get_field(50,40).height = -12 end) end function field_tests:test_setting_illegal_too_big_height() assert_error("height must be <= 60", function() map:get_field(50,40).height = 61 end) end function field_tests:test_getting_terr() assert_equal("summer_steppe", map:get_field(50,40).terr) end function field_tests:test_getting_terd() assert_equal("summer_steppe", map:get_field(50,40).terd) end function field_tests:test_setting_terr() f = map:get_field(50,40) f.terr = "summer_water" assert_equal("summer_water", f.terr) f.terr = "summer_steppe" end function field_tests:test_setting_terd() f = map:get_field(50,40) f.terd = "summer_water" assert_equal("summer_water", f.terd) f.terd = "summer_steppe" end function field_tests:test_region_radius_zero() f = map:get_field(50,40) list = f:region(0) assert_equal(1, #list) assert_equal(f, list[1]) end function field_tests:test_region_radius_one() f = map:get_field(50,40) list = f:region(1) assert_equal(7, #list) end function field_tests:test_hollow_region_radius_one() f = map:get_field(50,40) list = f:region(2,1) assert_equal(13, #list) end -- ========== -- Resources -- ========== field_resources_tests = lunit.TestCase("Field resources test") function field_resources_tests:setup() self.f = map:get_field(60,40) self._res = self.f.resource self._amount = self.f.resource_amount self._terr = self.f.terr self._terd = self.f.terd end function field_resources_tests:teardown() self.f.terr = self._terr self.f.terd = self._terd self.f.resource = self._res self.f.resource_amount = self._amount end function field_resources_tests:test_set_resource_amount() self.f.resource = "resource_water" self.f.resource_amount = 25 assert_equal("resource_water", self.f.resource) assert_equal(25, self.f.resource_amount) end function field_resources_tests:test_set_resource_amount_negative() assert_error("negative forbidden!", function() self.f.resource_amount = -100 end) end function field_resources_tests:test_set_resource_amount_too_much() assert_error("too big!", function () self.f.resource_amount = 1000 end) end function field_resources_tests:test_set_resource_type() self.f.resource = "resource_coal" assert_equal("resource_coal", self.f.resource) assert_equal(self._amount, self.f.resource_amount) end function field_resources_tests:test_set_resource_type_illegal_resource() assert_error("Illegal name!", function() self.f.resource = "ksjdjhsdf" end) end -- ========== -- Fieldcaps -- ========== field_caps_tests = lunit.TestCase("Field caps tests") function field_caps_tests:test_big_field_on_land() local f = map:get_field(0,46) assert_equal(true, f:has_caps("small")) assert_equal(true, f:has_caps("medium")) assert_equal(true, f:has_caps("big")) assert_equal(true, f:has_caps("flag")) assert_equal(false, f:has_caps("mine")) assert_equal(false, f:has_caps("swimmable")) assert_equal(true, f:has_caps("walkable")) assert_equal(false, f:has_caps("port")) assert_equal(true, f:has_max_caps("small")) assert_equal(true, f:has_max_caps("medium")) assert_equal(true, f:has_max_caps("big")) assert_equal(true, f:has_max_caps("flag")) assert_equal(false, f:has_max_caps("mine")) assert_equal(false, f:has_max_caps("swimmable")) assert_equal(true, f:has_max_caps("walkable")) assert_equal(false, f:has_max_caps("port")) end function field_caps_tests:test_flag_field_on_land() local f = map:get_field(1,53) assert_equal(false, f:has_caps("small")) assert_equal(false, f:has_caps("medium")) assert_equal(false, f:has_caps("big")) assert_equal(true, f:has_caps("flag")) assert_equal(false, f:has_caps("mine")) assert_equal(false, f:has_caps("swimmable")) assert_equal(true, f:has_caps("walkable")) assert_equal(false, f:has_caps("port")) assert_equal(false, f:has_max_caps("small")) assert_equal(false, f:has_max_caps("medium")) assert_equal(false, f:has_max_caps("big")) assert_equal(true, f:has_max_caps("flag")) assert_equal(false, f:has_max_caps("mine")) assert_equal(false, f:has_max_caps("swimmable")) assert_equal(true, f:has_max_caps("walkable")) assert_equal(false, f:has_max_caps("port")) end function field_caps_tests:test_mine_field() local f = map:get_field(63,54) assert_equal(false, f:has_caps("small")) assert_equal(false, f:has_caps("medium")) assert_equal(false, f:has_caps("big")) assert_equal(true, f:has_caps("flag")) assert_equal(true, f:has_caps("mine")) assert_equal(false, f:has_caps("swimmable")) assert_equal(true, f:has_caps("walkable")) assert_equal(false, f:has_caps("port")) assert_equal(false, f:has_max_caps("small")) assert_equal(false, f:has_max_caps("medium")) assert_equal(false, f:has_max_caps("big")) assert_equal(true, f:has_max_caps("flag")) assert_equal(true, f:has_max_caps("mine")) assert_equal(false, f:has_max_caps("swimmable")) assert_equal(true, f:has_max_caps("walkable")) assert_equal(false, f:has_max_caps("port")) end function field_caps_tests:test_field_on_water() local f = map:get_field(7,58) assert_equal(false, f:has_caps("small")) assert_equal(false, f:has_caps("medium")) assert_equal(false, f:has_caps("big")) assert_equal(false, f:has_caps("flag")) assert_equal(false, f:has_caps("mine")) assert_equal(true, f:has_caps("swimmable")) assert_equal(false, f:has_caps("walkable")) assert_equal(false, f:has_caps("port")) assert_equal(false, f:has_max_caps("small")) assert_equal(false, f:has_max_caps("medium")) assert_equal(false, f:has_max_caps("big")) assert_equal(false, f:has_max_caps("flag")) assert_equal(false, f:has_max_caps("mine")) assert_equal(true, f:has_max_caps("swimmable")) assert_equal(false, f:has_max_caps("walkable")) assert_equal(false, f:has_max_caps("port")) end function field_caps_tests:test_port_field() local f = map:get_field(9,56) assert_equal(true, f:has_caps("small")) assert_equal(true, f:has_caps("medium")) assert_equal(true, f:has_caps("big")) assert_equal(true, f:has_caps("flag")) assert_equal(false, f:has_caps("mine")) assert_equal(false, f:has_caps("swimmable")) assert_equal(true, f:has_caps("walkable")) assert_equal(true, f:has_caps("port")) assert_equal(true, f:has_max_caps("small")) assert_equal(true, f:has_max_caps("medium")) assert_equal(true, f:has_max_caps("big")) assert_equal(true, f:has_max_caps("flag")) assert_equal(false, f:has_max_caps("mine")) assert_equal(false, f:has_max_caps("swimmable")) assert_equal(true, f:has_max_caps("walkable")) assert_equal(true, f:has_max_caps("port")) end function field_caps_tests:test_field_with_immovable() local field = map:get_field(1,53) assert_equal(true, field:has_caps("flag")) assert_equal(true, field:has_max_caps("flag")) local flag = player1:place_flag(field, true) assert_equal(false, field:has_caps("flag")) assert_equal(true, field:has_max_caps("flag")) flag:remove() assert_equal(true, field:has_caps("flag")) assert_equal(true, field:has_max_caps("flag")) end function field_caps_tests:test_wrong_call() assert_error("Unknown caps", function() map:get_field(7,58):has_caps("blahfasel") end) end function field_caps_tests:test_conquerable_fields_does_not_crash() assert_equal(5028, map:count_conquerable_fields()) local owned_fields = map:count_owned_valuable_fields() -- TODO(GunChleoc): Editor does not conquer properly, so we don't require equals assert_true(owned_fields[1] > 200, "Some owned fields should have been counted") end function field_caps_tests:test_terrestrial_fields_does_not_crash() assert_equal(5028, map:count_terrestrial_fields()) local owned_fields = map:count_owned_valuable_fields("tree") assert_equal(nil, owned_fields[1]) end -- =============== -- owner/claimers -- =============== field_owner_tests = lunit.TestCase("Field ownage tests") function field_owner_tests:setup() self.pis = {} end function field_owner_tests:teardown() for idx, b in ipairs(self.pis) do pcall(function() b:remove() end) end end function field_owner_tests:test_no_claimers() local o = map:get_field(15,35).claimers assert_equal(0, #o) end function field_owner_tests:test_no_owner() assert_equal(nil, map:get_field(15,35).owner) end function field_owner_tests:_owner_ship_helper_func(p1, p2) local f = map:get_field(10,10) local s1 = p1:place_building("barbarians_sentry", f, false, true) s1:set_soldiers({0,0,0,0}, 1) self.pis[#self.pis + 1] = f.brn.immovable local o = map:get_field(10,10).claimers assert_equal(1, #o) assert_equal(p1, o[1]) assert_equal(p1, map:get_field(10,10).owner) local f = map:get_field(14, 10) local s2 = p2:place_building("empire_sentry", f, false, true) s2:set_soldiers({0,0,0,0}, 1) self.pis[#self.pis + 1] = f.brn.immovable -- Still owned by first player, second player has same military influence local o = map:get_field(10,10).claimers assert_equal(2, #o) assert_equal(p1, o[1]) assert_equal(p2, o[2]) assert_equal(p1, map:get_field(10,10).owner) -- player 2 has now more influence, but player 1 still owns it local f = map:get_field(14, 12) local s3 = p2:place_building("empire_sentry", f, false, true) s3:set_soldiers({0,0,0,0}, 1) self.pis[#self.pis + 1] = f.brn.immovable local o = map:get_field(10,10).claimers assert_equal(2, #o) assert_equal(p2, o[1]) assert_equal(p1, o[2]) assert_equal(p1, map:get_field(10,10).owner) end function field_owner_tests:test_blue_first() self:_owner_ship_helper_func(player1, player2) end function field_owner_tests:test_red_first() self:_owner_ship_helper_func(player2, player1) end function field_owner_tests:test_no_military_influence() local f = map:get_field(10,10) local s1 = player2:place_building("empire_sentry", f, false, true) s1:set_soldiers({0,0,0,0}, 1) f.brn.immovable:remove() assert_equal(0, #map:get_field(10,10).claimers) assert_equal(player2, map:get_field(10,10).owner) end function field_owner_tests:test_just_one_flag() local f = map:get_field(15,37) player1:place_flag(f, true):remove() assert_equal(0, #f.claimers) assert_equal(player1, map:get_field(15,37).owner) end
gpl-2.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/attachment/weapon/kse_firespray_weapon1_s02.lua
3
2316
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_attachment_weapon_kse_firespray_weapon1_s02 = object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s02:new { } ObjectTemplates:addTemplate(object_tangible_ship_attachment_weapon_kse_firespray_weapon1_s02, "object/tangible/ship/attachment/weapon/kse_firespray_weapon1_s02.iff")
lgpl-3.0
kevinmel2000/sl4a
lua/luasocket/etc/dict.lua
59
4652
----------------------------------------------------------------------------- -- Little program to download DICT word definitions -- LuaSocket sample files -- Author: Diego Nehab -- RCS ID: $Id: dict.lua,v 1.22 2005/11/22 08:33:29 diego Exp $ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Load required modules ----------------------------------------------------------------------------- local base = _G local string = require("string") local table = require("table") local socket = require("socket") local url = require("socket.url") local tp = require("socket.tp") module("socket.dict") ----------------------------------------------------------------------------- -- Globals ----------------------------------------------------------------------------- HOST = "dict.org" PORT = 2628 TIMEOUT = 10 ----------------------------------------------------------------------------- -- Low-level dict API ----------------------------------------------------------------------------- local metat = { __index = {} } function open(host, port) local tp = socket.try(tp.connect(host or HOST, port or PORT, TIMEOUT)) return base.setmetatable({tp = tp}, metat) end function metat.__index:greet() return socket.try(self.tp:check(220)) end function metat.__index:check(ok) local code, status = socket.try(self.tp:check(ok)) return code, base.tonumber(socket.skip(2, string.find(status, "^%d%d%d (%d*)"))) end function metat.__index:getdef() local line = socket.try(self.tp:receive()) local def = {} while line ~= "." do table.insert(def, line) line = socket.try(self.tp:receive()) end return table.concat(def, "\n") end function metat.__index:define(database, word) database = database or "!" socket.try(self.tp:command("DEFINE", database .. " " .. word)) local code, count = self:check(150) local defs = {} for i = 1, count do self:check(151) table.insert(defs, self:getdef()) end self:check(250) return defs end function metat.__index:match(database, strat, word) database = database or "!" strat = strat or "." socket.try(self.tp:command("MATCH", database .." ".. strat .." ".. word)) self:check(152) local mat = {} local line = socket.try(self.tp:receive()) while line ~= '.' do database, word = socket.skip(2, string.find(line, "(%S+) (.*)")) if not mat[database] then mat[database] = {} end table.insert(mat[database], word) line = socket.try(self.tp:receive()) end self:check(250) return mat end function metat.__index:quit() self.tp:command("QUIT") return self:check(221) end function metat.__index:close() return self.tp:close() end ----------------------------------------------------------------------------- -- High-level dict API ----------------------------------------------------------------------------- local default = { scheme = "dict", host = "dict.org" } local function there(f) if f == "" then return nil else return f end end local function parse(u) local t = socket.try(url.parse(u, default)) socket.try(t.scheme == "dict", "invalid scheme '" .. t.scheme .. "'") socket.try(t.path, "invalid path in url") local cmd, arg = socket.skip(2, string.find(t.path, "^/(.)(.*)$")) socket.try(cmd == "d" or cmd == "m", "<command> should be 'm' or 'd'") socket.try(arg and arg ~= "", "need at least <word> in URL") t.command, t.argument = cmd, arg arg = string.gsub(arg, "^:([^:]+)", function(f) t.word = f end) socket.try(t.word, "need at least <word> in URL") arg = string.gsub(arg, "^:([^:]*)", function(f) t.database = there(f) end) if cmd == "m" then arg = string.gsub(arg, "^:([^:]*)", function(f) t.strat = there(f) end) end string.gsub(arg, ":([^:]*)$", function(f) t.n = base.tonumber(f) end) return t end local function tget(gett) local con = open(gett.host, gett.port) con:greet() if gett.command == "d" then local def = con:define(gett.database, gett.word) con:quit() con:close() if gett.n then return def[gett.n] else return def end elseif gett.command == "m" then local mat = con:match(gett.database, gett.strat, gett.word) con:quit() con:close() return mat else return nil, "invalid command" end end local function sget(u) local gett = parse(u) return tget(gett) end get = socket.protect(function(gett) if base.type(gett) == "string" then return sget(gett) else return tget(gett) end end)
apache-2.0
eraffxi/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/_iz2.lua
2
1513
----------------------------------- -- Area: The Garden of RuHmet -- NPC: _iz2 (Ebon_Panel) -- !pos 422.351 -5.180 -100.000 35 | Hume Tower ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local Race = player:getRace(); if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus") == 1) then player:startEvent(202); elseif (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus") == 2) then if ( Race==2 or Race==1) then player:startEvent(120); else player:messageSpecial(NO_NEED_INVESTIGATE); end else player:messageSpecial(NO_NEED_INVESTIGATE); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 202) then player:setVar("PromathiaStatus",2); elseif (120 and option ~=0) then -- Hume player:addTitle(dsp.title.WARRIOR_OF_THE_CRYSTAL); player:setVar("PromathiaStatus",3); player:addKeyItem(dsp.ki.LIGHT_OF_VAHZL); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.LIGHT_OF_VAHZL); end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/dressed_sith_shadow_nikto_m_03.lua
3
2236
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_sith_shadow_nikto_m_03 = object_mobile_shared_dressed_sith_shadow_nikto_m_03:new { } ObjectTemplates:addTemplate(object_mobile_dressed_sith_shadow_nikto_m_03, "object/mobile/dressed_sith_shadow_nikto_m_03.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/mission/quest_item/wilhalm_skrim_q2_needed.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_quest_item_wilhalm_skrim_q2_needed = object_tangible_mission_quest_item_shared_wilhalm_skrim_q2_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_wilhalm_skrim_q2_needed, "object/tangible/mission/quest_item/wilhalm_skrim_q2_needed.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/component/droid/defensive_module_base.lua
3
2272
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_component_droid_defensive_module_base = object_tangible_component_droid_shared_defensive_module_base:new { } ObjectTemplates:addTemplate(object_tangible_component_droid_defensive_module_base, "object/tangible/component/droid/defensive_module_base.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/Southern_San_dOria/npcs/Vaquelage.lua
2
1070
----------------------------------- -- Area: Southern San dOria -- NPC: Vaquelage -- Type: Item Deliverer NPC -- !pos 17.396 1.699 -29.357 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
gpl-3.0
eraffxi/darkstar
scripts/zones/Port_San_dOria/npcs/Thierride.lua
2
2142
----------------------------------- -- Area: Port San d'Oria -- NPC: Thierride -- Type: Quest Giver -- @zone 232 -- !pos -67 -5 -28 -- -- Starts and Finishes Quest: A Taste For Meat ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) local count = trade:getItemCount(); if (trade:hasItemQty(4358, 5) and count == 5) then if (player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT) == QUEST_ACCEPTED) then player:startEvent(528); else player:startEvent(526); end elseif (player:getQuestStatus(SANDORIA,THE_BRUGAIRE_CONSORTIUM) == QUEST_ACCEPTED and trade:hasItemQty(595,1) == true and count == 1) then player:tradeComplete(); player:startEvent(539); player:setVar("TheBrugaireConsortium-Parcels", 31); else player:startEvent(529); end end; function onTrigger(player,npc) aTasteForMeat = player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT); if (aTasteForMeat == QUEST_AVAILABLE and player:getVar("aTasteForMeat") == 1 or aTasteForMeat == QUEST_ACCEPTED) then player:startEvent(526); else player:startEvent(524); end; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 526) then if (player:getQuestStatus(SANDORIA, A_TASTE_FOR_MEAT) == QUEST_AVAILABLE) then player:setVar("aTasteForMeat", 0); player:addQuest(SANDORIA, A_TASTE_FOR_MEAT); end; elseif (csid == 528) then player:tradeComplete(); player:setVar("aTasteForMeat", 1); player:addFame(SANDORIA, 30); player:addGil(GIL_RATE*150); player:messageSpecial(GIL_OBTAINED, GIL_RATE*150); player:completeQuest(SANDORIA, A_TASTE_FOR_MEAT); player:addTitle(dsp.title.RABBITER); end; end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/loot/dungeon/serverobjects.lua
3
2272
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes includeFile("tangible/loot/dungeon/corellian_corvette/serverobjects.lua") includeFile("tangible/loot/dungeon/death_watch_bunker/serverobjects.lua") includeFile("tangible/loot/dungeon/geonosian_mad_bunker/serverobjects.lua") -- Server Objects
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/static/particle/pt_geonosian_aquarium_fish.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_particle_pt_geonosian_aquarium_fish = object_static_particle_shared_pt_geonosian_aquarium_fish:new { } ObjectTemplates:addTemplate(object_static_particle_pt_geonosian_aquarium_fish, "object/static/particle/pt_geonosian_aquarium_fish.iff")
lgpl-3.0
houqp/koreader
frontend/ui/otamanager.lua
1
18024
local ConfirmBox = require("ui/widget/confirmbox") local DataStorage = require("datastorage") local Device = require("device") local InfoMessage = require("ui/widget/infomessage") local MultiConfirmBox = require("ui/widget/multiconfirmbox") local NetworkMgr = require("ui/network/manager") local UIManager = require("ui/uimanager") local Version = require("version") local lfs = require("libs/libkoreader-lfs") local logger = require("logger") local _ = require("gettext") local T = require("ffi/util").template local ota_dir = DataStorage:getDataDir() .. "/ota/" local OTAManager = { ota_servers = { "http://ota.koreader.rocks:80/", "http://vislab.bjmu.edu.cn:80/apps/koreader/ota/", --[[ -- NOTE: Because we can't have nice things, -- the HTTP frontend of these OpenStack storage containers doesn't actually properly support -- HTTP/1.1 Range requests when multiple byte ranges are requested: they return bogus data when doing so, -- which confuses zsync, causing it to retry indefinitely instead of aborting... -- c.f., https://github.com/koreader/koreader-base/pull/699 "http://koreader-fr.ak-team.com:80/", "http://koreader-pl.ak-team.com:80/", "http://koreader-na.ak-team.com:80/", --]] "http://koreader.ak-team.com:80/", }, ota_channels = { "stable", "nightly", }, link_template = "koreader-%s-latest-%s", zsync_template = "koreader-%s-latest-%s.zsync", installed_package = ota_dir .. "koreader.installed.tar", package_indexfile = "ota/package.index", updated_package = ota_dir .. "koreader.updated.tar", can_pretty_print = lfs.attributes("./fbink", "mode") == "file" and true or false, } local ota_channels = { stable = _("Stable"), nightly = _("Development"), } -- Try to detect WARIO+ Kindle boards (i.MX6 & i.MX7) function OTAManager:_isKindleWarioOrMore() local cpu_hw = nil -- Parse cpuinfo line by line, until we find the Hardware description for line in io.lines("/proc/cpuinfo") do if line:find("^Hardware") then cpu_hw = line:match("^Hardware%s*:%s([%g%s]*)$") end end -- NOTE: I couldn't dig up a cpuinfo dump from an Oasis 2 to check the CPU part value, -- but for Wario (Cortex A9), matching that to 0xc09 would work, too. -- On the other hand, I'm already using the Hardware match in MRPI, so, that sealed the deal ;). -- If we've got a Hardware string, check if it mentions an i.MX 6 or 7... if cpu_hw then if cpu_hw:find("i.MX%s?[6-7]") then return true else return false end else return false end end -- "x86", "x64", "arm", "arm64", "ppc", "mips" or "mips64". local arch = jit.arch function OTAManager:getOTAModel() if Device:isAndroid() then if arch == "x86" then return "android-x86" end return "android" elseif Device:isSDL() then return "appimage" elseif Device:isCervantes() then return "cervantes" elseif Device:isKindle() then if Device:isTouchDevice() or Device.model == "Kindle4" then if self:_isKindleWarioOrMore() then return "kindlepw2" else return "kindle" end else return "kindle-legacy" end elseif Device:isKobo() then return "kobo" elseif Device:isPocketBook() then return "pocketbook" elseif Device:isSonyPRSTUX() then return "sony-prstux" else return "" end end function OTAManager:getOTAType() local ota_model = self:getOTAModel() if ota_model == "" then return end if ota_model:find("android") or ota_model:find("appimage") then return "link" end return "ota" end function OTAManager:getOTAServer() return G_reader_settings:readSetting("ota_server") or self.ota_servers[1] end function OTAManager:setOTAServer(server) logger.dbg("Set OTA server:", server) G_reader_settings:saveSetting("ota_server", server) end function OTAManager:getOTAChannel() return G_reader_settings:readSetting("ota_channel") or self.ota_channels[1] end function OTAManager:setOTAChannel(channel) logger.dbg("Set OTA channel:", channel) G_reader_settings:saveSetting("ota_channel", channel) end function OTAManager:getLinkFilename() return self.link_template:format(self:getOTAModel(), self:getOTAChannel()) end function OTAManager:getZsyncFilename() return self.zsync_template:format(self:getOTAModel(), self:getOTAChannel()) end function OTAManager:checkUpdate() local http = require("socket.http") local ltn12 = require("ltn12") local update_file = (self:getOTAType() == "link") and self:getLinkFilename() or self:getZsyncFilename() local ota_update_file = self:getOTAServer() .. update_file local local_update_file = ota_dir .. update_file -- download zsync file from OTA server logger.dbg("downloading update file", ota_update_file) local _, c, _ = http.request{ url = ota_update_file, sink = ltn12.sink.file(io.open(local_update_file, "w"))} if c ~= 200 then logger.warn("cannot find update file", c) return end -- parse OTA package version local link, ota_package local update_info = io.open(local_update_file, "r") if update_info then if OTAManager:getOTAType() == "link" then local i = 0 for line in update_info:lines() do i = i + 1 if i == 1 then ota_package = line link = self:getOTAServer() .. ota_package end end else for line in update_info:lines() do ota_package = line:match("^Filename:%s*(.-)%s*$") if ota_package then break end end end update_info:close() end local local_ok, local_version = pcall(function() local rev = Version:getCurrentRevision() if rev then return Version:getNormalizedVersion(rev) end end) local ota_ok, ota_version = pcall(function() return Version:getNormalizedVersion(ota_package) end) -- return ota package version if package on OTA server has version -- larger than the local package version if local_ok and ota_ok and ota_version and local_version and ota_version ~= local_version then return ota_version, local_version, link, ota_package elseif ota_version and ota_version == local_version then return 0 end end function OTAManager:fetchAndProcessUpdate() local ota_version, local_version, link, ota_package = OTAManager:checkUpdate() if ota_version == 0 then UIManager:show(InfoMessage:new{ text = _("KOReader is up to date."), }) elseif ota_version == nil then local channel = ota_channels[OTAManager:getOTAChannel()] UIManager:show(InfoMessage:new{ text = T(_("Update information not available on %1 channel."), channel), }) elseif ota_version then local update_message = T(_("Do you want to update?\nInstalled version: %1\nAvailable version: %2"), local_version, ota_version) local update_ok_text = _("Update") if ota_version < local_version then update_message = T(_("The currently installed version is newer than the available version.\nWould you still like to continue and downgrade?\nInstalled version: %1\nAvailable version: %2"), local_version, ota_version) update_ok_text = _("Downgrade") end if OTAManager:getOTAType() == "link" then UIManager:show(ConfirmBox:new{ text = update_message, ok_text = update_ok_text, ok_callback = function() local isAndroid, android = pcall(require, "android") if isAndroid then -- download the package if not present. if android.download(link, ota_package) then android.notification(T(_("The file %1 already exists."), ota_package)) else android.notification(T(_("Downloading %1"), ota_package)) end elseif Device:isSDL() then Device:openLink(link) end end }) else UIManager:show(ConfirmBox:new{ text = update_message, ok_text = update_ok_text, ok_callback = function() UIManager:show(InfoMessage:new{ text = _("Downloading may take several minutes…"), timeout = 3, }) UIManager:scheduleIn(1, function() if OTAManager:zsync() == 0 then UIManager:show(InfoMessage:new{ text = _("KOReader will be updated on next restart."), }) -- Make it clear that zsync is done if self.can_pretty_print then os.execute("./fbink -q -y -7 -pm ' ' ' '") end else -- Make it clear that zsync is done if self.can_pretty_print then os.execute("./fbink -q -y -7 -pm ' ' ' '") end UIManager:show(MultiConfirmBox:new{ text = _("Failed to update KOReader.\n\nYou can:\nCancel, keeping temporary files.\nRetry the update process with a full download.\nAbort and cleanup all temporary files."), choice1_text = _("Retry"), choice1_callback = function() UIManager:show(InfoMessage:new{ text = _("Downloading may take several minutes…"), timeout = 3, }) -- Clear the installed package, as well as the complete/incomplete update download os.execute("rm " .. self.installed_package) os.execute("rm " .. self.updated_package .. "*") -- And then relaunch zsync in full download mode... UIManager:scheduleIn(1, function() if OTAManager:zsync(true) == 0 then UIManager:show(InfoMessage:new{ text = _("KOReader will be updated on next restart."), }) -- Make it clear that zsync is done if self.can_pretty_print then os.execute("./fbink -q -y -7 -pm ' ' ' '") end else -- Make it clear that zsync is done if self.can_pretty_print then os.execute("./fbink -q -y -7 -pm ' ' ' '") end UIManager:show(ConfirmBox:new{ text = _("Error updating KOReader. Would you like to delete temporary files?"), ok_callback = function() os.execute("rm " .. ota_dir .. "ko*") end, }) end end) end, choice2_text = _("Abort"), choice2_callback = function() os.execute("rm " .. ota_dir .. "ko*") end, }) end end) end }) end end end function OTAManager:_buildLocalPackage() -- TODO: validate the installed package? local installed_package = self.installed_package if lfs.attributes(installed_package, "mode") == "file" then return 0 end if lfs.attributes(self.package_indexfile, "mode") ~= "file" then logger.err("Missing ota metadata:", self.package_indexfile) return nil end -- With visual feedback if supported... if self.can_pretty_print then os.execute("./fbink -q -y -7 -pmh 'Preparing local OTA package'") -- We need a vague idea of how much space the tarball we're creating will take to compute a proper percentage... -- Get the size from the latest zsync package, which'll be a closer match than anything else we might come up with. local update_file = self:getZsyncFilename() local local_update_file = ota_dir .. update_file local tarball_size = nil local zsync = io.open(local_update_file, "r") if zsync then for line in zsync:lines() do tarball_size = line:match("^Length: (%d*)$") if tarball_size then break end end zsync:close() end -- Next, we need to compute the amount of tar blocks that'll take, knowing that tar's default blocksize is 20 * 512 bytes. -- c.f., https://superuser.com/questions/168749 & http://www.noah.org/wiki/tar_notes -- Defaults to a sane-ish value as-of now, in case shit happens... local blocks = 6405 if tarball_size then blocks = tarball_size / (512 * 20) end -- And since we want a percentage, devise the exact value we need for tar to spit out exactly 100 checkpoints ;). local cpoints = blocks / 100 return os.execute(string.format( "./tar --no-recursion -cf %s -C .. -T %s --checkpoint=%d --checkpoint-action=exec='./fbink -q -y -6 -P $(($TAR_CHECKPOINT/%d))'", self.installed_package, self.package_indexfile, cpoints, cpoints)) else return os.execute(string.format( "./tar --no-recursion -cf %s -C .. -T %s", self.installed_package, self.package_indexfile)) end end function OTAManager:zsync(full_dl) if full_dl or self:_buildLocalPackage() == 0 then local zsync_wrapper = "zsync" -- With visual feedback if supported... if self.can_pretty_print then zsync_wrapper = "spinning_zsync" end -- If that's a full-download fallback, drop the input tarball if full_dl then return os.execute( ("./%s -o '%s' -u '%s' '%s%s'"):format( zsync_wrapper, self.updated_package, self:getOTAServer(), ota_dir, self:getZsyncFilename()) ) else return os.execute( ("./%s -i '%s' -o '%s' -u '%s' '%s%s'"):format( zsync_wrapper, self.installed_package, self.updated_package, self:getOTAServer(), ota_dir, self:getZsyncFilename()) ) end end end function OTAManager:genServerList() local servers = {} for _, server in ipairs(self.ota_servers) do local server_item = { text = server, checked_func = function() return self:getOTAServer() == server end, callback = function() self:setOTAServer(server) end } table.insert(servers, server_item) end return servers end function OTAManager:genChannelList() local channels = {} for _, channel in ipairs(self.ota_channels) do local channel_item = { text = ota_channels[channel], checked_func = function() return self:getOTAChannel() == channel end, callback = function() self:setOTAChannel(channel) end } table.insert(channels, channel_item) end return channels end function OTAManager:getOTAMenuTable() return { text = _("Update"), hold_callback = function() if not NetworkMgr:isOnline() then NetworkMgr:promptWifiOn() else OTAManager:fetchAndProcessUpdate() end end, sub_item_table = { { text = _("Check for update"), callback = function() if not NetworkMgr:isOnline() then NetworkMgr:promptWifiOn() else OTAManager:fetchAndProcessUpdate() end end }, { text = _("Settings"), sub_item_table = { { text = _("Update server"), sub_item_table = self:genServerList() }, { text = _("Update channel"), sub_item_table = self:genChannelList() }, } }, } } end return OTAManager
agpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/ship/components/armor/arm_mission_reward_rebel_incom_ultralight.lua
3
2376
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_armor_arm_mission_reward_rebel_incom_ultralight = object_tangible_ship_components_armor_shared_arm_mission_reward_rebel_incom_ultralight:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_armor_arm_mission_reward_rebel_incom_ultralight, "object/tangible/ship/components/armor/arm_mission_reward_rebel_incom_ultralight.iff")
lgpl-3.0
AwfulRanger/TF2Weapons
lua/weapons/tf_weapon_fists.lua
1
2245
AddCSLuaFile() SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.CrosshairType = TF2Weapons.Crosshair.CIRCLE SWEP.KillIconX = 192 SWEP.KillIconY = 416 SWEP.KillIconW = 64 SWEP.IconOverride = "backpack/weapons/v_models/v_fist_heavy_large" if CLIENT then SWEP.WepSelectIcon = surface.GetTextureID( SWEP.IconOverride ) end SWEP.PrintName = "#TF_Weapon_Fists" SWEP.Author = "AwfulRanger" SWEP.Category = "Team Fortress 2 - Heavy" SWEP.Level = 1 SWEP.Type = "#TF_Weapon_Fists" SWEP.Base = "tf2weapons_base_melee" SWEP.Classes = { [ TF2Weapons.Class.HEAVY ] = true } SWEP.Quality = TF2Weapons.Quality.NORMAL SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.ViewModel = Model( "models/weapons/c_models/c_heavy_arms.mdl" ) SWEP.WorldModel = "" SWEP.HandModel = Model( "models/weapons/c_models/c_heavy_arms.mdl" ) SWEP.HoldType = "fist" function SWEP:GetAnimations() return { idle = "f_idle", draw = "f_draw", left = "f_swing_left", right = "f_swing_right", crit = "f_swing_crit", } end function SWEP:GetInspect() return "" end SWEP.Attributes = {} SWEP.Primary.HitDelay = 0.25 SWEP.Primary.Damage = 65 SWEP.Primary.Delay = 0.8 function SWEP:SetVariables() self.SwingSound = Sound( "weapons/cbar_miss1.wav" ) self.SwingSoundCrit = Sound( "weapons/fist_swing_crit.wav" ) self.HitWorldSound = { Sound( "weapons/fist_hit_world1.wav" ), Sound( "weapons/fist_hit_world2.wav" ) } self.HitFleshSound = { Sound( "weapons/cbar_hitbod1.wav" ), Sound( "weapons/cbar_hitbod2.wav" ), Sound( "weapons/cbar_hitbod3.wav" ) } end SWEP.Secondary.Automatic = true function SWEP:PrimaryAttack() if self:CanPrimaryAttack() == false then return end if game.SinglePlayer() == true then self:CallOnClient( "PrimaryAttack" ) end local anim = "left" if self:DoCrit() == true then anim = "crit" end self:DoPrimaryAttack( anim ) self:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) end function SWEP:SecondaryAttack() if self:CanPrimaryAttack() == false then return end if game.SinglePlayer() == true then self:CallOnClient( "SecondaryAttack" ) end local anim = "right" if self:DoCrit() == true then anim = "crit" end self:DoPrimaryAttack( anim ) self:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) end
mit
kidaa/Awakening-Core3
bin/scripts/commands/reconnectToTransferServer.lua
4
2168
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 ReconnectToTransferServerCommand = { name = "reconnecttotransferserver", } AddCommand(ReconnectToTransferServerCommand)
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/mobile/r4_crafted.lua
3
2156
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_r4_crafted = object_mobile_shared_r4_crafted:new { } ObjectTemplates:addTemplate(object_mobile_r4_crafted, "object/mobile/r4_crafted.iff")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/corellia/capitol_corellia.lua
3
2277
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_corellia_capitol_corellia = object_building_corellia_shared_capitol_corellia:new { gameObjectType = 522, planetMapCategory = "capitol" } ObjectTemplates:addTemplate(object_building_corellia_capitol_corellia, "object/building/corellia/capitol_corellia.iff")
lgpl-3.0
eraffxi/darkstar
scripts/zones/AlTaieu/mobs/Aweuvhi.lua
2
1364
----------------------------------- -- Area: AlTaieu -- MOB: Aw_euvhi ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); require("scripts/zones/AlTaieu/MobIDs"); require("scripts/globals/keyitems"); ----------------------------------- function onMobSpawn(mob) end; function onMobEngaged(mob,target) end; function onMobDeath(mob, player, isKiller) local mobID = mob:getID(); if (mobID == EUVHIS_WHITE+0 or mobID == EUVHIS_WHITE+2 or mobID == EUVHIS_WHITE+4) then if (not player:hasKeyItem(dsp.ki.WHITE_CARD)) then player:addKeyItem(dsp.ki.WHITE_CARD); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.WHITE_CARD); end elseif (mobID == EUVHIS_RED+0 or mobID == EUVHIS_RED+2 or mobID == EUVHIS_RED+4) then if (not player:hasKeyItem(dsp.ki.RED_CARD)) then player:addKeyItem(dsp.ki.RED_CARD); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.RED_CARD); end elseif (mobID == EUVHIS_BLACK+0 or mobID == EUVHIS_BLACK+2 or mobID == EUVHIS_BLACK+4) then if (not player:hasKeyItem(dsp.ki.BLACK_CARD)) then player:addKeyItem(dsp.ki.BLACK_CARD); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.BLACK_CARD); end end end;
gpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/tangible/lair/kaitok/serverobjects.lua
3
2223
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/lair/kaitok/lair_kaitok.lua") includeFile("tangible/lair/kaitok/lair_kaitok_mountain.lua") includeFile("tangible/lair/kaitok/lair_kaitok_wasteland.lua")
lgpl-3.0
kidaa/Awakening-Core3
bin/scripts/object/building/general/talus_binyare_bunker.lua
3
2240
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_building_general_talus_binyare_bunker = object_building_general_shared_talus_binyare_bunker:new { } ObjectTemplates:addTemplate(object_building_general_talus_binyare_bunker, "object/building/general/talus_binyare_bunker.iff")
lgpl-3.0
houqp/koreader
frontend/apps/cloudstorage/dropbox.lua
2
4734
local DropBoxApi = require("apps/cloudstorage/dropboxapi") local ConfirmBox = require("ui/widget/confirmbox") local InfoMessage = require("ui/widget/infomessage") local MultiInputDialog = require("ui/widget/multiinputdialog") local UIManager = require("ui/uimanager") local ReaderUI = require("apps/reader/readerui") local Screen = require("device").screen local T = require("ffi/util").template local _ = require("gettext") local DropBox = {} function DropBox:run(url, password) return DropBoxApi:listFolder(url, password) end function DropBox:downloadFile(item, password, path, close) local code_response = DropBoxApi:downloadFile(item.url, password, path) if code_response == 200 then UIManager:show(ConfirmBox:new{ text = T(_("File saved to:\n %1\nWould you like to read the downloaded book now?"), path), ok_callback = function() close() ReaderUI:showReader(path) end }) else UIManager:show(InfoMessage:new{ text = T(_("Could not save file to:\n%1"), path), timeout = 3, }) end end function DropBox:config(item, callback) local text_info = "How to generate Access Token:\n".. "1. Open the following URL in your Browser, and log in using your account: https://www.dropbox.com/developers/apps.\n".. "2. Click on >>Create App<<, then select >>Dropbox API app<<.\n".. "3. Now go on with the configuration, choosing the app permissions and access restrictions to your DropBox folder.\n".. "4. Enter the >>App Name<< that you prefer (e.g. KOReader).\n".. "5. Now, click on the >>Create App<< button.\n" .. "6. When your new App is successfully created, please click on the Generate button.\n".. "7. Under the 'Generated access token' section, then enter code in Dropbox token field." local hint_top = _("Your Dropbox name") local text_top = "" local hint_bottom = _("Dropbox token\n\n\n\n ") local text_bottom = "" local title local text_button_right = _("Add") if item then title = _("Edit Dropbox account") text_button_right = _("Apply") text_top = item.text text_bottom = item.password else title = _("Add Dropbox account") end self.settings_dialog = MultiInputDialog:new { title = title, fields = { { text = text_top, hint = hint_top , }, { text = text_bottom, hint = hint_bottom, scroll = false, }, }, buttons = { { { text = _("Cancel"), callback = function() self.settings_dialog:onClose() UIManager:close(self.settings_dialog) end }, { text = _("Info"), callback = function() UIManager:show(InfoMessage:new{ text = text_info }) end }, { text = text_button_right, callback = function() local fields = MultiInputDialog:getFields() if fields[1] ~= "" and fields[2] ~= "" then if item then --edit callback(item, fields) else -- add new callback(fields) end self.settings_dialog:onClose() UIManager:close(self.settings_dialog) else UIManager:show(InfoMessage:new{ text = _("Please fill in all fields.") }) end end }, }, }, width = Screen:getWidth() * 0.95, height = Screen:getHeight() * 0.2, input_type = "text", } UIManager:show(self.settings_dialog) self.settings_dialog:onShowKeyboard() end function DropBox:info(token) local info = DropBoxApi:fetchInfo(token) local info_text if info and info.name then info_text = T(_"Type: %1\nName: %2\nEmail: %3\nCounty: %4", "Dropbox",info.name.display_name, info.email, info.country) else info_text = _("No information available") end UIManager:show(InfoMessage:new{text = info_text}) end return DropBox
agpl-3.0
NezzKryptic/Wire
lua/entities/gmod_wire_dynamic_button.lua
5
4370
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Dynamic Button" ENT.WireDebugName = "Dynamic Button" function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "On" ) end if CLIENT then local halo_ent, halo_blur function ENT:Draw() self:DoNormalDraw(true,false) if LocalPlayer():GetEyeTrace().Entity == self and EyePos():Distance( self:GetPos() ) < 512 then if self:GetOn() then halo_ent = self halo_blur = 4 + math.sin(CurTime()*20)*2 else self:DrawEntityOutline() end end Wire_Render(self) end hook.Add("PreDrawHalos", "Wiremod_dynbutton_overlay_halos", function() if halo_ent then halo.Add({halo_ent}, Color(255,100,100), halo_blur, halo_blur, 1, true, true) halo_ent = nil end end) return -- No more client end ENT.OutputEntID = false ENT.EntToOutput = NULL function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType( SIMPLE_USE ) self.Outputs = Wire_CreateOutputs(self, { "Out" }) self.Inputs = Wire_CreateInputs(self, { "Set" }) end function ENT:TriggerInput(iname, value) if iname == "Set" then if (self.toggle) then self:Switch(value ~= 0) self.PrevUser = nil self.podpress = nil end end end function ENT:Use(ply, caller) if (not ply:IsPlayer()) then return end if (self.PrevUser) and (self.PrevUser:IsValid()) then return end if self.OutputEntID then self.EntToOutput = ply end if (self:GetOn()) then if (self.toggle) then self:Switch(false) end return end if IsValid(caller) and caller:GetClass() == "gmod_wire_pod" then self.podpress = true end self:Switch(true) self.PrevUser = ply end function ENT:Think() BaseClass.Think(self) if self:GetOn() then if (not self.PrevUser) or (not self.PrevUser:IsValid()) or (not self.podpress and not self.PrevUser:KeyDown(IN_USE)) or (self.podpress and not self.PrevUser:KeyDown( IN_ATTACK )) then if (not self.toggle) then self:Switch(false) end self.PrevUser = nil self.podpress = nil end self:NextThink(CurTime()+0.05) return true end end function ENT:Setup(toggle, value_on, value_off, description, entityout, material_on, material_off, on_r, on_g, on_b, off_r, off_g, off_b ) self.toggle = toggle self.value_off = value_off self.value_on = value_on self.Value = value_off self.entityout = entityout self.material_on = material_on self.material_off = material_off self:SetOn( false ) self.on_r = on_r self.on_g = on_g self.on_b = on_b self.off_r = off_r self.off_g = off_g self.off_b = off_b self:ShowOutput(self.value_off) Wire_TriggerOutput(self, "Out", self.value_off) self:SetMaterial(self.material_off) self:SetColor(Color(self.off_r, self.off_g, self.off_b, 255)) if entityout then WireLib.AdjustSpecialOutputs(self, { "Out", "EntID" , "Entity" }, { "NORMAL", "NORMAL" , "ENTITY" }) Wire_TriggerOutput(self, "EntID", 0) Wire_TriggerOutput(self, "Entity", nil) self.OutputEntID=true else Wire_AdjustOutputs(self, { "Out" }) self.OutputEntID=false end if toggle then Wire_AdjustInputs(self, { "Set" }) else Wire_AdjustInputs(self, {}) end end function ENT:Switch(on) if (not self:IsValid()) then return end self:SetOn( on ) if (on) then self:ShowOutput(self.value_on) self.Value = self.value_on if self.material_on ~= "" then self:SetMaterial(self.material_on) end self:SetColor(Color(self.on_r, self.on_g, self.on_b, 255)) else self:ShowOutput(self.value_off) self.Value = self.value_off if self.material_off ~= "" then self:SetMaterial(self.material_off) end self:SetColor(Color(self.off_r, self.off_g, self.off_b, 255)) if self.OutputEntID then self.EntToOutput = NULL end end Wire_TriggerOutput(self, "Out", self.Value) if self.OutputEntID then Wire_TriggerOutput(self, "EntID", self.EntToOutput:EntIndex()) Wire_TriggerOutput(self, "Entity", self.EntToOutput) end return true end function ENT:ShowOutput(value) self:SetOverlayText( "(" .. self.value_off .. " - " .. self.value_on .. ") = " .. value ) end duplicator.RegisterEntityClass("gmod_wire_dynamic_button", WireLib.MakeWireEnt, "Data", "toggle", "value_on", "value_off", "description", "entityout", "material_on", "material_off", "on_r", "on_g", "on_b", "off_r", "off_g", "off_b" )
apache-2.0