repo_name
stringlengths
6
78
path
stringlengths
4
206
copies
stringclasses
281 values
size
stringlengths
4
7
content
stringlengths
625
1.05M
license
stringclasses
15 values
davidedmonds/darkstar
scripts/zones/Mine_Shaft_2716/npcs/_0d0.lua
17
1997
----------------------------------- -- Area: Mine_Shaft_2716 -- NPC: Shaft entrance ----------------------------------- package.loaded["scripts/zones/Mine_Shaft_2716/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Mine_Shaft_2716/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getCurrentMission(COP) == THREE_PATHS and ( player:getVar("COP_Louverance_s_Path") == 7 or player:getVar("COP_Louverance_s_Path") == 8 )) then if (trade:getItemCount() == 1 and trade:hasItemQty(1684,1)) then player:startEvent(0x0003); end elseif (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) ==FIRE_IN_THE_EYES_OF_MEN and player:getVar("PromathiaStatus")==0) then player:startEvent(0x0004); elseif (EventTriggerBCNM(player,npc)) then end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (csid ==0x0003) then player:setVar("COP_Louverance_s_Path",9); player:tradeComplete(); elseif (csid ==0x0004) then player:setVar("PromathiaStatus",1); elseif (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Temenos/bcnms/Central_Temenos_3rd_Floor.lua
19
1076
----------------------------------- -- Area: Temenos -- Name: ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[C_Temenos_3rd]UniqueID",GenerateLimbusKey()); HideArmouryCrates(GetInstanceRegion(1305),TEMENOS); HideTemenosDoor(GetInstanceRegion(1305)); player:setVar("Limbus_Trade_Item-T",0); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("limbusbitmap",0); player:setVar("characterLimbusKey",GetServerVariable("[C_Temenos_3rd]UniqueID")); player:setVar("LimbusID",1305); player:delKeyItem(COSMOCLEANSE); player:delKeyItem(WHITE_CARD); end; -- Leaving by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish he dynamis function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if (leavecode == 4) then player:setPos(580,-1.5,4.452,192); ResetPlayerLimbusVariable(player) end end;
gpl-3.0
waterlgndx/darkstar
scripts/zones/Port_Jeuno/npcs/_6u8.lua
2
1123
----------------------------------- -- Area: Port Jeuno -- NPC: Door: Departures Exit (for Kahzam) -- @zone 246 -- !pos -12 8 54 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) KazhPass = player:hasKeyItem(dsp.ki.AIRSHIP_PASS_FOR_KAZHAM); Gil = player:getGil(); if (KazhPass == false) then player:startEvent(35); -- without pass elseif (KazhPass == true and Gil < 200) then player:startEvent(45); -- Pass without money elseif (KazhPass == true) then player:startEvent(37); -- Pass with money end return 1; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 37) then Z = player:getZPos(); if (Z >= 58 and Z <= 61) then player:delGil(200); end end end;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c33700023.lua
1
1341
--琪比摩斯 function c33700023.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_BEAST),2,2,c33700023.ovfilter,aux.Stringid(33700023,0)) c:EnableReviveLimit() --chain attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700023,1)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCost(c33700023.cost) e1:SetTarget(c33700023.attg) e1:SetOperation(c33700023.atop) c:RegisterEffect(e1) end function c33700023.ovfilter(c) return c:IsFaceup() and c:IsSetCard(0x6440) and c:IsType(TYPE_MONSTER) end function c33700023.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c33700023.attg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsChainAttackable(0) end end function c33700023.atop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end Duel.ChainAttack() end
gpl-3.0
kidaa/darkstar
scripts/globals/weaponskills/skullbreaker.lua
30
1486
----------------------------------- -- Skullbreaker -- Club weapon skill -- Skill level: 150 -- Lowers enemy's INT. Chance of lowering INT varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Snow Gorget & Aqua Gorget. -- Aligned with the Snow Belt & Aqua Belt. -- Element: None -- Modifiers: STR:100% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 1.0; end if damage > 0 and (target:hasStatusEffect(EFFECT_INT_DOWN) == false) then target:addStatusEffect(EFFECT_INT_DOWN, 10, 0, 140); end damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
kidaa/darkstar
scripts/zones/Cloister_of_Gales/mobs/Ogmios.lua
12
1272
----------------------------------- -- Area: Cloister of Gales -- NPC: Ogmios -- Involved in Quest: Carbuncle Debacle ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); ----------------------------------- -- OnMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- OnMobDeath Action ----------------------------------- function onMobDeath(mob,killer) killer:setVar("BCNM_Killed",1); record = 300; partyMembers = 6; pZone = killer:getZoneID(); killer:startEvent(0x7d01,0,record,0,(os.time() - killer:getVar("BCNM_Timer")),partyMembers,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if(csid == 0x7d01) then player:delStatusEffect(EFFECT_BATTLEFIELD); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if(csid == 0x7d01) then player:delKeyItem(DAZEBREAKER_CHARM); end end;
gpl-3.0
waterlgndx/darkstar
scripts/zones/La_Theine_Plateau/TextIDs.lua
2
2566
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6381; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6387; -- Obtained: <item>. GIL_OBTAINED = 6388; -- Obtained <number> gil. KEYITEM_OBTAINED = 6390; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7211; -- You can't fish here. NOTHING_HAPPENS = 119; -- Nothing happens... -- Other Texts ALREADY_OBTAINED_TELE = 7207; -- You already possess the gate crystal for this telepoint. TELEPOINT_HAS_BEEN_SHATTERED = 7750; -- The telepoint has been shattered into a thousand pieces... CHOCOBO_TRACKS = 7882; -- There are chocobo tracks on the ground here. -- Quest Dialogs UNLOCK_SUMMONER = 7570; -- You can now become a summoner. UNLOCK_CARBUNCLE = 7571; -- You can now summon Carbuncle. -- Mission Dialogs RESCUE_DRILL = 7383; -- Rescue drills in progress. Try to stay out of the way. -- General Dialogs FAURBELLANT_1 = 7423; -- Greetings. traveler. Sorry, I've little time to chat. I must focus on my prayer. FAURBELLANT_2 = 7424; -- Thank you for making such a long journey to bring this! May the Gates of Paradise open to all. FAURBELLANT_3 = 7425; -- Please deliver thatto the high priest in the San d'Oria Cathedral. FAURBELLANT_4 = 7426; -- My thanks again for your services. May the Gates of Paradise open to all. -- ZM4 Dialog CANNOT_REMOVE_FRAG = 7585; -- It is an oddly shaped stone monument. A shining stone is embedded in it, but cannot be removed... ALREADY_OBTAINED_FRAG = 7586; -- You have already obtained this monument's . Try searching for another. ALREADY_HAVE_ALL_FRAGS = 7587; -- You have obtained all of the fragments. You must hurry to the ruins of the ancient shrine! FOUND_ALL_FRAGS = 7588; -- You have obtained ! You now have all 8 fragments of light! ZILART_MONUMENT = 7589; -- It is an ancient Zilart monument. -- conquest Base CONQUEST_BASE = 7048; -- Tallying conquest results... --chocobo digging DIG_THROW_AWAY = 7224; -- You dig up$, but your inventory is full. You regretfully throw the # away. FIND_NOTHING = 7226; -- You dig and you dig, but find nothing. -- FallenEgg BROKEN_EGG = 7821; -- There is a broken egg on the ground here. Perhaps there is a nest in the boughs of this tree.
gpl-3.0
davidedmonds/darkstar
scripts/globals/spells/poisonga_iii.lua
18
1103
----------------------------------------- -- Spell: Poisonga III ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effect = EFFECT_POISON; local duration = 180; local pINT = caster:getStat(MOD_INT); local mINT = target:getStat(MOD_INT); local dINT = (pINT - mINT); local power = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 10 + 1; if power > 25 then power = 25; end local resist = applyResistanceEffect(caster,spell,target,dINT,ENFEEBLING_MAGIC_SKILL,0,effect); if (resist == 1 or resist == 0.5) then -- effect taken duration = duration * resist; if (target:addStatusEffect(effect,power,3,duration)) then spell:setMsg(236); else spell:setMsg(75); end else -- resist entirely. spell:setMsg(85); end return effect; end;
gpl-3.0
asasasasasasas11/uzzbot
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
bamdad1381/TeleSeed
plugins/Danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
elyasgalikeshi/renjer-bot
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
will4wachter/Project1
scripts/globals/spells/sneak.lua
6
1175
----------------------------------------- -- Spell: Sneak -- Lessens chance of being detected by sound -- Duration is random number between 30 seconds and 5 minutes ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function OnMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (target:hasStatusEffect(EFFECT_SNEAK) == false) then local duration = math.random(30, 300); if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then duration = duration * 3; end if (target:getMainLvl() < 20) then duration = duration * target:getMainLvl() / 20; -- level adjustment end if (target:getEquipID(SLOT_BACK) == 13692) then -- skulker's cape duration = duration * 1.5; end spell:setMsg(230); target:addStatusEffect(EFFECT_SNEAK,0,10,(math.floor(duration) * SNEAK_INVIS_DURATION_MULTIPLIER)); else spell:setMsg(75); -- no effect. end return EFFECT_SNEAK; end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/La_Theine_Plateau/npcs/Augevinne.lua
17
1569
----------------------------------- -- Area: La Theine Plateau -- NPC: Augevinne -- Involved in Mission: The Rescue Drill -- @pos -361 39 266 102 ----------------------------------- package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/La_Theine_Plateau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(SANDORIA) == THE_RESCUE_DRILL) then local MissionStatus = player:getVar("MissionStatus"); if (MissionStatus >= 5 and MissionStatus <= 7) then player:startEvent(0x0067); elseif (MissionStatus == 8) then player:showText(npc, RESCUE_DRILL + 21); elseif (MissionStatus >= 9) then player:showText(npc, RESCUE_DRILL + 26); else player:showText(npc, RESCUE_DRILL); end else player:showText(npc, RESCUE_DRILL); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Windurst_Walls/npcs/Tsuaora-Tsuora.lua
38
1043
----------------------------------- -- Area: Windurst Walls -- NPC: Tsuaora-Tsuora -- Type: Standard NPC -- @zone: 239 -- @pos 71.489 -3.418 -67.809 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x002a); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
lhog/Zero-K
LuaRules/Gadgets/unit_nanoframe_death.lua
6
4602
function gadget:GetInfo() return { name = "Nano Frame Death Handeling", desc = "Makes nanoframes explode if above X% completion and makes dying nanoframes leave wrecks.", author = "Google Frog", date = "Mar 29, 2009", license = "GNU GPL, v2 or later", layer = -10, enabled = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if (not gadgetHandler:IsSyncedCode()) then return false -- no unsynced code end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Speedups local spGetUnitHealth = Spring.GetUnitHealth local spGetUnitPosition = Spring.GetUnitPosition local spGetUnitBuildFacing = Spring.GetUnitBuildFacing local spSetFeatureHealth = Spring.SetFeatureHealth local spSetFeatureReclaim = Spring.SetFeatureReclaim local spGetGroundHeight = Spring.GetGroundHeight local spCreateFeature = Spring.CreateFeature -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local unitFromFactory = {} local isAFactory = {} function gadget:UnitCreated(unitID,unitDefID,_,builderID) local ud = UnitDefs[unitDefID] if ud and ud.isFactory then isAFactory[unitID] = true end if builderID and isAFactory[builderID] then unitFromFactory[unitID] = true end end local function ScrapUnit(unitID, unitDefID, team, progress, face) if (unitDefID and UnitDefs[unitDefID] and UnitDefs[unitDefID].wreckName and FeatureDefNames[UnitDefs[unitDefID].wreckName]) then local wreck = FeatureDefNames[UnitDefs[unitDefID].wreckName].id if (wreck and FeatureDefs[wreck]) then local nextWreck = FeatureDefs[wreck].deathFeatureID if nextWreck and FeatureDefs[nextWreck] then wreck = FeatureDefs[wreck].deathFeatureID if progress < 0.5 then nextWreck = FeatureDefs[wreck].deathFeatureID if nextWreck and FeatureDefs[nextWreck] then wreck = FeatureDefs[wreck].deathFeatureID progress = progress * 2 end end end local x, _, z = spGetUnitPosition(unitID) local y = spGetGroundHeight(x, z) if (progress == 0) then progress = 0.001 end local allyTeam = select(6, Spring.GetTeamInfo(team, false)) local featureID = spCreateFeature(wreck, x, y, z, face, allyTeam) if featureID then Spring.TransferFeature(featureID, team) local currentMetal = progress * FeatureDefs[wreck].metal if Spring.SetFeatureResources then -- 103.0 non-dev version compat Spring.SetFeatureResources(featureID, currentMetal, 0, currentMetal, progress) else spSetFeatureReclaim(featureID, progress) end spSetFeatureHealth(featureID, progress * FeatureDefs[wreck].maxHealth) else Spring.Echo("No featureID", wreck) end end end end local spawnProjPos = {1, 2, 3} local spawnProjTable = {ttl = 1, pos = spawnProjPos} function gadget:UnitDestroyed(unitID, unitDefID, unitTeam) local health, _,_,_,progress = spGetUnitHealth(unitID) if (progress == 1) or (health > 0 and unitFromFactory[unitID]) or GG.wasMorphedTo[unitID] then isAFactory[unitID] = nil unitFromFactory[unitID] = nil return end local ud = UnitDefs[unitDefID] local face = (spGetUnitBuildFacing(unitID) or 1) local noWreck = Spring.GetUnitRulesParam(unitID, "noWreck") == 1 -- set by api_saveload to clear stuff from factories if (progress > 0.8 and not noWreck) then local explodeAs = ud.deathExplosion if explodeAs then local wd = WeaponDefNames[explodeAs] if wd then local _,_,_,x,y,z = spGetUnitPosition(unitID, true) spawnProjPos[1] = x spawnProjPos[2] = y spawnProjPos[3] = z local projId = Spring.SpawnProjectile(wd.id, spawnProjTable) --Spring.SetProjectileCollision(projId) <- in case ttl = 1 does not work end end end if (progress > 0.05 and not noWreck) then ScrapUnit(unitID, unitDefID, unitTeam, progress, face) end isAFactory[unitID] = nil unitFromFactory[unitID] = nil end function gadget:Initialize() for _, unitID in ipairs(Spring.GetAllUnits()) do local unitDefID = Spring.GetUnitDefID(unitID) local team = Spring.GetUnitTeam(unitID) gadget:UnitCreated(unitID, unitDefID, team) end GG.wasMorphedTo = GG.wasMorphedTo or {} end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
davidedmonds/darkstar
scripts/zones/Foret_de_Hennetiel/Zone.lua
34
1255
----------------------------------- -- -- Zone: Foret de Hennetiel -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Foret_de_Hennetiel/TextIDs"] = nil; require("scripts/zones/Foret_de_Hennetiel/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(360,6,455,93); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
waterlgndx/darkstar
scripts/globals/items/red_curry_bun_+1.lua
2
1898
----------------------------------------- -- ID: 5765 -- Item: red_curry_bun_+1 -- Food Effect: 60 Min, All Races ----------------------------------------- -- TODO: Group effects -- Health 35 -- Strength 7 -- Agility 3 -- Attack % 25 (cap 150) -- Ranged Atk % 25 (cap 150) -- Demon Killer 6 -- Resist Sleep +5 -- HP recovered when healing +6 -- MP recovered when healing +3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effect.FOOD) == true or target:hasStatusEffect(dsp.effect.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effect.FOOD,0,0,3600,5765); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(dsp.mod.HP, 35); target:addMod(dsp.mod.STR, 7); target:addMod(dsp.mod.AGI, 3); target:addMod(dsp.mod.FOOD_ATTP, 25); target:addMod(dsp.mod.FOOD_ATT_CAP, 150); target:addMod(dsp.mod.FOOD_RATTP, 25); target:addMod(dsp.mod.FOOD_RATT_CAP, 150); target:addMod(dsp.mod.DEMON_KILLER, 6); target:addMod(dsp.mod.SLEEPRES, 5); target:addMod(dsp.mod.HPHEAL, 6); target:addMod(dsp.mod.MPHEAL, 3); end; function onEffectLose(target, effect) target:delMod(dsp.mod.HP, 35); target:delMod(dsp.mod.STR, 7); target:delMod(dsp.mod.AGI, 3); target:delMod(dsp.mod.FOOD_ATTP, 25); target:delMod(dsp.mod.FOOD_ATT_CAP, 150); target:delMod(dsp.mod.FOOD_RATTP, 25); target:delMod(dsp.mod.FOOD_RATT_CAP, 150); target:delMod(dsp.mod.DEMON_KILLER, 6); target:delMod(dsp.mod.SLEEPRES, 5); target:delMod(dsp.mod.HPHEAL, 6); target:delMod(dsp.mod.MPHEAL, 3); end;
gpl-3.0
lhog/Zero-K
LuaRules/Configs/StartBoxes/TheHunters-v3.lua
17
1313
return { [0] = { startpoints = { {860,451}, }, boxes = { { {819,410}, {901,410}, {901,492}, {819,492}, }, }, }, [1] = { startpoints = { {7496,7578}, }, boxes = { { {7455,7537}, {7537,7537}, {7537,7619}, {7455,7619}, }, }, }, [2] = { startpoints = { {7414,532}, }, boxes = { { {7373,492}, {7455,492}, {7455,573}, {7373,573}, }, }, }, [3] = { startpoints = { {778,7414}, }, boxes = { { {737,7373}, {819,7373}, {819,7455}, {737,7455}, }, }, }, [4] = { startpoints = { {614,3236}, }, boxes = { { {573,3195}, {655,3195}, {655,3277}, {573,3277}, }, }, }, [5] = { startpoints = { {7496,5202}, }, boxes = { { {7455,5161}, {7537,5161}, {7537,5243}, {7455,5243}, }, }, }, [6] = { startpoints = { {4219,7660}, }, boxes = { { {4178,7619}, {4260,7619}, {4260,7700}, {4178,7700}, }, }, }, [7] = { startpoints = { {4628,614}, }, boxes = { { {4588,573}, {4669,573}, {4669,655}, {4588,655}, }, }, }, [8] = { startpoints = { {4055,4055}, }, boxes = { { {3277,3277}, {4833,3277}, {4833,4833}, {3277,4833}, }, }, }, }
gpl-2.0
kidaa/darkstar
scripts/zones/Qufim_Island/npcs/Trodden_Snow.lua
13
4765
----------------------------------- -- Area: Qufim Island -- NPC: Trodden Snow -- Mission: ASA - THAT_WHICH_CURDLES_BLOOD -- Mission: ASA - SUGAR_COATED_DIRECTIVE -- @zone 126 -- @pos -19 -17 104 ----------------------------------- package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Qufim_Island/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) -- Trade Enfeebling Kit if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD) then local item = 0; local asaStatus = player:getVar("ASA_Status"); -- TODO: Other Enfeebling Kits if(asaStatus == 0) then item = 2779; else printf("Error: Unknown ASA Status Encountered <%u>", asaStatus); end if(trade:getItemCount() == 1 and trade:hasItemQty(item,1)) then player:tradeComplete(); player:startEvent(0x002c); end end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) --ASA 4 CS: Triggers With At Least 3 Counterseals. if (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE) then local completedSeals = 0; if(player:hasKeyItem(AMBER_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(player:hasKeyItem(AZURE_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(player:hasKeyItem(CERULEAN_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(player:hasKeyItem(EMERALD_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(player:hasKeyItem(SCARLET_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(player:hasKeyItem(VIOLET_COUNTERSEAL)) then completedSeals = completedSeals + 1; end; if(completedSeals >= 3) then player:setVar("ASA_Status", completedSeals); player:startEvent(0x002d); end; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid==0x002c) then player:addKeyItem(DOMINAS_SCARLET_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_SCARLET_SEAL); player:addKeyItem(DOMINAS_CERULEAN_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_CERULEAN_SEAL); player:addKeyItem(DOMINAS_EMERALD_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_EMERALD_SEAL); player:addKeyItem(DOMINAS_AMBER_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_AMBER_SEAL); player:addKeyItem(DOMINAS_VIOLET_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_VIOLET_SEAL); player:addKeyItem(DOMINAS_AZURE_SEAL); player:messageSpecial(KEYITEM_OBTAINED,DOMINAS_AZURE_SEAL); player:completeMission(ASA,THAT_WHICH_CURDLES_BLOOD); player:addMission(ASA,SUGAR_COATED_DIRECTIVE); player:setVar("ASA_Status",0); player:setVar("ASA4_Amber","0"); player:setVar("ASA4_Azure","0"); player:setVar("ASA4_Cerulean","0"); player:setVar("ASA4_Emerald","0"); player:setVar("ASA4_Scarlet","0"); player:setVar("ASA4_Violet","0"); elseif(csid==0x002d) then local completedSeals = player:getVar("ASA_Status"); -- Calculate Reward if(completedSeals == 3) then player:addGil(GIL_RATE*3000); elseif(completedSeals == 4) then player:addGil(GIL_RATE*10000); elseif(completedSeals == 5) then player:addGil(GIL_RATE*30000); elseif(completedSeals == 6) then player:addGil(GIL_RATE*50000); end -- Clean Up Remaining Key Items player:delKeyItem(DOMINAS_SCARLET_SEAL); player:delKeyItem(DOMINAS_CERULEAN_SEAL); player:delKeyItem(DOMINAS_EMERALD_SEAL); player:delKeyItem(DOMINAS_AMBER_SEAL); player:delKeyItem(DOMINAS_VIOLET_SEAL); player:delKeyItem(DOMINAS_AZURE_SEAL); player:delKeyItem(SCARLET_COUNTERSEAL); player:delKeyItem(CERULEAN_COUNTERSEAL); player:delKeyItem(EMERALD_COUNTERSEAL); player:delKeyItem(AMBER_COUNTERSEAL); player:delKeyItem(VIOLET_COUNTERSEAL); player:delKeyItem(AZURE_COUNTERSEAL); -- Advance Mission player:completeMission(ASA,SUGAR_COATED_DIRECTIVE); player:addMission(ASA,ENEMY_OF_THE_EMPIRE_I); player:setVar("ASA_Status",0); end end;
gpl-3.0
will4wachter/Project1
scripts/zones/Windurst_Walls/npcs/Moan-Maon.lua
38
1408
----------------------------------- -- Area: Windurst Walls -- NPC: Moan-Maon -- Type: Standard NPC -- @pos 88.244 -6.32 148.912 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,7) == false) then player:startEvent(0x01f1); else player:startEvent(0x0133); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01f1) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",7,true); end end;
gpl-3.0
kidaa/darkstar
scripts/zones/Windurst_Walls/npcs/Moan-Maon.lua
38
1408
----------------------------------- -- Area: Windurst Walls -- NPC: Moan-Maon -- Type: Standard NPC -- @pos 88.244 -6.32 148.912 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,7) == false) then player:startEvent(0x01f1); else player:startEvent(0x0133); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01f1) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",7,true); end end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Batallia_Downs/npcs/Cavernous_Maw.lua
16
2992
----------------------------------- -- Area: Batallia Downs -- NPC: Cavernous Maw -- @pos -48 0.1 435 105 -- Teleports Players to Batallia Downs [S] ----------------------------------- package.loaded["scripts/zones/Batallia_Downs/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/teleports"); require("scripts/globals/missions"); require("scripts/globals/campaign"); require("scripts/zones/Batallia_Downs/TextIDs"); require("scripts/globals/titles"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) == false) then player:startEvent(500,0); elseif (ENABLE_WOTG == 1 and hasMawActivated(player,0)) then if (player:getCurrentMission(WOTG) == BACK_TO_THE_BEGINNING and (player:getQuestStatus(CRYSTAL_WAR, CLAWS_OF_THE_GRIFFON) == QUEST_COMPLETED or player:getQuestStatus(CRYSTAL_WAR, THE_TIGRESS_STRIKES) == QUEST_COMPLETED or player:getQuestStatus(CRYSTAL_WAR, FIRES_OF_DISCONTENT) == QUEST_COMPLETED)) then player:startEvent(501); else player:startEvent(910); end else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 500) then local r = math.random(1,3); player:addKeyItem(PURE_WHITE_FEATHER); player:messageSpecial(KEYITEM_OBTAINED,PURE_WHITE_FEATHER); player:completeMission(WOTG,CAVERNOUS_MAWS); player:addMission(WOTG,BACK_TO_THE_BEGINNING); if (r == 1) then player:addNationTeleport(MAW,1); toMaw(player,1); -- go to Batallia_Downs[S] elseif (r == 2) then player:addNationTeleport(MAW,2); toMaw(player,3); -- go to Rolanberry_Fields_[S] elseif (r == 3) then player:addNationTeleport(MAW,4); toMaw(player,5); -- go to Sauromugue_Champaign_[S] end; elseif (csid == 910 and option == 1) then toMaw(player,1); -- go to Batallia_Downs[S] elseif (csid == 501) then player:completeMission(WOTG, BACK_TO_THE_BEGINNING); player:addMission(WOTG, CAIT_SITH); player:addTitle(CAIT_SITHS_ASSISTANT); toMaw(player,1); end; end;
gpl-3.0
will4wachter/Project1
scripts/zones/Heavens_Tower/npcs/Rakano-Marukano.lua
21
2031
----------------------------------- -- Area: Heavens Tower -- NPC: Rakano-Marukano -- Type: Immigration NPC -- @pos 6.174 -1 32.285 242 ----------------------------------- package.loaded["scripts/zones/Heavens_Tower/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local new_nation = WINDURST; local old_nation = player:getNation(); local rank = getNationRank(new_nation); if(old_nation == new_nation) then player:startEvent(0x2714,0,0,0,old_nation); elseif(player:getCurrentMission(old_nation) ~= 255 or player:getVar("MissionStatus") ~= 0) then player:startEvent(0x2713,0,0,0,new_nation); elseif(old_nation ~= new_nation) then local has_gil = 0; local cost = 0; if(rank == 1) then cost = 40000; elseif(rank == 2) then cost = 12000; elseif(rank == 3) then cost = 4000; end if(player:getGil() >= cost) then has_gil = 1 end player:startEvent(0x2712,0,1,player:getRank(),new_nation,has_gil,cost); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x2712 and option == 1) then local new_nation = WINDURST; local rank = getNationRank(new_nation); local cost = 0; if(rank == 1) then cost = 40000; elseif(rank == 2) then cost = 12000; elseif(rank == 3) then cost = 4000; end player:setNation(new_nation) player:setGil(player:getGil() - cost); player:setRankPoints(0); end end;
gpl-3.0
sandalle/minecraft_bigreactor_control
lolmer_bigreactor_startup.lua
1
1700
--[[ Programmer: Lolmer Last update: 2014-02-28 Pastebin: http://pastebin.com/ZTMzRLez GitHub: https://github.com/sandalle/minecraft_bigreactor_control Description: This program controls a Big Reactors nuclear reactor in Minecraft with a Computercraft computer, using Computercraft's own wired modem connected to the reactors computer control port. Save this file as "startup" on your computer for it to auto-start on Computer boot. To easily get this file into your Computercraft Computer, run the following after right-clicking on your Computercraft computer (includes prompts). > rm startup > lua lua> shell.run("pastebin", "get", "ZTMzRLez", "startup") Requirements: Advanced Monitor size is X: 29, Y: 12 with a 3x2 size Computer or Advanced Computer Modems (not wireless) connecting each of the Computer to both the Advanced Monitor and Reactor Computer Port. This script is available from: http://pastebin.com/ZTMzRLez https://github.com/sandalle/minecraft_bigreactor_control And is used to control the following script: http://pastebin.com/fguScPBQ Other reactor control which I based my program on: http://pastebin.com/aMAu4X5J (ScatmanJohn) http://pastebin.com/HjUVNDau (version ScatmanJohn based his on) A simpler Big Reactor control is available from: http://pastebin.com/tFkhQLYn (IronClaymore) Advanced Monitor size is X: 29, Y: 12 with a 3x2 size ]]-- os.setComputerLabel("ReactorControl") -- Remove any prior, possibly old, versions of "reactorcontrol" shell.run("rm", "reactorcontrol") -- Download http://pastebin.com/fguScPBQ and name "reactorcontrol" shell.run("pastebin", "get", "fguScPBQ", "reactorcontrol") shell.run("reactorcontrol")
mit
will4wachter/Project1
scripts/zones/Gusgen_Mines/Zone.lua
2
1323
----------------------------------- -- -- Zone: Gusgen_Mines (196) -- ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ---------------------------------- require("scripts/globals/settings"); require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(100.007,-61.63,-237.441,187); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
lhog/Zero-K
effects/gaatgun.lua
25
1354
-- hltradiate0 -- hltradiate return { ["hltradiate0"] = { pollute = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.5, colormap = [[1 1 1 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 0, emitvector = [[dir]], gravity = [[0, 0.5, 0]], numparticles = 1, particlelife = 30, particlelifespread = 0, particlesize = 2, particlesizespread = 0, particlespeed = 7, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0.8, sizemod = 1.0, texture = [[smokesmall]], }, }, }, ["hltradiate"] = { boom = { air = true, class = [[CExpGenSpawner]], count = 10, ground = true, water = true, properties = { delay = [[0 i1]], explosiongenerator = [[custom:HLTRADIATE_VAPOR]], pos = [[-0, 0, 0]], }, }, }, }
gpl-2.0
davidedmonds/darkstar
scripts/globals/spells/dokumori_ichi.lua
18
1202
----------------------------------------- -- Spell: Dokumori: Ichi ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local effect = EFFECT_POISON; -- Base Stats local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); --Duration Calculation local duration = 60 * applyResistance(caster,spell,target,dINT,NINJUTSU_SKILL,0); local power = 3; --Calculates resist chanve from Reist Blind if (target:hasStatusEffect(effect)) then spell:setMsg(75); -- no effect return effect; end if (math.random(0,100) >= target:getMod(MOD_POISONRES)) then if (duration >= 30) then if (target:addStatusEffect(effect,power,3,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end else spell:setMsg(284); end return effect; end;
gpl-3.0
kidaa/darkstar
scripts/zones/Pashhow_Marshlands/npcs/Cavernous_Maw.lua
29
1512
----------------------------------- -- Area: Pashhow Marshlands -- NPC: Cavernous Maw -- @pos 418 25 27 109 -- Teleports Players to Pashhow Marshlands [S] ----------------------------------- package.loaded["scripts/zones/Pashhow_Marshlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/teleports"); require("scripts/globals/campaign"); require("scripts/zones/Pashhow_Marshlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) and hasMawActivated(player,4)) then player:startEvent(0x0389); else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0389 and option == 1) then toMaw(player,15); end end;
gpl-3.0
waterlgndx/darkstar
scripts/zones/Temple_of_Uggalepih/npcs/Old_Casket.lua
2
1108
----------------------------------- -- Area: Temple of Uggalepih -- NPC: Old casket -- Obtaining 'Paintbrush of Souls' -- !pos 61 0 17 159 ----------------------------------- package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Temple_of_Uggalepih/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:hasKeyItem(dsp.ki.OLD_RUSTY_KEY)) then player:startEvent(64,dsp.ki.OLD_RUSTY_KEY); elseif (player:hasKeyItem(dsp.ki.PAINTBRUSH_OF_SOULS)) then player:messageSpecial(NO_REASON_TO_INVESTIGATE); else player:messageSpecial(THE_BOX_IS_LOCKED); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 64 and option == 1) then player:delKeyItem(dsp.ki.OLD_RUSTY_KEY); player:addKeyItem(dsp.ki.PAINTBRUSH_OF_SOULS); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.PAINTBRUSH_OF_SOULS); end end;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c18706018.lua
1
4684
--魔人少女 莎姆&莎瑪 function c18706018.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0xabb),1) c:EnableReviveLimit() --remove --local e1=Effect.CreateEffect(c) --e1:SetDescription(aux.Stringid(52687916,0)) --e1:SetCategory(CATEGORY_REMOVE) --e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) --e1:SetCode(EVENT_SPSUMMON_SUCCESS) --e1:SetCondition(c18706018.remcon) --e1:SetCost(c18706018.cost) --e1:SetTarget(c18706018.remtg) --e1:SetOperation(c18706018.remop) --c:RegisterEffect(e1) --local e3=Effect.CreateEffect(c) --e3:SetType(EFFECT_TYPE_SINGLE) --e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) --e3:SetRange(LOCATION_MZONE) --e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) --e3:SetValue(c18706018.efilter) --c:RegisterEffect(e3) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(c18706018.ind2) c:RegisterEffect(e1) --Disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetCategory(CATEGORY_DISABLE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(c18706018.damtg) e2:SetOperation(c18706018.damop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_BE_BATTLE_TARGET) c:RegisterEffect(e3) end function c18706018.mfilter(c) return c:IsType(TYPE_XYZ) and c:IsFaceup() end function c18706018.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1200) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1200) end function c18706018.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) if Duel.IsExistingTarget(c18706018.mfilter,tp,0,LOCATION_MZONE,1,nil) then Duel.Damage(p,d,REASON_EFFECT) end end function c18706018.remcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c18706018.costfilter(c) return c:IsSetCard(0xabb) and not c:IsPublic() end function c18706018.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c18706018.costfilter,tp,LOCATION_HAND,0,1,nil,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,c18706018.costfilter,tp,LOCATION_HAND,0,1,1,nil,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function c18706018.remtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_HAND,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c18706018.remop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_ONFIELD+LOCATION_HAND,0) if g:GetCount()==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoDeck(sg,nil,2,REASON_EFFECT) Duel.Draw(1-tp,1,REASON_EFFECT) end function c18706018.ind2(e,c) return c:GetRace()==RACE_WARRIOR or c:GetRace()==RACE_SPELLCASTER or c:GetRace()==RACE_ZOMBIE or c:GetRace()==RACE_MACHINE or c:GetRace()==RACE_AQUA or c:GetRace()==RACE_PYRO or c:GetRace()==RACE_ROCK or c:GetRace()==RACE_WINDBEAST or c:GetRace()==RACE_PLANT or c:GetRace()==RACE_INSECT or c:GetRace()==RACE_THUNDER or c:GetRace()==RACE_DRAGON or c:GetRace()==RACE_BEAST or c:GetRace()==RACE_BEASTWARRIOR or c:GetRace()==RACE_DINOSAUR or c:GetRace()==RACE_FISH or c:GetRace()==RACE_SEASERPENT or c:GetRace()==RACE_REPTILE or c:GetRace()==RACE_PSYCHO or c:GetRace()==RACE_DEVINE or c:GetRace()==RACE_CREATORGOD or c:GetRace()==RACE_WYRM end function c18706018.efilter(e,re) return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) or (re:GetHandler():GetRace()==RACE_WARRIOR or re:GetHandler():GetRace()==RACE_SPELLCASTER or re:GetHandler():GetRace()==RACE_ZOMBIE or re:GetHandler():GetRace()==RACE_MACHINE or re:GetHandler():GetRace()==RACE_AQUA or re:GetHandler():GetRace()==RACE_PYRO or re:GetHandler():GetRace()==RACE_ROCK or re:GetHandler():GetRace()==RACE_WINDBEAST or re:GetHandler():GetRace()==RACE_PLANT or re:GetHandler():GetRace()==RACE_INSECT or re:GetHandler():GetRace()==RACE_THUNDER or re:GetHandler():GetRace()==RACE_DRAGON or re:GetHandler():GetRace()==RACE_BEAST or re:GetHandler():GetRace()==RACE_BEASTWARRIOR or re:GetHandler():GetRace()==RACE_DINOSAUR or re:GetHandler():GetRace()==RACE_FISH or re:GetHandler():GetRace()==RACE_SEASERPENT or re:GetHandler():GetRace()==RACE_REPTILE or re:GetHandler():GetRace()==RACE_PSYCHO or re:GetHandler():GetRace()==RACE_DEVINE or re:GetHandler():GetRace()==RACE_CREATORGOD or re:GetHandler():GetRace()==RACE_WYRM) end
gpl-3.0
waterlgndx/darkstar
scripts/globals/mobskills/ill_wind.lua
2
1421
--------------------------------------------- -- Ill Wind -- Description: Deals Wind damage to enemies within an area of effect. Additional effect: Dispel -- Type: Magical -- Utsusemi/Blink absorb: Wipes Shadows -- Range: Unknown radial -- Notes: Only used by Puks in Mamook, Besieged, and the following Notorious Monsters: Vulpangue, Nis Puk, Nguruvilu, Seps , Phantom Puk and Waugyl. Dispels one dsp.effect. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) if (mob:getFamily() == 316 and mob:getModelId() == 1746) then return 0; else return 1; end end; function onMobWeaponSkill(target, mob, skill) local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*2.5,dsp.magic.ele.WIND,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_WIND,MOBPARAM_WIPE_SHADOWS); target:dispelStatusEffect(); target:delHP(dmg); --printf("[TP MOVE] Zone: %u Monster: %u Mob lvl: %u TP: %u TP Move: %u Damage: %u on Player: %u Level: %u HP: %u",mob:getZoneID(),mob:getID(),mob:getMainLvl(),skill:getTP(),skill:getID(),dmg,target:getID(),target:getMainLvl(),target:getMaxHP()); return dmg; end;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c114005066.lua
1
2043
--★立ち上がる聖女 はまじ function c114005066.initial_effect(c) --defup local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_CONFIRM) e1:SetCondition(c114005066.defcon) e1:SetOperation(c114005066.defop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c114005066.tdcon) e2:SetTarget(c114005066.tdtg) e2:SetOperation(c114005066.tdop) c:RegisterEffect(e2) end function c114005066.defcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()==e:GetHandler() and e:GetHandler():GetBattlePosition()==POS_FACEDOWN_DEFENSE end function c114005066.defop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetAttacker() if not c:IsRelateToBattle() then return end --excluded: tc:IsRelateToBattle() or not local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetValue(1500) e1:SetReset(RESET_EVENT+0x1ff0000) c:RegisterEffect(e1) end function c114005066.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttackTarget() end function c114005066.tdfilter(c) return c:IsAbleToDeck() and not c:IsStatus(STATUS_BATTLE_DESTROYED) end function c114005066.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and c114005066.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c114005066.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c114005066.tdfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c114005066.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end end
gpl-3.0
kidaa/darkstar
scripts/globals/items/cup_of_chai_+1.lua
35
1214
----------------------------------------- -- ID: 5594 -- Item: cup_of_chai_+1 -- Food Effect: 240Min, All Races ----------------------------------------- -- Vitality -3 -- Charisma 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5594); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_VIT, -3); target:addMod(MOD_CHR, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_VIT, -3); target:delMod(MOD_CHR, 3); end;
gpl-3.0
nmreis/lua-cjson
tests/bench.lua
145
3247
#!/usr/bin/env lua -- This benchmark script measures wall clock time and should be -- run on an unloaded system. -- -- Your Mileage May Vary. -- -- Mark Pulford <mark@kyne.com.au> local json_module = os.getenv("JSON_MODULE") or "cjson" require "socket" local json = require(json_module) local util = require "cjson.util" local function find_func(mod, funcnames) for _, v in ipairs(funcnames) do if mod[v] then return mod[v] end end return nil end local json_encode = find_func(json, { "encode", "Encode", "to_string", "stringify", "json" }) local json_decode = find_func(json, { "decode", "Decode", "to_value", "parse" }) local function average(t) local total = 0 for _, v in ipairs(t) do total = total + v end return total / #t end function benchmark(tests, seconds, rep) local function bench(func, iter) -- Use socket.gettime() to measure microsecond resolution -- wall clock time. local t = socket.gettime() for i = 1, iter do func(i) end t = socket.gettime() - t -- Don't trust any results when the run lasted for less than a -- millisecond - return nil. if t < 0.001 then return nil end return (iter / t) end -- Roughly calculate the number of interations required -- to obtain a particular time period. local function calc_iter(func, seconds) local iter = 1 local rate -- Warm up the bench function first. func() while not rate do rate = bench(func, iter) iter = iter * 10 end return math.ceil(seconds * rate) end local test_results = {} for name, func in pairs(tests) do -- k(number), v(string) -- k(string), v(function) -- k(number), v(function) if type(func) == "string" then name = func func = _G[name] end local iter = calc_iter(func, seconds) local result = {} for i = 1, rep do result[i] = bench(func, iter) end -- Remove the slowest half (round down) of the result set table.sort(result) for i = 1, math.floor(#result / 2) do table.remove(result, 1) end test_results[name] = average(result) end return test_results end function bench_file(filename) local data_json = util.file_load(filename) local data_obj = json_decode(data_json) local function test_encode() json_encode(data_obj) end local function test_decode() json_decode(data_json) end local tests = {} if json_encode then tests.encode = test_encode end if json_decode then tests.decode = test_decode end return benchmark(tests, 0.1, 5) end -- Optionally load any custom configuration required for this module local success, data = pcall(util.file_load, ("bench-%s.lua"):format(json_module)) if success then util.run_script(data, _G) configure(json) end for i = 1, #arg do local results = bench_file(arg[i]) for k, v in pairs(results) do print(("%s\t%s\t%d"):format(arg[i], k, v)) end end -- vi:ai et sw=4 ts=4:
mit
will4wachter/Project1
scripts/zones/Port_Bastok/npcs/Tilian.lua
38
1380
----------------------------------- -- Area: Port Bastok -- NPC: Tilian -- Type: Quest NPC -- @pos -118.460 4.999 -68.090 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,4) == false) then player:startEvent(0x0163); else player:startEvent(0x0064); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0163) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",4,true); end end;
gpl-3.0
kidaa/darkstar
scripts/globals/mobskills/Tail_Crush.lua
25
1026
--------------------------------------------- -- Tail Crush -- -- Description: Smashes a single target with its tail. Additional effect: Poison -- Type: Physical -- Utsusemi/Blink absorb: 1 shadow -- Range: Melee -- Notes: --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local numhits = 1; local accmod = 1; local dmgmod = 2.5; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded); local typeEffect = EFFECT_POISON; local power = mob:getMainLvl()/10 + 10; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, power, 3, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
will4wachter/Project1
scripts/globals/items/mushroom_salad.lua
39
1426
----------------------------------------- -- ID: 5678 -- Item: Mushroom Salad -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- MP 14% Cap 85 -- Agility 6 -- Mind 6 -- Strength -5 -- Vitality -5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0; if (target:hasStatusEffect(EFFECT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5678); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_MPP, 14); target:addMod(MOD_FOOD_MP_CAP, 85); target:addMod(MOD_AGI, 6); target:addMod(MOD_MND, 6); target:addMod(MOD_STR, -5); target:addMod(MOD_VIT, -5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_MPP, 14); target:delMod(MOD_FOOD_MP_CAP, 85); target:delMod(MOD_AGI, 6); target:delMod(MOD_MND, 6); target:delMod(MOD_STR, -5); target:delMod(MOD_VIT, -5); end;
gpl-3.0
Leushenko/blue-moon
tests/code.lua
9
4188
if T==nil then (Message or print)('\a\n >>> testC not active: skipping opcode tests <<<\n\a') return end print "testing code generation and optimizations" -- this code gave an error for the code checker do local function f (a) for k,v,w in a do end end end function check (f, ...) local arg = {...} local c = T.listcode(f) for i=1, #arg do -- print(arg[i], c[i]) assert(string.find(c[i], '- '..arg[i]..' *%d')) end assert(c[#arg+2] == nil) end function checkequal (a, b) a = T.listcode(a) b = T.listcode(b) for i = 1, #a do a[i] = string.gsub(a[i], '%b()', '') -- remove line number b[i] = string.gsub(b[i], '%b()', '') -- remove line number assert(a[i] == b[i]) end end -- some basic instructions check(function () (function () end){f()} end, 'CLOSURE', 'NEWTABLE', 'GETTABUP', 'CALL', 'SETLIST', 'CALL', 'RETURN') -- sequence of LOADNILs check(function () local a,b,c local d; local e; local f,g,h; d = nil; d=nil; b=nil; a=nil; c=nil; end, 'LOADNIL', 'RETURN') check(function () local a,b,c,d = 1,1,1,1 d=nil;c=nil;b=nil;a=nil end, 'LOADK', 'LOADK', 'LOADK', 'LOADK', 'LOADNIL', 'RETURN') do local a,b,c,d = 1,1,1,1 d=nil;c=nil;b=nil;a=nil assert(a == nil and b == nil and c == nil and d == nil) end -- single return check (function (a,b,c) return a end, 'RETURN') -- infinite loops check(function () while true do local a = -1 end end, 'LOADK', 'JMP', 'RETURN') check(function () while 1 do local a = -1 end end, 'LOADK', 'JMP', 'RETURN') check(function () repeat local x = 1 until true end, 'LOADK', 'RETURN') -- concat optimization check(function (a,b,c,d) return a..b..c..d end, 'MOVE', 'MOVE', 'MOVE', 'MOVE', 'CONCAT', 'RETURN') -- not check(function () return not not nil end, 'LOADBOOL', 'RETURN') check(function () return not not false end, 'LOADBOOL', 'RETURN') check(function () return not not true end, 'LOADBOOL', 'RETURN') check(function () return not not 1 end, 'LOADBOOL', 'RETURN') -- direct access to locals check(function () local a,b,c,d a = b*2 c[4], a[b] = -((a + d/-20.5 - a[b]) ^ a.x), b end, 'LOADNIL', 'MUL', 'DIV', 'ADD', 'GETTABLE', 'SUB', 'GETTABLE', 'POW', 'UNM', 'SETTABLE', 'SETTABLE', 'RETURN') -- direct access to constants check(function () local a,b a.x = 0 a.x = b a[b] = 'y' a = 1 - a b = 1/a b = 5+4 a[true] = false end, 'LOADNIL', 'SETTABLE', 'SETTABLE', 'SETTABLE', 'SUB', 'DIV', 'LOADK', 'SETTABLE', 'RETURN') -- constant folding local function f () return -((2^8 + -(-1)) % 8)/2 * 4 - 3 end check(f, 'LOADK', 'RETURN') assert(f() == -5) -- bug in constant folding for 5.1 check(function () return -nil end, 'LOADNIL', 'UNM', 'RETURN') check(function () local a,b,c b[c], a = c, b b[a], a = c, b a, b = c, a a = a end, 'LOADNIL', 'MOVE', 'MOVE', 'SETTABLE', 'MOVE', 'MOVE', 'MOVE', 'SETTABLE', 'MOVE', 'MOVE', 'MOVE', -- no code for a = a 'RETURN') -- x == nil , x ~= nil checkequal(function () if (a==nil) then a=1 end; if a~=nil then a=1 end end, function () if (a==9) then a=1 end; if a~=9 then a=1 end end) check(function () if a==nil then a=1 end end, 'GETTABUP', 'EQ', 'JMP', 'SETTABUP', 'RETURN') -- de morgan checkequal(function () local a; if not (a or b) then b=a end end, function () local a; if (not a and not b) then b=a end end) checkequal(function (l) local a; return 0 <= a and a <= l end, function (l) local a; return not (not(a >= 0) or not(a <= l)) end) -- if-goto optimizations check(function (a) if a == 1 then goto l1 elseif a == 2 then goto l2 elseif a == 3 then goto l2 else if a == 4 then goto l3 else goto l3 end end ::l1:: ::l2:: ::l3:: ::l4:: end, 'EQ', 'JMP', 'EQ', 'JMP', 'EQ', 'JMP', 'EQ', 'JMP', 'JMP', 'RETURN') checkequal( function (a) while a < 10 do a = a + 1 end end, function (a) ::L2:: if not(a < 10) then goto L1 end; a = a + 1; goto L2; ::L1:: end ) checkequal( function (a) while a < 10 do a = a + 1 end end, function (a) while true do if not(a < 10) then break end; a = a + 1; end end ) print 'OK'
mit
will4wachter/Project1
scripts/globals/items/goldsmiths_belt.lua
5
1216
----------------------------------------- -- ID: 15446 -- Item: Goldsmith's Belt -- Enchantment: Synthesis image support -- 2Min, All Races ----------------------------------------- -- Enchantment: Synthesis image support -- Duration: 2Min -- Goldsmithing Skill +1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == true) then result = 238; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,51,0,120); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_SKILL_GLD, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_SKILL_GLD, 1); end;
gpl-3.0
iGhibli/FlyingGame
FlyingGame/src/cocos/extension/DeprecatedExtensionEnum.lua
40
1369
_G.kCCControlStepperPartMinus = cc.CONTROL_STEPPER_PART_MINUS _G.kCCControlStepperPartPlus = cc.CONTROL_STEPPER_PART_PLUS _G.kCCControlStepperPartNone = cc.CONTROL_STEPPER_PART_NONE _G.CCControlEventTouchDown = cc.CONTROL_EVENTTYPE_TOUCH_DOWN _G.CCControlEventTouchDragInside = cc.CONTROL_EVENTTYPE_DRAG_INSIDE _G.CCControlEventTouchDragOutside = cc.CONTROL_EVENTTYPE_DRAG_OUTSIDE _G.CCControlEventTouchDragEnter = cc.CONTROL_EVENTTYPE_DRAG_ENTER _G.CCControlEventTouchDragExit = cc.CONTROL_EVENTTYPE_DRAG_EXIT _G.CCControlEventTouchUpInside = cc.CONTROL_EVENTTYPE_TOUCH_UP_INSIDE _G.CCControlEventTouchUpOutside = cc.CONTROL_EVENTTYPE_TOUCH_UP_OUTSIDE _G.CCControlEventTouchCancel = cc.CONTROL_EVENTTYPE_TOUCH_CANCEL _G.CCControlEventValueChanged = cc.CONTROL_EVENTTYPE_VALUE_CHANGED _G.CCControlStateNormal = cc.CONTROL_STATE_NORMAL _G.CCControlStateHighlighted = cc.CONTROL_STATE_HIGH_LIGHTED _G.CCControlStateDisabled = cc.CONTROL_STATE_DISABLED _G.CCControlStateSelected = cc.CONTROL_STATE_SELECTED _G.kCCScrollViewDirectionHorizontal = cc.SCROLLVIEW_DIRECTION_HORIZONTAL _G.kCCScrollViewDirectionVertical = cc.SCROLLVIEW_DIRECTION_VERTICAL _G.kCCTableViewFillTopDown = cc.TABLEVIEW_FILL_TOPDOWN _G.kCCTableViewFillBottomUp = cc.TABLEVIEW_FILL_BOTTOMUP
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c21520189.lua
1
8536
--艺形魔-纸死神 function c21520189.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --splimit local pe1=Effect.CreateEffect(c) pe1:SetType(EFFECT_TYPE_FIELD) pe1:SetRange(LOCATION_PZONE) pe1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) pe1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) pe1:SetTargetRange(1,0) pe1:SetTarget(c21520189.splimit) c:RegisterEffect(pe1) --SPECIAL_SUMMON local pe2=Effect.CreateEffect(c) pe2:SetDescription(aux.Stringid(21520189,4)) pe2:SetCategory(CATEGORY_SPECIAL_SUMMON) pe2:SetProperty(EFFECT_FLAG_CARD_TARGET) pe2:SetType(EFFECT_TYPE_IGNITION) pe2:SetRange(LOCATION_PZONE) pe2:SetCountLimit(1) pe2:SetTarget(c21520189.sptg) pe2:SetOperation(c21520189.spop) c:RegisterEffect(pe2) --deck remove local pe3=Effect.CreateEffect(c) pe3:SetDescription(aux.Stringid(21520189,6)) pe3:SetCategory(CATEGORY_REMOVE) pe3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) pe3:SetProperty(EFFECT_FLAG_DELAY) pe3:SetRange(LOCATION_PZONE) pe3:SetCode(EVENT_SPSUMMON_SUCCESS) pe3:SetCondition(c21520189.dkrcon) -- pe3:SetTarget(c21520189.dkrtg) pe3:SetOperation(c21520189.dkrop) c:RegisterEffect(pe3) --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_RECOVER) e1:SetDescription(aux.Stringid(21520189,2)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,21520189) e1:SetCost(c21520189.sdrcost) e1:SetTarget(c21520189.sdrtg) e1:SetOperation(c21520189.sdrop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(21520189,3)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,21520189) e2:SetOperation(c21520189.tgop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(21520189,5)) e4:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,21520189) e4:SetCost(c21520189.sprcost) e4:SetTarget(c21520189.sprtg) e4:SetOperation(c21520189.sprop) c:RegisterEffect(e4) end function c21520189.splimit(e,c,sump,sumtype,sumpos,targetp) if c:IsSetCard(0x490) then return false end return bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function c21520189.spfilter(c,e,tp) return c:IsSetCard(0x490) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c21520189.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end if chk==0 then return Duel.IsExistingTarget(c21520189.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c21520189.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c21520189.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local op=2 if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 then op=Duel.SelectOption(tp,aux.Stringid(21520189,0),aux.Stringid(21520189,1)) elseif Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)==0 then op=0 Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(21520189,0)) elseif Duel.GetLocationCount(tp,LOCATION_MZONE)==0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 then op=1 Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(21520189,1)) end if op==0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) elseif op==1 then Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP) end local atk=tc:GetAttack() Duel.Damage(tc:GetControler(),atk,REASON_EFFECT) end end function c21520189.dkrcon(e,tp,eg,ep,ev,re,r,rp) return eg:FilterCount(Card.IsSetCard,nil,0x490)>0 end function c21520189.dkrtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK) end function c21520189.dkrfilter(c) return c:IsFaceup() and c:IsSetCard(0x490) end function c21520189.dkrop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetFieldGroupCount(1-tp,0,LOCATION_DECK)==0 then return end if eg:IsExists(c21520189.dkrfilter,1,nil) then local g=Duel.GetDecktopGroup(1-tp,1) Duel.DisableShuffleCheck() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function c21520189.sdrcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_DISCARD+REASON_COST) end function c21520189.sdrtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c:IsDistruable() end if chk==0 then return Duel.IsExistingTarget(c21520189.sdrfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c21520189.sdrfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,e:GetHandler(),e,yp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c21520189.sdrfilter(c,e,tp) return c:IsSetCard(0x490) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c21520189.sdrop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local p=tp if tc:IsRelateToEffect(e) then local op=2 if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 then op=Duel.SelectOption(tp,aux.Stringid(21520189,0),aux.Stringid(21520189,1)) elseif Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)==0 then op=0 Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(21520189,0)) elseif Duel.GetLocationCount(tp,LOCATION_MZONE)==0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 then op=1 Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(21520189,1)) end if op==1 then p=1-tp end if Duel.SpecialSummon(tc,0,tp,p,false,false,POS_FACEUP)>0 then local dg=Duel.GetMatchingGroup(Card.IsDestructable,p,LOCATION_MZONE,0,tc,e) local aval=0 local dc=dg:GetFirst() while dc do aval=aval+dc:GetAttack() dc=dg:GetNext() end if Duel.Destroy(dg,REASON_EFFECT)>0 then Duel.Recover(p,aval,REASON_EFFECT) end end end end function c21520189.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetDecktopGroup(tp,6) Duel.ConfirmDecktop(tp,6) local tc=g:GetFirst() local tgg=Group.CreateGroup() while tc do if tc:IsType(TYPE_MONSTER) and tc:IsSetCard(0x490) then tgg:AddCard(tc) end tc=g:GetNext() end local ct=Duel.SendtoGrave(tgg,REASON_EFFECT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local otg=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil) Duel.SendtoGrave(otg,REASON_EFFECT) Duel.ShuffleDeck(tp) end function c21520189.sprfilter(c) return c:IsSetCard(0x490) and c:IsAbleToRemoveAsCost() end function c21520189.sprcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c21520189.sprfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) and Duel.IsPlayerCanDiscardDeck(tp,2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c21520189.sprfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c21520189.sprtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) and Duel.IsPlayerCanSpecialSummon(tp,0,POS_FACEUP,tp,e:GetHandler()) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,2,0,LOCATION_DECK) end function c21520189.sprop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not c:IsRelateToEffect(e) or not Duel.IsPlayerCanSpecialSummon(tp,0,POS_FACEUP,tp,e:GetHandler()) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.BreakEffect() Duel.DiscardDeck(tp,2,REASON_EFFECT) end
gpl-3.0
will4wachter/Project1
scripts/zones/Bastok_Mines/npcs/Sodragamm.lua
38
1086
----------------------------------- -- Area: Bastok Mines -- NPC: Sodragamm -- Type: Item Deliverer -- @zone: 234 -- @pos -24.741 -1 -64.944 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
DarkWanderer/LuaParser
DW.Lua.UnitTests/Code/Fixtures/db.lua
4
21816
-- $Id: db.lua,v 1.79 2016/11/07 13:02:34 roberto Exp $ -- See Copyright Notice in file all.lua -- testing debug library local debug = require "debug" local function dostring(s) return assert(load(s))() end print"testing debug library and debug information" do local a=1 end assert(not debug.gethook()) local testline = 19 -- line where 'test' is defined function test (s, l, p) -- this must be line 19 collectgarbage() -- avoid gc during trace local function f (event, line) assert(event == 'line') local l = table.remove(l, 1) if p then print(l, line) end assert(l == line, "wrong trace!!") end debug.sethook(f,"l"); load(s)(); debug.sethook() assert(#l == 0) end do assert(not pcall(debug.getinfo, print, "X")) -- invalid option assert(not debug.getinfo(1000)) -- out of range level assert(not debug.getinfo(-1)) -- out of range level local a = debug.getinfo(print) assert(a.what == "C" and a.short_src == "[C]") a = debug.getinfo(print, "L") assert(a.activelines == nil) local b = debug.getinfo(test, "SfL") assert(b.name == nil and b.what == "Lua" and b.linedefined == testline and b.lastlinedefined == b.linedefined + 10 and b.func == test and not string.find(b.short_src, "%[")) assert(b.activelines[b.linedefined + 1] and b.activelines[b.lastlinedefined]) assert(not b.activelines[b.linedefined] and not b.activelines[b.lastlinedefined + 1]) end -- test file and string names truncation a = "function f () end" local function dostring (s, x) return load(s, x)() end dostring(a) assert(debug.getinfo(f).short_src == string.format('[string "%s"]', a)) dostring(a..string.format("; %s\n=1", string.rep('p', 400))) assert(string.find(debug.getinfo(f).short_src, '^%[string [^\n]*%.%.%."%]$')) dostring(a..string.format("; %s=1", string.rep('p', 400))) assert(string.find(debug.getinfo(f).short_src, '^%[string [^\n]*%.%.%."%]$')) dostring("\n"..a) assert(debug.getinfo(f).short_src == '[string "..."]') dostring(a, "") assert(debug.getinfo(f).short_src == '[string ""]') dostring(a, "@xuxu") assert(debug.getinfo(f).short_src == "xuxu") dostring(a, "@"..string.rep('p', 1000)..'t') assert(string.find(debug.getinfo(f).short_src, "^%.%.%.p*t$")) dostring(a, "=xuxu") assert(debug.getinfo(f).short_src == "xuxu") dostring(a, string.format("=%s", string.rep('x', 500))) assert(string.find(debug.getinfo(f).short_src, "^x*$")) dostring(a, "=") assert(debug.getinfo(f).short_src == "") a = nil; f = nil; repeat local g = {x = function () local a = debug.getinfo(2) assert(a.name == 'f' and a.namewhat == 'local') a = debug.getinfo(1) assert(a.name == 'x' and a.namewhat == 'field') return 'xixi' end} local f = function () return 1+1 and (not 1 or g.x()) end assert(f() == 'xixi') g = debug.getinfo(f) assert(g.what == "Lua" and g.func == f and g.namewhat == "" and not g.name) function f (x, name) -- local! name = name or 'f' local a = debug.getinfo(1) assert(a.name == name and a.namewhat == 'local') return x end -- breaks in different conditions if 3>4 then break end; f() if 3<4 then a=1 else break end; f() while 1 do local x=10; break end; f() local b = 1 if 3>4 then return math.sin(1) end; f() a = 3<4; f() a = 3<4 or 1; f() repeat local x=20; if 4>3 then f() else break end; f() until 1 g = {} f(g).x = f(2) and f(10)+f(9) assert(g.x == f(19)) function g(x) if not x then return 3 end return (x('a', 'x')) end assert(g(f) == 'a') until 1 test([[if math.sin(1) then a=1 else a=2 end ]], {2,3,4,7}) test([[-- if nil then a=1 else a=2 end ]], {2,5,6}) test([[a=1 repeat a=a+1 until a==3 ]], {1,3,4,3,4}) test([[ do return end ]], {2}) test([[local a a=1 while a<=3 do a=a+1 end ]], {1,2,3,4,3,4,3,4,3,5}) test([[while math.sin(1) do if math.sin(1) then break end end a=1]], {1,2,3,6}) test([[for i=1,3 do a=i end ]], {1,2,1,2,1,2,1,3}) test([[for i,v in pairs{'a','b'} do a=tostring(i) .. v end ]], {1,2,1,2,1,3}) test([[for i=1,4 do a=1 end]], {1,1,1,1,1}) print'+' -- invalid levels in [gs]etlocal assert(not pcall(debug.getlocal, 20, 1)) assert(not pcall(debug.setlocal, -1, 1, 10)) -- parameter names local function foo (a,b,...) local d, e end local co = coroutine.create(foo) assert(debug.getlocal(foo, 1) == 'a') assert(debug.getlocal(foo, 2) == 'b') assert(not debug.getlocal(foo, 3)) assert(debug.getlocal(co, foo, 1) == 'a') assert(debug.getlocal(co, foo, 2) == 'b') assert(not debug.getlocal(co, foo, 3)) assert(not debug.getlocal(print, 1)) -- varargs local function foo (a, ...) local t = table.pack(...) for i = 1, t.n do local n, v = debug.getlocal(1, -i) assert(n == "(*vararg)" and v == t[i]) end assert(not debug.getlocal(1, -(t.n + 1))) assert(not debug.setlocal(1, -(t.n + 1), 30)) if t.n > 0 then (function (x) assert(debug.setlocal(2, -1, x) == "(*vararg)") assert(debug.setlocal(2, -t.n, x) == "(*vararg)") end)(430) assert(... == 430) end end foo() foo(print) foo(200, 3, 4) local a = {} for i = 1, (_soft and 100 or 1000) do a[i] = i end foo(table.unpack(a)) a = nil -- access to vararg in non-vararg function local function foo () return debug.getlocal(1, -1) end assert(not foo(10)) do -- test hook presence in debug info assert(not debug.gethook()) local count = 0 local function f () assert(debug.getinfo(1).namewhat == "hook") local sndline = string.match(debug.traceback(), "\n(.-)\n") assert(string.find(sndline, "hook")) count = count + 1 end debug.sethook(f, "l") local a = 0 _ENV.a = a a = 1 debug.sethook() assert(count == 4) end a = {}; L = nil local glob = 1 local oldglob = glob debug.sethook(function (e,l) collectgarbage() -- force GC during a hook local f, m, c = debug.gethook() assert(m == 'crl' and c == 0) if e == "line" then if glob ~= oldglob then L = l-1 -- get the first line where "glob" has changed oldglob = glob end elseif e == "call" then local f = debug.getinfo(2, "f").func a[f] = 1 else assert(e == "return") end end, "crl") function f(a,b) collectgarbage() local _, x = debug.getlocal(1, 1) local _, y = debug.getlocal(1, 2) assert(x == a and y == b) assert(debug.setlocal(2, 3, "pera") == "AA".."AA") assert(debug.setlocal(2, 4, "maçã") == "B") x = debug.getinfo(2) assert(x.func == g and x.what == "Lua" and x.name == 'g' and x.nups == 2 and string.find(x.source, "^@.*db%.lua$")) glob = glob+1 assert(debug.getinfo(1, "l").currentline == L+1) assert(debug.getinfo(1, "l").currentline == L+2) end function foo() glob = glob+1 assert(debug.getinfo(1, "l").currentline == L+1) end; foo() -- set L -- check line counting inside strings and empty lines _ = 'alo\ alo' .. [[ ]] --[[ ]] assert(debug.getinfo(1, "l").currentline == L+11) -- check count of lines function g(...) local arg = {...} do local a,b,c; a=math.sin(40); end local feijao local AAAA,B = "xuxu", "mamão" f(AAAA,B) assert(AAAA == "pera" and B == "maçã") do local B = 13 local x,y = debug.getlocal(1,5) assert(x == 'B' and y == 13) end end g() assert(a[f] and a[g] and a[assert] and a[debug.getlocal] and not a[print]) -- tests for manipulating non-registered locals (C and Lua temporaries) local n, v = debug.getlocal(0, 1) assert(v == 0 and n == "(*temporary)") local n, v = debug.getlocal(0, 2) assert(v == 2 and n == "(*temporary)") assert(not debug.getlocal(0, 3)) assert(not debug.getlocal(0, 0)) function f() assert(select(2, debug.getlocal(2,3)) == 1) assert(not debug.getlocal(2,4)) debug.setlocal(2, 3, 10) return 20 end function g(a,b) return (a+1) + f() end assert(g(0,0) == 30) debug.sethook(nil); assert(debug.gethook() == nil) -- testing access to function arguments local function collectlocals (level) local tab = {} for i = 1, math.huge do local n, v = debug.getlocal(level + 1, i) if not (n and string.find(n, "^[a-zA-Z0-9_]+$")) then break -- consider only real variables end tab[n] = v end return tab end X = nil a = {} function a:f (a, b, ...) local arg = {...}; local c = 13 end debug.sethook(function (e) assert(e == "call") dostring("XX = 12") -- test dostring inside hooks -- testing errors inside hooks assert(not pcall(load("a='joao'+1"))) debug.sethook(function (e, l) assert(debug.getinfo(2, "l").currentline == l) local f,m,c = debug.gethook() assert(e == "line") assert(m == 'l' and c == 0) debug.sethook(nil) -- hook is called only once assert(not X) -- check that X = collectlocals(2) end, "l") end, "c") a:f(1,2,3,4,5) assert(X.self == a and X.a == 1 and X.b == 2 and X.c == nil) assert(XX == 12) assert(debug.gethook() == nil) -- testing access to local variables in return hook (bug in 5.2) do local function foo (a, b) do local x,y,z end local c, d = 10, 20 return end local function aux () if debug.getinfo(2).name == "foo" then foo = nil -- to signal that it found 'foo' local tab = {a = 100, b = 200, c = 10, d = 20} for n, v in pairs(collectlocals(2)) do assert(tab[n] == v) tab[n] = nil end assert(next(tab) == nil) -- 'tab' must be empty end end debug.sethook(aux, "r"); foo(100, 200); debug.sethook() assert(foo == nil) end -- testing upvalue access local function getupvalues (f) local t = {} local i = 1 while true do local name, value = debug.getupvalue(f, i) if not name then break end assert(not t[name]) t[name] = value i = i + 1 end return t end local a,b,c = 1,2,3 local function foo1 (a) b = a; return c end local function foo2 (x) a = x; return c+b end assert(not debug.getupvalue(foo1, 3)) assert(not debug.getupvalue(foo1, 0)) assert(not debug.setupvalue(foo1, 3, "xuxu")) local t = getupvalues(foo1) assert(t.a == nil and t.b == 2 and t.c == 3) t = getupvalues(foo2) assert(t.a == 1 and t.b == 2 and t.c == 3) assert(debug.setupvalue(foo1, 1, "xuxu") == "b") assert(({debug.getupvalue(foo2, 3)})[2] == "xuxu") -- upvalues of C functions are allways "called" "" (the empty string) assert(debug.getupvalue(string.gmatch("x", "x"), 1) == "") -- testing count hooks local a=0 debug.sethook(function (e) a=a+1 end, "", 1) a=0; for i=1,1000 do end; assert(1000 < a and a < 1012) debug.sethook(function (e) a=a+1 end, "", 4) a=0; for i=1,1000 do end; assert(250 < a and a < 255) local f,m,c = debug.gethook() assert(m == "" and c == 4) debug.sethook(function (e) a=a+1 end, "", 4000) a=0; for i=1,1000 do end; assert(a == 0) do debug.sethook(print, "", 2^24 - 1) -- count upperbound local f,m,c = debug.gethook() assert(({debug.gethook()})[3] == 2^24 - 1) end debug.sethook() -- tests for tail calls local function f (x) if x then assert(debug.getinfo(1, "S").what == "Lua") assert(debug.getinfo(1, "t").istailcall == true) local tail = debug.getinfo(2) assert(tail.func == g1 and tail.istailcall == true) assert(debug.getinfo(3, "S").what == "main") print"+" end end function g(x) return f(x) end function g1(x) g(x) end local function h (x) local f=g1; return f(x) end h(true) local b = {} debug.sethook(function (e) table.insert(b, e) end, "cr") h(false) debug.sethook() local res = {"return", -- first return (from sethook) "call", "tail call", "call", "tail call", "return", "return", "call", -- last call (to sethook) } for i = 1, #res do assert(res[i] == table.remove(b, 1)) end b = 0 debug.sethook(function (e) if e == "tail call" then b = b + 1 assert(debug.getinfo(2, "t").istailcall == true) else assert(debug.getinfo(2, "t").istailcall == false) end end, "c") h(false) debug.sethook() assert(b == 2) -- two tail calls lim = _soft and 3000 or 30000 local function foo (x) if x==0 then assert(debug.getinfo(2).what == "main") local info = debug.getinfo(1) assert(info.istailcall == true and info.func == foo) else return foo(x-1) end end foo(lim) print"+" -- testing local function information co = load[[ local A = function () return x end return ]] local a = 0 -- 'A' should be visible to debugger only after its complete definition debug.sethook(function (e, l) if l == 3 then a = a + 1; assert(debug.getlocal(2, 1) == "(*temporary)") elseif l == 4 then a = a + 1; assert(debug.getlocal(2, 1) == "A") end end, "l") co() -- run local function definition debug.sethook() -- turn off hook assert(a == 2) -- ensure all two lines where hooked -- testing traceback assert(debug.traceback(print) == print) assert(debug.traceback(print, 4) == print) assert(string.find(debug.traceback("hi", 4), "^hi\n")) assert(string.find(debug.traceback("hi"), "^hi\n")) assert(not string.find(debug.traceback("hi"), "'debug.traceback'")) assert(string.find(debug.traceback("hi", 0), "'debug.traceback'")) assert(string.find(debug.traceback(), "^stack traceback:\n")) do -- C-function names in traceback local st, msg = (function () return pcall end)()(debug.traceback) assert(st == true and string.find(msg, "pcall")) end -- testing nparams, nups e isvararg local t = debug.getinfo(print, "u") assert(t.isvararg == true and t.nparams == 0 and t.nups == 0) t = debug.getinfo(function (a,b,c) end, "u") assert(t.isvararg == false and t.nparams == 3 and t.nups == 0) t = debug.getinfo(function (a,b,...) return t[a] end, "u") assert(t.isvararg == true and t.nparams == 2 and t.nups == 1) t = debug.getinfo(1) -- main assert(t.isvararg == true and t.nparams == 0 and t.nups == 1 and debug.getupvalue(t.func, 1) == "_ENV") -- testing debugging of coroutines local function checktraceback (co, p, level) local tb = debug.traceback(co, nil, level) local i = 0 for l in string.gmatch(tb, "[^\n]+\n?") do assert(i == 0 or string.find(l, p[i])) i = i+1 end assert(p[i] == nil) end local function f (n) if n > 0 then f(n-1) else coroutine.yield() end end local co = coroutine.create(f) coroutine.resume(co, 3) checktraceback(co, {"yield", "db.lua", "db.lua", "db.lua", "db.lua"}) checktraceback(co, {"db.lua", "db.lua", "db.lua", "db.lua"}, 1) checktraceback(co, {"db.lua", "db.lua", "db.lua"}, 2) checktraceback(co, {"db.lua"}, 4) checktraceback(co, {}, 40) co = coroutine.create(function (x) local a = 1 coroutine.yield(debug.getinfo(1, "l")) coroutine.yield(debug.getinfo(1, "l").currentline) return a end) local tr = {} local foo = function (e, l) if l then table.insert(tr, l) end end debug.sethook(co, foo, "lcr") local _, l = coroutine.resume(co, 10) local x = debug.getinfo(co, 1, "lfLS") assert(x.currentline == l.currentline and x.activelines[x.currentline]) assert(type(x.func) == "function") for i=x.linedefined + 1, x.lastlinedefined do assert(x.activelines[i]) x.activelines[i] = nil end assert(next(x.activelines) == nil) -- no 'extra' elements assert(not debug.getinfo(co, 2)) local a,b = debug.getlocal(co, 1, 1) assert(a == "x" and b == 10) a,b = debug.getlocal(co, 1, 2) assert(a == "a" and b == 1) debug.setlocal(co, 1, 2, "hi") assert(debug.gethook(co) == foo) assert(#tr == 2 and tr[1] == l.currentline-1 and tr[2] == l.currentline) a,b,c = pcall(coroutine.resume, co) assert(a and b and c == l.currentline+1) checktraceback(co, {"yield", "in function <"}) a,b = coroutine.resume(co) assert(a and b == "hi") assert(#tr == 4 and tr[4] == l.currentline+2) assert(debug.gethook(co) == foo) assert(not debug.gethook()) checktraceback(co, {}) -- check get/setlocal in coroutines co = coroutine.create(function (x) local a, b = coroutine.yield(x) assert(a == 100 and b == nil) return x end) a, b = coroutine.resume(co, 10) assert(a and b == 10) a, b = debug.getlocal(co, 1, 1) assert(a == "x" and b == 10) assert(not debug.getlocal(co, 1, 5)) assert(debug.setlocal(co, 1, 1, 30) == "x") assert(not debug.setlocal(co, 1, 5, 40)) a, b = coroutine.resume(co, 100) assert(a and b == 30) -- check traceback of suspended (or dead with error) coroutines function f(i) if i==0 then error(i) else coroutine.yield(); f(i-1) end end co = coroutine.create(function (x) f(x) end) a, b = coroutine.resume(co, 3) t = {"'coroutine.yield'", "'f'", "in function <"} while coroutine.status(co) == "suspended" do checktraceback(co, t) a, b = coroutine.resume(co) table.insert(t, 2, "'f'") -- one more recursive call to 'f' end t[1] = "'error'" checktraceback(co, t) -- test acessing line numbers of a coroutine from a resume inside -- a C function (this is a known bug in Lua 5.0) local function g(x) coroutine.yield(x) end local function f (i) debug.sethook(function () end, "l") for j=1,1000 do g(i+j) end end local co = coroutine.wrap(f) co(10) pcall(co) pcall(co) assert(type(debug.getregistry()) == "table") -- test tagmethod information local a = {} local function f (t) local info = debug.getinfo(1); assert(info.namewhat == "metamethod") a.op = info.name return info.name end setmetatable(a, { __index = f; __add = f; __div = f; __mod = f; __concat = f; __pow = f; __mul = f; __idiv = f; __unm = f; __len = f; __sub = f; __shl = f; __shr = f; __bor = f; __bxor = f; __eq = f; __le = f; __lt = f; __unm = f; __len = f; __band = f; __bnot = f; }) local b = setmetatable({}, getmetatable(a)) assert(a[3] == "__index" and a^3 == "__pow" and a..a == "__concat") assert(a/3 == "__div" and 3%a == "__mod") assert(a+3 == "__add" and 3-a == "__sub" and a*3 == "__mul" and -a == "__unm" and #a == "__len" and a&3 == "__band") assert(a|3 == "__bor" and 3~a == "__bxor" and a<<3 == "__shl" and a>>1 == "__shr") assert (a==b and a.op == "__eq") assert (a>=b and a.op == "__le") assert (a>b and a.op == "__lt") assert(~a == "__bnot") do -- testing for-iterator name local function f() assert(debug.getinfo(1).name == "for iterator") end for i in f do end end do -- testing debug info for finalizers local name = nil -- create a piece of garbage with a finalizer setmetatable({}, {__gc = function () local t = debug.getinfo(2) -- get callee information assert(t.namewhat == "metamethod") name = t.name end}) -- repeat until previous finalizer runs (setting 'name') repeat local a = {} until name assert(name == "__gc") end do print("testing traceback sizes") local function countlines (s) return select(2, string.gsub(s, "\n", "")) end local function deep (lvl, n) if lvl == 0 then return (debug.traceback("message", n)) else return (deep(lvl-1, n)) end end local function checkdeep (total, start) local s = deep(total, start) local rest = string.match(s, "^message\nstack traceback:\n(.*)$") local cl = countlines(rest) -- at most 10 lines in first part, 11 in second, plus '...' assert(cl <= 10 + 11 + 1) local brk = string.find(rest, "%.%.%.") if brk then -- does message have '...'? local rest1 = string.sub(rest, 1, brk) local rest2 = string.sub(rest, brk, #rest) assert(countlines(rest1) == 10 and countlines(rest2) == 11) else assert(cl == total - start + 2) end end for d = 1, 51, 10 do for l = 1, d do -- use coroutines to ensure complete control of the stack coroutine.wrap(checkdeep)(d, l) end end end print("testing debug functions on chunk without debug info") prog = [[-- program to be loaded without debug information local debug = require'debug' local a = 12 -- a local variable local n, v = debug.getlocal(1, 1) assert(n == "(*temporary)" and v == debug) -- unkown name but known value n, v = debug.getlocal(1, 2) assert(n == "(*temporary)" and v == 12) -- unkown name but known value -- a function with an upvalue local f = function () local x; return a end n, v = debug.getupvalue(f, 1) assert(n == "(*no name)" and v == 12) assert(debug.setupvalue(f, 1, 13) == "(*no name)") assert(a == 13) local t = debug.getinfo(f) assert(t.name == nil and t.linedefined > 0 and t.lastlinedefined == t.linedefined and t.short_src == "?") assert(debug.getinfo(1).currentline == -1) t = debug.getinfo(f, "L").activelines assert(next(t) == nil) -- active lines are empty -- dump/load a function without debug info f = load(string.dump(f)) t = debug.getinfo(f) assert(t.name == nil and t.linedefined > 0 and t.lastlinedefined == t.linedefined and t.short_src == "?") assert(debug.getinfo(1).currentline == -1) return a ]] -- load 'prog' without debug info local f = assert(load(string.dump(load(prog), true))) assert(f() == 13) do -- tests for 'source' in binary dumps local prog = [[ return function (x) return function (y) return x + y end end ]] local name = string.rep("x", 1000) local p = assert(load(prog, name)) -- load 'p' as a binary chunk with debug information local c = string.dump(p) assert(#c > 1000 and #c < 2000) -- no repetition of 'source' in dump local f = assert(load(c)) local g = f() local h = g(3) assert(h(5) == 8) assert(debug.getinfo(f).source == name and -- all functions have 'source' debug.getinfo(g).source == name and debug.getinfo(h).source == name) -- again, without debug info local c = string.dump(p, true) assert(#c < 500) -- no 'source' in dump local f = assert(load(c)) local g = f() local h = g(30) assert(h(50) == 80) assert(debug.getinfo(f).source == '=?' and -- no function has 'source' debug.getinfo(g).source == '=?' and debug.getinfo(h).source == '=?') end print"OK"
mit
davidedmonds/darkstar
scripts/zones/Xarcabard/npcs/Tememe_WW.lua
30
3041
----------------------------------- -- Area: Xarcabard -- NPC: Tememe, W.W. -- Type: Border Conquest Guards -- @pos -133.678 -22.517 112.224 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VALDEAUNIA; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
unknowntg/unknowntg
plugins/inrealm.lua
3
25139
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'گروه [ '..string.gsub(group_name, '_', ' ')..' ] ساخته شد' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'ریلم [ '..string.gsub(group_name, '_', ' ')..' ] ساخته شد' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'هیچ حالتی برای این گروه به ثبت نرسیده است.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'چت پیدا نشد.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do if v.print_name then local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
davidedmonds/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Raustigne.lua
16
1506
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Raustigne -- @zone 80 -- @pos 4 -2 44 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR, CLAWS_OF_THE_GRIFFON) == QUEST_COMPLETED and player:getVar("BoyAndTheBeast") == 0) then if (player:getCurrentMission(WOTG) == CAIT_SITH or player:hasCompletedMission(WOTG, CAIT_SITH)) then player:startEvent(0x0037); end else player:startEvent(0x0025E); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0037) then player:setVar("BoyAndTheBeast",1); end end;
gpl-3.0
kidaa/darkstar
scripts/zones/Palborough_Mines/npcs/_3z9.lua
19
1592
----------------------------------- -- Area: Palborough Mines -- NPC: Refiner Lever -- Involved In Mission: Journey Abroad -- @zone 143 -- @pos 180 -32 167 ----------------------------------- package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Palborough_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) refiner_output = player:getVar("refiner_output"); if(refiner_output > 0 and player:getFreeSlotsCount() >= 1) then player:setVar("refiner_output",refiner_output - 1) player:messageSpecial(SOMETHING_FALLS_OUT_OF_THE_MACHINE); player:addItem(599); player:messageSpecial(ITEM_OBTAINED,599,1); elseif(refiner_output > 0 and player:getFreeSlotsCount() == 0) then player:messageSpecial(YOU_CANT_CARRY_ANY_MORE_ITEMS); else player:messageSpecial(THE_MACHINE_SEEMS_TO_BE_WORKING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
will4wachter/Project1
scripts/globals/weaponskills/ascetics_fury.lua
4
4422
----------------------------------- -- Ascetics Fury -- Hand-to-Hand weapon skill -- Skill Level: N/A -- Chance of params.critical hit varies with TP. Glanzfaust: Aftermath effect varies with TP. -- Available only after completing the Unlocking a Myth (Monk) quest. -- Aligned with the Flame Gorget & Light Gorget. -- Aligned with the Flame Belt & Light Belt. -- Element: None -- Modifiers: STR:50% ; VIT:50% -- 100%TP 200%TP 300%TP -- 1.00 1.00 1.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function OnUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.5; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.1; params.crit200 = 0.3; params.crit300 = 0.5; params.canCrit = true; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); if((player:getEquipID(SLOT_MAIN) == 18992) and (player:getMainJob() == JOB_MNK)) then if(damage > 0) then -- AFTERMATH LEVEL 1 if ((player:getTP() >= 100) and (player:getTP() <= 110)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 10, 0, 180, 0, 1); elseif ((player:getTP() >= 111) and (player:getTP() <= 120)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 11, 0, 180, 0, 1); elseif ((player:getTP() >= 121) and (player:getTP() <= 130)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 12, 0, 180, 0, 1); elseif ((player:getTP() >= 131) and (player:getTP() <= 140)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 13, 0, 180, 0, 1); elseif ((player:getTP() >= 141) and (player:getTP() <= 150)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 14, 0, 180, 0, 1); elseif ((player:getTP() >= 151) and (player:getTP() <= 160)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 15, 0, 180, 0, 1); elseif ((player:getTP() >= 161) and (player:getTP() <= 170)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 16, 0, 180, 0, 1); elseif ((player:getTP() >= 171) and (player:getTP() <= 180)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 17, 0, 180, 0, 1); elseif ((player:getTP() >= 181) and (player:getTP() <= 190)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 18, 0, 180, 0, 1); elseif ((player:getTP() >= 191) and (player:getTP() <= 199)) then player:addStatusEffect(EFFECT_AFTERMATH_LV1, 19, 0, 180, 0, 1); -- AFTERMATH LEVEL 2 elseif ((player:getTP() >= 200) and (player:getTP() <= 210)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 24, 0, 180, 0, 1); elseif ((player:getTP() >= 211) and (player:getTP() <= 219)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 28, 0, 180, 0, 1); elseif ((player:getTP() >= 221) and (player:getTP() <= 229)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 32, 0, 180, 0, 1); elseif ((player:getTP() >= 231) and (player:getTP() <= 239)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 36, 0, 180, 0, 1); elseif ((player:getTP() >= 241) and (player:getTP() <= 249)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 40, 0, 180, 0, 1); elseif ((player:getTP() >= 251) and (player:getTP() <= 259)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 44, 0, 180, 0, 1); elseif ((player:getTP() >= 261) and (player:getTP() <= 269)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 48, 0, 180, 0, 1); elseif ((player:getTP() >= 271) and (player:getTP() <= 279)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 52, 0, 180, 0, 1); elseif ((player:getTP() >= 281) and (player:getTP() <= 289)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 56, 0, 180, 0, 1); elseif ((player:getTP() >= 291) and (player:getTP() <= 299)) then player:addStatusEffect(EFFECT_AFTERMATH_LV2, 59, 0, 180, 0, 1); -- AFTERMATH LEVEL 3 elseif ((player:getTP() == 300)) then player:addStatusEffect(EFFECT_AFTERMATH_LV3, 45, 0, 120, 0, 1); end end end return tpHits, extraHits, criticalHit, damage; end;
gpl-3.0
kidaa/darkstar
scripts/zones/Metalworks/npcs/Udine_AMAN.lua
32
1364
----------------------------------- -- Area: Metalworks -- NPC: Udine A.M.A.N -- Type: Mentor Recruiter ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local var = 0; if (player:getMentor() == 0) then if (player:getMainLvl() >= 30 and player:getPlaytime() >= 648000) then var = 1; end elseif (player:getMentor() >= 1) then var = 2; end player:startEvent(0x033A, var); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0X033A and option == 0) then player:setMentor(1); end end;
gpl-3.0
will4wachter/Project1
scripts/globals/pets.lua
37
36137
----------------------------------- -- -- PETS ID -- ----------------------------------- ----------------------------------- -- PETTYPE ----------------------------------- PETTYPE_AVATAR = 0; PETTYPE_WYVERN = 1; PETTYPE_JUGPET = 2; PETTYPE_CHARMED_MOB = 3; PETTYPE_AUTOMATON = 4; PETTYPE_ADVENTURING_FELLOW= 5; PETTYPE_CHOCOBO = 6; ----------------------------------- -- PETNAME ----------------------------------- PETNAME_AZURE = 1; PETNAME_CERULEAN = 2; PETNAME_RYGOR = 3; PETNAME_FIREWING = 4; PETNAME_DELPHYNE = 5; PETNAME_EMBER = 6; PETNAME_ROVER = 7; PETNAME_MAX = 8; PETNAME_BUSTER = 9; PETNAME_DUKE = 10; PETNAME_OSCAR = 11; PETNAME_MAGGIE = 12; PETNAME_JESSIE = 13; PETNAME_LADY = 14; PETNAME_HIEN = 15; PETNAME_RAIDEN = 16; PETNAME_LUMIERE = 17; PETNAME_EISENZAHN = 18; PETNAME_PFEIL = 19; PETNAME_WUFFI = 20; PETNAME_GEORGE = 21; PETNAME_DONRYU = 22; PETNAME_QIQIRU = 23; PETNAME_KARAV_MARAV = 24; PETNAME_OBORO = 25; PETNAME_DARUG_BORUG = 26; PETNAME_MIKAN = 27; PETNAME_VHIKI = 28; PETNAME_SASAVI = 29; PETNAME_TATANG = 30; PETNAME_NANAJA = 31; PETNAME_KHOCHA = 32; PETNAME_DINO = 33; PETNAME_CHOMPER = 34; PETNAME_HUFFY = 35; PETNAME_POUNCER = 36; PETNAME_FIDO = 37; PETNAME_LUCY = 38; PETNAME_JAKE = 39; PETNAME_ROCKY = 40; PETNAME_REX = 41; PETNAME_RUSTY = 42; PETNAME_HIMMELSKRALLE = 43; PETNAME_GIZMO = 44; PETNAME_SPIKE = 45; PETNAME_SYLVESTER = 46; PETNAME_MILO = 47; PETNAME_TOM = 48; PETNAME_TOBY = 49; PETNAME_FELIX = 50; PETNAME_KOMET = 51; PETNAME_BO = 52; PETNAME_MOLLY = 53; PETNAME_UNRYU = 54; PETNAME_DAISY = 55; PETNAME_BARON = 56; PETNAME_GINGER = 57; PETNAME_MUFFIN = 58; PETNAME_LUMINEUX = 59; PETNAME_QUATREVENTS = 60; PETNAME_TORYU = 61; PETNAME_TATABA = 62; PETNAME_ETOILAZUREE = 63; PETNAME_GRISNUAGE = 64; PETNAME_BELORAGE = 65; PETNAME_CENTONNERRE = 66; PETNAME_NOUVELLUNE = 67; PETNAME_MISSY = 68; PETNAME_AMEDEO = 69; PETNAME_TRANCHEVENT = 70; PETNAME_SOUFFLEFEU = 71; PETNAME_ETOILE = 72; PETNAME_TONNERRE = 73; PETNAME_NUAGE = 74; PETNAME_FOUDRE = 75; PETNAME_HYUH = 76; PETNAME_ORAGE = 77; PETNAME_LUNE = 78; PETNAME_ASTRE = 79; PETNAME_WAFFENZAHN = 80; PETNAME_SOLEIL = 81; PETNAME_COURAGEUX = 82; PETNAME_KOFFLA_PAFFLA = 83; PETNAME_VENTEUSE = 84; PETNAME_LUNAIRE = 85; PETNAME_TORA = 86; PETNAME_CELESTE = 87; PETNAME_GALJA_MOGALJA = 88; PETNAME_GABOH = 89; PETNAME_VHYUN = 90; PETNAME_ORAGEUSE = 91; PETNAME_STELLAIRE = 92; PETNAME_SOLAIRE = 93; PETNAME_WIRBELWIND = 94; PETNAME_BLUTKRALLE = 95; PETNAME_BOGEN = 96; PETNAME_JUNKER = 97; PETNAME_FLINK = 98; PETNAME_KNIRPS = 99; PETNAME_BODO = 100; PETNAME_SORYU = 101; PETNAME_WAWARO = 102; PETNAME_TOTONA = 103; PETNAME_LEVIAN_MOVIAN = 104; PETNAME_KAGERO = 105; PETNAME_JOSEPH = 106; PETNAME_PAPARAL = 107; PETNAME_COCO = 108; PETNAME_RINGO = 109; PETNAME_NONOMI = 110; PETNAME_TETER = 111; PETNAME_GIGIMA = 112; PETNAME_GOGODAVI = 113; PETNAME_RURUMO = 114; PETNAME_TUPAH = 115; PETNAME_JYUBIH = 116; PETNAME_MAJHA = 117; PETNAME_LURON = 118; PETNAME_DRILLE = 119; PETNAME_TOURNEFOUX = 120; PETNAME_CHAFOUIN = 121; PETNAME_PLAISANTIN = 122; PETNAME_LOUSTIC = 123; PETNAME_HISTRION = 124; PETNAME_BOBECHE = 125; PETNAME_BOUGRION = 126; PETNAME_ROULETEAU = 127; PETNAME_ALLOUETTE = 128; PETNAME_SERENADE = 129; PETNAME_FICELETTE = 130; PETNAME_TOCADIE = 131; PETNAME_CAPRICE = 132; PETNAME_FOUCADE = 133; PETNAME_CAPILLOTTE = 134; PETNAME_QUENOTTE = 135; PETNAME_PACOTILLE = 136; PETNAME_COMEDIE = 137; PETNAME_KAGEKIYO = 138; PETNAME_TORAOH = 139; PETNAME_GENTA = 140; PETNAME_KINTOKI = 141; PETNAME_KOUMEI = 142; PETNAME_PAMAMA = 143; PETNAME_LOBO = 144; PETNAME_TSUKUSHI = 145; PETNAME_ONIWAKA = 146; PETNAME_KENBISHI = 147; PETNAME_HANNYA = 148; PETNAME_MASHIRA = 149; PETNAME_NADESHIKO = 150; PETNAME_E100 = 151; PETNAME_KOUME = 152; PETNAME_X_32 = 153; PETNAME_POPPO = 154; PETNAME_ASUKA = 155; PETNAME_SAKURA = 156; PETNAME_TAO = 157; PETNAME_MAO = 158; PETNAME_GADGET = 159; PETNAME_MARION = 160; PETNAME_WIDGET = 161; PETNAME_QUIRK = 162; PETNAME_SPROCKET = 163; PETNAME_COGETTE = 164; PETNAME_LECTER = 165; PETNAME_COPPELIA = 166; PETNAME_SPARKY = 167; PETNAME_CLANK = 168; PETNAME_CALCOBRENA = 169; PETNAME_CRACKLE = 170; PETNAME_RICOCHET = 171; PETNAME_JOSETTE = 172; PETNAME_FRITZ = 173; PETNAME_SKIPPY = 174; PETNAME_PINO = 175; PETNAME_MANDARIN = 176; PETNAME_JACKSTRAW = 177; PETNAME_GUIGNOL = 178; PETNAME_MOPPET = 179; PETNAME_NUTCRACKER = 180; PETNAME_ERWIN = 181; PETNAME_OTTO = 182; PETNAME_GUSTAV = 183; PETNAME_MUFFIN = 184; PETNAME_XAVER = 185; PETNAME_TONI = 186; PETNAME_INA = 187; PETNAME_GERDA = 188; PETNAME_PETRA = 189; PETNAME_VERENA = 190; PETNAME_ROSI = 191; PETNAME_SCHATZI = 192; PETNAME_WARASHI = 193; PETNAME_KLINGEL = 194; PETNAME_CLOCHETTE = 195; PETNAME_CAMPANELLO = 196; PETNAME_KAISERIN = 197; PETNAME_PRINCIPESSA = 198; PETNAME_BUTLER = 199; PETNAME_GRAF = 200; PETNAME_CARO = 201; PETNAME_CARA = 202; PETNAME_MADEMOISELLE = 203; PETNAME_HERZOG = 204; PETNAME_TRAMP = 205; PETNAME_V_1000 = 206; PETNAME_HIKOZAEMON = 207; PETNAME_NINE = 208; PETNAME_ACHT = 209; PETNAME_QUATTRO = 210; PETNAME_ZERO = 211; PETNAME_DREIZEHN = 212; PETNAME_SEIZE = 213; PETNAME_FUKUSUKE = 214; PETNAME_MATAEMON = 215; PETNAME_KANSUKE = 216; PETNAME_POLICHINELLE = 217; PETNAME_TOBISUKE = 218; PETNAME_SASUKE = 219; PETNAME_SHIJIMI = 220; PETNAME_CHOBI = 221; PETNAME_AURELIE = 222; PETNAME_MAGALIE = 223; PETNAME_AURORE = 224; PETNAME_CAROLINE = 225; PETNAME_ANDREA = 226; PETNAME_MACHINETTE = 227; PETNAME_CLARINE = 228; PETNAME_ARMELLE = 229; PETNAME_REINETTE = 230; PETNAME_DORLOTE = 231; PETNAME_TURLUPIN = 232; PETNAME_KLAXON = 233; PETNAME_BAMBINO = 234; PETNAME_POTIRON = 235; PETNAME_FUSTIGE = 236; PETNAME_AMIDON = 237; PETNAME_MACHIN = 238; PETNAME_BIDULON = 239; PETNAME_TANDEM = 240; PETNAME_PRESTIDIGE = 241; PETNAME_PURUTE_PORUTE = 242; PETNAME_BITO_RABITO = 243; PETNAME_COCOA = 244; PETNAME_TOTOMO = 245; PETNAME_CENTURION = 246; PETNAME_A7V = 247; PETNAME_SCIPIO = 248; PETNAME_SENTINEL = 249; PETNAME_PIONEER = 250; PETNAME_SENESCHAL = 251; PETNAME_GINJIN = 252; PETNAME_AMAGATSU = 253; PETNAME_DOLLY = 254; PETNAME_FANTOCCINI = 255; PETNAME_JOE = 256; PETNAME_KIKIZARU = 257; PETNAME_WHIPPET = 258; PETNAME_PUNCHINELLO = 259; PETNAME_CHARLIE = 260; PETNAME_MIDGE = 261; PETNAME_PETROUCHKA = 262; PETNAME_SCHNEIDER = 263; PETNAME_USHABTI = 264; PETNAME_NOEL = 265; PETNAME_YAJIROBE = 266; PETNAME_HINA = 267; PETNAME_NORA = 268; PETNAME_SHOKI = 269; PETNAME_KOBINA = 270; PETNAME_KOKESHI = 271; PETNAME_MAME = 272; PETNAME_BISHOP = 273; PETNAME_MARVIN = 274; PETNAME_DORA = 275; PETNAME_DATA = 276; PETNAME_ROBIN = 277; PETNAME_ROBBY = 278; PETNAME_PORLO_MOPERLO = 279; PETNAME_PAROKO_PURONKO= 280; PETNAME_PIPIMA = 281; PETNAME_GAGAJA = 282; PETNAME_MOBIL = 283; PETNAME_DONZEL = 284; PETNAME_ARCHER = 285; PETNAME_SHOOTER = 286; PETNAME_STEPHEN = 287; PETNAME_MK_IV = 288; PETNAME_CONJURER = 289; PETNAME_FOOTMAN = 290; PETNAME_TOKOTOKO = 291; PETNAME_SANCHO = 292; PETNAME_SARUMARO = 293; PETNAME_PICKET = 294; PETNAME_MUSHROOM = 295; PETNAME_G = 296; PETNAME_I = 297; PETNAME_Q = 298; PETNAME_V = 299; PETNAME_X = 300; PETNAME_Z = 301; PETNAME_II = 302; PETNAME_IV = 303; PETNAME_IX = 304; PETNAME_OR = 305; PETNAME_VI = 306; PETNAME_XI = 307; PETNAME_ACE = 308; PETNAME_AIR = 309; PETNAME_AKI = 310; PETNAME_AYU = 311; PETNAME_BAT = 312; PETNAME_BEC = 313; PETNAME_BEL = 314; PETNAME_BIG = 315; PETNAME_BON = 316; PETNAME_BOY = 317; PETNAME_CAP = 318; PETNAME_COQ = 319; PETNAME_CRY = 320; PETNAME_DOM = 321; PETNAME_DUC = 322; PETNAME_DUN = 323; PETNAME_END = 324; PETNAME_ETE = 325; PETNAME_EYE = 326; PETNAME_FAT = 327; PETNAME_FEE = 328; PETNAME_FER = 329; PETNAME_FEU = 330; PETNAME_FOG = 331; PETNAME_FOX = 332; PETNAME_HOT = 333; PETNAME_ICE = 334; PETNAME_ICE = 335; PETNAME_ICY = 336; PETNAME_III = 337; PETNAME_JET = 338; PETNAME_JOY = 339; PETNAME_LEG = 340; PETNAME_MAX = 341; PETNAME_NEO = 342; PETNAME_ONE = 343; PETNAME_PUR = 344; PETNAME_RAY = 345; PETNAME_RED = 346; PETNAME_ROI = 347; PETNAME_SEA = 348; PETNAME_SKY = 349; PETNAME_SUI = 350; PETNAME_SUN = 351; PETNAME_TEN = 352; PETNAME_VIF = 353; PETNAME_VII = 354; PETNAME_XII = 355; PETNAME_AILE = 356; PETNAME_ANGE = 357; PETNAME_ARDI = 358; PETNAME_BEAK = 359; PETNAME_BEAU = 360; PETNAME_BEST = 361; PETNAME_BLEU = 362; PETNAME_BLUE = 363; PETNAME_BONE = 364; PETNAME_CART = 365; PETNAME_CHIC = 366; PETNAME_CIEL = 367; PETNAME_CLAW = 368; PETNAME_COOL = 369; PETNAME_DAME = 370; PETNAME_DARK = 371; PETNAME_DORE = 372; PETNAME_DRAY = 373; PETNAME_DUKE = 374; PETNAME_EASY = 375; PETNAME_EDEL = 376; PETNAME_FACE = 377; PETNAME_FAST = 378; PETNAME_FIER = 379; PETNAME_FINE = 380; PETNAME_FIRE = 381; PETNAME_FOOT = 382; PETNAME_FURY = 383; PETNAME_FUYU = 384; PETNAME_GALE = 385; PETNAME_GIRL = 386; PETNAME_GOER = 387; PETNAME_GOLD = 388; PETNAME_GOOD = 389; PETNAME_GRAF = 390; PETNAME_GRAY = 391; PETNAME_GUST = 392; PETNAME_GUTE = 393; PETNAME_HAOH = 394; PETNAME_HARU = 395; PETNAME_HELD = 396; PETNAME_HERO = 397; PETNAME_HOPE = 398; PETNAME_IDOL = 399; PETNAME_IRIS = 400; PETNAME_IRON = 401; PETNAME_JACK = 402; PETNAME_JADE = 403; PETNAME_JOLI = 404; PETNAME_JUNG = 405; PETNAME_KIKU = 406; PETNAME_KING = 407; PETNAME_KOPF = 408; PETNAME_LADY = 409; PETNAME_LAST = 410; PETNAME_LILI = 411; PETNAME_LILY = 412; PETNAME_LINE = 413; PETNAME_LONG = 414; PETNAME_LORD = 415; PETNAME_LUFT = 416; PETNAME_LUNA = 417; PETNAME_LUNE = 418; PETNAME_MAMA = 419; PETNAME_MARS = 420; PETNAME_MIEL = 421; PETNAME_MISS = 422; PETNAME_MOMO = 423; PETNAME_MOND = 424; PETNAME_MOON = 425; PETNAME_NANA = 426; PETNAME_NICE = 427; PETNAME_NOIR = 428; PETNAME_NONO = 429; PETNAME_NOVA = 430; PETNAME_NUIT = 431; PETNAME_OCRE = 432; PETNAME_OLLE = 433; PETNAME_PAPA = 434; PETNAME_PERS = 435; PETNAME_PHAR = 436; PETNAME_PONY = 437; PETNAME_PURE = 438; PETNAME_RAIN = 439; PETNAME_RICE = 440; PETNAME_RICH = 441; PETNAME_ROAD = 442; PETNAME_ROSE = 443; PETNAME_ROTE = 444; PETNAME_ROUX = 445; PETNAME_RUBY = 446; PETNAME_SAGE = 447; PETNAME_SNOW = 448; PETNAME_STAR = 449; PETNAME_TAIL = 450; PETNAME_TROT = 451; PETNAME_VEGA = 452; PETNAME_VENT = 453; PETNAME_VERT = 454; PETNAME_VIII = 455; PETNAME_VIVE = 456; PETNAME_WAVE = 457; PETNAME_WEST = 458; PETNAME_WILD = 459; PETNAME_WIND = 460; PETNAME_WING = 461; PETNAME_XIII = 462; PETNAME_ZERO = 463; PETNAME_ACIER = 464; PETNAME_AGATE = 465; PETNAME_AGILE = 466; PETNAME_AGNES = 467; PETNAME_AILEE = 468; PETNAME_ALPHA = 469; PETNAME_AMBER = 470; PETNAME_AMBRE = 471; PETNAME_ANGEL = 472; PETNAME_ARDIE = 473; PETNAME_ARKIE = 474; PETNAME_ARROW = 475; PETNAME_AVIAN = 476; PETNAME_AZURE = 477; PETNAME_BARON = 478; PETNAME_BELLE = 479; PETNAME_BERYL = 480; PETNAME_BLACK = 481; PETNAME_BLADE = 482; PETNAME_BLAUE = 483; PETNAME_BLAZE = 484; PETNAME_BLEUE = 485; PETNAME_BLITZ = 486; PETNAME_BLOND = 487; PETNAME_BLOOD = 488; PETNAME_BONNE = 489; PETNAME_BRAVE = 490; PETNAME_BRIAN = 491; PETNAME_BRISE = 492; PETNAME_BURST = 493; PETNAME_CALME = 494; PETNAME_CHAOS = 495; PETNAME_CLAIR = 496; PETNAME_CLOUD = 497; PETNAME_COMET = 498; PETNAME_COMTE = 499; PETNAME_COURT = 500; PETNAME_CRAFT = 501; PETNAME_CRETE = 502; PETNAME_CROWN = 503; PETNAME_DANCE = 504; PETNAME_DANDY = 505; PETNAME_DEVIL = 506; PETNAME_DIANA = 507; PETNAME_DOREE = 508; PETNAME_DREAM = 509; PETNAME_EAGER = 510; PETNAME_EAGLE = 511; PETNAME_EBONY = 512; PETNAME_EISEN = 513; PETNAME_EMBER = 514; PETNAME_ENGEL = 515; PETNAME_FAIRY = 516; PETNAME_FATTY = 517; PETNAME_FEDER = 518; PETNAME_FEUER = 519; PETNAME_FIERE = 520; PETNAME_FIERY = 521; PETNAME_FINAL = 522; PETNAME_FLARE = 523; PETNAME_FLEET = 524; PETNAME_FLEUR = 525; PETNAME_FLIER = 526; PETNAME_FLOOD = 527; PETNAME_FLORA = 528; PETNAME_FLYER = 529; PETNAME_FRAIS = 530; PETNAME_FROST = 531; PETNAME_FUCHS = 532; PETNAME_GALOP = 533; PETNAME_GEIST = 534; PETNAME_GELBE = 535; PETNAME_GHOST = 536; PETNAME_GLORY = 537; PETNAME_GRAND = 538; PETNAME_GREAT = 539; PETNAME_GREEN = 540; PETNAME_GUTER = 541; PETNAME_GUTES = 542; PETNAME_HEART = 543; PETNAME_HELLE = 544; PETNAME_HIDEN = 545; PETNAME_HITEN = 546; PETNAME_HIVER = 547; PETNAME_HOBBY = 548; PETNAME_HYPER = 549; PETNAME_IVORY = 550; PETNAME_JAUNE = 551; PETNAME_JEUNE = 552; PETNAME_JINPU = 553; PETNAME_JOLIE = 554; PETNAME_JOLLY = 555; PETNAME_KLUGE = 556; PETNAME_KNIFE = 557; PETNAME_KOMET = 558; PETNAME_KUGEL = 559; PETNAME_LAHME = 560; PETNAME_LESTE = 561; PETNAME_LIGHT = 562; PETNAME_LILAS = 563; PETNAME_LUCKY = 564; PETNAME_LUNAR = 565; PETNAME_LUTIN = 566; PETNAME_MAGIC = 567; PETNAME_MERRY = 568; PETNAME_METAL = 569; PETNAME_NATSU = 570; PETNAME_NEDDY = 571; PETNAME_NIGHT = 572; PETNAME_NINJA = 573; PETNAME_NOBLE = 574; PETNAME_NOIRE = 575; PETNAME_NUAGE = 576; PETNAME_OCREE = 577; PETNAME_OLIVE = 578; PETNAME_OLLER = 579; PETNAME_OLLES = 580; PETNAME_OMEGA = 581; PETNAME_OPALE = 582; PETNAME_ORAGE = 583; PETNAME_PATTE = 584; PETNAME_PEACE = 585; PETNAME_PENNE = 586; PETNAME_PETIT = 587; PETNAME_PFEIL = 588; PETNAME_PLUIE = 589; PETNAME_PLUME = 590; PETNAME_PLUTO = 591; PETNAME_POINT = 592; PETNAME_POMME = 593; PETNAME_POWER = 594; PETNAME_QUAKE = 595; PETNAME_QUEEN = 596; PETNAME_QUEUE = 597; PETNAME_REINE = 598; PETNAME_REPPU = 599; PETNAME_RICHE = 600; PETNAME_RIEUR = 601; PETNAME_ROTER = 602; PETNAME_ROTES = 603; PETNAME_ROUGE = 604; PETNAME_ROYAL = 605; PETNAME_RUBIN = 606; PETNAME_RUBIS = 607; PETNAME_SAURE = 608; PETNAME_SERRE = 609; PETNAME_SMALT = 610; PETNAME_SNOWY = 611; PETNAME_SOLAR = 612; PETNAME_SPARK = 613; PETNAME_SPEED = 614; PETNAME_STEED = 615; PETNAME_STERN = 616; PETNAME_STONE = 617; PETNAME_STORM = 618; PETNAME_STURM = 619; PETNAME_STUTE = 620; PETNAME_SUPER = 621; PETNAME_SWEEP = 622; PETNAME_SWEET = 623; PETNAME_SWIFT = 624; PETNAME_TALON = 625; PETNAME_TEIOH = 626; PETNAME_TITAN = 627; PETNAME_TURBO = 628; PETNAME_ULTRA = 629; PETNAME_URARA = 630; PETNAME_VENUS = 631; PETNAME_VERTE = 632; PETNAME_VERVE = 633; PETNAME_VIVID = 634; PETNAME_VOGEL = 635; PETNAME_YOUNG = 636; PETNAME_ZIPPY = 637; PETNAME_AIRAIN = 638; PETNAME_AMBREE = 639; PETNAME_AMIRAL = 640; PETNAME_ARASHI = 641; PETNAME_ARCHER = 642; PETNAME_ARDENT = 643; PETNAME_ARGENT = 644; PETNAME_AUDACE = 645; PETNAME_AUTUMN = 646; PETNAME_BATTLE = 647; PETNAME_BEAUTE = 648; PETNAME_BEAUTY = 649; PETNAME_BEETLE = 650; PETNAME_BLAUER = 651; PETNAME_BLAUES = 652; PETNAME_BLEUET = 653; PETNAME_BLONDE = 654; PETNAME_BONBON = 655; PETNAME_BREEZE = 656; PETNAME_BRONZE = 657; PETNAME_BRUMBY = 658; PETNAME_BUCKER = 659; PETNAME_CAESAR = 660; PETNAME_CARMIN = 661; PETNAME_CERISE = 662; PETNAME_CERULE = 663; PETNAME_CHANCE = 664; PETNAME_CINDER = 665; PETNAME_CITRON = 666; PETNAME_CLAIRE = 667; PETNAME_COBALT = 668; PETNAME_CORAIL = 669; PETNAME_COURTE = 670; PETNAME_CUIVRE = 671; PETNAME_DANCER = 672; PETNAME_DARING = 673; PETNAME_DESERT = 674; PETNAME_DOBBIN = 675; PETNAME_DUNKLE = 676; PETNAME_ELANCE = 677; PETNAME_EMBLEM = 678; PETNAME_ENZIAN = 679; PETNAME_ESPRIT = 680; PETNAME_ETOILE = 681; PETNAME_FILANT = 682; PETNAME_FLAMME = 683; PETNAME_FLECHE = 684; PETNAME_FLIGHT = 685; PETNAME_FLINKE = 686; PETNAME_FLOWER = 687; PETNAME_FLURRY = 688; PETNAME_FLYING = 689; PETNAME_FOREST = 690; PETNAME_FREEZE = 691; PETNAME_FREUND = 692; PETNAME_FRIEND = 693; PETNAME_FROSTY = 694; PETNAME_FROZEN = 695; PETNAME_FUBUKI = 696; PETNAME_GALAXY = 697; PETNAME_GANGER = 698; PETNAME_GELBER = 699; PETNAME_GELBES = 700; PETNAME_GINGER = 701; PETNAME_GLOIRE = 702; PETNAME_GLORIE = 703; PETNAME_GOEMON = 704; PETNAME_GRANDE = 705; PETNAME_GRENAT = 706; PETNAME_GROOVE = 707; PETNAME_GROSSE = 708; PETNAME_GRUENE = 709; PETNAME_GUSTAV = 710; PETNAME_HAYATE = 711; PETNAME_HELDIN = 712; PETNAME_HELLER = 713; PETNAME_HELLES = 714; PETNAME_HENGST = 715; PETNAME_HERMES = 716; PETNAME_HERZOG = 717; PETNAME_HIMMEL = 718; PETNAME_HUMBLE = 719; PETNAME_IDATEN = 720; PETNAME_IMPACT = 721; PETNAME_INDIGO = 722; PETNAME_JAGGER = 723; PETNAME_JASMIN = 724; PETNAME_JOYEUX = 725; PETNAME_JUNGLE = 726; PETNAME_KAISER = 727; PETNAME_KEFFEL = 728; PETNAME_KLEINE = 729; PETNAME_KLUGER = 730; PETNAME_KLUGES = 731; PETNAME_KOLOSS = 732; PETNAME_LAHMER = 733; PETNAME_LAHMES = 734; PETNAME_LANCER = 735; PETNAME_LANDER = 736; PETNAME_LAUREL = 737; PETNAME_LEAPER = 738; PETNAME_LEGEND = 739; PETNAME_LIMBER = 740; PETNAME_LONGUE = 741; PETNAME_MELODY = 742; PETNAME_METEOR = 743; PETNAME_MIRAGE = 744; PETNAME_MISTER = 745; PETNAME_MOTION = 746; PETNAME_MUGUET = 747; PETNAME_NATURE = 748; PETNAME_NEBULA = 749; PETNAME_NETHER = 750; PETNAME_NIMBLE = 751; PETNAME_OLYMPE = 752; PETNAME_ORCHID = 753; PETNAME_OUTLAW = 754; PETNAME_PASSER = 755; PETNAME_PASTEL = 756; PETNAME_PELTER = 757; PETNAME_PENSEE = 758; PETNAME_PETITE = 759; PETNAME_PIMENT = 760; PETNAME_POETIC = 761; PETNAME_POULET = 762; PETNAME_PRESTE = 763; PETNAME_PRETTY = 764; PETNAME_PRINCE = 765; PETNAME_PURETE = 766; PETNAME_QUARTZ = 767; PETNAME_QUASAR = 768; PETNAME_RAFALE = 769; PETNAME_RAGING = 770; PETNAME_RAIDEN = 771; PETNAME_RAMAGE = 772; PETNAME_RAPIDE = 773; PETNAME_REICHE = 774; PETNAME_REMIGE = 775; PETNAME_RIEUSE = 776; PETNAME_RISING = 777; PETNAME_ROBUST = 778; PETNAME_ROYALE = 779; PETNAME_RUDOLF = 780; PETNAME_RUNNER = 781; PETNAME_SADDLE = 782; PETNAME_SAFRAN = 783; PETNAME_SAKURA = 784; PETNAME_SAPHIR = 785; PETNAME_SATURN = 786; PETNAME_SCHUSS = 787; PETNAME_SEKITO = 788; PETNAME_SELENE = 789; PETNAME_SENDEN = 790; PETNAME_SEREIN = 791; PETNAME_SHADOW = 792; PETNAME_SHIDEN = 793; PETNAME_SHINPU = 794; PETNAME_SIEGER = 795; PETNAME_SILBER = 796; PETNAME_SILENT = 797; PETNAME_SILVER = 798; PETNAME_SILVER = 799; PETNAME_SOLEIL = 800; PETNAME_SOMBRE = 801; PETNAME_SORREL = 802; PETNAME_SPHENE = 803; PETNAME_SPIRIT = 804; PETNAME_SPRING = 805; PETNAME_STREAM = 806; PETNAME_STRIKE = 807; PETNAME_SUMMER = 808; PETNAME_TEKIRO = 809; PETNAME_TERROR = 810; PETNAME_TICKET = 811; PETNAME_TIMIDE = 812; PETNAME_TOPAZE = 813; PETNAME_TULIPE = 814; PETNAME_TYCOON = 815; PETNAME_ULTIME = 816; PETNAME_URANUS = 817; PETNAME_VELOCE = 818; PETNAME_VELVET = 819; PETNAME_VICTOR = 820; PETNAME_VIOLET = 821; PETNAME_WALKER = 822; PETNAME_WEISSE = 823; PETNAME_WINGED = 824; PETNAME_WINNER = 825; PETNAME_WINNER = 826; PETNAME_WINTER = 827; PETNAME_WONDER = 828; PETNAME_XANTHE = 829; PETNAME_YELLOW = 830; PETNAME_ZEPHYR = 831; PETNAME_ARDENTE = 832; PETNAME_AUTOMNE = 833; PETNAME_AVENGER = 834; PETNAME_BARONNE = 835; PETNAME_BATTANT = 836; PETNAME_BLAZING = 837; PETNAME_BLITZER = 838; PETNAME_CAMELIA = 839; PETNAME_CANDIDE = 840; PETNAME_CARAMEL = 841; PETNAME_CELESTE = 842; PETNAME_CERULEE = 843; PETNAME_CHARBON = 844; PETNAME_CHARGER = 845; PETNAME_CHARIOT = 846; PETNAME_CLIPPER = 847; PETNAME_COUREUR = 848; PETNAME_CRIMSON = 849; PETNAME_CRISTAL = 850; PETNAME_CRYSTAL = 851; PETNAME_CUIVREE = 852; PETNAME_CYCLONE = 853; PETNAME_DANCING = 854; PETNAME_DANSEUR = 855; PETNAME_DIAMANT = 856; PETNAME_DIAMOND = 857; PETNAME_DRAFTER = 858; PETNAME_DUNKLER = 859; PETNAME_DUNKLES = 860; PETNAME_EASTERN = 861; PETNAME_EINHORN = 862; PETNAME_ELANCEE = 863; PETNAME_ELEGANT = 864; PETNAME_EMPEROR = 865; PETNAME_EMPRESS = 866; PETNAME_EXPRESS = 867; PETNAME_FARCEUR = 868; PETNAME_FEATHER = 869; PETNAME_FIGHTER = 870; PETNAME_FILANTE = 871; PETNAME_FLINKER = 872; PETNAME_FLINKES = 873; PETNAME_FORTUNE = 874; PETNAME_FRAICHE = 875; PETNAME_GAGNANT = 876; PETNAME_GALAXIE = 877; PETNAME_GALLANT = 878; PETNAME_GENESIS = 879; PETNAME_GEOELTE = 880; PETNAME_GROSSER = 881; PETNAME_GROSSES = 882; PETNAME_GRUENER = 883; PETNAME_GRUENES = 884; PETNAME_HARMONY = 885; PETNAME_HEROINE = 886; PETNAME_IKEZUKI = 887; PETNAME_IMPULSE = 888; PETNAME_JAVELIN = 889; PETNAME_JOYEUSE = 890; PETNAME_JUMPING = 891; PETNAME_JUPITER = 892; PETNAME_JUSTICE = 893; PETNAME_KLEINER = 894; PETNAME_KLEINES = 895; PETNAME_LAVANDE = 896; PETNAME_LEAPING = 897; PETNAME_LEGENDE = 898; PETNAME_LIBERTY = 899; PETNAME_LICORNE = 900; PETNAME_MAJESTY = 901; PETNAME_MARQUIS = 902; PETNAME_MAXIMAL = 903; PETNAME_MELODIE = 904; PETNAME_MERCURY = 905; PETNAME_MILLION = 906; PETNAME_MIRACLE = 907; PETNAME_MUSASHI = 908; PETNAME_MUSTANG = 909; PETNAME_NACARAT = 910; PETNAME_NATURAL = 911; PETNAME_NEMESIS = 912; PETNAME_NEPTUNE = 913; PETNAME_OEILLET = 914; PETNAME_OPTIMAL = 915; PETNAME_ORAGEUX = 916; PETNAME_OURAGAN = 917; PETNAME_PAPRIKA = 918; PETNAME_PARFAIT = 919; PETNAME_PARTNER = 920; PETNAME_PATIENT = 921; PETNAME_PATURON = 922; PETNAME_PEGASUS = 923; PETNAME_PENSIVE = 924; PETNAME_PERFECT = 925; PETNAME_PEUREUX = 926; PETNAME_PHOENIX = 927; PETNAME_PLUMAGE = 928; PETNAME_POURPRE = 929; PETNAME_POUSSIN = 930; PETNAME_PRANCER = 931; PETNAME_PREMIUM = 932; PETNAME_QUANTUM = 933; PETNAME_RADIANT = 934; PETNAME_RAINBOW = 935; PETNAME_RATTLER = 936; PETNAME_REICHER = 937; PETNAME_REICHES = 938; PETNAME_ROUGHIE = 939; PETNAME_SAMURAI = 940; PETNAME_SAUTANT = 941; PETNAME_SCARLET = 942; PETNAME_SCHWEIF = 943; PETNAME_SEREINE = 944; PETNAME_SERGENT = 945; PETNAME_SHINDEN = 946; PETNAME_SHINING = 947; PETNAME_SHOOTER = 948; PETNAME_SMOKING = 949; PETNAME_SOUFFLE = 950; PETNAME_SPECIAL = 951; PETNAME_STYLISH = 952; PETNAME_SUMPTER = 953; PETNAME_TEMPEST = 954; PETNAME_TEMPETE = 955; PETNAME_THUNDER = 956; PETNAME_TORNADO = 957; PETNAME_TORPEDO = 958; PETNAME_TRISTAN = 959; PETNAME_TROOPER = 960; PETNAME_TROTTER = 961; PETNAME_TYPHOON = 962; PETNAME_UNICORN = 963; PETNAME_VENGEUR = 964; PETNAME_VERMEIL = 965; PETNAME_VICTORY = 966; PETNAME_WARRIOR = 967; PETNAME_WEISSER = 968; PETNAME_WEISSES = 969; PETNAME_WESTERN = 970; PETNAME_WHISPER = 971; PETNAME_WINNING = 972; PETNAME_ZETSUEI = 973; PETNAME_ZILLION = 974; PETNAME_BARONESS = 975; PETNAME_BATTANTE = 976; PETNAME_BLIZZARD = 977; PETNAME_CANNELLE = 978; PETNAME_CAPUCINE = 979; PETNAME_CERULEAN = 980; PETNAME_CHANCEUX = 981; PETNAME_CHARISMA = 982; PETNAME_CHARMANT = 983; PETNAME_CHOCOLAT = 984; PETNAME_CLAYBANK = 985; PETNAME_COMTESSE = 986; PETNAME_COUREUSE = 987; PETNAME_DANSEUSE = 988; PETNAME_DUCHESSE = 989; PETNAME_ECARLATE = 990; PETNAME_ELEGANTE = 991; PETNAME_EMERAUDE = 992; PETNAME_FARCEUSE = 993; PETNAME_FARFADET = 994; PETNAME_FRINGANT = 995; PETNAME_GAGNANTE = 996; PETNAME_GALLOPER = 997; PETNAME_GALOPANT = 998; PETNAME_GEOELTER = 999; PETNAME_GEOELTES = 1000; PETNAME_GESCHOSS = 1001; PETNAME_GORGEOUS = 1002; PETNAME_HANAKAZE = 1003; PETNAME_HIGHLAND = 1004; PETNAME_HYPERION = 1005; PETNAME_ILLUSION = 1006; PETNAME_IMMORTAL = 1007; PETNAME_IMPERIAL = 1008; PETNAME_INCARNAT = 1009; PETNAME_INFINITY = 1010; PETNAME_INNOCENT = 1011; PETNAME_JACINTHE = 1012; PETNAME_KAISERIN = 1013; PETNAME_KRISTALL = 1014; PETNAME_MAHARAJA = 1015; PETNAME_MAHARANI = 1016; PETNAME_MARQUISE = 1017; PETNAME_MATAEMON = 1018; PETNAME_MEILLEUR = 1019; PETNAME_MERCEDES = 1020; PETNAME_MYOSOTIS = 1021; PETNAME_NEBULOUS = 1022; PETNAME_NEGATIVE = 1023; PETNAME_NENUPHAR = 1024; PETNAME_NORTHERN = 1025; PETNAME_NORTHERN = 1026; PETNAME_OBSIDIAN = 1027; PETNAME_ORAGEUSE = 1028; PETNAME_ORCHIDEE = 1029; PETNAME_PARFAITE = 1030; PETNAME_PATIENTE = 1031; PETNAME_PEUREUSE = 1032; PETNAME_POSITIVE = 1033; PETNAME_PRINCELY = 1034; PETNAME_PRINCESS = 1035; PETNAME_PRODIGUE = 1036; PETNAME_PUISSANT = 1037; PETNAME_RESTLESS = 1038; PETNAME_RHAPSODY = 1039; PETNAME_ROADSTER = 1040; PETNAME_RUTILANT = 1041; PETNAME_SAUTANTE = 1042; PETNAME_SCHWARZE = 1043; PETNAME_SHOOTING = 1044; PETNAME_SILBERNE = 1045; PETNAME_SOUTHERN = 1046; PETNAME_SPECIALE = 1047; PETNAME_STALLION = 1048; PETNAME_STARDUST = 1049; PETNAME_SURUSUMI = 1050; PETNAME_TONNERRE = 1051; PETNAME_TROTTEUR = 1052; PETNAME_ULTIMATE = 1053; PETNAME_UNIVERSE = 1054; PETNAME_VAILLANT = 1055; PETNAME_VENGEUSE = 1056; PETNAME_XANTHOUS = 1057; PETNAME_ZEPPELIN = 1058; PETNAME_AMBITIOUS = 1059; PETNAME_AUDACIEUX = 1060; PETNAME_BALLISTIC = 1061; PETNAME_BEAUTIFUL = 1062; PETNAME_BRILLIANT = 1063; PETNAME_CAMPANULE = 1064; PETNAME_CAPITAINE = 1065; PETNAME_CHANCEUSE = 1066; PETNAME_CHARMANTE = 1067; PETNAME_CLEMATITE = 1068; PETNAME_CLOCHETTE = 1069; PETNAME_CORIANDRE = 1070; PETNAME_CRACKLING = 1071; PETNAME_DESTROYER = 1072; PETNAME_EXCELLENT = 1073; PETNAME_FANTASTIC = 1074; PETNAME_FEATHERED = 1075; PETNAME_FRINGANTE = 1076; PETNAME_GALOPANTE = 1077; PETNAME_GINGEMBRE = 1078; PETNAME_HURRICANE = 1079; PETNAME_ICHIMONJI = 1080; PETNAME_IMPETUEUX = 1081; PETNAME_INCARNATE = 1082; PETNAME_LIGHTNING = 1083; PETNAME_MATSUKAZE = 1084; PETNAME_MEILLEURE = 1085; PETNAME_MENESTREL = 1086; PETNAME_MERCILESS = 1087; PETNAME_PENDRAGON = 1088; PETNAME_PRINCESSE = 1089; PETNAME_PRINTEMPS = 1090; PETNAME_PUISSANTE = 1091; PETNAME_QUADRILLE = 1092; PETNAME_ROSINANTE = 1093; PETNAME_RUTILANTE = 1094; PETNAME_SCHWARZER = 1095; PETNAME_SCHWARZES = 1096; PETNAME_SILBERNER = 1097; PETNAME_SILBERNES = 1098; PETNAME_SPARKLING = 1099; PETNAME_SPEEDSTER = 1100; PETNAME_TOURNESOL = 1101; PETNAME_TRANSIENT = 1102; PETNAME_TROTTEUSE = 1103; PETNAME_TURBULENT = 1104; PETNAME_TWINKLING = 1105; PETNAME_VAILLANTE = 1106; PETNAME_VALENTINE = 1107; PETNAME_VELOCIOUS = 1108; PETNAME_VERMEILLE = 1109; PETNAME_WONDERFUL = 1110; PETNAME_AMATSUKAZE = 1111; PETNAME_AUDACIEUSE = 1112; PETNAME_BENEVOLENT = 1113; PETNAME_BLISTERING = 1114; PETNAME_BRILLIANCE = 1115; PETNAME_BUCEPHALUS = 1116; PETNAME_CHALLENGER = 1117; PETNAME_EXCELLENTE = 1118; PETNAME_IMPETUEUSE = 1119; PETNAME_INVINCIBLE = 1120; PETNAME_MALEVOLENT = 1121; PETNAME_MILLENNIUM = 1122; PETNAME_TRANQUILLE = 1123; PETNAME_TURBULENTE = 1124; PETNAME_DESTRUCTION = 1125; PETNAME_FIRECRACKER = 1126; ----------------------------------- -- Summoner ----------------------------------- PET_FIRE_SPIRIT = 0; PET_ICE_SPIRIT = 1; PET_AIR_SPIRIT = 2; PET_EARTH_SPIRIT = 3; PET_THUNDER_SPIRIT = 4; PET_WATER_SPIRIT = 5; PET_LIGHT_SPIRIT = 6; PET_DARK_SPIRIT = 7; PET_CARBUNCLE = 8; PET_FENRIR = 9; PET_IFRIT = 10; PET_TITAN = 11; PET_LEVIATHAN = 12; PET_GARUDA = 13; PET_SHIVA = 14; PET_RAMUH = 15; PET_DIABOLOS = 16; PET_ALEXANDER = 17; PET_ODIN = 18; PET_ATOMOS = 19; PET_CAIT_SITH = 20; PET_AUTOMATON = 69; PET_WYVERN = 48; ----------------------------------- -- Beastmaster ----------------------------------- PET_SHEEP_FAMILIAR = 21; PET_HARE_FAMILIAR = 22; PET_CRAB_FAMILIAR = 23; PET_COURIER_CARRIE = 24; PET_HOMUNCULUS = 25; PET_FLYTRAP_FAMILIAR = 26; PET_TIGER_FAMILIAR = 27; PET_FLOWERPOT_BILL = 28; PET_EFT_FAMILIAR = 29; PET_LIZARD_FAMILIAR = 30; PET_MAYFLY_FAMILIAR = 31; PET_FUNGUAR_FAMILIAR = 32; PET_BEETLE_FAMILIAR = 33; PET_ANTLION_FAMILIAR = 34; PET_MITE_FAMILIAR = 35; PET_LULLABY_MELODIA = 36; PET_KEENEARED_STEFFI = 37; PET_FLOWERPOT_BEN = 38; PET_SABER_SIRAVARDE = 39; PET_COLDBLOOD_COMO = 40; PET_SHELLBUSTER_OROB = 41; PET_VORACIOUS_AUDREY = 42; PET_AMBUSHER_ALLIE = 43; PET_LIFEDRINKER_LARS = 44; PET_PANZER_GALAHAD = 45; PET_CHOPSUEY_CHUCKY = 46; PET_AMIGO_SABOTENDER = 47;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c14141002.lua
1
2617
--花舞少女·夜弥 local m=14141002 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c14141006") end) then require("script/c14141006") end cm.named_with_hana=true function cm.initial_effect(c) scorp.hana_common_effect(c) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+0x1c0) e3:SetCountLimit(1,m) e3:SetCondition(cm.condition) e3:SetTarget(cm.target) e3:SetOperation(cm.operation) c:RegisterEffect(e3) scorp.hana_effect_register(c,e3,m) end function cm.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() end function cm.filter(c) return c:IsFaceup() and not (c:GetAttack()==0 and c:IsDisabled()) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil) end function cm.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) if tc:IsType(TYPE_TRAPMONSTER) then local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EFFECT_DISABLE_TRAPMONSTER) e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e4) end Duel.AdjustInstantly() return true end end
gpl-3.0
davidedmonds/darkstar
scripts/zones/Boneyard_Gully/npcs/_081.lua
17
1429
----------------------------------- -- Area: Boneyard_Gully -- NPC: _081 (Dark Miasma) ----------------------------------- package.loaded["scripts/zones/Boneyard_Gully/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/zones/Boneyard_Gully/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; else return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Bastok_Markets/npcs/Shamarhaan.lua
38
1856
----------------------------------- -- Area: Bastok Markets -- NPC: Shamarhaan -- Type: Quest Starter -- Involved in quest: No Strings Attached -- @zone: 235 -- @pos -285.382 -13.021 -84.743 -- -- Auto-Script: Requires Verification. Verified standard dialog - thrydwolf 12/8/2011 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local NoStringsAttached = player:getQuestStatus(AHT_URHGAN,NO_STRINGS_ATTACHED); local NoStringsAttachedProgress = player:getVar("NoStringsAttachedProgress"); if (player:getMainLvl() >= ADVANCED_JOB_LEVEL and NoStringsAttached == QUEST_AVAILABLE) then player:startEvent(0x01b2); -- initial cs to start the quest, go and see Iruki-Waraki at Whitegate elseif (NoStringsAttachedProgress == 1) then player:startEvent(0x01b3); -- reminder to go see Iruki-Waraki at Whitegate else player:startEvent(0x01b1); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01b2) then player:setVar("NoStringsAttachedProgress",1); player:addQuest(AHT_URHGAN,NO_STRINGS_ATTACHED); end; end;
gpl-3.0
kidaa/darkstar
scripts/zones/The_Garden_of_RuHmet/mobs/Aw_aern.lua
13
3177
----------------------------------- -- Area: The Garden of Ru'Hmet -- NPC: Aw_aern PH (Ix'Aern DRK and DRG) ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); require("scripts/zones/The_Garden_of_RuHmet/MobIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) local IxAernDRG_PH = GetServerVariable("[SEA]IxAernDRG_PH"); -- Should be be the ID of the mob that spawns the actual PH -- Pick the Ix'Aern (DRG) PH if the server doesn't have one, and the if the actual PH/NM isn't up. Then, set it. if (GetMobAction(realAwAern_PH) == 0 and GetMobAction(IxAernDRG) == 0 and GetServerVariable("[SEA]IxAernDRG_PH") == 0) then -- This should be cleared when the mob is killed. IxAernDRG_PH = AwAernGroups[math.random(1, #AwAernGroups)] + math.random(0, 2); -- The 4th mobid in each group is a pet. F that son SetServerVariable("[SEA]IxAernDRG_PH", IxAernDRG_PH); end; end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) local currentMobID = mob:getID(); -- Ix'Aern (DRG) Placeholder mobs local IxAernDRG_PH = GetServerVariable("[SEA]IxAernDRG_PH"); -- Should be be the ID of the mob that spawns the actual PH. -- If the mob killed was the randomized PH spawner, then spawn the PH in it's actual location. if (IxAernDRG_PH == currentMobID) then -- Select spawn location based on ID if (currentMobID >= 16920777 and currentMobID < 16920781) then GetMobByID(realAwAern_PH):setSpawn(-520, 5, -520, 225); -- Bottom Left elseif (currentMobID >= 16920781 and currentMobID < 16920785) then GetMobByID(realAwAern_PH):setSpawn(-520, 5, -359, 30); -- Top Left elseif (currentMobID >= 16920785 and currentMobID < 16920789) then GetMobByID(realAwAern_PH):setSpawn(-319, 5, -359, 95); -- Top Right elseif (currentMobID >= 16920789 and currentMobID < 16920783) then GetMobByID(realAwAern_PH):setSpawn(-319, 5, -520, 156); -- Bottom Right end; SpawnMob(realAwAern_PH); SetServerVariable("[SEA]IxAernDRG_PH", 0); -- Clear the variable because it is spawned! -- Spawn the NM if the PH was killed at the PH's location. elseif (currentMobID == realAwAern_PH) then GetMobByID(IxAernDRG):setSpawn(mob:getXPos(), mob:getYPos(), mob:getZPos()); SpawnMob(IxAernDRG, 300):updateEnmity(killer); -- A GetMobByID(wynavA):setSpawn(mob:getXPos()+4, mob:getYPos(), mob:getZPos()); SpawnMob(wynavA, 300):updateEnmity(killer); -- B GetMobByID(wynavB):setSpawn(mob:getXPos()-4, mob:getYPos(), mob:getZPos()); SpawnMob(wynavB, 300):updateEnmity(killer); -- C GetMobByID(wynavC):setSpawn(mob:getXPos(), mob:getYPos(), mob:getZPos()+4); SpawnMob(wynavC, 300):updateEnmity(killer); end end;
gpl-3.0
davidedmonds/darkstar
scripts/globals/abilities/wild_flourish.lua
28
2168
----------------------------------- -- Ability: Wild Flourish -- Readies target for a skillchain. Requires at least two Finishing Moves. -- Obtained: Dancer Level 60 -- Finishing Moves Used: 2 -- Recast Time: 0:30 -- Duration: 0:05 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/weaponskills"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:getAnimation() ~= 1) then return MSGBASIC_REQUIRES_COMBAT,0; else if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then return MSGBASIC_NO_FINISHINGMOVES,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_2); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_3); player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_4); player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200); return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then player:delStatusEffectSilent(EFFECT_FINISHING_MOVE_5); player:addStatusEffect(EFFECT_FINISHING_MOVE_3,1,0,7200); return 0,0; else return MSGBASIC_NO_FINISHINGMOVES,0; end end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) if (not target:hasStatusEffect(EFFECT_CHAINBOUND, 0) and not target:hasStatusEffect(EFFECT_SKILLCHAIN, 0)) then target:addStatusEffectEx(EFFECT_CHAINBOUND, 0, 1, 0, 5, 0, 1); else ability:setMsg(156); end return 0, getFlourishAnimation(player:getWeaponSkillType(SLOT_MAIN)), 1; end;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c1000208.lua
1
4154
--虹纹骑士-红炎 function c1000208.initial_effect(c) --① local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(1000069,5)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,6512) e1:SetTarget(c1000208.target) e1:SetOperation(c1000208.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP) c:RegisterEffect(e2) --② local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(1000069,6)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,6512) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCondition(c1000208.condition) e3:SetTarget(c1000208.sptg) e3:SetOperation(c1000208.spop) c:RegisterEffect(e3) --自己场上有这张卡以外的「虹纹」怪兽存在的场合,这张卡当做调整使用。 local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_ADD_TYPE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCondition(c1000208.chcon) e4:SetValue(TYPE_TUNER) c:RegisterEffect(e4) end function c1000208.condition(e,tp,eg,ep,ev,re,r,rp) return re and not (re:GetHandler():IsType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x200)) end function c1000208.chfilter(c) return c:IsFaceup() and c:IsSetCard(0x200) and c:IsType(TYPE_MONSTER) end function c1000208.chcon(e) local c=e:GetHandler() return Duel.IsExistingMatchingCard(c1000208.chfilter,c:GetControler(),LOCATION_MZONE,0,1,e:GetHandler()) end function c1000208.filter(c) return c:IsSetCard(0x200) and c:IsAbleToRemove() end function c1000208.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c1000208.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK) end function c1000208.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c1000208.filter,tp,LOCATION_DECK,0,1,1,nil) local tg=g:GetFirst() if tg==nil then return end Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end function c1000208.spfilter(c,e,tp) return c:IsSetCard(0x3200) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c1000208.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c1000208.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c1000208.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c1000208.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c1000208.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --local e1=Effect.CreateEffect(c) --e1:SetType(EFFECT_TYPE_SINGLE) --e1:SetCode(EFFECT_DISABLE) --e1:SetReset(RESET_EVENT+0x1fe0000) --tc:RegisterEffect(e1) --local e2=Effect.CreateEffect(c) --e2:SetType(EFFECT_TYPE_SINGLE) --e2:SetCode(EFFECT_DISABLE_EFFECT) --e2:SetReset(RESET_EVENT+0x1fe0000) --tc:RegisterEffect(e2) --unsynchroable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetValue(c1000208.splimit) e3:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e3) --xyzlimit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetValue(c1000208.splimit) e4:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e4) Duel.SpecialSummonComplete() end end function c1000208.splimit(e,c) if not c then return false end return not c:IsSetCard(0x200) end
gpl-3.0
failcoder/SVUI_-Core
_options/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
1
19796
--[[----------------------------------------------------------------------------- TreeGroup Container Container that uses a tree control to switch between groups. -------------------------------------------------------------------------------]] local Type, Version = "TreeGroup", 34 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type local math_min, math_max, floor = math.min, math.max, floor local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE -- Recycling functions local new, del do local pool = setmetatable({},{__mode='k'}) function new() local t = next(pool) if t then pool[t] = nil return t else return {} end end function del(t) for k in pairs(t) do t[k] = nil end pool[t] = true end end local DEFAULT_TREE_WIDTH = 175 local DEFAULT_TREE_SIZABLE = true --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function GetButtonUniqueValue(line) local parent = line.parent if parent and parent.value then return GetButtonUniqueValue(parent).."\001"..line.value else return line.value end end local function UpdateButton(button, treeline, selected, canExpand, isExpanded) local self = button.obj local toggle = button.toggle local frame = self.frame local text = treeline.text or "" local icon = treeline.icon local iconCoords = treeline.iconCoords local level = treeline.level local value = treeline.value local uniquevalue = treeline.uniquevalue local disabled = treeline.disabled button.treeline = treeline button.value = value button.uniquevalue = uniquevalue if selected then button:LockHighlight() button.selected = true else button:UnlockHighlight() button.selected = false end local normalTexture = button:GetNormalTexture() local line = button.line button.level = level if ( level == 1 ) then button:SetNormalFontObject("GameFontNormal") button:SetHighlightFontObject("GameFontHighlight") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) else button:SetNormalFontObject("GameFontHighlightSmall") button:SetHighlightFontObject("GameFontHighlightSmall") button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) end if disabled then button:EnableMouse(false) button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) else button.text:SetText(text) button:EnableMouse(true) end if icon then button.icon:SetTexture(icon) button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) else button.icon:SetTexture("") end if iconCoords then button.icon:SetTexCoord(unpack(iconCoords)) else button.icon:SetTexCoord(0, 1, 0, 1) end if canExpand then if not isExpanded then toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") else toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") end toggle:Show() else toggle:Hide() end end local function ShouldDisplayLevel(tree) local result = false for k, v in ipairs(tree) do if v.children == nil and v.visible ~= false then result = true elseif v.children then result = result or ShouldDisplayLevel(v.children) end if result then return result end end return false end local function addLine(self, v, tree, level, parent) local line = new() line.value = v.value line.text = v.text line.icon = v.icon line.iconCoords = v.iconCoords line.disabled = v.disabled line.tree = tree line.level = level line.parent = parent line.visible = v.visible line.uniquevalue = GetButtonUniqueValue(line) if v.children then line.hasChildren = true else line.hasChildren = nil end self.lines[#self.lines+1] = line return line end --fire an update after one frame to catch the treeframes height local function FirstFrameUpdate(frame) local self = frame.obj frame:SetScript("OnUpdate", nil) self:RefreshTree() end local function BuildUniqueValue(...) local n = select('#', ...) if n == 1 then return ... else return (...).."\001"..BuildUniqueValue(select(2,...)) end end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Expand_OnClick(frame) local button = frame.button local self = button.obj local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() end local function Button_OnClick(frame) local self = frame.obj self:Fire("OnClick", frame.uniquevalue, frame.selected) if not frame.selected then self:SetSelected(frame.uniquevalue) frame.selected = true frame:LockHighlight() self:RefreshTree() end AceGUI:ClearFocus() end local function Button_OnDoubleClick(button) local self = button.obj local status = self.status or self.localstatus local status = (self.status or self.localstatus).groups status[button.uniquevalue] = not status[button.uniquevalue] self:RefreshTree() end local function Button_OnEnter(frame) local self = frame.obj self:Fire("OnButtonEnter", frame.uniquevalue, frame) if self.enabletooltips then GameTooltip:SetOwner(frame, "ANCHOR_NONE") GameTooltip:SetPoint("LEFT",frame,"RIGHT") GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) GameTooltip:Show() end end local function Button_OnLeave(frame) local self = frame.obj self:Fire("OnButtonLeave", frame.uniquevalue, frame) if self.enabletooltips then GameTooltip:Hide() end end local function OnScrollValueChanged(frame, value) if frame.obj.noupdate then return end local self = frame.obj local status = self.status or self.localstatus status.scrollvalue = value self:RefreshTree() AceGUI:ClearFocus() end local function Tree_OnSizeChanged(frame) frame.obj:RefreshTree() end local function Tree_OnMouseWheel(frame, delta) local self = frame.obj if self.showscroll then local scrollbar = self.scrollbar local min, max = scrollbar:GetMinMaxValues() local value = scrollbar:GetValue() local newvalue = math_min(max,math_max(min,value - delta)) if value ~= newvalue then scrollbar:SetValue(newvalue) end end end local function Dragger_OnLeave(frame) frame:SetBackdropColor(1, 1, 1, 0) end local function Dragger_OnEnter(frame) frame:SetBackdropColor(1, 1, 1, 0.8) end local function Dragger_OnMouseDown(frame) local treeframe = frame:GetParent() treeframe:StartSizing("RIGHT") end local function Dragger_OnMouseUp(frame) local treeframe = frame:GetParent() local self = treeframe.obj local frame = treeframe:GetParent() treeframe:StopMovingOrSizing() --treeframe:SetScript("OnUpdate", nil) treeframe:SetUserPlaced(false) --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize treeframe:SetHeight(0) treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) local status = self.status or self.localstatus status.treewidth = treeframe:GetWidth() treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) -- recalculate the content width treeframe.obj:OnWidthSet(status.fullwidth) -- update the layout of the content treeframe.obj:DoLayout() end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) self:EnableButtonTooltips(true) end, ["OnRelease"] = function(self) self.status = nil for k, v in pairs(self.localstatus) do if k == "groups" then for k2 in pairs(v) do v[k2] = nil end else self.localstatus[k] = nil end end self.localstatus.scrollvalue = 0 self.localstatus.treewidth = DEFAULT_TREE_WIDTH self.localstatus.treesizable = DEFAULT_TREE_SIZABLE end, ["EnableButtonTooltips"] = function(self, enable) self.enabletooltips = enable end, ["CreateButton"] = function(self) local num = AceGUI:GetNextWidgetNum("TreeGroupButton") local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") button.obj = self local icon = button:CreateTexture(nil, "OVERLAY") icon:SetWidth(14) icon:SetHeight(14) button.icon = icon button:SetScript("OnClick",Button_OnClick) button:SetScript("OnDoubleClick", Button_OnDoubleClick) button:SetScript("OnEnter",Button_OnEnter) button:SetScript("OnLeave",Button_OnLeave) button.toggle.button = button button.toggle:SetScript("OnClick",Expand_OnClick) return button end, ["SetStatusTable"] = function(self, status) assert(type(status) == "table") self.status = status if not status.groups then status.groups = {} end if not status.scrollvalue then status.scrollvalue = 0 end if not status.treewidth then status.treewidth = DEFAULT_TREE_WIDTH end if status.treesizable == nil then status.treesizable = DEFAULT_TREE_SIZABLE end self:SetTreeWidth(status.treewidth,status.treesizable) self:RefreshTree() end, --sets the tree to be displayed ["SetTree"] = function(self, tree, filter) self.filter = filter if tree then assert(type(tree) == "table") end self.tree = tree self:RefreshTree() end, ["BuildLevel"] = function(self, tree, level, parent) local groups = (self.status or self.localstatus).groups local hasChildren = self.hasChildren for i, v in ipairs(tree) do if v.children then if not self.filter or ShouldDisplayLevel(v.children) then local line = addLine(self, v, tree, level, parent) if groups[line.uniquevalue] then self:BuildLevel(v.children, level+1, line) end end elseif v.visible ~= false or not self.filter then addLine(self, v, tree, level, parent) end end end, ["RefreshTree"] = function(self,scrollToSelection) local buttons = self.buttons local lines = self.lines for i, v in ipairs(buttons) do v:Hide() end while lines[1] do local t = tremove(lines) for k in pairs(t) do t[k] = nil end del(t) end if not self.tree then return end --Build the list of visible entries from the tree and status tables local status = self.status or self.localstatus local groupstatus = status.groups local tree = self.tree local treeframe = self.treeframe status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) self:BuildLevel(tree, 1) local numlines = #lines local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) if maxlines <= 0 then return end local first, last scrollToSelection = status.scrollToSelection status.scrollToSelection = nil if numlines <= maxlines then --the whole tree fits in the frame status.scrollvalue = 0 self:ShowScroll(false) first, last = 1, numlines else self:ShowScroll(true) --scrolling will be needed self.noupdate = true self.scrollbar:SetMinMaxValues(0, numlines - maxlines) --check if we are scrolled down too far if numlines - status.scrollvalue < maxlines then status.scrollvalue = numlines - maxlines end self.noupdate = nil first, last = status.scrollvalue+1, status.scrollvalue + maxlines --show selection? if scrollToSelection and status.selected then local show for i,line in ipairs(lines) do -- find the line number if line.uniquevalue==status.selected then show=i end end if not show then -- selection was deleted or something? elseif show>=first and show<=last then -- all good else -- scrolling needed! if show<first then status.scrollvalue = show-1 else status.scrollvalue = show-maxlines end first, last = status.scrollvalue+1, status.scrollvalue + maxlines end end if self.scrollbar:GetValue() ~= status.scrollvalue then self.scrollbar:SetValue(status.scrollvalue) end end local buttonnum = 1 for i = first, last do local line = lines[i] local button = buttons[buttonnum] if not button then button = self:CreateButton() buttons[buttonnum] = button button:SetParent(treeframe) button:SetFrameLevel(treeframe:GetFrameLevel()+1) button:ClearAllPoints() if buttonnum == 1 then if self.showscroll then button:SetPoint("TOPRIGHT", -22, -10) button:SetPoint("TOPLEFT", 0, -10) else button:SetPoint("TOPRIGHT", 0, -10) button:SetPoint("TOPLEFT", 0, -10) end else button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) end end UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) button:Show() buttonnum = buttonnum + 1 end end, ["SetSelected"] = function(self, value) local status = self.status or self.localstatus if status.selected ~= value then status.selected = value self:Fire("OnGroupSelected", value) end end, ["Select"] = function(self, uniquevalue, ...) self.filter = false local status = self.status or self.localstatus local groups = status.groups local path = {...} for i = 1, #path do groups[tconcat(path, "\001", 1, i)] = true end status.selected = uniquevalue self:RefreshTree(true) self:Fire("OnGroupSelected", uniquevalue) end, ["SelectByPath"] = function(self, ...) self:Select(BuildUniqueValue(...), ...) end, ["SelectByValue"] = function(self, uniquevalue) self:Select(uniquevalue, ("\001"):split(uniquevalue)) end, ["ShowScroll"] = function(self, show) self.showscroll = show if show then self.scrollbar:Show() if self.buttons[1] then self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) end else self.scrollbar:Hide() if self.buttons[1] then self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) end end end, ["OnWidthSet"] = function(self, width) local content = self.content local treeframe = self.treeframe local status = self.status or self.localstatus status.fullwidth = width local contentwidth = width - status.treewidth - 20 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth local maxtreewidth = math_min(400, width - 50) if maxtreewidth > 100 and status.treewidth > maxtreewidth then self:SetTreeWidth(maxtreewidth, status.treesizable) end treeframe:SetMaxResize(maxtreewidth, 1600) end, ["OnHeightSet"] = function(self, height) local content = self.content local contentheight = height - 20 if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end, ["SetTreeWidth"] = function(self, treewidth, resizable) if not resizable then if type(treewidth) == 'number' then resizable = false elseif type(treewidth) == 'boolean' then resizable = treewidth treewidth = DEFAULT_TREE_WIDTH else resizable = false treewidth = DEFAULT_TREE_WIDTH end end self.treeframe:SetWidth(treewidth) self.dragger:EnableMouse(resizable) local status = self.status or self.localstatus status.treewidth = treewidth status.treesizable = resizable -- recalculate the content width if status.fullwidth then self:OnWidthSet(status.fullwidth) end end, ["GetTreeWidth"] = function(self) local status = self.status or self.localstatus return status.treewidth or DEFAULT_TREE_WIDTH end, ["LayoutFinished"] = function(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + 20) end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local DraggerBackdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = nil, tile = true, tileSize = 16, edgeSize = 0, insets = { left = 3, right = 3, top = 7, bottom = 7 } } local function Constructor() local num = AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) local treeframe = CreateFrame("Frame", nil, frame) treeframe:SetPoint("TOPLEFT") treeframe:SetPoint("BOTTOMLEFT") treeframe:SetWidth(DEFAULT_TREE_WIDTH) treeframe:EnableMouseWheel(true) treeframe:SetBackdrop(PaneBackdrop) treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) treeframe:SetResizable(true) treeframe:SetMinResize(100, 1) treeframe:SetMaxResize(400, 1600) treeframe:SetScript("OnUpdate", FirstFrameUpdate) treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) local dragger = CreateFrame("Frame", nil, treeframe) dragger:SetWidth(8) dragger:SetPoint("TOP", treeframe, "TOPRIGHT") dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") dragger:SetBackdrop(DraggerBackdrop) dragger:SetBackdropColor(1, 1, 1, 0) dragger:SetScript("OnEnter", Dragger_OnEnter) dragger:SetScript("OnLeave", Dragger_OnLeave) dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") scrollbar:SetScript("OnValueChanged", nil) scrollbar:SetPoint("TOPRIGHT", -10, -26) scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) scrollbar:SetMinMaxValues(0,0) scrollbar:SetValueStep(1) scrollbar:SetValue(0) scrollbar:SetWidth(16) scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") scrollbg:SetAllPoints(scrollbar) scrollbg:SetTexture(0,0,0,0.4) local border = CreateFrame("Frame",nil,frame) border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") border:SetPoint("BOTTOMRIGHT") border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) border:SetBackdropBorderColor(0.4, 0.4, 0.4) --Container Support local content = CreateFrame("Frame", nil, border) content:SetPoint("TOPLEFT", 10, -10) content:SetPoint("BOTTOMRIGHT", -10, 10) local widget = { frame = frame, lines = {}, levels = {}, buttons = {}, hasChildren = {}, localstatus = { groups = {}, scrollvalue = 0 }, filter = false, treeframe = treeframe, dragger = dragger, scrollbar = scrollbar, border = border, content = content, type = Type } for method, func in pairs(methods) do widget[method] = func end treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget return AceGUI:RegisterAsContainer(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
mit
MonokuroInzanaito/ygopro-777DIY
expansions/script/c33700126.lua
1
1421
--霓火匹夫 function c33700126.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c33700126.spcon) c:RegisterEffect(e1) ---damage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetDescription(aux.Stringid(33700126,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_TO_HAND) e2:SetCountLimit(1) e2:SetCondition(c33700126.condition) e2:SetTarget(c33700126.target) e2:SetOperation(c33700126.activate) c:RegisterEffect(e2) end function c33700126.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil) end function c33700126.cfilter(c,tp) return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW) end function c33700126.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700126.cfilter,1,nil,1-tp) end function c33700126.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c33700126.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,500,REASON_EFFECT) end
gpl-3.0
kidaa/darkstar
scripts/globals/weaponskills/raging_fists.lua
30
1402
----------------------------------- -- Raging Fists -- Hand-to-Hand weapon skill -- Skill Level: 125 -- Delivers a fivefold attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Thunder Gorget. -- Aligned with the Thunder Belt. -- Element: None -- Modifiers: STR:30% ; DEX:30% -- 100%TP 200%TP 300%TP -- 1.00 4.6 9 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 5; params.ftp100 = 1; params.ftp200 = 1.5; params.ftp300 = 2; params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp200 = 4.6; params.ftp300 = 9 params.str_wsc = 0.3; params.dex_wsc = 0.3; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
waterlgndx/darkstar
scripts/zones/Port_Bastok/npcs/Argus.lua
2
3215
----------------------------------- -- Area: Port Bastok -- NPC: Argus -- Type: Mission Giver -- !pos 132.157 7.496 -2.187 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) local CurrentMission = player:getCurrentMission(BASTOK); local Count = trade:getItemCount(); if (CurrentMission ~= 255) then if (CurrentMission == FETICHISM and player:hasCompletedMission(BASTOK,FETICHISM) == false and trade:hasItemQty(606,1) and trade:hasItemQty(607,1) and trade:hasItemQty(608,1) and trade:hasItemQty(609,1) and Count == 4) then player:startEvent(1008); -- Finish Mission "Fetichism" (First Time) elseif (CurrentMission == FETICHISM and trade:hasItemQty(606,1) and trade:hasItemQty(607,1) and trade:hasItemQty(608,1) and trade:hasItemQty(609,1) and Count == 4) then player:startEvent(1005); -- Finish Mission "Fetichism" (Repeat) elseif (CurrentMission == TO_THE_FORSAKEN_MINES and player:hasCompletedMission(BASTOK,TO_THE_FORSAKEN_MINES) == false and trade:hasItemQty(563,1) and Count == 1) then player:startEvent(1010); -- Finish Mission "To the forsaken mines" (First Time) elseif (CurrentMission == TO_THE_FORSAKEN_MINES and trade:hasItemQty(563,1) and Count == 1) then player:startEvent(1006); -- Finish Mission "To the forsaken mines" (Repeat) end end end; function onTrigger(player,npc) if (player:getNation() ~= dsp.nation.BASTOK) then player:startEvent(1003); -- For non-Bastokian else local CurrentMission = player:getCurrentMission(BASTOK); local cs, p, offset = getMissionOffset(player,1,CurrentMission,player:getVar("MissionStatus")); if (cs ~= 0 or offset ~= 0 or ((CurrentMission == 0 or CurrentMission == 16) and offset == 0)) then if (CurrentMission <= 15 and cs == 0) then player:showText(npc,ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission (Rank 1~5) elseif (CurrentMission > 15 and cs == 0) then player:showText(npc,EXTENDED_MISSION_OFFSET + offset); -- dialog after accepting mission (Rank 6~10) else player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]); end elseif (player:getRank() == 1 and player:hasCompletedMission(BASTOK,THE_ZERUHN_REPORT) == false) then player:startEvent(1000); -- Start First Mission "The Zeruhn Report" elseif (CurrentMission ~= 255) then player:startEvent(1002); -- Have mission already activated else local flagMission, repeatMission = getMissionMask(player); player:startEvent(1001,flagMission,0,0,0,0,repeatMission); -- Mission List end end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) finishMissionTimeline(player,1,csid,option); end;
gpl-3.0
will4wachter/Project1
scripts/zones/Waughroon_Shrine/bcnms/operation_desert_swarm.lua
6
1778
----------------------------------- -- Area: Waughroon_Shrine -- Name: Operation desert swarm ----------------------------------- package.loaded["scripts/zones/Waughroon_Shrine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Waughroon_Shrine/TextIDs"); ----------------------------------- -- EXAMPLE SCRIPT -- -- What should go here: -- giving key items, playing ENDING cutscenes -- -- What should NOT go here: -- Handling of "battlefield" status, spawning of monsters, -- putting loot into treasure pool, -- enforcing ANY rules (SJ/number of people/etc), moving -- chars around, playing entrance CSes (entrance CSes go in bcnm.lua) -- After registering the BCNM via bcnmRegister(bcnmid) function OnBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function OnBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function OnBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); elseif(leavecode == 4) then player:startEvent(0x7d02); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); end;
gpl-3.0
will4wachter/Project1
scripts/zones/Windurst_Walls/npcs/Naih_Arihmepp.lua
38
1415
----------------------------------- -- Area: Windurst Walls -- NPC: Naih Arihmepp -- Type: Standard NPC -- @pos -64.578 -13.465 202.147 239 ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatWindurst = player:getVar("WildcatWindurst"); if (player:getQuestStatus(WINDURST,LURE_OF_THE_WILDCAT_WINDURST) == QUEST_ACCEPTED and player:getMaskBit(WildcatWindurst,9) == false) then player:startEvent(0x01f4); else player:startEvent(0x0146); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x01f4) then player:setMaskBit(player:getVar("WildcatWindurst"),"WildcatWindurst",9,true); end end;
gpl-3.0
will4wachter/Project1
scripts/zones/Beaucedine_Glacier/npcs/Luck_Rune.lua
34
1089
----------------------------------- -- Area: Beaucedine Glacier -- NPC: Luck Rune -- Involved in Quest: Mhaura Fortune -- @pos 70.736 -37.778 149.624 111 ----------------------------------- package.loaded["scripts/zones/Beaucedine_Glacier/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Beaucedine_Glacier/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/darkstar
scripts/zones/Beaucedine_Glacier/npcs/Luck_Rune.lua
34
1089
----------------------------------- -- Area: Beaucedine Glacier -- NPC: Luck Rune -- Involved in Quest: Mhaura Fortune -- @pos 70.736 -37.778 149.624 111 ----------------------------------- package.loaded["scripts/zones/Beaucedine_Glacier/TextIDs"] = nil; ------------------------------------- require("scripts/zones/Beaucedine_Glacier/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/RuLude_Gardens/npcs/Dugga.lua
34
1074
---------------------------------- -- Area: Ru'Lude Gardens -- NPC: Dugga -- Type: Item Deliverer -- @zone: 243 -- @pos -55.429 5.999 1.27 -- ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
will4wachter/Project1
scripts/zones/RuLude_Gardens/npcs/Dugga.lua
34
1074
---------------------------------- -- Area: Ru'Lude Gardens -- NPC: Dugga -- Type: Item Deliverer -- @zone: 243 -- @pos -55.429 5.999 1.27 -- ----------------------------------- package.loaded["scripts/zones/RuLude_Gardens/TextIDs"] = nil; require("scripts/zones/RuLude_Gardens/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
bitladen/ustl-windows
prj/premake4.lua
1
12578
newoption { trigger = "without-shared", description = "Builds the shared library if supported by the OS" } newoption { trigger = "with-static", description = "Builds the static library" } newoption { trigger = "with-debug", description = "Compile for debugging" } newoption { trigger = "with-demangler", description = "Demangle C++ symbols in backtrace" } newoption { trigger = "without-bounds", description = "Disable runtime bounds checking on stream reads/writes" } newoption { trigger = "without-fastcopy", description = "Disable specializations for copy/fill" } newoption { trigger = "without-mmx", description = "Disable use of MMX/SSE/3dNow! instructions" } newoption { trigger = "force-inline", description = "Make inline keyword mean always inline, not just a hint" } newoption { trigger = "with-libstdc++", description = "Link with libstdc++" } PKG_NAME = "ustl" PKG_VERSTR = "v1.5" PKG_STRING = PKG_NAME..PKG_VERSTR PKG_BUGREPORT = "Mike Sharov <msharov@users.sourceforge.net>" -- generate config.h newaction { trigger = "configure", description = "configure", execute = function () -- copy files, etc. here printf("Configuring %s ver %s",PKG_NAME,PKG_VERSTR) -- read config.h.in local text = '' local file = io.open("../config.h.in","r") local out = io.open("../config.h","w") if file == nil then print("File not found config.h.in"); return end if out == nil then print("File not found config.h"); return end while true do local line = file:read("*l") if line == nil then break end text = text .. "\n" ..line end file:close() if text == '' then print("config.h.in is empty ??") return end text = text:gsub("@PKG_NAME@", PKG_NAME) text = text:gsub("@PKG_VERSTR@", PKG_VERSTR) text = text:gsub("@PKG_STRING@", PKG_STRING) text = text:gsub("@PKG_BUGREPORT@", PKG_BUGREPORT) text = text:gsub("#undef HAVE_ASSERT_H", "#define HAVE_ASSERT_H 1") text = text:gsub("#undef HAVE_ERRNO_H", "#define HAVE_ERRNO_H 1") text = text:gsub("#undef HAVE_FLOAT_H", "#define HAVE_FLOAT_H 1") text = text:gsub("#undef HAVE_LIMITS_H", "#define HAVE_LIMITS_H 1") text = text:gsub("#undef HAVE_STDDEF_H", "#define HAVE_STDDEF_H 1") text = text:gsub("#undef HAVE_STDIO_H", "#define HAVE_STDIO_H 1") text = text:gsub("#undef HAVE_STDLIB_H", "#define HAVE_STDLIB_H 1") text = text:gsub("#undef HAVE_CTYPE_H", "#define HAVE_CTYPE_H 1") text = text:gsub("#undef HAVE_LOCALE_H", "#define HAVE_LOCALE_H 1" ) text = text:gsub("#undef HAVE_STRING_H", "#define HAVE_STRING_H 1") text = text:gsub("#undef HAVE_TIME_H", "#define HAVE_TIME_H 1") text = text:gsub("#undef HAVE_STDARG_H", "#define HAVE_STDARG_H 1") text = text:gsub("#undef HAVE_MATH_H", "#define HAVE_MATH_H 1") text = text:gsub("#undef HAVE_SIGNAL_H", "#define HAVE_SIGNAL_H 1") text = text:gsub("#undef HAVE_SIGNAL_H", "#define HAVE_SIGNAL_H 0") text = text:gsub("#undef HAVE_STDINT_H", "#define HAVE_STDINT_H 1") text = text:gsub("#undef HAVE_INT64_T", "#define HAVE_INT64_T 1") text = text:gsub("#define HAVE_VA_COPY 1", "#define HAVE_VA_COPY 0") text = text:gsub("#define HAVE_STRSIGNAL 1", "#define HAVE_STRSIGNAL 0") text = text:gsub("#define WANT_STREAM_BOUNDS_CHECKING 1", "#define WANT_STREAM_BOUNDS_CHECKING 0") text = text:gsub("@BYTE_ORDER@", "LITTLE_ENDIAN") -- generate config.h out:write(text); out:close() end } solution "Project" language "C++" location ( _ACTION ) flags { "Unicode", "Symbols", "NoMinimalRebuild", "NoEditAndContinue", "NoPCH", "No64BitChecks" } targetdir ( "../lib/" .. _ACTION ) libdirs { "../lib/", "../lib/" .. _ACTION } configurations { "Release", "Debug" } -- Multithreaded compiling if _ACTION == "vs2010" or _ACTION=="vs2008" then buildoptions { "/MP" } end configuration "Release" defines { "NDEBUG" } flags{ "Optimize", "FloatFast" } includedirs { "../" } configuration "Debug" defines { "_DEBUG" } includedirs { "../" } project "uStl" files { "../*.cc","../*.h"} kind "StaticLib" flags { StaticRuntime } configuration "Release" targetname( "uStl" ) configuration "Debug" targetname( "uStlD" ) project "Bench" files { "../bvt/bench.cc","../bvt/bench.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bench" ) configuration "Debug" targetname( "BenchD" ) project "Bvt00" files { "../bvt/bvt00.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt00" ) configuration "Debug" targetname( "Bvt00D" ) project "Bvt01" files { "../bvt/bvt01.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt01" ) configuration "Debug" targetname( "Bvt01D" ) project "Bvt02" files { "../bvt/bvt02.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt02" ) configuration "Debug" targetname( "Bvt02D" ) project "Bvt03" files { "../bvt/bvt03.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt03" ) configuration "Debug" targetname( "Bvt03D" ) project "Bvt04" files { "../bvt/bvt04.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt04" ) configuration "Debug" targetname( "Bvt04D" ) project "Bvt05" files { "../bvt/bvt05.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt05" ) configuration "Debug" targetname( "Bvt05D" ) project "Bvt06" files { "../bvt/bvt06.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt06" ) configuration "Debug" targetname( "Bvt06D" ) project "Bvt06" files { "../bvt/bvt06.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt06" ) configuration "Debug" targetname( "Bvt06D" ) project "Bvt07" files { "../bvt/bvt07.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt07" ) configuration "Debug" targetname( "Bvt07D" ) project "Bvt08" files { "../bvt/bvt08.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt08" ) configuration "Debug" targetname( "Bvt08D" ) project "Bvt09" files { "../bvt/bvt09.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt09" ) configuration "Debug" targetname( "Bvt09D" ) project "Bvt10" files { "../bvt/bvt10.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt10" ) configuration "Debug" targetname( "Bvt10D" ) project "Bvt11" files { "../bvt/bvt11.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt11" ) configuration "Debug" targetname( "Bvt11D" ) project "Bvt12" files { "../bvt/bvt12.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt12" ) configuration "Debug" targetname( "Bvt12D" ) project "Bvt13" files { "../bvt/bvt13.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt13" ) configuration "Debug" targetname( "Bvt13D" ) project "Bvt14" files { "../bvt/bvt14.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt14" ) configuration "Debug" targetname( "Bvt14D" ) project "Bvt15" files { "../bvt/bvt15.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt15" ) configuration "Debug" targetname( "Bvt15D" ) project "Bvt16" files { "../bvt/bvt16.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt16" ) configuration "Debug" targetname( "Bvt16D" ) project "Bvt17" files { "../bvt/bvt17.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt17" ) configuration "Debug" targetname( "Bvt17D" ) project "Bvt18" files { "../bvt/bvt18.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt18" ) configuration "Debug" targetname( "Bvt18D" ) project "Bvt19" files { "../bvt/bvt19.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt19" ) configuration "Debug" targetname( "Bvt19D" ) project "Bvt00" files { "../bvt/bvt00.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt00" ) configuration "Debug" targetname( "Bvt00D" ) project "Bvt20" files { "../bvt/bvt20.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt20" ) configuration "Debug" targetname( "Bvt20D" ) project "Bvt21" files { "../bvt/bvt21.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt21" ) configuration "Debug" targetname( "Bvt21D" ) project "Bvt22" files { "../bvt/bvt22.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt22" ) configuration "Debug" targetname( "Bvt22D" ) project "Bvt23" files { "../bvt/bvt23.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt23" ) configuration "Debug" targetname( "Bvt23D" ) project "Bvt24" files { "../bvt/bvt24.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt24" ) configuration "Debug" targetname( "Bvt24D" ) project "Bvt25" files { "../bvt/bvt25.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt25" ) configuration "Debug" targetname( "Bvt25D" ) project "Bvt26" files { "../bvt/bvt26.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt26" ) configuration "Debug" targetname( "Bvt26D" ) project "Bvt27" files { "../bvt/bvt27.cc","../bvt/stdtest.cc","../bvt/stdtest.h"} kind "ConsoleApp" links { "uStl" } flags { StaticRuntime } configuration "Release" targetname( "Bvt27" ) configuration "Debug" targetname( "Bvt27D" )
mit
will4wachter/Project1
scripts/zones/Lower_Jeuno/npcs/_l08.lua
36
1561
----------------------------------- -- Area: Lower Jeuno -- NPC: Streetlamp -- Involved in Quests: Community Service -- @zone 245 -- @pos -32.897 0 -28.521 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hour = VanadielHour(); if (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then if (player:getVar("cService") == 3) then player:setVar("cService",4); end elseif (hour >= 18 and hour < 21) then if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then if (player:getVar("cService") == 16) then player:setVar("cService",17); end end end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/darkstar
scripts/commands/zone.lua
24
13672
--------------------------------------------------------------------------------------------------- -- func: zone -- desc: Teleports a player to the given zone. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "s" }; --------------------------------------------------------------------------------------------------- -- desc: List of zones with their auto-translated group and message id. -- note: The format is as follows: groupId, messageId, zoneId --------------------------------------------------------------------------------------------------- local zone_list = { { 0x14, 0xA9, 1 }, -- Phanauet Channel { 0x14, 0xAA, 2 }, -- Carpenters' Landing { 0x14, 0x84, 3 }, -- Manaclipper { 0x14, 0x85, 4 }, -- Bibiki Bay { 0x14, 0x8A, 5 }, -- Uleguerand Range { 0x14, 0x8B, 6 }, -- Bearclaw Pinnacle { 0x14, 0x86, 7 }, -- Attohwa Chasm { 0x14, 0x87, 8 }, -- Boneyard Gully { 0x14, 0x88, 9 }, -- Pso'Xja { 0x14, 0x89, 10 }, -- The Shrouded Maw { 0x14, 0x8C, 11 }, -- Oldton Movalpolos { 0x14, 0x8D, 12 }, -- Newton Movalpolos { 0x14, 0x8E, 13 }, -- Mine Shaft #2716 { 0x14, 0xDC, 13 }, -- Mine Shaft #2716 { 0x14, 0xAB, 14 }, -- Hall of Transference { 0x14, 0x9B, 16 }, -- Promyvion - Holla { 0x14, 0x9A, 16 }, -- Promyvion - Holla { 0x14, 0x9C, 17 }, -- Spire of Holla { 0x14, 0x9E, 18 }, -- Promyvion - Dem { 0x14, 0x9D, 18 }, -- Promyvion - Dem { 0x14, 0x9F, 19 }, -- Spire of Dem { 0x14, 0xA0, 20 }, -- Promyvion - Mea { 0x14, 0xA1, 20 }, -- Promyvion - Mea { 0x14, 0xA2, 21 }, -- Spire of Mea { 0x14, 0xA3, 22 }, -- Promyvion - Vahzl { 0x14, 0xA4, 22 }, -- Promyvion - Vahzl { 0x14, 0xA5, 22 }, -- Promyvion - Vahzl { 0x14, 0xA6, 22 }, -- Promyvion - Vahzl { 0x14, 0xA7, 23 }, -- Spire of Vahzl { 0x14, 0xA8, 23 }, -- Spire of Vahzl { 0x14, 0x90, 24 }, -- Lufaise Meadows { 0x14, 0x91, 25 }, -- Misareaux Coast { 0x14, 0x8F, 26 }, -- Tavnazian Safehold { 0x14, 0x93, 27 }, -- Phomiuna Aqueducts { 0x14, 0x94, 28 }, -- Sacrarium { 0x14, 0x96, 29 }, -- Riverne - Site #B01 { 0x14, 0x95, 29 }, -- Riverne - Site #B01 { 0x14, 0x98, 30 }, -- Riverne - Site #A01 { 0x14, 0x97, 30 }, -- Riverne - Site #A01 { 0x14, 0x99, 31 }, -- Monarch Linn { 0x14, 0x92, 32 }, -- Sealion's Den { 0x14, 0xAC, 33 }, -- Al'Taieu { 0x14, 0xAD, 34 }, -- Grand Palace of Hu'Xzoi { 0x14, 0xAE, 35 }, -- The Garden of Ru'Hmet { 0x14, 0xB0, 36 }, -- Empyreal Paradox { 0x14, 0xB1, 37 }, -- Temenos { 0x14, 0xB2, 38 }, -- Apollyon { 0x14, 0xB4, 39 }, -- Dynamis - Valkurm { 0x14, 0xB5, 40 }, -- Dynamis - Buburimu { 0x14, 0xB6, 41 }, -- Dynamis - Qufim { 0x14, 0xB7, 42 }, -- Dynamis - Tavnazia { 0x14, 0xAF, 43 }, -- Diorama Abdhaljs-Ghelsba { 0x14, 0xB8, 44 }, -- Abdhaljs Isle-Purgonorgo { 0x14, 0xB9, 46 }, -- Open sea route to Al Zahbi { 0x14, 0xBA, 47 }, -- Open sea route to Mhaura { 0x14, 0xBB, 48 }, -- Al Zahbi { 0x14, 0xDB, 50 }, -- Aht Urhgan Whitegate { 0x14, 0xBC, 50 }, -- Aht Urhgan Whitegate { 0x14, 0xBD, 51 }, -- Wajaom Woodlands { 0x14, 0xBE, 52 }, -- Bhaflau Thickets { 0x14, 0xBF, 53 }, -- Nashmau { 0x14, 0xC0, 54 }, -- Arrapago Reef { 0x14, 0xC1, 55 }, -- Ilrusi Atoll { 0x14, 0xC2, 56 }, -- Periqia { 0x14, 0xC3, 57 }, -- Talacca Cove { 0x14, 0xC4, 58 }, -- Silver Sea route to Nashmau { 0x14, 0xC5, 59 }, -- Silver Sea route to Al Zahbi { 0x14, 0xC6, 60 }, -- The Ashu Talif { 0x14, 0xC7, 61 }, -- Mount Zhayolm { 0x14, 0xC8, 62 }, -- Halvung { 0x14, 0xC9, 63 }, -- Lebros Cavern { 0x14, 0xCA, 64 }, -- Navukgo Execution Chamber { 0x14, 0xCB, 65 }, -- Mamook { 0x14, 0xCC, 66 }, -- Mamool Ja Training Grounds { 0x14, 0xCD, 67 }, -- Jade Sepulcher { 0x14, 0xCE, 68 }, -- Aydeewa Subterrane { 0x14, 0xCF, 69 }, -- Leujaoam Sanctum { 0x27, 0x0F, 70 }, -- Chocobo Circuit { 0x27, 0x10, 71 }, -- The Colosseum { 0x14, 0xDD, 72 }, -- Alzadaal Undersea Ruins { 0x14, 0xDE, 73 }, -- Zhayolm Remnants { 0x14, 0xDF, 74 }, -- Arrapago Remnants { 0x14, 0xE0, 75 }, -- Bhaflau Remnants { 0x14, 0xE1, 76 }, -- Silver Sea Remnants { 0x14, 0xE2, 77 }, -- Nyzul Isle { 0x14, 0xDA, 78 }, -- Hazhalm Testing Grounds { 0x14, 0xD0, 79 }, -- Caedarva Mire { 0x27, 0x11, 80 }, -- Southern San d'Oria [S] { 0x27, 0x13, 81 }, -- East Ronfaure [S] { 0x27, 0x15, 82 }, -- Jugner Forest [S] { 0x27, 0x23, 83 }, -- Vunkerl Inlet [S] { 0x27, 0x17, 84 }, -- Batallia Downs [S] { 0x27, 0x3E, 85 }, -- La Vaule [S] { 0x27, 0x40, 85 }, -- La Vaule [S] { 0x27, 0x19, 86 }, -- Everbloom Hollow { 0x27, 0x1C, 87 }, -- Bastok Markets [S] { 0x27, 0x1E, 88 }, -- North Gustaberg [S] { 0x27, 0x20, 89 }, -- Grauberg [S] { 0x27, 0x25, 90 }, -- Pashhow Marshlands [S] { 0x27, 0x27, 91 }, -- Rolanberry Fields [S] { 0x27, 0x42, 92 }, -- Beadeaux [S] { 0x27, 0x22, 93 }, -- Ruhotz Silvermines { 0x27, 0x2B, 94 }, -- Windurst Waters [S] { 0x27, 0x2D, 95 }, -- West Sarutabaruta [S] { 0x27, 0x2F, 96 }, -- Fort Karugo-Narugo [S] { 0x27, 0x32, 97 }, -- Meriphataud Mountains [S] { 0x27, 0x34, 98 }, -- Sauromugue Champaign [S] { 0x27, 0x44, 99 }, -- Castle Oztroja [S] { 0x14, 0x11, 100 }, -- West Ronfaure { 0x14, 0x0F, 101 }, -- East Ronfaure { 0x14, 0x51, 102 }, -- La Theine Plateau { 0x14, 0x60, 103 }, -- Valkurm Dunes { 0x14, 0x01, 104 }, -- Jugner Forest { 0x14, 0x02, 105 }, -- Batallia Downs { 0x14, 0x64, 106 }, -- North Gustaberg { 0x14, 0x63, 107 }, -- South Gustaberg { 0x14, 0x69, 108 }, -- Konschtat Highlands { 0x14, 0x2B, 109 }, -- Pashhow Marshlands { 0x14, 0x07, 110 }, -- Rolanberry Fields { 0x14, 0x24, 111 }, -- Beaucedine Glacier { 0x14, 0x4D, 112 }, -- Xarcabard { 0x14, 0x3D, 113 }, -- Cape Teriggan { 0x14, 0x3E, 114 }, -- Eastern Altepa Desert { 0x14, 0x18, 115 }, -- West Sarutabaruta { 0x14, 0x27, 116 }, -- East Sarutabaruta { 0x14, 0x17, 117 }, -- Tahrongi Canyon { 0x14, 0x16, 118 }, -- Buburimu Peninsula { 0x14, 0x20, 119 }, -- Meriphataud Mountains { 0x14, 0x2E, 120 }, -- Sauromugue Champaign { 0x14, 0x3F, 121 }, -- The Sanctuary of Zi'Tah { 0x14, 0x7D, 122 }, -- Ro'Maeve { 0x14, 0x7C, 122 }, -- Ro'Maeve { 0x14, 0x40, 123 }, -- Yuhtunga Jungle { 0x14, 0x41, 124 }, -- Yhoator Jungle { 0x14, 0x42, 125 }, -- Western Altepa Desert { 0x14, 0x08, 126 }, -- Qufim Island { 0x14, 0x0A, 127 }, -- Behemoth's Dominion { 0x14, 0x43, 128 }, -- Valley of Sorrows { 0x27, 0x31, 129 }, -- Ghoyu's Reverie { 0x14, 0x6F, 130 }, -- Ru'Aun Gardens { 0x14, 0x82, 134 }, -- Dynamis - Beaucedine { 0x14, 0x83, 135 }, -- Dynamis - Xarcabard { 0x27, 0x46, 136 }, -- Beaucedine Glacier [S] { 0x27, 0x48, 137 }, -- Xarcabard [S] { 0x14, 0x65, 139 }, -- Horlais Peak { 0x14, 0x6C, 140 }, -- Ghelsba Outpost { 0x14, 0x1F, 141 }, -- Fort Ghelsba { 0x14, 0x5E, 142 }, -- Yughott Grotto { 0x14, 0x66, 143 }, -- Palborough Mines { 0x14, 0x1A, 144 }, -- Waughroon Shrine { 0x14, 0x21, 145 }, -- Giddeus { 0x14, 0x19, 146 }, -- Balga's Dais { 0x14, 0x2A, 147 }, -- Beadeaux { 0x14, 0x28, 148 }, -- Qulun Dome { 0x14, 0x68, 149 }, -- Davoi { 0x14, 0x6D, 150 }, -- Monastic Cavern { 0x14, 0x23, 151 }, -- Castle Oztroja { 0x14, 0x04, 152 }, -- Altar Room { 0x14, 0x44, 153 }, -- The Boyahda Tree { 0x14, 0x37, 154 }, -- Dragon's Aery { 0x14, 0x0C, 157 }, -- Middle Delkfutt's Tower { 0x14, 0x0B, 158 }, -- Upper Delkfutt's Tower { 0x14, 0x36, 159 }, -- Temple of Uggalepih { 0x14, 0x35, 160 }, -- Den of Rancor { 0x14, 0x26, 161 }, -- Castle Zvahl Baileys { 0x14, 0x25, 161 }, -- Castle Zvahl Baileys { 0x14, 0x50, 162 }, -- Castle Zvahl Keep { 0x14, 0x4F, 162 }, -- Castle Zvahl Keep { 0x14, 0x39, 163 }, -- Sacrificial Chamber { 0x27, 0x36, 164 }, -- Garlaige Citadel [S] { 0x14, 0x5D, 165 }, -- Throne Room { 0x14, 0x2D, 166 }, -- Ranguemont Pass { 0x14, 0x32, 167 }, -- Bostaunieux Oubliette { 0x14, 0x3B, 168 }, -- Chamber of Oracles { 0x14, 0x1D, 169 }, -- Toraimarai Canal { 0x14, 0x5C, 170 }, -- Full Moon Fountain { 0x27, 0x29, 171 }, -- Crawlers' Nest [S] { 0x14, 0x61, 172 }, -- Zeruhn Mines { 0x14, 0x5B, 173 }, -- Korroloka Tunnel { 0x14, 0x5A, 174 }, -- Kuftal Tunnel { 0x27, 0x1A, 175 }, -- The Eldieme Necropolis [S] { 0x14, 0x59, 176 }, -- Sea Serpent Grotto { 0x14, 0x71, 177 }, -- Ve'Lugannon Palace { 0x14, 0x70, 177 }, -- Ve'Lugannon Palace { 0x14, 0x72, 178 }, -- The Shrine of Ru'Avitau { 0x14, 0xB3, 179 }, -- Stellar Fulcrum { 0x14, 0x73, 180 }, -- La'Loff Amphitheater { 0x14, 0x74, 181 }, -- The Celestial Nexus { 0x14, 0x0D, 184 }, -- Lower Delkfutt's Tower { 0x14, 0x7E, 185 }, -- Dynamis - San d'Oria { 0x14, 0x7F, 186 }, -- Dynamis - Bastok { 0x14, 0x80, 187 }, -- Dynamis - Windurst { 0x14, 0x81, 188 }, -- Dynamis - Jeuno { 0x14, 0x6E, 190 }, -- King Ranperre's Tomb { 0x14, 0x62, 191 }, -- Dangruf Wadi { 0x14, 0x1C, 192 }, -- Inner Horutoto Ruins { 0x14, 0x03, 193 }, -- Ordelle's Caves { 0x14, 0x1B, 194 }, -- Outer Horutoto Ruins { 0x14, 0x6A, 195 }, -- The Eldieme Necropolis { 0x14, 0x67, 196 }, -- Gusgen Mines { 0x14, 0x2C, 197 }, -- Crawlers' Nest { 0x14, 0x15, 198 }, -- Maze of Shakhrami { 0x14, 0x14, 200 }, -- Garlaige Citadel { 0x14, 0x77, 201 }, -- Cloister of Gales { 0x14, 0x75, 202 }, -- Cloister of Storms { 0x14, 0x7A, 203 }, -- Cloister of Frost { 0x14, 0x4A, 204 }, -- Fei'Yin { 0x14, 0x58, 205 }, -- Ifrit's Cauldron { 0x14, 0x6B, 206 }, -- Qu'Bia Arena { 0x14, 0x78, 207 }, -- Cloister of Flames { 0x14, 0x57, 208 }, -- Quicksand Caves { 0x14, 0x76, 209 }, -- Cloister of Tremors { 0x14, 0x79, 211 }, -- Cloister of Tides { 0x14, 0x34, 212 }, -- Gustav Tunnel { 0x14, 0x33, 213 }, -- Labyrinth of Onzozo { 0x14, 0x4C, 230 }, -- Southern San d'Oria { 0x14, 0x30, 231 }, -- Northern San d'Oria { 0x14, 0x52, 232 }, -- Port San d'Oria { 0x14, 0x22, 233 }, -- Chateau d'Oraguille { 0x14, 0x46, 234 }, -- Bastok Mines { 0x14, 0x56, 235 }, -- Bastok Markets { 0x14, 0x3C, 236 }, -- Port Bastok { 0x14, 0x2F, 237 }, -- Metalworks { 0x14, 0x3A, 238 }, -- Windurst Waters { 0x14, 0x54, 239 }, -- Windurst Walls { 0x14, 0x45, 240 }, -- Port Windurst { 0x14, 0x38, 241 }, -- Windurst Woods { 0x14, 0x55, 242 }, -- Heavens Tower { 0x14, 0x13, 243 }, -- Ru'Lude Gardens { 0x14, 0x4E, 244 }, -- Upper Jeuno { 0x14, 0x0E, 245 }, -- Lower Jeuno { 0x14, 0x06, 246 }, -- Port Jeuno { 0x14, 0x31, 247 }, -- Rabao { 0x14, 0x5F, 248 }, -- Selbina { 0x14, 0x1E, 249 }, -- Mhaura { 0x14, 0x29, 250 }, -- Kazham { 0x14, 0x7B, 251 }, -- Hall of the Gods { 0x14, 0x09, 252 }, -- Norg { 0x27, 0x4C, 256 }, -- Western Adoulin { 0x27, 0x4D, 257 }, -- Eastern Adoulin { 0x27, 0x4E, 259 }, -- Rala Waterways [U] { 0x27, 0x4F, 260 }, -- Yahse Hunting Grounds { 0x27, 0x50, 261 }, -- Ceizak Battlegrounds { 0x27, 0x51, 262 }, -- Foret de Hennetiel { 0x27, 0x56, 264 }, -- Yorcia Weald [U] { 0x27, 0x52, 265 }, -- Morimar Basalt Fields { 0x27, 0x57, 266 }, -- Marjami Ravine { 0x27, 0x5C, 267 }, -- Kamihr Drifts { 0x27, 0x53, 268 }, -- Sih Gates { 0x27, 0x54, 269 }, -- Moh Gates { 0x27, 0x55, 271 }, -- Cirdas Caverns [U] { 0x27, 0x58, 272 }, -- Dho Gates { 0x27, 0x5D, 273 }, -- Woh Gates { 0x27, 0x12, 275 }, -- Outer Ra'Kaznar [U] { 0x27, 0x5A, 280 }, -- Mog Garden { 0x27, 0x59, 284 }, -- Celennia Memorial Library { 0x27, 0x5B, 285 }, -- Feretory }; --------------------------------------------------------------------------------------------------- -- func: onTrigger -- desc: Called when this command is invoked. --------------------------------------------------------------------------------------------------- function onTrigger(player, zoneId) local word = ""; local i = 0; local zone = zoneId; -- Ensure a zone was given.. if (zoneId == nil) then player:PrintToPlayer("You must enter a zone id."); return; end -- Was the zone auto-translated.. if (string.sub(zoneId, 1, 2) == '\253\02' and string.byte(zoneId, 5) ~= nil and string.byte(zoneId, 6) == 0xFD) then -- Pull the group and message id from the translated string.. local groupId = string.byte(zoneId, 4); local messageId = string.byte(zoneId, 5); -- Attempt to lookup this zone.. for k, v in pairs(zone_list) do if (v[1] == groupId and v[2] == messageId) then player:setPos(0, 0, 0, 0, v[3]); return; end end -- Zone was not found, allow the user to know.. player:PrintToPlayer('Unknown zone, could not teleport.'); return; end player:setPos(0, 0, 0, 0, zoneId); end
gpl-3.0
lhog/Zero-K
scripts/shieldriot.lua
1
18597
include 'constants.lua' local base = piece 'base' local pelvis = piece 'pelvis' local torso = piece 'torso' local emit = piece 'emit' local fire = piece 'fire' local lleg = piece 'lleg' local rleg = piece 'rleg' local lowerlleg = piece 'lowerlleg' local lowerrleg = piece 'lowerrleg' local lfoot = piece 'lfoot' local rfoot = piece 'rfoot' local l_gun = piece 'l_gun' local r_gun = piece 'r_gun' local smokePiece = {torso} -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Signal definitions local SIG_WALK = 1 local SIG_AIM = 2 local SIG_ACTIVATE = 8 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local spGetUnitWeaponState = Spring.GetUnitWeaponState local spSetUnitWeaponState = Spring.SetUnitWeaponState local spGetUnitRulesParam = Spring.GetUnitRulesParam local spGetGameFrame = Spring.GetGameFrame local waveWeaponDef = WeaponDefNames["shieldriot_blast"] local WAVE_RELOAD = math.floor(waveWeaponDef.reload * Game.gameSpeed) local WAVE_TIMEOUT = math.ceil(waveWeaponDef.damageAreaOfEffect / waveWeaponDef.explosionSpeed)* (1000 / Game.gameSpeed) + 200 -- empirically maximum delay of damage was (damageAreaOfEffect / explosionSpeed) - 4 frames -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- For G:\code\Zero-K-Artwork\blender_animations\outlaw.blend Created by https://github.com/Beherith/Skeletor_S3O V((0, 3, 7)) local ANIM_FRAMES = 4 local walking = false -- prevent script.StartMoving from spamming threads if already walking local function Walk() Signal(SIG_WALK) SetSignalMask(SIG_WALK) local speedMult, sleepTime = GG.Script.GetSpeedParams(unitID, ANIM_FRAMES) -- Frame: 5 (first step) Turn(lfoot, x_axis, -1.005157, 36.441551 * speedMult) -- delta=69.60 Turn(lfoot, z_axis, 0.000000, 0.269081 * speedMult) -- delta=0.51 Turn(lfoot, y_axis, -0.000000, 0.305522 * speedMult) -- delta=0.58 Turn(lleg, x_axis, 0.706633, 16.035916 * speedMult) -- delta=-30.63 Turn(lleg, z_axis, -0.025628, 0.920972 * speedMult) -- delta=-1.76 Turn(lleg, y_axis, 0.216548, 6.711383 * speedMult) -- delta=12.82 Turn(lowerlleg, x_axis, 0.436177, 24.491338 * speedMult) -- delta=-46.78 Turn(lowerlleg, z_axis, 0.000000, 1.131782 * speedMult) -- delta=-2.16 Turn(lowerlleg, y_axis, -0.000000, 6.023916 * speedMult) -- delta=11.50 Turn(lowerrleg, x_axis, 0.054725, 12.527276 * speedMult) -- delta=-23.93 Turn(lowerrleg, z_axis, 0.000000, 0.067490 * speedMult) -- delta=0.13 Turn(lowerrleg, y_axis, -0.000000, 0.312260 * speedMult) -- delta=-0.60 Turn(pelvis, x_axis, 0.122507, 3.675203 * speedMult) -- delta=-7.02 Turn(pelvis, z_axis, -0.014222, 0.426656 * speedMult) -- delta=-0.81 Turn(pelvis, y_axis, -0.247694, 7.430825 * speedMult) -- delta=-14.19 Turn(rfoot, x_axis, 0.666361, 14.462757 * speedMult) -- delta=-27.62 Turn(rfoot, z_axis, 0.000000, 0.089851 * speedMult) -- delta=0.17 Turn(rfoot, y_axis, -0.000000, 0.095897 * speedMult) -- delta=0.18 Turn(rleg, x_axis, -0.843606, 30.666600 * speedMult) -- delta=58.57 Turn(rleg, z_axis, -0.032587, 1.068274 * speedMult) -- delta=-2.04 Turn(rleg, y_axis, 0.242480, 7.343706 * speedMult) -- delta=14.03 Turn(torso, x_axis, 0.002425, 0.072750 * speedMult) -- delta=-0.14 Turn(torso, z_axis, 0.000000, 1.047198 * speedMult) -- delta=2.00 Turn(torso, y_axis, 0.226893, 6.806784 * speedMult) -- delta=13.00 Sleep(sleepTime) while true do speedMult, sleepTime = GG.Script.GetSpeedParams(unitID, ANIM_FRAMES) -- Frame:9 Turn(lfoot, x_axis, -0.251141, 22.620467 * speedMult) -- delta=-43.20 Turn(lleg, x_axis, 1.005390, 8.962684 * speedMult) -- delta=-17.12 Turn(lleg, z_axis, 0.188916, 6.436310 * speedMult) -- delta=12.29 Turn(lleg, y_axis, 0.328514, 3.358976 * speedMult) -- delta=6.42 Turn(lowerlleg, x_axis, -0.266738, 21.087460 * speedMult) -- delta=40.27 Turn(lowerrleg, x_axis, -0.298917, 10.609255 * speedMult) -- delta=20.26 Move(pelvis, y_axis, -0.500000, 38.099999 * speedMult) -- delta=1.27 Turn(pelvis, x_axis, 0.070150, 1.570692 * speedMult) -- delta=3.00 Turn(pelvis, z_axis, -0.115316, 3.032836 * speedMult) -- delta=-5.79 Turn(pelvis, y_axis, -0.180727, 2.009007 * speedMult) -- delta=3.84 Turn(rfoot, x_axis, 0.317229, 10.473948 * speedMult) -- delta=20.00 Turn(rleg, x_axis, -0.107487, 22.083575 * speedMult) -- delta=-42.18 Turn(rleg, z_axis, 0.107260, 4.195432 * speedMult) -- delta=8.01 Turn(rleg, y_axis, 0.170010, 2.174100 * speedMult) -- delta=-4.15 Turn(torso, x_axis, 0.012572, 0.304422 * speedMult) -- delta=-0.58 Turn(torso, z_axis, 0.056303, 1.689084 * speedMult) -- delta=3.23 Turn(torso, y_axis, 0.176278, 1.518438 * speedMult) -- delta=-2.90 Sleep(sleepTime) -- Frame:13 Turn(lfoot, x_axis, 0.786735, 31.136284 * speedMult) -- delta=-59.47 Turn(lleg, x_axis, -0.646235, 49.548731 * speedMult) -- delta=94.63 Turn(lleg, z_axis, 0.146929, 1.259611 * speedMult) -- delta=-2.41 Turn(lleg, y_axis, -0.098604, 12.813533 * speedMult) -- delta=-24.47 Turn(lowerlleg, x_axis, -0.065542, 6.035895 * speedMult) -- delta=-11.53 Turn(lowerrleg, x_axis, 0.229709, 15.858770 * speedMult) -- delta=-30.29 Move(pelvis, y_axis, 1.652101, 64.563024 * speedMult) -- delta=2.15 Turn(pelvis, x_axis, -0.000000, 2.104511 * speedMult) -- delta=4.02 Turn(pelvis, z_axis, -0.082305, 0.990339 * speedMult) -- delta=1.89 Turn(pelvis, y_axis, -0.000000, 5.421818 * speedMult) -- delta=10.35 Turn(rfoot, x_axis, -0.416225, 22.003623 * speedMult) -- delta=42.02 Turn(rleg, x_axis, 0.185462, 8.788442 * speedMult) -- delta=-16.78 Turn(rleg, z_axis, 0.094637, 0.378714 * speedMult) -- delta=-0.72 Turn(rleg, y_axis, 0.020262, 4.492442 * speedMult) -- delta=-8.58 Turn(torso, x_axis, 0.008382, 0.125724 * speedMult) -- delta=0.24 Turn(torso, z_axis, 0.069813, 0.405311 * speedMult) -- delta=0.77 Turn(torso, y_axis, 0.003491, 5.183626 * speedMult) -- delta=-9.90 Sleep(sleepTime) -- Frame:17 Turn(lfoot, x_axis, 0.409120, 11.328447 * speedMult) -- delta=21.64 Turn(lleg, x_axis, -1.386774, 22.216178 * speedMult) -- delta=42.43 Turn(lleg, z_axis, -0.037102, 5.520910 * speedMult) -- delta=-10.54 Turn(lleg, y_axis, -0.133782, 1.055339 * speedMult) -- delta=-2.02 Turn(lowerlleg, x_axis, 0.490075, 16.668494 * speedMult) -- delta=-31.83 Turn(lowerrleg, x_axis, 0.574914, 10.356164 * speedMult) -- delta=-19.78 Move(pelvis, y_axis, 0.261050, 41.731514 * speedMult) -- delta=-1.39 Turn(pelvis, x_axis, 0.058467, 1.754012 * speedMult) -- delta=-3.35 Turn(pelvis, z_axis, 0.019272, 3.047312 * speedMult) -- delta=5.82 Turn(pelvis, y_axis, 0.182876, 5.486267 * speedMult) -- delta=10.48 Turn(rfoot, x_axis, -0.989586, 17.200840 * speedMult) -- delta=32.85 Turn(rleg, x_axis, 0.353818, 5.050702 * speedMult) -- delta=-9.65 Turn(rleg, z_axis, -0.022840, 3.524285 * speedMult) -- delta=-6.73 Turn(rleg, y_axis, -0.174735, 5.849882 * speedMult) -- delta=-11.17 Turn(torso, x_axis, 0.004191, 0.125724 * speedMult) -- delta=0.24 Turn(torso, z_axis, 0.033161, 1.099557 * speedMult) -- delta=-2.10 Turn(torso, y_axis, -0.176278, 5.393067 * speedMult) -- delta=-10.30 Sleep(sleepTime) -- Frame:21 Turn(lfoot, x_axis, 0.655366, 7.387388 * speedMult) -- delta=-14.11 Turn(lleg, x_axis, -0.808922, 17.335550 * speedMult) -- delta=-33.11 Turn(lleg, z_axis, 0.022915, 1.800507 * speedMult) -- delta=3.44 Turn(lleg, y_axis, -0.246012, 3.366888 * speedMult) -- delta=-6.43 Turn(lowerlleg, x_axis, 0.031159, 13.767468 * speedMult) -- delta=26.29 Turn(lowerrleg, x_axis, 0.492353, 2.476824 * speedMult) -- delta=4.73 Move(pelvis, y_axis, -1.770000, 60.931510 * speedMult) -- delta=-2.03 Turn(pelvis, x_axis, 0.122507, 1.921191 * speedMult) -- delta=-3.67 Turn(pelvis, z_axis, 0.014222, 0.151504 * speedMult) -- delta=-0.29 Turn(pelvis, y_axis, 0.247694, 1.944559 * speedMult) -- delta=3.71 Turn(rfoot, x_axis, -1.028214, 1.158838 * speedMult) -- delta=2.21 Turn(rleg, x_axis, 0.673646, 9.594827 * speedMult) -- delta=-18.32 Turn(rleg, z_axis, 0.009465, 0.969130 * speedMult) -- delta=1.85 Turn(rleg, y_axis, -0.220874, 1.384183 * speedMult) -- delta=-2.64 Turn(torso, x_axis, 0.002425, 0.052974 * speedMult) -- delta=0.10 Turn(torso, z_axis, 0.000000, 0.994838 * speedMult) -- delta=-1.90 Turn(torso, y_axis, -0.227120, 1.525266 * speedMult) -- delta=-2.91 Sleep(sleepTime) -- Frame:25 Turn(lfoot, x_axis, 0.263757, 11.748286 * speedMult) -- delta=22.44 Turn(lleg, x_axis, -0.100336, 21.257606 * speedMult) -- delta=-40.60 Turn(lleg, z_axis, -0.099219, 3.664037 * speedMult) -- delta=-7.00 Turn(lleg, y_axis, -0.163469, 2.476269 * speedMult) -- delta=4.73 Turn(lowerlleg, x_axis, -0.251907, 8.491991 * speedMult) -- delta=16.22 Turn(lowerrleg, x_axis, -0.247002, 22.180654 * speedMult) -- delta=42.36 Move(pelvis, y_axis, -0.500000, 38.099999 * speedMult) -- delta=1.27 Turn(pelvis, x_axis, 0.070150, 1.570692 * speedMult) -- delta=3.00 Turn(pelvis, z_axis, 0.115316, 3.032836 * speedMult) -- delta=5.79 Turn(pelvis, y_axis, 0.180727, 2.009007 * speedMult) -- delta=-3.84 Turn(rfoot, x_axis, -0.254467, 23.212399 * speedMult) -- delta=-44.33 Turn(rleg, x_axis, 0.987347, 9.411042 * speedMult) -- delta=-17.97 Turn(rleg, z_axis, -0.209936, 6.582020 * speedMult) -- delta=-12.57 Turn(rleg, y_axis, -0.341115, 3.607243 * speedMult) -- delta=-6.89 Turn(torso, x_axis, 0.004219, 0.053822 * speedMult) -- delta=-0.10 Turn(torso, z_axis, -0.103338, 3.100140 * speedMult) -- delta=-5.92 Turn(torso, y_axis, -0.195477, 0.949308 * speedMult) -- delta=1.81 Sleep(sleepTime) -- Frame:29 Turn(lfoot, x_axis, -0.376806, 19.216895 * speedMult) -- delta=36.70 Turn(lleg, x_axis, 0.064771, 4.953183 * speedMult) -- delta=-9.46 Turn(lleg, z_axis, -0.110995, 0.353254 * speedMult) -- delta=-0.67 Turn(lleg, y_axis, -0.027836, 4.069008 * speedMult) -- delta=7.77 Turn(lowerlleg, x_axis, 0.150576, 12.074482 * speedMult) -- delta=-23.06 Turn(lowerrleg, x_axis, -0.049790, 5.916367 * speedMult) -- delta=-11.30 Move(pelvis, y_axis, 1.652101, 64.563024 * speedMult) -- delta=2.15 Turn(pelvis, x_axis, 0.158951, 2.664019 * speedMult) -- delta=-5.09 Turn(pelvis, z_axis, 0.106503, 0.264413 * speedMult) -- delta=-0.50 Turn(pelvis, y_axis, 0.022281, 4.753387 * speedMult) -- delta=-9.08 Turn(rfoot, x_axis, 0.753413, 30.236423 * speedMult) -- delta=-57.75 Turn(rleg, x_axis, -0.793763, 53.433303 * speedMult) -- delta=102.05 Turn(rleg, z_axis, -0.150095, 1.795224 * speedMult) -- delta=3.43 Turn(rleg, y_axis, 0.055340, 11.893670 * speedMult) -- delta=22.72 Turn(torso, x_axis, -0.000000, 0.126572 * speedMult) -- delta=0.24 Turn(torso, z_axis, -0.083776, 0.586866 * speedMult) -- delta=1.12 Turn(torso, y_axis, -0.017453, 5.340707 * speedMult) -- delta=10.20 Sleep(sleepTime) -- Frame:33 Turn(lfoot, x_axis, -0.986966, 18.304795 * speedMult) -- delta=34.96 Turn(lleg, x_axis, 0.351070, 8.588974 * speedMult) -- delta=-16.40 Turn(lleg, z_axis, -0.010896, 3.002964 * speedMult) -- delta=5.74 Turn(lleg, y_axis, 0.158288, 5.583717 * speedMult) -- delta=10.66 Turn(lowerlleg, x_axis, 0.578171, 12.827866 * speedMult) -- delta=-24.50 Turn(lowerrleg, x_axis, 0.563778, 18.407012 * speedMult) -- delta=-35.15 Move(pelvis, y_axis, 0.261050, 41.731514 * speedMult) -- delta=-1.39 Turn(pelvis, x_axis, 0.058469, 3.014475 * speedMult) -- delta=5.76 Turn(pelvis, z_axis, -0.000000, 3.195079 * speedMult) -- delta=-6.10 Turn(pelvis, y_axis, -0.174533, 5.904419 * speedMult) -- delta=-11.28 Turn(rfoot, x_axis, 0.389044, 10.931070 * speedMult) -- delta=20.88 Turn(rleg, x_axis, -1.436901, 19.294136 * speedMult) -- delta=36.85 Turn(rleg, z_axis, -0.096006, 1.622677 * speedMult) -- delta=3.10 Turn(rleg, y_axis, 0.242815, 5.624240 * speedMult) -- delta=10.74 Turn(torso, x_axis, 0.004191, 0.125724 * speedMult) -- delta=-0.24 Turn(torso, z_axis, -0.033161, 1.518436 * speedMult) -- delta=2.90 Turn(torso, y_axis, 0.175933, 5.801579 * speedMult) -- delta=11.08 Sleep(sleepTime) -- Frame:37 Turn(lfoot, x_axis, -1.005157, 0.545715 * speedMult) -- delta=1.04 Turn(lleg, x_axis, 0.706633, 10.666913 * speedMult) -- delta=-20.37 Turn(lleg, z_axis, -0.025628, 0.441968 * speedMult) -- delta=-0.84 Turn(lleg, y_axis, 0.216548, 1.747790 * speedMult) -- delta=3.34 Turn(lowerlleg, x_axis, 0.436177, 4.259818 * speedMult) -- delta=8.14 Turn(lowerrleg, x_axis, 0.054725, 15.271580 * speedMult) -- delta=29.17 Move(pelvis, y_axis, -1.770000, 60.931510 * speedMult) -- delta=-2.03 Turn(pelvis, x_axis, 0.122507, 1.921147 * speedMult) -- delta=-3.67 Turn(pelvis, z_axis, -0.014222, 0.426656 * speedMult) -- delta=-0.81 Turn(pelvis, y_axis, -0.247694, 2.194837 * speedMult) -- delta=-4.19 Turn(rfoot, x_axis, 0.666361, 8.319496 * speedMult) -- delta=-15.89 Turn(rleg, x_axis, -0.843606, 17.798851 * speedMult) -- delta=-33.99 Turn(rleg, z_axis, -0.032587, 1.902556 * speedMult) -- delta=3.63 Turn(torso, x_axis, 0.002425, 0.052974 * speedMult) -- delta=0.10 Turn(torso, z_axis, 0.000000, 0.994838 * speedMult) -- delta=1.90 Turn(torso, y_axis, 0.226893, 1.528804 * speedMult) -- delta=2.92 Sleep(sleepTime) end end local function StopWalking() Signal(SIG_WALK) SetSignalMask(SIG_WALK) local speedMult = 0.5 * GG.Script.GetSpeedParams(unitID, ANIM_FRAMES) -- slower restore speed for last step Move(pelvis, y_axis, -1.852628, 161.407560 * speedMult) Turn(lfoot, x_axis, 0.209562, 91.103878 * speedMult) Turn(lfoot, y_axis, -0.010184, 0.763806 * speedMult) Turn(lfoot, z_axis, -0.008969, 0.672702 * speedMult) Turn(lleg, x_axis, 0.172103, 123.871829 * speedMult) Turn(lleg, y_axis, -0.007165, 32.033832 * speedMult) Turn(lleg, z_axis, 0.005071, 16.090774 * speedMult) Turn(lowerlleg, x_axis, -0.380201, 61.228345 * speedMult) Turn(lowerlleg, y_axis, -0.200797, 15.059790 * speedMult) Turn(lowerlleg, z_axis, 0.037726, 2.829455 * speedMult) Turn(lowerrleg, x_axis, -0.362851, 55.451636 * speedMult) Turn(lowerrleg, y_axis, 0.010409, 0.780649 * speedMult) Turn(lowerrleg, z_axis, -0.002250, 0.168725 * speedMult) Turn(pelvis, x_axis, 0.000000, 9.188008 * speedMult) Turn(pelvis, y_axis, 0.000000, 18.577062 * speedMult) Turn(pelvis, z_axis, 0.000000, 7.987697 * speedMult) Turn(rfoot, x_axis, 0.184269, 75.591058 * speedMult) Turn(rfoot, y_axis, -0.003197, 0.239744 * speedMult) Turn(rfoot, z_axis, -0.002995, 0.224628 * speedMult) Turn(rleg, x_axis, 0.178614, 133.583258 * speedMult) Turn(rleg, y_axis, -0.002311, 29.734174 * speedMult) Turn(rleg, z_axis, 0.003022, 16.455050 * speedMult) Turn(torso, x_axis, 0.000000, 0.761055 * speedMult) Turn(torso, y_axis, 0.000000, 17.016960 * speedMult) Turn(torso, z_axis, -0.034907, 7.750349 * speedMult) end function script.StartMoving() if not walking then walking = true StartThread(Walk) end end function script.StopMoving() walking = false StartThread(StopWalking) end function AutoAttack_Thread() Signal(SIG_ACTIVATE) SetSignalMask(SIG_ACTIVATE) while true do Sleep(100) local reloaded = select(2, spGetUnitWeaponState(unitID,3)) if reloaded then local height = select(5, Spring.GetUnitPosition(unitID, true)) if height > -8 then -- Matches offset of AimFromWeapon position for FAKEGUN2 local gameFrame = spGetGameFrame() local reloadMult = spGetUnitRulesParam(unitID, "totalReloadSpeedChange") or 1.0 local reloadFrame = gameFrame + WAVE_RELOAD / reloadMult spSetUnitWeaponState(unitID, 3, {reloadFrame = reloadFrame}) GG.PokeDecloakUnit(unitID, unitDefID) EmitSfx(emit, GG.Script.UNIT_SFX1) EmitSfx(emit, GG.Script.DETO_W2) FireAnim() end end end end function script.Create() StartThread(GG.Script.SmokeUnit, unitID, smokePiece) end function FireAnim() local mspeed = 4 Move (l_gun, x_axis, 2, mspeed*3) Move (r_gun, x_axis, -2, mspeed*3) WaitForMove(l_gun, x_axis) WaitForMove(r_gun, x_axis) Sleep(1) Move (l_gun, x_axis, 0, mspeed) Move (r_gun, x_axis, 0, mspeed) Sleep(1) end function script.Activate() StartThread(AutoAttack_Thread) end function script.Deactivate() Signal(SIG_ACTIVATE) end function script.FireWeapon(num) if num == 3 then EmitSfx(emit, GG.Script.UNIT_SFX1) EmitSfx(emit, GG.Script.DETO_W2) FireAnim() end end function script.AimFromWeapon(num) return torso end function script.AimWeapon(num, heading, pitch) return num == 3 end function script.QueryWeapon(num) return emit end local function Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(base, SFX.NONE) Explode(torso, SFX.NONE) Explode(rleg, SFX.NONE) Explode(lleg, SFX.NONE) Explode(lowerrleg, SFX.NONE) Explode(lowerlleg, SFX.NONE) Explode(rfoot, SFX.NONE) Explode(lfoot, SFX.NONE) return 1 elseif severity <= .50 then Explode(base, SFX.NONE) Explode(torso, SFX.NONE) Explode(rleg, SFX.NONE) Explode(lleg, SFX.NONE) Explode(lowerrleg, SFX.NONE) Explode(lowerlleg, SFX.NONE) Explode(rfoot, SFX.NONE) Explode(lfoot, SFX.NONE) return 1 elseif severity <= .99 then Explode(base, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(torso, SFX.NONE) Explode(rleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lleg, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lowerrleg, SFX.NONE) Explode(lowerlleg, SFX.NONE) Explode(rfoot, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lfoot, SFX.NONE) return 2 else Explode(base, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(torso, SFX.NONE) Explode(rleg, SFX.FALL + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lleg, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lowerrleg, SFX.NONE) Explode(lowerlleg, SFX.NONE) Explode(rfoot, SFX.SHATTER + SFX.FIRE + SFX.SMOKE + SFX.EXPLODE_ON_HIT) Explode(lfoot, SFX.NONE) return 2 end end function script.Killed(recentDamage, maxHealth) Signal(SIG_ACTIVATE) -- prevent pulsing while undead -- keep the unit technically alive (but hidden) for some time so that any inbound -- pulses know who their owner is (so that they can do no damage to allies) return GG.Script.DelayTrueDeath(unitID, unitDefID, recentDamage, maxHealth, Killed, WAVE_TIMEOUT) end
gpl-2.0
will4wachter/Project1
scripts/zones/Northern_San_dOria/npcs/_6fc.lua
21
1890
----------------------------------- -- Area: Northern San d'Oria -- NPC: Papal Chambers -- Finish Mission: The Davoi Report -- @pos 131 -11 122 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; package.loaded["scripts/globals/missions"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:getCurrentMission(SANDORIA) == THE_DAVOI_REPORT and player:hasKeyItem(TEMPLE_KNIGHTS_DAVOI_REPORT)) then player:startEvent(0x02b7); -- Finish Mission "The Davoi Report" elseif(player:getCurrentMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE) and player:getVar("MissionStatus") == 0)then player:startEvent(0x0007); elseif(player:getCurrentMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE) and player:getVar("MissionStatus") == 1)then player:startEvent(0x0009); elseif(player:getCurrentMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE) and player:hasKeyItem(ANCIENT_SANDORIAN_TABLET))then player:startEvent(0x0008); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x02b7 or csid == 0x0007 or csid == 0x0008) then finishMissionTimeline(player,3,csid,option); end end;
gpl-3.0
lhog/Zero-K
LuaUI/Widgets/unit_clippy.lua
6
14748
local playerID = Spring.GetMyPlayerID() local customkeys = playerID and select(10, Spring.GetPlayerInfo(playerID)) local rank = (customkeys and tonumber(customkeys.level) or 0) or select(9, Spring.GetPlayerInfo(playerID, false)) function widget:GetInfo() return { name = "Clippy Comments", desc = "v0.4 Makes units give tips.", author = "KingRaptor", date = "2011.5.6", license = "Public Domain", layer = 0, enabled = false, -- (rank and rank == 1) or true, } end VFS.Include("LuaRules/Configs/constants.lua") ------------------------ -- speedups local spGetGameSeconds = Spring.GetGameSeconds local spGetMyTeamID = Spring.GetMyTeamID local spGetTeamUnitsByDefs = Spring.GetTeamUnitsByDefs local spGetTeamResources = Spring.GetTeamResources local spGetTeamRulesParam = Spring.GetTeamRulesParam local spGetUnitDefID = Spring.GetUnitDefID local spGetUnitHealth = Spring.GetUnitHealth ------------------------ -- CONFIG ------------------------ options_path = 'Settings/Tips/Clippy Comments' options = { rankLimit = { name = "Rank Limit", type = 'bool', value = false, noHotkey = true, desc = 'Units make comments only to newbies.', }, warnExpensiveUnits = { name = "Warning for Expensive Units", type = 'bool', value = true, noHotkey = true, desc = 'Units complain about expensive units made early game.', }, cartoonBubbles = { name = "Cartoon Bubbles", type = 'bool', value = false, noHotkey = true, desc = 'Use cartoon bubbles + font instead of a standard panel.', } } VFS.Include("LuaUI/Configs/clippy.lua",nil) local activeTips = {} -- [unitID] = {stuff for tip being displayed} local units = {} local haveFactoryDefIDs = {} local lastFactoryTime = -100000 -- gameframe local totalValue = 0 local defenseValue = 0 local airSpotted = false local nukeSpotted = false local fontSize = 12 local updateFrequency = 0.2 local myTeam = spGetMyTeamID() local activeCommand local currentBuilder local gameframe = Spring.GetGameFrame() ----------------------- -- minimum complexity of tips to display -- 1 = new to RTS -- 2 = a bit of experience with ZK -- 3 = up to intermediate local helpLevel = rank and math.min(rank, 3) or 1 -- Chili classes local Chili local Window local TextBox local Image local Font local Panel -- Chili instances local screen0 local font = "LuaUI/Fonts/komtxt__.ttf" ------------------------ ------------------------ if VFS.FileExists("mission.lua") then return end --see gui_chili_economy_panel2.lua local cp = {} -- note works only in communism mode local function UpdateCustomParamResourceData() local teamID = Spring.GetLocalTeamID() cp.allies = spGetTeamRulesParam(teamID, "OD_allies") or 1 if cp.allies < 1 then cp.allies = 1 end cp.team_metalBase = spGetTeamRulesParam(teamID, "OD_team_metalBase") or 0 cp.team_metalOverdrive = spGetTeamRulesParam(teamID, "OD_team_metalOverdrive") or 0 cp.team_metalMisc = spGetTeamRulesParam(teamID, "OD_team_metalMisc") or 0 cp.team_energyIncome = spGetTeamRulesParam(teamID, "OD_team_energyIncome") or 0 cp.team_energyOverdrive = spGetTeamRulesParam(teamID, "OD_team_energyOverdrive") or 0 cp.team_energyWaste = spGetTeamRulesParam(teamID, "OD_team_energyWaste") or 0 cp.metalBase = spGetTeamRulesParam(teamID, "OD_metalBase") or 0 cp.metalOverdrive = spGetTeamRulesParam(teamID, "OD_metalOverdrive") or 0 cp.metalMisc = spGetTeamRulesParam(teamID, "OD_metalMisc") or 0 cp.energyIncome = spGetTeamRulesParam(teamID, "OD_energyIncome") or 0 cp.energyOverdrive = spGetTeamRulesParam(teamID, "OD_energyOverdrive") or 0 cp.energyChange = spGetTeamRulesParam(teamID, "OD_energyChange") or 0 end local function DisposeTip(unitID) if not unitID then return end if activeTips[unitID] and activeTips[unitID].img then activeTips[unitID].img:Dispose() end activeTips[unitID] = nil end local function GetTipDimensions(unitID, str, height, invert) local textHeight, _, numLines = gl.GetTextHeight(str) local size = fontSize if not options.cartoonBubbles.value then size = size + 2 end textHeight = textHeight*size*numLines local textWidth = gl.GetTextWidth(str)*size local ux, uy, uz = Spring.GetUnitPosition(unitID) uy = uy + height local x,y,z = Spring.WorldToScreenCoords(ux, uy, uz) if not invert then y = screen0.height - y end return textWidth, textHeight, x, y, height end local function MakeTip(unitID, tip) if not (unitID and tip) then return end if (options.rankLimit.value and (rank > RANK_LIMIT)) then return end if Spring.GetUnitIsDead(unitID) then return end DisposeTip(unitID) local strings = tips[tip].str local str = strings[math.random(#strings)] local height = Spring.GetUnitHeight(unitID) if not height then return end local textWidth, textHeight, x, y = GetTipDimensions(unitID, str, height) local img = nil if not options.cartoonBubbles.value then --str = str:gsub("\n"," ") img = Panel:New { width = textWidth + 4, height = textHeight + 4 + fontSize, x = x - (textWidth + 8)/2; y = y - textHeight - 4 - fontSize; --file = "LuaUI/Images/speechbubble.png"; --padding = {2,2,2,2}, parent = screen0; } else img = Image:New { width = textWidth + 4, height = textHeight + 4 + fontSize, x = x - (textWidth+8)/2; y = y - textHeight - 4 - fontSize; keepAspect = false, file = "LuaUI/Images/speechbubble.png"; parent = screen0; } end local fontDef = { size = fontSize } if options.cartoonBubbles.value then fontDef.font = font fontDef.color = {0,0,0,1} fontDef.outlineColor = {0,0,0,0} end local textBox = TextBox:New{ parent = img; text = str, height = options.cartoonBubbles.value and "100%" or textHeight, width = options.cartoonBubbles.value and "100%" or textWidth, x = 4, y = 4, valign = "center"; align = "left"; font = fontDef, } activeTips[unitID] = {str = str, expire = gameframe + tips[tip].life*30, height = height, img = img, textBox = textBox} tips[tip].lastUsed = gameframe end local function ProcessCommand(unitID, command) if not (unitID and Spring.ValidUnitID(unitID)) then return end if -command == NANO_DEF_ID then if tips.nano_excess.lastUsed > gameframe - tips.nano_excess.cooldown*30 then return end --local _,_,_,metalIncome,metalExpense = spGetTeamResources(myTeam, "metal") --if (metalIncome - metalExpense) < MIN_PULL_FOR_NANOS then local metalIncome = select(4, spGetTeamResources(myTeam, "metal")) local numNanos = #(Spring.GetTeamUnitsByDefs(myTeam, NANO_DEF_ID) or {}) if numNanos > 0 and (metalIncome/numNanos < METAL_PER_NANO) then MakeTip(unitID, "nano_excess") end elseif factories[-command] then if haveFactoryDefIDs[-command] then MakeTip(unitID, "factory_duplicate") return elseif (gameframe < lastFactoryTime + DELAY_BETWEEN_FACS) and not (Spring.GetUnitRulesParam(unitID, "facplop") == 1) then MakeTip(unitID, "factory_multiple") return end elseif superweapons[-command] and TIMER_SUPERWEAPON > gameframe/30 then if tips.superweapon.lastUsed > gameframe - tips.superweapon.cooldown*30 then return end MakeTip(unitID, "superweapon") return elseif hyperweapons[-command] and TIMER_HYPERWEAPON > gameframe/30 then if tips.superweapon.lastUsed > gameframe - tips.superweapon.cooldown*30 then return end MakeTip(unitID, "superweapon") return elseif expensive_units[-command] and options.warnExpensiveUnits.value and TIMER_EXPENSIVE_UNITS > gameframe/30 then if tips.expensive_unit.lastUsed > gameframe - tips.expensive_unit.cooldown*30 then return end local metalIncome = select(4, spGetTeamResources(myTeam, "metal")) if metalIncome < INCOME_TO_SPLURGE then MakeTip(currentBuilder, "expensive_unit") return end end if defenses[-command] then if tips.defense_excess.lastUsed > gameframe - tips.defense_excess.cooldown*30 then return end if totalValue == 0 then return end if defenseValue/totalValue > DEFENSE_QUOTA then MakeTip(unitID, "defense_excess") return end end if energy[-command] == nil then if (tips.energy_deficit.lastUsed > gameframe - tips.energy_deficit.cooldown*30) or (tips.metal_excess.lastUsed > gameframe - tips.metal_excess.cooldown*30) then return end end -- resource tips local eCurr, eStor, ePull, eInco, eExpe, eShar, eSent, eReci = spGetTeamResources(myTeam, "energy") local mCurr, mStor, mPull, mInco, mExpe, mShar, mSent, mReci = spGetTeamResources(myTeam, "metal") UpdateCustomParamResourceData() local eReclaim = eInco eInco = eInco + cp.energyIncome - math.max(0, cp.energyChange) local extraMetalPull = Spring.GetTeamRulesParam(myTeam, "extraMetalPull") or 0 local extraEnergyPull = Spring.GetTeamRulesParam(myTeam, "extraEnergyPull") or 0 mPull = mPull + extraMetalPull local extraChange = math.min(0, cp.energyChange) - math.min(0, cp.energyOverdrive) eExpe = eExpe + extraChange ePull = ePull + extraEnergyPull + extraChange - cp.team_energyWaste/cp.allies eStor = eStor - HIDDEN_STORAGE mStor = mStor - HIDDEN_STORAGE if energy[-command] then if tips.energy_excess.lastUsed > gameframe - tips.energy_excess.cooldown*30 then return end if (eInco/mInco > ENERGY_TO_METAL_RATIO) and eStor > 0 and (eCurr/eStor > 0.9) then MakeTip(unitID, "energy_excess") return end end if ((eInco/mInco < 1) or (eInco - ePull < 0)) and (eCurr < ENERGY_LOW_THRESHOLD) and not energy[-command] then MakeTip(unitID, "energy_deficit") elseif mStor > 0 and mCurr/mStor > 0.95 and mInco - mExpe > 0 then MakeTip(unitID, "metal_excess") --elseif metalCurrent/metalStorage > 0.05 and metalIncome - metalExpense < 0 then -- MakeTip(unitID, "metal_deficit") end end ------------------------ ------------------------ local timer = 0 function widget:Update(dt) timer = timer + dt if timer > updateFrequency then if (Spring.GetSpectatingState() or Spring.IsReplay()) and (not Spring.IsCheatingEnabled()) then Spring.Echo("<Clippy Comments> Spectator mode or replay. Widget removed.") widgetHandler:RemoveWidget() end myTeam = spGetMyTeamID() -- just refresh for fun timer = 0 local command = select(2, Spring.GetActiveCommand()) if command and command < 0 and (activeCommand ~= command) then ProcessCommand(currentBuilder, command) activeCommand = command end end -- chili code for unitID, tipData in pairs(activeTips) do if Spring.IsUnitInView(unitID) then local textWidth, textHeight, x, y = GetTipDimensions(unitID, tipData.str, tipData.height) local img = tipData.img if img.hidden then screen0:AddChild(img) img.hidden = false end --img.x = x - (textWidth+8)/2 --img.y = y - textHeight - 4 - fontSize --img:Invalidate() if options.cartoonBubbles.value then img:SetPos(x - (textWidth+8)/2, y - textHeight - 4 - fontSize) else img:SetPos(x - (textWidth)/4, y - textHeight - 12 - fontSize) end elseif not tipData.img.hidden then screen0:RemoveChild(tipData.img) tipData.img.hidden = true end if tipData.expire < gameframe then DisposeTip(unitID) end end end function widget:UnitDestroyed(unitID, unitDefID, unitTeam) if units[unitID] then local cost = UnitDefs[unitDefID].metalCost or 0 totalValue = totalValue - cost if defenses[unitDefID] then defenseValue = defenseValue - cost elseif factories[unitDefID] then haveFactoryDefIDs[unitDefID] = nil lastFactoryTime = -100000 end end DisposeTip(unitID) end function widget:UnitFinished(unitID, unitDefID, unitTeam) if unitTeam == myTeam then units[unitID] = true local cost = UnitDefs[unitDefID].metalCost or 0 totalValue = totalValue + cost if defenses[unitDefID] then defenseValue = defenseValue + cost elseif factories[unitDefID] then haveFactoryDefIDs[unitDefID] = true lastFactoryTime = gameframe end end end function widget:UnitGiven(unitID, unitDefID, newTeamID, teamID) if newTeamID == myTeam then widget:UnitFinished(unitID, unitDefID, teamID) elseif teamID == myTeam then widget:UnitDestroyed(unitID, unitDefID, teamID) end end function widget:GameFrame(n) gameframe = n end function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions) if unitTeam == myTeam and cmdID < 0 then ProcessCommand(unitID, cmdID) end end -- obscures healthbars --[[ function widget:UnitDamaged(unitID, unitDefID, unitTeam) if unitTeam == myTeam and canRetreat[unitDefID] then if tips.retreat_repair.lastUsed > gameframe - tips.retreat_repair.cooldown*30 then return end local health, maxHealth = spGetUnitHealth(unitID) if health/maxHealth < 0.5 then MakeTip(unitID, "retreat_repair") end end end ]]-- function widget:SelectionChanged(newSelection) --get new selected con, if any for i=1,#newSelection do local id = newSelection[i] local unitDefID = spGetUnitDefID(id) if unitDefID and UnitDefs[unitDefID] and UnitDefs[unitDefID].isBuilder then currentBuilder = id return end end currentBuilder = nil end function widget:Initialize() if VFS.FileExists("mission.lua") then widgetHandler:RemoveWidget() -- no need for tips in mission end local selection = Spring.GetSelectedUnits() widget:SelectionChanged(selection) Chili = WG.Chili TextBox = Chili.TextBox Image = Chili.Image Font = Chili.Font Panel = Chili.Panel screen0 = Chili.Screen0 -- reload compatibility local units = Spring.GetTeamUnits(myTeam) for i=1,#units do widget:UnitFinished(units[i], Spring.GetUnitDefID(units[i]), myTeam) end end -- non-chili code --[[ local function DrawUnitFunc(xshift, yshift, text) gl.Translate(xshift,yshift,0) gl.Billboard() gl.Text(text, 0,0, 14, "cs") end function widget:DrawScreen() if Spring.IsGUIHidden() then return end gl.DepthMask(true) gl.DepthTest(true) gl.AlphaTest(GL.GREATER, 0.001) gl.Texture("LuaUI/Images/speechbubble.png") for unitID, tipData in pairs(activeTips) do if Spring.IsUnitInView(unitID) then gl.PushMatrix() local textWidth, textHeight, x, y = GetTipDimensions(unitID, tipData.str, tipData.height, true) gl.Translate(x, y + textHeight + 8, 0) gl.Color(1,1,1,1) local bubbleHeight = (textHeight+4) local bubbleWidth = textWidth+4 gl.TexRect(-bubbleWidth/2, -bubbleHeight, bubbleWidth/2, bubbleHeight) gl.Color(0,0,0,1) gl.Translate(0, textHeight/2, 0) fontHandler.UseFont("LuaUI/Fonts/KOMTXT___16") --fontHandler.DrawCentered(tipData.str, 0, 0) gl.Text(tipData.str, 0,0, fontSize, "co") --gl.DrawFuncAtUnit(unitID, false, DrawUnitFunc, -- 0, tipData.height, tipData.str) gl.PopMatrix() end if tipData.expire < gameframe then activeTips[unitID] = nil end end end ]]--
gpl-2.0
failcoder/SVUI_-Core
filtering/class_filters/pets.lua
1
1323
--[[ ########################################################## S V U I By: Munglunch ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = select(2, ...) --[[ PET FILTERS ]]-- SV.filterdefaults["PetBuffWatch"] = { ["19615"] = {-- Frenzy ["enable"] = true, ["id"] = 19615, ["point"] = "TOPLEFT", ["color"] = {["r"] = 0.89, ["g"] = 0.09, ["b"] = 0.05}, ["anyUnit"] = true, ["onlyShowMissing"] = false, ['style'] = 'coloredIcon', ['displayText'] = false, ['textColor'] = {["r"] = 1, ["g"] = 1, ["b"] = 1}, ['textThreshold'] = -1, ['xOffset'] = 0, ['yOffset'] = 0 }, ["136"] = {-- Mend Pet ["enable"] = true, ["id"] = 136, ["point"] = "TOPRIGHT", ["color"] = {["r"] = 0.2, ["g"] = 0.8, ["b"] = 0.2}, ["anyUnit"] = true, ["onlyShowMissing"] = false, ['style'] = 'coloredIcon', ['displayText'] = false, ['textColor'] = {["r"] = 1, ["g"] = 1, ["b"] = 1}, ['textThreshold'] = -1, ['xOffset'] = 0, ['yOffset'] = 0 }, };
mit
waterlgndx/darkstar
scripts/zones/Outer_Horutoto_Ruins/npcs/_5eg.lua
2
3228
----------------------------------- -- Area: Inner Horutoto Ruins -- NPC: Ancient Magical Gizmo #3 (G out of E, F, G, H, I, J) -- Involved In Mission: The Heart of the Matter ----------------------------------- package.loaded["scripts/zones/Outer_Horutoto_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Outer_Horutoto_Ruins/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) -- Check if we are on Windurst Mission 1-2 if (player:getCurrentMission(WINDURST) == THE_HEART_OF_THE_MATTER) then MissionStatus = player:getVar("MissionStatus"); if (MissionStatus == 2) then -- Entered a Dark Orb if (player:getVar("MissionStatus_orb3") == 1) then player:startEvent(48); else player:messageSpecial(ORB_ALREADY_PLACED); end elseif (MissionStatus == 4) then -- Took out a Glowing Orb if (player:getVar("MissionStatus_orb3") == 2) then player:startEvent(48); else player:messageSpecial(G_ORB_ALREADY_GOTTEN); end else player:messageSpecial(dsp.ki.DARK_MANA_ORB_RECHARGER); end else player:messageSpecial(dsp.ki.DARK_MANA_ORB_RECHARGER); end return 1; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 48) then orb_value = player:getVar("MissionStatus_orb3"); if (orb_value == 1) then player:setVar("MissionStatus_orb3",2); -- Push the text that the player has placed the orb player:messageSpecial(THIRD_DARK_ORB_IN_PLACE); --Delete the key item player:delKeyItem(dsp.ki.THIRD_DARK_MANA_ORB); -- Check if all orbs have been placed or not if (player:getVar("MissionStatus_orb1") == 2 and player:getVar("MissionStatus_orb2") == 2 and player:getVar("MissionStatus_orb4") == 2 and player:getVar("MissionStatus_orb5") == 2 and player:getVar("MissionStatus_orb6") == 2) then player:messageSpecial(ALL_DARK_MANA_ORBS_SET); player:setVar("MissionStatus",3); end elseif (orb_value == 2) then player:setVar("MissionStatus_orb3",3); -- Time to get the glowing orb out player:addKeyItem(dsp.ki.THIRD_GLOWING_MANA_ORB); player:messageSpecial(KEYITEM_OBTAINED,dsp.ki.THIRD_GLOWING_MANA_ORB); -- Check if all orbs have been placed or not if (player:getVar("MissionStatus_orb1") == 3 and player:getVar("MissionStatus_orb2") == 3 and player:getVar("MissionStatus_orb4") == 3 and player:getVar("MissionStatus_orb5") == 3 and player:getVar("MissionStatus_orb6") == 3) then player:messageSpecial(RETRIEVED_ALL_G_ORBS); player:setVar("MissionStatus",5); end end end end;
gpl-3.0
davidedmonds/darkstar
scripts/globals/items/truelove_chocolate.lua
35
1232
----------------------------------------- -- ID: 5231 -- Item: truelove_chocolate -- Food Effect: 4Hrs, All Races ----------------------------------------- -- MP 10 -- MP Recovered While Healing 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5231); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_MPHEAL, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_MPHEAL, 4); end;
gpl-3.0
kidaa/darkstar
scripts/globals/items/truelove_chocolate.lua
35
1232
----------------------------------------- -- ID: 5231 -- Item: truelove_chocolate -- Food Effect: 4Hrs, All Races ----------------------------------------- -- MP 10 -- MP Recovered While Healing 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5231); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_MPHEAL, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_MPHEAL, 4); end;
gpl-3.0
will4wachter/Project1
scripts/zones/Northern_San_dOria/npcs/Jeanvirgaud.lua
18
1838
----------------------------------- -- Area: Northern San d'Oria -- NPC: Jeanvirgaud -- Outpost Teleporter NPC -- @pos 45.559 -0.199 26.300 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Northern_San_dOria/TextIDs"); guardnation = SANDORIA; csid = 0x02cc; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(guardnation == player:getNation()) then player:startEvent(csid,0,0,0,0,0,0,player:getMainLvl(),1073741823 - player:getNationTeleport(guardnation)); else player:startEvent(csid,0,0,0,0,0,1,0,0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); loca = option - 1073741829; player:updateEvent(player:getGil(),OP_TeleFee(player,loca),player:getCP(),OP_TeleFee(player,loca),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(option >= 5 and option <= 23) then if (player:delGil(OP_TeleFee(player,option-5))) then toOutpost(player,option); end elseif(option >= 1029 and option <= 1047) then local cpCost = OP_TeleFee(player,option-1029); --printf("CP Cost: %u",cpCost); if (player:getCP()>=cpCost) then player:delCP(cpCost); toOutpost(player,option-1024); end end end;
gpl-3.0
sdtorresl/my_home_rasp
lib/rapidjson/build/premake4.lua
5
3441
function setTargetObjDir(outDir) for _, cfg in ipairs(configurations()) do for _, plat in ipairs(platforms()) do local action = _ACTION or "" local prj = project() --"_debug_win32_vs2008" local suffix = "_" .. cfg .. "_" .. plat .. "_" .. action targetPath = outDir suffix = string.lower(suffix) local obj_path = "../intermediate/" .. cfg .. "/" .. action .. "/" .. prj.name obj_path = string.lower(obj_path) configuration {cfg, plat} targetdir(targetPath) objdir(obj_path) targetsuffix(suffix) end end end function linkLib(libBaseName) for _, cfg in ipairs(configurations()) do for _, plat in ipairs(platforms()) do local action = _ACTION or "" local prj = project() local cfgName = cfg --"_debug_win32_vs2008" local suffix = "_" .. cfgName .. "_" .. plat .. "_" .. action libFullName = libBaseName .. string.lower(suffix) configuration {cfg, plat} links(libFullName) end end end solution "test" configurations { "debug", "release" } platforms { "x32", "x64" } location ("./" .. (_ACTION or "")) language "C++" flags { "ExtraWarnings" } configuration "debug" defines { "DEBUG" } flags { "Symbols" } configuration "release" defines { "NDEBUG" } flags { "Optimize" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } configuration "gmake" buildoptions "-msse4.2 -Werror=cast-qual" project "gtest" kind "StaticLib" files { "../thirdparty/gtest/src/gtest-all.cc", "../thirdparty/gtest/src/**.h", } includedirs { "../thirdparty/gtest/", "../thirdparty/gtest/include", } setTargetObjDir("../thirdparty/lib") project "unittest" kind "ConsoleApp" files { "../include/**.h", "../test/unittest/**.cpp", "../test/unittest/**.h", } includedirs { "../include/", "../thirdparty/gtest/include/", } libdirs "../thirdparty/lib" setTargetObjDir("../bin") linkLib "gtest" links "gtest" project "perftest" kind "ConsoleApp" files { "../include/**.h", "../test/perftest/**.cpp", "../test/perftest/**.c", "../test/perftest/**.h", } includedirs { "../include/", "../thirdparty/gtest/include/", "../thirdparty/", "../thirdparty/jsoncpp/include/", "../thirdparty/libjson/", "../thirdparty/yajl/include/", } libdirs "../thirdparty/lib" setTargetObjDir("../bin") linkLib "gtest" links "gtest" solution "example" configurations { "debug", "release" } platforms { "x32", "x64" } location ("./" .. (_ACTION or "")) language "C++" flags { "ExtraWarnings" } includedirs "../include/" configuration "debug" defines { "DEBUG" } flags { "Symbols" } configuration "release" defines { "NDEBUG" } flags { "Optimize", "EnableSSE2" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } project "condense" kind "ConsoleApp" files "../example/condense/*" setTargetObjDir("../bin") project "pretty" kind "ConsoleApp" files "../example/pretty/*" setTargetObjDir("../bin") project "tutorial" kind "ConsoleApp" files "../example/tutorial/*" setTargetObjDir("../bin") project "serialize" kind "ConsoleApp" files "../example/serialize/*" setTargetObjDir("../bin")
gpl-2.0
kidaa/darkstar
scripts/zones/Castle_Oztroja/npcs/_m72.lua
17
2267
----------------------------------- -- Area: Castle Oztroja -- NPC: _m72 (Torch Stand) -- Notes: Opens door _477 when _m72 to _m75 are lit -- @pos -60 -72 -139 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs"); require("scripts/globals/settings"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) DoorID = npc:getID() - 2; Torch1 = npc:getID(); Torch2 = npc:getID() + 1; Torch3 = npc:getID() + 2; Torch4 = npc:getID() + 3; DoorA = GetNPCByID(DoorID):getAnimation(); TorchStand1A = npc:getAnimation(); TorchStand2A = GetNPCByID(Torch2):getAnimation(); TorchStand3A = GetNPCByID(Torch3):getAnimation(); TorchStand4A = GetNPCByID(Torch4):getAnimation(); if(DoorA == 9 and TorchStand1A == 9) then player:startEvent(0x000a); else player:messageSpecial(TORCH_LIT); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (option == 1) then GetNPCByID(Torch1):openDoor(55); if((DoorA == 9) and (TorchStand2A == 8) and (TorchStand3A == 8) and (TorchStand4A == 8)) then GetNPCByID(DoorID):openDoor(35); -- confirmed retail tested -- The lamps shouldn't go off here, but I couldn't get the torches to update animation times without turning them off first -- They need to be reset to the door open time(35s) + 4s (39 seconds) GetNPCByID(Torch1):setAnimation(9); GetNPCByID(Torch2):setAnimation(9); GetNPCByID(Torch3):setAnimation(9); GetNPCByID(Torch4):setAnimation(9); GetNPCByID(Torch1):openDoor(39); -- confirmed retail tested GetNPCByID(Torch2):openDoor(39); GetNPCByID(Torch3):openDoor(39); GetNPCByID(Torch4):openDoor(39); end end end;
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c21520082.lua
1
6173
--空间感应者 function c21520082.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunFunRep(c,c21520082.fsfilter1,c21520082.fsfilter2,1,99,true) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(c21520082.splimit) c:RegisterEffect(e0) --special summon rule local e00=Effect.CreateEffect(c) e00:SetType(EFFECT_TYPE_FIELD) e00:SetCode(EFFECT_SPSUMMON_PROC) e00:SetProperty(EFFECT_FLAG_UNCOPYABLE) e00:SetRange(LOCATION_EXTRA) e00:SetCondition(c21520082.sprcon) e00:SetOperation(c21520082.sprop) c:RegisterEffect(e00) --atk & def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(c21520082.matcheck) c:RegisterEffect(e1) --self destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_SELF_DESTROY) e2:SetCondition(c21520082.sdcon) c:RegisterEffect(e2) --to deck and power up local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(21520082,0)) e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(TIMING_DAMAGE_STEP+TIMING_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCost(c21520082.cost) e3:SetTarget(c21520082.tg) e3:SetOperation(c21520082.op) c:RegisterEffect(e3) end function c21520082.fsfilter1(c) return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeFusionMaterial() and c:IsLevelAbove(6) and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_WIND) end function c21520082.fsfilter2(c) return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeFusionMaterial() end function c21520082.spfilter1(c,tp,ft) if c:IsRace(RACE_SPELLCASTER) and c:IsCanBeFusionMaterial() and c:IsLevelAbove(6) and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsReleasable() and (c:IsControler(tp) or c:IsFaceup()) then if ft>0 or (c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)) then return Duel.IsExistingMatchingCard(c21520082.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,tp) else return Duel.IsExistingMatchingCard(c21520082.spfilter2,tp,LOCATION_MZONE,0,1,c,tp) end else return false end end function c21520082.spfilter2(c,tp) return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeFusionMaterial() and c:IsReleasable() and (c:IsControler(tp) or c:IsFaceup()) end function c21520082.splimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION or se:GetHandler()==e:GetHandler() end function c21520082.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-1 and Duel.IsExistingMatchingCard(c21520082.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp,ft) end function c21520082.sprop(e,tp,eg,ep,ev,re,r,rp,c) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g1=Duel.SelectMatchingCard(tp,c21520082.spfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,ft) local tc=g1:GetFirst() local g=Duel.GetMatchingGroup(c21520082.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,tc,tp) local g2=nil Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) if ft>0 or (tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE)) then g2=g:Select(tp,1,99,nil) else g2=g:FilterSelect(tp,Card.IsControler,1,1,nil,tp) if g:GetCount()>1 and Duel.SelectYesNo(tp,210) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g3=g:Select(tp,1,99,g2:GetFirst()) g2:Merge(g3) end end g1:Merge(g2) c:SetMaterial(g1) Duel.Release(g1,REASON_COST+REASON_MATERIAL+REASON_FUSION) -- c:CompleteProcedure() c:RegisterFlagEffect(21520082,RESET_EVENT+0xfc0000,0,1) end function c21520082.matcheck(e,c) local ct=c:GetMaterialCount() local ae=Effect.CreateEffect(c) ae:SetType(EFFECT_TYPE_SINGLE) ae:SetCode(EFFECT_SET_BASE_ATTACK) ae:SetValue(ct*500) ae:SetReset(RESET_EVENT+0xff0000) c:RegisterEffect(ae) local de=ae:Clone() de:SetCode(EFFECT_SET_BASE_DEFENSE) c:RegisterEffect(de) end function c21520082.sdcon(e) return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_FUSION)~=SUMMON_TYPE_FUSION and e:GetHandler():GetFlagEffect(21520082)==0 end function c21520082.rfliter(c) return c:IsAbleToRemoveAsCost() and c:IsType(TYPE_SPELL) end function c21520082.tdfliter(c) return c:IsAbleToDeck() and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_LEAVE_CONFIRMED) end function c21520082.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c21520082.rfliter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c21520082.rfliter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c21520082.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,0,0,1000) Duel.SetOperationInfo(0,CATEGORY_DEFCHANGE,nil,0,0,1000) end function c21520082.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then if not tc:IsImmuneToEffect(e) then local op=Duel.SelectOption(tp,aux.Stringid(21520082,1),aux.Stringid(21520082,2)) Duel.SendtoDeck(tc,nil,op,REASON_EFFECT) end local ae=Effect.CreateEffect(c) ae:SetType(EFFECT_TYPE_SINGLE) ae:SetCode(EFFECT_UPDATE_ATTACK) ae:SetValue(1000) ae:SetReset(RESET_EVENT+0xff0000) c:RegisterEffect(ae) local de=ae:Clone() de:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(de) end end
gpl-3.0
kidaa/darkstar
scripts/zones/Uleguerand_Range/npcs/HomePoint#2.lua
12
1188
----------------------------------- -- Area: Uleguerand_Range -- NPC: HomePoint#2 -- @pos ----------------------------------- package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Uleguerand_Range/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 77); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Kazham/npcs/Lulupp.lua
17
5995
----------------------------------- -- Area: Kazham -- NPC: Lulupp -- Type: Standard NPC -- @zone: 250 -- @pos -26.567 -3.5 -3.544 ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/globals/pathfind"); local path = { -27.457125, -3.043032, -22.057966, -27.373426, -2.772481, -20.974442, -27.103289, -2.500000, -17.846378, -26.864126, -2.500000, -15.667570, -26.532335, -2.500000, -16.636086, -26.505196, -2.500000, -15.471632, -26.509424, -2.500000, -14.359641, -26.564587, -2.500000, -4.499783, -26.574417, -2.500000, -5.523735, -26.580530, -2.500000, -6.591716, -26.583765, -2.500000, -8.555706, -26.501217, -2.500000, -16.563267, -26.504532, -2.500000, -15.427269, -26.509769, -2.500000, -14.327281, -26.565643, -2.500000, -4.247434, -26.573967, -2.500000, -5.299402, -26.579763, -2.500000, -6.379386, -26.580465, -2.500000, -8.155381 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- -- item IDs -- 483 Broken Mithran Fishing Rod -- 22 Workbench -- 1008 Ten of Coins -- 1157 Sands of Silence -- 1158 Wandering Bulb -- 904 Giant Fish Bones -- 4599 Blackened Toad -- 905 Wyvern Skull -- 1147 Ancient Salt -- 4600 Lucky Egg function onTrade(player,npc,trade) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local goodtrade = trade:hasItemQty(483,1); local badtrade = (trade:hasItemQty(22,1) or trade:hasItemQty(1008,1) or trade:hasItemQty(1157,1) or trade:hasItemQty(1158,1) or trade:hasItemQty(904,1) or trade:hasItemQty(4599,1) or trade:hasItemQty(905,1) or trade:hasItemQty(1147,1) or trade:hasItemQty(4600,1)); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if progress == 0 or failed == 1 then if goodtrade then -- first or second time trading correctly player:startEvent(0x00DB); elseif badtrade then player:startEvent(0x00E5); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local retry = player:getVar("OPO_OPO_RETRY"); if (player:getVar("BathedInScent") == 1 and OpoOpoAndIStatus == QUEST_AVAILABLE) then player:startEvent(0x00D9, 0, 483) -- 483 broken mithran fishing rod npc:wait(-1); elseif (OpoOpoAndIStatus == QUEST_ACCEPTED) then if retry == 1 then player:startEvent(0x00EF); -- gave 1st NPC wrong item instead of "Broken Mithran Fishing Rod" elseif retry == 2 then player:startEvent(0x00EF, 0, 0, 1); -- gave 2nd NPC wrong item instead of "Workbench" elseif retry == 3 then player:startEvent(0x00EF, 0, 0, 2); -- gave 3rd NPC wrong item instead of "Ten of Coins" elseif retry == 4 then player:startEvent(0x00EF, 0, 0, 3); -- gave 4th NPC wrong item instead of "Sands of silence" elseif retry == 5 then player:startEvent(0x00EF, 0, 0, 4); -- gave 5th NPC wrong item instead of "Wandering Bulb" elseif retry == 6 then player:startEvent(0x00EF, 0, 0, 5); -- gave 6th NPC wrong item instead of "Giant Fish Bones" elseif retry == 7 then player:startEvent(0x00EF, 0, 0, 6); -- gave 7th NPC wrong item instead of "Blackened Toad" elseif retry == 8 then player:startEvent(0x00EF, 0, 0, 7); -- gave 8th NPC wrong item instead of "Wyvern Skull" elseif retry == 9 then player:startEvent(0x00EF, 0, 0, 8); -- gave 9th NPC wrong item instead of "Ancient Salt" elseif retry == 10 then player:startEvent(0x00EF, 0, 0, 9); -- gave 10th NPC wrong item instead of "Lucky Egg" ... uwot elseif (progress == 0 or failed == 1) then player:startEvent(0x00CF); -- asking for rod with Opoppo elseif (progress >= 1 or failed >= 2) then player:startEvent(0x00F2); -- happy with rod end else player:startEvent(0x00c5); -- not sure why but this cs has no text npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00D9 and option == 1) then -- Opo Opo and I quest start CS player:addQuest(OUTLANDS, THE_OPO_OPO_AND_I); elseif (csid == 0x00DB) then if (player:getVar("OPO_OPO_PROGRESS") == 0) then player:tradeComplete(); player:setVar("OPO_OPO_PROGRESS",1); else player:setVar("OPO_OPO_FAILED",2); end elseif (csid == 0x00E5) then -- Traded wrong item, saving current progress to not take item up to this point player:setVar("OPO_OPO_RETRY",1); elseif (csid == 0x00EF and option == 1) then -- Traded wrong to another NPC, give a clue player:setVar("OPO_OPO_RETRY",0); player:setVar("OPO_OPO_FAILED",1); else npc:wait(0); end end;
gpl-3.0
antagon/coroner
src/coroner/bstr.lua
1
2904
--- Functions for byte string manipulation. -- These functions were adapted from nmap's nselib. See http://nmap.org/. -- @module coroner.bstr local bstr = {} --- Get an 8-bit integer at a 0-based byte offset in a byte string. -- @tparam string b a byte string -- @tparam integer i offset -- @return An 8-bit integer. function bstr.u8 (b, i) return string.byte(b, i+1) end --- Get a 16-bit integer at a 0-based byte offset in a byte string. -- @tparam string b a byte string -- @tparam integer i offset -- @return A 16-bit integer. function bstr.u16 (b, i) local b1,b2 b1, b2 = string.byte(b, i+1), string.byte(b, i+2) -- 2^8 2^0 return b1*256 + b2 end --- Get a 32-bit integer at a 0-based byte offset in a byte string. -- @tparam string b a byte string -- @tparam integer i offset -- @return A 32-bit integer. function bstr.u32(b,i) local b1,b2,b3,b4 b1, b2 = string.byte(b, i+1), string.byte(b, i+2) b3, b4 = string.byte(b, i+3), string.byte(b, i+4) -- 2^24 2^16 2^8 2^0 return b1*16777216 + b2*65536 + b3*256 + b4 end -- FIXME: this probably does not work!!! --- Set an 8-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @tparam string b a byte string. -- @tparam integer i offset. -- @tparam integer num integer to store. function bstr.set_u8(b, i, num) local s = string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+1) end -- FIXME: this probably does not work!!! --- Set a 16-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @param b A byte string. -- @param i Offset. -- @param num Integer to store. function bstr.set_u16(b, i, num) local s = string.char(bit.band(bit.rshift(num, 8), 0xff)) .. string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+2) end -- FIXME: this probably does not work!!! --- Set a 32-bit integer at a 0-based byte offset in a byte string -- (big-endian). -- @param b A byte string. -- @param i Offset. -- @param num Integer to store. function bstr.set_u32(b,i, num) local s = string.char(bit.band(bit.rshift(num,24), 0xff)) .. string.char(bit.band(bit.rshift(num,16), 0xff)) .. string.char(bit.band(bit.rshift(num,8), 0xff)) .. string.char(bit.band(num, 0xff)) return b:sub(0+1, i+1-1) .. s .. b:sub(i+1+4) end -- FIXME: this probably does not work!!! --- Get a 1-byte string from a number. -- @tparam integer num a number. function bstr.numtostr8(num) return string.char(num) end -- FIXME: this probably does not work!!! --- Get a 2-byte string from a number. -- (big-endian) -- @tparam integer num a number. function bstr.numtostr16(num) return set_u16("..", 0, num) end -- FIXME: this probably does not work!!! --- Get a 4-byte string from a number. -- (big-endian) -- @tparam integer num a number. function bstr.numtostr32(num) return set_u32("....", 0, num) end return bstr
gpl-2.0
kidaa/darkstar
scripts/zones/Ordelles_Caves/npcs/qm3.lua
19
1568
----------------------------------- -- Area: Ordelle's Caves -- NPC: ??? (qm3) -- Involved in Quest: A Squire's Test II -- @pos -139 0.1 264 193 ------------------------------------- package.loaded["scripts/zones/Ordelles_Caves/TextIDs"] = nil; ------------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Ordelles_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(os.time() - player:getVar("SquiresTestII") <= 60 and player:hasKeyItem(STALACTITE_DEW) == false) then player:messageSpecial(A_SQUIRE_S_TEST_II_DIALOG_II); player:addKeyItem(STALACTITE_DEW); player:messageSpecial(KEYITEM_OBTAINED, STALACTITE_DEW); player:setVar("SquiresTestII",0); elseif(player:hasKeyItem(STALACTITE_DEW))then player:messageSpecial(A_SQUIRE_S_TEST_II_DIALOG_III); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); player:setVar("SquiresTestII",0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
kidaa/darkstar
scripts/zones/Windurst_Woods/npcs/Varun.lua
19
2170
----------------------------------- -- Area: Windurst Woods -- NPC: Varun -- Type: Standard NPC -- @zone: 241 -- @pos 7.800 -3.5 -10.064 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; require("scripts/zones/Windurst_Woods/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) RRvar = player:getVar("rockracketeer_sold"); -- Rock Racketeer if (RRvar == 6) then if(trade:hasItemQty(598,1) == true and trade:getItemCount() == 1) then -- Sharp Stone player:startEvent(0x0066,2100); -- finish quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RRvar = player:getVar("rockracketeer_sold"); -- Rock Racketeer if(RockRacketeer == QUEST_ACCEPTED and RRvar == 3) then player:startEvent(0x0064); -- talk about lost stone elseif(RockRacketeer == QUEST_ACCEPTED and RRvar == 4) then player:startEvent(0x0065,0,598); -- send player to Palborough Mines -- standard dialog else player:startEvent(0x01b0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); -- Rock Racketeer if(csid == 0x0064) then player:setVar("rockracketeer_sold",4); elseif(csid == 0x0065) then player:setVar("rockracketeer_sold",5); elseif(csid == 0x0066) then player:tradeComplete(); player:addFame(WINDURST,WIN_FAME*30); player:addGil(GIL_RATE*2100); player:completeQuest(WINDURST,ROCK_RACKETTER); player:setVar("rockracketeer_sold",0); -- finish cleanup of vars end end;
gpl-3.0
waterlgndx/darkstar
scripts/zones/West_Sarutabaruta/npcs/Slow_Axe_IM.lua
2
2946
----------------------------------- -- Area: West Sarutabaruta -- NPC: Slow Axe, I.M. -- Type: Border Conquest Guards -- !pos 399.450 -25.858 727.545 115 ----------------------------------- package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/West_Sarutabaruta/TextIDs"); local guardnation = dsp.nation.BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = dsp.region.SARUTABARUTA; local csid = 0x7ff8; function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; function onEventUpdate(player,csid,option) -- printf("OPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(dsp.effect.SIGIL); player:delStatusEffect(dsp.effect.SANCTION); player:delStatusEffect(dsp.effect.SIGNET); player:addStatusEffect(dsp.effect.SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
NewbProgrammer101/Lord-of-the-Test
mods/lottplants/functions.lua
2
34726
-- TREE FUNCTIONS local function check_add_node(pos, name) local nn = minetest.get_node(pos).name if nn == "air" or minetest.get_item_group(nn, "sapling") then minetest.set_node(pos, name) end end -- Alders function lottplants_aldertree(pos) local t = 6 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:alderleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:aldertree"}) end end -- Apple tree function lottplants_appletree(pos) local t = 4 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:appleleaf"}) end if math.random() > (absi + absk) / 12 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="default:apple"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end -- Birches function lottplants_birchtree(pos) local t = 7 + math.random(5) -- trunk height for j = -3, t do if j == math.floor(t * 0.7) or j == t then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:birchleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:birchtree"}) end end -- Beeches function lottplants_beechtree(pos) local t = 10 + math.random(3) -- trunk height for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if absi >= absk then j = t - absi else j = t - absk end if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+7,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+4,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i+2,y=pos.y+j+4,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i-2,y=pos.y+j+4,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+4,z=pos.z+k+2},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+4,z=pos.z+k-2},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i+3,y=pos.y+j+1,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i-3,y=pos.y+j+1,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k+3},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k-3},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i+3,y=pos.y+j-2,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i-3,y=pos.y+j-2,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k+3},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k-3},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i+4,y=pos.y+j-5,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i-4,y=pos.y+j-5,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k+4},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k-4},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i+4,y=pos.y+j-8,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i-4,y=pos.y+j-8,z=pos.z+k},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k+4},{name="lottplants:beechleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k-4},{name="lottplants:beechleaf"}) end end end for j = -3, t do check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end -- Culumalda function lottplants_culumaldatree(pos) local t = 4 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:culumaldaleaf"}) end if math.random() > (absi + absk) / 12 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:yellowflowers"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end -- Elms function lottplants_elmtree(pos) local t = 20 + math.random(5) -- trunk height for j = -3, t do if j == math.floor(t * 0.7) or j == t then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:elmleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end -- Firs function lottplants_firtree(pos) local t = 10 + math.random(3) -- trunk height for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if absi >= absk then j = t - absi else j = t - absk end if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k},{name="lottplants:firleaf"}) end end end for j = -3, t do check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:pinetree"}) end end -- Lebethron function lottplants_lebethrontree(pos) local t = 3 + math.random(1) -- trunk height for j = -3, t do if j == math.floor(t * 0.7) or j == t then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:lebethronleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:lebethrontree"}) end end -- Mallorn function add_tree_branch_mallorn(pos) check_add_node(pos, {name="lottplants:mallorntree"}) for i = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do for k = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do local p = {x=pos.x+i, y=pos.y, z=pos.z+k} check_add_node(p, {name="lottplants:mallornleaf"}) local chance = math.abs(i+k) if (chance < 1) then p = {x=pos.x+i, y=pos.y+1, z=pos.z+k} check_add_node(p, {name="lottplants:mallornleaf"}) end end end end function lottplants_mallorntree(pos) local height = 25 + math.random(5) if height < 10 then for i = height, -2, -1 do local p = {x=pos.x, y=pos.y+i, z=pos.z} check_add_node(p, {name="lottplants:mallorntree"}) if i == height then add_tree_branch_mallorn({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z}) add_tree_branch_mallorn({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch_mallorn({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}) end if i < 0 then check_add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="lottplants:mallorntree"}) end if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then local branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch_mallorn(branch_pos) end end else for i = height, -5, -1 do if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then local branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch_mallorn(branch_pos) end if i < math.random(0,1) then check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="lottplants:mallorntree"}) end if i == height then add_tree_branch_mallorn({x=pos.x+1, y=pos.y+i, z=pos.z+1}) add_tree_branch_mallorn({x=pos.x+2, y=pos.y+i, z=pos.z-1}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i, z=pos.z-2}) add_tree_branch_mallorn({x=pos.x-1, y=pos.y+i, z=pos.z}) add_tree_branch_mallorn({x=pos.x+1, y=pos.y+i, z=pos.z+2}) add_tree_branch_mallorn({x=pos.x+3, y=pos.y+i, z=pos.z-1}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i, z=pos.z-3}) add_tree_branch_mallorn({x=pos.x-2, y=pos.y+i, z=pos.z}) add_tree_branch_mallorn({x=pos.x+1, y=pos.y+i, z=pos.z}) add_tree_branch_mallorn({x=pos.x+1, y=pos.y+i, z=pos.z-1}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i, z=pos.z-1}) add_tree_branch_mallorn({x=pos.x, y=pos.y+i, z=pos.z}) else check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="lottplants:mallorntree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="lottplants:mallorntree"}) end end end end function lottplants_smallmallorntree(pos) for j = -3, 15 do if j == 11 or j == 15 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:mallornleaf"}) end end end end end for j = -3, 15 do check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:mallorntree"}) if j == 0 then check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:mallorntree_grower"}) end end end function lottplants_young_mallorn(pos) local t = 6 + math.random(1) -- trunk height for j = 0, t do if j == t or j == t - 2 then for i = -1, 1 do for k = -1, 1 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:mallornleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:mallorntree_young"}) if j == 0 then check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:mallorntree_young_grower"}) end end end -- Oaks function lottplants_oaktree(pos) local t = 10 + math.random(3) -- trunk height for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if absi >= absk then j = t - absi else j = t - absk end if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+3,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i+1,y=pos.y+j-1,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k+1},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-3,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-4,z=pos.z+k},{name="lottplants:firleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k},{name="lottplants:firleaf"}) end end end for j = -5, t do check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:pinetree"}) end end -- Pines function lottplants_pinetree(pos) local t = 10 + math.random(3) -- trunk height for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if absi >= absk then j = t - absi else j = t - absk end if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i+1,y=pos.y+j-2,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i-1,y=pos.y+j-2,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k+1},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-2,z=pos.z+k-1},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i+1,y=pos.y+j-5,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i-1,y=pos.y+j-5,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k+1},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-5,z=pos.z+k-1},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i+2,y=pos.y+j-8,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i-2,y=pos.y+j-8,z=pos.z+k},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k+2},{name="lottplants:pineleaf"}) check_add_node({x=pos.x+i,y=pos.y+j-8,z=pos.z+k-2},{name="lottplants:pineleaf"}) end end end for j = -3, t do check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="lottplants:pinetree"}) end end -- Plum Trees function lottplants_plumtree(pos) local t = 3 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:plumleaf"}) end if math.random() > (absi + absk) / 2 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:plum"}) end end end end if j ~= t then check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end end -- Rowans function lottplants_rowantree(pos) local t = 4 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 12 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:rowanleaf"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end -- White Tree function lottplants_whitetree(pos) local t = 6 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 or j == t - 4 then for i = -3, 3 do for k = -3, 3 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:whiteleaf"}) end end end end if j == t - 1 then for i = -2, 2 do for k = -2, 2 do if i == -1 and k == 0 or i == 1 and k == 0 or k == 1 and i == 0 or k == -1 and i == 0 or i == -2 and k == 0 or i == 2 and k == 0 or k == 2 and i == 0 or k == -2 and i == 0 then check_add_node({x = pos.x + i, y = pos.y + j, z = pos.z}, {name="default:tree", param2 = 16}) check_add_node({x = pos.x, y = pos.y + j, z = pos.z + k}, {name="default:tree", param2 = 10}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z}, {name="default:tree"}) end end -- Yavannamire function lottplants_yavannamiretree(pos) local t = 4 + math.random(2) -- trunk height for j = -2, t do if j == t or j == t - 2 then for i = -2, 2 do for k = -2, 2 do local absi = math.abs(i) local absk = math.abs(k) if math.random() > (absi + absk) / 24 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:yavannamireleaf"}) end if math.random() > (absi + absk) / 12 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(0, 1),z=pos.z+k},{name="lottplants:yavannamirefruit"}) end end end end check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end end --Mirk large function add_tree_branch_mirktree(pos) check_add_node(pos, {name="default:jungletree"}) for i = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do for k = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do local p = {x=pos.x+i, y=pos.y, z=pos.z+k} local n = minetest.get_node(p) if (n.name=="air") then check_add_node(p, {name="lottplants:mirkleaf"}) end local chance = math.abs(i+k) if (chance < 1) then p = {x=pos.x+i, y=pos.y+1, z=pos.z+k} n = minetest.get_node(p) if (n.name=="air") then check_add_node(p, {name="lottplants:mirkleaf"}) end end end end end function lottplants_mirktree(pos) local height = 5 + math.random(1) if height < 1 then for i = height, -2, -1 do local p = {x=pos.x, y=pos.y+i, z=pos.z} check_add_node(p, {name="default:jungletree"}) if i == height then add_tree_branch_mirktree({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z}) add_tree_branch_mirktree({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch_mirktree({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}) end if i < 0 then check_add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"}) check_add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"}) check_add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"}) check_add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"}) end if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then local branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch_mirktree(branch_pos) end end else for i = height, -5, -1 do if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then local branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)} add_tree_branch_mirktree(branch_pos) end if i < math.random(0,1) then check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"}) check_add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"}) check_add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) end if i == height then add_tree_branch_mirktree({x=pos.x+1, y=pos.y+i, z=pos.z+1}) add_tree_branch_mirktree({x=pos.x+2, y=pos.y+i, z=pos.z-1}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i, z=pos.z-2}) add_tree_branch_mirktree({x=pos.x-1, y=pos.y+i, z=pos.z}) add_tree_branch_mirktree({x=pos.x+1, y=pos.y+i, z=pos.z+2}) add_tree_branch_mirktree({x=pos.x+3, y=pos.y+i, z=pos.z-1}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i, z=pos.z-3}) add_tree_branch_mirktree({x=pos.x-2, y=pos.y+i, z=pos.z}) add_tree_branch_mirktree({x=pos.x+1, y=pos.y+i, z=pos.z}) add_tree_branch_mirktree({x=pos.x+1, y=pos.y+i, z=pos.z-1}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i, z=pos.z-1}) add_tree_branch_mirktree({x=pos.x, y=pos.y+i, z=pos.z}) else check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) check_add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"}) check_add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"}) end end end end --Mirk Small function lottplants_smallmirktree(pos) for j = -3, 7 do if j == 6 then for i = -4, 4 do for k = -4, 4 do if math.random(20) ~= 10 then check_add_node({x=pos.x+i,y=pos.y+j+math.random(1, 2),z=pos.z+k},{name="lottplants:mirkleaf"}) end end end for i = -1, 1, 2 do for k = -1, 1, 2 do check_add_node({x=pos.x+i,y=pos.y+j,z=pos.z+k},{name="default:jungletree"}) end end elseif j == 7 then for i = -2, 2, 4 do for k = -2, 2, 4 do check_add_node({x=pos.x+i,y=pos.y+j,z=pos.z+k},{name="default:jungletree"}) end end else check_add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:jungletree"}) end end end -- SAPLINGS local function can_grow(pos) local node = minetest.get_node_or_nil({x = pos.x, y = pos.y, z = pos.z}) if not node then return false end local growable_nodes = { "soil", "stone", "sand", "water" } for i, growable_node in ipairs (growable_nodes) do if minetest.get_item_group(node.name, growable_node) ~= 0 then return true end end if "air" == node.name then return true end return false end local function large_roots(pos) for j = -5, 0 do for i = -1, 2 do for k = -1, 2 do if i == 0 and j == 0 and k == 0 then -- This is the sapling, ignore it elseif not can_grow({x = pos.x + i, y = pos.y + j, z = pos.z + k}) then return false end end end end return true end -- Alders sapling minetest.register_abm({ nodenames = {"lottplants:aldersapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_aldertree(pos) end end end, }) -- Apple Tree sapling minetest.register_abm({ nodenames = {"lottplants:applesapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_appletree(pos) end end end, }) -- Birch sapling minetest.register_abm({ nodenames = {"lottplants:birchsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_birchtree(pos) end end end, }) -- Beech sapling minetest.register_abm({ nodenames = {"lottplants:beechsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_beechtree(pos) end end end, }) -- Culumalda sapling minetest.register_abm({ nodenames = {"lottplants:culumaldasapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_culumaldatree(pos) end end end, }) -- Elm sapling minetest.register_abm({ nodenames = {"lottplants:elmsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_elmtree(pos) end end end, }) -- Fir sapling minetest.register_abm({ nodenames = {"lottplants:firsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_firtree(pos) end end end, }) -- Lebethron sapling minetest.register_abm({ nodenames = {"lottplants:lebethronsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_lebethrontree(pos) end end end, }) -- Mallorn sapling minetest.register_abm({ nodenames = {"lottplants:mallornsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_young_mallorn(pos) end end, }) minetest.register_abm({ nodenames = {"lottplants:mallorntree_young_grower"}, interval = 67, chance = 25, action = function(pos, node, active_object_count, active_object_count_wider) local na = minetest.get_node_or_nil({x = pos.x, y = pos.y + 1, z = pos.z}) local naa = minetest.get_node_or_nil({x = pos.x, y = pos.y + 2, z = pos.z}) if na and naa and na.name == "lottplants:mallorntree_young" and naa.name == "lottplants:mallorntree_young" then if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_smallmallorntree(pos) end end end end, }) minetest.register_abm({ nodenames = {"lottplants:mallorntree_grower"}, interval = 67, chance = 50, action = function(pos, node, active_object_count, active_object_count_wider) local na = minetest.get_node_or_nil({x = pos.x, y = pos.y + 1, z = pos.z}) local naa = minetest.get_node_or_nil({x = pos.x, y = pos.y + 2, z = pos.z}) if na and naa and na.name == "lottplants:mallorntree" and naa.name == "lottplants:mallorntree" then if large_roots(pos) ~= false then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_mallorntree(pos) end end end end, }) -- Pine sapling minetest.register_abm({ nodenames = {"lottplants:pinesapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_pinetree(pos) end end end, }) -- Plum sapling minetest.register_abm({ nodenames = {"lottplants:plumsapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_plumtree(pos) end end end, }) -- Rowan sapling minetest.register_abm({ nodenames = {"lottplants:rowansapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) print(light_level, c) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_rowantree(pos) end end end, }) -- White Tree minetest.register_abm({ nodenames = {"lottplants:whitesapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_whitetree(pos) end end end, }) -- Yavannamire Tree minetest.register_abm({ nodenames = {"lottplants:yavannamiresapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_yavannamiretree(pos) end end end, }) --Mirk Tree minetest.register_abm({ nodenames = {"lottplants:mirksapling"}, interval = 67, chance = 11, action = function(pos, node, active_object_count, active_object_count_wider) if math.random(2) == 1 and large_roots(pos) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_mirktree(pos) end else if can_grow({x = pos.x, y = pos.y - 1, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 2, z = pos.z}) and can_grow({x = pos.x, y = pos.y - 3, z = pos.z}) then local light_level = minetest.get_node_light(pos) if not light_level then return end local c = math.ceil(2 * (light_level - 13) ^ 2 + 1) if light_level > 7 and (math.random(1, c) == 1 or light_level >= 13) then lottplants_smallmirktree(pos) end end end end, })
lgpl-2.1
MonokuroInzanaito/ygopro-777DIY
expansions/script/c33700065.lua
1
3245
--动物朋友 PPP 金图企鹅 function c33700065.initial_effect(c) --special summon local e0=Effect.CreateEffect(c) e0:SetCategory(CATEGORY_SPECIAL_SUMMON) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_TO_HAND) e0:SetCondition(c33700065.condition) e0:SetOperation(c33700065.operation) c:RegisterEffect(e0) --effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(40044918,0)) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c33700065.tg) e1:SetOperation(c33700065.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --pierce local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCondition(c33700065.con) e3:SetValue(1) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x3442)) c:RegisterEffect(e3) --avoid damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EFFECT_NO_EFFECT_DAMAGE) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(1,0) e4:SetCondition(c33700065.con) e4:SetValue(c33700065.damval) c:RegisterEffect(e4) end function c33700065.condition(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_DECK) and e:GetHandler():GetPreviousControler()==tp and re:GetHandler():IsSetCard(0x442) end function c33700065.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(33700063,0)) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e3:SetValue(1) e3:SetReset(RESET_EVENT+0x1fe0000) e:GetHandler():RegisterEffect(e3,true) local e4=e3:Clone() e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e:GetHandler():RegisterEffect(e4,true) local e5=e3:Clone() e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e:GetHandler():RegisterEffect(e5,true) end end function c33700065.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x3442) end function c33700065.con(e) local g=Duel.GetMatchingGroup(c33700065.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) return g:GetClassCount(Card.GetCode)>=3 end function c33700065.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=Duel.GetMatchingGroupCount(c33700065.cfilter,tp,LOCATION_MZONE,0,nil) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*800) end function c33700065.op(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetMatchingGroupCount(c33700065.cfilter,p,LOCATION_MZONE,0,nil) if ct>0 then Duel.Recover(p,ct*800,REASON_EFFECT) end end function c33700065.damval(e,re,val,r,rp,rc) if bit.band(r,REASON_EFFECT)~=0 then return 0 end return val end
gpl-3.0
will4wachter/Project1
scripts/zones/Xarcabard/npcs/Tememe_WW.lua
8
2929
----------------------------------- -- Area: Xarcabard -- NPC: Tememe, W.W. -- Type: Border Conquest Guards -- @pos -133.678 -22.517 112.224 112 ----------------------------------- package.loaded["scripts/zones/Xarcabard/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Xarcabard/TextIDs"); local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border local region = VALDEAUNIA; local csid = 0x7ff6; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if(supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if(arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("OPTION: %u",option); if(option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif(option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if(hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif(option == 4) then if(player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
davidedmonds/darkstar
scripts/zones/Vunkerl_Inlet_[S]/npcs/qm7.lua
45
2168
----------------------------------- -- Area: Vunkerl Inlet (S) (H-6) -- NPC: ??? -- Involved in Quests -- @pos -26 -31 364 ----------------------------------- package.loaded["scripts/zones/Vunkerl_Inlet_[S]/TextIDs"] = nil; package.loaded["scripts/globals/quests"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Vunkerl_Inlet_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(CRYSTAL_WAR, BOY_AND_THE_BEAST) == QUEST_AVAILABLE and player:getVar("BoyAndTheBeast") == 2) then player:startEvent(0x0069); elseif (player:getQuestStatus(CRYSTAL_WAR, BOY_AND_THE_BEAST) == QUEST_ACCEPTED and player:getVar("BoyAndTheBeast") == 3) then player:startEvent(0x006C); elseif (player:getQuestStatus(CRYSTAL_WAR, BOY_AND_THE_BEAST) == QUEST_ACCEPTED and player:getVar("BoyAndTheBeast") == 4) then player:startEvent(0x006D); end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0069) then player:addQuest(CRYSTAL_WAR, BOY_AND_THE_BEAST); player:addKeyItem(VUNKERL_HERB_MEMO); player:messageSpecial(KEYITEM_OBTAINED, VUNKERL_HERB_MEMO); elseif (csid == 0x006C) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,17384); -- Carbon Fishing Rod else player:completeQuest(CRYSTAL_WAR, BOY_AND_THE_BEAST); player:delKeyItem(VUNKERL_HERB_MEMO); player:delKeyItem(VUNKERL_HERB); player:addItem(17384); player:messageSpecial(ITEM_OBTAINED,17384); --Carbon Fishing Rod end elseif (csid == 0x006D) then player:delKeyItem(VUNKERL_HERB); player:setVar("BoyAndTheBeast",2); end end;
gpl-3.0
waterlgndx/darkstar
scripts/globals/mobskills/crystal_weapon.lua
37
1031
--------------------------------------------- -- Crystal Weapon -- -- Description: Invokes the power of a crystal to deal magical damage of a random element to a single target. -- Type: Magical -- Utsusemi/Blink absorb: Ignores shadows -- Range: Unknown -- Notes: Can be Fire, Earth, Wind, or Water element. Functions even at a distance (outside of melee range). --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local element = math.random(6,9); local dmgmod = 1; local accmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 5,accmod,dmgmod,TP_MAB_BONUS,1); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,element,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
Murloc992/TBCBackporting
Jamba/Jamba/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
2
10360
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- local AceGUI = LibStub("AceGUI-3.0") -- Lua APIs local select, assert = select, assert -- WoW APIs local PlaySound = PlaySound local CreateFrame = CreateFrame local function fixlevels(parent,...) local i = 1 local child = select(i, ...) while child do child:SetFrameLevel(parent:GetFrameLevel()+1) fixlevels(child, child:GetChildren()) i = i + 1 child = select(i, ...) end end local function fixstrata(strata, parent, ...) local i = 1 local child = select(i, ...) parent:SetFrameStrata(strata) while child do fixstrata(strata, child, child:GetChildren()) i = i + 1 child = select(i, ...) end end -- ItemBase is the base "class" for all dropdown items. -- Each item has to use ItemBase.Create(widgetType) to -- create an initial 'self' value. -- ItemBase will add common functions and ui event handlers. -- Be sure to keep basic usage when you override functions. local ItemBase = { -- NOTE: The ItemBase version is added to each item's version number -- to ensure proper updates on ItemBase changes. -- Use at least 1000er steps. version = 1000, counter = 0, } function ItemBase.Frame_OnEnter(this) local self = this.obj if self.useHighlight then self.highlight:Show() end self:Fire("OnEnter") if self.specialOnEnter then self.specialOnEnter(self) end end function ItemBase.Frame_OnLeave(this) local self = this.obj self.highlight:Hide() self:Fire("OnLeave") if self.specialOnLeave then self.specialOnLeave(self) end end -- exported, AceGUI callback function ItemBase.OnAcquire(self) self.frame:SetToplevel(true) self.frame:SetFrameStrata("FULLSCREEN_DIALOG") end -- exported, AceGUI callback function ItemBase.OnRelease(self) self:SetDisabled(false) self.pullout = nil self.frame:SetParent(nil) self.frame:ClearAllPoints() self.frame:Hide() end -- exported -- NOTE: this is called by a Dropdown-Pullout. -- Do not call this method directly function ItemBase.SetPullout(self, pullout) self.pullout = pullout self.frame:SetParent(nil) self.frame:SetParent(pullout.itemFrame) self.parent = pullout.itemFrame fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) end -- exported function ItemBase.SetText(self, text) self.text:SetText(text or "") end -- exported function ItemBase.GetText(self) return self.text:GetText() end -- exported function ItemBase.SetPoint(self, ...) self.frame:SetPoint(...) end -- exported function ItemBase.Show(self) self.frame:Show() end -- exported function ItemBase.Hide(self) self.frame:Hide() end -- exported function ItemBase.SetDisabled(self, disabled) self.disabled = disabled if disabled then self.useHighlight = false self.text:SetTextColor(.5, .5, .5) else self.useHighlight = true self.text:SetTextColor(1, 1, 1) end end -- exported -- NOTE: this is called by a Dropdown-Pullout. -- Do not call this method directly function ItemBase.SetOnLeave(self, func) self.specialOnLeave = func end -- exported -- NOTE: this is called by a Dropdown-Pullout. -- Do not call this method directly function ItemBase.SetOnEnter(self, func) self.specialOnEnter = func end function ItemBase.Create(type) -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget local count = AceGUI:GetNextWidgetNum(type) local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) local self = {} self.frame = frame frame.obj = self self.type = type self.useHighlight = true frame:SetHeight(17) frame:SetFrameStrata("FULLSCREEN_DIALOG") local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") text:SetTextColor(1,1,1) text:SetJustifyH("LEFT") text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) self.text = text local highlight = frame:CreateTexture(nil, "OVERLAY") highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") highlight:SetBlendMode("ADD") highlight:SetHeight(14) highlight:ClearAllPoints() highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) highlight:SetPoint("LEFT",frame,"LEFT",5,0) highlight:Hide() self.highlight = highlight local check = frame:CreateTexture("OVERLAY") check:SetWidth(16) check:SetHeight(16) check:SetPoint("LEFT",frame,"LEFT",3,-1) check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") check:Hide() self.check = check local sub = frame:CreateTexture("OVERLAY") sub:SetWidth(16) sub:SetHeight(16) sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") sub:Hide() self.sub = sub frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) self.OnAcquire = ItemBase.OnAcquire self.OnRelease = ItemBase.OnRelease self.SetPullout = ItemBase.SetPullout self.GetText = ItemBase.GetText self.SetText = ItemBase.SetText self.SetDisabled = ItemBase.SetDisabled self.SetPoint = ItemBase.SetPoint self.Show = ItemBase.Show self.Hide = ItemBase.Hide self.SetOnLeave = ItemBase.SetOnLeave self.SetOnEnter = ItemBase.SetOnEnter return self end --[[ Template for items: -- Item: -- do local widgetType = "Dropdown-Item-" local widgetVersion = 1 local function Constructor() local self = ItemBase.Create(widgetType) AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end --]] -- Item: Header -- A single text entry. -- Special: Different text color and no highlight do local widgetType = "Dropdown-Item-Header" local widgetVersion = 1 local function OnEnter(this) local self = this.obj self:Fire("OnEnter") if self.specialOnEnter then self.specialOnEnter(self) end end local function OnLeave(this) local self = this.obj self:Fire("OnLeave") if self.specialOnLeave then self.specialOnLeave(self) end end -- exported, override local function SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled) if not disabled then self.text:SetTextColor(1, 1, 0) end end local function Constructor() local self = ItemBase.Create(widgetType) self.SetDisabled = SetDisabled self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnLeave", OnLeave) self.text:SetTextColor(1, 1, 0) AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end -- Item: Execute -- A simple button do local widgetType = "Dropdown-Item-Execute" local widgetVersion = 1 local function Frame_OnClick(this, button) local self = this.obj if self.disabled then return end self:Fire("OnClick") if self.pullout then self.pullout:Close() end end local function Constructor() local self = ItemBase.Create(widgetType) self.frame:SetScript("OnClick", Frame_OnClick) AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end -- Item: Toggle -- Some sort of checkbox for dropdown menus. -- Does not close the pullout on click. do local widgetType = "Dropdown-Item-Toggle" local widgetVersion = 3 local function UpdateToggle(self) if self.value then self.check:Show() else self.check:Hide() end end local function OnRelease(self) ItemBase.OnRelease(self) self:SetValue(nil) end local function Frame_OnClick(this, button) local self = this.obj if self.disabled then return end self.value = not self.value if self.value then PlaySound("igMainMenuOptionCheckBoxOn") else PlaySound("igMainMenuOptionCheckBoxOff") end UpdateToggle(self) self:Fire("OnValueChanged", self.value) end -- exported local function SetValue(self, value) self.value = value UpdateToggle(self) end -- exported local function GetValue(self) return self.value end local function Constructor() local self = ItemBase.Create(widgetType) self.frame:SetScript("OnClick", Frame_OnClick) self.SetValue = SetValue self.GetValue = GetValue self.OnRelease = OnRelease AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end -- Item: Menu -- Shows a submenu on mouse over -- Does not close the pullout on click do local widgetType = "Dropdown-Item-Menu" local widgetVersion = 2 local function OnEnter(this) local self = this.obj self:Fire("OnEnter") if self.specialOnEnter then self.specialOnEnter(self) end self.highlight:Show() if not self.disabled and self.submenu then self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) end end local function OnHide(this) local self = this.obj if self.submenu then self.submenu:Close() end end -- exported local function SetMenu(self, menu) assert(menu.type == "Dropdown-Pullout") self.submenu = menu end -- exported local function CloseMenu(self) self.submenu:Close() end local function Constructor() local self = ItemBase.Create(widgetType) self.sub:Show() self.frame:SetScript("OnEnter", OnEnter) self.frame:SetScript("OnHide", OnHide) self.SetMenu = SetMenu self.CloseMenu = CloseMenu AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end -- Item: Separator -- A single line to separate items do local widgetType = "Dropdown-Item-Separator" local widgetVersion = 1 -- exported, override local function SetDisabled(self, disabled) ItemBase.SetDisabled(self, disabled) self.useHighlight = false end local function Constructor() local self = ItemBase.Create(widgetType) self.SetDisabled = SetDisabled local line = self.frame:CreateTexture(nil, "OVERLAY") line:SetHeight(1) line:SetTexture(.5, .5, .5) line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) self.text:Hide() self.useHighlight = false AceGUI:RegisterAsWidget(self) return self end AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) end
gpl-3.0
waterlgndx/darkstar
scripts/zones/Bastok_Markets/npcs/Ciqala.lua
2
1140
----------------------------------- -- Area: Bastok Markets -- NPC: Ciqala -- Type: Merchant -- !pos -283.147 -11.319 -143.680 235 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil ----------------------------------- require("scripts/zones/Bastok_Markets/TextIDs") require("scripts/globals/shop") function onTrigger(player,npc) local stock = { 16392, 4818, 1, -- Metal Knuckles 17044, 6033, 1, -- Warhammer 16390, 224, 3, -- Bronze Knuckles 16391, 828, 3, -- Brass Knuckles 16385, 129, 3, -- Cesti 16407, 1521, 3, -- Brass Baghnakhs 16405, 104, 3, -- Cat Baghnakhs 17042, 312, 3, -- Bronze Hammer 17043, 2083, 3, -- Brass Hammer 17049, 47, 3, -- Maple Wand 17024, 66, 3, -- Ash Club 17059, 90, 3, -- Bronze Rod 17081, 621, 3, -- Brass Rod 17088, 57, 3, -- Ash Staff 17095, 386, 3, -- Ash Pole } player:showText(npc, CIQALA_SHOP_DIALOG) dsp.shop.nation(player, stock, dsp.nation.BASTOK) end
gpl-3.0
MonokuroInzanaito/ygopro-777DIY
expansions/script/c33700015.lua
1
2714
--狡猾的献祭 function c33700015.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c33700015.target) e1:SetOperation(c33700015.operation) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(2000) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c33700015.eqlimit) c:RegisterEffect(e3) --damage local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_START) e4:SetRange(LOCATION_SZONE) e4:SetCondition(c33700015.damcon) e4:SetTarget(c33700015.damtg) e4:SetOperation(c33700015.damop) c:RegisterEffect(e4) end function c33700015.eqlimit(e,c) return c:IsType(TYPE_TOKEN) end function c33700015.filter(c) return c:IsFaceup() and c:IsType(TYPE_TOKEN) end function c33700015.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c33700015.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c33700015.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c33700015.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c33700015.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c33700015.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget() end function c33700015.damtg(e,tp,eg,ep,ev,re,r,rp,chk) local ec=e:GetHandler():GetEquipTarget() if chk==0 then return ec:IsDestructable() and ec:GetAttack()>0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ec:GetAttack()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ec:GetAttack()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0) end function c33700015.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Damage(p,d,REASON_EFFECT)>0 then Duel.BreakEffect() if Duel.Destroy(e:GetHandler():GetEquipTarget(),REASON_EFFECT)>0 and e:GetHandler():IsAbleToHand() then e:GetHandler():CancelToGrave() Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end end end
gpl-3.0
davidedmonds/darkstar
scripts/zones/Phomiuna_Aqueducts/npcs/qm1.lua
34
1033
----------------------------------- -- Area: Phomiuna Aqueducts -- NPC: qm1 (???) -- Notes: Opens east door @ F-7 -- @pos -44.550 -24.601 106.495 27 ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local DoorOffset = npc:getID() - 1; if (GetNPCByID(DoorOffset):getAnimation() == 9) then GetNPCByID(DoorOffset):openDoor(7) -- _0re end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
will4wachter/Project1
scripts/zones/Northern_San_dOria/npcs/Mevreauche.lua
12
2010
----------------------------------- -- Area: Northern San d'Oria -- NPC: Mevreauche -- Type: Smithing Guild Master -- @pos -193.584 10 148.655 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- package.loaded["scripts/globals/crafting"] = nil; require("scripts/globals/crafting"); require("scripts/zones/Northern_San_dOria/TextIDs"); local SKILLID = 50; -- Smithing ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local newRank = tradeTestItem(player,npc,trade,SKILLID); if(newRank ~= 0) then player:setSkillRank(SKILLID,newRank); player:startEvent(0x0273,0,0,0,0,newRank); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local getNewRank = 0; local craftSkill = player:getSkillLevel(SKILLID); local testItem = getTestItem(player,npc,SKILLID); local guildMember = isGuildMember(player,8); if(guildMember == 1) then guildMember = 150995375; end if(canGetNewRank(player,craftSkill,SKILLID) == 1) then getNewRank = 100; end player:startEvent(0x0272,testItem,getNewRank,30,guildMember,44,0,0,0); end; -- 0x0272 0x0273 0x0010 0x0000 0x0049 0x004a ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if(csid == 0x0272 and option == 1) then if(player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,4096); else player:addItem(4096); player:messageSpecial(ITEM_OBTAINED,4096); -- Fire Crystal signupGuild(player,256); end end end;
gpl-3.0
kidaa/darkstar
scripts/zones/Pashhow_Marshlands/npcs/Mesachedeau_RK.lua
30
3070
----------------------------------- -- Area: Pashhow Marshlands -- NPC: Mesachedeau, R.K. -- Type: Outpost Conquest Guards -- @pos 470.843 23.465 415.520 109 ----------------------------------- package.loaded["scripts/zones/Pashhow_Marshlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Pashhow_Marshlands/TextIDs"); local guardnation = SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = DERFLAND; local csid = 0x7ffb; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
will4wachter/Project1
scripts/zones/Selbina/npcs/Melyon.lua
17
3574
----------------------------------- -- Area: Selbina -- NPC: Melyon -- Starts and Finishes Quest: Only the Best (R) -- Involved in Quest: Riding on the Clouds -- @pos 25 -6 6 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(OTHER_AREAS,ONLY_THE_BEST) ~= QUEST_AVAILABLE) then if(trade:hasItemQty(4366,5) == true and trade:getGil() == 0 and trade:getItemCount() == 5) then player:startEvent(0x003e); -- La Theine Cabbage x5 elseif(trade:hasItemQty(629,3) == true and trade:getGil() == 0 and trade:getItemCount() == 3) then player:startEvent(0x003f); -- Millioncorn x3 elseif(trade:hasItemQty(919,1) == true and trade:getGil() == 0 and trade:getItemCount() == 1) then player:startEvent(0x0040); -- Boyahda Moss x1 end end if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 3) then if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_3",0); player:tradeComplete(); player:addKeyItem(SOMBER_STONE); player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) OnlyTheBest = player:getQuestStatus(OTHER_AREAS,ONLY_THE_BEST); if (OnlyTheBest == QUEST_AVAILABLE) then player:startEvent(0x003c,4366,629,919); -- Start quest "Only the Best" elseif(OnlyTheBest ~= QUEST_AVAILABLE) then player:startEvent(0x003d,4366,629,919); -- During & after completed quest "Only the Best" end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x003c and option == 10) then player:addQuest(OTHER_AREAS,ONLY_THE_BEST); elseif(csid == 0x003e) then player:tradeComplete(); player:addGil(100); player:messageSpecial(GIL_OBTAINED,100); player:addFame(BASTOK, BAS_FAME*10); player:addFame(SANDORIA,SAN_FAME*10); player:addFame(JEUNO, JEUNO_FAME*10); player:completeQuest(OTHER_AREAS,ONLY_THE_BEST); elseif(csid == 0x003f) then player:tradeComplete(); player:addGil(120); player:messageSpecial(GIL_OBTAINED,120); player:addFame(BASTOK, BAS_FAME*20); player:addFame(SANDORIA,SAN_FAME*20); player:addFame(JEUNO, JEUNO_FAME*20); player:completeQuest(OTHER_AREAS,ONLY_THE_BEST); elseif(csid == 0x0040) then player:tradeComplete(); player:addGil(600); player:messageSpecial(GIL_OBTAINED,600); player:addFame(BASTOK, BAS_FAME*30); player:addFame(SANDORIA,SAN_FAME*30); player:addFame(JEUNO, JEUNO_FAME*30); player:completeQuest(OTHER_AREAS,ONLY_THE_BEST); end end;
gpl-3.0
waterlgndx/darkstar
scripts/zones/Kazham/Zone.lua
2
1048
----------------------------------- -- -- Zone: Kazham (250) -- ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Kazham/TextIDs"); ----------------------------------- function onInitialize(zone) end; function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then if (prevZone == 226) then cs = 0x2712; end player:setPos(-4.000, -3.000, 14.000, 66); end return cs; end; function onTransportEvent(player,transport) player:startEvent(10000); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 10000) then player:setPos(0,0,0,0,226); end end;
gpl-3.0
kidaa/darkstar
scripts/zones/Korroloka_Tunnel/MobIDs.lua
65
1094
----------------------------------- -- Area: Korroloka Tunnel (173) -- Comments: -- posX, posY, posZ -- (Taken from 'mob_spawn_points' table) ----------------------------------- -- Cargo_Crab_Colin Cargo_Crab_Colin=17485980; Cargo_Crab_Colin_PH={ [17486002] = '1', -- -30.384, 1.000, -33.277 [17486095] = '1' -- -85.000, -0.500, -37.000 }; -- Dame_Blanche Dame_Blanche=17486129; Dame_Blanche_PH={ [17486128] = '1', -- -345.369, 0.716, 119.486 [17486127] = '1', -- -319.266, -0.244, 130.650 [17486126] = '1', -- -319.225, -0.146, 109.776 [17486124] = '1', -- -296.821, -3.207, 131.239 [17486125] = '1', -- -292.487, -5.993, 141.408 [17486119] = '1', -- -277.338, -9.352, 139.763 [17486118] = '1' -- -276.713, -9.954, 135.353 }; -- Falcatus_Aranei Falcatus_Aranei=17486031; Falcatus_Aranei_PH={ [17486033] = '1', -- -68.852, -5.029, 141.069 [17486032] = '1', -- -94.545, -6.095, 136.480 [17486034] = '1', -- -79.827, -6.046, 133.982 [17486027] = '1', -- -25.445, -6.073, 142.192 [17486028] = '1' -- -33.446, -6.038, 141.987 };
gpl-3.0